May whatever crooked gods inhabit this foul wasteland forgive you for your trespass.
Welcome to Passtorch, a deserted fortress in the middle of a terrifying tundra. Countless parties have meet their doom within these cursed halls, and yet countless more have managed to escape. How shall your party fare?
In pass torch, your goal is to survive a year, and perhaps expand the fortress as you do so. Then, once the new year rolls around, you abandon ship, only for the next party in line to attempt to reclaim. You're free to do as you wish with the halls, be it to the merit or detriment of the fortress. If the party before you winds up dead, you are expected to complete the year, and follow through the next one. I'd like to ask that you attempt to give your party character; be a bit creative, and decide why they're here for a year.
Also, if it ain't obvious, this setup ain't conducive for dwarfing. You're free to make yourself on your turn, but nobody has to make you on theirs.
The Doomed Fool (fishboyliam) - Currently in progress.