Teh LOLmod
Download Latest Version (http://dffd.bay12games.com/file.php?id=14023)
Old Thread. (http://www.bay12forums.com/smf/index.php?topic=132175.0)
Welcome to Teh LOLmod! This is a community mod which means that anything added into it, as well as the people working on the mod itself is done by the community itself, and not a single person! The rules are simple, you want to add something or add something somebody else suggested? Just add it in and give it to me and I'll check it and give it the green! That's all! You guys choose what gets in, gets out and gets balanced.
So what do you do now? Well you just download the mod, make a fortress near a necro tower and hope you manage to survive. After you've had your fair share of !!FUN!! come back over here and give suggestions or add in your own things.
This is a mod that aims to make the game more !!FUN!! through the addition of internet memes, real life things, funny stuff and just your random bits of hilariousness filled with a bit of deadliness as a final touch. It is largely inspired by the internet itself.
This mod adds Necrothreaders, High Lord Threadomancers, Haxxors, L33t Gamerz, Lolcats, name changes such as forumites, laptops that shoot signatures, reindeer cavalry, chainsaws, drills, politicians, energy drinks, AK 47s and more things that aid in the creating of a !!FUN!! fortress. For the full experience, play next to a necro tower.
We garner inspiration from the internet directly, what kind of immersivity were you looking for?
This mod was originally made to be a complementary mod to the Community Succession Fortresses Necrothreat I (http://www.bay12forums.com/smf/index.php?topic=19244.msg3564784#msg3564784), Necrothreat II (http://www.bay12forums.com/smf/index.php?topic=120751.msg3892333#msg3892333),
Necrothreat III (http://www.bay12forums.com/smf/index.php?topic=118805.0) & Necrothreat IV (http://www.bay12forums.com/smf/index.php?topic=19308.0) and as such is made by a few people. The first ones were Talvieno and BFEL and later on it went to incorporate anybody who would be willing to work on the mod itself, hence why it's a community mod. Originally, this was managed by Apiks, who also runs the Necrothreat line of forts. However, he later turned it over to me due to time constraints.
TL;DR: Everybody
Just go over to Necrothreat I (http://www.bay12forums.com/smf/index.php?topic=19244.msg3564784#msg3564784), Necrothreat II (http://www.bay12forums.com/smf/index.php?topic=120751.msg3892333#msg3892333), Necrothreat III (http://www.bay12forums.com/smf/index.php?topic=118805.0) & Necrothreat IV (http://www.bay12forums.com/smf/index.php?topic=19308.0) to see the mod in it's full glory of death and !!FUN!!!
Living heads on spikes destroying whole fortresses, entire armies of l33t gamerz and haxxorz annihilating Necrothreader undead armies whilst your reindeer cavalry charges from beyond the bridge, forests burning down and leaving the battlefield without a victor. Or that one time that a single haxxor managed to bring a fortress to its knees. And that's not counting vanilla DF events.
Just download it and put the folders in the DF Directory and overwrite if needed. Be sure to backup before doing so. Create a new world for the full effects of the mod.
v1.8.68 - Biden is now President of the politician civ.
v1.8.67 - Legos are now magma safe.
v1.8.66 - Geldable female cats suggested by Pikachu17, gharials by Enemy post.
v1.8.65 - Politician improvements by Voliol.
v1.8.64 - Some quick edits suggested by Voliol.
v1.8.63 - Obamium, walls, turrets, Obama prisms, tower defense gamers, and summoning interactions for certain politicians and gamers by TheRedwolf.
v1.8.62 - Slight patch for 47.02 by Enemy post.
1.8.61 - Girlfriend/boyfriend summoning interaction by Untrustedlife and Pikachu17.
1.8.6 - Updated to 47.01 by Enemy post.
v1.8.5 - Burgers, hot dogs, chips, fries, cooking recipies, legos, bun-nies, and other additions by Voliol.
v1.8.451 - Panda cheese by Voliol.
v1.8.45 -Hippie Treants and treehugging by Voliol and Enemy Post.
v1.8.44 - Corrugaphones by Voliol.
v1.8.43 - Plastics and legos by Voliol.
v1.8.42 - Politician language by Voliol.
v1.8.41 - Minor bugfix.
v1.8.4 - An enormous amount of editing by Voliol.
v1.8.31 - Pailbats by SQman.
v1.8.3 - Tear of Omer and eye of the Bear gems, fossil bone, bonium, Necropandas, Potmen, Gore trees, cars.
v1.8.22 - Lasersaur improvements and minor tweaks.
v1.8.2 - Ninja edits, cavemen, annoying duck.
v1.8.1 - Bongo cats
v1.8 - Enemy post takes control of project, bugfixing, Sanic, Foot lettuce, Chads, The Harpy-based Other Things, Bin Chickens, Bone Hurting Juice, Deez Tree, Drake, Globgogabgalab, Ninjas, Uncyclopedia dragons, electric guitar rework, motorcycles, Dobermans, elimination of pedobears.
v1.7.61 - Bugfix
v1.7.6 - Gunfolk & bugfixes
v1.7.5 - Updated to 44.02, Angry Birds, Bad piggies, meme birds, forumechs, working railgun reactions, comic books and manga, lasersaurs in the caverns, Epic Saxes and electric guitars as instruments, Overseer's Blue Eyes White Dragon, reworked courage wolves, politician improvements, Lulz, Evulz pests, goldfish and koi
v1.7.42 - Additions and bugfixes to Forumechs, raw data ore, neckbears, Afer and shills
v1.7.4 - Various bugfixes and modification to creatures, Hellacopters, undoed previous patch change to Thread Zombies limbs not being able to be revived
v1.7.23 - Bugfixes, Necrothreaders and thread zombies nerfed
v1.7.2 - Politician civilization and minor Bugfixes
v1.7.1 - Additional words in secrets, Indominus Rex, Migration to Github
v1.7 - Added Muffinator, Pepe Frog Creature, Beta Male, Hambinger of Baconing, Hamgel of Baconing, Splooshy, Isohacedron, Spiderbot, Robotic lazorshark, Fridge Leftovers, Energy Drinks, Toxic Waste, Computer Post, Home TV set, Computer, Console, Electric Component, Magnetic Disk Launcher, Railgun Weapon, Tech Lab, Magma Lab and Tripod
v1.6 - Unknown (Changelog lost)
v1.58 - Added Chainsaws & Drills
v1.57 - Added new language words & some book titles
v1.579 - Made chainsaws axes so they can fell trees
v1.567 - Added world words & Drills can now be used for mining
v1.566 - Changed the names of most of the assignable position & added some more words
v1.561 - More words in secret_thread, added trainable doge, added the Great and Noodly One, changed elves to hippies, added spooklight, added Fedoras
Now then, without further ado, may the !!FUN!! start!
I think it might have been an issue with our particular world's events and history, along with the new invader mechanics, rather than an actual bug. I looked up the Necrothreader tower in question in Legends Mode. It looks like that while they only attempted to invade us three times, they sent 10 invasions after our mutual Politician enemies. All but one were in the years 564 and 565. I count 7 invasions from the Politician civ.
(https://i.imgur.com/s5pqTzX.png)
[CREATURE:BIRD_DUCK_SONG_TLM]
[DESCRIPTION:A large yellow water bird. It is known for its perseverance and fondness for grapes.]
[NAME:annoying duck:annoying ducks:annoying duck]
[CHILD:1][GENERAL_CHILD_NAME:annoying duckling:annoying ducklings]
[CREATURE_TILE:'D'][COLOR:6:0:1]
[NATURAL]
[LARGE_ROAMING]
[INTELLIGENT]
[SLOW_LEARNER]
[BIOME:ANY_LAKE]
[BIOME:TEMPERATE_GRASSLAND]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:1:4]
[PETVALUE:20]
[BENIGN][MEANDERER]
[VISION_ARC:50:310]
[DIURNAL]
[FLIER]
[HOMEOTHERM:10067]
[SOUND:PEACEFUL_INTERMITTENT:100:10000:VOCALIZATION:say "Got any grapes?":says "Got any grapes?":"Got any grapes?"]
[APPLY_CREATURE_VARIATION:WADDLE_GAITS_TLM:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:411:274:137:1900:2900] 64 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[SWIMS_INNATE]
[PREFSTRING:waddling]
[PREFSTRING:sass]
[BODY:HUMANOID_ARMLESS_NECK:2WINGS:2EYES:2LUNGS:HEART:GUTS:ORGANS:GIZZARD:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES:BILL:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
[BODY_DETAIL_PLAN:EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[RELSIZE:BY_CATEGORY:BEAK:200]
[RELSIZE:BY_CATEGORY:EYE:60]
[RELSIZE:BY_CATEGORY:HEAD:1200]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:0:40000]
[BODY_SIZE:2:0:75000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:8:12]
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:108]
[CLUTCH_SIZE:8:13]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:FEATHER]
[TL_COLOR_MODIFIER:YELLOW:1]
[TLCM_NOUN:feathers:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:BEAK:CARTILAGE]
[TL_COLOR_MODIFIER:PUMPKIN:1]
[TLCM_NOUN:bill:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT:SKIN]
[TL_COLOR_MODIFIER:PUMPKIN:1]
[TLCM_NOUN:feet:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[CREATURE_VARIATION:WADDLE_GAITS_TLM]
[CV_NEW_TAG:GAIT:WALK:Sonic Waddle:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
[CV_NEW_TAG:GAIT:WALK:Rapid Waddle:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
[CV_NEW_TAG:GAIT:WALK:Fast Waddle:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
[CV_NEW_TAG:GAIT:WALK:Waddle:!ARG1:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Calm Waddle:!ARG5:NO_BUILD_UP:0]
[CV_NEW_TAG:GAIT:WALK:Lazy Waddle:!ARG6:NO_BUILD_UP:0]
With Necrothreat IV once more gloriously turned to ruin, anyone up for adding more goofyness to this mod as the wait for V begins?
I've got some ideas, but I'm far from a competent modder myself. Is it possible to add stuff like firebreathing to trees?
Here's some minor stuff I made referencing IV
Tear of Omer and Eye of the Bear gemstones:
[INORGANIC:OMERTEAR]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[TILE:15][IS_GEM:tear of Omer:STP:OVERWRITE_SOLID][DISPLAY_COLOR:3:7:1][MATERIAL_VALUE:70]
[ENVIRONMENT_SPEC:BAUXITE:CLUSTER_SMALL:100]
[SOLID_DENSITY:3200]
[STATE_COLOR:ALL_SOLID:AZURE]
[INORGANIC:BEAREYE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[TILE:15][IS_GEM:eye of the bear:eyes of the bear:OVERWRITE_SOLID][DISPLAY_COLOR:4:7:1][MATERIAL_VALUE:8]
[ENVIRONMENT:ALL_STONE:CLUSTER_SMALL:100]
[SOLID_DENSITY:5150]
[STATE_COLOR:ALL_SOLID:RED]
Fossilized Bone (Sedimentary ore)[INORGANIC:FOSSILBONE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:fossilized bone][DISPLAY_COLOR:6:7:1][TILE:156]
[ENVIRONMENT:SEDIMENTARY:VEIN:100]
[ITEM_SYMBOL:'&']
[METAL_ORE:BONIUM:100]
[SOLID_DENSITY:3796]
[MATERIAL_VALUE:2]
[IS_STONE]
Bonium (shitty metal derived from fossilized bones)
[INORGANIC:BONIUM]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:bonium]
[STATE_NAME_ADJ:LIQUID:molten bones]
[STATE_NAME_ADJ:GAS:bone vapor]
[DISPLAY_COLOR:7:0:1]
[BUILD_COLOR:7:0:1]
[MATERIAL_VALUE:2]
[SPEC_HEAT:385]
[MELTING_POINT:10509]
[BOILING_POINT:13611]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:8930]
[LIQUID_DENSITY:8020]
[MOLAR_MASS:63546]
[IMPACT_YIELD:245000]
[IMPACT_FRACTURE:770000]
[IMPACT_STRAIN_AT_YIELD:175]
[COMPRESSIVE_YIELD:245000]
[COMPRESSIVE_FRACTURE:770000]
[COMPRESSIVE_STRAIN_AT_YIELD:175]
[TENSILE_YIELD:70000]
[TENSILE_FRACTURE:220000]
[TENSILE_STRAIN_AT_YIELD:58]
[TORSION_YIELD:70000]
[TORSION_FRACTURE:220000]
[TORSION_STRAIN_AT_YIELD:145]
[SHEAR_YIELD:70000]
[SHEAR_FRACTURE:220000]
[SHEAR_STRAIN_AT_YIELD:145]
[BENDING_YIELD:70000]
[BENDING_FRACTURE:220000]
[BENDING_STRAIN_AT_YIELD:58]
[MAX_EDGE:20000]
[STATE_COLOR:ALL_SOLID:WHITE]
Great work Enemy post.
I was thinking about adding cars/motorcycles as tameable, mountable creatures to the game. I haven't the slightest clue on how to do body modding for stuff like that though. But the idea of free-roaming Nissans and politicians charging you with their armies of Humvees or the hippies using Volkswagen busses to carry their goods in caravans just makes me crack up.
[CREATURE:AUTOMOBILE]
[DESCRIPTION:A four-wheeled machine designed for transportation, fed by oil and petrol.]
[NAME:automobile:automobiles:automobile]
[CASTE_NAME:automobile:automobiles:automobile]
[CHILD:5][GENERAL_CHILD_NAME:little automobile:little automobiles]
[CREATURE_TILE:'A'][COLOR:7:0:0]
[PETVALUE:400]
[LARGE_ROAMING]
[BIOME:NOT_FREEZING]
[BIOME:TUNDRA]
[BIOME:SUBTERRANEAN_CHASM]
[ODOR_LEVEL:80][ODOR_STRING:gasoline]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:2:5]
[BENIGN][MEANDERER][NATURAL]
[NO_GENDER]
[WAGON_PULLER]
[PACK_ANIMAL][TRADE_CAPACITY:25000]
[MOUNT][TRAINABLE_WAR]
[COMMON_DOMESTIC]
[BUILDINGDESTROYER]
[NOEMOTION][NOFEAR][NONAUSEA][NOPAIN][NOBREATHE]
[NOT_BUTCHERABLE][NOSMELLYROT]
[NOT_LIVING]
[GRASSTRAMPLE:90]
[PREFSTRING:universal use]
[PREFSTRING:advanced nature]
[CANNOT_JUMP]
[MUNDANE]
[CASTE:HUMVEE]
[CASTE_NAME:humvee:humvees:humvee]
[CASTE_TILE:'H']
[CASTE:NISSAN]
[CASTE_NAME:nissan:nissans:nissan]
[CASTE_TILE:'n']
[CASTE:LIMOUSINE]
[CASTE_NAME:limousine:limousines:limousine]
[CASTE_TILE:'l']
[CASTE:VOLKSWAGENVAN]
[CASTE_NAME:volkswagen van:volkswagen vans:volkswagen van]
[CASTE_TILE:'v']
[CASTE:TESLA]
[CASTE_NAME:tesla:teslas:tesla]
[CASTE_TILE:'T']
I had another goal than the legos when first envisioning this plastic pack. Namely, the prospect of corrugaphones.
Add this to item_instrument_lolmod.txt:
[ITEM_INSTRUMENT:CORRUGAPHONE_TLM]
[NAME:corrugaphone:corrugaphones]
[VALUE:50]
[SIZE:2500]
[MATERIAL_SIZE:2]
[SOUND_PRODUCTION:SHAKEN:SELF]
[PITCH_CHOICE:HARMONIC_SERIES:SELF]
[VOLUME_mB:0:10000]
[PITCH_RANGE:-1200:3000]
[TIMBRE:RESONANT:WOBBLING:EERIE]
[MUSIC_SKILL:PLAY_PERCUSSION_INSTRUMENT]
[DESCRIPTION:The corrugaphone is a mid-size hand-held percussion instrument consisting of a ribbed plastic pipe. The musician flails the pipe in a circular motion. The instrument has a eerie resonant wobbling timbre.]Add this reaction_instrument_lolmod.txt:
[REACTION:MAKE_CORRUGAPHONE]
[NAME:make corrugaphone]
[BUILDING:METALSMITH:NONE]
[REAGENT:A:150:BAR:NONE:INORGANIC:NONE][REACTION_CLASS:SOFT_PLASTIC]
[PRODUCT:100:1:INSTRUMENT:CORRUGAPHONE_TLM:GET_MATERIAL_FROM_REAGENT:A:NONE]
[FUEL]
[SKILL:METALCRAFT]
[DESCRIPTION:USE_INSTRUMENT:EPIC_SAX_TLM]
[CATEGORY:INSTRUMENT]And, lastly, add this to the end of GENERIC_PLASTIC_TLM in inorganic_plastic_tlm.txt:
I couldn't find any other mod with a plastic REACTION_CLASS.
If you do find one, change this and any connected reactions to react use that REACTION_CLASS instead.
This way we can have e.g. corrugaphones made out of plastics from another mods.
[REACTION_CLASS:SOFT_PLASTIC]
Something like this?
[CREATURE:HIPPIE_TREE_TLM]
[NAME:hippie treant:hippie treants:hippie treantish]
[TILE:6][COLOR:2:0:0]
[CREATURE_CLASS:PLANT]
[CREATURE_CLASS:TREE]
[CREATURE_CLASS:HIPPIE]
[REMAINS:pulp:pulp][REMAINS_COLOR:6:0:0]
[GRASSTRAMPLE:0]
[PETVALUE:200]
[PET_EXOTIC]
[FREQUENCY:5]
[NOT_BUTCHERABLE][VEGETATION]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOSTUCKINS][NOSKULL][NOTHOUGHT][NOEXERT]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[NOFEAR]
[NOSMELLYROT]
[PREFSTRING:wooden remains]
[ODOR_LEVEL:0]
[BODY:HUMANOID_SIMPLE]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
[TISSUE:WOOD]
[TISSUE_NAME:wood:wooden]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:WOOD]
[TISSUE_LAYER:BY_CATEGORY:ALL:WOOD]
[ITEMCORPSE:WOOD:NO_SUBTYPE:LOCAL_CREATURE_MAT:WOOD]
[MAXAGE:300:1100]
[SIZE:0:1894500]
[BODY_APPEARANCE_MODIFIER:HEIGHT:80:95:98:100:102:105:130]
[APPLY_CREATURE_VARIATION:PUNCH_ATTACK]
[APPLY_CREATURE_VARIATION:KICK_ATTACK]
[APPLY_CREATURE_VARIATION:STANDARD_BIPEDAL_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[SET_TL_GROUP:BY_CATEGORY:ALL:WOOD]
[TL_COLOR_MODIFIER:BROWN:20:STRIPES_BLACK_WHITE:1]
[TLCM_NOUN:bark:SINGULAR]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:3]^Pet creature (based on 23a Treants)
[INTERACTION:BP_TREEHUG]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_BP]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CLASS:TREE]
[IT_MANUAL_INPUT:a living tree]
[I_EFFECT:CONTACT]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_IMMEDIATE]^Interaction
[CAN_DO_INTERACTION:BP_TREEHUG]
[CDI:ADV_NAME:Hug tree (a bloody hippie, that's what you are!)]
[CDI:USAGE_HINT:GREETING]
[CDI:BP_REQUIRED:BY_CATEGORY:ARM_UPPER]
[CDI:VERB:hug:hugs:hugs eachother]
[CDI:CAN_BE_MUTUAL]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:TOUCHABLE]
[CDI:TARGET_RANGE:B:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:5]^Add this to the hippies