Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: RoseHeart on November 07, 2017, 06:08:09 am

Title: Mech Card Battle 2 (GAME OVER - TRUCE)
Post by: RoseHeart on November 07, 2017, 06:08:09 am
MECH CARD BATTLE 2
Your Machines. Your Choices. Your Fate!







Rules

Win and Lose Conditions
Will be specified in the game thread. Otherwise simply assume you must eliminate all opponents.

Joining the Fight
To play MCB you must construct your mech deck– 5 cards, 3 of which you get to design yourself. As long as they are reasonable and fun you can make anything. It will then be balanced by the number you get(1 to 4) and the quality of the other 2 cards.
Jump to the next post for instructions.

Drawing and Playing
You begin with 5 random cards from your deck of 20. You may play 1 card and discard any others. If you damage another mech you will draw 2 cards, otherwise 1. If your deck runs out your discard pile is shuffled as your renewed deck, this is referred to as 'Reloading'.

Blocking and Damage
You may assign a blocking card. If you take damage, this card is revealed and damaged, and goes into it's own 'damaged pile'. Otherwise a random card from your deck selected for this purpose. If your last copy of a card is damaged, your mech is destroyed. You may assign 1 blocking card for each opponent.

As your mech takes damage it may be destroyed. If you have 15 or more damage, you will roll the total, on a 15 or more your mech is destroyed.
Title: Re: Mech tournament interest check.
Post by: RoseHeart on November 07, 2017, 06:42:51 am
Building Your Deck
1. Design Your Custom Cards
They should be composed in this editor (https://bighugelabs.com/deck.php).
 (Example (http://i.imgur.com/5K9PAu4.jpg))
Quote from: Card Format
Title: <Ability or Attack's Name>
Sub-title: Custom
Description:
<Type> <Damage:Accuracy>
<Card Effects>
<Flavor Text, Optional, If Room>
Style: Choose 'Fire' if it targets another mech. If not choose 'Quartz'.
Icons: <Use 1 to 5 lightning symbols depending on it's priority>

Type: Near OR Far if another mech is targeted. Self if only your mech is affected. Skip Damage and Accuracy if not relevant.

Damage: 1 to 5 attack strength.

Accuracy: 1 to 5 probability to hit another mech. There is always a 1/6 chance to miss them. Minimum.

Card Effects: A card can have many abilities you might imagine. However damage, accuracy, and priority cannot exceed 5. Or go below 1, if applicable.

2. Choose a common card family
A. Gatling: balanced, accuracy increased by extra discard
B. Missiles: High accuracy, damage increased by extra discard/Low priority
C. Lasers: High priority/Low damage but increased by extra discard
D. Ram: High all around, damage increased by extra discard/Minor non-leathal self-damage

3. PM your cards
You may assign 5 points as desired among your common and custom cards; up to 2 on a single card. The more you assign to a custom card, the more generously the amount you get will be balanced. The more you assign to the common card family, the better quality you may receive. Think of these as suggestions: powerful cards will still be strictly limited.


Sign Ups 1/3+:
HardScrabble (veteran)
-
Title: Re: Mech tournament interest check.
Post by: KittyTac on November 07, 2017, 06:45:23 am
Sounds rather fun. What degree of control will we have over the battles? As in, something like

1. [Attack]

2. [Defend]

3. [Dodge]

With several moves for each category?
Title: Re: Mech tournament interest check.
Post by: RoseHeart on November 07, 2017, 06:49:56 am
That would be the Mexican Standoff route...

I could do more... abilities, extra limbs, ect... If it would be more fun.

So MS works like this:

Attack: what is says on the tin.
Dodge: predict who will attack you, and counter. If wrong waste energy.
Defend: do nothing.
Title: Re: Mech tournament interest check.
Post by: RoseHeart on November 07, 2017, 08:21:14 am
Added poll. Will do some testing with 2+ players and let it snow all from there.
Title: Re: Mech tournament interest check.
Post by: KittyTac on November 07, 2017, 08:22:15 am
That would be the Mexican Standoff route...

I could do more... abilities, extra limbs, ect... If it would be more fun.

So MS works like this:

Attack: what is says on the tin.
Dodge: predict who will attack you, and counter. If wrong waste energy.
Defend: do nothing.

OH, then I'm not picking MS.
Title: Re: Mech tournament interest check.
Post by: RoseHeart on November 07, 2017, 08:32:32 am
OK, so how about you create a deck...

You have 5 unique cards. The weaker the powers, the more you get, up to 4 copies. (I decide how many you get when I rate their power)

Stats include:

Priority
Damage
Accuracy

And... Any other stat you feel is relevant. Stats can be 1 to 5 stars...

The card can of course have unique traits, and can be defensive or other types. It can reference other cards.

PM a deck.
Title: Re: Mech tournament interest check.
Post by: KittyTac on November 07, 2017, 08:42:14 am
OK, so how about you create a deck...

You have 5 unique cards. The weaker the powers, the more you get, up to 4 copies. (I decide how many you get when I rate their power)

Stats include:

Priority
Damage
Accuracy

And... Any other stat you feel is relevant. Stats can be 1 to 5 stars...

The card can of course have unique traits, and can be defensive or other types. It can reference other cards.

PM a deck.

Sent a deck. It has a little gimmick, but I won't give it away to other people.
Title: Re: Mech tournament interest check.
Post by: RoseHeart on November 07, 2017, 08:45:09 am
Interesting deck.
Title: Re: Mech tournament interest check.
Post by: Failbird105 on November 07, 2017, 01:58:03 pm
Working on a deck based on a Mech I made in a game once.
Title: Re: Mech tournament interest check.
Post by: Failbird105 on November 07, 2017, 05:04:57 pm
deck is in.
Title: Re: Mech tournament interest check.
Post by: RoseHeart on November 07, 2017, 09:10:19 pm
Got 3.
Title: Re: Mech tournament interest check.
Post by: RoseHeart on November 08, 2017, 06:51:26 am
Do you guys want a game map? Or just direct fighting.
Title: Re: Mech tournament interest check.
Post by: KittyTac on November 08, 2017, 07:00:29 am
Do you guys want a game map? Or just direct fighting.

Map would be nice.
Title: Re: Mech tournament interest check.
Post by: Failbird105 on November 08, 2017, 09:58:52 am
If we're going to add a map then cards should probably have a range stat as well.
Title: Re: Mech tournament interest check.
Post by: RoseHeart on November 08, 2017, 02:50:29 pm
If we're going to add a map then cards should probably have a range stat as well.

Probably.

But they will just be divided into melee and ranged this time. If I get one more than we can do teams.
Title: Re: Mech tournament interest check.
Post by: Failbird105 on November 08, 2017, 03:07:16 pm
If we're going to add a map then cards should probably have a range stat as well.

Probably.

But they will just be divided into melee and ranged this time. If I get one more than we can do teams.
In that case, cards 1 and 4 of my deck are melee, while the other attacks are ranged. I'll resubmit myndeck with those changes when I have the chance if you want me to.
Title: Re: Mech tournament interest check.
Post by: RoseHeart on November 08, 2017, 03:51:30 pm
Melee will be cards that make physical contact.

No need.
Title: Re: Mech tournament interest check.
Post by: RoseHeart on November 08, 2017, 04:07:11 pm
I'm thinking about making the sequal game to this(the one with the story)... have a little bit of clay visuals.

I only say this to give all here license to egg me on
(and actually DO IT)
Title: Re: Mech tournament interest check.
Post by: Failbird105 on November 08, 2017, 04:38:01 pm
Melee will be cards that make physical contact.

No need.
well in that case just card 1 is melee
Title: Re: Mech tournament interest check.
Post by: RoseHeart on November 08, 2017, 08:53:35 pm

 ___     ___     ___     ___     ___
/   \___/   \___/   \___/   \___/   \
\___/   \___/   \___/   \___/   \___/
/   \___/   \___/   \___/   \___/   \
\___/   \___/   \___/   \___/   \___/
/   \___/   \___/   \___/   \___/   \
\___/   \___/   \___/   \___/   \___/
/   \___/   \___/   \___/   \___/   \
\___/   \___/   \___/   \___/   \___/

Can everyone see a hex grid OK?
Title: Re: Mech tournament interest check.
Post by: KittyTac on November 08, 2017, 10:51:08 pm
Looks fine.
Title: Re: Mech tournament interest check.
Post by: Failbird105 on November 09, 2017, 06:54:00 am
yep, can see.
Title: Re: Mech tournament interest check.
Post by: RAM on November 09, 2017, 05:08:55 pm
How much damage does it take to destroy a mech?
Title: Re: Mech tournament interest check.
Post by: RoseHeart on November 09, 2017, 05:10:02 pm
This will be a test for that.
Title: Re: Mech tournament interest check.
Post by: RoseHeart on November 09, 2017, 06:04:10 pm
Alright 4 Mechs, nice.

Can other two see hexes?
Title: Re: Mech tournament interest check.
Post by: RAM on November 09, 2017, 06:12:43 pm
Icy hexes.
Title: Re: Mech tournament interest check.
Post by: RoseHeart on November 09, 2017, 06:19:28 pm
Cool.

(Last person can PM if anon)



Quote
What sounds most interesting?
Abstract mech design symbolized with a deck of customized ability cards.- 8 (80%)
Mexican Standoff(rock paper scissors) bluff based combat.- 2 (20%)
Total Members Voted: 10
Title: Re: Mech Tournament: Loading... 4/4
Post by: RoseHeart on November 09, 2017, 08:28:55 pm
Update: Got confirm.

ETA. I have no idea. When IT'S DONE!
Title: Re: Mech Tournament: Loading... 4/4
Post by: evictedSaint on November 10, 2017, 12:23:08 am
You might want to consider using this tool (http://www.hexographer.com/) for pretty hex maps.  The free version pretty much handles everything you want.
Title: Re: Mech Tournament: Loading... 4/4
Post by: RoseHeart on November 10, 2017, 01:17:59 am
You might want to consider using this tool (http://www.hexographer.com/) for pretty hex maps.  The free version pretty much handles everything you want.

There should totally be a thread for all these handy little tricks. Thanks for sharing, however I am using a phone.
Title: Re: Mech Tournament: Loading... 4/4
Post by: RAM on November 10, 2017, 01:28:20 am
There is the problem of image uploading. If one can do it with text alone, then there is some value in doing so.
Title: Re: Mech Tournament: Loading... 4/4
Post by: RoseHeart on November 10, 2017, 01:29:13 am
I admit, I look forward to it.
Title: Re: Mech Tournament: Loading... 4/4
Post by: RoseHeart on November 10, 2017, 03:23:54 am

    A   B   C   D   E   F   G   H
   ___     ___     ___     ___
  /~ ~\___/~ ~\___/^ ^\___/~ ~\___
1 \___/~ ~\___/~ ~\___/^ ^\___/~ ~\
  /~ ~\___/   \___/^ ^\___/   \___/
2 \___/   \___/   \___/^ ^\___/   \
  /   \___/   \___/ Z \___/   \___/
3 \___/   \___/#Y#\___/   \___/   \
  /   \___/   \___/   \___/   \___/
4 \___/   ×,,,/   \,,,×   \___/   \
  /   \___/   ×,,,×   \___/   \___/
5 \___/   \___/   \___/   \___/^ ^\
  /   \.../   \___/   \___/^ ^\___/
6 \...*   *.../   \___/   \___/^ ^\
  /   \___/   *.../   \___/   \___/
7 \___/   \___/   *.../   \___/   \
  /   \___/ X \___/   \___/   \___/
8 \___/#W#\___/   \___/   \___/   \
 ...  \___/   \___/   \___/   \___/
*   * N Cliff,
×,,,× S Cliff, /# #\ City,
/~ ~\ Water, /^ ^\ Forest,
t Tank, WXYZ Mechs, i Infantry

Feel free to study the map...

Stealth Edits:
*You cannot occupy water
*1 unit per hex
*If a unit ends on the same space as another, they ram. Pretty much kills support units with no penalty.
*You can't attack up a cliff, unless a ranged attack first shooting down one.
Title: Re: Mech Tournament: Loading... 4/4
Post by: RAM on November 10, 2017, 04:42:53 am
W and X appear to be pressed against a corner and trapped on top of a cliff, while Y and Z appear to be shielded on top of a very navigable cliff with abundant access to natural resources. So everything checks out!
Title: Re: Mech Tournament: Loading... 4/4
Post by: RoseHeart on November 10, 2017, 04:51:47 am
*1 lel 4 u*

I admit, I look forward to it.
I love how I post the map less than 60m after +_+
Title: Re: Mech Tournament: Loading... 4/4
Post by: RoseHeart on November 10, 2017, 08:23:26 am
Alright, this is big. I am going to ask you to resubmit or redo your decks, the change: 3 CARDS.
Title: Re: Mech Tournament: Loading... 4/4
Post by: NUKE9.13 on November 10, 2017, 08:38:26 am
Why is that? 3 cards seems pretty low. One might expect things to get a bit repetitive that way.
Title: Re: Mech Tournament: Loading... 4/4
Post by: Failbird105 on November 10, 2017, 10:27:30 am
Ohh, yeah my deck doesn't really work with just 3 cards. I'm going to have to make a completely new idea from scratch.
Title: Re: Mech Tournament: Loading... 4/4
Post by: RoseHeart on November 10, 2017, 03:57:33 pm
Why is that? 3 cards seems pretty low. One might expect things to get a bit repetitive that way.

I am surprised how well the players have adapted. 3/4 in already.
Title: Re: Mech Tournament: Loading... 4/4
Post by: RoseHeart on November 11, 2017, 09:39:42 pm
(http://i.imgur.com/GccOPIZ.jpg)

Alright here is a Common card. Use this editor (https://bighugelabs.com/deck.php) and make your 3 cards, and PM them to me(recommend imgur (http://imgur.com) image hosting).

Sub-Title should be your mech's name.
Title is the Attack or Ability.

Add 1 to 5 lightning symbols for how fast it is.
Pretty much put in whatever you can fit. However if it's really convoluted how many you get will be limited, even before power evaluation.

Keep in mind cards will be revealed when you play them.
Title: Re: Mech Tournament: Loading... 4/4
Post by: Failbird105 on November 11, 2017, 10:41:39 pm
I forgot to save a copy of my new deck, could you send one back to me?
Title: Re: Mech Tournament: Deckbuilding...
Post by: RoseHeart on November 12, 2017, 04:48:01 am
So something I am fairly certain of. You will be able to level up your cards.
Title: Re: Mech Tournament: Deckbuilding...
Post by: The Ensorceler on November 12, 2017, 06:18:34 am
I'm somewhat interested in joining the full , story-ified version of the game. (Demo too, but its full...)

Do you have a hand of cards, a deck, or both? Can you completely run out of cards? Can you use multiple cards in the same turn? Are there non-unique filler cards, like a basic move action, or do you not need cards for basic stuff?

A deck of cards used to represent the usually idiosyncratic  abilities of mechs is a really good idea, I just don't understand how you're doing it yet.
Title: Re: Mech Tournament: Deckbuilding...
Post by: RoseHeart on November 12, 2017, 06:21:51 am
You can take a peak (http://www.bay12forums.com/smf/index.php?topic=162556.0) at my last run at this. For hints on my starting point.



If you get some cards in, you can be on the bench incase someone needs to drop out, or a 6th player joins too. Limited time offer o'course asap.



 I cannot answer your questions at this time. (http://www.bay12forums.com/smf/index.php?topic=168157.msg7612191#msg7612191) (5 cards was changed to 3)
Title: Re: Mech Tournament: Deckbuilding... 4/6
Post by: RoseHeart on November 12, 2017, 07:00:30 am
Mention of range and movement should be excluded this time.
Title: Re: Mech Tournament: Deckbuilding... 4/6
Post by: The Ensorceler on November 12, 2017, 09:19:09 am
Why do I always finish up stuff like this so quickly. I should have been asleep hours ago, but my deck is ready to be examined. I think it might be bad, but I love how well it fits together.
Title: Re: Mech Tournament
Post by: RAM on November 13, 2017, 02:31:31 am
So... I am not finding any images and my art skills reek...
Title: Re: Mech Tournament
Post by: RoseHeart on November 13, 2017, 02:46:24 am
Crystal patterns (https://www.google.com/search?q=crystal+patterns&safe=off&client=ms-android-att-aio-us&prmd=isnv&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjt-eKphrvXAhUV7GMKHTTUBakQ_AUIEigB) are vague and a 'catch all' graphic. I'm sure you'll think of something.
Title: Re: Mech Tournament
Post by: RoseHeart on November 13, 2017, 06:26:31 am
Alright, I know this can take some time to think, but I got to set a deadline.
In 24 hours I want to see all decks in.

See this post (http://www.bay12forums.com/smf/index.php?topic=168157.msg7615661#msg7615661).

So far...
Failbird105
RAM
KittyTac
The Ensorceler

Sweet.
Title: Re: Mech Tournament
Post by: RoseHeart on November 13, 2017, 03:38:05 pm
Alright guys. Image skills is a pretty weak excuse. An awesome image is totally fluff and I don't care if it's a picture of a duck.

Some of the card designs I got from before were literally pages long. And I needed this to give you guys some kind of limit so my head does not explode.

If however you have technical problems (with cardsite or imgur) let me know.



(I'm only throwing a fit bc I'm eager to GO.)
Title: Re: Mech Tournament
Post by: RAM on November 13, 2017, 08:24:55 pm
I think that there is always going to be a problem with such a transition. I at least am kind of hostile to uploading and generally getting involved in third-party stuff in general. Add that I am not really familiar with image searching nor making my own... So it pays to understand that not everyone is even remotely competent in such fields, and may even oppose them for weird arbitrary reasons that you could never hope to predict, so just because something seems dead-easy doesn't mean that it will work for everyone.

I got into this on the assumption that it would be text-based. This isn't really a big change, nor much of an imposition, but compared to just keeping it in the forum, it is a massive speedbump, so delays, maybe even massive ones, maybe even people being completely unable to comply, should be expected...
Title: Re: Mech Tournament
Post by: RoseHeart on November 13, 2017, 08:38:06 pm
But then I never would have gotten to see your fantastic card drawings....

They are adorkable!
Title: Re: Mech Tournament
Post by: KittyTac on November 13, 2017, 09:23:39 pm
Is the deadline out yet? I finally got in the mood to make a card.
Title: Re: Mech Tournament
Post by: RoseHeart on November 13, 2017, 09:24:22 pm
Go for it.

Make 3 while ur at it.
Title: Re: Mech Tournament
Post by: KittyTac on November 13, 2017, 09:44:33 pm
Sent a deck.
Title: Re: Mech Tournament
Post by: RoseHeart on November 13, 2017, 11:07:51 pm
Alright most decks are in so I will go ahead and say this.

What I mean by your cards will level up... Is that of course once your cards been revealed then it loses some effectiveness because players can plan against it and make cards to counter it. So if you keep using the same card (or one with any kind of feedback I need for it or is extremely close to the original) then that will be taken into consideration for when it is balanced again and judged again in the next round. n_n
Title: Re: Mech Tournament
Post by: RoseHeart on November 13, 2017, 11:58:54 pm
All Decks in.

Stay Frosty
Title: Re: Mech Tournament (Team Card Game)
Post by: RoseHeart on November 14, 2017, 08:48:18 am
Alright. 12 hours.

I am going see if we can all manage 12 hour turn cycles.
I may need weekends off. This will allow for the game to possibly finish in a reasonable amount of time, something I intend to see happen.

I can always shorten the game by making things deadlier but I don't want to sacrifice strategy too much in doing so.

I will be posting two threads one for each team. Make sure to only look in your own.

Edit: Eh, I suppose we'll just do turns as fast as we can
(And I'll offer a small reward for 12hr or less turns - that should work!)
Title: Re: Mech Tournament (Team Card Game)
Post by: RoseHeart on November 14, 2017, 04:05:26 pm
Team Threads posted:

Mech Tournament (Hardscrabble & Seige Tank MK. 3) (http://www.bay12forums.com/smf/index.php?topic=168218.0)

Mech Tournament (NyanMech & LanceLock) (http://www.bay12forums.com/smf/index.php?topic=168217.0)

Locking this thread for now. PM question or ask them in other thread before game starts.
Title: Re: Mech Tournament OOC (Team Card Game)
Post by: RoseHeart on November 15, 2017, 02:15:12 pm
OOC reopened.
Title: Re: Mech Tournament OOC (Team Card Game)
Post by: RoseHeart on November 15, 2017, 03:13:54 pm
Q.
so, first question, how should we format the mech description we want to give the enemy.

A.
Pretty much give extra visual details to your first action.

Q.
Secondly, which columns and rows are the middle hexes part of?

A.
Hmm. So Orange City is at D2 (Column D, Row 2). Rows zig zag up and down, but there are the same number in every column.



Forgot to specify!

"You can move up to 3 spaces. Trees stop you. You can't enter the enemy city."
Title: Re: Mech Tournament OOC (Team Card Game)
Post by: Failbird105 on November 15, 2017, 03:37:25 pm
so the one below it and slightly left would be D 3?
Title: Re: Mech Tournament OOC (Team Card Game)
Post by: RoseHeart on November 15, 2017, 03:43:12 pm
Slightly left? (http://i.imgur.com/5wXwxzC.jpg)
Title: Re: Mech Tournament OOC (Team Card Game)
Post by: Failbird105 on November 15, 2017, 03:47:52 pm
okay yeah, the grid definitely isn't working perfectly for me, I thought it was working okay before, seems I was wrong. It is noticeably somewhat off compared to that.
Title: Re: Mech Tournament OOC (Team Card Game)
Post by: RoseHeart on November 15, 2017, 03:49:11 pm
..Can you manage(want to show a ss?)?
Title: Re: Mech Tournament OOC (Team Card Game)
Post by: Failbird105 on November 15, 2017, 04:15:27 pm
I might need to move onto my computer or Xbox.
Title: Re: Mech Tournament OOC (Team Card Game)
Post by: RoseHeart on November 15, 2017, 04:16:36 pm
I use an Android phone myself. Try a different browser(Chrome, FireFox, Opera).
Title: Re: Mech Tournament OOC (Team Card Game)
Post by: Failbird105 on November 15, 2017, 04:21:10 pm
I'm not using a phone. I'm using my 3Ds, surprisingly you access the internet on them.
Title: Re: Mech Tournament OOC (Team Card Game)
Post by: RoseHeart on November 15, 2017, 04:33:17 pm
Been playing Mario & Luigi Superstar Saga myself...

Well sorry about that.

Of course I did try to make sure everyone could view it properly.
(Maybe check the map on your phone?)
Title: Re: Mech Tournament OOC (Team Card Game)
Post by: RoseHeart on November 15, 2017, 04:47:19 pm
I was thinking... As I often do... For after this...

The sequel could be "Mech Tournament TCG"

...And in that- ...people could make cards(acting like parts/weapon companies)... And pilots could get random booster packs...

And this session would perfectly give good gameplay data for it..
Title: Re: Mech Tournament OOC (Team Card Game)
Post by: Failbird105 on November 15, 2017, 05:44:36 pm
Ah, question, how much distance is a hex? For dialogue purposes.
Title: Re: Mech Tournament OOC (Team Card Game)
Post by: RoseHeart on November 15, 2017, 05:51:34 pm
..Each of the six hexes that touch- is 1 space away(and so on).
Title: Re: Mech Tournament OOC (Team Card Game)
Post by: Failbird105 on November 15, 2017, 06:15:09 pm
I meant in actual measurements, I've rewritten the dialogue to not need them, but I was refering to miles and kilometers.
Title: Re: Mech Tournament OOC (Team Card Game)
Post by: RoseHeart on November 15, 2017, 06:20:50 pm
Ah Ok, we'll ambiguously call them...
Sectors.
Title: Re: Mech Tournament OOC
Post by: RoseHeart on November 15, 2017, 09:23:24 pm
Going to add a rule to help with the deadline buff and debuffs:

You can choose to have your partner's turn skipped.
Title: Re: Mech Tournament OOC
Post by: RoseHeart on November 17, 2017, 10:31:18 am
Going to allow you to make one more.. Special card:

You can make a card to represent your Mech.
1. Title: Mechs name, badass nickname for your mech.
2. Subtitle: Mech.
3. You may lower a stat to raise another:
Move
Def
Range (melee attacks not affected, needs 2 to +1)
Damage
Hand size (increment of 2)
Endurance (increment of 5, can't be + if Def is.)

You can only raise or lower a stat by one point, no more. You can modify many different stats however. Your card can have no modifications.
4. This would also be a good opportunity for some flavor text.
As soon as you submit this card you can apply the benefits to your turn.
This card will be revealed as soon the enemy knows all your other cards.
(if you increase your hand size, you will draw an extra  2 cards next turn, if you decrease it you should discard 2 extra cards to make room)
You must have the card in by the end of the turn, or you forfeit the chance for modifications.

Not sure what to use for an image? *head scratch*
Well you could probably come up with something better but here are some ideas, take em or leave em:

Spoiler: eh? (click to show/hide)
...well I tried. See if YOU CAN DO ANY BETTER! See! Do it. I dare ya.
Title: Re: Mech Tournament OOC
Post by: Failbird105 on November 17, 2017, 10:58:18 am
what does raising/lowering endurance do?
Title: Re: Mech Tournament OOC
Post by: The Ensorceler on November 17, 2017, 01:43:24 pm
You put Siege Titan at D4 instead of D3. It should have been on top of a cliff and out of range of both attacks. Other than that, turn looks good.
Title: Re: Mech Tournament OOC
Post by: RoseHeart on November 17, 2017, 05:17:34 pm
I locked Green Team thread temporarily, Orange Team please dont post yet. I also moved LanceLock incorrectly (sorry, still getting used to this myself) any other errors? Thanks for catching it quickly.


Endurance is damage threshhold roll. See "taking damage" in rules.
Title: Re: Mech Tournament OOC
Post by: RoseHeart on November 17, 2017, 05:59:37 pm
Spoiler: Original (click to show/hide)
Spoiler: Revised Version (click to show/hide)

Alright I tried to quickly come up with the best middle ground.
As several Green Team attack cards are revealed, I let them succeed or fail as they did originally even if the new locations are out of range. (think of it as a one-time buff)
SeigeTitan is now where he wants to be.
Both teams will get a +12hr leeway to their turn this round.

(did I miss anything? I hope I didn't miss anything.)
Title: Re: Mech Tournament OOC
Post by: Failbird105 on November 17, 2017, 06:46:26 pm
Not that I noticed, but I'm not really paying too much attention anyway. By the way you phrased the range stat, it implies that you can increase stats multiple times(assumedly with equivalent decrease), is this true? Working on mech card now either way.
Title: Re: Mech Tournament OOC
Post by: RoseHeart on November 17, 2017, 06:47:49 pm
Sorry I was unclear: you need to sacrifice from two other stats to increase range by 1.

(lowering it still only frees 1 point)
Title: Re: Mech Tournament OOC
Post by: Failbird105 on November 17, 2017, 07:19:40 pm
okay, putting the mech card on hold until tomorrow because I'm about at my wits end with this new fucking update firefox rolled out that claimed to double the speed and instead has made it 50% slower at minimum. I can PM you what I want the stat changes to be, but the actual card CAN'T be done within the next twelve hours, even though I started work on it eight hours ago and FINISHED work on it an hour ago, literally every single FUCKING time I get close to finishing it, SOMETHING happens with this hellfuck browser that stops me.

I need to calm down again.
Title: Re: Mech Tournament OOC
Post by: RoseHeart on November 17, 2017, 07:20:57 pm
Thanks for the heads up. Noted.
Title: Re: Mech Tournament OOC
Post by: RoseHeart on November 18, 2017, 02:25:24 am
Quote
To clarify, when you said it was a good time to add quirks to our mechs, did you mean statistical variation, or the kind of rules text that goes on a lot of cards?

These are just for stat quirks.
Title: Re: Mech Tournament OOC
Post by: RAM on November 18, 2017, 03:03:09 am
I really can't answer that poll. Why can't patchwork horror powered by mad science coexist with sculpted perfection powered by rule-of-cool?
Title: Re: Mech Tournament OOC
Post by: RoseHeart on November 18, 2017, 04:23:19 am
Sounds like Pickle Rick.



RAM you broke some [design] rules but I'll let it slide. tee hee

This game is just as experimental as Redneck Mechs was. These are really essentially promo cards we're all playing with.
Title: Re: Mech Tournament OOC
Post by: RoseHeart on November 19, 2017, 04:46:31 am
I have a sinking suspicion we will need to make one replacement. One of our pilots... Is chasing a laser pointer dot or something...

It's not fair to their partner.
Title: Re: Mech Tournament OOC
Post by: KittyTac on November 19, 2017, 05:16:33 am
I have a sinking suspicion we will need to make one replacement. One of our pilots... Is chasing a laser pointer dot or something...

It's not fair to their partner.

School today. Sorry. Last time, okay?
Title: Re: Mech Tournament OOC
Post by: RoseHeart on November 21, 2017, 02:41:27 am
You have one more turn to get Mech Cards (http://www.bay12forums.com/smf/index.php?topic=168157.msg7620236#msg7620236) in. You're welcome.

Edit: Thanks, all in.
Title: Re: Mech Card Battle 2 OOC
Post by: RoseHeart on November 25, 2017, 05:07:42 am
What mecha do you prefer? (poll open to anyone)
Low Tech. Cluncky. Maybe some lasers.- 7 (70%)
Hi Fi. Swords, Lasers, Sci-Magic- 3 (30%)
Total Members Voted: 10
Title: Re: Mech Card Battle 2 OOC
Post by: The Ensorceler on November 26, 2017, 01:52:01 am
Can we get total damage taken numbers for each mech in the status blocks?
Title: Re: Mech Card Battle 2 OOC
Post by: RoseHeart on November 26, 2017, 02:24:28 am
Done. Damage and a card library have been added to Hand spoiler, to allow easier reference of your cards.

This has been done to both team thread updates.
Title: Re: Mech Card Battle 2 (OOC Thread)
Post by: RoseHeart on November 29, 2017, 11:40:50 am
I am ending the first test match. Details are being posted in the OP. Check them out if you'd be interested in the next battle.

Previous version:
MECH CARD BATTLE 2
Your Machines. Your Choices. Your Fate!

(http://i.imgur.com/5f8A4B8.jpg)

Looking for...

...Orange Team Thread? (http://www.bay12forums.com/smf/index.php?topic=168218.0)

...Green Team Thread? (http://www.bay12forums.com/smf/index.php?topic=168217.0)

If you are interested in playing feel free to say so BUT GAME BALANCE MAY CHANGE. Before next round.

Spoiler: Original (click to show/hide)
Spoiler: notes, not final (click to show/hide)
Title: Re: Mech Card Battle 2 (SIGN UPS - JOIN FAST PLEASE)
Post by: RoseHeart on November 29, 2017, 03:37:46 pm
What is the first to go in battle?
Honor- 0 (0%)
Humanity- 2 (100%)
Total Members Voted: 2
Title: Re: Mech Card Battle 2 (SIGN UPS OPEN)
Post by: The Ensorceler on November 29, 2017, 11:19:14 pm
I'll probably join the next one too. I like the weapon families you made, and making damaged cards more common is interesting.
Title: Re: Mech Card Battle 2 (GAME OVER - TRUCE)
Post by: RoseHeart on December 19, 2017, 04:30:48 pm
For those that PTW, here is the next one (http://www.bay12forums.com/smf/index.php?topic=168739.0).