| (http://capitalism.bettermember.net/safe_image.jpeg) | Economies of Scale (BetterMember Server) A multi-player browser based business simulation game focused on choices that you make to grow your business and develop in game business relations to make your products faster, better and cheaper than your competitors. New topic made for the BetterMember Server only to avoid confusion with the original EoS produced by Scott Yang. Send BetterMember a Message (http://www.bay12forums.com/smf/index.php?action=pm;sa=send;u=122222) Register a new account (http://capitalism.bettermember.net/index.php?pg=register) Load a saved account (http://capitalism.bettermember.net/index.php?pg=login) Find it on Facebook (https://www.facebook.com/groups/563299187352397/) http://capitalism.bettermember.net/ (http://capitalism.bettermember.net/) 2018 |
Oooo... I was just having mass multiples of each kind of factory to produce more :D maybe not cost effectiveNo it isn't. Expanding is instant to a point, then after that you'll have to wait.
| (http://capitalism.bettermember.net/eos/images/button-marketing.gif) | Marketing Update |
Like everyone I've been selling those turkeys, however the moment I decided to start selling stuff I sold... I had such an odd experience, I made energy drinks and I can barely shift them, making like 1000 per tick with them per store, was getting 8-10x that from turkeys. What's worse is when I decided to go for a realistic approach and stock my shops with things -along with- the turkeys, turkey sales fell into oblivion, to the point where a full store cut turkey sales to -20%-
I'm honestly struggling to make a decent amount of money without resorting to that turkey exploit.
Here's a screenshot of my supermarket, as this is the place I'm -not- trying to exploit turkeys
http://es.tinypic.com/r/2nlr606/9
It seems really, really poor sales. Are my expectations just too high?
auto payment is done AFTER day processingWhich is annoying and makes the feature mostly worthless.
Interest is 1% on the balance. There's a 2% fee when you take the loan out, this gets counted within the interest line, on the day the loan is taken. Not sure how your getting your 3.4% though, you sure thats correct?
aluminium cannot be researched
Ah, EOS. Gave it a shot. Water seemed to take an age to produce compared to other similarly valued items. Tried the balanced approach, failed miserably because having a fully stocked store is like shooting yourself in the foot. I want to like it, but it's deeply flawed. The only way to turn good profit is to pick and sell one higher priced item. I remember making bank by selling airplanes and skyrocketing above everyone else.The game is flawed, yeah. Price caps are making it even more flawed. It's not really worth putting lots of thought and time into it, but it's still kind of an interesting diversion.
If things were balanced to all be about the same profit no matter the price then it would be fun - market conditions like competition and availability of suppliers would dictate what was best. But with such a deeply flawed demand model, only the most expensive items will ever be worthwhile.
One reason turkeys are so profitable in this version is because they take a lot of earlier tier products to make
Next bug:
Can't create new company, always getting "insufficient cash" error. It shows I need 1.25M to start. I have 2M personal cash and 1.5M in my only other company
Next bug:
Can't create new company, always getting "insufficient cash" error. It shows I need 1.25M to start. I have 2M personal cash and 1.5M in my only other company
Bumping this, how did people get multiple companies?
Nice to see someone actually getting the code Scott released working (he left out all the DB table population scripts that define all the buildings, products, production jobs, etc).I'll do for you what no one would do for me: Hire you. Employee request posted
Is it possible to actually do anything from the "Futile" difficulty start? Or do you just have to sit around for a few weeks mooching quest money and hustling on the B2B market to build up $50k to build a building? Anyone feel like hiring an employee? :)
Next bug:
Can't create new company, always getting "insufficient cash" error. It shows I need 1.25M to start. I have 2M personal cash and 1.5M in my only other company
Bumping this, how did people get multiple companies?
This is just a guess, but I'd imagine there's a higher amount that it actually charges you when you try to start a second company. If there are multiple checks on how much starting a new company costs, and the amounts weren't changed in all the places, then that would be why it is failing. But if one had that higher amount, whatever it was on the original server, then it would work. Mr. Vlad, for example, is worth billions, so whatever the amount was, he likely could have paid it.
There is no withdrawing. Companies aren't allowed to be treated like bank accounts anymore.
You have to collect a salary.
Is there any reason not to use wind power? Solar seems more expensive and slower to produce than wind, while fossil fuel plants are wildly expensive and require materials to produce electricity resulting them in being more expensive than wind plants. I don't see their purpose.
Is there any reason not to use wind power? Solar seems more expensive and slower to produce than wind, while fossil fuel plants are wildly expensive and require materials to produce electricity resulting them in being more expensive than wind plants. I don't see their purpose.
At this point, I don't think so. Most are not big enough for it to matter, but due to how salary work, they can be more profitable when big enough (salaries are superlinear vs building size). Didn't do the math to find the break even point, you can if you want to. They are definitely more space efficient (later fields are more expensive and you can only get 100m2 without time investment - quests would break it if implemented like they were) and growth time efficient (you can increase your production faster using fossil fuels than wind). I don't see a reason to use solar though.
I do use power plant in a company where i do have fuel anyway (and don't want to min/max for 0 leftover) that supplies most of energy needed by that company. It is more expensive per unit, but I have more profitable things in slots I would have to give for wind power.
What is better in the long run in terms of sales: build two supermarkets of 100 m^2, or build one of 200m^2 ?
Not a bug, but something that need balancing in my opinion is yeast. It's kinda difficult to produce, unless you really go full bakery products (it needs salt, which come from sub surface haletite and bakery refining, and sugar, that come from sugar cane from plantation and bakery refining, and potato, which come from vegetable field, so 4 buildings just for yeast) and it's very very long : 14h for 100k for a 100km˛ building. And the result is... something that value is 0.23$ the unit. And that product is mandatory for alcohol business and some bakeries products.
I think you should tweek the time to produce. So 100k should be around 2h or so for a 100m˛ factory.
Not a bug, but something that need balancing in my opinion is yeast. It's kinda difficult to produce, unless you really go full bakery products (it needs salt, which come from sub surface haletite and bakery refining, and sugar, that come from sugar cane from plantation and bakery refining, and potato, which come from vegetable field, so 4 buildings just for yeast) and it's very very long : 14h for 100k for a 100km˛ building. And the result is... something that value is 0.23$ the unit. And that product is mandatory for alcohol business and some bakeries products.
I think you should tweek the time to produce. So 100k should be around 2h or so for a 100m˛ factory.
Plus if you want to research it, you have to have the confectionery, so if you are producing alcohol you need an extra building to just research one thing.
Filtered water is a bit out of balance, too. Takes forever to produce it, and the wholesale cost is the same as for unfiltered water, even though you have to add in electricity and a whole lot of time to make it.
Am I missing something, or is there no R&D building for Raw Meats? Are they secretly part of Animal Bioscience or Food R&D?
Am I missing something, or is there no R&D building for Raw Meats? Are they secretly part of Animal Bioscience or Food R&D?
I typed up a reply last night and forgot to post it, whoops.
All the raw meats are researched in the Animal Bioscience R&D. If you click on the little icons in the Warehouse, B2B, or EoS-pedia it brings up a pop up of the item's info page. The bottom part shows "Used in" (things item is a raw material for), "Sold at" (stores which sell it), and "Researched at" (R&Ds which research it).
Also, if you need Charcoal or Plastic Bag Rolls feel free to put up a Request on the B2B (light gray "Add Req" button on the right) and I (or someone else) will fill it for you.
Looks like there's no research building for fast food. Although I guess that would be logical, since fast food generally isn't known for its stellar quality and all, but still. If there's plans for one, that's great, I'll just wait, but I thought I'd mention it so that it can get on the list, if it isn't already :)
For one the market is too large. People can literally pump out turkeys all day out and still sell them as fast as they wish without ever saturating demandThis stuff has all been true since the first version.
Then price sensibility is too low. You can turn a profit on anything because a large enough store eventually sells everything at any margin.
Then there’s competition fragmentation. People are competing on apples slowing sales? No worries, any other fruit will sell just fine! The demand should ibstead be grouped into macro categories. Dumping a lot of apple at low price should affect all fruit pricing, so that you cannot just evade competition doing whatever fruit or meat is cirrently least produced
Then there’s the market equation themselves. Demand depending on wholesale prices is flat out pushing everyone into whatever costs most to produce because higher margin are guaranteed by the demand curve
All in all the whole game push people not to interact.