Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Haspen on August 11, 2018, 02:34:17 pm

Title: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Haspen on August 11, 2018, 02:34:17 pm
Game Thread is here! (http://www.bay12forums.com/smf/index.php?topic=171722.0)



It's about time this old game of mine (http://www.bay12forums.com/smf/index.php?topic=144361.msg5703136#msg5703136) gets an update and a lift, and because I've played lots of Paradox Interactive games lately, I knew what to add.

Spoiler: Rules (click to show/hide)

Spoiler: Smallmap (click to show/hide)

Spoiler: Nationmaking (click to show/hide)

Spoiler: Government Policies (click to show/hide)

Spoiler: Research (click to show/hide)

Spoiler: Strategic Resources (click to show/hide)

Nationlist so far:

Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Powder Miner on August 11, 2018, 03:18:30 pm
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: The_Two_Eternities on August 11, 2018, 03:20:33 pm
The idea sounds kinda interesting, but I'm not sure I could keep up with it. Put me down as a maybe.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: TopHat on August 11, 2018, 03:24:38 pm
Another one! It's been a while.

EDIT - changed traits twice after realising how abysmally low my troop limit would be. This selection should be final.
EDIT 2 - Background and RGB added. Should be done now.
EDIT 3 - Apparently my maths sucks. Dropped Cavalry Traditions and upgraded size to 'Enormous'. Gained #52 and #43. Sorry about that.
EDIT 4 - Gained #47. Should have checked.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Cnidaros on August 11, 2018, 04:02:25 pm
Joining this too:

Spoiler: Kingdom of Sudetenavik (click to show/hide)

EDIT: Changed Industrial Aptitude for Cavalry Traditions and Focus: Aeronautics for Focus: Military.
EDIT 2: Switched out Cavalry Traditions for Highly Developed and Research Pioneer.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Kashyyk on August 11, 2018, 04:33:03 pm
This can't not have me! I claim a spot.

Spoiler: Pinkerton Principate (click to show/hide)
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Powder Miner on August 11, 2018, 05:54:41 pm
Wrote a gigantic ass history into the CNAI app, hue
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Tiruin on August 11, 2018, 10:31:50 pm
Seriously, y'all are taking the corners -___-

So I've no idea if it's first come first serve but y'all want to gobble up land and stick to corners. What is this; colonization of a new world?! Because if so, I'm stuck in between people D:<

I am grumpy, especially about that cherrypicking for firstposters <_< (Although honestly, I'm totally ok with anything :p)

BUT SERIOUSLY. THIS MAP, IS SO FULL, I WILL HAVE TO KILL FOR SPACE. AUGH. [/s]
Spoiler: SO GRUMPY (Sheet) (click to show/hide)
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Taricus on August 11, 2018, 10:38:04 pm
Spoiler (click to show/hide)
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Powder Miner on August 11, 2018, 10:52:11 pm
I most certainly did go for a corner, but that’s only one reason I chose what I did for my land.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Haspen on August 12, 2018, 02:31:36 am
Pretty sure Taricus has his capital listed wrongly.

Pls fix ;v
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Haspen on August 12, 2018, 02:51:20 am
Also pretty sure TopHat's missing a province ;v
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Cnidaros on August 12, 2018, 04:17:23 am
I've edited my nation, changing Industrial Aptitude for Cavalry Traditions and Focus: Aeronautics for Focus: Military.

Industrial Aptitude seems a bit weak for its cost, considering that a normal-sized nation should have enough Coal+Chemicals to reach +1 improvement per turn at the outset, perhaps +2 if factories are built, and considering that Nationalised Industry gives +3 improvements/turn. Alternatively, taking Robust Government and Industrial Planning, or Research Pioneer and Petroleum Refining, provides the same effect for cheaper, and are also more versatile.

Some questions on mechanics:
-Can we demolish our own province improvements to make way for newer ones? And if yes, is that a free action, or limited?
-Does the capital itself (not the associated HQ/Academy) count as 1 of the 4 improvements?
-Are technology trades allowed? I hope not, considering that technology seems likely to progress slowly in this game so a couple of tech-trading players would be very far ahead of those who didn't trade.
-Can you only launch one bombing raid per airfield per turn?
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Haspen on August 12, 2018, 06:06:01 am
Yes, I forgot to mention that V:
No.
No.
Yep. 2 with Bomber Squadrons.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: TopHat on August 12, 2018, 06:46:26 am
Also pretty sure TopHat's missing a province ;v

Oops. Originally meant to reduce size and must have removed a province and forgot to re-add it. Looks like it's been eaten by Tiruin so I'll grab a different one.

r.e. Nationalised Industry: Given the losses of resources, it works out as +2 PI in exchange for -1 Troops, -1 Tanks, -2 Navy and -4 RP. Seems fairly balanced in exchange for the flat +1 PI of Industrial Aptitude or Planning. Industrial/Technological Aptitude, Cavalry / Maritime Traditions can all be had for cheaper with Robust Govt. and the appropriate effect; the draw (I think) is that they stack, and eventually others can catch up with the Policy/Research starts anyway.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Haspen on August 12, 2018, 07:27:52 am
Industrial Aptitude unique trait now grants +2 PI/Turn.

New policy added:
Trench Warfare:
Boosts effect of your Fortifications by +2. Troops -1 to Combat Rolls when Attacking.

I will gib you guys few hours to reconsider just in case ;v

EDIT: I'm also considering having Commercialism lower amount of PI/Turn by 2.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Cnidaros on August 12, 2018, 09:21:08 am
Edited my nation again, dropping Cavalry Traditions for Highly Developed and Research Pioneer instead. Sorry for being indecisive.

More questions:
-Does the presence of navies affect fighting on land in coastal provinces at all?
-Do the NPC micronations get capitals and the associated defensive bonus?
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Haspen on August 12, 2018, 10:57:02 am
No, but that sounds interesting. I might consider adding 'naval bombardment' mechanic, hmm.
Yes to both.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Haspen on August 13, 2018, 10:02:09 am
I consider all current applications valid and thus I'm making... lists.

Game should start in ~2 hours ;v
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Haspen on August 13, 2018, 11:47:10 am
And game is in Pre-1910 Turn!

Game Thread is here! (http://www.bay12forums.com/smf/index.php?topic=171722.0)
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: TopHat on August 13, 2018, 12:13:04 pm
It appears that most of the nation's (all but the Democratic Union and the Conglomeration) have fortifications in their capital instead of HQs. I'd this a mistake?
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Haspen on August 13, 2018, 12:16:54 pm
It appears that most of the nation's (all but the Democratic Union and the Conglomeration) have fortifications in their capital instead of HQs. I'd this a mistake?

Blaaarrgh '<.

EDIT: There, fixed.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: evictedSaint on August 13, 2018, 12:30:44 pm
Damn, I would have liked to join.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Haspen on August 13, 2018, 12:32:29 pm
Reserving a slot, if it's not too late. I'd like to join.

ToO lAtE!
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: evictedSaint on August 13, 2018, 12:33:06 pm
I should have gotten in before the 19 hour window closed :P

I'll just have to make my own game.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Haspen on August 13, 2018, 12:41:05 pm
I would play it :V!
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Powder Miner on August 13, 2018, 01:13:26 pm
I edited in names for all of my provinces in my sheet.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Cnidaros on August 14, 2018, 12:12:08 pm
A quick question before I put down my troops: are the troops spawned by HQs on the first turn placed before other players can move?
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Haspen on August 14, 2018, 03:52:01 pm
Are you asking about HQs made in Pre-1910 Turn or during the first Turn? ;v
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: TopHat on August 14, 2018, 04:02:04 pm
I assume pre-1910 from the context. Also in relation to this, do we also get an extra army at our 'free' HQ at the capital?

Quote
B) Place Provincial Improvements. Each Military HQ spawns 1 Troop in the Province, each Port spawns 1 Navy docked at the Province
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Haspen on August 14, 2018, 04:29:23 pm
That one is made Pre-Pre-1910, and thus does not spawn an Army ;v
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: TopHat on August 14, 2018, 04:47:13 pm
Thanks for the clarification.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Cnidaros on August 14, 2018, 06:24:22 pm
Are you asking about HQs made in Pre-1910 Turn or during the first Turn? ;v

Pre-1910!
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Haspen on August 15, 2018, 02:04:26 am
Are you asking about HQs made in Pre-1910 Turn or during the first Turn? ;v

Pre-1910!

That one is made Pre-Pre-1910, and thus does not spawn an Army ;v

There you go ;v
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Cnidaros on August 15, 2018, 03:31:22 am
Game starts at Turn 0 (called 'Pre-1910'). During this turn, players are allowed to:
A) Set up diplomatic ties with other Players; Research/Trade Treaties and Alliances.
B) Place Provincial Improvements. Each Military HQ spawns 1 Troop in the Province, each Port spawns 1 Navy docked at the Province.
C) Deploy Troops in their Provinces and Navies in Seas adjacent to them.

After all Players finish pre-game diplomacy and army deployment, game starts proper with Turn 1 (Year 1910.1).

But..it says here that HQs and Ports placed on Turn 0 spawn troops and navies.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Kashyyk on August 15, 2018, 03:46:09 am
I'm guessing the logic is that the capital HQ is not placed on Turn 0, as it is already on the board at the start of the game.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Cnidaros on August 15, 2018, 03:58:27 am
I am aware of that, but that's TopHat's question. I was asking about all these other HQs I've put down. Errr...guess I shouldn't have done that?
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Haspen on August 15, 2018, 05:45:41 am
I am aware of that, but that's TopHat's question. I was asking about all these other HQs I've put down. Errr...guess I shouldn't have done that?

Oh, you mean the ones being placed in IC Thread now?

Yes there will be armies on them when the game truly begins ;V
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Kashyyk on August 15, 2018, 10:21:17 am
Haspen: If I were to build a factory in my one territory of Rares, would I be able to trade one of the Rares away whilst keeping the other for myself?
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Haspen on August 15, 2018, 10:47:48 am
It doesn't double the Resource, it doubles its effect :v

You still have 1 Rare, working as if it was 2.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Cnidaros on August 15, 2018, 11:04:37 am
So in the case of Sudetenavik and the CNAI trading coal for grain, the CNAI has essentially traded me all their grain? If the CNAI builds a Factory on their grain, do they get the effect of one grain, or is the effect I receive doubled to +2 to Max Troop Limit?

...if I build a Factory on one of my Coals, how do you determine which one it is that is sent to the CNAI?

I'm guessing the answer to Kashyyk's question is a no, but this seems like a lot of extra bookkeeping to track which resources are doubled and which are not.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Haspen on August 15, 2018, 11:06:57 am
Hmm :Vc

Well okay, the resources are doubled by the Factory. This way I can keep resources bookkeeped per nation.

Yes this is better option.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Cnidaros on August 15, 2018, 11:21:52 am
Alright, final question: for now

When are we starting?
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Haspen on August 15, 2018, 04:12:16 pm
Friday? Saturday morning?

I think.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Tiruin on August 16, 2018, 11:23:21 am
Micronations and NPCs ignored my treaties to them? :-\
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Haspen on August 16, 2018, 11:46:05 am
And fixed.

Added 1 extra Research, Nuclear Physics, so you can get even more RP with all that RP you're already getting!
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread! 6 Players needed!
Post by: Iris on August 17, 2018, 12:02:29 pm
Is this still accepting players?
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Haspen on August 17, 2018, 12:06:01 pm
No :V

Which reminds me the title change is long overdue, sorry ;v
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Powder Miner on August 18, 2018, 10:19:41 am
Hasp, Sudetenavik has a research treaty with CNAI and doesn’t have an alliance with Aurelia
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Haspen on August 18, 2018, 10:37:03 am
Thanks, fixed :v

Next time everyone stop moving treaties around and bold the important stuff so I don't have to read tiny quotations for confirmations.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Cnidaros on August 18, 2018, 02:30:04 pm
Diplomacy is correct as far as I can see, but you should probably also list the Pinkerton-Allied States research treaty under the Allied States' header, and same for the Pinkerton-Democratic Union research treaty, which should be also listed under the DU's header.

And fixed.

Added 1 extra Research, Nuclear Physics, so you can get even more RP with all that RP you're already getting!

Add nukes! :P
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Haspen on August 18, 2018, 02:33:25 pm
Diplomacy is correct as far as I can see, but you should probably also list the Pinkerton-Allied States research treaty under the Allied States' header, and same for the Pinkerton-Democratic Union research treaty, which should be also listed under the DU's header.

And fixed.

Added 1 extra Research, Nuclear Physics, so you can get even more RP with all that RP you're already getting!

Add nukes! :P

Diplomacy fixed, but its too early for nukes ;v
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Cnidaros on August 18, 2018, 02:51:07 pm
Err, the Allied States should have a Research Treaty with Pinkerton, not with the Democratic Union.

Also, if nukes were in I would totally turtle up in my corner until I could nuke everyone. Or until someone nuked me.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Tiruin on August 19, 2018, 06:16:55 am
Allied States:

Research Treaty with Sudetenavik
Research Treaty with Pinkerton
Alliance with Micronation #35
Alliance with Micronation #33
Trade Treaty with Micronation #35, 1 Grain for 1 Rares Actually CNAI got there first
Micronations:

#32: Trade Treaty with CNAI, 1 Rares for 1 Chemicals
#33: Alliance with Allied States
#35: Trade Treaty with Democratic Union, 1 Rares for 1 Grain
#48: Trade Treaty with Democratic Union, 1 Coal for 1 Grain. Alliance with Democratic Union
#51: Trade Treaty with Democratic Union, 1 Chemicals for 1 Oil. Alliance with Democratic Union
NPC/PC Treaties:
> Military Alliance with Microstate #33
>> Trade 1 Grain, with Microstate #35's 1 Rares
>> Trade 1 Grain with Microstate #32's 1 Rares

Microstate #33 agrees to the Alliance!
Microstate #35 agrees to the trade!
Microstate #32 apologizes because its already selling its Rares to CNAI.
Uhh .___.;

I've no idea how this got mixed up now, Haspen.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Haspen on August 19, 2018, 07:15:02 am
Oh right you don't have alliance with #35, imma fix.

You also don't have a trade with #35, because the Union got it first and I didn't notice when I replied to your post '<.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Haspen on August 19, 2018, 07:21:28 am
Senai's offer to Allied States added to the list, and that's all (you had 5 days Taricus ;v)

Pls everyone confirm these treaties are all valid. I will give few hours for that.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Kashyyk on August 19, 2018, 07:26:43 am
Pinkerton Treaties look good to me.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Tiruin on August 19, 2018, 08:02:29 am
Senai's offer to Allied States added to the list, and that's all (you had 5 days Taricus ;v)

Pls everyone confirm these treaties are all valid. I will give few hours for that.

Quote
Research Treaty with Sudetenavik
Research Treaty with Pinkerton
Research Treaty with Senai Union
Alliance with Senai Union
These are all valid :3
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Cnidaros on August 19, 2018, 08:33:24 am
Sudetenavik treaties are all okay!
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Powder Miner on August 19, 2018, 08:35:53 am
I also offered the Senai Union a research treaty so if you really think about he’s just accepting my offer
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: TopHat on August 19, 2018, 01:04:51 pm
My diplomacy looks fine.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Haspen on August 19, 2018, 11:51:04 pm
I also offered the Senai Union a research treaty so if you really think about he’s just accepting my offer

Hmm, kinda valid point there ;v
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Powder Miner on August 20, 2018, 12:47:24 pm
o shit lol I gotta confirm
The CNAI’s treaties look correct.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Taricus on August 20, 2018, 05:07:02 pm
Senai Union's Treaties are correct
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Cnidaros on August 22, 2018, 01:54:34 pm
Super-bump. Can we start soon?
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Haspen on August 22, 2018, 01:58:00 pm
I'm doing summaries for nations, but is slow work.

Probably will have to finish tomorrow, then we start.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Haspen on August 23, 2018, 03:29:53 pm
Yes, finally we begin truly ;V

It's Powder Miner's time to post orders. Also also, please notify me of all mistakes in the Summary file ASAP!
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Tiruin on August 24, 2018, 04:40:34 am
Yes, finally we begin truly ;V

It's Powder Miner's time to post orders. Also also, please notify me of all mistakes in the Summary file ASAP!
:V

Well. I thought armies spawn on the Capital after TURN 0. Because I assumed that would happen; and since it is actually otherwise (not clear in the rules :'(), I'd have moved that ONE army onto my capital tile #40 instead.
>_<
May I have it moved to #40 please?
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Cnidaros on August 24, 2018, 07:20:27 am
Yes, finally we begin truly ;V

It's Powder Miner's time to post orders. Also also, please notify me of all mistakes in the Summary file ASAP!

Chemicals are supposed to give +1 RP per turn, but you missed that out for everyone, not just me.

I'm missing a Factory in Province #1 on the Rares. Changes are:
-Economy: Rares should be 4 (base 2, +2 from Factories)
-Research points per turn should be 21 (+2 from academies, +12 from Rares, +2 from Chemicals, +5 from Public Education)

New Base RP per Turn for Everyone
CNAI: 12
Democratic Union: 11
Sudetenavik: 21
Pinkerton Principate: 12
Allied States of Aurelia: 8
Senai Union: 5 (unchanged)

New +RP from Research Treaties
CNAI-Sudetenavik: +6
CNAI-Senai Union: +3 (unchanged)
Democratic Union-Pinkerton: +4
Sudetenavik-Pinkerton: +6
Sudetenavik-Allied States: +5
Pinkerton-Allied States:+4
Allied States-Senai Union: +2 (unchanged)

Plus, additional recalculation from Focus: X policies, since Powder Miner has it and I will soon. Or you could just not factor that into the Research Treaty calculation and save yourself some trouble.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Haspen on August 24, 2018, 08:30:02 am
Well. I thought armies spawn on the Capital after TURN 0. Because I assumed that would happen; and since it is actually otherwise (not clear in the rules :'(), I'd have moved that ONE army onto my capital tile #40 instead.
>_<
May I have it moved to #40 please?

Ask TopHat, if he agrees (because I'm fairly sure he positioned his armies like this for a purpose), then I will ;v
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Haspen on August 24, 2018, 08:46:51 am
Thanks for help Cnidaros but we all missed one thing:


So I will be fixing that.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Powder Miner on August 24, 2018, 09:07:34 am
I still maintain that this is something really big and game-changing to be abruptly retconning after game start and after decisions have been made based off of it >:c
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: TopHat on August 24, 2018, 11:26:52 am
Well. I thought armies spawn on the Capital after TURN 0. Because I assumed that would happen; and since it is actually otherwise (not clear in the rules :'(), I'd have moved that ONE army onto my capital tile #40 instead.
>_<
May I have it moved to #40 please?

Ask TopHat, if he agrees (because I'm fairly sure he positioned his armies like this for a purpose), then I will ;v
Fine by me. (Incidentally, this issue was clarified by Haspen on page 3).

I still maintain that this is something really big and game-changing to be abruptly retconning after game start and after decisions have been made based off of it >:c
I don't know about the others but I assumed they were there, just not shown on the map (I'm pretty sure that's been the case in some previous Era games).

Speaking of which, I can't see the usual restriction of not being able to build more than one PI in a province each turn in the rules anywhere. Has this been removed with the 4-PI-per-province limit, or is it an oversight?
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Haspen on August 24, 2018, 12:14:25 pm
Yeah, that limit is gone. You can fill up entire province with improvements in single turn if you wish ;v
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Cnidaros on August 25, 2018, 02:31:00 pm
I still maintain that this is something really big and game-changing to be abruptly retconning after game start and after decisions have been made based off of it >:c
I don't know about the others but I assumed they were there, just not shown on the map (I'm pretty sure that's been the case in some previous Era games).

I also assumed the troops were not shown to reduce clutter. But I mean, you could always have attacked anyway and followed up next turn with your +3 Tanks of Doom to crush those poor independents.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Powder Miner on August 26, 2018, 01:15:40 pm
Oh I'm definitely going to send in the doom tanks, but I'm just not gonna martyr my poor troops beforehand
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Cnidaros on August 27, 2018, 10:41:46 am
Tiruin, to answer your question in the IC thread, I didn't spawn another army at my capital because that would put me over my troop limit.

Anyway, I have another question for the GM. Can we use the railroads of a conquered province the same turn that we capture it? E.g. I have 3 armies in A with a railroad, 1 army in B with a railroad, C is my enemy's province with a railroad and 1 army in it, and D is an enemy province with a railroad but no armies. They are connected A>B>C>D. Say I move an army from B to C, defeating the enemy army and capturing the railroad intact. Can my armies from A then capture D?

Because if so, then railroads would seem to be a huge liability if the enemy ever pierces your defensive line and has a clear shot to anywhere in your nation, including possibly the capital.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Kashyyk on August 27, 2018, 10:46:42 am
Similar questions have been asked in previous games. Assuming it works the same way, all your forces move, then combat occurs. So your armies in A and B will both arrive at C, stop and fight the garrison, leaving D under enemy control.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Tiruin on August 27, 2018, 12:42:48 pm
Similar questions have been asked in previous games. Assuming it works the same way, all your forces move, then combat occurs. So your armies in A and B will both arrive at C, stop and fight the garrison, leaving D under enemy control.
It's always that these are processed at the same time, it just so happens that it looks like a list because formatting and linear writing wording. :P

Which is kinda why I'm curious because I do know I had it answered before in an affirmative/positive but I forget--about 'presuming capture' and then building PI on it, because it's yours, and it's less hassle to the GM anyway because you list down what you'd be planning to do anyway.

So yeah, every movement happens at once with no exceptions, supposedly mimicking time IRL (and not, say, superboosting rail-trafficking instantaneous capture), which sadly would look and sound really cool, but difficult to implement as, say, an ambush mechanic.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: TopHat on August 27, 2018, 12:51:52 pm
It's specifically stated in this that you cannot use enemy railroads; assuming the combat in C succeeds I think you'd end up with 3 armies in B and one in C.

@Tiruin: Movement happens before PI building so if successful I think you should be able to build in #39. I don't know if Haspen will accept conditional alternatives, though.
Also, only Research and Trade treaties count against the treaty limit.  You can have as many alliances as you want.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Tiruin on August 27, 2018, 01:04:19 pm
Also, only Research and Trade treaties count against the treaty limit.  You can have as many alliances as you want.
ALL THE ALLIANCES :))

That means I had space to treaty with technically all of you! :'(
Also sorry TopHat D: I just saw nice things and my nice thing didn't get by. I'll see more into that later, thanks
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Cnidaros on August 27, 2018, 02:44:05 pm
Also, only Research and Trade treaties count against the treaty limit.  You can have as many alliances as you want.

 :o
The Kingdom of Sudetenavik is officially reopened for diplomacy. P.S. Alliances only!

Oh, and TopHat, you might want to begin researching some topic. Otherwise those RP are just getting wasted, I think.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: TopHat on August 29, 2018, 08:53:51 am
Oh, and TopHat, you might want to begin researching some topic. Otherwise those RP are just getting wasted, I think.
Thanks, I knew I was forgetting something.
@Haspen: Can I set research now or will I have to wait until my next turn?

Also sorry TopHat D: I just saw nice things and my nice thing didn't get by. I'll see more into that later, thanks
No worries. As a fun tidbit, the situation I initially had in mind with the building multiple PI in a province per turn question was knocking down the academy in your capital and replacing it with fortifications ;)
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: Haspen on August 29, 2018, 10:24:04 am
All orders apply only to the situation at the start of your phase. Do you own Railroads in Province A by then? Sure, you use them. No? Then you can't use them. Can you build PI's in Province B at the start? No? Then you later in the phase either.

Thanks, I knew I was forgetting something.
@Haspen: Can I set research now or will I have to wait until my next turn?

Edit it in and I will add it by the time of next update.
Title: Re: Era of Diesel II: Of Oil and Tanks, OOC Thread!
Post by: TopHat on September 02, 2018, 02:43:42 pm
Thanks.

In other news, I think you've misread Cnidaros's orders; It looks to me like there's supposed to be one army at #7 and one at #9.