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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Imic on December 14, 2017, 09:05:55 am

Title: Imic's RPG town RTD: Turn 9
Post by: Imic on December 14, 2017, 09:05:55 am
This is my brand new rtd, since the last ine died due to me failing to post an update due to RL stuff, so here we go again. I am older and wiser now, however, so let's do this properly. I have planty of free time in my hands, so I want severe prodding if I fail to update!

You are a bunch of people in a standard RPG town, presumably about to go on an unspecified adventure. Who are you? What is in the rulebook? Not much and quite a lot, not nessecarily in that order.

This is a standard RTD, you post an action, I roll a dice, and then determine how much you fail. If you roll a:
1: Miserable failiure
2: Failiure
3: Not quite a failiure, not quite a success.
4: Success
5: Perfect success
6: Overshot

As for the peoples...
Name:
Appearance:
Background:


Spoiler: Locations in town (click to show/hide)

Spoiler: Player list (click to show/hide)


Let the Meta bagin!
Title: Re: Imic's new Minamalist RTD
Post by: randomgenericusername on December 14, 2017, 09:21:57 am
Name: Mimic Chest
Appearance: It's a long and tall creature that disguises itself as a chest to eat adventurers. It has a lot of sharp teeth, a sticky tongue he uses to trap adventurers in his mouth and very long limbs. Totally a chest filled with riches, I swear.
Background: He traveled from dungeon to dungeon and ate some people alive. It's a chest in the middle of nowhere with extremely valuable loot inside. Who could have left this here, in the middle of a dungeon?

Trick villagers into opening me to eat them and become stronger.
Title: Re: Imic's new Minamalist RTD
Post by: Imic on December 14, 2017, 09:37:11 am
Trick villagers into opening me to eat them and become stronger.
5
You hide in the town market and look very inviting, which isn't hard, since you're definately a chest of treasure. The citizens see you, and about 4 seperate individuals open you, and are never seen again for presumably unrelated reasons.
Title: Re: Imic's new Minamalist RTD
Post by: randomgenericusername on December 14, 2017, 09:51:33 am
Start spreading rumors of the mystic chest that grants you anything you want to lure tasty adventurers to consume.
Title: Re: Imic's new Minamalist RTD
Post by: Glass on December 14, 2017, 10:01:39 am
Name: Jack Stein
Appearance: On the younger side, decked out in artificer's garb, with a backpack full of parts and a pair of magic-detecting goggles.
Background: Traveling craftsman, hobbyist mage, and prolific engineer and enchanter. All your equipment enchanted with auto-repair, guaranteed. That the blunderbuss I made for you won't break, somewhat less so.

Open up and enchanting shop.
Title: Re: Imic's RPG town RTD
Post by: PaPaj on December 14, 2017, 10:23:33 am
Name: Normal NPC
Appearance: A usual trading NPC
Background: He used to be a adventurer like you, but he took an arrow to the knee, and now he's selling armours, weapons and other adventuring goods
Sell my adventuring goods to any characters that come into my shop with a usual line of "What do you need?"
Title: Re: Imic's new Minamalist RTD
Post by: Imic on December 14, 2017, 11:00:16 am
Start spreading rumors of the mystic chest that grants you anything you want to lure tasty adventurers to consume.
1
You're attempts to spread rumors make people realise that the chest over there can talk, and they start to stay as far away from you as possible.

Open up and enchanting shop.
4
You set up an enchanting shop in the Shop street and recieve a decent amount of custom, although you don't have too mcuh left afterwards what with getting food and the like.

Sell my adventuring goods to any characters that come into my shop with a usual line of "What do you need?"
3
Your shop hasn't been doing too well recently, although not badly enough for you to starve to death. An enchantment shop recently opened next door to you, by the way.
Title: Re: Imic's RPG town RTD: Turn 2
Post by: Glass on December 14, 2017, 11:02:08 am
Mh hmn. Sounds like I need to sell better goods, and to do that, I'll need better enchantments.

And to get better enchantments, I'll need to find some new enchanted items.

Dungeon expedition time!
(Note: all objects are to be prodded with a sword, pole, or other such tool prior to contact, so as to not get jumped by magically disguised enemies and monsters)
Title: Re: Imic's RPG town RTD: Turn 2
Post by: randomgenericusername on December 14, 2017, 11:08:39 am
Damn. Find a dungeon and hide on it, waiting for adventurers to search it for loot and be consumed by me.
Title: Re: Imic's RPG town RTD: Turn 2
Post by: Secheral on December 14, 2017, 11:31:52 am
Name: Flailer
Appearance: A duck clad in a purple cloak.
Background: Ordinary duck background until a lonely retired mage with bad eyesight mistook him for an apprentice. He was given this cloak on the day of graduation and the name Flailer for his tendency to flail around wildly in combat and somehow masterfully flay his opponents.

Find some food.
Title: Re: Imic's RPG town RTD: Turn 2
Post by: Imic on December 14, 2017, 12:05:30 pm
I'll make an update in five minutes, the doge needs a walkin'.
Title: Re: Imic's RPG town RTD: Turn 2
Post by: PaPaj on December 14, 2017, 12:40:56 pm
Get my old sword and armour and go dungeon expedition, i wont let some random guy take over my bussiness
Title: Re: Imic's RPG town RTD: Turn 2
Post by: Puppyguard on December 14, 2017, 12:46:57 pm
Name: Gilbert Granite, Villager #65
Appearance: Brown hair, Brown eyes, No beard, average height.
Background: Raised in the village.
Search for an adventurer to pester.
Title: Re: Imic's RPG town RTD: Turn 3
Post by: Imic on December 14, 2017, 02:35:40 pm
Mh hmn. Sounds like I need to sell better goods, and to do that, I'll need better enchantments.

And to get better enchantments, I'll need to find some new enchanted items.

Dungeon expedition time!
(Note: all objects are to be prodded with a sword, pole, or other such tool prior to contact, so as to not get jumped by magically disguised enemies and monsters)
[3]
You enter on eof the many dungeons in the surrpunding landscape, and slowly go inside.
It's dark, and damp. You go down a long coridoor, but see no doors on either side. Finally, you come face to face with either an archway leading into the deep the deep darkness, or a locked door. What do you do?
Damn. Find a dungeon and hide on it, waiting for adventurers to search it for loot and be consumed by me.
[2]
You find a dungeon easily enough, the landscape is teeming with old ruins from an Empire that was once entirely centered in this valley. However, as you go deep into a random dungeon, you discover that the locals don't appreciate a random chest walking around, and you get mauled by goblins, who leave you in an extremely weakened state just outside the ruin entrance.
Find some food.
[6]
You find some bread. You eat the bread. It's quite delicious. It is warm, buttery, and beutiful on the inside, and it has a flakey crust. You suddenly realise that you are now addicted to bread.
Get my old sword and armour and go dungeon expedition, i wont let some random guy take over my bussiness
[2]
You go out to find a dungeon, but as you go in, someone appears from nowhere, beats you senseless, and leaves you outside with your sword stolen and youe right leg broken. You could probably give a quest to a passing adventurer to gat it back, though.
Search for an adventurer to pester.
[5]
You find an adventurer, and start to pester him.
[5]
He eventually buys you a drink to make you shut up.
Title: Re: Imic's RPG town RTD: Turn 3
Post by: Glass on December 14, 2017, 02:55:10 pm
Break out the Thieves' Tools set and take out the lockpicks. More effort is more worth it. Let's open that door.
Title: Re: Imic's RPG town RTD: Turn 3
Post by: randomgenericusername on December 14, 2017, 03:00:01 pm
Return to the village and try to paint myself yellow to avoid people identifying me as the talking chest. Eat more unsuspecting villagers to recover my strenght.
Title: Re: Imic's RPG town RTD: Turn 3
Post by: Yoink on December 14, 2017, 03:59:48 pm
GRIND IN THE SEWERS/TAVERN
Title: Re: Imic's RPG town RTD: Turn 3
Post by: Puppyguard on December 14, 2017, 04:20:06 pm
Try to pickpocket him after he gets drunk, pretend to drink from my mug.
Title: Re: Imic's RPG town RTD: Turn 3
Post by: Secheral on December 14, 2017, 11:53:02 pm
Break into people's houses and eat all their bread.
Title: Re: Imic's RPG town RTD: Turn 3
Post by: sprinkled chariot on December 15, 2017, 02:55:57 am
Name : qassatoughua
Appearance : illithid clad in bright red robe
Background : somewhat ordinary illithid focused on evil doing and sucking out brains

Mindblast random villager and suck his brain out.
Laugh as cartoon villain.
Title: Re: Imic's RPG town RTD: Turn 4
Post by: Imic on December 15, 2017, 04:26:23 am
Break out the Thieves' Tools set and take out the lockpicks. More effort is more worth it. Let's open that door.
[6]
You start to pick the lock, and you do it perfectly. The door opens quickly and quietly, and you stride into the room confidently, before walking into a goblin that smacks you immediately.
-2hp
  8hp remaining.
What do you do?

Return to the village and try to paint myself yellow to avoid people identifying me as the talking chest. Eat more unsuspecting villagers to recover my strenght.
[2]
You attempt to paint yourself yellow, but everyone still recognises you, and you're getting hungry.
-1hp
  6hp
remaining.

GRIND IN THE SEWERS/TAVERN
You unfortunately have not posted a character sheet, so no.

Try to pickpocket him after he gets drunk, pretend to drink from my mug.
[1]
He sees you.
He hits you.
With a sword.
-4hp
  6hp
remaining.

Break into people's houses and eat all their bread.
[6]
You eat all of the bread in the entire town square.
You break into every house with all the grace of a bread - crazed duck.
You bring every bit of it back to your hidden lair, and gorge yourself in all of the bread you could ever want.
...
You are now fat, and there's an angry mob coming after you.

Mindblast random villager and suck his brain out.
Laugh as cartoon villain.
[1]
You try to find someone, but unfortunately, your red robes make pople nervous of you, and when you rptry to mindblast someone, everyone runs away, and the guards assault you.
-3hp
  7 hp
remaining.
Title: Re: Imic's RPG town RTD: Turn 4
Post by: sprinkled chariot on December 15, 2017, 04:43:53 am
mindblast guards and eat their brains
Title: Re: Imic's RPG town RTD: Turn 4
Post by: Yoink on December 15, 2017, 05:03:16 am
This is my brand new minimalist rtd
SUE GM FOR FALSE ADVERTISING

USE LEGAL WINNINGZ TO RETIRE TO SUNNY CZECHOSLOVAKIA OR SOME SHIT
Title: Re: Imic's RPG town RTD: Turn 4
Post by: Imic on December 15, 2017, 05:05:24 am
This is my brand new minimalist rtd
SUE GM FOR FALSE ADVERTISING

USE LEGAL WINNINGZ TO RETIRE TO SUNNY CZECHOSLOVAKIA OR SOME SHIT

It started that way, but it's starting to unfurl into something a bit more complex. It wasn't deliberate.
Title: Re: Imic's RPG town RTD: Turn 4
Post by: Secheral on December 15, 2017, 05:06:27 am
Wield my grace-of-a-bread-crazed-duck as a diplomatic tool and diplomacy them until they make me mayor.
Title: Re: Imic's RPG town RTD: Turn 4
Post by: Glass on December 15, 2017, 07:04:33 am
*facepalm*
Well, I wasn't going to just stride in the damned door.

Go back to the door, which should act as a bottleneck, and start sniping down goblins and other nasties with my firearms.
Title: Re: Imic's RPG town RTD: Turn 4
Post by: Imic on December 15, 2017, 07:14:24 am
*facepalm*
Well, I wasn't going to just stride in the damned door.

Go back to the door, which should act as a bottleneck, and start sniping down goblins and other nasties with my firearms.
You rolled a 6, it took me several minutes to come up with some bad stuff.
Title: Re: Imic's RPG town RTD: Turn 4
Post by: Glass on December 15, 2017, 07:22:59 am
You could have just had it be trapped, mate.

Anyway, no point in changing it now.
Title: Re: Imic's RPG town RTD: Turn 4
Post by: randomgenericusername on December 15, 2017, 09:27:37 am
Quickly try to find the fattest villager around. Revealing my true form (https://vignette.wikia.nocookie.net/darksouls/images/4/47/Tumblr_lt8n59tMwH1qaavgho1_500.jpg/revision/latest?cb=20120118034613), run, grab the villager with my arms and consume them as quickly as possible.
Title: Re: Imic's RPG town RTD: Turn 4
Post by: Puppyguard on December 15, 2017, 12:58:03 pm
Pull the murderhobo card and try to trick the other villagers into mobbing him.
Title: Re: Imic's RPG town RTD: Turn 4
Post by: Imic on December 17, 2017, 02:18:02 am
mindblast guards and eat their brains

[3]
You mindblast several guards, and they are each immediately incapacitated, but more guards and angry villagers keep coming and injuring you, so you are both unable to eat anyone's brains, and there is an angry mob that could almost certainly overpower you very close behind you.

This is a situation with many names, not least of which, "I need to roll a 5"

This is my brand new minimalist rtd
SUE GM FOR FALSE ADVERTISING

USE LEGAL WINNINGZ TO RETIRE TO SUNNY CZECHOSLOVAKIA OR SOME SHIT

[2]
The GM disables health to shut you up, before throwing you out if his house, the Bay12 courtroom, and back into the game with a fierce chastising.

Wield my grace-of-a-bread-crazed-duck as a diplomatic tool and diplomacy them until they make me mayor.
[2]
The people are, for a brief but glorious moment, entranced by your glo-
Wait, why the hall are we listening to a duck apthat ate all of our food and wants to take over the Dukes position?
They grab you, tie you up, and start dragging you towards the town square...

Go back to the door, which should act as a bottleneck, and start sniping down goblins and other nasties with my firearms.
[1]
The momentary spell of fabulosity wears off, and you run back to the door, but once you reach it, you trigger a trap that failed to activate earlier due to you rolling a 6 and unlocking the door successfuly. You are knocked unconscious and dragged off, later awaking deep inside the dungeon.
Across the room are several goblins around a fire, though you can't see what they are doing. On the opposite side of the room is all of your stuff in a a pile. On another side of the wall is a doorway, with ligh coming from it. There are random things on the ground, but you are tied up in such a position that you can't quite make out all of them. The goblins now appear to be drinking beer.

Quickly try to find the fattest villager around. Revealing my true form (https://vignette.wikia.nocookie.net/darksouls/images/4/47/Tumblr_lt8n59tMwH1qaavgho1_500.jpg/revision/latest?cb=20120118034613), run, grab the villager with my arms and consume them as quickly as possible.
[5]
You find the fattest villager un the entire town after some searshing, slowly stalkinghim, occasionally telling other people not to worry, just an ordinary yellow talking chest going for a walk, before he reaches somewhere secluded. You slowly open up, revealing your true form, which rises far above him, and you devour him whole, as he screams for mercy.
All your actions will now be edited to turn marginally more favourable to you!

Pull the murderhobo card and try to trick the other villagers into mobbing him.
[5]
You are bleeding in the groun with a mug of beer spilt all over you. After you start yelling various things in various forms, a third mob of townsfolk turn up, and beat him senseless, he is taken by surprise, as a small army pf angry people start charging at him yelling and killing him. There are children throwing things at him. As he slowly gets beaten up, someone drags you into the church, where you get healed by the priest, and sent on your merry way.

[I apolagise that the quality of updates is low, I'm cery tired right now, and I spent all of yesterday driving. If anyone mentions this, they are rolling a 1 next turn.]
Title: Re: Imic's RPG town RTD: Turn 4
Post by: Secheral on December 17, 2017, 02:37:08 am
Plead not guilty and convince the people that the Duke is a demon and only by the will of the people and duck can he be slain.
Title: Re: Imic's RPG town RTD: Turn 4
Post by: sprinkled chariot on December 17, 2017, 02:41:50 am
Cast invisibility, they can't lynch thing they can't see
Title: Re: Imic's RPG town RTD: Turn 4
Post by: Yoink on December 17, 2017, 03:27:19 am
NAME: YOINK
APPEARANCE: GROSS HEAVY METAL PEASANT YOU ALL KNOW AND LOVE
BACKGROUND: DISGRUNTLED FORUMITE MISLED BY "MINIMALIST" DESCRIPTOR, DETERMINED TO SEEK JUSTICE FOR THIS HEINOUS CRIME AND PREFERABLY GET FILTHY RICH IN THE PROCESS


>HEAD TO TOWN SQUARE, ELOQUENTLY PRESENT MY CASE AGAINST THE GM BEFORE THE DUKE HIMSELF

DEMAND COMPENSATION FOR THE MOST INJURIOUS INCONVENIENCE CAUSED TO ME BY GM'S FALSE ADVERTISING IN THE FORM OF EITHER A
KINGS RANSOM WAIT, POOR CHOICE OF WORDS...  UH, ONE THOUSAND (1,000) GOLD PIECES/DOUBLOONS/REALES/PIECES OF EIGHT/ [INSERT MOST-VALUABLE LOCAL CURRENCY HERE],  ONE (1) SIGNIFICANTLY POWERFUL MAGICAL ITEM OR NO LESS THAN THREE (3) MINOR ONES.

OR, Y'KNOW, AN OUNCE OR TWO OF YE OLDE PIPEWEED. I'D SETTLE FOR THAT, TOO.
Title: Re: Imic's RPG town RTD: Turn 4
Post by: Glass on December 17, 2017, 07:44:13 am
...
Inconspicuously get untied.
Title: Re: Imic's RPG town RTD: Turn 4
Post by: randomgenericusername on December 17, 2017, 10:09:45 am
Randomly stalk and eat people in the town square until I become more powerful. Gain monster experience levels for eating villagers.
Title: Re: Imic's RPG town RTD: Turn 4
Post by: Puppyguard on December 17, 2017, 12:54:53 pm
[I apolagise that the quality of updates is low, I'm cery tired right now, and I spent all of yesterday driving. If anyone mentions this, they are rolling a 1 next turn.]
((What are you talking about? The updates are awesome quality!))
Join the lynch mob.
Title: Re: Imic's RPG town RTD: Turn 6
Post by: Imic on December 17, 2017, 03:12:29 pm
Plead not guilty and convince the people that the Duke is a demon and only by the will of the people and duck can he be slain.
[5]
As you plead not guilty to the angry mob, they suddenly realise that they are lynching a talking duck. A talking duck. talking duck.
They run off and have a huddle. You're now lying on the ground. The mob runs over to you, before revealing to you that actually you would make a very good candidate for Duke. You vaguely remember hearing them saying something about feeding you bread until you forget about tackses or something, but before you can comment on this, they carry you towards the Duke's palace.
[Continued in Yoink turn]

Cast invisibility, they can't lynch thing they can't see
[2]
Your spell fails miserably, and you fqll over and injure yourself. You barely manage to get back up before the mapob is right behind you. You run down an alley, through a garden, and back onto the street. You've just managed to give them the slip, when you trip, fall, and injure yourself again. You hear something crack. You can't get up...

>HEAD TO TOWN SQUARE, ELOQUENTLY PRESENT MY CASE AGAINST THE GM BEFORE THE DUKE HIMSELF

DEMAND COMPENSATION FOR THE MOST INJURIOUS INCONVENIENCE CAUSED TO ME BY GM'S FALSE ADVERTISING IN THE FORM OF EITHER A
KINGS RANSOM WAIT, POOR CHOICE OF WORDS...  UH, ONE THOUSAND (1,000) GOLD PIECES/DOUBLOONS/REALES/PIECES OF EIGHT/ [INSERT MOST-VALUABLE LOCAL CURRENCY HERE],  ONE (1) SIGNIFICANTLY POWERFUL MAGICAL ITEM OR NO LESS THAN THREE (3) MINOR ONES.

OR, Y'KNOW, AN OUNCE OR TWO OF YE OLDE PIPEWEED. I'D SETTLE FOR THAT, TOO.

[1]
You stride up towards the Duchal castle, ready to yell a lot. You quickly approach him and give him your finest, most eloquently devised speech, only to have it come out like a heavy metal sing. Somehow p, he figured out what he meant, and he promptly tells you to "Fuck off". Just as you start to do whatever you were about to do (Definatelye no pipe weede involvede), the room is suddenly full of an angry mob, all yelling at the top of their voices. They run towards the Duke, tie him up, and throw him out the window, leaving a fat duck in the chair. Suring thr commotion, however, the GM strikes you with a bolt of divine pissed - offery, dealing you enough da,age to kill you, npbut not before the cevil himself rips you up from the deepest depths of hell to tie you down to someone playing cheesy music until the end of the universe finally comes to end your miserable existance.
Yoink is dead!

...
Inconspicuously get untied.
[5]
You move over to something sharp, and use it to get your arm out. You use your now free arm to get the other one out as well. You manage to undo all of the other knots quickly once your arms are free, but the goblins seem to spot you for just a second. He growls, and you freeze, but you know he saw you.
Then the goblin who was looking at you passes out from too much booze.
...
That was anticlimactic.
Randomly stalk and eat people in the town square until I become more powerful. Gain monster experience levels for eating villagers.
You come out of the alley, ready to devour all that oppose you, but once you come out, there is literally no - one there. They're all off at the castle yelling and rioting. You can't quite see what's going in, but you din't seem to be required. Your immediate thought is to go and eat the rioters, but there are a lot of guards with large weapons. This is a bit of a conundrum.
[I apolagise that the quality of updates is low, I'm cery tired right now, and I spent all of yesterday driving. If anyone mentions this, they are rolling a 1 next turn.]
((What are you talking about? The updates are awesome quality!))
Join the lynch mob.
You run iver to the first lynch mob you see, but a second ine runs past you, and you suddenly find yourself flattened and on the floor with a lot of people walking on top of you. After you get up, you seem to have broken every single bone in your body. You try to get up, but to no avail. The mob is still there, though, so at least that worked out.
((Thanks...))
Title: Re: Imic's RPG town RTD: Turn fiv- I mean 6.
Post by: Puppyguard on December 17, 2017, 03:15:48 pm
Use sheer willpower to repair myself.
Title: Re: Imic's RPG town RTD: Turn fiv- I mean 6.
Post by: Glass on December 17, 2017, 03:17:54 pm
(Can I get a +1 to feats of inconspicuousness and rougery once I've done and succeeded at enough of them?)

Quietly acquire a weapon, and start taking out goblins without the others noticing.
Title: Re: Imic's RPG town RTD: Turn fiv- I mean 6.
Post by: Secheral on December 17, 2017, 03:26:43 pm
Make some of my new subjects check if the duke is really dead. Meanwhile, raid his stash.
Title: Re: Imic's RPG town RTD: Turn fiv- I mean 6.
Post by: randomgenericusername on December 17, 2017, 03:39:04 pm
Okay then. Raid the abandoned shops for loot to use as bait. Gold, food, scrolls, gems, potions, books, etc.
Title: Re: Imic's RPG town RTD: Turn fiv- I mean 6.
Post by: sprinkled chariot on December 17, 2017, 06:47:48 pm
Attempt to crawl away to safety using tentacles. Play dead in case of danger.
Title: Re: Imic's RPG town RTD: Turn 7
Post by: Imic on December 18, 2017, 07:35:36 am
Use sheer willpower to repair myself.
[3]
Unfortunately, wanting to be better really hard doesn't generally work. The rioters start to go forwards towards the Castle, leaving you behind in the floor, with several bines broken. The Church is nearby, though.

(Can I get a +1 to feats of inconspicuousness and rougery once I've done and succeeded at enough of them?)

Quietly acquire a weapon, and start taking out goblins without the others noticing.
[5]
There is a large metal object on the ground. You reach over to pick it up, and slowly go up behind in eof the goblins. You hit him in the head, and he falls over, with what is presumably a broken skull, judging fromt the large dent on his head. You sneak around, one by one, and hit each Goblin in varying ways, until each one is dead. After you move them out of the way, you sneak around scrounge for whatever you can find. You manage to find a few spears, though only one of them is actually useable. There is some money as well, but not too much. Your own gear is upin a bundle on the floor beside the wall, and it feels good to have your firearms back again. As you look around, you see that there are three exits to the room you're in. Two doors and an archway, but one door is locked.

Make some of my new subjects check if the duke is really dead. Meanwhile, raid his stash.
[2]
The person walks off and goes to find out if the Duke is dead, and you fly off to find the Duke's stash.
There is no bread in sight.
Not a single drop of the solid nourishment that your fat ducky body needs.
You feel very hungry.

Okay then. Raid the abandoned shops for loot to use as bait. Gold, food, scrolls, gems, potions, books, etc.
[3]
You look around and manage to find a bit of gold and food, but the Town Square doesn't have any adventure gear shops. The rioters are all inside the castle now, although there are some running in and out. The guards are nowhere to be seen.

Attempt to crawl away to safety using tentacles. Play dead in case of danger.
[5deargodyoueldritchabomination]
Tentacles come out from beneath your clothes, and you crawl out of sight. The rioters who were chasing you, seeing tentacles coming out of you, run away, and doon't look back. You hide in a back alley, away from any brave guards or the like.
Title: Re: Imic's RPG town RTD: Turn 7
Post by: Glass on December 18, 2017, 08:07:38 am
Find where they put my stuff.
See new post.
Title: Re: Imic's RPG town RTD: Turn 7
Post by: Imic on December 18, 2017, 08:19:41 am
Find where they put my stuff.
Sorry, I meant you to find it, it reloaded and that wasnnt in it. I'll edit it back in.
Title: Re: Imic's RPG town RTD: Turn 7
Post by: Glass on December 18, 2017, 09:55:34 am
Find where they put my stuff.
Sorry, I meant you to find it, it reloaded and that wasnnt in it. I'll edit it back in.
Thanks.

Take the money and the good spear, then try the locked door.
Title: Re: Imic's RPG town RTD: Turn 7
Post by: randomgenericusername on December 18, 2017, 10:46:30 am
Go to the Shop street and raid the shops there for generic chest loot. Avoid anything too big like metal armor or big weapons.
Title: Re: Imic's RPG town RTD: Turn 7
Post by: sprinkled chariot on December 18, 2017, 10:48:52 am
Attempt to psionically fix broken bones.
Title: Re: Imic's RPG town RTD: Turn 7
Post by: Person on December 18, 2017, 11:45:25 am
Name: Vesuvius
Appearance: A BIG FIRE BREATHING DRAGON.
Background: ACCIDENTALLY CAUSED MOUNT VESUVIUS ERUPTION AND ENDED UP HERE AFTER EXPLOSION.
First Action: Land on top of Duke's castle and calmly inquire about the location of the nearest volcano.

(There's absolutely no way this is going to work, but why not?)
Title: Re: Imic's RPG town RTD: Turn 7
Post by: Secheral on December 18, 2017, 01:24:00 pm
I NEEED MY BRREAAD!!! RAISE TAXES SO THEY CAN'T PAY! LIFT THE VALUE OF BREAD ABOVE ALL ELSE SO THEY'LL BE FORCED TO PAY WITH BREEAD!
Title: Re: Imic's RPG town RTD: Turn 7
Post by: CABL on December 18, 2017, 01:24:56 pm
Name: Varg III The Merciless
Appearance: A tall, muscular, blonde, blue-eyed white man wearing mail armor and a golden crown.
Background: A ruthless king of Northlands, Varg and his Northmen warriors terrorized mainland for over 30 years, pillaging every settlement for gold, glory and lulz.

Gather at least 175 warriors, then prepare our ships for sailing towards so-called 'RPG town'.
Title: Re: Imic's RPG town RTD: Turn 7
Post by: Puppyguard on December 18, 2017, 02:46:16 pm
Use my tongue to draw healing glyphs on the ground to heal my broken bones.
Title: Re: Imic's RPG town RTD: Turn 7
Post by: Yoink on December 18, 2017, 04:09:18 pm
Name: Jefari Plankfinger, Duke of [TOWN]
Appearance: A fairly average, dark-haired man of a fairly young age. Usually wears an odd smile that ranges from wry to bemused to... somewhat unhinged. Somewhat unkempt, despite the best efforts of the household servants. The most impressive thing about him is without a doubt his carefully cultivated goatee, which he is given to stroking whilst deep in thought or otherwise distracted.
Background: Recently became ruler of [TOWN] after the really, really tragic deaths of his father and three older brothers in a wholly unexpected, unthinkable freak hunting mishap that was wholly accidental and certainly not anyone's fault. Public opinion of the young noble is fairly unanimously "meh" - he's pretty much useless and leaves most of the actual governing to his advisors, but perhaps that's for the best. He's fairly harmless. Certainly an improvement from his cruel, tyrannical father and his tougher, nastier older brothers.
Fun fact: the Plankfinger dynasty's origins lie with Jef's great-grandfather, a peasant who, thanks to the bizarre and supposedly "progressive" employer liability laws in a neighbouring land, was able to use his obscene sum of compensation money after crushing his right index finger during the construction of the king's new manor to purchase the makings of a small duchy, whilst his homeland fell into lawlessness and ruin after its strange legal practices caused it to go bankrupt.       


AWAKEN. SHOVE THE WHORES OUT OF MY DUKELY BED.
ARISE FROM MY MANY PILLOWS AND STRIDE OVER TO LOOK OUT THE WINDOW - DETERMINE IF ANY GOVERNANCE NEEDS DOING AROUND TOWN TODAY
   
Title: Re: Imic's RPG town RTD: Turn 8
Post by: Imic on December 19, 2017, 10:31:47 am
Take the money and the good spear, then try the locked door.
[5]
You go over to the locked door, spear in hand and money in pocket, and take out your lockpicking gear. The door is unlocked easily, and there seems to be no traps of any description. Ahead of you is a long coridoor, with a door at the end of it, and on your left is an archway going into a dark room. There is a torch hanging on the right wall, although it doesnmt give off much light.

Go to the Shop street and raid the shops there for generic chest loot. Avoid anything too big like metal armor or big weapons.
[4]
You make a quick trip to shop street, and you are not dissapointed. The entire street is abandoned aside from some terrified people running away from some eldritch horror currently living in a back alley, and they disperse quickly. The shops are full of decent loot, plenty of money, and a scroll of weapon enchantment. You are quickly full of delicious loot, all to lure some delicious adventurers to your next residence.


Attempt to psionically fix broken bones.
[1]
You try to psionically fix your bones, but your attempts to do so only make them worse, and you start bleeding from every single orifice you have. You can just about hear the grim reaper at this point...

First Action: Land on top of Duke's castle and calmly inquire about the location of the nearest volcano.

(There's absolutely no way this is going to work, but why not?)
[1]
It doesn't.
You come along, land on the Duke's castle, and before you can say anything, the entire town starts throwing things in your direction, many of them sharp and pointy. It doesnmt take long for the weight if a dragon and many projectiles to cause the tower you're perspched on to collapse, and before you can fly to safety, you are thrust into the river far below. You manage to cling to some rocks, but the river is fast and strong...
I NEEED MY BRREAAD!!! RAISE TAXES SO THEY CAN'T PAY! LIFT THE VALUE OF BREAD ABOVE ALL ELSE SO THEY'LL BE FORCED TO PAY WITH BREEAD!
[5]
Sonehow, it works. Bread comes rolling in be the baker's dozen, baguattes, Brioche, sourdough, country pan, sodabread, everything. Well baked and under cooked, you gorge yourself in the depths of the ancient castle.
You notice that people are shouting upstairs, and all of a sudden, you hear a load and ominous crash coming fron the Bakery tower...
Gather at least 175 warriors, then prepare our ships for sailing towards so-called 'RPG town'.

[2]
You get your 175 loyal warriors and board ships, however, you forgot to pack food, and your warrioirs demand that you raid somewhere else on the way. You reach Rose town, and the raid goes dismally. You sokn discover the archers that earned the town it's name, and 64 if your people are killed like fish in a barrel. One of your three ships is destroyed, and you barely make i tout yourself. The disgruntled warriors turn to you to ask what next.

Use my tongue to draw healing glyphs on the ground to heal my broken bones.
[1]
You try to healing glyphs with your tounge, but you are weak, and you mess up several parts of the glyph, leading to the accidental creation if a cursed glyph, that slowly kills you from the inside out. You are in agony now, blood is gushing out of you, and your prgans are rotting. Your spvision starts to blur, as blood drips over your face...

AWAKEN. SHOVE THE WHORES OUT OF MY DUKELY BED.
ARISE FROM MY MANY PILLOWS AND STRIDE OVER TO LOOK OUT THE WINDOW - DETERMINE IF ANY GOVERNANCE NEEDS DOING AROUND TOWN TODAY
   
You awaken to the unmistakeable sound of collapsing tower. You remember the fool you left in your clothes lest night with orders to pretend to be you, and decide to go check up in the auld idiot. You go into the throne room only to discover several things.
First if all, an angry mob ran into the throne room and threw him out the window.
Second, the Bakery tower seems to have collapsed following a dragon attempting to land on it and ask for directions.
Third of all, you have been officially dethroned, and a talking duck has been crowned Duke. He raised the price of bread, causing become the unnoficial currency of the town, and proceeded to eat all of the incoming taxes in the form of bread.
Also, the angry mob is running over to incapacitate you.
All in all, not the best start to the day.
[@Yoink I apolagise for massing with your action, spthe story needed it.]
Edited cause I made a quoting mistake.
Title: Re: Imic's RPG town RTD: Turn 8
Post by: randomgenericusername on December 19, 2017, 10:47:28 am
Eldritch horror? Try to eat it, it's probably better than peasant meat.
Title: Re: Imic's RPG town RTD: Turn 8
Post by: Person on December 19, 2017, 11:12:20 am
Fly away from the river to somewhere safe.

(Well, it doesn't look like I'm dead yet. Thanks for giving me a chance. Anyway, once this character inevitably does die, I promise to spawn as something far more reasonable.)
Title: Re: Imic's RPG town RTD: Turn 8
Post by: Puppyguard on December 19, 2017, 11:27:20 am
Try to become a evil spirit from this unfortunate turn of events.
Title: Re: Imic's RPG town RTD: Turn 8
Post by: Glass on December 19, 2017, 11:54:58 am
Take the torch and toss it into the dark room. Take cover, in case it's the storage area for gunpowder, booze, or some other explosive substance.
Title: Re: Imic's RPG town RTD: Turn 8
Post by: Yoink on December 19, 2017, 02:54:27 pm
"ERM. WELL. BY THE HAIRY LEFT BUTTOCK OF [LOCAL DEITY], I AM GLAD I SLEPT IN!"
WAIT - ANGRY MOB IN THE THRONE ROOM, OR STILL APPROACHING THE CASTLE??

EITHER WAY, SCRATCH MY HEAD AT THIS TURN OF EVENTS, THEN STROKE MY BEARD AND CALMLY POINT OUT TO THE APPROACHING MOB (THROUGH A WINDOW IF THEY OUTSIDE) JUST HOW VERY TASTY DUCK IS, ESPECIALLY WHEN COMPARED TO CHICKENS, QUAILS AND THE VARIOUS GAME BIRDS USUALLY AVAILABLE FOR MEALS AROUND HERE
BEGIN TO GIVE A TANTALISING DESCRIPTION OF SOME OF THE EXOTIC METHODS OF DUCK-PREPARATION I HAVE ENCOUNTERED DURING MY TRAVELS THROUGH NEIGHBOURING KINGDOMS
- YOU KNOW, DOING IMPORTANT, MIND-EXPANDING NOBLE-TYPE STUFF WHAT MAKES ONE BETTER AND MORE KNOWLEDGEABLE RULER - WHERE DUCKS ARE CONSIDERED ONE OF THE HIGHEST POSSIBLE DELICACIES

THE BEST WAY TO TURN THESE DAFT PEASANTS AGAINST SOMETHING IS GENERALLY TO TELL THEM HOW DELICIOUS IT IS, AFTER ALL.

IF THAT SOMEHOW NOT WORK, HASTILY GATHER ANY REMAINING LOYALIST GUARDS/SERVANTS/ADVISORS AND RETURN TO LOCK SELF IN ROOM I WOKE UP IN.
ASK IF ANYONE HAS A PLAN
   


EDIT:
DEFEND AGAINST THIS SLANDER BY POINTING OUT HOW TASTY HUMANS ARE, ESPECIALLY THE NOBILITY SINCE THEY GIVE BONUS STATS IN CHARM FOR EVERY ONE YOU EAT.
OH SHIT! THE DUCK HUNGERS FOR HUMAN FLESH! IT SAID SO ITSELF!
POINT THAT OUT TO PEOPLE IF THEY DON'T LISTEN TO ME INITIALLY!   
Title: Re: Imic's RPG town RTD: Turn 8
Post by: sprinkled chariot on December 19, 2017, 10:33:28 pm
Attempt to transfer mind in some random peasant.
Title: Re: Imic's RPG town RTD: Turn 8
Post by: Secheral on December 19, 2017, 11:59:39 pm
"ERM. WELL. BY THE HAIRY LEFT BUTTOCK OF [LOCAL DEITY], I AM GLAD I SLEPT IN!"
WAIT - ANGRY MOB IN THE THRONE ROOM, OR STILL APPROACHING THE CASTLE??

EITHER WAY, SCRATCH MY HEAD AT THIS TURN OF EVENTS, THEN STROKE MY BEARD AND CALMLY POINT OUT TO THE APPROACHING MOB (THROUGH A WINDOW IF THEY OUTSIDE) JUST HOW VERY TASTY DUCK IS, ESPECIALLY WHEN COMPARED TO CHICKENS, QUAILS AND THE VARIOUS GAME BIRDS USUALLY AVAILABLE FOR MEALS AROUND HERE
BEGIN TO GIVE A TANTALISING DESCRIPTION OF SOME OF THE EXOTIC METHODS OF DUCK-PREPARATION I HAVE ENCOUNTERED DURING MY TRAVELS THROUGH NEIGHBOURING KINGDOMS
- YOU KNOW, DOING IMPORTANT, MIND-EXPANDING NOBLE-TYPE STUFF WHAT MAKES ONE BETTER AND MORE KNOWLEDGEABLE RULER - WHERE DUCKS ARE CONSIDERED ONE OF THE HIGHEST POSSIBLE DELICACIES

THE BEST WAY TO TURN THESE DAFT PEASANTS AGAINST SOMETHING IS GENERALLY TO TELL THEM HOW DELICIOUS IT IS, AFTER ALL.

IF THAT SOMEHOW NOT WORK, HASTILY GATHER ANY REMAINING LOYALIST GUARDS/SERVANTS/ADVISORS AND RETURN TO LOCK SELF IN ROOM I WOKE UP IN.
ASK IF ANYONE HAS A PLAN
   
DEFEND AGAINST THIS SLANDER BY POINTING OUT HOW TASTY HUMANS ARE, ESPECIALLY THE NOBILITY SINCE THEY GIVE BONUS STATS IN CHARM FOR EVERY ONE YOU EAT.
Title: Re: Imic's RPG town RTD: Turn 8
Post by: Imic on December 20, 2017, 09:00:44 am
I'll have the update done by later, doin sruff for the next while.
Title: Re: Imic's RPG town RTD: Turn 8
Post by: CABL on December 20, 2017, 09:32:08 am
"We're heading to the Nordinsel, the outpost of the wimpy knights from the South! We will besiege and loot it for food, then we should get reinforcements! Anyway, set sail for Nordinsel!" Spoke King Varg to his men. When he stopped speaking to his warriors, he wrote a letter about needing reinforcements and ordered a delivery raven to deliver it to the Northlands.

Sail for the Nordinsel! When we arrive, we should land and engage the heathens!
Title: Re: Imic's RPG town RTD: Turn 9
Post by: Imic on December 22, 2017, 04:37:43 am
Eldritch horror? Try to eat it, it's probably better than peasant meat.
[4]
Vs.
[3]
Try to become a evil spirit from this unfortunate turn of events.
You begin the ritual to turn your mind into spirit form, when a large talking yellow chest with legs and arms runs up to you and eats you whole. As you are slowly digested, your soul gets ejected from your body, but you look back only to see your body munched and chomped on. The ritual was incomplete when the chest ate you, and as a result, you have been truly killed, after a long game filled wuth bad rolls and DM sadism.
Puppyguard is dead!

Fly away from the river to somewhere safe.
[4]
You flap your wings as hard as you can, swimming against the tide, slowly being swept away, when you see a fallen tree, and grab onto it. You manage to just about get your wings out of the water, and with that, you are free. You soar over the city, it's rooftops and streets far below, and fly over towards the woods, where you land in a small clearing a decend bit away from the town.

Take the torch and toss it into the dark room. Take cover, in case it's the storage area for gunpowder, booze, or some other explosive substance.
[2]
You toss the torch in, and quickly take cover, but not quick enough. A large explosion rips through the tunnel, causing the archway to fall down, and the roof behind you to collapse. You barely manage to get away, but you soon reach the door at the far end of the coridoor.
[4]
It's unlocked.
You run through, the sound of collapsing tunnel echoing behind you, and lean against the wall. There's blood coming from a gash on your forehead, and there's a long scrape on your arm that's slowly starting to bleed a bit. You look around the room and see a large square room. On your left is an open doorway with a sleeping goblin guard. On your right is a campfire surrounded by more goblins. There is a portcullis ahead of you, with no discernable way of opening it. Lanterns hang from the cieling, casting a dim glow on the room. Your arm hurts.

"ERM. WELL. BY THE HAIRY LEFT BUTTOCK OF [LOCAL DEITY], I AM GLAD I SLEPT IN!"
WAIT - ANGRY MOB IN THE THRONE ROOM, OR STILL APPROACHING THE CASTLE??

EITHER WAY, SCRATCH MY HEAD AT THIS TURN OF EVENTS, THEN STROKE MY BEARD AND CALMLY POINT OUT TO THE APPROACHING MOB (THROUGH A WINDOW IF THEY OUTSIDE) JUST HOW VERY TASTY DUCK IS, ESPECIALLY WHEN COMPARED TO CHICKENS, QUAILS AND THE VARIOUS GAME BIRDS USUALLY AVAILABLE FOR MEALS AROUND HERE
BEGIN TO GIVE A TANTALISING DESCRIPTION OF SOME OF THE EXOTIC METHODS OF DUCK-PREPARATION I HAVE ENCOUNTERED DURING MY TRAVELS THROUGH NEIGHBOURING KINGDOMS
- YOU KNOW, DOING IMPORTANT, MIND-EXPANDING NOBLE-TYPE STUFF WHAT MAKES ONE BETTER AND MORE KNOWLEDGEABLE RULER - WHERE DUCKS ARE CONSIDERED ONE OF THE HIGHEST POSSIBLE DELICACIES

THE BEST WAY TO TURN THESE DAFT PEASANTS AGAINST SOMETHING IS GENERALLY TO TELL THEM HOW DELICIOUS IT IS, AFTER ALL.

IF THAT SOMEHOW NOT WORK, HASTILY GATHER ANY REMAINING LOYALIST GUARDS/SERVANTS/ADVISORS AND RETURN TO LOCK SELF IN ROOM I WOKE UP IN.
ASK IF ANYONE HAS A PLAN
   


EDIT:
DEFEND AGAINST THIS SLANDER BY POINTING OUT HOW TASTY HUMANS ARE, ESPECIALLY THE NOBILITY SINCE THEY GIVE BONUS STATS IN CHARM FOR EVERY ONE YOU EAT.
OH SHIT! THE DUCK HUNGERS FOR HUMAN FLESH! IT SAID SO ITSELF!
POINT THAT OUT TO PEOPLE IF THEY DON'T LISTEN TO ME INITIALLY!   
[1]
Vs.
[6]
DEFEND AGAINST THIS SLANDER BY POINTING OUT HOW TASTY HUMANS ARE, ESPECIALLY THE NOBILITY SINCE THEY GIVE BONUS STATS IN CHARM FOR EVERY ONE YOU EAT.
((The DM wants to take this time to say that he did not rig that, and that he's extremely spooked, since he's never gotten a one and a six in succession like that before.))
The throne room full of people goes quiet, and they stop running towards you, as the duck comes out of the Duchal food room thing.
You know, duck really tastes nice.
Human tastes quite nice as well.
You do realise that you're taking orders from a talking duck, right?
At least the duck doesn't make us pay all of our money to him so he can sit around with whores all day and hire other people to impersonate him so he doesn't need to actually deal with problems!
All who support the real ruler if this town, come over here.
Cricket cricket
I'm going to lock myself in my room now, if you'll excuse me...
After a quick struggle, the entire population if the town is banging on the door to the Duchal bedroom, and yelling various things that make very little sense, while the former Duke stands on his bed holding the first sharp family heirloom he could fine. It's very loud in the castle right now.

Attempt to transfer mind in some random peasant.
[4]
Finally, your newfound ohsychis powers actually work. Your old body bleeds out, while your soul is transferred to a random peasant in the Duchal castle. You stop what you're doing and look aprund. On one side of the door is a duck on the royal throne, eating bread, and on the other side, the angry mob is trying to break down the door to the Duchal bedroom. It's very loud.

"We're heading to the Nordinsel, the outpost of the wimpy knights from the South! We will besiege and loot it for food, then we should get reinforcements! Anyway, set sail for Nordinsel!" Spoke King Varg to his men. When he stopped speaking to his warriors, he wrote a letter about needing reinforcements and ordered a delivery raven to deliver it to the Northlands.

Sail for the Nordinsel! When we arrive, we should land and engage the heathens!
You sail cdor the Nordinsel, but it goes terribly. The knights have learned from the past, spand their fortress has been fortified more, and is now armed with large and powerful ballistas that take down your ships before they even reach the docks. Your remaining warriors turn the ship around without even asking you, and start to riot once you are far anough out to sea.
[4]
However, a carrier pigeon arrives soon after to deliver good news: reinforcements and supplies are both on the way! The letter also warns you not to raid any of the Kinpghtly strongholds, as ghey are now called, since they've all been re - fortified with various things that you ran into several times. That would have been nice earlier.

Apolsgies that this update took a while, I had stuff happening. If that ever happens again, ramind me to post and update.
Title: Re: Imic's RPG town RTD: Turn 9
Post by: Imic on December 22, 2017, 04:38:06 am
The turn isn't done yet! No - one post!
I posted this before I was finished!

Edit: You can post now, everything's finished.
Title: Re: Imic's RPG town RTD: Turn 9
Post by: Secheral on December 22, 2017, 05:00:35 am
Subtly appoint relatives to important positions of power.
Title: Re: Imic's RPG town RTD: Turn 9
Post by: sprinkled chariot on December 22, 2017, 07:58:52 am
Offer duke duck my service as advisor.
     
Title: Re: Imic's RPG town RTD: Turn 9
Post by: Glass on December 22, 2017, 09:05:25 am
Quietly kill the guard, then hide. I need some time to patch up those wounds, even if just by ripping up my clothes and applying them as bandages (though I'd rather use some other material for that).
Title: Re: Imic's RPG town RTD: Turn 9
Post by: randomgenericusername on December 22, 2017, 09:26:22 am
Find red paint and recolor myself. The yellow paint disguise didn't work.
Title: Re: Imic's RPG town RTD: Turn 9
Post by: Yoink on December 22, 2017, 10:19:13 am
"WELL THEN."

WEAVE MY FANCY BEDSHEETS INTO A STURDY ROPE, FASTEN ONE END TO BED, THEN USE IT TO SAFELY FLEE OUT WINDOW

IF I HAVE TIME, GRAB SOME VALUABLES FIRST, STUFF THEM IN A PILLOWCASE OR SOMETHING   



((IF THIS WORKS I'M GONNA START DEMANDING A +1 META-BONUS TO FLEEING OUT OF WINDOWS USING BEDSHEETS IN ALL MINIMALIST RTDS. I SEEM TO DO THAT QUITE A LOT.))   
Title: Re: Imic's RPG town RTD: Turn 9
Post by: Secheral on December 22, 2017, 01:22:56 pm
Offer duke duck my service as advisor.
     

LET THE DICE DECIDE THE RESULT.
Title: Re: Imic's RPG town RTD: Turn 9
Post by: Puppyguard on December 22, 2017, 11:38:18 pm
Puppyguard is dead!
Curses!
Spoiler: new sheet (click to show/hide)
Title: Re: Imic's RPG town RTD: Turn 9
Post by: Person on December 24, 2017, 04:22:11 am
Search for an area which I can make my lair. Dungeons large enough for me to enter qualify, but I won't enter yet.

(Sorry for taking this long. Looks like I've got out of trouble for now though. Onward!)

(Btw Yoink I'd definitely give you that bonus, but you aren't in any of my games where that would be of use anyway.)