Bay 12 Games Forum
Finally... => Forum Games and Roleplaying => Topic started by: RoseHeart on December 27, 2018, 08:11:45 pm
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(https://i.imgtc.com/lAAFdtq.png)
You can use lift, grow, or sink.
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Lift.
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Lift.
+1
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Lift.
+1
+1
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Lift.
+1
+1
+1
Do you even lift bro?
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Black Mages King Zultan, a1s, The_Two_Eternities, and TankKit Synchronize, reducing the chance of failure to 100/5. Lift succeeds!
The mages are each contaminated with 15 red magic. Please make your next post with [color=rgb(15,0,0)][/color]
(new mages, do not do this)
(https://i.imgtc.com/125QZxw.png)
You can use lift, grow, or sink.
You can synchronize your spell with another mage to improve accuracy.
You can travel to an adjacent area.
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Let's test what our options do first. Grow.
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Grow
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Travel Northwest.
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Sink
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Intriguing. Few rules are supplied, but it would appear we are all individual "mages" in this land. I believe that this "color" effect on our spells dictates what kind of magic we specialize in... But I will Synchronize with the Grow effort for now, probably turn Green in the process.
And, uh, TankKit, I think you're supposed to have the red effect applied.
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Grow.
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Add to the Grow.
I added that color code thing but it didn't do anything, not sure whats wrong.
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Grow
I added that color code thing but it didn't do anything, not sure whats wrong.
It's supposed to be a barely-reddish black, which it is.
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Black Mage The_Two_Eternities's spell is not harmonized.
Black Mage MeimieFan88 travels to the NW area.
Black Mage Pavellius casts. Sink succeeds! The mound goes away.
You are contaminated with 15 blue magic.
Black Mages TankKit, Nirur Torir, KitRougard, King Zultan, and a1s Synchronize, reducing the chance of failure to 100/6. Grow barely succeeds! The tree is a runt.
The mages are each contaminated with 15 green magic. Please make your next post with [color=rgb(0,15,0)][/color]
(If you already had contamination, add to it. New mages, do not do this.)
(https://i.imgtc.com/NMVa9ig.png)
You can use lift, grow, or sink.
You can synchronize your spell with another mage to improve accuracy.
You can travel to an adjacent area.
You can use magic in a specific spot in an area.
You can spend an increment of 15 magic of any combination of colors to curse someone.
Black Mage MeimieFan88 is in the NW area.
All others are in the central area.
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Travel NE
Sink again
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Grow.
I see how it works now. Basically a 'fight' between different mage types making squares there own type. I'm just going to do my own thing in the east. Grow alliance unite in the center! We must create life before the candle goes out!
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The candle is dripping wax. We seem to have a time limit.
Grow
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Oh shit, it is. Editing action.
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Lift.
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Indeed, we need not fight - We can shape this land into something beautiful. Is this not Zenland?
Grow! See if I can chip in my 15 magics to the spell for some positive effect.
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Grow.
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Tallest tree is best tree
lift
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I'm pretty sure lift is the Red option, not the green one. Please don't destroy the tree.
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it is, but I'm pretty sure red and green are orthogonal, rather than actually opposites. (Although lift and sink are opposites, hurm… Well at least it will be worth it to find out.)
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Black Mage Pavellius travels to the NE area. They forgot their other plans.
Black Mage MeimieFan88 casts. Lift Succeeds!
You are contaminated with 15 red magic. Please make your next post with [color=rgb(15,0,0)][/color]
Black Mage a1s casts. Lift Succeeds! The tree is lifted by the raised soil below.
+15 red
Black Mages TankKit, Nirur Torir, KitRougard, and King Zultan Synchronize, reducing the chance of failure to 100/5. KitRougard sacrifices 15 green, reducing the chance of failure to 100/6. Grow succeeds! The runt grows full. A new runt is born.
All are contaminated with 15 green magic.
(https://i.imgtc.com/ApqeLY1.png)
You can use lift, grow, or sink.
You can synchronize your spell with another mage to improve accuracy.
You can travel to an adjacent area.
You can use magic in a specific spot in an area.
You can spend an increment of 15 magic of any combination of colors to:
-Curse someone. Can you prove they recently cast an unharmonized spell successfully?
-Improve accuracy, at a terrible risk.
Black Mage MeimieFan88 is in the NW area.
Black Mage Pavellius is in the NE area
All others are in the central area.
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Travel E.
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Let a thousand trees bloom!
grow
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I think we're supposed to use all three colours to do something, likely involving filling a square with something. I'll test to see what happens when I do this now that both lift and grow have been done.
Sink.
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Lift.
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Sink
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We should Grow the trees.
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Black Mage Nirur Torir travels to the E area.
Black Mage MeimieFan88 casts. Lift Fails Horribly! MeimieFan88 is petrified for 2 turns.
+15 red
Black Mage Pavellius casts. Sink Fails Completely!
+15 blue
Black Mage TankKit casts in a spot away from other features to help "fill" the area. Sink Succeeds!
+15 blue
Black Mages a1s and King Zultan Synchronize, reducing the chance of failure to 100/3. Grow Succeeds! The green in the trees, is faded.
All are contaminated with 15 green magic.
(https://i.imgtc.com/ZkLMsEi.png)
You can use lift, grow, or sink.
You can synchronize your spell with another mage to improve accuracy.
You can travel to an adjacent area.
You can use magic in a specific spot in an area.
You can spend an increment of 15 magic of any combination of colors to:
-Curse someone. Can you prove they recently cast an unharmonized spell successfully?
-Improve accuracy, at a terrible risk.
Black Mage MeimieFan88 is in the NW area.
Black Mage Pavellius is in the NE area.
Black Mage Nirur Torir is in the E area.
All others are in the central area.
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Go south
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I think the trees are drying out... Of COURSE! ALL THINGS IN BALANCE!
We must CONTINUE THE SINK to find a source of water for them to survive off of!
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Cast Grow, near the western border (of the eastern square), at the midpoint.
The ground color should merge and make a forest, with a bit more effort in the middle square.
We must SINK a source of water for them to survive off of!
Specify where, so it won't just sink the hill.
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Good point. I intend to continue the current Sink.
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They only started to dry out after someone sank a hole near them where all the water went. I say: repair the hole, and surely the water will be back.
lift the hole on central square
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I am petrified for 2 turns T.T
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You tell me what I can do. You say nothing about what I cannot do.
Purify!
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I say my sink had no effect because it's too far away. We sink the area in between the trees, we'll be fine. Besides, it's sinking, not bringing up water. It wouldn't make sense at all if sinking was actually bringing up water.
Sink in between the trees.
I see how it works now. Basically a 'fight' between different mage types making squares there own type. I'm just going to do my own thing in the east. Grow alliance unite in the center! We must create life before the candle goes out!
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I guess I'll help with the SINK.
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Sink
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Black Mage scourge728 got lost and walked in circles.
Black Mage MeimieFan88 Statue is petrified for 1 more turn.
Black Mage Nirur Torir casts. Grow Overshoots! A vigorously growing beanstalk wraps around Nirur Torir and drags them skyward! Oh no! (It's still growing!)
You are contaminated with 15 green magic, and become a Green Mage!
Black Mage Egan_BW tried to cast...a white spell?
Black Mage Pavellius casts. Sink Succeeds!
+15 blue
Black Mage TankKit casts. Sink Overshoots! A swamp is created, some trees died. TankKit will move slowly when leaving the swamp.
+15 blue
Black Mage a1s casts. Lift Succeeds! The waterhole is removed.
+15 red
Black Mages KitRougard and King Zultan Synchronize, reducing the chance of failure to 100/3. Sink Succeeds! The waterhole is restored.
Both are contaminated with 15 blue magic.
(https://i.imgtc.com/8M1whl4.png)
You can use lift, grow, or sink.
You can synchronize your spell with another mage to improve accuracy.
You can travel to an adjacent area.
You can use magic in a specific spot in an area.
You can spend an increment of 15 magic of any combination of colors to:
-use Curse(Black Mage) or Snare(Green Mage) on someone. Can you prove they recently cast an unharmonized spell successfully?
-use Ritual. Improve accuracy, at a terrible risk.
You can become a Red, Blue, or Green Mage by having 60 in that color, and more than double as much as any other color.
Black Mage MeimieFan88 is in the NW area.
Black Mage Pavellius is in the NE area.
Green Mage Nirur Torir is in the E area.
All others are in the central area.
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Yes, purify the land before it's too late.
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(I'm at 45 green, not 60.)
Cast Grow on my viney friend.
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Go. South.
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Sink
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I'm just going to do my own thing in the south east corner, so I'll move there.
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I'll GROW the trees.
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Black Mage MeimieFan88 is petrified no more.
Black Mage TankKit travels to the SE barren area.
Green Mage Nirur Torir casts. Grow Succeeds!
+15 green
Black Mage Pavellius casts. Something is wrong, too crowded.
You are contaminated with 15 blue magic, and become a Blue Mage!
Black Mage King Zultan casts. Grow Succeeds!
You are contaminated with 15 green magic, and become a Green Mage!
(https://i.imgtc.com/GIzuyu9.png)
You can use lift, grow, or sink.
You can synchronize your spell with another mage to improve accuracy.
You can travel to an adjacent area.
You can use magic in a specific spot in an area.
You can spend an increment of 15 magic of any combination of colors to:
-use curse(black mage), or snare(green mage) on someone. Can you prove they recently cast an unharmonized spell successfully?
-use ritual. Improve accuracy, at a terrible risk.
-use meditate(geen mage), ponder(red mage), reflect(blue mage). Convert sub contamination to your main color. Must be in a main color area.
You can become a red, blue, or green mage by having even as low as 45 in that color, and more than double as much as any other color. Try using your spell within a triangle of your landforms.
MeimieFan88 the Black is in the NW area.
Pavellius the Blue is in the NE area.
Nirur Torir the Green is in the E area.
TankKit the Black is in the SE barren area.
All others are in the central area.
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Travel to the SE area.
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Lift the NW portion of the area.
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LIFT the SW area.
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Travel South.......
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I will eventually go south
Just as quickly as someone who says "now the green pieces invade as a 3rd army" in standard chess. Get's that result. (Not very)
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Black Mage Pavellius casts. Something is wrong, too crowded.
I am confused. I am in NE all by myself.
Reflect
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Move west twice. The second movement is provided by casting a grow at my feet.
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Move Southwest, and I forgot my current magic count.
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Travel South.......
Move west twice. The second movement is provided by casting a grow at my feet.
Enough.
There is SW and SE. There is East. I have no plans to add a South or Far East area.
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Thank you for the explanation
Travel SouthEast
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There is SW and SE. There is East. I have no plans to add a South or Far East area.
Thank you for the explanation
And to all, expect only the most self-evident 'mysteries' to possibly receive one. If something doesn't work, try something else!
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Black Mage TankKit is no longer effected by swamp gunk.
Blue Mage Pavellius reflects on why sink didn't work... hmm, sink spell can't make this current sink hole any deeper.
+15 blue
Green Mage Nirur Torir slides down the vine.
Green Mage Nirur Torir in the E, and Black Mage scourge728 central area, travel to the SE barren area.
Black Mage KitRougard travels to the SW barren area. They sense their magic contamination levels...
You are currently contaminated with 30 green magic. Please make your next post with [color=rgb(0,30,0)][/color]
Black Mage MeimieFan88's spell is not harmonized.
You are currently contaminated with 30 red magic. Please make your next post with [color=rgb(30,0,0)][/color]
Something is wrong, a fully formed mound is already in that spot.
Black Mage Egan_BW cast grow at their feet. Something is wrong, a full grown tree is already in that spot.
You are contaminated with 15 green magic. Please make your next post with [color=rgb(0,15,0)][/color]
Black Mage King Zultan casts. Something is wrong, a fully formed mound is already in that spot.
+15 red
(https://i.imgtc.com/RSVlgGD.png)
You can use lift, grow, or sink.
You can synchronize your spell with another mage to improve accuracy.
You can travel to an adjacent area.
You can use magic in a specific spot in an area.
You can spend an increment of 15 magic of any combination of colors to:
-use curse(black mage), or snare(green mage) on someone. Can you prove they recently cast an unharmonized spell successfully?
-use ritual. Improve accuracy, at a terrible risk.
-use meditate(geen mage), ponder(red mage), reflect(blue mage). Convert sub contamination to your main color. Must be in a main color area.
You can become a red, blue, or green mage by having 45 in that color, and more than double as much as any other color. Try using your spell within a triangle of your landforms.
MeimieFan88 the Black is in the NW area.
Pavellius the Blue is in the NE area.
TankKit the Black, Nirur Torir the Green, and scourge728 the Black are in the SE barren area.
All others are in the central area.
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grow
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Cast Grow in the upper left corner of the SE area.
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...I'm in the Southwest Barren Area, yes? I should be, at least. Let's... Lift, a little to the left of center, toss our 30 green at it. Watch this go horribly wrong.
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I said to move. There's no tree in the west sector. did you not notice? If I can only do one thing, then my movement was still listed before my casting, so I should have moved their turn rather than casting uselessly at my feet.
Move west. Cast grow in the west sector. Not in the central sector.
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Cast Sink on the middle of the area.
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GROW the area where the dead tree is.
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Black Mage scourge728 and Green Mage Nirur Torir syncronize, reducing the chance of failure to 100/4. Grow Succeeds!
You are each contaminated with 15 geen magic. scourge728, please make your next post with [color=rgb(0,15,0)][/color]
Black Mage KitRougard performs a ritual, reducing the chance of failure to 100/4. Oh my. Lift Fails Badly! Everything seems fine though...
+15 red
Black Mage Egan_BW found a Glitch. It is still warm, and may allow you to bend reality slightly.
Black Mage Egan_BW travels to the W barren area. They forgot their other plans. ... The Glitch reminded them! The glitch burns away...
Black Mage Egan_BW casts. Grow Barely Succeeds! The tree is a runt.
You are contaminated with 15 green magic. Add it to your current contamination.
Black Mage MeimieFan88 cast. Sink Fails Badly! ... ... ... the ground is shaking!?
+15 blue
Black Mage King Zultan casts in the swamp. Grow Succeeds! Swamp trees? Depressing...
You are contaminated with 15 green magic, and become a Green Mage!
(https://i.imgtc.com/Zo0EMdo.png)
You can use lift, grow, or sink.
You can synchronize your spell with another mage to improve accuracy.
You can travel to an adjacent area.
You can use magic in a specific spot in an area.
You can spend an increment of 15 magic of any combination of colors to:
-use curse on someone. Can you prove they recently cast an unharmonized spell successfully?
-use ritual. Improve accuracy, at a terrible risk.
-use meditate(geen mage), ponder(red mage), reflect(blue mage). Convert sub contamination to your main color. Must be in a main color area.
You can become a red, blue, or green mage by having 45 in that color, and more than double as much as any other color. Try using your spell within a triangle of your landforms.
You can become a jester mage by have 45 in two colors, both less than 45 apart, and both more than double as much as the third color.
Egan_BW the Black is in the W area.
MeimieFan88 the Black is in the NW area.
Pavellius the Blue is in the NE area.
TankKit the Black, Nirur Torir the Green, and scourge728 the Black are in the SE area.
All others are in the central area.
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Use ritual and cast grow towards the north end of the current tile.
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Uh oh. Better Move to the W area for now.
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Hey there! Want to synchronize our spells here in the sunny West sector? I'm working on growing mostly, but we could do other things as well!
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Alright, let's find out what's HORRIBLY wrong with me! Cast Lift, slightly west of center, like before!
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GROW the swamp trees.
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Hey there! Want to synchronize our spells here in the sunny West sector? I'm working on growing mostly, but we could do other things as well!
Sounds good :)
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Grow
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Cast Grow in the upper left corner of the square.
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W
Black Mage Egan_BW used ritual... but didn't choose how much to sacrifice. The spell is cast normally. Grow Succeeds! The runt grows full. A new runt is born.
You are contaminated with 15 green magic, and become a Green Mage!
Black Mage MeimieFan88 arrives in the W sparse area.
Central
Black Mage KitRougard casts. Lift Succeeds! Some of the swamp dries up.
+15 red
Green Mage King Zultan casts grow on the swamp trees. But it's too crowded.
+15 green
A strange odor, rises from the swamp...
SE
Black Mage scourge728 casts grow. But the tree is already fully grown.
You are contaminated with 15 more green magic.
Green Mage Nirur Torir casts. Grow Succeeds!
NW
(( Shaking continues. ))
(https://i.imgtc.com/tqlEJDy.png)
You can use lift, grow, or sink.
You can synchronize your spell with another mage to improve accuracy.
You can travel to an adjacent area.
You can use magic in a specific spot in an area.
You can spend an increment of 15 magic of any combination of colors to:
-use curse on someone. Can you prove they recently cast an unharmonized spell successfully?
-use ritual. Improve accuracy, at a terrible risk.
-use meditate(geen mage), ponder(red mage), reflect(blue mage). Convert sub contamination to your main color. Must be in a main color area.
You can become a red, blue, or green mage by having 45 in that color, and more than double as much as any other color. Try using your spell within a triangle of your landforms.
You can become a jester mage by have 45 in two colors, both no more than 45 apart, and both more than double as much as the third color.
Egan_BW the Green and MeimieFan88 the Black are in the W area.
Pavellius the Blue is in the NE area.
TankKit the Black, Nirur Torir the Green, and scourge728 the Black are in the SE area.
All others are in the central area.
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...I'm still supposed to be in the SW area you fool
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Move to the center.
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Hmm, quite. If my partner in the West agrees, let us cast a synchronized Grow towards the East of our region, linking our forest up with the central swamp.
I plan to become a Grey or White mage by casting equally of each color. However, let's grow this biome a little more with a synchronized Grow. Next turn I'll use the extra Green contamination to Ritual cast a Lift, which will hopefully create a hilly forest biome. Using Ritual to enhance accuracy because I'll need some finesse to break up the disconcertingly flat ground without destroying the life I've seeded here.
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...I'm still supposed to be in the SW area you fool
Such funny humor. If this isn't just poor taste comedy, stop signing up for all my games! I owe you nothing. Quell your entitlement. It isn't clever.
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Okay, I'll bite. What's this about?
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...I'm still supposed to be in the SW area you fool
Such funny humor. If this isn't just poor taste comedy, stop signing up for all my games! I owe you nothing. Quell your entitlement. It isn't clever.
Kit .. is supposed to be in the SW area though.
Move Southwest, and I forgot my current magic count.
Black Mage KitRougard travels to the SW barren area. They sense their magic contamination levels...
...I'm in the Southwest Barren Area, yes? I should be, at least. Let's... Lift, a little to the left of center, toss our 30 green at it. Watch this go horribly wrong.
Alright, let's find out what's HORRIBLY wrong with me! Cast Lift, slightly west of center, like before!
...I'm still supposed to be in the SW area you fool
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A game master may make a mistake. Don't bad mouth them. Hopefully they are lazy like me, and just tell you to stop it. Some might just do evil things when "rolling" your dice!
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Kit .. is supposed to be in the SW area though.
There's nothing wrong with pointing that out. As others have in the past. As is I really don't have any tolerance left for someone trying to twist my ear after I spend hours of planning.
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I call PW a shit skeleton pretty regularly. He finds it endearing~
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If I was called that it might be different.
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I am sorry, whale master, I had a slip of the tongue when I called you a fool - Rather not have my mech self-destruct totally when I use my signature card, Big Red Button.
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If I was called that it might be different.
Well yeah, you're not a skeleton~ (https://tvtropes.org/pmwiki/pmwiki.php/Main/ComicallyMissingThePoint)
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If I was called that it might be different.
Well yeah, you're not a skeleton~ (https://tvtropes.org/pmwiki/pmwiki.php/Main/ComicallyMissingThePoint)
Preferably.
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Sink near the tree
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Hmm, quite. If my partner in the West agrees, let us cast a synchronized Grow towards the East of our region, linking our forest up with the central swamp.
I plan to become a Grey or White mage by casting equally of each color. However, let's grow this biome a little more with a synchronized Grow. Next turn I'll use the extra Green contamination to Ritual cast a Lift, which will hopefully create a hilly forest biome. Using Ritual to enhance accuracy because I'll need some finesse to break up the disconcertingly flat ground without destroying the life I've seeded here.
+1. SyNcHrONiZE!
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SINK and make the swamp bigger.
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I have stopped having fun with this project, so I will close it now. ZL will return some day.
Thanks for casting.