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Other Projects => Other Games => Play With Your Buddies => Topic started by: MCreeper on August 30, 2018, 02:28:31 pm

Title: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on August 30, 2018, 02:28:31 pm
And yet another round of Bay12 Dominions games.
This time, disciple game with pretenders being MA vanilla nations and disciples being randomly generated Nationgen stuff.


Link to Nationgen: https://github.com/elmokki/nationgen/releases/
Game name: Bay12GamesRound503 (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound503)
Generated nations:  Canyon of the unspeakable (http://www.mediafire.com/file/yzqd2a1e8qj841v/canyon+of+the+unspeakable.rar) (Used nations) (https://www.dropbox.com/s/uup977zyhgkyq1u/Bay12Round503.zip?dl=1)
Map: Herehft Werrt (http://www.mediafire.com/file/88axg3b66cxi66p/Herehft+Werrt.rar)
Use clustered starts: yes
Hosting period: 30 hours
Hall of fame size: 20
Score graphs off
Research on Standard
Random starting research off
Global slots: 9
Common random events
All story events
Human AI level: Difficult (apparently mighty was a bit much in previous round. Although it was all-vs-all round...)
Renaming on
Turn 85 cataclysm
Victory by Thrones of Ascension
1 level - 6
2 level - 4
8 points required for victory.




Player list:
Team A:
a1s (http://www.bay12forums.com/smf/index.php?action=profile;u=2463) - Jotunheim
MCreeper (http://www.bay12forums.com/smf/index.php?action=profile;u=115654) - Naioranda, Time of the Reverend Mages
Team B:
USEC_OFFICER (http://www.bay12forums.com/smf/index.php?action=profile;u=25011) - Pythium
etgfrog (http://www.bay12forums.com/smf/index.php?action=profile;u=11917) -  Spidan, Furnace Mystery
Team C:
Karlito (http://www.bay12forums.com/smf/index.php?action=profile;u=6703) - Sceleria
ThtblovesDF (http://www.bay12forums.com/smf/index.php?action=profile;u=15967) -  Burobtum, Age of the Arch Horror Diabolists


Obligatory PBEM instructions:
Spoiler: How does PBEM work? (click to show/hide)



Spoiler: Previous Bay12 rounds (click to show/hide)

 
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: a1s on August 30, 2018, 04:20:31 pm
in.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: USEC_OFFICER on August 30, 2018, 06:00:27 pm
I am 100% down for this. Will the teams be premade or will we have to find a buddy?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on August 31, 2018, 04:24:29 am
I am 100% down for this. Will the teams be premade or will we have to find a buddy?
Find a buddy, i'd say.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on August 31, 2018, 04:54:18 pm
Intrested as heck
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on August 31, 2018, 09:01:56 pm
I haven't played a multi-player disciples game before, but sounds interesting.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on September 01, 2018, 01:47:57 pm
I'm tentatively interested. I'd like to limit my time commitment however, so I'l be lobbying for settings to make the game shorter- e.g. smaller map, low throne win percentage.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: a1s on September 04, 2018, 03:20:27 am
Looks like this is it. We can still do 3 teams of two.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on September 04, 2018, 09:49:49 am
Looks like it is. Forming teams now, i guess? I, personally, want to play as disciple, but probably everyone else does too.  :P
Map is probably a bit too spacious now. Will Herehft Werrt (https://steamcommunity.com/app/722060/discussions/1/1709564547928004954/) do?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: a1s on September 04, 2018, 03:15:02 pm
Looks like it is. Forming teams now, i guess? I, personally, want to play as disciple
Would you like to be on my team?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on September 04, 2018, 03:40:35 pm
Looks like it is. Forming teams now, i guess? I, personally, want to play as disciple
Would you like to be on my team?
I will, why not?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on September 05, 2018, 10:29:04 am
I'm fairly low on time, so my best made would be someone take likes to do diplomacy a lot or someone who doesn't give a fuck ; ) - I also have no issue with being a solo.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on September 05, 2018, 04:43:32 pm
I'm fairly low on time, so my best made would be someone take likes to do diplomacy a lot or someone who doesn't give a fuck ; ) - I also have no issue with being a solo.
I'm both of those. :)
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: USEC_OFFICER on September 05, 2018, 06:26:53 pm
I guess that means I'm teaming up with etgfrog then?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on September 06, 2018, 02:30:12 am
I guess that means I'm teaming up with etgfrog then?
Fine by me.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on September 06, 2018, 05:19:47 am
I'm fairly low on time, so my best made would be someone take likes to do diplomacy a lot or someone who doesn't give a fuck ; ) - I also have no issue with being a solo.
I'm both of those. :)

Done deal
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on September 06, 2018, 07:42:19 am
Ok, here is the nations pack, "Canyon of the unspeakable", generated with seed -1552481256 don't remember if i disabled any main races and which if yes. Not sure about "weird" part, but it appears to be rather blood-heavy to me. Includes two full foulspawn nations.  :P
 Canyon of the unspeakable (http://www.mediafire.com/file/yzqd2a1e8qj841v/canyon+of+the+unspeakable.rar)
Some nations may or may not count as "truly obscene stuff" - particularly "Erknotos, Rise of the Mystic Song" (Regen 25%, 12 HP snakeblooded women with berserk 5, magic power 1, 21 armor sacred) and... something else, i'm sure. Also i'm not sure why,  there are nations named "Цreheim" and "Цgard". Why there are russian letters...
Map, because steam workshop is freaking insane thing, i tell you.
Map (http://www.mediafire.com/file/88axg3b66cxi66p/Herehft+Werrt.rar)
Probably will lower number of thrones. 6 1 level, 4 2 level,  7-8 for victory? Ugh.  :P
Are we still doing this draft thing? If so, then with totally random order provided by random.org, Team B pick disciple, then Team A picks disciple, then Team C picks disciple and pretender, then team A picks pretender, then Team B picks pretender.
I'm tentatively interested. I'd like to limit my time commitment however, so I'l be lobbying for settings to make the game shorter- e.g. smaller map, low throne win percentage.
Fine now? Map certainly is smaller.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on September 07, 2018, 09:23:29 pm
So I gave it an initial shot to see what the nations were, the file you uploaded contained 93 errors.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on September 07, 2018, 09:41:59 pm
The issue is some kind of text encoding error that changed the name of 2 nation folders. Within the mod folder, the folders 121-цgard 172-цreheim should be renamed 121-ögard and 172-öreheim, respectively. Of course, Dominions itself doesn't seem to like the ö too much for in-game rendering, but you'll be able to view nations once the game can find the image files.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on September 07, 2018, 10:13:31 pm
Yep, that worked, now to sift through those genned nations. There is already quite a few good ones that I have seen, so this will be interesting.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: E. Albright on September 08, 2018, 12:26:12 pm
Aye, there's an issue with the Nordic names file including Nordic characters that Java or the OS doesn't love properly.

I looked at the mess briefly and didn't see anything unimaginably vulgar outcomes, though there were a few worthy of a raised eyebrow - especially when you factor in them being disciples. Ögard, I have my eye on you...

If y'all'd've been just a little bit slower, I could have maybe gotten more fish, more imperials, and enkidus out - that'll probably happen this week since I've swapped out a low-hanging offline millstone for another one that's riding a bit higher at the moment.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on September 08, 2018, 08:24:28 pm
So I was looking through the nations and I saw this:
Spoiler (click to show/hide)
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on September 09, 2018, 08:59:06 am
Cti'is'tis is a lovly nation name, like "Whats this" and then Cer'tis is like "Certainly is". Budchona being a nation with buda sized elephant people is also fun.

Can't load the mod file ingame thou, as it does not appear in the mod list, even with the file edit.
I put it both in Roaming\Dominions5\mods where my other working mods are and just for fun into steamapps\common\Dominions5\mods , too.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: E. Albright on September 09, 2018, 09:29:16 am
Did you put the directory that the archive unzips to in those places, or did you put the .dm and graphics folder inside that directory in those places? If you did the former, try the latter.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on September 09, 2018, 02:23:04 pm
Yes, that was it, thanks Albright
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on September 10, 2018, 08:21:41 pm
Playing through all these test games is is causing me to learn quite a bit. Now its probably not optimal but I'm liking how the nation plays and its capabilities. So I'm the disciple for Team B and I pick Spidan(130).
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on September 11, 2018, 10:29:04 am
Leaning strongly towards Hut Hermu, since i never played a foulspawn nation before nor much of a blood nation.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on September 11, 2018, 11:11:57 am
If y'all'd've been just a little bit slower, I could have maybe gotten more fish, more imperials, and enkidus out - that'll probably happen this week since I've swapped out a low-hanging offline millstone for another one that's riding a bit higher at the moment.
Not slower. Not more awkward.
Leaning strongly towards Hut Hermu, since i never played a foulspawn nation before nor much of a blood nation.
And since we are not going any slower, i claim Nairoanda, probably. "Probably" because i'm royal slowpoke those days.
Oh, and can someone give a link to fixed version of the mod? Just to make sure that everyone haves the same thing.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on September 11, 2018, 11:42:56 am
Oh, and can someone give a link to fixed version of the mod? Just to make sure that everyone haves the same thing.
Something like this? https://www.dropbox.com/s/uup977zyhgkyq1u/Bay12Round503.zip?dl=0
I genned the nations that were chosen as a single mod.
Derp, hid the vanilla nations, remaking it...Done, the link works now.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on September 14, 2018, 03:47:25 am
So, ugh, are we playing\picking nations?  :-\
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on September 14, 2018, 09:25:48 am
I assume so, its suppose to be Karlito's turn to pick a pretender. Then a1s and finally USEC_OFFICER.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on September 14, 2018, 05:44:46 pm
I will play Sceleria.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: a1s on September 14, 2018, 09:20:37 pm
Jotunheim
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on September 15, 2018, 05:27:54 am
Since its still free I think I'll prefer Burobtum - the other foulspawn race - it has more tentacles/square. Still blood focused, but with a scared ranged unit instead of cav unit.

Mages ain't got no hands, so never holding a dwarven hammer, oh lawl. (except for 3rd dwarf arm)
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: USEC_OFFICER on September 15, 2018, 08:30:53 pm
Pythium for me.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on September 16, 2018, 07:52:33 pm
Ok, I've regenerated the nations that are being used.
https://www.dropbox.com/s/uup977zyhgkyq1u/Bay12Round503.zip?dl=0
I don't know if this is what MCreeper was wanting or if it was something else.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on September 17, 2018, 03:55:37 am
Ok, I've regenerated the nations that are being used.
https://www.dropbox.com/s/uup977zyhgkyq1u/Bay12Round503.zip?dl=0
I don't know if this is what MCreeper was wanting or if it was something else.
I originally meant fixing names of ögard and öreheim, but this is totally fine. Anyone wants to make custom descriptions\tell me how to put them in the mod?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on September 17, 2018, 09:21:23 am
I originally meant fixing names of ögard and öreheim, but this is totally fine. Anyone wants to make custom descriptions\tell me how to put them in the mod?
Open the .dm file for the mod, you should be able to edit the descriptions there. If a unit doesn't have a description then you can add a #descr "" to it, usually its placed before the itemslots.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on September 18, 2018, 08:17:58 am
What will our magic site frequency be?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on September 18, 2018, 08:22:57 am
Standart, i guess? Should i make it bigger?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on September 18, 2018, 10:02:52 am
Higher means shorter game usually, I'd vote for 65.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: E. Albright on September 19, 2018, 10:45:56 pm
I'm not really sure higher will mean a shorter game when 4/6 nations are blood nations. That extra 15% will influence blood hunting income as well, so it'll take less territory to pull in slaves. It may speed things along, or it may mean that nations who'd otherwise be getting stomped on will have bloody recourse available to them...
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on September 20, 2018, 03:20:24 pm

Created the game, send in pretenders. Gem frequency is standart, 6 1 level thrones, 4 2 level thrones, 8 points to win. Hope i didnt screw up anywhere.
Spoiler (click to show/hide)

Actual map - llamaserver didn't accept the file with space in it's name.
Spoiler (click to show/hide)

Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on September 21, 2018, 01:01:28 am
I submitted my disciple. So I can confirm it does work.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on September 23, 2018, 06:30:02 am
I think I am the unexpected nation .. : /?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on September 26, 2018, 07:29:56 am
That's bad? Tried to upload absolutely right mod file (the latter, with "_2" added to the end of the mod file name, if it matters), and it's still listed as Unexpected. Also, where is pretender from Pythium?  :P
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: E. Albright on September 26, 2018, 10:33:34 am
That's a LS thing, not a Dom thing, and it shouldn't matter. It used to throw Unexpected Nation for all mod nations. Now, it usually doesn't. The only question I'd have as to whether this is strictly a LS issue is whether Thtb used the all-generated-NG-nations mod to make their pretender, or the 3-generated-NG-nations mod (the latter being the uploaded one, right?). Even so, it probably shouldn't matter.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on September 27, 2018, 09:00:16 am
Ahhaaa that could be the issue, I'll resend once i get home.

Ok, I am in... you can kick the unexpected nation
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on September 28, 2018, 07:16:15 am
Well, now just waiting for USEC officer.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: USEC_OFFICER on September 28, 2018, 05:29:01 pm
Pretender sent. I've been distracted by other things recently, sorry.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on September 29, 2018, 05:38:03 am
Game started now. Finally.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on September 29, 2018, 05:25:59 pm
So that happened, I used a new password then forgot it :'(
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on September 29, 2018, 05:26:43 pm
Etgfrog forgot the password for his pretender, so i'm unstarting the game. Ninjad.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on September 29, 2018, 05:40:26 pm
Spoiler (click to show/hide)
Ok, I have no clue now...
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on September 29, 2018, 05:42:33 pm
https://steamcommunity.com/app/722060/discussions/0/1696045708644051002/ (https://steamcommunity.com/app/722060/discussions/0/1696045708644051002/)
https://steamcommunity.com/app/722060/discussions/0/1697169163415878506/ (https://steamcommunity.com/app/722060/discussions/0/1697169163415878506/)

I had to mess about with the underscores in the map file names to get everything kosher, so I assume the error is a result of you attempting to fix the same map problems.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on September 29, 2018, 05:55:48 pm
Thanks, I got it to work by putting it into its own folder and adding an _ instead of " " on the winter tga map.

Oh boy, this is almost a knife fight...is it a knife fight when you are 1 turn away and they are 4?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on September 30, 2018, 06:56:19 am
You had almost a month to check how this map will play with this setup, and see that one pair always starts in extremely awkward position.  :P

Gods:
Sceleria - Forgot to Coordinate a Name Theme, the Undeceivable God, Lord of Might, Opener of the Ways.
Burobtum - Danger Noodle, the Left Hand of Forgot to Coordinate a Name Theme.
Pythium - Boolean Logic, Guardian of Existence, Prince of all Young and Growing Things, Patron of Huntsmen, Prince of Courage.
Spidan - Etgfrog, the Voice of Boolean Logic.
Jotunheim - Mossbeard, the Hidden One, Prince of Plants and Trees, God of Poetry and Song, Master of this World.
Nairoanda - Jahina, the First Follower of Mossbeard.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: USEC_OFFICER on September 30, 2018, 08:11:45 am
So I sent in my turn yesterday and haven't heard back from Llamaserver since. Which is weird since it accepted my pretender just fine. Did they change the name of the email address to accept turns when I wasn't looking or what? This is weird.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on September 30, 2018, 09:16:46 am
So I sent in my turn yesterday and haven't heard back from Llamaserver since. Which is weird since it accepted my pretender just fine. Did they change the name of the email address to accept turns when I wasn't looking or what? This is weird.
I found it is easiest to just reply to the turn mail with the 2h file. But yes, the mail address is different for the turns then for the pretender.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: USEC_OFFICER on September 30, 2018, 09:25:47 am
I already knew that. I was wondering if the email to send completed turns to was still turns@llamaserver.net.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on September 30, 2018, 10:20:42 am
Yep. Best just to send it again.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: USEC_OFFICER on September 30, 2018, 03:22:26 pm
Okay. The issue has been resolved. The problem was that the turn that Llamaserver sent me originally wasn't the correct turn because...?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on September 30, 2018, 04:01:53 pm
Okay. The issue has been resolved. The problem was that the turn that Llamaserver sent me originally wasn't the correct turn because...?
Probably because it was the first turn 1 you recieved, the game had to be reset so I could resubmit my pretender with a password that I remember, that caused a second turn 1 to be sent.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on September 30, 2018, 04:58:18 pm
Hey, "no name" shaming :3

A lot of nations have UW access in someways, but the map limits UW access strongly - I suspect that if any two player have the coast, they have a good time ahead, especially since the other 2v2 are more likly to clash while expanding.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on September 30, 2018, 05:45:40 pm
Hey, "no name" shaming :3

A lot of nations have UW access in someways, but the map limits UW access strongly - I suspect that if any two player have the coast, they have a good time ahead, especially since the other 2v2 are more likly to clash while expanding.
Ok, so do we change the map, or play on this one? And if yes, to which one? I'm totally fine with changing it.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on October 01, 2018, 01:50:04 am
I'm fine either way. I can't go into the water without indy troops. This map usually has 3 nations that start on the coast or close to the coastline. 1 nation usually has 2-3 tile distance to the water and 2 aren't near at all. The current setup has 2 thrones under water and 1 on the island, meaning the game is winnable by just taking the main continent.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: a1s on October 01, 2018, 08:24:06 am
So it says I need "nationgen_bay12round503_2.dm" installed. what's that?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on October 01, 2018, 09:39:00 am
Just add some underscores to the name of your mod file.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on October 01, 2018, 09:42:34 am
Download this: https://www.dropbox.com/s/uup977zyhgkyq1u/Bay12Round503.zip?dl=1
put it into your mod folder, rename the .dm to "nationgen_bay12round503_2.dm" and it should work.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: a1s on October 01, 2018, 10:09:51 am
Spoiler (click to show/hide)
Ok, I have no clue now...
this now. How did you fix it?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on October 01, 2018, 12:44:35 pm
See links above. You possibly have duplicate .map files (in which case get rid of them), and the .map files probably contains bad references. You can open it up (it's just a txt file) in notepad and doublecheck that #imagefile and #winterimagefile match the actual filenames. I think the winter version is missing an underscore either in the filename or reference.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: a1s on October 01, 2018, 01:21:57 pm
Now it says "FSA: Bad Image File" if I try to move from the place the map initially loads.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on October 01, 2018, 03:48:26 pm
Yeah, that's the missing underscore in the file name I think. If you still haven't gotten it, delete everything and stick these (https://drive.google.com/drive/folders/1YothPmS2kfy6vacmVXdAgdBcsbf5FoQK?usp=sharing) in your map folder. Should work.

EDIT: Ah, I see turn 2 is here so all is well.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: a1s on October 01, 2018, 06:01:57 pm
Yeah, that's the missing underscore in the file name I think. If you still haven't gotten it, delete everything and stick these (https://drive.google.com/drive/folders/1YothPmS2kfy6vacmVXdAgdBcsbf5FoQK?usp=sharing) in your map folder. Should work.
Didn't help, no.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on October 01, 2018, 11:57:28 pm
So, uh, are you still having trouble?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on October 02, 2018, 09:12:09 am
Reuploded my map files?
Spoiler (click to show/hide)
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: a1s on October 02, 2018, 06:25:16 pm
I think this has something to do with the mod (even though I downloaded the one Llama links to,) since I can create a single player game on the map just fine. Can someone upload their (working) mod files?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on October 02, 2018, 07:03:56 pm
https://www.dropbox.com/s/uup977zyhgkyq1u/bay12round503.zip?dl=0

Also, I had to put the map in a folder called "Herehft_Werrt" for it to work.

Just to be safe. Drop this into your map folder: https://www.dropbox.com/s/0oca213fon207ho/Herehft_Werrt.zip?dl=0

Hm...Jotunheim staled, that is unfortunate to see.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: a1s on October 03, 2018, 01:09:56 pm
So the good news is it all works now.
Bad news is that I stalled out on the 2nd turn.
Would anyone object to rerunning the turn?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on October 03, 2018, 04:03:07 pm
seems fine if we can get it done quick
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on October 03, 2018, 04:43:24 pm
Rolled back the damn thing. Force hosting today if a1s submits file in a hour.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: a1s on October 03, 2018, 05:26:13 pm
it is done.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on October 03, 2018, 05:38:46 pm
It is? Still "waiting for 2h file".
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on October 04, 2018, 03:59:10 am
Apparently it reset everyone's turn.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on October 04, 2018, 06:55:41 am
Ahem.
Spoiler (click to show/hide)
Also, my cap-only mages have "Far caster (All, 2)". Does this mean they can cast any range-limited spell on any province?  :o
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on October 04, 2018, 10:24:59 am
Also, my cap-only mages have "Far caster (All, 2)". Does this mean they can cast any range-limited spell on any province?  :o
The first value is what type of spells are effected, the second is the range, so all your spells have +2 province range and +50% cast range in battle. The water lens gives "Far caster (Water, 1)" as an example.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: a1s on October 04, 2018, 12:39:17 pm
It is? Still "waiting for 2h file".
I can confirm that it did work.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: E. Albright on October 04, 2018, 01:25:32 pm
...with Farcaster affecting combat range too now, it's possible some of those should be scaled back, or at least they need to be given a close looking-at...
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on October 05, 2018, 01:48:19 am
Well...out of the 60 nations that was initially given, only 4 mages have far casting trait on them, so 4 out of roughly 240. What you can do is look into having different far casting traits, something along the lines that most far casting is only on one of the mage's main magic paths.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: E. Albright on October 05, 2018, 09:10:47 am
Yeah, that's more what I meant - not that it's too common, but that it's too strong. Level 2 in all paths is kinda ridiculous. Level 2 in one path seems very strong given that pretenders with Farcaster mostly have one level unless they're immobile. There's only 4 units in vanilla with 2 levels: Idol of Sorc (sorcery), Idol of Beasts (nature), Maharishi (astral), and one of the Arch Devils (fire). Admittedly, there's only 4 more with level 1. and all of them are either sorcery or elemental. Still, it would probably be appropriate to make sure that any 2 is single-path only, and quite possibly just replace any allpath with elemental or sorcery.

I am vaguely suspicious this comes down to the map sizes Elmokki plays on - if you're playing on large maps and still remember Dom <= 3's unlimited ritual ranges, this would seem like a fairly minor thing.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on October 06, 2018, 05:11:58 am
Looks like I missed a turn, sorry about that.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on October 10, 2018, 12:29:20 am
You alright there bud?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on October 10, 2018, 03:13:18 am
Can we set the reminder periode to 18 hours? Those 12 hours are exactly in the sleep/work cycle where I basically hardly even get to check my phone.

I'll do double turns when i can, to prevent this from repeating.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on October 10, 2018, 10:31:13 am
Can we set the reminder periode to 18 hours? Those 12 hours are exactly in the sleep/work cycle where I basically hardly even get to check my phone.

Ah yeah, I can empathize with that.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on October 10, 2018, 11:15:37 am
Done.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on October 10, 2018, 04:43:42 pm
Thanks : )

Who sends a assassin to the other side of the map just to stab a guy : /
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: a1s on October 11, 2018, 09:15:55 am
Well it would be weird if he handed out cookies.  :P
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on October 12, 2018, 10:45:41 am
Sorry about that pyhtium, didn't know you'd go there
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on October 12, 2018, 11:33:02 am
Well, y'all going straight for the throat, huh?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: USEC_OFFICER on October 12, 2018, 05:52:49 pm
It's fine. These things happen during the expansion phase after all.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on October 13, 2018, 01:49:16 am
I wanted to see what kind of bless is being used and there happened to be an acolyte in that army. Interesting choice.

Ok...now I see what Karlito means.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on October 14, 2018, 06:25:32 am
Those 2 missed turns would've made a huge difference actually (extra fort competed), I mostly just feel sorry for indirectly fucking over my teammate by being very assaultable.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on October 17, 2018, 12:10:48 pm
Glorious province defense, I'll never disparage you again!
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on October 18, 2018, 05:41:19 am
At this rate, this will become 2v1v2.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on October 18, 2018, 10:28:58 am
And then 2v1 once I crush you under my decaying boot.  :P
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: a1s on October 18, 2018, 10:40:57 am
And then 2v1 once I crush you under my decaying boot.  :P
Bold talk for someone who wears sandals with socks.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on October 18, 2018, 10:42:54 am
Given that I'm not the one struggling to invade someone who doesn't even submit a turn half the time, I think I can afford a little boldness.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: a1s on October 21, 2018, 08:36:12 am
I'm away from my computer and won't be able to get to it in time, could I have an extension until tomorrow?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on October 21, 2018, 09:29:43 am
Next turn IS tommorow, but whatever. Pushed by 24 hours.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: a1s on October 22, 2018, 12:36:05 pm
I obviously meant I was going to miss the previous turn. Which I did. Thanks anyway.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: USEC_OFFICER on October 23, 2018, 06:19:37 pm
Can I get a 24 hour extension? I am not feeling particularly coherent at the moment and I worry about getting the turn in on time tomorrow.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on October 24, 2018, 06:37:46 am
Ha I actually did 2 turns in a row.

I dread opening the turns after i missed a turn, expecting every province to be pillaged, but I return to the strong arms of the undead overlord carrying me.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on October 24, 2018, 06:39:08 am
Can I get a 24 hour extension? I am not feeling particularly coherent at the moment and I worry about getting the turn in on time tomorrow.
Extension granted, yep.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: a1s on October 26, 2018, 03:28:50 pm
God damned cowards. We had it, and then they ran. I'm picking an undead nation next. >:(
Congrats to Karlito, though.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on October 26, 2018, 04:16:59 pm
Think you hit the HP auto route. If you're going to skellyspam, don't have normal troops.

Also, wow.
(https://i.imgur.com/q76dk6f.png)
(Those are all assassins)

Thanks for telegraphing the impending gang bang, I guess.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on October 26, 2018, 05:44:43 pm
Quote
Longdead: Stop the skulking filth!
*Spidan assassin flies away*x8
At least it was an acceptable amount that got caught. Next turn will be interesting.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on October 27, 2018, 06:54:44 am
4v1.2 lets go...

but slow, i need a 18 h or so extension.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on October 28, 2018, 08:43:51 am
That was interesting, and I considered it acceptable that 8 out of 8 got caught.

Hm...revenge of the pd, or maybe soulless warriors are just that bad.

So that raptor mercenary group had a command called "fly attack" it doesn't seem to be an option and I can save it to the clipboard to paste onto my other troops. Anyone have any idea what it does differently then normal attack? or is it something silly like they will always fly into the air between attacks? That cant be it, the squad stays on the ground and even walks to its next target that is 1 tile away. I guess I'll apply it to several of my melee troops and see how it goes.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on October 31, 2018, 09:29:28 am
So that raptor mercenary group had a command called "fly attack" it doesn't seem to be an option and I can save it to the clipboard to paste onto my other troops. Anyone have any idea what it does differently then normal attack? or is it something silly like they will always fly into the air between attacks? That cant be it, the squad stays on the ground and even walks to its next target that is 1 tile away. I guess I'll apply it to several of my melee troops and see how it goes.

If it does have different behavior that you can gain even a marginal advantage from, it should be considered an exploit and you should stop doing it. I suppose there's no way to know other than to test it out though.
In prior versions of Dominions there was a similar exploit with the wandering group of heroes, Bogus et. al. If you mind-controlled the archer character you could copy his "Fire Commanders" order onto your other troops, the advantages of which should be obvious.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on October 31, 2018, 04:38:11 pm
If it does have different behavior that you can gain even a marginal advantage from, it should be considered an exploit and you should stop doing it. I suppose there's no way to know other than to test it out though.
Ok, fair enough point that I shouldn't be testing it out in a multiplayer game, it is fairly repeatable, just need to wait for that merc group to show up. There has been a few bugs that has been popped up, like starvation not disappearing even after 6 turns.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on October 31, 2018, 07:18:46 pm
Hmmm, corpses don't generate for siege relief battles? ~300 living units died in Cacevic Highlands this turn and yet there are only 12 corpses.

It was the in battle raise dead, of course.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on October 31, 2018, 10:11:42 pm
Well...looking at that battle, if your mage didn't cast raise dead throughout the fight then you would have hp routed. Unless I'm mistaken and hp route only applies to total living troop's hp.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on November 01, 2018, 08:01:15 pm
Yes, I think that's right. Summons add their hp to the total hp number but don't increase the maximum total hp.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on November 03, 2018, 08:29:44 am
Hm...bait temple into 30-45 pd? Interesting.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on November 03, 2018, 08:45:51 am
Not even I go for 30+ pd
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on November 03, 2018, 11:01:05 am
Selfishly pushed by 12 hours.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on November 03, 2018, 06:43:25 pm
Not even I go for 30+ pd
Apparently I didn't look close enough at the troop count. Its actually 29 pd there unless there is some other strange things.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: USEC_OFFICER on November 03, 2018, 06:55:17 pm
Oh. Well 29 PD is much more sensible then.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on November 03, 2018, 07:50:32 pm
It is or maybe was 29 pd, aye.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: a1s on November 03, 2018, 08:18:04 pm
Putin the Snake Charmer. heh.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on November 04, 2018, 09:20:22 am
I don't know if I should feel happy or sad that I predicted what happened this turn was going to happen last turn. At least it looks like it will work out better this way because I ended up making a mistake last turn. Namely that you cannot pull gems or magical items out of allied labs.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: E. Albright on November 04, 2018, 11:52:57 am
Yep, national infrastructure is not shared, nor has it ever been. You also can't build infrastructure for allies, so if one nation has 250g labs and the other 200g temples, you need to do relinquish shenanigans to take full advantage of your advantages.

Part of me is annoyed by this because disciple-pretender alliance is almost strictly military under these rules (though there is some overlap in religious areas, even beyond the elephant earth serpent in the room), and part of me looks at just how intrusive labs are (instant transport of artifacts, gems, and blood slaves) and thinks it's reasonable for labs to be one-nation-only.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: Karlito on November 06, 2018, 07:28:36 pm
Any chance of extension? election night is hectic in this house.

EDIT: Welp, drunken turn is go.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on November 06, 2018, 10:43:47 pm
Yeah, good idea sending mercenaries up front, bad idea when its Chakram throwers who will stand around for 2 turns in the doorway. It looks like ThtblovesDF is starting to do spooky things.

On an slight different note. I have been getting quite the bad luck with random neutral attacks on my territory. Uprising on turn 3 that was 40 militia, troll attack 3 turns ago that was 30 trolls, now a warrior mage with 100 troops showed up to one of my forts.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on November 07, 2018, 06:21:10 pm
Eh, I've been focusing my limited income on forts to not get income blocked by enemys [ignoring the many times I blocked myself by missing turns].

Btw, maybe extend a little bit for Sceleria & Pythium.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on November 08, 2018, 03:40:30 am
Ninja-extended 8 minutes before turn rolling over.  :P
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on November 08, 2018, 08:12:17 pm
Hm...that is some interesting coordination, or at least some good observation from a1s.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on November 09, 2018, 04:36:17 am
That basilisk has won me a battle!
Spoiler (click to show/hide)
(Who said that (long)bowmen are useless?  (:P) )
FFFF...
Spoiler (click to show/hide)
And the guy who was supposed to call horrors was shot before he managed to do it.  >:(
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on November 09, 2018, 08:57:35 am
You know, gentle plains has almost gone full circle now, it originaly was built by jotunhiem, then sceleria captured it, then me(spidan), now you(nairoanda).

Also, I did not realize I had killed that basilisk during the fort battle, I was kind of scared about having to deal with it.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on November 12, 2018, 05:10:44 pm
I didn't know 2 allys attacking the same place wouldn't sync up, what a shame.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: USEC_OFFICER on November 12, 2018, 07:41:06 pm
EDIT: Never mind. I should be fine now.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on November 13, 2018, 03:30:49 am
Is Sceleria still kicking?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on November 13, 2018, 09:02:05 am
Is Sceleria still kicking?
Yes, they have 3 forts and about 1500 troops/undead.

Well...without flaming arrows the longbow is kind of weak.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on November 16, 2018, 03:27:08 am
Sceleria's turn to stale, it seems?
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on November 19, 2018, 01:29:07 pm
Karlito, at least say something, or else.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on November 20, 2018, 09:39:50 am
We are taking turns with staling... I'm sure there is a good reason.

Looks like etgfrog -  Spidan is posed to win this, owning like 25% of the map and winning each war he is in.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: a1s on November 24, 2018, 05:05:26 pm
I would be ok with declaring them the winner and starting another round.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: MCreeper on November 25, 2018, 06:34:48 am
I'm fine with ending this next turn.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: ThtblovesDF on November 25, 2018, 09:14:54 am
I was saying it more to make people attack them, but alright.
Title: Re: Dominions 5 Round 503 - Semi-nationgen disciples
Post by: etgfrog on November 25, 2018, 10:09:06 am
Well, you had said that right when jotunhiem had lost half of their total forces and there has been quite a bit of back and forth in that central area between me and a1s/MCreeper.

I guess I'll do a bit of post game talk, since it is considered done at this point. I was honestly surprised that two blood nations got picked after I had picked a nation with flying assassins, also the fact I didn't see any lifelong protection being created/distributed when my assassins started to be a problem. I also didn't see any rain being cast from jotunhiem, that would have caused even more problems for me. As for my strategy, I saw 3 late game nations, so I knew I had to rush to take out the biggest threat before they became overwelming, which sceleria came very very close to.