Bay 12 Games Forum
Dwarf Fortress => DF Adventure Mode Discussion => Topic started by: Untrustedlife on May 29, 2018, 01:38:25 pm
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until we can replicate this threetoe stoty:
http://bay12games.com/dwarves/story/tt_cold_fire.html
I think this is an interesting case because we are at least halfway there:
People get drunk
We have taverns with beds and drinks
Blizzard men exist
Peopel can "form up" and hesitate
Beasts attack taverns while you are staying in them
But right now we still cant do some of these things in adventure mode:
Helping drunk people
Battle crys
Pranks
inns still only exist in cities, not roadsides.
No fireplaces
etc.
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by helping drunk people you mean get them more drunk then that's doable.
battlecrys are usually bragging about kills at this point.
pranks... well that's DFadv creativity with mugs and what you put in them
one could probably mod in fireplace item to stick somewhere in a tavern.
the inns bit is probably going to be either you build a camp that has one or unchecked until that becomes a thing.
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In fortress mode, helping unconscious drunk people involves someone who likes helping people taking them to the hospital to recover. Hopefully with adventure mode hospitals being functional later in this arc, we'll see that behavior carry over naturally into adventurer (and maybe expanded on, like helping them to a tavern bed as in the story and calling a doctor if it looks like they might die).
Don't think Blizzard Men are made of ice yet, so throwing them in the fire would only be as effective as throwing in a goblin.
Pranks would be interesting to see in both modes.
Sleeping in the back room and waking up to hear something big and nasty finishing off the soldiers in the hall is something I've done, so we're nearly there.