Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: Derpy Dev on March 10, 2018, 12:46:54 am

Title: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on March 10, 2018, 12:46:54 am
A while ago, a dork on the internet set out to make a community fort based around the oddly specific challenge that no mechanisms could be used. People liked this idea, and the fort was dubbed Flamehorses. Eventually it fell, and it was popular and fun enough to gain a sequel, known as Traphorses, where all forges were banned. This was popular as well, and many found it entertaining.

The Dork has set out to make a community for once again. Welcome to Bandithorses, where we shall rob the world blind!

First, I shall welcome ye, all you newcomers. However, the first game slots are reserved for those who were in the last incarnation, Traphorses. (http://www.bay12forums.com/smf/index.php?topic=164746.0)

The ultimate goal of this fort is too rob the world blind by stealing as many artifacts as possible. Making our own is cool too. I guess.

The originals!

VolcanoQueen (http://www.bay12forums.com/smf/index.php?action=profile;u=119401)
Derpy Dev (http://www.bay12forums.com/smf/index.php?action=profile;u=118344)
hun (http://www.bay12forums.com/smf/index.php?action=profile;u=114766)
puppyguard (http://www.bay12forums.com/smf/index.php?action=profile;u=117956)
MrLurkety (http://www.bay12forums.com/smf/index.php?action=profile;u=118354)
bloop_bleep (http://www.bay12forums.com/smf/index.php?action=profile;u=118061)
pikachu17 (http://www.bay12forums.com/smf/index.php?action=profile;u=114304)
Moonstone_Flower (http://www.bay12forums.com/smf/index.php?action=profile;u=117493)

The slots!

1. Derpy Dev (http://www.bay12forums.com/smf/index.php?action=profile;u=118344)
2. Stoat Tales (http://www.bay12forums.com/smf/index.php?action=profile;u=120549)
3. Moonstone Flower (http://www.bay12forums.com/smf/index.php?action=profile;u=117493)
4. Hun (http://www.bay12forums.com/smf/index.php?action=profile;u=114766)
5. YoungBab (http://www.bay12forums.com/smf/index.php?action=profile;u=118335)
6. Deathpunch578 (http://www.bay12forums.com/smf/index.php?action=profile;u=120043)
7.
8.
9.
10.

That means that there are nine slots reserved, eight for the originals and one extra for a friend. That leaves one extra! First come first serve!

Of course, not all of the original members may want to join. Some may not have the time or interest. So I will happily welcome you in their place if they either do not want to join or take one week to respond.

As standard procedure, your turn lasts for one in game year or one real time week, whichever comes first.

Now, there is a mod I wanted to add, but since the new version has come out today, I shall wait till it updates to start. It is a name you may have heard of already, What Lurks Below. (http://www.bay12forums.com/smf/index.php?topic=167606.0)

The next matter is that no location has been chosen yet-where do we want to live? A megabeast heavy world with dying civilizations? A harsh desert full of the living dead? We'll leave that to be decided.

One final note, roleplaying is fully welcome and encouraged. We would all appreciate it, however, if you did not deliberately attempt to kill dorfings, though accidents do happen.

With that all said, let the discussion begin!

To be dorfed:
Bloop Bleep
MrLurkety, male, brewer
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Imic on March 10, 2018, 04:27:04 am
I'm gonter watch.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on March 10, 2018, 07:47:40 am
What kind of dumb name is bandit horses anywsy
Sign me up for a turn though
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Bearskie on March 10, 2018, 09:50:14 am
No raw changes, the mod is ready to go. Gimme a midget please (but no turn).
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on March 10, 2018, 01:55:35 pm
What kind of dumb name is bandit horses anywsy
Sign me up for a turn though

>.>

I dunno! We had a theme going with the last two though, I'm just following the theme.

I'll sign you up though dude!

No raw changes, the mod is ready to go. Gimme a midget please (but no turn).

Ah okay then! (I'm not pretending to know things, it might have been obvious but I didn't want to risk ruining it xD)

I'll remember to dwarf you when this starts!

Oh, and another note, Puppyguard was unfortunately unable to join us, so another slot is open.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: snow dwarf on March 11, 2018, 09:28:17 am
is it possible to only take one turn?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: MrLurkety on March 11, 2018, 02:20:20 pm
Give someone else my turn, I never have time anyway. I'm pretty much a line spacer, when it comes to turns.
I would like a booze-related accident creator, however! Just my username, male if possible.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on March 11, 2018, 02:32:52 pm
is it possible to only take one turn?

Sure! I'll put you on the list with a label.

Give someone else my turn, I never have time anyway. I'm pretty much a line spacer, when it comes to turns.
I would like a booze-related accident creator, however! Just my username, male if possible.

Alright, I'll do exactly that. Sorry to hear ya don't have time.

In other news, anyone have an idea about where we want our bandit camp? What region type do you guys want?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: MottledPetrel on March 11, 2018, 03:32:37 pm
Preferably some festering swamp, maybe with a little bit of ocean or lake access, I feel like it would suit the 'skulking bandit' theme.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: MrLurkety on March 11, 2018, 05:39:33 pm
Put it as close to as many places to rob from possible. I guess that's a given, though.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Spriggans on March 12, 2018, 07:01:56 am
Definitely make the embark spot near a Kobold cave.

Let's steal from those dog besterds ! (and have them "steal" us back)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: MrLurkety on March 12, 2018, 10:03:05 am
I wish to make mead, so please get some bees too, if possible.
Basically, no freezing places, please.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on March 12, 2018, 02:45:07 pm
Anywhere as long as there's no aquifier
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: MottledPetrel on March 12, 2018, 03:08:11 pm
It's not that hard to edit aquifers out of the raws, if we wish to embark in an aquifer prone area.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on March 12, 2018, 09:25:15 pm
Perhaps some good Dwarfish despair will be a useful break from the regular kind.  Go ahead and sign me up, but I make no promises that I'll have motivation to play at any given time.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on March 13, 2018, 10:21:27 pm
Preferably some festering swamp, maybe with a little bit of ocean or lake access, I feel like it would suit the 'skulking bandit' theme.

I like that!

Put it as close to as many places to rob from possible. I guess that's a given, though.

I was going to make a more civilization-dense world, so we will have plenty of people to rob.

Definitely make the embark spot near a Kobold cave.

Let's steal from those dog besterds ! (and have them "steal" us back)

That'll be a bit harder, though I'll probably just add more caves and see how many of them get Kobolds with Legends Viewer.

It's not that hard to edit aquifers out of the raws, if we wish to embark in an aquifer prone area.

And trust me, I'd love to do so xD It ain't hard!

Perhaps some good Dwarfish despair will be a useful break from the regular kind.  Go ahead and sign me up, but I make no promises that I'll have motivation to play at any given time.

Consider it done!
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on March 17, 2018, 01:47:24 am
Alright, so what we have so far is:
We embark on a swamp next to a lake, ocean or river, whichever generates first.
In a civilization-dense world.
If I can get them to survive in a civilization-dense world, next to kobolds as well.
And without an aquifer.

Sound good to everyone? Or does anybody want this changed before I start genning worlds?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on March 17, 2018, 06:48:36 am
Sounds perfect, go for it
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: King Zultan on March 18, 2018, 03:16:01 am
Sounds good to me.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on March 18, 2018, 06:28:05 pm
Sounds fun!  How long is the history going to be?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on March 18, 2018, 08:37:35 pm
Sounds fun!  How long is the history going to be?

As long as it can get if I walk away for ten minutes xD
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on March 18, 2018, 11:54:09 pm
So after a short bit, I managed to gen a world! It has a nice little saltwater swamp next to an ocean and a (possibly extinct) kobold cave.

Spoiler (click to show/hide)

That's four tiles of swamp, but here's the kicker, there's only flux stone in the ocean, not the swamp. So to get iron we have to dig underneath about a million tons of water. There is no problem with this.

Here's the world if you wanna look it over yourself. I know there's an artifact thong somewhere in there, so that's a plus.

Here it is on DFFD! (http://dffd.bay12games.com/file.php?id=13583) Take a look at it, someone who can get legends viewer working xD
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: MottledPetrel on March 19, 2018, 05:18:31 am
That spawn location looks perfect, surely the best place to steal all of the world's artifact undergarments.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on March 20, 2018, 09:27:04 pm
You have just revived me from the Abyss of Internets with your cool idea of a new ~horse story (and good cause and theme to check out new version of DF).

Sign me in.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on March 21, 2018, 12:56:40 pm
PTW
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on March 21, 2018, 01:36:07 pm
You have just revived me from the Abyss of Internets with your cool idea of a new ~horse story (and good cause and theme to check out new version of DF).

Sign me in.

Welcome back Hun! Signing you up now.

I guess now's the point where we talk about what we'll start off with? I'm thinking four picks and miners, then a whole lot of the new cavern-dwelling pets you can start with. How do you like the sound of that?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: MottledPetrel on March 21, 2018, 02:42:24 pm
Just grab whatever sounds cool, because in my experience not much survives the cavern stuff. They have too many necrosis related syndromes to really make an actually defense viable.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on March 21, 2018, 08:41:40 pm
start with rutherers if you can, we can breed them for valuable bone crafts
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on March 21, 2018, 09:23:23 pm
Which version are we using?  DFHack (https://github.com/DFHack/dfhack/releases/tag/0.44.07-alpha1) hasn't exactly been fully updated for 0.44.07 yet, but as long as the labour manager works, it is probably fine for me.  What about the rest of you?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on March 22, 2018, 11:42:17 am
Which version are we using?  DFHack (https://github.com/DFHack/dfhack/releases/tag/0.44.07-alpha1) hasn't exactly been fully updated for 0.44.07 yet, but as long as the labour manager works, it is probably fine for me.  What about the rest of you?

Hmm... I was thinking about 44.07 for now. I mean, we aren't likely to need to use DFHack immediately anyways. And I never use any labor managers anyway. Pretty much just use Legends Viewer xD

What about the rest of you? We can put this on hold if the majority has some tool that needs time to update.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on March 22, 2018, 01:14:03 pm
Regarding the items, I really has no preferences. I usually take a couple of cheap armors and weapons just in case. Probably it makes sense for our bandit camp as well? We can send first thief to steal stuff early on. Or we can take a lot of swords. Every bandit has to have a blade!

I also don't really need dfhack, as long as DwarfTherapist is up.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on March 22, 2018, 02:40:44 pm
Quote from: Derpy Dev
I guess now's the point where we talk about what we'll start off with? I'm thinking four picks and miners, then a whole lot of the new cavern-dwelling pets you can start with. How do you like the sound of that?
How about a miner/Doctor/appraiser, a carpenter/mechanic, a mason/mechanic, a farmer/animal trainer, a weaponsmith, an armor smith, and a tactician/dodger/ambusher.
A decent amount of hematite, a decent amount of bituminous coal, some marble, and a number of dogs for the farmer to train.
Four or so picks, and at the start of the fort, the other guys can help the main miner with the mining, before they can really do other stuff.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: ZM5 on March 22, 2018, 04:30:23 pm
Hoho, looking forward to this.

Having some form of weaponry at the start would make sense for a bandit camp. I also recommend not digging through the different cavern layers too quickly.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Spriggans on March 23, 2018, 02:38:58 am
I'd say we start the game already ! ;D

Even though I'm not playing ATM, I believe as long as DT is out, we can do without DFhack.

Let's start the robbing !
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: MottledPetrel on March 23, 2018, 05:31:13 am
Yeah, I gotta start working on my snake oil routine (which I'm thinking is going to be my method of scamming people, in case anyone tries to role-play) so please start the fort.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on March 23, 2018, 01:48:15 pm
How about a miner/Doctor/appraiser, a carpenter/mechanic, a mason/mechanic, a farmer/animal trainer, a weaponsmith, an armor smith, and a tactician/dodger/ambusher.
A decent amount of hematite, a decent amount of bituminous coal, some marble, and a number of dogs for the farmer to train.
Four or so picks, and at the start of the fort, the other guys can help the main miner with the mining, before they can really do other stuff.

Hoho, looking forward to this.

Having some form of weaponry at the start would make sense for a bandit camp. I also recommend not digging through the different cavern layers too quickly.

I'd say we start the game already ! ;D

Even though I'm not playing ATM, I believe as long as DT is out, we can do without DFhack.

Let's start the robbing !

Yeah, I gotta start working on my snake oil routine (which I'm thinking is going to be my method of scamming people, in case anyone tries to role-play) so please start the fort.

Alright, I've heard your calls! I'll be sure to start the first year today.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: ArgonianFly on March 23, 2018, 03:14:09 pm
Could you dorf me as a mason please?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on March 24, 2018, 12:21:15 am
Could you dorf me as a mason please?

Sure.

In other news, I'm gonna have to start this fort tomorrow. Today's been long and I find myself with neither the time nor the energy to do it tonight. I'll do this tomorrow, or I'll die. Consider that a promise.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on March 25, 2018, 01:32:42 am
(https://i.imgur.com/Utg1ffD.png)

Alright men! Stand tall! We've traveled a long way to get hear, and now that we're here, it's time to get to work! We'll forge weapons! We'll take what we want! We'll get the vengeance we deserve! And we'll strike the earth!

Here are our starting seven, I'll dorf what's left when we get more dwarves.

(https://i.imgur.com/00UJj2T.png)

And our pets!

(https://i.imgur.com/elauDVW.png)

I grabbed one bunny because I had two points remaining. That poor bun is totally gonna get killed.

And this is the shore!

(https://i.imgur.com/n6o5AyH.png)

I began this, now it's time to get this done. Expect an update tomorrow!
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on March 25, 2018, 03:40:16 pm
Calling Shotgun on the bunny
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on March 25, 2018, 10:58:59 pm
Calling Shotgun on the bunny

"Miiiiine!" Stoat hissed as she leaped forward and hugged onto the bunny. Everyone took a step back in shock as she threatened to bite anyone that got close to her precious bun. Oddly enough, the bunny was the calmest thing in the situation. It just kept nuzzling the ground in search of anything to eat. Stoat brought the bunny towards a grassy area and gave a death glare to all who got close.

Oh wow. Apparently digging ramps to close to the beach means that the waves wash into them. Didn't know that. Well, I guess that's an explanation for the random hole in the ground full of water next to the beach.

Now, the big downside with this fort is that the map is actually kinda small, so any invaders only have a short distance to travel before they get in. We'll need to do something to set up a defense that works nigh-instantly.

Spoiler: My Plan? (click to show/hide)
Put a lot of fortifications on the side of this hallway into the fort, and fill it with archers! This will help against the kobolds at least.

Speaking of which, I thing we should demand tribute from them first. They're weak enough so that if it backfires, we can fight back well enough.

I started a farm, and I wanna try some of these hip new cavern plants. Cave grapes? That's gotta make some great wine.

Well, that's all for this time! Next time, I'm likely to finish this meeting hall that I started digging out.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on March 28, 2018, 02:42:55 am
You gotta be sh*tting me with this cave name.

Spoiler (click to show/hide)

I'm sorry, you... you just have to be.

Speaking of caves, I saw another one that was labeled as a human cave, and another that was an elven cave. So at least we have a diverse amount of thieving vermin.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: ZM5 on March 28, 2018, 04:43:10 am
That's making me wonder what is happening in this world - seems either like the kobolds got obliterated or the elves and humans just decided to settle a random cave.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on March 28, 2018, 09:24:42 am
*Spits her lemonade across the room*

Buh-  *Cough*
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on March 28, 2018, 11:20:22 am
If there's still a spot left, or one opens up at some point, I'd be happy to join.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on March 28, 2018, 01:45:19 pm
That's making me wonder what is happening in this world - seems either like the kobolds got obliterated or the elves and humans just decided to settle a random cave.

I know there are kobold caves too, I've seen them on the map, and the one we're next to is kobold populated.

If there's still a spot left, or one opens up at some point, I'd be happy to join.

Welcome aboard!
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on March 28, 2018, 11:50:30 pm
Ooh, migrants! Just in time for the new meeting area too.

Spoiler (click to show/hide)

Let's see, what do we got? Two farmers and a gem setter. One of the gem setters is married to one of the farmers, but don't have on screen children. Meanwhile, the other farmer is married, but neither her husband or only child live here with her. Interesting.

Well, if you aren't dorfed and okay with having your dwarf being married, say the word.

Spoiler (click to show/hide)

DAMN YOU KEAAAAAAAAAAAAAAAAAAAAAAAAAAAS!

Well, it's autumn now, so except it to be Stoat's turn soon.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on March 29, 2018, 05:30:35 pm
I'll be the gem setter, if you would be so kind.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Maximum Spin on March 29, 2018, 06:10:15 pm
I would like to have a dwarf also. I don't have a profession in mind. As long as it's not something stupid like pump operating. :P
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: MrLurkety on March 30, 2018, 09:08:40 am
I'd like a bachelor if possible, but I don't mind if you can't find one.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Ghills on March 30, 2018, 09:23:25 am
PTW

I'd like a turn, but I can't start until April 20th.

ETA: It's been ages since I had a chance to sit down and play DF so this version is going to be new to me. Losing is fun. :D
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on March 31, 2018, 03:09:56 am
I'll be the gem setter, if you would be so kind.

Done!

I would like to have a dwarf also. I don't have a profession in mind. As long as it's not something stupid like pump operating. :P

Even better: Farmer/Pikachu17's husband.

Consider it shipped suckers :D

I'd like a bachelor if possible, but I don't mind if you can't find one.

No bachelors yet, but that might change with the next migrant wave.

I'd like a turn, but I can't start until April 20th.

ETA: It's been ages since I had a chance to sit down and play DF so this version is going to be new to me. Losing is fun. :D

I'll just reserve a spot for ya then.

I dorfed Bearskie as that last farmer migrant with a husband and child off map.

Ah, merchants.
...
Why do we need merchants? We're goddamn robbers. We don't buy shit, we steal it!

We don't have a good military yet though... bah. One day these fools will learn, learn I say!

One of the dogs gave birth to six puppies... it has begun. I started Stoat training them too, so we can have war dogs.

I got a couple of nest boxes up, so we can start egg production.

Aha, migrants! Let's see what we got... a bunch of hunters, and a new brewer. Well, unskilled at brewing as of yet, but he's MrLurkety now, soon to be master brewer.

Well, I'll try very hard to finish the year tomorrow, if not you can take it when almost done Stoat. I need to get archers training and finish the defense hallway, but things are looking good.

Oh yeah, and bedrooms. Those are good too.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: King Zultan on March 31, 2018, 04:06:52 am
I'd like a dwarf, profession doesn't matter.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: MottledPetrel on March 31, 2018, 04:38:19 pm
I don't remember if I asked for a dorf or not, but if you ever make any of those hunters into archers I'll take one.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Maximum Spin on March 31, 2018, 07:55:48 pm
I would like to have a dwarf also. I don't have a profession in mind. As long as it's not something stupid like pump operating. :P

Even better: Farmer/Pikachu17's husband.

Consider it shipped suckers :D
narrows eyes
...acceptable.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on March 31, 2018, 08:00:34 pm
I'd like a dwarf, profession doesn't matter.
I don't remember if I asked for a dorf or not, but if you ever make any of those hunters into archers I'll take one.

You're both archers then! Tis what I was planning to do with em.

Speaking of which, remember that defensive hallway I mentioned?

Spoiler (click to show/hide)

That's a whole lot of fortifications and a training room. Apparently archery targets are significantly more glitchy then I thought, but I saw MottledPetrel using them, so...

I am trying to mess with it though so the station command works... they seem to like running to the other end of the wall instead of on the right side of the fortifications.

I don't have a good food system or bedrooms up yet... that's gonna have to be Stoat's job.

I believe a system of doors that can be locked should be our method of controlling the archers. That way, we can lock paths we don't want them going down, directing them down paths we want them to move to.

In other news, I've made several large mining tunnels, in an effort to find iron. This map said there was flux stone, but were we just unlucky? We could have made a grave mistake with this embark, for all we have as of yet is more conglomerate and granite then we could ever need.

As I wrote this, I gave out a long sigh, as I have missed several nights of sleep on this work. I've decided I can't do this forever, so I shall pass this task ahead of us to Stoat. I shall not be the one to lead us to riches, she will.

Farewell for now my faithful recruits, but feel free to tell me if you find yourself in need of my skills once more. Until then, goodbye.

Two OOC things about downloading this, first, the world is for 44.07, you can try to transfer it to 44.08 though if you want Stoat.
Second, since this caused issues last time, please try to stick to ASCII :D
Third, this is a mod, dunno if you have to have the mod downloaded yourself or if you can just use a modded world. I think that's how it works? You're gonna have to test that one yourself.

Here ya go Stoat Tales! (http://dffd.bay12games.com/file.php?id=13637)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: MottledPetrel on March 31, 2018, 08:09:49 pm
The mod raws will be in the save file already, but if there are any speech files you will have to download the mod and add them yourself. Also... that incredibly long hallway will inevitably drive efficiency into the ground, because anyone hauling something that makes them walk slower will take absolutely ages to get where they're going.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: ZM5 on March 31, 2018, 08:24:55 pm
There's only one speech file last I recall, for one of the third layer critters.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on April 01, 2018, 01:19:49 am
The mod raws will be in the save file already, but if there are any speech files you will have to download the mod and add them yourself. Also... that incredibly long hallway will inevitably drive efficiency into the ground, because anyone hauling something that makes them walk slower will take absolutely ages to get where they're going.

There's only one speech file last I recall, for one of the third layer critters.

Ah okay, thanks.

Also, that hallway leads to... (here he shivers, and speaks in a hoarse whisper) the outside world.

Normally, dwarves won't be going there unless it's the rare occasion where we need logs. And since the map is so small, any invaders only have to go five feet before reaching the fort. The hallway's kinda important.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: snow dwarf on April 01, 2018, 08:41:40 am
Hey guys, I don't think I'm going to be able to play. Could you remove me from the player list? Thanks in advance.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on April 02, 2018, 05:08:23 pm
Hey guys, I don't think I'm going to be able to play. Could you remove me from the player list? Thanks in advance.

Alright, sorry to hear things got screwed up dude. I wish you the best of luck for the future.

Next, Stoat is busy at the moment, so they won't be able to get to this immediately. Because of this, I am extending the time they have to next
Monday instead of next Saturday, so they may have a little more time.

I'm willing to give a bit more time to you guys as well if you ask during your turns :)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on April 02, 2018, 05:18:25 pm
That's appreciated but probably unnecessary, i'll easily be finished before sunday
cheers tho
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on April 02, 2018, 06:46:47 pm
I forgot to mention this, didn't I!  Well, bugger.

Either a cook or an armourcrafter for me, and, if possible, an asexual female.  Named "Amaranth", if you would.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on April 06, 2018, 04:02:46 pm
Hello Friends and welcome to the second year of bandithorses. Where we live in a dirty pit and have a very complicated way of entering/leaving our fortress :/
Sounds perfect, lets begin :D

The first thing to be changed is to get some basic crafting facilities, 4 rooms 7 x 12 should be fine, we can fit 8 workshops in a single room, meaning 32 workshops in total, the best number!

Wait, there's something missing... Where's my rabbit?
(https://i.imgur.com/M5EJDQ4.jpg)
Oh you son of a bitch, it is on

We got some migrants in spring, new faces are always nice but we also got... well...
(https://i.imgur.com/9j9ytsl.jpg)
I don't remember these things, why is it here? Who brought this?
Well hopefully the waves will wash it away or it'll light itself on fire or something, its gross.

One of the new migrants made an artefact, our first one of the fortress \o
(https://i.imgur.com/Yf812qA.jpg)
Its not actually that good, but, you know, its a start
Also I've realised we have a problem. A huge problem. We have no metal, like none. No iron, silver, tin, bronze nothing! First thing that happens once the traders arrive, we grab as much as we can and store it. If someone needs to make an artefact and needs metal, we're screwed until that happens.
We also don't have any military besides an archer squad. Which i guess works for now but we need to correct fast. As soon as we get some metal for weapons, we can train up a small group and get to stealing those delicious artefacts :p
Anyway, i tried to make an industry on bone crafts, namely turkey bones, but we ran out, so I've decided to use our good friend the ocean to help us, we're going for glass crafts and gems. We technically have an infinite amount so may as well make the most of it :D
We also got another artefact made:
(https://i.imgur.com/2beqHN8.jpg)
That makes 2, hurrah

we also had a second wave of migrants taking our population to 47.

To Be continued (tomorrow)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on April 06, 2018, 06:49:54 pm
Nice! The hype is over!

First, I think that's a different rabbit? I noticed that it said your rabbit grew up but I didn't mention that because it seemed like such a mundane and meaningless thing to mention.

Second, somehow I missed what Moonstone asked here.

I forgot to mention this, didn't I!  Well, bugger.

Either a cook or an armourcrafter for me, and, if possible, an asexual female.  Named "Amaranth", if you would.

You'll have to take that up with Stoat, since they're the one with the newest save. I'm willing to just give you a second named dwarf though instead of going through renaming shenanigans.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on April 06, 2018, 10:26:52 pm
[...]
You'll have to take that up with Stoat, since they're the one with the newest save. I'm willing to just give you a second named dwarf though instead of going through renaming shenanigans.

No worries, mate, I can just do it on my turn if Stoat doesn't get to it.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: King Zultan on April 07, 2018, 02:55:02 am
Wait, there's something missing... Where's my rabbit?
(https://i.imgur.com/M5EJDQ4.jpg)
Oh you son of a bitch, it is on
Some how the first time I get mentioned in an update I've already stolen Stoat tales rabbit, I feel this will not end well for me.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on April 07, 2018, 03:04:36 am
Wait, there's something missing... Where's my rabbit?
(https://i.imgur.com/M5EJDQ4.jpg)
Oh you son of a bitch, it is on
Some how the first time I get mentioned in an update I've already stolen Stoat tales rabbit, I feel this will not end well for me.

If Traphorses is anything to go on?

Consider yourself heartbroken.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on April 07, 2018, 10:40:24 am
Welcome back to Dragonball z BanditHorses, where there has been no stealing and currently like.... 1 horse i think.

I've decided we all need some bedrooms, spacey 5 star bedrooms with fancy furniture and comfy beds. We have the technology and the room, so I've commissioned 30 to be made underneath our crafting rooms.

(https://i.imgur.com/4DoVYqC.jpg)
We've been spotted. Red alert for any pointy eared lizard guys, i don't want them stealing our stuff.

But until then, we have the traders to deal with. I practically begged them to send us anything metal to us, along with leather, cloth, seeds and weapons. Some may call me desperate but i don't want any strange thoughts to overcome anyone and them beating the hell out of anyone nearby because we had no copper.... it's more common then you'd think.... sorry mom :(
I traded all of our turkey bone crafts for as much as i could get from them, lots of food and booze, some weapons, some emergency bars etc. Turns out there isn't a very high demand for turkey crowns, we need to find a better trading resource then chicken teeth.
After all this, i noticed a weird dwarf huddled in the corner crying about not being able to do anything. Upon asking, her only skills seem to be cooking and armoursmithing, and we certainly have to bars to make armour with, i told her to make herself useful and cook us some turkey burgers or something, where she suddenly sprang to her feet and trotted off down the hallway, grabbing quarry bush leaves and turkey eggs whilst humming to herself a song I've never heard. Her name was amaranth i think, i'll have to keep an eye on her, they say to never annoy a cook.
Amongst other dwarf activity, i promoted Depry Dev to our manager, she grumbled and growled about being given more responsibility after her job is done but she got to it anyway, we even gave her an office!
(https://i.imgur.com/2cxKi3H.jpg)
No expense spared :)
We also had another artefact:
(https://i.imgur.com/WSwQsZn.jpg)
See?! i was right to buy the bars! they all said i was crazy but guess who has a really soft anvil now :)

Finally, besides the migrants we got this season taking our population up to 56, there have been... animal rights concerns. you see, rabbits are a very precious resource here at bandithorses, they're very cute and fluffy and i believe me everyone should have one. However, certian parties
(https://i.imgur.com/tYIkNOZ.jpg)
are not sharing their bunnies, and that, i believe, is punishable by death. Unfortunatly, my pitching of this idea at our meeting was shot down due to King Zultan being, well, a king. But don't you worry your little cotton socks reader, I will have my bunnies and my revenge....

Thanks to the weapons we bought from the traders and 3 brave idiots warriors, our melee squad "guys with big sticks" has been formed, they'll be training for the next year or so before we decide that they're strong enough to steal their own artefacts, but hey, progress :)

In the fianl act for this year, Tom Petty, a ranger made this artefact, making it our fourth this year
(https://i.imgur.com/oxKAmiC.jpg)
He literally just stuck some gemstones into a bone and called it his life work. Talk about Free falling from garce indeed :/

But anyway, thats my year done folks. I'll stick around for my promised rabbits and to process any sweet pods you lot need, so just give me a shout, i can join Derpy in the cool club now, i know she'll be happy about that :)
One thing to say is that the bedrooms aren't finished yet, someone should be sure to finish those off please.

Here's the save fam:
http://dffd.bay12games.com/file.php?id=13655

Thanks for reading friends, let me know when my next turn comes along
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on April 07, 2018, 01:22:35 pm
Cook and Armoursmith, I love it.

Yessss...  Never annoy a cook, and never annoy The Cook.

Hello.  I'm The Cook.  Basically... run.

(Grabbing the save now, my first update should be either today or tomorrow, but no guarantees.  I'm going to take the "singing" thing and run with it, I like that.)

Are there any objections to moving to 0.44.09?  I'm on a Linux box, so I'm going for those delicious anti-crash fixes.  Oh, it is already on that version.  Good, good.

Edit:  Ocean waves?!  I thought that the dwarf was drowning out there, but that's just the waves beaching?  How long has that been a thing?  *Has never done a seaside embark*

Edit 2:  What the hell kind of entrance is this?!  There's not enough weed in the world for this kind of crap.  @_@

Edit 3:  The bridge across the depot is controlled by the lever in the middle of the northern wall in the dining room, right?  For the love of &&&&&&&&&&&&, please, people fellow cave-adapt humanoids, use the Notes function to mark these things.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on April 07, 2018, 05:32:15 pm
There's not enough weed in the world for this kind of crap.

I mean, I have to sig that. Don't think I have a choice.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Xenir on April 07, 2018, 05:57:54 pm
neat.
dwarf me as a mechanic/siege operator?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on April 07, 2018, 07:06:11 pm

Edit 2:  What the hell kind of entrance is this?!  There's not enough weed in the world for this kind of crap.  @_@

Edit 3:  The bridge across the depot is controlled by the lever in the middle of the northern wall in the dining room, right?  For the love of &&&&&&&&&&&&, please, people fellow cave-adapt humanoids, use the Notes function to mark these things.
I Mean, tbf, that was a complete afterthought, I wasn't joking when I said the fort was complicated to get into/out of when I started.
Also I haven't mentioned it but I love the seaside embark. The splashing of waves and deep most that sprays from the tide is beautiful and makes me actually want to go to the beach irl
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on April 07, 2018, 07:10:19 pm
There's not enough weed in the world for this kind of crap.

I mean, I have to sig that. Don't think I have a choice.

My first sigging!  I'm honoured.

neat.
dwarf me as a mechanic/siege operator?

Regular mechanic or siege mecha- oh wait, they're called engineers.  I'll take a look at the list and find a mechanic for you.  Done.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: King Zultan on April 08, 2018, 08:12:58 am
This has only just started and I'm already hording rabbits.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on April 08, 2018, 11:46:19 am
The strange entrance ended up being useless, as everyone is just walking over what I thought was a closed drawbridge in front of the depot.  My brain is trying to eject itself through the emergency exit right now.

It is still Granite.  The insanity shall only become more pronounced.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on April 08, 2018, 12:06:51 pm
The strange entrance ended up being useless, as everyone is just walking over what I thought was a closed drawbridge in front of the depot.  My brain is trying to eject itself through the emergency exit right now.

It is still Granite.  The insanity shall only become more pronounced.

Can you post a screenshot of that entrance? I have a feeling something got botched.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on April 08, 2018, 12:08:21 pm
The bridge is one tile long, so open and closed states look identical.  The bridge works, it was just open.

Edit:  Stay tuned for sobriety and bucket fetishists.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on April 08, 2018, 12:11:47 pm
The bridge is one tile long, so open and closed states look identical.  The bridge works, it was just open.

Edit:  Stay tuned for sobriety and bucket fetishists.

In my experience, it has to be at least two tiles long to work. Maybe I've just always done it wrong? Still, I'm not trusting this bridge.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on April 08, 2018, 12:27:12 pm
It was one tile long when I made it and yes, one tile bridges work.
If I'd known building that one bridge as an afterthought to compensate for the nothing we had there to begin with would be the shittest thing I could have done, I kind of wish I hadn't bothered
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on April 08, 2018, 02:38:58 pm
Well, as spring rolled around, Stoat decided to roll around as well.  "'ey.  Amaranth.  Y'wanted something t'do, I got somethin' for ya."  With that, I was left in the kitchen with a short stack of papers.

- - - - - - - - - -

"You're shoving the overseer position on ME?!"

"Yeah, lass, that's what I bee' sayin'."

"I swear to *mumblemumble* strangle your firstborn Fine.  I'll take it."

- - - - - - - - - -

Excerpt from the journals of (there are strange markings here that don't match any known language)

First things first, then.  I've been thrust into the position of overseer for this den of low-key insanity.  I've taken a look around and found... problems.  There is good, as well, but one must address the problems first.

Issue #1:  The entrance hall.  It is filled with defensive fortifications in the walls, yet the militia has not been informed to make use of this.  This has been rectified by telling them to "burrow" behind the arrow-slits.  Should an invasion occur, they will know where to be and will be able to fire upon the invaders from behind the walls likely make it there too late to be of any use.
Issue #2:  Latrines.
Issue #3:  There is a lever installed in the north wall of the temple.  This lever controls the access gate to the trading depot area, but the lever itself was unmarked.  This has now been rectified, a note attached to the lever.
Issue #4:  How many of us are even here in this bloody pit?
Issue #5:  Our food stocks are in a dire state - we've only a few dozen types of edibles!  This must be addressed.
Issue #6:  The defences are still somewhat lackluster.  We should have access gates along the entrance hall.  Traps.  A gatehouse.  Soon.
Issue #7:  Zan is now our captain of the gourd, due to a clerical error during paperwork transfer.  To match this new role, a pumpkin was assigned.
Issue #8:  A fisherdwarf murdered a turkey hen.  We may need to implement anti-rage measures.

In addition to the above, I have had the gigantic pain in the arse highest honour LIKE HELL
Lokum has decided that her name is now "Xenir".  I have set aside her document for the liaison to take back, should the fool ever decide to do some work.

First order of business was to get MORE.  FOOD.

- - - - - - - - - -

"Ye said to gather what?!"

"THE PLAAAAANTS."

"From th' surface?!"

"The plants.  From the surface.  For food.  You like to have food to eat, right?  Get.  The.  Plants.  Take whoever you need, as long as they know what to gather."

"Bu', we're dwarfs-"

"You also need to eat.  Go forth, and gather.  Or we'll run out of booze, too."

A great rumbling can be heard as the half-dozen dwarfs that were in earshot all begin running to the surface in unison.

- - - - - - - - - -

"We need more space dug out for farms.  I have the plans drawn up already.  Begin from this point and dig south - you'll avoid all known water this way."

(https://i.imgur.com/kZ6j7J0.png)

"Aye, looks fine.  Should take no more'n seven days."

"Faster than I expected!  I'll leave you to it, then.  When you're done, the farmers can set fields in the middle of each."

- - - - - - - - - -

Excerpt from the journals of (there are strange markings here that don't match any known language)

We also have no proper dining hall.  This is kodo shit cannot stand.  I have laid out an area for a great tavern below.  What are kodos?  I still don't bloody know.  Now that the farms are dug, the booze hall shall be next!  WE SHALL BE DINING UPON GREAT CANNABIS HEMPSEED ROASTS BY THIS TIME NEXT YEAR.  I have also put in an order with the manager for twenty table-and-chair sets for the new dining hall.

Three larger farm plots have been assigned near the temple, next to the existing farm.  These, along with the new pod farms, should give us plenty of expansion space for growing whatever we may find of use.

- - - - - - - - - -

"Kooobolds, kooooobolds, they the kobolds shall taaaake the-" "KOBOLD SIGHTED!  THIEF, THIIEEEEF!"

"No, you idiot, I was singing."

"Nay, a kobold was sighted topside!"

(https://i.imgur.com/wblaNrK.png)

"Oh for the love of-  Go, just, go chase it off, with your 'big sticks'.  *snrk*  'Sticks'.  Right.  *snrk*"
"Aye!"

[...]

"LUKAPAYNGIS NO IS SAY!  GOING!"

[...]

"Sorry, lass, the little bugger go' away."

"*Wheeze, snrk*  I'm sure your big sticks scared the blighter senseless!  *snrk*PFBAAHAHA- *cough* WATER!"

- - - - - - - - - -

Excerpt from the journals of (there are strange markings here that don't match any known language)

I have instructed our "engravers", such as they are, to smooth the hospital floor.  After seeing the ridges and edges of the floor of what should be a place of healing, I was appalled.  These fools are clearly slowly going insane, and it all started early on in Granite, I'm sure of it.

Speaking of insanity, I was told to cook some of our limited supplies of booze.  Nobody.  NOBODY.  NOBODY in their right mind would cook a beverage!  "Words" were had, oh yes.  Speaking of which, we require more beverages.  Our stocks have gone from "paltry" to "emergency rations" levels, and THIS MUST BE RECTIFIED.

Of course, I was soon overrun by a deluge of morons complaining of a lack of barrels.  MAKE MORE BARRELS, YOU LACKWITS.  Soon we shall be drowning in barrels and pots.  WE SHALL SOON BE DRINKING OUR BEVERAGES FROM BARRELS OF HAZEL AND SMOKING QUARTZITE POTS.

[Three weeks go by in the journal, the entries entirely - and surprisingly - mundane]

The great hall has been dug.  IT SHALL BE SMOOTHED!

- - - - - - - - - -

"An' we're gettin' ready t' smooth the floor an' walls in the tavern ye had dug - bloody huge, lass, bu' it'll be a beauty when we ge' done with it."

"Ahead of schedule, again!  Yes, go ahead and smooth it out.  Smooth it to a shine, yes, as SMOOTH AS A HUMANS'-"
"AHOOOOOY, ATTENTION!"

"What manner of boorish rubbish is this?"  Amaranth looks over the edge of the entrance to the depot and squints.  "Migrants?"

(https://i.imgur.com/22nFVEt.png)

The migrants - all two of them, and the collection of pets they brought with them - crest the hill to the north and head for the entrance, stopping to greet the group talking at the depot.  "'ello, lasses.  I'm Ral, this is Nish.  High Master Glazer, and Talented Bookbinder, hope you have extra beds and barrels!  Heh har."

" ... High master?  Glazer?  High master glazer.  And a bookbinder."  Amaranth rubs the bridge of her nose.

"Tha's right, lass."

"So what you're saying is that you're a master of getting high on glaze."

"Nay, lass, earthenwa-"

"I don't care.  We have no use for either of those skills right now.  Nish, you're carrying a crossbow, and comfortably.  Go introduce yourself to our crossbow squad, I'm sure they'll be glad to have a new mate.  Ral, your mastery of sniffing the glaze has been noted and is disturbing.  You know what, never mind.  Go, haul or something.  Help the others gather plants from up here, I'm sure you saw some on your way in."

"Aye, we'll get to it, riiight after we take a load off downstairs."

"Oi.  Hold up, you two.  Why the hell did you bring a llama, an untrained dog, and... whatever that thing is?  You know what this place is, right?  This is a forward staging point for raids, not a menagerie!  Sod it.  Someone get that llama into the pasture before it dies in the middle of the temple- WHAT DID I JUST SAY ABOUT THIS NOT BEING A MENAGERIE?!  Why did you bring a reindeer?!"

- - - - - - - - - -

Excerpt from the journals of (there are strange markings here that don't match any known language)

I can't
this s
I need a book.  And a gneiss pot.
And a nice bedroom.

We are getting better lodgings before something... stupid... happens.

[A week of entries pass, many of them somewhat rambling.]

SIX ROOMS, THEY DUG SIX.  ROOMS.

- - - - - - - - - -

The scream of "YEEAAAAAARRRRRRRGGGGHHHH" echoes through the hallways and out of the tunnels to the surface.  Above, a kea turns around and speeds away.

- - - - - - - - - -

Excerpt from the journals of (there are strange markings here that don't match any known language)

Better!  Larger!  More!  SMOOTHER!  THEY'D BEST BE SMOOTHER THAN A HUMAN THROUGH A [The rest of the line is a scribbled line.]

Someone just ran by, screaming about how they can't find their lunch.

I can feel the minds of all around me snapping.  NOT MINE, NO, NEVER

- - - - - - - - - -

"We have NO DRINKS?!  You're telling me that someone is dying of thirst and we have no buckets, but you don't think to MAKE A BUCKET?  Oh dear light...  Just... make a bucket.  And then MAKE.  MORE.  BARRELS."
"I NEED A BUCKET!"
"WE NEE' A BUCKE' O'ER HERE!"
"BUCKEEEEEEEEEET!"

Amaranth sighs, before taking a deep breath.  "Shut up about the buckets!  YOUR BUCKET FETISHES WILL SOON BE SATISFIED, SO JUST SHUT UP!"

- - - - - - - - - -

Amidst the chaos of dwarfs screaming for buckets, booze, and berries, a single dwarf wanders through the halls, her mind on other matters.

'What is this disgusting... tentacled mass, anyways?  Why is it in the temple?  OH DEAR GODS IT CAN MOVE.'  As the dwarf passes a carpenter's shop, she stops.  There, in the centre of the work area, is a finished bed, a great work of art that would cause all but the most hardened to stop and gaze at it.  '... Dear gods.  This bed.  Why can't I stop staring at this bed.  Sod it, I'm taking it to my new quarters.'  As the screams of "I CAN'T FIND A BUCKET" fade, the dwarf picks up one end of the bed and hauls it to the new bedrooms.

- - - - - - - - - -

Excerpt from the journals of (there are strange markings here that don't match any known language)

A few things, this time.

First, my new bed is a thing of beauty.  Yes.
Second, the bucket fetishists have finally stopped their screaming now that we have four buckets and plenty of alcohol.  I hope to never again see sober dwarfs.
Third, a registration error seems to have left my papers without the seal of the armoursmiths.  I'm here to cook and forge, so that got fixed with proper application of Special Berry Wine.
Fourth, some idiot left a llama skeleton in the temple.
Fifth, something has struck me.  I must ponder this great victory.

(https://i.imgur.com/ogK2Qay.png)

[The entries skip two days.]

The tables and chairs for the tavern are being neglected.  THE GREAT YAAARRRGGH SHALL VISIT RETRIBUTION UPON YOU ALL
breathe breathe
which is admittedly very weird.  breathing.  Just use your leaves except you DON'T HAVE THEM NOW they must NEVER KNOW OF THIS

[Later entries seem much calmer.]

[A list of names is scribble on this page, under a header of "bucket fetishists"]

Snow Dwarf, Puppyguard, Hun, Derpy(?!), Ingish, that damn birdMottled Petrel

[The list of names is scribbled over]

EVERYONE
EVERYONE IS INFECTED
THEY ALL MUST DIE, THEY ARE ALL INFECTED

[The next page has "S U M M E R" written diagonally across it.]



- - - - - - - - - -

Alright, so, despite the length, this was only spring.  I need to learn to say less so I don't burn out.  Any tips?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: MottledPetrel on April 08, 2018, 02:39:31 pm
Is there a problem with people traveling diagonally around the bridge? I always forget that dwarves can move in 8 directions and not just the usual 4.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on April 08, 2018, 03:40:19 pm
Is there a problem with people traveling diagonally around the bridge? I always forget that dwarves can move in 8 directions and not just the usual 4.

Nope, the bridge is enclosed properly.  When drawn, dwarfs go through the main entrance hall, so there's no path around the bridge by ground.

Edit:  The human caravan is here.  Shall I lock them in and murder the filthy apes, or should I trade with them?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on April 10, 2018, 09:55:14 am
Do we have somebody with Proficient or more Ambusher skill? We could send them by themselves to raid, and they'll just sneak past the guards and steal all their stuff, with them none the wiser.
As in, they won't declare war if they don't spot us.

I believe we can train people to be ambushers by assigning hunting.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: MrLurkety on April 10, 2018, 11:00:07 am
From the journal of MrLurkety, Brewer:
Not that long ago, the overseer started screaming about bucket fetishists. Then, she told me to make more booze, which at least made sense.
Although, strangely, a lot of it was surface plants. I mean, I guess we should use up all of the resources we have, but a dwarf drinking a surface plant? Seems almost unnatural.
I could use a good old mug of mead right about now. Never had insane overseers and bucket fetishists in the mountainhome.
-----
OOC: I'm not that good at writing, so any criticism is welcome.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on April 10, 2018, 01:57:24 pm
Holy crap that gave me a good laugh, Mr of the Lurkety.  I needed that today, thank you.  c:
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: MrLurkety on April 10, 2018, 08:05:14 pm
Holy crap that gave me a good laugh, Mr of the Lurkety.  I needed that today, thank you.  c:
Thanks, too! I'm glad I could make you laugh.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on April 10, 2018, 08:48:33 pm
I didn't get around to playing more today, sorry!  That means the humans are still incoming, and input on whether to slaughter them like the stinking surface-dwelling apes they are is still being accepted.

Edit:  Got to Autumn, traded with the humans.  I may or may not be able to finish the year, should I just upload it now?

Edit 2:  Reached the end of the year.  Log and save archive incoming.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on April 16, 2018, 02:08:01 pm
First day of summer and there's already been another kobold sighting.  This is a different from the last one, howev- there's a second kobold with it!

"Go... wave your sticks at them menacingly or something, I need to put in this order for wooden bolts so that you lot can train without wasting metal."

As expected, the two kobolds wandered out of range and got away.  The training hall should be moved closer to the surface to avoid this crap.
I have decided that we need more statues.  More!

THIS WEEK, WE DINE ON FINE ROASTS.

Wretched apes have arrived, bringing with them a great stench and the sound of wagons and idiocy!
As they neared the depot with their stench and low-quality rubbish, Derpy walked by, heading deeper into the fort.
"'m off t' sleep now, wake me up when the humans are gone.  Actually, ne'er mind, too restless t' sleep."
With that, she wandered back to the depot, yawning.  I have no idea what she is doing at this point.  However, my response was cut short by a scream from the bedrooms.  As I was about to send a runner down to check what happened, another ran up to me to tell me that Feb had been re-elected as mayor.  I really don't care, but whatever.

"At least go see what that screaming was about.  I swear, everyone is going insa-" "BIIIRRRTTHH"
"Dear Etur, what now?  ... Ducim?  What is that slimy ball you're holding?"
"A new dwarf!  Isn't she adorable?"
"AGH!  Get that thing away from my face!  By Etur, don't you know to not shove slime-balls at others?  Whatever, get back to work.  And don't let that thing starve and start rotting."

- - - - - - - - - -

Apparently the humans were not completely useless this time.  They brought several ingots with them, as well as a sow and a breeding pair of donkeys.  We also managed to pick up some bags of sand and a shortsword of bronze.  The quality is nonexistent, but we can melt it and reforge it into a proper tool.  Finally, we obtained nearly all of the foodstuffs they were carrying.  How Derpy managed to swing that is beyond me, but I am sure that it involved liberal use of things I would prefer to not know.  Plausible deniability.
In exchange for a few sheets of their parchment, we reminded them of the deception that one of theirs attempted in 115 with a lovely figurine.
With that, the "trading" was concluded and the towering apes were told to be ready to leave.

Now we have a breeding pair of donkeys and of pigs.  Some of the others are excited at the prospect of "bacon".  I prefer the company of my kin.
[Several stains, which appear to be strawberry juice, litter the page.]

A kennel and siege workshop have been built across from the dining hall, next to the barracks.  About time, too, I'm sick of rats running around underfoot.

One migrant has arrived.  One.  Migrant.  She's a planter, somehow experienced with dissecting fish, and a hobbyist metalcrafter.  Says her name is Melbil.  Doesn't matter, we need another set of hands gathering the ingredients for my next culinary masterpiece.


KEAS

I WILL STRANGLE THEM ALL




[Autumn has arrived.]

Another season, another bloody kobold.  This time, the pastured critters up above raised the alarm.  The kobold wandered away again, of course, losing the stick-wielders - or would have lost them if they had even gotten out of the bloody fort!  The militia needs easier access to the outside, and to the entrance tunnels.

Vermin are crawling all over the temple area.  We need a cat, or whatever else may keep the place tidy.

Speaking of tidy, there are CHUNKS OF ALPACA sitting in the temple, ROTTING.  Of course, none of us are wiling to go near enough to haul it outside, so in the temple it shall remain, rotting and filling the air with vile [the rest of the page is splattered with what appears to be vomitus.]

For some reason, we were severely lacking in food storage space, and still are despite the new stockpile assignment.  A new food storage room is being attached to the tavern.  The situation here is madness at best and idiocy at worst.  MORE FOOD MORE FOOD MOREFOODMOREFOODMOREFOODMOREFOOD
[The rest of the page continues in the same manner.]

- - - - - - - - - -

Ah, the caravan of our... "kind".  And of course, the liaison, the lazy sock-chewer.  Apparently there was too much going on in the world for any sort of report to be given, not that anyone here gives half a helmet snake.

Lovely, the export "agreement".  Did anyone actually agree to this?
(https://i.imgur.com/r3s9rA3.png)

We are now in possession of every metal bar and piece of food that was in their wagons, as well as every bag of seeds, an amount of leather, much of the copper items, and the list continues.  The merchants appeared quite intimidated by the time they left.

- - - - - - - - - -

Walking through the workshop level, Kulet suddenly dropped the Thornback Rays he was carrying.  "The design... so perfect... nobody can know until it is done..."

Walking just a few steps ahead, Ral slapped her forehead.  "If yer gonna try to be secretive, don't just announce it in a hallway full o' people, ye daft twit."  If Kulet heard her, he made no indication of it as he barged forward and barricaded the bowyer's shop.

(https://i.imgur.com/0W7HeoD.png)
very basic

Finally, Kulet emerges from behind the makeshift barricades.

(https://i.imgur.com/4iAgMjE.png)
(https://i.imgur.com/3Dpbpch.png)
The Split Shanks

Meanwhile, the rabbits are breeding like, well, rabbits.

(https://i.imgur.com/pkHL33z.png)

- - - - - - - - - -

[Winter is upon you.]

Old Man Winter is here, shoving his icy appendage into places it should never go.  So claims the calendar, in any case.

Most of the winter has been uneventful, but productive.  Many more bedrooms are finished.  Our halls are smoothed, clear, and easy to walk.

However, we DO NOT have ENOUGH types of FOOD.  To rectify this, I must now withdraw to my domain, the domain of the kitchen.  I have left the documents for maddwarf overseership in the halls.  Whomsoever pulls them from the floor shall be overseer.

- - - - - - - - - -

A second gate has been installed on the inner side of the depot.  The control lever is next to the original lever, and both are now marked with [N]otes.

Most of my turn was given to cleaning up the halls, making more storage, and other general preparation/organising.  I didn't do much with the militia, but the halls and tavern have been smoothed(for the most part).  The tavern has been set as a tavern, the big room attached to the south of it is a general food stockpile(minus seeds), a siege workshop and a kennel have been put in the room to the north, and we have an arseload of barrels and pots.  Finally, an arseload of food was gathered from the surface and new underground farms were made.  I also finished furnishing some of the original bedrooms according to the designs of the apparently-finished ones, as well as making a few suites using a similar, but larger, design.

Apologies for taking so long.

Save will be up shortly.

Save here (https://f.secretalgorithm.com/IBDaY/bandithorses.7z).
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on April 16, 2018, 03:27:17 pm
Why do we have rabbits? Or is the bug with butchering them only producing a skull fixed?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: wags on April 17, 2018, 09:04:16 am
May I please be dorfed as a warrior/archer when one becomes available?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on April 17, 2018, 04:24:00 pm
Alright, it's Hun's turn now! Neat!

Why do we have rabbits? Or is the bug with butchering them only producing a skull fixed?

Dunno if that bug been fixed, but I just grabbed a bunny because we had two extra points at the start.

May I please be dorfed as a warrior/archer when one becomes available?

Kay! You hear that Hun?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: scourge728 on April 17, 2018, 04:38:32 pm
PTW
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on April 17, 2018, 04:58:23 pm
Okay guys, I have no time to play before the weekend, but promise to bring some glory to Bandithorses then.

I might ask to have a prolonged turn (say, until the end of the next week), but maybe not. We will see.

Kay! You hear that Hun?

Sure, will do. Let me inspect our military forces first.  :D
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on April 17, 2018, 05:10:08 pm
Why do we have rabbits? Or is the bug with butchering them only producing a skull fixed?
The better question is why don't we have enough rabbits yet?

BanditRabbits sounds like a cool name anyway
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on April 17, 2018, 07:05:13 pm
Okay guys, I have no time to play before the weekend, but promise to bring some glory to Bandithorses then.

I might ask to have a prolonged turn (say, until the end of the next week), but maybe not. We will see.

Kay! You hear that Hun?

Sure, will do. Let me inspect our military forces first.  :D

Kay, just tell me if you need your turn extended before next Tuesday :)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on April 22, 2018, 11:37:45 am
What? You ask me to oversee the whole fort?
 
Shouldn't be much harder than manage my small cozy archery squad, right?

(I found my avatar to be a quite correct representation of myself here and there, hmmmm)
(https://i.imgur.com/vLXClT4.png)

And by the way, the squad is TOO small and cozy. The bunch of pussies, even thought I'm the only actual gal in it! Skills barely passed Novice state, almost no ammunition (even for archery training), no armor and other equipment... Also training was turned off for both squads, so they practically were doing nothing. Let's settle this as the first priority. I also want to move training room and barracks closer to the archery room.

Secondly - no deposits of metals found yet? We should find some, copper at least, if we want healthy industry and defence. So we started diging more probing tunnels on several layers.
... at the second thought and after most of the work done I recalled that we were promised only by deep metal deposits. Well, few gems clusters are nice anyway. Our miners go in depth from now on.

Our major and captin of guard were BEGGING me for decent appartments, so I ordered to carve them (2 rooms, office and dining room, for each) at the tavern floor.

I knew I am bad at farming business, but.. the heck is that?!
(https://i.imgur.com/UM2D3Mn.png)
Can anyone explain to me, what exactly among these can be used in textile industry? Because I have no idea. Maybe some random thrashing at the farmer's workshop would help me figure out. Our stocks of cloth are scarce, and we need to do something about it by the time dwarves' apparel would start falling apart.

Meanwhile, MrLurkety was officially qualified as a brewer. Congratulations!
(https://i.imgur.com/MIV1fdy.png)

We have TWENTY migrants in a single wave. 2 very good weaponsmiths, several potent brewers, 2 medics with Talented in different areas of medicine, a High Master dyer that come handy later.
Sounds cool, but we need to carve A LOT of bedrooms. I gonna order both new luxorious 3x5 and standard 3x3 rooms at the housing floor.

The summer has begun and then all these happened in the same damn day!
(https://i.imgur.com/CPSj07p.png)

I suppose we can say goodbye to our living stocks, since the choice for pasture wasn't particularly good...
(https://i.imgur.com/8ay5Uc2.png)

Ugh, the summer promises to be VERY HOT. Stay with us in Bandithorses (where we are being bullied by bandits and even may lose our only horse!)

--------------------

I am terribly sorry to delay the game, but may I ask for an extension untill the end of next Sunday? I will try to finish earlier though.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: MrLurkety on April 22, 2018, 11:45:45 am
From the journal of MrLurkety, Brewer:
  My papers were finally processed by the guild. Even though I was still making drinks before, I can at least call myself a brewer now.
  I still wonder why this was needed.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: ZM5 on April 22, 2018, 12:41:23 pm
Regarding the plants, the new ones can't be used for the textile industry (I meant for darkthorns to be usable for it, but messed something up with them - I should have a fix for it but I don't think it'd work on an active save) - most of the new plants are brewable though, and some (slime-mosses, corpseblooms, marrowplants and hellblood shrubs) give minor stat boosts when a dwarf drinks the brew made from it - others are mostly there as an alternate food source.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on April 22, 2018, 12:50:03 pm
Regarding the plants, the new ones can't be used for the textile industry (I meant for darkthorns to be usable for it, but messed something up with them - I should have a fix for it but I don't think it'd work on an active save) - most of the new plants are brewable though, and some (slime-mosses, corpseblooms, marrowplants and hellblood shrubs) give minor stat boosts when a dwarf drinks the brew made from it - others are mostly there as an alternate food source.

Wait, what? But I cannot see pigtail in the list at all, and I thought this is a part of the mod changes. Does that mean that underground farms cannot be used for textile or did I mess something up?

UPD: Oh silly me, I forgot the seasons. Thanks for information anyway.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: ZM5 on April 22, 2018, 12:53:49 pm
The only change I made to pigtails is making them only appear in the first layer - no idea why they're not showing up.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on April 22, 2018, 12:58:53 pm
Okay Hun! I'll extend it as far as next Sunday, but that's as far as I can push it. Sorry.

Wait, did the bunnies get killed?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on April 22, 2018, 01:10:38 pm
Nobody got killed YET, I will continue to play tomorrow or Thuesday  :)

I was lazy and had a vague feeling that we need a better place for pasture, so I didn't add anything to it and it contains only one bunny, a pet of King Zultan:
(https://i.imgur.com/h8HMJj5.png)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on April 24, 2018, 10:24:51 pm
"EVERYONE - INSIDE THE DAMN FORT! We are closing NOW!"

I looked through alert papers.
- "The hell is that? Our emergency recommendations MAKE NO SENSE AT ALL! They order military to do NOTHING and to all civilians to go around entrance hall fortifications. The one who wrote them apparently wanted me to organize a welcome party to the goblins!

"ARRGH okay, let's command from my heart! CIVILIANS - in the tavern! The Shooty Guys - to the fortifications! Guys with big sticks - to the  beginning of the tunnel, to be ready to smash those goblins who would survive the bolts... I will rewrite the papers later, so they would be helpful!" [I set up the alert, works fine now. Just set both squads and civilians in "Marksdwarves in hall" alert]

We should be grateful to llamas and other folks on the pasture - while the goblins were butchering them, all the dwarves had time to hide inside the fortress, even an unlucky herbalist Urvald, who were like ten meters from the goblins when they came. OK, NOW PULL THE LEVER!

Man, this is no good. Archers are too slow to take positions... although after some delay we were ready, and nobody tried to go to the wrong side of fortifications or did something otherwise stupid...
(https://i.imgur.com/fAqPeU4.png)
However, very few of us turned out to have any bolts! And even those who do, mostly have shitty wooden bolts, not really effective. While the goblins had 3 archers with iron ammunition.

After some time, our 3 brave melee dwarves have engaged and the close range combat started. Our archers tried to support them from sides of the hall: the battle was in a direct view.
(https://i.imgur.com/hEBTVbg.png)

It didn't last long. A complete victory! Not a single dwarf got killed, although all 3 melee dwarves were injured one way or another.
(https://i.imgur.com/QCKeChL.png)
Our absolute champion is captian of gourd Zan: got almost no wounds and 6 goblins killed. The other 4 goblins were taken by Meng.

So, the main take-away: we need ammunition and proper training for our rangers! The archery squad did almost nothing in this battle, althought the entrance hall seems to be quite well-designed.
We have now some copper and iron equipment, also some pieces are damaged and quality is pretty low. We may want to melt it later.

Human caravan came just after the siege. i bought some metal equipment as well as iron trinkets (for melting), and took all the cloth and leather they brought.

Puppyguard finished the artifact. The second artifact casket in Bandithorses. I hope this fact has no meaning.
(https://i.imgur.com/fjAg7JJ.png)

Our miners found first metal ore - the ore of zinc (and lots of it). Better than nothing, but not exactly what we are looking for.

Six migrants came. Nobody notable, except one good medic.

It is Galena now. I will continue in next two days.

Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on April 25, 2018, 08:17:32 am
I'm quite certain that I set only "Shooty Guys" to use the burrow during the "In Hall" alert.  Were the civvies really set to use it as well?

The "Captain of the Gourd" thing was intentional, by the way.  I misread the original title that way, decided that it was funny, and renamed it(and did the same thing in-universe).

As for the copper (and other) gear, yeah, I didn't get around to even marking it for melting after getting it from the caravans.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on April 25, 2018, 11:15:40 pm
"Captain of the Gourd" is a masterpiece. Totally like the guy and the name.

Regarding the alert, I cannot see how to use your original alert... you are right that if not touch civilian alert, the civilians won't go there. But military squads have an empty list of orders in (s)chedule menu, so they wouldn't do anything if assigned to the alert.
(https://i.imgur.com/e5H7tBO.png)

This is the design I have now. Enough to switch [CIV] to the alert (civilians would go to a tavern), and attach both squads to the alert as well, and everything is ready for the defence!
(https://i.imgur.com/040McAX.png)

But maybe I am just dumb and didn't get something  :D

Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on April 26, 2018, 11:07:39 am
Regarding the alert, I cannot see how to use your original alert... you are right that if not touch civilian alert, the civilians won't go there. But military squads have an empty list of orders in (s)chedule menu, so they wouldn't do anything if assigned to the alert.

They would - they are set to go to the burrow when the alert is activated(check the burrow list for the alert).  If they need an order to activate in addition to that, I wasn't aware of that (I haven't done much with the military stuff yet).

Edit:  I saw after replying that you used a "Defend Burrows" order.  Whoops.

Edit 2:  However, you've un-set the burrow behind the fortifications, and set another burrow!  That will cause the squads to go to whatever the new burrow is, instead of the burrow behind the fortifications.  Chances are that you'll get endless cancellation spam because the squads cannot reach where they're supposed to go from within the civilian burrow.  For your "Civilians Inside" burrow, you need a new alert, and only use the civilian alert for that.  The "Marksdwarfs in Hall" alert should still be set to go to the fortifications burrow.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on April 26, 2018, 11:48:09 am
Edit 2:  However, you've un-set the burrow behind the fortifications, and set another burrow!  That will cause the squads to go to whatever the new burrow is, instead of the burrow behind the fortifications.

The truth is that the military on duty (with assigned orders, defend burrow in my case) ignore any burrow restrictions, so only civilians would go to "Civilians Inside", and no troubles with military reaching the fortifications :D

That is the reason btw, why your alert wouldn't work - burrow list doesn't affect active squads, you can only control them through schedule settings (well, apart from the direct orders ofc, but for those fortifications it is gonna work very badly).
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on April 26, 2018, 11:38:34 pm
After all that fuss, it is time to continue with production. We start melting metal stuff that seem not needed; hopefully it would allow us to produce some steel and to let our weaponsmiths improve our offensive capabilities with masterful steel weapon.

A great message from our miners - we have found galena! It means silver for expensive crafts and bolts, and lead for all kinds of unimportant metalcrafting.

What is weird - we see no signs of caverns, although we already dug pretty deep...

A couple of thieves tried to sneak into the fortress, but were again scared off by our brave bunnies.

I continue reforming and reinforcing our defence. "Guys with big sticks" is now a full 10 dwarves squad, although our industry is slow to provide them with worthy weapons and armor. But it will do, sooner or later.
It is a time to recall who we are and why we are here! I formed the third squad named "Sneaky Raiders". Right now we are not planning any serious invasion: I just assigned a single guy Nish (best ambusher except myself) and nicknamed him "Tomb Raider", because...
(https://i.imgur.com/vkFGTu0.png)
...this is our first goal to rob! A tomb two days to north-west. Turned out to be completely empty.
(https://i.imgur.com/UENjM3t.png)

Tomb Raider tried another one, a little bit to the south from the first. He brought no loot again, but found an elf there. He resided in Bandithorses for sanctuary, but I expect him to join us as a citizen, in gratitude for freedom. I guess we can find a job for an elf. Like cutting the trees. Or... cutting even more trees? Also, I am not meaning anything in general about elves, but he is a gay.

After that Tomb Raider tried several empty caves but they were, well, empty. I hoped that kobolds left something, especially metallic, but nothing so far.

Meanwhile, we traded a good deal of bars and metalcrafts from the dwarven caravan (almost missed it because our broker DerpyDev was so excited about meditatins and prayers recently!). It is embarassing for us to sell meals, but we didn't prepared anything better for export this time.

Our first raid to a populated tomb (with <10 population) on the north.
(https://i.imgur.com/KEzlk3o.png)
The report implies that we stole something, but Tomb Raider refuses to show what is that exactly, so I didn't figure out.
During next several raids Tomb Raider freed 8 elves, one dwarf and one goblin. I hope they will join as full citizens later - we can make the complete Foreign Legion out of them, especially given that elves mostly have some military skills. The goblin is mighty leather, bone and cloth crafter though.

On the raid to the same tomb in late autumn Tomb Raider was captured, details of the incident are unknown. To future overseers: if I didn't do it soon, release the first bandit of Bandithorses!
(https://i.imgur.com/zPr02Lf.png)

Many our workshops are working extremely slow. I ordered to open more of smelters and wood furnaces, plus open a quantuum stockpiles for stone, ores and wood. Plus one normal for bars. They are located just against the workshop area.
(https://i.imgur.com/0FCQvJu.png)

Our jeweller made an artifact door out of gems. I am not sure where he took SO MUCH of resin opal.

Winter has came. So little time left, I guess I won't start many of the projects I have planned...
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on April 27, 2018, 11:33:04 am
Edit 2:  However, you've un-set the burrow behind the fortifications, and set another burrow!  That will cause the squads to go to whatever the new burrow is, instead of the burrow behind the fortifications.

The truth is that the military on duty (with assigned orders, defend burrow in my case) ignore any burrow restrictions, so only civilians would go to "Civilians Inside", and no troubles with military reaching the fortifications :D

That is the reason btw, why your alert wouldn't work - burrow list doesn't affect active squads, you can only control them through schedule settings (well, apart from the direct orders ofc, but for those fortifications it is gonna work very badly).

Oh!  Well, that's good to know.  Counter-intuitive, but(thus?) good to know.

Edit:  Hooray for the minecart QSPs!  I dumped a lot of the stone from the bedroom level, and I'm not sure if I reclaimed it all afterwards.  It should be in the single-tile dump zone on the temple level, in the northwest corner.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on April 27, 2018, 03:02:00 pm
The treasure should be listed in the main report screen as spoils.
Also, is that civilization only in the tomb, or are we now at war with an entire non-goblin civ?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on April 27, 2018, 08:00:32 pm
The treasure should be listed in the main report screen as spoils.
I know, but that time it wasn't. Later I got two other "spoils" - a pair of socks, and a tunic. Apparently, a dwarf can only take one trophy per raid... so, a one-dwarf squad is not really effective for looting stuff.
Also, is that civilization only in the tomb, or are we now at war with an entire non-goblin civ?
I was lazy to check who they are, but we were in war from the beginning, I think it is a goblin civ.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on April 29, 2018, 06:51:45 am
#freetombraider
Nish did nothing wrong!
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on April 29, 2018, 08:12:09 pm
Winter days were filled with a lot of hauling works to fill our new stockpiles, and with all kinds of production jobs. We still aren't even close to finish furnishing the bedrooms - we have a severe lack of masons, even though I freed all masons from hauling and other unimportant jobs. I added a couple of new masons.

We started smelting galenite now, a bit faster thanks to new quantuum stockpiles, but still slow. We have a great deal of silver bolts now, but we also planning to make silver hammers and then to use silver mainly for valuable crafts. To make those even more valuable, we need to encrust them with gems (we found clusters of amethysts, by the way, and can easily dig lots of them, if needed). I ordered to build a specialyzed gems-decorating site.
(https://i.imgur.com/8kEpdqR.png)
Since we still do not have sufficient amount of silver, I first ordered to forge crafts from lead, just to train our metalcrafters and gem setters.

I figured out that we have no emergency gates on our main entrance (through the hall), and ordered to buld one.

I couldn't stand the thought that Tomb Raider is there, probably suffering from all kinds of tortures. So in the last month of winter I ordered "Guys with big sticks" to pillage the damned tomb.
(https://i.imgur.com/U6a5gyd.png)
Even though our tactical planning was clearely superior, we killed only two elves and lost Cog. Even worse, no sign of Tomb Raider. Likely that he was executed.
We brought a bunch of useless elven trinkets.
(https://i.imgur.com/uIr5Quq.png)
I start thinking that maybe this tomb is actually a domain of an elven civilization...

A new artifact, a granite crown made by "Maximum Spin", whoever this guy is.
(https://i.imgur.com/fldSRHC.png)

It is spring again, and I'm excited to see what our new overseer YoungBab will do for the glory of Bandithorses!

SAVE: http://dffd.bay12games.com/file.php?id=13715 (http://dffd.bay12games.com/file.php?id=13715)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on April 29, 2018, 11:21:07 pm
Huzzah! It's finally time! Apologies for being a particularly inactive individual. School and some really shoddy internet prevented me from being as present as I would've liked to be. I have been watching intently though, and I think I have a solid idea about what I want to do for my turn.

Before I get into the thick of things, I have a couple questions.

1. I saw early in the thread the mention of mods. Which mod would this be, and need I install it to play the save properly?

2. Is the "open-legends" command fair game? I took a peek at it while trying to get acquainted with everything and there was an interesting tidbit of information I found that I think would be interesting to include in my first log.

3. In what capacity is DFhack allowed? I don't plan on cheating, but I tend to have bad luck with bugs so using some of the more helpful scripts end up being a godsend should the need for it arise.

4. Finally, the version we're playing on is 44.09 correct? And if not, is it alright if I upgrade to that?

With all of that out of the way, I hope to make my turn something to remember. I'll probably be getting started sometime early this week. If not then, then this coming weekend for sure. Wish me luck!
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on April 30, 2018, 12:37:25 pm
Huzzah! It's finally time! Apologies for being a particularly inactive individual. School and some really shoddy internet prevented me from being as present as I would've liked to be. I have been watching intently though, and I think I have a solid idea about what I want to do for my turn.

Before I get into the thick of things, I have a couple questions.

1. I saw early in the thread the mention of mods. Which mod would this be, and need I install it to play the save properly?

2. Is the "open-legends" command fair game? I took a peek at it while trying to get acquainted with everything and there was an interesting tidbit of information I found that I think would be interesting to include in my first log.

3. In what capacity is DFhack allowed? I don't plan on cheating, but I tend to have bad luck with bugs so using some of the more helpful scripts end up being a godsend should the need for it arise.

4. Finally, the version we're playing on is 44.09 correct? And if not, is it alright if I upgrade to that?

With all of that out of the way, I hope to make my turn something to remember. I'll probably be getting started sometime early this week. If not then, then this coming weekend for sure. Wish me luck!

1. The mod is What Lurks Below (http://www.bay12forums.com/smf/index.php?topic=167606.0), and you do need to install it to use the save.

2. Eh sure why not.

3. What exactly do these scripts do?

4. I think we're out of date, dunno anymore though. Go ahead and play in 44.09.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on April 30, 2018, 01:59:58 pm
I updated the save to 44.09, so feel free to use it.

By the way, I didn't install the mod, but played fine... I hope it didn't screw up the save  :D
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: ZM5 on April 30, 2018, 02:16:42 pm
You only have to install the speech file, since if a world is genned with a mod the raws of the mod are present in the save file itself.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on April 30, 2018, 02:47:02 pm
Yeah, I had already run it in 0.44.09, so hun carried the tradition.  As for dfhack, I generally only use quicksave and the in-game labour manager UI(easier than breaking things to get DT built).  I know about 'spotclean', but what other useful scripts are generally used?

You only have to install the speech file, since if a world is genned with a mod the raws of the mod are present in the save file itself.

I didn't even do this.  I thought Derpy Dev mentioned earlier in the thread that the speech file was in the save now.  ... Yet here he is saying that we need to install the mod to play the save.  *Eyes spin*  I have no idea what's going on in here anymore.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: ZM5 on April 30, 2018, 02:56:23 pm
Speech files are separate and stored in data/speech, rather than the raws - since the download is only the save file it wouldn't actually have them.
Not installing a speech file won't neccessarily break anything to an unplayable degree, though if one of the creatures uses its ability it'll just show a line with two quotation marks and look weird.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Xenir on April 30, 2018, 05:47:02 pm
Am I going crazy or did a bunch of posts get deleted in this thread?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on May 01, 2018, 11:08:50 am
I haven't seen any post deleted here.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 01, 2018, 11:13:33 am
I'd think that if any posts has been deleted, the page count would've went down by one or two.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 01, 2018, 12:13:24 pm
OKAY WHAT IS HAPPENING ANYMORE

I DON'T UNDERSTAND

AAAAGH

I feel like ya just need to download What Lurks Below and play with that to avoid technical difficulties. I don't like the idea of the monsters that are supposed to speak staying silent. This feels better and safer.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Lunardog15 on May 01, 2018, 05:42:42 pm
OKAY WHAT IS HAPPENING ANYMORE

I DON'T UNDERSTAND

AAAAGH

I feel like ya just need to download What Lurks Below and play with that to avoid technical difficulties. I don't like the idea of the monsters that are supposed to speak staying silent. This feels better and safer.
??? is this the "langage pack"
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 02, 2018, 12:03:29 pm
OKAY WHAT IS HAPPENING ANYMORE

I DON'T UNDERSTAND

AAAAGH

I feel like ya just need to download What Lurks Below and play with that to avoid technical difficulties. I don't like the idea of the monsters that are supposed to speak staying silent. This feels better and safer.

I'll go ahead and do that. It shouldn't have any affect on my unmodded saves correct?
Also, I'm aware that the mod's creator is pretty active in this thread, so, is it alright if I include the speech file in my upload once the turn is over? For ease of access?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: ZM5 on May 02, 2018, 12:37:04 pm
Yeah, you might as well do that for convenience.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 02, 2018, 04:24:54 pm
/me screams internally.

Isn't that exactly what someone claimed to have already done early on?  I could have sworn that it was Derpy who said that.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 02, 2018, 08:19:30 pm
/me screams internally.

Isn't that exactly what someone claimed to have already done early on?  I could have sworn that it was Derpy who said that.

I seriously don't know anymore >:|
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on May 03, 2018, 05:47:50 am
Turns out the only way to win the game is to play with the mods after all
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on May 03, 2018, 02:15:58 pm
Nothing to worry about. As far as I get, ZM5 mentioned earlier that only one or few creatures of deep caverns are affected by not installing the mod, everything else is in the save.

We haven't even yet touched the caverns. The one who do will probably install the mod with speech files  :D
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 03, 2018, 04:09:19 pm
Huzzah! It's finally time! Apologies for being a particularly inactive individual. School and some really shoddy internet prevented me from being as present as I would've liked to be. I have been watching intently though, and I think I have a solid idea about what I want to do for my turn.

Before I get into the thick of things, I have a couple questions.

1. I saw early in the thread the mention of mods. Which mod would this be, and need I install it to play the save properly?

2. Is the "open-legends" command fair game? I took a peek at it while trying to get acquainted with everything and there was an interesting tidbit of information I found that I think would be interesting to include in my first log.

3. In what capacity is DFhack allowed? I don't plan on cheating, but I tend to have bad luck with bugs so using some of the more helpful scripts end up being a godsend should the need for it arise.

4. Finally, the version we're playing on is 44.09 correct? And if not, is it alright if I upgrade to that?

With all of that out of the way, I hope to make my turn something to remember. I'll probably be getting started sometime early this week. If not then, then this coming weekend for sure. Wish me luck!

1. The mod is What Lurks Below (http://www.bay12forums.com/smf/index.php?topic=167606.0), and you do need to install it to use the save.

2. Eh sure why not.

3. What exactly do these scripts do?

4. I think we're out of date, dunno anymore though. Go ahead and play in 44.09.

Forgot to reply to this. The scripts I'd be using (if any) are things like fix/fat-dwarves or clean-map. Totally fine if that's a no go, but I find it's nice to clean up little issues like that.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on May 03, 2018, 05:53:36 pm
Is Tomb Raider listed in C-P? I have no idea if prisoners can be executed by the enemy. It is possible they have inducted him into their civ, maybe. Not sure if that is intentionally possible, either.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 03, 2018, 06:48:47 pm
OOC in spoiler.
Spoiler (click to show/hide)

Log 1
The Spring Months



Finally it begins. I've been called down from the distant mountain-homes to bring glory to the mighty fortress of Bandithorses. My predecessors have already made this place something to admire, and with hope there will still be much left to gawk at once my time here is finished. My area of expertise is with the military, and so I've put myself in the position of captain of the guard. I'll be seeing many a raid through if the gods are good to me, and I pray I can accomplish much in admittedly short time here. Wish me luck, friends. I'm sure I'll need plenty of it.


Formalities aside, I suppose I should get started. It's come to my attention that our main defense resides deep within the  dark of the caverns. Frankly, this won't do. Cave adaption is a cruel mistress, and dwarves stunned and retching are not worth much as fighters. With that in mind, I've decided to relocate our barracks above ground in hopes to combat this issue. In time, the uppermost floor of it will be turned into a watch tower for our marksdwarves to fire through.

(https://i.imgur.com/idK9MMP.png)

Here it is currently. The drawbridge will be kept closed unless our swordsman need to help break a siege or head off on a raid. The lever is located in the main meeting room.

And speaking of sieges...
(https://i.imgur.com/yYBUk3d.png)
 A raid already! Luckily, this attack is of the pitiful sort. Our marksdwarves and wrestlers dispatch of the few elven recruits there are in moments.
(https://i.imgur.com/E23Ibwx.png)

With the vile thought of elves in our minds, I feel like now is as good a time as any to discuss one of our lost soldier, who goes by the name of Tomb Raider. I've uncovered word of his goings on and they're... less than noble.
(https://i.imgur.com/cMHw63D.png)
It appears during my predecessor Hun's time here, our raider made his way out of the dungeons and into the elven city, where he's taken up a life of crime. Best of luck to him then, I suppose. He'll surely need it for his new line of work.

With that out of the way, I reckon it's time for a brand new raid. I'll be sending out our trained swords for this mission. I pray they do not disappoint.
I've set my sites on the elven retreat of Forddawned, which lies a short ways to the North east.
(https://i.imgur.com/jeJ3LQx.png)
They'll be going in stealthily and looking exclusively for livestock. The elves often hold fearsome beasts, and a breeding pair of big cats or bears will aid our efforts just as well as plundered steel or shining trinketry.
And with that, the spring months have come to a swift close. Our raiders will return in early summer, and I'll write of their escapades as well as progress on our barracks then.

Farewell for now!




Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on May 03, 2018, 07:26:19 pm
Good FPS may be attributed to a relatively small map. We also haven't discovered caverns - they usually lead to some FPS drops.

I really glad to know that Tomb Raider is alive! I feel a bit jealous that he didn't come back to us, but doing illegal stuff in a forest retreat fits a grave robber pretty well, I guess.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 03, 2018, 08:14:03 pm
Good FPS may be attributed to a relatively small map. We also haven't discovered caverns - they usually lead to some FPS drops.

I really glad to know that Tomb Raider is alive! I feel a bit jealous that he didn't come back to us, but doing illegal stuff in a forest retreat fits a grave robber pretty well, I guess.

My embark is 4x4 and I've never bothered with the caverns. Guess I'm just unlucky, or my fortress designs tax the game. Who knows.

And yeah, it's a shame he didn't return. Maybe he'll come back to the fortress someday, by some miracle.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 04, 2018, 11:56:15 am
Yet another OOC in spoiler.
Spoiler (click to show/hide)

(https://i.imgur.com/qLXy0c1.png)

Summer is shaping up to be a season to remember.

Log 2
The Summer Months



As if on queue, this beast reared its ugly head at the southern most part of our lands, just after spring's end. The barracks are still unfinished, leaving a direct path inside. I've been forced to move the military to face the creature out in the open, lest it get in and burn everything to the ground.

(https://i.imgur.com/wlq2XHA.png)

That billow of smoke in the middle is where the creature is at. Some of our civilians got caught up in the fighting, and the poor soul to the left is one of our marksdwarves.

(https://i.imgur.com/UnGKhKC.png)

Aaaand...
The bird is dead, and not a single casualty. A little disappointing of a fight, but Bandithorses lives another day at least, though its forest does not.

(https://i.imgur.com/FAIAYAn.png)

There's little that I can do to stop the burning, so while the fire rages, I figure I should go over some of the less notable matters.
The raid I began last season went swimmingly and our swordsmen returned with a plethora of different animals.

(https://i.imgur.com/URf0ruy.png)

Wolves are the most exciting thing that was stolen. One of them already took it upon itself to fight off the titan, so I figure that the slight effort it was to get them will be made up for swiftly.
I commissioned a display to be made to store the beast's corpse in as well. It may be a bit macabre of a display, but I feel such a momentous victory is worth some commemoration. Though I'm having trouble finding the beast's corpse in the long list of the slain...

Aside from that, there's little else t-

(https://i.imgur.com/4Hiu0TE.png)   

Curse them indeed. The elves come again, this time with a vast score of men and beast alike. 20 or more elves, with just as many or more war grizzly bears. The barracks are still wide open, leaving me no choice but to face them in the field. May the gods shine upon us this day.

Fourth of Hematite, 144
(https://i.imgur.com/sBuVYFu.png)

The battle is won, but at a great cost. Nearly half of our military was cut down in the fighting, and the rest have been wounded, myself included.
Wags, Mottledpetrel, and Hun are among the dead.
(https://i.imgur.com/TN8rBx4.png)
(https://i.imgur.com/nXGADuZ.png)

With the loss of so many of my men fresh in my mind, I've decided to seal off the barracks' in-fort entrance until further notice. Construction will continue, but the risk is too high to keep it open. I regret not having done that in the first place. I'm not a man keen on foresight, unfortunately.

On top of grievous injury and death, many of our citizens have begun mourning.

(https://i.imgur.com/P8LmGde.png)

There is a bright side, at least. The injuries sustained by myself and my comrades are not mounting. They will need time to heal, as will I, no doubt, but crippled they are not. Bandithorses lives yet another day, for better or for worse.

I'll begin building tombs as soon as I can. Wags, MottledPetrel, and Hun will receive the grandest of them all. There are two artifact caskets on hand, and I'll be giving them to Hun and Wags. To make up for Mottled's lack of a splendorous coffin, I'll put one of our more valuable artifacts in his tomb instead.

With our military in a sorry state, I've recruited some new members to my squad, Guys with Big sticks. Pikachu17 and a random fisherdwarf are our new recruits.
I noticed when looking at our main squad that our fighters are told to pick up whichever weapon they want. This seems like a bit of an impracticality to me, so I'm going to arm them all with swords to speed up training.
I'll be creating a new squad of spearmen as our main infantry/band of raiders as well. As captain of the guard (or gourd, according to one of my predecessors), I feel it's my duty to stay in defense of the fortress, so it would be best to have someone else leading the charge off fortress soil.

In other news, it looks like during my time out of commission, MrLurkety has withdrawn from society and claimed a craftdwarfs workshop.

(https://i.imgur.com/8hAMuNt.png)
(https://i.imgur.com/cc9SyFR.png)
(https://i.imgur.com/clIa1lM.png)

No snags have been hit in his efforts, so I figure construction will be done before summer concludes.

The final stages of barracks construction are well underway too. All that's needed now are some armor stands and archery targets, and finishing touches on the roofing.

(https://i.imgur.com/Tesi2mT.png)

I'll give a breakdown of each layer once it's completely finished.

(https://i.imgur.com/CAlf0RK.png)

And our brewer delivers, just in the nick of time.

(https://i.imgur.com/hwAIsSb.png)

Not terribly impressive, at least as far as artifacts go, but it should make for an alright addition to our collection.

(https://i.imgur.com/9E7RE15.png)

And with that...

(https://i.imgur.com/ME9CucU.png)

and this...

Summer has wound neatly to a close. Most of our soldiers are back in fine health (myself included), and our newest band of warriors are training hard and well. Come year's end, by my estimation at least, we'll have our military armed in full and in fine fighting shape.
But all of that's some time away, and with autumn here already, it's time to conclude this log. Summer has been a trying season, and if its events are anything to go by, the fall months may be just as much of a struggle.

But let us hope that it won't be.

I bid you all farewell on that note. Wish me luck yet again, if you'd be so kind. I have a feeling I'll be needing much more of it.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: scourge728 on May 04, 2018, 12:55:15 pm
Oh look, another artifact with a picture of itself on it
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on May 04, 2018, 02:41:15 pm
Did the pointy sticks actually stealthily steal, or did were they unstealthy in their raid?

Also, do we have any of the following;
Quantum Stockpile;
Atom Smasher.
A museum.
A tavern.
A temple(or temples) to all gods.
A library to store books, possibly with the museum inside.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 04, 2018, 05:56:15 pm
Did the pointy sticks actually stealthily steal, or did were they unstealthy in their raid?

Also, do we have any of the following;
Quantum Stockpile;
Atom Smasher.
A museum.
A tavern.
A temple(or temples) to all gods.
A library to store books, possibly with the museum inside.

We have a temple and a museum is something I'll start on this season. Taverns might not be great to have imo, since dwarves tend to get so drunk they kill themselves/each other.

70% of my time in this game is in adventure mode, so I unfortunately have no idea what a quantum stockpile is, or how to make one. Atom smashers are something I've heard of, but don't know how to make either. I'll get on it though if someone can break down how to do it. If not, I'll try the wiki.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Lunardog15 on May 04, 2018, 05:58:41 pm
it is a draw bridge trap that makes things stop existing  :)
eg what it says on the tin
a quantum stock pile is a stockpile that is 1x1 that can  (http://michaelnoland.com/wp-content/uploads/2015/12/StoreAllTheThings.png)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on May 04, 2018, 08:41:45 pm
Wags, Mottledpetrel, and Hun are among the dead.
NOOOOOOOOOOO!
Well, I guess it is my personal payment for attacking that elven tomb during my turn, after all.

It is sad though that our rangers (apparently) were forced to participate in a melee fight... The set up of defence is quite straightforward: switch civilians AND both squads to "Marksmen in hall", raise at least one of two trade depot bridges, and that's it. Everyone would take correct positions for defence.

Also, do we have any of the following;
Quantum Stockpile;
Atom Smasher.
A museum.
A tavern.
A temple(or temples) to all gods.
A library to store books, possibly with the museum inside.

I made quantum stockpiles for ore, stone and wood during my turn. We also had tavern and temple, fully functional.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 05, 2018, 09:19:11 pm
Did the pointy sticks actually stealthily steal, or did were they unstealthy in their raid?

Also, do we have any of the following;
Quantum Stockpile;
Atom Smasher.
A museum.
A tavern.
A temple(or temples) to all gods.
A library to store books, possibly with the museum inside.

Forgot to reply to the first part. Yeah, they went full stealth, right under the elves' noses.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 05, 2018, 11:33:36 pm
(https://i.imgur.com/9T1vZE8.png)

Ok! So, I just got asked this by our liaison, and I'm not how to proceed. Should I wait? Or should I accept their offer? And if I do accept, who do you guys want me to appoint?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Maximum Spin on May 06, 2018, 12:46:09 am
And if I do accept, who do you guys want me to appoint?
Me!
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: King Zultan on May 06, 2018, 08:18:01 am
And if I do accept, who do you guys want me to appoint?
I should get it because I have some rabbits.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 06, 2018, 12:49:01 pm
I think I'm gonna wait until next time around to join the mountain homes, since only a couple of people have thrown in their name. I'd prefer not to appoint someone until their's a consensus on who should be baron, and that might take some time. Sorry!
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 06, 2018, 01:33:22 pm
Hey! Sorry for being so inactive lately. Been a bit distracted, with the local volcano exploding and all that.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Lunardog15 on May 06, 2018, 01:38:09 pm
oh sorry bout that i don't think I would LAVA it either if that happened (sorry for the pun) but really i'm really sorry for you
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on May 06, 2018, 05:15:08 pm
I love how Tomb raider has got his own side story going on whilst our fortress is being besieged by elves.

Whats the status of all our name dorfs?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 06, 2018, 05:55:47 pm
oh sorry bout that i don't think I would LAVA it either if that happened (sorry for the pun) but really i'm really sorry for you

That pun is terrible and I love it :D

It's fine though, everything's cool. It's mostly just something big that's happening that's also worryingly close to home.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Lunardog15 on May 06, 2018, 06:00:46 pm
oh good I was kind of wondering if that would not be ok with you glad to know it was ok
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on May 07, 2018, 02:12:09 pm
youngbab, an Atom Smasher, or at least the kind I was asking for, is a levered raising bridge with a garbage dump Zone in a hole over it, used to destroy any junk you have lying around, such as damaged clothing, and sentient non-citizen corpses which are pretty much useless for anything other than decoration and museum pieces.
These garbage-smashing Atom Smashers are useful for keeping FPS down, and making one is a priority for most of my forts.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 07, 2018, 04:04:27 pm
Short OOC in Spoiler
Spoiler (click to show/hide)

(https://i.imgur.com/skyrCPL.png)

Life is merciless, isn't it?

Log 3
The Autumn Months

My luck is nonexistent it would seem. A mere fourteen days into the season and the quiet of late summer has come to a bitter end. It's time once again to take up arms, so let's get to it.
I've received instructions from reliable sources on how to operate the fortress's defenses, and I'll be following these instructions as best as I can, so with hope our fortifications will serve me and my warriors well.

(https://i.imgur.com/gdF8duT.png)
(https://i.imgur.com/kAY3pO7.png)

A few more names to add to the casualties, hm? Our friends from the mountain homes are not the best at timing, and our liason is even worse at positioning.

(https://i.imgur.com/jSFASSg.png)

Those bits near our bronze friend are the liaison's teeth. There's little I can do for him now.
Or is there?

(https://i.imgur.com/2Eop49t.png)
(https://i.imgur.com/4srLmCJ.png)(https://i.imgur.com/tD6bhvp.png)

I cannot explain it, but I am overcome with an unrelenting urge for vengeance. If I retreat into the fortifications, every single dwarf and animal will be crushed beneath this bronze fiend's strength. It falls to me, then, to put him down... or at least buy some time for our friends from the mountain homes.

(https://i.imgur.com/0oVNkoU.png)

(https://i.imgur.com/la7XHGA.png)
(https://i.imgur.com/IP3xm7Q.png)
(https://i.imgur.com/f82zF7t.png)

(https://i.imgur.com/UdvzuMF.png)

That was... surprisingly easy. The creature didn't even manage to land a hit on me before he perished and left this thing behind:

(https://i.imgur.com/2d8I2je.png)

It's a bit large, and the imagery isn't particularly compelling, but I feel like it might look quite nice in my personal quarters.
Unfortunately, no one thought it was a priority to carve out a reasonable lodgings for me, so I'm forced to make it for myself.

(https://i.imgur.com/nnhuonn.png)

Nice enough? I think so. While we're on the topic of carving things out, our engravers have finished smoothing out the grand tombs.

(https://i.imgur.com/4vCbB2x.png)

Wags's tomb is furthest to left, Hun's lies in the middle, and Petrel's sits at the right. And as promised, I displayed the artifact crown Eshonsakrith in Petrel's final resting place.
Along with the tombs, our miners have nearly finished mining out the museum space, and nearly all of the needed pedestals have been completed

(https://i.imgur.com/31eMGRM.png)

Here it is as it stands. I figure by the end of the season it'll be smoothed out nicely, and fitted with plenty of display furniture and artifacts.
Beyond that, there's little else to report.

Aside from the fact that the whole of the mountain home has dispatched to trade with us, of course.

(https://i.imgur.com/iIQxcQO.png)
(https://i.imgur.com/nRtHrgP.png)

Eighty different travelers. Quite the entourage, if you ask me. Hopefully they brought something worth trading for along with them.

With the colossus dead, and nothing else worth documenting, I think it's time for a raid. I'll be sending out our speardwarves this time around.
Forddawned, the target of our last pillaging, will be their goal. Wolves were a nice addition, but they can't be turned into proper war beasts. And if the last elf siege is anything to go by, there should be plenty of grizzlies to go around, and those can be trained well enough. If they prove themselves on this raid, I might send them off fight the giantess Namdi Matchcontrol, and take back Blindphantoms, a rather fancy copper gauntlet.

(https://i.imgur.com/lWSlAvh.png)
(https://i.imgur.com/hKueKFB.png)

While I was organizing the raid, our liaison and his troupe of traders finished unpacking, and it appears he's brought news from the mountain homes with him.

(https://i.imgur.com/9T1vZE8.png)

It's a truly flattering request, but who to appoint if I agree?
Honestly, I think it best to keep away from the homeland for the time being. The next time the opportunity arises, if it's during my time here, I'll be sure to appoint someone if a consensus on who to appoint has been reached.

(https://i.imgur.com/Ky9xOj9.png)

And our speardwarves have already returned! Let's see what they've brought us.

(https://i.imgur.com/rlU6Jw3.png)

More wolves. Disappointing. At least they did their job properly.
Before I send them off to retrieve that gauntlet, I believe they need further training. Some are barely novices, and there's no chance in hell that they'll succeed with skills that low.
While we wait, why not give a status update on our museum? Our carpenter finished off the last of pedestals, bringing the project to a close.

(https://i.imgur.com/iJQdPLS.png)

As well as the museum, construction on my personal quarters has completed

(https://i.imgur.com/oKzTLSJ.png)

Quite nice, wouldn't you agree?

And with that, it would appear autumn is but a few days from its end, which means it's time to conclude this log. It's been quite the season, and I have a feeling winter will be just as exciting. Wish me luck as usual, and farewell for now!








Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on May 07, 2018, 04:11:35 pm
DONT RAID THAT ARTIFACT WITHOUT A SECOND SAVE!
If that bug wasn't fixed, if you send them to search for a held artifact, they won't know where to go, and won't return until months later, if at all.
Also, if on the World screen it says "explore", including on lairs, it probably means that your explorers won't actually come into contact with the megabeast if you send them, so any artifacts there that are not held are easy pickings.

Also, being bandits, I think we should keep our distance from the homeland.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 07, 2018, 04:33:06 pm
DONT RAID THAT ARTIFACT WITHOUT A SECOND SAVE!
If that bug wasn't fixed, if you send them to search for a held artifact, they won't know where to go, and won't return until months later, if at all.
Also, if on the World screen it says "explore", including on lairs, it probably means that your explorers won't actually come into contact with the megabeast if you send them, so any artifacts there that are not held are easy pickings.

Also, being bandits, I think we should keep our distance from the homeland.

Yeah, I'm learned that sending guys off to take artifacts is broken the hard way. I was just using that screen for reference more than anything.

Also, I agree with the last part. Seems a little off to have a snobby baron when our whole shtick is stealing and killing.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on May 07, 2018, 04:36:45 pm
Huh. You've changed my mind while agreeing with me. Now you have caused me to think of a robber baron, who is literally a robber and a baron. And also snobby.
Probably robbing places because they upset his snobbish sensibilities.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Lunardog15 on May 07, 2018, 06:09:12 pm
so the places he goes are BARREN of treasure :D
sounds like a normal baron
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on May 07, 2018, 09:04:35 pm
My vote for DerpyDev as the baron.

Hey, he is struggling with the lava irl! That's dorfy as hell.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Imic on May 09, 2018, 02:47:13 pm
I'm watching this.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 09, 2018, 04:24:54 pm
I love how Tomb raider has got his own side story going on whilst our fortress is being besieged by elves.

Whats the status of all our name dorfs?

Had a more indepth reply in the works but Falout:NV froze and forced me to restart my PC, and lose all my progress.

Basically, everyone is doing well. Only three of the name dwarves (Mottlepetrel, Hun, Wags) are dead. The ones who are alive are almost all legendary in their respective skills. Two of them, Bearskie and Pikachu17, are newly enlisted recruits.

Nothing new about Tomb Raider so far, though I'll keep an eye on him as my last season progresses.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 10, 2018, 02:42:53 pm
Log 4
The Winter Months


So winter has come again, and my year as overseer here is drawing closer and closer to its end. The past three seasons have been truly hectic, and I expect winter to be equally eventful. Though I'm kind of hoping things are a little gentler...

Anyways, let's get into the thick of it.

So far, things have been pretty quiet. And because of that, I think it's time for a raid.

(https://i.imgur.com/Bn0DqKI.png)

Well, a raze actually. I decided against attacking Forddawned again to keep things fresh. Our speardwarves are going to go out this time around. They should be able to handle ten crumby elves, right?
While they're away, I should mention that I've started up another small project.

(https://i.imgur.com/nzjid1n.png)
(https://i.imgur.com/br36ngp.png)

A library! Exciting, isn't it? Not really, but we get a lot of books brought to us from raids, so I figure we need a place to put them. I've carved it out just across from our museum to keep things tidy. All of the bookcases are nearly done and our engravers are hard at work smoothing things out, so it should be finished in no time.

(https://i.imgur.com/1Z8WobK.png)

Hmm.
It looks like our raiders made haste. It must've been quite the success, then, I'd wager.

(https://i.imgur.com/QyKdZGm.png)

...
Not at all.
Truly disgraceful. If reports are to be believed, a trained and well armed militia was routed by a party of simple elves. Commoners. It appears I put far too much faith in their abilities. They're going to need a lot more training before they're ready to go out into the field it would seem.

While they're trai-

(https://i.imgur.com/ylAmmPu.png)

Humph. So much for peace and quiet. Another fire breather, too. Hopefully this thing will be a push over like that bird.

(https://i.imgur.com/bb6gtrA.png)

It looks like the beast has put a torch to our livestock, rabbits and all. Damn. Better than our civilians, I suppose, but still quite the pisser.

(https://i.imgur.com/8evlwth.png)

All it takes is one jet of flame to set the world alight around here. I have a feeling this fire will rage for days.

(https://i.imgur.com/Al4zVSn.png)

I'm not certain what this creature's game is, to be frank. It's been sitting up there sulking in its own mess for some time now, not moving. Perhaps because its blind? Or maybe because I locked everything up? I'm not certain, but it has to go. It might be a little reckless, but I'm going to send myself and my men up to surface to slaughter this beast.

Or not.

(https://i.imgur.com/cEbkNR4.png)

Just as we tried to climb on up, it decided to climb on down. The defenses are blanketed in smoke and blood already.

(https://i.imgur.com/0rw3Oat.png)

Though I don't believe much of it is ours.

(https://i.imgur.com/Mi6NEs2.png)

And... It's dead. Killed by none other than MrLurkety's brother, Tirist Rosatasmel. Helmets off to him.

(https://i.imgur.com/MOoAPAH.png)(https://i.imgur.com/6oAlUtf.png)

And helmets back on for this dwarf. Sleeping in the heat (no pun intended) of battle.
While this fool was dozing, the rest of us were fighting for our lives. And unfortunately, two of my men didn't fight well enough.

(https://i.imgur.com/zVd9kij.png)

Lokum and Stukos. Our two axedwarves. They will be remembered for their bravery.
As is typical, with casualties come vacancies, and there are now free spots in my squad. I'll be bringing two new dwarves under my wing. A herbalist by the name of Urvad, and a soap maker known as Aban. They'll serve this fortress much better slaying beasts and slashing elves then they would making soap and picking parsley.

With the creature dead, and a massive corpse sitting in our defensive hallway, I think a neat display of our victory is in order. There's still an unused display case in our dining area, and with our museum up and ready, why not move it and the beast's body there? Sounds good to me.

Speaking of the dead, it has come to my attention that there's a ghost spooking around in the barracks.

(https://i.imgur.com/kDzOfR2.png)
(https://i.imgur.com/84HNq2a.png)

I can't say I know how this guy died, seeing as he was a fisherdwarf. Carp, perhaps? Who knows. Either way, he needs some form of burial, and since I have no idea where his corpse is, I've ordered our masons to make slabs. They should do the trick just fine, once they've been engraved.

(https://i.imgur.com/7uSt05S.png)

Just as the last month of winter hits, our blacksmith has been possessed.

(https://i.imgur.com/8WGJa0W.png)

Metalsmith's forge, eh? I'd be lying if I said I wasn't a tad bit excited. He's requested bones, thread/cloth, metal/bars, stone/rock. All of which we have, and yet he's still sitting idly. Huh. I suppose I'll order some ore to be dug and bars to be forged. And if that doesn't work, I'm afraid he'll be someone's else problem, as there's but ten days left in the year.

While we wait for our smelters and miners to get working, I should give a status update on some of our projects.
Firstly, the library:

(https://i.imgur.com/zGgsBct.png)

Yes, that is indeed a dead turkey.  Our engravers have gotten rather proficient at their jobs, so construction took less time than I anticipated.

(https://i.imgur.com/ys1qWYQ.png)

The museum has the titan's skeleton on display. It rotted surprisingly quickly, for something its size.

(https://i.imgur.com/54RBBzF.png)
(https://i.imgur.com/kDHZM0m.png)

And... Spring has arrived. Faster than I expected. Before I part from my position as overseer, I think I should give a debriefing on our stocks and population, and maybe a few other things.
To start things off, here's a peek at our stocks.

(https://i.imgur.com/9t6shxK.png)

Our stores are piled high, and our brewers are on a perpetual order for drink making, so there's little to worry about in that regard.

(https://i.imgur.com/XPNnEiq.png)

And here's our wealth. We're not the richest of fortresses (yet), but we're pretty well off.

(https://i.imgur.com/GS3B7ut.png)

Finally, our population. It hasn't gone up a whole lot since I started here, despite the fact that we had around three migrant waves. We have a startlingly large amount of farmers and craftdwarves, and though our grazers were decimated by the last beast assault, we still have plenty of creatures alive.

And... That's about it. I couldn't for the life of me get the barracks bridge to work (it's burned down now), so my successor will have to fix that if they'd be so kind. Beware of wood cutting. The ash from the fires tends to be very dangerous, so cut with caution.

Also, don't forget about our fey blacksmith! I couldn't figure out what he wanted. Hopefully our next overseer can accommodate him.

Well, that's just about everything, so I won't hold you any longer. Here are the needed papers (http://dffd.bay12games.com/file.php?id=13750). You should find everything you need in there. Good luck with this place!

Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 10, 2018, 03:25:21 pm
Unfortunately I'm gonna have to pass my turn to Stoat.

Also, I vote that YoungBab should be the mayor, because they're the one who killed a goddamn bronze colossus.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on May 10, 2018, 05:15:12 pm
We should dig to the caverns, then wall it off or whatever, then have an enclosed dirt space that we'll let grow fungus and put our animals in. Or wall off part of the cavern from the rest. That works too.

How many traps we got, especially cage traps? Cage traps are good for live-training.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 10, 2018, 08:44:48 pm
We should dig to the caverns, then wall it off or whatever, then have an enclosed dirt space that we'll let grow fungus and put our animals in. Or wall off part of the cavern from the rest. That works too.

How many traps we got, especially cage traps? Cage traps are good for live-training.

IIRC we don't have any cage traps set up. We have a lot of mechanisms and I'm pretty sure we have some spare cages though.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: King Zultan on May 11, 2018, 10:50:36 am
It looks like the beast has put a torch to our livestock, rabbits and all. Damn.
Oh god my poor rabbits, they were so young. 
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on May 11, 2018, 12:07:22 pm
I suggest our war-cry be;
"Blood for the blood god! Socks for the sock drawer!"
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on May 11, 2018, 12:18:36 pm
Hi fam, sorry for being a big dumb and not watching the fort, I'll start on it tomorrow, should be finished soon hopefully.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Xenir on May 12, 2018, 03:47:47 am
I'd think that if any posts has been deleted, the page count would've went down by one or two.
[/size]I haven't seen any post deleted here.

Its the strangest thing.
If I'm logged out, I can see all the posts in this thread, but as soon as I log in, almost half of them disappear.
As a Guest I see 12 pages in this thread, but logged in there's only 7.
Am I missing something here?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Lunardog15 on May 12, 2018, 12:02:07 pm
the posts...
they fear you
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 12, 2018, 02:01:47 pm
I'd think that if any posts has been deleted, the page count would've went down by one or two.
[/size]I haven't seen any post deleted here.

Its the strangest thing.
If I'm logged out, I can see all the posts in this thread, but as soon as I log in, almost half of them disappear.
As a Guest I see 12 pages in this thread, but logged in there's only 7.
Am I missing something here?


Somebody call Toady or whoever coded this site.

pliz
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Imic on May 12, 2018, 02:18:27 pm
I'd think that if any posts has been deleted, the page count would've went down by one or two.
[/size]I haven't seen any post deleted here.

Its the strangest thing.
If I'm logged out, I can see all the posts in this thread, but as soon as I log in, almost half of them disappear.
As a Guest I see 12 pages in this thread, but logged in there's only 7.
Am I missing something here?


Somebody call Toady or whoever coded this site.

pliz
Toady didn't code the site, he used Simple machines's hosting. It's not very good.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 12, 2018, 06:05:19 pm
Toady didn't code the site, he used Simple machines's hosting. It's not very good.

So... Toady did nothing wrong?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 12, 2018, 06:41:12 pm
Toady didn't code the site, he used Simple machines's[sic] hosting. It's not very good.

Forum software != hosting.  Yes, the forum software is SMF, but is this really being hosted by the SMF team?  A quick WHOIS search seems to say "no":

Spoiler (click to show/hide)

That being said, it could be a configuration issue (which would be local to this forum and thus something the administration would have to fix), or it could be a bug in the forum software itself.

Edit:  Aaaand maybe that came across as condescending, although it wasn't intended that way.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Lunardog15 on May 13, 2018, 01:22:57 pm
I think is is the posts per page seting that if fucking with it
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on May 13, 2018, 04:58:26 pm
Good afternoon Dwarves and Dwarfettes
Sorry the update is a day late, real life got in the way
In any case, lets get right to it!

Hiya Friends! The past 5 years have been great! I've only lost most of my friends to Titans and elves :(
And all the bunnies are gone, again by titans and elves, oh but don't you worry, we'll get them back one way or another....

Honestly, the top of my to-do list for the past 5 years has been to finally break into the cavern layers and see which new weird creepy crawlies this new world has to offer. Finding it will be easier said then done though.
Our military is looking pretty ripped, credit where it's due, there are a few holes in it though, those have been filled with new recruits.
Our clothing situation is likewise filled with literal holes, i submit my own as evidence:
(https://i.imgur.com/uCvn4vT.jpg)
Time to get to work making clothes, thankfully, me spearheading our farming has given us... like... 400 Pig tail cloth to work with, i'm sure we can outfit the fortress with that.
Unfortunatly, the dwarf, zulban in the midst of a strange mood could not be saved, for some reason puppy bones were not the golden cure to his ailment. Speaking of which, we have tons and tons of puppies, but unfortunatly they were not born bunnies so they are worthless to me, into the furnace they go!
And if today wasn't eventful enough, we finally found a cave:
(https://i.imgur.com/QWLnJ3e.jpg)
all this new moss is making me feel tingly, i wonder how it feels... and on a less important note, i wonder if this new "beardwood" tree makes good charcoal.
On an equally unimportant note:
(https://i.imgur.com/X89FbBd.jpg)
The sword that killed the bronze collossus, big deal amirite?
Although i do agree our military needs some more big names, I've created a new squad, named the Axington Stanleys, lead by an axdorf named "weasel". There's only 3 members right now but hopefully they'll be a fighting force to be rockoned with! Once they learn how an axe works that is.
We also got some migrants, not like we need more though, after this month, i'm putting a cap on our migrants, i don't want this fort getting laggy getting too crowded.
On top of that, we have a lack of bedrooms, time to chisel some out i guess.
And to finally leave spring behind us, we're branching out across theunderground lakes to new frontiers...
(https://i.imgur.com/7TSwpRc.jpg)

To be Continued... Tomorrow probably....
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Lunardog15 on May 13, 2018, 05:38:48 pm
why the hell would you kill the doggos wtf man
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 14, 2018, 03:31:36 am
why the hell would you kill the doggos wtf man

Literally just because they're cute.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Imic on May 14, 2018, 06:27:45 am
If I amn't dorfed, dorf me as a male whatever.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 14, 2018, 07:04:14 pm
eyyyy named sword. Hopefully it translates to something cool.

With the caverns cracked open forgotten beasts are gonna be a threat. Maybe we should put that new squad in barracks down there for better defenses?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 14, 2018, 09:28:44 pm
eyyyy named sword. Hopefully it translates to something cool.

Sorry, but apparently your dwarf's the kind of idiot that names a god-slaying blade CruxGlitter.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Lunardog15 on May 15, 2018, 04:44:01 am
hey don't be dissing CruxGlitter you're just sad cause you want a sparkly sword too 
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on May 15, 2018, 05:40:39 am
Tonight fam, sorry for real life getting in the way
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: LordBrassroast on May 15, 2018, 12:20:39 pm
PTW. Can I get any military dorf?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 15, 2018, 12:54:43 pm
hey don't be dissing CruxGlitter you're just sad cause you want a sparkly sword too

That's fair :<

Okay I know this meme is old as shit.

But.

Every time you wield CruxGlitter the sparkle sword. (https://www.youtube.com/watch?v=_1w2aASUpWQ)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on May 15, 2018, 02:24:27 pm
Sorry for the delay peeps, welcome back to Bandit Horses chapter 6!

Since the last journal entry, there have been some... Developments. Firstly, i was finally acquainted with 2 of our new migrants from last month. A Gemstone cutter by the name of Imit (who we put to work immediately, he was less then impressed) and a former soldier of the dwarvern imperial guard, Lord Brassroast. His skills he gained on the battlefield have clearly not deserted him, so we appointed him to our spearman group.

That and several dwarves have had some rather negative opinions as to my puppy abortions. I invited them for a sit down and a friendly talk however one of the ringleaders, n oddly named dwarf going by "lunardog15" was extreamly irate about my perceived crime of saving our frame rate culling our weakest. I mean, come on, they're only puppies. I know King Zultan is behind this, he's never been the same since every last one of his bunnies was burned to death...  :'(

But that's old news and old news bores me, look what was made!:
(https://i.imgur.com/AGpymur.jpg)
Pretty sweet right?

The humans arrived, i know i can barely stand them but it sure beats the yearly visits we get from the elves. They didn't have much to trade though, clothes too big to wear, weapons to weird to wield etc. They did bring some of that delicious raspberry wine though and some skunk meat. Gotta give them their credit this time.

(https://i.imgur.com/Gfm1X9d.jpg)
Wut?
HOW DID WE DO THAT?!
I clearly haven't been paying my fisher dwarves enough

Meanwhile, underground, a whole new world of crops has sprung to life, Shadethistles, oreberries, cave grapes etc, I can't wait to see how these plants taste... umm, grow too, yeah...

We only got 1 migrant this season, probably due to me writing a stern letter to the mountain homes about overcrowding. I have no idea who she is or where she came from, she could be a hobo or a lizard dwarf for all i know. We'll be keeping tabs on her for certain.

Besides that, i'm taking efforts to improve our bedrooms and our graveyard, we've had several sleepwalking AND deadwalking incidents already, so next season will be fully taking priority of that.

That aside, summer comes to a close and as the cooler winds of autumn gust into our fortress, we pray that the elves do not invite themselves into our home...

Lest we invite ourselves to theirs first!

To Be Continued...
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on May 17, 2018, 02:53:22 pm
Welcome back friends to Bandithorses.

Autumn is upon us and with it, trading season, we've made some silver crafts ready for our trader friends to arrive, hopefully we can replenish our bunny supply that was sadly lost to the wave of titans we've been having over the years.

Aside from that, the bedrooms and the graveyard needs to be improved. It wasn't a difficult task, they were already half finished from last season.

Our foray into the deep has uncovered some weird monsters though:
(https://i.imgur.com/yRp6QFZ.jpg)
Lord Armok Almighty, i hope we never have to fight any of those.

We also had another Artifact made:
(https://i.imgur.com/0GpTA2m.jpg)
This one is pretty cool i guess

In our down time, I've had Amaranth make sure some lavish meals, if nothing else they're very valuable to traders. I don't know how Amaranth feels about us literally giving away her food as opposed to eating it but, you know what they say, a cook can't poison you if you don't eat their food.

Oh no...
(https://i.imgur.com/0LAsUMu.jpg)

Immediately, our swordsdwarf Zutthan charged the hoard, slicing a path straight through the elvish turds, with Youngbab and the rest of our military following her. A young soldier I've nicknamed "coattails" was right behind Zutthan and continued to slaughter our enemies from behind Zuhhtan's coattails.
It turns out only those 2 were needed for Youngbab and Pickachu17 to advance and scatter their forces to the wind. After the slaughter of around 40 elves, only one lone human mercenary was left, with her army destroyed, her friends dead and certain death staring her up from 3 foot, she stood tall, proud and...
(https://i.imgur.com/1lRiwzM.jpg)
Died a horrible, violent death. 41 Elf deaths, 0 Dwarf deaths.
One of our dwarves was injured though, so he'll be taken care of, other then that, we seem to be doing well in our little war. And just in time for the traders to arrive! There was only one thing i asked from them, a shit ton of rabbits, obviously but there were several other creepy crawlies that they had for order, so i asked to bring some of them too. We bought a ton of food, some metal bars, steel weapons, some yak, and most importantly, a single Bun :)
I also put forward the order for our merciful and gracious queen manager to be promoted to Baronhood. Three cheers for our new overlord :)
While this was going on, a few elves that we'd saved from the terrible fate of being an elf have requested citizenship into our glorious fort, how could i refuse?

Finale Tomorrow, Promise this time :)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 17, 2018, 04:00:17 pm
I'd call my guy unstoppable but I'd really hate to jinx it. If I recall correctly, a lot of our sworddwarves (mine included) were super close to getting a title. Anyone get one?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: ZM5 on May 17, 2018, 04:14:57 pm
Kinda surprised you haven't mentioned the layer 3 plants creeping in, I'd imagine the slow growth of them would be more than a tad unnerving - unless the third layer was a muddy one, in which case I don't think they'd spawn.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on May 18, 2018, 03:03:45 am
I'd call my guy unstoppable but I'd really hate to jinx it. If I recall correctly, a lot of our sworddwarves (mine included) were super close to getting a title. Anyone get one?
Last I checked, your dwarf has over 40 sentient kills, I don't think anyone could kill youngbab at this point, he killed half of the last siege himself without a scratch.
Kinda surprised you haven't mentioned the layer 3 plants creeping in, I'd imagine the slow growth of them would be more than a tad unnerving - unless the third layer was a muddy one, in which case I don't think they'd spawn.
Mud layer, it's a shame because there's not a massive amount to explore in this new mod, at least that saves us from evil cave moss.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on May 18, 2018, 06:24:44 am
End of Autumn

Well fam, last month was a trip, a failed elven siege and the traders brought some goodies. i suppose this final stretch of the year is just finishing up everything that we've yet to end.
Our military, while well manned and lets be honest, too strong to lose to anything, they are quite underarmed, i'll take this opportunity to buy some armour for our dwarves.
The bedrooms are being finished, i think most of our "important" dwarves now all have bedrooms, but now the most daunting task begins; creating Derpy Dev's new baron chambers.
(https://i.imgur.com/5UyVu4S.jpg)

Meanwhile, the puupy season has arrived and I've had to slaughter like 25 puppies, it's for the good of the fort. At least now we have our prized bun :)
(https://i.imgur.com/tOk20tV.jpg)
Are you serious?  >:(
(https://i.imgur.com/MCvQzWU.jpg)

Ok enough, dumb stuff, time to take the fight to the elves
(https://i.imgur.com/TRyHyMd.jpg)
I've ordered our forces to decimate a small elven outpost, mostly just to see how competent we are at bashing them back. I have no doubts about our swordsdwarf group (4 dwarves > 40 Elves) but our newer axedwarf group needs practice.

Upon returning, our forces slaughtered around 20 elves and lost one of our own, a new recruit, may the rest in pieces.
(https://i.imgur.com/yaQgvzv.jpg)
I have a worrying suspicion that Youngbab may be Armok in disguise, he massacred half of all the elves we killed. Remind me not to spit in his cereal today....

To be continued
(sorry i can't finish the fort today fam, today was supposed to be my day off and I've been called in, i'll finish the year very soon.)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: speciesunkn0wn on May 18, 2018, 11:19:21 am
PTW and I'd like to be a military dorf! :D
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 18, 2018, 12:36:39 pm
Okay Youngbab being such a badass is exactly why I say that he should be baron lol
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: deathpunch578 on May 18, 2018, 01:56:08 pm
this is rad, can I be dorfed?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on May 18, 2018, 03:31:37 pm
Who died, and did I do well in the battle?
Oh, and is my husband/wife still alive?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 19, 2018, 04:07:12 pm
Wow, my guy really is a badass. I'm lowkey proud. How well are the other squad dwarves doing in regards to skill/kills? Specifically our speardwarves. They were super weak when I finished my turn.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 19, 2018, 06:55:48 pm
this is rad, can I be dorfed?

PTW and I'd like to be a military dorf! :D

Certainly! Stoat, can you do the honors?

Also, we do still have slots open! Just sayin'.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on May 20, 2018, 08:02:23 am
this is rad, can I be dorfed?

PTW and I'd like to be a military dorf! :D

Certainly! Stoat, can you do the honors?

Also, we do still have slots open! Just sayin'.
Will do, sorry this turn is taking so long, I was hoping I'd have at least a week to get my shit in gear, it is what it is now.
Playing again tonight, hopefully I can get the year finished this time.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: deathpunch578 on May 20, 2018, 11:30:16 am
Also, we do still have slots open! Just sayin'.
okay, I'll take a slot
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 20, 2018, 12:40:40 pm
Also, we do still have slots open! Just sayin'.
okay, I'll take a slot

Consider it done!
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on May 20, 2018, 03:37:30 pm
Welcome back Dwarves and Dwarvettes, To BanditHorses.

After our last escapade with the elves, which produced a lot of Bloodshed, I've discovered some unique characters within the fortress. Firstly, while re-locating our axdwarves training ground, i discovered a particular character:
(https://i.imgur.com/0FYukvt.jpg)
some weirdo who looks like a dwarf, walks like a dwarf, smells like a dwarf and i'm still 90% sure is a dwarf has infiltrated our Axdwarfs and is masquerading as one of our own. I haven't payed him too attention, mostly for his efforts during our last assault on that elven trash, but until then, I've opted to name him "species unknown" just to humour his claims of being a not-dwarf.

Another person of interest i found was some begger who was screaming at any passers by that he was going to become the next overseer of the fortress, you know instead of working like a normal dwarf would. I asked him that with a name like "Deathpunch578" shouldn't he be inlisting in our military rather then campaigning for mayor, he responded by throwing a dead rat at me and calling me an "elf loving bitch face". I was less then impressed.

(https://i.imgur.com/UN4A2FC.jpg)
DEAR ARMOK ALMIGHTY
Giant enemy Horse is here with his elf boi's to massacre us all!

Asemble the YoungBab, we need to take out the trash

Pikachu17 is the first to draw blood though, slicing the head off a Swordself, the rest follow and our usual massacre began, albeit with more war bears:
(https://i.imgur.com/ghwqDKP.jpg)
They didn't fare much better
SpeciesUnknown followed the charge and slaughtered several elves himself, I'd say he's earned his weird nickname:
(https://i.imgur.com/DZfsp3Z.jpg)

And just that soon, the siege was over, 26 elves dead, 0 dwarves killed. Good show, even better, no injuries! Youngbab was busy sleeping during the invasion, just as well the rest of his squad is almost as strong as he is.

Another artefact was made:
(https://i.imgur.com/9bOBb6b.jpg)
This one is a bit... shit though, we need to step up our game.

Anyway, with all that clowning around with the elves done, we're going to focus the rest of the year on Derpy's new sweet bedroom. Pure marble Furniture.

Coattails takes out a well hated enemy:
(https://i.imgur.com/CLpabqA.jpg)

And finally, at the end of the year:
(https://i.imgur.com/0PY65bz.jpg)
Our labour paid off

And witn that, the year is over, it's been quite a ride with plenty of dead elves and puppies, I think it's been quite a trip.
Speaking of trips, you'll find me smoking on a pig tail cigar if anyone wants me, hopefully not bleeding out on the end of an elf twig, provided you fools do your job well :)

Here's the save:
http://dffd.bay12games.com/file.php?id=13770

*I upgraded the save to 44.10 in the Mod, it works fine so be sure to download the new mod files before you play this save*

Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 20, 2018, 04:34:30 pm
All right, it's Moonstone Flower's turn! You hear Stoat? You're going to have to update as well.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 21, 2018, 08:54:04 am
Right, I'm just grabbing the prepackaged copy of WLB forgetting that people actually do this, save add some trouble.  Gimme a bit while here.
bloody DOS executable format *grumble*
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: speciesunkn0wn on May 21, 2018, 09:25:14 am
Good luck Moonstone, and may Armok be with you. :P
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 21, 2018, 04:15:54 pm
A Day in the Bullshit Life of Rubbish Bandithorses

"Why in the name of every variant of stupidity would you be giving a tree ME the overseer position?  Again!  I swear I'm going to strangle your first- and second-borns Sod it.  Give me the papers."

 - - - - - - - - - -

"Sir Capped Gourd of the Tains" is complaining of a lack of a dining room, despite the six bloody tables and chairs in his personal dining room.  He was promptly told to get his arse back to training and cut the shit.

The upper barracks is walled off from the lower barracks, and has no defences.  Time to have a gate installed, then tearing down the wall- NO, THE WALL COMES DOWN AFTER THE GATE IS INSTALLED.  Dear Etur...

Apparently my armoursmithing permit has been revoked.  We'll deal with that problem the way it deserves to be handled, yes.

Two of the caskets had notes on them stating "Not For Burial Purposes".  Material problems notwithstanding, why the hell would only these two be labelled such?  These caskets have been marked for use in "burials".  (OOC:  No, not actual [N]otes, they were just not marked for use in burial.)

Further, the floors were never completely smoothed on the bedroom level.  This shall now be rectified.

Aside from this, I shall have everyone simply perform clean-up operations and farming while I attempt to re-acquaint myself with the blueprints and new structures.  That, and GO GATHER EVERY LAST EDIBLE PLANT FROM THE SURFACE, AND STOP CHUNDERING ON EVERYTHING.  Oi, you lot, you're elves, you know plants almost as well as I do, go harvest anything edible.

 - - - - - - - - - -

So, I've gone through maybe three or four days, just thought I should put up what I have so far.  I intend to see this one through, at least.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on May 21, 2018, 04:37:04 pm
The coffins were probably placed and everybody forgot to set them to Buryable, and whoever it was had coffins set to not being used in burial as default.
Are you sure the Gourd Cap Tain has a dining room, and not just a study?
Does he actually own the dining room?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 21, 2018, 04:41:33 pm
He has a dining room, it was not set as a dining room.  This was corrected during the "stop being an idiot" lecture.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on May 21, 2018, 04:57:34 pm
So, he actually owns it now?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 21, 2018, 05:17:15 pm
He has a dining room, it was not set as a dining room.  This was corrected during the "stop being an idiot" lecture.

If you guys are talking about my dude, it's because he was sent off on a mission. Game unassigns beds, studies, etc when they leave the site for whatever reason.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 21, 2018, 05:21:23 pm
He has a dining room, it was not set as a dining room.  This was corrected during the "stop being an idiot" lecture.

If you guys are talking about my dude, it's because he was sent off on a mission. Game unassigns beds, studies, etc when they leave the site for whatever reason.

Your bedroom and office were assigned.  I assume someone re-assigned them and forgot the dining room, then?

So, he actually owns it now?

Yes, it is set as a dining room and assigned.

Edit:  It was still Winter when I got the save.  Should I play until winter, or until spring as usual?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on May 21, 2018, 06:34:05 pm
The coffins were probably placed and everybody forgot to set them to Buryable, and whoever it was had coffins set to not being used in burial as default.
Are you sure the Gourd Cap Tain has a dining room, and not just a study?
Does he actually own the dining room?
I'll take responsibility for that, I may have forgotten to set them all the burial. The bedrooms weren't smoothed because we were focusing on derpy's baron chambers instead.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 21, 2018, 09:56:12 pm
As Spring rolls around- wait, why was I given the papers before spring?!  Sod it.  Anyways, some idiot "found" a pair of turkeys dead in the temple area.  Every last one of this lot claims to have seen nothing, so I'm sure that something is very wr- DEAR ETUR WHAT THE HELL
SOMEONE GET THEIR KEA UNDER CONTROL

(https://i.imgur.com/bzS1yID.png)
what the hell?

OK, something is definitely lurking in here, and something dire is afoot.  At least we have booze.

I'm sick of everyone getting horrified by the CORPSE STOCKPILE in here, so- oi, you.  We need a baffle installed.  Grab some masons and *scribble scribble sketch* go build this.  We need a better place for this... mass grave.  I'll draw up plans for an above-ground cemetery structure, and then we can store it all up there and get rid of this... unsightly pile.

 - - - - - - - - - -

"LunarDog" has been quite busy, training dozens of dogs for battle.  The "snow" dwarf is curled up on a partially constructed wall, rocking back and forth.  Thankfully, once that section is complete, nobody should have any reason to be in a spot where they can see into the open-air mass grave that some idiot saw fit to throw together down here.  EXCEPT TO RETRIEVE STONES FROM IT, APPARENTLY.  By Etur, I swear they go out of their way to see this now.  I saw this moron building the wall from inside the grave.  They're either afflicted with a horrid morbid curiosity, or they're not as "horrified" as they claim.  At least the wall and baffles are complete now.  This design, while much larger than a simple door, has the benefit of always blocking sight - even with multiple doors, it is possible for them to all be held open.  A baffle lacks that problem.  I love baffles

 - - - - - - - - - -

Why in hells is the cavern open like this.  This is hereby ordered walled off and fortified.

*Sigh*  On the bright side, I saw an absolute load of ores and gems on the way down.  The miners are going to be busy for a few months while they dig all of this out.

As it turns out, there's a second unfortified cavern breach.  Our stocks of rock blocks are exhausted... dear Etur, look, just go carve more.  I don't know, grab forty boulders and have at them!

 - - - - - - - - - -

You're a fisherdwarf, right?  What do you want?

(https://i.imgur.com/7y9U5df.png)
HOW

 - - - - - - - - - -

Alright, the mayor has been whining non-stop about his "very poor" dining room and how "embarrassed" he is by his wonderful office, so I had some statues commissioned.  I'm sure that they shall always remind him, and all others, of his ever-so-high "station" here in a raiding outpost.

(https://i.imgur.com/amW0GOY.png)
(https://i.imgur.com/LziZdFB.png)

I am certain that he will absolutely adore the new decor.

 - - - - - - - - - -

Sigun, Sakzul, and "Robber Baron Derpy" all seem to be utterly traumatised.  They are constantly having flashback episodes, as evidenced by their sudden mechanical movements and screams of alarm during otherwise mundane moments.  Alas, there is little to be done for them at this point but wait and hope that the memories subside eventually.  A great many others have been having such episodes, but they are fewer in number and lesser in apparent intensity.

The wall should have been built sooner.

 - - - - - - - - - -

LunarDog has been very busy.

(https://i.imgur.com/c6Mg4ym.png)
blimey

 - - - - - - - - - -

Given the madness that pervades this place, I'm having a bunker created for myself.  I shall leave a note encouraging future overseers to do the same for themselves.  Everyone but me is insane.  Or does that adjust the standard for sanity?

 - - - - - - - - - -

(https://i.imgur.com/YjPJNfi.png)

Meng suddenly let out a cry and came barrelling out of the workshops clutching a small object.  Apparently he had been possessed.  I grow weary of this rubbish.

[The page is stained with blueberry juice.]

 - - - - - - - - - -

Sigun, Sakzul, and her highness the "baroness" Derpy seem to only be worsening, their episodes becoming more frequent.  Worse, Urvad is now also experiencing intrusive memories.  If the previous fool wished to drive us all insane, they have had a good start.  Not me, of course!  Never.  Never.  Never.  Never.  Never.  They're just lying there.  Lying there.  Dead.  Pale.  Empty.  Empty.  Empty.  BUT I'M PERFECTLY FINE I think I'll go cook some flesh... flesh... flesh...

Sakzul has fallen into depression.  Apparently there is a pile of... corpses... on the surface, around the area where we have been gathering extra food.  It is time to rectify that.  Plans for the cemetery building have been drawn and construction has been ordered.

Now Sigun.  He's wandering around, oblivious to all that is around him.  This isn't dire at all, oh no, of course not.  Of bloody course not.

Bloody lovely, Kib's having a dire stress explosion.

(https://i.imgur.com/1IpOXQz.png)
we are so utterly hosed

This, in addition to the constant kea menace, is causing a great slowdown in getting the cemetery built - which, in turn, is causing this to be an even bigger problem.

(https://i.imgur.com/CNNK3ew.png)
this is becoming a problem

 - - - - - - - - - -

That's the end of spring, and so it is OOC time!

Kib threw a tantrum, but didn't seem to break anything or injure anyone.  The corpse pile on the workshop level caused a lot of trauma before I got around to walling it off.  Here's the baffle design:
(https://i.imgur.com/TH1WS40.png)

(https://i.imgur.com/oQTrzyE.png)

And here's the first floor of the cemetery - it was already filled by the time the walls were done.  It is just east of the rampway into the defence hall, is made of conglomerate blocks, and has a second floor under construction.  I'm considering simply sealing off the bottom floor now that it is "full", to avoid it causing further trauma.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 21, 2018, 10:17:59 pm
Yikes. I was gonna mention that stockpile might become an issue but forgot. Are our military dwarves traumatized too?

Toady's latest dev-log noted that he's working to fix the depression spirals from looking at elves and what not next release. If things start to get super sour mood wise, maybe we should hold out till the next update? If not, we could always make some mental danger rooms. Could work wonders.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: speciesunkn0wn on May 21, 2018, 11:44:42 pm
Well. This seems like it'll be a fun thing for my single person LP. Good thing I've got the magma sea opened up. Muwahahaha. Also: make an Atom Smasher. That ought to help get rid of the corpses. Or alternatively, stockpile a metric shit ton of wooden coffins and Chuck alllllll corpses into them.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 22, 2018, 06:21:32 am
Gah, an atom smasher, of course!  There's a problem with that, unfortunately, in that nobody is willing to build bridges currently.  I'll set one up anyway, it should at least be done by the end of the year(and this has been only four months!).

On the topic of the stress fixes:  I hope that he doesn't reduce it too much, as it makes sense to be traumatised by a big pile of corpses and bits.  I know I would be and already deal with enough of that thank you

Edit:  I edited that image about Derpy wrong.  Blast it all, the middle line was supposed to have been erased(the line about them stumbling around got erased instead).  Oh well, use your imagination.  ^^;

Edit 2:  What happened with the turkeys?  Any ideas?  There are no combat log entries about turkeys at all.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: speciesunkn0wn on May 22, 2018, 08:19:05 am
Yay! I had a good idea!

I say instead of multiple breakdowns, it should be one long one or something depending on their mood.

As for the turkeys...they got sick?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 22, 2018, 09:50:12 am
We now have two three elfish would-have-been ambushes and a goblin siege, with the former being rumbled by the latter.

We're about to have some fun(?) and/or !!fun!!.

Edit:  Three would-be ambushes now.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: speciesunkn0wn on May 22, 2018, 11:40:36 am
I can't wait till I piss off the elves in my game. Free experience! :D
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 22, 2018, 12:03:46 pm
So out of curiosity, what kind of goods am I mandating?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: speciesunkn0wn on May 22, 2018, 01:21:19 pm
So out of curiosity, what kind of goods am I mandating?

Hopefully something useful like weapons or bins or shields or armor or anything not large gems, amulets, siege parts, etc. etc.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 22, 2018, 01:51:08 pm
The goblins and elves are really going at it up on the yonder hill.

So out of curiosity, what kind of goods am I mandating?

Scepters, like a chunder-coated pile of rubbish pain in the arse.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: speciesunkn0wn on May 22, 2018, 02:37:04 pm
The goblins and elves are really going at it up on the yonder hill.

So out of curiosity, what kind of goods am I mandating?

Scepters, like a chunder-coated pile of rubbish pain in the arse.

Toss him into the magma sea and rename the next person until you get someone who mandates good things. :P
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 22, 2018, 02:52:55 pm
With the way things are headed - 38886 stress - I'd say that she's as like to toss herself in the magma sea.  Kib and Sigun are the only two with more stress than her, and Sigun has somehow passed 50000 stress.

Edit:  We have now seen five ambushes.  What the hell did we do to piss off the elves this badly?

Edit 2:  Make that six ambushes.  Are they re-hiding, or what?  Surely there aren't this bloody many ambush parties.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 22, 2018, 04:03:02 pm
With the way things are headed - 38886 stress - I'd say that she's as like to toss herself in the magma sea.  Kib and Sigun are the only two with more stress than her, and Sigun has somehow passed 50000 stress.

Oh I hope my dorfing doesn't commit suicide... That would be kinda f'ed up, in technical terms.

EDIT: why the hell did I say OC  :-[
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 22, 2018, 04:52:08 pm
This marks the eighth ambush announcement.  In addition, the militia does not want to station where they should - the marksdwarfs are behind the fortifications, but the melee squad refuses and merely goes to combat practice in the barracks unless I tell them to s->[m]ove.  Yes, the alert is active on them.

This has been your hourly grumbling session.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 22, 2018, 09:22:29 pm
Arright, summer is here, and that means-

(https://i.imgur.com/bAGn07U.png)

No, that's not what it bloody means, you daft twit-

(https://i.imgur.com/MtCYnzZ.png)
dear Etur

Alright, everyone get the hell inside and quit yakkin' on everything

 - - - - - - - - - -

Another would-be ambush got rumbled by the goblins outside- and another, apparently.  Perhaps this is a gobblish apology.  It shall be met with a dwarfish rebuttal, should they approach.

[There appear to be cranberry juice stains on the page]

My kin tell me of the battle being waged above our heads.

(https://i.imgur.com/JFBnqfS.png)
teamwork

Apparently eight different ambushes have been uncovered on the surface, with the last four being rather near the surface guardhouse.

Make that nine ambushes.

 - - - - - - - - - -

Lor is where?!

(https://i.imgur.com/uBo3LMT.png)
and that's while stunned

By Etur...  She's made at least six kills up there, and apparently by herself.  Let's take a look at her file...

(https://i.imgur.com/awrvTT1.png)
'small' mess, my stern

(https://i.imgur.com/cYOaTFl.png)
this is someone who has given up and said 'fuck it'

She is decapitating the attackers one after another- oh dear Etur, she is carefully chopping bits off of a twinsaber.  A paw, the leg, another paw, that leg...  The poor creature finally was decapitated, and she moved on to decapitating a trio of goblins after another vivisection session on a goblin crossbowman.  I don't know why she was out there by herself, but I'm not going to question her results as long as she makes it back inside unscathed.

Ah, she's finally decided to come back to the defence corridor!  Now we just wait... and hopefully deter this latest assault THROUGH THE CONSTANT SCREAMING of idiots complaining about not being allowed to go outside.

 - - - - - - - - - -

What?  What do you mean, "missing"?

(https://i.imgur.com/E4GRbJw.png)
what

Well that's a right bugger- KADOL, YOU DAFT IDIOT, STOP PUNCHING THAT DOG
CRIPES MATE

(https://i.imgur.com/tkRD69O.png)
let's attack a dog trained to kill people

BY ETUR, MATE, PUNCHING THE SURGEON IS NO BETTER
NO, LET GO OF HER TROUSERS

JESUS NIPPLE

(https://i.imgur.com/qNQWAXD.png)
don't piss off a surgeon

Sod it.  Right idiots, the lot of you.  I'm sure that the squelch I just heard was Meng kicking Kadol in the eye...

(https://i.imgur.com/oIHW2D4.png)
possibly the creepiest announcement ever

Xenir just got attacked by the enraged Meng.  Sigun is melancholic.  This place is a right disaster of the highest order.  Ahh, this roast is a bloody masterpiece.

 - - - - - - - - - -

(https://i.imgur.com/3FcfRrp.png)
Kulet, no, mate, we don't have time for that rubbish and you know it- fine, fine, I'll need that "mandate" of yours in triplicate.  No, that doesn't mean three mandates- bloody hell.  Get fecked, mate.  Enjoy your bloody statues.  We already have Meng yakking all over the hospital floor and our dear "baroness" in another depression.

Kib threw a tantrum and started punching Maximum Spinnage, as well as "Deathpunch" and Ustuth.  Dear Etur...  It is still the first month of summer.

 - - - - - - - - - -

What?  What do you mean, "found"?

(https://i.imgur.com/f2VKdK6.png)

Oh.

What?  Sakzul, too?  That's two of our marksdwarfs dead!  What happened?!  ... Oh.  A lone goblin with a halberd.  Well, that's right disgusting.  Think I'm gonna chunder.  Wha?  Siege broken?  That's great, now get out of the way before I cover you in sick.

 - - - - - - - - - -

(https://i.imgur.com/qIineJo.png)

URVAD, NO, MATE

Damn it, Lokum, not you too!

 - - - - - - - - - -

OOC:  Alright, that's it through 2nd Malachite.  I'll try to at least finish summer later today.  We've had an unbelievable amount of rubbish happen, and tantrums are happening all over the place.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: speciesunkn0wn on May 23, 2018, 12:36:38 am
Tantrum spirals are back baby!!!!
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on May 23, 2018, 04:55:12 am
Yeah, seems like new stress is fun again!
I guess it is good time for masterful statues in every bedroom.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 23, 2018, 05:58:02 am
I find it hilarious that my dwarf is nearly euphoric while everything turns into murder around her.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 23, 2018, 11:06:27 am
A warning to future overseers:

(https://i.imgur.com/HPv6CfJ.png)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on May 23, 2018, 11:29:50 am
What are those numbers, stress level? Are they good, bad or what?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 23, 2018, 11:35:15 am
That's the stress level, yes.  Positive numbers are stress, negative numbers are good.  0 is neutral, where migrants start.  I've never seen it display a number less than -99999, so either the string length in the labour manager is capped at five characters or the game stops there, presumably.  I'm guessing that 99999 is the high point on stress.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on May 23, 2018, 11:38:26 am
At what level do tantrum and depressions start? Or any positive-stress guy is in potential danger?

EDIT: Btw, am I allowed to choose new dorfing, or I am dead for eternity now?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 23, 2018, 12:05:22 pm
I'm not entirely sure where they start or if they are just more likely with higher stress.  The wiki probably has something about that, but I'm too lazy to check.  c:
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 23, 2018, 03:54:04 pm
Lokum's throwing a tantrum, Kogan's depressed, and Quithe is dead to the world.  Just another day in Bandithorses.  strike the corpse

(https://i.imgur.com/w4pkokc.png)
that's new

What.  One of you bloody twits tell me how this happened and WHY HIS THROAT IS FLAT LIKE A LEAF.

(https://i.imgur.com/27krQro.png)
oh

Alright, that bloody clinches it.  Lokum, that's murder and you bloody know it.  THERE IS NO REASON TO MAKE MORE CORPSES.  Someone chain him until he calms down.

Derpy is oblivious again, Kadol has dropped into another depression episode, and this is one fine stew.

 - - - - - - - - - -

(https://i.imgur.com/J8ATXY3.png)
oh sod off

Asub, the Chills of Fraying!  A four-legged blob of mud, they say, now below our very feet.  If that's true, it has a straight path into the heart of our outpost due to careless digging.

Inod, Melbil, Fidale, all screaming and punching things.  Screaming, crying, curling up - those I can understand all too well, but punching things from corpse trauma?

 - - - - - - - - - -

OOC:  Posting early because I can understand punching things now today has suddenly become... hectic.

Sorry for taking so long...  I can just upload the save now if you would prefer.  It is currently the 8th of Malachite... that's month 5, I think.  It felt like a week and some days had passed already, sorry.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: LordBrassroast on May 23, 2018, 05:36:46 pm
Can I get a new Dorf?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 23, 2018, 09:56:05 pm
Can I get a new Dorf?

I don't see a problem with this, but put the number 2 after his name or something like that as a marker.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 24, 2018, 06:54:13 am
LordBrassroast and hun, do you have any requests for your new dwarfs?

Edit:  Cripes.  Things are not going to end well at this rate.
(https://i.imgur.com/li6xk8h.png)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on May 24, 2018, 07:15:57 pm
You can just leave it to me, my turn is next anyway.

Or you can pick a marksdwarf, if we still have some guys who are not terribly stressed.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 24, 2018, 07:27:09 pm
(https://i.imgur.com/li6xk8h.png)

*sharpens murder knives*
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: speciesunkn0wn on May 24, 2018, 08:02:48 pm
Rampage! Rampage! Rampage!
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 24, 2018, 09:34:13 pm
My day starts off with a bang - or, rather, with a squawk.  Inod is busy squeezing and punching a fowl.

(https://i.imgur.com/YNUjH6O.png)
Inod, stop choking wrestling that chicken guinecock

Ushat continues coating the halls in a layer of sick.

(https://i.imgur.com/Ig5hFiF.png)
that's right disgusting

Sakzul and Lunardog have slipped into depressions, and are aimlessly skulking around the fort, their eyes distant.

On the bright side?  The cemetery's second floor has been completed.  There's a wall in place to prevent people from seeing in from the staircase, so we'll be free of this sight as soon as we get these corpses... hauled... up there.  [There is a spot of sick on the page, rendering the rest of the page unusable.]

Pikachu17 just murdered Kadol outside, apparently.  Punched her skull in.  This was followed by Lor punching Pikachu's foot open, scratching out Pikachu's lower right back teeth (HOW?), taking her shield and sword, kicking her in the left calf hard enough to break the bone, BITNG HER ON THE TONGUE- By Etur, I'm done listening to this.  Just skip to the end.

(https://i.imgur.com/UI5NEkg.png)
what the hell is wrong with you

Lor finally wandered off after mutilating Pikachu17's face.  She's alive, for now, but she'll need medical attention fast.

(https://i.imgur.com/jJuAflO.png)
(https://i.imgur.com/mBLxjBM.png)
not just the face

Never mind, Pikachu17 is dead.  Someone bury her body, and watch out for the elf throwing a tantrum in the cemetery.

The blacksmith, too.

(https://i.imgur.com/o1YYwqF.png)
seriously?

 - - - - - - - - - -

Surprisingly, the rest of the season then passes quietly.  A few have slipped in and out of depression, but there have been no more murders or injuries.

Now, I need a stiff drink.

 - - - - - - - - - -

OOC time!

We're in autumn now, so three more months to go.

I don't know what happened, but Derpy's stress seems like it suddenly skyrocketed.  Almost everyone has been getting stressed, but initially she was the third-highest, and a good bit lower than the top two.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 24, 2018, 09:55:10 pm
I don't know what happened, but Derpy's stress seems like it suddenly skyrocketed.  Almost everyone has been getting stressed, but initially she was the third-highest, and a good bit lower than the top two.

Probably has something to do with the fact that my succession fort is going to hell xD
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Lunardog15 on May 25, 2018, 02:14:36 am
sad to know I'm depressed :)
did I run out of dogs?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: King Zultan on May 25, 2018, 02:37:06 am
In all of this chaos is my dwarf even alive still?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: speciesunkn0wn on May 25, 2018, 03:08:42 am
I am using this for ideas of what not to do. XD namely keep corpses hidden.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on May 25, 2018, 07:21:31 am
Shit, Pickachu17 was one of our best sworddwarves, how the hell did anyone manage to kill her?!
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 25, 2018, 07:28:28 am
sad to know I'm depressed :)
did I run out of dogs?

Yep, you've trained every fully-grown dog at this point, but there's a big pile of puppies waiting.

In all of this chaos is my dwarf even alive still?

Not just alive, but even happy, as I recall.  One of about twenty who still have a negative stress number.
You're alive, with 52 stress.

I am using this for ideas of what not to do. XD namely keep corpses hidden.

If you want to drive your dwarfs insane within a year, yeah.  If you want them to stay sane, on the other hand, don't leave huge piles of corpses and corpse bits lying around where everyone is going to see them all every few minutes.

Shit, Pickachu17 was one of our best sworddwarves, how the hell did anyone manage to kill her?!

She didn't even fight back, from what I saw.  Most dwarfs who were the victim of tantrums didn't fight back, though - Meng being the sole exception, and only because she flew into a rage.

Edit:  This seems... dire.
(https://i.imgur.com/fT9S42x.png)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 25, 2018, 12:45:10 pm
I'm about ten minutes away from ax murdering everyone to the beat of a heavy metal remix of the Thomas The Tank Engine Theme.

This is fine.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Kametec_Housen on May 25, 2018, 12:47:46 pm
If you want to drive your dwarfs insane within a year, yeah.  If you want them to stay sane, on the other hand, don't leave huge piles of corpses and corpse bits lying around where everyone is going to see them all every few minutes.
Yeah, the stress buildup from bodies seems really fast. In some other fort I run atm I know I had some bodies visible just for a little while before I managed to open a mine, mine some rocks, have them hauled, had some blocks made by a dabbling mason, had cemetery constructed, some coffins and slabs cut and moved to the cemetery. And now everyone have flashing red arrow. ???
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 25, 2018, 12:53:11 pm
I'm about ten minutes away from ax murdering everyone to the beat of a heavy metal remix of the Thomas The Tank Engine Theme.

This is fine.

Sigging.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 25, 2018, 01:18:51 pm
I'm about ten minutes away from ax murdering everyone to the beat of a heavy metal remix of the Thomas The Tank Engine Theme.

This is fine.

Sigging.

Yaaaaay :D
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 25, 2018, 01:57:35 pm
Oh jeez. How's my guy holding up? Is he even alive lol?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on May 25, 2018, 02:28:19 pm
Can I be re-dwarfed as a relative of Pikachu17's named Pikachu18?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 25, 2018, 04:15:06 pm
Oh jeez. How's my guy holding up? Is he even alive lol?

Better than almost everyone else, by a surprising amount.  Alive and at about -57000 stress.

Can I be re-dwarfed as a relative of Pikachu17's named Pikachu18?

I have no idea how to discover relationships for a dead individual, unfortunately.  Thus, I shall leave this (and all other) re-dwarfings to the next overseer.  I'm in month 8 right now, so another 4.5 months to go.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Kametec_Housen on May 25, 2018, 04:44:15 pm
go to [ u]nit list, pick a dorf, [v]iew unit and then you can view [r]elationships.

Man, I just tested it on a dorf who has 14 uncles, 7 aunts and 27 cousins. :o


edit: I just noticed the "dead" part in your post, sorry, I can't read.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on May 25, 2018, 06:20:24 pm
We can check the old save, where Pickachu17 is still alive.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 25, 2018, 07:15:26 pm
We can check the old save, where Pickachu17 is still alive.

(https://i.imgur.com/hD1lGY2.png)

Booted up the save real quick. She's got a boatload of relations but this is the most relevant page.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 25, 2018, 08:50:44 pm
At last, the defensive gates guarding the upper barracks and the siege entrance have been constructed.  One lever was already in place and is being entangled with the barracks gate.  Now go get to the other lever while I put these notes up.

Ahh, Lukupayngis is back.  I can hear the screams of "LUKUPAYNGIS NO IS SAY!  Going of the NOW IS!" from here.  Admittedly, that's less impressive when considering that I'm less than a hundred paces from the bugger.

Over the screams and shouts, I can hardly tell what is going on, but apparently all three of the kobolds managed to escape pursuit unscathed.  Lukupayngis' yelling is still faintly audible, which is almost cute.

 - - - - - - - - - -

(https://i.imgur.com/z2OsVYj.png)
oh dear Etur

On top of this, we have dwarfs needing traction, and Imic's knees are injured.

Now can one of you lot explain why there are a pair of unlabelled levers here?

 - - - - - - - - - -

Kib is now scuttling through the halls, babbling incoherently about the Great Vortex.  This makes some sense, considering the head trauma he took from Aban punching him repeatedly.

That's right disgusting.  Aban, apparently deciding that Kib had not been beaten enough, came back and caved in Kib's skull with his fist.

(https://i.imgur.com/2BfHmps.png)
doesn't give a damn

We'll be keeping a very close watch on you, Aban.

Meanwhile, the other Kib is in shock.  I cannot blame him.

WHAT THE HELL IS THAT

(https://i.imgur.com/tTvUZFM.png)
when did this happen

Why was I not made aware that a POISONOUS BLOB OF HOSTILE, SENTIENT MUD was in the halls?  This happened in Galena?  It is currently Limestone, you daft twit.

NO MATE

STOP

(https://i.imgur.com/wGo29Cm.png)
he has the gall to call himself "Puppyguard", but maybe he's guarding against the puppies

Two different dogs, a single punch each...  What the hell is with you, mate?

 - - - - - - - - - -

(https://i.imgur.com/jrQtIPv.png)
some fine poetry here

Puppyguard, stop

(https://i.imgur.com/PcZ2XAo.png)
attacking a duck with an action figurine

No, mate, what are you doing

(https://i.imgur.com/DkxrUcm.png)

PUPPYGUARD

STOP

DEAR ETUR

(https://i.imgur.com/nNEuCfr.png)

What the hell was that, mate?  You want to talk about it?

 - - - - - - - - - -

What?  A visitor?  Who?  A human?

(https://i.imgur.com/njZ2T9o.png)
interesting

(https://i.imgur.com/oo56U3s.png)
very interesting

He brought with him a swordsman.  Presumably a bodyguard, but these apes are known for treachery.  He claims to be here to meet with the mayor.  I'm sure he was sent as a spy and assassin, given human tendencies.  He will not be leaving.

As expected, another armed human has appeared, and the three are wandering about the place, examining everything.  The entire militia is to stand by and await the command to "welcome" the lumbering fools- what?  Dwarfish caravan?  Sod it, eliminate the humans.  Immediately.  And keep it quiet- Derpy, get away from the shambling soon-to-be-corpses, what are you doing?  "Conduct Meeting"?  Bloody hell, mate, you know that they're just lying to get a view of the halls, right?  Derpy?  You alright, mate?

(https://i.imgur.com/23sJA80.png)
apparently not

Aban?  Is that you?

(https://i.imgur.com/RtGqoKj.png)
well that's not good

Mate, you're probably going to die.  Earth and stone embrace you.

Aban is gone.  Expired while trying to crawl to the hospital, yakking his guts up across the temple floor as he went.  The two mystery levers are somehow coated in his sick.  Wait.  Ezum, what the fuck, mate?  He was already dying, you didn't need to gut-punch him!

(https://i.imgur.com/kT8fVBn.png)
who taught you how to fight with a spear

 - - - - - - - - - -

Lunardog?  Mate?  Oi mate, you doing alright?

(https://i.imgur.com/jqEOaDe.png)
shit, mate, been there

 - - - - - - - - - -

The humans are dead, and with no dwarfish casualties.  Bandithorses endures the human threat.

Now, taking a look at the caravan- WHO THE HELL ORDERED SO MANY RABBITS

I SWEAR TO ETUR

Whatever, they're cheap.  Just give us all of them- What?  You already got all of them?  Every last rabbit, every metal bar, llamas, goats, cows, a ram, every bag of sand- DEAR ETUR WHAT THE HELL IS THAT

"Deep Stalker"?

Why the hell would you get that, mate?  Just... grab those books and let's be done with this.

Get a drink to calm my nerves...

THOLTIG

MATE

STOP

DON'T PUNCH THE BONECARVER-

MATE

PUNCHING A PLANTER IS NO BETTER

PILE OF COW

What?  Requests for the merchants?  Hens, cats, paper.  More rabbits, because they are adorable.  EVERY BIT OF FOOD THEY CAN BRING.  Unrefined coal, aluminium, magnetite.  Gneiss for pots.  Bags.  Bags of sand.  Eggs.  Delicious eggs.

Hah?  What they want?  Fine, let's have a look.

(https://i.imgur.com/vS1PZfU.png)

Heh, the wars hit elsewhere, huh?  Hooray for insanity, right?  Get lost.

Seven rabbits for the fastest to claim them, yes.  *chortle*

 - - - - - - - - - -

IDEN NO

GUARDS

 - - - - - - - - - -

Iden seems to have completely snapped, the poor bastard.  He's up top, shooting at the pastured creatures.  Namely, a "molebull" has somehow attracted his ire and is currently looking more and more like a giant pincushion.

Dear Etur, these creatures are vicious when provoked.

Well, that's the end for poor Iden.  Coattails came up and cleanly decapitated him.

 - - - - - - - - - -

(https://i.imgur.com/eVSmkC4.png)
again?

WHAT THE HELL, MATE

(https://i.imgur.com/jWvvgMG.png)
living up to their title

MATE

PUNCHING A SWORDMASTER IS NOT A GOOD IDEA

STOP CHOKING STRANGLING THAT GUINEACOCK

 - - - - - - - - - -

No, mate, not you too!

(https://i.imgur.com/q5k9byc.png)
another one

 - - - - - - - - - -

(https://i.imgur.com/HEjktkQ.png)
"Growldaub"

That's...  Actually, I'm not sure what to make of this.  In addition, Zefon has become quite attached to that spear of bronze.

(https://i.imgur.com/QAEZukR.png)
very attached

Meanwhile, the third floor of the cemetery has a strange ectoplasmic floor.

(https://i.imgur.com/yyZaBm2.png)
well that's interesting

(OOC:  Seriously, what?  It is a blank black tile, above ground, that displays that.)

 - - - - - - - - - -

DERPY

MATE

NOT YOU TOO

(https://i.imgur.com/sUIJ2L0.png)
she was starting to recover, too

(https://i.imgur.com/5LM6MqC.png)
I can't watch

What was that sound?

(https://i.imgur.com/MiPh40B.png)
oh

(https://i.imgur.com/XpTz7UV.png)
just as well, after a liver injury

Through horrors worse than the rest of us had to endure, our dear baroness held out for an admirably long time.  Earth and stone embrace you.

 - - - - - - - - - -

WILL YOU LET ME FUCKIN' EULOGISE DERPY BEFORE YOU GO ON MURDERING

ROTTING COWNIPPLE

(https://i.imgur.com/4aT0rY1.png)
food fight!

Damn it, youngbab, I know you got hit by a flying brain - which, admittedly, is somewhat disgusting - but you did not need to start murdering people for it!  CALM DOWN

(OOC:  I noticed just now that "King" Zultan claimed two of the seven rabbits we got from the caravan.  Stoat... got none.  As usual.  *chortle*)

 - - - - - - - - - -

"BUCKEEEEEEEEEEET"
"WE NEED SOME BUUUUUUUUCKET"

Oh dear Etur, not again.  Bloody bucket fetishists.  Just make some bloody buckets, you daft twits.

 - - - - - - - - - -

Sakzul is crawling around the halls, screaming and babbling about some "untempered schism" while scattering her clothes about.  She's quite clearly been driven mad, her mind snapping like the dozen before her.  Alas, I fear that she shan't recover.  Earth and stone embrace you.

 - - - - - - - - - -

The third floor of the cemetery is almost complete, and the second floor is... full, I'm told.  I've had the... excess, on the ground, walled off, so that we needn't see it while it awaits a move to the cemetery.

(https://i.imgur.com/k41B4AA.png)
"Nationsdimpled"

Alas, Bomrek is running around, stripping his clothes and howling like Sakzul before him.  Earth and stone embrace you, mate-

What?  Up top?  Quithe?  Oh, the elf?  Well what happened?

(https://i.imgur.com/0KCyDp6.png)
another victim of Bandithorses

She's dead?  Oh, he?  So he's dead.  Goddammit, this place.

(https://i.imgur.com/dFpXNdS.png)

Someone explain why these two HAVE NOT BEEN BURIED YET.

Bloody 'ell, Imic, what was tha' about?  Wait, tha' look-

(https://i.imgur.com/RrllNbr.png)
well that's a first

RUN FOR YER LIVES, YE DAFT TWITS

Dodók, you poor, daft fool.  Earth and stone embrace you, you moron.  Unfortunately, I doubt that we'll be able to bury your body.  Someone make make some memorial slabs, and engrave one for Dodók.

 - - - - - - - - - -

(https://i.imgur.com/f1InZbo.png)
Two words:  Peter Principle

(https://i.imgur.com/BjpCKgk.png)
"Profanesteppe", and guess who's getting their door replaced as a reminder

 - - - - - - - - - -

Mafi, elf scholar, has begun running around and screaming while throwing her clothing everywhere.  I suppose elves go insane much the same as dwarfs.

Ducim and "king" Zultan got into quite the altercation, each dealing nasty injuries, as the winter months came about.

 - - - - - - - - - -

OOC time!  I've added [N]otes to label various things, such as important rooms and each known lever.  Stress should plateau here and, hopefully, begin to recover, assuming we don't get any more surprise corpse piles.  If another siege or ambush party comes, I'm simply going to lock up the outpost gates and wait it out(or let my successor deal with it).

As for the hospital, there were no traction benches at all.  The hospital now has two, and will likely need more if things continue this way.

That weird floor ended up being constructed (again?) and now appears to be a normal floor.

Pikachu's offspring are not in the fortress, unfortunately.  I discovered their names after inadvertently discovering that she was married to Maximum Spin.  I'll check for her parents and siblings-
blimey a lot of our dwarfings are closely related.

Edit:  I've redwarfed you as Cerol, your (formerly) older sister.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on May 26, 2018, 02:57:50 am
*visably twitches with anger at still having no buns*
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: speciesunkn0wn on May 26, 2018, 05:26:56 am
*visably twitches with anger at still having no buns*

Heheheheh. I think there's a few left right? Or have they all been scooped up?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 26, 2018, 06:19:48 am
*visably twitches with anger at still having no buns*

Heheheheh. I think there's a few left right? Or have they all been scooped up?

/me posts a note stating "All Rabbits Claimed" before running the hell away
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: King Zultan on May 26, 2018, 07:03:58 am
(OOC:  I noticed just now that "King" Zultan claimed two of the seven rabbits we got from the caravan.  Stoat... got none.  As usual.  *chortle*)
Yay I have rabbits again!
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: speciesunkn0wn on May 26, 2018, 07:44:51 am
*visably twitches with anger at still having no buns*

Heheheheh. I think there's a few left right? Or have they all been scooped up?

/me posts a note stating "All Rabbits Claimed" before running the hell away

Welp. You're dead.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 26, 2018, 01:38:48 pm
DERPY

MATE

NOT YOU TOO

(https://i.imgur.com/sUIJ2L0.png)
she was starting to recover, too

(https://i.imgur.com/5LM6MqC.png)
I can't watch

What was that sound?

(https://i.imgur.com/MiPh40B.png)
oh

(https://i.imgur.com/XpTz7UV.png)
just as well, after a liver injury

Through horrors worse than the rest of us had to endure, our dear baroness held out for an admirably long time.  Earth and stone embrace you.

I told you it would happen. (https://www.youtube.com/watch?v=oX6SMcR6WAE)

Well that was inevitable xD
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on May 26, 2018, 07:19:44 pm
Derpy's rampage cost like 3 dwarves all their limbs.

I am a bit miffed we never saw the ressurection of the mad queen though, oh well, there's always next time. I know that was a running joke in the last "horses chronicles".

Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 26, 2018, 07:28:35 pm
Derpy's rampage cost like 3 dwarves all their limbs.

I am a bit miffed we never saw the ressurection of the mad queen though, oh well, there's always next time. I know that was a running joke in the last "horses chronicles".

I... um... had a moment of sorts in the last one lol. Not sure how much of the last one you read, but go read it if you want to know more.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 26, 2018, 08:05:48 pm
Oh, the Mad Queen!  Well, considering what Amaranth has been up to, it may be that she's now possessed by whatever it was.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 26, 2018, 10:03:27 pm
Bloody hell.  This month has barely started and it has already gone straight down the loo that we still don't have.  We've uncovered eleven elfish ambush groups, all dangerously close to the surface barracks.  Everyone inside, everyone inside right bloody now.  Except you lot!  Oi, militia, guarding the barracks entrance!  We don't have time to seal up.

 - - - - - - - - - -

Well, after thirty-one separate alarms about ambush parties, the elfish invasion was deterred.  Of course, now there's yet another new pile of the dead where we'll see them if we go to gather food.

Unfortunately, six citizens are unrecoverably insane, and a seventh went berserk in the barracks tower, attacking one of the "Spearmins".

The fourth floor of the cemetery is under construction, the third floor is entirely complete, and Deler has just gone insane.  I suppose it is telling that I no longer am surprised by this.  Alright, you lot, let's get to clearing up the dead.  Huh?  Me?  I'll be right along, as soon as I finish cooking.

OH DEAR ETUR EVERYONE INSIDE

(https://i.imgur.com/DToCf7V.png)
as if things weren't bad enough

INSIDE, YOU DAFT IDIOTS

SEAL THE GATES

By the gods...  Three dwarfs were too slow to get inside before the gates slammed shut in front of them.  Watchtower says one of them was killed, another attacked, before the great lizard dropped to a human form and began fleeing.

Unseal the gates, tend to the wounded.  The gods have clearly damned this place.

 - - - - - - - - - -

[The following is the summary of Watchtower's report]

(Ushat Ducimthiz, deceased.  Visibly bitten during the fight, bite marks confirmed on examination.)
(Kib Råsholtar, survived.  Gruesome, but minor, injury to the face.  Not visibly bitten.  No bite marks found.)
(Ustuth Arbannomal, survived.  Not attacked.  No wounds.)

 - - - - - - - - - -

Kib should recover once he gets medical attention and rest.  Bearskie should be relieved to hear that he survived and, according to Watchtower and medical staff, was not bitten.

 - - - - - - - - - -

I've just been informed - repeatedly - that we have no source of clean water.  This bodes ill for the wounded.  I don't understand how that could be the case- yes, I told you to get inside, now go outside and get water!  Dear Etur.

What was that noise?

(https://i.imgur.com/QbMgGeQ.png)
this again

 - - - - - - - - - -

Apparently someone named their shield.  I don't really care at this point.

Amidst all this chaos, a familiar, angry-sounding cry cut through the gloom of my thoughts.

"KEAAAAAAAAS"
"FECKING KEAS"

Ahh, the wonderful sound of babbling.  I long to sink my great roots into [The rest of the text on the page is illegible, smudged with various juices and saps]

 - - - - - - - - - -

Ah, the final month of winter.  The weather warms, but the strange longing within my soul does not.  I fear that the insanity of the fools living here will lead them to seek after my destruction.  I must finish construction of the safe rooms quickly.

Some fool has seen fit to tear down the depot.  The insanity of this place continues and endures.  Speaking of which, Urvad, Ast, and Lunardog have a terrifying look in their eyes.  They couldn't have figured it out so soon, could they?  I must hurry.  Urvad shall be the first to die for standing against me.

It is nearly the end of winter, and I have a mere week remaining.

 - - - - - - - - - -

At last, it is complete.  I shall, officially, pass on the title of "overseer", while the machinations against my kind remain unaware of my own awareness.  To the sword and the root shall be put all who stand against me.

 - - - - - - - - - -

OOC time.

One of our goblins has gone insane.  Unfortunately, he is a legendary weaver and a Grand Master leatherworker.  This is quite a loss for our textile industry.  Several other clothiers and weavers have gone insane and died, as well, so

Ubbul, a Great weaponsmith, is also currently insane.

Pikachu17 was redwarfed, but nobody else has been.

More people are dead and unburied - slabs are being carved and engraved, because I have no idea where their bodies are or if they'll ever be buried.

A new general temple has been designated for digging, but it has yet to be dug out completely.  It is marked with a [N]ote, along with various other things of varying degrees of import.

The mayor has forbidden export of spears, and that mandate is ongoing.

Final write-up and save incoming soon(TM).
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 26, 2018, 10:11:59 pm
A voice echoes through the minds of all creatures in and around Bandithorses.  A voice not dwarven, nor elven.  A voice not human nor goblin.  A voice that brings to mind only the angry, insane rustling of hundreds of millions of trees.

 - - - - - - - - - -

(https://i.imgur.com/IH6uviX.png)

Welcome.

(https://i.imgur.com/YLSIW7k.png)

Welcome to Barony 17.

You have chosen or been chosen...

(https://i.imgur.com/Qy32YAY.png)

...to relocate to one of our finest...

(https://i.imgur.com/V5Ob00d.png)

remaining urban population centres.  All who defy us shall perish

I don't give a damn why you're here, just avoid the cemeteries, enraged surgeons, and insane traders.

So whether you're here to help out, or are just looking for a place to die, welcome get to bloody work.  All who defy us shall snap like rotting bones

 - - - - - - - - - -

Save here (https://f.secretalgorithm.com/A8Z3v/bandithorses147.tar.bz2)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 26, 2018, 10:42:59 pm
This has been a great turn. I love it!

I don't need to be re-dwarfed yet... I'll wait till after the tantrum spiral lol

It's your turn Hun!

...have fun with this shit xD
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: speciesunkn0wn on May 27, 2018, 03:01:27 am
I vote for collapsing the fortress and leaving a few non-insane survivors to restart. :P
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Lunardog15 on May 27, 2018, 04:54:56 am
great googly moogly it's all went to shit
so how am I doing
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: King Zultan on May 27, 2018, 05:45:57 am
Probably slowly going insane like everyone else.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 27, 2018, 06:19:39 am
Given that I killed the human law-giver and his escorts, we've probably pissed off the humans enough for them to declare war.

We have only 18 dwarfs who are below 0 on the stress count, and most of those are military.

Cave adaptation should be greatly reduced now, thanks to most dwarfs going to the surface to gather plants, build the cemetery, or haul corpse bits.

Speaking of corpse bits, the third floor of the cemetery is not full yet.  That means that dwarfs are going to continue hauling corpses to it and being horrified.  Anyone you don't want going insane should probably be kept from hauling the corpses.

We have a few dead citizens who have still not been buried.  There are plenty of open coffins, so apparently everyone just "hasn't gotten to it yet".  Either that, or the corpses were destroyed somehow.  Actually, one was destroyed accidentally when they stepped on a bridge just as it closed, the bloody idiot.  On top of that, it was a militiadwarf, light blue.

Now that I mention bridges, DO NOT LOWER THE INNER DEPOT BRIDGE YET.  Someone destroyed the depot, and some very nice goods were strewn under the bridge.  Keep an eye on that.

As for the levers, they all have [N]otes on them, except for the two mystery levers to the south of the main lever bank.  They're apparently connected to something, but I have no idea what.  Most of the levers also have custom names now, as well, to help identify them at a quick glance.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on May 27, 2018, 02:58:23 pm
Maybe we should wait for the next release? It seems to me that Toady is close to finish it.

Otherwise, I'll play during the week.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on May 27, 2018, 04:44:36 pm
Maybe we should wait for the next release? It seems to me that Toady is close to finish it.

Otherwise, I'll play during the week.

I second this. Quite a few fixes coming in with the latest patch, so it seems like the best idea to me.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: deathpunch578 on May 27, 2018, 04:57:37 pm
lets wait for the next release
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 27, 2018, 07:30:06 pm
Maybe we should wait for the next release? It seems to me that Toady is close to finish it.

Otherwise, I'll play during the week.

I second this. Quite a few fixes coming in with the latest patch, so it seems like the best idea to me.
lets wait for the next release

I've heard your pleas! And sure. If it doesn't take too long that is.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on May 27, 2018, 07:56:44 pm
Great, then I'll start immediately after the release.

Meanwhile, maybe I'll look through this hell and try to plan my actions.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on May 28, 2018, 06:15:01 am
I'm pretty surprised things went to shit so quickly after my turn, I played version 44.10 the whole year through and didn't have any tantrums.
I guess this what what happens when nobody gets their lifetime rations of pet buns.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 28, 2018, 07:19:14 am
I'm pretty surprised things went to shit so quickly after my turn, I played version 44.10 the whole year through and didn't have any tantrums.
I guess this what what happens when nobody gets their lifetime rations of pet buns.

It took a while for the stresses to build up to the levels where they now sit, and the corpse pile downstairs caused most of the initial problems.  By itself, it would have probably taken a while longer before we started seeing dwarfs snapping, but I had the right brilliant idea to start messing with all of the other corpses around the map.

I recommend removing the third-floor corpse stockpile and focusing on getting a lot of stress relief inside the fortress proper.  The whole thing can seal up, tight as a drum, so you can just wait through any sieges.  Of course, you'll probably lose all the other animals that are outside.

Edit:  Speaking of sealing up, the "invasion hallway" is probably still sealed.  The lever that controls the gate over the top of that entrance is labelled "Siege Entrance", so pull that if you want that hallway to be open.

The upper section of the barracks is probably the weakest point, as there's only one gate on that path from the outside into the fortress - all other paths have two gates across them.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: King Zultan on May 28, 2018, 07:58:37 am
Of course, you'll probably lose all the other animals that are outside.
That's not an option, I need my rabbits, if I lose my rabbits again I'll probably go insane.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 28, 2018, 11:54:04 am
Of course, you'll probably lose all the other animals that are outside.
That's not an option, I need my rabbits, if I lose my rabbits again I'll probably go insane.
Excuse me?
(https://i.imgur.com/bfjUDkI.png)

Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Lunardog15 on May 28, 2018, 09:07:50 pm
thats a BUNNY meme
XD LAMO
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Imic on May 29, 2018, 07:25:01 am
thats a BUNNY meme
XD LAMO
Spoiler (click to show/hide)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on May 29, 2018, 12:38:49 pm
You could always build a totally enclosed pen outside that is connected directly to the fort, so you can keep the buns safe. Of course, we probably don't have enough dwarfpower to do so.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 29, 2018, 12:54:59 pm
We had enough dwarfpower to build three full floors of an outdoor cemetery building, I think we can handle a bunbun pen.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on May 29, 2018, 12:56:22 pm
Really, with this much death and destruction, we still have plenty of dwarfpower?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on May 29, 2018, 01:04:57 pm
We will sacrifice dwarves by the thousands if half a dozen buns can have a nice playpen.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on May 29, 2018, 01:42:05 pm
I should mention that I got no migrants whatsoever, as the hundred-plus dwarfs we had were far more than the twenty population cap I use(although births are still allowed).  No births happened this time, either.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on May 29, 2018, 02:14:45 pm
You could always build a totally enclosed pen outside that is connected directly to the fort, so you can keep the buns safe. Of course, we probably don't have enough dwarfpower to do so.

That's exactly the first project that I have in mind to complete.
Bunnies must survive and multiply!
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on May 29, 2018, 02:17:31 pm
Of course, the rabbits are useless for food, but, hey, pets.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on May 29, 2018, 04:43:04 pm
thats a BUNNY meme
XD LAMO
Spoiler (click to show/hide)
Imic doesn't like that we're throwing out these jokes in rabbit fire.




get it rapid and rabbit hahahaha kill me
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Lunardog15 on May 29, 2018, 08:16:39 pm
thats a BUNNY meme
XD LAMO
Spoiler (click to show/hide)
Imic doesn't like that we're throwing out these jokes in rabbit fire.





get it rapid and rabbit hahahaha kill me
ok *gets out minipun
ill just be munching on my ^
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on May 31, 2018, 02:05:11 pm
On your cage/weapon/stonefall trap?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on June 11, 2018, 10:05:02 pm
Okay I think we should start up now. I know the next update is gonna come out in the next five minutes after the turn is started, but screw it. Not letting this die because we were waiting for an update.

It's your turn Hun!
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on June 11, 2018, 10:24:06 pm
Fair enough. Will try to start in the next two days.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on June 12, 2018, 11:12:32 am
Good luck hun!
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on June 12, 2018, 03:31:06 pm
Good luck hun!
^
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on June 13, 2018, 05:01:54 pm
Save here (https://f.secretalgorithm.com/A8Z3v/bandithorses147.tar.bz2)

Is anyone able to get this save from the link? Upload it somewhere else, because I'm getting 'not found' when try.

Otherwise: Moonstone_Flower, please fix the link!
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on June 13, 2018, 07:08:11 pm
Save here (https://f.secretalgorithm.com/A8Z3v/bandithorses147.tar.bz2)

Is anyone able to get this save from the link? Upload it somewhere else, because I'm getting 'not found' when try.

Otherwise: Moonstone_Flower, please fix the link!

I find it hilarious that it took so long for us to notice this xD
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on June 15, 2018, 11:42:43 am
So... took a look at Moonstone's profile, and they haven't been active for 11 days. I have a feeling that that save got corrupted, and worst case scenario is that Moonstone has already deleted the version on their computer.

So... what now? You guys want to wait for a reply from Moonstone, or do you want to revert to the save before that?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on June 15, 2018, 12:10:37 pm
I would wait a few days at least. I don't think that Moonstone has gone forever and deleted everything.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on June 15, 2018, 04:59:17 pm
Lets give her until next week, people have a real life to prioritize on sometimes. Besides, my save still works if push comes to shove, it'll suck having a delete a year but all is not lost
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on June 15, 2018, 10:10:58 pm
I would wait a few days at least. I don't think that Moonstone has gone forever and deleted everything.
Lets give her until next week, people have a real life to prioritize on sometimes. Besides, my save still works if push comes to shove, it'll suck having a delete a year but all is not lost

All right! I think that's a good idea. Kinda had a panic attack when I looked and realized Moonstone had vanished lol
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on June 17, 2018, 04:51:04 pm
Meanwhile, Toady said that the next release is going to be within a week. So, at the end I suggest to wait for the release, and if Moonstone would not show up, I start with the previous save.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on June 17, 2018, 10:35:12 pm
Meanwhile, Toady said that the next release is going to be within a week. So, at the end I suggest to wait for the release, and if Moonstone would not show up, I start with the previous save.

Guess we're waiting for the next release after all xD

Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on June 23, 2018, 07:08:44 pm
Praise the Toad!
http://www.bay12games.com/dwarves/#2018-06-23
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on June 24, 2018, 11:23:33 am
Cool! I will play my turn during the week then.

We have to roll back to Stoat tales' turn, since Moonstone haven't shown up.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on June 25, 2018, 04:16:02 pm
Cool! I will play my turn during the week then.

We have to roll back to Stoat tales' turn, since Moonstone haven't shown up.

What Lurks Below has not yet updated to 44.11.

I say wait a day or two and see if it updates. I mean, waiting a tiny bit longer won't screw things up any more.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on June 25, 2018, 05:41:21 pm
I thought some (not very heavy) mods work fine for minor updates of DF... Haven't checked yet though.

But sure, let's wait a couple of days. Maybe Moonstone_flower would come back as well.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on June 30, 2018, 03:17:28 pm
Moonstone_Flower is still not here, and ZM5 didn't update the mod yet. Well, all it is just due to the summertime! I hope.
Let's go, to keep the ball rolling. I aready feel guilty for that huge time gap.

I updated the save to 44.11, but play with the mod of 44.10 version (seemingly works fine).
Just to remind: we had to cancel the turn of Moonstone_Flower, because we can't grab the save. Sorry!

-----------------------------

Wait, I thought I was dead? The very feeling of tearing muscles and broking bones was with me just a second ago... But here I am, in the body of a veteran marksdwarf. By a gift of almighty Armok, I was given a chance to oversee this fortress again! I will try not to give in easily to the circumstances, like at the last time.

I did some walking on the floors, talking to dwarves here and there. The place doesn't seem to change much. I can recognize most of the stuff I've seen before... After some time, the plan for nearest orders started to cristallize in my mind.

1. We need military changes. Someone kicked out "The Shooty Guys" from the old barracks, and they have nowhere to train. "Guys with big sticks" are well trained and equipped - they are absolute elite of our forces, but other squads are incomplete and mostly unequipped. We still suffer from lack of any weapon metal ore here in Bandithorses... Maybe we still have something to melt.
2. Somehow related to that - let's organize Cavern Outpost with one squad on duty, and build emergency bridge-gates. It is rather irresponsible not to observe, what's going on there, in the dark caves.
3. Another thing, I heard that our graze animals (especially precious bunnies!) were constantly being butchered in the past by the surface adversaries. Let's do a luxury and safe penal with the glass roof for them!
4. Finally, so many complaints about terrible corpses all over the place... We need a spacious and closed refuse stockpile, at the very least. Or better, a refuse destroying scheme of some sort. We have tons of crappy evlen equipments that would be great to burn as well.

So lads, let's go to work, and stick to that plan!

Massive construction works on the surface revealed the fact that almost all population of the fortess have pretty deep cave adaptation. Nausea surely doesn't add to everyone's happiness. But so far no tantrums,  although several dwarves look really unhappy.

We finished a new refuse stockpile, but there are tons of rotting corpses here and there, especially on the surface.
(https://i.imgur.com/vRF3PH2.png)
I'm afraid that even this huge room is not going to be enough. The best thing to do would be to create a small magma-pit nearby, and burn everything in it. But that has to wait - we haven't even found magma yet.

We have a new artifact. This time - a worthy one. The pig iron hammer - it is a shame that we didn't have a single steel ingot at that moment!
(https://i.imgur.com/X9B6kef.png)

The situation gets a bit hotter. First two guys didn't handle seeing stacks of rotten remains and felt into depression:
(https://i.imgur.com/Gjrd3sq.png)

DerpyDev is also on the edge of misery.
(https://i.imgur.com/m69XVtd.png)
It is a shame, she is our baron, manager and bookkeeper. A lot of stuff depends on her! I absolutely need to cheer her up.
Among other stuff, I heard she likes gems, cages and scepters. Do you think a collection of cages and pedestals with scepters in the bedrooms (all encrusted with gems) would sooth her? I must try!

--------------------

It is still spring now, I will continue tomorrow or at Monday.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on July 02, 2018, 10:40:02 pm
Maybe Baroness Derpy Dev is just freaking out because she knows for a fact that she saw the Other Side and heard a cherubim say, 'It's not your time yet.'

Just a thought.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on July 03, 2018, 11:11:35 am
As one of the few dorfs to have not perished in the alternate universe, its good to see you all again  :)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on July 03, 2018, 12:24:49 pm
Hun;
3:Glass roof? Why glass? Rabbits can't cave adapt, can they? Glass would be completely unnecessary.
4:Build an atom smasher several channels down, then set them to dump the corpses to the atom smasher. Refuse problem solved.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on July 03, 2018, 12:46:16 pm
Another guy felt into depression.
(https://i.imgur.com/So2oKRy.png)

We still have some unhappy dwarves, but DerpyDev is slowly recovering good mood. We already installed few cages into her bedroom, and soon will put more!

Congratulations to our new mother, Lunardog15! We gonna drink all night today in honour of her and her daughter Nish.
(https://i.imgur.com/6OKfiEm.png)

Melting metal items takes ETERNITY. We are not gonna finish anytime soon at that pace. I ordered few peasants and other non-professionals to take melting jobs. We badly need equipment, and for that we badly need more metals!

We have finished a new outpost at level -98.
(https://i.imgur.com/gH5x5Ye.png)
It features an additional corridor, the emergency brigde and squad "Marauding Spearmins" training there and ready to save us from all kinds of cave monsters. Or to buy some time for us to raise the bridge at least, hehe.

That's... rather disgusting. People of Bandithorses, why the hell would you do that?!
(https://i.imgur.com/FDKWjM9.png)

Summer time. A human diplomat came, and soon after, the merchants have shown up.
Trading went pretty well, we bought some metal bars and a great deal of metal objects (armor, weapons and crafts) for melting. Total trade value exceed 35k. We also bought one rabbit! Hopefully, we can start breeding them again.

Another artifact, a wooden figurine this time.
(https://i.imgur.com/uldLFbq.png)

Twice I was sending "Guys with big sticks" to recover an artifact from distant kobold cave, but something mysterious was going on. They tell me nothing specific in their reports, nobody got hurt, no items brought... Are they kidding me and just became lazy?

Oookay, let's just butcher some elves then. This I know you like for sure.

But timing was pretty bad. Just when I sent two squads out, the forgotten beast came:
(https://i.imgur.com/UPnIjMx.png)
Although she was not showing the interest to rush into the fortress and soon went somewhere outside of our sight. But we need to keep in mind its presence! I decided to put a couple of dogs on chains near the cave outpost, so I would not miss the invasion.

Our 2 squads came back and it was a mess. Instead of butchering elves, our 4 dwarves were butchered by grizzly bears, including Pickachu17. What a shame!
(https://i.imgur.com/NIjWxtM.png)
I guess we can't afford open attacks to even seemingly negligible elven forest retreats. I shall not try in the nearest future.

The forgotten beast continues to worry me. King Zultan has thrown a bolt in the monster when saw him somewhere in the dark, but she is still not trying to attack.
It also impossible to reach the monster with our full military forces, since the thing wanders in the waters.

As I ordered, some improvements of our baroness' room have been done. We installed few cages of different metals (it is a pity I haven't convinced the jeweller to encrust them) and pedestals with several luxurious scepters.
(https://i.imgur.com/Z7Vwghj.png)
Hard to say if that helped, but she is a bit calmer now. Among other dwarves, there are the same 2 or 3 dwarves constantly sitting in depression, but others are fine.

We finished a couple new constructions on the surface. Both buildings can be entered only from inside:
(https://i.imgur.com/JOLa6Ht.png)
A walled (with 2 levels wall) pasture and a wooden tower with green glass roof for Sneaky Raiders. It has no members now, but I plan to recruit few elves in this squad, equip them with inexpensive gear and use them for stealth operations outside. We have too many elves here doing too few things! And many of them were freed by Tomb Raider, so they must be thankful and continue his business.

I plan to cover the pasture with clear glass roof. This is extremely massive workload for our industry - we need around 270 blocks. And so far we have barely started.
But we all want the best for our bunnies, aren't we?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on July 03, 2018, 12:51:16 pm
Hun;
3:Glass roof? Why glass? Rabbits can't cave adapt, can they? Glass would be completely unnecessary.
4:Build an atom smasher several channels down, then set them to dump the corpses to the atom smasher. Refuse problem solved.

I just like the idea of glass roof! It is cool.

Regarding the atom smasher, I heard it does not delete the items completely from the game, they sit somewhere in the memory, and constant using it eventually leads to fps drop. If you guys are sure that this is not true, then we can build it. But we should be careful with fps, it is the standard killer of games.

PS. Sorry for your dorf, you can pick a new one, now or later.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on July 03, 2018, 12:53:36 pm
Pikachu18, a soldier if possible, anyone who is fairly non-depressed if not.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: King Zultan on July 04, 2018, 03:20:05 am
I'm glad my dwarf is actually contributing to protecting the fort instead of doing nothing.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on July 04, 2018, 01:20:13 pm
I'm glad my dwarf is actually contributing to protecting the fort instead of doing nothing.
And who in perticular were you referring to with that statement?  >:(
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: MrLurkety on July 04, 2018, 06:39:40 pm
I'm glad my dwarf is actually contributing to protecting the fort instead of doing nothing.
And who in perticular were you referring to with that statement?  >:(
Probably me.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: King Zultan on July 05, 2018, 04:00:15 am
I'm glad my dwarf is actually contributing to protecting the fort instead of doing nothing.
And who in perticular were you referring to with that statement?  >:(
Probably me.
I only said that because the only other times my dwarf has shown up in an updates is because he was stealing all the rabbits, and other then that I figured he was sitting around and doing nothing.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on July 05, 2018, 10:12:10 pm
I'm gonna tackle the elephant in the room.

And by that, I mean that we need to kill that damn elven mayor.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: deathpunch578 on July 06, 2018, 04:58:12 am
I'm gonna tackle the elephant in the room.

And by that, I mean that we need to kill that damn elven mayor.
most importantly we put up statues of the death
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on July 06, 2018, 02:06:17 pm
Meanwile, the autumn has begun.

One of the new recruits on the very first day of draft said that he is a big fan of Pickahu17 and his fighting style. He claimed himself an ideological sucessor of him, and demand to call him Pickachu18 from now on. I have no doubts that he is going to be a legendary warrior.

Just when we were talking about those matters, I heard screams outside. Ambush, another one, a dozen of them! Elves were jumping from every single tree and from every bush around. Around 70 elves with grizly bears - that's a truly massive raid. I tried to position my archer squad to shoot them from afar, but I failed miserably - we took the main strike before other squads came to help. 4 marksdwarves were killed, I had a severe wound in my chest and huge blood loss - I managed to kill 3 of damned elves though.

They didn't have any chances to beat us in melee fight though. It was a massacre on the ocean beach.
(https://i.imgur.com/FNw5xeE.png)
(https://i.imgur.com/psmvscG.png)

Soon after that I was brought to the hospital with several other dwarves and fell into unconsciousness...

Later I was told that the best warrior in that battle was 'Coattails' - he scored 37 kills by now, which is the best result in the fortress, which placed 'youngbab' to the second position with 34. Pickachu18 has shown a promising results, as I predicted - 5 elves while being an absolute novice! He got some light injuries of the leg though.
In our Axington squad 'SpeciesUnknown' did 7 kills, although 'Weasel' is the leader with 9.

As I was lying in the hospital and listen to the reports, I could conclude that things gets a bit tougher for us. Several dwarves are depressed now, including our baroness DerpyDev. No tantrums or berserks yet though. Too many corpses and remains - I ordered to start doing a pit for them as fast as possible. We will fill it with magma in the future, now we just need to save space.

And for the Armok sake, someone make soap! Our doctor said to me secretly that Coattails shows signs of infection and may even die...  I don't want to end like that too!

Just few days after the battle a dwarven caravan came. I could not miss such a chance, and we bought as much metal bars and equipment as we could, among with several bunnies and other (less important) animals. We were selling meals and silver crafts. For the next year, I ordered mainly more bars and equipment.

A minor alarm happened in the cave outpost. I was nervous expecting intrusion of Forgotten Beast, but it was a Sightless - a disgusting creature with tentacles, remotely resembling a human in the upper body. It almost killed our guard dog and injured a metalcrafter, before our cave squad put the thing to rest.
(https://i.imgur.com/sJxTPVB.png)

The corpse pit with an automatic dumper is operational now.
(https://i.imgur.com/a0FDLo7.png)
Just in time -  elven remains are scattered here and there, and miasmas are not adding to overall happiness.

Some tantrums started to spread. No deaths or serious inguries so far, but this is worrying me.

We have 7 or 8 dwarves who are quite miserable. Seeing 'youngbab' full of optimism and cheerfulness [ecstatic with -64k stress] in this harsh times is something that helps me a lot. I tried to cover most obvious complains - we have now sufficient amount of silver goblets, so all dwarves can drink with comfort, but that is clearely not the main reason for low morale. We just need to pack all dead bodies into the pit and wait over, untill the horrors of seeing remains would sink in memory...

A dwarven child made an artifact wooden cup for his daddy Lunardog15! This was the nicest thing I have seen during the year.
(https://i.imgur.com/WIoiIcl.png)

Another assault from the the caves, two Disfigures - a strange humanoids.
(https://i.imgur.com/YZIJh9K.png)
One of them almost killed two guard dogs and slipped without being noticed by our cave squad, and later a stonecrafter was killed on the main stairway. Later the creature was killed by one of our surface military. The second one was intercepted and easily killed at the cave outpost.
I decided to remove one wall of the cave barracks, so our squad would always could see if someone is trying to enter the fortress from below and engage immediately.

After recent elf attack, our people turned against being ruled by the filthy elf. The anger of our citizens was so intense, that the former mayor were executed at a specially organized site.
(https://i.imgur.com/N46lQzf.png)
No doubts, this fact greatly horrified other elves of the fortess - all of them are now archers in Sneaky Raiders, training and preparing for future raids against their kin. Not an easy destiny - but no one promised that Bandithorses is going to be a resort for them.

The winter days has come.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on July 06, 2018, 02:13:18 pm
You know you could have just deposed and exiled him, right?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on July 06, 2018, 02:21:24 pm
You know you could have just deposed and exiled him, right?

Exiling? Not sure how to exile from the fortress. Just deposing is a weak solution - they tend to be re-elected later, since it is mostly social skills that matter.

Anyway, our baroness demanded BLOOD. :D
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on July 06, 2018, 02:34:25 pm
v-p-e in 44.11. Choose general expulsion, or to a specific place. They will not come back unless you call them back.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on July 06, 2018, 03:55:26 pm
Later I was told that the best warrior in that battle was 'Coattails' - he scored 37 kills by now, which is the best result in the fortress, which placed 'youngbab' to the second position with 34.

>:c
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on July 06, 2018, 11:08:25 pm
Geh.  Yes, that file host has a time limit on it.  DFFD doesn't like me, so I use what's available.  Actually, I ended up out on the s[personal shit redacted] for a while.  I'm guessing it is far too late to reupload the save? (https://f.secretalgorithm.com/6Xz6Q/bandithorses147.tar.bz2)  *Hasn't gone through the thread yet*  Yeah, far too late, blast it. :(
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: speciesunkn0wn on July 07, 2018, 09:45:52 pm
Sweet! I've got more kills!
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on July 07, 2018, 10:32:46 pm
Geh.  Yes, that file host has a time limit on it.  DFFD doesn't like me, so I use what's available.  Actually, I ended up out on the s[personal shit redacted] for a while.  I'm guessing it is far too late to reupload the save? (https://f.secretalgorithm.com/6Xz6Q/bandithorses147.tar.bz2)  *Hasn't gone through the thread yet*  Yeah, far too late, blast it. :(

Yeah, it is a pity I didn't download your save immediately...
On the bright side, an alternative history of Bandithorses seems to be much more optimistic! Thanks to the new version.

I shall finish my turn no later than Monday or Tuesday.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on July 08, 2018, 12:16:08 am
You know you could have just deposed and exiled him, right?

THAT IS NOT THE DWARVEN WAY

Granted, the dwarven way for me is to drop a golden statue of the victim being mutilated by a statue on their head, but this works too :D

Geh.  Yes, that file host has a time limit on it.  DFFD doesn't like me, so I use what's available.  Actually, I ended up out on the s[personal shit redacted] for a while.  I'm guessing it is far too late to reupload the save? (https://f.secretalgorithm.com/6Xz6Q/bandithorses147.tar.bz2)  *Hasn't gone through the thread yet*  Yeah, far too late, blast it. :(

It's fine! I didn't like being dead much anyway haha

We'll just accept this turn of events I think. Unless you guys wish otherwise?

Later I was told that the best warrior in that battle was 'Coattails' - he scored 37 kills by now, which is the best result in the fortress, which placed 'youngbab' to the second position with 34.

>:c

You're still by far the most badass dwarf here in my opinion, if it helps.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on July 09, 2018, 12:57:41 pm
Sure he has more quantity of kills.
But who has better quality of kills?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on July 09, 2018, 02:25:27 pm
Sure he has more quantity of kills.
But who has better quality of kills?
It's not how big your kill list is, it's how you killed them
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on July 09, 2018, 09:53:35 pm
Sure he has more quantity of kills.
But who has better quality of kills?
Well, youngbob killed the bronze colossus, so I guess I must apologize to him and give the top position back.

----------------------------------------

Tantrums and depressions continue to spread...
(https://i.imgur.com/C4CQP0m.png)
A dozen of dwarves are not able to work properly. Damned corpses of the elves is doing better job at harassing our fortress than the elves themselves! And we are not  filling dump pit fast enough - seems that amount of all kinds of jobs is too high, plus almost a half of the fotress is on duty. Which is good - military training will discipline them and prepare for the horrors of war. Maybe at some point we should start rotating dwarves, to give military training to all of them, even to a powerful crafters.

Coyote puppies! Unfortunately, coyotes are too stupid to be trainable for war... I consider butchering all of them. Maybe later though.

Man, our mayor again an elf... You know that I can do this trick as much as we need, right?
(https://i.imgur.com/MhPFjnt.png)
I hope this was the last one. Our new mayor finally a dwarf - what a relief.

Hey, hey! Da faq are you doing? I know it is hard time for ya, but that's not a reason... *sounds of intensive punches*
(https://i.imgur.com/3YsDYnG.png)
Ugh, what a mess. I hope I didn't injured the guy too badly? He seems sick. Although every single dwarf in this fortress have sunshine sickness, so it is hard to tell.

Great, an engraver attacked the miner in a tantrum, and killed him.
(https://i.imgur.com/5ahNSWL.png)

Oh man, that's bad. Our baroness just met face-to-face one Disfigured soon after the thing crippled a carpenter!
(https://i.imgur.com/xScjA8L.png)
Drop the goddamn minecart and RUUUUN. The cave guards will be in a second!
(https://i.imgur.com/beJTpkG.png)
DerpyDev was rescued this time. A new evidence that cave guard outpost was a good idea.

Chaos continues. Lunardog15 - catched tantrum. SnowDwarf - oblivion. DerpyDev seems to be stressed as hell. Since the elven assault I have seen no signs of situation getting better. Dwarves are busy kicking the asses, being kicked in the ass, being depressed, reporting a crime... anything except doing jobs.
(https://i.imgur.com/X4tPj78.png)

A pack of dingo dogs!
(https://i.imgur.com/tKbGYp9.png)
Pickachu18 and SpeciesUnknown are not in good mood to treat them politely.

A couple of dwarves are completely destroyed by melancholy. I guess it is good time to expand our graveyards - we almost run out of space there.

Hooray! Something good at last. Population of bunnies is growing!
(https://i.imgur.com/jxMocbG.png)

No, oh. No.
(https://i.imgur.com/m4HsFm9.png)
I am afraid that our baroness has lost her mind from all that shit.

With this heartbreaking sight, the year comes to the end.

I had too much plans and many of them left unfinished. We made just 40 clear glass blocks, and considering all the troubles, I must admit that it can be a good plan to drop the idea of glass roof for the pasture; but I leave the decision to the future overseers.

I almost finished magma-fiilling chamber though.
(https://i.imgur.com/h1OWUGl.png)
The only thing left is to connect the lever to the green glass hatch cover; this is curently under operation, but to bring those iron mechanisms from the upper levels takes eternity. When it is done, you can use this as follows. Close the door, manually fill the chamber (with two iron minecarts) with magma, then pull the lever to dump magma back. After that, manually transport the minecarts with magma where you need them. I planned first to drop the magma into the corpses pit; later we can think of magma smelters and forges. 

Good luck, friends, you will need it!

I shall concentrate on archery practicing once again...

-------------------------

SAVE  (http://dffd.bay12games.com/file.php?id=13878)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: speciesunkn0wn on July 09, 2018, 10:33:41 pm
What is a disfigured one?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on July 10, 2018, 01:32:11 am
Aaaaaaaand I'm at suicide levels of depression. Again. Talk about inconvenience, amiright?

What is a disfigured one?

Not entirely sure, but I know it's from that cavern mod we got here.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: ZM5 on July 10, 2018, 06:05:22 am
Here's (https://i.imgur.com/iz8Rn3o.png) an in-game description of a disfigured - they're servile, mutated humanoids. I noticed a sightless was spotted earlier - here's (https://i.imgur.com/CVWnqR7.png) their description as well.
I'm away for vacation for now so I won't be posting mod updates anytime soon, however everything from this pack would still work even on newer versions.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Splint on July 10, 2018, 05:33:11 pm
Having finally read everything, I gotta say I'm finding this amusing. Considering it'll be a long time coming I imagine, I'll take a human (or anyone else who can use one) packing a two-handed sword if you hire a suitable mercenary and the humans bring a bronze or iron one. Should these conditions be met down the line I might even take a turn assuming they don't get murdered by an enraged farmer or something down the line. :P
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on July 10, 2018, 05:55:14 pm
Looks like it's my turn again! I'll get started today.

Also, if we end up finding a human I'll be sure to dorf you Splint.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: speciesunkn0wn on July 11, 2018, 01:13:57 am
Disfigured sound kinda like necromorphs.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on July 16, 2018, 12:00:01 pm
Uh, Youngbab? Update please?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Fleeting Frames on July 16, 2018, 05:50:53 pm
@hun on 9th July:

A dead, rotting, naked elf is even more unsightly than a live, naked one.

It makes some sort of sense.

You will only have dwarven mayors if you kill everyone who isn't a dwarf. Though if you do this, you'll have to send a dwarf in the sun and rain to cut wood.

However, to echo earlier thought, the dead are very peaceful.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on July 16, 2018, 07:24:02 pm
Uh, Youngbab? Update please?

Sorry! Been busy with some things and forgot to mention. I'll have a log up within the next two days or less.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on July 18, 2018, 07:11:56 pm
OOC in spoiler.
Spoiler (click to show/hide)

(https://i.imgur.com/7H71309.png)
sigh
Is a chance to settle back in so much to ask?

Log 1
Spring

It's day one of my return to the position of overseer, and already the goblins have come to besiege us. It looks like I'm in luck though, as their front lines are mere recruits.

(https://i.imgur.com/kexKCqR.png)

But if only it was just recruits. It would appear that they've brought a great host of beasts to aid them, and many of which appear to possess an ailment that could be rather troubling.

(https://i.imgur.com/6XSarD8.png)

Let's hope we can snuff it out before it gets a chan-

(https://i.imgur.com/kAv7I5A.png)
(https://i.imgur.com/WMy4H46.png)
Oh no.

An Elven ambush has sprung out mere seconds after the goblins arrived. It's a sizable horde of them too, and quite a few of our civilians are up on the surface, as well as our swordsman.

I've ordered the civilans to head inside, and told our swordsman to get into positions, but they don't seem to be listening. They'd much rather plunge themselves haphazardly into the ambushers.

(https://i.imgur.com/2zgRC0Z.png)

Since there's a slim chance of convincing those numbskulls to get out of there, I've ordered the whole squad to attack the elves. It seems like they're managing well at the very least. However, a handful of non-military onlookers are up there. Too terrified by the fighting to move inside the fortress, it seems.

(https://i.imgur.com/8CzaF7W.png)

As the fighting continues, the goblins are moving closer and closer to the fortress.

(https://i.imgur.com/AxKJOP6.png)

In comparison to the elves, their siege is pitiful, but they're still a threat, so I've called for our axedwarves to come and serve as reinforcements.

(https://i.imgur.com/LDd8qpW.png)

In trying to get all of the surface dwarves down into the fort, I've let in a few uninvited guests through the opened gates. Luckily, I'm still down here commanding, and I'd say I'm quite confident I can make quick work of these stranglers should it come to that.

(https://i.imgur.com/CJzK1z8.png)

This is not the time for that!

(https://i.imgur.com/Xq2gRqm.png)

Or perhaps it is. The elves are little more than mince-meat now, but there's still a formidable amount of goblins. My initial size up of them might've been a bit of an underestimation:

(https://i.imgur.com/aRjsR6a.png)

Most of those warbeasts are serving as mounts for the filth.

(https://i.imgur.com/M3LwZ2g.png)

I've called for out swordsdwarfs and axedwarfs to head over to the position marked. The majority of them are still standing, barring a few wounded individuals, so they should have no trouble in dispatching these goblins.

(https://i.imgur.com/iOSqO7t.png)

Unfortunately, it looks like one of our axedwarves got a little bit too excited and was surrounded. It doesn't look like he'll make it.

(https://i.imgur.com/lCUgY0t.png)
(https://i.imgur.com/8JSEmOc.png)

And... The siege is over. Our swordsman and speardwarves polished off the last of the invaders with ease. I suppose it's time to look over our losses, then.

(https://i.imgur.com/5rKl8D0.png)

Here's our military now. Quite a few casualties, but not as bad as expected.  I'll recruit a few unimportant men to the military to replace the dead.
The logs are a bit cluttered so I can't tell if any important dwarves were killed, so I'll put up the members list of each squad. Don't hesitate to mention if you notice anyone missing.

Guys with big sticks:
(https://i.imgur.com/D6iUI9l.png)

Sneaky Raiders
(https://i.imgur.com/wnSBqGh.png)

Axington stanleys
(https://i.imgur.com/E7o0Rs9.png)

With all the finally out of the way, I suppose I should get to work on a project or two. First and foremost, we need a bridge at the upper-barracks. My original attempt at creating one failed for whatever reason, so let's hope it pans out better this time around.

Also, I've noticed in my short time here that MANY of our civilians are severely stressed. To try and combat things like this:

(https://i.imgur.com/A9yX5rj.png)

I've ordered our miners to carve out and improve part of our dining room to help bolster morale at least a little bit.

(https://i.imgur.com/V63JQtD.png)

The empty space will be adorned with statues and plenty of extra seating once it's done.
I've also requested that our engravers smooth out the stone in the lower fortress layers.

(https://i.imgur.com/KPGfaYm.png)

Though I don't know how much help any of that will be, as it looks like things are worse than I thought. A jeweler went mad moments after seeing what was up on the surface. And down below, a fight broke out in the hospital between one of our militia captains and a metalcrafter.

(https://i.imgur.com/iXbyBxc.png)

He didn't survive.

(https://i.imgur.com/peqLvz9.png)

What's this? Are we out of food or dri-

(https://i.imgur.com/UJvxERo.png)

Oh. Damn it.
It looks like life here has gotten to her. What a shame. I'll be sure to give her a tomb befitting her status.

(https://i.imgur.com/eagPeqj.png)

And another death. This poor bloke was beaten to death by a crazed armorer. What is it with all of these people and their tantrums?

More and more dwarves are going insane, too many to even report on.

I don't ask for this often, but, I think I need some advice. Make people feel better isn't exactly my job, in fact, it's usually quite the opposite. But I have a feeling that if I don't learn how to console all these poor sods, this fortress is going down with me in it.

Anyways, I suppose I should point out some less troubling things. Specifically this:

(https://i.imgur.com/NaWDJuf.png)

Another named weapon. Not terribly exciting, but it's something.
Also-

(https://i.imgur.com/HbVmamk.png)
(https://i.imgur.com/OceZbzW.png)
(https://i.imgur.com/WdpZLsC.png)

Damn it all. The horror of this place has ate away at my wife now too. And to top it all off, Derpy Dev was just found slumped over dead in the forest.

(https://i.imgur.com/RbAEfem.png)

I'm struggling to think of way things could get any worse.

(https://i.imgur.com/GATrtRL.png)
(https://i.imgur.com/mPhiv18.png)

Mmm, well, there's how! Just after the  bridge was finally completed, on of our latest recruits has toppled it.
We've lost another important person to melancholy as well. This time SnowDwarf:

(https://i.imgur.com/x3La85x.png)

Unfortunate. Andon top of that...:

(https://i.imgur.com/6FS5xpZ.png)

Amaranth got assaulted in the halls. She was rescued but died before a doctor could save her. Terrible.

(https://i.imgur.com/jiSwVmu.png)

Huh. Well, that's a pleasant surprise out of all of this. Though, there's something a bit strange about the site in question.

(https://i.imgur.com/HaybCAP.png)

The human forest retreat of Latherwaters? Last time I checked, I was a dwarf. Who the hell are these people?

(https://i.imgur.com/D94t8Y2.png)

I guess that'll have to be question for another time, as summer has finally come. Since the start of spring we've lost 25 citizens, and I fear that if things keep up at this rate this place will be little more than a pile of rumble come next year. Wish me luck as always, and Gods help BanditHorses.


Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on July 19, 2018, 09:57:23 am
Species unknown was in the axington Stanley's, now he's not because he's dead.

R.I.P Species unknown, the best axedwarf we ever knew
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Splint on July 19, 2018, 10:10:57 am
The Hot Realms have probably just conquered the place, and being the closest non-hostile government center, will probably prefer to work with us over a farther flung human city.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on July 19, 2018, 09:48:51 pm
Species unknown was in the axington Stanley's, now he's not because he's dead.

R.I.P Species unknown, the best axedwarf we ever knew

...and me?

xD

So I feel like BanditHorses is nearing it's end. Any ideas for the next?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: deathpunch578 on July 20, 2018, 01:31:56 am
if bandithorses burns to the ground I say we should have an above ground fortress or a sober fortress
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: King Zultan on July 20, 2018, 04:16:46 am
Theirs a chance that it could still be salvaged, forts have come back from much worse in the past.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on July 20, 2018, 08:23:40 am
Human fortress!

Except we'd need to play it on 44.09 so our dwarves humans don't go berserk from getting rained on
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Splint on July 20, 2018, 08:39:21 am
Human fortress!

Except we'd need to play it on 44.09 so our dwarves humans don't go berserk from getting rained on

Hooooooooooooooo boy that is accurate. Do not play it on 44.10, or you'll need to play somewhere far the fuck away from a major body of water rain could feasibly come from.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: ZM5 on July 20, 2018, 09:40:27 am
11 and 12 should be good for that - humies atleast would have the advantage of not having to worry about cave adaptation and painting the entire place green, while also not being as annoyed without alcohol.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Splint on July 20, 2018, 10:19:02 am
11 and 12 should be good for that - humies atleast would have the advantage of not having to worry about cave adaptation and painting the entire place green, while also not being as annoyed without alcohol.

I can also provide a reaction that produces barreled water (which can be drunk like a normal drink, though it provides no mood bonuses.) Alcohol is able to make humans sick more easily than dwarves due to smaller livers, which could be a problem for soldiers and skilled workers.

Additionally, if you guys do decide to play as humans, you'll need to tool them up accordingly with proper values (if you're gonna run as brigands again, valuing skill at arms would be a good idea.) and at least a minimum of organization, otherwise you won't have the ability to form a militia, assign a bookkeeper, etc.

Hell, thinking of it you could just create a separate entity that uses humans as its creature (or a copy-paste of them.) I could even provide insane doom cultists to possibly fight.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: ZM5 on July 20, 2018, 11:30:20 am
I could provide some of my other mods as well, if you'd want another race to play as, a lot more invader types and/or more good/evil biome creatures.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on July 23, 2018, 01:29:29 pm
So, should I keep going with the fort until it's dead? Or write up an epilogue now and move on to the next fort?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Fleeting Frames on July 23, 2018, 07:39:55 pm
Since deathpunch578 is only one after your turn, maybe ask them in a PM?

It seems like the end might be something like "everyone unhappy went raiding out, picked targes poorly, and got killed or captured. Population: 0". Though it'd be cool to succumb to invasion.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: deathpunch578 on July 23, 2018, 11:40:21 pm
I'm fine with you burning it down, or riding it out.
it's up to you
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on July 24, 2018, 02:24:04 am
So, should I keep going with the fort until it's dead? Or write up an epilogue now and move on to the next fort?

RIDE THIS PONY TILL IT CAN BE RIDDEN NO LONGER

THEN BURN IT DOWN
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on July 24, 2018, 01:49:55 pm
Let's fight as long as we have chance to get new migrants and recover.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on July 24, 2018, 06:19:41 pm
I say we send everyone out stressed to attempt to raze our enemies. Death of ourselves or the enemy's.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Splint on July 24, 2018, 07:39:33 pm
Beware that course of action - people you expect to royally cock up an operation may keep coming back over and over again or survive in spite of dropping the ball and getting caught.

Even if you sent them to die to start with.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on July 24, 2018, 08:19:45 pm
Then send them again. If you want them forever gone, just send them to conquer.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on July 30, 2018, 01:27:47 pm
Okie dokie, turn should be up either later today or tomorrow.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on July 31, 2018, 06:44:12 pm
OOC in spoiler.
Spoiler (click to show/hide)

Log 2
The Final Days

The fort is on its last legs, and I'm nearly certain that there's no way to salvage it. People are dying and going mad left and right, most of our founding members have keeled over, and many of our defenses have been toppled. So, after a short conversation with the other nobles, I've wrote up a plan to get everyone out of this place alive. Here's the debrief:

First, I'll be putting everyone I possibly can in the military. Anyone with children will be undrafted and sent to Latherwaters, the human settlement that recently linked itself to us.

Once everyone has been set up, I'll take myself and all of the others and occupy it. There may be a few people that have to be left behind, but for the most part, all of Bandithorses will have been evacuated. Now, you may be asking: "Why not just abandon the place and be done with it?". The answer to that question is fairly simple. The spirit of Bandithorses is our knack for pillagings and quiet raids against our enemies. Most here live for blood and theft, so why not go out doing what we love?

With that out of the way, I suppose I should start putting this plan into motion. Before I do though, I'd like to show off the fortress, at its last days. To remember it by, I suppose.

Spoiler (click to show/hide)

Alright, now let's get down to business.

By my calculations, around 40 or so dwarves are already enlisted into the military. That's almost half our fortress. Those trained forty will come along with me and the other refugees. The only who won't be drafted are our wounded. They'll be "expelled" to the human settlement. I've compiled a list of them, that can be read here:

(https://i.imgur.com/YkIdWQW.png)
(https://i.imgur.com/9V6Obaz.png)
(https://i.imgur.com/6ES6bhZ.png)
(https://i.imgur.com/PLdKDzr.png)
(https://i.imgur.com/Q91cM8e.png)

That's the lot of them. Quite a few are our important dwarves, sadly. I'll be expelling them immediately. I figure a few of their relatives will want to tag along as well, so fare thee well I say to them.

I ordered my men to rally up everyone as I jotted down the above list. Everyone has been put into their squads and is ready to head out.

(https://i.imgur.com/6kWrrYu.png)

Quite the entourage, wouldn't you agree? Together with myself and our trained fighters, we'll march on elven and soil and conquer it in the name of Bandithorses. But where to go?

(https://i.imgur.com/V1VjaW4.png)
(https://i.imgur.com/jeVCpTV.png)

Hm. I think I have an idea. Why not come full circle and take over one of the first places we ever raided? Clinchurns, the tomb up north. A little bit of downgrade as far as housing goes, but why not? One of our own decided to take up residence there, so I suppose it can't be too bad.

(https://i.imgur.com/mqiJVvs.png)
(https://i.imgur.com/mEd3OFV.png)

It's decided then! We march for Clinchurns!

(https://i.imgur.com/1hqwwiA.png)

The first of our men are heading ou-

(https://i.imgur.com/jehgmVI.png)

Seriously?!

It's too late to stop, I suppose. Many of our commanders are too far to command. Run for Clinchurns!

(https://i.imgur.com/uVTAvnk.png)

Didn't I say run? sigh There's not much I can do for them other than wish them luck.

(https://i.imgur.com/CFj7Uj1.png)

Oh how much I wish they listened to me.

(https://i.imgur.com/h7FHxtJ.png)

What is with caravans and timing? Maybe they can lend a sword and fight with us to make up for their own poor planning.

(https://i.imgur.com/qH90BWC.png)

This is quite the disaster. It's absolute madness up there. Most of the people fighting were part of our evacuation squad. The few in yellow are our speardwarves. Hopefully they can dispatch of these elves.

(https://i.imgur.com/8ERr1xE.png)

Huh. It looks like they did. There's only 8 people listed as "other", and none of them are filthy elves. Fantastic. Our dwarves are back to clearing off the map. Many are having mental breakdowns as they leave though, so this may take some time.

(https://i.imgur.com/2DJZyfr.png)
(https://i.imgur.com/Hq1tLBV.png)

: )

The dwarves have sent us a report of the battle that took place there:

(https://i.imgur.com/m1dKHc0.png)

It seems all went-
Oh. Well, that wasn't the plan. I guess he got in the way. May he rest in pieces.

I suppose I should take a look at the fortress before I close things off for good.

(https://i.imgur.com/IGBOr7p.png)

There's only one adult, and a handful of children, none of which can be expelled. Which... Leaves me no choice for the fort other than:

(https://i.imgur.com/M9rACID.png)

Not the end I envisioned, but, I have no other choice. It's been quite the adventure here, and it is of course a shame to see it go. All goods things come to end though, I suppose, and now it's time to say farewell.
Goodbye Bandithorses!

(https://i.imgur.com/RQHOm2R.png)

Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: deathpunch578 on July 31, 2018, 08:09:33 pm
RIP (https://www.youtube.com/watch?v=4lVrL7VYRLk)
so is it time for the age of humans to begin?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: scourge728 on July 31, 2018, 09:27:55 pm
So if we do this again, are we continuing in this thread or making a new one?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Fleeting Frames on August 01, 2018, 03:50:42 am
Bye bandithorses. The downfall was 44.10 update, really.

Still, an army of 82 is something.

...

Ahahahaha. Ambushed while attacking. Well, good thing the army is already ready to fight.

And a caravan too?

"Lets visit bandithorses", they said. While they're panickly packing their bags.

Almost wish you could have succumbed to invasion, had the timing been a little different, but this will have to do.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: King Zultan on August 01, 2018, 04:45:54 am
You abandoned me with a bunch of random kids, that's basically the worst thing that could happen to me.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on August 05, 2018, 01:48:53 am
Sorry for not replying sooner, I've been a bit distracted lately.

But yeah. RIP.

I'm not gonna be able to really do anything here for a short bit because of Hector. Sorry!
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on August 10, 2018, 12:19:29 pm
All right, I've returned!

I'd rather not start another fort immediately. My schedule's a bit crammed right now.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: pikachu17 on August 10, 2018, 01:35:43 pm
So, what is the gimmick of the next fort going to be?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on August 10, 2018, 03:51:44 pm
I return, and this time in an actual flat instead of a flaming pile!

... Blimey this fort went to shit.

So, we had no traps, no forging, raiding-focused...  "No tree-cutting" seems too easy.  What about an exclusively-surface fort?  No digging whatsoever - all metal, stone, coal, and gems must be stolen or bought?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on August 11, 2018, 07:06:21 am
- Born underground, grown inside a rocky womb -
- The earth is our cradle, the mountain shall become our tomb-

R.I.P Bandithorses
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on August 11, 2018, 11:46:44 pm
Nice one, Stoat.  I like it.

More ideas!

Frosthorses, on a tundra?
Freezehorses, a surface fort on a tundra?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Splint on August 12, 2018, 12:31:41 am
I'd strongly recommend Arctic Additions (http://www.bay12forums.com/smf/index.php?topic=145730.0) if a tundra fort is considered.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on August 12, 2018, 12:25:39 pm
Frosthorses, on a tundra?
Freezehorses, a surface fort on a tundra?

Ooh, a surface tundra? That sounds difficult. I like it :D

I'd strongly recommend Arctic Additions (http://www.bay12forums.com/smf/index.php?topic=145730.0) if a tundra fort is considered.

Hadn't heard of this mod until now. It looks great!
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: ZM5 on August 12, 2018, 01:44:07 pm
I could pitch in my good/evil biome revamp as well if you were to do a tundra fort - evil ones would have a lot of various undead, good ones just have some fey ice-attuned animals. My main pack also has a lot of creatures for the arctic regions - should mostly be stable since I'm kinda past the patching phases now (though I may require some of it once I finish the BFA update for my main pack)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on August 12, 2018, 02:53:10 pm
I am 100% in favour of coldhorses with the mod, let's do it!
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: hun on August 12, 2018, 03:43:42 pm
RIP Bandithorses, that was a good story!

I am waiting for the next game, although I will probably not join as an overseer.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Fleeting Frames on August 12, 2018, 09:13:47 pm
In that case, might embark on a good and evil tundra at the same time (tip: world tiles connecting diagonally go into different regions).
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on August 12, 2018, 11:14:08 pm
I'll admit to being partial to volcano embarks.  If you can actually make a volcano show up in tundra... well, I'm not entirely sure what I'd do.  Probably squee in joy.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Fleeting Frames on August 13, 2018, 01:41:27 am
Just take a tundra, paint only tile of 100 volcanism in world inside it, set min volcanoes to 1, generate. Presto, guaranteed volcano in tundra. Nothing stopping them from being there.

Though personally, I prefer embarks with less than 20z to magma over volcano embarks.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Splint on August 13, 2018, 02:11:35 am
I would like to volunteer my services in the next fort as a leader of fightin' dorfs, or failing that, repeat my request for a human swordsman with a two-hander.


EDIT: I'd also recommend ripping the crematory from masterwork, since it's obvious dead invaders was the cause of collapse and if we continue with our brigand ways, we'll need a way t get rid of them (and probably need a veteran soldier to man it.)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on August 13, 2018, 11:09:49 pm
I could pitch in my good/evil biome revamp as well if you were to do a tundra fort - evil ones would have a lot of various undead, good ones just have some fey ice-attuned animals. My main pack also has a lot of creatures for the arctic regions - should mostly be stable since I'm kinda past the patching phases now (though I may require some of it once I finish the BFA update for my main pack)
In that case, might embark on a good and evil tundra at the same time (tip: world tiles connecting diagonally go into different regions).
I'll admit to being partial to volcano embarks.  If you can actually make a volcano show up in tundra... well, I'm not entirely sure what I'd do.  Probably squee in joy.
Difficult to generate, but I should be able to do that.

OOH If it's half good and half evil we can give it the nickname "Bipolarity."

RIP Bandithorses, that was a good story!

I am waiting for the next game, although I will probably not join as an overseer.
I would like to volunteer my services in the next fort as a leader of fightin' dorfs, or failing that, repeat my request for a human swordsman with a two-hander.


EDIT: I'd also recommend ripping the crematory from masterwork, since it's obvious dead invaders was the cause of collapse and if we continue with our brigand ways, we'll need a way t get rid of them (and probably need a veteran soldier to man it.)

I'm not currently in a position to start the next incarnation immediately, life is being... life.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Fleeting Frames on August 14, 2018, 01:53:43 am
Difficult to generate? Should take under 10 minutes (not including history genning time) with world painter and region-manipulator, provided you have a rest of the map you'd like to modify ready already.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on August 14, 2018, 10:57:32 pm
Difficult to generate? Should take under 10 minutes (not including history genning time) with world painter and region-manipulator, provided you have a rest of the map you'd like to modify ready already.

Ah yes, I'm pretty sure those two are on the list of tools I couldn't get working/killed my computer.

My computer's made of breadsticks.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Fleeting Frames on August 15, 2018, 03:01:58 am
Undead breadsticks, even. I don't think region-manipulator should impact it much, but maybe save world painting for something smaller than max size world? Vanilla feature, so it might be that you're just out of ram.

I could help, but when I've provided maps for successions before they have, in some cases, gone unused.

Also, since a tundra can be anywhere in the world, if using these tools what should be the other 7 biomes? If going with the cold theme, maybe good taiga (unicorn husks are cool) and evil glacier (eh, kinda similar to evil tundra). A lake and ocean would match previous themes, sand desert would fit in between them and a waterfall from a warmer biome - like a temperate swamp - could build fun dams that create spring melt flooding into freezing areas. Maybe with two stages, by having a cold marsh or grassland in-between.

Otherwise, yeah, trying to get evil and good tundra on a volcano without even advanced world gen (since it kills your computer) is pretty tricky, yeah.


Another consideration might be given to including additional civs beyond the default, if modding in artic additions anyway.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Stoat tales on August 15, 2018, 02:39:23 pm
Somebody give me a shout when the new fortress is ready, I enjoyed playing the last one
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on August 16, 2018, 02:19:59 pm
I could pitch in my good/evil biome revamp as well if you were to do a tundra fort - evil ones would have a lot of various undead, good ones just have some fey ice-attuned animals. My main pack also has a lot of creatures for the arctic regions - should mostly be stable since I'm kinda past the patching phases now (though I may require some of it once I finish the BFA update for my main pack)
In that case, might embark on a good and evil tundra at the same time (tip: world tiles connecting diagonally go into different regions).
I'll admit to being partial to volcano embarks.  If you can actually make a volcano show up in tundra... well, I'm not entirely sure what I'd do.  Probably squee in joy.
Difficult to generate, but I should be able to do that.
SQUEEEEEEEEEEEEEEEEEEEEEEEEEE


OOH If it's half good and half evil we can give it the nickname "Bipolarity."
Bipolarhorses.


My computer's made of breadsticks.
Your computer may be delicious.


Somebody give me a shout when the new fortress is ready, I enjoyed playing the last one
Same for me, I'd like to join in as an overseer again.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: youngbab on August 23, 2018, 11:48:34 am
I'm down to play in the next fort as well. Probably won't be able to play on the round though, so put me up for the second.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on August 24, 2018, 05:49:20 pm
Sorry for taking so long to get back to this, it's been pretty hectic here.

So can somebody either:

A) send me a link to a good custom world generator

or

B) make a custom world with the above requirements

I'm fine with making one myself, I've just... never done that before.

...like, EVER.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Fleeting Frames on August 25, 2018, 04:33:51 am
Well, first, what would be the constraint for next fort? Moonstone_Flower suggested no digging...And that's as far as discussion got. Could be interesting to pair with a bit larger cavernless/magmaless map where half of it is deadly hot in summer and half of it deadly cold in winter, thus forcing to run fort as nomads - no time for it to get old if it is a succession.


As for tools, I use a spreasheet for doing the psvs I could send over, and PatrikLundell has tweakmap/exportmap for an alternative in-game ui - but if you can't manage to use regionmanipulator or biomemanipulator, you likely won't be able to use those either, and the spreadsheet is done in gnumeric (where differences from more common spreadsheet software is important).


Though I'll note the worldgen requirements aren't exactly clear, either. Civs, resources, water, uninvited guests, which mods, temp range (beyond 'tundra'), etc.

Well, none of the ideas clash as far as I could see, so could just use them all. Not sure if interesting enough if, say, the world only has your civ and everything else is dead, though.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on August 26, 2018, 12:36:35 am
Fleeting Frames, I think I'm in love.  Could you post what you use, or shoot me a PM?  I'd love to study that spreadsheet and poke at it.  LibreOffice, woo~
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Fleeting Frames on August 26, 2018, 03:25:46 am
Love is a great feeling and I'm not sure I'm deserving of it here, but when it fades I still have my spreadsheet (https://mega.nz/#!NpxUCAgT!4bsBOQb4e6qwGg02F4pe18i2PsKTIlet145ao9kSXXU). Note that this is the latest, relatively untested version with max-width of 255 (256 and 257 would have to be pasted in with a replacement); all my previous painted worldgens you've seen posted have been done with max width of 65 because I've never needed more. Also, with some of the parameters inside I found that DF seems to refuse to accept too many large biomes, giving a different sort of error, which was interesting and annoying.

Note that I do use libreoffice for greater copy and paste freedom in a different file - then once I'm done, I convert all the P and L and such letters I used for marking swamps and shrublands and the like into respective rainfall/drainage/etc. then paste them into the .gnumeric file.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on August 27, 2018, 12:25:56 am
"She can easily fall in love or develop positive sentiments.  She is often sad and dejected."

Moonstone_Flower cancels make post:  Too depressed.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Fleeting Frames on August 27, 2018, 12:27:18 am
Don't have gnumeric?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on August 27, 2018, 12:33:29 am
Depression unrelated.

On-topic...  The "forced nomads" idea scares me, and I want to eat onion rings.  (Onion rings are always relevant)

Edit:  Me Speelung guhd!

Edit 2:  Fleeting Frames, gnumeric wants to pull in over 100MB of deps.  :-\  Is that really the only workable option?  Kinda working with limited space on / here.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Fleeting Frames on August 27, 2018, 11:33:37 pm
Sadly you can't produce farm onion rings in dwarf fortress. You could cook onion biscuits with tallow, but you can't farm onions since they have no way to yield seeds.

There may be other options, but saving it at as .ods and opening it in libreoffice calc is not one of them, at least not without further editing.

and concatenate doesn't support ranges in openoffice, so it only outputs [PS_RF:::::].

It would be theoretically possible to use 17/33/65/etc. individual cells with IF-choice between 17/33/65/etc. in a monster of IF formula. Practically writing it is too much effort for me, but you could do it and then uninstall gnumeric and its deps.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on August 28, 2018, 01:28:37 am
We could also simply mod in a reaction to make onion rings.  If we do that, we need to have fried plump helmets as well, in addition to pickling cucumbers and then frying slices of the pickles.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Fleeting Frames on August 28, 2018, 03:24:52 am
That would get you the seeds, though it is another mod to add to worldgen. Though could go the whole hog with harder agriculture/some improved cooking mod alongside it.

Anyway, I guess I shall be frying some organic non-GMO locally-grown onion rings myself now.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on August 28, 2018, 08:30:42 pm
Anyway, I guess I shall be frying some organic non-GMO locally-grown onion rings myself now.

I formally request that you share them with me.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Fleeting Frames on August 28, 2018, 08:49:32 pm
Natch. I already ate them. You shouldn't eat them anyway, soaked in fat they're incredibly unhealthy.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on August 28, 2018, 11:52:02 pm
Natch. I already ate them. You shouldn't eat them anyway, soaked in fat they're incredibly unhealthy.
Paleo diet intensifies

Let's get on topic though. We need a challenge! Is there a really powerful modded tundra race that invades we could add?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: ZM5 on August 29, 2018, 02:38:33 am
On my end, the Scourge Undead, the Faceless Ones and Ice Trolls can pop up in the arctic regions (with two of my main pack's addons the Magnataur and Blue Draconians are also possibilities).
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Fleeting Frames on August 29, 2018, 03:17:00 am
Well, beyond ZM5's mods there's Frost Giants in Fortress Defence. Making a creature undefeatable by regular dwarves in combat or raid isn't hard either.

A challenge, though? Hm, a challenge is a process. I'm not a modder, but only possible invader behaviour I can think of that doesn't come to rest in an end-state would be perhaps unavoidable infection of everyone with competing non-fatal but differently debiliating diseases taking on a dynamic nonequibalirium, and even then I doubt it. Though otoh an army of slade colossi would go straight to "1. Lure them into cavein/encasement trap", so it's an improvement.

(You could theoretically use diginvaders/tiletypes to dynamically alter terrain, but players would catch on and start using nothingness tiles in freezing environment to protect the fort really soon.)
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on August 29, 2018, 10:17:54 pm
Hey, can't you make region specific reactions? Like, a special reaction that only happens in tundras, like the acid rain in evil regions?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Fleeting Frames on August 30, 2018, 12:30:53 am
It'd mostly work, but you could protect from that with a roof, while you can't defend yourself from ghost army with anything.
And thus, if the syndrome is so static it is always better to keep people out of the rain when it is solved by 1 overseer it will likely be solved for all future overseers...

Hm, I wonder if you could explode stone boulders or maybe clothes with altered reanimation interaction....
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: ZM5 on August 30, 2018, 04:18:20 am
Hey, can't you make region specific reactions? Like, a special reaction that only happens in tundras, like the acid rain in evil regions?
Yeah you can - I've done a few like that for the good/evil biome revamp.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Memphis_Wildcard on September 03, 2018, 11:30:49 pm
@Flame and K
You two are horrifying. And even worse when working together. Posting to watch when the next Horses fort pops up.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: scourge728 on September 04, 2018, 06:59:50 am
Scourge Undead
Heh heh :P
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on September 04, 2018, 04:24:36 pm
Good news, I have a new computer that's considerably less breadsticky. I should be able to participate in the next fortress much more late game now then I have been :D

Here's an idea for a challenge: it will be divided in half, right? So maybe we have to build the fortress perfectly parallel; every time we build something on one side, we have to build the exact same thing on the other.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: King Zultan on September 05, 2018, 05:20:34 am
I like the sound of a mirror fortress.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Fleeting Frames on September 06, 2018, 08:14:32 am
Dividied in half means 2x2 embark, though. Though I'm not sure where you got it'd be divided, given Flower felt too delicate for forced migration.
(There's underground, but one could mod out picks or mining labour to prevent going there.)

Could make a nice circular river on that, though some biomes of 9 would only be found at map edges.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Memphis_Wildcard on September 06, 2018, 11:06:58 am
Would the overseers have to double the caverns as well? Make the entire embark symmetrical?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Derpy Dev on September 06, 2018, 12:45:37 pm
Dividied in half means 2x2 embark, though. Though I'm not sure where you got it'd be divided, given Flower felt too delicate for forced migration.
(There's underground, but one could mod out picks or mining labour to prevent going there.)

Could make a nice circular river on that, though some biomes of 9 would only be found at map edges.

Divided was the wrong word, my bad. I meant, you know, two halves. One is evil, and one is good.

Would the overseers have to double the caverns as well? Make the entire embark symmetrical?
Hadn't thought about that... but that could be our endgame. Make the world's most OCD fortress.
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: Moonstone_Flower on September 11, 2018, 05:47:14 pm
I like the sound of a mirror fortress.

+1 on that.  Would it be only single-fold symmetry, or would it be symmetrical on both axes?
Title: Re: Ägashfamthut, "Bandithorses," Where we steal everything and die to caves
Post by: TheRedwolf on November 18, 2018, 06:16:43 pm
Could I  be dorfed as a sniper (marksdwarf)?