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Dwarf Fortress => DF Community Games & Stories => Topic started by: speciesunkn0wn on September 02, 2017, 09:05:58 pm

Title: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 02, 2017, 09:05:58 pm
IMPORTANT: First post (preliminary report) is on page 16!

*Read in ☼Яussian accent☼, comrades*

Greetings Comradez, Glory to Mother Mountainhome. This is important announzement for new Communist Fortress come nezxt update. I am doing total vanilla playthrough, ASCII included, and am azking you to look over current goalz and rulez I have come up with for Let's Play. After all, The People are in charge, and you are The People! Well, unless you are enemy of state, then you are not people.

Old Rulez:
-Anything underground won't be smoothed.
-No making trinkets and crap.
-3X1 bedrooms (If the dwarves are good), otherwise it's 2X1.
-Nobles get no bedroom, they sleep outside unless they mandate useful things like weapons.
-Everything must be built out of Red or Grey materials if possible.
-Enemies will be captured and sent to GULAG (Need some ridiculous acronym for an arena).
-Nobles will be sent to help with GULAG if they are useless.
-No importing allowed unless absolutely necessary (aka: no food and starving or something similar. Or potatoes for vodka), only exporting. <--(We can bring in only one single thing in trading that way they'll accept our goods.)
-All dwarves have all labors enabled.
-All dwarven are similar to 'Comrade Urist McCommie'.
-All dwarves will serve in the military.
-Only drink will be Vodka (or the DF equivalent).
[Another edit] Additions from myself!
-Trade with humans for potatoes until plenty of potatoes are gained, then seize all goods later.
-Melt down any toys and bracelets, crowns, etc. etc. that are found; if not meltable, then atom smash or drop in lava.
[EDIT] Additions!
-Slate (or other grey stone) block towers for living.
-Add images of 'Dwarves laboring' to as many items as possible.
-GULAG: Grand United Liberation Army Gladiatorial pit!
-----------
New Rulez:
-All dwarfs are equal until suspected of Enemy of State, O7 included. Except for Commissar Ivan.
-Suspect being worship any god, likes anything not made by dwarfs, etc.
-Enemy of State being disregard for authority and such, can be made simply suspect by persuasion skills outside of intimidation, and made not-suspect by higher ones.
-All cloth and thread is pigtail.
-All soldiers use either battle ax, hammer, or crossbow.
-Smoothing and engraving will be allowed in Department of State building to show superior quality of Communism to all. Especially along trade route.
-Nobles get same room as anyone, all are equal.
[Edit: Other stuff from myzelf]
-Any kidnapped child that is returned during excursions shall be killed for foreign influence.
-Suspected Dwarves will be kept separate from non-suspect dwarves in room-complex under DoS building where a squad of them will be living and training and working to prove they are Champions of Communism. As such, they shall be the melee dwarves and first to go into battle.
-A jail will be set up so the hammerer is active to maximum capacity, and the hammerer will be the strongest non-suspect dwarf.
-Commissar Ivan will be the sheriff, and fulfill other administrative roles outside of nobility and mayor.
-Suspect dwarves get 2x2 bedrooms.
-Enemies of State will get 1x1 jail cells under the suspect dwarves' section.
-In the event that the suspect dwarves get to such population that they can no longer fit under the DoS building, their separate factories and such will have rooms made underneath.
-Figure out a system so that the suspect and non-suspect shall never cross, or at least as little as possible, such as when it's mining or tree cutting and such, even when it comes to workshop materials.
-Have military patrolling where Suspect and Non-suspect may meet.
[Edit: Other player suggested rulez]
-Any non-dwarf that goes through DoS to inside of Glorious city proper shall not ever leave. EVEЯ!
-Only simple meals. (Until I figure out a good way to split the DoS population and the normal workforce anyway, when that happens, food shortages for almost everyone!)
-Executed Enemy of State placed around Food Houses and Factories until ghosts show, if from our glorious country.
-Executed Enemy of State from outside, those Fascist and Capitalist and Anarchist spies shall get no secrets!
-The conflicting labors of tree cutting, mining, and hunting shall be set in alternating blocks of five.
-Farming will be done on single square plots of a single crop.
-If artifact is useless to the defense of the state, the maker is an enemy of the state!
-Each dwarf will have a single tile farm plot set for themselves. (Or two, I don't quite know.)
-Only war animal will be trained (Soviet) Bears.
-Kit-1 LIVEAMMO Fortress Defense System (Living Intelligent Vehicular Ejected Animals Maiming Motherhome Opponents) will be put into place toward end of main hall, just ahead of Parade Ground.
-Any 'Intellectual' (Writing, Reading, Art, Poetry) are suspect until make art form praising communism until make something not like so, then must do again, 12 failures means death.
-Any 'Intellectual' above novice in Reading, Writing, Art, Poetry, and Dancing are Suspect Intellectuals.
-
[End of PSR]
-Tentative Rule: All comrades who can't make weapons or armor well shall have those jobs turned off (siege engineer included).
This is to make defense of state as good as possible.
Thank you to:
Old names:
/u/Dumbr
Rethi-Eli
New names:
/u/NadNutter
/u/Fleeting_Frames
/u/DMaximus5
Maximum Spin
Bearskie
I'd appreciate some more ideas from the community! (And will dorf anyone who wishes.)

MODS:
Soviet Bear (Need to add [COMMON_DOMESTIC] tag)
Spoiler (click to show/hide)

Capitalist Revolution
Spoiler (click to show/hide)

Technical Details of Revolution
Spoiler (click to show/hide)

Code stuffs for Revolution
Spoiler (click to show/hide)

Stalinium Reaction:
Spoiler (click to show/hide)

Now to important embark topicz.
There will be Volcano again, centrally located along either north, zouth, eazt, or wezt zide with the zpace behind for housing and factory construction. Volcano itself is Department of State building. The height of main entrance will be adjusted for height of lava so that it is 3 v-urists from top of lava for Sekrit Weapon, the Minecart Shotgun. Green Glass Disks will be necessary for the defense of the state. The main entrance will then turn corner to a Siege Volley for a bit of distance, then turn once again to trade depot airlock. Beyond that will be Parade Ground just outside DoS building.

Main Entrance in front of DoS building is 0-shape, one path is D-M-T for invaders, other is for caravan. In middle is tower that extends to over both paths for a reverse firing line, to shoot at invaders that go deeper into fortress.

As much as possible will be carved down/out to make all things of the proletariat out of rough hewn rock walls. Except for DoS building.

When surface gets full, dig down. Possibly continue to carve down so towering skyscrapers of rock walls and bridges are formed.

Beneath DoS is jails. DoS houses Noble's rooms and offices. Dining halls and taverns are scattered around. Only tavern for outsiders is in DoS, where outsiders can be properly screened. Same with Library. Only books by dwarfs are allowed.

Once military is big enough, squads will be sent to show the Glory of Communism to surrounding areas!

Dorfs:
Imic; Democratic Socialist (A few lying skill will be added so you are non-suspect, for now. Only non-suspect could ever be chosen by Commissar Ivan for such an important mission!)
SourCreamandGarlic*; Chief of Brewing
wallbuster1*; Chief of Masonry
KittyTac; Chief of Bears/Cats
Madman198237; Chief of Hammer
MottledPetrel; Chief of Agriculture
Sanctume; Chief of ElfChopping
Skeletal; Chief of Diggink
Bearskie; Chief of KGB
Maximum Spin; Second-Chief of Bookkeeping
AernJardos; Chief of Weaving
Deathpunch; Hammer Dwarf
Vladlen*; KGB Agent
Suspected Enemies of State:
Etur; Sus Int: Suspected Intellectual.
Deathpunch; RH 2: Worships a god that is like capitalist.
[Lots of other Sus-Ints (Abbreviated as SI)]
Humans; Capitalists (See if they have potatoes if we haven't found any in the ground where we embark, if not, they die once our military is set up.)
Enemies of State:
Elves; Fascists
Goblins; Anarchists
Comrade Maximum Spin
Comrade Ber
Comrade Unib
-Thank you Comrades,

Big Beard.
*Names from Reddit
--------
Please remove this perforated instruction page after inserting this corrected announcement into your Party Mail Folder, and throw the old one into the incinerator.
Title: Re: Glory to Mother Mountainhome
Post by: Glass on September 02, 2017, 09:13:11 pm
But where is BLAZECOOKS?
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 02, 2017, 09:54:47 pm
But where is BLAZECOOKS?

You'll have to remind me, what's Blazecooks again?
Title: Re: Glory to Mother Mountainhome
Post by: Glass on September 02, 2017, 09:59:29 pm
Glorious Mother BLAZECOOKS III! (http://www.bay12forums.com/smf/index.php?topic=154335.msg6645951#msg6645951)
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 02, 2017, 10:32:15 pm
Glorious Mother BLAZECOOKS III! (http://www.bay12forums.com/smf/index.php?topic=154335.msg6645951#msg6645951)

Ah. That's right. You are capitalist.
Title: Re: Glory to Mother Mountainhome
Post by: Glass on September 02, 2017, 10:34:58 pm
XD
Title: Re: Glory to Mother Mountainhome
Post by: Maximum Spin on September 03, 2017, 04:34:07 am
Recommendations: The first seven dwarves are the Party. Their spouses and families also become members of the Party. Only Party members are permitted benefits like nicer rooms or the use of imported goods of any kind. The rest of the dwarves may only use what they bring with them or produce. Furthermore, Party members get to pick their jobs. However, any Party member that becomes suspected as an enemy of the state is an unperson and must be executed immediately, while the proletariat may be tolerated in this condition for some time. When Party members are executed, their close relatives may be executed as well, and members of the proletariat may be selected to replace them in the Party based on arbitrary criteria. Also, constructing an artefact is uncomradely behaviour and makes one an enemy of the state. All members of the proletariat must farm, while other jobs are distributed in blocks as needed with no regard to skill (ie, the first 5 proletariat dwarves in the list become furnace operators, the next 5 woodcarvers, etc.). Farming is to be done on a regular grid of single-tile plots placed uniformly, with an equal number of plots devoted to each crop. Fertiliser will always be underproduced, and will be distributed randomly. Imported seeds cannot be used (since the Party don't farm), but all food must be cooked; if there are not enough seeds of a particular type to fill all plots of that type, those plots will simply be ignored, but fertilisation won't be turned off. If there are ever idlers, designate more digging or assign new stockpiles and decommission the old stockpiles so contents must be moved. I could probably go on like this for hours so I'm just going to stop here.
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on September 03, 2017, 06:31:31 am
Support, simply because convoluted rules and obstructions are the essence of communism :P.

Btw, it would be trivial to mod all races to be hostile, and add various party member noble positions (eg. General Secretary, Leader of the Revolution). Because COMMUNIZM SHALL PREVAIL IN THE FACE OF GLOBAL ADVERSITY, AND WE SHALL SEND SQUADS TO ANNHILATE ALL ENEMIES TO THE COMMUNIST DREAM!

Think about it. Humans could be filthy capitalists, goblins could be libertarians/anarchists, elves could be, err, native tribes? Oh and we could easily mod the old dwarves to be hostile as well - being the bourgeoisie nobles whom we have revolted against.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 03, 2017, 06:51:44 am
Recommendations: The first seven dwarves are the Party. Their spouses and families also become members of the Party. Only Party members are permitted benefits like nicer rooms or the use of imported goods of any kind. The rest of the dwarves may only use what they bring with them or produce. Furthermore, Party members get to pick their jobs. However, any Party member that becomes suspected as an enemy of the state is an unperson and must be executed immediately, while the proletariat may be tolerated in this condition for some time. When Party members are executed, their close relatives may be executed as well, and members of the proletariat may be selected to replace them in the Party based on arbitrary criteria. Also, constructing an artefact is uncomradely behaviour and makes one an enemy of the state. All members of the proletariat must farm, while other jobs are distributed in blocks as needed with no regard to skill (ie, the first 5 proletariat dwarves in the list become furnace operators, the next 5 woodcarvers, etc.). Farming is to be done on a regular grid of single-tile plots placed uniformly, with an equal number of plots devoted to each crop. Fertiliser will always be underproduced, and will be distributed randomly. Imported seeds cannot be used (since the Party don't farm), but all food must be cooked; if there are not enough seeds of a particular type to fill all plots of that type, those plots will simply be ignored, but fertilisation won't be turned off. If there are ever idlers, designate more digging or assign new stockpiles and decommission the old stockpiles so contents must be moved. I could probably go on like this for hours so I'm just going to stop here.

You probably could, Comrade. XD But all are equal! We work for Big Beard, comrade. All labor enabled. However tree cutting, hunting, and mining will probably be done in blocks like that because you can't have truly all labor enabled.

Artifact creation iz uncomradely...unless it is useful for defense of the state. Weapons and armor artifacts are best artifacts. Anything else will make Enemy of State.

Single plot farms iz good. Fertilizer is always under-produced because we don't know how to make it.

There shouldn't be many idlers, we shall be digging out our city, exposing the marvels of Communist constructions and engineering to the world with a towering city greater than that of the capitalists and fascists and anarchists dug into the earth! Floating farms and all!
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 03, 2017, 06:53:30 am
Support, simply because convoluted rules and obstructions are the essence of communism :P.

Btw, it would be trivial to mod all races to be hostile, and add various party member noble positions (eg. General Secretary, Leader of the Revolution). Because COMMUNIZM SHALL PREVAIL IN THE FACE OF GLOBAL ADVERSITY, AND WE SHALL SEND SQUADS TO ANNHILATE ALL ENEMIES TO THE COMMUNIST DREAM!

Think about it. Humans could be filthy capitalists, goblins could be libertarians/anarchists, elves could be, err, native tribes? Oh and we could easily mod the old dwarves to be hostile as well - being the bourgeoisie nobles whom we have revolted against.

Elves are Fascist. Humans are capitalists. I've been looking for what the hell to call goblins and anarchists is perfect. As for any kidnapped children that are rescued, they will be executed upon return for foreign influence.
Title: Re: Glory to Mother Mountainhome
Post by: Imic on September 03, 2017, 07:50:49 am
I am democratic Socialist.
I want dorfing to found the Democratic Socialist party of the fortess.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 03, 2017, 08:53:06 am
I am democratic Socialist.
I want dorfing to found the Democratic Socialist party of the fortess.

So name is Imic, occupation is Democratic Socialist?

You will be Suspect eventually, probably in a year or two as Commissar listens and watches. Muwahaha.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 03, 2017, 10:37:40 am
What do you guys think of one or two farm plots per dwarf? One food for eating, one food for brewing. Or just one food and seeing how long they can go?
Title: Re: Glory to Mother Mountainhome
Post by: Maximum Spin on September 03, 2017, 08:04:18 pm
What do you guys think of one or two farm plots per dwarf? One food for eating, one food for brewing. Or just one food and seeing how long they can go?
I think, after setting up the equal blocks of plots like I suggested before, you should then assign each one to a dwarf in order, without worrying about how well-rounded any dwarf's portfolio is, and without worrying about whether the numbers of plots and dwarves line up so that everyone would have an equal number (or everyone would have one at all, if there are fewer plots than dwarves at a given time). After all, with proper vernalisation you should be able to live off your single pig tail plot if you are a true hard-working comrade. As the population increases, of course, you reassign the plots accordingly, only adding more when you start to run out.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 03, 2017, 08:33:55 pm
What do you guys think of one or two farm plots per dwarf? One food for eating, one food for brewing. Or just one food and seeing how long they can go?
I think, after setting up the equal blocks of plots like I suggested before, you should then assign each one to a dwarf in order, without worrying about how well-rounded any dwarf's portfolio is, and without worrying about whether the numbers of plots and dwarves line up so that everyone would have an equal number (or everyone would have one at all, if there are fewer plots than dwarves at a given time). After all, with proper vernalisation you should be able to live off your single pig tail plot if you are a true hard-working comrade. As the population increases, of course, you reassign the plots accordingly, only adding more when you start to run out.

I was planning to have space set aside for farming in general, then add plots as needed. No assignment though. Then they'll spend all their time on the farms rather than expanding our glorious nation and city.
Title: Re: Glory to Mother Mountainhome
Post by: Imic on September 04, 2017, 03:00:45 am
Male please. Any actual job, as long as it's useful.
A Noble would be welcome if you can spare it.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 04, 2017, 11:05:04 am
Male please. Any actual job, as long as it's useful.
A Noble would be welcome if you can spare it.

Well we'll see what happens. XD You will be part of the O7 when the next game update comes out and I start this.
Title: Re: Glory to Mother Mountainhome
Post by: Imic on September 04, 2017, 11:39:24 am
For the future! For! The! Fortress!
(I might make a few design suggestions, too...
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 04, 2017, 01:09:38 pm
For the future! For! The! Fortress!
(I might make a few design suggestions, too...

I could use some design suggestions. XD

For anyone: Will the update break the current game saves, or do you think I'll be able to make a new world, hunt around for a spot, and then hunt around in legends mode for the fortress with the most dwarves and such? Hell, I could briefly embark and take a looksie at the area, call them a scouting team that is holding the area safe for us.
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on September 05, 2017, 12:20:23 am
I'll bet a fortress full of cats that the update'll break saves. You could try to regen with the same seed though.
Title: Re: Glory to Mother Mountainhome
Post by: Maximum Spin on September 05, 2017, 12:50:19 am
I could use some design suggestions. XD
Featureless equal-size boxes. The suspect shall not be permitted doors. The enemies of state should live in a panopticon where their 1×1 rooms are all open to one another. The State building should also be a relatively boxy design, since we don't really know how to make anything else, and architecture is probably capitalist anyway, but it should have some nice Muscovian minarets. Workshops, of course, should be laid out in equal numbers in neat rows, regardless of how many we need running or how many dwarves we have to fill them. Everything should be queued using work orders and work orders should be allowed to task all workshops, for maximum inefficiency.

Also, I'd like to be dorfed too! Not fussed about gender and profession, but it'd be nice if I could be involved in the black market somehow. :P
Title: Re: Glory to Mother Mountainhome
Post by: Imic on September 05, 2017, 12:57:08 am
I could use some design suggestions. XD
Featureless equal-size boxes. The suspect shall not be permitted doors. The enemies of state should live in a panopticon where their 1×1 rooms are all open to one another. The State building should also be a relatively boxy design, since we don't really know how to make anything else, and architecture is probably capitalist anyway, but it should have some nice Muscovian minarets. Workshops, of course, should be laid out in equal numbers in neat rows, regardless of how many we need running or how many dwarves we have to fill them. Everything should be queued using work orders and work orders should be allowed to task all workshops, for maximum inefficiency.

Also, I'd like to be dorfed too! Not fussed about gender and profession, but it'd be nice if I could be involved in the black market somehow. :P
This is rubbish! We are the workers, shall we not show our skill? None pf this Shit! We will have glorious designs! Every man, woman p, and chikd gets a good home! Toss enimies of the state into the lava ocean! Etc.
Title: Re: Glory to Mother Mountainhome
Post by: Maximum Spin on September 05, 2017, 01:21:29 am
This is rubbish! We are the workers, shall we not show our skill? None pf this Shit! We will have glorious designs! Every man, woman p, and chikd gets a good home! Toss enimies of the state into the lava ocean! Etc.
No true Comrade would want a gloriously designed good home when that glorious designer could have been gloriously designing the State building instead! After all, a good home is only for one or a few of us, while the State building is for all of us. Lie back and think of Mother Яussia, Komrade!
Title: Re: Glory to Mother Mountainhome
Post by: Imic on September 05, 2017, 02:26:47 am
If we build all homes with glorious fervour, we can all know the greatness of the mountainhome, and will make us strive to build greater and greater monuments!
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 05, 2017, 06:42:05 am
OOCish: Can I just say that I love how this kind of thing gets people into arguments? XD

-----------------

I could use some design suggestions. XD
Featureless equal-size boxes. The suspect shall not be permitted doors. The enemies of state should live in a panopticon where their 1×1 rooms are all open to one another. The State building should also be a relatively boxy design, since we don't really know how to make anything else, and architecture is probably capitalist anyway, but it should have some nice Muscovian minarets. Workshops, of course, should be laid out in equal numbers in neat rows, regardless of how many we need running or how many dwarves we have to fill them. Everything should be queued using work orders and work orders should be allowed to task all workshops, for maximum inefficiency.

Also, I'd like to be dorfed too! Not fussed about gender and profession, but it'd be nice if I could be involved in the black market somehow. :P

I have doodle of possible idea. Two rows/columns of five rooms along the sides of a 5 v-urist wide room that has a dining hall on one side, with a 3x3 room just off set and separated by a door for food and booze, and a chest just in case for mugs, with the 3x3 u-d stairs on the opposite end of the hall, also separated by a door from the main room. Whole room is training room for that squad of dwarves. Armor stands and weapon racks, chests, and cabinets will be given to the dwarves with the most kills for they have proven that they believe in our Glorious way of life!

I was thinking more Enemies of the State will be kept in jailcells.

It will wind up quit boxy for sure, just by itself due to how I carve out rooms, but I will try some architecture.

I can dorf you too. :D

----------

I could use some design suggestions. XD
Featureless equal-size boxes. The suspect shall not be permitted doors. The enemies of state should live in a panopticon where their 1×1 rooms are all open to one another. The State building should also be a relatively boxy design, since we don't really know how to make anything else, and architecture is probably capitalist anyway, but it should have some nice Muscovian minarets. Workshops, of course, should be laid out in equal numbers in neat rows, regardless of how many we need running or how many dwarves we have to fill them. Everything should be queued using work orders and work orders should be allowed to task all workshops, for maximum inefficiency.

Also, I'd like to be dorfed too! Not fussed about gender and profession, but it'd be nice if I could be involved in the black market somehow. :P
This is rubbish! We are the workers, shall we not show our skill? None pf this Shit! We will have glorious designs! Every man, woman p, and chikd gets a good home! Toss enimies of the state into the lava ocean! Etc.

Skill will be shown, fear not! Good home depends on your idea. They will be stronk homes, made from stone! But we do not need them smoothed, that would make us soft, they don't need to have masterwork anything, that would make us soft.

Enemies of state get jailed and either die by hammer, or will charge invaders to fight it out outside the fortress and try to regain some glory.

--------

This is rubbish! We are the workers, shall we not show our skill? None pf this Shit! We will have glorious designs! Every man, woman p, and chikd gets a good home! Toss enimies of the state into the lava ocean! Etc.
No true Comrade would want a gloriously designed good home when that glorious designer could have been gloriously designing the State building instead! After all, a good home is only for one or a few of us, while the State building is for all of us. Lie back and think of Mother Яussia, Komrade!

Quite correct, comrade! But what is this "Mother Яussia"? We are from Mother Mountainhome!

-------

If we build all homes with glorious fervour, we can all know the greatness of the mountainhome, and will make us strive to build greater and greater monuments!

The DoS is our monument! It shall grow to be the tallest thing in the land, taller than any mountain in existence! Emblazened with our symbol of a crossed pick and warhammer on all four sides when it gets big enough, to be a beacon to all who wish to learn the glory of Communism!
Title: Re: Glory to Mother Mountainhome
Post by: Imic on September 05, 2017, 09:17:46 am
I have an idea.
We have disagreements, so here is idea.
We divide the fortress in two, the smaller side belonging to the Wocialist Workers Party Of Smooth Walls, the other is everyone else.
We can have one tunnel in between, and we shall deal with invading armies.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 05, 2017, 12:50:54 pm
I have an idea.
We have disagreements, so here is idea.
We divide the fortress in two, the smaller side belonging to the Wocialist Workers Party Of Smooth Walls, the other is everyone else.
We can have one tunnel in between, and we shall deal with invading armies.


What is 'Wocialist' precious?
Title: Re: Glory to Mother Mountainhome
Post by: Imic on September 05, 2017, 03:44:43 pm
I have an idea.
We have disagreements, so here is idea.
We divide the fortress in two, the smaller side belonging to the Wocialist Workers Party Of Smooth Walls, the other is everyone else.
We can have one tunnel in between, and we shall deal with invading armies.


What is 'Wocialist' precious?
!!SOCIALIST!!
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 05, 2017, 08:05:41 pm
I have an idea.
We have disagreements, so here is idea.
We divide the fortress in two, the smaller side belonging to the Wocialist Workers Party Of Smooth Walls, the other is everyone else.
We can have one tunnel in between, and we shall deal with invading armies.


What is 'Wocialist' precious?
!!SOCIALIST!!

Ahh. Magma socialists. Got it. So put your party deep, deep, deep underground?
Title: Re: Glory to Mother Mountainhome
Post by: Imic on September 06, 2017, 01:12:00 am
I have an idea.
We have disagreements, so here is idea.
We divide the fortress in two, the smaller side belonging to the Wocialist Workers Party Of Smooth Walls, the other is everyone else.
We can have one tunnel in between, and we shall deal with invading armies.


What is 'Wocialist' precious?
!!SOCIALIST!!

Ahh. Magma socialists. Got it. So put your party deep, deep, deep underground?
No...
I wrote it like that... Because we are on !!FIRE!!
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 06, 2017, 06:18:33 am
I have an idea.
We have disagreements, so here is idea.
We divide the fortress in two, the smaller side belonging to the Wocialist Workers Party Of Smooth Walls, the other is everyone else.
We can have one tunnel in between, and we shall deal with invading armies.


What is 'Wocialist' precious?
!!SOCIALIST!!

Ahh. Magma socialists. Got it. So put your party deep, deep, deep underground?
No...
I wrote it like that... Because we are on !!FIRE!!

Alright. You'll get your own little smooth stone tower somewhere.
Title: Re: Glory to Mother Mountainhome
Post by: KittyTac on September 06, 2017, 06:52:47 am
I want to live in a stronk, sturdy home. For! DSSR (Dorfy Soviet Socialist Republics)!
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 06, 2017, 07:00:38 am
I want to live in a stronk, sturdy home. For! DSSR (Dorfy Soviet Socialist Republics)!

You will have most *stronk* home comrade. Carved from the mountain and ground itself!

Do you wish to be dorfed?



Oh. In the event of striking a non-grey stone, what should we do? Remove it and not rebuild there?
Title: Re: Glory to Mother Mountainhome
Post by: KittyTac on September 06, 2017, 07:29:42 am
I want to live in a stronk, sturdy home. For! DSSR (Dorfy Soviet Socialist Republics)!

Do you wish to be dorfed?


Of course comrade!
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 06, 2017, 09:13:25 am
I want to live in a stronk, sturdy home. For! DSSR (Dorfy Soviet Socialist Republics)!

Do you wish to be dorfed?


Of course comrade!

What profession would you like?
Title: Re: Glory to Mother Mountainhome
Post by: KittyTac on September 06, 2017, 09:56:39 am
I want to live in a stronk, sturdy home. For! DSSR (Dorfy Soviet Socialist Republics)!

Do you wish to be dorfed?


Of course comrade!

What profession would you like?

Anything, really.
Title: Re: Glory to Mother Mountainhome
Post by: Madman198237 on September 06, 2017, 10:01:33 am
I claim the best capitalist warrior you can find.

You know, the ones you're assigning to permanent military to "prove their worth"? Yeah, I want one of those.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 06, 2017, 10:17:38 am
I claim the best capitalist warrior you can find.

You know, the ones you're assigning to permanent military to "prove their worth"? Yeah, I want one of those.

Capitalist Warrior as in fighting Capitalists, comrade? Or are you not true communist?

That will be determined later. XD I can dorf you as O7 (You can be Chief of Hammer or Chief of Axe, thus training them) or we can wait till first migrant wave.
Title: Re: Glory to Mother Mountainhome
Post by: Madman198237 on September 06, 2017, 10:21:48 am
Chief of Hammer. Everyone knows that a true Capitalist Dwarf uses the hammer to reshape that which opposes him!

Or something like that. We Reasonable Dwarfen Beings do not rely so much on ridiculous propaganda.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 06, 2017, 10:51:51 am
Chief of Hammer. Everyone knows that a true Capitalist Dwarf uses the hammer to reshape that which opposes him!

Or something like that. We Reasonable Dwarfen Beings do not rely so much on ridiculous propaganda.

Chief of Hammer it is Comrade.
Title: Re: Glory to Mother Mountainhome
Post by: Madman198237 on September 06, 2017, 10:54:27 am
I ain't no bloody "comrade" *BLAM*!

(Seriously though, I REALLY want a dwarf that's just as absurdly anti-Communist as you can find)
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 06, 2017, 01:20:04 pm
I ain't no bloody "comrade" *BLAM*!

(Seriously though, I REALLY want a dwarf that's just as absurdly anti-Communist as you can find)

Enemy of State does not fight. Enemy of State gets executed.
Title: Re: Glory to Mother Mountainhome
Post by: Maximum Spin on September 06, 2017, 02:00:14 pm
Oh. In the event of striking a non-grey stone, what should we do? Remove it and not rebuild there?
Our Communist Industry should provide more than enough grey stone for us to meticulously remove all ungrey stones and replace them with sturdy grey Communist construction.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 06, 2017, 02:10:24 pm
Oh. In the event of striking a non-grey stone, what should we do? Remove it and not rebuild there?
Our Communist Industry should provide more than enough grey stone for us to meticulously remove all ungrey stones and replace them with sturdy grey Communist construction.

But then that's smooth walls. No civilian location outside of DoS shall have smooth walls!
Title: Re: Glory to Mother Mountainhome
Post by: Imic on September 06, 2017, 03:01:48 pm
I want to live in a stronk, sturdy home. For! DSSR (Dorfy Soviet Socialist Republics)!
Oh. In the event of striking a non-grey stone, what should we do? Remove it and not rebuild there?
We deal with it! It os stone! We do not care what colour it is! Leave it!
We will have big place to ourselves, or we will be angry.
For Socialism!
Title: Re: Glory to Mother Mountainhome
Post by: Maximum Spin on September 06, 2017, 03:47:30 pm
But then that's smooth walls. No civilian location outside of DoS shall have smooth walls!
Naturally, we can't use the space afterward. The important thing is just to cover up all evidence that ungrey stone ever existed. Maybe we build Potemkin villages there, then seal them off.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 06, 2017, 03:49:40 pm
I want to live in a stronk, sturdy home. For! DSSR (Dorfy Soviet Socialist Republics)!
Oh. In the event of striking a non-grey stone, what should we do? Remove it and not rebuild there?
We deal with it! It os stone! We do not care what colour it is! Leave it!
We will have big place to ourselves, or we will be angry.
For Socialism!

But grey and red are only allowed building colors, Comrade. For communism, anyway. Your lot can have mind-melting combinations if you wish.

-----------

Should we make 2 v-urist tall rooms and halls? For extra impressive imposingness?

Also! I shall make a test world to see how viable 1 farm tile per dwarf is. Food shortage is fine, however I don't want half the population dropping dead of starvation semi-annually. Meat might help offset some of it...

But then that's smooth walls. No civilian location outside of DoS shall have smooth walls!
Naturally, we can't use the space afterward. The important thing is just to cover up all evidence that ungrey stone ever existed. Maybe we build Potemkin villages there, then seal them off.

Potemkin villages, comrade?
Title: Re: Glory to Mother Mountainhome
Post by: Maximum Spin on September 06, 2017, 04:26:47 pm
Should we make 2 v-urist tall rooms and halls? For extra impressive imposingness?
Yes.
Quote
Potemkin villages, comrade?
We shall build beautiful, elegant, high-quality rooms in the smooth areas to show off the industry and genius of the proletariat, then wall them off permanently so nobody can accidentally use them and become soft like Capitalists.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 06, 2017, 04:36:04 pm
Should we make 2 v-urist tall rooms and halls? For extra impressive imposingness?
Yes.
Quote
Potemkin villages, comrade?
We shall build beautiful, elegant, high-quality rooms in the smooth areas to show off the industry and genius of the proletariat, then wall them off permanently so nobody can accidentally use them and become soft like Capitalists.

That is very capitalist comrade. Wasting resources like so.


Well, I've begun trying to gen a world with a proper working volcano in an area that will work for most authentic test possible. So far the only ones I've found on land were in a mountain without trees, and one by the ocean with salt water and aquifer. I shall prevail!!!!
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 06, 2017, 04:52:12 pm
For testing purposes: The Holy Arena, or The Paddle of Dominating?
Title: Re: Glory to Mother Mountainhome
Post by: Maximum Spin on September 06, 2017, 05:42:30 pm
Certainly the Paddle.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 06, 2017, 05:52:59 pm
Certainly the Paddle.

I was thinking that, but The Holy Arena has most dorfs.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on September 09, 2017, 05:08:08 pm
This seems very unnecessarily complicated, I want in. Could I be dorfed as Mottled Petrel. Preferably a guy farmer, but since everyone is farming could I be the head of the department of agriculture or something? I'd like to be in charge of the rolling famines.
Title: Re: Glory to Mother Mountainhome
Post by: Sanctume on September 10, 2017, 10:59:44 am
I want in, name me Comrade Sanctume.

I started a fort inspired by this based the castes on a dwarf's dream. 

Dream of art are "Builders", labor related to mining, stones and mechanic.   
Dream of family are "Peasants", labor for food, leather, clothing, and wood cutters. 
Dream of masterwork are "Workers", are moodable labors. 
Dream of skill are "Comrades", forge labors, hunter (toggle) and military when weapons are available. 
There are rare "no dreams" or "ruling the world" so these would be nobles.

I was reading Kremlin wiki and it mentioned oak logs used early on, and limestones.
So I made bed, cabinet and chest from oak. 
But I found Kaolinite so every block is red.  Using limestones for making steel.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 11, 2017, 01:56:02 pm
I want in, name me Comrade Sanctume.

I started a fort inspired by this based the castes on a dwarf's dream. 

Dream of art are "Builders", labor related to mining, stones and mechanic.   
Dream of family are "Peasants", labor for food, leather, clothing, and wood cutters. 
Dream of masterwork are "Workers", are moodable labors. 
Dream of skill are "Comrades", forge labors, hunter (toggle) and military when weapons are available. 
There are rare "no dreams" or "ruling the world" so these would be nobles.

I was reading Kremlin wiki and it mentioned oak logs used early on, and limestones.
So I made bed, cabinet and chest from oak. 
But I found Kaolinite so every block is red.  Using limestones for making steel.

In you shall go Comrade! But all are (partially) named Comrade, so fear not about the name!

That's a very interesting idea! Have you posted it here?
Title: Re: Glory to Mother Mountainhome
Post by: Sanctume on September 11, 2017, 04:33:38 pm
I only posted the idea here. 

It kinda works out ok when I played some more. 
For migrants who arrive with military skills, they are still Builders, Peasants, Workers, and Comrades. 

They are added to the squad, and I use the training schedule, so around 6 will actively train, while 4 can do their labors. 

I look forward to hearing about the GULAG here.

p.s. No potato for me, but I am sticking with Rye beer, and Strawberry wine (for the red color), and I save an apple tree (red) and cut all others.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on September 11, 2017, 06:04:37 pm
That idea kinda helps with the idea that the glorious state knows you better than you know yourself. Knowing just who would be best at what job to help with the expertly planned economy for maximum inefficiency.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 12, 2017, 07:30:48 am
That idea kinda helps with the idea that the glorious state knows you better than you know yourself. Knowing just who would be best at what job to help with the expertly planned economy for maximum inefficiency.

I missed you the first time, my bad, Comrade. Someone misplaced your file. Chief of Agriculture shall happen.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on September 12, 2017, 02:14:39 pm
Whoever misplaced my file shall receive no rations for a month!
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 13, 2017, 08:48:41 am
Whoever misplaced my file shall receive no rations for a month!

Da Comrade!
Title: Re: Glory to Mother Mountainhome
Post by: xSkeletalx on September 13, 2017, 08:55:07 am
Comrade Skeletal reportink for minink duty.

Mother Mountainhome will be needink stronk arms for diggink, and diggink is good duty, valued duty.

Drinkink is also good duty.

Also womens.

Also growink of glorious mustachio to show even face is stronk.

(requesting dorfing as a [preferrably male] miner, I may or may not eventually request a turn, but I'd love to follow along and write my miner's diary.)
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 13, 2017, 09:39:41 am
Comrade Skeletal reportink for minink duty.

Mother Mountainhome will be needink stronk arms for diggink, and diggink is good duty, valued duty.

Drinkink is also good duty.

Also womens.

Also growink of glorious mustachio to show even face is stronk.

(requesting dorfing as a [preferrably male] miner, I may or may not eventually request a turn, but I'd love to follow along and write my miner's diary.)

Lotz of Womenz is capitalist thought, Comrade.

And this isn't a succession game, just me recording the crap that will happen. XD

Shall I put you in as 'Chief of Diggink'?
Title: Re: Glory to Mother Mountainhome
Post by: xSkeletalx on September 13, 2017, 09:44:39 am
I was thinking "Chief mover and breaker of mountain, boulder, stone, and Capitalist", but "Chief of Diggink" is more efficient and wastes less of Mother Mountain's time.

I like to think every time he looks at the next thing he's going to hit with his pick his catchphrase is "I must break you," menacing with spikes of violence.

(sorry about the succession mixup, I missed that somewhere down the line)
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 13, 2017, 12:08:34 pm
I was thinking "Chief mover and breaker of mountain, boulder, stone, and Capitalist", but "Chief of Diggink" is more efficient and wastes less of Mother Mountain's time.

I like to think every time he looks at the next thing he's going to hit with his pick his catchphrase is "I must break you," menacing with spikes of violence.

(sorry about the succession mixup, I missed that somewhere down the line)

Long title is not efficient, Comrade! Something Capitalist dog is likely to have.
Title: Re: Glory to Mother Mountainhome
Post by: Dust Bunnies on September 14, 2017, 05:42:23 pm
ooh, this sounds interesting.

glory to arstotztka
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on September 15, 2017, 02:49:09 pm
Any idea when the actual game play is gonna start
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on September 15, 2017, 10:10:26 pm
When the new version releases, so... 1 month? Until then it's glorious communist shitposting.
Title: Re: Glory to Mother Mountainhome
Post by: Maximum Spin on September 16, 2017, 05:28:53 am
glorious communist shitposting.
All communist posts are of the highest imaginable quality, Comrade.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 16, 2017, 02:16:10 pm
ooh, this sounds interesting.

glory to arstotztka

You mean Mother Mountainhome, Comrade. What is this 'arstotzka' you speak of?

Any idea when the actual game play is gonna start


Bearskie is partially correct. Maximum Spin corrected him.
Title: Re: Glory to Mother Mountainhome
Post by: scourge728 on September 16, 2017, 08:28:21 pm
PTW
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on September 21, 2017, 03:59:07 am
PTW

Ditto.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 21, 2017, 06:42:54 am
PTW

Ditto.

More people join the party!
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on September 21, 2017, 09:45:33 am
Comrade, I can objectively say this is the best fortress in DF Communist Games and Stories, and it hasn't even started yet.
Title: Re: Glory to Mother Mountainhome
Post by: Imic on September 21, 2017, 09:58:10 am
Comrade, I can objectively say this is the best fortress in DF Communist Games and Stories, and it hasn't even started yet.
Quoted
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 21, 2017, 11:11:24 am
Comrade, I can objectively say this is the best fortress in DF Communist Games and Stories, and it hasn't even started yet.

Thank you! XD Has anyone else done Communist fortresses, Comrade?
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 23, 2017, 12:21:21 pm
Sorry it's been a while since I've done any proper posty type stuff here. I will start the test for today during my break at work. And I've got a question: Should I edit the RAWS so that any reaction with steel has a 50% or higher change to produce a bar of 'Stalinium'? Probably similar cutting to Adamantine, but not as durable and as heavy as steel. And red.
Title: Re: Glory to Mother Mountainhome
Post by: Sanctume on September 23, 2017, 12:54:43 pm
Skip the reaction tweak, just rename the steel to stalinium, and change color red.

might as well change some flux to red too, like red marble.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 23, 2017, 01:10:33 pm
Skip the reaction tweak, just rename the steel to stalinium, and change color red.

might as well change some flux to red too, like red marble.

Doesn't feel as dorfy though.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 23, 2017, 02:27:44 pm
So far it seems to be going fairly well. I'll need to wait until I'm out of meat and stuff. I forgot about removing all prior food.


EDIT: I've learned I need to set both the kitchen and still to some absurd number to keep the workflow going and getting PH Spawn (Gonna be using manager stuff for vanilla game)
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 23, 2017, 03:41:23 pm
Food so far (in the almost one year I've played it) has not been a problem. It's been booze shortages. Which frankly, seems more like dwarven communism. Although having half the fort (20 out of 41) be kids probably isn't helping.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on September 23, 2017, 05:07:43 pm
The head of the agricultural department will see that every dwarf gets the bare minimum they need to function properly.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 23, 2017, 05:43:24 pm
The head of the agricultural department will see that every dwarf gets the bare minimum they need to function properly.

So. One meal a season?
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on September 23, 2017, 05:47:55 pm
could they actually survive off of one meal per season? I know that if they get really hungry they'll try to catch and eat vermin, but I'm not sure if that'll be enough for a whole season.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 24, 2017, 07:39:04 am
could they actually survive off of one meal per season? I know that if they get really hungry they'll try to catch and eat vermin, but I'm not sure if that'll be enough for a whole season.

No clue. It'd be hard to keep track of though, or is there an automatic way in the vanilla game to forbid food without needing to check every five seconds? Like a 'forbid everything in this stockpile' hot-key.
Title: Re: Glory to Mother Mountainhome
Post by: KittyTac on September 24, 2017, 08:06:10 am
could they actually survive off of one meal per season? I know that if they get really hungry they'll try to catch and eat vermin, but I'm not sure if that'll be enough for a whole season.

No clue. It'd be hard to keep track of though, or is there an automatic way in the vanilla game to forbid food without needing to check every five seconds? Like a 'forbid everything in this stockpile' hot-key.

Why not use DFHack? There's all sorts of useful commands in it.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 24, 2017, 08:50:31 am
could they actually survive off of one meal per season? I know that if they get really hungry they'll try to catch and eat vermin, but I'm not sure if that'll be enough for a whole season.

No clue. It'd be hard to keep track of though, or is there an automatic way in the vanilla game to forbid food without needing to check every five seconds? Like a 'forbid everything in this stockpile' hot-key.

Why not use DFHack? There's all sorts of useful commands in it.

I'm going to be doing the update the moment it's out. So no DFHack. That's why I'm asking about vanilla.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on September 24, 2017, 02:08:24 pm
I think that they'll be fine, as long as we don't have too many vermin eaters. I had a dwarf stuck in on a patch of land between a river and the border for like half a year, and he was fine. There was a lot of "job canceled:hunting vermin", but he made it through with no problems. They're much more likely to die of thirst than starvation. We should do some experimentation first though, to see how far we can string them along before they start to have problems.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 24, 2017, 09:09:29 pm
I think that they'll be fine, as long as we don't have too many vermin eaters. I had a dwarf stuck in on a patch of land between a river and the border for like half a year, and he was fine. There was a lot of "job canceled:hunting vermin", but he made it through with no problems. They're much more likely to die of thirst than starvation. We should do some experimentation first though, to see how far we can string them along before they start to have problems.

Yeah. I could slaughter any and all cats...
Title: Re: Glory to Mother Mountainhome
Post by: KittyTac on September 24, 2017, 10:06:22 pm
I think I read somewhere that vermin don't give any food, it's just flavor.
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on September 25, 2017, 12:35:35 am
Of course ze great Mother mountainhome shalll be guarded exclusively by many trained bear, no?
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 25, 2017, 08:21:04 am
Of course ze great Mother mountainhome shalll be guarded exclusively by many trained bear, no?

By Comrade Armok! It iz brilliant comerade! The Kit-1 LIVEAMMO Fortress Defense System shall be made! (Living Intelligent Vehicular Ejected Animals Maiming Motherhome Opponents). Also probably going to be useful in executing the Enemies of State by hurling them at sieges to give one last fight. If they survive 12 sieges, they may be allowed in to fight with actual weapons and armor as simply Suspect. It shall be placed to activate just ahead of the entrance to the Parade Grounds.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on September 25, 2017, 02:32:08 pm
It wouldn't take much to mod in Mother Mountain home starting with tamed bears, I'd definitely be into that
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 25, 2017, 03:44:22 pm
It wouldn't take much to mod in Mother Mountain home starting with tamed bears, I'd definitely be into that

Make them cost 1 embark point for the lulz of bringing a crap ton of war bears for early defense?
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on September 25, 2017, 03:49:42 pm
That would be good, but we would also have to make them a common domestic, or set dwarves to tame anything in the area. I forget exactly what the tag is, but it's the things that elves have. We would need to do this so that the Mountain home has access to bears for us to bring. Then we can mess around with the descriptions and such to have it say that they are "fighting for communism" and such.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 25, 2017, 05:46:27 pm
That would be good, but we would also have to make them a common domestic, or set dwarves to tame anything in the area. I forget exactly what the tag is, but it's the things that elves have. We would need to do this so that the Mountain home has access to bears for us to bring. Then we can mess around with the descriptions and such to have it say that they are "fighting for communism" and such.

Muwahahaha. I'll go poke around in it when the update comes out.
Title: Re: Glory to Mother Mountainhome
Post by: KittyTac on September 25, 2017, 09:32:30 pm
Wait, can you name animals? If yes, can I be "dorfed" as a cat?
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 26, 2017, 07:18:03 am
Wait, can you name animals? If yes, can I be "dorfed" as a cat?

Sadly no. I can make you someone who owns a cat though.
Title: Re: Glory to Mother Mountainhome
Post by: Swompy Time on September 27, 2017, 04:59:11 am
Hey !

You need a rule for breaking down writer, poeter and "intellectual".

For the glory of da Parti
Title: Re: Glory to Mother Mountainhome
Post by: KittyTac on September 27, 2017, 05:24:03 am
Hey !

You need a rule for breaking down writer, poeter and "intellectual".

For the glory of da Parti

I think there was "realistic art" in USSR, it involved farmers working and such. So art is still allowed, but it should be about labor.
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on September 27, 2017, 05:40:34 am
Easy. Any named dwarf with incidental skills in Writing, Reading, Art or Poetry is automatically classified an Intellectual and considered Suspect. The only way to prove their dwarf's loyalty to the Party is to write a freeform passage, poem, song, drawing or stanza praising the Glorious Party and Mother Mountainhome. Failure to comply would of course lead to the suspected dwarf being sent to the GULAG. Upon complying with their Duty to the State, said named dwarf will be permitted to continue their existence as an Party Intellectual, albeit under the tight scrutiny by the Party and its related members for the production of materials or speech considered Seditious and Harmful to the Greater Good of the People. In the case of such reports, the named dwarf is once again required to perform their Duty to the State to prove their unwavering loyalty to the Glorious Cause.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 27, 2017, 10:42:54 am
Hey !

You need a rule for breaking down writer, poeter and "intellectual".

For the glory of da Parti

I think there was "realistic art" in USSR, it involved farmers working and such. So art is still allowed, but it should be about labor.

Easy. Any named dwarf with incidental skills in Writing, Reading, Art or Poetry is automatically classified an Intellectual and considered Suspect. The only way to prove their dwarf's loyalty to the Party is to write a freeform passage, poem, song, drawing or stanza praising the Glorious Party and Mother Mountainhome. Failure to comply would of course lead to the suspected dwarf being sent to the GULAG. Upon complying with their Duty to the State, said named dwarf will be permitted to continue their existence as an Party Intellectual, albeit under the tight scrutiny by the Party and its related members for the production of materials or speech considered Seditious and Harmful to the Greater Good of the People. In the case of such reports, the named dwarf is once again required to perform their Duty to the State to prove their unwavering loyalty to the Glorious Cause.


Yez. The party approvez. Say Bearskie, would you like to train the war bear defenses with KittyTac?
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on September 27, 2017, 11:30:30 am
Da, Comrade. As ze Soviet Bear I will bear ze great responsibility of arming our bears.


(https://i.imgur.com/AeI514D.png)
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 27, 2017, 07:21:31 pm
Da, Comrade. As ze Soviet Bear I will bear ze great responsibility of arming our bears.


(https://i.imgur.com/AeI514D.png)

*sniff* Zo beutiful. Maybe I zhould edit bearz to be able to pick up weaponz?
Title: Re: Glory to Mother Mountainhome
Post by: Sanctume on September 27, 2017, 08:44:12 pm
Or some elite Grizzly Bear-man civ.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 27, 2017, 09:07:12 pm
Or some elite Grizzly Bear-man civ.

Bigger maybe, comerade. But maybe. XD
Title: Re: Glory to Mother Mountainhome
Post by: KittyTac on September 27, 2017, 10:25:27 pm
Should we replace the words in the language files with Russian words, komrades?
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on September 27, 2017, 11:33:06 pm
Should we replace the words in the language files with Russian words, komrades?

Nay comrade, the revolution shall be global, as such it should all be in Esperanto.
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on September 28, 2017, 12:07:14 am
Are y'all trying to start a community communist mod? Because this is totally how you would start a hypothetical community communist mod.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on September 28, 2017, 05:09:14 am
I would be completely down for helping to create a community communist mod.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 28, 2017, 09:56:42 am
I mean, I could try. We don't have much else to do except wait for the update. XD
Title: Re: Glory to Mother Mountainhome
Post by: Sanctume on September 28, 2017, 09:58:30 am
Or some elite Grizzly Bear-man civ.

Bigger maybe, comerade. But maybe. XD

Did some wiki-fu.

A grizzly bear petvalue is 500, 200 more than a black bear.

Grizzly bears are trainable, and mount exotic, unlilke the black bear who are just natural.
Grizzly bears are less roaming value at 2 while black bears are 5.

Both are found in biome taiga and temperate forest, curious beast eater and guzzler.

Grizzly bears have body size baby of 20k, child at 1 year of 100k, and adult at 2 year of 200k.
Black bears have body size baby of 12k, child at 1 year of 60k, and adult at 2 year of 120k.

Grizzly bears has a multiply value of x3 where as black bears have x2.

Polar bears has a pet value of 750, 250 more than grizzly bears.
Polar bears are also trainable, mount exotic, curious beast eater and guzzler.
Polar bears are found in glacier and tundra biomes.
Polar bears are tagged as BORNCARV meaning carnivorous? unlike the grizzly bear.
Polar bears have body size baby of 40k, child at 1 year of 200k, and adult at 2 year of 400k.

Hmm, Polar bears has a tag of CHILD:1 unlike grizzly and black bears.  Does this mean grizzly and black bears go from baby to adult? While polar bears to go though baby, child then adult in size?

Gallop, Canter, and Trot, swim, and Crawl speed increase from black to grizzly to polar bear.

Grizzly have Stance Climber at Climbing skill of 15.  Polar bears do not have climbing skills.

Both grizzly and polar bear have innate swimming.

Polar bears has a multiply value of x3


Giant Black Bear is basically 904% body size increase: 108k, 542k, 1.08m
Giant Grizzly Bear is basically 850% body size increase: 170k, 850k, 1.7m
Giant Polar Bear is basically 817% body size increase: 327k, 1.63m, 3.27m
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 28, 2017, 12:44:19 pm
Or some elite Grizzly Bear-man civ.

Bigger maybe, comerade. But maybe. XD

Did some wiki-fu.

A grizzly bear petvalue is 500, 200 more than a black bear.

Grizzly bears are trainable, and mount exotic, unlilke the black bear who are just natural.
Grizzly bears are less roaming value at 2 while black bears are 5.

Both are found in biome taiga and temperate forest, curious beast eater and guzzler.

Grizzly bears have body size baby of 20k, child at 1 year of 100k, and adult at 2 year of 200k.
Black bears have body size baby of 12k, child at 1 year of 60k, and adult at 2 year of 120k.

Grizzly bears has a multiply value of x3 where as black bears have x2.

Polar bears has a pet value of 750, 250 more than grizzly bears.
Polar bears are also trainable, mount exotic, curious beast eater and guzzler.
Polar bears are found in glacier and tundra biomes.
Polar bears are tagged as BORNCARV meaning carnivorous? unlike the grizzly bear.
Polar bears have body size baby of 40k, child at 1 year of 200k, and adult at 2 year of 400k.

Hmm, Polar bears has a tag of CHILD:1 unlike grizzly and black bears.  Does this mean grizzly and black bears go from baby to adult? While polar bears to go though baby, child then adult in size?

Gallop, Canter, and Trot, swim, and Crawl speed increase from black to grizzly to polar bear.

Grizzly have Stance Climber at Climbing skill of 15.  Polar bears do not have climbing skills.

Both grizzly and polar bear have innate swimming.

Polar bears has a multiply value of x3


Giant Black Bear is basically 904% body size increase: 108k, 542k, 1.08m
Giant Grizzly Bear is basically 850% body size increase: 170k, 850k, 1.7m
Giant Polar Bear is basically 817% body size increase: 327k, 1.63m, 3.27m

Or we make own bear. Soviet Bear. Better than all other bear and colored Яed.
Title: Re: Glory to Mother Mountainhome
Post by: Sanctume on September 28, 2017, 02:02:30 pm
Spoiler: normal bear stuff (click to show/hide)
Or we make own bear. Soviet Bear. Better than all other bear and colored Яed.


Gave red bear as capitalist hunter, live in temperate, tundra and glacier, double the size of polar bear, can climb like grizzly bear,
Spoiler: soviet bear (click to show/hide)
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on September 28, 2017, 04:59:27 pm
Wow, that was quick. Should we give it COMMON_DOMESTIC so that our civilization always starts with it?
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 28, 2017, 05:31:26 pm
Wow, that was quick. Should we give it COMMON_DOMESTIC so that our civilization always starts with it?

Agreed. And we zhould comerade. Maybe zee about editing dorf RAWS zo our soviet dorfs can ride them into battle as well?
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on September 28, 2017, 06:32:52 pm
Riding animals is a thing that doesn't really work well at all. Dwarves can't ride them no matter what, and even when invaders ride them in they're kinda bugged.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 28, 2017, 09:00:16 pm
Riding animals is a thing that doesn't really work well at all. Dwarves can't ride them no matter what, and even when invaders ride them in they're kinda bugged.

Ah...Right... GRAND LEADER TOADY, COMERADE! FIX THE MOUNTS PLEAZE!
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on September 29, 2017, 07:29:35 am
(https://i.imgur.com/c4TnY7F.png)

Greetings comrades! Soviet Bear here today to teach you about enemy. Who is enemy I hear you ask? Of course, enemy is filthy capitalist spy seeking to overthrow glorious communist regime.

Devil secret of capitalism is initially learned in worldgen and engraved upon a slab. Subsequent said dwarves become filthy capitalist spy who seek to overthrow fortress from within. How can greedy devils threaten might of glorious communism I hear you say?

Well, first, they murder you in sleep. Second, capitalist spy try to seduce weak communist dwarf to become capitalist spy as well. Only way to strengthen mind of weak communist is to perform loyal duty to Party and shout 'Glory to Mother Mountainhome!' in dining room every day. Third, when the number of capitalist spy is too many, they hatch secret plot to overthrow glorious communist regime. This is why capitalist suspects cannot be allowed to congregate together in proximity, and capitalist spy suspect must be eliminated immediately.

End of presentation!



Spoiler: Technical details (click to show/hide)

Code: (interaction_capitalist.txt) [Select]
interaction_capitalist

[OBJECT:INTERACTION]

[INTERACTION:SECRET_CAPITALIST]
[I_SOURCE:SECRET] many spheres to make the secret more common
[IS_NAME:the economics of capitalism]
[IS_SPHERE:WEALTH]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:TRADE]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:FREEDOM]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:CRAFTS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:DEPRAVITY]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:FAME]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:GAMBLING]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:JEWELS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:LABOR]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:OATHS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:PERSUASION]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:SCHOLARSHIP]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:THEFT]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:TRICKERY]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[IT_CANNOT_HAVE_SYNDROME_CLASS:COMMUNIST]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST]
[IT_MANUAL_INPUT:convert]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:capitalist spy]
[SYNDROME]
[SYN_NAME:capitalist badge 1]
[SYN_CLASS:CAPITALIST_BADGE_1]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 2]
[SYN_CLASS:CAPITALIST_BADGE_2]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 3]
[SYN_CLASS:CAPITALIST_BADGE_3]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 4]
[SYN_CLASS:CAPITALIST_BADGE_4]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 5]
[SYN_CLASS:CAPITALIST_BADGE_5]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_CLASS:CAPITALIST]
[CE_ADD_TAG:BLOODSUCKER:MISCHIEVOUS:START:0]
[CE_DISPLAY_NAME:NAME:capitalist spy:capitalist spies:capitalist:START:0:CAN_BE_HIDDEN]
[CE_FLASH_TILE:TILE:36:6:0:1:FREQUENCY:2000:500:START:0]
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
[CE_CHANGE_PERSONALITY:FACET:GREED:50:START:0]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:SECRET_CAPITALIST]
[CDI:ADV_NAME:Convert someone to capitalism]
[CDI:TARGET:A:TOUCHABLE]
[CDI:TARGET_RANGE:A:1]
[CDI:USAGE_HINT:GREETING]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:33600]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:CAPITALIST_REVOLUTION]
[CDI:ADV_NAME:Incite Capitalist Revolution]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET:D:LINE_OF_SIGHT]
[CDI:TARGET:E:LINE_OF_SIGHT]
[CDI:TARGET:F:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:B:30]
[CDI:TARGET_RANGE:C:30]
[CDI:TARGET_RANGE:D:30]
[CDI:TARGET_RANGE:E:30]
[CDI:TARGET_RANGE:F:30]
[CDI:TARGET_RANGE:G:5000]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MAX_TARGET_NUMBER:D:1]
[CDI:MAX_TARGET_NUMBER:E:1]
[CDI:MAX_TARGET_NUMBER:F:1]
[CDI:MAX_TARGET_NUMBER:G:100]
[CDI:WAIT_PERIOD:403200]

[INTERACTION:CAPITALIST_REVOLUTION]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 1]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_1]
[I_TARGET:C:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 2]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_2]
[I_TARGET:D:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 3]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_3]
[I_TARGET:E:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 4]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_4]
[I_TARGET:F:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 5]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_5]
[I_TARGET:G:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirators across the fort]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_TARGET:D]
[IE_TARGET:E]
[IE_TARGET:F]
[IE_TARGET:G]
[IE_ARENA_NAME:capitalist revolution]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:capitalist revolution]
[SYN_CLASS:CAPITALIST_REVOLT]
[CE_ADD_TAG:OPPOSED_TO_LIFE:NO_DRINK:NO_EAT:NO_SLEEP:START:1000]
[CE_DISPLAY_NAME:NAME:capitalist spy:capitalist spies:capitalist:START:1000]
[CE_CAN_DO_INTERACTION:START:1000]
[CDI:INTERACTION:CAPITALIST_SPEECH]
[CDI:ADV_NAME:Shout capitalist slogans]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:capitalist_attack.txt]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:USAGE_HINT:ATTACK]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:200]

[INTERACTION:CAPITALIST_SPEECH]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_MANUAL_INPUT:enemy]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[SYNDROME]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:START:0:END:1]

[INTERACTION:COMMUNIST_SPEECH_GREETING] 1 season immunity to being converted to capitalism
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_MANUAL_INPUT:friendly communist dwarf]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[SYNDROME]
[SYN_NAME:praised communism]
[SYN_CLASS:COMMUNIST]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:START:0:END:100800]

Code: (creature_standard.txt - Add to DWARF) [Select]
[CAN_DO_INTERACTION:COMMUNIST_SPEECH_GREETING]
[CDI:ADV_NAME:Communist greeting]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:communist_greeting.txt]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:USAGE_HINT:GREETING]
[CDI:MAX_TARGET_NUMBER:A:5]
[CDI:WAIT_PERIOD:33600]

Code: (text/secret_capitalism.txt) [Select]
Capital
Free Trade
Globalism
Private Ownership
Corporations
Companies
Market
The Invisible Hand
Currency
Investment
Supply and Demand
Profit

Code: (data/speech/capitalist_attack.txt) [Select]
Better dead than red!
Muh freedom!
Death to communism!
Yeehaw!
Liberty will prevail!
Face it kids, communism doesn't work!

Code: (data/speech/communist_greeting.txt) [Select]
Greetings comrade!
Glory to Mother Mountainhome!
Glory to the Party!
Seize the means of production!
Workers of the world, unite!
Proletariat of the world, unite!
Peace, bread and work.
Long live Communism!
Power to the People!
No war but class war!
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 29, 2017, 08:50:10 am
Greetings comrades! Soviet Bear here today to teach you about enemy. Of course, enemy is filthy capitalist spy seeking to overthrow glorious communist regime.

Devil secret of capitalism is initially learned in worldgen and engraved upon a slab. Subsequent said dwarves become filthy capitalist spy who seek to overthrow fortress from within. How can greedy devils threaten might of glorious communism I hear you say?

Well, first, they murder you in sleep. Second, capitalist spy try to seduce weak communist dwarf to become capitalist spy as well. Only way to strengthen mind of weak communist is to perform loyal duty to Party and shout 'Glory to Mother Mountainhome!' in dining room every day. Third, when the number of capitalist spy is too many, they hatch secret plot to overthrow glorious communist regime. This is why capitalist suspects cannot be allowed to congregate together in proximity, and capitalist spy suspect must be eliminated immediately.

Spoiler: Technical details (click to show/hide)

Code: (interaction_capitalist.txt) [Select]
interaction_capitalist

[OBJECT:INTERACTION]

[INTERACTION:SECRET_CAPITALIST]
[I_SOURCE:SECRET] many spheres to make the secret more common
[IS_NAME:the economics of capitalism]
[IS_SPHERE:WEALTH]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:TRADE]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:FREEDOM]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:CRAFTS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:DEPRAVITY]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:FAME]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:GAMBLING]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:JEWELS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:LABOR]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:OATHS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:PERSUASION]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:SCHOLARSHIP]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:THEFT]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:TRICKERY]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[IT_CANNOT_HAVE_SYNDROME_CLASS:COMMUNIST]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST]
[IT_MANUAL_INPUT:convert]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:capitalist spy]
[SYNDROME]
[SYN_NAME:capitalist badge 1]
[SYN_CLASS:CAPITALIST_BADGE_1]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 2]
[SYN_CLASS:CAPITALIST_BADGE_2]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 3]
[SYN_CLASS:CAPITALIST_BADGE_3]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 4]
[SYN_CLASS:CAPITALIST_BADGE_4]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 5]
[SYN_CLASS:CAPITALIST_BADGE_5]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_CLASS:CAPITALIST]
[CE_ADD_TAG:BLOODSUCKER:MISCHIEVOUS:START:0]
[CE_DISPLAY_NAME:NAME:capitalist spy:capitalist spies:capitalist:START:0:CAN_BE_HIDDEN]
[CE_FLASH_TILE:TILE:36:6:0:1:FREQUENCY:2000:500:START:0]
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
[CE_CHANGE_PERSONALITY:FACET:GREED:50:START:0]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:SECRET_CAPITALIST]
[CDI:ADV_NAME:Convert someone to capitalism]
[CDI:TARGET:A:TOUCHABLE]
[CDI:TARGET_RANGE:A:1]
[CDI:USAGE_HINT:GREETING]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:33600]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:CAPITALIST_REVOLUTION]
[CDI:ADV_NAME:Incite Capitalist Revolution]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:capitalist_attack.txt]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET:D:LINE_OF_SIGHT]
[CDI:TARGET:E:LINE_OF_SIGHT]
[CDI:TARGET:F:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:B:30]
[CDI:TARGET_RANGE:C:30]
[CDI:TARGET_RANGE:D:30]
[CDI:TARGET_RANGE:E:30]
[CDI:TARGET_RANGE:F:30]
[CDI:TARGET_RANGE:G:5000]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MAX_TARGET_NUMBER:D:1]
[CDI:MAX_TARGET_NUMBER:E:1]
[CDI:MAX_TARGET_NUMBER:F:1]
[CDI:MAX_TARGET_NUMBER:G:100]
[CDI:WAIT_PERIOD:403200]

[INTERACTION:CAPITALIST_REVOLUTION]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_REVOLT]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 1]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_1]
[I_TARGET:C:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 2]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_2]
[I_TARGET:D:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 3]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_3]
[I_TARGET:E:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 4]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_4]
[I_TARGET:F:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 5]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_5]
[I_TARGET:G:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirators across the fort]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_TARGET:C]
[IE_TARGET:D]
[IE_TARGET:E]
[IE_TARGET:F]
[IE_TARGET:G]
[IE_ARENA_NAME:capitalist revolution]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:capitalist revolution]
[SYN_CLASS:CAPITALIST_REVOLT]
[CE_ADD_TAG:OPPOSED_TO_LIFE:NO_DRINK:NO_EAT:NO_SLEEP:START:1000]
[CE_DISPLAY_NAME:NAME:capitalist spy:capitalist spies:capitalist:START:1000]
[CE_CAN_DO_INTERACTION:START:1000]
[CDI:INTERACTION:CAPITALIST_SPEECH]
[CDI:ADV_NAME:Shout capitalist slogans]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:capitalist_attack.txt]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:USAGE_HINT:ATTACK]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:200]

[INTERACTION:CAPITALIST_SPEECH]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_MANUAL_INPUT:enemy]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[SYNDROME]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:START:0:END:1]

[INTERACTION:COMMUNIST_SPEECH_GREETING] 1 season immunity to being converted to capitalism
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_MANUAL_INPUT:friendly communist dwarf]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[SYNDROME]
[SYN_NAME:praised communism]
[SYN_CLASS:COMMUNIST]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:START:0:END:100800]

Code: (creature_standard.txt - Add to DWARF) [Select]
[CAN_DO_INTERACTION:COMMUNIST_SPEECH_GREETING]
[CDI:ADV_NAME:Communist greeting]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:communist_greeting.txt]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:USAGE_HINT:GREETING]
[CDI:MAX_TARGET_NUMBER:A:5]
[CDI:WAIT_PERIOD:33600]

Code: (text/secret_capitalism.txt) [Select]
Capital
Free Trade
Globalism
Private Ownership
Corporations
Companies
Market
The Invisible Hand
Currency
Investment
Supply and Demand
Profit

Code: (data/speech/capitalist_attack.txt) [Select]
Better dead than red!
Muh freedom!
Death to communism!
Yeehaw!
Liberty will prevail!
Face it kids, communism doesn't work!

Code: (data/speech/communist_greeting.txt) [Select]
Greetings comrade!
Glory to Mother Mountainhome!
Glory to the Party!
Seize the means of production!
Workers of the world, unite!
Proletariat of the world, unite!
Peace, bread and work.
Long live Communism!
Power to the People!
No war but class war!

By Big Beard and Comerade Armok... THIS IS BEAUTIFUL! I do have a few questions though, Comerade. Which files do I have to put the first one in? Do words actually cause harm during attacks (Or is that just also being there like 'Death is all around me...I'm not afraid'?)

Oh. Oh. Books will be funny when one of them writes a capitalist book and we see it. Then we'll know who it is and can make a show of tossing it into the lava of the volcano!

You guys are great. XD And more reason to have melee guards patrolling the halls where suspect dorfs can interact with non-suspect. It will be funny though, because every single dorf will have armor and a weapon at some point due to all must have military training, but if the capitalists are new arrivals, they might not have such and get slaughtered when they try to start attacking and get fifty armored and armed and trained communists attacking them right back. XD Ok. I need to go and edit the first post with the new rules and the addition of the (incompleteish) mod. I WILL make the stalinium reaction work! Although, should I increase the chance to something higher than 50%?
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on September 29, 2017, 09:17:25 am
Words are harmless, but ideas are forever (yes they're just for flavour).

Here, download this (http://dffd.bay12games.com/file.php?id=13107) and try to add the files inside according to the same file structure. Afterwards create a game and check the errorlog to see if there's anything off. If you need any help let me know. :)
Title: Re: Glory to Mother Mountainhome
Post by: Pearofclubs on September 29, 2017, 12:10:17 pm
I vould like to be dwarft, wery much so, comrade!

Geeve me noble profession of Foodsmeeth dat I may toil in de fields for de glorious mountain home!

Eef you haff no need of Foodsmeeting, I wolunteer for any hart labor.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 29, 2017, 01:21:21 pm
I vould like to be dwarft, wery much so, comrade!

Geeve me noble profession of Foodsmeeth dat I may toil in de fields for de glorious mountain home!

Eef you haff no need of Foodsmeeting, I wolunteer for any hart labor.

Your accent could uze zome work, Comerade. But you will be added. Glory to Mother Mountainhome!

Words are harmless, but ideas are forever (yes they're just for flavour).

Here, download this (http://dffd.bay12games.com/file.php?id=13107) and try to add the files inside according to the same file structure. Afterwards create a game and check the errorlog to see if there's anything off. If you need any help let me know. :)

It'll be a bit of time before I can check. Figure drawing and shading is a pain in the donkey and so I need to focus on that. Because I need to make two different ones. Bleh.
Title: Re: Glory to Mother Mountainhome
Post by: Sanctume on September 29, 2017, 02:41:19 pm
How about some war commie pigs?
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 29, 2017, 02:57:38 pm
How about some war commie pigs?

Some whats?
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on September 29, 2017, 05:33:28 pm
Do we know if the new version is going to be changing anything that will prevent the capitalist secret from working. And we should have someone from the state who has a job to keep track of how many communist slogans each dwarf says, to make sure they aren't converting to capitalism. And because this would require a lot of toil and logistics on the side of the glorious state that slogan tallier should just be able to do a shoddy job and label people as suspect if they are in his presence a long time without pledging allegiance to the state. Or something along those lines. The legislation must be ironed out before it is implemented, but as always, it's the ideology that counts the most in the mountain home. And I think you are thinking as Capitalist pigs Sanctume. It's an insult that is used to say that the dreaded capitalists are as greedy and filthy as pigs, blind to the glorious guiding light that is Communism.
Title: Re: Glory to Mother Mountainhome
Post by: Pearofclubs on September 29, 2017, 08:15:29 pm
And I think you are thinking as Capitalist pigs Sanctume. It's an insult that is used to say that the dreaded capitalists are as greedy and filthy as pigs, blind to the glorious guiding light that is Communism.
Callingk capatalist peeg ees eensult to noble peeg. Peeg eea content weeth eatingk garbage and scraps to surfife. Ve shoult all aspire to be like peeg.
Capatalist peeg vould buy leetle hats, and eat only fine garbage. THE DECADENCE!
Title: Re: Glory to Mother Mountainhome
Post by: Sanctume on September 29, 2017, 08:30:40 pm
I would glorious to wear commie pig leather high boots and trousers, and soviet bear leather cap, glove and cloak!

Unless you can mod soviet bear fur instead of leather.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 29, 2017, 09:31:45 pm
Do we know if the new version is going to be changing anything that will prevent the capitalist secret from working. And we should have someone from the state who has a job to keep track of how many communist slogans each dwarf says, to make sure they aren't converting to capitalism. And because this would require a lot of toil and logistics on the side of the glorious state that slogan tallier should just be able to do a shoddy job and label people as suspect if they are in his presence a long time without pledging allegiance to the state. Or something along those lines. The legislation must be ironed out before it is implemented, but as always, it's the ideology that counts the most in the mountain home. And I think you are thinking as Capitalist pigs Sanctume. It's an insult that is used to say that the dreaded capitalists are as greedy and filthy as pigs, blind to the glorious guiding light that is Communism.

I hope not. XD Hmm. So a modded job for a dorf? That would be Commisar Ivan's duty.

@ The pig stuff: I've got no clue what's meant here.
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on September 29, 2017, 10:38:40 pm
If anything the capitalist spies don't seem common enough, even after all the sphere doodah I've done. Alot of them either die off before passing on their secrets, or become necromancers, which defeats the whole purpose of the infiltrating your fort part. You might want to check in legends mode whether there's spies still left alive before embarking.

Unless there's a sizeable shift in interactions (unlikely), it should work alright. It's just raw modding, any changes would be easy to update.

New version is bringing entity-specific pets though, so we should wait for that to use on our bears. Don't want the capitalists sieging us on the backs of glorious soviet bears, do we? No, they will siege us on the backs of decadent capitalist pigs.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 30, 2017, 08:34:37 am
If anything the capitalist spies don't seem common enough, even after all the sphere doodah I've done. Alot of them either die off before passing on their secrets, or become necromancers, which defeats the whole purpose of the infiltrating your fort part. You might want to check in legends mode whether there's spies still left alive before embarking.

Unless there's a sizeable shift in interactions (unlikely), it should work alright. It's just raw modding, any changes would be easy to update.

New version is bringing entity-specific pets though, so we should wait for that to use on our bears. Don't want the capitalists sieging us on the backs of glorious soviet bears, do we? No, they will siege us on the backs of decadent capitalist pigs.

Alright. I'll need to remember that.

Yes. We should. :D
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on September 30, 2017, 10:34:53 am
So for the war bears. I'm thinking every melee squad's captain will get a war bear. And once a member survives 12 sieges they'll get one too since they'll now be considered non-sus. (Every captain is a non-sus). Should the crossbow teams get war bears too? Just in case the enemy gets close?

Commisar Ivan automatically gets 2 war bears as guards.
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on October 07, 2017, 05:09:05 am
Keep up ze good work comrades, zorry wish I had more to add, other than of course beware the vile horned beasts of ze fascists/Luddites.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on October 07, 2017, 10:44:20 am
Should we change the names of the humans, elves, etc. to the political ideas they follow? And even make a split of the dwarven culture into capitalist and communist dwarves as two separate entities? I think that that would add a lot more flavor to this. We could possibly even make splinter cells of each following for each race. Like fascist elves, capitalist elves, and communist elves.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on October 07, 2017, 01:57:25 pm
Should we change the names of the humans, elves, etc. to the political ideas they follow? And even make a split of the dwarven culture into capitalist and communist dwarves as two separate entities? I think that that would add a lot more flavor to this. We could possibly even make splinter cells of each following for each race. Like fascist elves, capitalist elves, and communist elves.

We probably could. But it would be tricky getting all civs close by. Although it would result in capitalist dorf sieges which could be cool.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on October 07, 2017, 03:54:18 pm
Before I forget; jail cells: large open room with a chain every 3 spaces, or blocks of 12 1x3 rooms in a rough + shape around a central stair/small room.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on October 07, 2017, 05:27:59 pm
according to the future of the fort update, no matter how far away a civ is we can send squads out to them. And if we harass them into war then they will attack despite the distance.
Title: Re: Glory to Mother Mountainhome
Post by: bloop_bleep on October 07, 2017, 08:10:47 pm
I have an idea for this fort.

Suppose there is some sort of a  capitalist "resistance" force, basically just a group of random dwarves. What if we caused an intentional loyalty cascade that made this resistance force hostile to the other dwarves? We could have a challenge where you have to make sure to keep the two factions separated or all hell would break loose. Roleplay is as trying to keep the peace between two groups of different ideologies. Encounters, when they do happen, will also need to be meticulously managed to prevent more dwarves from getting caught up in the quarrel.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on October 07, 2017, 08:57:22 pm
we made something like that a while back, capitalist dwarves that act like vampires to weaken the communist dream in our loyal dwarves until they try to rebel. Look for the full description, it was actually really cool.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on October 07, 2017, 10:29:45 pm
according to the future of the fort update, no matter how far away a civ is we can send squads out to them. And if we harass them into war then they will attack despite the distance.

Beautiful. MUWAHAHAHAHA!


I have an idea for this fort.

Suppose there is some sort of a  capitalist "resistance" force, basically just a group of random dwarves. What if we caused an intentional loyalty cascade that made this resistance force hostile to the other dwarves? We could have a challenge where you have to make sure to keep the two factions separated or all hell would break loose. Roleplay is as trying to keep the peace between two groups of different ideologies. Encounters, when they do happen, will also need to be meticulously managed to prevent more dwarves from getting caught up in the quarrel.

Comerade. We are here to destroy filthy capitalist and fascist and anarchist pigs. Not keep the peace between them. Commisar Ivan hunt capitalist scum down and give them the beating they deserve!
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on October 07, 2017, 10:55:43 pm
I'm more in favour of one type for each civ, with something more subtle like [NAME:elf:elves:fascist], so while they show up as 'the fascist civilization of xxx' in Legends, but still appear as elves when you meet them in creature mode. Also prefer hostile dwarf civ to be the royalists (bourgeois) since it's more thematically appropriate :P.

It might be possible to make the capitalist spies attempt to trigger loyalty cascades (capitalist subversion!) amongst your population, but that might be a little too much to deal with for poor Komissar Ivan, who'll have to deal with all the mods we've laden upon him.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on October 08, 2017, 09:45:52 pm
I'm more in favour of one type for each civ, with something more subtle like [NAME:elf:elves:fascist], so while they show up as 'the fascist civilization of xxx' in Legends, but still appear as elves when you meet them in creature mode. Also prefer hostile dwarf civ to be the royalists (bourgeois) since it's more thematically appropriate :P.

It might be possible to make the capitalist spies attempt to trigger loyalty cascades (capitalist subversion!) amongst your population, but that might be a little too much to deal with for poor Komissar Ivan, who'll have to deal with all the mods we've laden upon him.

Hmm. I like that best. :D And yes, that is more thematically. Maybe make an edit to the capitalist one that gives them royalist allies in a similar fashion?
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on October 08, 2017, 10:28:52 pm
would it be possible for me to be dorfed[insert question mark]
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on October 09, 2017, 07:59:10 am
would it be possible for me to be dorfed[insert question mark]

Absolutely Comerade. I've got a list in the first post. What profession and name would you like?
Title: Re: Glory to Mother Mountainhome
Post by: Maximum Spin on October 09, 2017, 08:28:49 am
You know, I notice that I don't seem to be on the list. Did I forget to ask? I thought I had.

Well, anyway. Comrade Spin wishes to be your mild-mannered bookkeeper / secret head of the Bureau of Wet Work, who arranges for the cataloguing, summation, and, when necessary, subtraction of party assets.
Title: Re: Glory to Mother Mountainhome
Post by: Sanctume on October 09, 2017, 09:45:39 am
Quote
Sanctume; unknown for now

Sanctume would like the one wields the axe who chops the heads of anyone.  Someone has to enforce orderz.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on October 09, 2017, 02:01:25 pm
You know, I notice that I don't seem to be on the list. Did I forget to ask? I thought I had.

Well, anyway. Comrade Spin wishes to be your mild-mannered bookkeeper / secret head of the Bureau of Wet Work, who arranges for the cataloguing, summation, and, when necessary, subtraction of party assets.

Could have sworn you're there. I'll check. *checks* Oh. Huh. I thought I did. Well, I was planning on Kommizar Ivan to do all managering and bookkeeping, but I'm sure he'll look for someone to take over some duties. As long as they're in the same room so he can keep an eye on them.

[Edit] You were put in the 'helped with stuff' part, not the dorfing part.

Quote
Sanctume; unknown for now

Sanctume would like the one wields the axe who chops the heads of anyone.  Someone has to enforce orderz.

You can be Chief of ElfChopping. And train the ax-dwarfz.
Title: Re: Glory to Mother Mountainhome
Post by: bloop_bleep on October 09, 2017, 02:22:29 pm
I wish to be engineer dwarf for glorious Communist motherland.
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on October 09, 2017, 02:24:55 pm
would it be possible for me to be dorfed[insert question mark]

Absolutely Comerade. I've got a list in the first post. What profession and name would you like?
Peter, sounds like russoified version of paxie, or close enough, I would love to be a metal smith if possible.
Title: Re: Glory to Mother Mountainhome
Post by: bloop_bleep on October 09, 2017, 02:26:51 pm
would it be possible for me to be dorfed[insert question mark]

Absolutely Comerade. I've got a list in the first post. What profession and name would you like?
Peter, sounds like russoified version of paxie, or close enough, I would love to be a metal smith if possible.
"Peter" in Russian would be Petro (or Petya when talking informally).
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on October 09, 2017, 03:07:03 pm
would it be possible for me to be dorfed[insert question mark]

Absolutely Comerade. I've got a list in the first post. What profession and name would you like?
Peter, sounds like russoified version of paxie, or close enough, I would love to be a metal smith if possible.
"Peter" in Russian would be Petro (or Petya when talking informally).

That's fine, I assumed I was being asked that because Paxiecrunchle would not fit.
Title: Re: Glory to Mother Mountainhome
Post by: KittyTac on October 09, 2017, 08:52:28 pm
Ensure I have a cat preference.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on October 10, 2017, 08:42:24 am
would it be possible for me to be dorfed[insert question mark]

Absolutely Comerade. I've got a list in the first post. What profession and name would you like?
Peter, sounds like russoified version of paxie, or close enough, I would love to be a metal smith if possible.
"Peter" in Russian would be Petro (or Petya when talking informally).

That's fine, I assumed I was being asked that because Paxiecrunchle would not fit.

Nah. I asked because some people, such as Glass, like a different name. (His being Erin Quill). I could do Paxie for short?
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on October 10, 2017, 08:43:28 am
I wish to be engineer dwarf for glorious Communist motherland.

Da comerade! Chief of Siege Engineering?
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on October 10, 2017, 09:21:01 am
KOMMISSAR IVAN!

It has come to mine attention that I is listed as a CoChief of Bears! While I is certainly Bear, I am enraged as to being CoChief, or indeeds Co-anything (Unless it be Co-mmunism, then I cheer and drink vodka). This must be Secret Kapitalist Konspiracy (SKII) in order to discredit valued Inner Party member such as myself! Make the look of me and give immediate reassignment to Sekret Police. You may be doing the asking, why should BEAR be Head of Sekret Police? This is what I bring out on table in seeking out and interrogating capitalist spies! Knowledge, experience, 600lb of pure grizzly muscle! No more Co-this Co-that (Unless Co-mmunism, then I sing proud song of people and throw stone at gulag).

Death to all Capitalist Spies!

Glory to Motherhome!

Spoiler (click to show/hide)


(https://i.imgur.com/3PWoXSN.png)

Signed:
Komrade Bearskie,
Head of Sekret Police. (which do not exist)
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on October 10, 2017, 01:32:07 pm
KOMMISSAR IVAN!

It has come to mine attention that I is listed as a CoChief of Bears! While I is certainly Bear, I am enraged as to being CoChief, or indeeds Co-anything (Unless it be Co-mmunism, then I cheer and drink vodka). This must be Secret Kapitalist Konspiracy (SKII) in order to discredit valued Inner Party member such as myself! Make the look of me and give immediate reassignment to Sekret Police. You may be doing the asking, why should BEAR be Head of Sekret Police? This is what I bring out on table in seeking out and interrogating capitalist spies! Knowledge, experience, 600lb of pure grizzly muscle! No more Co-this Co-that (Unless Co-mmunism, then I sing proud song of people and throw stone at gulag).

Death to all Capitalist Spies!

Glory to Motherhome!

Spoiler (click to show/hide)


(https://i.imgur.com/3PWoXSN.png)

Signed:
Komrade Bearskie,
Head of Sekret Police. (which do not exist)

I could edit the Soviet bear raws to make KGBears. Extra sneaky for you to train.
Title: Re: Glory to Mother Mountainhome
Post by: Sanctume on October 10, 2017, 02:19:26 pm
Komrade Giant Bear
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on October 10, 2017, 07:44:38 pm
Komrade Giant Bear

Da comerade.
Title: Re: Glory to Mother Mountainhome
Post by: AernJardos on October 15, 2017, 11:46:37 pm
This looks truly glorious. May I be comraded dorfed as a weaver for the Party?
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on October 16, 2017, 09:35:17 am
This looks truly glorious. May I be comraded dorfed as a weaver for the Party?

You can be Chief of Weaving, Comerade. Although you will wind up mostly making clothes for giving to caravan once everyone has armor.
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on October 25, 2017, 03:16:33 am
I suppose the only disappointment with this thread that I have now is that I can not see how a rival communist Chinese civ could be worked in.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on October 25, 2017, 06:37:14 am
I suppose the only disappointment with this thread that I have now is that I can not see how a rival communist Chinese civ could be worked in.

Hmm. I suppose that it could be modded in, but we can't really interact with them to make it a true rivalry.
Title: Re: Glory to Mother Mountainhome
Post by: Sanctume on October 25, 2017, 02:03:37 pm
Would creating a duplicate dwarf civ raw with a name and description change make them co-exist, but not declare war on each other during world-gen?
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on October 25, 2017, 02:55:35 pm
I would think it would kinda be luck of the draw in world gen to see if they like each other or not, but if they are a militaristic civ then they would probably be more likely to fight each other for no reason. I have no evidence to support this, but most of the time dwarf fortress civs end up in war or shaky truces.
Title: Re: Glory to Mother Mountainhome
Post by: bloop_bleep on October 25, 2017, 03:02:02 pm
Copy gobbo ethics to the new civ. Better yet, replace gobbos entirely.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on October 25, 2017, 08:33:38 pm
Copy gobbo ethics to the new civ. Better yet, replace gobbos entirely.

No Comerade. Gobbos will be kept, for they are Anarchists and we need some consistent attackers.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on November 14, 2017, 07:03:08 pm
I would like to report to the state that I tried testing the communist greetings interaction and put all of the files in the described places under the described names. It was unsuccessful in fortress mode and in adventure interaction always came up as "unknown interaction". I would like to file a formal request for a state RAW mechanic to help look into this issue that could potentially harm they foundation of glorious communism among our people.
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on November 14, 2017, 08:00:12 pm
That is worrying news, comrade. We may have to send these failing communists to re-education camp. Could you describe the issue further - when in adventure mode, does the interaction do anything? Has the CDI been added to the relevant communist creature, in your case presumably Koopas? Last, what does the errorlog say about any of the communist interactions?
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on November 14, 2017, 08:11:02 pm
Zis is indeed vorrying news but we appreciate your candor comrade.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on November 14, 2017, 08:14:20 pm
In adventure mode the interaction does nothing, yes I made sure that they have the CDI. I've tried looking through the errorlog, but it's longer than the distance from the mountain home to the sun. It's filled with "Unrecognized entity weapon token: ITEM_WEAPON_SWORD_SHORT" and the like. Stuff that I know works and even the untouched base game stuff is coming up as an error, so even if I could find the specific instance of communist disobedience I'm not sure it would yield any information. I made a minor change that I think might help though, so I'll see if that fixes it. If it does, then it was error on my part, if it doesn't, I have no idea what's wrong.

(It's going to have to happen tomorrow, but I will get to the bottom of this)
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on November 18, 2017, 10:24:22 pm
That iz indeed worrying newz Komeradez.

Well, I've thought up some enemy ideas to mod in, but I don't know if they'd fit the theme. (Although adding guns for dwarves only does fit). They're called the Collective. (Aka: Borg. Your assimilation is inevitable.) Set as thieves and snatchers for double at war/hostile. They'll use simple guns of varying sizes and fire rates (if possible). (Basically modified crossbows shooting iron bullets at high speed). The Collective comes in several metal flavors/classes depending on their caste/whatever. And I'd like them to bleed a white fluid that is toxic in some fashion (and maybe turns anyone who drinks it into whatever class it came from?) toxic in potentially making the pain nerves numb? ;)

Collective Scout: The thieves/snatchers. Small, fast, stealthy, don't have much firepower. A single, basic gun with basic fire rate. Made of Aluminum. Subclass: Collective Scout Assimilator. Quite large, four legs, four basic guns, made of bronze. Spits extract that changes whatever living being it hits into a Collective Scout.

Collective Lesser Soldier: Most common proper combat class. Made of copper. 2 basic guns with a melee weapon (Iron spear?) Human in size. Subclass: Collective Lesser Soldier Assimilator. See Scout Assimilator. Extract makes Lesser Soldiers. Has a spiked tail for melee.

Collective Greater Soldier: The leaders of the Lesser soldiers. Made of iron. A big gun, a fast shooting gun, and powerful melee weapon. Trolls in size and building destroyer. Subclass: Collective Greater Soldier Assimilator. (You get the idea.) Two big guns, two small guns, and a melee tail.

Other ideas are appreciated!
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on November 18, 2017, 10:52:33 pm
These are communistic dwarves, collectivist species should be friends not foes...Hey there's an idea, we should look for a way to make ant people into Satilite Socialist Republics.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on November 18, 2017, 11:47:26 pm
These are communistic dwarves, collectivist species should be friends not foes...Hey there's an idea, we should look for a way to make ant people into Satilite Socialist Republics.

That would be interesting.
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on November 19, 2017, 12:09:49 am
Huh, I am seeing no mods that even make ant people have access to metal....I WILL HAVE TO RECTIFY THIS....during winter break after I learn about modding this seemingly easy to mod game.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on November 19, 2017, 01:32:18 am
It's easy to modify existing stuff, but you need more than a basic understanding to make anything from scratch. Even then, it's substantially easier to mod in this game than most other games.
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on November 19, 2017, 02:23:21 am
It's easy to modify existing stuff, but you need more than a basic understanding to make anything from scratch. Even then, it's substantially easier to mod in this game than most other games.

It wouldn't quite be from scratch, I have attempted to mod the game at least once before, and It is not like I will be making an entirely new creature, at most some renaming and ethics modifications should do the trick, right ???
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on November 19, 2017, 09:20:33 am
It's easy to modify existing stuff, but you need more than a basic understanding to make anything from scratch. Even then, it's substantially easier to mod in this game than most other games.

It wouldn't quite be from scratch, I have attempted to mod the game at least once before, and It is not like I will be making an entirely new creature, at most some renaming and ethics modifications should do the trick, right ???

Yeah. No need to make custom animations or sprites. Outside of color palettes anyway.

And that would work. Although we could mod them to be pets of sorts that do stuff that we can bring along at embark to help? Or make them tamable. Because buffer state military. ;)

As for the Collective, they are machines of perfect unity. They see all organic life as disunity and it will never be unity until all organics are killed or assimilated. Perhaps I could add a flamethrower variant just to fuck with the elves...
Title: Re: Glory to Mother Mountainhome
Post by: KittyTac on November 19, 2017, 10:06:05 am
+1 For ant peoplez.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on November 19, 2017, 11:05:19 am
I also support the idea of ant people. I'm not sure whether we should have them as a friendly communist civ or as additional laborers though. We should probably put that up to a vote.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on November 19, 2017, 02:40:26 pm
I also support the idea of ant people. I'm not sure whether we should have them as a friendly communist civ or as additional laborers though. We should probably put that up to a vote.

I'll put that up. :D
Title: Re: Glory to Mother Mountainhome
Post by: Justin on November 19, 2017, 07:44:07 pm
They shouldnt be butcherable.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on November 19, 2017, 09:12:53 pm
They shouldnt be butcherable.

The ant people? I'm thinking of removing whatever makez dorf horrified zeeing anarkizt, kapitalizt, and fascizt scum dying. And potentially allowing butchering of zentient to make cleaning up eazier (and to get bonez).

I'm alzo thinking to try embark in range of a tower....
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on November 19, 2017, 09:20:42 pm
They shouldnt be butcherable.

The ant people? I'm thinking of removing whatever makez dorf horrified zeeing anarkizt, kapitalizt, and fascizt scum dying. And potentially allowing butchering of zentient to make cleaning up eazier (and to get bonez).

I'm alzo thinking to try embark in range of a tower....

Well I do recall cannibals being not looked fondly upon during the siege of Leningrad, but I personally don't have a huge problem with us eating/and or making stuff out of our fallen foes and don see that as really conflicting with communism at all.

http://www.independent.co.uk/news/world/world-history/newly-discovered-diaries-reveal-cannibal-nazi-horror-a7796246.html
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on November 19, 2017, 09:33:34 pm
They shouldnt be butcherable.

The ant people? I'm thinking of removing whatever makez dorf horrified zeeing anarkizt, kapitalizt, and fascizt scum dying. And potentially allowing butchering of zentient to make cleaning up eazier (and to get bonez).

I'm alzo thinking to try embark in range of a tower....

Well I do recall cannibals being not looked fondly upon during the siege of Leningrad, but I personally don't have a huge problem with us eating/and or making stuff out of our fallen foes and don see that as really conflicting with communism at all.

http://www.independent.co.uk/news/world/world-history/newly-discovered-diaries-reveal-cannibal-nazi-horror-a7796246.html

They are beneath uz anyway. It doez not matter.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on November 19, 2017, 09:40:25 pm
Zomething I haven't given much thought to, burying our dead. How zhould we do it? One central catacomb, or scattered around? Or maybe central catacomb for Heroes of State and scattered around for rest?
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on November 23, 2017, 03:05:58 am
I must appologize for the antmen suggestion and modding attempts, for it is now entirely impossible fro me to due so without causing minor scietal distruption. My comrades, my personalfavorite computer that was alloted to me has broken down and most likley will not be in working order until early next year, I have borrowed this one and am not willing to download large files onto it.

Sorry comrades.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on November 23, 2017, 11:54:47 am
T'is a shame comrade, I was looking forward to using my allotted time with that particular computer. We will do our best to make sure that the state finds an equally powerful computer as soon as possible, but until then we understand that you will not be able to supply top quality raws for the state until then.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on November 23, 2017, 01:23:07 pm
I must appologize for the antmen suggestion and modding attempts, for it is now entirely impossible fro me to due so without causing minor scietal distruption. My comrades, my personalfavorite computer that was alloted to me has broken down and most likley will not be in working order until early next year, I have borrowed this one and am not willing to download large files onto it.

Sorry comrades.

T'is a shame comrade, I was looking forward to using my allotted time with that particular computer. We will do our best to make sure that the state finds an equally powerful computer as soon as possible, but until then we understand that you will not be able to supply top quality raws for the state until then.

That does suck. At leazt iz proper excuze. So you don't have to worry about GULAG.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on November 23, 2017, 04:10:00 pm
Unfortunately I'm nowhere I can DL the new update until later tomorrow. On the otherhand, it means we will get a lessened chance for some world ending bug if Toady releases a hotfix for some of them soon.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on November 23, 2017, 10:52:11 pm
Rejoice komerades for I have the new update! I did make a world before remembering that I have mods I need to add to it, so there went an hour of my time. The other hour was my being in awe over the vanilla export world maps. So I've added the mods (cheated with stalinium) and will be doing proper world gen tomorrow.
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on November 24, 2017, 01:04:43 am
okay have a computer again...(desktop) .but I still don't have off until the 11th of December so you still wont likely see anything significant from me until January.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on November 24, 2017, 08:09:01 am
okay have a computer again...(desktop) .but I still don't have off until the 11th of December so you still wont likely see anything significant from me until January.

That is fine. I'm pretty sure making the ant people tame toward us and being pets that do stuff can be a post embark addition.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on November 24, 2017, 08:31:08 am
Quick update: Got a world that I think works. I've gone through checking the legends and we've got plenty of human capitalist spies with I think 6-7 dwarven ones. And a few gems.

(https://i.imgur.com/v0uXTHB.jpg)
We must destroy this fascist town, they are worshiping a capitalist slab.
(https://i.imgur.com/v0uXTHB.jpg)
Gorlak spy?
(https://i.imgur.com/u6yoytc.jpg)
Necromancer spy = !!FUN!!
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on November 24, 2017, 09:56:00 am
How in armok's name do you change the value of an animal for it being in the embark screen? Each basic soviet bear is 501 points! In order to get 2 soviet bears I had to forgo any real skill additions outside of liar for Imic and appraiser for Ivan as well as pretty much everything else in the items menu aside from two picks, an ax, iron anvil, 60 rum, 5 plump spawn, 5 pig tail seeds, 15 plump helmets, and a bronze warhammer for our chief of hammer.
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on November 24, 2017, 11:25:35 am
That's the PETVALUE tag for you, comrade. Bears do not come cheap!
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on November 24, 2017, 12:01:57 pm
We should just buy some soviet bears from the caravan after we have established ourselves and made sure that glorious communism strikes fear in the hearts of her enemies.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on November 24, 2017, 01:04:59 pm
That's the PETVALUE tag for you, comrade. Bears do not come cheap!

We should just buy some soviet bears from the caravan after we have established ourselves and made sure that glorious communism strikes fear in the hearts of her enemies.

I figured it out. I asked in the mods forums and I had forgotten to change it inside the save itself.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on November 27, 2017, 10:00:20 am
Alright! I've gotten the embark completed, haven't dug in yet (too busy), but we have an aquifer. On a giant ass mountainous region. So hopefully it'll be fairly far down. Either way, if we run into it, we'll carve out a good chunk above it, leaving spots for hospitals, then channel the aquifer to get water and obsidianize it. Then channel that out and some lucky comerades will be getting obsidian rooms.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on November 27, 2017, 03:31:18 pm
That would be VERY uncommunistic of you comrade. One of the most important tenants of communism is that everyone gets equal shares of everything. Either everyone gets obsidian rooms, or no one gets obsidian rooms. Except, of course, if they are important heads of state. Heads of state need optimum conditions to work under if they are to lead our fortress to glory. If you REALLY want to embrace the communist ideals with our sleeping quarters, then instead of individual rooms all citizens should share a dormitory. Because why would anyone need personal property when it is all provided by the state and shared by the citizens?
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on November 27, 2017, 11:48:48 pm
Failing which, everyone gets obsidian bones. #JustCommunismThings
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on November 27, 2017, 11:55:16 pm
THIS THREAD IS A MASTERPEICE.
Title: Re: Glory to Mother Mountainhome
Post by: bloop_bleep on November 28, 2017, 12:11:02 am
THIS THREAD IS A MASTERPEICE.

And we haven't even started playing yet.

Whoever decides to read this is going to have to scroll through 14 pages of shitposts before he gets to the real stuff. Perhaps a link could be included in the OP to where the game starts? Or we could just make a new thread.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on November 28, 2017, 06:16:51 am
I'd say a link, or at least a mention that the actual game starts on page whatever. We wouldn't want people to miss out on the glorious shitposting just because they wanted to actually read what happened to the fort now would we  :P .
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on November 28, 2017, 08:12:48 am
THIS THREAD IS A MASTERPEICE.

And we haven't even started playing yet.

Whoever decides to read this is going to have to scroll through 14 pages of shitposts before he gets to the real stuff. Perhaps a link could be included in the OP to where the game starts? Or we could just make a new thread.

I'd say a link, or at least a mention that the actual game starts on page whatever. We wouldn't want people to miss out on the glorious shitposting just because they wanted to actually read what happened to the fort now would we  :P .

Except is not shit posting. Is glorious posting!

In response to those saying obsidian rooms are bad, I can make it a storage layer. Or some dining rooms.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on November 28, 2017, 11:49:44 am
SO! Uh. I'm looking at the map and it is TIIIIIINY. No space in front of the volcano for a proper entrance and barely any behind it as well. Despite being 3x3. Should I go and make it 5x3? That will give a chunk of space in front of the volcano and an extra chunk behind it. Or alternatively, 5x5.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on November 28, 2017, 03:54:54 pm
I'd say go for the 5x3, but could you provide a screenshot of the area? And have you made sure that we are next to the maximum amount of neighbors that we can instill communism into through violent force?
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on November 28, 2017, 06:18:36 pm
I'd say go for the 5x3, but could you provide a screenshot of the area? And have you made sure that we are next to the maximum amount of neighbors that we can instill communism into through violent force?


Here is image of current embark size

Spoiler (click to show/hide)
The width of the ascii is the length of the X-Horz-Urists. The Y-Horz-Urists is a fair bit, but I don't need that direction. I need the X-H-Urist. I want all to come from west side of map, with the volcano, going east. So they are met with DoS Building and unable to see inside the city proper where they are not allowed to go/see.

And yes. We have fascists, capitalists, and anarchists within range. Several cities of each, in fact. And since troops can go all over the map, we could potentially strike every single place on the continent!
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on November 28, 2017, 07:26:49 pm
That seems fine, as long as the biome in the western part that isn't mountain is something suitable for habitation by the state.
Title: Re: Glory to Mother Mountainhome
Post by: KittyTac on November 28, 2017, 08:30:32 pm
Why don't we have a red color scheme? It's settable in the raws.
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on November 28, 2017, 09:51:54 pm
He's got a point, but I suppose magma'll have to do.

5x3 or 6x2 if you're FPS-conscious. Horizontal length is the key here; you want the flat plains at the foot of the volcano and the volcano itself on the left edge of the map.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on November 28, 2017, 10:14:29 pm
He's got a point, but I suppose magma'll have to do.

5x3 or 6x2 if you're FPS-conscious. Horizontal length is the key here; you want the flat plains at the foot of the volcano and the volcano itself on the left edge of the map.

That seems fine, as long as the biome in the western part that isn't mountain is something suitable for habitation by the state.

What I want is space in front of the volcano to make a grand entrance. DoS is going to be built around the volcano. And I want an odd number so the volcano is as centered as possible in the Y axis.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on December 03, 2017, 08:45:21 pm
Any luck founding the fort comrade?
Title: Re: Glory to Mother Mountainhome
Post by: Imic on December 04, 2017, 09:51:36 am
Page fifteen and is isn't started yet.
Welcome to Bay12.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 04, 2017, 12:04:38 pm
Any luck founding the fort comrade?

Sorry, I've been busy with school work and stuff. I also meant to ask if I should retire the fort and reclaim that way, or abandon the fort and reclaim?
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on December 04, 2017, 03:36:30 pm
I understand, I was just wondering if you had decided on the dimensions of the embark site and had at least embarked properly yet. Take your time, we'll be here with more glorious shitposting propaganda.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 04, 2017, 10:45:54 pm
I understand, I was just wondering if you had decided on the dimensions of the embark site and had at least embarked properly yet. Take your time, we'll be here with more glorious shitposting propaganda.

Alright. :D I'm thinking 6x3....
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 07, 2017, 02:03:43 pm
Alright Komeradez. I have important newz. I won't be able to post update until next week.
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on December 07, 2017, 09:12:57 pm
Well it's not like we've waited for months, so go ahead comrade.
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on December 08, 2017, 06:38:10 pm
Update, main Home computer has also broken down now communicating through a system that only functions if constantly plugged in :(
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on December 08, 2017, 06:45:18 pm
Soviet Achievement Unlocked: Maximum Inefficiency Achieved!
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 08, 2017, 08:32:23 pm
Update, main Home computer has also broken down now communicating through a system that only functions if constantly plugged in :(

That is not very good.

Soviet Achievement Unlocked: Maximum Inefficiency Achieved!

Da comerade!
Title: Re: Glory to Mother Mountainhome
Post by: TheRedwolf on December 12, 2017, 11:04:12 pm
In Soviet Russia, Fortress build you!
In Soviet Russia, Game mod you!
In Soviet Russia, redundant joke tell you!

Seriously though, Pls mod me a Soviet Red Wolf!
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on December 12, 2017, 11:07:10 pm
So, I shall attempt the download tomorrow comrade, any tips for looking through and find the right files so as to begin my journey towards hopefully ant communists and not complete and utter disaster.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 13, 2017, 03:21:26 pm
So, I shall attempt the download tomorrow comrade, any tips for looking through and find the right files so as to begin my journey towards hopefully ant communists and not complete and utter disaster.

My guess is find the antmen RAWS and add some speech tags if they have none, add the commie speech Bearskie made. Hmm. Add Tamable tag?
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on December 13, 2017, 05:01:57 pm
[PET] tag. It would also be beneficial to use the new animal tags that allow a certain race to always have access to it. Giving the animal the slow learn tag will allow them to do basic tasks while still being counted as animals that can be tamed.
Title: Re: Glory to Mother Mountainhome
Post by: KittyTac on December 14, 2017, 01:13:33 am
We decided that they won't be pats, komrades. They shall be friendly communists!
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 14, 2017, 12:58:43 pm
[PET] tag. It would also be beneficial to use the new animal tags that allow a certain race to always have access to it. Giving the animal the slow learn tag will allow them to do basic tasks while still being counted as animals that can be tamed.

We decided that they won't be pats, komrades. They shall be friendly communists!

Kitty is correct. Poll says that antmen are friendly commies. Allow them to petition to join and such though. :D

And komerades! Rejoice! I am finished with school and shall begin to redo the embark. I think I'll be retiring so we keep all the stuff that's there and so I can have more people come in and have more supplies from the start.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 14, 2017, 07:29:37 pm
....Well shoot. Sorry comerades, but I have to generate a new world. Again. I can't change embark size after retiring, and I don't want to abandon the fortress because then we'll get weirdness and I don't want stuff thrown all over the map.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on December 14, 2017, 08:14:34 pm
Eh, we would have had to make a new game to incorporate the ant men anyways (if anyone is even working on them). The loss of the site isn't that bad, just be sure to find an even better one in the next map.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 14, 2017, 08:52:29 pm
Eh, we would have had to make a new game to incorporate the ant men anyways (if anyone is even working on them). The loss of the site isn't that bad, just be sure to find an even better one in the next map.

I have. :D No aquifer this time. And it's a HUUUUUUGE cliff on the side with the volcano, and the other (semi-bigger) half of the map is a flat plain of SAND right at magma level! Tons of galena and casserite. Annnnnnd at least five nuggets of native aluminum. Pics will be coming soon with the preliminary post! :D

[EDIT]: At least 8 nuggets of native aluminum.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 14, 2017, 09:50:57 pm
Greetings Comerades! Some OOC Stuff before the proper report.

World Gen Settings!

(https://imgur.com/yYG7oXO.png)

The Embark, and anarchist neighbors circled in smaller circles. All neighbors are around! :D

Spoiler (click to show/hide)

And here is our civ and embark size. The Mines of Stone is a fitting name for the civ that begins the United Socialist Dwarf Fortresses (USDF)

Spoiler (click to show/hide)

STRIKE THE EARTH KOMERADES!

Spoiler (click to show/hide)

-------------------------------------

Report of Commissar Ivan: 14 Granite, Y52

The maps were correct. Big cliff and flat, zandy plains next to volcano. Will be good diggink and forgink here. No zign of iron or coalz on cliff, lotz of galena and casserite, and gems. And even some pockets of native aluminum. Mazterwork ztatuez from that will make Department of State trading post quite grand compared to fascist and capitalistz. We will have grand city here! We measure cliff face.

Spoiler (click to show/hide)

Cliff face is 65 V-Urists tall. Department of State (DoS) Building will be grandezt in land. Magma pool from volcano iz at perfect level for magma glazz maker. Plenty of green glazz serrated diskz for Defense of State. Thiz iz end of preliminary report, to be zent by soviet mezzenger bear.

Spoiler (click to show/hide)

-------------------------------

Commissar Ivan Sekrit Dokumentz:

Below are the files of all members of RedStar the Star of Labor, The Communion of Labors. No Suspected Enemy of State yet. I would not allow any to embark on zuch an important mizzion.

Comrade Imic
Spoiler (click to show/hide)

Myself
Spoiler (click to show/hide)

Comrade KittyTac
Spoiler (click to show/hide)

Comrade Madman
Spoiler (click to show/hide)

Comrade MottledPetrel
Spoiler (click to show/hide)

Comrade SourCreamandGarlic
Spoiler (click to show/hide)

Comrade Wallbuster1
Spoiler (click to show/hide)

-------------------------
OOC: I would do more, but my wrist is cramping up from all the button pressing... I can see why you want DT now. Doing all those labors for a 20+ migrant wave will be sooooo tedious.
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on December 14, 2017, 09:59:12 pm
Update, still not sure how to start DF without launcher.
Title: Re: Glory to Mother Mountainhome
Post by: KittyTac on December 14, 2017, 10:09:07 pm
I always went without DT. It was fine.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 14, 2017, 11:24:08 pm
Update, still not sure how to start DF without launcher.

Should be in the file labeled "df_44_02_win"/whatever-the-last-part-is. Scroll down to the application labeled "Dwarf Fortress", has an icon that looks like a little dorf. Double click, game starts. :P
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on December 14, 2017, 11:40:48 pm
Update, still not sure how to start DF without launcher.

Should be in the file labeled "df_44_02_win"/whatever-the-last-part-is. Scroll down to the application labeled "Dwarf Fortress", has an icon that looks like a little dorf. Double click, game starts. :P

Well now I feel dumb, but thanks, I almost thought I hadn't downloaded it properly though.
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on December 15, 2017, 03:28:36 am
TZAH REVOLUTION!
EET BEGINZ!

Update, still not sure how to start DF without launcher.
ZEND FILTHY CASHEWS TO ZE EXCUSION CHAMBER!
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on December 15, 2017, 06:32:14 am
No offense comrade, but that last line sounded pretty German  :P. From here on out the head of agriculture will not allow the production of cashews in our glorious new fort, for they share too many similarities with FILTHY capitalists.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 15, 2017, 08:43:52 am
Update, still not sure how to start DF without launcher.

Should be in the file labeled "df_44_02_win"/whatever-the-last-part-is. Scroll down to the application labeled "Dwarf Fortress", has an icon that looks like a little dorf. Double click, game starts. :P

Well now I feel dumb, but thanks, I almost thought I hadn't downloaded it properly though.

It's fine! Just don't take the application out of that folder. It won't start if you do. :/

TZAH REVOLUTION!
EET BEGINZ!

Update, still not sure how to start DF without launcher.
ZEND FILTHY CASHEWS TO ZE EXCUSION CHAMBER!

Da komerade!

First order of business will be dig a couple of starter chambers into the mountain, as well as a path going straight up off to one side outside a beginning wall. We will be channeling down the mountain! And due to the size of the place, I can easily put a ton of different State related rooms inside. :D Still going to channel out a good chunk in the middle and along the western edge to make the front entrance. Gonna take a while to get down there and in the meantime I'm going to try to keep the wealth and pop down (if it gets too big, may have to have some trials of 'discovered traitors'...)

What would be the best way to keep Imic off in his own little tower? Alerts right?
Title: Re: Glory to Mother Mountainhome
Post by: KittyTac on December 15, 2017, 08:46:18 am
I may start work on antpeople tomorrow. Also, make sure I own a cat. Would it be uncommunist to place a cat statue in my room?
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 15, 2017, 10:34:51 am
I may start work on antpeople tomorrow. Also, make sure I own a cat. Would it be uncommunist to place a cat statue in my room?

...Crap. I knew I forgot something! I forgot the cats!

You will get cat statue in war bear training room.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 15, 2017, 03:12:30 pm
In Soviet Russia, Fortress build you!
In Soviet Russia, Game mod you!
In Soviet Russia, redundant joke tell you!

Seriously though, Pls mod me a Soviet Red Wolf!

I completely missed you Komerade. Would you like to be dorfed?
Title: Re: Glory to Mother Mountainhome
Post by: deathpunch578 on December 15, 2017, 03:20:53 pm
wow this took a while to start, if you are dorfing randoms in the forums I would like to be dorfed.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 15, 2017, 04:26:58 pm
wow this took a while to start, if you are dorfing randoms in the forums I would like to be dorfed.

Da komerade. Am dorfing. What profession would you like?
Title: Re: Glory to Mother Mountainhome
Post by: deathpunch578 on December 15, 2017, 05:05:10 pm
wow this took a while to start, if you are dorfing randoms in the forums I would like to be dorfed.

Da komerade. Am dorfing. What profession would you like?
is hammer dwarf available if so I'll take that, if not I'll take a full time military dwarf
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 15, 2017, 05:37:52 pm
wow this took a while to start, if you are dorfing randoms in the forums I would like to be dorfed.

Da komerade. Am dorfing. What profession would you like?
is hammer dwarf available if so I'll take that, if not I'll take a full time military dwarf

Hammer dorf is always available! Might be a little bit before you are in though.
Title: Re: Glory to Mother Mountainhome
Post by: deathpunch578 on December 15, 2017, 06:33:46 pm
wow this took a while to start, if you are dorfing randoms in the forums I would like to be dorfed.

Da komerade. Am dorfing. What profession would you like?
is hammer dwarf available if so I'll take that, if not I'll take a full time military dwarf

Hammer dorf is always available! Might be a little bit before you are in though.
ok
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 15, 2017, 06:43:33 pm
wow this took a while to start, if you are dorfing randoms in the forums I would like to be dorfed.

Da komerade. Am dorfing. What profession would you like?
is hammer dwarf available if so I'll take that, if not I'll take a full time military dwarf

Hammer dorf is always available! Might be a little bit before you are in though.
ok

Actually you got in with the first migrant wave. Congrats. :P
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 15, 2017, 07:39:47 pm
RedStar The Star of Labors: Semi Annual Report

Kommissar Ivan: Granite 1 Y55 (OOC: Not 52, that was the last embark. My bad)

I've drawn up plans for how the start is going to go.

Spoiler (click to show/hide)

The red circle is the trade depot, we'll floor over the grass around it and round out the area once the walls are built up for the DoS Building on that side. The green circle is where the initial magma forges and glassmaking will be going, as well as a tunnel from where the main entrance will be, three V-urists down. I'm thinking either ramps up to the current level, or the forges and parade grounds will have ramps leading down into that hall with it being a huge 3 v-urists tall structure. Preferably smoothed and engraved all the way through. The blue circle is where the parade grounds entrance will be. The black arrow is the tunnel that will lead to the top of the mountain, and the basic mine for now.

Kommissar Ivan Hematite 21 Y55

More progress has been made, albeit very slowly due to so much hauling. The volcano mouth has been breached and slowly being floored over, and several workshops have been set up; Masons (for rock blocks), Still (for the all important booze), and Kitchen. Trade depot (temp or permanent, not certain yet) has been placed as well. The farm plots and seed stockpiles inside have been built as well. And lastly stockpile room straight across from trade depot. On left is food and booze, in front of entrance to stock pile are basic rocks, to right of that is ores, to right of that is furniture, and on very right is general storage for bars and blocks and similar.

Spoiler (click to show/hide)

We have found tetrahedrite further up in mountain and are mining out casserite nearby. This is all good news comrades. For we can have bronze!

The migrants that came today are all most helpful. Mother Mountainhome was most thoughtful to send a weaponsmith under contract, the owner of U-Wep. As such, I will disable the weapon smithing labors of everyone once the forge is set up. Can't have inferior weapons being made until we have proper stuff for our guardians of communism! Then we can begin working the other members with inferior metal like copper to get proper weapon and armor moods. Comrade Deathpunch began training under Comrade Madman with Red Hammer 1 (RH 1) as soon as I saw his file had him being quite good with a hammer. Comrade Sanctume arrived with her own ax and will be starting the Red Axes 1 (RA 1) unit soon, once bronze armor and weapons are crafted.
-----------

Kommisar Ivan Sekrit Dokuments Hematite 21 Y55

We got 8 migrants that claim to have been sent from Mother Mountainhome after they received my preliminary report. Most of them seem good, but one, Comrade Etur seems extremely shifty. Too smart for his own good. His file shows that, unlike the others, he has been practicing a great many poems and dances. He won't be using that crossbow of his in combat. I think I'll put him with Comrade Sanctume. The Chief of Elfchopping will surely be able to keep him straight with Communism and not falling too far. He can continue to hunt though.

---------------

Kommisar Ivan Galena 3 Y55

Progress is proceeding quicker, comrades! All the casserite has been dug out and they should begin digging out the tetrahedrite soon. I'm getting a small office in the location of the trading tunnel, that will be moved as soon as we have the military set up and defenses dug out. Enough of the volcano has been covered over for a magma smeltery to be set into place, and a butcher and tanning workshop have been placed and are getting some use thanks to Comrade Etur's hunting.

Spoiler (click to show/hide)


Kommisar Ivan Limestone 1 Y55

Semi-Annual Report

Greetings Comrades of Mother Mountainhome,

Kommisar Ivan reporting, all is going well. The citizens are in high spirits and we've begun to make bronze bars for weapons and armor when the volcano is floored over. At the moment it is a strip of floor wide enough for the workshops and a stockpile around them. A craftdwarf workshop has been set up to produce pots and mugs, and a leather working workshop has been created to make all the quivers we'll need later for the archers. Galena is being dug out to make silver for proper warhammers. No shortage of food or booze yet. Currently only RH 1 is training, the axes for RA 1 are copper and used in tree chopping. I need to make it so copper axes are the only axes used for tree chopping. A sketch of the fortress at the moment has been provided.

Spoiler (click to show/hide)

----------

Kommisar Ivan Sekrit Dokuments 1 Limestone Y55

The files of the new migrants worth mentioning.

Comrade Skeletal
Spoiler (click to show/hide)

Comrade Sanctume
Spoiler (click to show/hide)

Comrade Maximum Spin
Spoiler (click to show/hide)

Comrade Deathpunch
Spoiler (click to show/hide)

Comrade Bearskie
Spoiler (click to show/hide)

Comrade AernJardos
Spoiler (click to show/hide)
--------------------------
OOC: I forgot to take a picture of the various status screens this time around and as such I've decided not to do them for the mid-year reports. :P

EDIT: OH! Everyone on the migrant wave had a wide range of intellectual skills and was at least novice in one poem, song, or dance. What should I do? Say all in it are Sus?
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on December 15, 2017, 08:18:38 pm
I'd say do something like "partial suspect", because that's way too many people for such an early fort to handle as suspected traitors to communism. Novice in a poem or dance shouldn't be that bad, but anything higher than novice should be looked at with suspicion.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 15, 2017, 09:31:38 pm
I'd say do something like "partial suspect", because that's way too many people for such an early fort to handle as suspected traitors to communism. Novice in a poem or dance shouldn't be that bad, but anything higher than novice should be looked at with suspicion.

Alright. Etur is considered full suspect due to having like, 6 different ones he's novice in. I'd consider that a good amount for suspected intellectual.
Title: Re: Glory to Mother Mountainhome
Post by: KittyTac on December 15, 2017, 09:33:36 pm
What if we find a dance that is very similar to, you know, that Russian squat dance?
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on December 15, 2017, 10:44:21 pm
My fellow komrades, these skills are merely necessary in the execution of my role as chief of KGB. For while I abhor the thought of song, dance and writing in tarnishing the uniform red of communism, it be necessary evil to root out kapitalis elements amongst the works of the intelligentsia. As humble slave to Party, I must acquiesce to my duties, no matter the horrors they bring to my soul.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 16, 2017, 09:18:01 am
What if we find a dance that is very similar to, you know, that Russian squat dance?

Are the dances described? I mean I could probably copy the save and go look at the stuff in legends mode.


My fellow komrades, these skills are merely necessary in the execution of my role as chief of KGB. For while I abhor the thought of song, dance and writing in tarnishing the uniform red of communism, it be necessary evil to root out kapitalis elements amongst the works of the intelligentsia. As humble slave to Party, I must acquiesce to my duties, no matter the horrors they bring to my soul.

Fear not Komerade! You will be getting an agent to help you.

Should KGB (Royal Guard) get different uniforms than the other squads? Like a black cloak or something?
Title: Re: Glory to Mother Mountainhome
Post by: bloop_bleep on December 16, 2017, 02:15:53 pm
What if we find a dance that is very similar to, you know, that Russian squat dance?

I'll have you know that it's a Ukrainian squat dance (called hopak).  :P

Though, seriously, way too many Ukrainian things and people have been written off as Russian. Cossacks, for example, were Ukrainian, not Russian. Famous writer Nikolai Gogol, although spending most of his life in Russia, was born in Ukraine and wrote almost exclusively about Ukraine. The Antonov An-225 Mriya, the longest and heaviest plane in the world, was designed and built in Ukraine, but it's said that it is Russian very frequently. This mixing up of history is a pretty big contributor to the "Ukraine is Russia" mentality so many believe in today. Though, of course, it's not necessarily your fault, KittyTac; it's become pretty widespread today.
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on December 17, 2017, 09:32:34 pm
Okay fine, i'll admit it, what I am really doing is waiting for graphics packs to update fully  before attempting to do anything, please don't put an ice-pick through my brain, thank you.
Title: Re: Glory to Mother Mountainhome
Post by: KittyTac on December 17, 2017, 09:35:35 pm
((ASCII master race))
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 17, 2017, 09:47:22 pm
Okay fine, i'll admit it, what I am really doing is waiting for graphics packs to update fully  before attempting to do anything, please don't put an ice-pick through my brain, thank you.

Ice pick? We use metal picks! Ice picks break too easily.
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on December 17, 2017, 10:07:30 pm
Okay fine, i'll admit it, what I am really doing is waiting for graphics packs to update fully  before attempting to do anything, please don't put an ice-pick through my brain, thank you.

Ice pick? We use metal picks! Ice picks break too easily.

Comrade I shall be unable to be of any use at all with any sort of pick through my brain, surely you do not wish to have reduced the potential pool laborers and worse, potentially damage a valuable mining tool!
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 18, 2017, 09:37:33 am
Okay fine, i'll admit it, what I am really doing is waiting for graphics packs to update fully  before attempting to do anything, please don't put an ice-pick through my brain, thank you.

Ice pick? We use metal picks! Ice picks break too easily.

Comrade I shall be unable to be of any use at all with any sort of pick through my brain, surely you do not wish to have reduced the potential pool laborers and worse, potentially damage a valuable mining tool!

In proper response to the initial comment, does waiting for the texture packs really matter?
Title: Re: Glory to Mother Mountainhome
Post by: KittyTac on December 18, 2017, 10:01:47 am
Okay fine, i'll admit it, what I am really doing is waiting for graphics packs to update fully  before attempting to do anything, please don't put an ice-pick through my brain, thank you.

Ice pick? We use metal picks! Ice picks break too easily.

Comrade I shall be unable to be of any use at all with any sort of pick through my brain, surely you do not wish to have reduced the potential pool laborers and worse, potentially damage a valuable mining tool!

In proper response to the initial comment, does waiting for the texture packs really matter?

I can't recognise anything with a tileset. Glory to ASCII!
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 18, 2017, 02:28:01 pm
Lol. I'm the opposite. Which is why I'm forcing myself to not use one.
Title: Re: Glory to Mother Mountainhome
Post by: Paxiecrunchle on December 19, 2017, 03:32:31 am
Lol. I'm the opposite. Which is why I'm forcing myself to not use one.
Braver than I. Good luck to you all tho.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 20, 2017, 02:11:04 pm
If all goes according to plan (and I don't get distracted with YouTube) there should be another update by tomorrow night! (9pmish US Eastern Time)
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 20, 2017, 07:46:27 pm
NEW POLL
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on December 20, 2017, 07:54:20 pm
For whatever reason I can't vote, so put me down as No Trading.

Thank you for fixing it comrade.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 20, 2017, 08:21:20 pm
For whatever reason I can't vote, so put me down as No Trading.

whoops. I had locked voting from the last poll. Fixed now!


In other news: I'm having to make my own sort of Dwarf Therapist. In a word doc to keep track of who the hell has mining, wood cutting, or hunting (thinking of not really bothering with hunting. We don't need fifty hunters...) And I've begun disabling weapon smithing and armor smithing for the dorfs for now so we can get quality stuff faster. Eventually we'll have two 'companies' run by those two who employ dorfs in there to just churn out random crap and melt it down over and over again to get some more quality smiths there.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 20, 2017, 10:06:07 pm
Alright! End of Year has been reached! I will get the proper post done tomorrow.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 21, 2017, 08:54:36 pm
RedStar The Star of Labors: Yearly Report 1

Kommissar Ivan: Limestone 14 Y55

No much haz happened until now. Blockz being churned out, bronze iz melted, Red Hammer 1 iz training. But joyous newz. Our firzt Soviet Bear Cub haz been born.

Kommissar Ivan: Limestone 15 Y55

Spoiler (click to show/hide)

Our komeradez of the caravan have arrived today. The liazon says that some goblins attacked one of our gloriouz strongholds elzewhere to south. No refugees fled, zo muzt have held ztrong like proper Kommuniztz. I asked them to bring lotz of pig iron and limestone next year, we need that for proper weaponz and Defense of State. Should have azked them to bring coal too, too late now though. We traded some potz and bronze barz for their two barz of pig iron. Not enough ztuff made yet to give to caravan.

Kommissar Ivan: Limestone 20 Y55

We have at leazt 10 Soviet Bear Cubs running around now. They refuze to ztay in pazture, follow motherz around with myself, Chief of Hammer, and Chief of ElfChopping. May have to cull them a little bit if we need food and leather. I have removed them from pazture zo no jobs come about of people trying to drag them back.

Kommissar Ivan: Sometime in Fall Y55

We have migrantz. Zeem fine enough thiz time. One iz an armorer, novice at it, but will get good zoon. Better than all otherz here. I will allow him to start K-Arm. Zoon we will be capable to make great factories churning out greatest armor and weaponz to all Communist cities! In other newz, the first forge iz zet up. Bronze warhammers, bronze axes, and bronze picks are being made quickly! Enough for all our miners and wood cutters to equip themzelves. I need to check that Red Axes are uzing proper axes. May need to force them to use zpecific weapon too keep copper axe out of combat. Alzo went through and made proper uniformz for each troop. Hammer, Axe, and Bolter. Debating on bone crossbow or bronze. All have metal armor. Will need to make plenty of bronze armor when all squads are filled. Should do that zome time next year...

Kommissar Ivan: Moonstone 20 Y55

Firzt mood. Iz fey, zo legendary zomething for Maximum Spin. It bezt be good for fortress.

Spoiler (click to show/hide)

I looked over Maximum Spin's shoulder when he ztarted crafting.

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It had better be uzeful. Wood iz preciouz here for now.

Kommissar Ivan: Moonstone 28 Y55

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BAH. Uzelezz trinket. Part of Deathpunch's family? Makez him suzpiciouz too. Good thing Madman, Chief of Hammer, iz keeping eye on him. I will need to have trial room made on zide of volcano mouth zoon.

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Other newz, bazic wall to protect uz iz being built. Stronk wall. Mechanicz and draw bridge too. Debating to channel right to where main entrance will be first, or build main city wall and ztart channeling out thoze buildingz. Need more rockz for latter anyway, zo firzt idea could be good. Give lotz of rockz and metal veinz. Smoothing of current level before engraving iz almozt done too. When that iz finizhed, will channel down and zmooth again, then engrave, and repeat onze again until main hall iz made. Then channel out parade ground location? Get more rockz?

Kommissar Ivan: Granite 1 Y56

Below iz zketch of fortrezz so far.

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1 is main mine for now.
2 is Trade depot, mechanicz workzhop, and meeting zone. Can see zome diplomat lazing around. (OOC: Soviet Bear cubs are red, adults are grey for some reason.)
3 is main gate, wagonz can enter through it.
4 is training location of both melee squads.
5 is forges
6 is stockpiles
7 is farms
8 is the various needed workshops until factory space is made for them.

End of Year (EoY) Wealth

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EoY Pop

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EoY Death

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Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on December 21, 2017, 09:03:23 pm
Have you been able to confirm if the interaction to spout communist propaganda is working, comrade? I couldn't get it to work in my test runs, has RedStar proven to be more communist than them? If not, then we have no defense against filthy capitalist spies.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 21, 2017, 10:16:16 pm
Have you been able to confirm if the interaction to spout communist propaganda is working, comrade? I couldn't get it to work in my test runs, has RedStar proven to be more communist than them? If not, then we have no defense against filthy capitalist spies.

Not yet. I'll have to send the military after some helpless animals to check. But eventually we should get some dwarf capitalists, plenty of them survived world gen.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on December 22, 2017, 12:39:25 pm
Wasn't it a greeting based interaction? Shouldn't they just be saying it on their own whenever they feel like it? Even without that, you should probably send out the defenders of communism to go kill some wild animals so they can get some real weapons training.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 22, 2017, 10:24:50 pm
Wasn't it a greeting based interaction? Shouldn't they just be saying it on their own whenever they feel like it? Even without that, you should probably send out the defenders of communism to go kill some wild animals so they can get some real weapons training.

I'm pretty sure the 'greeting' thingy was flavor Bearskie said happened. I'm pretty sure those things are combat sayings.
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on December 23, 2017, 01:09:31 am
Mottled is right, it's a greeting-based interaction. Dwarves should greet each other occasionally with communist slogans; I believe they would be visible under reports.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 23, 2017, 03:04:25 pm
Mottled is right, it's a greeting-based interaction. Dwarves should greet each other occasionally with communist slogans; I believe they would be visible under reports.

Hmm. Haven't seen anything in reports or announcements. (Pretty sure there was a bug or something where chatting showed up in announcements.) Maybe you have to turn it on in the game files?
Title: Re: Glory to Mother Mountainhome
Post by: IndigoFenix on December 24, 2017, 11:49:46 am
Interactions are rarely, possibly never, used outside of combat by sapient creatures (animals like cats still use them normally).  In earlier DF versions a few years back it was different and worked as you would expect.

GREETING interactions are more like "support" interactions now; dwarves should use them on their allies while in combat.  Also I think only Lethal and No Quarter combat counts.

This might be good for this fort though.  Verbal support isn't enough, you'll need to send every dwarf into battle alongside their comrades at some point to keep their fervor up and make sure they are protected against Capitalism.

EDIT: Actually, Capitalism won't be able to spread outside of combat either...
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 24, 2017, 01:20:43 pm
Interactions are rarely, possibly never, used outside of combat by sapient creatures (animals like cats still use them normally).  In earlier DF versions a few years back it was different and worked as you would expect.

GREETING interactions are more like "support" interactions now; dwarves should use them on their allies while in combat.  Also I think only Lethal and No Quarter combat counts.

This might be good for this fort though.  Verbal support isn't enough, you'll need to send every dwarf into battle alongside their comrades at some point to keep their fervor up and make sure they are protected against Capitalism.

EDIT: Actually, Capitalism won't be able to spread outside of combat either...

All dorfs will be in military, so when siege comes, all production will stop as everyone goes to battlestations.

Capitalism can spread. Capitalist spies infiltrate and find lone dorf, like vampires do, and convert them to capitalism.
Title: Re: Glory to Mother Mountainhome
Post by: IndigoFenix on December 24, 2017, 03:06:00 pm
Based on the raws, spreading capitalism is also a GREETING interaction at touch range.  They will never actually use it unless they happen to be next to each other during combat.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 24, 2017, 04:29:52 pm
Based on the raws, spreading capitalism is also a GREETING interaction at touch range.  They will never actually use it unless they happen to be next to each other during combat.

"Also" means that it's another way. :P
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on December 24, 2017, 08:55:54 pm
He meant that capitalism is a greeting based interaction in addition to communism being a greeting based reaction.
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on December 24, 2017, 10:38:52 pm
@Indigo: Damn, I was counting on non-combat interactions being at least slightly often enough that on longer timescales a revolution might occur. But I defer to your better judgement (and modding skills). It was quite a complex interaction; I was never really sure all the pieces would work together.

Guess we should just truck on, and take any sudden violent overthrowing of the proletariat as an added bonus. Capitalists should still be evil murdering vampire-esque secret agents though.

@Kommissar: One thing you could try is to delete all mentions of [CDI:USAGE_HINT:GREETING] in the raws - it might encourage them to use it more when possible.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 25, 2017, 07:29:19 am
@Indigo: Damn, I was counting on non-combat interactions being at least slightly often enough that on longer timescales a revolution might occur. But I defer to your better judgement (and modding skills). It was quite a complex interaction; I was never really sure all the pieces would work together.

Guess we should just truck on, and take any sudden violent overthrowing of the proletariat as an added bonus. Capitalists should still be evil murdering vampire-esque secret agents though.

@Kommissar: One thing you could try is to delete all mentions of [CDI:USAGE_HINT:GREETING] in the raws - it might encourage them to use it more when possible.

For communists or capitalists or both?
Title: Re: Glory to Mother Mountainhome
Post by: Bearskie on December 25, 2017, 08:30:52 am
Both. Removing the usage hints will tell the AI to use it whenever possible (which according to Indigo, likely still won't be enough :(). Alas, we do what we can to incite violence.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 25, 2017, 03:50:41 pm
Both. Removing the usage hints will tell the AI to use it whenever possible (which according to Indigo, likely still won't be enough :(). Alas, we do what we can to incite violence.

Alright. I'll adjust it. :3
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on December 30, 2017, 04:34:48 pm
Sorry comerades. I was planning to have the semi-annual report made up by the end of today, but I don't think I'll be able to. My mom is making me deeeeeep clean my room. (I have carpet so I can't use magma) and I don't know how long it'll take.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on January 01, 2018, 10:10:59 pm
Alright komeradez. I will be able to get the Semi-Annual report up tomorrow! Just finished playing. Spoilers: Not a whole lot happened yet. And Not a whole lot will happen.

Does anyone know a way to remove the outer limit? The funky shaped square of stuff I can't channel is going to be annoying.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on January 04, 2018, 05:41:10 pm
Redstar The Star of Labors Semi-Annual Report 2

Glory to Mother Mountainhome, komerades. Enclozed iz semi-annual report of zituation. Az uzual, zent by Soviet Mezzenger Bear.

Kommissar Ivan: Granite 15 Y56

Until today not much happened bezidez hauling. Those filthy fazciztz decided they would be welcome here! We will let them in and give military live practice with them. Could uze zome brief booze changez, get the citizenz happy for the year. But onze main wall iz up, they will be killed before getting to depot.

Spoiler (click to show/hide)

Kommissar Ivan: Granite 19 Y56

The order haz been given. No facizt will live.

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I ztood in trade depot area to watch. Waz pleazed to zee the Elfchopper ztrike firzt.

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Kommissar Ivan: Granite 20 Y56

Of courze that could be zince it waz zo early in morning? Oh well.

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Both elvez killed by memberz of Red Hammer 1, becauze they have actual weapon.

Kommissar Ivan: Granite 23 Y56

Today I order planz for the Chamber of Trial to be dug out. Will alzo act az refuze dump into volcano when not in uze. But zecondary function iz appropriate az firzt.

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Maximum Spin will be firzt to go on trial when it iz finizhed.

Kommissar Ivan: Slate 17 Y56

Firzt migrantz of year arrived today. Will be helpful to have more minerz and haulerz. We need more haulerz. Zo much to haul. Have placed immenze ztockpile outzide temporary wallz for ztone and ztone blocks. I waz at the front gate to investigate paperz and got to zee them climbing down mountain.

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Kommissar Ivan: Felsite 8 Y56

I've been watching the 'Necromanzer'. Zo far he juzt be helping like any other dorf. I ztill don't truzt him. In other newz, we got Fey Mood from one of new immigrantz. I zmell another Enemy of State...

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Kommissar Ivan: Felsite 9 Y56

He took one of few wood we have. He iz Enemy of Ztate. I will forbid the uze of wood and wait for him to finizh before sending him off with Maximum Spin.

Kommissar Ivan: Hematite 10 Y56

It has been over a month zince "Komerade" Ber haz ztarted work. Zurely a zingle piece of wood doez not take that long?

Kommissar Ivan: Hematite 16 Y56

The Capitazizt pigs arrived yezterday. We will do one trade with them. And that iz for their potato plantz. Next year, they will be zlain!

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Kommissar Ivan: Hematite 23 Y56

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Zo that iz why. He did not work on it becauze wood iz forbidden. I re-allowed wood, but he ztill did not rezume work. No lozz for uz. Next time I will forbid wood az zoon az I hear 'Ztrange Mood' being reported to keep them from uzing our valuable ztuff.

Kommissar Ivan: Malachite 1 Y56

Work iz going zmoothly. Chamber of Trial iz zlowly getting filled with chairz. I have my podium zet up and retracting bridge and lever are in plaze and connected. Now if only I could get zome lazy azzez to dump all the elven crap into the magma! I will perform trial by end of year even if iz not fully finizhed. That should make them move properly!
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Kommissar Ivan Sekrit Documentz: Malachite 28 Y56

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Thiz...iz not what I expected. A vampire haz arrived in lazt migrant wave. Well. We now have lever puller and possible execution method, or zuper zoldier. I will zend a letter to Mountainhome and azk what I zhould do when they are caught.
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Kommissar Ivan: Limestone 1 Y56

Greetingz and Glory to Mother Mountainhome! Here are zketchez of our gloriouz new city az iz current halfway through year.

Main level of fort zo far.
Spoiler (click to show/hide)

Three V-Urists up iz Chamber of Trial.
Spoiler (click to show/hide)

Three V-Urists below Main level iz Parade-Ground-to-be.
Spoiler (click to show/hide)

--------------------------------

OOC: Seriously. Why aren't my dwarves dumping? I've got the zone over the edge and the wiki says they'll toss it into the void. Annnd I've begun to get idlers and they still won't dump anything. And the vampire is not something I was expecting, but is fairly welcome for either lever pulling/execution method, or supersoldier. (Dare I give them the profession 'Winter Soldier' for lulzies?)
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on January 04, 2018, 06:16:39 pm
You gotta do something weird to enable dumping, I don't remember what it is but it's a long sting of menus and hot keys. As for the vampire, look at all the migrants to see if anyone is ludicrously skilled in a bunch of useless skills, like a legendary tracker or observer. Or you can look to see if anyone has a giant list of kills. I'm not sure if this can happen, but you might be able to find the comrade who just died in someone's kill list.
Title: Re: Glory to Mother Mountainhome
Post by: Sanctume on January 04, 2018, 06:26:53 pm
o-r-o toggles to take refuse outside, which also affects dump. 

My recent vampire hunting consisted of 2x2 room dug down a ramp and locked by a hatch. 

I put a lever in each room, profiles to each suspect, and and Pull now! 
When the dwarf goes in, the hatch is locked. 

The one who don't get thirsty, hungry, or sleep is a vampire.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on January 04, 2018, 06:37:11 pm
o-r-o toggles to take refuse outside, which also affects dump. 

My recent vampire hunting consisted of 2x2 room dug down a ramp and locked by a hatch. 

I put a lever in each room, profiles to each suspect, and and Pull now! 
When the dwarf goes in, the hatch is locked. 

The one who don't get thirsty, hungry, or sleep is a vampire.

Ok! I'll go fiddle with that.

Well I don't mind too much if he snacks on the useless migrants for a while, but that does seem like a communist thing to do. XD I can turn that into prison cells. Maybe build them deep next to the magma to make them uncomfortably hot? For lulzies? And couldn't I use burrows for the same thing instead of levers?
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on January 04, 2018, 07:08:16 pm
You might be able to, but I think when a vampire is going to feed he ignores burrows.
Title: Re: Glory to Mother Mountainhome
Post by: Justin on January 04, 2018, 07:22:48 pm
o-r-o toggles to take refuse outside, which also affects dump. 

My recent vampire hunting consisted of 2x2 room dug down a ramp and locked by a hatch. 

I put a lever in each room, profiles to each suspect, and and Pull now! 
When the dwarf goes in, the hatch is locked. 

The one who don't get thirsty, hungry, or sleep is a vampire.

Brilliant!
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on January 04, 2018, 07:45:39 pm
You might be able to, but I think when a vampire is going to feed he ignores burrows.

Ah right... Wait. Are 'breaks' still a thing? Or is it now 'no job'? Because if they're still a thing I could probably follow whoever takes a break, since they're most likely the vampire.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on January 09, 2018, 06:02:06 pm
Ok komerades! There's a new poll up for what to do with the vampire when found.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on May 18, 2018, 08:09:23 am
I SUMMON THE NECROMANCER!

Wow. It's been quite some time since I've been on the forums... Sorry for just up and vanishing. Got distracted with other things. ^^; Namely YouTube, planning/writing a story, YouTube, playing From the Depths, and YouTube. Uh. Should I continue this fortress (if the LNP is updated for the newer releases and saves are compatible) or make a new one? I'm thinking of a caste system with as separate layers as possible. In a super savage, high monster world. The last part is totally not inspired by Kruggsmash's (Krugsmash?) Latest LP...

Quick edit: If it's a new fort, should I try and mod in dwarves needing to 'make themselves comfortable' so we need sewer systems and such? I'm gonna look in the mod forums to see if that's already been done and slap it in.
Title: Re: Glory to Mother Mountainhome
Post by: MottledPetrel on May 18, 2018, 07:07:01 pm
I mean, as long as we finally get that communist greeting reaction to work I don't mind what you do.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on May 18, 2018, 11:15:28 pm
I mean, as long as we finally get that communist greeting reaction to work I don't mind what you do.

Well this one won't be communist. It'd be a caste system. Could probably make it facist though. All woodworkers and plant and animal peeps are in a camp on the surface with no shelter besides a dirt hole where their stuff is tossed down to the Stone caste to keep the rain out of the underground. No cooked food, possibly no booze. Have wooden weapons aside from some copper axes. Wood and bone armor if they're lucky. Deal with surface threats before they get down to the fort proper.

Stone layer is all the stone peeps besides Legendary engravers. They'll be in the middle. Layers of the map. Bronze armor and weapons. And gotta deal with the first two caverns? Possibly just the first.

Metal layer: nobility and metal workers. Best armor and weapons, biggest rooms, etc.
Title: Re: Glory to Mother Mountainhome
Post by: speciesunkn0wn on May 19, 2018, 09:06:59 am
Ok. I think I'll start a new fort in a new post. Be on the lookout for it in a little while! :D