IMPORTANT: First post (preliminary report) is on page 16!
*Read in ☼Яussian accent☼, comrades*
Greetings Comradez, Glory to Mother Mountainhome. This is important announzement for new Communist Fortress come nezxt update. I am doing total vanilla playthrough, ASCII included, and am azking you to look over current goalz and rulez I have come up with for Let's Play. After all, The People are in charge, and you are The People! Well, unless you are enemy of state, then you are not people.
Old Rulez:
-Anything underground won't be smoothed.
-No making trinkets and crap.
-3X1 bedrooms (If the dwarves are good), otherwise it's 2X1.
-Nobles get no bedroom, they sleep outside unless they mandate useful things like weapons.
-Everything must be built out of Red or Grey materials if possible.
-Enemies will be captured and sent to GULAG (Need some ridiculous acronym for an arena).
-Nobles will be sent to help with GULAG if they are useless.
-No importing allowed unless absolutely necessary (aka: no food and starving or something similar. Or potatoes for vodka), only exporting. <--(We can bring in only one single thing in trading that way they'll accept our goods.)
-All dwarves have all labors enabled.
-All dwarven are similar to 'Comrade Urist McCommie'.
-All dwarves will serve in the military.
-Only drink will be Vodka (or the DF equivalent).
[Another edit] Additions from myself!
-Trade with humans for potatoes until plenty of potatoes are gained, then seize all goods later.
-Melt down any toys and bracelets, crowns, etc. etc. that are found; if not meltable, then atom smash or drop in lava.
[EDIT] Additions!
-Slate (or other grey stone) block towers for living.
-Add images of 'Dwarves laboring' to as many items as possible.
-GULAG: Grand United Liberation Army Gladiatorial pit!
-----------
New Rulez:
-All dwarfs are equal until suspected of Enemy of State, O7 included. Except for Commissar Ivan.
-Suspect being worship any god, likes anything not made by dwarfs, etc.
-Enemy of State being disregard for authority and such, can be made simply suspect by persuasion skills outside of intimidation, and made not-suspect by higher ones.
-All cloth and thread is pigtail.
-All soldiers use either battle ax, hammer, or crossbow.
-Smoothing and engraving will be allowed in Department of State building to show superior quality of Communism to all. Especially along trade route.
-Nobles get same room as anyone, all are equal.
[Edit: Other stuff from myzelf]
-Any kidnapped child that is returned during excursions shall be killed for foreign influence.
-Suspected Dwarves will be kept separate from non-suspect dwarves in room-complex under DoS building where a squad of them will be living and training and working to prove they are Champions of Communism. As such, they shall be the melee dwarves and first to go into battle.
-A jail will be set up so the hammerer is active to maximum capacity, and the hammerer will be the strongest non-suspect dwarf.
-Commissar Ivan will be the sheriff, and fulfill other administrative roles outside of nobility and mayor.
-Suspect dwarves get 2x2 bedrooms.
-Enemies of State will get 1x1 jail cells under the suspect dwarves' section.
-In the event that the suspect dwarves get to such population that they can no longer fit under the DoS building, their separate factories and such will have rooms made underneath.
-Figure out a system so that the suspect and non-suspect shall never cross, or at least as little as possible, such as when it's mining or tree cutting and such, even when it comes to workshop materials.
-Have military patrolling where Suspect and Non-suspect may meet.
[Edit: Other player suggested rulez]
-Any non-dwarf that goes through DoS to inside of Glorious city proper shall not ever leave. EVEЯ!
-Only simple meals. (Until I figure out a good way to split the DoS population and the normal workforce anyway, when that happens, food shortages for almost everyone!)
-Executed Enemy of State placed around Food Houses and Factories until ghosts show, if from our glorious country.
-Executed Enemy of State from outside, those Fascist and Capitalist and Anarchist spies shall get no secrets!
-The conflicting labors of tree cutting, mining, and hunting shall be set in alternating blocks of five.
-Farming will be done on single square plots of a single crop.
-If artifact is useless to the defense of the state, the maker is an enemy of the state!
-Each dwarf will have a single tile farm plot set for themselves. (Or two, I don't quite know.)
-Only war animal will be trained (Soviet) Bears.
-Kit-1 LIVEAMMO Fortress Defense System (Living Intelligent Vehicular Ejected Animals Maiming Motherhome Opponents) will be put into place toward end of main hall, just ahead of Parade Ground.
-Any 'Intellectual' (Writing, Reading, Art, Poetry) are suspect until make art form praising communism until make something not like so, then must do again, 12 failures means death.
-Any 'Intellectual' above novice in Reading, Writing, Art, Poetry, and Dancing are Suspect Intellectuals.
-
[End of PSR]
-Tentative Rule: All comrades who can't make weapons or armor well shall have those jobs turned off (siege engineer included).
This is to make defense of state as good as possible.
Thank you to:
Old names:
/u/Dumbr
Rethi-Eli
New names:
/u/NadNutter
/u/Fleeting_Frames
/u/DMaximus5
Maximum Spin
Bearskie
I'd appreciate some more ideas from the community! (And will dorf anyone who wishes.)
MODS:
Soviet Bear (Need to add [COMMON_DOMESTIC] tag) By Sanctume: Gave red bear as capitalist hunter, live in temperate, tundra and glacier, double the size of polar bear, can climb like grizzly bear, 12 kph
[CREATURE:SOVIET_POLAR]
[DESCRIPTION:A huge predatory mammal covered in red hair. It hunts the capialists.]
[NAME:soviet bear:soviet bears:soviet bear]
[CASTE_NAME:soviet bear:soviet bears:soviet bear]
[GENERAL_CHILD_NAME:soviet bear cub:soviet bear cubs]
[CREATURE_TILE:'B']
[COLOR:7:0:1]
[NATURAL]
[PETVALUE:1000]
[LARGE_ROAMING]
[PET]
[MOUNT_EXOTIC]
[TRAINABLE]
[POPULATION_NUMBER:2:3]
[CLUSTER_NUMBER:1:1]
[LARGE_PREDATOR]
[FREQUENCY:2]
[CURIOUSBEAST_EATER]
[CURIOUSBEAST_GUZZLER]
[MEANDERER]
[BIOME:GLACIER]
[BIOME:TUNDRA]
[BIOME:ANY_TEMPERATE_FOREST] *added from grizzly bear
[GRASSTRAMPLE:0]
[BONECARN]
[PREFSTRING:strength]
[BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ_REG:5TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:200]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:80000] *doubled polar bear
[BODY_SIZE:1:0:400000] *doubled polar bear
[BODY_SIZE:2:0:800000] *doubled polar bear
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:40:60]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[CHILD:1]
[DIURNAL]
[HOMEOTHERM:10067]
[GAIT:WALK:Gallop:219:10:3:657:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[GAIT:WALK:Canter:438:5:3:657:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[GAIT:WALK:Trot:657:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[GAIT:WALK:Walk:900:NO_BUILD_UP:0]
[GAIT:WALK:Stroll:1900:NO_BUILD_UP:0]
[GAIT:WALK:Creep:2900:NO_BUILD_UP:0]
[GAIT:SWIM:Maximum Swim Speed:731:10:3:2257:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[GAIT:SWIM:Faster Swim:1525:5:3:2257:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[GAIT:SWIM:Fast Swim:2257:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[GAIT:SWIM:Swim:2990:NO_BUILD_UP:0]
[GAIT:SWIM:Slow Swim:4300:NO_BUILD_UP:0]
[GAIT:SWIM:Creeping Swim:6100:NO_BUILD_UP:0]
[GAIT:CRAWL:Scramble:731:10:3:2257:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[GAIT:CRAWL:Faster Crawl:1525:5:3:2257:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[GAIT:CRAWL:Fast Crawl:2257:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[GAIT:CRAWL:Crawl:2990:NO_BUILD_UP:0]
[GAIT:CRAWL:Slow Crawl:4300:NO_BUILD_UP:0]
[GAIT:CRAWL:Creep:6100:NO_BUILD_UP:0]
[STANCE_CLIMBER] *added from grizzly bear
[NATURAL_SKILL:CLIMBING:15] *added from grizzly bear
[SWIMS_INNATE]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY]
[BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:3]
Capitalist Revolution Greetings comrades! Soviet Bear here today to teach you about enemy. Of course, enemy is filthy capitalist spy seeking to overthrow glorious communist regime.
Devil secret of capitalism is initially learned in worldgen and engraved upon a slab. Subsequent said dwarves become filthy capitalist spy who seek to overthrow fortress from within. How can greedy devils threaten might of glorious communism I hear you say?
Well, first, they murder you in sleep. Second, capitalist spy try to seduce weak communist dwarf to become capitalist spy as well. Only way to strengthen mind of weak communist is to perform loyal duty to Party and shout 'Glory to Mother Mountainhome!' in dining room every day. Third, when the number of capitalist spy is too many, they hatch secret plot to overthrow glorious communist regime. This is why capitalist suspects cannot be allowed to congregate together in proximity, and capitalist spy suspect must be eliminated immediately.
Technical Details of Revolution So here is I came up with - capitalist spies who seek to overthrow your fortress from within. The secret of capitalism is initially passed down through a slab, turning the dwarf into a capitalist spy. Think vampire, murders your dwarf in their sleep, but lacking all that not living bits.
In fortress mode, capitalist spies will be able to covertly convert your dwarves into captalist spies as well. They must be in touching contact with another dwarf to convert them. All dwarves initially get the ability to shout communist slogans - this has the side effect of strengthening their belief in communism. Only dwarves who has gone too long without reinforcing their belief in communism become valid targets for conversion into capitalist spies.
It gets more complex from there. When secret capitalist spies congregate within close proximity of one another (30 tiles LOS), they have the chance to incite a violent revolution, becoming opposed to life and attempting to kill all your dwarves. This process requires a minimum of 7 dwarves, and works on a badge-based system where they need a specific set of badges to begin the revolution. This means that the probability of a revolution is uncertain, increasing with the number of capitalist spies in proximity.
Spies Prob(Revolution)
7 0.39850514
8 0.534819103
9 0.650691554
10 0.743131653
11 0.813872129
12 0.866519374
13 0.904966935
14 0.932683042
15 0.952485191
16 0.966545724
17 0.976486518
18 0.983493611
19 0.988422466
20 0.991884406
When the capitalists become numerous enough to overthrow the communist regime, all capitalist spies in the fort have their true identities are revealed (no matter where they are), and they become hostile to all living creatures, do not require sleep, eat, or drink, and will shout capitalist/anti-communist slogans at their enemies.
Code stuffs for Revolution Code: (interaction_capitalist.txt) [Select]
interaction_capitalist
[OBJECT:INTERACTION]
[INTERACTION:SECRET_CAPITALIST]
[I_SOURCE:SECRET] many spheres to make the secret more common
[IS_NAME:the economics of capitalism]
[IS_SPHERE:WEALTH]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:TRADE]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:FREEDOM]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:CRAFTS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:DEPRAVITY]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:FAME]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:GAMBLING]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:JEWELS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:LABOR]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:OATHS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:PERSUASION]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:SCHOLARSHIP]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:THEFT]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:TRICKERY]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[IT_CANNOT_HAVE_SYNDROME_CLASS:COMMUNIST]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST]
[IT_MANUAL_INPUT:convert]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:capitalist spy]
[SYNDROME]
[SYN_NAME:capitalist badge 1]
[SYN_CLASS:CAPITALIST_BADGE_1]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 2]
[SYN_CLASS:CAPITALIST_BADGE_2]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 3]
[SYN_CLASS:CAPITALIST_BADGE_3]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 4]
[SYN_CLASS:CAPITALIST_BADGE_4]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 5]
[SYN_CLASS:CAPITALIST_BADGE_5]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_CLASS:CAPITALIST]
[CE_ADD_TAG:BLOODSUCKER:MISCHIEVOUS:START:0]
[CE_DISPLAY_NAME:NAME:capitalist spy:capitalist spies:capitalist:START:0:CAN_BE_HIDDEN]
[CE_FLASH_TILE:TILE:36:6:0:1:FREQUENCY:2000:500:START:0]
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
[CE_CHANGE_PERSONALITY:FACET:GREED:50:START:0]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:SECRET_CAPITALIST]
[CDI:ADV_NAME:Convert someone to capitalism]
[CDI:TARGET:A:TOUCHABLE]
[CDI:TARGET_RANGE:A:1]
[CDI:USAGE_HINT:GREETING]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:33600]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:CAPITALIST_REVOLUTION]
[CDI:ADV_NAME:Incite Capitalist Revolution]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET:D:LINE_OF_SIGHT]
[CDI:TARGET:E:LINE_OF_SIGHT]
[CDI:TARGET:F:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:B:30]
[CDI:TARGET_RANGE:C:30]
[CDI:TARGET_RANGE:D:30]
[CDI:TARGET_RANGE:E:30]
[CDI:TARGET_RANGE:F:30]
[CDI:TARGET_RANGE:G:5000]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MAX_TARGET_NUMBER:D:1]
[CDI:MAX_TARGET_NUMBER:E:1]
[CDI:MAX_TARGET_NUMBER:F:1]
[CDI:MAX_TARGET_NUMBER:G:100]
[CDI:WAIT_PERIOD:403200]
[INTERACTION:CAPITALIST_REVOLUTION]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 1]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_1]
[I_TARGET:C:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 2]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_2]
[I_TARGET:D:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 3]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_3]
[I_TARGET:E:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 4]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_4]
[I_TARGET:F:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 5]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_5]
[I_TARGET:G:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirators across the fort]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_TARGET:D]
[IE_TARGET:E]
[IE_TARGET:F]
[IE_TARGET:G]
[IE_ARENA_NAME:capitalist revolution]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:capitalist revolution]
[SYN_CLASS:CAPITALIST_REVOLT]
[CE_ADD_TAG:OPPOSED_TO_LIFE:NO_DRINK:NO_EAT:NO_SLEEP:START:1000]
[CE_DISPLAY_NAME:NAME:capitalist spy:capitalist spies:capitalist:START:1000]
[CE_CAN_DO_INTERACTION:START:1000]
[CDI:INTERACTION:CAPITALIST_SPEECH]
[CDI:ADV_NAME:Shout capitalist slogans]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:capitalist_attack.txt]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:USAGE_HINT:ATTACK]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:200]
[INTERACTION:CAPITALIST_SPEECH]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_MANUAL_INPUT:enemy]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[SYNDROME]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:START:0:END:1]
[INTERACTION:COMMUNIST_SPEECH_GREETING] 1 season immunity to being converted to capitalism
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_MANUAL_INPUT:friendly communist dwarf]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[SYNDROME]
[SYN_NAME:praised communism]
[SYN_CLASS:COMMUNIST]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:START:0:END:100800]
Code: (creature_standard.txt - Add to DWARF) [Select]
[CAN_DO_INTERACTION:COMMUNIST_SPEECH_GREETING]
[CDI:ADV_NAME:Communist greeting]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:communist_greeting.txt]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:USAGE_HINT:GREETING]
[CDI:MAX_TARGET_NUMBER:A:5]
[CDI:WAIT_PERIOD:33600]
Code: (text/secret_capitalism.txt) [Select]
Capital
Free Trade
Globalism
Private Ownership
Corporations
Companies
Market
The Invisible Hand
Currency
Investment
Supply and Demand
Profit
Code: (data/speech/capitalist_attack.txt) [Select]
Better dead than red!
Muh freedom!
Death to communism!
Yeehaw!
Liberty will prevail!
Face it kids, communism doesn't work!
Code: (data/speech/communist_greeting.txt) [Select]
Greetings comrade!
Glory to Mother Mountainhome!
Glory to the Party!
Seize the means of production!
Workers of the world, unite!
Proletariat of the world, unite!
Peace, bread and work.
Long live Communism!
Power to the People!
No war but class war!
Stalinium Reaction:
I did cheat a bit, I don't know how to make it be a 50% chance for all steel reactions, so I've decided to go with smelting steel again to make stalinium. And imaginary beard hair for the special strength!
[REACTION: STALINIUM_MAKING]
[NAME:make stalinium bars]
[REAGENT:A:150:BAR:NO_SUBTYPE:COAL:NO_MATGLOSS]
[REAGENT:B:150:BAR:NO_SUBTYPE:METAL:STEEL]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:STALINIUM][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]
Now to important embark topicz.
There will be Volcano again, centrally located along either north, zouth, eazt, or wezt zide with the zpace behind for housing and factory construction. Volcano itself is Department of State building. The height of main entrance will be adjusted for height of lava so that it is 3 v-urists from top of lava for Sekrit Weapon, the Minecart Shotgun. Green Glass Disks will be necessary for the defense of the state. The main entrance will then turn corner to a Siege Volley for a bit of distance, then turn once again to trade depot airlock. Beyond that will be Parade Ground just outside DoS building.
Main Entrance in front of DoS building is 0-shape, one path is D-M-T for invaders, other is for caravan. In middle is tower that extends to over both paths for a reverse firing line, to shoot at invaders that go deeper into fortress.
As much as possible will be carved down/out to make all things of the proletariat out of rough hewn rock walls. Except for DoS building.
When surface gets full, dig down. Possibly continue to carve down so towering skyscrapers of rock walls and bridges are formed.
Beneath DoS is jails. DoS houses Noble's rooms and offices. Dining halls and taverns are scattered around. Only tavern for outsiders is in DoS, where outsiders can be properly screened. Same with Library. Only books by dwarfs are allowed.
Once military is big enough, squads will be sent to show the Glory of Communism to surrounding areas!
Dorfs:
Imic; Democratic Socialist (A few lying skill will be added so you are non-suspect, for now. Only non-suspect could ever be chosen by Commissar Ivan for such an important mission!)
SourCreamandGarlic*; Chief of Brewing
wallbuster1*; Chief of Masonry
KittyTac; Chief of Bears/Cats
Madman198237; Chief of Hammer
MottledPetrel; Chief of Agriculture
Sanctume; Chief of ElfChopping
Skeletal; Chief of Diggink
Bearskie; Chief of KGB
Maximum Spin; Second-Chief of Bookkeeping
AernJardos; Chief of Weaving
Deathpunch; Hammer Dwarf
Vladlen*; KGB Agent
Suspected Enemies of State:
Etur; Sus Int: Suspected Intellectual.
Deathpunch; RH 2: Worships a god that is like capitalist.
[Lots of other Sus-Ints (Abbreviated as SI)]
Humans; Capitalists (See if they have potatoes if we haven't found any in the ground where we embark, if not, they die once our military is set up.)
Enemies of State:
Elves; Fascists
Goblins; Anarchists
Comrade Maximum Spin
Comrade Ber
Comrade Unib
-Thank you Comrades,
Big Beard.
*Names from Reddit
--------
Please remove this perforated instruction page after inserting this corrected announcement into your Party Mail Folder, and throw the old one into the incinerator.
Or some elite Grizzly Bear-man civ.
Bigger maybe, comerade. But maybe. XD
Did some wiki-fu.
A grizzly bear petvalue is 500, 200 more than a black bear.
Grizzly bears are trainable, and mount exotic, unlilke the black bear who are just natural.
Grizzly bears are less roaming value at 2 while black bears are 5.
Both are found in biome taiga and temperate forest, curious beast eater and guzzler.
Grizzly bears have body size baby of 20k, child at 1 year of 100k, and adult at 2 year of 200k.
Black bears have body size baby of 12k, child at 1 year of 60k, and adult at 2 year of 120k.
Grizzly bears has a multiply value of x3 where as black bears have x2.
Polar bears has a pet value of 750, 250 more than grizzly bears.
Polar bears are also trainable, mount exotic, curious beast eater and guzzler.
Polar bears are found in glacier and tundra biomes.
Polar bears are tagged as BORNCARV meaning carnivorous? unlike the grizzly bear.
Polar bears have body size baby of 40k, child at 1 year of 200k, and adult at 2 year of 400k.
Hmm, Polar bears has a tag of CHILD:1 unlike grizzly and black bears. Does this mean grizzly and black bears go from baby to adult? While polar bears to go though baby, child then adult in size?
Gallop, Canter, and Trot, swim, and Crawl speed increase from black to grizzly to polar bear.
Grizzly have Stance Climber at Climbing skill of 15. Polar bears do not have climbing skills.
Both grizzly and polar bear have innate swimming.
Polar bears has a multiply value of x3
Giant Black Bear is basically 904% body size increase: 108k, 542k, 1.08m
Giant Grizzly Bear is basically 850% body size increase: 170k, 850k, 1.7m
Giant Polar Bear is basically 817% body size increase: 327k, 1.63m, 3.27m
Or we make own bear. Soviet Bear. Better than all other bear and colored Яed.
Gave red bear as capitalist hunter, live in temperate, tundra and glacier, double the size of polar bear, can climb like grizzly bear,
12 kph
[CREATURE:SOVIET_POLAR]
[DESCRIPTION:A huge predatory mammal covered in red hair. It hunts the capialists.]
[NAME:soviet bear:soviet bears:soviet bear]
[CASTE_NAME:soviet bear:soviet bears:soviet bear]
[GENERAL_CHILD_NAME:soviet bear cub:soviet bear cubs]
[CREATURE_TILE:'B']
[COLOR:7:0:1]
[NATURAL]
[PETVALUE:1000]
[LARGE_ROAMING]
[PET]
[MOUNT_EXOTIC]
[TRAINABLE]
[POPULATION_NUMBER:2:3]
[CLUSTER_NUMBER:1:1]
[LARGE_PREDATOR]
[FREQUENCY:2]
[CURIOUSBEAST_EATER]
[CURIOUSBEAST_GUZZLER]
[MEANDERER]
[BIOME:GLACIER]
[BIOME:TUNDRA]
[BIOME:ANY_TEMPERATE_FOREST] *added from grizzly bear
[GRASSTRAMPLE:0]
[BONECARN]
[PREFSTRING:strength]
[BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ_REG:5TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:200]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:80000] *doubled polar bear
[BODY_SIZE:1:0:400000] *doubled polar bear
[BODY_SIZE:2:0:800000] *doubled polar bear
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:40:60]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[CHILD:1]
[DIURNAL]
[HOMEOTHERM:10067]
[GAIT:WALK:Gallop:219:10:3:657:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[GAIT:WALK:Canter:438:5:3:657:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[GAIT:WALK:Trot:657:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[GAIT:WALK:Walk:900:NO_BUILD_UP:0]
[GAIT:WALK:Stroll:1900:NO_BUILD_UP:0]
[GAIT:WALK:Creep:2900:NO_BUILD_UP:0]
[GAIT:SWIM:Maximum Swim Speed:731:10:3:2257:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[GAIT:SWIM:Faster Swim:1525:5:3:2257:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[GAIT:SWIM:Fast Swim:2257:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[GAIT:SWIM:Swim:2990:NO_BUILD_UP:0]
[GAIT:SWIM:Slow Swim:4300:NO_BUILD_UP:0]
[GAIT:SWIM:Creeping Swim:6100:NO_BUILD_UP:0]
[GAIT:CRAWL:Scramble:731:10:3:2257:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[GAIT:CRAWL:Faster Crawl:1525:5:3:2257:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[GAIT:CRAWL:Fast Crawl:2257:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[GAIT:CRAWL:Crawl:2990:NO_BUILD_UP:0]
[GAIT:CRAWL:Slow Crawl:4300:NO_BUILD_UP:0]
[GAIT:CRAWL:Creep:6100:NO_BUILD_UP:0]
[STANCE_CLIMBER] *added from grizzly bear
[NATURAL_SKILL:CLIMBING:15] *added from grizzly bear
[SWIMS_INNATE]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY]
[BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:3]
(https://i.imgur.com/c4TnY7F.png)
Greetings comrades! Soviet Bear here today to teach you about enemy. Who is enemy I hear you ask? Of course, enemy is filthy capitalist spy seeking to overthrow glorious communist regime.
Devil secret of capitalism is initially learned in worldgen and engraved upon a slab. Subsequent said dwarves become filthy capitalist spy who seek to overthrow fortress from within. How can greedy devils threaten might of glorious communism I hear you say?
Well, first, they murder you in sleep. Second, capitalist spy try to seduce weak communist dwarf to become capitalist spy as well. Only way to strengthen mind of weak communist is to perform loyal duty to Party and shout 'Glory to Mother Mountainhome!' in dining room every day. Third, when the number of capitalist spy is too many, they hatch secret plot to overthrow glorious communist regime. This is why capitalist suspects cannot be allowed to congregate together in proximity, and capitalist spy suspect must be eliminated immediately.
End of presentation!
So here is I came up with - capitalist spies who seek to overthrow your fortress from within. The secret of capitalism is initially passed down through a slab, turning the dwarf into a capitalist spy. Think vampire, murders your dwarf in their sleep, but lacking all that not living bits.
In fortress mode, capitalist spies will be able to covertly convert your dwarves into captalist spies as well. They must be in touching contact with another dwarf to convert them. All dwarves initially get the ability to shout communist slogans - this has the side effect of strengthening their belief in communism. Only dwarves who has gone too long without reinforcing their belief in communism become valid targets for conversion into capitalist spies.
It gets more complex from there. When secret capitalist spies congregate within close proximity of one another (30 tiles LOS), they have the chance to incite a violent revolution, becoming opposed to life and attempting to kill all your dwarves. This process requires a minimum of 6 dwarves, and works on a badge-based system where they need a specific set of badges to begin the revolution. These badges are randomly assigned on conversion to capitalism. This means that the probability of a revolution is uncertain, increasing with the number of capitalist spies in proximity.
Spies Prob(Revolution)
6 0.39850514
7 0.534819103
8 0.650691554
9 0.743131653
10 0.813872129
11 0.866519374
12 0.904966935
13 0.932683042
14 0.952485191
15 0.966545724
16 0.976486518
17 0.983493611
18 0.988422466
19 0.991884406
When the capitalists become numerous enough to overthrow the communist regime, all capitalist spies in the fort have their true identities are revealed (no matter where they are), and they become hostile to all living creatures, do not require sleep, eat, or drink, and will shout capitalist/anti-communist slogans at their enemies.
interaction_capitalist
[OBJECT:INTERACTION]
[INTERACTION:SECRET_CAPITALIST]
[I_SOURCE:SECRET] many spheres to make the secret more common
[IS_NAME:the economics of capitalism]
[IS_SPHERE:WEALTH]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:TRADE]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:FREEDOM]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:CRAFTS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:DEPRAVITY]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:FAME]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:GAMBLING]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:JEWELS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:LABOR]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:OATHS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:PERSUASION]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:SCHOLARSHIP]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:THEFT]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:SECRET]
[IS_NAME:the economics of capitalism]
[IS_SPHERE:TRICKERY]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_capitalism.txt]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[IT_CANNOT_HAVE_SYNDROME_CLASS:COMMUNIST]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST]
[IT_MANUAL_INPUT:convert]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:capitalist spy]
[SYNDROME]
[SYN_NAME:capitalist badge 1]
[SYN_CLASS:CAPITALIST_BADGE_1]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 2]
[SYN_CLASS:CAPITALIST_BADGE_2]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 3]
[SYN_CLASS:CAPITALIST_BADGE_3]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 4]
[SYN_CLASS:CAPITALIST_BADGE_4]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_NAME:capitalist badge 5]
[SYN_CLASS:CAPITALIST_BADGE_5]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:PROB:70:START:0]
[SYNDROME]
[SYN_CLASS:CAPITALIST]
[CE_ADD_TAG:BLOODSUCKER:MISCHIEVOUS:START:0]
[CE_DISPLAY_NAME:NAME:capitalist spy:capitalist spies:capitalist:START:0:CAN_BE_HIDDEN]
[CE_FLASH_TILE:TILE:36:6:0:1:FREQUENCY:2000:500:START:0]
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
[CE_CHANGE_PERSONALITY:FACET:GREED:50:START:0]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:SECRET_CAPITALIST]
[CDI:ADV_NAME:Convert someone to capitalism]
[CDI:TARGET:A:TOUCHABLE]
[CDI:TARGET_RANGE:A:1]
[CDI:USAGE_HINT:GREETING]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:33600]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:CAPITALIST_REVOLUTION]
[CDI:ADV_NAME:Incite Capitalist Revolution]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET:D:LINE_OF_SIGHT]
[CDI:TARGET:E:LINE_OF_SIGHT]
[CDI:TARGET:F:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:B:30]
[CDI:TARGET_RANGE:C:30]
[CDI:TARGET_RANGE:D:30]
[CDI:TARGET_RANGE:E:30]
[CDI:TARGET_RANGE:F:30]
[CDI:TARGET_RANGE:G:5000]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MAX_TARGET_NUMBER:D:1]
[CDI:MAX_TARGET_NUMBER:E:1]
[CDI:MAX_TARGET_NUMBER:F:1]
[CDI:MAX_TARGET_NUMBER:G:100]
[CDI:WAIT_PERIOD:403200]
[INTERACTION:CAPITALIST_REVOLUTION]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 1]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_1]
[I_TARGET:C:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 2]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_2]
[I_TARGET:D:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 3]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_3]
[I_TARGET:E:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 4]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_4]
[I_TARGET:F:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirator 5]
[IT_CANNOT_HAVE_SYNDROME_CLASS:CAPITALIST_BADGE_5]
[I_TARGET:G:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:BLOODSUCKER]
[IT_REQUIRES:MISCHIEVOUS]
[IT_MANUAL_INPUT:conspirators across the fort]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_TARGET:D]
[IE_TARGET:E]
[IE_TARGET:F]
[IE_TARGET:G]
[IE_ARENA_NAME:capitalist revolution]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:capitalist revolution]
[SYN_CLASS:CAPITALIST_REVOLT]
[CE_ADD_TAG:OPPOSED_TO_LIFE:NO_DRINK:NO_EAT:NO_SLEEP:START:1000]
[CE_DISPLAY_NAME:NAME:capitalist spy:capitalist spies:capitalist:START:1000]
[CE_CAN_DO_INTERACTION:START:1000]
[CDI:INTERACTION:CAPITALIST_SPEECH]
[CDI:ADV_NAME:Shout capitalist slogans]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:capitalist_attack.txt]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:USAGE_HINT:ATTACK]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:200]
[INTERACTION:CAPITALIST_SPEECH]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_MANUAL_INPUT:enemy]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[SYNDROME]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:START:0:END:1]
[INTERACTION:COMMUNIST_SPEECH_GREETING] 1 season immunity to being converted to capitalism
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_SPEAK]
[IT_REQUIRES:CAN_LEARN]
[IT_MANUAL_INPUT:friendly communist dwarf]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[SYNDROME]
[SYN_NAME:praised communism]
[SYN_CLASS:COMMUNIST]
[CE_SKILL_ROLL_ADJUST:PERC:100:PERC_ON:0:START:0:END:100800]
[CAN_DO_INTERACTION:COMMUNIST_SPEECH_GREETING]
[CDI:ADV_NAME:Communist greeting]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:communist_greeting.txt]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:USAGE_HINT:GREETING]
[CDI:MAX_TARGET_NUMBER:A:5]
[CDI:WAIT_PERIOD:33600]
Capital
Free Trade
Globalism
Private Ownership
Corporations
Companies
Market
The Invisible Hand
Currency
Investment
Supply and Demand
Profit
Better dead than red!
Muh freedom!
Death to communism!
Yeehaw!
Liberty will prevail!
Face it kids, communism doesn't work!
Greetings comrade!
Glory to Mother Mountainhome!
Glory to the Party!
Seize the means of production!
Workers of the world, unite!
Proletariat of the world, unite!
Peace, bread and work.
Long live Communism!
Power to the People!
No war but class war!
KOMMISSAR IVAN!
It has come to mine attention that I is listed as a CoChief of Bears! While I is certainly Bear, I am enraged as to being CoChief, or indeeds Co-anything (Unless it be Co-mmunism, then I cheer and drink vodka). This must be Secret Kapitalist Konspiracy (SKII) in order to discredit valued Inner Party member such as myself! Make the look of me and give immediate reassignment to Sekret Police. You may be doing the asking, why should BEAR be Head of Sekret Police? This is what I bring out on table in seeking out and interrogating capitalist spies! Knowledge, experience, 600lb of pure grizzly muscle! No more Co-this Co-that (Unless Co-mmunism, then I sing proud song of people and throw stone at gulag).
Death to all Capitalist Spies!
Glory to Motherhome!
P.S. Kitty Komrade can be Sole Chief Bear, as long as she stay far from this Bear.
(https://i.imgur.com/3PWoXSN.png)
Signed:
Komrade Bearskie,
Head of Sekret Police. (which do not exist)
I'd say go for the 5x3, but could you provide a screenshot of the area? And have you made sure that we are next to the maximum amount of neighbors that we can instill communism into through violent force?
Here is image of current embark size
(https://imgur.com/gECnE7r.png)
The width of the ascii is the length of the X-Horz-Urists. The Y-Horz-Urists is a fair bit, but I don't need that direction. I need the X-H-Urist. I want all to come from west side of map, with the volcano, going east. So they are met with DoS Building and unable to see inside the city proper where they are not allowed to go/see.
And yes. We have fascists, capitalists, and anarchists within range. Several cities of each, in fact. And since troops can go all over the map, we could potentially strike every single place on the continent!
Greetings Comerades! Some OOC Stuff before the proper report.
World Gen Settings!
(https://imgur.com/yYG7oXO.png)
The Embark, and anarchist neighbors circled in smaller circles. All neighbors are around! :D
(https://imgur.com/2PjA8Li.png)
And here is our civ and embark size. The Mines of Stone is a fitting name for the civ that begins the United Socialist Dwarf Fortresses (USDF)
(https://imgur.com/tQ20aah.png)
STRIKE THE EARTH KOMERADES!
(https://imgur.com/t8YazfV.png)
-------------------------------------
Report of Commissar Ivan: 14 Granite, Y52
The maps were correct. Big cliff and flat, zandy plains next to volcano. Will be good diggink and forgink here. No zign of iron or coalz on cliff, lotz of galena and casserite, and gems. And even some pockets of native aluminum. Mazterwork ztatuez from that will make Department of State trading post quite grand compared to fascist and capitalistz. We will have grand city here! We measure cliff face.
(https://imgur.com/CnaVEfR.png) Top of the map, pay attention to that circled number.
Cliff face is 65 V-Urists tall. Department of State (DoS) Building will be grandezt in land. Magma pool from volcano iz at perfect level for magma glazz maker. Plenty of green glazz serrated diskz for Defense of State. Thiz iz end of preliminary report, to be zent by soviet mezzenger bear.
(https://imgur.com/UohXuZt.png) It's huuuuuuuge. I could have some fun with various execution chambers for Enemy of State.
-------------------------------
Commissar Ivan Sekrit Dokumentz:
Below are the files of all members of RedStar the Star of Labor, The Communion of Labors. No Suspected Enemy of State yet. I would not allow any to embark on zuch an important mizzion.
Comrade Imic
(https://imgur.com/OAnAEp7.png)
Myself
(https://imgur.com/CM3AF1o.png)
Comrade KittyTac
(https://imgur.com/TV9lACJ.png)
Comrade Madman
(https://imgur.com/aPQEWkx.png)
Comrade MottledPetrel
(https://imgur.com/vtCOIxh.png)
Comrade SourCreamandGarlic
(https://imgur.com/nGFJz0h.png)
Comrade Wallbuster1
(https://imgur.com/I4SQnTS.png)
-------------------------
OOC: I would do more, but my wrist is cramping up from all the button pressing... I can see why you want DT now. Doing all those labors for a 20+ migrant wave will be sooooo tedious.
RedStar The Star of Labors: Semi Annual Report
Kommissar Ivan: Granite 1 Y55 (OOC: Not 52, that was the last embark. My bad)
I've drawn up plans for how the start is going to go.
(https://imgur.com/Xx81HP2.png)
The red circle is the trade depot, we'll floor over the grass around it and round out the area once the walls are built up for the DoS Building on that side. The green circle is where the initial magma forges and glassmaking will be going, as well as a tunnel from where the main entrance will be, three V-urists down. I'm thinking either ramps up to the current level, or the forges and parade grounds will have ramps leading down into that hall with it being a huge 3 v-urists tall structure. Preferably smoothed and engraved all the way through. The blue circle is where the parade grounds entrance will be. The black arrow is the tunnel that will lead to the top of the mountain, and the basic mine for now.
Kommissar Ivan Hematite 21 Y55
More progress has been made, albeit very slowly due to so much hauling. The volcano mouth has been breached and slowly being floored over, and several workshops have been set up; Masons (for rock blocks), Still (for the all important booze), and Kitchen. Trade depot (temp or permanent, not certain yet) has been placed as well. The farm plots and seed stockpiles inside have been built as well. And lastly stockpile room straight across from trade depot. On left is food and booze, in front of entrance to stock pile are basic rocks, to right of that is ores, to right of that is furniture, and on very right is general storage for bars and blocks and similar.
(https://imgur.com/mjGNugY.png)
We have found tetrahedrite further up in mountain and are mining out casserite nearby. This is all good news comrades. For we can have bronze!
The migrants that came today are all most helpful. Mother Mountainhome was most thoughtful to send a weaponsmith under contract, the owner of U-Wep. As such, I will disable the weapon smithing labors of everyone once the forge is set up. Can't have inferior weapons being made until we have proper stuff for our guardians of communism! Then we can begin working the other members with inferior metal like copper to get proper weapon and armor moods. Comrade Deathpunch began training under Comrade Madman with Red Hammer 1 (RH 1) as soon as I saw his file had him being quite good with a hammer. Comrade Sanctume arrived with her own ax and will be starting the Red Axes 1 (RA 1) unit soon, once bronze armor and weapons are crafted.
-----------
Kommisar Ivan Sekrit Dokuments Hematite 21 Y55
We got 8 migrants that claim to have been sent from Mother Mountainhome after they received my preliminary report. Most of them seem good, but one, Comrade Etur seems extremely shifty. Too smart for his own good. His file shows that, unlike the others, he has been practicing a great many poems and dances. He won't be using that crossbow of his in combat. I think I'll put him with Comrade Sanctume. The Chief of Elfchopping will surely be able to keep him straight with Communism and not falling too far. He can continue to hunt though.
---------------
Kommisar Ivan Galena 3 Y55
Progress is proceeding quicker, comrades! All the casserite has been dug out and they should begin digging out the tetrahedrite soon. I'm getting a small office in the location of the trading tunnel, that will be moved as soon as we have the military set up and defenses dug out. Enough of the volcano has been covered over for a magma smeltery to be set into place, and a butcher and tanning workshop have been placed and are getting some use thanks to Comrade Etur's hunting.
(https://imgur.com/J9ByalM.png)
Kommisar Ivan Limestone 1 Y55
Semi-Annual Report
Greetings Comrades of Mother Mountainhome,
Kommisar Ivan reporting, all is going well. The citizens are in high spirits and we've begun to make bronze bars for weapons and armor when the volcano is floored over. At the moment it is a strip of floor wide enough for the workshops and a stockpile around them. A craftdwarf workshop has been set up to produce pots and mugs, and a leather working workshop has been created to make all the quivers we'll need later for the archers. Galena is being dug out to make silver for proper warhammers. No shortage of food or booze yet. Currently only RH 1 is training, the axes for RA 1 are copper and used in tree chopping. I need to make it so copper axes are the only axes used for tree chopping. A sketch of the fortress at the moment has been provided.
(https://imgur.com/2kqu8cX.png)
----------
Kommisar Ivan Sekrit Dokuments 1 Limestone Y55
The files of the new migrants worth mentioning.
Comrade Skeletal
(https://imgur.com/5uunhAK.png)
Comrade Sanctume
(https://imgur.com/kc9pkP1.png)
Comrade Maximum Spin
He has offered his services as an assistant. Currently I don't need one, but when I must act as the law of this city later, he will be a great boon.(https://imgur.com/34uVGES.png)
Comrade Deathpunch
Worships a god of beauty. Wants to be a hammerdwarf again, but is still suspect. Madman should keep her on track.(https://imgur.com/NGPoriS.png)
Comrade Bearskie
Here is true communist dwarf. He will help me root out traitors!(https://imgur.com/zNAhN9V.png)
Comrade AernJardos
(https://imgur.com/6XDN8UL.png)
--------------------------
OOC: I forgot to take a picture of the various status screens this time around and as such I've decided not to do them for the mid-year reports. :P
EDIT: OH! Everyone on the migrant wave had a wide range of intellectual skills and was at least novice in one poem, song, or dance. What should I do? Say all in it are Sus?
RedStar The Star of Labors: Yearly Report 1
Kommissar Ivan: Limestone 14 Y55
No much haz happened until now. Blockz being churned out, bronze iz melted, Red Hammer 1 iz training. But joyous newz. Our firzt Soviet Bear Cub haz been born.
Kommissar Ivan: Limestone 15 Y55
(https://imgur.com/Andt0oN.png)
Our komeradez of the caravan have arrived today. The liazon says that some goblins attacked one of our gloriouz strongholds elzewhere to south. No refugees fled, zo muzt have held ztrong like proper Kommuniztz. I asked them to bring lotz of pig iron and limestone next year, we need that for proper weaponz and Defense of State. Should have azked them to bring coal too, too late now though. We traded some potz and bronze barz for their two barz of pig iron. Not enough ztuff made yet to give to caravan.
Kommissar Ivan: Limestone 20 Y55
We have at leazt 10 Soviet Bear Cubs running around now. They refuze to ztay in pazture, follow motherz around with myself, Chief of Hammer, and Chief of ElfChopping. May have to cull them a little bit if we need food and leather. I have removed them from pazture zo no jobs come about of people trying to drag them back.
Kommissar Ivan: Sometime in Fall Y55
We have migrantz. Zeem fine enough thiz time. One iz an armorer, novice at it, but will get good zoon. Better than all otherz here. I will allow him to start K-Arm. Zoon we will be capable to make great factories churning out greatest armor and weaponz to all Communist cities! In other newz, the first forge iz zet up. Bronze warhammers, bronze axes, and bronze picks are being made quickly! Enough for all our miners and wood cutters to equip themzelves. I need to check that Red Axes are uzing proper axes. May need to force them to use zpecific weapon too keep copper axe out of combat. Alzo went through and made proper uniformz for each troop. Hammer, Axe, and Bolter. Debating on bone crossbow or bronze. All have metal armor. Will need to make plenty of bronze armor when all squads are filled. Should do that zome time next year...
Kommissar Ivan: Moonstone 20 Y55
Firzt mood. Iz fey, zo legendary zomething for Maximum Spin. It bezt be good for fortress.
(https://imgur.com/GxEMt0U.png)
I looked over Maximum Spin's shoulder when he ztarted crafting.
(https://imgur.com/jbZhILC.png)
It had better be uzeful. Wood iz preciouz here for now.
Kommissar Ivan: Moonstone 28 Y55
(https://imgur.com/I3bQ1L4.png)
BAH. Uzelezz trinket. Part of Deathpunch's family? Makez him suzpiciouz too. Good thing Madman, Chief of Hammer, iz keeping eye on him. I will need to have trial room made on zide of volcano mouth zoon.
Value/Weight/Name(https://imgur.com/Xp4TAdl.png)Very apt name. He is aware of demize.
(https://imgur.com/wf4Nyfw.png) If only waz door with crown image. Would not die then.
Other newz, bazic wall to protect uz iz being built. Stronk wall. Mechanicz and draw bridge too. Debating to channel right to where main entrance will be first, or build main city wall and ztart channeling out thoze buildingz. Need more rockz for latter anyway, zo firzt idea could be good. Give lotz of rockz and metal veinz. Smoothing of current level before engraving iz almozt done too. When that iz finizhed, will channel down and zmooth again, then engrave, and repeat onze again until main hall iz made. Then channel out parade ground location? Get more rockz?
Kommissar Ivan: Granite 1 Y56
Below iz zketch of fortrezz so far.
(https://imgur.com/FmIhwHI.png)
1 is main mine for now.
2 is Trade depot, mechanicz workzhop, and meeting zone. Can see zome diplomat lazing around. (OOC: Soviet Bear cubs are red, adults are grey for some reason.)
3 is main gate, wagonz can enter through it.
4 is training location of both melee squads.
5 is forges
6 is stockpiles
7 is farms
8 is the various needed workshops until factory space is made for them.
End of Year (EoY) Wealth
(https://imgur.com/Rz9ZQg1.png)
EoY Pop
(https://imgur.com/rThhhHd.png)
EoY Death
(https://imgur.com/22z52nS.png)
Redstar The Star of Labors Semi-Annual Report 2
Glory to Mother Mountainhome, komerades. Enclozed iz semi-annual report of zituation. Az uzual, zent by Soviet Mezzenger Bear.
Kommissar Ivan: Granite 15 Y56
Until today not much happened bezidez hauling. Those filthy fazciztz decided they would be welcome here! We will let them in and give military live practice with them. Could uze zome brief booze changez, get the citizenz happy for the year. But onze main wall iz up, they will be killed before getting to depot.
(https://imgur.com/XCYKFY6.png) From 'The Squeezing Vines'. We have firzt target for military action.
Kommissar Ivan: Granite 19 Y56
The order haz been given. No facizt will live.
(https://imgur.com/HCixNhd.png)
I ztood in trade depot area to watch. Waz pleazed to zee the Elfchopper ztrike firzt.
(https://imgur.com/hSKd4WF.png) Although it wazn't with weapon for zome reazon.
(https://imgur.com/IG2cHYL.png) Or any weapon at all. It zeemz zhe forgot ax. I will remedy that quickly. We don't need wreztlerz at thiz time.
Kommissar Ivan: Granite 20 Y56
Of courze that could be zince it waz zo early in morning? Oh well.
(https://imgur.com/IG2cHYL.png) Unfortunately iz only thing Sanctume, Chief of Elfchopping got to chop.
Both elvez killed by memberz of Red Hammer 1, becauze they have actual weapon.
Kommissar Ivan: Granite 23 Y56
Today I order planz for the Chamber of Trial to be dug out. Will alzo act az refuze dump into volcano when not in uze. But zecondary function iz appropriate az firzt.
(https://imgur.com/WIkenEu.png)
Maximum Spin will be firzt to go on trial when it iz finizhed.
Kommissar Ivan: Slate 17 Y56
Firzt migrantz of year arrived today. Will be helpful to have more minerz and haulerz. We need more haulerz. Zo much to haul. Have placed immenze ztockpile outzide temporary wallz for ztone and ztone blocks. I waz at the front gate to investigate paperz and got to zee them climbing down mountain.
(https://imgur.com/T9hHCAG.png)Will be watching that one. I don't like zuch jokez if that'z what thiz iz. I may just get rid of him anyway, juzt in caze. (OOC: Absolutely a capitalist spy.
XD)
Kommissar Ivan: Felsite 8 Y56
I've been watching the 'Necromanzer'. Zo far he juzt be helping like any other dorf. I ztill don't truzt him. In other newz, we got Fey Mood from one of new immigrantz. I zmell another Enemy of State...
(https://imgur.com/IeJ4Lrd.png) Craftzdwarf workzhop. Definitely Enemy of State.
Kommissar Ivan: Felsite 9 Y56
He took one of few wood we have. He iz Enemy of Ztate. I will forbid the uze of wood and wait for him to finizh before sending him off with Maximum Spin.
Kommissar Ivan: Hematite 10 Y56
It has been over a month zince "Komerade" Ber haz ztarted work. Zurely a zingle piece of wood doez not take that long?
Kommissar Ivan: Hematite 16 Y56
The Capitazizt pigs arrived yezterday. We will do one trade with them. And that iz for their potato plantz. Next year, they will be zlain!
(https://imgur.com/ARHM9CC.png)
Kommissar Ivan: Hematite 23 Y56
(https://imgur.com/7LYjLHE.png)
Zo that iz why. He did not work on it becauze wood iz forbidden. I re-allowed wood, but he ztill did not rezume work. No lozz for uz. Next time I will forbid wood az zoon az I hear 'Ztrange Mood' being reported to keep them from uzing our valuable ztuff.
Kommissar Ivan: Malachite 1 Y56
Work iz going zmoothly. Chamber of Trial iz zlowly getting filled with chairz. I have my podium zet up and retracting bridge and lever are in plaze and connected. Now if only I could get zome lazy azzez to dump all the elven crap into the magma! I will perform trial by end of year even if iz not fully finizhed. That should make them move properly!
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Kommissar Ivan Sekrit Documentz: Malachite 28 Y56
(https://imgur.com/aHbof5M.png)
Thiz...iz not what I expected. A vampire haz arrived in lazt migrant wave. Well. We now have lever puller and possible execution method, or zuper zoldier. I will zend a letter to Mountainhome and azk what I zhould do when they are caught.
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Kommissar Ivan: Limestone 1 Y56
Greetingz and Glory to Mother Mountainhome! Here are zketchez of our gloriouz new city az iz current halfway through year.
Main level of fort zo far.
(https://imgur.com/IHNJW08.png)
-Minez and path to top of the mountain, and what will be top of Department of State building, and ztone ztockpilez to the north of map.
-Trade Depot juzt below.
-Zlowly filling farmz to right of depot.
-I will need to move Military outzide while channeling and zmoothing the Parade Ground-Depot-Entrance Hall. Will keep from cave adaption too.
-General Purpose and trade-goods-to-be Stockpile below Depot
-Lotz of workshopz on outzide of fort.
-Hole in hallway near gate iz to level of Parade Grounds and level of entrance.
Three V-Urists up iz Chamber of Trial.
(https://imgur.com/8jKcr3d.png)
The drawbridge is currently retracted. I ztill can't get them to dump the goods into the hole.
Three V-Urists below Main level iz Parade-Ground-to-be.
(https://imgur.com/rF6s3MH.png)
Iz currently armor and weapon ztorage. Caravan can ztill reach depot.
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OOC: Seriously. Why aren't my dwarves dumping? I've got the zone over the edge and the wiki says they'll toss it into the void. Annnd I've begun to get idlers and they still won't dump anything. And the vampire is not something I was expecting, but is fairly welcome for either lever pulling/execution method, or supersoldier. (Dare I give them the profession 'Winter Soldier' for lulzies?)