Bay 12 Games Forum

Other Projects => Other Games => Topic started by: askovdk on August 22, 2018, 04:04:29 am

Title: Exapunks by Zachtronics
Post by: askovdk on August 22, 2018, 04:04:29 am
We are hardly done with the alchemy, and Zachtronics have already launched a new excellent puzzler into early access.

EXAPUNKS
https://store.steampowered.com/app/716490/ (https://store.steampowered.com/app/716490/)

Spoiler (click to show/hide)
(big image)


We are back to 'assembler code' puzzles, and with the following killer features:
* Spawn copies of your process (that starts at given labels). I.e. write a single complex process and have it multiply into specialists as needed.
* Hacker battles. Given a objective, your and your opponents processes are released into the same network. The possibilities for optimizing and second guessing are legion (and yes, there is a 'KILL any other process' command)

It' already the high quality we are used to with good background music, printable manuals, small additional sub-games, possible out-of-the-box actions, (and artificial 'optimization enforcing' limitations (which _is_ a good thing)).
Title: Re: Exapunks by Zachtronics
Post by: n9103 on August 23, 2018, 09:02:20 am
Scott Manley did a full playthrough of this. Episode one (https://www.youtube.com/watch?v=kb5SsFWZAto).
He later goes to going over the solutions instead of the whole programming process. Which is just fine, since he'd covered all the concepts well before he switched to solutions only.