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Koakuma Fortress is something I've worked on and off on for some years now. This represents the newest incarnation of the project!
For the unaware, Koakuma is a minor character from the japanese danmaku game, Touhou Project. While she is probably just a singular individual in Touhou, for the purposes of this, she is now an entire race! For reasons.
Features
- New playable civ: Koakuma
+ Koakumas have inherently higher attributes (physical and mental) then other races
+ Features a unique 'mana' industry based upon the five elements: fire, water, earth, metal and wood. Also has the extra two sun and moon.
- Unable to create 'Dwarven Steel'. Former iron-producing ores now make 'pig iron' instead, which has to go through the traditional steel making process to make 'iron'. Dwarven Steel is only from dwarves!
- Due to their demonic nature, the Koakuma race is completely unable to work with cotton candy or use it in anyway at this time.
Mana Industry
For the moment, this is focused around eight 'Altar' buildings, one for each element as well as one generic altar. The basic process as of right now is as follows:
Altar of Mana produces 'unattuned' mana, which is then taken to an elemental altar to be attuned to that element. Mana gems are considered rough gems without any value and take no material to make. All the altars and jobs they offer require the alchemy labor to be done!
As of now, there is only a few uses for these though, I'm looking for suggestions on future uses.
Fire Gems can be converted straight into fuel.
Metal Gem + Brass Bars will yield Orichalcum, a special Koakuma metal that is superior to Iron and slightly inferior to Dwarven Steel.
Fire Gem + Earth Gem can be combined to create an Everfire Gem, which can is used to power an Everfire Kiln, which can be used to do any Clay recipes without fuel. It can't be used to gather clay though, so you need a normal Kiln for that. It also produces 5 bricks per clay block instead of a 1:1 ratio
Roadmap
- More things for the mana industry
- An alchemy industry
- There's been rumors of small, drunken little onis...
This is still heavily a WIP, but I think its playable enough as it is. Do let me know about any possible suggestions or bugs!
(Can you tell I'm bad at making a nice mod post?)
Obviously(?), water+earth (+cinnabar?) could yield Mercury (Poison).
But that's not really an actual industry, hm, fitting though syndromes may be.
Dwarf fortress already has plenty of overlaps in industry outputs, though one could change things around, cull, so that bone, blood, ash and gem-based industries (what's with mana being rough gem) are more versatile than stone, glass and wood ones.
But for things that are completely uncovered and potentially useful in dwarven industries....(Caveat: Just brainstorming regardless of how fitting they are.)
1 renewable rough gems, rock crystals in particular, as the rest of them can be used as decoration and maybe craft. Maybe unnecessary with mana already being rough gem.
2 Pretty much anything based on temperature cycles. There's garbage disposals, and outside of rare frozen milk ice cream and melted, cooled and smelted gizzard stones that's pretty much it. You could have stuff like take a product, melt it to convert it into glob, and then use that for a different thing. Perhaps could be used to include liquid mana into food, potentially as a resource to cast danmaku from?
3 For final products obviously there's massive modding variety in weaponry. For closer-to-danmaku-like stuff in particular, maybe ammo that melts/boils at normal body temperature, with koakuma having slightly lower than normal body temp. Or really hot/cold ammo with koakuma being less vulnerable to their temperature. (Might need fire imp leather or other fixed-temp quivers to hold them, though.)
4 For non-weapon final products, there's no cloth items with negative mass, no real boosting of parent civ, no repairing of stuff; no pentagrams of blood; almost no animal or fish dissection, nothing which is made purely from ash or pearlash (and thus immune to melting). A very general expansion to the last would be a general transmutation thing, i.e. take gold bar and an item; produce gold item.
5 in terms of buildings: incubation, teleporting, summoning and resurrection (youkai) chambers in particular spring to mind, though cost for last ought to be massive (set to the age of a baby, maybe.). Maybe something related to honey, like wax windows or casts, due the honeybees in hell some years ago. Used perhaps as magic reagent, perhaps for healing. Eh. Perhaps something with poison, going with both the demonic nature and mercury poison idea above.
Related idea: I don't know if it is possible, but it'd be fitting for koakuma if you could tie secrets or prerequisites for things to make to scholar system. On the one hand, discoveries take years to make in it, and I'd guess based on nothing that you can't embark with someone knowing the secrets. On the other hand, a single well-learned petitioner could kinda shortcut it.
At the very least, I think the civ ought to have a bit to do with books.
Now, on to relative weaknesses, as a civ that plays like usual, expect having more opportunities, doesn't really mandate style changes...
Personally I've never pictured Koakuma wearing metal covering armour (though this is true of almost every character I know). Making using it less tenable could range from as simple as bonus healing and learning rate to dodging and malus to armor user to full-blown mismatched size with civilized races, no reactions to produce and inability to learn how to use it.
For solid weaponry, I think Koakuma uses mostly knives, with rest of stage having needles as well for supplement, though they're nonstandard knives in that it is always multiple attacks - maybe possibly combined range/melee(/ammo) weapons with high attack rate and unpenalized multiattacks. Depending on possibly clay and where you go with the industries she has, it'd might be possible to limit axes and picks only to trade and siege (and if koakuma is made smol, only accessible to, say, dwarves and humans who petition to join fort).
In terms of personality, hm. Slipping into oni territory, perhaps becoming more rowdy and brave/foolhardy the more koakumas are near? Eh, doesn't really fit. Tourist inclinations would make bit of sense, especially given Makai, but then you get armored Koakumas in sieges.