Bay 12 Games Forum

Other Projects => Other Games => Play With Your Buddies => Topic started by: Il Palazzo on November 25, 2017, 06:55:03 pm

Title: Dominions 5 - blind Round 501
Post by: Il Palazzo on November 25, 2017, 06:55:03 pm
Bay12Round501 (http://www.llamaserver.net/gameinfo.cgi?game=Bay12Round501)
Random map (DL link (https://drive.google.com/open?id=1Lr7dzOPbGnqsh5NUuJjJwzhFH9FhihTZ))
No mods

Early Age
Score graphs off
Hall of fame size 20
Research on Standard
Random starting research off
Global slots: 9
All story events
Human AI level: Mighty AI
Renaming on
Victory by Thrones of Ascension
Ascension points required for victory: 16
Number of level 1 thrones: 5
Number of level 2 thrones: 0
Number of level 3 thrones: 10
All other settings on default



Players so far:
- Jilladilla (http://www.bay12forums.com/smf/index.php?action=profile;u=56206) - Agartha
- E. Albright (http://www.bay12forums.com/smf/index.php?action=profile;u=1234) - Abysia
- etgfrog (http://www.bay12forums.com/smf/index.php?action=profile;u=11917) - Therodos
- ThtblovesDF (http://www.bay12forums.com/smf/index.php?action=profile;u=15967) - Atlantis
- Karlito (http://www.bay12forums.com/smf/index.php?action=profile;u=6703) - Ulm
- Gigalith (http://www.bay12forums.com/smf/index.php?action=profile;u=1375) - Caelum
- Endymion (http://www.bay12forums.com/smf/index.php?action=profile;u=4070) - Marverni
- MCreeper (http://www.bay12forums.com/smf/index.php?action=profile;u=115654) - Tien Chi
- bulborbish (http://www.bay12forums.com/smf/index.php?action=profile;u=18547) - Yomi
- a1s (http://www.bay12forums.com/smf/index.php?action=profile;u=2463) - Vanheim
- Berekän  (http://www.bay12forums.com/smf/index.php?action=profile;u=23078) - Hinnom
- Bluerobin (http://www.bay12forums.com/smf/index.php?action=profile;u=14711) - Ur
- Il Palazzo (http://www.bay12forums.com/smf/index.php?action=profile;u=15125) - Niefelheim



Spoiler: Previous Bay12 rounds (click to show/hide)
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: Jilladilla on November 25, 2017, 07:05:32 pm
LET'S DO THIS! Sign me up.
(Wasn't the new nations an even 1/1/1 split between eras?)
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: E. Albright on November 25, 2017, 07:10:45 pm
In the spirit of the first post, I won't double-check but just say yes: EA Rus, MA Uruk, LA Incestuous Fish.

I'd volunteer to join this madness, but in good consciousness I'll be spending my earliest Dom5 time looking at all the changes very, very carefully to help make NationGen's 0.7.0 release happen sooner rather than later, so I feel like I'd be a rather bad match for the game theme. ;p
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: Il Palazzo on November 25, 2017, 07:33:34 pm
No worries, it is expected that some mulling over the changes will happen. The theme is just to keep the mulling over to minimum - as constrained by time, not desire. Hence we start within, uh, 96 h sharp.

I've no idea about the new nation roster. If 1-1-1 is how it is, then by the power bestowed by me, it'll be EA.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: USEC_OFFICER on November 25, 2017, 08:23:49 pm
I am definitely signing up for this and don't mind going in blind. Let's hope it turns out well.

Also, you are going to put the people playing into the OP at some point, right? If only to stop people from sniping a spot once the game is open? Or something to that effect.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: etgfrog on November 25, 2017, 08:30:32 pm
We solved that last round by making it private. I will also be signing up.

More specificaly, make the game private then send a PM to each player who signed up with a link to the game. That will allow each player to see the game name and see what nations are in the game.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: E. Albright on November 25, 2017, 08:45:49 pm
Like many things on Llamaserver, games being private is less high-tech than it might seem. It pretty much means you put a message like "private game" on the game page.

Il Palazzo, if you're not overrun with players and can deal with my having 96h to drown myself in mechanics, I can take a spot. I'll probably just have a strong understanding of basic mechanics and a totally unrealistic judgement of their impact, so I'll really likely be as clueless as everyone else, just in a different way and with more overconfidence.  :P
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: ThtblovesDF on November 26, 2017, 07:57:39 am
Seems like a ... intresting way to get to know the game. I'm in.

Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: Karlito on November 26, 2017, 02:31:56 pm
Haha yes, sign me up!
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: Gigalith on November 26, 2017, 06:39:20 pm
This sounds like too much !!FUN!!

I'm in.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: sum1won on November 27, 2017, 02:55:04 am
For those of you who might be interested:

WH should be ported within 24 hours, and a "balance triage" mod should be coming out at around the same time to address certain pretender gods (demilich, thrice horned boar) and nations (EA Pan, Yomi) that are a little out of the ordinary. 
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: ThtblovesDF on November 27, 2017, 06:19:50 am
http://store.steampowered.com/app/722060/Dominions_5__Warriors_of_the_Faith/?snr=1_620_4_1401_45

Games out
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: Il Palazzo on November 27, 2017, 06:26:50 am
Timer is a go. The game shall start on December 1st, at noon GMT.


We'll wait two more days for players, at which point I shall choose a suitably-sized map. Then y'all have two days to send in your pretenders.
Once you dock your pretender in, and only then, you should announce what nation you're playing.

I'll also make arbitrary and unreasonable decisions concerning all the other rules.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: Jilladilla on November 27, 2017, 07:45:02 am
So, haven't gotten this just yet, (Although I will be a proud owner of Dom 5 later today), but I heard something about there being a small amount of maps?

So how about this; for maximal blindness and !!FUN!!, we let RNGesus take the wheel for this one, and go with a random map!
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: Karlito on November 27, 2017, 08:03:28 am
I opened up the thread to suggest a random map as well. We'll get the nice winter overlay.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: ThtblovesDF on November 27, 2017, 08:05:59 am
There is 2 maps mates, but random maps are less screwy by all accounts (just my two test games that only lasted like 10 turns).
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: Endymion on November 27, 2017, 09:48:48 am
Well I haven't played with ya'll in one of these since Dom 3 IIRC.

Sign me up.

I don't suppose there is a dom5 version of that really useful google spreadsheet thingy I remember?
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: E. Albright on November 27, 2017, 09:58:36 am
Not sure what you mean by the spreadsheet. Was it a unit/spell/whatever list? If so, look here: http://larzm42.github.io/dom4inspector/ - it's still at 4.31, but it'll get updated sooner or later.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: MCreeper on November 27, 2017, 01:22:08 pm
I'm, most likely, in.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: bulborbish on November 27, 2017, 01:26:40 pm
Throwing my hat in the ring. IN

And I believe a random map should be nice.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: a1s on November 27, 2017, 01:42:44 pm
Finally fight against people who have not done 100x more research then me? Yass! (in)
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: ThtblovesDF on November 27, 2017, 01:59:59 pm
Everything I try in dom5 fails, so not much changed for me.

Really sad about flying-suicide-bombers not being a useful thing.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: Berekän on November 27, 2017, 02:19:09 pm
Joining if there's still free room
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: Jilladilla on November 27, 2017, 02:27:31 pm
Lot's of people coming out for this. Are we going to go for one giant clusterfuck of a match then? Or is this going to be more first come, first serve, get in quick or be left behind?
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: Il Palazzo on November 27, 2017, 02:28:52 pm
The clusterfuck.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: Gigalith on November 27, 2017, 06:21:03 pm
Are we planning to turn on the DOOMSDAY HORROR COUNTDOWN this game?
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: ThtblovesDF on November 27, 2017, 06:29:18 pm
How does it work anyway?

Edit: I'm for it, at 60+playersxd4 rounds.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: Jilladilla on November 27, 2017, 06:38:55 pm
If I remember right, after the specified turn, Horrors start attacking, and if they manage to take a Throne, they will destroy it. It won't stop until a victor is declared.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: E. Albright on November 27, 2017, 07:08:10 pm
I assume we're playing 9 global slots just to add to the !FUN!?

--

Oh, hey, Jilladilla, it's a pity we're playing EA and not LA. Remembering your previous comments about your love of Arco's QA, you'll LOVE Erythia...
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: Jilladilla on November 27, 2017, 07:31:56 pm
Yeah, I saw that. Never going to touch them, as a result (QA?...)
That said, it's only a PITA to play as Arco, I have nothing against going up against them, they just drive me nuts if I'm in the drivers seat.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: E. Albright on November 27, 2017, 07:57:22 pm
Quality Assurance. ;p
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: ThtblovesDF on November 28, 2017, 04:17:46 am
Oh we set for EA?

Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: Bluerobin on November 28, 2017, 10:09:31 am
Well, I've never won a game of Dominions and I haven't been active on Bay12 for over a year and a half now, but why let that stop me. I'd like to join!
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: etgfrog on November 28, 2017, 10:15:40 am
Quite a few people have done some research, but the meta is still a bit young, so we will see.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: ThtblovesDF on November 28, 2017, 05:14:56 pm
Honestly guys, just let the worst player play EA PAN, shit is broke, yo.

Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: etgfrog on November 28, 2017, 10:11:25 pm
Honestly guys, just let the worst player play EA PAN, shit is broke, yo.
pan, ulm, elves, fomoria...alot of nations have very good capabilities with new bless effects. Although not all would want to grab one of those crazy bless strats.

Actually, interesting idea, cataclysm set to turn 30, everyone needs to prepare for the inevitable onslaught of doom horrors.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: Karlito on November 29, 2017, 12:21:46 am
Actually, interesting idea, cataclysm set to turn 30, everyone needs to prepare for the inevitable onslaught of doom horrors.
Sounds like a great idea for the fifth or sixth game of Dom5.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: E. Albright on November 29, 2017, 01:27:33 am
(Wasn't the new nations an even 1/1/1 split between eras?)

Come to think of it, given that the most intense national overhaul was what they did to Yomi, I'm going to be retroactively inaccurately pedantic and say it was 1.5/1/1, so EA wins as most newerest even without Il Palazzo's executive decision.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: Il Palazzo on November 29, 2017, 10:04:46 am
We are no longer accepting new players.

A random map was generated, and judged on its merits by an impartial, smart, and really rather quite handsome jury of one. To be found here:

https://drive.google.com/open?id=1Lr7dzOPbGnqsh5NUuJjJwzhFH9FhihTZ

It's a 192+33 (7 caves) full wraparound with two lakes separated by a narrow landbridge. ~15 provinces per player. Good for 2 underwater nations.


There's a problem with llamaserver, where uploaded maps get corrupted, so I'll wait with opening the game until llama does the uploading manually. I'm not sure how often he checks his emails, but it shouldn't be too long now.

The game settings will be:
EA
20 hall of fame slots
9 global slots
renaming on
the rest on default (unless you want story events on, because why the funk not - I'll put a poll up)

Victory is by having more than half lvl3 points from the following setup:
10 lvl 3 thrones
5 lvl 1 thrones
i.e., you need half the lvl 3s and then one more of any kind to win.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: USEC_OFFICER on November 29, 2017, 10:09:47 am
'The rest on default' includes allowing renaming, right? How am I supposed to follow a stupid naming scheme without it?

Also I feel like that distribution of thrones is really weird, having twice as many level 3s as level 1s, without including any level 2s. Was there a specific reason why you did this?
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: Il Palazzo on November 29, 2017, 10:37:58 am
Yeah, 'cause I want the game to end before the next US elections.
A small number of thrones that you need to capture makes the it all very dynamic, as players make banzai charges mid-game.
The lvl3s are there so that nobody goes and wins too soon, and to make it even more nuts.
The additional lvl1s just make the winning come about easier. They won't win you the game by themselves, but they can break the 50% in your favour.

And no dissing my arbitrary decisions. You knew what you were getting into.

Renaming on is the default on llama, so yes. Prepare your naming scheme.

Oh, and hosting period will be 30h. With 14 players it will be enforced pretty strictly. I.e., rollbacks only in extreme cases, postponings only if the player prostrates him/herself or whines really creatively. 3 consecutive stalls, and the player gets lobotomAIzed.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: ThtblovesDF on November 29, 2017, 10:40:16 am
Good timing, I just found a new kind of broken Expansion, allowing for like 3 province/turn starting turn 3 until indi-provinces run out...

Spoiler (click to show/hide)

nvm its shit.

Expect many ethernal and other annoying scared, magic weapons might very much be worth it.
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: USEC_OFFICER on November 29, 2017, 10:54:40 am
And no dissing my arbitrary decisions. You knew what you were getting into.

I'm not dissing it. I just haven't seen many/any games where the thrones are so... top heavy. That's all.

Renaming on is the default on llama, so yes. Prepare your naming scheme.

Phew. It's just not a proper game of Dominions unless I have stupid names for my commanders and mages, you know?
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: E. Albright on November 29, 2017, 03:37:55 pm
3 consecutive stalls, and the player gets lobotomAIzed.

Do they get lobotomaized to Easy or Impossible?
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: Il Palazzo on November 29, 2017, 05:10:18 pm
The game is up:

http://www.llamaserver.net/gameinfo.cgi?game=Bay12Round501

Remember to announce your choice once the server accepts your pretender.


3 consecutive stalls, and the player gets lobotomAIzed.

Do they get lobotomaized to Easy or Impossible?
I was thinking something a bit harder than middle ground, i.e. 'Mighty'.

At the time of this post, all story events seem to be winning, so that's what I've selected. The rest of you can still vote, as the settings can be altered before the game starts.


Also, anyone knows the difference between the options: 'score graphs off' and 'no info on other nations'? I'm not sure I get it. Does the latter mean you get to see your own graphs, or does it mean it prevents scrying the graphs via sites/spells?
Title: Re: Dominions 5 - blind Round 501 - 'What is this I don't even'
Post by: USEC_OFFICER on November 29, 2017, 05:10:59 pm
Ah, bugger. I've barely done any testing. Guess I know what I'm doing with my evening.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: bulborbish on November 29, 2017, 05:17:25 pm
Whelp. Guess its time to claim the world for CHAOS (AKA, YOMI).

Or you know, die.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on November 29, 2017, 05:23:40 pm
In as Ulm.

Also, anyone knows the difference between the options: 'score graphs off' and 'no info on other nations'? I'm not sure I get it. Does the latter mean you get to see your own graphs, or does it mean it prevents scrying the graphs via sites/spells?
We want "score graphs off" most likely. Everyone will be able to see their own score graphs, and those of other nations that they've acquired with spies or magic.
"No info on other nations" makes spies and score graph magic useless, though scrying individual provinces still works. It also prevents everyone from viewing pretender information, even of their own nation, which is a severe hindrance for everyone's stupid name efforts.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on November 29, 2017, 05:45:54 pm
It's to late here to make a pretender right now, but (feel free to steal it, since I am slow), I will play pan, formoria or Oceania.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on November 29, 2017, 05:52:36 pm
"No info on other nations" makes spies and score graph magic useless, though scrying individual provinces still works. It also prevents everyone from viewing pretender information, even of their own nation, which is a severe hindrance for everyone's stupid name efforts.

I think you get to see your titles in the top bar now, so this is a bit of a moot point now, unless people don't want to share.


Anyway, I'm in as Agartha.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Gigalith on November 29, 2017, 05:53:13 pm
I appear to be in as Caelum.

EDIT: I say "appear" because I haven't got the confirmation email. Did someone else just sign up as Caelum?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Il Palazzo on November 29, 2017, 06:47:40 pm
I'm in with Niefelheim.

I appear to be in as Caelum.

EDIT: I say "appear" because I haven't got the confirmation email. Did someone else just sign up as Caelum?
I've sent Caelum a message just now. Have you received it?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Gigalith on November 29, 2017, 06:52:05 pm
Yeah, I did. So I must be in.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on November 29, 2017, 08:39:16 pm
Smokin' hawt, smouldering-eyed MEN checked in.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Il Palazzo on November 29, 2017, 08:43:03 pm
Now I'm seriously considering adding fire resist bless to my giants. Or maybe something 110% cheesy, like heat aura.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: USEC_OFFICER on November 29, 2017, 08:59:15 pm
Well. I'm in as Xibalba. I look forward to dying in droves and maybe actually accomplishing something.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on November 29, 2017, 09:26:42 pm
Sent in pretender for !!Therados!!
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Bluerobin on November 29, 2017, 11:25:20 pm
The Monster Rancher is in representing Ur.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Endymion on November 30, 2017, 02:42:49 am
In as Marverni. I think I have a plan. I hope I do. Alternatively, I hope I'll be able to make something up along the way.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on November 30, 2017, 03:40:34 am
I am not suprised by the Agartha player, maybe I too should stick to what I know?

There is a lot of players in this game and while winning a 5 player game with a horde of capital-only-scareds is very, very doable, I have no idea if anything will work in a bigger game...


Btw, from my testing: As Marverni you could go full "incarnate bless effects, one year asleep" and just rock normal units until your pretender wakes up - it syncs nicly with when you can start spamming super-boars.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: chaoticag on November 30, 2017, 04:12:46 am
Man, I really wish I had time for another dominions game but gonna be busy next year so won't be able to manage it until maybe late 2018. I'm gonna keep an eye on here though.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on November 30, 2017, 04:29:08 am
Pretender submited, if not without strong doubts. Some Nature-mage thingy.

Meaning I would play Oceania if it wasn't bugged really hard (no commander points turn 1, 1 turn 2, regular 2 turn 3), but setteld on pan for the time being.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on November 30, 2017, 04:32:11 am
What a cheater  :P
Can't submit pretender yet because i don't have the game. I really hope to get it before tomorrow's evening.  ::)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Il Palazzo on November 30, 2017, 08:51:12 am
I thought Pan was OP, broken, and for weakest players only? ;)

Anyway, we do need another water nation, I think.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on November 30, 2017, 09:00:47 am
Someone could take water breathing and become a pseudo water nation. But mentioning that would tip their hand. Either way, looking at the map, there is 3 areas that would have to be checked if the water nations was to try to clash Nevermind, they would just hop over the land strip to attack, but that would limit the water only troops of whatever other nation. I also just noticed...therodos has no national scouts and little to no death magic, its VERY weird.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on November 30, 2017, 09:28:20 am
You are absolutly right, I kinda forgot not to be a hypocritical meany.

Switching to ... the not-bugged-water-nation. Atlantis.

Please kick out Pangaea

(If me switching is a issue, I can stick with Pan, its all good)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Bluerobin on November 30, 2017, 11:37:36 am
Hmm... the monster rancher didn't work out in test games, so he's been replaced by the shiniest pretender out there. Still Ur though, so hopefully no changes necessary on other people's parts.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Il Palazzo on November 30, 2017, 04:59:51 pm
Who be Vanheim?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: bulborbish on December 01, 2017, 01:14:51 am
Looks like no-one is claiming. Message the remaining unsigned people?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on December 01, 2017, 03:10:12 am
Finally got the game, sent pretender. Tien Chi(because there are no EA Marignon and Jomi was taken by first player >:( ). Now getting disgusted by main menu music.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Il Palazzo on December 01, 2017, 09:28:42 am
I've removed Vanheim since nobody's claimed it, even after a reminder sent via email. I'm assuming it was an outsider who does not read game messages.

USEC_OFFICER had to leave the game due to RL issues popping up.

This leaves us with 11 pretenders in, and 2 outstanding.

The game was supposed to start today at noon GMT, but I'll wait until midnight before forcing the game to start with however many players will be ready by then.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on December 01, 2017, 09:43:16 am
Who be Vanheim?
Oh, yeah, that was me. Can you in-kick it? I'm not sure I will be home in time to resend.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Il Palazzo on December 01, 2017, 09:44:34 am
Who be Vanheim?
Oh, yeah, that was me. Can you in-kick it? I'm not sure I will be home in time to resend.
No, I can't. I suppose we'll have to wait for you then.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Berekän on December 01, 2017, 12:35:04 pm
Sorry about the delay, submitted my Hinnom pretender.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: bulborbish on December 02, 2017, 12:07:10 pm
Alright by the looks of things everyone's submitted and ready to go.

Pre-emptively wishing everyone a good game,
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on December 02, 2017, 12:19:43 pm
May we learn some cool stuff...

Like when a monster fish shallows a unit with holy-vengance, it and the entire army will get blasted with holy strikes for like 30xrounds.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: bulborbish on December 02, 2017, 01:49:00 pm
Ok, Game is started.

Time for Pretender Time!

Ulm - Shredding Guitar Solo, The Loyal Master, God of Order, Master of Fisherman
Maverni - Sir Snuggles, Prince of the Greater Earth, Master of Earthquakes, God of Horses, Counciler of Gods
Tien Chi - Bodhisattva of Mercy, Emperess of the Four Winds, the One Far Above, the Emperess of the Power of Air
Abysia - Crocus Sativus, Feeder on Impurity, Master of Flames, Patron of Herbalists, Devourer of Sins
Caelum - FIRE DEATH SKY SNAKE, Eater of Filth, He Who Stole the Fire, the Invincible and Ever-Triumphant
Agartha - Cavefriend, King of Kings, the Fortifier, God of the Rock
Vanheim - Oyesir, the Armorer, God of the Wild Cows, King of Nature
Neifelheim - Anthony's Weiner, Healer of the Lands, Prince of Insanity, He Who Tempers the Spirit, He who Confuses the Way.
Yomi - Coldsteel, God of Fever, the Vessel of Might, Patron of Heroes, Emperor of Near and Close
Hinnom - Mother of Giants, August Goddess, Mistress of Many Names, Lady Precious Green, Queen of the Healing Arts, Mistress of the Wildlife
Ur - The Monster Rancher, King of Blood and Perfume, King of the Forest, Lord of Insects
Atlantis - Big Papa, the Everlasting Father, the Most High, Lord of Civilization
Therodos - Etgfrog, God of Gods, God who Knows All Things, Lord of Fires, Prince of the Ocean Underneath, He Who Seals the Gates of Death
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on December 02, 2017, 01:57:22 pm
I think "Eater of filth" is not very fitting title for a god, exceptif filth are enemies, then it's just confusing. What you should pick to get it? Fire?
Also,King of Blood and Perfume? xD What the hell is this? And it seems Therodos picked triple bless.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: bulborbish on December 02, 2017, 02:22:30 pm
I think "Eater of filth" is not very fitting title for a god, exceptif filth are enemies, then it's just confusing. What you should pick to get it? Fire?
Also,King of Blood and Perfume? xD What the hell is this? And it seems Therodos picked triple bless.

Eater of Filth is indeed fire! Fire is associated with purification and "good" (hence why Awe bless is Fire and not Astral)

Pretty sure King of Blood and Perfume is a Blood title, but I have no idea.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Bluerobin on December 02, 2017, 04:03:10 pm
Therodos - Etgfrog, God of Gods, God who Knows All Things, Lord of Fires, Prince of the Ocean Underneath, He Who Seals the Gates of Death
Someone's getting ahead of themselves.
Edit: Also I had to resend the turn to myself before I got it... weird.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on December 02, 2017, 05:30:49 pm
The die is cast, the game is set. Once more the cycle of infinite madness spins on.
I wish you all good luck and a fun game.



Any bets that the closest Throne to me is the Throne of Night? You know, to let my 100% Darkvision sacreds see at night?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on December 02, 2017, 05:41:56 pm
Edit: Also I had to resend the turn to myself before I got it... weird.

Gmail sent mine to my spam folder.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Gigalith on December 02, 2017, 06:09:15 pm
Edit: Also I had to resend the turn to myself before I got it... weird.

Gmail sent mine to my spam folder.

Yeah, that's what happened to my pretender sending confirmation, it turns out.

Perhaps it could EAT SOME FILTH while there.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Bluerobin on December 02, 2017, 06:20:38 pm
Ah, thanks! I assumed it wouldn't do that because I have a label specifically set up for llamaserver stuff, but... turns out I was wrong!
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on December 02, 2017, 06:54:15 pm
Me too.
I don't have a label, but it never did this before, I assumed, because llama was replying to mails I was sending it.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Endymion on December 02, 2017, 06:59:22 pm
Any bets that the closest Throne to me is the Throne of Night? You know, to let my 100% Darkvision sacreds see at night?

I glanced at the map and the only bet I came up with was that you'd be the one next to that cluster of 4 caves.

Good luck everyone, or at least good luck to those who bought into luck scales.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on December 02, 2017, 07:47:04 pm
Because I did this last round to try to level the playing field between expert players and newer. Someone else had created an easier to search list this time so I don't have to spend 6 hours doing it this time.
I see 2 boars, an immortal risen oracle and then me who stands out. Have fun.

Also while everyone is looking this way, have a list of all the thrones in this game.
Spoiler: Throne List (click to show/hide)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on December 02, 2017, 08:03:07 pm
Agartha - Cavefriend, King of Kings: Dominion: 5; Gender: 1, the Fortifier: Earth >= 4, God of the Rock: Earth >= 4; immortal

I feel that it's prudent to tell you that one of these things is blatantly wrong, and as such the entire list is suspect. Trust them as guidelines, not facts set in stone. Some titles may have changed their requirements, after all.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on December 02, 2017, 08:05:24 pm
I feel that it's prudent to tell you that one of these things is blatantly wrong, and as such the entire list is suspect. Trust them as guidelines, not facts set in stone. Some titles may have changed their requirements, after all.
I thought with the number of ? and unknown it was obvious.
The real question I think, what are the guesses as to specifics of my bless. Which...by the way, those titles are correct for mine.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on December 02, 2017, 08:24:27 pm
I thought with the number of ? and unknown it was obvious.

Well, to be fair, yes. But one of the things you put down for my god is very much false, and I don't have any ?'s, so everyone take everything with a grain of salt.

That said, I am playing EA Agartha, so that really does narrow down the likely candidates for whats.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on December 02, 2017, 08:57:45 pm
Ea agartha has 3 immortal pretenders available: master lich, demilich and risen oracle, gender: 1 is male, there really is no way to narrow things down even more.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on December 02, 2017, 09:06:50 pm
Yes, except I picked none of those. I'm not going with my typical Risen Oracle build here; this is an exploration into the new mechanics after all.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on December 02, 2017, 09:12:03 pm
Ok, fair enough, then I look forward to hearing about it some time in the future, not likely be able to see it due to non-existant national stealth troops.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on December 03, 2017, 03:04:55 am
I think the One Far Above is for astral 5?
Lucky, lucky me, making two turns in a row. Everyone, please send turns before me as today in a future.  :P
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on December 03, 2017, 03:49:04 am
One province between me and my nearest neighbor. Of course.

(Although I almost feel worse for the interloper - two non-land-to-sea province connections for a capital? That mess should have been #nostart...)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on December 03, 2017, 04:29:41 am
One province between me and my nearest neighbor. Of course.
As is tradition.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on December 03, 2017, 05:47:28 am
Thanks for the title translation.

Also, ewww, touching cap circles. Gross and weird.

Getting 2 scouts early on in one turn feels really good though.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Gigalith on December 03, 2017, 08:06:39 am
One province between me and my nearest neighbor. Of course.

(Although I almost feel worse for the interloper - two non-land-to-sea province connections for a capital? That mess should have been #nostart...)

Are we neighbors, by any chance? Because I have only two adjacent land provinces.

Although, as Caelum, at least my troops can get out.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on December 03, 2017, 08:08:39 am
I wrote my new best buddy a pm, no worries. I'm also a UW nation, so whatever.

Obligatory dips on the water.

#
TWO TOUCHING CAP CIRCLES?

Ugghhh
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on December 03, 2017, 12:13:30 pm
Hi ulm...I think? hm...regardless, I think I see the throne of the sun, that will get interesting.

Edit: I'll say interesting because either yomi or abyssia is nearby
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: bulborbish on December 03, 2017, 04:53:50 pm
Sorry about the small wait for turn, I had to work. Now, turn 3 should be out, and I am disappointed that I have no friend yet.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on December 04, 2017, 01:04:09 pm
Had to request a turn resend for this one.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on December 05, 2017, 08:14:40 am
Whose dominion i see? How you claimed the throne already? Why Palazzo still didn't updated player list? Why everyone makes prophet on turn 1 or 2? Why the hell arena event always fires at the begininng of the game, when no one can have proper mages or items, and certain factions always have advantage?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on December 05, 2017, 08:25:49 am
Whose dominion i see? How you claimed the throne already? Why Palazzo still didn't updated player list? Why everyone makes prophet on turn 1 or 2?

In order:
No clue, I'm not you.
Some Level 1 Thrones only have basic indys guarding it. Someone's gotten lucky it seems.
No clue once again.
The commander would just derp around doing nothing Turn 1 otherwise, unless you're really confident in expanding blind, that is? At least, that's my reasoning.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on December 05, 2017, 08:31:29 am
And i got throne guarded by elephants (some, at least) and monolith, just nearby capital.  ::)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Bluerobin on December 05, 2017, 09:06:39 am
Yeah I got lucky with a throne guarded by relatively easy indies. Taking it right away was still probably a mistake, because even basic indies hurt. Oh well.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: bulborbish on December 05, 2017, 10:30:10 am
Well, I think my priest may be bugged right now, since I've ordered them to move every turn and they are still in my capital. If this is the case, then I will probably drop out, but we will see next turn.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on December 05, 2017, 10:32:14 am
Thats super weird, sure there isn't a river, mountain or water issue?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: bulborbish on December 05, 2017, 10:35:54 am
Thats super weird, sure there isn't a river, mountain or water issue?

Nope. Only wierd thing is that he has names that appear to be from the Ry'leh namelist, so I am wondering if they are in water limbo. Even if that was a case, wasting 200 gold and 5 turns trying to build even 1 other temple ruins Yomi's chances of winning, and I don't see what chance I have of actually winning.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on December 05, 2017, 11:36:41 am
Patch came out

Spoiler (click to show/hide)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Endymion on December 05, 2017, 11:44:31 am
I have a bit of a bug myself. One of my druids isn't researching when I tell him to, when the new turn comes in his research order is cleared and I'm missing the RP he should have given me. To be exact he is the one I paid for on turn 2 and got turn 3, he is exactly at his first old age year, and his name is Viridomarus, which I think looks like a 'normal' druid name. The druid before him and the one since have both been fine however.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Il Palazzo on December 05, 2017, 12:07:32 pm
On my part, I can't seem to get llamaserver to accept my .2h file. Perhaps the server hasn't updated to the new patch yet? Anyone else has this problem?

Nope. Only wierd thing is that he has names that appear to be from the Ry'leh namelist, so I am wondering if they are in water limbo. Even if that was a case, wasting 200 gold and 5 turns trying to build even 1 other temple ruins Yomi's chances of winning, and I don't see what chance I have of actually winning.
Come on, mate. Don't drop out. Just hire another priest - being a couple turns late with temples as Yomi ain't big deal. It's not like they summon some crazy hordes. You're now short on maybe ten ko-onis. And if he's still in your capital, then I don't see how you've also lost 200 gold?

In any case, let's hope the patch will unstuck any such commanders.

Why Palazzo still didn't updated player list?
'Cause he's growing senile.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: bulborbish on December 05, 2017, 12:21:07 pm
On my part, I can't seem to get llamaserver to accept my .2h file. Perhaps the server hasn't updated to the new patch yet? Anyone else has this problem?

Nope. Only wierd thing is that he has names that appear to be from the Ry'leh namelist, so I am wondering if they are in water limbo. Even if that was a case, wasting 200 gold and 5 turns trying to build even 1 other temple ruins Yomi's chances of winning, and I don't see what chance I have of actually winning.
Come on, mate. Don't drop out. Just hire another priest - being a couple turns late with temples as Yomi ain't big deal. It's not like they summon some crazy hordes. You're now short on maybe ten ko-onis. And if he's still in your capital, then I don't see how you've also lost 200 gold?

In any case, let's hope the patch will unstuck any such commanders.

Why Palazzo still didn't updated player list?
'Cause he's growing senile.

I'll try to stick around, but its hard to justify continuing to play a nation dependent on temple freespawn when I won't start building temples until turn 7 or 8.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on December 05, 2017, 01:00:00 pm
Oh, come on. My cap circle overlaps TWO nations, not one? I can take consolation that THEIR cap circles also overlap, but schadenfreude only gets me so far.

And this is why I hate densely connected maps. Or possibly this is proof they hate me, but same dif.

[E: same issues with rejected .2h as IP]
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on December 05, 2017, 05:03:10 pm
Got my turn receipt confirmation email, though the webpage has been slow to update. I'll check back in a couple hours to make sure it really went through.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on December 05, 2017, 05:08:41 pm
Sounds like there are a lot of no-starts that should be on the map, but aren't. Though, between some peoples' problems with priests, and events being all the way on, I choose to think of it as part of the !!fun!! (I'm also not 100% happy with my start.)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on December 05, 2017, 05:46:51 pm
On the subject of events, it was around this turn in one of my test games that my neighbor AI Hinnom hit me with a Demon Knight commander and 40 Demon Knight troops. I can't say that I recognize what event that would be from, but... uh... !FUN! is certainly a possible menu item.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on December 05, 2017, 07:30:34 pm
Yep, my cap circle is overlapping 2 nations and touching 2 others. Although 1 of those I'm questioning because I don't see their capital. My dominion is getting pushed back by them...so that is interesting. Also...I'm glad I made a second commander to ferry troops, looks like I'll at least have something to throw into the death match.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: bulborbish on December 06, 2017, 09:30:22 am
Priests names changed again, so yeah, they are hardcore bugged.

I'll see how far I can go, but we will see.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on December 06, 2017, 02:29:51 pm
That is one scary bless on Therodos troops. Etgfrog went all in on that one.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on December 06, 2017, 09:48:15 pm
That is one scary bless on Therodos troops. Etgfrog went all in on that one.
It gets worse once you actually know the sacred chassis. More specifically, it gets ethereal and goes berserk when blessed. Now there are 4 nations that I can at least confirm that would prefer to face the sacred specters then face the living ones. I could have tanked the magic scales for even more bless because my research is already going to be a snails pace compared to all other nations. I'll be lucky to finish level 2 construction before the 1st year is done.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Il Palazzo on December 06, 2017, 11:08:38 pm
sorry, wrong thread
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on December 07, 2017, 06:17:34 am
Huh. Something neat to note, if you discover sites in a province, you retain knowledge of the existence of those sites, even after you stop owning/scrying/spying it.

Just something I just found out. Maybe it was in one of the 'list of new stuff' that was made when Dom5 was still in beta, but eh. Just felt like sharing.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on December 07, 2017, 08:57:48 am
I think it always was like that, and discovered magic site become common knowledge?
Hello, Marverni, don't kill me.  :D
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on December 07, 2017, 12:24:36 pm
Berekän, that was a veritable masterclass on the adage "slow and steady wins the race"...

--

Quote from: 5.06 patchnotes
This update fixes a serious multiplayer bug where some commanders could lose their orders and names for no reason.

Good news for Yomi?

Quote from: 5.06 patchnotes
Shade Beasts killing size 1 units resulted in huge gods popping up

Aww, that sounds like !FUN! though...
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on December 07, 2017, 12:31:36 pm
Spoiler: Seems like a real riot (click to show/hide)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Endymion on December 07, 2017, 12:45:59 pm
I think it always was like that, and discovered magic site become common knowledge?
Hello, Marverni, don't kill me.  :D

You know I just so happened to have a scout in that province, so the glamour doesn't hide you: Nice pretender you have there.

Also: at a risk of being the guy who enrages everyone with their luck, I have to ask a question: Did scouts become more common in EA? Because I have 2 scout provinces already.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Gigalith on December 07, 2017, 01:06:37 pm
I think it always was like that, and discovered magic site become common knowledge?
Hello, Marverni, don't kill me.  :D

You know I just so happened to have a scout in that province, so the glamour doesn't hide you: Nice pretender you have there.

Also: at a risk of being the guy who enrages everyone with their luck, I have to ask a question: Did scouts become more common in EA? Because I have 2 scout provinces already.

Dunno, but with the new commander point rules, I think finding extra provinces with scouts will be less of a big deal. (Says the beginner.)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: bulborbish on December 07, 2017, 04:46:46 pm
I think it always was like that, and discovered magic site become common knowledge?
Hello, Marverni, don't kill me.  :D

You know I just so happened to have a scout in that province, so the glamour doesn't hide you: Nice pretender you have there.

Also: at a risk of being the guy who enrages everyone with their luck, I have to ask a question: Did scouts become more common in EA? Because I have 2 scout provinces already.

I cannot know, since EA Yomi can recruit scouts in every province.

Quote from: 5.06 patchnotes
This update fixes a serious multiplayer bug where some commanders could lose their orders and names for no reason.
Good news for Yomi?

Eh, got 4 priests now, so 1 has to work. Also random event gave me temple. Guess its good to know the bug was fixed for the future tho.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on December 08, 2017, 09:27:37 am
Agartha, plz no go into sielent ocean (88).

Abysia is between two cold 3 nations (Ulm + the birds), so thats unlucky. Theo, too?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: bulborbish on December 08, 2017, 11:00:46 am
So I can confirm that the priests are working again, so I should be back on track for playing the game.

Until I die from the poor early game, but hey, Losing is Fun! as long as you had a chance.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Bluerobin on December 08, 2017, 01:11:46 pm
Yeah, my early game was definitely the worst I've had since I played Dom3, even including the early throne, so we can be buddies. Mine was my fault though.

Edit: That said, my prophet and a number of my first mages don't have the same names they did before, so I'm going to blame bugs too. :P
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on December 08, 2017, 02:54:01 pm
Ah, that EA feel where all your neighbors are 20 ft. tall monstrosities.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on December 08, 2017, 03:48:12 pm
Ah, that EA feel where all your neighbors are 20 ft. tall monstrosities.

Would I fall into that category if we shared a border or no? But yeah.. Giants man. Still, Earth Magic is pretty great at tampering with small squads of sacred giants early on, in my Dom4 experience. Maybe the new battle system would screw it up, maybe not.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on December 08, 2017, 04:00:45 pm
Jilladilla playing Agartha is definitely a monstrosity to be feared, yes.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on December 08, 2017, 04:17:45 pm
Jilladilla playing Agartha is definitely a monstrosity to be feared, yes.

If it makes you feel any better, it was nerfed a bit. Not saying how though, other than it was a direct nerf, unlike the changes to Magma Eruption being a bit more indirect. That said, Magma Eruption becoming E2F2 didn't help either.
Still, I guess getting access to the Liquid Flames of Rhaux and the Mirror of Earth's Memories helps somewhat. Not really all that much though... What with the Liquid Flames being F3E1 restricting it to Oracles of Subterranean Fire, and the Mirror is somewhat of a niche use..


All in all... I somewhat regret not tossing Rus a bone and trying it out. I was a little bit too eager to see how my favorite nation fared in the new version..


EDIT: Do I really have such a reputation?... Huh..


EDIT2: I took Luck Scales dammit! STOP GIVING ME BAD EVENTS GAME!
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on December 10, 2017, 11:39:46 am
EDIT2: I took Luck Scales dammit! STOP GIVING ME BAD EVENTS GAME!
I tried to mention that as a bug, but I just got told that it was rng.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on December 11, 2017, 06:52:19 pm
Already found 4 nations guilty of "didn't cap provinces right next to my capital, but capped provinces 4 moves away"...

and the bird people lucked into a free fort, gratz
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on December 11, 2017, 07:22:46 pm
Already found 4 nations guilty of "didn't cap provinces right next to my capital, but capped provinces 4 moves away"...

I've got one 5 provinces away. Get on my level.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on December 11, 2017, 09:21:38 pm
I've got one 5 provinces away. Get on my level.
That explains a lot.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Endymion on December 11, 2017, 10:40:50 pm
Already found 4 nations guilty of "didn't cap provinces right next to my capital, but capped provinces 4 moves away"...

Well I at least have an excuse. Undead fear horses prove to be difficult to manage until I have a few important spells ready to go.

Speaking of spells, how is everyone's research efforts going? Everyone getting close to some sort of spell to destroy those heavily blessed troops? Perhaps some of those bless players are close to the spell that will make their blessed troops immune to meteors. Ah, who am I kidding, there isn't anything that makes you immune to meteors.

Its a shame my luck scales can't help the RNG know which random magic path to give my druids. Only got my first nature druid last turn, and I'm a tad lower than I'd like to be in terms of meteor druids, while being flooded with those darn water druids. 1W1E1S... what am I even supposed to do with that?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on December 12, 2017, 01:11:54 am
Ah, who am I kidding, there isn't anything that makes you immune to meteors.
Mass flight does help quite a bit since your on top of the mages. So you may be able to have to endure 1 wave of meteors. Vine ogres also will be magnets for those meteors.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on December 12, 2017, 03:37:01 am
Go full boar-sillyness or go right back ; )

Research? What Research?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Il Palazzo on December 12, 2017, 06:06:51 pm
Ugh, the new retreat mechanics are brutal.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on December 13, 2017, 02:16:58 pm
Ugh, the new retreat mechanics are brutal.
Are they? Most of my units seem to end up home. What is the calculation there?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on December 13, 2017, 02:43:55 pm
Ugh, the new retreat mechanics are brutal.
Are they? Most of my units seem to end up home. What is the calculation there?

Better commanders are better at having your army retreat with them, rather than scattering in every which direction, is the TL;DR.
Don't have the percentages off the top of my head, sorry.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Il Palazzo on December 13, 2017, 03:33:04 pm
Ugh, the new retreat mechanics are brutal.
Are they? Most of my units seem to end up home. What is the calculation there?
I don't know the calculations. I had a ldr60 commander with ~6 units retreat from a 4-connection province, one of which was friendly, and all but one unit died (including the commander).
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on December 13, 2017, 03:56:38 pm
Quote from: Manual page 80
RETREATS
If units retreat from a battle, they will go to an adjacent province, or perhaps a friendly castle in the same province.  To do this, a commander must be smart.  Each commander will undergo a check and has a 75% chance of making a “smart” retreat.  (If a unit is in native terrain, it will get a second chance to be smart at 50% if it fails its first check.

A smart leader will:
● Retreat into a fort in the same province if there is one
● Move to a random friendly-controlled adjacent province if no fort is present

A not-so-smart leader will:
● move into a random adjacent province, even if not friendly controlled.

Troops will follow a leader under whose command they are when they retreat, if they pass a morale check*.  The squad morale bonus counts double for this, undisciplined units suffer a -3 penalty, and the squad morale penalty for skirmish formation also applies.

Troops that have lost their leader or who fail a check to follow their leader will individually check for being smart or not (with only a 50% chance of success, although the 50% second chance for natives still applies) and then retreat accordingly.

A unit or commander that retreats to an enemy province is killed.

*I think this is base morale, but I can't remember why I think this.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Il Palazzo on December 13, 2017, 04:23:40 pm
So, the commander's leadership does not count for how smart a choice he makes. In fact, if he has high ldr, and consequently gives high squad morale bonus, all of his army may follow him into enemy territory and die.
Does that sound about right?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on December 13, 2017, 05:13:19 pm
Yes. But the leader has a better chance of not going somewhere fatal than individual troops, so better leadership will generally mean better outcomes.

It still wouldn't feel off to have the base chance be something like (70 + squad bonus *5 (-5 if commander is undisciplined)) or somesuch though. Maybe even (60 + SB*10 (-10 undis)) for a range of 50 - 80 (with poor leaders no better than troops when routing).
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Gigalith on December 13, 2017, 06:37:14 pm
and the bird people lucked into a free fort, gratz

Some turns late, but that wasn't a free fort. I built that fort with my own money, dagnabbit!

Important Dom5 discovery: Building a fort in the middle of nowhere--i.e. where there is little recruitment points to be had--is often counterproductive.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on December 14, 2017, 01:47:46 pm
Whelp, I don't know if our Marv had banked on Half Dead blesses being fixed, but if they did, the infinite boarpocalypse is a go, and it should be properly horrific.

Also: Mannish Nature communions? Mannish nature communions. TStrike spam just got realer.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on December 14, 2017, 02:56:11 pm
Whelp, I don't know if our Marv had banked on Half Dead blesses being fixed, but if they did, the infinite boarpocalypse is a go, and it should be properly horrific.

You know. There is one spell that just more or less hard counters the boarpocalypse, and it cares little for blessings or numbers. I already revealed it elsewhere so I won't bother to say it again here. Do some hunting around on the inspector and figure it out like I did.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on December 14, 2017, 02:57:52 pm
...that spell won't help when the boars are snorting and squealing at you from the ramparts of their ever-more-impregnable fort.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on December 14, 2017, 03:03:58 pm
...that spell won't help when the boars are snorting and squealing at you from the ramparts of their ever-more-impregnable fort.

Didn't Animals and Undisciplined units both get a fairly massive nerf to their inherent Siege Defense? Or am I misremembering something I heard while Dom5 was still in beta?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on December 14, 2017, 03:21:43 pm
I've read that the most recent patch contains a bug that inverts supply requirements, i.e. skeletons need to eat and living don't. This game is early enough that it might not matter, but if this is going to affect anyone adversely, we should pause the game.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on December 14, 2017, 03:28:40 pm
I'd forgotten the undisciplined part, and that is indeed meaningful. But boars are still ~60% as good as a normal human - 0.28-ish vs. 0.5. They're not ghouls, certainly, but then they have much harder-to-constrain growth potential than ghouls. One great boar is adding something like 2 humans worth of fort repair every turn, without needing to eat pop any more than the slow trickle from death scales and still working when the fort is sieged. It's not as obscene as it would have been in Dom4, but it's still the sort of thing that has the potential to get very ugly if Marv gets their grubby little hooves on a wellspring of emeralds.

Karlito: I see it, and it's wierd, but I suspect you're right about early impact, and this is also the sort of thing likely to get a hotfix.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on December 14, 2017, 03:36:56 pm
I've read that the most recent patch contains a bug that inverts supply requirements, i.e. skeletons need to eat and living don't. This game is early enough that it might not matter, but if this is going to affect anyone adversely, we should pause the game.

Can Confirm. My Need Not Eat Pale Ones are now using up supplies.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on December 14, 2017, 03:45:48 pm
They're using supplies, but you'd need a unit that doesn't have Need Not Eat for starvation to occur, and it still won't hit the newts. Supply mechanics are borked but good, yo.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on December 14, 2017, 04:06:08 pm
They're using supplies, but you'd need a unit that doesn't have Need Not Eat for starvation to occur, and it still won't hit the newts. Supply mechanics are borked but good, yo.

Err, no. I have a few provinces consisting only of Pale Ones and an Olm Sage (or the reverse from a unit/commander point of view). All Need Not Eat units. Still using supplies. And the expected amount for that number of Size 3 Units too.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on December 14, 2017, 04:19:04 pm
They're using supplies, but you'd need a unit that doesn't have Need Not Eat for starvation to occur, and it still won't hit the newts. Supply mechanics are borked but good, yo.

Err, no. I have a few provinces consisting only of Pale Ones and an Olm Sage (or the reverse from a unit/commander point of view). All Need Not Eat units. Still using supplies. And the expected amount for that number of Size 3 Units too.

Try getting enough to starve. They won't. You won't get a starving message until the need-to-eat units get there, and then only the need-to-eat units (who use no supplies) will starve. Eaters aren't using supplies, but they still need to eat, and vice versa. Iz vry borked.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on December 14, 2017, 07:30:16 pm
I do know the disease resistance works...at least I think, single player game I had a unit that was diseased and they just stayed at full hp, also didn't get any other afflictions.

Edit: oh...that was before this patch, not sure if it works now.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on December 14, 2017, 07:44:58 pm
It works. It's no longer 100%, so they'll rot some, but there's no reason it wouldn't work. Before they rotted, but it didn't show (i.e., they took disease damage but then healed every turn, too).
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on December 14, 2017, 07:54:15 pm
Regardless, the need not eat bless doesn't seem to work, at least despite my living sacreds having half dead, they seem to count as living, at least with the state of the game right now, meaning they don't consume supplies while my undead do. Regardless, half dead is already a pain to take normally because death scales, now they remove the one aspect I was looking forward to? oh well, I guess that means at 80% reduction it will either be 30 turns to die or -1 hp per turn.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on December 14, 2017, 11:25:23 pm
Assuming they didn't change the disease resistance mechanics, you'll get diseases as normal but then have an 80% chance to heal each turn. That makes a Half Dead unit's chance of dying from a disease statistically negligible. Afflictions should still accrue, though they also did under disease resistance 100. Ofc, if they changed the disease resistance mechanics (and they might have, since my bug report did point out that existing high disease resistance made you effectively immune to dying of old age), all bets are off; it could now just be an 80% chance to not get disease when you otherwise would...
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on December 15, 2017, 04:53:46 am
Boars are such a fun enemy to fight... if you are not size 2.

With what other bless effects did he go for?

Edit: Sorry for late turns, i'm basically just rushing stuff right now during the holidays.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Bluerobin on December 16, 2017, 05:50:49 pm
Oh no... war!

(https://i.imgur.com/jDyIFcy.jpg)

(It's probably been going on for a while, but my spies are slow. It's too cold out there for them!)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on December 17, 2017, 07:04:26 pm
Its propably not going so well now, since I missed a turn
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Endymion on December 18, 2017, 09:53:45 am
Well my scouts arn't seeing many more white flags out there, except for the thrones. I'd guess that a whole lot of wars are about to start up sooner rather than later.

As for the atlantians improper inquiries into my bless, I will only say that as of next turn it shall include something new: Darkvision. Sir Snuggles claims throne of minimal usefulness! Ruination shall befall those who try to hide in the shadows!
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Il Palazzo on December 18, 2017, 09:56:09 am
I see plenty of indie provinces next to Marverniland.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on December 18, 2017, 10:10:09 am
Darkvision is pretty sweet @destroying those semi-dark deep water provinces.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on December 18, 2017, 10:12:11 am
Well my scouts arn't seeing many more white flags out there, except for the thrones. I'd guess that a whole lot of wars are about to start up sooner rather than later.

As for the atlantians improper inquiries into my bless, I will only say that as of next turn it shall include something new: Darkvision. Sir Snuggles claims throne of minimal usefulness! Ruination shall befall those who try to hide in the shadows!

You got the Throne of Night? I swore it would've been me. To turn the Throne of Minimal Usefulness into the Throne of Glorified Temple.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on December 18, 2017, 12:39:05 pm
My scouts agree with Frosty - there's still a decent chunk of white flags.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on December 20, 2017, 03:55:18 am
Weaker enemy army escaping from mine two turns in a row is just bad luck or something to do with stats? >:(
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on December 20, 2017, 04:15:39 am
Leadership, schmaybe?

Have a eye open for epic-late-game blesses, like +prec +pen or stuff like that, stuff can be nasty on casters.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Il Palazzo on December 20, 2017, 04:20:01 am
That was weird. I had my only commander die around the same time as the enemy army routed, and yet all my troops kept pursuing instead of routing themselves. Bug or feature - who can tell?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Bluerobin on December 20, 2017, 07:35:25 am
Well that's incredibly frustrating. I did my turn but managed to not send it, so none of my armies were defending important provinces and now they're all taken. Yaaay. Might be a quick end for me, but we'll see.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on December 20, 2017, 08:45:47 am
Well that's incredibly frustrating. I did my turn but managed to not send it, so none of my armies were defending important provinces and now they're all taken. Yaaay. Might be a quick end for me, but we'll see.
http://www.llamaserver.net/doAdminAction.cgi?game=Bay12Round501&action=showstales
You aren't the first person to miss a turn, you also probably wont be the first to be defeated.

On a more humorous note, it looks like I'll finish construction 2 on turn 24...(everything else is at 0)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Bluerobin on December 20, 2017, 10:18:36 am
Oh the annoying part isn't that I missed the turn, it's that I didn't, I just didn't send it.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on December 20, 2017, 03:51:53 pm
same thing almost happened to me. Twice. The second time may not count, since I haven't left the computer between making the turn and sending it a few hours later.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Bluerobin on December 20, 2017, 04:01:58 pm
I'm really happy you posted because I almost did it a second time. ...augh

Anyway, how's everyone's game going so far? I'm getting some snippets from scouts and the rare post here, but anyone have any little stories or anything?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on December 20, 2017, 04:34:48 pm
Yes.
My story begins with Aasbjorn the Nimble winning the Reality-wide UFC. He brought home a little trophy- two feet of weapons-grade steel, reputed to ward off bad luck and afflictions. So he gathers a posse of vanheres and decides to show them how to correctly cut open a barbarian upstart. The problem with these magic swords is that they are like pep-stool- they make you feel invulnerable when you're not- so he takes off ahead of his retinue like a horse running away from a wolf and the wolf is on fire. By the time they caught up with him, he's standing there, in a circle of dead bodies, bleeding from both eyes. Half the guys think he did it himself, too, just to see if he could.
(affliction resistance used to be bugged)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on December 20, 2017, 05:28:01 pm
There was something interesting, a flying troop landed on my commander, failed to attack due to awe then the commander just starts marching forward away from the flier while spectral archers start trying to poke it with swords. Which is actually all I really use the spectral archers for, as a commander guard.

Also, I just realized, I missed out on doing a crypt of the necrodancer naming scheme. :(
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on December 20, 2017, 07:55:22 pm
Research is about as bad as they come, but I got more then one fort now, so that is nice.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Wysthric on December 21, 2017, 12:19:05 am
Sign me up for the next round when it comes! I'm really like most of the changes made to Dom 5, and even though I wouldn't say I'm very skilled at it, I'm willing to be in an MP game as an unpredictable quantity.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on December 21, 2017, 09:43:45 am
Two stalls in one turn?  :o
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on December 21, 2017, 10:22:44 am
I hate saying this, but maybe we need to make the turns longer? :(
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: bulborbish on December 21, 2017, 11:09:55 am
I'm actually good, just missed turn due to my shifts at work being funky around holidays. I won't need a longer timer.

EDIT: As to stories, just watching Agartha being beat up by water nations.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Il Palazzo on December 21, 2017, 11:15:57 am
I think I'll postpone the game for the holidays. Until, say, 3rd of January.
Feel free to submit your turns in the meantime - any turn that gets processed will be also postponed until the aforementioned time.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on December 22, 2017, 11:45:20 pm
Heh. I will admit, I'm more or less out of the game.

Therodos has a bit of an advantage over a few of my typical anti-rush strategies, and I didn't follow my own playbook in research order.
Recruitment points also threw me for a bit of a loop, as while Pale Ones still only cost 9 gold, they cost 18 recruitment points; twice as much as the average human. Even going for the even more hopeless Pale One Militia would still cost me 12 recruitment. (I'm guessing they didn't want to let Agartha just be able to shatter fort walls more than they already could?..) A few rough patches in expansion didn't help either.

All in all? Victory for Therodos, sorry Thtbloves, you assembled a fair few units, but Shamblers and Atlantians fare pretty badly against Olms (Size 3, expensive, and MR 10? Not a good combo against Mind Blasters. And the size 2 Atlantians only have base 8 defense, so Pale Ones can actually competently fight against them.); and Therodos was the one to shove the stack on my cap and strangle me. You did trash a fort literally on the turn before it finished though. What I'm saying, is if it was just you vs me, it'd still probably be a fairly intensive fight on both sides. If it was just me vs Therodos, I'd still probably be out of the game.

I don't fault you for dogpiling on me though, you lot remember what happened last time I was in the drivers seat of EA Agartha. Although you'll probably be glad to know that strategy was nerfed.



I do feel bad for not picking Rus, though. As such, with the Power invested in me by being the first one out, I call dibs on the new nation next Round. (Except Erytheia. Fuck Mystics/Mystic-like-casters) I'll see you guys next Round.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on December 23, 2017, 10:30:36 pm
Cool stories? Well, this happened at one point.

(https://i.imgur.com/KkVKUcE.png)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on December 24, 2017, 03:02:49 am
50 water gems, nowhere to spend them. I'm pretty sure that when/if i will get to the point where i can, there will be none.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on December 26, 2017, 01:44:26 pm
Hey, Jilladilla, I know you don't have to submit a turn until January, but if you just forgot now is a great time to do it.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on December 26, 2017, 07:48:19 pm
I don't fault you for dogpiling on me though, you lot remember what happened last time I was in the drivers seat of EA Agartha. Although you'll probably be glad to know that strategy was nerfed.
I wasn't around for that, but I'm pretty sure there is nothing but death on the other side of that seal in that cave.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on December 26, 2017, 08:39:34 pm
I don't fault you for dogpiling on me though, you lot remember what happened last time I was in the drivers seat of EA Agartha. Although you'll probably be glad to know that strategy was nerfed.
I wasn't around for that, but I'm pretty sure there is nothing but death on the other side of that seal in that cave.

Oh haha. No, breaking the Seal isn't normally in my plans; it's more to secure a win or an 'Oh Shit' button for me. If you ever see me break the Seal, it's either a last ditch effort, or the first part of a game winning maneuver. And I won't break it if I'm confident in my current forces in securing the win in a timely fashion. And technically speaking, breaking the Seal wasn't even on the cards this match without shenanigans even if I didn't get taken out early; I wanted to try out Arcane Finesse (+1 Penetration) on Olms and had to give up something; that something was Death magic. (Sacrificing Earth with EA Agartha's +2 Earth Bless is idiotic, Air for its now cheap +precision boost is pretty much a 'well no duh' choice, and opens up staves of elemental mastery, all in all, I couldn't maintain a Decent Mage Bless + Arcane Finesse + sufficient Death magic + Good Scales)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on December 26, 2017, 11:46:15 pm
I wasn't around for that, but I'm pretty sure there is nothing but death on the other side of that seal in that cave.

There's also traditional values and old-time religion.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on December 27, 2017, 12:15:55 pm
I guess the joke didn't really work too well, was referring to having the pretender title "He Who Seals the Gates of Death" and death gems leaking out of the chamber of the seal.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on December 27, 2017, 12:24:37 pm
Hmm, yeah, I took that as you referring to all the Umbrals.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Il Palazzo on December 27, 2017, 03:41:17 pm
I'll see you guys next Round.
Are you still playing then, J.?
If you're really out, after all, don't forget to set yourself to AI. Ta.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on December 27, 2017, 07:09:34 pm
I'll see you guys next Round.
Are you still playing then, J.?
If you're really out, after all, don't forget to set yourself to AI. Ta.

I still have a card to play. It won't change my inevitable defeat, but it is still a card that can be played. I will promise to set myself to AI once that card is expended, though. It won't be too long now...
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on December 28, 2017, 04:02:37 am
Is it the fact that pirates can sail?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on December 28, 2017, 08:40:48 am
Is it the fact that pirates can sail?
No, the card was: I still have units that aren't in forts besieged by a giant blob of units...



I never said that it was a good card. Just that it was a card that could be played.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on December 31, 2017, 12:21:17 pm
I can only assume Niefelheim's outstanding turn means plots are being hatched against me. To all the plotters out there I say, "Hey! Cut that out!"
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Endymion on December 31, 2017, 09:57:32 pm
Well it just gives the rest of us time to make our own plots and conspiracies.

Hmm.... I should look this up, but if memory servers Marverni, Ulm, and Agartha are the only nations with easy earth magic access. Perhaps we should conspire to price fix dwarven hammers?

Speaking of which, my crafting queue is not quite empty yet, but it is getting close. If anyone has any high priority const 4 item needs that the druids can help out with, send me a message. I'll send out a more detailed advertisement in a few turns when I have everything aligned for maximum quantities of capitalism.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on December 31, 2017, 10:15:20 pm
Hm...Atlantis, Therodos, Ur, Vanhiem, and Yomi can also forge dwarven hammers natively. Neifelheim probably has a pretender with earth. No real shortage of nations who can make them.

As for nations with cheaper forging...its me and Ulm. I should also mention, both have the same paths on the forge bonus.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on December 31, 2017, 11:19:38 pm
As for nations with cheaper forging...its me and Ulm. I should also mention, both have the same paths on the forge bonus.

Warrior Smiths are ever so slightly stronger than Kabeiros. Cheaper too. And not Coastal Fort Only. And don't forget that Ulm is not suffering from a toxic dominion; and the Kabeiros's Sacred status means you need temples to recruit them. Which only exasperate the toxic dominion problem.

(EDIT: Oh right. I should mention that I'm officially out of the game, all I have left are a handful of Pale Ones in a fort that's about to be buried in dumb fish things. (No offense, Thtbloves, but explain the deep Atlantians below average MR) Oh; and an Air Gem. Can't forget that.
I will say though, I did try out Rus versus AI... I like the nation, I'll need a bit more practice with it though, I think.)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on December 31, 2017, 11:41:00 pm
Warrior Smiths are ever so slightly stronger than Kabeiros. Cheaper too. And not Coastal Fort Only. And don't forget that Ulm is not suffering from a toxic dominion; and the Kabeiros's Sacred status means you need temples to recruit them. Which only exasperate the toxic dominion problem.
This is very true that they are statistically inferior in many ways. I did a handful of test games before this game started and dozens after this game started. I will have to say that I'm well ahead of all but the very most recent games where I've found a different pretender build that works far better.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on January 01, 2018, 12:14:46 am
I will have to say that I'm well ahead of all but the very most recent games where I've found a different pretender build that works far better.

Couldn't find an Agartha who just absolutely derped their early game research order huh? (Could've gotten Magma Children up and running so much sooner... The 10 you saw was the first (and only) batch, fresh off the Conj 3 research finishing.)

My advice for all of you hopeful EA Agartha players: Alt 2, Conj 3. Ignore everything else until you get those two things researched. I derped around with Evo 3; and paid the price. Nothing you can get in such a short timeframe is as valuable as getting your summon factory up and running.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 01, 2018, 02:08:07 am
Alt 2 saves games.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on January 01, 2018, 02:18:34 am
Alt 2 saves games.

It does! It really does!... Just not against Therodos..
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on January 01, 2018, 03:04:37 am
Couldn't find an Agartha who just absolutely derped their early game research order huh? (Could've gotten Magma Children up and running so much sooner... The 10 you saw was the first (and only) batch, fresh off the Conj 3 research finishing.)
No, I usually don't get as large of a death gem income as I do in this game. While using gold for mages to research can be done, its very inefficient for therodos and usually that will result in an expand or die scenario. It feels a little too large of a risk.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Il Palazzo on January 01, 2018, 05:37:16 am
I can only assume Niefelheim's outstanding turn means plots are being hatched against me.
More like I haven't been sober for a week or so. It's that time of the year, you know. I'll get to it later today, once I can think clearly.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 01, 2018, 04:12:45 pm
Agartha got attacked and we all pilled on, Jilladilla took it better then most would have.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Endymion on January 01, 2018, 10:32:45 pm
Huh, so I think this is new....

The AI can decide to set up communions once your mage's scripts are finished. Why have all 3 druids spamming blade wind against the massive numbers of good targets when you can instead spend time creating a communion so you cast far fewer total blade winds and make certain that 2 of the druids fail to rout? Its the perfect plan!

Brilliant, AI, just brilliant.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on January 01, 2018, 11:26:07 pm
Arena round 2? The reward this time is the trident. This weapon will let the commander attack 4 times per turn. I know I'm going to be gunning for it by sending the worst commander I have.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 02, 2018, 12:15:25 am
It was excusable to refrain from the last arena fight because of how early it came up, but now I expect everyone to show up for HONORABLE COMBAT. Remember, failing to participate displeases the horrors!
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on January 02, 2018, 06:33:06 am
If you fight a unit with items in the arena (and win), do you get the items? If not, does anyone?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 02, 2018, 09:16:34 am
Sending anything less then the best is suicide if you consider the current champion. So i will suicide a big dude.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on January 02, 2018, 04:55:17 pm
That arena went about as I expected, ulm sent a bow to try to feeblemind something. The final match ended up having someone die to fatigue. I am impressed the bakamono managed to actually hit something before dying.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Il Palazzo on January 02, 2018, 05:38:33 pm
Death Match 2: The Power of Friendship
A comedy in one act.

Spoiler (click to show/hide)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 02, 2018, 08:56:02 pm
Bah, I hate the worldwide darkness event.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: bulborbish on January 03, 2018, 12:20:12 am
I for one find worldwide darkness refreshing and wish it remained longer.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 03, 2018, 04:08:10 am
It was a play on fish people smelling like fish, so you may defeat the fish, but never its smell.

: /

Darkness sounds nice, looking forward to checking the turn.

Edit: Wat. Blood Slaves drown underwater now? I only found this out by losing all my blood wifus.

And hi Theros, I was wondering how long I could steal from your conquests until I get hit.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on January 03, 2018, 04:37:14 am
Well, that phantsmal warrior spam duel was great. If only my idiot mage didn't cast charge body, of all things, it would probably last even longer,
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 03, 2018, 06:00:47 am
So who is next to the giants? I pity thee, especially early game.

Any wars going on besides the water nations?

What nation, besides your own would you like to see succed? For me its Ur, they've never seen much love or success in any MP games till now.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on January 03, 2018, 07:45:07 am
Currently trying to catch that damned Hinnom army.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Endymion on January 03, 2018, 10:24:25 am
Any pity you have for the giant's first target is placed in the correct location for all the wrong reasons.

As far as wars go, my scouts have made me aware of 6 different instances of hostility. Or rather my scouts made me aware of 3, the other 3 didn't really need scouting for me.

Nothing you aquatic types are doing exists as part of that count, by the way. Seems I'm on the far side from where all of the really early fun was. 
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 03, 2018, 12:11:14 pm
Currently trying to catch that damned Hinnom army.
Pretty gutsy going for a throne province with giants running around the north of your country.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Bluerobin on January 03, 2018, 12:21:33 pm
So who is next to the giants? I pity thee, especially early game.

Any wars going on besides the water nations?

What nation, besides your own would you like to see succed? For me its Ur, they've never seen much love or success in any MP games till now.
Any pity you have for the giant's first target is placed in the correct location for all the wrong reasons. 

Yeah, funny story there. The good news on my end is that my capital is my own again and 15 mammoths died in the past two turns, along with several dozen bird people. So far I think the biggest killer of my troops is an Inkpot End that my army was near for one turn. I quite like my blessing.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on January 03, 2018, 12:26:57 pm
So i captured it or i didn't?  ::)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Bluerobin on January 03, 2018, 12:28:34 pm
Oh, did I have an accidental ally then? Maybe more mammoths and birdpeople died than I was aware. (I'm Ur, btw, Gigalith is Caelum)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Gigalith on January 03, 2018, 01:37:45 pm
Nope, just the amount you saw. Congratulations on staying in the game and turning the tide... for now. ;D

Also, I have to say that that was an epic battle between T'ien Chi and Cullen the Independent Wannabe God. The most epic battle I've seen so far in Dominions 5, actually, and it looked far cooler with simultaneous movement. I'd offer congratulations, but... it wasn't technically a victory. :(
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on January 03, 2018, 01:47:04 pm
Damn it, i can't wait for tommorow when i will get to my computer and will see it myself. I didn't suicided my pretender, did i?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 03, 2018, 04:49:48 pm
She was one of the survivors, luckily for you.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on January 04, 2018, 04:16:05 am
Well, it seems i a bit underestimated watchers.
(https://i.imgur.com/4QLTAEd.png)
   Epicness goes from my W3 prophet accidentally set far in front of rest of the army casting mist (nevermind, it was my pretender) with epic ecspression on his face, then my army pushing forward while slingers throwed stones at them and each damn watcher shooted 22 damage projectile thunderstrike each damn turn and my mages throwing their spells in all that(they have no 100% useful spells except thunderstrike, which only few can cast, and three kinds of poisonous mist that is useful only in defence), all at night.
   All non-statues was easily killed, then what left of  my army decided to ignore watchers, get stuck in monolith's astral shield and killed by blade winds and gifts from heaven. Only damage dealt to statues was one thunderstrike on watcher. Army then retreated to second most wrong place possible.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Il Palazzo on January 05, 2018, 08:17:57 pm
Alright, I threw everything I had against Karlito's Soviet hordes, and now I'm pretty much left toothless. I'll be setting myself to AI promptly.

In hindsight, I might have taken the 'blind' theme of the round a bit too literally. As it was, I've found myself unable to afford troops, with poor research, and an expensive bless that looked good only on paper.

Full props to Karlito for leveraging all his advantages to great effect. I folded like a flan in a cupboard.



E.Albright has the admin codes. PM me if the OP needs changing for some reason or another.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 06, 2018, 06:23:13 am
I tried twice to GIFT away a province with 100 income and a free castle.

I was refused 3 times.

Ok, fine. One time I wanted a 6 (six) income province for it and dips on a indi throne [which are always there to have if you had a army large enough to beat it anyways], once I wanted a trash underwater province for it.

Once, even nothing.
___

Apperently none can accept that I didn't know agartha doesn't have any land-fort-troops or mages at all and except the most elaborate and complicated trap.


Sorry to see you go Il Palazzo, but at least you got to kill my arena investment. Missed that war.


Edit: It feels like I have the worst border setup ever. I just can't get my own dominion into my own provinces (which is actually a good dom for once), regardless of the amount of temples I spam, nor can I even move troops around (thanks underwater and akward borders) and the magic sites are lackluster so far. Must all be nature now, just to spite me for not being a pan nation.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 06, 2018, 12:38:35 pm
Well, congratulations to Waido the warrior chief, whose brilliant scripting "Stay Behind Troops" has propelled him to effective second place in the Hall of Fame. RIP Ratatosk, mobbed to death by a horde of fangirls.

Alright, I threw everything I had against Karlito's Soviet hordes, and now I'm pretty much left toothless. I'll be setting myself to AI promptly.

In hindsight, I might have taken the 'blind' theme of the round a bit too literally. As it was, I've found myself unable to afford troops, with poor research, and an expensive bless that looked good only on paper.

Full props to Karlito for leveraging all his advantages to great effect. I folded like a flan in a cupboard.
The great thing about big battles is that even when you win them it feels like losing. Good thing I have reserves!

If ever there was a time for Cold Giants to fight Ulmishmen favorably, it was 20 turns ago. We have a culture here of playing "nicely" i.e. not bless rushing, which I think plays against the strengths of giant nations.

It does feel great to finally get one over you; pleasure playing as always.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Il Palazzo on January 06, 2018, 01:25:19 pm
Same here. A pleasure.

I gotta say, as compared to dom4, I couldn't see for shit what was going on in that battle.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 06, 2018, 01:52:20 pm
Yeah, it's a total mess. I'd have to watch the replay probably 4 or 5 times to catch everything that happened.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 06, 2018, 08:26:33 pm
Hmm, I was well on my way to stalling with an unsent email uploaded and waiting to go. Sorry about that.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Jilladilla on January 06, 2018, 10:02:35 pm
Apperently none can accept that I didn't know agartha doesn't have any land-fort-troops or mages at all and except the most elaborate and complicated trap.

Eh?... What do you mean? You can't mean you only just finally stormed that last fort of mine right? RIGHT?!
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 06, 2018, 11:14:30 pm
Nah, Cavefriend has been dead for a few turns now.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on January 07, 2018, 04:35:43 am
Curse your sudden but inevitable betrayal! Curse YOURS cheesy tactics! And my lack of scouts!
Very important question - demolishing fort occurs before or after moving(after :()? And is it possible to use rituals in besieged fort...  :P
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 07, 2018, 05:51:34 am
Rituals yes and you can't destroy your own fort if it is besieged by anything.

Dunno about the other stuff.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on January 07, 2018, 11:22:42 am
Wrong thread.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 07, 2018, 02:18:45 pm
Eh?... What do you mean? You can't mean you only just finally stormed that last fort of mine right? RIGHT?!

They mean Atlantis, not Agartha, is what they mean. It makes perfect sense when that's fixed.

--

Has anyone had any story events worth mentioning, that they're willing to mention? (None from me.)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 07, 2018, 02:47:12 pm
Theo OP and two nations have armys moving up on my borders, not counting the permanent abysia army that sits there.

It could be a horror story.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on January 07, 2018, 03:13:24 pm
I managed to waste 300-350 worth of troops in 2 battles and 3 turns. Second part was from attacking suspicously undefended should be mine but captured on finishing fort (i didn't cancelled construction, because guts) and get Hinnom army that was just outside vision in the face with 12 sacreds (50 kills) and 14 attack rear stomp everything charriots (some troops, 4 out of 5 masters of five elements). Sacred and charriots got killed, but it will not help me at all, because i didn't killed much else, fort is still his and Marverni army  seemingly goes after my OTHER fort too.
How much guts i had? 200
Spoiler (click to show/hide)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on January 07, 2018, 03:41:58 pm
Story? There may or may not be a fight between me and yomi, which appears to include Coldsteel, yomi's pretender. Army sizes appear to be the same. If the fight does happen it will probably be under yomi's dom 4, turmoil 3 and unrest 40.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 07, 2018, 11:50:22 pm
Yay, my PD got absolutely creamed by an indy attack event I suggested back in Dom4!  ::)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Endymion on January 08, 2018, 12:51:53 am
Story time? Story time!

So here is a fun little story from back when Niefelheim first attacked me: His first army, which appeared to simply be leftovers of an expansion army, pushed into the core of my realm quickly until some PD landed a lucky hit on its commander, leaving the rather valuable units flatfooted and about to be attacked at the same time my responding expansion army was returning and about to cut off the path it had taken in. The only other Niefelheim force nearby was his lone prophet, a potent giant alone, who had a few options, such as clearing out an annoying indie province to open a retreat path or attempting to solo my one army moving to cut them off. What I didn't count on, and what happened, was that his movement was sufficient to join the stranded troops instead. Alas, I had a brand new and quite potent army converging on those troops. Niefelheim lost the battle, but it is worth nothing that the prophet himself did manage to retreat.... except for the minor detail that the only retreat path had gotten cut off, thus earning him a little cross next to his name on the hall of fame.

In completely unrelated news, Vanheim's Hall of Famer Höder has just earned a little cross next to his name.

Oh, as for actual story events, I did have one earlier, something about some blood ritual in my lands, had to go patrol and kill a blood mage. I could have helped him out, but it occurred just a bit before I started delving into blood magic.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 08, 2018, 04:44:45 am
Who gets a +3 moral +1 inspirational +30 leadership and + 100 undead command buff? That is late game as fuck and undead don't need moral buffs. You to good for revive king spam E. Albright?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on January 08, 2018, 11:01:00 am
Who gets a +3 moral +1 inspirational +30 leadership and + 100 undead command buff? That is late game as fuck and undead don't need moral buffs. You to good for revive king spam E. Albright?
That is for commanding demons because they use leadership and morale. Technically it would be good for therodos, if the cheapest leader didn't already have 80 undead leadership. Something like that was one of the first bless I tried in single player, except it was +2 inspirational.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on January 08, 2018, 02:10:22 pm
I don't know if that's a story event or not, but a meteorite fell in my capital and some R'leyh type cultists came to investigate it (later.) Tough ones, too. Needless to say they have joined their idol in eternal slumber. All thanks to 88th ("All Amazon") Horseborne Company.

So... I can't make a screenshot (it just makes one of my desktop) any tips?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 08, 2018, 03:32:01 pm
So... I can't make a screenshot (it just makes one of my desktop) any tips?
Using Windows? Search for the "Snipping Tool" utility, and use that.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 08, 2018, 03:47:22 pm
(Double post)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 08, 2018, 03:48:30 pm
Alternately, if you're fullscreen Windows (and I assume you are), hit alt-enter to go to windowed mode and then take the screenshot as normal.

Who gets a +3 moral +1 inspirational +30 leadership and + 100 undead command buff?
That is for commanding demons because they use leadership and morale.

100|% correct. :)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on January 08, 2018, 03:54:10 pm
Switched to windowed mode, the screenshots are smaller (?) but at least they are working.

Alternately, if you're fullscreen Windows (and I assume you are), hit alt-enter to go to windowed mode and then take the screenshot as normal.
ninja'd

Using Windows? Search for the "Snipping Tool" utility, and use that.
I'm not sure how that helps, I can not use it in full screen mode (Because I need to Alt-Tab to start it). Am I being dumb and there is a key-binding I am missing?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on January 09, 2018, 03:47:30 am
How unlucky i am? It's third time Hinnom army escapes mine with "i'm sexy and fast and i know that you don't have enchantment 3" expression. Does +6 speed gives that crazy big chance of avoiding enemy? It's a bit unfair.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 09, 2018, 05:58:14 am
I'm not sure how that helps, I can not use it in full screen mode (Because I need to Alt-Tab to start it). Am I being dumb and there is a key-binding I am missing?

I guess it doesn't really, besides maybe saving you some time on cropping later.

How unlucky i am? It's third time Hinnom army escapes mine with "i'm sexy and fast and i know that you don't have enchantment 3" expression. Does +6 speed gives that crazy big chance of avoiding enemy? It's a bit unfair.
It's possible I'm misunderstanding your problem, but movement happens simultaneously for everyone. A target that moves to a different province every turn will never be caught by chasing it. You need to move your army to the place where Hinnom's forces will be, rather than where they are.There's one exception where two forces that both move at each other will meet in one of their provinces and fight, but that's not going to happen if your enemy doesn't want to give battle.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on January 09, 2018, 06:11:34 am
Dagnabbit. That's my problem, thanks.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 09, 2018, 06:20:02 am
This is the single most helpful link about all those things imo:

http://dom4.wikia.com/wiki/Turn_resolution_sequence

As you see "Friendly" movement happens first (21) then other movement (22), so as long as Hinom is moving into its own territory, it will always move first. If it is moving into yours and you are moving into his, its a luck thing.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on January 09, 2018, 10:03:35 am
It says magic battles are resolved in turn 11. Does that mean:
a) That summoned (through distant ritual, not the usual summoning in a lab)  units will fight before you get to reinforce them?
b) That should a squad survive this, they will still move away?

Also interesting: Hunting for blood slaves happens before battles and pillage happens after, so if you want to do one last mean thing to a province, before being crushed- blood hunt is the way.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on January 09, 2018, 11:00:45 am
Also interesting: Hunting for blood slaves happens before battles and pillage happens after, so if you want to do one last mean thing to a province, before being crushed- blood hunt is the way.
Or in the case of yomi, the extra chaos power could prove to be enough of a boost.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 09, 2018, 01:01:42 pm
This is the single most helpful link about all those things imo:

http://dom4.wikia.com/wiki/Turn_resolution_sequence

Page 80 of the Dom4 manual, FWIW. Don't know where it is in the Dom5 manual, but I still have the Dom4 page no. memorized...

It says magic battles are resolved in turn 11. Does that mean:
a) That summoned (through distant ritual, not the usual summoning in a lab)  units will fight before you get to reinforce them?
b) That should a squad survive this, they will still move away?

a) Yes.
b) Yes.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on January 09, 2018, 02:51:31 pm
This is the single most helpful link about all those things imo:

http://dom4.wikia.com/wiki/Turn_resolution_sequence

Page 80 of the Dom4 manual, FWIW. Don't know where it is in the Dom5 manual
Page 64
http://www.illwinter.com/dom5/dom5manual.pdf (http://www.illwinter.com/dom5/dom5manual.pdf)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 10, 2018, 07:36:01 am
I should've really read that more early, things like

"In order to score a hit on a certain part of the body, however, the attacker must be able to reach it.  To score a head hit, attacker size + weapon length must be
equal to target size.  This requirement is one less to hit the torso and two less to hit the arms.  Thus a human (size 2) wielding a mace (length 1) could hit a size-6 creature only in the legs!"

Are quite intresting. So a bunch of dear tribe warriors with two daggers will maul mostly legs when fighting against a giant. Armor the lower half of your giants, boyz.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on January 10, 2018, 11:06:56 am
Well...this is arguably the worst level 3 throne there is...oh well, I guess it fits my nation though.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on January 10, 2018, 11:11:27 am
Armor the lower half of your giants, boyz.
Sadly the game does not feature iron wellingtons  :P
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Broken on January 10, 2018, 11:57:44 am
It says magic battles are resolved in turn 11. Does that mean:
a) That summoned (through distant ritual, not the usual summoning in a lab)  units will fight before you get to reinforce them?
b) That should a squad survive this, they will still move away?

Also interesting: Hunting for blood slaves happens before battles and pillage happens after, so if you want to do one last mean thing to a province, before being crushed- blood hunt is the way.

Yes and Yes.

Also note than since magic battles take place before movement, you can teleport/Cloud trapeze thugs to kill enemies before they can move.

(Or use a killspell like mindhunt to kill the enemy commander before he can move).

Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 11, 2018, 10:41:24 am
Is Niefel dead btw? I see its AI, but Caelum has already shifted its troops to another nation as it seems.

Also as for the manual: It says acid works like fire, but it doesn't state the chance of a unit being set on fire as far as I can tell?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 11, 2018, 12:13:40 pm
Being burned by acid doesn't set you on fire.

At this point, Niefelheim is merely a brown stain on the map that I have to finish mopping up.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on January 11, 2018, 04:19:47 pm
Also as for the manual: It says acid works like fire, but it doesn't state the chance of a unit being set on fire as far as I can tell?
Indeed not. Perhaps you are always set on fire, but may extinguish yourself before taking any damage? Does this mesh with what more experienced players know about this?

Quote
The chance of the fire going out is  25% + (fire resistance x2) + (cold scale x5) +100% if it is raining.  All fire has a minimum 1% chance of being extinguished. If the province has heat scales instead, this is treated as negative cold.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 11, 2018, 05:50:06 pm
I see.

E. Albright will soon message ya'll offering some great opportunities. I wouldn't trust that.

So much war mongering and assassins really asked for it, even if I am known to hardly attack unprovoked.


Don't you hate it when you write PMs for this turn, then it changes like 20 minutes after you send em?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 11, 2018, 08:42:19 pm
For the record, here is what the manual says about acid damage.

Quote
Acid damage
Acid damage can inflict Rust. It has the same chance as fire. Only units with iron weapons or iron armor can be affected by Rust.
Rust
Rusty armor can be damaged if it takes a hit in combat.
Chance for Rusty armor to be damaged = damage inflicted (before armor protection, but after shield protection) * 2%

Rusty weapons have a 25% chance of being damaged when they inflict a hit on something. Damaged weapons have their damage reduced by 2, except for blunt weapons which have their damage reduced by 1.

My interpretation is "the same chance as fire" means that acid damage has the same odds to inflict rust damage as fire damage has to set something on fire, though as that calculation is not given, it isn't too helpful.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 12, 2018, 04:43:07 pm
So much war mongering and assassins really asked for it, even if I am known to hardly attack unprovoked.

That made me chuckle. You've been cajoling me to join you in a war against Vanheim, and also encouraging me to attack Caelum, and all through this trying to bully me into ceding my trashy wet provinces to you while carefully not mentioning how you've been trying to squelch my dominion with temples in all the other ocean provinces surrounding me, Theo''s three obviously excepted.

Although I have to give it to you, complaining about my assassins was absolute top kek. This is EA, I have no scout provinces, and my only native stealth commanders are assassins. And you saw neither hide nor hair nor bald red head of them until the turn you invaded, which I will remind you was the turn after you massed three armies and a non-amphibious mercenary company on my border...
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 12, 2018, 08:49:02 pm
That is a bit of a stretch, worded to inspire aggression.

But I would like to invite everyone to attack Caelum, they are half-assing this invasion big time.

Overall there seems to be a bit of overreaction, like Caelum saying "You basically already own 4 thrones" [wat], you claiming innocence after all that sillyness and me murdering you just for some war mongering.

PS: It's nearly like I can't build temples in my enemys provinces? Anyway, no temple was build to dom-kill anyone. My dominion is pretty good and I want it everywhere, I'm not going for a early-game-dom-kill (who ever gets dom killed? Last 28 rounds? Like 2 people?)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on January 13, 2018, 07:32:33 am
I can't make it home for the turn deadline, can I please have a 12 hour extension?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Gigalith on January 13, 2018, 08:03:33 am
Caelum saying "You basically already own 4 thrones" [wat]

I never said or claimed this.

What did occur was that you tried to sell me a province for a level 3 throne and access to another level 3 throne. That's awfully forwards, no?

Anyway, if I am indeed attacking with FIFTY PERCENT BUTT CAPACITY, why bother invading me? Wouldn't I be a worse target than someone who is fully distracted? I'm not sure how that logic is supposed to work.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 13, 2018, 10:11:25 am
It doesn't look like a lvl 3 throne to me?

Indis don't vanish magically.

Your capital is less defended that that indi province ...
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Gigalith on January 13, 2018, 10:39:19 am
If we're talking about the throne on 77, it's got a Solar Serpent defending it, which implies it's a genuine level 3 throne, right? Since there's only level 1 and level 3 thrones. Do "neutral" pretenders even guard lesser thrones?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on January 13, 2018, 11:13:12 am
I can't make it home for the turn deadline, can I please have a 12 hour extension?
I guess I couldn't. Let's see how murdered I became.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 13, 2018, 12:13:45 pm
 :-[ Sorry, I went to bed at a reasonable hour last night to balance the rest of the week's staying up most/all night.

Karlito also has admin PWs, BTW.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on January 13, 2018, 03:57:55 pm
Relatively unmurdered, it seems.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 13, 2018, 10:26:00 pm
I was also asleep during that request.

Here's an (un)funny story. There's a fort that I captured from Nieflheim 10 turns ago, in which I'm storing all sorts of mages, that I've completely forgotten to site search. I guess we'll see if 6 level 1 paths turns up anything.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on January 13, 2018, 11:04:40 pm
I was also asleep during that request.

Here's an (un)funny story. There's a fort that I captured from Nieflheim 10 turns ago, in which I'm storing all sorts of mages, that I've completely forgotten to site search. I guess we'll see if 6 level 1 paths turns up anything.
I would have to guess half of the sites in the game is level 1, so you could find quite a bit.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 13, 2018, 11:19:46 pm
It's been ages since I looked this up but it's even more exaggerated. In Dom4 it was... maybe 60-80% depending on path? I more clearly recall that hitting everything at level 2 would get you ~90% of all sites, before accounting for rarity or uniqueness.

Related, albeit possibly painfully slow to load these days: https://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/grigio87s-site-searcing-handbook
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on January 14, 2018, 07:08:06 am
After 2 army wipeouts, i bothered to check what bless Hinnom have.
(https://i.imgur.com/u2bD9ZN.jpg)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Bluerobin on January 14, 2018, 09:59:42 am
Dom5: "One of your commanders was the victim of an assassination attempt"
Me: "Oh that's weird, who did it?"
Dom5: "It was Abysia! They did it while you were attacking Atlantis. Nice of them eh? They even waited a whole turn after you were sieging this fort to make sure you were there for it!"
Me: "That's not particularly nice, no."
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 14, 2018, 11:03:50 am
...not my finest moment of clever scheming, that... "Ha, since my assassins scale walls, and I'm sure the fort has a bunch of mages or such in it, I can use this third-nation siege to keep from getting patrolled to death while killing off everyone in the fort!"

(There might have been one or two TINY details that slipped past me...)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on January 14, 2018, 11:43:11 am
That is the thing, assassinations happen before movement, so if you have an assassin in the same territory as an army, even if they try to move, you can hit them and potentially split their forces.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 14, 2018, 01:10:48 pm
I'm getting hit with a zillion of them right now.

The main issue is that in every assassin combat the body-guards run towards the abysian assassin for two rounds, then the assassin just flys over them and hits the commander. I could have 40 body guards in that combat and the assassin could still hit the commander... sadly there is nothing i can do about this at all...

Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 14, 2018, 02:32:22 pm
Your kill rate on my Demonbred has been >50%. I'd say the bodyguards are doing just fine.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: bulborbish on January 14, 2018, 04:31:27 pm
So, anyone get any fun events so far? Kind of bored on my end, since I took what I could from Maverni.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 14, 2018, 04:56:30 pm
(https://i.imgur.com/wPy0VV9.png)

I guess there was nothing there after all.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 14, 2018, 06:00:20 pm
Your kill rate on my Demonbred has been >50%. I'd say the bodyguards are doing just fine.

3 Heros joined me the moment I attacked Abysia - in Abysia. That was nice.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 14, 2018, 06:12:26 pm
Adventurers, not heroes.

You know those Hydromancers who just ganked one of the water provinces? They could have been yours too, had you only been more thorough in overrunning my provinces the prior turn...
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 15, 2018, 10:09:10 am
Well there are a lot of other armys around and I don't want to hurt the wrong people, only evil devil fire things.

Also might need a 6 hour - or something like that - extension.
Thanks

Spoiler (click to show/hide)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 15, 2018, 10:17:10 am
Pushed 6h.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Bluerobin on January 15, 2018, 01:41:54 pm
"A strange dark rent has appeared in the sky. Hope, Wonder, and Magic drains away through it."

That's one I'm not familiar with, what does that?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Broken on January 15, 2018, 02:23:05 pm
Is a global event that cause Drain 2 and mistfortune 1.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 15, 2018, 02:42:47 pm
So Vanheim, you think I can't fight 5 players at once, you want some of this, too?  D:<

Spoiler (click to show/hide)

In other news, being a Abysian Assassin must be the worst job, those commanders are made out of spikes and fuckhuge.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 15, 2018, 03:02:56 pm
The funny part is where you act like you're fighting 5 players, but need to do things like show 6 assassins (of whom 5 are now dead, plus one Shambler Chief) to try to make it credible to say that you're fighting Abysia rather than mopping up a dead nation.

[Edit: oops, that must have been last turn, not this one, since there were eight shown. The success rate was marginally higher; IIRC (certainly not gonna waste time checking) I might have killed a coral priest or two...]
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 15, 2018, 03:07:30 pm
Fun events? I have one province that keeps getting attacked by phantasmal creatures. I blame the giants and their misfortune dominion.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 15, 2018, 03:08:40 pm
I find the picture is the funny part. Anyways, at least we have very straight foward wars here, no holding back like 428.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Bluerobin on January 15, 2018, 03:10:28 pm
Is a global event that cause Drain 2 and mistfortune 1.

Ok, thanks. I wanted to make sure it was just a random event that will wear off. Those changes aren't great.

Also, this game has been a reminder into the back and forth and posturing that reminded me why scouting is so ridiculously important. I remembered about 60% of why scouting was important, but forgot about that part...
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 15, 2018, 03:11:12 pm
Fun events? I have one province that keeps getting attacked by phantasmal creatures. I blame the giants and their misfortune dominion.

Blame Mist-Covered Highlands instead. It's probably more accurate.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on January 15, 2018, 03:14:11 pm
So Vanheim, you think I can't fight 5 players at once, you want some of this, too?
I don't know who is ultimately right, but Abyssia sure has a better PR department then you.  ;D
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Il Palazzo on January 15, 2018, 03:15:30 pm
Fun events? I have one province that keeps getting attacked by phantasmal creatures. I blame the giants and their misfortune dominion.
You should probably blame the mist covered highlands instead. None of the attacks are classified as bad events.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 15, 2018, 03:35:58 pm
Fun events? I have one province that keeps getting attacked by phantasmal creatures. I blame the giants and their misfortune dominion.
You should probably blame the mist covered highlands instead. None of the attacks are classified as bad events.
Fun events? I have one province that keeps getting attacked by phantasmal creatures. I blame the giants and their misfortune dominion.

Blame Mist-Covered Highlands instead. It's probably more accurate.
Alas, it seems the two of you are right. Suppose I should just permanently station some mages there to blast them whenever they show.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 15, 2018, 03:48:05 pm
IIRC, if/when you find the tower, that's the end of the chain. ModDB would know for sure.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 15, 2018, 03:49:34 pm
I dunno man, his calls for assaults where silly and super fake, from the province number to everything else.

Basically he offerd you guys nothing to be his meatshields and now he has nothing but time to complain, if everything goes well.

I'm fairly lazy with PMs/PR, but I don't break agreements and that pays off a few months/rounds down the road.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 15, 2018, 04:32:44 pm
Ha, that's funny. This game, you broke an agreement with me around turn 12, with nary a word nor regret. Remember how on turn 2 or 3 you agreed with my proposal that Abysia would hold a demilitarized Feldan Forest since I couldn't realistically use it to stage an invasion of you, but you could of me (just like you did)? Remember how - once your expansion started rolling and mine stalled - you captured it w/o so much as a PM while my assassins were still (messily) working through the Bone Tribe Shamans leading it?

Last game (and I only bring it up because you mentioned "rounds") you stabbed me in the back even as you assured me you weren't and tried to manipulate me into giving you territory to "help" me. You also kept trading with me well after your ostensible allies stopped...

Round 4.26 when I was blessed with you as a near neighbor: more of the same, and a dagger in the back for having played straight with you.

I expect a few of us here remember your R'lyeh in round 4.23. Hell, I remember round 4.23 and I wasn't even playing in that one.

I may be a weasel, possibly even a paranoid weasel, but I'm an honest weasel, and when I stop playing straight it's pretty obvious because my teeth will be latched firmly onto your nape. Mind you, this game only has one winner, and I don't hold anyone's diplomatic style against them personally. We're all going to turn on each other at some point, and our meta has never frowned on treachery, double-dealing, or dishonesty outside of trade. But as you said, after a few rounds of seeing a consistent diplomatic style it's hard to ignore it... and that's not really to your advantage here...

Also, sorry, I'm not the only one with scouting capability, even if mine fly so they might have better range to count what you grabbed. They could verify your expanse as well as I could, albeit most not as quickly.

I'm also a bit shaky on how precisely this was supposed to work out positively for me, and how I was scheming to take advantage of my neighbors as meat shields when none of them were between me and the oceans full of well-armored Rain-bearing toad-men surrounding me. Best-case scenario for me was a strong, angry, vindictive neighbor reduced to merely twice my size that could attack me with impunity and that I couldn't attack back, with one province between their capital and mine and their largely-impregnable oceans surrounding me. Yup, I had so much to gain here...

(I'm tempted to give my post-mortem at this point since it would change nothing, but I have something like 0.125 aces still up my sleeve so I'll hold off. Don't get me wrong, I will without question be dead before winter (probably well before) but there's still a beady toad eye that I wanna try to thumb my nose into...)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on January 15, 2018, 04:57:13 pm
This thread begins to look like average Grepolis world thread. Only everyone accuses each other of being bigger, stronger and more aggresive then one who accuses, instead of being noobs.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 15, 2018, 04:58:53 pm
Yeah, I'll let it rest at that with only a little comment of "being caught (trying) to start a war is cause for war".
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on January 15, 2018, 08:05:14 pm
How ironical that worldwide event was to happen on this very turn that I planned to stop my mages from researching.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 15, 2018, 09:59:06 pm
I do love me some public dramas.
How ironical that worldwide event was to happen on this very turn that I planned to stop my mages from researching.
Ominous.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Endymion on January 16, 2018, 09:00:43 am
Alright, time for a creative little way to spite my soon-to-be killer.

Province 24, "Ancyrna", which happens to be my final fort, contains 2 noteworthy sites. The first is already known publicly to be The throne of the Night: Underwhelming but still a throne.

The second site is The Steel Ovens. It provides 75 resources and more importantly gives a Construction bonus of 20. For anyone in the mood to do some crafting it can be incredibly valuable.

At the moment Vanheim is about to march upon it, but it does occur to me that it is a tad close to Ulm's much more impressive army. I'll admit to failing to properly scout the Ur/Caelum situation, but the fort would also be not that far out of the way for them.

Anyone interested in this site might also want to contact Yomi, who would be in prime location to disrupt Vanheim's incredibly long and thin stretch of land between his capital and this area.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 16, 2018, 10:25:43 am
Wow, check out Eris with the golden apple over here. (Of course, it should be mine. It says it's for the constructionest after all.)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Gigalith on January 16, 2018, 10:54:38 am
Yum yum, delicious fried frog. Granted, Pyrrhic victory and all, but still. It even crashed the game the first time I watched the battle.

EDIT: Despite being a bigger mass murderer than some people on the Hall of Fame, my Eagle King is not on it. I suspect it is that none of his 140 kills were in glorious hand-to-hand combat.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 16, 2018, 01:43:16 pm
Vanheim is the devil and greedy, they are at war with me, too - so feel free to engage ulm and grab it, make em pay for being greedy.

Also, wtf was that battle?

Casting Storm, when most of your army is flyers? Sure, maybe you -reallllly- need that storm power. Casting Wrathful Skys when most of your army is NOT lighting immune AND you have the larger army vs Trash?

You did more damage to yourself then I ever could.

Also I made you a meme:
Spoiler (click to show/hide)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Gigalith on January 16, 2018, 02:15:55 pm
To be honest, I've never used Wrathful Skies before, so I didn't expect it to be so... epic.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 16, 2018, 02:19:33 pm
The Battlefield enchantments are all over the place. Acid Storm does nothing to anyone, Falling Stones kill everything, the heat/cold effects can be very hit and miss - and earthquake kills everything if my enemy uses it, nothing if I use it.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on January 16, 2018, 03:35:14 pm
This guy, this effine guy:
Spoiler: Hero of the motherland (click to show/hide)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 16, 2018, 04:31:38 pm
True, that was a pretty close fight and good fun to watch. Shame so many crushers surived, but they don't really heal all that well anyways. You could stop walking over the border?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 16, 2018, 10:11:13 pm
Falling Stones kill everything

You're living in the past! Stop living in the past!

It's a lot less lethal than it was in Dom4. A pale shadow of its past evil glory, really. On the plus side, though, it looks cooler and isn't quite as dubious balance-wise...
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 17, 2018, 11:30:47 am
Calling for all nations to join me in the war on Vanheim, for obvious reasons.

[the Last image reposted here, with more Atlantis flags] - I'm coming to get you, for being mean to me and the kinky in-game messages.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 17, 2018, 12:34:33 pm
I would LOVE it if I understood precisely how "mostly routed" works.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on January 17, 2018, 05:01:19 pm
Calling for all nations to join me in the war on Atlantis. Especially Therodos, you would stand to gain the most by destroying the last UW nation (other than yourself, natch.) If Atlantian missionaries aren't on your doorstep now, they will be in 10 turns. Vanheim religion, on the other hand is tame and limited to Vanheim lands (and even then not most of them.)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 17, 2018, 05:21:53 pm
You are the only other nation in the game with underwater nations.

(Also with a global and all that).

You reallllly didn't have to start a extra war while already in one, tbh. I don't even want to fight you, but there was no postive feedback to pm this diplomacy stuff from... err... all the nations I am at war at, suprise suprise.

Technically, I have not attacked anyone that didn't attack me first this round.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 17, 2018, 05:43:55 pm
Technically, you most certainly did. Your attack on me was not preceded by an attack by me, your claims about rousing for war notwithstanding. And if those claims ARE withstanding, then at a minimum you "attacked Caelum first" since you were trying to stir their neighbors to war against them. I'm frankly of the opinion that you were probably inciting Caelum to attack me as well when you tried to sell them that fort; your efforts to sell me that same fort certainly revolved around how nice, juicy, and distracted Caelum was, after all. Regardless, however, you can't have it both ways; either calling others to make war on their neighbors is "attacking first" or it isn't.

And if you try to set that aside to go with "Abysia and Atlantis simultaneously invaded each other", that's no less thin. You had 3 ~200-troop armies sitting on my borders for multiple turns, with the capstone being the hiring of a band of non-amphibious mercs hired into the theoretical demilitarized zone that bordered only your provinces and mine. You couldn't have communicated your intention to attack more clearly by stating it; hence why your offensive was met by a very-short-lived counteroffensive (which was hardly surprising since you were 3-4x my size).

Just let it go. You're waging wars of conquest and aggression. As usual. As is the nature and general goal of the game. Claiming obviously-counterfactual moral high ground is silly, even when it's done to manipulate players into thinking you're more trustworthy and less bent on winning than you plainly are.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 18, 2018, 04:03:41 am
Imagine if you had tried equally hard to make me look weak and easy to take ¯\_(ツ)_/¯ instead of the silliness of "he has 4 thrones [somehow]" and "40 provinces" and "3x ~Unit army", when all of these where wrong to the most plain of observers.

You and your "allies" also tried to invade a UW nation with a total of 20-ish Ichtilidys between all 3 ( / 4) of you and no other UW-able units, if we leave the ghost-guys out of it and that alone is just the best.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 18, 2018, 12:16:11 pm
...so you're still saying you were and are weak and puny despite the fact that you're winning wars against HOW many nations - on land? And you're still arguing that this was a master plan to invade you rather than a standard dogpile on the biggest, most expansionist nation before they get too biggest and expansionist to dogpile? There's no way you're convincing anyone in-game if they have any scouts at all, so is this performance intended for the peanut gallery, or is it part of your master plan to keep Theo on your side until you're too big for them to threaten?

Also, if you're trying to play innocent... you might wanna cool it on the "what fools you were to attack an UW nation" bit, as it tips your hand a little too much. If you were reading the walls of text in the 502 thread, you might recall Cruxador making the simple, straightforward observation that having your back in a corner makes it easier to be aggressive because you can attack but can't be attacked back. It's one of the reasons water nations on land frequently get piled on - as you must well know since you so very rarely play land nations...

Look, all anyone needs to do to definitively shut down your silly claims about how small and non-threatening you were/are (assuming they can't be bothered to glance over their parapet and plainly observe what their lying eyes tell them) is drop an Akashic Record on your capital and post your graphs. Had I not had other research priorities, I've done so myself, with my sorry numbers as reference. Given that you claim to value your reputation as a straight shooter, you might wanna tone down the claims that can be shown to be incontrovertibly wrong to the most plain of Astral observers.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on January 18, 2018, 03:35:48 pm
when all of these where wrong to the most plain of observers.
See, what Abysia says may or may not be wrong. But unless he is Tzeech and Baldrick incarnated into a single body there is no way they made a cunning plan that involves getting curb stomped by you. Germans weren't as quick and effortless in Poland as you were in his lands. So that brings us to the question: How can a nation that claims to be so weak be so powerful in battle? The answer: it can't. So pile we dog.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on January 18, 2018, 07:07:52 pm
I was about to cast eyes of god this turn, but I no longer need to.

On another note...Hi ulm.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 18, 2018, 07:28:57 pm
You know, I wondered what I was going to do about 500 specters on my doorstep, but to my relief it's only 380.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on January 19, 2018, 10:07:23 pm
Hm...I had 2 dominion reducing events, ulm's capital was a trap that cursed a chunk of my army and all the water turned red. The last of which is in no way my fault.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on January 20, 2018, 02:56:27 pm
A man came to me last month, well not a man, but these days I'd say close enough.
- I heard you are fighting a war against Atlanteans?
- That is an open secret - I replied.
- You know what would would really piss them off?
- What?
Spoiler: He showed me (click to show/hide)
- Brilliant! - I exclaimed - How much?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: a1s on January 20, 2018, 06:59:40 pm

So tested those in a real battle, and they were... worth what I paid their master.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Bluerobin on January 20, 2018, 10:02:05 pm
A man came to me last month, claiming he'd found the Lost City. He proceeded to rant and rave and wave around a Cod. Literally. That was his only piece of equipment. Let's see if he found me anything this turn.

Edit: He did not. At least he's entertaining though.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: bulborbish on January 20, 2018, 10:17:29 pm
Meanwhile I slayed a Dread Necromancer that threatened the world. The event probably would have been more dangerous if they didn't spawn on top of one of my forts with a army.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on January 21, 2018, 06:38:48 am
So the new patch just gave me a new spell for e2 to make 5 undead warriors with decent gear but low hp(8 ), combat only and it uses an earth gem. :-\ its almost as if 100 fatigue cost isn't enough.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 21, 2018, 08:19:56 am
Dominions 5.11

Spoiler (click to show/hide)
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Gigalith on January 21, 2018, 08:32:13 am
Would anyone object if I went AI at this point? I haven't been having fun for the last few turns, and the only thing I have left is to spite Atlantis. Which, while a worthy and noble cause, is not enough to bring playing back into the realm of "enjoyable activity."

That, and I had in a bit of ragequit mode had already set my turn to go AI, only to discover that one can't set it back without redoing one's entire turn. I don't really have the energy to do that. :(

Also, Ur, really? If that was to get Atlantis off your back, sure, but... (I honestly thought that was a mistake, or you had staled, or something, up until this turn. So, um, congratulations.)

EDIT: Slightly calmer here, but I still don't really feel like fighting this out to the bitter end. This isn't like that Dom4 round where my own life and mental health took a turn for the worse. It's more that it's become a chore to keep sending turns in. Which, while I'd do it to make people "happy"... it's kinda a lot to ask someone to fight a losing battle just so that (a: you have the fun of winning/b: you might have a bit more success against a mutual foe)

EDIT 2: Rather than stale, I'm going AI. GG, Atlantis, Ur, and... Well, you were the only two I really fought against.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on January 21, 2018, 08:45:47 am
All fatal bugs fixed? All not fatal bugs fixed too? I like those devs!
It seems fix breaked cavalry on attack rear in other way.  :-\
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 21, 2018, 01:55:39 pm
The new nation seems fun, cause who doesn't want to go without any blesses at all.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 21, 2018, 01:59:27 pm
All their commanders except the Lochos, the two humans, and the Elder Cyclopes are sacred giants. There's definitely room for Spartan thugs...
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 22, 2018, 03:36:30 pm
Apologies for the delay, but I find myself too pressed for time today. I'll attempt to get the turn finished asap.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on January 23, 2018, 06:54:51 pm
Lots of battles this turn. Lots of info, glad to see ulm has some good counters to my undead. Also a bunch of my forces ran into a holy site, so another chunk of my troops went poof. On the other hand every army also took a nosedive except for yomi and ur.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Endymion on January 23, 2018, 07:16:09 pm
Lots of battles this turn for me as well. About 20 some, I knew I was going to die so I had my crapton of scouts all attack random provinces.

1 of them managed to find a fort of Yomi's that didn't have and PD. The partial ownership wasn't enough to keep me alive, but I get to be amused by the 2 random events that triggered there giving me 7 fire gems.

Anywho, GG. For the record, my money is on Ulm. Its been on Ulm since.... well, freakishly close to the first message from E. Albright about the Teal Menace.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: bulborbish on January 24, 2018, 12:18:08 am
Lots of battles this turn for me as well. About 20 some, I knew I was going to die so I had my crapton of scouts all attack random provinces.

1 of them managed to find a fort of Yomi's that didn't have and PD. The partial ownership wasn't enough to keep me alive, but I get to be amused by the 2 random events that triggered there giving me 7 fire gems.

Anywho, GG. For the record, my money is on Ulm. Its been on Ulm since.... well, freakishly close to the first message from E. Albright about the Teal Menace.

Wait, you took that fort again? Thats the third time something has taken over that fort in the last 5 turns! This is getting exhausing
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 24, 2018, 05:44:25 am
I recommend everyone fights Vanheim as well, they drop a ton of good loot after every fight : 3

Especially the 3 Billion Owl Quills he most likely still has around are both a reward and a danger.

As usual, I am open to peace talks, but it is rare that someone is into that.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on January 24, 2018, 04:02:09 pm
Interesting...now that I've had some time to analyze what I've seen ulm do. I guess I'll point out some key things. Having 6+ necromancers with skull staves to auto-kill chunks of my undead army, using boots of flying to send said necromancers to forts that could have gone under siege. A high magus with 8 normal magus set to communion to potentially throw F,E or S 5 spells out onto the battlefield. There is also the number of Ichtyids and teracota soldiers that will be used as a wall with the mage support to attack the water territories. This is stuff added onto the normal ulm warrior smiths and antlered shamans.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 24, 2018, 04:46:55 pm
And here I am, using basic troops with basic rain. Nice, at least you guys are evenly matched.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on January 25, 2018, 06:09:33 am
How Ur and Jomi go? I can't see from my point.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 25, 2018, 07:06:11 am
Ur has Dinosaurs and Wild Men all over, but very little deployed mage support, Yomi has impressive stacks of what I would call ghost-demon-trash, but we'll call troops here. They are big enough that with some buffs, they could take on most armys around, but at the same time, without any buffs they might get slaughtered. The big thing here is that none, besides myself maybe (?), seems to have invested heavily into priests, so if he picks the right target, he can do a lot of damage.

Talking about damage, only a few more turns until I can cripple myself with Earthquakes.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: bulborbish on January 25, 2018, 06:37:47 pm
Yomi is better than human chaff, but has to use national mages to move freespawn because all of the Oni are undead. Because of this, they are very commander dependent. Probably why their commanders are so much sturdier than they probably should be.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on January 25, 2018, 08:23:50 pm
That is why the undead command bless is so valuable for yomi, to have cheap priests ferry troops and to let your good commanders carry every more troops.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 26, 2018, 06:47:58 am
AI Birds died.
Abysia is still around, but not for much longer.
I would be getting nervous as Vanheim right about now.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: E. Albright on January 26, 2018, 09:41:38 am
The only reason I'm not dead already like I should be is because you neglected to buy 1 pt of PD in all of your provinces. Literal rookie mistake.

However, I'll be free next turn, so my brief post-mortum. This was death by geography. Being an Abysia who was stuck between all the water on the map with my cap circle overlapping two water nation cap circles was pretty much it for me on turn 0.

Admittedly, I had no grand plan going into the game. My whole endgame was an early midgame: get a modest blood economy up and start breeding those Hellspawn, because they're cute, squeee! Which I did. My bless was actually tailored around this; Abysia has mediocre undead leadership, and most Hellspawn (and also Misbred) require undead leadership, so being able to have all my mages lead pseudoundead and Shrouded Demonbred lead winged pseudoundead was very handy.

So as far as fulfilling goals went, this game was a big success (even though the RNG never gave me anything better than tier 1.5 Hellspawn, and mostly not even that, despite high luck scales and an Expert Crossbreeder (8) doing almost all the casting). As a game, it was obviously a failure.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 26, 2018, 10:42:35 am
I did, in all except one tbh.

I agree btw, screwed by circumstances outside your control.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on January 26, 2018, 08:08:44 pm
Hm...shadow blast...information that there is a high probability that it will be used is worth losing that squad. As for the response...vine ogres? cave crabs? antimagic? claymen? mist with line formation? hm...maybe I should try that sow dragon teeth because the spartoi are actually not undead.

It will be ironic if abyssia manages to fend off atlantis with those hoburgs then expand out...oh wait, you need a fort to get income, so that is even more of a longshot then I initially thought
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: MCreeper on January 28, 2018, 05:22:33 am
How about extension for a1s?
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 28, 2018, 11:34:55 am
Thank you, ghosts of admins past. They watch over us still.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Karlito on January 30, 2018, 02:12:43 am
While I retain some hope that A1s will return to us, we should think about finding a sub. Perhaps those closest to Vanheim could share their thoughts on their situation.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: ThtblovesDF on January 30, 2018, 03:44:55 am
He has 15+ish Provinces and good tech research - some boosters around, going by the summoned units he throws around - most likely a lot of forged items, as he invested into it heavily.

Vanheim is at war, with me. He has lost one fort and the water-war, but both him and me are bringing troops from other places (he did murder Maverni and owns there Capital as far as I know) to escalate the war to a full-scale one.

He also has the only global up.

We only share a small 2-3 province border atm.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: Bluerobin on January 30, 2018, 08:28:17 am
To add a bit more, Marverni's previous capital is under siege by Yomi who's taken a number of other provinces off of Vanheim recently. Also, 15+ remaining provinces might be a generous estimate.
Title: Re: Dominions 5 - blind Round 501 - Bring out yer dead
Post by: etgfrog on January 30, 2018, 09:27:54 am
I guess I'll point out that Vanheim is 6th in terms of territory and army size, although not by much since the 4th 5th and 6th spots are rather close.
Title: Re: Dominions 5 - blind Round 501 - Looking for a replacement for EA Vanheim
Post by: E. Albright on January 30, 2018, 09:58:08 am
It should probably noted that the 2-3 province border Atlantis shares with Vanheim includes water provinces and an Atlantian Crystal Amazon shore fort that has...2 IIRC? provinces between it and Vanheim's capital.

OTOH, it might be worth noting that Vanheim, in addition to having Forge up, might have, uh, inherited 250-300 assorted gems from a now-deceased hotheaded neighbor. Mostly rubies, ofc. But still.
Title: Re: Dominions 5 - blind Round 501 - Looking for a replacement for EA Vanheim
Post by: ThtblovesDF on January 30, 2018, 11:26:47 am
Man he sure overextended himself... give it an extra 48 hours, then set it AI or something.
Title: Re: Dominions 5 - blind Round 501 - Looking for a replacement for EA Vanheim
Post by: Karlito on January 31, 2018, 04:49:52 pm
Alright, if no other solution presents itself, in about 24 hours I'll set Vanheim to AI and play will resume. You have this grace period to revise your turns however you wish with this information.
Title: Re: Dominions 5 - blind Round 501 - Looking for a replacement for EA Vanheim
Post by: Karlito on January 31, 2018, 11:59:47 pm
Well, I appear to have found a real VK-certified human to play out Vanheim's last gasp (or will it be a miraculous recovery?) They should be by to introduce themselves soon.

EDIT: Sorry about the doubleturn and rollback, I was messing with quickhost and also pressed the force host button. Anyway, please make sure to play out turn 49 now, and the real turn 50 later on.
Title: Re: Dominions 5 - blind Round 501 - Looking for a replacement for EA Vanheim
Post by: etgfrog on February 01, 2018, 05:23:35 am
Some weird things might be going on, I sent in my turn after completing it and I received 6 notifications that I sent a 2h file.
Title: Re: Dominions 5 - blind Round 501 - Looking for a replacement for EA Vanheim
Post by: ThtblovesDF on February 02, 2018, 04:11:57 am
I think Vanheim might be in a worse place than previously visible, now that ... err... everyone went for it.

On other news, buying water gems, 1:1 for fire, air, earth, nature, death.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on February 02, 2018, 09:09:24 am
Looks like I'll break 1k research per turn next turn.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on February 02, 2018, 09:21:34 am
I'm actually pretty far behind in research as I had to move all my researchers out and into the battlefield fairly early on and most of them never came back.

Site Searching is pretty fun with big mages thou, you tend to always hit at least one site every 2 provinces for sure.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on February 02, 2018, 09:26:36 am
Most of my research is from spectral philosopher with owl quills and lightless laterns. On another note, amulet of the dead does work on the ephor.
Title: Re: Dominions 5 - blind Round 501
Post by: bulborbish on February 06, 2018, 12:41:43 am
Atlantis loses battle because of scary rock. However, I think it is fair to say at this point, Vanheim will join the defeated nations pool.

From what I can tell, they were just a victim of overextending against a stronger power. But at least they took most of the non-mages of that army out.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on February 06, 2018, 01:22:20 am
To be fair, vanhiem had this very long, narrow set of territories that looked easy to take if you knew all the glamor units were tied up elsewhere. Then again I noticed you(yomi) growing to be on par with me and ulm in terms of territory.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on February 06, 2018, 03:21:40 am
Well, if there is a lesson in this - don't start a half-assed invasions, then reject the peace offer.
Also, always plug the gate during a siege.


The battle was interesting, as I won it with pure luck - that little troll, just standing there and refusing to move was a game winner. So Combatspeed below 5 = never moves? This seems exploitable to a small degree.

In other news, my main commander retreated into enemy territory with the lion share of troops, so... don't put all your chickens into one 300 leadership basket.

Maverni can count itself avenged.

_________

Edit: So I can upgrade the Fort in Caelum, that feels so insulting. "We took your place and now we are making it better"

PS:
Spoiler (click to show/hide)


___________

New Turn, Bogarus is a dick.
Title: Re: Dominions 5 - blind Round 501
Post by: MCreeper on February 07, 2018, 06:05:45 am
But there are no Bogarus.
Title: Re: Dominions 5 - blind Round 501
Post by: E. Albright on February 11, 2018, 12:44:39 am
On another note, amulet of the dead does work on the ephor.

...are you 100% sure on this point? I tested it when randomly screwing around with summoning Therodian Keres, and I saw the same 1 spectre per holy level with and without the Amulet...
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on February 11, 2018, 04:20:39 am
Right...keres got added in recently...they look nasty and potentially useful...but do I really need more shock troops? I guess with their high morale they could pose a threat those enemy necromancers I'm having problems with.

How odd, the first turn I used it with my prophet ephor, I saw 2 extra spectres, forged more and equipped them, I saw extra spectres start to pop up in other territories too after that.
Title: Re: Dominions 5 - blind Round 501
Post by: MCreeper on February 11, 2018, 04:35:24 am
   Hinnom, why? What was that? Did you just gived rights to murder me to Ur?
   I expected you to cast earthquake one or two times (why else you will wear earth boots on E4 pretender and give her ton of gems?), then go on trample rampage, aiming for rear or large monsters (you also didn't given your pretender any armor, although you surely was able to craft black plate, and there was A LOT of time to do so. Why?), to kill my pretender who will not be able to do ANYTHING to yours in hand to hand combat, despite full set of equipment (unless you are horribly unlucky, and get stunned by 5A astral shield against 17 MR few times in a row). You also bringed crusher, supposedly knowing that i can craft black bows and will aim at large monsters (so i did).
   I expected to get murdered by you. And then your pretender just sits there and spams earth elementals? And your nature mages don't cast anything useful  (like, say, vine arrow) AGAIN, preferring to spam enlarge (PLEASE, TELL ME, WHY? IT'S POINTLESS) and panic. I also seen some S2 mages, and you didn't even tried to magic duel my prophet with them. Seriously? You sit in your capital with all that horde of mages all the time, and your research seems to be worse then mine, after all that walking around and constant mageslaughter.

This battle was great (funnier for me  :P ), though.
Spoiler (click to show/hide)
Anyways, now Ur goes after me and i will really most likely lose. Hinnom's capital is free for taking, though everyone close to them probably know that already.

Also, from where my sacreds got 20 morale? 15 base + 1 from bless + 1 from dominion + 2 from commander = 19. Do i miss something?
Title: Re: Dominions 5 - blind Round 501
Post by: E. Albright on February 11, 2018, 01:44:50 pm
How odd, the first turn I used it with my prophet ephor, I saw 2 extra spectres, forged more and equipped them, I saw extra spectres start to pop up in other territories too after that.

It's possible it got changed with the patch, but I'd be surprised if it was happening in the first place. Spectral undead usually aren't affected by it, not since the supaya fiasco when Nazca was introduced.

Assign a spectre or something comparable to the ephor; that way all the new ones will show up in that squad instead of in garrison. It's the easiest way to count freespawn.

Also, from where my sacreds got 20 morale? 15 base + 1 from bless + 1 from dominion + 2 from commander = 19. Do i miss something?

Home province? That's +1 as well.
Title: Re: Dominions 5 - blind Round 501
Post by: Bluerobin on February 11, 2018, 11:20:44 pm
Haha I'm sort of confused why I'm thrown in the middle of that diatribe there MCreeper, but it was a funny battle to watch, from both sides. Were you trying to suicide your army into the Hinnom army besieging your capital and you're frustrated you won? Because you were the one that attacked there.

Also, what battle is that picture from? The one that happened in your capital had a poor gelatinous cube that got stuck behind your army. It's so hungry, why won't you let it eat some people?
Title: Re: Dominions 5 - blind Round 501
Post by: MCreeper on February 12, 2018, 05:05:05 am
I tried to just win\lose already, because it would take him 6 or so turns to break the gates. Picture is from previous last stand at the capital, which atually dealt some damage to me.
Also, from where my sacreds got 20 morale? 15 base + 1 from bless + 1 from dominion + 2 from commander = 19. Do i miss something?

Home province? That's +1 as well.
That's it, thanks.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on February 14, 2018, 04:19:48 am
Nice timing on the Global there etgfrog.

Also dear god that spell that cripples legs is just deadly in the long term, 75% of that army will perish just walking around, but because of upkeep and stuff, just standing around is no choice either.
Title: Re: Dominions 5 - blind Round 501
Post by: MCreeper on February 14, 2018, 06:16:26 am
Barekan is an uncommunicative jerk. Barekan can't be bothered to answer few simple questions. Barekan shouldn't be allowed to play disciple games.  ::)
Bluerobin is also a jerk, because he a bit rudely (probably no) gloated about killing me with ease (he didn't) before actually doing it (he didn't). I don't sure about state of his capital, but he sure enough just wasted most of his 100+ sacreds doomstack. Also 3 commanders leading this doomstack didn't died only because of RNG's mercy.  :P
Title: Re: Dominions 5 - blind Round 501
Post by: Bluerobin on February 14, 2018, 10:30:32 am
Yeah, I've been surprised I've been doing as well as it seemed I'd been doing, so (spoiler) I didn't throw everything I had at you. Still annoying to have losses, but I know I'm not very good at the game, so it's nothing new.
Title: Re: Dominions 5 - blind Round 501
Post by: Berekän on February 14, 2018, 12:29:07 pm
   Hinnom, why? What was that? Did you just gived rights to murder me to Ur?
   I expected you to cast earthquake one or two times (why else you will wear earth boots on E4 pretender and give her ton of gems?), then go on trample rampage, aiming for rear or large monsters (you also didn't given your pretender any armor, although you surely was able to craft black plate, and there was A LOT of time to do so. Why?), to kill my pretender who will not be able to do ANYTHING to yours in hand to hand combat, despite full set of equipment (unless you are horribly unlucky, and get stunned by 5A astral shield against 17 MR few times in a row). You also bringed crusher, supposedly knowing that i can craft black bows and will aim at large monsters (so i did).
   I expected to get murdered by you. And then your pretender just sits there and spams earth elementals? And your nature mages don't cast anything useful  (like, say, vine arrow) AGAIN, preferring to spam enlarge (PLEASE, TELL ME, WHY? IT'S POINTLESS) and panic. I also seen some S2 mages, and you didn't even tried to magic duel my prophet with them. Seriously? You sit in your capital with all that horde of mages all the time, and your research seems to be worse then mine, after all that walking around and constant mageslaughter.

This battle was great (funnier for me  :P ), though.
Spoiler (click to show/hide)
Anyways, now Ur goes after me and i will really most likely lose. Hinnom's capital is free for taking, though everyone close to them probably know that already.

Also, from where my sacreds got 20 morale? 15 base + 1 from bless + 1 from dominion + 2 from commander = 19. Do i miss something?

Hi,

Sorry, the answer is probably going to be boring but the truth is... I'm not a good player, I don't have that many hours under my belt and the few I have haven't been very productive  :-X I'm still severely lacking on a micro level and even some of the macro.

Also probably doesn't help that I jump from nation to nation, I don't think I've played more than twice with one.

We had good fights though!
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on February 15, 2018, 03:40:06 am
You did murder each others army and then got invaded, thats the power of someone having scouts around, but yeah ouch. Equally sized armys fighting leaves everyone as a loser, sometimes its cheaper/better to bribe someone to go fight someone else.

Edit: Honestly the best lesson i learned this game is using all my gems, research mages and every single unit early one. Taking everything you have to one place and hitting someone with it work, even if you lose out on some long term potential.


Edit2: Question, during the battle in Resting Hights (140) the game started with Foul Vapors on the map, none cast it. Where did that come from?
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on February 18, 2018, 02:30:44 pm
Edit2: Question, during the battle in Resting Hights (140) the game started with Foul Vapors on the map, none cast it. Where did that come from?
Telkhine have that as a start of battle spell.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on February 19, 2018, 05:45:35 pm
Nice Global Collection.

I'm having my own little success story over here:
(https://i.imgur.com/YD6NWAE.jpg)
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on February 20, 2018, 12:54:55 am
So acid storm does 4 ap damage to ?10%? of the battlefield each turn. That makes it on par with rain of stones, unless its something like hard to hit ethereal.

Nice Global Collection.
It has only begun. :P

Then again, there is only 4 more slots, so I guess it wont get too crazy...
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on February 20, 2018, 04:06:45 am
Tie'chi and Hinom, any of you want to play a (fuck huge) nation in Bay502?


It's higher in the research (maybe more easy to cast), costs 3 gems and is a ongoing effect.

I was told that fire and frost protection combined protects against acid damage. I was mislead.

Natural protection helps a little, but is not really enough to endure it, so this spell might always be a "everyone dies" spell, I mean what recuitable troops have more natural protection then Atlantis? And even they take damage in 50% of the hits : I

________

PS: Plz no arcane nexus
Title: Re: Dominions 5 - blind Round 501
Post by: MCreeper on February 20, 2018, 04:20:45 am
I'm already playing not-so-huge nation in 502  :P
Title: Re: Dominions 5 - blind Round 501
Post by: E. Albright on February 20, 2018, 04:49:00 am
I mean what recuitable troops have more natural protection then Atlantis? And even they take damage in 50% of the hits : I

Kappa, ofc. And while Shin has a harder time casting it, they definitely still can manage. Random indy kappa would also work, ofc.

(Semi-related: Kappa should really lose their negative land regen under the effects of Rain.)
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on February 20, 2018, 05:13:37 am
By the looks of the combat log of that fight, normal armor does work against acid storm. The skeletons that were there was showing protection of 5 on the rolls against acid storm's 4. The pretender chassis that was guarding that throne had a crown and the total protection value showed 6 and the rolls against acid storm was 3. The armor piercing part of it probably means it would work better against heavily armored troops but against unarmored it does worse then rain of stones.

Also, I just realized, I am capable of fielding both rain of stones and acid storm, although it wouldn't be that effective against ulm.

PS: Plz no arcane nexus
That is no where in my plans and trying to gather 150 astral gems doesn't look that appealing.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on February 20, 2018, 07:49:03 am
Yeah its bugged, still - its supposed to act just like the combat spell that does damage armor, but doesn't. Or is this the "mild acid" ; )?

Sea of Ice would be nasty, Atlantis has no recuitables in land forts that are worth a single shit and I'd have to both research and get a arcane caster (and a lot of gems) if I want to disspell it.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on February 20, 2018, 03:19:26 pm
Yeah its bugged, still - its supposed to act just like the combat spell that does damage armor, but doesn't. Or is this the "mild acid" ; )?

Sea of Ice would be nasty, Atlantis has no recuitables in land forts that are worth a single shit and I'd have to both research and get a arcane caster (and a lot of gems) if I want to disspell it.
I did not think of that. I ignored it because it would harm me quite a bit and split my land in half.

Yomi for example would have free reign to walk east instead of only having a narrow path that goes along the coast.

I also would not be able to continue to send troops unless being ethereal allows units to ignore sea of ice, which then it would cut off my ability to send more nature mages.
Title: Re: Dominions 5 - blind Round 501
Post by: E. Albright on February 20, 2018, 03:53:26 pm
It doesn't. I have mixed feelings on whether it would be good if it did - it'd be a huge buff for Theredos and especially Lemuria, but it would fit thematically. Generally, that's a very old spell (Dom1) and as far as I can think of, it's had no changes at all to mechanics in that time. It could do with a bit of an update.

Sea of Ice is the sort of thing that makes me wish for multi-layered maps...
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on February 20, 2018, 06:54:24 pm
You know, that was kind of funny, yomi went to attack a throne and their troops did more damage to them self then the enemy did to them. Meanwhile I had a moderate battle against ulm, who now is fielding an antlered shaman that is bringing serpent's blessing to counter foul vapors. I lost the battle and 330 troops, the two telkhine and the other commanders survived but ended up getting cursed, Ulm lost half of their mages due to mass flight.

In other news, TC and Hinhom are both at death's door with Hinhom turning AI last turn. Finally, I now have 5 global spells up, with the last two that went up being a bit scary.
Spoiler: Global List (click to show/hide)
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on February 21, 2018, 04:20:57 am
Well Nature is like the best magic path for all that, so all the more power to you.

Looking forward to having a look at the turn, once I can.

Was that the first battle you lost btw?
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on February 21, 2018, 04:50:26 am
Well Nature is like the best magic path for all that, so all the more power to you.

Looking forward to having a look at the turn, once I can.

Was that the first battle you lost btw?
I've lost several raiding squads but this is 3rd battle of this war that has resulted in me losing more troops then I gain in a turn. First was when I initially encountered ulm fielding the necromancers, it ended up halting my blitz. The second was when I had engaged an army ulm was sending in an attempt to retake their capital, I also lost one of my nature mages in that fight but the followup with sacreds finished it off. Now this turn. I guess I'm just approaching this cautiously, finding out what I can learn.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on February 22, 2018, 05:31:07 am
With this many globals, just holding your position will provide plenty of benefit every turn. Are you fighting anyone besides Ulm? With Tien falling soon (the scout attacks are a sure sign of that), serveral nations have new options.

Also, sorry about the vengeful water, just stay dry and don't linger on my borders or something, it mainly eats scouts anyways.

Also just my luck to have a waste-mountain (Many more magic sites and more magic sites) ... with only one magic site.
Title: Re: Dominions 5 - blind Round 501
Post by: MCreeper on February 22, 2018, 05:38:36 am
Just storm my capital already, i'm pretty sure you was able to do so in previous turn. There are grand total of 9 units with no commanders in it.
50 water gems, nowhere to spend them. I'm pretty sure that when/if i will get to the point where i can, there will be none.
Indeed, there wasn't. When Hinnom sieged my capital for the first time, i gived them all to Therodos. Who would thought that i will win. ::)
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on February 22, 2018, 08:03:01 am
With this many globals, just holding your position will provide plenty of benefit every turn. Are you fighting anyone besides Ulm? With Tien falling soon (the scout attacks are a sure sign of that), serveral nations have new options.
Before and even now, I only border Atlantis, Ulm and Yomi. I explained the situation regarding yomi and why I was confident I wouldn't get attacked. Ulm has decent water capability and is a pretty good player, so I figured I would learn more by fighting them then yomi, also it would round out my borders better.

I feel a bit bad about regarding both Ur and Ulm by posting this because in a way is a death sentence. There is a reason why I don't really care too much about losing 300 specters.
Spoiler: Army graph (click to show/hide)
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on February 22, 2018, 09:11:04 am
Information is power.

Ur is nice, I won't squish it.

Do you have more gem income then me?
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on February 22, 2018, 09:51:04 am
I don't know for certain, I only have mundane score graphs. Considering you have about 3 times the territory I do, we are probably roughly even on gem income.
Title: Re: Dominions 5 - blind Round 501
Post by: Bluerobin on February 22, 2018, 11:48:28 am
Hahahaha I've been wondering about the army power of each nation, that's good to know! I have faith in my smaller army... it's almost definitely misplaced and overconfident, but I have it!

(basically that just means I think I can be slightly more than just a speed bump for one of the top 3 on that graph, though)

Edit:
Also, sorry about the vengeful water, just stay dry and don't linger on my borders or something, it mainly eats scouts anyways.
Welp. Turns out when you've got 4 forts on the water, this hits more than scouts. Time for a mass mage migration I guess.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on February 22, 2018, 05:05:04 pm
It does tend to chew up just about any commander, more so in the cold because the ice elemental is a size 6 trampler. I guess now that I have the forge, I will probably mass produce water bottles in an attempt to protect the more valuable commanders I have. I may also have to abandon the crab farm.
Title: Re: Dominions 5 - blind Round 501
Post by: E. Albright on February 23, 2018, 11:31:17 am
The ice elemental is size 6 underwater. Size varies by terrain type and whether the province is tagged fresh water; little elementals (size 3 at the smallest IIRC, when not simply unavailable) are not nearly so impressive.
Title: Re: Dominions 5 - blind Round 501
Post by: bulborbish on February 23, 2018, 02:58:44 pm
Water Provinces are a Myth, so I have had no issues with it so far.

Also glad to know that my army is doing ok, even if half of it are the basic oni that are glorified chaff.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on February 24, 2018, 08:18:59 pm
The ice elemental is size 6 underwater. Size varies by terrain type and whether the province is tagged fresh water; little elementals (size 3 at the smallest IIRC, when not simply unavailable) are not nearly so impressive.
Ok, your right, last turn both the scouts that got attacked was by a size 2 water elemental.
Title: Re: Dominions 5 - blind Round 501
Post by: E. Albright on February 25, 2018, 02:31:19 am
I worked out all the terrain and numbers way back in 401, but obviously have forgotten some. I wanna say... UW is the most @6, coast is @5, swamp is @4, fresh water other stuff is @3, no fresh water other stuff is @2, waste is nothing? Maybe? It's something like that.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on February 25, 2018, 06:23:12 am
Caves are the same as swamp, size 4 ice elementals hit my crab farmers.

Also, flaming weapons does not work with spectral weapons, I guess weapons need the flamable tag for it to work. Regardless, that battle is a bit interesting, my side ran away, all of ulm died, so I guess I keep the throne. Its a real shame those 6 skull staves and the gear on my melia(who refused to cast resist poison despite scripted to do so) all got lost.

Ok, 5 enemy archers survived running away.

On another note, hp stacks wierdly:
Spoiler (click to show/hide)
Title: Re: Dominions 5 - blind Round 501
Post by: E. Albright on February 25, 2018, 02:07:42 pm
MA Agartha + GoH is loads of laughs even before you consider prophetized or fat/tough constructs. Juggernauts are 800hp in 10 candles, though that's not as terrifying now that they can't regenerate...

(Expensive giggles: Wish for, Name, and prophetize a Colossal Fetish. Full slots and 960hp in 10 candles. In Dom4 SP at one point I did that and did near-perfect at Hall of Faming with Toughness; the resulting abomination was tipping the scales at 1200 or so.)
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on February 25, 2018, 07:30:55 pm
I meant weirdly as in the +8 hp from a coral blade gets added before the dominion and gift of health multipliers.
Title: Re: Dominions 5 - blind Round 501
Post by: E. Albright on February 25, 2018, 07:45:54 pm
Ah, gotcha.

It is consistent, though. HP bonuses that are additive have always gotten done before the multiplicative ones, which is why fat/tough HoF makes for such ugly GoH'd people. It also means +HP blessings are attractive under GoH rather than petty afterthoughts.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on February 26, 2018, 09:19:30 am
From testing I found that super regeneration hydra (all the undying, all the blood hp, all the nature regeneration buffs) quickly becomes "super cripple hydra", but it is fun.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on February 28, 2018, 09:02:10 pm
I guess its time for some !FUN! but it may be too late for that.

I declare war against atlantis.

Now, as to why I'm actually announcing it instead of simply attacking like I did with ulm? Because I feel like its appropriate to do so when ending a treaty.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on March 01, 2018, 05:40:13 am
Now I have to slightly adjust my turn.

Its actually a single turn to late, but I might throw away a secure victory for a fun fight anyways.

Every turn has started with "Soooo white flag attacking blue yet?" and i fully understand why you do it now.

Just so you don't feel bad, I did send Ulm my leftover cash every other turn, so there is your cause for war if you'd like.
________

Overall this was one of the "best deals of all time", work well done. Had some close calls, especially when i was getting 3x teamed, but paying one invader off really worked out well in the long term
Title: Re: Dominions 5 - blind Round 501
Post by: Karlito on March 01, 2018, 09:49:47 pm
I guess its time for some !FUN! but it may be too late for that.

I declare war against atlantis.

Now, as to why I'm actually announcing it instead of simply attacking like I did with ulm? Because I feel like its appropriate to do so when ending a treaty.

A good thought, but definitely too late. Atlantis could win in as little as two turns as far as I can tell.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on March 02, 2018, 01:39:04 am
No, atlantis can win this turn, they have a basalt queen on (169) and (103). I should have been patient regarding using cloud trapeze with the telkhine, if I had done that this turn, I could have stopped (103).

For some reason this game, my nature mages absolutely refused to cast mass protection, regardless if they had a temp or normal nature gems. I wonder if its actually a problem with the server itself because posting in the steam bug thread ended up being ignored. Although I cant think of any battle where it would have made a difference, I ended up just not bothering to field the nature mages because the spell wasn't working. It was kind of my only chance of my armies being able to stand up to acid storm.

Edit, I will have to take that back, I could have reached level 9 alteration and used a telkhine to cast army of gold.

Regardless, I learned quite a bit, so I had fun.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on March 02, 2018, 04:47:36 am
Yomi will certainly take that one throne from me, so I'll put it up for a vote between the 4 players remaining (a magic arrow could still kill the queen before she claims, but it is super unlikly) -

Continue or cap to end it? I will not cap the last throne for now.

I think I can take theo, especially after acid storm works decently on land, but with yomi helping it will be a bit harder and if any other nation activly joins them you got a fair chance.

Spoiler (click to show/hide)

I could claim 3 thrones this turn, 1 lvl 1 throne and two lvl 3 thrones, which easily puts me over 16.
Title: Re: Dominions 5 - blind Round 501
Post by: Broken on March 02, 2018, 08:23:40 am
Yomi will certainly take that one throne from me, so I'll put it up for a vote between the 4 players remaining (a magic arrow could still kill the queen before she claims, but it is super unlikly) -
I could claim 3 thrones this turn, 1 lvl 1 throne and two lvl 3 thrones, which easily puts me over 16.

Actually, the magic phase happens after throne claiming in turn resolution, so even if you kill the claimant with a ritual spell, it's already too late.
Title: Re: Dominions 5 - blind Round 501
Post by: bulborbish on March 02, 2018, 09:43:46 am
If you can win then claim your prize, you earned it.

Once you do, I'll post more of my "conclusion" on yomi.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on March 02, 2018, 10:13:14 am
That fight was me throwing all my spectral archers that I had in my capital, because they didn't do anything to help the 3 spectral philosophers who got nommed by horrors.
Spoiler: Army Graph (click to show/hide)
Spoiler: Battle list (click to show/hide)
Atlantis showed 2 of the 3.5 battles that I lost this turn. The cloud trapeze telkhine isn't included with that.
Spoiler: The half lost battle (click to show/hide)
The last battle was a group of ulm attacking from stealth.
I'm sure next turn will have plenty of other losses, maybe some wins. Even if you do claim the thrones and win, the turn will still resolve because the victory condition check is at the end of turn. If you do decide to continue, I would be fine with saying you won.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on March 02, 2018, 10:53:19 am
Not claiming them all this turn, thanks though.

We'll see, most of my troops are still in the old Tie'n Chi area. I also have a squad of 7 Troll Mages that I want to spam earthquakes with.
Title: Re: Dominions 5 - blind Round 501
Post by: Karlito on March 02, 2018, 11:29:40 am
If you can win, do it. Don't make us continue to play when we've already lost.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on March 02, 2018, 12:56:53 pm
Next turn, no worries.

Capping 4 points worth of throne this turn.

Theo successfully intercepted a dude with 17 gems - Purgatory seems to be useful, at least 415 seems big, since there is no trash in that number.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on March 03, 2018, 09:01:21 pm
You knocked off well of misery, so I guess you consider that a double win. I'm now down to 15 death gems per turn.
You also killed off a bunch of yomi's undead.
Title: Re: Dominions 5 - blind Round 501
Post by: bulborbish on March 03, 2018, 11:23:47 pm
So um, since I took a Throne this turn, I guess the game is still on? I guess victory resolves at the end of the turn or something ( though someone may want to confirm.
Title: Re: Dominions 5 - blind Round 501
Post by: Karlito on March 03, 2018, 11:39:56 pm
Atlantis lost the Throne of the Pantokrator, so they only have 13 points.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on March 04, 2018, 01:13:20 am
Atlantis lost one of the harvester of sorrow.
Purgatory is now mine.
6 temples of atlantis got destroyed.

Spoiler: Ulm continues to fight (click to show/hide)
Also I guess I should note, ulm keeps chasing my sacred force with a high magus + 4 communion slaves and 9 astral pearls.

Will atlantis be able to repel the siege on the throne of the sun? Find out next turn on bay 12's dominion round 501.
Title: Re: Dominions 5 - blind Round 501
Post by: Karlito on March 04, 2018, 10:51:56 pm
My assumption that the game was ending immediately made me careless with my orders, I see.

I just want to get in one big battle before the end, you know?
Title: Re: Dominions 5 - blind Round 501
Post by: E. Albright on March 05, 2018, 01:20:44 am
So um, since I took a Throne this turn, I guess the game is still on? I guess victory resolves at the end of the turn or something ( though someone may want to confirm.

Checking victory conditions is pretty close to the last phase - if I had to try to remember w/o looking I'd say... phase 63?
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on March 05, 2018, 05:01:40 am
Game is still on, lets see how it goes.

Theo is doing pretty darn good, but I only need a slight advantage - sadly yomi is throwing a lot of weight around (and they don't all die to 1 acid storm, so that sucks), but the Troll Squad is coming up to clean up - sadly, Theo killed the gem carrier (honestly I was being stupid with that).

Also those invisible guys are one hell of a pain to fight.

Smart move with the overcast, too!
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on March 05, 2018, 06:32:21 am
Also those invisible guys are one hell of a pain to fight.
The ker are interesting because they have D1B1 after casting gift of reason. I have only tested one of the two most recent summons that got added, the hound of twilight is very useful as an earth gem sink. The brass bull on the other hand looks to be a bit hard to get a mage to be able to summon it, so its probably meant for other nations or a pretender to cast, potentially nasty due to its 25 protection, full physical and elemental resist, and trample.

I didn't notice another turn happened...monodrop? :o
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on March 05, 2018, 08:12:58 am
The old Rock can have a walk outside, just like your boss appears to be walking around slaughtering poor fish.

Riches from Beneath does near nothing for me, sadly. Recuitment points have always been the issue and remain the issue - the spell also doesn't increase income as far as I could tell... at least it overwrite someone elses global (i hope).

Your ghosts are just everywhere and even thinking of starting work on the stack of fortresses you have... uff...
Title: Re: Dominions 5 - blind Round 501
Post by: bulborbish on March 06, 2018, 06:56:37 pm
So Theredos just lost most of their globals. I assume the caster has died, and my armies are free to leave my dominion once again.

How is everyone else doing?
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on March 06, 2018, 07:42:50 pm
4 earth attacks and an ashen angel went after where my pretender was. My pretender had the brilliant idea of trying to melee and had -1 hp vs the ashen angel, despite having the ability to cast heal, they didn't. The followup army wiped out most of my sacreds. Its not like it maters now, atlantis has their pretender on the throne of abundance and regained control of the throne of destiny.

On another note, I thought you needed a lab to cast teleport.
Title: Re: Dominions 5 - blind Round 501
Post by: E. Albright on March 06, 2018, 07:50:27 pm
Riches from Beneath does near nothing for me, sadly. Recuitment points have always been the issue and remain the issue - the spell also doesn't increase income as far as I could tell...

Hmm, 5.15 patchnotes claims otherwise, so either it's hard to notice, or it's bugged.

Quote from: 5.15 patchnotes
Riches from Beneath gives more gold too and is extra good for mines
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on March 06, 2018, 07:58:33 pm
My income improved by less then 1-2% with Riches from Beneath, I can build 0 more troops then i could build before, but at least it overcast a global. Taking a extra province would've been more useful.

I also cast to many Manifests, lost quite some death casters to that, but it was very much worth it, it seems.

I can do my next turn tommorow.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on March 06, 2018, 08:09:17 pm
In other words, it provides the same income bonus that well of misery did, because that is what got knocked off by it.

Also, I'm kind of looking forward to seeing this battle for the throne of the sun that may or may not happen. But that is 300 or so atlantis troops that looks ready to march on it.
Title: Re: Dominions 5 - blind Round 501
Post by: Karlito on March 06, 2018, 10:13:48 pm
Riches from Beneath does near nothing for me, sadly. Recuitment points have always been the issue and remain the issue - the spell also doesn't increase income as far as I could tell...

Hmm, 5.15 patchnotes claims otherwise, so either it's hard to notice, or it's bugged.

Quote from: 5.15 patchnotes
Riches from Beneath gives more gold too and is extra good for mines

In another game I'm playing in we're using the Ragnarok map, and about half my income was from mines in the many cave provinces there, so there's at least one case where Riches is good.
Title: Re: Dominions 5 - blind Round 501
Post by: Broken on March 07, 2018, 01:01:34 pm
I did some tests with Riches from beneath, and it seems to increase income by around a 15%.

And it doubles the income from mines.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on March 07, 2018, 08:47:07 pm
And...revenge was had, good bye monolith.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on March 08, 2018, 03:08:00 am
Total turn spoiler ;)

It's all fair in war - which will go on for quite a bit I think, this is what I avoided all game. A somewhat fair war - we'll see how Ur throws its dice, yomi has already choosen afterall.

Also, this fight, such a busy earth Elemental.
Even if your army is made of ghosts, the ground coming to eat a commander every other turn must be scary for the troops.

Spoiler (click to show/hide)

My biggest advantage right now is that yomi is using the "one massive doom blob" approch to warfare, which allows me to ignore him for the time being.

_________

New Turn, Purgatory why u do (near) nothing?

Also, I don't get to watch the undead Captain fight anymore? What a shame

Ur, please remove your researcher blob from my border - and how are there, even after so much time, still scouts all over my territory?
Title: Re: Dominions 5 - blind Round 501
Post by: Karlito on March 09, 2018, 02:53:36 pm
I made a lot of scouts.

So, speaking of Ur, they've staled 3 out of the last 4 turns. Given the late days, does anyone care?
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on March 09, 2018, 03:46:09 pm
Ur is very very persistent regarding sending scouts everywhere.
Purgatory only effects undead inside your dominion. I don't have thousands of undead running through your territory right now so the number is a bit low.
Title: Re: Dominions 5 - blind Round 501
Post by: Bluerobin on March 09, 2018, 06:21:01 pm
So, speaking of Ur, they've staled 3 out of the last 4 turns. Given the late days, does anyone care?
I'm very sorry about the staling. I've sent two of those three squeaking in at the end and just missed the deadline. I should honestly probably just go AI because my schedule isn't going to let up anytime soon.

Ur, please remove your researcher blob from my border - and how are there, even after so much time, still scouts all over my territory?
I did. I moved all of my researchers away from your border, but I have a couple researcher-producing provinces where things keep getting sniped. I border you so much that even if I bring researchers into the core of my land they're getting attacked by elementals from rain barrels and other places. I've lost almost two dozen by now and there's literally nothing I can do.

Ur is very very persistent regarding sending scouts everywhere.
I had pretty much the whole map covered, except for underwater, before I started staling. Ur has pretty fantastic scout production and I wanted to know what was going on without having to trust other people :P I haven't sent out new scouts in about 8 turns or so, so pretty much every one you guys find has been there for almost a year in game. Surprise!
Title: Re: Dominions 5 - blind Round 501
Post by: Karlito on March 09, 2018, 06:33:47 pm
So, speaking of Ur, they've staled 3 out of the last 4 turns. Given the late days, does anyone care?
I'm very sorry about the staling. I've sent two of those three squeaking in at the end and just missed the deadline. I should honestly probably just go AI because my schedule isn't going to let up anytime soon.

I've delayed the turn for my own selfish reasons plenty of times in the past, so feel free to just holler at me if you need more time. Incidentally, I put another 12sh hours on this turn.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on March 10, 2018, 07:21:55 pm
Hm...I don't think I have the troops or mage power to deal with that, especially not with the backup that I see that will also jump into there. I guess I will have to try to take a consolidation prize.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on March 11, 2018, 12:22:51 pm
I lost a lot of territory this turn, so don't feel bad - if you stall long enough for yomi to finish the job... they have a ton of troops and no easy acid-storm-counter or anything that really helps.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on March 11, 2018, 03:33:38 pm
Hm...35 water elementals with barkskin and regen while underwater is quite a bit more powerful then I thought it would be, I was just hoping it would kill off a bunch of the stuff through foul vapors.

Also...sow dragon teeth got buffed, interesting.

I should also note that therodos' free spawn rate looks to have been cut in half, my forts with dom 10 is only getting 5 per turn. Or maybe its now tied into the size of the fort.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on March 14, 2018, 07:53:03 am
I really should've started getting into nature about 20 turns ago, foul vapors are wrecking me and mass regeneration is just insane - I always thought it didn't affect undead, but I was extremly wrong.

Also Ur and Ulm, come on guys, I need you in this.
Title: Re: Dominions 5 - blind Round 501
Post by: Karlito on March 14, 2018, 01:00:38 pm
Can anyone actually make a compelling argument for why I should (try to) play kingmaker for them?
Title: Re: Dominions 5 - blind Round 501
Post by: E. Albright on March 14, 2018, 04:15:47 pm
If you don't immediately and wholeheartedly start playing kingmaker for Abysia, I can 100% guarantee you they'll never trade you another blood slave.
Title: Re: Dominions 5 - blind Round 501
Post by: Karlito on March 14, 2018, 04:31:30 pm
Lol, my bloodhunter got eaten by a horror after about 3 turns, so that experiment didn't work out.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on March 15, 2018, 01:09:15 am
Right now, its turned into a stalemate between me and atlantis. I got caught a bit flatfooted with the nerf to my freespawns, which means I cant easily gather up and do another one of those wave of ghost blitz that I opened up with.
Current throne count: Atlantis has 4 level 3 and a level 1, Yomi has 3 level 3 and 2 level 1, Therodos(me) has 3 level 3 and a level 1.

Atlantis has taken the mundane score graph site from me and has defended it rather well, so I cant give any info in that regards. Yomi has eyes of god, I wouldn't be surprised if it gets burned aways by atlantis next turn because I think it knocked off purgatory, so thanks yomi. Oh and atlantis has stellar focus up, so I would guess its going to be used in an attempt to dispel my gift of health.

On another note, those province ward spells considers raven feast to be a hostile spell.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on March 15, 2018, 06:35:02 am
I gave you Gold in your time of need and we had a friendly border for the longest time?

As for score graphs:

Indeed, provinces are a total stalemate, but Army size for me has stayed about the same, while both yomi and Theo are going down every other turn.

My production is just slow, but steady. The Throne that gives a conj. bonus is slowly working itself into being useful, as the magic beasts I produce from there are ever so slowly moving towards relevant provinces.
Title: Re: Dominions 5 - blind Round 501
Post by: Bluerobin on March 15, 2018, 10:20:02 am
Well, my rough schedule is letting up a bit, so lets see if I actually have any power at all in this game.
Title: Re: Dominions 5 - blind Round 501
Post by: Karlito on March 15, 2018, 09:30:01 pm
I gave you Gold in your time of need and we had a friendly border for the longest time?
I mean, that's nice and all, but from the self-interested game-level perspective all losses are the same. I don't want you to win any more than I want the others to.

I suppose on the meta-game level I should make a statement like "I'm going to do my darndest to deny Therodos the win for daring to invade me" in an attempt to influence etgfrog's behavior in future games, but who am I kidding? I'm just going to continue to flail around ineffectively without any real strategy.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on March 16, 2018, 12:21:26 pm
Current Army Size data

Spoiler (click to show/hide)
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on March 16, 2018, 01:17:49 pm
Yep, this turn went average overall. The next 2 turns looks to be very interesting.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on March 17, 2018, 03:10:00 pm
Im sending a fun guy to the tournament
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on March 18, 2018, 11:46:50 pm
I should have kept the madman around just for the arena.

On another note, I was right.
Spoiler: Very interesting (click to show/hide)
This may...or may not be atlantis' full force that is being used against me this turn. My only fear is that I'm going to overkill the army.

oh...right, forgot about
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on March 19, 2018, 04:25:14 am
I've reached the first turn where I don't have gold leftover for construction projects, clearly dark times are coming (or by recuiting in every single province i have, I finally got upkeep high enough to go somewhere).

Waiting for Ulm
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on March 20, 2018, 06:18:34 pm
That was a ridiculous amount of spells and death.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on March 20, 2018, 06:27:20 pm
This is why i tried to move away from that cursed siege, not much will change until I get more nature access.

I peeked into the turn to provide ya'll with a new army graph after this massive battle (TM)

Spoiler (click to show/hide)
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on March 20, 2018, 06:54:49 pm
Nature would have been only a minor help that battle. Also, is that why there was 200 more troops then listed the previous turn?

On another note, foul air doesn't act like I thought it does, it does however seem to increase the amount of wounds troops receive.

Oh, right, you want nature to take gift of health.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on March 21, 2018, 04:48:00 am
I was actually thinking about just making all my troops berserk and mass regeneration affected, too : )

I am coming over for a rematch, since both kings of Earth surived. Lets see if I did better this time.

Yomi doesn't know it yet, but I've started taking that frontline serious, afterall those might be the far more easy thrones to (re)take.

____ New Turn:

Dat feeling when you successfully throw a enchantment into the void and it doesn't nuke your own other enchantments.

Also come on etgfrog, all in pretender vs pretender slap fight, you know where my rock is.

______New New Turn:

Buuhh, come on out!

Also, whats with the rando dragon sitting on Agartha now?
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on March 26, 2018, 06:37:56 am
I didn't walk outside to fight because it was a somewhat uneven duel request, you don't have a mage with a global spell there. Besides, I also saw the 4 armies that you were sending elsewhere.

The dragon ate one of the goats that were there, so I traded some more in exchange for it guarding the area, it did however also want some of the taxes from there, which I agreed to.

Oh, so that is where that mind hunter went to.
Title: Re: Dominions 5 - blind Round 501
Post by: bulborbish on March 27, 2018, 01:19:26 am
I, Yomi, am totally still relevent!

Though at this moment, I am willing to concede that the game is down to Atlantis and Theredos. I lost my chance to win a few turns ago.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on March 27, 2018, 01:59:38 am
Well...I missed what I was hoping to do...which was cast time stop then drop a bunch of meteors onto the rock. The meteors hit to the left and right of it and no where near the other valuable targets.

Spoiler: Meanwhile... (click to show/hide)

Also...solar golem drop? how interesting. One of my hounds attacked it before it could cast solar brilliance, which triggered the ritual of returning.
Spoiler: The solar golem (click to show/hide)

Edit...maybe not? it did cast solar brilliance, but then disappeared right away...I'm just confused by what happened now because it also disapeared from the unit overview.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on March 27, 2018, 07:07:57 am
Yeah I can properly make 1 of those every 2 turns, but what might win it is just the pure mass of trash-troops pushing on all borders. It'll take a while though, but the goal posts have moved from thrones to warefare afterall.

Yomi has the 2end most throne points, so very relevant.

Stats:

Spoiler (click to show/hide)

EdiT: Looking at the turn, the golem used the gems and everything, but it didn't seem to affect your units at all, like not even a MR check - possibly bugged replay, eitherway it was not effective in anyway.

Catoblepas can't be programmed to do anything without gift or reason or anything. Hes just a slow boi

______

Yomi ignore this: If you are still in the game and still have a research stack, get it to the frontline. Ur maybe
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on March 29, 2018, 08:21:45 am
Quote
Foul Air didn't work
Well...this will now get interesting because if a mage hits one of my reflective wards trying to kill a commander, they will get diseased even if they live.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on March 29, 2018, 09:17:07 am
So far one of the wounded got diseased.
And noone died to the dome, which I dunno, doesn't hold up well for the dome I guess.

Full Patch Info Dominions 5.19 :

Spoiler (click to show/hide)

Ur actually has the 2end most income and the 4th largest army - getting pretty close to Theo in provinces, too.

Yomi has two actual armys to face soon, filled with delicious summons.

Eternal-Mistformed-Cave Drake for mvp btw, holding the line on his own for quite a while.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on March 29, 2018, 10:21:10 am
The patch happened after the current turn and the domes didn't show any procs this turn too. Before this patch, foul air was bugged, it would not work at all. That one disease, was probably from a normal wound because woulds will roll disease as one of the effects.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on March 31, 2018, 10:21:40 am
The game isn't taking my 2h file, anyone else having the issue?
Title: Re: Dominions 5 - blind Round 501
Post by: E. Albright on March 31, 2018, 03:21:34 pm
Per the server message: try again now.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on March 31, 2018, 09:24:04 pm
Worked, thanks.

etgfrog, considering we are both at full war with more then 1 person, how come both our army sizes grow every turn?

Things are goong well, plenty of won battles this turn on all fronts. If anyone feels like the game outcome is clear, we can call it.
Title: Re: Dominions 5 - blind Round 501
Post by: Bluerobin on April 01, 2018, 11:55:53 pm
I'm about to vanish just because of dominion death, so... yeah. I'm going AI. I would have liked to give Atlantis a turn of notice, but I lost more than half of my dominion in one turn just because of RNG, so I didn't realize it was happening.

GG all, it was fun!
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on April 02, 2018, 08:08:45 am
Meh, I'm going to keep playing, I'm still learning quite a bit about late game.
Title: Re: Dominions 5 - blind Round 501
Post by: Karlito on April 02, 2018, 11:29:24 pm
I'm about to vanish just because of dominion death, so... yeah. I'm going AI. I would have liked to give Atlantis a turn of notice, but I lost more than half of my dominion in one turn just because of RNG, so I didn't realize it was happening.

Yeah, I might get killed by dominion as well. Mound Fiends have holy levels but I guess they can't preach. Not really much point in my continuing to stick it out. Hopefully the end will come soon.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on April 03, 2018, 02:49:05 am
Thats a lot of new frontlines - thanks for playing until now guys.
Title: Re: Dominions 5 - blind Round 501
Post by: Wysthric on April 03, 2018, 04:08:20 pm
I'm about to vanish just because of dominion death, so... yeah. I'm going AI. I would have liked to give Atlantis a turn of notice, but I lost more than half of my dominion in one turn just because of RNG, so I didn't realize it was happening.

Yeah, I might get killed by dominion as well. Mound Fiends have holy levels but I guess they can't preach. Not really much point in my continuing to stick it out. Hopefully the end will come soon.

Can any undead preach? I thought they got to reanimate but not preach.
Title: Re: Dominions 5 - blind Round 501
Post by: E. Albright on April 03, 2018, 06:24:14 pm
They may or may not get to re-animate - circa Dom5 that's unit-specific - but none can preach, no.

Also, since it's always fun to say "I told you so", allow me to state that I'm shocked - shocked! - that Atlantis's opponents are complaining of Domkill.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on April 03, 2018, 06:36:53 pm
I mean since its such old news, I can properly spoil that I allied with Theo around turn 1 and just split the water to focus on you landlubbers ; )
Title: Re: Dominions 5 - blind Round 501
Post by: bulborbish on April 03, 2018, 07:09:51 pm
Second question then. I guessed that Theo attacked my fort early on for the solid path through to Agartha. Was there any communication on that not escalating into a war, or was it just not worth the fight.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on April 03, 2018, 07:32:51 pm
Second question then. I guessed that Theo attacked my fort early on for the solid path through to Agartha. Was there any communication on that not escalating into a war, or was it just not worth the fight.
I posted that I thought you were going to go try to reclaim the fort, then we kind of danced back and forth questioning if we were going to actually fight. I was cautious because I had just fought agartha and kind of lost a large chunk of my forces. Several times I said I wanted to attack you because you had an unknown bless but major fire and death paths in titles, then your pretender showed up on the border and I didn't want to push facing whatever bless you had. Ghosts still have morale and my game tests showed lots of fire throwing demons can hurt them quite easily, which meant I would only be able to use my sacred units as the front line units. Then the thing with abyssia started so I rushed my troops over to there. After that, I started moving my troops to your border and decided I would have a rounder territory if I was to attack ulm.
Title: Re: Dominions 5 - blind Round 501
Post by: Karlito on April 03, 2018, 08:46:49 pm
Also, since it's always fun to say "I told you so", allow me to state that I'm shocked - shocked! - that Atlantis's opponents are complaining of Domkill.

I mean, it's 40 turns on and I have like 8 provinces.

Edit: and also, no God, no Capital, and only H1 priests.
Title: Re: Dominions 5 - blind Round 501
Post by: bulborbish on April 03, 2018, 08:54:26 pm
Incidentally, I am also about ready to throw in the towel. I pull all of my effort in trying to win with the last push with my forces, so I really don't have an endgame rather than being annoying to Atlantis. I'll stay in for the time being, but if Theredos also wants to throw in the towel, its probably best to just declare Atlantis the victor.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on April 04, 2018, 04:59:06 am
I feel fine calling it a draw with theo, so we can end it like the allies we started.

Anyway, here are the current graphs for the new turn:

Army Size
Spoiler (click to show/hide)
Income:
Spoiler (click to show/hide)

Provinces:
Spoiler (click to show/hide)

I have a solid gateway and teleport squad now, which should prevent any fort actually falling once I've taken it.

I also choose to raze any theo fort I get, since 0 pop means I can't recuit anything in it anyway.

I've started a blood empowering just to try more things.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on April 04, 2018, 05:38:14 am
To be honest, I've mainly been waiting see the results of this next battle because research finished. So dispite the war I've been cruising at 1600 rp / turn. Which by the way, therodos has researchers that are kind of useless in combat except as an item user or as a gem trigger. And really, any item I would hand to a philospher I could also just hand to a spectral commander to use.

To be more specific on research, I am now able to cast army of lead which will make the troops almost impossible to kill(16 mr, ethereal and 20 protection) without death magic(wither bones). Unfortunately, atlantis is also able to cast pretty easily with the basalt kings. Which will result in troops just poking at each other while waiting for whatever background spells(foul vapors) to kill things. So I would be fine with it being called.

Spoiler: Gem and income (click to show/hide)
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on April 04, 2018, 09:11:14 am
Without getting your pretender once, I wouldn't feel this confident. Foul Air does very little to my big water bois, both ulm and ur are so flooded with my dominion that the water elementals have already made a path for my troops long before I walked in.

Acid Storm got me past the hard parts and with my income I can match 1 undead with 1 priest. The recuitment point limit really is what stoped me from flooding the world with the (imo) very good atlantis troops.

I'll do the next turn if you'd like.

Yomi has been worn out (also Earth Attack = total MVP, fixing problems everywhere) and is getting flooded with magic summons that are 30% cheaper for me.
Title: Re: Dominions 5 - blind Round 501
Post by: Karlito on April 06, 2018, 12:32:09 am
Deadline extended for our aquatic overlords.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on April 06, 2018, 06:11:35 am
Thanks!

I'm telling you, Ur unleashing around 2 000-ish Magic units at me is a bit more then I expected. I'm suprised you would leave the game, while owning the single largest stack of units (or gems) around.


Edit: Looking at the graphs, the size of URs armys has doubled in the last 2-3 turns.
Title: Re: Dominions 5 - blind Round 501
Post by: E. Albright on April 06, 2018, 07:19:43 am
Domkill doesn't care about army size. In round 4.10 I killed off a nation that was rampaging unstoppably through my heartland with something like 200 Demon Knights and  massive full-research mage support, as well as two or three other nations that were doing a fine job of holding me at bay with monsterous mage-blobs and armies in the thousands.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on April 06, 2018, 10:16:24 am
And I've never seen a Player get Domkilled, not one of them even has there capital under my dom or something like that.

>Time Stop appears white in the spell list of 3 different casters
>It's not cast once
>Littarly 20 Gems unused, no interuptions, enough lvls to cast it + power of the spheres on top and the everyone astral+1 spell.

Why : /

>Time Stop then gets cast about 7 turns to late.

Wat.

>Samex4 for Solar Brillance
Title: Re: Dominions 5 - blind Round 501
Post by: E. Albright on April 06, 2018, 11:04:27 am
...if I hadn't had H3s bloodsac'ing on more or less every temple I owned, you'd've Domkilled me before you ever got a chance to invade me this game...
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on April 06, 2018, 01:35:53 pm
...if I hadn't had H3s bloodsac'ing on more or less every temple I owned, you'd've Domkilled me before you ever got a chance to invade me this game...
That was mostly my fault for starting with dom 10.
And that is probably the main reason why I haven't had my dominion drop like others.
Title: Re: Dominions 5 - blind Round 501
Post by: E. Albright on April 06, 2018, 02:22:09 pm
I was getting it eaten on the opposite side you were on as well, so I'd say it was a group effort.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on April 07, 2018, 07:21:51 am
Possibly because I'm bad or something, but these turns take like 2 hours if I want to do them properly. Ur exploding into the 2end largest army (soon), is also silly.
Title: Re: Dominions 5 - blind Round 501
Post by: bulborbish on April 07, 2018, 07:37:10 am
Possibly because I'm bad or something, but these turns take like 2 hours if I want to do them properly. Ur exploding into the 2end largest army (soon), is also silly.
To be fair, Ur is an AI right now.
Title: Re: Dominions 5 - blind Round 501
Post by: Bluerobin on April 07, 2018, 07:41:55 am
I'm really curious what it's summoning. I guess I had decent gem income, but I didn't think it would matter because I figured I was still 4th or lower in pretty much every regard.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on April 07, 2018, 07:50:03 am
Quote
Human AI level: Mighty AI
Yep, that would do it. I guess be thankful the AI doesn't know how to organize its mages. Otherwise endiku shamans tend to make Ur turn from a pushover into a force to be feared. They can also pull off thunderbolt squads with some help from something like an air pretender.

I'm really curious what it's summoning. I guess I had decent gem income, but I didn't think it would matter because I figured I was still 4th or lower in pretty much every regard.
Oh, if you had lots of galas, then its probably lots of wolves. You tend to get 10 wolves per 2 nature gems.
Title: Re: Dominions 5 - blind Round 501
Post by: Bluerobin on April 07, 2018, 07:51:35 am
Oh.. Uh. Well I had a couple of those set up before I left. So you might still have those to look forward to.
Title: Re: Dominions 5 - blind Round 501
Post by: Karlito on April 08, 2018, 04:51:13 pm
Well, since I can no longer play on observe mode, there's not much point in my continued presence. One of y'all want to volunteer to be the keeper of the admin pw?
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on April 09, 2018, 08:24:46 am
I will try to take care of it. For now I adjusted the hosting intervall up to 60 hours.

Edit:

Province stats, but its really costing me in armysize.

Spoiler (click to show/hide)
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on April 11, 2018, 09:47:57 pm
Ok, something weird just happened. One of my commanders got hit with a water elemental in my own dominion with a strength of 4.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on April 12, 2018, 02:11:47 am
One of my scouts got eaten by a rando horror in your provinces, no idea what that was (no event, no horror marks), maybe we have stressed the fabric of dominions reality for to long?

Don't worry to much about the water elementals, they are busy murdering 7 out of roughly 120 Ur commanders in my dominion/turn.
Title: Re: Dominions 5 - blind Round 501
Post by: bulborbish on April 12, 2018, 12:39:48 pm
So were we going to just declare Atlantis winner? at this point I don't see how anyone could beat them, and to be honest I really don't want to be spending time on a game that is a forgone conclusion.
Title: Re: Dominions 5 - blind Round 501
Post by: etgfrog on April 12, 2018, 06:10:34 pm
I am fine with ending the game at this point, I mainly wanted to see how effective army of lead is on ghosts. The result, very effective. Hm...assassinations being redirected? That should have been one of my researchers that got eaten by a horror since every single philosopher has a lightless lantern. If that horror attack happened in my capital then it makes somewhat sense. Regardless, those water elementals are removing quite a bit of my commanders, I've reached a point where I have more troops then commanders AND there seems to be some weird rng regarding troop gain, I need to do some tests regarding it...but effort, maybe if I play therodos again in multiplayer.
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on April 13, 2018, 06:37:44 am
I'm very much for ending it, we can even call it a draw with theo.

I changed my approch a bit, spamming extra sneaky heretic preachers should shift the dominion soon. The 30% conjuration bonus has produced a insane number of summons that are swarming yomi and are actually good against ghosts/eternals - overtime theo will just get flooded and I'm eating the AI nations at rapid speed.
Title: Re: Dominions 5 - blind Round 501
Post by: bulborbish on April 26, 2018, 08:40:23 am
If we are ending it, could we end it in llama server so I don't get more turn emails?
Title: Re: Dominions 5 - blind Round 501
Post by: ThtblovesDF on April 27, 2018, 02:50:13 am
Oh yeah, my bad.