Bay12Round501 (http://www.llamaserver.net/gameinfo.cgi?game=Bay12Round501)
Random map (DL link (https://drive.google.com/open?id=1Lr7dzOPbGnqsh5NUuJjJwzhFH9FhihTZ))
No mods
Early Age
Score graphs off
Hall of fame size 20
Research on Standard
Random starting research off
Global slots: 9
All story events
Human AI level: Mighty AI
Renaming on
Victory by Thrones of Ascension
Ascension points required for victory: 16
Number of level 1 thrones: 5
Number of level 2 thrones: 0
Number of level 3 thrones: 10
All other settings on default
Players so far:
- Jilladilla (http://www.bay12forums.com/smf/index.php?action=profile;u=56206) - Agartha
- E. Albright (http://www.bay12forums.com/smf/index.php?action=profile;u=1234) - Abysia
- etgfrog (http://www.bay12forums.com/smf/index.php?action=profile;u=11917) - Therodos
- ThtblovesDF (http://www.bay12forums.com/smf/index.php?action=profile;u=15967) - Atlantis
- Karlito (http://www.bay12forums.com/smf/index.php?action=profile;u=6703) - Ulm
- Gigalith (http://www.bay12forums.com/smf/index.php?action=profile;u=1375) - Caelum
- Endymion (http://www.bay12forums.com/smf/index.php?action=profile;u=4070) - Marverni
- MCreeper (http://www.bay12forums.com/smf/index.php?action=profile;u=115654) - Tien Chi
- bulborbish (http://www.bay12forums.com/smf/index.php?action=profile;u=18547) - Yomi
- a1s (http://www.bay12forums.com/smf/index.php?action=profile;u=2463) - Vanheim
- Berekän (http://www.bay12forums.com/smf/index.php?action=profile;u=23078) - Hinnom
- Bluerobin (http://www.bay12forums.com/smf/index.php?action=profile;u=14711) - Ur
- Il Palazzo (http://www.bay12forums.com/smf/index.php?action=profile;u=15125) - Niefelheim
Dom3:
1 (http://www.bay12forums.com/smf/index.php?topic=44348.msg849721#msg849721), 2 (http://www.bay12forums.com/smf/index.php?topic=46012.msg908706#msg908706), 3 (http://www.bay12forums.com/smf/index.php?topic=60235.msg1357467#msg1357467), 4 (http://www.bay12forums.com/smf/index.php?topic=63361.0), 5 (http://www.bay12forums.com/smf/index.php?topic=65222.0), 6 (http://www.bay12forums.com/smf/index.php?topic=72919.msg1797235#msg1797235), 7&7.5 (http://www.bay12forums.com/smf/index.php?topic=103575.0), 8 (http://www.bay12forums.com/smf/index.php?topic=112126.0), 9 (http://www.bay12forums.com/smf/index.php?topic=115427.0), 10 (http://www.bay12forums.com/smf/index.php?topic=118516.0), 11 (http://www.bay12forums.com/smf/index.php?topic=120941.0), 12 (http://www.bay12forums.com/smf/index.php?topic=124958.0), 13 (http://www.bay12forums.com/smf/index.php?topic=125655.0), 14 (http://www.bay12forums.com/smf/index.php?topic=125670.0), 15 (http://www.bay12forums.com/smf/index.php?topic=128797.0)
Dom4:
4.01 (http://www.bay12forums.com/smf/index.php?topic=133320.msg4768287), 4.02 (http://www.bay12forums.com/smf/index.php?topic=134792.0), 4.03 (http://www.bay12forums.com/smf/index.php?topic=137585.0), 4.04 (http://www.bay12forums.com/smf/index.php?topic=137631.0), 4.05 (http://www.bay12forums.com/smf/index.php?topic=138108.0), 4.06 (http://www.bay12forums.com/smf/index.php?topic=138950.0), 4.07 (http://www.bay12forums.com/smf/index.php?topic=139129.0), 4.08 (http://www.bay12forums.com/smf/index.php?topic=141429.0), 4.09 (http://www.bay12forums.com/smf/index.php?topic=141858.0), 4.10 (http://www.bay12forums.com/smf/index.php?topic=144007.msg5680284#msg5680284), 4.11B (http://www.bay12forums.com/smf/index.php?topic=144635.msg5723281#msg5723281), 4.12 (http://www.bay12forums.com/smf/index.php?topic=145874.msg5822835#msg5822835), 4.13 (http://www.bay12forums.com/smf/index.php?topic=146830.0), 4.14 (http://www.bay12forums.com/smf/index.php?topic=147069.0), 4.15 (http://www.bay12forums.com/smf/index.php?topic=150972.0), 4.16 (http://www.bay12forums.com/smf/index.php?topic=151174.0), 4.15 (http://www.bay12forums.com/smf/index.php?topic=150972.0), 4.17 (http://www.bay12forums.com/smf/index.php?topic=153013.0), 4.18 (http://www.bay12forums.com/smf/index.php?topic=153926.0), 4.19 (http://www.bay12forums.com/smf/index.php?topic=154789.0), 4.20 (http://www.bay12forums.com/smf/index.php?topic=156668.0), 4.21 (http://www.bay12forums.com/smf/index.php?topic=158361.0), 4.22 (http://www.bay12forums.com/smf/index.php?topic=159272.0), 4.23 (http://www.bay12forums.com/smf/index.php?topic=160418.0), 4.24 (http://www.bay12forums.com/smf/index.php?topic=161107.0), 4.25 (http://www.bay12forums.com/smf/index.php?topic=161886.0), 4.26 (http://www.bay12forums.com/smf/index.php?topic=162258.0), 4.27 (http://www.bay12forums.com/smf/index.php?topic=164252.0), 4.28 (http://www.bay12forums.com/smf/index.php?topic=165155.0)
Good timing, I just found a new kind of broken Expansion, allowing for like 3 province/turn starting turn 3 until indi-provinces run out...
(https://i.imgur.com/1MFK3vh.png)
nvm its shit.
Expect many ethernal and other annoying scared, magic weapons might very much be worth it.
Because I did this last round to try to level the playing field between expert players and newer. Someone else had created an easier to search list this time so I don't have to spend 6 hours doing it this time.
Ulm - Shredding Guitar Solo, The Loyal Master: Fire >= 4; Scale Order >= 2; Gender = male, God of Order: Dominion = 5; Scale Order >= 3, Master of Fisherman: Water >= 2
Maverni - Sir Snuggles, Prince of the Greater Earth: Earth >= 6, Master of Earthquakes: Earth >= 6, God of Horses: Nature >= 3, Counciler of Gods = ?
Tien Chi - Bodhisattva of Mercy, Emperess of the Four Winds: Air >= 6, the One Far Above: Air >= 6, the Emperess of the Power of the Air: Air >= 7
Abysia - Crocus Sativus, Feeder on Impurity: Fire >= 4, Master of Flames: Fire >= 4, Patron of Herbalists: Nature >= 3, Devourer of Sins: Fire >= 4
Caelum - FIRE DEATH SKY SNAKE, Eater of Filth: Fire >= 4, He Who Stole the Fire: ?probably fire?, the Invincible and Ever-Triumphant: No requirement?
Agartha - Cavefriend, King of Kings: Dominion: 5; Gender: 1, the Fortifier: Earth >= 4, God of the Rock: Earth >= 4; immortal
Vanheim - Oyesir, the Armorer: Earth >= 4, God of the Wild Cows: Nature >= 4; Scale Turmoil >= 1, King of Nature: Nature >= 4
Neifelheim - Anthony's Weiner, Healer of the Lands: Nature >= 6; Earth >= 4, Prince of Insanity: Astral >= 4; Scale Turmoil >= 1, He Who Tempers the Spirit: Earth >= 4; Astral >= 4, He who Confuses the Way: Astral >= 4; Scale Sloth >= 1.
Yomi - Coldsteel, God of Fever: Fire >= 4; Death >= 4, the Vessel of Might: Dominion: 6; Unknown: 10, Patron of Heroes: Scale Turmoil >= 1; Scale Luck >= 1; Unknown: 15, Emperor of Near and Close: No requirement?
Hinnom - Mother of Giants, August Goddess: Dominion: 8, Mistress of Many Names: Dominion: 8, Lady Precious Green: Nature >= 4; Female, Queen of the Healing Arts: Nature >= 4, Mistress of the Wildlife: Nature >= 4
Ur - The Monster Rancher, King of Blood and Perfume: Blood >= 4; Nature >= 2; Unknown: 10, King of the Forest: Nature >= 4; Scale Growth >= 0, Lord of Insects: Nature >= 3
Atlantis - Big Papa, the Everlasting Father: Unknown?, the Most High: Dominion: 6, Lord of Civilization: Scale Order >= 3; Scale Production >= 2
Therodos - Etgfrog, God of Gods: Dominion: 10; Gender: 1; Unknown: 19, God who Knows All Things: Dominion: 7; All Sorcery >= 1, Lord of Fires: Fire >= 6; Unknown: 2, Prince of the Ocean Underneath: Water >= 4; Earth >= 4, He Who Seals the Gates of Death: Earth >= 4; Death >= 4
I see 2 boars, an immortal risen oracle and then me who stands out. Have fun.
Also while everyone is looking this way, have a list of all the thrones in this game.
Throne of the Pantokrator: Spreads dominion: 7, Dominion conflict bonus: 2, Call god bonus: 2
Throne of the Sun: Spreads dominion: 5, +1 heat, order and growth, 3 fire gems per turn, +5 fire resist bless
Throne of Sorcery: Spreads dominion: 3, +1 magic, Thaumaturgy refund: 30%, 1 death, 1 nature and 2 astral gems per turn
Throne of Elements: Spreads dominion: 3, Evocation refund: 30%, 1 fire, 1 earth, 1 water, 1 air gem per turn
The Shattered Throne: Locally increases unrest, magic and misfortune, +1 Misfortune, Spreads dominion: 3, 4 Blood, 2 astral gems per turn, !30% blood refund!
Throne of Creation: Locally increases Turmoil, Spreads dominion: 3, +3 turmoil, +1 mage level for rituals, Conjuration refund: 30%, construction refund: 20%, +100 resources
Throne of Destiny: Spreads dominion: 3, +2 luck, +1 order
Throne of Splendour: Spreads dominion: 3, Awe Bless
Throne of Abundance: Spreads dominion: 3, 1 fire, 1 air, 1 water, 1 earth, 2 astral, 1 death, 1 nature gem per turn, +150 gold per turn, +2 sloth
Throne of Eternal Suffering: Spreads dominion: 3, +1 order, productivity, misfortune
Throne of Night: Spreads dominion: 1, Darkvision bless
Throne of Flames: 1 fire gem locally, Spreads dominion: 1, +5 fire resist bless, 2 fire gems per turn
Throne of Might: Spreads dominion: 1, +2 strength bless
Throne of the Stars: Spreads dominion: 1, 2 astral gems per turn, +1 astral ritual range
Throne of law: +order locally, Spreads dominion: 1, +1 order
Patch came out
This update fixes a bunch of bugs and has a few changes under the hood that will hopefully improve both performance and reliability.
General
Recruit point multiplier when creating new game (--recruitment)
Lance could be used many times, fixed
Breath weapons tweaked
Lingering effects take effect twice as often at half the strength
Secondary missile effect didn't always take effect
New ability: stun immunity
Don't draw a white map after failing to create dominion overlay
Reduced random map max size to 7500x7500
Man PD fix and new unit (Logrian Slinger)
Gossamer Cloth and Cauldron of the Elven Halls got national rebates
Could not use Magic Lamp and Atlas of Creation
Dwarves & Gnomes slower
--simpgui for a simple GUI
Mercs cannot use Guard Commander order
Hunter Spider new rider in home and no longer undisciplined
Ice Lance couldn't be equipped by the proper units
Increased chance for Lemurian Lictors
New special recruits for some sites
The Throne of Churning Ocean is now UW only
Carrion Reanimation crashed during host
Don't recalculate host time left all the time
Scrolling in nation selection didn't work
Reduced memory usage
Speedup of AI phase
New tips
Stat & description fixes
(https://steamuserimages-a.akamaihd.net/ugc/885385098238532368/CA9AE404BDE17F7C721EF29587C0B8ECB53705CE/)
Death Match 2: The Power of Friendship
A comedy in one act.
Dramatis personae:
- Ratatosk, the bulked-up giant
- Kill me (Y), Kill the smell-Never, friend to Ratatosk
- Aasbjorn, the blind murderer of peoples
- Peoples
Scene 1, Act 1
The Arena
Enter peoples of all kinds and colours, also Ratatosk and Kill me (Y), Kill the smell-Never.
Peoples, talking in general: Is so nice, guvnor. Where's them refreshments at?
Aasbjorn rides in, starts tripping peoples
Aasbjorn: Ha, knaves! I shall refresh your memory of who be the champion, Zatoichi-style!
Peoples: Oh no, we are being added to the kill count despite our best efforts!
Kill me (Y), Kill the smell-Never, turning to Ratatosk: Here, my bulky friend, you look fairly bulked-up. Grab this here ax, and it shall grant you the resolve to murder this murderer, so that he may never murder again!
Ratatosk: But I'm so bulked-up I can't reach down to you my Atlantean pal! You must find a stool or somesuch.
Kill me (Y), Kill the smell-Never: Fair enough, I shall summon these stools out of earth and ice, and mount them to reach you, oh giant meat mountain of Niefelheim!
Summons earth and water elementals.
Ratatosk: Be careful, it's too warm for the ice to hold, you'll slip!
Kill me (Y), Kill the smell-Never slips on a puddle of water, killing one of the peoples and lodging the ax in Ratatosk's chest.
Peoples: Argh.
Ratatosk: Argh.
Kill me (Y), Kill the smell-Never: Argh. I too have suffered. My back is broken. Friend - whilst I'm done for, you're so bulky you can still fight. Pull the ax from yer chest, and Kill me, yes, then go and kill the smell-Never.
Ratatosk: I think he's only blind. He can smell just fine.
Kill me (Y), Kill the smell-Never: Whatever.
Ratatosk strikes Kill me (Y), Kill the smell-Never
Kill me (Y), Kill the smell-Never, dying: Now I understand the true meaning of my name. (dies)
Ratatosk: Die, you smell-Never!
Aasbjorn: I can smell just fine.
Aasbjorn strikes Ratatosk
Ratatosk: Oh, I'd normally leave now, but am so angry. (chills Aasbjorn, strikes repeatedly)
Aasbjorn: Jesus, dude. I was blind and unconscious, and you still couldn't hit me. (dies)
Ratatosk: Awesomesauce. I think I'll go to the gym and get bulked-up even more.
Exit Ratatosk.
I managed to waste 300-350 worth of troops in 2 battles and 3 turns. Second part was from attacking suspicously undefended should be mine but captured on finishing fort (i didn't cancelled construction, because guts) and get Hinnom army that was just outside vision in the face with 12 sacreds (50 kills) and 14 attack rear stomp everything charriots (some troops, 4 out of 5 masters of five elements). Sacred and charriots got killed, but it will not help me at all, because i didn't killed much else, fort is still his and Marverni army seemingly goes after my OTHER fort too.
How much guts i had? 200 https://m.youtube.com/watch?v=DO3xhnz-Q8s
Well there are a lot of other armys around and I don't want to hurt the wrong people, only evil devil fire things.
Also might need a 6 hour - or something like that - extension.
Thanks
(https://i.imgur.com/3ttHhUI.jpg) Idhfklau stop it
So Vanheim, you think I can't fight 5 players at once, you want some of this, too? D:<
(http://i.imgur.com/OoBfcHI.png) /s
In other news, being a Abysian Assassin must be the worst job, those commanders are made out of spikes and fuckhuge.
Vanheim is the devil and greedy, they are at war with me, too - so feel free to engage ulm and grab it, make em pay for being greedy.
Also, wtf was that battle?
Casting Storm, when most of your army is flyers? Sure, maybe you -reallllly- need that storm power. Casting Wrathful Skys when most of your army is NOT lighting immune AND you have the larger army vs Trash?
You did more damage to yourself then I ever could.
Also I made you a meme:
(https://i.imgur.com/4YxqrMs.png)
This guy, this effine guy:
(https://i.imgur.com/VIUcRVn.png)
(Posthumous)
A man came to me last month, well not a man, but these days I'd say close enough.
- I heard you are fighting a war against Atlanteans?
- That is an open secret - I replied.
- You know what would would really piss them off?
- What?
(https://i.imgur.com/MYUREsp.png)
- Brilliant! - I exclaimed - How much?
(https://i.imgur.com/A9d4TrO.png)
So tested those in a real battle, and they were... worth what I paid their master.
(https://i.imgur.com/NYW8GOF.png)
Dominions 5.11
Dominions 5.11
21 JANUARY - JOHAN
A new nation appears, Mekone is a nation of giants that have unfinished business with the Gods. The random map creation has also been improved together with new features for the map editor. There are also new modding commands, some new contents for other nations, battle AI improvements, performance improvements and a whole bunch of bug fixes and minor tweaks.
General
New nation: Mekone
New god epithets
New Hero for EA Ermor
New ritual: Sow Dragon Teeth
New item: Boots of water walking
MA Man recruitment cost tweaks
Attack rear now less reliable
Leper effects only results in one message per province
Battle performance improvement
Huge battles start in slow motion
'x' for super slow motion
Skip turn (n) speeds up more and returns to old playback speed
Raise/lower camera in battle with mouse wheel
Champion's Skull 10 -> 5 death gems
Battle AI slightly more willing to use gems at all
Sun awe more effective during Second Sun and Solar Brilliance
Events cannot occur if affected nation isn't in play
Limit number of units for commanders in events automatically
Fatigue 25 -> 50 for dmg
Took too little damage from communions
Smoother text scaling for income boxes
Too many combat recordings could crash the game
Network clients can change team nbr and pretender/disciple settings
Fix for multimove out of besieged castle
Fix for random gods with 3 in sorcery/element
Fix for communion damage
Fix for battle teleport
Fix for Hunter of Heroes crashing the game
Awe works against trample
Charge bonus is strength limited
Improved message for farstrike spells
Cannot view battlelogs outside combat
Communion fix (Masters casting slave)
Skirmisher trait for Ulm and Mekone
Fix for ranged target prediction
Unholy Weapons now affect pretenders too
Fix for Erytheian princesses and unaging
Fix for Throne of Creation
Shock damage could stun even when no damage was inflicted
Blood slaves started on walls
Fix for host time skew
Stupid units no longer attack themselves
Spellcasters in drawn out single combat will advance eventually
Fix for Mace of Eruption weapon info
Event unrest has a random variation
Chorus communion restricted properly
Prevent events causing negative population
God Vessels unwishable
Network showed disabled nations
Immortal now works when dying from some more unusual circumstances
Higher chance to remove some afflictions when reforming body
Fix for resource computation on multi turn commanders
Ardmon's Soul Trap didn't work
Hall of Fame size didn't wrap around properly
Wait now counts as Defend regarding siege strength
Typos fixed
New events
Stat fixes
Map Related Changes
Can set team start positions in map editor
Can hide flags in map editor
Tweaked filters in map editor
Better island and small sea creation for random maps
Use swapfiles during random map generation (less memory usage)
C'tis doesn't mind starting next to many rivers, others do
Mapeditor: Ctrl-b = load border pic and autocalculate areas
New map command: #teamstart
randommap progress bar improvement
Modding
temporary blood slaves create real blood slaves in battle
event #exactgold didn't work
Fix for modding fly- and explosion particle effects
Armor modding: #magicarmor, #woodenarmor, #ironarmor
Event modding: #req_2monsters, #req_5monsters, #2d3units - #4d3units
Event modding: #cleartag, #claimthrone, #poison, #xp, #kill2d6mon
Well, if there is a lesson in this - don't start a half-assed invasions, then reject the peace offer.
Also, always plug the gate during a siege.
The battle was interesting, as I won it with pure luck - that little troll, just standing there and refusing to move was a game winner. So Combatspeed below 5 = never moves? This seems exploitable to a small degree.
In other news, my main commander retreated into enemy territory with the lion share of troops, so... don't put all your chickens into one 300 leadership basket.
Maverni can count itself avenged.
_________
Edit: So I can upgrade the Fort in Caelum, that feels so insulting. "We took your place and now we are making it better"
PS:
Hall of Fame Gold:
(https://i.imgur.com/GtJwhcv.jpg)
___________
New Turn, Bogarus is a dick.
Hinnom, why? What was that? Did you just gived rights to murder me to Ur?
I expected you to cast earthquake one or two times (why else you will wear earth boots on E4 pretender and give her ton of gems?), then go on trample rampage, aiming for rear or large monsters (you also didn't given your pretender any armor, although you surely was able to craft black plate, and there was A LOT of time to do so. Why?), to kill my pretender who will not be able to do ANYTHING to yours in hand to hand combat, despite full set of equipment (unless you are horribly unlucky, and get stunned by 5A astral shield against 17 MR few times in a row). You also bringed crusher, supposedly knowing that i can craft black bows and will aim at large monsters (so i did).
I expected to get murdered by you. And then your pretender just sits there and spams earth elementals? And your nature mages don't cast anything useful (like, say, vine arrow) AGAIN, preferring to spam enlarge (PLEASE, TELL ME, WHY? IT'S POINTLESS) and panic. I also seen some S2 mages, and you didn't even tried to magic duel my prophet with them. Seriously? You sit in your capital with all that horde of mages all the time, and your research seems to be worse then mine, after all that walking around and constant mageslaughter.
This battle was great (funnier for me :P ), though.
(https://i.imgur.com/UcipvxD.png)
Anyways, now Ur goes after me and i will really most likely lose. Hinnom's capital is free for taking, though everyone close to them probably know that already.
Also, from where my sacreds got 20 morale? 15 base + 1 from bless + 1 from dominion + 2 from commander = 19. Do i miss something?
Yeah its bugged, still - its supposed to act just like the combat spell that does damage armor, but doesn't. Or is this the "mild acid" ; )?
Sea of Ice would be nasty, Atlantis has no recuitables in land forts that are worth a single shit and I'd have to both research and get a arcane caster (and a lot of gems) if I want to disspell it.
I did not think of that. I ignored it because it would harm me quite a bit and split my land in half.
Yomi for example would have free reign to walk east instead of only having a narrow path that goes along the coast.
(https://i.imgur.com/wEsbXzt.png)The Caverns connects only to Yomi and Bitra which still requires a way of crossing a river
I also would not be able to continue to send troops unless being ethereal allows units to ignore sea of ice, which then it would cut off my ability to send more nature mages.
You know, that was kind of funny, yomi went to attack a throne and their troops did more damage to them self then the enemy did to them. Meanwhile I had a moderate battle against ulm, who now is fielding an antlered shaman that is bringing serpent's blessing to counter foul vapors. I lost the battle and 330 troops, the two telkhine and the other commanders survived but ended up getting cursed, Ulm lost half of their mages due to mass flight.
In other news, TC and Hinhom are both at death's door with Hinhom turning AI last turn. Finally, I now have 5 global spells up, with the last two that went up being a bit scary.
(https://i.imgur.com/MiVfg3c.png)
With this many globals, just holding your position will provide plenty of benefit every turn. Are you fighting anyone besides Ulm? With Tien falling soon (the scout attacks are a sure sign of that), serveral nations have new options.
Before and even now, I only border Atlantis, Ulm and Yomi. I explained the situation regarding yomi and why I was confident I wouldn't get attacked. Ulm has decent water capability and is a pretty good player, so I figured I would learn more by fighting them then yomi, also it would round out my borders better.
I feel a bit bad about regarding both Ur and Ulm by posting this because in a way is a death sentence. There is a reason why I don't really care too much about losing 300 specters.
(https://i.imgur.com/sLk1Rvg.png)
Caves are the same as swamp, size 4 ice elementals hit my crab farmers.
Also, flaming weapons does not work with spectral weapons, I guess weapons need the flamable tag for it to work. Regardless, that battle is a bit interesting, my side ran away, all of ulm died, so I guess I keep the throne. Its a real shame those 6 skull staves and the gear on my melia(who refused to cast resist poison despite scripted to do so) all got lost.
Ok, 5 enemy archers survived running away.
On another note, hp stacks wierdly:
(https://i.imgur.com/qjhEihy.png)
Yomi will certainly take that one throne from me, so I'll put it up for a vote between the 4 players remaining (a magic arrow could still kill the queen before she claims, but it is super unlikly) -
Continue or cap to end it? I will not cap the last throne for now.
I think I can take theo, especially after acid storm works decently on land, but with yomi helping it will be a bit harder and if any other nation activly joins them you got a fair chance.
(https://steamuserimages-a.akamaihd.net/ugc/933806545775618630/ECF5B16E7B4B048B52615B7C94214FFA56EA1999/)
(https://steamuserimages-a.akamaihd.net/ugc/933806545775618087/42EB22C22A345F870CC632C541E7775F823C7AF0/)
(https://steamuserimages-a.akamaihd.net/ugc/933806545775618345/72961C573B1278C6EE236A3842D716E47843C69A/)
I could claim 3 thrones this turn, 1 lvl 1 throne and two lvl 3 thrones, which easily puts me over 16.
That fight was me throwing all my spectral archers that I had in my capital, because they didn't do anything to help the 3 spectral philosophers who got nommed by horrors.
(https://i.imgur.com/ujdYEjD.png)
(https://i.imgur.com/iJdUIv8.png)
Atlantis showed 2 of the 3.5 battles that I lost this turn. The cloud trapeze telkhine isn't included with that.
(https://i.imgur.com/DzOhnh5.png)
The last battle was a group of ulm attacking from stealth.
I'm sure next turn will have plenty of other losses, maybe some wins. Even if you do claim the thrones and win, the turn will still resolve because the victory condition check is at the end of turn. If you do decide to continue, I would be fine with saying you won.
Atlantis lost one of the harvester of sorrow.
(https://i.imgur.com/Wld0gF7.png)
Purgatory is now mine.
6 temples of atlantis got destroyed.
(https://i.imgur.com/s8S7QIL.png)
(https://i.imgur.com/Dtbr0Is.png)
Also I guess I should note, ulm keeps chasing my sacred force with a high magus + 4 communion slaves and 9 astral pearls.
Will atlantis be able to repel the siege on the throne of the sun? Find out next turn on bay 12's dominion round 501.
Total turn spoiler ;)
It's all fair in war - which will go on for quite a bit I think, this is what I avoided all game. A somewhat fair war - we'll see how Ur throws its dice, yomi has already choosen afterall.
Also, this fight, such a busy earth Elemental.
Even if your army is made of ghosts, the ground coming to eat a commander every other turn must be scary for the troops.
(https://i.imgur.com/p1uHQBV.jpg)
My biggest advantage right now is that yomi is using the "one massive doom blob" approch to warfare, which allows me to ignore him for the time being.
_________
New Turn, Purgatory why u do (near) nothing?
Also, I don't get to watch the undead Captain fight anymore? What a shame
Ur, please remove your researcher blob from my border - and how are there, even after so much time, still scouts all over my territory?
Current Army Size data
(https://steamuserimages-a.akamaihd.net/ugc/936059624856962138/BA8954FC157B00D260B5914939EE05994EFB2716/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C1024%3A576&composite-to=*,*%7C1024%3A576&background-color=black)
I should have kept the madman around just for the arena.
On another note, I was right.
(https://i.imgur.com/eB3uImo.png)
This may...or may not be atlantis' full force that is being used against me this turn. My only fear is that I'm going to overkill the army.
oh...right, forgot about
(https://i.imgur.com/PqpRZRR.png)
This is why i tried to move away from that cursed siege, not much will change until I get more nature access.
I peeked into the turn to provide ya'll with a new army graph after this massive battle (TM)
(https://steamuserimages-a.akamaihd.net/ugc/934934200926128927/3F47D53F49442C379867E625F00B764BB51A38E2/)
Well...I missed what I was hoping to do...which was cast time stop then drop a bunch of meteors onto the rock. The meteors hit to the left and right of it and no where near the other valuable targets.
(https://i.imgur.com/PXmpS7q.png)
I thought I had problems with friendly fire. That catoblepas was set to fire a cone gaze of death while most of atlantis' troops walked in front of it.
Also...solar golem drop? how interesting. One of my hounds attacked it before it could cast solar brilliance, which triggered the ritual of returning.
(https://i.imgur.com/zWV2eqL.png)
Edit...maybe not? it did cast solar brilliance, but then disappeared right away...I'm just confused by what happened now because it also disapeared from the unit overview.
Yeah I can properly make 1 of those every 2 turns, but what might win it is just the pure mass of trash-troops pushing on all borders. It'll take a while though, but the goal posts have moved from thrones to warefare afterall.
Yomi has the 2end most throne points, so very relevant.
Stats:
(https://i.imgur.com/dTLqJk6.jpg)
EdiT: Looking at the turn, the golem used the gems and everything, but it didn't seem to affect your units at all, like not even a MR check - possibly bugged replay, eitherway it was not effective in anyway.
Catoblepas can't be programmed to do anything without gift or reason or anything. Hes just a slow boi
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Yomi ignore this: If you are still in the game and still have a research stack, get it to the frontline. Ur maybe
So far one of the wounded got diseased.
And noone died to the dome, which I dunno, doesn't hold up well for the dome I guess.
Full Patch Info Dominions 5.19 :
Workshop for maps
3 new Arch Mage pretenders
New twiceborn shapes
Blood slaves are usually not present during assassinations
New spell: Awaken Jotun Draugar
Maps can have all files in its own subfolder
Download maps in savegame dir when playing via network
Luck no longer affects dead people
Size modified weapon lengths now works properly versus damage shields
Ulm shields got increased resource cost
Old Dominions 4 start option --passmount removed from --help
Spell scripting takes Strength of Gaia into account
More bronze weapons for Pangaea
Utgård, Phaeacia and T'ien Chi now starts with max upgraded forts
Poison Slings had incorrect graphical effect
Fire at closest with mindblasts could target non-mindless units
Wrong PD in new bronze indep poptype fixed
Mercs will desert if their leader is dead for unknown reasons
Twiceborn no longer affects demons
Smaller less likely to be hit than larger if in same square
Goto commander replaced with goto province when commander is dead
Parting of the Soul didn't produce any birds
Ravenous Swarm didn't work
Growing Fury didn't work
Foul Air didn't work
No fort upgrade construction can be performed if fort is or becomes under siege
Magic Duel more likely to be cast in huge battles
'P' for preach shortcut didn't work in allied provinces
AI can sail
AI use a second slot in research queue too
Events can now send a message to a second affected player too
Event fixes
Stat fixes
Typo fixes
Ur actually has the 2end most income and the 4th largest army - getting pretty close to Theo in provinces, too.
Yomi has two actual armys to face soon, filled with delicious summons.
Eternal-Mistformed-Cave Drake for mvp btw, holding the line on his own for quite a while.
I feel fine calling it a draw with theo, so we can end it like the allies we started.
Anyway, here are the current graphs for the new turn:
Army Size
(https://steamuserimages-a.akamaihd.net/ugc/932683669723354396/24EF3845DDBE2A8E31C9C18778D56179C7B4A6C0/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C2048%3A1152&composite-to=*,*%7C2048%3A1152&background-color=black)
Income:
(https://steamuserimages-a.akamaihd.net/ugc/932683669723354258/640ABC9B561651B03A815CDCCCE88A7C06D0CC90/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C2048%3A1152&composite-to=*,*%7C2048%3A1152&background-color=black)
Provinces:
(https://steamuserimages-a.akamaihd.net/ugc/932683669723354087/01BA86F66C71B00BC7F211D3F76E75D07BDE26B3/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C2048%3A1152&composite-to=*,*%7C2048%3A1152&background-color=black)
I have a solid gateway and teleport squad now, which should prevent any fort actually falling once I've taken it.
I also choose to raze any theo fort I get, since 0 pop means I can't recuit anything in it anyway.
I've started a blood empowering just to try more things.
To be honest, I've mainly been waiting see the results of this next battle because research finished. So dispite the war I've been cruising at 1600 rp / turn. Which by the way, therodos has researchers that are kind of useless in combat except as an item user or as a gem trigger. And really, any item I would hand to a philospher I could also just hand to a spectral commander to use.
To be more specific on research, I am now able to cast army of lead which will make the troops almost impossible to kill(16 mr, ethereal and 20 protection) without death magic(wither bones). Unfortunately, atlantis is also able to cast pretty easily with the basalt kings. Which will result in troops just poking at each other while waiting for whatever background spells(foul vapors) to kill things. So I would be fine with it being called.
(https://i.imgur.com/C3Re1WM.png)
I do know that ur and ulm have been absorbing quite a bit of the dom spread, which would mean I would have about 10 turns left before I start seeing most of my dominion start to disapear.
(https://i.imgur.com/o5p5dLL.png)
I will try to take care of it. For now I adjusted the hosting intervall up to 60 hours.
Edit:
Province stats, but its really costing me in armysize.
(https://steamuserimages-a.akamaihd.net/ugc/932684208852362119/B452781499219C12AAFA8D6836AE5B8E379EE89D/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C1024%3A576&composite-to=*,*%7C1024%3A576&background-color=black)