Bay 12 Games Forum
Dwarf Fortress => DF Modding => Topic started by: SoggyGoat on May 25, 2018, 12:19:18 am
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Howdy! I'm wondering if a creature can be both INTELLIGENT (that is, can speak and can learn) and also be TRAINABLE/PET/MOUNT etc?
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I can definitely say that Intelligent+Pet can be done. It is weird, though. Intelligent pets come with skills, but cannot be assigned labors and behave like some sort of strange long term resident. I don't know if they are war/hunting trainable but they appear in the animal screen so they probably are.
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Trainable breaks things, but you can assign intelligent pets labors if you use Dwarf therapist.
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Not sure about now but in older versions elves would often bring animal people as caged pets for sale.
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Trainable breaks things, but you can assign intelligent pets labors if you use Dwarf therapist.
Not any more. Now Dwarf Therapist treats them as non-citizens, like mercs and scholars, and won't let you change labors. Even using the cheat option which lets you give children labors doesn't do anything.
I just tried using dfhack and gui/gm-editor to change an intelligent pet's labors directly through memory editing and even that doesn't work (with the exception of fishing, weirdly enough). AFAICT, if it doesn't count as a citizen, then it doesn't do anything besides reactions with no skill (i.e. levers and skill-less custom reactions). Note that IIRC scholars will also carry out skill-less reactions.
I have heard before that pets will eventually apply for citizenship and then become valid for labors with Dwarf Therapist, but I haven't seen it myself.
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They have to be citizens first, if you embark with them they count as citizens unless Toady fixed that.
You have to wait about 2 years for them to petition to be part of the fort.
I've played as goblins and embarked with a bunch of trolls for a ton of free labor.
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I'm not too concerned with them being able to do labors but I will keep that in mind. Because of the type of creature they are (I'll explain later ;) ) I though it would make sense for them to be pets but also be able to talk and interact with people is all.
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Masterwork used to have fisher gremlins for kobolds, which were pet gremlins that had natural fishing skill so that they'd automatically have the fishing labor enabled. They would go and fish for you. It was pretty fun.
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There's also the Mostly Mythical Monsters mod, which has brownies and plump helmet men as sapient pets used by humans and dwarves that can do labour around your fortress (though they can rebel if mistreated).
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I believe I've figured out that giving them the [SLOW_LEARNER] and [CAN_SPEAK] tokens does what I need it to. They can't do labors in Fort mode but if you try to talk to them in Adventure mode you can. So basically my dwarves are now butchering talking cows :P