Pretty neat stuff. What sort of game play were you thinking the alchemy game would have? Maybe running a shop and taking orders? Perhaps exploring for exotic ingredients with the aim of making valuable potions for sale or reaching some sort personal goal like immortality?Alchemy: mostly was thinking of sort-of-puzzle game: first you figure out how to get water, then salts, then maybe acids, etc... It would have 3 stages: design, alchemy, recovery. You would be able to recover only one thing per "recovery" stage but it needs to be all connected and pure. So the issue would be to make the machine that purifies X material. That would unlock it for design stage.
Is the 'fractal system' something that generates on it's own or can you control the path of the particles? Do you have any gifs / videos of it? I'm interested in seeing more.
Added gif export to my shader-toy-thingy...
example export 5mb of gif :| (https://i.imgur.com/0RmILtV.gifv)
frag shader only. When i started hacking stuff there was no multiple buffers in shadertoy so i had to make my own. And because i don't do web stuff it's a c++ opengl~3 thing: source here (https://github.com/warmist/shader_play) Though shaders are probably outdated as i'm constantly hacking on them in my google drive.Added gif export to my shader-toy-thingy...
example export 5mb of gif :| (https://i.imgur.com/0RmILtV.gifv)
This looks neat. I found it funny that this gif had -2 points when I looked at it. Odd that someone would feel enough dislike for a gif like that to downvote it. When you said shadertoy, did you mean that you are using this Shadertoy (https://www.shadertoy.com) or are you using some other language along with glsl/hlsl? Also, do you need to make use of something like opencl for these or can this be done just with vertex and fragment shaders?
That looks kinda cool. You should make it a logo for that multiplayer mod you should be working on. Wink wink, wonk wonk, nudge nudge, if you catch my drift
Seriously tho, it looks nice, even tho I have zero standard to judge that by