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Dwarf Fortress => DF Adventure Mode Discussion => Topic started by: Zyro_Falcon on April 10, 2018, 06:23:27 am

Title: 'Cause Trouble' quest. Is there yet a solution?
Post by: Zyro_Falcon on April 10, 2018, 06:23:27 am
(https://i.imgur.com/ioeiJnM.png)
(https://i.imgur.com/fxWHjES.png)

Straight to the point, how do you complete it? :E

At the very least, does anyone know what your adventurer says upon completion?

i.e. for kill quest, the adventurer says to their lord/lady: "I am your loyal hearthperson. The (Night Troll name here) is dead! (Night troll name here) was slain."
I've never gotten to see what they say for completing a 'cause trouble' quest.
_______________________________________

I've really exhausted my search. There are a few rumours here (http://www.bay12forums.com/smf/index.php?topic=71780.3960) and there (https://www.reddit.com/r/dwarffortress/comments/3ngyaw/completing_cause_trouble_quest) about ToadyOne detailing how it could be done, but the extent of my Google-fu couldn't find it.
Title: Re: 'Cause Trouble' quest. Is there yet a solution?
Post by: mikekchar on April 12, 2018, 01:31:04 am
Hmm... Thinking about the "rebellion" thing...  I recall that there is a response where you ask about the location and size of defending forces.  "You sound like a trouble maker".  It might be a hint.  I would try to play with all those interactions and see if you can get something to happen.  Possibly being in disguise would make it easier -- usually when I infiltrate some place they are too scared to talk to me.  But I have to say that I've never heard of anyone completing this quest, so I don't know if it is possible.
Title: Re: 'Cause Trouble' quest. Is there yet a solution?
Post by: gnome on April 12, 2018, 10:10:24 am
Yeah I haven't yet discovered a way to complete this - I have been wondering if just stirring up random shit would do it - but one day I did run around brawling people until they yielded at a town I was supposed to "cause trouble" in - but that didn't seem to help. Also I haven't been able to find anyone who agrees to join me in an insurrection - maybe that's the solution. If it's not possible to complete then someone should probably remind Toady of this at some point - one of my biggest hiccups in adventure mode is being given a quest I can't complete, so I end up having to switch hearths. Sometimes it's "kill a hydra" (because it's near impossible for a starting adventurer, the quests need to scale a little better I think), and then sometimes it's "kill a vampire" and then the vampire's name isn't on the list so you can't ask for his location (or the location is missing from the list, or both). That's something I run into kinda frequently, being told about certain villains or people and just not having any option to ask for additional information for some reason. And then yeah, other times it's this.
Title: Re: 'Cause Trouble' quest. Is there yet a solution?
Post by: Robsoie on April 12, 2018, 06:38:11 pm
The only thing i'm sure is that the quest is not solved by slaughtering half the soldiers from the enemy place, slaying their lord/lady, killing their citizens etc...

It seems this is not "troubling" for them.

Title: Re: 'Cause Trouble' quest. Is there yet a solution?
Post by: random_odd_guy on May 02, 2018, 01:15:09 am
The only thing i'm sure is that the quest is not solved by slaughtering half the soldiers from the enemy place, slaying their lord/lady, killing their citizens etc...

It seems this is not "troubling" for them.

Quote
Though open conflict would be unwise.

More that your lord told you NOT to murder them all. He didn't want that political backlash.


You can disguise yourself now?
Title: Re: 'Cause Trouble' quest. Is there yet a solution?
Post by: Mathel on May 11, 2018, 08:13:50 am
So, it is neither arguing with people, to robbing them. I just tried those two and the mission is not complete.

My guess is, that they want you to cause them the "brewing trouble" trouble. I just do not know, how that is done.
Title: Re: 'Cause Trouble' quest. Is there yet a solution?
Post by: pikachu17 on May 16, 2018, 02:54:05 pm
Cause an insurrection, maybe?
Title: Re: 'Cause Trouble' quest. Is there yet a solution?
Post by: Bumber on May 16, 2018, 07:46:55 pm
Quote from: Toady One: http://www.bay12forums.com/smf/index.php?topic=140544.msg6270848#msg6270848
Quote from: Max™
Is the "cause trouble for [insert group]" quest/assignment broken? If not is there a certain less obvious trigger for completion? I've heard and tried fistfights, I've tried maiming various members of said group in sight of other members, I've tried exterminating entire cities save a couple of survivors who I regaled with the tales of my murderspree, and numerous other permutations of this to no avail, I return to the guard captain/lord/lady/etc and give an update, they give a canned response, and it never shows as completed in the log.
It should flag as complete if you've had any conflict at all with the relevant group, and you should give a report of a specific incident that it counts when you report it (or say there will be no rest for the enemy if it can't find one). I can look at a bugged save on the tracker if one's available.
Title: Re: 'Cause Trouble' quest. Is there yet a solution?
Post by: Untrustedlife on May 16, 2018, 09:49:19 pm
An answer from the great toad himself.
Title: Re: 'Cause Trouble' quest. Is there yet a solution?
Post by: Shonai_Dweller on May 16, 2018, 09:54:13 pm
And he's been waiting 3 years for that bug report...:)