I’ll wait until next turn, but here’s a sheet.Pick a trait. Then resubmit. 8)Spoiler (click to show/hide)
Wait what? I was under the impression that Civilizations could not start playing until land existed, and that nothing exists until the update actually happens. So it shouldn't be possible to get established at D4 yet?
I’ll wait until next turn,
I do not understand what Maximum Spin is talking about. I was referring to the GM's comment telling the person to pick a trait and resubmit. This seemed odd to me because I was under the impression that you couldn't submit a civilization application for a nonexistant tile.I'm not letting him claim a tile before the turn is done. Relax. :) I meant for him to resubmit after I finish doing the turn. Which I am doing now.
Amastay , the good of construction and hard work arrives.A god's aspect must be one word. Is it construction?
He constructs forests at F3,4 and 5.
Just to confirm, is my Trait acceptable? The rules mention that it is supposed to be something a civilization is good at while my trait is more of a physical thing... But the example is Alcoholism, and alcoholism is not exactly a "thing you are good at".The dwarfs of Dwarf Fortress would disagree.
Amastay , the good of construction and hard work arrives.A god's aspect must be one word. Is it construction?
He constructs forests at F3,4 and 5.
potatoe piratesYou must specify which tile you are foraging at. Also, everyone starts with 10 houses, and the maximum you can have is 10 with current technologies. So there is no need to build houses.
One word: sailing
We start on E4!
4 forage, one builds a little teeny house.
Once again, you are trying to start on a tile that doesn't yet exist! You must pick a tile that currently exists, my friend!Spoiler (click to show/hide)
Things do not happen until they appear in a turn update.
I'm gonna play as a civilization this time and I swear to god if angry neighbors make my life hell.I see.
Also, can you please not put letters over tile names? It's a better idea to put tile info in the tile spoiler like with Supernerd and Nirur's edition, which use detailed tiles and not just solid colors with letters over them. Cmon.
The Orassan Empire, a race of cold-dwelling humanoid catpeople, wait before they find a suitably cold place for themselves to live.
Their natural coats of fur are thick enough to let them easily survive in the cold, but also not too thick to the point where they'd burn up inside a more temperate area.
Their fur colors, patterns, and other features can be anything a real world cat would have.
SHEET:
Name: Orassan Empire
Trait: Cat Eskimos (???)
Starting Tile: To be determined
There aren't any starting tiles that please me so I'll just reserve this civ until I find a cold tile to live on.
Once again, you are trying to start on a tile that doesn't yet exist! You must pick a tile that currently exists, my friend!Spoiler (click to show/hide)Quote from: the OPThings do not happen until they appear in a turn update.
Actually mabel, my plan can wait, for now i have a simpler gift for the jotun.
But for in a few turns i have a marvelous idea here it is,
(not an actual action, me showing my write up for the tile, also how much would this cost?) Farsky Creates the land of falling stars, a single large meteor crashes at the center thrumming and crackling with mystic energy, Any animals that approach are struck with this energy, mutating them into twisted humanoid forms, just slightly larger than the average villager. As it's name suggests this tile is constantly under light meteoric bombardment, most burn up and are harmless but occasionally one will impact glowing with similar mystic energy to the central meteor. When an animal approaches it they are grabbed by beams of energy that pull them into the meteor, at which point they start glowing with energy and the ground closes up over them, sealing them away. After a gestation period they burst out of the ground, having become massive demihuman monstrocities Known as demon lords, bearing the sinister glowing payload of the meteor that created them. These beasts bear some of the abilities of their base animal, in addition some of them posses mystic powers, crackling with green lightening, they vary in size, however all are at least a bit taller than a jotun villager, however they can grow much taller. The creatures grow more powerful the longer they are let to stew within their tile, this includes "demon lords" who tend to grow larger the longer the tile has gone without being completely wiped of these beasts. All beasts that are created here follow a few general behaviors, they are hostile towards outsiders (villagers, but not other animals), but not each other, and seem to group up around the largest and most powerful of these creatures, forming impromptu armies for these "demon lords". These groups occasionally leave their home tile, but this is fairly rare, When slain a "demon lord" provides an immense amount of meat, and if slain alone in single combat their energies flow into whoever defeated them, augmenting their strength. In addition their bones, and the crystal that created them, are magical, slightly.
wooh that took a while to write. Jotun tribe, I designed this so you can (not easily but can) defeat these guys in single combat, while other tribes will have trouble actually killing them due to their strength and minions. In addition this would, (probably) give me and mabel FP, which lets us help you more (the tile has demihumans, titans) This would go on E4
"I see your idea, and do favor the giants, but I don't think that degree of aggression towards the river pirates is needful. The giants seem quite capable of taking care of themselves, and I don't want to expend power simply making the world more hostile while everything is so new. Why not see what the giants do to defend themselves first?"QuoteWarning - while you were typing a new reply has been posted. You may wish to review your post.
...
...
"That... your proposal doesn't negate what I was saying before, but... I must admit, I am tempted. I had something... related... in mind, but of a less aggressive nature."
"I am concerned though, how this might affect the reputation and treatment of demihumans in general, amoungst all peoples. I do not wish to set a chain of events in motion causing those I like to be hunted down and attacked because of their similarity to something people fear."
anything i can change to get you to help me with it? Oh i know, make them non hostile, they only attack if attacked, or if you enter their turf. then simply their size will cause problems for people.
Should there be a list of trait effects somewhere?Traits' exact effects are a mystery. One can use common sense to guess what they might be. All traits give at least small bonuses to something. In the case of maluses such as your Jotun's increased food consumption, the bonuses outweigh any maluses.
For the love of god please instead of using a half-assed key that wastes valuable image space and putting letters instead of actual tile graphics just use actually drawn tiles, colored borders that indicate what civilization is there instead of these ugly squares that you can't even call civ markers. (And why the fuck do civilizations not have their color in the civ spoiler?)Though it's similar to Supernerd's Gridhood, this is a different Gridhood with a different style. I've decided civ colors in the turn post aren't worth the extra effort, though that might change. If you don't like it, you don't have to play.
And mangrove forests just make my eyes bleed for the horrible attempt at giving them an image.
0cra_tr0per, I think you are being far more rude than you need to be with your criticisms. Also, I find it ironic that the guy who made ASCIIHOOD is complaining about Gridhood graphics.
Warning - while you were typing a new reply has been posted. You may wish to review your post.
"Why would I want one of my peoples to be forced to live their life in a cage?"
0cra_tr0per, is there anything else you need for your civ to be founded?
You can be Cat or Eskimo... which is it gonna be, my friend? If you prefer cold, I'd suggest Eskimo, and have Cat be just flavor text.
Name: Orassan Empire
Trait: Cat Eskimos (???)
Starting Tile: B3
2 people forage B3
1 person forages B4
2 research tool usage
I am going to point out a couple of things.I will allow pooling of FP into a big project, and gifting of FP to other gods.
First of all, there are not actually any rules in place that permit gods to pool their FP to do a single thing. It might still work (or at least not penalize you if you attempt it) though.
Nagas replaces B3 with a desert for 3FP!
NO COLD, COLD BAD FOR SNEK
Then it puts another swamp at I7.
Just to let you know the process I'll try to use for determining FP cost of a special tile.Spoiler: textwall describing tile (click to show/hide)
OK, What can i change to decrease the cost?
Yes, Exactly, AND CAN NOBODY SEE THAT I AM GIVING THEM A DIFFERENT TILE THIS TURN, ONE THAT IS ACTUALLY USEFUL FOR THEM.
Farsky actsI appreciate your enthusiasm, and you are on the right track. However, I suggest cutting down on the details, because, in addition to making it a hard to read wall of text, it's also hard to tell flavor text from attributes that add to the power. This version seems just about the same as the last version, with some minor changes. I would guess 25-35 FP right now. Maybe you could try simplifying that description a bit.
He starts a divine project on the land of falling stars, he puts 2 fp into it (warning, wall of text, want to make sure I get the idea across, how much would this cost roughly?Spoiler: write up here (click to show/hide)
The tech should say "1 labor" to make. So if you somehow get special workers that have 2 labor, 1 worker could make 2 primitive houses.
I have a question. If primitive buildings only require "1 worker" to make, does that mean it always takes 1 worker's action to make one regardless of any tools or traits they may have that can increase labor output?
Nagas places swamps at H6, H7, and G7.Dipnoi Republic: swampgasm
"Blarg, alliance? Swamp is good for snek."
Nagas places swamps at H6, H7, and G7."I accept this alliance, we shall make a big snake filled swamp."
"Blarg, alliance? Swamp is good for snek."
I forgot to indicate the Orassan and Cait Sith home tiles on the map. Will do in the next update.
Hey? What about us? We can't survive in these temperatures!From what I can tell, apparently you aren't getting counted as demihuman unless it's your trait. for example when you had to choose between cat and eskimoo and you chose eskimoo, that apparently made you not a demihuman after all.
Also, please, for the love of all that is holy, I'm quitting this game if I have to put up with people ruining it for me as a civilization. That already happened once, and what the fuck did I ever do to you?
Hey? What about us? We can't survive in these temperatures!From what I can tell, apparently you aren't getting counted as demihuman unless it's your trait. for example when you had to choose between cat and eskimoo and you chose eskimoo, that apparently made you not a demihuman after all.
Also, please, for the love of all that is holy, I'm quitting this game if I have to put up with people ruining it for me as a civilization. That already happened once, and what the fuck did I ever do to you?
however, there is still a Taiga next to you, and I can still support you despite lacking synergy, but quite frankly, Nagas (who made your tundra into a desert) has a number of active worshippers supporting them, and I have literally none. If I'm going to continue to try to support, I need to have FP to do it. So I have to prioritize projects that will net me FP over time over providing immediate support for you.
Mabel Godess of Demihumans
Create a Frozen Enchanted Forest at B3 for 5FP, All those born there will have magic within them, making them hybrids of both their birth race and the species best pertaining to their personality. Granting them positive effects at whatever they choose to do in life and making them Blessed of Mabel.
Mabel Godess of DemihumansI think this would require more than 5 FP. You could have the tile make workers be magic/their trait hybrids for 5 FP. "Granting them positive effects at whatever they choose do to..." and making them blessed would add another 5 or 10, depending on if Blessed of Mabel is just flavor text or does something.
regions, but I need to spend my energy on projects pertaining to my own domain.[/i]
Create a Frozen Enchanted Forest at B3 for 5FP, All those born there will have magic within them, making them hybrids of both their birth race and the species best pertaining to their personality. Granting them positive effects at whatever they choose to do in life and making them Blessed of Mabel.
Mabel Godess of DemihumansOk, I think I will allow this for 5 FP.
Create a Frozen Demihuman Forest at B3 for 5FP, All those born there will be hybrids of both their birth race and the species best pertaining to their personality.
B3: +Frozen Demihuman Forest+Blarg looks at B3 and wonders why anyone would want to live in a frozen forest.
"Blarg, we're cold-dwelling felines.""So what if I make it a magical Boreal mangrove forest instead?"
"Blarg, we're cold-dwelling felines.""So what if I make it a magical Boreal mangrove forest instead?"
"I have changed it to match the agreement.""Blarg, we're cold-dwelling felines.""So what if I make it a magical Boreal mangrove forest instead?"
"Deal."
Mabel
Protect B3 with all 3 of my FP, or if more efficient, directly oppose Blarg's action as long as it is changing the tile B3.
"Blarg, WHY? After I put that much effort in you decide to just muscle your way in specifically to mess me up? If you wanted to do this then where were you earlier, BEFORE I had expended so much effort on that area? Move your efforts one tile over."
"Blarg, we're cold-dwelling felines.""So what if I make it a magical Boreal mangrove forest instead?"
Create a Frozen Demihuman Forest at B3 for 5FP, All people born there will be hybrids of both humanity and the species best pertaining to their personality.
Mabel
Protect B3 with all 3 of my FP, or if more efficient, directly oppose Blarg's action as long as it is changing the tile B3.
"Blarg, WHY? After I put that much effort in you decide to just muscle your way in specifically to mess me up? If you wanted to do this then where were you earlier, BEFORE I had expended so much effort on that area? Move your efforts one tile over."
"Why can't you two just agree on making a Magical Boreal Demihuman Mangrove Forest?"
"Blarg, we're cold-dwelling felines.""So what if I make it a magical Boreal mangrove forest instead?"Quote from: MabelCreate a Frozen Demihuman Forest at B3 for 5FP, All people born there will be hybrids of both humanity and the species best pertaining to their personality.Mabel
Protect B3 with all 3 of my FP, or if more efficient, directly oppose Blarg's action as long as it is changing the tile B3.
"Blarg, WHY? After I put that much effort in you decide to just muscle your way in specifically to mess me up? If you wanted to do this then where were you earlier, BEFORE I had expended so much effort on that area? Move your efforts one tile over."
"Why can't you two just agree on making a Magical Boreal Demihuman Mangrove Forest?"
Oh, Blarg, why not just change the forest type to a Boreal Mangrove Forest? Keep Mabel's Frozen Demihuman adjectives.
Comes to, "Frozen Magical Demihuman Boreal Mangrove Forest" Or replace it with Icy for "Icy Magical Demihuman Boreal Mangrove Forest"
There, Done..
Unless we're going to have our first God War... Please Don't..
edit: Icy and Boreal both mean similar things, don't they..
"Magical Boreal Demihuman Mangrove Forest" this comes to the same as Ocra's suggestion.
You're just changing the Climate and Land. Keep the Magic/Demihuman effect.
Huh. You know I never really stopped to think about how bit a Jotun villager is compared to other people... Is it about 1.5x the size?The Jotun were about 2X the size of the Potato Pirates, the only other people you've encountered.
Eh, I can work around that, make it kinda like a gunmen, powered by the belief or willpower of the driver, with how to operate it imprinted onto you once you touch the controls.Honestly, I think you'd be better off giving out simpler artifacts. I can think of all kinds of crazy things that might happen when advanced tech is in the hands of stone age primitives. It's up to you, though.
Crazy things, That is kinda the point, Though i might just make a sword, that alone would be enough to make interesting things happen.Eh, I can work around that, make it kinda like a gunmen, powered by the belief or willpower of the driver, with how to operate it imprinted onto you once you touch the controls.Honestly, I think you'd be better off giving out simpler artifacts. I can think of all kinds of crazy things that might happen when advanced tech is in the hands of stone age primitives. It's up to you, though.
I think the only way mechs would work would be if they were a constant FP drain to keep working. Even if they're magitech, the mortals are nowhere near being able to maintain or repair them.I could just let them steadily be abandoned as they break down or run out of power, be kind of interesting to have mechs scattered across the land, especially when archaeology becomes a thing.
I think the only way mechs would work would be if they were a constant FP drain to keep working. Even if they're magitech, the mortals are nowhere near being able to maintain or repair them.Yeah, magitech is basically equivalent to very high tech. High tech equipment requires a high tech civilization to maintain it.
I mostly agree, simply because well, that would go from OK that is kinda cool, to OH GOD EVERYTHING IS ON FIRE, or well, now most of the world is one huge wasteland, and it wouldn't be fair on new players. The one reason i can think of for a civilization to have access to higher tech, is if it is part of their trait, I.E. if they say clockwork, or robotic, for their traits. Which i would love to see, same with, ingenius, scientific, dragons, nomads, Eldritch, runes, and beasts. All of those are traits that i would love to see in game.I think the only way mechs would work would be if they were a constant FP drain to keep working. Even if they're magitech, the mortals are nowhere near being able to maintain or repair them.Yeah, magitech is basically equivalent to very high tech. High tech equipment requires a high tech civilization to maintain it.
I'm thinking that we should not allow high tech at all, because then we might see a high tech arms race among the gods, and suddenly all these stone age tribes go from wielding spears to wearing power armor with ion cannons. I'm pretty sure most of us don't want to see the game go in this direction.
The PeopleIf you could throw a prayer my way every once in a while, I can keep making things for you.
3 workers forage at H5
3 workers forage at I4
1 worker forages at H4
3 food is used to create a worker
You have a point. It would be nice to have a tile directly above or directly to the right of my home tile, if you're taking requests.The PeopleIf you could throw a prayer my way every once in a while, I can keep making things for you.
3 workers forage at H5
3 workers forage at I4
1 worker forages at H4
3 food is used to create a worker
If you want...
"Frozen would mean that it was cold all the time and you couldn't make farms, but boreal you at least get some time you could farm. So I'm gonna make every one happy and make it a Boreal Demihuman Mangrove Forest so it keeps the magic Mabel made and isn't so cold you cant farm there.""Blarg, we're cold-dwelling felines.""So what if I make it a magical Boreal mangrove forest instead?"Quote from: MabelCreate a Frozen Demihuman Forest at B3 for 5FP, All people born there will be hybrids of both humanity and the species best pertaining to their personality.Mabel
Protect B3 with all 3 of my FP, or if more efficient, directly oppose Blarg's action as long as it is changing the tile B3.
"Blarg, WHY? After I put that much effort in you decide to just muscle your way in specifically to mess me up? If you wanted to do this then where were you earlier, BEFORE I had expended so much effort on that area? Move your efforts one tile over."
"Why can't you two just agree on making a Magical Boreal Demihuman Mangrove Forest?"
Oh, Blarg, why not just change the forest type to a Boreal Mangrove Forest? Keep Mabel's Frozen Demihuman adjectives.
Comes to, "Frozen Magical Demihuman Boreal Mangrove Forest" Or replace it with Icy for "Icy Magical Demihuman Boreal Mangrove Forest"
There, Done..
Unless we're going to have our first God War... Please Don't..
edit: Icy and Boreal both mean similar things, don't they..
"Magical Boreal Demihuman Mangrove Forest" this comes to the same as Ocra's suggestion.
You're just changing the Climate and Land. Keep the Magic/Demihuman effect.
"Oh. If you're just planning on adding to or optimizing the design, that's fine. I thought you were going to overwrite it entirely. My apologies.""Frozen would mean that it was cold all the time and you couldn't make farms, but boreal you at least get some time you could farm. So I'm gonna make every one happy and make it a Boreal Demihuman Mangrove Forest so it keeps the magic Mabel made and isn't so cold you cant farm there.""Blarg, we're cold-dwelling felines.""So what if I make it a magical Boreal mangrove forest instead?"Quote from: MabelCreate a Frozen Demihuman Forest at B3 for 5FP, All people born there will be hybrids of both humanity and the species best pertaining to their personality.Mabel
Protect B3 with all 3 of my FP, or if more efficient, directly oppose Blarg's action as long as it is changing the tile B3.
"Blarg, WHY? After I put that much effort in you decide to just muscle your way in specifically to mess me up? If you wanted to do this then where were you earlier, BEFORE I had expended so much effort on that area? Move your efforts one tile over."
"Why can't you two just agree on making a Magical Boreal Demihuman Mangrove Forest?"
Oh, Blarg, why not just change the forest type to a Boreal Mangrove Forest? Keep Mabel's Frozen Demihuman adjectives.
Comes to, "Frozen Magical Demihuman Boreal Mangrove Forest" Or replace it with Icy for "Icy Magical Demihuman Boreal Mangrove Forest"
There, Done..
Unless we're going to have our first God War... Please Don't..
edit: Icy and Boreal both mean similar things, don't they..
"Magical Boreal Demihuman Mangrove Forest" this comes to the same as Ocra's suggestion.
You're just changing the Climate and Land. Keep the Magic/Demihuman effect.
You have a point. It would be nice to have a tile directly above or directly to the right of my home tile, if you're taking requests.The PeopleIf you could throw a prayer my way every once in a while, I can keep making things for you.
3 workers forage at H5
3 workers forage at I4
1 worker forages at H4
3 food is used to create a worker
If you want...
"Oh. If you're just planning on adding to or optimizing the design, that's fine. I thought you were going to overwrite it entirely. My apologies.""Only wanted to make a small change, not completely destroy it."
Potatoes:
2 peeps forage,
2 guys pray, to Blarg
1 guy learns to make metal!
Blarg, Can you make some ocean tiles pls?
I was thinking to like grab the ore out of the swamp, because that is possible, right?Potatoes:
2 peeps forage,
2 guys pray, to Blarg
1 guy learns to make metal!
Blarg, Can you make some ocean tiles pls?
I think to obtain metal you'll need a mining tool to cut apart a rock with ore inside.
5 workers begin research on "Fruit"Is that a typo?
I do not believe that I typed the word "Fruit" incorrectly. There is a special tile adjacent to my home tile that specifically produces fruit. Is there a problem with the research topic?I have no problem with someone researching "Fruit." However, when the topic is vague, the outcome is more likely to be something you're not expecting.
Edit: I am going to change it because the GM made even the slightest implication that its not an ideal research topic. That's a recipe for a disaster in my game!
Farsky cackles...
Mabel, I have An Idea
I start a divine project to create a demihuman colossus at H5, Killing it in single combat grants the ability to shift into its form, along with increased strength. Oh and i put 4 fp into the project.
Let's make some heroes!!
I might be pushing my luck now, but is 2/10 the intended amount for the Orchard?It's still pretty early in the game. Who knows what giants are capable of? (Hint: you haven't researched the tech related to your trait, yet.)
(I'm still trying to figure out what kind of benefit the Giant trait could possibly have that outweighs a crippling 1.5X food cost multiplier. Looks like it isn't a labor bonus, though admittedly planting trees doesn't exactly require herculean strength)
Was just looking over the last few turns of the game. I can see how you would feel that your trait is unbalanced. 50% increased food consumption is a big deal when food is scarce in the beginning. This is setting you back tech-wise since you have to devote so many workers to food gathering.
(I'm still trying to figure out what kind of benefit the Giant trait could possibly have that outweighs a crippling 1.5X food cost multiplier. Looks like it isn't a labor bonus, though admittedly planting trees doesn't exactly require herculean strength)
NAGAS IS ZAPPING MY PEOPLE AND I DISLIKE THAT.I don't know why it became a zap! I just wanted snakes!
>:(
I don't know why it became a zap! I just wanted snakes!
Thinking about it, maybe you could give the giants a bonus to all collection-type actions. I imagine that a giant would easily harvest/collect more than the average individual.
I don't know why it became a zap! I just wanted snakes!Nagas had 4 FP. So I did the only thing I could think of that would create snakes for less than 5 FP.
Food is currently 7.5Was a math error. Food fixed
Food should be 8.5!
I appear to be missing 1 food. So close to everyone staying at home, yet so far.Not seeing an error here. You had 2 food on turn 8. Then you gained 17 and consumed 10. 9 food.
Malvol erupts mountains at H3, hopefully making the area inhospitable to the horses so they have to move.
Ah. You know you don't actually have a cost for animals listed in the OP?I don't know why it became a zap! I just wanted snakes!Nagas had 4 FP. So I did the only thing I could think of that would create snakes for less than 5 FP.
The god Izzith comes! All hail Izzith the God of Magic!Welcome to the game. Just to help you out a little, you might want to be more specific than "minor magical powers". The Cait Sith are already inherently magical.
To announce his arrival Izzith Zaps one Cait Sith civilian at K1 to give it minor magical powers.
I find it unsettling that a hunt with nearly half a tribe doesn't get me any FP, but more peaceful gods can create tiles that create more FP every time a new pop is born in them.I was interpreting your Slaughter aspect as "slaughtering foes in combat" or "violent bloody deaths." Not so much as mundane slaughtering of animals that happens all the time. Since your kind of slaughter tends to happen less often, you get more FP when it does happen.
Ah. You know you don't actually have a cost for animals listed in the OP?I did say that the rules for artifact and creature creation were the same as for land tiles, and special tiles are a minimum of 5 FP. I should have explained it better though. I was thinking it would be 5 FP minimum to create stuff, but maybe, for a few plain boring animals, we could make it just 3 FP.
Just to clarify, how do creatures work differently than tiles with animals as a feature?Independently made critters aren't tied to a tile and might stick around if the tile is changed. Creatures part of a tile probably won't leave unless you spend extra.
Rules modification! Creatures and artifacts explained in more detail.
Creatures:
For 1 FP, you can make a single, nondangerous, boring creature such as a donkey.
For 3 FP, you can make one dangerous but boring creature such as a tiger, or a herd of boring nondangerous critters like horses or harmless snakes.
For 5 FP, you can make a magical and/or very dangerous monster/creature/foe of some kind. Example: An Ogre or a Troll. Or a pack of dangerous but otherwise nonspecial critters. Example: A pack of dire wolves. Or a herd of nondangerous but kind of special critters, such as a herd of talking swamp zebras.
More powerful monsters will cost multiples of 5 FP. Example: A Fire Giant or a Demon would probably cost 10 FP. Beezlebub, Lord of the Flies, would probably cost around 20 FP.
Artifacts:
5 FP minimum. For 5 FP, you get a basic magic object, such as a magic sword. Excalibur would probably cost 15 or so FP. Or non-weapon/armor artifacts that alter workers, tiles, or the weather in limited ways. Tech level is currently limited to early medieval era (no gunpowder).
can I retroactively add some special trait to them?)Sure, why not?
Hey Nagas, can you work on turning all empty tiles into proper land, or even make an artifact ☼everfrost sword of snakes☼ for us? There's better things to do than ruin it for civilization players.um, that's pretty rude, you know I didn't cause the snake plague, right? I didn't even do anything this turn.
I suggests Nagas make nagas. :p don'cha want snakepeople?dude
For a further 5FP, he places a Serpent Jungle at J4! A Serpent Jungle is naturally full of serpents, and anyone who spends too much time there becomes snekkier and may eventually turn into a naga! I'd like for this change to be heritable if it doesn't increase the cost.yes :P
I'm thinking of making a resource tile. This tile creates consumable luxuries, which either increase how hard pops work for a turn, or allow going over the housing cap with no problems, while it lasts. It stops being created if there has been no sapient bloodshed on the tile for a few turns.I'll say... 5 FP. But if it does both increasing productivity and increase housing cap, that would be 10 FP.
Is this tile possible, and how much would it cost?
Nagas gifts a giant, possibly slightly magical, tame anaconda to the leader of the Dipnoi at I6 for what I hope will just be 5FP! They can use it to eat their enemies, and it is a sign of Nagas' favour!5 FP.
He then sends a herd of dangerous but otherwise nonspecial tame (wait, can I make them tame and have them still be nonspecial? pls feedback) cobras to the Jotnar at D4![/b]5 FP.
CHOSEN OF NAGAS, DEVOUR THE WORLD!I'll say 5 FP. I'll rule that if an entire tribe turns into a certain type, then future new workers will be that type. If you're trying to make a whole tribe's new workers become Nagas after just one worker interacts with the tile, that would be a lot more powerful. I'll say... 15 FP.
For a further 5FP, he places a Serpent Jungle at J4! A Serpent Jungle is naturally full of serpents, and anyone who spends too much time there becomes snekkier and may eventually turn into a naga! I'd like for this change to be heritable if it doesn't increase the cost.
Oh my, I missed that.Please describe your tile in more detail. We need a post we can reference in the future.
Mabel
K1. Magical +, demihuman. Cait sith will surely develop flight via magic if assisted in magic.
So, for the special traits for the horses, I think I will make them breath fire, like the ones from Greek mythology. (And carnivorous too, if that's not too much.)I like this plan and hope you also make them thirst for human blood.
The Zebras at G7 begin worshipping Blarg! The Swamp god gains 2 FP!"All according to plan."
By the way it doesn't say in the update where I got the FP from.You get 1FP at the end of every turn for just existing.
I have 6 FPBy the way it doesn't say in the update where I got the FP from.You get 1FP at the end of every turn for just existing.
You also get three when you start, other wise I'm not sure where you got the FP, you might have gotten an extra for free.I have 6 FPBy the way it doesn't say in the update where I got the FP from.You get 1FP at the end of every turn for just existing.
I'm kinda hoping for Mabel and Blarg to pitch in too.I have, in my own way. I generally prefer setting up long-term effects that will eventually lead to the result I want. It seems much more efficient that way.
I had 1 FP last turn. I get 1 FP for free and 1 FP from Jotun's worship. That means I got 3 extra FP; I'm assuming from Cait Sith's research but I'd like to know for sure.The 3 extra is from turn 10. Supernerd pointed out that the mammoth was magical, so I edited the turn and gave Izzith 3 more FP. Then I forgot to mention it...
I probably should do it something like this. Otherwise, the gods will keep adding all kinds of traits to civs, and we'll end up with some real crazy shit.
So the only way this is possible is basically entirely depending on the gods, and that would likely take at least 20+ combined FP I'm guessing. If I were running the game I would actually make it something like 50FP and then something like 200FP for a third trait.
Wouldn't it be hard to regulate tile-based traits? I mean if Mabel is allowed to make a trait-tile then obviously you have to allow other gods to do that too. Then each god can make a trait-tile around a certain area and a worker would be able to visit each one...Yes, it's hard to regulate. Yes, the game is on the verge of spiraling out of control with all kinds of stuff being added to workers.
The way I would balance it is that the more traits you have, the more likely things will go horribly horribly wrong.
Keep in mind that you don't even have Simple Spells researched yet. You're in the stone age, magically speaking.
All 10 Cait Sith workers are working on Magical Flight this turn.
If it doesn't work that way, we'll sure to get a bunch of Magic Research this turn. If it does work, we can focus on Magic to build Houses. That's FP for you each time we build more, not to mention FP whenever we make more workers, or train people in magic.
Another thing of concern: Malvol appears to demand bloodshed. The Jotun Oligarchy's newly created orchard was not protected, so the last thing the Giants wanted to do was upset any god - let alone the most bloodthirsty one of them all! After some discussion it is decided that one of them would travel to the battleground that Malvol created and fight for his amusement.It's a gift with a cost (or hopefully a gift worth a small ongoing conflict), not a demand for sacrifices. Forage and fight, not stand there looking for a fight.
I'm kinda hoping for Mabel and Blarg to pitch in too.I'm not really sure what your wanting me to pitch in on, and I probably won't have enough FP to help with what your wanting to achieve for a while.
((0cra, you got a gift this last turn that might help your current actions.))
About your turn, maybe I'm confusing this with a different Gridhood but I don't think you can construct a tool and use it on the same turn. You definitely can't both construct and do a second action with one guy, constructing a tool uses his labor. Might want to change that icefishing dude.((0cra, you got a gift this last turn that might help your current actions.))
okay, edited
About your turn, maybe I'm confusing this with a different Gridhood but I don't think you can construct a tool and use it on the same turn. You definitely can't both construct and do a second action with one guy, constructing a tool uses his labor. Might want to change that icefishing dude.((0cra, you got a gift this last turn that might help your current actions.))
okay, edited
>.> @ efficiency raising his popcap is actually the most efficient option. Popcap -> new workers (with boosted magic and give you FP). New worker - apprentice with boosted magic (giving you FP again), and then apprentice with boosted mag researches the enchantment he wants and casts it (giving you FP yet again)You already improved Cait Sith's home tile, turning the people there into demihumans. I had assumed me replacing that tile would be considered a hostile act because it would stop you from getting FP from them. If you are fine with me replacing that tile than great!
So if you want his FP soonest, you should boost his popcap. Twill probly only cost 5 FP to give him more/better housing.
Mabel
no action
Theres other options than targeting tiles.>.> @ efficiency raising his popcap is actually the most efficient option. Popcap -> new workers (with boosted magic and give you FP). New worker - apprentice with boosted magic (giving you FP again), and then apprentice with boosted mag researches the enchantment he wants and casts it (giving you FP yet again)You already improved Cait Sith's home tile, turning the people there into demihumans. I had assumed me replacing that tile would be considered a hostile act because it would stop you from getting FP from them. If you are fine with me replacing that tile than great!
So if you want his FP soonest, you should boost his popcap. Twill probly only cost 5 FP to give him more/better housing.
Mabel
no action
Can I still join?Spoiler (click to show/hide)
Needs a Starting Location Tile.
Ok ill redo it toWelcome.
Name: Disci
Aspect: Discipline
2 workers will research .... a way to improve gathering range.
This forced me to look through past turns where workers died to see if they were consuming food. I found that I have been inconsistent about this. From now on, workers who die will not consume food on the turn they die.
Food stockpile started at 15.5 food.
Consumed 15 food.
1 food fed to snakes
Collected 24 food.
Food is currently 25
It should be 23.5. A possible explanation might be that the giant died before eating?
But Blarg is currently teaching Zebras how to Civ."The Zebras are okay for now, I might have to teach them more later but right now they are at the same place as everyone else."
Meadow with a large Lake, with many Magical Plants"I have heard your request and shall make it so."
That should do for K-2. We can gather reagents there.
If I might borrow a single fp from someone, I will gladly pay it back to you on the next turn."What do you have in mind?"
If I might borrow a single fp from someone, I will gladly pay it back to you on the next turn."What do you have in mind?"
Civilization Application:nevermind that! Lets give this civ some more room! Add a coral sea at F7, and a DeepSea Trench at E7.
Name: The Merfolk council.
Aspect: Merpeople (ie. the race of mermen and mermaids.)
Starting Tile: F6
Do I get an action the turn I join or do I have to wait a turn?
The Xerkani are the only ones able to reach the sneky jungle.
Disci, God of DisciplinePick a color please.
Create a Savanna on J8 and K8.
Create a Desert on J9 and K9
The Jotun Oligarchy decides to give some prayer to Izzith, as it seems outrageous that he wasn't getting any FP from the earlier zapOblivion2007 worded it like this:
Izzith decides to Zap one of the Jorun Oligarchy's civilians giving them the magical ability to speed the growth of plants.Giving a worker a "magical" ability isn't exactly the same as making the worker magical. I was considering "magical ability" to be fluff text. I didn't even realize that he was trying to buff the worker while also making the worker trigger his aspect. Though, I suppose I should have realized that.
Question Zazmio, would a Fine Mud Barricase cost 3 Mud or 2 Wood and 1 Mud?You can make mud versions of constructions, which means you could substitute "wood" with "mud", making a Mud Barricade only cost labor and no wood. You don't have to forage for mud; mud is freely available in muddy tiles.
GM, do apprentices boost research? Other than magic I mean.Apprentices research everything like a vanilla worker. Though, thank you for pointing something out! I need to make it so only spellcasters can research spells.
Anyway, feedback on aspect triggering is appreciated.It's too late for that. This game has now a game about wishing for more wishes for a while now.
Don't understand what you mean. Wishing for more wishes?Anyway, feedback on aspect triggering is appreciated.It's too late for that. This game has now a game about wishing for more wishes for a while now.
So what he means is that you can take actions using FP now that earn you FP back. In my opinion so long as the amount of FP you get stays lower than the cost this should work but if it goes over you could get a runaway positive feedback loop. Which is not good and leads to imbalance, thankfully you as the gm can just reduce the amount of FP they get as this goes on, until they earn 0 FP for most things.Don't understand what you mean. Wishing for more wishes?Anyway, feedback on aspect triggering is appreciated.It's too late for that. This game has now a game about wishing for more wishes for a while now.
Dipnou are located in I6! :p The Xerkani are the only ones able to reach the sneky jungle.Oh right. I knew that before, but got your colours confused some time in between! I moved the placement.
Giving a worker a "magical" ability isn't exactly the same as making the worker magical. I was considering "magical ability" to be fluff text. I didn't even realize that he was trying to buff the worker while also making the worker trigger his aspect. Though, I suppose I should have realized that.
Malvol break's the protection at G7, and creates a pride of lions there, hungry for the slaughter of zebras."I have done noting to you to warrant you killing my people, if you go threw with this I'll kill the civ that likes you."
So what he means is that you can take actions using FP now that earn you FP back. In my opinion so long as the amount of FP you get stays lower than the cost this should work but if it goes over you could get a runaway positive feedback loop. Which is not good and leads to imbalance, thankfully you as the gm can just reduce the amount of FP they get as this goes on, until they earn 0 FP for most things.Well, if gods get less FP back than they put into something, one might wonder why they would bother.
To pick on Mabel, take that Demihuman forest. All the modifier does is make demihumans, and all they really do, mechanics-wise, is give Mabel more FP.What Mabel has done is what I expected gods to do in this game; that is, manipulate the game into triggering their aspect so they get more FP. To be fair, I don't think it was only about triggering her aspect; we have 2 civs who want to be cat-like, and Mabel was trying to help them out with that, I think.
Is the Xekarni's worker who was zapped by Malvol into a spear warrior also magical? Is The People's Champion magical? Are their abilities magical? Maybe the process that made them that way was magical, but that doesn't necessarily mean that they and their abilities are magical. I could see how the Greenthumb's ability could simply be knowledge that was imparted "magically" but now neither the ability nor the worker are magical. Maybe that doesn't really make sense, but we're talking about a fantasy world, and not much does.QuoteGiving a worker a "magical" ability isn't exactly the same as making the worker magical. I was considering "magical ability" to be fluff text. I didn't even realize that he was trying to buff the worker while also making the worker trigger his aspect. Though, I suppose I should have realized that.
This makes no sense to me. How in the world does Greenthumb even work if not by magic? I mean there should be a difference between having a magical ability and being inherently magical, because being inherently magical buffs all magic. A magical ability should basically be like being able to cast ONE spell innately with no reagent cost but no others. I was expecting to get FP from the worker using that magical ability (essentially 'casting that spell') which would then be subject to diminishing returns but ultimately pay for itself at the very least.
I'm seriously not getting how this was misinterpreted so drastically. And about research:
On turn 7 in the Dipnoi Republic
2 Workers research Blowdarts at I6. Blarg is amused, and gains 1 FP!
I think this is where the confusion about research comes from. Looking again I guess this is from research being done in the swamp rather than researching blowdarts. In that case I'd like to question why I never got any FP for activity done in K1 despite it being a magical forest.
I have no problem with any event granting FP so long as that amount decreases and eventually vanishes with repetition.I suppose that might have been part of the reason why I was not giving out FP for research.
After all, the text is "X is intrigued". You can only maintain active intrest of something being in your swamp for so long before it just becomes meh. At that point, it should no longer give FP.
I do not think FP ought to be awarded on research, because that seems like it would be rather unbalanced. Theres only so much snake research to go around, but building research could go on for a very long time. The FP ought to come from actually interacting in novel ways with snakes, or building novel buildings. That's a much more balanced approach in my opinion.
As for Blarg's Zebras: I think Blarg's player was just being whimsical. I don't know if he expected to get FP back doing what he did. I thought it would be funny if the Zebras starting worshipping him after all that, so I made that happen. He has spent a lot of FP on the Zebras, the tile, and the protection, much more than he has gotten back, so I'm not sure if there is anything unbalanced going on there.I only did it because I couldn't think of any thing else to do at the moment then I decided to try and make them a civ and spent all of my FP on them, I basicly got way less coming out then I put into it.
Also I'm going to change my action to try and save my Zebras.I thought there were rules against this, IE if you post an action and then someone else posts an action you can't go back and edit your action with the explicit purpose of interfering with other player's actions. Maybe it was in a different Gridhood thread but I could have sworn this was against the rules.
Also I'm going to change my action to try and save my Zebras.I thought there were rules against this, IE if you post an action and then someone else posts an action you can't go back and edit your action with the explicit purpose of interfering with other player's actions. Maybe it was in a different Gridhood thread but I could have sworn this was against the rules.
Otherwise we would have massive chains of people constantly editing their actions to one up eachother, or people would wait until the last second to post their plans in the hope of sneaking their action in.
Yes, good point. No editing of actions to counter what someone does.Also I'm going to change my action to try and save my Zebras.I thought there were rules against this, IE if you post an action and then someone else posts an action you can't go back and edit your action with the explicit purpose of interfering with other player's actions. Maybe it was in a different Gridhood thread but I could have sworn this was against the rules.
Otherwise we would have massive chains of people constantly editing their actions to one up eachother, or people would wait until the last second to post their plans in the hope of sneaking their action in.
Things do not happen until they appear in a turn update. Thus, it is impossible for new civilizations to appear on the first turn, as there is no land. For conflicting actions on the same turn, such as two gods creating land on the same tile, the first action posted takes precedence. FP spent on actions that conflict with another is still used.
Nice color.The technology to make new settlements does not yet exist, and most likely won't for a while. Most likely you'll have to increase housing capacity somehow to grow.
Cait Sith
Praise be to our patrons! But now we must grow.
3 workers create Primitive Housing at J-1.
These 3 will move into them at the end of the turn if possible.
2 workers will pick up their spears and fish at J-1
2 more pick up their spears to fish at K-1
3 workers research Herbalism.
Up to 3 new workers will be born at K-1, depending on how many open houses there are at K-1.
Disci, Goddes of Discipline
Zap a Cait Sith worker with discipline at K1 for 2fp
Create an ocean at g8
Is it too late to join in on this?Welcome.
If not:
Holo, goddess of the harvest.
Place plains at D2.
Disci, Goddes of DisciplineSince you are new to the game, I will help you out a little here.
Zap a Cait Sith to become a disciplined writer
Why.... we need workers, not writers. That all depends on who gets zapped anyway..The target of a Zap is always random. However, I now realize that I need to make a slight rule change:
Are you zapping one of my soon to be Apprentices, cause that would be useful for making spellbooks.
Question: Can a zap target a specific tile. For example, if only one worker is on a single tile, could that worker be specified as a target with any zap?I'll have to say no. You target a civ, not a specific worker or tile.
Got it. So if Civilization X has 5 workers on tile A1 and five workers on tile C1, and Civilization Y has one worker on tile B1, then you can accurately zap the workers at B1, but still have a 50% chance to get the wrong tile if you try to zap at A1 or C1, skipping over the entire B1 tile with no chance of hitting that. Good to know.Yeah, a simpler way to put it is the tiles where the workers are are irrelevant. It targets a random worker of the civ; that worker could be anywhere.
((I believe I should have 4 "slightly snake-like" workers. You forgot about the one that went hunting with the warriors.))Fixed. Thanks.
I don't think this is a good idea, it holds the game up for everyone in an event that only a few can really participate in.I like it, I think its innovative and adds some thing new to the game.
Says you as a god, Civilization players can do nothing but twiddle their thumbs.I don't think this is a good idea, it holds the game up for everyone in an event that only a few can really participate in.I like it, I think its innovative and adds some thing new to the game.
Blarg bets 1FP on the demihuman colossus.
Current god FP totals:
Nagas (Snakes): 7 FP
Amastay (Construction): 4 FP
Blarg (Swamps): 3 FP
Mabel (Demihumans): 11 FP
Malvol (Slaughter): 10 FP
Farsky (Titans): 6 FP
Izzith (Magic): 13 FP
Disci (Discipline): 3 FP
I play as a god in the other gridhood and I end up just sitting there for a long time, so I like the change of passe, and the random events this one has.Says you as a god, Civilization players can do nothing but twiddle their thumbs.I don't think this is a good idea, it holds the game up for everyone in an event that only a few can really participate in.I like it, I think its innovative and adds some thing new to the game.
Blarg bets 1FP on the demihuman colossus.
I hope the Champion Wins as it would prove that he is a disciplined warrior
Or keep it hidden, and force us to research Oracle tech! Ahaha. Crap.That would be awesome. Dibs on ophidiomancy!
Why me? Why not the Dipnoi Republic?
The People
3 workers forage at H4 with 3 crude tools.
2 workers hunt at H4 with 2 crude spears.
1 worker forages at H5 with 1 crude tool.
1 worker builds a house.
Ymar the champion recovers.
3 food is used to create a worker.
To clarify, you can take actions on a tile diagonally adjacent?
Why me? Why not the Dipnoi Republic?
The People
3 workers forage at H4 with 3 crude tools.
2 workers hunt at H4 with 2 crude spears.
1 worker forages at H5 with 1 crude tool.
1 worker builds a house.
Ymar the champion recovers.
3 food is used to create a worker.
To clarify, you can take actions on a tile diagonally adjacent?
Roleplaying, of course! Our civs have clashed over foraging sites at least 3 times, and my tribespeople are aggressive by nature. The Xekarni have yet to encounter anyone from the Dipnoi Republic, so it wouldn't have made any sense to target them.
I've targeted diagonally adjacent tiles several times, so the answer is almost definitely 'yes'.
GM: I appear to be missing 1 slightly snake-like spear warrior (trained this turn) and 2 crude spears (created this turn).
Why me? Why not the Dipnoi Republic?
The People
3 workers forage at H4 with 3 crude tools.
2 workers hunt at H4 with 2 crude spears.
1 worker forages at H5 with 1 crude tool.
1 worker builds a house.
Ymar the champion recovers.
3 food is used to create a worker.
To clarify, you can take actions on a tile diagonally adjacent?
Roleplaying, of course! Our civs have clashed over foraging sites at least 3 times, and my tribespeople are aggressive by nature. The Xekarni have yet to encounter anyone from the Dipnoi Republic, so it wouldn't have made any sense to target them.
I've targeted diagonally adjacent tiles several times, so the answer is almost definitely 'yes'.
GM: I appear to be missing 1 slightly snake-like spear warrior (trained this turn) and 2 crude spears (created this turn).
To clarify, you can take actions on a tile diagonally adjacent?Yes.
Fun.. GM, which of my workers is the writer?Fixed
I was tired, and it took a long time to do that turn. Please check your civs and gods for errors, thanks!Should I have got an FP from the Jötnar feeding the cobras?
Jotun OligarchyThe land description says 5 years. A turn is not necessarily a year. It's actually an abstract amount of time. I also didn't feel like keeping track of yet another thing for laziness reasons. ;)
Also worth noting is that the bloodberries were depleted before 5 turns?)
Ok, I gave you 1 FP.I was tired, and it took a long time to do that turn. Please check your civs and gods for errors, thanks!Should I have got an FP from the Jötnar feeding the cobras?
Just to clarify, the rules state that "There can't normally be more than 10 of any kind of housing in a settled tile". Does this mean I can have 10 giant primitive houses in addition to 10 primitive ones since there would be no more than 10 of any kind?I should probably word that differently. I meant that you can't have more than 10 houses. Not without some kind of tech or help from the gods.
The Xekarni
The tribe, invigorated by the spoils of their raid, is conflicted over scouting reports describing the shattered remains of the once fearsome Colossus. Surely the weaklings up north could not have been capable of such destruction?Spoiler: actions (click to show/hide)
The Zebras at G7 sacrifice a virgin to Blarg! The Swamp god gains 3 FP!"Who taught you guy about that, because I don't remember teaching you guys that."
Nagas, observing that Disci's Swamp project appears to be completed, instead replaces B4 with a tropical beach for 3FP and releases a flock of violent man-eating (cat-eating) seagulls there for 5FP.
Not everything in life can be about snakes, sadly.
Chill. I gotcha.Nagas, observing that Disci's Swamp project appears to be completed, instead replaces B4 with a tropical beach for 3FP and releases a flock of violent man-eating (cat-eating) seagulls there for 5FP.
Not everything in life can be about snakes, sadly.
Here's the deal: You go piss off the Xekarni instead, I'll give you 5FP.
Things do not happen until they appear in a turn update. Thus, it is impossible for new civilizations to appear on the first turn, as there is no land. For conflicting actions on the same turn, such as two gods creating land on the same tile, the first action posted takes precedence. FP spent on actions that conflict with another is still used.
The stone technology is not listed in the Civilization spoiler despite 5rp being put into it. Also, the Jotun Oligarchy housing has not been updated to account for the latest upgrade.Fixed, thanks
Nagas, you should stop harassing the Orassans.
((I appear to be missing the 5 reagents gained this turn.))Fixed.
Name: Hidden MonasteryInteresting trait. Are we talking about European Christian-style monks? Or fantasy/Asian martial artist monks?
Trait: Monks
Starting Tile: J9
Keerim the god of birds finds this world intriguingWelcome.Spoiler: Actions (click to show/hide)
Martial artist ones. I want to go road of self-improvement, with various research dedicated to making monks into survive-all-hardships enlightened badasses. With no advanced tech (because who needs it when you have fists of steel and stone-like bodies?) - even primitive weapons are invented as a tool for hunting only. But if it is possible to substitute crude weapons with some martial style - I'd go for it!Name: Hidden MonasteryInteresting trait. Are we talking about European Christian-style monks? Or fantasy/Asian martial artist monks?
Trait: Monks
Starting Tile: J9
Martial artists use weapons too. Right?Martial artist ones. I want to go road of self-improvement, with various research dedicated to making monks into survive-all-hardships enlightened badasses. With no advanced tech (because who needs it when you have fists of steel and stone-like bodies?) - even primitive weapons are invented as a tool for hunting only. But if it is possible to substitute crude weapons with some martial style - I'd go for it!Name: Hidden MonasteryInteresting trait. Are we talking about European Christian-style monks? Or fantasy/Asian martial artist monks?
Trait: Monks
Starting Tile: J9
Martial artists use weapons too. Right?Depends on how deep into fantasy realm is this game. In reality - of course, they use weapons. Kicks and punches are pretty suicidal against spears/animals. But it might be possible to pull off in a game? ???
Glad to see you join the game Sarrak!Liked it too much to resist
Should Amastay have gotten FP for my 9 people constructing things? I'm also wondering if Holo should have got FP from the orchard again.I knew I was forgetting something. Added FP to Amastay and to Holo.
((Is the Swamp of Strength effect on I5 automatically applied to all of my citizens, or just newly created workers? I ask because it hasn't been mentioned thus far.))I added a note to your civ details. The tile is increasing the strength, agility, and endurance of all your workers. If the tile altered just one worker, the effect would be greater, but since the it alters everything in the tile, the effect is spread out.
It's also amusing to think that the Tame Giant Anaconda of the Dipnoi ended up being a food draining freeloader, at least for now.Nagas didn't know you have to train snakes! Snakes always just do whatever Nagas wants without question!
Interesting(and fun!),Philosophers can do nothing except argue about philosophy. I will allow writer apprentices.
Cait Sith
GM, can a philosopher also be an apprentice? Same question as with the writer, can they be an apprentice too?
Orassan EmpireOcra, you need to specify where you gather wood or it does nothing.
3 workers forage at B3 with 3 crude tools and 1 bountiful basket
3 workers use research wooden structures
3 workers forage for wood
1 worker grabs a crude spear before fishing with it at B3
Honestly I think my position is a little bit precarious. It only takes one angry god to completely wreck a tile after all, though I am starting to diversify. So far the majority of the gods like me or at least tolerate me because I tend to generate a lot of passive FP, or at the very least tolerate me with a preference for helping other civs. Being singled out as #1 by the GM puts a bit more pressure on me, but probably no more than the Nirii Dominion from my game.You're the chosen people of Farsky, one of the peoples of Mabel, and on good terms with Blarg, Nagas, Holo, Amastay, and Izzith.
With what is soon to be a Giant Orchard worth 20 labor and 5 acts, it wouldn't be too hard for a god to threaten me. Though all the passive FP I generate for multiple different gods is probably acting as a deterrent.
You're the chosen people of Farsky, one of the peoples of Mabel, and on good terms with Blarg, Nagas, Holo, Amastay, and Izzith.Actually, I declared them one of my Chosen People too. Although that might be diluted since I have three Chosen People at this point and am angling for a fourth, and being a Chosen of Nagas only gets you snakes, so it might be a wash.
You have so much divine protection it's silly.
Izzith isn't getting all that much out of me. I should probably get around to ranching those mammoths sooner rather than later. I'm not sure why Blarg would like me though. I don't think I ever generated any FP for Blarg even once. Though its not my fault I don't have a swamp.Because Blarg is a nice guy? As far as I can tell he likes everybody.
Harnessing the fourteen FP that built up Farsky starts a project to make a location filled with stones imbued with powerful magic (handing what these do over to you GM, sorry I haven't been active, I have been on a boat for a few days.)I decided not to make your project since I don't want to "fill in the blanks" for players when they make stuff. If you are on vacation, that is fine. I will not remove Farsky while you're on vacation. I just don't want to have to go through and update FP totals and keep an eye on the aspects of gods who have apparently stopped playing.
FixedSpoiler: Corrections (click to show/hide)
The Zebras attempted to raid the Merfolk at F6! Apparently, they were trying to get victims to sacrifice to the glory of Blarg! Unfortunately, they couldn't swim very well! Many of them drowned! Zebra corpses sink to the bottom, which the Merfolk butcher for 5 food!"Oh come on guys, what the hell are you guys doing it wasn't that bad the first time but now you go and try to kill people you don't know and you get some of your selves killed in the process, for shame!" Rolls up a news paper and smacks them on the noses while saying, "Bad Zebras!"
The Merfolk Council stagnates.Ordinarily I'd be pissed about this but they did it to them selves.
They get 5 food from Zebra corpses!
Well... Nobody ever told the Jotun Oligarchy what a sickle is.
Most likely not possible.Spoiler: If Possible (click to show/hide)
2 spear warriors and 1 worker (armed with 3 crude spears) hunt at H6. The workers report difficulty in hunting in a swamp. They get 3 food.
Why the fuck are half the techs dark blue in the civ spoilers?
Why the fuck are half the techs dark blue in the civ spoilers?
Why the fuck are half the techs dark blue in the civ spoilers?
To increase readability by making the chunks of text for each tech easier to distinguish. Temper the attitude.
((Huh, I expected hunting to be easy here considering the abundance of game. Isn't the place meant to be crawling with edible snakes?))Edible? I don't remember making them edible. They do try to eat you, though. (Nicely.)
Keerim zaps one of The People into a half-secretary bird so that he can better defend his tribe against the snaky raiders that seem to be bothering them
(can I improve the seagulls with the 3FP I have left? if so then also do this:)Improve the seagulls' (C4) intelligence and cooperation, so that they can hunt more effectively
Keerim zaps one of The People into a half-secretary bird so that he can better defend his tribe against the snaky raiders that seem to be bothering them
(can I improve the seagulls with the 3FP I have left? if so then also do this:)Improve the seagulls' (C4) intelligence and cooperation, so that they can hunt more effectively
I appreciate the offer, but I'm fine. I have Ymar.
Keerim zaps one of The People into a half-secretary bird so that he can better defend his tribe against the snaky raiders that seem to be bothering them
(can I improve the seagulls with the 3FP I have left? if so then also do this:)Improve the seagulls' (C4) intelligence and cooperation, so that they can hunt more effectively
I appreciate the offer, but I'm fine. I have Ymar.
Speaking of which, having you been getting any of my PMs?
I just noticed an accounting mistake. The Dipnoi Republic should be out of Reagents, as they used up all of them to heal a Worker on turn 17.Fixed, thanks.
Yeah. The tech sections were becoming monochrome walls of text.Why the fuck are half the techs dark blue in the civ spoilers?To increase readability by making the chunks of text for each tech easier to distinguish. Temper the attitude.
I thought for a moment there that The People were trying to fight Bakhon and was getting a little worried. I'm almost positive that Bakhon would have crushed them but still. I guess he thought that his current living standards were well below what was required of the great Bakhon and basically ignored them to build himself a pimped out crib.Exactly. 8)
Hey mr gm, when i became god of discipline i meant discipline as in dedication to the fullest not necessarily military discipline. Just wanted to mention thatWhich is why I've been giving you FP when workers train to become something. Training for an occupation takes discipline.
(can I improve the seagulls with the 3FP I have left? if so then also do this:)Improve the seagulls' (C4) intelligence and cooperation, so that they can hunt more effectivelyI've been charging Blarg 5 when he improves the Zebras. So I'll have to say it'll cost 5 FP.
(can I improve the seagulls with the 3FP I have left? if so then also do this:)Improve the seagulls' (C4) intelligence and cooperation, so that they can hunt more effectivelyI've been charging Blarg 5 when he improves the Zebras. So I'll have to say it'll cost 5 FP.
(can I improve the seagulls with the 3FP I have left? if so then also do this:)Improve the seagulls' (C4) intelligence and cooperation, so that they can hunt more effectivelyI've been charging Blarg 5 when he improves the Zebras. So I'll have to say it'll cost 5 FP.
Ok, I'll edit it out of my action then
(can I improve the seagulls with the 3FP I have left? if so then also do this:)Improve the seagulls' (C4) intelligence and cooperation, so that they can hunt more effectivelyI've been charging Blarg 5 when he improves the Zebras. So I'll have to say it'll cost 5 FP.
Ok, I'll edit it out of my action then
Or you could do that instead of helping me. I don't really need another dedicated warrior right now.
Dipnoi RepublicI made a mistake. I wrote in your tech that you can train wild nonsentient snakes, but I meant to write tame wild nonsentient snakes. I'm not sure if I'll allow training animals to do specific things, 'cause that would be yet more record keeping
1 Snake Tamer trains the Tame Giant Anaconda for Hunting
No problem with that, that's actually a relief. I was worried Tame animals had to be trained before being able to be ordered. Editing my action!Dipnoi RepublicI made a mistake. I wrote in your tech that you can train wild nonsentient snakes, but I meant to write tame wild nonsentient snakes. I'm not sure if I'll allow training animals to do specific things, 'cause that would be yet more record keeping
1 Snake Tamer trains the Tame Giant Anaconda for Hunting
((The worker healed this turn is still marked 'injured'.))
Shouldn't the Bloodberried workers have fought back? I can understand how it may or may not work, but I didn't see any reference to them in the combat.
Keerim
Make the research boosting birds of paradise on J9 permanent
I'll also mention that I'm pretty sure that seagulls are substantially smaller than humans, let alone giants. The bones of any normal bird would need to be hollow so that they are light enough to fly which makes them pretty vulnerable to blunt attacks such as punches.Sure, a giant could swat a single seagull and crush it, assuming he managed to hit it. But we're talking about a crazed flying horde, diving at you repeatedly and biting at your eyes. I don't think any amount of super speed and strength would help much. It's kind of like if you step on a mound of fire ants. One or a few fire ants are easily crushed, but thousands of them swarming your leg is another story.
Know what? I'm just going to assume that the "Year of the Bird" effect on them was simply astronomical and multiplied their strength by no less than 500%, to be able to fight against eight giants and take no casualties.
What would it cost to keep it, but have it restricted to bird related things? ex. a martial arts style that emulates the movement of birdsKeerim
Make the research boosting birds of paradise on J9 permanent
A permanent research boost would be very, very powerful. I don't even know how much it should cost. What do you guys think? 50 FP? 100?
Or maybe make it weaker, like 1.1 research be worker used?(not sure what the boost is though)0.1 bonus research per worker would be pretty reasonable, I guess. You could make a flock of birds that give that bonus when they're in your tile. How about we say 10 FP per +0.1 given.
Ok, coolOr maybe make it weaker, like 1.1 research be worker used?(not sure what the boost is though)0.1 bonus research per worker would be pretty reasonable, I guess. You could make a flock of birds that give that bonus when they're in your tile. How about we say 10 FP per +0.1 given.
Nagas Zaps one worker of the Dipnoi with the ability to design mud-brick structures far greater than the petty laws of physics would ordinarily allow (and not have them collapse into a heap of dirt), for 3FP, and then places one tropical beach at A5.Just trying to wrap my head around this.
Well, ordinarily, mud building would be very limited in how much you can actually build, especially in the structure height. So I figured I'd try granting them the ability to build things that would not ordinarily be possible to build from mud. Like a mud tower of babel. Does that sound like a thing I can do?Nagas Zaps one worker of the Dipnoi with the ability to design mud-brick structures far greater than the petty laws of physics would ordinarily allow (and not have them collapse into a heap of dirt), for 3FP, and then places one tropical beach at A5.Just trying to wrap my head around this.
Are you trying to make a worker who makes buildings that are better than normal? I think that would cost a lot more than 3 FP. I'm also not sure how I would implement that in game...
I would recommend giving players at least a 24 hour notice before kicking them, as not every persons schedule allows them to access the internet in less than 24 hours. Especially god players who may have just been waiting for FP. That being said, I would give them one additional turn before kicking them this time.I'm pretty sure the Mefolk have lost interest and will be removed this turn. I'll give Malvol one more turn since it's possible he might have assumed that gods can go inactive for as long as they want, like in your game.
This saddens me, but oh well. guess there's be some treasure at the bottom of the sea for people to go find now.I would recommend giving players at least a 24 hour notice before kicking them, as not every persons schedule allows them to access the internet in less than 24 hours. Especially god players who may have just been waiting for FP. That being said, I would give them one additional turn before kicking them this time.I'm pretty sure the Mefolk have lost interest and will be removed this turn. I'll give Malvol one more turn since it's possible he might have assumed that gods can go inactive for as long as they want, like in your game.
Normally before you can build something you can't normally build -- such as a Tower of Babel -- you would have to research something first. What you are describing is a worker who pretty much ignores tech and builds whatever he wants. I think this might cost an impossible amount of FP...Well, ordinarily, mud building would be very limited in how much you can actually build, especially in the structure height. So I figured I'd try granting them the ability to build things that would not ordinarily be possible to build from mud. Like a mud tower of babel. Does that sound like a thing I can do?Nagas Zaps one worker of the Dipnoi with the ability to design mud-brick structures far greater than the petty laws of physics would ordinarily allow (and not have them collapse into a heap of dirt), for 3FP, and then places one tropical beach at A5.Just trying to wrap my head around this.
Are you trying to make a worker who makes buildings that are better than normal? I think that would cost a lot more than 3 FP. I'm also not sure how I would implement that in game...
Or are you trying to make a worker who can make buildings out of mud that can't normally be made of mud? So far, the Dipnoi haven't encountered any building that can't be made of mud. So that worker might be useless...Yes. That. And yes, it's not something I expected to be useful right now. Not until they discover some larger buildings. I just thought it would be interesting to have around for later.
Ok, I'll allow that for 3 FP.Or are you trying to make a worker who can make buildings out of mud that can't normally be made of mud? So far, the Dipnoi haven't encountered any building that can't be made of mud. So that worker might be useless...Yes. That. And yes, it's not something I expected to be useful right now. Not until they discover some larger buildings. I just thought it would be interesting to have around for later.
So, two workers worshipping Nagas got zero FP in return? Am I missing something important here?
the map doesn't show the monastary's position as a settlement.
It gives Nagas 1 FP per worship. the workers get nothing in return.
Thanks! Missed it because FP gains from worship were not mentioned in my turn.So, two workers worshipping Nagas got zero FP in return? Am I missing something important here?
Nagas had 4 FP on turn 21. He spent 3 but gained 1+8 on turn 22 for a total gain of 6. 6+4=10 FP.
Praise Nagas! One of our kin has been enlightened to the secrets of mud. Surely we will greatly benefit from it!
Can we get some Large Luminous Trees within our Mangroves? Tree-housing sounds useful.Are you wanting them in your home tile or the one next to it? Mostly asking because Zazmio never answered my question as to weather or not I could add to a tile with out having to completely remake it.
farsky acts
Can we all agree that destroying a tile that costs more than 30 FP and was a collaboration is a bad idea?
Beyond that I start a project for an artifact at H5, this artifact is a stone commemorating the completion of the titangate. It is has the names of each God who contributed and how much they contributed. It also has a short description of what the titangate does. Finally it is written in runes that squirm on the stone, yet are instantly understandable. I put my 3 fP into its creation. It is called the stone of memorial.
Jotun OligarchyFixed, thanks
Food stockpile started at 23.5 food.
Consumed 22.5 food
1 food fed to snakes
Collected 26 food.
Food is currently 22
Food should be 26
The most likely cause of the error seems to be that you added the 4 food to the turn description, but not the spoiler.
I believe that destroying an artifact of great power should take at least 3 gods spending 5 FP each. So long as said artifact is not super destructive to everyone.
Hay Zazmio awhile back people were talking about civs getting a second trait is there a chance that gods could get a second aspect, I'm mostly curious if it could happen. Also do civs get fire or do they have to research it?
Anyone with 3 FP can replace any tile, assuming there's no protection. One god could spend 100 FP on a tile, and then have another god replace it with a desert for only 3 FP. It's a big problem with special lands.Personally, I think that is possibly one of the best parts of the rules. It prevents any one god player from getting too uppity and encourages spreading your power out into a lot of small projects instead of pouring power into a single tile, which is a dynamic I distinctly like. I do think an artefact-destruction Zap is a good idea as well for the same reason!
This makes me wonder if it is really even worth it to make special lands, with the current rules. You could do great things with artifacts, probably just as much as with lands, but they currently can't be destroyed. Maybe I should allow a destruction Zap that targets artifacts.
Give it to the monestary or to cait sith.Malvol needs that last FP or he will poof away instead of float away.
They are both highly interesting and go to places.
I think the Seagull hate thing pleased Malvol.I don't have the anti-moral fortitude to play a god of slaughter. I no longer know where he is, but it's probably not to another game.
I wonder where Malvol plans to go? Is there another game I should be looking into?
I don't have the anti-moral fortitude to play a god of slaughter. I no longer know where he is, but it's probably not to another game.That sucks. The game might get a whole lot nicer with your going, which might mean a more boring game. I know it can be kind of stressful being the bad guy. I think you were doing real well, though. You and the Xekarni both.
((Losing our one patron god is going to hit us hard. It's not practical to play as the only outwardly antagonistic civ when there are no violent beings to support your cause.))Have you considered accepting SNAKES as your personal lord and saviour?
Have you considered accepting SNAKES as your personal lord and saviour?
Accounting mistake? The Mud Brick research was at 6RP on turn 22, and 3 Workers (mud specialist included) researched it for Turn 23. It is currently at 8RP, shouldn't it be a bit higher?
I got a question or two...
if i zapped one to get an ability they have not yet discovered does it cost more fp?
if i zapped a worker who aleady has a trait like disciplined or writer will it overwrite it? i think not but want to make sure.
is there a way to zap a worker i specify by spending more fp?
What if a Zap heals AND transforms someone?
Jotun Oligarchy
The Jotun Oligarchy notice that Malvol is leaving, and just as they were starting to get accustomed to him! And the rather extravagent gift he left behind only made them even more accustomed to him!
The Jotun Oligarchy considers the new mountain... It appears to just be an ordinary mountain, and the Dire Wolves from before still lurk there. The Giants are underwhelmed by this, and believe that the hills might still be a better place for gathering stone. They would have thought that Amastay would be more interested in such a large building project. Perhaps Amastay felt that it would happen even if he didn't put any effort into it? Or perhaps the mountain was placed there for unrelated reasons that the Jotun Oligarchy did not understand.
If some other enterprising god could figure out a way to benefit from the Jotun Oligarchy's need for stone, they could surely earn quite a bit of FP from it...Spoiler: Doublecheck (click to show/hide)Spoiler: Action Post (click to show/hide)Spoiler: Possible FP Triggers (click to show/hide)
Hidden Monastery((Um, did you notice the new artifact I put on your tile? it was really expensive...))
3 workers forage food on J8
3 workers forage wood on K8
2 master martial artists hunt on J10 (I assume they are strong enough by now to endure snake hordes)
2 workers start building Martial Arts School at I9 (if possible)
You asked for a place to get stone. I gave you a literal mountain of stone.
What do you want? an artifact?
((Actually missed, thanks for pointing it out! I totally did not expect artifacts falling from skies at that early stage of settlement. The only thing is... this artifact is probably meant for later stage of the game, when explorations begins to play a huge role. I'll try to use it, but tell me if you had some GRAND ideas with it.))Hidden Monastery((Um, did you notice the new artifact I put on your tile? it was really expensive...))
3 workers forage food on J8
3 workers forage wood on K8
2 master martial artists hunt on J10 (I assume they are strong enough by now to endure snake hordes)
2 workers start building Martial Arts School at I9 (if possible)
((nope. No plans. I like having it used is all.))((Actually missed, thanks for pointing it out! I totally did not expect artifacts falling from skies at that early stage of settlement. The only thing is... this artifact is probably meant for later stage of the game, when explorations begins to play a huge role. I'll try to use it, but tell me if you had some GRAND ideas with it.))Hidden Monastery((Um, did you notice the new artifact I put on your tile? it was really expensive...))
3 workers forage food on J8
3 workers forage wood on K8
2 master martial artists hunt on J10 (I assume they are strong enough by now to endure snake hordes)
2 workers start building Martial Arts School at I9 (if possible)
It's a good thing food doesn't waste away and doesn't take up storage, lest we would have to research food preservation technologies! *wink wink*
((oh, come to think of it, you could use the ribbon to get the artifacts from the merfolk ruins.))((nope. No plans. I like having it used is all.))((Actually missed, thanks for pointing it out! I totally did not expect artifacts falling from skies at that early stage of settlement. The only thing is... this artifact is probably meant for later stage of the game, when explorations begins to play a huge role. I'll try to use it, but tell me if you had some GRAND ideas with it.))Hidden Monastery((Um, did you notice the new artifact I put on your tile? it was really expensive...))
3 workers forage food on J8
3 workers forage wood on K8
2 master martial artists hunt on J10 (I assume they are strong enough by now to endure snake hordes)
2 workers start building Martial Arts School at I9 (if possible)
Can't workers start project with insufficient resources? I presumed that I can put in labor equal to wood stocks and continue doing so - instead of amassing a great quantity of wood beforehand.I decided to allow you to spend 2 wood on the Martial Arts school.
If it is not possible to build this way - could they have researched Hunting Tools instead?
+ I get a feeling, I'll get full roster of zap-masters sooner than actual School...
Dipnoi RepublicJust letting you know that this action is unlikely to do anything. You need a god to create an actual herd near you.
2 Snake Tamers herd the Pythons of J6 to the Ranch of I6 with the help of the 2 Tame Giant Anacondas
Equestrianism, 12 of 12 (Your civ has achieved horseback riding. Your action range is now +1 tile. If you tame a horse-like creature, you can add it to a worker to make it a mounted worker, giving the worker an additional +1 range. Action format: "1 worker mounts 1 horse." Mounted workers consume 1 more food. Mounted martial-type workers get a small bonus to combat in plains-like tiles.)
Haha, I imagine Giants past experiences with divine blessings made them less impressionable. A Giant sees a Mountain rising instead of a forest. "Meh" says the Giant.
Nagas causes another set of harmless egg-laying snakes to slither up out of the ground at I6 for 5FP instead. He also whispers to a random Dipnoi: "Visssitors will be arriving ssoon. Treat them well! I look forward to your mutual prossssperity."Dipnoi RepublicJust letting you know that this action is unlikely to do anything. You need a god to create an actual herd near you.
2 Snake Tamers herd the Pythons of J6 to the Ranch of I6 with the help of the 2 Tame Giant Anacondas
Ack. I assumed enough Pythons existed there as we had some encounters with them. Editing my action consequently.Dipnoi RepublicJust letting you know that this action is unlikely to do anything. You need a god to create an actual herd near you.
2 Snake Tamers herd the Pythons of J6 to the Ranch of I6 with the help of the 2 Tame Giant Anacondas
Heh, so the foraging with the ribbon does nothing for me. looks like the one and only aspect trigger I have is births. a touch disappointing.
((The wording here is a little confusing. Does the +1 action range apply solely to mounted workers, or should this be interpreted as +1 range to all workers and an additional +1 if mounted?
Additional question: do we need to research specific techs before engaging in diplomacy and trade with our neighbours? I might have to change my last action depending on the answer.))
Okay even though this won't really help me FP-wise, let's mix things up a bit:
You get +1 action range just for having the tech. Basically, your civ's new awareness of the possibility of mounts alters their thinking, allowing them to venture farther than before, even if the worker does not actually a mount. Then if they have a mount, it's an additional +1.
You need to research some form of diplomacy in order to change the default stance of hostility towards your neighbors. Trade then might be possible without research, but research into trade might improve trade.
Your 3 masters are, strangely, attacked by polar bears in the desert! Many bears are slain! Polar bear corpses yield 10 food! The master python-style martial artist is injured! The cobra-style master performs particularly heroically, single-handedly slaying many bears! The master cobra-style martial artist is now legendary, and can be named!The picture this fight conjured in my head is damn epic! Polar bears fighting with martial artists on the dunes while surrounded by snakes.
Cait SithMabel, can we maybe get a basket? We're near starvation range right now."Certainly"
Disci visits Tallamon and orders him to travel the world. First to Cait Sith to train someone there
Uh... This is actually possible? To request precise things from gods?Cait SithMabel, can we maybe get a basket? We're near starvation range right now."Certainly"
sure. It's generally advisible to ask the gods that care about that aspect of course. For example getting the Cait Sith a larger population actually is in the interests of both Mabel and Izzith, because we gain FP each time a new member of their civ is born because of we made a signifigant earlygame investment into their tile. and Mabel in particular has already created Bountiful Basket artifacts or similar such things for each of the other demihuman civs. So the Cait Sith asking Mabel for one for themselves is a good idea on their part, and granting them their request is a good idea on mine.Uh... This is actually possible? To request precise things from gods?Cait SithMabel, can we maybe get a basket? We're near starvation range right now."Certainly"
It's up to them to decide to spend their FP. But a basket was made for two others. We do give FP to her. Mostly the fact thatfixedMabel & Izzith are likely to get 9 FP from us this turn.Mabel has considers the Cait Sith's prosperity one of her vested interests, along with the Orassans, Jotun, and the (now-defunct) Merfolk Council, and they have her ear for pretty much anything they want.
Because I have nothing to do and tallamon will help you... i am curious why you wouldnt want a hero trainer...Disci visits Tallamon and orders him to travel the world. First to Cait Sith to train someone there
Also, Disci, Why? I Have People to train in a bit. Think it's a bit obvious that we will need Heroes of the Sith.(Cait)
Can I also request one? Since you already invested into Monasterysure. It's generally advisible to ask the gods that care about that aspect of course. For example getting the Cait Sith a larger population actually is in the interests of both Mabel and Izzith, because we gain FP each time a new member of their civ is born because of we made a signifigant earlygame investment into their tile. and Mabel in particular has already created Bountiful Basket artifacts or similar such things for each of the other demihuman civs. So the Cait Sith asking Mabel for one for themselves is a good idea on their part, and granting them their request is a good idea on mine.Uh... This is actually possible? To request precise things from gods?Cait SithMabel, can we maybe get a basket? We're near starvation range right now."Certainly"
I have to say that I strongly disagree with 0cra_tr0per. The moon beast events have a clear purpose, and that is to hype up whichever gods are having the least amount of fun. This time it was bears. Bears like to eat. Eating is basically a bear's entire thing. Everyone had to deal with bears, not just you. So when the bears stumbled upon the civilization that had a massive stockpile of food they obviously would go to get it. And when the civilization is totally undefended...
And obviously, the next moon that comes after you choose to quit the game will be the year of the Cat! So maybe hang in there for a bit longer.
My FP is in a weird situation. I should have spent all my FP last turn leaving me at zero. Then I got 3+3+3+1=10 but instead I have 13. However the 3 Plains I planned to build never got built so those 3 FP weren't spent meaning I started the turn with 3FP not 0FP. So my FP is actually correct.
Also, is there an open god slot in your game?
But I should have four crude tools because you didn't provide a reason about why I wouldn't have them.
Anyway, Zazmio, I think my FP is wrong? I had 5 last turn (although I never actually checked that for correctness...), spent it all on snakes, then gained a total of 9 that I can see, and have 12 according to the turn. Now, don't get me wrong, I'll be thrilled if you can convince me I do have twelve FP, but for now I think I have nine.
((It takes a whole turn to get on a horse? Out of curiosity, what is the reasoning behind this (mechanics-wise)? In a scenario where a mounted hunter decides to remain at the settlement to research for a turn, the horse would be unavailable for use by another worker on that same turn, which seems somewhat illogical to me.))
fuck you gm
I double checked. You have 12 FP. You had 5 on turn 24, then gained -3+1+2+6+1=7. 7+5=12.Ah, so it only took 3 to make the snakes? I thought it was five last time. Okay.
It might not be too late to hit the back button on your browser a bunch of times and then copy and paste the post as it was.I keep hitting 'modify' instead of 'quote' without realizing it. Annoying.
This may not be an error, but should I have collected 0 bloodberries even while using the sickle?Ok, fixed
Also, you didn't fix the giant primitive house in the spoiler
Is it possible to use building that is finished at the same turn? Wanted to start training immediatelynope
I've counted it about 5 times, keep coming up with 24 tiles......
Also part of the problem was you wrote "F8 through H9 into savannah" which is not exactly clear. When it's not clear, I might interpret it in a way that wasn't your intention. You also didn't have enough FP for 26 total tiles.I've counted it about 5 times, keep coming up with 24 tiles......
So, i just did a recount and came up with 26 tiles, meaning I messed up even more than I thought I had. though I notice you didn't fill in two of the savannah tiles so I think that why our counts dont match.
so, first off, sorry for failing at counting.
GM, can you please tell me what being disciplined does? How in the world did Tallamon get him to shut up for a second?
Keerim creates floating islands at B6. These islands contain a type of magical stone that causes them to float in the sky like clouds, as well as magical springs that produce seemingly endless water, resulting in many waterfalls raining down on the ocean below
What I can join as?We need more civs really. Plus in my opinion being a civ is basically objectively more engaging than being a god. Unless you are personally really attached to the idea of playing a god I think the civ mechanics are more developed. I ended up picking a god because there was a shortage when I joined and I made a civ in the other Gridhood, a decision I've been kinda regretting since.
I liked being a god in another gridhood that is now dead. They both can be fun. Playing as a god can sometimes mean spending several turns in a row unable to do anything, but you are able to impact the world in a big way.What I can join as?We need more civs really. Plus in my opinion being a civ is basically objectively more engaging than being a god. Unless you are personally really attached to the idea of playing a god I think the civ mechanics are more developed. I ended up picking a god because there was a shortage when I joined and I made a civ in the other Gridhood, a decision I've been kinda regretting since.
DAPARROT, do your eternal springs have a tangible source? Magical water-generating stones or similar (like how aquifers currently work in Dwarf Fortress) might turn out to be incredibly useful for various projects that come to mind.I was thinking of them as more location based than object based, so they can be exploited but not easily moved
The floating islands is a special tile, and part of the effects of the tile is them being in the sky, so you should need flight or a similar ability to go to the islands instead of the ocean, or leave them."Should" is a funny word like that, isn't it? :P
The floating islands is a special tile, and part of the effects of the tile is them being in the sky, so you should need flight or a similar ability to go to the islands instead of the ocean, or leave them.Bizarre alternative: when going around, workers would dive into an ocean beneath the sky island - ignoring gravity, as we don't quite have it working? - and when they need to return, they'd use fantasy character power to swim-climb through the island waterfalls
I was thinking of them as more location based than object based, so they can be exploited but not easily moved
I was imagining them as being both object-based and location-based in the sense that a single fragment of rock removed from the spring's boundaries would generate only a small but steady trickle of water; the enormous quantity of water production at the spring location would not be possible to replicate without an impractically large amount of the stuff. In this sense, it wouldn't be possible to move whole springs by simply displacing an object.Yeah, that sounds cool, it would still be hard to get since the rock is always underwater. Maybe you need to research a way to safely mine it first?
Would you grant us this blessing? I've got a bunch of ideas for tech based on the concept of portable water creation that I'd love to try out.
Do you know what snake like fire breathing horses sound like to me? Dragons.
Amastay uses some fp to teach his wild dragons how to talk.
Disci observes the Xekarni soldiers with fierce interest
Dipnoi RepublicI'm confused. When I search for Mud Thermae or Thermal Mud, all I get are mud facial beauty products. Is that what you're trying to research?
Our Mud Specialist has been struck with a revolutionary idea!
1 Mud Specialist and 2 Workers research Mud Thermae
Jotun Oligarchy
Just as the Jotun Oligarchy started to formulate a plan to deal with the Seagulls, it seemed that Mabel stepped in to assist them! The giants reacted to this more strongly than normal because of the many other gods who spent the majority of the FP generated by the Giants on other civilizations.
The Jotun Oligarchy decides not to even make it possible for the Seagulls to attack by working in the eastern part of their territory.Spoiler: Doublecheck ERROR DETECTED (click to show/hide)Spoiler: Action Post (click to show/hide)Spoiler: Possible FP Triggers (click to show/hide)
The giants reacted to this more strongly than normal because of the many other gods who spent the majority of the FP generated by the Giants on other civilizations.
They just methodically count all the favors gods owe/are owed just as they count many other things.The giants reacted to this more strongly than normal because of the many other gods who spent the majority of the FP generated by the Giants on other civilizations.
How could the giants possibly be aware of how much FP the gods are spending on civilizations on the other side of the world which they haven't ever made contact with?
That said, I did notice a thrend with gods, with some being chaotically helpful, others pragmatic and all others "I do what I want, mortals". Appeasing last ones is kinda pointless
chaotically helpfulNagas perks up. ":D :D :D"
How could the giants possibly be aware of how much FP the gods are spending on civilizations on the other side of the world which they haven't ever made contact with?
Where should I start as a civilization?the bottom left corner is a pretty good area, especially around C9
But the tech "Temples" still shows as 6/? when it should at worst be showing 10/?Fixed. The research was completed at 10 of 10.
Still need Advanced Magic Theory, which looks to be a bronze age tech...Most likely bronze/iron age for you. Most likely medieval era for everyone not magical...
GM, my question about building in two places/moving settlement is a 'NO'?It is possible to move your settlement if a traumatic event happens at your settled tile. I wouldn't recommend it, though.
Still can join?Yes.
Jotun OligarchyI never ignored you, This just seemed like the second time I was needed. Once for the basket, and once now.
Just as the Jotun Oligarchy started to formulate a plan to deal with the Seagulls, it seemed that Mabel stepped in to assist them! The giants reacted to this more strongly than normal because of the many other gods who spent the majority of the FP generated by the Giants on other civilizations.
"Nagas tell your followers to read that book. Even if I gain from it, it is your people that gain more henceforth you gain as well.Nagas sighs.
A magical fountain appears! One worker can bathe in it a turn! It requires an action!2 workers are unable to bathe in the fountain this turn. Instead they forage for food. They get 4 food.
"Now that I'm building a house I won't be homeless like all the other gods.""I live everywhere. :D"
(The update post mentions seagulls spying on Giants at C4. The update post still shows the seagulls being located at B5 and no giants worked on C4 on that turn. Is this an error?)Tile doesn't matter. That was just to let you know that they're spying on you.
How I get more workers?"3 food is spent to create 1 worker"
Is there room for an extra god?Yes, I'll allow another god.
((Does Camouflage give a bonus to hunting?))Let's say... yes. I'll add it to the tech.
Amastay is a bit surprised at the giants response. Part of the deal was always becoming one of his people, which comes with all the boons and protections he grants to any of these people. Nonetheless, a 25fp artifact is nearing holy grail levels of power, and it didn't feel right to make that all an investment back into himself. He settles on a bit of a compromise.This artifact has two properties that are both very powerful. One gives a god-like power, the other makes someone progressively stronger the more they use it. I don't even know how much something like this would cost. Over a hundred FP, maybe.
Amastay plucks a star from the sky and works it with his own hands, beginning his greatest artifact yet. He create a translucent yellow gem of great size. This gem shall be known as the lens of Amastay. Its function is twofold. When activated by praying to Amastay, it allows the user to create a minor zap the way a god would. It also makes the user slightly stronger, smarter, and more resilient, meaning that a lifetime of prayer can lead to very strong individuals.
He then affixes this gem in the center of his temple, so that when the light hits it, it scatters brilliant rays of light over the temple.
(I will levee the actual strength of these effects up to the gm, for what he feels is appropriate for 25 fp. )
Wouldn't the tame cobras have responded to the presence of rats? Snakes eat vermin. I would have though they would at least be referenced?Hm, that's an excellent point. They should've gotten a meal out of it and you wouldn't even have to feed them.
You forgot to give research points to Priesthood and Mud Thermae :DFixed. Priesthood was completed. I also modified Mud Brick tech because I realized it was useless how it was originally.
They were respectively at 9 and 7 on turn 29, but didn't move during turn 30. They should be at 12 and 10, if nothing affected them negatively/positively.
Wouldn't the tame cobras have responded to the presence of rats? Snakes eat vermin. I would have though they would at least be referenced?Yes, this kind of thing was the whole point of keeping pet snakes, I'd wager. I halved your food loss. and gave Nagas an FP bonus
What did I do to... oh you're still mad about the seagulls.
Look, gods are capricious, okay? Come back into the fold and I will make you flying snakes to eat the seagulls or something.
You made an Eldritch Monstrosity 2 tiles away from my civilization! Its not even a snake!...
Jotun OligarchyDamn, I totally missed an opportunity to make Chuck Norris badass rats...
The Jotun Oligarchy realized that the rats could have easily got into their Bloodberry storage! They decide to consume the bloodberries themselves before anything else gets the chance to do it for them.
But I should have 19 StoneStone and bloodberries fixed.
This may not be an error, but should there have been 0 bloodberries collected while the sickle was used?
Should the Light Lamp and Stone of Grounding link to a post?
Also, ranching snakes. Is that not worth FP for Nagas? (Not that I particularly want it to be right now)
This last one isn't an error on this turn, but on a previous turn I foraged for stone using 4 workers and did not get a reference about reduced efficiency. I even stated that the reason 4 workers foraged was to test if that would happen.
Keerim replaces the wasteland at K10 with a rainforest. (Somehow I forgot to put this on the map...)from turn 28
Can't you hunt at J10? That's what I made that for. If you need another labour to do so, I can heal Neheb.Ineffective without weapons (I hunted there several times and only killing bears there gave a good haul) :-\
quail should be easy to hunt, they aren't very good at avoiding people. Also, keep in mind that K10 is also a rainforest it just hasn't been updated on the map, so you can also forage thereI do forage there, thanks for creating it :D
Btw: Tallamon shoulda helped to discipline a monk....Well, Tallamon is pretty inefficient in his teachings - he needs an active pupil for them
Do I need to use a worker to create an extra worker?No. You could reread very first post (civ rules) and some of the turns, it is quite enlightening
SorryDo I need to use a worker to create an extra worker?No. You could reread very first post (civ rules) and some of the turns, it is quite enlightening
Don't be. Just read the past turns & rules and if you have some questions left - throw them here :)SorryDo I need to use a worker to create an extra worker?No. You could reread very first post (civ rules) and some of the turns, it is quite enlightening
Alright Cait Sith, I think this achievement deserves a gift. I have two ideas for artifacts to give you: A staff or a circlet(The specifics are a surprise). You can choose either of those artifacts or a second Arcanum of your choice instead.
(I'll give you a break and consider this to be rainforest instead of wasteland.)
Keerim replaces the wasteland at K10 with a rainforest. (Somehow I forgot to put this on the map...)from turn 28
The Jotun Oligarchy is confused about Blarg's statement. They had just finished creating a temple for Amastay, and were even in the process of making it even bigger."But does he live there, if he does its his house, if he doesn't its just somewhere he visits and there for he's still homeless."
Dipnoi Republic"What are these people even doing?"
2 Spotted-Plague afflicted Workers pray to Blarg by rubbing Reagents on themselves (if a valid action)
Zazmio: I edited my post to heal the Dipnoi plague worker some time ago.Somehow I missed that. I changed the turn. Dipnoi are now plague free.
Since the entirety of the Cait Sith civ have become extramagical demihumans (still of an unspecified type, which makes me sad, but oh well), has that now become a trait of their civ rather than just their tile?Maybe if they can make it to the end of the stone age homogeneous...
ALERT: ERROR IN TECH SHEET!fixed
Last turn, Logistics was at 4/6 and 2 workers research it.
Now, Logistics appears twice on the tech sheet. (A 4/6 and a 2/?.)
Error: I'm fairly certain I should have 5 food, not 1. (I had 5 at the start of the turn, gained 6, and supposedly consumed 6).fixed
@GM, would it be possible to get a price check for the promised crucible?
(Promised Crucible - a bowl of polished stone holding molten copper in quantity equivalent to a tool head, slowly replenishing)
Mabel
Heal both of the plague-infected members of the Jotun
Make another Light Lamp at D4
Since the entirety of the Cait Sith civ have become extramagical demihumans (still of an unspecified type, which makes me sad, but oh well), has that now become a trait of their civ rather than just their tile?
Jotun OligarchyI'm still not completely sure what the artifact is supposed to do, since Amastay still hasn't made a post describing it and giving a tile location. There might be some more discussion about its effects to come.
5 workers (ate bloodberries) using one Lens of Amastay (Because it was apparantly made), and...
5 workers...
Pray to Amastay at the Giant Temple of Amastay at E3
Ok. Let's scrap the zap power and just have the thing that makes people stronger.
The swamp of strength only costs 10 fp, and it effects an entire tile passively. I just want to effect a single worker when the artifact is activated, and have the effect cumulative.
The rest of the 25 fp will go to multiplying fp gain from prayer.
Is that better?
Ok. Let's scrap the zap power and just have the thing that makes people stronger.
The swamp of strength only costs 10 fp, and it effects an entire tile passively. I just want to effect a single worker when the artifact is activated, and have the effect cumulative.
The rest of the 25 fp will go to multiplying fp gain from prayer.
Is that better?
He asked you this question, and I noticed that you have yet to respond to it. Unless you did it via PM or something.
Also, the original post by helmacon said it was at the location of the temple. I would give my players guff about not including co-ordinates, but the only tile that can possible mean is E3
Keep it up Zazmio, you are doing an awesome work!
"I am Mabel, godess of demihumans. And I aided your sick naga because it was needed. Simple as that. Nagas are demihumans after all."
Amastay is a bit surprised at the giants response. Part of the deal was always becoming one of his people, which comes with all the boons and protections he grants to any of these people. Nonetheless, a 25fp artifact is nearing holy grail levels of power, and it didn't feel right to make that all an investment back into himself. He settles on a bit of a compromise.
Amastay plucks a star from the sky and works it with his own hands, beginning his greatest artifact yet. He create a translucent yellow gem of great size. This gem shall be known as the lens of Amastay. Its function is twofold.When activated by praying to Amastay, it allows the user to create a minor zap the way a god would.Italsomakes the user slightly stronger, smarter, and more resilient, meaning that a lifetime of prayer can lead to very strong individual.
He then affixes this gem in the center of his temple, so that when the light hits it, it scatters brilliant rays of light over the temple.
(I will levee the actual strength of these effects up to the gm, for what he feels is appropriate for 25 fp. )
Ok. Let's scrap the zap power and just have the thing that makes people stronger.
The swamp of strength only costs 10 fp, and it effects an entire tile passively. I just want to effect a single worker when the artifact is activated, and have the effect cumulative.
The rest of the 25 fp will go to multiplying fp gain from prayer.
Is that better?
About that Lens: I am kind of hesitant about the cumulative power every use thing, so I think that part should be more than 10 FP. Let's say 15 FP just for that part. Seems like you could make someone invincible, though that would take a while, so maybe it's not as bad as I thought.Amastay is a bit surprised at the giants response. Part of the deal was always becoming one of his people, which comes with all the boons and protections he grants to any of these people. Nonetheless, a 25fp artifact is nearing holy grail levels of power, and it didn't feel right to make that all an investment back into himself. He settles on a bit of a compromise.
Amastay plucks a star from the sky and works it with his own hands, beginning his greatest artifact yet. He create a translucent yellow gem of great size. This gem shall be known as the lens of Amastay. Its function is twofold.When activated by praying to Amastay, it allows the user to create a minor zap the way a god would.Italsomakes the user slightly stronger, smarter, and more resilient, meaning that a lifetime of prayer can lead to very strong individual.
He then affixes this gem in the center of his temple, so that when the light hits it, it scatters brilliant rays of light over the temple.
(I will levee the actual strength of these effects up to the gm, for what he feels is appropriate for 25 fp. )Ok. Let's scrap the zap power and just have the thing that makes people stronger.
The swamp of strength only costs 10 fp, and it effects an entire tile passively. I just want to effect a single worker when the artifact is activated, and have the effect cumulative.
The rest of the 25 fp will go to multiplying fp gain from prayer.
Is that better?
The strength multiplier is the primary effect. It should cost no more than 10 fp. The rest of the FP goes to multiplying fp generated during prayer. The amount that you think it should increase is up to you. If you think it's ridiculously op for some reason, just make the multiplier very low. 1.05 or something. I don't think it should be low at all, but you are the gm so the nature of that effect is up to you.
Most of the effects are based around what I and other people have been able to do with much smaller amounts of fp, so I don't know why this should be unreasonable.
After finalizing the artifact, Amastay then spends another 10 fp to create an artifact called the scepter of purity. It is a staff that when carried will render all units in the same tile immune to diseases or toxic effects. This is based off the effect of the Armor of purity, but instead of being magical armor as it's second attribute, it has an AOE.
The lens and the scepter are both placed in the temple at E3.
Last of all, Amastay spends the required amount of fp to teach the wingless talking wyverns the raiding tech.
Last of all, Amastay spends the required amount of fp to teach the wingless talking wyverns the raiding tech
I might introduce god dormancy where they have to be awoken somehow."But who will watch over the Zebras if I'm asleep for years?"
I'm thinking that all artifacts will become "lost", which means they will have to be found somehow by heroes searching in tiles, or something like that."How would I lose my wagon if I end up sleeping the deep sleep while I'm inside of it, and what could a hero do with it if I'm the only one with the keys to it?"
Nagas decides to start Divine Project: Apzu the River Dragon at E8. Apzu is a big river-dwelling dragon (in a Persian thematic style) who breathes mist and frost. He is intelligent and knows terrible secrets, and is very protective of those whom he regards as his own. Nagas puts up to 5 FP into the project for now."That was unexpected"
He then spends another 27fp (9 multiplies of 3) to zap the Lens buffed giant to a grand priest of Amastay. Soon, as he grows stronger, he will become the unstoppable priest king of the giants.
I've really been going all out on this game to make sure my actions are as good as possible
In my opinion, the Giants biggest advantage was the Gigantic Structures tech! Without researching specialized housing, they were from the start able to reach a populatuon of 15, which is quite massuve from the start.Gigantic Structures might have been overpowered, yeah. The doubling of building effects is getting to be problematic.
Diplomacy, 3 of ? (incomplete)
Diplomacy, 5 of ? (incomplete)
We have pixies?Yep. See turn 29.
"Indeed Blarg. Why don't you consider coming to visit. I got some swamp herb teas in the brew.""I would but I'm currently trying to get some duck worshiping morons off of my land."
Oh! You missed the Diplomacy tech in the Dipnoi Republic :POk, fixed. The tech was completed.QuoteDiplomacy, 3 of ? (incomplete)
Diplomacy, 5 of ? (incomplete)
Cat SithI decided that Spell Regent Gathering is identical to Herbalism, since you'd have to understand which herbs to gather to get reagents, anyway. And yes, the lake will give a bonus to reagent gathering.
GM, keep in mind that Spell Regent Gathering is more effective for Magical Regent Gathering, of which K-2 has plenty. Extra Effective for spells.
But the sundial research should be 7/8 instead of 6/8 because 7 people total worked on it because you didn't provide a reason on why it wouldn't.Fixed.
Error: My civ inventory shows 5 regular workers instead of 6.fixed
I also took at look at your Priesthood tech and modified it a little. Priests are now able to do any worker vanilla actions with no malus. Also, I don't like that the construction it gives is called a "church" as that seems Christian, and the Dipnoi don't strike me as being particularly Christian. But I can't think of anything better to call it ("temple" is taken). If you have a suggestion for a better name, feel free to suggest...Given that the Dipnoi are Nagasists, I submit that their churches be known as "dens".
The Magus Aeroith uses the Arcanum Botanica, twisting one of the Large Luminous Trees.Cost is 4 Regents.(6-2=4)
Wood shifts, a path grows out of the tree's bark circling the trunk. From the branches and leaves, a floor and roof is formed.
Rooms and walls form within it's branches, and the entire structure is covered in a wood flooring, walls and and open rooms on the edges.
It all connects together into a Simple Treehouse, free from rain inside, and complete with it's own light...
They can switch if they want. Though if Oblivion2007 finds being a god tedious, seems like a civ is more work and maybe doubly tedious.
Anyway, I'm sorry to see them both go. This game isn't for everyone, I know. No game is, I guess.
And Orca... sorry buddy. Do you remember how you left this game? I don't think this game is for you, my friend...
Who the hell is Orca?
Also, I left as a civ because of not even random gm-caused events starting to spike in annoyance, with previous manhunting animal packs only resulting in mostly ignorable compared to the bear attack setbacks, like wounds and small resource loss, but killing several of my civilians and halving my food supply is too much.
You are clearly who he was referring to when he said Orca. You don't deserve to be called by your actual forum name in this particular game thread. I would call you Orca too, but I have too much respect for the majestic sea mammal.Man, all of it or just in this thread? Because that could take a really long time if it's the former...
If you really want to play again, I recommend you start by apologizing for your previous inappropriate behavior.
Man, all of it or just in this thread? Because that could take a really long time if it's the former...
Does a god wish to zap one of us into a Master Fisherman? Also, Treehousing, finally!~"I would but I just spent all my FP on
Blarg maybe? Actually, their is that Masterful Fishing Net. Both would be appreciated.
Disci invest 10 FP into the Divine Project The Swamp of Every Challenge at H2Spoiler (click to show/hide)
So far cait sith i have provided you with quite many boons, but you have not returned the favor by giving me prayer. I consider your people to be ungrateful and greedy for that."I've given them stuff in the past too and I haven't gotten anything out of doing it but I don't mind, mostly because they're one of the few civs besides the zebras that acknowledge that I even exist, and because I have noting better to do."
Also, does it seem like Ochre put the zero in for the sole purpose of ranting at people who got his name wrong?
Who the hell is Orca?
Also, I left as a civ because of not even random gm-caused events starting to spike in annoyance, with previous manhunting animal packs only resulting in mostly ignorable compared to the bear attack setbacks, like wounds and small resource loss, but killing several of my civilians and halving my food supply is too much.
You are clearly who he was referring to when he said Orca. You don't deserve to be called by your actual forum name in this particular game thread. I would call you Orca too, but I have too much respect for the majestic sea mammal.
If you really want to play again, I recommend you start by apologizing for your previous inappropriate behavior.
Well you see, It doesn't matter to me if you remember this unless you use it, or thank me for it with prayer...Disci invest 10 FP into the Divine Project The Swamp of Every Challenge at H2Spoiler (click to show/hide)
You know, I still remember this. The Elements seem like they would be fun and useful. But it's probably going to be next age when I can get there.
Well, honestly I think I'll try a civilization other than Cait Sith for the crucible. I want to try to find someone more reactive and active in either doing FP boosting actions, or outright prayer. I'll throw the crucible in a developed civ which seems to have the right resources to start casting quickly and see what happens.
Diplomacy, 8 of 8 (It is now possible to have diplomatic states with civs other than the default hostility! The possible diplomatic states are War, Hostility, Neutral, Friendly, and Allied. You can change your diplomatic state by simply doing something like, for example, "Change diplomatic state with Xekarni to Neutral." It doesn't use a logistics slot. Note that two civs can set different diplomatic states with each other, and the other civ must research Diplomacy before they can reciprocate your diplomatic state.)
Housing: 9 primitive, 1 grown tree (houses 12 total)
Nagas attempts to teach the Keerim faction of zebras that snakes are intrinsically superior to birds, with the help of a puppet show demonstrating how snakes eat birds, in order to convince them to worship him.
ETA: Nagas also suggests to the Elder Lindorm that it ought to go eat a couple Cait Sith to keep them on their toes.
Well, honestly I think I'll try a civilization other than Cait Sith for the crucible. I want to try to find someone more reactive and active in either doing FP boosting actions, or outright prayer. I'll throw the crucible in a developed civ which seems to have the right resources to start casting quickly and see what happens.
Can't promise that, Aglejo outbided us.Well, honestly I think I'll try a civilization other than Cait Sith for the crucible. I want to try to find someone more reactive and active in either doing FP boosting actions, or outright prayer. I'll throw the crucible in a developed civ which seems to have the right resources to start casting quickly and see what happens.
The forward-minded people of Aglejo hear the word of Tellus and pledge to offer their worship to the Metal God so as to earn his favour and guidance. [All workers not devoted to food production next turn will pray to Tellus to generate up to 7 FP, depending on this turn's haul. However, research into Metalworking will likely be delayed until after a couple of other techs are secured, as the civilisation is still quite young].
Why was Nagas so bent on the destruction of the Jotun Oligarchy?
He then sends a herd of dangerous but otherwise nonspecial tame (which I now know cost 5FP) cobras to the Jotnar at D4!And then you didn't. You're almost as bad as the Cait Sith when it comes to total lack of gratitude. :P
CHOSEN OF NAGAS, DEVOUR THE WORLD!
Still didn't got to fishing though :(
Delta DwellersApparently foraging with the Fish Whistle doesn't do much. Maybe you should try a different action...
2 workers (one with The Fish Whistle) forage food at E8 and get 2 food.
Food stockpile started at 27 food.Yes, you are right. Food fixed.
Consumed 27 food and 3 bloodberries
1 food fed to snakes
Collected 34 food.
Food is currently 31.5
Food should be 33
I suspect that you may not have accounted for the Giants eating 1.5 less food for each bloodberry eaten.
I had to feed the Cobras every turn to keep them from becoming wild! You made those for yourself so that you would get FP from snakes. Also, you got plenty of FP from the snake ranch so I don't understand your complaint.I actually made the snakes with the intent of giving you hunting and war beasts, much as the Dipnoi used theirs. The snake ranch thing is a good point, okay, but...
I understand the seagull thing, but the Orassans have been completely obliterated before you did the one eye screaming thing, so that clearly isn't why you made that!I put it there as a kind of bizarre monument. All I can say is that it seemed like a sensible idea at the time, when half of my brain was not working right. :P
Ya'll are taking this a bit far. Yes, ocra misbehaved, and he does make it REALLY easy to mess with him. but you still should cut it out. He clearly won't take the teasing well, even if you make it in good spirit and anyone else would be just fine.+1.
((I just didn't use the 0 because it's annoying to type out.))Ya'll are taking this a bit far. Yes, ocra misbehaved, and he does make it REALLY easy to mess with him. but you still should cut it out. He clearly won't take the teasing well, even if you make it in good spirit and anyone else would be just fine.+1.
(wait, are you being sarcastic? Because you misspelled 0cra.)
Next time you want to troll Oboe Trumper, I recommend making an Orca. Oboe Trumper hates Orcas.
0cra_tr0per
Just Copy-Paste it Dattabayo!~
I will point out that apparently the corruption thing can corrupt a tile, move, corrupt a second tile AND attack all in a single turn. That seems like a GM error to me because of how ridiculous that is.The corruption thing spreads itself, so there are multiple sources of corruption now.
I will point out that apparently the corruption thing can corrupt a tile, move, corrupt a second tile AND attack all in a single turn. That seems like a GM error to me because of how ridiculous that is.Though Amastay had changed all the Eldritch Landscapes the turn before, the twisted vines and the One Eye Screaming were still there. The changing of the tiles delayed their expansion for a turn. They were left unmolested, so they converted the tiles they were in and then expanded. I generously decided that I would refrain from having each vine expand once, since that kind of exponential expansion would quickly engulf the map.
I will point out that apparently the corruption thing can corrupt a tile, move, corrupt a second tile AND attack all in a single turn. That seems like a GM error to me because of how ridiculous that is.Though Amastay had changed all the Eldritch Landscapes the turn before, the twisted vines and the One Eye Screaming were still there. The changing of the tiles delayed their expansion for a turn. They were left unmolested, so they converted the tiles they were in and then expanded. I generously decided that I would refrain from having each vine expand once, since that kind of exponential expansion would quickly engulf the map.
30 FP is a lot. For 20 FP, a god could make an extremely powerful creature like an elder dragon or a named demon. Gods have immense power in this game. For a mere 5 FP, a god could create an active volcano on someone's settled tile that would wreak quite a lot of havoc.
The vines were independent creatures and not part of the tile. As I told Supernerd a while ago when he asked the difference between tiles that have creatures as a part of their description, and tiles with independently made creatures in them: The difference is when the tile is changed, creatures that are part of the tile go away, but independent creatures might remain. It depends on what you change the tile into. If you had changed the tiles to plains of fire instead of normal forests, maybe the vines would have burned away.I will point out that apparently the corruption thing can corrupt a tile, move, corrupt a second tile AND attack all in a single turn. That seems like a GM error to me because of how ridiculous that is.Though Amastay had changed all the Eldritch Landscapes the turn before, the twisted vines and the One Eye Screaming were still there. The changing of the tiles delayed their expansion for a turn. They were left unmolested, so they converted the tiles they were in and then expanded. I generously decided that I would refrain from having each vine expand once, since that kind of exponential expansion would quickly engulf the map.
30 FP is a lot. For 20 FP, a god could make an extremely powerful creature like an elder dragon or a named demon. Gods have immense power in this game. For a mere 5 FP, a god could create an active volcano on someone's settled tile that would wreak quite a lot of havoc.
I mean, vines, no matter how evil they may be, are a part of the ecosystem. Destroying a tile and replacing it with another would destroy the present ecosystem and replace it with another. I assumed that all the vines would be obliterated and I would just have the Eye thing left to deal with since it was the only independent entity present.
Anyways, Amastay spends 50fp to create "The Avatar of Amastay". It is a large winged humanoid figure in a hooded cloak, wreathed in flames and carrying a sword of shining blue metal. It acts as a direct manifestation of Amastay, allowing him to interact directly with the mortal realm. He places it at B5. Then, acting as the Avatar, he moves to B4, burning all corruption in his path with fire and light.
"The Avatar of Amastay"."Why do you need a fancy thing like that to mess with the mortals, I've been living with the Zebras for awhile now and haven't needed anything like that."
It acts as a direct manifestation of Amastay, allowing him to interact directly with the mortal realm.
Note, should have 4 Ex-Mag-DH workers, not 3 out of 10. Also, you'd think the first normal birth would peak some of the gods interest. It's been a while after all.Somehow your worker creation escaped my notice. I will add a worker and add FP to Mabel.
We also just finished our Fishing research in one turn, which should be helpful. Expansion time.
Are you sure, I thought I need spearsYou need a spear or some kind of fishing tool. The whistle counts as a fishing tool, allowing one worker to fish. The worker could fish right in the river at your home tile, no boat needed.
Keerim, The Aglejo have attracted my attention as well. Depending on what they ask, perhaps I could help you in granting them aid. They probably will need food, but I can hardly grant that. If they ask for a way to explore beyond the islands, however, they will need a flying steed of great size, more than bone can sustain. We could, therefore, make a creature of meat and metal, a stymphalian bird, big enough to carry an Aglejo. I could pool whatever strength I have toward that goal."Ah, I was thinking of allowing them to fly by granting them knowledge of how to use the floating stone of the islands for this purpose, as that method would be more suited for their talents."
Hey, why isn't my god, Gilbert, existing?
In Gridhood Bay12 edition, the GM let me play a god after I got my ass handed to me as a civilization.
"Ah, I was thinking of allowing them to fly by granting them knowledge of how to use the floating stone of the islands for this purpose, as that method would be more suited for their talents."
Note that, with the technologies available to you at game start, you can only perform actions in your starting tile, and in tiles adjacent to your starting tile.
GM, to reiterate my question, we can perform actions at J-2?
Well, that's a good thing then. Need to alternate so I don't starve. Though if I do, the Philosopher's Pure Thought will be the first to go.I'm making you a book on farming.
I really hope it triggers this turn.
This is kinda cool. Thinking of joining as a god, I'm assuming there is space for me to join?You might have trouble finding a niche, since there are more gods than civilisations already.
I think that there is definitely an error this turn. Only three people butchered the snakes this turn, while the Animal Husbandry tech states that using more than 3 workers to butcher will deplete the herd. This turn three people butchered and one person ranched. (I wasn't intending to do that, but I'm not making that particular dispute because my post was clearly a mess and I didn't notice that two actions were in a single logistics slot in my post)
The turn also states that too many people ranched them this turn, but only one person ranched this turn and there have been no problems ranching with 3 people in previous turns.
Hm. I wanted to build an artifact casting mould, but the reminder that it will only be 2 turns until the undead apocalypse is worrying... the Aglejo might need a guardian, they don't have a military.Yes, but we should probably wait a turn so that we can make a 15FP creature
Keerim, would you be willing to pool our powers to craft a powerful creature to protect our followers from the terror that is coming?
Delta Dwellers. You have gained a wish for your gratefulness. In what way can I aid you even more?A master fisher would be nice
This is kinda cool. Thinking of joining as a god, I'm assuming there is space for me to join?Yes, you can join.
farsky's actionIt's still not quite clear to me. You say "the central flower gives a bigger version of the pods from the smaller flowers." What do the smaller flowers and pods do? Then you say that it "grants an easy way of getting into magic and artifice." What does that mean? Are you talking about a bonus to magic research? Getting into magic is not easy at all. Look at how hard it is for the Cait Sith, and they are inherently magical. It would be three times as hard for a civ that is not magical inherently. So something that makes it easy to get into magic would be very expensive indeed.
So I will backpedal a bit, and explain a bit better what it does, so first off. I decided that it shouldn't be able to generate something you can plant, for multiple reasons, secondly, the central flower will just give a bigger version of the pods from the smaller flowers. Basically it is meant to be a thing to grant the jotun an easy way of getting into magic and artifice, along with helping them drive back the corruption.
I also pump 5 FP into the moonblood flower project.
Someone loan me 2FP? I'll pay it back double.
Nagas!Someone loan me 2FP? I'll pay it back double.
tell me which god you are and I will do so.
he also gives 2FP Nagas.Oh wait, I didn't see this. Never mind, Amastay, and thanks, Blarg.
if Amastay still has FP to burn
What did you have in mind? Nagas doesn't have the best record on this stuff, so I want to do just a little bit of vetting on the idea.So mean! It's not anything special, and if I tell you there would no longer be any reason for me to even be involved, but, in general terms, I was just going to Zap them with a research boost.
Turn Link
Keerim, it is time to build a mighty beast of protection. Here is my proposal:Yeah that look goodSpoiler: Stymphalus, The bronze guardian (click to show/hide)
GM! What has happened to K10? I've searched, but there is no mention the tile got depleted or something. Yet it gives '-3' food compared to another rainforest last three turns?I don't know... bad rolls, perhaps?
Do I need to spend FP to move the zebras? I told them to go south to their new home, but they're still at G8I must have missed that. They'll move this turn.
You gave me tree cutting as two separate reaserch projectsFixed
Hidden Monastery: Quarterstaff Creation - not updatedFixed
1 Disciplined D-H EM Apprentice and 1 Disciplined D-H EM Writer Apprentice Research Farms and the tech is complete! Since the tech needed only 1 point to complete, 1 disciplined apprentice helps research the spell Aero instead.Still needs updating to show it is complete.
I kinda want the Yggdrasil sprout. Magic and Mana is good for us.Feel free to work towards making it. With the arcanum botanica and the extramagical nature you have been gifted, such projects are within your reach. There's no need for divine aid for you to achieve your goals.
The fact he has enough to literally create Yggdrasil.. Or 1 FP off a 100 FP Divine Project to start making Magical Giants in it's surrounding tiles.
Ought I not have 5FP?Yes, fixed.
Ought I not have 5FP?Yes, fixed.
Jotun food fixed.
The Cait Sith have never researched Crude Sickles. Therefore, they don't know how to make them. The Cait Sith do not even have crude tools researched.
Disci creates Shashame the Scholar at F5.Learning/teaching technology will probably cost a *lot* more than 5 fp.
This being looks like a humanoid frog that is 5meters tall. It has yellow eyes and green skin with brown dots. It is wearing a pin stripe suit that is waterproof. It can learn and write down technologies and teach it to others. It can be easily angered when not given what he wants but loves teaching.
Amastay creates the artifact Crown of the Gods for 5 FP.Blarg looks at the crown and then looks at his hat and then back to the crown.
The Blarg faction of the Zebras seems to be obsessed with partying and does nothing else!"Whats wrong with you guys, the world might end and all you people do is dance."
Question to GMFrom reading the description, I get the impression it can transport one worker.
Just to be sure, did Stymphalos get the transportation ability that was in its description? if so, how many people would that allow to work off tile for the Aglejo?
That will be important to determine how to best supply them with stone.
I just don't get how that required spell components. And yeah, Hindsight.I was doing the turn quickly, not really thinking about it. I was thinking that spells that create buildings would always be at least medium complexity.
It's a primitive house that houses one worker though. And does that mean that 4 regents is the minimum cost?No, you had a lot of reagents. Do you really want me to take away all your reagents, just so you can build the house normally and save 2 reagents?
Besides which, I'm pretty sure I didn't have regents that turn anyway. I used them all last turn. So discipline would have triggered if that was the case.
The age is going to end in a few turns anyway, so relax. It's all good.
I mean Age.The age is going to end in a few turns anyway, so relax. It's all good.
Do you mean Age or Era?
Can I add more fertility to a fertile tile? if yes then:Having multiple levels of fertility would be very powerful. Let's say that the cost increases the more fertile it gets. So, a fertile tile would cost 5. An extra fertile tile would cost 15, or 10 to add to a fertile tile. A super fertile tile would cost 35, or 20 to add to an extra fertile.
Keerim makes B6 more fertile
I like it when you discipline your zebras.You mean the part where I discipline them or the part where I threaten to beat them with the Nine Iron?
The Blarg faction of the Zebras are under siege by a horde of undead merfolk!"Took long enough for some undead to show up, also I need to get rid of that demon thing."
Also, what are the Forest Wrights again?Wights are spirits.
Question to GM: how far can Stymphalos move in one turn?Let's say 3 squares.
GM, why did jotun's unrest level go up when their sanitation went to 100?Unrest went up for reasons that have nothing to do with sanitation. A sanitation level of 100 is the maximum, meaning everything is perfectly sanitary.
I can't find the moonblood flower anywhere, I forgot where I put it.
Tellus: Keerim, I am intrigued by your idea. Could you go more in depth? More stone should be useful to them, although perhaps we should weather this calamity first.It is simple, the artifact would turn anything that touches one end of it into stone. The type of stone could be controlled by touching the active end to stone of the type you want to produce. It would probably have a size or mass limit for what it could affect at once. (could I get a cost estimate for this GM? with sample limits of 100, 1000, and 10000 kilograms.)
The locusts and the demon of famine are a great danger to Aglejo. Considering that direct undead assaults to the floating island have not happened so far, I am tempted to ask Stymphalus to deal with her, although it is risky and would make it leave its current post unattended. What is your opinion on this?
Tellus: Keerim, I am intrigued by your idea. Could you go more in depth? More stone should be useful to them, although perhaps we should weather this calamity first.It is simple, the artifact would turn anything that touches one end of it into stone. The type of stone could be controlled by touching the active end to stone of the type you want to produce. It would probably have a size or mass limit for what it could affect at once. (could I get a cost estimate for this GM? with sample limits of 100, 1000, and 10000 kilograms.)
The locusts and the demon of famine are a great danger to Aglejo. Considering that direct undead assaults to the floating island have not happened so far, I am tempted to ask Stymphalus to deal with her, although it is risky and would make it leave its current post unattended. What is your opinion on this?
If the famine demon gets closer we should send Stymphalus, but right now it is 4 tiles away.
Yeah, I thought it would be interesting if it wasn’t just a turn water to stone thing, but it might be be better to just make that.Tellus: Keerim, I am intrigued by your idea. Could you go more in depth? More stone should be useful to them, although perhaps we should weather this calamity first.It is simple, the artifact would turn anything that touches one end of it into stone. The type of stone could be controlled by touching the active end to stone of the type you want to produce. It would probably have a size or mass limit for what it could affect at once. (could I get a cost estimate for this GM? with sample limits of 100, 1000, and 10000 kilograms.)
The locusts and the demon of famine are a great danger to Aglejo. Considering that direct undead assaults to the floating island have not happened so far, I am tempted to ask Stymphalus to deal with her, although it is risky and would make it leave its current post unattended. What is your opinion on this?
If the famine demon gets closer we should send Stymphalus, but right now it is 4 tiles away.
Isn't that an extraordinarily powerful and dangerous weapon? Besides, I am not sure there would be many targets, besides trees I suppose. Other than that, the pnly solid things big enough would be rocks, and Aglejo. Some restrictions may be in order.
Tellus rests
...fixed
I was at 16
I spent 15
I gained 9
I'm now at 20?
I do believe I have twice as much FP as I should have.
2 things immediately pop out at me. The lensbuff was the 8) emoticon two turns in a row, so that should be 9 I think.fixed.
Also, I feel that a tech should never display at 10/10 incomplete. (Leadership)
The scepter did not work because not all of my workers were on the same tile as it.
ah. Thank you. You should be able to clear it up this turn then.
Dipnoi Remnants
O gods... Tragedy, this is such a tragedy... Our people, our homes, our ziggurath... all gone and turned back to dust.
Nagas child turned on us at the worst moment, and there was nothing we could do but flee. The survivors are broken and desperate, but we must not falter. I, the last Priest, must lead the Dipnoi to safety...
To the Southern Swamps of I7.
------
Aw, such a tragic end for the Republic :(
In the end, Nagas was more of a thorn in the foot it seems, as the Anacondas never really granted a hunting bonus, instead draining food and slowing development.
I initially wanted to have Giant Anacondas as mounts/hunting partners, but had to reconsider it after seeing the tame ones just granted a combat bonus. Increasing their population was definitely not possible seeing how they consumed so much food.
Though the Dipnoi don't know that of course :p
Why did stymphalos do nothing about Wraiths? Are they completely incorporeal and immune to physical damage?
It will ward off any danger, internal or external, that can be deterred by physical might, even at a great danger to itself.
I initially wanted to have Giant Anacondas as mounts/hunting partners, but had to reconsider it after seeing the tame ones just granted a combat bonus.That was what I was hoping for too. I guess I should have just given you small snakes at first, at least until you were in a better position to keep larger ones. Oh well, maybe you can recapture that wild one someday.
Why did stymphalos do nothing about Wraiths? Are they completely incorporeal and immune to physical damage?Quote from: StymphalosIt will ward off any danger, internal or external, that can be deterred by physical might, even at a great danger to itself.
It should be noted, we don't have that many dead. Can someone please get rid of these locusts?You need to double-check the contents of your tile.
Hidden MonasterySo do you
"Discipline always helps."
- Neheb, headmaster of Hidden Monastery, master of cobra arts
"And now we have pox. Great, just... Great."
- cynical journeyman of seagull arts
Pox-affected workers not mentioned to be injured, so they were used for food gathering.
Is it possible to advance Neheb to grandmaster, or some research should be completed first?
Neheb with Staff of Discipline kicks sense & discipline into 1 undead worker (or stops it permanently if it proves unreasonable)
1 BMA & 2 cobra d.BMA forage food on K8
1 cobra d.BMA with Fey-Hair Ribbon, 1 worker & 1 cobra d.BMA forage food on K10
1 seagull d.MMA, 1 seagull d.JMA & 1 woodpecker MA forage food on J8
1 cobra d.BMA (without pox) crafts quaterstaff
It should be noted, we don't have that many dead. Can someone please get rid of these locusts?You need to double-check the contents of your tile.Hidden MonasterySo do you
"Discipline always helps."
- Neheb, headmaster of Hidden Monastery, master of cobra arts
"And now we have pox. Great, just... Great."
- cynical journeyman of seagull arts
Pox-affected workers not mentioned to be injured, so they were used for food gathering.
Is it possible to advance Neheb to grandmaster, or some research should be completed first?
Neheb with Staff of Discipline kicks sense & discipline into 1 undead worker (or stops it permanently if it proves unreasonable)
1 BMA & 2 cobra d.BMA forage food on K8
1 cobra d.BMA with Fey-Hair Ribbon, 1 worker & 1 cobra d.BMA forage food on K10
1 seagull d.MMA, 1 seagull d.JMA & 1 woodpecker MA forage food on J8
1 cobra d.BMA (without pox) crafts quaterstaff
at least Jotun noticed.
Yield was reduced by locusts. Yield loss was mitigated by hat.
...You will be met with fire. Go away.Hahahahahahahaha.
burning away all the undead,Kindly except the ones who work for me, okay
burning away all the undead,Kindly except the ones who work for me, okay
That's simply not going to happen. Remember the Eye of Screaming? You reap what you sow.was I talking to you?
burning away all the undead,Kindly except the ones who work for me, okay
Do you want to drop me an extra 50 fp to make this worldspanning wave of purifying energy select only specific abominations?I'm pretty confident you could just add the words "except for those created by a god" and not have to pay any extra for it.
Do you want to drop me an extra 50 fp to make this worldspanning wave of purifying energy select only specific abominations?I'm pretty confident you could just add the words "except for those created by a god" and not have to pay any extra for it.
The frog will take your research for all the zaps you received. once you redeemed yourself before the eyes of the gods we can talk about trades.
Keerim , what is your decision? WHile waiting on your answer, I shall still make plans for how to help the Aglejo, in case the great spell of Amastay fails.I like the idea of making the phoenix, do you think 10 FP will be enough? either way, I''l give you enough to get both effects.
Tellus creates the crown of the king bird, a metal crown that emits a light to damage and repel harmful spirits. Then he welds it to stymphalus's head.
So, leave the undead collosi and their hordes?They weren't created by any god, they emerged from the titangate which was itself created by a god.
So, leave the undead collosi and their hordes?They weren't created by any god, they emerged from the titangate which was itself created by a god.
To be totally frank, though, I'd like all the undead to stick around so that I can take them over, but, if nothing else, I'd prefer to protect the twenty FP investment I just made.
you will forgive meYou don't know me very well, huh? :-\
EDIT: Oh, I just checked the map. It's, ah, pretty full. Who's the construction god with 100+ FP?Amastay, played by helmacon, the angry Typhlosion.
Well, you might end up getting a bunch of FP. Era might be ending this turn though.What happens at the end of an era?
<- wants to continue
regarding awakening the gods, what would you have the god players do while waiting to be awoken?
<- wants to continueI'm not sure how I'll handle that yet. Maybe they will spend at most a few turns slumbering. I'm open to suggestions.
regarding awakening the gods, what would you have the god players do while waiting to be awoken?
Do you think having heroes being a third type of player -- so we'd have gods, civs, and heroes -- would work?I do not think it would.
I'm also wondering what you guys think about the heroes idea. Do you think having heroes being a third type of player -- so we'd have gods, civs, and heroes -- would work? I'm not sure.The problem with this is that heroes operate on a smaller scale than civilizations or gods, with very different kinds of problems, goals, and general interactions. They'd need a different, more zoomed in, map to play on. and would need several turns for every civ turn that passes.
Heroes could be a god-player thing - a way to interact with the world while they slumber and give boons to civs they like. In return, make gods far less powerful. Creating artifacts should take more FP, while zaps & random mutations might still be low-cost. Supernerd suggested good idea of weather. Also, gods could be showing mortals what there already is on the nearby tile (a ray from heavens fell near your settlement, with cache of spears lying where it landed. Praise ...!)
I kinda liked how Neheb survived everything through discipline. I'm pretty sure this disciplined tenacity of cobra style is going to survive whatever the world throws at the,
Maybe make it so that the basic landscape cannot be changed anymore, but the climate can be.Interesting idea. Maybe Amastay's purification blast had the effect of locking the tiles in place. I'll give it some thought.
So Amastay basically nuked the world, that's going to raise everybody's insurance premiums, and I for one can't afford that crap.
I never said that was bad thing, we really needed it to happen, but I'm just saying that its going to raise the insurance rates.So Amastay basically nuked the world, that's going to raise everybody's insurance premiums, and I for one can't afford that crap.
The world needed a good nukeing. >:(
Stymphalos (And Phoenix if I managed to create it before apocalypse) don't really age, but their mechanisms will probably fail way before 1000 years without some divine maintenance.That's probably what happened to my wagon, unless the world changing age killed it. Hopefully its not broken or if it is I can fix it.
Hopefully the titangate survived. Though without me there to act as its power source/source of the titans, it likely hasn't been spitting out too many titans, maybe one or two either emerged and/or survived since the event, hopefully though I should be able to power it back up, and get some new colossi wandering around killing things and being a challenge for civs to overcome, or get crushed by, either one works for me...You'll just have to see...
Actually since both the end of the stone age, and the dawn of this new age were both really huge events, the titangate may have produced a really strong colossus, or two.
Did either of those giveMeus a colossus @Zazimo?
Can an orchard be built on the same tile as a farm?You may need to research hanging gardens to get more on that tile.
Aglejo
3 workers farm at B6 using 3 crude tools.
3 workers create 3 crude tools.
1 worker researches Bronze Age Farming.
2 new workers are created.
All gods are too weak to interact with the world with the exception of sending visions or dreams to civs and intelligent creatures. Physically interacting with the world usually requires creation of some kind of avatar or spending FP in some way.Just because I can't touch them doesn't mean I can't go there and look to see if they are still alive.
Any chance I could convince you to move that metal closer to the Aglejo? Last age they almost researched metal casting, if they had a source of metal nearby they would probably work on it.
Nagas attempts to eat Keerim's delicious eggs."I don't have eggs, and you really shouldn't just eat strange things you find on the ground."
((Just making sure you noticed your dousing rod jotun))((Erm, thats not a farming tool...))
Use the sense of discipline.I'm building the farm, can't use it yet
And for that matter: Use the pickaxe of discipline the people...
Cait Sith
1 worker with the Farmer's Hoe of Discipline, and 2 workers with Crude Tools Farm at K-2. They get 17 food. 1 worker becomes disciplined.
5 workers and 1 apprentice research Exploration.
2 workers forage at K-1 and get 4 food.
2 workers are created for 6 food. Mabel gets 2 FP.
Are skettins demihumans?Out of curiosity, how would you define 'demihuman'?
Generally defined on a case-by-case basis, but as a rule of thumb if the easiest way to describe the species is "like humans, but ___________ " then they're probably demihumans.Are skettins demihumans?Out of curiosity, how would you define 'demihuman'?
Is there anything you need help with Aglejo?The only thing that comes to mind at the moment is the issue of the potentially hostile seagull men; we're managing quite well otherwise.
I forgot to raise the exploration levels in those 2 tiles on the map. Remind me next turn.Reminder to raise the exploration level of G7 and G9 by 3%.
Ok, I'll save some FP to deal with any problems from the seagullsIs there anything you need help with Aglejo?The only thing that comes to mind at the moment is the issue of the potentially hostile seagull men; we're managing quite well otherwise.
-.-That's an interesting philosophical question. What is human? Perhaps you should debate it with the Cait Sith's philosopher. It's beginning to look like they're humans of strange appearance, since you got no FP, but who knows? Maybe they aren't really human and I just fucked up.
Mabel, Godess of demihumans
Are Skettins under my perview?
Those Seagulls? They Survived?!?!A seagull man was seen at B6, not sure how similar they are to the bloodthirsty plague seagulls from earlier
That's an interesting philosophical question. What is human? Perhaps you should debate it with the Cait Sith's philosopher. It's beginning to look like they're humans of strange appearance, since you got no FP, but who knows? Maybe they aren't really human and I just fucked up.It's really not, and don't try to obfuscate what IS a very simple binary hard-fact question yet again. Your response would have been reasonable if it weren't Mabel, godess of demihumans, asking the GM of the game for information that in-setting she would have known instantaniously and automatically. The philosophical crap doesn't matter, because you've already established that a given god/godess's interest in something is what makes it give them FP. either she finds it interesting, or she doesn't, the technicalities of what a demihuman is or isn't really doesn't matter. Next you're going to say we should ask the meditating monks if someones food total is accurate. Having to ask you this three times in a row is very much not okay.
Some mistakes with the Republic! We should have 3 Food instead of 36, and our population should be 11 Workers, 3 Pygmy Scouts and 1 Pygmy Worker.Lots of mistakes this turn...
The Jotun Oligarchy now realize that the "Easter Egg" was actually intended to be malicious. Has Nagas not caused enough damage already?You say "intended to be malicious", I say "intended to counteract Mabel's favoritism and keep that stupid lens hidden where it belongs for a little longer".
Can we get a dowsing rod?No. I have something else in mind for you.
I don't get it. If you wanted it to keep the lens hidden then why didn't you put it on the tile with the temple?Because I don't know for sure whether the lens is still in the same place, but I know where the dowsing rod is.
Hold on. I thought we could only make one new worker each turn?You can make as many as you can afford.
Know what? This is bearable. Yeah, I guess its ok if you do things like this. I like this more than the seagulls and eldritch abominations that I know you are capable of making.I was kind of going for a tie-in with the egg joke before (eating Keerim's eggs) but I don't think that conveyed.
Also, you could have made the artifact a magical snake thing. That way it would have probably gave you some FP back when mortals find it.
Cats!"A fairly normal Siamese cat. It's part of my plan. Wait, let me change something."
I seriously hope it can hunt for itself. We only eat fish every other turn for now.
Also, what kind of cat? Is it big enough to be a companion? Or will it be a familiar..
Wonder if the forest is going to have an effect. It is Magical.
Siamese is very intelligent and able to learn to play fetch, walk on the leash and perform simple tricks.
GM, remember they are perfectly normal Siamese cats. For now at least. Future Generations will be Magical.((Um, they're not just going to be magical...))
GM ERROR ALERT!Read further.
There should be two Siamese cats on K1!
Aglejo Mathematics and Jotun farmers fixed.Want to check on Mathematics - how many projects it can support at once? Can civ begin several buildings and get free +1 on each (labor >= 10)?
If you're building multiple constructions that cost 10 or more labor in one turn, you can apply Mathematics to all of them, yes.Damn, I need Math then :D
However, even though I didn't say so in the tech, I'm going to rule that you must have at least one worker building something to get the math bonus. You can't start the construction and have it magically construct itself with no workers allocated.So this means the mathematics bonus can be applied more than once to each construction?
Mathematics cannot be applied more than once each turn to the same construction. It can be applied more than once if the construction is spread out over several turns.However, even though I didn't say so in the tech, I'm going to rule that you must have at least one worker building something to get the math bonus. You can't start the construction and have it magically construct itself with no workers allocated.So this means the mathematics bonus can be applied more than once to each construction?
However, even though I didn't say so in the tech, I'm going to rule that you must have at least one worker building something to get the math bonus. You can't start the construction and have it magically construct itself with no workers allocated.Still, for 10 labor stuff, 1 turn of 6 workers vs 4 turns of 1 worker each is a huge difference when concerning multiple projects. 2 workers (tools assumed) saved up for other tasks, like research, etc.
Monks! I highly recommend you to learn the secrets of mathematics, it will help you immensely in all things... Also I recommend that you research training prayers. A small prayer before your training tasks will likely aid your workers to be more disciplined and provide me the strength to further our agendas...Prayers are frankly inferior to proper meditation that helps both revere gods and understand universe around us
To be fair, creating shrines to our gods is the goal. They're just another building after all.After that, once I finish my cat thing, okay?
A blessing to this research would be nice however. This project is currently long-term, for our excess research in a day.
In the distance, Blarg can see a black and white striped spire, just like he saw in his dream/vision.Is this the same place Keerim is or is it a different place?
No civilization has encountered even a single Iguana. Is this an error? It seems like a major error.Edited my action.
Mine is orange and black, so I think that you are seeing your zebra followers' towerIn the distance, Blarg can see a black and white striped spire, just like he saw in his dream/vision.Is this the same place Keerim is or is it a different place?
Keerim creates a flying iguana at B6, then rings the bell
Tellus, do you want to pool our power to make a research boosting artifact for the Aglejo? If I remember correctly, it costs 10 FP per 10% boost, so we could give them a 20% boost
Daily Prayers would do.What brings you to the conclusion that it is tolerable to meddle in a conversation between the Honourable Monks and me?
I'll handle the birds if they become a serious problem, and I haven't seen anything about research boosts being more expensive, just tile modifications, which is why I wanted to make an artifact
Didn't those things become more expensive in the new age?
Anyway, I am more concerned about the Aglejo being sort of conquered by the birdmen empire. Although, at thsi time I odn't really have the time to deal with the game.
The birdmen are so insignificant, they didn't even generate any FP for the gods, with the sole exception of their interactions with the Ageljo. This means that since the dawn of the second age, they did none of the following things:
Construct anything (Amastay)
Create special worker types (Disci)
Increase population (Keerim)
Do anything with metal (Tellus)
Craft anything noteworthy (Kel)
Pray even a single time
And we already know that animals CAN generate FP, as demonstrated by the Zebras.
I was thinking of training prayers... Basically small prayers that would be done before and after training. That way whenever you would train someone they would generate small amounts of fp. I do think that a priest is unfitting for the monks as well. All monks are in a way priests but instead of focusing on prayer they focus on working hard and disciplined to unfold the will of gods. If you dedicate meditation to me i will respect it greatly as meditation is a form of deep inner discipline.Interesting suggestion about Neheb. I do intend for monks to revere him (and, you may have noticed, his spirit still lingers in this world. Damn great dedication!)
Maybe you could also include work prayers similar to the prayers of training...
Also, as your ancestor is a true hero of discipline, paying respect to him is important, as I consider him to be a Paladin of Discipline. I am a god and you will never be like me, but he was a human, so all monks should thrive to be like him.
How do I go about creating an avatar? The same as a creature?5 FP for an avatar of the strength and ability of an average mortal.
4 workers build a smelter at B6 using 4 crude tools. The smelter is completed. Amastay gets 2 FP. Tellus gets 3 FP! (I assume you're using bricks in place of stone. I'll allow it.)
Back. Since I have 24 FP and no real plans yet, anyone need anything?How about a set of enchanted smithing tools for my lil Dipnoi that will enable them to make cool magic items?
Looks at Dipnoi techs...
They would at least need Magic Runes to make enchanted gear, or at the very lowest point, actual Magic Tech. Gifting an artifact set without the ability to use it is not the brightest of Ideas.
You could also go the Forge path, but they don't have that researched either. Just Math and soon Geometry. Magic takes a lot to get into, let alone advance. We have a medieval tech in Advanced Magic.
We kinda aim rather high actually. The whole Magic Difficulty has been addressed by the GM before. And we do tend to be a bit prickly about others thinking it's easy. It requires much discipline to it's path, and new spells often require research.
What would you suggest, then? A comprehensive magic book or similar?I see no obvious reason why things should have to work like TricMagic thinks they will. Pending response from Zazmio, I think "artefact that intrinsically imbues power into objects crafted therewith" is a valid creation.
What would you suggest, then? A comprehensive magic book or similar?I see no obvious reason why things should have to work like TricMagic thinks they will. Pending response from Zazmio, I think "artefact that intrinsically imbues power into objects crafted therewith" is a valid creation.
Besides, wouldn't you like to have me as an ally? :P
No. We already have our gods from the first age. They get their Shrines first.... I meant Iridium.
No. We already have our gods from the first age. They get their Shrines first.... I meant Iridium.
Sure, then. What kind of tool did you want? (i.e. axe, anvil, etc.)I was thinking the old standby of "magic craftsmanship", hammer and tongs.
No. We already have our gods from the first age. They get their Shrines first.I'm kinda curious as to what gods those might be now that you said something about it.
No. We already have our gods from the first age. They get their Shrines first.I'm kinda curious as to what gods those might be now that you said something about it.
Sanitation, 2 of ? (incomplete)
Sanitation, 5 of ? (incomplete)
4 researched, and one had a breakthrough... GM Error? Should Be 7 of 8.
You never did pay too much attention to us, but your gifts are something we praise. Or will anyway.All you have to do is ask me for something.
Jotun Oligarchy
Finding that the dowsing rod does not appear to work for them, the Jotun Oligarchy decides that it would be better in the hands of the Avatar.
Felius creates an iguana (1 FP) on B9.here's the other iguana, not my action, just noticed that it got missed
AglejoYes, you are right. Not sure how I keep messing up Aglejo resources.
Error: looks like you forgot to deduct the resource cost of upgrading the farm (-10 wood, -10 bricks) this turn. Also, last turn's incorrect brick count (following an erroneous -6 deduction) appears to have remained unfixed. As such, I think I should currently have 0 wood and 5 bricks.
a new Arcanum to go with the shrines.I kind of need better idea of what you want here, also it won't happen this turn and might not happen next turn if I have to prove to the zebras that I'm a god, but you will get it as soon as I've got an idea of what you want and the resources to create it.
Disci Zaps a Jotun to be a giant version of a jotun.
God of Metal will get one in the Glittergrove at J-1. If he shows up at some point.
[...]
Or a pickaxe of some sort.