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Dwarf Fortress => DF Adventure Mode Discussion => Topic started by: Strato1 on December 15, 2017, 03:49:13 pm

Title: Necromancer + Vampire/Werebeast?
Post by: Strato1 on December 15, 2017, 03:49:13 pm
So, I've been looking around on the wiki for some information on this, but I'd like some clarification.

Right now, I'm inclined to think that you can become a necromancer while you are already a vampire or werebeast.  Is this true?  If it is, do you still keep the benefits of being a vampire or werebeast (i.e. do you still heal during the full moon?).  If you are a vampire who becomes a necromancer, do you still thirst for blood, and do you have to breathe?

Basically, I'm just wondering what effects the combinations of Necromancer + Vampire or Necromancer + Werebeast give you.



On a side note, why don't adamantine objects/weapons ever appear in world generation? (Although, I did read somewhere that adamantine swords could be found underground...)
Title: Re: Necromancer + Vampire/Werebeast?
Post by: Rumrusher on December 15, 2017, 06:00:07 pm
usually folks go vampire to bypass the undead and learn necromancy with no hassle.
going werewolf is mostly regen traits so the benifit of going were to necro is slowly realizing you got nowhere to go and all your undead will attack you as you gain the berserk trait with werebeast and aggro your creations
vampire to necro is getting blood vision, the whole red thirst doesn't seem to have any "if you don't drink any blood you die." just the adventurer will look forward to draining someone when you let go of controlling that adventurer so the combination is mostly an upgrade of being an undead lord.

to answer the question they stack on top of each other as necromancy is a skill one reads and learns and not a curse.
Title: Re: Necromancer + Vampire/Werebeast?
Post by: Badargo on December 21, 2017, 11:31:47 pm
Just make sure you arent an elf as they cant become necromancers...
Title: Re: Necromancer + Vampire/Werebeast?
Post by: KittyTac on December 22, 2017, 12:49:32 am
Just make sure you arent an elf as they cant become necromancers...

Pretty sure they can't only during worldgen.
Title: Re: Necromancer + Vampire/Werebeast?
Post by: Paaaad on December 22, 2017, 12:06:22 pm
And the Adamntine underground swords have been discontinued.
Title: Re: Necromancer + Vampire/Werebeast?
Post by: Untrustedlife on December 29, 2017, 10:32:42 pm
I always go with progression this way:

First I become  a vampire, as it is insanely easy in this version ->then i become a necromancer -> then i become a mist zombie

In that order, it makes you essentially a god and its a fun little 'quest' to put yourself on.
Title: Re: Necromancer + Vampire/Werebeast?
Post by: verminatorsupreme on January 16, 2018, 04:08:22 am
Just make sure you arent an elf as they cant become necromancers...

Pretty sure they can't only during worldgen.

They can, but presumably only if they aren't from an elfven civ, as they worship some vague "force", instead of a member of a pantheon, which can include a god of death.

(https://i.imgur.com/eHvsg3F.png)
Title: Re: Necromancer + Vampire/Werebeast?
Post by: Fruitsbrain Weapon-tosser on January 16, 2018, 07:09:02 am
I always go with progression this way:

First I become  a vampire, as it is insanely easy in this version ->then i become a necromancer -> then i become a mist zombie

In that order, it makes you essentially a god and its a fun little 'quest' to put yourself on.
I was unaware Mist Zombie can be stacked onto Vampirism. How does the speed/Agility decrease interact with the physical attributes vampirism gives you?
Title: Re: Necromancer + Vampire/Werebeast?
Post by: Untrustedlife on April 24, 2018, 10:15:21 pm
I always go with progression this way:

First I become  a vampire, as it is insanely easy in this version ->then i become a necromancer -> then i become a mist zombie

In that order, it makes you essentially a god and its a fun little 'quest' to put yourself on.
I was unaware Mist Zombie can be stacked onto Vampirism. How does the speed/Agility decrease interact with the physical attributes vampirism gives you?

You dont really get much slower, so i guess the speed from vampirism overrides slowness.
Title: Re: Necromancer + Vampire/Werebeast?
Post by: PlumpHelmetMan on April 24, 2018, 10:35:23 pm
Just make sure you arent an elf as they cant become necromancers...

Pretty sure they can't only during worldgen.

They can, but presumably only if they aren't from an elfven civ, as they worship some vague "force", instead of a member of a pantheon, which can include a god of death.

There's also the fact that the primary reason NPCs in worldgen become necromancers is to avoid coming to terms with their own mortality. Elves are already biologically immortal, so they (along with goblins) don't really have much need to become necromancers.

That said, there's no reason I'm aware of that it shouldn't be possible for an elf or goblin adventurer to become a necromancer.
Title: Re: Necromancer + Vampire/Werebeast?
Post by: random_odd_guy on May 02, 2018, 01:12:35 am
They can do it. They just *won't* during world gen because, for the reasons mentioned above, goblins and elves have no interest in it. They already live forever.

...As for that: Honestly? I usually never bother with necromancy. But it can be fun to do. Vampirism is horrifyingly strong and it turns off the hunger system. Starving to death is a pain. So if I'm going for vampirism I'll usually just go for that. The only reason I bother with necromancy is for the sake of "Why not." Usually I just go to the towers and punch all the zombies to death to train up my skills. More fun *and* Fun than punching squirrels.
Title: Re: Necromancer + Vampire/Werebeast?
Post by: Bumber on May 02, 2018, 06:49:21 pm
...As for that: Honestly? I usually never bother with necromancy. But it can be fun to do. Vampirism is horrifyingly strong and it turns off the hunger system. Starving to death is a pain. So if I'm going for vampirism I'll usually just go for that. The only reason I bother with necromancy is for the sake of "Why not." Usually I just go to the towers and punch all the zombies to death to train up my skills. More fun *and* Fun than punching squirrels.
Necromancy also turns off hunger. What vampirism has going for it is sensing blood and not suffocating. The trade-off is not being able to regrow limbs, since you can't become a werebeast.

Does zombie stack with werebeast? Seems like the best of everything, other than getting along with living things.
Title: Re: Necromancer + Vampire/Werebeast?
Post by: Cathar on May 02, 2018, 07:06:04 pm
The trade off nobody ever seem to consider, be it with vampirism or lycanthropy, is to become a blight upon the world after retirement. Necromancy is arguably the less evil way to attain immortality, as if you live secluded with like minded people, you will not cause a lot of death inside your own civilization after you're done wandering around, and can even be of use - i've seen necromancer towers supporting the wars of their parent civilizations against elves and goblins, which is the reason I do not destroy them anymore without gathering intel about their activities
Title: Re: Necromancer + Vampire/Werebeast?
Post by: KittyTac on May 02, 2018, 08:32:01 pm
The trade off nobody ever seem to consider, be it with vampirism or lycanthropy, is to become a blight upon the world after retirement. Necromancy is arguably the less evil way to attain immortality, as if you live secluded with like minded people, you will not cause a lot of death inside your own civilization after you're done wandering around, and can even be of use - i've seen necromancer towers supporting the wars of their parent civilizations against elves and goblins, which is the reason I do not destroy them anymore without gathering intel about their activities
Or you could just throw yourself into a volcano and not retire.
Title: Re: Necromancer + Vampire/Werebeast?
Post by: random_odd_guy on May 02, 2018, 09:36:41 pm
...As for that: Honestly? I usually never bother with necromancy. But it can be fun to do. Vampirism is horrifyingly strong and it turns off the hunger system. Starving to death is a pain. So if I'm going for vampirism I'll usually just go for that. The only reason I bother with necromancy is for the sake of "Why not." Usually I just go to the towers and punch all the zombies to death to train up my skills. More fun *and* Fun than punching squirrels.
Necromancy also turns off hunger. What vampirism has going for it is sensing blood and not suffocating. The trade-off is not being able to regrow limbs, since you can't become a werebeast.

Does zombie stack with werebeast? Seems like the best of everything, other than getting along with living things.

Zombie makes you slow and lose normal healing though.

Meanwhile: I actually hate lycanthropy, because it makes me drop all my gear on the floor. Limb regrowth is minimal in usefulness as well because generally if I've lost a limb I'm about to die anyway. Especially if I don't have the strength/agility/endurance/NO_PAIN/etc that comes with vampirism. Necromancy also used to lock all of your skills at their current levels. Not sure if that's still the case.

Also you can get vampirism really easily. As for the not dealing with the hunger system part, that will be a problem by the time I can get ahold of a necromancy book. One does not simply waltz into a necromancer tower with a starting character. One does however beat up an unarmed civilian who happens to have doubled physical attributes and drink their blood with a starting character.

The trade off nobody ever seem to consider, be it with vampirism or lycanthropy, is to become a blight upon the world after retirement. Necromancy is arguably the less evil way to attain immortality, as if you live secluded with like minded people, you will not cause a lot of death inside your own civilization after you're done wandering around, and can even be of use - i've seen necromancer towers supporting the wars of their parent civilizations against elves and goblins, which is the reason I do not destroy them anymore without gathering intel about their activities

I don't think people who go for vampirism and lycanthropy usually care about retiring. Though it is a problem for people who do that, yes.
Title: Re: Necromancer + Vampire/Werebeast?
Post by: Bumber on May 03, 2018, 09:18:58 am
Zombie makes you slow and lose normal healing though.
Zombies don't bleed, whereas vampires still do. I don't see anything in the interaction examples to imply there's no normal healing. The examples raws given are for raised corpses, but I don't imagine them performing better in the healing department. Looks like they also have extravision (don't need eyes to see,) can't feel fear (no bogeymen,) and don't need working nerves for movement.

Meanwhile: I actually hate lycanthropy, because it makes me drop all my gear on the floor. Limb regrowth is minimal in usefulness as well because generally if I've lost a limb I'm about to die anyway. Especially if I don't have the strength/agility/endurance/NO_PAIN/etc that comes with vampirism. Necromancy also used to lock all of your skills at their current levels. Not sure if that's still the case.
You can just sleep through transformation days, since months are very long in adventurer mode. What about nerve damage or pulping? You can lose the ability to grasp and come out alive if your legs still work. Unfortunately for vampires, that means your adventuring days are over, regardless. It was attributes, not skills, and vampires also have the tag.

Also you can get vampirism really easily. As for the not dealing with the hunger system part, that will be a problem by the time I can get ahold of a necromancy book. One does not simply waltz into a necromancer tower with a starting character. One does however beat up an unarmed civilian who happens to have doubled physical attributes and drink their blood with a starting character.
You can easily become a vampire or werebeast from toppling statues in a temple, although you don't get to choose which. You can obtain a book of secrets from a previous adventurer or fort mode raiding.
Title: Re: Necromancer + Vampire/Werebeast?
Post by: random_odd_guy on May 03, 2018, 11:22:02 am
I just like vampirism better, okay?
Title: Re: Necromancer + Vampire/Werebeast?
Post by: PlumpHelmetMan on May 03, 2018, 11:54:12 am
Fair enough. :P
Title: Re: Necromancer + Vampire/Werebeast?
Post by: Untrustedlife on May 16, 2018, 09:57:02 pm
I always go:
Vampire->Necromancer->thrall, you basically become an invincible death knight.
Title: Re: Necromancer + Vampire/Werebeast?
Post by: UristMcVampire on July 13, 2018, 12:57:05 pm
You CAN combine them, I VERY MUCH recommend vampire + necromancer + optional thrall/zombie/husk
Title: Re: Necromancer + Vampire/Werebeast?
Post by: IndigoFenix on July 18, 2018, 07:16:39 am
Also, retired vampires, necromancers, and vampire necromancers make great challenges for your next adventurer to overcome.
Title: Re: Necromancer + Vampire/Werebeast?
Post by: UristMcVampire on July 19, 2018, 09:26:56 pm
Also, retired vampires, necromancers, and vampire necromancers make great challenges for your next adventurer to overcome.

Step 1: Make vampire adventurer
Step 2: Retire vampire adventurer
Step 3: Kill vampire adventurer
Step 4: Become a vampire
Step 5: Use leftover blood to turn others
Step 6: ???
Stpe 7: Profit! VAMPIRE ARMY