WELCOME to the initial release of the
DRAGONMASTER TILESET
(https://i.imgur.com/a8DFZHd.png)
DOWNLOAD (http://dffd.bay12games.com/file.php?id=13313)
ABOUT
This is a 16x16 tileset(s) for Dwarf Fortress v0.43.05 (soon to be v0.44.02). This tileset was initially started to use a unique tile for every STONE, FLUX, & METAL/ORE in the game. This is a game about mining and I want my DF underground to be filled with noticeably different stones. After an initial proof of concept I found more ways to add depth and character to the game. Every time I would finish an idea I found I had two more to replace it and now A Year (2017) of weekends later & over 1,000+ hours of work here I am. Below is a list of some of the unique accomplishments that this tileset tackles:
- Unique tiles created for ALL Unmined stones, ~60+. The stones in DF are divided into two Main categories (Layer or Mineral) and Four Layer Groups (Sedimentary, Igneous intrusive, Igneous extrusive, Metamorphic). I've spent over 200+ hours looking at the rocks associated with these groups, visiting rock museums (Smithsonian National Museum of Natural History), looking up information and colors online to try and bring a picture/color to each rock and incorporating any DF rock I could find into the tileset for Nostalgia. Most of the rocks in DF are really just generic, they serve no purpose. So I came to the conclusion that they should all look different for Identification and be all different colors for your building project needs. Some look like real life examples while other icons exist for ease of identification. The layer rocks have a blended layer tile while the mineral rocks have icons, more or less. Work in progress still, yes still. I'll make more changes when I get feedback.
(https://i.imgur.com/oqUWlSO.png)
- 13x different Unmined gem tiles for better gem recognition. Cut Gems can't be changed to more than one tile, as far as I know (50+ hours of research to find out "NO").
(https://i.imgur.com/3JJmKzN.png)
(https://i.imgur.com/70y21Mr.png)
- Color palette increased from 16 to 170 colors in game. I'm going to say that again... 170 COLORS IN GAME. (NOTE: Using mifki's "Palette Expansion Feature".)
(I was able to implement the feature in several key areas of DF. The results are vivid and amazing! :o)
(https://i.imgur.com/NaHrNdi.png)
(https://i.imgur.com/ZgN8DdD.png)
(https://i.imgur.com/OYcGjhE.png)
- Every STONE, FLUX, & METAL/ORE in game has a unique color and I found a way for the products (Chests, Chairs, tables) made out of that material to retain that unique color. The following shows all the metals in the game in bar form and chests made out of each metal.
(https://i.imgur.com/nU5omCo.png)
- Mined Stone (i.e. Boulders) for STONE, FLUX, & METAL/ORE (in inventory & on ground) now appear noticeable different for better representation & understanding:
(I've never seen anyone ever use this feature before in a tileset so I'm going to go out on a limb and say I discovered it ??? I know people have been trying to do it in TWBT for years without success cause I was one of them. Success! DONE.) ;D
- Cinnabar, Pitchblende, & Cobaltite all appear BIGGER to indicate higher density (Heavier).
- Magma safe mined stones have a (Ring or Shield) around them to identify them as MAGMA SAFE.
- Mined Flux stones now appear as a powder to easily identify them as flux.
- Stones with a Medical use now appear to have a plus on them identifying them for use in the hospital.
- Metals/Ores now appear as nuggets or chunks of metal.
(https://i.imgur.com/oicul3h.png)
(https://i.imgur.com/W4kwKxy.png)
- Created some unique tiles with different colors for WILD/CROP Plants (Still a work in progress). I think I changed them all...
(https://i.imgur.com/aky0KmT.png)
- All trees have their own unique colors. A standing Pine tree with a unique dark BARK will produce a light colored WOOD when chopped down. WHY? Have you ever chopped down a tree and found that the wood on the inside was the same color as the bark? NO. Okay well now it works that way in DF as well. That wood color should be ~90% unique from all other wood colors in game and will carry over into the products made from it (I'll try to post examples of this in the future).
(https://i.imgur.com/6n3Qb1Y.png)
(https://i.imgur.com/77W7Zpr.png)
(https://i.imgur.com/OjCIZBl.png)
(https://i.imgur.com/GfedNhu.png)
- There are a lot of unique new tiles to this tileset, created by me, to take advantage of the new material colors products can be made into (50% so far, more to come).
(https://i.imgur.com/hOwfZdL.png)(https://i.imgur.com/2VNvSO9.png)
- Using an old DF trick I made the menu a little less intrusive on the main map. Because its all about the little things!
(https://i.imgur.com/7x3cgZT.png)
- I also took the liberty to put my spin on GOOD vs EVIL Biomes.
(https://i.imgur.com/G7aYzTq.png)
(https://i.imgur.com/AfNGydv.png)
- Lots of research was taken to make colors appear as real to life as possible. I do take a creative license approach towards unclear colored objects in question. Where multiple color choices for a particular stone occurred I picked a color that was not already represented to make the game a more colorful place. I also picked a generic yet plausible color for exotic woods (i.e. the internal color of Avocado wood). Please remember I only have 170 Colors to work with. STOP LAUGHING! ::)
HISTORY
I've been playing Dwarf Fortress since v0.31.25. Over the years I've changed a lot of tiles on Obsidian & Phoebus Tilesets for tiles that I liked. I finally got to the point that I wanted to make my own tileset both with my own created content and a mix of DF tiles from other sources that I thought made DF awesome (I'll be crediting authors below). After a year of edits I'm at the point now where my created content passing a lot of the borrowed tiles. My plans are to eventually make all borrowed tiles disappear and replace them with my own versions in some way, shape or form as I get better at pixel art.
FUTURE PLANS
Future Bug Fixes Needed
- Some of the stones in game are colored in forground and some in background and because of this some colors are not shown correctly when building items (0% Done)
Wishlist
- Looking into changing the workshops to my own version to fit better with the tileset and use some of the content from the tileset. (5% Done)
- I've created more content in the form of tools that will be added soon. Things such as lanterns, candle stands, bells... basically more trading good and decorations. (90% Done)
Check into switching out cut GEMS in inventory with different tiles/images for each cute of gem. UPDATE: Not possible currently after extensive research. (100 Done)Is it possible to change ore tiles to show more than one color in inventory. (example: Ore Rock with metal color showing in cracks or on surface) UPDATE: Not currently possible will check into further at later time (100% Done)
Note: Minor work still to be done. Updates are coming!
==================================
= DOWNLOAD (http://dffd.bay12games.com/file.php?id=13313) =
==================================
CHANGE LOG
0.21.0 - Initial Release of Tileset
0.21.1 - Added broken roots tile back into game. Minor changes.
0.22.2 - Gems not displaying properly due to FG/BG Color mismatch FIXED. Changed noted Ginkgo Tree color issue.
INSTALL
PLEASE START A NEW SAVE GAME
Initial Release means this is not yet 100%. Some game tiles haven't been coverted yet but the tileset is playable. Save often, save frequently. Be ready for lots of unexpected FUN.
(PYLNP) I have designed this tileset to be easily installed and used with PeridexisErrant's LNP starter pack 0.43.05-r11 http://dffd.bay12games.com/file.php?id=7622 (http://dffd.bay12games.com/file.php?id=7622). Just Drop the Dragonmaster tileset folder into LNP\graphics folder, start up the LNP App. Go to the Graphics Tab, then the Choose Tab and select "Dragonmaster". Hit the Install Graphics Button. On same page (bottom) under advanced, make sure Print Mode is "TWBT". Next, hit the customize Tab and change the FONT to "FONT_Dragonmaster" & GRAPHICS_FONT to "GRAPHICS_FONT_Dragonmaster". Select a color scheme for everything not yet converted to 170+ colors and click "Play Dwarf Fortress!" Button at the bottom.
(Standalone) If you don't use the LNP software and want to install this tileset I believe all you need is a copy of DFHack and TWBT plugin. I'm sorry but I'm no good at manually installing TWBT or DFHack. I just do tilesets right now. That being said I am willing to troubleshoot issues people have with the tileset. Please don't hesitate to ask (have patients with me I have a job and a family).
COMPATIBILITY
The only real requirements for this tileset is TWBT (Text Will Be Text) & DFHack. I'm not familiar enough with installation of either to help anyone with installing this as a standalone.
All testing was done using version (0.43.05-r08) of the LNP starter pack on Windows 8.1. TEST System specs, if needed, are i7 6600K, 16 GB RAM, SSD, & GTX 970. I didn't have the time to test this on linux, so of course now I see sad penguins when I close my eyes. :(
PyLNP NOTE: I talked with PeridexisErrant about possibly including this tileset into a future starter pack, if he's willing. A few more things need to be done before I'm happy submitting it to be included in a Lazy Newb Pack near you. Soon. Of course you can still drop the Dragonmaster tileset into the PyLNP back version 43.05-r08 while you what for me to transition the pack to DF 44.
CREDIT (work in progress)
Thank You! “DFHack” & all the people that make it awesome.
Thank You! “MIFKI” for the wonder that is TWBT: Text Will Be Text. (I would not be able to do what I do without you.)
Thank You! “DF Wiki" & all the people that contribute to it.
PeridexisErrant - Lazy Newb Pack = awesome! I use it all the time.
Tileset Sources (In No Particular Order)
Aesomatica Tileset
Bisasam Tileset
Belal Tileset
ChezzoJRPG Tileset
Darkond2100 Tileset
DrD_AVEL Tileset(Wow, awesome Work!)
Dvorovic Tileset(Thanks for the Rock Textures!)
Flying Mage Tileset
Hermano Tileset
Isenhertz Tileset
Jackard Tileset
Lemunde Tilese
LordZorinthrox Tileset (Big Fan Of your Barrels and Leather Tags)
Tigrex Tileset
Timmeh Tileset
Lord Nightmare 8x14 IBM VGA Tileset (Otherwise Known as My TEXT Tileset) THANK YOU!!
The Obsidian Tileset (I made my own Walls based on Obsidians Walls, Inspiring!) (Also the original Base for my Tileset)
The Duerer Tileset (I borrowed a wood tile) Thanks.
Ironhand w/"TileMagic" Tileset - Thanks!
Mayday Tileset
Phoebus Tileset & The Community that keeps you up-to-date! Thanks!
SpaceFox Tileset
Meph (Thanks for the inspiration)
SpaceFox Sprites (A Really Big Heart Felt Thank You! Your Sprites are Awesome.)
Everyone Else who's ever contributed to Dwarf Fortress!!
This Dragonmaster Tileset is FREE to Share and Use. Please cite me by name “DragonMaster13” is all I ask.
I think this is my new favorite graphics pack.
some screenshots:
(https://i.imgur.com/THbD3k5.png)
(https://i.imgur.com/RzpxwFd.png)
(https://i.imgur.com/qR6is8i.png)
Nope it was me.
Happens when you get a couple of revisions into something. Unmined GEMS were setup to display their desired color as a BG color w/transparent unmined GEM tiles. While, at the same time, inventory GEMS display only FG color for the GEMS. Had to change the BG to FG in Raws for all gems and then redo the graphics for all GEMS to make them whitish for a FG color.
Just like this:
(https://i.imgur.com/3JJmKzN.png)
FIXED!!
It's probably not a big deal, but it looks like there might be an extra display_color tag in the Ginkgo tree:
[PLANT:GINKGO] ginkgo biloba
[NAME:ginkgo tree][NAME_PLURAL:ginkgo trees][ADJ:ginkgo tree]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL][DISPLAY_COLOR:149:0:0]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:ginkgo wood]
[STATE_ADJ:ALL_SOLID:ginkgo wood]
[PREFIX:NONE]
[SOLID_DENSITY:600][DISPLAY_COLOR:243:0:0] *** not yet searched
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA] *** not yet searched
[DISPLAY_COLOR:172:0:0]
[USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE]
[STATE_COLOR:ALL:GREEN]
[DISPLAY_COLOR:214:0:0]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[STATE_COLOR:ALL:WHITE]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_RAW] *** not safe?
[EDIBLE_COOKED] *** not safe?
I think only one of the two color tags in green would have an effect.
My feelings exactly. Though both rutile and pitchblende becoming yellow surprised me. No matter, there are plenty of purples around now.
[Here's it adapted for 43.03, with the changes listed below] (https://mega.nz/#!EwQXTSya!h2m9IhsA_jHHTWn39PWs1vwp6IBSZmiCBfR4V_Y2ejU)
List of changes:
0. Added in missing stone axes and helves in item_tools.
First, tiles 49-55 (some stone layer tiles but also water tiles) are moved 16 tiles backwards.
Second, the water tile is replaced with mayday's 1-7 in black with 60% opacity water tiles on overlaid and water/magma red made brighter (since 60% opacity makes them darker), making them alike engraved walls in some tilesets.
Third, black color in tileset is dropped to 20/20/20 (The numbers could be invisible in water with something like this color. Which would be rather eyecatching in magma.), and the blues are made 19% brighter, light blue being slightly bluer.
Fourth, all 39-55 tiles in rivers, pools, openspace are overridden with original water tiles at equally+10% reduced brightness.
Fifth, all 39-55 tiles in walls, tree trunks and frozen ground are overridden with mayday's 1-7 (~1500 overrides - hope that's not too much).
Overall, looks like this when you 'accidentally' breach the river:
|(https://i.imgur.com/c9L35kk.png)|
Problem: You can't set corpse tile in graphics.
|(https://i.imgur.com/loaeX0k.png)|
Mostly "improved" by adding phoebus letters for graphics_font and a tile for military dwarf. These only show up when the creature is dead. Though most of the accented letters don't seem to be used by creatures going by wiki. There's potential of using most common creature 'dead' images with the rest being given a generic 'dead thing' image, I suppose.
Furthemore, zombie corpses get grey instead of red background, on account of lack of blood.
As for corpsepieces, mostly solved by setting override to [OVERRIDE:253:I:CORPSEPIECE:CORPSEPIECE::2:49].
This means that tile 24 (the yellow-eyed horned something with a mask) is not used for corpses anymore.
However even the most general override, for some reason, didn't affect dead dwarf pieces that weren't sharing the tile with anything else, thus made tile 253 in graphics set image of two bones.
As for vermin, they're using tile 50 in ibsheet - same as ring, so not ideal.
"Solved" by setting CYAN in colors.txt to 59-130-138.
Original: (https://i.imgur.com/9PTzCVw.png)
Soil ovr: (https://i.imgur.com/LKknjnf.png) (borrowed from dolomite)
Stone : (https://i.imgur.com/J6Rl8ST.png)
Tried to have an image that looked better for blood-coated walls while looking relatively uniform for digs. Since blood is red and designations are orange, just about anything that gives visible pattern to first also gives visible pattern to second.
The new stone image is checkerboard of ff00aa and 00ffaa (doesn't perform well under zoom). I'm not quite happy with it; on the other hand I understand now why many sets have embossed stone image as tile 219.
As for ice walls, they're full-sized tile 255 in rockset. Depot uses its original tile on 254, as well as blank tile from another set for the corners.
Added starry/grey tile to graphics sheet. Not perfect (first time drawing a tile), but prefer it to blank tile it was before.
|(https://i.imgur.com/31p7IWZ.png)|
For semi-related reason, override it (tile 42) on trees with the leaf tile 42 in ibsheet (they were blank originally, but eh.)
Looking in arena, it affected ginkgo, pecan, hazelnut, bayberry and palm tiles.
Other designations, much like water, also share tiles with stone, so moved them around:
Example of conflict:
(https://i.imgur.com/4HeFdny.png)
Designation: Conflict Changed to
channel 95 Borax 96
updown 88 sphalerite 45
down 62 Andesite 47
up 60 Gabbro 46
Also overrode ramp image in walls with itself sans background for prettier digs (https://i.imgur.com/J91ko76.png) → (https://i.imgur.com/8FlEVii.png)
Furthermore, some 'special' walls are told to be overriden as mineral walls, which doesn't place their tiles.
Thus, told obsidian to also use LavaWall (liquids plugin) and for stuff below to use FeatureWall
There are some workshop tiles that use 'items' in there - when items were overridden, those tiles in workshops were not, thus resulting in blanked tiles. For consistency's sake added missing overrides for loom, clothier, kitchen, farmer.
Similarly, overrode track stop. Also, everything but N,S,E,W track ends were inverted; those are default settings, but I find uninverted tiles to be more beautiful here. Unfortunately, this doesn't uninvert the track stop.
Axles are misplaced as well.
Problem is rather obvious when one sees
[OVERRIDE:196:B:AXLE_HORIZONTAL:::2:125] # Axle "-"
followed by
[OVERRIDE:37:B:SCREW_PUMP:::2:125]
. Mkay, moved all axle overrides eight tiles back.
Fixed built armor stand tile.
For some reason, it was set to 7th tile in ibsheet ( a red X), which doesn't match the item tile(picture of armour) nor doesn't seem to be intended.
Similarly, there was an item tile applied for unbuilt, but not built windows. Applied to both normal and gem windows, though not sure about second one.
Limited built vertical bars to 1 override:There were two: 1 pointing to 113. of _IBSHEET (vertical axle tile), 1 pointing to 57 of _Items, both overriding tile 19. Removed first 1.
Added missing artifact gem door Item override (copied from its building override).
Built hatch covers, unlike their unbuilt counterparts, were set to be overridden if using tile 115 (never happens) instead of 155.
Moved one of the two [DEAD_SHRUB_TILE:255] tags from kenaf to maize below, which had none and was using quotes instead.
Leaves item for plant growth used to use 0th tile in tileset (empty space/inside), so overrode it with leaf tile in ibsheet, using the commented-out example. It might be more reasonable to use another image in the tileset, though.
Some shrub tiles shared tiles with open space. Tree holes in floor looking like regular plants are kinda undesirable, so moved that tile in graphic set and otherwise two tiles hither.
|(https://i.imgur.com/PhCZRoS.png)|
The open space tile is now bit darker combination of various ground tiles.
Imperfect placeholder, because that's the tile engraved walls use for boulder, and because built colonies should look different from unbuilt ones.
To solve the issue of dwarf flashing a full tile garish colour when hauling.
Few tiles had only 1 item set to them, though:
246: only barrel set for it (there was also ANY_DRINK override, which was triply nonfunctional, being that it was pointing at blank tile, placed after the first 246 override and barrel of drink not matching any_drink going by print-twbt-overrides).
127: similarly was only an animal trap set for it (if it is readded, built tile should also be added), though it also occurs as engraved mountains.
13: was only used for jug, so ditto. Although jugs are used so little...
There are multiple ways one could use those tiles, though.
a: Use them for vermin.
b: Use all but 1 for most common items, leaving everything else to point at the basket.
GRAPHICS_FONT_Dragonmaster.png
_ROCKSET.png
colors.txt
overrides.txt (if you see a comment, I probably made it)
d_init.txt
init.txt (but is irrelevant)
inorganic_stone_layer.txt
inorganic_stone_mineral.txt
item_tool.txt
plant_crops.txt
plant_standard.tx
-1. Play area will not be displayed while a lua viewscreen is up. (ex: gui/liquids plugin) E: Solved (http://www.bay12forums.com/smf/index.php?topic=138754.msg7808729#msg7808729).
-2. Designation acting as roaddars.
-3. Hauling not matching carried image.
-4. Track stop tracks looking different from regular tracks.
-5. Engraved wall tiles are not overriden with appropriate 'thing' tiles. (Though many of them could be.)
-6. Wooden nestboxes, using "reversed" colors much like in vanilla, don't look so good.
E: @jecowa, nice. Did 3 gradient sorts + noted stones/metals:
█████████ 152 - HELIOTROPE
█████████ 153 - INDIGO
█████████ 119 - CHARCOAL jet basalt
█████████ 185 - PURPLE bismuthinite conglomerate
█████████ 133 - DARK_INDIGO
█████████ 101 - AMETHYST quartzite
█████████ 139 - DARK_VIOLET obsidian
█████████ 211 - VIOLET rhyolite ᐜsterling_silver
█████████ 104 - ASH_GRAY native_aluminum ilmenite ᐜaluminum
█████████ 109 - BLUE kimberlite
█████████ 124 - CLEAR
█████████ 156 - LAVENDER borax diorite
█████████ 179 - PERIWINKLE
█████████ 129 - DARK_BLUE
█████████ X 237 - VOLCANICASHE
█████████ 125 - COBALT cobaltite
█████████ 106 - AZURE raw_adamantine ᐜadamantine
█████████ 198 - SLATE_GRAY slate ᐜsteel
█████████ 167 - MIDNIGHT_BLUE galena
█████████ 196 - SILVER horn_silver native_silver ᐜsilver
█████████ 173 - PALE_BLUE anhydrite ᐜnickel_silver
█████████ X 236 - WATERSPOUT
█████████ 190 - RUSSET
█████████ 197 - SKY_BLUE gneiss ᐜzinc
█████████ 118 - CERULEAN granite ᐜbismuth
█████████ 159 - LIGHT_BLUE ᐜnickel
█████████ 103 - AQUAMARINE talc
█████████ 102 - AQUA
█████████ 208 - TEAL microcline
█████████ 209 - TURQUOISE
█████████ 180 - PINE_GREEN
█████████ X 226 - MALACHITEDARK
█████████ 155 - JADE marble
█████████ 199 - SPRING_GREEN garnierite
█████████ 132 - DARK_GREEN periclase
█████████ 143 - FERN_GREEN hornblende serpentine
█████████ 194 - SEA_GREEN chromite
█████████ 142 - EMERALD malachite
█████████ 169 - MOSS_GREEN schist
█████████ 168 - MINT_GREEN
█████████ X 225 - FORESTGREEN
█████████ X 224 - LIMEGREEN
█████████ 150 - GREEN andesite
█████████ 171 - OLIVE
█████████ 120 - CHARTREUSE gypsum
█████████ 151 - GREEN-YELLOW olivine
█████████ 134 - DARK_OLIVE gabbro ᐜbismuth_bronze
█████████ 214 - YELLOW_GREEN dolomite
█████████ 162 - LIME pitchblende ᐜelectrum
█████████ X 222 - MANILAGREEN
█████████ X 223 - MANILALIGHT
█████████ 149 - GRAY shale ᐜiron
█████████ 213 - YELLOW brimstone
█████████ 127 - CREAM
█████████ X 219 - DARKKHAKI
█████████ 158 - LEMON orpiment
█████████ 147 - GOLDEN_YELLOW rutile
█████████ 110 - BRASS ᐜbrass
█████████ 144 - FLAX limestone ᐜpewter_lay
█████████ X 241 - RIVERBED
█████████ 146 - GOLD native_gold ᐜgold
█████████ 113 - BUFF
█████████ 140 - ECRU calcite ᐜpewter_trifle
█████████ 192 - SAFFRON limonite
█████████ X 251 - MISCTYRW
█████████ 138 - DARK_TAN tetrahedrite ᐜpewter_fine
█████████ 100 - AMBER cryolite
█████████ 148 - GOLDENROD
█████████ 207 - TAUPE_SANDY mica
█████████ 154 - IVORY selenite
█████████ 172 - ORANGE sphalerite
█████████ X 220 - MUSTARD
█████████ X 228 - VIVIDVIOLET
█████████ X 243 - BIRCHWOOD
█████████ 186 - RAW_UMBER
█████████ 200 - TAN stibnite ᐜbillon ᐜblack_bronze
█████████ 178 - PEARL native_platinum satinspar ᐜplatinum
█████████ 205 - TAUPE_PALE marcasite
█████████ X 216 - REDORANGE
█████████ X 247 - BONE
█████████ X 215 - SUNSETORANGE
█████████ X 218 - DARKORANGE
█████████ X 230 - CORNFLOWERBLUE
█████████ 175 - PALE_CHESTNUT ᐜrose_gold
█████████ X 217 - ORANGERED
█████████ 170 - OCHRE claystone
█████████ 112 - BROWN puddingstone
█████████ X 229 - STEELBLUE
█████████ 195 - SEPIA
█████████ 203 - TAUPE_MEDIUM graphite
█████████ X 227 - BLUEVIOLET
█████████ X 221 - KAPOKWOOD
█████████ X 239 - STARDUST
█████████ X 231 - MTEVEREST
█████████ X 232 - MTFUJI
█████████ 105 - AUBURN
█████████ 176 - PALE_PINK
█████████ X 233 - DOLPHINES
█████████ X 249 - TOFFEE
█████████ 177 - PEACH alabaster chalk
█████████ X 246 - CHESTNUTWOOD
█████████ 111 - BRONZE ᐜbronze
█████████ X 250 - BEAVER
█████████ X 248 - MAHOGANYWOOD
█████████ 122 - CHOCOLATE sylvite
█████████ 157 - LAVENDER_BLUSH ᐜtin
█████████ X 240 - ELEPHANTGRAY
█████████ X 238 - HEARTHSTONEBROWN
█████████ 191 - RUST bauxite
█████████ X 235 - PACIFICBLUE
█████████ 126 - COPPER native_copper ᐜcopper
█████████ 130 - DARK_BROWN mudstone
█████████ X 244 - GOLDN
█████████ X 242 - SILVERISH
█████████ 107 - BEIGE
█████████ 160 - LIGHT_BROWN cassiterite
█████████ 174 - PALE_BROWN siltstone
█████████ 114 - BURNT_SIENNA rock_salt
█████████ 193 - SCARLET
█████████ 184 - PUMPKIN sandstone
█████████ 131 - DARK_CHESTNUT
█████████ 135 - DARK_PEACH
█████████ 115 - BURNT_UMBER orthoclase
█████████ X 234 - AQUATWO
█████████ X 245 - DARKCHOCOLATEBROWN
█████████ 210 - VERMILION phyllite
█████████ 123 - CINNAMON
█████████ 212 - WHITE saltpeter
█████████ 187 - RED cinnabar
█████████ 117 - CARMINE petrified_wood
█████████ 164 - MAROON hematite
█████████ 121 - CHESTNUT kaolinite chert
█████████ 206 - TAUPE_ROSE
█████████ 189 - ROSE
█████████ X 252 - DARKTAN
█████████ 201 - TAUPE_DARK coal_bituminous ᐜlead
█████████ 128 - CRIMSON
█████████ 163 - MAHOGANY magnetite
█████████ 181 - PINK
█████████ 116 - CARDINAL realgar
█████████ 137 - DARK_SCARLET slade
█████████ 166 - MAUVE_TAUPE
█████████ 188 - RED_PURPLE
█████████ 183 - PUCE
█████████ 141 - EGGPLANT
█████████ 136 - DARK_PINK dacite
█████████ 165 - MAUVE
█████████ 202 - TAUPE_GRAY lignite
█████████ 145 - FUCHSIA
█████████ 182 - PLUM alunite
█████████ 204 - TAUPE_PURPLE pyrolusite
█████████ 161 - LILAC ᐜpig_iron
█████████ 108 - BLACK
█████████ 212 - WHITE saltpeter
█████████ 104 - ASH_GRAY native_aluminum ilmenite ᐜaluminum
█████████ 196 - SILVER horn_silver native_silver ᐜsilver
█████████ 190 - RUSSET
█████████ X 236 - WATERSPOUT
█████████ X 237 - VOLCANICASHE
█████████ 156 - LAVENDER borax diorite
█████████ 124 - CLEAR
█████████ 198 - SLATE_GRAY slate ᐜsteel
█████████ 179 - PERIWINKLE
█████████ 159 - LIGHT_BLUE ᐜnickel
█████████ X 226 - MALACHITEDARK
█████████ 197 - SKY_BLUE gneiss ᐜzinc
█████████ 143 - FERN_GREEN hornblende serpentine
█████████ 194 - SEA_GREEN chromite
█████████ 180 - PINE_GREEN
█████████ 169 - MOSS_GREEN schist
█████████ 129 - DARK_BLUE
█████████ 173 - PALE_BLUE anhydrite ᐜnickel_silver
█████████ 132 - DARK_GREEN periclase
█████████ 208 - TEAL microcline
█████████ 167 - MIDNIGHT_BLUE galena
█████████ 142 - EMERALD malachite
█████████ 118 - CERULEAN granite ᐜbismuth
█████████ 155 - JADE marble
█████████ 209 - TURQUOISE
█████████ 103 - AQUAMARINE talc
█████████ 125 - COBALT cobaltite
█████████ 168 - MINT_GREEN
█████████ 102 - AQUA
█████████ 109 - BLUE kimberlite
█████████ X 225 - FORESTGREEN
█████████ 106 - AZURE raw_adamantine ᐜadamantine
█████████ 139 - DARK_VIOLET obsidian
█████████ 199 - SPRING_GREEN garnierite
█████████ 211 - VIOLET rhyolite ᐜsterling_silver
█████████ 133 - DARK_INDIGO
█████████ X 224 - LIMEGREEN
█████████ 171 - OLIVE
█████████ 101 - AMETHYST quartzite
█████████ 150 - GREEN andesite
█████████ 120 - CHARTREUSE gypsum
█████████ 185 - PURPLE bismuthinite conglomerate
█████████ 151 - GREEN-YELLOW olivine
█████████ 162 - LIME pitchblende ᐜelectrum
█████████ 214 - YELLOW_GREEN dolomite
█████████ 213 - YELLOW brimstone
█████████ 147 - GOLDEN_YELLOW rutile
█████████ 158 - LEMON orpiment
█████████ 152 - HELIOTROPE
█████████ 100 - AMBER cryolite
█████████ 172 - ORANGE sphalerite
█████████ 134 - DARK_OLIVE gabbro ᐜbismuth_bronze
█████████ X 218 - DARKORANGE
█████████ 192 - SAFFRON limonite
█████████ 187 - RED cinnabar
█████████ 153 - INDIGO
█████████ 145 - FUCHSIA
█████████ 149 - GRAY shale ᐜiron
█████████ 148 - GOLDENROD
█████████ 193 - SCARLET
█████████ 146 - GOLD native_gold ᐜgold
█████████ 165 - MAUVE
█████████ 161 - LILAC ᐜpig_iron
█████████ 113 - BUFF
█████████ 136 - DARK_PINK dacite
█████████ 110 - BRASS ᐜbrass
█████████ 122 - CHOCOLATE sylvite
█████████ 116 - CARDINAL realgar
█████████ 170 - OCHRE claystone
█████████ 184 - PUMPKIN sandstone
█████████ 210 - VERMILION phyllite
█████████ 144 - FLAX limestone ᐜpewter_lay
█████████ X 220 - MUSTARD
█████████ 191 - RUST bauxite
█████████ X 215 - SUNSETORANGE
█████████ X 248 - MAHOGANYWOOD
█████████ 112 - BROWN puddingstone
█████████ 128 - CRIMSON
█████████ 117 - CARMINE petrified_wood
█████████ X 219 - DARKKHAKI
█████████ 114 - BURNT_SIENNA rock_salt
█████████ 207 - TAUPE_SANDY mica
█████████ X 217 - ORANGERED
█████████ 188 - RED_PURPLE
█████████ 163 - MAHOGANY magnetite
█████████ 183 - PUCE
█████████ 164 - MAROON hematite
█████████ X 216 - REDORANGE
█████████ X 244 - GOLDN
█████████ X 252 - DARKTAN
█████████ X 233 - DOLPHINES
█████████ 123 - CINNAMON
█████████ 121 - CHESTNUT kaolinite chert
█████████ X 246 - CHESTNUTWOOD
█████████ 182 - PLUM alunite
█████████ X 232 - MTFUJI
█████████ 186 - RAW_UMBER
█████████ X 221 - KAPOKWOOD
█████████ 175 - PALE_CHESTNUT ᐜrose_gold
█████████ X 235 - PACIFICBLUE
█████████ 177 - PEACH alabaster chalk
█████████ X 223 - MANILALIGHT
█████████ 126 - COPPER native_copper ᐜcopper
█████████ X 234 - AQUATWO
█████████ 115 - BURNT_UMBER orthoclase
█████████ X 229 - STEELBLUE
█████████ 160 - LIGHT_BROWN cassiterite
█████████ X 230 - CORNFLOWERBLUE
█████████ 195 - SEPIA
█████████ X 231 - MTEVEREST
█████████ 140 - ECRU calcite ᐜpewter_trifle
█████████ 127 - CREAM
█████████ X 249 - TOFFEE
█████████ 205 - TAUPE_PALE marcasite
█████████ 138 - DARK_TAN tetrahedrite ᐜpewter_fine
█████████ X 251 - MISCTYRW
█████████ 105 - AUBURN
█████████ 111 - BRONZE ᐜbronze
█████████ 176 - PALE_PINK
█████████ X 222 - MANILAGREEN
█████████ 137 - DARK_SCARLET slade
█████████ 178 - PEARL native_platinum satinspar ᐜplatinum
█████████ 200 - TAN stibnite ᐜbillon ᐜblack_bronze
█████████ X 243 - BIRCHWOOD
█████████ 181 - PINK
█████████ 203 - TAUPE_MEDIUM graphite
█████████ X 228 - VIVIDVIOLET
█████████ 135 - DARK_PEACH
█████████ X 227 - BLUEVIOLET
█████████ 131 - DARK_CHESTNUT
█████████ 206 - TAUPE_ROSE
█████████ 189 - ROSE
█████████ 166 - MAUVE_TAUPE
█████████ X 250 - BEAVER
█████████ 174 - PALE_BROWN siltstone
█████████ 201 - TAUPE_DARK coal_bituminous ᐜlead
█████████ 130 - DARK_BROWN mudstone
█████████ 107 - BEIGE
█████████ 141 - EGGPLANT
█████████ X 247 - BONE
█████████ 119 - CHARCOAL jet basalt
█████████ X 239 - STARDUST
█████████ X 238 - HEARTHSTONEBROWN
█████████ 204 - TAUPE_PURPLE pyrolusite
█████████ 157 - LAVENDER_BLUSH ᐜtin
█████████ X 245 - DARKCHOCOLATEBROWN
█████████ 154 - IVORY selenite
█████████ X 241 - RIVERBED
█████████ X 240 - ELEPHANTGRAY
█████████ X 242 - SILVERISH
█████████ 202 - TAUPE_GRAY lignite
█████████ 108 - BLACK
█████████ 136 - DARK_PINK dacite
█████████ 165 - MAUVE
█████████ 188 - RED_PURPLE
█████████ 116 - CARDINAL realgar
█████████ 137 - DARK_SCARLET slade
█████████ 163 - MAHOGANY magnetite
█████████ 128 - CRIMSON
█████████ X 252 - DARKTAN
█████████ 164 - MAROON hematite
█████████ 117 - CARMINE petrified_wood
█████████ 121 - CHESTNUT kaolinite chert
█████████ 187 - RED cinnabar
█████████ 123 - CINNAMON
█████████ 210 - VERMILION phyllite
█████████ X 234 - AQUATWO
█████████ 115 - BURNT_UMBER orthoclase
█████████ 193 - SCARLET
█████████ 191 - RUST bauxite
█████████ 184 - PUMPKIN sandstone
█████████ X 248 - MAHOGANYWOOD
█████████ 114 - BURNT_SIENNA rock_salt
█████████ 112 - BROWN puddingstone
█████████ 122 - CHOCOLATE sylvite
█████████ X 244 - GOLDN
█████████ X 218 - DARKORANGE
█████████ X 246 - CHESTNUTWOOD
█████████ X 235 - PACIFICBLUE
█████████ 170 - OCHRE claystone
█████████ 195 - SEPIA
█████████ 172 - ORANGE sphalerite
█████████ 186 - RAW_UMBER
█████████ 100 - AMBER cryolite
█████████ 148 - GOLDENROD
█████████ 147 - GOLDEN_YELLOW rutile
█████████ 158 - LEMON orpiment
█████████ 160 - LIGHT_BROWN cassiterite
█████████ 192 - SAFFRON limonite
█████████ 213 - YELLOW brimstone
█████████ 146 - GOLD native_gold ᐜgold
█████████ 149 - GRAY shale ᐜiron
█████████ 105 - AUBURN
█████████ 162 - LIME pitchblende ᐜelectrum
█████████ X 220 - MUSTARD
█████████ X 217 - ORANGERED
█████████ 177 - PEACH alabaster chalk
█████████ X 215 - SUNSETORANGE
█████████ 207 - TAUPE_SANDY mica
█████████ 120 - CHARTREUSE gypsum
█████████ 110 - BRASS ᐜbrass
█████████ X 233 - DOLPHINES
█████████ 151 - GREEN-YELLOW olivine
█████████ 214 - YELLOW_GREEN dolomite
█████████ 113 - BUFF
█████████ X 232 - MTFUJI
█████████ 150 - GREEN andesite
█████████ X 221 - KAPOKWOOD
█████████ X 231 - MTEVEREST
█████████ X 216 - REDORANGE
█████████ 144 - FLAX limestone ᐜpewter_lay
█████████ 134 - DARK_OLIVE gabbro ᐜbismuth_bronze
█████████ X 224 - LIMEGREEN
█████████ X 225 - FORESTGREEN
█████████ X 219 - DARKKHAKI
█████████ 138 - DARK_TAN tetrahedrite ᐜpewter_fine
█████████ X 251 - MISCTYRW
█████████ 126 - COPPER native_copper ᐜcopper
█████████ 203 - TAUPE_MEDIUM graphite
█████████ X 230 - CORNFLOWERBLUE
█████████ X 249 - TOFFEE
█████████ X 229 - STEELBLUE
█████████ 171 - OLIVE
█████████ 175 - PALE_CHESTNUT ᐜrose_gold
█████████ 111 - BRONZE ᐜbronze
█████████ 140 - ECRU calcite ᐜpewter_trifle
█████████ 168 - MINT_GREEN
█████████ X 223 - MANILALIGHT
█████████ 130 - DARK_BROWN mudstone
█████████ X 222 - MANILAGREEN
█████████ 205 - TAUPE_PALE marcasite
█████████ 143 - FERN_GREEN hornblende serpentine
█████████ 132 - DARK_GREEN periclase
█████████ 200 - TAN stibnite ᐜbillon ᐜblack_bronze
█████████ 178 - PEARL native_platinum satinspar ᐜplatinum
█████████ 199 - SPRING_GREEN garnierite
█████████ 142 - EMERALD malachite
█████████ X 228 - VIVIDVIOLET
█████████ X 227 - BLUEVIOLET
█████████ 176 - PALE_PINK
█████████ 194 - SEA_GREEN chromite
█████████ X 243 - BIRCHWOOD
█████████ 169 - MOSS_GREEN schist
█████████ 155 - JADE marble
█████████ 127 - CREAM
█████████ X 250 - BEAVER
█████████ 131 - DARK_CHESTNUT
█████████ X 238 - HEARTHSTONEBROWN
█████████ 174 - PALE_BROWN siltstone
█████████ X 226 - MALACHITEDARK
█████████ 135 - DARK_PEACH
█████████ X 239 - STARDUST
█████████ 180 - PINE_GREEN
█████████ 107 - BEIGE
█████████ X 247 - BONE
█████████ X 241 - RIVERBED
█████████ 154 - IVORY selenite
█████████ 209 - TURQUOISE
█████████ 157 - LAVENDER_BLUSH ᐜtin
█████████ X 240 - ELEPHANTGRAY
█████████ X 245 - DARKCHOCOLATEBROWN
█████████ X 242 - SILVERISH
█████████ 208 - TEAL microcline
█████████ 206 - TAUPE_ROSE
█████████ 189 - ROSE
█████████ 212 - WHITE saltpeter
█████████ 102 - AQUA
█████████ 159 - LIGHT_BLUE ᐜnickel
█████████ 201 - TAUPE_DARK coal_bituminous ᐜlead
█████████ 202 - TAUPE_GRAY lignite
█████████ 196 - SILVER horn_silver native_silver ᐜsilver
█████████ 108 - BLACK
█████████ 190 - RUSSET
█████████ 104 - ASH_GRAY native_aluminum ilmenite ᐜaluminum
█████████ X 236 - WATERSPOUT
█████████ 103 - AQUAMARINE talc
█████████ 119 - CHARCOAL jet basalt
█████████ 156 - LAVENDER borax diorite
█████████ 198 - SLATE_GRAY slate ᐜsteel
█████████ 179 - PERIWINKLE
█████████ 181 - PINK
█████████ X 237 - VOLCANICASHE
█████████ 197 - SKY_BLUE gneiss ᐜzinc
█████████ 124 - CLEAR
█████████ 173 - PALE_BLUE anhydrite ᐜnickel_silver
█████████ 118 - CERULEAN granite ᐜbismuth
█████████ 204 - TAUPE_PURPLE pyrolusite
█████████ 167 - MIDNIGHT_BLUE galena
█████████ 166 - MAUVE_TAUPE
█████████ 129 - DARK_BLUE
█████████ 106 - AZURE raw_adamantine ᐜadamantine
█████████ 141 - EGGPLANT
█████████ 125 - COBALT cobaltite
█████████ 109 - BLUE kimberlite
█████████ 101 - AMETHYST quartzite
█████████ 211 - VIOLET rhyolite ᐜsterling_silver
█████████ 133 - DARK_INDIGO
█████████ 139 - DARK_VIOLET obsidian
█████████ 161 - LILAC ᐜpig_iron
█████████ 185 - PURPLE bismuthinite conglomerate
█████████ 152 - HELIOTROPE
█████████ 182 - PLUM alunite
█████████ 153 - INDIGO
█████████ 183 - PUCE
█████████ 145 - FUCHSIA
So I'm back with another update to this tileset/TWBT.
(Can see my fort with it on dfma (https://mkv25.net/dfma/map-12866-desert-cityofglades) if you wish)
Bookcase overrides were set latter than activity zones, causing them to not display properly normally, reversed order. [overrides]
Bitter melon has [SHRUB_TILE:163] now, was " for some reason I don't understand. [plant_garden]
removed [INVERTED_TILE] from stepladders, fixing their blank appearance |(https://i.imgur.com/r7evS27.png)|
Wall grate was pointing to same place as floor grate despite art for it existing [overrides]
Fixed shared tool/terrain tiles: Ramp/Scroll[overrides, item_tool]
Built millstone and quern were set to blank tiles on _items.png, pointed them to their item tiles in IBSHEET. Similarly fixed furrowed fire clay (e.g. under farm plots).
Doubled overrides for floodgates (earlier adds are taken over later ones), coffins, hives. [overrides]
Animaltrap didn't need an override, being on the main tilesheet. [overrides]
Removed purely graphical floors from all buildings for transparency [IBSHEET, Items]
Changed background to transparent for all creature graphics.
Gave most buildings transparent backgrounds. Added purely-transparent versions of supports, bridges, vertical and wall grates and bars, spikes, floodgates, hatches, hives and screw pumps for green and clear glass versions at 56,1% transparency, mainly for multilevel display.
Added new colours GREENGLASS and CLEARGLASS (253 and 254) with brightness increased to match. Included devel/inject-raws (https://dwarffortresswiki.org/index.php/User:Fleeting_Frames/inject-raws) in DL that permits updating colours in save. (For a while I thought the tileset wood colours were borked. They were not; just the expanded colourset didn't get added because it was technically done by adding new IDs to existing save, which vanilla DF doesn't support.)
To fix old saves you're upgrading to Dragonmaster's, the respective command is this:
devel/inject-raws color SUNSETORANGE color ORANGERED color DARKORANGE color DARKKHAKI color MUSTARD color KAPOKWOOD color MANILAGREEN color MANILALIGHT color LIMEGREEN color FORESTGREEN color MALACHITEDARK color BLUEVIOLET color VIVIDVIOLET color STEELBLUE color CORNFLOWERBLUE color MTEVEREST color MTFUJI color DOLPHINES color AQUATWO color PACIFICBLUE color WATERSPOUT color VOLCANICASHE color HEARTHSTONEBROWN color STARDUST color ELEPHANTGRAY color RIVERBED color SILVERISH color BIRCHWOOD color GOLDN color DARKCHOCOLATEBROWN color CHESTNUTWOOD color BONE color MAHOGANYWOOD color TOFFEE color BEAVER color MISCTYRW color DARKTAN color GREENGLASS color CLEARGLASSAs always, should make a backup, and quicksave/die immediatelly after running it.
[Items, IBSHEET, overrides, devel/inject-raws]
Split all tilesheets but _PLANTSET and _ROCKSET to use -bg and -top, as they all found use for it.
Corpses use letter with grey border, sentient/pet corpses use letter with default border, engravings still use letter+full bg. [IBSHEET, overrides, TWBT]
|(https://i.imgur.com/8iZt5Xh.png)|
Engraved ó/ò/dead stingray are overwritten with the respective tiles in phoebus_text rather than lever image. [IBSHEET, overrides]
Fixed kitchen barrel override. Reapplied white to kitchen table and pouch tile used in it. I know these lack-of-white tricks are meant to render well with multi-colour materials...but I tried to build one out of one (gemstone blocks) and they remained near black [overrides, Toolset, Items]
|(https://i.imgur.com/WFycprw.png)|
Fixed track stop appearance being messed up by it being hardcoded to be inverted, made lever part of it use half -top (thanks Vettlingr) |(https://i.imgur.com/0DfkGEp.png)| [Items]
Individual leaf tiles, added egg-filled nestbox, fish, raw_fish (food item) override, colouring for food gone bad [IBSHEET, overrides]
The horizontal axles disconnected bits looked weird once the floor was transparent, so removed that bit. Vertical ones are kept.|(https://i.imgur.com/R8gJRtD.png)|
[IBSHEET]
Made grown plants on farm plots have farm plot bg, rather than black bg.[IBSHEET, overrides]
The result gives rather bright highlight due the plot colour no longer being multipled by default brown but white of -top layer |(https://i.imgur.com/3rHysDm.png)|
Coins moved from override to main tileset, since nothing else used tile 36, to fix coin-filled depot appearance.[main tileset, overrides]
Well has in-use art now for multilevel mode:
When being lowered: |(https://i.imgur.com/kePN9hN.png)||(https://i.imgur.com/IbIYHGp.png)|
Chain: |(https://i.imgur.com/6OG29lD.png)|
Bucket below chain: |(https://i.imgur.com/JDxs5jo.png)| (taken from Items)
Finally fixed nestbox image: |(https://i.imgur.com/uQIncos.png)|
TWBT tweaks(13) (http://www.bay12forums.com/smf/index.php?topic=138754.msg8243086#msg8243086)
Other tweaks:
Fix for search menu crash (https://github.com/DFHack/dfhack/issues/1737).
Added resume ratio number number command to fix positioning of suspended building and added onMapLoad.init-example with it and warn-starving.
Download here (https://mega.nz/file/d5QwzByJ#TTEgtlvhZ73M8sQY57O2V4xcAsSn1YSpfiP8jGNIbwE) together with DF/DFHack/TWBT.
E: Fixed -bg layer being included in main set in IBSHEET