Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: RoseHeart on November 14, 2017, 03:26:17 pm

Title: T5 Mech Card Battle 2 IC (//// Orange Team ////) - COMPLETE
Post by: RoseHeart on November 14, 2017, 03:26:17 pm
- Looking for OOC Thread? (http://www.bay12forums.com/smf/index.php?topic=168157.msg7612150#msg7612150) -

Recent changes in red.
(Removed after all take turn)
Rules:

Taking Damage
When you take damage, the amount is added to your accumulated total. Then this number is rolled:
1+ : Your blocking card is discarded unless you dealt damage to your attacker.
10+ : Your blocking card goes into a "disabled pile". You now cannot play copies of this card for the rest of the match, and all held and future drawn copies go directly into the discard pile. Common Gatling cards can't be disabled.
15+ : You are destroyed.
(Note: All lesser threshold effects are present on the higher ones.)

Turn Order
1. Post your turn:
-Mention your card name(if playing one), blocking card(if desired), and coordinate endpoint. Up to 3 spaces away.
-Instead of playing a card, you can 'Reload' and shuffle all common Gatling cards back into your deck.
-Post any RP descriptions for your turn(visible to enemy)
in italics. Only this text is counted for the RP Recruit Bonus.
-Post your actions in bold.
2. Results:
-Enemy communications transmitted.
-Movement initiated.
-Fastest cards resolve first.
-Movement ends.
3. Report:
HQ may give intel, like location of next friendly/enemy convoy.
4. Card draw:
If less than 5 cards in hand, draw a card.
If less than 4 cards in hand and you damaged a mech last turn, draw 2 cards.

Intel Bonus
TR = Team Response, time from update to last teammate to take a turn.
TR < 12 = "Perfect" predict enemy troops
TR < 24 = "Good" friendly strategy
TR < 48 = "Bad" movements for friendly troops
TR > 48 = "Terrible" none

Accuracy Modifiers
Minimum accuracy will be 1/6, maximum is 5/6 (if it harms an opponent).
+1 FIX didn't move
+2 MAR melee attack
+1 ICE ranged attack adjacent to target
-1 CUE variable target(ex. first in range to destination)
-1 BOB moved 3
-1 ZAG hard zigzag, moved to sector adjacent to previous before last
-2 WAN had taken damage this turn
-1 VIE had been shot at(but not damaged) this turn
-1 HID entered a forest space this turn
+2 COW mech target didn't move
+1 DOE troop target
-1 BAT target 3 away
-1 HEN target moved 3
-1 FOX target hard zigzag
-2 HOG target had taken damage this turn
-1 CAT target had been shot at(but undamaged) this turn
-1 ELK target entered a forest space this turn

Viable Range Check
Is any point in either mech's path within range?
Would this happen NOT only at a time that would obviously be out of range?
Ram: Same end space/colliding paths. (Automatic)
Title: Re: Mech Tournament (Hardscrabble & Seige Tank MK. 3)
Post by: RoseHeart on November 14, 2017, 03:26:55 pm
Orange Army

(Cards removed)
Title: Re: Mech Tournament (Hardscrabble & Seige Tank MK. 3)
Post by: Failbird105 on November 14, 2017, 04:02:58 pm
So... what can you do?

I personally can reduce incoming damage by 2 for 5 turns, make a hex into a space that reduces all incoming damage by 1, and fire a high damage artillery shot that can hit an adjacent hex if it misses the target.
Title: Re: Mech Tournament (Hardscrabble & Seige Tank MK. 3)
Post by: The Ensorceler on November 14, 2017, 06:05:17 pm
I can steal a card and add copies to my deck, shoot medium power low priority rockets, and trick shot to guarantee an attack hits. Overly cocky hotshot type playstyle. I think we'll be outgunned, but the way the rules work I'll have a lot of card draw to work with.

Edit: When do we get to know what our decks look like, roseheart?
Title: Re: Mech Tournament (Hardscrabble & Seige Tank MK. 3)
Post by: RoseHeart on November 14, 2017, 06:13:17 pm
Composing them still.
Title: Re: Mech Tournament (Hardscrabble & Seige Tank MK. 3)
Post by: The Ensorceler on November 14, 2017, 07:54:28 pm
Ok. I'm writing a description of my actual mech if you want to do the same, Failbird. Not done yet, but soon.
Title: Re: Mech Tournament (Hardscrabble & Seige Tank MK. 3)
Post by: Failbird105 on November 14, 2017, 08:21:42 pm
For mine, it's literally just the Spirit of the Motherwill from Armored Core with the aircraft carrier bits stripped off, and a huge ass cannon on top.
Title: Re: Mech Tournament (Hardscrabble & Seige Tank MK. 3)
Post by: The Ensorceler on November 14, 2017, 10:04:47 pm
That's a pretty neat design, and a really big cannon. Mine wouldn't be a heavy mech, even compared to other humanoid types, with more "muscle" to it than armor. Its design has drifted from the original blueprints over the years, and it no longer uses many integrated weapons systems. Instead, it has strong, dextrous arms and hands, allowing fine control over any weapons I've taken a fancy to. Currently, it carries a pair of bulky guns on its back, secured by a set of modular clamps.
Title: Re: Mech Tournament IC (Hardscrabble & Seige Tank MK. 3) - T1
Post by: RoseHeart on November 15, 2017, 03:53:57 am
/// Transmission 1 ///

This is Orange HQ...
I am Commander Karott of the Orange Army.
As you know we have contracted your help in order to ensure we receive our convoy before the Green Army gets theirs.

I know you are just here to get payed, but know this shipment will help a lot of people.

Our tanks are holding position for now. Here's your chance to advance.

The next friendly convoy will be coming from the southeast. And we suspect the enemy convoy to arrive from the west, we must not let them get that- it would shut us down.


/// Map ///

    A   B   C   D   E   F   G   H
   ___     ___     ___     ___
  /~ ~\___/   \___/^ ^\___/   \___
1 \___/   \___/ k \___/^ ^\___/   \
  /   \___/ k \___/ H \___/   \___/
2 \___/   \___/#S#\___/   \___/   \
  /   \___/   \___/   \___/   \___/
3 \___/   ×,,,/   \,,,×   \___/   \
  /   \___/   ×,,,×   \___/   \___/
4 \___/   \___/   \___/   \___/^ ^\
  /   \.../   \___/   \___/^ ^\___/
5 \...*   *.../   \___/   \___/^ ^\
  /   \___/   *.../   \___/   \___/
6 \___/   \___/   *.../   \___/   \
  / i \___/ L \___/   \___/   \___/
8 \___/#N#\___/   \___/^ ^\___/   \
  / t \___/ i \___/   \___/   \___/
9 \___/ i \___/   \___/^ ^\___/~ ~\
 ...  \___/   \___/   \___/   \___/
*   * N Cliff,
×,,,× S Cliff, /# #\ City,
/~ ~\ Water, /^ ^\ Forest,
Green Army:
N NyanMech, L LanceLock
t Tank, i Infantry, c Convoy
Orange Army:
S Seige Titan, H Hardscrabble
k Tank, f Infantry, v Convoy

/// End Transmission ///



Quote from: Taking Your Turn
  • Post your turn and anything you want the enemy to see in Orange. Your team color.
  • Remember this is an IC thread. The original thread is now open for OOC. You can also PM me your questions.
  • Unless you want your mech to be vague, use the first turn to give the other team a description. Describe your attempted action as you desire it to be read.
  • -Play 1 card, wait, or reload(shuffle all common Gatling cards from your discard to your deck).
    -The card on the top of your deck is your 'blocking card'. This is discarded if you take damage. Instead, you may choose a card from your hand to be your blocking card(the details are not revealed, but the name IS).
    -Choose a coordinate to move to. You can move up to 3 spaces. Trees stop you. You can't enter the enemy city.
  • Do a quick reread of the OP rules some minor changes, too many to recount, were made to them since first posted.

Spoiler: Starting Hand (click to show/hide)

MISSION START GOOD LUCK!
Title: Re: T1 Mech Tournament IC (//// Orange Team ////)
Post by: Failbird105 on November 15, 2017, 04:13:46 pm
The Captain sat in his chair in the wide command center of the Siege Titan. He finished the last of his coffee, placing the lidded cup down on the desk in front of him. He leaned forward into the microphone and engaged the intercom.
"Attention crew, all hands to stations, Convoy is incoming. We're on the move, head for sector D3." At his words, a few dozen men and women stationed around the titan of war went in to motion.
Indeed though not officially a military unit, the crew of Fortress Unit Siege Titan MK. 3 certainly behaved like one. As the Fortress came properly online the Captain spoke again, this time drifting his thumb over to the allied comms button.
"Attention Hardscrabble this is Fortress Unit Siege Titan. We're going to be moving up to the cliffs edge and setting up fortifications there. Over." The Captain knew that pilots type from their short interactions, and felt it best to avoid ordering them around for now.

 Six round heavily built legs rise slowly and fall thunderously as the hulking machine, built like a walking aircraft carrier in a box, stomped forward steadily, down to the edge of the cliff. As it stopped, its body lowered to the ground. Long and comparatively thin arms reaching over the top of its body, and grabbing half of the large plates along its sides, and slamming them into the ground, making walls, a massive cannon lifting up at an angle.

(moving to D3 and using Fortify)
Title: Re: T1 Mech Tournament IC (//// Orange Team ////)
Post by: The Ensorceler on November 15, 2017, 05:24:31 pm
"Gotcha, uh, Siege Titan. I'll try to get a better angle, but I'm not sure our convoy's gonna make it if Green comes out swinging."

 In the distance, a much smaller machine sets off at a dead run. Hardscrabble has a humanoid build,
lightly armored but fast and strong, forgoing the traditional integrated weapons systems of most factory-built mechs for a good pair of hands and an array of weapons strapped to its back and hips. As it arrives at its destination, Hardscrabble performs a bit of target practice with one of its 200 Gatling pistols.

(Move to H2 and discard one 200 Gatling.)

(Blocking card is 200 Gatling.)
Title: Re: T2 Mech Tournament IC (//// Orange Team ////)
Post by: RoseHeart on November 17, 2017, 10:28:28 am
Spoiler (click to show/hide)

>G
>> SeigeTitan D3, Fortify (https://i.imgur.com/eIHhrqT.jpg) D3.
>>>>> NyanMech B4. Ultra-sharp Titanium Claws (https://i.imgur.com/yK93fOb.jpg) SeigeTitan D3. (1 time range/cliff overshoot buff*)
HIT2! SeigeTitan's top deck card discarded.
>> LanceLock A5, 200 Gatling (http://i.imgur.com/GccOPIZ.jpg) SeigeTitan D3. (1 time range/cliff overshoot buff*)
MISS!
>> Hardscrabble H2, reveals 200 Gatling (http://i.imgur.com/GccOPIZ.jpg), discard 1 from hand.
*Compensations for error, see OOC.


//// Transmission 2 ////

After Action Report:
SeigeTitan discarded 200 Gatling from deck.
SeigeTitan has 2 damage.
No casualties suffered.
Team Response Time: Perfect!
RP Bonus: Orange Team

This is Orange HQ...
We believe the enemy will be advancing now that the mech forces have pulled forward, and in response we will be situating at C3 and E3. If these tanks can hold then that should set up a good offensive trail for the enemy convoy.

We have received word that our convoy should be coming at about H7 imminently. This is well within hostile territory, rendezvous quickly.

    A   B   C   D   E   F   G   H
   ___     ___     ___     ___
  /~ ~\___/   \___/^ ^\___/   \___
1 \___/   \___/ k \___/^ ^\___/   \
  /   \___/ k \___/   \___/   \___/
2 \___/   \___/# #\___/   \___/ H \
  /   \___/   \___/   \___/   \___/
3 \___/   ×,,,/+S+\,,,×   \___/   \
  /   \___/   ×,,,×   \___/   \___/
4 \___/ N \___/   \___/   \___/^ ^\
  /   \.../   \___/   \___/^ ^\___/
5 \...*   *.../   \___/ L \___/^ ^\
  /   \___/   *.../   \___/   \___/
6 \___/   \___/   *.../   \___/   \
  / i \___/   \___/   \___/   \___/
7 \___/# #\___/   \___/^ ^\___/   \
  / t \___/ i \___/   \___/   \___/
8 \___/ i \___/   \___/^ ^\___/~ ~\
 ...  \___/   \___/   \___/   \___/
*   * N Cliff,
×,,,× S Cliff, /# #\ City,
/~ ~\ Water, /^ ^\ Forest,
G. Army: N NyanMech, L LanceLock
t Tank, i Infantry, c Convoy
O. Army: S SeigeTitan, H Hardscrabble
k Tank, f Infantry, v Convoy

//// End Transmission ////



Spoiler: Hand (click to show/hide)
Title: Re: T2 Mech Tournament IC (//// Orange Team ////)
Post by: Failbird105 on November 17, 2017, 02:08:03 pm
The machine shuddered as it was struck with a blow that should have been impossible under normal circumstances, but its sheer mass allowed it to hold fast regardless. The captains head craned around as he slammed his hands on the borders of the console in front of him
"Sensors, what was that attack, they shouldn't have hit us from here!" He shouted in question.

One of the many men and women at the consoles to his right pivoted around their chairs to respond "Unknown captain, we detected something strange from our enemies to begin with, whatever it was, it's gone for now, it may have been an experimental one time use, we should be glad they wasted it on us rather than our less durable ally, or even held it back for the convoy."

The Captain sighed, not in relief, but in some combination of frustration and acceptance. "True, but that's not the man issue anymore, what IS the issue is the enemy at 11 O' Clock, right in the path of our convoy, take them down, fire main cannon."

Superheavy artillery cannon on LanceLock if possible
Title: Re: T2 Mech Tournament IC (//// Orange Team ////)
Post by: The Ensorceler on November 18, 2017, 02:49:28 am
Hardscrabble charged ahead, still firing its 200 Gatling Pistol with one hand. There was no way it could aim properly the way it was bobbing and weaving,
but it was moving fast, faster than before. Suddenly,
as it comes to a stop, Hardscrabble unlimbers a second, larger, gun, with the name "Plunderbuss" crudely painted on the side and fires it in a single smooth motion, 0
sending a swarm of hooked cables to claw at LanceLock's armaments.

(Move to F5 and use Plunderbuss on LanceLock. Discard one 200 Gatling. Blocking Card is 200 Gatling.)
Title: Re: T3 Mech Tournament IC (//// Orange Team ////)
Post by: RoseHeart on November 21, 2017, 02:41:01 am
Spoiler (click to show/hide)

In Transit:
Hardscrabble 4 to F5.
LanceLock 3 to F2.
NyanMech 2 to B2.
SeigeTitan at D3.

Actions:
>O
>>>>> Hardscrabble Plunderbuss (https://i.imgur.com/m6QzzCW.jpg) LanceLock.
HIT*! (*200 Gatling (http://i.imgur.com/GccOPIZ.jpg))
>>>>> NyanMech Meow Module (https://i.imgur.com/cc5bLWG.jpg) C2 tank.
HIT2! Destroyed.
>> LanceLock 200 Gatling (http://i.imgur.com/GccOPIZ.jpg) D1 tank.
HIT3! Destroyed.
> SeigeTitan Superheavy Artillery Cannon (https://i.imgur.com/wiNEo4U.jpg) LanceLock.
HIT4! LanceLock's top deck card discarded. Draw 2-Full.

    A   B   C   D   E   F   G   H
   ___     ___     ___     ___
  /~ ~\___/   \___/^ ^\___/   \___
1 \___/   \___/   \___/^ ^\___/   \
  /   \___/   \___/   \___/   \___/
2 \___/ N \___/# #\___/ L \___/   \
  /   \___/   \___/   \___/   \___/
3 \___/   ×,,,/+S+\,,,×   \___/   \
  /   \___/   ×,,,×   \___/   \___/
4 \___/   \___/   \___/   \___/^ ^\
  /   \.../   \___/   \___/^ ^\___/
5 \...*   *.../   \___/ H \___/^ ^\
  /   \___/   *.../   \___/   \___/
6 \___/   \___/   *.../   \___/ k \
  / i \___/   \___/   \___/   \___/
7 \___/# #\___/   \___/^ ^\___/ v \
  / t \___/ i \___/   \___/   \___/
8 \___/ i \___/   \___/^ ^\___/~ ~\
 ...  \___/   \___/   \___/   \___/
*   * N Cliff,
×,,,× S Cliff, /# #\ City,
/~ ~\ Water, /^ ^\ Forest,
G: N NyanMech, L LanceLock
t Tank, i Infantry, c Convoy
O: S SeigeTitan, H Hardscrabble
k Tank, f Infantry, v Convoy


//// Transmission 003 ////

After Action Report:
2 tanks lost.
Team Response Time: Perfect
RP Bonus: Orange Team
GM Response Time: Bad

Our convoy has arrived. The enemy will try to seize it with infantry or block it with mechs, or both.

We lost our tanks, and it will be some time before we get troop reinforcements. Give the mechs hell, but take out soft targets whenever possible. Remember you can crush 'em.

Orange HQ out.

//// End Transmission ////


Quote
New turn format:

-Post any RP descriptions for your turn(visible to enemy)
in italics.*
-Post your actions in bold.

*If you want, you can have a 'if it succeeds' or 'if it fails' message. This won't be considered in the RP Bonus. Text not visible to the opponent will no longer be considered for the RP Bonus.

Spoiler: Hand T3 (click to show/hide)
Title: Re: T3 Mech Tournament IC (//// Orange Team ////)
Post by: Failbird105 on November 22, 2017, 06:12:13 pm
(https://i.imgur.com/OODjAWG.jpg)
BAM


Use Defensive systems online
Title: Re: T3 Mech Tournament IC (//// Orange Team ////)
Post by: The Ensorceler on November 22, 2017, 07:00:33 pm
"That's a pincer if I've ever seen one. Don't think you've outmaneuvered us yet!" With the convoy safe for now and its ally in some danger, Hardscrabble doubled back on itself and fired its Rocket Carbine, still wildly unloading 200 Gatling rounds in all directions.

Move to F2 and use Rocket Carbine on LanceLock. Discard 2 200 Gatling cards. Blocking card is 200 Gatling.
Title: Re: T4 Mech Card Battle 2 IC (//// Orange Team ////)
Post by: RoseHeart on November 25, 2017, 04:29:38 am
Your Machines. Your Choices. Your Fate!
♪ "MCB T4" (5*) (https://soundcloud.com/spencer-barnes-2/sets/mcb-t4)
*My apologies about what ever it chooses to play you after those. You can turn on loop just to hear them.


(Turn 3)

NyanMech:
1. Beginning Path B2 B3 C4 D4 E5


*weird cat noises*

Hardscrabble:
1. Discard 2
2. Blocking Card
3. Beginning Path F5 F4 F3 F2


That's a pincer if I've ever seen one. Don't think you've outmaneuvered us yet!

With the convoy safe for now and its ally in some danger, Hardscrabble doubled back on itself and fired its Rocket Carbine, still wildly unloading 200 Gatling rounds in all directions.

LanceLock:
1. Beginning Path F2 G3 H3 H4


SeigeTitan:
1. Holding Position D3

4 > SeigeTitan Defensive Systems Online (https://i.imgur.com/obNSFHS.jpg) (5/5)

4 > HardScrabble Rocket Carbine (https://i.imgur.com/3NhtGP3.jpg) LanceLock +ICE -BOB -HEN -ELK +2 = +0
HIT3! Feigned Weakness (https://i.imgur.com/ktdOIP9.jpg) Disabled
Draw Bonus

2 > LanceLock Victory Beam Engage (Beam Strike) (https://i.imgur.com/SDvcCZj.jpg) Tank H6 -BOB -HID +DOE +2 = +1
HIT5! Destroyed



//// Transmission 004 ////

The full convoy complement has arrived, it is up to you to provide additional support.

The convoy may go north or northwest via the canyon.

After Action Report:
1 Tank Lost
Team Response Time: Bad
RP Recruit Winner: Orange Team
GM Response Time: Terrible
Infantry Deployed
(Next RP Recruit = Tank)

    A   B   C   D   E   F   G   H
   ___     ___     ___     ___
  /~ ~\___/   \___/^ ^\___/   \___
1 \___/   \___/ f \___/^ ^\___/   \
  /   \___/   \___/   \___/   \___/
2 \___/   \___/# #\___/ H \___/   \
  /   \___/   \___/   \___/   \___/
3 \___/   ×,,,/+S+\,,,×   \___/   \
  /   \___/   ×,,,×   \___/   \___/
4 \___/   \___/   \___/   \___/^L^\
  /   \.../   \___/ N \___/^ ^\___/
5 \...*   *.../   \___/   \___/^ ^\
  /   \___/   *.../   \___/   \___/
6 \___/ i \___/   *.../   \___/ f \
  /   \___/   \___/   \___/ v \___/
7 \___/# #\___/ i \___/^ ^\___/ k \
  /   \___/ i \___/   \___/   \___/
8 \___/ t \___/   \___/^ ^\___/~ ~\
 ...  \___/   \___/   \___/   \___/
*   * N Cliff,
×,,,× S Cliff, /# #\ City,
/~ ~\ Water, /^ ^\ Forest,
G: N NyanMech, L LanceLock
t Tank, i Infantry, c Convoy
O: S SeigeTitan, H Hardscrabble
k Tank, f Infantry, v Convoy

//// End Transmission ////




Spoiler: Hand T4 (click to show/hide)
Title: Re: T4 Mech Card Battle 2 IC (//// Orange Team ////)
Post by: The Ensorceler on November 26, 2017, 01:35:12 am
"Give 'em hell, Seigie, I'm going in." Move to F4. Fire 200 Gatling at NyanMech. Blocking card is 200 Gatling.
Title: Re: T5 Mech Card Battle 2 IC (//// Orange Team ////)
Post by: RoseHeart on November 29, 2017, 11:37:12 am
//// Transmission 005 ////

There is a mutually beneficial cease fire in effect, effective immediately. We will be dismissing you from the battle.

Post Mission Report:
HardScrabble (victory)
SeigeTitan (awol)

//// End Transmission ////