Quick preliminary update. I'll get more when I wake up. (Currently in poland. It's about half past midnight here).
(https://imgur.com/xDwMAZK.png)
This is the embark set up.
(https://imgur.com/yacOExB.png)
And here is the world with the two embark locations I'm thinking of. I'd like to do the bottom one because it's closer to humans, elves, and gobbos, and there's a reaaaally close fortress from the civ I'm gonna use (the biggest one, the Still Orbs)
(https://imgur.com/0kmrZ4M.png)
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A dwarf wearing an ornate uniform, carrying some paper and a megaphone steps onto a stage in front of a crowd of other dwarves
Attention all citizens! Our Glorious Leader Udib has declared a state of emergency! The censusdwarves have returned from their mission! We are outnumbered by our enemies by 7-1!
(https://imgur.com/Ew97DLt.png)
They seek to wipe our kind out completely! Even now we have found many citizens who have aided the enemy in sabotaging our efforts to build and survive by letting in beasts to destroy our true citizens and fortresses! Let it be known that an expedition to build a camp and new, impenetrable fortress city below it is to go out in two weeks! After the basics are in place, the deportation of prisoners will commence immediately! Our enemies seek to destroy us, we shall destroy them before they have the chance! Eternal Victory! He salutes by moving his arm in a motion like his hand is the axblade chopping at a tree
The dwarves return the salute Eternal Victory! The crowds disperse, talking among themselves.
Preliminary Report to Chancellor of External Affairs;
12 Granite Y35: From Your Servant, Speciesunkn0wn.
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Supplies have all been gathered for the trip, as have the 7 Architects, including myself. I include a list of the supplies, you have already seen the list of others I have picked.
(https://imgur.com/NUJnPBm.png)
This will be more than enough to reach our goal. It is not very far from the furthest south stronghold we have, so we do not need to pack much more. We leave tomorrow. It should not take us longer than a day.
Monthly Report to ChExAf;
14 Granite Y35: From Your Servant, Speciesunkn0wn.
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My only complaint is that I wasn't given the forms for the name in time to get my own approved of. 'Toolclinch'. Such an odd name. Well, we shall make do.
I will include a sketch of the land on the next page. From what I have seen, this place will be perfect for the prison. They have plenty of fresh water to drink so they won't die of thirst, the dirt is deep, so plenty of farms. Plenty of trees for them to make themselves useful with. Yes. This was a wonderful place. I can only imagine the quality of stone and metals that lie beneath the disgusting, grainy and green surface. The land to the north and west has more hills than I would like, but I suppose I could make the compound go up a few levels. The prisoners deserve as little stone as possible. We will commence digging for the caverns and magma sea as quickly as possible, and the Warden will start cutting down all the trees. We need as much wood as we can get, both for the early walls, and for everything we'll need later. And to make those damn hippies as mad as possible. Let them come and smash their numbers upon our unbreakable resolve so that it will be easier for us to crush them and burn their precious forests to the ground later! ETERNAL VICTORY! Ahem. Sorry. I got carried away there.
(https://imgur.com/s3u58Vj.png)
(https://imgur.com/Kuqz9Iv.png)
(https://imgur.com/o5vthA4.png)
MoReChExAf;
29 Granite Y35: From Your Servant, Speciesunkn0wn.
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Well, it didn't take too long for the first cavern to be found. Hopefully we will find the rest with such ease. We cannot begin the creation of the Stone Caste's layer until all three caverns and the magma sea are found. Hopefully that will not take too much longer...
MoReChExAf;
5 Felsite Y35: From Your Servant, Speciesunkn0wn.
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I am regretful that I became busy with sketching out ideas for the various layers that I forgot to make sure our sole miner, Imic, was capable of getting out of the holes I instructed him to dig. A few days ago I was told he had become trapped in the channel I ordered him to dig for what was going to be the caravan and main entrance to the lower parts of the fortress. He nearly starved. I told him to dig deeper to get to stone and build a ramp once he collected a piece. He has manged to get out now after building the item and I do believe making our entrance out of colbaltite will look quite nice...
MoReChExAf;
15 Felsite Y35: From Your Servant, Speciesunkn0wn.
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Today has been quite...interesting. If the reports are to be believed, the second cavern layer has a patch of the wonderweapon metal, Adamantine!
(https://imgur.com/uxA8TlG.png)
This is an amazing discovery! We can outfit our RPB (Razpe Pillage Burn) troops with the best armor and weapons known to dwarven kind. The elves, goblins, and humans will be completely outmatched! It will have to wait until the Metal Caste quarters are in place though. Can't have the prisoners stealing any.
(https://imgur.com/wqEx5Ev.png)
MoReChExAf;
22 Hematite Y35: From Your Servant, Speciesunkn0wn.
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The rest of the month was uneventful until now. The temporary walls are slowly being built and I've sent our military dwarves to train on the hapless wildlife. All the better to piss off the elves. But today, today constructions will go faster! Migrants! I will sort them quickly. 8 dwarves; 3 children, 3 dirt caste, 1 rough stone guild member and 1 metalsmith. This is a great day. The children...we will see where they end up.
(https://imgur.com/U8FwEas.png)
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OOC: I will post the rest of the year tomorrow. I need to get up early and it's getting late. :/ Sorry.
MoReChExAf;
27 Galena Y35: From Your Servant, Speciesunkn0wn.
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Little to report for the past month until today. Just digging, farming, building the compound's walls and trying to figure out how big to make it in the end. Today however, the miners reported warm stone. We have reached the magma sea, but missed the third cavern layer. I will have them dig exploratory tunnels along the shaft in order to find it. We cannot commence building of the Stone Caste or Metal Caste's layers until all three caverns are found!
(https://imgur.com/UjFukJl.png)
MoReChExAf;
10 Limestone Y35: From Your Servant, Speciesunkn0wn.
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Please tell the merchants to not come quite as soon next year. We were not ready for them. Ten days into autumn, seriously! They must have been very eager to see how the staging grounds are progressing, because we had to scramble to get the depot up and even some goods produced for them.
(https://imgur.com/ilHpKXI.png)
I do have another complaint about the fact they didn't wait until the depot was made. Oh well. Next year we will hopefully have the depot in its proper place. Deep under the ground.
MoReChExAf;
13 Limestone Y35: From Your Servant, Speciesunkn0wn.
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We have dug into the magma sea and observed some of its shape. A magma pipe extends a fair ways up. Maybe to the third cavern layer? We shall see. The exploratory tunnels have been designated, hopefully they will yield results soon. I would like to get out of the rain and dirt to the proper location of the deep underground as soon as possible.
*quickly scribbled into the margins*
Why in Armok's beard hasn't that depot been completed yet!? I knew the prisoners are near useless and trying to sabotage us, but they'll die anyway if they try this!
MoReChExAf;
3 Sandstone Y35: From Your Servant, Speciesunkn0wn.
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Finally, the damn depot has been completed. Almost a month after I set it to be built and it was designed! That took far too long. They are certainly trying to sabotage us still.
(https://imgur.com/Ljh73Um.png)
I will need to think up some extra punishments for those who do not complete tasks of such importance...
MoReChExAf;
4 Sandstone Y35: From Your Servant, Speciesunkn0wn.
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The traders have begun unloading their goods into our depot and I've seen some new prisoners and caste members arriving myself. Not very many of them, only 4 this time.
(https://imgur.com/sSsL1ch.png)
At least no kids.
MoReChExAf;
5 Sandstone Y35: From Your Servant, Speciesunkn0wn.
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The traders have announced they will be leaving soon. That's why those bastard dirt caste members were delaying. They cut it too close! I will make sure that there won't be enough food for all of them. At most two plump helmets per season per prisoner should be enough to keep them hungry but not starve to death. If not, oh well. They're worthless. Just like the dirt that they're named after. Actually, that's an insult to dirt. Dirt is useful for as disgusting as it is. It allows us to make booze. They try to keep us from making booze.
MoReChExAf;
27 Sandstone Y35: From Your Servant, Speciesunkn0wn.
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I am happy to announce that Vabok and I have gotten our Marriage License approved of by the Chancellor of Family Affairs. Thank you, Sir, for granting us your patronage in submitting the application.
Onto what we have traded, a measly two wooden crafts and some booze for some cheese. We shall have better trade goods next year for sure.
MoReChExAf;
27 Moonstone Y35: From Your Servant, Speciesunkn0wn.
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The river has finally frozen over. If it is a short freeze, that will be fine for the prisoners. If not, I suppose I should build them a well underground...
MoReChExAf;
10 Opal Y35: From Your Servant, Speciesunkn0wn.
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Armoks beard! No booze! Who the hell stopped making booze!? I'll have them hammered! It's been at least a month since the booze went dry! I should have been keeping track of the stocks, but I've been so busy I forgot to make a makeshift office for myself. Damndamndamn. Everyone is pissed now, including the Dirt Caste. Which is a minor problem when you're currently living among them on the surface.
(https://imgur.com/VIHmnyN.png)
WARDEN! GET BREWING!
MoReChExAf;
7 Obsidian Y35: From Your Servant, Speciesunkn0wn.
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The river has thawed at last. The prisoners should be capable of lasting that length of time. We shall see. If not, I will build them a well only to be unlocked when the river freezes.
(https://imgur.com/YomCsIR.png)
So the crisis has been mostly averted, but they will still probably be stressed out and annoyed over the lack of booze. It has been rectified, and is going up however.
MoReChExAf;
10 Obsidian Y35: From Your Servant, Speciesunkn0wn.
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I was just told that one of the prisoners refuses to work because they're "too depressed". I told them to get back to work because they are a prisoner. They have no say in what they can do. Only I do, and that is carried out through the warden.
(https://imgur.com/RV1n7Y1.png)
MoReChExAf;
10 Obsidian Y35: From Your Servant, Speciesunkn0wn.
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Due to the lack of barrels, and the fact we shall not have wooden barrels or bins in the lower layers, I have ordered the creation of a couple colbaltite rock pots. And I'm thinking of making the entrance out of blocks of the same stone. It is a nice, soft blue.
Yearly Report to Chancellor of External Affairs
1 Granite Y36: From Your Servant, Speciesunkn0wn.
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One year has passed, so here is the yearly report of the fortress. I shall include sketches of the staging ground so far.
(https://imgur.com/5YYobbz.png)
Here is the very top of the surface complex and the map.
(https://imgur.com/QtZLUyu.png)
Here is the middle-top of the surface complex.
(https://imgur.com/PaGiVBt.png)
The middle of the surface complex. You can see the new, incomplete main entrance to the fortress up above the trade depot where the water patches are. The current set up of workshops is to the west.
(https://imgur.com/XsFVnk8.png)
Bottom of surface complex. You can see the bridge over the river, but there will soon be an extra branch to it, leading into the complex and then out of it so the prisoners may drink and bathe and fish.
Here is the wealth from this past year.
(https://imgur.com/Gs2o8zt.png)
And the census of this past year.
(https://imgur.com/chSmOyK.png)
(OOC: Can someone tell me how to turn off the clearing of yearly deaths every time the game starts through LNP?)
Here are the list of notable individuals' files.
Imic's (Rough Stone Guild Master) current psychological profile.
(https://imgur.com/4A53EOJ.png)
Imic's current relationship profile.
(https://imgur.com/OnMkMTi.png)
comicraider's (SubChancellor of Smithing) current psychological profile.
(https://imgur.com/m6wluDJ.png)
comicraider's current relationship profile.
(https://imgur.com/7uLoESm.png)
GPeter's (Dirt Caste Warden) current psychological profile.
(https://imgur.com/7gSlq7o.png)
GPeter's current relationship profile.
(https://imgur.com/go1RZ8n.png)
And my own current psychological profile, as is ordered.
(https://imgur.com/DLY9cVI.png)
And my own current relationships profile, as is ordered.
(https://imgur.com/Iuzh0b9.png)
Journal of Kikrost: First Granite, Year 125;
Our great Queen, Inod Birthglazes, has given me the honor of setting up a fortress to look over the goods of elves, humans, and... "friendly" goblins. Some dwarves say they're friendly, I say they're feeding the worse ones information about our defenses and that those dwarves are idiots. I've got good intuition, far better than them! I saw what happened to a nearby dwarven civ, a goblin merchant goes in and came out a few days later, then a week after goblins attack and raze the place! How else would that have happened if the goblin traders hadn't told them about the defenses?! And so, I say, anything that is not of dwarven make doesn't get anywhere NEAR any of our other fortresses if it passes through this place's gates. It'll be designed by me. So of course it'll be damn good. Just like my looks, and any of my kids' looks.
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Journal of Kikrost: Second Granite, Year 125;
I've got permission from the Queen to ask the Hammer and Ax Champions if I could use two of each of their recruits as guards and miners and wood cutters for the new 'quality checking' fortress. I was told I can as long as I figure out a proper name for the place. Definitely something to do with trading... I'm getting off track! Both the hammerdwarf and axdwarf recruits have some knowledge of mining, the hammerdwarves in particular. They've practiced on rocks more than once, smashing them into gravel. Their names are Etur Logemilun (Paintedhails), the male hammerdwarf. And Momuz Thunenlogem (Livingpaints), the female hammerdwarf. Thinking of calling them 'Rockers' because that's what they do. The axdwarves, or, I suppose, 'Choppers' are named Rakust Uzolgatiz (Oilyfondle), the male axdwarf. And Lolor Ralaban (Silveryconstruct), the female axdwarf.
Note to self: Keep an eye on Rakust. That name is suspect...
And then there's myself, Kikrost Asrersibrek (Appearedsalve), the mason and architect administrator. I think I'll call masons/stoneworkers/architects 'Stoners', so I'm the AdminStoner. We're still missing two others... I'll find them tomorrow. Not a long journey where we're going, and so I've got plenty of time.
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Journal of Kikrost: Third Granite, Year 125;
Alright! I have successfully found our carpenter and our hunter today. Turns out one of the hospital interns was the carpenter who made my extra comfy bed. Amost Urrithustuth (Scarfenced), male carpenter/doctor. Wanted to do more with his life, so helping out with this en-devour was what he was looking for. Gonna call him our DoctorWooder, with Wooders being carpenters. And lastly, our hunter. Udib Sitalalath (Westbolts), female hunter. She'll be our Shooter and lead the marksdwarves when we get enough people for that. And enough people to fill the Hammerdwarf and Axedwarf squads. And because I want to see LOTS of families, we'll have to turn away the other migrants from the fortress. Only 40 of us to start, that'll be enough to defend us and the remaining ten can work what's needed with babies filling out the remainder of what we've got.
If you don't like that arrangement, you can leave!
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Journal of Kikrost: Fifth Granite, Year 125;
The scouts for the place have come back. We're embarking in a place with no trees. So the Choppers won't be of much use early on, so gotta bring lots of wood for beds. 40 logs should be enough. As well as stone for bronze tools and armor, despite the reports of lots of hematite. We can use iron for steel and such when the troops are better trained. And if there's too much, we can make the walls have iron or bronze plating. That'll look awesome and intimidating. Since it's on a cliff as well, right where the road goes up the mountain, I can use the iron and bronze and whatever else we find to make the giant wall have an inscription of my face up the side of it. We'll also need to adjust the road a bit so it's not so steep. Honestly, from the sketch they made, I'm surprised wagons can even get pulled up that.
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Journal of Kikrost: 13th Granite, Year 125;
I have talked with the 6 others and we've settled on the name Tradeblockade for our fortress. And our group is The Merchants of Perfection. I think that's quite fitting. In other news, our supplies have been gathered, 5 picks, two copper axes, lots of booze, lots of plump helmet spawn and pigtail seeds (we'll need the cloth and thread), 40something logs, 10 copper bolts, a quiver, tin and copper ore, coal ore, a single thing of coke to get that started, and some paper for my journal. Oh, and a breeding pair of sheep and cats.
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Journal of Kikrost: 14th Granite, Year 125;
I'm writing this in the wagon as our Yak Cow and Two Humped Camel pull us to our destination. WE FORGOT TO BRING A CROSSBOW. Or rather, Udib forgot to tell me to bring one because her's has been rented every time she goes out to hunt. I can see our point up ahead. Very nice view. There's two rivers, one up on top of the cliff and one that's carved a small canyon down toward the bottom of the cliff. The road goes across the top one, then down to the bottom of the cliff before turning and missing the second river. This is gonna be such a magnificently big wall, absolutely worthy of my visage. I should get my room to be in line with the eyes of it so I can look out of them...
(https://imgur.com/BvUDwif.png)
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OOC: Well, there's the first post. And here's our dorfs' psychology profiles! We shall probably see those slowly deteriorating over time...
Kikrost: (https://imgur.com/6dOXL21.png)
Rakust: (https://imgur.com/MkeYe5q.png)
Etur: (https://imgur.com/CZ0a9l6.png)
Udib: (https://imgur.com/3nlvuDi.png)
Lolor: (https://imgur.com/vocE3QH.png)
Momuz: (https://imgur.com/3yHTslC.png)
Amost: (https://imgur.com/BtHhBIX.png)
Kinda tempted to make any butchered cats into tallow roasts and any butchered sheep into soap... Only those, or should we do any felines into roasts and any grazing animals into soap? Or the other way around?
Journal of Kikrost: Twelfth Slate, Year 125;
*Ink is slightly splattered as if blown on* Can't believe so much time has passed since my last entry! Well. Been busy cutting the stone blocks needed to expand the road and build our great fortress. A lot of conglomerate stone and some saltpeter. Conglomerate blocks for the road, so they match what we've found on the top of the cliff, and saltpeter for other stuff. Oh. And enough hematite to sink an elven boat! Hahaha! In both manners, giant holes or high weight. As for the road, Amost has been taking my blocks and designing it in sections before building it. 9x10 chunks to match the width of the bridge.
And our...Shooter, yes. Shooter, Udib has managed to craft herself a decent crossbow and has set about hunting. I've put one of the Rockers to work on setting up the smelter and the forge to make iron bolts. We have enough iron to last us quite some time. And soon, because there's flux stone somewhere below, we should be able to get ourselves some steel! Not going to waste it on bolts though. Takes too long to make for such a trivial thing.
(https://imgur.com/pbNbIEW.png)
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Journal of Kikrost: Thirteenth Slate, Year 125;
It has come to my attention that there's nothing for the animals to graze on. Therefore, I have told the miners to go down to the flat part of land, west of the cliffs, and dig stairs down into the depths until they find a cavern layer. We need that cave moss. I'll put the animal pasture right across from the farms. And then split them up eventually by types of animals. Sheep in one, cows in another, etc. Might even put a couple farmer types to each pasture, beneath them with the workshops so it'll be nice and quick for milking and making cheese and such. Oh. And shearing. Wool will be far more comfortable than pigtail. Plus it can't be used for paper! Of which we need to get more of. It's getting annoying having to write so small in order to fit all this on the two pages we have...
(https://imgur.com/GaTZBPO.png)
The beasties can have those stairs. If they wanna climb, they can. Otherwise it'll only be flying beasts. Shouldn't be too much of a problem, right?
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Journal of Kikrost: Tenth Felsite, Year 125;
Mother of Armok! Another month has passed! Well, Amost told me in his latest trip down to get more blocks for the road on the surface that a dwarven maceman is walking this way. No idea what for just yet, we don't have a tavern up. I'll see when he arrives for his meeting.
(https://imgur.com/KuJmHfO.png)
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Journal of Kikrost: Eleventh Felsite, Year 125;
Finished my meeting with the lad. He wishes to eradicate monsters. Guess he's one of those cavern slayer types, oh well. No access to the caverns just yet so he'll have to wait and help guard us. We'll be entering the caverns by a different method than those stairs. A more defensible method.
(https://imgur.com/9nHmJBz.png)
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Journal of Kikrost: Second Hematite, Year 125;
Second day of summer and a second cavern slayer dwarf?! This has to be a good omen! No humans or elves or goblins yet! I quickly accepted his petition to join. When we breach the caverns properly we should have a squad of dwarves ready to defend from below with the slayers' help. Now then, the road has been progressing slowly. A small problem with having only a few architects, two of us, and with me working on the blocks, that leaves just one. So there's that. It is annoying that the other dwarves don't help carry blocks up there. Perhaps I should order a stockpile close to the road site so Amost doesn't have to make such a trek? Bah. I'll do that later and when the wall work starts.
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Journal of Kikrost: Seventeenth Hematite, Year 125;
I've been told that the river unfroze today. That's a good thing to know, knowing when the river will be frozen means we can take plenty of precautions toward our wells. Due to the immense amount of stone needed for the walls, digging out, then channeling a large portion of the mountain will mean we can fill it with lots of water, and by use of floodgates and such blocking up the way from the river into the well, we can refill it if there's ever such a need.
(https://imgur.com/0v5fvET.png)Pasture and farms are looking good as well. Do need to move those workshops eventually though.
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Journal of Kikrost: Eighteenth Hematite, Year 125;
*ink across the page is splattered somewhat like more heavy puffs of breath across it* And there goes my good mood. A human has been seen approaching the fortress. No doubt intent on seeing what our defenses are like and whether we'll be an easy target later or a threat later. He'll soon find out. Next ones that show up once our dwarves have their weapons and armor will get to feel those bite them.
(https://imgur.com/PdhBfsj.png)
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Journal of Kikrost: Ninteenth Malachite, Year 125;
FOR THE LOVE OF ARMOK! Those idiot, idiot dwarfs! Three times. THREE. TIMES. I give them the simple task of blocking off the incomplete room (due to the river thawing. Good thing we didn't dig out there while it was frozen...) and they can't complete that task without getting trapped! I'm making some statues and they're gonna block access to where ever the HFS they try to stand inside the room to complete that wall.
(https://imgur.com/zLGwyy2.png)
And have a look at them all.
Left Statue: (https://imgur.com/8Fz2j3f.png)
Center Statue: (https://imgur.com/VDDj9wg.png)
Right Statue: (https://imgur.com/liVJ53p.png)
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Journal of Kikrost: Second Galena, Year 125;
Those migrants are just as bad as the other dwarves were. They decided to approach from the lower river's OTHER side. Now we gotta make a bridge for the idiots. Gonna tear that down as soon as they're across and make a one tile one over the canyon. Might also stick some weapon traps on that later because it won't lead into the fortress. And because watching goblins and elves and humans fall off into the river or onto the stone and dirt below will be funny.
(https://imgur.com/PZyNIpo.png)
OOC: That's also where one of the monster slayers came onto the map. For some reason.
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Journal of Kikrost: Eighth Galena, Year 125;
Hmmph. One of the two. TWO. Migrants is a useless peasant. So. Peasant boy, you and your eldest, living son shall henceforth be known as 'GrimDorfer' and only perform burial tasks.
(https://imgur.com/h3XwJ0x.png)
OOC: I need to turn on item hauling because apparently they don't bury stuff in that case. Oops. I'll get to that next time.
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Journal of Kikrost: Fifteenth Limestone, Year 125;
AGGGH! Got so distracted with other stuff I forgot to set up a trade depot for the dwarven caravan! We'll make it out of bronze. Got plenty of it and it looks nice. And we don't have much to sell anyway, so the lack of wagons won't matter. We'll have more next year for sure. And a permanent depot set up inside.
(https://imgur.com/5azqIet.png)
Gonna be ordering lots of logs, sheets, lye, and food stuffs. And traded some food barrels, drink barrels, and a stack of our best iron bolts (1000 dorfbucks!) for lots of booze, plump helmets, sheets, and some berries and cheese.
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Journal of Kikrost: Twenty-third Limestone, Year 125;
More migrants have been spotted! And they're coming along a proper route this time. And it's more than the peasant and farmer or whoever came with him that season. A furnace operator hmm? We'll set him to all metalworking stuff until we have a better one. Blacksmith and metalcrafting will at least be shared by all non-weaponsmiths and armorsmiths. Along with furnace operating. Their stuff doesn't matter as much.
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Journal of Kikrost: Twentieth Moonstone, Year 125;
The basic, basic tavern has been finished. As have almost all the rooms for them to stay in. All will be smoothed and engraved later. Right now I can hear them singing and dancing below me as I wait for this booze to brew.
(https://imgur.com/axIBaxj.png)
I'm soon going to stop my masonry and simply become an Administrator and architect stuff. I think I deserve it.
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Journal of Kikrost: First Granite, Year 125 6;
Oops. Forgot what year it was for a moment there. Anyway. Time to sketch out how the fortress looks so far, and then go over our wealth, population, visitors, and deaths.
Here's the top of the cliffs, the ditch is to keep the caravans from taking a different route when the river is frozen. Soon that'll be changed into a proper wall and bars and such across the ditch (will be done when frozen for ease of building).
(https://imgur.com/N6oXl8w.png)
Right below that is the farm layer.
(https://imgur.com/uB3h1uB.png)
1: Farms. 2: Pasture, Food stockpile, kitchen, still, farmer's workshop, and carpenter's workshop. 3: Ammo stockpile, butcher's shop, and bowyer's shop. And where the wagon used to be. 4: Road to the surface, currently being paved with blocks and has block walls to hide that ugly, ugly dirt. 5: Stink pit and soon to be stink chimneys! And when one gets full, we add to the line.
Down one more again is the traveler layer.
(https://imgur.com/5edPEdP.png)
1: All the rented rooms for the tavern goers, well, will be. 2: The tavern. 3: The road and lots of temporary workshops and storage. Was originally going to make it go down the outside of the mountain, but I decided to make it spiral down and down and down the inside. Makes it easier to keep them in if they don't fit dwarven quality.
One more again to the first temple layer.
(https://imgur.com/Zet52x6.png)
Just 6 11x11 temples to the first six deities on the list.
Another temple layer.
(https://imgur.com/dlKybPv.png)
Will be to the next 6 on the list.
Below that (and splitting the temple layers possibly) is the current trading layer.
(https://imgur.com/Y3H53mf.png)
I'll probably make them have their own, far more secluded spots. Trapping the traders in with drawbridges perhaps? Heheheh.
Waaaay below that is the canyon bridge.
(https://imgur.com/pSbJT1Q.png)
Not much to say here.
And finally, the stairs to the caverns.
(https://imgur.com/489wA1R.png)
For all that sweet, sweet cave moss. That's one of the shooters hunting some camels. Bugger doesn't bring half his kills back because of 'combat'...
And now, The End of The Year Wealth:
(https://imgur.com/e2FSJuN.png)
The End of The Year Population:
(https://imgur.com/6nMPexX.png)
The End of The Year Visitors:
(https://imgur.com/McwXL9k.png)
The End of The Year Deaths:
(https://imgur.com/vY4rYJC.png)