Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Supernerd on October 22, 2017, 08:21:21 pm

Title: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on October 22, 2017, 08:21:21 pm
IC Thread link (http://www.bay12forums.com/smf/index.php?topic=168195.0)

Welcome to Bloody Bay! For those of you who do not know, Blood Bowl is a blood sport which is sort of like american football with orcs and murder and stuff.

For the most part, this game will be using the rules dictated on this web page. (https://www.thenaf.net/wp-content/uploads/2013/06/CRP1.pdf) Knowing how to play beforehand is not strictly required, and the GM will provide tutorial explanations to players who are less familiar with the rules when appropriate.

There will also be a few house rules that differ from the official rules. The biggest one is: You're not playing as one of the pre-defined races. Instead, you get to make your own! (See the spoiler below). The signup sheet will state some general guidelines, but exceptions may be made for any part of it with the GM's permission. Fill it out however you like and the GM will take care of balancing. Note that the teams will not be perfectly balanced. If there is any imbalance it will probably be within the spirit of the game, but the GM will catch the most flagrant offences.

There are also a few other rules which will be added as necessary. The GM reserves the right to modify any rule as the GM sees fit at any time. If a GM decision contradicts a rule in the rulebook which was not previously addressed, then the rulebook may or may not take precedence for the first occurence.

Note: If you have any ideas that do not appear to be covered elsewhere, bring that to the GM's attention.

Spoiler: House Rules (click to show/hide)
Spoiler: Signup Sheet! (click to show/hide)
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 22, 2017, 08:28:02 pm
Spoiler: Gnome Team (click to show/hide)
Spoiler: Golems (click to show/hide)
Spoiler: Demons (click to show/hide)
Spoiler: Insectoid (click to show/hide)
Spoiler: Ethereal Team (click to show/hide)
Spoiler: Nar-Sie Cult (click to show/hide)
Spoiler: Pirate Team (click to show/hide)
Spoiler: Youkai Alliance (click to show/hide)
Spoiler: Fairy Team (click to show/hide)
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: ATHATH on October 22, 2017, 10:20:17 pm
IN!

Reading OP...
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: ATHATH on October 22, 2017, 10:38:12 pm
Isn't a 25 hour time limit between turns and posts kind of... harsh? I mean, people had trouble keeping up with a 72 hour time limit in Dryad Rage; I'm not sure if making an even tighter time limit is a good idea.

Spoiler: Team: Gnomes (click to show/hide)
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 22, 2017, 10:46:24 pm
The 25 hour limit is during your own turn. A single turn would last over the span of several posts (Provided there isn't an unfortunate case of double skulls or something). The idea is that you would declare the movement of several players in a single post, ideally factoring in the use of IF statements. I feel that a timer like this is necessary to prevent a single turn from taking several weeks.

Let me know if you think you need more time.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: ATHATH on October 22, 2017, 10:51:31 pm
Alright, I've finished my sheet.

What do you think?
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 22, 2017, 10:57:20 pm
That can work. I suppose I can take care of images if I must. Most of your players will be Stunty players with 2 strength, but that appears to be your intention. When I get around to tweaking your team, it will appear on the second post and I'll discuss team creation.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: ATHATH on October 22, 2017, 11:44:11 pm
That can work. I suppose I can take care of images if I must. Most of your players will be Stunty players with 2 strength, but that appears to be your intention. When I get around to tweaking your team, it will appear on the second post and I'll discuss team creation.
Okay.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 22, 2017, 11:54:19 pm
Please go and look a the rough draft for your team template on the second post. Now is the time to negotiate any changes you would like to have made.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 23, 2017, 06:36:55 am
Yes, YES. I've been thinking of doing this for like, a whole year.

I will likely be making a team some time today.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Paxiecrunchle on October 23, 2017, 07:50:12 am
PTW
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: FallacyofUrist on October 23, 2017, 07:56:34 am
I'll admit I'm interested, but I'm afraid I won't be able to supply a pixel image. Reason: lack of le art skill.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Kashyyk on October 23, 2017, 08:06:38 am
Spoiler: Golems (click to show/hide)

EDIT: Added icons
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 23, 2017, 09:27:47 am
So I've got my idea mostly made, but one question. Can we make custom wizard spells for our team, or even just re-fluff our wizard spells?

Also, is it okay if I:
A. make a team based n something that exists in a fictional work.
B. Use pre-existing images if they are the proper size.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Roboson on October 23, 2017, 10:48:39 am
Team Designation: Demons
Species Description: Unnatural creatures of fire and destruction. They are cunning and powerful.
Extraordinary Abilities: Control of fire, incredibly strong, horns.
Apothecary Type: Hellgate. Injured player? We got trillions more on the other side of this door.

Lineman (0-X): Demon
Lineman icon: (https://78.media.tumblr.com/11565f61379eb7186417bade6da57791/tumblr_oyakexrAEV1r5886xo1_75sq.png)
Lineman name: Demon
Lineman species/appearance: A hulking brute with  black skin, a propensity for violence, curved ram horns, and is literally on fire.
Lineman characteristics: Big, strong, comes with build in helmet, on fire.

Specialist (0-X): Succubus
Specialist icon: (https://78.media.tumblr.com/66212ac3e5dc06808bec4da92c485ce4/tumblr_oyakexrAEV1r5886xo4_75sq.png)
Specialist name: Succubus
Specialist species/appearance: A curvy and magically attractive demoness (or demon if that's what you're into). They are beautiful and irresistible attractive.
Specialist characteristics: Can charm members of the enemy team, stunning them in place. The charm is magical, so it works on all units (like units that normally wouldn't be attracted to things). Quite fast, but also weak and frail.
Specialist limit: 3

Specialist (0-X): Warlock
Specialist icon: (https://78.media.tumblr.com/3a6bb69584773c23e424970a4316ebf7/tumblr_oyakexrAEV1r5886xo2_75sq.png)
Specialist name: Warlock
Specialist species/appearance: A wizened old wizard warped by wicked ways.
Specialist characteristics: Casts useful spells
Specialist limit: 2

Big guy (0-X): Goliath
Big guy icon: (https://78.media.tumblr.com/388e1ce24cb0a530f84f2c7f4be50869/tumblr_oyakohgp0L1r5886xo1_75sq.png)
Big guy name: Goliath
Big guy species/appearance: A colossal behemoth of fire and demonic muscle. This hulk is all black muscle and green fire, has six arms, four legs, and has impressive horns.
Big guy characteristics: The Goliath is huge, has six very strong arms, two stable legs, and can breath fire. Slow runner at first, but picks up speed until its basically a bus. A fire breathing bus.


I cannot get the background space to be transparent no matter what I try. Someone please send help. 
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Shadowclaw777 on October 23, 2017, 10:50:38 am
Spoiler: Team Insectiod, Go! (click to show/hide)

@Supernerd My race kinda resembles the dwarves, one of the races that are just, well have a high skill cap. They are really hard to kill but have the mobility of a snail, they are a pretty bad race.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Criptfeind on October 23, 2017, 12:17:46 pm
I'm kinda interested to see how this would work out. A normal blood bowl game could have over a thousand decisions made throughout, each one of which could have a post and potentially day in between making here. Hopefully this can go faster then 3 years per game.

I'm more comfortable with a bashing team, but seeing as we've already got three bashing teams and a hybrid bashing/stunty team, I suppose a more dodgy option would at least be a more interesting option.

Team Designation: Ethereals
Species Description: The Ethereals are a race of energy beings from some place far beyond this reality. They've traveled far, shifting though multiple dimensions and across eons of space and time. Their goal in this reality? To play some blood booooooooowwwwwwwwwlllllllll!

The Ethereals are a race of energy beings that only exist partially in this reality, they appear as glowing humanoid figures that move with an unearthly grace and speed, and often seem to be only barely real as they phase in and out of reality. When playing the game of blood bowl they wear specialized uniforms to help stabilize their existence on this plane of reality to handle the ball and other players.

Extraordinary Abilities: Out of Phase: The Ethereals are not part of this reality, and it shows in how little substance their bodies actually have. Although a blood bowl player is much more tied to this reality then normal thanks to their uniform, it still leaves large amounts of their substance as wispy and hard to get a firm grasp upon, sometimes making it hard for opposing players  to grab or push them.

Apothecary Type: Standard. Although made of a strange substance, with their uniform their bodies are as vulnerable to disruption as anyone else given enough force. At which point they'll be forced back to their own reality to be tended to by their version of an apothecary.

Lineman (0-16):
Lineman icon: Not really an art guy but I'll try to get this in later.
Lineman name: Ethereal lineman
Lineman species/appearance: The standard Ethereal player is a glowing mass of humanoid energy projecting itself into a lightly armored stabilizing blood bowl uniform to allow it to play in this reality. Although roughly as strong as a human, the Ethereals are noted for having a grace and speed that blesses even their lesser players. Focused more on avoidance and moving around the pitch rather then a toe to toe confrontation with their enemies, the Ethereal lineman makes for a speedy, if somewhat fragile, player.
Lineman characteristics:

Specialist (0-2):
Specialist icon: X
Specialist name: Ethereal blitzer
Specialist species/appearance: The blitzer is the bruiser who makes things happen on the ethereal team, wearing a heavier version of the normal stabilizing armor, Ethereals are trained up from those who showed a greater then average inclination towards violence in the lesser leagues. Although their training neglects the aspect of avoidance that most other Ethereals are focused on, in return they've learned to be much better at both giving and taking blocks, which along with their natural Ethereal grace and speed makes them ideal for sacking ball carriers.
Specialist characteristics:
Specialist limit: 2

Specialist (0-4):
Specialist icon: X
Specialist name: Ethereal catcher
Specialist species/appearance: When a young Ethereal is particularly athletic and speedy, they might grow up to become a famed Ethereal catcher. Heavily trained and equip with an expensive version of the stabilizing armor that offers even less weight then those worn by the linemen, catchers are famous for both the speed at which they can move across the pitch, weaving into and out of enemy lines, as well as the seeming ease with which they catch balls, even the toughest of catches in the hairiest of positions seem to be no match for these hotshots of the Ethereal team.
Specialist characteristics:
Specialist limit: 4

Specialist (0-2):
Specialist icon: X
Specialist name: Ethereal thrower
Specialist species/appearance: The counterpart to the Ethereal catcher is of course the thrower. Not as fast or well trained at catching as the catchers, the throwers instead have focused on their ability to hold onto and eventually throw the ball. Their focus is to stand in the back, protected by their team and their own agility until they spot the perfect opening to throw to their team mates.
Specialist characteristics:
Specialist limit: 2


I imagine them working somewhat like an elf team. High agility and movement, some dodgey fun times, and low armor. Play the points game and avoid getting bashed to heck.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: bloop_bleep on October 23, 2017, 01:09:19 pm
PTW. This looks fun.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 23, 2017, 01:59:50 pm
Spoiler: Nar-Sie cult (click to show/hide)
Here you have my sheet.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 23, 2017, 03:50:09 pm
Wow, I am surprised that I got as many submissions for this game as I did. I am going to take my time processing the applications. In the meantime, I will answer some questions!

Q: Can I make a team based on something that exists in a fictional work.
A: Yes, but you will need to describe it with your own words.

Q: Use pre-existing images if they are the proper size.
A: Sure. Why not?

Q: Can I make my own spells for my wizard?
A: I'm going to allow it, but you will have to run them by me first. They will also probably be available to everyone else.

I will also point out that being good is not a requirement for images for your players.

I have also decided that rules against spellcasters on the field will be a bit more lax in this game. However! Any spellcaster on the field is not going to be a very good one.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: ATHATH on October 23, 2017, 04:27:47 pm
Yup, my sheet looks good. Thanks for finishing it/touching it up!
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 23, 2017, 04:45:07 pm
Q: Can I make my own spells for my wizard?
A: I'm going to allow it, but you will have to run them by me first. They will also probably be available to everyone else.
In that case, spell idea:
Manifest spirit:
Summons a spirit player(stats equivalent to human lineman) without skills for the rest of the drive
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Criptfeind on October 23, 2017, 04:49:46 pm
A semi-permanent dude on the pitch would be a pretty big spell. Outnumbering your opponent is a large advantage, even if it's just with a 3/3 no skill scrub.

On the other hand lighting bolt is pretty baller so idk.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 23, 2017, 04:54:50 pm
The problem is figuring out a good turn limit for it. What would you recommend?
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Criptfeind on October 23, 2017, 05:08:05 pm
I dunno, it's hard to figure out the balance of making changes to a complex system... (I don't envy the gm trying to make a whole bunch of new races heh.) I guess maybe throwing it in and seeing if it's op or up is going to be the most accurate way of determining how good it is.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 23, 2017, 06:28:52 pm
I've finished the rough draft for Golems. I was a bit unsure of how to really handle these guys, so I gave the basic linemen 4 strength, and made them super unreliable and slow. It will be a very hard team to play as it is.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 23, 2017, 06:33:29 pm
So I have a fuckton of other ideas, could I put them together just to show them off?
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Kashyyk on October 23, 2017, 06:44:47 pm
I was thinking Loner might apply better to the linemen than Bonehead. I'd also like to have the General skills at normal cost, but I guess it fits as is.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Criptfeind on October 23, 2017, 07:08:31 pm
If you're accepting comments, I think the golems might be a little (a lot) overnerffed. A line of St4 seems intimidating, but AG1 across the board (except on the no hands horses) he's going to have to cage in the back field and spend half the game failing to even pick up the ball at which point he won't have the mov to score. He... Basically can't actually win the game. On top of that not having general access means the golems basically aren't even going to be good at bashing people, which is the only thing they have the ability to do and his mov is like. Why even bother levels. Compare to like, lizardmen in BB, who are the same price, agility, strength, and AV. They have no negative skills, 6 mov, general skill access, and they are on a team with the skinks who are pretty good at handling the ball. Or Ogres which don't have general access but have a whopping strength 5 on their linemen to make up for it (and 2 agility and 5 mov so they can sorta handle a ball). The downside to the lizardmen or ogres is you can only have six, whereas you might mayyybe want seven or eight ideally. Even that's hard to say is a negative compared to the golems, since you'll be forced to take 9 of them, 8 if you want a wargolem, which is entirely too many, either way the balance will be off. Basically the only upside to golems is the wargolem is a very good big guy, with general access (which most big guys don't get) and a highish number of good starting skills he'll make a good (not as good as a CPoMB at higher levels maybe, but still pretty good) blitzer (but then again without hands the horses basically have to be blitzers, so if you've already got that covered by your big guy that's guts their reason for existing) but the rest of the team seems far too underwhelming to be worth it.

Also does mounting take the horses action? The riders? Or some of one of their mov? Is it free?
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 23, 2017, 07:32:12 pm
Yeah I'd say at least give the workers general skills.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 23, 2017, 07:51:17 pm
I have decided that the workers can indeed have general skills.
Honestly I am struggling a bit to figure out how riding a horse would work in a blood bowl match. Got any suggestions?

I will also recommend that Kashyyk design a new specialist. In my defense he did specifically attempt to design a slow and tough lineman, a mechanical horse that he even stated had no hands, and a big guy.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: ATHATH on October 23, 2017, 09:46:45 pm
Question here: If we can have as many different types of specialists as we want, with the power of each individual specialist being based on the maximum number of that type of specialist that you can field... Wouldn't it almost always be more optimal to, instead of making this type of specialist and using 6 of them...
Specialist Name: Guy in a Wizard Hat
Maximum Number on a Team: 6

... make these types of specialists (not in such an obvious manner, of course), and use one of each type?

Specialist Name: Guy in a Red Wizard Hat
Maximum Number on a Team: 1

Specialist Name: Guy in a Blue Wizard Hat
Maximum Number on a Team: 1

Specialist Name: Guy in a Yellow Wizard Hat
Maximum Number on a Team: 1

Specialist Name: Guy in a Green Wizard Hat
Maximum Number on a Team: 1

Specialist Name: Guy in a Purple Wizard Hat
Maximum Number on a Team: 1

Specialist Name: Guy in a Orange Wizard Hat
Maximum Number on a Team: 1

Also, I realized that it might be hard for my gnomes to actually, well, score. How good is the Clockwork Mech at moving? I haven't learned the system yet.

Maybe I should make a gnome-on-a-bike specialist...
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Criptfeind on October 23, 2017, 10:14:20 pm
In my defense he did specifically attempt to design a slow and tough lineman, a mechanical horse that he even stated had no hands, and a big guy.

Tbf that's a pretty good defense. Although I think considering the "hilarity" level of an ag 1 team making the linemen all bonehead might be a bit much.

Horse is going to be hard to get right balance wise. Especially if a positional that can actually handle the ball is made (which would honestly make the team go from pretty bad to pretty okay in one fell swoop). Skinks are annoying fucking bastards with 8 mov, and they are squishy as heck. Stacking movement repetitively will get silly if you let the horses zoom around the ball carriers, so whatever you decide for how the interactions work, I'd be careful... On the other hand if they stick with all ag1, fumbling the ball for a few turns followed by a horse rush to victory might be like, a legitimately okay thing to be possible because otherwise they just won't have any ball movement ability otherwise...

@Athath: Standard human movement is 6, so your gnomes are a touch below that, and your golem is even more below that, he's a touch slow even for a big guy. As for your gnomes scoring... You've got some okay pieces, both roid gnomes and illusionists are fine positionals (although potentially 10-20k overpriced) your linemen are weakish, but pro and good skill access means you'll be able to level them up to be at the least decent at doing what you'll be wanting them to be. You can't bash though enemies, although you might be able to dodge past them, you won't do it on an elf level. Gnomes probably need a defensive strategy centered around the mech gaining what ground it can and trying to stall out until you can toss a gnome into the enemies side for a touch down... Not having the mech every other round might be highly problematic, because without it as a centerpiece and instant touch down threat you're really going to struggle to do anything. Especially against a bashy team that you can't break though (like the golems) they could just grind you for 8 turns, get a last turn touch down, and waste one of your uses of the mech... Although I guess you just don't use the mech in those drives. I dunno, except big guy access you're a pretty large step above the halfling team in the base game, but that lack of big guy access is tough.

Edit: I noticed Roboson asked for someone to add transparency to his little guys, so I did. I like them.
Spoiler (click to show/hide)
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Kashyyk on October 24, 2017, 01:35:31 am
Whilst I imagine a single game would be amusing to despair at, I don't think I could play a tournament with them as Is, so here's an extra specialist:

Spoiler (click to show/hide)

Edit: although I will again say that I'd like to swap bonehead for loner.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 24, 2017, 03:53:21 am
... make these types of specialists (not in such an obvious manner, of course), and use one of each type?

Specialist Name: Guy in a Red Wizard Hat
Maximum Number on a Team: 1

Specialist Name: Guy in a Blue Wizard Hat
Maximum Number on a Team: 1

Specialist Name: Guy in a Yellow Wizard Hat
Maximum Number on a Team: 1

Specialist Name: Guy in a Green Wizard Hat
Maximum Number on a Team: 1

Specialist Name: Guy in a Purple Wizard Hat
Maximum Number on a Team: 1

Specialist Name: Guy in a Orange Wizard Hat
Maximum Number on a Team: 1
I think it might be very expensive if you do it that way.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 24, 2017, 05:39:50 pm
Golems have been tweaked. I have also decided to approve the switch from bonehead to loner. And reduced the cost of golem rerolls because they will most likely fail when they are needed the most. Please review the handler player that was added.

And now to work on the next team!
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Criptfeind on October 24, 2017, 06:04:07 pm
Handlers are going to be really good players I think. Specially once they get a few levels on them. They certainly take the golems from "lul suk" to "A+" team I think. Although how horses work is certainly pretty important now, a handler on a horse carrying the ball would be very powerful. Especially if you can do something like... Have a handler with a ball, a horse moves them 8 squares, then they move 5 more.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 24, 2017, 06:21:35 pm
So I've been thinking up lots of ideas for an Uruk-Hai team, I still want to play the cult most, but I was wondering if @supernerd would have any qualms about me making and posting the sheet anyway?

Edit: as for the handler+horse thing, maybe just make it so dismounting ends the players turn? Perhaps have them take an agility roll when dismounting as well?
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 24, 2017, 06:57:52 pm
I have decided that dismounting ends the action for the horse and rider, and the dismount itself will require a dodge roll if the horse is in an enemy tackle zone.

You may create more than one team template, but please specify that you already made another preferred team with the second one so that I don't mistake you for a new player.

Also, the Demon team rough draft was created! Please take a look at it and offer unto me your criticism.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Shadowclaw777 on October 24, 2017, 07:09:52 pm
Lol, the Warlock has secret weapon, any viability it has without that perk has gone to 0, secret weapon is easily one of the most detrimental perks there is. I'm kinda confused on why the Clockwork Mech doesn't have Secret Weapon, because it's a goddamn gnome controlling a piloted mech suit. Which if it that is considered okay, than how a wizened old dude apparently not?
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 24, 2017, 07:27:52 pm
Got the WIP Uruk-Hai sheet here, which I will work on tomorrow.
My preferred, already made team is the Cult of Nar-Sie on page 2, this one will probably be left for whoever wants to play it.
Spoiler: Uruk-Hai (click to show/hide)
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 24, 2017, 08:35:02 pm
The clockwork mech description made by ATHATH specifically cited a reason as to why they are legal. (Albeit a somewhat questionable one).

If you have a better idea for the warlock feel free to express it. And of course, if the team owner disagrees and actually likes a unit you think is underpowered the way it is, then it is unlikely to change.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Roboson on October 24, 2017, 09:11:01 pm
Not really, I sort of thought they'd be good at throwing and or slowing down enemies, but I wasn't sure how spellcasters would work in this setting.

EDIT: I skimmed the rules, but I cannot really tell how my team matches up against the others.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 24, 2017, 09:57:39 pm
If you haven't already, consider watching a game of blood bowl on youtube.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Roboson on October 24, 2017, 10:44:15 pm
Thats smart! I'll do some youtube research.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: piratejoe on October 25, 2017, 02:30:12 am
I made a thing...
Spoiler: WHYS THE RUM GONE!?! (click to show/hide)
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 25, 2017, 04:42:00 am
Well, the sheet does have some errors, such as the crewmen characteristics say they have standard AND below average movement, but it's otherwise fine, as long as you know that both your big guy and first mate will likely only be allowed to play for one drive per game.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: piratejoe on October 25, 2017, 01:32:39 pm
Yeah, I know they are probably getting secret weapon stats, which I'm fine with. As for below average movement, I meant below average armour, fixed it though.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 25, 2017, 06:39:02 pm
Rough draft of the Insectoid team is up! Take a look, and let me know your criticism!
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Shadowclaw777 on October 25, 2017, 09:01:36 pm
Only criticism is that the Rhino Beetle has no access to general skills or strength skills, he seems like he should get access since it's both a slightly expensive big guy and has a negative perk, of docile . Also, I was kinda thinking that the Scout Moths would serve a Skink role, they have 8 MA and super-bashers in terms of the Saurians; and the Lizardman seem pretty balanced. Just that 6 MA seems a bit too low in terms in mobility, compared to skinks, maybe -1 AV for +1 MA, maybe +2?. Anyways everything seems fine

@Cryptfiend Maybe you could rate the race's competitive viability? ;); the only thing I remember from Blood Bowl is to to start with four rerolls
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 25, 2017, 10:09:04 pm
The lack of skillsets posted for the Rhino Beetle was an error. No player can have zero skillset access.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Criptfeind on October 25, 2017, 10:53:29 pm
Well... I don't actually have that much experience in blood bowl, my experience (at least in pvp) is limited to playing 4 seasons of the bay12 league back when that was a thing, but that really wasn't enough to get a deep taste for the intricacies of the games. So take my comments on your dudes with at least a bit of salt.

I spent a bit trying to collect my thoughts on the demons, but sorta failing to do so. The demons seem "weak" to me. But it's hard to articulate why. Their linemen are fine if maybe slightly under par, the succubus seem fine but maybe slightly weak, the warlocks strike me as weak but I have no idea how strong they could be with the ability to cast spells and stuff, the Goliath is a perfectly fine big guy.

Right now I think the demons and gnomes are probably weaker then the golems, the golems had a huge gaping hole in ball handling ability, but then they got a really good positional for that, so now they are probably really good, but it's hard for me to visualize how bad having 3 mov on most of your team is. It could potentially be a pretty fair balancing point for the golems. Balance is certainly going to be interesting, especially since there's such huge starting access to otherwise niche skills and both the golems and demons sorta... Sorta described their linemen in ways that normally would have been a positional, Or for a more specialized team.

Onto the insects though, since I was asked I shan't turn down my chance to soliloquy! The insects are weird! But sorta cool. The linemen are... Interesting. Wrestle isn't block, but it's pretty close. It's a cool starting skill and maybe means you don't need to get block on them. Nerves of steel is weird on an agility 2 guy but I guess that their racial flavor. I think they are quite fine linemen. Scout moths are... Super annoying to play against I'm sure. Leap is actually pretty good You gota crush the moths otherwise they'll score all over you. You're right they seem slow for the "running" positional, but when you consider everyone on the team has nerves of steel, you should be able to do some good ball play, and Leap+Venom Shot is going to make some pretty disgusting line breaking moves possible, so... Balancing is hard, not sure. Skorpions seem like pretty solid players ball handlers and positionals. Venom Shot is a pretty good skill that might make the team. A quick pass is like, 3 squares if I recall? Which is enough to shoot into a cage if the ball handler isn't able to move away from the skorpion on the enemy turn. It's going to be very accurate (I think 3+ base, 2+ if you get accurate on them?). I think the insects are going to be very scary as passing players. Heavily bashing team like the golems might be able to grind them out into a 2-1 if they just absolutely dominate the field, but I think most other teams are going to really struggle to deal with both their passing play and their venom shot. Rhino Beetle is a cool big guy, although his negative perk starts out as worse then most big guys, you sorta pray for doubles, if you get them you can make him into a great blitzer which negates his negative perk with piling on, if you don't he can make a pretty okay wall, or just go piling on anyway.... Idk, it's not totally obvious to me how to use him, he is slightly slow. But I sorta think he's cool.

I think right now I'd rate the teams as something like.

Golems are strongest with a scary front line but might have issues actually moving around... But the horses will help with that.
Insects have a scary passing game and the venom shot is going to be great for all manner of shenanigans, so I think they'd be second strongest.
Demons and gnomes are somewhere around 3rd in that I don't think either has the most solid game plan. Demons are probably the better but you can't ever count out a stunty throwing team.

I hope you all take that with a grain of salt, and I'm interested in knowing your guys thoughts on the teams as well. Tbh, I'm finding it surprisingly fun to theory craft teams and strategies with these crazy ass teams.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 26, 2017, 12:58:53 am
I'll chirp in with a few comments. Venom shot is similar to the dark elf assassin stab move. It has the range effect, but is less likely to work since you also have to make a pass to make an armor roll just to get someone down. Not sure how effective it will be in practice. (Quick pass is three squares, but only two of the squares can be diagonal).

The demon team is designed to be difficult to out-bash because an injured lineman can just be sacrificed to the hellgate to get a new one. (Though this will make it hard to level them up).

The golem team looks good on paper, but with linemen that have loner and no block skill, double skulls will be a constant source of turnovers for them. There's not much worse than getting a turnover with your first or second block.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Kashyyk on October 26, 2017, 01:18:10 am
Yup, and with only having 3MP and no agility to speak of they can easily get outmanoeuvred, especially if knocked prone.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Shadowclaw777 on October 26, 2017, 02:05:16 am
The thing is that a Skorpion is a much more effective version of an assassin from the dark elves, I believe? I remember people saying that the unit was pretty bad, but comparatively the assassin has 4 agility and "shadowing"; while the scorpion has both Prehensile Tail and Nerves of Steel. But has the possibility of attacking at range, but has to first succeed on the quick-pass roll which is base on the creature's 3 Agility.

Comparing to each other members, no lineman have a 3/3 star distribution which is also an interesting choice, means that each team won't just have a boring high-stat lineman, however when we start to compare our lineman to any unit in general to the one from the elves, especially something like the dark elves, we start to see how a 3 STR/2 AGI compared to a 3 STR/4 AGI feels like cheating. Also it's kinda hilarious that every single member of the insects can function as a catcher and passer just because of Nerves of Steel, but having 2 AGI lineman also isn't really that great as well. Also comparing the Golem Workers to like "elite" units like the Black Orcs and Saurons who have 4 STR, you can see that the only difference is that the Workers have the same stat distribution to the Saurons, but don't have 3 MA or have to suffer from loner. What this makes me think is that units that have better than 5 Stats compared to 5 Stat units with innate abilities, 6+ stat units are just better, usually have increased price tags as a compromise; but as long as you can fill 11 dudes and as min 2 rerolls, as possible, everything's fine

The only thing I was really hoping that my Rhino Beetle would start with the classic "ram ability" as in its name sake. Something like the Goliath ability of Charge, hmm noobie question how OP does this ability sound? I'm not a veteran Blood Bowl player, so this has some difficulty in assessing, but I believe this ability can be really powerful; however remember Docile also interferes with Blocking, which makes this ability less useful.

Quote
"Ram: When this target successfully performs a Pushback during a Blitz against another player, instead of moving a single tile, the player has to move two tiles instead."

It seems like this ability would have to reduce the Rhino Beetle mobility by 1, remove guard, or maybe I can just increase the base cost of the big guy ;)

Edit: Made Ram only work on a Blitz, seems thematic because the beetle is charging up to you and than slamming its head. It doesn't seem too powerful because you have to use a blitz and also make sure that Docile doesn't proc
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Criptfeind on October 26, 2017, 07:13:28 am
Yeah, I basically agree with everything you said, that the skorpion is a more effective assassin unit, the ability to use it's power without blitzing is a pretty big deal I think. However the insects as a whole might be worse then the dark elves because their other units are significantly worse.

And yeah, your team does suffer from the fact that it probably doesn't reallly wanta bash that much, but doesn't have the agility to decline getting bashed. Unlike elves that can disengage their whole team at the end of their turn, your linemen are going to be stuck taking punches. Wrestle will help them... But it's not as good as 4 agility I think.

As for stats vs skills... I agree for the most part stats are better, at least strength (on anyone) and agility (on people that have 3 agility already) and a lot of players from insects, demons, and even gnomes suffer from loosing stats for skills whereas the golems benefit... It's not always straight up, block is almost as good and sometimes better then strength. Although after a single level the guy with more strength will normally then have block and the guy with block gets a secondary skill, which makes him a lot worse comparatively (because strength is almost always better then a secondary skill). Not to mention very few people in this game actually start with the basic block or dodge skill. So points kinda moot if people are giving up stat points for secondary or in some cases even tertiary or even some theoretical quaternary skill set.

That said I didn't want to call the golems over powered right away (although they cooould be) because 3 mov is... That's not very much. It's just enough to stand up from prone, but otherwise I can say from fighting black orcs that when a team has such low mov it's possible to juke them back and forth across the field until their formation falls apart and you can break though. But it's hard to do so and high strength teams are easy to play as and hard to play against. So... I'd sorta expect the golems to dominate at first. Not to mention all the teams printed thus far have relatively low mobility, so it's going to be hard for anyone to take advantage of the golems sorta singular weakness.

As for Ram, I'm not sure if it'd be op, but it would make it very very easy to surf someone off the field if the unit got frenzy. Consider Ram+Frenzy+Juggernaut, you'd be able to push people from the middle zone all the way off the field! Although it would be a lot more fair on a unit that doesn't have general access like the Rhino.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Kashyyk on October 26, 2017, 07:26:15 am
I'm trying to decide how much I agree with you on the Golems. They'll definitely do well in the brawl, but once they get there they'll be stuck until they can fight their way out as the choice on whether that brawl continues will be up to the other team. Similarly, if you can get past their main line they'll only be able to throw their more squishy players at you as the bashy  simply will not be able to keep up.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Criptfeind on October 26, 2017, 07:58:55 am
Yeah, those concerns (well, sorta, right now without any high agility team declining the fight isn't easy) are why I'm not saying that they are overly strong, just that they could be. I'd expect in a fairly competitive environment that exploiting the movement weakness is going to be the go too strat for fighting them. I'm just saying that it'll take some level of skill to properly exploit that weakness (on the other hand it's going to be very hard to position them as well from your side.) I know that I'm personally not the best blood bowl player in the world and I think I might need a few games against them to get the feel for it, I dunno how confident the rest of you are in your abilities... On the other hand we're going to be playing in an untimed environment, which will be... Interesting.

It's not a big concern to me either way tbh. Blood bowl is at it's core an unbalanced game, so even if the golems are overtuned or weak at first (or the demons or insects or even the gnomes) that's all within the spirit of the game and is frankly inevitable. I'm sure once we finish the first set of games we'll have a better handle on balance and can maybe make some adjustments for the 2057 season.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Emral282 on October 26, 2017, 03:40:39 pm
This seems interesting, although my only experience with blood bowl is messing around against the AI on a friends copy of Blood Bowl 2.
Spoiler (click to show/hide)
edit: bumped up the oni's numbers.
edit2: added poorly edited icons.
edit3: toned down the hypnotic gaze bait in the kitsune's description.
edit4: edited the kitsune's description some more.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Tyrant Leviathan on October 26, 2017, 03:55:46 pm
Hmmmm. Thinking of three teams.


Magical Girls, Scary Mutants, or Aliens.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 26, 2017, 04:26:08 pm
as a note, if there's anyone lurking who thinks they'd want to play but can't think up a team to use, you can use my Uruk team when I'm done making it.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 26, 2017, 05:30:53 pm
The rough draft of the Ethereal team is now up. Its... Going to take some time before we are ready to actually play blood bowl. I did not expect this many team submissions.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: piratejoe on October 26, 2017, 05:35:22 pm
I like the Nihon Youkai team, seems to have a lot of versatility, also, we need a Nihon team since normal warhamer fantasy (And blood bowl), while having a not china and not japan, never really ever did anything with them.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Criptfeind on October 26, 2017, 05:39:05 pm
The Ethereals are basically exactly what I was hoping for them to be when I made them and I'm completely satisfied with them, which probably means they are disgustingly op.

 :P

Out of phase is a very interesting ability if I managed to parse it correctly, it's a double edged trait, it'll sometime be good, sometimes be bad. It probably makes them slightly easier to surf into the crowd, so maybe a small negative trait overall?
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Emral282 on October 26, 2017, 05:51:24 pm
One suggestion to out of phase I'd have is perhaps if someone without OoP is shoved into a player with OoP they go straight through instead of the OoP player being pushed as well?
I like the Nihon Youkai team, seems to have a lot of versatility, also, we need a Nihon team since normal warhamer fantasy (And blood bowl), while having a not china and not japan, never really ever did anything with them.
Thanks. It started as a generic samurai-ish team but I kept getting ideas for Youkai players so I decided to just go all in on that idea. A rejected idea I thought of in case someone else wants it was pretty much a Spider Youkai that could attempt to pull distant players to their location as their action but the Kitsune won out as the trickstery specialist in the end.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Shadowclaw777 on October 26, 2017, 05:52:32 pm
Your ethereal stat-wise seem completely off the comb, their basically better dark elves, actually just potentially better than high elves. It seems weird that they have so much AC, I would imagine a "gaseous" entity maybe deserves less AC. My main problem is your people are basically High Elves, but just have free trait called Out of Phase. The High Elf lineman shares the same stat line, has no abilities, and cost the same compared to a Lineman that the Ethereal has, but the Ethereal gets free Fend and Out of Phase. Maybe reduce all of the AC values to 6, and than 7 for the Blitzer, would give the other races actually possibly with contesting this race. Again their a superior version of another race, the high elves, since they get free perks, have the same stat distribution, and cost the same.

Most of the player races are already weaker than the base races, your race is already better than a already top-performing base race in both expense and power-potential wise. It seems a little ridiculous. Even if you don't have a Big Guy, the high elves, don't ;) and their still top-performing. This is what seems like power creep

Edit; I think Out of Phase isn't inherently bad, but starting out it will potentially cause some usefulness, the Lineman already have 7 Stats and a free innate ability of Fend. The high elves lineman with their 7 stats and 70k cost don't have an innate ability.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 26, 2017, 06:10:29 pm
I disagree with the Shadowclaw777 analysis. First of all, AV7 is by no means high. The only players in regular Blood Bowl with less than 7AV are halflings with 6AV and snotlings with 5AV. Also, the high elf linemen have 8AV. (At least according to the rulebook that I am using as the baseline for this game). The Ethereal team also has slower blitzers, less reliable throwers, and expensive rerolls.

If I would do anything to nerf them, I would probably take away sidestep from the catchers.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Shadowclaw777 on October 26, 2017, 06:27:59 pm
Ehh I was joking and being satirical about the AC value anyways, but the Ethereal seems really strong and just flat-line versatile compared to the other player races. All of the player races seem a little weak on the competitive viability when compared to the other base races, all of them except the Ethereals. Have some form of a niche unit, that has to perform a correct strategy. Which is alright, as many of the underperforming base race has it a lot of niche strategies they need to fill, as well. I'd imagine every other race is going to have difficulty competing with the Ethereals, their is no viable 4 strength unit that can challenge them and turn them not a notch, they all have to use their big guys to stay in the game. The Ethereals are going to be the 50%+ winrate race in this Bay12 race selection, since really the only race that can out-bash them is the Golems if they can get their mobility in line. ;) take criticism with a grain of salt here, only multiple sample sizes will actually provide fruitful results of this theoretical "balance".
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Emral282 on October 26, 2017, 06:52:23 pm
Added in the icons for the Youkai.

i regret nothing
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: piratejoe on October 26, 2017, 07:22:41 pm
Eh, wait until all teams are stated before starting to say this team is best or what not, after all, I don't think the basic races like dwarfs or orks are going to be in this.

If thats what is called poor pixel art icons Emral, well, I should just never make any pixel art again.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 26, 2017, 07:38:34 pm
struggling to resist making a second extra sheet. Probably not going to resist at all.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 26, 2017, 08:03:23 pm
Also, I think we should do things like design our teams personal stadiums. It would all be fluff of course, but it would be fun to see.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Criptfeind on October 26, 2017, 09:06:38 pm
In my personal opinion I think out of phase is going to be somewhere been a wash and negative, so I sorta disregarded it when thinking about the balance of the dudes in my extended thoughts below:

I do agree that, compared to high elves, the linemen are probably better. 7av means that roughly 14% (~17% vs mb and 0% vs claw) of blocks on them that would have previously not broken armor will do, however fend is a good secondary skill for them, and a free secondary is... Probably. Worth that extra armor. The catchers also seem better, +10k for another good secondary.

Throwers are worse, -10k for -1av and -1 primary skill makes the etherals significantly less good. Blitzers are worse as well. -10k for -1mov.

So about half the players are better, half the players are worse.... But I sorta agree with the end point of your analysis. The other teams do seem weak compared to the top vanilla factions (although they are so weird it's hard to tell for sure), and although high elves might not be the best elf team (probably the wood elves?) no elf can be discounted. So I think the Ethereal will be top tier but very fragile team. And potentially need to be nerffed, or other teams buffed. Maybe (it's hard to tell with how weird the teams are). Although in a long league they are simply going to loose a lot of dudes to injuries, and will really struggle paying for replacements as well as keeping up with other teams on levels, so in that environment I think they'll be a little bit weaker.

Although I do think you're overestimating them in how much they will want to punch. Assuming the other players coaches are good at the punching game, very expensive and very fragile isn't a mix I would want to have when wading in. The low armor is going to mean loosing a lot of guys very fast if they accept any punching game that they don't dominate in, and with the expense of their players they won't have a bench (or even an Apothecary at first) to keep in the game. I don't think the Ethereals want to punch in against any of the other teams shown so far. Maybe the gnomes.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 27, 2017, 06:40:20 pm
The rough draft of the Nar-Sie cult has been completed. The strange teams do not stop coming.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Criptfeind on October 27, 2017, 06:45:18 pm
Spookes. Looks very fun though. Fast and fragile, with some bashing put in and really weird movement... The force walls might be a little too strong, especially against bashing teams (there's not really any way for the golem team to break though their cage if you put force walls around it.). Although that's a bit of a one trick pony I guess since from what I can tell you can't move and place them?
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 27, 2017, 06:54:05 pm
The War Golem has break tackle.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Criptfeind on October 27, 2017, 07:01:39 pm
Ah, I didn't realize, huh, that's really good.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 27, 2017, 07:12:21 pm
It's good! My idea involved a lot of sacrificing(like, you'd need to sacrifice a shade to get the juggernaut into the match, but Cultists that died or got injured could be made into shades) but this is probably better from both a game and fun perspective.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 28, 2017, 03:00:59 pm
Rough Draft for the Pirate team is up. I did the best I could for designing a thrower with "Low agility".
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: piratejoe on October 28, 2017, 04:04:35 pm
They look good, although, I just realized my mistake with the thrower, considering I thought ork throwers had 2 agl and not 3...so yeah. Derp for that. Still, looks good for building a passing or bashing team.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Emral282 on October 28, 2017, 09:20:55 pm
Boarding hook says it brings enemies to the Boarder but I'm not seeing any mention of its range.

On an unrelated note I can't wait to see what you do for my team.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Happerry on October 29, 2017, 02:25:33 pm
So with the understanding that this both looks very fun, and that I really don't know how Bloodbowl works that well, have a Fairy Team based off the Touhou Fairies (https://en.touhouwiki.net/wiki/Fairy). Feel free to mutilate it if needed to fit the team into the rules better, I tried to make them based off how they were in Touhou, but this is, after all, not Touhou.

Spoiler: Touhou Fairies (click to show/hide)
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 29, 2017, 04:19:09 pm
Rough draft for Youkai Alliance is up!

I also made a decision on Boarding Hook. It can be used at any range, but it cannot be fired through another player's square.

On another note, I am not entirely sure how to balance the Touhou Fairy team yet. My current thought is it set it up as an entire team of low strength players with bonehead or really stupid, and give them a special ability that prevents turnovers when getting knocked down by a block action or something, or possibly letting every player do a blitz action?
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Kashyyk on October 29, 2017, 04:43:35 pm
I imagine hovering would make them faster and make it easier to dodge. Possibly even with a leap ability to represent just flying over the opponent?
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 29, 2017, 05:15:35 pm
Ignore this, it's just me moving the blank sheet up for accessability on my 3DS. Prepare for a good few free use sheets to follow.
Spoiler: blank sheet duplicate (click to show/hide)
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 29, 2017, 06:38:21 pm
Another work-in-progress free use team.

Spoiler: Salmonid School (click to show/hide)
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Emral282 on October 29, 2017, 07:43:24 pm
I like how my Youkai team looks. While I have no idea how they compare to the other teams, I think I will enjoy playing them.

Also I'd suggest NOT having a team where the linemen have Really Stupid :P
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: ATHATH on October 29, 2017, 10:46:33 pm
Can't the fairies just pick up the ball, fly straight up, then head to the end zone unimpeded because the enemy team won't be able to reach them?
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Criptfeind on October 29, 2017, 11:16:17 pm
I mean... Presumably not.

Otherwise there wouldn't be much point in the game.

Also you'd have to make the map 3d somehow. Which probably isn't going to happen.

Leap and maybe Very Long Legs is probably an appropriate substitute.

The Youkai Alliance alliance seem like a very strong team, looks cool. Got slightly weak linemen, but all of their positionals are pure gold. Unless one of the weirder mechanics the other teams have totally breaks the game I think they have my bet as currently strongest team.

As for Fairies, I think a team of stunties that don't turn over when they get downed on their turn sounds hilarious. Specially if you make their Apothecary very powerful. Have them just all suicide in against fairly hopeless odds until they get lucky to force the opening? I don't know if it'd be very good though. Presumably their positional would have to make up for it.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Happerry on October 30, 2017, 09:29:04 am
Can't the fairies just pick up the ball, fly straight up, then head to the end zone unimpeded because the enemy team won't be able to reach them?
This is basically the entire reason I called that ability 'Hovering' instead of 'Flight'.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 30, 2017, 06:47:16 pm
Rough draft for the Fairy team is up! I decided to make them as fast as skaven (A bit faster actually) and as dumb as Ogres (A bit dumber actually). Its... Not a beginner friendly team.

I also decided that they can use a normal apothecary. While a fairy may come back after getting killed any number of times, if it happens during a match they are probably not going to be back in the game until it has been over for a while.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: piratejoe on October 30, 2017, 06:56:17 pm
Fairy team seams ridiculous, it is going to be like a halfling team, only you keep your players and it could be best described as the team that says this and only this "Its time to send them out, WAVE AFTER WAVE!!!" Also, I'm calling it now, their star player is going to be Cirno.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Emral282 on October 30, 2017, 07:18:24 pm
Rough draft for the Fairy team is up! I decided to make them as fast as skaven (A bit faster actually) and as dumb as Ogres (A bit dumber actually). Its... Not a beginner friendly team.

I also decided that they can use a normal apothecary. While a fairy may come back after getting killed any number of times, if it happens during a match they are probably not going to be back in the game until it has been over for a while.
Really Stupid seems to be a bit much. Perhaps just giving them Bonehead?
Also my impression of the Fairy Healing Factor was less them healing mid-match and more them just not having any permanent injuries/deaths that last for more than one match.
1ST Dauntless seems hilarious though.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Happerry on October 30, 2017, 07:28:24 pm
Rough draft for the Fairy team is up! I decided to make them as fast as skaven (A bit faster actually) and as dumb as Ogres (A bit dumber actually). Its... Not a beginner friendly team.
Um.

..Um.

Please, um, a little less mass use of the stupidity wand? I did mention that I was not good at this game when I posted the team, so while someone who knows what they are doing might be able to run this team, if you're going to make that their actual statline, I might need to duck out of this. Or make another team if I can think of one that seems fun. From looking over the rulebook I was expecting maybe Bonehead on most of them, not Really Stupid. I mean, I knew when making them that fairies aren't going to be a 100% hardcore master list, but having basically a 50% chance of them not doing a single thing every time for basically half the team sounds pretty unfun.

(it's also a bit puzzling that the Great Fairies seem to be less competent then the Maid Fairies given the Maid Fairies have neither Bonehead or Really Stupid and the Great Fairies have bonehead? The Great Fairies are the fairies that 'grew up/actually learned from their mistakes' after all?)

Also my impression of the Fairy Healing Factor was less them healing mid-match and more them just not having any permanent injuries/deaths that last for more than one match.
This has it correct. Fairies don't have magic wolverine style type regeneration stuff in touhou 'canon', they just come back to life/respawn a few days/weeks after they die. I was intending it to be more 'and after the game where half the team got killed they all showed up for the next match', not 'and then they respawned by halftime'.

1ST Dauntless seems hilarious though.
I'll admit that while I was kinda hoping for Dauntless on the Makai Fairies, seeing it on basically everything is... interesting. And hilarious.

Edit : Oh, right. Also, why do all of them but the Great Fairy have 'Right Stuff' when none of them have Throw Team-Mate?
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Tack on October 30, 2017, 07:48:11 pm
I assume the Great Fairy is a ST3 big guy.
Which is also hilarious.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Tack on October 30, 2017, 07:56:22 pm
Sorry for the doublepost


Spoiler: Wizards (click to show/hide)
Demivamps go! Just saw the cultist team. Six secret weapons... hmm.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Happerry on October 30, 2017, 08:03:38 pm
I assume the Great Fairy is a ST3 big guy.
Which is also hilarious.
The Fairy team doesn't actually have a big guy. They're just specialists. (That would have been funny though if they really were a ST3 big guy, yah.)
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 30, 2017, 08:08:15 pm
They have the Right Stuff skill because Star Players are a thing that exists. The trick to managing the lesser fairies is to have the non really stupid players move next to them, which reduces the chance to miss an action from 1:2 to 1:6.

I guess I could just give the linemen bonehead instead, but I would reduce their MA to 8 or something if I did.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 30, 2017, 08:11:21 pm
Rough draft for the Fairy team is up! I decided to make them as fast as skaven (A bit faster actually) and as dumb as Ogres (A bit dumber actually). Its... Not a beginner friendly team.
Um.

..Um.

Please, um, a little less mass use of the stupidity wand? I did mention that I was not good at this game when I posted the team, so while someone who knows what they are doing might be able to run this team, if you're going to make that their actual statline, I might need to duck out of this. Or make another team if I can think of one that seems fun. From looking over the rulebook I was expecting maybe Bonehead on most of them, not Really Stupid. I mean, I knew when making them that fairies aren't going to be a 100% hardcore master list, but having basically a 50% chance of them not doing a single thing every time for basically half the team sounds pretty unfun.

(it's also a bit puzzling that the Great Fairies seem to be less competent then the Maid Fairies given the Maid Fairies have neither Bonehead or Really Stupid and the Great Fairies have bonehead? The Great Fairies are the fairies that 'grew up/actually learned from their mistakes' after all?)

Edit : Oh, right. Also, why do all of them but the Great Fairy have 'Right Stuff' when none of them have Throw Team-Mate?
The great fairies have it but not the maid fairies because you explicitly said that the maid fairies aren't as easily distracted while you said that the great fairies are smarter "but still fairies", implying that while they were smarter, they still were easily distracted like the others.

Also, I feel like the intention was for you to have the great/maid fairies around your other fairies to give them the roll bonus, plus your extra re-roll. Touhou fairies as a CONCEPT seems like a team that's not beginner friendly, though I have multiple free use teams in the works you could play if you'd like(was actually working on a third that might be more interesting).
They have the Right Stuff skill because Star Players are a thing that exists. The trick to managing the lesser fairies is to have the non really stupid players move next to them, which reduces the chance to miss an action from 1:2 to 1:6.

I guess I could just give the linemen bonehead instead, but I would reduce their MA to 8 or something if I did.
About what I was expecting, and the change is probably for the best
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 30, 2017, 08:13:39 pm
Also, I don't have a problem with moving the bonehead from the Great Fairies to the Maids if you would prefer that. Happerry was correct about my reasoning for the original skill placement on both accounts.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Happerry on October 30, 2017, 08:57:13 pm
They have the Right Stuff skill because Star Players are a thing that exists. The trick to managing the lesser fairies is to have the non really stupid players move next to them, which reduces the chance to miss an action from 1:2 to 1:6.
Huh. I actually missed up till now that Really Stupid had that little 'if someone else is standing next to you you get a bonus' bit...

I guess I could just give the linemen bonehead instead, but I would reduce their MA to 8 or something if I did.
...But honestly I think I'd still prefer this.

The great fairies have it but not the maid fairies because you explicitly said that the maid fairies aren't as easily distracted while you said that the great fairies are smarter "but still fairies", implying that while they were smarter, they still were easily distracted like the others.
The bit where the Maid Fairies were said to pay attention was meant to excuse/justify any ball handley type skills they ended up being statted with honestly, though on a reread I can see where you're coming from. It just feels a bit weird.

My expectations basically were 'probably bonehead on everyone but maybe the greater fairy, hopefully the makai ones end up with dauntless, maid fairies are the ones with any ball handling skills the team starts with, and then the great fairies are actually competentish and with the better statlines, with the pesudo-immortality being some sort of after the match recovery bonus for all my probably stepped on fairies'. Having Dauntless on almost everyone was a very nice surprise.

Though with fact that the Really Stupid rule actually has that 'stand next to the dude' bonus that's less painful then I thought it was on my first read-through. The team does look fun to play, even if it's liable to have an 'interesting' learning curve. That movement is pretty dang good, even if you do end up nerfing it a bit, the massed dauntless is going to be fun, and both Greater Fairies and Maid Fairies will probably be pretty nice once they survive long enough to level up and get some skills (and that Pro skill is also a nice surprise I wasn't expecting). I'm still inclined for Bonehead over Very Stupid though. (though now that i've said that, i'm sure there'll be at least one game in which I'd have won if it wasn't for the probably nerfed movement if you go for the movement nerf like you said you'd probably do.)
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 30, 2017, 09:20:10 pm
-mental breakdown removed-
Spoiler: Miskatonic University (click to show/hide)
Edit: Added a new player type, Void Touched, intended to have good skills for handling the ball, but fairly average stat-wise

Also, sorry about the rant up there. This kind of thing happens once every year or two, you can only bottle up so much frustration before the lid pops after all. Going to keep it up there unless Supernerd says to remove it, but needless to say I was awake 16 hours straight yesterday and the day itself was fairly frustrating as a whole. It's not any of your faults.

But seriously though if anyone would be willing to take my place as the Nar-Sie cult PLEASE DO I made a mistake assuming that Dunwichers not being killed for good wouldn't be allowed and now I'm potentially stuck with a team that I would rather not play in comparison.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 31, 2017, 04:13:39 pm
It was to my understanding that the Fairy Immortality business was mostly a flavor text thing, though I can certainly make it work. What I would probably do is give them an ability that lets them recover from injuries at the end of a match, but have a chance to permanently leave the team at the end of every match. Like, The fairy getting bored and wandering off or respawning somewhere else and forgetting about the game or something. No player in this game will be totally permanent (Or in the event I permit it, they wouldn't be eligible to gain SPP).

I'm willing to let you do your new team idea if you really want, but make first confirm that you are totally happy with the idea because I am not making a third team for you.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 31, 2017, 04:15:55 pm
Yes, absolutely. I am 100% sure about this.

Also isn't there a thing where players retire after a while?
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on October 31, 2017, 04:23:50 pm
There is, but... Not retiring for 13-15 years and playing 8 games per year, I highly doubt that this will last long enough for that to be relevant.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on October 31, 2017, 04:28:12 pm
ah, yeah. All I know about Bloodbowl is from the second videogame, where I'm almost certain the retirement came much sooner.

I think that exact skill you mentioned would work just fine for the Dunwichers. That or perhaps a far shorter retirement timer for them specifically.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Happerry on October 31, 2017, 10:05:28 pm
It was to my understanding that the Fairy Immortality business was mostly a flavor text thing, though I can certainly make it work. What I would probably do is give them an ability that lets them recover from injuries at the end of a match, but have a chance to permanently leave the team at the end of every match. Like, The fairy getting bored and wandering off or respawning somewhere else and forgetting about the game or something. No player in this game will be totally permanent (Or in the event I permit it, they wouldn't be eligible to gain SPP).
Nah, it's ok. I wasn't asking to include that in the current write up of the team, I was just mentioning what I was vaguely expecting with my poor grasp of the rules when I first submitted the team.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Tack on October 31, 2017, 10:42:54 pm
Supernerd you vetoing?
Spoiler: Wizards (click to show/hide)
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: ATHATH on November 01, 2017, 02:30:08 am
Sorry for the doublepost


Spoiler: Wizards (click to show/hide)
Demivamps go! Just saw the cultist team. Six secret weapons... hmm.
Aw, and here I was, thinking that my gnomes would be special because they would be allowed to use a little bit of magic at a high cost.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Tack on November 01, 2017, 03:01:42 am
I assume they'd all be secret weapons and all give free fireballs. Which is ridiculous but fun.
I could always just switch them to Space Marinestm and Serfs.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on November 01, 2017, 03:59:13 pm
I assumed that was a joke application or something. An incomplete application will not be processed, I'll decide if  it should be vetoed when and if it is completed.

Also, rough draft of the Miskatonic University team is up.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on November 01, 2017, 07:37:58 pm
They're good, honestly the only thing I would consider changing is actually removing the mutation level-up gains from non-Australiens(cause only the Aussies can actually gain new "mutations" normally), and possibly the throw team-mate thing. So basically they're actually better than I intended. Which I can't say I'm against.

Sorry I didn't see it earlier, post updates don't show on the "new replies" page.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on November 01, 2017, 07:49:11 pm
It appears that I processed all the applications now. (Obviously excluding the ones made by players who already submitted an application of course). Now is the time to review the applications and make sure that you don't consider anything to be unfair. I'm not going to tolerate any complaints about imbalance after the game starts: This is your chance to state any objections to the team setups.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on November 01, 2017, 07:58:52 pm
I'm not going to tolerate any complaints about imbalance after the game starts
That is... almost the exact opposite of what many players have said should be done. Testing is one of, if not the most important thing for finding problems with design or balance.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on November 01, 2017, 08:16:45 pm
What I mean is that I don't want to hear complaints about unfairness and GM bias.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on November 01, 2017, 08:20:42 pm
What I mean is that I don't want to hear complaints about unfairness and GM bias.
Ah, THAT'S fine, your wording really implied otherwise though
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Emral282 on November 01, 2017, 08:35:01 pm
I don't know enough about the nitty-gritty of Bloodbowl to know what is good or not so no complaints here.

Edit: Actually, how are Star Players going to work in this? Are we just going to use the default ones?
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on November 01, 2017, 10:00:13 pm
I have some thoughts in regard to it. Star players will not be relevant at the first few matches though.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: piratejoe on November 01, 2017, 10:11:55 pm
Well, other then me mistakenly thinking ork throwers had 2 agility, not really anything to complain about.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Tack on November 02, 2017, 04:19:58 am
Alright, I'll give this a more serious take, albeit with less Warhammer.
This being said, it seems I'm too late for entry anyway.
Spoiler: Koopa Troop (click to show/hide)
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on November 02, 2017, 06:20:29 am
you're not supposed to have the mechanics of an ability in the "extraordinary abilities" section. Just describe them instead. It's fine to have that sort of stuff in the Characteristics" sections though if you want.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Tack on November 02, 2017, 06:28:50 am
I'm doing what I can to make it easiest for SN, seeing as my first application was rendered invalid for I assume that reason.
Again, either way applications are closed, but I figure if this thread is going to be existing on my 'new replies' page I might as well have fun designing teams.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Criptfeind on November 02, 2017, 06:37:09 am
I think your first application was rendered invalid because it had no descriptions of the players or the team or species, no designation, no mention of the teams special abilities, and no apothecary information. It... Basically didn't have anything.

Anyway, I'm interested in it seeming like this game starting. How exciting!

I don't have any specific objections to the teams. Some are clearly much much stronger then others, but that's sorta how it's going to be I think. I guess that's blood bowl. I don't think there's any harm in keeping an open mind about changes if it's too egregious after playtesting.
Complaining about things (like dice and team stats) being unfair is half the fun of blood bowl though.  :P
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on November 02, 2017, 07:04:09 am
If you really want to play. Tack(and if team signups are actually closed for good now) than you can always play the Nar-Sie team since its completed but doesn't have somebody playing it.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on November 02, 2017, 06:15:42 pm
You are definitely not supposed to include stats and skills with your application. Some other players sort of did that too, but never on the magnitude of that last application.

Also, I think Koopa Troopas are a bit too mainstream for my tastes.

Also, everyone knows that kicking a Koopa when he is down is going to cause him to slide and smash into everything.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Tack on November 02, 2017, 09:48:19 pm
I feel like the assertion that “koopas are mainstream” after throwing in Touhou is a little uncomfortable.
Not sure if i’ve done something to annoy you but your responses so far have been unusually terse.

Still, here’s looking forward to a long thread of a game i’m not playing.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on November 02, 2017, 11:00:21 pm
I can attempt to generate a team with what you have, but a lot of the skills you specified are not going to be accepted as your initial sheet states.

I will need to know what you mean by "2/4" or "4/2" for the specialist limits. Would that mean that you can purchase one half (Two quarters) of a Hammer Bro and 2  (Four halves) Lakitu?
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Tack on November 02, 2017, 11:49:48 pm
I was hoping for 4 blockers and 4 blitzers, but am happy with having two of either or both. The runners I only need two of, max.
Sorry it wasn't very intuitive.

Edit: Whilst I think it'd be fun to see the final product, I don't want you going to efforts in order to accommodate my petulance. I think I'd prefer to play the Nar'Sie cult.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on November 03, 2017, 05:50:57 pm
If you would actually prefer the Nar'Sie cult then I am going to allow that.

Almost time for team creation, but first, there are a few players who are missing icons. The following teams skill need to provide 25x25 pixel icons for their players.

Golems (Handler only)
Insectoid
Miskatonic University

*The Gnome team gets an exemption, because I made the mistake of offering to do it myself back when I thought only a couple of players would sign up for the game.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on November 03, 2017, 06:07:02 pm
Oh god I almost forgot that. Shit. I'll have them ready after I wake up tomorrow, or maybe in a few hours if I can stay awake.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on November 04, 2017, 10:45:42 am
Icons made and added.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Supernerd on November 05, 2017, 10:50:33 am
Looks like all the teams have been submitted with the possible exception of Tyrant Leviathan. (If he is still undecided, Scary Mutants has already been done).

So I am now going to initiate team creation!
You get 1 million gold to start your new team. On the second post, you can see a price next to each player and inducement that is available to you. There are a couple of rules that you need to follow when creating a team. Your team needs to start with at least 11 players, and cannot have more than 16 players. At any given time, you cannot have more of a specific player than the previously specified player limit. When you purchase a player, you also need to give the player a name. Modifications can be made to the team for free until you start your first match.

There is one additional note for the Mutant player from the Miskatonic University team. Because of the random start, you cannot get a refund for a Mutant player even if you haven't played a game yet. You may choose to name them after the randomization.

This is also the absolute last chance you will have to modify your team. All the team info should be in the second post spoiler for it, do not assume that a game mechanic was implemented if I merely suggested something in this thread but did not update the second post
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Team setup phase!
Post by: Emral282 on November 05, 2017, 01:33:48 pm
I'm pretty sure I got the math right so here's my team:
Spoiler (click to show/hide)
Edit: Almost forgot the team name.
We are the Hundred Demon Night Parade, or the Night Parade for short.
Edit2: Changed a player name.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Team setup phase!
Post by: Criptfeind on November 05, 2017, 02:06:01 pm
Man, I knew my guys were expensive, but I didn't realize how much so until I tried to put a team together. They are sorta obscenely so, although not saying too much so considering how otherwise good they are. Just that it's going to be a real struggle to actually put together a team. It'll be interesting to see if they can keep up in a long term league, since they are so fragile I might struggle scraping together the money to keep up with causalities and at the same time move the team forward as far as positionals go (already an issue with elf teams at high enough tv, and my guys are even more fragile then that). I think they'd be op in a bashing light league but probably are going to be crippled in a bash heavy one.

Team Name: Ethereal End Zoners!

1000k/1000k
Inducements:
Cheerleader (0/10): 10K
Team Reroll (2/8): 70K (Double cost after team creation)
Apothecary (0/1): 50K
Assistant Coach (0/10): 10K

Players:
Ethereal Lineman (6/16): 70K
Uk-Ma
Re-Ma
Uv-Ko
Ol-So
Vi-Ka
Ek-Lr

Ethereal Blitzer (2/2): 90K
Va-Ra
Bo-Ki

Ethereal Catcher (1/4): 100K
Ro-Ab

Ethereal Thrower (2/2): 80K
Im-Do
Ri-Gu
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Team setup phase!
Post by: Kashyyk on November 05, 2017, 03:46:59 pm

I know exactly what you mean Cript, I'm glad my specialists aren't any more costly than my linemen (the expensive linemen are another fun problem). At least i have to worry less about injuries screwing my skilled players over.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Team setup phase!
Post by: Supernerd on November 05, 2017, 04:04:56 pm
Huh. Somehow I forgot to mention that your team needs a name.

Also, if your players are missing icons, you cannot play. Make sure you get those icons in if you haven't yet.
Title: Re: Bloody Bay: Customized Blood Bowl on forums.
Post by: Failbird105 on November 05, 2017, 04:29:55 pm
Miskatonic University doesn't have a canon football team to take the name from, but they do have soccer and baseball teams. I liked the sound of the baseball teams name better, so I'm using that.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Team setup phase!
Post by: piratejoe on November 05, 2017, 07:00:12 pm
Spoiler: The Praven Privateers (click to show/hide)
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Team setup phase!
Post by: Kashyyk on November 06, 2017, 03:24:53 am
Spoiler: Golem Handler Icon (click to show/hide)
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Team setup phase!
Post by: Happerry on November 07, 2017, 02:35:52 am
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Team setup phase!
Post by: Tack on November 07, 2017, 04:13:28 am
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Team setup phase!
Post by: Supernerd on November 09, 2017, 09:07:24 pm
Game is still going to be a thing. Currently in the process of documenting the teams and playing a few matches on Blood Bowl 2 because I am being lazy. To better familiarize myself with the game.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Team setup phase!
Post by: Supernerd on November 11, 2017, 12:19:48 pm
Game is now going to be a thing! Click here to go to the IC thread. (http://www.bay12forums.com/smf/index.php?topic=168195.0)

If your character names are listed as a bunch of question marks, that means you still need to name them, not that their name is literally a bunch of question marks.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Failbird105 on November 11, 2017, 01:40:57 pm
Mutants named.

So to "arrive at the stadium"  do we just post?
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on November 11, 2017, 02:39:47 pm
Yes.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Happerry on November 11, 2017, 10:08:27 pm
...And I completely forgot to name the Maid Fairies, didn't I? Oops.

The two Maid Fairies are now named Feather and Violet Blossom.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 12, 2017, 02:55:24 am
Oh crape I did not realise wraiths were S1.
Kind of makes the claws irrelevant.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on November 12, 2017, 04:56:53 pm
Yeah, I figured there had to be a downside to being able to teleport AND having claws.

On another note, holy crap the game is actually starting!
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 12, 2017, 05:59:58 pm
Holy crap indeed! Also I just remembered, the passing rules are based on a physical stick that's length isn't included in the rules, presumably the distances in squares are known somewhere? What are the rules for that?
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on November 12, 2017, 06:13:27 pm
I'm going by how it is measured in Blood Bowl 2. Its basically a set amount of squares with a limit on how many can be diagonal.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 12, 2017, 06:47:28 pm
What's the precise rules for that? It's pretty likely that I'll need to make a pass turn 1, and it could effect Failbirds decision making on the kick off.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on November 12, 2017, 07:14:39 pm
The GM says this is how it all goes down!

(http://www.luccini.it/bloodbowl/downloads/Tabella_Passaggi.jpg)
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Failbird105 on November 12, 2017, 08:23:37 pm
So am I remembering right when I say any player can kick any distance?
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Emral282 on November 12, 2017, 08:39:35 pm
At least according to BB2, yes. But remember that the ball is going to scatter and you don't want it going off the field.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on November 12, 2017, 08:41:40 pm
Any player can kick any distance, yes.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on November 13, 2017, 06:28:33 pm
If you feel you need a tutorial on actions your players can take, let me know and I'll explain it for you. I am currently under the impression that both players in Channel 1 already know how to play the game.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 13, 2017, 06:55:22 pm
Re-rolls are going to be tough to call out. Do we need to mark an action as RR if fail? Can we call RR on the last action of a turn (presumably one that caused a turn over?) RR's are also going to be a major place for plan splitting, as there's a lot of actions I'm willing to take with a RR in the bank that I'm otherwise not.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on November 13, 2017, 06:57:00 pm
If any action would result in a turn over, the GM will ask if you want to re-roll. This is something you do not need to account for. (But if you do account for it, then the game might move a bit more swiftly as the prompt would not be necessary.)
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 13, 2017, 07:04:55 pm
Augh. I'm getting confused trying to nest a whole bunch of different possibilities within each other. X splits into 3 Ys which split into 9 Zs which split etc etc etc. I'm going to have to cut off with just one (the technically most likely but also not very likely) possibility line set up I think.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on November 13, 2017, 07:10:40 pm
It is perfectly legal to only take one action at a time. But do consider moments where the outcome of action 1 will not influence the outcome of action 2. (For example, two blocks on opposite ends of the field)
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: piratejoe on November 13, 2017, 07:21:29 pm
Oh hey, the game started....Oh shit I didn't realize the game started....oh, It doesn't matter...okay then.

Edit:
I feel like the assertion that “koopas are mainstream” after throwing in Touhou is a little uncomfortable.
Not sure if i’ve done something to annoy you but your responses so far have been unusually terse.

Still, here’s looking forward to a long thread of a game i’m not playing.
>Implying Touhou is mainstream outside of Japan
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 13, 2017, 10:15:50 pm
Ouch, a 1 on the first d6 of the game. Nuffles sure getting in early and hard here. Although tbf, I'm making 4 2+ dice rolls here, I think that's a 52% failure chance.

Ohhh. Lucky badly hurt there for me. I didn't even consider that I might pick him off the field, I should have thought of that and put in a case for it in Bo-Ki's remaining movement. Oh well, you live, you learn.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on November 13, 2017, 11:18:59 pm
Right now I am not confident that I can handle 2 blood bowl games simultaneously. Double checking the numbers takes more time than I would like.

If there are any blood bowl experts here, I am willing to accept a secondary GM to handle a Channel 2.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 13, 2017, 11:30:17 pm
I'm by no means an expert. But I'd be willing to give GMing a channel a try, if you're okay with me. At the least, I feel like it'd be a lot more entertaining for everyone involved if we had multiple games going at once. Or at least entertaining for me!
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on November 14, 2017, 12:36:26 am
Do you have experience with a drawing program that works with multiple layers? I have been using paint.net for the stadium editing. There are still a couple of status icons I still need to make.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 14, 2017, 10:27:21 am
Sure, I've been using Gimp to upkeep my own map for use in planning my turn.

Spoiler (click to show/hide)

I didn't bother preserving the transparencies on the mutant team (chrome doesn't do it automatically so it's a bit of a faff) but I can do in future.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on November 14, 2017, 12:49:01 pm
Fantastic. Let me know when you are ready to take on your own channel. I can also send you the file that I am using to make the stadium images if you want.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 14, 2017, 01:13:25 pm
I'd be up for starting a second channel as soon there's two people signed up for it. I don't think I need the file for the stadium image, right? I can just nick yours afaik? Unless it has other flavors of stadium.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Kashyyk on November 14, 2017, 01:17:26 pm
Is be happy to be in the next game. I will however be on holiday between the 25th Nov and 1st Dec and may not have internet, so if you don't want to deal with that I don't mind waiting until I come back.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 14, 2017, 01:29:29 pm
Hum, about a week? I personally don't mind waiting that long. I expect these games to take quite a while anyway. So long as there's another player who doesn't mind waiting a week two weeks into the game.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Failbird105 on November 14, 2017, 07:12:37 pm
question, if allied players have an enemy in their tackle zones, does that give you an advantage to move through that enemies tackle zone?
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 14, 2017, 07:19:55 pm
No. Afaik.

The closest thing to that would probably be mesmerizing gaze, like the gnomes have on their illusionists, who can make an enemy player not have a tackle zone for a turn.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on November 14, 2017, 10:11:33 pm
Your dodge chance is not affected by the tackle zones of your own team members. Only your opponent's tackle zones are relevant.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 15, 2017, 03:09:55 am
Sure, i’ll bite. Happy to play.

Are we still banned from complaining about gameplay because my Blitzers are S1.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Failbird105 on November 15, 2017, 07:05:54 am
Wraiths are meant to be your runners. They're meant to get in, get the ball, and get out, while the rest of the team slows the enemies down.

The Harvesters are more like blitzers than anyone else.

Shades are basically just cheap cannon fodder that can disrupt the enemy team fairly well.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 15, 2017, 07:49:36 am
I shall endeavour.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 15, 2017, 07:51:10 am
Shades are basically just cheap cannon fodder that can disrupt the enemy team fairly well.

I think the biggest issue with shades, a good reason to buy zero of them (specially at game start) is that they aren't cheap.

Looks like we got two players though, so I can start channel two, which I will be doing now.

Supernerd: Does each new turn mean at the top of the first players turn? So, say golems go first. They take a turn, then the cult does, then it's the golems second turn, is that when the juggernaut takes it's first tick of lost stats? Or just the cults turn?
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on November 15, 2017, 08:05:35 am
The skill specifically says it does not trigger on the opponent's turn.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 15, 2017, 08:12:54 am
Ah, right, dunno how I missed that, hah.

The cult team isn't going to have like, some bizarre 10k star play that they could in theory purchase with their inducements right? So I can skip that part of the set up?
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 15, 2017, 08:28:32 am
Is it still technically before the first game? Because i’d be glad for a lineup change.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 15, 2017, 08:31:59 am
Personally I'd be glad to see a bit more even of a team spread from the cult, and I will put out there that I wouldn't mind making the edits required in my post. But I think that's gota be up to the league commissioner.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 15, 2017, 08:38:19 am

Not sure if that’s what you were after, I just cut 60k worth of players from my team.
If I get 50k petty cash out of that i’ll Happily go a bloodweiser babe.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on November 15, 2017, 04:56:45 pm
It might make more sense to just get another cultist instead or something. A team can have up to 16 players.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 15, 2017, 06:24:53 pm
Seems perfectly legit, start saving up for that juggernaut and all that.

I'm going to take that as it's okay and make the edit to the cult team. And taking a bloodwiser Babe. So we can move forward with who is on offense/defense and the team set up.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on November 15, 2017, 06:35:39 pm
I'm not too keen on having inducements for the first match, but my feelings about this are not too strong. I will leave the decision up to the guy GM-ing your first match. Just let me know your final team composition so that I can record it properly.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 15, 2017, 11:16:38 pm
I have to admit I'm quite a fan of the strategy of inducements and team value manipulation. Now, I don't think we have any team that'd take it as far as say, halflings. Or even goblins. But I do like em anyway. So, so long as it's an option you're okay with giving me, I'm going to include them in the games I run at least.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 16, 2017, 09:58:54 am
I didn't process your turn yet tack, since you posted it before I could even do the kick off event and scatter the ball. Which I've done now, you can revisit your plans if you wish.

It also appears that I'm using a different scatter template then Supernerd, but I presume it's just different numbers in different places, and thus doesn't really matter.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 16, 2017, 10:01:17 am
If you don't want to revisit your turn though tack, feel free to post it again, I wanta make sure we maintain a sense of temporal linearity here!
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 16, 2017, 10:10:45 am
Uh, Rules clarification- if I make a blitz with a Force Walls unit, can I then activate them?
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 16, 2017, 10:22:12 am
Auspicious first block there.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 16, 2017, 11:18:30 am
The free reroll came easy and left easier.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 16, 2017, 11:21:45 am
I'm going to assume you want to keep going forward with the rest of your stated turn, assuming you don't manage to reroll into a turn over?
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 16, 2017, 11:25:32 am
We’ll see how the chips fall and go from there.
I’ve still some moves I want to do based on what happens after that.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 16, 2017, 11:31:05 am
We’ll see how the chips fall and go from there.

Er, I don't know what you mean by that. See where the chips fall as far as the block against Work-ST3R, so do not do your jaunt and second block, or see how they fall after your moves, so do do them?

Also what do you mean you've swapped out a Cultist and a Wraith in set up? Are you referring to where you swapped out two wraiths for two cultists in your team line up? Which was recorded as the state that my channels game is running, or something else?

Also I'm going to actually need to ask Supernerd a rules question here about Jaunt, so I'll run the block and pause there either way.

Supernerd: About Jaunt, it says that a dodge roll is only needed for the first square it moves through, which is a bit confusing. What tackle zone modifiers to the dodge roll are counted? Do they actually go though the intervening space, and thus, for an example, when Lawrens jaunts to L-2, he'd technically move K2, then L2, M2, N1, M-1, L-2? And thus his dodge from J1 to K2 happens with no tacklezone modifiers. Or does he go directly to L-2, not having to pass though the intervening squares, and make the dodge with a -1 tackle zone modifier from Work-3R?
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Kashyyk on November 16, 2017, 11:57:43 am
Quote
Jaunt: Instead of moving, this player may move to any open space within in its movement range. This action cannot be used in conjunction with either a GFI or a blitz action. This player only makes a dodge roll if it started the action in a player's tackle zone; in which case a dodge roll is only needed for the first square it moves through. If a player uses jaunt while carrying the ball, the ball is fumbled on the square that the player left, and a turnover occurs.

My interpretation of the above is that the Jaunt-player moves like normal, but doesn't have to dodge except out of the first square, rather than teleporting around. Thus he can be blocked off be a wall of players, but can safely travel down a corridor of death. Thus as Lawrens is currently in a Tackle Zone when he starts Jaunting he has to do that first Dodge away from Work-M8 at J-1, but no others.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 16, 2017, 12:09:50 pm
Yeah. That's sorta what I think. But it's a bit ambiguous, so I wanted to check first.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on November 16, 2017, 01:23:33 pm
The first square follows the normal dodge rules. The player may want to clarify the direction of the first move, as they may prefer to take a GFI over a riskier dodge.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 16, 2017, 06:22:05 pm
Cool. Although lol, of course. The golems are unobservant. So my question didn't matter in this instance. Whoops.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 17, 2017, 04:00:10 am
Also, yeah when he moved his horses outwards I asked that he be swapped with the cultist behind him.
It was a 30s edit though so it may have been missed.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 17, 2017, 07:52:39 am
Ah, yeah. That would be it. I saw the original message and moved forward with that. Sorry about that I guess.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 17, 2017, 09:34:28 am
C’est la vie. Hard to find something you weren’t told existed.

Derp on the blitz, too.
Uh, Rules clarification- if I make a blitz with a Force Walls unit, can I then activate them?
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 17, 2017, 01:28:13 pm
Shame about that block. I guess we're going to start to see how much of a downside loner on everyone is (my guess is it's going to be a big one!)
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Kashyyk on November 17, 2017, 01:35:23 pm
It's not blood bowl if I don't need to use a loner reroll on the first block my team makes this game. Sigh...
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 17, 2017, 03:16:04 pm
Well blocking at the S4 lineup will be like pulling teeth, so they’re at least pretty good defensively (until you have to fight agi 4)

Edit: Ironically, I think I might be causing Crypt some serious pain with all my edits. Might need to curb that.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 17, 2017, 03:31:54 pm
(It might be easier for these to do like a “snap resolution” which doesn’t necessitate a whole new map. I should be able to remember who goes where)

Hum, potentially. Although just uploading the map isn't very time consuming. Actually updating the map is pretty helpful on my end to make sure everything is legal, how I process an action is normally something like, do it on the map to make sure it's legal, then roll the dice and write down the result, updating the map with the icons, then edit the player stats with new positions, repeat for each action until finished, then upload the map.

I COULD cut out updating the map on my side, which might help us do a rapid back and forth posting when our free time matches up. However, I think that might cause more errors to creep in? Given one less big thing to cross reference? And it doesn't save time so much as offset it to later on when I want to post the map. Idk.

Too bad there's no google paint program like there is for spreadsheets and such. Otherwise we could do this whole thing in real time :P

Also I think it's best if we hold on until we get a confirmation on how Force Walls work from

Supernerd: Is it an action? Can it be done with a move? With a blitz?
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 17, 2017, 03:36:51 pm
Well I won’t be attempting to dodge into them this turn so either way I can go to sleep now right?

Also we should totally have Force walls interfere with Jaunt for thematic funtimes.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 17, 2017, 03:44:28 pm
Well I won’t be attempting to dodge into them this turn so either way I can go to sleep now right?

Sure, if your turn is legal once the info comes down I'll give it a run, otherwise, well. We're in no hurry either way.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Failbird105 on November 17, 2017, 03:48:57 pm
Well I won’t be attempting to dodge into them this turn so either way I can go to sleep now right?

Also we should totally have Force walls interfere with Jaunt for thematic funtimes.
Well I mean, in the source material it doesn't, in fact, in the source material Force walls don't impede a few types of constructs AT ALL IIRC, Harvesters being one of them, Harvesters could just pass through cult made ANYTHING.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on November 17, 2017, 04:50:57 pm
I'm going to say that Force Walls functions as a replacement for a block action. You can use it with a blitz or while stationary, but not with a regular move.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 17, 2017, 05:30:06 pm
That will be interesting to try and use.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 17, 2017, 05:46:22 pm
I think it's still going to be a very powerful area denial tool. Dodging into someones tackle zone is is something even dodgy teams shouldn't take lightly, and the ability to basically force teams to do so to interact is a good one.

But this does mean your stated turn doesn't work. Feel free to update it with the new knowledge of Force walls whenever you want. I won't be able to make a game update for a while anyway, so there's no need to hurry.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 17, 2017, 11:36:57 pm
Sure. Didn’t know you were waiting on me sorry.

Also, just found out this team is from SS13 which is pretty awesome.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 17, 2017, 11:43:04 pm
There's no need to be sorry, this is going to be a slow burning game, you shouldn't feel too pressured! Not that I want my players to slack off of course! But you don't need to post constantly.

Besides, I just got home a short time ago, so we weren't waiting on you anyway. :P

Also as a notice to my players, in the future I'm going to be using Supernerds stunned icon. So, look out for that.

Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 18, 2017, 01:17:10 pm
Is mighty blow not counted on a surf?
It’d be a stun anyway, but for future reference.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 18, 2017, 01:19:04 pm
Nope, it's not. In a Surf the crowd is the one who does all the damage. It's because both defender stumble and defender down actually have the push result baked into their outcome, you effectively push them, then they get knocked down. However, as soon as someone is pushed outside the pitch, the rules for that take over, so the knock down part of stumble and down never actually take effect.

At least, that's what I understand from my reading of the rules.

And, well. It's also explictly that as well lol:
Quote
Players Must be pushed off the pitch if there are no eligible empty squares on the pitch. A player pushed off the pitch, even if Knocked Down, is beaten up only by the crowd
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on November 18, 2017, 01:22:09 pm
Mighty blow does not help with a crowdsurf. Its a guarunteed armor break with no other modifiers (Except a possible stadium enhancement)
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 18, 2017, 01:23:04 pm
Makes sense.. also you might have just increased my lethality in BB2 by quite a margin.
I’m sure many players despair.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 18, 2017, 01:36:51 pm
Tack confirmed for animal abuser as he keeps beating up dogs.

Very push heavy rolls in this turn. Shame, so many blocks but no blood... Or, oil I guess.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 18, 2017, 03:11:15 pm
Kashyyk, if a block could result in a push back into multiple different squares, it'd be nice to know what the preferred square is. At least, if you want to run your whole turn at once (which I encourage! Of course!) As is your first two blocks have only one possible square to push them into if you do roll a push, but the second two have multiple choices.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 19, 2017, 12:40:43 am
Be careful what reroll you call wasted in middle school I guess. Sometimes they grow up to be a real fucking killer.

Edit: Man. Tacks dicerolls. Push push push push push push push. "Well, okay, I now I want a push" Not push.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Kashyyk on November 20, 2017, 09:17:49 am
Tack: Because Barnes already tried to block earlier this turn and failed, i believe that is his action used up already for this turn.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 20, 2017, 09:30:03 am
True. The issues with sleeping halfway through a turn.

Ugh. Not sure if i’d rather set up a surf or defend the ball.
I’m already down a player..
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 20, 2017, 09:48:31 am
It's a tough spot. Get bogged down too much and the golems strength is going to start coming after you I think.

I need to think of a visual representation for force walls. Right now I have. Well. Glowing blue walls. But it might be insufficient.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 20, 2017, 09:51:25 am
I’d have just drawn a big box (and maybe also one for disturbing presence)
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 20, 2017, 10:13:55 am
Right. Luckily the golems haven't been exactly huge on the passing game when they are defending. But that's going to be hard to remember.

Spoiler (click to show/hide)

I could do some box like this. Green is probably the wrong color.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 20, 2017, 04:41:58 pm
REF! REF! E'S EATING ME PLAYERS! REF!
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Failbird105 on November 20, 2017, 06:08:01 pm
Nyomph.

So, how does an ethereal taste
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on November 20, 2017, 06:52:21 pm
An Ethereal Lineman probably taste's like something... Otherworldly.

So I'm going to guess they taste like Squid and Peanut Butter.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 20, 2017, 06:54:33 pm
YUKIHIRA SOMA
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 20, 2017, 07:00:50 pm
I've got a frustratingly complex decision tree for my turn. Six potential blocks, and the outcome of each one changes how I want to do the next. Everyones been doing so good doing their whole turns in a few posts, I might end up breaking that :P
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Failbird105 on November 20, 2017, 07:28:56 pm
Not really relevant, but Edie is a woman, and you said he.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 20, 2017, 09:45:10 pm
Right. I'll try to recall. But honestly I almost certainly won't recall!

Pretty brutal series of blocks there. Seems like Nuffle is on my side this turn. Although now that I've said that I'm sure I'll loose the other group.

Edit: Or not. Still, forgot that Knife only had 2 strength. Missed a spp there, I guess.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Kashyyk on November 21, 2017, 03:09:26 am
Channel 2 appears to have the wrong end of turn image.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 21, 2017, 08:12:04 am
Whoops. Thanks. I think it's fixed now. Please comment on any inaccuracies you see!

You know, I make that mistake almost every turn. But normally I manage to catch and fix it right away.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 22, 2017, 07:27:20 pm
The throw in rules seemed a little vague to me if the first square counted as one of the 2d6 squares that it gets thrown in, but I found an faq online that said it did, so I went with that. If anyone knows differently I'd like to hear it.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 23, 2017, 12:09:10 am
Alright. Risky plays at the final whistle, what could possibly go wrong?
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Kashyyk on November 23, 2017, 04:10:09 am
What is this passing play nonsense?
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 23, 2017, 04:12:10 am
[Golem voice]Oh! I'm sorry. I thought we were having a good clean fight to the death. I didn't realize I was playing against a pack of elves.[/Golem voice]

Whoops. Forgot to remove the moved icons. There's always something. Normally several somethings.

Anyway, looks like a paided off gamble is probably going to send us to the halftime holiday break at 1-0. Although maybe if the golems punch hard enough they can clear the way for a 1-1 by the end of the second half when we get back. Then we can have a nice long overtime. Looking forward to it.  :P

Or maybe something unexpected will happen! With no re-rolls sometimes crazy shit goes down.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 23, 2017, 10:04:58 am
Yeah the lack of rerolls has me spooked.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Kashyyk on November 23, 2017, 10:59:08 am
 Last ditch attempt to mark the ball carrier.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Kashyyk on November 23, 2017, 11:04:43 am
 Balls...
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 23, 2017, 11:04:50 am
Nuffle was not pleased by the attempt I suppose.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 23, 2017, 11:27:13 am
No SPP for surf injuries either?
Argh i’m so rusty
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 23, 2017, 11:37:03 am
+2 spp for drunk gnomes!

You get SPP from surf injuries in BB2? I'm fairly sure it wasn't like that in BB1. At any rate, it's very clear in the rules that surf injuries don't give spp.

And don't worry too much about looking bad this early in the game. Imo reducing his numbers for the second half is important, and it's perfectly legitimate to try to do that.

To me the only asshole moves are fouls and surfs after the games already been decided ;). Normally on turn 16. Dealing damage to the enemy team in a way that doesn't get spp and it can't actually help you win.

Even then I can see the argument for doing so in a league format tbh. It's a brutal and competitive game.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 23, 2017, 11:55:56 am
I guess.
I think the computer game got patched at some point to start giving surf spp.
For what reason; I don’t know. More incentive?
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Emral282 on November 23, 2017, 12:30:03 pm
I don't recall the game giving SP for surfing when I played it though.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Failbird105 on November 23, 2017, 07:27:35 pm
Sorry for taking so long to post, it's not actually that there's anything stopping me from doing it, my mind just goes "eh, it'll be just a short little thing, no reason to do it NOW."

Though I will say I've been noticing my mistakes here just a bit too late after making them. Letting a fast team take the first action against me was by far the biggest.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on November 23, 2017, 08:36:48 pm
Crowdsurfs do NOT give spp.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 24, 2017, 08:26:44 am
Quicksnap is an interesting one. It makes the one turn touch down significantly easier. But still not very easy with this set up.

I'll say though damn, the kickoff for the one turn drive has a very high ratio of "work" and "posts" to actual play of the game. Kinda sad. But it's an important part of the game.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Kashyyk on November 24, 2017, 11:49:55 am
Before I try to do it, I want to confirm that (assuming all my die rolls go well) my handler at E8 could quicksnap closer to the ball, pick it up, mount the horse (which will have quicksnapped to E-1) then ride all the way down the pitch, blitz a cultist then dismount into the endzone to score.

Because if that ridiculous play works I promise I will sacrifice my first-born to nuffle.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Tack on November 24, 2017, 01:13:18 pm
Not to be a bubble-burster, but that would end you 1 space away from the end zone.
4am. Forgot about dismounts. Sorry.

If you could push-shuffle it into E-2, you’re set.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on November 24, 2017, 03:36:30 pm
It says that dismounting can only be done if no other actions are taken, which I think means you can't blitz? Or maybe that you can't dismount the same turn you've mounted? (Although you could blitz with other horse) It also says that dismounting counts as part of normal movement, which I think means you probably can't mount and dismount on the same turn (unless the horse stays still) because the riders turn will end and then they don't have any normal movement left to dismount? But yeah, I think a push shuffle to -2 after mounting would work. Assuming you can score when riding a horse.

Horses aren't quite skinks or leaping elves, but I can't wait to see some total bs running plays, so I'm rooting for you. I'm of course totally impartial.  :P

Edit: I'm here to toss balls back and forward make blocks. And I'm all out of blocks.

Edit 2: That fend sure is coming in handy huh?
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on December 03, 2017, 09:55:06 am
So, I looked and relooked and rerelooked and I couldn't actually find a rule in the rules that explicitly said that the team that started on the defense in the first half gets to be offense in the second half instead of doing another coin flip. I'm sorta half expecting I missed it somewhere. But I don't really have time this morning to look much longer (turn took longer then expecting considering it was only a single action, I guess I'm getting out of practice) and since that's a pretty important point of balance and how I've always played blood bowl, I put it forward as that. C'est la vie. If there's objections we'll examine that more closely.

Also keep in mind that if you (apparently, I didn't know this until we played this game) use your apothecary to bring up Hat-Jet to only badly hurt, that'll actually let him keep playing, and you'll be able to place him on the pitch for the second round. So if you do wanta use it on him, feel free to give that a shout in the ic thread and then wait for the results.

Also in general I've not been asking about the use of the apothecary because I'd never use it for merely a badly hurt or ko'd player, but that's technically an option. So I suppose that's been bad gming on my part.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Kashyyk on December 03, 2017, 10:06:26 am
I don't remember ever seeing a coinflip in the video game, so its a safe assumption. 
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on December 03, 2017, 01:00:02 pm
If you do offense on the first half, its defense on the second half and vice versa. There is no second coin flip.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on December 04, 2017, 05:34:47 am
That's some fucking quality doctoring work right there.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Criptfeind on December 06, 2017, 12:15:38 pm
I went ahead with your kick Tack, even though it was a bit premature, because I figured you put it in because there wasn't much that could change your mind, and Kashyyk set himself up in a very standard offense.
Title: Re: Bloody Bay: Customized Blood Bowl on forums. Ready to start!
Post by: Supernerd on December 06, 2017, 07:55:04 pm
Channel 1 is going very slowly. That being said, I am now willing to start up a Channel 3 if another two people want to play some Blood Bowl!