Main thread (http://www.bay12forums.com/smf/index.php?topic=170480.0)
Seriously.
This is a thread for the commanders crazyabe and Hiddenleafguy. If you might like to play as a squad member, do not proceed any further than the end of this sentence.
(https://memegenerator.net/img/images/7420041.jpg)
Welcome to your fortress. You are about to be assaulted by highly armed squads, and they are coming to kill you.
For yourself, you will have the same equipment choices they do, plus you get to create an army and labyrinth to protect yourself.
Your fortress can have up to 3 floors, with a 6 x 6 floorplan, each. You will need to be able to receive deliveries from off base via ground units, so you will need a path to you, or you will be unable to collect resources to grow your army.
Your troops can be anything, fantastical or science fiction or modern. However they should follow a theme, atleast, per commander. For now I would like each commander to design 5 units. I recommend atleast a few are much weaker than an armed human.
Skeletons, Rather stupid and easily disassembled creatures, Skeletons have the advantage of being as strong as your average human with the disadvantage that Almost any strike will knock them to pieces(Kill them)
Zombies, Twice as strong as your average human, and with durability to match! however as rotting corpses they have some rather glaring issues regarding getting around, and as they still require their brains for basic functions have a rather obvious weak point to anyone who has ever seen a zombie movie.
Ghouls, Similar to zombies in that they are stronger and more durable than humans, without the issue of being Exceptionally slow! as an added bonus they can EAT other fleshy minions in order to heal themselves faster.
Liches, Frail old mages, Liches are capable of utilizing similre magic to that which animates my minions to cast spells! They are able to Teleport relatively short distances in all directions! Shoot forth balls of fire! and reanimate the recently deceased temporarily! this comes at the cost of being very slow to walk around, easily converted to dust by damage, and being nigh useless in a fist fight.
Vampires, Somewhat faster then your average human, and Twenty times as strong! Vampires easily pass as human on first glance, but with their pointed teeth and sharp claws Do have some characteristics that display they are far from human, as an added advantage, Vampires can break down into a swarm of bats, each bat worthless on its own but capable of flight and really confusing someone at short range.
That designed how you want, or do you want stats?
the Simple "Sheet" style ghost should work.
Jingaling: Appearing as a fat, slovenly man; this creature is in actuality a minor sonic demon. It uses a magical bell and echolocation to serve as a scout for the army.
Sforzando: Armed with particularly sharp knives, these imps use their chameleon like skin and debilitating screeches to catch oponents off guard in ambushes.
Allegro: Bedecked in brightly coloured garb, these corrupted elves provide the ranged fire support of the orchestra. Their booming assaults care not for friendly fire, slaying friend and foe alike.
Improvvisando: Blinded humans, serving as the main builder/gather unit of the orchestra.
Zählzeit: These Djinn make use of mighty trumpets to motivate their comrades with musical zeal. (Musica vult!!)