with planned future support for workshop graphics.Would it be a lot of work to make the workshops, just for a preview? You can try that out ingame with the soap maker. :)
Would it be a lot of work to make the workshops, just for a preview? You can try that out ingame with the soap maker. :)
Love the spiral staircase btw. And the trees looks fantastic.
Is that a tiny override bug in the center tile of siege engines? When they are EW aligned, it shows a || in the center, which would fit a NS alignment. Similar sprite on the tail-end of the ballista ammo in a north-facing ballista. Sorry I didn't catch that earlier.
Christmas came early this year! Thank you for all the hard work, it looks amazing!
I've looked through this install instructions, but I'm wondering: is it possible to install this set using the Starter Pack? It looks like there's much more going on than in something like Gemset.
Can I ask for some 1.5x version though? In my opinion, 1x version looks too small, and 2x version is too large (in fortress mode). Is there any chance for something like 1.5x?
edit: Also, could you consider changing how red sand looks? It has the same tiles as lava. Maybe it would be better to have loam like tiles (some dots).
I wanna ask though, how difficult would it be to make it an 18x18 set?+, this tileset could be even better in 18x18.
Edit: I will try to do that myself, and if successful, make a branch on github.
(Sidenote: got another snippet of the weird tile-swapping graphics bug... still dunno if it's something others have encountered or not)Spoiler (click to show/hide)
I'm using the latest PyLNP, I'm on Windows 7 professional 64-bit, i5-6600K CPU @ 3.5GHz (quad core), and have two GTX 980's sli'd
Hey I absolutely love this tileset, everything's very distinct and I dig the aesthetic. I wanna ask though, how difficult would it be to make it an 18x18 set? What are all the files I would need to change? Also, I suppose I should check to see if you're planning on doing it yourself first.
As you can see, the ground tiles all change back to what I think might be the original ASCII tiles? Unfortunately there were no trees where it happened this time but their leaves will turn to "1/4" text etc.
I got this working on Linux with a clean LNP 0.44.12-r02. My instructions assume some Linux experience.
Okay, through much pain and tedious work I managed to convert this to 18x18.
Looks good i guess? Gonna upload it on github now.Spoiler (click to show/hide)
I'm really excited for the Steam release! It looks like you can use more than one tile for rock walls and you can make sprites that are larger than the tiles.
Oh, does changing the growth names break anything in-game? Bitlands' raws are machine-generated so I swapped around some of the growth names to simplify parsing. I could add in one-off names like "NUT" or "SPATHES" but it would require me to duplicate tiles or add in an extra step when generating raws.
Also, workshops? I noticed someone mentioning it, and it would be awesome to see the forge in this visual style, and All that.Someone else made TWBT workshop overrides, if that's what you are talking about.