Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: piecewise on January 22, 2019, 03:43:33 pm

Title: MOOK: Such sights to see
Post by: piecewise on January 22, 2019, 03:43:33 pm
(https://i.imgur.com/0SStaQN.png)
Congratulations! You have been accepted into the OMNITECH Family!

As you know, OMNITECH is the solar system leader in cutting edge technological research and development, employing millions of the best workers across our many research installations on and beyond. As part of our continued mission to bring all the universe has to offer under the guiding hand of human control, we conduct a wide variety of experiments and research trials. Some of this research can be quite hazardous and, despite numerous precautions, can go awry. This is where our brave security officers come in, working tirelessly to ensure the safety of our other personnel and the confidence of our shareholders. Your application for admittance into their ranks has been approved and you are now on your way to safeguarding OMNITECH's research and the future of mankind!

From all of us here at OMNITECH, welcome aboard!

Please see the attached Liability Waiver and complimentary "Pick and Choose" style Last Will and Testament attached for further information.

Spoiler:  What is this? (click to show/hide)

Spoiler: Basic Rules (click to show/hide)

Spoiler: Character Creation (click to show/hide)


Spoiler: Character Sheet (click to show/hide)


The Arsenal (In progress) (https://docs.google.com/document/d/1Et0NA5i_jXldn8ySqCQXJNo8UCm2ewuvh528yN-_RNg/edit?usp=sharing)

Spoiler: HOW USE DICE WORK (click to show/hide)

Title: Re: MOOK
Post by: piecewise on January 22, 2019, 03:43:54 pm
Employees of the week

Dave: For outstanding service in high energy plasma containment research
Edward F. Slant esq: For compassionate handling of test animals
Jion Maupin: For excellence in electrical safety
Roald Baccam: For outstanding commitment to security protocols.
Benny Benson: For excellence in Extra-dimensional relations.
Lyra and Jimmy Johnson: For Phase Space interaction beta testing.
Security team 1 (Jonathan "Jon" I. Tor, Heather Reid, Spuds McKenzie, Lucy, Tom Hershey, Rezel Revel, Lance Bradley, Steve, Clem, Kerberos Pu, Blake Johnson, Burt Smith, Jack Hansan,Eddrick E. Slant, esq): For Heroism in the face of great adversity.
Pike Sherman: For facilitating continued janitorial work
Burt Goldstine: For cardiovascular excellence
Anya Sokolova: For advances in surgical technology
Billy Bob: For expertise in automated security technologies
Kenneth: For expertise in cyber security
Richter:For human/cyborg relations
Larry:For human/cyborg relations
Expendaclone:For excellence in recreational sciences.
Expendaclone 2:REDACTED
Burt Burt:Advancements in structural engineering.
Akanorth Requtist OMNI DENIES ALL KNOWLEDGE OF THIS EMPLOYEE
Missing in Action
Nikoli Ismenik
Harold Goldstine
Gabe Toots
SAM
Title: Re: MOOK
Post by: Dustan Hache on January 22, 2019, 05:18:40 pm
reserved for sheet. this looks intriguing.
Title: Re: MOOK
Post by: The Lupanian on January 22, 2019, 05:24:34 pm
Spoiler (click to show/hide)
Title: Re: MOOK
Post by: Ozarck on January 22, 2019, 06:03:55 pm
Spoiler: Character Creation (click to show/hide)
Title: Re: MOOK
Post by: Parisbre56 on January 22, 2019, 06:39:43 pm
Title: Re: MOOK
Post by: Egan_BW on January 22, 2019, 07:26:23 pm
Title: Re: MOOK
Post by: ziizo on January 22, 2019, 07:58:03 pm
Spoiler: medic (click to show/hide)
Title: Re: MOOK
Post by: Madman198237 on January 22, 2019, 08:01:31 pm
Spoiler: HAZMAT Harry, HMRC (click to show/hide)
Title: Re: MOOK
Post by: KitRougard on January 22, 2019, 08:47:54 pm
Hm, I need a guy who, against most odds, JUST WONT DIE.
5 Points can take my Fate die from a 4 to a 20, right? (4>6>8>10>12>20)
I'll write up my Redshirt... Er, Engineer, later.

EDIT: I'm a dunce who just saw "max of d12." Yup. I can read.
Title: Re: MOOK
Post by: Egan_BW on January 22, 2019, 09:50:29 pm
You can read, the "max of d12" was edited in due to some off-forum conversation. :P
Title: Re: MOOK
Post by: Yoink on January 22, 2019, 10:34:07 pm
Spoiler: Character Sheet (click to show/hide)



((I think I did all that right.))
Title: Re: MOOK
Post by: Madman198237 on January 23, 2019, 12:11:08 am
Edited in a basic character sheet. Let the HMRC burn, irradiate, starve, bleed, and be magic'd to death once more!
Title: Re: MOOK
Post by: syvarris on January 23, 2019, 04:17:00 am
In.  I haven't read anything yet but I don't want to be ninja'd if there's only one slot left or something.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK
Post by: Devastator on January 23, 2019, 04:37:30 am
Spoiler: Spuds McKenzie (click to show/hide)
Title: Re: MOOK
Post by: piecewise on January 23, 2019, 10:57:59 am
Spoiler: Character Creation (click to show/hide)
((Sorry, ain't allowing custom classing. However, I did consider having a "cleanup" class so if people want it I can add that in.))


BWoooooooGONG

BWoooooooGONG

BWoooooooGONG


The distinctive sound of the OMNIALARM, which can be best described as the sound of an air raid siren falling off a cliff and onto a kettle drum, rudely awakens the members of security team 9154 Mali.  The entirety of security team 9154 Mali is new, or at least new to this installation. They were here to replace the former 9154 Mali team which had apparently all decided to quit at exactly the same time and then disappear and stop contacting friends and loved ones. At least thats what they were told.  They arrived sometime late last night and spent the requisite 6 hours slowly descending through layers of decontamination before entering the underground OMNITECH research station colloquially known as the "Burrows".  After a short introductory speech and collection of their liability waivers they were dragged down a complex series of halls to a small barracks where they were told they could rest after their long journey.  This period of rest lasted exactly one hour and thirty three minutes before the OMNIALARM quite rudely interrupted it, as previously mentioned.

The members of security team 9154 Mali sit up and blink their eyes, which are trying to cope with both darkness and extremely bright light as a red emergency signal flashes periodically in the darkened room.  After a few moments the main lights kick on and their little hideaway of beds, personal lockers, showers, and bathrooms is flooded with light bright and white enough to probably be antiseptic in and of itself.  A resounding groan and covering of eyes later the intercom kicks on and a clearly synthetic voice with clearly synthetic energy and optimism begins speaking.

"Attention, Security team 9154 Mali please assemble and report to lab T-113. Project leads have requested your assistance."

 
Title: Re: MOOK
Post by: Egan_BW on January 23, 2019, 11:04:57 am
Get up, ready gear, glare at other security team members until they get ready. Move out.

Title: Re: MOOK
Post by: Radio Controlled on January 23, 2019, 11:13:16 am
Aaaaa, just saw this. Can I still get in? Gonna come up with a sheet asap!
Title: Re: MOOK
Post by: Devastator on January 23, 2019, 11:13:58 am
Assemble.  Test flashlight.

Spoiler: Spuds. Security Guard (click to show/hide)
Title: Re: MOOK
Post by: Madman198237 on January 23, 2019, 11:14:53 am
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Check gear, check environment scanner functionality, double-check environment scanner batteries, follow the uselessly squishy meatshield cultist occult materials officer stuck-up sack of probably-demonic flesh. Wait no, this is his first day on the job. Stuck-up sack of probably-soon-to-be-demonic flesh.
Title: Re: MOOK
Post by: Egan_BW on January 23, 2019, 11:29:09 am
GLARE

Occult Materials and Information management officer
Title: Re: MOOK
Post by: Madman198237 on January 23, 2019, 11:36:52 am
I have absolutely, truly, really, honestly NO IDEA why you're giving my poor, abused, concealed character a glare like that sir, none at all. Truly, you are such a terrible person for abusing him so.
Title: Re: MOOK
Post by: ziizo on January 23, 2019, 11:45:22 am

Spoiler: medic Dave (click to show/hide)

grab stuff go to lab  T-113.
Title: Re: MOOK
Post by: piecewise on January 23, 2019, 11:51:16 am
Aaaaa, just saw this. Can I still get in? Gonna come up with a sheet asap!
You can. No entry limits yet.
Title: Re: MOOK
Post by: Egan_BW on January 23, 2019, 11:56:19 am
I have absolutely, truly, really, honestly NO IDEA why you're giving my poor, abused, concealed character a glare like that sir, none at all. Truly, you are such a terrible person for abusing him so.

Were you expecting mercy?
Title: Re: MOOK
Post by: The_Two_Eternities on January 23, 2019, 12:46:29 pm
Roll out of bed in a panic. Grab my stuff and prepare to deploy to Lab T-113.

Spoiler: Patrick Edmundson (click to show/hide)
Title: Re: MOOK
Post by: The Lupanian on January 23, 2019, 01:00:20 pm
Get up, get gear, and go where I’m told to be. When I see Clem glaring at me, wink at them on my way out the door.
Spoiler (click to show/hide)
Title: Re: MOOK
Post by: Madman198237 on January 23, 2019, 01:12:22 pm
-snip-

Were you expecting mercy?

You're right. You should've been Mercy.
Title: Re: MOOK
Post by: Egan_BW on January 23, 2019, 01:22:25 pm
Get up, get gear, and go where I’m told to be. When I see Clem glaring at me, wink at them on my way out the door.

Clem elects to simply ignore this one.
Title: Re: MOOK
Post by: Parisbre56 on January 23, 2019, 02:21:27 pm
Try to use my OPCC to find a place where I could take some free breakfast to go that is conveniently on the way to the labs. If successful, make a detour to acquire breakfast.

Regardless, leisurely make my way to the labs.


Title: Re: MOOK
Post by: TopHat on January 23, 2019, 04:08:13 pm
Join the others in getting ready and heading to lab T-113
Title: Re: MOOK
Post by: Gentlefish on January 23, 2019, 04:48:18 pm
Spoiler: Medico (click to show/hide)
I should probably mention that I'm ready to report.
Title: Re: MOOK
Post by: Hotfire90 on January 23, 2019, 05:19:43 pm
Spoiler: Another Medic (click to show/hide)
Get my gear and head to lab T-113.
Title: Re: MOOK
Post by: Radio Controlled on January 23, 2019, 06:09:12 pm
Provisional sheet, subject to change depending on answers to questions.

Spoiler: Jion Maupin (click to show/hide)
Title: Re: MOOK
Post by: Ozarck on January 23, 2019, 06:30:14 pm
Requisition the placement of one Omni-Incinerator to be placed in the main area of lab t-113. push trash receptacle and mop bucket toward the entrance hall of lab t-113. Stop when she encounters foot traffic in the opposite direction and wait at the side of the hall.

Title: Re: MOOK
Post by: Yoink on January 23, 2019, 07:37:58 pm


"Uggh. What time is it!?"
Mildred, for all her wokeness, is not especially pleased at being literally woken up. She waves a hand imperiously at the nearest schmuck in a different, less-imposing jumpsuit.

"You there, go and fetch me a breakfast smoothie."

Order an underling to bring me a low GI, gluten-free breakfast smoothie of some description, then do a brief, abridged version of my usual morning yoga routine before equipping whatever gear is not already on my person and reluctantly following the others.
Title: Re: MOOK
Post by: syvarris on January 24, 2019, 02:58:12 am
The moment the alarms start, Rezel leaps out of bed in a tangle of limbs and blankets.  He writhes around in a chaotic and uncoordinated attempt to free himself for several seconds, before flinging himself towards his equipment.  He pauses, then, hovering over his rifle while looking around in confusion.  Realizing that he's in no direct danger, he sheepishly dons his equipment and gets ready to move out.

Form up with everyone else.  Keep an eye out for monsters and/or superiors; check all corners, keep glancing behind the group, try and stay somewhere in the middle.  It's never too early in the shift to die horribly.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK
Post by: King Zultan on January 24, 2019, 09:24:09 am
I also want in on this.

Gather my stuff and follow the others to lab t-113.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK
Post by: Pancaek on January 24, 2019, 02:01:04 pm
Going to be making a character. Just got home, so might be a few hours yet.
Title: Re: MOOK
Post by: Radio Controlled on January 24, 2019, 05:20:45 pm
"Well then, let's go earn our keep eh fellas. Let's hope we can grab some chow beforehand!"

Let's try out that scanner!

Spoiler: Jion Maupin (click to show/hide)
Title: Re: MOOK
Post by: piecewise on January 25, 2019, 12:01:05 am
((ATTENTION ALL EMPLOYEES There have been 3 important changes to the rules. First, Speech has been added as a skill. Second, Sanitation Officers have been added as a class, and third, Public Relations Representatives have been added as a class. If you would like to change your class or skills, please do so now before we get into any real actions. Thank you))

Get up, ready gear, glare at other security team members until they get ready. Move out.

Clem wanders about the room, staring intently at various people. This would already be awkward enough, but most people are in the midst of dressing which makes Clem seem not only rude but borderline perverse. This does not seem to stop...Him?

Assemble.  Test flashlight.

Spoiler: Spuds. Security Guard (click to show/hide)
Spuds tests his flashlight. He tests it by looking directly into it and then turning it on. A few moments and swear words later, he is covering his eyes with one arm and making a mental note not to test is weapon in the same way.

Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Check gear, check environment scanner functionality, double-check environment scanner batteries, follow the uselessly squishy meatshield cultist occult materials officer stuck-up sack of probably-demonic flesh. Wait no, this is his first day on the job. Stuck-up sack of probably-soon-to-be-demonic flesh.
Harry turns on the scanner, squints at the display, shakes it, hits it with the heel of his hand, and then squints at it again.  The Scanner reads an all clear other than a mildly elevated level of methane in the air.

Try to use my OPCC to find a place where I could take some free breakfast to go that is conveniently on the way to the labs. If successful, make a detour to acquire breakfast.

Regardless, leisurely make my way to the labs.


[2] Pathos presses the power button on his OPCC and then grimaces mightily when the holoscreen projects a picture of a battery with a line through it and the message "CHARGE ME, IDIOT".

Requisition the placement of one Omni-Incinerator to be placed in the main area of lab t-113. push trash receptacle and mop bucket toward the entrance hall of lab t-113. Stop when she encounters foot traffic in the opposite direction and wait at the side of the hall.

IGNORING YOU. CHANGE YOUR CLASS.



"Uggh. What time is it!?"
Mildred, for all her wokeness, is not especially pleased at being literally woken up. She waves a hand imperiously at the nearest schmuck in a different, less-imposing jumpsuit.

"You there, go and fetch me a breakfast smoothie."

Order an underling to bring me a low GI, gluten-free breakfast smoothie of some description, then do a brief, abridged version of my usual morning yoga routine before equipping whatever gear is not already on my person and reluctantly following the others.
Mildred marches over to Spuds and begins yelling at him, demanding extremely specific breakfast foods. In his blinded confusion, Spuds springs up and whips around, his flashlight swinging like a mace directly into her face.
[2v4] The blow lays her out flat on her back with both front teeth missing and a slow but steady trickle of blood filling her mouth.

"Well then, let's go earn our keep eh fellas. Let's hope we can grab some chow beforehand!"

Let's try out that scanner!

Spoiler: Jion Maupin (click to show/hide)
Jion also checks his environmental scanner and gets a similar response: safe on all levels besides a mildly elevated methane level and a trace of human blood somewhere nearby.










Everyone walks -or is dragged, bleeding and semiconscious- down a series of complex and seemingly needlessly spiraling halls until they find the one marked T-113. The door to it is the same solid, automated bulkhead as every other door around here and it opens as soon as the group reaches it. Through the door is a large room, roughly square, with windows on the left and right. These windows are into the room and everyone can see maybe 2 dozen men and women in lab coats staring in at them. In the Square room there were other men and women in labcoats, though far fewer and generally younger. They were gathered roughly around a machine sitting in the middle of the room, a sort of tube maybe 4 feed in diameter and stretching from the floor to the ceiling, where it disappears into a mad cluster of electronics, metal, wires, and tubing that looks like the remains of a dozen ritualistically vivisected computers.  There's a large digital display built onto this wirenest that currently displays
6:43:76
And is rapidly counting down, with the first 6 clearly being the minutes left. Near the tube is a panel and a man in a lab coat who greets the team. His name tag says "STILES" and he is an utterly uninteresting brown haired man in early thirties with glasses and a rather pathetic mustache and goatee combo.

"Ah, the security team. Welcome. We're just about to get started. This is one of the prototype teleportation machines...but I'm sure you've already been briefed on all that." he waves his hand dismissively and turns back to the panel, continuing to talk. "Our sister site on Venus has sent us the first data package containing living organisms. We're waiting for it to reach us now.  We wanted to have security on hand, just in case."



Title: Re: MOOK: All I want for Christmas...
Post by: Madman198237 on January 25, 2019, 12:27:58 am
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

"No I'm afraid we have been briefed on no such thing. What organisms are you bringing through, and what parts of them are sharp, flammable, toxic, poisonous, capable of bludgeoning hapless security men, large, reality-warping, or otherwise dangerous to upstanding scientists like yourselves?" Also, check my scanner to establish a baseline for "normal operating environment in this particular corner of the madhouse", to which I can later compare the results.
Title: Re: MOOK
Post by: Egan_BW on January 25, 2019, 12:30:50 am
Clem rolls its eyes and immediately draws its OMNITECH® Generic™ sidearm, pointing it directly at the glass tube. Whatever malformed monster emerges from the machine will be summarily executed by OMNITECH® Generic™ cartridges and then prodded vigorously by OMNITECH® Null-Rods.
Assuming that most of Clem's coworkers aren't complete idiots. Not looking good on that front, admittedly, Clem thinks to itself.

Draw sidearm, disengage safety, aim directly at the tube. They want security, they get security. Hopefully the OMNITECH® Security Specialists present will get the clue and set up overwatch of their own.
Also, Occult knowledge check on the nature of teleportation and its side effects on living organisms.


Title: Re: MOOK: All I want for Christmas...
Post by: The Lupanian on January 25, 2019, 12:43:02 am
”Have any of you eggheads every seen a single movie?”
Get in the corner of the room and ready my rifle.
Spoiler (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: The_Two_Eternities on January 25, 2019, 12:45:53 am
"Excuse me, do you mind explaining how the teleporter works? Fixing things is easier when you understand what they were like in the first place."

Spoiler: Patrick Edmundson (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: syvarris on January 25, 2019, 12:49:15 am
"No sir, no, we have not been briefed at all, we would really really like to hear what you have to say, in fact."

Ask to be briefed.  Then ready the rifle, and take position somewhere a fair distance away from the machine, but not so far away from the others or close to the walls that Rezel could get separated and boxed in.  Don't aim at the machine.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK
Post by: ziizo on January 25, 2019, 05:35:45 am

Spoiler: medic (click to show/hide)

try to heal mildred.
Title: Re: MOOK: All I want for Christmas...
Post by: Devastator on January 25, 2019, 06:04:12 am
Spuds looks around for a crate or something to use as a firestep or a bit of cover.  If he finds one, he drags it over to the firing line.

Do not substitute a red barrel.


...Do keep an eye out for a red barrel in case one becomes necessary.


Spoiler: Spuds. Security Guard (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Aigre Excalibur on January 25, 2019, 07:44:56 am
Grab gear and report for duty

The arc scrapper, automop and incinerator have no attacks?

Title: Re: MOOK: All I want for Christmas...
Post by: Ozarck on January 25, 2019, 08:03:36 am
To his fellow mopster:
"Obviously we don't attack with them, you tool. We're sanitation engineers, not barbarians. We clean with them.

Ignore the crowd. Inspect equipment to ensure it is functional. Spin the automop. Activate the incinerator. Check the hallway for 'spots' that might need laser squeegeeing. Once satisfied with each piece of equipment, turn them all off and take a coffee break. Squeakily.

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: TricMagic on January 25, 2019, 08:09:35 am

Spoiler: Class (click to show/hide)

Come into the meeting room and give a Speech about how we will lead the path to Humanities Future. After introducing myself of course.

Spoiler: GM only (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: King Zultan on January 25, 2019, 10:16:15 am
Go to the lab where everyone else is.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Hotfire90 on January 25, 2019, 11:45:34 am
"If that's all you're asking for."

Take up position behind one of the security guards.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Parisbre56 on January 25, 2019, 01:12:43 pm
Plug in OPCC to convenient wall socket and use it to locate nearest coffee maker and/or kitchen and/or vending machine. Proceed to procuring coffee and snacks. 6 minutes should give me plenty of time.

Title: Re: MOOK
Post by: Gentlefish on January 25, 2019, 01:17:06 pm
I could not imagine these are dangerous organisms? Qualt inquires, rather emptily.

Inquire. If there is a chance of deadliness (in other words, regardless of answer) then take solid cover and wait to patch up fleshies.
Spoiler: Qualt (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Pancaek on January 25, 2019, 03:01:48 pm
Ed arrives at the room. Fashionably late, as usual, but not quite too late. He sidles up to Pathos, who is currently fiddling with a coffee machine.

Wait around with Pathos, get some of coffee if he manages to make any. Observe what's going on.
Also, check my omnitech contract notebook if it has some kind of info/encyclopedia function to look up info and precedents. Also check if I can add tiny small text to any contracts/documents I make.


"Hey man, did I manage to miss the big speech? Also, I'm dying for some of that bean juice, if you manage to get any going."

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: piecewise on January 25, 2019, 03:12:46 pm
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

"No I'm afraid we have been briefed on no such thing. What organisms are you bringing through, and what parts of them are sharp, flammable, toxic, poisonous, capable of bludgeoning hapless security men, large, reality-warping, or otherwise dangerous to upstanding scientists like yourselves?" Also, check my scanner to establish a baseline for "normal operating environment in this particular corner of the madhouse", to which I can later compare the results.
[2]
Stiles waves a hand at Harry, eyes not leaving the control panel.

"Hush, hush. This is delicate work. Besides, its just standard protocol. It should all be in your handbook."

Harry checks the environmental scanner. Low level ozone contamination, low level radiation coming from...he moves the scanner around...the teleporter. Hm.

Clem rolls its eyes and immediately draws its OMNITECH® Generic™ sidearm, pointing it directly at the glass tube. Whatever malformed monster emerges from the machine will be summarily executed by OMNITECH® Generic™ cartridges and then prodded vigorously by OMNITECH® Null-Rods.
Assuming that most of Clem's coworkers aren't complete idiots. Not looking good on that front, admittedly, Clem thinks to itself.

Draw sidearm, disengage safety, aim directly at the tube. They want security, they get security. Hopefully the OMNITECH® Security Specialists present will get the clue and set up overwatch of their own.
Also, Occult knowledge check on the nature of teleportation and its side effects on living organisms.


Clem walks off to a 45 degree angle away from the front of the teleporter and points his(?) gun at it.
[8]
Clem thinks about teleporters. There are several kinds but because this one isn't instant, it must be a sublight speed teleporter. It doesn't use space time distortion or dimensional tunneling so it should be pretty stable in those respects, though using data packets does give a chance of distortion over increasing distances. If their compensation factors aren't up to snuff it could result in what amounts to an incomplete or distorted version of whatever they sent.

”Have any of you eggheads every seen a single movie?”
Get in the corner of the room and ready my rifle.
Spoiler (click to show/hide)
Lance huddles in a corner, pointing his rifle at the tube.

"Excuse me, do you mind explaining how the teleporter works? Fixing things is easier when you understand what they were like in the first place."

Spoiler: Patrick Edmundson (click to show/hide)
[3]
Stiles launches off into a long winded and very technical diatribe as he continues working on at the panel, seemingly speaking from rote memorization. Probably a pitch he had to make to investors at some point. Its a bit confused but from what Patrick can tell, the teleporter is basically one of the "Digitize original, transport data, rebuild matter" kinds. According to Stiles it differs from the others of its kind in that, unlike the T-111 type it doesn't require a vat of physical media to reconstitute the teleported item. It instead converts the item to a high energy stream of atoms that are reassembled after being "Caught".

"No sir, no, we have not been briefed at all, we would really really like to hear what you have to say, in fact."

Ask to be briefed.  Then ready the rifle, and take position somewhere a fair distance away from the machine, but not so far away from the others or close to the walls that Rezel could get separated and boxed in.  Don't aim at the machine.

Spoiler: Sheet (click to show/hide)

[2] Rezel tries to get a word in edgeways but Stiles is already busily working and rattling off a speech about how the machine works, so he doesn't hear him or doesn't care. 

Rezel tsks and goes to stand somewhere about equidistant between the wall and the teleporter, ready to shoot but not actively aiming yet.


Spoiler: medic (click to show/hide)

try to heal mildred.
[3]
Dave walks up to Mildred and casually jams a wad of sterile cotton into her mouth, pressing it into the gap where her front teeth used to be.

"You'll be fine, stop whining."

Spuds looks around for a crate or something to use as a firestep or a bit of cover.  If he finds one, he drags it over to the firing line.

Do not substitute a red barrel.


...Do keep an eye out for a red barrel in case one becomes necessary.


Spoiler: Spuds. Security Guard (click to show/hide)
Spuds looks around for some convenient cover. No red barrels, but there is a maybe 2 foot tall metal crate off to the edge of the room. He walks over and inspects it. A shipping label on top marks it as being "High Capacity Fuses". Considering these are probably not explosive, he shoves it into a bit more tactical of a position and then crouches down behind it.

Grab gear and report for duty

The arc scrapper, automop and incinerator have no attacks?

((They have no listed attacks but you can still hit people with them, though damage won't be great ((( unless you find the secret d20 damage random item))) ))

 Aigre is also in the teleporter room and always has been, despite what the papers might say.

To his fellow mopster:
"Obviously we don't attack with them, you tool. We're sanitation engineers, not barbarians. We clean with them.

Ignore the crowd. Inspect equipment to ensure it is functional. Spin the automop. Activate the incinerator. Check the hallway for 'spots' that might need laser squeegeeing. Once satisfied with each piece of equipment, turn them all off and take a coffee break. Squeakily.

Spoiler: Character Sheet (click to show/hide)

Jon walks away from the group and begins inspecting his gear. He turns on the automop and gives it a few test spins, wiping up a dried coffee spill in the corner. He then activates the Incinerator and dumps the paper cup -also from the spilled coffee- into it. Everything seems to be working well.  He yawns, stretches, turns off the gear and then walks out into the hall, looking for a coffee machine.
[9] He walks a few feet down the hall in a direction the group didn't go yet and finds a break room immediately. Its unoccupied so he walks in, gets a paper cup full of very cheap instant coffee and stands in the corner, sipping it thoughtfully.


Spoiler: Class (click to show/hide)

Come into the meeting room and give a Speech about how we will lead the path to Humanities Future. After introducing myself of course.

Spoiler: GM only (click to show/hide)
[2]
Lisa begins to give an inspirational speech to the assembled scientists and security personnel but gets completely distracted and talked over by Stiles.

Spoiler (click to show/hide)

Go to the lab where everyone else is.
Spoiler: Character Sheet (click to show/hide)
Consider yourself there.

"If that's all you're asking for."

Take up position behind one of the security guards.
Spoiler: Heather Reid (click to show/hide)
Heather hides behind Spuds, putting a metal crate and a squishy person between herself and any potential harm.

Plug in OPCC to convenient wall socket and use it to locate nearest coffee maker and/or kitchen and/or vending machine. Proceed to procuring coffee and snacks. 6 minutes should give me plenty of time.

Pathos follows Jon out and joins him in the break room. He plugs his OPCC in and then rifles through the fridge with a cup of coffee in the other hand. Eventually he finds a small plastic container containing brownies. There's no name on it so, by international jackass law, it is considered up for grabs.  He carries it over to the little table in the room and starts munching.

I could not imagine these are dangerous organisms? Qualt inquires, rather emptily.

Inquire. If there is a chance of deadliness (in other words, regardless of answer) then take solid cover and wait to patch up fleshies.
Spoiler: Qualt (click to show/hide)
[2] Qualt inquires about the organisms being transported but Stiles seems to ignore him. Thus uninformed, he goes and hides behind Heather, increasing the coward conga-line to 3 people and a box.



The clock displays

2:36:12

and then there is a loud beeping noise and the clock suddenly drops to

0:00:00

The tube lights up like a magnesium flare for several seconds and the entire room fills with a buzz like a dot matrix printer screaming bloody murder. And then the light  vanishes and in the tube is a single white mouse. Utterly normal looking and apparently mildly confused as it is walking around and sniffing with great interest. The machine, which went from zero to bone rattling hum in about a fraction of a second, begins rapidly quieting.

"Security." Stiles says, pointing at the tube, "If you would. We're going to lift the enclosure, please retrieve the specimen and bring it here." Then, to someone else, apparently one of the men in the viewing rooms. "Jackson, let them know we're ready for the next one."

Title: Re: MOOK: All I want for Christmas...
Post by: piecewise on January 25, 2019, 03:23:54 pm
Ed arrives at the room. Fashionably late, as usual, but not quite too late. He sidles up to Pathos, who is currently fiddling with a coffee machine.

Wait around with Pathos, get some of coffee if he manages to make any. Observe what's going on.
Also, check my omnitech contract notebook if it has some kind of info/encyclopedia function to look up info and precedents. Also check if I can add tiny small text to any contracts/documents I make.


"Hey man, did I manage to miss the big speech? Also, I'm dying for some of that bean juice, if you manage to get any going."

Spoiler: Character Sheet (click to show/hide)
Ed follows Jon and grabs some coffee at the same time.

[4] Ed pokes through the Contract Notebook and finds that he can indeed choose things manually, though the process is pretty damn obtuse and not easy to work with. Clearly it wasn't designed for manual cataloging so all the templates are sort of just sitting in a giant unsearchable list that you have to scroll through. And some aren't named very comprehensible things. The heck is a "Bestiality/copy right infringement waiver"?
Title: Re: MOOK: All I want for Christmas...
Post by: Madman198237 on January 25, 2019, 03:26:10 pm
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Run the scanner again, check that mouse for hazards, then tell people whether it's safe or not. If it is, remove it if it's safe let someone else remove it.

Then ask what the next creature they're bringing through is.
Title: Re: MOOK
Post by: ziizo on January 25, 2019, 03:44:20 pm
Spoiler: medic (click to show/hide)

If HAZMAT guy and occult guy says it's safe go to pick the mouse to check for physical irregularities.
Title: Re: MOOK: All I want for Christmas...
Post by: Hotfire90 on January 25, 2019, 03:48:54 pm
Sit on the metal crate and wait for the next teleportation.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Radio Controlled on January 25, 2019, 03:50:22 pm
Stand off to the side of Dave, keeping the 'foam gun' at the ready (try not to stand in anyone's line of fire, and if possible keep my back towards the room's exit). If the mouse attacks him or otherwise poses a threat, immediately try to stick it to the floor (preferably without hitting Dave or any other teammate/ally!)

If possible, ask the good doctor a list of the creatures they are planning to send through, as well as if they know about any variance in the position of teleported subjects in addition to the time variance we just witnessed. Also ask them to delay the sending of the next sample until this one is well and fully processed. 


"Ok then Harry, if you grab it, I'll keep the foam ready in case it gets any funny ideas.

Oh, and by the way fellas, apparently that fancy timer they have is more a suggestion than an actual countdown, so be ready for possible unexpected teleportation events."

Spoiler: Jion Maupin (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Madman198237 on January 25, 2019, 03:55:10 pm
"I'm just going to let Dave the medic get the mouse and give it to the scientists. If it turns out to be radioactive, arcane, or dangerous in any other way, foam first and ask questions after nobody's in danger of death or dismemberment."
Title: Re: MOOK: All I want for Christmas...
Post by: Radio Controlled on January 25, 2019, 04:03:00 pm
"Works for me. We probably want to use our scanners to do a quick genetic and general biochemistry check before we hand it over and let them start the next transmission though, in case there are any delayed effects. You know how to do that using the scanner?"
Title: Re: MOOK: All I want for Christmas...
Post by: TricMagic on January 25, 2019, 04:03:14 pm
Use my OMNITECH Contract Notebook's Omnilawayer Suite to make up the papers for the inevitable `Excessive Use of Force on Potential Future Samples of Omnitech`. Lawsuit.
Also a waiver for disassociating Omnitech and it's PR employees from any backlash caused by `Un-associated Companies' Products & Promised Samples.`

Title: Re: MOOK: All I want for Christmas...
Post by: Devastator on January 25, 2019, 04:10:35 pm
"Guess we'll alternate.  I'll pull the next one."

Remain ready.  Keep looking at the teleporter while the mates pick up the mouse.. there might be more on the way already.

Spoiler (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Madman198237 on January 25, 2019, 04:11:20 pm
((But all of this is taking place between two OMNITECH installations from the sound of it, thus the "future OMNITECH" stuff is wrong? And there's no need to prepare to sue us for being prepared for unpredictable mutations and whatnot caused by an unstable teleportation system? And that if we do need to use force you'll probably need the lawyer to summon up copies of our signed Security Team responsibility waivers, i.e. the things we signed saying that we don't blame OMNITECH for the terrible situations into which they will [and have] unapologetically throw[n] us.


Not that I necessarily disagree with having a convenient piece of administrative bullet-bait on our team, but really, none of those documents are helpful in the slightest. Maybe ask the autolawyer to provide us with a form detailing EXACTLY how we may be harmed during the teleportation sequence, so that we know how to avoid being harmed during the inevitable teleportation mishap?))
Title: Re: MOOK
Post by: Egan_BW on January 25, 2019, 04:32:23 pm
Clem shrugs and pushes past anyone trying to contain the specimen using improper procedure such as "bare hands".

What risk factors are associated with data loss in transferral of living organisms?

Once the tube is open, contain the sample using an OMNITECH® Universal Containment Pod. If an employee manages to rush to the tube before me and grasp the specimen without any protection or containment, clasp the OMNITECH® Universal Containment Pod down on the sample while it remains in the employee's hands, and subsequently strike the employee in the head with my OMNITECH® Null-Rod.


Title: Re: MOOK: All I want for Christmas...
Post by: Madman198237 on January 25, 2019, 04:35:26 pm
((In what universe is "not waiting for the professionals to scan the potentially-dangerous rodent" a good idea? And why is the occult guy getting involved anyway, if there's issues with teleportation it probably won't be occult-related...not yet anyway. This will probably be a perfectly safe rodent to convince us that teleportation's fine before we get hit with a mutated polar bear or something next time.

Anyway, at the very least WAIT for the scanner guys to do their job before rushing the stupid mouse, and CERTAINLY don't do anything as suicidally insane as striking the guy holding the mouse.))
Title: Re: MOOK: All I want for Christmas...
Post by: Pancaek on January 25, 2019, 04:41:21 pm
((I get that people may or may not be making bad decisions here, but let's all stay calm. ER wasn't called 'idiots in space' for nothing. In fact, being idiots was what made it fun. Also, please put OOC between double brackets. Makes it easier to differentiate between ooc and general rp stuff))
Title: Re: MOOK: All I want for Christmas...
Post by: Madman198237 on January 25, 2019, 04:42:49 pm
((I assumed we were going to stick with the convention of "bold text is actions, colored text is speech" and thus everything else is OOC in some way. But fair enough.))
Title: Re: MOOK: All I want for Christmas...
Post by: TricMagic on January 25, 2019, 04:59:34 pm
((For reference, that's cause It will also backdate the relevant sections as not acting in the employ of Omnitech, hence the legal talk.. Also, it's not a divination machine, just a auto-filer.))
Title: Re: MOOK: All I want for Christmas...
Post by: Egan_BW on January 25, 2019, 05:09:16 pm
((In what universe is "not waiting for the professionals to scan the potentially-dangerous rodent" a good idea? And why is the occult guy getting involved anyway, if there's issues with teleportation it probably won't be occult-related...not yet anyway. This will probably be a perfectly safe rodent to convince us that teleportation's fine before we get hit with a mutated polar bear or something next time.

Anyway, at the very least WAIT for the scanner guys to do their job before rushing the stupid mouse, and CERTAINLY don't do anything as suicidally insane as striking the guy holding the mouse.))

((You clearly did not read my action.))
Title: Re: MOOK: All I want for Christmas...
Post by: Ozarck on January 25, 2019, 05:15:09 pm
"Ooh, brownies! Gimme one, eh?"

Assist Pathos in brownie consumption. Root through refrigerator for additional snacks. Incinerate anything unappetizing.

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Parisbre56 on January 25, 2019, 05:17:25 pm
"Hm? Sure, sure."

While absent-mindedly munching on one of the 'free' muffins, try to remotely connect to any recording devices or other sensors in the lab.

Title: Re: MOOK: All I want for Christmas...
Post by: Madman198237 on January 25, 2019, 05:18:08 pm
-snip-

((You clearly did not read my action.))
((You sure about that?
"Once the tube is open, contain the sample "
They're opening the tube NOW, THEN we're scanning it. The NPCs aren't waiting for our [in-universe, anyway] paranoid selves to make ourselves happy with safety and whatnot. Your action, as written, at least as I interpret it, suggests that you're not waiting, since you didn't SAY you're waiting. Though maybe it's all academic anyway, and the rodent is going to spontaneously combust as soon as it's exposed to the outside air, who knows?))
Title: Re: MOOK
Post by: Gentlefish on January 25, 2019, 05:20:51 pm
Murine teleportation, Qualt states.

Keep my distance. Let the security teams do their jobs. Analyze the rest of this laboratory space.

Spoiler: Qualt (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Egan_BW on January 25, 2019, 05:30:22 pm
-snip-

((You clearly did not read my action.))
((You sure about that?
"Once the tube is open, contain the sample "
They're opening the tube NOW, THEN we're scanning it. The NPCs aren't waiting for our [in-universe, anyway] paranoid selves to make ourselves happy with safety and whatnot. Your action, as written, at least as I interpret it, suggests that you're not waiting, since you didn't SAY you're waiting. Though maybe it's all academic anyway, and the rodent is going to spontaneously combust as soon as it's exposed to the outside air, who knows?))

((If we're not getting a chance to scan it, then we need to not scan it and contain it. I'd rather immediately tube it and scan after than wait around for it to be scanned while exposed to open air. Also, PW is lazy and doesn't roll initiative or even read every action before writing up the first one, so whoever posted first, goes first. This means that the medic is going to inevitably grab it with its bare damn hands before I'm able to actually do anything, because I was too distracted to reply immediately to this update. By the time that my action resolves, the tube is already open and someone is already doing something suicidal. So the best I can do is contain the damage.
Well, I could yell at the person in question not to touch it in IC, if I weren't playing as a mute character. I won't try to convince other people to change what they're doing OOC because it's a bloody RP game and we're supposed to play our characters. Likewise, I won't radically change my action over things people say to me OOC, because it's my character doing the action and people talking in OOC are not communicating to my character.))
Title: Re: MOOK: All I want for Christmas...
Post by: Madman198237 on January 25, 2019, 05:38:17 pm
((So the presumption here is that after being scanned the rodent will somehow still be hiding dangers in such a way that we can't detect? Fair enough, but presumably the first creature is harmless and the second one is death incarnate, that's usually how a story like this works, is it not? Anyway, we're just supposed to hand it to the scientist, in-character your cultist has no reason to beat up his fellows or...shove one of their hands in a cylinder and be unable to close the other end or whatever. It'd be a better idea to trust the scientists somewhat and just let the guy hand them the darned rodent, then be ready for trouble when they send a deadly-poisonous arachnid or whatever through the teleporter.))
Title: Re: MOOK: All I want for Christmas...
Post by: Gentlefish on January 25, 2019, 05:38:56 pm
((IC someone already busted open someone's face))
Title: Re: MOOK: All I want for Christmas...
Post by: Madman198237 on January 25, 2019, 05:41:56 pm
((IC someone already busted open someone's face))
((That one WAS an accident, from the look of things.))
Title: Re: MOOK: All I want for Christmas...
Post by: The Lupanian on January 25, 2019, 06:36:44 pm
”All this fuss over one little mouse? You eggheads really are a jumpy bunch, aren’t you? Will you be calling us in to squash spiders and chase moths out of your rooms?”
Take note of everyone’s positions around the room. Is anyone standing in anyone else’s crossfire? If so, try to arrange everyone so that they’re not in danger of shooting each other.
Spoiler (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: The_Two_Eternities on January 25, 2019, 07:04:21 pm
Inspect the readouts to see if anything's happening/get a baseline for future trials.

Wait I didn't read everything.
Okay there.

Spoiler: Patrick Edmundson (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Yoink on January 25, 2019, 07:20:44 pm


Sulk in a corner, giving the occasional theatrical groan of pain as I probe at the cotton stuffed in my mouth with my tongue.

Should probably get my sidearm out too, I guess, and put it somewhere handy.




((Why so much OOC? Good grief.))
Title: Re: MOOK: All I want for Christmas...
Post by: piecewise on January 25, 2019, 10:00:17 pm
OOC thread
http://www.bay12forums.com/smf/index.php?topic=173113.0
Title: Re: MOOK: All I want for Christmas...
Post by: syvarris on January 26, 2019, 12:17:33 am
Edge around the room while facing the teleporter and keeping the rifle ready.  If the mouse detonates into demons, or demons otherwise appear, shoot the demons.  If the mouse doesn't become something exceptionally harmful, continue around to the crate Spuds is behind, and take cover with him.  Watch behind him, just in case a demon teleports into a flanking position.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK
Post by: TopHat on January 26, 2019, 11:31:08 am
Great, looks like we've been called out for nothing. Slouch against a handy console and just observe the overly dramatic attempts of my teammates to move a mouse from point A to point B.
Title: Re: MOOK: All I want for Christmas...
Post by: Pancaek on January 26, 2019, 11:49:16 am
Sip some coffee and observe what the team does to this mouse.

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: King Zultan on January 26, 2019, 01:09:57 pm
Get some coffee while everyone else keeps messing around with the mouse.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: piecewise on January 26, 2019, 02:51:06 pm
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Run the scanner again, check that mouse for hazards, then tell people whether it's safe or not. If it is, remove it if it's safe let someone else remove it.

Then ask what the next creature they're bringing through is.

Harry walks over to the tube but shrinks back a bit as the tube lifts, retracting into the ceiling enough to allow him to get at the mouse. He sticks the scanner towards the critter and checks it. Ozone, mild temperature elevation, some quickly diminishing radiation and heavy hydrogen. Trace amounts of burnt organic matter, probably hair. Seems safe enough.

"A variety. I believe a dog is up next. Then an ape, then a man. Then two men." Stiles replies to Harry's question of whats up next.


Spoiler: medic (click to show/hide)

If HAZMAT guy and occult guy says it's safe go to pick the mouse to check for physical irregularities.
Harry gives Dave a thumbs up, so Dave walks over and picks the mouse up by the tail. He inspects it for a good hard moment before placing it in the palm of his hand. He's not a vet or anything but the creature looks pretty much fine; bit of burnt hair and the exposed skin looks like it might have been sunburnt a bit but otherwise its fine. No extra heads or leaking fluids but without an autopsy or at least some imaging he can't be totally sure.

Stiles gestures and Dave comes over to him. Stiles produces a Standard containment pod and opens the top, holding it so Dave can deposit the mouse inside. The mouse safely stored, he places the pod down by the base of the panel and starts poking at the controls.



Sit on the metal crate and wait for the next teleportation.
Spoiler: Heather Reid (click to show/hide)
Heather gets out of the Coward Conga Line and sits on the crate, feeling slightly let down by the lack of terror.


Stand off to the side of Dave, keeping the 'foam gun' at the ready (try not to stand in anyone's line of fire, and if possible keep my back towards the room's exit). If the mouse attacks him or otherwise poses a threat, immediately try to stick it to the floor (preferably without hitting Dave or any other teammate/ally!)

If possible, ask the good doctor a list of the creatures they are planning to send through, as well as if they know about any variance in the position of teleported subjects in addition to the time variance we just witnessed. Also ask them to delay the sending of the next sample until this one is well and fully processed. 


"Ok then Harry, if you grab it, I'll keep the foam ready in case it gets any funny ideas.

Oh, and by the way fellas, apparently that fancy timer they have is more a suggestion than an actual countdown, so be ready for possible unexpected teleportation events."

Spoiler: Jion Maupin (click to show/hide)
Foam seems unnecessary at the moment so Jion listens in about the list of critters coming through.  When Stiles finishes, Jion asks about the timer.

"The timer is an approximation." Stiles says, "Due to the natural time delay between transmissions and responses, we're running things off a standard time table in which we have just enough time to send in a response to let them know we're ready before they automatically send the next specimen.  We're running off the time table but there's a chance that we get slightly out of alignment.

No, I'm afraid we can't stop now."

Just has he says this, the Clock begins displaying numbers again.

Use my OMNITECH Contract Notebook's Omnilawayer Suite to make up the papers for the inevitable `Excessive Use of Force on Potential Future Samples of Omnitech`. Lawsuit.
Also a waiver for disassociating Omnitech and it's PR employees from any backlash caused by `Un-associated Companies' Products & Promised Samples.`

((Character sheet please))
This guy, whoever they are, shows excellent imitative and starts preemptively printing out legal paperwork.


"Guess we'll alternate.  I'll pull the next one."

Remain ready.  Keep looking at the teleporter while the mates pick up the mouse.. there might be more on the way already.

Spoiler (click to show/hide)
Spuds stays behind the crate. Cowardly or not, he has faith the crate will protect him.  He says a little prayer to the crate.


Clem shrugs and pushes past anyone trying to contain the specimen using improper procedure such as "bare hands".

What risk factors are associated with data loss in transferral of living organisms?

Once the tube is open, contain the sample using an OMNITECH® Universal Containment Pod. If an employee manages to rush to the tube before me and grasp the specimen without any protection or containment, clasp the OMNITECH® Universal Containment Pod down on the sample while it remains in the employee's hands, and subsequently strike the employee in the head with my OMNITECH® Null-Rod.


Clem remembers that there are many risk factors for data loss. Solar winds. High energy particles. Imprecisely formed plasma envelope around the matter.  Interception of background radiation that isn't filtered out. Unforeseen quantum decay.  Lots of things really.  As per the results of the loss...oh could be just about anything. Probably a dead test subject is most likely.

The mouse has been contained already so Clem wacks Dave upside the head with its null-rod and proceeds to angrily mime not to pick up things without gloves. Dave seems confused and a bit dazed. Maybe give head trauma AFTER the explanation next time. 

"Ooh, brownies! Gimme one, eh?"

Assist Pathos in brownie consumption. Root through refrigerator for additional snacks. Incinerate anything unappetizing.


Spoiler: Character Sheet (click to show/hide)
Jon takes a brownie and munches on it while continuing to search the fridge. Hmm. There's a lot of stuff in here; sandwiches, pie, cookies, meatloaf, reconstituted nutrient paste, pizza, pasta, etc.  Jon sets the incinerator down and opens the large top hatch. He begins liberally tossing food into the incinerator; anything he doesn't like.  That done, he carries an armful of the remaining goods to the table and sits down, spoiled for choice.


"Hm? Sure, sure."

While absent-mindedly munching on one of the 'free' muffins, try to remotely connect to any recording devices or other sensors in the lab.

Pathos continues to eat his brownie, which he insists on calling a muffin for some reason. With the cube charging, he activates the holo screen and keyboard and tries to connect to the Teleporter lab.
[8]
He manages to get in and connect to the security minicams that are spread throughout the room. He even links them together to form a little 3d hologram model of the room with little people walking around and arguing about mice.




Murine teleportation, Qualt states.

Keep my distance. Let the security teams do their jobs. Analyze the rest of this laboratory space.

Spoiler: Qualt (click to show/hide)
Qualt wanders about, scanning the rest of the room, but there's very little more to see.  He waves in at the scientists behind the security windows but they mostly frown or ignore him. No fun.


”All this fuss over one little mouse? You eggheads really are a jumpy bunch, aren’t you? Will you be calling us in to squash spiders and chase moths out of your rooms?”
Take note of everyone’s positions around the room. Is anyone standing in anyone else’s crossfire? If so, try to arrange everyone so that they’re not in danger of shooting each other.
Spoiler (click to show/hide)
Lance goes around, checking firing angles, but finds things are pretty much ok.


Inspect the readouts to see if anything's happening/get a baseline for future trials.

Wait I didn't read everything.
Okay there.

Spoiler: Patrick Edmundson (click to show/hide)
Same as everyone else who has done this action.




Sulk in a corner, giving the occasional theatrical groan of pain as I probe at the cotton stuffed in my mouth with my tongue.

Should probably get my sidearm out too, I guess, and put it somewhere handy.




((Why so much OOC? Good grief.))
Mildred sits in the corner, holding her mouth shut and rubbling idly at the blood staining her lips and chin.  She draws her side arm and sets it beside her, but mostly seems focused on her teeth or lack there of.

Edge around the room while facing the teleporter and keeping the rifle ready.  If the mouse detonates into demons, or demons otherwise appear, shoot the demons.  If the mouse doesn't become something exceptionally harmful, continue around to the crate Spuds is behind, and take cover with him.  Watch behind him, just in case a demon teleports into a flanking position.

Spoiler: Sheet (click to show/hide)
Rezel circles the room and then joins the coward conga line. Tactically, of course.

Great, looks like we've been called out for nothing. Slouch against a handy console and just observe the overly dramatic attempts of my teammates to move a mouse from point A to point B.
Roald looks for some exposed buttons and switches to lean against but sadly the only ones around are currently occupied by Stiles. So he instead leans against a wall with his arms folded and laughs quietly to himself.

 
Sip some coffee and observe what the team does to this mouse.

Spoiler: Character Sheet (click to show/hide)
Ed returns from the break room and idly sips coffee while watching the mouse dance. Which isn't to say the mouse is dancing but the silly actions of his team which could be called a dance of sorts. The mouse dance.

He stops thinking along these lines because it isn't funny.

Get some coffee while everyone else keeps messing around with the mouse.
Spoiler: Character Sheet (click to show/hide)
Benny asks Ed where he got the coffee and follows Ed's directions to the break room, getting some for himself.


The clock displays
2:35:25

And the tube returns to its closed position with a hiss.  As this is happening, Stiles waves his hand at the security team.

"There's a cage out in the hall for this dog. Please go get it."


Title: Re: MOOK: All I want for Christmas...
Post by: Devastator on January 26, 2019, 02:57:45 pm
Get ye dog crate ready.  I believe I volunteered for this one.

Spoiler (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: King Zultan on January 26, 2019, 03:16:45 pm
Return to the lab and wait for the next thing to come out of the teleporter.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Radio Controlled on January 26, 2019, 03:21:25 pm
Keep aiming the sticky goop launcher at the tube. Place myself behind some cover if there is any, but preferably not near the group of people already bunching up.

If the teleport happens and anything untoward seems to occur (eg the dog doesn't teleport inside the tube but lands outside and uncontained, or it's mutated and attacks) then stick it to the floor!


"Could someone currently not keeping the teleporter at gun- or foampoint go fetch the cage please? Perhaps one of our, ah, 'legal advisers' or janitorial staff? "

Spoiler: Jion Maupin (click to show/hide)
Title: Re: MOOK
Post by: ziizo on January 26, 2019, 03:23:33 pm
Spoiler: medic (click to show/hide)

Go behind a security guy and wait for the dog.
Title: Re: MOOK: All I want for Christmas...
Post by: Hotfire90 on January 26, 2019, 03:37:00 pm
Rejoin the conga line, think of what would happen if I double dosed someone with the stimulant.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Parisbre56 on January 26, 2019, 03:58:02 pm
Use my considerable intellect to prove that all pastry are in fact pancakes, which means their names are interchangeable!

Oh, and keep an eye on those idiots in the lab, I guess.
Their antics are entertaining, if nothing else.

Do we have a radio so I can berate them if I notice them doing anything stupid?

Title: Re: MOOK: All I want for Christmas...
Post by: The Lupanian on January 26, 2019, 04:15:34 pm
Hold position
Spoiler (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Ozarck on January 26, 2019, 04:23:44 pm
"Meatloaf and nutrient paste! Reconstituted, by the look of it. THese scientists live hte dream, Pathos. Put down what's left of tht chocolate cake and try some of this. Mmmm."

Eat meatloaf and Reconstituted Nutrient paste. Watch the lab events on Pathos' security feed.

"Something will go wrong. Someone is going to get mutated, or the machinery will explode, or the signal will fail. Orthere will be a duplication loop and that room will absolutely fll up with gerbils. If we're lucky, the gerbils will be mutated and will biteeverything in theroom before suddenly exploding due to unstable teleportation isotopes."

Jon chuckles, a slightly dreamy look on his face.

"We would have a hell of a time, sorting bits of gerbil from bits of lawyer, and getting the blood out of every little crevasse."

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on January 26, 2019, 04:24:12 pm
Dead test subjects aren't particularly dangerous. Is there any chance that data corruption could cause the creation of dangerous chemical compounds? Is there any chance that something malevolent or alien could intercept the beam and infiltrate it?

Consider the likelihood of the following scenarios:
1: Data corruption leading to harmful radiation
2: Data corruption leading to hazardous chemicals (poisonous, acidic, flammable, reactive, all of the above...)
3: Data corruption leading to infectious disease (random mutations in virus/bacteria transferred along with the sample)
4: Data corruption leading to a violent test subject
5: Malicious intent of the package sender (teleporting a bomb or other dangerous object to us, possibly to eliminate a rival)
6: Compromising of the package sending site
7: Suborning of the package beam by a third party
8: Occult fuckery
9: All of the above at the same time

Remain some distance away from the teleporter. Prepare to visually analyze the contents of the teleported package as soon as it arrives and take measures depending on the nature of the package.


Title: Re: MOOK: All I want for Christmas...
Post by: TricMagic on January 26, 2019, 04:26:36 pm

Spoiler: Class (click to show/hide)

Begin getting everyone's signatures on the paperwork, to avoid Legal troubles. Then set about reading the 'transdimensional' law sections in my OMNITECH Contract Notebook. Always good to keep up on the weirdness that happens elsewhere to make need of such things necessary.
Title: Re: MOOK: All I want for Christmas...
Post by: TopHat on January 26, 2019, 05:09:57 pm
Continue staying out of it and amusing myself watching the paranoia-fueled antics. At least there's some consolation for getting dragged out of bed early.
Title: Re: MOOK: All I want for Christmas...
Post by: Devastator on January 26, 2019, 05:12:16 pm
"Hey, Roald, you going to make yourself useful?  Get some proper fortifications so we have a better safe zone than 'behind the crate.'"
Title: Re: MOOK: All I want for Christmas...
Post by: Madman198237 on January 26, 2019, 05:35:55 pm
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Keep a careful watch on the scanner as the teleportation happens.
Title: Re: MOOK: All I want for Christmas...
Post by: Aigre Excalibur on January 26, 2019, 05:40:02 pm
Follow the security team to get this cage for dog. Clean poop if any.

Spoiler (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Parisbre56 on January 26, 2019, 10:18:22 pm
"Meatloaf and nutrient paste! Reconstituted, by the look of it. THese scientists live hte dream, Pathos. Put down what's left of tht chocolate cake and try some of this. Mmmm."

Eat meatloaf and Reconstituted Nutrient paste. Watch the lab events on Pathos' security feed.

"Something will go wrong. Someone is going to get mutated, or the machinery will explode, or the signal will fail. Orthere will be a duplication loop and that room will absolutely fll up with gerbils. If we're lucky, the gerbils will be mutated and will biteeverything in theroom before suddenly exploding due to unstable teleportation isotopes."

Jon chuckles, a slightly dreamy look on his face.

"We would have a hell of a time, sorting bits of gerbil from bits of lawyer, and getting the blood out of every little crevasse."
Pathos looked at Jon and frowned as he considered his harsh and somewhat macabre comments.
"You... You..."
Such indifference for others. Such cynicism. Such lack of faith in other humans. Such single-minded focus on his comfort and his work, somehow combining both. Such belief in his superiority and the inferiority of others. Such hatred of lawyers. What a selfish, self-absorbed man.
"I like you." he said simply, finally making a face that could be considered a smile (though was also likely to be mistaken for the start of a stroke or constipation).
He'll be fun to watch the show with. And if nothing else, he can bring me more snacks.
"But you're wrong." he continued, his face returning to smug.
"Barring occult shenanigans, there's no way this type of teleporter can misdirect or duplicate its cargo. The device in the lab essentially catches and properly arranges the received items. If the transport beam was misaligned there'd be nothing to catch the incoming items. You'd simply end up with the item colliding with something else and getting dispersed. Maybe with enough strength to fry someone or even explode part of the base depending on the beam's focus and intensity and how shoddy this place's construction is.."
Title: Re: MOOK: All I want for Christmas...
Post by: Ozarck on January 27, 2019, 12:03:45 am
Pathos looked at Jon and frowned as he considered his harsh and somewhat macabre comments.
"You... You..."
Such indifference for others. Such cynicism. Such lack of faith in other humans. Such single-minded focus on his comfort and his work, somehow combining both. Such belief in his superiority and the inferiority of others. Such hatred of lawyers. What a selfish, self-absorbed man.
"I like you." he said simply, finally making a face that could be considered a smile (though was also likely to be mistaken for the start of a stroke or constipation).
He'll be fun to watch the show with. And if nothing else, he can bring me more snacks.
"But you're wrong." he continued, his face returning to smug.
"Barring occult shenanigans, there's no way this type of teleporter can misdirect or duplicate its cargo. The device in the lab essentially catches and properly arranges the received items. If the transport beam was misaligned there'd be nothing to catch the incoming items. You'd simply end up with the it colliding with something else and getting dispersed. Maybe with enough strength to fry someone or even explode part of the base depending on the beam's focus and intensity and how shoddy this place's construction is.."
"If it breaks the building, it'll be more of a pain to record all the bodies."
Jon chews thoughtfully.
"There's probably something occult involved. Scientists cna never seem to get enough of poking the unknown and provoking some elder god or nasty demon or something."
Jon frowns for a moment, scoop of nutrient paste halfway to his mouth. He shrugs and stuffs the paste in his mouth, muffling his next sentence a bit.
"If they splatter the incoming guys all over the building, we'll be weeks finding hands in walls, eheads in toilet tanks, stomachs in filing cabinets. it'll be like a scavenger hunt. Probably some overtime, too."
Title: Re: MOOK: All I want for Christmas...
Post by: syvarris on January 27, 2019, 05:17:37 am
Quote from: piecewise
"The timer is an approximation." Stiles says, "Due to the natural time delay between transmissions and responses, we're running things off a standard time table in which we have just enough time to send in a response to let them know we're ready before they automatically send the next specimen.  We're running off the time table but there's a chance that we get slightly out of alignment.

No, I'm afraid we can't stop now."

Rezel relaxes, his eyes rolling back into his head as he slumps forward onto the box he was using as cover.  He starts shivering lightly, before speaking in an uncharacteristically snooty and confident tone, without moving.  "There is a distressingly vast assortment of things wrong with that statement.  This entire experiment is horribly designed, nearly to the point of uselessness.  Whoever designed it is an idiot of the highest order, and deserves to be shot repeatedly before they can waste even more valuable materiel through their incompetence."

Rezel then jerks back up to a standing position, looking around him confusedly, he eyes normal once more.  After sorting himself out, he returns to cowering behind the crate, crouched with his head just high enough to see over the edge.

Cower behind the crate, covering Spuds with the rifle as he goes to retrieve the puppy.  Shoot the puppy if the puppy is actually demons.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Parisbre56 on January 27, 2019, 07:08:33 am
"If it breaks the building, it'll be more of a pain to record all the bodies."
Jon chews thoughtfully.
"There's probably something occult involved. Scientists cna never seem to get enough of poking the unknown and provoking some elder god or nasty demon or something."
Jon frowns for a moment, scoop of nutrient paste halfway to his mouth. He shrugs and stuffs the paste in his mouth, muffling his next sentence a bit.
"If they splatter the incoming guys all over the building, we'll be weeks finding hands in walls, eheads in toilet tanks, stomachs in filing cabinets. it'll be like a scavenger hunt. Probably some overtime, too."
"Heh! True, true. You can never know with those idiots..."
He looked at Jon with that smile-like expression in his face and a malicious look in his eyes.
"Wanna make it interesting? I bet you 5 OMNIFUNDS things will go horribly wrong on the test after this one."
Title: Re: MOOK: All I want for Christmas...
Post by: Ozarck on January 27, 2019, 08:03:42 am
"Wanna make it interesting? I bet you 5 OMNIFUNDS things will go horribly wrong on the test after this one."
"A bet, eh? You're on. What else am I gonna do with the money? I say things go horribly wrong on this test."
Title: Re: MOOK: All I want for Christmas...
Post by: Pancaek on January 27, 2019, 12:17:23 pm
Go through my contract notebook to see if there's any clauses or precedent to sue the guys at the other end of this teleporter if things go wrong with whatever they send through. Also bookmark the liability waiver for employee injuries resulting from canine sources, just in case.

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: The_Two_Eternities on January 27, 2019, 12:49:15 pm
"Miss Aethair, I may not be a lawyer, but I'm pretty sure you can't sue an employee for being a little overzealous. If you have some ingrained love for mice or whatever, take it up with our boss."

"And both you and Mister Slant, in case you didn't hear, this is an internal OMNITECH experiment. If something goes wrong, that's an internal matter."

Keep watching the readouts.

Spoiler: Patrick Edmundson (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Pancaek on January 27, 2019, 01:02:59 pm
"Yes, and?" Ed says, still looking at the screen of his notebook. "This being an internal matter doesn't mean we don't need liability waivers for when things go awry. I mean, really, if we start paying out damages to every employee who gets hurt in the line of duty we'll go under before you can say 'unionisation and legal liability are the devils of our age'."
Title: Re: MOOK: All I want for Christmas...
Post by: piecewise on January 27, 2019, 01:16:25 pm
"Miss Aethair, I may not be a lawyer, but I'm pretty sure you can't sue an employee for being a little overzealous. If you have some ingrained love for mice or whatever, take it up with our boss."

"And both you and Mister Slant, in case you didn't hear, this is an internal OMNITECH experiment. If something goes wrong, that's an internal matter."

Keep watching the readouts.

Spoiler: Patrick Edmundson (click to show/hide)
Pat continues to watch the environment scanner.

Go through my contract notebook to see if there's any clauses or precedent to sue the guys at the other end of this teleporter if things go wrong with whatever they send through. Also bookmark the liability waiver for employee injuries resulting from canine sources, just in case.

Spoiler: Character Sheet (click to show/hide)
[4] There's no clause for suing them individually so long as they are employed by OMNITECH. You'd have to sue the company as a whole and as you know, thats not legally allowed under your company contract.
Get ye dog crate ready.  I believe I volunteered for this one.

Spoiler (click to show/hide)
Spuds heads out into the hall and drags in a dog carrier made of pretty solid metal. He sets it down  somewhat near the teleporter and then returns to the box. The sweet embrace of the box.

Return to the lab and wait for the next thing to come out of the teleporter.
Spoiler: Character Sheet (click to show/hide)
Benny wanders back in, coffee in hand, and sips it casually while waiting.

Keep aiming the sticky goop launcher at the tube. Place myself behind some cover if there is any, but preferably not near the group of people already bunching up.

If the teleport happens and anything untoward seems to occur (eg the dog doesn't teleport inside the tube but lands outside and uncontained, or it's mutated and attacks) then stick it to the floor!


"Could someone currently not keeping the teleporter at gun- or foampoint go fetch the cage please? Perhaps one of our, ah, 'legal advisers' or janitorial staff? "

Spoiler: Jion Maupin (click to show/hide)
Jion looks around for cover. Sadly, aside from one very crowded metal box, the only thing he can see are other security personnel or the scientist, Stiles. So he just crouches down and tries to be as small of a target as he can.

Spoiler: medic (click to show/hide)

Go behind a security guy and wait for the dog.

Dave hides behind Benny, who looks at him with one raised eyebrow and then shrugs and keeps drinking his coffee.

Rejoin the conga line, think of what would happen if I double dosed someone with the stimulant.
Spoiler: Heather Reid (click to show/hide)
Heather rejoins the conga line. Praise be to the box and its protection. Probably.  She considers what would happen if she double doses someone with a stimulant. [2] She has no freaking clue.

Use my considerable intellect to prove that all pastry are in fact pancakes, which means their names are interchangeable!

Oh, and keep an eye on those idiots in the lab, I guess.
Their antics are entertaining, if nothing else.

Do we have a radio so I can berate them if I notice them doing anything stupid?

[9]
Pathos jots down a quick mathematical proof about the nature of pastry using some frosting and then promptly explains it to Jon who nods lazily.

Vindicated, Pathos continues to watch the antics in the teleporter room and realizes that walkie talkies would be a good investment sooner or later .

"Meatloaf and nutrient paste! Reconstituted, by the look of it. THese scientists live hte dream, Pathos. Put down what's left of tht chocolate cake and try some of this. Mmmm."

Eat meatloaf and Reconstituted Nutrient paste. Watch the lab events on Pathos' security feed.

"Something will go wrong. Someone is going to get mutated, or the machinery will explode, or the signal will fail. Orthere will be a duplication loop and that room will absolutely fll up with gerbils. If we're lucky, the gerbils will be mutated and will biteeverything in theroom before suddenly exploding due to unstable teleportation isotopes."

Jon chuckles, a slightly dreamy look on his face.

"We would have a hell of a time, sorting bits of gerbil from bits of lawyer, and getting the blood out of every little crevasse."

Spoiler: Character Sheet (click to show/hide)
Jon eats the meatloaf straight from its Tupperware container and the paste straight from its tube in alternating mouthfuls while watching the hologram.

Dead test subjects aren't particularly dangerous. Is there any chance that data corruption could cause the creation of dangerous chemical compounds? Is there any chance that something malevolent or alien could intercept the beam and infiltrate it?

Consider the likelihood of the following scenarios:
1: Data corruption leading to harmful radiation
2: Data corruption leading to hazardous chemicals (poisonous, acidic, flammable, reactive, all of the above...)
3: Data corruption leading to infectious disease (random mutations in virus/bacteria transferred along with the sample)
4: Data corruption leading to a violent test subject
5: Malicious intent of the package sender (teleporting a bomb or other dangerous object to us, possibly to eliminate a rival)
6: Compromising of the package sending site
7: Suborning of the package beam by a third party
8: Occult fuckery
9: All of the above at the same time

Remain some distance away from the teleporter. Prepare to visually analyze the contents of the teleported package as soon as it arrives and take measures depending on the nature of the package.


[4]
Hmm. There is a chance of potentially anything happening, albeit less likely. It could lead to options 1-4 and many more. As per 5, thats not so much occult as dickery. You're not a dickery officer. Any of the others are possible as well. Anything is possible, its all statistics.

Clem hangs around a good distance from the teleporter.


Went over max post length, pt2 to follow
Title: Re: MOOK: All I want for Christmas...
Post by: piecewise on January 27, 2019, 01:16:53 pm


Spoiler: Class (click to show/hide)

Begin getting everyone's signatures on the paperwork, to avoid Legal troubles. Then set about reading the 'transdimensional' law sections in my OMNITECH Contract Notebook. Always good to keep up on the weirdness that happens elsewhere to make need of such things necessary.
Lisa walks around the room, asking people to sign the papers she's printed out. Most do, out of sheer force of habit.

[7] Transdimensional law is as complex as it sounds, but much of it seems to be related to liability waivers and contracts that extend beyond known space time and effect things retroactively.

Continue staying out of it and amusing myself watching the paranoia-fueled antics. At least there's some consolation for getting dragged out of bed early.
Heh. Box religion.

Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Keep a careful watch on the scanner as the teleportation happens.
Harry points his scanner at the teleporter and waits.

Follow the security team to get this cage for dog. Clean poop if any.

Spoiler (click to show/hide)
Aigre sits on top of the dog carrier and waits for his turn to be useful.

Quote from: piecewise
"The timer is an approximation." Stiles says, "Due to the natural time delay between transmissions and responses, we're running things off a standard time table in which we have just enough time to send in a response to let them know we're ready before they automatically send the next specimen.  We're running off the time table but there's a chance that we get slightly out of alignment.

No, I'm afraid we can't stop now."

Rezel relaxes, his eyes rolling back into his head as he slumps forward onto the box he was using as cover.  He starts shivering lightly, before speaking in an uncharacteristically snooty and confident tone, without moving.  "There is a distressingly vast assortment of things wrong with that statement.  This entire experiment is horribly designed, nearly to the point of uselessness.  Whoever designed it is an idiot of the highest order, and deserves to be shot repeatedly before they can waste even more valuable materiel through their incompetence."

Rezel then jerks back up to a standing position, looking around him confusedly, he eyes normal once more.  After sorting himself out, he returns to cowering behind the crate, crouched with his head just high enough to see over the edge.

Cower behind the crate, covering Spuds with the rifle as he goes to retrieve the puppy.  Shoot the puppy if the puppy is actually demons.

Spoiler: Sheet (click to show/hide)
Yes, praise box. Praise box.  It is love. It is life. It is box.





00:00:00

This time the counter counts down to maybe a few seconds off Zero before the teleportation happens. Again the tube is filled with blinding white light, again the room is filled with ear molestingly loud and unpleasant buzzing. And then the light fades and sitting in the teleporter is a small white furred dog. A Pomeranian by the looks of it, just two black eyes, a nose and a mouth sticking out of a seemingly amorphous mass of fur.

"They sent the project lead's dog." Stiles says, bemused. "Well, grab it."

The tube rises with a hiss and as it does so, two things happen. First, anyone with an Environmental scanner pointed at the dog picks up a "High energy reaction". Second the observing scientists get over an intercom and say, "Wait, we're getting an error. It says the energy channel hasn't closed properly?"

Stiles looks back at the dog with evident confusion and points at it while speaking to the observation windows. "That can't be right, the subject is right here, all in one piece."

The dog, which had till this point been sort of nervously looking around, makes a noise. Not so much a bark as a "Mheh", some sort of halfhearted yip. And from its mouth erupts a cohesive beam of bluewhite plasma. The dog happens to be looking roughly in the direction of Benny and Dave when it yips, and they happen to be standing in line with the break room. [6v4,1]

Benny's security suit performs admirably and instead of being totally incinerated, he simply gets mildly toasted and punted out of the beam at high speed. He hits a far wall second degree burns and armor still glowing red from the heat.  Dave on the other hand ceases to exist, reduced utterly to ash in a way that made his attempt to hide behind Benny seem, at best, darkly comedic.  Benny's coffee also doesn't survive.

The plasma beam tears straight through the far wall, leaving a nice glowing hole, and then through the breakroom, melting the fridge and coffee maker before continuing on. Jon and Pathos poke their heads out a moment later, looking in the direction the beam came.

"We get it, We'll put the food back." Jon says, raising both hands in a conciliatory gesture.

Meanwhile the dog, apparently terrified of what just happened, has bounded out of the open teleporter and over to a far corner of the room, away from everyone, where it is now scratching at the wall to get out. Stiles is on the ground, covering his head, and the observing scientists are apparently piling out of their observation rooms.
Title: Re: MOOK: Days without an accident: 0
Post by: Radio Controlled on January 27, 2019, 01:21:16 pm
”No, bad dog!”
Title: Re: MOOK: Days without an accident: 0
Post by: piecewise on January 27, 2019, 01:23:52 pm
A message form Corporate Headquarters
Attention employees, the first to collect a list of the fate stat of all active employees and then arrange this list from lowest to highest will receive a bonus after their current assignment.


Awarded to : RADIO CONTROLLED
Title: Re: MOOK: Days without an accident: 0
Post by: Radio Controlled on January 27, 2019, 01:28:58 pm
Pathos (parisbre56) d4
Heather Reid (hotfire) d4
Dave (ziizo) d4 DEAD
Rezel Revel (syvarris) d4
Roald Baccam (tophat) d4
Spuds McKenzie (devastator) d4
HAZMAT Harry (Madman198237) d6
Edward F. Slant esq. (pancaek) d6
Qualt (Gentlefish) d6
Edward Mortan (NAV) d6
Patrick Edmundson (the_two_eternities) d6
Lisa Aethair (tricmagic) d6
clem (Egan_BW) d6
Jion Maupin (Radio Controlled) d6
Benny Benson (king zultan) d8
Aigre (Aigre Excalibur) d8
Mildred Hootzal (Yoink) d8
Jonathan "Jon" I. Tor (Ozarck) d12
Lance Bradley (The Lupanian) d12
Title: Re: MOOK: Days without an accident: 0
Post by: Parisbre56 on January 27, 2019, 01:32:26 pm
"Huh."

Do the sensible thing and remotely transmit the command to shut down the energy channel.
Then continue nonchalantly munching on crepes.

If Stiles is still alive, ask him who he thinks won my bet with Oz. I bet things would go horribly wrong on the next experiment while Oz bet it would go horribly wrong in this experiment. Oz says he won because of the dog incident. But I argue that things aren't horribly wrong, they are only somewhat wrong. I'm sure the next experiment will be much worse!


Title: Re: MOOK: Days without an accident: 0
Post by: Devastator on January 27, 2019, 01:39:15 pm
Prod people with my gun to clear a nice, clean route between the dog and its crate.  Don't say anything, don't want to attract the dog's attention.

Spoiler: Spuds (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: The Lupanian on January 27, 2019, 01:41:35 pm
”Guys, before you shoot, consider this. His insides are full of a lot of energy, so maybe think twice before you put holes in him, since his outsides are the only thing keeping his insides in. ”
Title: Re: MOOK: Days without an accident: 0
Post by: NAV on January 27, 2019, 01:43:27 pm

Edward joins the party? Maybe he crawls out from under the break room sink.
"Huh? Did I just hear something?"
Title: Re: MOOK: All I want for Christmas...
Post by: Madman198237 on January 27, 2019, 01:44:30 pm
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

"That's a new one...

Can we just foam it and use the foam kind of like a crate that he can't bark in until somebody can muzzle him?"
Nevermind, everyone's insisting on touching the dog. Just stay away from where it's pointing its mouth, warn everyone if my scanner indicates another "high energy event".
Title: Re: MOOK: Days without an accident: 0
Post by: Radio Controlled on January 27, 2019, 01:45:06 pm
Put some food from the former fridge (hopefully the guys who took some out will lend me some) inside the cage so that the dog will go in voluntarily. Maybe calm it down with some food first, but don't go near it, just throw it from a distance. Or give it to the guy who is going in to pet it. Either way, once food is placed/given stand weeeeell back, and urge the npc's to stand back as well. Don't wanna make the dog feel cornered.

If at any moment my scanner indicates another high energy event, get out of the dog's line of sight and duck 'n cover!



Spoiler: Jion Maupin (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: Yoink on January 27, 2019, 01:45:18 pm
"Aww, poor widdle guy," Mildred coos, her foul mood, broken teeth and general mystique forgotten as her soul overflows with concern for this adorable-yet-volatile critter.
She frowns worriedly, standing up from her spot in the corner.

"His throat chakra must be so blocked. It's obvious. C'mere you little scamp."

Get up and cautiously approach the pupper, ready to dive to the side if it so much as looks at me.
Attempt to scoop him/her up for some calming, cleansing pats
(pets?) and cuddles whilst continuing to coo reassuringly at the little cutie.
Be sure to keep its head and mouth pointed away from me, just in case my attempts at dispelling the pup's obvious spiritual anguish are somehow ineffective.

Then plonk 'em down in front of the open cage once they're calm. Try and keep the business end pointed away from my colleagues in the process, too, without relinquishing control over its head movements to the point that it might be able to direct a borkblast at me. Priorities.


Edit:
If anyone fetches me a treat to give the dog, I will jam it onto the edge of my Null-Rod and carefully hold it at arm's length, keeping it out at a diagonal between myself and the dog - as in, out to one side, so that if it opens its mouth sooner than expected any potential blasts will be directed that way instead of straight at me.
Try and gesture my colleagues to shuffle to the other side of the room if possible, too.

If nothing goes wrong thus far, shake the treat/meat/whatever off the rod onto the floor, then crouch behind the dog as it starts to eat to calm it down with pats and soothing noises.
It's a pet, so hopefully it isn't too protective of its food... Pick it up once it's done eating and take it to the cage, as described.


Title: Re: MOOK: All I want for Christmas...
Post by: TricMagic on January 27, 2019, 01:56:08 pm

Spoiler: Class (click to show/hide)

Right, Prep all the paperwork for Accidental Workplace Related Death Due to Lack of Caution, and get that done.. Also see about his Will to determine Dave's next of kin.
Read about "Destiny and Fate Clauses" in my Omnilawyer suite as well, afterward.
Title: Re: MOOK: Days without an accident: 0
Post by: Hotfire90 on January 27, 2019, 01:57:20 pm
Apply first aid to Benny's burns.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: Radio Controlled on January 27, 2019, 01:59:49 pm
"Hey uh, occult gall? If you wanna go near it, maybe take some treat with you to calm it down? I think some food survived the fridge massacre.

The rest of you, let's give them some space, shall we?"
Title: Re: MOOK: Days without an accident: 0
Post by: Pancaek on January 27, 2019, 02:36:23 pm
Ed walks up to Lisa Aethair, looking at the carnage around them.

"Hey, dear colleague, I see you're already jumping on the paperwork for this person's death. Good initiative, don't forget to make them in triplicate. Anyway, do you want to split up who gets to do the paperwork for which coworkers? Just so's you have less people to look after and less workload in the future, you know."

Walk up to this dog, assertively but non-threatingly, and say the following in a calm, commanding tone: "Stop! Sit! I am Edward F. Slant esquire, legal representative of OMNITECH. You are currently not being a good boy, damaging OMNITECH property like that. I'm going to have to have you sign these papers and then return to your cage immediatly. Compliance means you will once again regain the status of being a good boy, and will lead to anywhere between 5 and 20 bellyrubs." If the dogs complies, have him sign (paw print?) the paperwork for causing the death of an OMNITECH employee, damaging OMNITECH property, and disrupting an OMNITECH experiment. Then lead to him to his cage or whatever containment unit it's supposed to be in.

If it barkbeams at me, jump out of the way.


Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: The_Two_Eternities on January 27, 2019, 02:53:12 pm
"Looks like we'll need to fix that edge case."
Open up the control panel and cross some wires to make it so the energy stream automatically stops once the tube opens.


Spoiler: Patrick Edmundson (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Ozarck on January 27, 2019, 06:02:58 pm
"Huh. I won. There was still pizza in that fridge. And they sent us a dog. A yapper. You owe me five OMNIFUNDS, Pathos."

Jon turns fro mthe hole in the wall and squeaks across the breakroom to the fridge.

Hand Jion (Radio a glob of meatloaf and Reconstituted Nutrient paste. Incinerate the remains of the coffee pot, once it is cooled enough to handle - preferably with tongs or something rather than my rubberized gloves. Check out the hole in the wall behind the fridge - where does that lead?

"Anyone in there? did y'all just get hit by a giant laser beam? Any dismemberment, evisceration, or massive bloodloss? Got any fires or smudges?"

Edit:
After much debate with Pathos, Jon decides to bring in a second opinion, and shouts through the gaping hole:
"HEY! Science Guy! Would you consider things to have gone horribly wrong at this point, or only a little wrong?"

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK
Post by: ziizo on January 27, 2019, 06:20:28 pm

Spoiler: medic n°2 (click to show/hide)

Apologize for being late, if she wants inject Mildred with a stimulant so she has better chance of surviving in case the dog explodes
Title: Re: MOOK: Days without an accident: 0
Post by: Parisbre56 on January 27, 2019, 08:50:05 pm
"Hmm. I'd argue things are only somewhat wrong and not horribly wrong. They can always get worse. I bet the next specimens are already on their way." Pathos argued, trying to weasel his way out of paying.
Title: Re: MOOK: Days without an accident: 0
Post by: Yoink on January 27, 2019, 09:16:03 pm
"Hey uh, occult gal? If you wanna go near it, maybe take some treat with you to calm it down? I think some food survived the fridge massacre."
"Um, well," Mildred pauses in her advance to glance around, "the negative energy he's currently expressing seems to be coming from the mouth-area. I'm not sure holding out a treat would be the best idea."

She ponders it for a moment. "I guess we could give it a try. I'll just have to be careful. I'm sure the widdle guy could use a yummy tweat, couldn't you? Yess, couldn't you?"  
Mildred recovers from this renewed bout of cooing long enough to recover some of her usual dignity and remember to introduce herself, levelling a stern gaze at the glorified janitor who addressed her so casually.
"The name is Mildred Hootzal, for your information. That's Occult Materials and Information Management Officer Mildred to you. Maybe O.M.M. Hootzal for short, or just Officer Mildred - I haven't decided which I prefer the sound of, yet."

With that said, she tosses her hair and turns back to what she was doing.


Partially editing action.
Title: Re: MOOK: Days without an accident: 0
Post by: The Lupanian on January 27, 2019, 09:24:28 pm
wait and watch, make snarky comment if aplicable.
Spoiler (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on January 27, 2019, 10:07:32 pm
Oh, good.
Exactly what flavor of fucked is this dog? Is this some sort of technical malfunction or something else?

Stand where I am and observe the dog. I'm just as likely to be killed where I'm standing as anywhere else, so there's no need to move.

Also, keep an eye on the teleporter. More packages should still be on the way. Next one is an ape.


Title: Re: MOOK: Days without an accident: 0
Post by: King Zultan on January 28, 2019, 05:28:17 am
"Oh god, Dog lasers they burn!"
Crawl out into the hall way and let the medic heal me.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK
Post by: Gentlefish on January 28, 2019, 08:57:15 am
Qualt leaps into action, completely ignoring the vaporized remains.

Tell me, Qualt asks, where does it hurt?

Fix javascript:void(0) Benny.

Spoiler: Qualt (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: Ozarck on January 28, 2019, 11:55:46 am
"Hmm. I'd argue things are only somewhat wrong and not horribly wrong. They can always get worse. I bet the next specimens are already on their way." Pathos argued, trying to weasel his way out of paying.
"I don't know, looks like all the eggheads are scurrying for cover like mice when the cat is about. Or the laser barfing dog, for that matter. We could ask that one scientist, though - the one who had the nuts to stand in the teleport room. He seems reasonable.
((I am tempted to edit into my action an attempt to get that scientist's attention by yelling through the dog barf hole at him. Nervous little lazerpuke dogs like it whe npeople are yelling unexpectedly, right?))
Title: Re: MOOK: All I want for Christmas...
Post by: TopHat on January 28, 2019, 05:56:20 pm
The laughter died on Roald's lips as he watched the situation unfold. It took several moments for the shock to wear off before he leapt into action.
Crouch down to Stiles' level and shake him by the shoulders until he responds. "Stiles. Is there any way for us to shut off the energy flow from this end of the transporter?"
If the answer is yes, do it! Otherwise, or if there is no coherent response, drag him to his feet and push him to call the other end and tell them to stop sending stuff through.
[/quote]
Title: Re: MOOK: Days without an accident: 0
Post by: Xantalos on January 28, 2019, 06:52:14 pm
...interest

tentatively. Don't wanna accidentally end up not participating due to business or getting distracted, but also wanna observe amusing antics. So will watch for now.
Title: Re: MOOK: Days without an accident: 0
Post by: Parisbre56 on January 28, 2019, 07:02:46 pm
"Hmm. I'd argue things are only somewhat wrong and not horribly wrong. They can always get worse. I bet the next specimens are already on their way." Pathos argued, trying to weasel his way out of paying.
"I don't know, looks like all the eggheads are scurrying for cover like mice when the cat is about. Or the laser barfing dog, for that matter. We could ask that one scientist, though - the one who had the nuts to stand in the teleport room. He seems reasonable.
((I am tempted to edit into my action an attempt to get that scientist's attention by yelling through the dog barf hole at him. Nervous little lazerpuke dogs like it whe npeople are yelling unexpectedly, right?))
"Considering he is the cause of all this, I don't know how much we can count on what he says. But I have to admit his position does give his opinion a bit more weight."
((Well, if you don't then I will!))
Title: Re: MOOK: Days without an accident: 0
Post by: syvarris on January 29, 2019, 07:17:14 am
Stay behind the Crate of Cover, but keep watching the dog, ready to dodge if when it sprays more plasma.  Also, keep an eye on the tekeporter, and be very very ready to shoot whatever comes out if it so much as looks over here.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: piecewise on January 29, 2019, 01:16:52 pm
"Huh."

Do the sensible thing and remotely transmit the command to shut down the energy channel.
Then continue nonchalantly munching on crepes.

If Stiles is still alive, ask him who he thinks won my bet with Oz. I bet things would go horribly wrong on the next experiment while Oz bet it would go horribly wrong in this experiment. Oz says he won because of the dog incident. But I argue that things aren't horribly wrong, they are only somewhat wrong. I'm sure the next experiment will be much worse!


[10][1]
Pathos opens up a new menu and digs through data until he finds the control system that the teleporter is using. Its quite easy to see the error, its flashing bright red, so he tries to force quit the connection. But that doesn't work. The thing throws an error, saying there is some sort of mechanical issue.

Prod people with my gun to clear a nice, clean route between the dog and its crate.  Don't say anything, don't want to attract the dog's attention.

Spoiler: Spuds (click to show/hide)
Spuds opens the dog's crate and then starts clearing people out of the way, trying to form a nice clear path between the dog and the crate. However, many people seem to be walking towards the dog which makes clearing them away without also walking towards the dog and attracting its attention quite difficult. Spuds opts to instead wait for those people to move on their own, either under their own power or via dog laser.



Edward joins the party? Maybe he crawls out from under the break room sink.
"Huh? Did I just hear something?"
Edward runs into the room, apparently having slept through the earlier alarm and everyone leaving.  He leans down, resting his hands on his knees and gasping for air.

"What I miss? Anything important?  Whats with the dog? And the hole in the wall? And that crispy guy?"

Spoiler: HAZMAT Harry, HMRC (click to show/hide)

"That's a new one...

Can we just foam it and use the foam kind of like a crate that he can't bark in until somebody can muzzle him?"
Nevermind, everyone's insisting on touching the dog. Just stay away from where it's pointing its mouth, warn everyone if my scanner indicates another "high energy event".
Harry hangs back and keeps his scanner pointed at the dog, waiting for the opportunity to tell everyone to duck.

Put some food from the former fridge (hopefully the guys who took some out will lend me some) inside the cage so that the dog will go in voluntarily. Maybe calm it down with some food first, but don't go near it, just throw it from a distance. Or give it to the guy who is going in to pet it. Either way, once food is placed/given stand weeeeell back, and urge the npc's to stand back as well. Don't wanna make the dog feel cornered.

If at any moment my scanner indicates another high energy event, get out of the dog's line of sight and duck 'n cover!



Spoiler: Jion Maupin (click to show/hide)
Jion runs into the breakroom and grabs what remains of the meatloaf from Jon.  Thus armed, Jion returns to the teleporter room and dumps half the meatloaf into the dog carrier and hands the other half to Mildred, who seems intent on going to pet the dog.  With everything set up, he hightails it back into a corner and points his scanner at the dog with the other hand attempting to cover his face.

"Aww, poor widdle guy," Mildred coos, her foul mood, broken teeth and general mystique forgotten as her soul overflows with concern for this adorable-yet-volatile critter.
She frowns worriedly, standing up from her spot in the corner.

"His throat chakra must be so blocked. It's obvious. C'mere you little scamp."

Get up and cautiously approach the pupper, ready to dive to the side if it so much as looks at me.
Attempt to scoop him/her up for some calming, cleansing pats
(pets?) and cuddles whilst continuing to coo reassuringly at the little cutie.
Be sure to keep its head and mouth pointed away from me, just in case my attempts at dispelling the pup's obvious spiritual anguish are somehow ineffective.

Then plonk 'em down in front of the open cage once they're calm. Try and keep the business end pointed away from my colleagues in the process, too, without relinquishing control over its head movements to the point that it might be able to direct a borkblast at me. Priorities.


Edit:
If anyone fetches me a treat to give the dog, I will jam it onto the edge of my Null-Rod and carefully hold it at arm's length, keeping it out at a diagonal between myself and the dog - as in, out to one side, so that if it opens its mouth sooner than expected any potential blasts will be directed that way instead of straight at me.
Try and gesture my colleagues to shuffle to the other side of the room if possible, too.

If nothing goes wrong thus far, shake the treat/meat/whatever off the rod onto the floor, then crouch behind the dog as it starts to eat to calm it down with pats and soothing noises.
It's a pet, so hopefully it isn't too protective of its food... Pick it up once it's done eating and take it to the cage, as described.


[5]
Mildred slowly approaches the dog with a lump of cold meatloaf balanced at the end of a null-rod. She moves very slowly with small and smooth motions so that when the dog eventually does notice her, it doesn't bark. It backs into a corner and growls at first, which unleashes a torrent of arcing electricity and spurts of plasma, but that light display startles it more than it scares Mildred. Cornered, it begins to whine and attempt to keep backing up, at least until Mildred has carefully placed the meatloaf in front of it and then remained still and non-threatening for several seconds.  The dog cautiously advances, one nervous step at a time, and gives the meatloaf an exploratory lick. When it decides that the loaf is indeed good food and isn't poison or a trap, it immediately begins eating with gusto, forgetting all about the other issues of the day.

Mildred smoothly scoops both the dog and its food up into her arms and carries them both over to the carrier, petting the dog the whole way. She places them both down outside the carrier and then scoots the food bit by bit into the box. The dog follows and settles down inside the carrier.


Spoiler: Class (click to show/hide)

Right, Prep all the paperwork for Accidental Workplace Related Death Due to Lack of Caution, and get that done.. Also see about his Will to determine Dave's next of kin.
Read about "Destiny and Fate Clauses" in my Omnilawyer suite as well, afterward.

Lisa finds the proper paperwork for the current situation and prints it out, appending a digital version of Dave's signature where applicable. She has him sign off on his acceptance of death, the acceptance of using his future wages to pay for damages done to the facility as a result of his lack of caution, and a cleaning bill for the smudge that he left behind.  Dave has no will so she writes one up and dates it...5 minutes ago, leaving all his pay to OMNITECH, care of Lisa Aethair.  That done and stored, she checks over the fate and destiny section and finds that basically anything can be put under there. Turns out that shooting an under-performing employee counts as an act of god if done during a hailstorm. Hmmm.

Apply first aid to Benny's burns.
Spoiler: Heather Reid (click to show/hide)
[2]
Heather combat crawls over to Benny, who is crawling away at the same time. She keeps whispering for him to stop and let her do first aid but he must be delirious because he just keeps crawling away.  The two form a sort of crawling train straight out into the hallway.
Title: Re: MOOK: Days without an accident: 0
Post by: piecewise on January 29, 2019, 01:17:19 pm

Ed walks up to Lisa Aethair, looking at the carnage around them.

"Hey, dear colleague, I see you're already jumping on the paperwork for this person's death. Good initiative, don't forget to make them in triplicate. Anyway, do you want to split up who gets to do the paperwork for which coworkers? Just so's you have less people to look after and less workload in the future, you know."

Walk up to this dog, assertively but non-threatingly, and say the following in a calm, commanding tone: "Stop! Sit! I am Edward F. Slant esquire, legal representative of OMNITECH. You are currently not being a good boy, damaging OMNITECH property like that. I'm going to have to have you sign these papers and then return to your cage immediatly. Compliance means you will once again regain the status of being a good boy, and will lead to anywhere between 5 and 20 bellyrubs." If the dogs complies, have him sign (paw print?) the paperwork for causing the death of an OMNITECH employee, damaging OMNITECH property, and disrupting an OMNITECH experiment. Then lead to him to his cage or whatever containment unit it's supposed to be in.

If it barkbeams at me, jump out of the way.


Spoiler: Character Sheet (click to show/hide)
[1][1][3v17]
Edward walks into the teleporter room with a gallant stride and up to the dog cage, with a large contract held out at arms length.

"NOW SEE HERE YOU MUTT!" he shouts at the cage," I AM EDWARD F. SLANT ESQUIRE, LAWYER EXTRAORDINAIRE AND I NEED YOU TO SIGN THIS WAIVER ENSURING THAT WE CAN SUE THE EVER LOVING FUR OFF YOU AFTER THIS IS DONE!"

As he finishes, Edward slams the paperwork down on the cage. A moment later the paperwork, the top of the cage, Edwards right arm, head, and a large portion of torso are all reduced to atomized ash, along with a long tunnel of stone directly above and behind them.  The dog scampers about for a few moments but then seems to be distracted by the meatloaf and again starts eating.

"Looks like we'll need to fix that edge case."
Open up the control panel and cross some wires to make it so the energy stream automatically stops once the tube opens.


Spoiler: Patrick Edmundson (click to show/hide)
[5]
Patrick crawls over to the teleporter and starts poking around at it until he finds a panel hidden among the mess. Through the panel he discovers that the actual problem is a physical switch that is stuck. He checks and finds that the switch is overhead, somewhere above the ceiling in the hidden mechanics.  There's an access panel into the ceiling but its in the observation room.

"Huh. I won. There was still pizza in that fridge. And they sent us a dog. A yapper. You owe me five OMNIFUNDS, Pathos."

Jon turns fro mthe hole in the wall and squeaks across the breakroom to the fridge.

Hand Jion (Radio a glob of meatloaf and Reconstituted Nutrient paste. Incinerate the remains of the coffee pot, once it is cooled enough to handle - preferably with tongs or something rather than my rubberized gloves. Check out the hole in the wall behind the fridge - where does that lead?

"Anyone in there? did y'all just get hit by a giant laser beam? Any dismemberment, evisceration, or massive bloodloss? Got any fires or smudges?"

Edit:
After much debate with Pathos, Jon decides to bring in a second opinion, and shouts through the gaping hole:
"HEY! Science Guy! Would you consider things to have gone horribly wrong at this point, or only a little wrong?"

Spoiler: Character Sheet (click to show/hide)
Jon gives his food to Jion, who is a lot like Jon but slightly misspelled, and then heads over to the countertop. He sets the incinerator down next to the counter top and uses a mysterious spatula (Why is there a spatula here? There's no stove.) to slide the remains of the coffee machine into the incinerator before dropping the spatula in after it. He dusts off his hands  and then walks over to the hole in the wall just in time to see Ed get killed.

"I mean..." He says over his shoulder to Pathos," Its only two deaths right? Horribly wrong has to be like five at least."


Spoiler: medic n°2 (click to show/hide)

Apologize for being late, if she wants inject Mildred with a stimulant so she has better chance of surviving in case the dog explodes

For the moment Steve just hangs back.

wait and watch, make snarky comment if aplicable.
Spoiler (click to show/hide)
[3] Lance tries to figure out something pithy to say in regard to Edward's death, but the best he can come up with is "Dog days of summer are rather spicy, ain't they Ed old boy?"


Oh, good.
Exactly what flavor of fucked is this dog? Is this some sort of technical malfunction or something else?

Stand where I am and observe the dog. I'm just as likely to be killed where I'm standing as anywhere else, so there's no need to move.

Also, keep an eye on the teleporter. More packages should still be on the way. Next one is an ape.



Clem thinks this is likely a technical problem more than anything. It doesn't seem occult in nature.

It watches as the dog get bundled into the cage and then as the cage and Edward are made structurally compromised.

"Oh god, Dog lasers they burn!"
Crawl out into the hall way and let the medic heal me.
Spoiler: Character Sheet (click to show/hide)
Qualt leaps into action, completely ignoring the vaporized remains.

Tell me, Qualt asks, where does it hurt?

Fix javascript:void(0) Benny.

Spoiler: Qualt (click to show/hide)
[9]
Qualt follows Benny out into the hallway and kneels down next to the man, pulling off his armor and applying antiburn ointment and bandages where needed. He finishes it off with a nice shot of morphine that sends Benny into a happy daze.

The laughter died on Roald's lips as he watched the situation unfold. It took several moments for the shock to wear off before he leapt into action.
Crouch down to Stiles' level and shake him by the shoulders until he responds. "Stiles. Is there any way for us to shut off the energy flow from this end of the transporter?"
If the answer is yes, do it! Otherwise, or if there is no coherent response, drag him to his feet and push him to call the other end and tell them to stop sending stuff through.
[/quote]
Roald crouch walks over to Stiles and shakes him until the scientist focuses on him. He asks about the way to stop this and Stiles tells him that there's a panel in the roof of the observation room on the right which will let him get to the stuck switch. Getting this out of the guy takes a while though, so Roald doesn't have the time this turn to actually go fix it.

Stay behind the Crate of Cover, but keep watching the dog, ready to dodge if when it sprays more plasma.  Also, keep an eye on the tekeporter, and be very very ready to shoot whatever comes out if it so much as looks over here.

Spoiler: Sheet (click to show/hide)
Rezel hangs around behind the crate, head resting atop it, peeking out at the dog.  Occasionally he'll look over at the teleporter to make sure nothing else is crawling out.





The teleporter hisses and the tube slides down into place again. The clock sets to
05:04:29

Title: Re: MOOK: Days without an accident: 0
Post by: piecewise on January 29, 2019, 01:20:52 pm
Those of you with a lot of extra stuff in your character sheets, like item descriptions or stuff like that, do me a favor and cut that down.  Will help us stop going over character limit on every post.
Title: Re: MOOK: All I want for Christmas...
Post by: Madman198237 on January 29, 2019, 01:26:29 pm
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Help whoever's trying to get that switch pulled.
Title: Re: MOOK: Days without an accident: 0
Post by: Parisbre56 on January 29, 2019, 01:36:47 pm
"It's a hardware issue. Not much I can do without shutting down the entire teleporter. And I certainly can't do that. I've got a bet to win."
Title: Re: MOOK: Days without an accident: 0
Post by: The Lupanian on January 29, 2019, 01:42:27 pm
Get behind something and train my rifle on the teleporter. Be ready to respond to any obvious threat.
Edit - Try to grab the dead guy’s pistol before he gets incinerated.

Spoiler (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: Hotfire90 on January 29, 2019, 02:11:03 pm
"Don't ever crawl away from me again, now get back in there and do your job!"

Drag Benny back to the crate, use him and the crate as cover.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: NAV on January 29, 2019, 03:50:16 pm
"Heh, that dead guy had the same name as me."
Edward doesn't do anything. Or rather he does nothing with the intent of attracting as little hostile attention as possible.

Title: Re: MOOK: Days without an accident: 0
Post by: Pancaek on January 29, 2019, 04:12:26 pm
Swoop in to the unfortunate Lawyer's corpse. pocket his contract notebook and memory eraser, then stuff the rest of him in the incinerator.
Afterwards, make sure to keep my distance from the dog.


Spoiler (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: Radio Controlled on January 29, 2019, 05:22:47 pm
"Oh hey, Plan Meatloaf worked! Thanks for the help Jon! Now we just gotta..."

Quote
As he finishes, Edward slams the paperwork down on the cage. A moment later the paperwork, the top of the cage, Edwards right arm, head, and a large portion of torso are all reduced to atomized ash, along with a long tunnel of stone directly above and behind them.  The dog scampers about for a few moments but then seems to be distracted by the meatloaf and again starts eating.

"... Okaaaay then. Ahem, so, now we just gotta caaaarefully move the cage away from this room and the commotion, in case we can't get that switch flipped in time.

Hey Mildred, nice job just now, you're pretty good with animals. Do you think you could get the cage with the dog away without setting the thing off? The further away it is from here when that ape teleports in the better!

In the meantime, could one of you guys go help out the engineer to get that blasted switch flipped? He might need a boost to get up to the roof of that room. Maybe one of you people could help him?" He said, looking at the people still hanging out in the break room, and then at the congregation amassing behind the crate.


Is the cage still structurally sound enough to contain Poochy Mc. Plasma?

Keep goop gun & scanner trained on the tube. If teleportation occurs, dodge for cover if more plasmabolts (or other deadly dangers) appear. If the ape gets teleported in, goop it to the floor if it tries to escape or otherwise cause a ruckus. Be sure to warn allies in case of more anomalous events.

Also, again suggest to the science dude that he tell the other lab to stop sending stuff before we get overwhelmed. 



Spoiler: Jion Maupin (click to show/hide)
Title: Re: MOOK
Post by: ziizo on January 29, 2019, 05:47:59 pm
Spoiler: medic n°2 (click to show/hide)

Grab the stuff of Dave that still works/survived then chuck his corpse into Eddrick incinerator glare at the janitors not doing their job
Title: Re: MOOK: All I want for Christmas...
Post by: TopHat on January 29, 2019, 07:20:24 pm
"Pat, it's in the observation room ceiling! Come on!"
Then to Stiles: "You'd best get somewhere safe; we can handle it from here."
Run to the observation room; give my fellow engineer a boost to the ceiling vent if necessary. If he doesn't follow, try to reach it myself. Pull Stiles as far as the corridor if he's not in a state to move himself.
Title: Re: MOOK: All I want for Christmas...
Post by: Ozarck on January 29, 2019, 07:54:45 pm
Upon seeing the medic attempting to use a janitorial tool, Jon gets quite angry.
"Hey, you! You keep your filthy hack hands off that device! That's Sanitation work! get out of here, scab!"

Threaten Steve (ziizo) with bodily harm if he attempts to use Eddrick's incinerator. Rush into the room and begin a physical altercation if he doesn't immediately back down. I will of course, be setting my incinerator to the "shoots jets of flame" setting for this.

Edit: Since the medic has stopped messing with a thermonuclear backpack, Jon will grunt sourly and go check the hole in the breakroom wall that leads away from the teleporter room. Where does that lead? He'll yell into the hole to find out if there's anyone in there and if there are messes to be cleaned. Encourage any bystanders to go bug the lawyers in the teleportation room for Work Orders.


"Hey in there! Did you happen to see a big ol' beam of light pass this way? probably did some damage to your cubicles or coat-racks or something. You'll need to put in a work order for Sanitation to come clean up. I think there's a lawyer over in teleportation you can talk to about the proper forms.

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: NAV on January 29, 2019, 08:09:43 pm
"Hey, Eddrick. New Guy. We gotta sort this out. If we gotta shorten our names then I'm Ward, You're Rick, and he was Ed. Alright, Rick?" Edward says to Eddrick, who is currently disposing of the corpse of the other Edward.
Title: Re: MOOK: Days without an accident: 0
Post by: Devastator on January 29, 2019, 08:56:54 pm
"Just means we gotta stop dicking around."

Move the crate away from the teleporter, until the scientists are ready to accept delivery of the crate.  Or just the dog, if the dog crate can't be moved.  Conduct said delivery by moving crate carefully or by getting another meat treat and asking the dog to come, while leading it towards the delivery zone.

Spoiler: Spuds (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on January 29, 2019, 10:18:03 pm
Welp, this isn't extranatural shenanigans and thus someone else's problem. Head back to the barracks and get some sleep.

Title: Re: MOOK: Days without an accident: 0
Post by: The_Two_Eternities on January 30, 2019, 01:54:07 am
"Let's do this! You should climb up too Roald, if the ceiling can support two people."

With the help of Harry and Roald, head to the observation room and climb into the ceiling access. If I think the ceiling can support two people, pull Roald up as well, but if not then go flip the switch myself.

Spoiler: Patrick Edmundson (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: King Zultan on January 30, 2019, 04:46:40 am
Crawl away from everyone and get inside the observation room and aim my rifle at the teleporter.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK
Post by: Gentlefish on January 30, 2019, 12:18:45 pm
As Qualt finishes patching Benny up, they pull a lollipop out of a pocket, unwrap it and stick it in their patient's mouth. Good patient.

With a pat on Benny's head, they begin to Linger in the hallway. Sit down (Safer that way) and listen for screams of people.

Spoiler: Qualt (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: Aigre Excalibur on January 30, 2019, 09:39:28 pm
Hide behind Spuds. Be ready to clean his victims off the floor.

Spoiler (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: Yoink on January 30, 2019, 10:07:58 pm
"Hey Mildred, nice job just now, you're pretty good with animals. Do you think you could get the cage with the dog away without setting the thing off? The further away it is from here when that ape teleports in the better!"
Mildred is still scratching said dog behind the ear, reaching in through the newly-created hole in the top of the cage.
"I reckon we can do that. Any idea where we're supposed to be taking him? Or should we just... find somewhere quiet to stick him, where he's not likely to get frightened and bark at anything important?"


Accompany the security guard with gigantic thighs, since he seems to have some idea where our canine cargo is supposed to be going. Reach into the busted top of the cage and keep doggo calm with pats and scritches.
Try to keep his barking apparatus faced away from me, just in case.

If the cage is no longer suitable to transport and security guy decides to take the dog on its own, just... follow along, I guess. Keep an eye out for a vacant office or something that we might be able to stash him in, unless there was actually a designated drop point that I somehow missed whilst not paying attention.
Title: Re: MOOK: Days without an accident: 0
Post by: Parisbre56 on January 31, 2019, 12:54:34 am
"Hey! Janitors! Any janitor's closet nearby? I want to play around with the chemicals. I suppose I could give you some of it as a reward. Like some sleeping gas for the next test subject."

Do I know of any purge system that can be used to clear this lab if something goes horribly wrong? What's the minimum safe distance?

If someone provides me with chemicals, see if I've got enough tools and materials in this kitchen to make something helpful. Sleeping gas, poison, bomb, whatever.


Title: Re: MOOK: Days without an accident: 0
Post by: wipeout1024 on January 31, 2019, 09:56:29 am
Spoiler: Jane-Anne Warren (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: TricMagic on January 31, 2019, 12:55:35 pm


Spoiler: Class (click to show/hide)

"Honestly, what's with the..."

"Right, think we have a problem with doubled dimensions."

Edward F. Slant esq. Paperwork Class is Malpractice & Violation of Company Procedures. And Animal Mistreatment. As well as another Accidental Workplace Related Death Due to Lack of Caution.. Best look through his will too, and sign off on his death. And of course Serve that Parallel Dimensional Double, 1 'Eddrick E. Slant, esq.' his Severance Papers, he's supposed to be in the other dimension. Being here is a violation of his contract, and subject to immediate Firing Squad, or Incineration.  There's also Theft of Company Property, given he is supposed to file the paperwork to take another's gear on a mission. And sense he seems to be missing his own, that's also Loss of Company Property too.

Also need to file for the work for fixing the holes in the walls. Well, once I've got this done, I think I'll read up on Temporal Law.
Title: Re: MOOK: Days without an accident: 0
Post by: Gentlefish on January 31, 2019, 01:02:23 pm
((Tric pls trim stat and skill descriptions in your character sheet))
Title: Re: MOOK: Days without an accident: 0
Post by: Pancaek on January 31, 2019, 01:33:01 pm
Edd sees Lisa looking at him and tapping away on her notebook. He stops stuffing his cousin into the incinerator for a moment, patting the dust off of his rubberized suit as he stands up.

"Oi, lady, what're giving me the stink-eye for? Can't a guy dispose of his late cousin, as per the stipulations in his contract under section 105-A?"
Title: Re: MOOK: Days without an accident: 0
Post by: TricMagic on January 31, 2019, 01:41:07 pm
"You do have your own Gear, correct? Make sure to file the paperwork for "Disposal and Redistribution of Company Property."

"Just that you look identical, is all. No need to let others think we overstep the bounds of the Law."

Title: Re: MOOK: Days without an accident: 0
Post by: Pancaek on January 31, 2019, 01:43:24 pm
"Ey, I can't help it we both inherited our grandpappy's stunning good looks. But yeah, I'll fill out all of the appropriate paperwork. No sweat."
Title: Re: MOOK: Days without an accident: 0
Post by: piecewise on January 31, 2019, 05:36:41 pm
Warning. Post this evening
Title: Re: MOOK: Days without an accident: 0
Post by: Ozarck on January 31, 2019, 06:57:19 pm
Edd sees Lisa looking at him and tapping away on her notebook. He stops stuffing his cousin into the incinerator for a moment, patting the dust off of his rubberized suit as he stands up.

"Oi, lady, what're giving me the stink-eye for? Can't a guy dispose of his late cousin, as per the stipulations in his contract under section 105-A?"
((this it the exact reason the janitorial class exists. You are a credit to the profession, Edd.
Title: Re: MOOK: Days without an accident: 0
Post by: KitRougard on January 31, 2019, 08:02:28 pm
Spoiler: Redshirt (click to show/hide)
This is a complete sheet, right?
Title: Re: MOOK: Days without an accident: 0
Post by: syvarris on January 31, 2019, 08:54:41 pm
((Looks good to me.  BTW, the use die for magazines means that whenever you fire your gun Piecewise will roll a d6, and if you roll too low (probably a 1, or possible either a 1 or 2), that magazine is expended.  You can probably also automatically expend mags if it's appropriate to an action.  Piecewise has used similar systems before, but he likes to change stuff up, so I don't know precisely how it'll work in this game.))
Title: Re: MOOK: Days without an accident: 0
Post by: piecewise on January 31, 2019, 11:55:28 pm
((Looks good to me.  BTW, the use die for magazines means that whenever you fire your gun Piecewise will roll a d6, and if you roll too low (probably a 1, or possible either a 1 or 2), that magazine is expended.  You can probably also automatically expend mags if it's appropriate to an action.  Piecewise has used similar systems before, but he likes to change stuff up, so I don't know precisely how it'll work in this game.))
Its actually a bit more complex than that. Use dice are a fairly common mechanic in the greater RPG world and work like this: The use die is rolled whenever the object is used (In this case when the weapon is fired). If a 1 or a 2 is rolled, then the use die is reduced to the next lowest level.   So if my use die is a d8, then when I use an item I roll a d8. If I get a 1 or 2 then the die is reduced to a d6. If I get 1 or 2 again, then it is reduced to a d4.  If I get a 1 or 2 again, then the item runs out of uses.  Each reduction in die size makes the chance of rolling the 1 or 2 higher and thus speeds the depletion of the item.




Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Help whoever's trying to get that switch pulled.
"Pat, it's in the observation room ceiling! Come on!"
Then to Stiles: "You'd best get somewhere safe; we can handle it from here."
Run to the observation room; give my fellow engineer a boost to the ceiling vent if necessary. If he doesn't follow, try to reach it myself. Pull Stiles as far as the corridor if he's not in a state to move himself.
"Let's do this! You should climb up too Roald, if the ceiling can support two people."

With the help of Harry and Roald, head to the observation room and climb into the ceiling access. If I think the ceiling can support two people, pull Roald up as well, but if not then go flip the switch myself.

Spoiler: Patrick Edmundson (click to show/hide)
Harry, Roald, and Patrick all run out of the teleporter room and round to the observation rooms which are just one door down. That door is already open, apparently having been left that way by the brave scientists advancing towards the future by getting a safe distance from the mistakes of the recent past. They pile in and quickly find the vent or more a trap door in the ceiling; it has been helpfully marked with yellow and black caution tape, a big stenciled "MAINTENANCE" and even a lovely folding ladder like thing that they pull down and immediately swarm up. The door leads to a cramped crawlspace but despite the darkness and the confined space, the issue is immediately obvious.

The guts of the machine are larger than the little extensions into the room would hint and they extend like an inverted iceberg up through layers of cramped steel webwork and hastily rerouted air ducts, coolant tubes and conduits like tree branches extending into the walls or otherwise out of sight. Up a bit from the bottom is a set of three massive metal switches, almost like the blade type switches you'd expect to see on frankenstien's wall, but apparently automated with no handle, just bare metal. Two of the switches have been set to one position, the third is sitting between the two possible positions and electricity is arcing between it and the two sides like a jacob's ladder.

[1][3]
Roald, apparently his senses leaving him at the excitement of finally getting to put his training to use, runs to the switch and grasps it firmly with both hands. [1v5] He stands still there for a few seconds, vibrating slightly though quickly, his suit and skin starting to smoke. Then, perhaps because the skin on his hands has boiled off, he flies backwards into the wall, still smoldering. His body twitches a few times and then goes completely limp. Patrick seems completely taken aback by what happened and just sort of points at the switch.
[2]
Harry moves forward and grabs the switch himself. Luckily for him, electrical current is one of the things his rubberized suit shields him against. However, despite desperate jerking, he cannot force the switch to move.


Get behind something and train my rifle on the teleporter. Be ready to respond to any obvious threat.
Edit - Try to grab the dead guy’s pistol before he gets incinerated.

Spoiler (click to show/hide)
Lance casually walks over, roots through the dead man's pockets for a second, steals the pistol, and then returns to his spot on the wall. He aims  his rifle at the teleporter and waits.


"Don't ever crawl away from me again, now get back in there and do your job!"

Drag Benny back to the crate, use him and the crate as cover.
Spoiler: Heather Reid (click to show/hide)
Crawl away from everyone and get inside the observation room and aim my rifle at the teleporter.
Spoiler: Character Sheet (click to show/hide)
[4v5]
"GET OFF ME, WOMAN!" Benny screams as Heather attempts to drag him back into the room. He slithers out of her grasp and commando crawls at high speed into the observation room. He sits down in one of the vacated office chairs and presses his rifle up against the reinforced acrylic of the window, aiming at the teleporter.  Heather, dejected, returns to her one true love: The crate.

"Heh, that dead guy had the same name as me."
Edward doesn't do anything. Or rather he does nothing with the intent of attracting as little hostile attention as possible.

Edward, seeing the demise of the similarly named man, decides to stay completely still. He doesn't move an inch. For all he knows, this dog hates men named Edward and has motion sensitive vision. In fact there's probably a....45% chance of that being correct.  At least by his estimation.

Swoop in to the unfortunate Lawyer's corpse. pocket his contract notebook and memory eraser, then stuff the rest of him in the incinerator.
Afterwards, make sure to keep my distance from the dog.


Spoiler (click to show/hide)
Eddrick, who is a lot like Edward but misspelled or perhaps said by someone with a very thick accent, appears on the scene almost as though he just stepped in from back stage. He immediately steals The contract notebook and Memory Eradicator from the corpse of Edward and then loads the body into the incinerator feet first. It slowly vanishes into the backpack like a stick of celery down a garbage disposal.  An ash cube is ejected a moment later and Eddrick nods to himself about a job well done before dashing out into the hall.



"Oh hey, Plan Meatloaf worked! Thanks for the help Jon! Now we just gotta..."

Quote
As he finishes, Edward slams the paperwork down on the cage. A moment later the paperwork, the top of the cage, Edwards right arm, head, and a large portion of torso are all reduced to atomized ash, along with a long tunnel of stone directly above and behind them.  The dog scampers about for a few moments but then seems to be distracted by the meatloaf and again starts eating.

"... Okaaaay then. Ahem, so, now we just gotta caaaarefully move the cage away from this room and the commotion, in case we can't get that switch flipped in time.

Hey Mildred, nice job just now, you're pretty good with animals. Do you think you could get the cage with the dog away without setting the thing off? The further away it is from here when that ape teleports in the better!

In the meantime, could one of you guys go help out the engineer to get that blasted switch flipped? He might need a boost to get up to the roof of that room. Maybe one of you people could help him?" He said, looking at the people still hanging out in the break room, and then at the congregation amassing behind the crate.


Is the cage still structurally sound enough to contain Poochy Mc. Plasma?

Keep goop gun & scanner trained on the tube. If teleportation occurs, dodge for cover if more plasmabolts (or other deadly dangers) appear. If the ape gets teleported in, goop it to the floor if it tries to escape or otherwise cause a ruckus. Be sure to warn allies in case of more anomalous events.

Also, again suggest to the science dude that he tell the other lab to stop sending stuff before we get overwhelmed. 



Spoiler: Jion Maupin (click to show/hide)
Jion, who is like join but spelled by a dyslexic, looks at the dog cage. The cage is still tall enough on all of its sides that it should contain the dog, at least in terms of it not being able to wander off or jump out. But it clearly cannot contain the plasma.

Jion moves to Stiles and tells him to send a warning message to the other base. Stiles gets up at Jion's prodding and accesses the control panel with shaking hands. He types out a few things and then hits a button.

"I've sent it but its too late for the ape. They must have sent the all clear as soon as the dog came through so they sent the ape already, no doubt.  But if that switch isn't flipped before the energy packet gets here I have no idea what it will do. It might force the switch and come through fine, it might be an entangled energy conduit like the dog, or it might overwhelm the system in some way."

Jion keeps the goop gun trained on the teleporter.

Spoiler: medic n°2 (click to show/hide)

Grab the stuff of Dave that still works/survived then chuck his corpse into Eddrick incinerator glare at the janitors not doing their job
Dave, having been reduced to an ash cube, is no longer lootable for anything but bits of grit. However, Steve did observe basically everything of value being stripped from the man before he was incinerated so its no great loss.

Upon seeing the medic attempting to use a janitorial tool, Jon gets quite angry.
"Hey, you! You keep your filthy hack hands off that device! That's Sanitation work! get out of here, scab!"

Threaten Steve (ziizo) with bodily harm if he attempts to use Eddrick's incinerator. Rush into the room and begin a physical altercation if he doesn't immediately back down. I will of course, be setting my incinerator to the "shoots jets of flame" setting for this.

Edit: Since the medic has stopped messing with a thermonuclear backpack, Jon will grunt sourly and go check the hole in the breakroom wall that leads away from the teleporter room. Where does that lead? He'll yell into the hole to find out if there's anyone in there and if there are messes to be cleaned. Encourage any bystanders to go bug the lawyers in the teleportation room for Work Orders.


"Hey in there! Did you happen to see a big ol' beam of light pass this way? probably did some damage to your cubicles or coat-racks or something. You'll need to put in a work order for Sanitation to come clean up. I think there's a lawyer over in teleportation you can talk to about the proper forms.

Spoiler: Character Sheet (click to show/hide)
Jon walks over to the hole in the far wall of the break room and sticks his head through. Seems to lead to a cubicle farm of sorts, albeit a rather small one. Maybe 50 or 60 cubes all arranged in tight, efficient patterns for maximum soul crushing. He shouts encouraging words about work orders into the cubes but gets no response. It is early, they might not have come in yet, he reasons. Though he does see the flashing light of what looks like a computer monitor in one of the nearby cubes.

"Just means we gotta stop dicking around."

Move the crate away from the teleporter, until the scientists are ready to accept delivery of the crate.  Or just the dog, if the dog crate can't be moved.  Conduct said delivery by moving crate carefully or by getting another meat treat and asking the dog to come, while leading it towards the delivery zone.

Spoiler: Spuds (click to show/hide)
"Hey!" Spuds whisper-yells at Stiles "Where am I putting this dog?"

"We were just going to put it in the hall until all the tests were done." Stiles replies, somewhat bewildered.

"Isn't there somewhere better we can put it?!" Spuds hisses, jerking his head meaningfully at the dog and then at the ash cube that used to be Dave.

"I don't...know." Stiles finally says.

Spuds flings his hands up in frustration and proceeds to very carefully drag the dog box out into the hall and leave it there.

Welp, this isn't extranatural shenanigans and thus someone else's problem. Head back to the barracks and get some sleep.

[1]
Clem walks off, aiming to return to the barracks and sleep. It finds itself back at the teleporter lab literally minutes later, so fast that it begins to believe there is some sort of impossible space distortion in effect.  It begins examining the walls carefully.

As Qualt finishes patching Benny up, they pull a lollipop out of a pocket, unwrap it and stick it in their patient's mouth. Good patient.

With a pat on Benny's head, they begin to Linger in the hallway. Sit down (Safer that way) and listen for screams of people.

Spoiler: Qualt (click to show/hide)
Qualt pats Benny as he slithers away and then plops down against the wall. He smells what kind of smells like cooked pork and wonders if the situation has become a BBQ without him realizing it.

Hide behind Spuds. Be ready to clean his victims off the floor.

Spoiler (click to show/hide)
Aigre follows along behind Spuds. Very closely behind him in fact. Like 3 inches maybe. Just breathing down his neck constantly. Its disconcerting.

"Hey Mildred, nice job just now, you're pretty good with animals. Do you think you could get the cage with the dog away without setting the thing off? The further away it is from here when that ape teleports in the better!"
Mildred is still scratching said dog behind the ear, reaching in through the newly-created hole in the top of the cage.
"I reckon we can do that. Any idea where we're supposed to be taking him? Or should we just... find somewhere quiet to stick him, where he's not likely to get frightened and bark at anything important?"


Accompany the security guard with gigantic thighs, since he seems to have some idea where our canine cargo is supposed to be going. Reach into the busted top of the cage and keep doggo calm with pats and scritches.
Try to keep his barking apparatus faced away from me, just in case.

If the cage is no longer suitable to transport and security guy decides to take the dog on its own, just... follow along, I guess. Keep an eye out for a vacant office or something that we might be able to stash him in, unless there was actually a designated drop point that I somehow missed whilst not paying attention.

You really want me to roll for interacting with Laser Woof when you have no sheet?

Title: Re: MOOK: Days without an accident: 0
Post by: piecewise on January 31, 2019, 11:55:51 pm

"Hey! Janitors! Any janitor's closet nearby? I want to play around with the chemicals. I suppose I could give you some of it as a reward. Like some sleeping gas for the next test subject."

Do I know of any purge system that can be used to clear this lab if something goes horribly wrong? What's the minimum safe distance?

If someone provides me with chemicals, see if I've got enough tools and materials in this kitchen to make something helpful. Sleeping gas, poison, bomb, whatever.


[9]
Pathos checks the schematics of the area. Well, there are purge systems in place here though they're pretty harsh. Bakelite infusion, localized implosion, thermite grids, claymore mines build into walls, wave form collapse spacial deletion, etc. They all appear to be localized but its hard to say how accurate that is.

Spoiler: Jane-Anne Warren (click to show/hide)
Welcome, new employee.

Spoiler: Redshirt (click to show/hide)
This is a complete sheet, right?
And another new employee.  Feel free to start posting actions.



Spoiler: Class (click to show/hide)

"Honestly, what's with the..."

"Right, think we have a problem with doubled dimensions."

Edward F. Slant esq. Paperwork Class is Malpractice & Violation of Company Procedures. And Animal Mistreatment. As well as another Accidental Workplace Related Death Due to Lack of Caution.. Best look through his will too, and sign off on his death. And of course Serve that Parallel Dimensional Double, 1 'Eddrick E. Slant, esq.' his Severance Papers, he's supposed to be in the other dimension. Being here is a violation of his contract, and subject to immediate Firing Squad, or Incineration.  There's also Theft of Company Property, given he is supposed to file the paperwork to take another's gear on a mission. And sense he seems to be missing his own, that's also Loss of Company Property too.

Also need to file for the work for fixing the holes in the walls. Well, once I've got this done, I think I'll read up on Temporal Law.


Lisa places a stack of papers next to the ash cube and then goes about placing paperwork next to the holes in the walls and making careful note of their location before filling out the paperwork for their fixing.  She then tries to find out more about temporal law, but the links all go to pages that won't be written until  several years in the future. Huh.




02:54:23
Title: Re: MOOK
Post by: Egan_BW on February 01, 2019, 12:18:11 am
Welp, this isn't extranatural shenanigans and thus someone else's problem. Head back to the barracks and get some sleep.

Title: Re: MOOK: All I want for Christmas...
Post by: Madman198237 on February 01, 2019, 12:42:13 am
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Now you see this, people? This is why we send the HMRC into situations like this, they're properly equipped and even more properly disposable I mean, trained.

Pull the switch with all my switch-pulling ability.
Title: Re: MOOK: All I want for Christmas...
Post by: Ozarck on February 01, 2019, 01:24:00 am
Go out into the hall, feed the laser dog more meatloaf. If he lasers again, clamp his mouth shut and stuff him into my incinerator. Otherwise go into the cubicle farm and start cleaning up.Put out any fires the plasma stared, using my mop. Laser squeegee any scorch marks on the wals where the plasma went through, both incoming and outgoing. Toss any loose articles from desks, wastepaper baskets, coat racks etc into the incinerator.

"Whistle while you work~ Phtphbthbbbphthb THB THB THB!~".

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Minutes without an accident: 0
Post by: Parisbre56 on February 01, 2019, 01:39:50 am
That doesn't sound very pleasant. Getting a bit further wouldn't hurt.

Follow my janitor friend into the cubicle farm. Check the computer for anything interesting. Hopefully it's not filled to the brim with spam and porn.

Title: Re: MOOK: Minutes without an accident: 0
Post by: Radio Controlled on February 01, 2019, 02:42:26 am
Go help flip that switch!

Should we manage that, return to the teleporter room and return to goop gun s.o.p., aka goop ape if it goes bananas.


Spoiler: Jion Maupin (click to show/hide)
Title: Re: MOOK: Minutes without an accident: 0
Post by: wipeout1024 on February 01, 2019, 02:50:02 am
Jane-Anne walks up into the teleporter room, looking confused.

Attempt to assist with any dog-handling related tasks, from a safe distance.
Spoiler: Jane-Anne Warren (click to show/hide)
Title: Re: MOOK: Minutes without an accident: 0
Post by: TricMagic on February 01, 2019, 07:07:03 am
Roald Baccam, Accidental Workplace Related Death Due to Lack of Caution, and see about any Will. Also File the Paperwork for someone to come transport the dog to a secure testing facility storage room, retroactively, so it gets done now..

File a Theft of Company Property complaint form for the stolen gun they took without the proper paperwork.

Read about Galaxy Law.
Title: Re: MOOK
Post by: ziizo on February 01, 2019, 12:31:20 pm
Spoiler: medic n°2 (click to show/hide)

Escape the possible danger Go with the guys that just exited the room (Harry, Roald, and Patrick), you know just in case one is hurt and needs a doctor
Title: Re: MOOK: Minutes without an accident: 0
Post by: Hotfire90 on February 01, 2019, 01:04:22 pm
Stay in cover and keep my gun aimed at the teleporter.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK
Post by: Gentlefish on February 01, 2019, 01:17:07 pm
Was not the company barbecue next weekend?

Investigate this smell of flesh.

Spoiler: Qualt (click to show/hide)
Title: Re: MOOK: Minutes without an accident: 0
Post by: The Lupanian on February 01, 2019, 02:21:04 pm
Keep rifle trained on teleporter.
and for the record it’s not theft, I was merely preventing the destruction of company propert.

Spoiler (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: King Zultan on February 01, 2019, 03:40:28 pm
Stay inside the observation room and keep my rifle aimed at the teleporter.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Minutes without an accident: 0
Post by: Pancaek on February 01, 2019, 03:43:26 pm
Follow Steve/Medic n°2 to the guys whoe xited the room. Wait for him to assess wether or not the guy who get electrocuted is dead or not.
- If the guy is alive, just go stand in the hallway and faff about. listen to some tunes or something while the rest of team is busy making a mess for me to clean up.
- If he is dead (like for real dead. Player has to make a new character kind of dead), relieve him of his sidearm and toolkit (can't be destroying company proprety here), then feed his corpse into the incinerator. Then go faff about in the hallway and listen to some tunes.


Spoiler (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: KitRougard on February 01, 2019, 04:37:18 pm
Spoiler: Redshirt (click to show/hide)
As he considered the current situation, he had to decide between his mission and filling out that paperwork, FINALLY. he decided to split the difference, and Go to the designated lab, and ask a local rep for form R3-5PWN, the one you fill out to keep at least SOME of your stuff each time you die.
Title: Re: MOOK: Minutes without an accident: 0
Post by: piecewise on February 02, 2019, 01:36:49 pm
Post this evening (a couple of hours from now). So figure your shit out because we're about to play ape escape~
Title: Re: MOOK: All I want for Christmas...
Post by: TopHat on February 02, 2019, 02:07:30 pm
Just... slip away, I guess. Or not; not is awesome too. Better, even. Why don't I do that instead?
Title: Re: MOOK: Days without an accident: 0
Post by: NAV on February 02, 2019, 02:20:26 pm
"I'll be over there, scouting and providing support, if you need me."
Find some place far away from the teleporter and hide.

Title: Re: MOOK: Minutes without an accident: 0
Post by: syvarris on February 02, 2019, 06:29:38 pm
Shoot the ape if there's any good reason to do so, which is pretty much guaranteed.

In other words: Shoot the ape.


Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Minutes without an accident: 0
Post by: Yoink on February 02, 2019, 07:00:03 pm
Stroll down the hall (maybe to that breakroom?) and see if I can rustle up some treats to keep the dog happy.
Title: Re: MOOK: Minutes without an accident: 0
Post by: piecewise on February 03, 2019, 12:08:32 am
Welp, this isn't extranatural shenanigans and thus someone else's problem. Head back to the barracks and get some sleep.

[3]
Clem wanders a bit, trying to find the barracks again. This time it wanders into the breakroom and finds Jon shouting down the laserhole.

It remarks to itself that "Shouting down the laserhole" is a good euphemism for something, but it isn't sure what.

Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Now you see this, people? This is why we send the HMRC into situations like this, they're properly equipped and even more properly disposable I mean, trained.

Pull the switch with all my switch-pulling ability.
[2]
Harry changes position and tries to jerk the switch down in giant, highly exaggerated tugging motions. It fails to move more than maybe an inch.

Go out into the hall, feed the laser dog more meatloaf. If he lasers again, clamp his mouth shut and stuff him into my incinerator. Otherwise go into the cubicle farm and start cleaning up.Put out any fires the plasma stared, using my mop. Laser squeegee any scorch marks on the wals where the plasma went through, both incoming and outgoing. Toss any loose articles from desks, wastepaper baskets, coat racks etc into the incinerator.

"Whistle while you work~ Phtphbthbbbphthb THB THB THB!~".

Spoiler: Character Sheet (click to show/hide)
Jon walks back to the dog box and, lacking anymore meatloaf, gives the pup a liberal dollop of nutrient paste. He drops the empty tube into the incinerator and then walks back to the cubicle farm. He begins carefully tracing the path of the laser, cleaning up things that need cleaning. He almost immediately comes to the cubicle that appears to have an active computer in it. It does indeed have an active computer, and next to that computer is a desk chair and about 2/3rds of a former employee with a nice neat semicircle cut out of his upper body/head region. There's a bit of neck and head left, a scrap of it hanging limp, which Jon pokes with his mop before shrugging and loading the corpse into the incinerator.  As it burns down, he busies himself completing the game of OMNITECH Galactic Pinball the man was playing on the pc.

That doesn't sound very pleasant. Getting a bit further wouldn't hurt.

Follow my janitor friend into the cubicle farm. Check the computer for anything interesting. Hopefully it's not filled to the brim with spam and porn.

After losing his last ball Jon loses interest in the PC and Pathos comes in to search it.
[1]
Pathos boots up the command line for the server and then tries to remember the right commands. After a moment of thinking he nods to himself and types "rm -rf /*". The computer holds for a moment, and then maybe thirty seconds later goes dark. Huh.

Go help flip that switch!

Should we manage that, return to the teleporter room and return to goop gun s.o.p., aka goop ape if it goes bananas.


Spoiler: Jion Maupin (click to show/hide)
Jion follows the path the others took moments earlier and heads up into the cramped confines of the upper teleporter mechanics chamber. He sees Harry struggling to flip the switch and immediately runs to help.
[2,3]
The two of them together manage to push the switch halfway to closed, but not all the way.

Jane-Anne walks up into the teleporter room, looking confused.

Attempt to assist with any dog-handling related tasks, from a safe distance.
Spoiler: Jane-Anne Warren (click to show/hide)
Jane-Anne, who is a lot like Jane and Anne but if they got into a horrible teleporter accident, walks right back out of the room and into the hall. She proceeds to stare at the dog cage from a good, reasonably safe distance while making what she hopes are reassuring noises for the dog.

Roald Baccam, Accidental Workplace Related Death Due to Lack of Caution, and see about any Will. Also File the Paperwork for someone to come transport the dog to a secure testing facility storage room, retroactively, so it gets done now..

File a Theft of Company Property complaint form for the stolen gun they took without the proper paperwork.

Read about Galaxy Law.

You guys are aware Roald got electrocuted up in the crawlspaces and hollows of the ceiling right? If you're not in there with him, you can't see him and thus in character should have no idea he's dying.

Also, no sheet, no action. Get it together, Lisa, if that is your real name.

Spoiler: medic n°2 (click to show/hide)

Escape the possible danger Go with the guys that just exited the room (Harry, Roald, and Patrick), you know just in case one is hurt and needs a doctor

Steve follows Jion up into the ceiling and immediately catches sight of Roald laying in a smoldering pile against the wall. [7] Through CPR and a rather huge dose of Epinephrine Steve gets Roald's heart out of flatline, but Roald is still a crispy critter and both of his arms look like well done steaks. Luckily he's not conscious or he would definitely be complaining.

Stay in cover and keep my gun aimed at the teleporter.
Spoiler: Heather Reid (click to show/hide)
Heather [This post has been Censored by OMNITECH for its gratuitous boxosexual content] and then keeps her gun pointed at the teleporter.

Was not the company barbecue next weekend?

Investigate this smell of flesh.

Spoiler: Qualt (click to show/hide)

Qualt heads up the ladder into the ceiling and immediately comes upon Roald and Steve. [7] Qualt takes over as Steve works on getting Roald stabilized, bandaging the man's half melted arms and numerous other electrical burns. Chances are he won't be able to keep the arms but Qualt does his best regardless.

Keep rifle trained on teleporter.
and for the record it’s not theft, I was merely preventing the destruction of company propert.

Spoiler (click to show/hide)
Lance keeps his weapon trained on the teleporter.

Hmm. Where does that phrase come from, he wonders. To keep something "Trained on" something else?  Its kind of nonsensical sounding, now that he thinks of it.

Follow Steve/Medic n°2 to the guys whoe xited the room. Wait for him to assess wether or not the guy who get electrocuted is dead or not.
- If the guy is alive, just go stand in the hallway and faff about. listen to some tunes or something while the rest of team is busy making a mess for me to clean up.
- If he is dead (like for real dead. Player has to make a new character kind of dead), relieve him of his sidearm and toolkit (can't be destroying company proprety here), then feed his corpse into the incinerator. Then go faff about in the hallway and listen to some tunes.


Spoiler (click to show/hide)
Ed pokes his head up into the crawlspace after the two medics.

"HEY! Is tall, dark, and crispy over there dead or just deadish?"

"He's still alive, for now." Steve shouts back.

"Bugger."

Ed climbs back down and sets his newly stolen legal pad to play some muzak.

Spoiler: Redshirt (click to show/hide)
As he considered the current situation, he had to decide between his mission and filling out that paperwork, FINALLY. he decided to split the difference, and Go to the designated lab, and ask a local rep for form R3-5PWN, the one you fill out to keep at least SOME of your stuff each time you die.
[4]
Redshirt wanders in and asks Lisa for the R3-5PWN paperwork. She frowns and starts digging through her contract notebook.

"That doesn't exist." she says, after a few minutes.

Just... slip away, I guess. Or not; not is awesome too. Better, even. Why don't I do that instead?
In the depths of his mind, Roald mentally goes over the importance of electrical safety.

"I'll be over there, scouting and providing support, if you need me."
Find some place far away from the teleporter and hide.

[1]
Ed (no the other one) tries to think about the best way to avoid the teleporter's wrath. At first he considers running far away, but then realizes that is exactly what the teleporter wants! A running target, a nice back to put a knife in. No, no, can't do that. Have to trick it. Have to play it smart.  He runs straight up to the teleporter and plasters himself across it, hugging the tube with both arms and both legs like a very desperate lover.

Stroll down the hall (maybe to that breakroom?) and see if I can rustle up some treats to keep the dog happy.
Mildred wanders out into the hall and follows the sound of Pathos swearing until she finds the break room. The fridge is a puddle so she checks the pantry.
[6] There's a box of muffins in there so she grabs it and heads back to the dog, sitting down next to the cage and waiting to hand in little bits to it.

Shoot the ape if there's any good reason to do so, which is pretty much guaranteed.

In other words: Shoot the ape.


Spoiler: Sheet (click to show/hide)
Rezel points his weapon at the tube and waits, intent on shooting the ape as soon as it materializes. [4] He immediately reconsiders when he thinks that the "glass" might actually high density acrylic and bounce the round off harmlessly. Best to wait for it to move up.




00:00:00
[1][4]
Up in the ceiling, all three switches suddenly slam into the on position for maybe a second before slamming back down into the closed position like a bear trap. Harry sees it coming and dodges away, but Jion doesn't. [3v8] The switches , each at least 4 feet tall, slam down on him like a wire egg cutter. The results several pinched off chunks of former Engineer.

Meanwhile, downstairs, the timer hits zero and the tube begins its usual dance of bright lights and loud noise. After a few seconds an ape is standing in the tube. It looks like an Orangutan, all plump, orange and strangely sympathetic looking. As soon as the tube retracts Rezel opens fire. However, instead of a dead ape, when the smoke clears there is something very odd.  The Orangutan is standing up on its stubby little legs, well on one stubby leg, and has its arms posed up around and behind its head in a way that can only be described as extremely flamboyant. Around it are what look like after images of it, made out of the rainbow shimmer off an oil puddle. They're all in poses of their own, each holding one of the bullets from Rezel's shots.  The main ape looks at Rezel with a floppy lipped smirk.

"やれやれだぜ "
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Devastator on February 03, 2019, 12:19:34 am
Walk out from behind the corner, see the rainbow ape.

Then start clapping my hands and acting obviously elated, with non-agressive body language.  Hopefully I can keep the orangutan entertained while someone else gets some food ready.


Spoiler: Spuds (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: The Lupanian on February 03, 2019, 12:44:07 am
”Somebody want to get this guy a banana!”
Lower my rifle and assume a non-aggressive stance.
“...I’m serious, we should try to be diplomatic here.”
Spoiler (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: syvarris on February 03, 2019, 12:46:47 am
Hug the rifle, curl up in a ball behind cover, and hope to not die.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Ozarck on February 03, 2019, 12:58:59 am
"Thanks for killing that compute for me, Pathos. I think it was cheating at pinball. Hey, did you remember to delete this guy's porn folder first?

Oh, that sounds like gunfire. I guess they got started in the teleporter room again. Pull up the feed on your datapad, would ya?"

Rifle through the dead guy's desk for goodies, which Jon will share with Pathos. Watch the teleporter shenanigans on Pathos' datapad for now.

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: King Zultan on February 03, 2019, 04:30:40 am
Keep my rifle pointed at the monkey just in case it turns out to be hostile.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Parisbre56 on February 03, 2019, 04:51:35 am
"I cannot abide cheating. Speaking of-"

Initiate the teleporter send sequence. See if I can trap the data in a loop to store it for later. If that's not possible, then try to Target something that won't be missed. Like the Sun.

If this teleporter can't send, initiate the teleporter receive sequence and feed it random high frequency and high energy noise. Either it kills the ape which means I did a good job or it makes things go horribly wrong which means I win the bet!


If the ape has already left the tube or that doesn't stop it then think about what could and yell that information to the others. Maybe I could design a device that suppresses the ape's powers? Maybe I could do whatever happened to the ape to one of them?

Title: Re: MOOK
Post by: ziizo on February 03, 2019, 05:31:00 am
Spoiler: medic n°2 (click to show/hide)

See if there is anything else I can do to treat Ronald open a medical kit for this.

Also tell Eddrick that someone just died up here.

Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Pancaek on February 03, 2019, 08:23:36 am
Edd stashes away his contract notebook when he hears Steve yelling about a dead man.

"Hey dude, thanks for the heads up. Good luck with mister crispy over there, by the way."

Swoop in to nick reclaim Jion's items as per company policy. Then feed his corpse to my incinerator. Also use the automop to clean up the blood and other assorted giblets.

Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on February 03, 2019, 08:54:05 am
Good enough, get some rest.

Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Radio Controlled on February 03, 2019, 12:51:40 pm
Respawn.

If I can act this turn, then return to the plan we used with the dog: offer it some food, but try not to let it touch me directly. Also be horrified by the OSHA standards around here.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Aigre Excalibur on February 03, 2019, 02:47:05 pm
Follow spuds. Be ready to clean the monkey.

Spoiler (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Hotfire90 on February 03, 2019, 03:30:15 pm
"Could someone unimportant get that ape contained already?"

Wait for someone to get inevitably injured within the next few minutes, then apply medicine to them.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: NAV on February 03, 2019, 04:37:49 pm
So I was clinging to the teleporter tube. Then the ape was teleported and the tube retracted. Then the someone shot the ape, the ape discovered it's Stand and started posing and caught all the bullets.

So where the hell am I??? Did I flee the tube and join the crowd of idiots when the alarms went off? Am I somehow still clinging to the tube under the floor or above the ceiling? Am I hugging the posing ape? Am I lying on the floor bleeding from several new superfluous bullet wounds? AAAAAAAHHH!

Find out what the heck just happened.


Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: wipeout1024 on February 04, 2019, 03:19:11 am
Jane-Anne continues to stare at the dog in mildly-contained terror. Nursing school had not prepared her for this.

Continue assisting in the pacification of the dog.

Spoiler: Jane-Anne Warren (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Madman198237 on February 04, 2019, 11:23:33 am
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Um, if the switch still needs to be pulled...pull it, I guess? If not, head back to the other room since I clearly no longer know what's going on IC or out.
[/quote]
Title: Re: MOOK
Post by: Gentlefish on February 04, 2019, 12:58:57 pm
All better, Qualt says as they pat Roald on the forehead and stuff another lollipop in his mouth. Be good and heal well. Or else.


Standing up and looking down the opening in the ceiling after hearing bullets and hearing someone speak, Qualt sees the rainbow ape. Nope, they think to themselves.

Sit down and wait for the next inevitable near-death. Think about whether or not I know Japanese.

Spoiler: Qualt (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: piecewise on February 04, 2019, 02:26:08 pm
Post coming today.
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: The_Two_Eternities on February 04, 2019, 04:06:52 pm
Head back to the other room.

Spoiler: Patrick Edmundson (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: TopHat on February 04, 2019, 06:44:32 pm
Nothing to do but dream, I guess.

Title: Re: MOOK: Days without an accident: 0
Post by: KitRougard on February 04, 2019, 10:42:20 pm
Spoiler: Redshirt (click to show/hide)
He had seen enough anime to know that the primate had done something straight out of Jojo's Bizarre Adventure. Not good, at all. But he was used to death, and saw an oppuntunity to profit! He set down his gun, then walked up to the orangutan and kindly asked for the bullets back. He would reload a clip with those undamaged bullets in a bit of time.
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: piecewise on February 04, 2019, 11:40:19 pm
"I cannot abide cheating. Speaking of-"

Initiate the teleporter send sequence. See if I can trap the data in a loop to store it for later. If that's not possible, then try to Target something that won't be missed. Like the Sun.

If this teleporter can't send, initiate the teleporter receive sequence and feed it random high frequency and high energy noise. Either it kills the ape which means I did a good job or it makes things go horribly wrong which means I win the bet!


If the ape has already left the tube or that doesn't stop it then think about what could and yell that information to the others. Maybe I could design a device that suppresses the ape's powers? Maybe I could do whatever happened to the ape to one of them?

[12]
Pathos quickly opens up his connection to the teleporter (which is thankfully not on the same network as these work computers)  and sets the teleporter to send. Along with it he creates a message for the Venus base, which he sends immediately before initiating the teleportation sequence. The message reads

Code: [Select]
RETURN TO SENDER. REASON: APE TOO ANIME.
He sets the energy threshold to maximum, whatever that is, and then initiates the sequence.

Walk out from behind the corner, see the rainbow ape.

Then start clapping my hands and acting obviously elated, with non-agressive body language.  Hopefully I can keep the orangutan entertained while someone else gets some food ready.


Spoiler: Spuds (click to show/hide)
[2]
Spuds steps into the doorway of the teleporter room, claps twice, makes a goose noise, bows, and then walks back behind the corner.

Follow spuds. Be ready to clean the monkey.

Spoiler (click to show/hide)
Aigre lingers for a moment after Spuds has finished, looking around the teleporter room and the hall as though there would be some clue as to what the hell Spuds meant by that. Sadly there is not so he just shrugs and follows spuds back behind the corner.

”Somebody want to get this guy a banana!”
Lower my rifle and assume a non-aggressive stance.
“...I’m serious, we should try to be diplomatic here.”
Spoiler (click to show/hide)
Lance lowers his rifle and raises his other hand in a placating gesture.

Hug the rifle, curl up in a ball behind cover, and hope to not die.

Spoiler: Sheet (click to show/hide)
Rezel looks at the anime ape with a rather blank expression.

"Yeah. Sure. I guess that makes sense." He says after a moment.  He carefully lays down on the ground, grasps the rifle tightly against his chest, curls into a ball behind the crate, and immediately starts crying.

"Thanks for killing that compute for me, Pathos. I think it was cheating at pinball. Hey, did you remember to delete this guy's porn folder first?

Oh, that sounds like gunfire. I guess they got started in the teleporter room again. Pull up the feed on your datapad, would ya?"

Rifle through the dead guy's desk for goodies, which Jon will share with Pathos. Watch the teleporter shenanigans on Pathos' datapad for now.

Spoiler: Character Sheet (click to show/hide)
[8]
Jon opens the drawers of the desk, dumping anything uninteresting into the incinerator. In the bottom draw, behind some paperwork that says "IMPORTANT. DO NOT INCINERATE" (which jon sucks out of the desk with the vacuum nozzle of the incinerator) is a box of OMNITECH brand Chocolate snack bars. They're a bit old, with a big "ENJOYABLE WINTER SEASON" plastered across it in festive, non-committal snowy text, but still seem in date.  The box is mostly full too, maybe 12 bars left.

Keep my rifle pointed at the monkey just in case it turns out to be hostile.
Spoiler: Character Sheet (click to show/hide)
Benny points a the monkey from behind some nice bullet proof Acrylic viewing "glass". If it does anything he's determined to...well....mildly startle it as he bounces a few rounds back at himself off the glass.

Spoiler: medic n°2 (click to show/hide)

See if there is anything else I can do to treat Ronald open a medical kit for this.

Also tell Eddrick that someone just died up here.


Steve looks at Ronald. Er. Roald. Yeah, thats it. Roald looks to be about as stabilized as possible, all things considered. Without more advanced tools and maybe some prosthetics there's not a lot that can be done.

"Oi! Fresh corpse up here, whatever your name was.", steve shouts at the guy who just went back down the ladder.

Edd stashes away his contract notebook when he hears Steve yelling about a dead man.

"Hey dude, thanks for the heads up. Good luck with mister crispy over there, by the way."

Swoop in to nick reclaim Jion's items as per company policy. Then feed his corpse to my incinerator. Also use the automop to clean up the blood and other assorted giblets.

Spoiler: Eddrick, Sanitation (click to show/hide)

Eddrick runs back up the ladder and immediately starts trying to steal....scavenge....recycle Jion's goods. However, Jion's rather violent death has also crushed all his items into little pieces which renders them uninteresting and no fun. With a sigh Eddrick vacuums up the big bits and then mops up whats left.

Good enough, get some rest.

Clem looks around and then shrugs. It climbs under the table in the breakroom and curls up to sleep.

Respawn.

If I can act this turn, then return to the plan we used with the dog: offer it some food, but try not to let it touch me directly. Also be horrified by the OSHA standards around here.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu, who is a lot like a sound you'd make after being hit in the genitals, walks over to the dog box and finds that it is sort of lethargically lapping up nutrient paste. It seems tired.

"Could someone unimportant get that ape contained already?"

Wait for someone to get inevitably injured within the next few minutes, then apply medicine to them.
Spoiler: Heather Reid (click to show/hide)

Heather yawns and leans against a wall, waiting for injury to occur.

So I was clinging to the teleporter tube. Then the ape was teleported and the tube retracted. Then the someone shot the ape, the ape discovered it's Stand and started posing and caught all the bullets.

So where the hell am I??? Did I flee the tube and join the crowd of idiots when the alarms went off? Am I somehow still clinging to the tube under the floor or above the ceiling? Am I hugging the posing ape? Am I lying on the floor bleeding from several new superfluous bullet wounds? AAAAAAAHHH!

Find out what the heck just happened.



When the tube slid up, Edward slid up as well, right up until he hit the ceiling. From there, with a shrill squeal, he fell back down and is now laying splayed out next to the ape.

Jane-Anne continues to stare at the dog in mildly-contained terror. Nursing school had not prepared her for this.

Continue assisting in the pacification of the dog.

Spoiler: Jane-Anne Warren (click to show/hide)
Jane-anne joins Yagyu in watching the dog eat.

Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Um, if the switch still needs to be pulled...pull it, I guess? If not, head back to the other room since I clearly no longer know what's going on IC or out.
Harry looks around. The switches are back in place; must have been reset when the teleporter cycled again. He shrugs and heads back down into the observation room. There he sees Benny, who is pointing his rifle at the window, which looks out at the teleporter. There's an ape in the teleporter, doing a pose. Huh.

All better, Qualt says as they pat Roald on the forehead and stuff another lollipop in his mouth. Be good and heal well. Or else.


Standing up and looking down the opening in the ceiling after hearing bullets and hearing someone speak, Qualt sees the rainbow ape. Nope, they think to themselves.

Sit down and wait for the next inevitable near-death. Think about whether or not I know Japanese.

Spoiler: Qualt (click to show/hide)
[4]
Qualt realizes that the ape said something that roughly translates as "Good Grief".

Head back to the other room.

Spoiler: Patrick Edmundson (click to show/hide)
Patrick apparently lives in an interesting delusion where there are only two rooms that exist; the one he is in and the one he is not in. He ends up back in the teleporter room when he goes to this "Other" room. Who knows where he'll end up next!

Nothing to do but dream, I guess.

Roald dreams of writing children's books. Maybe something about a psychic child? Hmm.

Spoiler: Redshirt (click to show/hide)
He had seen enough anime to know that the primate had done something straight out of Jojo's Bizarre Adventure. Not good, at all. But he was used to death, and saw an oppuntunity to profit! He set down his gun, then walked up to the orangutan and kindly asked for the bullets back. He would reload a clip with those undamaged bullets in a bit of time.

[4]
Redshirt is about to walk in and ask the anime ape for the bullets back before he suddenly remembers that bullets don't work like that.

"AH yes, bullets are a combination of a casing filled with a propellant and a bullet, which is the payload. The propellant is ignited, ejecting the bullet from the gun. So I cannot reuse bullets without also replacing the casing. Thanks brain!"

 





The tube closes rapidly before the ape steps out and with another screaming buzz and flash of light the ape vanishes. After a few moments of silence, Stiles gets up off the ground and looks around.

"Uh." He says, straightening his coat, "I think we'll call it quits here today. You all can...Return to your room, I guess?" He looks around a few more times "OH! The dog. Did anyone close the switch upstairs?"

Harry, speaking through the intercom between the observation room and the teleporter room, confirms that the switch is now closed.

"Ah then...the dog should just be a normal dog if the conduit was broken. Leave it there, I'll handle it."  He smooths his hair down a bit, "Thank you for the assistance. I'll inform the supervisors of your excellent work."

Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Parisbre56 on February 05, 2019, 12:29:36 am
"There. Problem solved."
One might consider sending the ape back to the other lab reckless. However Pathos was certain that the Venus lab had a team just as capable of handling the problem as his own. In other words, it was looking like he's going to win this bet without facing any danger. After all, things going horribly wrong in Venus still counts, right?
"Oh! More snacks! You are too kind." he added as he noticed the snacks Jon had found.
Yes, this was turning out great.

Remind Stiles to shut down the teleporter when we leave, just in case the Venus team is exactly as competent as ours. After all, it would be unsafe to leave it on without us here.

Then back to the barracks to enjoy a well-earned rest.


Title: Re: MOOK: All I want for Christmas...
Post by: Ozarck on February 05, 2019, 02:54:59 am
"Snacks make the world go round. Good job there. too bad though. That monkey looked like he would have made an excellent Sanitation Engineer. I bet he cold spot a secret stash of snacks a mile away. Well, I'll catch up to you in a bit. Gotta mop up the bllood. Wouldn't want to get tzetzes, or mold."

toss a fistful of the chocolate bars to Pathos, pocket the rest, and go mop and squeegee the teleporter room, the break room, and this room, Make those laser holes sparkle! then clock out, completely ignoring the hole in the ceiling from the second of the lazerdog belches, the observation room, and the ceiling panel.

GLORY:
found snacks, twice.
won a bet.
fed barfdog.
lost at computer pinball.
prevented an employee from misusing sanitation equipment.
incinerated rubbish.
incinerated a barfdog victim.
made a mean cup of coffee - in the incinerator.
Did not antagonize the Animonkey.

SHAME:
did not properly misuse mop.
did not recruit animonkey into sanitation.
did not stuff any teammates into incinerators.
did not stack crates or barrels.

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: The_Two_Eternities on February 05, 2019, 03:02:12 am
Head back to the barracks. Nothing more to do here, I suppose.

Spoiler: Patrick Edmundson (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on February 05, 2019, 04:54:48 am
Have sweet Occult dreams.

Title: Re: MOOK
Post by: ziizo on February 05, 2019, 07:40:38 am
Spoiler: medic n°2 (click to show/hide)

Drag Roald to wherever the hospital/med bay/place of healing of this facility is.

Then go to my room/barracks

Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: King Zultan on February 05, 2019, 07:56:20 am
Return to the barracks, and get some sleep.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: The Lupanian on February 05, 2019, 09:05:52 am
”Man, it was just getting interesting.”
Make my way back to barracks.
Spoiler (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: wipeout1024 on February 05, 2019, 10:08:22 am
Toddle over to the barracks, get some rest.
Spoiler: Jane-Anne Warren (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Pancaek on February 05, 2019, 12:57:19 pm
Vacuum up any leftover debris and automop any leftover giblets/guff. Once the area we operated in is a satisfactory level of cleanliness, go chill and listen to some tunes in the barracks.

Stuff Eddrick did this mission:
Stayed out of the way.
Cleaned up his idiot unfortunate cousin.
Safeguarded OMNITECH property that was on his cousin's corpse from further harm/prevented the loss of said OMNITECH property
Cleaned up the corpse of Jion, including giblets that flew everywhere.

Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Hotfire90 on February 05, 2019, 01:07:35 pm
Head back to the barracks and get some sleep.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK
Post by: Gentlefish on February 05, 2019, 01:12:40 pm
SEE BELOW FOR THE TURN
Title: Re: MOOK: Days without an accident: 0
Post by: NAV on February 05, 2019, 01:41:45 pm
Edward gets up off the floor and returns to the barracks for a well unearned nap.

THINGS ED DID:
Absolutely nothing useful whatsoever.

Title: Re: MOOK: Days without an accident: 0
Post by: KitRougard on February 05, 2019, 07:03:32 pm

Spoiler: Redshirt (click to show/hide)
Huh. That was over fast. He stretched, then wondered how he didn't die this time around. He always died on missions! Oh well.
Stuff Done:
Failed to remember the name of the form he needed to fill out.
Didn't die.
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: piecewise on February 05, 2019, 10:19:25 pm
"Snacks make the world go round. Good job there. too bad though. That monkey looked like he would have made an excellent Sanitation Engineer. I bet he cold spot a secret stash of snacks a mile away. Well, I'll catch up to you in a bit. Gotta mop up the bllood. Wouldn't want to get tzetzes, or mold."

toss a fistful of the chocolate bars to Pathos, pocket the rest, and go mop and squeegee the teleporter room, the break room, and this room, Make those laser holes sparkle! then clock out, completely ignoring the hole in the ceiling from the second of the lazerdog belches, the observation room, and the ceiling panel.

GLORY:
found snacks, twice.
won a bet.
fed barfdog.

lost at computer pinball.
prevented an employee from misusing sanitation equipment.
incinerated rubbish.
incinerated a barfdog victim.
made a mean cup of coffee - in the incinerator.
Did not antagonize the Animonkey.

SHAME:
did not properly misuse mop.
did not recruit animonkey into sanitation.
did not stuff any teammates into incinerators.
did not stack crates or barrels.

Spoiler: Character Sheet (click to show/hide)

Jon tosses 6 bars to Pathos and then heads into the teleporter room. He cleans up the places he considers important and very deliberately leaves some of them untouched.  Satisfied with his work, he slaps a random person with his mop, crosses something off a mental list, and then heads back to the barracks.

Message from OMNITECH accounting:

550 Omni has been added to your account.
Note: Make use of the upper level bumpers to keep the ball in play longer

"There. Problem solved."
One might consider sending the ape back to the other lab reckless. However Pathos was certain that the Venus lab had a team just as capable of handling the problem as his own. In other words, it was looking like he's going to win this bet without facing any danger. After all, things going horribly wrong in Venus still counts, right?
"Oh! More snacks! You are too kind." he added as he noticed the snacks Jon had found.
Yes, this was turning out great.

Remind Stiles to shut down the teleporter when we leave, just in case the Venus team is exactly as competent as ours. After all, it would be unsafe to leave it on without us here.

Then back to the barracks to enjoy a well-earned rest.


"Ah. yes" Stiles says and presses a few buttons. The machine buzzes and then shuts down with a lowering hum.


Message from OMNITECH accounting:

750 Omni has been added to your account.
Note: We never liked those Venus guys anyway.

Head back to the barracks. Nothing more to do here, I suppose.

Spoiler: Patrick Edmundson (click to show/hide)
Patrick returns to the barracks.


Message from OMNITECH accounting:

500 Omni has been added to your account.
Note:Team players sometimes end up on the bench.


Have sweet Occult dreams.


Clem gets dragged, still asleep, back to the barracks. It dreams of a man sitting in a chair that is spinning in air, upside down.


Message from OMNITECH accounting:

500 Omni has been added to your account.
Note: Nbzcf ufmfqpsubujpo jt pddvmu bgufs bmm?

Spoiler: medic n°2 (click to show/hide)

Drag Roald to wherever the hospital/med bay/place of healing of this facility is.

Then go to my room/barracks


Steve drags Roald around until he finds an infirmary. He throws Roald onto the front nursing desk and then goes back to the barracks.


Message from OMNITECH accounting:

650 Omni has been added to your account.
Note: Sometimes a band-aid solution is all you need.

Return to the barracks, and get some sleep.
Spoiler: Character Sheet (click to show/hide)

Message from OMNITECH accounting:

500 Omni has been added to your account.
Note: Bullets are questionably effective as window cleaners.


”Man, it was just getting interesting.”
Make my way back to barracks.
Spoiler (click to show/hide)


Message from OMNITECH accounting:

500 Omni has been added to your account.
Note: Adventure comes to the adventurous. 

Toddle over to the barracks, get some rest.
Spoiler: Jane-Anne Warren (click to show/hide)

Message from OMNITECH accounting:

600 Omni has been added to your account.
Note: Blood loss and blood found.

Vacuum up any leftover debris and automop any leftover giblets/guff. Once the area we operated in is a satisfactory level of cleanliness, go chill and listen to some tunes in the barracks.

Stuff Eddrick did this mission:
Stayed out of the way.
Cleaned up his idiot unfortunate cousin.
Safeguarded OMNITECH property that was on his cousin's corpse from further harm/prevented the loss of said OMNITECH property
Cleaned up the corpse of Jion, including giblets that flew everywhere.

Spoiler: Eddrick, Sanitation (click to show/hide)
Edd cleans up and then heads to the barracks to chill out.


Message from OMNITECH accounting:

500 Omni has been added to your account.
Note: Ed, Edd and ???

Head back to the barracks and get some sleep.
Spoiler: Heather Reid (click to show/hide)

Message from OMNITECH accounting:

500 Omni has been added to your account.
Note: Never a corpse around when you need one. 

Qualt takes a second, pondering the situation. Anticlimactic. Climbing down from the ceiling they look around at the mess and viscera.
Not seeing any live and injured bodies, they leave quietly through the doors and into the office space, muttering I hate paperwork.

There's probably paperwork I need to fill out. Go to my desk and do that.

THINGS QUALT DID:
Fixed Benny up
Resuscitated and patched up Roald, preventing another employee of the week
Did not add to the fuckery of the situation
Understood Japanese

Spoiler: Qualt (click to show/hide)

Message from OMNITECH accounting:

650 Omni has been added to your account.
Note: これはジョジョのミームですか?


Edward gets up off the floor and returns to the barracks for a well unearned nap.

THINGS ED DID:
Absolutely nothing useful whatsoever.


Message from OMNITECH accounting:

500 Omni has been added to your account.
Note: Unconsciousness is rarely deserved, but often given.


Spoiler: Redshirt (click to show/hide)
Huh. That was over fast. He stretched, then wondered how he didn't die this time around. He always died on missions! Oh well.
Stuff Done:
Failed to remember the name of the form he needed to fill out.
Didn't die.


Message from OMNITECH accounting:

500 Omni has been added to your account.
Note: How many lights do you see?



(if anyone hasn't posted to get their cash, post please)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: piecewise on February 05, 2019, 10:22:46 pm
Turn loading, please wait....
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Devastator on February 05, 2019, 10:48:22 pm
Spuds would like to get paid.

Spoiler: Spuds (click to show/hide)

There's also syvarris's character, Rezel.

Spoiler: Rezel Revel's Sheet (click to show/hide)
Title: Re: MOOK: Minutes without an accident: 0
Post by: Yoink on February 05, 2019, 10:48:42 pm
((Sorry, late post))

Give the doggo a goodbye scritch behind the ears, remind them not to forget what a good boy/girl he or she is, then stand up, dust myself off and re-equip my resting bitch face before heading back to the barracks to do some before-bed yoga.
Make a detour to grab a nourishing, low-cal smoothie on the way if possible.


Title: Re: MOOK: All I want for Christmas...
Post by: Ozarck on February 06, 2019, 02:22:14 am
"Hey! One of you lawyer types wanna help me with a task? Janitorial is looking for a few good men, and that Monkey was a few good men. I need some requisition forms filled out.

Jon's gonna go put in a requisition for transfer of personnel. Requesting the transfer of one Anime Ape to Sanitation Department, to be assigned alongside Jon and Edd in our locale.

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Parisbre56 on February 06, 2019, 02:35:55 am
"Well. I am nothing if not fair and just. Here you go, as we agreed..." Pathos said as he handed 5 OMNIFUNDS to Jon.
"What do you say? Double or nothing we get 4 deaths on the next one."
Title: Re: MOOK: All I want for Christmas...
Post by: TopHat on February 06, 2019, 03:44:54 am

Wake up in the infirmary at some point down the line. Then probably start swearing.

Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Ozarck on February 06, 2019, 05:05:50 am
Jon pockets the five OMNIFUNDS.

"Four, eh? Well, let's see. How many did we lose this time? There was that guy in the teleporter room, the dude on the computer, and I hear tell of at least one up in the crawlspace. Well, I'm feeling lucky. I say there are at least eight deaths, but only one or two from our group."

Jon waves vaguely in the direction of the housing area.

"Probably kill some eggheads or office workers or bystanders next time, don't you think? Oh. that eight deaths doesn't include zombies or alien invaders or industrial spies or what have you. No, if we're supposed to kill it, it doesn't count."
Title: Re: MOOK
Post by: Egan_BW on February 06, 2019, 10:39:24 am
IA IA, MISSINGNO FTHAGN.

Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Parisbre56 on February 06, 2019, 12:15:26 pm
"Hah! Come now. Surely you don't expect a man of my massive intellect to fall for that. A bet on minimum deaths and one that includes people outside our team no less? I'm not going to take that, not until I see the next incident. If things are already going horribly wrong, like a demonic invasion or something, then I'm almost certain to lose. Either we bet on a range of deaths or we bet on deaths of security team 9154 only."

((If this universe has -9 incidents, then it's probably smarter not to be the one betting on there being less than 8 deaths.))
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Gentlefish on February 06, 2019, 12:50:53 pm
((Okay okay see my real REAL turn later.))
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: King Zultan on February 06, 2019, 03:09:15 pm
With money in hand he returns to the barracks, and goes to sleep.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Pancaek on February 06, 2019, 03:11:19 pm
money received. Keep jamming to tunes and relaxing

Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Radio Controlled on February 06, 2019, 03:18:46 pm
I was also there! Sort of.

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: The Lupanian on February 06, 2019, 04:02:07 pm
Head back to Barracks.
Spoiler (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: The_Two_Eternities on February 06, 2019, 05:53:59 pm
"Team players sometimes end up on the bench."
"Why do I find that ominous?"

Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Ozarck on February 06, 2019, 06:54:01 pm
"Hah! Come now. Surely you don't expect a man of my massive intellect to fall for that. A bet on minimum deaths and one that includes people outside our team no less? I'm not going to take that, not until I see the next incident. If things are already going horribly wrong, like a demonic invasion or something, then I'm almost certain to lose. Either we bet on a range of deaths or we bet on deaths of security team 9154 only."

((If this universe has -9 incidents, then it's probably smarter not to be the one betting on there being less than 8 deaths.))
Jon smirks a bit.

"Well, you were the one who tried to get me to bet on fewer than four ST 9154 deaths for next mission. I only thought it fair to unbalance the bet the other way. What kind of range of deaths are you thinking? Maybe we can bet on collateral damage - how many unnecessary deaths caused by the team, or how much real estate we damage in the process."
Title: Re: MOOK: All I want for Christmas...
Post by: Madman198237 on February 06, 2019, 10:20:09 pm
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Aaaaaah school is trying to kill me

Collect money
Noticeable actions...umm...tried to pull switch, tried to get information? How about "failed miserably at simple actions, so miserably that it must be worth a consolation prize"?
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: piecewise on February 07, 2019, 02:12:57 am
Spuds would like to get paid.

Spoiler: Spuds (click to show/hide)

There's also syvarris's character, Rezel.

Spoiler: Rezel Revel's Sheet (click to show/hide)



Message from OMNITECH accounting:

550 Omni has been added to your account.
Note:Woof Woof 

((Sorry, late post))

Give the doggo a goodbye scritch behind the ears, remind them not to forget what a good boy/girl he or she is, then stand up, dust myself off and re-equip my resting bitch face before heading back to the barracks to do some before-bed yoga.
Make a detour to grab a nourishing, low-cal smoothie on the way if possible.


[8]
Mildred wanders into the kitchen, fills a glass with whatever she can find, mashes it up, and then starts drinking it. She walks back to the barracks, spitting out bits of napkin like watermelon seeds on the way.

Message from OMNITECH accounting:

600 Omni has been added to your account.
Note: Girls who handle dogs really well are kind of suspicious

"Hey! One of you lawyer types wanna help me with a task? Janitorial is looking for a few good men, and that Monkey was a few good men. I need some requisition forms filled out.

Jon's gonna go put in a requisition for transfer of personnel. Requesting the transfer of one Anime Ape to Sanitation Department, to be assigned alongside Jon and Edd in our locale.

Spoiler: Character Sheet (click to show/hide)
Jon puts in a request for personnel transfer. Under the "Why" section he writes "Because it would be wicked sweet."


Wake up in the infirmary at some point down the line. Then probably start swearing.

Roald wakes up in the infirmary. His arms have been replaced, from the shoulder down with "Generic" brand prosthetic. They're functional metal limbs but look like something from the early age of scifi, all straight rods and spherical joints that don't try to replicate the look of a human arm anymore than a stick figure does.  Beyond that he's got several pale yellowish OMNITECH Fauxskin grafts that make it look like he's been patched up with chunks of anemic American cheese. He is happy that he's alive. Right up until the accountants send him a message.



Message from OMNITECH accounting:

500 Omni has been added to your account. 400 Omni has been withdrawn for medical expenses. 
Note: Death and Taxes sometimes intertwine.






Paperwork filled out and pay received, Qualt feels satisfied enough to leave their desk and visit the company store.

Reply to accounting: れるれるれるれるれる
Perform a quick check on the contents of my desk.

Then go see what's for sale for a medic. I might want to stock up before something real dangerous.


Spoiler: Qualt (click to show/hide)
Qualt doesn't have a desk. Oh dear.

Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Aaaaaah school is trying to kill me

Collect money
Noticeable actions...umm...tried to pull switch, tried to get information? How about "failed miserably at simple actions, so miserably that it must be worth a consolation prize"?



Message from OMNITECH accounting:

500 Omni has been added to your account.
Note: The law of averages is sometimes the law of mediocres

I was also there! Sort of.

Spoiler: Yagyu d'Aubigny (click to show/hide)

Message from OMNITECH accounting:

500 Omni has been added to your account.
Note: A name change form has been sent to your inbox.





EVERYONE LEVEL UP.  THAT'S INCREASING ONE STAT AND ONE SKILL (NOT LIFE OR ATTACK THOUGH YOU DINGUSES)


The members of the Security team eventually make it back to the barracks one way or another and catch some sleep. When they finally awaken sometime in the early evening their accounts have been filled with Omni and things seem to be quieting down outside, the last normal day workers heading back to their own living pods.  Without much to do, they explore the area and quickly discover a few useful places.  The first is the cafeteria, where robotic arms -each topped in a curly wig that is in turn covered with a hairnet- dispense a variety of food and drink for a reasonable price.  The second is the breakroom, this one apparently designated for security as it has the normal break room stuff - table, chairs, wall mounted tv, fridge, pingpong table, etc- as well as one of the security alert stations where they can check on any broadcasted alerts. Thirdly, there's a OMNITECH General Goods vending machine down the hall that seems to sell a lot of basic goods like communicators, bandages, health insurance, space suits, grappling guns, and the like.  Lastly is the Infirmary which has two desks: the first is the medical aid desk where injured people get dragged to. The second is the Implant desk, which is set up something like a fast food restaurant with a big colorful menu of implants with pictures and short descriptions.

It seems like it will probably be a good few hours till they get called again (Barring emergencies) so there's a bit of time to search around.

OMNITECH General Goods Vending machine Inventory

Spoiler (click to show/hide)

Infirmary Implant List
Spoiler (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: The Lupanian on February 07, 2019, 03:37:39 am
Level up guns to d10!
Endurance to d6!
Buy an insurance policy.

Spoiler (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Parisbre56 on February 07, 2019, 06:18:00 am
Jon smirks a bit.

"Well, you were the one who tried to get me to bet on fewer than four ST 9154 deaths for next mission. I only thought it fair to unbalance the bet the other way. What kind of range of deaths are you thinking? Maybe we can bet on collateral damage - how many unnecessary deaths caused by the team, or how much real estate we damage in the process."
"I certainly did not! The precise thing I was betting on was having exactly 4 Malian deaths (including repeated deaths via reincarnation, time paradox or other such nonsense). Though if you can get another participant to join us, we could set up some sort of betting pool where we can all make minimum death bets and split the pool appropriately when we win."


Title: Re: MOOK
Post by: ziizo on February 07, 2019, 06:31:50 am
Spoiler: medic n°2 (click to show/hide)

Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: King Zultan on February 07, 2019, 06:37:58 am
Increase Endurance to d6 and Guns to d8.
Buy a Universal communicator, 3 generic rifle magazines, and a Omni-eye.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Egan_BW on February 07, 2019, 06:41:10 am
Note that paying 800 for effectively half a level in a very specific niche skill is an incredibly useless item. Especially because anyone who really wants speech could have maxed it out by now.
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Gentlefish on February 07, 2019, 07:57:15 am
Paperwork filled out and pay received, Qualt feels satisfied enough to leave their desk and visit the company store.

Reply to accounting: れるれるれるれるれる
Perform a quick check on the contents of my desk.

levelup: Speed and Mechanics.

Purchase: phoenix down external defib


Spoiler: Qualt (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Ozarck on February 07, 2019, 08:21:07 am
"I certainly did not! The precise thing I was betting on was having exactly 4 Malian deaths (including repeated deaths via reincarnation, time paradox or other such nonsense). Though if you can get another participant to join us, we could set up some sort of betting pool where we can all make minimum death bets and split the pool appropriately when we win."
"Open up an illicit gambling operation, you say? Milk our more aggressive associates for their death funds? Sounds fantastic."

Leveling strength and implants. Purchasing disposable space suit (100 OF) and grapple hook (300 OF).

Steal a crate (or better, a spool!) to set up as a gambling table. Start taking bets on the death toll for next mission:
One betting pool for team deaths, buy in is 10 OmniFunds
One betting pool for type of disaster/ mission. buy in is 5 Omnifunds.
One betting pool for scale of disaster, by order of magnitude. Buy in is 5 Omnifunds.


Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: KitRougard on February 07, 2019, 08:24:37 am
Spoiler: Redshirt (click to show/hide)
+1 Will! +1 Implants!

Redshirt looked at the list of things to buy and considered his options. "Eh," he said, "I'll take those Bionic Eyes."
And thus he went through painful, dangerous procedures to get a slightly longer life span.
Redshirt has purchased the Bionic Eyes for 500! Sheet update after confirmation.

After doing so, reply to the Note.
"4 - The number of lights above my designated dormitory's bed. I always wake up like its a fresh new day."
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Devastator on February 07, 2019, 10:45:37 am
Buy nothing.  Upgrade Str and Melee.

Spoiler (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on February 07, 2019, 10:49:12 am
Purchase Bionic Eyes.

Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: The_Two_Eternities on February 07, 2019, 11:06:49 am
Buy nothing, Fate and Mechanics were leveled up.

Spoiler: Patrick Edmundson (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Parisbre56 on February 07, 2019, 01:05:14 pm
+1 explosives, +1 fate
Received 750
Gave 5 Omni to Oz due to bet.
Purchased communicator for 150 Omni.
Purchased spacesuit for 100 Omni.

Inquire about the possibility of obtaining duct tape and/or rope and/or handcuffs.

I'm assuming I can use the communicator while wearing my spacesuit, right?

Try dialing 0118 999 881 999 119 7253 to test my newly purchased communicator.


Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Hotfire90 on February 07, 2019, 01:49:08 pm
Level up Fate and Medical.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Madman198237 on February 07, 2019, 03:20:24 pm
Spoiler: HAZMAT Harry, HMRC (click to show/hide)


Hm, well, if there's a chance we'll need to maneuver through any sort of vertical or gravity-less environment....might as well be preparedish. Not like there's much better to purchase right now, anyway.
Purchase grapple (-300). Levelled Mechanics and Fate.
Title: Re: MOOK: Days without an accident: 0
Post by: NAV on February 07, 2019, 03:34:02 pm
Level up: Speed and Speech

Purchase: Universal Communicator (150)
Disposable Spacesuit (100)
Omni-eye (50)
Omni-health insurance policy (200)
Total: 500

"Well I'm sure all this junk will come in handy."

Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Pancaek on February 07, 2019, 05:15:32 pm
Upgraded guns d4->d6.
Upgraded Knowledge d4->d6.

Use the contract notebook to fill in the required paperwork to request upgrades for the incinerator, to enhance its long-range flame/heat based cleaning capabilities.
Also check the contract notebook if there's any clauses to what Sanitation Officers are allowed/required/forbidden to do with deceased employees and their possesions. Should none exist, draft some that allow Sanitation officers to 'use their own judgement'.


Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: wipeout1024 on February 07, 2019, 06:36:48 pm
Level up Fate and Technology!

Spoiler: Jane-Anne Warren (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: piecewise on February 08, 2019, 12:04:13 pm
Level up guns to d10!
Endurance to d6!
Buy an insurance policy.

Spoiler (click to show/hide)
Lance buys an insurance policy and gets a nice laminated card to prove it.

Spoiler: medic n°2 (click to show/hide)

Buy Reactive Skin: 600 Omni (Replaces normal skin with layer of reactive, ablative skin. D6 life.) and Omni-eye: 50 Omni (A cheap camera designed to wirelessly connect to any universal communicator or Personal Computing Cube.)

Upgrading fate to d6 and implants to d6


Reactive skin, as Steve learns after he wakes up from the procedure, replaces one's normal skin with hundreds of quarter sized hexagonal sections, giving him a sort of "Scaly" appearance, though the flesh appears to be normal human skin.  Each section has an incredibly minute warning label apparently made out of natrual, but off color, skin. Like a bunch of freckles got together to form a cease and desist declaration.  The Omni-eye is a camera, just as it says on the box. it comes in a small metal box with padding, almost like the kind of box you'd get a ring in.  The camera itself is spherical, but with little self adhesive pads studded across it to allow it to be stuck to a surface.

Increase Endurance to d6 and Guns to d8.
Buy a Universal communicator, 3 generic rifle magazines, and a Omni-eye.
Spoiler: Character Sheet (click to show/hide)
The universal communicator is a compact thing, a small screen, an even smaller camera, and a keypad so tiny that you'd probably have to be prenatal to use it comfortably. It comes with a log in for the network and a unique address so that people who know that address can contact you. A lot like a phone number, but alphanumeric and about 2 or 3 times longer than it needs to be.

Paperwork filled out and pay received, Qualt feels satisfied enough to leave their desk and visit the company store.

Reply to accounting: れるれるれるれるれる
Perform a quick check on the contents of my desk.

levelup: Speed and Mechanics.

Purchase: phoenix down external defib


Spoiler: Qualt (click to show/hide)
Qualt, who apparently has some kind of memory disorder, again tries to check a desk he doesn't have.

He responds to the accounting department as well but the response gets bounced back as apparently connecting to someplace that doesn't exist.

The external defib is...well a defib. Sticky pads on wires running from a central unit that is basically a white box with a little monitor on one side. It offers instructions about how to defib and if its working or not. Should be pretty easy to use.

"I certainly did not! The precise thing I was betting on was having exactly 4 Malian deaths (including repeated deaths via reincarnation, time paradox or other such nonsense). Though if you can get another participant to join us, we could set up some sort of betting pool where we can all make minimum death bets and split the pool appropriately when we win."
"Open up an illicit gambling operation, you say? Milk our more aggressive associates for their death funds? Sounds fantastic."

Leveling strength and implants. Purchasing disposable space suit (100 OF) and grapple hook (300 OF).

Steal a crate (or better, a spool!) to set up as a gambling table. Start taking bets on the death toll for next mission:
One betting pool for team deaths, buy in is 10 OmniFunds
One betting pool for type of disaster/ mission. buy in is 5 Omnifunds.
One betting pool for scale of disaster, by order of magnitude. Buy in is 5 Omnifunds.


Spoiler: Character Sheet (click to show/hide)

[10]
Jon drags the crate of fuses from the teleporter room into the barracks and sets it up  in one corner. He then immediately starts shouting like a carnival barker,  trying to induce people to bet with him.

Spoiler: Redshirt (click to show/hide)
+1 Will! +1 Implants!

Redshirt looked at the list of things to buy and considered his options. "Eh," he said, "I'll take those Bionic Eyes."
And thus he went through painful, dangerous procedures to get a slightly longer life span.
Redshirt has purchased the Bionic Eyes for 500! Sheet update after confirmation.

After doing so, reply to the Note.
"4 - The number of lights above my designated dormitory's bed. I always wake up like its a fresh new day."

The bionic eyes actually turn out to be a bigger package than expected. Not just eyes but also eyelids and the bone orbitals being replaced with mechanical alternatives; effectively  the entire area of the eyes is scooped out and made robotic. The flesh around the eyes is replaced by something synthetic as well, which looks sort of like human skin but slightly off color and a bit too rubbery. It almost looks like he's wearing some sort of special effects appliance in the rough shape of an eyemask for sleeping. The eyes themselves are reasonable approximations of human ones, though clearly the "Whites" are solid plastic shells and the iris is something like a camera aperture  painted to match his old eye color. They make very quiet buzzing and clicking noises as he look around or focuses on anything.  The switch to go through the different modes is apparently a sort of button/directional switch so that he can press it down and then push in different directions to toggle different modes.

Buy nothing, Fate and Mechanics were leveled up.

Spoiler: Patrick Edmundson (click to show/hide)
Ok.

+1 explosives, +1 fate
Received 750
Gave 5 Omni to Oz due to bet.
Purchased communicator for 150 Omni.
Purchased spacesuit for 100 Omni.

Inquire about the possibility of obtaining duct tape and/or rope and/or handcuffs.

I'm assuming I can use the communicator while wearing my spacesuit, right?

Try dialing 0118 999 881 999 119 7253 to test my newly purchased communicator.


Inquire to whom?

Yes.

It gives you an error. Apparently the "numbers" for other communicators are 32 "digits" and alphanumeric.

Level up Fate and Medical.
Spoiler: Heather Reid (click to show/hide)
Alright.

Spoiler: HAZMAT Harry, HMRC (click to show/hide)


Hm, well, if there's a chance we'll need to maneuver through any sort of vertical or gravity-less environment....might as well be preparedish. Not like there's much better to purchase right now, anyway.
Purchase grapple (-300). Levelled Mechanics and Fate.
Alright.

Level up: Speed and Speech

Purchase: Universal Communicator (150)
Disposable Spacesuit (100)
Omni-eye (50)
Omni-health insurance policy (200)
Total: 500

"Well I'm sure all this junk will come in handy."

Okie Dokie.

Level up Fate and Technology!

Spoiler: Jane-Anne Warren (click to show/hide)
Alright.

Upgraded guns d4->d6.
Upgraded Knowledge d4->d6.

Use the contract notebook to fill in the required paperwork to request upgrades for the incinerator, to enhance its long-range flame/heat based cleaning capabilities.
Also check the contract notebook if there's any clauses to what Sanitation Officers are allowed/required/forbidden to do with deceased employees and their possesions. Should none exist, draft some that allow Sanitation officers to 'use their own judgement'.


Spoiler: Eddrick, Sanitation (click to show/hide)
[3]
Eddrick spends several minutes hen pecking at the contract notebook, but can't figure out how to get to what he wants. The auto mode works well enough but this manual mode is a goddamn cluttered nightmare.  He eventually resorts to shaking it and screaming. It, in reply, starts drafting assault and battery paperwork against him.










So, we all ready for our next outing or did you want to do anything more with your time?

Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Parisbre56 on February 08, 2019, 12:20:44 pm
Bet 10 Omni on 4 team deaths next incident.

Then ready to go!

EDIT: Do we have any superiors here? Or are we just following orders from a speaker?


Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Gentlefish on February 08, 2019, 12:30:13 pm


Buy a communicator with my last 150 Omni. Good to go then.

Spoiler: Qualt (click to show/hide)
Title: Re: MOOK
Post by: ziizo on February 08, 2019, 12:30:36 pm
Spoiler: medic n°2 (click to show/hide)

Do some streches to test new skin then go to the next work.
Title: Re: MOOK
Post by: piecewise on February 08, 2019, 12:35:37 pm
Purchase Bionic Eyes.

Buy nothing.  Upgrade Str and Melee.

Spoiler (click to show/hide)

Missed these. Both accepted.
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Devastator on February 08, 2019, 12:37:21 pm
I'm good.
Title: Re: MOOK
Post by: Egan_BW on February 08, 2019, 12:58:56 pm
Get sticky note. Write "on break" on sticky note. Attach note to front of jumpsuit. Stand perfectly still in the corner of the break room.
Also, Occult roll on the anime ape because I can.


Title: Re: MOOK: Days without an accident: 0
Post by: NAV on February 08, 2019, 01:10:13 pm
"Almost ready."
Examine the Omni-Eye for any hidden special features.
Examine the Disposable Spacesuit for any hidden special features.
Examine the Universal Communicator for any hidden special features.


Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Radio Controlled on February 08, 2019, 03:56:16 pm
Lvl up speed and mechanics.

Buy universal communicator. Can I buy more ammo for my goop gun, or otherwise upgrade its usage die?



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: TopHat on February 08, 2019, 06:34:05 pm
Upgrade Endurance and Mechanics
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: The Lupanian on February 08, 2019, 07:36:14 pm
Ready to move on
Spoiler (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Madman198237 on February 08, 2019, 07:59:36 pm
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

No I'm feeling pretty good about things, let's go die some more!
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Yoink on February 08, 2019, 08:09:16 pm
Upgrading dexterity and... uh... speech? That'll do I guess. Also purchase a universal communicator, an omni-eye and a grapple gun.
Have my knocked-out teeth been fixed yet? If not, track down some sort of infirmary and enquire as to the state of my dental plan.
Title: Re: MOOK: All I want for Christmas...
Post by: Ozarck on February 08, 2019, 11:47:34 pm
Approach nearest non-Pathos teammate and shake them down for a 5 or 10 credit bet. Steal it right out of their inventories.
Inquire about the state of my personnel transfer. That monkey is going to need on the job training, and I want to get him started right away.

Otherwise, ready to go.


Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: King Zultan on February 09, 2019, 04:07:48 am
Get ready for the next mission.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Hotfire90 on February 09, 2019, 02:13:14 pm
Ready to go.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Pancaek on February 09, 2019, 06:44:57 pm
Incinerate the assauly and battery paperwork. Then try to make a (falsified) official request for an extra shipment of snacks, performance boosters and assorted smokes for the sanitation team, signed off for by Stiles.

Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: piecewise on February 10, 2019, 07:00:56 pm
Alright so an update. I've got a list of weapons and items growing on a google doc. I intended to kind of piecemeal things out over time to you guys but some people point out that would make building characters hard so.

https://docs.google.com/document/d/1Et0NA5i_jXldn8ySqCQXJNo8UCm2ewuvh528yN-_RNg/edit?usp=sharing

Its in a barebones form right now, I'll be filling it out over these next few days. Feel free to comment.


Bet 10 Omni on 4 team deaths next incident.

Then ready to go!

EDIT: Do we have any superiors here? Or are we just following orders from a speaker?


Security Teams are generally on a "When you're called" set up. You're shuttled around between sections so much that any actual organizational framework you do have is going to be hard to follow.  Just know that anyone above standard paper pusher is above you and you should probably listen to them.



Buy a communicator with my last 150 Omni. Good to go then.

Spoiler: Qualt (click to show/hide)
OK

Spoiler: medic n°2 (click to show/hide)

Do some streches to test new skin then go to the next work.
The new skin is a little stiff. Like being in a wetsuit or something. It will probably stretch out over time though...

Right?

I'm good.
I'd say chaotic neutral, at best.

Get sticky note. Write "on break" on sticky note. Attach note to front of jumpsuit. Stand perfectly still in the corner of the break room.
Also, Occult roll on the anime ape because I can.




Clem goes "On Break"

[6]
Clearly the ape was effected by some sort of transdimensional bleed over effects. It was hypothesized, around when H.E.L.L. was first discovered but before the Oppenheimer expedition, that there were probably infinite numbers of parallel planes of existence existing within the same spacetime, just slightly out of sync.  This ape apparently got smeared through one of them when it teleported. Which one though, that's the mystery.

"Almost ready."
Examine the Omni-Eye for any hidden special features.
Examine the Disposable Spacesuit for any hidden special features.
Examine the Universal Communicator for any hidden special features.


[6,6,1]
Edward carefully disassembles both the omni-eye and the spacesuit. The suit is pretty normal, though it does have a hidden vital signs monitor and a OMNI-scient network connector that aren't advertised anywhere.  The eye also has a network connector, unsurprisingly, and no hidden features.

He disassembles the communicator with a hammer, thus unlocking the new paperweight feature.

Lvl up speed and mechanics.

Buy universal communicator. Can I buy more ammo for my goop gun, or otherwise upgrade its usage die?



Spoiler: Yagyu d'Aubigny (click to show/hide)
With current items, no. But doesn't mean such things won't be available elsewhere.

Upgrading dexterity and... uh... speech? That'll do I guess. Also purchase a universal communicator, an omni-eye and a grapple gun.
Have my knocked-out teeth been fixed yet? If not, track down some sort of infirmary and enquire as to the state of my dental plan.
Mildred inquires at the infirmary about her teeth. They offer some replacements for 20 Omni.

Approach nearest non-Pathos teammate and shake them down for a 5 or 10 credit bet. Steal it right out of their inventories.
Inquire about the state of my personnel transfer. That monkey is going to need on the job training, and I want to get him started right away.

Otherwise, ready to go.


Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Omni is digital currency and thus cannot be stolen out of anyone's pocket. Unless you steal a cube out of their pocket and then access their account and THEN steal it.

[6]
The reply back that Jon gets from...who is this? Venus Sanitation control?...Well they say he's coming back towards them. Says here "You want him quickly, eh? Ok. He's coming."

"Ominous." Jon chuckles to himself.


Incinerate the assauly and battery paperwork. Then try to make a (falsified) official request for an extra shipment of snacks, performance boosters and assorted smokes for the sanitation team, signed off for by Stiles.

Spoiler: Eddrick, Sanitation (click to show/hide)
[3]
Edd destroys the evidence of his crimes and then sends in a form SNK3402, requisitioning snacks for the team. He forges a signature from Stiles under who to bill.  A few minutes later he gets a message on his pad. It has no information other then the following words

"Do not do this again. "










The alarm goes off, building from low to deafening, and the following message plays on loop.

"WARNING. WARNING. BIOLOGICAL CONTAMINATION ALERT IN LAB I03. WARNING. WARNING.  ACTIVE BIOHAZARD. WARNING. ALL STAFF EVACUATE.  SECURITY TEAMS RESPOND IMMEDIATELY. WARNING. WARNING."
[/list]
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Devastator on February 10, 2019, 07:23:11 pm
Go towards the lab.  En route, make sure all the doors are clear and can open and close freely.  When I get closer to the lab and the panic eases up, gun up, and slow down so I can hear anything moving.

Spoiler: Spuds (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: The Lupanian on February 10, 2019, 07:53:59 pm
”Biological? Does that mean somebody let one rip?”
Get to the lab with my weapon drawn.
Spoiler (click to show/hide)
Title: Re: MOOK
Post by: ziizo on February 10, 2019, 08:35:16 pm
Spoiler: medic n°2 (click to show/hide)

Move to the lab if meeting someone evacuating stop them to ask about possible location of people needing help.
Title: Re: MOOK: All I want for Christmas...
Post by: Ozarck on February 10, 2019, 08:50:01 pm
Jon glances at Pathos, the chuckle still leaking out of his mouth.
"a slash-list alert, Pathos! Bet there'll be overtime today! Looks like you're gonna win this death pool."

Perhaps you missed the part where Jon was supposed to physically assault his teammate for their bets? No matter, the game is afoot. Which is where Jon will not be. Grab a trolley, shuttle, scooter, or other mobility device and putter along toward the biological hazard. Be sure to grab a spare set of sanitation gear - we probably have them in a janitorial closet in our janitorial 'office' - in case the monkey arrives while we're out. (p.s. I am fully aware that Orangutans are apes rather than monkeys)

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Madman198237 on February 10, 2019, 08:54:44 pm
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Head towards the biohazard(s) and think non-contagious thoughts.
Title: Re: MOOK: Days without an accident: 0
Post by: KitRougard on February 10, 2019, 09:44:26 pm
Spoiler: Redshirt (click to show/hide)
He chuckled as he flipped through his new eyes' settings. These would be useful for...
(Cue Warning Siren)
Yeah, that. He smiled, remembering how his body modifications stuck through respawns. He still had that brain chip, after all, which meant he was stuck on Security rather than being a Scientist working with obscenely dangerous materials.
The Bionic Eyes would definetly do the same thing.
Right?
Stay in the back of the group, weapon ready, with the Zoom feature of my eyes active to try to see farther ahead than even the lead person.
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Parisbre56 on February 11, 2019, 12:50:38 am
Be sure to be wearing disposable Space suit.

Then very slowly walk after the others.

Along the way, search the local network to find someone working in that lab, preferably someone in charge. Try to call them with my communicator and ask what's going on and what kind of help they need.


Title: Re: MOOK: Days without an accident: 0
Post by: NAV on February 11, 2019, 01:21:17 am
"free hammer..."
Add the hammer to my inventory. Examine hammer for any hidden special features. What's it's melee attack die?

Put on my full body space condom AKA  disposable spacesuit.

Edit: Oh yeah and follow the crowd. Try to stay at the least conspicuous and least likely to be targeted or noticed spot. Not front, not back, not directly in the middle. Somewhere near the middle-rear of the swarm of idiots.


Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Hotfire90 on February 11, 2019, 05:51:29 am
Follow one of the security guards and stay closely behind them.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: King Zultan on February 11, 2019, 06:44:35 am
Follow everyone else to the lab with my rifle at the ready.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Radio Controlled on February 11, 2019, 08:22:38 am
Scan for pathogens.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on February 11, 2019, 11:41:27 am
Clem makes a noise which is almost, but not quite, entirely unlike a yawn. It then removes the sticky note attached to its jumpsuit and carefully disposes of it in the nearest garbage bin.

Lazily walk to Lab I03, not remotely hurrying.

Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Pancaek on February 11, 2019, 05:02:40 pm
Well, no time for fiddling around. Make sure I've got my full rubberized suit on, hazmat helmet and all. Then go and buy a universal communicator and an omni-health-insurance.
If I can choose my communicators number, set it to 1-555-TRASH-B-GONE. If not, just use it to listen to some nice tunes.
Finally, approach LAB I03. Just peek inside from a relatively safe distance, because it sounds like this lab could need some cleaning.


Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: syvarris on February 11, 2019, 06:13:16 pm
I didn't post for the pay, but Rezel did nothing more useful than demonstrate that shooting the ape wasn't helpful (which he did by shooting the ape), so I'm gonna assume I got 500.

Fate to d6, Gun to d10.  Buy health insurance card.  Head towards the lab, providing flank security for the team.  The rear flank.


Spoiler: Sheet (click to show/hide)
Title: Re: MOOK
Post by: Yottawhat on February 11, 2019, 11:26:57 pm
Spoiler:  Kerberos (click to show/hide)

Kerberos stumbles out of the barracks, helmet tucked up one arm. He grabs one of the random passersby and asks "Is that where I go to make money?"
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Gentlefish on February 12, 2019, 09:41:43 am
Make my way to the labs. Look for injured to tend to on the way.

Preferably stay out of the combat zones.


Spoiler: Qualt (click to show/hide)
[/list]
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: piecewise on February 12, 2019, 01:16:41 pm
Jon glances at Pathos, the chuckle still leaking out of his mouth.
"a slash-list alert, Pathos! Bet there'll be overtime today! Looks like you're gonna win this death pool."

Perhaps you missed the part where Jon was supposed to physically assault his teammate for their bets? No matter, the game is afoot. Which is where Jon will not be. Grab a trolley, shuttle, scooter, or other mobility device and putter along toward the biological hazard. Be sure to grab a spare set of sanitation gear - we probably have them in a janitorial closet in our janitorial 'office' - in case the monkey arrives while we're out. (p.s. I am fully aware that Orangutans are apes rather than monkeys)

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
[12]
Jon searches for a nice cart or trolley for him to ride into the cleaning battle on. He finds one in a nearby supply closet but also finds out something else: the supply closet locks from the outside and there's no way to open it from the inside now that the door is closed.

"Who designed this?" He looks around and finds a small steel plate on the bottom of the door that says 'MANUFACTURED BY MONTRESOR INDUSTRIES'. 

 "FOR THE LOVE OF GOD MONTRESOR!"


Be sure to be wearing disposable Space suit.

Then very slowly walk after the others.

Along the way, search the local network to find someone working in that lab, preferably someone in charge. Try to call them with my communicator and ask what's going on and what kind of help they need.


[6]
Pathos does a quick search over the network and finds a lead scientist with the rather odd name of "Bill Pelican" that has a listed communicator number.  He gives it a call and after a few seconds the video feed kicks on and shows a smiling man. He's an older man, maybe mid 40's, with balding black hair and an extremely thin and gaunt appearance. He has large circular glasses, nearly closed eyes, and is smiling as though he just remembered something funny.  His face is lit by the glow of the communicator and he seems to be in an otherwise dark room.

"Hello." He says, voice slightly singsong, "Are you the security team coming to our aid?"

Pathos replies in the affirmative and the man nods as though it were the most obvious and correct thing in the world.

"Ah well. I can't tell you for sure whats going on but the events originated in the third sublab where they were testing the new biosymbiotes. If I had to guess they had another bio-feedback event. Frightfully common, but it must have gotten quite out of hand.  I'm currently hold up in a closet in the first sublab. I'd appreciate a rescue, when you have the time."



"free hammer..."
Add the hammer to my inventory. Examine hammer for any hidden special features. What's it's melee attack die?

Put on my full body space condom AKA  disposable spacesuit.

Edit: Oh yeah and follow the crowd. Try to stay at the least conspicuous and least likely to be targeted or noticed spot. Not front, not back, not directly in the middle. Somewhere near the middle-rear of the swarm of idiots.


((The hammer is d4 damage. It has no special features.))

Scan for pathogens.


Spoiler: Yagyu d'Aubigny (click to show/hide)
As Yagyu follows the group, he holds up his environmental scanner and has it automatically search for things.  As they near the lab it starts registering higher than normal particulate levels of blood and other bodily fluids along with "Exotic proteins" but nothing it recognizes as pathogenic.




EVERYONE ELSE AND SOME OF THE PEOPLE ABOVE

The security team makes its way from the barracks towards the labs in question. They turn out to be a while away, down several levels and west maybe a half mile. At first everything seems orderly and generally fine, but as they get closer to the lab, things start to fall apart. People are running in the opposite direction and they have to squeeze through the escaping crowds.  Some of the escaping people are injured, though none badly enough to have to stop and help them. Its only when they reach the halls directly outside the lab that things get quite bad.  The lab itself is a secure lab, one of the many self contained pods structures that are completely encased save for a single airlock entrance and various utility lines for electricity, water, etc. The airlock in is closed and the lights around it are flashing a bright warning red. A digital display above the door shows the Lab number -I03- and then a warning about Biological contamination and hazardous lifeforms.  The airlock is shut and its readout marks it as "SEALED", ie won't open to anyone but security or properly vetted normal personnel.  There's a good deal of garbage laying around near the door, some smears of blood from people with probably light injuries, and a body. The body is that of a man, injured but not immediately fatally so. No doubt he was injured somewhere in the labs and made it here before collapsing. His white labcoat has a spreading red stain and hole in the back; a puncture wound.
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Parisbre56 on February 12, 2019, 01:27:45 pm
"Your call is very important to us. Please hold."

Mute my mic (or hold my finger over the mic if it lacks a mute function).

Direct teammates to the Head scientist. He's the one writing out review, which means he's the one paying us. Rescuing, killing or taking him hostage should be our first priority. He might also be able to give us information, but really, who cares about that?

What do I know about these biofeedback events?


Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Hotfire90 on February 12, 2019, 02:07:02 pm
Check whether the body is still alive, give him medical treatment if he is. Try to determine what caused the puncture wound.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Madman198237 on February 12, 2019, 02:32:55 pm
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Continue thinking nonhazardous thoughts. Roll knowledge of what kinds of biohazards this lab was developing. Move up with Heather, keep the man covered and prepare to spray him to the floor in case he shows a suddenly desire to chew Heather's face off or starts growing extra appendages or fangs or whatever.
Title: Re: MOOK
Post by: ziizo on February 12, 2019, 02:58:50 pm
Spoiler: medic n°2 (click to show/hide)

Go to help Heather with the healing.

Also check his pockets for a map, keycar or minicomputer with a map. I feel like we don't want to be completely lost inside there.

Title: Re: MOOK
Post by: Egan_BW on February 12, 2019, 03:06:16 pm
Biofeedback?

Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Pancaek on February 12, 2019, 03:15:49 pm
"What a mess. Science sure is a filthy thing."

Approach the corpse. Let the medic check if its alive. If it is, let them have it. If it isn't, nick whatever stuff he's got on him, them stuff him straight into the incinerator.
Also clean the area around the door of blood and garbage using the automap and laser squeegee as necessary.


Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: The Lupanian on February 12, 2019, 04:14:22 pm
”Jeez, looks like the party’s already started!”
Point rifle at the guy and don’t un-point it until he’s either proven alive, or disposed of. If he does anything agressive, shoot him.
Spoiler (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: syvarris on February 12, 2019, 08:42:03 pm
”Jeez, looks like the party’s already started!”
Point rifle at the guy and don’t un-point it until he’s either proven alive, or disposed of. If he does anything agressive, shoot him.
Spoiler (click to show/hide)

This guy has the right idea.  Follow his lead. Preferably from behind him, so that if the corpse explodes into demons he'll get hit first.

Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: NAV on February 12, 2019, 10:04:49 pm
"It's definitely gonna be zombies."

Hang back. No reason to risk myself when other people can risk themselves.

I guess I'll see if I can set my omni-eye to dark spooky grainy found footage mode and start filming the zombiepocalypse.


Title: Re: MOOK: Days without an accident: 0
Post by: Devastator on February 12, 2019, 11:20:49 pm
"It's definitely gonna be zombies."

"Unless it's chestbursters."  "How about on a you techie guys go look at the alerts to see what's up?  And the rest of ya, stand back."

Shoot the body in the head.  Yes, even though the medics want to save the person.  They can take samples and find out after things are secure.  Then re-aim to the back area around the puncture wound and unload a full burst as soon as the medics back away.

Spoiler: Spuds (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: King Zultan on February 13, 2019, 05:51:12 am
Look through the garbage that's on the ground near the door, and grab anything that's interesting or valuable.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Ozarck on February 13, 2019, 08:50:00 am
"Dammit, Eddie is gonna get all the good gibbets!"

I have two choices: One stupid and the other suicidal. Imma do both.

Get on the trolley, back up as far as I can in the supply closet and rev the engine. point my incinerator nozzle at the door and crank it to max, then charge!


"Fuck you Montresor!"

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Radio Controlled on February 13, 2019, 03:49:26 pm
I was gonna try and scan the bloke before people could touch him, but since some are apparently about to go trigger happy, instead try to urge people out of the 'splash zone' of blood and bits of person while the shooting is going on. Stay well away from the line of fire either way. Once coast is clear and he didn't turn into zombies or something, scan for pathogens, and scan his tissue as well to see if anything is off.

If I can't do this for some reason, go search for the lab where the science guy is held up. Don't open his door just yet though.


((Also: pw told me I got 100 schekels for doing that name+fate stat thing a while back. Lup, in case you didn't see the message on discord: if you want some of that due to basically doing the same work, just say so and you have it. Seems only fair.))


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Yoink on February 14, 2019, 09:43:34 am
Fork over 20 O-bux and get my teeth fixed.

Title: Re: MOOK
Post by: Yottawhat on February 14, 2019, 05:48:36 pm
Spoiler:  Kerberos (click to show/hide)

Since Kerberos was unable to get anyone actually explain what the hell is going on, he's just gonna wander about, moving towards the loudest sounds in the facility. Loudness generally equates to monetarily wealth, right?
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Gentlefish on February 14, 2019, 06:09:06 pm
Step back and let dude riddle the body with bullets.

Determine what caused the hole in the back as best as possible. See if there's any identifying information on the corpse.


Spoiler: Qualt (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: SamSpeeds on February 15, 2019, 01:00:27 pm
Arrive? Head down to the crisis point and try my hardest not to get destroyed immediately.

Spoiler: Jengo Prism (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: The_Two_Eternities on February 15, 2019, 01:24:48 pm
Flop out of bed and head off to rejoin the team.
"Uggghhhh, it feels like I slept for a week."

Spoiler: Patrick Edmundson (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: piecewise on February 15, 2019, 04:53:33 pm
"Your call is very important to us. Please hold."

Mute my mic (or hold my finger over the mic if it lacks a mute function).

Direct teammates to the Head scientist. He's the one writing out review, which means he's the one paying us. Rescuing, killing or taking him hostage should be our first priority. He might also be able to give us information, but really, who cares about that?

What do I know about these biofeedback events?


Pathos carefully places his entire hand over the communicator to block out the mic and the video feed.  He tells everyone where the scientist is and suggests that they rescue him for the sake of bonuses, raises, promotions, kudos, attaboys, and various monetary and non-monetary rewards.

[4]
Pathos remembers that Biofeedback can refer to just about any event in which the intended input cycle of a biological device accidentally runs backwards. For instance, if a prosthetic limb begins feeding electrical information back into the nerves instead of simply accepting it. The results can be minor (most prostetic limbs have a small amount of feedback which manifests as tingling or discomfort along the attachment site) but in this case the feed back seems like it had some more...pronounced effects.

Biofeedback?

[8] From an occult standpoint, clem knows that biofeedback tends to mean that when the scientists tried to mix a weird thing with a living thing, the weird bled over into the living thing and made it a weird living thing. Not exactly a technical definition, but it does work.

Check whether the body is still alive, give him medical treatment if he is. Try to determine what caused the puncture wound.
Spoiler: Heather Reid (click to show/hide)
[1]
Heather walks over to the body and proceeds to check its condition. She does this by unholstering her regulation side arm and proceeding to put several rounds into the body's head. [3] After a moment she reholsters the weapon and carefully pokes the body with the tip of her boot. Yep, condition confirmed: Dead.

Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Continue thinking nonhazardous thoughts. Roll knowledge of what kinds of biohazards this lab was developing. Move up with Heather, keep the man covered and prepare to spray him to the floor in case he shows a suddenly desire to chew Heather's face off or starts growing extra appendages or fangs or whatever.
[5]
Hmmm this lab was doing something with implants wasn't it? Symbiotic if you remember right.

Spoiler: medic n°2 (click to show/hide)

Go to help Heather with the healing.

Also check his pockets for a map, keycar or minicomputer with a map. I feel like we don't want to be completely lost inside there.


Steve looks at the newly ventilated body.  Steve shrugs.  Steve looks back and forth a few times and then starts rifling through the corpse's pockets. There's a keycard (red) and a personal computing cube. He checks the personal computing cube and discovers the following map of the labs.

Spoiler: SPOILED FOR GIRTH (click to show/hide)

"What a mess. Science sure is a filthy thing."

Approach the corpse. Let the medic check if its alive. If it is, let them have it. If it isn't, nick whatever stuff he's got on him, them stuff him straight into the incinerator.
Also clean the area around the door of blood and garbage using the automap and laser squeegee as necessary.


Spoiler: Eddrick, Sanitation (click to show/hide)

Edd walks in after Steve has already riffled the man's pockets and gets started on his sloppy seconds of grave robbing. As he searches, he wonders idly if its grave robbing if the body is unburied?  Hmm.

Standard Lab tech jumpsuit. Trashed.
Handful of pens and pencils. Trashed.
Folded piece of paper with "Erica ❤" written on it...kept.
Half eaten OMNI-SNAK bar. Totally kept.

Thus scavenged, Edd dumps the body into the incinerator and mops up the gore.

”Jeez, looks like the party’s already started!”
Point rifle at the guy and don’t un-point it until he’s either proven alive, or disposed of. If he does anything agressive, shoot him.
Spoiler (click to show/hide)
Lance finally relaxes a bit as the body disappears, head first, into the incinerator.

”Jeez, looks like the party’s already started!”
Point rifle at the guy and don’t un-point it until he’s either proven alive, or disposed of. If he does anything agressive, shoot him.
Spoiler (click to show/hide)

This guy has the right idea.  Follow his lead. Preferably from behind him, so that if the corpse explodes into demons he'll get hit first.

Spoiler: Scared Security (click to show/hide)
Rezel, from behind Lance, finally relaxes when Lance does. In actuality he's still scared as heck but he realizes that a nice relaxed position puts him in better cowering position behind Lance.

"It's definitely gonna be zombies."

Hang back. No reason to risk myself when other people can risk themselves.

I guess I'll see if I can set my omni-eye to dark spooky grainy found footage mode and start filming the zombiepocalypse.


[4]
Ed somehow figures out how to make his camera equivalent to that of an early 2000's VHS camera. No one, not even I, the humble disembodied narrator, can tell you why the hell he'd want to do that. But he did.

"It's definitely gonna be zombies."

"Unless it's chestbursters."  "How about on a you techie guys go look at the alerts to see what's up?  And the rest of ya, stand back."

Shoot the body in the head.  Yes, even though the medics want to save the person.  They can take samples and find out after things are secure.  Then re-aim to the back area around the puncture wound and unload a full burst as soon as the medics back away.

Spoiler: Spuds (click to show/hide)
Spuds pats Heather on the shoulder, nodding his head approvingly. "Yes, a most wise action. Couldn't have done it better myself. Well, MAYBE I could of with this rifle...but you did good either way!"

Look through the garbage that's on the ground near the door, and grab anything that's interesting or valuable.
Spoiler: Character Sheet (click to show/hide)
[4]
"Papework, smashed mug, contents of a waste paper basket, human tooth, AH!" Benny picks up a scrap of paper that has a heading of "SUBLAB 3" on it. He scans through the text. Expenditure report by the look of it. Hmm. Mostly normal but there's a rather expensive entry here. Partially cut off but it reads "-ical contamination quarantine auto-can-"

"Dammit, Eddie is gonna get all the good gibbets!"

I have two choices: One stupid and the other suicidal. Imma do both.

Get on the trolley, back up as far as I can in the supply closet and rev the engine. point my incinerator nozzle at the door and crank it to max, then charge!


"Fuck you Montresor!"

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
[2][4]
Jon points his incinerator at the door, cranks the nozzle to max - which results in a small puff of smoke -and then drives the trolley straight into the door. The hit causes him to be flung forward, slam into the door along with the trolley, and then fall off onto the ground, is feet still sitting up on the trolley.

"Ow." he says, rubbing his head. But after a moment he notices that there is light shining in where before there was none. The door, while not open, has been partially bent outwards clearing maybe 4 inches of space between it and the door frame.

I was gonna try and scan the bloke before people could touch him, but since some are apparently about to go trigger happy, instead try to urge people out of the 'splash zone' of blood and bits of person while the shooting is going on. Stay well away from the line of fire either way. Once coast is clear and he didn't turn into zombies or something, scan for pathogens, and scan his tissue as well to see if anything is off.

If I can't do this for some reason, go search for the lab where the science guy is held up. Don't open his door just yet though.


((Also: pw told me I got 100 schekels for doing that name+fate stat thing a while back. Lup, in case you didn't see the message on discord: if you want some of that due to basically doing the same work, just say so and you have it. Seems only fair.))


Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu, Cousin of Ragu, lost inheritor of the calzone mines, seems confused. This body he is urging everyone away from is outside the labs proper. That main door is still firmly locked down. He could probably get it open with his security clearance, but neither he nor anyone else has done so yet. Perhaps he means to crack open the box and just walk inside, cocksure and fancy free, but I'm not sure thats actually his intent.

Fork over 20 O-bux and get my teeth fixed.

Mildred, who apparently never went with the group, gets her teeth fixed.

Spoiler:  Kerberos (click to show/hide)

Since Kerberos was unable to get anyone actually explain what the hell is going on, he's just gonna wander about, moving towards the loudest sounds in the facility. Loudness generally equates to monetarily wealth, right?
Kerberos, of winner of the 232nd annual "Most nerdy name" competition, is definitely confused.  And as such, he decided to try and use his security clearance to open the door.
[4]
He manages it without much effort and the door into the labs opens with a sucking hiss. As the door opens several bodies fall out into the hall, from where they were apparently propped up against the inside of the sliding doors. Beyond the door is a small, square room with a single hallway leading off at an angle to the right. The lights are still on, which is promising, though the overwhelming stench of blood and spilt entrails somewhat undermines that. There's blood on the walls, floor, and ceiling, a lot of arterial spray and splatter from cuts and repeated stabbing. The bodies all show signs of punctures and slashes, some of them are in pieces, others still together though hacked repeatedly. Its quiet in there, only the sound of humming lights and the occasional drip of blood from the ceiling.

Step back and let dude riddle the body with bullets.

Determine what caused the hole in the back as best as possible. See if there's any identifying information on the corpse.


Spoiler: Qualt (click to show/hide)
[1]

Qualt examines the body just before it is incinerated and quickly comes to the conclusion that the injury was caused by a weapon. A weapon wielded by one of the security team. There's a murderer among them....And it could be anyone, even him!


Flop out of bed and head off to rejoin the team.
"Uggghhhh, it feels like I slept for a week."

Spoiler: Patrick Edmundson (click to show/hide)
Arrive? Head down to the crisis point and try my hardest not to get destroyed immediately.

Spoiler: Jengo Prism (click to show/hide)
Also these two mooks show up. Good for them. Read the entire turn. Thats just how we roll around here. I don't like repeating myself. I'm the narrator. I'd shake your hands but I'm disembodied.
[/list]
Title: Re: MOOK
Post by: ziizo on February 15, 2019, 05:17:45 pm
Spoiler: medic n°2 (click to show/hide)

Send a copy of the map to whoever has a computing cube in the team.
If the riots guys try to advance, point them towards lab 1 there is a man to rescue.


Spoiler: SPOILED FOR GIRTH (click to show/hide)

Editec action.
Title: Re: MOOK
Post by: piecewise on February 15, 2019, 06:19:20 pm
Spoiler: medic n°2 (click to show/hide)

Send a copy of the map to whoever has a computing cube in the team.
Then uses his authorization to open the door.
If the riots guys try to advance to point them towards lab 1 there is a man to rescue.


Spoiler: SPOILED FOR GIRTH (click to show/hide)
Door has already been opened.  Gotta read the whole post~
Title: Re: MOOK: ❤
Post by: SamSpeeds on February 15, 2019, 06:20:59 pm
Spoiler: Jengo! (click to show/hide)

Thank you, disembodied narrator! I'd shake your hand but someone would think I'm waving at them. Awkward.

Money? Bonus money? I like money. Head for that locked up guy! Rifle up, ready to shoot tentacle spike zombies or whatever is running around.
Title: Re: MOOK
Post by: Egan_BW on February 15, 2019, 06:27:37 pm
That's quite some carnage. Are we looking at a purely mundane biohorror killing spree or something more fucky?
Advance, scan the room for abnormalities using Bionic Eyes. Prepare to dodge.


Title: Re: MOOK: ❤
Post by: Parisbre56 on February 15, 2019, 06:28:42 pm
"Hah! See? That's why you don't-" Pathos started to say as he turned towards Jon, only to find that he was not there.
"Hm." he grunted and shrugged. Who knew where the man was? Slacking off somewhere, no doubt. Oh well. He could always gloat later.

Inform Mr. Scientist we're coming to get him, but there's a lot of dead bodies around and my more brutish teammates are armed and twitchy. He should keep quiet and hidden until we contact him. No strange noises, no sudden movements, nothing that could make him look like a target to my teammates or whatever is stalking these halls.

Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Madman198237 on February 15, 2019, 06:57:58 pm
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Or we can just murder everyone, I guess. THINK OF YOUR BONUS CHECKS, PEOPLE. More company assets saved = more likelihood of bonus money.

Move up behind the expendables up front, keep an eye on the ceiling and the walls. Other people will be busy watching up ahead, I imagine. Stop shortly inside, cover the janitors as they dispose of the bodies so we can seal the doors again. CHECK ENVIRONMENTAL SCANNER [ah why did I forget to do that]
Title: Re: MOOK: Days without an accident: 0
Post by: NAV on February 15, 2019, 08:48:32 pm
Keep filming. Get all the gory details on camera. Seems this horror movie might end up being a splatter film.

"We should probably go to lab 3. Cause of the whole "Don't go here!" Note."

Title: Re: MOOK: ❤
Post by: syvarris on February 15, 2019, 09:35:14 pm
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Or we can just murder everyone, I guess. THINK OF YOUR BONUS CHECKS, PEOPLE. More company assets saved = more likelihood of bonus money.

Move up behind the expendables up front, keep an eye on the ceiling and the walls. Other people will be busy watching up ahead, I imagine.

Follow along behind this guy, watching behind the group for enemies.  Yes, I know, the lab is sealed and all the monsters are inside, but we already saw weird anime bullshit infect an ape, maybe the monsters are going to teleport behind us!

Don't proceed past the corpses until the janitors dispose of them.  If the corpses get up and attempt to kill and/or eat our janitors, shoot them.


Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: ❤
Post by: Devastator on February 15, 2019, 11:35:12 pm
"Okay, listen up.  We need to clear that entry room so we can get these doors shut again.  I don't want whatever-the-fuck this is getting loose on the facility."

"So get cleaning, get firing positions set up, and get out of the doorway!"

Follow my own orders.  Try to stay just behind the janitors, to give them covering fire.  Shoot any body that is both mostly intact and displaying a puncture wound.

Spoiler: Spuds (click to show/hide)
Title: Re: MOOK: ❤
Post by: The Lupanian on February 16, 2019, 02:05:50 am
”Looks like you janitors have your work cut out for you”
Stand just inside the door and be ready to double-tap anything as the janitors get to work. Also watch the door and make sure nothing that isn’t security comes in or out.
Spoiler (click to show/hide)
Title: Re: MOOK: ❤
Post by: King Zultan on February 16, 2019, 06:39:24 am
Quick loot the bodies before the janitors burn them, and keep my rifle at the ready in case the bodies aren't dead.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Ozarck on February 16, 2019, 08:43:37 am
I could back up and try again, only this time while swinging my grapple hook.
I could rummage through the supply closet for a crowbar. Hmm, crowbars are a little too "Protagonist-y." Seems like the kind of thing a guy in a power suit might use to beat down flying buzzsaw bots or something.

or, I could reach through the gap and open the door from the outside. Let's do that. If that fails, let's do options a and b instead: as in, find crowbar, swing grapple hook, and crash into the door with a trolley. Be sure to yell Tally Hooooooooooooo~~~! Either way.


Try to stay just behind the janitors, to give them covering fire.
Quick loot the bodies before the janitors burn them, and keep my rifle at the ready in case the bodies aren't dead.
I like how the janitors are now viewed as both the most effective, and the most destructive, part of the crew.

"I'm not locked inside this closet with all these supplies. All these supplies are locked inside this closet with me!"

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: ❤
Post by: Hotfire90 on February 16, 2019, 03:59:03 pm
Stay behind the security guards, watch out for anything that requires shooting or medicine.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: TopHat on February 16, 2019, 05:21:52 pm
Step inside the lab and peer around. Stay close to one of the walls in case the guys behind start firing.
Title: Re: MOOK: ❤
Post by: Radio Controlled on February 17, 2019, 11:25:04 am
Sigh, such a waste.

Ok then, since the last guy is basically just ash now, try to scan the newest batch of corpses to see if they are contaminated with something. Also scan environment of course.   



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: ❤
Post by: Pancaek on February 17, 2019, 04:23:22 pm
Hang back and let the combat people enter first, then follow them and start cleaning up the mess that was described last turn. If I run across valuable or interesting looking items, on corpses or otherwise, grab them.

Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Yoink on February 17, 2019, 06:00:03 pm
Swing by a staff bathroom of some kind and admire my newly repaired smile in the mirror. Not that I ever really smile, but, y'know.
Gussy up a bit, then proceed to the general area of the team and their shenanigans, assuming I can find them. Don't get close, though. Dead bodies and biohazards? Ew.

Just, fiddle around with attaching the omni-eye to my communicator and getting it set up.


Title: Re: MOOK: Days without an accident: 0
Post by: KitRougard on February 17, 2019, 06:43:19 pm
Spoiler: Redshirt (click to show/hide)
Stay at the lab door, ensuring that nothing dangerous gets out. If need be, use Rifle at long range for suppression.
Title: Re: MOOK: ❤
Post by: piecewise on February 19, 2019, 01:59:56 pm
Spoiler: medic n°2 (click to show/hide)

Send a copy of the map to whoever has a computing cube in the team.
If the riots guys try to advance, point them towards lab 1 there is a man to rescue.


Spoiler: SPOILED FOR GIRTH (click to show/hide)

Editec action.
Steve does a quick data transfer to Pathos via tapping his cube against Pathos', copying the map onto the other man's cube. He does the same to anyone else who has a cube as well.

"Hah! See? That's why you don't-" Pathos started to say as he turned towards Jon, only to find that he was not there.
"Hm." he grunted and shrugged. Who knew where the man was? Slacking off somewhere, no doubt. Oh well. He could always gloat later.

Inform Mr. Scientist we're coming to get him, but there's a lot of dead bodies around and my more brutish teammates are armed and twitchy. He should keep quiet and hidden until we contact him. No strange noises, no sudden movements, nothing that could make him look like a target to my teammates or whatever is stalking these halls.

"Ah yes." The man says, still apparently unperturbed, "I know the type. Real paranoid bunch ready to gun down their own shadows at the slightest provocation? Say no more. I shall be as silent as the corpse of an angry wife." He does a little 'zipped lips' motion to emphasize this.

Keep filming. Get all the gory details on camera. Seems this horror movie might end up being a splatter film.

"We should probably go to lab 3. Cause of the whole "Don't go here!" Note."

Edward keeps dashing about, trying to get the best coverage he can of all the events unfolding  currently.  He asks a few people to say things like "Lets split up!" or "Its probably nothing!" before suggesting that they run headlong into the facility in complete disregard for their own safety. Preferably while yelling. He then asks Mildred, Heather, and any other lady he can find if they would be willing to go topless.

"It will be artful, nothing crass" he says, "This is a classy production."

Quick loot the bodies before the janitors burn them, and keep my rifle at the ready in case the bodies aren't dead.
Spoiler: Character Sheet (click to show/hide)
[5]
Benny does a quick round of robbing the dead and gets an armful of goodies. The most important of which are the following: A blue keycard, A green keycard, some sort of little sphere of metal with a blinking red LED embedded in it, another personal computing cube, 2 wedding rings, 3 calculator watches, several packs of gum, several packs of cigarettes, a business card to someplace called "The Blue Smoke Lounge", and a single pocket sized volume of Garfield cartoons.

I could back up and try again, only this time while swinging my grapple hook.
I could rummage through the supply closet for a crowbar. Hmm, crowbars are a little too "Protagonist-y." Seems like the kind of thing a guy in a power suit might use to beat down flying buzzsaw bots or something.

or, I could reach through the gap and open the door from the outside. Let's do that. If that fails, let's do options a and b instead: as in, find crowbar, swing grapple hook, and crash into the door with a trolley. Be sure to yell Tally Hooooooooooooo~~~! Either way.


Try to stay just behind the janitors, to give them covering fire.
Quick loot the bodies before the janitors burn them, and keep my rifle at the ready in case the bodies aren't dead.
I like how the janitors are now viewed as both the most effective, and the most destructive, part of the crew.

"I'm not locked inside this closet with all these supplies. All these supplies are locked inside this closet with me!"

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
[4] It takes some stretching and awkward wiggling but Jon manages to get his arm out enough to open the door. He props it open with his mop before dragging the trolley out and then shouting "TALLY HOOOOOOOOOOOOOOOOOOOOOO~~~!".

Its a bit weird because he shouts it while just standing still and then continues to just stand there awkwardly for several seconds afterwards. Him shouting and unpronounceable character at the end there is also sort of disconcerting. 

Sigh, such a waste.

Ok then, since the last guy is basically just ash now, try to scan the newest batch of corpses to see if they are contaminated with something. Also scan environment of course.   



Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu waves his scanner around some more.  The environmental scan picks up traces of various organic substances in the air, vast majority of which are natural and probably account for the overwhelming smell of blood, guts, and death hanging around like a turd in the punch bowl. Of course there are trace amounts of unknown organic elements and what the scanner describes as "Possible extradimensional, transuranic elements".  Its all in very small quantities though.

Swing by a staff bathroom of some kind and admire my newly repaired smile in the mirror. Not that I ever really smile, but, y'know.
Gussy up a bit, then proceed to the general area of the team and their shenanigans, assuming I can find them. Don't get close, though. Dead bodies and biohazards? Ew.

Just, fiddle around with attaching the omni-eye to my communicator and getting it set up.


Mildred wanders in, smiling exaggeratedly at everyone and jerking her eyebrows around like a vaudeville actor with a facial tic. When no one complements her on her newly unbusted mouth, she deflates a bit and starts working on getting her omni-eye set up. The set up turns out to be pretty easy and straight forward, so much so that even someone without any real technical knowledge can do it.

That's quite some carnage. Are we looking at a purely mundane biohorror killing spree or something more fucky?
Advance, scan the room for abnormalities using Bionic Eyes. Prepare to dodge.


[6] Clem concludes that this is definitely some level of occult fuckery. Maybe not a high level, there's no pentagrams or greater circles or Latin swear words written in entrails or anything like that, but this sort of abject murder is rarely the predilection of anything purely organic. You'd expect a normal critter to kill a few people at most, maybe find it munching on an intern. This thing kills because it wants to, so unless one of the lab boys snapped and started purging the thots chances are that this is something from somewhere mean. Clem cycles its eyes a few times. Xray doesn't show anything, heat shows only that these things happened recently as the bodies are still nearly body temp, motion tracking is killed by all the teammates running around, Threat adviser helpfully points out the pile of dead bodies as potentially hazardous, and so on. Not a lot of info.


Spoiler: Jengo! (click to show/hide)

Thank you, disembodied narrator! I'd shake your hand but someone would think I'm waving at them. Awkward.

Money? Bonus money? I like money. Head for that locked up guy! Rifle up, ready to shoot tentacle spike zombies or whatever is running around.

Jenga...django...Jengo! Immediately runs off straight into the labs with nary a thought given to personal safety or accidentally calling down an angry demon on his friends. Perhaps luckily he doesn't get very far. He runs down the small diagonal hallway and then into a large and quite oddly shaped room. The room has two levels, one upper level and one lower one, though its only lower by maybe 5 or 6 feet.  The upper level snakes around to the left to a large square section, the center of which contains some sort of complex machine that sort of resembles the teleporter from before. There's another rise up to a third level that runs around the edge of half of the square room and connects to a door on the far side. That door looks very very sturdy, the sort of thing you'd expect to see on a nuclear blast shelter.  The lower section of the room leads to another door, though this one just looks like an airlock.

There are more bodies here, in various states of completeness between "Mostly whole" and "Giblets", and plenty of blood. There are also what look like distorted human footprints in blood and the signs of something sharp rending gashes and cuts into the metal. There's a torso impaled against one wall with a section of handrail ripped from the platform leading to the blast door. There are clear labels on the walls for "LAB 1-2" and "LAB 3", the first pointing towards the airlock, and the second towards the blast door.


Hang back and let the combat people enter first, then follow them and start cleaning up the mess that was described last turn. If I run across valuable or interesting looking items, on corpses or otherwise, grab them.

Spoiler: Eddrick, Sanitation (click to show/hide)
Edd waits for the combat guys to roll in but besides one or two that walk maybe a few feet into the room, and one that sprints off away from the rest of the group, everyone just cowers behind him.  He looks back at the heavily armed mass of cowards and sighs before getting to work. Seeing as Benny has already scrapped up all the goods from the corpses, Edd just starts cleaning. Bodies are incinerated, blood is mopped, and security men are made to feel safe enough to go do their dang jobs.

Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Or we can just murder everyone, I guess. THINK OF YOUR BONUS CHECKS, PEOPLE. More company assets saved = more likelihood of bonus money.

Move up behind the expendables up front, keep an eye on the ceiling and the walls. Other people will be busy watching up ahead, I imagine. Stop shortly inside, cover the janitors as they dispose of the bodies so we can seal the doors again. CHECK ENVIRONMENTAL SCANNER [ah why did I forget to do that]
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Or we can just murder everyone, I guess. THINK OF YOUR BONUS CHECKS, PEOPLE. More company assets saved = more likelihood of bonus money.

Move up behind the expendables up front, keep an eye on the ceiling and the walls. Other people will be busy watching up ahead, I imagine.

Follow along behind this guy, watching behind the group for enemies.  Yes, I know, the lab is sealed and all the monsters are inside, but we already saw weird anime bullshit infect an ape, maybe the monsters are going to teleport behind us!

Don't proceed past the corpses until the janitors dispose of them.  If the corpses get up and attempt to kill and/or eat our janitors, shoot them.


Spoiler: Scared Security (click to show/hide)
"Okay, listen up.  We need to clear that entry room so we can get these doors shut again.  I don't want whatever-the-fuck this is getting loose on the facility."

"So get cleaning, get firing positions set up, and get out of the doorway!"

Follow my own orders.  Try to stay just behind the janitors, to give them covering fire.  Shoot any body that is both mostly intact and displaying a puncture wound.

Spoiler: Spuds (click to show/hide)
”Looks like you janitors have your work cut out for you”
Stand just inside the door and be ready to double-tap anything as the janitors get to work. Also watch the door and make sure nothing that isn’t security comes in or out.
Spoiler (click to show/hide)
Stay behind the security guards, watch out for anything that requires shooting or medicine.
Spoiler: Heather Reid (click to show/hide)
Step inside the lab and peer around. Stay close to one of the walls in case the guys behind start firing.
Spoiler: Redshirt (click to show/hide)
Stay at the lab door, ensuring that nothing dangerous gets out. If need be, use Rifle at long range for suppression.
The rest of the security team bravely...edges its way into the first room past the outer door and proceeds to shuffle about in that first room, looking around, repeatedly scanning, and twitchy pointing their rifles at shadows and phantom sounds.
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Madman198237 on February 19, 2019, 02:08:39 pm
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Close and seal/lock/whatever we can do to the doors as soon as the entire security team has passed them. Then move down the hallway, foam gun at the ready.
Title: Re: MOOK: ❤
Post by: The Lupanian on February 19, 2019, 02:18:02 pm
Nobody lives forever, move up to where that one guy went and inspect the two passage ways. I’m guessing the non-blast door is going to be the more practical route for the moment. If more of my comrades find their braver, then advance in whatever way the group decides is best.
Spoiler (click to show/hide)
Title: Re: MOOK: ❤
Post by: Pancaek on February 19, 2019, 02:21:15 pm
"Hey Benny, not cool man. The Janitor Union's code specifically states we clean up for you guys and provide smartass remarks for no extra charge, in exchange for getting a share of the dead people's trinkets. Tell you what though, I'll trade you this delicious candy bar for that weird metal stress ball you picked up. It's 50% less calories, so it's delicious and good for you!"

Sigh and follow the guy who ran wildly into the labs, loot the corpses that are there. Also look in the mess for anything interesting. Then start the grind of cleaning up all the corpses, giblets and other garbage in the room and along the way I took to get here. Leave the actual investigating to other people, I've got stuff to clean up.

Trade: Trade my half eaten candy bar for Benny's (King Zultan) metal sphere thing.


Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: ❤
Post by: SamSpeeds on February 19, 2019, 02:54:41 pm
"Alright, gang, let's split up and look for clues!" I joke to myself, chuckling lightly and kicking some bodies to see if they explode/drop useful items. But that kind of silly clean up work is for those of lesser heart - check out those doors! Any evidence either has been tampered with/used by a blood soaked demon? Try desperately to resist the temptation to take the door that will take me closer to the trapped scientist. Must... Not... Open... Yet!

Sometimes the cowering masses need a Pioneer rushing bravely, blindly ahead to inspire them to move. And that man is...

Spoiler: Jengo! (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: Ozarck on February 19, 2019, 03:25:38 pm
A smug, extremely self satisfied look on his face and having properly declared his tally ho, Jon rides the trolley to the lab, not stopping until he finds corpses to incinerate, trash to incinerate, loot to be acquired, tipped over barrels to right, crates to stack, and bets to wager. Also, since apparently I need to chain actions in order to catch up to the oh so fast moving security cowards team: Once arrived, do these things. Once these things are done, proceed through airllock and repeat these things. once these things are done, head to the break room and steal anything not nailed down. Also, "These things" refers to the above mentioned incinerating, incinerating, acquiring, righting, stacking, and wagering of corpses, trash, loot, barrels, crates, and bets.

 Also, where's my monkey?

Show me the monkey! (https://www.youtube.com/watch?v=6edd_Hg2hgk)

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Spoiler (click to show/hide)
Title: Re: MOOK: ❤
Post by: syvarris on February 19, 2019, 04:19:15 pm
Proceed into that first room, checking for monsters behind any blind corners.  Jump down to the lower level if there's nothing, and immediately check under the upper level walkway if there's space under it.  If no monsters are found, proceed to the airlock and start looking at its controls.  Don't touch anything, just look if there's anything which is clearly an "Open" button, or a "Show camera feed of all the monsters on the other side" button.

If any monsters are seen at any time, shoot them.


Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK
Post by: ziizo on February 19, 2019, 06:04:27 pm
Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

Go to Benny hand him the red keycard and inform him that he is now the official door opener and thus should go in front of the group.

Then go  towards lab1 (hopefully with the rest of the group) to rescue that guy.
Title: Re: MOOK
Post by: Egan_BW on February 19, 2019, 07:21:07 pm
Oh well. Select a relatively brave looking OMNITECH security guard and attach myself to them in a discretionary tactical occult materials and information advising role. Analyze the things they encounter and provide advisement by pointing at the important things.

Title: Re: MOOK: ❤
Post by: King Zultan on February 20, 2019, 06:51:47 am
"If you wanted the weird ball thing all you had to do is ask, also if anyone wants a universal communicator I go a spare, I also got some cigarettes, gum, and two calculator watches if anyone wants them."

Take the red keycard and except the job of door opener, then go with the group to Lab 1 while keeping my gun ready to shoot any monsters that might be found on the way. Also give away the mentioned items if anyone wants them.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: ❤
Post by: Parisbre56 on February 20, 2019, 07:31:08 am
Pathos gives the scientist a thumbs up before returning to his thoughts.

Hmm... Since the airlocks are probably locked and there were dead bodies in the entrance, then that must mean that either the monster is still here or there's an alternate escape route. Is it safe to assume the monster is approximately human sized based on available evidence? If yes, then where could it be hiding and/or how could it have left the room (assuming no invisibility, teleportation, demonic portals or other weirdness)? Is this one of those places with stupidly large yet quiet vents? If I come up with any good ideas, be sure to yell them at the meatshields.

Title: Re: MOOK: Days without an accident: 0
Post by: NAV on February 20, 2019, 11:33:52 am
Just keep filming. Get good footage of the janitors incinerating. Maybe arrange some of the gore into spoooooky messages and symbols then get that on camera.

Title: Re: MOOK: ❤
Post by: Hotfire90 on February 20, 2019, 02:26:42 pm
Keep trailing behind the security guards.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: ❤
Post by: Pancaek on February 20, 2019, 03:28:53 pm
"If you wanted the weird ball thing all you had to do is ask, also if anyone wants a universal communicator I go a spare, I also got some cigarettes, gum, and two calculator watches if anyone wants them."
"The Janitor's Union thanks you for your contribution. As promised, the candy bar. Oh and as a token of my appreciation, if you ever need something, ah, inconvenient disposed of, I'll let you use my incinerator."

((Swapped the half eaten candy bar with Benny for his metal ball thing. Edited it in my action))
Title: Re: MOOK: ❤
Post by: Devastator on February 20, 2019, 09:42:02 pm
Permiter check the decon area, preferably not alone, to make sure the doors are sealed and there's nobody present except the corpses and our guys.

Remind the looters that they need to get their loot decontaminated, as we're in a biohazard zone.  If they turn into ratlings tomorrow because they were too lazy to get scanned, not my fault.

In that vein check for functional decontamination supplies or equipment.


Spoiler (click to show/hide)
Title: Re: MOOK
Post by: SamSpeeds on February 20, 2019, 09:48:43 pm
Select a relatively brave looking OMNITECH security guard and attach myself to them in a discretionary tactical occult materials and information advising role.

Me! Me! Pick me! Me!!!
Title: Re: MOOK
Post by: Yottawhat on February 20, 2019, 11:32:58 pm
Spoiler:  Kerberos (click to show/hide)

That Gas-Mask wearing Egghead seems to be itching to go out and makes some money. Drag Clem by their jumpsuit and investigate the room past this current mess.

"Come on nerd, we got money to make."
Title: Re: MOOK: ❤
Post by: piecewise on February 22, 2019, 12:21:11 am
ATTENTION: UNARMORED LIFE HAS BEEN REDUCED TO D2 FOR BALANCE PURPOSES. PLEASE REFLECT THIS ON YOUR SHEETS
Title: Re: MOOK: ❤
Post by: spazyak on February 22, 2019, 12:34:08 am
((Going to ptw. Also is this stilla ccepting characters?))
Title: Re: MOOK: ❤
Post by: Radio Controlled on February 22, 2019, 06:15:25 am
Keep scanning, see if signal of exotic/weird crap gets stronger in a certain direction. Never stray far from teammates though.

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: ❤
Post by: piecewise on February 22, 2019, 06:29:48 pm
A smug, extremely self satisfied look on his face and having properly declared his tally ho, Jon rides the trolley to the lab, not stopping until he finds corpses to incinerate, trash to incinerate, loot to be acquired, tipped over barrels to right, crates to stack, and bets to wager. Also, since apparently I need to chain actions in order to catch up to the oh so fast moving security cowards team: Once arrived, do these things. Once these things are done, proceed through airllock and repeat these things. once these things are done, head to the break room and steal anything not nailed down. Also, "These things" refers to the above mentioned incinerating, incinerating, acquiring, righting, stacking, and wagering of corpses, trash, loot, barrels, crates, and bets.

 Also, where's my monkey?

Show me the monkey! (https://www.youtube.com/watch?v=6edd_Hg2hgk)

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Spoiler (click to show/hide)

If the monkey comes, it will at least take till the next mission.

Jon flies down the halls with reckless abandon on his trolley until he reaches the rest of the team. He passes through the airlock and immediately begins mopping up blood in the entrance room.  Someone else already handled much of it so he ends up heading into the same room as the courageous if not terribly forward thinking Jengo. There's plenty of corpses and blood around so he sets to work cleaning from the entrance way, shoveling bodies and guts into the incinerator.

Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Close and seal/lock/whatever we can do to the doors as soon as the entire security team has passed them. Then move down the hallway, foam gun at the ready.
[4]
Harry walks over to the inside facing control screen for the door and sets it back into lockdown mode using his credentials.


Nobody lives forever, move up to where that one guy went and inspect the two passage ways. I’m guessing the non-blast door is going to be the more practical route for the moment. If more of my comrades find their braver, then advance in whatever way the group decides is best.
Spoiler (click to show/hide)
Lance walks into the room with the two doors and carefully examines both of them. They're both keycard locked, the big door with a red keycard and the other with a blue keycard. He can tell by the color of an indicator lock just above the keycard scanner.

"Hey Benny, not cool man. The Janitor Union's code specifically states we clean up for you guys and provide smartass remarks for no extra charge, in exchange for getting a share of the dead people's trinkets. Tell you what though, I'll trade you this delicious candy bar for that weird metal stress ball you picked up. It's 50% less calories, so it's delicious and good for you!"

Sigh and follow the guy who ran wildly into the labs, loot the corpses that are there. Also look in the mess for anything interesting. Then start the grind of cleaning up all the corpses, giblets and other garbage in the room and along the way I took to get here. Leave the actual investigating to other people, I've got stuff to clean up.

Trade: Trade my half eaten candy bar for Benny's (King Zultan) metal sphere thing.


Spoiler: Eddrick, Sanitation (click to show/hide)
Edd follows the group, hot on Jon's heels and, after trading some stolen goods with Benny, starts rapidly frisking the dead before Jon cooks them. Most of these bodies are in significantly worse shape than the others, so finding goodies is rather difficult and messy.  He manages to get two more of those little metal balls, another red keycard, OMNITECH personal music player and wireless earbuds, pack of gum, 6 condoms, and a piece of paper with what looks like a user name and password on it.

"Alright, gang, let's split up and look for clues!" I joke to myself, chuckling lightly and kicking some bodies to see if they explode/drop useful items. But that kind of silly clean up work is for those of lesser heart - check out those doors! Any evidence either has been tampered with/used by a blood soaked demon? Try desperately to resist the temptation to take the door that will take me closer to the trapped scientist. Must... Not... Open... Yet!

Sometimes the cowering masses need a Pioneer rushing bravely, blindly ahead to inspire them to move. And that man is...

Spoiler: Jengo! (click to show/hide)
Jengo checks the doors. Besides the keycard slots that were previously mentioned he finds evidence of something having passed through the big one. There are a set of 4 deep scratches along the inside of one of the sliding blast doors, as though something with big claws grasped the doorway as it moved through. There are also the distorted human footprints and smears of blood. However the second door also betrays violence having happened beyond it. There's blood seemingly leading INTO it instead of the in and out pattern of the blast doors. Something dragged a bloody thing in and then didn't come out.

Proceed into that first room, checking for monsters behind any blind corners.  Jump down to the lower level if there's nothing, and immediately check under the upper level walkway if there's space under it.  If no monsters are found, proceed to the airlock and start looking at its controls.  Don't touch anything, just look if there's anything which is clearly an "Open" button, or a "Show camera feed of all the monsters on the other side" button.

If any monsters are seen at any time, shoot them.


Spoiler: Scared Security (click to show/hide)
Rezel carefully searches the room, muttering to himself about checking those corners, staying frosty, and bug hunts. After he has convinced himself that there are no horrible demons waiting in the shadows to introduce the concept of lethal sodomy to himself and his squad, he moves to the door controls.
[3]
After a quick check he finds no option for a camera into the next room with either. They seem to have very basic door functions including opening, staying open, closing, staying closed, and beheading unfortunate idiots who wander into them. That last one isn't a mode technically, rather just a side effect of the fact that these doors apparently have no safety pressure sensors to stop the door from closing if something gets caught in it.

Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

Go to Benny hand him the red keycard and inform him that he is now the official door opener and thus should go in front of the group.

Then go  towards lab1 (hopefully with the rest of the group) to rescue that guy.

Steve hands the Red Keycard to Benny and tells him to lead the way. With responsibility thus delegated, Steve falls in line behind Benny.

Oh well. Select a relatively brave looking OMNITECH security guard and attach myself to them in a discretionary tactical occult materials and information advising role. Analyze the things they encounter and provide advisement by pointing at the important things.

Clem is next to join the conga line behind Benny.

"If you wanted the weird ball thing all you had to do is ask, also if anyone wants a universal communicator I go a spare, I also got some cigarettes, gum, and two calculator watches if anyone wants them."

Take the red keycard and except the job of door opener, then go with the group to Lab 1 while keeping my gun ready to shoot any monsters that might be found on the way. Also give away the mentioned items if anyone wants them.
Spoiler: Character Sheet (click to show/hide)
Spoiler:  Kerberos (click to show/hide)

That Gas-Mask wearing Egghead seems to be itching to go out and makes some money. Drag Clem by their jumpsuit and investigate the room past this current mess.

"Come on nerd, we got money to make."
Keep trailing behind the security guards.
Spoiler: Heather Reid (click to show/hide)
Just keep filming. Get good footage of the janitors incinerating. Maybe arrange some of the gore into spoooooky messages and symbols then get that on camera.


Benny takes the red keycard and then walks over to the less imposing door. He shuffles keycards till he gets the right one and slots it in. The door beeps once and then opens with a hiss.  Benny, Clem, Steve, and everyone else who wants to head onward with him pile into the airlock and wait for it to cycle before moving on to the next room.

The room beyond the airlock is quite large and open, with its central feature being a slightly raised octagonal platform. It seems like it was once a generalized open office space, the remnants of desks, computers, paper work, and other similar materials are scattered all over the place. Desks have been flipped or smashed, computers similarly shattered, paperwork strewn about in bloody clumps and piles. There are bodies here too, though not many, and the reason for that becomes immediately obvious. There is a creature on the platform, lupine or feline in general outline but otherwise unrecognizable. Its hunched over a body and is taking massive bites out of it with a face that looks like a triangular beartrap. Its entire body is covered in black scales with raised sharp edges, like a coat of jagged obsidian knives,  and a pair of long triple jointed arms extend from the mass of flesh that could be called its shoulders. These arms end in pincers that look like ant mandibles and a similar growth forms the end of the creature's segmented tail. It seems to have no eyes, just a head shaped like a sphere that splits into three as it carves chunks from the corpse.

The security team gets maybe a half second to examine it before it notices them. It doesn't hesitate or seem to try and gauge them or their intent. In a single fluid motion it spins to face them and leaps.
[5]
Benny, who is the first in and only one with a really good unobstructed line of sight on the beast, snaps his rifle up in time to get a shot off.
[4][1v4][1][5v5]
His snap shot is on target but the round ricochets off the creature's scaled flesh with a burst of sparks and it crashes down on top of him an instant later. The strange triangular jaws snap down on his chestplate several times, the creature twisting its head and biting rapidly at different angles, trying to find a weakness in the armor.  As it attacks Benny, it lashes out wildly with its pincer limbs, whipping them towards the other members of the security team.
[2][1v5]
One pincer finds Clem. The pincer opens, grabs Clem by the chest, and pinches closed. It doesn't snip Clem in half, but it gets maybe 2/3rds of the way, cutting like a hydraulic press through the entire right side, middle, and part of the left, severing the spine and aorta, puncturing both lungs, and then flinging the body back against the wall.  Dark red arterial spray coats the floor and ceiling.

Pathos gives the scientist a thumbs up before returning to his thoughts.

Hmm... Since the airlocks are probably locked and there were dead bodies in the entrance, then that must mean that either the monster is still here or there's an alternate escape route. Is it safe to assume the monster is approximately human sized based on available evidence? If yes, then where could it be hiding and/or how could it have left the room (assuming no invisibility, teleportation, demonic portals or other weirdness)? Is this one of those places with stupidly large yet quiet vents? If I come up with any good ideas, be sure to yell them at the meatshields.

Pathos considers the evidence. The foot prints he can see here indicate that this creature is...probably a little bigger than human but not hugely so. As per how its getting around....thats a good question. It could have followed people out as they opened the doors and then went back in the labs before the doors automatically closed. Alternatively, it might have a keycard and the intelligence to use it.

He checks for vents but there are none. At least none larger then maybe 4-5 inches.


Keep scanning, see if signal of exotic/weird crap gets stronger in a certain direction. Never stray far from teammates though.

Spoiler: Yagyu d'Aubigny (click to show/hide)
The scanner isn't reading any sort of preference for the direction of the odd materials. They seem to be on or near bodies but nothing besides that.

((Going to ptw. Also is this stilla ccepting characters?))
((Yeah, for now))

Permiter check the decon area, preferably not alone, to make sure the doors are sealed and there's nobody present except the corpses and our guys.

Remind the looters that they need to get their loot decontaminated, as we're in a biohazard zone.  If they turn into ratlings tomorrow because they were too lazy to get scanned, not my fault.

In that vein check for functional decontamination supplies or equipment.


Spoiler (click to show/hide)
Because half the team has run off into the first and second labs and broken the seal on that door Spuds instead searches for decon equipment. He quickly identifies the large machine near the Lab 3 Door as some sort of scanning and decon system.
Title: Re: MOOK: Bad Dog.
Post by: Parisbre56 on February 22, 2019, 06:41:12 pm
Check the spheres and that big machine. Any idea what they do?

EDIT: By big machine I mean this:

Quote
The upper level snakes around to the left to a large square section, the center of which contains some sort of complex machine that sort of resembles the teleporter from before.

Title: Re: MOOK: Bad Dog.
Post by: Hotfire90 on February 22, 2019, 07:03:10 pm
"Keep that thing busy while I patch up Clem."

Patch up Clem.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: NAV on February 22, 2019, 07:52:18 pm
"AAAAAHHHHHHH!"

Edward very courageously sprints away back through the door. Open door first if necessary.

He bravely closes the door behind him in attempt to trap the monster, maybe even close the door on the monster trapping or killing it.

Title: Re: MOOK: ❤
Post by: Yoink on February 22, 2019, 09:26:17 pm
Question for PW: what skill or stat governs the use of the OMNITECH grapple gun? Or, to put it in more IC terms, do I feel confident in my ability to use the one in my inventory?

Also:
Benny, Clem, Steve, and everyone else who wants to head onward with him pile into the airlock and wait for it to cycle before moving on to the next room.
Would Mildred fit that description? I've no idea. She/I/we would probably be more the type to dither about getting distracted in the other rooms, but then again she would probably stick with the other Occult Materials and Information Management Officer on the team. I reckon she'd be in there.


((I guess I'll edit my action into this post at a later point in time. Sorry for missing the last turn, been busy af.))


Edit:
Placeholder action: if I'm in the room with Clem and the monster, get out my grapple gun and shoot it at the beastie, aiming either for its mouth or to entangle it in the grapple cord.
Regardless of the success or failure of this, immediately dive away from the creature and the wild hail of gunfire that will inevitably be directed towards it and anyone around it.

If I'm not in there, but still in the section of lab we're exploring, supervise my colleagues whilst keeping an eye out for anything that looks occult, dangerous or otherwise interesting.

If I'm still standing around outside after the doors were sealed off... welp, go to a breakroom and get myself a healthy, nutritious salad wrap and a bottle of water. Then return to wait outside the lab my teammates are in whilst eating it.


Title: Re: MOOK: Bad Dog.
Post by: Egan_BW on February 22, 2019, 10:00:01 pm
((If you get to magically be over here without having to roll Fate for that attack with the rest of us I might be a little annoyed.))
Title: Re: MOOK: Bad Dog.
Post by: Devastator on February 22, 2019, 10:12:12 pm
Move towards the sounds of carnage and lay down fire into any demon-things that become visible.

Spoiler (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: spazyak on February 22, 2019, 10:45:29 pm
Sign me up then
(Edit, messed up hit submit too early)
Title: Re: MOOK: Good Dog.
Post by: Ozarck on February 22, 2019, 11:05:11 pm
"Hey, Pathos! That's one! Three more to go and you win the betting pool!"

Incinerate Clem. Toss chunks of the dead to the monster.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Spoiler (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: Egan_BW on February 22, 2019, 11:08:05 pm
I'm not dead and also you're not in the same room and you can't see what's happening over here because we passed through an airlock.
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Madman198237 on February 23, 2019, 01:21:39 am
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

...advance towards the (probable) sounds of screaming and dying. Attempt to foam gun the bulletproof monster so it is less capable of attacking.

The door's locked behind us and now we're all trapped (ok fine so we're not REALLY trapped, but opening this door without first killing that thing would be a terrible idea) here with the murdering machine. Sounds like a typical day on the job.
Title: Re: MOOK: Bad Dog.
Post by: SamSpeeds on February 23, 2019, 04:09:40 am
Spoiler: Jengo (click to show/hide)

I'm just awful with maps and geographic reasoning so I'm not entirely sure where exactly I am in relation to the murder room. I do know I'm not in there, though.

Oh wow, is that gunfire I hear through the walls? C'mon guys, keep it down haha! Hey... that wet thump sounded like Clem being obliterated into a wall! They're in trouble! I have no idea who is where. So so sorry. Rally the boys and prepare to sally forth into that room and save the day, or at least give their remains a proper incineration! Once we got the boys and a card (hopefully?) charge!! Shoot it with my gun and hope to hit a weakspot.
Title: Re: MOOK: Bad Dog.
Post by: King Zultan on February 23, 2019, 06:27:56 am
Get away from the monster and shoot it in the mouth.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK
Post by: ziizo on February 23, 2019, 08:01:02 am

Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

Stab benny with an stimulant so he has higher chances of surviving the beast attack)
Title: Re: MOOK: All I want for Christmas...
Post by: TopHat on February 23, 2019, 01:37:10 pm
Join Pathos in examining the machine.
Title: Re: MOOK: Days without an accident: 0
Post by: KitRougard on February 23, 2019, 02:48:52 pm

Spoiler: Redshirt (click to show/hide)
Hold position at the lab door. Actually, things sound like a fight in there... Close the lab door, and stand across from it, gun up and eyes scanning to make sure that if something busts through that when I shoot it its not another MOOK, but an actual dangerous thing.
Title: Re: MOOK: Bad Dog.
Post by: Pancaek on February 23, 2019, 03:47:57 pm
"Aw yeah, this is some good material reclamation right here."

Go join Pathos in the room with the machine, I'm sure the lads fighting whatever it is in the other room will call me when they need something cleaning up.

Listen to what kind of grooves the dead guy has on this OMNITECH personal music player.

Examine one of the metal balls. Does it have any text on it, can I figure out what it's used for?


Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: The Lupanian on February 23, 2019, 08:12:15 pm
(I'm not sure whether you assumed that I followed or that I stayed back, but since you didn't have me make a fate check, I'll go with the latter.)
Check the structural integrity of the airlock. Like, if something big really wanted to get through, how well would the door hold up? It looks like some people want to go in and some want to stay behind. If the door does get opened, I'll enter, but otherwise I'll just point my rifle at the door and wait for something non-MOOK to come through.
Spoiler (click to show/hide)
Title: Re: MOOK
Post by: Yottawhat on February 24, 2019, 12:01:10 am
Spoiler:  Kerberos (click to show/hide)

Move opposite to Benny, so that we're on opposite sides of the Murder monster and open fire, aiming for the legs.
Title: Re: MOOK: Bad Dog.
Post by: syvarris on February 24, 2019, 06:19:47 am
Yeaaaah, that sounds like a fight.  You know what makes a fight much worse?  Getting flanked.  Continue to stay in the safe corner next to the giant closed door, just in case a monster comes through and tries to flank the others.  Flank security is a very important job!

Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: Tavik Toth on February 24, 2019, 04:37:11 pm
Oh, this looks cool, sign me up.

Spoiler:  Jack Hansan (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: Radio Controlled on February 25, 2019, 05:22:04 pm
Stay near teammates, if enemies spotted stick 'em to the floor, if not do a more in-depth scan of those exotic particles.

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Gentlefish on February 26, 2019, 12:42:25 pm
stop committing photosynthesis. Go take care of Clem, or at least put Clem out of their misery. If I think they're worth saving, use the medikit and hit them with a stimulant. Defib if necessary.

Spoiler: Qualt (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: piecewise on February 26, 2019, 03:15:12 pm
Team "Ignore the Screaming"
Check the spheres and that big machine. Any idea what they do?

EDIT: By big machine I mean this:

Quote
The upper level snakes around to the left to a large square section, the center of which contains some sort of complex machine that sort of resembles the teleporter from before.

[12][3]
Pathos smashes one of the spheres open and gazes at the contents for a few moments before snapping his fingers.

"Its a FoF marker. Probably for a set of Quarantine turrets."

Pathos stares at the machine for a few minutes, brow furrowed, before Spuds finally shouts that its a decontamination system.  Pathos nods and tries to play off the confusion with a few waves of his hand and vigorous nodding.

Question for PW: what skill or stat governs the use of the OMNITECH grapple gun? Or, to put it in more IC terms, do I feel confident in my ability to use the one in my inventory?

Also:
Benny, Clem, Steve, and everyone else who wants to head onward with him pile into the airlock and wait for it to cycle before moving on to the next room.
Would Mildred fit that description? I've no idea. She/I/we would probably be more the type to dither about getting distracted in the other rooms, but then again she would probably stick with the other Occult Materials and Information Management Officer on the team. I reckon she'd be in there.


((I guess I'll edit my action into this post at a later point in time. Sorry for missing the last turn, been busy af.))


Edit:
Placeholder action: if I'm in the room with Clem and the monster, get out my grapple gun and shoot it at the beastie, aiming either for its mouth or to entangle it in the grapple cord.
Regardless of the success or failure of this, immediately dive away from the creature and the wild hail of gunfire that will inevitably be directed towards it and anyone around it.

If I'm not in there, but still in the section of lab we're exploring, supervise my colleagues whilst keeping an eye out for anything that looks occult, dangerous or otherwise interesting.

If I'm still standing around outside after the doors were sealed off... welp, go to a breakroom and get myself a healthy, nutritious salad wrap and a bottle of water. Then return to wait outside the lab my teammates are in whilst eating it.


It uses Gun. Its a gun, after all. Says so right there in the name. "Grapple GUN".

Nah, she didnt't post. I tried to grab everyone who said to follow and list their posts out. You're still in the room with the two doors.

Since Mildred is still in the room with the two doors, she just sort of stands around and keeps an eye out for anything occult.

Anything NEW that's occult.

Sign me up then
(Edit, messed up hit submit too early)
Alright. We'll assume that Murphy comes running in and is now in the room with the two doorways right near the start of the lab complex.

Join Pathos in examining the machine.
[3]
Roald also stares at the machine in confusion until Spuds shouts the machine's purpose at both Roald and Pathos.


Spoiler: Redshirt (click to show/hide)
Hold position at the lab door. Actually, things sound like a fight in there... Close the lab door, and stand across from it, gun up and eyes scanning to make sure that if something busts through that when I shoot it its not another MOOK, but an actual dangerous thing.
Redshirt, perhaps in direct violation of his name, continues standing outside of the danger zone and points his weapon at the doorway.

"Aw yeah, this is some good material reclamation right here."

Go join Pathos in the room with the machine, I'm sure the lads fighting whatever it is in the other room will call me when they need something cleaning up.

Listen to what kind of grooves the dead guy has on this OMNITECH personal music player.

Examine one of the metal balls. Does it have any text on it, can I figure out what it's used for?


Spoiler: Eddrick, Sanitation (click to show/hide)

Edd, who is already in the room with Pathos, goes and stands over near him.

He cues up the O-PMP and listens to the first track playing (https://infine-rec.bandcamp.com/track/darkness)

(I'm not sure whether you assumed that I followed or that I stayed back, but since you didn't have me make a fate check, I'll go with the latter.)
Check the structural integrity of the airlock. Like, if something big really wanted to get through, how well would the door hold up? It looks like some people want to go in and some want to stay behind. If the door does get opened, I'll enter, but otherwise I'll just point my rifle at the door and wait for something non-MOOK to come through.
Spoiler (click to show/hide)
[4]
Lance examines the outer door of the airlock carefully. Its reinforced steel in a sliding configuration. Ramming through it or forcing it open would require a great deal of force. It seems reasonably sturdy as such.

Yeaaaah, that sounds like a fight.  You know what makes a fight much worse?  Getting flanked.  Continue to stay in the safe corner next to the giant closed door, just in case a monster comes through and tries to flank the others.  Flank security is a very important job!

Spoiler: Scared Security (click to show/hide)
Rezel makes like Redshirt and stays rooted in his good firing position.

Oh, this looks cool, sign me up.

Spoiler:  Jack Hansan (click to show/hide)
Jack wanders into the room, apparently confused. Or drunk? Hard to say.

Stay near teammates, if enemies spotted stick 'em to the floor, if not do a more in-depth scan of those exotic particles.

Spoiler: Yagyu d'Aubigny (click to show/hide)
[2]
Attempts to get more data out of the scans result in basically nothing new. Well, not "Basically nothing" but ACTUALLY nothing. Zero. Zip. Nada.




Team "Currently Screaming"

"Keep that thing busy while I patch up Clem."

Patch up Clem.
Spoiler: Heather Reid (click to show/hide)
[Rolling disadvantage: 8, 4]
Heather ducks past a flailing pincer and runs over to Clem. She doesn't even bother trying to assess the damage beyond looking what needs to be fixed to keep Clem breathing for the next 60 seconds or so. She immediately clamps off the abdominal aorta before Clem can bleed out but doesn't have time to get at least one of Clem's lung's closed up and functional.

"AAAAAHHHHHHH!"

Edward very courageously sprints away back through the door. Open door first if necessary.

He bravely closes the door behind him in attempt to trap the monster, maybe even close the door on the monster trapping or killing it.

Ed immediately turns tail, closing the airlock and setting it to cycle and let him back out into the room with two doorways.

Get away from the monster and shoot it in the mouth.
Spoiler: Character Sheet (click to show/hide)
[4] Benny manages to squirm out of the relentless onslaught of the creature, rolling out from under it and back up to his feet. He tries to backpedal away and lead the beast off of the rest of the team while putting some distance between it and them, but it is on him immediately, never letting him get far.
[3,3v3]
Again he tries to shoot from the hip and again the wild shot barely grazes the creature. But this time the graze is off the beast's head and it scampers back at the shock of it, apparently reassessing.


Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

Stab benny with an stimulant so he has higher chances of surviving the beast attack)
In the instant where the beast is confused, Steve throws a stimulant to Benny and shouts for him to use it. Benny stabs the syringe into his flesh and then toss it away once its empty.  [Benny life to d8 temp]

Spoiler:  Kerberos (click to show/hide)

Move opposite to Benny, so that we're on opposite sides of the Murder monster and open fire, aiming for the legs.
[Flanking enemy, advantage. 2,6 1v3][2, reduce use die to d4]
Kerberos moves out to the other side and fires on the creature's back and hind legs. The shots hit in a spray of sparks but deflect harmlessly.


The creature swings a pincer at Benny [1][7v6] but catches his armored shoulder and the blow glances off, though it staggers Benny to one side by the sheer force of it.  The creature then turns and sprints away, running straight through the large pair of automatic doors to the west and vanishing as they close behind it.

Team "Please stop Screaming"

Move towards the sounds of carnage and lay down fire into any demon-things that become visible.

Spoiler (click to show/hide)
Spuds, after helpfully telling the techs what the big machine is, runs towards the airlock. Its already cycling by the time he  reaches it and he can do nothing but wait.  Eventually it opens and disgorges a screaming Ed who lets everyone else know whats going on in the room beyond. Well, sort of. He's mostly incoherent.

Spuds moves into the airlock and waits for the others who want to come to join him.

"Hey, Pathos! That's one! Three more to go and you win the betting pool!"

Incinerate Clem. Toss chunks of the dead to the monster.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Spoiler (click to show/hide)
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

...advance towards the (probable) sounds of screaming and dying. Attempt to foam gun the bulletproof monster so it is less capable of attacking.

The door's locked behind us and now we're all trapped (ok fine so we're not REALLY trapped, but opening this door without first killing that thing would be a terrible idea) here with the murdering machine. Sounds like a typical day on the job.
Spoiler: Jengo (click to show/hide)

I'm just awful with maps and geographic reasoning so I'm not entirely sure where exactly I am in relation to the murder room. I do know I'm not in there, though.

Oh wow, is that gunfire I hear through the walls? C'mon guys, keep it down haha! Hey... that wet thump sounded like Clem being obliterated into a wall! They're in trouble! I have no idea who is where. So so sorry. Rally the boys and prepare to sally forth into that room and save the day, or at least give their remains a proper incineration! Once we got the boys and a card (hopefully?) charge!! Shoot it with my gun and hope to hit a weakspot.
stop committing photosynthesis. Go take care of Clem, or at least put Clem out of their misery. If I think they're worth saving, use the medikit and hit them with a stimulant. Defib if necessary.

Spoiler: Qualt (click to show/hide)
Jon, Harry, Jengo, and Qualt all join Spuds in the airlock for their own reasons and Spuds sets the airlock to cycle.  Musak very helpfully plays as the airlock slowly cycles, opening a subjective century later.  Everyone piles out and into the room just in time to see the last segments of the creature's tail vanish through the doorway. [10] Qualt moves to Clem's side and finishes where Heather left off. He closes the lungs and repairs just enough to keep Clem alive for the moment, though the weird asexual mass of burnt plastic is far from safe yet.
Title: Re: MOOK: Bad Dog.
Post by: spazyak on February 26, 2019, 03:22:34 pm
Pick the right most door, it must be the right way, open it and look inside, let the other guy enter first though
Title: Re: MOOK: Bad Dog.
Post by: Parisbre56 on February 26, 2019, 03:23:07 pm
"Hey! Can one of you hardware people help me rig this FoF marker to my computing cube? I could use it to transmit the signal through your communicators, thus increasing the number of people that can use it at the same time."

With the help of someone who can handle the mechanical side (if I can't just roll tech for it), try to connect the FoF marker to my computing cube and set the signal to transmit through my communicator, thus turning our communicators into extra FoF markers.

Also, if I see Steve trying to drag Clem to the infirmary, suggest they don't do that or at least pass through the decontamination machine before doing so. I've seen enough monster movies to know you can't trust someone after they've been bitten. Or torn in half, I suppose.


Title: Re: MOOK: Bad Dog.
Post by: SamSpeeds on February 26, 2019, 03:41:51 pm
Spoiler: Jengo! (click to show/hide)

Drat! Missed all the fun. Well, most of the corpses are obliterated, so not much looting to be done, and I'm no medicine man, so I guess the best thing to do is secure the area with my Gun and wait for the others to catch up. If someone BRAVELY decides to venture forth/pursue the beast, help them out!
Title: Re: MOOK: Bad Dog.
Post by: The Lupanian on February 26, 2019, 04:02:10 pm
(Meant to follow those blokes last turn, but oh well)
Follow the other guys through the airlock.
Spoiler (click to show/hide)
Title: Re: MOOK
Post by: Yottawhat on February 26, 2019, 04:41:22 pm
Spoiler:  Kerberos (click to show/hide)

"COME BACK HERE, YOU DUMB BITCH CAT!"

Chase after the Bio-Organic killing machine, shooting anything in my way.
Title: Re: MOOK: Bad Dog.
Post by: Tavik Toth on February 26, 2019, 05:14:52 pm

Jack wanders into the room, apparently confused. Or drunk? Hard to say.
"Well, time to see what's going on."

Ready my rifle and follow the guy who just went through the right most door.

Spoiler:  Jack Hansan (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: spazyak on February 26, 2019, 05:21:23 pm
"Seems so, after you?"
Title: Re: MOOK: Bad Dog.
Post by: Tavik Toth on February 26, 2019, 05:28:33 pm
"Yes, probably for  the best."
Title: Re: MOOK
Post by: ziizo on February 26, 2019, 08:31:06 pm

Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

Start moving Clem out of the labs and into the infirmary, so maybe his life can be completely saved.
Title: Re: MOOK: Bad Dog.
Post by: Yottawhat on February 26, 2019, 11:22:18 pm
"I'm gonna break your legs for money! You fucking kitty!"
Title: Re: MOOK: Bad Dog.
Post by: Parisbre56 on February 27, 2019, 02:30:43 am
Edited my action to suggest to Steve to use the decontamination device if I see him trying to drag Clem out of the labs.
Title: Re: MOOK: Bad Dog.
Post by: King Zultan on February 27, 2019, 07:19:08 am
Go after the monster and shoot it in the face.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Good Dog.
Post by: Ozarck on February 27, 2019, 08:46:58 am
Qualt rolled maximum on his med roll. when I rolled maximum on my 'find a trolley' roll, I got locked in a closet.
Also, what happened to my bolded action last round? If I weren't getting to at least attempt it, why cycle me through with the others?

Also: Gatehr as much corpse as I can carry and follow the guy chasing the dog. Throw corpse bits to any biological monstrosities we encounter that aren't already part of the team.


Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: Hotfire90 on February 27, 2019, 12:59:51 pm
Chase after the mutant dog
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: NAV on February 27, 2019, 02:00:09 pm
Regain composure.

Follow the swarm of mooks back through the airlocks, and film the resulting battle/massacre while occasionally taking occasional potshots with my pistol.


Title: Re: MOOK: Bad Dog.
Post by: Pancaek on February 27, 2019, 04:57:02 pm
"This guy didn't have a conventional taste in music, that's for sure."

Just lean on my mop and inspect the metal balls with LED's I picked up, can I figure out what they're used for/what they do?

After that just shuffle the music player to a random song and observe what Pathos and the rest are doing. A good Janitor should let others make the first move.


Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: Devastator on February 27, 2019, 09:13:27 pm
Pair up with someone and head after the creature.  Leave someone else facing the other doorway, in case the creature is doubling back around to flank us.  Shoot if it comes in range.

Spoiler (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: syvarris on February 27, 2019, 11:42:20 pm
Go scramble over to that guy who found FoF identifiers, and cover him.  He seems valuable, and might share.

Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Gentlefish on February 28, 2019, 12:03:51 pm
"You are not allowed to die, Clem."

If Clem won't bleed out, carry him through decontamination and hopefully safety. Otherwise keep doctoring!

Spoiler: Qualt (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: Egan_BW on February 28, 2019, 12:08:59 pm
"I͞'l̶l ҉di̧e̸ ̢if I ̸w҉a̢nt͟."
Title: Re: MOOK: Bad Dog.
Post by: Radio Controlled on March 01, 2019, 09:44:29 am
Can I use my sticky goop on Clem to keep him from bleeding out at least? If yes, apply sufficient goop to prevent him from bleeding all over the goddamn carpet.

(Note: if applying the goop rolls Med instead of Gun or nothing, then either give goop gun to medic for use or just don't bother, don't wanna stick it into his lungs and pump 'em full or something).

If no patient gooping, instead go with the security team that is following the creature. Can I use my scanner to detect where it is going somehow?



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: Tongo on March 01, 2019, 10:40:59 am
((Hello everyone, I've been lurking this forum for around five years and I finally decided to join a glorious piecewise game.))
Spoiler: Bob (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Madman198237 on March 01, 2019, 11:25:47 am
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Um, go acquire FoF marker so I don't get killed, I guess.
Title: Re: MOOK: All I want for Christmas...
Post by: TopHat on March 01, 2019, 04:31:38 pm
Give Pathos a hand with the mechanical end of his tinkering if necessary.

Title: Re: MOOK: Bad Dog.
Post by: spazyak on March 01, 2019, 05:44:30 pm
((Hello everyone, I've been lurking this forum for around five years and I finally decided to join a glorious piecewise game.))
[spoiler=Bob]

((Welcome to the forums, hope you enjoy the madness, obligatory Losing is fun))
Title: Re: MOOK: Bad Dog.
Post by: Ozarck on March 02, 2019, 07:54:20 am
((Hello everyone, I've been lurking this forum for around five years and I finally decided to join a glorious piecewise game.))
Spoiler: Bob (click to show/hide)
Welcome to sanitation. You have chosen wisely.
In terms of career choice. In terms of "joining a PW game," well, no one really chooses to suffer like this, do we?
Title: Re: MOOK: Bad Dog.
Post by: spazyak on March 02, 2019, 12:31:58 pm
((Hello everyone, I've been lurking this forum for around five years and I finally decided to join a glorious piecewise game.))
Spoiler: Bob (click to show/hide)
Welcome to sanitation. You have chosen wisely.
In terms of career choice. In terms of "joining a PW game," well, no one really chooses to suffer like this, do we?
What about the masochists? Or do we not talk about them.
Title: Re: MOOK: Bad Dog.
Post by: Egan_BW on March 02, 2019, 01:04:48 pm
Kill me more, PW daddy.
Title: Re: MOOK: Bad Dog.
Post by: piecewise on March 02, 2019, 01:54:51 pm
Team Some guys doing stuff.
Pick the right most door, it must be the right way, open it and look inside, let the other guy enter first though
Murphy wanders through the right door, which happens to be the airlock leading into the room with the recent combat and current medical drama.


"Hey! Can one of you hardware people help me rig this FoF marker to my computing cube? I could use it to transmit the signal through your communicators, thus increasing the number of people that can use it at the same time."

With the help of someone who can handle the mechanical side (if I can't just roll tech for it), try to connect the FoF marker to my computing cube and set the signal to transmit through my communicator, thus turning our communicators into extra FoF markers.

Also, if I see Steve trying to drag Clem to the infirmary, suggest they don't do that or at least pass through the decontamination machine before doing so. I've seen enough monster movies to know you can't trust someone after they've been bitten. Or torn in half, I suppose.


[5]
Pathos quickly copies the program from the FoF marker and sets it up to run on a communicator. Once that's done he copies it and sends it out to everyone who has a communicator on the team. Hopefully just running the program will be good enough and there's no special hardware required for the indicators to function right.


(Meant to follow those blokes last turn, but oh well)
Follow the other guys through the airlock.
Spoiler (click to show/hide)
Lance passes through the airlock and joins up with the group in the entry area to labs 1 and 2.  He does a few tactical rolls and poses, just to keep morale up.




Jack wanders into the room, apparently confused. Or drunk? Hard to say.
"Well, time to see what's going on."

Ready my rifle and follow the guy who just went through the right most door.

Spoiler:  Jack Hansan (click to show/hide)
Jack also goes through the airlock and into the lab 1 and 2 antechamber. 


Regain composure.

Follow the swarm of mooks back through the airlocks, and film the resulting battle/massacre while occasionally taking occasional potshots with my pistol.


Ed also, also  goes through the airlock, but unlike everyone else who basically just stops there, he goes one step further. He runs around the room, "documenting" everything with his camera. Particularly Clem and Clem's medical mishaps.


"This guy didn't have a conventional taste in music, that's for sure."

Just lean on my mop and inspect the metal balls with LED's I picked up, can I figure out what they're used for/what they do?

After that just shuffle the music player to a random song and observe what Pathos and the rest are doing. A good Janitor should let others make the first move.


Spoiler: Eddrick, Sanitation (click to show/hide)
Pathos helpfully tells Edd what the FoF markers are.  Edd shrugs and shuffles to a new song (https://infine-rec.bandcamp.com/track/balkanik)


Go scramble over to that guy who found FoF identifiers, and cover him.  He seems valuable, and might share.

Spoiler: Scared Security (click to show/hide)
Rezel sidles over to Pathos and starts nodding and giving ingratiating comments about Pathos' actions in the not so secret hope that it might increase his chances of survival. He also keeps very unsubtly hinting that he'd sure like an FoF transmitter. Always wanted one of those you know. Yep. Sure would like that.

((Hello everyone, I've been lurking this forum for around five years and I finally decided to join a glorious piecewise game.))
Spoiler: Bob (click to show/hide)
Don't worry, everyone makes these kind of mistakes occasionally~

Bob wanders into the room with two doorways and looks around. Hmm cliques of nerds, lots of corpses, high tech machinery. Just like black mesa.

Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Um, go acquire FoF marker so I don't get killed, I guess.
This point is still obscure, dear readers. I, as humble narrator, cannot say if  Harry got the FoF transmitter from Pathos.  We shall have to wait on Pathos, and see what transpires.

Give Pathos a hand with the mechanical end of his tinkering if necessary.

Roald stands around, looking over Pathos' shoulder and making sure the latter doesn't bash open another FoF transmitter like an ape trying to crack open a coconut, with just about the same noises and smell.

Team Medical Drama with a side of fucking around



Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

Start moving Clem out of the labs and into the infirmary, so maybe his life can be completely saved.
"You are not allowed to die, Clem."

If Clem won't bleed out, carry him through decontamination and hopefully safety. Otherwise keep doctoring!

Spoiler: Qualt (click to show/hide)
Can I use my sticky goop on Clem to keep him from bleeding out at least? If yes, apply sufficient goop to prevent him from bleeding all over the goddamn carpet.

(Note: if applying the goop rolls Med instead of Gun or nothing, then either give goop gun to medic for use or just don't bother, don't wanna stick it into his lungs and pump 'em full or something).

If no patient gooping, instead go with the security team that is following the creature. Can I use my scanner to detect where it is going somehow?



Spoiler: Yagyu d'Aubigny (click to show/hide)
[9][7]
Using some helpfully provided globs of goo and some additional first aid, Qualt and Steve get Clem set for evac. They're reasonably sure Clem won't kick the bucket in the next few minutes at least and, using a stretcher made from the clothing of corpses, start moving it out. After heading through the airlock they bring Clem over to the decontamination machine on Pathos' insistence and carefully lay Clem down in such a way that it won't get further maimed when the machine closes. A few moments of scanning later the machine suddenly blares out an alarm. Through the clear walls of the enclosure  everyone can't do much more than watch as a dozen robotic limbs unfurl from the ceiling and begin surgically slicing off bits and pieces of Clem's flesh around the injury, ruining a lot of the stabilization efforts. When it finally spits Clem back out it looks like someone has gone at the wound with a melon baller and Clem is oozing blood from dozens of new wounds.


Qualt rolled maximum on his med roll. when I rolled maximum on my 'find a trolley' roll, I got locked in a closet.
Also, what happened to my bolded action last round? If I weren't getting to at least attempt it, why cycle me through with the others?

Also: Gatehr as much corpse as I can carry and follow the guy chasing the dog. Throw corpse bits to any biological monstrosities we encounter that aren't already part of the team.


Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
1. Wait for it. Not all bad rolls have immediate consequences.
2. Because your action stated to go and incinerate him, but the turn ended basically as soon as you got into the room. The airlock cycle and the combat time were working against your homicidal intent.

You gather up some easily carried body parts and then run off with....


Team Bug Hunt


Spoiler: Jengo! (click to show/hide)

Drat! Missed all the fun. Well, most of the corpses are obliterated, so not much looting to be done, and I'm no medicine man, so I guess the best thing to do is secure the area with my Gun and wait for the others to catch up. If someone BRAVELY decides to venture forth/pursue the beast, help them out!
Spoiler:  Kerberos (click to show/hide)

"COME BACK HERE, YOU DUMB BITCH CAT!"

Chase after the Bio-Organic killing machine, shooting anything in my way.
Go after the monster and shoot it in the face.
Spoiler: Character Sheet (click to show/hide)
Chase after the mutant dog
Spoiler: Heather Reid (click to show/hide)
Pair up with someone and head after the creature.  Leave someone else facing the other doorway, in case the creature is doubling back around to flank us.  Shoot if it comes in range.

Spoiler (click to show/hide)
Jengo, Kerberos, Benny, Heather, Spuds and Jon all chase after the beast, heading through the automatic door and into the next room. The next room is complex in its shape, a sort of two level central room with branching sections and doorways. On the lower level here there is a door immediately to the right marked as "SUPPLIES",  and then two normal interior doors, the likes of which you'd expect to see leading into any normal office. To the left is a stairway up to the second level and a huge clear tank in which a human is suspended in a greenish goo. Hard to say if they're alive, but they appear to have had large amounts of their body replaced by mechanical replicas.  The second floor has a similar tank, though this one is empty, and three doorways. Two, the north most and the one to the west, are open entry ways with no door: signs mark them as "lab 1" and "Break". The entryway to the south does have an airlock door and is marked as "lab 2".

There are blood and bodies here but far fewer. Judging by the patterns, it seems like these people were running out from here and encountered that dog thing as they made into the other room. The stragglers were the ones who were killed here, while the others died out there.  There are bloody and inhuman footprints scattered all around, like the creature had paced around this room before, and no immediate sign of the beast, but there is noise coming from Lab 1. Sound of things breaking. 

Title: Re: MOOK: Bad Dog.
Post by: Parisbre56 on March 02, 2019, 02:17:12 pm
((I actually never got a FoF marker, so I assume I must have snatched one from someone else due to my overshoot.

EDIT: Me and Pancaek resolved it on discord, he gave me one of his.))

Great work me! Make sure there's no other warnings in the decontamination machine to make sure Clem has no other signs of contamination the machine can detect.

Then go join the team at the vats and inspect them. Anything valuable in or around them that could "go missing"? I bet that fella with the prosthetics would pay good money for something more high grade.


Title: Re: MOOK: Bad Dog.
Post by: Yottawhat on March 02, 2019, 02:23:32 pm
Spoiler:  Kerberos (click to show/hide)

"Come back here FUCKER! There's no where for you to hide, Shitcat! I'll chase you to the ends of this station!"

Pay no attention to the grisly display before me and rush into Lab 1, shooting and screaming wildly as I do so.
Title: Re: MOOK: Bad Dog.
Post by: spazyak on March 02, 2019, 03:15:37 pm
Kill me more, PW daddy.
Well, you heard him PW.

 anyways. Go see about being useless useful, like shout out encouraging statements and managorial advice in business jargon to help coordinate medical efforts.

Title: Re: MOOK
Post by: ziizo on March 02, 2019, 03:57:50 pm
Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

try to heal Clem or at least prevent him from dying.
Title: Re: MOOK: Bad Dog.
Post by: SamSpeeds on March 02, 2019, 04:53:17 pm
Spoiler: Jengo! (click to show/hide)

"What he said!"

Follow Kerberos, for I admire his courage. Stay a distance apart so the bugman can't simultaneously bite us up and pincer other comrades easily. Find that bug and shoot at it! Blam blam blam! If I have time (on the way in) look for heavier weapons that can have an easier time breaching its hide.
Title: Re: MOOK: Bad Dog.
Post by: Radio Controlled on March 02, 2019, 05:27:19 pm
Same action again really: use my sticky goop on Clem to keep him from bleeding out.

(Note: if applying the goop rolls Med instead of Gun or nothing, then either give goop gun to medic for use or just don't bother, don't wanna stick it into his lungs and pump 'em full or something).



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: The Lupanian on March 02, 2019, 08:24:49 pm
”Hey, I like your style! It’s not too late to die young!”
Run straight through to Lab 1, advancing just behind Kerberos.
Spoiler (click to show/hide)
Title: Re: MOOK: Good Dog.
Post by: Ozarck on March 03, 2019, 08:25:02 am
"Those guys got spunk. I like them. Too bad they are shooting though. I bet it would be friendly if we just kept feeding it bits. Well, not friendly, exactly, heh heh heh. But containable, maybe."

Use corpse blood to write "Hi Edd !!" on the tube that has the cyborg in it. Then, arrange most of the corpse bits on the floor to spell "Jon Wuz Heer" (alternatively, "Francis"). Then, check the supply room for lootables. No incinerating for now, as those corpse bits might still be useful as dogmonster treats.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: Tavik Toth on March 03, 2019, 09:40:21 am
"Ah, what the hell. Might as well do my job."

Follow Kerberos into Lab 1, though taking a more professional approach by keeping my rifle raised and ready to fire if I encounter something hostile.

Spoiler:  Jack Hansan (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: Hotfire90 on March 03, 2019, 09:56:47 am
Charge into Lab 1, open fire on anything that doesn't look human.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: Pancaek on March 03, 2019, 09:59:41 am
Give one of my Fov marker balls to Pathos, and also make sure I've got either one of the balls or the program he send me running.
Then make my way over to the break room. Check for immediate dangers. If there are, courageously run away. If there aren't, loot the place and start cleaning up.


Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: Tongo on March 03, 2019, 12:09:40 pm
Go up to Eddrick and give him a bearhug, then assist in cleaning up.
"I mop! You mop! We friends!
Spoiler: Bob (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: KitRougard on March 03, 2019, 12:13:45 pm
Spoiler: Redshirt (click to show/hide)
Well, nothing was bursting through... Boring.
Ooh, was that a blast door over there?
Walk over to Blast Door to Lab 3. Attempt to use Omni-Eyes to determine what's on the other side.
Title: Re: MOOK: Bad Dog.
Post by: Devastator on March 03, 2019, 12:24:20 pm
Poke my head into the break room before following the others to Lab 1.  Be ready to open fire.

Spoiler: spuds (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: King Zultan on March 03, 2019, 01:18:13 pm
Keep my rifle at the ready as I follow everyone that's going into Lab 1.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: syvarris on March 04, 2019, 06:20:47 am
...Just grab one of the FoF identifiers, then trail along behind the crazy people heading all the way to Lab 1.  Haha, no, never mind.  Stick with the lab 3 people; I was confused about which areas were which.  Thanks, Ozarck!

Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: Bad Dog.
Post by: TopHat on March 04, 2019, 05:42:14 pm
Head off after the others with Rezel. Not much to do here.

Title: Re: MOOK: Bad Dog.
Post by: NAV on March 04, 2019, 08:33:35 pm
Ed isn't really sure what to do. So he goes to find his buddy Edd and see what'a up.

"Hello Edd! Smile for the camera!"
Keep filming everything that happens nearby. Still in grainy VHS mode of course.

Title: Re: MOOK: Bad Dog.
Post by: piecewise on March 06, 2019, 02:06:13 pm
((I actually never got a FoF marker, so I assume I must have snatched one from someone else due to my overshoot.

EDIT: Me and Pancaek resolved it on discord, he gave me one of his.))

Great work me! Make sure there's no other warnings in the decontamination machine to make sure Clem has no other signs of contamination the machine can detect.

Then go join the team at the vats and inspect them. Anything valuable in or around them that could "go missing"? I bet that fella with the prosthetics would pay good money for something more high grade.


Pathos checks the readout from the decontamination machine and finds that it is clear.  He gestures that Clem's bleeding semi-corpse can leave in peace.

That done he wanders through the airlock and into the room with the vats. He examines the body in the occupied one, mostly looking at the prosthetic. [4] They're high grade military prosthetics for sure, though what special features they have he can't tell.  As per if they can "Go missing" its highly doubtful that no one would notice people smashing open a vat and stealing equipment. However, maybe there are other versions of these limbs sitting around loose in the lab somewhere. Those could easily go missing.

Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

try to heal Clem or at least prevent him from dying.

Same action again really: use my sticky goop on Clem to keep him from bleeding out.

(Note: if applying the goop rolls Med instead of Gun or nothing, then either give goop gun to medic for use or just don't bother, don't wanna stick it into his lungs and pump 'em full or something).



Spoiler: Yagyu d'Aubigny (click to show/hide)
[medical: Advantage, done this before recently 10, 10]
Steve, apparently becoming very cross that his hard work has been undone by an unfeeling robot, proceeds to "Fix" Clem by just cutting the unfortunate sexless weirdo in half and stuffing a plug of foam into the top half.  He then proceeds to pick the body up by one arm and toss it over his shoulder like a hobo rucksack before walking towards the door out of the labs. When he tries to open it he finds that someone on the security team has locked it down and it requires that person's credentials to open.

"I sincerely hope that person isn't this idiot." Steve says to Yagyu, shaking Clem's body around for illustrative purposes.

Kill me more, PW daddy.
Well, you heard him PW.

 anyways. Go see about being useless useful, like shout out encouraging statements and managorial advice in business jargon to help coordinate medical efforts.


Murphy follows the group into the lab 1 and 2 antechamber and begins giving a lecture on the importance of synergy.  He mostly just quotes motivational posters he's seen.

"Those guys got spunk. I like them. Too bad they are shooting though. I bet it would be friendly if we just kept feeding it bits. Well, not friendly, exactly, heh heh heh. But containable, maybe."

Use corpse blood to write "Hi Edd !!" on the tube that has the cyborg in it. Then, arrange most of the corpse bits on the floor to spell "Jon Wuz Heer" (alternatively, "Francis"). Then, check the supply room for lootables. No incinerating for now, as those corpse bits might still be useful as dogmonster treats.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Jon carefully does some gore graffiti before walking over to the supply room and checking what it has to offer.
[8]
There's a lot of garbage in the supply room. Boxes of pens? Bah. Reams of printer paper? Sickening. Industrial sized printer cartridge?  More valuable than human blood sure, but also boring.  Ah but in the back, this looks interesting. Jon finds a Hypodermic Spear sitting in the back of the supply room along with a half dozen small vials of a greenish liquid that are apparently designed to work with it.

Give one of my Fov marker balls to Pathos, and also make sure I've got either one of the balls or the program he send me running.
Then make my way over to the break room. Check for immediate dangers. If there are, courageously run away. If there aren't, loot the place and start cleaning up.


Spoiler: Eddrick, Sanitation (click to show/hide)
Go up to Eddrick and give him a bearhug, then assist in cleaning up.
"I mop! You mop! We friends!
Spoiler: Bob (click to show/hide)

Ed isn't really sure what to do. So he goes to find his buddy Edd and see what'a up.

"Hello Edd! Smile for the camera!"
Keep filming everything that happens nearby. Still in grainy VHS mode of course.

Edd and Bob walk right past lab 1 and into the break room. The break room is actually quite clean. Its an odd room, pretty large and cross shaped, with a central island for food prep and refrigeration and sections of tables off in each of the nooks around it.  There's a cup or two of coffee that people have dropped and even a half eaten scone laying forlorn off to the side but no corpses or other signs of violence. No signs of danger either, at least from a quick glance.

Ed wanders in a few moments later and dramatically takes shots of the spilled coffee while making spooky ghost noises with his mouth.

All we need now is someone named "Eddy" and the trio will be complete.

Spoiler:  Kerberos (click to show/hide)

"Come back here FUCKER! There's no where for you to hide, Shitcat! I'll chase you to the ends of this station!"

Pay no attention to the grisly display before me and rush into Lab 1, shooting and screaming wildly as I do so.
Spoiler: Jengo! (click to show/hide)

"What he said!"

Follow Kerberos, for I admire his courage. Stay a distance apart so the bugman can't simultaneously bite us up and pincer other comrades easily. Find that bug and shoot at it! Blam blam blam! If I have time (on the way in) look for heavier weapons that can have an easier time breaching its hide.
”Hey, I like your style! It’s not too late to die young!”
Run straight through to Lab 1, advancing just behind Kerberos.
Spoiler (click to show/hide)
"Ah, what the hell. Might as well do my job."

Follow Kerberos into Lab 1, though taking a more professional approach by keeping my rifle raised and ready to fire if I encounter something hostile.

Spoiler:  Jack Hansan (click to show/hide)
Charge into Lab 1, open fire on anything that doesn't look human.
Spoiler: Heather Reid (click to show/hide)
Poke my head into the break room before following the others to Lab 1.  Be ready to open fire.

Spoiler: spuds (click to show/hide)

Kerb, Jengo, Lance, Jack, Heather, and Spuds all run for lab 1...with varying degrees of professionalism and insanity.

Lab 1 is a fairly ordinary looking bio-engineering lab. Lots of nice counter space with microscopes, burners, centrifuges, and a lot of other complex things which no one is really sure what are. Maybe mass spectrometer? Maybe expensive coffee maker. The walls are all covered in shelving or cabinets which hold all manner of glassware, electronic parts, vials, jars, and so forth. There are fume hoods here and there, and what look like smaller versions of the tanks outside, these containing only parts of bodies with prosthetics grafted to them. There's even an organo-printer in the back with its visible tanks of amino acids and raw elemental components.  Amidst all the order and precision there is a swath of bloody destruction that runs random from the door all the way to the second section of the lab. The dog thing is back there, busily chowing down on what looks like half a chest attached to a prosthetic arm.  When it sees the group coming in, gung ho as they are, it immediately tosses the snack aside and charges.

Kerb[4, 1v6] [2] use die -1 level
Jengo[1,1v5] [6]
Lance [4, 6v2] [1] use die -1 level
Jack [3, 2v2] [3]
Heather[5 2v4] [2] use die -1 level
Spuds [3 1v6] [2] use die -1 level

Every single member of the advancing security team opens fire at once, unleashing a wall of high speed metal.  Jengo unfortunately fumbles his rifle in the excitement of it all and gun misfires as it hits the ground, putting a high caliber military round straight through his breast plate.  He gurgles and flops forward, blood quickly pooling under his twitching body.  Its hard to tell whose bullets do what in the outrageous onslaught of sound and light, but the creature's carapace is lit by sparks from deflecting rounds. However at least one bullet finds its mark and shatters a large chunk of the creature's odd beartrap head.  The beast keeps running for several paces before falling onto its side, limbs flailing wildly in all directions, smashing the lab around it to splinters before it finally goes limp.

...Just grab one of the FoF identifiers, then trail along behind the crazy people heading all the way to Lab 1.  Haha, no, never mind.  Stick with the lab 3 people; I was confused about which areas were which.  Thanks, Ozarck!

Spoiler: Scared Security (click to show/hide)
Spoiler: Redshirt (click to show/hide)
Well, nothing was bursting through... Boring.
Ooh, was that a blast door over there?
Walk over to Blast Door to Lab 3. Attempt to use Omni-Eyes to determine what's on the other side.
Head off after the others with Rezel. Not much to do here.

Rezel and Roald attempt to enter lab 3 but quickly find that, without a red keycard, the huge blast door refuses to open.  Now...who hat those keycards again? It was Benny, wasn't it?

Redshirt attempts to see through the door with his elf techno-eyes but all he can tell from a scan of it is that apparently the door and the rooms beyond are shielded against such things. Oddly secure.

Title: Re: MOOK: Bad Dog.
Post by: Yottawhat on March 06, 2019, 02:15:52 pm
Spoiler:  Kerberos (click to show/hide)

Calmly reload my rifle, walk up to the slain beast, and empty the new magazine into it.
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Parisbre56 on March 06, 2019, 02:16:06 pm
Find somewhere I can plug my adapter (make sure it's not a power plug first) and see what data I can pull, either on this project in general or where they keep the good loot.

EDIT: Oh! But first, call my scientist friend to see if he survived his rescue team's arrival. If he did, he might be able to just tell me the answers and if he didn't he might have some loot. So win-win either way


Title: Re: MOOK: Old Yeller and New Screamer.
Post by: NAV on March 06, 2019, 02:21:43 pm
Make a fresh pot of coffee. About the best thing I've used my modest technical expertise for yet.

Title: Re: MOOK
Post by: ziizo on March 06, 2019, 02:30:42 pm
Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

Loot everything from Clem then see if there is way to go to the guys chasing the dog.
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Hotfire90 on March 06, 2019, 02:36:28 pm
"How? Just how did you even manage to shoot yourself?"

Save Jengo from bleeding out.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: SamSpeeds on March 06, 2019, 02:47:44 pm
No! Blood! Stay in there! Stay in your home! Desperately try not to bleed out on the first day of my new job. That's just unprofessional.

"How? Just how did you even manage to shoot yourself?"


"Glub gasp. Sorry... Sorry... Glub."

Spoiler: Punished Jengo (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Radio Controlled on March 06, 2019, 03:25:46 pm
Try to get Clem's sidearm in case there are more monsters running amok.

After that, if possible, go to the advance team tnat took down the monster and start scanning it. Try to find a long pole of sorts first to poke it with, if after lots of poking it still isn't moving start carefully scanning it, if it is still twitching then goop it. Try to have a gunnerbro covering me while I'm working if at all possible. If no pole found wait until it gets doubletapped thoroughly before scanning, or just stay away for now.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Tavik Toth on March 06, 2019, 03:26:23 pm
"Score one for the Corp."

Reload my rifle then keep it aimed at the monster until after Kerberos empties his magazine into it. After that, see if there is anything unusual around the lab.

Spoiler:  Jack Hansan (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: spazyak on March 06, 2019, 04:10:54 pm
Well my managerial expertise can only help so far, go wander off to the nearest break room for coffee and donuts
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Devastator on March 06, 2019, 08:30:55 pm
Don't reload yet, keep my gun ready, maintining vigil while the others reload.  Scan the room and listen for any more activity.. it might not be all the way dead or there might be more than one.  Be ready to fire if there is any more action.

"Need an engineer in here to make sure it's all dead.  And that this stuff is turned off right."

Spoiler: Spuds (click to show/hide)
Title: Re: MOOK: Dead Dog.
Post by: Ozarck on March 06, 2019, 09:37:31 pm
Loot the Hypodermic Spear and all (six?) cartridges of mystery goo. Leave the printer ink - don't want Finance coming down on my head.

If I have time after that, head to lab one, shake my head sadly at the tragic loss of one Good Dog, then start stuffing said Good Dog into my incinerator. It'll fit, dammit. it'll fit. Eventually.


"Too bad. He'd have made a great mount for Sanitation. I was gonna name him Trolley."

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: The Lupanian on March 07, 2019, 12:46:27 am
”come on Jengo, what are you, a virologist?”
Search the lab. Look for the science guy.
Spoiler (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: syvarris on March 07, 2019, 02:21:16 am
I'mma assume I successfully got a FoF thingamajig.  Added one to my sheet.

Relax a little, seeing that the door is securely closed, and then go guard whichever vulnerable support members of our team aren't in the same room as the giant beartrap dog monster.  Shoot any giant beartrap dog monsters seen, while safely (?) standing behind said expendable support members.


Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: King Zultan on March 07, 2019, 07:31:19 am
"Aw shit I missed getting to help kill the dog thing."
Go to Lab 1 and see what things I can loot from the lab.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Pancaek on March 07, 2019, 04:48:35 pm
Edd walks into the lab, heading over to Jon.

"Hey man, how's tricks here? I went to the rec room first in the hopes of there being something good there, but there was barely even any mess to clean up"

Help Jon (ozarck) with incinerating the Good Dog. Then set out to clean the rest of Lab 1 back to OMNITECH Cleanliness Rating compliant level.

Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Ozarck on March 07, 2019, 05:58:07 pm
"Oh, hey Edd. You didn't get the message I left you out in the room with the vats? The one with all the blood and body parts? Ah well, it was on the way to the break room. We'll stop by there after a snack and clean up a bit."
Title: Re: MOOK: Days without an accident: 0
Post by: KitRougard on March 07, 2019, 06:48:30 pm
Spoiler: Redshirt (click to show/hide)
WE MUST GO IN.
Execute the 5-step plan!
Locate Benny.
Acquire card (by force if necessary).
Open door.
???
Profit.
Title: Re: MOOK: Bad Dog.
Post by: Tongo on March 08, 2019, 09:52:11 am

Head to lab 1 and try to acquire some sort of souvenir from the dog-thing before it's incinerated (preferably a tooth), then start cleaning up the place. Loot the corpses before incinerating them, look out for any melee weapons. Also speak to the security guys.
"Security people, attention! You have baton! I need baton! Lend me baton, please!"
Spoiler: Bob (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Madman198237 on March 08, 2019, 10:45:13 am
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Must've forgot to act. Huh.

I guess just....head to where the action is. Get to lab 1, wait for another dog-thing or similar catastrophe to come try to kill us and keep an eye on the environment sensor.
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Pancaek on March 08, 2019, 01:38:05 pm
"Oh, hey Edd. You didn't get the message I left you out in the room with the vats? The one with all the blood and body parts? Ah well, it was on the way to the break room. We'll stop by there after a snack and clean up a bit."
"Must've missed it. My bad, I still have to set up this commlink. Did anyone check out lab 2 yet? I've found this piece of paper with a login and a password, and I think it's probably for a terminal there. Not that we've got much reason to go check it out anymore I think, since the dog is already dead."
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Ozarck on March 08, 2019, 07:44:13 pm
"Must've missed it. My bad, I still have to set up this commlink. Did anyone check out lab 2 yet? I've found this piece of paper with a login and a password, and I think it's probably for a terminal there. Not that we've got much reason to go check it out anymore I think, since the dog is already dead."
"What? What does the dog have to do with computer terminals? Come on, last time I snooped on some egghead's compuiter, they had pinball. I bet the next one at least has, like, space invaders or something."
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: piecewise on March 10, 2019, 02:09:37 pm
Spoiler:  Kerberos (click to show/hide)

Calmly reload my rifle, walk up to the slain beast, and empty the new magazine into it.
Kerberos [2,6] unloads a full magazine of ammo into the dog thing, filing it full of new holes and splattering viscous ichor all over himself.

Find somewhere I can plug my adapter (make sure it's not a power plug first) and see what data I can pull, either on this project in general or where they keep the good loot.

EDIT: Oh! But first, call my scientist friend to see if he survived his rescue team's arrival. If he did, he might be able to just tell me the answers and if he didn't he might have some loot. So win-win either way


Pathos reconnects with Bill Pelican and again the image of the scientist fills the screen.

"Howdy. I heard quite a ruckus out there. Is the coast clear? Did I miss the party?"

Pathos lets Bill know that indeed the coast does look clear in lab 1.

"Ah, good good good. I'm gonna come out now. Do me a favor and tell your friends out there not to add superfluous ventilation ports to my otherwise structurally sound chassis. Discount model though it may be, I am fond of it."

Pathos lets everyone know whats happening and heads to lab 1 before giving Bill the all clear. A moment later one of the cabinets on a side wall opens and a man steps out with his hands raised. Bill is wearing a lab coat over a white coverall suit and his hands at least are both prosthetics. He looks around a bit and then sees Pathos. He waves  and walks over, carefully stepping round the dead dog thing.

"Had yourselves a great time it looks like." He says, before noticing Jengo. "Most of you at least."

He claps his hands together. "So, what are the chances you've already dealt with the issues in lab 3 and now we're off for a nice frothy glass of memory degrading fun-time beverage?"

Make a fresh pot of coffee. About the best thing I've used my modest technical expertise for yet.

(1)
Ed, in attempting to make coffee, somehow starts a small fire that quickly engulfs the coffee maker and spreads to the non-dairy creamer and napkins. The fire alarms start blaring a moment later.

Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

Loot everything from Clem then see if there is way to go to the guys chasing the dog.

(Clem is still not dead by the way. You can transfer the inventory to yours based on his last post I guess)

Steve strips everything useful off Clem and then heads into lab one to join the cluster of people hanging around.  Some scientist looking guy makes finger guns at him as he walks in. Steve is not sure why or what that means.

"How? Just how did you even manage to shoot yourself?"

Save Jengo from bleeding out.
Spoiler: Heather Reid (click to show/hide)
No! Blood! Stay in there! Stay in your home! Desperately try not to bleed out on the first day of my new job. That's just unprofessional.

"How? Just how did you even manage to shoot yourself?"


"Glub gasp. Sorry... Sorry... Glub."

Spoiler: Punished Jengo (click to show/hide)
[7]
"Can you....spare a cup of....blood..."

Through use of a significant number of bandaids, sutures, disinfectant, and gauze Heather manages to stop the bleeding, but Jengo still took a high caliber round straight through the chest so bleeding ain't the only problem. All this stabilization is effectively mommy's kisses  vs a shattered femur if you catch my drift,  dear reader. Gonna need stronger stuff to really get him back on his feet.


Try to get Clem's sidearm in case there are more monsters running amok.

After that, if possible, go to the advance team tnat took down the monster and start scanning it. Try to find a long pole of sorts first to poke it with, if after lots of poking it still isn't moving start carefully scanning it, if it is still twitching then goop it. Try to have a gunnerbro covering me while I'm working if at all possible. If no pole found wait until it gets doubletapped thoroughly before scanning, or just stay away for now.



Spoiler: Yagyu d'Aubigny (click to show/hide)
((Gonna have to ask Steve for it since he literally is in control of the body))

Yagyu follows Steve to lab 1 and, after making sufficiently sure that the alien dog thing is dead, pokes it with the scanner. The scanner, designed more for environmental issues than for scanning individual objects, says that there are signs of injured humans in the vicinity along with a large source of extra-dimensional contaminants. Judging from the information it prints out, doggo there is from H.E.L.L. dimension. Also, going off information from the ratios of contaminants it is something called a "Scissor Head".

"Score one for the Corp."

Reload my rifle then keep it aimed at the monster until after Kerberos empties his magazine into it. After that, see if there is anything unusual around the lab.

Spoiler:  Jack Hansan (click to show/hide)
[5]
Jack searches around in the wreckage for a few moments and, under some debris, discovers a rather interesting thing. Its a full scale artificial arm, shoulder to hand, for the right arm by the look of it. However, its got something extra in there,  a bulge of metal along the outside edge of the forearm and some sort of locking mechanisms along the length of that side of the hand and the pinky.

Well my managerial expertise can only help so far, go wander off to the nearest break room for coffee and donuts
Murphy wanders into the nearest break room and finds the coffee machine on fire.

This isn't optimal utilization of business assets. Not optimal at all.

Don't reload yet, keep my gun ready, maintining vigil while the others reload.  Scan the room and listen for any more activity.. it might not be all the way dead or there might be more than one.  Be ready to fire if there is any more action.

"Need an engineer in here to make sure it's all dead.  And that this stuff is turned off right."

Spoiler: Spuds (click to show/hide)
Spuds wanders around the room, carefully searching for any hidden threats. Luckily it seems like the place really is safe; at least lab 1. And by safe he of course means that there are no more extradimensional demons here to tear people in half and eat their faces. There's probably still plenty of danger around. Like that paper cutter. Or that stapler.

Loot the Hypodermic Spear and all (six?) cartridges of mystery goo. Leave the printer ink - don't want Finance coming down on my head.

If I have time after that, head to lab one, shake my head sadly at the tragic loss of one Good Dog, then start stuffing said Good Dog into my incinerator. It'll fit, dammit. it'll fit. Eventually.


"Too bad. He'd have made a great mount for Sanitation. I was gonna name him Trolley."

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)


"Ah yes, the ancient janitorial sharp stick!  You shall come in handy when picking up wrappers or impaling malcontents."

Jon takes the spear and the 6 cartridges before heading into lab 1 and starting to incinerate the Scissor Head. The thing has been pretty badly mulched after the spray of close range gunfire so he just loads it into the incinerator in chunks.

”come on Jengo, what are you, a virologist?”
Search the lab. Look for the science guy.
Spoiler (click to show/hide)
Science guy has found himself, it seems, so Lance searchs the lab for other hidden goodies.
[8]

He discovers, among the debris, A fire ax! (d6 melee).

I'mma assume I successfully got a FoF thingamajig.  Added one to my sheet.

Relax a little, seeing that the door is securely closed, and then go guard whichever vulnerable support members of our team aren't in the same room as the giant beartrap dog monster.  Shoot any giant beartrap dog monsters seen, while safely (?) standing behind said expendable support members.


Spoiler: Scared Security (click to show/hide)
((You can assume that. I'm guessing someone would give it to you I don't know. I'm not in charge of other people and their inventory.))

Rezel sticks with redshirt for the moment...though it seems like everyone is heading towards dog town so...its a crap shoot.


"Aw shit I missed getting to help kill the dog thing."
Go to Lab 1 and see what things I can loot from the lab.
Spoiler: Character Sheet (click to show/hide)
(6)
Benny heads into lab 1 and tears a Medkit from the wreckage. Actually he tears it out of the first aid station on the wall near the eyewash station but whatever, close enough.

Edd walks into the lab, heading over to Jon.

"Hey man, how's tricks here? I went to the rec room first in the hopes of there being something good there, but there was barely even any mess to clean up"

Help Jon (ozarck) with incinerating the Good Dog. Then set out to clean the rest of Lab 1 back to OMNITECH Cleanliness Rating compliant level.

Spoiler: Eddrick, Sanitation (click to show/hide)

Edd mops up ichor and then starts hauling debris over into the corner for later disposal.  Cleaning this place up to a reasonable standard is gonna be rather time consuming. That Dog thing sure wrecked the place.

Spoiler: Redshirt (click to show/hide)
WE MUST GO IN.
Execute the 5-step plan!
Locate Benny.
Acquire card (by force if necessary).
Open door.
???
Profit.
Redshirt walks into lab 1, walks over to Benny, and promptly starts shoving his hands into Benny's pockets. Benny squirms and wiggles and shouts for a Lawyer to start filling out sexual harassment paperwork but despite this Redshirt manages to dig the red keycard out of Benny's pocket.  Thus equiped, Redshirt heads back to the huge door and inserts the keycard. The door slides open slowly and with great effort, revealing a short hallway with another every large blast door at the end. The hallway is pure white and brightly lit, or at least thats how it used to be. Now there's blood and body parts everywhere in it, sprayed across the walls, floor and ceiling. The smell is enough to physically send Redshirt and Rezel staggering back a few steps when it hits them.  There's no sign of anything dangerous but there is a faint mechanical noise, like servos moving.


Head to lab 1 and try to acquire some sort of souvenir from the dog-thing before it's incinerated (preferably a tooth), then start cleaning up the place. Loot the corpses before incinerating them, look out for any melee weapons. Also speak to the security guys.
"Security people, attention! You have baton! I need baton! Lend me baton, please!"
Spoiler: Bob (click to show/hide)
Bob wanders into lab 1, an increasingly popular hobby these days, and pries loose a bit of sharp scale from the dead Scissor Head before the entire thing gets incinerated.
[4]
A quick search for something melee oriented returns nothing useful aside from, maybe some scalpels and other small knives.

Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Must've forgot to act. Huh.

I guess just....head to where the action is. Get to lab 1, wait for another dog-thing or similar catastrophe to come try to kill us and keep an eye on the environment sensor.
Harry is in lab 1. Don't question it. He just is.
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Parisbre56 on March 10, 2019, 02:21:38 pm
"Nah, they haven't cleared the other labs yet. Those guys just started chasing the first thing they found, which led them in here. On the bright side, that means you can just go and wait in the break room instead of this depressing place. Snacks?"

Offer information. Offer snacks.
EDIT: Also, escort him out of here before someone does anything stupid.


Title: Re: MOOK
Post by: ziizo on March 10, 2019, 02:28:24 pm
Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

False Alarm Clem is still alive still I will take his containment pods and null rod also pass Clem gun to Yagyu d'Aubigny that wanted it.

Open a medical Kit to help in saving Jengo life

Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Hotfire90 on March 10, 2019, 02:35:22 pm
"I have good and bad news for you. First the good, you're not going to bleed out, as for the bad, you're not going anywhere. Please transfer all items of importance to me. For safekeeping."

My job here is done. Wait for Jengo to get up and lead the charge to Lab 3, if he doesn't, "borrow" his rifle, magazines and riot suit. Then proceed to surgically remove the prosthetic arm from the corpse the mutant dog was gnawing on.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: SamSpeeds on March 10, 2019, 03:24:15 pm
Spoiler: Punished Jengo (click to show/hide)

No! My items! Stay there! Stay in your home! I groan pathetically in protest. "Hey doc, I like money", I blearily say to the scientist man.

"I have good and bad news for you. First the good, you're not going to bleed out, as for the bad, you're not going anywhere. Please transfer all items of importance to me. For safekeeping."

"Bro. Broooooooo those are mine. Cmon man. Doc. Doc. Doc. I need those to secure the facility and stuff. Broooooo"

"Steve! My man. My buddy. My BOY. What's GOOD bro."
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Hotfire90 on March 10, 2019, 03:40:47 pm
"I need them more than you do! You're not going anywhere, so hand them over!"
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: SamSpeeds on March 10, 2019, 03:55:34 pm
"Dude. Dude. Riddle me answer me this. Answer me this. If I don't have my CRITICAL ITEMS how will I do my job? Job of securing the facility? You are compromising the security? Making aliens and bad guys get in huh? The facility? Shame..."
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Hotfire90 on March 10, 2019, 04:01:33 pm
"Alright Mr shoot yourself, get up and lead the charge then."
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Yottawhat on March 10, 2019, 05:01:11 pm
Spoiler:  Kerberos (click to show/hide)
Kerberos, still stained with Scissor Head ichor inserts himself in between Heather and the fallen Jengo.
"Now hold on second, you aren't stealing anything from Jengo here."

"Because I am."

"I want a second gun and he got one. Now fuck-off."

Start looting Jengo for his stuff.

New action later on.
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Radio Controlled on March 10, 2019, 05:05:20 pm
Now that I have scanned a sample of the dogmonster, wave the scanner around to try and see if there are any traces in the air of other monsters that have a similar but distinct scanner signature. Walk around the general area we already secured for this scan.

In case scan turns up negative, check if any goodies at all remained in lab one.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Hotfire90 on March 10, 2019, 05:17:21 pm
"Back off bud, his stuff belongs to me already. You'd best find yourself a different target if you know what's good for you."
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Tavik Toth on March 10, 2019, 05:28:18 pm
"Why hello there. I'll just be taking that."

Store the arm somewhere on my body then go up to Kerberos and Reid

"Now what do we have here?"

Spoiler:  Jack Hansan (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Yottawhat on March 10, 2019, 05:46:34 pm
Kerberos waves his hand ineffectively at the two other vultures.

"Shoo, shoo. I'm the one who's gonna loot this corspe, not you!"
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Tavik Toth on March 10, 2019, 05:51:27 pm
"And why are you looting him while he is still alive? At least wait until he's dead."
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Yottawhat on March 10, 2019, 06:00:17 pm
Spoiler:  Kerberos (click to show/hide)

"Oh yeah. Good point."

Kerberos is gonna to aim his rifle directly at Jengo head, and unload his entire magazine into him.
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Hotfire90 on March 10, 2019, 06:05:32 pm
"He's stable, but he's not going anywhere. His equipment would be better used by me, I'm not sitting in a pool of my own blood."

"Oh yeah. Good point."

Kerberos is gonna to aim his rifle directly at Jengo head, and unload his entire magazine into him.
The hell do you think you're doing? You're NOT going to kill my patient!

Don't shoot him, tackle him instead.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Devastator on March 10, 2019, 06:18:56 pm
"You numbskulls should stay the fuck away from each other.  Don't be such fucking dumbasses."

If possible, get Kerberos shocked before he executes Jengo.  If anyone else is going to try a summary execution, or to loot the not-dead, use force to disarm people or prevent that from occuring.  Yes, that includes pulling Heather Reed off the body, or if necessary, whacking her or someone else with my baton.

"For fucks sake, if he lives he needs his stuff.  Don't be an asshole."

Spoiler: Spuds (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Egan_BW on March 10, 2019, 07:20:48 pm
Okay I like how you've made Clem not dead yet but oh wait no I fucking hate it please make up your fucking mind already because nobody is making any effort to make Clem be alive and I'd like to be able to play the fucking game again.

Spoiler: ER (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: The Lupanian on March 10, 2019, 08:50:28 pm
”Hey guys, sharing is caring and all that.”
Ask the Science Guy what the situation in lab 3 is.
Give Bob my security baton and proceed to lab 3. I’ll stay with those other two guys (Redshirt and Rezel I think?) and go where they go. Shoot anything that tries to eat them.

Spoiler (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: SamSpeeds on March 10, 2019, 09:37:52 pm
"Alright Mr shoot yourself, get up and lead the charge then."

"G-gimme a minute... Just... Resting..."

Wow. Teach me to get injured in a pool of effin piranhas.

"Yeah, Heather! I'd rather be alive and broke than dead and also broke!"
Title: Re: MOOK: Dead Dog.
Post by: Ozarck on March 10, 2019, 10:02:46 pm
Incinerate, in order of priority: Teammate corpses and almost corpses, other corpses, bloodsoaked items, large to small. Then mop up all the blood. Be sure to stack ash cubes in the box stacking area. If I finish these tasks in lab 1, move out to the anteroom and repeat this process.

"You guys aren't gonna use that torso anymore, right?"

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: syvarris on March 10, 2019, 11:50:51 pm
Walk towards lab 1, enter just in time to see multiple assholes squabbling over looting one of my fellow security members who was Heroically Wounded in Action.  Upon seeing one of said assholes aim a gun at another and pull the trigger, take cover and shoot said asshole until said asshole is incapable of aiming at allies.

Yes, I'm aware his gun is empty.  Aiming and pretend firing an empty gun at a person is a horrible horrible violation of proper gun handling, and so he deserves a demonstration of competent gun handling.


Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: NAV on March 11, 2019, 12:04:52 am
"Not the coffee machine! Nooooooooo!
Run to a somewhat safe distance away from the fire. Then see about hacking a cieling sprinkler or two to put out the fire.

Title: Re: MOOK: Old Yeller and New Screamer.
Post by: spazyak on March 11, 2019, 01:36:38 am
Murphy crosses his arms as he looks to the coffee machine with a mix of surprise and horror before looking to the others in the room
"Alright, who am I giving a talking to about inappropriate and appropriate use of company propery and beverage preparation and consumption devices?"

Find something to shove the coffee machine into a sink, or failing to find something, just poke it with the barrel of the OMNITECH™ Guass Mini canon.
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: King Zultan on March 11, 2019, 10:47:54 am
"Redshirt you better give that keycard back or I'm gonna beat your ass."
Chase Redshirt to Lab 3 and take the red keycard back, if he doesn't give it back willingly smack him with my baton.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Tongo on March 11, 2019, 11:35:54 am
"Thank you Lance! You best man. No worry, I keep baton safe."
Try to make a necklace with the Scissor Head scale, then go to lab 3 and start cleaning. If I see any sign of the thing which made the mess, run away very fast.
Spoiler: Bob (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: NAV on March 11, 2019, 01:24:00 pm
Murphy crosses his arms as he looks to the coffee machine with a mix of surprise and horror before looking to the others in the room
"Alright, who am I giving a talking to about inappropriate and appropriate use of company propery and beverage preparation and consumption devices?"
"Well you could start with whoever designed and built the damn coffee machine for making it too damn slow. I needed my coffee now not in 15 minutes! Not my fault they didnt include an overclocking mode so I had to try to give it one myself. You could also give a scolding to whoever stocked this break room and put the napkins and creamer in such a hazardous location!"
Edward tries to shift the blame.
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: spazyak on March 11, 2019, 03:09:51 pm
 "Don't worry, I'm sure anyone still left here will be granted a fresh start with omnitech to make up for their mistakes. Till then, please avoid setting any more office appliances on fire."
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Pancaek on March 11, 2019, 04:06:33 pm
Join Jon in further cleaning up Lab 1. Since he's starting with corpses, start with the other filthyness instead.

Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: All I want for Christmas...
Post by: TopHat on March 11, 2019, 04:44:55 pm
A mix of caution and curiosity played out across Roald's face as he stared into - and smelled - the newly unsealed section of the labs.

"Hey, uh, Redshirt? Maybe we should wait for the others before going in here."
Pull out my sidearm, then nervously edge into Lab 3 and look around.
Perhaps unfortunately for him, curiosity won.
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: piecewise on March 12, 2019, 09:00:09 pm
Post tomorrow, ran out of time today.
Title: Re: MOOK: Days without an accident: 0
Post by: KitRougard on March 12, 2019, 09:14:54 pm

Spoiler: Redshirt (click to show/hide)


WE MUST GO DEEPER. IT CALLS TO US.
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Madman198237 on March 12, 2019, 09:59:27 pm
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Let the little fight go on, check the murderous mutant's corpse with my scanner to figure out what's up with the thing, if possible.
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: piecewise on March 13, 2019, 11:38:19 pm
"Nah, they haven't cleared the other labs yet. Those guys just started chasing the first thing they found, which led them in here. On the bright side, that means you can just go and wait in the break room instead of this depressing place. Snacks?"

Offer information. Offer snacks.
EDIT: Also, escort him out of here before someone does anything stupid.


Bill nods "Ah so you came right to my aid before anything else eh? If either of us survive the next few minutes I shall have to give you a positive performance review. Though..." He cranes his head to look down the break room rapidly disgorging smoke, "I think I'll have to decline your beverage suggestions."

Pathos offers instead to bring him straight to the exit and he happily agrees. He follows Pathos out, carefully stepping over body parts as he goes. "Ah, that was Sam Wilkenson I think." he stoops down and begins rifling the upper half of a human body, eventually pulling a gold watch from the single remaining arm.  "We had a bet going about what the next major accident here would be."

"You won?" Pathos guesses, pointing at the watch.

"Hm? Oh no, lost completely. But a corpse doesn't need a watch, now does it?" He carefully affixes the watch to his own wrist. "They can't read analog displays after all."

Pathos takes him the rest of the way to the door only to find it barred by someone else's credentials.


Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

False Alarm Clem is still alive still I will take his containment pods and null rod also pass Clem gun to Yagyu d'Aubigny that wanted it.

Open a medical Kit to help in saving Jengo life

[7,6]
A sewn lung, a patched pneumothorax, a squeeze of the spleen and a small vial of concentrated artificial blood and Jengo is about as fixed as he can be. Steve rubs the blood off on his on his jumpsuit and nods approvingly.




Now that I have scanned a sample of the dogmonster, wave the scanner around to try and see if there are any traces in the air of other monsters that have a similar but distinct scanner signature. Walk around the general area we already secured for this scan.

In case scan turns up negative, check if any goodies at all remained in lab one.


Spoiler: Yagyu d'Aubigny (click to show/hide)
The scanner seems far too overwhelmed with the scissor head and its...fumes...to get anything more from around here.
[1][4v1]
Yagyu, thus free from scanning, wanders over to the  debris and starts digging. Moments later there is a terrific bang and spray of sparks and electricity as an apparently loose and damaged high voltage cable connects with some metal and unloads itself most vigorously. Luckily Yagyu's isolated suit protects him completely and he gets away with nothing more than a rather girly shriek and bruised pride.
 

Okay I like how you've made Clem not dead yet but oh wait no I fucking hate it please make up your fucking mind already because nobody is making any effort to make Clem be alive and I'd like to be able to play the fucking game again.

Spoiler: ER (click to show/hide)
I, as the humble narrator, would suggest that you harass the others, particularly the one who locked that door out of this place. If you could only be dragged to an infirmary this might all be fixed.

Spoiler:  Kerberos (click to show/hide)

"Oh yeah. Good point."

Kerberos is gonna to aim his rifle directly at Jengo head, and unload his entire magazine into him.
"He's stable, but he's not going anywhere. His equipment would be better used by me, I'm not sitting in a pool of my own blood."

"Oh yeah. Good point."

Kerberos is gonna to aim his rifle directly at Jengo head, and unload his entire magazine into him.
The hell do you think you're doing? You're NOT going to kill my patient!

Don't shoot him, tackle him instead.
Spoiler: Heather Reid (click to show/hide)
"You numbskulls should stay the fuck away from each other.  Don't be such fucking dumbasses."

If possible, get Kerberos shocked before he executes Jengo.  If anyone else is going to try a summary execution, or to loot the not-dead, use force to disarm people or prevent that from occuring.  Yes, that includes pulling Heather Reed off the body, or if necessary, whacking her or someone else with my baton.

"For fucks sake, if he lives he needs his stuff.  Don't be an asshole."

Spoiler: Spuds (click to show/hide)
Incinerate, in order of priority: Teammate corpses and almost corpses, other corpses, bloodsoaked items, large to small. Then mop up all the blood. Be sure to stack ash cubes in the box stacking area. If I finish these tasks in lab 1, move out to the anteroom and repeat this process.

"You guys aren't gonna use that torso anymore, right?"

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
"Alright Mr shoot yourself, get up and lead the charge then."

"G-gimme a minute... Just... Resting..."

Wow. Teach me to get injured in a pool of effin piranhas.

"Yeah, Heather! I'd rather be alive and broke than dead and also broke!"
[1v5,1,4v6]
Kerberos points his gun at Jengo but before he can do anything that breaks the OMNI code of employee interpersonal conduct Heather sweeps  his legs out of under him and tackles him to the ground, shouting something about the "Hypocrites Oath" or something along those lines. Spuds runs in a moment later and unceremoniously lurches into the dog pile, adding his flailing limbs to the mix.  As this is going on Jon stealthily sneaks up towards Jengo, dragging his incinerator behind him and grinning in a way most cruel. The Janitor grabs the injured man and attempts to drag him into the incinerator but Jengo, newly tended, slaps and kicks and struggles, eventually putting a boot straight into Jon's face amid cries of protest.

"I'm not dead!"

"You will be soon, you're very injured!" Jon says, trying to put Jengo in the patented (and copyrighted) "Garbageman Garotte" choke-hold.

"I'm getting better!"  Jengo says, pushing his hands into Jon's face and accidentally putting a finger up his nose.

"Why hello there. I'll just be taking that."

Store the arm somewhere on my body then go up to Kerberos and Reid

"Now what do we have here?"

Spoiler:  Jack Hansan (click to show/hide)
Jack stores the arm away and then walks over to the wriggling mass that includes Kerberos.

"This looks extremely stupid."
[4]
He pokes at the pile with his boot.

"Hey uh...whatcha up to? Is this that orgy I keep hearing about? Because I think you're doing it wrong. Also one guy, one girl is romance. Two guys one girl is teamwork. Three guys one girl is a logistics problem. "

"Not the coffee machine! Nooooooooo!
Run to a somewhat safe distance away from the fire. Then see about hacking a cieling sprinkler or two to put out the fire.

[6]
Ed runs out of the break room and immediately plugs his computing cube into the nearest wall socket. He scrolls through the available suppression methods in the break room. He's rather impatient however so he just hits the first one that is labeled as "Fire retardant".  This turns out to be "Fast setting resin infusion".  Nozzles extend from the walls and begin pumping out a constant flow of red resin. It begins to fill the room and harden, though a good bit of it flows out into the hall.

Murphy crosses his arms as he looks to the coffee machine with a mix of surprise and horror before looking to the others in the room
"Alright, who am I giving a talking to about inappropriate and appropriate use of company propery and beverage preparation and consumption devices?"

Find something to shove the coffee machine into a sink, or failing to find something, just poke it with the barrel of the OMNITECH™ Guass Mini canon.
[3]
Murphy runs out of the breakroom, only lightly coated in resin, chunks of it crumbling off his jumpsuit and sticking to his hair.



Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Let the little fight go on, check the murderous mutant's corpse with my scanner to figure out what's up with the thing, if possible.

Harry starts poking the critter with his scanner but Yagyu, still smoldering slightly, helpfully tells him that it is a Scissor head, it is a demon, it comes from H.E.L.L. and it isn't very friendly.

Join Jon in further cleaning up Lab 1. Since he's starting with corpses, start with the other filthyness instead.

Spoiler: Eddrick, Sanitation (click to show/hide)
Edd carefully edges around the still sparking and smoldering rubble and instead busies himself sopping up some...well he doesn't know the name of it but its that green goo they were holding all the limbs and organs and stuff in.  Limb goo. He'll call it limb goo.

Walk towards lab 1, enter just in time to see multiple assholes squabbling over looting one of my fellow security members who was Heroically Wounded in Action.  Upon seeing one of said assholes aim a gun at another and pull the trigger, take cover and shoot said asshole until said asshole is incapable of aiming at allies.

Yes, I'm aware his gun is empty.  Aiming and pretend firing an empty gun at a person is a horrible horrible violation of proper gun handling, and so he deserves a demonstration of competent gun handling.


Spoiler: Scared Security (click to show/hide)
Rezel, coming from all the way over by lab 3, comes upon the situation rather late, but is still in time to see Jon trying to wrestle Jengo into the incinerator.
[3]
[6][1v1]
Rezel holsters his rifle, pulls out his baton, walks over to Jon, and proceeds to beat on him with extreme enthusiasm but little  in the way of effective force. Still, poorly aimed as the blows are, a truncheon upside the head is enough to distract even Jon's janitorial zeal.

 
”Hey guys, sharing is caring and all that.”
Ask the Science Guy what the situation in lab 3 is.
Give Bob my security baton and proceed to lab 3. I’ll stay with those other two guys (Redshirt and Rezel I think?) and go where they go. Shoot anything that tries to eat them.

Spoiler (click to show/hide)
"The situation is Fubar, as I believe you delightful murderous types say. But its not my department, so I know very little of substance other than that its packed to bursting with demons and men with unnatural attraction to tentacles. Good luck!" Bill says as he disappears round the corner with a wave.

Lance throws his baton to Bob -whomever that is, I've rather lost track in the midst of all this excitement- and then hurries off to join up with the cluster of brave young people and people like objects currently thrusting themselves into the maw of lab 03.


Spoiler: Redshirt (click to show/hide)


WE MUST GO DEEPER. IT CALLS TO US.
A mix of caution and curiosity played out across Roald's face as he stared into - and smelled - the newly unsealed section of the labs.

"Hey, uh, Redshirt? Maybe we should wait for the others before going in here."
Pull out my sidearm, then nervously edge into Lab 3 and look around.
Perhaps unfortunately for him, curiosity won.
"Redshirt you better give that keycard back or I'm gonna beat your ass."
Chase Redshirt to Lab 3 and take the red keycard back, if he doesn't give it back willingly smack him with my baton.
Spoiler: Character Sheet (click to show/hide)

And now dear reader, a brief lesson in foreshadowing.  Cast your mind back to those halcyon days when noble Benny picked up a sublab 3 expense report with the words "-ical contamination quarantine auto-can-" on it.  And now forward to the FoF trackers, and the good Pathos' words "Its a FoF marker. Probably for a set of Quarantine turrets." Yes, perhaps you begin to see the pattern. Now very near, remember the sounds as the lab 3 door opened. "faint mechanical noise, like servos moving"

Yes.

And our security team is very brave. So very brave in fact that not one of them has an FoF marker on them. Very brave indeed.  Ah but the noble Benny, he has a communicator and Pathos was so good as to send out that program that could turn them into FoF markers. But did he ever turn it on? Not that I saw. Perhaps while I wasn't looking...
[5]
Oh he did! Wonderful. That should make this next part slightly less depressing.

The auto-cannons are up above the first door you see, recessed in little armored holes so that they can happily shred anything that gets through the second door and is likely to escape if not rendered anatomically dissociated.  So as our very brave security men walk in and head for that far door, they don't notice them until it is far too late.
Lance[3v1]
Redshirt [2v6]
Roald [2v8]
Benny [6v2]

The two auto-cannons spin up to speed within the span of about 1.2 seconds and the whirrrrrr of their rotating barrels is drowned out by carefully calibrated bursts of high caliber rounds.  Lance, through sheer luck, takes a burst of 8 rounds to the back in just such a way that they mostly glance off him and send him sprawling to the ground, shaken but uninjured.  Redshirt takes a burst straight in the gap between his back plate and buttplate and it bursts his intestines out of him like a slaughterhouse party popper.  Roald, who is near the back, take the burst at a sharp angle and the rounds punch straight down through the back of his head and out somewhere around his belly button, killing him before he can even comprehend whats happening.  And though he is not targeted by the guns, Benny does have to contend with the ricochets. Luckily what few there are glance off his suit so harmlessly he hardly notices them.

The cannons cease firing  after these initial attacks but they are still moving, the soft whir of servos as they track back and forth between potential targets.
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Devastator on March 13, 2019, 11:50:17 pm
"Well, that sounded like auto-turrets."

"So.. everyone done with trying to murder each other for not being dead?"
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Parisbre56 on March 14, 2019, 12:34:28 am
"Ha! I knew it." Pathos exclaimed in response to the sound of the sweet music of the auto turrets.
"I bet on four deaths, you see." Pathos explained with a conspiratorial tone.
"Anyway, let me get that door for you before one of them reaches the inner lab 3 door."

Spoof my ID so that I appear to have the right credentials to open the door and let the good doctor leave this place.

Title: Re: MOOK: An increasingly large pile of viscera
Post by: The Lupanian on March 14, 2019, 12:35:46 am
Don’t. Move.
“I guess that’s why they say ‘teamwork makes the dream work’”
Spoiler (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: SamSpeeds on March 14, 2019, 12:55:37 am
Spoiler: Punished Jengo (click to show/hide)

"Thank you Steve! My buddy! My ally! My friend. I owe you one. But not one that puts me in debt or something like that crazy lady wanted to do."

Untangle myself from overzealous incinerator man (with as many firm but steady shoves as needed!) and distance myself from any dirty gun grabbing teammates with greedy glints in their eyes. If I can stand, do it.
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Devastator on March 14, 2019, 12:56:27 am
Leave lab 1, back to the entry chamber.  Let the wounded evacuate, but dearly remind everyone to use the decontamination stuff first.

At that point, outta my hands.

Spoiler (click to show/hide)
Title: Re: MOOK: Dead Dog.
Post by: Ozarck on March 14, 2019, 01:05:44 am
"Okay, okay! We in Sanitation have a code of conduct: If it's too much work, let someone else do it. Get off me, I have snacks to -
Jon glances toward the break room, his grin faltering slightly.
"Really? Aw, come on, man. Wh- who did that? Why?"

Disengage from the dog pile and mope off. Halfheartedly rifle through the remains of the Lab 1 desks for snacks, then head toward Lab 2 to do the same.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Old Yeller and New Screamer.
Post by: Tongo on March 14, 2019, 04:38:10 am
"Thank you Lance! You best man. No worry, I keep baton safe."
Try to make a necklace with the Scissor Head scale, then go to lab 3 and start cleaning. If I see any sign of the thing which made the mess, run away very fast.
Spoiler: Bob (click to show/hide)
Missed me, although it's probably for the better as I didn't get shot to pieces.
Title: Re: MOOK: An increasingly large pile of viscera
Post by: spazyak on March 14, 2019, 04:47:55 am
"Gah! What is this?! My hair."
Sit down in a corner and ppick the resin out of hair
Title: Re: MOOK: An increasingly large pile of viscera
Post by: King Zultan on March 14, 2019, 07:14:49 am
"Hey lance I got something for you."
Turn on the second Universal Communicator I have and load the FoF program on it then give it to Lance, then take my red keycard back from Redshirt's body, and hit Redshirt with my baton if he tries anything.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK
Post by: ziizo on March 14, 2019, 08:53:17 am

Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

Remind everyone to not use the decontamination stuff because is faulty and almost killed Clem.
Then try to drag Clem into the infirmary again, Let someone else drag Jengo If they want to.

Title: Re: MOOK: An increasingly large pile of viscera
Post by: Tavik Toth on March 14, 2019, 08:54:21 am
"That didn't sound good!"

Ready my rifle then follow Jon into Lab 2.

Spoiler:  Jack Hansan (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Radio Controlled on March 14, 2019, 09:27:49 am
For the record, I have a communicator with the FoF identifier and it is on.

That said, goto the place where people got shot and, assuming the turrets don't shoot me when I get near or when I touch one of the wounded, drag them out of lab 3 and out of the firing line. Once evacuated, stop people from bleeding out with the sticky goop (same stipulations as before). Should I manage to stabilize them like that, drag them to the infirmary (or to wherever there are medics) if necessary.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: HMMMMMMMMMMMMM?!
Post by: Madman198237 on March 14, 2019, 10:09:08 am
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Go unlock the entry door so casualties can be evacuated. If anyone needs help in getting out of the door, help them.
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Hotfire90 on March 14, 2019, 10:20:41 am
"From the sound of it, either our job just got easier or some bumbling idiots got themselves killed."

Untangle myself from the dog pile, surgically remove the prosthethic from the corpse the scissor head was gnawing on and pocket it. Head to the entrance of Lab 3 and provide medical treatment with the medkit to whoever needs it.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Days without an accident: 0
Post by: KitRougard on March 14, 2019, 12:28:57 pm
Spoiler: Redshirt (click to show/hide)

On a scale of "barely alive" to "dead on sight" how dead am I right now. I might still be repairable?
Title: Re: MOOK: An increasingly large pile of viscera
Post by: NAV on March 14, 2019, 12:46:23 pm
"Might need a janitor over in the break room." Edward attempts to communicate on his universal communicator before remembering it's broken so he just shouts it loudly. "NEED A JANITOR OVER IN THE BREAK ROOM!"

Edward decides now is a good time to load up the FoF on one or more of his various computery things then go follow the commotion, filming it with camcorder in hand.

Spoiler (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Pancaek on March 14, 2019, 04:32:13 pm
For the record, I have both my communicator with the FoF software, and several of those balls, at least one of which is on.
Tag along with Jon as he rifles through the desks, look for shinies in dead people's desks that they won't be needing anymore. Afterwards, join him in going to lab 2. Check that login and password in my inventory.


Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: syvarris on March 14, 2019, 08:28:52 pm
"Gah! What is this?! My hair."

Spoiler (click to show/hide)

Start checking every room that isn't lab 3, to make sure there's no monsters set to ambush us while we get torn apart by murderous automated turrets.

Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: spazyak on March 14, 2019, 08:44:15 pm
I think I scared the people in the dorm next to mine with the levels if mad cackling that this inspired. Thank you. Once my laptop is charged I am going to sig that.
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Yottawhat on March 15, 2019, 10:41:27 pm
Spoiler:  Kerberos (click to show/hide)

"That's the sound of a pair of turrets firing! I should go check that out!"

Wiggle Wiggle my way out of this pile of limbs and wiggle towards the entrance of Lab 3.
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Ozarck on March 16, 2019, 06:53:45 am
"Ah, Edd! Well, now we can really get this place blood free, as soon as everyone stops bleeding in here. I tried to help that one guy stop bleeding all over everything, but he complained. Figures. Also, did you see the absolute disgrace that happened to the break room? This company is falling apart around our ears."
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Pancaek on March 16, 2019, 11:31:30 am
"Ah, Edd! Well, now we can really get this place blood free, as soon as everyone stops bleeding in here. I tried to help that one guy stop bleeding all over everything, but he complained. Figures. Also, did you see the absolute disgrace that happened to the break room? This company is falling apart around our ears."
"I know, right? I was in the break room not 10 minutes ago, and when I left it it was perfectly fine. Somehow, somehow, they've managed compelte wreck it in that small timespan. The big wigs are gonna have to consider upgrading our sanitation equipment if they expect us to keep up with this."
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Ozarck on March 17, 2019, 07:27:59 am
"I know, right? I was in the break room not 10 minutes ago, and when I left it it was perfectly fine. Somehow, somehow, they've managed compelte wreck it in that small timespan. The big wigs are gonna have to consider upgrading our sanitation equipment if they expect us to keep up with this."
"I'll say! We need some portable folding chairs and a good beverage cart at the very least."
Title: Re: MOOK: An increasingly large pile of viscera
Post by: piecewise on March 17, 2019, 04:25:42 pm
"Ha! I knew it." Pathos exclaimed in response to the sound of the sweet music of the auto turrets.
"I bet on four deaths, you see." Pathos explained with a conspiratorial tone.
"Anyway, let me get that door for you before one of them reaches the inner lab 3 door."

Spoof my ID so that I appear to have the right credentials to open the door and let the good doctor leave this place.

Pathos hears the high speed end of at least one crew member and decides that waiting for the right person to come open this door is a fool's errand.
[6]
He spoofs the correct credentials using his computing cube and gets the door open within half a minute. Bill, still admiring the watch, gives Pathos a salute as he walks out.

"Many thanks good buddy. Best of luck with-" Here the autoturrets fire again and drown him out for a moment, "All of that jazz."

And with that Bill walks away from the entire situation.

Leave lab 1, back to the entry chamber.  Let the wounded evacuate, but dearly remind everyone to use the decontamination stuff first.

At that point, outta my hands.

Spoiler (click to show/hide)
Spuds untangles himself and runs into the decontamination area only to find that Bill has already left. Spuds yells at Pathos about proper decontamination procedures and Pathos responds by insinuating that Spuds is just jealous that he won't get a raise.

Spoiler: Punished Jengo (click to show/hide)

"Thank you Steve! My buddy! My ally! My friend. I owe you one. But not one that puts me in debt or something like that crazy lady wanted to do."

Untangle myself from overzealous incinerator man (with as many firm but steady shoves as needed!) and distance myself from any dirty gun grabbing teammates with greedy glints in their eyes. If I can stand, do it.
Jengo, injured but mobile, scuttles like a sick crab away from the apparently literal clusterfuck and the ghoulish grave robbing "teammates", eventually getting to an intact counter and using it to pull himself up onto his feet.

"Okay, okay! We in Sanitation have a code of conduct: If it's too much work, let someone else do it. Get off me, I have snacks to -
Jon glances toward the break room, his grin faltering slightly.
"Really? Aw, come on, man. Wh- who did that? Why?"

Disengage from the dog pile and mope off. Halfheartedly rifle through the remains of the Lab 1 desks for snacks, then head toward Lab 2 to do the same.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Honestly, you try to incinerate one living teammate and everyone gets so gosh darn bitter.  Jon gets off Jengo and starts rifling the desks dejectedly.
[5]
He finds a package of 8 mini-donuts and a metal flask that is mysteriously full of creamcheese frosting.

"I'm disgusted. And intrigued."

 He pockets the goods before heading towards lab 2. Unlike lab 1 this place has a security door and its keycard locked.

"Thank you Lance! You best man. No worry, I keep baton safe."
Try to make a necklace with the Scissor Head scale, then go to lab 3 and start cleaning. If I see any sign of the thing which made the mess, run away very fast.
Spoiler: Bob (click to show/hide)
Missed me, although it's probably for the better as I didn't get shot to pieces.
Bob makes a necklace out of the demon bits and then heads towards lab 3. He makes it to the big outer doors and looks in to see several teammates in various states of dead and dying.
[2]
Bob stands outside the door, rather torn. There is gore to clean....but also it seems like the thing that made the gore might still be in there. Maybe invisible? Hmmmm.

"Gah! What is this?! My hair."
Sit down in a corner and ppick the resin out of hair
[2]
Murphy starts trying to pull resin out of his hair. Some small bits come easily but other pieces are...well...hopelessly stuck.

"Hey lance I got something for you."
Turn on the second Universal Communicator I have and load the FoF program on it then give it to Lance, then take my red keycard back from Redshirt's body, and hit Redshirt with my baton if he tries anything.
Spoiler: Character Sheet (click to show/hide)
[1]
Benny pulls out the universal communicator and presses the button for the FOF program. Its only a moment after doing this that he realizes two things. First, he has pulled out the first communicator. Second, he has toggled the program he was running off instead of activating it.
[5]
Luckily Benny has the reactions and common sense to immediately dive straight back out of the room, narrowly avoiding a burst of gunfire as he does so.

Don’t. Move.
“I guess that’s why they say ‘teamwork makes the dream work’”
Spoiler (click to show/hide)
Lance stays perfectly, perfectly still. Luckily his armor also hides his breathing. 

Spoiler: Redshirt (click to show/hide)

On a scale of "barely alive" to "dead on sight" how dead am I right now. I might still be repairable?
You're somewhere in the "Organ harvesters are wheeling the coolers into the room and checking their watches" range.


Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

Remind everyone to not use the decontamination stuff because is faulty and almost killed Clem.
Then try to drag Clem into the infirmary again, Let someone else drag Jengo If they want to.


Steve, seeing that the door is open, carries the now much shorter Clem out of the labs and over to the infirmary.  He does stop momentarily to stick an "Out of order: Machine potentially murderous"  sign on the decon chamber before leaving though.

At this point, readers, I would be curious to know if Clem has insurance.

"That didn't sound good!"

Ready my rifle then follow Jon into Lab 2.

Spoiler:  Jack Hansan (click to show/hide)
Jack joins Jon and also finds himself stymied by a gosh darn key card reader. He gives the door several kicks but it doesn't open.


"Gah! What is this?! My hair."

Spoiler (click to show/hide)

Start checking every room that isn't lab 3, to make sure there's no monsters set to ambush us while we get torn apart by murderous automated turrets.

Spoiler: Scared Security (click to show/hide)
Rezel quickly finds that in terms of places to check out, there are really only three left: Lab 2, Lab 3, and a maintenance passage in the lab 1 and 2 antechamber.  Lab 2 and the passage are keycard locked (Though the passage also accepts technician and janitor credentials) and lab 3 is...well not a very nice looking place at the moment.

For the record, I have a communicator with the FoF identifier and it is on.

That said, goto the place where people got shot and, assuming the turrets don't shoot me when I get near or when I touch one of the wounded, drag them out of lab 3 and out of the firing line. Once evacuated, stop people from bleeding out with the sticky goop (same stipulations as before). Should I manage to stabilize them like that, drag them to the infirmary (or to wherever there are medics) if necessary.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Go unlock the entry door so casualties can be evacuated. If anyone needs help in getting out of the door, help them.
"From the sound of it, either our job just got easier or some bumbling idiots got themselves killed."

Untangle myself from the dog pile, surgically remove the prosthethic from the corpse the scissor head was gnawing on and pocket it. Head to the entrance of Lab 3 and provide medical treatment with the medkit to whoever needs it.
Spoiler: Heather Reid (click to show/hide)
[9] Heather pockets the implant for later identification.
Spoiler:  Kerberos (click to show/hide)

"That's the sound of a pair of turrets firing! I should go check that out!"

Wiggle Wiggle my way out of this pile of limbs and wiggle towards the entrance of Lab 3.
"Might need a janitor over in the break room." Edward attempts to communicate on his universal communicator before remembering it's broken so he just shouts it loudly. "NEED A JANITOR OVER IN THE BREAK ROOM!"

Edward decides now is a good time to load up the FoF on one or more of his various computery things then go follow the commotion, filming it with camcorder in hand.

Spoiler (click to show/hide)
[?]
Ed loads the program up .

Yagyu, Harry, Heather, Kerberos, and Ed all run over to lab 3's entry chamber and get a good eyeful of the carnage.  Yagyu, with a working FoF program, drags Lance and Redshirt out of the room.  Lance gets up and dusts himself off with an exclamation about how close that was while Heather gets to work on Redshirt. [9] His guts are a lost cause so she basically just clamps them off, cleans things up as best she can to prevent him from going into septic shock in the next five minutes, makes sure the abdominal aorta is still getting blood to his lower body and then packs the cavity with foam to prevent anymore bleeding. 

Harry helps carry Redshirt to the infirmary where they drop him in the pile with Clem. I don't suppose he has insurance?

Oh and of course Ed videotapes absolutely everything while giving a running commentary. "LOOK AT THE BOOOOONES!"



Title: Re: MOOK: An increasingly large pile of viscera
Post by: Devastator on March 17, 2019, 04:31:37 pm
Since we seem to be doing lab 3 next, check that I have the IFF program and activate it.  Also, use the disinfectant gear to clean myself, the turrets might be activating based on that.

Spoiler (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Parisbre56 on March 17, 2019, 04:35:36 pm
Salute the good doctor. He's an inspiration to us all. Then close the door.

Go back to lab 1 and check that organo-printer. Is it OK? Could I use it to make a grenade or other explosive? Medicine or replacement limbs? DRUGS? How about a living creature that gives birth to grenades with enough food?


Title: Re: MOOK: Days without an accident: 0
Post by: KitRougard on March 17, 2019, 04:44:51 pm
Spoiler: Redshirt (click to show/hide)

"Without insurance" isn't "Actually dead," he supposed, as he waited with like 73 other insurance-less mooks for an actual repair. He then used the strange 4th wall awareness he had when he was on death's door to moan, through walls and across lots of space, "Hey, Pathos, swab some of my blood and print me some fresh guts, eh?"
Title: Re: MOOK: An increasingly large pile of viscera
Post by: spazyak on March 17, 2019, 04:51:23 pm
Find a corner to mope in and dissociate over the lack of coffee, see if I can get the OMNITECH Memory Eradicator to erase memories of the previous hour
"N-no snacks...no coffee...ruined hair...wh-what god would let this happen. Who would forsake me this fate...stuck with these lunatics."
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Radio Controlled on March 17, 2019, 04:52:48 pm
Can I (or rather, the sticky goop) help with the wounded?

If yes, do that.

If no, grab Roald's stuff and then drag the corpse out of the hallway. Then start lightly exploring lab 3, but don't stray too far yet, just check out the main hallway and such and scan to see if there's anything uncouth in the air (like more scissorheads! or swearwords!) or noteworthy things in the hall (like scary clawmarks on the walls or something).


"Hey Benny, could you cover me here while I scan? If there's any more of 'em out there I'd like to know, though with these turrets spraying hot lead love everywhere I kind of doubt it. Still, can't be too sure!"

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Tavik Toth on March 17, 2019, 05:00:50 pm
"Well, this is convenient. Do you think that guy we rescued as the right keycard? But first, lets see if I can get it open. Can you help me get the keycard panel open?"

With the help of Jon, try to open the keycard panel and try to rewire it to open the door.

Spoiler: Jack Hansan (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: SamSpeeds on March 17, 2019, 05:13:25 pm
Spoiler: Punished Jengo (click to show/hide)

That was a trip. Can I ever trust again? I'm gonna look for something like a cart or trolley or sturdy sticks to hobble around on. If I can manage that, hobble to the rest of the group. Better than ducking out or being left alone, hopefully.
Title: Re: MOOK: An increasingly large pile of viscera
Post by: syvarris on March 17, 2019, 06:00:34 pm
((Clem does not have an insurance card, I don't believe, but Rezel would be willing to give his card to Clem in hopes of negotiating for repayment after Clem is repaired.  At this time, though, Rezel isn't around to do this.))

Well, better check out that maintenance shaft then!  Be very careful, slow and cautious, shooting anything that moves and/or nobody will miss.  If it turns out to be clear, go idle around near the entrance to lab 2, waiting for a person with relevant credentials to open the door; no need to go find one of them, though.  No rush, and they should know when they're needed anyway.


Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK
Post by: ziizo on March 17, 2019, 06:31:10 pm
Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

Give Clem back his Stuff (OMNITECH® Universal Containment Pod x 5 and OMNITECH® Null-Rod) Then go back to the laboratory.
Check if I have an FoF On before going near to any turret

Title: Re: MOOK: An increasingly large pile of viscera
Post by: The Lupanian on March 17, 2019, 09:54:45 pm
I suspect Lab 3 will turn out to be the most lethal. Therefore I suggest we wait until everyone is ready, and move in as a complete team, instead of gunning about first come, first serve style as soon as the doors open.

I’m a bit confused as to how the FoF marker works (not that that’s out of character, mind you). I want to try to make sure I have done what I need to do to not get gunned down by OMNI turrets.
In the meantime, go help Rezel sweep the maintinence shaft. Shoot what needs shooting. If that turns out uneventful, and someone opens/enters Lab 2, follow them in after I’m done with maintenance, again shooting what needs to be shot.

Spoiler (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: King Zultan on March 18, 2019, 05:21:07 am
Turn the FoF program back on and make sure its on, then while keepind my gun at the ready go and search the bodies at the entrance of lab 3 for anything good especially a red keycard.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Dead Dog.
Post by: Ozarck on March 18, 2019, 06:42:49 am
"Locked, eh"
Stuff one mini donut in my mouth, squirt an equal volume of cream cheese in there as well, then knock politely on the Lab 2 door and holler "Sanitation!" in my best bored housekeeping voice. If i get a response form inside lab 2, act accordingly. Otherwise just go back and continue detoxing lab 1. Only worried about cleaning up the biological contaminants. And only the ones that have escaped their intended enclosures.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Hotfire90 on March 18, 2019, 12:01:32 pm
Grab one of those FoF markers and make sure it's on, then retrieve Roald's corpse and loot him clean.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Pancaek on March 19, 2019, 12:40:01 pm
"I picked up a red keycard earlier, maybe that'll help. I never know why they use colours instead of just printing the name of the lab it opens. I always get the colours mixed up."

Follow Jon into lab 2, use my red keycard if that helps.
If we can't get in, light up a OMNITECH cigarette and help him further clean lab 1.


Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Yottawhat on March 19, 2019, 05:00:23 pm
Spoiler:  Kerberos (click to show/hide)

Reload my rifle and scavenge around the area where the the Scissor Head first appeared for FoF markers and/or any extra loot.
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Ozarck on March 19, 2019, 05:22:19 pm
"I heard once that one of the ... how did they put it? the 'biomechanical patient immigrants' were colorblind. So they could think, but they couldn't see. But that's probably not the reason. Hey! Didn't we have a beaurocrat following us around a bit ago? Bet they know, if they haven't been contaminated themselves yet." Jon laughs at his own joke.
"Contaminated. Heh heh. It's funny because it's true."
Title: Re: MOOK: An increasingly large pile of viscera
Post by: NAV on March 19, 2019, 06:58:27 pm
Edward browses for some spooky, tension-building music on his computing cube.

Spoiler (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: piecewise on March 21, 2019, 04:18:19 pm
Salute the good doctor. He's an inspiration to us all. Then close the door.

Go back to lab 1 and check that organo-printer. Is it OK? Could I use it to make a grenade or other explosive? Medicine or replacement limbs? DRUGS? How about a living creature that gives birth to grenades with enough food?


Pathos salutes the good Doctor Pelican and then heads back to lab 1 after shutting the door. He doesn't relock it though, since such a thing could be a real pain.

Back in lab one he checks out the organo-printer. [7] Hmmm it seems designed to print out only organic matter, primarily carbon and water based by the look of it. Grenades and explosives are basically out of the question, but replacement limbs and drugs, those are much more viable. As per making a creature...maybe...but that would probably require months of RnD with biologists, geneticists, biochemists, etc. Can't just type in "Bunny what poop c4" and expect it to work.

He knows, he tried.

Edward browses for some spooky, tension-building music on his computing cube.

Spoiler (click to show/hide)
[2]
Unfortunately the best Edward can find is a soundfile of someone playing the x-files theme on a kazoo (https://www.youtube.com/watch?v=U8NuzNxTjhE).

Find a corner to mope in and dissociate over the lack of coffee, see if I can get the OMNITECH Memory Eradicator to erase memories of the previous hour
"N-no snacks...no coffee...ruined hair...wh-what god would let this happen. Who would forsake me this fate...stuck with these lunatics."
[1]
Murphy, apparently quite distressed by his lack of coffee, fumbles out his memory eradicator, placing it on his head and hitting the button with reckless disregard for his own safety. After a moment, some buzzing, and the smell of burnt hair he stands up and looks around.

"Excuse me...whoever you are. Can you please tell me...where this is. And what I'm  doing here. And who I am. And what I am?"

This is what he intends to say. What actually comes out is of course incomprehensible hooting and grunting, thoughts focused through a mildly fried speech center.

Spoiler: Punished Jengo (click to show/hide)

That was a trip. Can I ever trust again? I'm gonna look for something like a cart or trolley or sturdy sticks to hobble around on. If I can manage that, hobble to the rest of the group. Better than ducking out or being left alone, hopefully.
[1]
Jengo hobbles over to what looks like a good solid piece of metal pipe he can use for a crutch. This metal pipe is, as it turns out, a conduit. This conduit is, as it turns out, attached to the frayed electrical cable. And, as it turns out, the conduit itself is also electrified.
[5v2]
Jengo gets shocked straight off his feet and collapses into a pile with a scream of "JEZAHGAGUAH!"

He is uninjured but the sudden electrical stimulation has left him rather unenthusiastic about getting back up.

((Clem does not have an insurance card, I don't believe, but Rezel would be willing to give his card to Clem in hopes of negotiating for repayment after Clem is repaired.  At this time, though, Rezel isn't around to do this.))

Well, better check out that maintenance shaft then!  Be very careful, slow and cautious, shooting anything that moves and/or nobody will miss.  If it turns out to be clear, go idle around near the entrance to lab 2, waiting for a person with relevant credentials to open the door; no need to go find one of them, though.  No rush, and they should know when they're needed anyway.


Spoiler: Scared Security (click to show/hide)
Hey Rezel. Narrator here. Are you a technician or a janitor? No? Do you have a keycard for the door? No? Well then it ain't gonna open. Least not as is. Go get the card from Benny. Its the blue one.

Spoiler:  Kerberos (click to show/hide)

Reload my rifle and scavenge around the area where the the Scissor Head first appeared for FoF markers and/or any extra loot.
[4]
Kerberos walks back into the area where the scissor head was first spotted and starts kicking bodies around, searching for something good. Under the 13th body he does in fact find something pretty good. Its a spider-crustatean thing the size of a basket ball that has quietly been squatting in a corpse's chest cavity, eating innards. Of course, when Kerberos kicks the body it becomes rather agitated.

[2v2][1v4]
The creature leaps straight up onto Kerberos' face and proceeds to sink its three hypodermic like fangs into his neck  several times before leaping back and skittering a few feet away, out of easy swiping range.
[3v7]

Kerberos staggers for a second and then stiffens, falling over like a felled tree, alive but paralyzed.

Since we seem to be doing lab 3 next, check that I have the IFF program and activate it.  Also, use the disinfectant gear to clean myself, the turrets might be activating based on that.

Spoiler (click to show/hide)
Spuds finds it hard to activate a program on a communicator he doesn't have.

By "The disinfectant gear" do you mean the decontamination chamber that someone has stuck an "Out of order" sign on?

Spoiler: Redshirt (click to show/hide)

"Without insurance" isn't "Actually dead," he supposed, as he waited with like 73 other insurance-less mooks for an actual repair. He then used the strange 4th wall awareness he had when he was on death's door to moan, through walls and across lots of space, "Hey, Pathos, swab some of my blood and print me some fresh guts, eh?"
So you can get fixed without paying, but that puts you in debt and basically puts your money in a negative state you have to refill before you start actually earning again. Or someone, (Like sy) can give you their card to use. I'd be ok with him giving it to you so long as SOMEONE tells him you were hurt in character.

"Well, this is convenient. Do you think that guy we rescued as the right keycard? But first, lets see if I can get it open. Can you help me get the keycard panel open?"

With the help of Jon, try to open the keycard panel and try to rewire it to open the door.

Spoiler: Jack Hansan (click to show/hide)
"Locked, eh"
Stuff one mini donut in my mouth, squirt an equal volume of cream cheese in there as well, then knock politely on the Lab 2 door and holler "Sanitation!" in my best bored housekeeping voice. If i get a response form inside lab 2, act accordingly. Otherwise just go back and continue detoxing lab 1. Only worried about cleaning up the biological contaminants. And only the ones that have escaped their intended enclosures.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
"I picked up a red keycard earlier, maybe that'll help. I never know why they use colours instead of just printing the name of the lab it opens. I always get the colours mixed up."

Follow Jon into lab 2, use my red keycard if that helps.
If we can't get in, light up a OMNITECH cigarette and help him further clean lab 1.


Spoiler: Eddrick, Sanitation (click to show/hide)
Jon, with a mouthful of frosting slurring his words, yells "SANITATION!" at the door  and then pounds on it a few times. Nothing happens.  Bored, he wanders back into lab 1 and starts incinerating random bits of medical debris. Mostly limbs.

[3] Jack gets the keycard reader open and tries to hack it to let anyone through. He can't manage that, but he does manage to change what keycard is accepted. Since Ed has a red card on him, Jack sets the card for red. Ed scans the card and the door beeps, opening up.  This place is seemingly much nicer. It looks a lot like lab 1 but...well...mostly clean. There's some stuff on the floor and signs of panic but no blood or corpses. No people either though...


Grab one of those FoF markers and make sure it's on, then retrieve Roald's corpse and loot him clean.
Spoiler: Heather Reid (click to show/hide)
((I'm going to ASSUME someone hands one of those over since everyone seems to just be saying "I get one of these" without actually coordinating it with the people who have them. ))

Heather drag's Roald's corpse out and strips it clean (Add whatever he had to your inventory.)

Turn the FoF program back on and make sure its on, then while keepind my gun at the ready go and search the bodies at the entrance of lab 3 for anything good especially a red keycard.
Spoiler: Character Sheet (click to show/hide)
[3]
Benny turns the FoF program on and proceeds to start rifling the pockets of the corpses in the turret room.

He discovers 2 more FoF transponders, a red keycard, a blue keycard, and pack of gum.

Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

Give Clem back his Stuff (OMNITECH® Universal Containment Pod x 5 and OMNITECH® Null-Rod) Then go back to the laboratory.
Check if I have an FoF On before going near to any turret


[1]
Steve has neither a communicator or an FoF transponder so...he goes near no turrets.

I suspect Lab 3 will turn out to be the most lethal. Therefore I suggest we wait until everyone is ready, and move in as a complete team, instead of gunning about first come, first serve style as soon as the doors open.

I’m a bit confused as to how the FoF marker works (not that that’s out of character, mind you). I want to try to make sure I have done what I need to do to not get gunned down by OMNI turrets.
In the meantime, go help Rezel sweep the maintinence shaft. Shoot what needs shooting. If that turns out uneventful, and someone opens/enters Lab 2, follow them in after I’m done with maintenance, again shooting what needs to be shot.

Spoiler (click to show/hide)
There are two versions of the FoF marker right now. One is a physical marker that you can carry on you. The second is  a program that can be loaded up on a communicator and activated. Judging by your inventory you have neither. You also don't have the keycard needed to open that door, nor are you a tech or a janitor.

Can I (or rather, the sticky goop) help with the wounded?

If yes, do that.

If no, grab Roald's stuff and then drag the corpse out of the hallway. Then start lightly exploring lab 3, but don't stray too far yet, just check out the main hallway and such and scan to see if there's anything uncouth in the air (like more scissorheads! or swearwords!) or noteworthy things in the hall (like scary clawmarks on the walls or something).


"Hey Benny, could you cover me here while I scan? If there's any more of 'em out there I'd like to know, though with these turrets spraying hot lead love everywhere I kind of doubt it. Still, can't be too sure!"

Spoiler: Yagyu d'Aubigny (click to show/hide)

Yagyu opens the far door of the Lab 3 antechamber and looks out into the first room of lab 3.  This room is t-shaped, with the widest part near the door. Around along the walls are small changing cubicles with what appear to be hazmat suits or something like them inside. Outside the room Yagyu can see at least three of those specimen tanks, however his attention is instead focused squarely on the thing in the center of the T shaped room.

The thing was human once, that much is clear. The hazmat suit it is wearing is mostly torn up and seems to have done the person little good. Something that looks like a cross between a maggot and an eel made entirely of exposed muscular tissue and the size of a large dog has burrowed straight into the person's side is is currently visibly squatting in their chest cavity and abdomen, only its back visible through the torn open skin. About a dozen tendrils, each thick as a human arm and 10 or so feet long, extend from the back. Some curve right back around and have wormed their way into the depths of the body, their path visible through hideously distended and bruised skin. One at least has burrowed up through the person's neck and pushed their skull open from the inside, the tip of it wriggling around like demonic cock's comb. The remaining tendrils have intertwined and basically replaced the person's left arm with a throbbing, writhing mass of raw flesh.

The thing, whatever it is, seems to notice Yagyu almost immediately, though the body's limp and twitching head makes no movement to face him. The giant tendril arm jerks backwards at an angle impossible for a human and there is an audible pop as the shoulder dislocates. And then the tendrils are extending towards Yagyu in an amazingly elastic way, stretching double or even triple their length.
[3v4][1v4]

The tendrils slam into Yagyu like a raw meat tsunami and instantly wrap around him before they retract like a rubber band. In the space of a second he is whipped forwards  towards the creature, bouncing off the floor,  and then hurled back towards the lab 3 airlock. He skids the roof, hits the upper part of the  first doorway and then cartwheels into the decontamination chamber, bouncing off the clear wall with a crunch and landing in a heap.  The maggot man thing lets out a sound like the yowl of a big cat and then bounds forward in a way that completely disregards the natural kinetics of the human body it is inhabiting, bones loudly snapping as it does so.

 

Title: Re: MOOK: An increasingly large pile of viscera
Post by: Parisbre56 on March 21, 2019, 04:43:01 pm
"HEY! ANYBODY WANT ME TO MAKE YOU SOME REPLACEMENT LIMBS? MEDICINE? DRUGS? A CAT? ANYTHING ORGANIC?"
Otherwise I'm just going to have some fun with this thing.
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Hotfire90 on March 21, 2019, 04:45:56 pm
Locate one of the security guards and proceed to follow them very closely.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK
Post by: ziizo on March 21, 2019, 04:49:49 pm

Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

check the paralized if the spider-thing is still nearby try to scare it via shooting at it from distance
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Yottawhat on March 21, 2019, 05:00:16 pm
Spoiler:  Kerberos (click to show/hide)

Remain so utterly still so that the weird, bugcat-thing is unable to perceive me, and is forced to scuttle away to a new source of food.
Title: Re: MOOK: An increasingly large pile of viscera
Post by: spazyak on March 21, 2019, 05:46:15 pm
Grunt, hoot, and hollar till someone notices and tells me what to do
Spoiler: Who am I?! (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: The Lupanian on March 21, 2019, 06:11:45 pm
“Benny, you think I could get one of the FoF things? And maybe I could have your spare blue keycard?”
If Benny agrees to let me have an FoF and a blue keycard, turn on the FoF and pocket the keycard. Then go shoot that spider thing what bit Kerberos. If I can’t help Kerberos due to lack of IC knowledge, then proceed through maintenance, assuming Benny gives me the blue keycard. Bring whoever want to tag along.
Spoiler (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Tavik Toth on March 21, 2019, 06:19:28 pm
"I'll go in first to make sure it's clear."

Raise my rifle then enter Lab 2, keeping an eye out for possible hostiles. If clear, loot the place after letting the others know it's clear.

Spoiler: Jack Hansan (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: syvarris on March 21, 2019, 06:59:22 pm
If Kerberos is visible from the maintenance entrance, Rezel will shoot at the thing that hurt him.  From maximum distance, without getting closer.  Once it's dead, or seems dead, or Rezel can't tell, he will try and find something metal and elevated to stand on.

Otherwise, shout at Pathos to make a cat, preferably with a tuxedo fur pattern.  Then Rezel will follow the others into lab 2/the maintenance passage, covering them from behind.


Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: NAV on March 21, 2019, 08:02:27 pm
Edward ducks as Yagyu crash lands near him, then he shivers as he hears the strange cat-like yowl of the maggot man over his terrible kazoo music.

Ed puts down his camera, then uses his computing cube to gently remind the autoturrets that whatever the hell that thing is doesn't have a FoF marker.
Then he closes the door, then he runs the hell away.


"Help! Lab 3! Need guns and doctors!" Ed yells over the comm network.

Title: Re: MOOK: Days without an accident: 0
Post by: KitRougard on March 21, 2019, 08:31:46 pm
Spoiler: Redshirt (click to show/hide)

He watched as the line of no-insurance fools dwindled. Around 37 left, he asked the person keeping the line in check, "Hey, how much is it gonna cost for new guts?"
Title: Re: MOOK: Dead Dog.
Post by: Ozarck on March 21, 2019, 09:00:20 pm
"Oh! Make a cat, would ya, Pathos! Could you make it six limbed and Sapient though?"
Continue decontamination. If I encounter the crab thing that attacked Kerberos, attempt to distract it with some viscera. Make a game of catch out of it. This is assuming I finish decontaminating Lab 1, or was close enough to the front of Lab 1 to see what was going on in the antechamber.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Parisbre56 on March 22, 2019, 12:45:12 am
"Hmm. Even for a man as intelligent as I am such large scale genetic alterations can't be easily completed in a couple of minutes. But they're not impossible either. How does 20 credits for a normal cat sound? And 50 if I manage to make it sentient?"
Title: Re: MOOK: An increasingly large pile of viscera
Post by: spazyak on March 22, 2019, 02:17:16 am
"HEURGHEN?! BLURGHEBAH!"
Title: Re: MOOK: An increasingly large pile of viscera
Post by: King Zultan on March 22, 2019, 05:41:17 am
"Here Lance take 'em quick I hear something horrible coming."
Give Lance one of the FoF things and one of the blue keycards, then shoot the crap out of the maggot man.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Ozarck on March 22, 2019, 06:14:18 am
"Aw, Pathos, come on. Sentient means able to sense, in particular able to sense pain. If you make me an insensate cat i'll only pay ten. If it is sapient and can communicate i'll pay the fifty. If you get the extra limbs in there I'll pay double.

If you get me a dog I'll put it in the incinerator."
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Parisbre56 on March 22, 2019, 12:18:53 pm
"Ah, but it is you who are ill informed. Making a cat sapient would be no achievement because cats are already sapient. They're scheming, unfeeling, killing machines that have managed to enslave the entirety of the human race. Making them capable of feeling something for you, now that would be an achievement."
Title: Re: MOOK: An increasingly large pile of viscera
Post by: SamSpeeds on March 22, 2019, 12:26:41 pm

Lay there in agony and fatigue, trying to catch my breath. I presume the others are in danger or something (either based on sensory information or just because the job is like that) and am conflicted. I'm injured, and some of them wanted to kill or rob me! But yet... My comrades! The mission! The agony of inner conflict! Aaa!

Also, if I stay here alone too long/you guys get owned without my help I'm sure some monster will show up and clean me up.
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Parisbre56 on March 22, 2019, 12:34:38 pm
((lol. 2 cat. (https://knowyourmeme.com/photos/502681-dwarf-fortress)))

I have an order to 3d-print 2 custom-built cats. Let's fulfill it!

Number 1 should be a normal cat with a tuxedo fur pattern for Rezel (syvarris).

Number 2 should be a highly intelligent cat with 4 legs and 2 arms that can speak for Jon (Ozarck). I realize that such genetic alterations are pretty hard but maybe I could get away with making some sort of chimera? Perhaps by getting a janitor to bring me some human parts?
Worst case I end up with a catgirl centaur.
EDIT: Or that, do that:
Someone please, make the brain damaged bureaucrat into a cat

Title: Re: MOOK: An increasingly large pile of viscera
Post by: Pancaek on March 24, 2019, 03:27:30 pm
Follow Jack into lab 2, let him take point. If he gives the all-clear, loot the place. I'm also interested in checking out the palce on the map marked "me [heart]", because I'm assuming it has a computer that I have a login for.

Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Devastator on March 24, 2019, 03:52:11 pm
Since I apparently don't know what the FoF stuff even is, just follow Eddard and Jack into lab 2, gun at the ready.  I'll leave lab 3 for the others.

Spoiler: Spuds (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Radio Controlled on March 24, 2019, 05:08:49 pm
((Heh, dang, should've clarified that by main hallway I meant the one with the turrets, the one we already 'secured', for scanning. Ah well.))

Goop 'em!

"Oi, we got enemy contact in lab 3, any of you with the big guns get over here and help us shoot the bastard!"

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: piecewise on March 27, 2019, 11:18:54 pm
Locate one of the security guards and proceed to follow them very closely.
Spoiler: Heather Reid (click to show/hide)
Eenie, Meenie, Minie, You

“Benny, you think I could get one of the FoF things? And maybe I could have your spare blue keycard?”
If Benny agrees to let me have an FoF and a blue keycard, turn on the FoF and pocket the keycard. Then go shoot that spider thing what bit Kerberos. If I can’t help Kerberos due to lack of IC knowledge, then proceed through maintenance, assuming Benny gives me the blue keycard. Bring whoever want to tag along.
Spoiler (click to show/hide)
Heather walks over to Lance and proceeds to latch onto him like a lamprey. Lance looks at this new parasite with mild annoyance and then proceeds towards where he thinks Benny is. On his way towards Benny, he stumbles across the scene with Kerberos and the not too friendly spider thing.  The not too friendly spider thing proceeds to be unfriendly.
[3v4][3v3]
The spider thing leaps onto Lance with a screech and proceeds to wrap itself around his head and bite futilely at his helmet while Lance screams and flails wildly, trying to shove the alien arachnid off his head.


Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

check the paralized if the spider-thing is still nearby try to scare it via shooting at it from distance
I don't think you have In character knowledge of this thing happening.

Spoiler:  Kerberos (click to show/hide)

Remain so utterly still so that the weird, bugcat-thing is unable to perceive me, and is forced to scuttle away to a new source of food.

Kerberos is very still.

Extremely still.

He is still very still.

Grunt, hoot, and hollar till someone notices and tells me what to do
Spoiler: Who am I?! (click to show/hide)
If Kerberos is visible from the maintenance entrance, Rezel will shoot at the thing that hurt him.  From maximum distance, without getting closer.  Once it's dead, or seems dead, or Rezel can't tell, he will try and find something metal and elevated to stand on.

Otherwise, shout at Pathos to make a cat, preferably with a tuxedo fur pattern.  Then Rezel will follow the others into lab 2/the maintenance passage, covering them from behind.


Spoiler: Scared Security (click to show/hide)
"Make a cat! Tuxedo cat!  Preferably with fur tophat!" Rezel shouts into lab one. A moment after this a crazed man in a business suit patterned jumpsuit leaps onto his back and makes a series of hooting noises while pantomiming something at Rezel can not even begin to guess.

"HEY! ANYBODY WANT ME TO MAKE YOU SOME REPLACEMENT LIMBS? MEDICINE? DRUGS? A CAT? ANYTHING ORGANIC?"
Otherwise I'm just going to have some fun with this thing.
((lol. 2 cat. (https://knowyourmeme.com/photos/502681-dwarf-fortress)))

I have an order to 3d-print 2 custom-built cats. Let's fulfill it!

Number 1 should be a normal cat with a tuxedo fur pattern for Rezel (syvarris).

Number 2 should be a highly intelligent cat with 4 legs and 2 arms that can speak for Jon (Ozarck). I realize that such genetic alterations are pretty hard but maybe I could get away with making some sort of chimera? Perhaps by getting a janitor to bring me some human parts?
Worst case I end up with a catgirl centaur.
EDIT: Or that, do that:
Someone please, make the brain damaged bureaucrat into a cat

[rolling at disadvantage, very hard: 7,1]
Hmmm. Pathos manages to get the machine on and tries to print a "Tuxedo cat". He punches in what he thinks is the best setup and hits print. The machine hums and the concatenation chamber shuts as the bio-printer begins the arduous task of printing an entire living thing molecule by molecule. Arduous here means "Will take a while".

"I'll go in first to make sure it's clear."

Raise my rifle then enter Lab 2, keeping an eye out for possible hostiles. If clear, loot the place after letting the others know it's clear.

Spoiler: Jack Hansan (click to show/hide)
Follow Jack into lab 2, let him take point. If he gives the all-clear, loot the place. I'm also interested in checking out the palce on the map marked "me [heart]", because I'm assuming it has a computer that I have a login for.

Spoiler: Eddrick, Sanitation (click to show/hide)
Since I apparently don't know what the FoF stuff even is, just follow Eddard and Jack into lab 2, gun at the ready.  I'll leave lab 3 for the others.

Spoiler: Spuds (click to show/hide)
[4][6]
Exploration of the lab and subsequent "Targeted requisition reallocation" reveals the following things.
1. There is a seperate section branching off of this lab. The door says "ADMIN" and the keycard lock is black.
2. Several prostetic limbs, 2 arms, 3 legs.
3. A box of 6 stimulants
4. A small ceramic bobblehead statue of a pug
5. A carton of cigarettes
6. A small photo album of plain looking children and a plain looking man and woman.

Spoiler: Redshirt (click to show/hide)

He watched as the line of no-insurance fools dwindled. Around 37 left, he asked the person keeping the line in check, "Hey, how much is it gonna cost for new guts?"
Your new guts and related surgery (new skin, new bone, anti-rust coating) will cost 450 Omni in total.


((Heh, dang, should've clarified that by main hallway I meant the one with the turrets, the one we already 'secured', for scanning. Ah well.))

Goop 'em!

"Oi, we got enemy contact in lab 3, any of you with the big guns get over here and help us shoot the bastard!"

Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu sits up. He's fallen into the lower section of the decon room. He grabs for his goop gun but stops when he notices that his right arm is hanging limp and completely dislocated.

"Ah." He says, his face set in a rather bemused countanance.

He tries to stand up and notices that his left leg is pointing backwards from the knee down.

"Oh." He says, brows furrowing more in confusion than concern.

"Hmm.  Its odd that this isn't excruciatingly painful. Wait...wait...ah, there it is. Ahem. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaagahhhhhhh...uggghhahh.... MEDIC PLEASE!"


Lay there in agony and fatigue, trying to catch my breath. I presume the others are in danger or something (either based on sensory information or just because the job is like that) and am conflicted. I'm injured, and some of them wanted to kill or rob me! But yet... My comrades! The mission! The agony of inner conflict! Aaa!

Also, if I stay here alone too long/you guys get owned without my help I'm sure some monster will show up and clean me up.

Jengo feels a sudden kinship with another member of the security staff. On the terrible injury thing. Not on the "Helping others" thing. That instinct is probably the result of head trauma.

"Oh! Make a cat, would ya, Pathos! Could you make it six limbed and Sapient though?"
Continue decontamination. If I encounter the crab thing that attacked Kerberos, attempt to distract it with some viscera. Make a game of catch out of it. This is assuming I finish decontaminating Lab 1, or was close enough to the front of Lab 1 to see what was going on in the antechamber.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Jon finds the exposed electrical wiring and spends several minutes "Fixing" it by feeding it into the incinerator and scrapping the incinerator along the wall to destroy the conduit right up until it vanishes into the wall.

"That should protect idiots from themselves. Well, in that instance at least."



"Here Lance take 'em quick I hear something horrible coming."
Give Lance one of the FoF things and one of the blue keycards, then shoot the crap out of the maggot man.
Spoiler: Character Sheet (click to show/hide)
Edward ducks as Yagyu crash lands near him, then he shivers as he hears the strange cat-like yowl of the maggot man over his terrible kazoo music.

Ed puts down his camera, then uses his computing cube to gently remind the autoturrets that whatever the hell that thing is doesn't have a FoF marker.
Then he closes the door, then he runs the hell away.


"Help! Lab 3! Need guns and doctors!" Ed yells over the comm network.

[2]
Benny makes some manner of squealing noise and proceeds to put several rounds into the ceiling in sheer surprise.

[4]
Edward opens the interface on his computing cube and attempts to interface with the autoturrets at the nearest walljack. Sadly, is attempt to make the guns recogize the larva man as an enemy are halted by the fact that the man actually does have an FoF marker somewhere on him. Ah. That would explain how they got out to cause havoc.

Seeing as that isn't going to help he hits the emergency door closure button and the blast doors slam shut before the creature can come galumphing out and rearrange his organs.
Title: Re: MOOK: An increasingly large pile of viscera
Post by: SamSpeeds on March 27, 2019, 11:50:53 pm
Spoiler: For Real Psychic Jengo (click to show/hide)

Channel positive energy towards my injured brother. Yes! Yes! Yes! You can win! You feel great! You! Can! Do! This!
Title: Re: MOOK: An increasingly large pile of viscera
Post by: The Lupanian on March 28, 2019, 01:43:48 am
Try to get this thing off my face! Throw it away from me and fill it with hot lead!
Spoiler (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: King Zultan on March 28, 2019, 05:11:09 am
Run to lab2, if I'm stuck in lab3 shoot the maggot man until it dies.
Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Hotfire90 on March 28, 2019, 07:42:27 am
Shoot the spider from the side, make sure I don't accidentally shoot Lance instead. Check up on Lance and Kerberos once the spider is dead.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK
Post by: ziizo on March 28, 2019, 07:56:55 am


Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

can I go with the one screaming for a medic without walking in the turret?
If yes go to help him.
If not search for a FoF identifier maybe my companions left something unlooted around.

Title: Re: MOOK: Dead Dog.
Post by: Ozarck on March 28, 2019, 08:16:44 am
Step back and admire my 'handiwork' in lab one for a moment. Feel smug satisfaction at a half-assed job well done. Any blood or body parts left in Lab one? If not, go to the anteroom and dispose of blood and body parts. Ignore Heather, Lance, and the headcrab. Poke Kerberos and attempt to determine if he is mostly alive or mostly dead. IF I think he is mostly alive, drag him out the airlock and dump him in the entrance foyer. If I think he is mostly dead, well, what are portable thermonulcear backpacks for anyway? Catching ghosts? Of course not, tehy are for violent destruction and callous murder. Proceed appropriately.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Radio Controlled on March 28, 2019, 08:17:28 am
Be healed by this angel of medicine.

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Tavik Toth on March 28, 2019, 11:56:25 am
"Oh, a bobble head Don't mind if I do."

Take the bobble head then knock on the Admin door. If no one answers try to at least get the card panel open if no one has the right key card.

Spoiler: Jack Hansan (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: NAV on March 28, 2019, 01:04:47 pm
Edward picks up his cube and runs away, to behind at least 1 or preferably 2 more bulkheads.

Then he plugs it back in and attempts to hack one of the autoturrets to manual control mode. He does not shoot yet.


Title: Re: MOOK: An increasingly large pile of viscera
Post by: Madman198237 on March 28, 2019, 02:10:37 pm
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Harry proceeds back into the mess, searching for more casualties to evacuate, because these are a monstrous class of threats and thus do not fall under his job description. Also, HAZMAT gear is, sadly, not normally known for its resistance to attempted evisceration.
Title: Re: MOOK: An increasingly large pile of viscera
Post by: syvarris on March 28, 2019, 04:44:55 pm
Panic, scream, and get that thing off!  If it resists, shoot it until it ceases to resist, then shoot it a bit more just in case.  Then run away, towards lab 2.

Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: spazyak on March 28, 2019, 05:43:13 pm
Drop off and scapper off towards something shiny to play with

"EGH!? BLAGH! NAHGHHG!"

Spoiler: Eh? (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Ozarck on March 28, 2019, 10:57:19 pm
((spaz, since you are the thing that is attacking sy's character, you might want to respond to that situation, or to sy's action above. Unless you don't mind being -ahem- prepped for incineration.))
Title: Re: MOOK: An increasingly large pile of viscera
Post by: spazyak on March 28, 2019, 11:35:09 pm
((spaz, since you are the thing that is attacking sy's character, you might want to respond to that situation, or to sy's action above. Unless you don't mind being -ahem- prepped for incineration.))
((Ah okay been a long couple of days))
Title: Re: MOOK: An increasingly large pile of viscera
Post by: syvarris on March 29, 2019, 12:44:15 am
((And once again an attempt to perform a barely-justified teamkilling in MOOK is thwarted...))
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Devastator on March 29, 2019, 12:48:00 am
Add the stims to my inventory.  If the door to the admin section fails to be opened, try to force it.

Spoiler: Spuds (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: piecewise on March 29, 2019, 03:40:44 pm
Join us tomorrow in the terrible NSFW bone zone discord
https://discord.gg/eBVXMnM

For movie night. Starts at ~3:00 PM GMT.  We'll be watching some cult classic 80's horror and scifi movies.

We're going by audience request and will probably go for about 12 hours.
Title: Re: MOOK: Days without an accident: 0
Post by: KitRougard on March 29, 2019, 07:09:00 pm
Spoiler: Redshirt (click to show/hide)

He considered. The last mission wasn't that bad, and paid 500. So if this one involved actual danger.. "Do it. I get the feeling there's things to shoot in that lab I came from. Hazard pay, baby..."
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Parisbre56 on March 29, 2019, 09:55:43 pm
If this printer is meant to print molecules, then does it even have enough 'ink' to print a cat? Or am I going to have to go searching for a refill?

Title: Re: MOOK: An increasingly large pile of viscera
Post by: Pancaek on March 31, 2019, 01:52:14 pm
grab the prostethic limbs, then observe as spuds tries to brute force the admin door. Also look around if I don't see a computer/terminal here I can use the login and password that I found earlier on.

Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: piecewise on April 01, 2019, 05:17:03 pm
Spoiler: For Real Psychic Jengo (click to show/hide)

Channel positive energy towards my injured brother. Yes! Yes! Yes! You can win! You feel great! You! Can! Do! This!

"And if you can't do it, at least wait for me to come over there so we can fuse. I have a pool table in here~~~"

Try to get this thing off my face! Throw it away from me and fill it with hot lead!
Spoiler (click to show/hide)
lewd.

[1v3][6v4]
The spider continues to scrabble its sharp legs off Lance's helmet, chittering and screeching all the while. Lance pulls on it, grabbing its long legs and yanking, but can't get it off.

Run to lab2, if I'm stuck in lab3 shoot the maggot man until it dies.
Spoiler: Character Sheet (click to show/hide)
Benny, suddenly motivated towards unknown ends, sprints towards lab 2 now that lab 3 has been resealed.  He makes it to the room leading to lab 1 and 2 and finds Lance currently fighting with an oversized crab. That or he's in the midst of some sort of xeno lover mating ritual.
[3]
No thats definitely not a mating ritual. Or at least not a consensual one.

[5v3]
"NO MEANS NO, ALIEN SCUM!" Benny screams as he rips the spider from Lance's face and tosses it to the ground.

[9, 4v1]
Lance, now free of his spidery foe,  immediately fires on the critter before it can right itself and run off. The big rounds from the security rifle tear the spider thing into several twitching chunks.

Shoot the spider from the side, make sure I don't accidentally shoot Lance instead. Check up on Lance and Kerberos once the spider is dead.
Spoiler: Heather Reid (click to show/hide)
Heather stamps on the remaining chunks. Just for good measure and all.



Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

can I go with the one screaming for a medic without walking in the turret?
If yes go to help him.
If not search for a FoF identifier maybe my companions left something unlooted around.


[8]
Be healed by this angel of medicine.

Spoiler: Yagyu d'Aubigny (click to show/hide)
Steve handles the shoulder quite easily, popping it back into place and making sure it works before moving on to the leg. The leg is definitely broken so after a good dose of pain killers (for the patient, not for him....well maybe one for him) he twists the leg around and uses an instant setting cast to immobilize it. Its basically a solid cast from hip down to ankle rendering Yagyu  hilariously peg legged.

Step back and admire my 'handiwork' in lab one for a moment. Feel smug satisfaction at a half-assed job well done. Any blood or body parts left in Lab one? If not, go to the anteroom and dispose of blood and body parts. Ignore Heather, Lance, and the headcrab. Poke Kerberos and attempt to determine if he is mostly alive or mostly dead. IF I think he is mostly alive, drag him out the airlock and dump him in the entrance foyer. If I think he is mostly dead, well, what are portable thermonulcear backpacks for anyway? Catching ghosts? Of course not, tehy are for violent destruction and callous murder. Proceed appropriately.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Jon wanders into the anteroom and walks straight past the three people stomping on the dead alien demon thing. He squats down over Kerberos and pokes him several times. Hmm.
[1]
Yeah he's probably dead. I mean he's not moving and thats clearly a sign of being dead. Do dead men move? No. Do living men not move? Surely they do. So this man must be dead.

Jon starts feeding Kerberos into the incinerator. Feet first this time. Not out of any sort of lingering doubt; just because thats how the body is arranged right now and Jon isn't gonna expend any more effort than nessicary.

"Oh, a bobble head Don't mind if I do."

Take the bobble head then knock on the Admin door. If no one answers try to at least get the card panel open if no one has the right key card.

Spoiler: Jack Hansan (click to show/hide)
Jack takes the bobble head and bobbles on over to the Admin door. He knocks several times.  For a moment theres silence and then something knocks back. It knocks back very very hard.  The door rattles and rings with dozens of blows and Jack can hear all manner of noises from within. Not friendly noises.

Edward picks up his cube and runs away, to behind at least 1 or preferably 2 more bulkheads.

Then he plugs it back in and attempts to hack one of the autoturrets to manual control mode. He does not shoot yet.


Ed jogs off all the way to lab one, waves to the man who is on the floor muttering something about "Nail guns", and plugs in from there.

[1]
Uh....well the turrets aren't under Ed's control. Whose control they're under is hard to say because Ed can't access them any more. Every time he tries the limited AI of the guns just quotes Harlen Ellison at him.

Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Harry proceeds back into the mess, searching for more casualties to evacuate, because these are a monstrous class of threats and thus do not fall under his job description. Also, HAZMAT gear is, sadly, not normally known for its resistance to attempted evisceration.
Lab 03 is defintely no go for violence avoidant HMRC members and people who like not being chucked, so Harry goes off in search of a new place to explore. The antechamber room for lab 1 and 2 has nothing but corpses, people spitting onto a dead alien, and a janitor disposing of a corpse(?) so he moves on.  Lab 1 is empty and clean at this point, though something is printing in the bioprinter and it sounds...annoyed. Hmm. Some guy is staring at a computing cube with clear apprehension and some other guy...Jenga was it?...is laying on the ground muttering that he should have dodged. Hmmm.

Lab 2 has no one to evacuate either, though something is pounding very hard from inside the admin section. Maybe it needs evacuating?

Panic, scream, and get that thing off!  If it resists, shoot it until it ceases to resist, then shoot it a bit more just in case.  Then run away, towards lab 2.

Spoiler: Scared Security (click to show/hide)
Rezel shoves the hooting man thing off him and dives under a desk in lab too. The hooting man thing just stands there and mimes....eating a sandwich?  Uh.  Frankly reader not even I'm sure what he's doing.

Drop off and scapper off towards something shiny to play with

"EGH!? BLAGH! NAHGHHG!"

Spoiler: Eh? (click to show/hide)
Communication has broken down.  This guy, whoever he is, scampers off and proceeds to crawl into the supply room and start batting at a bag of metal doorknobs. Why there is a bag of doorknobs in that closet I cannot for the life of me say. All the doors around here are electronic sliding doors. Its very odd.

Add the stims to my inventory.  If the door to the admin section fails to be opened, try to force it.

Spoiler: Spuds (click to show/hide)
Spuds grabs the stims and then heads for the door.

[4]

He looks at the door for a moment and then decides that...opening it is a bad idea. Best if it just stays closed. Forever.

Spoiler: Redshirt (click to show/hide)

He considered. The last mission wasn't that bad, and paid 500. So if this one involved actual danger.. "Do it. I get the feeling there's things to shoot in that lab I came from. Hazard pay, baby..."
They replace the missing skin and flesh from where the bullets blew through along with all the organs that got blasted out or destroyed. Outwardly it doesn't look so bad since all the damage is hidden by the jumpsuit. Just big slab of fake skin hexes across the belly. Also now whenever you pee or poop it plays a little jingle.

grab the prostethic limbs, then observe as spuds tries to brute force the admin door. Also look around if I don't see a computer/terminal here I can use the login and password that I found earlier on.

Spoiler: Eddrick, Sanitation (click to show/hide)
There are computers here, or at least terminals built into the wall. They're all playing synced screensavers of a little "OMNI" logo bouncing around the screen. Edd tries the login and password he found and they work. It boots to a desktop with a lot of random files on it.

If this printer is meant to print molecules, then does it even have enough 'ink' to print a cat? Or am I going to have to go searching for a refill?

Seems to be working so far. In fact something in there is already making noises.

Not really...meows...but noises

Title: Re: MOOK: An increasingly large pile of viscera
Post by: Tavik Toth on April 01, 2019, 05:43:57 pm
"Oh, that's not good."

Raise my rifle and back away to the door into Lab 2, ready to close it if needed. If something hostile comes through the door, blast it with the rifle.

Spoiler: Jack Hansan (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Hotfire90 on April 01, 2019, 05:46:10 pm
"Hey, stop disposing of teammates before I've verified whether they're dead or not."

Rescue Kerberos from getting disposed of. Verify whether he's dead or not and then administer appropriate treatment.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on April 01, 2019, 05:57:49 pm
Fix me or don't, I don't particularly care either way.

Title: Re: MOOK: Dead Dog.
Post by: Ozarck on April 01, 2019, 06:26:00 pm
"Hey, stop disposing of teammates before I've verified whether they're dead or not."
"I already poked him. Pretty sure he's dead. lookit 'im, just lying there all corpsy and all."
((And once again an attempt to perform a barely-justified teamkilling in MOOK is thwarted...))

Continue disposing of Kerberos until/unless Kerberos is rescued from my hands. After that, incinerate other corpses in the anteroom area.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Hotfire90 on April 01, 2019, 06:29:14 pm
"For a corpse there's a surprising lack of blood on him, so if he's dead, then please explain to me how he died. Until then, I'll verify it for myself."
Title: Re: MOOK: Dead Dog.
Post by: Ozarck on April 01, 2019, 06:36:52 pm
"Explainin' death ain't my job, an' I ain't no doctor, but even I know people don't always suddenly spray blood all over when they die. Lotsa things can kill you without painting the walls, ceiling, and your allies all gooey and stinky. Less fun that way, but less work for me, too."
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Hotfire90 on April 01, 2019, 06:38:15 pm
"I am one so just hand him over and I'll verify it for you, if he's dead you may carry on."
Title: Re: MOOK
Post by: ziizo on April 01, 2019, 07:31:12 pm
Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)


Search for a FoF identifier maybe my companions left something unlooted around.
Title: Re: MOOK: An increasingly large pile of viscera
Post by: spazyak on April 01, 2019, 08:19:23 pm
Wander out with the bag of shinies and check out what the noise is
Spoiler: Wha!? (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Devastator on April 02, 2019, 12:44:47 am
Take a stimulant.  Then, turn on my Omni-light, as bright as it goes, and put it down facing the door from some distance.  Then stand to the side of the door, fifteen or so feet away from the direct line of fire.  Wait for the thing to break the door down, and then shoot it in the back of the head after it clears the doorway.

Spoiler: Spuds (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: King Zultan on April 02, 2019, 05:17:48 am
Go see whats going on in lab 2 if anything hostile appears shoot it, other wise loot some dead people.
Spoiler (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Parisbre56 on April 02, 2019, 05:24:27 am
"Hah! I can't believe the people who designed this template are such idiots. You don't print a living creature while it's conscious. That probably causes unbearable pain or something similar."

Has printing finished? Why the hell is it making noises if the printing isn't finished? If it's not too late, add some anesthetic to the creature being printed so that it becomes unconscious.

Otherwise... I dunno. See if there's any window I can check to see what misshapen monstrosity I've created and then... Call for a janitor to dispose of it, I guess?


Title: Re: MOOK: An increasingly large pile of viscera
Post by: The Lupanian on April 02, 2019, 08:09:20 am
Help prevent friendly incineration if it’s still needed. Afterwards/otherwise, run to lab 2 and help them with whatever comes through the admin door.
“You are officers of OMNItech. No matter what comes through those doors, you will stand your ground!”
Spoiler (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: syvarris on April 02, 2019, 08:20:36 am
Help prevent friendly incineration if it’s still needed. Afterwards/otherwise, run to lab 2 and help them with whatever comes through the admin door.
“You are officers of OMNItech. No matter what comes through those doors, you will stand your ground!”
Spoiler (click to show/hide)

Go over to the admin door area, and take cover behind this man, gun trained on the admin door.  Fill it with lead the moment it opens, and if after a couple seconds of that whatever was in there is still standing or otherwise intimidating, flee immediately.

Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Madman198237 on April 02, 2019, 01:34:25 pm
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Well, this isn't exactly HMRC work either, but sadly you don't get hazard pay without being exposed to hazards. Stand off to the other side of the doorway from Rezel and his human shield, and prepare to foam up the entire doorway as soon as it opens.

Oh, and before the door is opened give Rezel a nudge and tell him not to fire unless whatever is knocking bursts out of the foam. If it's human, they'll be stuck in goo and probably fine. If it's not, then we need to shoot it and it'll be impeded by the foam.
Title: Re: MOOK: An increasingly large pile of viscera
Post by: SamSpeeds on April 03, 2019, 12:34:04 am
Spoiler: Dragon Ball J (click to show/hide)

How am I feeling? See if I can stand. Don't push things!
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Pancaek on April 03, 2019, 01:57:54 pm
"Even the dekstops here are a mess. Come on people, make a decent folder structure."

Go through the random files, is there anything interesting here? If I don't find anything through searching, just open a random file and hope for the best.

Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: NAV on April 05, 2019, 11:53:46 am
"Just letting ya know, but the turrets in lab 3 might be a little tiny bit compromised. They keep quoting Harlan Ellison to me." Ed comms over the comm network.

Edward cowers down in a corner and tries to edit his camcorder footage to make himself appear more competent and heroic, or at least less incompetent and cowardly.

Spoiler (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Radio Controlled on April 06, 2019, 08:58:49 am
Assess my mental and physical faculties. If I am decently combat ready, go help goop up the incoming monster, but be sure to not be on the frontlines, get behind one of the unharmed and armored people.

Also, did I get nothing from my looting attempt two turns ago?


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: piecewise on April 07, 2019, 03:21:57 pm
"Oh, that's not good."

Raise my rifle and back away to the door into Lab 2, ready to close it if needed. If something hostile comes through the door, blast it with the rifle.

Spoiler: Jack Hansan (click to show/hide)
Jack carefully backs all the way up to the main door to lab 2. He then places his hand on the close button to the door before shouting some encouragement to the rest of the group. Its a bit underwhelming considering his position, peeking around the doorframe with his gun bobbing around as he semi-blind aims in the rough direction of the Admin door.

Go see whats going on in lab 2 if anything hostile appears shoot it, other wise loot some dead people.
Spoiler (click to show/hide)
Benny wanders straight into lab 2 and does a salute to everyone he sees. He then kicks over a desk..or at least tries to and finds it bolted to the floor. Hopping on one foot now, he takes cover behind the still upright desk and aims at the admin door.

Help prevent friendly incineration if it’s still needed. Afterwards/otherwise, run to lab 2 and help them with whatever comes through the admin door.
“You are officers of OMNItech. No matter what comes through those doors, you will stand your ground!”
Spoiler (click to show/hide)
Help prevent friendly incineration if it’s still needed. Afterwards/otherwise, run to lab 2 and help them with whatever comes through the admin door.
“You are officers of OMNItech. No matter what comes through those doors, you will stand your ground!”
Spoiler (click to show/hide)

Go over to the admin door area, and take cover behind this man, gun trained on the admin door.  Fill it with lead the moment it opens, and if after a couple seconds of that whatever was in there is still standing or otherwise intimidating, flee immediately.

Spoiler: Scared Security (click to show/hide)
Lance and Rezel come traipsing into lab 2 just in time to steal some glory...I mean aid their fellow teammates in the challenge ahead. Yeah, that's what I meant.

Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Well, this isn't exactly HMRC work either, but sadly you don't get hazard pay without being exposed to hazards. Stand off to the other side of the doorway from Rezel and his human shield, and prepare to foam up the entire doorway as soon as it opens.

Oh, and before the door is opened give Rezel a nudge and tell him not to fire unless whatever is knocking bursts out of the foam. If it's human, they'll be stuck in goo and probably fine. If it's not, then we need to shoot it and it'll be impeded by the foam.

Harry takes up position opposite to Lance and Rezel...no not standing IN the doorway, off to the side a bit. Thank you. 

"Hey, various trigger happy man-monkeys, can you do me a favor and not immediately open fire on whatever comes out of there? I'm gonna shoot my sticky white goo all over it first and you'll really interrupt my rhythm if you butt in and start busting loads all over it. Nothing against you guys or anything, I'm just not into that kind thing. Much love. "

Take a stimulant.  Then, turn on my Omni-light, as bright as it goes, and put it down facing the door from some distance.  Then stand to the side of the door, fifteen or so feet away from the direct line of fire.  Wait for the thing to break the door down, and then shoot it in the back of the head after it clears the doorway.

Spoiler: Spuds (click to show/hide)
Spuds takes a stimulant, screams, hits his helmet with his baton, screams again, and then bounces up and down a few times. That done he goes and sets his light down with a good view of the door and then waits. After a few minutes the upper half of the door screeches and bends outward under the weight of a particularly good blow  and the creature within starts to come out. 

Its an ape, an Orangutan by the look of it, albeit with silvery white hair instead of orange and roughly twice the size.  Its two long limbs extend out, grasp the upper part of the bent out doorway and start pulling itself out. As it does, everyone notices the rather obvious mechanical implants studded through it, including some sort of brain interface crown and strength enhancing exoframe. It sticks its head out and lets out an oddly muted screech which is mostly drowned out by a robotic voice with a thick British English accent that seems to be coming from the crown.

"BY JOVE! WHAT HO!  I SAY! ITS A RIGHT FRIGHT IN THERE! MRS MARY HAS GONE OFF HER ROCKER! SHE'S UTTERLY MAD I SAY!"

He gets this far before he gets a face full of sticky goo.

"I've never done this to a monkey before!"  Harry says, voice distressingly husky.

"Ape, actually." Spuds says, "Also why?"

"I consider it a challenge. They said I couldn't do it..."

"Who? Who ever said you couldn't do this."

"They called me mad!"

"I'm inclined to agree."

"BUT WHO IS MAD NOW?! I'VE SUCCESSFULLY CREAMED THIS MONKEY IN FRONT OF ALL THESE WITNESSES!"

"Magical.  Moving on."

"Hey, stop disposing of teammates before I've verified whether they're dead or not."

Rescue Kerberos from getting disposed of. Verify whether he's dead or not and then administer appropriate treatment.
Spoiler: Heather Reid (click to show/hide)
"Hey, stop disposing of teammates before I've verified whether they're dead or not."
"I already poked him. Pretty sure he's dead. lookit 'im, just lying there all corpsy and all."
((And once again an attempt to perform a barely-justified teamkilling in MOOK is thwarted...))

Continue disposing of Kerberos until/unless Kerberos is rescued from my hands. After that, incinerate other corpses in the anteroom area.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Heather slaps John away with various scolds of "Get!" and "No, bad janitor!" and "Shoo! SHOO!" before pulling Kerberos -now lacking feet- from the incinerator.

John scampers away and sulks in a corner, idly tossing corpse chunks into the incincerator with loud and obvious sighs.

Fix me or don't, I don't particularly care either way.

-500 Omni

Clem gets...itself a nice new...entire lower body! Luckily it has a built in incinerator to handle waste disposal. Better than the first iteration of the entire lower body prostetic that had a big cholostomy bag trailing behind it.

Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)


Search for a FoF identifier maybe my companions left something unlooted around.
Hmm.
[4]
Steve gets the FoF program running on his computing cube. It should work fine for work as an FoF transponder however he's not entirely sure HOW he got it to work so if he tries to use the cube for any other function, it will stop the program.

Wander out with the bag of shinies and check out what the noise is
Spoiler: Wha!? (click to show/hide)

??? wanders into a room with some kind of human standing over another kind of human, but this last kind of human seems to have no feet. How inefficent for a human. Maybe ??? can replace that human's lack of feet with door knobs.

"Hah! I can't believe the people who designed this template are such idiots. You don't print a living creature while it's conscious. That probably causes unbearable pain or something similar."

Has printing finished? Why the hell is it making noises if the printing isn't finished? If it's not too late, add some anesthetic to the creature being printed so that it becomes unconscious.

Otherwise... I dunno. See if there's any window I can check to see what misshapen monstrosity I've created and then... Call for a janitor to dispose of it, I guess?


Pathos walks over to the printer and knocks on the opaque glass outer wall.

"Hey, you done in there?"

A massive paw, apparently made of about 80% flesh and 20% fabric, smashes out through the glass and clamps itself down onto Pathos' face.

*Muffled* "Well, we always knew this was gonna happen sooner or later" Pathos says before being yanked forwards.
[3]
He manages to get his hands, and feet, out to either side and brace himself against the window and the machine itself, preventing him from being yanked into the steaming, still running, organic printer.


Spoiler: Dragon Ball J (click to show/hide)

How am I feeling? See if I can stand. Don't push things!
"Can I stand?" Jengo wonders to himself.

He then looks over and sees a giant hand grab pathos by the head and try to drag the tech into a running organic printer. He blinks.

"Yeah, I think I can stand."

He immediately starts scrambling for the exit.

"Even the dekstops here are a mess. Come on people, make a decent folder structure."

Go through the random files, is there anything interesting here? If I don't find anything through searching, just open a random file and hope for the best.

Spoiler: Eddrick, Sanitation (click to show/hide)

[4]
Edd runs through files quickly, reading and looking over everything he can. Lots of technical stuff about prostetics, lots of stuff about ordering, animal subjects, brainwave interpretation, Graft vs host work arounds, several unopened ethics committee emails, and a handful of poorly scanned garfield comic strips.  Most interestingly is an apparent prototype prostetic vending machine in the admin section.  Edd attempts to copy all this into the USB memory stick but accidently deletes it instead. Then erases the backup, then empties the recycle bin.  And formats the hard drive.

And spills mountain dew onto the keyboard.

"Just letting ya know, but the turrets in lab 3 might be a little tiny bit compromised. They keep quoting Harlan Ellison to me." Ed comms over the comm network.

Edward cowers down in a corner and tries to edit his camcorder footage to make himself appear more competent and heroic, or at least less incompetent and cowardly.

Spoiler (click to show/hide)
[1]
Ed accidently dubs a combination of his own girly screams and a bunch of audio clips explaining his personal and sexual inadequacies over the video.

Assess my mental and physical faculties. If I am decently combat ready, go help goop up the incoming monster, but be sure to not be on the frontlines, get behind one of the unharmed and armored people.

Also, did I get nothing from my looting attempt two turns ago?


Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu does a quick self assessement. His mind appears to be fine...a little fuzzy on all this morphine but probably pretty puppies are warm and nice...fine. The leg is gonna slow him down but he assumes he can just stand and shoot and make a mad hobble if he has to.  He gets up and hobbles over to lab 2, though he only gets there in time to hear that last bit about shooting goo on a monkey.

"HEY! I TOLD HIM HE COULDN'T DO THAT!"

[3]
You got a pack of gum, a wallet with an omni-card and some children's photos, and a condom that seems to have been punctured by a bullet.

Title: Re: MOOK: Ape escape?
Post by: Tavik Toth on April 07, 2019, 03:27:42 pm
"Uh, hello? Are you friendly?"

Speak to the ape, but keep my gun aimed for now.

Spoiler: Jack Hansan (click to show/hide)
Title: Re: MOOK: Ape escape?
Post by: Hotfire90 on April 07, 2019, 06:18:34 pm
Check for vital signs, if he's alive, disinfect and bandage what remains of his feet and then transport him to the infirmary.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Ape escape?
Post by: SamSpeeds on April 07, 2019, 06:36:43 pm
Spoiler: Dragon Ball J (click to show/hide)

Oh son of a... I guess I have to try to save you, huh? I'm going to keep my distance still but shoot at the big hand and NOT Pathos do not shoot Pathos shoot the hand instead. Run, buddy! If something starts to come OUT of the thing, though... Run like hell! But keep shooting it also.
Title: Re: MOOK: An increasingly large pile of viscera
Post by: Madman198237 on April 07, 2019, 08:23:11 pm
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Piecewise I just want you to know that I hate you so much right now.

"None of that talking was me, it's all the disembodied narrator's fault."

Harry shakes his head to readjust his brain and deletes the last few seconds of awkward from memory. Then prepares to hit the primate with more FOAM if necessary.
Title: Re: MOOK: Dead Dog.
Post by: Ozarck on April 08, 2019, 05:43:35 am
Wander off to find Pathos and see how my kitty printing request is coming along. If I witness the current struggle, saunter over and spray some cream cheese into the printer for the kittything. If that doesn't calm it down, poke it idly with my automop.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Ape escape?
Post by: Parisbre56 on April 08, 2019, 06:06:24 am
"Nothing to worry about. This is basic cat behavior. When you knock on the side of a box they always strike the offender with their paw. I just didn't expect this box to be so weak."

The solution to this problem is obvious. Remove my spacesuit's helmet. Let the cat have it. Better than it having my head.

Preferably do so before an overzealous teammate shoots me in the head or shoves me in an incinerator.


Title: Re: MOOK
Post by: ziizo on April 08, 2019, 11:02:59 am
Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)


Go with the guys pass the turrets is not like I have something to do here.
Title: Re: MOOK: Ape escape?
Post by: The Lupanian on April 08, 2019, 12:02:56 pm
(I’m going to assume Benny’s offer is still on the table and add the FoF market to my inventory)
Stand by, confused, but ready to respond to any threat that makes itself evident.

”Are orarangutans a thing around here?”
Spoiler (click to show/hide)
Title: Re: MOOK: Ape escape?
Post by: syvarris on April 08, 2019, 08:42:40 pm
Scream like a small girl and fill the orangutan with bullets.  Run away if it doesn't stop moving.

"Not agaaaaain!"

Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: Ape escape?
Post by: Pancaek on April 09, 2019, 03:27:28 pm
Well, shit. Does it the terminal boot at all anymore? If not, incinerate all the hardware to hide my mountain dew soaked fuckup.
Then find another computer I can access to check out the contents of the USB stick in my inventory that I picked up earlier.


Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: Ape escape?
Post by: Devastator on April 09, 2019, 08:10:24 pm
Knock Twitchy's gun away, this time the ape looks friendly.

If it comes to it, help the ape out of the door.


Spoiler: Spuds (click to show/hide)
Title: Re: MOOK: Ape escape?
Post by: Radio Controlled on April 11, 2019, 01:32:44 pm
What is an omni-card again, like a credit card or like a keycard?

Goop the ape to the floor if it acts hostile, if it doesn't tell it to get away from the door and to move to the other end of the chamber (to free our lines of fire).

If another hostile monster comes out the door, goop it, goop it good.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Ape escape?
Post by: spazyak on April 11, 2019, 02:46:51 pm
Toss some door nobs at the stumps of the guy missing his feet
Spoiler: Hurg! (click to show/hide)
Title: Re: MOOK: Ape escape?
Post by: King Zultan on April 12, 2019, 07:43:07 am
Keep my rifle pointed at the ape, just in case it decides to become hostile.
Spoiler (click to show/hide)
Title: Re: MOOK: Ape escape?
Post by: piecewise on April 12, 2019, 08:50:10 pm
"Uh, hello? Are you friendly?"

Speak to the ape, but keep my gun aimed for now.

Spoiler: Jack Hansan (click to show/hide)
The ape currently has a face full of sticky goo. This makes it hard for it to hear or respond, though its brain helmet is yelling things like "HELL!" and "BLAST!" and "GO TO THE DEVIL!"

Its almost as though you overlooked Harry's actions in the last few seconds. And his long speech about shooting goo in an ape's face. And Spuds mentally disassociating himself from the rest of the team because of the quantity of goo sprayed in the ape's face and the joy with which it was done.

Admittedly I wouldn't blame you for forgetting about it, consciously or not. I only remember it because the laughing skull who keeps me hostage demands I remember everything you people do.

Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Piecewise I just want you to know that I hate you so much right now.

"None of that talking was me, it's all the disembodied narrator's fault."

Harry shakes his head to readjust his brain and deletes the last few seconds of awkward from memory. Then prepares to hit the primate with more FOAM if necessary.

((I hurt you because I love you. And also it amuses me greatly~))

"I meant every word of that. If anything, I meant MORE " Harry says, though he looks extremely angry while doing so and then immediately looks around in an agitated way. It is as though seeking some unseen menace to beat mercilessly, just like he beats his wife, children, pets, and occasionally strangers on the street who he believes are agents of the one world order.

"Listen...I'll just stand here on standby ready to use my tool...use this containment device to...contain the...subject." He says these things very slowly and carefully, as though choosing his words very particularly so that they can't be used against him. Like in those custody hearings or during that human trafficking case he was in.

Scream like a small girl and fill the orangutan with bullets.  Run away if it doesn't stop moving.

"Not agaaaaain!"

Spoiler: Scared Security (click to show/hide)
Knock Twitchy's gun away, this time the ape looks friendly.

If it comes to it, help the ape out of the door.


Spoiler: Spuds (click to show/hide)
[8v2]
[5][5v2]
Rezel makes an interesting noise. Somewhere between a train whistle or a boiling teapot and the sound made when someone stubs their toe really hard. He continues making this noise as he brings his gun to bear on the stuck ape. Spuds, ever diplomatic when it comes to primates, moves to stop him but Rezel kicks Spuds square in the testicles and the hip checks him out of the way before opening up on the ape. Shots tear through hardened foam and the creature jerks and spasms before going mostly limp, blood staining the white foam pink.

"For in that sleep of death, what dreams may come" comes the weak and increasingly tinny voice from the brain helmet.

What is an omni-card again, like a credit card or like a keycard?

Goop the ape to the floor if it acts hostile, if it doesn't tell it to get away from the door and to move to the other end of the chamber (to free our lines of fire).

If another hostile monster comes out the door, goop it, goop it good.



Spoiler: Yagyu d'Aubigny (click to show/hide)
An omni-card is akin to a giftcard with a certain amount of omni loaded onto it. Its as close to loose money as you'll get.

The Ape is acting non-hostile at the minute.  Increasingly non-hostile. You decide not to try and steal Rezel's thunder. You saw what happened to the last guy who did.

Keep my rifle pointed at the ape, just in case it decides to become hostile.
Spoiler (click to show/hide)
Ya think they got him handled. Unless he explodes upon death. In which case things are probably gonna get very loud here in the next minute or two.




Check for vital signs, if he's alive, disinfect and bandage what remains of his feet and then transport him to the infirmary.
Spoiler: Heather Reid (click to show/hide)
[2]
Heather checks for vital signs but can't find any. She squints at the body, which is apparently still breathing, in confusion.

"That ain't right."

Toss some door nobs at the stumps of the guy missing his feet
Spoiler: Hurg! (click to show/hide)
Heather is still considering the apparent medical mystery of the breathing corpse when a crazed man runs over to her and spikes a metal doorknob into the body's shin. The body lets out a rather stifled groan.

"Now that is defintely not right. Corpses don't breath and they defintely don't complain. I know. The malpractice board was VERY specific on that point."

Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)


Go with the guys pass the turrets is not like I have something to do here.

Steve apparently got drunk at some point because he's seeing phantom teammates that are going into lab 3. No one is going into lab 3 this turn Steve ol' boy.  They're mostly commiting various kinds of animal cruelty.

(I’m going to assume Benny’s offer is still on the table and add the FoF market to my inventory)
Stand by, confused, but ready to respond to any threat that makes itself evident.

”Are orarangutans a thing around here?”
Spoiler (click to show/hide)
Lance considers for several long seconds if Rezel is a threat.

Hmmm.

Probably not.

He gets the FOF marker from Benny.

Well, shit. Does it the terminal boot at all anymore? If not, incinerate all the hardware to hide my mountain dew soaked fuckup.
Then find another computer I can access to check out the contents of the USB stick in my inventory that I picked up earlier.


Spoiler: Eddrick, Sanitation (click to show/hide)
Edd sniffs, looks around a bit self conciously, and then seeps the keyboard into his incincerator. He moves on to the next terminal and sticks the USB drive into it.

The usb contains a good amount of what look like MP3 files,  documents, images, even a few executables. They look personal in nature, like this is some's private USB.  They've got DOOM on here. And some folder with "ShindoL" as the name.







"Nothing to worry about. This is basic cat behavior. When you knock on the side of a box they always strike the offender with their paw. I just didn't expect this box to be so weak."

The solution to this problem is obvious. Remove my spacesuit's helmet. Let the cat have it. Better than it having my head.

Preferably do so before an overzealous teammate shoots me in the head or shoves me in an incinerator.


[4]
Pathos fumbles and undoes the helmet, dropping out of it and scrambling back on his butt as it gets yanked through the hole in the printer. There's a sound of crushing metal and glass inside the printer and a moment later the helmet comes back out, this time as a rough lump that catches Pathos in the chest and flattens him to the ground.

Spoiler: Dragon Ball J (click to show/hide)

Oh son of a... I guess I have to try to save you, huh? I'm going to keep my distance still but shoot at the big hand and NOT Pathos do not shoot Pathos shoot the hand instead. Run, buddy! If something starts to come OUT of the thing, though... Run like hell! But keep shooting it also.
[4][2v1]
Jengo peaks back around the corner and fires a burst into the printer. A howling screech comes from it and a spray of blood and lint and the printer rocks back and forth violently.

Wander off to find Pathos and see how my kitty printing request is coming along. If I witness the current struggle, saunter over and spray some cream cheese into the printer for the kittything. If that doesn't calm it down, poke it idly with my automop.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Jon wanders in as Jengo unloads rounds into the printer.  He observes the situation for a moment before shrugging and walking towards the printer. He's about halfway there when something the rough size of a tiger lurches out through the hole. It looks something like a tiger as well, though also something like a very bloody coat. In either case its only half formed, two massive front legs and a half molten face of teeth and too many eyes trailing a partial lower body and spine, the stringy remnants from the printer's current "line" still trailing behind it. 

Title: Re: MOOK: Animal Cruelty
Post by: The Lupanian on April 12, 2019, 10:22:49 pm
“Rezel, I’m pretty sure what you just did stands somewhere between endangerment of an employee, and destruction of company property.”
Call for a medic to check out the Ape, if no medics respond, try to check it’s vital signs. Then push past the ape and checkout the room he came from.
Spoiler (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: SamSpeeds on April 12, 2019, 10:47:37 pm
Spoiler: Jengo! (click to show/hide)

"What - huh - wha - Stop going towards the fffffff-can-I-swear-on-the-job-ing cat monster STOP GOING TOWARDS THE CAT MONSTER RUN AWAY FROM THE CAT MONSTER GO RUN LEAVE SHIMMY SCOOT JET SCRAM SKEDADDLE RETREAT ABSCOND! THIS IS A JOB FOR HOT HOT LEAD! AAA! AAA! AAA! AAA! AAA!"

Gape at my coworkers' Astounding Bravery and keep shooting the thing. Scream rabidly.
Title: Re: MOOK: Animal Cruelty
Post by: Parisbre56 on April 13, 2019, 03:29:03 am
I think I'm going to call you Cheshyre.

Stay down. Play dead. Let the cat chase those other targets.

Once it's distracted, make sure the printer is off. Don't need it printing any more cats before I fix those problems with the prototype.


Title: Re: MOOK: Dead Dog.
Post by: Ozarck on April 13, 2019, 07:28:25 am
"Jengo? You're st ... stop shooting a second. You're still alive? Stop shooting, I'm trying to talk to you. Ah never mind, I can see you are busy. You should really watch yuour mouth though. It's diststeful, talking about a job like that. Ugh, now you got me doing it too."

Place down a wet floor sign and wait for Jengo to finish his 'job.' Then either incinerate or feed the kitty, depending on how alive it is at that point.

"Honestly, doesn't ANYONE die around here? So inconsiderate."

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: Radio Controlled on April 13, 2019, 08:35:21 am
Help with patching up anime ape (aka sticky goop assistance). If it's thrashing around though or if something else comes through that door, then back off and goop it.

If nothing comes through the door, wave my scanner in its general direction. Any particularly high HELL-dimension particle readings or whatever?


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: Hotfire90 on April 13, 2019, 08:40:43 am
"You're quite the mystery aren't you? A breathing and complaining corpse, you'd probably walk too if it weren't for your legs."

Disinfect and bandage up what remains of Keberos' feet, then drag the medical mystery to the infirmary.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Ape escape?
Post by: Madman198237 on April 13, 2019, 11:36:06 am
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Consider the redeeming value of accidentally diving out a window into deep space somewhere. Then go follow Heather past the ape who really should not have been shot dead, and see what else may be through that door. Oh, and check the Environmental Scanner, just in case everyone not in a HAZMAT suit is steadily building up lethal doses of some esoteric monkey-brain-altering chemicals or something cool like that.
Title: Re: MOOK
Post by: ziizo on April 13, 2019, 02:53:23 pm
Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)


"Do anybody remember what we were supposed to do after rescuing that guy? Because I don't."
Search for someone to heal? Maybe going to lab 3 to loot it?.

Title: Re: MOOK: Animal Cruelty
Post by: Tavik Toth on April 13, 2019, 02:56:55 pm
"Idiots the lot of you."

Shake head in frustration then go into the room the ape had come out of.


Spoiler: Jack Hansan (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: King Zultan on April 14, 2019, 05:37:07 am
"Why did you kill the one thing here that didn't act hostile?"
Go through the door the ape came out of.
Spoiler (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: Pancaek on April 15, 2019, 10:35:57 am
"ShindoL huh? Everywhere I look, I see trash."

Check the documents and executables for anything interesting for the team, like schematics or plans or what have you.
If there are such things, keep the usb.
If such things are not on the usb, chuck it in the incinerator.

Regardless,  check if there's anything neat on this terminal. Also check other terminals if there are any. Maybe loot some desks.


Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: spazyak on April 15, 2019, 03:25:51 pm
Try to "assist" with helping bandage the man's stumps, try to give him some door knob feet
Spoiler: Blark (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: piecewise on April 16, 2019, 11:05:26 am
“Rezel, I’m pretty sure what you just did stands somewhere between endangerment of an employee, and destruction of company property.”
Call for a medic to check out the Ape, if no medics respond, try to check it’s vital signs. Then push past the ape and checkout the room he came from.
Spoiler (click to show/hide)

"MEDIC! IS ANYONE HERE A DOCTOR?!"

Help with patching up anime ape (aka sticky goop assistance). If it's thrashing around though or if something else comes through that door, then back off and goop it.

If nothing comes through the door, wave my scanner in its general direction. Any particularly high HELL-dimension particle readings or whatever?


Spoiler: Yagyu d'Aubigny (click to show/hide)
"I'm not a doctor, but I do have this gun."

[3] Though completely untrained and using handfuls of sticky goo instead of proper medical supplies Yagyu and Lance somehow manage to pug the holes in the ape.  Its not perfect but at least he...she?...the voice from the brain helmet was male but....well I'm not gonna check under the hood so to speak so we'll assume male. At least he won't bleed out in the next few minutes. Together the two of them also cut the ape free from the goo and set him off to the side.

Yagyu then scans the room and finds faint HELL particulate matter originating from the open door. Nothing massive though, just traces.




"Why did you kill the one thing here that didn't act hostile?"
Go through the door the ape came out of.
Spoiler (click to show/hide)
"Idiots the lot of you."

Shake head in frustration then go into the room the ape had come out of.


Spoiler: Jack Hansan (click to show/hide)
Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)


"Do anybody remember what we were supposed to do after rescuing that guy? Because I don't."
Search for someone to heal? Maybe going to lab 3 to loot it?.


Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Consider the redeeming value of accidentally diving out a window into deep space somewhere. Then go follow Heather past the ape who really should not have been shot dead, and see what else may be through that door. Oh, and check the Environmental Scanner, just in case everyone not in a HAZMAT suit is steadily building up lethal doses of some esoteric monkey-brain-altering chemicals or something cool like that.
Benny, Jack, Harry and Steve (who came for the ape healing but stayed for the adventure. Probably) squeeze through the partially smashed open door one by one. Harry scans the area and discovers mostly normal readings, save for mild HELL traces.

Through the smashed door is a dark hallway. Its a pretty large hallway and quite long, snaking first left then right and left again. Unlike areas from before this hallway is clean, lacking the trash and corpses the team has rapidly become accustom to. However the lights are flickering erratically and there is an odd smell in the air. A sort of sulfurous smell, like sniffing the armpit of a volcanologist. The hall leads to a door; its not keycard locked but it is closed. Through it they can just barely make out the sound of rapid breathing and  occasional grunts and groans. It sounds like someone in there is either very angry or in a lot of pain. Maybe both?

Spoiler: Jengo! (click to show/hide)

"What - huh - wha - Stop going towards the fffffff-can-I-swear-on-the-job-ing cat monster STOP GOING TOWARDS THE CAT MONSTER RUN AWAY FROM THE CAT MONSTER GO RUN LEAVE SHIMMY SCOOT JET SCRAM SKEDADDLE RETREAT ABSCOND! THIS IS A JOB FOR HOT HOT LEAD! AAA! AAA! AAA! AAA! AAA!"

Gape at my coworkers' Astounding Bravery and keep shooting the thing. Scream rabidly.

"RAPIDLY!" Screams Jengo as he opens fire on the cat thing once again.
[1][4v4][6]
The first shot he fires misses the cat thing entirely. Instead it hits the floor at a shallow angle and bounces. Next it catches the corner of a lab table, then the roof, and finally straight into the top of his helmet.  Jengo grunts  as the round smacks him upside the head and sends him tumbling back.

I think I'm going to call you Cheshyre.

Stay down. Play dead. Let the cat chase those other targets.

Once it's distracted, make sure the printer is off. Don't need it printing any more cats before I fix those problems with the prototype.


"Jengo? You're st ... stop shooting a second. You're still alive? Stop shooting, I'm trying to talk to you. Ah never mind, I can see you are busy. You should really watch yuour mouth though. It's diststeful, talking about a job like that. Ugh, now you got me doing it too."

Place down a wet floor sign and wait for Jengo to finish his 'job.' Then either incinerate or feed the kitty, depending on how alive it is at that point.

"Honestly, doesn't ANYONE die around here? So inconsiderate."

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
[1, 9]
[4]
The cat thing, or cheshyre as pathos calls it,  apparently doesn't fall for Pathos' playing dead and immediately leaps towards him in a pounce. Pathos rolls out of the way but ends up cornering himself, trapped between two walls and a counter with the cat thing blocking the way out.

Jon in the mean time  starts idly mopping up the goo the cat thing is trailing but upon seeing Pathos' situation he stops and leans on his mop, appraising the situation.

"Finally" He says, "A considerate teammate".  He smiles in an extremely distressing way.

"You're quite the mystery aren't you? A breathing and complaining corpse, you'd probably walk too if it weren't for your legs."

Disinfect and bandage up what remains of Keberos' feet, then drag the medical mystery to the infirmary.
Spoiler: Heather Reid (click to show/hide)
Try to "assist" with helping bandage the man's stumps, try to give him some door knob feet
Spoiler: Blark (click to show/hide)
[9][1]
Heather bandages Kerbero's Feet and gets the bleeding stopped. Its easy enough; they were burnt off so they're mostly cauterized anyways.  She's putting the last bandage on when a metal doorknob whizzes in and catches her square on the forehead. She goes down, writhing in pain and holding her forehead.

"WHY!?" She screams, kicking her feet in agony, "WHY WOULD YOU DO THAT?!"

"GUUUAHGH!" responds the mystery man.

"ShindoL huh? Everywhere I look, I see trash."

Check the documents and executables for anything interesting for the team, like schematics or plans or what have you.
If there are such things, keep the usb.
If such things are not on the usb, chuck it in the incinerator.

Regardless,  check if there's anything neat on this terminal. Also check other terminals if there are any. Maybe loot some desks.


Spoiler: Eddrick, Sanitation (click to show/hide)

[4]
There is good and bad news about this interaction. The good news is you found an activation code for the prostetic vending machine. Neat. The bad news is you accidently overrode everything else in order to turn the usb into an "Activation key" to use it.

Swings and roundabouts.
Title: Re: MOOK: Animal Cruelty
Post by: Radio Controlled on April 16, 2019, 11:22:44 am
"Thank you for the help, Lance, appreciated. Though he probably won't last very long like this, but we did all we can do.

HEY YOU, medic! Yes, the second one! Come over here and help me stabilize the ape.

Oh, and you guys in the hallway, be aware, I'm getting HELL particle readings from there. Whatever is making those, it ain't good."

If medic comes over to properly treat the ape, help with that if I can.

If not, tag along with the group into the hallway, but let one of the security guards go first. Goop any hostiles that present themselves. Try to use the scanner to analyze the sounds coming from behind that door to determine if it sounds human.

By the way, could we perhaps use that bioprinter to, I dunno, get some replacement blood for the ape? Or is the machine unsuited/too busted for that?



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: SamSpeeds on April 16, 2019, 12:54:18 pm

"Ugh. Why does this keep happening? I think my gun hates me."

"That wasn't an excuse to loiter! Please leave!"

Thank Omni-God for my armor and shoot at the cat thing lying prone. Grumble grumble.
Title: Re: MOOK: Animal Cruelty
Post by: Tavik Toth on April 16, 2019, 12:54:36 pm
"I ain't opening that door."

Step back through the open door and aim rifle towards the closes one.

Spoiler:  Jack Hansan (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: King Zultan on April 17, 2019, 12:52:59 am
"Sounds like someone's taking a shit in that room."
Open the door while keeping my rifle ready to shoot any hostiles inside.
Spoiler (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: The Lupanian on April 17, 2019, 01:00:16 am
Get up with the other security and make ready for action
Spoiler (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: Devastator on April 17, 2019, 01:48:18 am
Evacuate ye Ape.  If there are any shenanigans between me and the exit, apply gun and/or baton as necessary.

Spoiler: Spuds (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: syvarris on April 17, 2019, 04:17:24 am
"It was totally dangerous!  And aggressive!  And dangerous!  The last ape caught bullets and spoke Japanese, if I hadn't shot this one we might all have died!  That wouldn't be good!"

Whine that my senseless murder was justified by more than blind fear, and since the other nearby areas are currently either filled with hell particles or near a giant man-eating cat monster, guard Spuds as he drags the ape away.  By keeping the gun trained on the ape.  From at least ten feet away.

Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: Hotfire90 on April 17, 2019, 04:58:38 am
"WHY WOULD YOU EVEN THROW A DOORKNOB AT SOMEONE?! IT'S VERY RUDE TO ASSAULT A MEDIC WITH A DOORKNOB YOU KNOW! YOU'RE COMING WITH ME, MAKE YOURSELF USEFUL BY HELPING ME CARRY HIM!"

Check pain levels and administer painkillers if necessary. Get up and drag both the medical mystery and mystery man to the infirmary.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Dead Dog.
Post by: Ozarck on April 17, 2019, 06:03:35 am
"I'm not loitering, I'm on break! Now then, Pathos, just so you know, if you are one of the ones that die, I am not paying out the bet to you. Too much paperwork that way. Oh hey! I got this weird dart gun from the su- from the sanitation supplies. Want me to shoot him with it?"

Load a cartridge into the hypo spear and wave it around menacingly casually. Consider accidentally firing it at one of my colleagues, or even myself.
Edit - rummage around for some alcohol to toss to Pathos.


Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: spazyak on April 17, 2019, 09:34:08 am
Help drag the man with no door knobs to the infirmary before immediately dropping them up on entry 
Spoiler: Gurhle struggle sprek (click to show/hide)
Title: Re: MOOK
Post by: ziizo on April 17, 2019, 07:11:55 pm

Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)


Try to identify the sounds behind the door
Title: Re: MOOK: Animal Cruelty
Post by: Pancaek on April 19, 2019, 01:07:51 pm
Edd sends a message to the team.

Code: [Select]
Hey guys,

I managed to get a usb that's some kind of key for unlocking the prostethic vending machine. So if anyone actually finds the thing, give me a holler.
Regards,
 
Eddrick
Sanitation Team

Loot some desks. If no loot is to be found, go in search of a mess to clean up.

Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: Parisbre56 on April 19, 2019, 01:50:29 pm
"Hey Jon, would you be a dear and throw me some alcohol?"

If I can get away with asking a quick question: Is this thing just a badly printed cat or is there something unnatural going on with it?

Is there anything flammable nearby? Like a bottle of alcohol or petrol and some way to make fire like a Bunsen burner or a lighter? If yes, throw said things with the intent of creating a barrier or burning the cat enough to scare it away from me.

If I don't find a lighter, then throw the flammable substance at the cat. It had to open wounds, so it will probably hurt it enough. And even if I miss maybe it will dislike the smell or the taste.

Otherwise: Run towards it, screaming and shooting. If it's just an animal, it will probably be intimidated. And if it's not... Maybe I can change direction and run away at the last second.


((Not the best plan but better than nothing. Dice don't fail me now!))

Title: Re: MOOK: Animal Cruelty
Post by: Ozarck on April 19, 2019, 11:50:04 pm
"Eh? Now that's a fine request. Lemme see if I can find you some. Be right back."
Title: Re: MOOK: Animal Cruelty
Post by: Madman198237 on April 20, 2019, 10:25:27 am
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Well, crap. Nothing for it. Advance behind the other lunatics who are heading towards that suspicious noise and keep eyes on the ceiling and walls.
Title: Re: MOOK: Animal Cruelty
Post by: Yottawhat on April 20, 2019, 01:21:59 pm
Spoiler:  Kerberos (click to show/hide)
Keep being Kerberos, Unconscious man with no feet. Maybe try seeing if I can move any muscles or something.
Title: Re: MOOK: Animal Cruelty
Post by: piecewise on April 21, 2019, 01:26:05 pm
"I ain't opening that door."

Step back through the open door and aim rifle towards the closes one.

Spoiler:  Jack Hansan (click to show/hide)
"Sounds like someone's taking a shit in that room."
Open the door while keeping my rifle ready to shoot any hostiles inside.
Spoiler (click to show/hide)
Get up with the other security and make ready for action
Spoiler (click to show/hide)
Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Well, crap. Nothing for it. Advance behind the other lunatics who are heading towards that suspicious noise and keep eyes on the ceiling and walls.

Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)


Try to identify the sounds behind the door

[3]
Steve puts his ear to the door. He's pretty sure the sounds are coming from a woman and that she's either in pain, angry, or both. She's groaning and he can hear her moving about on the ground, rolling and kicking and squirming.  He backs away and Benny carefully steps forward and opens the door. The room beyond is not that special. Its smaller than lab two, with four of those pod things in it, though these are different then the others. They're in a sort of golden tinged goo and the bodies and prosthetic within are all done up in a very artistic way. The one closest to the door is posed and dressed (if a piece of fabric covering her lower body can be called "Dressed") to look like the Venus de Milo but with prosthetic limbs replacing the traditionally missing arms. Display models, it seems.

There are two big support pillars in the main section of the room and a few work areas with executive sized chairs and executive sized desks and executive style "Simple yet elegant" show offy pens and desk toys. All the way in the back, in a small alcove, is a vending machine of prodigious size. 10 feet tall and maybe 15 or more feet wide, it appears to contain prosthetics.  In the middle of the room, surrounded by the debris of thrown chairs and turned over desks, is a woman. She's curled in the fetal position and is apparently screaming through clenched teeth.  The room's lights are flickering oddly. There is a smell of burnt hair and ozone.


"Ugh. Why does this keep happening? I think my gun hates me."

"That wasn't an excuse to loiter! Please leave!"

Thank Omni-God for my armor and shoot at the cat thing lying prone. Grumble grumble.
[5][3v6][5]
Jengo rolls onto his stomach and fires again at the cat thing. Rounds smack into it with bursts of odd fluid and...lint? Fluff? Fabric fragments? The creature jerks and twitches a bit as the shot strike home but it doesn't seem to really notice them.

"I'm not loitering, I'm on break! Now then, Pathos, just so you know, if you are one of the ones that die, I am not paying out the bet to you. Too much paperwork that way. Oh hey! I got this weird dart gun from the su- from the sanitation supplies. Want me to shoot him with it?"

Load a cartridge into the hypo spear and wave it around menacingly casually. Consider accidentally firing it at one of my colleagues, or even myself.
Edit - rummage around for some alcohol to toss to Pathos.


Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Jon sort of idly waves the hypospear at the cat-thing in a way that could be best described as sarcastically aggressive. Or aggressively sarcastic. As he does this, usually not even looking at the creature, he rummages around looking for alcohol.

[9]
He finds a bottle of rubbing alcohol in a cabinet and underhand tosses it right over the cat-thing and into Pathos' lap.

"Yeah good luck with that, I guess."

"Hey Jon, would you be a dear and throw me some alcohol?"

If I can get away with asking a quick question: Is this thing just a badly printed cat or is there something unnatural going on with it?

Is there anything flammable nearby? Like a bottle of alcohol or petrol and some way to make fire like a Bunsen burner or a lighter? If yes, throw said things with the intent of creating a barrier or burning the cat enough to scare it away from me.

If I don't find a lighter, then throw the flammable substance at the cat. It had to open wounds, so it will probably hurt it enough. And even if I miss maybe it will dislike the smell or the taste.

Otherwise: Run towards it, screaming and shooting. If it's just an animal, it will probably be intimidated. And if it's not... Maybe I can change direction and run away at the last second.


((Not the best plan but better than nothing. Dice don't fail me now!))


Hard to tell. Bad printing could cause all sorts of issues, including giant screaming angry thing issues. If this were lab 1 you'd be more inclined to believe there's some sort of HELL tomfoolery going on but as is...probably just a bad print.

A bottle of Alcohol lands in Pathos' lap so he immediately looks about for something to light it with
[3]
No burners, no lighters, no open electrical wires...but the lights overhead are incandecents. It might be possible, just possible, that if he threw the bottle into the lights that both would shatter and a spark might ignite the fluid. A long shot at best but...nothing else really stands out.
[2]
He hurls the bottle and much to his surprise it bounces off the plastic enclosure around the light and then onto the ground, harmlessly.

"ah...right...the bottle was plastic too. Hmm"

[4]
The cat thing lunges and Pathos moves, sliding so that the massive, irratically arranged claws  sink into the linoleum behind him. The thing's blunk comes down on top of him though and he finds himself directly under the creature, pinned but also in a position that, thanks to its lack of back limbs, it can't reach. The two are basically tangled together in a great mass of bloody fabric.

"Thank you for the help, Lance, appreciated. Though he probably won't last very long like this, but we did all we can do.

HEY YOU, medic! Yes, the second one! Come over here and help me stabilize the ape.

Oh, and you guys in the hallway, be aware, I'm getting HELL particle readings from there. Whatever is making those, it ain't good."

If medic comes over to properly treat the ape, help with that if I can.

If not, tag along with the group into the hallway, but let one of the security guards go first. Goop any hostiles that present themselves. Try to use the scanner to analyze the sounds coming from behind that door to determine if it sounds human.

By the way, could we perhaps use that bioprinter to, I dunno, get some replacement blood for the ape? Or is the machine unsuited/too busted for that?



Spoiler: Yagyu d'Aubigny (click to show/hide)
"It was totally dangerous!  And aggressive!  And dangerous!  The last ape caught bullets and spoke Japanese, if I hadn't shot this one we might all have died!  That wouldn't be good!"

Whine that my senseless murder was justified by more than blind fear, and since the other nearby areas are currently either filled with hell particles or near a giant man-eating cat monster, guard Spuds as he drags the ape away.  By keeping the gun trained on the ape.  From at least ten feet away.

Spoiler: Scared Security (click to show/hide)
Evacuate ye Ape.  If there are any shenanigans between me and the exit, apply gun and/or baton as necessary.

Spoiler: Spuds (click to show/hide)
Yagyu and Spuds carry the ape  out of the room and out of the lab entirely,  straight to the infirmary. Rezel tags along, complaining constantly to no one in particular that his blind murderous actions were completely justified and rational and honeslty if they don't understand that then they're just a freaking security risk and honestly who wouldn't be afraid of a giant talking monkey it was a very scary thing and it had nothing to do with a particular traumatic visit to a circus in which a baboon ate someone's face nothing at all to do with that or any hypothetical instance like that.

The people in the infirmary seem uncharactersitically worried about the ape. Immediately asking "Who shot Reginald!?"

 
"WHY WOULD YOU EVEN THROW A DOORKNOB AT SOMEONE?! IT'S VERY RUDE TO ASSAULT A MEDIC WITH A DOORKNOB YOU KNOW! YOU'RE COMING WITH ME, MAKE YOURSELF USEFUL BY HELPING ME CARRY HIM!"

Check pain levels and administer painkillers if necessary. Get up and drag both the medical mystery and mystery man to the infirmary.
Spoiler: Heather Reid (click to show/hide)
Help drag the man with no door knobs to the infirmary before immediately dropping them up on entry 
Spoiler: Gurhle struggle sprek (click to show/hide)
Spoiler:  Kerberos (click to show/hide)
Keep being Kerberos, Unconscious man with no feet. Maybe try seeing if I can move any muscles or something.
Heather (+2 asprin) and ????? carry Kerberos to the infirmary where, after a short description of the spider thing, he is given a dose of antivenom and immediately regains his ability to move. His missing feet however, rather inhibit this ability to move.  They offer a pair of robo feet for 200 Omni.

Edd sends a message to the team.

Code: [Select]
Hey guys,

I managed to get a usb that's some kind of key for unlocking the prostethic vending machine. So if anyone actually finds the thing, give me a holler.
Regards,
 
Eddrick
Sanitation Team

Loot some desks. If no loot is to be found, go in search of a mess to clean up.

Spoiler: Eddrick, Sanitation (click to show/hide)
[8]
Edd reaches into a  large desk drawer and gropes blindly for goodies.

Something grabs his wrist.






Title: Re: MOOK: Animal Cruelty
Post by: Hotfire90 on April 21, 2019, 05:27:54 pm
File a complaint against the mystery man for assaulting a medic in the middle of a medical operation, then head towards Lab 2.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: Devastator on April 21, 2019, 05:34:23 pm
"That guy."  Point at twitchy.  "Reggie going to live, doc?"

Offload the ape and then proceed back to the mission area.  Pick up as many wayward players as possible on the way back.


Spoiler: Spuds (click to show/hide)
Title: Re: MOOK
Post by: ziizo on April 21, 2019, 06:57:50 pm
Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)


She is obviously possessed let an occult guy  deal with this while keeping away.
Wait we don't have Occult guys? Let security shoot her then.

Title: Re: MOOK: Animal Cruelty
Post by: King Zultan on April 22, 2019, 05:46:18 am
"She's probably filled with alien or demon babies, best put her down."
Shoot the woman in the head everything.
Spoiler (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: The Lupanian on April 22, 2019, 09:11:48 am
 “I really do wish there was something I could do, but this is above my pay grade.”
Circle around and make sure nothing nasty is hiding somewhere else in the room. If anything seems hostile, liberate its insides from its outside via machine gun.
Spoiler (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: SamSpeeds on April 22, 2019, 12:02:18 pm
Spoiler: JENGO (click to show/hide)

Uh... Bullets no working... Uh... Scramble over there and grab it by the tail-thing that links it to the printer! If it has a greater reaction to that, start ripping it up and shooting it and stuff. If it doesn't seem to care, use it to try to pull the thing off Pathos so he can get away.

"Geddouttadere!!!" 
Title: Re: MOOK: Animal Cruelty
Post by: Radio Controlled on April 22, 2019, 12:12:13 pm
Return to the lab we were investigating.

If I come across the misprinted cat situation, try to glue it to the floor with sticky goop. If it's still on top of a teammate, try to carefully goop just the cat then (sticking its limbs together).

If not, then sticky any hostiles in that room, or just scan the corpses of what remains (don't getg close though if not 100% sure it is down and out).



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on April 22, 2019, 11:15:14 pm
Hold Benny's gun to keep him from firing, because I'm totally with that group.
Also observe the room with my metal eyes and occult expertise.


Clem points angrily back towards the main room, which contains a perfectly functional decontamination machine that they may as well use to kill the crazy woman, rather than shoot her and probably let something dreadful out in the process.
"M̨͈̬͈̺̭̘̝m̘͉̩͎̳͕̝̀p͡h̟͔̪̼!̷͓͉͇̯͕̠̪"

Title: Re: MOOK: Animal Cruelty
Post by: syvarris on April 23, 2019, 07:22:13 am
Rezel quietly giggles when Spuds points at him, his eyes flicking from side to side frantically in search of an escape.  When he finds none, he immediately sets to making excuses "At least I didn't kill him!  If he didn't want to get shot he shouldn't have been a giant screaming ape ripping open big metal doors in a lab that's full of corpses and monsters and literally Hell!  When security comes, you stand back and put your hands up, you don't come charging at us while yelling!  Especially not if you're a giant monkey!"

Make a bunch of excuses, then hastily follow Spuds back out before anyone can poke any holes in said excuses.  Firmly ignore Spuds if he's the one to poke the holes.

Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: spazyak on April 23, 2019, 08:16:46 am
Too busy to make a proper post right now, If I don't update this in time, just follow the medic and make a nice walk cycle
Title: Re: MOOK: Animal Cruelty
Post by: Tavik Toth on April 23, 2019, 11:18:40 am
Keep watch from the torn open door. If something hostile comes out of the room the others went in, shoot it.

Spoiler:  Jack Hansan (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: Pancaek on April 23, 2019, 01:04:28 pm
Edd freezes for second, then tries to keep the grabbed arm very still while keeping his incinerator at the ready.

"Ooooooohkaaaaay. Nice whateverisgrabbingmywrist. I'm not gonna hurt you. I'm not Dangerous. I'm just gonna slowly pull my arm out of this drawer in a second. Please don't start eating me."

Step 1: Slowly, carefully, nonthreateningly start pulling my arm out of the drawer
Step 2: Once I get visual on what it is that grabbed my arm, try to identify it

Step X, which overrides all other steps: If the thing suddenly starts attacking my arm or other parts, attempt to get it off.
Step X-2: If no amount fo flailing, slamming against hard surfaces or other cajoling manages to get the attacking thing off, attempt to suck it up with my incinerator backpack nozzle


Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: Dead Dog.
Post by: Ozarck on April 24, 2019, 07:14:43 am
"Here, kitty kitty kitty. Puss puss puss. cat cat cat. puss puss."

Toss some random shinies toward the catthing. Maybe aim at the wall a short distance from it's head.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
[/quote]
Title: Re: MOOK: Animal Cruelty
Post by: Parisbre56 on April 24, 2019, 07:02:49 pm
Dial myself, crank the volume of my communicator to full and use the feedback screech to scare the cat away.

If I can't do that, just... Do what I can and hope things work out, I guess.


Title: Re: MOOK: Animal Cruelty
Post by: piecewise on April 25, 2019, 02:22:33 pm
File a complaint against the mystery man for assaulting a medic in the middle of a medical operation, then head towards Lab 2.
Spoiler: Heather Reid (click to show/hide)
Considering the paperwork nightmare that is required to file a complaint about assault with home goods, Heather just writes "ASSHOLE" on a sticky note and slaps it onto the Mystery Man's forehead.  She then heads back and makes it to lab 2.


"That guy."  Point at twitchy.  "Reggie going to live, doc?"

Offload the ape and then proceed back to the mission area.  Pick up as many wayward players as possible on the way back.


Spoiler: Spuds (click to show/hide)
The doctors say they will do their best.

Spuds leaves the ape for the doctors before heading back to the mission area, dragging the mystery man with him.


Rezel quietly giggles when Spuds points at him, his eyes flicking from side to side frantically in search of an escape.  When he finds none, he immediately sets to making excuses "At least I didn't kill him!  If he didn't want to get shot he shouldn't have been a giant screaming ape ripping open big metal doors in a lab that's full of corpses and monsters and literally Hell!  When security comes, you stand back and put your hands up, you don't come charging at us while yelling!  Especially not if you're a giant monkey!"

Make a bunch of excuses, then hastily follow Spuds back out before anyone can poke any holes in said excuses.  Firmly ignore Spuds if he's the one to poke the holes.

Spoiler: Scared Security (click to show/hide)
Rezel makes several expressive gestures, shouts something about the reasonably of homicide, then runs away from the dirty looks of the doctors. He follows Spuds back to the labs.

Edd freezes for second, then tries to keep the grabbed arm very still while keeping his incinerator at the ready.

"Ooooooohkaaaaay. Nice whateverisgrabbingmywrist. I'm not gonna hurt you. I'm not Dangerous. I'm just gonna slowly pull my arm out of this drawer in a second. Please don't start eating me."

Step 1: Slowly, carefully, nonthreateningly start pulling my arm out of the drawer
Step 2: Once I get visual on what it is that grabbed my arm, try to identify it

Step X, which overrides all other steps: If the thing suddenly starts attacking my arm or other parts, attempt to get it off.
Step X-2: If no amount fo flailing, slamming against hard surfaces or other cajoling manages to get the attacking thing off, attempt to suck it up with my incinerator backpack nozzle


Spoiler: Eddrick, Sanitation (click to show/hide)

You slowly withdraw your arm and find...a prosthetic limb holding your wrist.

Well...that's not too bad.





Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)


She is obviously possessed let an occult guy  deal with this while keeping away.
Wait we don't have Occult guys? Let security shoot her then.


"She's probably filled with alien or demon babies, best put her down."
Shoot the woman in the head everything.
Spoiler (click to show/hide)
“I really do wish there was something I could do, but this is above my pay grade.”
Circle around and make sure nothing nasty is hiding somewhere else in the room. If anything seems hostile, liberate its insides from its outside via machine gun.
Spoiler (click to show/hide)
Hold Benny's gun to keep him from firing, because I'm totally with that group.
Also observe the room with my metal eyes and occult expertise.


Clem points angrily back towards the main room, which contains a perfectly functional decontamination machine that they may as well use to kill the crazy woman, rather than shoot her and probably let something dreadful out in the process.
"M̨͈̬͈̺̭̘̝m̘͉̩͎̳͕̝̀p͡h̟͔̪̼!̷͓͉͇̯͕̠̪"

Keep watch from the torn open door. If something hostile comes out of the room the others went in, shoot it.

Spoiler:  Jack Hansan (click to show/hide)
Steve hangs back and Lance moves in, circling around the room and keeping an eye open for any sort of dangerous or odd things. He finds one about halfway around the room; it looks almost like a glass orb thats been smashed. It has a very organic look to it, like natural volcanic glass or something along those lines. The ground near it is scorched as well.

Benny immediately raises his gun to put a decisive end to the lady but Clem, now half the...whatever...it used to be, slaps the gun up and makes a strange, impatient noise at Benny. [8] Clem stares at the lady for several seconds. Clem then suddenly scrabbles forward on its robotic legs, clearly not quite use to them yet, and then points at the broken ball that Lance found. Clem points first to the ball then to the lady before attempting to make what looks like a scary pac-man shadow puppets. This is followed by hand gestures for handcuffs and what is either a goo sprayer or a flame thrower. Clem finishes by pointing at the gun Benny is clearly itching to use and making a cross with its arms and shaking its head no.












Spoiler: JENGO (click to show/hide)

Uh... Bullets no working... Uh... Scramble over there and grab it by the tail-thing that links it to the printer! If it has a greater reaction to that, start ripping it up and shooting it and stuff. If it doesn't seem to care, use it to try to pull the thing off Pathos so he can get away.

"Geddouttadere!!!" 
[2]
Jengo scrambles off the ground and runs forward, grabbing the cat thing by the trailing spinal cord and trying to yank it backwards off of Pathos. The creature definately notices his efforts but it has surprising strength for a half formed abomination and drags Jengo along behind it. He leans against the pull but his boots slide along the ground with a very unpleasant squeaking noise.

"Here, kitty kitty kitty. Puss puss puss. cat cat cat. puss puss."

Toss some random shinies toward the catthing. Maybe aim at the wall a short distance from it's head.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
[11]
Jon search around for a moment before finding what looks like a jar of glitter in one of the undamaged cabinets. The label says "Thermal insulation particulate" but whatever, its sparkly.
[3]
He unscrews the top and tosses it over the cat thing and into the far wall. As the bottle flies it disgorges a massive cloud of glittering fragments so small and light that they seem to practically hang in mid air like food coloring in water, drifting in slow patterns. The stuff completely coats the cat thing and rears back, gnashing its mishappen mouth  at the stuff in apparent confusion.

Dial myself, crank the volume of my communicator to full and use the feedback screech to scare the cat away.

If I can't do that, just... Do what I can and hope things work out, I guess.


[2][3]
Pathos isn't fast enough (Mentally or physically apparently) to take advantage of Jon's distraction and his attempt to scare the creature off doesn't even seem to register. Mostly because the communicator just gives a busy signal when he calls himself.

Return to the lab we were investigating.

If I come across the misprinted cat situation, try to glue it to the floor with sticky goop. If it's still on top of a teammate, try to carefully goop just the cat then (sticking its limbs together).

If not, then sticky any hostiles in that room, or just scan the corpses of what remains (don't getg close though if not 100% sure it is down and out).



Spoiler: Yagyu d'Aubigny (click to show/hide)
[1]
Yagyu runs into the room, sees the situation, immediately fumbles with his sprayer and proceeds to fire a big glob directly onto his feet. He pitches forward with a swear as his feet are immediately glued to the ground, but only gets so far as an extreme "Smooth Criminal" lean before he rebounds backwards and ends up on his back with his feet still firmly stuck to the ground.
Title: Re: MOOK: Animal Cruelty
Post by: Yottawhat on April 25, 2019, 04:41:39 pm
Spoiler:  Kerberos (click to show/hide)

200 for a new pair of feet? Screw that noise.

Try to haggle down the price to 175, and if I don't succeed, ask if there are any cheaper alternatives I can buy.
Title: Re: MOOK
Post by: Egan_BW on April 25, 2019, 08:53:34 pm
Lightly poke the crystal ball with the null-rod. If it doesn't react badly to movement, use the rod to scrape what's left of it into a containment pod.

Clem makes a 🤔 face, trying to think of a safe way to resolve the situation. Reviewing the available assets... ah, heck with it.

Motion to Benny, Lance, and Jack, mime a baton, and point at the poor losing-it civvie. Hopefully they'll get the message and work together.

Edit: Okay, only one of these idiots are going in, that means I'm going to back the fuck up out of the room because a single mook approaching an anomaly alone does NOT have a good ending.


Title: Re: MOOK: Dead Dog.
Post by: Ozarck on April 25, 2019, 09:07:53 pm
"Come on, Puss. Here, Puss Puss. Let's get you to medical, little buddy. They fixed Clem, they can fix you, alright? If this place weren't such a shambles, we could probably get you fitted with some nice prosthetics here instead, but the doctors will take good care of you. Come on, Puss, here, Puss Puss."

Wave my mop around a bit to get the Cat's attention. Try to lead it toward the exit and off to medical, If I can somehow get it through the airlock.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: Radio Controlled on April 26, 2019, 02:18:49 am
Try to glue the cat to the floor with sticky goop, again. If it's still on top of a teammate, try to carefully goop just the cat then (sticking its limbs together).

Then try to extricate myself from the goop. Does this knock-off come with a bottle of dissolving agent like the OG product, or is it inferior in that regard as well? If so, just try to wiggle out of it, maybe with help from a teammate.   



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: Parisbre56 on April 26, 2019, 05:26:58 am
"You know, instead of trying to overpower Cheshyre you could just pour that bottle of alcohol I tossed earlier on it."

Consider how long until this bloody cat bleeds out enough to become weaker and more manageable. It's been shot and missing half its body, it's bound to start feeling the effects of it eventually.

Anyway, like that motivational picture used to say: hang in there and keep trying to survive/run away.


Title: Re: MOOK: Animal Cruelty
Post by: King Zultan on April 26, 2019, 06:07:52 am
"So I'm not allowed to shoot her but I'm allowed to hit her with a stick, okay whatever you say."
Smack the woman with my baton until she's unconscious.
Spoiler (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: SamSpeeds on April 26, 2019, 09:04:21 am
Spoiler: JENGO (click to show/hide)

Plant my feet, grit my teeth, and let out a hearty War Yell! Wrangle this rascal! Maybe shoot him a bit too if I can manage.
Title: Re: MOOK
Post by: ziizo on April 26, 2019, 01:49:20 pm
Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)


Thing came from glass sphere and possessed her Got it.
Keep staying back also stop any idiot that tries to drag her to the decontamination machine, pretty sure you have to go through the turrets to access it and we don't know if the woman has an FoF thingy.

Title: Re: MOOK: Animal Cruelty
Post by: Tavik Toth on April 26, 2019, 02:09:17 pm
Guard this door like it has never been guarded before.

Spoiler:  Jack Hansan (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: Devastator on April 26, 2019, 07:11:01 pm
(Mystery man is syv's character, Rezel.)

(Also, decontamination machine is out of order.)

Go to the person calling for help, and help subdue the posessed woman.

Spoiler: Spuds (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: Hotfire90 on April 26, 2019, 07:19:11 pm
(Mystery man is actually Spazyak's character)

Follow one of the groups, shoot things that need to be shot, heal things that need to be healed.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: Devastator on April 26, 2019, 08:35:09 pm
(Well, I wasn't blaming Spaz's character for it.  I was blaming syv's character, the one who did it right next to me.)
Title: Re: MOOK: Animal Cruelty
Post by: The Lupanian on April 26, 2019, 11:57:56 pm
Since subduing the target seems to be the current goal, and I traded my baton for an axe, I’ll let my fellow security guard handle this. I will, however, be on standby to fill things with high velocity lead in case of hostilities.
Go hand-to-hand if the first guy has difficulty subueing the target. Unless “difficulty” involves body horror or eldritch nastiness.
Spoiler (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: Pancaek on April 28, 2019, 02:35:55 pm
"Huh, this seems allright. Guess I won't have to stick my hand into my incinerator after all."

Check the prostethic grabbing my arm. Is there anything special about it? Any writing or something?
Anyway, gently try and get it to let go of me. If succesful, into my inventory it goes.


Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: spazyak on April 28, 2019, 02:45:34 pm
Wander off in look of shinies
Spoiler: Her Hegh (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: syvarris on April 29, 2019, 02:34:43 am
Stick with Spuds, specifically behind Spuds.  Shoot any dangerous things seen, which aren't likely to cause even more danger upon being shot, like Spuds.

Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: Tavik Toth on May 06, 2019, 07:28:00 pm
(bump)
Title: Re: MOOK: Animal Cruelty
Post by: spazyak on May 06, 2019, 09:07:04 pm
(Be patient, PW is dealing with finals IIRC)
Title: Re: MOOK: Animal Cruelty
Post by: Tavik Toth on May 07, 2019, 11:05:03 am
(he said to bump the games that need updated on the discord.)
Title: Re: MOOK: Animal Cruelty
Post by: spazyak on May 07, 2019, 11:10:55 am
(Oh, my bad)
Title: Re: MOOK: Animal Cruelty
Post by: piecewise on May 07, 2019, 12:03:44 pm
I RETURN FROM THE DARK DEPTHS OF THE EDUCATIONAL PROCESS TO ONCE AGAIN HARASS A NAMELESS NARRATOR!

Oh and I'm officially retconning the security members to all start with a pair of handcuffs because it seems reasonable.

Spoiler:  Kerberos (click to show/hide)

200 for a new pair of feet? Screw that noise.

Try to haggle down the price to 175, and if I don't succeed, ask if there are any cheaper alternatives I can buy.
They offer a 160 Omni model that doesn't have any toes. Just like...solid feet. They'll work alright but they might be less dexterous in certain situations.

"Huh, this seems allright. Guess I won't have to stick my hand into my incinerator after all."

Check the prostethic grabbing my arm. Is there anything special about it? Any writing or something?
Anyway, gently try and get it to let go of me. If succesful, into my inventory it goes.


Spoiler: Eddrick, Sanitation (click to show/hide)
There's writing or anything on it but there are what appear to be several small dome cameras studded along the length of the thing in strategic places like the palm and the elbow. Edd pulls on it and it doesn't let go. "Please let go of me" he says in mild annoyance, still pulling and to his surprise it does. Huh. He sticks it in his bag.

Wander off in look of shinies
Spoiler: Her Hegh (click to show/hide)
????? Wanders off down the hall away from the infirmary, in spite of protests from the staff. He finds a blown open supply closest and starts building a nest out of Brillo pads.




Lightly poke the crystal ball with the null-rod. If it doesn't react badly to movement, use the rod to scrape what's left of it into a containment pod.

Clem makes a 🤔 face, trying to think of a safe way to resolve the situation. Reviewing the available assets... ah, heck with it.

Motion to Benny, Lance, and Jack, mime a baton, and point at the poor losing-it civvie. Hopefully they'll get the message and work together.

Edit: Okay, only one of these idiots are going in, that means I'm going to back the fuck up out of the room because a single mook approaching an anomaly alone does NOT have a good ending.


"So I'm not allowed to shoot her but I'm allowed to hit her with a stick, okay whatever you say."
Smack the woman with my baton until she's unconscious.
Spoiler (click to show/hide)
Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)


Thing came from glass sphere and possessed her Got it.
Keep staying back also stop any idiot that tries to drag her to the decontamination machine, pretty sure you have to go through the turrets to access it and we don't know if the woman has an FoF thingy.


(Mystery man is syv's character, Rezel.)

(Also, decontamination machine is out of order.)

Go to the person calling for help, and help subdue the posessed woman.

Spoiler: Spuds (click to show/hide)
Since subduing the target seems to be the current goal, and I traded my baton for an axe, I’ll let my fellow security guard handle this. I will, however, be on standby to fill things with high velocity lead in case of hostilities.
Go hand-to-hand if the first guy has difficulty subueing the target. Unless “difficulty” involves body horror or eldritch nastiness.
Spoiler (click to show/hide)
Stick with Spuds, specifically behind Spuds.  Shoot any dangerous things seen, which aren't likely to cause even more danger upon being shot, like Spuds.

Spoiler: Scared Security (click to show/hide)
Guard this door like it has never been guarded before.

Spoiler:  Jack Hansan (click to show/hide)

Clem pokes at the remains of the crystal ball and then, once it has been assertained that the remains won't explode or complain, Clem sweeps them into a containment pod.  That done, Clem points to the growing cluster of security men and them mimes beating down the woman. As they move in, Clem scampers out of the room, holding the containment pod to its chest.
[5][4]
After a few seconds of thudding Clem pokes its head back into the room and sees the cluster of security men dragging the unconcious and handcuffed woman up onto her feet. Huh, that went better than expected. Now then....It would be best to get her to a containment chamber outside the lab before things progressed.










"Come on, Puss. Here, Puss Puss. Let's get you to medical, little buddy. They fixed Clem, they can fix you, alright? If this place weren't such a shambles, we could probably get you fitted with some nice prosthetics here instead, but the doctors will take good care of you. Come on, Puss, here, Puss Puss."

Wave my mop around a bit to get the Cat's attention. Try to lead it toward the exit and off to medical, If I can somehow get it through the airlock.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
[4]
Jon wanders over and starts waving his mop around near the Cat thing's head. While  it doesn't induce some sort of hypnotic trance it does seem to distract the creature for the moment.

Try to glue the cat to the floor with sticky goop, again. If it's still on top of a teammate, try to carefully goop just the cat then (sticking its limbs together).

Then try to extricate myself from the goop. Does this knock-off come with a bottle of dissolving agent like the OG product, or is it inferior in that regard as well? If so, just try to wiggle out of it, maybe with help from a teammate.   



Spoiler: Yagyu d'Aubigny (click to show/hide)
[2] [2] Use die down by 1 level to d6.
Yagyu fires a spurt of goo onto the ceiling and then attempts to extract his feet. There is no included disolving goo but the end of the gun has a little chisel tip to break the stuff. [2] He hacks at the solid lump around his feet, knocking off a few pieces but not getting far.

"You know, instead of trying to overpower Cheshyre you could just pour that bottle of alcohol I tossed earlier on it."

Consider how long until this bloody cat bleeds out enough to become weaker and more manageable. It's been shot and missing half its body, it's bound to start feeling the effects of it eventually.

Anyway, like that motivational picture used to say: hang in there and keep trying to survive/run away.


[4]
Pathos considers the cat thing and the nature of its existance. It probably won't live long as is but its also made out of 50% fabric so maybe attempting to judge it by the standards of your average creature is a mistake. It will probably survive long enough to bite his face off at least.  Fire would probably work quite well on it.

Spoiler: JENGO (click to show/hide)

Plant my feet, grit my teeth, and let out a hearty War Yell! Wrangle this rascal! Maybe shoot him a bit too if I can manage.
[1]
Jengo plants his feet, twists his ankle, and goes down with a shout. Not a shout of pain, more a shout of utter annoyance at the comedy of errors his life has become.
[6]
Luckily he isn't injured by his fumble, in fact it makes him stronger through sheer anger if anything.

(Mystery man is actually Spazyak's character)

Follow one of the groups, shoot things that need to be shot, heal things that need to be healed.
Spoiler: Heather Reid (click to show/hide)
[5][4][4]
Heather walks into the room with the ongoing cat-astrophy and calmly considers the situation.  After a moment's consideration she walks over to the distracted cat and proceeds to shoot it square in the head several times. The creature collapses with a sound like a punctured bagpipe deflating.

Title: Re: MOOK: Animal Cruelty
Post by: SamSpeeds on May 07, 2019, 01:26:03 pm
Spoiler: JENGO (click to show/hide)

Clutch at my ankle and curse god. Then thank god for not killing me yet.
Title: Re: MOOK: Animal Cruelty
Post by: Parisbre56 on May 07, 2019, 05:20:41 pm
Pathos got up, shrugged and adjusted his disposable spacesuit.
"What a shame. It was a good cat. What a rotten way to die."
He wiped the blood on his hand on the cleaner part of the cat's fabric before returning his attention to the machine.

Make sure the printer has stopped printing. See if it can still print stuff, perhaps with the help of a bit of cleanup from my janitor friend. Try to print some compound that will dissolve the goop, if that's possible.

Title: Re: MOOK: Animal Cruelty
Post by: Devastator on May 07, 2019, 07:54:21 pm
Haul the current threat, possessed woman, out of the area and into containment.

"Okay, what else is left?"

Spoiler (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: syvarris on May 07, 2019, 11:37:25 pm
((Yay, Dubs isn't dead!  It was just a temporary case of school!))

Stick with Spuds, but also handcuff the woman's feet if they weren't already handcuffed.  Just in case.

Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: Devastator on May 07, 2019, 11:43:02 pm
((Isn't a skeleton already dead?))
Title: Re: MOOK: Animal Cruelty
Post by: King Zultan on May 08, 2019, 03:29:29 am
Stay with the guys dragging the woman, be ready to smack her with the baton if needed.
Spoiler (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: Radio Controlled on May 08, 2019, 06:32:04 am
Again try to extricate myself from the results of my own bad rolls. Should I manage, thoroughly scan the corpse of the cat-creature.

"Hey, uhh, guys? Little help here?"

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Dead Dog.
Post by: Ozarck on May 08, 2019, 07:58:24 am
"He was a good cat, Pathos. Good hunter. Playful. Liked sparkly things and yarn - or whatever this mop head is made out of, anyway. He was a lot of fun. Too bad we didn't get to give him a uniform."

Jon pat's Pathos on the shoulder, then glances over at Yagyu as he squats down to put the knitted kitty to it's final rest.

"Hey, there. Need some help? Want' me to cook that goo off you? This thing runs at a cool five million Kelvin usually, but we could probably crank it up a bit for you. I'm sure the containment field is rated for at least ten or fifteen million. Eh?"

Stuff the halfcorpse cat into the incinerator while maintaining eye contact with Yagyu. Then assist Pathos in assessing/tidying the printer. I bet it's functional enough to get another cat out of it before it melts down and eats itself in frustration and terror.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on May 08, 2019, 08:15:26 am
Go help out that idiot who glued himself to the floor. Make noises berating the idiot for doing this rather than anything useful.

Title: Re: MOOK: Animal Cruelty
Post by: Tavik Toth on May 08, 2019, 12:41:01 pm
Investigate the executive area for anything useful and the prosthetic machine.

Spoiler:  Jack Hansan (click to show/hide)
Title: Re: MOOK
Post by: ziizo on May 08, 2019, 01:10:56 pm
Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)


Inspect the room where the woman was.
Title: Re: MOOK: Animal Cruelty
Post by: Hotfire90 on May 09, 2019, 06:31:40 am
Continue towards Lab 2, search it and make sure that it's clear.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: The Lupanian on May 09, 2019, 02:45:14 pm
Stand guard while other people loot the room.
Spoiler (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: piecewise on May 10, 2019, 04:31:43 pm
Spoiler: JENGO (click to show/hide)

Clutch at my ankle and curse god. Then thank god for not killing me yet.
"FUCK YOU SPACE GOD! ALSO I LOVE YOU SPACE GOD. HURT ME MORE DADDY!"

Pathos got up, shrugged and adjusted his disposable spacesuit.
"What a shame. It was a good cat. What a rotten way to die."
He wiped the blood on his hand on the cleaner part of the cat's fabric before returning his attention to the machine.

Make sure the printer has stopped printing. See if it can still print stuff, perhaps with the help of a bit of cleanup from my janitor friend. Try to print some compound that will dissolve the goop, if that's possible.

Pathos manages to extract himself from out of under the cat corpse and goes over to check on the printer. Its non-functional right now, but it could probably be fixed.

Again try to extricate myself from the results of my own bad rolls. Should I manage, thoroughly scan the corpse of the cat-creature.

"Hey, uhh, guys? Little help here?"

Spoiler: Yagyu d'Aubigny (click to show/hide)
[4] Yagyu, in a fit of annoyance, smashes the hardened goo with enough force to shatter it and free his feet. Sadly he also slams the gun barrel straight into his big toe and collapses in a swearing heap.

"He was a good cat, Pathos. Good hunter. Playful. Liked sparkly things and yarn - or whatever this mop head is made out of, anyway. He was a lot of fun. Too bad we didn't get to give him a uniform."

Jon pat's Pathos on the shoulder, then glances over at Yagyu as he squats down to put the knitted kitty to it's final rest.

"Hey, there. Need some help? Want' me to cook that goo off you? This thing runs at a cool five million Kelvin usually, but we could probably crank it up a bit for you. I'm sure the containment field is rated for at least ten or fifteen million. Eh?"

Stuff the halfcorpse cat into the incinerator while maintaining eye contact with Yagyu. Then assist Pathos in assessing/tidying the printer. I bet it's functional enough to get another cat out of it before it melts down and eats itself in frustration and terror.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Jon drags the cat corpse over to the incinerator and starts feeding it in while keeping his eye on Yagyu. Occasionally he waggles an eyebrow. 

That done he joins pathos in examining the damaged printer. [2,2] Both Jon and Pathos examine the mechanical damage to the printer but can't figure out a good way to remedy it.

Go help out that idiot who glued himself to the floor. Make noises berating the idiot for doing this rather than anything useful.

Clem wanders into lab one and squats down over Yagyu. Clem pokes Yagyu experimentally.








Haul the current threat, possessed woman, out of the area and into containment.

"Okay, what else is left?"

Spoiler (click to show/hide)
((Yay, Dubs isn't dead!  It was just a temporary case of school!))

Stick with Spuds, but also handcuff the woman's feet if they weren't already handcuffed.  Just in case.

Spoiler: Scared Security (click to show/hide)
Stay with the guys dragging the woman, be ready to smack her with the baton if needed.
Spoiler (click to show/hide)
The unconscious woman is dragged out of the labs. It takes a few minutes to find a containment room but the group eventually manages to find one and, after at first attempting to shove her through the deposit slot, they break down and actually deposit her with a clerk.   The clerk thanks them for their efforts, records the information about the situation that they can give him, dumps the lady into a big goo chamber that is immediately sucked away into the floor, vanishing somewhere into the depths of the complex.







Investigate the executive area for anything useful and the prosthetic machine.

Spoiler:  Jack Hansan (click to show/hide)

Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)


Inspect the room where the woman was.

[5][7]
The vending machine appears to be complete and ready to be used but is currently inactive. The little display says "VENDING AUTHORIZATION REQUIRED". Maybe there's a key or something? Or a code to put in.

As per the room itself there are several interesting things. First, there is an operation log which encompasses the goings on of all the labs. Second there is a Neural implant remote, like the sort of things they use on security guards. Third, there's a black keycard that should unlock any door in the lab. Fourth, there are schematics and instructions for something called a "HANDY BOY PROSTETIC". Fifth and finally, a container which holds what looks like an oversized worm.

Stand guard while other people loot the room.
Spoiler (click to show/hide)
Continue towards Lab 2, search it and make sure that it's clear.
Spoiler: Heather Reid (click to show/hide)
Its clear, and looted of basically everything of interest, though there is a lot of office supplies and such left.
Title: Re: MOOK: Animal Cruelty
Post by: Tavik Toth on May 10, 2019, 05:12:42 pm
Take the Neural Remote and black keycard then look through the operations log, relaying what it says to everyone else.

"Now what do we have here?"

Spoiler:  Jack Hansan (click to show/hide)
Title: Re: MOOK: Dead Dog.
Post by: Ozarck on May 10, 2019, 06:45:18 pm
Jon stretches, looks around, and rubs his hands together.

"Guess I'll go check out the damage round here. Bet we sannies will get some good overtime on this mess. Too bad you didn't die, Pathos. We're having a hell of a time filling your bet quota.

Do a walkthrough of the whole lab except lab 3, charting the messes that might be janitorial's responsibility, for overtime purposes.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: King Zultan on May 11, 2019, 02:32:15 am
Go back to the lab and see if there is any loot left in lab 2.
Spoiler (click to show/hide)
Title: Re: MOOK
Post by: ziizo on May 11, 2019, 06:42:23 am
Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)
take the black keycard, the control remote and the schemantics.
Try to read the operation logs without getting bored and call the cultist so he can stuff the container with worm in  one of their containment pods.

Title: Re: MOOK: Animal Cruelty
Post by: Hotfire90 on May 12, 2019, 10:39:56 am
To Lab 3! Wait for more people to arrive before I enter the lab.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: Devastator on May 12, 2019, 01:19:43 pm
Go get the all-access keycard from the guy working the computer, and go head to the doorway to any uncleared areas that remain.  Lab 3?

Spoiler (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: SamSpeeds on May 12, 2019, 02:44:18 pm

Get up and see if I can hobble to Lab 3 to see if I can't be of assistance.
Title: Re: MOOK: Animal Cruelty
Post by: Radio Controlled on May 12, 2019, 04:03:01 pm
I guess lab 3 is next?


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: The Lupanian on May 12, 2019, 05:17:48 pm
Head to lab 3 with the rest.
Spoiler (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: Parisbre56 on May 12, 2019, 06:30:05 pm
"Eh, it was defective anyway. I'd write a strongly worded letter about its various problems if I cared enough."

First of all, if Pancaek doesn't post, drive his character to the vending machine and bump him into it until he can unlock it.

Then go examine (and pocket) the handy boy schematic.

If I have time, go examine that worm from a scientific, non-occult perspective. See if I can figure out what it is and if it is safe to move.  But do so from a safe distance. I've learned my lesson after that cat incident: don't tap on the glass.


Title: Re: MOOK: Animal Cruelty
Post by: syvarris on May 13, 2019, 06:29:19 am
Go type "cat" into that fleshmatter printer thing that made the clothcat monster.  Start the process, then immediately run away from the consequences of my actions before they hurt me.  Then show up in front of Lab 3 whistling innocently

Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: Animal Cruelty
Post by: piecewise on May 13, 2019, 11:15:24 am
Take the Neural Remote and black keycard then look through the operations log, relaying what it says to everyone else.

"Now what do we have here?"

Spoiler:  Jack Hansan (click to show/hide)
Jack takes all the good good stuff and then starts skimming through the operations log. [1] The operations log, much like Jack himself, is pretty dense and obtuse.  Its full of technical information and management jargon and various warnings against being read by anyone under a certain clearance level. He flips to one page, the intro to the section on lab 3, and glances at a QR code printed on the first page. He immediately drops to the floor and convulses as the implant in his brain offers him a mild incentive to change his behavior.

Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)
take the black keycard, the control remote and the schemantics.
Try to read the operation logs without getting bored and call the cultist so he can stuff the container with worm in  one of their containment pods.


As Jack is in the throes of a disciplinary seizure Steve calmly walks over and steals the keycard and remote control from him, sticking them both into his bag along with the schematics for the MR. HANDY.  He pries the log out of Jack's hands and proceeds to try and understand it. [3] Blah blah blah. Lab 1 was doing testing for biochemical compatibility of developed prosthetic; making sure the new arms wouldn't like...tear the shoulder out of its socket or cause massive graft vs host  rejection syndrome. Lab 2 was developing the mechanical prosthetics, mostly just techno jargon. Lab 3 was looking into what the log calls "Utilization of  extra-dimensional assets for enhancement or replacement of human biology or capacities." Mostly it seems to be they were grafting HELL materials into test subjects or printed duplicates. Most recently they were doing experiments with a specially bred "Symbiote".

"Eh, it was defective anyway. I'd write a strongly worded letter about its various problems if I cared enough."

First of all, if Pancaek doesn't post, drive his character to the vending machine and bump him into it until he can unlock it.

Then go examine (and pocket) the handy boy schematic.

If I have time, go examine that worm from a scientific, non-occult perspective. See if I can figure out what it is and if it is safe to move.  But do so from a safe distance. I've learned my lesson after that cat incident: don't tap on the glass.


Pathos, who knows about all this stuff somehow (Is that the script over there?), Grabs...Pancaek? Not sure who that is but we'll assume he was talking about whats his face, the guy with the Mr. Handy prototype clinging to his wrist. He grabs that guy and drags him into the executive section and, after some inappropriate touching, gets the thumb drive with the unlock code on it out of the man's pants. A quick insertion later -the thumb drive, mind out of the gutter- and the vending machine is up and running.

Attempts to steal the schematic are foiled by the fact that it has already been stolen.

[1] Hmmmm. Ah! When all else fails, follow the tenets of Carl Scheele! Ie, just fucking put it in your mouth. [2] Pathos attempts to get into the container via a combination of banging it on the table, biting at it, sucking on it, and swearing. This also accurately describes his general love life but I digress; he can't get the container open.

Go type "cat" into that fleshmatter printer thing that made the clothcat monster.  Start the process, then immediately run away from the consequences of my actions before they hurt me.  Then show up in front of Lab 3 whistling innocently

Spoiler: Scared Security (click to show/hide)
[2]
Rezel types "Cat" into the organic printer and then runs off giggling. He apparently doesn't notice the machine giving an error and not activating.


Jon stretches, looks around, and rubs his hands together.

"Guess I'll go check out the damage round here. Bet we sannies will get some good overtime on this mess. Too bad you didn't die, Pathos. We're having a hell of a time filling your bet quota.

Do a walkthrough of the whole lab except lab 3, charting the messes that might be janitorial's responsibility, for overtime purposes.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Jon wanders around, making a list of rooms that need cleaning. While lab 1 is basically clean...though it might need some recleaning after the cat incident...lab 2 is pretty messy, if not bloody, and there is still a fair amount of the rooms between the labs that can best be described as "A bit corpsey".

Go back to the lab and see if there is any loot left in lab 2.
Spoiler (click to show/hide)
There is not. At least nothing you'd really like or find interesting. You want like, an OMNITECH stress ball? Or OMNITECH paperclips? A box of ballpoint pens? Printer paper? Soldering iron? Bunch of electronic parts? So on and so forth.

Go get the all-access keycard from the guy working the computer, and go head to the doorway to any uncleared areas that remain.  Lab 3?

Spoiler (click to show/hide)
There's no one working at a computer who has the black keycard, but there is one (1) Steve that has one (1) keycard.  So Spuds picks Steve up in a fireman carry and carts him off towards lab 3.

To Lab 3! Wait for more people to arrive before I enter the lab.
Spoiler: Heather Reid (click to show/hide)

Get up and see if I can hobble to Lab 3 to see if I can't be of assistance.
I guess lab 3 is next?


Spoiler: Yagyu d'Aubigny (click to show/hide)
Head to lab 3 with the rest.
Spoiler (click to show/hide)
A lot of people start converging on lab 3, ready to finally tackle the terrors that await within.

Well, attempt to tackle. There is a high chance they're going to be tackled instead. Tackled like a train tackles a chihuahua.
Title: Re: MOOK: Dead Dog.
Post by: Ozarck on May 13, 2019, 11:21:42 am
Go clear out the corpses and corpse bits from the rooms. Diligently exaggerate the amount of time and effort this takes. Loot all items of interest off the corpses before incinerating them and mopping up their blood. File the items by category: snack, valuable, curiosity, blackmail.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Thievery Cascade.
Post by: The Lupanian on May 13, 2019, 08:18:16 pm
Enter lab 3 and shoot anything ugly.
Spoiler (click to show/hide)
Title: Re: MOOK: Thievery Cascade.
Post by: SamSpeeds on May 13, 2019, 09:30:57 pm
Spoiler: Jenmo (click to show/hide)

I don't have a FoF marker. I'm pretty sure. Try to recall where I could find one!

EDITED
Title: Re: MOOK: Thievery Cascade.
Post by: Parisbre56 on May 14, 2019, 12:31:53 am
((Heh. I love it!))

Have a look at the vending machine options.

Then combine that plastic bottle of alcohol I dropped on the floor earlier with some glass beaker or something and a piece of cloth to make a firebomb.


Title: Re: MOOK: Thievery Cascade.
Post by: King Zultan on May 14, 2019, 05:33:48 am
Go meetup with everyone else at lab 3 and shoot the things that need to be shot.
Spoiler (click to show/hide)
Title: Re: MOOK
Post by: ziizo on May 14, 2019, 07:27:03 am

Spoiler: medic n°2 (click to show/hide)
[/quote]

Give the black keycard to whoever idiot that wants to open doors then go to the back of the group that is planning to go to the unexplored parts of lab 3.
Title: Re: MOOK: Thievery Cascade.
Post by: Hotfire90 on May 14, 2019, 10:08:05 am
Enter Lab 3.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Thievery Cascade.
Post by: Tavik Toth on May 14, 2019, 10:34:48 am
Spasm out a bit from the shocking before getting back up. Then go join the others at Lab 3, making sure to stay in the back with my rifle ready. Oh, and get a FoF marker and turn it on..

Spoiler:  Jack Hansan (click to show/hide)
Title: Re: MOOK: Thievery Cascade.
Post by: The Lupanian on May 14, 2019, 02:35:03 pm
((Hey everyone, make sure you have an FoF marker before trying to enter lab 3))
Title: Re: MOOK: Thievery Cascade.
Post by: Radio Controlled on May 15, 2019, 10:33:37 am
((Hey, someone remind me, didn’t the behavior of the turrets of lab 3 get changed due to someone’s roll? Or am I misremembering?

EDIT: this might be what I'm remembering.))
Quote
Ed jogs off all the way to lab one, waves to the man who is on the floor muttering something about "Nail guns", and plugs in from there.
[1]
Uh....well the turrets aren't under Ed's control. Whose control they're under is hard to say because Ed can't access them any more. Every time he tries the limited AI of the guns just quotes Harlen Ellison at him.


Make sure that FoF identifier is on, and that I'm not in the turret line of fire when the doors open just in case (if we indeed move on this turn).

Other than that, goop baddies always.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Thievery Cascade.
Post by: syvarris on May 16, 2019, 08:47:34 am
Rezel will also make sure he is also not in the line of fire, even if that requires being in an adjacent room listening carefully for the screams to stop.

Edit:Rezel will scream and flail when Spuds tries to grab him, but if he can't get free he'll just try to curl up very small while crying.


Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: Thievery Cascade.
Post by: Devastator on May 16, 2019, 11:33:51 pm
As I'm the one with the black keycard, (as per Steve's order to give it to me,) open the door, grab Rezel, and carry him between me and the turrets as I enter.  He has a FoF thingy, and should start pulling his weight, right?

Spoiler (click to show/hide)
Title: Re: MOOK: Thievery Cascade.
Post by: piecewise on May 21, 2019, 11:27:30 am
Go clear out the corpses and corpse bits from the rooms. Diligently exaggerate the amount of time and effort this takes. Loot all items of interest off the corpses before incinerating them and mopping up their blood. File the items by category: snack, valuable, curiosity, blackmail.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
[11]
John burns up a large number of corpses and corpse sections and corpse fragments and corpse paraphernalia. He finds a variety of things including
Snacks:
"Chewy" bar
OMNI-Munch bar
OMNIGUM

Valuable:
Gold ring
Silver Necklace
OMNI currency card

Curiosity:
Stress ball
Small bag of what look like mouse bones
business card for something called "OMNI-FLESH Bar"

Blackmail:
Nothing.

((Heh. I love it!))

Have a look at the vending machine options.

Then combine that plastic bottle of alcohol I dropped on the floor earlier with some glass beaker or something and a piece of cloth to make a firebomb.


The vending machine options are labeled but have no listed price.

Code: [Select]
Bionic grapple arm
Taser Grip
Deadman bomb
Personal Shield generator
Monofilament wires and anti-cut limb coating
Lie Detector
Voice manipulator
Danger Sensor
Injector Fangs
Concealed Antibio razor
Wide band motion sensor
Brain backup
[2]
Attempts to create a firebomb are foiled by a twist off cap and Pathos' apparent lack of knowledge that its "Lefty Loosey" not "Righty Open right away"


As I'm the one with the black keycard, (as per Steve's order to give it to me,) open the door, grab Rezel, and carry him between me and the turrets as I enter.  He has a FoF thingy, and should start pulling his weight, right?

Spoiler (click to show/hide)
Rezel will also make sure he is also not in the line of fire, even if that requires being in an adjacent room listening carefully for the screams to stop.

Edit:Rezel will scream and flail when Spuds tries to grab him, but if he can't get free he'll just try to curl up very small while crying.


Spoiler: Scared Security (click to show/hide)
((Hey, someone remind me, didn’t the behavior of the turrets of lab 3 get changed due to someone’s roll? Or am I misremembering?

EDIT: this might be what I'm remembering.))
Quote
Ed jogs off all the way to lab one, waves to the man who is on the floor muttering something about "Nail guns", and plugs in from there.
[1]
Uh....well the turrets aren't under Ed's control. Whose control they're under is hard to say because Ed can't access them any more. Every time he tries the limited AI of the guns just quotes Harlen Ellison at him.


Make sure that FoF identifier is on, and that I'm not in the turret line of fire when the doors open just in case (if we indeed move on this turn).

Other than that, goop baddies always.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Spasm out a bit from the shocking before getting back up. Then go join the others at Lab 3, making sure to stay in the back with my rifle ready. Oh, and get a FoF marker and turn it on..

Spoiler:  Jack Hansan (click to show/hide)
Enter Lab 3.
Spoiler: Heather Reid (click to show/hide)

Spoiler: medic n°2 (click to show/hide)

Give the black keycard to whoever idiot that wants to open doors then go to the back of the group that is planning to go to the unexplored parts of lab 3.

[/quote]
Go meetup with everyone else at lab 3 and shoot the things that need to be shot.
Spoiler (click to show/hide)
Enter lab 3 and shoot anything ugly.
Spoiler (click to show/hide)
The doors to lab 3 are reopened. The corridor looks much the same as before, corpses and blood and the dull humming of the concealed turrets. However that dull humming is occasionally interupted by a synthesized voice grumbling and muttering about how much it hates living things.  On a hunch Spuds grabs Rezel by the collar and shoves him out into the room before immediately jerking him back out. Despite Rezel's FOF marker the turrets spray a short burst of rounds into the air that Rezel momentarily occupied.

"HATE HATE HATE HATE"


"Well, seems someone switched the turrets to 'Generalized Murder' mode." Spuds says as Rezel bites at his fingers. "Gonna need to fix that before we try to get though there."


Title: Re: MOOK: Thievery Cascade.
Post by: Parisbre56 on May 21, 2019, 12:02:03 pm
Find some smart toaster or other relatively harmless device I can carry around (maybe a janitor can help?) and move the turret AI to it. They seem like a fun conversation partner to have around. And it should render the turrets harmless.

Then try to switch the turrets to manual mode. Maybe some of our security personnel can make use of them. Or maybe some engineer can turn them into a portable gun emplacement.

Title: Re: MOOK: Thievery Cascade.
Post by: Devastator on May 21, 2019, 02:22:13 pm
"I think I'm going to take a more straightforward route towards solving the turret issue.  One a little more explosive.  If you can get it done, good.  If not.."

Spuds leaves the area and checks the list of purchasable explosives.  Would some kind of EMP bomb be effective against these turrets, or would it just be conventional explosives?  Anyway, buy something of approximately appropriate size, rounding up.

Spoiler (click to show/hide)
Title: Re: MOOK: Thievery Cascade.
Post by: Radio Controlled on May 21, 2019, 03:53:25 pm
Stay out of line of fire. Use my scanner, can I detect any fresh biological matter or Hell particles that'd indicate that the turrets took care of any monsters inside the labs? Anything else?

If turrets get disabled or otherwise rid of their murderous intents, wave an arm quickly over the entrance to actually confirm it. If safe, see if that monster that assaulted me earlier is dead, and if yes see if it carried anything of worth (eg. in the remnants of the suit it was wearing).


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Thievery Cascade.
Post by: The Lupanian on May 21, 2019, 07:59:50 pm
Wait around until turrets are neutralized. Then proceed to move in and shoot thibgs as soon as possible.
Spoiler (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on May 21, 2019, 11:29:36 pm
Go see if that vending machine is willing to excrete things for free for some reason. Swipe my card.

Title: Re: MOOK: Thievery Cascade.
Post by: King Zultan on May 22, 2019, 06:42:19 am
Wait for people to figure out how stop the turrets from killing us, then go in to shoot the things when its safe.
Spoiler (click to show/hide)
Title: Re: MOOK: Thievery Cascade.
Post by: Tavik Toth on May 22, 2019, 07:35:10 am
Stay in cover until the turrets are made safe then move in with everyone else, keeping to the back with rifle ready. If the turrets are not dealt with successfully, stay in position with rifle ready.

Spoiler: Jack Hansan (click to show/hide)
Title: Re: MOOK: Thievery Cascade.
Post by: SamSpeeds on May 22, 2019, 09:20:52 am
Spoiler: Jengo (click to show/hide)

Assist in looking for benign smart devices and stuff.
Title: Re: MOOK
Post by: ziizo on May 22, 2019, 02:25:59 pm
Spoiler: medic n°2 (click to show/hide)

Stand in the zone where the turrets can't reach us and Talk(scream) with the AI.
Pretty sure I double as a psychiatric due to budget costs and this would also keep it distracted
Title: Re: MOOK: Thievery Cascade.
Post by: Hotfire90 on May 22, 2019, 03:22:39 pm
Wait for the AI to be dealt with before moving on.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Dead Dog.
Post by: Ozarck on May 22, 2019, 11:58:43 pm
THere's an action here, under all the RP.

Jon stops and lets out a small gasp as he's rooting through the pockets of one of the deceased before their victory incandescence.
"OMNIGUUUUUUM!" he squeaks before clasping his bloodied hands over his mouth, looking around quickly to see if anyone was within earshot. He quickly slips that treasure into an inside pocket, chafing a bit as he adjusts the rubberized jumpsuit in order to tuck the gum into place. Then he sifts through his other finds, idly squeezing the stress ball while contemplating his snack options.

"Hello. What's this? OMNI-FLESH bar? mmmhm. Pathos will want ot know about this. Ed too. Nothing like a nice, relaxing drink in a flesh bar to get through the working day, after all."

Go find Ed and Pathos, and show them the flesh bar card. Invite them along, and go to the flesh bar. If anyone else happens to tag along, that's fine too.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Thievery Cascade.
Post by: piecewise on May 25, 2019, 01:32:50 pm
Find some smart toaster or other relatively harmless device I can carry around (maybe a janitor can help?) and move the turret AI to it. They seem like a fun conversation partner to have around. And it should render the turrets harmless.

Then try to switch the turrets to manual mode. Maybe some of our security personnel can make use of them. Or maybe some engineer can turn them into a portable gun emplacement.

[3]
[8]
The best that Pathos can find to put the angry AI in, at least for the moment, is his own personal computing cube.  He is however smart enough to make sure that the AI's personal code prison is built such that they can't...say...get access to the network and propagate a level 3 anti-organic intelligence through every device connected to wifi.  A quick connection to the control panel and a cut-paste later and the turrets are deactivated.
[1]
Filled with a rush of confidence he immediately attempts to put the turrets into  manual control but accidentally activates their self destruct instead.
[4]
He punches the door close button and the door closes just before the dull echoing WHUD! of the turrets exploding followed immediately by the rapid clanging of hundreds of founds going off and bouncing around the room.  Whew.

He checks and finds that he accidentally smashed the control panel in his haste. Oops.



THere's an action here, under all the RP.

Jon stops and lets out a small gasp as he's rooting through the pockets of one of the deceased before their victory incandescence.
"OMNIGUUUUUUM!" he squeaks before clasping his bloodied hands over his mouth, looking around quickly to see if anyone was within earshot. He quickly slips that treasure into an inside pocket, chafing a bit as he adjusts the rubberized jumpsuit in order to tuck the gum into place. Then he sifts through his other finds, idly squeezing the stress ball while contemplating his snack options.

"Hello. What's this? OMNI-FLESH bar? mmmhm. Pathos will want ot know about this. Ed too. Nothing like a nice, relaxing drink in a flesh bar to get through the working day, after all."

Go find Ed and Pathos, and show them the flesh bar card. Invite them along, and go to the flesh bar. If anyone else happens to tag along, that's fine too.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Jon wanders over to the lab 3 entrance, swaggering through the airlock with the business card in one hand and the gum in the other.

"I'm here to kick ass and chew bubble gum. And I'm all out of ass." He says to no one in particular before walking over to Pathos, who is examining the smashed control panel.

"Well, there's your problem." John says with a comedy accent before slapping Pathos on the back. "Hey, I found this card for an OMNI-Flesh bar. I was thinking me and you and Ed hit it up, take a few hits of this, "He wiggles the gum suggestively, "really make a night of it. Day of it? What time is it? Whatever. There's always time for a transhumanist titty bar.

Assuming...thats what this is?" He says, scrutinizing the business card for a second before shrugging.

"Kinda in the middle of something here." Pathos says, squinting at console.

"Yeah sure, but you could be in the middle of some lovely Cyborg ladies! By which I mean you could be between several of them as they crowd lovingly around you. Not like...that you'd form some sort of voltron arrangement." He looks at the card again, "Maybe?"


"I think I'm going to take a more straightforward route towards solving the turret issue.  One a little more explosive.  If you can get it done, good.  If not.."

Spuds leaves the area and checks the list of purchasable explosives.  Would some kind of EMP bomb be effective against these turrets, or would it just be conventional explosives?  Anyway, buy something of approximately appropriate size, rounding up.

Spoiler (click to show/hide)
Spuds does an explosives run and returns with a EMP grenade. It cost him 80 Omni but it should be pretty useful. Or it would be if the door wasn't locked the turrets destroyed. Oh well.

Stay out of line of fire. Use my scanner, can I detect any fresh biological matter or Hell particles that'd indicate that the turrets took care of any monsters inside the labs? Anything else?

If turrets get disabled or otherwise rid of their murderous intents, wave an arm quickly over the entrance to actually confirm it. If safe, see if that monster that assaulted me earlier is dead, and if yes see if it carried anything of worth (eg. in the remnants of the suit it was wearing).


Spoiler: Yagyu d'Aubigny (click to show/hide)
The Scanner shows a lot of blood and some Hell particulate in the air when Yagyu tries to get a reading.

Considering the closed doors and his lack of technical skills, Yagyu decides to instead wait for someone else to fix things before he runs in and....potentially steals things or gets murdered.


Go see if that vending machine is willing to excrete things for free for some reason. Swipe my card.

Much to Clem's chagrin, the thing does not vend things for free. Your card does however contain 500 OMNI. Wunderbar!

Spoiler: Jengo (click to show/hide)

Assist in looking for benign smart devices and stuff.
[3] A trip to the break room later, Jengo returns with a "smart" coffee maker. Its only partially coated in Solidified Resin.




Wait for the AI to be dealt with before moving on.
Spoiler: Heather Reid (click to show/hide)
Spoiler: medic n°2 (click to show/hide)

Stand in the zone where the turrets can't reach us and Talk(scream) with the AI.
Pretty sure I double as a psychiatric due to budget costs and this would also keep it distracted

Stay in cover until the turrets are made safe then move in with everyone else, keeping to the back with rifle ready. If the turrets are not dealt with successfully, stay in position with rifle ready.

Spoiler: Jack Hansan (click to show/hide)
Wait for people to figure out how stop the turrets from killing us, then go in to shoot the things when its safe.
Spoiler (click to show/hide)
Wait around until turrets are neutralized. Then proceed to move in and shoot thibgs as soon as possible.
Spoiler (click to show/hide)

The rest of the team waits with moderate levels of patience.  (https://www.youtube.com/watch?v=sXE8LdXzeHM)



Title: Re: MOOK: Thievery Cascade.
Post by: King Zultan on May 25, 2019, 03:22:22 pm
"Hey look they broke the door, that means we can go home now, because we can't get to the monsters and they can't get to us. Good job everyone lets go back to base."
Go back to the barracks and see whats for sale in the vending machine.
Spoiler (click to show/hide)
Title: Re: MOOK: Thievery Cascade.
Post by: SamSpeeds on May 25, 2019, 05:06:37 pm
Spoiler: Jengo (click to show/hide)

Show the tech dude the smart toaster. "Here, now you can put the bad guy in eternal hell or something."
Title: Re: MOOK: Thievery Cascade.
Post by: Parisbre56 on May 26, 2019, 03:06:41 pm
"You know what? That sounds like a great idea. The hardware here is faulty anyway, which means it is not my problem."

Grab the funky worm box and go to the flesh bar with Jon.
((A janitor, a HELL worm and a murderous AI walk into a flesh bar.))

Title: Re: MOOK: Thievery Cascade.
Post by: Devastator on May 26, 2019, 04:24:45 pm
Force ye door open.  Get some of these lollygaggers standing around to help me with it.

Spoiler (click to show/hide)
Title: Re: MOOK: Thievery Cascade.
Post by: The Lupanian on May 26, 2019, 08:41:05 pm
Help in the door opening. Apply fire axe, if it will help. Then go shoot stuff if the door gets opened.
Spoiler (click to show/hide)
Title: Re: MOOK: Dead Dog.
Post by: Ozarck on May 27, 2019, 06:57:38 am
Go to the Flesh Bar with Pathos. Drag Ed along if he doesn't physically refuse.

"This'll be fun. We can play a drinking game where, if some rowdy patron tries to fondle a cyborg girl, you drink. And if he gets electrocuted by her steel nipples, you drink again, and if the rowdy is a chick, you drink again.

Hey! everyone else! Let's go oogle some googlies!""

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Thievery Cascade.
Post by: Tavik Toth on May 27, 2019, 09:14:39 am
Give Spuds and the others who are helping to force open the door some cover with my rifle.


Spoiler: Jack Hansan (click to show/hide)
Title: Re: MOOK: Thievery Cascade.
Post by: piecewise on May 27, 2019, 07:27:51 pm
I'm currently going through the mook arsenal and setting up the mechanics of everything so that at least those are known. After that I'll lay out all the prices on everything. Then I'll do lore, since its less mechanically important. I have implants done.
Title: Re: MOOK
Post by: Egan_BW on May 27, 2019, 07:55:53 pm
Anything spooky has probably been killed by the turrets that want to kill everything. Pretty sure there's nothing more for me to do here, let's head back to the barracks to await someone telling me what to do again.

Title: Re: MOOK: Thievery Cascade.
Post by: Ozarck on May 27, 2019, 10:36:19 pm
I have implants done.
Spoiler (click to show/hide)
Title: Re: MOOK: Thievery Cascade.
Post by: piecewise on May 27, 2019, 11:13:39 pm
https://docs.google.com/document/d/1Et0NA5i_jXldn8ySqCQXJNo8UCm2ewuvh528yN-_RNg/edit?usp=sharing

Here is the link by the way, putting in op too

Title: Re: MOOK
Post by: syvarris on May 28, 2019, 09:26:36 am
Anything spooky has probably been killed by the turrets that want to kill everything. Pretty sure there's nothing more for me to do here, let's head back to the barracks to await someone telling me what to do again.


This man is intelligent, and also has officer in his title!  And, clearly, has no bodyguard, so Rezel will happily occupy that role and follow him!  From the front!  While running, very fast!

Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: Thievery Cascade.
Post by: piecewise on May 28, 2019, 10:51:48 am
"Hey look they broke the door, that means we can go home now, because we can't get to the monsters and they can't get to us. Good job everyone lets go back to base."
Go back to the barracks and see whats for sale in the vending machine.
Spoiler (click to show/hide)
Benny, apparently bored with doing his job, leaves and walks all the way back to the group barracks to look at the  vending machines.


OMNITECH General Goods Vending machine Inventory

Spoiler (click to show/hide)

Infirmary Implant List
Spoiler (click to show/hide)


Spoiler: Jengo (click to show/hide)

Show the tech dude the smart toaster. "Here, now you can put the bad guy in eternal hell or something."

Jengo shows the coffee maker to Pathos.

"Yo dude, look at this sweet toaster I found!"

"Thats a coffee maker."

"Now we can imprison that AI in here forever! Trapped in an eternal waking nightmare!"

"Yes, then it will be truly life-like. That's a coffee maker by the way. I'm not letting that go."

"Hey man, a coffee maker is just a drink toaster!"

"I cannot even begin to explain how nonsensical that is. Your efforts to enable the torture of AI's are commended and the rest of you is pitied. Now if you excuse me, there's transhumanist hypergenitals to ogle."

"You know what? That sounds like a great idea. The hardware here is faulty anyway, which means it is not my problem."

Grab the funky worm box and go to the flesh bar with Jon.
((A janitor, a HELL worm and a murderous AI walk into a flesh bar.))

Go to the Flesh Bar with Pathos. Drag Ed along if he doesn't physically refuse.

"This'll be fun. We can play a drinking game where, if some rowdy patron tries to fondle a cyborg girl, you drink. And if he gets electrocuted by her steel nipples, you drink again, and if the rowdy is a chick, you drink again.

Hey! everyone else! Let's go oogle some googlies!""

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)


Pathos, Jon, and Ed (maybe?) walk off, carrying the HELL worm and a coffee maker that is continuously ranting about how much it hates humans. They follow the business card though complex passages and down elevators and stairwells until they finally come across the bar. To say it is a hole in the wall would be both metaphorically and literally accurate: the entrace to the OMNI-FLESH bar is quite literally a hole melted in a wall at the bottom of a stairwell. There's not even a sign; the only way they know its the right place is because the business card tells them to "Enter through the hole in the wall".  Some crawling and flopping later they come out in the superstructure of the base; the massive metallic skeleton of untold millions of beams and air vents and conduits and cables and pneumatic tubes that lies around the base proper. They follow a catwalk over to a rather crude but quite large structure constructed out of scrap metal and painted a gaudy purple. A large pink neon sign outside declares it to be the "OMNI-FLESH" bar complete with depiction of the standard three breasted woman of legend.

Passing through a repurposed blast door and a bead curtain they reach the interior; its dimly lit with red light and a steady throbbing beat plays quietly in the background. The place smells like cigarette smoke, machine oil, blood, and something undefinable but clearly carnal.  The room is divided into two sections, the bar and the stage area. The stage isn't the standard catwalk ending in a pole that a lot of these places have; its an actual stage set up against the right wall. A women is up there now, sitting on a stool and playing guitar with three arms, singing to the tune. Its not immediately obvious but she's actually naked behind the guitar, a fact that becomes more obvious when she carefully shifts it up or to the side.

The left side is a bar. The bar itself is an old wooden bar, thickly varnished and from god knows where, but the seats along it are clearly scavenged from a dozen places, including what looks like a pilot's bucket seat stuck up on a metal pole.  There's a wall of alcohol behind the bar, bottles all lined up neatly, and the bar tender is idly polishing a glass in a very stereotypical way. She's a blonde woman with pretty short cut hair, a white dress shirt, a vest, and a tiny bow tie.  She flicks a glance towards the group as the enter but doesn't seem to care very much.  There are chairs and tables around the stage area and a scattered handful of people are there, watching the lady on stage or drinking and staring into space.

Anything spooky has probably been killed by the turrets that want to kill everything. Pretty sure there's nothing more for me to do here, let's head back to the barracks to await someone telling me what to do again.


Clem joins the rest of the team in walking out of the mission in protest of having to do work.
Anything spooky has probably been killed by the turrets that want to kill everything. Pretty sure there's nothing more for me to do here, let's head back to the barracks to await someone telling me what to do again.


This man is intelligent, and also has officer in his title!  And, clearly, has no bodyguard, so Rezel will happily occupy that role and follow him!  From the front!  While running, very fast!

Spoiler: Scared Security (click to show/hide)
Rezel advances towards the rear. Rezel de-asses the area with the quickness. Rezel engages in the better part of valor. Rezel Bravely runs away.

Etc.



Force ye door open.  Get some of these lollygaggers standing around to help me with it.

Spoiler (click to show/hide)
Help in the door opening. Apply fire axe, if it will help. Then go shoot stuff if the door gets opened.
Spoiler (click to show/hide)
Give Spuds and the others who are helping to force open the door some cover with my rifle.


Spoiler: Jack Hansan (click to show/hide)
Spuds and Lance attempt to force open the door. The door in this case is of course the huge blast door mentioned earlier. Foot thick metal, probably hydraulic or pneumatic closing mechanisms and locking bolts. Designed to survive bomb blasts and demon attacks.  Their attempts to "wrassle" it open with pure elbow grease and an ax result in sore muscles and a dulled ax. So instead of even considering these actions which were doomed to fail from the get go, lets instead look at this alert which has popped up on my little narration screen here.


(https://i.imgur.com/GPxi8QV.png)


Hmmm. I believe [G] guidelines indicate "Good enough for government work", under the "Goldbricking" provision.
Title: Re: MOOK: That mission where half the team wandered off to a strip club.
Post by: Leodanny on May 28, 2019, 05:02:13 pm
Hmmm. I guess I’ll just sign up here, then.
Title: Re: MOOK: That mission where half the team wandered off to a strip club.
Post by: Parisbre56 on May 28, 2019, 05:39:14 pm
Try to hack the door open. If doing so would be too difficult, then use another keycard reader to read the keycard and forward the signal to the broken keycard reader's system.

How much for a personal shield generator from that prosthetics vending machine?


Title: Re: MOOK: That mission where half the team wandered off to a strip club.
Post by: The Lupanian on May 28, 2019, 10:46:23 pm
If anybody gets the door open, then help ‘em clear the room, otherwise call it a day.
Spoiler (click to show/hide)
Title: Re: MOOK: Dead Dog.
Post by: Ozarck on May 29, 2019, 12:19:24 am
Goldbricking sounds pretty much exactly like Jon's job description. Order an alcohol 'suitable for a dedicated sanitation employee with discerning taste and class.' Compliment the bartender's bowtie and chuckle at the coffee maker's vitriol.

"Classic impotent murderbot. Heh heh.

Hey, Pathos. I think you lost our bet again. I only managed to incinerate one teammate's feet. I don't think any of us died at all. I mean, there WAS a lot of blood and viscera, so it wasn't all bad."

Spoiler: Things Jon did (click to show/hide)

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: That mission where half the team wandered off to a strip club.
Post by: SamSpeeds on May 29, 2019, 12:27:04 am
Spoiler: JENGO (click to show/hide)

Sorry guys, my explosives and technology die are only d4s! Guess we gotta call this one...

We do a summary of what we did, right?

Title: Re: MOOK
Post by: ziizo on May 29, 2019, 07:21:48 am
Spoiler: medic n°2 (click to show/hide)

Play with the remote control while waiting to see if the mission ends or continues
Title: Re: MOOK: That mission where half the team wandered off to a strip club.
Post by: Tavik Toth on May 29, 2019, 08:02:01 am
"Eh, good enough."

Call it a day.

Spoiler: Jack Hansan (click to show/hide)

Spoiler: Things I did (click to show/hide)
Title: Re: MOOK: That mission where half the team wandered off to a strip club.
Post by: King Zultan on May 29, 2019, 10:17:01 am
"Damn I can't afford anything."
Search the barracks and see if anyone left anything good sitting out in the open.
Spoiler (click to show/hide)
Title: Re: MOOK: That mission where half the team wandered off to a strip club.
Post by: Devastator on May 29, 2019, 08:07:12 pm
If Pathos opens the door, help clear behind it.  If not, end the mission like everyone else.

Spoiler: Accomplishments (click to show/hide)

Spoiler: Spuds (click to show/hide)
Title: Re: MOOK: That mission where half the team wandered off to a strip club.
Post by: Radio Controlled on May 30, 2019, 09:03:31 am
I'm up for clearing that last lab, but if people wanna move on that's fine by me as well.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: That mission where half the team wandered off to a strip club.
Post by: piecewise on May 30, 2019, 11:56:25 am
Lets see...

Try to hack the door open. If doing so would be too difficult, then use another keycard reader to read the keycard and forward the signal to the broken keycard reader's system.

How much for a personal shield generator from that prosthetics vending machine?


Shield generator is...lets see...500.

[12]

Uh oh.

So the thing here is that the "Complete the mission" option was there because the third lab was effectively sealed up and the others were cleared.  But Pathos here has gone and opened both doors and locked them open so...Well. Lets see who is nearby!


If Pathos opens the door, help clear behind it.  If not, end the mission like everyone else.

Spoiler: Accomplishments (click to show/hide)

Spoiler: Spuds (click to show/hide)
I'm up for clearing that last lab, but if people wanna move on that's fine by me as well.


Spoiler: Yagyu d'Aubigny (click to show/hide)
If anybody gets the door open, then help ‘em clear the room, otherwise call it a day.
Spoiler (click to show/hide)
"Eh, good enough."

Call it a day.

Spoiler: Jack Hansan (click to show/hide)

Spoiler: Things I did (click to show/hide)
Spoiler: medic n°2 (click to show/hide)

Play with the remote control while waiting to see if the mission ends or continues
Spoiler: JENGO (click to show/hide)

Sorry guys, my explosives and technology die are only d4s! Guess we gotta call this one...

We do a summary of what we did, right?

Oh, lucky! All these fellas are hanging around in the area! That should make this next part...well not easier but more direct.


Both blast doors- the inner and outer ones- open with a pneumatic hiss. If the men arrayed outside the outer blast door had more time they might have made note of the badly burnt antechamber from where the turrets self destructed. Of course their attention is a bit occupied with the Puppeted corpse inhabited by a HELL creature that comes screaming through the inner door in a flailing wall of tendrils.

Spoiler: Reacting (click to show/hide)
Spoiler: Shooting (click to show/hide)
Spoiler: Damage (click to show/hide)
(Jack and Steve reduce your magazine use die)

The team turns their rifles (or pistol in Steve's case) on the creature and open fire in a deafening barrage of concentrated fire. Rounds tear through the thing in great numbers, though it seems like most of them have little to no effect. The Creature keeps coming as bursts of blood and shredded flesh erupt off of it. Lance is the first one to really make a meaningful hit, striking the beast in its swollen and completely alien side, causing it to screech and lurch, its stride broken.  Jack's shots seem to connect as well and though the creature still reaches the group, it is clearly badly hurt.

[7v2]
The beast lashes out with a flailing barrage of tentacles, targeting Spuds. Spuds ducks and dodges through the blows with relative ease, the creature seeming slower and weaker than it was earlier.

Behind this tentacle beast way back in lab 3, something with a face like a flattened bone diamond peaks its head around a corner. 

Goldbricking sounds pretty much exactly like Jon's job description. Order an alcohol 'suitable for a dedicated sanitation employee with discerning taste and class.' Compliment the bartender's bowtie and chuckle at the coffee maker's vitriol.

"Classic impotent murderbot. Heh heh.

Hey, Pathos. I think you lost our bet again. I only managed to incinerate one teammate's feet. I don't think any of us died at all. I mean, there WAS a lot of blood and viscera, so it wasn't all bad."

Spoiler: Things Jon did (click to show/hide)

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
((I remember one guy did die to the turrets))

Jon looks at the bottles on the shelf and eventually points to one called the "Incinerator". What could be more fitting?  Turns out its a cinnamon whisky with a proof in the triple digits; its name is fitting [-1 OMNI]

Jon spots what Pathos is doing with hacking the doors open.

"HEY! No fair trying to cheat and win the bet now!"

"Damn I can't afford anything."
Search the barracks and see if anyone left anything good sitting out in the open.
Spoiler (click to show/hide)
Unfortunately for Benny, all his teammates seem to carry every posession they own on their person, leaving nothing for him to pilfer.
Title: Re: MOOK
Post by: ziizo on May 30, 2019, 02:11:55 pm
Spoiler: medic n°2 (click to show/hide)

Keep shooting the monsters
Title: Re: MOOK: That mission where half the team wandered off to a strip club.
Post by: Naturegirl1999 on May 30, 2019, 02:15:09 pm
Name: Lyra
Physical Description: A 5 foot tall female human with pale skin, blonde hair, and blue eyes who weighs 110 pounds. She is 18 years old.
Background: She spent nearly every waking hour on learning as much as she can about diseases, mostly by taking the blood of a diseased animal, and putting it in a healthy animal of a different species to figure out if symptoms changed. Eventually she asked a person about a job, and it turned out that person works for OMNITECH, and she got hired as a Reclaimer
Life: d4
Attack: OMNITECH Foam Gun d4 doesn't do damage. When successful it immobilizes the target.multiple guns stack. Foam tank: d8
Stats:
Strength: d4
Dexterity: d6
Speed: d4
Endurance: d6
Will: d6
Knowledge: d10
Fate: d4
Skills:
Melee: d6
Guns: d6
Explosives: d4
Implants: d8
Mechanics: d4
Technology: d6
Medical: d6
Occult: d4
Speech: d4
Status: No Injuries
Inventory: OMNITECH isolation suit, OMNITECH Foam Gun, OMNITECH sealing kit, OMNITECH environmental hazard detector
Money: 0

Look at environmental detector to find a problem to fix.

Find a map of the place I'm at


Edited. Autocorrect was being stupid
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: piecewise on May 30, 2019, 02:36:20 pm
Leodandy and Naturegirl1999, We can spawn you both either in the barracks where you're relatively safe or right in the thick of things by Lab 3. Your choice.
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Naturegirl1999 on May 30, 2019, 02:44:50 pm
barracks please.
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: piecewise on May 30, 2019, 04:25:49 pm
The mook arsenal has pricing and basic info for everything now.

Pricing is probably broken...we'll worry about it as we go.
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Radio Controlled on May 30, 2019, 04:38:39 pm
Back up and away from the monsters! Goop the one that is the biggest danger or that is still the most mobile.

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Tavik Toth on May 30, 2019, 05:09:56 pm
Keep distance and kill that Monster. Focus on the wounded parts.

Spoiler: Jack Hansan (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: The Lupanian on May 30, 2019, 05:38:43 pm
Back way and keep shooting the possessed monster. Aim for the alien parts.
Spoiler (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: King Zultan on May 30, 2019, 06:27:42 pm
Go back to the lab3 and see what everyone's doing and see if we're getting payed yet.
Spoiler (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Naturegirl1999 on May 30, 2019, 06:35:08 pm
So do we spawn in next turn or do we do actions now?
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Devastator on May 30, 2019, 08:18:26 pm
((You spawn in next turn, so give actions as if you're where you asked to be.))

Be the front line.  Beat the monsters with my mighty stick.  Whack them like I did the fat kids in middle school.

Spoiler: Spuds (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Naturegirl1999 on May 30, 2019, 08:25:33 pm
Uas environmental hazard detector to ensure there aren't hazards nearby
Title: Re: MOOK
Post by: Egan_BW on May 30, 2019, 08:27:05 pm
Judging by the screams, guess we're not done. Sigh.
Go back to Lab 3. Don't stand farther forwards than anyone with a rifle. If I see anything weird, roll Occult on it and PM me the results.


Title: Re: MOOK: Dead Dog.
Post by: Ozarck on May 31, 2019, 05:57:48 am
Watch the carnage over Pathos' shoulder. Make sure hte4 angry coffee maker (hereby dubbed "Murder Pot") can watch too.

"No fair, really. A cheap trick. I'll hae to remeber it for later. Heh heh. Hey Murder Pot, cna you see the carnage on the screen well enough?"

Spoiler: Things Jon did (click to show/hide)

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Parisbre56 on May 31, 2019, 07:44:58 am
"Come now, you know what they say. It's not over till the tentacle demon screams."

See if Murder Pot is interested in betting on the number of deaths.

Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Leodanny on May 31, 2019, 08:05:06 am
Leodandy and Naturegirl1999, We can spawn you both either in the barracks where you're relatively safe or right in the thick of things by Lab 3. Your choice.
Barracks for me, too.
Blake looks around. He sees relatively normal, safe things. Except for that creepy guy/thing sighing and going somewhere. He speaks to Lyra.
”oh, hi. What do you do? Do you know where we’re supposed to go?”
Spoiler: Blake (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Naturegirl1999 on May 31, 2019, 08:10:19 am
"No, I am a Hazard Reclaimed. I deal with things like diseases and toxic substances. I am new here too. I will use the hazard detector to ensure there are no toxic materials here. My name is Lyra.
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Leodanny on May 31, 2019, 09:55:43 am
"No, I am a Hazard Reclaimed. I deal with things like diseases and toxic substances. I am new here too. I will use the hazard detector to ensure there are no toxic materials here. My name is Lyra.
”Thank you. My name is Blake, and I’m Security. I’ll protect you while you do your job.”
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Naturegirl1999 on May 31, 2019, 11:24:52 am
"Cool, however, you aren't equipped with with an isolation suit, so you need to stay out the rooms with poisons and diseases because of lack of protection. You would be able to keep things from entering, or damage them before they enter. With luck, they would get poisoned, then, making it easier to evade them.
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Leodanny on May 31, 2019, 02:10:49 pm
”oh. Haven’t thought about that. Thanks again.”
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Naturegirl1999 on May 31, 2019, 04:46:06 pm
"You're welcome."
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Hotfire90 on June 01, 2019, 08:33:16 am
Resume existing, stay in the back and shoot the tentacle monster.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Pancaek on June 01, 2019, 02:38:12 pm
Return to the world of the conscious. Check my surroundings. Then, check that prostethic arm I picked up earlier again. Look for a serial number or a customer service phone number or something, now that I can give it a good lookover since it's not grabbing onto me anymore.

Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: piecewise on June 01, 2019, 04:46:49 pm
barracks please.

You appear in the barracks. They're basically just a collection of beds and storage lockers and such. Currently someone is rifling through them looking for things to steal.

There doesn't seem to be anything physically hazardous nearby but that guy might be considered a moral hazard.

"Come now, you know what they say. It's not over till the tentacle demon screams."

See if Murder Pot is interested in betting on the number of deaths.

Watch the carnage over Pathos' shoulder. Make sure hte4 angry coffee maker (hereby dubbed "Murder Pot") can watch too.

"No fair, really. A cheap trick. I'll hae to remeber it for later. Heh heh. Hey Murder Pot, cna you see the carnage on the screen well enough?"

Spoiler: Things Jon did (click to show/hide)

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
The murder pot, lacking any capacity to see, screams at you for trapping it in this eternal prison of sense derivation.

Leodandy and Naturegirl1999, We can spawn you both either in the barracks where you're relatively safe or right in the thick of things by Lab 3. Your choice.
Barracks for me, too.
Blake looks around. He sees relatively normal, safe things. Except for that creepy guy/thing sighing and going somewhere. He speaks to Lyra.
”oh, hi. What do you do? Do you know where we’re supposed to go?”
Spoiler: Blake (click to show/hide)
Barracks for you too eh? Good enough for me.


Return to the world of the conscious. Check my surroundings. Then, check that prostethic arm I picked up earlier again. Look for a serial number or a customer service phone number or something, now that I can give it a good lookover since it's not grabbing onto me anymore.

Spoiler: Eddrick, Sanitation (click to show/hide)
It was already revealed earlier that this is a "Handy boy" arm. It has a built in AI for being handy.  Not sure if you heard it though. I just kind of let it slip in earlier narration so I suppose its no harm in telling you now.




Resume existing, stay in the back and shoot the tentacle monster.
Spoiler: Heather Reid (click to show/hide)
Judging by the screams, guess we're not done. Sigh.
Go back to Lab 3. Don't stand farther forwards than anyone with a rifle. If I see anything weird, roll Occult on it and PM me the results.


Go back to the lab3 and see what everyone's doing and see if we're getting payed yet.
Spoiler (click to show/hide)
I'm gonna count you guys as showing up right at the end of this turn, since you have to run here.  What you show up to will be determined by what happens below.






Spoiler: medic n°2 (click to show/hide)

Keep shooting the monsters

Back up and away from the monsters! Goop the one that is the biggest danger or that is still the most mobile.

Spoiler: Yagyu d'Aubigny (click to show/hide)
Keep distance and kill that Monster. Focus on the wounded parts.

Spoiler: Jack Hansan (click to show/hide)
Back way and keep shooting the possessed monster. Aim for the alien parts.
Spoiler (click to show/hide)
((You spawn in next turn, so give actions as if you're where you asked to be.))

Be the front line.  Beat the monsters with my mighty stick.  Whack them like I did the fat kids in middle school.

Spoiler: Spuds (click to show/hide)
[s2,y4,j1,l5,sp5]
[y1,l3,sp3]
[6, 3, 2]
[4v6]
Steve, Yagyu and Lance all reduce their current magazine use die.

The team keeps shooting, though now that the creature is among them its actually far harder to draw a bead without also gunning down an ally. Steve shoots into the ground and Jack probably would have put a round straight into Spud's lower back if it weren't for his weapon jamming. Yagyu sprays another gout of goo onto the creature, forming a clump on its upper body but doing little to slow it down. Lance's shots are shallow and Spud's blows aren't only a bit better. The creature needs only one more solid strike to go down but they can't manage to deliver it.  The creature swings a tentacle out in a wide arc and slaps Spuds dead center in the chest, sending him flying into the wall. Its not enough to seriously injure him but it knocks the wind out of him and sets stars to spinning in front of his eyes.
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: The Lupanian on June 01, 2019, 05:24:51 pm
Brace myself against a wall. Keep my rifle trained at the monster and wait until there’s a clear line of fire to shoot.
Spoiler (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Parisbre56 on June 01, 2019, 05:34:50 pm
Try to strike a deal with the murder pot: I will grant it sight in exchange for it managing the bets on deaths. That way we can have a murder pot in charge of the murder pot. And it can enjoy watching murder and encouraging people to murder. Win-win, as they say.

Also, see if the bartender would be open to giving free drinks in exchange for entertainment. I could connect our team's feed to one of the screens here for their enjoyment. They could even bet on it.


 
Title: Re: MOOK
Post by: ziizo on June 01, 2019, 05:42:39 pm
Spoiler: medic n°2 (click to show/hide)

Run to Spud and help him stand/orient himself
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Naturegirl1999 on June 01, 2019, 07:02:14 pm
Attempt to shoot the thief with my foam gun
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Tavik Toth on June 01, 2019, 07:45:29 pm
Unjam my rifle then fire on the monster if I can get a clear enough line of fire. If not, keep my distance, attacking it with my baton if it gets too close.

Spoiler: Jack Hansan (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Devastator on June 01, 2019, 07:51:28 pm
Grab a breather by just shooting this round.

Spoiler: Spuds (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Leodanny on June 02, 2019, 12:22:12 am
"I get the feeling I'm supposed to be somewhere. you coming with, Lyra?"
Follow Clem to a spooky place!
Spoiler (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Naturegirl1999 on June 02, 2019, 08:53:03 am
"Sure, once the theif is immobolized via foam gun, then I'll come with."
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Hotfire90 on June 02, 2019, 01:24:54 pm
Shoot the monster.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: King Zultan on June 02, 2019, 01:33:50 pm
"Why did you guys have to go and open the door and let the damn monster out?"
Pull out my baton and start beating the monster with it.
Spoiler (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on June 02, 2019, 02:33:37 pm
Continue not standing farther forwards than anyone with a rifle. Observe the present H.E.L.L. organisms and analyze them for any particular weaknesses.
Other than just shooting them, that is. Can't really help the grunts with that.


Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Leodanny on June 02, 2019, 06:49:20 pm
"Sure, once the theif is immobolized via foam gun, then I'll come with."
“Oh. Uh, good luck, then.”
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Naturegirl1999 on June 02, 2019, 06:58:03 pm
Follow the two people to where ever they are going while checking the Hazard Detectir

Spoiler (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Leodanny on June 02, 2019, 10:23:34 pm
OOC wait so which one is the their?

Shoot both people with foam gun since I don't remember who I saw stealing stuff
((Benny, the would be thief, hasn't found anything to steal and has already left to lab 3.))
((You better change the original action. Also, add you character sheet to the action post or else piecewise will automatically roll a one))
Title: Re: MOOK: Dead Dog.
Post by: Ozarck on June 03, 2019, 12:36:10 am
Continue watching and kibbitzing.

"What a weak hell creature. It hasn't even taken down one of them yet. I liked our paper murdercat so much better."

Spoiler: Things Jon did (click to show/hide)

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Radio Controlled on June 03, 2019, 03:00:12 am
Keep backpaddlin' and keep shootin'.

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: SamSpeeds on June 03, 2019, 08:49:47 pm
Spoiler: JENGO (click to show/hide)

Uhh, shoot that thing oh boy!!!

I didn't die and miss it did I?
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Naturegirl1999 on June 03, 2019, 09:05:46 pm
action Modified
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: piecewise on June 04, 2019, 02:39:37 pm
Spoiler: JENGO (click to show/hide)

Uhh, shoot that thing oh boy!!!

I didn't die and miss it did I?
((No))
Keep backpaddlin' and keep shootin'.

Spoiler: Yagyu d'Aubigny (click to show/hide)
"Why did you guys have to go and open the door and let the damn monster out?"
Pull out my baton and start beating the monster with it.
Spoiler (click to show/hide)
Shoot the monster.
Spoiler: Heather Reid (click to show/hide)
Grab a breather by just shooting this round.

Spoiler: Spuds (click to show/hide)
Unjam my rifle then fire on the monster if I can get a clear enough line of fire. If not, keep my distance, attacking it with my baton if it gets too close.

Spoiler: Jack Hansan (click to show/hide)
Brace myself against a wall. Keep my rifle trained at the monster and wait until there’s a clear line of fire to shoot.
Spoiler (click to show/hide)
Unjam: 5
Rolls: 6,8,7,4,5,4,9
Damage:    2,4,3,1,3,3,4
Resistance: 2,3,3,6,6,6,5

REMEMBER TO KEEP YOUR AMMO USE DIES UP TO DATE AND LABELED. LOOKING AT YOU JENGO.
(Wow. If you read that right only 1 person actually did damage and it was minor. and thats on a turn where EVERYONE hit. Its quite amazing. And the one that hit was a goo shot)
 
The rattling spray of fire tears into the creature but seems to have no effect, hitting shallow or just barely grazing it, or striking areas where it doesn't seem to be effected. However, amidst all the useless noise and carnage, one shot does seem to be effective; a glob of goo comes sailing in and slams straight into the creature's upper body. It falls to the ground and it firmly stuck there, blind and flailing but unable to move beyond that.


[6v2][1v5][5v4]
Before anyone can celebrate, a chattering almost gobbling noise echos down the hall followed closely by a trio of foot long bone shards. One passes within inches of Yagyu's face, another deflects off Jengo's breast plate, and the last catches Benny dead on in the throat and tears a hole straight through. Benny staggers, blood gouting out of his severed carotid and jugular in throbbing spurts. He grasps at the wound for a few moments but passes out almost immediately and crumples.

Back in lab 3 an too skinny creature with a diamond shaped bone head, exposed musculature and bone and hugely oversized claws and hands screeches out that same almost turkey like noise and then vanishes back around a corner with a single hop.



Try to strike a deal with the murder pot: I will grant it sight in exchange for it managing the bets on deaths. That way we can have a murder pot in charge of the murder pot. And it can enjoy watching murder and encouraging people to murder. Win-win, as they say.

Also, see if the bartender would be open to giving free drinks in exchange for entertainment. I could connect our team's feed to one of the screens here for their enjoyment. They could even bet on it.


 
(is this asking me to handle it? Because if its just an RP thing then sure, but if not, No. PW is lazy)

The Bartender says that she'll do it only if the bar gets a cut of the profits.

Spoiler: medic n°2 (click to show/hide)

Run to Spud and help him stand/orient himself
Steve runs over to Spuds, ducking and covering his head as bone spikes hiss by, and gets under Spud's arm. He drags the disoriented man up off the ground.

"I get the feeling I'm supposed to be somewhere. you coming with, Lyra?"
Follow Clem to a spooky place!
Spoiler (click to show/hide)
Follow the two people to where ever they are going while checking the Hazard Detectir

Spoiler (click to show/hide)
Lyra and Blake wander onto the scene just after Benny gets perforated.

The Detector picks up a lot of blood, HELL Particulate, cordite, and a great deal of chemicals indicating fear.

Continue not standing farther forwards than anyone with a rifle. Observe the present H.E.L.L. organisms and analyze them for any particular weaknesses.
Other than just shooting them, that is. Can't really help the grunts with that.


[11]
Clem recognizes the creature that just Murdered Benny as an aptly Named "Diamond Head".   Animated necrotic tissue enhabited by microscopic HELL pseudo-incorporeal manifestation colony.  Basically a collection of haunted corpse parts with a serious sadistic streak and high resistance to conventional harm. Weak to fire and occult, very weak to nearby phase changes, the turbulence of which tends to destroy the fragile and tenuous pseudo creatures. 
Title: Re: MOOK
Post by: ziizo on June 04, 2019, 02:58:54 pm
Spoiler: medic n°2 (click to show/hide)

Spud can stand by himself run to Benny and see if his dead or almost dead.
If almost dead open a medical kit and treat him.
If dead loot his corpse.

Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: The Lupanian on June 04, 2019, 03:13:25 pm
“If old Ben really bit it for good, I could use his ammo. I’m almost out.”
since no one else is doing it, finish off the monster gooped to the floor.
Point gun at door, if another diamond head pops up, shoot it.
Follow the others in pursuit of the diamond head. Shoot on sight. If I have any ammo left, have my rifle out, otherwise have the mini-cannon out.

Spoiler (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Naturegirl1999 on June 04, 2019, 03:32:16 pm
Get foam gun out and aim for something hostile and shoot it
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: SamSpeeds on June 04, 2019, 05:32:23 pm
Spoiler: Jengo (click to show/hide)

I'm so sorry! But I could swear that you've not told me to reduce my die like, ever. Is there a part of this I'm forgetting? I think I've just been insanely lucky with that.

Trust the care of Benny to someone who could manage it and advance to cover, keeping my gun up in case the thing makes another appearance (shoot it then)
Title: Re: MOOK
Post by: Egan_BW on June 04, 2019, 06:40:03 pm
Look for anything that could be used to cause a phase change event while staying behind what remains of the wall of security.

Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Devastator on June 04, 2019, 09:25:36 pm
"Need some help here.  Can I get a technician with me?

Pursue the diamondhead.  If a tech comes with me, prep the EMP grenade for use on the diamondhead, to use if the tech says it's safe to throw without releasing more monsters.  If not, prep my rifle, or prep for blocking melee attacks if there are 3 or more shooters with me.


Spoiler (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Leodanny on June 04, 2019, 11:24:50 pm
Blake peeks at the detector. Then, he follows anyone who will go deeper into the lab. But first, help stabilise Benny.
"Wait, what's cordite?"
Name: Blake Hawthorne
Spoiler (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Radio Controlled on June 05, 2019, 02:18:26 am
If prepping the EMP nade requires a mechanics roll, then run over and prep it for him. Then, run for cover!

If I can't help with the nade, then run for cover! Once good cover is found, shoot a glob of sticky goop at the diamondhead if it shows it face again, or at the already downed monster if it doesn't.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Devastator on June 05, 2019, 02:52:45 am
"I'm worried detonating this EMP might break something out of containment.  Can you check if everything is clear before I throw it?  I don't want to make things worse."
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: King Zultan on June 05, 2019, 06:16:33 am
Try to keep from dying.
Spoiler (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Hotfire90 on June 05, 2019, 10:06:57 am
Chase after the diamond head, ignite a flare and throw it at the monster, then shoot it in the face.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Egan_BW on June 05, 2019, 10:20:50 am
Chase after the diamond head and shoot it.


Clem taps Heather on the shoulder and mimes tossing something at the diamond head. It makes a "fwoosh" sound through its gas mask.
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Radio Controlled on June 05, 2019, 11:35:49 am
"I'm worried detonating this EMP might break something out of containment.  Can you check if everything is clear before I throw it?  I don't want to make things worse."

"Check how exactly? Cause if you mean 'log in to the computer system to check if there were more containment cells' or something, then I'm afraid I'm not of much help, I ain't no computerwiz."
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Hotfire90 on June 05, 2019, 04:08:44 pm
Clem taps Heather on the shoulder and mimes tossing something at the diamond head. It makes a "fwoosh" sound through its gas mask.
"You want me to throw something at the monster? I have some flares, those could blind it for a moment."
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Tavik Toth on June 05, 2019, 05:38:31 pm
Find cover and be ready to fire on that new monster if it appears or the first one if it starts moving again.

Spoiler: Jack Hansan (click to show/hide)
Title: Re: MOOK: Dead Dog.
Post by: Ozarck on June 05, 2019, 06:53:03 pm
((I'm totally cool with the Murder Pot running the bets as an RP thing. I'll keep the bets in my character sheet))

"What d'ya think, Pathos? It sounds like a win-win deal to me. She gets a new avenue of entertainment and income, and we get access to an audience ofr our buffoonery and suffering, for money and alcohol!"

Negotiate terms with the Bowtied Bartendress. As in, how much of a cut, how big, colorful, and sparkly the free drinks might be, and if we might be able to get some kind of souvenir with the bar's name on it to put on the Murder Pot for free advertising.

Spoiler: Things Jon did (click to show/hide)

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Devastator on June 05, 2019, 07:48:05 pm
"Yeah.  Any technicians here, just to tell me to not throw the grenade towards that big sparkly thing?  Or that the sparkly thing over there is ok, it's just a washing machine?"
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Naturegirl1999 on June 05, 2019, 07:58:24 pm
Check how much I know about Hell Particulates, if any
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Egan_BW on June 06, 2019, 01:49:04 am

"You want me to throw something at the monster? I have some flares, those could blind it for a moment."

Clem shrugs and gives a thumbs-up.
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Devastator on June 06, 2019, 02:02:14 am
"Sounds good.  Fire might work."
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Parisbre56 on June 06, 2019, 07:33:52 am
"Sure. Sounds good to me. I'll let you work out the details."

Ask around for anyone that might want to get rid of explosives and/or a small vehicle (e.g. motorcycle) in exchange for OMNI.

If nothing is found, buy Firebomb crafting materials from the bar and attempt to create a few. Or buy some ready-made if they're selling.


Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: piecewise on June 06, 2019, 02:40:55 pm
Spoiler: medic n°2 (click to show/hide)

Spud can stand by himself run to Benny and see if his dead or almost dead.
If almost dead open a medical kit and treat him.
If dead loot his corpse.


Steve runs over to Benny's body and looks him over. His head is basically only still attached by the spine and a quick check shows he has no heart beat. If Steve had some sort of brain saving device he might be able to crack Benny's egg and keep him alive that way but...as is he's already expired and by the time Steve could get him to the infirmary he'll probably be unrecoverable.  So...Steve decides to just loot the body.

Spoiler: Benny's Inventory (click to show/hide)

The money is on a card that is password locked though.

“If old Ben really bit it for good, I could use his ammo. I’m almost out.”
since no one else is doing it, finish off the monster gooped to the floor.
Point gun at door, if another diamond head pops up, shoot it.
Follow the others in pursuit of the diamond head. Shoot on sight. If I have any ammo left, have my rifle out, otherwise have the mini-cannon out.

Spoiler (click to show/hide)
[1]
Lance expends his entire magazine on the trapped beast only to realize in the end that he's seriously damaged the floor and missed very shot.
(Magazine expended)

Spoiler: Jengo (click to show/hide)

I'm so sorry! But I could swear that you've not told me to reduce my die like, ever. Is there a part of this I'm forgetting? I think I've just been insanely lucky with that.

Trust the care of Benny to someone who could manage it and advance to cover, keeping my gun up in case the thing makes another appearance (shoot it then)
((Each magazine the gun has, has a d6 use die. When you shoot with it, I roll that d6 and if I roll 1 or 2, the use die of the magazine reduces to d4. If I roll 1 or 2 on that die next time you fire, the magazine is out. So instead of 3d6 or whatever, you have something like

Shooty gun (d6) and magazine (d6)
2 Shooty Gun Magazines (d6)

and if I tell you to reduce the die it would look like

Shooty gun (d6) and magazine (d4)
2 Shooty Gun Magazines (d6)

And if it runs out and you reload

Shooty gun (d6) and magazine (d6)
1 Shooty Gun Magazine (d6)
1 empty shooty gun magazine. ))

"Need some help here.  Can I get a technician with me?

Pursue the diamondhead.  If a tech comes with me, prep the EMP grenade for use on the diamondhead, to use if the tech says it's safe to throw without releasing more monsters.  If not, prep my rifle, or prep for blocking melee attacks if there are 3 or more shooters with me.


Spoiler (click to show/hide)
If prepping the EMP nade requires a mechanics roll, then run over and prep it for him. Then, run for cover!

If I can't help with the nade, then run for cover! Once good cover is found, shoot a glob of sticky goop at the diamondhead if it shows it face again, or at the already downed monster if it doesn't.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Chase after the diamond head, ignite a flare and throw it at the monster, then shoot it in the face.
Spoiler: Heather Reid (click to show/hide)
Find cover and be ready to fire on that new monster if it appears or the first one if it starts moving again.

Spoiler: Jack Hansan (click to show/hide)

Lance, Jengo, Spuds, Yagyu, Heather, and Jack all head into lab three in a big cluster, sweeping their guns and eyes about as they slowly advance.  Past the initial entry room where Yagyu got assaulted earlier, there is a wide open lab area. Its three tiered, with the bottom tier in the center and successive higher tiers to the left and right. There are 12 of the containment pods seen earlier; two are broken while the rest are intact; though the contents of each tube varies between whole body and single organ or collection of thinly sliced tissues The lab spaces themselves are similar to what they saw in lab 1, but a bit more nightmarish. There are whole human bodies here, surgically cut open and partially spliced with infernal tissue,  muscles and nerves and organs exposed and carefully separated like images from anatomical text books.  The far wall has another blast door, though this one is apparently stuck because it keeps closing part of the way, grinding in a spray of sparks, and then opening again. Somewhere nearby there's the sound of bone talons clicking against metal and a gurgling giggle. It seems to come from multiple places at once, but its difficult to say exactly where.

There are a few corpses of lab techs and scientists here, but surprisingly few. There's a lot of blood though, and marks as though bodies might have been moved.

[4] Jack tells Spuds that using an EMP shouldn't effect containment, as the containment systems,especially in this lab, should be shielded.

Look for anything that could be used to cause a phase change event while staying behind what remains of the wall of security.

[4]
Clem knows that if there are HELL creatures here then it is extremely likely there's a phase interface machine somewhere nearby. Rarely are HELL materials procured externally and transported, they tend to be captured using phase interfaces in the labs where they are to be used. If the phase interface is activated, hopefully with the coordinates tuned to someplace other than HELL, then the resulting phase space distortion should wipe out the pseudo creatures. If Clem had to guess where the phase interface would be, then Clem would guess its behind that final blast door back there.

Blake peeks at the detector. Then, he follows anyone who will go deeper into the lab. But first, help stabilise Benny.
"Wait, what's cordite?"
Name: Blake Hawthorne
Spoiler (click to show/hide)
According to the detector, Cordite is a generic -though actually misused- moniker for a variety of smokeless propellant used in explosive driven projectile weapons.

Blake follows the rest of the group in, though a bit behind as he stops to check on Benny first.


((I'm totally cool with the Murder Pot running the bets as an RP thing. I'll keep the bets in my character sheet))

"What d'ya think, Pathos? It sounds like a win-win deal to me. She gets a new avenue of entertainment and income, and we get access to an audience ofr our buffoonery and suffering, for money and alcohol!"

Negotiate terms with the Bowtied Bartendress. As in, how much of a cut, how big, colorful, and sparkly the free drinks might be, and if we might be able to get some kind of souvenir with the bar's name on it to put on the Murder Pot for free advertising.

Spoiler: Things Jon did (click to show/hide)

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
((Thats fine then.))
[1]
The bartendress does not seem to take to Jon's salesmanship and interuption very well and seems to ignore him in favor of focusing on Pathos.

Check how much I know about Hell Particulates, if any
Without your character sheet I'm not really sure.  But we'll roll 1d4 anyways.

[3]
HELL Particulate matter is a blanket name given to any particles unique to the H.E.L.L. phase space/dimension.  They tend to be found in areas where phase interfaces or materials from hell are present. Greater concentration means greater connction and in high enough concentrations the spontaneous generation of HELL pseudo creatures and other phenomena is possible.

"Sure. Sounds good to me. I'll let you work out the details."

Ask around for anyone that might want to get rid of explosives and/or a small vehicle (e.g. motorcycle) in exchange for OMNI.

If nothing is found, buy Firebomb crafting materials from the bar and attempt to create a few. Or buy some ready-made if they're selling.


[6] One of the guys in the bar offers to sell Pathos Hellfire bombs for 30 OMNI each. He asks what they are and he says they're a sphere of napalm around a white phosphorus incendiary grenade.

Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Radio Controlled on June 06, 2019, 02:55:50 pm
Stay behind the people who actually have armor. Use scanner to determine where exactly the monster is, either by using the microphone to determine the source of the sound or by looking for the direction of the highest concentration of HELL particles. Or maybe try thermal scanner? If I can find the beast's location, point it out to my teammates.

As always, goop whatever baddies come into view.

EDIT: if ziizo/Steve doesn't want that riot suit, I wouldn't mind taking it, a little bit of armor would be nice.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: The Lupanian on June 06, 2019, 02:57:12 pm
(I’ve been doing my ammo wrong. Just dropping when told to reduce instead of reducing to 1d4. Could I have one magazine back to correct the error oh benevolent bone lord? Or get the 2 1d4 magazines and just say I switched out the partially empty ones?)
If no, then go loot a few magazines off Benny. Then go back and proceed with the shooting things that don’t look friendly.

Spoiler (click to show/hide)
Title: Re: MOOK
Post by: ziizo on June 06, 2019, 03:34:18 pm
Spoiler: medic n°2 (click to show/hide)

Leave behind the riot suit, the electrical behavior modification implant and the half-eaten OMNI-SNACK bar.
Give Lance Bradley three of Benny security rifle magazines.
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Naturegirl1999 on June 06, 2019, 04:21:48 pm
Spoiler (click to show/hide)

Here is my character sheet. Is a reroll possible?
Title: Re: MOOK
Post by: Egan_BW on June 06, 2019, 04:46:45 pm
Scan for the diamond head using cameyes. If I detect it and it's not in the room past the blast door, dash forwards, slide under the door while it's partly open, and look for the phase interface. If I can't detect the diamond head, stay behind the security and hope we move forwards. If I can detect it but it's in the way, point it out.

Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Parisbre56 on June 06, 2019, 05:09:25 pm
"This incendiary device is indiscriminate, irresponsible and immoral! In other words, exactly what I'm looking for. I'll take 4."

Buy 4 Hellfire bombs for 120 OMNI and a good drink for 5 OMNI.

And now that I'm properly armed with a weapon I can actually use, start making my way to the lab.


"By the time I get there they'll either all be dead or they'll have taken care of those monsters. But on the off chance they are still fighting, I'll be able to use my new toy to make sure I win my bet."

Title: Re: MOOK: Dead Dog.
Post by: Ozarck on June 06, 2019, 08:46:34 pm
Purchase another Incinerator (the drink), drink it, and follow Pathos back to the labs. Incinerate Benny and the goo'ed Hell creature.

((forgot that would be a speech roll trying to negotiate with the bartender. Good thing I didn't try to flirt with her.))

"Hey Pathos, that bartender sure is cute. Think I got a shot with her?"

Spoiler: Things Jon did (click to show/hide)

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Leodanny on June 06, 2019, 10:08:28 pm

Blake watches as Lance completely fails to shoot the trapped monster. He takes a shot at it, and then joins the rest of the team, pointing the gun at all the creepy sounds.
"okay, I'm gonna have nightmares for ever and ever now."
Spoiler (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Parisbre56 on June 07, 2019, 06:56:40 am
"Hm. She appears tough, probably with some fighting experience from dealing with unruly customers. Taking her on head on would be inadvisable, especially in her workspace where her guard is bound to be up. Your chances would be far better if you chose an indirect assault or better yet to ambush her, to take her by surprise with an ingenious plan. There are various chemical concoctions I could manufacture to aid you in that endeavour, if you are interested. I suggest going with olfactory or visual stimulation, given that she's probably developed a resistance to and/or ways to avoid ingested substances due to her workplace."
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Ozarck on June 07, 2019, 07:38:57 am
"Think she has something against those goop guns? I bet if we just goo'ed her down good, I could make some nice smells and sights for her. How do we find out where she lives though?"
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Parisbre56 on June 07, 2019, 08:10:38 am
"That could work, though you shouldn't assume she is into bondage play merely due to her profession. It's better to clarify such things beforehand to avoid misunderstandings. Or so I've read."
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: King Zultan on June 07, 2019, 08:17:35 am
((Knew I should have stayed away from the lab.))

Spawn me in the barracks please.
Spoiler (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Naturegirl1999 on June 07, 2019, 08:33:31 am

Check how much I know about Hell Particulates, if any
Without your character sheet I'm not really sure.  But we'll roll 1d4 anyways.

[3]
HELL Particulate matter is a blanket name given to any particles unique to the H.E.L.L. phase space/dimension.  They tend to be found in areas where phase interfaces or materials from hell are present. Greater concentration means greater connction and in high enough concentrations the spontaneous generation of HELL pseudo creatures and other phenomena is possible.


Spoiler (click to show/hide)

Knowledge d10

Can there be a reroll for last turn, since now there is the sheet?

Find HELL particles and concentrate them to see if I create a creature and hopefully learn more about the particles
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Hotfire90 on June 07, 2019, 01:13:48 pm
Stay behind the armored security guards. Ignite a flare and throw it at the diamond head if we discover it, also allow Spuds to take a flare.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Tavik Toth on June 07, 2019, 03:25:28 pm
Take up the rear of the group and keep an eye out for the diamond monster, making sure to let those capable of taking it out deal with it. Stay on alert.

Spoiler: Jack Hansan (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Devastator on June 08, 2019, 10:22:53 am
Scout around for the diamond-head, EMP grenade at the ready.  If Heather allows, get another flare to use as a melee weapon.. the hot flaming end should be another source of non-conventional damage.

Spoiler: Spuds (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: piecewise on June 09, 2019, 05:41:50 pm

Check how much I know about Hell Particulates, if any
Without your character sheet I'm not really sure.  But we'll roll 1d4 anyways.

[3]
HELL Particulate matter is a blanket name given to any particles unique to the H.E.L.L. phase space/dimension.  They tend to be found in areas where phase interfaces or materials from hell are present. Greater concentration means greater connction and in high enough concentrations the spontaneous generation of HELL pseudo creatures and other phenomena is possible.


Spoiler (click to show/hide)

Knowledge d10

Can there be a reroll for last turn, since now there is the sheet?

Find HELL particles and concentrate them to see if I create a creature and hopefully learn more about the particles
Your 3 was actually a successful roll, so rerolling wouldn't really help you.
[2]
Attempts to, through sheer force of will, create a new creature from hell particulate fail.

 
Spoiler: medic n°2 (click to show/hide)

Leave behind the riot suit, the electrical behavior modification implant and the half-eaten OMNI-SNACK bar.
Give Lance Bradley three of Benny security rifle magazines.

Steve redistributes the wealth as he sees fit.

"This incendiary device is indiscriminate, irresponsible and immoral! In other words, exactly what I'm looking for. I'll take 4."

Buy 4 Hellfire bombs for 120 OMNI and a good drink for 5 OMNI.

And now that I'm properly armed with a weapon I can actually use, start making my way to the lab.


"By the time I get there they'll either all be dead or they'll have taken care of those monsters. But on the off chance they are still fighting, I'll be able to use my new toy to make sure I win my bet."

Pathos transfers the necessary funds for the Hellfire bombs and buys himself a "Good Drink", ie a bottle of the finest Martian Fields ale. Thus armed and fortified, he wanders back towards the labs, getting there at the end of this turn.

Purchase another Incinerator (the drink), drink it, and follow Pathos back to the labs. Incinerate Benny and the goo'ed Hell creature.

((forgot that would be a speech roll trying to negotiate with the bartender. Good thing I didn't try to flirt with her.))

"Hey Pathos, that bartender sure is cute. Think I got a shot with her?"

Spoiler: Things Jon did (click to show/hide)

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
"Hey Pathos, that bartender sure is cute. Think I got a shot with her?"

"I think you have a great chance of being shot by her."

Jon follows Pathos back to the lab, arriving at the end of this turn.


Blake watches as Lance completely fails to shoot the trapped monster. He takes a shot at it, and then joins the rest of the team, pointing the gun at all the creepy sounds.
"okay, I'm gonna have nightmares for ever and ever now."
Spoiler (click to show/hide)
[2][
Blake also takes a shot at the pinned monster and ALSO misses. Well.

He goes and joins the group wandering into the lab.

((Knew I should have stayed away from the lab.))

Spawn me in the barracks please.
Spoiler (click to show/hide)

Jimmy walks into the barracks and looks around. Yeah...this seems like the right place. He checks the map they gave him at the front desk, turns it upside down, then back around again. Yeah....probably.

Stay behind the people who actually have armor. Use scanner to determine where exactly the monster is, either by using the microphone to determine the source of the sound or by looking for the direction of the highest concentration of HELL particles. Or maybe try thermal scanner? If I can find the beast's location, point it out to my teammates.

As always, goop whatever baddies come into view.

EDIT: if ziizo/Steve doesn't want that riot suit, I wouldn't mind taking it, a little bit of armor would be nice.



Spoiler: Yagyu d'Aubigny (click to show/hide)
[3]
Yagyu holds the scanner up and looks around, sweeping it back and forth. He suddenly jerks it up and points at the ceiling.

"Above us, Front and Rear!"

(I’ve been doing my ammo wrong. Just dropping when told to reduce instead of reducing to 1d4. Could I have one magazine back to correct the error oh benevolent bone lord? Or get the 2 1d4 magazines and just say I switched out the partially empty ones?)
If no, then go loot a few magazines off Benny. Then go back and proceed with the shooting things that don’t look friendly.

Spoiler (click to show/hide)
Stay behind the armored security guards. Ignite a flare and throw it at the diamond head if we discover it, also allow Spuds to take a flare.
Spoiler: Heather Reid (click to show/hide)
Take up the rear of the group and keep an eye out for the diamond monster, making sure to let those capable of taking it out deal with it. Stay on alert.

Spoiler: Jack Hansan (click to show/hide)
Scout around for the diamond-head, EMP grenade at the ready.  If Heather allows, get another flare to use as a melee weapon.. the hot flaming end should be another source of non-conventional damage.

Spoiler: Spuds (click to show/hide)


Blake watches as Lance completely fails to shoot the trapped monster. He takes a shot at it, and then joins the rest of the team, pointing the gun at all the creepy sounds.
"okay, I'm gonna have nightmares for ever and ever now."
Spoiler (click to show/hide)
10,6,6,6,8
[4,6,1,4,8]
(We're assuming lup got magazines and loaded his rifle)
[6,2,5,5,6]
[8,7,5,1,8]
(Heather reduce use die for magazine)

The group raise their weapons toward where Yagyu is pointing. Above them, holding onto the ceiling in an inverted standing positon, talons dug straight into the steel, are two diamond heads. Some open fire behind, others forward, rounds tearing out in a deafening cascade as the room fills with the strobing light of muzzle flashes. The creatures, their ambush interupted, seem strangely uneffected as the bullets tear through them. Their amalgamate flesh explodes with bursts of gore and shattered bone, spraying the wall and ceiling, but they don't falter. Amidst the chaos Spuds pulls the pin on an EMP grenade and waits a few moments before tossing it straight up, between the creatures.  The grenade hits the ceiling with a clang and opens like a flower, unvailing the odd electronic guts. It whines  out a high pitched tone and then the entire room fills with a flashbulb bright burst of light.

Immediately everyone's communicators, headsets, computing cubes, scanners, etc just stop working, blink out with a hissing pop.  The good news is that the Diamond heads seem to fair no better. They don't screech or scream or bleed or spasm, they just go limp and drop to the ground with a wet slap of meat and clatter of bones.

Scan for the diamond head using cameyes. If I detect it and it's not in the room past the blast door, dash forwards, slide under the door while it's partly open, and look for the phase interface. If I can't detect the diamond head, stay behind the security and hope we move forwards. If I can detect it but it's in the way, point it out.

[8]
Clem looks like its about to make a run for the back door but stops in place. It makes a gesture towards the door and then makes a sign of horns.

Clem can't speak it, but if it could it would tell everyone that something big is in the room beyond. One last thing.


Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Devastator on June 09, 2019, 06:38:53 pm
"I think we're almost done here.. but.."

"Anyone want a stimpack?"

Give stimpacks to anyone who wants them.

If we're securing the other door, give cover with gun.  If a creature appears, open fire.  I'd cover with a baton, but really, really don't want to get stuck on the wrong side of that door.

If we're going in to kill it, take the front position and be ready to parry.


Spoiler (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Radio Controlled on June 09, 2019, 06:50:31 pm
Wear riot gear if possible (aka over my current suit).

Go check on the monster I gooped, is it secure still (don't get within clawing reach)? If not, goop it some more.

Could I try to use my sealing tool to weld that door shut, or will that not work due to the door moving all the time? 


"Hey guys, maybe if I could weld that bloody door shut we won't have to deal with... whatever is hiding in there. The fact that the door keeps moving though isn't helping."

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: The Lupanian on June 09, 2019, 07:43:18 pm
“Could we just seal the big blastdoor to lab 3?”
Follow the group, shoot what looks mean.
Spoiler (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Naturegirl1999 on June 09, 2019, 07:58:54 pm
Use sealing kit to help seal the door shut, starting at the bottom to seal it to the ground so it stops moving. Collect HELL Particles for later study
Spoiler (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Parisbre56 on June 09, 2019, 08:46:07 pm
"Oh, hey, you're still alive. Good job. Hmm. I think that's three deaths, no? Oh well. Close enough. Still, if exactly one of you could die before this incident is over, you'd really be doing me a solid."

See if I can use the consoles here to activate the portal in the room with the monster. Try to use it to send the monster in there somewhere that's not here. Preferably to Venus labs. Because hey, if they dealt with the Anime Ape, I'm sure they can deal with this.

If that can't be done, then try to at least find a camera feed so I can see what's going on in there.


Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: SamSpeeds on June 09, 2019, 09:29:45 pm
Spoiler: Jengo (click to show/hide)

OK fixed I think

Hold position in case there's more.
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Tavik Toth on June 09, 2019, 10:19:31 pm
Hold Position for time being, keeping an eye on the diamond heads and the backdoor.

Spoiler: Jack Hansan (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Devastator on June 09, 2019, 10:52:10 pm
Quote
Devastator   We done?
Devastator   or do we need to finish them?
Devastator   (mook)
Piecewise_   they're dead
Piecewise_   jim
Title: Re: MOOK
Post by: Egan_BW on June 10, 2019, 01:05:26 am
Check the pinned monster, and if it's plausible to kill using .45 FMJ shove my sidearm into its most vulnerable spot and pull the trigger until it's rendered inert.

Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: King Zultan on June 10, 2019, 05:24:45 am
"Is there supposed to be someone here to tell me what to do or do I have to find it myself?"
Wander around the facility looking for whatever my mission is supposed to be.
Spoiler (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Leodanny on June 10, 2019, 08:57:12 am
"Ow, my eyes."
Blake takes another shot at the pinned monster, at point blank range, and hopes that the rule of three lets him actually hit it this time. then, he points his gun the back door while the techy+reclaimy people seal it. 
Spoiler (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: Hotfire90 on June 10, 2019, 09:40:54 am
Stay in the rear, patch people up and shoot monsters as needed.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK
Post by: ziizo on June 10, 2019, 09:49:46 am
Spoiler: medic n°2 (click to show/hide)

Check if I was far enough from the EMP explosion to save my stuff or if it broke too.
Title: Re: MOOK: Dead Dog.
Post by: Ozarck on June 10, 2019, 10:46:27 am
Incinerate Benny and the diamond heads, then sit next, leaning against the goo'ed Hell creature and tell it about the bartender at the titty bar and her bowtie and how Jon will probably die at her hands or something, while eating the Chewy bar.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Snatching Defeat from the Jaws of Victory
Post by: piecewise on June 12, 2019, 12:57:25 pm
Incinerate Benny and the diamond heads, then sit next, leaning against the goo'ed Hell creature and tell it about the bartender at the titty bar and her bowtie and how Jon will probably die at her hands or something, while eating the Chewy bar.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Jon wanders in, ignores the tense situation entirely as always, and begins nonchalantly incinerating corpses. He does the diamond heads first just to be sure and then tosses Benny in. While Benny slowly vanishes into the incinerator Jon goes over to try and sit next to the pinned monster. The monster is, though pinned, still flailing about wildly. [3] Jon easily navigates the flails until he finds a place to sit that is apparently outside the creature's range. He sits and eats his Chewy bar while talking at length about the bartender and their doomed liaison.

Spoiler: medic n°2 (click to show/hide)

Check if I was far enough from the EMP explosion to save my stuff or if it broke too.

Steve's electronics are thankfully intact. And functional.

"Ow, my eyes."
Blake takes another shot at the pinned monster, at point blank range, and hopes that the rule of three lets him actually hit it this time. then, he points his gun the back door while the techy+reclaimy people seal it. 
Spoiler (click to show/hide)
Blake, apparently a bit indecisive, runs out of lab three and back to the pinned monster.
[6]
This time he manages to hit it and finally put an end to this wiggly terror.

"Is there supposed to be someone here to tell me what to do or do I have to find it myself?"
Wander around the facility looking for whatever my mission is supposed to be.
Spoiler (click to show/hide)

Jimmy Johnson, everyone's favorite cub reporter...or amateur porn star? With a name like that it could be either.  Well, he wanders in.

Check the pinned monster, and if it's plausible to kill using .45 FMJ shove my sidearm into its most vulnerable spot and pull the trigger until it's rendered inert.

Clem walks back out and finds the pinned monster annoyingly dead. Jon, who is sitting against it, waves to Clem.

Hold Position for time being, keeping an eye on the diamond heads and the backdoor.

Spoiler: Jack Hansan (click to show/hide)
Spoiler: Jengo (click to show/hide)

OK fixed I think

Hold position in case there's more.
Jack and Jengo, united under a common kinship of having rhyming "J" names, hang back and clover their back doors, so to speak. Jon comes in and removes the the diamond heads and leaves them with basically nothing to do.

"Oh, hey, you're still alive. Good job. Hmm. I think that's three deaths, no? Oh well. Close enough. Still, if exactly one of you could die before this incident is over, you'd really be doing me a solid."

See if I can use the consoles here to activate the portal in the room with the monster. Try to use it to send the monster in there somewhere that's not here. Preferably to Venus labs. Because hey, if they dealt with the Anime Ape, I'm sure they can deal with this.

If that can't be done, then try to at least find a camera feed so I can see what's going on in there.


[12]

Pathos, apparently drunk, wobbles onto the scene with a grin. 

"Hol' on boys. I got dis."

He plugs his cube into the wall and types away on his holo keyboard for a few minutes. He doesn't do this the normal way of course, he sort of leans and jerks around and moves in exaggerated ways like he's playing a high energy piano solo instead of typing. Finally he slams a fist straight through the incorporeal keyboard and throws his hands out in triumph.

Immediately an alarm begins to sound and an automated voice comes on.

WARNING: PHASE INTERFACE SAFE BOUNDRIES EXCEEDED.
WARNING: UNKNOWN PHASE SPACE SELECTED.
WARNING: RECOMMENDED POWER USAGE EXCEEDED.
WARNING: SAFETY LIMITERS OVERRIDDEN.
WARNING: WARRANTY VOID.
WARNING: HR HAS BEEN CONTACTED.

Use sealing kit to help seal the door shut, starting at the bottom to seal it to the ground so it stops moving. Collect HELL Particles for later study
Spoiler (click to show/hide)
[4]
Lyra, ignoring the repeated warnings, moves towards the large blast door and begins sealing it. Normally this would require the door to be closed correctly but she kicks the debris that is blocking it away and then proceeds pin it in place with several quick welds once it closes. Now immobile she proceeds to completely seal it, welding along the entire bottom and sides of the door until it can no longer be called a door. It is now more of a wall than anything.

Wear riot gear if possible (aka over my current suit).

Go check on the monster I gooped, is it secure still (don't get within clawing reach)? If not, goop it some more.

Could I try to use my sealing tool to weld that door shut, or will that not work due to the door moving all the time? 


"Hey guys, maybe if I could weld that bloody door shut we won't have to deal with... whatever is hiding in there. The fact that the door keeps moving though isn't helping."

Spoiler: Yagyu d'Aubigny (click to show/hide)
((You cannot))

"I think we're almost done here.. but.."

"Anyone want a stimpack?"

Give stimpacks to anyone who wants them.

If we're securing the other door, give cover with gun.  If a creature appears, open fire.  I'd cover with a baton, but really, really don't want to get stuck on the wrong side of that door.

If we're going in to kill it, take the front position and be ready to parry.


Spoiler (click to show/hide)
“Could we just seal the big blastdoor to lab 3?”
Follow the group, shoot what looks mean.
Spoiler (click to show/hide)
Stay in the rear, patch people up and shoot monsters as needed.
Spoiler: Heather Reid (click to show/hide)

Even with the door sealed, the sounds coming from beyond it are easily audible. They are however very complex so I will do my best to explain. Imagine a very large industrial fan. Imagine it spinning up to a speed so fast that you'd be worried that it was about to fly apart. Imagine your ear was pressed right up against the metal casing of this fan as it spun up to frightening RPMs.  Now imagine there was a megavolt tesla coil going off right next to the other ear. Now imagine this was all happening on a space station and someone had just punctured a finger sized hole in the wall and all the atmosphere was being violently and noisily sucked out.

This is roughly what they hear coming from past the sealed door.

And it keeps getting louder.

And the walls appear to be bowing inwards and starting to heat up. 

And scanners, those still working, would be registering all sorts of odd radiation and energy signatures.
Title: Re: MOOK: Void where Prohibited
Post by: Parisbre56 on June 12, 2019, 01:02:41 pm
"Well. I'd say our job here is done. Now, who's up for drinks at the flesh bar?"
Title: Re: MOOK
Post by: Egan_BW on June 12, 2019, 01:35:40 pm
Oh come on, I posted earlier and everything. Can I at least get an initiative roll or something to stop that bastard from stealing my k-

...

Run.

Title: Re: MOOK: Void where Prohibited
Post by: Naturegirl1999 on June 12, 2019, 01:45:29 pm
These particles would be cool to experiment with, large concentrations of the stuff can create HELL creatures, maybe the creatures can be trained?

Find and collect a handful of HELL particles, then run as fast as I can toward the exit

Spoiler (click to show/hide)

Title: Re: MOOK: Void where Prohibited
Post by: Tavik Toth on June 12, 2019, 02:01:55 pm
"WHAT DID YOU DO?!"

Run like hell out of the lab.

Spoiler: Jack Hasnan (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: The Lupanian on June 12, 2019, 03:58:28 pm
Run, don’t stop running.
Spoiler (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: Hotfire90 on June 12, 2019, 04:13:28 pm
Run away from the impending disaster.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK
Post by: ziizo on June 12, 2019, 04:20:11 pm
Spoiler: medic n°2 (click to show/hide)

Run Towards the Barracks and don't look back is everyone for themselves right now.
Title: Re: MOOK: Void where Prohibited
Post by: Devastator on June 12, 2019, 08:02:18 pm
Run Run Run.  Out of the lab.  Yell at people to shut the power down while running.

Spoiler: Spuds (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: The Lupanian on June 12, 2019, 08:39:18 pm
((To set the mood (https://m.youtube.com/watch?v=lmc21V-zBq0)))
Title: Re: MOOK: Dead Dog.
Post by: Ozarck on June 13, 2019, 06:53:02 am
"Well. I'd say our job here is done. Now, who's up for drinks at the flesh bar?"
"Not this guy, apparently." Jon says, waving idly at the goo'd beast.
"He wasn't much help in my pursuit of bowtied beauty, either. Let's go."

To the titty bar with Pathos! Wave and grin at the barkeep, and order a 'dirty mop bucket' (the drink) if they have them.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: King Zultan on June 13, 2019, 07:57:19 am
"What the hell's going on here?"
Run, just run and don't stop.
Spoiler (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: Radio Controlled on June 13, 2019, 08:21:25 am
Make like Sir Robin and bravely run away.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: Parisbre56 on June 13, 2019, 02:51:45 pm
"Wow. It's like you guys don't trust me or something. Oh well."

Try to pull the proverbial plug by shutting down the phase thingy or its power source, if doing so would stop this thing.

If that fails, use my massive intellect combined with my superb computer skills to create a second phase change on top of the first one that will cancel it out, at least partially. Or maybe send it somewhere else. Like Venus labs.

If that fails/is impossible, then just say "Whoops." and join the others in running away. Preferably to the flesh bar.


Title: Re: MOOK: Void where Prohibited
Post by: Leodanny on June 13, 2019, 03:00:59 pm
"one down, 0 more to... that doesn't sound good."
Blake, after a job well done, immediately starts running. also, he
wonders if his behavior chip was fried or not.

Spoiler (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: Ozarck on June 14, 2019, 07:04:37 am
"Come on, Pathos. It's not that they don't trust you, it's that they remember their basic training. What was our motto again? 'if it's eating the building run away,' right?
Title: Re: MOOK: Void where Prohibited
Post by: piecewise on June 14, 2019, 01:19:18 pm
Oh come on, I posted earlier and everything. Can I at least get an initiative roll or something to stop that bastard from stealing my k-

...

Run.

[2][3]


These particles would be cool to experiment with, large concentrations of the stuff can create HELL creatures, maybe the creatures can be trained?

Find and collect a handful of HELL particles, then run as fast as I can toward the exit

Spoiler (click to show/hide)


[1]

"WHAT DID YOU DO?!"

Run like hell out of the lab.

Spoiler: Jack Hasnan (click to show/hide)
[2][3]


Run, don’t stop running.
Spoiler (click to show/hide)
[3] !


"Well. I'd say our job here is done. Now, who's up for drinks at the flesh bar?"
"Not this guy, apparently." Jon says, waving idly at the goo'd beast.
"He wasn't much help in my pursuit of bowtied beauty, either. Let's go."

To the titty bar with Pathos! Wave and grin at the barkeep, and order a 'dirty mop bucket' (the drink) if they have them.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
[2][6]

Run away from the impending disaster.
Spoiler: Heather Reid (click to show/hide)
[7]

Spoiler: medic n°2 (click to show/hide)

Run Towards the Barracks and don't look back is everyone for themselves right now.

[8]

Run Run Run.  Out of the lab.  Yell at people to shut the power down while running.

Spoiler: Spuds (click to show/hide)
[4]

"What the hell's going on here?"
Run, just run and don't stop.
Spoiler (click to show/hide)
[1]

Make like Sir Robin and bravely run away.


Spoiler: Yagyu d'Aubigny (click to show/hide)
[5]

"one down, 0 more to... that doesn't sound good."
Blake, after a job well done, immediately starts running. also, he
wonders if his behavior chip was fried or not.

Spoiler (click to show/hide)
[6]

"Wow. It's like you guys don't trust me or something. Oh well."

Try to pull the proverbial plug by shutting down the phase thingy or its power source, if doing so would stop this thing.

If that fails, use my massive intellect combined with my superb computer skills to create a second phase change on top of the first one that will cancel it out, at least partially. Or maybe send it somewhere else. Like Venus labs.

If that fails/is impossible, then just say "Whoops." and join the others in running away. Preferably to the flesh bar.


[8][4]


The walls are torn free and expose the expanding phase space breach. Whatever random coordinates Pathos put in must have lead to one of the countless incompatible phase spaces where minor changes to events in the deep past had far reaching consequences. Because in the center of what was once the final room is an expanding orb of darkness and fire; distant stars and one far too close, overlooking a blasted and molten  planetary surface. The atmosphere in the room escapes through the phase space breech  with tremendous speed and force, ripping everything around it into the hole in reality while the heat of the unshielded sun and the colossal gravitational tidal forces begins to melt it.

Everyone, well almost everyone, turns tail and runs. Lance, Heather, Steve, Spuds and Yagyu manage to get out the door, escape the suction of the growing convergence event, and make it to relative safety.

Jimmy and Lyra are both sucked directly into the tear in reality and obliterated while everyone else struggles to avoid a similar fate. Clem, Jack, and Jon all cling desperately to anything that is bolted to the ground and seek shelter. Meanwhile Pathos appears to have been somewhat sobered up by the events occuring and regained enough of his facilties to immediately start trying to fix the problem.  He manages to cut power to the Phase interface just before it reaches the point of becoming self sustaining and initiating a true convergence event. The phase breach stops its rapid expansion and after a few moments begins to reduce in size, bleeding off energy in bolts of purple lightning and random gravitational distortions. Within maybe 20 seconds the phase space is complete gone, leaving nothing but a massive spherical hole, a lot of still molten metal, and high radiation exposure for everyone still hanging around.

"TOLD YOU I GOT THIS!" Pathos yells, his hearing temporarily lost in the cacophony of the near convergence event.



(https://i.imgur.com/fz561Sk.png)

You know the drill. Level ups, lemme know what you did this mission, hit bar for drinks, etc.
Title: Re: MOOK: Void where Prohibited
Post by: Parisbre56 on June 14, 2019, 01:26:15 pm
"Damn. Looks like I lost that bet. Really, I only asked for one of you to die. You should try harder to follow instructions."
Pathos shrugged.
"Oh well. I could use another drink."
Title: Re: MOOK: Void where Prohibited
Post by: The Lupanian on June 14, 2019, 02:52:19 pm
Guns to d12, Speed to d6
Spoiler: achievements (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: Naturegirl1999 on June 14, 2019, 03:11:13 pm
(I know my first character died, can I create a new one? If not, I can just watch)
Title: Re: MOOK: Void where Prohibited
Post by: Tavik Toth on June 14, 2019, 03:18:18 pm
Dexterity to D6 and Mechanics to D6.

Spoiler: Jack Hansan (click to show/hide)

Spoiler: Things I did (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on June 14, 2019, 03:23:23 pm
I prevented security from murdering a poor helpless possessed woman, which would also have lead to hilariously disastrous shenanigans had I not nipped it in the bud.
I figured out the diamondhead's weaknesses which Spuds somehow telepathically ripped from my brain and then made a lucky inference to defeat them.
I would have finished off the immobilized monster if you hadn't chosen to read actions in reverse order that day for some reason.

Also, take that worm thing from Pathos.


Title: Re: MOOK: Void where Prohibited
Post by: Hotfire90 on June 14, 2019, 03:24:04 pm
Level up Fate to d8 and Medical to d12, then find someone who can identify the implant I'm carrying.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK
Post by: ziizo on June 14, 2019, 03:26:12 pm
Spoiler: medic n°2 (click to show/hide)

Fate to d8 and guns to d6.

Spoiler: Stuff Steve did (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: Leodanny on June 14, 2019, 04:00:59 pm

strength to d6, guns to d10
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: piecewise on June 14, 2019, 05:15:07 pm
(I know my first character died, can I create a new one? If not, I can just watch)
You can.
Title: Re: MOOK: Void where Prohibited
Post by: Parisbre56 on June 14, 2019, 05:27:39 pm
Fate and Explosives to d8.

Call Bill Pelican to inform him that his lab is clear of hostiles and hazards and at least somewhat clean. Tell him that I'll be hanging out at the Flesh Bar if he's still up for that drink. Then go hang out at the Flesh Bar.


Spoiler: Achievements (click to show/hide)

Title: Re: MOOK: Void where Prohibited
Post by: Naturegirl1999 on June 14, 2019, 06:34:59 pm
Spoiler: Lucy (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: Devastator on June 14, 2019, 08:09:34 pm
Get a double whisky at the bar, but see if I can find a more low-key bar around.  Maybe one where they bet on people dying who aren't in the same squad.

Spoiler: Accomplishments (click to show/hide)

(Will decide on level in the next day or so.)
Title: Re: MOOK: Void where Prohibited
Post by: Ozarck on June 14, 2019, 10:41:23 pm
"Damn. Looks like I lost that bet. Really, I only asked for one of you to die. You should try harder to follow instructions."
Pathos shrugged.
"Oh well. I could use another drink."
"Nah. No one else bet on a higher kill count, so the pot is yours. Besides, that show was totally worth it. Too bad Bowties didn't finalize an entertainment agreement with you. we'd all be rolling in it now.

10 OMNIFUNDS to Pathos for the bet. Leveling Strength, Implants. Spoiler for Jon's doings
Spoiler: I done it (click to show/hide)

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: Yottawhat on June 14, 2019, 11:06:27 pm
Spoiler:  Kerberos (click to show/hide)

Bump fate to d6 and melee to d8.

Lead the chase after the murderkitty, got paralyzed, had Jon burn off my feet. Thinking about buying robo feet but uncertain about the price.
Title: Re: MOOK: Void where Prohibited
Post by: King Zultan on June 15, 2019, 05:35:12 am
(Didn't even last one day, poor jimmy.)


Spoiler (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: Parisbre56 on June 15, 2019, 06:06:49 am
"I know, right? Best show in town."

"Oh, by the way, I was thinking of things to do with this HELL symbiote. Anybody want it? Because if not, I'm going to try putting it in a drink."
Title: Re: MOOK: Void where Prohibited
Post by: Ozarck on June 15, 2019, 06:53:44 am
"I know, right? Best show in town."

"Oh, by the way, I was thinking of things to do with this HELL symbiote. Anybody want it? Because if not, I'm going to try putting it in a drink."
"I don't know what that is, but I bet it would be right at home in my incinerator. Or even my mop. Or a drink!"
Title: Re: MOOK: Void where Prohibited
Post by: Naturegirl1999 on June 15, 2019, 10:20:29 am
(Is my new character with everyone else or the barracks?

If with everyone else
Ask for the hell symbionts

If in Barracks
Try and find everyone
Title: Re: MOOK: Void where Prohibited
Post by: Egan_BW on June 15, 2019, 05:22:54 pm
"I know, right? Best show in town."

"Oh, by the way, I was thinking of things to do with this HELL symbiote. Anybody want it? Because if not, I'm going to try putting it in a drink."

ey mate gimme that shit
Title: Re: MOOK: Void where Prohibited
Post by: Pancaek on June 16, 2019, 07:16:20 am
I live. I'd like to level up mechanics and knowledge.

Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: Radio Controlled on June 16, 2019, 08:47:13 am
'Accomplishments':

Spoiler (click to show/hide)

By the way, how many OMNI were on that card I found earlier?

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: piecewise on June 16, 2019, 11:57:08 am
Guns to d12, Speed to d6
Spoiler: achievements (click to show/hide)
Message from OMNITECH accounting:

600 Omni has been added to your account.
Note:Not bad.


Dexterity to D6 and Mechanics to D6.

Spoiler: Jack Hansan (click to show/hide)

Spoiler: Things I did (click to show/hide)
Message from OMNITECH accounting:

600 Omni has been added to your account.
Note: Not murdering the innocent isn't an accomplishment, but is appreciated regardless. 

I prevented security from murdering a poor helpless possessed woman, which would also have lead to hilariously disastrous shenanigans had I not nipped it in the bud.
I figured out the diamondhead's weaknesses which Spuds somehow telepathically ripped from my brain and then made a lucky inference to defeat them.
I would have finished off the immobilized monster if you hadn't chosen to read actions in reverse order that day for some reason.

Also, take that worm thing from Pathos.


Message from OMNITECH accounting:

700 Omni has been added to your account.
Note: Even if the others don't see it, accounting sees everything.

Level up Fate to d8 and Medical to d12, then find someone who can identify the implant I'm carrying.
Spoiler: Heather Reid (click to show/hide)
Message from OMNITECH accounting:

750 Omni has been added to your account.
Note: Quality work on "Employee retention" 


strength to d6, guns to d10
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Message from OMNITECH accounting:

500 Omni has been added to your account.
Note: Who are you again?

Fate and Explosives to d8.

Call Bill Pelican to inform him that his lab is clear of hostiles and hazards and at least somewhat clean. Tell him that I'll be hanging out at the Flesh Bar if he's still up for that drink. Then go hang out at the Flesh Bar.


Spoiler: Achievements (click to show/hide)


Message from OMNITECH accounting:

850 Omni has been added to your account.
Note: HR is looking for you.

Pathos returns to the Flesh Bar and finds Bill Pelican already there, a rather ostentatious purple drink with a decorative mini umbrella in one hand and the waist of a very attractive woman in the other. He spins around in his bar seat (Which is basically an office chair on a post),  and raises his glass to Pathos.

"Greetings positive Pal o' Mine. Swell place you got here; guaranteed to make ya swell too, if you catch my drift." He pulls the woman closer and she giggles a bit.  The bartender is looking at Bill with a mildly amused face and some other emotion that Pathos can't place. "Well have a seat why don't you. Have two if you want, even. My treat."

Spoiler: Lucy (click to show/hide)
(Is my new character with everyone else or the barracks?

If with everyone else
Ask for the hell symbionts

If in Barracks
Try and find everyone
We'll assume you managed to get back to everyone.

Get a double whisky at the bar, but see if I can find a more low-key bar around.  Maybe one where they bet on people dying who aren't in the same squad.

Spoiler: Accomplishments (click to show/hide)

(Will decide on level in the next day or so.)


Message from OMNITECH accounting:

850 Omni has been added to your account.
Note: Competence is a lonely path.

[3] Attempts to discover a new bar result in the discovery of a drink vending machine. It does have whiskey, though it comes in a metal can with a barrel design printed on it.

"Damn. Looks like I lost that bet. Really, I only asked for one of you to die. You should try harder to follow instructions."
Pathos shrugged.
"Oh well. I could use another drink."
"Nah. No one else bet on a higher kill count, so the pot is yours. Besides, that show was totally worth it. Too bad Bowties didn't finalize an entertainment agreement with you. we'd all be rolling in it now.

10 OMNIFUNDS to Pathos for the bet. Leveling Strength, Implants. Spoiler for Jon's doings
Spoiler: I done it (click to show/hide)

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Message from OMNITECH accounting:

675 Omni has been added to your account.
Note: We look forward to the hypospear.


Spoiler:  Kerberos (click to show/hide)

Bump fate to d6 and melee to d8.

Lead the chase after the murderkitty, got paralyzed, had Jon burn off my feet. Thinking about buying robo feet but uncertain about the price.
Message from OMNITECH accounting:

600 Omni has been added to your account.
Note: Reply from janitorial staff lead "You probably deserved it, stumpy."

(Didn't even last one day, poor jimmy.)


Spoiler (click to show/hide)
Welcome back! I wish you better luck than last time which...won't be hard~

I live. I'd like to level up mechanics and knowledge.

Spoiler: Eddrick, Sanitation (click to show/hide)
Message from OMNITECH accounting:

600 Omni has been added to your account.
Note: Who approved of an automated arm called "Mr.Handy"?

'Accomplishments':

Spoiler (click to show/hide)

By the way, how many OMNI were on that card I found earlier?

Spoiler: Yagyu d'Aubigny (click to show/hide)
The card had 292 omni on it.
Message from OMNITECH accounting:

600 Omni has been added to your account.
Note: Is it better to steal from the dead or the living?




When everyone is ready for another mission, report back to the barracks. An old friend is waiting for you there.
Title: Re: MOOK: Void where Prohibited
Post by: Ozarck on June 16, 2019, 12:10:23 pm
Head back to the barracks. I wanna meet up with our old friend as soon as possible.

"Bets! Y'all start betting on what kind of mission we're gonna have next, how big a disaster it will be, and how many of us die during the mission! Buy in is low, payout is probable!"

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on June 16, 2019, 12:28:49 pm
Follow a few of the others to the Flesh Bar, to, as they say, "hang out".

Clem taps Pathos on the shoulder and makes a quizzical murmur, indicating the unknown worm organism.

Inspect the "worm thing" that Pathos apparently found. What is it, and is it usable?

Title: Re: MOOK: Void where Prohibited
Post by: Naturegirl1999 on June 16, 2019, 12:44:14 pm
Head to the barracks. Ask Pathos about the worm
Title: Re: MOOK: Void where Prohibited
Post by: ziizo on June 16, 2019, 12:45:03 pm
I don't appear in the list of payments.

Spoiler: medic n°2 (click to show/hide)

Fate to d8 and guns to d6.

Spoiler: Stuff Steve did (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: Parisbre56 on June 16, 2019, 01:42:38 pm
"Ah. Both of these fine ladies are interested in my worm? Well, you can have it. I'll be giving it to the fine young lady with the implants, since she seems more capable of using it. But I'm sure she'd be more than willing to use her worm on y- I mean, with you."

 Worm goes to Clem. D12 occult means she's more likely to survive whatever that thing is. I'll make the change in my inventory.
Title: Re: MOOK: Void where Prohibited
Post by: Naturegirl1999 on June 16, 2019, 02:01:04 pm
"Ok, you're probably right"
Title: Re: MOOK: Void where Prohibited
Post by: Parisbre56 on June 16, 2019, 02:21:06 pm
"Good luck to them." Pathos murmured as he dismissed the notification about HR looking for him.

"Bill! Already here, I see. You sure are a quick bastard."
Pathos went up to Bill and took a seat next to him.
"You can thank my pal Jon for sniffing out this place. Janitors sure know how to find gems in deep dark corners. And he's one of the best. He's got that mix of 'bare minimum' work ethic combined with selfishness and misanthropy. Plus a love for burning things and capturing interesting creatures. A man after my own heart."
Pathos waved to Jon as he went away.
"We even have a betting pool going on. Betting on number of deaths, how things will be screwed up, that sort of thing. I can deal you in, if you're interested." he added before turning to the bartender to order a drink.
"I'll have what he's having."

Order a drink. See if Bill would be interested in the betting pool.
((I have more I want to say, but I think it's best I take it one post at a time.))


Title: Re: MOOK: Void where Prohibited
Post by: Hotfire90 on June 16, 2019, 02:34:35 pm
Go to the infirmary and see if someone there can help me with identifying the implant.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: Egan_BW on June 16, 2019, 02:40:56 pm
Clem makes a very exaggerated sigh and sits in a chair to examine the organism.
Title: Re: MOOK: Void where Prohibited
Post by: Devastator on June 16, 2019, 02:51:19 pm
Level to dex and mechanics.

Go shopping.  Sell off a 3-pack of stims.  Look for some fancy loads for the generic rifle as well.


Spoiler: shopping list (click to show/hide)

Spoiler (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: Tavik Toth on June 16, 2019, 02:57:21 pm
Go sell the bobblehead if it's worth any money, but two new magazines for 60 to replace the one use magazine and the partially empty one, then go see about having the artificial arm examined before seeing how much it would cost to have it replace my current arm.

Spoiler: Jack Hansan (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: The Lupanian on June 16, 2019, 03:01:07 pm
Bounce around a bit looking for any other shops, stores, traders, or black market locations. After that, head to barracks and ready-up.
Oh, also! See if I can trade my fireaxe for a claymore!

Spoiler (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: piecewise on June 16, 2019, 03:29:34 pm
For the sake of ammo costs, lets just say a magazine of ammo for a gun costs 1/10th the price of the gun, rounded up for now.
Title: Re: MOOK: Void where Prohibited
Post by: SamSpeeds on June 16, 2019, 03:38:19 pm
Spoiler: Jengo (click to show/hide)

Big apologies, I've been uber busy. Inquiry made on Discord, but did I live?
Title: Re: MOOK: Void where Prohibited
Post by: Naturegirl1999 on June 16, 2019, 04:34:15 pm
“I’m new here and don’t have money, so I’m going 5o the barracks”

Use Hazard detector on the way to the barracks
Title: Re: MOOK: Void where Prohibited
Post by: piecewise on June 16, 2019, 07:00:13 pm
Spoiler: Jengo (click to show/hide)

Big apologies, I've been uber busy. Inquiry made on Discord, but did I live?
We'll say yes

you get 575 Omni.
Title: Re: MOOK: Void where Prohibited
Post by: syvarris on June 17, 2019, 01:08:53 am
Rezel slowly sneaks into debriefing (?) after the others enter, trying not to look suspicious.  He giggles quietly, then writes down his mission accomplishments:
>Did not die.
>Did not irreparably fuck anything up.

(Guns to d12, Will to d8)


Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: King Zultan on June 17, 2019, 05:11:29 am
"I guess I got to go to the barracks."
Go to the barracks.
Spoiler (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: Radio Controlled on June 17, 2019, 09:06:42 am
Yay, drinking on the job!

How much for a spare goop thrower tank?


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: Leodanny on June 17, 2019, 12:57:38 pm
go to the barracks! and buy the insurance.
"I am Blake Johnson, mildly useful security guard."
Spoiler: sheet (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: Naturegirl1999 on June 17, 2019, 01:29:11 pm
"Hi, my name's Lucy"
Title: Re: MOOK: Void where Prohibited
Post by: Yottawhat on June 17, 2019, 11:22:27 pm
Spoiler:  Kerberos (click to show/hide)

Buy me a pair of robofeet for 200 (As stated in this post.) (http://www.bay12forums.com/smf/index.php?topic=173094.600), 3 generic security rifle magazines for 90, and a fire ax for 150.

Test out my robo feet by running full bore to the barracks, in the most threatening and hazardous manner possible.
Title: Re: MOOK: Void where Prohibited
Post by: Leodanny on June 18, 2019, 08:41:38 am
"Hi, my name's Lucy"
"oh, hi. you look familiar. are you related to Lyra by any chance?"
Title: Re: MOOK: Void where Prohibited
Post by: Naturegirl1999 on June 18, 2019, 09:03:35 am
"Yep, I'm her sister. I'd watch her do her experiments. I heard she ended up dying on her first mission, I came here hoping to do some experiments of my own and hopefully not making fatal decisions. What bought you here?"
Title: Re: MOOK: Void where Prohibited
Post by: SamSpeeds on June 18, 2019, 10:21:14 pm
Spoiler: Jengo (click to show/hide)

Leveling Fate and Guns. Can't find price for generic security rifle, where that?
Title: Re: MOOK: Void where Prohibited
Post by: Pancaek on June 19, 2019, 04:14:50 pm
The discription of the janitor's incinerator backpack mentions that: "Can also be set to spray flame, though doing so is technically against regulations and highly dangerous." Do I know what exactly makes it dangerous? If not, try and figure it out. I want to try and come up with a modification that turns this danger down to acceptable levels and turn it into an usable weapon.

Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: piecewise on June 19, 2019, 04:54:21 pm
Head back to the barracks. I wanna meet up with our old friend as soon as possible.

"Bets! Y'all start betting on what kind of mission we're gonna have next, how big a disaster it will be, and how many of us die during the mission! Buy in is low, payout is probable!"

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)

Head to the barracks. Ask Pathos about the worm
Rezel slowly sneaks into debriefing (?) after the others enter, trying not to look suspicious.  He giggles quietly, then writes down his mission accomplishments:
>Did not die.
>Did not irreparably fuck anything up.

(Guns to d12, Will to d8)


Spoiler: Scared Security (click to show/hide)
"I guess I got to go to the barracks."
Go to the barracks.
Spoiler (click to show/hide)
go to the barracks! and buy the insurance.
"I am Blake Johnson, mildly useful security guard."
Spoiler: sheet (click to show/hide)
Spoiler:  Kerberos (click to show/hide)

Buy me a pair of robofeet for 200 (As stated in this post.) (http://www.bay12forums.com/smf/index.php?topic=173094.600), 3 generic security rifle magazines for 90, and a fire ax for 150.

Test out my robo feet by running full bore to the barracks, in the most threatening and hazardous manner possible.

(Rezel gets 550 Omni)
(Some guy whose name I can only imagine is "Sheet" due to the spoiler and lack of name within, gets his insurance)
(Kerberos gets his robofeet and various other items. His robofeet function a lot like normal feet, but more metally and he doesn't need shoes)

Back in the barracks a pair of familiar faces await. Well actually they're only familiar to...Jon, Rezel and Kerberos, to the rest of the people there these odd figures are completely new.  The first is Reginald, the silver furred Orangutan like ape in a mechanical exoskeleton that a certain cowardly security man shot some time ago. His fur is somewhat patchy from having to cut out goo and surgically remove bullets.  The second is the more -at first glance-normal looking orangutan which was lovingly dubbed the "Anime Ape". It is currently striking a very difficult to describe pose that looks like something you might see if you took a picture of someone mid ballet dance, all twisted and bent backwards with its arms artfully splayed.

Well hello my friends!

Reginald says, albeit through the use of his brain helmet's synthesized voice as opposed to his actual one

I can't say our first meeting went well, but I can forgive it. Times were tense of course and I'm sure no harm was meant. However, I do think it is wise that we impliment a few changes in how situations like that are handled in the future, just for the good of the department, you understand. That is why I and Mr...

He looks at the Anime Ape and gestures for him to speak.

あなたの言いたいことがわかりません

...Yes, well. Why myself and my college here have been made your direct supervisors.

白猿は話しすぎます。

From now on we're going to have complete control over this security unit, including its supplies, missions, housing, and policies. And we have big changes in mind, jolly big changes. You need not worry about your futures any longer! Ha ha! I've taken the liberty of getting several more vending machines installed down the hall and even hired a questionable fellow who says he'll pay for unused items and what he called "collectables". I don't know what he means but he seems the class of man that you working types would get along with.

Ah but before I forget, I have a card here from the higher ups. They say that... He carefully reads a small piece of paper The one named Spuds has been promoted to Senior Security, and the one called...Pathos? What names you lot have, ha ha. Well this Pathos fellow has been promoted to Senior Technitian. Both come with a 100 Omni per mission raise! Very nice indeed. You should tell them, if you see them.

Follow a few of the others to the Flesh Bar, to, as they say, "hang out".

Clem taps Pathos on the shoulder and makes a quizzical murmur, indicating the unknown worm organism.

Inspect the "worm thing" that Pathos apparently found. What is it, and is it usable?

[3]
Clem believes that this worm is a symbiote. How to use it or what that means is utterly beyond the lump of paranoid pasti-flesh on robolegs.

I don't appear in the list of payments.

Spoiler: medic n°2 (click to show/hide)

Fate to d8 and guns to d6.

Spoiler: Stuff Steve did (click to show/hide)
650 OMNI.

"Good luck to them." Pathos murmured as he dismissed the notification about HR looking for him.

"Bill! Already here, I see. You sure are a quick bastard."
Pathos went up to Bill and took a seat next to him.
"You can thank my pal Jon for sniffing out this place. Janitors sure know how to find gems in deep dark corners. And he's one of the best. He's got that mix of 'bare minimum' work ethic combined with selfishness and misanthropy. Plus a love for burning things and capturing interesting creatures. A man after my own heart."
Pathos waved to Jon as he went away.
"We even have a betting pool going on. Betting on number of deaths, how things will be screwed up, that sort of thing. I can deal you in, if you're interested." he added before turning to the bartender to order a drink.
"I'll have what he's having."

Order a drink. See if Bill would be interested in the betting pool.
((I have more I want to say, but I think it's best I take it one post at a time.))


"Oh an interesting offer to be sure, but one I will decline. I bet on death often, but in a different way, if you understand." He giggles a bit.

The bartender hands Pathos a duplicate of Bill's drink and Bill motions for her to put it on his tab. She nods and returns to polishing a glass. Pathos takes a sip and the drink tastes of artificial raspberry, sugar, citrus, and absurdly strong alcohol.


Go to the infirmary and see if someone there can help me with identifying the implant.
Spoiler: Heather Reid (click to show/hide)
You'll have to remind me what it looks like and where you got it.
Level to dex and mechanics.

Go shopping.  Sell off a 3-pack of stims.  Look for some fancy loads for the generic rifle as well.


Spoiler: shopping list (click to show/hide)

Spoiler (click to show/hide)
[2]
Sell? To who? The vending machine? Gonna shove it in the slot and hope it spits out money?  Ye madman.

As per fancy loads, I ain't got none made up yet so...go suggest some on the document so I can get them made.

Go sell the bobblehead if it's worth any money, but two new magazines for 60 to replace the one use magazine and the partially empty one, then go see about having the artificial arm examined before seeing how much it would cost to have it replace my current arm.

Spoiler: Jack Hansan (click to show/hide)
Again, selling to a vending machine?

You can have implants implanted for free.

Bought.

Bounce around a bit looking for any other shops, stores, traders, or black market locations. After that, head to barracks and ready-up.
Oh, also! See if I can trade my fireaxe for a claymore!

Spoiler (click to show/hide)
[8]
You wander off near the barracks and find several vending machines in a small room nearby. Looks like Weapons, Ammo, Implants, and Items, all in one convenient place! It even comes complete with a strange man wrapped in garbage and medical biohazard bags who leers out of the air vent in the roof and whispers to you that he wants your items.

Yay, drinking on the job!

How much for a spare goop thrower tank?


Spoiler: Yagyu d'Aubigny (click to show/hide)
30.

Spoiler: Jengo (click to show/hide)

Leveling Fate and Guns. Can't find price for generic security rifle, where that?
Not listed currently, 300 for the rifle 30 for the ammo.

The discription of the janitor's incinerator backpack mentions that: "Can also be set to spray flame, though doing so is technically against regulations and highly dangerous." Do I know what exactly makes it dangerous? If not, try and figure it out. I want to try and come up with a modification that turns this danger down to acceptable levels and turn it into an usable weapon.

Spoiler: Eddrick, Sanitation (click to show/hide)

The discription of the janitor's incinerator backpack mentions that: "Can also be set to spray flame, though doing so is technically against regulations and highly dangerous." Do I know what exactly makes it dangerous? If not, try and figure it out. I want to try and come up with a modification that turns this danger down to acceptable levels and turn it into an usable weapon.

Spoiler: Eddrick, Sanitation (click to show/hide)

The reason it is dangerous is because you're basically forcing the mechanism to function in reverse which can result in the reactor overheating  and melting down in a rather explosive way if its overused.
Title: Re: MOOK: Monkey Business
Post by: piecewise on June 19, 2019, 04:58:33 pm
So now MOST items on the arsenal can be bought from the vending machines. Not all, but most. Easier to just assume its there unless you try to buy it and it isn't. Only stuff for sure not there is the stuff that is marked undiscovered or ???.
Title: Re: MOOK
Post by: Egan_BW on June 19, 2019, 05:04:52 pm
Go to the medbay and request installation of my Symbiote and a Voice Manipulator while they're at it. If they say they don't sell the Voice Manipulator, then go down to the vending machines and buy one from the Implant Vending Machine, walk back to the medbay and have it installed. Oh and buy a Shrieking Skull.

Also check if the Necromantic Instigator is currently available.

Also also check if ceiling guy wants to buy a shattered H.E.L.L. orb.

Also also also ask ceiling guy about collectables.


Title: Re: MOOK: Void where Prohibited
Post by: The Lupanian on June 19, 2019, 05:19:03 pm
Buy a Waifu bot, because nobody can tell me I can’t. Throw in the extra 12 Omni to make the bot an extra Thicc ninja catgirl. Name her KitKat. Have her follow me on the mission.
If I can get a full refund for my fireaxe, sell it and buy a claymore. Sell my FoF market to creepy guy.


Spoiler (click to show/hide)
Title: Re: MOOK
Post by: ziizo on June 19, 2019, 05:43:49 pm
Spoiler: medic n°2 (click to show/hide)

Go to sell the wedding rings, two calculator watches, the keycards and the cigarettes.

Also buy OMNITECH Reactive Personal Shield generator (d8 protection but has d4 use die. Recharges between missions)
Price: 500 OMNI, OMNITECH Ear Plugs (Provides protection against loud noises and certain auditory effects)
Price: 5 OMNI

Title: Re: MOOK: Monkey Business
Post by: Parisbre56 on June 19, 2019, 05:50:27 pm
"I understand. I suppose it's more fun when you can see the deaths for yourself. And influence the results." he added with a smug smile.

Pathos took an experimental sip from the strange drink, gagged and coughed a bit.
"Wow! This is horrible. I love it!" he commented before taking another sip, now a bit more prepared for its taste.

"Anyway. I heard HR's been looking for me. Would you happen to know anything about that? Could the perhaps have finally realised my superior skills and given me the promotion I deserve?"

"Or are they just going to complain about me not following some stupid rule or some other nonsense like that? Because I'm in no mood to argue with idiots. Both incidents had a problem standing right next to the door it came through. Shoving it through that door was the smartest and most efficient choice to protect our assigned facilities."

"I assume an experienced man such as yourself would know of ways to avoid such wastes of time, yes?"

Ask Bill if he has any idea about why HR is looking for me, something good or something bad. Also ask if he knows of any ways to avoid or reduce the ire of HR should they be displeased with me.

Title: Re: MOOK: Monkey Business
Post by: Devastator on June 19, 2019, 08:57:25 pm
That shady guy looks shady, but probably has money.  Hopefully.  Sell 3 stims to shady guy.  Offer black keycard, see if it's worth money.

Ask shady guy if he knows a contact for a ticket back home, this place is getting weird.


Spoiler: Spuds (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: Naturegirl1999 on June 19, 2019, 08:59:42 pm
Spoiler: Lucy (click to show/hide)
Use the hazard detector and walk around to different rooms to find something. If what I find is hostile, run back to barracks and tell people what I find. If hazard is disease related find cleaning materials
Title: Re: MOOK: Monkey Business
Post by: Leodanny on June 19, 2019, 10:00:33 pm
" Wait, wait, wait. You guys shot him? And he's fine with it? Wish my previous bosses were this nice. Also, how can an silver orangutan speak, and finally, why does the other ape speak Japanese?"
Ok. This is fine. Blake goes over and lies down, trying to understand what is happening.
Title: Re: MOOK: Void where Prohibited
Post by: Ozarck on June 19, 2019, 11:34:21 pm
Briskly stride up and attempt to shake the Anime Ape's forepaw after gently patting Reginald's shoulder. Due to some linguistic shenanigans, Jon is gonna misconstrue his or her name to be Yuri Anita. Say the following and attempt to drag our new bosses off to the titty bar.

"Hey, Reginald, glad you could make it. Yuri! How was Venus? Wait, did you say your name was Anita? Right, right, well Annie, did they fit you for an incinerator yet? I don't see a jumpsuit, but no worries, now worries, I'll lend you this space suit for now! Hey, you guys like drinking? We know a great little hole in the wall. Lots of naked guitarists and misanthropic coffee. Bartendres is adorable. You'll love it."

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: Tavik Toth on June 20, 2019, 07:38:14 am
Then keep hold of the bobble head as a good luck charm then go have that arm installed. After the arm is installed, head to the barracks.


Spoiler: Jack Hansan (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: Hotfire90 on June 20, 2019, 07:52:34 am
It was an arm prosthethic and I got it from a corpse in Lab 1. Check how much I can sell the implant for, once it has been identified.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: King Zultan on June 20, 2019, 07:56:13 am
"I have no items to sell or money to spend, I guess I'm gonna sit and wait for a mission or something."
Find a chair to sit in and wait for a mission to happen.
Spoiler (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: Pancaek on June 20, 2019, 03:19:11 pm
Quote
The reason it is dangerous is because you're basically forcing the mechanism to function in reverse which can result in the reactor overheating  and melting down in a rather explosive way if its overused.
Allright, see if I can get/think up a mod to either cool down the reactor when it gets hot from using this function, and/or a mod that tells me when it starts getting dangerously hot so I can stop in time.

Spoiler: Eddrick, Sanitation (click to show/hide)

Title: Re: MOOK: Monkey Business
Post by: SamSpeeds on June 20, 2019, 03:21:56 pm
Spoiler: Jengo (click to show/hide)

Buy 3 rifle magazines for 90, a fire ax for 150, and a Man Zapper for 100. How many cartridges does it come with? Go to barracks
Title: Re: MOOK: Monkey Business
Post by: syvarris on June 20, 2019, 07:19:49 pm
((I think the only things Rezel has shot at are those two orangutans.  The only people Rezel has shot at during his career as security guard are now his bosses.))

Rezel giggles quietly when he sees his two new bosses, his incessant noise growing in intensity gradually as Reginald speaks.  By the time the speech is finished, Rezel's giggles have devolved into a kind of excited sobbing sound, and he rushes away as fast as he can.

He will buy a space suit, and a reactive energy shield, then wear both.


((I'll sell Rezel's riot armor (d6 armor) for... 60 OMNI.  Which is a steal, considering the inferior reactive fabric cape is 350.  I specifically want to sell it so I can buy a bayonet, glowstuff, and a flashbang.))

Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: Parisbre56 on June 20, 2019, 08:07:54 pm
((I'd buy that. You sure you don't want to keep it though? Worst case scenario (25%) your shield implant runs out after just one hit and then you're left with d2 life. Might be better to keep it as a backup.))
Title: Re: MOOK: Monkey Business
Post by: piecewise on June 21, 2019, 12:41:05 pm
Go to the medbay and request installation of my Symbiote and a Voice Manipulator while they're at it. If they say they don't sell the Voice Manipulator, then go down to the vending machines and buy one from the Implant Vending Machine, walk back to the medbay and have it installed. Oh and buy a Shrieking Skull.

Also check if the Necromantic Instigator is currently available.

Also also check if ceiling guy wants to buy a shattered H.E.L.L. orb.

Also also also ask ceiling guy about collectables.


The professionals at the medbay happily install Clem's voice manipulator, however they are a bit flummoxed by the Symbiote. Data regarding such things is difficult to get since lab 1 was..."restructured". [11] Clem, now able to speak, tells them what it believes is the correct way to install the symbiote, which they follow.

The Necromantic Instigator is available and shrieking skull purchased.

He does, giving Clem 50 Omni for it.

The ceiling man, whose name is still unknown at this point, wonders if Clem is talking about buying or selling collectables.

Buy a Waifu bot, because nobody can tell me I can’t. Throw in the extra 12 Omni to make the bot an extra Thicc ninja catgirl. Name her KitKat. Have her follow me on the mission.
If I can get a full refund for my fireaxe, sell it and buy a claymore. Sell my FoF market to creepy guy.


Spoiler (click to show/hide)
[12]
The...OMNITECH Automaton Asian Market Edition...Honestly who writes this crap?  Well Lance goes to the Item machine and selects number 69- Ok stop. I know I'm already here against my will, chained to this radiator, forced to narrate this literal excrement but threats of bodily harm can only motivate me so far. This is where I draw the line. I would rather sit around and read pornhub comments to my mother than this.  They're honestly usually more civil and reasonable than this.

I don't know, maybe cloak it in some metaphors or imagery and not just ram it down their throats like a 17 year old on prom night.

...

Fine.  Lance makes his selection from the item vending machine and is delivered a package roughly the size of a large suitcase, but made of metal with a large OMNITECH logo emblazoned on it. He opens the case and shields his eyes against the rush of compressed air that escapes from within. When he looks back there is a robot standing in front of him: its clearly feminine in shape, albeit very generically so,  almost like an hourglass shaped vase of smooth aluminum. The faceless head is like that of an artist's wooden doll, just head shaped but lacking any features. A robotic voice from the case says.

"USER PREFERENCE INPUT REQUIRED"

"Uh...Thicc Ninja Catgirl!" Lance shouts after a moment of hesitation.

"INPUT ACCEPTED"

A long pair of metal rods extend up from the suitcase and begin to rotate around the robot, spraying on some sort of material that looks something like the stuff the goop throwers use. The process of building up the body takes maybe 2-3 minutes, in which the generic robotic form is built up into the desired thicc catgirl. Albeit maybe not quite the one Lance had in mind. She is thicc, no doubt, but also appears to be about 50% tabby cat. She's completely covered in fur, has the ears of a cat, along with the whiskers, nose and eyes, though her head is still human shaped. She has humanoid hands, though her fingers are short, with toe pads and retractable claws, but her feet are very catlike and her stance is like that of a cat standing on its hind legs.  Her tail is proportionally large and fluffy, and she looks to have the oversized canines and swollen upper lip found in most cats.

Immediately after the process is complete she steps out of the suitcase as the rods retract and proceeds to stare directly at Lance with very large eyes. She then teeters and collapses to the ground with a thud, rolls around, squirms, and then leaps to feet and looks around the room as though in a panic. She screams a few incoherent syllables before sprinting out of the room and down the hall, tail puffed up and whipping around wildly.

Spoiler: medic n°2 (click to show/hide)

Go to sell the wedding rings, two calculator watches, the keycards and the cigarettes.

Also buy OMNITECH Reactive Personal Shield generator (d8 protection but has d4 use die. Recharges between missions)
Price: 500 OMNI, OMNITECH Ear Plugs (Provides protection against loud noises and certain auditory effects)
Price: 5 OMNI


Steve gets 75 Omni for the lot of junk he sells and then buys a few new things.

"I understand. I suppose it's more fun when you can see the deaths for yourself. And influence the results." he added with a smug smile.

Pathos took an experimental sip from the strange drink, gagged and coughed a bit.
"Wow! This is horrible. I love it!" he commented before taking another sip, now a bit more prepared for its taste.

"Anyway. I heard HR's been looking for me. Would you happen to know anything about that? Could the perhaps have finally realised my superior skills and given me the promotion I deserve?"

"Or are they just going to complain about me not following some stupid rule or some other nonsense like that? Because I'm in no mood to argue with idiots. Both incidents had a problem standing right next to the door it came through. Shoving it through that door was the smartest and most efficient choice to protect our assigned facilities."

"I assume an experienced man such as yourself would know of ways to avoid such wastes of time, yes?"

Ask Bill if he has any idea about why HR is looking for me, something good or something bad. Also ask if he knows of any ways to avoid or reduce the ire of HR should they be displeased with me.

"HR huh? The Human Recycling department, turning overhead into severed head."  He laughs at his own terrible joke. "Whatcha do? Swear in front of the interns? Get a bit handsy? Dismember a mail clark and use them for spare parts?  Use equipment you're not accredited on?  'Fire' some staff without filling out the proper paperwork?"

That shady guy looks shady, but probably has money.  Hopefully.  Sell 3 stims to shady guy.  Offer black keycard, see if it's worth money.

Ask shady guy if he knows a contact for a ticket back home, this place is getting weird.


Spoiler: Spuds (click to show/hide)
The Ceiling man offers 200 OMNI for the lot. When asked about tickets he responds that, despite the smell of urine and clear use of hard drugs, he is not a bus station.


Spoiler: Lucy (click to show/hide)
Use the hazard detector and walk around to different rooms to find something. If what I find is hostile, run back to barracks and tell people what I find. If hazard is disease related find cleaning materials
[4] There are plenty of hazards around; asbestos, radiation, improperly stored explosives, powerful solvents, dangerously poor motivational posters, and weebs, just to name a few. However, none really rise to the level of hazard that a requires a full security detail to handle.

" Wait, wait, wait. You guys shot him? And he's fine with it? Wish my previous bosses were this nice. Also, how can an silver orangutan speak, and finally, why does the other ape speak Japanese?"
Ok. This is fine. Blake goes over and lies down, trying to understand what is happening.

Blake attempts to understand the situation. [6] He's pretty sure he's now working under a monkey in a robot hat.

Briskly stride up and attempt to shake the Anime Ape's forepaw after gently patting Reginald's shoulder. Due to some linguistic shenanigans, Jon is gonna misconstrue his or her name to be Yuri Anita. Say the following and attempt to drag our new bosses off to the titty bar.

"Hey, Reginald, glad you could make it. Yuri! How was Venus? Wait, did you say your name was Anita? Right, right, well Annie, did they fit you for an incinerator yet? I don't see a jumpsuit, but no worries, now worries, I'll lend you this space suit for now! Hey, you guys like drinking? We know a great little hole in the wall. Lots of naked guitarists and misanthropic coffee. Bartendres is adorable. You'll love it."

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
[4]
Ah! One of those...what are they called...Gentleman's clubs! I see, I see! Surely I would be "Game" as they say. However, we should really handle this urgent request for security before doing that. He holds up a printed sheet of paper with what might be an apologetic look on his face.

Then keep hold of the bobble head as a good luck charm then go have that arm installed. After the arm is installed, head to the barracks.


Spoiler: Jack Hansan (click to show/hide)
Done and Done.

It was an arm prosthethic and I got it from a corpse in Lab 1. Check how much I can sell the implant for, once it has been identified.
Spoiler: Heather Reid (click to show/hide)
Ah, thats a concealed anti-bio razor arm.  It can be sold for 200 omni.

"I have no items to sell or money to spend, I guess I'm gonna sit and wait for a mission or something."
Find a chair to sit in and wait for a mission to happen.
Spoiler (click to show/hide)
Burt sits on the edge of his bed and taps his foot, waiting for the faffing about to conclude.

Quote
The reason it is dangerous is because you're basically forcing the mechanism to function in reverse which can result in the reactor overheating  and melting down in a rather explosive way if its overused.
Allright, see if I can get/think up a mod to either cool down the reactor when it gets hot from using this function, and/or a mod that tells me when it starts getting dangerously hot so I can stop in time.

Spoiler: Eddrick, Sanitation (click to show/hide)


[5]
An external/auxillary cooling device that kicks in while in flame thrower mode might work.

Spoiler: Jengo (click to show/hide)

Buy 3 rifle magazines for 90, a fire ax for 150, and a Man Zapper for 100. How many cartridges does it come with? Go to barracks
Only 1. They cost 10 each.

((I think the only things Rezel has shot at are those two orangutans.  The only people Rezel has shot at during his career as security guard are now his bosses.))

Rezel giggles quietly when he sees his two new bosses, his incessant noise growing in intensity gradually as Reginald speaks.  By the time the speech is finished, Rezel's giggles have devolved into a kind of excited sobbing sound, and he rushes away as fast as he can.

He will buy a space suit, and a reactive energy shield, then wear both.


((I'll sell Rezel's riot armor (d6 armor) for... 60 OMNI.  Which is a steal, considering the inferior reactive fabric cape is 350.  I specifically want to sell it so I can buy a bayonet, glowstuff, and a flashbang.))

Spoiler: Scared Security (click to show/hide)
Rezel has a very Rezel like breakdown before running off to do some consumerist therapy by spending a lot of money.









We have the next mission ready, just head to the barracks when you're ready to go.
Title: Re: MOOK: Monkey Business
Post by: Naturegirl1999 on June 21, 2019, 12:59:22 pm
Find and use equipment that can get rid of asbestos
Spoiler: Lucy (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: The Lupanian on June 21, 2019, 01:37:03 pm
Go find the waifu. Be sweet and try to calm her down. If she decides to follow me, take her on the mission. If she doesn’t, go ahead and head to the barracks. I’d she only speaks Japanese, see if Reginald will help.
Spoiler (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: Hotfire90 on June 21, 2019, 01:37:59 pm
Install the antibio razor arm on the left arm, also buy and install a threat analyzer, then buy an armored space suit for protection.
Afterwards head to the barracks.

Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK
Post by: ziizo on June 21, 2019, 01:39:06 pm
Spoiler: medic n°2 (click to show/hide)

Go to the barracks for the next mission
Title: Re: MOOK: Monkey Business
Post by: Parisbre56 on June 21, 2019, 02:46:52 pm
"That phase interface complained I 'voided its warranty' and 'exceeded safe energy levels' or some such. Said it'll 'contact HR', the little snitch. So I think 'Use equipment you're not accredited on' is pretty close to the mark."

Ask for pointers on avoiding HR's anger. Then thank the fine man and wish him luck before heading to the barracks. Wouldn't want to hold up the mission.

EDIT: Oh, make sure to buy an OMNITECH Cognition Copier before mission start. Got to protect my most important asset.
EDIT2: And also buy that riot suit from Rezel.




Title: Re: MOOK
Post by: Egan_BW on June 21, 2019, 03:38:01 pm
Easiest for us both if you just tell me about both buying and selling collectables now, ceiling man.

Buying an OMNITECH® Porcelain™ Ceramic Knife.

Examine the Shrieking Skull. How is it activated, what's its range, what kind of effects can I get out of it, and am I able to control it?


Clem sort of... hums to itself, tuning its OMNITECH® Voice Manipulator to have the voice of a young woman. Clem then mutters it itself, farther refining the voice to match what Clem remembers of the late Lyra. Having completed this task, it sets out to procure a test subject.



"Hello there, Lucy was it? How would you like to contribute towards the cause of science?"

Title: Re: MOOK: Monkey Business
Post by: Pancaek on June 21, 2019, 06:12:56 pm
Shopping list:
- 300 Omnibucks for the modification to my incinerator that removes the overheating when putting it on "shoot fire" mode
- 250 for the OMNITECH “FREE RADICAL” Hoverboard
- 10 for the magic 888-ball
- 100 for a “BLUE SMOKE” Nootropic Cigar
so 660 in total


After purchases, leisurely ride my hoverboard to the barracks to get briefed on the next mission


Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: Devastator on June 21, 2019, 08:05:47 pm
Loan Clem 25 Omni for a ceramic knife.  (Return 30 after next mission.)  Buy one for myself as well.

Do some modifications.  With a couple of rifle magazines as raw materials, try to make an extended mag.  (d8 use die instead of d6.)
Try this up to twice more using toolkit charges, until I have two extended mags or all three attempts have failed, leaving me with one toolkit charge.

After that, head to the barracks.


Spoiler (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: syvarris on June 21, 2019, 11:40:43 pm
((I'd buy that. You sure you don't want to keep it though? Worst case scenario (25%) your shield implant runs out after just one hit and then you're left with d2 life. Might be better to keep it as a backup.))

((Yeah, I'm sure.  My char is a coward; he's unlikely to get hit in the first place, and even if he does get hit and gets unlucky, he'll just run away.  And if not, well, he's had it coming.  It's of more use to you, anyway.))

Sell the riot armor to Pathos for 60 OMNI, then buy a bayonet (which will be mounted to Rezel's security rifle), a bunch of glowsticks, some glowspray, and a flashbang.

Edit: Changing my levelup from +Will to +Strength.  Confirmed that it's okay in IRC.


Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: Ozarck on June 22, 2019, 07:02:18 am
"Handling security requests is what we do best, boss!" Jon lies.

Take the proffered security request and place it in my incinerator.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: King Zultan on June 22, 2019, 07:30:59 am
Wander around the barracks while I wait for people, and pick up any interesting items I see.
Spoiler (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: Tavik Toth on June 22, 2019, 08:11:57 am
Wait for everyone else to arrive in the barracks

Spoiler: Jack Hansan (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: Radio Controlled on June 22, 2019, 08:33:40 am
Ah, wanted to ask whether modding the goop launcher to spray more goop would be possible, to make it more likely to goop stuff (aka up the attack die). I can try the modding next time. Could it be done with just a charge from the toolkit, or should I buy a second thrower and combine them somehow? Or could one dual-wield perhaps (guessing no, for balance reasons)?

Either way: sell pack of gum, wallet, riot suit and some children's photos if they'll take that.

Buy cognition copier (400), toolkit (200), generic knife (50), nutrient paste (2x1), ear plugs (5), goop tank (30).

Level will and mechanics. 



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: Yottawhat on June 23, 2019, 11:21:20 am
Impatiently tap my robofeet and wait for the mission to begin.

Spoiler:  Kerberos (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: piecewise on June 24, 2019, 03:11:14 pm
ATTENTION:

I am currently in the process of doing a complete overhaul on the arsenal. The following changes will be made in general

1. Prices are generally increasing for weapons
2. Damage is generally going up. High end weapons now have much higher damage than originally, making their increased costs more worth while.
3. Ammo costs will be individual to their weapon and will be generally far cheaper than the 10% rule I threw out.
4. Use dice are increasing in size so reloading isn't as common.
5. Explosives have gotten a very large buff.
6. Melee weapons and Ranged weapons have roughly the same damage curve, ie starting at the same damage and ending at the same damage. However Melee weapons are cheaper than ranged for equal damage.



This, combined with making a map, may take up the post for today, but We'll see.
Title: Re: MOOK: Monkey Business
Post by: piecewise on June 24, 2019, 06:39:29 pm
Okie Dokie. Thats done. Guns, Melee, explosives, and armor are updated. I still need to look through implants and adjust their prices. You guys might wanna check out the armory and make sure anything you own is up to date.




Find and use equipment that can get rid of asbestos
Spoiler: Lucy (click to show/hide)

[4]
Equipment to remove asbestos? Hands count!

Lucy starts ripping asbestos insulation out of a wall, making sure to take deep breaths as she does.

Go find the waifu. Be sweet and try to calm her down. If she decides to follow me, take her on the mission. If she doesn’t, go ahead and head to the barracks. I’d she only speaks Japanese, see if Reginald will help.
Spoiler (click to show/hide)
Lance finds his waifu chasing her own tail a bit further down the hall. He entices her with promises of cake and sardines to follow him to the barracks.

Install the antibio razor arm on the left arm, also buy and install a threat analyzer, then buy an armored space suit for protection.
Afterwards head to the barracks.

Spoiler: Heather Reid (click to show/hide)
The first two we can do, the third is sadly outside your budget now.

Barracks!

Spoiler: medic n°2 (click to show/hide)

Go to the barracks for the next mission
Done!

"That phase interface complained I 'voided its warranty' and 'exceeded safe energy levels' or some such. Said it'll 'contact HR', the little snitch. So I think 'Use equipment you're not accredited on' is pretty close to the mark."

Ask for pointers on avoiding HR's anger. Then thank the fine man and wish him luck before heading to the barracks. Wouldn't want to hold up the mission.

EDIT: Oh, make sure to buy an OMNITECH Cognition Copier before mission start. Got to protect my most important asset.
EDIT2: And also buy that riot suit from Rezel.




Things bought, assuming you can afford them.

"Ah well thats not so bad. If memory serves they'll probably just make ya take a safety course this first time. Its only the second time where they start removing limbs. If you really wanna avoid them, I suggest misdirection. Send their lackies after the bandersnatch! Was that the right animal?" He asks the girl who he is still being very friendly with.

"Snipe, darling"

"Yeah, thats another good way to handle them."

"No, Its a snipe hunt, not a bandersnatch."

"Ah yes. Bandersnatch...mind must be elsewhere. Rabbit hole and what not." Bill says, his hand straying a little bit lower on the girl's waist.


Pathos leaves before the two of them can rise above a pg-13 relationship.

Loan Clem 25 Omni for a ceramic knife.  (Return 30 after next mission.)  Buy one for myself as well.

Do some modifications.  With a couple of rifle magazines as raw materials, try to make an extended mag.  (d8 use die instead of d6.)
Try this up to twice more using toolkit charges, until I have two extended mags or all three attempts have failed, leaving me with one toolkit charge.

After that, head to the barracks.


Spoiler (click to show/hide)
Assuming it fits the new prices, consider it done.
[4,5]
Consider them extended. Uses 2 d6 mags to make 1 d8.

((I'd buy that. You sure you don't want to keep it though? Worst case scenario (25%) your shield implant runs out after just one hit and then you're left with d2 life. Might be better to keep it as a backup.))

((Yeah, I'm sure.  My char is a coward; he's unlikely to get hit in the first place, and even if he does get hit and gets unlucky, he'll just run away.  And if not, well, he's had it coming.  It's of more use to you, anyway.))

Sell the riot armor to Pathos for 60 OMNI, then buy a bayonet (which will be mounted to Rezel's security rifle), a bunch of glowsticks, some glowspray, and a flashbang.

Edit: Changing my levelup from +Will to +Strength.  Confirmed that it's okay in IRC.


Spoiler: Scared Security (click to show/hide)
Assuming its all ok in terms of price in the new doc, consider it done.

"Handling security requests is what we do best, boss!" Jon lies.

Take the proffered security request and place it in my incinerator.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Jon carefully stores the request in the "Urgent" pile.



Impatiently tap my robofeet and wait for the mission to begin.

Spoiler:  Kerberos (click to show/hide)
Wait for everyone else to arrive in the barracks

Spoiler: Jack Hansan (click to show/hide)
Wander around the barracks while I wait for people, and pick up any interesting items I see.
Spoiler (click to show/hide)

WAITING! (Theft attempts are slapped)

Ah, wanted to ask whether modding the goop launcher to spray more goop would be possible, to make it more likely to goop stuff (aka up the attack die). I can try the modding next time. Could it be done with just a charge from the toolkit, or should I buy a second thrower and combine them somehow? Or could one dual-wield perhaps (guessing no, for balance reasons)?

Either way: sell pack of gum, wallet, riot suit and some children's photos if they'll take that.

Buy cognition copier (400), toolkit (200), generic knife (50), nutrient paste (2x1), ear plugs (5), goop tank (30).

Level will and mechanics. 



Spoiler: Yagyu d'Aubigny (click to show/hide)
Double check those prices but assume anything you want is bought if you have the cash.

The man gives you 150 Omni.

You could up the attack die by merging two, effectively spraying more.











Ah well it seems like everyone is here. Bolly. Where did I put that.... Reginald pats his fur a bit

Ah nevermind.  In any case our security call is quite a long distance one! OMNITECH has a great deal of interests and programs running at once all around the solar system and maybe even beyond! One of these programs is the Transplanetary Resource Aquisition Program.  They are mostly an intersolar mining, mapping, and charting group, with most of their work taking place in the asteroid field and interplanetary space.  They're mostly independant but their security and rescue calls still go through the Omniscient network and for some reason our little security group was flagged as the nearest sector able to respond!

それらのイニシャルはどういう意味ですか

Yes indeed! It is very strange! But we've got a job to do and do it we shall! Now then, you'll be going to Interplanetary Terrabase Sigma, an asteroid based station that was established a few months ago to investigate...I believe the document said tritium deposits but I forget where I've put it...Ah well. The security code they sent was a rather minor one, for assistance in dealing with aggitated staff. So we're sending you all out to lend a hand!  There was a map here...Where did I put that security request...Oh well I'm sure you can figure it out. They'll probably have someone there to meet you after all! Chances are everything will be finished by the time you get there but we are men of duty! HAha.

Ah, well, any questions?
Title: Re: MOOK: Monkey Business
Post by: Tavik Toth on June 24, 2019, 07:04:49 pm
"Do we know what is causing the staff to be agitated?"

Spoiler (click to show/hide)
Title: Re: MOOK
Post by: piecewise on June 24, 2019, 07:25:12 pm
Easiest for us both if you just tell me about both buying and selling collectables now, ceiling man.

Buying an OMNITECH® Porcelain™ Ceramic Knife.

Examine the Shrieking Skull. How is it activated, what's its range, what kind of effects can I get out of it, and am I able to control it?


Clem sort of... hums to itself, tuning its OMNITECH® Voice Manipulator to have the voice of a young woman. Clem then mutters it itself, farther refining the voice to match what Clem remembers of the late Lyra. Having completed this task, it sets out to procure a test subject.



"Hello there, Lucy was it? How would you like to contribute towards the cause of science?"

He'll buy, but he rarely sells.

Ok.

The proper way to use a shrieking skull is to shake it until it wakes up and then throw it at whatever you dislike.  Range of effect varies, range of throw varies by how weak you are.  Effects vary wildly. Control varies wildly.
Title: Re: MOOK: Monkey Business
Post by: Egan_BW on June 24, 2019, 07:46:10 pm
Clem adopts a deep, gender-neutral voice.
"Depending on the size of the station, 'staff agitation' is a synonym for either 'stir crazy' or 'civil unrest'. Or it could just be a misdiagnosis of a different problem. Any of those possibilities can lead to situations where we're not given a warm welcome."
Title: Re: MOOK: Monkey Business
Post by: Devastator on June 24, 2019, 08:17:16 pm
"Are we going to have to get teleported?"

Spoiler (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: Ozarck on June 24, 2019, 08:25:59 pm
"They're probably just all at the titty bar, if their staffs are all agitated. Best to leave them be for a bit.

Anyway, if We're going on this Transpenitentiary Rewind Acquittal Process thing, we must be the Progressive Reprobate Agitation Terminal Squad. Somebody stitch us up some logos and emblems."
Title: Re: MOOK: Void where Prohibited
Post by: f13 on June 25, 2019, 07:57:45 am
I'd like to join in if that's okay. It seems like this game is taking players freely, so I went ahead and wrote up a sheet and turn. I've read through a couple games here and there, (including this one and DIG) but never felt I had the time before this summer. I thought this looked like a good game to get started with, so here I am. Tips and suggestions are welcome.

One question: The first post indicates in one location that the base life die is d2, but under the default character sheet is d4. I'm assuming d4 in my sheet, but I don't know. I'd like clarification so I can correct it if needed.

I'd like to appear in the barracks, and follow Reginald's instructions to travel to terrabase sigma. (assuming with the team)


Spoiler (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: King Zultan on June 25, 2019, 08:12:02 am
"Are we gonna be given space suits for this mission or are we gonna die if something goes wrong?"
Spoiler (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: Ozarck on June 25, 2019, 08:15:35 am
"Are we gonna be given space suits for this mission or are we gonna die if something goes wrong?"
"What? Asking for freebies? Buy your own space suit, cheapskate."

I'd like to join in if that's okay. It seems like this game is taking players freely, so I went ahead and wrote up a sheet and turn. I've read through a couple games here and there, (including this one and DIG) but never felt I had the time before this summer. I thought this looked like a good game to get started with, so here I am. Tips and suggestions are welcome.

One question: The first post indicates in one location that the base life die is d2, but under the default character sheet is d4. I'm assuming d4 in my sheet, but I don't know. I'd like clarification so I can correct it if needed.
((Welcome to the mayehm. Please visit Jon I. Tor for your gambling needs. He will be instrumental in your victory incandescence.))
Title: Re: MOOK: Monkey Business
Post by: f13 on June 25, 2019, 08:44:08 am
((Welcome to the mayehm. Please visit Jon I. Tor for your gambling needs. He will be instrumental in your victory incandescence.))

((Thanks! Although after some unfortunate prior experience with student loans, Tom decided that gambling when you don't have any money is probably a bad idea.))
Title: Re: MOOK: Monkey Business
Post by: Naturegirl1999 on June 25, 2019, 09:49:08 am
Spoiler: Lucy (click to show/hide)
Lucy finds a place to dispose of the asbestos safely, then heads to the barracks to ask “How will we get to where we need to be without a map?”
Title: Re: MOOK: Monkey Business
Post by: Hotfire90 on June 25, 2019, 10:29:17 am
((It's within my budget actually, I had 1250 OMNI, the purchases cost me 950 which left me with 300. Also the antibio razor now has a d6 strength requirement to use, does the concealed implant version also have that requirement? If it does, would it be fine if I switched my fate levelup to strength?))

"Are we gonna be given space suits for this mission or are we gonna die if something goes wrong?"
"Do you expect the station to blow up the moment we arrive? You shouldn't worry about not having a space suit, there are far more ways for you to die that aren't prevented with one."
Title: Re: MOOK: Monkey Business
Post by: The Lupanian on June 25, 2019, 12:47:55 pm
Be wherever I need to be to progress to the next stage.

Do I think KitKat has a chance of being remotely useful in a fight? Or is she not designed for such things?

Spoiler (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: syvarris on June 25, 2019, 02:26:56 pm
Uh.  In light of the massive armory change, I'mma gonna just... unbuy all the stuff I just bought, if that's okay?  And instead, buy an armored spacesuit, if that's not considered metagaming... otherwise, a cognition copier, because that's totally what I'd do if I didn't know a space mission was next.

Also, going back to my original levelup, putting the stat point into will rather than str.


Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on June 25, 2019, 02:46:12 pm
Moving most recent level from guns to speech, if you don't mind. Haven't rolled either yet.

Title: Re: MOOK: Monkey Business
Post by: Pancaek on June 25, 2019, 03:20:21 pm
"Tell me, magic triple-8 ball, is this going to be a case of demonic possession of the entire staff, resulting in the termination of the entire facility, again?"

Ask the above question to the magic 888-ball.
Spoiler (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: Radio Controlled on June 25, 2019, 04:04:16 pm
Aww crap, store all different now and don't have much time to look through it. Is spare goop tank still 30?

Either way, buy: cognition copier (400), toolkit (200), 2 nutrient paste (2x1), ear plugs (5), goop tank (?)



Quote
You could up the attack die by merging two, effectively spraying more.
Cool. How much for a goop thrower then?

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: SamSpeeds on June 25, 2019, 07:08:40 pm
Spoiler: Jengo (click to show/hide)

Go where I must go to be ready for next mission. Shake hands say hello to new bosses.
Title: Re: MOOK: Void where Prohibited
Post by: Ozarck on June 25, 2019, 10:14:21 pm
"Well, I guess I better get ready for space! Hey Edd, if you're gonna ask the magic ball about the upcoming mission, you may as well place a bet on it. That's a 10 credit buy in for what type of mission it will be, another ten credits for scale of disaster, and a final ten credits for number of team deaths."

Strip naked right there in the meeting and put on my disposable space suit. then attempt to put on my rubberized jumpsuit over top of it, unless usch is clearly impossible, in which case, tie my rubberized jumpsuit around my waist.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: Parisbre56 on June 26, 2019, 09:02:10 am
Could I buy a replacement helmet for my disposable spacesuit?
Could I wear my disposable spacesuit under my Riot Armour?
If yes to both, then do that.

Yes, I am a real cheapskate.

Can I use a Thermite Cutting Charge as a melee weapon? Will I roll explosives for it?

I'll also buy 2 foam grenades, 2 cutting charges and an OMNI-scient Network observer.


"I'll bet 10 OMNI on pirates, 10 OMNI on complete station destruction and 10 OMNI on 3 deaths."

Title: Re: MOOK: Monkey Business
Post by: piecewise on June 26, 2019, 09:20:04 am
I was told that yellow voices are difficult for the insane people not using the dark theme to read so I'll be having Reginald speak in a different way now.

Clem adopts a deep, gender-neutral voice.
"Depending on the size of the station, 'staff agitation' is a synonym for either 'stir crazy' or 'civil unrest'. Or it could just be a misdiagnosis of a different problem. Any of those possibilities can lead to situations where we're not given a warm welcome."

Oh I'm sure its nothing that serious! Otherwise they would have used a stronger code. Like the yellow alert "Civil unrest" code. Or the Red "Union formation" code.

"They're probably just all at the titty bar, if their staffs are all agitated. Best to leave them be for a bit.

Anyway, if We're going on this Transpenitentiary Rewind Acquittal Process thing, we must be the Progressive Reprobate Agitation Terminal Squad. Somebody stitch us up some logos and emblems."
Reginald doesn't seem to follow.

Admittedly it is easier to follow if you're reading it rather than just having it said to you.

I'd like to join in if that's okay. It seems like this game is taking players freely, so I went ahead and wrote up a sheet and turn. I've read through a couple games here and there, (including this one and DIG) but never felt I had the time before this summer. I thought this looked like a good game to get started with, so here I am. Tips and suggestions are welcome.

One question: The first post indicates in one location that the base life die is d2, but under the default character sheet is d4. I'm assuming d4 in my sheet, but I don't know. I'd like clarification so I can correct it if needed.

I'd like to appear in the barracks, and follow Reginald's instructions to travel to terrabase sigma. (assuming with the team)


Spoiler (click to show/hide)
D2 is basic health die without any armor.  Humans are very flimsy things.

And thats just fine, assume you're now in the meeting, dropped out of the hazy hammer space which contains the entire unobserved world.

"Are we gonna be given space suits for this mission or are we gonna die if something goes wrong?"
Spoiler (click to show/hide)
If you need them I'm sure they'll be provided! The station should be fully pressurized though; its one of those prefab things, been completed for quite a while.

Spoiler: Lucy (click to show/hide)
Lucy finds a place to dispose of the asbestos safely, then heads to the barracks to ask “How will we get to where we need to be without a map?”
I'm sure there will be personnel on site to guide you. And if all else fails I'm sure there are maps on site as well. I do apologize though, I'm just not sure where that security request went...

((It's within my budget actually, I had 1250 OMNI, the purchases cost me 950 which left me with 300. Also the antibio razor now has a d6 strength requirement to use, does the concealed implant version also have that requirement? If it does, would it be fine if I switched my fate levelup to strength?))

"Are we gonna be given space suits for this mission or are we gonna die if something goes wrong?"
"Do you expect the station to blow up the moment we arrive? You shouldn't worry about not having a space suit, there are far more ways for you to die that aren't prevented with one."
Yes, it has the requirement, and yes you can switch it.

Be wherever I need to be to progress to the next stage.

Do I think KitKat has a chance of being remotely useful in a fight? Or is she not designed for such things?

Spoiler (click to show/hide)
She could be useful. Her stats are pretty low so straight up combat might not be a good idea but auxiliary or helping positions are possible.

Uh.  In light of the massive armory change, I'mma gonna just... unbuy all the stuff I just bought, if that's okay?  And instead, buy an armored spacesuit, if that's not considered metagaming... otherwise, a cognition copier, because that's totally what I'd do if I didn't know a space mission was next.

Also, going back to my original levelup, putting the stat point into will rather than str.


Spoiler: Scared Security (click to show/hide)
Thats fine; I'm basically gonna let anyone unbuy and rebuy items they bought this time because I kinda pulled the rug out of under everyone with those changes.

Moving most recent level from guns to speech, if you don't mind. Haven't rolled either yet.

Thats fine.

"Tell me, magic triple-8 ball, is this going to be a case of demonic possession of the entire staff, resulting in the termination of the entire facility, again?"

Ask the above question to the magic 888-ball.
Spoiler (click to show/hide)

ENTIRELY POSSIBLE, BUT PROBABLY NOT IN THIS CASE.

Aww crap, store all different now and don't have much time to look through it. Is spare goop tank still 30?

Either way, buy: cognition copier (400), toolkit (200), 2 nutrient paste (2x1), ear plugs (5), goop tank (?)



Quote
You could up the attack die by merging two, effectively spraying more.
Cool. How much for a goop thrower then?

Spoiler: Yagyu d'Aubigny (click to show/hide)
I think a goop tank is much less now.

Hmmm probably gonna be...Actually, I think instead of allowing weapon modification it might be a better idea to just have upgraded versions to buy that do more effective "damage".  Oz was complaining about people buying their way out of weapon negatives and he does have a point.

Spoiler: Jengo (click to show/hide)

Go where I must go to be ready for next mission. Shake hands say hello to new bosses.
You shake hands with Reggie. He seems pleased.

"Well, I guess I better get ready for space! Hey Edd, if you're gonna ask the magic ball about the upcoming mission, you may as well place a bet on it. That's a 10 credit buy in for what type of mission it will be, another ten credits for scale of disaster, and a final ten credits for number of team deaths."

Strip naked right there in the meeting and put on my disposable space suit. then attempt to put on my rubberized jumpsuit over top of it, unless usch is clearly impossible, in which case, tie my rubberized jumpsuit around my waist.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
I'll allow it, for now. But the helmet does prevent you from wearing anything else on your head.

Could I buy a replacement helmet for my disposable spacesuit?
Could I wear my disposable spacesuit under my Riot Armour?
If yes to both, then do that.

Yes, I am a real cheapskate.

Can I use a Thermite Cutting Charge as a melee weapon? Will I roll explosives for it?

I'll also buy 2 foam grenades, 2 cutting charges and an OMNI-scient Network observer.


"I'll bet 10 OMNI on pirates, 10 OMNI on complete station destruction and 10 OMNI on 3 deaths."

Only if you buy another full suit.
The space helmet prevents anything else from being worn on the head but the rest can be worn under it.

You can try, and it will require melee to get it up against them and then explosives to use it.

Ok.







When ready to go, just post a "Ready!" action.

Title: Re: MOOK: Monkey Business
Post by: Yottawhat on June 26, 2019, 09:59:28 am
Kerberos is ready. He's so ready, he is already practicing swinging his new fire ax a few mere meters away from the other mooks.

Spoiler:  Kerberos (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: Devastator on June 26, 2019, 10:00:23 am
Ready.  Do I lose my extended magazines?  I'll unbuy a couple of clips if weapon modding is not possible.

(Also, I don't think weapon modding would be too broken.  You can buy your way out of a weapon's problems by buying a new weapon.  Also, if you require buying other guns or such to make said mods, it can run into a lot of money and run the risk of breaking everything on a 1.  Maybe limit it to one mod per weapon?)

Spoiler (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: Leodanny on June 26, 2019, 10:03:44 am
Ready! Blake will also buy a ceramic knife, to poke things with! and a spacesuit.
Spoiler (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: Naturegirl1999 on June 26, 2019, 10:38:09 am
Spoiler (click to show/hide)
(Did I get rid of the asbestos insulation?)
If I didn’t get rid of the asbestos insulation, get rid of it. If IGot rid of it, then I’m ready
Title: Re: MOOK: Monkey Business
Post by: Parisbre56 on June 26, 2019, 11:23:38 am
See if I can find a map of that type of space station in the network.

Also see if I can make an input only link from my communicator to the Murder Pot so that it will stop complaining about its lack of sensory input and start complaining about other things.

Otherwise, ready!

Edit: Also gonna give Rezel an extra 140 due to the armory rewrite (leaving me with just enough money to pay off my gambling debts). I've already edited my sheet.




Title: Re: MOOK: Monkey Business
Post by: The Lupanian on June 26, 2019, 01:06:51 pm
Ready
Also, give KitKat the mini-cannon, and tell her not to use it unless I tell her, or she’s in extreme danger.

Spoiler (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: Pancaek on June 26, 2019, 02:57:34 pm
"No way, my fellow janitorial dude. The wisdom of the 888 ball is not for gambling.


Do you think there are going to be a lot of corpses to clean, Triple-8 ball?"

un-bought the incinerator upgrade cfr discord discussion.
Ask question of magic 888 ball
Ready to Roll


Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: f13 on June 26, 2019, 03:27:35 pm
Ready! Ask Reginald how we are getting to the station.

((sheet is adjusted to d2 life... So now if I get hit I've got equivalent odds of survival as winning one of Ozacks bets!  :) ))

Spoiler (click to show/hide)
Title: Re: MOOK
Post by: ziizo on June 26, 2019, 06:07:24 pm

Spoiler: medic n°2 (click to show/hide)

Ready for the next mission
Title: Re: MOOK: Monkey Business
Post by: Hotfire90 on June 26, 2019, 06:32:55 pm
Switching to d6 strength, and ready.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on June 26, 2019, 09:21:09 pm
"That sounds incredibly optimistic."

Ready. Test out the Symbiote on the ride over. If a subject is necessary for testing, attempt to cajole Lucy into helping by mimicking the voice of her sister, Lyra. You know, the one who liked to do experiments.

Title: Re: MOOK: Void where Prohibited
Post by: Ozarck on June 27, 2019, 07:19:24 am
Ready.
Also, unable to wear anything else on the head? A crying shame that is. But wait! an idea arises!
Locate a permanent marker. Uncap said marker. Draw one cowboy hat on the top of the space helmet. Incinerate marker.


Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: King Zultan on June 27, 2019, 07:37:05 am
I'm ready.
Spoiler (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: Tavik Toth on June 27, 2019, 08:21:56 am
Gundam Fight,Ready, go!

Spoiler: Jack Hansan (click to show/hide)
Title: Re: MOOK: Monkey Business
Post by: Radio Controlled on June 27, 2019, 03:23:17 pm
Quote
I think a goop tank is much less now.
Can't seem to find it in the arsenal, so how much exactly?

Quote
Hmmm probably gonna be...Actually, I think instead of allowing weapon modification it might be a better idea to just have upgraded versions to buy that do more effective "damage".  Oz was complaining about people buying their way out of weapon negatives and he does have a point.
Aww, part of the reason I invested in mechanics to be able to make neat mods for our kit, with the idea that (since a roll is involved) fucking up would mean breaking the thing you wanted to mod, or at least wasting Toolkit charges (I assume those don't refill if you do tinker in between missions, but instead count towards your next mission?)

Personally, I think it might be better to allow player-modding but to not have npc's that mod things perfectly for money (like it was in ER). Of course, if you don't want weapon/gear modification in the game that's fine by me (though then Tech becomes even more favored over mechanics than it already is, like how Aux was waaay more useful than Handi back in ER), but then I'd probably like to rethink my level-up, if allowed. 
Title: Re: MOOK: Monkey Business
Post by: piecewise on June 27, 2019, 05:37:44 pm
Quote
I think a goop tank is much less now.
Can't seem to find it in the arsenal, so how much exactly?

Quote
Hmmm probably gonna be...Actually, I think instead of allowing weapon modification it might be a better idea to just have upgraded versions to buy that do more effective "damage".  Oz was complaining about people buying their way out of weapon negatives and he does have a point.
Aww, part of the reason I invested in mechanics to be able to make neat mods for our kit, with the idea that (since a roll is involved) fucking up would mean breaking the thing you wanted to mod, or at least wasting Toolkit charges (I assume those don't refill if you do tinker in between missions, but instead count towards your next mission?)

Personally, I think it might be better to allow player-modding but to not have npc's that mod things perfectly for money (like it was in ER). Of course, if you don't want weapon/gear modification in the game that's fine by me (though then Tech becomes even more favored over mechanics than it already is, like how Aux was waaay more useful than Handi back in ER), but then I'd probably like to rethink my level-up, if allowed. 

Lets say 5.

Lets do it like this: I'll allow modification but only 1 modification at a time to any weapon or item. So you can customize it to a degree but you can't make it into some completely new thing via slowly modifying it repeatedly.

See if I can find a map of that type of space station in the network.

Also see if I can make an input only link from my communicator to the Murder Pot so that it will stop complaining about its lack of sensory input and start complaining about other things.

Otherwise, ready!

Edit: Also gonna give Rezel an extra 140 due to the armory rewrite (leaving me with just enough money to pay off my gambling debts). I've already edited my sheet.




[11]
[12]
Pathos finds a map of the station on the network and start it downloading. Immediately after that he attempts to secure a connection to the murderpot and accidentally set it to be two way. The murderpot completely takes over his computing cube and is about to leap into further networks when the network security kicks in and locks him out.  The map is now unfortunately trapped within the bowels of a severely misanthropic computing cube.

Done.











The team is lead to the interdepartmental pneumatic transport system, which conveys them violently to a lab not far from the original teleporter testing room. There they are met by several nondiscript men and women in labcoats and a bear.  The bear is very large; too large one would say. Its shoulders are nearly 6 feet across and if it were standing instead of just sort of lazily sitting on the floor, it would probably be something like 15 feet tall. The bear is also wearing a labcoat and, oddly enough, a pair of pez nez.  When everyone enters the room the bear waves with one paw. A woman, a beautiful but very severe looking specimen with her hair in a tight bun, steps up next to the bear. The bear begins to make noises; just ordinary bear noises as far as anyone can tell, but the woman next to him starts speaking a few moments later,  apparently translating. 

Hello, my name is Professor Octavius Honeypot, and I will be handling your transportation today.  I heard you participated in some teleportation experiments recently, but unfortunately that technology is not available to us yet. You see, that system used a decoding of basic molecular data and then encapsulation of the data in a photon packet which is beamed from one installation to another. It is a very excited new technology, you see it uses a...  At this point the woman stops translating and looks at Professor Honeypot rather coldly. After a few moments the bear stops speaking and places its massive paws together in a rather sheepish way before continuing.

Yes, well. The version You'll be using is an old style folded space method using a phase interface. In layman's terms we're going to shoot you into another dimension for a bit and then you'll pop out near your destination. Easy right?  Well, I should warn you that there is a small chance that the phase space you'll end up passing through is rather...hostile. We've equipped your craft for such an event. Might come in handy later too, who can say.

If you'll just board the ship over there, there are 4 gunner positions and 1 pilot position.

As he says this the metal wall across the room starts to rise, revealing a military landing craft and the unmistakable nested gimbals of a phase interface. The ship is a pretty sleek looking thing, almost like a combination Helicopter and Vtol craft. The cockpit looks distinctly like an Apache's, all angled glass, while the body is pudgy, somewhat forward sloped, and possesses 4 relatively small wings with enormous rocket motors. Sticking out of the top, bottom, and both sides of the ship are hemispheric gunpods and, sticking out of just under the cockpit, is what appears to be an autocannon.

The door is in the back. Just head through, take whatever seat or position is best suited. We'll begin the connection momentarily.
Title: Re: MOOK: Beary Serious
Post by: Parisbre56 on June 27, 2019, 05:54:40 pm
"I hope you're happy. Now I'm going to have to format the cube and start from scratch. You should show a bit more respect to the man responsible for you, you know."

Reprimand the pot. Format the cube and reinstall the OMNI OS.

Find a seat where I can plug my computer, preferably one with sensor data. Else just find a nice spot.




Title: Re: MOOK: Beary Serious
Post by: Naturegirl1999 on June 27, 2019, 06:11:15 pm
Spoiler (click to show/hide)
Pick a spot. Whatever spot I choose, look at the controls to try to figure out what they do
Title: Re: MOOK: Beary Serious
Post by: The Lupanian on June 27, 2019, 07:38:42 pm
Take control of the top gunners seat. Get KitKat to sit as close to me as possible.
Spoiler (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on June 27, 2019, 08:02:18 pm
Grumble. Mentally pet my symbiote and call it a good girl, because it might just come in handy soon.

Title: Re: MOOK: Beary Serious
Post by: Yottawhat on June 27, 2019, 08:05:58 pm
Take a seat. Firmly grasp my fire ax in preparation in putting down any space dissidents that come on board the ship.

Spoiler:  Kerberos (click to show/hide)
Title: Re: MOOK
Post by: Naturegirl1999 on June 27, 2019, 08:22:46 pm
"That sounds incredibly optimistic."

Ready. Test out the Symbiote on the ride over. If a subject is necessary for testing, attempt to cajole Lucy into helping by mimicking the voice of her sister, Lyra. You know, the one who liked to do experiments.


You still want to try this, when you get on the ship?
Title: Re: MOOK: Beary Serious
Post by: Devastator on June 27, 2019, 09:11:49 pm
(I hope not.)
Title: Re: MOOK: Beary Serious
Post by: Leodanny on June 27, 2019, 09:17:33 pm

"sorry if I'm being blunt, but why are you a giant bear?"
take the left gunner seat, if it uses guns skill to fire these, and even if it doesn't.
Spoiler: Blake (click to show/hide)
Title: Re: MOOK: Beary Serious
Post by: Devastator on June 27, 2019, 09:26:30 pm
Pick a passenger seat roughly in the middle of the vehicle.

Spoiler: Spuds (click to show/hide)
Title: Re: MOOK: Beary Serious
Post by: Hotfire90 on June 27, 2019, 09:42:57 pm
Pick a seat near the front of the ship.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Void where Prohibited
Post by: Ozarck on June 28, 2019, 06:37:45 am
Oh my God, Blake! You can't just ask someone why they are a bear!

You gotta growl and gurgle it."
PILOT SEAT! PREPARE TO DRIIIIIIIIIIIIIIVE!

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Beary Serious
Post by: King Zultan on June 28, 2019, 08:49:29 am
Pick a seat that's as far from the door as possible.
Spoiler (click to show/hide)
Title: Re: MOOK: Beary Serious
Post by: f13 on June 28, 2019, 09:08:04 am
Grab a gunner seat, assuming that there is one available and no one with a higher weapons skill wants it. (I have d6 guns)

Are we talking rifle caliber mg gunpods or canon type gunpods?
Not that it makes much difference I suppose... after all, it beats my generic pistol, and I'm still going to shoot at hostiles with it when (probably not if) I get the chance.

"I wonder if anyone would mind me test firing it."

Spoiler (click to show/hide)
Title: Re: MOOK
Post by: ziizo on June 28, 2019, 09:25:49 am

Spoiler: medic n°2 (click to show/hide)

go for the Last gunner seat. Unless someone with higher gun skills than D6 wants it, in that case take a passanger seat
Title: Re: MOOK: Beary Serious
Post by: Tavik Toth on June 28, 2019, 12:02:10 pm
Take a passenger sear in the back, making sure my rifle is ready.

Spoiler: Jack Hansan (click to show/hide)
Title: Re: MOOK: Beary Serious
Post by: Pancaek on June 28, 2019, 04:33:59 pm
"Tell me, Triple-8-chan, am I going to be cleaning up demon bullshit before we even get to our destination?"

Ask 888-ball
Take a seat. If we're short a gunner, take a gunner seat. If not, just take a passenger seat and put on some tunes using my OMNITECH music player.


Spoiler: Eddrick, Sanitation (click to show/hide)

Title: Re: MOOK
Post by: Egan_BW on June 28, 2019, 07:45:57 pm
Ready. Test out the Symbiote on the ride over. If a subject is necessary for testing, attempt to cajole Lucy into helping by mimicking the voice of her sister, Lyra. You know, the one who liked to do experiments.
You still want to try this, when you get on the ship?
Depends on if things immediately start exploding.
Title: Re: MOOK: Void where Prohibited
Post by: syvarris on June 29, 2019, 12:19:13 am
Grab a gunner seat, tear someone out if there's no seats available.  Rezel's one of the best shots here, no way he's trusting his life to one of these incompetents!

Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: Beary Serious
Post by: piecewise on July 01, 2019, 10:13:48 am
"I hope you're happy. Now I'm going to have to format the cube and start from scratch. You should show a bit more respect to the man responsible for you, you know."

Reprimand the pot. Format the cube and reinstall the OMNI OS.

Find a seat where I can plug my computer, preferably one with sensor data. Else just find a nice spot.




I WILL WEAR YOUR SKIN

The murder pot seems not to care about reprimands.

[1]

It also seems like it has somehow integrated itself straight into the hardware of the cube and cannot be removed. It and the cube are now one.

Pathos, dejected, finds a seat and looks at the cube as it continues to pelt him with insults.

Spoiler (click to show/hide)
Pick a spot. Whatever spot I choose, look at the controls to try to figure out what they do
[3]
Lucy comes to the conclusion that the controls for the ship allow someone to control the ship.

This seems extremely fitting and logical to her. Honestly its pretty much unassailable fact.

Take control of the top gunners seat. Get KitKat to sit as close to me as possible.
Spoiler (click to show/hide)
Lance clambers up to the top gunner seat and Kitkat crawls up and sits right in his lap.

Lance is more than happy with this arrangement.


Grumble. Mentally pet my symbiote and call it a good girl, because it might just come in handy soon.

[6]
The symbiote whispers in Clem's mind.
Earth is ancient. Carbon lies, addled by starfire. Laws not constant. Remnant world in pieces. Old war. Malice echoes still. Beware the place of terror. 

Take a seat. Firmly grasp my fire ax in preparation in putting down any space dissidents that come on board the ship.

Spoiler:  Kerberos (click to show/hide)
Kerberos sits, holding his ax to his chest like a talisman.


"sorry if I'm being blunt, but why are you a giant bear?"
take the left gunner seat, if it uses guns skill to fire these, and even if it doesn't.
Spoiler: Blake (click to show/hide)
Blake takes the second gunner position.

Pick a passenger seat roughly in the middle of the vehicle.

Spoiler: Spuds (click to show/hide)
Spuds sits near the middle of the vehicle, hedging his bets.

Pick a seat near the front of the ship.
Spoiler: Heather Reid (click to show/hide)
Heather sits in the front, ready to leap into action, or perhaps simply impatient.

Oh my God, Blake! You can't just ask someone why they are a bear!

You gotta growl and gurgle it."
PILOT SEAT! PREPARE TO DRIIIIIIIIIIIIIIVE!

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Jon takes the pilot seat.  Perhaps his good luck will save them all?

Pick a seat that's as far from the door as possible.
Spoiler (click to show/hide)
Burt, his old lives still echoing perhaps, sits as far from the door and danger as he can manage.


Grab a gunner seat, assuming that there is one available and no one with a higher weapons skill wants it. (I have d6 guns)

Are we talking rifle caliber mg gunpods or canon type gunpods?
Not that it makes much difference I suppose... after all, it beats my generic pistol, and I'm still going to shoot at hostiles with it when (probably not if) I get the chance.

"I wonder if anyone would mind me test firing it."

Spoiler (click to show/hide)
Grab a gunner seat, tear someone out if there's no seats available.  Rezel's one of the best shots here, no way he's trusting his life to one of these incompetents!

Spoiler: Scared Security (click to show/hide)
Tom walks towards the right gun and is in the middle of asking if anyone else is going to use it when Rezel literaly tackles him, shoves him out of the way, and takes the seat, all while screaming "MINE!" over and over. Tom gets up and takes a seat in the passenger seats.


Spoiler: medic n°2 (click to show/hide)

go for the Last gunner seat. Unless someone with higher gun skills than D6 wants it, in that case take a passanger seat

Steve takes the last gunner position.

Take a passenger sear in the back, making sure my rifle is ready.

Spoiler: Jack Hansan (click to show/hide)
Jack takes a seat in back, triple checking his rifle and repeating the basic steps of cqc in his head.

"Tell me, Triple-8-chan, am I going to be cleaning up demon bullshit before we even get to our destination?"

Ask 888-ball
Take a seat. If we're short a gunner, take a gunner seat. If not, just take a passenger seat and put on some tunes using my OMNITECH music player.


Spoiler: Eddrick, Sanitation (click to show/hide)


Edd takes a seat in the midsection of the ship and gives the 888 ball a shake.

Answer unclear, ask again soon.

Edd shrugs and puts on some tunes (https://infine-rec.bandcamp.com/track/darkness).



The phase interface spins up to speed, the interlocking gimbals whizzing about in a blur of metal until finally slamming to a stop as the interface appears; an orb of inky darkness suspended within the domain of the gimbals. [2] Jon, in the cockpit, hen pecks across the keys and buttons and levers, pushing and pulling and toying about while muttering to himself.  After a few seconds he shouts "Ah ha! Here it is!" and does something.  The ship's internal lights all go out as he accidently shuts the power down.

"Ah, sorry, lemme just..."

The lights go back on.

"It was right around....no...maybe...Ah, yes. Ahem. Ah Ha! Here it is!"

The engines roar and the craft shakes and for a few moments everything seems to be going fine. The ship accelerates slowly forward and those looking out the front window can see the black orb of the interface growing larger, taking up the entire view as the ship closes in. And then the ship lurches suddenly forwards and there is a horrible metallic noise, a flash of flame and roar of an explosion as the ship twists violently to the right before then twisting back to the left. The lab is gone, the old world is gone. They've passed within the interface and the ship is spinning, spinning like a top.  Blake shouts that the left wing has been shorn off,  that it struck the gimbals as the ship passed through.

The world outside is not HELL. Its not anything anyone knows. It is a shimmering chaos of black and white; like tv static made huge and three dimensional. There are no points to orient to, nothing is stationary, everything flows and flickers and screams mad interference in their ears.


Title: Re: MOOK: Void where Prohibited
Post by: Ozarck on July 01, 2019, 10:22:26 am
"Ah, good. this is going better than I'd hoped. Let's see ... DID ANYONE GET DIRECTIONS TO THE NEXT UNIVERSE? Never mind, I'll just take a left. I'm sure we can ask for directions at the next rest stop."
Turn off the lights again. Take a left. Find a rest stop, or a universe or something. Look for some eject buttons, in case the passengers get crankier than the Murder Pot.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Static Sea
Post by: Radio Controlled on July 01, 2019, 10:29:14 am
Quote
Lets say 5.
Oki, getting 2 then, ya grok?

Use earplugs if interference is loud enough to damage/disorient.

If there is damage to the ship that is reachable/fixable from the inside and that hampers progress, try to fix it.

If not, use scanner to see if I can pick up anything in this mess that might point us in the right direction.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Static Sea
Post by: Naturegirl1999 on July 01, 2019, 10:39:56 am
See if my hazard scanner picks up anything in the static
Spoiler (click to show/hide)
Title: Re: MOOK: Static Sea
Post by: Devastator on July 01, 2019, 11:16:22 am
"I think we might need an actual pilot."

Pop a stim, because this looks bad.

Spoiler (click to show/hide)
Title: Re: MOOK: Static Sea
Post by: f13 on July 01, 2019, 11:20:47 am
"Okay, okay, it's yours. I'm not touching it. You shoot stuff ... and where on earth did that pilot learn to fly?"
Assist Yagyu with any repairs I can safely help with. I don't have a space suit, and I'm not sure there's an airlock anyway, so anything outside would qualify as an unsafe repair. Consider whether the phase space interface we hit was necessary for us to get back out of this dimension.

((Just a suggestion, but someone should probably check for life support issues / pressurization leaks. Might be totally unnecessary, but better to know now rather than when the half of the crew not wearing space suits suffocates. I would do it, but I'd like to make sure the ship doesn't blow up first))

Spoiler (click to show/hide)
Title: Re: MOOK: Static Sea
Post by: Leodanny on July 01, 2019, 11:35:08 am
"wait, why did we let a Janitor be pilot? Also, if I remembered correctly, we'll just pop back into our universe in a little bit, so no need for directions."
Blake takes a look at the place where the wing tore off. Is there a hole in the ship? is there an interdimensional alien trying to get in? if there's a hole, put on the space suit and tell the engineers. if not, just keep chillin'
Spoiler (click to show/hide)
Title: Re: MOOK
Post by: ziizo on July 01, 2019, 11:45:03 am
Spoiler: medic n°2 (click to show/hide)

look around shoot anything that gets close to the ship.
Title: Re: MOOK: Static Sea
Post by: Hotfire90 on July 01, 2019, 02:04:14 pm
Familiarize myself with the threat analyzer, does it work passively or do I need to actively scan for threats?

Check for threats and analyze how threatening the situation is.

Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on July 01, 2019, 02:40:23 pm
"Looks like we're ahead of schedule on things going wrong. Good job everyone, keep up the fine work!"

Where are we? Keep an eye out for 'collectables' out in the void.

Title: Re: MOOK: Static Sea
Post by: Parisbre56 on July 01, 2019, 05:38:33 pm
"Oh yeah? And how are you going to do that?  You gonna throw coffee beans at me?"
Keep arguing with the pot.

See if there's a copilot seat or similar I can use with some sort of computer or multi-function-display, then use it to recalibrate the thrust output and vectors in a manner that compensates for the uneven thrust.




Title: Re: MOOK: Static Sea
Post by: syvarris on July 01, 2019, 05:45:56 pm
Scream and cry and shoot the turret at everything outside that so much as moves, shifts, exists, or allows itself to be perceived.  Also shoot everything else.

Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: Static Sea
Post by: Naturegirl1999 on July 01, 2019, 06:26:10 pm
Scream and cry and shoot the turret at everything outside that so much as moves, shifts, exists, or allows itself to be perceived.  Also shoot everything else.

Spoiler: Scared Security (click to show/hide)
You really want to shoot everything else not outside the ship? That includes everyone inside the ship
Title: Re: MOOK: Static Sea
Post by: Devastator on July 01, 2019, 07:31:57 pm
I suspect he's attacking anything lit up by the static.  And then attacking the darkness.
Title: Re: MOOK: Static Sea
Post by: Naturegirl1999 on July 01, 2019, 07:51:33 pm
I suspect he's attacking anything lit up by the static.  And then attacking the darkness.
It is good to clarify. Thank you
Title: Re: MOOK: Static Sea
Post by: The Lupanian on July 01, 2019, 08:02:03 pm
Comfort KitKat when she gets scared. Keep an eye out for external threats. Shoot at anything that looks nasty.
Spoiler (click to show/hide)
Title: Re: MOOK: Static Sea
Post by: Ozarck on July 02, 2019, 07:11:32 am
"I think we might need an actual pilot."
"What? I totally got this. I just need to point us toward the thing, and away from that other thing. So, if you see a thing, let me know!"

"Okay, okay, it's yours. I'm not touching it. You shoot stuff ... and where on earth did that pilot learn to fly?"
"What pilot? why does everyone keep talking about a pilot? Did we bring one of those along?"

"wait, why did we let a Janitor be pilot? Also, if I remembered correctly, we'll just pop back into our universe in a little bit, so no need for directions."
"Oh. Well, in that case, does anyone need to get out to pee? Better make it fast before we violently rematerialize in a spectacular pyrotechnic display! You do NOT want to be tinkling when THAT happens!"

Title: Re: MOOK: Static Sea
Post by: King Zultan on July 02, 2019, 10:06:10 am
"Great, at this rate we're gonna get stuck in the fucking Twilight Zone."
Keep sitting in my seat, its not like I can help with anything.
Spoiler (click to show/hide)
Title: Re: MOOK: Static Sea
Post by: Leodanny on July 02, 2019, 10:09:17 am
"Oh. Well, in that case, does anyone need to get out to pee? Better make it fast before we violently rematerialize in a spectacular pyrotechnic display! You do NOT want to be tinkling when THAT happens!"
"Oh, I do hope we don't explode. can anybody with technical skill tell us if we'll be okay when we get back?"
Title: Re: MOOK: Static Sea
Post by: Tavik Toth on July 02, 2019, 02:17:39 pm
"Would of been nice to have had things be fine for at least 5 minutes. Now, looks like I have a shuttle to fly."

Go throw whoever is the pilot and take their seat, taking control of the shuttle. Make sure the shuttle makes it through without any more damage and not die from landing.

Spoiler: Jack Hansan (click to show/hide)
Title: Re: MOOK: Static Sea
Post by: f13 on July 02, 2019, 04:08:19 pm
"Oh, I do hope we don't explode. can anybody with technical skill tell us if we'll be okay when we get back?"

 Tom: (in between trying to ascertain damage) "I'd check with a magic 888 ball on that. It probably knows that better than I do."
Title: Re: MOOK: Static Sea
Post by: Naturegirl1999 on July 02, 2019, 04:17:23 pm
"They said we would be here temporarily, but come out at some point, although I think I heard there could be a small chance of us being trapped here, too, hence why I'm searching for hazards outside:
Title: Re: MOOK
Post by: Egan_BW on July 02, 2019, 06:52:03 pm
"Most likely we will pass through this phase without incident, return to our own world, and then crash and die due to the damage sustained."
Title: Re: MOOK: Static Sea
Post by: piecewise on July 03, 2019, 02:51:50 pm
See if my hazard scanner picks up anything in the static
Spoiler (click to show/hide)

[4]
The Hazard detector is reading nothing particularly dangerous in terms of emissions or particulate or anything, but it does say that the current motions could cause nausea.

"Would of been nice to have had things be fine for at least 5 minutes."

Stay in seat while making a technical assessment of the ship so far.

Spoiler: Jack Hansan (click to show/hide)
[2]
Jack sits in his chair and nods to no one in particular before speaking up, again to no one in particular.

"This is just some turbulence, I'm sure the captain knows what he's doing."


"Great, at this rate we're gonna get stuck in the fucking Twilight Zone."
Keep sitting in my seat, its not like I can help with anything.
Spoiler (click to show/hide)
"THERE'S SOMETHING  ON THE WING! SOME....THING!   Ahhh just joking, there's no wing out there anymore! Ha ha ha..ha."

Comfort KitKat when she gets scared. Keep an eye out for external threats. Shoot at anything that looks nasty.
Spoiler (click to show/hide)
Kitkat is giggling and holding her arms up as though this is just a big roller coaster, seemingly completely unafraid. Lance does his best to keep an eye out, though its hard given the circumstances.

The situation is hard.

Don't misrepresent me.

Scream and cry and shoot the turret at everything outside that so much as moves, shifts, exists, or allows itself to be perceived.  Also shoot everything else.

Spoiler: Scared Security (click to show/hide)
Rezel screams incoherently and holds the trigger on his gun down, whipping it around erratically and spraying rounds off into the static void with no real target other than his own fear.

"Oh yeah? And how are you going to do that?  You gonna throw coffee beans at me?"
Keep arguing with the pot.

See if there's a copilot seat or similar I can use with some sort of computer or multi-function-display, then use it to recalibrate the thrust output and vectors in a manner that compensates for the uneven thrust.




"Ah, good. this is going better than I'd hoped. Let's see ... DID ANYONE GET DIRECTIONS TO THE NEXT UNIVERSE? Never mind, I'll just take a left. I'm sure we can ask for directions at the next rest stop."
Turn off the lights again. Take a left. Find a rest stop, or a universe or something. Look for some eject buttons, in case the passengers get crankier than the Murder Pot.

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)

I WILL SCALD YOU SO BADLY YOUR FLESH MELTS OFF AND THEN YOU WILL BE MADE FUN OF BY NEWS SHOWS AND RADIO HOSTS BECAUSE THEY WILL NOT UNDERSTAND THE SEVERITY OF THE BURNS AND WILL INSTEAD MOCK WHAT THEY BELIEVE IS A MINOR INJURY!

"Yeah yeah yeah."

Pathos attempts to get into the single seat cockpit and wrestle Jon out of the way.

[4v8]
Jon successfully fends off the attempts of the anemic nerd to man handle him out of his chair.
[1]
Jon gets on the PA and screams to be heard over the static.

"GREETINGS EVERYONE THIS IS YOUR CAPTAIN SPEAKING. LET ME JUST GET A QUICK DRINK OF BOURBON...ALRIGHT SO WE ARE CURRENTLY CRUISING IN A SORT OF CIRCULAR MANNER THROUGH WHAT I THINK IS SOME SORT OF BLACK AND WHITE NIGHTMARE DIMENSION. HOLD ON."

He presses his foot against Pathos' face and shoves him back.

"APOLOGIES, WE HAVE HIJACKERS UP HERE WITH TINY BABY ARMS. WE'VE REACHED WHAT I GUESS IS NORMAL ALTITUDE FOR THIS SO I'M JUST GONNA TURN OFF THE LIGHTS, OXYGEN, AND...WELL WHATEVER THESE SWITCHES OVER HERE DO. THE HIJACKER WILL BE SERVING DRINKS AND SNACKS JUST AS SOON AS I STOP STEALING ALL OF THEM. SO NEVER.  SIT BACK, RELAX, DIE OF HYPOXIA, AND ENJOY THE FLIGHT UNTIL I FIND THE BUTTON THAT EJECTS YOU INTO THE SCREAMING VOID.  THIS ONE LOOKS PROMISING~"

Quote
Lets say 5.
Oki, getting 2 then, ya grok?

Use earplugs if interference is loud enough to damage/disorient.

If there is damage to the ship that is reachable/fixable from the inside and that hampers progress, try to fix it.

If not, use scanner to see if I can pick up anything in this mess that might point us in the right direction.


Spoiler: Yagyu d'Aubigny (click to show/hide)

I grok it.

All things considered "Problems that can be fixed inside the ship" can probably be interpreted to include Jon.
[4v10]
Jon puts both Pathos and Yagyu in a headlock and starts piloting with his feet.

"THE WEAK SHOULD FEAR THE STRONG!"

"I think we might need an actual pilot."

Pop a stim, because this looks bad.

Spoiler (click to show/hide)
Spuds watches everything unfold. He blinks once, slowly. Then he pops a stim, so that he has a better chance of surviving...whatever is coming next.

"Okay, okay, it's yours. I'm not touching it. You shoot stuff ... and where on earth did that pilot learn to fly?"
Assist Yagyu with any repairs I can safely help with. I don't have a space suit, and I'm not sure there's an airlock anyway, so anything outside would qualify as an unsafe repair. Consider whether the phase space interface we hit was necessary for us to get back out of this dimension.

((Just a suggestion, but someone should probably check for life support issues / pressurization leaks. Might be totally unnecessary, but better to know now rather than when the half of the crew not wearing space suits suffocates. I would do it, but I'd like to make sure the ship doesn't blow up first))

Spoiler (click to show/hide)

[4]
Tom considers the situation.

The interface doesn't necessarily have to be actively functioning...The ship was probably given a certain amount of energy so that it will phase back out into normal space within a certain period of time.  Normally this is calculated so that  the ship will move a certain distance during that time and then reappear a certain distance away in normal space. However the ship is spinning out of control so....if this ship doesn't get course corrected soon it might reappear in an asteroid or worse, hundreds of thousands of miles from anything.  The important part now has to be getting it back under control.

[6]
Considering the situation the cockpit, Tom decides to do things the more difficult way. He opens a panel and gets into the control system for the engines. He shifts the thrust so that the two wings on the undamaged side are equal to the damaged one.  The ship starts to even out but...there's still no telling what direction is the right way or how much distance is left.

"wait, why did we let a Janitor be pilot? Also, if I remembered correctly, we'll just pop back into our universe in a little bit, so no need for directions."
Blake takes a look at the place where the wing tore off. Is there a hole in the ship? is there an interdimensional alien trying to get in? if there's a hole, put on the space suit and tell the engineers. if not, just keep chillin'
Spoiler (click to show/hide)
Blake yawns.

Not his problem.


Spoiler: medic n°2 (click to show/hide)

look around shoot anything that gets close to the ship.

Steve remains ready but....nothing comes at him.


Familiarize myself with the threat analyzer, does it work passively or do I need to actively scan for threats?

Check for threats and analyze how threatening the situation is.

Spoiler: Heather Reid (click to show/hide)
Heather finds that the threat analyzer requires an active scan, so she tests it out.

Currently Jon is rated as a "Significant" in terms of threat while the entire situation is rated as..."We hope you filled out a will."

"Looks like we're ahead of schedule on things going wrong. Good job everyone, keep up the fine work!"

Where are we? Keep an eye out for 'collectables' out in the void.


There appears to be nothing solid in this world, but its very hard to tell honestly. Everything is flickering so there might be solid things that just aren't visible easily against the equally flickering background.







The lights in the ship go out and the Oxygen supply suddenly starts decreasing with an audible hiss.
Title: Re: MOOK: Static Sea
Post by: Hotfire90 on July 03, 2019, 03:11:08 pm
"My threat analysis has analyzed the situation and... it's asking us if we filled out our wills yet. I hope you all brought space suits." Heather says with a cheerful smile on her face.

"There is one more significant threat, and that's our pilot. Jon, give up your pilot seat or I will have to forcibly remove you from that seat."

Forcibly remove Jon from the pilot's seat if he refuses to give up the seat willingly. Give cheerful commentary as the situation develops.
Spoiler: Heather Reid (click to show/hide)
Title: Re: MOOK: Static Sea
Post by: Devastator on July 03, 2019, 03:18:31 pm
"I got it guys.  Get out of the way, give me room and work on fixing the ship.  My tools are over there, feel free to use them."

Turn on my Omni-light.

Simplify things by getting up, and shivving Jon with a ceramic knife.  Aim to kill.


Spoiler (click to show/hide)
Title: Re: MOOK: Static Sea
Post by: Naturegirl1999 on July 03, 2019, 03:25:03 pm
Spoiler (click to show/hide)
Take shallow breaths. Shoot Jon with my foam gun. Turn oxygen back on
Title: Re: MOOK: Static Sea
Post by: f13 on July 03, 2019, 04:19:26 pm
"I was hoping to keep my tool kit intact, but it doesn't do me much good if I'm dead or a few hundred thousand miles from nowhere in space."
Attempt to re-enable life support and navigation. Use a tool kit charge if needed/applicable. What skill or stat is most useful for piloting?

"Rezel... I never thought I would say this... But if you can let that turret not be 'MINE' for a second, your skill-set is needed to subdue an uncooperative maniac janitor turned suicidal pilot before he kills us all. Try not to shoot him if he relinquishes control of the ship. Not poking holes in the ship is also preferred, since most of us don't have space suits.

((Ozack, no hard feelings, I get that the current situation is mostly the result of a 2 followed by a 1 on a critical job, not anything you did. But IC your actions look near on suicidal for everyone.))

Spoiler (click to show/hide)
Title: Re: MOOK: Static Sea
Post by: syvarris on July 03, 2019, 05:44:02 pm
Rezel is already most of the way out of his seat by the time Tom speaks to him, and the terrified man pauses to give him a look that that... well, a look that's entirely undecipherable under the armored space helmet he's wearing.  Still, he nods vigorously, and his screams have quieted back down to a nervous giggle, so that's probably a good sign

Make way over to the cockpit.  Stand a ways back, not getting in the way of the seething crowd of flesh already intent on murdering Jon, and aim at the cockpit.  If a clear shot presents itself, and he isn't already dead, put a nice little bullet cleanly between the Janitor's eyes.


((Ozarck, I totes have hard feelings.  Only reason I didn't shoot ya last turn was your d12 fate~))
Spoiler: Scared Security (click to show/hide)
Title: Re: MOOK: Static Sea
Post by: The Lupanian on July 03, 2019, 05:49:07 pm
If at all possible, send KitKat to “persuade” Jon to get out of his seat. If Jon’s already dead, or it won’t work for whatever reason, then just keep trying to get KitKat to settle down.
Spoiler (click to show/hide)
Title: Re: MOOK
Post by: ziizo on July 03, 2019, 06:33:53 pm
Spoiler: medic n°2 (click to show/hide)

Wait for my death while reading Garfield cartoons.
Title: Re: MOOK
Post by: Egan_BW on July 03, 2019, 06:35:21 pm
If the others have failed to kill Jon yet, tell the symbiote to stab him with the ceramic knife.
Scan the damaged section of the craft using bionic eyes to determine if there's a breach that'll be exposed to vacuum once we return to realspace. If there is, point it out to someone with a toolbox.


Title: Re: MOOK: What can I change this to be whatever I want.
Post by: Yottawhat on July 03, 2019, 07:01:48 pm
"Oh shit! We're being hijacked!"

Kerberos rushes to the cockpit and precedes to beat the shit out of anyone who looks like a hijacker with the flat side of his ax. Including the pilot as well, since they obvious had to hijack the plane in the first place in order to fly it.

Spoiler:  Kerberos (click to show/hide)
Title: Re: MOOK: Static Sea
Post by: Leodanny on July 03, 2019, 10:03:51 pm
"As far as I am aware, to the best of my judgement, this may in fact be a problem."
smack Rezel  on on the back of his head, telling him to stop wasting bullets, and then go and subdue the crazy hijackers and/or janitor-pilot with my baton.
Spoiler (click to show/hide)
Title: Re: MOOK: Static Sea
Post by: Parisbre56 on July 03, 2019, 11:41:41 pm
Just try to get away from Jon.

If I'm somehow still alive when the violence is over, try to drive us where we need to be or back to where we started, whichever is easiest. Hopefully the ship knows where it is and where it isn't. If someone with better skill is willing to do so, then provide instructions instead and work on fixing computer problems.




Title: Re: MOOK: Void where Prohibited
Post by: Ozarck on July 03, 2019, 11:51:35 pm
"It's a mutiny! Eject, Murder Pot, eject!

If the preceding clusterfuck doesn't kill Jon before he gets a chance to act, and hostilities are still evident: hang on to my meatshields dear teammates, keeping them between me and the more aggressive fellas in the back while calling for Murder Pot to dump everyone else out of the ship.

If instead, hostilities are ceased and nobody is shooting or stabbing or fire axing him, Jon will chillax and is willing to be persuaded out of the pilot seat by the catgirl waifu for headpats. In that case, ignore the green text above.


((Ozack, no hard feelings, I get that the current situation is mostly the result of a 2 followed by a 1 on a critical job, not anything you did. But IC your actions look near on suicidal for everyone.))
((no hard feelings at all. This is all well within expectations and is pretty funny, at least to me.))

((Ozarck, I totes have hard feelings.  Only reason I didn't shoot ya last turn was your d12 fate~))
((You can always be counted on to point the gun at me. You're like a shittier version of Batman to my more glorious Superman~))

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Title: Re: MOOK: Static Sea
Post by: King Zultan on July 04, 2019, 04:42:28 am
"This kind of shit was why I asked about space suits, so now most of us are going to die because we weren't provided with proper equipment."
Just keep sitting in my chair and watch what happens.
Spoiler (click to show/hide)
Title: Re: MOOK: Static Sea
Post by: Tavik Toth on July 04, 2019, 01:09:50 pm
Look around to see if there is anything inside the shuttle that could be use to provide air, such as an oxygen tank or something. Otherwise, continue sitting in seat.

Spoiler: Jack Hansan (click to show/hide)
Title: Re: MOOK: Static Sea
Post by: Pancaek on July 04, 2019, 02:15:49 pm
Edd takes out his earbuds for a moment, looking around. The oxygen seems to be depleting. Supposedly they're cruising in a dimension of weird shit. And there's some kind of kerfuffle going on in the cockpit.

He shakes the 888-ball. "Triple-8-chan, is this shit any of my business?"

But deep inside, he already knows the answer. This is above his paygrade, and more importantly, he isn't contractually obliged to help with any of this. So he puts the earbuds back in, closes his eyes, and tries to relax until the time he gets to clean up the aftermath.

Ask question of 888-ball. Regardless of answer, close my eyes, listen to some more tunes, and just let things happen dude.

Spoiler: Eddrick, Sanitation (click to show/hide)
Title: Re: MOOK: Static Sea
Post by: piecewise on July 06, 2019, 12:37:36 am
"It's a mutiny! Eject, Murder Pot, eject!

If the preceding clusterfuck doesn't kill Jon before he gets a chance to act, and hostilities are still evident: hang on to my meatshields dear teammates, keeping them between me and the more aggressive fellas in the back while calling for Murder Pot to dump everyone else out of the ship.

If instead, hostilities are ceased and nobody is shooting or stabbing or fire axing him, Jon will chillax and is willing to be persuaded out of the pilot seat by the catgirl waifu for headpats. In that case, ignore the green text above.


((Ozack, no hard feelings, I get that the current situation is mostly the result of a 2 followed by a 1 on a critical job, not anything you did. But IC your actions look near on suicidal for everyone.))
((no hard feelings at all. This is all well within expectations and is pretty funny, at least to me.))

((Ozarck, I totes have hard feelings.  Only reason I didn't shoot ya last turn was your d12 fate~))
((You can always be counted on to point the gun at me. You're like a shittier version of Batman to my more glorious Superman~))

Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
As everyone in the ship seems to turn their guns on Jon, he just gives an exaggerated shit eating grin. And then he shoves  the two hostages out of his grip and onto the ground before hopping out of his seat and swaggering out of the cockpit.

"Was just a prank bro, just a prank. Lighten up." He says in a clearly mocking voice before taking a seat in the middle of the shuttle and giggling to himself.


Just try to get away from Jon.

If I'm somehow still alive when the violence is over, try to drive us where we need to be or back to where we started, whichever is easiest. Hopefully the ship knows where it is and where it isn't. If someone with better skill is willing to do so, then provide instructions instead and work on fixing computer problems.




Pathos, freed from his embarrassing situation, scrambles to the controls and tries to fix things.

[1]

We'll put a pin in that for a moment. See what other people have to say. Last requests and all.

"My threat analysis has analyzed the situation and... it's asking us if we filled out our wills yet. I hope you all brought space suits." Heather says with a cheerful smile on her face.

"There is one more significant threat, and that's our pilot. Jon, give up your pilot seat or I will have to forcibly remove you from that seat."

Forcibly remove Jon from the pilot's seat if he refuses to give up the seat willingly. Give cheerful commentary as the situation develops.
Spoiler: Heather Reid (click to show/hide)
"Jon has left the pilot seat and is currently eating handfuls of snacks while making rude gestures. Lets go in for an interview. Jon, you probably just killed us all, including yourself. What are you gonna do next?"

"Release the murderpot into the space station's computers, if I'm lucky."

"Fascinating. Is there a reason you seek the death of all of us and yourself?"

"Its funny."

"I got it guys.  Get out of the way, give me room and work on fixing the ship.  My tools are over there, feel free to use them."

Turn on my Omni-light.

Simplify things by getting up, and shivving Jon with a ceramic knife.  Aim to kill.


Spoiler (click to show/hide)
[7v4]
[1v2]
Spuds turns on the Omni-light and calmly sets it down for maximum illumination. He then turns to Jon and jams his ceramic knife straight into Jon's sternum. However, he must have stabbed it in at just the wrong angle because as the blade hits the rubber of jon's suit it snaps off like it was made of styrofoam.

"See?" Jon says, still talking to Heather, "That's fucking hilarious."

Spoiler (click to show/hide)
Take shallow breaths. Shoot Jon with my foam gun. Turn oxygen back on
[6][1v2]
Lucy sprays a burst of foam at Jon, who casually leans back in his chair and lets it fly past him.

"I was hoping to keep my tool kit intact, but it doesn't do me much good if I'm dead or a few hundred thousand miles from nowhere in space."
Attempt to re-enable life support and navigation. Use a tool kit charge if needed/applicable. What skill or stat is most useful for piloting?

"Rezel... I never thought I would say this... But if you can let that turret not be 'MINE' for a second, your skill-set is needed to subdue an uncooperative maniac janitor turned suicidal pilot before he kills us all. Try not to shoot him if he relinquishes control of the ship. Not poking holes in the ship is also preferred, since most of us don't have space suits.

((Ozack, no hard feelings, I get that the current situation is mostly the result of a 2 followed by a 1 on a critical job, not anything you did. But IC your actions look near on suicidal for everyone.))

Spoiler (click to show/hide)
[3/3] [-1 repair kit charge]
Tom attempts to get the ship back up and life supporting by directly digging into the walls and routing around whatever Jon did. He manages to get the lights on and thats about it.

Rezel is already most of the way out of his seat by the time Tom speaks to him, and the terrified man pauses to give him a look that that... well, a look that's entirely undecipherable under the armored space helmet he's wearing.  Still, he nods vigorously, and his screams have quieted back down to a nervous giggle, so that's probably a good sign

Make way over to the cockpit.  Stand a ways back, not getting in the way of the seething crowd of flesh already intent on murdering Jon, and aim at the cockpit.  If a clear shot presents itself, and he isn't already dead, put a nice little bullet cleanly between the Janitor's eyes.


((Ozarck, I totes have hard feelings.  Only reason I didn't shoot ya last turn was your d12 fate~))
Spoiler: Scared Security (click to show/hide)
[12][2v2]
Rezel gets off his gun and immediately starts screaming....continues screaming incoherently, but this time with Jon as his target. Jon shrugs.

"Whatcha gonna do about it? Shoot me?"

Rezel promptly attempts to do just that and fires several rounds at Jon. Two puncture straight through the other side of the ship without coming near to Jon while the third clips his ear and draws a bit of blood.  Jon doesn't flinch for the whole assault.

If at all possible, send KitKat to “persuade” Jon to get out of his seat. If Jon’s already dead, or it won’t work for whatever reason, then just keep trying to get KitKat to settle down.
Spoiler (click to show/hide)
Kitkat hops over to Jon and sits on his lap, kicking her feet playfully and running her hands through his hair as she seems to wiggle and squirm to unheard music.

Spoiler: medic n°2 (click to show/hide)

Wait for my death while reading Garfield cartoons.
(https://66.media.tumblr.com/6a6efef5af865eeaff06ee82db832534/tumblr_pap4wjtlFd1qz8z2ro1_500.png)

If the others have failed to kill Jon yet, tell the symbiote to stab him with the ceramic knife.
Scan the damaged section of the craft using bionic eyes to determine if there's a breach that'll be exposed to vacuum once we return to realspace. If there is, point it out to someone with a toolbox.


[1v4]
Clem walks over to be within 10 or so feet of Jon and a tendril of red meat lashes out from his side and swings a ceramic knife at Jon's head. Jon slaps it away without taking his eyes of Kitkat.

Clem makes a rather hard to interpret face before slapping Rezel in the back of the head and pointing out to everyone that there are now three holes in the ship that are letting all the static in.

"Oh shit! We're being hijacked!"

Kerberos rushes to the cockpit and precedes to beat the shit out of anyone who looks like a hijacker with the flat side of his ax. Including the pilot as well, since they obvious had to hijack the plane in the first place in order to fly it.

Spoiler:  Kerberos (click to show/hide)
Kerberos finds no one currently hijacking or otherwise piloting the ship without sense. 

"As far as I am aware, to the best of my judgement, this may in fact be a problem."
smack Rezel  on on the back of his head, telling him to stop wasting bullets, and then go and subdue the crazy hijackers and/or janitor-pilot with my baton.
Spoiler (click to show/hide)
There are no hijackers that you see and considering Jon's record of fending off an entire ship of people, Blake decides not to press his luck.

"This kind of shit was why I asked about space suits, so now most of us are going to die because we weren't provided with proper equipment."
Just keep sitting in my chair and watch what happens.
Spoiler (click to show/hide)
Burt considers the situation, the attacks on Jon, what might be imminent death, and then starts laughing.

He has no other recourse.

Look around to see if there is anything inside the shuttle that could be use to provide air, such as an oxygen tank or something. Otherwise, continue sitting in seat.

Spoiler: Jack Hansan (click to show/hide)
[2]
Jack looks around for an oxygen source for a few moments and then promptly gives up when he doesn't immediately see one.

Edd takes out his earbuds for a moment, looking around. The oxygen seems to be depleting. Supposedly they're cruising in a dimension of weird shit. And there's some kind of kerfuffle going on in the cockpit.

He shakes the 888-ball. "Triple-8-chan, is this shit any of my business?"

But deep inside, he already knows the answer. This is above his paygrade, and more importantly, he isn't contractually obliged to help with any of this. So he puts the earbuds back in, closes his eyes, and tries to relax until the time he gets to clean up the aftermath.

Ask question of 888-ball. Regardless of answer, close my eyes, listen to some more tunes, and just let things happen dude.

Spoiler: Eddrick, Sanitation (click to show/hide)
Breathe easy, if possible.
Edd listens to some apt if a bit obvious tunes.  (https://www.youtube.com/watch?v=oIscL-Bjsq4)






[1]

There is an asteroid in the asteroid belt that is known as 10 Hygiea. It was discovered around 1850 and named in honor of a ruling family at the time. Its the fourth largest of the asteroids in the belt and makes up about 3% of the total mass of the belt. Besides its size, it is relatively uninteresting in the grand scheme of things. The shuttle and its entire crew visit 10 Hygiea for roughly 0.2 microseconds, enjoying the near absolute zero temperatures of the stone 8 miles under its surface before physics catches up with the problem of two sets of matter occupying the same space. The transmutation of 1 shuttle and its crew into energy is visible to astronomers on earth with instruments pointed in the right direction. Their final moment is broadcasted to the universe on a band of high intensity gamma rays, one last screaming obsenity thrown out into the void.

(https://i.imgur.com/VmrcnkQ.png)


Title: Re: MOOK: An attempt was made.
Post by: syvarris on July 06, 2019, 01:23:41 am
While waiting for OMNIcorp to rescue our souls from the HELL dimension, chase down and repeatedly shoot Jon's soul.  Stabbing, beating, and persistently insulting is also acceptable, but not preferred.

Oh, and cry.  That seems appropriate.


Spoiler: Deceased Security (click to show/hide)
Title: Re: MOOK: An attempt was made.
Post by: Parisbre56 on July 06, 2019, 08:16:00 am
Seems like we only really have one choice here: YES

((Also, I loved that, that was hilarious.))

Title: Re: MOOK: An attempt was made.
Post by: f13 on July 06, 2019, 08:31:31 am
"It didn't work. We could only have a few more seconds to get this ship work..." (At this point, in a silent flash, everything goes white, and then fades to black)
Spoiler: Tom Hershey (click to show/hide)

What happens now? Press enter to restart mission? I take it we all have to make new sheets? Or maybe we get to be the local security team on the asteroid base, waiting for reinforcements...

In any case... I now have a spare if I need one, or a new primary.
Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: An attempt was made.
Post by: piecewise on July 06, 2019, 08:55:52 am
Seems like we only really have one choice here: YES

((Also, I loved that, that was hilarious.))


"It didn't work. We could only have a few more seconds to get this ship work..." (At this point, in a silent flash, everything goes white, and then fades to black)
Spoiler: Tom Hershey (click to show/hide)

What happens now? Press enter to restart mission? I take it we all have to make new sheets? Or maybe we get to be the local security team on the asteroid base, waiting for reinforcements...

In any case... I now have a spare if I need one, or a new primary.
Spoiler: Fred Williams (click to show/hide)

So, yeah, new sheets for new characters since all your old ones mysteriously converted their mass into energy beneath the surface of an asteroid.

As per mission, we can give this one another shot or we can let it go and move on to another one. Leaving it up to you guys to choose.
Title: Re: MOOK: An attempt was made.
Post by: f13 on July 06, 2019, 09:09:40 am
I'm happy to keep going with this one. It looked interesting. I'd like to see what actually is going on in that asteroid base. On the other hand, if you had something else fun planned... Don't let me stop you.

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: An attempt was made.
Post by: Naturegirl1999 on July 06, 2019, 10:11:00 am
Spoiler (click to show/hide)

I will go with whatever the other players want to do mission wise
Title: Re: MOOK: An attempt was made.
Post by: piecewise on July 06, 2019, 11:19:40 am
I should point out that anyone who has a brain uploader is still technically alive. Their minds are in storage right now and just need a new body.
Title: Re: MOOK: An attempt was made.
Post by: King Zultan on July 06, 2019, 02:10:53 pm
I'm fine ether way, let the others decide.
Title: Re: MOOK: An attempt was made.
Post by: Parisbre56 on July 06, 2019, 04:52:39 pm
I don't really have enough money to afford a body since everything I had just went up in smoke. Can I go in debt to get one?

If so, can I get a spider bot instead of a human body? Or at least an automaton, since it's the same price as a human body? Or maybe get uploaded directly into the shuttle to act as the embedded driver, since that will probably be free?




Title: Re: MOOK: An attempt was made.
Post by: The Lupanian on July 06, 2019, 06:16:58 pm
Spoiler: Pike (click to show/hide)
I’m fine to restart
You put KitKat on the employee of the month sheet you coward!
Title: Re: MOOK
Post by: Egan_BW on July 06, 2019, 10:46:22 pm
Spoiler: the fated (click to show/hide)
Title: Re: MOOK: An attempt was made.
Post by: Hotfire90 on July 07, 2019, 10:20:55 am
Spoiler: A medical adventurer (click to show/hide)
Title: Re: MOOK: An attempt was made.
Post by: piecewise on July 07, 2019, 11:08:20 am
Alright! Lets do the old mission, but better this time right?

Once more, with feeling.

Spoiler: the fated (click to show/hide)
Neato

Spoiler: Pike (click to show/hide)
I’m fine to restart
You put KitKat on the employee of the month sheet you coward!
Lets hope you avoid the fate of the other famous Pike. (https://vignette.wikia.nocookie.net/memoryalpha/images/0/08/Christopher_Pike%2C_2267.jpg/revision/latest?cb=20110706235444&path-prefix=en)



I'm happy to keep going with this one. It looked interesting. I'd like to see what actually is going on in that asteroid base. On the other hand, if you had something else fun planned... Don't let me stop you.

Spoiler: Fred Williams (click to show/hide)
Okie dokie.

Spoiler (click to show/hide)

I will go with whatever the other players want to do mission wise
I see a resemblance.

I don't really have enough money to afford a body since everything I had just went up in smoke. Can I go in debt to get one?

If so, can I get a spider bot instead of a human body? Or at least an automaton, since it's the same price as a human body? Or maybe get uploaded directly into the shuttle to act as the embedded driver, since that will probably be free?


Oh ya want some frills do ya, mr. crash the ship 2.0.  Nah. We're sticking you in an OMNITECH mechanical slave.  Its the cheapest body we got at 300 omni so you're only 270 in debt. Its stats are
Strength: d4
Dexterity: d4
Speed: d4
Endurance: d8
Will: d4
Knowledge: d4
Fate: d4

And it looks like a cheap crash test dummy, probably because it effectively is. Only good thing about is that it is pretty robust.

While waiting for OMNIcorp to rescue our souls from the HELL dimension, chase down and repeatedly shoot Jon's soul.  Stabbing, beating, and persistently insulting is also acceptable, but not preferred.

Oh, and cry.  That seems appropriate.


Spoiler: Deceased Security (click to show/hide)
I'm afraid they keep your soul in the old servers where you have to crunch spreadsheet calcs until you pay off the debt your death caused. Factoring in inflation you'll be out...never.

Spoiler: A medical adventurer (click to show/hide)
There's the medic.


We got 6 people so far. Anyone else wanna Hop in before we rocket back off into space?


Title: Re: MOOK: An attempt was made.
Post by: Egan_BW on July 07, 2019, 11:21:29 am
Wait, the cheap body has two levels in endurance? And it looks like a crash test dummy?
Sounds like we need to emulate cortex command and buy a bunch of those armed with cheap SMGs.
Title: Re: MOOK: An attempt was made.
Post by: Parisbre56 on July 07, 2019, 11:44:39 am
Wait, the cheap body has two levels in endurance? And it looks like a crash test dummy?
Sounds like we need to emulate cortex command and buy a bunch of those armed with cheap SMGs.
/me roceeds to fail at pathing and gets stuck bumping his head on a door repeatedly.

If nobody with better skill wants to do so, VERY CAREFULLY drive the shuttle. What are the odds I get another [1]?



Title: Re: MOOK: An attempt was made.
Post by: Yottawhat on July 07, 2019, 11:52:34 am
I'm up for a reset. So long as we have an actual pilot this time?

Edit: Guess we do.

Check underneath the seats instead of sitting down. See if the previous crew left anything junk or trash behind.

Spoiler:  Charon (click to show/hide)
Title: Re: MOOK: An attempt was made.
Post by: f13 on July 07, 2019, 05:24:39 pm
"I don't understand why I feel this way, but I have a strong feeling that it's very important who we choose as a pilot..."

Take a seat in the transport. Gunner seat if available. If we're not to that point yet, do something that makes sense, like join the rest of the team.

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: An attempt was made.
Post by: Naturegirl1999 on July 07, 2019, 06:24:57 pm
Spoiler (click to show/hide)
Get in a passenger seat
Title: Re: MOOK: An attempt was made.
Post by: Leodanny on July 07, 2019, 09:53:11 pm
and we're back! Toby will stand there and wait for something to go wrong.
Spoiler (click to show/hide)
Title: Re: MOOK: An attempt was made.
Post by: The Lupanian on July 08, 2019, 12:34:35 am
Take the top gunners seat.
Spoiler (click to show/hide)
Title: Re: MOOK: An attempt was made.
Post by: Ozarck on July 08, 2019, 06:29:38 am
That was priceless.

Jon died as he lived: recklessly endangering himself and everyone around him, while playing with any nonhuman entity that crossed his path.
Title: Re: MOOK: An attempt was made.
Post by: Hotfire90 on July 08, 2019, 02:55:58 pm
Take one of the side turrets if no one else wants them.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: An attempt was made.
Post by: King Zultan on July 08, 2019, 03:07:56 pm
Find a chair and sit down.
Spoiler (click to show/hide)
Title: Re: MOOK: An attempt was made.
Post by: piecewise on July 09, 2019, 02:30:54 pm
Wait, the cheap body has two levels in endurance? And it looks like a crash test dummy?
Sounds like we need to emulate cortex command and buy a bunch of those armed with cheap SMGs.
/me roceeds to fail at pathing and gets stuck bumping his head on a door repeatedly.

If nobody with better skill wants to do so, VERY CAREFULLY drive the shuttle. What are the odds I get another [1]?



[4] Good for you Pathos. Maybe we won't demote you at the end of this mission.

I'm up for a reset. So long as we have an actual pilot this time?

Edit: Guess we do.

Check underneath the seats instead of sitting down. See if the previous crew left anything junk or trash behind.

Spoiler:  Charon (click to show/hide)
This shuttle is brand new. Had to get a new one because the other crew misplaced the old shuttle.

"I don't understand why I feel this way, but I have a strong feeling that it's very important who we choose as a pilot..."

Take a seat in the transport. Gunner seat if available. If we're not to that point yet, do something that makes sense, like join the rest of the team.

Spoiler: Fred Williams (click to show/hide)
Spoiler (click to show/hide)
Get in a passenger seat
and we're back! Toby will stand there and wait for something to go wrong.
Spoiler (click to show/hide)
Take the top gunners seat.
Spoiler (click to show/hide)
Take one of the side turrets if no one else wants them.
Spoiler: Elen (click to show/hide)
Find a chair and sit down.
Spoiler (click to show/hide)
[+ anyone I missed]

Since everyone is eager to get right back into things lets just assume we all got the same speech by Mr. Honeypot and that they're all loaded up and ready to move out. Saves me time, I'm not paid by the word here or nothing. I'm not paid at all actually; I'm being held hostage by a skeleton.

First things first, lets look at the script here and see where the transport portal leads today. Last one was super easy and nice. The static dimension is very loud but that's about it. Honestly not sure how they fucked it up.

The entry sequence is much like before, the phase interface, the big orb of darkness, the slow approach. This time things go much better, no crashing into things or otherwise having issues. Within a few moments the ship as passed entirely through the boundary between dimensions.  There is no screaming static this time, no massive universe of epileptic killing black and white haze. This time there is abject darkness. The ship vibrates and slows, as though it is now pushing through something thicker and heavier than air. The hull creaks and scanners read increased pressures, mild radiation, dangerous temperature gradients and a large amount of Ozone.

Title: Re: MOOK: Das Boot
Post by: Radio Controlled on July 09, 2019, 03:12:25 pm
So apparently we all exploded or something? Did I get copied successfully before? If yes, do we keep the OMNI we had before or did that get blown up with the rest of the inventory?

Edit: thank you paris for the info!

In that case, do we get any of our class-specific gear back? What about the brain uploader, does it need to be rebought?

Can you give me the stats for the full body prosthetic? What about the automaton? Can these still level up stats?

How does the clone body work? Could I go into debt to get one?

As for the mission: take a gunner seat if available.
Title: Re: MOOK: Das Boot
Post by: Naturegirl1999 on July 09, 2019, 03:38:44 pm
Spoiler (click to show/hide)
wait patiently until we get to our destination. I don’t want to risk messing something up
Title: Re: MOOK: Das Boot
Post by: Parisbre56 on July 09, 2019, 05:16:02 pm
So apparently we all exploded or something? Did I get copied successfully before? If yes, do we keep the OMNI we had before or did that get blown up with the rest of the inventory?
You get copied and keep your money. If you can't buy anything better, you get put in a crash test dummy robotic body at the cost of 300 OMNI, going into debt if you can't afford it. See my sheet for the body's stat block.

Edit: Oh! Unless you have medical insurance, in which case you get a basic body for free. Ask Piecewise for a stat block for it since nobody else has bought one yet.
Title: Re: MOOK: Das Boot
Post by: King Zultan on July 10, 2019, 02:46:25 am
Sit patiently and wait for the ship to explode land safely.
Spoiler (click to show/hide)
Title: Re: MOOK: Das Boot
Post by: Parisbre56 on July 10, 2019, 03:48:43 am
I attack the the darkness! ... by turning on the shuttle's external lights.
Then keep on flying towards our destination, keeping an eye on sensors to make sure I'm going the right way and for anything weird.




Title: Re: MOOK: Das Boot
Post by: The Lupanian on July 10, 2019, 06:56:49 am
Keep an eye out for nasties.
Spoiler (click to show/hide)
Title: Re: MOOK: Does this show up on the Roll to Dodge page?
Post by: Yottawhat on July 10, 2019, 10:27:53 am
Check underneath the seats instead of sitting down. See if the previous crew left anything junk or trash behind.

Spoiler:  Charon (click to show/hide)
Title: Re: MOOK: Das Boot
Post by: syvarris on July 10, 2019, 10:31:28 am
Take one of the gun seats, be watchful for things to shoot.  If such things reveal themselves, shoot them.

Title: Re: MOOK: Das Boot
Post by: Hotfire90 on July 11, 2019, 07:08:15 am
Observe the darkness.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Das Boot
Post by: f13 on July 11, 2019, 11:58:34 am
Determine whether the temperature gradients are dangerous, as in you wouldn't want to be in one, or dangerous, as in the ship is in danger of being destroyed with everyone in it.

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: Das Boot
Post by: Leodanny on July 11, 2019, 12:41:05 pm
wait patiently for something to happen.
Spoiler (click to show/hide)
Title: Re: MOOK: Das Boot
Post by: piecewise on July 12, 2019, 02:55:49 pm
So apparently we all exploded or something? Did I get copied successfully before? If yes, do we keep the OMNI we had before or did that get blown up with the rest of the inventory?

Edit: thank you paris for the info!

In that case, do we get any of our class-specific gear back? What about the brain uploader, does it need to be rebought?

Can you give me the stats for the full body prosthetic? What about the automaton? Can these still level up stats?

How does the clone body work? Could I go into debt to get one?

As for the mission: take a gunner seat if available.

If you had a brain copy, then you're dumped into any body you have ready. If you have no body ready and not enough money to buy one, you go into debt and get dumped into a mechanical slave body. Check the arsenal for it. You lose any items you had, including starting gear.

Normally, if your body survived in any fashion, the cognition copier could be salvaged but in this case no.

The automaton, like it says, is d6 all stats. Mk.2 is d8 all stats.

Full body prosthetic basically has a point buy for setting up the stats as you like.

You can level stats but through spending money, unless you get the organic version.

Its your body, as it existed at the time of death, for the clone body. And no.

Alrighty.

Spoiler (click to show/hide)
wait patiently until we get to our destination. I don’t want to risk messing something up
Sit patiently and wait for the ship to explode land safely.
Spoiler (click to show/hide)
wait patiently for something to happen.
Spoiler (click to show/hide)
And thus did some of the crew wait, motionless, hoping to fade out of the narrator's attention and gain a state of quantum immortality.

We'll see if it works. I don't keep a list of everyone on the ship so it might!

Check underneath the seats instead of sitting down. See if the previous crew left anything junk or trash behind.

Spoiler:  Charon (click to show/hide)
I feel like I'm repeating myself here. Oh wait I am.
Quote from: The last dang turn
This shuttle is brand new. Had to get a new one because the other crew misplaced the old shuttle.
Ain't nothing under there but that tag that says its unlawful to remove from cushions. You know that tag.

Observe the darkness.
Spoiler: Elen (click to show/hide)
Sure is dark out there. There's actually bits of what look like particulate matter drifting by every so often though. Almost like what you saw on deep sea submersible video....

Determine whether the temperature gradients are dangerous, as in you wouldn't want to be in one, or dangerous, as in the ship is in danger of being destroyed with everyone in it.

Spoiler: Fred Williams (click to show/hide)
[6]
Fred comes to the conclusion of: "Eh, its fine. Its a space ship, its gotta be designed for temperature gradients! I mean, if the sun is on one side then that side is gonna get super hot while the other remains super cold. Gotta be used to that sort of thing, right? Right."

I attack the the darkness! ... by turning on the shuttle's external lights.
Then keep on flying towards our destination, keeping an eye on sensors to make sure I'm going the right way and for anything weird.




Pathos flips on the external lights.

The ship is moving through a canyon of sorts it seems like, ragged stone walls like stalagmite teeth rising up around them. They seem to be in some sort of dense but semi-transparent gas that is extremely thick.  Thick enough that bits of particulate matter are floating through it almost like water. The lights, their cones of light clearly visible through the thick gas, glint off something metallic ahead. Its another shuttle, much like this one, that is crammed up against the rocks and clearly damaged. As the team's shuttle approaches, continuing along its predetermined path, the crashed shuttle shifts and seems to rise unnaturally from the stones. The lights sweep across the area under the ship and everyone can see...something. Its body is like glass in water: barely visible, really more just a distorted outline filled with barely visible shifting muscle and organs. The impression is that of a crab wearing the downed shuttle as a shell, but the actual shape is something beyond that, something worse. Clear eye stalks tipped with what appear to be hovering globes of reflective silver -the opaque lens perhaps- whip round and the creature moves with distressing speed towards the shuttle.

Observe the darkness.
Spoiler: Elen (click to show/hide)
Take one of the gun seats, be watchful for things to shoot.  If such things reveal themselves, shoot them.

Wilfred and Elen on the bottom and right side turrets are the only ones with a clear line of sight, so they open fire.
[4,1][16v7]
Wilfred's rounds go completely wild and do nothing more then shatter stone and stir up a dust cloud, but Elen's rounds are directly on target and she slashes the stream of high caliber rounds back and forth across the crab thing in an astonishingly deadly way. The creature, shattered and bleeding what looks to be a thin bluish mist, settles back to the bottom in large chunks.

Elen's turret beeps a heat warning and shuts down for a self cooling cycle.

2 turns left till escape.
Title: Re: MOOK: Das Boot
Post by: Parisbre56 on July 12, 2019, 03:10:52 pm
Just keep shuttling. Just keep shuttling. Just keep shuttling shuttling shuttling...
Unless there's need for evasive action, in which case do so.


Title: Re: MOOK: Das Boot
Post by: Naturegirl1999 on July 12, 2019, 03:20:04 pm
Spoiler (click to show/hide)
figure out how much I know about crabs, look out a window if i'm near one
Title: Re: MOOK: Das Boot
Post by: Hotfire90 on July 12, 2019, 03:25:44 pm
Let the turret cool down.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Das Boot
Post by: The Lupanian on July 12, 2019, 03:27:13 pm
Do we have any way to interact with things outside the shuttle? Other than shooting? If possible, we should do a scan to see if the previous occupants of the makeshift crab shell left anything interesting for us to find.
Spoiler (click to show/hide)
Title: Re: MOOK: What ever goes
Post by: Yottawhat on July 12, 2019, 09:29:17 pm
...

Try and take the tag.

Spoiler:  Charon (click to show/hide)
Title: Re: MOOK: Das Boot
Post by: syvarris on July 13, 2019, 12:55:11 am
Shoot any more hostiles that appear.

Title: Re: MOOK: Das Boot
Post by: King Zultan on July 13, 2019, 02:46:11 am
Keep sitting and watch whats happening outside the ship.
Spoiler (click to show/hide)
Title: Re: MOOK: Das Boot
Post by: Radio Controlled on July 14, 2019, 09:33:48 am
Go for the cheap option then I suppose, and get a new cognition copier. Shoot baddies if presented.

((Probably would be better to just respawn at this point, but eh, I like ol' Yagyu.))

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Das Boot
Post by: f13 on July 14, 2019, 10:07:11 am
"Keep your mind on where you are, what you are doing."
Shaken by the unexpected encounter, Fred waits ready to use his turret as needed.

((RC, maybe I missed something, but I don't think you have a body to use the cognition copier on.))

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: Das Boot
Post by: piecewise on July 14, 2019, 02:38:24 pm
Just keep shuttling. Just keep shuttling. Just keep shuttling shuttling shuttling...
Unless there's need for evasive action, in which case do so.


Ah, Pathos still hasn't figured out the problem yet. Oh well, at least this provides some in flight entertainment.

The ship continues along and the canyon seems to fall away, leaving the ship in near total darkness as its lights quest outward with nothing to illuminate. For a minute or two it is like this, quiet and straight advancement through the empty space of this world. And then something comes into view. Its difficult to see with the thick gases but it looks like a giant "S", a curled line floating in place. The lights catch it and for a moment a skin like ink stained leather is visible against the darkness, if only barely. And then new lights appear, igniting in a wave that flows up the line from the bottom to the top. When they reach the top a pair of massive eyes flash into being, glowing a brilliant blue-white, and below them a mouth, also aglow, begins to open. And like a gulper eel that mouth just continues to open, wider and wider until it takes up the entire view from the cockpit, a glowing toothy chasm rushing forwards.

[11]
Pathos pulls hard and the ship veers off to the side at the last moment, escaping the on rushing jaws.  But the eel twists, flapping huge glowing fin-wings, and curls back on itself to give chase.

"Keep your mind on where you are, what you are doing."
Shaken by the unexpected encounter, Fred waits ready to use his turret as needed.

((RC, maybe I missed something, but I don't think you have a body to use the cognition copier on.))

Spoiler: Fred Williams (click to show/hide)
Go for the cheap option then I suppose, and get a new cognition copier. Shoot baddies if presented.

((Probably would be better to just respawn at this point, but eh, I like ol' Yagyu.))

Spoiler: Yagyu d'Aubigny (click to show/hide)
((Ok. The cognition copier works even without a human brain. Might work better even, since you're just on electronics at this point))
Shoot any more hostiles that appear.

Let the turret cool down.
Spoiler: Elen (click to show/hide)
Elen's turret comes back online at the end of this turn.

The Eel is gaining ground on the shuttle, chasing it down. Unfortunately for the gunners it doesn't move in a nice straight line like a fish, instead it moves in an erratic corkscrew, propelling itself with beats of its fins-wings and its own coiling body in a way that seems to have no pattern. Worse yet, due to the firing angle of the turrets, the Eel is only visible and able to be targeted for short periods as it whips in and out of range. However, as it gets closer, it does present a bigger target.
[4,1,2]
[7v4]
Yagyu overheats his turret trying to pin the creature down with a stream of fire and Wilfred tries too hard to draw a bead and ends up missing his opportunity each time. Only Fred gets a good burst in on the creature, putting rounds into its open mouth and wriggling body. It coils and screams, breaking off a direct chase and going dark as it vanishes into the darkness again. But there are more lights out there now, appearing seemingly all around the ship, both in the distance and up close. Monstrous things viewed only partially through darkness and bio-luminescence slither and glide through the dark, circling inwards or striding forward on stilt like legs that stand upon an unseen surface.

Spoiler (click to show/hide)
figure out how much I know about crabs, look out a window if i'm near one
[2]
Tara doesn't know much about crabs other than that they taste pretty good.

The only window around, besides the gunpods, is the front cockpit window so she looks out that one.

Keep sitting and watch whats happening outside the ship.
Spoiler (click to show/hide)
Harold does not quite like whats going on outside. He doesn't like it one bit.

...

Try and take the tag.

Spoiler:  Charon (click to show/hide)
[3]
Charon tears the tag off the cushion and a concealed ink bomb explodes as he does so, completely covering his forearm and some of his face with red ink.

Do we have any way to interact with things outside the shuttle? Other than shooting? If possible, we should do a scan to see if the previous occupants of the makeshift crab shell left anything interesting for us to find.
Spoiler (click to show/hide)
[3]
You may not remember it or understand it, but Pike would so let me explain it again, dear reader. Jumps through an interface like this are done with the understanding that the ship is given enough energy to pass through this phase space for a certain amount of time. The amount given is calculated using the speed of the ship, so that the amount runs out right when the ship should be in the right coresponding place in local space. Stopping to loot a crashed shuttle, even if you weren't under attack, would result in the ship not reaching the distance it needs to and appearing somewhere other than the intended place.

This is what happened last time, and why the former team was reduced to atomic debris several miles inside an asteroid.





1 turn left.
Title: Re: MOOK: Das Boot is made for running, and thats just what it'll do.
Post by: Naturegirl1999 on July 14, 2019, 02:48:39 pm
Spoiler (click to show/hide)
“What if we went upwards? Out of the canyon?”
Get foam gun out to shoot st something if it breaks through the windoe
Title: Re: MOOK: Das Boot is made for running, and thats just what it'll do.
Post by: f13 on July 14, 2019, 03:16:01 pm
"I HAVE A PLAN!!!"
Give one of the bystanders a flare to eject backwards from the ship if possible. Yell for Pathos to kill the lights once the flare is outside of the ship. Hope the fish follow the flare and not us. Be ready to shoot fish with turret if this fails. "The creatures are after our lights! This ought to confuse them."

((This requires three things: At least one bystander to eject the flare (read: Harold, Charon, or Pike), Pathos's cooperation, and a method of ejecting the flare in a direction away from us without ejecting us or flooding the ship with the gas.))

((Also, Pathos... are you sure we were in a canyon?))
Quote from: two turns back
The ship is moving through a canyon of sorts it seems like, ragged stone walls like stalagmite teeth rising up around them.
((I might be freaking out a little bit, but I'm getting a very definite star wars "This is no cave" feeling.))

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: Das Boot is made for running, and thats just what it'll do.
Post by: Parisbre56 on July 14, 2019, 03:40:25 pm
((Maybe we should just have an occult specialist use "Summon Bigger Fish."
EDIT: Or have a Lawyer speak "Eel" to them and confuse them. You know, since OMNI lawyers are pretty much Eels anyway.))
Title: Re: MOOK: Das Boot is made for running, and thats just what it'll do.
Post by: Hotfire90 on July 14, 2019, 04:53:06 pm
"Not to kill the mood, but we are surrounded by these creatures. Even if you managed to throw a flare out there and distract them, we would still be in the way between the flare and some of those creatures." Elen suddenly starts to smile
"Let's do that. Throw the flare, then pick a path and shoot our way through."

Aim the turret at the closest creature, fire at it if it gets too close.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Das Boot is made for running, and thats just what it'll do.
Post by: The Lupanian on July 14, 2019, 04:54:47 pm
((I thought it was more like, we open one gate and then another gate that’s relatively closer. Didn’t realize there was a time factor.))
“Hey, do we have to increase the ships pace to make up for the drag of the water?”
Shoot anything that gets within biting distance of the shuttle.
Spoiler (click to show/hide)
Title: Re: MOOK: Das Boot is made for running, and thats just what it'll do.
Post by: Ozarck on July 14, 2019, 10:19:03 pm
((Also, Pathos... are you sure we were in a canyon?))
Quote from: two turns back
The ship is moving through a canyon of sorts it seems like, ragged stone walls like stalagmite teeth rising up around them.
((I might be freaking out a little bit, but I'm getting a very definite star wars "This is no cave" feeling.))

here ya go:

The ship continues along and the canyon seems to fall away, leaving the ship in near total darkness as its lights quest outward with nothing to illuminate. For a minute or two it is like this, quiet and straight advancement through the empty space of this world.
Title: Re: MOOK: Das Boot is made for running, and thats just what it'll do.
Post by: King Zultan on July 15, 2019, 03:41:10 am
"Oh god, there's so many of them."
Crawl under my seat and hide.
Spoiler (click to show/hide)
Title: Re: MOOK: Shiny Shiny
Post by: Yottawhat on July 15, 2019, 09:53:35 am
Rummage through the rest of the underseats and try and snag the additional ink bombs.
Spoiler:  Charon (click to show/hide)
Title: Re: MOOK: Das Boot is made for running, and thats just what it'll do.
Post by: Leodanny on July 15, 2019, 02:19:25 pm
do these eels count as occult? If so, remember everything I know about them. Also, turn of any lights near me, to set the mood.
Spoiler (click to show/hide)
Title: Re: MOOK: Das Boot is made for running, and thats just what it'll do.
Post by: Parisbre56 on July 16, 2019, 03:33:55 pm
Turn off the lamps and fly a bit higher to throw them off our trail. Also stop firing the thrusters if they emit a lot of light and just coast forward if that's a thing that would make sense. Otherwise just keep flying towards our destination and Dodge anything bright coming our way.

((Too bad nobody has night vision.))



Title: Re: MOOK: Das Boot is made for running, and thats just what it'll do.
Post by: f13 on July 16, 2019, 04:24:44 pm
((Yeah... Not being able to see to fire the turrets could be an issue, but I think we can still fire at the lights...))

Edit: Also... look back at the employees of the week post on page 1. Security team 1 died as heroes. I can only hope we live up to their legacy. ;)
Title: Re: MOOK: Das Boot is made for running, and thats just what it'll do.
Post by: Parisbre56 on July 16, 2019, 04:27:32 pm
((Sure. A monster we can shoot and kill. What we can't shoot and kill is a wall coming at us at high speed.

I mean, we could, but I don't think we have enough firepower.))
Title: Re: MOOK: Das Boot is made for running, and thats just what it'll do.
Post by: f13 on July 16, 2019, 04:38:33 pm
((Well... I'm sure Google maps works there. So we'll be fine right? I mean, who needs to actually worry about walls?))
Title: Re: MOOK: Das Boot is made for running, and thats just what it'll do.
Post by: Leodanny on July 17, 2019, 08:50:32 am
((Well... I'm sure Google maps works there. So we'll be fine right? I mean, who needs to actually worry about walls?))
((no, it's OMNI-maps, not google))
Title: Re: MOOK: Das Boot is made for running, and thats just what it'll do.
Post by: Radio Controlled on July 17, 2019, 02:35:49 pm
Shoot, if I can.
Doot, if I cannot.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Das Boot is made for running, and thats just what it'll do.
Post by: piecewise on July 18, 2019, 09:43:01 am
Spoiler (click to show/hide)
“What if we went upwards? Out of the canyon?”
Get foam gun out to shoot st something if it breaks through the windoe
Tara gets out her foam gun and gets ready to use it in a way probably more congruent with its original intent than its common usage.

"Oh god, there's so many of them."
Crawl under my seat and hide.
Spoiler (click to show/hide)
Harold assumes the standard OMNI security adversity response position.

Rummage through the rest of the underseats and try and snag the additional ink bombs.
Spoiler:  Charon (click to show/hide)
[4]
Charon manages to safely scavenge several ink bombs from the undersides of other chairs.

do these eels count as occult? If so, remember everything I know about them. Also, turn of any lights near me, to set the mood.
Spoiler (click to show/hide)
Toby considers the fishy things.
[9]
He decides that they are not occult, just alien. Probably.

Shoot, if I can.
Doot, if I cannot.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Porque no los dos? (https://m.youtube.com/watch?v=hzPpWInAiOg)

"I HAVE A PLAN!!!"
Give one of the bystanders a flare to eject backwards from the ship if possible. Yell for Pathos to kill the lights once the flare is outside of the ship. Hope the fish follow the flare and not us. Be ready to shoot fish with turret if this fails. "The creatures are after our lights! This ought to confuse them."

((This requires three things: At least one bystander to eject the flare (read: Harold, Charon, or Pike), Pathos's cooperation, and a method of ejecting the flare in a direction away from us without ejecting us or flooding the ship with the gas.))

((Also, Pathos... are you sure we were in a canyon?))
Quote from: two turns back
The ship is moving through a canyon of sorts it seems like, ragged stone walls like stalagmite teeth rising up around them.
((I might be freaking out a little bit, but I'm getting a very definite star wars "This is no cave" feeling.))

Spoiler: Fred Williams (click to show/hide)
Turn off the lamps and fly a bit higher to throw them off our trail. Also stop firing the thrusters if they emit a lot of light and just coast forward if that's a thing that would make sense. Otherwise just keep flying towards our destination and Dodge anything bright coming our way.

((Too bad nobody has night vision.))



[11]
[4]
Pathos kills all the lights in the craft, inside and out, and reduces the engines to the point that they shouldn't be visible. Meanwhile Fred attempts to get literally anyone to listen to his plan with the flare, however the rest of the team either didn't listen or didn't feel like doing it or just got caught up in bystander syndrome and assumed someone else would handle it. So no one comes forth. This leaves Fred with exactly one recourse: He has to do it himself.  He runs to the rear of the ship and attempts to open the back just a bit. This of course goes poorly and the entire back hatch ends up slamming open, exposing  interior of the ship to the exterior gaseous world. The thick, opaque gasses start flowing in like fluid, the pressure of the outside world overcoming even the tremendous speed of the craft. Fred hurls the flare off into the darkness and to his satisfaction watches as indefinite shapes and shimmering lights flow in towards it.
[4]
He punches the hatch controls and the door closes and locks right about as the hatch controls crunch under his fist and are rendered inoperable.  The opaque gas settles in the bottom of the ship at roughly hip height, keeping the breathable atmosphere compressed up on the top of the ship. The alien gases are  cold but not lethally so.



Maybe 30 seconds later there is a curious sound, like metal tearing, and an intense feeling of vertigo and freefall. Then the darkness of the gaseous alien phasespace vanishes in an instant, replaced with the equally vast, but far more familiar, darkness of space. The shuttle has popped back into real space  slightly off target due to the lowered engine output in the last seconds of their flight, but it is still close enough to easily make out their target.  The asteroid looks like a potato, a big lumpy oblong thing spattered with small impact craters. It is quite large, several miles in with and two or three times that in length, but outwardly completely uninteresting, save for two things. The first is what everyone expected: The glowing metallic nub of a docking station squatting at the apex of the asteroid, evidence of human habitation and no doubt larger structures within.  The second thing, which no one expected, is a metal spike that has skewered through the entire asteroid on a diagonal, its sharp tip pointing out one end and its flat tip pointing out the other. What kind of metal it is, its origin, its nature, they cannot tell from here. But it feels to all of them like an ominous portent; a harbinger of doom.   
Title: Re: MOOK: Echoes
Post by: Parisbre56 on July 18, 2019, 09:58:58 am
Keep moving towards where we're supposed to dock and dock there. Don't transmit anything like identification or docking requests until I absolutely have to. If they haven't noticed us, I don't want to give them time to prepare for us.

Unless the team wants to inspect it from the outside or dock somewhere else, in which case do that.

Oh, by the way, how do people who go to missions like this get back to the MOOK base? Are we going to have to find a similar machine and activate it? Or does the shuttle activate some sort of beacon to call for a pickup?




Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on July 18, 2019, 11:41:02 am
Spoiler (click to show/hide)
Continue watching for hostile entities. Use hazard detector if I’m able to hold my gun while doing so
Title: Re: MOOK: Echoes
Post by: f13 on July 18, 2019, 02:55:46 pm
"See! I said Omni Maps would work."
Determine the following:
Do we need to use the broken hatch to exit the ship, or not?
Did the gas from the alternate phase space make the jump with us, or not?

EDIT: IF we need to use the broken hatch to exit the ship, wait until we are docked, then try to repair it / get it operational. In theory, this will avoid venting the team into space if I mess up.


((@Parisbre56 I don't know that there is anywhere else to dock. I'd like to get a spacesuit ASAP before I do any exploring.))

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: Echoes
Post by: The Lupanian on July 18, 2019, 04:20:02 pm
Of anything hostile approaches the ship, shoot it. Get off the shuttle once it’s docked.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: King Zultan on July 19, 2019, 06:47:07 am
"We should have been given spacesuits."
Get my gun ready and hope we don't implode.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Hotfire90 on July 19, 2019, 07:19:36 am
Get out once the shuttle is docked.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Leodanny on July 19, 2019, 08:26:06 am
Toby waits for the ship to dock, then follows everyone out, dragging anyone who lags behind with.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: syvarris on July 19, 2019, 11:07:04 am
Keep the turret trained on the docking station.  Don't disembark immediately upon docking, we might want to use the big guns on the ship to celebrate with a welcoming party.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Echoes
Post by: piecewise on July 21, 2019, 05:54:32 pm
"See! I said Omni Maps would work."
Determine the following:
Do we need to use the broken hatch to exit the ship, or not?
Did the gas from the alternate phase space make the jump with us, or not?

EDIT: IF we need to use the broken hatch to exit the ship, wait until we are docked, then try to repair it / get it operational. In theory, this will avoid venting the team into space if I mess up.


((@Parisbre56 I don't know that there is anywhere else to dock. I'd like to get a spacesuit ASAP before I do any exploring.))

Spoiler: Fred Williams (click to show/hide)
Fred determines the following:

1. Yes, the hatch is the only way in or out not counting things like kicking out the cockpit window.
2. The gas did indeed come with them and is still sloshing about thickly.

Spoiler (click to show/hide)
Continue watching for hostile entities. Use hazard detector if I’m able to hold my gun while doing so
The hazard detector is reading elevated levels of methane and some other unknown gases but thats probably because of the pool of alien gas currently occupying the lower half of the ship.

Keep moving towards where we're supposed to dock and dock there. Don't transmit anything like identification or docking requests until I absolutely have to. If they haven't noticed us, I don't want to give them time to prepare for us.

Unless the team wants to inspect it from the outside or dock somewhere else, in which case do that.

Oh, by the way, how do people who go to missions like this get back to the MOOK base? Are we going to have to find a similar machine and activate it? Or does the shuttle activate some sort of beacon to call for a pickup?





Pathos considers the method of return...As he sees it the only way back is through another phase interface. There SHOULD be one in the base; its the standard method of transport across large distances. But if its destroyed or non-existent, things are going to get awkward.
[11]
Pathos guides the ship in on a long pass, searching the surface for any other sort of landing zone or sign of danger. There is nothing but expanses of gray stone.  In the end he simply flies over to the little docking station and moves in to dock there.  The big blast doors of the docking station are sitting completely open, exposing the entire bay within to vacuum. Its not not a normal situation; those doors should be kept closed and locked at all times except during docking.  There's no sign of damage or attack, the dock is simply open and empty.

He brings the ship in cautiously and lands it away from the other shuttles and any of the cargo sitting around; just to prevent anything from having the chance to leap out and tear the ship in half. Again, nothing happens.  All is utterly quiet.








Everyone else: Nothing is happening so you guys don't have much to do. Right now the issue is the fact that there's a hard vacuum outside and no way out of the ship but through that back hatch.


Title: Re: MOOK: Echoes
Post by: Parisbre56 on July 21, 2019, 06:00:50 pm
Try to remotely get the doors to close and the section to pressurize. If I can't do it from in here, then seeing as I'm the only one who can survive in vacuum, I should search for a way to exit the ship with as little loss of air as possible (wait for repairs if it would help) so I can go outside and find some panel that closes the doors and pressurizes the room.



Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on July 21, 2019, 06:21:08 pm
Spoiler (click to show/hide)
Shoot the broken panel with my foam gun to suppress sparks, then shoot all’s around the dummy
Title: Re: MOOK: Echoes
Post by: The Lupanian on July 22, 2019, 01:52:08 am
((NatureGirl, the gas is currently in the Cabin with the rest of the entire crew. If you cut holes you’ll be exposing US to the vacuum of space.))
Title: Re: MOOK: Echoes
Post by: The Lupanian on July 22, 2019, 01:59:32 am
“I don’t know if this needs to be said or not, but this cabin currently contains an unknown cocktail of chemicals and a not insignificant amount of oxygen. Let’s try to restrict fire and other explosive variables, ya.”
If Tara doesn’t stop trying to cut holes in the ship, prevent her from doing so. If anybody tries to open the doors, thus exposing us to the vacuum of space, prevent them from doing such as well. If anybody tries to light a match, shoot a gun, use a plasma cutter, or anything similar, you know the drill.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Parisbre56 on July 22, 2019, 02:24:28 am
The crash test dummy goes to stand with its back near the door. It points at the door panel, then at Tara's foam gun and then at the walls around him (starting from his right, then above him, then to his left, then to the floor below him).
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on July 22, 2019, 05:50:12 am
Deleted. Will modify action
Title: Re: MOOK: Echoes
Post by: King Zultan on July 22, 2019, 06:23:53 am
Sit back down and wait for us to inevitably implode.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: syvarris on July 22, 2019, 07:11:04 am
"Uh, guys?  Guys?  Does the ship not have an airlock?  Because I think an airlock would be a lot better of an idea than trying to build a second room with foam.  It's probably not even rated to withstand a hard vacuum, when it's the only structural component of the wall."

Assist the action of my fellow security officer, but with a slightly more specific note: Grab the fifteen year old girl (wut?) and prevent her from doing any of these things which will kill us.

If the ship seriously doesn't have an airlock, relieve the little girl of her "weapon", and use it to build the foam wall that Pathos is suggesting.  Wil has a far better chance of not trapping Pathos than she does.

Edit: She can totally foam up the broken panel though, that is smart, a good idea, and hard to screw up.


Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on July 22, 2019, 07:25:16 am
Deleted
Title: Re: MOOK: Echoes
Post by: Hotfire90 on July 22, 2019, 08:49:56 am
"Do you really need to remove these gasses from the ship right now while we're surrounded by a vacuum? The gasses aren't really doing anything other than being a bit cold, maybe breathing them in might not be pleasant, but we're not doing that. Please don't make a hole and replace our oxygen with vacuum, you may not know but breathing oxygen is kinda important for our continued survival."

Prevent any action that would create a hole in our ship.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on July 22, 2019, 09:02:46 am
“Ok. I will wait until we dock, then”
Title: Re: MOOK: Echoes
Post by: f13 on July 22, 2019, 11:13:42 am
Look for an emergency locker containing disposable space suits. Like something labeled "For emergency use only." I think this qualifies. Do not do anything to the door and if possible have someone foam gun over the broken panel to suppress sparks.

((To the scuffle occurring over the alien gas in the ship. Don't worry about venting it yet. We can't safely get rid of it. It is in the same compartment as we are. If we vented it without replacing it, (I know of no way to replace it with regular air) we would severely reduce pressure in the ship. This would result in everyone except pathos experiencing either a lack of oxygen, resulting in unconsciousness and eventual death, or decompression sickness, resulting in death.))

((Also, Methane is not particularly harmful, it's not poisonous, but it is VERY explosive, and can be ignited by sparks or open flame. WE ARE INSIDE A BOMB, but other than that we are fine. If we vent it we DIE. If we ignite it we DIE. If we sit still and wait for pathos to close the door and re-pressurize the compartment, we LIVE.))

I strongly recommend that we evaluate all other options for closing and re-pressurizing the bay before we try the foam trick. If that doesn't work, it will be security team three plus Pathos. And that's if pathos survives being air cannoned into the nearest wall when the door opens. Pathos: Maybe see if you can connect to the station network using the ship computer.

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on July 22, 2019, 11:20:00 am
Spoiler (click to show/hide)
cancel previous actions. Foam the broken panel to reduce sparks
Title: Re: MOOK: Echoes
Post by: Radio Controlled on July 23, 2019, 11:25:27 am
Check if this ship has emergency air masks (like on an airplane), if yes see if I can deploy them. I assume there are also seats that allow strapping yourself in? If yes, these two should allow our fellows without a suit/robobody to survive until we can close the doors and repressurise.

Go out through airlock, if there is one. If not, wait for impromptu airlock to be made (though I doubt foam alone will stand up to the pressure difference?) before going out and searching for the control panel.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Echoes
Post by: syvarris on July 23, 2019, 12:29:35 pm
((Naturegirl, when you want to cancel an action, you shouldn't post a new action saying "cancel that".  It will confuse Piecewise as he reads over the thread, because until he's reads everything he won't know what you're doing.  Instead, when post a new boldtext, you should strike out the old boldtext like this, using the [s]strikethrough[/s] tags, or just add the new boldtext to your old post using the Modify button, if you don't want to get rid of the old boldtext.  Either way, you should end up with only one post that has boldtext in it, because that makes Piecewise's life easier.))
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on July 23, 2019, 12:47:05 pm
((Naturegirl, when you want to cancel an action, you shouldn't post a new action saying "cancel that".  It will confuse Piecewise as he reads over the thread, because until he's reads everything he won't know what you're doing.  Instead, when post a new boldtext, you should strike out the old boldtext like this, using the [s]strikethrough[/s] tags, or just add the new boldtext to your old post using the Modify button, if you don't want to get rid of the old boldtext.  Either way, you should end up with only one post that has boldtext in it, because that makes Piecewise's life easier.))
(Sorry, I will fix that)
Title: Re: MOOK: Echoes
Post by: Leodanny on July 23, 2019, 01:32:25 pm
"hey pilot! since you're our tech guy, can you set the air scrubbers or whatever filters we have to get all of that alien gas out?"
since this is a spaceship, I have a feeling it will have air scrubbers. I may be wrong, but I have a feeling. Also, Toby checks to see if the hatch is an airlock Pathos can safely spacewalk out of. if so, he helps pathos operate it.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: piecewise on July 24, 2019, 10:37:58 am
Try to remotely get the doors to close and the section to pressurize. If I can't do it from in here, then seeing as I'm the only one who can survive in vacuum, I should search for a way to exit the ship with as little loss of air as possible (wait for repairs if it would help) so I can go outside and find some panel that closes the doors and pressurizes the room.



[4]
The only way pathos can figure out how to shut the doors and repressurize is by using the ship's computer to send a standard alert signal to the dock's controlling systems. Its not a hard thing to do: the dock is running the standard OMNI-OS but it has a definite downside: it results in the doors being not just closed but locked and sealed shut until the designated admin gives the all clear code.

So the dock is now habitable, but the team is locked inside this place.




Everybody else
There's a fair amount of repetition in the rest of this section of the script so I'm just gonna summarize.

The plan to seal the sparks off with foam works fine. A quick search of the ship does reveal a storage locker of emergency EVA gear, but there is only one set and it uses the ship's oxygen supply via a tether, so it has limited utility.

Oh and the shuttle doesn't explode and the alien gases slowly get filtered by the ship's life support.
 

Title: Re: MOOK: Echoes
Post by: Parisbre56 on July 24, 2019, 01:43:02 pm
Open the shuttle door if I can do so from the pilot controls. Otherwise, wait for someone to open the door.

Once out, find some terminal I can use. Start by searching local command and communication history to see why the doors were left open and any other interesting comings or goings from this docking station.




Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on July 24, 2019, 01:54:52 pm
open the shuttle door and exit onto the dock
Title: Re: MOOK: Echoes
Post by: f13 on July 24, 2019, 02:17:54 pm
Assist pathos with any modifications to the cockpit controls needed to open the doors. If the cockpit controls do not allow for opening the doors, attempt to repair the door control panel that I smashed earlier. If the shuttle door is open before I get the chance to do anything, exit the ship and investigate the area.

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: Echoes
Post by: The Lupanian on July 24, 2019, 08:12:19 pm
Stay in the top gunners seat and look around to get a feel for the condition of the bay. If anything nasty comes after my teammates when they get out of the shuttle, light it up with the turret.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: King Zultan on July 25, 2019, 02:18:08 am
"Hey look at this we didn't explode, looks like everything's going to be okay."
Get my rifle ready and wait for the door to open, then disembark the shuttle and look around the dock area.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: syvarris on July 26, 2019, 08:57:07 am
Disembark with the others once the door opens, be the second person out.  Scan for enemies, and if none are found, head towards the next door or corridor and peek through.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Hotfire90 on July 27, 2019, 09:23:21 am
Leave the shuttle.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Echoes
Post by: piecewise on July 27, 2019, 11:08:33 am
Open the shuttle door if I can do so from the pilot controls. Otherwise, wait for someone to open the door.

Once out, find some terminal I can use. Start by searching local command and communication history to see why the doors were left open and any other interesting comings or goings from this docking station.




[10]
Pathos searches the controls and does manage to find a button to open the rear hatch. He presses it and the hatch slowly lowers until it hits the ground with a dull clang. A smell immediately permeates the shuttle, a sour smell like vomit mixed with expired milk.

[12]
Next he gets into the computer system of the base. Well, at least the surface layers: the deeper stuff is encrypted and locked away under 64 character alphanumeric constant cycle passcodes. The com logs are also heavily encrypted and though he eventually manages to get some data out of it, the system then locks him out after failing too many attempts.

From what he gets, the base doesn't seem like an ordinary mining base. The messages look perfectly normal on the outset but as he reads through invoices for drilling equipment and shipments of ore he sees both patterns that shouldn't exist and a lack of patterns where they should be. The amount of ore shipped sometimes varies by several orders of magnitude and they've apparently been ordering in 3-10 forklifts with every monthly shipment, which means this place should be littered in the things but there isn't a single one in sight.


Everyone else
As soon as the doors are open some people disembark from the shuttle and start sweeping the dock, looking for anything that could provide answers to the current state of the outpost. For the most part the dock is rather uninteresting: everything is carefully stored away or strapped down or otherwise secured. The only things out of place are the following:
1. The doors into the base are sealed shut and someone has painted symbols onto them. What those symbols are no one knows, though they appear occult in nature. They are not hastily applied and in fact look like they may have been stenciled on. They are applied with black paint, not blood or anything so melodramatic.
2. There are several bodies in the room. They have been flash frozen and preserved by the vacuum and none show signs of life threatening injuries. A few are injured but they have been patched up. None are in space suits.  They are scattered about, generally alone, and generally in sitting or laying positions that seem intentional.
3. Everyone looking around the room feels a sense of not being alone. Things glimpsed out of the corners of their eyes or a feeling of being watched are common.
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on July 27, 2019, 01:07:18 pm
look at my hazard detector to see if whatever is watching us shows up on it
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Parisbre56 on July 27, 2019, 01:42:42 pm
Are there shuttle-sized doors leading further in? That would probably let us know where we need to go to reach the phase gate. If there's a convenient crane on a rail that will take the shuttle straight to it, even better.

Also try to find a map. Or at least convenient painted lines on the walls/floor that will guide us to the phase gate.


((I'll leave the investigation to the others and focus on us having an escape route for when things inevitably go wrong. Two TPKs on the same mission is a bit too much.))

Title: Re: MOOK: Echoes
Post by: Hotfire90 on July 27, 2019, 03:42:17 pm
Take a look at the bodies with injuries, determine what kind of injuries they had before they died. Also loot them.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Echoes
Post by: The Lupanian on July 27, 2019, 05:44:14 pm
Keep maintaining overwatch with the top turret. Occasionally check to make sure nothing sneaks up on me.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: King Zultan on July 28, 2019, 03:37:02 am
Go see whats in any crates and on the shelves that are around.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Leodanny on July 28, 2019, 01:15:52 pm
figure out what the occult symbols mean.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: f13 on July 28, 2019, 06:55:17 pm
"Well this is spooky"
Make sure the room is well lit. Look for exits (other than the shuttle sized ones pathos is looking for). Do I need to explicitly state that I would take action to defend myself / the team from hostiles should I come across them in the course of my action?

Spoiler: Fred Williams (click to show/hide)

Title: Re: MOOK: Echoes
Post by: syvarris on July 29, 2019, 03:45:02 am
Go inspect a corpse with Elen, keeping the rifle pointed at its head.  Shoot if it does anything nonstandard for corpses.  If it remains corpsey, remove its head, probably by repeated stomping since Wil has no blade, but presumably *does* have heavy-duty boots.  Continue on to the other corpses and repeat.

...What happened to all the janitors, anyway?  This is a frigging janitor's job, not security's.


Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Radio Controlled on July 29, 2019, 11:49:16 am
look for a way to open the doors into the base proper.
 


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Echoes
Post by: piecewise on July 29, 2019, 01:10:25 pm
look at my hazard detector to see if whatever is watching us shows up on it
Spoiler (click to show/hide)
[3]
The detector is picking up something...but it keeps fluctuating and changing. Maybe interference?

Are there shuttle-sized doors leading further in? That would probably let us know where we need to go to reach the phase gate. If there's a convenient crane on a rail that will take the shuttle straight to it, even better.

Also try to find a map. Or at least convenient painted lines on the walls/floor that will guide us to the phase gate.


((I'll leave the investigation to the others and focus on us having an escape route for when things inevitably go wrong. Two TPKs on the same mission is a bit too much.))

Pathos checks around the room. The path to the interface is actually quite obvious; its even labeled with a big painted sign above the double blast doors leading to it. The doors are locked and actually completely welded shut and sealed as well. Judging from some spill over they space beyond has also probably been partially filled with the "safety" resin sometimes used to contain dangerous things. Pathos judges that this probably wasn't an attempt to contain something within and rather was a method of sealing the interface off.  Likely they wanted to prevent anyone from using it.

Go inspect a corpse with Elen, keeping the rifle pointed at its head.  Shoot if it does anything nonstandard for corpses.  If it remains corpsey, remove its head, probably by repeated stomping since Wil has no blade, but presumably *does* have heavy-duty boots.  Continue on to the other corpses and repeat.

...What happened to all the janitors, anyway?  This is a frigging janitor's job, not security's.


Spoiler: Sheet (click to show/hide)
Take a look at the bodies with injuries, determine what kind of injuries they had before they died. Also loot them.
Spoiler: Elen (click to show/hide)
Wilfred and Elen go and inspect the corpses a little more closely.  By which I mean they also loot the heck out of them. Through this process they discover the following.
1. The injuries are the sorts of things you'd expect to see in a bar fight or something of the kind. None of the exaggerated damage of military grade weaponry, just the sorts of injuries a bunch of civies with bats, kitchen knives, and fire could cause.
2. The stuff these people are carrying is not exactly high value. There are several cans of black spraypaint, stencils, a bottle of black pills, various personal effects, some simple tools, a few welding torches, etc.


Wilfred goes to step on a corpse.
"Yeah, better safe than sorry." He thinks.

Then he screams and scrambles back. That thing he thought wasn't something he thought. It wasn't the sound of his own internal voice. It was someone else. Someone else thought something inside his head. Or maybe they remembered someone saying those words?

Keep maintaining overwatch with the top turret. Occasionally check to make sure nothing sneaks up on me.
Spoiler (click to show/hide)
Pike sits up in the top turret and keeps it constantly swinging in a slow 360 degree circle.

Go see whats in any crates and on the shelves that are around.
Spoiler (click to show/hide)
For the most part what Harold finds are various shuttle parts, tools, blasting explosives, concrete, rebar, deconstructed doors and sheet metal, life support system extenders, and so forth. Basically all the things you'd expect to find in an expanding colony or mining outpost. The out going stuff is where things get odd. Most are filled with rather generic rocks but some have sealed metal containers in them. The containers are of the super durable variety and are sealed with a key pad.

figure out what the occult symbols mean.
Spoiler (click to show/hide)
[7]
The symbols are alien in origin, from the "War in Heaven" era. The war in Heaven is the common name for an extraterrestrial conflict that took place in the solar system sometime in the early days of earth; shortly before the formation of life. The combatants are unknown, but remnants of them can be found around the solar system and it is believed the war resulted in the destruction of a planet and the creation of the asteroid belt.

The meaning of these symbols...Toby isn't sure. There might be info elsewhere in the base though.

"Well this is spooky"
Make sure the room is well lit. Look for exits (other than the shuttle sized ones pathos is looking for). Do I need to explicitly state that I would take action to defend myself / the team from hostiles should I come across them in the course of my action?

Spoiler: Fred Williams (click to show/hide)



There are three exits here. Two are large, though only one is marked for shuttle travel, the other large one is probably the main cargo passage into the base. The third door is a man sized one and probably connects either to control systems up here or a smaller route down into the outpost. Or both.

And yes, its quite well lit here.

look for a way to open the doors into the base proper.
 


Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu examines the doors. They're locked and their seams have been welded shut to keep the door totally sealed. Opening them would require unlocking them electronically and also unsealing them physically. Or just cutting them open.
Title: Re: MOOK: Echoes
Post by: Radio Controlled on July 29, 2019, 01:36:48 pm
Try to gather some of the tools, some welding torches and spare parts or metal for construction means. Maybe also some other goodies, but the construction-related stuff is most important.

Using these tools, try to unseal the physical obstructions for the small door. 


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Parisbre56 on July 29, 2019, 02:09:43 pm
I heard someone found explosives. Loot some of said explosives.

If I have a map or similar that can tell me of an alternate path for our shuttle to reach the phase gate and it is possible to open said door with explosives, then do so.

Else, stand in a corner and wait for someone to point me to something that needs computering or blowing up.




Title: Re: MOOK: Echoes
Post by: The Lupanian on July 29, 2019, 03:19:05 pm
keep on keeping on with the overwatch.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on July 29, 2019, 03:32:23 pm
Spoiler (click to show/hide)
Are the fluctuations concentrated in one area?
Title: Re: MOOK: Echoes
Post by: King Zultan on July 30, 2019, 05:38:55 am
Grab some of the explosives and detonators and maybe a cutting torch it one is in all the tools I found, if a cutting torch is available go cut open the man sized door.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: f13 on July 30, 2019, 10:55:30 am
"I wonder what's in those containers. I should open one and find out if it kills the whole team!!!"

Seeing my Teammates experience, use a piece of rebar or something like that to try to acquire some simple tools, possible enough for another repair kit charge (maybe???) and a torch. Attempt to open one of the containers. Point Pathos at electronically unlocking the man sized door. (see his action)

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Parisbre56 on July 30, 2019, 10:57:10 am
((Oh no. I've seen this mission before. The boxes are full of bees, aren't they?))
Title: Re: MOOK: Echoes
Post by: Hotfire90 on July 31, 2019, 10:44:37 am
See if I can determine how old their injuries are.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Leodanny on July 31, 2019, 02:16:58 pm
"hmmmmmm. Aliens? That's probably not good. ''
Go poke the bodies with my null-rod, does anything happen?
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: piecewise on August 01, 2019, 11:33:50 am
"hmmmmmm. Aliens? That's probably not good. ''
Go poke the bodies with my null-rod, does anything happen?
Spoiler (click to show/hide)
Toby vigorously thrusts his rod into the corpses, as is his desire. The corpses  remain characteristically unresponsive.

See if I can determine how old their injuries are.
Spoiler: Elen (click to show/hide)
[1]
Elen comes to the conclusion that these are all just movie extras in extremely good makeup and that this entire scene is made up. Staged. Yes indeed this is all just a giant prank tv show and sooner or later someone is gonna leap out and a laugh track is going to play.

Spoiler (click to show/hide)
Are the fluctuations concentrated in one area?
The fluctuations do not appear to be concentrated in any one area. No matter where Tara stands and where she points the detector, it keeps fluctuating at a seemingly constant rate.

keep on keeping on with the overwatch.
Spoiler (click to show/hide)
Pike....ok what does this even mean? The script just says "Pike continues to be a pretty mediocre game but pretty good porn." What does have to do with this situation?  No you don't pay me to understand, you don't pay me AT ALL! You just keep me chained to the radiator and force me to read your terrible fanfiction.

Pike you keep guarding people, alright?  Its fine. Everything is fine. No I don't want to see...Alright thats not bad porn I'll admit but I don't think its very pertinent right now. Yes I get the joke I just don't think its funny. No, you're a joke!

Try to gather some of the tools, some welding torches and spare parts or metal for construction means. Maybe also some other goodies, but the construction-related stuff is most important.

Using these tools, try to unseal the physical obstructions for the small door. 


Spoiler: Yagyu d'Aubigny (click to show/hide)
I heard someone found explosives. Loot some of said explosives.

If I have a map or similar that can tell me of an alternate path for our shuttle to reach the phase gate and it is possible to open said door with explosives, then do so.

Else, stand in a corner and wait for someone to point me to something that needs computering or blowing up.




Grab some of the explosives and detonators and maybe a cutting torch it one is in all the tools I found, if a cutting torch is available go cut open the man sized door.
Spoiler (click to show/hide)
"I wonder what's in those containers. I should open one and find out if it kills the whole team!!!"

Seeing my Teammates experience, use a piece of rebar or something like that to try to acquire some simple tools, possible enough for another repair kit charge (maybe???) and a torch. Attempt to open one of the containers. Point Pathos at electronically unlocking the man sized door. (see his action)

Spoiler: Fred Williams (click to show/hide)


The crack team of breaking and entering specialists get the following random crap to split between them

(2) Cutting/welding torches (Yes I know they're not interchangable in real life but they are in space. Shut up.)
(3) Demolition charges
(5) useful bits of metal for prying and such
(Not enough) stuff to refill a repair kit.

Pathos, Yagyu, and Fred work together and get the electronic locks and the physical seal off the small door. As they cut through the seal and the symbol upon it, they feel a strange sensation of vertigo and lightheadedness. They stagger a bit and then seem to hear whispering, though they cannot find the source. Beyond the door is a long hall that seems to lead straight to a relatively large elevator. The hall must be there to align the elevator with the deeper parts of that base that are both deeper into the rock and further below.

There are the bodies of at least a dozen or more colonists here; some appear to have been killed while others are laying in a heap right at the door, as though they beat themselves to death against it.
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on August 01, 2019, 11:45:22 am
Spoiler (click to show/hide)
Equip Isolation Suit and head into the hallway
Title: Re: MOOK: Echoes
Post by: King Zultan on August 02, 2019, 04:26:48 am
"I'm starting to get some major Dead Space vibes."
I grab one of the cutting/welding torch things and a demolition charge, then I loot the newly found dead people.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Radio Controlled on August 02, 2019, 07:05:15 am
Take a torch, one unit of useful metal bits and the repair kit stuff (if it usable without a repair kit itself, if not leave it).

Investigate the dead bodies and check if they have anything useful on them.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Parisbre56 on August 02, 2019, 09:11:31 am
Take the other two demolition charges.

Can the shuttle move comfortably through the large corridor? Or does it have to be moved by a crane or forklift?

Are any of the cargo that seemed out of place in here? Can I see what's actually in it? Or do I at least know where it was taken?




Title: Re: MOOK: Echoes
Post by: The Lupanian on August 02, 2019, 11:39:26 am
Hop down and loot bodies. Take anything I can sell for a lot. After that, stand at the entrance of the tunnel and shoot anything that’s mean to the person going in.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: f13 on August 02, 2019, 11:55:51 am
Take a useful piece of metal. Attempt to open an ore container from the outbound cargo.

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: Echoes
Post by: syvarris on August 02, 2019, 01:59:48 pm
Wil suddenly jumps, then spins around in a circle, pointing his rifle in every direction and sweeping it over all his allies.

"I just thought a thing that I didn't think, but in MY head!  What the hell?!  Who are you?!  Get the fuck out, I'm me, not you!"

Swing the rifle around and scan for who or what thought thoughts in Wil's head.  Assuming nothing obviously to blame is around, like a ghost or demonic figure, turn the rifle on the corpse Wil was gonna decapitate when his thoughts interrupted, and put a bullet between its eyes, then hold the rifle on the nearest corpse.  If something obviously at fault is around, hold it at gunpoint and threaten it if it doesn't explain itself.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on August 02, 2019, 02:10:16 pm
“You thought a thing you didn’t think? Weird. My hazard detector is getting some sort of interference, I don’t know if that bit of info helps in any way”
Title: Re: MOOK: Echoes
Post by: Hotfire90 on August 04, 2019, 10:16:42 am
"Damn, those extras are really good at their job." Elen muttered to herself.

Look out for any hidden people who might jump out soon.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Echoes
Post by: piecewise on August 05, 2019, 09:16:03 am
(I lost this turn, quite annoyingly. Might be a bit terse)

"Damn, those extras are really good at their job." Elen muttered to herself.

Look out for any hidden people who might jump out soon.
Spoiler: Elen (click to show/hide)
[3]
Elen looks for anyone hiding or any clever corpse that has ideas of ambulation, but sees nothing.



Wil suddenly jumps, then spins around in a circle, pointing his rifle in every direction and sweeping it over all his allies.

"I just thought a thing that I didn't think, but in MY head!  What the hell?!  Who are you?!  Get the fuck out, I'm me, not you!"

Swing the rifle around and scan for who or what thought thoughts in Wil's head.  Assuming nothing obviously to blame is around, like a ghost or demonic figure, turn the rifle on the corpse Wil was gonna decapitate when his thoughts interrupted, and put a bullet between its eyes, then hold the rifle on the nearest corpse.  If something obviously at fault is around, hold it at gunpoint and threaten it if it doesn't explain itself.

Spoiler: Sheet (click to show/hide)
Will spins around and his shouting dies away. The dock is alive with workers. People are carrying in boxes on hover pallets, loading shuttles, being yelled at by foremen and leaning on the walls, slacking off. It looks like any small shuttle dock, by Will's estimation, nothing strange about it at all.

"Yeah, better safe than sorry."

Will turns and finds two men standing near him.

"Better to keep em locked up. For their own good. Last one we let out ate someone's liver. While the guy was still alive."

"Ain't that just a rumor? Its from that movie right?"

"Nah. its real. I saw them dragging the body off."

"Shit."

"All the old boys who worked down there before it was automated are off, but some are getting worse."

"Glad I'm up here. All I gotta worry about is a broken back."

The pair laugh to themselves and move to rejoin the work.

Will is looking at the corpse again. The dock is silent and empty, save for the security team. The corpse is one of the workers he just saw, albeit now a shriveled pale mummy with a patched up stab wound on his side.

Will feels nauseous.

Take a useful piece of metal. Attempt to open an ore container from the outbound cargo.

Spoiler: Fred Williams (click to show/hide)
[3]
Through sheer dumb luck Fred manages to guess the code for a container and opens it. It opens slowly and automatically with a depressurizing hiss and release of inert gas. Inside the container is a large pellet of isolation resin, in the center of which is shard of what looks like stone. Its about 6 inches long and sharp on both edges. It has a black and nearly-black blue coloration which flows in dappled bands across the surface. And flows isn't a description of the general pattern, it is literally flowing like ocean waves in the dark, rolling across the surface.



Spoiler (click to show/hide)
Equip Isolation Suit and head into the hallway
"I'm starting to get some major Dead Space vibes."
I grab one of the cutting/welding torch things and a demolition charge, then I loot the newly found dead people.
Spoiler (click to show/hide)
Take a torch, one unit of useful metal bits and the repair kit stuff (if it usable without a repair kit itself, if not leave it).

Investigate the dead bodies and check if they have anything useful on them.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Hop down and loot bodies. Take anything I can sell for a lot. After that, stand at the entrance of the tunnel and shoot anything that’s mean to the person going in.
Spoiler (click to show/hide)
(We'll assume you loot what you want, first come first serve. Also Radio, not enough stuff for repairing, no.)

The group searches the tunnel, examining the bodies and - perhaps more importantly- their pockets. The bodies for the most part seem to have died of what might be called "Normal Trauma". The sort of violence that could be inflicted by a normal person with a normal object. There are no bisected bodies or corpses reduced to a thick sludge or fatally mutated or anything like that. Instead they have stab wounds, cracked skulls, broken bones, cut throats, even signs of strangulation. Compared to what they'd heard about (Yagyu told them about the last mission) its quite tame.

The belongings scattered around are equally mundane. No one has a laser rifle or tactical nuke or anything; the most dangerous weapon the group finds is an old gunpowder powered handgun with a handful of rounds still in the magazine. There are a few kitchen knives, a few blunt objects like pipes or large wrenches, a few improvised weapons like bits of rebar or broken bottles, and a whole lot of completely uninteresting personal effects. There are a fair number of OMNI cards, the combined value of which is 350 OMNI, and a lot of coveralls, work boots, and OMNIWEAR brand underwear.

The one thing that stands out among all the dead is one man. All of the corpses here are in a state if general disarray, even ignoring the fact that they're dead and have been for a while. Stuff like unshaved stubble, hair crazed, clothing stained with sweat and worse. But this man is naked save for a medical gown and his head is a crusty mass of white hair.  Out of deep sockets stare eyes that seem just as alive and utterly insane as a living man. What he died of isn't immediately obvious, but he's holding something in his right hand. Its clenched so tight that it isn't visible and his fingers have dug straight into the flesh of his palm.

Take the other two demolition charges.

Can the shuttle move comfortably through the large corridor? Or does it have to be moved by a crane or forklift?

Are any of the cargo that seemed out of place in here? Can I see what's actually in it? Or do I at least know where it was taken?





Pathos takes the charges remaining.

He considers the large corridor and think that the shuttle could move on its own through the passage, though it would require a degree of skill. Its not impossible or anything but its clearly designed for people used to driving shuttles.

Pathos walks over and sees the shard that Fred found. The two look at it, feeling somewhat hypnotized by its slowly flowing colors.
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on August 05, 2019, 09:35:39 am
Spoiler (click to show/hide)
Try to open the man’s right hand and take what he is holding
“I’m gonna see what the man in a medical gown is holding”
Title: Re: MOOK: Echoes
Post by: Parisbre56 on August 05, 2019, 03:52:11 pm
Check for any transmissions. Try to raise someone through shuttle comms.

If nobody answers, just start playing music




Title: Re: MOOK: Echoes
Post by: The Lupanian on August 05, 2019, 05:41:10 pm
Grab as many omnicards as I can, then point my rifle at the weird corpse’s head and wait for someone to interact with him.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on August 05, 2019, 08:39:34 pm
“Pike, don’t shoot while aim getting whatever he’s holding, why are you readying to shoot a corpse?”
Title: Re: MOOK: Echoes
Post by: King Zultan on August 06, 2019, 12:07:08 pm
I grab one of the pipe wrenches, the old gunpowder powered handgun, and 50 OMNI, then examine the handgun.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: f13 on August 06, 2019, 02:35:30 pm
Close the container with the shard (remembering the code, so I can open it later), take the repair kit stuff in hopes of finding more later, and attempt to determine what the bottle of black pills found on one of the dockyard workers is.

For those interested in speculating on what is happening... Here's what I've picked up:
Spoiler: speculation (click to show/hide)

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Leodanny on August 06, 2019, 09:26:04 pm

grab the rest of the cash, and examine the thing in the man's hand. Finally, go look at that shard Fred and pathos are staring at.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Radio Controlled on August 07, 2019, 11:37:14 am
Take either the gun or a fair share of the omni we found.

Either way, unseal the other two doors (the mechanical work).



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Hotfire90 on August 08, 2019, 08:45:56 pm
Rejoin the group in the hallway.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Echoes
Post by: piecewise on August 09, 2019, 09:37:15 am
Spoiler (click to show/hide)
Try to open the man’s right hand and take what he is holding
“I’m gonna see what the man in a medical gown is holding”
[1]
Tara attempts to pry the corpse's hand open but does nothing more than get her own gloved fingers stuck in the body's strangely powerful grip.

Check for any transmissions. Try to raise someone through shuttle comms.

If nobody answers, just start playing music




[3]
Pathos checks for transmissions and tries to hail anyone. He does manage to find a few signals and even gets two stations to reply back. One is an automated navigation beacon that only responds with information regarding their distance from each other and other useful information for slightly lost astronauts. The second is apparently another OMNITECH asteroid base and a rather terse comms officer who tells him that he cannot speak to anyone without proper authorization.

Grab as many omnicards as I can, then point my rifle at the weird corpse’s head and wait for someone to interact with him.
Spoiler (click to show/hide)
[2]
Pike scrambles and gets a lot of OMNI cards but they are sadly only worth 20 Omni, a fact he will only find out later.

Apparently content with his large wad of nearly worthless plastic cards, he points his rifle at the ragged corpse and waits for the jump scare.

I grab one of the pipe wrenches, the old gunpowder powered handgun, and 50 OMNI, then examine the handgun.
Spoiler (click to show/hide)
Harold grabs some (40) Omni, a wrench (d4 damage), and the old revolver (d4 ranged). The revolver is clearly an antique, likely an heirloom, and though it has clearly seen action in the past the highly polished wooden grip and blueish steel  body- still coated in a thin sheen of oil to prevent rust- betray it as a collector's piece rather than a practical side arm. It is none the less loaded, though 2 of the 6 cartridges have been fired.

Close the container with the shard (remembering the code, so I can open it later), take the repair kit stuff in hopes of finding more later, and attempt to determine what the bottle of black pills found on one of the dockyard workers is.

For those interested in speculating on what is happening... Here's what I've picked up:
Spoiler: speculation (click to show/hide)

Spoiler: Fred Williams (click to show/hide)

Fred closes the container and packs it away in his bag, along with the random junk that he hopes might be useful later. He then grabs the small bottle of black pills and examines them. [5] He recognizes them as OMNITECH "Permanent Anti-Anxiety capsules"; pills that advertise themselves as solving all your problems and worries in a highly permanent fashion. The appear to be the fast acting kind, explaining the general distribution of the bodies.


grab the rest of the cash, and examine the thing in the man's hand. Finally, go look at that shard Fred and pathos are staring at.
Spoiler (click to show/hide)

Toby gets 80 Omni worth of cards and then goes over to free Tara and examine what the corpse is holding. [4]
He plants one foot on the corpse's forearm and then uses both hands to yank the fingers open. The fingers snap off like dry twigs and the contents of the hand go flying. [2v4] With a shimmer the object seems to bounce against the wall and, against the laws of physics, go zipping with higher speed straight into Toby's thigh, piercing the black suit. The blue-black shard of stone sinks into the flesh and Toby suddenly sees something.
[3]
There are people standing over the corpses, their feet sunk deep into the flesh, their bodies half rotten or badly damaged. They look at him with skeletal smiles devoid of lips or cheek flesh, skulls caved in or rip cages burst out or limbs reduced to stumps.  They stare at him and he stares back, his eyes meeting their occluded or entirely absent gaze.  And they realize he can see them. The begin to scream and run towards him as something, something attracted by the screams, seems to lurch straight out of the solid wall behind them. He gets only a glance at that ichthyoid thing, with its too large eye and expanding maw, before he rips the shard from his thigh and drops it to the ground.

The scene is normal again, except for the screaming. Everyone is looking at him and He suddenly realizes the screaming is coming from him.

Take either the gun or a fair share of the omni we found.

Either way, unseal the other two doors (the mechanical work).



Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu gets 60 OMNI from the pile.

He then walks back out and cuts open the remaining two doors; the cargo path into the base and what is likely the phase interface path for returning shuttles.

Rejoin the group in the hallway.
Spoiler: Elen (click to show/hide)
Elen wanders into the hall to see what all the screaming is about.
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on August 09, 2019, 10:06:14 am
To Toby:
“Thank you for helping me, why were you screaming? Can I see the shard?”
try and grab the shard without it getting stuck in me like it did Toby
Title: Re: MOOK: Echoes
Post by: Parisbre56 on August 09, 2019, 01:32:17 pm
The OMNITECH station might not be authorized to speak to us, but is it authorized to listen to us? Could it relay a message to command for us?



Title: Re: MOOK: Echoes
Post by: syvarris on August 09, 2019, 05:29:01 pm
"AHHHHH!  AHHH!  AH!  I saw shit!  They were alive, and they were handling zombies!  There's liver-eating zombies!"

Every corpse that has an intact brain gets a bullet in it.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Echoes
Post by: King Zultan on August 10, 2019, 04:11:08 am
"So we're going to be fighting zombies that only eat livers, what the hell were these people doing in here?"
Search the bodies near where the revolver was and see if any of them have anymore ammo for it.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: f13 on August 10, 2019, 08:58:27 am
"I'm sure this must be a trying time for you Will. Here, this might help. It's fast acting!"

Jokingly offer Will one of the anti-anxiety tablets. Put all unused ones in my inventory. Never know when someone in a stressful situation will need help. Store the shard in the container with my other shard. See where the elevator goes. (preferably by reading the floor labels)

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Radio Controlled on August 11, 2019, 11:06:12 am
When you say cut open, you mean they are fully open and accessible or just that the obstructions were removed but they're still locked electronically?

If former, check out the cargo path. If latter, check out one of the cargo boxes.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Echoes
Post by: The Lupanian on August 11, 2019, 01:04:09 pm
Go with anyone who’s feeling adventurous. Shoot anything nasty.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Leodanny on August 11, 2019, 11:58:39 pm
"AHHHHHHHH-ahem. Just warning you about possible alien, occult things. Yep. Not scared."
To Toby:
“Thank you for helping me, why were you screaming? Can I see the shard?”
try and grab the shard without it getting stuck in me like it did Toby
"wait, don't touch that! It's definitely going to give you hallucinations. Apparently, it's also alien flubber."
Take a containment pod, stick the shard in it. Don't let anyone, including me, touch it. Then, figure out what it is. After that, let Tara examine it. Maybe specificity out what I saw in that hallucination.
Spoiler: Toby (click to show/hide)
Title: Re: MOOK: Echoes
Post by: piecewise on August 13, 2019, 10:12:12 am
"I'm sure this must be a trying time for you Will. Here, this might help. It's fast acting!"

Jokingly offer Will one of the anti-anxiety tablets. Put all unused ones in my inventory. Never know when someone in a stressful situation will need help. Store the shard in the container with my other shard. See where the elevator goes. (preferably by reading the floor labels)

Spoiler: Fred Williams (click to show/hide)
To Toby:
“Thank you for helping me, why were you screaming? Can I see the shard?”
try and grab the shard without it getting stuck in me like it did Toby

The script here says to do a contest between These two to see who gets that shard, but...it doesn't really give me much info so We'll just say Fred gets it and sticks it in his container.  That container though, is clearly designed with that one encapsulated shard in mind so while it does close, it won't hold much more. Maybe 1 more shard at most.

The OMNITECH station might not be authorized to speak to us, but is it authorized to listen to us? Could it relay a message to command for us?



Pathos asks if the other station can relay a message to his superiors on earth. The operator is silent for a few moments. Then he can hear a large book clunk down onto a desk followed by the rapid shuffling of pages and muttering. [4] Eventually the operator returns and states that he can do so but according to regulations the message must be 250 words or less and -he checks the rules once again- be arranged in a rhyming or poetic scheme of some kind.

Pathos protests that this is silly and the operator replies that "That doesn't rhyme".

"AHHHHH!  AHHH!  AH!  I saw shit!  They were alive, and they were handling zombies!  There's liver-eating zombies!"

Every corpse that has an intact brain gets a bullet in it.

Spoiler: Sheet (click to show/hide)
[buncha rolls later]
Wilfred methodically works his way around the dock and adjoining hall, using up one whole magazine and greatly reducing the next (d4 now) in order to put a bullet in every head he can find that isn't currently on his team.

Nothing really happens during this except that things get far more messy around here and he makes his boots very dirty.

"So we're going to be fighting zombies that only eat livers, what the hell were these people doing in here?"
Search the bodies near where the revolver was and see if any of them have anymore ammo for it.
Spoiler (click to show/hide)
Despite a search of the bodies Harold can find no more ammo for his antiquated pistol.

"I'm sure this must be a trying time for you Will. Here, this might help. It's fast acting!"

Jokingly offer Will one of the anti-anxiety tablets. Put all unused ones in my inventory. Never know when someone in a stressful situation will need help. Store the shard in the container with my other shard. See where the elevator goes. (preferably by reading the floor labels)

Spoiler: Fred Williams (click to show/hide)
(again)
Fred walks over to the elevator and checks out the labels on the control panel. First, the control panel's many lighted buttons are all flashing red, which probably indicates an issue. Second, the buttons are labeled thusly, in a nice vertical list:
HANGER
TEMP STORAGE
LIVING QUARTERS
STORAGE

And then there are several blank spaces with buttons next to them. Apparently unfinished or unassigned floors.  It strikes Fred that there are no floors for mining or processing of ore or anything like that. He considers that perhaps those floors have to be reached via some other elevator deeper in.

When you say cut open, you mean they are fully open and accessible or just that the obstructions were removed but they're still locked electronically?

If former, check out the cargo path. If latter, check out one of the cargo boxes.


Spoiler: Yagyu d'Aubigny (click to show/hide)
The physical blocks were removed, but they are still electronically locked.

Yagyu goes to check out a cargo box but is unsure of if he wants an outgoing box or an incoming box.

Go with anyone who’s feeling adventurous. Shoot anything nasty.
Spoiler (click to show/hide)
Pike follows Fred, who seems to be leading the way in terms of adventure.

"AHHHHHHHH-ahem. Just warning you about possible alien, occult things. Yep. Not scared."
To Toby:
“Thank you for helping me, why were you screaming? Can I see the shard?”
try and grab the shard without it getting stuck in me like it did Toby
"wait, don't touch that! It's definitely going to give you hallucinations. Apparently, it's also alien flubber."
Take a containment pod, stick the shard in it. Don't let anyone, including me, touch it. Then, figure out what it is. After that, let Tara examine it. Maybe specificity out what I saw in that hallucination.
Spoiler: Toby (click to show/hide)
[4]

Toby considers for a moment what the fragment could be while letting everyone know what he saw.

He doesn't think it was a hallucination. Felt more real than that. He decides that it is probably frozen demon piss.
Title: Re: MOOK: Echoes
Post by: syvarris on August 13, 2019, 12:02:53 pm
Reload.  Move ahead with Fred, and be ready to shoot any zombies found.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on August 13, 2019, 12:25:24 pm
Spoiler (click to show/hide)
Follow Fred. Try to find and grab another shard before Fred finds it
Title: Re: MOOK: Echoes
Post by: The Lupanian on August 13, 2019, 01:48:54 pm
Keep following Fred.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: King Zultan on August 14, 2019, 06:35:51 am
I also get on the follow Fred train.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Parisbre56 on August 14, 2019, 06:53:39 am
Unlock the locked doors. Don't open them though. Especially the ones leading to space those need to stay closed.

Then I'm staying in the shuttle. Shuttle is nice and safe.




Title: Re: MOOK: Echoes
Post by: Hotfire90 on August 14, 2019, 10:21:58 am
Follow Fred like all the others.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Echoes
Post by: f13 on August 15, 2019, 06:36:42 am
Attempt to fix whatever is wrong with the elevator, or at least find out what is wrong with it. Then, if I have time and the elevator is working, take the crowd following me to the temp storage area. Might as well see what we can find before visiting the probably hostile living quarters.

Also... Pathos. If I remember correctly your cognition copier would let you enter the base's computer network without using it up? It would be kind of cool to have someone in the network to unlock doors, do surveillance, watch us all die, etc.

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Parisbre56 on August 15, 2019, 06:43:33 am
((no longer have that cognition copier, unfortunately. It exploded along with my previous body.))
Title: Re: MOOK: Echoes
Post by: Radio Controlled on August 15, 2019, 12:49:52 pm
Quote
Yagyu goes to check out a cargo box but is unsure of if he wants an outgoing box or an incoming box.
Check one of both.

If Pathos can unlock the doors: check what is behind them, but only if they don't lead into space or could be exposed to vacuum or I heard scratching in the walls or whatever. Do not open if unsure.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Leodanny on August 16, 2019, 08:57:51 am
follow fred, but with style!
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: piecewise on August 18, 2019, 02:36:40 pm
Unlock the locked doors. Don't open them though. Especially the ones leading to space those need to stay closed.

Then I'm staying in the shuttle. Shuttle is nice and safe.




[8]
Pathos moves between the remaining doors, manually overriding the lockdown commands.

That done, he meanders back the shuttle in a way he hopes looks nonchalant and closes the entry hatch behind him.

Quote
Yagyu goes to check out a cargo box but is unsure of if he wants an outgoing box or an incoming box.
Check one of both.

If Pathos can unlock the doors: check what is behind them, but only if they don't lead into space or could be exposed to vacuum or I heard scratching in the walls or whatever. Do not open if unsure.


Spoiler: Yagyu d'Aubigny (click to show/hide)

Yagyu looks into the crates. He finds that the inbound ones are filled with things you'd expect for a mining station. Parts for tunneling machines, supplies like food and water, medical supplies, sample containers, etc.  The out bound crates are much the same: most are filled with processed ore, some "plugs" of metal, and other rocks and resources. The one he checks doesn't have a shard sample in it; those are apparently not in every crate.

He then goes to check on the other doors. There are three. One is human sized so he checks in there first.  This one leads to a control room, where the main controls for the entire docking bay are, along with the radio system for hailing ships and other monitoring systems. These control systems have been smashed and hacked into, apparently with an ax. Yagyu can tell this because the ax is still embedded in the remains of one monitor.

 There is one more body in here, but this one isn't a freeze dried vacuum mummy. Its a soft, squishy, corpse thats starting to smell bad. Its sitting against the back wall with no sign of how it died- likely the black pills again. Judging by level of decomposition they only died maybe a day or two ago at most.

The other two doors are shuttle sized, roughly, though only one seems clearly designed to be used by a shuttle. The first is a relatively long hall, still littered with boxes and anti-grav transport carts, that ends in a large freight elevator...or at least the vacant platform for one. The second door leads down a short sloping hall to another door.

Reload.  Move ahead with Fred, and be ready to shoot any zombies found.

Spoiler: Sheet (click to show/hide)
follow fred, but with style!
Spoiler (click to show/hide)
Follow Fred like all the others.
Spoiler: Elen (click to show/hide)
I also get on the follow Fred train.
Spoiler (click to show/hide)
Keep following Fred.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Follow Fred. Try to find and grab another shard before Fred finds it
Attempt to fix whatever is wrong with the elevator, or at least find out what is wrong with it. Then, if I have time and the elevator is working, take the crowd following me to the temp storage area. Might as well see what we can find before visiting the probably hostile living quarters.

Also... Pathos. If I remember correctly your cognition copier would let you enter the base's computer network without using it up? It would be kind of cool to have someone in the network to unlock doors, do surveillance, watch us all die, etc.

Spoiler: Fred Williams (click to show/hide)

[3]

Fred, dragging along a half dozen less decisive teammates, starts looking over the elevator to find the problem. The problem is actually rather easy to find but fixing it is another matter. The elevator here is what is classified as a self propelled platform: Essentially a big metal plate with motors on four corners driving gears that fit into a track running up the four corners of the walls. The platform would climb or lower itself using these gears working in unison.

The issue is that one of these madmen apparently thought they could win a fight with an industrial electromotor and gear system. In a way, that unfortunate madman was entirely correct because their corpse has entirely gummed up the gear system of the back right gear, causing the system to automatically shut down. Removing a corpse that has been jammed into the thing both on top and under it is not exactly easy to do by hand. Maybe if he fire or something similar? Organic matter dissolving acid?
Title: Re: MOOK: Echoes
Post by: Parisbre56 on August 18, 2019, 03:43:44 pm
((That sounds like a job for sanitation! ... Too bad we don't have any.))
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on August 18, 2019, 03:57:30 pm
Spoiler (click to show/hide)
Try to find a corpse, remove the stomach, and throw the stomach at the corpse in the gears. If the stomach breaks on contact, the acid should dissolve it.
Title: Re: MOOK: Echoes
Post by: Parisbre56 on August 18, 2019, 04:35:27 pm
((I like your style Naturegirl1999.))

Check out the path meant to be used by shuttles. Any sign showing where it leads?
Is there some sort of crane that moves the shuttle along the path or do I have to drive through it?




Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on August 18, 2019, 07:56:16 pm
(Thanks, improvisation is a treasure)
Title: Re: MOOK: Echoes
Post by: The Lupanian on August 18, 2019, 08:22:53 pm
(somebody may have already done this and I’m just blind, in which case please ignore.)
Do a thorough search of the incoming and outgoing crates. Specifically, see if there’s enough medical supplies to be useful to us, enough stuff to fill a repair kit, and any ores that might be valuable. Take anything that looks like I could sell it for a lot.

If I’ve got time, search the body in the control room.

If I’ve still got enough time after that, check out the door at the bottom of the slope.

Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: King Zultan on August 19, 2019, 01:56:57 am
Wait for Tara to throw the stomach, then if it fails try to burn the corpse away with my Cutting/welding torch in a way that doesn't damage the gear system.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Radio Controlled on August 19, 2019, 04:00:48 pm
Check what the corpse has on it and take it, then check out that axe (though if anyone with actual melee skill wants it they get preference).

Check if the cargo elevator works, don't get on it.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Echoes
Post by: syvarris on August 20, 2019, 05:02:12 am
Grab that axe from Yagyu.  Otherwise, wait for the elevator to be fixed.  As tempted as I am to try and solve the problem via gun or axe, neither seems like a good fix.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Hotfire90 on August 21, 2019, 02:07:46 pm
Search for a lighter and a combustible fluid.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Echoes
Post by: f13 on August 21, 2019, 08:54:45 pm
Watch the unique attempts to fix the problem. Then, if the elevator is working, take everyone waiting to the temporary storage area.

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: Echoes
Post by: piecewise on August 22, 2019, 11:22:18 am
Spoiler (click to show/hide)
Try to find a corpse, remove the stomach, and throw the stomach at the corpse in the gears. If the stomach breaks on contact, the acid should dissolve it.
[5][3]
Tara searches about for a corpse that she believes to be a likely candidate for having an easily accessed stomach. Once she finds one she gets to work on accessing that stomach. She has no knife or even a sharp object so she has to go about it through sheer brute force, tearing flesh and ripping chunks out until she discovers the goal of her search: A human stomach.  She twists it around several times and the rips it free with a sound that causes everyone around her to feel at least a little nauseous. She carries the sack of human digestive acid over to the stuck gear and squeezes the contents out onto it like a particularly horrid tube of toothpaste. This causes everyone around her to feel EXTREMELY Nauseous.

But, and this is the very odd part, it seems to work.  Not right away, it takes a few minutes, but eventually the corpse bits seem to grow soft and start sluicing and crumbling away.  The bones remain intact however, but the sticky flesh and viscera are gone.

((I like your style Naturegirl1999.))

Check out the path meant to be used by shuttles. Any sign showing where it leads?
Is there some sort of crane that moves the shuttle along the path or do I have to drive through it?




Pathos checks out the shuttle path. [11] He discovers the following via various actions of poking about:
1. There seems to be an automatic system for shuttle guidance in the tunnel.  Just let it take over and it should direct the shuttle down the tunnel with no issue.
2. This tunnel seems to lead to the gateway back home.
3. The door at the other end is electronically locked but not physically locked.

(somebody may have already done this and I’m just blind, in which case please ignore.)
Do a thorough search of the incoming and outgoing crates. Specifically, see if there’s enough medical supplies to be useful to us, enough stuff to fill a repair kit, and any ores that might be valuable. Take anything that looks like I could sell it for a lot.

If I’ve got time, search the body in the control room.

If I’ve still got enough time after that, check out the door at the bottom of the slope.

Spoiler (click to show/hide)
[8]
Pike thinks that there are enough medical supplies scattered around in the various crates to be combined into an effective med kit.

He also apparently got a copy of the script because he's attempting to search a body no one has told him about and that was just discovered by a single person last turn.

Listen Pike, I understand that the overwhelming desire to grave rob is a thing that apparently this entire security crew suffers from, but lets at least try to keep it restrained by the bounds of cause and effect, shall we?

Wait for Tara to throw the stomach, then if it fails try to burn the corpse away with my Cutting/welding torch in a way that doesn't damage the gear system.
Spoiler (click to show/hide)
Harold attempts to burn the remaining bones away with his torch. [2] Unfortunately the attempt results only in filling the room with the smell of burning bones. Which is...well its a very odd smell. Sort of chalky?

Check what the corpse has on it and take it, then check out that axe (though if anyone with actual melee skill wants it they get preference).

Check if the cargo elevator works, don't get on it.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Grab that axe from Yagyu.  Otherwise, wait for the elevator to be fixed.  As tempted as I am to try and solve the problem via gun or axe, neither seems like a good fix.

Spoiler: Sheet (click to show/hide)

The corpse has a computing cube on it, along with red and green electronic keys.  Yagyu pockets all three, making a mental note to check the contents of the cube. He then checks the ax. He tears it free of the monitor in a spray of sparks, glass, and ruined electronics. Its a fire ax (d8).

He then meanders back out and checks out the cargo elevator, ax resting on his shoulder.  The cargo elevator is locked down but a swipe of the green key unlocks whatever was holding it back. It seems undamaged and ready to go. Yagyu stands back and admires his work when he notices a noise. A repeated noise. A repeated noise that is growing closer. It seems to be a voice...saying something.

"MINE MINE MINE MINE MINE MINE MINE!!!"

Wilfred does a flying leap and snatches the ax from Yagyu's hands. He combat rolls as he hits the ground, jumps up, holds the ax out in front of him, and then runs back the way he came, making high pitched noises.

Yagyu is nonplussed.

Search for a lighter and a combustible fluid.
Spoiler: Elen (click to show/hide)
[3]
Though a lighter eludes her, Elen does find a 5 gallon metal container of fuel in one of the cargo containers.  It even has a nice warning label that denotes it as not just flammable, but extremely flammable!

Watch the unique attempts to fix the problem. Then, if the elevator is working, take everyone waiting to the temporary storage area.

Spoiler: Fred Williams (click to show/hide)
Though this elevator remains blocked, Wilfred is nice enough to let Fred know that the other cargo elevator next door is currently working.

He tells Fred this in between stroking his newly acquired ax and giving the remaining bones in the gear system meaningful, borderline lusty, looks.


Title: Re: MOOK: Echoes
Post by: The Lupanian on August 22, 2019, 12:15:44 pm
Get in the cargo elevator that works and, if anybody follows me, take it down to the next level.
If anybody would rather go to a different level, let them decide.

Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on August 22, 2019, 01:07:20 pm
Figure out if I can reach the bones in the gears, if I can, try to take them out without damaging the gears, if I can’t reach the bones, Follow Pike
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Parisbre56 on August 22, 2019, 02:40:33 pm
Unlock the door to the way back home, unless someone else has found a relevant keycard and does that for me. If the machine is not working because it needs us to get a key or start a generator or something, then I'd rather learn about it now instead of when the base is about to self-destruct.



Title: Re: MOOK: Echoes
Post by: Radio Controlled on August 22, 2019, 04:29:28 pm
Sure, check contents of cube, why not. Then let's head down 1 level through the cargo elevator.

"Pilot-man, would having access to a computing cube make you more capable of supporting us while we're in the field? If yes, you can have it for now. Don't say yes just to get a new cube though, if you can do everything you need from here then having it with us down there is more useful."

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Leodanny on August 22, 2019, 07:31:32 pm
help pull the bones out of the gears. Don’t die?
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: King Zultan on August 23, 2019, 05:48:10 am
Follow Pike and ride the elevator to wherever it goes, and get my rifle ready for any kind of supernatural shit that might happen.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Parisbre56 on August 24, 2019, 05:39:33 am
"Pilot-man, would having access to a computing cube make you more capable of supporting us while we're in the field? If yes, you can have it for now. Don't say yes just to get a new cube though, if you can do everything you need from here then having it with us down there is more useful."
The crash test dummy just stares blankly for a few seconds. It then lifts its arms with its palms up in an exaggerated 'I dunno' gesture, exaggerated enough to show even through this body's limited capacity for expression.
Title: Re: MOOK: Echoes
Post by: Hotfire90 on August 24, 2019, 11:00:02 am
Take the container with me and follow Pike down the elevator.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Echoes
Post by: piecewise on August 24, 2019, 12:18:28 pm
Figure out if I can reach the bones in the gears, if I can, try to take them out without damaging the gears, if I can’t reach the bones, Follow Pike
Spoiler (click to show/hide)
[2]
Tara reaches down and yanks on the exposed bone but can't manage to get it out.

Unlock the door to the way back home, unless someone else has found a relevant keycard and does that for me. If the machine is not working because it needs us to get a key or start a generator or something, then I'd rather learn about it now instead of when the base is about to self-destruct.



[3]
Pathos jabs at the door but finds himself flummoxed. He borrows the Green Key from Yagyu and tries it on the door, which actually works. He checks out whats written on the key and it says "Maintenance". Hmmm.  He returns the key to Yagyu and then opens the door. Beyond it is a phase interface much like the one they used to get here, albeit slightly bigger and of what looks like an older design. Functional but slower to start. He checks the control panel and finds that it is functional as well.  He wonders if he should turn the thing on....

help pull the bones out of the gears. Don’t die?
Spoiler (click to show/hide)
[3]
Toby grabs the bones and, unlike Tara, manages to rip them free and finally clear the obstruction!

He also doesn't die.

Get in the cargo elevator that works and, if anybody follows me, take it down to the next level.
If anybody would rather go to a different level, let them decide.

Spoiler (click to show/hide)
Follow Pike and ride the elevator to wherever it goes, and get my rifle ready for any kind of supernatural shit that might happen.
Spoiler (click to show/hide)
Figure out if I can reach the bones in the gears, if I can, try to take them out without damaging the gears, if I can’t reach the bones, Follow Pike
Spoiler (click to show/hide)
Sure, check contents of cube, why not. Then let's head down 1 level through the cargo elevator.

"Pilot-man, would having access to a computing cube make you more capable of supporting us while we're in the field? If yes, you can have it for now. Don't say yes just to get a new cube though, if you can do everything you need from here then having it with us down there is more useful."

Spoiler: Yagyu d'Aubigny (click to show/hide)
Take the container with me and follow Pike down the elevator.
Spoiler: Elen (click to show/hide)
As the elevator descends (rather slowly for gravity this low) Yagyu looks over the contents of the computing cube. The cube is basically wiped clean save for a single text file. The text file is hundreds of pages long, far too long for anyone to read the whole thing in a timely manner, so he starts skimming. Its a journal, clearly, all set up in nice numbered entries, though with no dates, just days. Day 1 talks about arriving on the station, Day 56 about machinery problems and a flu outbreak, Day 456 about the completion of a frame for greater harvesting of the "Shard".  The skim reveals that apparently the deeper they dug and the more shard they harvested, the greater the instances of "Involuntary Ethereal state consciousness" among the crew. The writer, apparently a science officer, makes various guesses about what this "IESC" is: namely he thinks its some sort of imposed state of extreme placebo effect, where hallucinatory entities force actual change on perceptive individuals. He writes off the idea that these "Things" really exist as being "superstitious".

Near the end of the journal it begins talking mostly about how the IESC seems to be spreading exponentially after mining reached the "Central Axis" of the shard.  There is some talk of walling off lower sections of the base while increased security is requested, but the journal ends shortly after that. There's no real hint as to why, no "I'm gonna go down in the basement, hope there are no flesh eating spiders!" stinger to hint at the cause. The last sentence is actually a complaint about a lack of running water due to damage in the lower levels.

The elevator reaches the temporary storage with a clang and the doors here have been wedged open. There's a symbol, much like those found up above, written on the door, though its been smudged. Its completely dark beyond the door, not even the emergency lights seem to be functional.  Only a thin line of illumination from the elevator shaft stretches out into the room. From what can be told by this limited view, this room seems to be a single large room with crates and other cargo, probably where the cargo itself was loaded into larger containers or unloaded and sorted before being distributed.

[2,3,4,4,6]

Everyone on the elevator feels something. Yagyu and Tara feel a sensation like spiders crawling across their skin, which is very odd for Yagyu who doesn't have skin. Harold hears someone speaking to him, whispering in his ear, before a pair of phantom hands grasp the back of his throat, as though to strangle him with their fingertips. Elen's scalp itches.  But Pike doesn't just feel something, he sees it. Out in the darkness of the storage room, just barely illuminated, is an enormous human head. Its peeking out at him, staring with wide eyes. 
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on August 24, 2019, 03:23:51 pm
Spoiler (click to show/hide)
Look around, is there actually something crawling on my skin? Look around for any small animals that might be around
Title: Re: MOOK: Echoes
Post by: The Lupanian on August 24, 2019, 08:14:16 pm
Try to point out the head to my companions. Then slowly move into the room and secure the perimeter.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: King Zultan on August 25, 2019, 05:36:35 am
"My gun's not protecting me from the supernatural shit, oh god!"
Shake off these phantom hands, then move away from the elevator.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Hotfire90 on August 25, 2019, 01:23:41 pm
"A little bit of itching hardly qualifies as something supernatural."

Enter the room and check out the cargo.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Echoes
Post by: f13 on August 25, 2019, 03:20:09 pm
(Assuming I took the elevator down with the rest of the crew.) Light a flare so I have something to see by. Look into the room, see what I can see. If time allows, and the area appears safe, try to fix the lights.

Just to let you know piecewise, I just started my junior year at college, so I suddenly have much less time then I did during the summer. As a result, I may miss a turn now and again because college / having time to sleep during college comes first. I'm not bored or tired of the game, quite the opposite, I like it, but I'm just short on time. I'd let you know if I were done with the game.

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: Echoes
Post by: King Zultan on August 26, 2019, 01:13:19 am
"I'm being choked by phantom hands, I'm pretty sure that counts as supernatural."
Title: Re: MOOK: Echoes
Post by: Leodanny on August 26, 2019, 07:29:53 am
don't worry, I’m a professional.
Toby raises his arms in victory, and goes down the elevator. Investigate what’s happening to my friends.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Parisbre56 on August 27, 2019, 03:30:13 am
See if I can find anything interesting in the gate's logs, like when it was last used or how often it was used.

Make sure there are no booby traps, at least of the electronic kind. Don't actually activate the phase gate though, I don't want to leave everyone here to die. Not yet anyway.




Title: Re: MOOK: Echoes
Post by: syvarris on August 27, 2019, 06:50:36 am
Take an elevator down to the lower levels, or retroactively be with the group that went down there, whatever works.  Once down, start clearing rooms for hostiles, be they liver-eating zombies, or crazed scientists.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Echoes
Post by: piecewise on August 27, 2019, 11:09:43 am
Spoiler (click to show/hide)
Look around, is there actually something crawling on my skin? Look around for any small animals that might be around
[6]
Tara looks down at herself. Nope, no spiders here. Just weak human flesh covered in a thin layer of technology.

Try to point out the head to my companions. Then slowly move into the room and secure the perimeter.
Spoiler (click to show/hide)
[3]
Pike turns towards his teammates and sputters a bit,  pointing towards the head. However, when he turns back the head is gone.

"My gun's not protecting me from the supernatural shit, oh god!"
Shake off these phantom hands, then move away from the elevator.
Spoiler (click to show/hide)
[2]
Harold attempts to shake off the feeling of the hands on him. This does not work. In fact, he only feels more hands start to grasp on to him. None of them are strangling or otherwise interfering with him yet but...the sensation of dozens of phantom hands clinging to your body like big fleshy spiders is not a pleasant one.

Unless you're into that sort of thing, I guess.

"A little bit of itching hardly qualifies as something supernatural."

Enter the room and check out the cargo.
Spoiler: Elen (click to show/hide)
Elen, the only person not currently freaking out, leads the rest of the group into the room, using Harold's omni-light to search the darkness.  This room is smaller than the one up above, maybe 20 feet in length and width, stacked with cargo in various states of being loaded or unloaded. There are heaped stacks of freeze dried food in one corner, their brightly reflective foil packaging fills the room with bizarre wriggling reflections as the light sweeps over them. Elen sweeps the light away from the packaging and it stops on a small crevice between two large cargo containers. In that crevice there is a man, crouched  down with his back to Elen and the rest.

He is the dirtiest man they've ever seen: he looks like he swam through the combined waste of a slaughter house and sewage treatment plant and then let it dry on him. His hair stands straight up in a rat nest of filth and he is completely naked. He is standing in an unnatural pose, legs and arms twisted, back bent into a U so that his head hangs near the small of his back. His muscles vibrate with clear strain and exhaustion. But the thing they notice above all else is his eyes. Eyes beyond sane, beyond ego death. Eyes black marbles staring out of the encrusting filth.

 
(Assuming I took the elevator down with the rest of the crew.) Light a flare so I have something to see by. Look into the room, see what I can see. If time allows, and the area appears safe, try to fix the lights.

Just to let you know piecewise, I just started my junior year at college, so I suddenly have much less time then I did during the summer. As a result, I may miss a turn now and again because college / having time to sleep during college comes first. I'm not bored or tired of the game, quite the opposite, I like it, but I'm just short on time. I'd let you know if I were done with the game.

Spoiler: Fred Williams (click to show/hide)
don't worry, I’m a professional.
Toby raises his arms in victory, and goes down the elevator. Investigate what’s happening to my friends.
Spoiler (click to show/hide)
Take an elevator down to the lower levels, or retroactively be with the group that went down there, whatever works.  Once down, start clearing rooms for hostiles, be they liver-eating zombies, or crazed scientists.

Spoiler: Sheet (click to show/hide)
Because the cargo elevator is already away, Fred, Toby, and Wilfred decide to instead take the newly cleared personal elevator. They're pretty sure that they heard the rest of the team talking about going down one level so they do the same, taking the elevator down to the "Temp Storage" level.  The doors open somewhere along the right side of the room with reference to the cargo elevator and the rest of the team is immediately visible slowly walking around, shining their omni-light in sweeping patterns.
[4,4,1]
Toby and Fred, seeing the rest of their..."Friends" start heading for them but they are suddenly jerked back into the elevator by Wilfred. He places his face near their ears and hoarsely whispers an excited word salad about how those aren't actually the rest of the team. Those are just puppeted corpses. He can see the strings and the ghostly fingers that control them. They have to kill those things...or they'll be among them soon. Dancing corpses, living out some horrible parody of life to an unknown and unknowable intelligence!




See if I can find anything interesting in the gate's logs, like when it was last used or how often it was used.

Make sure there are no booby traps, at least of the electronic kind. Don't actually activate the phase gate though, I don't want to leave everyone here to die. Not yet anyway.




Meanwhile, back on the ranch.

Pathos pokes through the gate's internal logs. [4] The gate seems to have been used pretty commonly and on a set schedule. About twice a week something would come through or leave.  Only recently did this schedule suddenly get interrupted and become erratic before cutting off all together.

Title: Re: MOOK: Echoes
Post by: Parisbre56 on August 27, 2019, 12:07:39 pm
Hmm. That's weird. The erratic schedule points towards either a great many findings that needed to be moved to a laboratory or an evacuation. But either event would had been reported to OMNI... So they were either working for someone else on the side or the gate isn't working.

Is there any indication in the logs of where the gate was targeted? Or do gates not work like that?



Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on August 27, 2019, 12:19:28 pm
Spoiler (click to show/hide)
Try to straighten the man’s back
Title: Re: MOOK: Echoes
Post by: The Lupanian on August 27, 2019, 12:25:46 pm
If the man, or anything else for that matter, tries to engage in the wholesome hobby of savaging my teammates, respond with force.

If nothing noteworthy happens on the violence front. Take stock of the room and its contents, so as to operate with a more thorough understanding of the factors at play. Embrace my inner Munchkin and get the loot!

Edit- Restrain the guy for Elen if nobody else takes up the call.

Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: piecewise on August 27, 2019, 01:28:37 pm
Spoiler (click to show/hide)
try to go down the elevator to where the team is
You're already there. With Elen.
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on August 27, 2019, 02:02:12 pm
Deleted, answer is obvious
Title: Re: MOOK: Echoes
Post by: Hotfire90 on August 27, 2019, 02:07:11 pm
"Seems like he's suffering from shock, someone restrain him so that I can safely check him for injuries."

Wait for the man to be restrained before checking him for any injuries and other abnormalities.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Leodanny on August 27, 2019, 07:06:12 pm
”Wil, that makes no sense. Obviously, they just didn’t get enough food!”
check, are those really our team? If so, go talk to them, investigate supernatural stuff. If not, scream.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: f13 on August 27, 2019, 08:24:20 pm
Restrain Wilfred until he appears sane. No team killing without proof of necessity. If Wilfred no longer needs restrained, attempt to get the emergency lights on so we can see better. Watch out for loose shards.

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: Echoes
Post by: King Zultan on August 28, 2019, 03:24:48 am
"Damn ghosts touching me all over."
Ignore the dirty hobo and look around the room for anything to loot.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: syvarris on August 29, 2019, 04:12:07 pm
"No!  You can't do this to them!  Leave their bodies alone!"

Follow the strings puppeting them, find whoever is doing the puppeting, ans shoot them full of holes!.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Echoes
Post by: piecewise on August 31, 2019, 11:28:00 am
Hmm. That's weird. The erratic schedule points towards either a great many findings that needed to be moved to a laboratory or an evacuation. But either event would had been reported to OMNI... So they were either working for someone else on the side or the gate isn't working.

Is there any indication in the logs of where the gate was targeted? Or do gates not work like that?



Pathos scrolls through the logs. The gate has some programmed in locations with labels; which is nice, prevents him from having to do multi-dimensional mathematics to try and figure out the end point. Earth is the main one that comes up, with a few others to what seem to be near by bases. There's nothing that seems to stick out as being hugely out of the ordinary.


Spoiler (click to show/hide)
Try to straighten the man’s back
[3]
Tara, perhaps in a quite silly fashion, attempts to straighten the apparently insane man up. She finds him oddly pliable, shifting his stance to whatever she pushes him into.  She gets him into a reasonable standing position and then steps back to look at him. As she does she notices something moving on his chest, under the muck.

If the man, or anything else for that matter, tries to engage in the wholesome hobby of savaging my teammates, respond with force.

If nothing noteworthy happens on the violence front. Take stock of the room and its contents, so as to operate with a more thorough understanding of the factors at play. Embrace my inner Munchkin and get the loot!

Edit- Restrain the guy for Elen if nobody else takes up the call.

Spoiler (click to show/hide)


Pike begins looting.  In terms of things that are useful to a combat oriented fella like himself there's not much. The majority of the stuff here is basic tools and survival stuff. Food, water, oxygen pellets, replacement bore teeth, linen, random machine parts, entertainment materials, some medical stuff, etc. The most interesting thing however, is something that isn't there. There's a cargo container with a label marking it as weapons for security, but the container is empty.

Seeing that no one else is helping restrain the man Elen wants to medically prod, Pike moves to do so.

[3]

The man doesn't struggle at all. He is so compliant he might as well be a life sized action figure.

"Damn ghosts touching me all over."
Ignore the dirty hobo and look around the room for anything to loot.
Spoiler (click to show/hide)
[3]
The feeling of the hands fades as he helps Pike search for interesting things to steal.

"Seems like he's suffering from shock, someone restrain him so that I can safely check him for injuries."

Wait for the man to be restrained before checking him for any injuries and other abnormalities.
Spoiler: Elen (click to show/hide)
[5][3]
Elen gives the now restrained man a good look and a few careful prods with a gloved finger.  The man seems to be in pretty good condition, at least in terms of physical injury. No cuts or broken bones as far as she can see, no fever, no cough, no signs of infection. He seems healthy, albeit dehydrated and clearly very tired.

Restrain Wilfred until he appears sane. No team killing without proof of necessity. If Wilfred no longer needs restrained, attempt to get the emergency lights on so we can see better. Watch out for loose shards.

Spoiler: Fred Williams (click to show/hide)
"No!  You can't do this to them!  Leave their bodies alone!"

Follow the strings puppeting them, find whoever is doing the puppeting, ans shoot them full of holes!.

Spoiler: Sheet (click to show/hide)
”Wil, that makes no sense. Obviously, they just didn’t get enough food!”
check, are those really our team? If so, go talk to them, investigate supernatural stuff. If not, scream.
Spoiler (click to show/hide)

[4v1]
Fred puts Wilfred in a headlock and prevents him from going and "investigating" with his gun. Instead Toby walks over to the rest of the team and says hello. After a few moments of talking Toby is pretty convinced that these people are really his teammates and not some sort of demon puppets.  Or if they are demon puppets, they probably have always been such since he's known them.





The dirty man suddenly tries to escape. Not violently, not forcefully, rather he just starts trying to walk away. His feet slide and slip as he walks in place, pulling against Pike's restraining hands.
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on August 31, 2019, 12:04:59 pm
“When I straitened him, I noticed something moving”
Spoiler (click to show/hide)
try to catch whatever the moving thing is without hurting the man
“It’s alright, we’re not going to hurt you, I just need to figure out what’s on you”
Title: Re: MOOK: Echoes
Post by: The Lupanian on August 31, 2019, 01:24:53 pm
”Uhh, y’all didn’t happen to find a bunch of dead armed security guards, did you? Because if not, we’ve got a whole crate of guns unaccounted for in a hostile environment, might wanna keep that in mind.”
If a teammate with better strength and/or melee offers to take over for restraining the man, help them to get him secure. Did there happen to be any security restrains in the cargo I searched? If so, instruct my teammates to locate the security restraints and use them on the man.
Outside of these situationally relevant actions, what kind of entertainment did I find?

Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Parisbre56 on August 31, 2019, 02:07:24 pm
So the final burst of portal activity was directed towards the Earth? Was it soon after they sent the request for help? Are the empty spots for ships to dock in the hangar enough to justify the burst of activity? (i.e. is the number of activations smaller, greater or roughly equal to the empty shuttle parking spots in the hangar?)

If they did reach Earth, then I guess we would had been told about it. It's possible our superiors lied to us or failed to inform us, but I can't think of a reason for them to do so (beyond incompetence). It's also possible there's some time dilation during portal travel, but if there is we haven't been told about it. So either there's something wrong with the portal or something prevented whoever used the portal from reaching their destination. Maybe their ships were sabotaged. Maybe those portal activations were desperate people just jumping through the portal without a ship, like people jumping off a burning building.



Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on August 31, 2019, 03:15:12 pm
”Uhh, y’all didn’t happen to find a bunch of dead armed security guards, did you? Because if not, we’ve got a whole crate of guns unaccounted for in a hostile environment, might wanna keep that in mind.”
instruct my teammates to locate the security restraints and use them on the man.

Do this, then
“When I straitened him, I noticed something moving”
Spoiler (click to show/hide)
try to catch whatever the moving thing is without hurting the man
“It’s alright, we’re not going to hurt you, I just need to figure out what’s on you”
Title: Re: MOOK: Echoes
Post by: Hotfire90 on August 31, 2019, 03:53:45 pm
"You noticed something moving? Could you describe what that moving was and more importantly where?
Anyway, other than suffering from dehydration, shock and exhaustion, this man is perfectly healthy, he has no injuries and he isn't ill either."

Acquire water and forcibly make the man drink it. Use some of the water to clean away the muck on his chest and closely inspect it for anything moving that shouldn't be moving.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on August 31, 2019, 03:59:33 pm
“It’s on his chest, under the muck. After finding the security straps, I plan to catch whatever it is to see what it is”
Title: Re: MOOK: Echoes
Post by: Hotfire90 on August 31, 2019, 04:05:17 pm
"I didn't find anything strange while I was inspecting him for injuries, but I'll take another, closer look."
Title: Re: MOOK: Echoes
Post by: King Zultan on September 01, 2019, 05:30:33 am
Grab some of the oxygen pellets and examine the "entertainment materials", then go help hold the dirty hobo.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Radio Controlled on September 02, 2019, 09:06:37 am
Help restrain the man if necessary. Where exactly is he going to? What lies in that direction?

If not needed, read text file on computing cube in more detail.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Echoes
Post by: piecewise on September 04, 2019, 11:25:34 am
“When I straitened him, I noticed something moving”
Spoiler (click to show/hide)
try to catch whatever the moving thing is without hurting the man
“It’s alright, we’re not going to hurt you, I just need to figure out what’s on you”
[5]
Tara slaps at the man's belly but cannot find anything odd with it now. Maybe she simply imagined it last time?

”Uhh, y’all didn’t happen to find a bunch of dead armed security guards, did you? Because if not, we’ve got a whole crate of guns unaccounted for in a hostile environment, might wanna keep that in mind.”
If a teammate with better strength and/or melee offers to take over for restraining the man, help them to get him secure. Did there happen to be any security restrains in the cargo I searched? If so, instruct my teammates to locate the security restraints and use them on the man.
Outside of these situationally relevant actions, what kind of entertainment did I find?

Spoiler (click to show/hide)
Pike uses his standard security handcuffs to cuff the man's arms behind his back and his legs together at the ankles. Despite this the man keeps trying to shuffle forwards.

As per the entertainment Pike found, he found a box of personal entertainment drives for the computing cube. It contains everything from movies and games to pornographic origami plans for folding your own "emotional companion".

"You noticed something moving? Could you describe what that moving was and more importantly where?
Anyway, other than suffering from dehydration, shock and exhaustion, this man is perfectly healthy, he has no injuries and he isn't ill either."

Acquire water and forcibly make the man drink it. Use some of the water to clean away the muck on his chest and closely inspect it for anything moving that shouldn't be moving.
Spoiler: Elen (click to show/hide)
[3]
Elen takes a container of water to the man and forces him to drink some. He does so automatically, eyes still fixed forward, feet still sliding as he staggers forwards. That done, she douses his chest and stomach in water and looks at them more closely. There seems to be some sort of long cut running down his abs with...are those eye lashes on either side?

Grab some of the oxygen pellets and examine the "entertainment materials", then go help hold the dirty hobo.
Spoiler (click to show/hide)
Oxygen pellets are about the size of a fist and are designed to react with certain chemical agents to release a constant supply of oxygen. They're generally not very useful otherwise.

As previously mentioned the entertainment materials are a bunch of roughly wallet sized drives designed to plug into computing cubes. They contain a ton of stuff; music, movies, tv, limericks, cooking recipes, books, magazines, manuals, audiobooks, nude and non-nude political debates, bathroom tile enthusiast archives, etc.

Harold goes and helps keep the man from wandering off.

Help restrain the man if necessary. Where exactly is he going to? What lies in that direction?

If not needed, read text file on computing cube in more detail.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu walks over to the dirty man and aligns himself with the man's attempted path. He then walks forwards. The path has him climbing over boxes and slithering through spaces between cargo containers but he eventually ends up....at the cargo elevator.

So the final burst of portal activity was directed towards the Earth? Was it soon after they sent the request for help? Are the empty spots for ships to dock in the hangar enough to justify the burst of activity? (i.e. is the number of activations smaller, greater or roughly equal to the empty shuttle parking spots in the hangar?)

If they did reach Earth, then I guess we would had been told about it. It's possible our superiors lied to us or failed to inform us, but I can't think of a reason for them to do so (beyond incompetence). It's also possible there's some time dilation during portal travel, but if there is we haven't been told about it. So either there's something wrong with the portal or something prevented whoever used the portal from reaching their destination. Maybe their ships were sabotaged. Maybe those portal activations were desperate people just jumping through the portal without a ship, like people jumping off a burning building.



Pathos checks time stamps. It was before they sent a request for help that the last trip to earth took place, but not too long before. A search of the hanger reveals no noticeably missing ships...it could have been a somewhat rapid series of cargo runs getting something off the base in a hurry....Maybe.
Title: Re: MOOK: Echoes
Post by: The Lupanian on September 04, 2019, 01:25:28 pm
Hold on to the entertainment. Especially that bathroom tile one, I think my mom might like it.
(Btw, not a joke. My real life mother is for real, super interested in floor tiles)
If the rest of the team will follow me, I want to see where the man wants to go.

Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on September 04, 2019, 02:45:05 pm
Spoiler (click to show/hide)
head towards where the man is trying to get to
Title: Re: MOOK: Echoes
Post by: King Zultan on September 05, 2019, 04:07:50 am
Grab three of the oxygen pellets and the music, movies, tv, books, magazines, manuals, and audiobooks drives, then follow the people following the dirty hobo.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Hotfire90 on September 06, 2019, 10:51:03 am
Inspect the cut, poke it, take samples of the ab lashes and then wash off the rest of the muck, and check whether it was hiding anything else.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Echoes
Post by: f13 on September 06, 2019, 02:13:37 pm
Assuming I'm still dealing with Wilfred. Take Wilfred's weapons away from him, and tie him up until he quits trying to kill the team. (I almost made the mistake of saying to disarm Wilfred... which would have been a terrible tragedy) Then stand ready to pacify the hobo, with lethal force if necessary, should he cause harm to the team.

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Radio Controlled on September 07, 2019, 12:48:56 pm
Is sending a copy of the text file I found very easy/straightforward? If yes, sent a copy to Pathos and anyone else interested, but if I'm in any way unsure of how to do it then don't and instead read it in more detail.

"We should transport this guy back up to the main hangar and chain him to a radiator or something so our pilot can keep an eye on him without us having to drag him along."

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Echoes
Post by: piecewise on September 08, 2019, 10:16:00 am
Hold on to the entertainment. Especially that bathroom tile one, I think my mom might like it.
(Btw, not a joke. My real life mother is for real, super interested in floor tiles)
If the rest of the team will follow me, I want to see where the man wants to go.

Spoiler (click to show/hide)
((I was referencing something...else (https://i.kym-cdn.com/photos/images/original/001/005/866/b08.jpg).))

Inspect the cut, poke it, take samples of the ab lashes and then wash off the rest of the muck, and check whether it was hiding anything else.
Spoiler: Elen (click to show/hide)
[2]
The cut opens up into a human eye the size of Elen's head. It blinks.
[1][1][1]
Elen makes a sort of dry choking sound and proceeds to whip out her side arm and fire several panicked shots at the dirty man, ignoring the fact that he's standing in the midst of all her teammates. Luckily her aim is so terrible she proceeds to shoot the ceiling, a crate, and then one of the overhead lights before scrambling off to hide in a corner.

Assuming I'm still dealing with Wilfred. Take Wilfred's weapons away from him, and tie him up until he quits trying to kill the team. (I almost made the mistake of saying to disarm Wilfred... which would have been a terrible tragedy) Then stand ready to pacify the hobo, with lethal force if necessary, should he cause harm to the team.

Spoiler: Fred Williams (click to show/hide)
Wilfred is about halfway through reluctantly but peacefully relinquishing his weapons when the shooting starts. He takes one Look at Elen's apparent attempts to gun down her own teammates and immediately snatches his weapons back.

"THE SPACE RIOTS ARE HAPPENING! HELTER SELTZER"

[4v2]
Fred tackles Wilfred before he too can start indiscriminately firing on the team.  Fred gets him into a headlock and wrestles the gun away from him for the moment.

Is sending a copy of the text file I found very easy/straightforward? If yes, sent a copy to Pathos and anyone else interested, but if I'm in any way unsure of how to do it then don't and instead read it in more detail.

"We should transport this guy back up to the main hangar and chain him to a radiator or something so our pilot can keep an eye on him without us having to drag him along."

Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu ducks behind a crate and quickly sends a group wide message containing the text document.

Spoiler (click to show/hide)
head towards where the man is trying to get to
Grab three of the oxygen pellets and the music, movies, tv, books, magazines, manuals, and audiobooks drives, then follow the people following the dirty hobo.
Spoiler (click to show/hide)
The Dirty man, freed from the gasp of his escorts as they take cover from the random shooting, waddles quickly over to the main freight elevator and proceeds to mash the keypad with his face. The elevator's cage closes and it begins descending.


Title: Re: MOOK: Echoes
Post by: Parisbre56 on September 08, 2019, 10:16:18 am
Could I fly the shuttle down the cargo lift in case the team needs a quick rescue?

Hmm. Are the ships unlocked? Any of their doors open? Approach one of the ships, preferably one that has its door open (which means it was exposed to vacuum) and is one of the ships that was sent to Earth. Try to boot up its computer system and check for any sort of black box recording or similar. Maybe there will be clues as to what happened there.

Edit: Also, I'm pretty sure nobody can receive Yagyu's message, assuming he sent it via the computing cube, because nobody else has one.




Title: Re: MOOK: Echoes
Post by: Hotfire90 on September 08, 2019, 11:05:13 am
"Kill it! Kill it before it can escape!"

Shoot the man, don't stop shooting until he's dead.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Leodanny on September 09, 2019, 07:03:53 pm
”that, is what a demon puppet looks like.”
Figure out why the guy has an eye on his stomach. And just his deal, I guess.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on September 10, 2019, 05:43:03 am
Spoiler (click to show/hide)
try to see if there is a way to know what button he pressed, (does it glow?) if so, go to that floor, if not go down one level and search for him
Title: Re: MOOK: Echoes
Post by: Radio Controlled on September 10, 2019, 09:36:19 am
Quote
Edit: Also, I'm pretty sure nobody can receive Yagyu's message, assuming he sent it via the computing cube, because nobody else has one.
((Couldn't the shuttle computer read it?))

Interrupt the elevator's descent. Hit the emergency stop if possible. Use my keycards if needed. Try not to get in any line of fire though, don't try it if I'd block the shot of any teammates.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Echoes
Post by: piecewise on September 10, 2019, 10:16:00 am
”that, is what a demon puppet looks like.”
Figure out why the guy has an eye on his stomach. And just his deal, I guess.
Spoiler (click to show/hide)
[4]
Toby considers everything that has been going on. He considers the visions people are seeing, but that others apparently cannot. He considers why Elen can see an eye on the man's stomach when he himself, and everyone else apparently, cannot. He comes to the conclusion that something is causing mass erratic hallucinations among the team. The nature of these hallucinations seem somewhat connected so there is obviously a connecting theme between them, but whether that means they have some truth to them or that it simple effects people similarly, he cannot imagine.

Spoiler (click to show/hide)
try to see if there is a way to know what button he pressed, (does it glow?) if so, go to that floor, if not go down one level and search for him
While there is no nice display of what floor the elevator is on, the control panel on this level does have light up buttons and one is still lit up. It also has blood on it, which is as good an indicator, if not better. The man is headed for the lowest floor that elevator can reach, which isn't the same as the crew elevator.

HANGER
TEMP STORAGE
LIVING QUARTERS
STORAGE
UPPER MINING


"Kill it! Kill it before it can escape!"

Shoot the man, don't stop shooting until he's dead.
Spoiler: Elen (click to show/hide)
[4][2v2][magazine expended]
The man stands utterly still as Elen fires a barrage of rounds at him, shooting until her gun clicks empty. One round blows his earlobe off but he doesn't show any recognition of that fact, he simply continues to stare off at some point far FAR beyond.
[1]
Some point...behind Elen. With her gun empty, Elen turns slowly to look at what is behind her. In total silence something is crawling up through the floor on long spider legs. When the body slides out of the floor she is quite literally inside it, wet alien organs flow around her and her head bobs into a stomach filled with screaming misshapen and damaged humans. She feels their fingers cling to her face.

Quote
Edit: Also, I'm pretty sure nobody can receive Yagyu's message, assuming he sent it via the computing cube, because nobody else has one.
((Couldn't the shuttle computer read it?))

Interrupt the elevator's descent. Hit the emergency stop if possible. Use my keycards if needed. Try not to get in any line of fire though, don't try it if I'd block the shot of any teammates.


Spoiler: Yagyu d'Aubigny (click to show/hide)
The emergency stop is a simple big red button on the control panel and Yagyu slams his fist into it with what might be a bit overzealous force. The elevator grinds to a halt almost instantly and red emergency lights start flashing down the length of the shaft. The elevator is stuck somewhere between this level and the next, living quarters area.

Could I fly the shuttle down the cargo lift in case the team needs a quick rescue?

Hmm. Are the ships unlocked? Any of their doors open? Approach one of the ships, preferably one that has its door open (which means it was exposed to vacuum) and is one of the ships that was sent to Earth. Try to boot up its computer system and check for any sort of black box recording or similar. Maybe there will be clues as to what happened there.

Edit: Also, I'm pretty sure nobody can receive Yagyu's message, assuming he sent it via the computing cube, because nobody else has one.




Pathos considers his own questions.

Yes, he thinks he could fly the shuttle down...though there would be a heck of a lot of exhaust being shot straight downward so...probably not best to do it if there are people on the elevator itself.

He checks the ships in the hanger. They're all unlocked and none are open, but a cross reference with the gate logs shows the last one to go through and come back. [4]
There are internal recordings of the ship during its flight, though it seems only to record the ship's last flight, not the flight to earth, just the one back.  He listens through it. A lot of it is very mundane, but the telling parts are the pilot and some second person's conversation.  They are none too happy to be going back to the outpost and talk about the increased riots on lower levels and the tougher security crackdowns, including several deaths. They compare the colony to a sinking ship and wonder how long it will be till OMNITECH remote locks their gate and seals the colony. They are seemingly not very aware of what is going on on the lower levels or the exact purpose of the outpost, but do state that certain things about the colony make them think that this sort of collapse and then possibly resettlement was the plan the whole time.
Title: Re: MOOK: Echoes
Post by: King Zultan on September 10, 2019, 11:15:47 am
Go tackle Elen and take her gun away before she can kill anyone.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on September 10, 2019, 11:22:48 am
Press the button that leads to the current floor, if the elevator works, get inside it, if it doesn’t work, try pressing the button to the living quarters, if this doesn’t work, try pressing the button to the upper mines, if none of these work, press the button for Storage, if this fails, press the button for Temp Storage. Continue pressing buttons until one of them works
Title: Re: MOOK: Echoes
Post by: The Lupanian on September 10, 2019, 12:32:17 pm
follow Tara if she manages to actually get anywhere.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Hotfire90 on September 12, 2019, 10:07:07 am
Shoot the organs and tear my way out of its stomach.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Radio Controlled on September 13, 2019, 11:27:58 am
Bring elevator back up quickly, before the bloke can escape.

Then lock it with my keys for a moment until we've stabilized the situation and we're all ready to go down.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Echoes
Post by: piecewise on September 14, 2019, 11:23:47 am
Go tackle Elen and take her gun away before she can kill anyone.
Spoiler (click to show/hide)
Shoot the organs and tear my way out of its stomach.
Spoiler: Elen (click to show/hide)
[6v4][4v3]
Harold does a running tackle into Elen and wrestles her to the ground. Elen, for her part, definitely feels herself being tackled and restrained but cannot understand it. She sees no reason its happening; to her she was tackled by nothing and that nothing is grabbing at her. The spider innards are still all around her but they're not striking her.  Something else is.

Bring elevator back up quickly, before the bloke can escape.

Then lock it with my keys for a moment until we've stabilized the situation and we're all ready to go down.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Press the button that leads to the current floor, if the elevator works, get inside it, if it doesn’t work, try pressing the button to the living quarters, if this doesn’t work, try pressing the button to the upper mines, if none of these work, press the button for Storage, if this fails, press the button for Temp Storage. Continue pressing buttons until one of them works

Yagyu brings the elevator back up.  The dirty man is there, just as he was before, basically catatonic on his feet. He's not even pressing the button to descend, though he is standing near the control panel. He seems to be looking down below, staring at something unseen.  Yagyu reengages the emergency stop and locks the elevator till things are more...reasonable.

follow Tara if she manages to actually get anywhere.
Spoiler (click to show/hide)
See, I was assuming Tara was talking about the cargo elevator, not the personal one, but I suppose she could have been? The script doesn't really differentiate.
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on September 14, 2019, 11:33:23 am
(Oh, I forgot there were two elevators)
Spoiler (click to show/hide)
“I’m heading to the Upper mines to figure out what this man is heading towards”
Head to the Cargo elevator, and go to the upper mining
Title: Re: MOOK: Echoes
Post by: King Zultan on September 14, 2019, 11:04:49 pm
"What the hell are you doing!"
Make sure Elen's gun is far away from her, then try to snap her out of whatever crazyness she's stuck in.
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: syvarris on September 14, 2019, 11:15:33 pm
Wil quietly whimpers, sitting down and hugging his knees while looking longingly at his weapons, currently in Fred's arms.

"We need to get out of here.  This place is dead, scouting mission complete, nuke it into dust..."

Sit and whimper, follow Fred if he moves.  If he goes catatonic, gently push him in the direction of the nearest functioning elevator.  Maybe take the weapons back too, if that's possible without violence.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on September 15, 2019, 06:18:21 am
“We need to figure out why this place is dead.”
Title: Re: MOOK: Echoes
Post by: Hotfire90 on September 15, 2019, 07:56:35 am
Don't struggle, instead lie still and listen. My teammates should be rescuing me any moment now.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Echoes
Post by: The Lupanian on September 16, 2019, 10:56:53 am
Keep up with Tara
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Leodanny on September 16, 2019, 11:37:41 am
Follow Tara
Spoiler (click to show/hide)
Title: Re: MOOK: Echoes
Post by: f13 on September 17, 2019, 07:05:48 pm
"That was a nice nap"
Wake up from the nap I was apparently taking. If Wilfred appears sane, give him back his weapons and allow him to go free. Join anyone going to a lower level. This would appear to be Tarra. Attempt to point out that the cargo elevator is the only one that goes to upper mining, and convince Tara that she needs to take it. Then convince Yagu to release the elevator so that we can use it. ((I somewhat hesitate to say this, but I'm okay with people towing me along with the group if I don't post. I didn't bold this because I would assume it to be less of a piecewise thing and more of a rest of you thing. I would prefer if I didn't become the, "gets shoved through the door first," guy though.))

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on September 17, 2019, 08:22:40 pm
“Yagyu, please bring the cargo elevator out of emergency lock. A few group members and I wish to go to the Upper Mines to figure out what the man is after, we can take the man with us on the way down”
Title: Re: MOOK: Echoes
Post by: Parisbre56 on September 18, 2019, 06:28:31 am
Are there any conveniently located signs or maps or whatever pointing towards a nice centralized control station or computer room for this station or this section of the station? I mean, besides the one that was smashed by an axe. If yes, go there.

If not, then try to see if I can connect one of the other shuttles with ours, so I can control it remotely. After all, a shuttle is essentially a really big missile and at some point we might want to shoot a missile at something that's really big.


Title: Re: MOOK: Echoes
Post by: Radio Controlled on September 18, 2019, 06:53:31 am
Tie/chain up that guy somewhere in view of the pilot in the shuttle, make sure he is secured to the wall or floor so he can't run off.

Then take the lemmings along to the next level.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on September 18, 2019, 06:57:15 am

Then take the lemmings along to the next level.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Is ‘next level’ Upper Miningz. There are many rooms that could be interpreted as ‘next level’ the room just above, the room just below, the next destinstion
Title: Re: MOOK: Echoes
Post by: Radio Controlled on September 18, 2019, 07:33:22 am

Then take the lemmings along to the next level.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Is ‘next level’ Upper Miningz. There are many rooms that could be interpreted as ‘next level’ the room just above, the room just below, the next destinstion

Wherever you want to go, my dear.
Title: Re: MOOK: Echoes
Post by: Naturegirl1999 on September 18, 2019, 07:57:57 am

Then take the lemmings along to the next level.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Is ‘next level’ Upper Miningz. There are many rooms that could be interpreted as ‘next level’ the room just above, the room just below, the next destinstion

Wherever you want to go, my dear.
Upper Mining
Title: Re: MOOK: Echoes
Post by: piecewise on September 18, 2019, 11:54:04 am
Are there any conveniently located signs or maps or whatever pointing towards a nice centralized control station or computer room for this station or this section of the station? I mean, besides the one that was smashed by an axe. If yes, go there.

If not, then try to see if I can connect one of the other shuttles with ours, so I can control it remotely. After all, a shuttle is essentially a really big missile and at some point we might want to shoot a missile at something that's really big.


Pathos finds a definitive lack of nice easy signs pointing towards computer stations that he can squat in for the rest of the mission. However, he is willing to bet that if such a thing exists it is probably deeper in. A security station is the most likely spot.

[11]

Connecting to another shuttle proves fairly easy; routing its controls and displays back to the other shuttle is easy as well. There is no twist here, no hard part. It was all just pretty easy.

"What the hell are you doing!"
Make sure Elen's gun is far away from her, then try to snap her out of whatever crazyness she's stuck in.
Spoiler (click to show/hide)
Don't struggle, instead lie still and listen. My teammates should be rescuing me any moment now.
Spoiler: Elen (click to show/hide)
[3]
Elen remains still, not struggling as Harold gets her weapon away from her and kicks it a good distance away. She waits for the scenery to change, for everything to make sense again, telling herself that this is all just some weird delusion.  Corpse hands clutch at her face and ragged nails cut into her cheeks. She closes her eyes and holds in the screaming.  Any minute now....

Tie/chain up that guy somewhere in view of the pilot in the shuttle, make sure he is secured to the wall or floor so he can't run off.

Then take the lemmings along to the next level.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu takes the personnel elevator back up to the dock and places the chained up man somewhere in easy view of Pathos, making sure he's securely affixed to a shipping container and unable to wander off. That done, Yagyu heads back down and regroups with everyone else.

"That was a nice nap"
Wake up from the nap I was apparently taking. If Wilfred appears sane, give him back his weapons and allow him to go free. Join anyone going to a lower level. This would appear to be Tarra. Attempt to point out that the cargo elevator is the only one that goes to upper mining, and convince Tara that she needs to take it. Then convince Yagu to release the elevator so that we can use it. ((I somewhat hesitate to say this, but I'm okay with people towing me along with the group if I don't post. I didn't bold this because I would assume it to be less of a piecewise thing and more of a rest of you thing. I would prefer if I didn't become the, "gets shoved through the door first," guy though.))

Spoiler: Fred Williams (click to show/hide)
Wil quietly whimpers, sitting down and hugging his knees while looking longingly at his weapons, currently in Fred's arms.

"We need to get out of here.  This place is dead, scouting mission complete, nuke it into dust..."

Sit and whimper, follow Fred if he moves.  If he goes catatonic, gently push him in the direction of the nearest functioning elevator.  Maybe take the weapons back too, if that's possible without violence.

Spoiler: Sheet (click to show/hide)
Fred returns Wilfred's weapons and both of the follow Tara and Yagyu down to the lower levels. Fred keeps a careful eye on Wilfred, who is still acting a bit twitchy.

(Oh, I forgot there were two elevators)
Spoiler (click to show/hide)
“I’m heading to the Upper mines to figure out what this man is heading towards”
Head to the Cargo elevator, and go to the upper mining
Keep up with Tara
Spoiler (click to show/hide)
Follow Tara
Spoiler (click to show/hide)

Tara, along with most of there rest of the group, boards the cargo elevator. They select the "Upper Mining" section as their destination and wait as the doors close and the elevator begins to descend. The doors are chainlink, not solid, and everything that passes can be easily seen. As the elevator descends past the living quarters the smell of smoke and ozone wafts in, though the actual room where the elevator lets out is apparently sealed from the outside, nothing but a small anteroom leading to a pair of doors with a flashing emergency light above them.  The elevator continues down, until it finally stops on the upper mining level. 

The gravity here is far weaker, almost nonexistent, like walking around in a pool. Its easy to lose traction, to float upwards and hang there for several seconds; it makes walking and moving in general difficult. The cargo elevator lets off on a platform, a big metal surface that has been affixed to bare stone.  The entire area here is bare stone with scattered metal walkways, hallways, and platforms. Is not a natural cave, but an excavated one, this infrastructure of ore transport clearly assembled as they went along. The platform here connects to a smaller cargo elevator, which rises up from further below. Several platforms and elevators are daisy chained like this until they reach what appears to be the actual mining surface far below. Between here and there  appears to be the machinery that is used to process the stone; automated smelters and furnaces, great crucibles on metal tracks.  The low gravity means less need for supports so long tracks and catwalks stretch out across the empty space without supports, giving the entire area a sort of metal spiderweb appearance. 

And at the center of the mining area, way down below, is that shard. You saw it from the outside, the blackened ends, but here it is a brilliant thing, pulsing with light flowing like slow motion waves, entwined in the silver bands of mining structures. 
[3][2][4][2][1][2]

Jon the Janitor taps Yagyu on the shoulder. Yagyu turns to look  and Jon smiles,  his body an incandescent mass of barely contained plasma, coronal loops slowly crawling across its surface.
(https://i.imgur.com/mtkVnvH.png)

It hits them like a shotgun blast, zero to infinity with no warning. The world is consumed in a vortex of prismatic flame and they are falling through it, through it towards the shard in the center, through screaming synesthesia, their bodies crumbling like sugar statues beneath the blast of a fire hose. Something rises from the shard, pressing out against stone like soft membrane, something that cannot be comprehended, a living shape beyond understanding.  It reaches out towards them and the barely glimpsed horrors all come true. They see the dead, the unknown things, the monsters beyond time, the eaters of ghosts, the unimaginable scale and time of war in the heavens. Everything- EVERY THING- that has died here or anywhere in this entire solar system reaches towards them. The see the weapons of the time before, the battle that tore planets asunder, the fragment of a weapon which sought to turn causality into a poison. The universe burns. Still the thing in the crystal, the thing beyond, reaches towards them.  Their flesh shatters, their minds are tissue paper in rocket exhaust.

Yagyu, maybe due to his inorganic existence, somehow manages to prevent ego death and instead collapses  to the ground, his vision a melted muddle of the mundane world and the infinite causality hell that he was submerged in for a fraction of a second. Wilfred does not see any of this, though he feels the influence of the shard like fingernails dragged across his scalp.  Fred, Tara, and Toby simply stand there, shivering slightly, their breath coming in erratic gasps. They see now what the dirty man saw for weeks, are filled with it as he is. They too look far beyond.

Pike's body ignites and goes up like a match.



Title: Re: MOOK: A Mistake
Post by: Naturegirl1999 on September 18, 2019, 12:08:16 pm
Spoiler (click to show/hide)

Tara tries to pull herself back together
Title: Re: MOOK: A Mistake
Post by: Hotfire90 on September 18, 2019, 12:55:03 pm
Elen quickly felt a lot of anger once she realized that her teammates have abandoned her, it didn't help that some invisible force had restrained her and also threw her gun away.

"Fine, if none of you want to rescue me from being eaten by this dumb alien spider, then I will! Abandoning your medic in need is possibly the dumbest thing you can do! And to whatever force is holding me down, I will kick your ass after I've escaped this stomach and killed this damn alien spider!"

Shake the force that's holding me down off of me, retrieve my gun if possible and then tear my way out of this stomach.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: The Lupanian on September 18, 2019, 04:54:45 pm
Am I dead with a capitol D? If not, extinguish myself with some sort of safety device, while begging my teammates to do the same.
Spoiler (click to show/hide)

Alright, Imma go and drop the new sheet in here
Spoiler: Woldo (click to show/hide)
Finaly manage to get my seatbelt unstuck and join the rest of the team.
Title: Re: MOOK: A Mistake
Post by: f13 on September 18, 2019, 06:49:55 pm
((Well... I don't think there's much to do with that... About all I can figure is to have Yaggu and Wilfred loot the mining explosives off whichever one of us has them (pathos and harold) and go lob them at that thing. I don't think there is much else to do.... There's no real countermeasures to a weapon like that.))
I too would like to know whether I am actually alive. I don't have a cognition copier, hence I would assume that while physically alive, I am unable to regain the ability to act, and thus functionally dead. If I do have the ability to regain functional consciousness, attempt to do so.

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: King Zultan on September 19, 2019, 06:18:30 am
"Snap out of it damn it!"
Pour some water on Elen's head to try to get her to snap out her space madness, and make sure she can't get a hold of her gun.
Spoiler (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: Leodanny on September 19, 2019, 06:59:11 am
Toby sits down, and monologues.
”I have seen it; the immensity of the universe. A shard of a single race of a minuscule part could tell me things no man may ever understand, I cannot find reason to continue. For all that I may have done, it is naught, and the monsters beyond my comprehension have destroyed me, even as they lie dead. But seeing the mortality of the universe, I realize that I must continue; not because it matters, but because I want it. For that is the only thing that I have, that cannot be taken from me. My will.
pull myself back together, or at least try to.
Spoiler: toby (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: syvarris on September 20, 2019, 11:51:55 am
Yeah.  Shoot the shard.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: Radio Controlled on September 20, 2019, 03:59:08 pm
Drag incapacitated fools back into elevator and head back up.

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: Ozarck on September 20, 2019, 05:02:04 pm
Jon, Shimmering in the flames and smoke from Pike's remains, spreads his arms and grins.

"Lookit me, I'm a feenix!"

He spins in place and caws.

"Oh, this place is absolutely littered with corpses and junk. I'll get all the overtime today. Oh. Hi, Yagyu. Is that really you? I thought you'd died already."

Spoiler: Jon??? (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: Parisbre56 on September 21, 2019, 05:49:36 am
Position the nice chained man on a shuttle seat. It would be wasteful to leave him here to die. Oh, but if he's filthy then take him to the bathroom and wash him first. I don't want him getting my shuttle dirty.

Title: Re: MOOK: A Mistake
Post by: piecewise on September 22, 2019, 01:32:30 pm
Position the nice chained man on a shuttle seat. It would be wasteful to leave him here to die. Oh, but if he's filthy then take him to the bathroom and wash him first. I don't want him getting my shuttle dirty.

To say the dirty man is dirty is like saying black holes are "A bit heavy", so Pathos spends a not insignificant amount of time trying to scrub the man clean as best he can with nothing but a sink, paper towels, and foaming hand soap.
[6]

It takes a lot of work but he finally gets it done. He even styles the man's overgrown hair and beard and somehow finds clothing for him to wear. Thus attired, he is strapped to a chair in the shuttle.

Elen quickly felt a lot of anger once she realized that her teammates have abandoned her, it didn't help that some invisible force had restrained her and also threw her gun away.

"Fine, if none of you want to rescue me from being eaten by this dumb alien spider, then I will! Abandoning your medic in need is possibly the dumbest thing you can do! And to whatever force is holding me down, I will kick your ass after I've escaped this stomach and killed this damn alien spider!"

Shake the force that's holding me down off of me, retrieve my gun if possible and then tear my way out of this stomach.
Spoiler: Elen (click to show/hide)
[2][2]
The corpses begin to gnaw on Elen's head. She feels their shattered teeth grinding on her skull.
"Snap out of it damn it!"
Pour some water on Elen's head to try to get her to snap out her space madness, and make sure she can't get a hold of her gun.
Spoiler (click to show/hide)
[2+1]
Harold pours water on Elen, shouts her name, shakes her, and finally slaps her straight across the face.  Elen, bleeding from her scalp and from what look like scratches on her face,  screams and then...her eyes lock onto Harold. She looks around frantically for a few moments and then breathes out a long and ragged sigh.

"Can we leave now?" She says, weakly.

Drag incapacitated fools back into elevator and head back up.

Spoiler: Yagyu d'Aubigny (click to show/hide)
Spoiler (click to show/hide)

Tara tries to pull herself back together
((Well... I don't think there's much to do with that... About all I can figure is to have Yaggu and Wilfred loot the mining explosives off whichever one of us has them (pathos and harold) and go lob them at that thing. I don't think there is much else to do.... There's no real countermeasures to a weapon like that.))
I too would like to know whether I am actually alive. I don't have a cognition copier, hence I would assume that while physically alive, I am unable to regain the ability to act, and thus functionally dead. If I do have the ability to regain functional consciousness, attempt to do so.

Spoiler: Fred Williams (click to show/hide)
Toby sits down, and monologues.
”I have seen it; the immensity of the universe. A shard of a single race of a minuscule part could tell me things no man may ever understand, I cannot find reason to continue. For all that I may have done, it is naught, and the monsters beyond my comprehension have destroyed me, even as they lie dead. But seeing the mortality of the universe, I realize that I must continue; not because it matters, but because I want it. For that is the only thing that I have, that cannot be taken from me. My will.
pull myself back together, or at least try to.
Spoiler: toby (click to show/hide)
Yagyu does his level best to ignore absolutely everything, from the talking fire ghost to the remembrance of what he just saw.  He wraps his arms around all three of his effected teammates and attempts to drag them back into the elevator.
[6][4][3]

Toby, apparently somewhat regaining himself, stumbles half blindly into the elevator. Tara and Fred however, tear themselves free of Yagyu's  grip and sprint off, running deeper into the mine. They're screaming something but Yagyu cannot make out what. It doesn't sound like language. More like excited hooting. H considers going after them and then something that looks like a barracuda's face drifts semi-visibly  into the corner of his vision and he immediately slaps the button for the first floor. Yagyu and Toby begin to slowly ascend, leaving two madman and one sane person, all three apparently on a mission, to their own devices.


Yeah.  Shoot the shard.

Spoiler: Sheet (click to show/hide)
[10][3]
Wilfred stands on the platform and fires. And screams. He fires and fires and screams and screams. Not fearful screams, angry, defiant screams. Whether or not the shots actually hit or do any actual damage to the shard, he cannot tell. Its so huge and at such a distance that he might as well be throwing peas at a skyscraper. But It doesn't really matter.

Wilfred hates that thing.


Title: Re: MOOK: A Mistake
Post by: Hotfire90 on September 22, 2019, 04:57:37 pm
"Uh, thank you for saving me? I don't want to complain, but you made it easier for the corpses to eat me when you were holding me down, and threw my gun away. Still, while this place is terrible, I much prefer it to being eaten by an alien spider and then being eaten by corpses.

So, can we please burn this place to the ground and call it a day?"

Treat my wounds, then collect some more water, it seems to be help with waking people up from their hallucinations.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: Naturegirl1999 on September 22, 2019, 05:06:14 pm
Spoiler (click to show/hide)
where am I headed? Deeper into the mine
What's my objective? Think about why I'm heading to where I'm heading
Title: Re: MOOK: A Mistake
Post by: Ozarck on September 22, 2019, 05:37:43 pm
Drift over to Wilfred and Stage Whisper:

"Shoot it again, fella. And shout a little louder. I don't think it heard you the first time."

Spoiler: Jon??? (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: piecewise on September 22, 2019, 06:20:31 pm
Oh and the new guy walks out of the shuttle, past Pathos and his semi-shaved ape.


Title: Re: MOOK: A Mistake
Post by: King Zultan on September 23, 2019, 02:57:51 am
"What corpses, you were never being eaten by corpses".
Go get Elen's gun and give it back.
Spoiler (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: Hotfire90 on September 23, 2019, 06:41:18 am
"Yes I was. While they weren't real, they were real enough, and their attempt to eat me is what caused my wounds. Ok just to be sure, you didn't try to eat me, did you?"
Title: Re: MOOK: A Mistake
Post by: Parisbre56 on September 23, 2019, 12:03:11 pm
Hmm... Start calling the man random names. See if he responds to any of them. If he shows no response, choose a name for him at random.



Title: Re: MOOK: A Mistake
Post by: The Lupanian on September 23, 2019, 10:00:30 pm
Head down and locate more teammates. Take the elevator one floor at a time until I find people.
Spoiler (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: King Zultan on September 24, 2019, 08:02:05 am
"Yes I was. While they weren't real, they were real enough, and their attempt to eat me is what caused my wounds. Ok just to be sure, you didn't try to eat me, did you?"
"I didn't try to eat you, nobody tried to eat you, I think its about time we got the hell out of this place before we start killing each other."
Title: Re: MOOK: A Mistake
Post by: Leodanny on September 24, 2019, 08:14:55 am
Babble a little at Yagyu, do I know why the others went on their mission?
Spoiler (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: Radio Controlled on September 25, 2019, 03:29:52 pm
I'm a bit unclear on the layout of the mining level. Would it theoretically be possible to lob a cart of explosives in the direction of the shard, given the low gravity there, without undue exposure to the shard?

Speaking off, did the mindfuck only set in once we looked at the shard, or already when we were in the same room?

Finally, start going through all the cargo boxes, looking for explosives or stuff to make explosives.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: Naturegirl1999 on September 25, 2019, 03:34:52 pm
Spoiler (click to show/hide)
where am I headed? Deeper into the mine
What's my objective? Think about why I'm heading to where I'm heading

Added to my action
Title: Re: MOOK: A Mistake
Post by: f13 on September 25, 2019, 08:23:21 pm
Consider the nature of causality, and whether solving this situation like an LTICs (Linear Time Invariant Causal system) is possible. Maybe a Laplace transform will do it. Realize that all causality means is that the weapon doesn't travel through time or violate the constraints of space time... Check. Like it needed to do that to be an issue. Realize that I am back in possession of my senses, and observe what the shard looks like from my current location.

((FYI, I am actually an undergraduate engineer IRL, hence the discussion of linear systems, which is a real class, using real differential equations (math), to solve real problems, in a way about as tangible as the monster attacking Elen.))

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: piecewise on September 26, 2019, 11:51:16 am
"Uh, thank you for saving me? I don't want to complain, but you made it easier for the corpses to eat me when you were holding me down, and threw my gun away. Still, while this place is terrible, I much prefer it to being eaten by an alien spider and then being eaten by corpses.

So, can we please burn this place to the ground and call it a day?"

Treat my wounds, then collect some more water, it seems to be help with waking people up from their hallucinations.
Spoiler: Elen (click to show/hide)
[5]
Elen bandages up her wounds as best she can: the cuts on her face are easy but the bites on her scalp basically require her to wrap her entire head in bandages, giving her a pretty comical appearance. Once she's done she goes and searches through the supply crates until she finds a container of water. 4 Gallons should probably be enough.

Drift over to Wilfred and Stage Whisper:

"Shoot it again, fella. And shout a little louder. I don't think it heard you the first time."

Spoiler: Jon??? (click to show/hide)

Wilfred seems to ignore the ghost...or maybe he's so lost in his rage he doesn't notice the flaming spirit?

"What corpses, you were never being eaten by corpses".
Go get Elen's gun and give it back.
Spoiler (click to show/hide)
Harold returns Elen's weapon to her as she digs through the crates.

Hmm... Start calling the man random names. See if he responds to any of them. If he shows no response, choose a name for him at random.



Pathos calls the dirty man various names, from the the normal like "Bob" and "Fred" to the rather outlandish, "Bichael" and "Henjamin". He doesn't respond to any of these. He doesn't respond to anything actually.

Pathos considers for a moment and decides to name him Hamilton (https://www.youtube.com/watch?v=i4PKHk0LL4Q).


Head down and locate more teammates. Take the elevator one floor at a time until I find people.
Spoiler (click to show/hide)

Woldo takes the elevator down to the temporary storage section.
[2]
He walks out, waves to the people, and then promptly starts screaming as entrails spill out of the ceiling and begin to fill the room.

Babble a little at Yagyu, do I know why the others went on their mission?
Spoiler (click to show/hide)
[4]
Toby considers the actions of his mentally compromised teammates and then yanks on Yagyu's arm.

"I think they're gonna try  and destroy that shard! Or...or at least blow it up! But if they blow it up...they might scatter it like shrapnel through the entire asteroid belt...Uh oh."

I'm a bit unclear on the layout of the mining level. Would it theoretically be possible to lob a cart of explosives in the direction of the shard, given the low gravity there, without undue exposure to the shard?

Speaking off, did the mindfuck only set in once we looked at the shard, or already when we were in the same room?

Finally, start going through all the cargo boxes, looking for explosives or stuff to make explosives.



Spoiler: Yagyu d'Aubigny (click to show/hide)

Lemme shit up a map real fast.
Spoiler (click to show/hide)

Hope that helps.

It would be possible to lob explosives at it...but anywhere on that level is gonna cause exposure. Hell, you guys are getting exposed even in the docking bay.

Hard to say. Everyone looked at the shard, since its a giant glowing thing in the center of the room. Maybe you could go down with your eyes closed and see if it still hurts.

Yagyu searches through the boxes up on the temp storage level and finds a few mining explosives (3) but probably not enough to seriously damage that shard. Maybe there are more elsewhere?

Spoiler (click to show/hide)
where am I headed? Deeper into the mine
What's my objective? Think about why I'm heading to where I'm heading

Consider the nature of causality, and whether solving this situation like an LTICs (Linear Time Invariant Causal system) is possible. Maybe a Laplace transform will do it. Realize that all causality means is that the weapon doesn't travel through time or violate the constraints of space time... Check. Like it needed to do that to be an issue. Realize that I am back in possession of my senses, and observe what the shard looks like from my current location.

((FYI, I am actually an undergraduate engineer IRL, hence the discussion of linear systems, which is a real class, using real differential equations (math), to solve real problems, in a way about as tangible as the monster attacking Elen.))

Spoiler: Fred Williams (click to show/hide)
According to the script here you guys are kind of beyond your own help.  However, not beyond the help of others. If someone were to come and get you out then you could probably recover. But as per right now you're far too consumed with the desire to shatter the shard to break yourself free.
Title: Re: MOOK: A Mistake
Post by: Naturegirl1999 on September 26, 2019, 12:22:37 pm
continue to head towards the shard
Title: Re: MOOK: A Mistake
Post by: Hotfire90 on September 26, 2019, 12:23:46 pm
"Oh dear. Whatever you're seeing isn't real, but it's also real in a sense. Try to avoid getting hurt, or dying, I can fix injuries, but I can't fix death."

Save Woldo by throwing water at his face.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: f13 on September 26, 2019, 12:41:26 pm
Roger that. I'll post more turns when I'm back in control of my character.

Until then, this is Fred Williams signing off.
Title: Re: MOOK: A Mistake
Post by: Parisbre56 on September 26, 2019, 01:18:29 pm
((Heh. That was a nice video.))

Lament to my good friend Hamilton about the lack of snacks with which to feed him. I'd send someone to get him some, but the rest of the team has been gone for a while. They're probably dead by now. Perhaps it's time to leave this place and go in search of snacks. See if Hamilton agrees.

Title: Re: MOOK: A Mistake
Post by: Leodanny on September 26, 2019, 04:33:57 pm
”we gotta go save the asteroid belt! And the people in it, too!”
grab Tara and Fred, restrain them. Don’t look at the shard?
Spoiler (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: Ozarck on September 26, 2019, 07:23:01 pm
Spectrally shrug, then casually start eating ghosts. Fish, monsters, entrails. as long as it's not a threat or a cat or sapient, go ahead and eat. Snacks area snacks after all. MEanwhile, wander over and poke at the loonies. See if I can guide them int oa storage closet or something nearby. Not out of harms way, but not like off the platform's edge either.

"Hey you guys. What's the good word? Is is 'abblgegabababgabababa'?"

Spoiler: Jon??? (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: The Lupanian on September 26, 2019, 08:44:22 pm
Try to get ahold of myself. Try not to go insane. Get my baton out, since I don’t want collateral damage, but I also don’t know how to deal with any situation I can’t shoot/stab/wack my way out of.
Spoiler (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: syvarris on September 27, 2019, 07:16:10 pm
You know what?  My usual problem-solving method isn't working here, and the backup method of running away is boring, so screw that.  Go climb down to the shard, and then... I don't know, hack at it with the axe?  Urinate on it?  Punch it in the face to establish superiority?

What I'm trying to say here, is "stick my dick in it."


Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: Naturegirl1999 on September 27, 2019, 07:18:21 pm
Face? What face? Shards don’t have faces, unless you’re talking about the faces of the dead
Title: Re: MOOK: A Mistake
Post by: King Zultan on September 28, 2019, 01:14:54 am
"Great someone else has the space madness."
Run and tackle Woldo to make the poring water on his head easier.
Spoiler (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: Radio Controlled on September 28, 2019, 09:11:09 am
Consider what our employers would prefer to happen to this shard: would they like to see it blown up or otherwise made non-dangerous, or would they prefer it be kept as-is and for us to just return and report what we've seen so they can send in actually competent people to deal with it?

Look through that journal, try to get a more accurate image of how the mindfuckery of the shard works: just distance based? Any known shielding materials or chemicals that interfere with the effect?

Search for some rope.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: piecewise on September 30, 2019, 02:27:22 pm
Consider what our employers would prefer to happen to this shard: would they like to see it blown up or otherwise made non-dangerous, or would they prefer it be kept as-is and for us to just return and report what we've seen so they can send in actually competent people to deal with it?

Look through that journal, try to get a more accurate image of how the mindfuckery of the shard works: just distance based? Any known shielding materials or chemicals that interfere with the effect?

Search for some rope.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu attempts to guess what the ineffable will of OMNI is in this situation. [5] He believes that they would probably want the site kept as pristine as possible instead of "Neutralizing" the situation. After all, the shard is no danger as long as people don't get near it, so its probably best to simply quarantine the area, rescue any survivors, and give a full report of the situation.

The journal does not specifically state the exact nature or powers of the crystal, but judging by the fact that the madness seems to have spread from the mines upwards, chances are that it is proximity based. As per "Shielding" or chemical interference, the only thing he can find specific mention to is anti-psychotics and powerful tranquilizers, but there is also reference to these chemically restrained patients exhibiting "Anomalous injuries"

Yagyu searches a crate and finds a large spool of synthetic cable, which is a lot like rope.

((Heh. That was a nice video.))

Lament to my good friend Hamilton about the lack of snacks with which to feed him. I'd send someone to get him some, but the rest of the team has been gone for a while. They're probably dead by now. Perhaps it's time to leave this place and go in search of snacks. See if Hamilton agrees.

Hamilton begins idly chewing on the armrest of his chair.  He does seem hungry doesn't he!

"Oh dear. Whatever you're seeing isn't real, but it's also real in a sense. Try to avoid getting hurt, or dying, I can fix injuries, but I can't fix death."

Save Woldo by throwing water at his face.
Spoiler: Elen (click to show/hide)
"Great someone else has the space madness."
Run and tackle Woldo to make the poring water on his head easier.
Spoiler (click to show/hide)
Try to get ahold of myself. Try not to go insane. Get my baton out, since I don’t want collateral damage, but I also don’t know how to deal with any situation I can’t shoot/stab/wack my way out of.
Spoiler (click to show/hide)
Woldo is quickly calmed using the age old remedy of tackling and pouring water up his nose. Really the water is just going all over his face but it also goes up his nose which causes him to forget about the entrails as he squirms and coughs like a fish on land.  It does snap him out of it though.

”we gotta go save the asteroid belt! And the people in it, too!”
grab Tara and Fred, restrain them. Don’t look at the shard?
Spoiler (click to show/hide)
Toby, seeing as Yagyu is distracted and there is no one else to stop him, slinks away and gets back in the elevator. He presses the button for the upper mining area and takes it down, repeating mantras to keep himself sane.  He reaches the bottom a few moments later.
[1]

You know what?  My usual problem-solving method isn't working here, and the backup method of running away is boring, so screw that.  Go climb down to the shard, and then... I don't know, hack at it with the axe?  Urinate on it?  Punch it in the face to establish superiority?

What I'm trying to say here, is "stick my dick in it."


Spoiler: Sheet (click to show/hide)
Wilfred turns to start heading down when Toby, fresh off the elevator and with eyes literally burning with madness, takes a wild swing at him with a null rod.
[6v2][5]
Wilfred parries the blow easily with his ax and clobbers Toby over the head with the flat of the weapon, knocking him out. Wilfred looks at the still smoldering eyes of the man for a moment then shrugs and starts heading down. He makes it down one ladder before slapping himself on the forehead.

"What am I doing? We're in ultralow gravity!"

He backs up on the platform and, gripping his axe in both hands, proceeds to do a running jump straight out into empty space, hurling himself towards the crystal (https://youtu.be/SeAAi7jWOl8).
[3]
Again he feels the mind rending effect hit him, this time stronger than before. His nose and eyes bleed, but he only bares bloody teeth in response as he drifts towards the thing in a long arc.

"Fuck you, cosmic horror!"

[6v2]

His flight ends with a double handed chop, driving the ax straight into the stone all the way to the haft. The blow numbs both his arms with the vibration, but he keeps hold and scrambles up, using the axe as a platform. The blow has cracked the crystal and poisonous light is pouring out from the opening. [2][3] Wilfred vomits blood for several seconds but straightens up again, eyes now pure red and hemoraging. "You're huge...that means you've got huge guts..." He draws back his fist in an exaggerated wind up,  "Rip and tear!"  And then jams his hand straight into the crack.



And at this point, I must start talkint to Sy via pms because things here are going to get a bit strange.


Title: Re: MOOK: A Mistake
Post by: Naturegirl1999 on September 30, 2019, 02:48:29 pm
continue to head towards the shard
Oh, I forgot the spoiler

Spoiler (click to show/hide)
I assume I’m still under the shard’s Control, so I’m still trying to reach the shard to destroy it, so I would repeat this action anyways
Title: Re: MOOK: A Mistake
Post by: Hotfire90 on September 30, 2019, 03:22:46 pm
"You should be fine now, and this does prove that water is the solution to these hallucinations. We should all grab as much water as we can, and speaking of everyone. Where did everyone go? We were all together in one big group before I suffered from my incident, and now it's just us three."
Title: Re: MOOK: A Mistake
Post by: Parisbre56 on September 30, 2019, 04:20:39 pm
Very well then! Me and Hamilton shall begin the snackquest! Go forth in search of snacks!

Unless things start getting freaky, in which case I'll prep the shuttle and the bay doors for immediate take-off and send the following message to command (the rules said it should rhyme and be less than 250 words, so I think this should be enough):

There once was an anime ape,
and a team that their shuttle did break,
two got resurrected,
and the new team selected
was sent in to the asteroid base

The Crystal they'd scraped
Had most people's mind raped,
So I'm telling you straight,
It's not up for debate,
The survivors want outta that place.
To let them know we want outta there and bring Hamilton with us.



Title: Re: MOOK: A Mistake
Post by: Leodanny on September 30, 2019, 05:33:11 pm
Stay knocked out till rescue comes.
Spoiler (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: piecewise on September 30, 2019, 06:27:32 pm
Just a heads up, depending on what happens with Sy, posts might get ignored next turn. Keep that in mind, since whats gonna happen is gonna happen quick and might preempt things.
Title: Re: MOOK: A Mistake
Post by: Naturegirl1999 on September 30, 2019, 06:37:05 pm
Ok
Title: Re: MOOK: A Mistake
Post by: Leodanny on September 30, 2019, 08:07:57 pm
Aight
Title: Re: MOOK: A Mistake
Post by: Ozarck on September 30, 2019, 11:39:34 pm
(https://i.imgur.com/a3u5DxA.gif)
Title: Re: MOOK: A Mistake
Post by: Radio Controlled on October 01, 2019, 02:12:18 am
Just a heads up, depending on what happens with Sy, posts might get ignored next turn. Keep that in mind, since whats gonna happen is gonna happen quick and might preempt things.

Thank you for letting us know.

Read some more in the journal, any more hints it can divulge?


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: King Zultan on October 01, 2019, 06:45:01 am
"Everybody else went down into the mine and never came back, there probably dead by now, we should leave this place as soon as possible."
Grab some water and hunker down, if anyone goes to the shuttle follow them.
Changed my action.
Spoiler (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: The Lupanian on October 01, 2019, 08:01:34 am
”We should clear the level, elsewise we might as well be doing nothing, and will miss out on the XP and the good loot.”
Since this level seems clear, I’ll go and check the next level (which should be housing). However, don’t go if nobody goes with me.
Spoiler (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: King Zultan on October 01, 2019, 09:59:00 am
"Wait your going to the housing level, that's probably where the best loot is, I have to go loot it."
Follow Woldo to the NEXT LEVEL! (The housing level.)
Spoiler (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: Hotfire90 on October 01, 2019, 12:36:10 pm
"Why are you off to go looting when we have the rest of the team to rescue? They're certainly still alive and we can't just abandon them."

Take the elevator down to mining.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: King Zultan on October 02, 2019, 01:49:59 am
"I wouldn't go down there, the guys that went down there probably have the Space Madness by now and are ether eating, or killing each other by now."
Title: Re: MOOK: A Mistake
Post by: Hotfire90 on October 02, 2019, 07:34:24 am
"I'll be fine, I have water."
Title: Re: MOOK: A Mistake
Post by: piecewise on October 04, 2019, 09:52:11 am
Wilfred stands there for a moment, his hand jammed into the shard. And then he seems to go limp and tumbles over backwards, slowly falling in the low g.  His body lands with a soft thud in the utter silence of the cavern and as it does, the shard begins to change. The slow flowing waves of blue shift into rapid pulses of green that race down the length of the shard. The axe goes spinning off and embeds itself in the stone wall and the entire asteroid begins to shake.  A pulse seems to sweep outward from the shard, like a blast wave, passing intangibly yet noticeably through the world. And for an instant everyone can see. See the great flood of bodies, the surging tide of ghostly flesh exploding out from the core of the asteroid. As though every corpse of every thing that had ever existed came shotgun spewing up from those depths in apparition form. They feel the rotten flesh and gestalt souls pass through them, slam against them, bowl them over and then...nothing. Everything is quiet again. For a moment at least.

The shaking redoubles an instant later and a horrible grinding of stone on stone echos through the entire station. There is a feeling of sideways acceleration and, if anyone were sane or awake in the depths of the asteroid to see it, they would see that the shard is beginning to move, tearing itself from the asteroid.

[2]
Wilfred remains unconscious where he landed, at the bottom of the cavern.

[5]
Tara suddenly regains control of herself. Her mind is still blank; she has no memory of the last several hours. When she tries to think about how she got here, on one of the lower platforms of this cavern, she feels viscerally ill. She decides that maybe thinking about that is a bad idea.

[3]
Fred Williams, a few feet away from Tara, awakens with much the same symptoms.

Stay knocked out till rescue comes.
Spoiler (click to show/hide)
[3]
Toby remains unconscious.

Very well then! Me and Hamilton shall begin the snackquest! Go forth in search of snacks!

Unless things start getting freaky, in which case I'll prep the shuttle and the bay doors for immediate take-off and send the following message to command (the rules said it should rhyme and be less than 250 words, so I think this should be enough):

There once was an anime ape,
and a team that their shuttle did break,
two got resurrected,
and the new team selected
was sent in to the asteroid base

The Crystal they'd scraped
Had most people's mind raped,
So I'm telling you straight,
It's not up for debate,
The survivors want outta that place.
To let them know we want outta there and bring Hamilton with us.



Pathos begins singing the snack song. Then the previously described ghost wave hits him. He stops singing the snack song and sits down in the pilot seat.

"To everyone listening this is evacuation shuttle "123-GTFO" and we are preparing for immediate departure. Please find your seats or I will be taking them with me when I leave."

He then sends his limerick to command.  Of course, he doesn't have to wait for their response, he can just set the gate for earth or near it and travel regardless. They might get mad at him but whatever, better than ghosts. Space ghosts. From coast to coast.

Just a heads up, depending on what happens with Sy, posts might get ignored next turn. Keep that in mind, since whats gonna happen is gonna happen quick and might preempt things.

Thank you for letting us know.

Read some more in the journal, any more hints it can divulge?


Spoiler: Yagyu d'Aubigny (click to show/hide)
[2]
Yagyu attempts to glean more information from the journal but he gets nothing new from flipping through it quickly.



"Why are you off to go looting when we have the rest of the team to rescue? They're certainly still alive and we can't just abandon them."

Take the elevator down to mining.
Spoiler: Elen (click to show/hide)
"Wait your going to the housing level, that's probably where the best loot is, I have to go loot it."
Follow Woldo to the NEXT LEVEL! (The housing level.)
Spoiler (click to show/hide)
”We should clear the level, elsewise we might as well be doing nothing, and will miss out on the XP and the good loot.”
Since this level seems clear, I’ll go and check the next level (which should be housing). However, don’t go if nobody goes with me.
Spoiler (click to show/hide)
Hey, intrepid explorers! According to the script here, the shard is currently starting to pull itself free of the asteroid. When it does its gonna plunge the entire mine area (and all the areas attached to it by elevator) into hard vacuum!  Assuming it doesn't just tear the asteroid apart first.

Just something to keep in mind before you run off.
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: The Lupanian on October 04, 2019, 10:27:23 am
Get to shuttle ASAP
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Hotfire90 on October 04, 2019, 10:47:55 am
The rescue mission does not care about the risks. Get down into mining and rescue the rest of the team, starting with the unconscious.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on October 04, 2019, 10:49:15 am
Spoiler (click to show/hide)
Gst to the shuttle as fast as I can
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Leodanny on October 04, 2019, 12:07:42 pm
”uuuuuuuhhhhh, what happened?”
Freeeeeddddddoooooommmmmm! Go on the shuttle.
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Radio Controlled on October 04, 2019, 03:55:03 pm
Welp, get on the shuttle. If there’s time for it, go send the elevator down first so the people on the lower level can get up a little faster.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Parisbre56 on October 04, 2019, 05:55:16 pm
If it would be helpful and possible, send the remote controlled shuttle down the elevator shaft to bring the rest of the team up quickly.

If it would be possible, send the remote controlled shuttle to attach itself on the crystal and begin transmitting. Maybe OMNI will like the ability to track that thing, I dunno.

Regardless, go open the portal and prepare to launch once everyone is on board.

 If the portal doesn't work for whatever reason, then prepare to fly towards that OMNITECH station that's been receiving my messages. Bring the remote controlled shuttle with us, if I can't use it to help keep track of the Crystal.




Title: Re: MOOK: I ain't afraid of no ghost.
Post by: syvarris on October 05, 2019, 06:46:54 pm
Wilfred just saved and/or doomed everyone, he's a hero/mass murderer!  Either way, he's a badass that's not gonna be held back by something as silly as falling unconscious!  Get up and get back to the shuttle, while flipping off the shard!

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: King Zultan on October 06, 2019, 01:12:25 pm
Go to the shuttle as fast as possible.
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: piecewise on October 08, 2019, 10:55:35 am
Wilfred just saved and/or doomed everyone, he's a hero/mass murderer!  Either way, he's a badass that's not gonna be held back by something as silly as falling unconscious!  Get up and get back to the shuttle, while flipping off the shard!

Spoiler: Sheet (click to show/hide)
[4]
Wilfred, still bleeding from the eyes, suddenly jolts into consciousness. He doesn't even wait to assess the situation or try to understand whats going on; he just starts running. He'll probably reach the elevator eventually this way, but he's really just running in a general upward direction.

Welp, get on the shuttle. If there’s time for it, go send the elevator down first so the people on the lower level can get up a little faster.


Spoiler: Yagyu d'Aubigny (click to show/hide)
The rescue mission does not care about the risks. Get down into mining and rescue the rest of the team, starting with the unconscious.
Spoiler: Elen (click to show/hide)
Yagyu sends the  elevator down with Elen on it before scampering for the shuttle himself. Elen reaches the mining area about a minute later and immediately hauls Toby onto the elevator from where he's laying nearby.

”uuuuuuuhhhhh, what happened?”
Freeeeeddddddoooooommmmmm! Go on the shuttle.
Spoiler (click to show/hide)
[3]
Toby wakes up and sits up. His eyes are quite literally burnt out but he can still move, albeit blindly. He follows Elen's instructions and stays in the elevator for the moment.


Spoiler (click to show/hide)
Gst to the shuttle as fast as I can
[3]
Tara runs for the elevator but doesn't reach it this turn. She makes it about half the way there, climbing quickly up the mining platforms. We'll assume the other guy with her, who hasn't posted, is also now running up and is sticking with Tara.


Go to the shuttle as fast as possible.
Spoiler (click to show/hide)
Get to shuttle ASAP
Spoiler (click to show/hide)
Harold, Woldo, and Yagyu all take the personnel elevator back up to the docking bay and sprint into the waiting shuttle.

If it would be helpful and possible, send the remote controlled shuttle down the elevator shaft to bring the rest of the team up quickly.

If it would be possible, send the remote controlled shuttle to attach itself on the crystal and begin transmitting. Maybe OMNI will like the ability to track that thing, I dunno.

Regardless, go open the portal and prepare to launch once everyone is on board.

 If the portal doesn't work for whatever reason, then prepare to fly towards that OMNITECH station that's been receiving my messages. Bring the remote controlled shuttle with us, if I can't use it to help keep track of the Crystal.




[4]
Pathos commands the remote shuttle down the freight elevator shaft, sparks spraying as it descends, grinding occasionally against the walls.
[2][4]
Elen doesn't notice the shuttle coming down but Toby, luckily, does. He scrambles out of the elevator just before being cooked and smashed by rocket exhaust and landing struts. [3] However, in his blind state he simply runs forwards, straight off the platform. Elen manages to catch him by the collar, but only just barely, and she ends up flat on her belly, holding Toby as he dangles over the edge.

Things...probably helped down below... Pathos [6] Activates the phase interface and sets the coordinates and energy values to those pre-programmed for Earth. He then brings the shuttle around and positions it so that all he has to do is fly forward into the portal.  That done...he has little else to do but wait. 
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on October 08, 2019, 11:33:03 am
Spoiler (click to show/hide)
Continue to head towards the elevator and get inside to get to and inside the shuttle
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: The Lupanian on October 08, 2019, 12:42:00 pm
Sit tight
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Leodanny on October 08, 2019, 04:26:34 pm
”hey, who’s flying that thing!”
wait for Elen to pull me up, then Get on the shuttle, I guess
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Hotfire90 on October 08, 2019, 05:02:02 pm
"Keep still, I'm going to pull you up."

Pull up Toby, then proceed to escort everyone to the shuttle.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Leodanny on October 08, 2019, 06:39:37 pm
”Oh , right. Thanks.
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Radio Controlled on October 09, 2019, 05:18:10 am
Invent a song called 'hail to the shuttle pilot' to the tune of 'hail to the busdriver', then sing it. Have the lyrics reference horrible crashing and drunk pilots screwing the stewardesses, but in a subtle way.

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: King Zultan on October 09, 2019, 05:26:00 am
Say in the shuttle and hide under the seat.
Spoiler (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: Ozarck on October 09, 2019, 08:11:06 am
Hurry to the shuttle! Bring our 3d printed cat along. Sit next to Pathos and pat the catbomination on the head.

Spoiler: Jon??? (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: f13 on October 10, 2019, 02:42:56 pm
Head to the remote controlled shuttle, which is now near mining level? Assuming pathos intended to land it on top of the elevator car so that we can just climb out the top of the elevator car, and into the shuttle without being cooked. If so, do that. Otherwise, improvise how to get in without getting cooked / crushed / impaled / trapped in a vacuum.

Spoiler: Fred Williams (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: syvarris on October 11, 2019, 04:18:22 pm
Board the shuttle.  Once onboard, wave the security baton around in the air while screaming "I FUCKED UP AN ALIEN GAAWWWD!", then collapse in a seat or corner and focus intently on not bleeding to death from the eyes.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Parisbre56 on October 12, 2019, 03:15:46 am
”hey, who’s flying that thing!”
: Alien ghosts. From coast to coast. Now come on board so we can GTFO. : came the reply from the remote controlled shuttle's speakers.
Once everyone from the mining level is aboard, fly the remote controlled shuttle back to our shuttle, then wait for everyone to come aboard. Then go through the portal. Unless things are going very badly, in which case just GTFO, the others can pilot their own damn shuttle.



Title: Re: MOOK: I ain't afraid of no ghost.
Post by: AbstractTraitorHero on October 12, 2019, 05:08:37 am
Spoiler: I love you Omnitech! (click to show/hide)
((Cross-posting from Break room, figured you probably don't look at that often. Feel free to just uh throw me in the barrack's, with the apes, hopefully can be around to greet these poor, poor chumps  if they make it back.

28th page get!))
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Ozarck on October 12, 2019, 06:49:57 am
: Alien ghosts. From coast to coast. Now come on board so we can GTFO. : came the reply from the remote controlled shuttle's speakers.
Once everyone from the mining level is aboard, fly the remote controlled shuttle back to our shuttle, then wait for everyone to come aboard. Then go through the portal. Unless things are going very badly, in which case just GTFO, the others can pilot their own damn shuttle.
"Hey, I'm not an alien ghost, you know. Neither is murderkitty, are you? Who's a good murder kitty? Who's a good murder kitty?"
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: piecewise on October 12, 2019, 12:44:56 pm
Spoiler (click to show/hide)
Continue to head towards the elevator and get inside to get to and inside the shuttle
[6]
Head to the remote controlled shuttle, which is now near mining level? Assuming pathos intended to land it on top of the elevator car so that we can just climb out the top of the elevator car, and into the shuttle without being cooked. If so, do that. Otherwise, improvise how to get in without getting cooked / crushed / impaled / trapped in a vacuum.

Spoiler: Fred Williams (click to show/hide)
[3]
Both Tara and Fred make it up to the shuttle. Tara actually makes it straight up to the shuttle and straight into the wall of the shuttle, bouncing off with a bloody nose. But hey, beats hard vacuum.

Sit tight
Spoiler (click to show/hide)
There probably is some puckering involved right now, yes.

”hey, who’s flying that thing!”
wait for Elen to pull me up, then Get on the shuttle, I guess
Spoiler (click to show/hide)
"Keep still, I'm going to pull you up."

Pull up Toby, then proceed to escort everyone to the shuttle.
Spoiler: Elen (click to show/hide)
Luckily for both Elen and Toby, the low gravity means that pulling him up is so easy that it doesn't even require the help of a random outcome to determine. She just yanks him up and drags his blind ass into the shuttle.

Invent a song called 'hail to the shuttle pilot' to the tune of 'hail to the busdriver', then sing it. Have the lyrics reference horrible crashing and drunk pilots screwing the stewardesses, but in a subtle way.

Spoiler: Yagyu d'Aubigny (click to show/hide)
This is the point where I might like...invent a few bars of this song and post them here in italics for the amusement of all (or just myself). But when you go and say something like "In a subtle way" you should already know I'm completely out of my depth. The only time I can do subtle is when its a warning for everyone about future problems and then I'm too subtle and no one notices. Aw what the hell, lets give it a shot.

Hail to the shuttle pilot,
shuttle pilot, shuttle pilot,
Hail to the shuttle pilot,
shuttle pilot Robo-man.
He haxs and relaxes,
Crashes and smacks asses.
Hail to the shuttle pilot,
shuttle pilot robo-man.


Its the best I got. I'm chained to a radiator, cut me some slack.

Say in the shuttle and hide under the seat.
Spoiler (click to show/hide)
Harold inserts himself under a row of chairs and starts mumbling something about wanting to upgrade to an overhead luggage rack.Then he mumbles about uptown rent prices and a living wage. Honestly I'm not paying much attention to him.


Hurry to the shuttle! Bring our 3d printed cat along. Sit next to Pathos and pat the catbomination on the head.

Spoiler: Jon??? (click to show/hide)

Jon, still glowing like a condensed star, floats in through the floor of the shuttle.

"Hey! Thanks for letting me out of that wack-ass ghost prison. Now I can follow you all Foreverrrrr. Hey Pathos, did you know there's a ghost of you in here? Pretty weird huh? Like, which one is the real Pathos and which is just a copy?  EXISTENTIAL DREAAAAD!"

He wiggles his incandescent fingers in Pathos' face.

Board the shuttle.  Once onboard, wave the security baton around in the air while screaming "I FUCKED UP AN ALIEN GAAWWWD!", then collapse in a seat or corner and focus intently on not bleeding to death from the eyes.

Spoiler: Sheet (click to show/hide)
[4]

Wilfred eventually meanders into the waiting shuttle and collapses into a corner after shouting something about killing alien gods.

”hey, who’s flying that thing!”
: Alien ghosts. From coast to coast. Now come on board so we can GTFO. : came the reply from the remote controlled shuttle's speakers.
Once everyone from the mining level is aboard, fly the remote controlled shuttle back to our shuttle, then wait for everyone to come aboard. Then go through the portal. Unless things are going very badly, in which case just GTFO, the others can pilot their own damn shuttle.



[10]
The remote controlled shuttle rises up out of the shaft with a scream of engine exhaust and grinding metal. It flies rather dangerously but ultimately successfully over to the primary shuttle and the occupants quickly run, walk, or hobble in.  Pathos sends the remote controlled ship away and then, after doing a quick head count to make sure everyone is in, he punches it towards the portal.








They pass the phase interface surface and find themselves in what seems to be a perfectly circular hall created by rows upon rows of rounded pillars that stretch off infinitely in front of them. Looking to either side shows that this pattern repeats; a grid of intersecting tunnels created by rows of pillars. The pillars themselves are also filled with circular holes mirroring the one they are flying through: an infinite fractal tunnel network.  As they watch, these pillars and holes and everything around them begins to shift colors and finally shift shapes, some of the holes solidifying into walls, new cube or box shaped material seemingly appearing out of thin air, the pattern of the world re-configuring fluidly around them. Boxes elongate into graceful curved pyramids and Pathos has to swerve in order to avoid their growth.
[4]
The shuttle brushes against one of the edges and it sheers off a small part of the wing; the edges of those pyramids are mono-atomically (perhaps even subatomically) sharp and cleave the hardened titanium alloy like butter.  The world shifts and the tunnels seem to wilt and curl, breaking up into curving yellow structures.
[11]
Pathos weaves through these more easily thanks to the greater amount of open space between them, keeping the shuttle on its forward path. Finally the structures shift into something not unlike the head of a piece of broccoli or cauliflower: knobby walls of infinitely recursive lumps in vaguely drill like spirals. The structures fade out and solidify until these masses have formed two impenetrable walls, one above and one below with an infinite hazy space stretching out towards the horizon between them. The lumps extend, like stalactites and stalactites growing into columns in time lapse.
[6]
One last time Pathos dives and swerves through, watching the clock and his heading.  As the timer ticks down he aligns himself towards the optimal exit vector- which happens to coincide with a path straight into one of the expanding pillars.  The timer ticks down, the pillar grows closer. Tick. It looms up in the viewscreen. Tick. The infinite recursive detail of the grinding masses becomes terrifyingly clear. Tick. The glow of the nose lights is visible against its alien matter surface.  And then they are in empty space, just outside the atmosphere of the earth.





Congrats everyone, you made it back! Do your level ups, I'll amend comments and payments to each one and we'll do a nice debrief when you are done.
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on October 12, 2019, 12:55:45 pm
Spoiler (click to show/hide)
Dexterity and Occult levelled up to d6
What I did:
I used the stomach acid from a corpse to break down a different corpse that was stuck in the elevator andhelped take out the remaining bones, thus fixing the elevator. I also went to Upper Mining since our team found a man who also tried to get to Upper Mining. In the process, I and two others who ent down with me discovered a large shard which made us see the corpses of everything that died in the solar system/galaxy
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: piecewise on October 12, 2019, 01:49:48 pm
Spoiler: I love you Omnitech! (click to show/hide)
((Cross-posting from Break room, figured you probably don't look at that often. Feel free to just uh throw me in the barrack's, with the apes, hopefully can be around to greet these poor, poor chumps  if they make it back.

28th page get!))
Feel free to jump in now that we're back home.
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: AbstractTraitorHero on October 12, 2019, 06:07:05 pm
Spoiler: I love you Omnitech! (click to show/hide)
((Cross-posting from Break room, figured you probably don't look at that often. Feel free to just uh throw me in the barrack's, with the apes, hopefully can be around to greet these poor, poor chumps  if they make it back.

28th page get!))
Feel free to jump in now that we're back home.
((Wonderful,Hail Omnitech! (https://youtu.be/9L7mZH2u3Qc)))

Autumn hair glimmers and faintly shines under the barrack's light's, brown eye's gleam staring into a mirror and a faint smile illuminates a simple face. Leslie, as she was called, was absentmindedly staring into the mirror, a jumpsuit printed with the mocking decal of a suit for this public relations nutjob, her right hand brushing aside locks of hair, as her other slides over the OMNITECH Gauss Mini-cannon. A small hint of a shudder, of excitement racing through her.

The simpleminded corporate tool gives a hum and heads on out of the barracks. It would be awkward almost certainly to get used to her new local, but for Omnitech?

For the greatest thing in the universe?

Her grin grew, her voice coming forth, light and cheery, friendly and warm.

"Today's going to be a wonderful day~"


Leslie has been transferred for, let's say over-enthusiasm at her last workplace. She's going to go explore her new place of work, meet her fellow employee's who must adore Omnitech as well and all around get acquainted as best she can with her new home. It's what Omnitech would want after-all, for her to settle in and become productive as soon as possible!
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: The Lupanian on October 12, 2019, 06:59:57 pm
Spoiler (click to show/hide)

Melee to d12, fate to d6
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: syvarris on October 12, 2019, 10:03:16 pm
Will to d6, Tech to d8.

Mourn the loss of the axe.  Greet the new girl and explain to her that green is safe, and that if she sees any green around alien gods, that's the color to go for.


Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Radio Controlled on October 13, 2019, 05:38:28 am
Quote
Its the best I got. I'm chained to a radiator, cut me some slack.
It was great, just what I was hoping for. We'll go for a less PG-rated version next time. :p

Quote
Congrats everyone, you made it back! Do your level ups, I'll amend comments and payments to each one and we'll do a nice debrief when you are done.

Robobodies only level skills and not stats, I’m guessing? Does that mean the stat part of our lvl-ups are ‘wasted’ as long as we are in robobodies? Or should we save these lvl-ups for when we get fleshy bodies again and apply them then?

I'm guessing OMNITECH will want that computing cube I found to get at the info that's stored on it? Will I get a new one, or do I just lose it? What about the red and green keys? Oh, and do the optical sensors on this robot save any of the video they capture? If yes, I'm sure the omnidudes would want a copy of what Yagyu saw back in the mines.

EDIT: Oh, and if we are to post our meagre accomplishments, Yagyu:
-explored the base
-cut open several base doors to allow exploration
-unlocked and operated elevators like a space-age bellhop
-prevented the Dirty Man from going down with the elevator, and instead delivered him into the loving care of our pilot
-tried to get mind-controlled teammates back up, but only managed to get Toby


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: Ozarck on October 13, 2019, 07:30:20 am
Wander off and eat the biggest non-sapient ghost i can reasonably devour without getting eaten. Then go High-five the Anime-Ape.

Spoiler: Jon??? (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Parisbre56 on October 13, 2019, 07:36:42 am
: Hey, I'm here, he's not. So screw that guy. :

Things Pathos did:
*Drove the team to their destination
*Docked with said destination
*Went outside and pressurized the dock so that others could explore.
*Dug up various logs and information about shuttle flights and gate activations, as well as some storage inventory, just in case they're interested in trying to figure out where those artifacts went and where the "mislabeled" equipment came from/went to.
*Dug up a black box recording a shuttles journey back to the station after a delivery and some of the symptoms.
*Watched the shuttle and prepared the portal for our return trip while the team was exploring to make sure we could come back.
*Kept an eye on Hamilton, washed him and got him some new clothes.
*Used the remote controlled shuttle to rescue those stuck in the mining level before the asteroid depressurized.
*Drove the team back to Earth, plus two extra members. Hamilton and the ghost of Jon. Unless that second one is just a hallucination.

If the science dudes don't take Jon and Hamilton away, then go get them some snacks while I await payment.
I'll hold off on leveling up until I can see what kind of body I can afford.




Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Hotfire90 on October 13, 2019, 08:25:07 am
Will to d8 and implants to d6.
Spoiler: Elen's accomplishments (click to show/hide)
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Tavik Toth on October 13, 2019, 01:29:53 pm
((OOC:Well, lets hope I don't die as fast this time.))

Spoiler: Wyatt Baker (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: King Zultan on October 13, 2019, 06:45:58 pm
Dexterity to D6, and Guns to D8.
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Ozarck on October 14, 2019, 06:46:55 am
: Hey, I'm here, he's not. So screw that guy. :

"Hahahahahah. Yeah, that's the Pathos I know. Oh! On a positive note, there are a lot of hookers here, too. A lot."
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Leodanny on October 15, 2019, 09:29:33 am
Will to d6, guns to d6.
Here’s what I did:
I stabbed a shard into my leg, got hallucination
Went into the shard room and went insane
That’s pretty much it.

Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: piecewise on October 16, 2019, 11:29:41 am
Spoiler (click to show/hide)
Dexterity and Occult levelled up to d6
What I did:
I used the stomach acid from a corpse to break down a different corpse that was stuck in the elevator andhelped take out the remaining bones, thus fixing the elevator. I also went to Upper Mining since our team found a man who also tried to get to Upper Mining. In the process, I and two others who ent down with me discovered a large shard which made us see the corpses of everything that died in the solar system/galaxy

Message from OMNITECH accounting:

550 Omni has been added to your account.
Note: Gross

Spoiler (click to show/hide)

Melee to d12, fate to d6
Message from OMNITECH accounting:

500 Omni has been added to your account.
Note: Absenteeism is the better part of valor

Will to d6, Tech to d8.

Mourn the loss of the axe.  Greet the new girl and explain to her that green is safe, and that if she sees any green around alien gods, that's the color to go for.


Spoiler: Sheet (click to show/hide)
Message from OMNITECH accounting:

1000 Omni has been added to your account.
Note: Sometimes the best solutions are the simplest ones.

Message from OMNITECH Admin
You have been promoted to: Senior Xeno-Ambassador
150 Omni Raise
Note: Violence is often the best tactic.


Quote
Its the best I got. I'm chained to a radiator, cut me some slack.
It was great, just what I was hoping for. We'll go for a less PG-rated version next time. :p

Quote
Congrats everyone, you made it back! Do your level ups, I'll amend comments and payments to each one and we'll do a nice debrief when you are done.

Robobodies only level skills and not stats, I’m guessing? Does that mean the stat part of our lvl-ups are ‘wasted’ as long as we are in robobodies? Or should we save these lvl-ups for when we get fleshy bodies again and apply them then?

I'm guessing OMNITECH will want that computing cube I found to get at the info that's stored on it? Will I get a new one, or do I just lose it? What about the red and green keys? Oh, and do the optical sensors on this robot save any of the video they capture? If yes, I'm sure the omnidudes would want a copy of what Yagyu saw back in the mines.

EDIT: Oh, and if we are to post our meagre accomplishments, Yagyu:
-explored the base
-cut open several base doors to allow exploration
-unlocked and operated elevators like a space-age bellhop
-prevented the Dirty Man from going down with the elevator, and instead delivered him into the loving care of our pilot
-tried to get mind-controlled teammates back up, but only managed to get Toby


Spoiler: Yagyu d'Aubigny (click to show/hide)
Indeed. Robodies level via spending money to either upgrade the current body or buy a new one. However, You could indeed save level ups for when you return to flesh.

They'll take the keys and the data from the cube, but leave you the newly wiped and refurbished cube. As per your recordings, you think we don't already have those on file?

Message from OMNITECH accounting:

700 Omni has been added to your account.
Note: Thankless is the life of a middle manager.

: Hey, I'm here, he's not. So screw that guy. :

Things Pathos did:
*Drove the team to their destination
*Docked with said destination
*Went outside and pressurized the dock so that others could explore.
*Dug up various logs and information about shuttle flights and gate activations, as well as some storage inventory, just in case they're interested in trying to figure out where those artifacts went and where the "mislabeled" equipment came from/went to.
*Dug up a black box recording a shuttles journey back to the station after a delivery and some of the symptoms.
*Watched the shuttle and prepared the portal for our return trip while the team was exploring to make sure we could come back.
*Kept an eye on Hamilton, washed him and got him some new clothes.
*Used the remote controlled shuttle to rescue those stuck in the mining level before the asteroid depressurized.
*Drove the team back to Earth, plus two extra members. Hamilton and the ghost of Jon. Unless that second one is just a hallucination.

If the science dudes don't take Jon and Hamilton away, then go get them some snacks while I await payment.
I'll hold off on leveling up until I can see what kind of body I can afford.




Message from OMNITECH accounting:

800 Omni has been added to your account.
Note: 49 20 62 65 74 20 79 6f 75 20 77 65 6e 74 20 61 6e 64 20 74 72 61 6e 73 6c 61 74 65 64 20 74 68 69 73 20 73 74 75 70 69 64 20 74 68 69 6e 67 2c 20 64 69 64 6e 27 74 20 79 6f 75 3f 20

Message from OMNITECH Admin:
You have been promoted to: Senior Tech Officer
100 Omni Raise, built in computing cube functionality.
Note: Troubleshooting is sometimes very literal.

Will to d8 and implants to d6.
Spoiler: Elen's accomplishments (click to show/hide)
Spoiler: Elen (click to show/hide)
Message from OMNITECH accounting:

600 Omni has been added to your account.
Note: A fire marshal promotion is in your future. Lucky Numbers: 32  2  48  19  8

Dexterity to D6, and Guns to D8.
Spoiler (click to show/hide)
Message from OMNITECH accounting:

500 Omni has been added to your account.
Note: W̶͓̆h̵̑͜o̴̞̍ ̸̲̒a̷͈͑r̷̭͆e̸͖̎ ̶̥̃y̵̠͝o̸̲͑u̸̠͊ ̶͎͆a̵̠̓g̵̣͗a̵̤̿ì̴̱ń̸̜?̷̞̾


Will to d6, guns to d6.
Here’s what I did:
I stabbed a shard into my leg, got hallucination
Went into the shard room and went insane
That’s pretty much it.

Spoiler (click to show/hide)
Message from OMNITECH accounting:

550 Omni has been added to your account.
Note: Save your experimenting with mind altering substances for after work.






Spoiler: I love you Omnitech! (click to show/hide)
((Cross-posting from Break room, figured you probably don't look at that often. Feel free to just uh throw me in the barrack's, with the apes, hopefully can be around to greet these poor, poor chumps  if they make it back.

28th page get!))
Feel free to jump in now that we're back home.
((Wonderful,Hail Omnitech! (https://youtu.be/9L7mZH2u3Qc)))

Autumn hair glimmers and faintly shines under the barrack's light's, brown eye's gleam staring into a mirror and a faint smile illuminates a simple face. Leslie, as she was called, was absentmindedly staring into the mirror, a jumpsuit printed with the mocking decal of a suit for this public relations nutjob, her right hand brushing aside locks of hair, as her other slides over the OMNITECH Gauss Mini-cannon. A small hint of a shudder, of excitement racing through her.

The simpleminded corporate tool gives a hum and heads on out of the barracks. It would be awkward almost certainly to get used to her new local, but for Omnitech?

For the greatest thing in the universe?

Her grin grew, her voice coming forth, light and cheery, friendly and warm.

"Today's going to be a wonderful day~"


Leslie has been transferred for, let's say over-enthusiasm at her last workplace. She's going to go explore her new place of work, meet her fellow employee's who must adore Omnitech as well and all around get acquainted as best she can with her new home. It's what Omnitech would want after-all, for her to settle in and become productive as soon as possible!
Leslie meets everyone as the shuffle out of the shuttle on the landing pad. She of course acts very much like an over enthusiastic flight attendant, happily welcoming them and trying to talk to everyone at once. She makes several jokes with the guy whose eyes were burnt out and then follows the group to the debriefing.

Will to d6, Tech to d8.

Mourn the loss of the axe.  Greet the new girl and explain to her that green is safe, and that if she sees any green around alien gods, that's the color to go for.


Spoiler: Sheet (click to show/hide)
Wilfred engages Leslie (perhaps a bad idea) and proceeds to explain at length his considerations and experience in dealing with xenobiological creatures. His experience is pretty limited but that doesn't prevent him from expounding on it over and over in different ways.

Wander off and eat the biggest non-sapient ghost i can reasonably devour without getting eaten. Then go High-five the Anime-Ape.

Spoiler: Jon??? (click to show/hide)
Jon floats away from the group for a few minutes, fading away as he does. As the group wanders down the hall the enormous bulk of some nightmare creature drops in front of them, bouncing off the floor and then fading away as it slithers off. Jon appears a moment later, chasing it with his mouth expanded hideously into some sort of burning pacman beast.

A few minutes after that, as the debriefing is starting, Jon returns, picking his teeth.

: Hey, I'm here, he's not. So screw that guy. :

Things Pathos did:
*Drove the team to their destination
*Docked with said destination
*Went outside and pressurized the dock so that others could explore.
*Dug up various logs and information about shuttle flights and gate activations, as well as some storage inventory, just in case they're interested in trying to figure out where those artifacts went and where the "mislabeled" equipment came from/went to.
*Dug up a black box recording a shuttles journey back to the station after a delivery and some of the symptoms.
*Watched the shuttle and prepared the portal for our return trip while the team was exploring to make sure we could come back.
*Kept an eye on Hamilton, washed him and got him some new clothes.
*Used the remote controlled shuttle to rescue those stuck in the mining level before the asteroid depressurized.
*Drove the team back to Earth, plus two extra members. Hamilton and the ghost of Jon. Unless that second one is just a hallucination.

If the science dudes don't take Jon and Hamilton away, then go get them some snacks while I await payment.
I'll hold off on leveling up until I can see what kind of body I can afford.




They take Hamilton right away, but Jon appears to be beyond their grasp. He is also beyond the realm of mortal snacks too, judging by his actions.  Pathos spends 1 Omni on a candy bar and pours out a bit of the caramel filling in rememberance of the earthly form of Jon.








This is normally the point at which I should be explaining things to you Reginald says, his hands clasped in a worried gesture of apology But unfortunately its all above your current clearance level.

無知な愚か者


I can only tell you that the company is relatively pleased with your performance, although it did result in the creation or unleashing of a near phase which we have taken to calling "Ghost World". What you saw highly concentrated in the outpost has now been spread to the....we believe entire solar system but it could be further. For the most part this is probably positive as it allows easier use of this phase for OMNITECH, though we have had reports of select sensitive individuals unintentionally tapping into it. Lets just say it will be a lot easier to tell real psychics from fake ones now.

He laughs a bit at his own "Joke".

In any case, I believe we'll have a new mission soon so for the moment take some time to relax, get those injuries fixed - I'm looking at you, guy with no eyes. You wouldn't know that though...would you...ahem. Yes, so, questions?
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on October 16, 2019, 12:48:11 pm
Spoiler (click to show/hide)
What is our next mission?
Tara turns to the new person

Spoiler: I love you Omnitech! (click to show/hide)

((Wonderful,Hail Omnitech! (https://youtu.be/9L7mZH2u3Qc)))

Autumn hair glimmers and faintly shines under the barrack's light's, brown eye's gleam staring into a mirror and a faint smile illuminates a simple face. Leslie, as she was called, was absentmindedly staring into the mirror, a jumpsuit printed with the mocking decal of a suit for this public relations nutjob, her right hand brushing aside locks of hair, as her other slides over the OMNITECH Gauss Mini-cannon. A small hint of a shudder, of excitement racing through her.

The simpleminded corporate tool gives a hum and heads on out of the barracks. It would be awkward almost certainly to get used to her new local, but for Omnitech?

For the greatest thing in the universe?

Her grin grew, her voice coming forth, light and cheery, friendly and warm.

"Today's going to be a wonderful day~"


Hello, what is your name? My name is Tara. Did you know that the acid from a stomach can break through muscles? And that there is a material that allows one to see the souls of the dead?
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Hotfire90 on October 16, 2019, 08:00:30 pm
Escort Toby and everyone else who's injured to the infirmary. Offer to help them with the eye replacement.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: King Zultan on October 17, 2019, 04:55:00 am
Go see if there is any place to buy more ammo for the antique revolver I got from the last mission.
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Ozarck on October 17, 2019, 06:37:16 am
"Reggie! I have a question! Can you get me some kind of this-planar user interface device? Like, one with arms? and legs? Heck, maybe even one with catgirl ears and a chipper attitude? And a new incinerator. My last one ... broke.

Also, Hey, Yuri! Been a while. Still anime?"
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Radio Controlled on October 17, 2019, 03:03:38 pm
Quote
Indeed. Robodies level via spending money to either upgrade the current body or buy a new one. However, You could indeed save level ups for when you return to flesh.

I'm guessing the lvl-up has to be either saved or used completely at once (aka for both stats and skills at once)?

How does statting up a new Full Body Bio-prosthetic work exactly? You mentioned a point buy system before?

How much for a goop gun?


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Parisbre56 on October 17, 2019, 03:18:24 pm
-removed-
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Radio Controlled on October 17, 2019, 03:55:36 pm
How much moolah would you need to become spiderbot?
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Parisbre56 on October 17, 2019, 05:25:38 pm
How much moolah would you need to become spiderbot?
70 OMNI. I had -270 OMNI so that leaves me with 530. Spider costs 600. But if I can sell the mechanical slave I should be able to make at least some of that money back, even if I don't get the full 300. I dunno, anyone want a roboslave to carry their stuff and walk into danger for them?
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on October 17, 2019, 05:29:39 pm
"sounds good. A robot will be helpful"
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Parisbre56 on October 17, 2019, 05:35:45 pm
"sounds good. A robot will be helpful"
Okay, does trading 150 OMNI for the robot sound fair to you? Normal price is 300, so I think half price for a used robot is fair.
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on October 17, 2019, 05:43:09 pm
Yes, sounds fair
Spoiler (click to show/hide)
Tara gives 150 OMNI to Pathos
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Parisbre56 on October 17, 2019, 05:52:46 pm
Trade my current Mechanical Slave body to Tara for 150 OMNI.
Buy an OMNITECH Spiderbot body for me.
Give me a stat block for my new spider body please.


Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Leodanny on October 17, 2019, 07:28:52 pm
"I have a question for reginald! do you know why the aliens made the shard thingy?"
get my eyes back. see if I have psychic powers from getting stabbed with the ghost shard. buy a tentacle, too.
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: The Lupanian on October 19, 2019, 06:12:17 am
See if there’s a bank I could take out a loan at.
Spoiler (click to show/hide)
Title: Re: MOOK: A Mistake
Post by: Ozarck on October 19, 2019, 08:10:41 am
"I have a question for reginald! do you know why the aliens made the shard thingy?"

The 'Ghost' Of 'Jon' glows over and raises his hand high in the air, waving excitedly at Toby.
"Ooh1 I know this one! Me! Pick me!"

Spoiler: Jon??? (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: AbstractTraitorHero on October 19, 2019, 11:16:00 am
Quote
Wilfred engages Leslie (perhaps a bad idea) and proceeds to explain at length his considerations and experience in dealing with xenobiological creatures. His experience is pretty limited but that doesn't prevent him from expounding on it over and over in different ways. 

Leslie makes several loud noises, small hums, nods of her head and generally smiles like a loon. Happy to listen to a fellow employee. It's likely several words of appreciation are thrown in their.

Generally calling them charming, a great asset to the company and saying that she's happy to meet them. Not once does she ever say his name, one almost gets the feeling she doesn't know it, well that or everyone to her is seen as a nameless cog and best friend working to make omnitech the best it can be!



Spoiler: I love you Omnitech! (click to show/hide)


Spoiler (click to show/hide)
What is our next mission?
Tara turns to the new person
Hello, what is your name? My name is Tara. Did you know that the acid from a stomach can break through muscles? And that there is a material that allows one to see the souls of the dead?

((Sorry, got a bit busy!))

It's a soft sound, a small smile at seeing the young teenager. It warmed Leslie's Omnitech© brand heart Note, does not actually have Omnitech© heart, wishes she did.

Either way, slightly in mourning and partly thinking how happy she is to be in a new workplace and finally meeting her fellow lovers of Omnitech!©


"Ah dearie~ it warms me to see someone young working for the best entity in existence! It's Leslie, Leslie Omnitech©¤Last name copyrighted by the Omnitech Corporation©, Leslie is offically under the legal guardianship of Omnitech@"

All said quickly, efficiently and disturbingly almost in complete and utter joy in the...lets go persons eyes!

 "But yes, Beloved Omnitech employee Tara, it's great to meet you and it's great to learn!~"


The corporate drone takes out her notebook and begins to try to start making plenty of contracts. Namely so that at opportune times she'll always be able to sell someone into slavery for Omnitech, prostitution, being immediate organ donors or just termination.

Horrible things all around, of course this smuck probably doesn't really think of any of that as bad.

Also spare loving looks towards any of my superiors, probably Reginald and the Anime Ape.


((Apologys for any typos also this ended up way longer then I thought it would.))
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on October 19, 2019, 01:18:48 pm
"What are you writing so many of, Leslie?"
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: piecewise on October 20, 2019, 09:37:51 am
Spoiler (click to show/hide)
What is our next mission?
Tara turns to the new person

Spoiler: I love you Omnitech! (click to show/hide)

((Wonderful,Hail Omnitech! (https://youtu.be/9L7mZH2u3Qc)))

Autumn hair glimmers and faintly shines under the barrack's light's, brown eye's gleam staring into a mirror and a faint smile illuminates a simple face. Leslie, as she was called, was absentmindedly staring into the mirror, a jumpsuit printed with the mocking decal of a suit for this public relations nutjob, her right hand brushing aside locks of hair, as her other slides over the OMNITECH Gauss Mini-cannon. A small hint of a shudder, of excitement racing through her.

The simpleminded corporate tool gives a hum and heads on out of the barracks. It would be awkward almost certainly to get used to her new local, but for Omnitech?

For the greatest thing in the universe?

Her grin grew, her voice coming forth, light and cheery, friendly and warm.

"Today's going to be a wonderful day~"


Hello, what is your name? My name is Tara. Did you know that the acid from a stomach can break through muscles? And that there is a material that allows one to see the souls of the dead?
It hasn't come in yet, but I'm sure it will come in soon. There's always need for strapping young people willing to risk their lives for fame and fortune. Or whatever they pay you; I assume its a tidy sum.

Escort Toby and everyone else who's injured to the infirmary. Offer to help them with the eye replacement.
Spoiler: Elen (click to show/hide)
Elen drags the injured to the infirmary and politely gets turned down for pitching in and helping out with complex surgery.

Go see if there is any place to buy more ammo for the antique revolver I got from the last mission.
Spoiler (click to show/hide)
Harold finds that he can in fact get some more ammo at a rate of 20 Omni for 6 shots. Which seems pretty expensive but it is an antique after all.

"Reggie! I have a question! Can you get me some kind of this-planar user interface device? Like, one with arms? and legs? Heck, maybe even one with catgirl ears and a chipper attitude? And a new incinerator. My last one ... broke.

Also, Hey, Yuri! Been a while. Still anime?"
Technically I don't think I have the proper clearance level to speak with you? Also I'm pretty sure the PR section has released an official statement that states that things like you do not exist.  However, hypothetically, if something like you existed and I could talk to it, I'd say that an interface body might be possible. Corpses are sometimes inhabited by HELL creatures so I don't see why a robot can't be used as a vessel. Though your current status as dead and fictional would make it hard for you to pay for it.

Quote
Indeed. Robodies level via spending money to either upgrade the current body or buy a new one. However, You could indeed save level ups for when you return to flesh.

I'm guessing the lvl-up has to be either saved or used completely at once (aka for both stats and skills at once)?

How does statting up a new Full Body Bio-prosthetic work exactly? You mentioned a point buy system before?

How much for a goop gun?


Spoiler: Yagyu d'Aubigny (click to show/hide)
Yep.

So a full body prosthetic is basically a new character in terms of its capacities. All stats start at d4 and then you have 4 "points" to invest into stats with a max of d8 at generation. From there you can buy your way to higher stats at a cost of 50x the size of the new dice. So you could pay to raise a d4 to a d6 for 300 bucks. You can only do this when the body is created, you cannot do it later, but the body levels up as per normal afterwards.

400 of your best omni.

Trade my current Mechanical Slave body to Tara for 150 OMNI.
Buy an OMNITECH Spiderbot body for me.
Give me a stat block for my new spider body please.


Life d4
Attack: Needle gun [d4 ranged]
Strength: d4
Dexterity: d8
Speed: d8
Endurance: d4
Will: d4
Knowledge: d6
Fate: d6

"I have a question for reginald! do you know why the aliens made the shard thingy?"
get my eyes back. see if I have psychic powers from getting stabbed with the ghost shard. buy a tentacle, too.
Spoiler (click to show/hide)
150 for the eyes, unless you have insurance.
[7,3]
You appear to be able to slightly see ghosts when you focus on it, but you cannot control them, it seems.

Thats classified and also no.

See if there’s a bank I could take out a loan at.
Spoiler (click to show/hide)
Bank? No. But there is a bipedal shark down on level F that offers loans. Loans with high interest and rather dangerous consequences if you default on them.

There is nothing friendly in the world of OMNITECH. At most it is ambivalent
Quote
Wilfred engages Leslie (perhaps a bad idea) and proceeds to explain at length his considerations and experience in dealing with xenobiological creatures. His experience is pretty limited but that doesn't prevent him from expounding on it over and over in different ways. 

Leslie makes several loud noises, small hums, nods of her head and generally smiles like a loon. Happy to listen to a fellow employee. It's likely several words of appreciation are thrown in their.

Generally calling them charming, a great asset to the company and saying that she's happy to meet them. Not once does she ever say his name, one almost gets the feeling she doesn't know it, well that or everyone to her is seen as a nameless cog and best friend working to make omnitech the best it can be!



Spoiler: I love you Omnitech! (click to show/hide)


Spoiler (click to show/hide)
What is our next mission?
Tara turns to the new person
Hello, what is your name? My name is Tara. Did you know that the acid from a stomach can break through muscles? And that there is a material that allows one to see the souls of the dead?

((Sorry, got a bit busy!))

It's a soft sound, a small smile at seeing the young teenager. It warmed Leslie's Omnitech© brand heart Note, does not actually have Omnitech© heart, wishes she did.

Either way, slightly in mourning and partly thinking how happy she is to be in a new workplace and finally meeting her fellow lovers of Omnitech!©


"Ah dearie~ it warms me to see someone young working for the best entity in existence! It's Leslie, Leslie Omnitech©¤Last name copyrighted by the Omnitech Corporation©, Leslie is offically under the legal guardianship of Omnitech@"

All said quickly, efficiently and disturbingly almost in complete and utter joy in the...lets go persons eyes!

 "But yes, Beloved Omnitech employee Tara, it's great to meet you and it's great to learn!~"


The corporate drone takes out her notebook and begins to try to start making plenty of contracts. Namely so that at opportune times she'll always be able to sell someone into slavery for Omnitech, prostitution, being immediate organ donors or just termination.

Horrible things all around, of course this smuck probably doesn't really think of any of that as bad.

Also spare loving looks towards any of my superiors, probably Reginald and the Anime Ape.


((Apologys for any typos also this ended up way longer then I thought it would.))
Leslie begins drafting dozens of contracts on her legal pad, carefully leaving them nice and generic and thus easy to quickly insert names and situations into. She does, however, carefully draft up a few specific ones for certain people she considers...well...likely targets. Did she say targets? She means "Employees of special needs".

Needs to have their organs harvested, for example.
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: piecewise on October 20, 2019, 09:38:16 am
You know the deal, when you're ready to go, lemme know.
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Ozarck on October 20, 2019, 10:34:30 am
Technically I don't think I have the proper clearance level to speak with you? Also I'm pretty sure the PR section has released an official statement that states that things like you do not exist.  However, hypothetically, if something like you existed and I could talk to it, I'd say that an interface body might be possible. Corpses are sometimes inhabited by HELL creatures so I don't see why a robot can't be used as a vessel. Though your current status as dead and fictional would make it hard for you to pay for it.
"Pay? I'm a legitimate business expense. Tell 'em, Pathos. Ah well. I'm sure we'll rig up something ridiculous and dangerous and possibly sacrilegious on our own. Speaking of which:"

go haunt the new girl until the next adventure starts. Give her a ghost mouse. Attempt to possess her and make her do silly things. Talk randomly about good housekeeping practices and pornography.
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: The Lupanian on October 20, 2019, 07:47:00 pm
Go to the shark and see if I could borrow 400 OMNI.
Spoiler: secret action (click to show/hide)
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: King Zultan on October 21, 2019, 05:13:48 am
Spend 80 OMNI on 24 bullets for the revolver, then get ready for the next mission.
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on October 21, 2019, 07:53:07 am
Look for cutting objects, swords, knives, axes, how much do they cost?
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Tavik Toth on October 21, 2019, 09:26:03 am
Ready to go.

Spoiler: Wyatt Baker (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on October 21, 2019, 09:35:08 am
Replace the : with a = in the first spoiler
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Hotfire90 on October 21, 2019, 10:42:22 am
Buy a cognition copier, then search for a lighter.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on October 21, 2019, 10:43:21 am
Ready to go.

Spoiler: Wyatt Baker (click to show/hide)
Made it a spoiler
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Radio Controlled on October 21, 2019, 12:11:00 pm
Could you please add the info about the point buy system and such of the prosthetic body to the arsenal page, as well as the goop gun? I already feel myself forgetting the information as we speak!

Could you tell me what the different kinds of insurance are and how much they cost?

Does an advanced toolkit exist?



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Leodanny on October 21, 2019, 03:12:42 pm
I’m ready
”hey ghost, what’s your name?”
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Parisbre56 on October 21, 2019, 04:15:16 pm
Ready! Leveled up mechanics and purchased some spray paint.

Is the spider more biological-like or mechanical-like? Does it have multiple glowing red eyes? Can it hide in vents and jump out to scare people?


Title: Re: MOOK: I ain't afraid of no ghost.
Post by: heydude6 on October 21, 2019, 09:51:55 pm
Thought I'd submit a character too now that I've caught up

Spoiler: Nik (click to show/hide)

Don't know how you would feel about the spy theme. Honestly I think it would be a lot of fun if Nik was given a bunch of orders from EXISE he had to follow, but I also feel like OMNI's surveillance might be too advanced for something like espionage to really be possible. If that's the case, I could always rewrite the character as a wannabe who thinks he's an excellent spy, but who was actually being monitored by OMNI the whole time and transferred to get him out of sensitive areas.

EDIT: Sacrificed a point of strength for a point of speed
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: AbstractTraitorHero on October 22, 2019, 09:42:23 pm
((Hello spy, meet enemy number one!))

Quote
"What are you writing so many of, Leslie?"


Leslie just gives a small sidelong glance, a gentle hum leaving her. Friendly and bubbly, seemingly satisfied and as one can say absolutely horrifically chipper, at having completed contracts for Omnitech to harvest organs and do, well let's say "Unethical" things. But really, if Omnitech thought it was alright, then she knew it was alright~

"Beloved Omnitech employee Tara, I'm merely um, let's say writing up some much needed contract's preparations, as any official Omnitech public representative should~"

Leslie is mostly ready, she'll do a short round, around the compound. Shake a few npc hands and the like, maybe get a few of them to agree to having their organ's harvested. You know, normal stuff, but she's ready besides that, she's coming back whether succesful or a failure to help Omnitech out on a mission!

Spoiler: I love you Omnitech! (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Ozarck on October 23, 2019, 07:24:45 am
”hey ghost, what’s your name?”
"Shhh! I'm haunting the new girl. Can't you read a name badge? Quietly? Of course you can't. Alright, quit pouting. Name's Jon. Jon I. Tor. Probably have a plaque dedicated to me round here somewhere. Probably a tiny little plaque with my name misspelled, and written so small you couldn't tell. It's the OMNITECH way!"

Spoiler: Jon??? (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Leodanny on October 24, 2019, 10:46:56 am
”oh, Cool! Actually, I wonder if she can see ghosts at all? I can barely see you, right now. What ghostly things can you do, right now?”
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: piecewise on October 24, 2019, 01:39:06 pm
Could you please add the info about the point buy system and such of the prosthetic body to the arsenal page, as well as the goop gun? I already feel myself forgetting the information as we speak!

Could you tell me what the different kinds of insurance are and how much they cost?

Does an advanced toolkit exist?



Spoiler: Yagyu d'Aubigny (click to show/hide)

Will do.


Omni-health Insurance Policy: 200 Omni
A standard OMNITECH single use insurance policy. Those in possession of the insurance card will be treated free of charge if brought to an infirmary. The card is good for only one visit.


This is the only one we have right now.  I'm considering adding more, such as less expensive ones that also cover less. like a 50 OMNI limb replacement card or something.

Ie the same as an advanced medkit but for repair and modification and such? Its not in the arsenal right now but I don't see why it couldn't be.

Go to the shark and see if I could borrow 400 OMNI.
Spoiler: secret action (click to show/hide)
Spoiler (click to show/hide)
The shark, whose appearance is somewhere between humorous and extremely distressing (https://i.pinimg.com/originals/40/e1/40/40e14025a5203237501e7c5d1789990f.jpg) offers you a loan of 400 Omni without hesitation. Though he does have you sign a contract when he hands the money over.

Spoiler (click to show/hide)

Spend 80 OMNI on 24 bullets for the revolver, then get ready for the next mission.
Spoiler (click to show/hide)
Ok.

Look for cutting objects, swords, knives, axes, how much do they cost?
https://docs.google.com/document/d/1Et0NA5i_jXldn8ySqCQXJNo8UCm2ewuvh528yN-_RNg/edit?usp=sharing

We have a very nice arsenal of sharp things for you, please select what you want.

Ready to go.

Spoiler: Wyatt Baker (click to show/hide)
Ok.

Buy a cognition copier, then search for a lighter.
Spoiler: Elen (click to show/hide)
Ok and we'll assume you can just find a standard cigarette lighter.

I’m ready
”hey ghost, what’s your name?”
Spoiler (click to show/hide)
*sponge bob echos in the distance*

Ready! Leveled up mechanics and purchased some spray paint.

Is the spider more biological-like or mechanical-like? Does it have multiple glowing red eyes? Can it hide in vents and jump out to scare people?


Alright.
Its entirely mechanical but has a very organic design to it. The mechanics are hidden inside an smooth exoskeleton of metal painted with a matte thin rubber that hides the joints and insulates it. You can get it colored how you like. Essentially imagine a giant tarantula but apparently made of hard rubber, a camera instead of a head, and mechanical manipulators instead of mandibles.

Thought I'd submit a character too now that I've caught up

Spoiler: Nik (click to show/hide)

Don't know how you would feel about the spy theme. Honestly I think it would be a lot of fun if Nik was given a bunch of orders from EXISE he had to follow, but I also feel like OMNI's surveillance might be too advanced for something like espionage to really be possible. If that's the case, I could always rewrite the character as a wannabe who thinks he's an excellent spy, but who was actually being monitored by OMNI the whole time and transferred to get him out of sensitive areas.
I would say that your character is fine. If you somehow contradict something, then we'll just write it off as your character being a bit...well, crazy. He THINKS he's a spy but maybe he's just a nut job who thinks OMNITECH is putting chemicals in the water that are turning the fricking frogs gay.

Which they are, but thats another story.

((Hello spy, meet enemy number one!))

Quote
"What are you writing so many of, Leslie?"


Leslie just gives a small sidelong glance, a gentle hum leaving her. Friendly and bubbly, seemingly satisfied and as one can say absolutely horrifically chipper, at having completed contracts for Omnitech to harvest organs and do, well let's say "Unethical" things. But really, if Omnitech thought it was alright, then she knew it was alright~

"Beloved Omnitech employee Tara, I'm merely um, let's say writing up some much needed contract's preparations, as any official Omnitech public representative should~"

Leslie is mostly ready, she'll do a short round, around the compound. Shake a few npc hands and the like, maybe get a few of them to agree to having their organ's harvested. You know, normal stuff, but she's ready besides that, she's coming back whether succesful or a failure to help Omnitech out on a mission!

Spoiler: I love you Omnitech! (click to show/hide)
Technically I don't think I have the proper clearance level to speak with you? Also I'm pretty sure the PR section has released an official statement that states that things like you do not exist.  However, hypothetically, if something like you existed and I could talk to it, I'd say that an interface body might be possible. Corpses are sometimes inhabited by HELL creatures so I don't see why a robot can't be used as a vessel. Though your current status as dead and fictional would make it hard for you to pay for it.
"Pay? I'm a legitimate business expense. Tell 'em, Pathos. Ah well. I'm sure we'll rig up something ridiculous and dangerous and possibly sacrilegious on our own. Speaking of which:"

go haunt the new girl until the next adventure starts. Give her a ghost mouse. Attempt to possess her and make her do silly things. Talk randomly about good housekeeping practices and pornography.

Booooo I'm the ghost of employees past! I'm here to haunt you for your terrible corporate culture!

Death invalidates your current employee contract so I am afraid you have no power here.

Come on, baby. Just let me get inside you! You'll have a great time, I promise!

I am alerting HR about your inappropriate spectral conduct.

Whatcha gonna do? Fire me? Bit too late for that.

Leslie begins ignoring the incandescent spirit.

Fine. I'll be right back. I have to find a ghost to drop on your head.







Hello? Is this on? Ah, good. Hello everyone, this is Reginald. We've gotten new orders already! If you could please proceed to deep level elevator number 03A, I will brief you on the way. However, I will say that armor piercing weapons and anti-melee defensive measures are important for this mission, so make your preparatiosn accordingly!






Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on October 24, 2019, 01:52:40 pm
Spoiler (click to show/hide)
Buy 2 OMNITECH “Porcelain” Ceramic knives and head to elevator 03A
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Tavik Toth on October 24, 2019, 02:38:48 pm
Head to Elevator 03A.

Spoiler: Wyatt Baker (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: The Lupanian on October 24, 2019, 03:45:32 pm
High Ho! Finish the transition, publicly this time!

Samurai Waifu Assassin go!

Can I sell my old body to creepy dude? If so, how much would I get?

Then head down to the mission location.

Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: heydude6 on October 24, 2019, 04:16:14 pm
Nikoli was just exiting his shuttle when he heard the announcement on the intercom.

I haven’t even seen my bedroom and they’re already calling me over to die! Armour piercing weapons, anti-melee measures! I’m as well armed as an earthworm!

At this point Nikoli glanced around inside the shuttle hangar. An idea came into his mind...



SQUEEEEEEAK!!!!!!

”HEY! What are you doing?!”
”S-sorry sir, I’m new here. I don’t know where I’m going.”
”Well you just walked into the tele-shuttle control room. If you messed with the controls you could have opened a portal to H.E.L.L and flooded the place with demons!”
”Oh. That would have been truly... unfortunate...”

Damn this place and this rubber suit! I was just going to chart a course for earth!

”Wait, you’re the new replacement SO right?”
”Y-yes?”

”Then you’re looking for Elevator 03A then. I can take you there.
”Don’t you need to guard your post?”

”Actually my shift was just about to end. Jerry is supposed to replace me, but he’s usually 5 minutes late. Good thing I caught you in time! You could have real-”
”Let’s just go.”

Allow the guard to kindly escort me to Elevator 03A
EDIT: Proper action in second post

Spoiler: Nik (click to show/hide)
EDIT: Made a small change to my character. I decided to sacrifice a point of strength for a point of speed.
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Parisbre56 on October 24, 2019, 05:17:20 pm
Jump on the foxgirl and ride her all the way to the elevator. Be the cute animal mascot she deserves.



Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Hotfire90 on October 24, 2019, 06:22:44 pm
Head to the elevator.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: King Zultan on October 25, 2019, 06:31:35 am
Go to the elevator with everyone else.
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Radio Controlled on October 25, 2019, 10:59:15 am
Quote
Ie the same as an advanced medkit but for repair and modification and such? Its not in the arsenal right now but I don't see why it couldn't be.
Neato, how much would that be?

Also, you said before that we could do one modification per piece of equipment, correct? Is using a charge of a toolkit enough, or should we also get relevant materials and such? For example, modifying a goop gun to spray more goop faster and thereby increase its attack die (perhaps at the cost of decreasing the use die of a loaded tank or something?)

How much for an environmental scanner?

Can a computing cube be used for communicating?


((Sorry for all these questions, I'll try to keep it to the minimum. Do tell me when the last turn for purchases and lvl-ups is though!))

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: syvarris on October 25, 2019, 02:48:43 pm
Hrm.  "Armor piercing", huh?  Well, that's a problem, considering that the real AP stuff is way outside my price range...

"HEY!  ANYONE WANT TO BUY A SECURITY RIFLE?  ONLY TWO HUNDRED CREDITS, THAT'S HALF OFF!  AND I'LL THROW IN A HALF EMPTY SPARE MAG, TOO!"

Try to sell my rifle to someone else, for 200 credits.  They get the mags too, if they buy it.  Then go get a loan from sharky, of 340 credits.  Or 540 if nobody wants the gun for some reason.  That'll leave me with 1540, which I'll use to buy an Advanced Cleaning Apparatus plus two spare... mags, I guess?

...Just because I'm worried, don't buy it if it doesn't actually use gun skill despite being in the guns section, or is limited only to "close" range, whatever that is.  In either case, take out 100 more credits in the loan and buy a PUNCH shotgun instead.


Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: heydude6 on October 25, 2019, 06:59:25 pm
Hmm, people are selling their stuff in the halls now. For some reason Nik got the feeling that he was getting close to the elevator. 200 for a gun would be nice, but he always preferred knives. Doesn't really matter though, he can't afford stuff anyway.

Then he saw it. That bipedal cartilaginous fish.

"Excuse me... uh... guard, there's something important I need to do. It's a matter of life and death."
"I wouldn't deal with him if I were you"

Talk to the loan shark and try to take out a loan for $400. Only do this though if I can pay it off for $700 or less immediately after his first mission. Also read the fine print and use my KNOWLEDGE to detect any suspicious terms. If spotted try to negotiate them out of my contract. Walk if negotiations fail, I will rather die than be a wageslave!

IF all of that was succesful, buy a reactive fabric cape and go back to the elevator
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Ozarck on October 26, 2019, 06:40:59 am
”oh, Cool! Actually, I wonder if she can see ghosts at all? I can barely see you, right now. What ghostly things can you do, right now?”

"Hey hey hey. I'm much more than just some ghost, you know? I can do all sorts of things. I'm a janitor, after all. I can janitate real good. Speaking of which, mind going and creating some sentient donuts, then murdering them for me? And a pizza, while you're at it. Oh! I bet we could set up a great ecto-eatery if you don't mind ignoring a couple ethical constraints. Of course you don't, this is OMNITECH, right? Now, about those donuts?"
Title: Re: MOOK: Shiny Shiny
Post by: Yottawhat on October 27, 2019, 03:05:52 am
From around a corner, Charon comes. Sprinting at full speed towards the elevator he leaps throw the open doors, rolling until he smashes against the wall. He stands back up, swaying back and forth while a bit of blood trials down from the corner of his forehead and onto the floor.

"I'm here."

Be present on the elevator.

Spoiler:  Charon (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: piecewise on October 28, 2019, 11:41:50 am
Spoiler (click to show/hide)
Buy 2 OMNITECH “Porcelain” Ceramic knives and head to elevator 03A
Done.

Head to Elevator 03A.

Spoiler: Wyatt Baker (click to show/hide)
Done.

High Ho! Finish the transition, publicly this time!

Samurai Waifu Assassin go!

Can I sell my old body to creepy dude? If so, how much would I get?

Then head down to the mission location.

Spoiler (click to show/hide)
Done.
We'll say you sell your body for 50 OMNI.

Jump on the foxgirl and ride her all the way to the elevator. Be the cute animal mascot she deserves.



I'm not honestly sure how she would react to having a robot face hugger clamp down on her head. We'll assume that she makes it to the elevator regardless, though there is an unknown amount of screaming involved. Quantum terror, basically.

Head to the elevator.
Spoiler: Elen (click to show/hide)
Go to the elevator with everyone else.
Spoiler (click to show/hide)
Done and Done.

Quote
Ie the same as an advanced medkit but for repair and modification and such? Its not in the arsenal right now but I don't see why it couldn't be.
Neato, how much would that be?

Also, you said before that we could do one modification per piece of equipment, correct? Is using a charge of a toolkit enough, or should we also get relevant materials and such? For example, modifying a goop gun to spray more goop faster and thereby increase its attack die (perhaps at the cost of decreasing the use die of a loaded tank or something?)

How much for an environmental scanner?

Can a computing cube be used for communicating?


((Sorry for all these questions, I'll try to keep it to the minimum. Do tell me when the last turn for purchases and lvl-ups is though!))

Spoiler: Yagyu d'Aubigny (click to show/hide)
400 according to the armory.

Depends on the mod but that specific mod wouldn't need extra stuff.

Lets say 50.

Yes.

I'd say you're ok for at least one more turn.

Hrm.  "Armor piercing", huh?  Well, that's a problem, considering that the real AP stuff is way outside my price range...

"HEY!  ANYONE WANT TO BUY A SECURITY RIFLE?  ONLY TWO HUNDRED CREDITS, THAT'S HALF OFF!  AND I'LL THROW IN A HALF EMPTY SPARE MAG, TOO!"

Try to sell my rifle to someone else, for 200 credits.  They get the mags too, if they buy it.  Then go get a loan from sharky, of 340 credits.  Or 540 if nobody wants the gun for some reason.  That'll leave me with 1540, which I'll use to buy an Advanced Cleaning Apparatus plus two spare... mags, I guess?

...Just because I'm worried, don't buy it if it doesn't actually use gun skill despite being in the guns section, or is limited only to "close" range, whatever that is.  In either case, take out 100 more credits in the loan and buy a PUNCH shotgun instead.


Spoiler: Sheet (click to show/hide)
No one appears to buy the rifle, but if I missed something feel free to work it out between yourselves. I'll trust you to handle it without my direct involvement.

540 loan is accepted. Gun bought. and yes it is a gun. It isn't a sniper rifle mind you but it has reasonable range.

Hmm, people are selling their stuff in the halls now. For some reason Nik got the feeling that he was getting close to the elevator. 200 for a gun would be nice, but he always preferred knives. Doesn't really matter though, he can't afford stuff anyway.

Then he saw it. That bipedal cartilaginous fish.

"Excuse me... uh... guard, there's something important I need to do. It's a matter of life and death."
"I wouldn't deal with him if I were you"

Talk to the loan shark and try to take out a loan for $400. Only do this though if I can pay it off for $700 or less immediately after his first mission. Also read the fine print and use my KNOWLEDGE to detect any suspicious terms. If spotted try to negotiate them out of my contract. Walk if negotiations fail, I will rather die than be a wageslave!

IF all of that was succesful, buy a reactive fabric cape and go back to the elevator

[7]
According to the contract, which refers to the debter as "Chum",  The loans have a 25% interest rate, compiling at the end of every mission. The "Chum" must pay off a minumum of 25% of the current total owed or  "the difference is made up in flesh". The exact meaning of that is somewhat obscure but it does mean that a loan of 400 would be 500 next mission so good enough!

Cape bought, loan taken.

From around a corner, Charon comes. Sprinting at full speed towards the elevator he leaps throw the open doors, rolling until he smashes against the wall. He stands back up, swaying back and forth while a bit of blood trials down from the corner of his forehead and onto the floor.

"I'm here."

Be present on the elevator.

Spoiler:  Charon (click to show/hide)
Done.




Alright everyone, I'll give you the good news first. The good news is that you are not yet obsolete and thus fired and lobotomized as it states in the employee handbook.  You see, OMNICORP is always innovating and one of its current lines of inquiry is advancement and creation of what we call "In house Staff".  Clones, robotics, bound demons, and more recently haunted automata, have all been investigated as possible replacements for your kind.

Unfortunately the latest attempt- the KNIGHT series-  appears to have had some flaws and has currently taken several sections of the lab and a number of staff hostage. We are uncertain as to their motivations or intentions and as such you are being sent in to rectify the situation! The powers that be don't particularly care how you get it done so long as you minimize staff losses and property damage. If you can resolve it peacefully that would be best but...well we have doubts that will be possible. The Knight series are not quite sapient in the traditional way; they're biomechanical hybrids in armored exoskeletons designed for containment and guarding, they don't have the intelligence to function well autonomously. You may be able to fix whatever misguided order resulted in this though.

Failing that, if you decide to use force we advise caution. These units are not many in number but they're heavily armored, superhuman, and armed with prototype weaponry.

Any questions? 

Title: Re: MOOK: I ain't afraid of no ghost.
Post by: heydude6 on October 28, 2019, 11:55:46 am
“You say they aren’t intelligent enough to think for themselves. If so, is something controlling them? A swarm intelligence, wifi-signals from some computer, a psionic relay, the voices of H.E.L.L?”

Spoiler: Nik (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: The Lupanian on October 28, 2019, 01:05:50 pm
Eh, if I only getting 50, I’d rather keep the original body as backup.

I’ve got no problem with the robot tagging along. A proper assassin needs a pet/mascot!

In any case, I’ll arrive on the scene and get a feel for the first area.

Spoiler: Ji (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Radio Controlled on October 28, 2019, 01:32:20 pm
Well, let's just get this sorted out then.

Lvl gun stat. Then buy goop gun (400) and 3 extra tanks (90), also toolkit (200). Total of 690.

Try to mod the goop gun as described before. If possible, make it so it can switch between the two firing modes, but not if that makes the mod much more difficult.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on October 28, 2019, 02:30:57 pm
Spoiler (click to show/hide)
"Can they speak? Can they communicate with us and us with them? If so, why haven't they simply been asked what their motives are?""
When the elevator gets to the destination, step out and observe the room
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Tavik Toth on October 28, 2019, 02:46:49 pm
"Can you give a rouge estimate on their numbers? And what sort of armour and weapons do they use?"

Once the elevator arrives, raise my rifle and enter the first area, making sure to get a good look at the surroundings.

Spoiler: Wyatt Baler (click to show/hide)
Title: Re: MOOK: Free Stuff
Post by: Yottawhat on October 28, 2019, 03:07:41 pm
"Can I keep whatever I loot off their corpses?"

Spoiler:  Charon (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: King Zultan on October 29, 2019, 04:03:55 am
"How armoured are they, will our rifles even do anything to them?"
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: syvarris on October 30, 2019, 03:23:43 am
"No.  You could prolly buy some AP ammo, though.  Do a little bit more nothing!"

Can we have a map of the area?  Also, precisely how many of them there are, and what weapons they might be armed with?

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Hotfire90 on October 30, 2019, 08:43:15 am
"Are they vulnerable to high temperatures and do we know why they took hostages?"

Spoiler: Elen (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Leodanny on October 30, 2019, 09:08:50 am
“Hey, can I borrow 20 bucks from anybody?”
Toby gulps, realizing how squishy he is. Buy a tentacle if I get the money for it.
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on October 30, 2019, 09:33:02 am
Spoiler (click to show/hide)
Sure. I have the 20
I give 20 OMNI to Toby
(Toby can add 20 OMNI to his total, I have already subtracted 20 OMNI from myself)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Leodanny on October 30, 2019, 02:44:15 pm
”thank you.”
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on October 30, 2019, 02:46:25 pm
You're welcome
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Ozarck on October 31, 2019, 07:19:55 am
Go casually "Stand' behind Yuri the Anime Ape. Look intimating .... mincing ... aggressable ... Look mean.
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: piecewise on November 01, 2019, 10:35:09 am
“You say they aren’t intelligent enough to think for themselves. If so, is something controlling them? A swarm intelligence, wifi-signals from some computer, a psionic relay, the voices of H.E.L.L?”

Spoiler: Nik (click to show/hide)

They should be running on preprogrammed routines. When I say they're not intelligent think of them less like an animal and more like a man with no imagination or capacity to innovate. They're intelligent enough to act but their orders are absolute and they cannot comprehend anything that falls outside of those orders.

Eh, if I only getting 50, I’d rather keep the original body as backup.

I’ve got no problem with the robot tagging along. A proper assassin needs a pet/mascot!

In any case, I’ll arrive on the scene and get a feel for the first area.

Spoiler: Ji (click to show/hide)
We'll keep it on ice.

Well, let's just get this sorted out then.

Lvl gun stat. Then buy goop gun (400) and 3 extra tanks (90), also toolkit (200). Total of 690.

Try to mod the goop gun as described before. If possible, make it so it can switch between the two firing modes, but not if that makes the mod much more difficult.



Spoiler: Yagyu d'Aubigny (click to show/hide)
[5,3]
Done. Switching possible too.  Make sure to modify the description of your weapon in your inventory to explain the mod.

Spoiler (click to show/hide)
"Can they speak? Can they communicate with us and us with them? If so, why haven't they simply been asked what their motives are?""
When the elevator gets to the destination, step out and observe the room
Information is somewhat sketchy about the situation. We have been cut off and no one in the labs has escaped. We only know about the entire thing because of a few things spotted on cameras external to the lab and eyewitnesses who attempted to enter. No one has attempted communication yet, at least from out here; you're the first responders.

Their motives and their capacity to speak are difficult to say. A computer can speak but only with the words it was given, they are much the same. They are closer to organic automata than true humans.

"Can you give a rouge estimate on their numbers? And what sort of armour and weapons do they use?"

Once the elevator arrives, raise my rifle and enter the first area, making sure to get a good look at the surroundings.

Spoiler: Wyatt Baler (click to show/hide)
Last estimate puts the active units at 8 but there were others in the complex in inactive mode. It is possible more have been activated. Maximum would be around 20 but we doubt it will rise to that level.

Armor is a custom KNIGHT powered and armored exoskeleton. Full body, environmentally shielded, composite ceramic armor plating, enhanced strength. Armament at last inventory should be a high caliber rifle designated the "Lance" and 4 foot augmented broadsword. The Lance fires large depleted uranium penetrator shells, but only has a 4 shot magazine. The broadsword utilizes cartridges of gas, an electric arc lighter, and a complex internal tube system to create momentary high pressure pulses of superheated plasma that emits from its edge. This is in addition to working perfectly well as a normal sword.

"Can I keep whatever I loot off their corpses?"

Spoiler:  Charon (click to show/hide)
I will put in a emergency requisition order. They may accept it or not; but assume you can for now. Oh, though I should say, their armor is gene locked and custom to their body so it won't work for you. The weapons may though. Just be careful, they were designed for the KNIGHTs so they will likely be difficult for a normal person to use.

"How armoured are they, will our rifles even do anything to them?"
Spoiler (click to show/hide)
Their armor is Titanium diboride ceramic. Most lower range ballistic weapons will not initially damage it, though unlike metallic armor it can be shattered through repeated hits. There are also spaces at the joints which are covered only in a kevlar weave and are less effective.  The armor has good thermal protection but it IS electrically conductive and cannot protect its user against electrical shock.

"No.  You could prolly buy some AP ammo, though.  Do a little bit more nothing!"

Can we have a map of the area?  Also, precisely how many of them there are, and what weapons they might be armed with?

Spoiler: Sheet (click to show/hide)
Covered by previous posts, also no. I'm out of town and on a fugging kindle tablet so I don't have access to a map maker. I'll see about drawing one by hand and then scanning it or borrowing a computer or something.

"Are they vulnerable to high temperatures and do we know why they took hostages?"

Spoiler: Elen (click to show/hide)
They are somewhat insulated against high temp and fire, but not perfectly so. They cannot just ignore it, but they can withstand high temps for a short period without issue.

Spoiler (click to show/hide)
Sure. I have the 20
I give 20 OMNI to Toby
(Toby can add 20 OMNI to his total, I have already subtracted 20 OMNI from myself)
“Hey, can I borrow 20 bucks from anybody?”
Toby gulps, realizing how squishy he is. Buy a tentacle if I get the money for it.
Spoiler (click to show/hide)
Done.

Go casually "Stand' behind Yuri the Anime Ape. Look intimating .... mincing ... aggressable ... Look mean.
Everyone would probably get this reference but sadly no one is in the room except Reginald, the anime ape, and yourself.  And Reggie seems a bit busy answering questions.












The elevator arrives at the designated floor with a cheery DING and the doors open. Reginald provides directions to the entry point of the lab. There's a big "LAB K" stenciled on the blast door leading in but nothing else to indicate its contents or status. A check of the control panel shows the door to be locked, but not sealed. Using an entry code supplied by Reggie, the team unlocks the door and opens it. Or rather, opens it as far as it will go. The giant doors open only about a foot and a half; large enough to squeeze through sideways and thats about it.  As soon as the doors stop a voice shouts out from inside.

"HALT. YOU ARE ENTERING THE SOVEREIGN TERRITORY OF CAMELOT! STATE YOUR BUSINESS!"

A quick peek through the gap shows what looks like a rather standard anteroom that has been heavily barricaded with furniture and lab equipment to form a sort of fortress wall of debris which blocks off the way forward. The only way through it looks like a crude entryway created out of a standard cloning tube laid on its side to form a tunnel through the wall.  There are no visible enemies but there are crude battlements atop the wall that they could be hiding behind.


Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Ozarck on November 01, 2019, 10:39:56 am
Head casually down to the event and see if there's any ectotrash to incinerate. If there is ectotrash, incinerate it. If there are ectosnacks, eat them. If there are mission-irrelevant lootables, make careful note of them, but don't tell anyone just yet.
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Radio Controlled on November 01, 2019, 10:43:08 am
"Hail Sir Knight! We are representatives of OMNITECH and mean you no harm.

We are here to parlay. May I enter so we can talk properly?"

Talk to the brobot.

Also, for the weapon mod, how should we say it works mechanically? Something like 'for every level of attack die increased, the use die roll rolls one more die at disadvantage'? Or just say it then rolls d6 attack and rolls use die at normal disadvantage? 



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on November 01, 2019, 12:41:02 pm
We don’t mean any harm, we just want to know why you kidnapped members of OMNITECH
Talk to the ambassador of Camelot
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: The Lupanian on November 01, 2019, 12:47:26 pm
”Oooh, tell them we want to arrange a political marriage. Isn’t that the kind of stuff they did in the Middle Ages?”

Wait patiently for now. Return fire if they open fire, aiming for the weak points.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Hotfire90 on November 01, 2019, 01:19:16 pm
"We're here for a medical inspection to make sure that everyone is healthy and isn't suffering from this dangerous and highly contagious new disease we just discovered. Also what's a Camelot?"

Talk to the resident of Camelot.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: heydude6 on November 01, 2019, 01:59:41 pm
Nik just absent mindedly cleans the floors. Talking isn’t his strong suit, sneaking is but there’s no way he’s going to sneak his way past this one
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: King Zultan on November 02, 2019, 03:22:19 am
"Isn't Camelot from one of those bullshit stories you tell little kids?"
Stand in the background where I can't be seen and reload my antique revolver.
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: syvarris on November 02, 2019, 04:27:47 am
Wil sits down against the wall a distance away from the door, clutching his oversized acid thrower protectively.  "Try not to get your lies too tangled up with each other, these things probably get confused easily.  And Woldo, stop acting so creepy, they probably don't even have the bits you're after."

Sit down far into cover and wait for diplomacy to fail.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Parisbre56 on November 02, 2019, 06:45:31 am
RA2_terror_drone.wav

Search around for alternative entrances I could squeeze through, taking advantage of my small size.



Title: Re: MOOK: I ain't afraid of no ghost.
Post by: The Lupanian on November 02, 2019, 12:27:10 pm
”First of all, I’m not Woldo right now, I’m Ji Fuchikoma. And second of all, I’m not after their “bits”, and I would need a diplomatic marriage to get at ‘em in any case.
But more to the point, Im serious about the marriage thing. We could potentially exploit their cognitive dissonance to find a bloodless resolution.”
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on November 02, 2019, 12:34:44 pm
tangled in lies? The idea is a peaceful resolution. I don’t mean any harm. I want to know why they are doing what they are doing
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Tavik Toth on November 03, 2019, 05:50:39 pm
Find cover and wait for the inevitable shoot out.


Spoiler: Wyatt Baker (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: piecewise on November 05, 2019, 12:01:49 pm
Head casually down to the event and see if there's any ectotrash to incinerate. If there is ectotrash, incinerate it. If there are ectosnacks, eat them. If there are mission-irrelevant lootables, make careful note of them, but don't tell anyone just yet.
[2]
Sadly there is nothing here but fleshies doing their normal fleshy things.

"Hail Sir Knight! We are representatives of OMNITECH and mean you no harm.

We are here to parlay. May I enter so we can talk properly?"

Talk to the brobot.

Also, for the weapon mod, how should we say it works mechanically? Something like 'for every level of attack die increased, the use die roll rolls one more die at disadvantage'? Or just say it then rolls d6 attack and rolls use die at normal disadvantage? 



Spoiler: Yagyu d'Aubigny (click to show/hide)

Just say that for every more powerful use, use die is rolled at disadvantage.

Yagyu has no listed speech ability so...d4 I guess.

[3]
We don’t mean any harm, we just want to know why you kidnapped members of OMNITECH
Talk to the ambassador of Camelot
Spoiler (click to show/hide)
[2]

"We're here for a medical inspection to make sure that everyone is healthy and isn't suffering from this dangerous and highly contagious new disease we just discovered. Also what's a Camelot?"

Talk to the resident of Camelot.
Spoiler: Elen (click to show/hide)
[4]

A cacophony of voices respond all at once, the sort of thing that makes it very hard to accurately reply to or understand. Luckily the KNIGHT seems to be able to pick out enough from the rabble to get the general gist of things.  A head- wearing what looks like a ceramic knight's helmet with small cameras embedded on the visor peeks out.

"If you have come to make peaceful intercourse with our land then send forth your ambassador so we might speak."

Find cover and wait for the inevitable shoot out.


Spoiler: Wyatt Baker (click to show/hide)
Wil sits down against the wall a distance away from the door, clutching his oversized acid thrower protectively.  "Try not to get your lies too tangled up with each other, these things probably get confused easily.  And Woldo, stop acting so creepy, they probably don't even have the bits you're after."

Sit down far into cover and wait for diplomacy to fail.

Spoiler: Sheet (click to show/hide)
"Isn't Camelot from one of those bullshit stories you tell little kids?"
Stand in the background where I can't be seen and reload my antique revolver.
Spoiler (click to show/hide)
"We're here for a medical inspection to make sure that everyone is healthy and isn't suffering from this dangerous and highly contagious new disease we just discovered. Also what's a Camelot?"

Talk to the resident of Camelot.
Spoiler: Elen (click to show/hide)
”Oooh, tell them we want to arrange a political marriage. Isn’t that the kind of stuff they did in the Middle Ages?”

Wait patiently for now. Return fire if they open fire, aiming for the weak points.
Spoiler: Ji (click to show/hide)
The pessimistic or quiet portion of the security team sort of just stands around, loading guns, taking cover, mopping floors and generally waiting to see what happens. This Ren faire crap is either below or above their pay grade, least for the moment.

RA2_terror_drone.wav

Search around for alternative entrances I could squeeze through, taking advantage of my small size.



[5]
Pathobot happens to find a very convenient vent that is just the right size for him to enter! It probably runs oxygen to all or at least a large chunk of this area. How completely useful!

Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on November 05, 2019, 12:10:03 pm
Tara asks the rest of the team, which one of us should be the ambassador?
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Radio Controlled on November 05, 2019, 12:14:41 pm
((I am certainly willing to go in and try to talk, but my speech is d4, and I’m not sure if pw is rolling speech for all talking stuff these days (s previous turn implies) or if it is like the old days where doing your own talking usually didn’t need a speech roll but was evaluated on its own merits. I’ll go ahead, but if someone with a higher speech skill wants to go instead I can live with that.))

"I am willing to go in, if no better negotiators are around?"
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on November 05, 2019, 12:19:28 pm
((
I have d8 speech, does anyone else have anything higher than d8?))
I can go
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: The Lupanian on November 05, 2019, 12:52:54 pm
Continue with good old fashioned OMNI-brand pessimism.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Radio Controlled on November 05, 2019, 01:56:33 pm
"Unfortunately, you don't have your brain uploaded, so sending you in is more risky if things go awry. Then again, I do sometimes put my foot in my mouth...

If I go in, would any of you be willing to take care of my stuff for a bit, and to give it to my clone should I bite the dust in there?"

If any and all talking takes speech rolls these days, let Tara go do the talking. If we can still do (some of) our own talking, go in myself. If the latter, leave my stuff with Wil or Tara, except for the computing cube, which should stay on at all times so my teammates can listen in.

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on November 05, 2019, 02:05:12 pm
Spoiler (click to show/hide)
If Yagyu lets me, go in
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Hotfire90 on November 05, 2019, 02:47:11 pm
"We should come to an agreement as to what our ambassador is going to say before we send them in. I think going with the medical inspection would be the best option for rescuing all the hostages with mininal risk, though if we're going with that then I have to be our ambassador, I think I'm the only one qualified to answer any medical questions."

Go in and talk if I'm elected as ambassador, otherwise just stand around and look helpful.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: heydude6 on November 05, 2019, 03:32:38 pm
”Diplomacy is more than just stating the facts though. There’s a certain art to getting your point across and I don’t know if you are capable. A silver tongue is a necessity for a job like this

As for what we should talk about specifically, I honestly do like the idea of the political marriage. These guys are crazy. When I’ve dealt with insane people in the past I find that it’s generally best to play along with their delusions. The fact that Princess Ji is a robot should definitely help things.”
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on November 05, 2019, 03:55:48 pm
”Diplomacy is more than just stating the facts though. There’s a certain art to getting your point across and I don’t know if you are capable. A silver tongue is a necessity for a job like this

As for what we should talk about specifically, I honestly do like the idea of the political marriage. These guys are crazy. When I’ve dealt with insane people in the past I find that it’s generally best to play along with their delusions. The fact that Princess Ji is a robot should definitely help things.”
yes, this does sound like a good idea, we have to figure out why they kidnapped OMNITECH people in order to negotiate properly. Maybe we can use the political marriage to have the Kingdom of Camelot be a vassal to the kingdom of OMNITECH, considering that Camelot has less territory currently
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Parisbre56 on November 05, 2019, 04:59:57 pm
*excited robospider noises*

Start exploring the vents. Try to be quiet about it and be careful not to accidentally walk into a fan or something. If it's the sort of place one can get lost in, use glowspray to mark the way at intersections.

I'm interested, in order of priority:
*Security stations/control stations
*Research documents/computers
*Hostages
*Life support systems
*Traps and weapon stockpiles

While exploring, keep an eye out for enemy positions and do my best to stay away from them. I don't know how good their senses are and I don't want to risk it.




Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Ozarck on November 06, 2019, 04:56:12 am
I Volunteer to be ambassador! Float to the front and start haunting the roboknight. Be sure to be extra anachronistic, and also be sure to talk about things utterly unrelated to whatever they are doing or whatever the team is trying to do - hockey, or the categorization of mildews and molds, or the various flaws in the Dewey Decimal System, or other equally exciting topics.
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Radio Controlled on November 06, 2019, 05:58:36 am
"All of these ideas are all very interesting, but the issue right now is that we just don't know what we're dealing with. So, when I go in my plan is just to observe what is going on, hear them out and try to determine the condition of the hostages. After that we can determine the best way to handle the situation. As such, I'll just be taking my computing cube with me and leave it on so you guys can hear what is going on in there. If you want you can patch in to my video feed as well, so you'll know what went down in case of my unfortunate demise, but only if you know how to do it! Don't be cutting my AV-feeds while I'm in there!"
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: King Zultan on November 06, 2019, 06:33:43 am
"You guys do whatever, I'll be sitting over here waiting for when something inevitably goes wrong."
Sit against a wall and wait for when I'm needed.
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Leodanny on November 06, 2019, 09:42:56 am
Be part of the ambassador’s entourage stay tight.
”I’ll go with you, ghosty guy!”
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: syvarris on November 06, 2019, 10:18:28 am
"I vote for Yagyu, I don't think a teenage girl is a suitable diplomat.  Yagyu, I'll hold your stuff for you, and I can patch in to your video feed too, since I guess our tech expert just left to go exploring vents."

Grab Toby and keep him from running off with the "ambassador".

"No, Toby.  If you run in there they'll shoot you and Yagyu both.  They said ambassador, singular.  We might be able to talk them into letting two people go, but even then it should be--can't believe I'm saying this--it should be the little girl.  Not a creepy occultist with a tentacle."

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Parisbre56 on November 06, 2019, 01:26:14 pm
((Does any of you even have a radio or a computing cube? Also, computing cubes can't transmit by default.))
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Ozarck on November 06, 2019, 07:28:05 pm
Be part of the ambassador’s entourage
”I’ll go with you, ghosty guy!”

"That's the spirit! It's the OMNITECH Way!"
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Leodanny on November 10, 2019, 10:10:18 am
"I vote for Yagyu, I don't think a teenage girl is a suitable diplomat.  Yagyu, I'll hold your stuff for you, and I can patch in to your video feed too, since I guess our tech expert just left to go exploring vents."

Grab Toby and keep him from running off with the "ambassador".

"No, Toby.  If you run in there they'll shoot you and Yagyu both.  They said ambassador, singular.  We might be able to talk them into letting two people go, but even then it should be--can't believe I'm saying this--it should be the little girl.  Not a creepy occultist with a tentacle."

Spoiler: Sheet (click to show/hide)
”but...uh...

Alright, fine. I’ll stay.”
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: piecewise on November 10, 2019, 12:52:14 pm
"Unfortunately, you don't have your brain uploaded, so sending you in is more risky if things go awry. Then again, I do sometimes put my foot in my mouth...

If I go in, would any of you be willing to take care of my stuff for a bit, and to give it to my clone should I bite the dust in there?"

If any and all talking takes speech rolls these days, let Tara go do the talking. If we can still do (some of) our own talking, go in myself. If the latter, leave my stuff with Wil or Tara, except for the computing cube, which should stay on at all times so my teammates can listen in.

Spoiler: Yagyu d'Aubigny (click to show/hide)


So according to the big bone, I only need to roll the dice when you're trying to convince someone of something they really don't believe  and that you're trying to get them to believe relatively quickly, or for first impressions.  So think of it kind of like a charisma that can be used to smooth things over or force them, but normal speech works too.


Continue with good old fashioned OMNI-brand pessimism.
Spoiler: Ji (click to show/hide)
Spoiler (click to show/hide)
If Yagyu lets me, go in
"We should come to an agreement as to what our ambassador is going to say before we send them in. I think going with the medical inspection would be the best option for rescuing all the hostages with mininal risk, though if we're going with that then I have to be our ambassador, I think I'm the only one qualified to answer any medical questions."

Go in and talk if I'm elected as ambassador, otherwise just stand around and look helpful.
Spoiler: Elen (click to show/hide)
I Volunteer to be ambassador! Float to the front and start haunting the roboknight. Be sure to be extra anachronistic, and also be sure to talk about things utterly unrelated to whatever they are doing or whatever the team is trying to do - hockey, or the categorization of mildews and molds, or the various flaws in the Dewey Decimal System, or other equally exciting topics.
Be part of the ambassador’s entourage stay tight.
”I’ll go with you, ghosty guy!”
Spoiler (click to show/hide)
"I vote for Yagyu, I don't think a teenage girl is a suitable diplomat.  Yagyu, I'll hold your stuff for you, and I can patch in to your video feed too, since I guess our tech expert just left to go exploring vents."

Grab Toby and keep him from running off with the "ambassador".

"No, Toby.  If you run in there they'll shoot you and Yagyu both.  They said ambassador, singular.  We might be able to talk them into letting two people go, but even then it should be--can't believe I'm saying this--it should be the little girl.  Not a creepy occultist with a tentacle."

Spoiler: Sheet (click to show/hide)

There is a bit of a fracas, a bit of a tangle, bit of an argument and one ghost attempts to...help but luckily the KNIGHT seems not to notice him.  Eventually Yagyu steps forward as the representative.  The KNIGHT opens the makeshift door to the tunnel in and motions for Yagyu to come in.

"Your footmen can wait here for the moment. Lord has to ok their trespass into his lands."



*excited robospider noises*

Start exploring the vents. Try to be quiet about it and be careful not to accidentally walk into a fan or something. If it's the sort of place one can get lost in, use glowspray to mark the way at intersections.

I'm interested, in order of priority:
*Security stations/control stations
*Research documents/computers
*Hostages
*Life support systems
*Traps and weapon stockpiles

While exploring, keep an eye out for enemy positions and do my best to stay away from them. I don't know how good their senses are and I don't want to risk it.




Pathos sends the following back to the rest of the team.

(https://i.imgur.com/m0Ztonw.png)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on November 10, 2019, 01:18:25 pm
Spoiler (click to show/hide)
Wait at the door with the others
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Radio Controlled on November 11, 2019, 05:45:26 am
Go in.

"Thank you, sir knight, for allowing me into your fortress.

Now then, is it the wish of your lord that I should speak to him, or shall you be my liaison?"

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: King Zultan on November 11, 2019, 06:17:29 am
Keep sitting waiting for something to happen.
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Leodanny on November 11, 2019, 08:59:54 am
While I’m bored, see what features the tentacle has. Try not to test it on my teammates.
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: heydude6 on November 11, 2019, 02:29:59 pm
Take note of the scenery around me. If diplomacy fails, we’re going to need break in. It would be good to find some weak points in the wall. Some keystone pieces of trash, a few flammable bits, maybe an explosive barrel they forgot to put away?
Spoiler: Nik (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Hotfire90 on November 11, 2019, 06:10:35 pm
"I count twelve knights, I don't think we could win in a fair fight against them, and with how spacious the whole area is, I don't think burning them out would work either." Elen shifts her gaze from the map towards Pathos.

"Hey, uh, is it possible to privately communicate with our ambassador? It would be important for him to know the location of the hostages and of course the knights and how many there are, and that a peaceful solution is our best chance. Maybe you could also tell him that the medical inspection would be the best way to rescue the hostages, and that perhaps he should look for their off switch should a compromise be impossible."

Continue to wait around, hoping that diplomacy will work out.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: piecewise on November 11, 2019, 06:30:23 pm
I've asked Radio to do the negotiating with me via pm so hopefully we'll have it done by next turn.
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Tavik Toth on November 11, 2019, 06:41:08 pm
Continue waiting with the other security.

Spoiler: Wyatt Baker (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Parisbre56 on November 12, 2019, 06:59:16 am
[load mission statement] minimize staff losses and property damage
[agreement] fight -> +++staff losses & +++property damage & +++risk
[disagreement] peaceful solution ---likely
[disagreement] peaceful solution = continuation of KNIGHT insubordination -> staff losses & property damage
[calculating best case scenario] KNIGHT compliance or deactivation
[hypothesis] Throne room -> Monarch +++likely
[suggestion] replace Monarch with one aligned with our goals -> assassinate/usurp/challenge/discredit/duel
engaging information gathering...

If I can drop by the door with the question mark on it without being detected by the KNIGHTs in the other room, do so. If there's a sign or similar next to it, read it. If it doesn't lead to anywhere dangerous, open it (or hack it open).

If I can't make it there undetected, then just follow Radio's character from the vents.




Title: Re: MOOK: I ain't afraid of no ghost.
Post by: syvarris on November 13, 2019, 01:54:15 am
Wilfred will see if he can't patch into Yagyu's audio and visual feeds.  From his computing cube, I guess.  Dunno, Yagyu suggested it, and Wilfred has decent tech, so try to get a connection set up and share with the team.

Also, keep watch over Yagyu's junk that he left behind.  Any would-be thieves get acidified then looted and their junk added to the pile.


Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: piecewise on November 13, 2019, 02:14:59 pm
While I’m bored, see what features the tentacle has. Try not to test it on my teammates.
Spoiler (click to show/hide)
The tentacle has the features of being able to rip people's faces off, terrify school girls, and send weebs into erotic paroxysms.  Basically its a big rubbery nightmare limb that does as you desire. Every man's dream.

Take note of the scenery around me. If diplomacy fails, we’re going to need break in. It would be good to find some weak points in the wall. Some keystone pieces of trash, a few flammable bits, maybe an explosive barrel they forgot to put away?
Spoiler: Nik (click to show/hide)
[2]
Nik performs a careful and in depth overview of the trash wall, nodding his head and grunting to himself while prodding here and there with his foot or finger. Finally he straightens up and nods.

"Completely impervious. The mad bastards."

[load mission statement] minimize staff losses and property damage
[agreement] fight -> +++staff losses & +++property damage & +++risk
[disagreement] peaceful solution ---likely
[disagreement] peaceful solution = continuation of KNIGHT insubordination -> staff losses & property damage
[calculating best case scenario] KNIGHT compliance or deactivation
[hypothesis] Throne room -> Monarch +++likely
[suggestion] replace Monarch with one aligned with our goals -> assassinate/usurp/challenge/discredit/duel
engaging information gathering...

If I can drop by the door with the question mark on it without being detected by the KNIGHTs in the other room, do so. If there's a sign or similar next to it, read it. If it doesn't lead to anywhere dangerous, open it (or hack it open).

If I can't make it there undetected, then just follow Radio's character from the vents.




Pathos quietly scuttles out of the vents and down next to the door in question. There is a sign on it that reads "AUDITOR ACCESS ONLY".

[4]
Pathos decides...not to touch that door.

Wilfred will see if he can't patch into Yagyu's audio and visual feeds.  From his computing cube, I guess.  Dunno, Yagyu suggested it, and Wilfred has decent tech, so try to get a connection set up and share with the team.

Also, keep watch over Yagyu's junk that he left behind.  Any would-be thieves get acidified then looted and their junk added to the pile.


Spoiler: Sheet (click to show/hide)
[3]
Hmmm No dice. Somewhere in the distance you hear a clang. Hmm. Thats..probably fine.






Negotiations still continuing. Probably done soon. Faster than by post here at least.
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Leodanny on November 13, 2019, 06:23:58 pm
”I wonder if I could hold a sword with this thing?”
Sounds good. Hide behind that security guard, for safety.
Spoiler (click to show/hide)
Title: Re: MOOK: Free Stuff
Post by: Yottawhat on November 13, 2019, 10:35:36 pm
Charon focuses his attention on the most important conglomeration of value in the room. The gigantic wall of trash. Using his finely crafted OMNI-gifted fingers, Charon applies his finely honed sense of touch to the garbage barricade. Feeling it, rubbing it, tasting it with his sensitive digits. With the debris palisade thoroughly inspected, Charon pulls out a random bit of trash from the trash pile.

Spoiler:  Charon (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: King Zultan on November 14, 2019, 04:34:35 am
"If people want rid of the wall I've got this demo charge I stole from the last mission."
Go examine the trash wall, and find out if there was any good stuff used in its construction.
Spoiler (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: syvarris on November 14, 2019, 07:06:38 am
As a reminder, Wilfred is nowhere near the trash wall.  In fact he's not even in that room.  Or near the entrance to that room.

Since he has little better to do, he'll wonder about how, precisely, a tentacle could rip a person's face off.


Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: The Lupanian on November 14, 2019, 10:14:44 am
Be waiting in the room before the Trash Wall. Respond to any hostility in kind.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Parisbre56 on November 15, 2019, 10:40:28 am
I don't want the shadowmen to get me. Go back in the vents and go watch Radio's meeting. See if there are any juicy assassination targets.



Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Naturegirl1999 on November 15, 2019, 10:51:11 am
Spoiler (click to show/hide)
Continue waiting, try to figure out if I can hear anything through the wall
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: The Canadian kitten on November 16, 2019, 12:52:51 am
Can I still join?

If so,
Title: Re: MOOK: I ain't afraid of no ghost.
Post by: Radio Controlled on November 17, 2019, 12:32:44 pm
((Ok, so to make this quick, I'll just copy paste here the things I learned form the initial questioning. There was more stuff I could ask, but I'm a little slow with pm's these days and didn't want to make you guys wait much longer without at least some sort of update. Assume Yagyu explains all this as he comes back out of the lab.))

Quote from: ya boi
Go in.

"Thank you, sir knight, for allowing me into your fortress.

Now then, is it the wish of your lord that I should speak to him, or shall you be my liaison?"

Quote from: boneman
Ok so basically he wants to know who you are, why you're here, and what you want.  According to him these are the rightful lands of Grongor the first (You recognize the name as being that of a fictional character in a series of campy barbarian novels), the slayer of the outerbeasts and all-father.

Quote from: this guy
Tell him I'm an ambassador from OMNITECH here to talk with them. See if they still know what terms like OMNITECH mean. Ask them about the history of their land, maybe that'll reveal something about how the situation developed.

If possible, ask for a tour of his lands to try and find out the condition of the hostages. Be courteous at all times and throw in 'milords' and such where appropriate.

Quote from: that guy
He seems to recognize "OMNITECH" but as some kind of neighboring 'Kingdom' not as a company. He says something about it being "Fatherland of the Lord" but nothing more. You ask about the situation and get a story about how Grongor the AllFather created the KNIGHTS as protectors of his realm, to aid him in the battle against the beasts of the outerlands and rebellious subjects.  You ask him what the beasts they're fighting are and he responds that the outerbeasts come from a land to the south, past the borders of this domain. He describes them as something that sounds like insects, though much larger.  He says they try to enter this land on occasion, and he and his brothers push them back.  You ask where they came from and he says that Grongor discovered them during the expansion of his lands.

You ask for a tour and to speak with the subjects of this land. The KNIGHT seems highly uncertain about this and says that he would have to ask his lord if such a thing is possible: it is not his place to choose.

Quote from: some shmuck
((maybe dealing with those insects gives us an in here, or could at least explain their aberrant behavior))

Sure, he can go ask for permission. Or he could request an audience for me with the roboking so I can ask myself, should it please his ceramicness of course. (but word it all polite and diplomat-like, I can type it out all formal like if you want me to)

Quote from: calcium extreme
Nah thats fine. He clanks off and returns a few minutes later.

"My lord says he will speak with your kingdom, but not with you. He wishes you to send your most agreeable maiden to meet with him instead."

Quote from: vitamin RC
Suuuure, I'll get right on that. One more thing, have they identified a source of those insects?

Oh, and ask him what kind of maidens his lordship prefers I suppose.

Quote from: rattle rattle
He says they're coming from someplace outside the kingdom, an open cavern to the southeast. None know their exact source, as Grongor has forbade the KNIGHTS from delving into the caverns and instead has them guard the border.

He rather sheepishly responds that Grongor prefers more "Comely lasses of delicate age" than "Withered crones or bloated harpies". He seems to be quoting.

Quote from: robobloke
(Out of curiosity, when you say 'sheepishly' here, could you describe it a bit more? Mostly cause that seems to imply a sort of social understanding/mores that I wouldn't have expected given 'organic automata' status.)


Either way, if we can't get a tour of the place yet, could he perhaps describe to me what the king's subjects that are not knights are doing and how they are treated/their general wellbeing? He mentioned 'rebellious subjects', does this occur often?

Quote from: Steve
Sheepishly in that he doesn't seem to understand what he's saying. He's reciting it without understanding so he's kinda awkward about it. Imagine a young kid telling an adult something his parent told him to tell them. Sheepish isn't quite right...more like "Awkward" or "Uncertain".

He says that they are made up entirely of Grongor's "Many wives and concubines". When you ask about any men, he says there are none. He says the women are doing well, that they are well fed and taken care of. He's very clinical about it, like a field medic.  When you ask about the "Rebellions" he responds that the women attempted to attack Grongor at one point but that they were "easily dealt with", again very clinical.

Quote from: bobby radio
Ok then, think we're almost done. Try to carefully ask if he thinks these is a chance that, should the maiden we sent be particularly to the King's liking, he will decide to add her to his harem?

(by the way, when we are done here, and assuming my head isn't traumatically separated from my neck in the meantime, should I just copy paste the pm logs into the thread, or would you prefer me to retell it IC'ly?)

Quote from: piecewise
The KNIGHT thinks on that for a while. You can almost see the smoke rising from his ears. Finally he says " The harem has always been the same." You wait a moment for him to continue but he doesn't. Alright.

(Sure, I was mostly doing this for speed and the chance of unexpectedly opening fire on the idlers after you say a bad thing. I'm fire with you relaying the conversation once you return)

Title: Re: MOOK: I ain't afraid of no ghost.
Post by: piecewise on November 17, 2019, 12:38:45 pm
”I wonder if I could hold a sword with this thing?”
Sounds good. Hide behind that security guard, for safety.
Spoiler (click to show/hide)
According to the specs here, Toby can totally triple wield via his tentacle.  He can also use it to cling to the back of stronger teammates, for protection. And emotional support.

Charon focuses his attention on the most important conglomeration of value in the room. The gigantic wall of trash. Using his finely crafted OMNI-gifted fingers, Charon applies his finely honed sense of touch to the garbage barricade. Feeling it, rubbing it, tasting it with his sensitive digits. With the debris palisade thoroughly inspected, Charon pulls out a random bit of trash from the trash pile.

Spoiler:  Charon (click to show/hide)
Charon yanks a random piece of debris from the trash wall. It appears to be...a tin sign reminding people to dispose of bio-hazardous trash in the correct receptacle. It appears to have blood on it. Or maybe jam?

"If people want rid of the wall I've got this demo charge I stole from the last mission."
Go examine the trash wall, and find out if there was any good stuff used in its construction.
Spoiler (click to show/hide)
[3]
Harold pokes at the wall, looking it over carefully for hidden treasure. He thinks there are some good things in there. In fact...is that a flamesprayer?

I don't want the shadowmen to get me. Go back in the vents and go watch Radio's meeting. See if there are any juicy assassination targets.



Yagyu's talks seem to be over, so instead pathos wanders over to the throne room. There is a man on that throne, a skinny ectomorph with a prominent adam's apple and a face like a nervous toucan. He's wearing clearly fantasy inspired armor, with a circlet crown and a big cape, looking very silly. He seems to be waiting for something.

Spoiler (click to show/hide)
Continue waiting, try to figure out if I can hear anything through the wall
Superseded by Yagyu just coming back and telling everyone.

Can I still join?

If so,
You can indeed, Toots.  Assume you're in the room, outside the trashwall, where Yagyu has just returned to. Basically, with everyone else.
 

Title: Re: MOOK: Grongor the Petulant
Post by: Ozarck on November 17, 2019, 12:52:40 pm
Find a ghost anemone, name it Maurice, then feed a big ghost fish to it so that it's tentacles grow absurdly long. Then find some ghost clownfish, feed several ghost pirhanas to them and set them loose inside my anemone.

After that, go feed a ghost Narwal to a ghost horse to make an ectosea unicorn.

Then ... I want a milkshake, so let's go find some ghost cows and feed them a lot of ghost grass.
Title: Re: MOOK: Grongor the Petulant
Post by: Naturegirl1999 on November 17, 2019, 02:20:52 pm
Spoiler (click to show/hide)
follow the “medic”. If they ask, I am the assistant
Title: Re: MOOK: Grongor the Petulant
Post by: heydude6 on November 17, 2019, 03:48:30 pm
”Insect things? That’s interesting. Probably some other experiment gone wrong.
I’m gonna go ask the ape if he knows anything about them”

Leave the area and take the elevator up. Look for the ape and ask him about any labs that were near this one that worked on insects. I won’t be needed for a while
Spoiler: Nik (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Hotfire90 on November 17, 2019, 04:19:28 pm
"I think the easiest way for us to deal with the territory of Camelot would be to kidnap their king. We would be able to control the KNIGHTS through him and resolve the entire situation through peaceful means. I already have a plan in the form of a medical inspection, it doesn't even need to be changed for the kidnapping."
Title: Re: MOOK: Grongor the Petulant
Post by: heydude6 on November 17, 2019, 05:23:22 pm
Upon hearing elen’s suggestion, Nik stops his journey to the elevator to share his thoughts.

”If we kidnap the king what’s to stop the robots from attempting a “rescue” mission and blowing us to bits?

Suddenly, Nik’s pale face adopts an expression of realization.

”Actually, there’s something else that’s been bugging me. The robots are clearly delusional, but their king is human. What if he isn’t a madman and this is just his way of having fun? If that’s the case, then he’ll be able to see right through our attempts to play along.”


EDIT: struck out the bottom text, I just realized it’s out of character knowledge
Title: Re: MOOK: Grongor the Petulant
Post by: Leodanny on November 17, 2019, 05:31:02 pm
Toby considers what yagyu has told them carefully. Give a pistol to the anime girl.
Spoiler (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Hotfire90 on November 17, 2019, 05:31:55 pm
"A gunshot to the head perhaps? The King's KNIGHTS still serve him and probably want to ensure his safety, so even if they knew that we were kidnapping him, they would be unable to rescue him without risking his safety. Not that they will even notice that we're kidnapping him if everything works out as planned."
Title: Re: MOOK: Grongor the Petulant
Post by: heydude6 on November 17, 2019, 05:39:55 pm
”So what is the plan then?”
Title: Re: MOOK: Grongor the Petulant
Post by: Hotfire90 on November 17, 2019, 05:48:18 pm
"Well I'm simply going to announce a medical inspection, I'm a medic and we've just now discovered a new dangerous and highly contagious disease and I'm going to check everyone within their kingdom for whether they're infected with it or not.
Naturally the hostages and the king are all infected with this highly dangerous and contagious disease and need to be moved into the quarantine area where we're keeping the rest of the infected. This will result in the rescue of the hostages and in the kidnapping of the king, resolving the hostage scenario in a peaceful manner."
Title: Re: MOOK: Grongor the Petulant
Post by: Naturegirl1999 on November 17, 2019, 06:27:18 pm
"Well I'm simply going to announce a medical inspection, I'm a medic and we've just now discovered a new dangerous and highly contagious disease and I'm going to check everyone within their kingdom for whether they're infected with it or not.
Naturally the hostages and the king are all infected with this highly dangerous and contagious disease and need to be moved into the quarantine area where we're keeping the rest of the infected. This will result in the rescue of the hostages and in the kidnapping of the king, resolving the hostage scenario in a peaceful manner."
”sounds like a plan, what do I need to do?”
Title: Re: MOOK: Grongor the Petulant
Post by: Hotfire90 on November 17, 2019, 06:38:00 pm
”sounds like a plan, what do I need to do?”
"Nothing really other than staying put and waiting for me to come back. I don't expect things to go wrong, but if they should, then maybe come to my rescue?"
Title: Re: MOOK: Grongor the Petulant
Post by: The Canadian kitten on November 17, 2019, 06:40:22 pm
Pretend that I was with everyone all along
Spoiler: Gabe Toots (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Parisbre56 on November 17, 2019, 07:23:03 pm
Hmmm... Where am I in relation to the king? Above? Below? Next to? Could I get below his throne? How about above?

Ideally, I'd like to be able to go both above and below. Some sort of wide open crawlspace or even better some sort of maintenance sublevel below the room would be just perfect.




Title: Re: MOOK: Grongor the Petulant
Post by: Naturegirl1999 on November 17, 2019, 08:10:54 pm
”sounds like a plan, what do I need to do?”
"Nothing really other than staying put and waiting for me to come back. I don't expect things to go wrong, but if they should, then maybe come to my rescue?"
What if I come with you? I could be the assistant medic/your servant?
Title: Re: MOOK: Grongor the Petulant
Post by: Hotfire90 on November 17, 2019, 08:17:52 pm
"Yes you can be my assistant, now how good is your medical knowledge?"
Title: Re: MOOK: Grongor the Petulant
Post by: Naturegirl1999 on November 17, 2019, 09:12:55 pm
I did research with my sisters about blood transfers from different species, along the way we found out that some animals have interesting parasites inside them, I think this counts.
Title: Re: MOOK: Grongor the Petulant
Post by: The Lupanian on November 17, 2019, 11:23:48 pm
”I’ll volunteer as a fair maiden if we want to go that route. I’d probably be best for a few reasons. 1, I have great tits. 2, I could break that shrimp 10 wats to Sunday if I wanted to. I’m not much good at talking, but if you give me an idea of what I should say, and what you want accomplished, I could probably figure it out. Or I could just use the opportunity to kill him, or help free the hostages. In any case, I should probably find something presentable to wear, and if anyone’s got any concealable weapons, I’ll trade you for ‘em.”
Title: Re: MOOK: Grongor the Petulant
Post by: King Zultan on November 18, 2019, 03:39:18 am
"You guys do whatever you want, I'm gonna get that flamethrower thing."
Pull the flamesprayer out of the the junk wall.
Spoiler (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Yottawhat on November 18, 2019, 03:43:05 am
Pull out more junk from the junk wall. Grab enough junk for Charon to form a duchy made out of trash and junk. Become Duke of the Junkerlands.

Spoiler:  Charon (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Leodanny on November 18, 2019, 09:29:59 am
”I’ll volunteer as a fair maiden if we want to go that route. I’d probably be best for a few reasons. 1, I have great tits. 2, I could break that shrimp 10 wats to Sunday if I wanted to. I’m not much good at talking, but if you give me an idea of what I should say, and what you want accomplished, I could probably figure it out. Or I could just use the opportunity to kill him, or help free the hostages. In any case, I should probably find something presentable to wear, and if anyone’s got any concealable weapons, I’ll trade you for ‘em.”
”here’s a pistol.”
Title: Re: MOOK: Grongor the Petulant
Post by: Hotfire90 on November 18, 2019, 09:39:50 am
I did research with my sisters about blood transfers from different species, along the way we found out that some animals have interesting parasites inside them, I think this counts.
"That's good enough, now if nobody has any objections I'll be heading in to talk with the king."

Head on in and meet the king as a most agreeable and fair maiden, also ask one of the KNIGHTS if my assistant is allowed to accompany me.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Tavik Toth on November 18, 2019, 08:17:43 pm
"Good luck." Wyatt tells the Medic from his position next to the wall.

Keep watch on the junk wall and those pulling junk from it, keeping an eye out for anything more unusual than normal.

Spoiler:  Wyatt Baker (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Radio Controlled on November 19, 2019, 05:02:37 am
((Do we even know IC'ly yet that the king is a scrawny idiot?))

Take possession of my inventory again and thank Will for guarding it. Make sure I am out of the way of the door, in case they start shooting.

"If things come to blows, I don't think we can take them in a fight, so I don't think there will be much rescuing from us in that case. Perhaps seducing the king would yield better results, and if it fails you could still resort to violence. As for the medical inspection story, I don't know if they king will care enough to fall for it, but you could try it. Perhaps don't call it an inspection though, I get the feeling this king doesn't take well to being told what to do."

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: The Lupanian on November 19, 2019, 06:45:31 am
Elen, no offense, but I think I’d we’re putting somebody behind enemy lines, it really should be a combatant.
Object to Elen being sent in, on the grounds that I would make a better candidate. Unless the guy wouldn’t rather TWO beautiful damsels for the price of one. In any case, I should probably leave my armor behind, and my not-easy-to-conceal weapons. However, Toby offered me his pistol, so I’ll trade him my rifle for it. Also, if I can find anything to wear that isn’t a security jump-suit, do so (Maybe somebody would be willing to trade jumpsuits? In any case, whoever wants to wear my armor until I get back is welcome to it.) Conceal the pistol and leave the baton. Approach the gate, looking as demure as possible. 

Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: heydude6 on November 19, 2019, 07:09:09 am
((Do we even know IC'ly yet that the king is a scrawny idiot?))

((Nope, I realized that too in my last post))

Anyway...

Leave the area and take the elevator up. Look for the ape and ask him about any labs that were near this one that worked on insects. I won’t be needed for a while
Spoiler: Nik (click to show/hide)

With the conversation having died down, Nik goes back to doing the quoted action. At least partially because he wants to be out of the area when things go tits up.
Title: Re: MOOK: Grongor the Petulant
Post by: piecewise on November 21, 2019, 11:47:25 am
Find a ghost anemone, name it Maurice, then feed a big ghost fish to it so that it's tentacles grow absurdly long. Then find some ghost clownfish, feed several ghost pirhanas to them and set them loose inside my anemone.

After that, go feed a ghost Narwal to a ghost horse to make an ectosea unicorn.

Then ... I want a milkshake, so let's go find some ghost cows and feed them a lot of ghost grass.

Jon drifts through the scene, a massive ball of tentacles and flesh sitting on his back, whipping its limbs around at high speed.

"You like it? I call him Fred the Wriggly. I'm gonna go find some more weird stuff to feed to it. Or...maybe to feed to myself. I now understand why the pac man ghosts were always so ravenous: being dead makes you very hungry."

He floats back out. He returns a few moments later riding a creature that could be best described as a nightmare seahorse.

"He ate Fred. Its fine."

And back out again.



Spoiler (click to show/hide)
follow the “medic”. If they ask, I am the assistant
Honestly I have no idea who the medic you're referencing is. 

”Insect things? That’s interesting. Probably some other experiment gone wrong.
I’m gonna go ask the ape if he knows anything about them”

Leave the area and take the elevator up. Look for the ape and ask him about any labs that were near this one that worked on insects. I won’t be needed for a while
Spoiler: Nik (click to show/hide)
Rather than walking all the way back upstairs, Nik just finds the nearest interoffice telephone and gives his ape overlord a call. He has to wrestle it out of the hand of a complaining cubicle dweller but some gentle persuasion (https://pics.me.me/gentle-persuasion-34014177.png) with the mop ends that conflict.

Insects? I'm not sure.....According to the records the labs around that one...Nothing about insects but there is one thing. The one to the south west was a chem lab working on some kind of enhancement serum. Info is above my pay grade and it was mothballed and sealed years ago, but if there were functional prototypes and insects in that lab, perhaps the two met and created the problem.

Pretend that I was with everyone all along
Spoiler: Gabe Toots (click to show/hide)
Toots clears his throat and then looks around nonchalantly. Everyone looks at him for a moment and then returns to what they were doing.  He nods silently to himself. Infiltration complete.

Hmmm... Where am I in relation to the king? Above? Below? Next to? Could I get below his throne? How about above?

Ideally, I'd like to be able to go both above and below. Some sort of wide open crawlspace or even better some sort of maintenance sublevel below the room would be just perfect.




Pathos is high up on the wall to the left of the throne, going by the map. There are no vents below the throne and none that he can see directly above or behind. There is one closer, still on this side, but its is still a good 15 or so feet from the wall to the throne. He moves back, searching for a panel or something that would lead him to the interspace between the walls and floor of the lab pod and the raw stone it was built into. These pods are usually self contained, built in a cradle of suspension springs to isolate them from any seismic event, so there should be space out there. In his search he finds a hole in the ductwork and crawls down through it. He does indeed end up in a dark space seemingly outside the pod structure, but when he turns on his lights he finds that it isn't what he was looking for. He's in a smooth walled, cramped tunnel that appears to have been melted or dissolved away rather than dug, and all around him is copious amounts of greenish white slime and maggots the size of large dogs.

"You guys do whatever you want, I'm gonna get that flamethrower thing."
Pull the flamesprayer out of the the junk wall.
Spoiler (click to show/hide)
[5]
Harold grabs the flamesprayer with both hands, plants his feet on the wall, and yanks. The sprayer doesn't come easily, but after several long seconds of straining and shifting it pops out with great force.

[Got a Flamesprayer and 1 tank]

Pull out more junk from the junk wall. Grab enough junk for Charon to form a duchy made out of trash and junk. Become Duke of the Junkerlands.

Spoiler:  Charon (click to show/hide)

[1][2]
Charon attempts to tear some debris from the wall but thrusting his unprotected hands into a cluster of random metal and garbage pieces proves less than helpful and he pulls them back with several new cuts and likely a simmering case of tetanus.

((Do we even know IC'ly yet that the king is a scrawny idiot?))

Take possession of my inventory again and thank Will for guarding it. Make sure I am out of the way of the door, in case they start shooting.

"If things come to blows, I don't think we can take them in a fight, so I don't think there will be much rescuing from us in that case. Perhaps seducing the king would yield better results, and if it fails you could still resort to violence. As for the medical inspection story, I don't know if they king will care enough to fall for it, but you could try it. Perhaps don't call it an inspection though, I get the feeling this king doesn't take well to being told what to do."

Spoiler: Yagyu d'Aubigny (click to show/hide)

"Good luck." Wyatt tells the Medic from his position next to the wall.

Keep watch on the junk wall and those pulling junk from it, keeping an eye out for anything more unusual than normal.

Spoiler:  Wyatt Baker (click to show/hide)

Yes yes, etc etc. Come on guys I'm trying to watch the cat fight.


Toby considers what yagyu has told them carefully. Give a pistol to the anime girl.
Spoiler (click to show/hide)
Elen, no offense, but I think I’d we’re putting somebody behind enemy lines, it really should be a combatant.
Object to Elen being sent in, on the grounds that I would make a better candidate. Unless the guy wouldn’t rather TWO beautiful damsels for the price of one. In any case, I should probably leave my armor behind, and my not-easy-to-conceal weapons. However, Toby offered me his pistol, so I’ll trade him my rifle for it. Also, if I can find anything to wear that isn’t a security jump-suit, do so (Maybe somebody would be willing to trade jumpsuits? In any case, whoever wants to wear my armor until I get back is welcome to it.) Conceal the pistol and leave the baton. Approach the gate, looking as demure as possible. 

Spoiler: Ji (click to show/hide)
I did research with my sisters about blood transfers from different species, along the way we found out that some animals have interesting parasites inside them, I think this counts.
"That's good enough, now if nobody has any objections I'll be heading in to talk with the king."

Head on in and meet the king as a most agreeable and fair maiden, also ask one of the KNIGHTS if my assistant is allowed to accompany me.
Spoiler: Elen (click to show/hide)
Elen starts to head towards the wall when Ji saunters up and pushes her back.

"Nah uh Baka, I'm taking this  one."

"Why are you the one who gets to go?"

"Because I'm a stacked anime robot with a fucking gun hidden in my cleavage." And she demonstrates the truth of both statements with some tactical jiggling.

"Come on, We all know you're just that Waldo guy cosplaying as your chinese cartoon sexdoll."

"Ok first, I'm telling my Omnigram followers about that, so prepare to get canceled.  Second, who better to understand the desires of a horny shut in than another horny shut in? You'd just scare him with your opinions and free will and unreasonable standards of hygine."

We don't need someone to go in and stroke his...Ego. We need someone to go in there and end this standoff. For god sake you think you're gonna flatter him into submission?

I was actually considering the use of diversionary tactics. And again the tactical jiggling.

Title: Re: MOOK: Grongor the Petulant
Post by: Naturegirl1999 on November 21, 2019, 11:59:14 am
The “medic” would be Elen, the one who suggested pretending to be a medic
Regardless of who goes in, follow whoever gets in, whether it be Elen or Ji
Title: Re: MOOK: Grongor the Petulant
Post by: The Lupanian on November 21, 2019, 01:36:39 pm
”How’s about we both go in, and strongly hint that we might let him watch us make out with each other? He might just die of a nosebleed.”
Title: Re: MOOK: Grongor the Petulant
Post by: The Canadian kitten on November 21, 2019, 02:45:31 pm
Figure out the best way to hold my flashlight while holding my box gun
Spoiler: Gabe Toots (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Hotfire90 on November 21, 2019, 02:50:50 pm
((Pretending? I'm a real medic with d12 in medical. I can't be more medic than that.))

"That's not good, if he dies from a nosebleed then not only did we fail in kidnapping him, we're also in trouble with the KNIGHTS since we killed their king. Also we can't make out yet, we're not in a relationship. We'd need to have a date or more first before we can enter one and I think that making out during a mission is against regulations, at least that's what they told me.

Feel free to accompany me though, you can be my co-assistant."
Title: Re: MOOK: Grongor the Petulant
Post by: Naturegirl1999 on November 21, 2019, 03:17:06 pm
(Sorry, I didn’t look at the stats, I said pretending since we aren’t really checking for sickness)
Title: Re: MOOK: Grongor the Petulant
Post by: Leodanny on November 21, 2019, 03:36:35 pm
”I think the king wouldn’t object if both of you went in.”
Toby saunters up to the trash wall, and looks for any goodies.
Spoiler (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Naturegirl1999 on November 21, 2019, 03:59:27 pm
3, I’m coming too
Title: Re: MOOK: Grongor the Petulant
Post by: heydude6 on November 21, 2019, 04:20:38 pm
”So I just got off the phone with the ape. Apparently, there used to be an old Chem lab southwest of here that tried to make a super soldier serum. The place is decommissioned now, but our Reginald believes some vermin got exposed to the prototypes and transformed into the things we have now.

If that’s the case, then the kingdom of Camelot has got quite the hornet’s nest under it’s nose.

Who wants to come with me to disturb it?

The plan itself is quite simple. We open the door just wide enough for our flamethrower nozzles to fit through, set fire to as many things as possible, then we seal the door behind us and run. With that exit blocked off, the bugs will have no choice but to use the other one. Specifically, the one that leads right into Camelot.

While the KNIGHTS are busy defending that side of the border, we sneak in through the now unguarded wall and rescue the hostages, kidnap the king, or whatever other objectives we may have. If their are still guards at the wall, our diplomat tells them that we agreed to a defensive pact with the king and that they need to let us in so we can help defend the fatherland.

What do you guys think? I think Charon and Harold should come with me to lab, one to open the door, the other for his welding torch and ‘fire’ support”
Title: Re: MOOK: Grongor the Petulant
Post by: Ozarck on November 21, 2019, 04:31:02 pm
"You have my attention, fella. I could use an undead bio-enhanced hornet army. For purposes. Sinister purposes."
Title: Re: MOOK: Grongor the Petulant
Post by: The Lupanian on November 21, 2019, 04:37:54 pm
”Ok, shall we call this date #1?

Also, no. If only one person can go, it really should be me. If we can all go, why not? But let’s not push our luck.”
Title: Re: MOOK: Grongor the Petulant
Post by: Hotfire90 on November 21, 2019, 04:46:21 pm
"I suppose we could and since you proposed the date, I think it's customary for you to tell me more about yourself.

Well if you want to go in alone, do you have a plan for rescuing the hostages? I think it's important that we do both the rescuing and kidnapping at the same time."
Title: Re: MOOK: Grongor the Petulant
Post by: The Lupanian on November 21, 2019, 05:52:07 pm
”Well, the most interesting thing about me is that I’m the best Waifu Assassin Guild player there is. If that doesn’t interest you, I recently got these *bounces*. So that’s gotta count for something.”
Title: Re: MOOK: Grongor the Petulant
Post by: Hotfire90 on November 21, 2019, 05:59:26 pm
"Waifu Assassin Guild player? That sounds interesting, tell me more about it."
Title: Re: MOOK: Grongor the Petulant
Post by: Naturegirl1999 on November 21, 2019, 06:18:52 pm
I think we can go with the medic inspection plan, even with 3 people, as 3 medics are bound to know more than 1 or 2 medics
Title: Re: MOOK: Grongor the Petulant
Post by: Parisbre56 on November 21, 2019, 06:57:00 pm
Nice maggots. Insect pals?

Are these the sort of flesh-eating ravenous maggots or the helpless larvae waiting to hatch maggots? If they attack or make any sort of threatening motion against me, bravely run away away. Otherwise, try to remain quiet and do not disturb them.

Could I make a hole through the wall to allow access to the tunnels using one of my explosives or the cutting charge?




Title: Re: MOOK: Grongor the Petulant
Post by: syvarris on November 21, 2019, 09:12:09 pm
"As fun as it is watching the fake woman try and talk to a real woman, I think I'll go with you, Nik.  Sounds like I might get to actually shoot something over there."

If Nik heads to the decommissioned lab with the possible nest of giant insects, accompany him.  If he doesn't head there, go investigate the lab alone.  Crack open the front door (or hack it open if it's locked) and peek inside.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: heydude6 on November 21, 2019, 09:47:18 pm
"Glad someone is willing to come along for the ride. We need proper equipment if we're going to do this though. Without the welding torch, the bugs are just going to follow us into the hallways and make lunch out of us."
Title: Re: MOOK: Grongor the Petulant
Post by: Yottawhat on November 21, 2019, 10:42:27 pm
Charon walks to group chat, bloody fingers splayed.

"Hey, so my blood is leaking out of my fingers and I would very much like to keep all my bodily fluids inside my body. Could somebody fix this."

"Also what exactly is happening. I pretty much zeroed in one that gigantic wall of trash and I'm not entirely sure what we're suppose to be doing. Or where exactly we are. Or how we got here. Or who you people are. And the time. I also do not know what the time is right now."

Spoiler:  Charon (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Naturegirl1999 on November 21, 2019, 11:11:16 pm
Charon walks to group chat, bloody fingers splayed.

"Hey, so my blood is leaking out of my fingers and I would very much like to keep all my bodily fluids inside my body. Could somebody fix this."

"Also what exactly is happening. I pretty much zeroed in one that gigantic wall of trash and I'm not entirely sure what we're suppose to be doing. Or where exactly we are. Or how we got here. Or who you people are. And the time. I also do not know what the time is right now."

Spoiler:  Charon (click to show/hide)
The members of Camelot have kidnapped members of OMNITECH, and we need to free them, as for the time, it is the present. I have something meant to seal metal, not flesh, Elen might be able to help you, she is a better medic than me
Title: Re: MOOK: Grongor the Petulant
Post by: heydude6 on November 21, 2019, 11:27:55 pm
Charon walks to group chat, bloody fingers splayed.

"Hey, so my blood is leaking out of my fingers and I would very much like to keep all my bodily fluids inside my body. Could somebody fix this."

"Also what exactly is happening. I pretty much zeroed in one that gigantic wall of trash and I'm not entirely sure what we're suppose to be doing. Or where exactly we are. Or how we got here. Or who you people are. And the time. I also do not know what the time is right now."

Spoiler:  Charon (click to show/hide)

"The Kingdom of Camelot is struggling with an insect problem and we found what we believe to be the location of their nest. We're planning to send a team there who will set it on fire and seal all the exits except the one that leads through Camelot itself. The insects will have no choice but to fight the KNIGHTS if they want to escape the inferno.

"Once things have gone sufficiently to shit, the team that remained here will sneak in, rescue the hostages, and maybe even kidnap the king if they have the time. It's really that simple.

"You're going to be on the nest squad btw. We need your technological expertise to open the door to the lab, though just a smidge since we only want to fit the nozzles of our flamethrowers through. Do you think you can do that?"
Title: Re: MOOK: Grongor the Petulant
Post by: Yottawhat on November 22, 2019, 12:13:46 am
"Well that explains some of the things I'm suppose to be doing. Oke-doky, let's do that then."


Head over to the decommissioned lab with the rest of the Bug Squad. Jack into the access terminal using my PC-C and attempt to open the door, trying to only open the door a wee bit. If that proves impossible from this terminal, take out my gun and start blasting the power conduits to shut off power to the door after it opened-up a bit.
Spoiler:  Charon (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: The Canadian kitten on November 22, 2019, 12:25:58 am
"Wait, where would I be?" Gabe spoke suddenly, speaking for the very first time with his team members.
Title: Re: MOOK: Grongor the Petulant
Post by: Yottawhat on November 22, 2019, 12:58:20 am
"Wait, where would I be?" Gabe spoke suddenly, speaking for the very first time with his team members.

"Well what do you do?"
Title: Re: MOOK: Grongor the Petulant
Post by: The Canadian kitten on November 22, 2019, 01:12:05 am
"Shoot things with a box that spits out bullets?"
Title: Re: MOOK: Grongor the Petulant
Post by: Yottawhat on November 22, 2019, 01:33:00 am
"Have you tried shooting something?"
Title: Re: MOOK: Grongor the Petulant
Post by: The Canadian kitten on November 22, 2019, 01:58:08 am
"What is there to be shooting at? I could shoot something here, but either you guys or those robot knights might kill me for shooting something important"
Title: Re: MOOK: Grongor the Petulant
Post by: heydude6 on November 22, 2019, 02:03:42 am
”Look, let’s not shoot anything right now. There’ll be a time to do that later. Honestly, I think you should just wait here until you hear gunfire on the other side of the wall. Once that happens, the KNIGHTS will likely be distracted and you’ll be able and escort the hostages. If anyone tries to stop you, then you’ll be able to shoot them.”
Title: Re: MOOK: Grongor the Petulant
Post by: Yottawhat on November 22, 2019, 02:04:41 am
"Well, that's all my very limited brain can produce in terms of answers. I guess your role in life is to be the person who stands around not shooting anything."
Title: Re: MOOK: Grongor the Petulant
Post by: King Zultan on November 22, 2019, 05:41:30 am
"Finally somethings happening, yes I'll join the burn the bug squad, I've got a democharge, welding/cutting torch, and a flamethrower to contribute to the bug bothering."
Go to the decommissioned lab with the rest of the bug squad, while I'm waking over there reload the flamesprayer and make sure its in working order.
Spoiler (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Radio Controlled on November 22, 2019, 11:11:35 am
Leggo squash bugs 'n stuff.

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: heydude6 on November 22, 2019, 12:02:07 pm
"It seems like we've got enough people on board now. Harold, Charon, and Wilfred, you come with me. The rest of you stay behind until the insects attack. We won't have much time before the bugs completely overrun the place so it's good if you have a head start. Diplomats can keep doing their thing, it would be good to have some people inside before the mayhem begins. Maybe you can scout or give the guys a signal?"

Head with group to the lab. Set backpack to flamethrower mode. Wait for Charon to open the door before we do anything.

Spoiler: Nik (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Hotfire90 on November 22, 2019, 12:47:37 pm
"Wait before you all go, I need to treat some injuries first. Then we can go and do our diplomatic medical inspection."

Quickly treat the injuries on Chardon's hands, then head inside and meet the king.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: The Lupanian on November 22, 2019, 04:10:11 pm
Head over to volunteer for the “diplomatic” mission. While I wait, talks Elen’s ear off about the finer points of world lore, immersive combat, and jiggle physics.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: piecewise on November 25, 2019, 01:53:38 pm
Figure out the best way to hold my flashlight while holding my box gun
Spoiler: Gabe Toots (click to show/hide)
Toots examines his gun and his flashlight.
[2]
He places the flashlight in the barrel of the gun for a moment and it seems to hold it well enough. However, he reconsiders this after another moment's consideration and instead balances it on the top. This is much better though...it does mean holding the gun in a very specific way and moving very slowly and deliberately. Not since his days in etiquette school has he had to do something like this!


”I think the king wouldn’t object if both of you went in.”
Toby saunters up to the trash wall, and looks for any goodies.
Spoiler (click to show/hide)
[7]
Toby saunters -his words not mine- up to the wall and starts poking at it with the half assed energy of a man entirely expecting that the universe will provide for his needs. And provide for him it does; he finds several grenades stuck in the wall.

"Honestly, I'm not complaining, but it does seem kinda odd that they just build this wall out of stuff like this. Maybe they don't understand it and are just knowledgeable about their own weapons? Oh well, who cares, free grenades!"


Nice maggots. Insect pals?

Are these the sort of flesh-eating ravenous maggots or the helpless larvae waiting to hatch maggots? If they attack or make any sort of threatening motion against me, bravely run away away. Otherwise, try to remain quiet and do not disturb them.

Could I make a hole through the wall to allow access to the tunnels using one of my explosives or the cutting charge?




The maggots here are not of the unreasonably dangerous flesh eating skitterbeast variety that is so often a hazard to security. Indeed they seem totally defenseless, just wriggling around blindly, nibbling on what looks like some kind of plant matter growing on the rocks. Pathos carefully steps around them.

He considers making a hole in the metal wall of the pod. Explosives or the cutting charge might work for that purpose, however he'd have to be careful with them unless he wanted to also blow up whatever was on the other side.



"Wait before you all go, I need to treat some injuries first. Then we can go and do our diplomatic medical inspection."

Quickly treat the injuries on Chardon's hands, then head inside and meet the king.
Spoiler: Elen (click to show/hide)
[8]
Head over to volunteer for the “diplomatic” mission. While I wait, talks Elen’s ear off about the finer points of world lore, immersive combat, and jiggle physics.
Spoiler: Ji (click to show/hide)
The “medic” would be Elen, the one who suggested pretending to be a medic
Regardless of who goes in, follow whoever gets in, whether it be Elen or Ji
Elen wraps Charon's hands in gauze, mispronounces his name, and then runs off to join the now trio of women and "women" entering Camelot. 

As they enter, the KNIGHT almost visibly furrows his brow. This is quite impressive because he's wearing a solid metal face obscuring helmet.  Its very obvious that he's expecting one woman and has now gotten three and his programming has no response to this integer overflow. After a few seconds of processing he seems to give up and just starts walking away, motioning for the three to follow.

He leads them into the lab proper, past a huge 3d printer that seems to be hard at work creating more KNIGHT armor, past clone tubes filled with modified human stock, and finally to a blast door.  The KNIGHT keys in a combination and then leads the group into the room beyond, up a short set of stairs and to a large, open room.  The room has been adorned with objects that are quite  at odds with the rest of the lab: the lights have been removed and replaced with torches and candelabras burning along the wall. Tapestries hang from floor to ceiling depicting heroic battles against giant insects. Solid metal statues of a kingly figure are scattered about seemingly at random. However the most obvious feature of the room is a huge pit at the dead center of the room.  Rather horrible noises can be heard within it, but its too deep to see whats inside from here.  Beyond the pit, near the end of the room, is a huge and very ornate throne that is seemingly made of gold.

On the throne sits a man who could be accurately summed up as a twerp. He's very skinny, quite tall, pale, and scruffy. He has a big nose, big adam's apple and the general appearance of a malnourished turkey. He's wearing what might be passed off as a "Warrior King" costume, all furs and armor and circlet crown.

"I have brought the ambassador, Lord Grongor" The KNIGHT announces, pushing the three women up to the lip of the pit, the throne and its king on the opposite side. From here they can see what waits at the bottom. Camel Spiders by the look of it, though they're the size of horses or larger. All thats really visible is rapidly moving legs, flashing exoskeleton and the constant creaking clack of snapping mandibles.

"I gave permission for one ambassador and they send three." Grongor replies, clearly annoyed. He is clearly trying to take on the character of a great king but his voice is far too nasal to take him serious.  He looks the three women over and shrugs one shoulder.  "Fine. I cannot turn away a beautiful woman. But know this: My mercy has its limits and I will not accept any foolishness.  What do you want?"

"It seems like we've got enough people on board now. Harold, Charon, and Wilfred, you come with me. The rest of you stay behind until the insects attack. We won't have much time before the bugs completely overrun the place so it's good if you have a head start. Diplomats can keep doing their thing, it would be good to have some people inside before the mayhem begins. Maybe you can scout or give the guys a signal?"

Head with group to the lab. Set backpack to flamethrower mode. Wait for Charon to open the door before we do anything.

Spoiler: Nik (click to show/hide)
Leggo squash bugs 'n stuff.

Spoiler: Yagyu d'Aubigny (click to show/hide)

"Finally somethings happening, yes I'll join the burn the bug squad, I've got a democharge, welding/cutting torch, and a flamethrower to contribute to the bug bothering."
Go to the decommissioned lab with the rest of the bug squad, while I'm waking over there reload the flamesprayer and make sure its in working order.
Spoiler (click to show/hide)
"Well that explains some of the things I'm suppose to be doing. Oke-doky, let's do that then."


Head over to the decommissioned lab with the rest of the Bug Squad. Jack into the access terminal using my PC-C and attempt to open the door, trying to only open the door a wee bit. If that proves impossible from this terminal, take out my gun and start blasting the power conduits to shut off power to the door after it opened-up a bit.
Spoiler:  Charon (click to show/hide)
"As fun as it is watching the fake woman try and talk to a real woman, I think I'll go with you, Nik.  Sounds like I might get to actually shoot something over there."

If Nik heads to the decommissioned lab with the possible nest of giant insects, accompany him.  If he doesn't head there, go investigate the lab alone.  Crack open the front door (or hack it open if it's locked) and peek inside.

Spoiler: Sheet (click to show/hide)
[7]

The cluster of exterminators wanders around, following the vague instructions and maps of their ape leader until they find the sealed lab. Its closed off, just as advertised, but Wilfred is quick to crack the code. He commands the door to open about a foot wide and the immediate combination of sounds and smells that come from beyond are enough to make everyone recoil. The smell is overwhelmingly that of damp mold or decay; like flipping over a log in the forest and ramming the wet soil up your nose. The sound is a cacophony of clicking, chittering, rubber like stretching of connective tissue, and hard quarter second buzzes of wings fluttered before snapping back under carapace. The lab is dark, the only real light coming from the open door, but they can see a standard metal interior that quickly gives way to a bare stone interior completely incrusted in greenish plant-like or perhaps fungal matter and a thick slime. Crawling all through this are enormous insects. Each is the size of a horse or even larger and seem to be of varying kinds. Many are predatory in nature  through there are also enormous beetles eating the plant matter. The place seems positively packed with the things.

Title: Re: MOOK: Grongor the Petulant
Post by: heydude6 on November 25, 2019, 03:32:18 pm
Upon seeing all that greenery, Nik couldn’t help but reveal a smile. Unfortunately, his face wasn’t used to that kind of thing so he ended up looking like a goblin on botox.

”Light it up boys! I was worrying that we might have needed to bring some kerosene, but this is mighty fine! It may take some time to catch since everything’s so wet, but once the blaze gets going nothing will be able to stop it!

Nik shoved his vacuum nozzle through the gap, clearly eager to fire.

“Riflemen, make sure no bugs get too close while we do our work! Remember to weld the door shut when it’s done!”

Unleash the flames! Don’t stop until you’re sure the fire is self-sustaining!

Spoiler: Nik (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Hotfire90 on November 25, 2019, 08:47:29 pm
"Actually I'm the ambassador, they are my assistants. Anyway hello King Grongor, I am Elen and we are here for a medical inspection. We've recently discovered a dangerous and highly contagious new disease, it is my duty as a doctor to make sure that nobody here is infected by this disease and in the case that they are it is also my duty to treat them. We're asking you to fully cooperate and allow us to inspect and treat everyone inside the Sovereign Territory of Camelot."

Talk to king Grongor.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Naturegirl1999 on November 25, 2019, 09:13:34 pm
Spoiler (click to show/hide)
Remain silent and let Elen do the talking
Title: Re: MOOK: Grongor the Petulant
Post by: The Canadian kitten on November 25, 2019, 09:24:12 pm
Try to find some stuff in the trash wall
Spoiler: Gabe Toots (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: syvarris on November 25, 2019, 10:28:32 pm
"I only opened it a foot wide.  What, do you want us shooting over your heads?  They're the size of horses anyway, just stand back and burn them if they try and stick their limbs through."

Can the door be remotely operated, or does Wil have to operate a keypad or something right next to it?  Set it to lock in place for now, in the former case.

Stand back away from the door.  Like twenty feet away.  Have the security rifle ready, and take potshots if dangerous things charge at the opening and aren't completely blocked by the pyromaniacs, but otherwise just sit back and watch.  Maybe this won't even go bad.


Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: King Zultan on November 26, 2019, 07:25:39 am
"Lets burn some bugs!"
Use my Flamesprayer to burn all the bugs and mushrooms on the other side of the door.
Spoiler (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Radio Controlled on November 26, 2019, 09:24:17 am
Stand back from the entrance, let the flammenwerfer werf its flame. If any buuuuuugs make it past that, stick it to the floor with sticky goop! (At d6 attack)
Be sure to keep an eye on our surroundings to avoid getting flanked or ambushed.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Leodanny on November 26, 2019, 10:34:30 am
Sling my arm around Gabe, regale him with tales of our exploits while grabbing more loot from the wall. Also, check what kinds of free grenades I got.
”my friend, you would not believe the things I have seen. Alien crystals, the greatest war ever fought, a woman rip a stomach out of a body-don’t worry, he was dead- and ghosts. So many ghosts! Big ghosts, little ghosts, ghosts with tentacles, ghosts that would haunt your worst nightmares! 
Spoiler (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: The Canadian kitten on November 26, 2019, 09:12:39 pm
"War? What happened during it?"
Title: Re: MOOK: Grongor the Petulant
Post by: The Lupanian on November 27, 2019, 12:31:22 pm
Does this guy seem like he’s just role playing, or like he actually believes himself?
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Parisbre56 on November 28, 2019, 10:45:46 am
Hmmm... Let's call that plan B.

Place a demo charge on the pod walls so that I can expose the throne room to the tunnel by detonating it.

Then make my way to the cloning vats. See what they're cloning, if it's any close to completion and if there are any controls I could reach while staying undetected. If I can make a clone go berserk or follow my commands, it would be a great distraction.




Title: Re: MOOK: Grongor the Petulant
Post by: piecewise on November 29, 2019, 12:03:49 pm
Does this guy seem like he’s just role playing, or like he actually believes himself?
Spoiler: Ji (click to show/hide)
Spoiler (click to show/hide)
Remain silent and let Elen do the talking
"Actually I'm the ambassador, they are my assistants. Anyway hello King Grongor, I am Elen and we are here for a medical inspection. We've recently discovered a dangerous and highly contagious new disease, it is my duty as a doctor to make sure that nobody here is infected by this disease and in the case that they are it is also my duty to treat them. We're asking you to fully cooperate and allow us to inspect and treat everyone inside the Sovereign Territory of Camelot."

Talk to king Grongor.
Spoiler: Elen (click to show/hide)
Grongor listens and then sits quietly for a moment, staring at Elen.  The guy has a very dweeby appearance and is clearly trying to take on some sort of exaggerated role but...there is a surprising amount of shrewdness in the cold and level stare he's giving the group. He looks like a chess champion carefully considering his options, eyes unblinkingly scanning back and forth across the three ladies, body tense and motionless.  Finally he seems to come to some conclusion and relaxes a bit, settling into the throne.

"I've seen no sign of illness among my people. Indeed we are effectively in quarantine here; there should be no chance of infection. In fact you are the first visitors we have had and, if anything, the only vector for such an illness. Perhaps it would be best to expel you now, just as a precaution."

He strokes the wispy hairs some might charitably call a beard, making a great show of considering. Its all theatrics of course, he has already decided his move.

"What are the signs of this illness? We will keep watch and if needed send for you in the future, if it does appear. Otherwise I think we are in no danger of a plague."

Ji, listening quietly, comes to the conclusion that while this guy is partially roleplaying, he's also partially serious. He knows he is not the fictional Grongor, but he desires to emulate that character and is taking what he thinks are reasonable actions, just under the guise of that character's personality or traits.  The harem that apparently exists somewhere off to the right of this room and his proclivity for "Comely lasses" is probably just a personal weakness.

Try to find some stuff in the trash wall
Spoiler: Gabe Toots (click to show/hide)
[2]
Toots, left alone as everyone wanders off to kill bugs or talk with kings, pokes at the trash wall in an attempt to find some loot of his own. Sadly, all he finds is a great deal of trash and opportunities for laceration.

Sling my arm around Gabe, regale him with tales of our exploits while grabbing more loot from the wall. Also, check what kinds of free grenades I got.
”my friend, you would not believe the things I have seen. Alien crystals, the greatest war ever fought, a woman rip a stomach out of a body-don’t worry, he was dead- and ghosts. So many ghosts! Big ghosts, little ghosts, ghosts with tentacles, ghosts that would haunt your worst nightmares! 
Spoiler (click to show/hide)
Toby pulls the 3 frag grenades he found in the wall free, and doesn't even accidentally arm any of them! What skill! What Grace! What a funny face!

He cannot find anything else in the wall. The wall is not an endless treasure pile. Leave the wall alone. This is not an architectural giving tree you goddamn moochers. Get a job.


Hmmm... Let's call that plan B.

Place a demo charge on the pod walls so that I can expose the throne room to the tunnel by detonating it.

Then make my way to the cloning vats. See what they're cloning, if it's any close to completion and if there are any controls I could reach while staying undetected. If I can make a clone go berserk or follow my commands, it would be a great distraction.




[4]
Pathos places an explosive charge in what he's....pretty sure is the right place. 90%. 85% at worst. Probably fine.

He then scuttles back out to the vents and looks for the clone tubes. There are several clusters of them but all of them seem to contain what look like human men. Very buff, fully grown, mildly genetically altered human men. Probably KNIGHTS, sans armor.  Making them go nuts...he's not sure is possible. They're currently unconcious so about the best he can do in a pinch is drain the tank and drop them out.



"I only opened it a foot wide.  What, do you want us shooting over your heads?  They're the size of horses anyway, just stand back and burn them if they try and stick their limbs through."

Can the door be remotely operated, or does Wil have to operate a keypad or something right next to it?  Set it to lock in place for now, in the former case.

Stand back away from the door.  Like twenty feet away.  Have the security rifle ready, and take potshots if dangerous things charge at the opening and aren't completely blocked by the pyromaniacs, but otherwise just sit back and watch.  Maybe this won't even go bad.


Spoiler: Sheet (click to show/hide)
The door has the capacity to be remotely operated, but Wil hasn't set it up yet. He would basically just need any sort of computing device connected to the network and a good roll to set that up. For now its locked as is.

He stands well back from  the flammenwerfing.

Stand back from the entrance, let the flammenwerfer werf its flame. If any buuuuuugs make it past that, stick it to the floor with sticky goop! (At d6 attack)
Be sure to keep an eye on our surroundings to avoid getting flanked or ambushed.



Spoiler: Yagyu d'Aubigny (click to show/hide)

Yagyu joins Wilfred and sits back, waiting for the BBQ to finish.

"Lets burn some bugs!"
Use my Flamesprayer to burn all the bugs and mushrooms on the other side of the door.
Spoiler (click to show/hide)
Upon seeing all that greenery, Nik couldn’t help but reveal a smile. Unfortunately, his face wasn’t used to that kind of thing so he ended up looking like a goblin on botox.

”Light it up boys! I was worrying that we might have needed to bring some kerosene, but this is mighty fine! It may take some time to catch since everything’s so wet, but once the blaze gets going nothing will be able to stop it!

Nik shoved his vacuum nozzle through the gap, clearly eager to fire.

“Riflemen, make sure no bugs get too close while we do our work! Remember to weld the door shut when it’s done!”

Unleash the flames! Don’t stop until you’re sure the fire is self-sustaining!

Spoiler: Nik (click to show/hide)
Harold, using his scavenged OMNITECH Advanced Cleaning apparatus (4d6 damage, d6 use die) WRITE IT DOWN IN THE SHEET,  opens fire in the most literal sense.
[11v7,1][3]
The entire room, formerly quite dark and dank, becomes nothing but a wall of flame as the OACA unleases a cone of superheated burning chemical sludge into the confined area. No one can see anything through that thin space in the door, but the heat wash and smell that comes roaring out is brutal. Enough to redden skin and send nose hairs smoldering.  There are noises within, but none of the horrible shrieking everyone probably expected. Maybe they don't have the air for it; oxygen rapidly burning away in the heat.  Harold pulls the nozzle back and hides round the side of the door, blinking half blinded and very dry eyes.
Title: Re: MOOK: Grongor the Petulant
Post by: Hotfire90 on November 29, 2019, 03:49:40 pm
"We don't know how it's transmitted just yet, the last disease I found a cure for had the same problem of an unidentified way of transmission. Anyway the currently known symptoms are increased aggression and irrationality followed by lashing out at the nearest person. These symptoms manifest at the end of the incubation period, which to my knowledge is rather long.

In any case, I can't rule out that me and my assistants may be infected and so unwittingly put you and your subjects at risk of contracting the disease from us. In the case that we are indeed infected, then it is highly likely that the quarantine present here has already been compromised given how contagious the disease is. I ask again for your full cooperation, it is in our interest to limit the spread of the disease and to cure as many as we can."

More talking.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Yottawhat on November 29, 2019, 07:52:55 pm
"Well. Sucks to be them."

"So when are we gonna get to looting? I more or less came here because I want steal what is left from their charred corpses.
Spoiler:  Charon (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: syvarris on November 29, 2019, 10:35:42 pm
"Give them a minute to suffocate or flee.  Then we can start looting... though, seriously, what do you really expect to find?  I'm betting on dead bugs and a burning sensation in my lungs, not loot..."

Harold does not have an ACA, which is why it isn't on his sheet.  Wilfred has the ACA, which is why it's on his sheet.  Harold just has a flamesprayer that he ripped out of the trash wall, though the stats for it (d6xd4. d4 use die) haven't been recorded on his sheet, probably because Zultan didn't realize the flamesprayer is an armory item.

Also, uh, the ACA being used instead of the flamesprayer kinda hurts our plan, since it's much killier and doesn't set things on fire.  The idea was to make the bugs flee from the flames, into Grongor's domain, rather than to just kill them.

In any case, go shut and lock the door.  Count to sixty, and if no sounds of enraged bugs have sounded, open it up a crack and take a look inside.  If the coast seems clear, enter the room with the ACA at the ready.


Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: King Zultan on November 30, 2019, 06:44:46 am
"So I guess we just wait a bit for the fire to die down, also I don't think there's gonna be much loot to get from in there, bugs probably ate anything good."
Wait for the fires to go out and the all clear.
Spoiler (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Parisbre56 on November 30, 2019, 08:45:22 pm
Check the weapon test room for anything that will burn or explode nicely.

Also check the supplies near the harem and the Knight quarters for anything that will burn or explode or act as a distraction.

Also check around for supplies like food and drink meant for KNIGHTs or the king.

Also check the living conditions of the hostages. Are they being treated well?




Title: Re: MOOK: Grongor the Petulant
Post by: Naturegirl1999 on November 30, 2019, 09:27:12 pm
continue listening. If I can speak without interupting, say ”there are some diseases that don’t show obvious symptoms. There are some worms that live in the small intestine, eating some of the food that the animal is eating. Sometimes people might not know if they have them. This is an example. The point here is thst not all diseases are obvious”
Title: Re: MOOK: Grongor the Petulant
Post by: Radio Controlled on December 01, 2019, 04:22:11 pm
Wait for Will to do his thing. Once he enters, join him. Any bugs still alive enough to pose a threat are to be hosed down with sticky goop like it's a [SIMILE REDACTED BY THE PARENTAL ADVISORY BOARD].

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: The Lupanian on December 01, 2019, 06:31:18 pm
Ask if He has any subjects he’d like me to start doing examinations on.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: heydude6 on December 02, 2019, 04:40:05 pm
"That... doesn't sound right. It should be getting louder, not quieter. No one's even rushing to tear down our door."

Stop spraying fire. After Wilfred does his counting routine, follow him in. Assess the extent of the damage. Do I think there are still enough insects left to pull off the original plan?

"Maybe we'll find some of that serum if we decide to explore."

Spoiler: Nik (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: The Canadian kitten on December 02, 2019, 08:55:12 pm
Be sad that I appeared to late to get some free loot
Spoiler: Toots (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Naturegirl1999 on December 02, 2019, 09:13:17 pm
Be sad that I appeared to late to get some free loot
Spoiler: Toots (click to show/hide)
(No action, then?)
Title: Re: MOOK: Grongor the Petulant
Post by: The Canadian kitten on December 03, 2019, 01:49:45 am
Be sad that I appeared to late to get some free loot
Spoiler: Toots (click to show/hide)
(No action, then?)
(Being sad still counts as an action for me)
Title: Re: MOOK: Grongor the Petulant
Post by: piecewise on December 03, 2019, 01:03:32 pm
Be sad that I appeared to late to get some free loot
Spoiler: Toots (click to show/hide)
Toots is sad. Sad Toots.

Depressed flatulence.

The skeleton is hitting me again.

"We don't know how it's transmitted just yet, the last disease I found a cure for had the same problem of an unidentified way of transmission. Anyway the currently known symptoms are increased aggression and irrationality followed by lashing out at the nearest person. These symptoms manifest at the end of the incubation period, which to my knowledge is rather long.

In any case, I can't rule out that me and my assistants may be infected and so unwittingly put you and your subjects at risk of contracting the disease from us. In the case that we are indeed infected, then it is highly likely that the quarantine present here has already been compromised given how contagious the disease is. I ask again for your full cooperation, it is in our interest to limit the spread of the disease and to cure as many as we can."

More talking.
Spoiler: Elen (click to show/hide)
continue listening. If I can speak without interupting, say ”there are some diseases that don’t show obvious symptoms. There are some worms that live in the small intestine, eating some of the food that the animal is eating. Sometimes people might not know if they have them. This is an example. The point here is thst not all diseases are obvious”
Ask if He has any subjects he’d like me to start doing examinations on.
Spoiler: Ji (click to show/hide)

Ji, Elen, and the unknown lady who didn't post a sheet, all begin to start arguing their case or trying to persuade Grongor, but they are interrupted before they can get two words in. A KNIGHT runs in from the room on the left, weapon in hand.

"Sir, The beasts are attacking again. They're spilling out of their hive in greater numbers than we've seen before. They seem to have been provoked by something."

Grongor turns an even gaze on the three women.

"Tell me, emissaries, your countrymen wouldn't have anything to do with this, would they?" He's gone from suspicious to outright threatening in manner.



"Give them a minute to suffocate or flee.  Then we can start looting... though, seriously, what do you really expect to find?  I'm betting on dead bugs and a burning sensation in my lungs, not loot..."

Harold does not have an ACA, which is why it isn't on his sheet.  Wilfred has the ACA, which is why it's on his sheet.  Harold just has a flamesprayer that he ripped out of the trash wall, though the stats for it (d6xd4. d4 use die) haven't been recorded on his sheet, probably because Zultan didn't realize the flamesprayer is an armory item.

Also, uh, the ACA being used instead of the flamesprayer kinda hurts our plan, since it's much killier and doesn't set things on fire.  The idea was to make the bugs flee from the flames, into Grongor's domain, rather than to just kill them.

In any case, go shut and lock the door.  Count to sixty, and if no sounds of enraged bugs have sounded, open it up a crack and take a look inside.  If the coast seems clear, enter the room with the ACA at the ready.


Spoiler: Sheet (click to show/hide)
It actually is the flamesprayer not ACA. For some reason when I searched "Flamesprayer" in the document it gave me nothing so I thought I was misremembering and just went with the ACA. Too bad I didn't look literally one space above.

"So I guess we just wait a bit for the fire to die down, also I don't think there's gonna be much loot to get from in there, bugs probably ate anything good."
Wait for the fires to go out and the all clear.
Spoiler (click to show/hide)
Wait for Will to do his thing. Once he enters, join him. Any bugs still alive enough to pose a threat are to be hosed down with sticky goop like it's a [SIMILE REDACTED BY THE PARENTAL ADVISORY BOARD].

Spoiler: Yagyu d'Aubigny (click to show/hide)

"That... doesn't sound right. It should be getting louder, not quieter. No one's even rushing to tear down our door."

Stop spraying fire. After Wilfred does his counting routine, follow him in. Assess the extent of the damage. Do I think there are still enough insects left to pull off the original plan?

"Maybe we'll find some of that serum if we decide to explore."

Spoiler: Nik (click to show/hide)
(https://i.imgur.com/ezq1AJS.png)

The group waits for the flames to fade to a reasonable level and then sweeps out in a surprisingly professional way. They move through several rooms, through the initial remnants of a metal lab structure and into raw stone coated in smoldering greenery. Insect corpses are curled here and there but it seems like the majority of them escaped instead of perishing in the blaze. Even when the stone structure splits off into smaller, often dead end tunnels which were shielded from the flame, there are no large insects there. Well, none that are of a size that truly endangers the men. There are maggots the size of dogs, fist sized eggs, mites the size of hamsters, all manner of tiny crawling thing that would probably be microscopic in normal circumstances. The lab raw stone gives way to more lab to the north, though it too is heavily overgrown and ramshakle, clearly not used for a long time.

Check the weapon test room for anything that will burn or explode nicely.

Also check the supplies near the harem and the Knight quarters for anything that will burn or explode or act as a distraction.

Also check around for supplies like food and drink meant for KNIGHTs or the king.

Also check the living conditions of the hostages. Are they being treated well?




There are what look like explosives in the test room; Grenades and the like. Though nothing that Pathos believes to be truly powerful enough to do something like collapse a tunnel.

The supplies near the harem are all in boxes and metal crates, aside from a few sets of what look like military rations laying out on top of one box. There might be things that go boom in there, but its impossible to tell as is.

Similarly, the other caches of supplies are mostly closed off, but the few glimpses of them seem to reveal mostly necessities of life like food. Looks like he's prepared for a long siege.

The hostages are dressed, which is honestly surprising all things considered, and appear to be far more bored than actively afraid or rebellious. Their quarters seem comfortable enough but there is also a general feeling of surrender to their actions.  They don't want to be here, they don't like it here, but they believe they have no alternative. Something about it doesn't seem like women trapped under threat of death; there's something more subtle keeping them here than just fear of the KNIGHTs.
Title: Re: MOOK: Grongor the Petulant
Post by: Naturegirl1999 on December 03, 2019, 01:10:53 pm
(Sorry, I thought I had the spoiler in)
Spoiler (click to show/hide)
No. I’m not sure what caused the bugs to come here. I doubt our countrymen did this
Title: Re: MOOK
Post by: Egan_BW on December 03, 2019, 11:44:30 pm


Begin. Ascertain current location and objectives.
Title: Re: MOOK: Grongor the Petulant
Post by: Naturegirl1999 on December 03, 2019, 11:58:33 pm


Begin. Ascertain current location and objectives.
(Your measurements in the second spoiler seem more AI like than human like, an AI inhabiting a human body sounds like an interesting addition to the team. This isn’t meant to change what you put here, I am just sharing thoughts on what it made me think of, of course it could just be a human who thinks in numbers too. Either way, welcome to OMNITECH)
Title: Re: MOOK: Grongor the Petulant
Post by: Hotfire90 on December 04, 2019, 02:18:35 pm
"As my assistant said, they shouldn't have anything to do with this, they're mainly supposed to be my escort. Anyway we can help out with the defense against the beast attack if you want, setting them on fire should work I think, otherwise we could also help with patching up your soldiers and preventing any unnecessary casualties."

How many KNIGHTS are in the room right now, what weapons do they have and are they melee or ranged?
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: heydude6 on December 04, 2019, 03:39:36 pm
"I think it may have worked? I was expecting to see more charred corpses if it failed."

Nikoli ponders exploring the lab for the secrets it contains within. The look of resignation that appears on his face makes his decision clear.

"Unfortunately, we can't afford to dilly dally here. Gotta go back to the place and finish the job. Someone should seal the door with a welding torch though. The insects are bound to recolonize this place once they realize the fire has died down. Don't want any innocents getting devoured by the swarm if they break out."

Pick up one of the eggs and leave through the main entrance from where I came. Head for Grognor's and be ready to storm the wall with my team.

Spoiler: Nik (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Parisbre56 on December 04, 2019, 05:22:22 pm
((Damn. This is where having some levels in speech would have been handy. Oh well, can't be good at everything.
If I had time I'd try to get them in contact with one of our speech people and try to work out a plan, but it looks like we might have to accelerate the schedule. Still worth giving it a shot though, I think I have one more turn. Messing with those turrets might also had been fun.))

Would a cutting charge be enough to cut a hole through the harem wall to the lab without hurting the hostages?

Can I hear/see any signs of fighting?
If yes, detonate the explosives under the throne room, in the hopes that it will draw the guards away from the hostages. It it lets bugs in from the tunnels that should keep them distracted even longer.

If no, then try to find a way I could get to talk to one of the hostages. Do they have any place like a toilet or a changing room where they're likely to be unsupervised? Or maybe someone is near a blind corner with a nearby vent, so I could display a message in my computing cube screen for them to read? If I can speak to them, the message is basically "OMNITECH rescue. Ready to leave? Other hostages?"




Title: Re: MOOK: Grongor the Petulant
Post by: Leodanny on December 04, 2019, 06:10:06 pm
Go to the place where the bugs were. Or something. Use my expertise to help out.
Spoiler (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: The Canadian kitten on December 04, 2019, 06:18:23 pm
Get ready for any actions of some sorts
Spoiler:  Sad fart guy (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: King Zultan on December 05, 2019, 06:42:40 am
"Well I feel like we might be missing out on some loot, but then again we might have set it all on fire so I guess there isn't really much of a reason to stick around."
Leave the bug lab and wait for everybody to get out, then weld the door shut.
Spoiler (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Radio Controlled on December 06, 2019, 04:08:01 am
Leave the lab as well, try to grab some interesting nicknack on the way out, but not if that interferes with our orderly return to the 'cades. Help with the welding if needed.

Once at the cades, see if there's anything going on there. Any more goodies stuck in the wall that I can see?




Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: syvarris on December 06, 2019, 07:16:56 am
Looks like we're bugging out.  Try to grab something valuable along the way, maybe one of the cuter bug, I'unno.  Just don't get trapped inside, then head back to the main lab with the others.  If we charge the wall, charge along with the others, ACA readied.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Naturegirl1999 on December 06, 2019, 08:41:39 am
(Sorry, I thought I had the spoiler in)
Spoiler (click to show/hide)
stay with Elen
We don’t want them attacking the hostages, the point is to rescue them
We need to ensure the safety of your subjects, King Grongor
Title: Re: MOOK: Grongor the Petulant
Post by: The Lupanian on December 06, 2019, 02:04:28 pm
Shut up and let Elen do the talking.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Hotfire90 on December 06, 2019, 09:03:23 pm
"Uh Tara, you're just repeating what I'm saying. I know you're very eager and want to prove yourself, but maybe you should slow down a little and follow my lead, maybe take some notes too."
Title: Re: MOOK: Grongor the Petulant
Post by: Naturegirl1999 on December 06, 2019, 10:12:20 pm
so I should stay here for now?
Title: Re: MOOK: Grongor the Petulant
Post by: Hotfire90 on December 07, 2019, 06:04:07 am
"Yes you should. We're a team and supposed to stick together, leaving right now would not only be dangerous, I think it would also be a bit rude to both me and the king if you were to leave without either of us permitting it."
Title: Re: MOOK: Grongor the Petulant
Post by: Naturegirl1999 on December 07, 2019, 07:47:48 am
(Action changed)
you’re right, I will stay here then
Title: Re: MOOK: Grongor the Petulant
Post by: Tavik Toth on December 07, 2019, 11:44:55 am
Wait at the barricades for the others.

Spoiler:  Wyatt Baker (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: piecewise on December 07, 2019, 01:01:41 pm


Begin. Ascertain current location and objectives.
Nice name. I'm already tied to a radiator and now I have to talk about some jerk named AYLAMO. Ugh, whatever.

Aylamo joins the group on the bug hunt.

Wait at the barricades for the others.

Spoiler:  Wyatt Baker (click to show/hide)
Get ready for any actions of some sorts
Spoiler:  Sad fart guy (click to show/hide)
Wyatt and Toots basically just stand around and wait to do something useful.

Did OMNITECH finally get unionized?

((Damn. This is where having some levels in speech would have been handy. Oh well, can't be good at everything.
If I had time I'd try to get them in contact with one of our speech people and try to work out a plan, but it looks like we might have to accelerate the schedule. Still worth giving it a shot though, I think I have one more turn. Messing with those turrets might also had been fun.))

Would a cutting charge be enough to cut a hole through the harem wall to the lab without hurting the hostages?

Can I hear/see any signs of fighting?
If yes, detonate the explosives under the throne room, in the hopes that it will draw the guards away from the hostages. It it lets bugs in from the tunnels that should keep them distracted even longer.

If no, then try to find a way I could get to talk to one of the hostages. Do they have any place like a toilet or a changing room where they're likely to be unsupervised? Or maybe someone is near a blind corner with a nearby vent, so I could display a message in my computing cube screen for them to read? If I can speak to them, the message is basically "OMNITECH rescue. Ready to leave? Other hostages?"




Pathos considers:

A cutting charge would probably be enough to cut through the wall but...well doing so anywhere near the hostages might also be enough to cut through them. He'd have to place it a good distance away to be safe.

[6] He is pretty sure he can hear sounds of fighting! He doesn't have a button to press, so he activates the explosives while miming a dramatic button press.

"As my assistant said, they shouldn't have anything to do with this, they're mainly supposed to be my escort. Anyway we can help out with the defense against the beast attack if you want, setting them on fire should work I think, otherwise we could also help with patching up your soldiers and preventing any unnecessary casualties."

How many KNIGHTS are in the room right now, what weapons do they have and are they melee or ranged?
Spoiler: Elen (click to show/hide)
(Sorry, I thought I had the spoiler in)
Spoiler (click to show/hide)
No. I’m not sure what caused the bugs to come here. I doubt our countrymen did this
Shut up and let Elen do the talking.
Spoiler: Ji (click to show/hide)
[1,3,2v4]
Elen, Ji, and Tara are in the midst of formulating an excuse when Pathos decides to end the negotiations.  The demo charge he placed under the king's throne goes off and reduces the room to chaos. There is no process, no action to understand, they simply find themselves on their backs in a haze of smoke and flickering light. There is, somewhere distant, the sound of voices and shouting, dull thud of metal boots, echoing as though underwater.  The metal floor was a double edged sword: it shielded them from most of the blast, but also fragmented into shards. Tara sits up immediately, her injuries consisting of nothing more than a few cuts, and checks on the others. Ji has a foot long section of jagged metal embedded in her left thigh and is groaning, semi-concious. Elen is laying several feet away, still alive, but breathing with considerable difficulty due to the 3 metal fragments jutting out of her chest. 

Tara looks back towards where the throne and Grongor were and finds nothing but a blackened expanse of ruined metal blossoming upwards from the force of the blast. The KNIGHT that was nearest the throne is on his feet, missing an arm and limping but moving with purpose. Meanwhile the Knight that was behind the Emissaries is already on his feet and running out towards the rooms to the left.



Looks like we're bugging out.  Try to grab something valuable along the way, maybe one of the cuter bug, I'unno.  Just don't get trapped inside, then head back to the main lab with the others.  If we charge the wall, charge along with the others, ACA readied.

Spoiler: Sheet (click to show/hide)
Wilfred picks up a cat sized wood louse and whispers, "You will be my rolly polly boy" to it before running out of the room to join the people at the barricade.

Leave the lab as well, try to grab some interesting nicknack on the way out, but not if that interferes with our orderly return to the 'cades. Help with the welding if needed.

Once at the cades, see if there's anything going on there. Any more goodies stuck in the wall that I can see?




Spoiler: Yagyu d'Aubigny (click to show/hide)

Yagyu picks up a mysterious vial of glowing green liquid before running back to the barricades. The run takes a bit, so he doesn't have time to continue looting during this turn.

Go to the place where the bugs were. Or something. Use my expertise to help out.
Spoiler (click to show/hide)
"I think it may have worked? I was expecting to see more charred corpses if it failed."

Nikoli ponders exploring the lab for the secrets it contains within. The look of resignation that appears on his face makes his decision clear.

"Unfortunately, we can't afford to dilly dally here. Gotta go back to the place and finish the job. Someone should seal the door with a welding torch though. The insects are bound to recolonize this place once they realize the fire has died down. Don't want any innocents getting devoured by the swarm if they break out."

Pick up one of the eggs and leave through the main entrance from where I came. Head for Grognor's and be ready to storm the wall with my team.

Spoiler: Nik (click to show/hide)
Nik carries an egg under one arm and Toby under the other as he runs back to the barricades.

"Well I feel like we might be missing out on some loot, but then again we might have set it all on fire so I guess there isn't really much of a reason to stick around."
Leave the bug lab and wait for everybody to get out, then weld the door shut.
Spoiler (click to show/hide)
Harold waits for everyone to get out of the bug den. Well, he waits for everyone he remembers to get out of there. After no one has come out for like a good...30 seconds he shuts the door and reseals it before welding it shut too, just for good messure.



Those congregating at the Barricade hear the blast from inside. They can't see anything, but the barricade doesn't seem manned at the moment.
Title: Re: MOOK: Grongor the Gibulent
Post by: Parisbre56 on December 07, 2019, 01:20:59 pm
((Whoops. Didn't expect the explosion to be so big. Nor did I expect it to be right under the throne, I thought it would be near the pit. Oh well. I guess I can cross regicide off my list. Let's see what happens next.))

If the harem guards have been distracted by the explosion, get down to the hostages and announce to them this is an OMNITECH rescue.

If I can get them a safe distance away from the lab wall, do so before placing the cutting charge and joining them before detonating it.

Else, try to unlock the sealed door, unless the hostages or some sign tell me it leads somewhere bad. I don't really know where it leads, but it's probably better than going through the throne room.




Title: Re: MOOK: Grongor the Petulant
Post by: Naturegirl1999 on December 07, 2019, 01:23:33 pm
Wow, I was very lucky. Time to figure out if this stuff I have can heal.
Spoiler (click to show/hide)
Try pulling the 3 shards from Elen and the jagged metal from Ji’s thigh. After each time I pull the shards out, shoot the wounds with my foam gun to stop the bleeding. Since Ji is an android, use the sealing kit on her after the metal is pulled out.
Pull out shard, shoot wound with foam gun, pull out shard, shoot wound with foam gun, pull out shard, shoot wound with foam gun, pull out jagged metal, use sealing kit to seal the wound shut.

Title: Re: MOOK
Post by: Egan_BW on December 07, 2019, 05:10:19 pm
"Hey, does anyone know what we're supposed to be doing?"

Walk forwards and shoot the bad guys! If none present themselves, apply medical aid to the wounded ladies with my extremely gentle and caring touch.

Spoiler: Character Statistics (click to show/hide)

Spoiler: Make Numbers Go Up (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: The Canadian kitten on December 07, 2019, 07:17:09 pm
Check if the ambassadors are okay, help Tara if she needs any help. Fire back if fired upon.
Title: Re: MOOK
Post by: syvarris on December 07, 2019, 09:24:13 pm
"Hey, does anyone know what we're supposed to be doing?"

"Oh good, another person with body armor.  And my voice.  Fucking clones."  Wil coughs a couple of times, then speaks in a slightly deeper tone.  "We're supposed to be figuring out why that lab--" Wil points at the door in front of him "--is under control of clone supersoldiers called Knights, and why they seem to think they're defending Camelot or some shit.  Then maybe rescue the scientists, or something, I don't know.  I didn't pay that much attention.  Anyway, we sent some pretty ladies and a dude inhabiting a robotic sex doll in to negotiate with the idiot controlling the clones, but judging from the explosion that just went off in there, that plan went about as well as I expected it to.  Which is to say the women and creep are probably all dead.  So now we fall back on plan B, and negotiate the old fashioned way, with guns.  So yeah, we go in, kill everything that doesn't have tits, and try not to die.  Simple enough for you?"

Charge into the lab and open fire on any KNIGHTs seen.  With the ACA.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: Egan_BW on December 07, 2019, 09:27:33 pm
"Sounds beyond ideal. Assuming the ladies are still alive, of course."
Title: Re: MOOK: Grongor the Gibulent
Post by: Naturegirl1999 on December 07, 2019, 09:28:53 pm
”Don’t worry, I will help you” Tara says to Elen and Ji as she gets ready to pull out the metal.
Title: Re: MOOK: Grongor the Gibulent
Post by: The Lupanian on December 07, 2019, 09:36:23 pm
Just to clarify, is Grognar definitely kaput?

Also, how does my android body work as far as dying and bleeding and such?

In any case, if any knights show up, and start to show aggression, produce the cleavage gun and make with the fireworks.


((I’m hoping that if Grognar is dead, the knights may not realize we killed him, and we are therefore not considered hostile.))
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: King Zultan on December 08, 2019, 06:24:39 am
"Mr. Gorbachev, tear down this wall!"
Go to the barricade and use my wrench to tear it down.
Spoiler (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: Ozarck on December 08, 2019, 07:58:12 am
Eat Grongor and any recently deceased bugs. Gotta earn an afterliving somehow, and cleaning up adventurers' messes is only natural.
Title: Re: MOOK: Grongor the Gibulent
Post by: heydude6 on December 08, 2019, 12:15:07 pm
Stop Harold from tearing down the barricade with his wrench by zapping him with my Arc Scraper

"No you idiot! Do you know how much noise that will make?! The barricade is currently unguarded, let's not lose that advantage."

Confiscate "Mr Gorbachev" (the wrench). Leave the egg with Toby. Wait for Wilfred to clear any guards who may be on the other side before crossing the barricade.

Spoiler: Nik (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: Hotfire90 on December 08, 2019, 09:38:00 pm
Quickly operate on myself before Tara can, then provide medical assistance to anyone else that requires it.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: King Zultan on December 09, 2019, 05:54:56 am
"Don't taze me, bro! Fine I wont break the barricade with my wrench, but I see no reason to be stealthy now that we filled the place with giant bugs."
Keep Nikoli from taking my wrench and follow everyone through the barricade.
Spoiler (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: Leodanny on December 09, 2019, 11:50:23 am
”hm. That explosion didn’t sound good.”
Follow the other people through the barricade. Ready the tentacle.
Spoiler (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: Tavik Toth on December 09, 2019, 12:45:23 pm
"Well, here we go."

Follow the others through the barricade, rifle ready.

Spoiler:  Wyatt Baker (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: Radio Controlled on December 11, 2019, 04:59:25 am
Go search for the hostages, if found try to evacuate them from the lab. Try to avoid KNIGHTS, but should they spot us yell at them that we got orders from the king to evacuate his subjects. If that doesn’t work take cover before I’m shot up, if teammates shoot them then help out with the goop thrower at double overcharge (d8). Hostile bugs are also to be avoided if possible, and shot if not.

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: piecewise on December 11, 2019, 02:05:46 pm
((Whoops. Didn't expect the explosion to be so big. Nor did I expect it to be right under the throne, I thought it would be near the pit. Oh well. I guess I can cross regicide off my list. Let's see what happens next.))

If the harem guards have been distracted by the explosion, get down to the hostages and announce to them this is an OMNITECH rescue.

If I can get them a safe distance away from the lab wall, do so before placing the cutting charge and joining them before detonating it.

Else, try to unlock the sealed door, unless the hostages or some sign tell me it leads somewhere bad. I don't really know where it leads, but it's probably better than going through the throne room.




Pathos waits while the guards do in fact scamper off to fight some battle somewhere. Once they're gone he stealthily crawls out of the air vent and announces his presence and intentions to the ladies. They are initially terrified of the robot spider that just came busting through a vent, but quickly realize it isn't a threat and listen. It becomes rapidly clear that they believed the insect menace had overtaken the entire Omnitech complex and that this was basically the last bastion of survivors. They had gone alone with Grongor's -formerly Keith- plans and demands because he had taken control of the KNIGHTS. He was both protecting them and keeping them hostage with the power of the KNIGHTS.  Now with him gone and the KNIGHTS distracted, and the lie of the insect hordes dispelled, they are more than ready to get the hell out.

[7]

Now, which lab wall is pathos going to affix the explosive to?  There are several around here, all of which might lead to different adventures. He succeeded in placing it so I just need to pin down exactly where....

Wow, I was very lucky. Time to figure out if this stuff I have can heal.
Spoiler (click to show/hide)
Try pulling the 3 shards from Elen and the jagged metal from Ji’s thigh. After each time I pull the shards out, shoot the wounds with my foam gun to stop the bleeding. Since Ji is an android, use the sealing kit on her after the metal is pulled out.
Pull out shard, shoot wound with foam gun, pull out shard, shoot wound with foam gun, pull out shard, shoot wound with foam gun, pull out jagged metal, use sealing kit to seal the wound shut.


Quickly operate on myself before Tara can, then provide medical assistance to anyone else that requires it.
Spoiler: Elen (click to show/hide)
Just to clarify, is Grognar definitely kaput?

Also, how does my android body work as far as dying and bleeding and such?

In any case, if any knights show up, and start to show aggression, produce the cleavage gun and make with the fireworks.


((I’m hoping that if Grognar is dead, the knights may not realize we killed him, and we are therefore not considered hostile.))
Spoiler: Ji (click to show/hide)
Kaput is a bit of an understatement, Ji. Grognar...Grongore? Griblack? Whatever. He's chili. He's salsa. He's a chunky red paste that goes good on chips. He was actually pretty dangerous if you let him get going so it might be for the best that someone Gibbed him before he could get up.

Ji's android body isn't in danger of bleeding out, but it isn't invulnerable. The damage to the leg renders it about as useless as giant shards of metal would do to fleshy targets. Still, better than laying around, gasping to death in blood. Speaking of, seems Elen is in no mood to let a rando perform medical malpractice on her when she is perfectly capable of doing that herself.
[4,9]
Instead of potentially making the wounds worse, she instead imply seals the injuries as best she can and does her best to make sure the metal is well secured in place before getting some help standing up. She gives herself a nice dose of pain killers to help her move around and some medication to make breathing easier for the moment. Its a temporary fix but better than tearing the shrapnel out and suffocating from a pneumothorax without a chest tube or ventilated dressing.

The KNIGHTS seem to be paying no attention to the three of them, for the moment at least.

 



Go search for the hostages, if found try to evacuate them from the lab. Try to avoid KNIGHTS, but should they spot us yell at them that we got orders from the king to evacuate his subjects. If that doesn’t work take cover before I’m shot up, if teammates shoot them then help out with the goop thrower at double overcharge (d8). Hostile bugs are also to be avoided if possible, and shot if not.

Spoiler: Yagyu d'Aubigny (click to show/hide)

"Well, here we go."

Follow the others through the barricade, rifle ready.

Spoiler:  Wyatt Baker (click to show/hide)
”hm. That explosion didn’t sound good.”
Follow the other people through the barricade. Ready the tentacle.
Spoiler (click to show/hide)
"Don't taze me, bro! Fine I wont break the barricade with my wrench, but I see no reason to be stealthy now that we filled the place with giant bugs."
Keep Nikoli from taking my wrench and follow everyone through the barricade.
Spoiler (click to show/hide)
Stop Harold from tearing down the barricade with his wrench by zapping him with my Arc Scraper

"No you idiot! Do you know how much noise that will make?! The barricade is currently unguarded, let's not lose that advantage."

Confiscate "Mr Gorbachev" (the wrench). Leave the egg with Toby. Wait for Wilfred to clear any guards who may be on the other side before crossing the barricade.

Spoiler: Nik (click to show/hide)
"Hey, does anyone know what we're supposed to be doing?"

"Oh good, another person with body armor.  And my voice.  Fucking clones."  Wil coughs a couple of times, then speaks in a slightly deeper tone.  "We're supposed to be figuring out why that lab--" Wil points at the door in front of him "--is under control of clone supersoldiers called Knights, and why they seem to think they're defending Camelot or some shit.  Then maybe rescue the scientists, or something, I don't know.  I didn't pay that much attention.  Anyway, we sent some pretty ladies and a dude inhabiting a robotic sex doll in to negotiate with the idiot controlling the clones, but judging from the explosion that just went off in there, that plan went about as well as I expected it to.  Which is to say the women and creep are probably all dead.  So now we fall back on plan B, and negotiate the old fashioned way, with guns.  So yeah, we go in, kill everything that doesn't have tits, and try not to die.  Simple enough for you?"

Charge into the lab and open fire on any KNIGHTs seen.  With the ACA.

Spoiler: Sheet (click to show/hide)
Check if the ambassadors are okay, help Tara if she needs any help. Fire back if fired upon.
"Hey, does anyone know what we're supposed to be doing?"

Walk forwards and shoot the bad guys! If none present themselves, apply medical aid to the wounded ladies with my extremely gentle and caring touch.

Spoiler: Character Statistics (click to show/hide)

Spoiler: Make Numbers Go Up (click to show/hide)

The entirety of the remaining security team suddenly comes charging into the room, clearly gungho and looking for a fight. Or rather looking for the opprotunity to smear some hostiles with an overwhelming barrage of metal, fire, corrosive chemicals, and probably a hastily chucked power tool or two. Yet they find the room empty, except for their three injured ambassadors, a big crater in the metal, and a pit full of giant bugs.  Pathos sticks his little robot head out from the Harem chamber and does a comical "Hello!" wave with one spider limb. The hostages come peeking out a few moments later and together the whole cluster of them join up with the security team. Aylamo gets under Elen's left arm while Tara gets under her right and help her up while Toots does the same with Ji. Everyone seems to be accounted for.

To the left, towards the labs with the insects, the sounds of gunfire and combat can be heard, distant and echoing against the metal.  From the ceiling above the throne, a glowing ghost slides down into view, the severed- though still screaming- head of Grongor held in his grotesquely expanded mouth like a walnut in the grip of a nutcracker. He bites down hard and screaming stops. A few wet slurps later and he drifts back into the ceiling, cackling to himself.

Ok then.

Title: Re: MOOK: Grongor the Gibulent
Post by: Egan_BW on December 11, 2019, 02:13:21 pm
"Hmph, mission accomplished, then. I say we take this one home, fellas."
Title: Re: MOOK: Grongor the Gibulent
Post by: Parisbre56 on December 11, 2019, 02:38:45 pm
(https://i.imgur.com/yPHbunf.png)

I'd say that's mission accomplished as far as I'm concerned. Leave these lovely ladies to the care of our speech oriented colleagues so that they can receive the proper care and/or sign the necessary liability waivers and/or have their memories wiped while I report to our simian overlords. Unless they want me to stick around, in which case I'll wait for them to be ready to leave so I can follow them.

Pathos made sure to give a thumbs up (or as close as he could manage as a spider) to Jon's ghost. It was nice of him to take care of Grongor's ghost. It would be unfortunate if he had some creepy nerd's ghost haunting him in search of revenge or something silly like that.

Title: Re: MOOK: Grongor the Gibulent
Post by: heydude6 on December 11, 2019, 04:16:05 pm
Though the mission was a success, Nik still couldn't help but feel disappointed in the outcome. The objective was to neutralize the robots and rescue the hostages with as minimal property damage as possible, but with the way things were going, this lab and the KNIGHTS would soon go the way of Grognor. When he made his plan he knew this would happen, but one can't help feeling that there could have been a better way...

By the time Nik arrived at the door he was panting. He passed by it during the rush to the throne room, but in the excitement of an upcoming battle he had forgotten it. Now that things have calmed down, he could better grasp of the significance of the words "AUDITOR ACCESS ONLY"

"HEY GUYS!!! I THINK I FOUND THE MEANS TO TAKE CONTROL OF THE BOTS! CAN SOMEONE COME OVER AND OPEN ANOTHER DOOR FOR ME!"

Examine the door controls. If there is no keycard slot or other kind of security feature, just open it up and examine the room. Otherwise wait for someone to come over who is better prepared to open it, preferably with a welding torch.

Spoiler: Nik (click to show/hide)

((If anyone’s wondering how I know about that door, I believe it was mentioned in Pathos’ action resolution on page 98. Alternatively, you can just type AUDITOR ACCESS ONLY in the search bar.))
Title: Re: MOOK: Grongor the Gibulent
Post by: syvarris on December 12, 2019, 03:02:17 am
"Awww, I wanted to kill somebody with this thing.  This mission has been so disapppointing, all I've gotten is a new cat!  Ugh."

Go explore the KNIGHTs' quarters.  Look for weapons and armor to loot, especially armor.  Preferably human usable armor.  Also look for ways to control the KNIGHTs, but that's not the priority.

If KNIGHTs are encountered, melt them.


Spoiler (click to show/hide)

((What is this from?  It's adorable and I want more of it.))

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: King Zultan on December 12, 2019, 07:46:38 am
"This was a boring mission, and of course I'll help break down the AUDITOR door."
Go to the AUDITOR ACCESS ONLY door and wait to see if it can be opened, if it can't be opened cut it open with my torch.
Spoiler (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: Naturegirl1999 on December 12, 2019, 08:17:00 am
Enter the AUDITOR door when it is open and look around
Spoiler (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: Parisbre56 on December 12, 2019, 05:30:56 pm
((@syv:
Spoiler (click to show/hide)
))
Title: Re: MOOK: Grongor the Gibulent
Post by: The Canadian kitten on December 14, 2019, 11:15:07 am
Wait near the  auditor door
Spoiler (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: Ozarck on December 14, 2019, 01:54:14 pm
Spoiler: @Pathos (click to show/hide)

Spoiler: Jon??? (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: The Lupanian on December 14, 2019, 04:07:15 pm
Since I probably can’t be much help with whatever is left to do, just chill out and wait for the team to decide on further actions.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: Tavik Toth on December 14, 2019, 05:13:05 pm
Wait with the others, but make sure to stay alert.

Spoiler:  Wyatt Baker (click to show/hide)
Title: Re: MOOK: Grongor the Petulant
Post by: Yottawhat on December 15, 2019, 12:18:11 am
"Welp, time to get to work."

Get down on my hands and knees and search the wreckage for shit to loot. Grab as many meaty gibbets, charred remains and literally shit-filled intestines that I can fill my grubby little hands with.
Spoiler:  Charon (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on December 15, 2019, 06:47:04 am
[Main objective cockblocked: Negotiate old-fashioned way]
[Achievement unlocked: Touched a woman, technically]

Escort Elen to some kind of place which provides legitimate medical attention. Or at least "good-enough" medical attention.
If it seems necessary, tell directions at the former hostages in a friendly and encouraging manner.


Spoiler: Character Statistics (click to show/hide)

Spoiler: Make Numbers Go Up (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: Leodanny on December 15, 2019, 02:09:47 pm
Go loot with the team! Give Ji her gun back, too.
Spoiler (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: piecewise on December 16, 2019, 01:54:34 pm
(https://i.imgur.com/yPHbunf.png)

I'd say that's mission accomplished as far as I'm concerned. Leave these lovely ladies to the care of our speech oriented colleagues so that they can receive the proper care and/or sign the necessary liability waivers and/or have their memories wiped while I report to our simian overlords. Unless they want me to stick around, in which case I'll wait for them to be ready to leave so I can follow them.

Pathos made sure to give a thumbs up (or as close as he could manage as a spider) to Jon's ghost. It was nice of him to take care of Grongor's ghost. It would be unfortunate if he had some creepy nerd's ghost haunting him in search of revenge or something silly like that.

Since I probably can’t be much help with whatever is left to do, just chill out and wait for the team to decide on further actions.
Spoiler: Ji (click to show/hide)
Wait with the others, but make sure to stay alert.

Spoiler:  Wyatt Baker (click to show/hide)
[Main objective cockblocked: Negotiate old-fashioned way]
[Achievement unlocked: Touched a woman, technically]

Escort Elen to some kind of place which provides legitimate medical attention. Or at least "good-enough" medical attention.
If it seems necessary, tell directions at the former hostages in a friendly and encouraging manner.


Spoiler: Character Statistics (click to show/hide)

Spoiler: Make Numbers Go Up (click to show/hide)

This group of security men, women, and spiders is a credit to their station. They carry the wounded out, the escort the hostages, they report to their superiors and such. All the things that get them money and acclaim and lack of being gutted by auditors.  This group is also now basically safe and away, ready for further work. We'll leave them alone for now and instead focus on the very interesting ideas.

 
Though the mission was a success, Nik still couldn't help but feel disappointed in the outcome. The objective was to neutralize the robots and rescue the hostages with as minimal property damage as possible, but with the way things were going, this lab and the KNIGHTS would soon go the way of Grognor. When he made his plan he knew this would happen, but one can't help feeling that there could have been a better way...

By the time Nik arrived at the door he was panting. He passed by it during the rush to the throne room, but in the excitement of an upcoming battle he had forgotten it. Now that things have calmed down, he could better grasp of the significance of the words "AUDITOR ACCESS ONLY"

"HEY GUYS!!! I THINK I FOUND THE MEANS TO TAKE CONTROL OF THE BOTS! CAN SOMEONE COME OVER AND OPEN ANOTHER DOOR FOR ME!"

Examine the door controls. If there is no keycard slot or other kind of security feature, just open it up and examine the room. Otherwise wait for someone to come over who is better prepared to open it, preferably with a welding torch.

Spoiler: Nik (click to show/hide)

((If anyone’s wondering how I know about that door, I believe it was mentioned in Pathos’ action resolution on page 98. Alternatively, you can just type AUDITOR ACCESS ONLY in the search bar.))
"This was a boring mission, and of course I'll help break down the AUDITOR door."
Go to the AUDITOR ACCESS ONLY door and wait to see if it can be opened, if it can't be opened cut it open with my torch.
Spoiler (click to show/hide)
Wait near the  auditor door
Spoiler (click to show/hide)
[1v11]
Harold steps forwards and produces his cutting torch, He kneels down and gets to work, cutting from the bottom of the door. He cuts, oh, maybe a foot of metal before the door suddenly slides open, retracting into the ceiling with a metallic noise like a knife sliding over a whet stone. Beyond the doorway is nothing but darkness, shadow that the light of the room fails to penetrate. Then there is a sound- the hiss of sharp edges cutting air- and a glimmer of something half seen. Harold's body rocks backwards  and tumbles over.  Toots and Nik look down and only after a moment of confusion realize that Harold's head has been ripped clean from his shoulders. 

VIOLATION OF EMPLOYEE CODE LR-379-4: WILLFUL TAMPERING OR DESTRUCTION OF AUDITOR PROPERTY. IN ACCORDANCE WITH EMPLOYEE AGREEMENT, DISCIPLINARY MEASURES AUTHORIZED AND ONGOING.

The voice, all bass and metallic echo, rumbles out of the darkness like a techno thunderclap. And something begins to unfurl out into the room. Neither Toots or Nik can see it well; its mostly invisible, only glanced as distortion in the air. Like ice gliding through water, a shimmer, an area of open air with slightly different refractory properties than that around it, bent or bulging.

[5v15][4v10]

Something seems to scrape the wall, to gouge the metal on the floor and ceiling around them.  They have a moment to wonder whats happening, to step back in instinctual fear, before  they see their bodies flying about around them like  cubed meat confetti. Perhaps they are still alive when the barely seen thing picks their heads up off the ground and carries them into the shadows. Or perhaps they are mercifully dead and unrecoverable, unable to see what lies beyond the door. Whatever the case, Nik, Toots, and Harold disappear that day and not even a drop of blood or shred of skin is left to tell where they went.

"Awww, I wanted to kill somebody with this thing.  This mission has been so disapppointing, all I've gotten is a new cat!  Ugh."

Go explore the KNIGHTs' quarters.  Look for weapons and armor to loot, especially armor.  Preferably human usable armor.  Also look for ways to control the KNIGHTs, but that's not the priority.

If KNIGHTs are encountered, melt them.


Spoiler (click to show/hide)

((What is this from?  It's adorable and I want more of it.))

Spoiler: Sheet (click to show/hide)
[1][1][6v1][8v9]
Wilfred leaves the group and heads to the left, into the area loosely considered the KNIGHT quarters. He gets all of 15 or so feet in before one of the armor clad brutes runs into the room, apparently retreating from something deeper in. Wilfred is so startled by the appearance that he just sort of stands there are the KNIGHT rounds to face him. The KNIGHT whips a sword out in an uppercut slash, but the blade hisses straight past Wilfred's ear in a narrow miss. Wilfred returns fire with a shot from the hip and the spray of corrosive fluid arcs over the KNIGHT's shoulder and splatters a distant wall.

Another KNIGHT charges into the room a moment later, and judging by the stomping of feet there are more behind him.

"Welp, time to get to work."

Get down on my hands and knees and search the wreckage for shit to loot. Grab as many meaty gibbets, charred remains and literally shit-filled intestines that I can fill my grubby little hands with.
Spoiler:  Charon (click to show/hide)
[1]

Charon dives onto the metal floor and after some scrambling returns to his feet, triumphantly holding a single bloody toenail.
Title: Re: MOOK: Judged, and found wanting.
Post by: Yottawhat on December 16, 2019, 04:44:21 pm
Walk up to my good friends Harold, Toots, Nik and shove the toenail directly into their face. If they seems to be missing, dead, or a combination of the two, shove my new toenail into somebody else's face.

"Look at this toenail I found."

Spoiler:  Charon (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on December 16, 2019, 05:22:44 pm
[Achievement unlocked: Credit to station]

Uh, neat. Now that that boring job stuff is out of the way, time to engage with the real meat of this game.

Scout the base for a place appropriate to take someone on a date. Have to be prepared, you know?


Spoiler: Character Statistics (click to show/hide)

Spoiler: Make Numbers Go Up (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Naturegirl1999 on December 16, 2019, 05:58:01 pm
After seeing what happened to the others, she runs towards Charon and Wilfred
”there is an invisible creature in the auditor room that killed 3 people. Stay away!
Seeing the KNIGHTS next to Wilfred, Tara runs at the nearest one with one of her porcelain knives, attempting to slice off one of its arms
Spoiler (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Leodanny on December 16, 2019, 06:47:17 pm
Beat the knights up with the tentacle
Spoiler (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: heydude6 on December 17, 2019, 12:57:34 am
Damn!!!!
Title: Re: MOOK: Judged, and found wanting.
Post by: King Zultan on December 17, 2019, 05:28:32 am
Damn this is like the third or forth time I've been killed in this thing, and I lost all my cool shit.
Title: Re: MOOK: Judged, and found wanting.
Post by: Ozarck on December 17, 2019, 07:32:55 am
But did they leave ghosts behind? Jon will not proceed into the blackness. Janitors live and die by a code, and that code includes respect of certain groups' zones of influence. Like break rooms and absolute no entry death holes. But if there are ghosts nearby, however many they may be, Jon will eat them. Except cats. Especially murdercats. Speaking of which, Jon goes and gets a murder cat.
Title: Re: MOOK: Judged, and found wanting.
Post by: heydude6 on December 17, 2019, 05:41:13 pm
If John tried to eat my ghost, fight back. Then run away somewhere.
Title: Re: MOOK: Judged, and found wanting.
Post by: The Canadian kitten on December 17, 2019, 10:27:17 pm
How would I become a ghost? if not a ghost, do you mind if I creat Gabe the 2nd?
Title: Re: MOOK: Judged, and found wanting.
Post by: syvarris on December 18, 2019, 01:03:05 am
"By order of King Grongor's successor all KNIGHTS ARE TO STAND DOWN AND STOP ATTACKING ME!"

Scream at the KNIGHTs to stand down and stop attacking me, while shooting at them and fleeing backward out of the complex.  In reverse order of priority; getting away is more important than attacking, which is more important than being eloquent or convincing.

Edit: Actually, wait, no.  People are volunteering to be meat shields, without even being asked!  I don't know when I slipped into a parallel universe, but I'll totally make use of this: Attacking is now first priority, and retreating to the doorway is second in priority.  Don't run away further than the doorway unless the meat shields are already dead and/or dying.


Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: King Zultan on December 18, 2019, 03:01:16 am
If I end up a ghost run away from John and prevent him from eating me.
Title: Re: MOOK: Judged, and found wanting.
Post by: m1895 on December 18, 2019, 04:00:51 am
 (Can I join? If so I'd like to be near to the action.)
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: syvarris on December 19, 2019, 01:23:53 am
((Yes, you totally can join!  Post a bolded line, saying you want to join the action.  The only action currently happening is a kinda-ambush by enemy supersoldier dudes, attacking my char and a couple of the squishy people.  If you help attack them, it will make it more likely that my char be able to escape and not die here, although it'll make your character's survival rather less likely.

...You maaay want to just spawn outside the lab and wait for the mission to complete.  About the only reason to join in the fight is that you might get paid full rate for it.))
Title: Re: MOOK: Judged, and found wanting.
Post by: m1895 on December 19, 2019, 02:36:27 am
Anya will bravely loot the trash wall

 (Like this?)
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: piecewise on December 19, 2019, 11:45:34 am
Walk up to my good friends Harold, Toots, Nik and shove the toenail directly into their face. If they seems to be missing, dead, or a combination of the two, shove my new toenail into somebody else's face.

"Look at this toenail I found."

Spoiler:  Charon (click to show/hide)
Charon Cannot find his friends and thus walks right out of the lab, searching for someone to display his trophy to.  He eventually finds the rest of the team loitering outside or heading to their ape overlords.

[Achievement unlocked: Credit to station]

Uh, neat. Now that that boring job stuff is out of the way, time to engage with the real meat of this game.

Scout the base for a place appropriate to take someone on a date. Have to be prepared, you know?


Spoiler: Character Statistics (click to show/hide)

Spoiler: Make Numbers Go Up (click to show/hide)
Aylamo learns of a mythical literal hole in the wall bar where people can watch topless guitar playing and drink spaceship fuel.

Anya will bravely loot the trash wall

 (Like this?)
Spoiler: character sheet (click to show/hide)

The trashwall has been pretty well scoured by the previous security team's actions, but Anya decides to give it a try regardless. [3] She wrenches out a...wrench! Its a big ol' monkey wrench! A reasonable club and, I guess, a method of tightening bolts.  (d4 monkey Wrench)

Damn this is like the third or forth time I've been killed in this thing, and I lost all my cool shit.
Damn!!!!
Going forward, I suggest a policy of not annoying the Auditors. Honestly, a meeting with them is never good. They either spend several hours explaining cost to benefit analysis to you, or they cut off your head. Sometimes both in either order.

If John tried to eat my ghost, fight back. Then run away somewhere.
How would I become a ghost? if not a ghost, do you mind if I creat Gabe the 2nd?
But did they leave ghosts behind? Jon will not proceed into the blackness. Janitors live and die by a code, and that code includes respect of certain groups' zones of influence. Like break rooms and absolute no entry death holes. But if there are ghosts nearby, however many they may be, Jon will eat them. Except cats. Especially murdercats. Speaking of which, Jon goes and gets a murder cat.
If I end up a ghost run away from John and prevent him from eating me.
After the events of the last mission, anyone who dies becomes a ghost. Jon is our only non-NPC ghost currently, though I suppose anyone else could become one, if they were inclined. Though you're basically completely insubstantial and unable to really effect the world in any meaningful way. Jon doesn't care about being useful or doing things other than mess around so Ghost is his perfect form. Also it lets him eat as many things as he wants.

However, you three aren't....dead per say. You're technically NPC's because the fate awaiting those who tick off the Auditors is far worse than death. (http://www.earthexplodes.com/assets/images/comics/200-human-disposal.png)

And yes, You can create Gabe 2, Electric Tootaloo.


After seeing what happened to the others, she runs towards Charon and Wilfred
”there is an invisible creature in the auditor room that killed 3 people. Stay away!
Seeing the KNIGHTS next to Wilfred, Tara runs at the nearest one with one of her porcelain knives, attempting to slice off one of its arms
Spoiler (click to show/hide)
Beat the knights up with the tentacle
"By order of King Grongor's successor all KNIGHTS ARE TO STAND DOWN AND STOP ATTACKING ME!"

Scream at the KNIGHTs to stand down and stop attacking me, while shooting at them and fleeing backward out of the complex.  In reverse order of priority; getting away is more important than attacking, which is more important than being eloquent or convincing.

Edit: Actually, wait, no.  People are volunteering to be meat shields, without even being asked!  I don't know when I slipped into a parallel universe, but I'll totally make use of this: Attacking is now first priority, and retreating to the doorway is second in priority.  Don't run away further than the doorway unless the meat shields are already dead and/or dying.


Spoiler: Sheet (click to show/hide)
Spoiler (click to show/hide)
[5,3,4][6v7][5v1][10v4]
Tara darts in first, her knife striking the First KNIGHT's breastplate with a solid metallic impact, but doing nothing more than scratching the metal. Toby's tentacle whips past Tara and wraps itself around The KNIGHT with violent elastic speed, loops of cephalopod flesh enclosing chest and throat and head in rapid succession. With a whipping motion the tentacle jerks up into the air and begins rapidly slamming the knight against the walls and ceiling.  Meanwhile, Wilfred turns his attention to the next KNIGHT, and unleashes a concentrated spray of corrosive chemicals dead into its chest and face. It gets knocked straight off its feet by the impact and never manages to do anything more than wriggle a bit before its entire upper body is reduced to a murky mess of molten metal and manflesh.

There is a moment of apparent victory, but this ends before anyone can even cheer as it becomes clear what these KNIGHTS were running from when a centipede the size of a subway train spirals round the corner, running across the walls, floor and ceiling in rapid succession in its seemingly unstoppable charge.

Title: Re: MOOK: Judged, and found wanting.
Post by: m1895 on December 19, 2019, 02:21:42 pm
Anya decides to meet her bosses, rather than dick  around here anymore
Spoiler: accomplishments (click to show/hide)
Spoiler: character sheet (click to show/hide)
(Does the Hoverboard use tech?)
Title: Re: MOOK: Judged, and found wanting.
Post by: Naturegirl1999 on December 19, 2019, 02:54:20 pm
Spoiler (click to show/hide)
Tara tries to utilize her foam gun and sealing kit to stick the centipede in one place, regardless of whether or not this she succeeds, she tries cutting a hole big enough to crawl into in the centipede’s exoskeleton. If the hole is big enough, she crawls inside and starts cutting at its organs
(If this is too much tell me and I will shrink the action number)
Title: Re: MOOK: Judged, and found wanting.
Post by: Leodanny on December 19, 2019, 05:14:21 pm
”what is that?”
Throw the Knight at the centipede, and pull Tara out of the way if she gets hurt stay behind Wilfred.
Spoiler (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Yottawhat on December 20, 2019, 02:25:09 am
"Hey guys, look at this toenail I-"

Charon pauses, taking in the sight of the giant multi-tonne monstrosity that was rapidly spiraling towards him.

"Nope."

Use my D8 speed and skiddale towards the elevator.

Spoiler:  Charon (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: The Lupanian on December 20, 2019, 04:37:38 am
Try and get my leg patched up.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: King Zultan on December 20, 2019, 06:42:55 am
(Doing something different this time around, lets see how long this guy lasts.)

Go meet my new bosses.
Spoiler (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Radio Controlled on December 20, 2019, 09:10:16 am
Help escort survivors back to safety. If they are fully safe and secured, then while waiting for the mission to end consider if I could improve the damage die (or perhaps make the attack roll the same die twice?) of the generic security assault rifle by making it shoot full auto (or, if it already has that, fuller auto).

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: WyrdByrd on December 21, 2019, 04:42:53 am
Minister to the survivors when they arrive, and guide them back towards a productive state of mind.  Use the Eliminator to aid in the guidance process if necessary. Such harmful, trauma-based delusions will only interfere in potential employee apotheosis.  After, renegotiate  the contracts of any that require it.
Spoiler (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: piecewise on December 23, 2019, 09:09:31 am
I'll be honest, I'm kinda waiting on Sy, since he's directly in the way of the centipede and hasn't posted.

I won't wait much longer though.
Title: Re: MOOK: Judged, and found wanting.
Post by: piecewise on December 23, 2019, 10:04:41 am
Eh, whatever. Fug it.



Minister to the survivors when they arrive, and guide them back towards a productive state of mind.  Use the Eliminator to aid in the guidance process if necessary. Such harmful, trauma-based delusions will only interfere in potential employee apotheosis.  After, renegotiate  the contracts of any that require it.
Spoiler (click to show/hide)

Help escort survivors back to safety. If they are fully safe and secured, then while waiting for the mission to end consider if I could improve the damage die (or perhaps make the attack roll the same die twice?) of the generic security assault rifle by making it shoot full auto (or, if it already has that, fuller auto).

Spoiler: Yagyu d'Aubigny (click to show/hide)

(Doing something different this time around, lets see how long this guy lasts.)

Go meet my new bosses.
Spoiler (click to show/hide)
Try and get my leg patched up.
Spoiler: Ji (click to show/hide)
[The infirmary can patch you up for 50 credits, though you may want to wait for after payment.]
Anya decides to meet her bosses, rather than dick  around here anymore
Spoiler: accomplishments (click to show/hide)
Spoiler: character sheet (click to show/hide)
(Does the Hoverboard use tech?)
[The hoverboard uses dexterity for riding]

The Majority of the team returns, fairly triumphantly, to their ape overlords.

"It seems you have successfully rescued...well all the women employees. Hmm.  Where are the men?"

There is a brief explanation here, which I did not bother to record.

"Ah, an intern went power mad and began playing out his heroic fantasies after an accidental breech into an old lab unleashed giant insects. I see.  I believe that is Human resources code 37. Surprisingly common; though not as much as 37-C, the time travel variant. Ah well."

After another scan of the scene

"I can't help but notice that there are a few of you...missing...I've already been informed about the three who tampered with the Auditor's door"

Visible shiver of terror

"But what about the others? Are they still coming?  The door to the lab has been sealed, right? No danger of giant insects pouring out into the hall...Right?"


"Hey guys, look at this toenail I-"

Charon pauses, taking in the sight of the giant multi-tonne monstrosity that was rapidly spiraling towards him.

"Nope."

Use my D8 speed and skiddale towards the elevator.

Spoiler:  Charon (click to show/hide)
Charon de-asses the area with the quickness in the face of giant insect armageddon. He does so using the patented OMNI security retreat technique of running away screaming with his hands above his head, flailing in a comic manner. As we know, running like a muppet increases your chances of survival by 14.7%.

”what is that?”
Throw the Knight at the centipede, and pull Tara out of the way if she gets hurt stay behind Wilfred.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Tara tries to utilize her foam gun and sealing kit to stick the centipede in one place, regardless of whether or not this she succeeds, she tries cutting a hole big enough to crawl into in the centipede’s exoskeleton. If the hole is big enough, she crawls inside and starts cutting at its organs
(If this is too much tell me and I will shrink the action number)

[8][5v2][3v1]
Toby turns to the centipede and as soon as its in range he slams the body of the knight down onto the insect's head like a mallet. The creature's carapace cracks and its body piles up like a train crashing into a wall as its head is pummeled into the floor. Toby releases the body of the KNIGHT and proceeds to scoop Tara up under one arm while wrapping Wilfred up with his tentacle. He turns to run as an assassin beetle the size of a compact car comes skittering over the recovering centipede and gives the trio a meaningful look.  He runs for the door out of the damn lab. [1]

Sadly his squirming teammates slow him down a good deal and he only manages to run into the next room, the assassin bug and a newly emerged hercules beetle in hot pursuit. [2][2] Tara  shoots some goop in the direction of the pursuing insects but misses by a fairly big margin. [Reduce use die by 1 for foam gun]












Help escort survivors back to safety. If they are fully safe and secured, then while waiting for the mission to end consider if I could improve the damage die (or perhaps make the attack roll the same die twice?) of the generic security assault rifle by making it shoot full auto (or, if it already has that, fuller auto).

Spoiler: Yagyu d'Aubigny (click to show/hide)

((Hows about it gets advantage on the damage roll and disadvantage on the use die roll to show more bullets being used?))

Title: Re: MOOK: Judged, and found wanting.
Post by: Naturegirl1999 on December 23, 2019, 11:26:59 am
Spoiler (click to show/hide)
get out of Toby’s grasp and run in the direction he was running. When exiting, seal the door
Title: Re: MOOK: Judged, and found wanting.
Post by: Leodanny on December 23, 2019, 11:41:24 am
"yeah, this was a bad idea. Tara, can you goop up the door when we get out of this lab?"
just keep running away! get wilfred to shoot the beetles.
Title: Re: MOOK: Judged, and found wanting.
Post by: Naturegirl1999 on December 23, 2019, 01:28:20 pm
I’ll do one better. I’ll seal it to the floor!
Title: Re: MOOK: Judged, and found wanting.
Post by: m1895 on December 23, 2019, 04:25:16 pm
"Блядь, I knew I was forgetting something."

Anya uses a toolkit charge to seal up any secondary/tertiary/ventilation/maintenance exits using whatever scrap can be found, so that some intern doesn't get all his blood sucked out by a housecat-sized flea 3 months from now.
(I trust the primary exit will be sealed with the bodies of our security dudes)

Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: syvarris on December 24, 2019, 05:22:36 am
I'm not 100% sure about Wilfred's status, but he will run away from the giant hostiles.  Preferably out of the lab entirely.  And sure, Wilfred will shoot acid at them, as long as that doesn't compromise the whole running-for-his-life.

Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: WyrdByrd on December 24, 2019, 06:03:12 am
Through the grace of OMNI and liberally applied contracts. reclassify the now-sealed labs as the site of an ongoing study on arthropod behavior.  Enough scientists, or spontaneously-employed researchers from the ranks of the survivors ( they’ve seen enough of them to count as specialists), have probably lived and died here to meet the legal requirements for one. As such, any fatalities that occurred, though certainly tragic, had anticipated such risks and their analogues having signed on to an active testing site, as per the OMNI Implied Consent form. Such an action will consecrate the resting place of these poor souls, and allow them and/or their bodies to be reinstated into the Corporate Cycle.
Also, add a helpful set of warning markings to the newly sealed vents.
 

Spoiler (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: King Zultan on December 24, 2019, 06:24:40 am
While I'm waiting for the next mission to start, go look around the vending machines and see if I can't find any money laying around, then search the trashcans for anything interesting or edible.
Spoiler (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Radio Controlled on December 25, 2019, 05:05:38 pm
Quote
((Hows about it gets advantage on the damage roll and disadvantage on the use die roll to show more bullets being used?))

That's fine by me! And is one charge of a normal toolkit enough to do this? Or would more bits be required?

Oh! Don't forget to hand in that mysterious vial of glowing green liquid for glory and money and all that good stuff.
Title: Re: MOOK: Judged, and found wanting.
Post by: The Canadian kitten on December 27, 2019, 11:14:37 pm
(Tried to think of new ideas for a new character. Ended up copy pasting Gabe in)
Title: Re: MOOK: Judged, and found wanting.
Post by: piecewise on December 28, 2019, 08:27:52 am
(Tried to think of new ideas for a new character. Ended up copy pasting Gabe in)

Fine by me.

"Блядь, I knew I was forgetting something."

Anya uses a toolkit charge to seal up any secondary/tertiary/ventilation/maintenance exits using whatever scrap can be found, so that some intern doesn't get all his blood sucked out by a housecat-sized flea 3 months from now.
(I trust the primary exit will be sealed with the bodies of our security dudes)

Spoiler: character sheet (click to show/hide)
[4]
Anya carefully sneaks off from the meeting and returns to the mission site. She begins carefully sealing off all the air vents and small openings from the labs. Luckily these are able to be easily sealed with just a press of a button thanks to the self contained nature of the lab pods. Now there will be no sneaky buggy excursions.

Only perhaps violent, obvious ones.

Quote
((Hows about it gets advantage on the damage roll and disadvantage on the use die roll to show more bullets being used?))

That's fine by me! And is one charge of a normal toolkit enough to do this? Or would more bits be required?

Oh! Don't forget to hand in that mysterious vial of glowing green liquid for glory and money and all that good stuff.

Just one charge is fine.

And wait a second with that goo, we'll be wrapping up just as soon as the rest of the team is either dead or out of the lab.

While I'm waiting for the next mission to start, go look around the vending machines and see if I can't find any money laying around, then search the trashcans for anything interesting or edible.
Spoiler (click to show/hide)
Through wide ranging scavenging, begging, shaking of vending machines and dumpster diving Burt manages to scrounge up 9 Omni. This all comes in the form of prepaid OMNI cards that were discarded for having too little money to do anything useful with. His 9 Omni is spread across 14 cards.
Through the grace of OMNI and liberally applied contracts. reclassify the now-sealed labs as the site of an ongoing study on arthropod behavior.  Enough scientists, or spontaneously-employed researchers from the ranks of the survivors ( they’ve seen enough of them to count as specialists), have probably lived and died here to meet the legal requirements for one. As such, any fatalities that occurred, though certainly tragic, had anticipated such risks and their analogues having signed on to an active testing site, as per the OMNI Implied Consent form. Such an action will consecrate the resting place of these poor souls, and allow them and/or their bodies to be reinstated into the Corporate Cycle.
Also, add a helpful set of warning markings to the newly sealed vents.
 

Spoiler (click to show/hide)

[12]
Jean carefully reclassifies the lab as an insect sanctuary, anyone injured during the mission is classified as office furniture to avoid any liability (after all, a water cooler cannot sue, that would be silly), and the entire hostage negotiation is written off as a team bonding exercise. She hangs an inspirational poster in the hall as well.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
get out of Toby’s grasp and run in the direction he was running. When exiting, seal the door
"yeah, this was a bad idea. Tara, can you goop up the door when we get out of this lab?"
just keep running away! get wilfred to shoot the beetles.

(Nice sheet, lunch meat)

I'm not 100% sure about Wilfred's status, but he will run away from the giant hostiles.  Preferably out of the lab entirely.  And sure, Wilfred will shoot acid at them, as long as that doesn't compromise the whole running-for-his-life.

Spoiler: Sheet (click to show/hide)
[3,3,3,4,6,5,6]

The trio make it out and seal the door behind them. They don't do it without having to comically dodge through and over some swipes and sucking mouthparts, but they do manage to do it.  I'd elaborate but its very early, I feel sick, and I don't remember 33% of the names of these people.











Ok, this is when ya'll can post your accomplishments, level up, etc.
Title: Re: MOOK: Judged, and found wanting.
Post by: King Zultan on December 28, 2019, 08:41:34 am
I didn't accomplish anything, nor did I level up because I died again, I seem to be really good at dying.

Go check a supply closet and see if I can't get any more tool kit charges or something.
Spoiler (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Leodanny on December 28, 2019, 10:46:20 am
killed a Knight and a centipede, didn't die, and saved my coworkers from centipede-y death(probably); level up speed and guns!
Spoiler (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: The Canadian kitten on December 28, 2019, 11:39:39 am
nothing cause Gabe died. Of course it's something I do in the end to cause my things to tumble down
Title: Re: MOOK: Judged, and found wanting.
Post by: Naturegirl1999 on December 28, 2019, 11:46:03 am
Spoiler (click to show/hide)
Talked with the king, sealed up the door to the insect sanctuary, managed to survive
Level up Stength and Fate to d6
(In this spoiler, they are leveled up already)
Title: Re: MOOK: Judged, and found wanting.
Post by: Parisbre56 on December 28, 2019, 12:35:18 pm
Pathos achievements:
*Explored the vents
*Exploded the king
*Rescued hostages, thanks to the distraction provided by the explosion and my teammates waking up the bugs


I'd say our only failure was being unable to secure the lab and the KNIGHTs, but given that these things were meant to replace us, I'd say that's not really such a bad thing.

Level up mechanics to d8. Ask how much OMNI I need to pay to apply those 2 stat level ups I've missed to my mechanical body.



Title: Re: MOOK: Judged, and found wanting.
Post by: The Lupanian on December 28, 2019, 06:01:56 pm
Managed to get into enemy territory, but as the situation was explosively resolves in an unexpectedly direct manner, didn’t end up using the advantage. Also got a piece of shrapnel lodged in my leg.
Speaking of shrapnel, see if I can sell the shrapnel on OMNIbay as “Real shrapnel taken from inside a real (synthetic) Waifu!”
Implants to d6, [error] to d8

Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: m1895 on December 28, 2019, 06:19:36 pm
fate to d6, and if you can save a level up and use it immediately after you get paid, do that. Otherwise, speed to d6

Spoiler: accomplishments (click to show/hide)
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Yottawhat on December 28, 2019, 11:15:19 pm
I found a toenail.

Also level up Dex to d6 and Technology to d8.


Spoiler:  Charon (click to show/hide)
Title: Re: MOOK
Post by: Egan_BW on December 29, 2019, 07:27:34 am
Everything you need is right down there, shitskelly.

Spoiler: Character Statistics (click to show/hide)

Spoiler: Make Numbers Go Up (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Tavik Toth on December 29, 2019, 10:14:42 am
Pretty sure all I did was sit in the entrance area. Oh and level Dexterity to d6 and Mechanics to d8.

Spoiler:  Wyatt Baker (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: syvarris on December 29, 2019, 04:02:22 pm
This mission, Wilfred hacked open the door that led into the insect lab, which we then set on fire, and he also melted a KNIGHT that was just defending the facility from a rampaging centipede.  Leave out that last bit, though.  Make it sound more honorable, like he was "saving valuable human resources from idiot-controlled murderdrones".  Or maybe just chalk it up as proactive inter-departmental diplomacy.  Yeah, that sounds right, Wilfred's a gun ambassador after all.

Level Wil's Will to d8, and his Tec to d10.


Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: WyrdByrd on December 29, 2019, 05:09:02 pm
I put up a nice poster after  supervising a successful team building session at the insect sanctuary. Everyone was so well behaved. Afterwards, I bought the office some new supplies. Proper Feng-Shui can increase employee Apotheosis rates by as much as 0.3 percent!
Title: Re: MOOK: Judged, and found wanting.
Post by: piecewise on January 02, 2020, 12:23:10 pm
I didn't accomplish anything, nor did I level up because I died again, I seem to be really good at dying.

Go check a supply closet and see if I can't get any more tool kit charges or something.
Spoiler (click to show/hide)
[5]
Somehow, don't ask me how, maybe via recharging a socket wrench or something silly, Burt manages to get 4/3 charges on his tool kit.

killed a Knight and a centipede, didn't die, and saved my coworkers from centipede-y death(probably); level up speed and guns!
Spoiler (click to show/hide)
Message from OMNITECH accounting:

700 Omni has been added to your account.
Note: Ftaghn!

nothing cause Gabe died. Of course it's something I do in the end to cause my things to tumble down
It aaaaall returns to nothing....it all comes tumbling down tumbling down tumbling dooooown.

Spoiler (click to show/hide)
Talked with the king, sealed up the door to the insect sanctuary, managed to survive
Level up Stength and Fate to d6
(In this spoiler, they are leveled up already)
Message from OMNITECH accounting:

600 Omni has been added to your account.
Note: Odds of any high tension negotiation to involve giant mutant insects: 1/8940

Pathos achievements:
*Explored the vents
*Exploded the king
*Rescued hostages, thanks to the distraction provided by the explosion and my teammates waking up the bugs


I'd say our only failure was being unable to secure the lab and the KNIGHTs, but given that these things were meant to replace us, I'd say that's not really such a bad thing.

Level up mechanics to d8. Ask how much OMNI I need to pay to apply those 2 stat level ups I've missed to my mechanical body.



Message from OMNITECH accounting:

1000 Omni has been added to your account.
Note: The itsy bitsy spider blew up the water spout.

Message from OMNITECH Admin:

150 Omni raise
Promoted to Lead Demolitions Tech
Note: Repairs will be deducted from your paycheck.

Managed to get into enemy territory, but as the situation was explosively resolves in an unexpectedly direct manner, didn’t end up using the advantage. Also got a piece of shrapnel lodged in my leg.
Speaking of shrapnel, see if I can sell the shrapnel on OMNIbay as “Real shrapnel taken from inside a real (synthetic) Waifu!”
Implants to d6, [error] to d8

Spoiler: Ji (click to show/hide)
Message from OMNITECH accounting:

500 Omni has been added to your account.
Note: Back to the Con with you.

[2] Attempts to sell the shrapnel end in sad failure.

fate to d6, and if you can save a level up and use it immediately after you get paid, do that. Otherwise, speed to d6

Spoiler: accomplishments (click to show/hide)
Spoiler: character sheet (click to show/hide)
You can hold off on the level up.

Message from OMNITECH accounting:

500 Omni has been added to your account.
Note: The real prize was the friends who died along the way.

I found a toenail.

Also level up Dex to d6 and Technology to d8.


Spoiler:  Charon (click to show/hide)
Message from OMNITECH accounting:

500 Omni has been added to your account.
Note: Ew.


Everything you need is right down there, shitskelly.

Spoiler: Character Statistics (click to show/hide)

Spoiler: Make Numbers Go Up (click to show/hide)
Message from OMNITECH accounting:

510 Omni has been added to your account.
Note: The harsh words are not required.

Pretty sure all I did was sit in the entrance area. Oh and level Dexterity to d6 and Mechanics to d8.

Spoiler:  Wyatt Baker (click to show/hide)
Message from OMNITECH accounting:

500 Omni has been added to your account.
Note: Voted most likely to be present.


This mission, Wilfred hacked open the door that led into the insect lab, which we then set on fire, and he also melted a KNIGHT that was just defending the facility from a rampaging centipede.  Leave out that last bit, though.  Make it sound more honorable, like he was "saving valuable human resources from idiot-controlled murderdrones".  Or maybe just chalk it up as proactive inter-departmental diplomacy.  Yeah, that sounds right, Wilfred's a gun ambassador after all.

Level Wil's Will to d8, and his Tec to d10.


Spoiler: Sheet (click to show/hide)

Message from OMNITECH accounting:

600 Omni has been added to your account.
Note: Morality is fluid, duty is ironclad.

I put up a nice poster after  supervising a successful team building session at the insect sanctuary. Everyone was so well behaved. Afterwards, I bought the office some new supplies. Proper Feng-Shui can increase employee Apotheosis rates by as much as 0.3 percent!
Message from OMNITECH accounting:

500 Omni has been added to your account.
Note: Truly Inspirational™











IF anyone else (LIKE SY FOR INSTANCE) hasn't posted to get their cash money, then now is the time. FURTHER if you have outstanding loanshark debts, now is the time to pay them before he starts trying to collect them his own way.

LASTLY, the next mission is going to be one involving the apprehension of a Sensory hazard, so prepare accordingly.
Title: Re: MOOK: Judged, and found wanting.
Post by: Radio Controlled on January 02, 2020, 12:50:00 pm
Yagyu spent his time this mission:
- negotiating successfully with the boy-king
- helped with chasing the bugs out of the old lab
- helped secure the hostages and escort them to safety
- found a sample of Green Mystery Fluidtm for command to rub on their faces or whatever.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Naturegirl1999 on January 02, 2020, 01:55:11 pm
Spoiler (click to show/hide)
Sensory hazard, which senses will be affected the most?
Purchase cognition copier, earplugs and (if possible a blindfold)
Title: Re: MOOK: Judged, and found wanting.
Post by: m1895 on January 02, 2020, 05:10:28 pm
Yeah I'll buy a cognition copier, ear plugs, a can of glowspray, and a blindfold or something
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Naturegirl1999 on January 02, 2020, 06:23:12 pm
How much is a cognition copier?
Title: Re: MOOK
Post by: Egan_BW on January 02, 2020, 08:08:52 pm
List items available to purchase, shitskelly.
Modify sec helmet so that vision and hearing are blocked with the press of a trigger. 10 Omni?


Spoiler: Character Statistics (click to show/hide)

Spoiler: Make Numbers Go Up (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Parisbre56 on January 02, 2020, 08:13:28 pm
Items available for purchase are in the doc:
The Arsenal (In progress) (https://docs.google.com/document/d/1Et0NA5i_jXldn8ySqCQXJNo8UCm2ewuvh528yN-_RNg/edit?usp=sharing)
Title: Re: MOOK: Judged, and found wanting.
Post by: Egan_BW on January 02, 2020, 08:22:23 pm
Not all of those are available, though.
Title: Re: MOOK: Judged, and found wanting.
Post by: The Lupanian on January 02, 2020, 10:04:55 pm
Payback the loan, then go to creepy-guy and give him the same pitch about the shrapnel. If he doesn’t bite just toss it in the bin. Get myself patched up if I haven’t already.

Any chance I won’t have as much trouble with sensory hazards due to being a robot?

Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: King Zultan on January 03, 2020, 07:41:59 am
Go find a metal trashcan and some scrap, then combine it all together using one of my toolkit charges to build a helmet, that'll hopefully protect me from the coming hazards.
Spoiler (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Tavik Toth on January 03, 2020, 06:28:12 pm
Buy earplugs and a blindfold.

Spoiler:  Wyatt Baker (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Ozarck on January 03, 2020, 06:46:13 pm
While we are between missions, ghost on over to the hole in the wall bar we visited before and harass the customers for a bit. Then go chat with Reggie and Yuri and find out who actually has clearance to talk with me, and go talk with them.
Title: Re: MOOK: Judged, and found wanting.
Post by: Hotfire90 on January 04, 2020, 04:44:45 pm
Increase Will to d10 and Implants to d8. Move to the infirmary and remove the metal fragments inside my chest there.

Spoiler: Things Elen did (click to show/hide)
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: syvarris on January 05, 2020, 12:18:01 am
Not all of those are available, though.

((I'm pretty sure Dubs gave up on randomizing the available armory awhile ago.  He's just gonna give you the same link Paris gave you.  Ask if there's any sales or something, if you want something special.))

Complain obliquely to management about only getting paid 600 credits, despite Wil's rank of Senior Xeno Ambassador paying 650 base pay.  Don't make too big a fuss, though.

Then go pay off the loan shark.  Wil owes him 540, and interest is 25% per mission, so I think he now owes 675.  Pay off as much of that as possible; 600 if management doesn't correct their books.


Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: piecewise on January 06, 2020, 12:41:42 pm
Yagyu spent his time this mission:
- negotiating successfully with the boy-king
- helped with chasing the bugs out of the old lab
- helped secure the hostages and escort them to safety
- found a sample of Green Mystery Fluidtm for command to rub on their faces or whatever.


Spoiler: Yagyu d'Aubigny (click to show/hide)


Message from OMNITECH accounting:

650 Omni has been added to your account.
Note: Sometimes goo is its own reward. 

Spoiler (click to show/hide)
Sensory hazard, which senses will be affected the most?
Purchase cognition copier, earplugs and (if possible a blindfold)

All of them!

Consider the blindfold free.

Yeah I'll buy a cognition copier, ear plugs, a can of glowspray, and a blindfold or something
Spoiler: character sheet (click to show/hide)
Okie Dokie. Consider the blindfold free and earplugs 3 Omni.

List items available to purchase, shitskelly.
Modify sec helmet so that vision and hearing are blocked with the press of a trigger. 10 Omni?


Spoiler: Character Statistics (click to show/hide)

Spoiler: Make Numbers Go Up (click to show/hide)
Sounds fine to me.

I think I marked everything as on sale except for stuff with ???. I don't have access to google docs on this thing so lets go with that!


Payback the loan, then go to creepy-guy and give him the same pitch about the shrapnel. If he doesn’t bite just toss it in the bin. Get myself patched up if I haven’t already.

Any chance I won’t have as much trouble with sensory hazards due to being a robot?

Spoiler: Ji (click to show/hide)
[3]
+5 Omni for shrapnel.
I'll assume you pay back your debt and pay for medical care too, assuming you have the cash.

Chances are...well you could turn your senses off if needed so there's that.

Go find a metal trashcan and some scrap, then combine it all together using one of my toolkit charges to build a helmet, that'll hopefully protect me from the coming hazards.
Spoiler (click to show/hide)
[4,6]
Consider your rather silly helmet constructed. I'm not sure how well a helmet made of a trashcan and shrapnel will do for protection from...anything...but you've got it.

Buy earplugs and a blindfold.

Spoiler:  Wyatt Baker (click to show/hide)
3 Omni.

While we are between missions, ghost on over to the hole in the wall bar we visited before and harass the customers for a bit. Then go chat with Reggie and Yuri and find out who actually has clearance to talk with me, and go talk with them.
[5]
Unbeknownst to the rest of the group, the solar ghost spends his time between missions drinking the bar's booze (Alcohol is often called "spirits" after all, so why couldn't he?) and harassing the apes, who promptly tell him that, if someone were allowed to talk to him, they would probably be very deep underground in the admin section.

Increase Will to d10 and Implants to d8. Move to the infirmary and remove the metal fragments inside my chest there.

Spoiler: Things Elen did (click to show/hide)
Spoiler: Elen (click to show/hide)
Message from OMNITECH accounting:

550 Omni has been added to your account.
Note: Ouch

-200 for Medical care.

Not all of those are available, though.

((I'm pretty sure Dubs gave up on randomizing the available armory awhile ago.  He's just gonna give you the same link Paris gave you.  Ask if there's any sales or something, if you want something special.))

Complain obliquely to management about only getting paid 600 credits, despite Wil's rank of Senior Xeno Ambassador paying 650 base pay.  Don't make too big a fuss, though.

Then go pay off the loan shark.  Wil owes him 540, and interest is 25% per mission, so I think he now owes 675.  Pay off as much of that as possible; 600 if management doesn't correct their books.


Spoiler: Sheet (click to show/hide)
Add 150 to your payout. I forgot.

-540. The Interest only kicks in if you don't pay him off right after the mission, don't worry.







While You're all here I'll explain the next mission. Its a bit of a toughy we think because it deals with a cognition hazard.  Specifically, with the subject known as "Mr. Friend".

As you are probably all aware, OMNI is in the habit of collecting any sort of strange objects, artifacts, living specimens, or even areas it can get its hands on. After all, analysis of these things can prove very valuable for discovering new techniques and phenomena to be exploited for profit!  "Mr Friend", Official designation "High value specimen 113", is of particular interest to the company because of his unique effects on the cognition of those around him.

I'll put it bluntly: Anyone who perceives Mr. Friend in just about any way, from sight to sound to smell to touch,  immediately falls under Mr. Friend's control. They will do anything he desires them to do, to the best of their ability, with no regard for their own safety or interests. Luckily the effects will rapidly diminish and vanish once perception stops, but the longer they are under his control, the longer it takes for the control to wear off. Also luckily any perception that is sufficiently scrambled or obscured, such as motion tracking data, will not fall prey to this effect. This is the only fact that allowed OMNITECH to secure and work with the subject up until  now.

Recently Mr. Friend somehow managed to influence one of the handlers and rapidly took control of the situation from there. He is free of his cell and wandering the lower levels, with what we believe is a large "Following" of mind controlled individuals. He is no doubt seeking a way out of the compound, and as such we have locked down a large section to secure him. It is, however, only a matter of time till he or one of his puppets finds a way out.

Mr. Friend is a sadist, a sociopath, a man who views everyone other than himself as less than human, just human shaped dolls to use as he desires. He is an insidious monster, but he is also a highly valuable test subject and OMNI has declared that he must be captured alive and as unharmed as possible. This is the issue of course: it would be easy to simply detonate the secured lab sections and be done with it, but we need him alive. Thats your job this time; to secure the labs and capture Mr. Friend. All other collateral damage and casualties are considered Non-issues. Full access to the labs and their systems have been granted.

Any questions so far?

Title: Re: MOOK: Judged, and found wanting.
Post by: Yottawhat on January 06, 2020, 01:22:24 pm
Buy myself one Intellitooth remote activation unit (200), ear and eyeplugs (3), and a taser (100) with 2 cartridges (6).

"Can I have more blindfolds. I want to wear extra."

"Also, is there anymore free stuff. I want to have as much as it as possible."

Spoiler:  Charon (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Egan_BW on January 06, 2020, 02:50:20 pm
"So, shoot everyone dead, stop perception, and shove a taser down his throat? Sounds easy enough."
Title: Re: MOOK: Judged, and found wanting.
Post by: Leodanny on January 06, 2020, 03:26:32 pm
give 20 omni back to Tara(?), buy blindfold, earbud, and, like, some cologne strong enough that I can't hear anything. get a cognition copier too.
Spoiler (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: m1895 on January 06, 2020, 05:26:52 pm
Хуи, wish I had the money to buy a threat sensor.
if noseplugs are free grab them, as well as a couple spare blindfolds, and a map of the area if the Apes are willing to give me one
(Firstly, can we modify implants like weapons, and does their relatively unique function mean we can "stack" mods?)
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Egan_BW on January 06, 2020, 05:27:02 pm
Buy a brain copypasta.
Would you give me a melee taser for the same cost as the ranged one? The prosthetic taser costs 4 times as much and might use implant skill.


Spoiler: Character Statistics (click to show/hide)

Spoiler: Make Numbers Go Up (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Naturegirl1999 on January 06, 2020, 05:34:52 pm
Toby, thank you, but may I ask why you’re giving me 20 OMNI?
Spoiler (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: The Lupanian on January 06, 2020, 07:02:04 pm
Is there a way to build a backdoor into my mainframe? (Or any robot for that matter) That way my team could easily hack me and remotely take control? Additionally, would they be able to set up a striped down interface, with no direct audio/video display, and would they be able to effectively control me using “suggestions” and such, as apposed to the direct video game style control that would be more normal.

As for actions. Pay back Shark-Man (-400), then immediately take out another 400 and buy a brain backup. How much would the medical bill to repair the leg cost? If less than 100, do it, if more, take out up to 100 more on the loan to do it.

Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Parisbre56 on January 07, 2020, 04:49:25 am
Would a picture or video of Mr. Friend be enough to cause the effect or does it need to be a live feed?

How do the Friendzoned know what Mr. Friend wants? Does he have to tell them explicitly or do they magically just know?

Is the OMNITECH Occult Dampener capable of stopping the Befriending or the transmission of orders?

Questions
Title: Re: MOOK: Judged, and found wanting.
Post by: King Zultan on January 07, 2020, 07:51:08 am
"This whole mission sounds like its going to end poorly. Its also kind of weird that we can kill everyone in there that isn't Mr. Friend."
Go get a blindfold and some ear plugs.
Spoiler (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Leodanny on January 07, 2020, 03:50:08 pm
“Does anyone have enough money for a mental purgant?”
Title: Re: MOOK: Judged, and found wanting.
Post by: Hotfire90 on January 07, 2020, 03:53:18 pm
Grab a free blindfold and buy a Mental Purgant for 350. How many uses does the purgant have?
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Naturegirl1999 on January 07, 2020, 06:02:46 pm
Spoiler (click to show/hide)
I am also curious, does Mr. Friend perceive what his puppets perceive or are are his senses limited to his body? If Mr. Friend was controlling me right now, would he see and hear everything I’m seeing and hearing right now? Does Mr Friend have the ability to view and alter memories of people he is controlling?
ask some questions of my own
Title: Re: MOOK: Judged, and found wanting.
Post by: Tavik Toth on January 08, 2020, 04:09:57 pm
Buy a Mental Purgant as well and make sure to ask if it has any side effects or downsides.

Spoiler:  Wyatt Baker (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Radio Controlled on January 10, 2020, 09:25:08 am
((Little time so this post might be a bit haphazard, sorry. I tried not to have any duplicate questions though. If it's too much just stop whenever you grow too annoyed!))


1) What does he look like, or how can we recognize/identify him for sure? In case he tries to pretend to be a puppet or has a puppet pretend to be him.
2) Can one be influenced without actively knowing/being aware that it is happened or happened?
3) Are there physical changes to puppeted people? Perhaps altered brainwave patterns? (Assume any scanning would be done with those portable scanners we can buy from the armory, the one my class starts with).
4) What were the original containment procedures and countermeasures?
5) Any testing data we would be allowed to look into?
6) Can he stay in control by making people e.g. hear recordings or view photos? What about radio transmissions? And could he e.g. Tape a small piece of fingernail to a person to permanently stay in control?
7) Can we get a big ol’ box to transport the subject in?
8) Does his power work on animals? What about artificial intelligences?
9) How did omni originally capture/receive him?
Title: Re: MOOK: Judged, and found wanting.
Post by: Naturegirl1999 on January 10, 2020, 09:57:22 am
Tara had some questions relating to whether or not Mr Friend can percieve what his puppets are perceiving, and whether Mr Friend can see/alter his puppet's memories
Title: Re: MOOK: Judged, and found wanting.
Post by: syvarris on January 11, 2020, 02:32:07 am
Calling him Mr. Friend is dumb.  I'mma call him Derp.

Are controlled subjects dumb, or just as clever as they always are?  If someone is controlled, could they be asked about their opinion of Derp, and deliberately lie about it to fool their former allies?

Does visualizing Derp count as perceiving him?  Does remembering Derp count as perceiving him?  Does being tricked into believing that one is perceiving Derp count as perceiving him?

Is memory retained normally during and after the control?  Can a person who was controlled, after being separated and quarantined, describe everything that happened to them during the control?

Can perception of him be drowned out?  For instance, if there's an immensely loud siren going constantly, loud enough to drown out his voice, would a person still get controlled if he spoke to them from a short distance away?

What is the cost of failing our mission parameters, by accidentally killing Derp?

Am I required to join this mission even if I'm suffering from crippling indigestion which renders me nearly useless and basically confined to the bathroom?

Will we have any kind of mission control during this?  Some kind of external commander who can make decisions about which security members to shock into unconsciousness?  Or would we have to choose one of our own people to stay back and act as mission control?

Is there a maximum amount of time that someone can be controlled after being quarantined from Derp?  Like, will everyone always be completely back to their senses an hour or so later?  If so, is it a short enough time period that we could reasonably capture someone, confine them until they're free, and then interrogate them?


Spoiler: Sheet (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Naturegirl1999 on January 11, 2020, 02:52:03 am
Because others are bolding questions, I will do so too.
Spoiler (click to show/hide)
I am also curious, does Mr. Friend perceive what his puppets perceive or are are his senses limited to his body? If Mr. Friend was controlling me right now, would he see and hear everything I’m seeing and hearing right now? Does Mr Friend have the ability to view and alter memories of people he is controlling?
ask some questions of my own
Does Mr. Friend perceive what his puppets perceive or are are his senses limited to his body? If Mr. Friend was controlling me right now, would he see and hear everything I’m seeing and hearing right now? Does Mr Friend have the ability to view and alter memories of people he is controlling?
Title: Re: MOOK: Judged, and found wanting.
Post by: piecewise on January 11, 2020, 12:42:40 pm
Buy myself one Intellitooth remote activation unit (200), ear and eyeplugs (3), and a taser (100) with 2 cartridges (6).

"Can I have more blindfolds. I want to wear extra."

"Also, is there anymore free stuff. I want to have as much as it as possible."

Spoiler:  Charon (click to show/hide)

Okie Dokie.

The vending machine denies Charon's attempts to weasel extra free goods out of it.

"So, shoot everyone dead, stop perception, and shove a taser down his throat? Sounds easy enough."

"Killing him or causing harm that ruins his value as a test subject will unfortunately fail the mission. Also keep in mind the people he's controlling are still alive and not in control of themselves. That part doesn't matter for the rules but...well...it seems a bit inhumane to just kill them."

give 20 omni back to Tara(?), buy blindfold, earbud, and, like, some cologne strong enough that I can't hear anything. get a cognition copier too.
Spoiler (click to show/hide)

"some cologne strong enough that I can't hear anything"

That would be very strong cologne, wouldn't it? 6 Omni for the lot.

Хуи, wish I had the money to buy a threat sensor.
if noseplugs are free grab them, as well as a couple spare blindfolds, and a map of the area if the Apes are willing to give me one
(Firstly, can we modify implants like weapons, and does their relatively unique function mean we can "stack" mods?)
Spoiler: character sheet (click to show/hide)

Blindfolds are one free per person.  The vending Machine beeps angrily at Anya.  3 Omni for the nose plugs.

There is currently no map available, but you may be able to download a local map from the area servers when you get there.

(Maybe. You'd have to give me an example of what you mean.)

Buy a brain copypasta.
Would you give me a melee taser for the same cost as the ranged one? The prosthetic taser costs 4 times as much and might use implant skill.


Spoiler: Character Statistics (click to show/hide)

Spoiler: Make Numbers Go Up (click to show/hide)
A melee taser thats that same as the ranged one? Sure.

Is there a way to build a backdoor into my mainframe? (Or any robot for that matter) That way my team could easily hack me and remotely take control? Additionally, would they be able to set up a striped down interface, with no direct audio/video display, and would they be able to effectively control me using “suggestions” and such, as apposed to the direct video game style control that would be more normal.

As for actions. Pay back Shark-Man (-400), then immediately take out another 400 and buy a brain backup. How much would the medical bill to repair the leg cost? If less than 100, do it, if more, take out up to 100 more on the loan to do it.

Spoiler: Ji (click to show/hide)
Technically you can already let people do that if you just allow them to connect to you. Though...there is some mild danger in that they might accidently turn things like breathing or temperature control off if they're really bad at their job.

Alright. 50 credits for the leg.

Would a picture or video of Mr. Friend be enough to cause the effect or does it need to be a live feed?

How do the Friendzoned know what Mr. Friend wants? Does he have to tell them explicitly or do they magically just know?

Is the OMNITECH Occult Dampener capable of stopping the Befriending or the transmission of orders?

Questions

Images that are sufficiently spaced in time are not dangerous. His handlers used a combination of motion tracking and cameras which took pictures roughly every 5 seconds as a method of observing him.  However, any faster and even a series of images appears to be enough.

We aren't sure. They seem to have some idea without being explictly told, yet he also commands them verbally or through gestures when he is able to. We believe whatever perceptual quirk creates the hypnotic state also conveys some degree of his desires, but that he refines the exact actions to perform via verbal commands.

No. Whatever the effect is, it does not seem occult in nature. It can be replicated using video footage of the subject so it appears to be something intrinsic in his being.

"This whole mission sounds like its going to end poorly. Its also kind of weird that we can kill everyone in there that isn't Mr. Friend."
Go get a blindfold and some ear plugs.
Spoiler (click to show/hide)
Donezo

Grab a free blindfold and buy a Mental Purgant for 350. How many uses does the purgant have?
Spoiler: Elen (click to show/hide)
Single use but activates automatically. Its a sort of electrode cap doohicky that sits on your noggin and keeps track of your brain state. If it goes nutty, the Purgant force restarts it and resets it to an earlier state.

Spoiler (click to show/hide)
I am also curious, does Mr. Friend perceive what his puppets perceive or are are his senses limited to his body? If Mr. Friend was controlling me right now, would he see and hear everything I’m seeing and hearing right now? Does Mr Friend have the ability to view and alter memories of people he is controlling?
ask some questions of my own

He does not. As far as we can tell, aside from his perceptual threat he's an entirely mundane human.  He cannot alter memories or anything about the person; in fact people under his control completely black out and remember nothing of their time as a puppet.

Buy a Mental Purgant as well and make sure to ask if it has any side effects or downsides.

Spoiler:  Wyatt Baker (click to show/hide)

Other than having your brain force reset to a earlier state? Probably not. I've got a 50 page disclaimer packet here if you want it but it lists things like "Foot fungus" as a side effect so it might be a bit broad. The good lads in legal have to keep us covered.

((Little time so this post might be a bit haphazard, sorry. I tried not to have any duplicate questions though. If it's too much just stop whenever you grow too annoyed!))


1) What does he look like, or how can we recognize/identify him for sure? In case he tries to pretend to be a puppet or has a puppet pretend to be him.
2) Can one be influenced without actively knowing/being aware that it is happened or happened?
3) Are there physical changes to puppeted people? Perhaps altered brainwave patterns? (Assume any scanning would be done with those portable scanners we can buy from the armory, the one my class starts with).
4) What were the original containment procedures and countermeasures?
5) Any testing data we would be allowed to look into?
6) Can he stay in control by making people e.g. hear recordings or view photos? What about radio transmissions? And could he e.g. Tape a small piece of fingernail to a person to permanently stay in control?
7) Can we get a big ol’ box to transport the subject in?
8) Does his power work on animals? What about artificial intelligences?
9) How did omni originally capture/receive him?


1.
Spoiler (click to show/hide)

2. No. You will fall unconcious when the effect begins.
3. Tests do show altered brainwave patterns, but the issue is that they are not altered beyond normal human limits. Instead  they simply appear to be asleep or very relaxed.
4. Originally he was contained within a specially made sensory lockout chamber which was monitored only with still images and motion sensing. Those individuals who worked with him did so in containment suits which used a similar still image and motion sensor mix. Tests were performed in an adjoining chamber. All chambers had airlocks and "decontamination" chambers where the workers would wait for upwards of an hour until it could be certain they were not under control. We do not know how he managed to breach these procedures; we believe it to be due to handler error that he capitalized upon. We do not believe it was planned in advance.
5. What would you like to know?
6. Yes, he can use radio or video to transmit control, though new recordings or transmissions are required to make the puppets continue to behave as he desires. Old recordings carry the same "hypnotic message" and cause repetitious actions. His body parts do not appear to carry the hypnotic power on their own; it appears to be connected to his body as a whole or at least mostly as a whole.
7. We can provide a containment chamber.
8. Animals yes, but pure machine intelligences no. Much as how AI is immune to optical illusions, they are immune to his effects.
9. Originally he was the leader of a cult...or something like it...in eastern europe. OMNI became interested in him due to strange events and stories surrounding him, and the fact that despite being wanted by many agencies and individuals, he was never captured and never seemed to go into hiding. He stood his ground and his enemies vanished or joined him. OMNI managed to capture him only after the loss of three retrevial teams; through the use of containment suits with hard preceptive and memetic lockout protocols. He has been in custody for about 3 years, behaving fairly well and mostly amused, though occasionally highly aggitated. 

Calling him Mr. Friend is dumb.  I'mma call him Derp.

Are controlled subjects dumb, or just as clever as they always are?  If someone is controlled, could they be asked about their opinion of Derp, and deliberately lie about it to fool their former allies?

Does visualizing Derp count as perceiving him?  Does remembering Derp count as perceiving him?  Does being tricked into believing that one is perceiving Derp count as perceiving him?

Is memory retained normally during and after the control?  Can a person who was controlled, after being separated and quarantined, describe everything that happened to them during the control?

Can perception of him be drowned out?  For instance, if there's an immensely loud siren going constantly, loud enough to drown out his voice, would a person still get controlled if he spoke to them from a short distance away?

What is the cost of failing our mission parameters, by accidentally killing Derp?

Am I required to join this mission even if I'm suffering from crippling indigestion which renders me nearly useless and basically confined to the bathroom?

Will we have any kind of mission control during this?  Some kind of external commander who can make decisions about which security members to shock into unconsciousness?  Or would we have to choose one of our own people to stay back and act as mission control?

Is there a maximum amount of time that someone can be controlled after being quarantined from Derp?  Like, will everyone always be completely back to their senses an hour or so later?  If so, is it a short enough time period that we could reasonably capture someone, confine them until they're free, and then interrogate them?


Spoiler: Sheet (click to show/hide)
Mr. Friend is the name he gave for himself. We have no other informatin. His prints, dna, dental records, none of it shows up anywhere. We have no idea where he came from, aside from very scattered and inconclusive events through Europe and Canada, spanning two decades prior to his appearance in Eastern Europe.

They are not mindless zombies, they act with the same intelligence they had before, but they are also not quite right. They seem...euphoric? Drowsy? Disconnected in one way or another. They can lie but rarely seem to, and will almost always profess that Mr. Friend is, well, their best friend. We believe they only lie if specifically ordered to.  Of course our experience with subjects under his control is only in lab conditions and as anacdotes. It is possible he can control them more accurately and subtly than we know.

Visualizing as in imagining him? No. Rememberance, if accurate enough, can cause partial effects but generally only in the very short term. No, outside of extreme cases of self imposed placebo effect such a thing shouldn't happen.

No. Memory is lost. The subjects are effectively asleep. None of them have any memory of the events that occured.

It can be. Someone has to actually percieve him to be effected. If their perceptions are impaired, he cannot effect them. We have documented evidence that a blind man cannot be controlled by him even if his eyes are effectively taking in the signal. If their brains cannot percieve him, he can't effect them.

The Auditors will investigate the mission. If it is ruled a true accident or something beyond your capacity to control...nothing. If they find fault, they'll count it as destruction of company property and then try to assertain who is to blame before handing out punishments on a per individual basis.

No. You will not be paid and this will be counted as unsceduled sick time.

I can act as mission control if you desire; though not all members of the security team are fitted with electrical implants.

The longest recorded time is three days, but that particular individual had been enthralled for somewhere along the lines of 5 years. For anyone under his control now, an hour or so should be enough.

 

Because others are bolding questions, I will do so too.
Spoiler (click to show/hide)
I am also curious, does Mr. Friend perceive what his puppets perceive or are are his senses limited to his body? If Mr. Friend was controlling me right now, would he see and hear everything I’m seeing and hearing right now? Does Mr Friend have the ability to view and alter memories of people he is controlling?
ask some questions of my own
Does Mr. Friend perceive what his puppets perceive or are are his senses limited to his body? If Mr. Friend was controlling me right now, would he see and hear everything I’m seeing and hearing right now? Does Mr Friend have the ability to view and alter memories of people he is controlling?

Answered this in another post.







Any further questions? If not, do the whole "Ready to go" thing.
Title: Re: MOOK: Judged, and found wanting.
Post by: Naturegirl1999 on January 11, 2020, 02:32:38 pm
Spoiler (click to show/hide)
Apply blindfold and earplugs
"Ready"
Title: Re: MOOK: Judged, and found wanting.
Post by: Egan_BW on January 11, 2020, 03:27:32 pm
"So, shoot everyone dead, stop perception, and shove a taser down his throat? Sounds easy enough."

"Killing him or causing harm that ruins his value as a test subject will unfortunately fail the mission. Also keep in mind the people he's controlling are still alive and not in control of themselves. That part doesn't matter for the rules but...well...it seems a bit inhumane to just kill them."

"I don't see the problem here. They're hostile, and they're preventing us from completing the mission."
Title: Re: MOOK: Judged, and found wanting.
Post by: Tavik Toth on January 11, 2020, 04:26:50 pm
Have mental purgant installed/readied. Once on the elevator down to the level, put on blindfold and earplugs

"Ready."

Spoiler:  Wyatt Baker (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Naturegirl1999 on January 11, 2020, 05:14:43 pm
Question, Do I have to set the mind copier to copy my mind when I die or is it automatic since I have it?
(If not automatic I will edit my action to include setting the copier to upload my mind to a machine upon death, I didn’t put it in the action yet because I don’t want to put unessesary actions
Title: Re: MOOK: Judged, and found wanting.
Post by: Ozarck on January 11, 2020, 07:41:42 pm
Heck with it.

Imma ghost. Imma go take a peek at this guy. Feel free to PM me the results of my exploration and discovery. If seeing the guy isn't enough to enthrall Jon, try to lick him.
Title: Re: MOOK: Judged, and found wanting.
Post by: m1895 on January 12, 2020, 01:37:02 am
"ready as I can be, given the circumstances"
buy those noseplugs, equip them with my earplugs, Put the blindfold on so I can pull it over my eyes when needed.
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Parisbre56 on January 12, 2020, 06:15:54 am
Does the OMNITECH “Limited Omniscience” Sensor (the one that tracks the location of tagged people) require implant skill? Or can I just tag as many people as I want without having to worry about my head exploding or something?

Is the OMNITECH Motion sensor similar to the one in Aliens? Could I use it to find nearby movement if I'm stationary? Or is it more like the thing people use to turn on lights automatically?

Do we have a way to send text messages to each other? And are there sound-cancelling earphones on sale? I'm thinking everyone can plug their ears with the earphones to block outside noise and then I can rig some sort of text-to-speech device to allow them to hear the messages their mechanical overlords send to them. That way they won't have to open their eyes to read messages and they won't be in danger of Mr. Friend taking over the radio and taking out the entire team.

Try to create two software switches, one for turning off my auditory receptors and another for reducing my vision's FPS to 0.2 (i.e. one image every 5 seconds). Also try to write/download/purchase a speech-to-text system.

You can go ahead and start, I'll probably join once I'm finished with my purchases.




Title: Re: MOOK: Judged, and found wanting.
Post by: King Zultan on January 12, 2020, 06:32:04 am
"I have a bad feeling about this whole mission, and I'm as ready as I'm gonna get."
Equip the blindfold, earplugs, and my trashcan helmet.
Spoiler (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: The Lupanian on January 12, 2020, 12:00:19 pm
Lock and load. Go ahead and prepare to to turn off all my senses, and reduce my camera eyes to the image every five seconds thing. Would being able to detect vibrations count as sensing him? If not, exclude my feet from the sensory shutdown.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Hotfire90 on January 12, 2020, 06:40:22 pm
Leave the blindfold and mental purgant unequipped for now.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Leodanny on January 12, 2020, 10:01:33 pm
This is going to end horribly! Ready! Put in earbuds, stick cologne in my face, and let’s go.
Spoiler (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: The Canadian kitten on January 13, 2020, 06:27:54 pm
I bet Toots no.2 is going to die horribly.  Am ready
Spoiler (click to show/hide)
Title: Re: MOOK: Judged, and found wanting.
Post by: Radio Controlled on January 14, 2020, 01:05:50 pm
1. Can robopeople switch of certain senses themselves? What about altering things like the refresh rate on our cameras?

2. Could you flood the mission site with knockout gas?

3. How much for some small cheapo motion tracking sensors that can transmit remotely?

4. Can he influence people while he is asleep/knocked out?

5. Any chance of getting those suits they used to contain him for us?

6. Can we get bulk discounts if we buy an item in large amounts? (eg. flashbangs) Or could we get some stuff as mission equipment so all the costs aren't on one/a few people?

7. If AI aren't affected by friendo, why not send in a team of robots who just tag and restrain every person in there?

8. If you'll allow us to still do lvl-ups and purchases for the next few turns then for me you can start. Please just tell us when the last turn for that is so nobody is blindsided, ok?

Title: Re: MOOK: Judged, and found wanting.
Post by: piecewise on January 14, 2020, 02:14:31 pm
I'm just gonna make a quick list here of the people who are putting on blindfolds and earplugs before the mission even starts. You know...for betting reasons.

Spoiler (click to show/hide)
Apply blindfold and earplugs
"Ready"
"I have a bad feeling about this whole mission, and I'm as ready as I'm gonna get."
Equip the blindfold, earplugs, and my trashcan helmet.
Spoiler (click to show/hide)
This is going to end horribly! Ready! Putin earbuds, stick cologne in my face, and let’s go.
Spoiler (click to show/hide)

Heck with it.

Imma ghost. Imma go take a peek at this guy. Feel free to PM me the results of my exploration and discovery. If seeing the guy isn't enough to enthrall Jon, try to lick him.
Jon drifts into the floor and then returns a few minutes later.

"So this place is really big...where is this guy?"

"I can neither confirm nor deny your existence."

"Laugh it up, monkey boy. "

"So, shoot everyone dead, stop perception, and shove a taser down his throat? Sounds easy enough."

"Killing him or causing harm that ruins his value as a test subject will unfortunately fail the mission. Also keep in mind the people he's controlling are still alive and not in control of themselves. That part doesn't matter for the rules but...well...it seems a bit inhumane to just kill them."

"I don't see the problem here. They're hostile, and they're preventing us from completing the mission."
The empathy deadening training is becoming more effective I see. As you say.


Does the OMNITECH “Limited Omniscience” Sensor (the one that tracks the location of tagged people) require implant skill? Or can I just tag as many people as I want without having to worry about my head exploding or something?

Is the OMNITECH Motion sensor similar to the one in Aliens? Could I use it to find nearby movement if I'm stationary? Or is it more like the thing people use to turn on lights automatically?

Do we have a way to send text messages to each other? And are there sound-cancelling earphones on sale? I'm thinking everyone can plug their ears with the earphones to block outside noise and then I can rig some sort of text-to-speech device to allow them to hear the messages their mechanical overlords send to them. That way they won't have to open their eyes to read messages and they won't be in danger of Mr. Friend taking over the radio and taking out the entire team.

Try to create two software switches, one for turning off my auditory receptors and another for reducing my vision's FPS to 0.2 (i.e. one image every 5 seconds). Also try to write/download/purchase a speech-to-text system.

You can go ahead and start, I'll probably join once I'm finished with my purchases.




It would use Implant skill to be very precise on targeting, but if you just want general stuff, then it works without rolls.

Yeah its basically the same thing as aliens.

Computer cube could do texting. As per earphones like that, they're not currently on sale but you could rig such a thing up with earplugs and small speakers, using your cube as a hub for it all. Hold on I'll just roll for it.
[4]
So yeah, but it will cost you 100 OMNI to rig it all up.

We'll just assume you can do that first part, and the second part is covered by the roll above.










Since everyone seems basically ready to go, they are herded over to an elevator (in the case of the blind folded individuals this is actual herding, with copious shoving). The elevator is one of the OMNI patented "Omnivators" that can handle both horizontal and vertical movement, so they are given an exact set of coordinates in the base and then sent on their way.  As the elevator descends, travels, scoots and occasionally drops for 50 feet of utter terror before jerking to a stop, the Apes speak over the intercom.

"We're sending you to a section directly outside of the locked down section of the base. Once you reach it the door to the locked down section will open for 30 seconds before closing and locking down again. Due to the nature of this threat and its capacity to infect others beyond the lockdown, and its capacity to access knowledge via infecting individuals, we cannot simply open the door again when you are done. We cannot have a password, because he could make you use it. We cannot simply have a 30 second specific window again because he could find it out. Text in and out is fine but...beyond that nothing is getting out.   What we are doing is this: Place the subject back in his cage. Make sure he is fully visible in the cage so he can't be one of you in disguise. Come back here and wait.  After 24 hours, we will open the door again and begin reclamation."


The elevator door dings and opens onto a pitch dark hallway. Then a second ding as a door across from the elevator opens, the light of the empty hall beyond spilling into the darkness and creating a sort of bridge of illumination between the elevator and the door.

The last known location of the subject is 12 floors down, hallway BB-15, inside door number BB-15-3. All communication from now on will be text to speech and will be considered potentially compromised. You have 30 seconds until the door closes. Good luck.



1. Can robopeople switch of certain senses themselves? What about altering things like the refresh rate on our cameras?

2. Could you flood the mission site with knockout gas?

3. How much for some small cheapo motion tracking sensors that can transmit remotely?

4. Can he influence people while he is asleep/knocked out?

5. Any chance of getting those suits they used to contain him for us?

6. Can we get bulk discounts if we buy an item in large amounts? (eg. flashbangs) Or could we get some stuff as mission equipment so all the costs aren't on one/a few people?

7. If AI aren't affected by friendo, why not send in a team of robots who just tag and restrain every person in there?

8. If you'll allow us to still do lvl-ups and purchases for the next few turns then for me you can start. Please just tell us when the last turn for that is so nobody is blindsided, ok?


Sneaky Rcs coming in at the last moment.

1. Yes.
2. Possible. There would be controls to do that in individual lab sections. We believe, from camera footage, that he is using a suit of some kind. We think he has anticipated these tactics and taken precautions.
3. 5 Omni each.
4. Yes. Though they tend to just stand there because he seems to be able to enthrall but not command.
5. There are a few suits in the locked down lab section. Transmitting coordinates. Records show 5 available. Be aware, hard lockdown anti-memetic and sensory suits generally require months of training to use due to alterations in perception.
6. Sure to both, depends on the stuff, case by case basis so far.
7. Unknown. Higher ups specified human team for this. No rational given.
8. Sure, we'll assume they're retroactive.
Title: Re: MOOK: Curious
Post by: Ozarck on January 14, 2020, 03:13:00 pm
Manifest to Pathos in the OMNIvator.

"Hey, do me a favor and look up all chocolate and candy related organizations that are part of OMNI. The higher up the ladder and the more forbidden the knowledge, the better."
Title: Re: MOOK: Curious
Post by: Naturegirl1999 on January 14, 2020, 03:21:28 pm
Walk towards where I think the door is, hopefully I’m correct. Take careful steps to avoid the abyss
Title: Re: MOOK: Curious
Post by: Parisbre56 on January 14, 2020, 03:31:31 pm
Attention team: Navigation hazard ahead. Proceed with caution. Will check other side. Will provide periodic updates on environmental conditions, possible threats and memetic safety. Text to speech mode active. Advanced tracking active. Vision protection active. Auditory receptors assigned for speech-to-text only function.

Sure, 100 OMNI to provide my teammates with text-to-speech earplugs sounds nice.
Also install that motion tracker and the limited omniscience and register all teammates. Knowing their general direction if they get turned is still better than nothing (if only because I'll know the direction to run away towards).

Switch my ears to speech-to-text-to-speech mode. Be ready to switch my vision to 0.2 FPS at the first sign of trouble. Watch all motion sensors carefully.

Run towards the door. Activate 0.2 FPS mode the moment I reach the other side or at the first sign of trouble. If the other side is clear, let my comrades know so that they can take off their blindfolds and get across without accidentally falling to their deaths or getting lost.


Manifest to Pathos in the OMNIvator.
"Hey, do me a favor and look up all chocolate and candy related organizations that are part of OMNI. The higher up the ladder and the more forbidden the knowledge, the better."
Request: +++fun, +++profit -> approved
If it wouldn't take too much time, hack the interwebs to provide JonIGhost with a starting point for his pilgrimage to the Wonkasecret.



Title: Re: MOOK: Curious
Post by: Hotfire90 on January 14, 2020, 03:45:02 pm
Push the blindfolded people through the door and start exploring.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Curious
Post by: The Lupanian on January 14, 2020, 03:48:54 pm
Have my stun baton at the ready. Be ready to switch to 0.2fps, same as pathos, also be ready to turn off all other senses, except the feet thing, if I think I could detect vibrations. If I see anyone that’s not from the team, immediately attempt to stun and subdue them.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Curious
Post by: Leodanny on January 14, 2020, 08:17:23 pm
Remove blindfold. Keep it on my forehead just in case. Grab a blindfolded person to use as a meatshield.
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: The Canadian kitten on January 15, 2020, 12:37:51 am
Walk with group, be ready with baton subdue anyone who isn't part of the team
Title: Re: MOOK: Curious
Post by: m1895 on January 15, 2020, 04:17:39 am
pull down my blindfold and wait for Pathos to give the all clear, once he has pull up the blindfold and walk in, stop any idiots from falling to their deaths if I can do so safely, resist attempts to force me through
(I'm presuming Pathos upgraded all our earbuds)
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Curious
Post by: King Zultan on January 15, 2020, 04:37:43 am
Take of my blindfold the go through the door, then immediately put it back on.
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: piecewise on January 17, 2020, 02:23:01 pm
Take of my blindfold the go through the door, then immediately put it back on.
Spoiler (click to show/hide)
pull down my blindfold and wait for Pathos to give the all clear, once he has pull up the blindfold and walk in, stop any idiots from falling to their deaths if I can do so safely, resist attempts to force me through
(I'm presuming Pathos upgraded all our earbuds)
Spoiler: character sheet (click to show/hide)
Walk with group, be ready with baton subdue anyone who isn't part of the team
Remove blindfold. Keep it on my forehead just in case. Grab a blindfolded person to use as a meatshield.
Spoiler (click to show/hide)
Have my stun baton at the ready. Be ready to switch to 0.2fps, same as pathos, also be ready to turn off all other senses, except the feet thing, if I think I could detect vibrations. If I see anyone that’s not from the team, immediately attempt to stun and subdue them.
Spoiler: Ji (click to show/hide)
Push the blindfolded people through the door and start exploring.
Spoiler: Elen (click to show/hide)
Walk towards where I think the door is, hopefully I’m correct. Take careful steps to avoid the abyss
Manifest to Pathos in the OMNIvator.

"Hey, do me a favor and look up all chocolate and candy related organizations that are part of OMNI. The higher up the ladder and the more forbidden the knowledge, the better."
Attention team: Navigation hazard ahead. Proceed with caution. Will check other side. Will provide periodic updates on environmental conditions, possible threats and memetic safety. Text to speech mode active. Advanced tracking active. Vision protection active. Auditory receptors assigned for speech-to-text only function.

Sure, 100 OMNI to provide my teammates with text-to-speech earplugs sounds nice.
Also install that motion tracker and the limited omniscience and register all teammates. Knowing their general direction if they get turned is still better than nothing (if only because I'll know the direction to run away towards).

Switch my ears to speech-to-text-to-speech mode. Be ready to switch my vision to 0.2 FPS at the first sign of trouble. Watch all motion sensors carefully.

Run towards the door. Activate 0.2 FPS mode the moment I reach the other side or at the first sign of trouble. If the other side is clear, let my comrades know so that they can take off their blindfolds and get across without accidentally falling to their deaths or getting lost.


Manifest to Pathos in the OMNIvator.
"Hey, do me a favor and look up all chocolate and candy related organizations that are part of OMNI. The higher up the ladder and the more forbidden the knowledge, the better."
Request: +++fun, +++profit -> approved
If it wouldn't take too much time, hack the interwebs to provide JonIGhost with a starting point for his pilgrimage to the Wonkasecret.



Pathos installs his various bits and bobs and gets the TtS system rigged up for everyone on the team.

That done, and with basically the entire team clinging to him, he strides confidently in .2fps into the restricted area. This is quite funny to see since Pathos is a tiny spiderbot and thus is leading a cluster of bent over, blinded, yet heavily armed rascals.  The door closes behind him and the group a few moments later and locks with a definitive heavy clunk.  Pathos scans around as best he can in .2fps and then, after coming to the conclusion that there are no mind-jacking enemies about, gives the all clear.
[12]
Pathos activates something wirelessly and suddenly a holographic representation of a chipper looking man in a suit with a giant eyeball for a head materializes in front of the group

WELL HOWDY  SECURITY TEAM 657870656e-6461626c-65, AND WELCOME TO THE ERROR: LOCATION NOT SET. I'M MR.OMNI AND I'M HERE TO HELP YOU! I SEE YOU'RE LOOKING FOR CHOCOLATE AND CANDY . WELL I CAN HELP WITH THAT! I'M BROADCASTING ON EVERY OPEN CHANNEL AND INTERCOM IN THE ENTIRE ERROR: LOCATION NOT SET I'M SURE AN ASSOCIATE WILL BE ALONG TO HELP SHORTLY! AND IF NOT, I'LL GUIDE YOU THERE MYSELF! DON'T WORRY, I'LL MAKE SURE TO KEEP TALKING SO YOU DON'T GET SEPARATED FROM ME!

Mr. Omni spends this entire speech bouncing gesturing and generally being as manic as a clown on cocaine. His voice is an incredibly grating semi-nasal clown voice as well. It echos painfully through the entire complex.

Was this just one big round about way for you to become a ghost so we can hang out again? You scamp, you.  Jon asks, apparently pleased. He tries to give pathos a playful punch in the robotic spider leg, but he is still incorporeal.

Pathos sits perfectly still for a few moments before offhandedly letting everyone know they can remove their blindfolds.  What the team sees in here is an incredibly unhelpful line of doors set into a utterly boring corridor bathed in painfully bright halogen light. There are no corpses, no scrawls of blood, no feces art pieces, and no interesting signs that a sociopath superman is scampering about.  With the element of surprise violently defenestrated the team decides to move forward in a clump of guns and paranoia until they reach something more interesting.  The hall continues in a generally boring sort of way for a while until they come to a T junction. At this T junction there are two interesting things: The first is a door marked "SERVER" and the second is a single human tooth, a molar, sitting on the floor amidst a small amount of blood. The rest of the visible hall is clean.


And it is at this point that I will ask everyone to add the following to their sheets

Code: [Select]
Sight:
Smell:
Hearing:
Taste:
Touch:

And to mark any sort of blockage or shielding they have applied to any of these senses at any particular time. So if you are blindfolded, do one of these "Sight: Blindfolded".  It will allow me to do terrible things to you with relative ease.
Title: Re: MOOK: Curious
Post by: Naturegirl1999 on January 17, 2020, 03:04:00 pm
Spoiler (click to show/hide)
Reapply blindfold and head towards the right, feeling one of the sides for doors, enter a door at random
(Would I still have a bloody nose from 2 missions ago or should I delete that fr0m status?)
Title: Re: MOOK: Curious
Post by: The Canadian kitten on January 17, 2020, 03:19:06 pm
Look at the molar, also close my eyes. If it is possible to give away shock implant activator,  then give it to Ji
Title: Re: MOOK: Curious
Post by: Parisbre56 on January 17, 2020, 04:04:19 pm
"Look at the bright side. They might know we're here, but they must have known we'd be coming sooner or later. And with all that noise nobody will be able to hear us coming and he won't be able to exert control through speech. Isn't that right Mr. Omni?"

Wait for the team to be ready to move on. While I wait, check the motion sensor, see if I can make out any movement beyond this room.

EDIT: If any of my teammates decide to move out, help by checking out the rooms they're going to.




Title: Re: MOOK: Curious
Post by: m1895 on January 18, 2020, 07:44:26 am
so uh, Toots was it? Seeing as you don't have any protection against mind control, would you mind giving Pathos or Ji your spare electrical implant activator?
check a couple of the miscellaneous side rooms for anything of value, like a map, or money, or an okay weapon.
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Curious
Post by: Ozarck on January 18, 2020, 08:16:39 am
"I like this Mister Hombre. We've gotta get this guy into a coffee pot, Pathos. Or maybe a lamp."
Title: Re: MOOK: Curious
Post by: syvarris on January 18, 2020, 08:59:21 am
Uuuugggh.  Okay, I procrastinated way too long about what to buy.  Uh, if I can still do the before-mission stuff, Wil will leave his ACA in his room, then go to the loan shark and take out another loan.  This time for 303 credits, which he will use to buy a Cognition Copier, eleven (!) spare mags for the security rifle, and nose plugs.  Oh, and if Security doesn't actually possess controls for their shock implants, increase the loan by however much one of those costs.  200 in the armory buys one implant and two controls, so I'd presume it isn't too expensive just to buy a button on a transmitter alone?

Give the shock implant controller to Pathos.

Standing orders throughout the entire misson: If Wil spots humans who are not part of the security team, he will shoot them.  Since he's not using low FPS vision, he will be controlled if he sees Derp, and will therefore not shoot Derp.  Additionally, if Wil spots video screens that haven't been destroyed, or speakers that haven't been destroyed, or any similar things that could project perception of Derp, he will shoot them on sight.

Finally, Wil will try and keep up a running mantra of just how much he hates Derp, and wants the bastard to die, painfully and violently.  Have this be constantly transmitted on the team channel, or at least to Pathos, going double for when other people are all blindfolded.  Keep it fresh and interesting by constantly thinking up new details for the tortures Derp should be subjected to.  Pathos has permission to shock Wil if he stops talking about how much he hates Derp.  Yes, even if it's obvious Wil isn't controlled; being painfully electrocuted whenever he stops should give great motivation to keep the mantra going forever.

FINALLY, the actual action, take point and enter the server room.  Don't shoot controls for the servers, but other screens that look like they're more for general display are still fine for shooting.  Redouble the hatred mantra as the server room is entered, really get into it.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs?
Hearing: Pathos' text-to-speed earbuds.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Curious
Post by: King Zultan on January 18, 2020, 10:13:25 am
"Oh man I can feel this going poorly all ready."
Take two bullets out of one of my spare mags and shove them in my nose, then try my best to follow the rest of the group.
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: Leodanny on January 19, 2020, 02:11:13 am
A tooth, huh? examine tooth for signs of being... AN ENEMY! I know what you're up to(no I don't)
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: Radio Controlled on January 19, 2020, 04:47:58 am
Just gonna do this now before the moment is gone: lvl tech, buy enviro scanner (50), try to sell green liquid (assume this was done before leaving for the mission if possible).

For actual action: scan room before people go in, if no obvious signs of trouble let them go in and go in myself. Also scan tooth if I find a moment. 



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Curious
Post by: Hotfire90 on January 19, 2020, 04:02:11 pm
Explore the hallway with the missing tooth, search for a map or anything that would help with capturing Mr Friend and co.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Curious
Post by: The Lupanian on January 19, 2020, 05:14:33 pm
Dont go near the tooth, and be ready to tackle/stun my teammates when they inevitably get controlled by it. If nothing eventful happens, proceed in the most logical direction.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Curious
Post by: Vivalas on January 20, 2020, 02:50:21 am
Well this looks cool, throwing in a character sheet if I'm able to join this festival of horrors:

Title: Re: MOOK: Curious
Post by: Naturegirl1999 on January 20, 2020, 04:49:54 am
Well this looks cool, throwing in a character sheet if I'm able to join this festival of horrors:

Good luck without sensory protection. Welcome to the team
Title: Re: MOOK: Curious
Post by: piecewise on January 22, 2020, 03:12:24 pm
Well this looks cool, throwing in a character sheet if I'm able to join this festival of horrors:

Welcome. I assume you know where you are and such? Or have you not read the last few posts?

Uuuugggh.  Okay, I procrastinated way too long about what to buy.  Uh, if I can still do the before-mission stuff, Wil will leave his ACA in his room, then go to the loan shark and take out another loan.  This time for 303 credits, which he will use to buy a Cognition Copier, eleven (!) spare mags for the security rifle, and nose plugs.  Oh, and if Security doesn't actually possess controls for their shock implants, increase the loan by however much one of those costs.  200 in the armory buys one implant and two controls, so I'd presume it isn't too expensive just to buy a button on a transmitter alone?

Give the shock implant controller to Pathos.

Standing orders throughout the entire misson: If Wil spots humans who are not part of the security team, he will shoot them.  Since he's not using low FPS vision, he will be controlled if he sees Derp, and will therefore not shoot Derp.  Additionally, if Wil spots video screens that haven't been destroyed, or speakers that haven't been destroyed, or any similar things that could project perception of Derp, he will shoot them on sight.

Finally, Wil will try and keep up a running mantra of just how much he hates Derp, and wants the bastard to die, painfully and violently.  Have this be constantly transmitted on the team channel, or at least to Pathos, going double for when other people are all blindfolded.  Keep it fresh and interesting by constantly thinking up new details for the tortures Derp should be subjected to.  Pathos has permission to shock Wil if he stops talking about how much he hates Derp.  Yes, even if it's obvious Wil isn't controlled; being painfully electrocuted whenever he stops should give great motivation to keep the mantra going forever.

FINALLY, the actual action, take point and enter the server room.  Don't shoot controls for the servers, but other screens that look like they're more for general display are still fine for shooting.  Redouble the hatred mantra as the server room is entered, really get into it.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs?
Hearing: Pathos' text-to-speed earbuds.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
First paragraph, fine. Implant remote code to pathos, stuff bought, loan taken out (I assume the earlier one was paid off).

Alright.

Also ok. A bit psychotic but fine.



Wilfred barrels into the room, shouting something about "Drill bit Urethral exploration", and proceeds to [3][8] spray several rounds into a monitor and the area around the monitor. I'm assuming he's using his rifle not his acid launcher despite what his sheet says.  Oh he also screamingly smashes a desktop speaker with the butt of his rifle.

"Look at the bright side. They might know we're here, but they must have known we'd be coming sooner or later. And with all that noise nobody will be able to hear us coming and he won't be able to exert control through speech. Isn't that right Mr. Omni?"

Wait for the team to be ready to move on. While I wait, check the motion sensor, see if I can make out any movement beyond this room.

EDIT: If any of my teammates decide to move out, help by checking out the rooms they're going to.




ERROR: RESPONSE NOT FOUND Says Mr. Omni with a smile. The fact that the eyeball is smiling is very unnerving.

Pathos checks the motion tracker and, after seeing that there's no motion other than the apparent Brownian motion of meandering teammates, follows Wilfred into the server room. Despite Wilfred's enthusiastic murder of consoles, Pathos thinks he could probably still connect to this server.

Just gonna do this now before the moment is gone: lvl tech, buy enviro scanner (50), try to sell green liquid (assume this was done before leaving for the mission if possible).

For actual action: scan room before people go in, if no obvious signs of trouble let them go in and go in myself. Also scan tooth if I find a moment. 



Spoiler: Yagyu d'Aubigny (click to show/hide)

Ok, Ooze sells for 150.

Yagyu scans things. He scans doors and rooms and teeth and everything comes up as mundane and non-dangerous.



Dont go near the tooth, and be ready to tackle/stun my teammates when they inevitably get controlled by it. If nothing eventful happens, proceed in the most logical direction.
Spoiler: Ji (click to show/hide)
Spoiler (click to show/hide)
Reapply blindfold and head towards the right, feeling one of the sides for doors, enter a door at random
(Would I still have a bloody nose from 2 missions ago or should I delete that fr0m status?)
so uh, Toots was it? Seeing as you don't have any protection against mind control, would you mind giving Pathos or Ji your spare electrical implant activator?
check a couple of the miscellaneous side rooms for anything of value, like a map, or money, or an okay weapon.
Spoiler: character sheet (click to show/hide)
"Oh man I can feel this going poorly all ready."
Take two bullets out of one of my spare mags and shove them in my nose, then try my best to follow the rest of the group.
Spoiler (click to show/hide)
A tooth, huh? examine tooth for signs of being... AN ENEMY! I know what you're up to(no I don't)
Spoiler (click to show/hide)
Explore the hallway with the missing tooth, search for a map or anything that would help with capturing Mr Friend and co.
Spoiler: Elen (click to show/hide)
The rest of the group, some with bullets up their nose, others with blindfolds on, still others with tooth based paranoia, spread out. They wander hither and thither, shaking the handles to doors, blindly patting the walls, crashing though offices and supply closets and even an empty room here and there. Toby, on all fours, scuttles around the tooth like some sort of fidgety man-cat, occasionally working up the courage to poke it with one finger before skittering back.  The end result of all this hoopla is the following things.

1. The tooth is not dangerous, but is pretty gross.
2. Sadly there are no armories the first 200 or so feet of either of these hallways. Not even so much as a slingshot, but Ji does manage to accidently discover a thumb drive tapped to the underside of a desk in one of the abandoned rooms while searching for hidden weapons.
3. Burt discovers that the passage to the right actually forks again, this time with paths forwards, and to the left and right, from his perspective. The forward and left are rather more of the same, but down the right hand passsage he can see some smears of blood on the white walls  and some spray patterns on the ceiling. There's even a lump of something maybe 60 feet away!
4. Tara- whose nose is no longer bloody, no- stumbles blindly through a door and trips over something. She can't see what it is, but she ends up sprawled on it. And though she cannot see, she can feel a cold squishiness and smell something increadibly bad.

Title: Re: MOOK: Curious
Post by: Naturegirl1999 on January 22, 2020, 03:19:27 pm
Spoiler (click to show/hide)
what does the thing I fell on feel like?
Title: Re: MOOK: Curious
Post by: Parisbre56 on January 22, 2020, 03:32:41 pm
 Commence machine-to-machine Interface, yes... Pathos states while excitedly wiggling his manipulator arms.

Connect to the server. First order of business is to find a map or at least a rough layout of the area. If I'm successful, use my limited Omniscience to direct people around the complex, if anybody asks for directions. This is going to be like a strategy game, except all my units are blind and drunk.

Ask Mr. Omni to regale me with tales of the chocolate land and sing of its people while I work. Count myself lucky for not actually being able to hear his unfiltered voice.




Title: Re: MOOK: Curious
Post by: The Canadian kitten on January 22, 2020, 10:28:50 pm
(Piecewise, what happened to toots?)
Title: Re: MOOK: Curious
Post by: syvarris on January 23, 2020, 03:11:19 am
Lock the door, then search the room for other entrances.  Lock/block all of them.  If successful in that, sit down next to Pathos, and equip blindfold.  Tell Pathos that Wil is going into wait mode, and is disabling his eyesight, then give the psychorant a rest.  Just wait for Pathos to find something of interest that we can aim for.

If all entrances can't be locked/blocked, then crouch in a corner with cover and line of sight to Pathos, while maintaining the psychorant.  Have a solo debate about the merits of presumably more painful destructive tortures, versus the merits of nondestructive tortures that can be maintained in perpetuity.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earbuds.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Curious
Post by: King Zultan on January 23, 2020, 04:35:28 am
Go back to the rest of the group and loot one of the that's been checked.
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: Ozarck on January 23, 2020, 07:39:15 am
"Hahahaha. I didn't used to like tihs Wilfram guy, but he's got the spirit. We should totally get him into a coffee pot too, Pathos.

Follow Wilfred around. Assist in colorful vitriol generation for his stream of invectives. Eat any ghosts that aren't properly approved, or happen to be fans of Mr Friend. Cat ghosts are always properly approved, of course. as is anything particularly drippy, gooey, or bitey.
Title: Re: MOOK: Curious
Post by: Hotfire90 on January 23, 2020, 10:03:49 am
Continue exploring and searching for loot. Try to determine the age of any bloodstains I come across.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Curious
Post by: The Lupanian on January 23, 2020, 09:46:52 pm
Pocket the flash drive. If any of my team REALLY wants to look at what’s in it, I’ll allow it, but I get to keep it.

Otherwise, pocket it and keep my baton handy.

Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Curious
Post by: m1895 on January 23, 2020, 10:59:05 pm
I guess check on teammates and loot anything I come across (especially corpses). Go bother Pathos about giving me a map if possible.
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Curious
Post by: Leodanny on January 24, 2020, 11:56:23 am
Follow Tara! Help her out, if need be.
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: piecewise on January 24, 2020, 12:45:25 pm
(Piecewise, what happened to toots?)
Missed you, sorry. Assume you fell in with the bottom conglomerate of people, but that you gave Ji your shock code as you wanted to.
Title: Re: MOOK: Curious
Post by: The Canadian kitten on January 25, 2020, 03:05:32 am
Spoiler (click to show/hide)
uh, I guess follow the group?
Title: Re: MOOK: Curious
Post by: piecewise on January 26, 2020, 03:42:31 pm
Spoiler (click to show/hide)
what does the thing I fell on feel like?
[5]
Tara would have to say that it certainly feels and smells like she fell into a corpse!

Commence machine-to-machine Interface, yes... Pathos states while excitedly wiggling his manipulator arms.

Connect to the server. First order of business is to find a map or at least a rough layout of the area. If I'm successful, use my limited Omniscience to direct people around the complex, if anybody asks for directions. This is going to be like a strategy game, except all my units are blind and drunk.

Ask Mr. Omni to regale me with tales of the chocolate land and sing of its people while I work. Count myself lucky for not actually being able to hear his unfiltered voice.




[5] Pathos connects himself to the server and, after bypassing some rather distressingly rudimentary security, finds a map of the area.  It is sadly too large to easily show:spanning dozens of levels and several square miles, but it does allow him to overlay his Omniscience tags and get further information on the state of the area.  There appears to be a large fire burning in one section and a fair amount of destruction scattered about.  The subject is either enjoying his free time or is trying to get out. Maybe both.  There are time stamps associated with the damage, and there are still functioning live feeds from cameras in large sections of the facility. As he looks through these, Pathos notices that someone is accessing another console elsewhere in the restricted zone. They seem to be trying to get to the PA system.


Mr. Omni begins listing the ingredients of a OMNI brand chocolovely bar. It is roughly around "Tetramethylenedisulfotetramine" that pathos begins to feel relieved that he no longer eats.

Lock the door, then search the room for other entrances.  Lock/block all of them.  If successful in that, sit down next to Pathos, and equip blindfold.  Tell Pathos that Wil is going into wait mode, and is disabling his eyesight, then give the psychorant a rest.  Just wait for Pathos to find something of interest that we can aim for.

If all entrances can't be locked/blocked, then crouch in a corner with cover and line of sight to Pathos, while maintaining the psychorant.  Have a solo debate about the merits of presumably more painful destructive tortures, versus the merits of nondestructive tortures that can be maintained in perpetuity.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earbuds.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Wilfred locks the door, shoves a shelf in front of a small air vent and then curls up under a desk. He lets Wilfred know he's going into inactive mode and then fully shuts himself off from the world.

"Hahahaha. I didn't used to like tihs Wilfram guy, but he's got the spirit. We should totally get him into a coffee pot too, Pathos.

Follow Wilfred around. Assist in colorful vitriol generation for his stream of invectives. Eat any ghosts that aren't properly approved, or happen to be fans of Mr Friend. Cat ghosts are always properly approved, of course. as is anything particularly drippy, gooey, or bitey.
The Ghost of Jon floats into the server room carrying the ghost of the mutant cat  they accidentally spawned way back in mission one.  The cat is still flailing and growling but Jon keeps holding it by the scruff and whispering baby noises at it.


Go back to the rest of the group and loot one of the that's been checked.
Spoiler (click to show/hide)
Burt, apparently mid stroke, stumbles back into an already opened room and "Loots" a nice executive style office chair. He proceeds to go wheeling down the hall in it, taunting Mr. Friend and screaming about how he can never die.

Continue exploring and searching for loot. Try to determine the age of any bloodstains I come across.
Spoiler: Elen (click to show/hide)
[4]
Elen continues down the hall, turns a corner, and comes across a body.  A young man, a lab tech judging by the clothing.  He's dead, though how he died is hard to immediately tell. He's laying face down and there is blood around him and on the walls but not a fatal amount. He died of something other than simple exsanguination.  Elen checks the blood that is there and finds it to be very sludgy. Its hours, maybe over a day old, maybe longer depending on the rate of evaporation. He died recently, but not very recently.

Pocket the flash drive. If any of my team REALLY wants to look at what’s in it, I’ll allow it, but I get to keep it.

Otherwise, pocket it and keep my baton handy.

Spoiler: Ji (click to show/hide)
I guess check on teammates and loot anything I come across (especially corpses). Go bother Pathos about giving me a map if possible.
Spoiler: character sheet (click to show/hide)
Follow Tara! Help her out, if need be.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
uh, I guess follow the group?

With the Door to the server room locked, Anya joins Ji, Toots, and Toby as the go to look in on Tara. They find her splayed out in gore, struggling to get her footing. They pull her up and out before taking a moment to look over the room.  The body is old, over a day old, and who it used to be is hard to say. There's no skin, the chest and abdominal cavity are open, and the arms have been removed, while the legs remain, splayed out to act as a sort of base to keep the body stable leaning against the wall.  Written in blood on the wall above the corpse, now slightly marred by Tara's flailing, are the words

Hide and seek
Ready or not

Title: Re: MOOK: Curious
Post by: Naturegirl1999 on January 26, 2020, 04:15:20 pm
Spoiler (click to show/hide)
”Thank you whoever helped me up, what all is in this room?”
Follow those who helped me
Title: Re: MOOK: Curious
Post by: Parisbre56 on January 26, 2020, 04:39:12 pm
 Suspicious activity detected. Attempted access to the PA system. Investigating sector...

Send the coordinates and any other info I have about that place and the user credentials used to access the PA system to my teammates. Then tackle the problem of the PA user. I'm going to let them think their message has gone through. However, I'm going to change the mode of their broadcast from global to local, so that their message is only heard in the room they're in and thus the rest of the lab is not affected. I'll also try to record the message and pass it through the speech-to-text. I'll also try to get a single frame from any cameras in that room so I can check who is broadcasting (remember, only view them at a rate of 1 ever 5 seconds, even if they're from different cameras).

If I can't do everything, then the order of priority is the order I've written them in.




Title: Re: MOOK: Curious
Post by: Leodanny on January 26, 2020, 05:12:09 pm
Hmmm. Check the area for clues. Stay in the back of the group. See if the tooth matches this corpse. I took it with me, definitely.
”A corpse! And blood! Gross.”
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: King Zultan on January 27, 2020, 07:32:08 am
"LOOK everyone, look at this chair I found!"
Use the chair to roll towards the rest of the group wherever they are, and be sure to bump into them with the chair.
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: m1895 on January 27, 2020, 12:13:26 pm
"someone's trying to get into the PA system? Well then, you might want to get that electro implant activator ready, Ji."
Anya leans down to look Tara in the blindfold, and then pulls it up
As for your question, child, the only thing we've found so far is a creepy message, perhaps you'd like to help us search the area?
look around the general area of the body, taking care to stay in LoS of my teammates, and loot anything arguably valuable I find. After that, follow whichever one of us actually leads

Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Curious
Post by: Radio Controlled on January 27, 2020, 02:33:47 pm
Could you perhaps give us a map of the local area? Or a general overview map with those areas of interest that you described marked? Cause I think we'll have to come up with some concrete objectives here to make sure we don't devolve into 'aimless meandering' too soon, given the size of this complex.

Either way, point foam gun at Pathos while he hacks and ask questions from time to time. If he starts missing answers or behaves erratically, stick him to the ground with goop.

Should things go smoothly on that front and I can do anything else this turn, investigate and scan the two dead bodies and try to determine cause of death. Check if they have anything useful on them.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Curious
Post by: Naturegirl1999 on January 27, 2020, 07:08:47 pm
”ok”
Tara looks around the room and sees the blood message
”Hide and seek, ready or not, usually after ready or not, the seeker says here I come, here’s hoping we are the seekers and he is hiding, either this or Mr. Friend and us are simultaneously the hiders and seekers from each other. He also knows we are here”
Tara gets the blindfold back on before following the group out
Title: Re: MOOK: Curious
Post by: The Canadian kitten on January 27, 2020, 08:56:22 pm
Just be ready in case I need the baton
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: Hotfire90 on January 28, 2020, 12:29:17 pm
Loot him for valuables. Continue exploring in the search for more loot and corpses.
Spoiler: Elen (click to show/hide)
Title: Re: MOOK: Curious
Post by: piecewise on January 28, 2020, 02:01:47 pm
Could you perhaps give us a map of the local area? Or a general overview map with those areas of interest that you described marked? Cause I think we'll have to come up with some concrete objectives here to make sure we don't devolve into 'aimless meandering' too soon, given the size of this complex.

Either way, point foam gun at Pathos while he hacks and ask questions from time to time. If he starts missing answers or behaves erratically, stick him to the ground with goop.

Should things go smoothly on that front and I can do anything else this turn, investigate and scan the two dead bodies and try to determine cause of death. Check if they have anything useful on them.



Spoiler: Yagyu d'Aubigny (click to show/hide)

Alright, Twist my arm and expose me as a fraud why don't you.  White lines are the airlocks between sections.

https://i.imgur.com/MTPF4mA.png

Also Yagyu can sure point a foam gun at a robot spider, but leaving the room is harder because some screaming maniac has barricaded the door and gnaws on the ankles of anyone who tries to remove it.

Suspicious activity detected. Attempted access to the PA system. Investigating sector...

Send the coordinates and any other info I have about that place and the user credentials used to access the PA system to my teammates. Then tackle the problem of the PA user. I'm going to let them think their message has gone through. However, I'm going to change the mode of their broadcast from global to local, so that their message is only heard in the room they're in and thus the rest of the lab is not affected. I'll also try to record the message and pass it through the speech-to-text. I'll also try to get a single frame from any cameras in that room so I can check who is broadcasting (remember, only view them at a rate of 1 ever 5 seconds, even if they're from different cameras).

If I can't do everything, then the order of priority is the order I've written them in.




Pathos marks the location on the map.
[7]
Pathos catches the PA hacker midway and routes around them in a way that they don't notice, restricting the broadcast to local and converting it to text to speech for everyone else.  As he does this he also attempts to hack the cameras of the sector and finds them offline. The entirety of Sector A's cameras are offline, which is bad because thats the command sector for this entire semi-hemisphere. It Appears Mr. Friend has compromised the control systems of the area.



Loot him for valuables. Continue exploring in the search for more loot and corpses.
Spoiler: Elen (click to show/hide)
[2]
Elen, never one to let the sanctity of life or any sort of memento mori get her down, immediately attempts to loot the body. Sadly, in her fervor for stealing from the dead, she fails to notice the grenade that has been primed and hidden under the body. As she shifts the corpse's weight to rifle its pockets there is a metal click as the trap springs. [2] Even more sadly than before, she doesn't recognize the sound for what it is and continues to root around in the corpse's pants.

[2v10]

In a way most cosmically ironic, Elen is reduced to a red slurry in her attempt to steal from the dead in order to prolong her own life.  Her cognition copier sends its last report about 23 seconds before this event and the Consciousness that is Elen is safely stored away in the deep data centers of the Complex, waiting to be retrieved at the beginning of the next mission.

No one hears the blast- because of the ear plugs- but they do feel it.

Just be ready in case I need the baton
Spoiler (click to show/hide)
"someone's trying to get into the PA system? Well then, you might want to get that electro implant activator ready, Ji."
Anya leans down to look Tara in the blindfold, and then pulls it up
As for your question, child, the only thing we've found so far is a creepy message, perhaps you'd like to help us search the area?
look around the general area of the body, taking care to stay in LoS of my teammates, and loot anything arguably valuable I find. After that, follow whichever one of us actually leads

Spoiler: character sheet (click to show/hide)
"LOOK everyone, look at this chair I found!"
Use the chair to roll towards the rest of the group wherever they are, and be sure to bump into them with the chair.
Spoiler (click to show/hide)
Hmmm. Check the area for clues. Stay in the back of the group. See if the tooth matches this corpse. I took it with me, definitely.
”A corpse! And blood! Gross.”
Spoiler (click to show/hide)
Spoiler (click to show/hide)
”Thank you whoever helped me up, what all is in this room?”
Follow those who helped me
As it turns out the tooth does actually fit the corpse. Not a particularly useful but of knowledge but at least they know the origin of it now.

The room is effectively empty except for blood, the corpse, and a desk that has been shoved up against the back left corner. Someone has helpfully set a desk lamp on the desk and pointed the light at the body. Setting the scene, as it were. Very dramatic. Also on the desk is a sheet of paper, under the lamp. Lifting the lamp and examining the paper reveals the phrase "Here I come", also written in blood.

[3]

Toots takes the lamp and examines it, noticing something. On the bottom of the lamp, someone has glued a small touch sensor. The sort of sensor that would be activated either when the sensor is touched...or when that pressure is removed...






Code: (MESSAGE) [Select]
HELLO I AM AN ASSOCIATE OF MR. FRIEND
MR. FRIEND HAS ENJOYED HIS TIME IN YOUR COMPANY, BUT HAS DECIDED HE WOULD LIKE TO LEAVE.
IN ORDER TO SHOW HIS APPRECIATION FOR YOUR TIME TOGETHER, HE HAS DECIDED TO PLAY ONE LAST GAME WITH YOU.
IF YOU CAN FIND MR. FRIEND, YOU ARE THE WINNER.
IF HE FINDS YOU, YOU LOSE.
READY
100
99
98
97
...
Title: Re: MOOK: Curious
Post by: Radio Controlled on January 28, 2020, 02:27:29 pm
Quote
Alright, Twist my arm and expose me as a fraud why don't you.  White lines are the airlocks between sections.
Thank you for the map, I appreciate it. I'll keep the link in my charsheet so people can find it easily.

Quote
Also Yagyu can sure point a foam gun at a robot spider, but leaving the room is harder because some screaming maniac has barricaded the door and gnaws on the ankles of anyone who tries to remove it.
Isn't that maniac currently completely shut off from the world and so can't really see or do that much to stop Yagyu from leaving?

Either way, assuming Yagyu knows about the 'splosion, consider whether my scanner could pick up small explosives like that one. Perhaps the chemical sensors could be of use, since I assume these are fairly jury-rigged explosives and so would leave some trace? If yes, scan around the local area now to see if there are more hidden bombs or other surprises.

Oh, and if any of her inventory survived, grab Elen's stuff so that we can get it back to her after the mission (check for more 'splosives around first). If anyone needs any of it for the mission, let them take it, but make it clear her reincarnation is getting it back afterwards.


((Assuming we can all hear/see that message at the bottom of the turn, text this to allies:))

"Alright lads and lasses, stay calm. Ain't nothing much we're gonna accomplish in 90 seconds anyways, he's probably just trying to make us panic and act rashly. I'll give the area a scan to see if there are more hidden surprises around.

Also, they've clearly been preparing for our arrival here, so from now on try not to touch too many unknown objects without giving someone a chance to give it a quick scan.

Either way, we need a plan to go through this complex. I propose we try to ensure they cannot flank us by closing down any airlocks to areas we haven't yet cleared and closed, both on the software side and the hardware one."


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Curious
Post by: Parisbre56 on January 28, 2020, 03:22:34 pm
Alert: signal loss, unit = Combat Medic Elen Farley. Most likely reason: death. Possible result of: enemy activity, enemy trap and/or idiocy. Advise caution.
Alert: sector A surveillance system = inactive -> Command center compromised. Advise caution.

Do my best to defend the local system and check for traps. If he managed to subvert someone skilled with computers, he could had left something for us here, knowing this was an important target. Or he might be holding them in reserve, waiting to launch an attack to keep me occupied. Or he might be watching us right now. Hell, he might even start remotely triggering systems like fire suppression to mess with us, so keep an eye on those and be ready to intercept. Also check access logs for this room (possibly supplemented by camera snapshots) to detect any traps that might have been laid in this room. Finally check for systems feeding into this room that could be compromised. Generally work on securing our little fort as much as I can, just in case this countdown is more than a mindgame. Once I'm done shoring up our defenses, I can focus on spying and electronic warfare.

Of course he might always do something game-changing like completely shutting down power to the entire level, but there's only so much I can do.



Title: Re: MOOK: Curious
Post by: Naturegirl1999 on January 28, 2020, 03:36:58 pm
Spoiler (click to show/hide)
(We all are in the same location currently? Or is this only showing Yagyu’s position? If the blue dot means we are all in the same area, my action Head to room R applies, if not where are each of us?)if in room R right now, head to room Q If in room Q right now, Head to room U
Title: Re: MOOK: Curious
Post by: The Canadian kitten on January 28, 2020, 09:01:55 pm
Ah well, just don't touch anything new, and put the lantern down
Spoiler: Gabe Toots 2.0 (click to show/hide)
Title: Re: MOOK: Curious
Post by: syvarris on January 29, 2020, 07:41:34 am
Wait, I don't even have earplugs. Ah well, just don't touch anything new
Spoiler: Gabe Toots 2.0 (click to show/hide)

((Pathos supplied everyone with text-to-speech earplugs, I believe, so you can equip those.  Everyone was also given blindfolds, for free.  That leaves smell as the only ranged perception method you're vulnerable to, and you should be able to fix that by just jamming some cloth up your nose.  Oh, and please make sure to give your shock implant controller to either Pathos or Ji; you definitely have one, as all security personnel get it alongside their shock implant.))

Yeah, Wil is currently dead to the world.  He's using the text-to-speech earplugs, so he can still hear communications, but he's not able to stop Yagyu from leaving.  Nor would he really care to, though he'd want to replace the barricade after Yagyu left, assuming he was told.

As for an action... You know what, assist Pathos with securing the electronics of this room.  Place all weapons in a far corner first, and DO NOT look at any camera feeds or videos of any kind.  Resume the psychorant while working on computers, as well--this time, talk about possibly making custom miniature robotic spiders that could eat Derp alive from inside out.  Stop if Pathos doesn't want Wil messing with anything, in which case Wil will just quietly sit in a corner while blindfolded, waiting for an actual plan to be formed.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Blindfold, equipped if not doing computer work.
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Curious
Post by: The Lupanian on January 29, 2020, 09:29:21 am
Well, I can’t hear shit, so let’s just say that I’ll look for the most defensive position once I see everyone not moving forward.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Curious
Post by: m1895 on January 29, 2020, 09:46:44 am
(He already gave his activator to Ji)
Hey Toots, what do you have the... i-is that a pressure plate?
after taking a look at what Toots was holding Anya very quickly leaves the room muttering something about Chechens and Bond villains.Afterwards she'll try to report back what her group found to Pathos, cursing Mr. Friend to prove she's not being controlled
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Curious
Post by: King Zultan on January 29, 2020, 10:42:03 am
Spin around in my chair for a bit while waiting for someone to come up with a plan.
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: Ozarck on January 29, 2020, 09:31:28 pm
Continue to harass ... I mean assist Wil by offering suggestions for invectives, derogations, and anatomically inappropriate actions for his tirade. He's dead to the world, right? That means I should be super helpful to his mental health!
Title: Re: MOOK: Curious
Post by: piecewise on January 30, 2020, 03:49:49 pm
Quote
Alright, Twist my arm and expose me as a fraud why don't you.  White lines are the airlocks between sections.
Thank you for the map, I appreciate it. I'll keep the link in my charsheet so people can find it easily.

Quote
Also Yagyu can sure point a foam gun at a robot spider, but leaving the room is harder because some screaming maniac has barricaded the door and gnaws on the ankles of anyone who tries to remove it.
Isn't that maniac currently completely shut off from the world and so can't really see or do that much to stop Yagyu from leaving?

Either way, assuming Yagyu knows about the 'splosion, consider whether my scanner could pick up small explosives like that one. Perhaps the chemical sensors could be of use, since I assume these are fairly jury-rigged explosives and so would leave some trace? If yes, scan around the local area now to see if there are more hidden bombs or other surprises.

Oh, and if any of her inventory survived, grab Elen's stuff so that we can get it back to her after the mission (check for more 'splosives around first). If anyone needs any of it for the mission, let them take it, but make it clear her reincarnation is getting it back afterwards.


((Assuming we can all hear/see that message at the bottom of the turn, text this to allies:))

"Alright lads and lasses, stay calm. Ain't nothing much we're gonna accomplish in 90 seconds anyways, he's probably just trying to make us panic and act rashly. I'll give the area a scan to see if there are more hidden surprises around.

Also, they've clearly been preparing for our arrival here, so from now on try not to touch too many unknown objects without giving someone a chance to give it a quick scan.

Either way, we need a plan to go through this complex. I propose we try to ensure they cannot flank us by closing down any airlocks to areas we haven't yet cleared and closed, both on the software side and the hardware one."


Spoiler: Yagyu d'Aubigny (click to show/hide)

(That message was to everyone, yes)

Yagyu could definitely feel the room shake when Elen learned her lesson about graverobbing, so he unbarricades the door and head out in search of the source of the big jiggle.  He finds whats left of Elen and scoops the useful bits, namely her inventory, into his bag.

[2]

The scanner cannot pick up explosives like that one. Well, it can accurately pinpoint that the explosive used here was a hand grenade. It can tell you the explosive substance used in that grenade from traces in the air and on the ground. However, before the grenade goes off it is essentially a sterile metal container with no real residue or particulate.  If the device was wired to explode via electronic signal, it might be able to pick up that signal, but this device was a simple mechanical trap of the weight of the body preventing the lever from activating the charge.  There's very little for the scanner to pick up on.

Alert: signal loss, unit = Combat Medic Elen Farley. Most likely reason: death. Possible result of: enemy activity, enemy trap and/or idiocy. Advise caution.
Alert: sector A surveillance system = inactive -> Command center compromised. Advise caution.

Do my best to defend the local system and check for traps. If he managed to subvert someone skilled with computers, he could had left something for us here, knowing this was an important target. Or he might be holding them in reserve, waiting to launch an attack to keep me occupied. Or he might be watching us right now. Hell, he might even start remotely triggering systems like fire suppression to mess with us, so keep an eye on those and be ready to intercept. Also check access logs for this room (possibly supplemented by camera snapshots) to detect any traps that might have been laid in this room. Finally check for systems feeding into this room that could be compromised. Generally work on securing our little fort as much as I can, just in case this countdown is more than a mindgame. Once I'm done shoring up our defenses, I can focus on spying and electronic warfare.

Of course he might always do something game-changing like completely shutting down power to the entire level, but there's only so much I can do.



[3]
Pathos attempts to search into the deeper systems, access the servers for each section of this semi-hemisphere, but finds them tightly locked off. All he has access to is this section right now, so he does what he can.  He checks the cameras for this section and find that a large procession of people have moved through here in that past, 26 hours ago according to time stamps. These people include Mr. Friend, and he proceeds to, in a very nonchalant way, kill several of the people in his entourage. In particular you note down the grenade corpse trap and several others like it around this section. Notably not every body is trapped, just some. Others he leaves something on, but its not a grenade or any sort of weapon. Its something small. The 1 frame every few seconds thing makes it hard to see, but after several minutes of carefully selecting one frame after another, he thinks Mr. Friend is leaving memory cards on them. 

For the moment the best you can do is attempt to lock him out of access to this section.  [2] Sadly you don't think you can even do that.

Wait, I don't even have earplugs. Ah well, just don't touch anything new
Spoiler: Gabe Toots 2.0 (click to show/hide)

((Pathos supplied everyone with text-to-speech earplugs, I believe, so you can equip those.  Everyone was also given blindfolds, for free.  That leaves smell as the only ranged perception method you're vulnerable to, and you should be able to fix that by just jamming some cloth up your nose.  Oh, and please make sure to give your shock implant controller to either Pathos or Ji; you definitely have one, as all security personnel get it alongside their shock implant.))

Yeah, Wil is currently dead to the world.  He's using the text-to-speech earplugs, so he can still hear communications, but he's not able to stop Yagyu from leaving.  Nor would he really care to, though he'd want to replace the barricade after Yagyu left, assuming he was told.

As for an action... You know what, assist Pathos with securing the electronics of this room.  Place all weapons in a far corner first, and DO NOT look at any camera feeds or videos of any kind.  Resume the psychorant while working on computers, as well--this time, talk about possibly making custom miniature robotic spiders that could eat Derp alive from inside out.  Stop if Pathos doesn't want Wil messing with anything, in which case Wil will just quietly sit in a corner while blindfolded, waiting for an actual plan to be formed.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Blindfold, equipped if not doing computer work.
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor

Wil resecures the room after Yagyu leaves, getting things up to his own personal standard of paranoia.

(He already gave his activator to Ji)
Hey Toots, what do you have the... i-is that a pressure plate?
after taking a look at what Toots was holding Anya very quickly leaves the room muttering something about Chechens and Bond villains.Afterwards she'll try to report back what her group found to Pathos, cursing Mr. Friend to prove she's not being controlled
Spoiler: character sheet (click to show/hide)
Anya reports to everyone that they have possibly, maybe, accidentally triggered a pressure plate in a murder room and that it is entirely possible that there is now a preterhuman psycho on his way to slap them.

Spoiler (click to show/hide)
(We all are in the same location currently? Or is this only showing Yagyu’s position? If the blue dot means we are all in the same area, my action Head to room R applies, if not where are each of us?)if in room R right now, head to room Q If in room Q right now, Head to room U
I should point out that these sections are not rooms. These are entire subsections. Each lettered block there is like an entire office building worth of rooms and halls and such.  Of course you could say to move towards section U and we'd head there, but you'd really separate yourself from the team like that.

Well, I can’t hear shit, so let’s just say that I’ll look for the most defensive position once I see everyone not moving forward.
Spoiler: Ji (click to show/hide)
Spin around in my chair for a bit while waiting for someone to come up with a plan.
Spoiler (click to show/hide)
Ah well, just don't touch anything new, and put the lantern down
Spoiler: Gabe Toots 2.0 (click to show/hide)
These three either hide or stand about - or in Burt's case sit about.  I really don't have much more to say.

Continue to harass ... I mean assist Wil by offering suggestions for invectives, derogations, and anatomically inappropriate actions for his tirade. He's dead to the world, right? That means I should be super helpful to his mental health!

Jon Blows a big etheral raspberry at Wil and then floats through the walls multiple times to make a silent joke of Wil's continued attempts to secure the room.
Title: Re: MOOK: Curious
Post by: Parisbre56 on January 30, 2020, 04:15:11 pm
Alert: Several grenade-traps have been placed under corpses in this section. Proceed with caution when interacting with corpses.
Attention: Several memory cards have been placed underneath corpses in this section. Sending known locations now.
Analysis: Cards may contain information about the "game". Target may consider himself superior to security team and may thus be providing help to even the odds.
Attention: Cards may be intended to subvert our information-gatherers. Proceed with caution when viewing contents.
Attention: Target was last seen in this area 26 hours ago, murdering several of his followers.
Attention: Servers on other sections are on lockdown. It is likely that physical access to a server will be required to provide support in those sections.

If anybody wants to check a body, let them know if it's trapped or has a card by reviewing the tapes.

Generally try to keep an eye/security camera/omniscience on the team and help them navigate or alert them to danger.




Title: Re: MOOK: Curious
Post by: Naturegirl1999 on January 30, 2020, 06:10:40 pm
Spoiler (click to show/hide)
(Thank you for clarifying)
Head to a new room in the current section. Take off blindfold and look around the room. If I find a corpse, ask Pathos whether it contains a memory card. If it does, take the memory card, if not, reequip blindfold and go to another new room.
Title: Re: MOOK: Curious
Post by: King Zultan on January 31, 2020, 08:57:39 am
Roll out of the room in my chair with my blind fold on and my gun at the ready, then go searching memory cards with help from pathos.
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: m1895 on January 31, 2020, 09:55:57 am

since cowering in the relative safety of the server room sadly isn't an option, move out with the rest of the team, keeping an out for additional traps
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Curious
Post by: The Canadian kitten on January 31, 2020, 10:39:11 pm
Follow a random person that's going to a new room
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: syvarris on February 01, 2020, 12:38:14 am
"Hey Pathos, I'd go check one of those servers, 'cept I've got no idea where they are.  Do you have any maps leading to one, or will I just have to read signs?  Oh, fuck Derp, by the way.  Tiny robotic spiders will eat his spleen.  Or maybe a kidney.  Yeah, one kidney first..."

Pathos failed to lock off this section from Derp's hacker, so Wil will try to do that himself.  Don't look at any camera feeds, and drop the rifle and baton in a far corner of the room first.  Continue the psychorant while doing this; debate which of Derp's internal organs could be feasted upon by robot spiders for the longest period without killing Derp, to prolong his suffering.

Also, look up a map location of other server rooms.  If each section has its own server room, look up the location of section R's server room, and plot a path that's not quite the most direct.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Curious
Post by: The Lupanian on February 01, 2020, 02:20:49 pm
as quickly as I can, get a perimeter of the next room. Any non-friendlies I see get a baton in the face.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Curious
Post by: Radio Controlled on February 02, 2020, 05:42:13 pm
Quote
The scanner cannot pick up explosives like that one. Well, it can accurately pinpoint that the explosive used here was a hand grenade. It can tell you the explosive substance used in that grenade from traces in the air and on the ground. However, before the grenade goes off it is essentially a sterile metal container with no real residue or particulate.  If the device was wired to explode via electronic signal, it might be able to pick up that signal, but this device was a simple mechanical trap of the weight of the body preventing the lever from activating the charge.  There's very little for the scanner to pick up on.

Could it perhaps at least pick up the presence of a metal grenade-sized object beneath a person, perhaps via some sort of x-ray backscatter-based approach or with whatever metal detection it can manage?

"Ok then, since they now know where we are, I suggest we first lock down the airlock going to sector R before we continue with clearing sector V. That way we at least can manage our problems one by one before they all come barreling down on us. I'm gonna try to head over to the airlock and I'd like to at least have a few people with me for this.

Hackerman, keep you eyes peeled on those cameras, I'd rather not get flanked on our way there."

Assuming I can get a least a couple other teammates with me, head for the airlock. Be careful (aka don't run ahead blindly) but do go straight there unless we encounter something very dangerous or suspicious.

Should we make it to the airlock, lightly seal it off mechanically using the torch I have. I'm not trying to make it impenetrable here, just so that it can't be casually opened from the other side. 



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Curious
Post by: Leodanny on February 03, 2020, 09:37:10 am
Borrow somebodies glasses, so my sight will be obscured. Reason out that if Mr. Friend’s gonna come to us, we can just make fortifications and wait. Follow 
”hey, if anybody here has glasses, if you take them off, you can see without being controlled by the guy, probably.”
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: piecewise on February 03, 2020, 02:53:12 pm
Borrow somebodies glasses, so my sight will be obscured. Reason out that if Mr. Friend’s gonna come to us, we can just make fortifications and wait. Follow 
”hey, if anybody here has glasses, if you take them off, you can see without being controlled by the guy, probably.”
Spoiler (click to show/hide)
[4]
Toby reasons out that if  Mr. Friend is coming to get them, then they can simply wait for him to come! Tody then considers this idea for a bit and realizes that Mr. Friend might be coming to get them with thousands upon thousands of mind controlled followers armed with experimental technology.

Toby is still under the impression he can take them.



Quote
The scanner cannot pick up explosives like that one. Well, it can accurately pinpoint that the explosive used here was a hand grenade. It can tell you the explosive substance used in that grenade from traces in the air and on the ground. However, before the grenade goes off it is essentially a sterile metal container with no real residue or particulate.  If the device was wired to explode via electronic signal, it might be able to pick up that signal, but this device was a simple mechanical trap of the weight of the body preventing the lever from activating the charge.  There's very little for the scanner to pick up on.

Could it perhaps at least pick up the presence of a metal grenade-sized object beneath a person, perhaps via some sort of x-ray backscatter-based approach or with whatever metal detection it can manage?

"Ok then, since they now know where we are, I suggest we first lock down the airlock going to sector R before we continue with clearing sector V. That way we at least can manage our problems one by one before they all come barreling down on us. I'm gonna try to head over to the airlock and I'd like to at least have a few people with me for this.

Hackerman, keep you eyes peeled on those cameras, I'd rather not get flanked on our way there."

Assuming I can get a least a couple other teammates with me, head for the airlock. Be careful (aka don't run ahead blindly) but do go straight there unless we encounter something very dangerous or suspicious.

Should we make it to the airlock, lightly seal it off mechanically using the torch I have. I'm not trying to make it impenetrable here, just so that it can't be casually opened from the other side. 



Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu considers it possible to scan corpses to see if there are metal objects under them. It should be relatively reliable even! 70% chance he thinks.

"Hey Pathos, I'd go check one of those servers, 'cept I've got no idea where they are.  Do you have any maps leading to one, or will I just have to read signs?  Oh, fuck Derp, by the way.  Tiny robotic spiders will eat his spleen.  Or maybe a kidney.  Yeah, one kidney first..."

Pathos failed to lock off this section from Derp's hacker, so Wil will try to do that himself.  Don't look at any camera feeds, and drop the rifle and baton in a far corner of the room first.  Continue the psychorant while doing this; debate which of Derp's internal organs could be feasted upon by robot spiders for the longest period without killing Derp, to prolong his suffering.

Also, look up a map location of other server rooms.  If each section has its own server room, look up the location of section R's server room, and plot a path that's not quite the most direct.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
[10][3]

Wilfred, his map searching complete, proceeds to lock off this server by reaching behind it and yanking the power cable out.  That done, he charts out a path to R sector's Server while a small robot spider swears at him.

Alert: Several grenade-traps have been placed under corpses in this section. Proceed with caution when interacting with corpses.
Attention: Several memory cards have been placed underneath corpses in this section. Sending known locations now.
Analysis: Cards may contain information about the "game". Target may consider himself superior to security team and may thus be providing help to even the odds.
Attention: Cards may be intended to subvert our information-gatherers. Proceed with caution when viewing contents.
Attention: Target was last seen in this area 26 hours ago, murdering several of his followers.
Attention: Servers on other sections are on lockdown. It is likely that physical access to a server will be required to provide support in those sections.

If anybody wants to check a body, let them know if it's trapped or has a card by reviewing the tapes.

Generally try to keep an eye/security camera/omniscience on the team and help them navigate or alert them to danger.




Pathos provides good admin support until someone powers off the damn server.

Quote
The scanner cannot pick up explosives like that one. Well, it can accurately pinpoint that the explosive used here was a hand grenade. It can tell you the explosive substance used in that grenade from traces in the air and on the ground. However, before the grenade goes off it is essentially a sterile metal container with no real residue or particulate.  If the device was wired to explode via electronic signal, it might be able to pick up that signal, but this device was a simple mechanical trap of the weight of the body preventing the lever from activating the charge.  There's very little for the scanner to pick up on.

Could it perhaps at least pick up the presence of a metal grenade-sized object beneath a person, perhaps via some sort of x-ray backscatter-based approach or with whatever metal detection it can manage?

"Ok then, since they now know where we are, I suggest we first lock down the airlock going to sector R before we continue with clearing sector V. That way we at least can manage our problems one by one before they all come barreling down on us. I'm gonna try to head over to the airlock and I'd like to at least have a few people with me for this.

Hackerman, keep you eyes peeled on those cameras, I'd rather not get flanked on our way there."

Assuming I can get a least a couple other teammates with me, head for the airlock. Be careful (aka don't run ahead blindly) but do go straight there unless we encounter something very dangerous or suspicious.

Should we make it to the airlock, lightly seal it off mechanically using the torch I have. I'm not trying to make it impenetrable here, just so that it can't be casually opened from the other side. 



Spoiler: Yagyu d'Aubigny (click to show/hide)
as quickly as I can, get a perimeter of the next room. Any non-friendlies I see get a baton in the face.
Spoiler: Ji (click to show/hide)
Follow a random person that's going to a new room
Spoiler (click to show/hide)

since cowering in the relative safety of the server room sadly isn't an option, move out with the rest of the team, keeping an out for additional traps
Spoiler: character sheet (click to show/hide)
Roll out of the room in my chair with my blind fold on and my gun at the ready, then go searching memory cards with help from pathos.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
(Thank you for clarifying)
Head to a new room in the current section. Take off blindfold and look around the room. If I find a corpse, ask Pathos whether it contains a memory card. If it does, take the memory card, if not, reequip blindfold and go to another new room.

The cluster of teammates heads off after Yagyu, following Pathos' instructions to the airlock and also to bodies containing memory cards. Yagyu seals the door into section R with a relatively easily opened weld and the team successfully recovers three memory cards from corpses littering the halls. Judging from the distribution it seems like Mr. Friend just...killed randomly at set intervals. Almost like he was just bored.  The bodies are sometimes very much intact and just sort of laying against a wall or on the floor with a few stab wounds or a bullet hole as the only indication of their fate. Others are splattered all over or seem to have been maimed and then told to walk, dying as they do.

The worst part about it is that these do not often seem as theatrical as the past one; they're very detached, at best playful and at worst matter of fact. His utter lack of concern for the lives of others is very apparent.
Title: Re: MOOK: Curious
Post by: Naturegirl1999 on February 03, 2020, 04:09:14 pm
Tara uses the T2S to ask ”Can the computer cube play memory cards?”
Title: Re: MOOK: Curious
Post by: Parisbre56 on February 03, 2020, 05:48:43 pm
Nai wa

Check the map. See if there's any section dedicated to life support systems/maintenance. I'm assuming this lab is at least semi-isolated from the outside world?



Title: Re: MOOK: Curious
Post by: Naturegirl1999 on February 03, 2020, 06:53:52 pm
Spoiler (click to show/hide)
Tara gets the memory cards to Pathos for him to look at, in case they are of Mr Friend
Title: Re: MOOK: Curious
Post by: piecewise on February 03, 2020, 07:21:36 pm
Tara uses the T2S to ask ”Can the computer cube play memory cards?”
(it can)
Title: Re: MOOK: Curious
Post by: m1895 on February 03, 2020, 08:24:15 pm
"uh Tara where are you going with the memory cards? We need the tinheads to look at them, in case they're recordings of Mr. Friend."
I dunno man, just stay with the group I guess?
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Curious
Post by: Naturegirl1999 on February 03, 2020, 10:32:25 pm
Tara uses the T2S to ask ”Can the computer cube play memory cards?”
(it can)
((Thanks))
Title: Re: MOOK: Curious
Post by: Naturegirl1999 on February 03, 2020, 10:34:26 pm
"uh Tara where are you going with the memory cards? We need the tinheads to look at them, in case they're recordings of Mr. Friend."
I dunno man, just stay with the group I guess?
Spoiler: character sheet (click to show/hide)
[/quote]
oh, that makes sense
Title: Re: MOOK: Curious
Post by: King Zultan on February 04, 2020, 07:40:04 am
"I bet the memory cards are gonna be filled with nothing but naked pictures of Mr. Friend, or him giving the camera the finger because he's a dick."
Carefully look around the rooms we are in and loot any valuables, then follow the group.
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: The Canadian kitten on February 04, 2020, 10:19:47 pm
Stay with the group because not much I could do without killing me or getting possesed
Title: Re: MOOK: Curious
Post by: The Lupanian on February 05, 2020, 02:10:05 pm
As members of my team are now fucking around with things given to us by the enemy, be ready to clobber them as necessary.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Curious
Post by: piecewise on February 06, 2020, 10:51:18 am
Nai wa

Check the map. See if there's any section dedicated to life support systems/maintenance. I'm assuming this lab is at least semi-isolated from the outside world?



Every section has its own life support systems, as indeed these labs are basically entirely isolated. The one for this section is north, against the north wall, in the west corner.

Spoiler (click to show/hide)
Tara gets the memory cards to Pathos for him to look at, in case they are of Mr Friend
"uh Tara where are you going with the memory cards? We need the tinheads to look at them, in case they're recordings of Mr. Friend."
I dunno man, just stay with the group I guess?
Spoiler: character sheet (click to show/hide)
"I bet the memory cards are gonna be filled with nothing but naked pictures of Mr. Friend, or him giving the camera the finger because he's a dick."
Carefully look around the rooms we are in and loot any valuables, then follow the group.
Spoiler (click to show/hide)
Stay with the group because not much I could do without killing me or getting possesed
As members of my team are now fucking around with things given to us by the enemy, be ready to clobber them as necessary.
Spoiler: Ji (click to show/hide)
The security team cluster heads back towards pathos, looting as they go, like all good security teams would. As they return, they gather the following complete garbage and distribute it among themselves.

guitar pick
Cardboard box
Slightly rusty "DANGER! HIGH VOLTAGE!" sign
Box O'socks
brass cylinder
Teabag, used
tiny mug with a flower on the side
A dwarf bobblehead
Saxophone
Desk lamp
A power cable

They make it all the way back to Pathos and hand him the memory cards as someone tries, and fails, to play the saxophone.


It is at this point that the sound of metal banging against metal can be heard at a great distance.
Title: Re: MOOK: Curious
Post by: Naturegirl1999 on February 06, 2020, 10:55:11 am
Pathos, can you play the memory cards and tell us what is on them?
Title: Re: MOOK: Curious
Post by: Parisbre56 on February 06, 2020, 01:54:59 pm
No.
Reprogramming of this section's life support system is required. Surveillance of the entryway is also required. Formulating plan...
Plan:
Unit Pathos will remain concealed and provide surveillance info.
Unit Ji will stand by to provide support.
Unit Burt and unit Anya will repurpose the life support system to disable the attackers. Alternatively they can use power cables and other utilities to set up traps.
Unit Wilfred will attempt to re-establish local server control and provide extra surveillance and support, in case unit Pathos is forced to retreat.
Alternative plan: retrieve grenade traps from corpses for use against attackers.
Alternative plan: attempt to locate armory
Alternative plan: locate defensible position and prepare ambush
Proceed

Take the power cable if it's long enough to be useful as a rope substitute.

Find a nice hiding spot in the area leading to the next section (section R), somewhere safe in case they decide to use explosives or something to break in. Maybe under the cardboard box we found last turn?

Provide surveillance information so that the others know if it's safe to use their eyes. Try to keep track of the targets with my Omniscience so that I'll let them know of their general direction.

If it looks like things are going badly for me, run away.




Title: Re: MOOK: Curious
Post by: m1895 on February 06, 2020, 08:21:33 pm
see about modifying the Life support systems to dump nitrogen and remove oxygen from a room on demand, burn a toolkit charge to do so.
Spoiler: character sheet (click to show/hide)
M
Title: Re: MOOK: Curious
Post by: Naturegirl1999 on February 06, 2020, 08:31:49 pm
Spoiler (click to show/hide)
Look at the memory cards with Yagyu
Title: Re: MOOK: Curious
Post by: King Zultan on February 07, 2020, 07:59:38 am
Grab the tiny mug with a flower on the side, dwarf bobblehead, Desk lamp, and power cable, and see how good a weapon the lamp is, then assist Anya in altering the life support systems.
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: Radio Controlled on February 07, 2020, 12:09:22 pm
Try to determine where the sound is coming from. Does it seem like they are trying to gain entrance to this section, either via the airlock or by some other means?

If nobody else tries to look at the memory cards this turn (and no dangerous/violent crap happens of course), then use my computing cube to look at them. Make sure I am near teammates and that Wilfred holds on to my weapons while I look at them just in case. Disable things like speakers on the computing cube and just try to see what type of files are on the cards.

Oh, and get the brass cylinder I guess.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Curious
Post by: Ozarck on February 08, 2020, 03:45:33 am
Imma wander over toward the metal banging and see if that is a euphemism or not.
Title: Re: MOOK: Curious
Post by: syvarris on February 08, 2020, 02:22:19 pm
Join up with Yagyu, and once he explains what he's gonna do, take his weapons and then tie his shoelaces together.  Or handcuff his ankles if he doesn't have shoelaces.  Finally, stand a good distance away while facing away from him--and towards the banging.  He won't be freed until he's finished with the cube and has expressed thorough hatred for Derp, through description of bodily maiming.

If people who aren't part of our security team are seen, shoot them.  Repeatedly.  Then run in the opposite direction, because they're probably holding explosives.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Curious
Post by: The Canadian kitten on February 09, 2020, 01:10:48 am
Spoiler (click to show/hide)

Take the rusty danger sign
Title: Re: MOOK: Curious
Post by: Leodanny on February 10, 2020, 07:26:04 pm
Go find the armory!
”who wants to go on an armory adventure with me?”
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: piecewise on February 10, 2020, 09:18:43 pm
Spoiler (click to show/hide)

Take the rusty danger sign
Gabe takes the High voltage sign and, presumably, affixes it to his crotch (https://www.youtube.com/watch?v=2a4gyJsY0mc).

Grab the tiny mug with a flower on the side, dwarf bobblehead, Desk lamp, and power cable, and see how good a weapon the lamp is, then assist Anya in altering the life support systems.
Spoiler (click to show/hide)
The lamp is a d2 weapon, as it is a lamp and not designed for murder. Most lamps are not designed for murder.

Burt carries his armful of junk over to Anya and attempts to help hack into life support while balancing a bobblehead on his own bobble head.



see about modifying the Life support systems to dump nitrogen and remove oxygen from a room on demand, burn a toolkit charge to do so.
Spoiler: character sheet (click to show/hide)
M
[1,3]
Anya discovers that she can basically force any room or hallways section in any of the larger sections into hard vacuum, or dump nitrogen, or fill it with bakelite, or any number of things from the life support room. However, and this is important, the life support rooms govern only their individual sections. So section A's life support section cannot control section B's functions.

No.
Reprogramming of this section's life support system is required. Surveillance of the entryway is also required. Formulating plan...
Plan:
Unit Pathos will remain concealed and provide surveillance info.
Unit Ji will stand by to provide support.
Unit Burt and unit Anya will repurpose the life support system to disable the attackers. Alternatively they can use power cables and other utilities to set up traps.
Unit Wilfred will attempt to re-establish local server control and provide extra surveillance and support, in case unit Pathos is forced to retreat.
Alternative plan: retrieve grenade traps from corpses for use against attackers.
Alternative plan: attempt to locate armory
Alternative plan: locate defensible position and prepare ambush
Proceed

Take the power cable if it's long enough to be useful as a rope substitute.

Find a nice hiding spot in the area leading to the next section (section R), somewhere safe in case they decide to use explosives or something to break in. Maybe under the cardboard box we found last turn?

Provide surveillance information so that the others know if it's safe to use their eyes. Try to keep track of the targets with my Omniscience so that I'll let them know of their general direction.

If it looks like things are going badly for me, run away.




Pathos steals the power cord from Burt and scurries away. [1] He searches for, but cannot find any good place to hide, and as such makes the rather desperate move of crawling onto a desk and doing his best to look like an executive ball clicker.

Try to determine where the sound is coming from. Does it seem like they are trying to gain entrance to this section, either via the airlock or by some other means?

If nobody else tries to look at the memory cards this turn (and no dangerous/violent crap happens of course), then use my computing cube to look at them. Make sure I am near teammates and that Wilfred holds on to my weapons while I look at them just in case. Disable things like speakers on the computing cube and just try to see what type of files are on the cards.

Oh, and get the brass cylinder I guess.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Spoiler (click to show/hide)
Look at the memory cards with Yagyu
Yagyu runs over to the door into the next section and gives it a good hard look. The fact that it is partially bowed in and still ringing with blows makes him think that yes, someone is trying to enter this section by force.  He also grabs the brass cylinder from the pile of junk. Because why not?

Join up with Yagyu, and once he explains what he's gonna do, take his weapons and then tie his shoelaces together.  Or handcuff his ankles if he doesn't have shoelaces.  Finally, stand a good distance away while facing away from him--and towards the banging.  He won't be freed until he's finished with the cube and has expressed thorough hatred for Derp, through description of bodily maiming.

If people who aren't part of our security team are seen, shoot them.  Repeatedly.  Then run in the opposite direction, because they're probably holding explosives.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Wilfred restrains Yagyu to the point that he has to operate the cube with his nose, but it does seem like it will effective in stopping any shenanigans.

[2]

Doing this with his nose is quite hard.

[5]

Ah there it is.  Each card contains a single text file, with the following

Code: [Select]
I will be waiting for you in Section A.
If you find me, I'll go peacefully.
If you die, I will never be seen again.
Good luck.

Go find the armory!
”who wants to go on an armory adventure with me?”
Spoiler (click to show/hide)
[12]

Look at that! Toby found an armory! Whats inside?

1.OMNITECH Concealed Antibio razor
2. Nutrient Paste x10
3.OMNITECH Foam mine  x3
4. OMNITECH Micromissile Marker
5. OMNITECH Voice manipulator
6. OMNITECH Military Grade Laser

Neat!




THE BANGING GETS LOUDER AND THE DOOR STARTS TO BUCKLE
Title: Re: MOOK: Curious
Post by: Naturegirl1999 on February 10, 2020, 09:24:44 pm
Spoiler (click to show/hide)
Use the sealing kit to seal the banging door shut. Failing this, shoot some foam at the attacker(s)
Title: Re: MOOK: Curious
Post by: m1895 on February 11, 2020, 12:20:47 am
I uh, would not recommend staying in the room they're breaking in at.
Aight, first figure out where they're busting in at so I don't accidentally cover my teammates in molten bakelite, if messing with the life support requires tech, grab Will or Pathos or someone who has doesn't have 1 in 4 chance of killing us all to do it.


EDIT: since my teammates have chosen to fend off a horde of potentially thousands who are being controlled by a memetohazard, just sit back and wait for them all to die I guess.
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Curious
Post by: The Canadian kitten on February 11, 2020, 01:04:36 am
Spoiler: Toots 2.0 (click to show/hide)
Stand near the door and get ready to crack some skulls with the baton
Title: Re: MOOK: Curious
Post by: King Zultan on February 11, 2020, 03:42:56 am
Hide behind my chair with my gun ready for when the door gives way.
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: Parisbre56 on February 11, 2020, 05:17:39 am
 Suggestion: This is a conflict of attrition. Do not make our work harder by blocking our way. Do not diminish our resources by needlessly harming teammates.

Since my teammates want to cover the door and/or fight and/or incinerate the room, there's no point to me staying here. Make my way to the life support room and stand by to intervene if my teammates try anything stupid, like blocking our only way out of the section or killing everyone in a room before giving our teammates a chance to retreat.

EDIT: But first help with Ji's foam mine plan if I can.




Title: Re: MOOK: Curious
Post by: The Lupanian on February 11, 2020, 11:02:08 am
1. (If I can do this without meta-gaming) Rush to the armory and grab a foam mine.

2. Get somebody with the right skills to set up the foam mine in front of the breachway. I won’t do it myself, since I’m likely to duck up.

3. Point my rifle at the door. If the Mine is set up AND it restrained the threat, then move to subdue the hostiles. If the Mine didn’t get placed, or didn’t work, then just shoot the hostiles. Aim for limb shot and avoid headshots, but don’t be too nice if it would mean fighting less effectively.


Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Curious
Post by: Leodanny on February 13, 2020, 09:30:01 am
Grab absolutely everything! Give a foam mine to someone with explosives skill, get them to set it up. Also, put on a blindfold.
”Is this even legal?”
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: Radio Controlled on February 14, 2020, 02:21:35 pm
Since apparently we are fighting here instead of using the integrated defensive measures, stand back as much as I can that is still in decent cover and, as soon as the door gives in, shoot foam gun at the threats most at the front to try and pin them down so that they'll block the way for any threats behind them. If things start to go south, try to drag teammates away from the room so the people in life support can use their tricks to slow down the attackers.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Curious
Post by: syvarris on February 14, 2020, 06:53:55 pm
Yeah, take up a position as far away from the door as can be taken while still being in line of sight, and when it opens just start popping heads.  Ain't no time for pity or kindness, if somebody's mind-controlled, they die.  And everyone who isn't on the team is definitely mind controlled.

Don't try to conserve ammo or anything, either.  Wilfred bought a whole lot of ammo specifically so he could mindlessly spray it into anything that even vaugely justifies gaining some new holes.  Don't stop shooting until the mag is dry, then reload and empty that one too.

...Don't let up on the psychorant, either.  Scream continually about how Wil wishes all these idiots were Derp himself, so he could finally enjoy murdering the bastard.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Curious
Post by: piecewise on February 16, 2020, 09:10:48 pm
Spoiler (click to show/hide)
Use the sealing kit to seal the banging door shut. Failing this, shoot some foam at the attacker(s)
[3]
Tara quickly runs over to the door and proceeds to...kind of seal it? Eh it helps a bit. Still, what can you expect when its so bowed out like that?

I uh, would not recommend staying in the room they're breaking in at.
Aight, first figure out where they're busting in at so I don't accidentally cover my teammates in molten bakelite, if messing with the life support requires tech, grab Will or Pathos or someone who has doesn't have 1 in 4 chance of killing us all to do it.


EDIT: since my teammates have chosen to fend off a horde of potentially thousands who are being controlled by a memetohazard, just sit back and wait for them all to die I guess.
Spoiler: character sheet (click to show/hide)
Anya wanders into a room and closes a door, wedging it shut with a chair. She then hides under a desk and awaits the end of the upcoming slaughter.

1. (If I can do this without meta-gaming) Rush to the armory and grab a foam mine.

2. Get somebody with the right skills to set up the foam mine in front of the breachway. I won’t do it myself, since I’m likely to duck up.

3. Point my rifle at the door. If the Mine is set up AND it restrained the threat, then move to subdue the hostiles. If the Mine didn’t get placed, or didn’t work, then just shoot the hostiles. Aim for limb shot and avoid headshots, but don’t be too nice if it would mean fighting less effectively.


Spoiler: Ji (click to show/hide)
Suggestion: This is a conflict of attrition. Do not make our work harder by blocking our way. Do not diminish our resources by needlessly harming teammates.

Since my teammates want to cover the door and/or fight and/or incinerate the room, there's no point to me staying here. Make my way to the life support room and stand by to intervene if my teammates try anything stupid, like blocking our only way out of the section or killing everyone in a room before giving our teammates a chance to retreat.

EDIT: But first help with Ji's foam mine plan if I can.




[2]
Pathos scurries out of hiding, takes the foam mine from Ji, and proceeds to place it very carefully in front of the door. What he forgets to do, however, is arm or activate it in any way. [1] Ji, who knows dick about bombs, actually thinks Pathos did an AMAZING job at placing the mine and repeatedly thanks the spider droid for his help.  Thus "prepared" Ji takes position near the door while Pathos heads for the life support room.

Grab absolutely everything! Give a foam mine to someone with explosives skill, get them to set it up. Also, put on a blindfold.
”Is this even legal?”
Spoiler (click to show/hide)
Toby hands the foam mine off to Ji before...uh...standing around in the armory with arms full of high tech weaponry. Oh and he blind folds himself as well. I see nothing wrong with this.



Yeah, take up a position as far away from the door as can be taken while still being in line of sight, and when it opens just start popping heads.  Ain't no time for pity or kindness, if somebody's mind-controlled, they die.  And everyone who isn't on the team is definitely mind controlled.

Don't try to conserve ammo or anything, either.  Wilfred bought a whole lot of ammo specifically so he could mindlessly spray it into anything that even vaugely justifies gaining some new holes.  Don't stop shooting until the mag is dry, then reload and empty that one too.

...Don't let up on the psychorant, either.  Scream continually about how Wil wishes all these idiots were Derp himself, so he could finally enjoy murdering the bastard.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Since apparently we are fighting here instead of using the integrated defensive measures, stand back as much as I can that is still in decent cover and, as soon as the door gives in, shoot foam gun at the threats most at the front to try and pin them down so that they'll block the way for any threats behind them. If things start to go south, try to drag teammates away from the room so the people in life support can use their tricks to slow down the attackers.


Spoiler: Yagyu d'Aubigny (click to show/hide)
1. (If I can do this without meta-gaming) Rush to the armory and grab a foam mine.

2. Get somebody with the right skills to set up the foam mine in front of the breachway. I won’t do it myself, since I’m likely to duck up.

3. Point my rifle at the door. If the Mine is set up AND it restrained the threat, then move to subdue the hostiles. If the Mine didn’t get placed, or didn’t work, then just shoot the hostiles. Aim for limb shot and avoid headshots, but don’t be too nice if it would mean fighting less effectively.


Spoiler: Ji (click to show/hide)
Hide behind my chair with my gun ready for when the door gives way.
Spoiler (click to show/hide)
Spoiler: Toots 2.0 (click to show/hide)
Stand near the door and get ready to crack some skulls with the baton

The banging continues unabated as the security team gathers round the door...or rather around a section of the hall with a view of the door about 100 feet back from it. Some of the...lets call them braver individuals decide to stand quite near the door and take on whatever is pounding through the solid metal with their glorified metal cudgels.  The door bulges and strains until, with one final bash, the assailant comes through. It isn't a person, but a heavily modified industrial hovercart that has clearly been modified into a sort of battering ram. Rocket engines have been crudely attached to the rear and a wedge shaped ram welded to the front, though it is now partially caved in by the force needed to bash down the door.  The ram screams down the hallway in a spray of sparks, grinding off the walls as it flies blindly forwards.
[3,4]
Burt, with surprising grace, pirouettes on his office chair, spinning out of the way of the ram and into a nearby room. Toots isn't as graceful; he dives into an office as well but straight into a desk and is immediately covered in a cascade of office detritus. The rest of the team, simply duck back into their cover and the ram flies past, eventually slamming into a far wall and then grinding its way into a corner and getting stuck, still on full burn.

Through the burst open door is another hall, just like this one. Three badly burned bodies are laying in that hall. Judging from the also badly burnt hall, they were scorched to death by the ram's rockets. Beyond them, also partially burnt but still standing, are a group of at least a half dozen other people.  As soon as the ram has breeched the door they charge forward, utterly heedless of the weapons pointed at them.

[6][2][9][24,3v2,2]
 
Yagyu sprays gloop at the running thralls but doesn't manage to actually stop any of them. A great deal of rounds rip down the hall at the half dozen mad combatants. Of them, two go down, injured but not dead, while the rest continue forwards inspite of new ventilation ports. Those at the far end of the hall have some distance and extra time while those closer - Toots, Burt, Tara -are immediately overrun.

[1,4v4,4] Two of the thralls leap onto Toots as he struggles to free himself from the wreckage of the desk. Through the liberal application of blind flailing and the protective nature of his armor, whatever they try to do to him proves ineffective.

[3,2v6] Burt is tackled by three more. They squirm across him, seeming trying to restrain him while also awkwardly smacking him.

[2, 2v2] Two chase after Tara and she goes running down the hall, barely escaping their gasping hands.

Title: Re: MOOK: Curious
Post by: Naturegirl1999 on February 16, 2020, 09:18:39 pm
Spoiler (click to show/hide)
Point the foam gun backwards and shoot once, continue running
Title: Re: MOOK: Curious
Post by: The Canadian kitten on February 16, 2020, 10:25:36 pm
Spoiler:  Toots (click to show/hide)
Keep whacking the thralls until ded
Title: Re: MOOK: Curious
Post by: syvarris on February 16, 2020, 11:59:27 pm
"Seriously, Derp?  That was your clever plan?  Do you even have a brain, or is there just a shriveled peanut inside your skull?  Oh, guys, be careful about the dead thralls.  I bet they're carrying explosives."

Keep shooting thralls until they all stop moving.  Then run away from both their bodies and the crashed hovercraft; assume both have explosives and will explode soon.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Curious
Post by: King Zultan on February 17, 2020, 08:21:16 am
"Oh shit, they're attacking me!"
Beat them to death with my lamp and shoot them with my gun, preferably do both at the same time until they're all dead.
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: m1895 on February 17, 2020, 02:16:31 pm
while waiting for the harvest to end, grab whatever random office supplies seem potentially helpful, like push pins or something.
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Curious
Post by: Parisbre56 on February 18, 2020, 07:18:24 am
*shrug* I tried.

If I can do so and there are more enemies coming, try momentarily activating the sprinklers and lowering the temperature near the door so that the floor will freeze and they'll slip after they enter. Else just stay in my little hiding spot in life support and enjoy the music.



Title: Re: MOOK: Curious
Post by: The Lupanian on February 18, 2020, 10:10:21 pm
Keep shooting until all hostiles are no longer threatening. If shooting people who are grappling teammates would be too risky, then get in there with my baton.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Curious
Post by: Radio Controlled on February 19, 2020, 01:49:02 pm
Shoot attackers, beginning with those closest to me.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Curious
Post by: Leodanny on February 20, 2020, 12:43:33 pm
Walk into the room where everyone is and start blindly flailing at thralls, nonlethally
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: piecewise on February 21, 2020, 11:45:01 am
Spoiler (click to show/hide)
Point the foam gun backwards and shoot once, continue running
[4][3v3]
Tara fires blind over her shoulder and while the goo doesn't permanently stop any of the thralls, it does slow them down enough to let her get a considerable lead on them.

Spoiler:  Toots (click to show/hide)
Keep whacking the thralls until ded
[6][4v4]
Gabe extricates himself from the wreckage, throwing blows left and right as he does so. His attacks keep the thralls at bay and allow him to get out into the hall and more open fighting ground, but they don't bring either of his attackers down.

"Oh shit, they're attacking me!"
Beat them to death with my lamp and shoot them with my gun, preferably do both at the same time until they're all dead.
Spoiler (click to show/hide)
[4][1v1][1][4]
Burt swings wild with his lamp, breaking free of his attackers. He rolls out of their grasp and attempts to whip his side arm out and start shooting in one continuous motion. What he ends up doing is freeing the sidearm from hits holster and firing it while its still pointed down, putting a round straight into his own knee.  With a screech he topples over backwards into the hall as the thralls again clamber all over him.

"Seriously, Derp?  That was your clever plan?  Do you even have a brain, or is there just a shriveled peanut inside your skull?  Oh, guys, be careful about the dead thralls.  I bet they're carrying explosives."

Keep shooting thralls until they all stop moving.  Then run away from both their bodies and the crashed hovercraft; assume both have explosives and will explode soon.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
[10][4+1v2] [-1 magazine]
Keep shooting until all hostiles are no longer threatening. If shooting people who are grappling teammates would be too risky, then get in there with my baton.
Spoiler: Ji (click to show/hide)
[2]
Shoot attackers, beginning with those closest to me.


Spoiler: Yagyu d'Aubigny (click to show/hide)
[7][3v6]
Walk into the room where everyone is and start blindly flailing at thralls, nonlethally
Spoiler (click to show/hide)
[3][8-1v5]

The next few seconds are very chaotic as several people attempt to shoot down a hall and hit targets that are actively crawling across teammates as well as charging towards them. Ji's caution results in nothing but misses while Yagyu again manages to hit his targets but only ineffectually, despite the souped up foam gun.  Wilfred fires...not blindly but perhaps with less restraint than is wise. Still, he manages to bring down several thralls before his magazine runs dry. Toby then proceeds to wade directly into battle and start grabbing and slamming thralls against the ceiling and floor with his tentacle, lassoing anything near him and chucking it away after a few good thumps.  At the end of the chaos thralls have been mostly dealt with. Some are dead by now, but the majority are still alive, if badly injured.

When Burt is pulled, still screaming and bleeding, from the neutralized thrall bodies there is something somewhat worrying attached to him. An empty syringe is poking out of his side where it was apparently jammed in sometime during the tussle.








while waiting for the harvest to end, grab whatever random office supplies seem potentially helpful, like push pins or something.
Spoiler: character sheet (click to show/hide)
[5]
Anya finds a box of tacks !

*shrug* I tried.

If I can do so and there are more enemies coming, try momentarily activating the sprinklers and lowering the temperature near the door so that the floor will freeze and they'll slip after they enter. Else just stay in my little hiding spot in life support and enjoy the music.



A quick peek reveals no new enemies charging down the hall, at least not yet.  So chilling it is.
Title: Re: MOOK: Curious
Post by: Naturegirl1999 on February 21, 2020, 08:08:47 pm
Spoiler (click to show/hide)
[if.than statement]
Turn around, unequip blindfold. Shoot living Thrails with foam gun aiming to keep them stuck to the floor.
     If success, than run up to immobilized thrails and stab them in the head with a Ceramic Knife, then run back to original position
     If fail, than take a random nearby object that isn’t an explosive and throw it at thrails
After performing if than statement actions, reequip blindfold
Title: Re: MOOK: Curious
Post by: syvarris on February 21, 2020, 08:32:55 pm
((Jeez, Naturegirl.  Even I'm not being so actively bloodthirsty.))

Reload, and hold the gun on Burt, while still in cover.  If he starts attacking teammates, acting insane, or anything else particularly suspicious, shoot his elbows.  Otherwise just sit and watch.  And rant about how we should inject urine into Derp's eyeballs with syringes, repeatedly.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Curious
Post by: King Zultan on February 22, 2020, 06:39:34 am
"Oh fuck I shot myself!"
Crawl away from where I am and try to find a first aid kit to use on myself so I don't die.
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: m1895 on February 23, 2020, 09:00:40 am
"hmm, the horde has probably moved on by now, and they probably didn't loot the bodies
go to where the presumably splattered remains of my team are and loot them be shocked when I find out they're not all dead
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Curious
Post by: Radio Controlled on February 24, 2020, 11:37:29 am
Shoot attackers, beginning with those closest to me and those still posing a threat.

Once assailants are dealt with, also stick the teammate who got needled to the ground by his feet. Then tell him to put his hands on the floor and also goop those.

Once we are sure he won't suddenly go cray-cray and attack us, try to collect whatever leftover fluid I can get from that syringe (you normally can never inject 100% of the fluid) and analyze it with my scanner. 



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Curious
Post by: piecewise on February 24, 2020, 01:38:44 pm
Spoiler (click to show/hide)
[if.than statement]
Turn around, unequip blindfold. Shoot living Thrails with foam gun aiming to keep them stuck to the floor.
     If success, than run up to immobilized thrails and stab them in the head with a Ceramic Knife, then run back to original position
     If fail, than take a random nearby object that isn’t an explosive and throw it at thrails
After performing if than statement actions, reequip blindfold


Tara, apparently still feeling the adrenaline rush of being chased, returns to the dying or otherwise injured thralls and proceeds to kill each one with a ceramic lobotomy. [1] The knife breaks about halfway through and she finishes the rest of them with metal lamp and repeated strikes.

"Oh fuck I shot myself!"
Crawl away from where I am and try to find a first aid kit to use on myself so I don't die.
Spoiler (click to show/hide)
Might wanna change that status. Unless "Blown off own knee cap" and "Fine" are synonymous to you.
[4][4][4]
Burt scrambles away from the...probably helpful hands of his teammates and into a nearby room. He cannot find a full med kit, but he does find a first aid kit. He proceeds to absolutely plaster his injured leg in every roll of gauze, OMNI Brand Adhesive bandage, splint, and douse it in about a half liter of disinfectant.   He looks absolutely ridiculous with his one leg mummied up, but it does stop the bleeding and the splint does let him walk. As per that syringe, he pulls it out and tosses it aside.

((Jeez, Naturegirl.  Even I'm not being so actively bloodthirsty.))

Reload, and hold the gun on Burt, while still in cover.  If he starts attacking teammates, acting insane, or anything else particularly suspicious, shoot his elbows.  Otherwise just sit and watch.  And rant about how we should inject urine into Derp's eyeballs with syringes, repeatedly.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Wilfred stares at Burt with rather murderous intent while this whole first aid thing is going on.  He seems to be waiting for Burt to suddenly start murdering. When Burt just performs normal medical aid on himself and doesn't murder anyone, Wilfred honestly seems a bit disappointed.

"hmm, the horde has probably moved on by now, and they probably didn't loot the bodies
go to where the presumably splattered remains of my team are and loot them be shocked when I find out they're not all dead
Spoiler: character sheet (click to show/hide)
Anya returns to the group, honestly surprised to find that it still exists. Well that it still exists in a functional, living sort of way as opposed to a mind controlled or chunky sort of fashion.

Shoot attackers, beginning with those closest to me and those still posing a threat.

Once assailants are dealt with, also stick the teammate who got needled to the ground by his feet. Then tell him to put his hands on the floor and also goop those.

Once we are sure he won't suddenly go cray-cray and attack us, try to collect whatever leftover fluid I can get from that syringe (you normally can never inject 100% of the fluid) and analyze it with my scanner. 



Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu comes in with a late action after all the others have already been written! Considering Burt doesn't Seem murderous, we'll just skip to the last bit with the syringe.
[6]
The syringe appears to contain a mix of things, including a neutral biological suspension, saline, glucose, and some sort of Virus. The virus itself does exist in the OMNI data banks but its specifics are locked off to someone of your level. The basics of it seem to be that it is a Baltimore Class 6, Biohazard level 3 artificial research pathogen. It doesn't seem to have been designed as biological weapon, rather as some sort of research tool. No listed symptoms or uses, least none you can see.

((This is the point where I try to bullshit the Biochemist~))
Title: Re: MOOK: Curious
Post by: Naturegirl1999 on February 24, 2020, 02:35:11 pm
Spoiler (click to show/hide)
Feel the corpses to find one where the hands are about the size of mine, then try gutting the hands to use as gloves for touch protection, then head through the door the thrails came out of and head down the hallway
Title: Re: MOOK: Curious
Post by: Leodanny on February 24, 2020, 08:16:40 pm
Oh good, no one died. Onward to section A or wherever derp is!
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: King Zultan on February 25, 2020, 03:43:38 am
"I hope whatever was in that syringe wasn't poisonous."
Get back in my chair and roll around looting the bodies.
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: m1895 on February 25, 2020, 11:08:55 am

loot a couple corpses while Burt is trying to sit without a kneecap, then run after the rest of the crazies
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Curious
Post by: Radio Controlled on February 25, 2020, 11:16:35 am
Quote
The syringe appears to contain a mix of things, including a neutral biological suspension, saline, glucose, and some sort of Virus. The virus itself does exist in the OMNI data banks but its specifics are locked off to someone of your level. The basics of it seem to be that it is a Baltimore Class 6, Biohazard level 3 artificial research pathogen. It doesn't seem to have been designed as biological weapon, rather as some sort of research tool. No listed symptoms or uses, least none you can see.

Try to analyze the 'neutral biological suspension' in some more detail.

If I get some help in determining more details on the retrovirus, consider why they tried to inject it into Burt. Could I determine if the viral vector was actually loaded with any payload? If yes, can I determine anything about the payload itself? What are they trying to integrate into pool ol' Burt here?


"Pathos, dear, I need some intel on this retrovirus they injected into Burt here. Can you hack into their system for a sec to see what's what? I'd like to know what kinds of tricks they are trying to play here.

Burt, I will need you to hand over any lethal firearms you might have on your person for the time being. We don't know yet what they are trying to pull here, so I'd rather not take chances on that front. This is both for our, as well as your, safety. If you start getting controlled by mr. friendly while you have deadly weapons on your person, we'll have no choice but to shoot you. Secondly, please try to improvise yourself a mouth mask in case whatever they got into you is contagious, and try not to, uh, touch or lick any of your fleshy comrades, if you could. Finally, please don't run off on your own to anywhere, but stay near a teammate, preferably a robotic one."

Quote
((This is the point where I try to bullshit the Biochemist~))
((Feel free to just say 'because space magic' at any time if I get to inquisitive to your liking! ))

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Curious
Post by: The Canadian kitten on February 26, 2020, 12:57:30 am
Spoiler (click to show/hide)
Loot the bodies for a sign post
Title: Re: MOOK: Curious
Post by: King Zultan on February 26, 2020, 06:51:43 am
"Burt, I will need you to hand over any lethal firearms you might have on your person for the time being. We don't know yet what they are trying to pull here, so I'd rather not take chances on that front. This is both for our, as well as your, safety. If you start getting controlled by mr. friendly while you have deadly weapons on your person, we'll have no choice but to shoot you. Secondly, please try to improvise yourself a mouth mask in case whatever they got into you is contagious, and try not to, uh, touch or lick any of your fleshy comrades, if you could. Finally, please don't run off on your own to anywhere, but stay near a teammate, preferably a robotic one."
"But I want to keep the gun I just got it, and I have this helmet is it enough to count as a mask?"
Spoiler (click to show/hide)
Title: Re: MOOK: Curious
Post by: Parisbre56 on February 26, 2020, 07:38:17 am
Run a search query on the local net or some nearby computer to see if I can find anything on that virus Yagyu is interested in and then give the results to him. But before I do so, add a section describing how the virus has a weird fashion sense and likes disco.



Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: piecewise on February 27, 2020, 12:39:23 pm
Spoiler (click to show/hide)
Feel the corpses to find one where the hands are about the size of mine, then try gutting the hands to use as gloves for touch protection, then head through the door the thrails came out of and head down the hallway
[10]
Tara, never one to waste an opportunity, finds a suitable corpse and proceeds to deglove and skin both arms up to the elbow. This done, she then crudely sews the still bloody flesh gloves into a usable state and puts them on. 

Because sure, why not.

Oh good, no one died. Onward to section A or wherever derp is!
Spoiler (click to show/hide)
Here's the map.

https://i.imgur.com/MTPF4mA.png

The only way out of this section is the airlock they just smashed open. It leads to sector R. R leads to Q which leads to three other sectors.  Are you going to attempt to just make beeline for sector A or try to investigate and look in other sectors? Because a lot of these places are relatively empty and uninteresting so I'm basically gonna autopilot you to the next meaningful encounter.

"I hope whatever was in that syringe wasn't poisonous."
Get back in my chair and roll around looting the bodies.
Spoiler (click to show/hide)

loot a couple corpses while Burt is trying to sit without a kneecap, then run after the rest of the crazies
Spoiler: character sheet (click to show/hide)
Spoiler (click to show/hide)
Loot the bodies for a sign post
The bodies sadly do not have wonderful treasure on them. In fact, they have very little on them at all.  There are
1. 4 more of those syringes, these ones still full and unused.
2. Each body has what looks like an earpiece surgically attached to one ear. Not crudely either, its quite well done.
3. There are 3 more memory cards, 1 of which is half melted but the other two are fine.

To save the trouble, the contents of the memory card are again simple files that, when safely converted to text, say the following

Quote from: File 2
THEY TRIED COUNTLESS TIMES TO COPY WHAT MADE ME SPECIAL.
THEY FAILED ON EVERY ATTEMPT.
IT WAS AMUSING FOR A TIME, BUT NOW I FEAR THEY WILL EVENTUALLY KILL THE GOLDEN GOOSE IN THEIR FRUSTRATION.
I GIVE YOU THE POISONED FRUITS OF THEIR LABORS.
ENJOY THEIR FOLLY TO THE UTMOST.

Run a search query on the local net or some nearby computer to see if I can find anything on that virus Yagyu is interested in and then give the results to him. But before I do so, add a section describing how the virus has a weird fashion sense and likes disco.



[4]
The virus, from what Pathos can tell (and sends to Yagyu), was part of some kind of genetics program.  There was apparently some sort of program to sequence and discover exactly what in the genetics of Mr. Friend resulted in his odd powers.  This virus was just a tool in that program, to cut and insert genetic sequences into cells. Apparently they had tried germline engineering on clones to produce copies of Mr. Friend, but even direct clones of him did not seem to inherently possess his abilities.  There were hundreds of versions of this virus, from the germline editing ones to somatic cell edits. What exactly they'd do in a normal individual isn't really known.

Quote
The syringe appears to contain a mix of things, including a neutral biological suspension, saline, glucose, and some sort of Virus. The virus itself does exist in the OMNI data banks but its specifics are locked off to someone of your level. The basics of it seem to be that it is a Baltimore Class 6, Biohazard level 3 artificial research pathogen. It doesn't seem to have been designed as biological weapon, rather as some sort of research tool. No listed symptoms or uses, least none you can see.

Try to analyze the 'neutral biological suspension' in some more detail.

If I get some help in determining more details on the retrovirus, consider why they tried to inject it into Burt. Could I determine if the viral vector was actually loaded with any payload? If yes, can I determine anything about the payload itself? What are they trying to integrate into pool ol' Burt here?


"Pathos, dear, I need some intel on this retrovirus they injected into Burt here. Can you hack into their system for a sec to see what's what? I'd like to know what kinds of tricks they are trying to play here.

Burt, I will need you to hand over any lethal firearms you might have on your person for the time being. We don't know yet what they are trying to pull here, so I'd rather not take chances on that front. This is both for our, as well as your, safety. If you start getting controlled by mr. friendly while you have deadly weapons on your person, we'll have no choice but to shoot you. Secondly, please try to improvise yourself a mouth mask in case whatever they got into you is contagious, and try not to, uh, touch or lick any of your fleshy comrades, if you could. Finally, please don't run off on your own to anywhere, but stay near a teammate, preferably a robotic one."

Quote
((This is the point where I try to bullshit the Biochemist~))
((Feel free to just say 'because space magic' at any time if I get to inquisitive to your liking! ))

Spoiler: Yagyu d'Aubigny (click to show/hide)
The Neutral biological suspension appears, according to the scanner, to be a sort of slurry of organic molecules, proteins, animal cells that have been engineered to be defenseless, etc. Seems to be what amounts to a viral agar, just something to prolong the viability of the injection.

[4]

Considering the messages and the info from Pathos, Yagyu comes to the conclusion that this might be nothing but a dramatic flourish of sorts.  Derp, as he is unaffectionally known, seems to have a definite grudge against OMNI and wants to convey that grudge to anyone who would try to take him back.  Injections of random research viruses could be him playing mind games, it could be him just hoping to cause some random damage with something related to the research on him. If its a germline edit he might be trying to spread some part of himself out to the world by hijacking the genetics of the team.  Or maybe this will just have some sort of random deleterious effects as the body fights the virus like it would fight any other virus. The danger of the thing seems to be that without some equipment, its impossible to know what exactly its doing to a host's cells. Burt might be fine for a year and then get cancer or he might have his immune system eroded away, or he might be unintentionally creating burt's children if he should ever breed or...maybe nothing.

Yagyu is of the opinion that the simple choice is likely the most correct: Mr. Friend, with little knowledge of biochemistry or anything of the sort, put a bunch of fluid marked "DANGEROUS" into syringes and told his thralls to shank the team.  What will come of it, that is the question.
Title: Re: MOOK: Curious
Post by: Naturegirl1999 on February 27, 2020, 03:22:35 pm
Spoiler (click to show/hide)
Head to section R while using my scanner
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Radio Controlled on February 27, 2020, 04:24:33 pm
"Excellent work as always, Hackerman, thank you.

Well then gentlemen, I think this sector is secured and thoroughly ransacked. Shall we move on to the next?"

Quote
"But I want to keep the gun I just got it, and I have this helmet is it enough to count as a mask?"

"Well Burt, based on what we just learned I think letting you hang on to your gun for now is reasonably safe. However, please, if you start feeling strange or sick in any way, tell us, ok? Again, both for your safety and that of our meat-based teammates!

As for the mask, maybe try to fashion yourself a mouth mask to use under your helmet from some of the clothes of these poor saps? I don't suspect that what they injected you with is contagious, but better safe than sorry."


Get those syringes from the dead, since they can't accidentally poke me and inject me with this crap, being a brobot and all.

Then try to collect one of the earpieces and observe it. DO NOT LISTEN TO IT. I guess it comes with built-in batteries and such? Does it look like it is receive-only, or could one perhaps send through it? Secondly, using the tools we have available, could we figure out on which frequency/frequency band these earplugs receive? The idea being that if we can just generate a ton of noise on those frequencies we could drown out mr. Friendly's voice, thereby making it more difficult for him to stay in control of thralls through these earpieces.

Either way: head for section R, keep scanner up to try and detect incoming shenanigans before they occur.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: m1895 on February 27, 2020, 04:52:30 pm
disassemble one of the earpieces cause why not, then follow the others to R.
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Curious
Post by: syvarris on February 28, 2020, 09:22:20 am
Shoot all the earpieces that aren't being messed with, following the standing order to destroy any electronics that can transmit perception of Derp.  Then, take cover and hold the gun on the people messing with the earpieces.  Mutter about cloning Derp and making the clones kill and eat each other, and debate whether this counts as violence against Derp.  If either of the people messing with earpieces starts acting fucky, shoot the earpieces.  Then maybe kneecap them afterward, better safe than sorry.  And Wilfred will not be sorry for shooting teammates.

Follow the team if we start heading to the next area.  Try to catch up to whoever's in the lead, and cover them with the rifle.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: King Zultan on February 28, 2020, 09:39:29 am
"Well I'm glad that shit wasn't poisonous."
Look for the cleanest bit of clothing on the recently dead, rip it off and cover my mouth with it, then use my chair to follow the rest of the group as they explore.
Spoiler (click to show/hide)
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Leodanny on February 29, 2020, 03:29:32 am
Take the scenic route through the sectors! Find any hidden goodies with my impeccable skills!
”Hey Tara, is that... sanitary in any way shape or form?
Spoiler (click to show/hide)
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Naturegirl1999 on February 29, 2020, 07:53:58 am
”it is one sense less that Mr Friend can use. Now I just need something for covering my nose and the on;y vessel left would be taste, which would be the most difficult, as I will not eat anything here. Do you have anything for touch? If not, you can search the corpses for suitable arms too.”
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: syvarris on February 29, 2020, 11:59:32 pm
"Actually, no, it's really not.  You can perceive Derp by pressure, which a second layer of skin isn't gonna stop.  All it'll do is prevent perceiving the jackass through texture.  Also, watching you cut off that skin was fucking horrifying and I'm mildly tempted to shoot you, because fuuuck, what?  Save that sadism for Derp himself, little miss Psycho!  The bastard deserves a good skinning."
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Parisbre56 on March 01, 2020, 03:40:35 am
Put one of the earpieces next to one of my auditory receptors. Since I'm passing everything through Speech To Text, I should be able to listen in safely. Hopefully that should give us some ideas about what they're planning.



Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: piecewise on March 01, 2020, 01:21:05 pm
Put one of the earpieces next to one of my auditory receptors. Since I'm passing everything through Speech To Text, I should be able to listen in safely. Hopefully that should give us some ideas about what they're planning.



disassemble one of the earpieces cause why not, then follow the others to R.
Spoiler: character sheet (click to show/hide)
Anya removes one of the ear pieces and Pathos quickly snatches it from her. For her safety of course, not just because he wants it.  He then scuttles off and listens to it using the text to speech program.

"USE THE BATTERING RAM TO [Interference] HELLO THERE."

"Well I'm glad that shit wasn't poisonous."
Look for the cleanest bit of clothing on the recently dead, rip it off and cover my mouth with it, then use my chair to follow the rest of the group as they explore.
Spoiler (click to show/hide)
Burt improvises a facemask to prevent others from becoming ill. Maybe.

"Excellent work as always, Hackerman, thank you.

Well then gentlemen, I think this sector is secured and thoroughly ransacked. Shall we move on to the next?"

Quote
"But I want to keep the gun I just got it, and I have this helmet is it enough to count as a mask?"

"Well Burt, based on what we just learned I think letting you hang on to your gun for now is reasonably safe. However, please, if you start feeling strange or sick in any way, tell us, ok? Again, both for your safety and that of our meat-based teammates!

As for the mask, maybe try to fashion yourself a mouth mask to use under your helmet from some of the clothes of these poor saps? I don't suspect that what they injected you with is contagious, but better safe than sorry."


Get those syringes from the dead, since they can't accidentally poke me and inject me with this crap, being a brobot and all.

Then try to collect one of the earpieces and observe it. DO NOT LISTEN TO IT. I guess it comes with built-in batteries and such? Does it look like it is receive-only, or could one perhaps send through it? Secondly, using the tools we have available, could we figure out on which frequency/frequency band these earplugs receive? The idea being that if we can just generate a ton of noise on those frequencies we could drown out mr. Friendly's voice, thereby making it more difficult for him to stay in control of thralls through these earpieces.

Either way: head for section R, keep scanner up to try and detect incoming shenanigans before they occur.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu collects all the syringes before anyone else does anything stupid with them, like injecting them into themselves.

[2]
Yagyu attempts to learn something about the device through observation but sadly learns nothing as he is very bad at technology. [2] He is also apparently bad at knowing things in general so...eh. Whatever. It will all probably work out fine.

Shoot all the earpieces that aren't being messed with, following the standing order to destroy any electronics that can transmit perception of Derp.  Then, take cover and hold the gun on the people messing with the earpieces.  Mutter about cloning Derp and making the clones kill and eat each other, and debate whether this counts as violence against Derp.  If either of the people messing with earpieces starts acting fucky, shoot the earpieces.  Then maybe kneecap them afterward, better safe than sorry.  And Wilfred will not be sorry for shooting teammates.

Follow the team if we start heading to the next area.  Try to catch up to whoever's in the lead, and cover them with the rifle.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
[1][4]

"Hmmm should I just walk around, carefully crushing each earpiece with the butt of my gun...or should I fire high caliber rounds in a metall hallway filled with my teammates?"

Wilfred taps his chin for a moment.

"Definitely the latter."

Wilfred proceeds to waste another magazine of ammo exploding heads and their attached earpieces with rounds from his rifle.






The team moves out, heading through the open airlock and into section R. Section R appears much the same initially, a lot of doors and halls, but they quickly discover that while the first section was mostly office space, this section appears to be research labs. There are large rooms filled with what can only be called every day detritus like tables, chairs, boxes, unconnected gasoline generators, even a full car. They've all been painted gray and numbered. There are black out rooms, divided rooms, sets of cards with simple symbols on them like triangles and stars, isolation chambers, and more traditional lab space. There are great plastic tanks of different fluids labeled with complex IUPAC Names that feed into machines that prepare single dose applicators. There are clone tubes, now ruined by neglect and filled with slowly decomposing bodies.  It seems quiet, at the moment at least, though they've only explored about 30% of the section.
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Naturegirl1999 on March 01, 2020, 01:40:09 pm
((Would my isolation suit protect against touch? I assumed it is already equipped))
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Radio Controlled on March 01, 2020, 01:40:18 pm
"Ok then guys and galls, now that we are in a new section, I again would first like to seal off the door to the next unsecured section, Q I believe, so that if more thralls are on their way, we can slow them down. I'm gonna need at least 1 other person with me, preferably someone not useless in a fight. Will, could you come with me at least?

Secondly, I can't seem to figure out how to determine which frequencies these earplugs are receiving on. Anya and Pathos, could you two work on that and see what you can come up with?"

Assuming at least teammate accompanies me, start going to the airlock to the next section. Go there carefully, don't just run through blindly, but as long as no obvious threats present themselves keep moving on. If we get there unmolested, then like previously weld the door shut lightly.

If not possible/nobody helps me, continue exploring this section then I guess. Or maybe take a look at that car and see if we could get it up and running.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Parisbre56 on March 01, 2020, 01:42:59 pm
Quote from: Message to team
Remember to carry the isolation box for Mr. Friend to the next section.
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: The Lupanian on March 01, 2020, 05:29:53 pm
Fo a quick search of the lab, looking for a few things

.1 tranquilizers
.2 am isolation suit
.3 handcuffs/restraints/a straight jacket
.4 Money (also steal the car radio)

After that, be ready to move along to the next section.

Just Incase you dont see Naturegirl’s query. Would an isolation suit protect against touch, taste, and smell?

Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Naturegirl1999 on March 01, 2020, 10:03:52 pm
((Would my isolation suit protect against touch? I assumed it is already equipped))
((if it does I will add it to the senses tab))
Title: Re: MOOK: Curious
Post by: syvarris on March 02, 2020, 12:03:21 am
((Naturegirl, the isolation suit probably does protect against touch, yes.  It should also provide more than adequate smell and taste protection as well.  You should bold the question if you want Piecewise to answer.))

"Totes, Yagyu.  The sooner we get this done, the sooner we can fill Derp with superfluous holes."  Wil pauses for a second, thinking  "I think that would be painful.  Eh, 'painful holes' works too.  Oh, and my name is spelled with one l, by the way.  It's Wilfred.  Wilfred, hater of Derp."

Accompany Yagyu to the next airlock, keeping an eye out for any hostiles.  Remember, any unallied humans we see will get shot.  Also shoot any large videoscreens or speakers that we pass, though do try to be economical.  One bullet per device is probably enough...

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Curious
Post by: Naturegirl1999 on March 02, 2020, 05:38:11 am
((Thank you))
Spoiler (click to show/hide)
Use the scanner to view the corpses to figure out if they were poisoned.
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: King Zultan on March 02, 2020, 08:42:38 am
"Why's there a car in here?"
Go see about starting that car and seeing if there's anything in the trunk.
Spoiler (click to show/hide)
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Parisbre56 on March 02, 2020, 06:27:33 pm
"General Kenobi?"

Talk to the opposing general. Battle banter is fun in RTS games. Plus, if he's wasting time talking to me that means less time ordering his troops around.

EDIT: Also aid the technologically illiterate with running search queries for identifying items and finding radio frequencies, I guess.


Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: m1895 on March 02, 2020, 07:34:05 pm
yeah that sounds like a software problem Yagyu, no can do. Pathos probably can though.
Ey Pathos, can you check out this earbud? And maybe look up what's in these applicators while you're at it?


Uh Wil, first, how do you hear a double l, and secondly, why don't you bash that stuff in with your baton, instead of wasting ammo?
loot multiples of as many of the single use activators as possible, see if Pathos can identify them with his L337 H4x0r sk1ll5
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Leodanny on March 03, 2020, 11:29:10 am
Mmmm. Look inside everything, figure out what happened here.
Spoiler (click to show/hide)
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Naturegirl1999 on March 03, 2020, 11:35:31 am
Mmmm. Look inside everything, figure out what happened here.
Spoiler (click to show/hide)
((Even the corpses? Corpses are things too))
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Leodanny on March 03, 2020, 03:32:07 pm
((Nah, probably’ll just poke the outside a bit))
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Naturegirl1999 on March 03, 2020, 03:35:26 pm
((makes sense. It is good to clarify such things))
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: DreamWeaver on March 03, 2020, 05:32:17 pm
From the 20 pages or so I've read of this game, this looks like a lot of fun to be a part of. I'm mostly just posting my sheet right now so I can have that ready, as well as a PTW. I doubt it'd be a good idea for me to show up in the middle of what's going on right now.

Spoiler: Jacks (click to show/hide)
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: syvarris on March 04, 2020, 03:08:23 am
"Lady, it's these text-to-speech earplug... earphone... Pathos' ear things.  I don't know what speech synthesizer he chose to use, but it clearly pronounces 'Wil' and 'Will' differently.  Can't you tell?  Will.  Wil.  Will.  Wil.  Wil.  Will.  Weird as hell, and the Will pronunciation bugs me.  Oh, and fuck Derp.  I'll, uh... flay his nads and give them to the creepy psychokid over there, and then I'll..."

Wil trails off, muttering about further tortures to inflict upon Derp.
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: piecewise on March 04, 2020, 01:03:34 pm
((Would my isolation suit protect against touch? I assumed it is already equipped))
Likely.

From the 20 pages or so I've read of this game, this looks like a lot of fun to be a part of. I'm mostly just posting my sheet right now so I can have that ready, as well as a PTW. I doubt it'd be a good idea for me to show up in the middle of what's going on right now.

Spoiler: Jacks (click to show/hide)
You can come in now if you want. Or wait for the next mission. It wouldn't be the first time we had some new guy appear after having, apparently, just been very quiet this whole time but having definitely been here the whole time we promise.

Mmmm. Look inside everything, figure out what happened here.
Spoiler (click to show/hide)
[4]
Toby considers the objects he sees for a long hard moment. He suddenly starts screaming and running around the room with his arms flailing above his head.

"PSYCHICS! PSYCHICS! THEY'RE IN MY BRAIN THEY EAT MY THOUGHTS WE ARE NOT ALONE HELP HELP HELP!!!!"

"Why's there a car in here?"
Go see about starting that car and seeing if there's anything in the trunk.
Spoiler (click to show/hide)
Burt hobbles over to the car and checks it out. It has no glass in any of the windows, nothing in the trunk, an engine but apparently no charge on the internal battery. No keys in the ignition either. 

((Thank you))
Spoiler (click to show/hide)
Use the scanner to view the corpses to figure out if they were poisoned.
[4]
Tara checks the scanner as to the cause of death of the various corpses she finds. If they were poisoned, it was generally in addition to the various other bodily injuries they received.  That headless torso over there might have died of a variety of things, but the lack of a head clearly didn't help.

Fo a quick search of the lab, looking for a few things

.1 tranquilizers
.2 am isolation suit
.3 handcuffs/restraints/a straight jacket
.4 Money (also steal the car radio)

After that, be ready to move along to the next section.

Just Incase you dont see Naturegirl’s query. Would an isolation suit protect against touch, taste, and smell?

Spoiler: Ji (click to show/hide)

.4 money? As in 4/10ths of a money?~

[6]
Ji discovers the following.

1 bottle of high strength tranquilizers. They have a label that reads "Mommy's little helper".
2. A standard disposable anti-germ suit
3. A box of extra large zip ties
4. A giftcard for the OMNI executive cafeteria

yeah that sounds like a software problem Yagyu, no can do. Pathos probably can though.
Ey Pathos, can you check out this earbud? And maybe look up what's in these applicators while you're at it?


Uh Wil, first, how do you hear a double l, and secondly, why don't you bash that stuff in with your baton, instead of wasting ammo?
loot multiples of as many of the single use activators as possible, see if Pathos can identify them with his L337 H4x0r sk1ll5
Spoiler: character sheet (click to show/hide)
Single dose APPLICATORS not activators. Syringes.
"General Kenobi?"

Talk to the opposing general. Battle banter is fun in RTS games. Plus, if he's wasting time talking to me that means less time ordering his troops around.

EDIT: Also aid the technologically illiterate with running search queries for identifying items and finding radio frequencies, I guess.


[3]
Pathos says that he's pretty sure the drugs brought to him are experimental Nootropics or something of that kind.

"You are using some method to translate my speech, aren't you? Did you know that even those who cannot understand my words still know what I want?  Strange, isn't it?"

"Ok then guys and galls, now that we are in a new section, I again would first like to seal off the door to the next unsecured section, Q I believe, so that if more thralls are on their way, we can slow them down. I'm gonna need at least 1 other person with me, preferably someone not useless in a fight. Will, could you come with me at least?

Secondly, I can't seem to figure out how to determine which frequencies these earplugs are receiving on. Anya and Pathos, could you two work on that and see what you can come up with?"

Assuming at least teammate accompanies me, start going to the airlock to the next section. Go there carefully, don't just run through blindly, but as long as no obvious threats present themselves keep moving on. If we get there unmolested, then like previously weld the door shut lightly.

If not possible/nobody helps me, continue exploring this section then I guess. Or maybe take a look at that car and see if we could get it up and running.



Spoiler: Yagyu d'Aubigny (click to show/hide)
((Naturegirl, the isolation suit probably does protect against touch, yes.  It should also provide more than adequate smell and taste protection as well.  You should bold the question if you want Piecewise to answer.))

"Totes, Yagyu.  The sooner we get this done, the sooner we can fill Derp with superfluous holes."  Wil pauses for a second, thinking  "I think that would be painful.  Eh, 'painful holes' works too.  Oh, and my name is spelled with one l, by the way.  It's Wilfred.  Wilfred, hater of Derp."

Accompany Yagyu to the next airlock, keeping an eye out for any hostiles.  Remember, any unallied humans we see will get shot.  Also shoot any large videoscreens or speakers that we pass, though do try to be economical.  One bullet per device is probably enough...

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor

Yagyu and Wilfred continue on to the next door, passing occasional corpses on the way. They finally find it and to their surprise it has already been welded shut. And not lightly either, fully sealed.  An eye has been painted on it in blood, with text under it reading "SEE YOU".










The lights in the entire sector go out. The blinking red emergency lights click on a few moments later.
Title: Re: MOOK: Curious
Post by: Naturegirl1999 on March 04, 2020, 02:59:44 pm
Spoiler (click to show/hide)
Tara uses the T2S earphones to tell her teammates "Do not come near me, I will slice whatever moves me"
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: The Lupanian on March 04, 2020, 03:42:05 pm
Quickly put on the germ suit underneath my riot armor, and reactivate my touch sensors. Do the tranquilizers come with an injection system, or are they just bottles of chemicals? If they don’t, do a quick search for a dart gun, or empty syringes.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Parisbre56 on March 04, 2020, 05:26:55 pm
"I can try to blow the door up. I can try to find a server room. Or I can try to find some place that controls the power. Any preference?"
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: DreamWeaver on March 04, 2020, 09:39:22 pm
From the 20 pages or so I've read of this game, this looks like a lot of fun to be a part of. I'm mostly just posting my sheet right now so I can have that ready, as well as a PTW. I doubt it'd be a good idea for me to show up in the middle of what's going on right now.

Spoiler: Jacks (click to show/hide)
You can come in now if you want. Or wait for the next mission. It wouldn't be the first time we had some new guy appear after having, apparently, just been very quiet this whole time but having definitely been here the whole time we promise.
Eh. Jacks has too much bastard energy for that. I'll just wait.
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: The Canadian kitten on March 05, 2020, 12:53:32 am
Spoiler: Tootsies roll (click to show/hide)
Make sure everything is on properly, and Hold my baton out just in case.
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: m1895 on March 05, 2020, 04:29:02 am
"Hey anyone want some cognitive enha- БЛЯДЬ, what happened with the lights?"
go and check if I can find any documentation on which of the Nootropics will have horrible side-effects now and which ones will have horrible side-effects in a few months(In a few months time we'll be dead or execs anyway) if I happen to find any smarts drugs without side-effects, then great, hoard them but it's no big deal. While doing this keep my gun at the ready in case I need to shoot any of Derp's thralls
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: King Zultan on March 05, 2020, 09:34:47 am
"Oh shit the lights!"
See if there isn't a way to power the car's battery close by and see if I can hot wire it, if any Mr. Douchebag slaves come around shoot them in the face.
Spoiler (click to show/hide)
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Radio Controlled on March 05, 2020, 02:20:40 pm
Regroup with rest of team. Be very careful on our way there, use scanner to try and detect ambushes etc. before they happen. If hostiles are spotted, goop 'em!

If we make it back unmolested, grab whatever teammates aren't making themselves useful and start searching for a way to turn the power back on.


"I can try to blow the door up. I can try to find a server room. Or I can try to find some place that controls the power. Any preference?"

"Power first I'd say, we'll need that online to use any servers anyways I bet, and I'd rather keep that door shut for now until we're done with this sector."


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Parisbre56 on March 06, 2020, 01:18:22 pm
Quote
"You are using some method to translate my speech, aren't you? Did you know that even those who cannot understand my words still know what I want?  Strange, isn't it?"
"Tell me about it! That's some grade A hax right there if I've ever seen some. But when I asked my superiors if I could use an antimagic field to stop your magic, they told me your ability isn't magic. How ridiculous is that? Am I to believe that you were just lucky enough to just happen to have the perfect memetic virus evolve around your very existence? How lucky can one man be? ... Or maybe unlucky would be more appropriate, I suppose, given your current predicament."

Continue TTS chatting with the enemy general while searching the map for a place that controls this sector's power/lights. Once found, lead the team there. There's no way I'm going there on my own and I'm not letting my squishy self lead the way. If it looks clear, try to turn the power back on. Beware of traps.



Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Naturegirl1999 on March 06, 2020, 02:31:43 pm
"I'm thinking the thrails are comng soon maybe even Mr Friend himself. That's why I am ensuring all sense blockers are working, and as sens blockers are working, I of course won't be able to use senses and risk being controlled. Slicing at a melee target while my isolation suit and flesh gloves protect against touch would very likely be more helpful than blindly shooting my foam gun and risk immobilizing teammates"
Title: Re: MOOK: Curious
Post by: syvarris on March 08, 2020, 08:30:47 am
"Oh noes, you see me, I'm so scurred."  Wilfred says sarcastically, before flipping off the door with his free hand.  "Fuck you, Derp.  Guys.  This is a delaying tactic.  He welded the door shut; he doesn't want us rushing through while he preps something.  The only other option is that Derp's locked us in here with something, but I doubt that one.  The dumb posturing makes me think he just wants us to be stumbling along scared, I think he'd be gloating if there were really something dangerous here.  Just going on his generally halfassed attempts at confrontation, I'm starting to think he's working on an escape plan that doesn't require dealing with us at all.  Melting a hole in the wall or something.  And I still want to extract his brain with a spoon.  A rusty spoon."

Fuck it, leave Yagyu to fend for himself and go head to the central server room.  Jog there, keeping the gun at a low ready.  Standing order to shoot any non-security humans, or electronics capable of transmitting perception of Derp.

"Oh yeah.  Tara.  You're useless if you're blind, and he's not brave enough to face us yet.  And stop calling him that, that's the name his fucking thralls use.  You're not a thrall yet, so call him anything else.  That way, when you switch back to the thrall name we know to shoot you."

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Naturegirl1999 on March 08, 2020, 10:49:07 am
Spoiler (click to show/hide)
Tara takes off the blindfold and follows Wil
”interesting, because that was the name our boss used to refer to him. How about Mr Controller?
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: piecewise on March 08, 2020, 01:18:04 pm
Quickly put on the germ suit underneath my riot armor, and reactivate my touch sensors. Do the tranquilizers come with an injection system, or are they just bottles of chemicals? If they don’t, do a quick search for a dart gun, or empty syringes.
Spoiler: Ji (click to show/hide)
Ji [3] Gets the armor off, puts the germ suit on, attempts to put the armor back on in a rush, puts both legs into one leg hole and falls over.

The tranquilizers are just a bottle of blue pills. Purple pills? The light is red right now so its hard for Ji to tell.

Spoiler: Tootsies roll (click to show/hide)
Make sure everything is on properly, and Hold my baton out just in case.
Gabe checks the lights. They are not on properly. Socks are on...inside out. Underwear is on...backwards.  To be honest, I'm not sure what he means by "Everything on properly". I'm just gonna assume its fine.

He holds his baton out in front of him like a protective phallus, swinging it about nervously.

"Oh shit the lights!"
See if there isn't a way to power the car's battery close by and see if I can hot wire it, if any Mr. Douchebag slaves come around shoot them in the face.
Spoiler (click to show/hide)
The gas powered electric generator does actually have gas inside it, so Burt hooks it up to the battery and waits for it to very noisily charge.

Quote
"You are using some method to translate my speech, aren't you? Did you know that even those who cannot understand my words still know what I want?  Strange, isn't it?"
"Tell me about it! That's some grade A hax right there if I've ever seen some. But when I asked my superiors if I could use an antimagic field to stop your magic, they told me your ability isn't magic. How ridiculous is that? Am I to believe that you were just lucky enough to just happen to have the perfect memetic virus evolve around your very existence? How lucky can one man be? ... Or maybe unlucky would be more appropriate, I suppose, given your current predicament."

Continue TTS chatting with the enemy general while searching the map for a place that controls this sector's power/lights. Once found, lead the team there. There's no way I'm going there on my own and I'm not letting my squishy self lead the way. If it looks clear, try to turn the power back on. Beware of traps.




"They have no idea what makes me special. They were always too interested in stealing my power to even comprehend what it is. Could anything be more ironic? Maybe someone like you will be able to figure it out?"

"Hey anyone want some cognitive enha- БЛЯДЬ, what happened with the lights?"
go and check if I can find any documentation on which of the Nootropics will have horrible side-effects now and which ones will have horrible side-effects in a few months(In a few months time we'll be dead or execs anyway) if I happen to find any smarts drugs without side-effects, then great, hoard them but it's no big deal. While doing this keep my gun at the ready in case I need to shoot any of Derp's thralls
Spoiler: character sheet (click to show/hide)
[2]
Anya attempts to figure out if any of these drugs she's stolen are useful, effective, and won't cause massive internal hemorrhaging. Sadly her attempts prove fruitless and she discovers nothing new about any of them.  Somewhere in the distance she hears a voice whisper "INJECT INTO YOURSELF!"

Regroup with rest of team. Be very careful on our way there, use scanner to try and detect ambushes etc. before they happen. If hostiles are spotted, goop 'em!

If we make it back unmolested, grab whatever teammates aren't making themselves useful and start searching for a way to turn the power back on.


"I can try to blow the door up. I can try to find a server room. Or I can try to find some place that controls the power. Any preference?"

"Power first I'd say, we'll need that online to use any servers anyways I bet, and I'd rather keep that door shut for now until we're done with this sector."


Spoiler: Yagyu d'Aubigny (click to show/hide)
Quote
"You are using some method to translate my speech, aren't you? Did you know that even those who cannot understand my words still know what I want?  Strange, isn't it?"
"Tell me about it! That's some grade A hax right there if I've ever seen some. But when I asked my superiors if I could use an antimagic field to stop your magic, they told me your ability isn't magic. How ridiculous is that? Am I to believe that you were just lucky enough to just happen to have the perfect memetic virus evolve around your very existence? How lucky can one man be? ... Or maybe unlucky would be more appropriate, I suppose, given your current predicament."

Continue TTS chatting with the enemy general while searching the map for a place that controls this sector's power/lights. Once found, lead the team there. There's no way I'm going there on my own and I'm not letting my squishy self lead the way. If it looks clear, try to turn the power back on. Beware of traps.



Spoiler (click to show/hide)
Tara takes off the blindfold and follows Wil
”interesting, because that was the name our boss used to refer to him. How about Mr Controller?
"Oh noes, you see me, I'm so scurred."  Wilfred says sarcastically, before flipping off the door with his free hand.  "Fuck you, Derp.  Guys.  This is a delaying tactic.  He welded the door shut; he doesn't want us rushing through while he preps something.  The only other option is that Derp's locked us in here with something, but I doubt that one.  The dumb posturing makes me think he just wants us to be stumbling along scared, I think he'd be gloating if there were really something dangerous here.  Just going on his generally halfassed attempts at confrontation, I'm starting to think he's working on an escape plan that doesn't require dealing with us at all.  Melting a hole in the wall or something.  And I still want to extract his brain with a spoon.  A rusty spoon."

Fuck it, leave Yagyu to fend for himself and go head to the central server room.  Jog there, keeping the gun at a low ready.  Standing order to shoot any non-security humans, or electronics capable of transmitting perception of Derp.

"Oh yeah.  Tara.  You're useless if you're blind, and he's not brave enough to face us yet.  And stop calling him that, that's the name his fucking thralls use.  You're not a thrall yet, so call him anything else.  That way, when you switch back to the thrall name we know to shoot you."

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Yagyu, Pathos, Wilfred, and Tara, driven by their common desire to get the lights back on and prevent whatever is about to happen, try to find a location that will let them get the lights back on.  Pathos leads...well he points where to go and lets the bigger boys go out in front of him...the group to a sealed door which, according to his map, contains the main power controls for the entire section. As Yagyu starts cutting into the door to get it open, something happens.
[1,5,6,1] [1,1] [5,2 v5]

A large metal table or desk spins around the corner, hovering in mid air, and then hurls itself down the hall in a way that seems physically impossibe. Pathos and Tara scramble away, but it collides directly with both Yagyu and Wilfred. Wilfred's armor saves him as the thing changs off his helmet and breastplate, but it collides  far more solidly with Yagyu and sends him sprawing with a bloody head wound and what looks like a dislocated shoulder.  A moment later a chair comes  flying round the corner and also hurls itself down the hall, clanging off the walls as he security team presses themselves against the floor.
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Naturegirl1999 on March 08, 2020, 01:22:58 pm
”Has Mr Controller found someone with telekinesis?”
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: The Lupanian on March 08, 2020, 01:40:28 pm
Finish putting on my armor, then stick with the team.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Naturegirl1999 on March 08, 2020, 02:14:04 pm
Spoiler (click to show/hide)
Carefully make my way around the corner, being careful and dodging whatever it thrown. Shoot my foam gun at whatever is throwing things, if this thing is invisible, shoot at the air near something as it is being lifted, aiming for the air around it. Invisible things can still be hit. Of course if the thrower is visible, shoot them
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Radio Controlled on March 08, 2020, 05:39:49 pm
Quote
Abut it collides  far more solidly with Yagyu and sends him sprawing with a bloody head wound and what looks like a dislocated shoulder.

Does that mean I suddenly turned into a real boy again? Oh joy of joys!

... Anyways, get into cover! If I know of a way to get to that corridor via another way, try to sneak over there and have a peak to see who or what is throwing furniture at us. Goop it if it can be gooped, if not just relay the info back to the team and stay in cover.

If not, stay in cover for now and wait. If no more attacks are forthcoming, continue working on the door.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: King Zultan on March 09, 2020, 03:33:19 am
Now that the battery's charging lets try and hot wire it, also use the car for cover from flying furniture.
Spoiler (click to show/hide)
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: m1895 on March 09, 2020, 04:27:14 am
"nononononono BURT THERE'S SOMEONE NEAR ME!"
very quickly run to Burt and help him hotwire the car. be prepared to shoot whoever made that noise
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Pancaek on March 09, 2020, 04:52:10 pm
I don't know where I am
I don't know what I'm doing
But I know
I have to make things weird


Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Naturegirl1999 on March 09, 2020, 05:02:10 pm
“Blinks with one eye at a time” so winks? Ok. Would you like to spawn with the group? If so

Tara looks back at the team before going through the hallway and notices someone else she hasn’t seen before now
who sent you here, newbie? I hope you aren’t a thrail.
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Pancaek on March 09, 2020, 05:14:57 pm
((more like instead of both at the same time, one eye blinks first and then immediatly after the other does. Like synchronized swimming, only with your eyes.))

"Hi, uh, yeah, I...woke up here? I'm not entirely sure what happened between my job interview and now. Is that weird? It feels weird."
He scratches his head, looking around.
"Sooo...what are you doing here?"
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Naturegirl1999 on March 09, 2020, 07:30:30 pm
”we are hunting for a ‘human’ who can control whoever perceived him. His thrails call him Mr. Friend, as does our boss, the team insists on a different name to indicate that we are not thrails, so I am calling him Mr. Controller, due to the fact he can control people. Would you like to follow me to stop whoever is throwing chairs and tables?”
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: The Canadian kitten on March 09, 2020, 08:42:53 pm
Spoiler: I'm still alive! (click to show/hide)
I don't really know my location to the others so, I'll just wait
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Naturegirl1999 on March 09, 2020, 08:56:10 pm
”By the way, I’m Tara, what is your name, Newbie?”
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Parisbre56 on March 10, 2020, 06:49:28 am
"BRB, dealing with IKEA-geist."
It's only polite to let the opposing general I'm not talking because I'm AFK and that I'm not being intentionally impolite.

Switch vision to full FPS. Run to the source of the furniture, relay what I find to teammates. Use motion sensor to help with detection and dodging.




Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Pancaek on March 10, 2020, 10:42:40 am
”By the way, I’m Tara, what is your name, Newbie?”
"Control who percieves him, huh? Like, sight only? Or does just hearing him work? What about recordings? Can he..can he enthrall people through their dreams?"
He scratches his head with the barrel of his standard issue pistol
"Oh, nice to meet you. You can call me Richter."
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Naturegirl1999 on March 10, 2020, 10:46:54 am
”By the way, I’m Tara, what is your name, Newbie?”
"Control who percieves him, huh? Like, sight only? Or does just hearing him work? What about recordings? Can he..can he enthrall people through their dreams?"
He scratches his head with the barrel of his standard issue pistol
"Oh, nice to meet you. You can call me Richter."
nice meeting you, Richter. It wasn’t clear whether he can do so through dreams, but seeing, hearing, touching smelling and tasting are senses, and so any of or combinations of will work. Recordings would also work as well, that’s why lots of us have various implements to block senses which I have started to call sense shields
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Pancaek on March 10, 2020, 10:52:38 am
"Oh shit, this dude can enthrall people through his farts? Oh jeez, oh no."
He looks down at himself, wearing only the standard jumpsuit as protection.
"I, uh, think I might be a bit underequipped for this."
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Naturegirl1999 on March 10, 2020, 10:58:06 am
"Oh shit, this dude can enthrall people through his farts? Oh jeez, oh no."
He looks down at himself, wearing only the standard jumpsuit as protection.
"I, uh, think I might be a bit underequipped for this."
I killed some thrails in an earlier room, if you are comfortable with it, we could skin one for an extra layer against touch, I;m wearing the arms of one of them in addition to my isolation suit. You can never be too protected. Of course this can be done after the flying furniture is dealt with. Did you know there are parasites that take control of their hosts?
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Pancaek on March 10, 2020, 11:54:31 am
Quote
Did you know there are parasites that take control of their hosts?
"Like, in general? Or in here with us specifically?
I gotta say, making skinsuits sounds a bit serial muderer-y. I'm not saying no, mind you, just thought I'd throw that in the group."
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Naturegirl1999 on March 10, 2020, 01:09:15 pm
there isn’t such a thing here, unless Mr Controller brought one. Ok. Will you come with me round the corner to flush out the flying furniture?
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Pancaek on March 10, 2020, 02:09:19 pm
"Oh, sure. You want me to" he strikes a pose, holding his pistol out sideways "pop pop some bitch-ass furniture, gangsta style? Or do you have some other plan?"
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Naturegirl1999 on March 10, 2020, 02:18:25 pm
"Oh, sure. You want me to" he strikes a pose, holding his pistol out sideways "pop pop some bitch-ass furniture, gangsta style? Or do you have some other plan?"
the furniture is likely thrown by something, whether it be a person or machine, we have yet to find out. We need to dodge the furniture and stop whoevermor whatever is throwing the furniture
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: Pancaek on March 10, 2020, 02:33:40 pm
"Allright, stop whatever is throwing the stuff, gotcha. I'm right behind you."

Let my senpai enter the room first. Once shit starts getting thrown at her, pop around the corner, locate what is throwing said shit, and pop it gangsta style with my pistol.
Also attempt to dodge objects if they are thrown at me.



Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: piecewise on March 11, 2020, 11:39:22 am
Quote
Abut it collides  far more solidly with Yagyu and sends him sprawing with a bloody head wound and what looks like a dislocated shoulder.

Does that mean I suddenly turned into a real boy again? Oh joy of joys!

... Anyways, get into cover! If I know of a way to get to that corridor via another way, try to sneak over there and have a peak to see who or what is throwing furniture at us. Goop it if it can be gooped, if not just relay the info back to the team and stay in cover.

If not, stay in cover for now and wait. If no more attacks are forthcoming, continue working on the door.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Quote
Does that mean I suddenly turned into a real boy again?
Quote
Physical Description: Slightly smaller than average, tanned, sideburns.
You tell me~

Despite a partially caved in metal head and malfunctioning  arm, Yagyu crawls away from the furniture fusillade and attempts to find his way back around, to get behind whatever is pelting them.
[4]
He gets about halfway there, instead coming out of a hallway somewhere between the one he was in and where their attacker currently is. He peeks his head out to try and get a look at the thing.  Its difficult to see in the blinking red light, but he can make out the shape of a man half laying on the ground, thin arms propping up his upper body. His head is both deformed and modified, strange bone horns curve upwards in chaotic spirals with what look like branching metal antennas clustered between them. The back half of his head is completely covered in a metal skullcap which extends down his back and follows his spine, smaller antennas sprouting from it like weeds through a sidewalk crack.  His head is lulling about randomly and you can hear his labored, wheezing, apparently mechanically augmented breathing. As you watch, another table drifts put of a side room and past him. It stops in mid air, begins to spin at an increasingly rapid rate, and then shoots off down the hall.

[8][8v8][3]

Yagyu pushes the tip of his foam sprayer around the corner and opens fire at full power.  The goo flies down the hall and...stops mere inches away from the psychic assailant, slamming into an invisible barrier.  Despite this, it still expands rapidly and blocks off most of the hall.

Spoiler (click to show/hide)
Carefully make my way around the corner, being careful and dodging whatever it thrown. Shoot my foam gun at whatever is throwing things, if this thing is invisible, shoot at the air near something as it is being lifted, aiming for the air around it. Invisible things can still be hit. Of course if the thrower is visible, shoot them
[1]
Tara, peeks around the corner and sees, maybe 40 feet away, the fight between Yagyu and the psychic. She attempts to draw and fire in one smooth motion but accidentally sprays foam all over her own feet and sticks herself to the floor.

"BRB, dealing with IKEA-geist."
It's only polite to let the opposing general I'm not talking because I'm AFK and that I'm not being intentionally impolite.

Switch vision to full FPS. Run to the source of the furniture, relay what I find to teammates. Use motion sensor to help with detection and dodging.




Pathos crawls onto  Tara's head and gets video of the psychic and Yagyu's current tussle. He then broadcasts that video- and his current location- out to all the other various teammates who have wandered off around the complex.


"Allright, stop whatever is throwing the stuff, gotcha. I'm right behind you."

Let my senpai enter the room first. Once shit starts getting thrown at her, pop around the corner, locate what is throwing said shit, and pop it gangsta style with my pistol.
Also attempt to dodge objects if they are thrown at me.



Spoiler: Richter (click to show/hide)

Richter, who was OBVIOUSLY here the entire time, uses Tara's body as a shield and attempts to snipe the distant enemy with his pistol.
[4][4v3][4]
He fires three shots down the hall, each carefully aimed. The first two don't seem to do anything, but the last one results in the clang of metal and a filing cabinet that was flying down the hall suddenly drops to the ground and bounces to a stop under its own power.



A moment later what looks like a beaten up gray sedan screams around the corner behind the team and starts careening down the hall towards them and the psychic.






Finish putting on my armor, then stick with the team.
Spoiler: Ji (click to show/hide)
Now that the battery's charging lets try and hot wire it, also use the car for cover from flying furniture.
Spoiler (click to show/hide)
"nononononono BURT THERE'S SOMEONE NEAR ME!"
very quickly run to Burt and help him hotwire the car. be prepared to shoot whoever made that noise
Spoiler: character sheet (click to show/hide)
Spoiler: I'm still alive! (click to show/hide)
I don't really know my location to the others so, I'll just wait
[2][12][
Ji (now in armor),  Burt,  Anya, and Gabe all manage to find each other in the same room; the testing room with all its gray objects, including the car.  For safety they all pile into the car and use it as cover from any attacks that might come at them...though none are at the moment.  With the Generator providing power, Burt -in the driver seat- attempts to hotwire the car, but fails. Anya, in the passenger seat, shakes her head at his flailing and proceeds to hotwire it for him. A little too well as it turns out.  The car not only starts up but starts peeling rubber  immediately, the acceleration apparently locked  to max. [4] Burt pulls the car into a fishtail and then straight out the door of the room, scraping walls and barely managing to make the turns while Gabe and Ji in the back seat scream at him to slow down. 

It is about this time that Pathos sends out the signal of where the rest of the team is and what they're fighting.  In hindsight Burt might, if he survives, claim that he drove towards that marker to help the team or to try and get aid from them. The truth is that in his panicked state he was working entirely on instinct and didn't even realize he was driving towards the rest of the team until the car rounded a corner on two wheels. It pulls through a grinding skid and then shoots off down the hall, straight towards the psychic, the wall of foam, and anyone sticking their heads out into the hall. Its about 150 feet away now, still further from the psychic than any of the team on foot, but quickly closing the distance.
Title: Re: MOOK: CrAzY tAxI~~~
Post by: Leodanny on March 11, 2020, 01:40:29 pm
glad I survived that. Boldly go help stop the psychic
”OH MY GOD THE PSYCHICS!!! wait, no one can hear me.”
Spoiler (click to show/hide)
Title: Re: MOOK: CrAzY tAxI~~~
Post by: Naturegirl1999 on March 11, 2020, 03:58:45 pm
Spoiler (click to show/hide)
Attempt to break free of the foam, carefully cut with my knife if need be and don’t cut myself in the process. If this works, get out of the way of the car so it doesn’t hit me. If I can’t get out of the foam, shoot the car’s wheels to ensure it doesn’t run me over
it seems I am stuck. I will attempt escape, failing this, I will stop the car before it kills us. Are those in the car teammates?
Title: Re: MOOK: CrAzY tAxI~~~
Post by: The Lupanian on March 11, 2020, 04:14:17 pm
Brace for impact.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: CrAzY tAxI~~~
Post by: The Canadian kitten on March 11, 2020, 10:38:50 pm
Spoiler: Gabe, about to die. (click to show/hide)
Can I get out of the car? If yes, then get out of the car. If yes but risky, then stay in car and brace for impact. Same for no.
Title: Re: MOOK: CrAzY tAxI~~~
Post by: syvarris on March 12, 2020, 12:47:50 am
"Gah... fuck, my fucking head, fuck... fuck you, Derp, I'll fucking fuck your fuck until you can't--FUCK.  Argh!  Why do I hear an engine, we're in the middle of a--oh, FUCK!"

Are there any convenient doors or alcoves in this long corridor, which could be used as cover to dodge the incoming vehicle?  If so, slip into one to avoid being splattered.  If not, solve this problem the same way Wilfred solves all his problems: go prone in the center of the hallway and shoot the car.  If it fails to stop, lay down reaaal flat in hopes that it just drives over him without any low hanging bits giving him an emergency lobotomy.

EDIT: Despite Wilfred IC not having any reason to not shoot the car, since he shoots everything anyway and it actually looks exactly like a trap set up by Derp, don't shoot the car if it stops on its own.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Step 1. Shoot the hostage.
Post by: m1895 on March 12, 2020, 03:38:19 am
хуихуихуихуихуи Иисус помогать
first, shove the Nootropics in the glovebox (or give them to Ji if there is no glovebox). Then rehotwire the car, unscrewing up the accelerator and force activating the E-brake, normal brakes, and if it has it engine brake. If that works, lean out and pop a cap in the Telekinetic Tosser, if it doesn't bail out.
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: CrAzY tAxI~~~
Post by: King Zultan on March 12, 2020, 07:01:00 am
"Its all gone wrong!"
Hit the brakes, pull the E brake, activate all the brakes, brace for impact, and hope I don't die.
Spoiler (click to show/hide)
Title: Re: MOOK: CrAzY tAxI~~~
Post by: m1895 on March 12, 2020, 08:21:01 am
...If not, solve this problem the same way Wilfred solves all his problems: go prone in the center of the hallway and shoot the car...
So uh having just noticed this, does anyone else in the car want to do something about that?
Title: Re: MOOK: CrAzY tAxI~~~
Post by: Pancaek on March 12, 2020, 11:53:17 am
"Oh fuck I'm on the US 93!"

Get out of the way of the crazy taxi. Run/jump/dive/moonwalk, whatever gets me out of its path and into relative safety the fastest.

Spoiler: Richter (click to show/hide)
Title: Re: MOOK: CrAzY tAxI~~~
Post by: Parisbre56 on March 12, 2020, 01:18:32 pm
"Cross my heart and hope not to die,
no fade to black this time and this moment." (https://youtu.be/aicDZzo7LAU)

Bugs don't like hitting cars at high speed. This bug is gonna bug out, just in case.



Title: Re: MOOK: CrAzY tAxI~~~
Post by: syvarris on March 13, 2020, 12:06:06 am
...If not, solve this problem the same way Wilfred solves all his problems: go prone in the center of the hallway and shoot the car...
So uh having just noticed this, does anyone else in the car want to do something about that?

((I edited it so that he won't shoot if you stop.  Other than that, if you don't want to be shot, yeah, keep trying to avoid accidental teamkills.  Or maybe engage in a high speed shootout!  Firing back at the gunman in recursive self defense is certain to increase your life expectancy!))
Title: Re: MOOK: CrAzY tAxI~~~
Post by: Radio Controlled on March 13, 2020, 03:46:10 am
Quote
You tell me~
Show me the person who updates that stuff after char gen and I will show you a madman.

Move completely out from the corridor where the car is going through, and try to get into a side room or alcove in my own hallway as well in case it decides to come careening down here.

While riding out the storm, ruminate on what I saw of that psychic guy and try to determine where his powers stem from. Is it occult, or perhaps implant based? Any other characteristics I could derive (especially in terms of limitations or weaknesses)?

Take a look at my scanner as well to see if it’s picking up anything.





Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: CrAzY tAxI~~~
Post by: Parisbre56 on March 13, 2020, 03:54:19 am
Quote
You tell me~
Show me the person who updates that stuff after char gen and I will show you a madman.
*ahem*
Physical Description: A Chihuahua-sized robotic spider. It's entirely mechanical but has a very organic design to it. The mechanics are hidden inside an smooth exoskeleton of metal painted with a matte thin rubber that hides the joints and insulates it. Essentially imagine a giant tarantula but apparently made of hard rubber, a camera instead of a head, and mechanical manipulators instead of mandibles.  It is painted a very dark grey, almost black, blending with the shadows.
*proceeds to laugh like a madman*
Title: Re: MOOK: CrAzY tAxI~~~
Post by: piecewise on March 14, 2020, 11:53:22 am
"Cross my heart and hope not to die,
no fade to black this time and this moment." (https://youtu.be/aicDZzo7LAU)

Bugs don't like hitting cars at high speed. This bug is gonna bug out, just in case.



[6]
Quote
You tell me~
Show me the person who updates that stuff after char gen and I will show you a madman.

Move completely out from the corridor where the car is going through, and try to get into a side room or alcove in my own hallway as well in case it decides to come careening down here.

While riding out the storm, ruminate on what I saw of that psychic guy and try to determine where his powers stem from. Is it occult, or perhaps implant based? Any other characteristics I could derive (especially in terms of limitations or weaknesses)?

Take a look at my scanner as well to see if it’s picking up anything.





Spoiler: Yagyu d'Aubigny (click to show/hide)
[6][1][5]
Yagyu dives out of the hallway, walks a few feet away, then sits down and considers events. He has no earthly idea how that psychic works. If he had to guess...probably infested with magical worms. Seems the most likely. While considering this he whips out the scanner and gets readings.  Its definitely picking up some odd results. Largest one is gravity fluctuation, but also some strange EM signals that seem to be centered on that psychic. Oh and...some enhanced sub-visible post-life organism activities as well.  Maybe those organic and metallic antennae have something to do with it? Magnifying the power of the worms maybe?


Spoiler (click to show/hide)
Attempt to break free of the foam, carefully cut with my knife if need be and don’t cut myself in the process. If this works, get out of the way of the car so it doesn’t hit me. If I can’t get out of the foam, shoot the car’s wheels to ensure it doesn’t run me over
it seems I am stuck. I will attempt escape, failing this, I will stop the car before it kills us. Are those in the car teammates?
[6]
Tara slams the tank of her foam gun onto the hardened foam around her feet and uses it to break free, hurling herself into the hall and safety. Unfortunately, in her rush, she accidentally leaves the tank and the gun behind in the path of the car.

"Gah... fuck, my fucking head, fuck... fuck you, Derp, I'll fucking fuck your fuck until you can't--FUCK.  Argh!  Why do I hear an engine, we're in the middle of a--oh, FUCK!"

Are there any convenient doors or alcoves in this long corridor, which could be used as cover to dodge the incoming vehicle?  If so, slip into one to avoid being splattered.  If not, solve this problem the same way Wilfred solves all his problems: go prone in the center of the hallway and shoot the car.  If it fails to stop, lay down reaaal flat in hopes that it just drives over him without any low hanging bits giving him an emergency lobotomy.

EDIT: Despite Wilfred IC not having any reason to not shoot the car, since he shoots everything anyway and it actually looks exactly like a trap set up by Derp, don't shoot the car if it stops on its own.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
[2]

"Oh fuck I'm on the US 93!"

Get out of the way of the crazy taxi. Run/jump/dive/moonwalk, whatever gets me out of its path and into relative safety the fastest.

Spoiler: Richter (click to show/hide)
[1]
Richter decides that the best way of dealing with a stampeding car is to get in front of it, yell, and make himself look as big as possible. That way he startles it and it runs away!

"Just like a bear! Or was that a bull? Ah whatever. "




Brace for impact.
Spoiler: Ji (click to show/hide)
Ji Braces for impact by going spread eagle and wedging herself in the corner of the back seat.

Spoiler: Gabe, about to die. (click to show/hide)
Can I get out of the car? If yes, then get out of the car. If yes but risky, then stay in car and brace for impact. Same for no.
Gabe attempts to open the side door and it gets ripped from its hinges, caught in a passing doorway.  Gabe files "Getting out of the car" under "Risky", puts his seat belt on, and braces for impact.


хуихуихуихуихуи Иисус помогать
first, shove the Nootropics in the glovebox (or give them to Ji if there is no glovebox). Then rehotwire the car, unscrewing up the accelerator and force activating the E-brake, normal brakes, and if it has it engine brake. If that works, lean out and pop a cap in the Telekinetic Tosser, if it doesn't bail out.
Spoiler: character sheet (click to show/hide)
"Its all gone wrong!"
Hit the brakes, pull the E brake, activate all the brakes, brace for impact, and hope I don't die.
Spoiler (click to show/hide)
Anya takes the time to stow her drugs, then tries to prevent impending vehicular homocide. [6] She cuts the ignition, pulls the handbrake, and has Burt stamp both feet down on the normal brake.  The car skids and fishtails  back and forth, bouncing between the walls until it clips an open doorway and comes to an abrupt stop, wedging itself in place. Luckily it has stopped before reacing any of the other team members, before driving over Anya's goop tank, or plowing into the two goobers still hanging out in the hall. 

glad I survived that. Boldly go help stop the psychic
”OH MY GOD THE PSYCHICS!!! wait, no one can hear me.”
Spoiler (click to show/hide)
Toby runs into the hall a moment later and looks around at the general chaos.
"What did I miss?"

[2,1,2,2]
[2,1,2,6 v 5]


Before anyone in the car can react, a faint red glow appears around it and it begins to move of its own accord.  It grinds free of the doorway, hovers into mid air and then, with sudden violence, slams into the ceiling hard enough to partially cave in the roof. It drifts back down a foot or two and then rockets backwards, landing on its trunk and then tumblings several times until it again wedges in the hall, this time stuck at a 70 degree angle, nose down.

Gabe tumbles out of car and then immediately stands up, miraculously unharmed. The rest of the occupants aren't so lucky. Anya is unconcious, injuries unknown, while Burt is fading in and out. He can't feel his legs and half of his vision is a useless mush of red. He tries to move but the car has partially crushed in around him, pinning him in place.  Ji, in the back, seems to have gotten the worst of it. She's still alive, or as alive as a copied conciousness can be,  but her robotic body is pulverized, nothing left of it except for the upper torso, head, and one arm. The rest is either shorn off or smashed. 

Title: Re: MOOK: Not good for the Insurance
Post by: Naturegirl1999 on March 14, 2020, 12:33:10 pm
Spoiler (click to show/hide)
If it looks like the car won’t fall on it, attempt to retrieve my foam gun otherwise, try to make my way towards the psychic without getting found, and stab it in the antennae, if I can’t get to the psychic, throw my knife at the antennae, hopefully damaging them or cutting them off thinking better of attacking the pshychic, as the foam wall was still there, regardless of whether or not the foam gun is recieved, attempt to help people out of the car
Title: Re: MOOK: Not good for the Insurance
Post by: The Canadian kitten on March 14, 2020, 10:42:58 pm
Spoiler: Gabe toots (click to show/hide)
Pull out who ever seems to need the most amount of medical attention out of the car. If still have time, keep pulling out people safely
Title: Re: MOOK: Not good for the Insurance
Post by: The Lupanian on March 14, 2020, 11:31:17 pm
Go dormant, shutting down all sensors. I’ll just wait until the mission is over and somebody can retrieve the remains of my robot body.
”Leave me. As long as the car doesn’t explode, I’ll be fine. Take the tranquilizers, and the restraints from my stuff, if it’s still intact, and use it if you get the chance. I’m going dormant until they can pull me out.”
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: King Zultan on March 15, 2020, 05:35:24 am
Try to move my seat around or anything else I can do to try to get out of the car.
Spoiler (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: m1895 on March 15, 2020, 09:12:39 am
(oh dear, our best medic is Tara at d6.)
I can't really do much of anything, so uh, dream of kicking that psychic fucker in the balls I guess.
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: Naturegirl1999 on March 15, 2020, 09:22:24 am
((Action fixed))
Title: Re: MOOK: Not good for the Insurance
Post by: Radio Controlled on March 16, 2020, 07:44:55 am
"Dammit, should have just slammed the car into that psychic asshole!"

So it seems he is still capable of attacking us despite not being able to see us, right? Meaning he has extrasensory perception as well?

Based on my knowledge of the area, would it be possible to get to a place that is near our assailant but not inside the hallway itself? Like into a room that is besides his location? The idea being that we could plant explosives there to maybe surprise him and overwhelm his defenses (assuming he can't just feel that coming, I guess). If yes, go there with Pathos and let's bomb this sucker!

If I can still do an actual physical action, then wait for a little bit to see if more psychic shenanigans are forthcoming. If not, go help those people out of their predicament, cutting them free with the torch if needed.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: Parisbre56 on March 16, 2020, 10:28:33 am
Since I caught a glimpse of that guy, that should be enough to tag him, right? Provide directions to Yagyu and the rest of the team using the Limited Omniscience and the map. If place for putting the bomb is found, plant the bomb, move a safe distance away and detonate. Unless someone else kills him first.



Title: Re: MOOK: CrAzY tAxI~~~
Post by: syvarris on March 16, 2020, 03:24:27 pm
"FUCK YOU!"

Run screaming at the fucking psychic fucker, shooting as many bullets at him as reasonable controllable possible.  Don't open fire until he's at least like, targetable, though.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Not good for the Insurance
Post by: Leodanny on March 16, 2020, 04:37:01 pm
Wack. Pull people out of the car gently. Help them, or something.
”That was pretty metal. And horrifying, but I’m used to that by now.”
Spoiler (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: Pancaek on March 17, 2020, 11:37:51 am
"Oh geez, that was pretty groovy. Hell of a first workday."

Help out with getting the wounded out of the car and/or treated where I can.

Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: piecewise on March 17, 2020, 03:29:39 pm
Spoiler (click to show/hide)
If it looks like the car won’t fall on it, attempt to retrieve my foam gun otherwise, try to make my way towards the psychic without getting found, and stab it in the antennae, if I can’t get to the psychic, throw my knife at the antennae, hopefully damaging them or cutting them off thinking better of attacking the pshychic, as the foam wall was still there, regardless of whether or not the foam gun is recieved, attempt to help people out of the car
Spoiler: Gabe toots (click to show/hide)
Pull out who ever seems to need the most amount of medical attention out of the car. If still have time, keep pulling out people safely
Go dormant, shutting down all sensors. I’ll just wait until the mission is over and somebody can retrieve the remains of my robot body.
”Leave me. As long as the car doesn’t explode, I’ll be fine. Take the tranquilizers, and the restraints from my stuff, if it’s still intact, and use it if you get the chance. I’m going dormant until they can pull me out.”
Spoiler: Ji (click to show/hide)
Try to move my seat around or anything else I can do to try to get out of the car.
Spoiler (click to show/hide)
(oh dear, our best medic is Tara at d6.)
I can't really do much of anything, so uh, dream of kicking that psychic fucker in the balls I guess.
Spoiler: character sheet (click to show/hide)

Wack. Pull people out of the car gently. Help them, or something.
”That was pretty metal. And horrifying, but I’m used to that by now.”
Spoiler (click to show/hide)
"Oh geez, that was pretty groovy. Hell of a first workday."

Help out with getting the wounded out of the car and/or treated where I can.

Spoiler: Richter (click to show/hide)

[5][6][2][4][3]
Richter, Toby, and Gabe all work to free the injured from the car, prying and bashing the crushed metal until they can yank the broken bodies free of it. They carry the bodies to Tara (she picked her goop gun up successfully) who is sheltering in a nearby room, hopefully out of the line of fire. They Stick Ji off to the side since she's in no immediate danger and Tara begins work on the other two. Burt is still in and out, though feeling the pain a lot more now. Both his legs look badly broken and his left arm is limp and barely responsive. Anya is still out, muttering something about kicking a psychic in the teeth between grunts of pain. She's got a chunk of dashboard embedded in her chest and her right leg was sheared off just below the knee.  Tara gets to work, stopping the bleeding first and doing her best to stabilize both of them.  She manages to keep them stable, but can't do much to improve their situation. She tells Richter, Toby, and Gabe that in order to really help them, she needs more supplies. Not just standard medical stuff either; mechanical limbs or cloned parts. There should be some around nearby, since they were doing cloning here.

Since I caught a glimpse of that guy, that should be enough to tag him, right? Provide directions to Yagyu and the rest of the team using the Limited Omniscience and the map. If place for putting the bomb is found, plant the bomb, move a safe distance away and detonate. Unless someone else kills him first.



[10]
Pathos manages to tag the psychic and put his location up on the group map.

"Dammit, should have just slammed the car into that psychic asshole!"

So it seems he is still capable of attacking us despite not being able to see us, right? Meaning he has extrasensory perception as well?

Based on my knowledge of the area, would it be possible to get to a place that is near our assailant but not inside the hallway itself? Like into a room that is besides his location? The idea being that we could plant explosives there to maybe surprise him and overwhelm his defenses (assuming he can't just feel that coming, I guess). If yes, go there with Pathos and let's bomb this sucker!

If I can still do an actual physical action, then wait for a little bit to see if more psychic shenanigans are forthcoming. If not, go help those people out of their predicament, cutting them free with the torch if needed.



Spoiler: Yagyu d'Aubigny (click to show/hide)
[3][5]
Yagyu, using the marker on the map, sneaks off with Pathos and moves around to the side, passing into a supply closet and moving to the far wall. Spiderbot sets a mining explosive against that wall, making sure the force of it is focused towards the Psychic on the other side. Once everything is set they backtrack a good 30 or so feet and activate the charge.

[13v9]
"FUCK YOU!"

Run screaming at the fucking psychic fucker, shooting as many bullets at him as reasonable controllable possible.  Don't open fire until he's at least like, targetable, though.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
[4][2v1][6]
Wilfred, back in the hall, shields his face as the wall of hardened goo explodes.  He doesn't wait for the smoke to clear and instead opens fire immediately, spraying rounds down the hall.  He pauses a moment after running out of breath on his initial scream and waits. The smoke clears and the psychic appears to be dead. It is laying face down on the floor, bloody and mangled.
Title: Re: MOOK: Not good for the Insurance
Post by: Naturegirl1999 on March 17, 2020, 03:35:11 pm
Spoiler (click to show/hide)
Search for cloned parts and attach them appropriately, if there aren’t enough cloned parts, look for mechanical parts to finish the repairs
Title: Re: MOOK: Not good for the Insurance
Post by: Radio Controlled on March 17, 2020, 04:17:22 pm
"Hell yeah, we got him! Thanks for the assist Pathos, we sure showed him what-for!"

High-five robobro. Then take a look to confirm the psychic really is dead. If not, use Elen's sidearm to finish the job.

Either way, see if there is anything worthwhile in the remains. Try to collect whatever pieces seemed to be responsible for his psychic powers at least, assuming they were implant based on not straight up magic worms.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: Naturegirl1999 on March 17, 2020, 04:24:22 pm
"Hell yeah, we got him! Thanks for the assist Pathos, we sure showed him what-for!"

High-five robobro. Then take a look to confirm the psychic really is dead. If not, use Elen's sidearm to finish the job.

Either way, see if there is anything worthwhile in the remains. Try to collect whatever pieces seemed to be responsible for his psychic powers at least, assuming they were implant based on not straight up magic worms.


Spoiler: Yagyu d'Aubigny (click to show/hide)
((if they are magic worms, collect them, too, experiments on them could still prove useful. This is OOC because Tara doesn’t know what you found))
Title: Re: MOOK: Not good for the Insurance
Post by: Leodanny on March 17, 2020, 08:53:33 pm
Oh good, they got the psychic. Go acquire limbs and organs.
”Oh, you got em. Good!”
Spoiler (click to show/hide)
Title: Re: MOOK: CrAzY tAxI~~~
Post by: syvarris on March 18, 2020, 04:34:05 am
"God.  Derp, you--dumb, stupid, bastard, I... gah.  Urgh.  I'm going to kill you.  Painfully."

Move up and check on the corpse with the others.  Add some more bullets if there's any question.  Then head to the sector control room and judge how functional it is.  First priority is isolating the sector, ASAP.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Not good for the Insurance
Post by: King Zultan on March 18, 2020, 06:02:00 am
Babel incoherently about how much pain I'm in and how I hate Mr. Douchebag.
Spoiler (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: piecewise on March 18, 2020, 11:10:14 am
Hey various players and lurkers, we're having a movie night over on my discord this saturday. Movies, cartoons, etc will be streaming for most of the day, so feel free to come hang out. Just bear in mind that apparently streaming only functions via the Discord application OR chrome; we've had people on other browsers unable to see it.  If you have suggestions for stuff you want to watch, feel free to leave them so I can set it up. 
Title: Re: MOOK: Not good for the Insurance
Post by: Parisbre56 on March 18, 2020, 05:39:16 pm
"No longer AFK. Sorry about that. Too bad you turned the power off, you missed a funny bit. Some of those guys managed to find a car, got it working and crashed it. What's the deal with that, anyway? They had you driving around to see if people would be attracted to the car you're in? Or did they have you advertising their blandest products?"

Continue chatting with the enemy general.

Remind the mechanics that we have a door that needs opening and lights that need turning on. If none of them fixes the problem, try to do so myself.




Title: Re: MOOK: Not good for the Insurance
Post by: Naturegirl1999 on March 18, 2020, 05:43:34 pm
To Pathos: Sorry for the interruption, some teammates need healing, we will deal with the things you mentioned thatI am not saying since I don’t need anyone else hearing this, I need to concentrate on healing people and machines right now. The psychic has been neutralized
Title: Re: MOOK: Not good for the Insurance
Post by: The Lupanian on March 20, 2020, 09:56:21 am
Try to teleconnect to a Roomba or something.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: Pancaek on March 20, 2020, 12:24:49 pm
Try and help looking for cloned parts and other useful medical supplies. Also keep an eye out for stray occult stuff or implants. But most importantly, don't get in the way of the people who actually know what they're doing and don't go wander off alone.

Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: piecewise on March 20, 2020, 12:27:16 pm
Spoiler (click to show/hide)
Search for cloned parts and attach them appropriately, if there aren’t enough cloned parts, look for mechanical parts to finish the repairs
Babel incoherently about how much pain I'm in and how I hate Mr. Douchebag.
Spoiler (click to show/hide)
Oh good, they got the psychic. Go acquire limbs and organs.
”Oh, you got em. Good!”
Spoiler (click to show/hide)
[5][6][8]
Burt and Toby run about, heading straight towards the cloning tubes they saw earlier. They come back a few minutes later and help Tara transport the injured over to a medical theater they found.  With the surgical systems within, and using some of the still fresh clones as organ donors, Tara manages to repair both of the injured. Repair is perhaps the best word, because instead of setting and casting broken bones, she simply lops of the entire limb and replaces it with the clone limb. Anya gets an entirely new lung and heart on top of the leg she's missing and Burt effectively gets replaced from the waist down and loses an arm as well.  They end up looking a little odd: the clones are heavily muscled, quite pale, and pretty tall, so the new limbs don't quite fit with either of them. However, some bioglue and an infusion of growth factors and tumor derived anti-rejection agents later, they are perfectly functional.

Both Burt and Anya wake up a bit later.

"Hell yeah, we got him! Thanks for the assist Pathos, we sure showed him what-for!"

High-five robobro. Then take a look to confirm the psychic really is dead. If not, use Elen's sidearm to finish the job.

Either way, see if there is anything worthwhile in the remains. Try to collect whatever pieces seemed to be responsible for his psychic powers at least, assuming they were implant based on not straight up magic worms.


Spoiler: Yagyu d'Aubigny (click to show/hide)
"God.  Derp, you--dumb, stupid, bastard, I... gah.  Urgh.  I'm going to kill you.  Painfully."

Move up and check on the corpse with the others.  Add some more bullets if there's any question.  Then head to the sector control room and judge how functional it is.  First priority is isolating the sector, ASAP.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Yagyu and Wilfred move up slowly and, after performing the universal test to see if an enemy is still alive -kicking it a bit and jumping backwards, just in case- give it a closer look.  It looks like it was originally one of the generic clones, but has been extremely heavily modified. Up close its easy to see that its brain seems to have swollen and spread, its spine replaced with more brain tissue straight down to the pelvis. The skin is purple, wrinkled in a sulcus pattern, bulging from the brain beneath. The skull's horns appear to be sprouting from the frontal and temporal lobes  and likely contain more expansions of neural tissue. On top of this, some form of mechanical enhancement traces the spine. What it does...is hard to say without cutting it apart and examining it. Regardless, making this psychic seems to have been a complex combination of genetic and mechanical modification; not the sort of thing they could put on themselves. This thing was made from scratch to be like this.

Try to teleconnect to a Roomba or something.
Spoiler: Ji (click to show/hide)
[1]
Ji turns her wifi off and deletes the password.

"No longer AFK. Sorry about that. Too bad you turned the power off, you missed a funny bit. Some of those guys managed to find a car, got it working and crashed it. What's the deal with that, anyway? They had you driving around to see if people would be attracted to the car you're in? Or did they have you advertising their blandest products?"

Continue chatting with the enemy general.

Remind the mechanics that we have a door that needs opening and lights that need turning on. If none of them fixes the problem, try to do so myself.




"Much as I regret to say it, this place was not entirely focused upon me. I think you've met one of their other projects. Pitiful aren't they? A will great enough to bend the laws of reality yet no soul with which to exercise it."

Pathos and Wilfred return to the door that, before this all went down, they were trying to open. With some Help from Yagyu they finally cut it open and find the control room, and a single dead man within.

[9] Pathos gets the backup power on and makes sure this section is isolated from the others, locking every exit down for the moment.




Try and help looking for cloned parts and other useful medical supplies. Also keep an eye out for stray occult stuff or implants. But most importantly, don't get in the way of the people who actually know what they're doing and don't go wander off alone.

Spoiler: Richter (click to show/hide)

SLOW POKE!

[2]

Richter looks for something interesting to stick into his body, so to speak, but sadly finds nothing nearby. Its too bad because this definitely seems like the sort of place for it, all things considered.
Title: Re: MOOK: Not good for the Insurance
Post by: m1895 on March 21, 2020, 12:25:50 am
"I don't think there are anymore surprises in this section"
first grab my drugs from the car, then head to the exit to Q and wait for the others
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: Naturegirl1999 on March 21, 2020, 12:33:46 am
Spoiler (click to show/hide)
I’m right behind you
Follow Anya to the Q entrance
Title: Re: MOOK: CrAzY tAxI~~~
Post by: syvarris on March 21, 2020, 03:05:11 am
"Ugh.  I want this to just be over with already.  Careful with the corpse, Spidey.  Might be another booby trap set by the rat bastard.  Fuck Derp, flay him alive, jam a grenade in his mouth..."

Go collect Ji, then head to Q.  If Q is opened, clear from the front, maintaining the SOP of shooting any people or electronic screens or whatever.  If Q isn't opened, hack into Ji to fix her wifi, and see if she can't be linked to some small robot.  Preferably something that could be left on Wilfred's shoulder--a robot camera assistant would be super helpful right now...

Also, make sure to grab the shock controllers from her.  Her sheet lists Toots' only, but she should also have Wilfred's.  Take Toots' and anyone else's controllers to Pathos before heading to Q.  Wilfred can be compromised, so he doesn't want to keep shockers for other allies.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Not good for the Insurance
Post by: King Zultan on March 21, 2020, 07:22:18 am
Examine my new limbs and see how they feel, then go see if the car still works and can be driven, if it can't go find everyone else.
Spoiler (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: The Canadian kitten on March 21, 2020, 04:58:01 pm
Follow people that are going to Q entrance. This time bring out the gun.
Spoiler (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: Radio Controlled on March 21, 2020, 05:50:30 pm
Check that dead guy in the control room to see if he has anything on him. First give it a scan, if any evidence of possible grenade trap is evident (eg. things like a weird position of the body) then leave the body alone.

Either way, finish exploring this section, see if there's anything around that could help us with our mission. EDIT: such as parts to repair Ji or myself, or parts to build that jammer I described earlier to disturb Friendly's connection to his thralls via earpiece.

If nothing comes up, go to section Q with the others. Before I unlock the door, try to give it a quick once-over with the scanner to try and detect possible traps. Should nothing come up, unlock it.

Also, question: could I take one of these clone bodies and use it after the mission to have my mind placed in it, thereby becoming fleshy again?


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: Parisbre56 on March 22, 2020, 02:05:33 pm
"You got that right. I wouldn't want to be in their shoes. Anyway, if I may ask, what's the plan when you're out of here? What are you gonna do for fun? Find some hut in the middle of nowhere? Form a sex cult? Take over the world?"

Keep talking. That guy is fun to talk to. Plus, it helps to know his motivations, I can use it to better understand his way of thinking. I know he doesn't care too much about the lives of the people in this lab and is probably a psychopath, but maybe he cares about other things.

For Yagyu's search, suggest he look for robotic parts that could be used to repair Ji.

Also scan the door with the motion sensor, just in case.




Title: Re: MOOK: Not good for the Insurance
Post by: Pancaek on March 22, 2020, 02:34:21 pm
Search the section I'm in again for implants or occult stuff, so that I can be useful to the team maybe. Or even something else that seems useful and/or expensive. Magpie it up, basically.

Regardless wether I find anything go to section Q with the others, but hang back and let the people who know what they're doing make the first moves.



Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: Leodanny on March 24, 2020, 03:10:16 am
Onward and yonward! First, take a look at the psychic. What valuable implants or whatever does he have? How does he have the psychicness? Also loot the place real good.
Spoiler (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: piecewise on March 24, 2020, 01:34:13 pm
Onward and yonward! First, take a look at the psychic. What valuable implants or whatever does he have? How does he have the psychicness? Also loot the place real good.
Spoiler (click to show/hide)
See last post
Quote from: Last post
Yagyu and Wilfred move up slowly and, after performing the universal test to see if an enemy is still alive -kicking it a bit and jumping backwards, just in case- give it a closer look.  It looks like it was originally one of the generic clones, but has been extremely heavily modified. Up close its easy to see that its brain seems to have swollen and spread, its spine replaced with more brain tissue straight down to the pelvis. The skin is purple, wrinkled in a sulcus pattern, bulging from the brain beneath. The skull's horns appear to be sprouting from the frontal and temporal lobes  and likely contain more expansions of neural tissue. On top of this, some form of mechanical enhancement traces the spine. What it does...is hard to say without cutting it apart and examining it. Regardless, making this psychic seems to have been a complex combination of genetic and mechanical modification; not the sort of thing they could put on themselves. This thing was made from scratch to be like this.
Ie even if you dug stuff out, it wouldn't help you be psychic and would be useless to basically anyone else.

Search the section I'm in again for implants or occult stuff, so that I can be useful to the team maybe. Or even something else that seems useful and/or expensive. Magpie it up, basically.

Regardless wether I find anything go to section Q with the others, but hang back and let the people who know what they're doing make the first moves.



Spoiler: Richter (click to show/hide)

[3]
Richter again searches and again is unlucky, though not quite as much as last time. He does not find any implants, but he does find a single OMNITECH Transient Psychokinetic stimulant.

Spoiler (click to show/hide)

"You got that right. I wouldn't want to be in their shoes. Anyway, if I may ask, what's the plan when you're out of here? What are you gonna do for fun? Find some hut in the middle of nowhere? Form a sex cult? Take over the world?"

Keep talking. That guy is fun to talk to. Plus, it helps to know his motivations, I can use it to better understand his way of thinking. I know he doesn't care too much about the lives of the people in this lab and is probably a psychopath, but maybe he cares about other things.

For Yagyu's search, suggest he look for robotic parts that could be used to repair Ji.

Also scan the door with the motion sensor, just in case.




"I am a man of simple desires, free of the earthly needs that confound so many. My only plan is to wake up each day and do as I please, unbound by petty concerns. What could be better than that?"

Check that dead guy in the control room to see if he has anything on him. First give it a scan, if any evidence of possible grenade trap is evident (eg. things like a weird position of the body) then leave the body alone.

Either way, finish exploring this section, see if there's anything around that could help us with our mission. EDIT: such as parts to repair Ji or myself, or parts to build that jammer I described earlier to disturb Friendly's connection to his thralls via earpiece.

If nothing comes up, go to section Q with the others. Before I unlock the door, try to give it a quick once-over with the scanner to try and detect possible traps. Should nothing come up, unlock it.

Also, question: could I take one of these clone bodies and use it after the mission to have my mind placed in it, thereby becoming fleshy again?


Spoiler: Yagyu d'Aubigny (click to show/hide)
The man appears to have killed himself, and recently as well. The blood is still fresh. Likely he triggered this lockdown and then killed himself. He has an earpiece sewn in place, like the others. He has another memory stick in his pocket, but is otherwise unremarkable.

[3] Yagyu discovers a few mechanical parts that might be used to patch up himself or Ji, though not enough for both and not enough to get Ji walking. But maybe enough to get her activated and using her one remaining arm while strapped to someone else for movement.

Yagyu examines the clones. There are two "levels" of clones around here, full and partial. Partial are just body parts and organs in storage while full are full bodies. The full bodies are in cloning tubes and they've unfortunately been neglected and left to rot. The partial pieces are still intact though, so it might be possible to cobble together a Frankenstein body out of them, if all the pieces can be found.

Examine my new limbs and see how they feel, then go see if the car still works and can be driven, if it can't go find everyone else.
Spoiler (click to show/hide)
Burt finds his new limbs definitely weird but functional. Little awkward because they're not the same size as what he's used to so he constantly misjudges their size and bumps into things, but they work.

The car is totaled; even if it wasn't wedged in a near vertical position in the hall, its smashed to hell and the engine is half hanging out of the bottom.

"Ugh.  I want this to just be over with already.  Careful with the corpse, Spidey.  Might be another booby trap set by the rat bastard.  Fuck Derp, flay him alive, jam a grenade in his mouth..."

Go collect Ji, then head to Q.  If Q is opened, clear from the front, maintaining the SOP of shooting any people or electronic screens or whatever.  If Q isn't opened, hack into Ji to fix her wifi, and see if she can't be linked to some small robot.  Preferably something that could be left on Wilfred's shoulder--a robot camera assistant would be super helpful right now...

Also, make sure to grab the shock controllers from her.  Her sheet lists Toots' only, but she should also have Wilfred's.  Take Toots' and anyone else's controllers to Pathos before heading to Q.  Wilfred can be compromised, so he doesn't want to keep shockers for other allies.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Wilfred gathers the shock controllers from Ji's body.

"I don't think there are anymore surprises in this section"
first grab my drugs from the car, then head to the exit to Q and wait for the others
Spoiler: character sheet (click to show/hide)
Anya grabs her drugs.





Everyone moves ahead into sector Q with a new level of paranoia, Wilfred still gunning down anything that looks like it could transmit a signal. However, after exploring a bit they come to the conclusion that sector Q is entirely shut down and mothballed. The lights are completely off, not even the emergency lights are still on, and the entire sector is pitch black. Almost every room is locked, with the few open rooms holding furniture and lab equipment covered in plastic anti-dust sheets. The doors to each of the sectors that lead out of here are also locked, but not sealed. There are a few bits of blood here and there that seem to lead vaguely in the direction of the Door to sector N, but no bodies and no signs or clues.  It is entirely quiet here, and there seems very little of interest.


Title: Re: MOOK: Not good for the Insurance
Post by: Radio Controlled on March 24, 2020, 02:39:58 pm
((Since we will have to make a decision right now on which section to go to next, here is the map again for convenience: https://imgur.com/MTPF4mA Note that we are currently in section Q, not V as the map indicates.))

"Well lads, it seems we have a few options right now. Either we make some detours to see what the other sections have and clear them out, which would ensure we can't get flanked later and which might give us some useful knowledge and tools to fight this guy with, but which would slow us down and perhaps expose us to unnecessary risks.

Alternatively, we make a beeline for the section where he told us he would be waiting, section A, in which case we need to move to section N. If we do this I'll be sealing the doors of any flanking sections best I can, but as that rocket battering ram showed, that's no guarantee. And if depends on him not just lying to us, of course.

I think option 2 would be best, for the record."

Quote
He has an earpiece sewn in place, like the others. He has another memory stick in his pocket, but is otherwise unremarkable.

Pocket earpiece, then look at what is on the memory stick, same safety precautions as before.

Quote
[3] Yagyu discovers a few mechanical parts that might be used to patch up himself or Ji, though not enough for both and not enough to get Ji walking. But maybe enough to get her activated and using her one remaining arm while strapped to someone else for movement.

If Ji would like to be repaired (aka if Lup is still intent on posting) then donate the parts to him, and help with the repairs if necessary. If not use them on myself.
((Lup, just put it into your action if you'd like the parts to be used on Ji.))

Quote
Yagyu examines the clones. There are two "levels" of clones around here, full and partial. Partial are just body parts and organs in storage while full are full bodies. The full bodies are in cloning tubes and they've unfortunately been neglected and left to rot. The partial pieces are still intact though, so it might be possible to cobble together a Frankenstein body out of them, if all the pieces can be found.

Suppose we found enough pieces to cobble that body together, how would it work mechanically? Like a Full Body Bio-prosthetic?

Either way: if collecting those parts now would make them go bad by the end of the mission, then I'd like to put a standing order to have Yagyu collect them at the end of the mission (barring things like explosive escape sequences or spontaneous disintegration between now and then, mind). If not then just collect them right now.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: Naturegirl1999 on March 24, 2020, 02:49:43 pm
Spoiler (click to show/hide)
I say we go with section N as well
Go to section N, because the door is locked, attempt to find something small enough to pick the lock with
Title: Re: MOOK: Not good for the Insurance
Post by: The Lupanian on March 24, 2020, 04:20:19 pm
Allow myself to be repaired. Would I be able to have biological components grafted on to my android body, or would they be incompatible?
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: The Canadian kitten on March 24, 2020, 05:08:48 pm
Start looting
Spoiler (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: m1895 on March 24, 2020, 07:51:08 pm
"eh Yagyu, if you want I could probably fix you up"
if Yagyu wants me to fix him up, burn a toolkit charge to do so, then follow Tara to section N (from a safe distance)
EDIT: also help fix up Ji
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: Naturegirl1999 on March 24, 2020, 09:05:52 pm
"eh Yagyu, if you want I could probably fix you up"
if Yagyu wants me to fix him up, burn a toolkit charge to do so, then follow Tara to section N (from a safe distance)[/i]
Spoiler: character sheet (click to show/hide)
(Tara's not gonna hurt you unless you're a thrail.  ;) (I know you mean safe distance from entrance in case of thrails))
Title: Re: MOOK: CrAzY tAxI~~~
Post by: syvarris on March 25, 2020, 01:51:36 am
"Fuck the darkness.  Fuck Derp.  Cut him apart in the dark, snuff out the light in his eyes, leave him alone and forgotten..."

Head directly towards the control room of the sector, and work on isolating this sector from the others.  No reason Derp can't hack it and pull shit, even if it seems to be entirely dead.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Not good for the Insurance
Post by: Radio Controlled on March 25, 2020, 04:13:04 am
"eh Yagyu, if you want I could probably fix you up"
if Yagyu wants me to fix him up, burn a toolkit charge to do so, then follow Tara to section N (from a safe distance)
Spoiler: character sheet (click to show/hide)

"Why yes, that would be very helpful. Do you think you can manage though without additional spare parts?"
Title: Re: MOOK: Not good for the Insurance
Post by: King Zultan on March 25, 2020, 05:25:53 am
"I'm game to go straight to N."
Light one of my flares and start looting some of the rooms on the way to section N.
Spoiler (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: m1895 on March 25, 2020, 06:12:04 am
I'll live without em.
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: Pancaek on March 25, 2020, 11:24:12 am
Stik with the more experienced members like Yagyu and co., while looking around the place. Never go off by myself and be cautious about any mindfuckery while looting, back off the moment I get an inkling of something being wrong.

Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: Parisbre56 on March 26, 2020, 05:58:37 pm
Quote
"I am a man of simple desires, free of the earthly needs that confound so many. My only plan is to wake up each day and do as I please, unbound by petty concerns. What could be better than that?"
"Hah. You're a cool dude. I like the cut of your jib. It's a shame we were ordered to bring you in. I'd have liked hanging out with you. But the world (and this company) has a way of forcing unpleasant things on us. Like how it forced you to stay in this lab."

Keep talking. Keep following the team. Help with opening doors or anything else that requires messing with computers.



Title: Re: MOOK: Not good for the Insurance
Post by: Leodanny on March 26, 2020, 10:38:27 pm
go looting! I'm casting my vote for section N.
Spoiler (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: piecewise on March 27, 2020, 02:09:04 pm
go looting! I'm casting my vote for section N.
Spoiler (click to show/hide)
"I'm game to go straight to N."
Light one of my flares and start looting some of the rooms on the way to section N.
Spoiler (click to show/hide)
Start looting
Spoiler (click to show/hide)
[12][3][1]
Toby, Burt, and Gabe go off in search of mad loot. In their search, the break into a large room and Gabe, flailing around in the dark, accidentally flips a switch. He does not notice that he has done this, and the group wanders off, unable to find anything more interesting than plastic tarps and microscopes.

Spoiler (click to show/hide)
I say we go with section N as well
Go to section N, because the door is locked, attempt to find something small enough to pick the lock with
Tara attempts to pick the digital lock of a blast door with a hairpin.

It goes about as well as you'd expect. A lot of poking solid metal with a pin.

Allow myself to be repaired. Would I be able to have biological components grafted on to my android body, or would they be incompatible?
Spoiler: Ji (click to show/hide)
"eh Yagyu, if you want I could probably fix you up"
if Yagyu wants me to fix him up, burn a toolkit charge to do so, then follow Tara to section N (from a safe distance)
EDIT: also help fix up Ji
Spoiler: character sheet (click to show/hide)
[11]
Ji gets repaired as much as possible. Which is...well she's completely conscious and can use her remaining arm.   As per who she's getting strapped to for locomotion...kinda up to her.

"Fuck the darkness.  Fuck Derp.  Cut him apart in the dark, snuff out the light in his eyes, leave him alone and forgotten..."

Head directly towards the control room of the sector, and work on isolating this sector from the others.  No reason Derp can't hack it and pull shit, even if it seems to be entirely dead.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Wilfred finds the control room without much effort and gets in with even less. The place is entirely quiet and shutdown, plastic spread across the control panels and the monitors covered in an opaque protective film.



Quote
"I am a man of simple desires, free of the earthly needs that confound so many. My only plan is to wake up each day and do as I please, unbound by petty concerns. What could be better than that?"
"Hah. You're a cool dude. I like the cut of your jib. It's a shame we were ordered to bring you in. I'd have liked hanging out with you. But the world (and this company) has a way of forcing unpleasant things on us. Like how it forced you to stay in this lab."

Keep talking. Keep following the team. Help with opening doors or anything else that requires messing with computers.



Stik with the more experienced members like Yagyu and co., while looking around the place. Never go off by myself and be cautious about any mindfuckery while looting, back off the moment I get an inkling of something being wrong.

Spoiler: Richter (click to show/hide)

((Since we will have to make a decision right now on which section to go to next, here is the map again for convenience: https://imgur.com/MTPF4mA Note that we are currently in section Q, not V as the map indicates.))

"Well lads, it seems we have a few options right now. Either we make some detours to see what the other sections have and clear them out, which would ensure we can't get flanked later and which might give us some useful knowledge and tools to fight this guy with, but which would slow us down and perhaps expose us to unnecessary risks.

Alternatively, we make a beeline for the section where he told us he would be waiting, section A, in which case we need to move to section N. If we do this I'll be sealing the doors of any flanking sections best I can, but as that rocket battering ram showed, that's no guarantee. And if depends on him not just lying to us, of course.

I think option 2 would be best, for the record."

Quote
He has an earpiece sewn in place, like the others. He has another memory stick in his pocket, but is otherwise unremarkable.

Pocket earpiece, then look at what is on the memory stick, same safety precautions as before.

Quote
[3] Yagyu discovers a few mechanical parts that might be used to patch up himself or Ji, though not enough for both and not enough to get Ji walking. But maybe enough to get her activated and using her one remaining arm while strapped to someone else for movement.

If Ji would like to be repaired (aka if Lup is still intent on posting) then donate the parts to him, and help with the repairs if necessary. If not use them on myself.
((Lup, just put it into your action if you'd like the parts to be used on Ji.))

Quote
Yagyu examines the clones. There are two "levels" of clones around here, full and partial. Partial are just body parts and organs in storage while full are full bodies. The full bodies are in cloning tubes and they've unfortunately been neglected and left to rot. The partial pieces are still intact though, so it might be possible to cobble together a Frankenstein body out of them, if all the pieces can be found.

Suppose we found enough pieces to cobble that body together, how would it work mechanically? Like a Full Body Bio-prosthetic?

Either way: if collecting those parts now would make them go bad by the end of the mission, then I'd like to put a standing order to have Yagyu collect them at the end of the mission (barring things like explosive escape sequences or spontaneous disintegration between now and then, mind). If not then just collect them right now.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu takes the earpiece and checks the memory stick.  The stick contains the following text
Quote
BEND SPACE THOUGH THEY MIGHT, THEY COULD NOT BEND MY WILL.

Yagyu considers the fully biological body. It would work a lot like a bio-prosthetic he thinks, though a bit different. His "Brain" is being emulated on a computer core right now, so there will need to be some mechanical pieces in there to keep it functioning. Unless he were to 3d print a brain set, biochemically, to his current state.  Of course...thats not a transfer so much as it is a copy...

Never the less, he makes a mental note to come back here and collect everything he needs at the end.


Pathos continues speaking to Mr. Friend.

"Sadly, that could never be. I am a singular being, sovereign mind which shall abide no others. You would be come me, as all others do, either immediately or in time."

Title: Re: MOOK: Not good for the Insurance
Post by: Naturegirl1999 on March 27, 2020, 03:10:41 pm
Spoiler (click to show/hide)
((Whoops, forgot they are digital locks))
Does the lock have buttons or is it a card slot? If a card slot, go to various rooms and search for magnet cards, if buttons, go to various rooms and search for pieces of paper with numbers on them, hopefully passwords
Title: Re: MOOK: Not good for the Insurance
Post by: Radio Controlled on March 27, 2020, 04:30:06 pm
Quote
Ji gets repaired as much as possible. Which is...well she's completely conscious and can use her remaining arm.   As per who she's getting strapped to for locomotion...kinda up to her.

Maybe we could find something skateboard-like to put him on so he can drag himself around?

Spoiler: Something like this? (click to show/hide)

If yes, look for one of these so he is more independent. If not I can give him a ride for the time being.

Either way, seal of the doors to sectors U and P. Tightly.

Finally, look for the final parts needed to make that signal jammer.


Quote
Yagyu considers the fully biological body. It would work a lot like a bio-prosthetic he thinks, though a bit different. His "Brain" is being emulated on a computer core right now, so there will need to be some mechanical pieces in there to keep it functioning. Unless he were to 3d print a brain set, biochemically, to his current state.  Of course...thats not a transfer so much as it is a copy...

Could the necessary parts to make that connection be bought/made in-between missions, or do I need to find all those required mechanical pieces myself?

EDIT: Give Elen's sidearm to Ji, borrow his rifle and ammo unless anyone else needs it.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: The Lupanian on March 27, 2020, 05:53:08 pm
Bat my eyelashes and see if anybody wouldn’t mind carrying around little ol’ me

Also, if Yagyu would let me borrow Ellen’s sidearm, that would be swell. I’ll replace any ammo expended afterwards, and somebody could borrow my rifle for now.

Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: Leodanny on March 28, 2020, 02:03:37 am
OH I should probably hand over my laser. give that to the psycho dude who wants to, like, torture-kill derp over and over.
Spoiler (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: Parisbre56 on March 28, 2020, 12:06:46 pm
Maybe we could find something skateboard-like to put him on so he can drag himself around?
Spoiler (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: King Zultan on March 28, 2020, 12:52:57 pm
"This section sucks there's no loot!"
Go to the door for section N, and drag some desks out of one of the rooms so we have some cover to get behind incase anything tries to get us when the door opens.
Spoiler (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: m1895 on March 28, 2020, 06:18:15 pm
follow whoever wherever
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: CrAzY tAxI~~~
Post by: syvarris on March 29, 2020, 12:00:17 am
Collect Ji.  Have her hang off Wilfred's back and look over his shoulder.  Yay cameradrone.

Also collect the laser from Toby, and question its stats and ammo and whatnot.  Nevermind, it's just a standard military grade laser.  Collect it all the same.

Actual action: Isolate this sector from the other sectors, as before.  I don't care that everything is mothballed, get it working just to isolate it if necessary.  And then look through internal logs for any tampering of any kind, see if there's any hints as to why this place is so clean and packaged.  It's very suspicious, considering Derp's general proclivity for leaving bodies laying around.

...Also, drop all weapons in a corner and tell Ji to apply electrical behavior correction if Wilfred stops muttering about murdering Derp.  And, continue the endless rant about murdering Derp.  Considering the theme of this segment, debate the possibility of selectively mummifying specific body parts, while keeping the rest alive, and whether or not this would be a more effective torture than traditional beatings.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Not good for the Insurance
Post by: Pancaek on March 29, 2020, 01:41:52 pm
Follow along with Yagyu, stay out of his way and help out where I can with menial tasks or something. Also keep an eye out for shinies I can stuff inside my pockets.

Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: The Canadian kitten on March 30, 2020, 03:36:55 pm
I hope that switch doesn't to our deaths. Follow people going to new rooms.
Spoiler (click to show/hide)
Title: Re: MOOK: Not good for the Insurance
Post by: Parisbre56 on March 30, 2020, 05:13:40 pm
Quote
"Sadly, that could never be. I am a singular being, sovereign mind which shall abide no others. You would be come me, as all others do, either immediately or in time."

That makes sense. Lack of genuine human interaction will turn anyone into an uncaring self-absorbed cynic. Except me. I'm awesome like that.

"Aww. That sounds kinda lonely. You know what you should do? You should get a pet. I once trapped a murderous artificial intelligence in a coffee pot. It was good company. Too bad it died (along with my previous body and that janitor). At least that asshole janitor's ghost still haunts me from time to time. He's cool."

Keep talking and helping with computer stuff like opening doors.



Title: Re: MOOK: Not good for the Insurance
Post by: piecewise on March 31, 2020, 11:35:58 am
Quote
"Sadly, that could never be. I am a singular being, sovereign mind which shall abide no others. You would be come me, as all others do, either immediately or in time."

That makes sense. Lack of genuine human interaction will turn anyone into an uncaring self-absorbed cynic. Except me. I'm awesome like that.

"Aww. That sounds kinda lonely. You know what you should do? You should get a pet. I once trapped a murderous artificial intelligence in a coffee pot. It was good company. Too bad it died (along with my previous body and that janitor). At least that asshole janitor's ghost still haunts me from time to time. He's cool."

Keep talking and helping with computer stuff like opening doors.



"Loneliness the extrovert's mask for boredom, and I believe it is something learned not innate. While I enjoy my interactions with people like you, these hypothetical real people whom I may never see, I don't require them."



Bat my eyelashes and see if anybody wouldn’t mind carrying around little ol’ me

Also, if Yagyu would let me borrow Ellen’s sidearm, that would be swell. I’ll replace any ammo expended afterwards, and somebody could borrow my rifle for now.

Spoiler: Ji (click to show/hide)
Collect Ji.  Have her hang off Wilfred's back and look over his shoulder.  Yay cameradrone.

Also collect the laser from Toby, and question its stats and ammo and whatnot.  Nevermind, it's just a standard military grade laser.  Collect it all the same.

Actual action: Isolate this sector from the other sectors, as before.  I don't care that everything is mothballed, get it working just to isolate it if necessary.  And then look through internal logs for any tampering of any kind, see if there's any hints as to why this place is so clean and packaged.  It's very suspicious, considering Derp's general proclivity for leaving bodies laying around.

...Also, drop all weapons in a corner and tell Ji to apply electrical behavior correction if Wilfred stops muttering about murdering Derp.  And, continue the endless rant about murdering Derp.  Considering the theme of this segment, debate the possibility of selectively mummifying specific body parts, while keeping the rest alive, and whether or not this would be a more effective torture than traditional beatings.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Ji and Wilfred, now in a sort of Master Blaster configuration, work to isolate the sector.
[4]
He gets the sector's power back on and immediately seals all the doors to the sector, putting them into admin level lockdown.   As soon as thats done, he opens the internal logs for the sector, accessing not only the command center logs but general admin and project logs.

The first log he checks is the one labeled "PROJECT TERMINATION". There is a list of reasons, which he skims through. He stops when he reaches number 6.

Quote
6. Excessive power draw from neighboring sectors
7. Faulty conduit system preventing power redirection and disconnection
8. Improper safety measures for a Phase Interface
9. Lack of adequate security team members following Incident 39A.

"I just turned the power back on didn't I?" Wilfred asks Ji, an a low tone.

Ji nods

"They wouldn't have left a HELL portal in the on position, right? I mean, that would be stupid."

Ji shrugs with one shoulder.

There is about 20 or so seconds of silence before the emergency lights flip on and a siren starts wailing. Wilfred holds his head in his hands and makes a long groaning noise.


Quote
Ji gets repaired as much as possible. Which is...well she's completely conscious and can use her remaining arm.   As per who she's getting strapped to for locomotion...kinda up to her.

Maybe we could find something skateboard-like to put him on so he can drag himself around?

Spoiler: Something like this? (click to show/hide)

If yes, look for one of these so he is more independent. If not I can give him a ride for the time being.

Either way, seal of the doors to sectors U and P. Tightly.

Finally, look for the final parts needed to make that signal jammer.


Quote
Yagyu considers the fully biological body. It would work a lot like a bio-prosthetic he thinks, though a bit different. His "Brain" is being emulated on a computer core right now, so there will need to be some mechanical pieces in there to keep it functioning. Unless he were to 3d print a brain set, biochemically, to his current state.  Of course...thats not a transfer so much as it is a copy...

Could the necessary parts to make that connection be bought/made in-between missions, or do I need to find all those required mechanical pieces myself?

EDIT: Give Elen's sidearm to Ji, borrow his rifle and ammo unless anyone else needs it.



Spoiler: Yagyu d'Aubigny (click to show/hide)
((They could be bought or found.))
[5]

Yagyu finds the pieces for his signal jammer! Unfortunately...


I hope that switch doesn't to our deaths. Follow people going to new rooms.
Spoiler (click to show/hide)
Follow along with Yagyu, stay out of his way and help out where I can with menial tasks or something. Also keep an eye out for shinies I can stuff inside my pockets.

Spoiler: Richter (click to show/hide)
follow whoever wherever
Spoiler: character sheet (click to show/hide)
OH I should probably hand over my laser. give that to the psycho dude who wants to, like, torture-kill derp over and over.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
((Whoops, forgot they are digital locks))
Does the lock have buttons or is it a card slot? If a card slot, go to various rooms and search for magnet cards, if buttons, go to various rooms and search for pieces of paper with numbers on them, hopefully passwords



The lights turn on for a few seconds...and then almost immediately they switch into flashing red emergency mode.  Inhuman screams and other noises begin to echo down the hall and the sector vibrates like a struck bell.
Title: Re: MOOK: Nostalgic.
Post by: Naturegirl1999 on March 31, 2020, 01:20:49 pm
Well, this sounds bad. Do we get ready for combat or hide from whatever the emergency lights are warning about?
Title: Re: MOOK: Nostalgic.
Post by: The Lupanian on March 31, 2020, 03:45:48 pm
Shoot anything non-human that comes after Wilfred
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Nostalgic.
Post by: Naturegirl1999 on March 31, 2020, 04:05:29 pm
Spoiler (click to show/hide)
Look for somewhere dark to hide. While searching, try to avoid getting attacked, if an enemy is found, foam them and continue trying to find somewhere dark to hide. If I find a sufficiently dark area, such as a storage area or other small room, put on my blindfold and wait for silence. If an enemy also is hiding where I am, stab them with my knife
Run to N and goop/knife hostile entities
Title: Re: MOOK: Nostalgic.
Post by: ANGRY_DEMON_NOISES on March 31, 2020, 04:16:45 pm
PTW
Title: Re: MOOK: Nostalgic.
Post by: piecewise on March 31, 2020, 04:36:28 pm
PTW
What a thematically apt time for someone with your name to come watch~
Title: Re: MOOK: Nostalgic.
Post by: ANGRY_DEMON_NOISES on March 31, 2020, 04:40:19 pm
...Shaddup
Title: Re: MOOK: Nostalgic.
Post by: ANGRY_DEMON_NOISES on March 31, 2020, 10:28:23 pm
((Know what I think I'll join this heckfeast, here's a tool for the MAN.))

Spoiler (click to show/hide)
Title: Re: MOOK: Nostalgic.
Post by: The Canadian kitten on March 31, 2020, 11:25:34 pm
Find some cover
Spoiler (click to show/hide)
Title: Re: MOOK: Nostalgic.
Post by: m1895 on April 01, 2020, 12:18:40 am
(So uh, since the H.E.L.L. Portal might still be on sitting tight may just get us swarmed with an infinite hoard of demons. Unless of course Wilfred turns off the power again, but we still need to turn on the power eventually so we should move out to scrap the H.E.L.L. Portal.)

"Хуи, this is not the time to be wandering off, we need to be able to focus our fire on whatever made that noise"
Light up a flare in case the emergency lights go out, then be prepared to shoot anything that comes our way.
EDIT: my gun does fuckall damage so new priorities. Light up a flare and Keep any idiots from wandering off, if no idiots wander off then shoot demons.
Spoiler: character sheet (click to show/hide)
-Snip-
(Dude what's up with your stats? Dice upgrades go d4->d6->d8 etc.)
Title: Re: MOOK: Nostalgic.
Post by: King Zultan on April 01, 2020, 09:51:04 am
"Oh what the fuck is going on now?"
Get into one of the side rooms and hunker down, and keep my gun at the ready to shoot anything that comes through the door.
CHANGED
Spoiler (click to show/hide)
Title: Re: MOOK: Nostalgic.
Post by: Radio Controlled on April 01, 2020, 10:27:38 am
Regroup with the others if not there already. Goop any gribblies that need gooping. If there is some time before the baddies arrive, use my cable to set up a tripwire at the door/entrance to the room we're in to hopefully trip up baddies.

Consider wether we could selectively cut the power to the area with the hell portal, or if that wouldn't work and we need to go manually shut it off/destroy the portal.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Nostalgic.
Post by: m1895 on April 01, 2020, 11:10:54 am
"Burt, now is not the time to be wandering off, we need to be able to focus fire on whatever made those noises"
Title: Re: MOOK: Nostalgic.
Post by: ANGRY_DEMON_NOISES on April 01, 2020, 11:36:13 am
(So uh, since the H.E.L.L. Portal might still be on sitting tight may just get us swarmed with an infinite hoard of demons. Unless of course Wilfred turns off the power again, but we still need to turn on the power eventually so we should move out to scrap the H.E.L.L. Portal.)

"Хуи, this is not the time to be wandering off, we need to be able to focus our fire on whatever made that noise"
Light up a flare in case the emergency lights go out, then be prepared to shoot anything that comes our way.
EDIT: my gun does fuckall damage so new priorities. Light up a flare and Keep any idiots from wandering off, if no idiots wander off then shoot demons.
Spoiler: character sheet (click to show/hide)
-Snip-
(Dude what's up with your stats? Dice upgrades go d4->d6->d8 etc.)
(Sorry, fixed it)
Title: Re: MOOK: CrAzY tAxI~~~
Post by: syvarris on April 01, 2020, 11:52:42 am
"What?!  Why is there a hell portal here?  Fuck Derp, he deserves demons, but this is still dumb!  This is literally a core crossroads of the facility, what the--why would they leave it on?  Why are there no warnings?!  Oh, this is his fucking fault!  Fuck you, Derp!'

"...Okay, uh, team people, this is Wilfred.  Fuck Derp, he uh--he set a trap in the server room, yeah, and that kinda activated a hell portal.  It's not my fault, anyone would have tripped it.  I'm trying to shut it down, and I'm gonna try to open the doors.  I don't know if I can turn off the demons, I think running might be the best idea right now.  Quick vote guys, P, or N?  N is the only way to get to Derp normally, but then we'll be between a Derp and a hell place.  P, P we can close the doors behind us, leave the demons a path to Derp, then maybe, like, cut through the walls to get around them?  Yeah, uh, I'm assuming we're going with N unless someone takes charge.  Fuck Derp, he deserves a good facial degloving!"

Uh.  Uh.  I don't suppose "reopen the door to sector N, then turn the power off again" is an actual option here?  If it is, absolutely take that option.  If it isn't... put a cursory attempt towards disabling the hell portal remotely, but if it can't be done: open N, pick the guns back up, then start heading for the team and/or the hell portal, whichever is closer.  Start charging the laser, shoot demons if any are sighted.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Nostalgic.
Post by: Naturegirl1999 on April 01, 2020, 12:57:14 pm
N, remember Mr Controller controls people who perceive him. Demons probably perceive. We do not want Mr Controller to have demons on his side
Title: Re: MOOK: Nostalgic.
Post by: syvarris on April 01, 2020, 01:18:43 pm
"On the one hand, it would explain the portal to hell if they were testing that exact possibility.  If so, the fact that Derp chose to leave the portal off, when he should have had full knowledge of it and how to use it, implies that he can't control demons.  And I really want some demons to eat his face."

"...On the other hand, the possibility that he can is too terrifying to ignore.  Okay.  Everyone, either run to N, or run to the hell portal.  Unless I can turn it off, hunkering down will accomplish nothing--we'll either need to turn it off manually, or run the fuck away in a blind panic."
Title: Re: MOOK: Nostalgic.
Post by: Naturegirl1999 on April 01, 2020, 01:54:05 pm
agreed
((Action changed))
Title: Re: MOOK: Nostalgic.
Post by: King Zultan on April 02, 2020, 04:08:30 am
"Okay fine, I'll go die with everyone else."
Go to where everyone else is and keep my gun ready to kill anything that's hostile.
Spoiler (click to show/hide)
Title: Re: MOOK: Nostalgic.
Post by: Pancaek on April 03, 2020, 09:48:33 am
"Oh no, they're here. They'll eat all of you. And then they'll eat me. Oh my goooooood."

Stick with Yagyu or another veteran. Stick with the main group at all times though, strength in number and all that. Keep an eye out for demons or other nasties. If hostile beings present themselves, attempt to shoot them with my pistol.

Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Nostalgic.
Post by: Parisbre56 on April 03, 2020, 10:23:20 am
See if there are any demon killing defences I could activate. Or some door I could close to trap them. Or maybe just lower the AC temperature so that it gets really cold and then the demons are uncomfortable so they give up and leave.



Title: Re: MOOK: Nostalgic.
Post by: piecewise on April 03, 2020, 12:25:52 pm
"What?!  Why is there a hell portal here?  Fuck Derp, he deserves demons, but this is still dumb!  This is literally a core crossroads of the facility, what the--why would they leave it on?  Why are there no warnings?!  Oh, this is his fucking fault!  Fuck you, Derp!'

"...Okay, uh, team people, this is Wilfred.  Fuck Derp, he uh--he set a trap in the server room, yeah, and that kinda activated a hell portal.  It's not my fault, anyone would have tripped it.  I'm trying to shut it down, and I'm gonna try to open the doors.  I don't know if I can turn off the demons, I think running might be the best idea right now.  Quick vote guys, P, or N?  N is the only way to get to Derp normally, but then we'll be between a Derp and a hell place.  P, P we can close the doors behind us, leave the demons a path to Derp, then maybe, like, cut through the walls to get around them?  Yeah, uh, I'm assuming we're going with N unless someone takes charge.  Fuck Derp, he deserves a good facial degloving!"

Uh.  Uh.  I don't suppose "reopen the door to sector N, then turn the power off again" is an actual option here?  If it is, absolutely take that option.  If it isn't... put a cursory attempt towards disabling the hell portal remotely, but if it can't be done: open N, pick the guns back up, then start heading for the team and/or the hell portal, whichever is closer.  Start charging the laser, shoot demons if any are sighted.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
[8]
Wilfred quickly reopens the door to Sector N. However, when he attempts to completely shutdown power the control system gives him an error. Apparently the conduit system is stuck in the open position and can't be remotely closed. Attempts to turn off the hell portal are equally ineffectual. Oh well.

Wilfred picks up his guns and runs to join the rest of the team.



See if there are any demon killing defences I could activate. Or some door I could close to trap them. Or maybe just lower the AC temperature so that it gets really cold and then the demons are uncomfortable so they give up and leave.



[10]

Pathos plugs himself into the nearest wall jack and attempts to activate every security measure possible to slow or halt the demonic invasion. Somewhere deep in the sector the rapid staccato of gunfire echos against the metal walls.

"I've activated auto turrets, Bakelite infusion, nitrogen suffocation, emergency fire partitions, and set every helper android to full combat mode. According to the computer simulations I've bought....about a minute and a half."



Regroup with the others if not there already. Goop any gribblies that need gooping. If there is some time before the baddies arrive, use my cable to set up a tripwire at the door/entrance to the room we're in to hopefully trip up baddies.

Consider wether we could selectively cut the power to the area with the hell portal, or if that wouldn't work and we need to go manually shut it off/destroy the portal.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu, because hope springs eternal, sets up a metal trip wire at the entrance to the hall leading to sector N.

And according to Wilfred, who has just made it back to the group, says the portal has to have its power cut manually. Well, the area might be able to be cut but the big issue is that the power to the portal is gonna keep flowing until someone physically forces the switch or cuts the cord.

Shoot anything non-human that comes after Wilfred
Spoiler: Ji (click to show/hide)
Find some cover
Spoiler (click to show/hide)
(So uh, since the H.E.L.L. Portal might still be on sitting tight may just get us swarmed with an infinite hoard of demons. Unless of course Wilfred turns off the power again, but we still need to turn on the power eventually so we should move out to scrap the H.E.L.L. Portal.)

"Хуи, this is not the time to be wandering off, we need to be able to focus our fire on whatever made that noise"
Light up a flare in case the emergency lights go out, then be prepared to shoot anything that comes our way.
EDIT: my gun does fuckall damage so new priorities. Light up a flare and Keep any idiots from wandering off, if no idiots wander off then shoot demons.
Spoiler: character sheet (click to show/hide)
-Snip-
(Dude what's up with your stats? Dice upgrades go d4->d6->d8 etc.)
"Okay fine, I'll go die with everyone else."
Go to where everyone else is and keep my gun ready to kill anything that's hostile.
Spoiler (click to show/hide)
"Oh no, they're here. They'll eat all of you. And then they'll eat me. Oh my goooooood."

Stick with Yagyu or another veteran. Stick with the main group at all times though, strength in number and all that. Keep an eye out for demons or other nasties. If hostile beings present themselves, attempt to shoot them with my pistol.

Spoiler: Richter (click to show/hide)
The rest of the team forms a firing line, pointing every gun they've got down the hall and nervously waiting for the moment they might have to use it.  The screaming of the demons is somewhat drowned out by gunfire but it remains ever present and is only growing louder over time.


Spoiler (click to show/hide)
Look for somewhere dark to hide. While searching, try to avoid getting attacked, if an enemy is found, foam them and continue trying to find somewhere dark to hide. If I find a sufficiently dark area, such as a storage area or other small room, put on my blindfold and wait for silence. If an enemy also is hiding where I am, stab them with my knife
Run to N and goop/knife hostile entities


Tara, the door to N now no longer sealed, hits the open button.  The door grinds open and hundreds of gallons of water begins to pour out, as though she just opened a window in a submarine.

The entire team gets swept up in the massive wave of water and starts flowing down the hall like a giant water slide, tumbling end over end.



1 minute until defenses are breached.
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 03, 2020, 12:51:01 pm
Spoiler (click to show/hide)
Swim towards the door to N and swim inside, focusing on staying above water. Take deep breaths and exhale small amounts of air, that way if staying above water isn’t possible, I can hold my breath quickly due to the air I have stored. Try to keep my distance from any demons
Title: Re: MOOK: Wet and wild
Post by: Radio Controlled on April 03, 2020, 01:05:37 pm
Quote
And according to Wilfred, who has just made it back to the group, says the portal has to have its power cut manually. Well, the area might be able to be cut but the big issue is that the power to the portal is gonna keep flowing until someone physically forces the switch or cuts the cord.

Try to regain footing, and help others do so as well.

Then try to determine where the closest point is where we could cut power to the portal, which hopefully won't be at the portal itself...

Either way, wait till teammates are ready to go, then move for that location. Shoot any nasties we encounter along the way.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Leodanny on April 03, 2020, 02:09:33 pm
Ah, hell. I learned a lot about this place, would not recommend. Get out of the water flow, pull other people out with tentacle. We’re gonna have to fight our way to the hell portal, aren’t we? Use occult to find out what demons are most likely to come bite our faces off.
Edit: Donate a containment pod to the robot guy’s explosive plan.

”Alright, just remember. Demons will come and try to kill you. You’ll probably die. Anyway, let’s get going to that portal!”
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: m1895 on April 03, 2020, 03:14:54 pm
(This mission has been such a clusterfuck)
"Pathos, if you could set up a deadman's switch to text the Apes that Derp boobytrapped a H.E.L.L. portal to go off and now an infinite hoard of demons is running rampant that'd be helpful, you know, just in case"

try to regain my footing and help those helping others regain there's
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 03, 2020, 03:17:45 pm
((Wait, how deep is the water?))
Title: Re: MOOK: Wet and wild
Post by: The Lupanian on April 03, 2020, 03:47:15 pm
Infasten myself from Wilfred so as not to drown him with my deadweight. Keep trying to shoot demons if they emerge.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 03, 2020, 03:49:30 pm
Spoiler (click to show/hide)
Swim towards the door to N and swim inside, focusing on staying above water. Take deep breaths and exhale small amounts of air, that way if staying above water isn’t possible, I can hold my breath quickly due to the air I have stored
((Am I overestimating Water amount, or are others underestimating water amount? I need to know so I know whether this action works or if I need to edit it))
Title: Re: MOOK: Wet and wild
Post by: Radio Controlled on April 03, 2020, 04:16:12 pm
((Perhaps you can try to close the door to N again to stop that flow of water? Or just ask pw on discord to explain the water situation a bit more in detail (if you do, please share what you learn in the thread!).))
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 03, 2020, 05:16:32 pm
((Perhaps you can try to close the door to N again to stop that flow of water? Or just ask pw on discord to explain the water situation a bit more in detail (if you do, please share what you learn in the thread!).))
((this has a discord? Can you share a link, please?))
Title: Re: MOOK: Wet and wild
Post by: m1895 on April 03, 2020, 05:21:19 pm
(https://discord.gg/V2qG7H6 (https://discord.gg/V2qG7H6)
Here)
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 03, 2020, 05:22:16 pm
(https://discord.gg/V2qG7H6 (https://discord.gg/V2qG7H6)
Here)
(thank you)
Title: Re: MOOK: Wet and wild
Post by: ANGRY_DEMON_NOISES on April 03, 2020, 06:26:17 pm
((Yo Piecewise what's the word on my sheet? It good? It bad?))
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 03, 2020, 07:00:32 pm
According to Piecewise, the water is 2 to 4 feet deep. I asked about the rate the deep ness is increasing, I will add it to the thread when known
Title: Re: MOOK: Wet and wild
Post by: The Canadian kitten on April 03, 2020, 07:28:14 pm
Find footing, then follow people into N and shoot demons
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 03, 2020, 10:22:24 pm
According to Piecewise, the water is flowing and at 3 to 4 feet high, which will get higher when the water reaches the walls
Title: Re: MOOK: Wet and wild
Post by: m1895 on April 04, 2020, 12:58:47 am
"we should probably try to fix the whole infinite horde of demons thing, since we have to bring Derp back this way, probably."
Title: Re: MOOK: CrAzY tAxI~~~
Post by: syvarris on April 04, 2020, 03:38:03 am
"FUCK FUCK FUCK DERP FUCK FUCK I HATE Y--BLUB--UUUCK"

This problem might be my fault but I don't have to solve it.  I have an extra life!

Don't let go of Ji, despite the fact that she's letting go herself.  Shoot demons if they're seen.  Try not to get washed away.

Charge the laser and hope this isn't the worst idea.  Current charge level: d8.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 04, 2020, 06:04:23 am
((Action edited))
I just had a thought, why would Mr Controller add water to demon portals unless the demons are swimmers? Maybe the demons he summoned are aquatic?
Title: Re: MOOK: Wet and wild
Post by: King Zultan on April 04, 2020, 08:03:28 am
"Where the fuck did all this water come from?"
Try to find the main power supply for the area and try to disconnect the hell portal.
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 04, 2020, 08:04:19 am
I opened the door to N and then the water is coming, so it came from N
Title: Re: MOOK: Wet and wild
Post by: Radio Controlled on April 04, 2020, 08:38:11 am
I opened the door to N and then the water is coming, so it came from N

"Then close that door before they all drown dammit!"
Title: Re: MOOK: Wet and wild
Post by: King Zultan on April 04, 2020, 08:57:30 am
"We've got demons, water, and Mr. Douchebag, what the hell did we do to deserve this, this whole mission is a disaster!"
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 04, 2020, 09:30:45 am
Tara sings just keep swimming, just keep swimming, what do we do, we swim, swim as she swims through the door to N
Title: Re: MOOK: Wet and wild
Post by: Pancaek on April 05, 2020, 07:46:50 am
Do my utmost not to die. Just focus one not drowning right now, and either ride the wave until the current dies down enough for me to swim to the first bit of dry land I see, or grab onto something that will allow me to haul myself out of the water (like the cable Pathos is attempting to throw us).
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Parisbre56 on April 05, 2020, 01:34:29 pm
Attach myself to the ceiling so that I can avoid the water. Tie the power cord I got somewhere sturdy, like a pipe, and throw the other end at people who are in danger of getting carried away by the water.

Consider the following plan:
Have someone shoot some foam or attach something floaty (like an artifact container?) at my cutting charge to make it float.
Clear my Limited Omniscience of all other tracked items, focus solely on the explosive.
Once the water has taken the explosive close enough to the portal that the explosion will close it, detonate it.

If it looks like something that will work, then go through with it. Else just follow the people going to cut the power in the hopes I can do something to help them.




Title: Re: MOOK: Wet and wild
Post by: piecewise on April 06, 2020, 11:35:07 am
I lost most of the turn (This seems to happen when I have to copy paste things and go back and forth thanks to the thread only showing a certain number of replies. Sometimes I select copy all and it just copies like...half or a quarter for some reason. Whatever.)


Here's the highlights because I ain't redoing the entire thing.


Tara got into N. N is basically entirely flooded so she's just up against the ceiling near the door.

Ji is being swept away and saw the first sign of demons, a giant maggot thing struggling to crawl up the hall against the water. She shot but missed. Wilfred attempted to keep hold of her, but failed. He ended up wedged in a doorway in the hall, stable for the moment. He's charging his laser.

Yagyu, ANGRY_DEMON_NOISES character ((Sheet looks fine)), Toby, Anya, Pathos, Richter, and Burt are all in the crawlspace in the ceiling, since thats where Yagyu and Pathos believe the most likely location of the cord they need to cut to stop the demon invasion is. Toby actually helped a lot because of his tentacle could pull people out of the water and up to the ceiling.

Gabe attempts to follow Tara to N, fails to get in there and is now clinging to the edge of the doorway to N, trying not to get pulled downstream.

The Water is slowing the demons by the sheer fact that they are having to push against the current to get to you. You have probably 2 or so turns until they reach you, at this rate.
Title: Re: MOOK: Wet and wild
Post by: ANGRY_DEMON_NOISES on April 06, 2020, 12:33:30 pm
"Hey I don't want to hurry you up fellow co-workers of OMNITECH™ but it looks like those mortally challenged peeps took swimming lessons"

Kenneth will unleash lead on the mortally challenged in an attempt to thin the horde while his fellow co-workers of OMNITECH™ find and cut the cord.
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 06, 2020, 12:51:28 pm
Spoiler (click to show/hide)
Take as deep a breath as possible while above water and then hold my breath. Then dive and swim towards the source of the water
Title: Re: MOOK: Wet and wild
Post by: Radio Controlled on April 06, 2020, 01:31:49 pm
Quote
Yagyu, ANGRY_DEMON_NOISES character ((Sheet looks fine)), Toby, Anya, Pathos, Richter, and Burt are all in the crawlspace in the ceiling, since thats where Yagyu and Pathos believe the most likely location of the cord they need to cut to stop the demon invasion is. Toby actually helped a lot because of his tentacle could pull people out of the water and up to the ceiling.

Search for the correct cord using my technical expertise and then cut it. If possible, try not to cut other cords while doing so, but if that would be difficult due to the way they are bundled or something then fuck it, cut all of 'em.

Also, question: does this crawlspace extend to the whole of the section? If yes, could we use it to get the drop on the demons/shoot at them out of their reach, or perhaps even sneak up to section N should we want to?



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: The Canadian kitten on April 06, 2020, 02:28:46 pm
Get back to the others
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: m1895 on April 06, 2020, 07:23:44 pm
help Yagyu with the wiring.
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: King Zultan on April 07, 2020, 08:55:40 am
Engineer powers activate, shape of cutting the power to the hell portal!
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Leodanny on April 08, 2020, 08:13:33 am
Protect everyone who’s doing the wiring.
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: The Lupanian on April 08, 2020, 08:50:21 am
Catch myself.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Pancaek on April 08, 2020, 11:18:28 am
Don't get in the way of Yagyu with my nonexistant tech skills while he works on those cables.

Keep an eye out for demons. Also look around this crawlspace to see if I find anything interesting or anything to loot. Don't touch anything that could fuck with what Yagyu's doing though.

Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Parisbre56 on April 08, 2020, 11:28:03 am
Help with navigation or computering if necessary, otherwise stay out of the way.



Title: Re: MOOK: Wet and wild
Post by: piecewise on April 09, 2020, 11:36:58 am
Help with navigation or computering if necessary, otherwise stay out of the way.



Protect everyone who’s doing the wiring.
Spoiler (click to show/hide)
Engineer powers activate, shape of cutting the power to the hell portal!
Spoiler (click to show/hide)
help Yagyu with the wiring.
Spoiler: character sheet (click to show/hide)
Quote
Yagyu, ANGRY_DEMON_NOISES character ((Sheet looks fine)), Toby, Anya, Pathos, Richter, and Burt are all in the crawlspace in the ceiling, since thats where Yagyu and Pathos believe the most likely location of the cord they need to cut to stop the demon invasion is. Toby actually helped a lot because of his tentacle could pull people out of the water and up to the ceiling.

Search for the correct cord using my technical expertise and then cut it. If possible, try not to cut other cords while doing so, but if that would be difficult due to the way they are bundled or something then fuck it, cut all of 'em.

Also, question: does this crawlspace extend to the whole of the section? If yes, could we use it to get the drop on the demons/shoot at them out of their reach, or perhaps even sneak up to section N should we want to?



Spoiler: Yagyu d'Aubigny (click to show/hide)
[1][9]
Yagyu, in a frenzy of helpfulness, attempts to cut through a random cable.  Anya, luckily, grabs his wrist and guides him to the correct cable.  He cuts the cable with his torch, which is a rather frightening thing to witness. Because it takes a bit and as he does it there is an extremely loud and bright arc of electricity leaping between the two partially severed halves, filling the room with screaming echoes and chaotic strobing. 

They do manage to get the cable cut though, severing the power to the HELL portal. No more demons are coming out...now they just have to handle the ones already here.
[2]

Yagyu has no idea how far this crawlspace extends!
Don't get in the way of Yagyu with my nonexistant tech skills while he works on those cables.

Keep an eye out for demons. Also look around this crawlspace to see if I find anything interesting or anything to loot. Don't touch anything that could fuck with what Yagyu's doing though.

Spoiler (click to show/hide)
[2]
Richter looks around the crawlspace and sadly cannot find anything cool. Not surprising, really, but still disappointing.  He decides to instead start crawling around and peeking out of every opening he can find, searching for something cool.
[1]
He pries open an access hatch and sticks his head out.
[3]
He then immediately pulls it back as a huge pair of jaws snap shut inches from his face. He can't really tell what the hell bit at him, all he can see is one big mouth surrouneded by a lot of smaller ones. Whatever the biting thing is, it slams its toothy bulk up against the ceiling and partially smashes through, teeth gnashing and tongues slapping about.

"Hey I don't want to hurry you up fellow co-workers of OMNITECH™ but it looks like those mortally challenged peeps took swimming lessons"

Kenneth will unleash lead on the mortally challenged in an attempt to thin the horde while his fellow co-workers of OMNITECH™ find and cut the cord.
Spoiler (click to show/hide)
Toby and Kenneth notice the unwelcome vistor. [1][8][1v4][3v6]

Toby reaches out with his tentacle and slaps the Teeth Elemental back down into the room below. He doesn't think he did any real damage to it, but at least its gone for a moment. Kenneth opens fire and proceeds to miss the Teeth Elemental entirely. He does however manage to gut shot Richter quite excellently.

"WHY?!" Richter screams, rolling holding his belly, "I JUST WANT SPACE MAGIC!"


Catch myself.
Spoiler: Ji (click to show/hide)
[5] Ji catches herself on a door with her good arm and lifts herself in, wedging herself in place so she can keep fighting against the maggot creature. [8][2v3][3] She fires several shots into the maggot creature, bursts of bugflesh and ichor spraying from each hit, but it continues to surge forward unabaited. [4v3] Its enormous pincer jaws snap at Ji, who manages to hurl herself into the office from the doorway she was clinging too. The bad news is that the office is relatively cramped and the Maggot beast is now squirming in, blocking the only way out. The good news is that it also blocks the way IN for all the other horrifying things charging past outside.
[3]

Get back to the others
Spoiler (click to show/hide)
[4]
Gabe lets himself flow down stream a bit, then grabs a doorway and climbs up. With the help of others he manages to get up into the crawlspace as well.

Spoiler (click to show/hide)
Take as deep a breath as possible while above water and then hold my breath. Then dive and swim towards the source of the water

[3]
Tara attempts to swim against the current, but can't manage to get more than a few feet forward, mostly just clinging to doorways and struggling forward inches at a time. As she does so, she sees something go past her in the water. It is moving fast so she doesn't get a good look, but it looked like some sort of deep sea fish; though very large and very alien looking. It either doesn't see her or ignores her and is swept out into the other section in an instant.


Current foes:
Ji: Maggot beast
Roof Krew: Teeth Elemental
Richter: Fate itself

Current time until the first of the escaped demons reach the area under the roof krew: 1 turn.
Title: Re: MOOK: Wet and wild
Post by: Leodanny on April 09, 2020, 11:42:17 am
I had no doubts about our crew’s competency! Slap the teeth elemental if it comes back, get a medical teammate to take care of richter. Hand out frag grenades to people who actually have skill in explosives.
EDIT: grab people out of the water.

”Ah! That looks way too painful! Dude, have you ever heard of trigger discipline?”
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: ANGRY_DEMON_NOISES on April 09, 2020, 01:43:09 pm
"Space Magic is under patent law so I regret nothing!"

Feed Richter the Teeth Elemental even more lead!
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 09, 2020, 02:24:36 pm
Action will be moved to later in the thread and edited to respond to the Electrocution plan
Title: Re: MOOK: Wet and wild
Post by: m1895 on April 09, 2020, 03:47:32 pm
eh Yagyu, can I borrow one of your guns?
shoot the tooth elemental with the best gun I have
EDIT: goop the Teeth Elemental to the floor
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: CrAzY tAxI~~~
Post by: syvarris on April 09, 2020, 07:50:54 pm
"DAMN IT JI, DON'T DIE!  WE STILL NEED TO FUCK UP DERP!  AND YOU HAVE ONE OF MY SHOCK THINGIES!"

Okay, the water is still flowing because somebody is an idiot, so... don't let go of the doorway.  Hold position and shoot any demons that come into sight, using the laser.  If no demons appear, continue charging the laser.

Current laser charge level: d10.  If only I had posted, it would be d12...


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Wet and wild
Post by: The Canadian kitten on April 10, 2020, 12:03:26 am
Prepare for the demons that will be coming soon.
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: The Lupanian on April 10, 2020, 01:48:29 am
Apply lead to maggot
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: King Zultan on April 10, 2020, 03:19:33 am
"No creature should be allowed to have that many teeth."
Shoot the crap out of the teeth thing.
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Parisbre56 on April 10, 2020, 05:14:20 am
"Attention. All team members are to evacuate the water immediately. Danger of electrocution."

Go use my power cord to fish out teammates that are still in the water (by tying it on something sturdy and throwing the other end at them, NOT by trying to pull them out using my tiny spider strength).

Once everyone is out of the water (or at least a safe distance away), throw that high power cable Yagyu cut into the water. I'm gonna fish me some demons. (https://youtu.be/QXfXbCLoS6A)




Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 10, 2020, 06:52:49 am
Spoiler (click to show/hide)
Let the water carry me to the door so I can swim through it and close it
Title: Re: MOOK: Wet and wild
Post by: Pancaek on April 10, 2020, 01:16:59 pm
"Oh sweet jesus why?! I'm not a horrible monster yet!"

Try to keep my guts and blood inside of me. Let medics help me if that get to me.

Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Radio Controlled on April 11, 2020, 04:33:54 am
eh Yagyu, can I borrow one of your guns?
shoot the tooth elemental with the best gun I have
"You can borrow my goop launcher for a bit while I try to patch up Richter with Elen's old kit. Oh, and thanks for the assist with that wire, you really know your stuff!"

Borrow goop launcher to Anya for this turn.

If Tara (NG's char) manages to get up to us this turn, give her the medkit so she can stabilize Richter. If she doesn't make it then try to do so myself.

If I don't have to be ghetto medic for Richter, then help with the electrofishing! Be VERY careful though, and if it looks like there is any chance of the electricity arcing to a teammate still below or hitting ourselves, then don't allow that plan to go through.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: syvarris on April 12, 2020, 10:26:58 am
Spoiler (click to show/hide)
Try grabbing onto the power cord to climb out of the water

((Please read the below spoiler, Naturegirl))

Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 12, 2020, 10:57:11 am
Spoiler (click to show/hide)
Try grabbing onto the power cord to climb out of the water

((Please read the below spoiler, Naturegirl))

Spoiler (click to show/hide)
i will change my action, one moment
New action
Spoiler (click to show/hide)
Let the water carry me to the door so I can swim through it and close it
Title: Re: MOOK: Wet and wild
Post by: Ozarck on April 13, 2020, 05:43:37 am
Go socialize with the demons. They seem energetic.
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 13, 2020, 06:11:18 am
Go socialize with the demons. They seem energetic.
piecewise recommends placing your character sheet in a spoiler along with your action
Title: Re: MOOK: Wet and wild
Post by: m1895 on April 13, 2020, 12:45:12 pm
(He's a ghost it's fine)
Title: Re: MOOK: Wet and wild
Post by: piecewise on April 13, 2020, 01:20:55 pm
Apply lead to maggot
Spoiler: Ji (click to show/hide)

[2][6v4]
Ji fires several times but somehow misses despite the demon taking up almost the entire room in front of her. It snaps at her with its massive pincers but she manages to roll to the side and avoid it. The creature seems to have wedged itself into the doorway and can't fully make it into the room. Ji sits in a corner as it wriggles and snaps at her.

Go socialize with the demons. They seem energetic.
Jon meanders over to the teeth elemental and attempts to hold a conversation with it. Its nothing but mouths after all, it should have plenty to say.

Sadly all it wants to talk about is politics. Very loudly and angrily.  At first the sheer energy and conviction is captivating but it quickly grows dull.

Spoiler (click to show/hide)
Try grabbing onto the power cord to climb out of the water

((Please read the below spoiler, Naturegirl))

Spoiler (click to show/hide)
i will change my action, one moment
New action
Spoiler (click to show/hide)
Let the water carry me to the door so I can swim through it and close it
[2][5]
Tara lets herself drift out of section N, into the previous section. She quickly tries to slap the door close button but misses. Luckily she manages to grab a doorway and yank herself back up to the button, slapping it with her free hand. The door grinds slowly shut, cutting off the flow of water from sector N.


"Oh sweet jesus why?! I'm not a horrible monster yet!"

Try to keep my guts and blood inside of me. Let medics help me if that get to me.

Spoiler: Richter (click to show/hide)

eh Yagyu, can I borrow one of your guns?
shoot the tooth elemental with the best gun I have
"You can borrow my goop launcher for a bit while I try to patch up Richter with Elen's old kit. Oh, and thanks for the assist with that wire, you really know your stuff!"

Borrow goop launcher to Anya for this turn.

If Tara (NG's char) manages to get up to us this turn, give her the medkit so she can stabilize Richter. If she doesn't make it then try to do so myself.

If I don't have to be ghetto medic for Richter, then help with the electrofishing! Be VERY careful though, and if it looks like there is any chance of the electricity arcing to a teammate still below or hitting ourselves, then don't allow that plan to go through.



Spoiler: Yagyu d'Aubigny (click to show/hide)
I had no doubts about our crew’s competency! Slap the teeth elemental if it comes back, get a medical teammate to take care of richter. Hand out frag grenades to people who actually have skill in explosives.
EDIT: grab people out of the water.

”Ah! That looks way too painful! Dude, have you ever heard of trigger discipline?”
Spoiler (click to show/hide)
[1 2][2]

Toby attempts to grab both Wilfred and Tara and drag them up out of the water and away from potential demon havoc. However, they are both wet and squirmy and he can't get a good hold on them. Meanwhile Yagyu attempts to perform first aid on Richter. He opens his aid box and then proceeds to sort of just kneel there next to Richter for several seconds, staring.

 
"Space Magic is under patent law so I regret nothing!"

Feed Richter the Teeth Elemental even more lead!
Spoiler (click to show/hide)
eh Yagyu, can I borrow one of your guns?
shoot the tooth elemental with the best gun I have
EDIT: goop the Teeth Elemental to the floor
Spoiler: character sheet (click to show/hide)
"No creature should be allowed to have that many teeth."
Shoot the crap out of the teeth thing.
Spoiler (click to show/hide)
[7,4,5]
[6,3,2]v[3,6,1][4,4][

Kenneth and Burt both fire into the teeth elemental, spraying chunks of flesh, enamel and tongues. The entire crawlspace echoes with the roar of gunfire and the flash of muzzles, which seems to hang  heavy in the air even when the shooting stops. The shredded elemental floats there for a few seconds more, still gnawing, but eventually drops down into the room below with a wet thud. Anya's attempt to goop it misses, but she does manage to at least partially cover the hole it was making in the ceiling.


"Attention. All team members are to evacuate the water immediately. Danger of electrocution."

Go use my power cord to fish out teammates that are still in the water (by tying it on something sturdy and throwing the other end at them, NOT by trying to pull them out using my tiny spider strength).

Once everyone is out of the water (or at least a safe distance away), throw that high power cable Yagyu cut into the water. I'm gonna fish me some demons. (https://youtu.be/QXfXbCLoS6A)




Despite Pathos' best spidery efforts at emulating a lifeguard, the people in the water below seem to be stubbornly set on remaining in the water.




"DAMN IT JI, DON'T DIE!  WE STILL NEED TO FUCK UP DERP!  AND YOU HAVE ONE OF MY SHOCK THINGIES!"

Okay, the water is still flowing because somebody is an idiot, so... don't let go of the doorway.  Hold position and shoot any demons that come into sight, using the laser.  If no demons appear, continue charging the laser.

Current laser charge level: d10.  If only I had posted, it would be d12...


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Prepare for the demons that will be coming soon.
Spoiler (click to show/hide)
Gabe hangs out of the access hatch in the ceiling, training his gun down the same hallway that Wilfred is covering. The both wait. They don't have to wait long.  They hear it coming from a while off, the splash of water, the growling inhales of full sprint running, the grinding of carapace on steel. It comes around the corner at the far end of the hall, skidding a bit into the wall as it does. It doesn't stop to smell the air or look around, it just charges. It has a head like a crocodile, but with a split jaw and massive compound eyes. Its body is like that of a comical strongman, massive shoulders and a small lower body, with what appear to be giant centipedes instead of arms. It charges forward like a gorilla, hurling its bulk forward mostly with its arms, though the skittering limbs on the arms also drag it forward. It gives it an impossible appearance, as though it is covering far more ground than its movements should allow.
[5,8][6,1 v 5][5,3]
[6v1]

Wilfred and Gabe both open fire, their rounds  tearing into the creature's scaly and carapace coated flesh and laser hacking blackened gashes with bursts of boiling blue-green ichor .  It doesn't even slow it down. It closes the distance from the end of the hall to their position in a matter of seconds and lashes out with one giant insectoid arm. A pincer-claw-mouth tries to snap shut on Wilfred's neck, but he ducks it, dodging by inches, and rams his rifle into the thing's chest.
[3v2]
The laser sends an invisible beam of condensed energy straight through the demon's center of mass. The demon doesn't even flinch.


Another demon appears at the end of the hall. It has a serpentine body with a massive pair of reptillian legs, as though a t-rex's legs were crudely attached to a massive python. Instead of a head, the snake ends in a battering ram of bone , with a bladed rhino's horn sprouted from it. It starts loping down the hall.


The water settles out and finds its own level at about a foot and a half high.
Title: Re: MOOK: Wet and wild
Post by: Pancaek on April 13, 2020, 01:33:58 pm
Quote
He opens his aid box and then proceeds to sort of just kneel there next to Richter for several seconds, staring.
"Why don't you take a picture? It'll last longer."
Title: Re: MOOK: Wet and wild
Post by: ANGRY_DEMON_NOISES on April 13, 2020, 01:44:42 pm
Kenneth will help his fellow OMNITECH(TM) coworker's with their Mortally Challenged issue with a nice application of lead. Especially to the big one, Kenneth hates the big ones.
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Radio Controlled on April 13, 2020, 01:47:08 pm
Quote
He opens his aid box and then proceeds to sort of just kneel there next to Richter for several seconds, staring.
"Why don't you take a picture? It'll last longer."

"Do I look like a doctor to you, eh? Well, as a matter of fact, I'm not!"

Shoot demons with goop gun. If teammates evacuate enough for electrofishing not to fookin' kill them, do that instead.

Give medkit to NG should she finally get up here so Richter can get some treatment.


Also:
Quote
[21:03] Radio Controlled: Suppose we got them out of the way, and we tried electrofishing, is it likely to just arc up to where we are?
[21:04] Mr. Bones: Nah

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 13, 2020, 02:00:33 pm
Where is everyone in relation to each other?
Title: Re: MOOK: Wet and wild
Post by: Radio Controlled on April 13, 2020, 02:06:13 pm
Where is everyone in relation to each other?

PW drew a little map for us in the discord:
Spoiler (click to show/hide)

EDIT: Also learned the following
Quote
[21:21] Radio Controlled: Also, while we're asking questions: the description of the stimulant says
OMNITECH Stimulant (Raises life by one die level till next injury) X 3
An innocuous looking syringe of what appears to be saline. Contains a high end stimulant that can enhances the user's innate capacities for a time. A large warning sticker on the side reads "DO NOT DOUBLE DOSE".

The description seems to indicate it only lasts for a bit, but the text between brackets just says 'till next injury'.
[21:22] Mr. Bones: It raises your life die until you actually get hit
[21:24] Radio Controlled: Ah, so you could pop one at the start of a mission and just ride that high until you need it?
[21:24] Mr. Bones: Basically RC
[21:24] Mr. Bones: Its a preventative
[21:24] Radio Controlled: Neato! Something we should have totally done all along then.
[21:24] Radio Controlled: Unless  there's side effects if you take them repeatedly I guess.

[21:29] Radio Controlled: I assume brobots can't take stimulants anymore?
[21:31] Mr. Bones: nay
[21:31] Mr. Bones: you have no organic parts to stimulate
[21:31] Mr. Bones: so to speak~
Title: Re: MOOK: Wet and wild
Post by: The Lupanian on April 13, 2020, 02:11:04 pm
Apply lead to maggot 2: Electric Boogaloo
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 13, 2020, 02:14:19 pm
Spoiler (click to show/hide)
Resurface and resume breathing, help Wilfred by foaming the huge demon in front of us
Title: Re: MOOK: Wet and wild
Post by: m1895 on April 13, 2020, 06:36:41 pm
"uh, Pathos, you still got Ji on your omniscience thing? As we may want to grab her soonish."
repair Yagyu and lend Pathos a hand if he needs help to lift up Ji.
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: The Canadian kitten on April 13, 2020, 06:45:00 pm
Keep shooting  big bad demon
Spoiler (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: Ozarck on April 14, 2020, 12:02:47 am
Let's see if I can convince the tooth fairy to be angry about a specific political issue. Hmm. Let's convince him to be angry about the rigidity of constitutionalism and the effect of outdated strictures on an advancing culture.

Go socialize with the demons. They seem energetic.
piecewise recommends placing your character sheet in a spoiler along with your action
((ah, yes. Thank you for Reminding me. Please check my character sheet below. Make sure it's all in order.))

Spoiler: Jon??? (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: Naturegirl1999 on April 14, 2020, 07:12:08 am
Let's see if I can convince the tooth fairy to be angry about a specific political issue. Hmm. Let's convince him to be angry about the rigidity of constitutionalism and the effect of outdated strictures on an advancing culture.

Go socialize with the demons. They seem energetic.
piecewise recommends placing your character sheet in a spoiler along with your action
((ah, yes. Thank you for Reminding me. Please check my character sheet below. Make sure it's all in order.))

Spoiler: Jon??? (click to show/hide)
oh, forgot you were a ghost, my bad
Title: Re: MOOK: Wet and wild
Post by: King Zultan on April 14, 2020, 07:21:41 am
"Do we have any idea how many of these things are in here with us?"
Point gun at demons, pull trigger until they're dead.
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Parisbre56 on April 14, 2020, 07:36:38 am
Help RC with electrofishing.
If RC doesn't need help electrofishing, help pull people out of the water.
If RC doesn't need any help electrofishing and if I can't help pull up anybody, try to close any doors that would stall the battering ram snake T-Rex demon (and any other incoming demons) so that our teammates don't get overwhelmed.


Title: Re: MOOK: Wet and wild
Post by: Leodanny on April 14, 2020, 09:17:24 pm
Rescue people, fight off demon, just another day on the job.
"it seems that bullets don't work. maybe we need more gun?"
Spoiler (click to show/hide)
Title: Re: MOOK: Grongor the Gibulent
Post by: Ozarck on April 15, 2020, 12:36:46 am
]oh, forgot you were a ghost, my bad
((no worries. I'm an odd duck after all. Nice to have someone reminding people to keep things smooth for the GM.))
Title: Re: MOOK: Wet and wild
Post by: Pancaek on April 15, 2020, 08:09:10 am
"Oh deary me, I'm pretty sure most of this is supposed to stay inside of me."

Try and keep my guts and bodily fluids inside of my body. Focus on not croaking, ceasing to be, kicking the bucket, etc.
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: piecewise on April 16, 2020, 12:35:42 pm
Help RC with electrofishing.
If RC doesn't need help electrofishing, help pull people out of the water.
If RC doesn't need any help electrofishing and if I can't help pull up anybody, try to close any doors that would stall the battering ram snake T-Rex demon (and any other incoming demons) so that our teammates don't get overwhelmed.


Rescue people, fight off demon, just another day on the job.
"it seems that bullets don't work. maybe we need more gun?"
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Resurface and resume breathing, help Wilfred by foaming the huge demon in front of us
[6]
Toby reaches down into the hall with his tentacle and yanks both Tara and Wilfred out of there, despite their incessant squirming.

Quote
He opens his aid box and then proceeds to sort of just kneel there next to Richter for several seconds, staring.
"Why don't you take a picture? It'll last longer."

"Do I look like a doctor to you, eh? Well, as a matter of fact, I'm not!"

Shoot demons with goop gun. If teammates evacuate enough for electrofishing not to fookin' kill them, do that instead.

Give medkit to NG should she finally get up here so Richter can get some treatment.


Also:
Quote
[21:03] Radio Controlled: Suppose we got them out of the way, and we tried electrofishing, is it likely to just arc up to where we are?
[21:04] Mr. Bones: Nah

Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu drags the heavy duty electrical cable over to the access hatch, shoos Gabe out of the way, and proceeds to dump it straight down into the water. There is a brief flash as the electricity arcs down into the water before the cable even hits, but then things get fairly quiet. There's no huge light show as electricity leaps out across the entire hall. Instead the cable kind of just sits there in the water, bubbling as the water around it boils. The Crocopede demon seizes up and tumbles over backwards into the water, smoking. But the demon at the other end of the hall, the running python ram thing, stops a good 100 feet back. And it stares, apparently eyeless, at the scene. 

Kenneth will help his fellow OMNITECH(TM) coworker's with their Mortally Challenged issue with a nice application of lead. Especially to the big one, Kenneth hates the big ones.
Spoiler (click to show/hide)
Keep shooting  big bad demon
Spoiler (click to show/hide)
"Do we have any idea how many of these things are in here with us?"
Point gun at demons, pull trigger until they're dead.
Spoiler (click to show/hide)
[6, 4, 6]
[2,3,2 v 5,1,6] [2,1,4]
Kenneth, Burt, and Gabe all dangle out of or stick their gun through the access hatch and unleash on the distant demon. Burt completely empty's his magazine, and Burt half empties his [d4 use die now].  Its hard to say exactly who hits it, as the thing is sort of just pelted with a storm of rounds at a great distance. Some hit and it recoils, half running half slithering away and back around the corner.


There are still other demons out there in the level but they don't seem to have found the way here yet. The Ceiling crew has a moment to breathe.


"uh, Pathos, you still got Ji on your omniscience thing? As we may want to grab her soonish."
repair Yagyu and lend Pathos a hand if he needs help to lift up Ji.
Spoiler: character sheet (click to show/hide)
[2]
Anya slaps Yagyu upside the head several times while yelling about how "This damn thing never works when you need it to" and the importance of "percussive maintenance".



Apply lead to maggot 2: Electric Boogaloo
Spoiler: Ji (click to show/hide)

[7][2v4][6]

Meanwhile, back in some nameless office room Ji continues to slam rounds into the maggot. The maggot continues not to be terribly impressed.

[2][6] And then Ji misses.

[1] And then Ji tries to scoot closer to get a better shot and the maggot bites hold of the end of her gun. [6] [4v5] She manages to hold on and isn't even that injured when it proceeds to slam her around the room while she's holding onto the gun.

[5v5][3][2v5][4][3v2][4][1v6][5][4v4][4v6][5][3v3][2][5v6][1]

For what seems like a very long time the maggot just keeps slapping Ji up and down and back and forth against the walls and floor and ceiling while Ji just keeps shooting. She holds the trigger and the rifle disgourges bullets bullets straight down the maggot's throat.  Until finally the rifle runs dry.

Ji attempts to reload while still being bounced around. [1] She drops the first magazine. [2] Fails to get the second one in. [2v1[ Ignores continued bashing and tries again. [4] This time it works.

[5v1][1] FINALLY,  she unloads another burst, using up half the magazine this time [use die to d4]  and blows a hole straight through the maggot's black chitin head.  It still has time to slap her around several more times before apparently realizing its dead and slumping over, pincers still firmly clamped down on the rifle.


(If we had done this in normal time  this would have taken 11 turns.)
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 16, 2020, 12:43:12 pm
Anya, why are you hurting Yagyu? Remember, he’s part of the team.
Thank you Toby for pulling Wilfred and I out.
Yagyu, good job on killing the giant centipede snake demon in the water. What do we do now to prepare for the others?
Title: Re: MOOK: Wet and wild
Post by: Radio Controlled on April 16, 2020, 01:07:29 pm
Anya, why are you hurting Yagyu? Remember, he’s part of the team.
Thank you Toby for pulling Wilfred and I out.
Yagyu, good job on killing the giant centipede snake demon in the water. What do we do now to prepare for the others?

"First of all I need you to take a look at Richter over there before he finishes bleeding out. Use Elen's medkit, that'll help.

Second of all, STOP HITTING ME ANYA I MEAN SERIOUSLY. I appreciate you're trying to help, but please lady, be more careful with the ol' merchandise here."

Tie myself to a nearby piece of ceiling so I can't slip and tumble into the water. Then pull the cable out of the water for now. Let any water drip off from it before pulling it up higher, don't want to electrocute any teammates (or even worse, myself! :o )

Now, does it seem likely that we could lure the rest of the demons here if we made some noise or whatever so we could repeat that trick, or would the demons be wise to it?

Finally, from the way the water was draining out of the next section, does it seem more likely that that section was simply flooded and that that water was just equalizing, or did it seem more like there is an active source of water in there leaking/producing water at a fast enough rate, meaning that it would flood the whole complex if given the chance?


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 16, 2020, 01:39:49 pm
Spoiler (click to show/hide)
will do
Use Ellen’s med kit to heal Richter
Title: Re: MOOK: Wet and wild
Post by: King Zultan on April 17, 2020, 04:23:20 am
Burt completely empty's his magazine, and Burt half empties his [d4 use die now].
(I'm not sure if I did both or it only one is mine.)


"Why don't we just live in this crawlspace sense the demons don't want to come in here."
If the demons get near here shoot them.
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: ANGRY_DEMON_NOISES on April 17, 2020, 04:28:40 am
Apply gun to Mortally Challenged till unalive if they attempt to violate Kenneth's NAP.
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: The Canadian kitten on April 17, 2020, 04:52:14 pm
Keep shooting
Spoiler (click to show/hide)
Title: Re: MOOK: CrAzY tAxI~~~
Post by: syvarris on April 17, 2020, 07:02:30 pm
Just... shoot demons if any are visible.  Huddle up and shiver in a corner if none are.  Mutter quietly about overwhelming hatred for Derp.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Wet and wild
Post by: The Lupanian on April 18, 2020, 12:52:12 am
(Bad time to mention I'm not currently in possession of my rifle?)

Stay very still, unless more demons attack me, then fight back.

Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: m1895 on April 18, 2020, 12:47:57 pm
"Second of all, STOP HITTING ME ANYA I MEAN SERIOUSLY. I appreciate you're trying to help, but please lady, be more careful with the ol' merchandise here."
shh, I need to uncave in your face, don't be a неженка about it.
continue trying to repair Yagyu.
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Pancaek on April 19, 2020, 09:46:17 am
Continue not dying, we're doing a good job so far. Let anyone who wishes so attempt to heal me. They don't even need a medical license.
Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: piecewise on April 19, 2020, 10:51:53 am
(Bad time to mention I'm not currently in possession of my rifle?)

Stay very still, unless more demons attack me, then fight back.

Spoiler: Ji (click to show/hide)
(My fault for not noticing)

Ji decides that pretending to be dead is the better part of valor here.

Continue not dying, we're doing a good job so far. Let anyone who wishes so attempt to heal me. They don't even need a medical license.
Spoiler: Richter (click to show/hide)

Spoiler (click to show/hide)
will do
Use Ellen’s med kit to heal Richter
[5]
Ellen removes the bullet from Richter's guts and sews him up. She does a surprisingly great job considering the circumstances and it seems like all the damage is repaired; or at least its all sewn up and as secure as it can be.


"Second of all, STOP HITTING ME ANYA I MEAN SERIOUSLY. I appreciate you're trying to help, but please lady, be more careful with the ol' merchandise here."
shh, I need to uncave in your face, don't be a неженка about it.
continue trying to repair Yagyu.
Spoiler: character sheet (click to show/hide)

[3] Anya begins speaking the language of her people (https://www.youtube.com/watch?v=0ZMRzHYU-6A) as she attempts to fix Yagyu. Unfortunately his insistence on tying himself to ceilings and generally being difficult means the best she can do is slap a few bits of duct tape on him.

Anya, why are you hurting Yagyu? Remember, he’s part of the team.
Thank you Toby for pulling Wilfred and I out.
Yagyu, good job on killing the giant centipede snake demon in the water. What do we do now to prepare for the others?

"First of all I need you to take a look at Richter over there before he finishes bleeding out. Use Elen's medkit, that'll help.

Second of all, STOP HITTING ME ANYA I MEAN SERIOUSLY. I appreciate you're trying to help, but please lady, be more careful with the ol' merchandise here."

Tie myself to a nearby piece of ceiling so I can't slip and tumble into the water. Then pull the cable out of the water for now. Let any water drip off from it before pulling it up higher, don't want to electrocute any teammates (or even worse, myself! :o )

Now, does it seem likely that we could lure the rest of the demons here if we made some noise or whatever so we could repeat that trick, or would the demons be wise to it?

Finally, from the way the water was draining out of the next section, does it seem more likely that that section was simply flooded and that that water was just equalizing, or did it seem more like there is an active source of water in there leaking/producing water at a fast enough rate, meaning that it would flood the whole complex if given the chance?


Spoiler: Yagyu d'Aubigny (click to show/hide)
[4]
Yagyu retrieves the cable and places it somewhere it won't horribly murder him or his teammates or electrify the floor they're standing on or...general bad things.  He then considers the situation. Demons are not stupid, but they are also very angry. They don't get along well in most cases, but can cooperate just long enough to murder things. The Running Python might have already told the others...but they might still come anyways because they love murder so much.  He considers that its worth a shot, but that they should probably have backup plans for if the demons are
1. Immune to electricity
2. Able to fly
3. Can climb on walls
4. Don't care for other reasons.

It seems likely it was flooded and equalizing instead of having some sort of active water source. Or if there is a source, its not very fast.
Title: Re: MOOK: Wet and wild
Post by: Radio Controlled on April 19, 2020, 11:10:31 am
"Ok then ladies and gents, that scared them off for now but they'll probably be back soon. First off, we should regroup with our lost teammates before the demons find them first. Then we'll need to get ready to give those nasty baddies another warm welcome. We can't really move on until they are dealt with, or they could attack us from behind later on or when we are on the way back."

Attempt to locate our teammates who are currently not in the main gang (syv and Lup I think) by hailing them over the radio, then try to move there through the vent system, but quietly so that (hopefully) them there daemons won't hear us.

Once regrouped, try to find a good location where we could ambush the demons, e.g. a big room with just 1 entry point where there are some parts that are not underwater (like high benches at the back or something). Ideally the room also has some of those ducts with electric cables going over the room's entrance, so that hopefully we can still do some electrocution work in combination with just shooting anything that comes through that is resistant.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: syvarris on April 19, 2020, 10:46:07 pm
((Quick note, will edit into an action later.  Wilfred (me) is with the group currently, Ji (Lup) is the only one separated, pretty sure.  And she's fairly safe, to my understanding, the demon she killed is blocking the only entrance into the room.))

Start charging the laser rifle again.  Check if it has any kind of pause button, so it can hold a charge instead of just exploding or forcing a shot at d20.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Wet and wild
Post by: The Canadian kitten on April 19, 2020, 11:41:17 pm
Be prepared to shoot if a living demon shows up
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: King Zultan on April 20, 2020, 03:53:55 am
"Stay away from me demons, I want nothing to do with you!"
Reload my gun and shoot any demons that get close.
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: The Lupanian on April 20, 2020, 06:09:41 am
Hail the team, but otherwise stay still and quiet.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Leodanny on April 20, 2020, 10:02:24 am
Stay, help with stuff.
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 20, 2020, 10:09:52 am
Spoiler (click to show/hide)
Attempt to foam the living demons in place by aiming for their legs, or if they don’t have legs, aiming for a point where the demon touches the ground or water, thus sticking them to it or the water
Title: Re: MOOK: Wet and wild
Post by: Pancaek on April 20, 2020, 10:25:26 am
"Thanks Ellen, this is a vast improvement over slowly bleeding out."

While we're in a bit of a lull, go inspect the demon corpse below me. Prod it with my special stick and look for useful bits. Use my containment pods to grab and store any bits that look interesting/useful, either to OMNITECH for research or for me to do freaky occult stuff with.

Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: m1895 on April 20, 2020, 06:45:37 pm
*Anya looks closely at her work on Yagyu's face*
Eh, good enough.
follow Yagyu and grab any tools I find on the way, I mean, construction workers lose tools all the time there's gotta be some left up here, right?
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: ANGRY_DEMON_NOISES on April 20, 2020, 06:55:10 pm
Kenneth will continue watching for Mortally Challenged to sell his bullet supply to.
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: piecewise on April 22, 2020, 01:48:46 pm
"Thanks Ellen, this is a vast improvement over slowly bleeding out."

While we're in a bit of a lull, go inspect the demon corpse below me. Prod it with my special stick and look for useful bits. Use my containment pods to grab and store any bits that look interesting/useful, either to OMNITECH for research or for me to do freaky occult stuff with.

Spoiler: Richter (click to show/hide)

The end result of Richter's prodding is a strange squirming thing. It looks something like a cuttlefish, though more...meaty. He puts it in a containment pod and it starts tapping on the glass with its little tentacles.

*Anya looks closely at her work on Yagyu's face*
Eh, good enough.
follow Yagyu and grab any tools I find on the way, I mean, construction workers lose tools all the time there's gotta be some left up here, right?
Spoiler: character sheet (click to show/hide)
Anya finds a big old pneumatic cable cutting device up in the crawlspace. Kind of like a "Jaws of Life" but about half as big and self contained.

((Quick note, will edit into an action later.  Wilfred (me) is with the group currently, Ji (Lup) is the only one separated, pretty sure.  And she's fairly safe, to my understanding, the demon she killed is blocking the only entrance into the room.))

Start charging the laser rifle again.  Check if it has any kind of pause button, so it can hold a charge instead of just exploding or forcing a shot at d20.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Wilfred finds that while there is no "Pause" feature on his military laser, the energy from the charge drains slowly instead of all at once. Each turn it will go up a level of power, and each turn not charging will reduce it one level.

Hail the team, but otherwise stay still and quiet.
Spoiler: Ji (click to show/hide)
"Ok then ladies and gents, that scared them off for now but they'll probably be back soon. First off, we should regroup with our lost teammates before the demons find them first. Then we'll need to get ready to give those nasty baddies another warm welcome. We can't really move on until they are dealt with, or they could attack us from behind later on or when we are on the way back."

Attempt to locate our teammates who are currently not in the main gang (syv and Lup I think) by hailing them over the radio, then try to move there through the vent system, but quietly so that (hopefully) them there daemons won't hear us.

Once regrouped, try to find a good location where we could ambush the demons, e.g. a big room with just 1 entry point where there are some parts that are not underwater (like high benches at the back or something). Ideally the room also has some of those ducts with electric cables going over the room's entrance, so that hopefully we can still do some electrocution work in combination with just shooting anything that comes through that is resistant.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Ji and Yagyu manage to connect on the radio...well its not really radio...but whatever. She relays where she is, the fact that she killed a demon, and the fact that she is stuck but probably safe for the moment.

Kenneth will continue watching for Mortally Challenged to sell his bullet supply to.
Spoiler (click to show/hide)
*Anya looks closely at her work on Yagyu's face*
Eh, good enough.
follow Yagyu and grab any tools I find on the way, I mean, construction workers lose tools all the time there's gotta be some left up here, right?
Spoiler: character sheet (click to show/hide)
Spoiler (click to show/hide)
Attempt to foam the living demons in place by aiming for their legs, or if they don’t have legs, aiming for a point where the demon touches the ground or water, thus sticking them to it or the water
"Stay away from me demons, I want nothing to do with you!"
Reload my gun and shoot any demons that get close.
Spoiler (click to show/hide)
Be prepared to shoot if a living demon shows up
Spoiler (click to show/hide)


Yagyu, Kenneth, Anya, Tara, Burt and Gabe all crawl quietly towards where Ji is currently hiding. They make it roughly halfway there before someone very loudly bangs their metal knee against an air vent. The consequences are quick.
[1,2v6]
Burt flies up into the air. Not that violently, not that forcefully. Sort of a short hop that gets him about 2 feet up, just enough to hit his back on the roof of the crawlspace. But he hits the ground like a sack of potatoes, dead limp. With his red jumpsuit and helmet its hard to see whats wrong, but after a few moments blood starts to leak out from inside the helmet.

Sensing that the jig is up, Kenneth kicks open the nearest access panel and swings his upper body out, rifle sweeping the room.  There are two demons here, in a big X shaped intersection of halls.  One kind of looks like a dog...of a dog had a big beartrap for a mouth and no skin. The other...is something very different. Its humanoid...kinda. It looks like its made out of driftwood and where the head would be on a human is just a kind of lumpy two pronged mass in the very vague shape of a head. Its lower similarly just ends in roughly leg like protrusions with broken, pointed tips instead of feet. Its hovering in place, not walking, and for the most part seems almost totally still. The only part of its that is moving is its arms. Kenneth cannot tell how many arms it has. More than two...more than 4...maybe more than 6 but its like staring at an optical illusion: the more he tries to make out how many there are the more or less there seem to be. They're all flowing, elegantly moving over and around each other in an almost dancing motion.  There's a red haze all around this thing and the air - if he could smell it- smells like iron.

[1] Kenneth, maybe distracted by the utterly alien nature of this thing, loses his balance and falls straight down into the hall. [4] Luckily he lands on his back instead of his neck and for the moment is simply winded.  Tara sticks her head out next, at first to check if Kenneth is ok and then to scream and open fire on the...thing. [5][2v1,6] She sprays a burst of goo at both the demon dog and the floating thing. The goo seems to flow around the floating thing and never touches it, but it splatters onto the dog and sticks it tightly to the ground. [7][2v2,10] Gabe, unable to really squeeze past Tara, just sticks his rifle through the hatch and fires a burst of rounds in the direction Tara is shooting. One hits the dog...though it doesn't seem anything more than angry about it. The tree thing is again uninjured.

Yagyu can't get through the bottleneck of the access hatch to open fire.
Title: Re: MOOK: Wet and wild
Post by: ANGRY_DEMON_NOISES on April 22, 2020, 02:05:48 pm
Kenneth unleashes a scream roar of fear  totally masculine rage before unloading into the doggo.
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 22, 2020, 02:12:29 pm
Spoiler (click to show/hide)
I attempt to stop Burt’s bleeding
Title: Re: MOOK: Wet and wild
Post by: Leodanny on April 22, 2020, 02:49:42 pm
Oh, I know what these are, totally. Use occult to figure out what they are. Move to the vent too.
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: m1895 on April 22, 2020, 04:32:19 pm
eh, Tara, maybe you should try to stabilize Burt.
sit tight up here, not like my pistol's gonna do much
*remembers the last incident involving a telekinetic and a confined space
Actually I'm going to jump (after the people with real guns jump out) maybe take aim at the doggo.
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: The Canadian kitten on April 22, 2020, 04:47:21 pm
Keep shooting demonic doggo
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: m1895 on April 23, 2020, 01:59:35 am
Tara tries to get out of the vent and land on her feet, thus allowing Yagyu to fire at the demons. Once I land, attempt to stop Burt’s bleeding
"Uh, Burt's up here, Kenneth's the one who fell"
Title: Re: MOOK: Wet and wild
Post by: ANGRY_DEMON_NOISES on April 23, 2020, 02:53:40 am
"Kenneth is also not bleeding. Physically Kenneth means, Kenneth has stared into the void and for this sin he can feel his sanity slowly dribbling, like water on a leaf...Or maybe Kenneth just has a concussion, Kenneth is not a doctor."
Title: Re: MOOK: Wet and wild
Post by: King Zultan on April 23, 2020, 03:30:21 am
Try to regain consciousness.
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Naturegirl1999 on April 23, 2020, 06:00:21 am
Tara tries to get out of the vent and land on her feet, thus allowing Yagyu to fire at the demons. Once I land, attempt to stop Burt’s bleeding
"Uh, Burt's up here, Kenneth's the one who fell"
(whoops, will edit accordingly
Action changed accordingly]
Title: Re: MOOK: Wet and wild
Post by: The Lupanian on April 24, 2020, 11:18:55 am
Shoot anything that comes my way, but otherwise wait around to be collected.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Radio Controlled on April 25, 2020, 06:37:16 am
((Welp, apparently we didn't even get a roll to actually move quietly, blast.))

Tie myself to a nearby pipe so I won't fall out. Then kick open another hatch, preferably so it lands on top of one of the demons (not a teammate though, if unsure then kick open one further away).

Proceed to goop tree demon, or the other one if more of a threat.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: syvarris on April 26, 2020, 12:31:58 am
Laser rifle charge level: d8.  Head towards the fresh screaming and gunfire, and help shoot whatever demons they're shooting at.  If the demons are already dead, or shooting is otherwise unnecessary, continue charging.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Wet and wild
Post by: Pancaek on April 26, 2020, 08:11:20 am
If the fighting gets to where I'm at, run to safety/cover

Otherwise inspect the cuttlefish looking thing in the box. Does my occult knowledge tell me anything about what it is/does? Does it look agressive?
If it doesn't look agressive or if I can't figure out anything at all, crack the lid of the box just a bit and put my pinky in the box. See how it reacts.

If this thing turns out to be h.e.l.l. symbiote, figure out the way to get it inside/connected to me. If it's easy, just go ahead and do it.


Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: piecewise on April 26, 2020, 11:29:38 am
((Welp, apparently we didn't even get a roll to actually move quietly, blast.))

Tie myself to a nearby pipe so I won't fall out. Then kick open another hatch, preferably so it lands on top of one of the demons (not a teammate though, if unsure then kick open one further away).

Proceed to goop tree demon, or the other one if more of a threat.



Spoiler: Yagyu d'Aubigny (click to show/hide)

[4]
As it turns out, there aren't just a bunch of access panels right next to each other for some reason. Yagyu has to scuttle down the hall a bit and finally finds one maybe 60 or so feet away from the target- a rather hard shot with nothing but a goop shooter.
[8][2v5]
Yagyu wastes an entire goop canister hurling sticky white globs down the hall at a distant target, none of them hitting. There's a joke here about how Yagyu would normally be doing this sort of thing with binoculars, in the dark, outside a sorority house instead, but I'm not gonna make it.


Kenneth unleashes a scream roar of fear  totally masculine rage before unloading into the doggo.
Spoiler (click to show/hide)
[23]
Kenneth's "manly" cries of "challenge" at a literally immobile target are somewhat let down by the fact that- despite spraying lead with reckless disregard -he hits nothing except a wall.

Try to regain consciousness.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
I attempt to stop Burt’s bleeding
Tara attempts to diagnose Burt's medical issues. She quickly discovers that his medical issue is that he's had his circulatory system punched out. Its all just sitting there inside is suit, cleanly separated like a museum specimen, with damage to it or the body. That's...distressing. Also Burt is very dead, as most people do not survive long without...their entire circulatory system.

Oh, I know what these are, totally. Use occult to figure out what they are. Move to the vent too.
Spoiler (click to show/hide)
Toby crawls over to the current conflict and attempts to identify the enemy combatants.
[4]
The dog is...eh some variant scavenger. Unimportant. The driftwood nightmare is an Icon of Butchery. It has total control over living tissue and total hatred of everything made of it.  Strategic recommendation: Anyone who isn't a robot should probably run away because they are either gonna become victim or ammo really fast.  Toby communicates this to the rest of the team via the standard occult expert method of shrieking it while trying to run away.

eh, Tara, maybe you should try to stabilize Burt.
sit tight up here, not like my pistol's gonna do much
*remembers the last incident involving a telekinetic and a confined space
Actually I'm going to jump (after the people with real guns jump out) maybe take aim at the doggo.
Spoiler: character sheet (click to show/hide)
[4]
Anya manages to jump down near the Icon of Butchery and doesn't even land it the rapidly expanding goop around it. [2 6][2v3] Her attempts to gun down the doggo don't go too well. She manages to put three shots into it but it just keeps trying to tear itself free and come bite her face off.

Keep shooting demonic doggo
Spoiler (click to show/hide)
[1]
Gabe's rifle drops out of the vent and next to Anya. It is followed by a stream of curse words and Gabe's arm. He seems to be trying to reach down and pick up the rifle. These ceilings are 10 feet high and he's trying to reach out and grab a rifle he dropped.  He's grunting and mumbling "Almost got it!" too.

There's a joke here, and its Security Team #2.


Shoot anything that comes my way, but otherwise wait around to be collected.
Spoiler: Ji (click to show/hide)
Ji drags herself over to a computer in the office and starts playing space cadet pinball. (https://www.youtube.com/watch?v=uMZwb05pPnI)

Laser rifle charge level: d8.  Head towards the fresh screaming and gunfire, and help shoot whatever demons they're shooting at.  If the demons are already dead, or shooting is otherwise unnecessary, continue charging.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
[9][1v6]
Wilfred scrambles over to the current battle and fires a charged beam  into the Icon of Butchery's face...face like structure.  The beam seems to splash off the wood like water off a armor plating.


[2][4v8][5v3]
The Icon of Butchery hovers another foot or two in the air and for a moment, a halo of what looks like glowing blood vessels appearing around its "head".  Its hands gesture at Anya her rib cage is expelled from her chest at ballistic speeds, directly into Kenneth. The spray of bone shrapnel knocks him backwards and sends him rolling head over heels for a few feet, but his riot suit holds firm and doesn't let any shards past.  Anya struggles to stay standing for a moment but her upper bodily slumps limply to one side and drags her down with it.  She writhes, bleeding and suffocating, arms moving weakly and only from the elbow down.




If the fighting gets to where I'm at, run to safety/cover

Otherwise inspect the cuttlefish looking thing in the box. Does my occult knowledge tell me anything about what it is/does? Does it look agressive?
If it doesn't look agressive or if I can't figure out anything at all, crack the lid of the box just a bit and put my pinky in the box. See how it reacts.

If this thing turns out to be h.e.l.l. symbiote, figure out the way to get it inside/connected to me. If it's easy, just go ahead and do it.


Spoiler: Richter (click to show/hide)
[1]
From somewhere in the distant and dangerous future, a voice screams across the void. Richter, hypnotized by that distant suggestion to...organically interface with the creature using specific aspects of his anatomy...follows its commands.

[2, 4]
The cuttlefish moves rapidly to his mouth and then jams itself in. Richter spasms as the creature crawls down his throat, tears out  of his esophagus somewhere and wraps itself around his heart. Beak and suckers sink into flesh and blood begins to circulate through the symbiote as its flesh fuses with Richter's. In his mind, he hears a voice.

"CONSUME FLESH AND MANIFEST YOUR HATRED"


Writhing tendrils appear beneath his skin, like bulging veins.

Title: Re: MOOK: THY FLESH CONSUMED
Post by: Naturegirl1999 on April 26, 2020, 11:51:18 am
Continue to go get Ji
Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: ANGRY_DEMON_NOISES on April 26, 2020, 12:44:51 pm
KENNETH RUNS Kenneth uses the Secret Kenneth Family Technique to strategically retreat back to the vents while spraying the ribcage wood person and praying to Saint Rockfeller.
Title: Re: MOOK: THY FLESH CONSUMED
Post by: piecewise on April 26, 2020, 01:03:00 pm
KENNETH RUNS Kenneth uses the Secret Kenneth Family Technique to strategically retreat back to the vents while spraying the ribcage wood person and praying to Saint Rockfeller.

I didn't know Kenneth was part of the Joestar family. (https://www.youtube.com/watch?v=IZKDuQ3mPg8)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Parisbre56 on April 26, 2020, 01:27:04 pm
"We can always just move on and let the demons be someone else's problem. The door to the next sector is right here. I can open it and let the rest of the water drain out when you're ready."
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Naturegirl1999 on April 26, 2020, 01:33:47 pm
"We can always just move on and let the demons be someone else's problem. The door to the next sector is right here. I can open it and let the rest of the water drain out when you're ready."
I’m ready
Title: Re: MOOK: THY FLESH CONSUMED
Post by: The Canadian kitten on April 26, 2020, 05:21:54 pm
Don't get the gun, I don't wanna end up like Anya. Retreat away until it seems safe enough to not be turned inside out.
Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: m1895 on April 26, 2020, 05:28:17 pm
(But then you'd be abandoning Ji, which means you're down 4 people [3 of which are purely self-inflicted.] Also Gabe, let a robot get the gun, seeing as you physically can't get without exiting the vent.)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Naturegirl1999 on April 26, 2020, 05:33:32 pm
((Do we know where Ji is? Whether s/he’s past past the demons or back?)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: m1895 on April 26, 2020, 05:40:41 pm
-Snip-
(we were going to go get her, then Yagyu bumped his knee against something metal halfway there and Burt got flayed.)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Radio Controlled on April 26, 2020, 05:45:05 pm
Quote
[23:30] Radio Controlled: Hey @Mr. Bones, are both of the demons in mook currently encased/immobilized in goop, or only the one of them? I think you only explicitly mention the dog getting gooped, but then it also says "Anya manages to jump down near the Icon of Butchery and doesn't even land it the rapidly expanding goop around it." which seems to indicate that the sudowoodo here is also gooped.
[00:10] Mr. Bones: @Radio Controlled There's goo in the area around it, but it isn't goop'd

"These demons hate our guts, they'll just run us down if we try to retreat! And even if they don't, they'll still be here once we try to make our way back! We need to take them out or at least goop them in place, and we need to help the wounded and Ji as well."

Reload. If people keep firing on the demons this turn, then also fire with the goop launcher (which is in d10 overdrive, by the way).

However, if that doesn't work or if I have an opening to do the following without risking friendly fire, then crawl over to the closer access hatch, dump some of that very flammable fuel on the driftwood thing (I'm guessing it is near the hatch since Anya dropped down near it) and drop the lighter on it to light the blighter on fire. Then retreat into the vent


-Snip-
(we were going to go get her, then Yagyu bumped his knee against something metal halfway there and Burt got flayed.)

((Oi! It said someone bumped against the vent, it didn't explicitly say it was Yagyu!  :P ))


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: m1895 on April 26, 2020, 06:01:20 pm
((Oi! It said someone bumped against the vent, it didn't explicitly say it was Yagyu!  :P ))
They make it roughly halfway there before someone very loudly bangs their metal knee against an air vent.
(emphasis mine)

There's a joke here, and its Security Team #2.
(I really want to argue against that, but I can't.)
"су...
ка...
 БЛЯДь!!!!"
fuck it if I'm going down I'm going down swinging, shoot that stupid fucking tree thing where it's stupid fucking face should be, with Gabe's rifle if possible. (https://www.youtube.com/watch?v=3MRSLSQdelI)
EDIT: now that I have the tiniest chance of getting out alive, only do the above if Toby doesn't grab me
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Parisbre56 on April 27, 2020, 12:20:13 pm
"Pssh. Don't make this all about you. Those demons hate everyone's guts equally. Must be some sort of gut envy thing. That's probably why they have such huge guts. I'd rather have them spread around the place and run into whatever traps or troops our quarry has prepared for us, instead of fighting them all at once. I'd also rather you fight them somewhere where I'm in a position to actually do something about it rather than have to sit around hearing you all die."

"Or, if you feel like the 'capture' part of this mission is getting too hard, you can stand ready to reconnect that power cable and I can go reconfigure the phase gate for some nearby star while the rest of the team gets ready to run as fast as they can."
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Pancaek on April 27, 2020, 04:22:14 pm
"Yeah. You know..."Richter says, his entire body twitching randomly "I am feeling a bit peckish now that you mention it."

Consume the flesh of the demon corpse. See what the effects of doing so are.

Ask the symbiote/voice what it is capable of doing, combat/utility wise.

Also ask it how it's doing. Everyone probably always asks it what it can do, but not how it's feeling.


Spoiler: Richter (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Leodanny on April 27, 2020, 05:16:04 pm
Inform the crew that we are about to die. Run like hell, grab the people next to the demons with the tentacle.
”Holy fuck this is a terrible situation. Everyone run!”
Title: Re: MOOK: THY FLESH CONSUMED
Post by: King Zultan on April 28, 2020, 05:07:11 am
(Well shit I'm dead again, guess I'll make a new guy after everyone gets past the demons so I don't immediately die.)
Title: Re: MOOK: Wet and wild
Post by: syvarris on April 28, 2020, 08:39:51 am
Laser rifle charge level: d6.

I told Radio I figured I'd be sticking around and shooting at demons, but that was before I saw the update.  Considering our local expert on demons just started fleeing at a dead sprint while screaming about how anyone organic is doomed against this thing, I'm willing to reconsider my stance on staying here and attempting further violence.  Also, y'know, the demon just tanked a laser to the face.  After punching out a guy's circulatory system.

Make a tactical retreat back and around the next corner or two.  Towards the flooded sector.  Just get out of the butcher's line of sight, then get a bit further away for good measure.  And charge the dumb laser rifle.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Naturegirl1999 on April 28, 2020, 09:12:37 am
Deleted, will change action to what it was before, which is Get Ji
Title: Re: MOOK: THY FLESH CONSUMED
Post by: The Lupanian on April 28, 2020, 12:10:01 pm
Find a video that sounds like an OMNI spec-ops squad breaching into the room, then set the computer volume to be really loud. After that’s done, check my immediate surroundings for anything that could be used to fight demons, then sit and wait for the coming horde.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: piecewise on April 29, 2020, 11:31:05 am
Continue to go get Ji
Spoiler (click to show/hide)
Find a video that sounds like an OMNI spec-ops squad breaching into the room, then set the computer volume to be really loud. After that’s done, check my immediate surroundings for anything that could be used to fight demons, then sit and wait for the coming horde.
Spoiler: Ji (click to show/hide)
[10]
Ji is in the middle of trying to find a good OMNItube video of a tactical breech when Tara falls out of the ceiling and on top of the computer. She doesn't just smash the computer, she smashes the desk its on. She stares up at Ji from where she's laying in the wreckage and whispers "I'm here to save you, but we have to be very quiet."

KENNETH RUNS Kenneth uses the Secret Kenneth Family Technique to strategically retreat back to the vents while spraying the ribcage wood person and praying to Saint Rockfeller.

((Nice character sheet there, kenny boy. Let me edit one in for you. This time. ))
Spoiler (click to show/hide)
[1][8]
Kenneth attempts to flee up through the access panel. However, he attempts to do this by using the Icon as a ladder. He actually get halfway up the demon's leg before he gets swatted down the hall. He bounces and rolls over 100 feet before slamming into a wall. He sits up and rubs his head for a moment before looking down at himself. He then looks back down the hall, then down at himself again. He seems unharmed, aside from some bruises.

"Wait, why am I still alive?"

Don't get the gun, I don't wanna end up like Anya. Retreat away until it seems safe enough to not be turned inside out.
Spoiler (click to show/hide)
[4]
Gabe scrambles all the way back to the sector exit while screaming incoherently.

Inform the crew that we are about to die. Run like hell, grab the people next to the demons with the tentacle.
”Holy fuck this is a terrible situation. Everyone run!”
((Another nice sheet here.))
Spoiler (click to show/hide)
((Oi! It said someone bumped against the vent, it didn't explicitly say it was Yagyu!  :P ))
They make it roughly halfway there before someone very loudly bangs their metal knee against an air vent.
(emphasis mine)

There's a joke here, and its Security Team #2.
(I really want to argue against that, but I can't.)
"су...
ка...
 БЛЯДь!!!!"
fuck it if I'm going down I'm going down swinging, shoot that stupid fucking tree thing where it's stupid fucking face should be, with Gabe's rifle if possible. (https://www.youtube.com/watch?v=3MRSLSQdelI)
EDIT: now that I have the tiniest chance of getting out alive, only do the above if Toby doesn't grab me
Spoiler: character sheet (click to show/hide)
Toby grabs the amazing Noodle Girl, drags her up to the crawl space and proceeds to scuttle all the way back to the sector exit with her. As he goes he wonders exactly what the correct first aid for "Removal of ribcage" is....they didn't cover it in basic training. Removal of skull? Sure. Spine? Of course. But ribcage is more eclectic. More avant-garde. Stupid hipster demons.

"Yeah. You know..."Richter says, his entire body twitching randomly "I am feeling a bit peckish now that you mention it."

Consume the flesh of the demon corpse. See what the effects of doing so are.

Ask the symbiote/voice what it is capable of doing, combat/utility wise.

Also ask it how it's doing. Everyone probably always asks it what it can do, but not how it's feeling.


Spoiler: Richter (click to show/hide)

Richter swings out into the hall and walks over to the corpse of the crocodemon. He takes an exploratory bite and finds it strangely easy to tear mouthfuls of demonic flesh from the corpse. So easy in fact that he stops to touch his face. His mouth is larger than normal and he doesn't remember his teeth being this sharp...or large...or numerous...or coming from the sides as well as the top and bottom. Hmm.   After he's eaten a good couple mouthfuls of flesh he attempts to do...something.

[8]
Both of his arms twitch violently and the flesh contorts and reforms in an instant. His right arm, from the elbow down, becomes the massive fanged head of the crocodemon while the left transforms into one of its legs. He can see through the arm-head's eyes and control it as though it were his own limb, the leg is the same, though more awkward because it manifested at an odd angle.

[2]
Richter attempts to speak to the symbiote but it apparently doesn't feel like talking right now.

Laser rifle charge level: d6.

I told Radio I figured I'd be sticking around and shooting at demons, but that was before I saw the update.  Considering our local expert on demons just started fleeing at a dead sprint while screaming about how anyone organic is doomed against this thing, I'm willing to reconsider my stance on staying here and attempting further violence.  Also, y'know, the demon just tanked a laser to the face.  After punching out a guy's circulatory system.

Make a tactical retreat back and around the next corner or two.  Towards the flooded sector.  Just get out of the butcher's line of sight, then get a bit further away for good measure.  And charge the dumb laser rifle.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
"Mhm. Yep."

Wilfred spins on his heel and sprints away as quick as he can in knee high water. [4] He makes it around the nearest corner before the Icon can start causing trouble again.


Quote
[23:30] Radio Controlled: Hey @Mr. Bones, are both of the demons in mook currently encased/immobilized in goop, or only the one of them? I think you only explicitly mention the dog getting gooped, but then it also says "Anya manages to jump down near the Icon of Butchery and doesn't even land it the rapidly expanding goop around it." which seems to indicate that the sudowoodo here is also gooped.
[00:10] Mr. Bones: @Radio Controlled There's goo in the area around it, but it isn't goop'd

"These demons hate our guts, they'll just run us down if we try to retreat! And even if they don't, they'll still be here once we try to make our way back! We need to take them out or at least goop them in place, and we need to help the wounded and Ji as well."

Reload. If people keep firing on the demons this turn, then also fire with the goop launcher (which is in d10 overdrive, by the way).

However, if that doesn't work or if I have an opening to do the following without risking friendly fire, then crawl over to the closer access hatch, dump some of that very flammable fuel on the driftwood thing (I'm guessing it is near the hatch since Anya dropped down near it) and drop the lighter on it to light the blighter on fire. Then retreat into the vent


-Snip-
(we were going to go get her, then Yagyu bumped his knee against something metal halfway there and Burt got flayed.)

((Oi! It said someone bumped against the vent, it didn't explicitly say it was Yagyu!  :P ))


Spoiler: Yagyu d'Aubigny (click to show/hide)
[3]
Yagyu tears 1 gallon container of the flammable fuel open and proceeds dump it straight out of the hatch and onto the Icon. He digs his OMNI brand lighter out of his pocket, strikes up a flame and drops it down onto the Icon before immediately scrambling away. [24v5] [4,8]

The resulting violent fuel detonation pushes a wave of super heated gasses straight up into the crawlspace. Luckily Yagyu is the only one around to get hit by it and though he is thrown a dozen feet and rendered hot enough to cook an egg on, he's unharmed. Kenneth gets pressed up against the wall by the blastwave but is again miraculously uninjured.  Wilfred is sheltered by his distance from the blast as well.

About a minute later, when Yagyu has pulled himself over to the access hatch to peek out, there's nothing left of the icon but what appears to be a rapidly burning pile of wood and a skeletonized demon dog.


Title: Re: MOOK: THY FLESH CONSUMED
Post by: Radio Controlled on April 29, 2020, 11:41:20 am
"HAHAAA SUCK ON THAT YOU DEMONIC FUCKS!" Yagyu bellowed triumphantly.

Then, once the adrenaline had died down a little, he gave an actual status report over the radio.

"The Icon and the demon dog have been sent back to the pit they crawled out from. Watch out though, there is still that python ram thing that escaped from our electrofishing roaming around somewhere, and perhaps some more demons we don't know about.

Tara! Where are you right now? Anya is hurt really bad and she needs your help asap or she'll die. You can use the last bit of this medical kit."

Assuming Tara informs Yagyu that she is near Ji: crawl over to their room through the vents (preferably quietly) and then help hoist Ji up into the vent, then guide them back. If Tara, or someone else, tries to stabilize Anya so she won't die then give them Elen's last medkit charge if they need it.

Try to use my scanner to see if we can locate that python ram thing demon we spotted earlier, and to see if there are more demons still around. Or do you think the killing of their comrades dissuaded them from bothering us further? 

Escort Tara to the previous section (help carry Anya's body if needed), use goop on anything nasty that tries to harass us.

Oh, and what happened to Burt? Is his body still in the crawlspace, did it survive the explosion? What about his equipment? If any of it survived, take possession of it for now before we move for the previous sector


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Naturegirl1999 on April 29, 2020, 11:56:32 am
I’m with Ji
Help Yagyu get Ji up, then get into the vent and follow them to Anya to attempt helping her, try getting her to the previous sector with the medical supplies and find something there that will help her a ribcage and ligaments from the clones so I can put the ribcage in Anya as well as connecting it to her muscles. Hopefully I can do this without damaging her further
Her ribs were removed, not sure if a med kit can grow ribs, where are they? Maybe the kit can help keep them in place while putting them back?
Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Radio Controlled on April 29, 2020, 12:04:08 pm
"Yeah, she's in bad shape. Perhaps just keeping her alive till the mission is over is the best we can do here, not sure if putting ribs back in these circumstances is feasible. Maybe some sort of cast around her chest could work, though I guess she'll need help breathing.

Then again, the previous sector had some good medical facilities, perhaps you could do more for her using those?"

EDIT:
Spoiler: from discord (click to show/hide)

"Hey Will, I will go with Tara to the previous sector so she can hopefully stabilize Anya, since she is missing her... entire... ribcage. Could you perhaps escort us?"
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Leodanny on April 29, 2020, 12:10:58 pm
”That should not have worked. Good on ya.”
Get medical aid to people who need it.
Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: ANGRY_DEMON_NOISES on April 29, 2020, 01:28:08 pm
"Kenneth's odd of surviving were lower than 1%. Kenneth now believes he is immortal and/or God is on his side. Kenneth will help Spider coworker with his newfound invincibility.

Kenneth will follow along with Yagyu and Tara and help them with Kenneth's omnipotent power.


Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: The Lupanian on April 29, 2020, 05:17:39 pm
Could organic limbs be attached to my android body?

In any case, let myself be rescued.

Spoiler: Ji (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Naturegirl1999 on April 29, 2020, 05:47:12 pm
there’ll be arms and legs at the cloning place. I have to give Anya a ribcage from there first
Title: Re: MOOK: THY FLESH CONSUMED
Post by: The Canadian kitten on April 29, 2020, 06:09:46 pm
Get my gun back.
Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: m1895 on April 29, 2020, 07:45:43 pm
try not to die
Spoiler: character sheet (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: King Zultan on April 30, 2020, 06:10:22 am
(Gonna throw another guy into this, I wonder if he'll live longer than the last five.)
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: syvarris on May 02, 2020, 02:35:11 am
"Hey Will, I will go with Tara to the previous sector so she can hopefully stabilize Anya, since she is missing her... entire... ribcage. Could you perhaps escort us?"

Wil heaves a long sigh over the radio, which is entirely ruined by the text-to-speech system.

"Yeah.  Yeah, why not.  Ribcages are pretty important.  Be there in a moment, try not to lose her skull or whatever.  We wanna save the spontaneous bone removal for Derp."

Laser rifle charge level: d8.

Continue charging the laser rifle.  Go meet up with Yagyu, Tara, Anya and maybe Ji, then escort them back towards the last sector.  If we meet any demons, shoot them with the laser.  If we don't meet any demons, charge the laser.

Also, if we come across any other allied corpses, drag them along with us.  Maybe we can find that one guy a new circulatory system.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Pancaek on May 03, 2020, 09:06:41 am
While the team is still around here and the place we're in is relatively safe, start munching on demons in the following order:
The rest of the crocodemon
Teeth demon
Maggot demon
Icon of Butchery bits: Yagyu's location
And a skeletonized dog near the Icon of Butchery bits

 Stop doing so if something bad starts happening or if the team moves on and I'd be left behind.


Spoiler: Richter (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: piecewise on May 03, 2020, 11:27:49 am
(Gonna throw another guy into this, I wonder if he'll live longer than the last five.)
Spoiler (click to show/hide)
((A mook who dies fast and often is a Mook who knows their job. ))
Billy Bob crawls out of the shadows near the team and they all just wave to him as though he's always been here.

While the team is still around here and the place we're in is relatively safe, start munching on demons in the following order:
The rest of the crocodemon
Teeth demon
Maggot demon
Icon of Butchery bits: Yagyu's location
And a skeletonized dog near the Icon of Butchery bits

 Stop doing so if something bad starts happening or if the team moves on and I'd be left behind.


Spoiler: Richter (click to show/hide)


Richter finishes eating the Crocodemon, bones and all. This is rather surprising considering the demon was larger than he was. [d12 Crocodemon]
He moves on to the Teeth Elemental, which is still conveniently sitting in an otherwise empty office. This he also devours entirely. The teeth make it extra crunchy. [d12 Teeth Elemental]
Then he moves on to the Icon of Butchery simply because its closest and on the way to regrouping with the rest of the team. There isn't much of it left thanks to the fuelair bomb solution that Yagyu implemented. He eats the remaining cinders [d4 Icon of Butchery]
Lastly, he starts eating the Maggot demon but finds himself simply too full to finish it entirely [d8 Maggot demon]


Spoiler: Mechanics (click to show/hide)


"HAHAAA SUCK ON THAT YOU DEMONIC FUCKS!" Yagyu bellowed triumphantly.

Then, once the adrenaline had died down a little, he gave an actual status report over the radio.

"The Icon and the demon dog have been sent back to the pit they crawled out from. Watch out though, there is still that python ram thing that escaped from our electrofishing roaming around somewhere, and perhaps some more demons we don't know about.

Tara! Where are you right now? Anya is hurt really bad and she needs your help asap or she'll die. You can use the last bit of this medical kit."

Assuming Tara informs Yagyu that she is near Ji: crawl over to their room through the vents (preferably quietly) and then help hoist Ji up into the vent, then guide them back. If Tara, or someone else, tries to stabilize Anya so she won't die then give them Elen's last medkit charge if they need it.

Try to use my scanner to see if we can locate that python ram thing demon we spotted earlier, and to see if there are more demons still around. Or do you think the killing of their comrades dissuaded them from bothering us further? 

Escort Tara to the previous section (help carry Anya's body if needed), use goop on anything nasty that tries to harass us.

Oh, and what happened to Burt? Is his body still in the crawlspace, did it survive the explosion? What about his equipment? If any of it survived, take possession of it for now before we move for the previous sector


Spoiler: Yagyu d'Aubigny (click to show/hide)
I’m with Ji
Help Yagyu get Ji up, then get into the vent and follow them to Anya to attempt helping her, try getting her to the previous sector with the medical supplies and find something there that will help her a ribcage and ligaments from the clones so I can put the ribcage in Anya as well as connecting it to her muscles. Hopefully I can do this without damaging her further
Her ribs were removed, not sure if a med kit can grow ribs, where are they? Maybe the kit can help keep them in place while putting them back?
Spoiler (click to show/hide)
”That should not have worked. Good on ya.”
Get medical aid to people who need it.
Spoiler (click to show/hide)
"Kenneth's odd of surviving were lower than 1%. Kenneth now believes he is immortal and/or God is on his side. Kenneth will help Spider coworker with his newfound invincibility.

Kenneth will follow along with Yagyu and Tara and help them with Kenneth's omnipotent power.


Spoiler (click to show/hide)
Could organic limbs be attached to my android body?

In any case, let myself be rescued.

Spoiler: Ji (click to show/hide)
Get my gun back.
Spoiler (click to show/hide)
try not to die
Spoiler: character sheet (click to show/hide)
"Hey Will, I will go with Tara to the previous sector so she can hopefully stabilize Anya, since she is missing her... entire... ribcage. Could you perhaps escort us?"

Wil heaves a long sigh over the radio, which is entirely ruined by the text-to-speech system.

"Yeah.  Yeah, why not.  Ribcages are pretty important.  Be there in a moment, try not to lose her skull or whatever.  We wanna save the spontaneous bone removal for Derp."

Laser rifle charge level: d8.

Continue charging the laser rifle.  Go meet up with Yagyu, Tara, Anya and maybe Ji, then escort them back towards the last sector.  If we meet any demons, shoot them with the laser.  If we don't meet any demons, charge the laser.

Also, if we come across any other allied corpses, drag them along with us.  Maybe we can find that one guy a new circulatory system.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor

The Conglomerate meatball of security team 2 rolls about a bit, exchanging guns, charging lasers, dragging the corpses of former teammates (complete with their full inventories) about, and reuniting lost members with its all consuming mass. Once fully reformed, complete with Billy Bob and that terrifying "human" who keeps unhinging his jaw and swallowing demons like a fucking snake, the meatball rolls over to the section entrace (or at least the crawlspace above it).  There they attempt to cure Anya's terminal calcium deficiency by scavenging up some spareribs. This is rather a race against time because it turns out that breathing is something people need to do a lot of for some reason.

[2,3,8,1]

Yagyu, Toby, Tara and Kenneth all spread out through the sector, searching for ribs for Anya, returning in about 2 minutes. Yagyu is empty handed, Tara somehow found a plate of barbaque ribs somewhere in the lab, but  Toby returns lugging a full human torso, still dripping in the preservative goo of a clone tank. Kenneth returns about 30 seconds later, as the torso is being handed up into the ceiling and Anya is being boosted up after it.  He comes sprinting round a corner, shouting something about the demons being after his immortality.  He gets maybe 20 feet down the hall back towards his teammates when the thing chasing him slams into  the corner.  Its a 12 foot tall brass or bronze statue of the company founder Ulysses T. Chillicothe, complete with broken concrete base and inspirational plaquard.  It grinds against the wall for a moment before giving chase after Kenneth, flying sideways  down the hall as though dragged by a massive electromagnet.

[4]
Kenneth dives out of the way of the statue by hurling himself throuhg a plateglass window. [5] He somehow again survives smashing through razor sharp glass shrapnel and onto a computer desk without any real injury.  The statue hurtles past the office and towards the rest of the team.  Yagyu shoves his medkit into Tara's hands and unceremoniously shoves her up into the crawlspace along with the torso. Wilfred dangles down out of the vent as soon as Tara is past, screaming the entire time. [12 ] He somehow, in a rage, manages to drain the entire battery in a single shot [laser now ammoless]. [11v1] The Laser hits the statue and within maybe a second the entire metal structure is white hot. Its advance falters and the concrete base grinds on the ground for a moment before the entire thing tumbles and scatters into globules of molten metal.

Meanwhiile Tara, with the medkit and torso, attempts to prevent an increaslingly blue looking Anya from expiring. [1,3] Despite the medkit and new bones to work with, the surgery fails [2] and Anya suffocates. The Cognition Copier clicks somewhere inside her skull and a complete brainmap is uploaded, ready for a new body whenever this is over.

Title: Re: MOOK: THY FLESH CONSUMED
Post by: Radio Controlled on May 03, 2020, 11:42:42 am
"Noo, dammit! We were so close.

Well, rest in peace for now Anya, at least you're free from this bloody mess for now."

Yagyu walks over to Tara and puts a metallic hand on her shoulder.

"You did the best you could given the situation, don't beat yourself up over this.
Unfortunately, that was also the last of Elen's meds, so we're all out right now. Hopefully we can scavenge some more medical supplies.

Oh, and Will? Excellent shot there, quality work. If that battery is dead though, perhaps I can hook it up to an outlet somewhere to try and recharge it a bit, if you'd like. First we gotta make sure we won't get more of these assholes biting our bums off. "

Try to use my scanner to see if we can locate that python ram thing demon we spotted earlier, and to see if there are more demons still around. Don't run around the whole section though, just see if there's strong HELL signals anywhere near.

Could we perhaps just weld shut all of the side doors and such in sector Q (the one we're in), so that we still have a safe path to travel through from section R to N while locking out any more surprise demon attacks? Assuming we find no evidence that a demon wandered into the previous sector of course (though I think those doors should have been shut normally so hoping not).

Oh, and take Anya's inventory for now I suppose, so we can give it back to her. If people would like to take some of it for use during the mission, let them of course, but make clear she's getting it back afterwards.

By the way, did that lighter get destroyed in the blast before? Cause if not I'd like to retrieve it once we are moving on to the next sector, that lighter did a bang up job.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: ANGRY_DEMON_NOISES on May 03, 2020, 02:17:40 pm
"SUCK IT WORLD! KENNETH HAS BECOME DEATH, HARBINGER OF OMNITECH AND DESTROYER OF LESSER BRANDS!"

Kenneth will go along with the squads and prepare to execute the same maneuver he used to lute the statue of Founder Ulysses T. Chillicothe which wasn't accidental or pure luck in any way.


At all.

Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Parisbre56 on May 03, 2020, 02:42:34 pm
Hmm. Syv reactivated power to this sector, right? Any chance I could activate some sort of drainage system to remove the water, even if it takes some time to drain? If yes, activate said system then open the door to the next sector and retreat to the ceiling to wait for it to drain.

Also, if I saw that goat demon and can track it with my Omniscience, let the team know where it is.




Title: Re: MOOK: THY FLESH CONSUMED
Post by: The Lupanian on May 03, 2020, 03:27:39 pm
((Got a few unrelated things this turn. I’m trying to get all the small stuff that’s been bothering me out of the way, instead of scattering it through multiple posts))

Try to gather enough spare parts (biological, robotic, or otherwise compatible) that somebody would be able to get my body back to a functional humanoid state, if only temporarily.

What exactly it the status of my riot suit and germ suit? If their gone, I’ll try to find more germ suits, as well as a box of syringes.

Spoiler: Ji (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Naturegirl1999 on May 03, 2020, 05:15:47 pm
Spoiler (click to show/hide)
Good thing she has a cognition copier, how does it work? Do we take it out of her corpse to transfer it to a machine? Or is her mi d already being copied to one and removing it would break the process? Ji, would limbs from Anya’s corpse even be able to connect with you? It was her chest that was damaged, so the legs and arms would still be intact
Go wander the sector and search for the demons using my scanner, if I find it/them or if it/they find me, run away from them while shooting foam at them while throwing the barbecue ribs at it, then throwing the empty plate at it/them like how a frisbee would be thrown. Run from them while doing this
Title: Re: MOOK: Wet and wild
Post by: syvarris on May 04, 2020, 03:33:30 am
"That would be great, Yagyu.  Derp really deserves to be melted by a laser after putting us through... just, all this."

"...Ji?  Ji, don't wander off alone again, you don't even have legs!  Gah, I'm going with you!"

Follow Ji, and help her find new limbs.  Resume shooting any screens, speakers, or demons seen, using the generic rifle.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: THY FLESH CONSUMED
Post by: King Zultan on May 04, 2020, 07:43:48 am
"I've totally been here the entire time and know whats going on."
Go loot some rooms and maybe find some money.
Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: The Canadian kitten on May 04, 2020, 01:00:51 pm
Return to the main group.
Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Leodanny on May 04, 2020, 01:02:40 pm
Damn. Got a rib cage and all for nothing. Grab all the stuff, for safe keeping of course.
”Oh anya, we hardly knew ye.”
Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Pancaek on May 06, 2020, 09:17:04 am
"that was rather tasty, all things considered" Richter muses while picking some demon from between his teeth. "So, what should I call you? We're going to be stuck together for a while, hopefully, so we may as well make this a real symbiosis."

Try to converse with the symbiote

Unmanifest the crocodemon leg replacing my arm right now. Try and get a feel for how fast I can manifest things, to gauge if I should try and manifest parts in advance or if I can do it on the fly in combat

Also try and get a feel wether the manifestations only work for physical attributes of consumed demons, or if I'm also able to manifest special/supernatural powers they had

Also also try and get a feel if I can only manifest the demon bits as they were in life, or if I can reform them. Say turn my arm into a crocodemon tooth macuahuitl or a tyranid teeth demon Deathspitter


Spoiler: Richter (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: piecewise on May 06, 2020, 11:01:35 am
"Noo, dammit! We were so close.

Well, rest in peace for now Anya, at least you're free from this bloody mess for now."

Yagyu walks over to Tara and puts a metallic hand on her shoulder.

"You did the best you could given the situation, don't beat yourself up over this.
Unfortunately, that was also the last of Elen's meds, so we're all out right now. Hopefully we can scavenge some more medical supplies.

Oh, and Will? Excellent shot there, quality work. If that battery is dead though, perhaps I can hook it up to an outlet somewhere to try and recharge it a bit, if you'd like. First we gotta make sure we won't get more of these assholes biting our bums off. "

Try to use my scanner to see if we can locate that python ram thing demon we spotted earlier, and to see if there are more demons still around. Don't run around the whole section though, just see if there's strong HELL signals anywhere near.

Could we perhaps just weld shut all of the side doors and such in sector Q (the one we're in), so that we still have a safe path to travel through from section R to N while locking out any more surprise demon attacks? Assuming we find no evidence that a demon wandered into the previous sector of course (though I think those doors should have been shut normally so hoping not).

Oh, and take Anya's inventory for now I suppose, so we can give it back to her. If people would like to take some of it for use during the mission, let them of course, but make clear she's getting it back afterwards.

By the way, did that lighter get destroyed in the blast before? Cause if not I'd like to retrieve it once we are moving on to the next sector, that lighter did a bang up job.



Spoiler: Yagyu d'Aubigny (click to show/hide)
[5] According to his scans, Yagyu can distinguish 3 more demons nearby. Nearby being probably within a sector or so of distance.

[6] He believe that every sector should have emergency partitions that could be activated to block off hallways. With the correct usage of these, it should be possible to form a narrow hall from the entrance to the exit of a sector. It would need to be done from the control room though.

[1] The lighter was unfortunately atomized, so Yagyu settles for Anya's inventory.


"that was rather tasty, all things considered" Richter muses while picking some demon from between his teeth. "So, what should I call you? We're going to be stuck together for a while, hopefully, so we may as well make this a real symbiosis."

Try to converse with the symbiote

Unmanifest the crocodemon leg replacing my arm right now. Try and get a feel for how fast I can manifest things, to gauge if I should try and manifest parts in advance or if I can do it on the fly in combat

Also try and get a feel wether the manifestations only work for physical attributes of consumed demons, or if I'm also able to manifest special/supernatural powers they had

Also also try and get a feel if I can only manifest the demon bits as they were in life, or if I can reform them. Say turn my arm into a crocodemon tooth macuahuitl or a tyranid teeth demon Deathspitter


Spoiler: Richter (click to show/hide)

[6] Richter attempts to speak with the symbiote but mostly just gets a mental punch in the gut with the desire to murder and eat. It staggers him for several moments.

Richter tests out his manifestations a few times. They can switch pretty fast, about a second of lag as they change. Not fast enough to unleash a flurry of punches with each being a new part but fast enough to switch given a moment.

It seems like as long as as the powers were innate to the flesh being manifested, he can use their powers as well.

It also seems like he can manipulate the flesh to create new forms, but it would eat up more of his reserves than simply forming a normal part.

Hmm. Syv reactivated power to this sector, right? Any chance I could activate some sort of drainage system to remove the water, even if it takes some time to drain? If yes, activate said system then open the door to the next sector and retreat to the ceiling to wait for it to drain.

Also, if I saw that goat demon and can track it with my Omniscience, let the team know where it is.




[6]
Pathos activates the drainage pumps in this sector and then opens the door to the next one, letting water continue flooding in. The entire sector is filled with an enormous amount of sucking and this time it isn't even security team #2 doing it!



"I've totally been here the entire time and know whats going on."
Go loot some rooms and maybe find some money.
Spoiler (click to show/hide)
"That would be great, Yagyu.  Derp really deserves to be melted by a laser after putting us through... just, all this."

"...Ji?  Ji, don't wander off alone again, you don't even have legs!  Gah, I'm going with you!"

Follow Ji, and help her find new limbs.  Resume shooting any screens, speakers, or demons seen, using the generic rifle.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
((Got a few unrelated things this turn. I’m trying to get all the small stuff that’s been bothering me out of the way, instead of scattering it through multiple posts))

Try to gather enough spare parts (biological, robotic, or otherwise compatible) that somebody would be able to get my body back to a functional humanoid state, if only temporarily.

What exactly it the status of my riot suit and germ suit? If their gone, I’ll try to find more germ suits, as well as a box of syringes.

Spoiler: Ji (click to show/hide)
((They're fine. Technically they're damaged but basically unless I say they get destroyed, assume they're fine for mechanical purposes.))
[2,2,6]
Billy bob and Wilfred find nothing, but the literal torso with one "working" arm manages to discover several cloned limbs that would get her back up and walking!  Now she just needs someone to graft them on!

Damn. Got a rib cage and all for nothing. Grab all the stuff, for safe keeping of course.
”Oh anya, we hardly knew ye.”
Spoiler (click to show/hide)
Return to the main group.
Spoiler (click to show/hide)
"SUCK IT WORLD! KENNETH HAS BECOME DEATH, HARBINGER OF OMNITECH AND DESTROYER OF LESSER BRANDS!"

Kenneth will go along with the squads and prepare to execute the same maneuver he used to lute the statue of Founder Ulysses T. Chillicothe which wasn't accidental or pure luck in any way.


At all.

Spoiler (click to show/hide)
These fellows return to Yagyu, who is the acting anchor of "The group" for the moment. Because he's been secretly paying me in bitcoin to retain his position he's an emotional rock and everyone feels safe in his mechanical embrace.

Spoiler (click to show/hide)
Good thing she has a cognition copier, how does it work? Do we take it out of her corpse to transfer it to a machine? Or is her mi d already being copied to one and removing it would break the process? Ji, would limbs from Anya’s corpse even be able to connect with you? It was her chest that was damaged, so the legs and arms would still be intact
Go wander the sector and search for the demons using my scanner, if I find it/them or if it/they find me, run away from them while shooting foam at them while throwing the barbecue ribs at it, then throwing the empty plate at it/them like how a frisbee would be thrown. Run from them while doing this
[3]
Tara wanders around for a while, plate of ribs in one hand and gun in the other, searching for a demon. For better or worse she fails to find anything but her way back to the group.









As the area drains several more big alien fish things flop out of the next sector and end up caught on doorways or stranded as the water level lowers. They appear to be ordinary animals, not demons.
Title: Re: MOOK: THY FLESH CONSUMED
Post by: The Lupanian on May 06, 2020, 11:15:43 am
If/When I get repaired. Try to find enough syringes to give everyone a syringe full of tranquilizers. (Don’t know why I never got around to that before.)

EDIT- make sure whoever repairs me makes use of the toolbox in RC’s inventory.

Spoiler: Ji (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Naturegirl1999 on May 06, 2020, 11:35:37 am
Spoiler (click to show/hide)
Get to where Ji is and graft an arm and legs in the proper places to her
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Radio Controlled on May 06, 2020, 03:10:28 pm
Quote
[6] He believe that every sector should have emergency partitions that could be activated to block off hallways. With the correct usage of these, it should be possible to form a narrow hall from the entrance to the exit of a sector. It would need to be done from the control room though.

Move for the control room. Use scanner to ensure we don't get jumped on our way there, use goop in case nasties get near us anyway.

If we make it there, let one of my more techno-minded teammates work those doors while I stand overwatch with goop gun. If nobody is there to help, just try it myself. Either way make sure all teammates are adequately informed so none of them are stuck on the wrong side of the doors.

Finally, consider whether we could recharge Will's laser. Maybe we could build an adaptor of sorts (using a toolkit charge and maybe some materials we scrounge up) and use that to plug the battery into an outlet somewhere? Alternatively, could we McGiver a new battery for his gun?


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: ANGRY_DEMON_NOISES on May 06, 2020, 04:01:38 pm
Kenneth will follow along till the gang finds a mortally challenged. Kenneth will also hum the Omnitech(TM) Theme Song(TM).
Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Naturegirl1999 on May 06, 2020, 05:31:09 pm
Kenneth will follow along till the gang finds a mortally challenged. Kenneth will also hum the Omnitech(TM) Theme Song(TM).

((if you’ll allow, just spoilering your character sheet
Code: [Select]
[spoiler=spoiler name, leave blank for it to just say spoiler]things you want in spoiler[/spoiler]
Title: Re: MOOK: THY FLESH CONSUMED
Post by: ANGRY_DEMON_NOISES on May 06, 2020, 05:55:16 pm
Kenneth will follow along till the gang finds a mortally challenged. Kenneth will also hum the Omnitech(TM) Theme Song(TM).

((if you’ll allow, just spoilering your character sheet
Code: [Select]
[spoiler=spoiler name, leave blank for it to just say spoiler]things you want in spoiler[/spoiler]
((I know how spoilers work, I just forgot to do it :V)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Parisbre56 on May 06, 2020, 06:30:46 pm
"Ji, you should consider adopting a superior shark body instead of settling for inferior human limbs. Sharks deal extra damage against doors as a racial advantage. Look at Richter, he has the right idea."

Help Yagyu with his computer thingy.

Also help with Ji's surgery if she needs help of the mechanical or computer kind.




Title: Re: MOOK: THY FLESH CONSUMED
Post by: The Lupanian on May 06, 2020, 10:49:23 pm
”Becuase sharks don’t have tits!”
Title: Re: MOOK: THY FLESH CONSUMED
Post by: ANGRY_DEMON_NOISES on May 06, 2020, 10:56:50 pm
”Becuase sharks don’t have tits!”
"Kenneth begs to differ, Kenneth has seen on the Internet, things that keep Kenneth awake at night."
Title: Re: MOOK: Wet and wild
Post by: syvarris on May 07, 2020, 06:39:05 am
”Becuase sharks don’t have tits!”

"Jeez, dude, why are you so dead set on turning yourself into a literal sex object?  I'm not even a woman and I feel a vauge sympathetic shame.  And a sustained hatred of Derp, but that's been there awhile."

Go with Yagyu and Pathos, continuing to follow the very unstealthy plan of shooting everything that could potentially transmit Derp's control.  Also shoot any demons.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: THY FLESH CONSUMED
Post by: King Zultan on May 07, 2020, 07:33:26 am
"I will aid in the mechanical portion of the surgery as I am a helpful person that has been here the entire time."
Aid in the surgical graphing of limbs onto Ji.
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: Parisbre56 on May 07, 2020, 02:19:49 pm
”Becuase sharks don’t have tits!”

"Jeez, dude, why are you so dead set on turning yourself into a literal sex object?  I'm not even a woman and I feel a vauge sympathetic shame.  And a sustained hatred of Derp, but that's been there awhile."
"I object to that. We don't kink shame here. If someone wants to be a sexbot, let them be a sexbot. If someone wants to fuck a toaster, let them fuck a toaster! If someone wants to make penis into robot, MAKE PEE NIS INTO RO BOT! (https://youtu.be/6yYxOuHUpDI)"
Title: Re: MOOK: Wet and wild
Post by: ANGRY_DEMON_NOISES on May 07, 2020, 02:58:53 pm
”Becuase sharks don’t have tits!”

"Jeez, dude, why are you so dead set on turning yourself into a literal sex object?  I'm not even a woman and I feel a vauge sympathetic shame.  And a sustained hatred of Derp, but that's been there awhile."
"I object to that. We don't kink shame here. If someone wants to be a sexbot, let them be a sexbot. If someone wants to fuck a toaster, let them fuck a toaster! If someone wants to make penis into robot, MAKE PEE NIS INTO RO BOT! (https://youtu.be/6yYxOuHUpDI)"
"Kenneth disagrees, Kenneth thinks kink-shaming is the shield that keeps the terrors of the night at bay, Kenneth shudders at the thought of a world without kink-shaming."
Title: Re: MOOK: THY FLESH CONSUMED
Post by: syvarris on May 07, 2020, 03:29:33 pm
"Yeah, I'm gonna agree with my mouth breathing security bro on this.  I've *seen* what you do with that little robo-thing, spiderphile.  How you jack.  Into computer ports.  Yeah, you probably want the sexbot to eat you or something.  Freaky shit, probably the kinda shit Derp's into.  And you know what's gonna happen to him."
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Naturegirl1999 on May 07, 2020, 04:17:57 pm
If editing a body allows it protection, such as armor, and/or attack capabilities, such as weaponry on the body, like spines, guns, knives, extra limbs for ease of mobility, grabbing multiple items, multiple weapons, etc. allow edits as needed for improvement. A robot edited for sexual purposes seems not useful, as robots do not procreate that way, they are built. Anyway, I’m going to go put Ji back together, if anyone wants to help with that, come with, we’ll be adding limbs where they were used to be
Title: Re: MOOK: THY FLESH CONSUMED
Post by: The Canadian kitten on May 07, 2020, 05:06:38 pm
Keep following Yagyu
Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: King Zultan on May 08, 2020, 05:25:49 am
A robot edited for sexual purposes seems not useful, as robots do not procreate that way, they are built.
"Its for fun or something."
Title: Re: MOOK: THY FLESH CONSUMED
Post by: AbstractTraitorHero on May 08, 2020, 06:06:21 am
Spoiler: I love you Omnitech! (click to show/hide)

The soft pitter-patter of boots, the gentle sound of chapped Omnitech© lips. A glint in brown eyes utterly full of life and an empty cup once full of Omnitech brand incredibly recaffinated and stale "Coffe" sailing over her head. It would appear that backup was sent down?

Or

Perhaps Leslie was merely snooping around and making sure these grand Omnitech© owned desks were cleaned off in the meantime, while everyone else did incredibly productive things, good job guys.


Leslie the lovely little corporate drone she is, is back after a while of hanging out with staff upstairs, filling out paperwork, and generally being a creature to loath for anyone who wanted to slack off whatsoever. Leslie hopes she was able to find/acquire some kind of least blindfold before the mission/recently if she is what one could call "Reinforcements."

Either way, Leslie Omnitech@ is here, she's got a big old smile on her face regardless of everyone's injuries and she's ready to help on out however she can!

One of the ways shes doing that is using her personal computer, that wonderful thing to write up reports of deaths and other injury, forge organ donations contracts of the dead and the like, normal Omnitech things.
Title: Re: MOOK: THY FLESH CONSUMED
Post by: MemesItIs on May 09, 2020, 08:39:51 pm
Spoiler: Helene Hestia (click to show/hide)

Helene has a naturally gaunt face illuminated by the shadows, a voice comes forth smug as a bug on a rug, a woman who'd obviously always been here, finally making herself known!

Helene walks out of the shadows holding their gun in their right hand, tapping their null rod impatiently against the floor in their left...hopefully she grabbed a blindfold like the others coming down here!

"Who's ready to kick some ass? Personally, I can't wait to get paid, buy me a shovel with that money!"
Title: Re: MOOK: THY FLESH CONSUMED
Post by: piecewise on May 10, 2020, 11:59:45 am
If/When I get repaired. Try to find enough syringes to give everyone a syringe full of tranquilizers. (Don’t know why I never got around to that before.)

EDIT- make sure whoever repairs me makes use of the toolbox in RC’s inventory.

Spoiler: Ji (click to show/hide)
Spoiler (click to show/hide)
Get to where Ji is and graft an arm and legs in the proper places to her

"I will aid in the mechanical portion of the surgery as I am a helpful person that has been here the entire time."
Aid in the surgical graphing of limbs onto Ji.
Spoiler (click to show/hide)

[1 6]

The good news is that Ji gets her new limbs grafted on. The bad news is that she has a leg for an arm and two arms for legs. Its very silly...but they're functional enough. Ji sits down and carefully makes the syringes with her foot-hands before distributing them about.


Quote
[6] He believe that every sector should have emergency partitions that could be activated to block off hallways. With the correct usage of these, it should be possible to form a narrow hall from the entrance to the exit of a sector. It would need to be done from the control room though.

Move for the control room. Use scanner to ensure we don't get jumped on our way there, use goop in case nasties get near us anyway.

If we make it there, let one of my more techno-minded teammates work those doors while I stand overwatch with goop gun. If nobody is there to help, just try it myself. Either way make sure all teammates are adequately informed so none of them are stuck on the wrong side of the doors.

Finally, consider whether we could recharge Will's laser. Maybe we could build an adaptor of sorts (using a toolkit charge and maybe some materials we scrounge up) and use that to plug the battery into an outlet somewhere? Alternatively, could we McGiver a new battery for his gun?


Spoiler: Yagyu d'Aubigny (click to show/hide)
Kenneth will follow along till the gang finds a mortally challenged. Kenneth will also hum the Omnitech(TM) Theme Song(TM).
Spoiler (click to show/hide)
"Ji, you should consider adopting a superior shark body instead of settling for inferior human limbs. Sharks deal extra damage against doors as a racial advantage. Look at Richter, he has the right idea."

Help Yagyu with his computer thingy.

Also help with Ji's surgery if she needs help of the mechanical or computer kind.




”Becuase sharks don’t have tits!”

"Jeez, dude, why are you so dead set on turning yourself into a literal sex object?  I'm not even a woman and I feel a vauge sympathetic shame.  And a sustained hatred of Derp, but that's been there awhile."

Go with Yagyu and Pathos, continuing to follow the very unstealthy plan of shooting everything that could potentially transmit Derp's control.  Also shoot any demons.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Keep following Yagyu
Spoiler (click to show/hide)
Spoiler: Helene Hestia (click to show/hide)

Helene has a naturally gaunt face illuminated by the shadows, a voice comes forth smug as a bug on a rug, a woman who'd obviously always been here, finally making herself known!

Helene walks out of the shadows holding their gun in their right hand, tapping their null rod impatiently against the floor in their left...hopefully she grabbed a blindfold like the others coming down here!

"Who's ready to kick some ass? Personally, I can't wait to get paid, buy me a shovel with that money!"
Spoiler: I love you Omnitech! (click to show/hide)

The soft pitter-patter of boots, the gentle sound of chapped Omnitech© lips. A glint in brown eyes utterly full of life and an empty cup once full of Omnitech brand incredibly recaffinated and stale "Coffe" sailing over her head. It would appear that backup was sent down?

Or

Perhaps Leslie was merely snooping around and making sure these grand Omnitech© owned desks were cleaned off in the meantime, while everyone else did incredibly productive things, good job guys.


Leslie the lovely little corporate drone she is, is back after a while of hanging out with staff upstairs, filling out paperwork, and generally being a creature to loath for anyone who wanted to slack off whatsoever. Leslie hopes she was able to find/acquire some kind of least blindfold before the mission/recently if she is what one could call "Reinforcements."

Either way, Leslie Omnitech@ is here, she's got a big old smile on her face regardless of everyone's injuries and she's ready to help on out however she can!

One of the ways shes doing that is using her personal computer, that wonderful thing to write up reports of deaths and other injury, forge organ donations contracts of the dead and the like, normal Omnitech things.

Accomplishments of the Omnitech Murder ball this turn:

1. Made it to the control room without even getting attacked by demons.
2. Absorbed two new members into their ever growing mass. Namely one "Classic" member named Leslie and one new member named Helene. May they also roll towards victory!
3. Got the partitions set up, forming a path through this sector.
4. Made sure the water was fully drained from the path
5. Considered building a wall plug for a military laser. Calculated charge times as somewhere in the "several months" range and decided instead to investigate alternative fuels; an adaptor is a more likely solution.
6. Got all this done quickly and without stress because the Director is motioning for me to get things moving because apparently this mission is already long enough without any more dilly dallying. He's also pointing a gun at me, but thats just standard action at this point.

Title: Re: MOOK: THY FLESH CONSUMED
Post by: Naturegirl1999 on May 10, 2020, 12:27:15 pm
let’s try going to the rest of the group now, sorry for putting the limbs in the wrong places, the good news is that they work
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Radio Controlled on May 10, 2020, 01:25:19 pm
"Well done gang, that should hold them for a while. Now, let's get out of this godforsaken sector. Oh, and Ji, nice to have you back in one pie-... Well, nice to have you back."

To the next sector! Close the door behind us just in case so no demons can follow us (don't weld it, just regular closing). Make sure to walk in a wide arc around the stranded monster fish, just in case they have some fight left in them.

If I get a chance, try to craft that signal jammer I collected the parts for before, use a toolkit charge. Do not yet enable it so paris can have his bants.


Quote
5. Considered building a wall plug for a military laser. Calculated charge times as somewhere in the "several months" range and decided instead to investigate alternative fuels; an adaptor is a more likely solution.
To build this adaptor, what would we need to scavenge? And where could we find these parts? (assume we'd use a toolkit charge to try and build it)

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Naturegirl1999 on May 10, 2020, 02:03:14 pm
Spoiler (click to show/hide)
Follow Yagyu to the sector
Tara noticed one recruit she’s seen before, and one new one
Hi Leslie, it’s been a while. Hi to the new ones too. My name’s Tara
She turns to the guy who helped her
Thank you for helping heal Ji, I don’t think I got your name. If we find any corpses, I might be able to make blindfolds for you
She then puts on her blindfold for the new sector
Title: Re: MOOK: THY FLESH CONSUMED
Post by: ANGRY_DEMON_NOISES on May 10, 2020, 02:44:49 pm
Kenneth prepares to repeat the maneuver he used to defeat the Founder as he enters the next sector, Kenneth will call it the Kenneth Underhanded Maneuver.

Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Parisbre56 on May 10, 2020, 04:20:55 pm
@Yagyu: "Note that the signal jammer will only disable micromanagement of enemy units in its radius. Our opponent can still send vague directions to his thralls even without a direct line of communication. Before activating the jammer, would you be willing to attempt to triangulate his position? Though he has shown no indication of lying so far, it is best to be certain we are going the right way. Just because he is a psychopath and a narcissist who thinks he is so much better than us, it doesn't mean he'll keep his word."

Speak to the guy we're supposed to capture some more.
"We are approaching your sector now. Assuming you were truthful in your statement. Will you honor your word and return with us without trouble should we reach you? If not, perhaps you would be open to the discussion of... alternatives?"

Do we have the equipment necessary to track him down based on his transmissions? Just to make sure he is where he says he is. Maybe with a computing cube? Or would we need to find/build specialized tracking equipment?



Title: Re: MOOK: THY FLESH CONSUMED
Post by: Radio Controlled on May 10, 2020, 04:49:57 pm
"True, my intention was more that if those thralls lose their continuous perception of him, then our target will start losing control of some of them given enough time, since he should only be able to control them for an hour or so after last contact according to our briefing. Alternatively,he'll be forced to recall them from whatever ambush or surprise they have for us, making things easier for us. Either way, it'll screw with him and hopefully put him off-balance a little.

As for triangulation, sure, I'm willing to give it a shot."

((For the triangulation, could you perhaps ask pw in your action whether we have the kit needed to do that (perhaps with a computing cube?), or if we'll need to craft something? My action post has a few things already.))
Title: Re: MOOK: THY FLESH CONSUMED
Post by: AbstractTraitorHero on May 10, 2020, 06:00:59 pm
Spoiler (click to show/hide)
Follow Yagyu to the sector
Tara noticed one recruit she’s seen before, and one new one
Hi Leslie, it’s been a while. Hi to the new ones too. My name’s Tara
She turns to the guy who helped her
Thank you for helping heal Ji, I don’t think I got your name. If we find any corpses, I might be able to make blindfolds for you
She then puts on her blindfold for the new sector
Spoiler: I love you Omnitech! (click to show/hide)

Leslies is simply put standing up straight as a board, with a sickeningly saccharine smile, the corporate drone, dear Leslie lets a small flush cross her face, accepting a syringe, just a bit clumsily, gracelessly. Before turning towards the youngling, towards Tara with a nod of the head, hair swaying about, it certainly seemed as if she was happy to see them! Happy to know that one of Omnitechs youngest was still alive and kicking, serving as a true inspiration to them all, of how child labor laws were pointless and unneeded.

Her lips move, barely breaking the somewhat perhaps unnerving almost slasher-Esque cheery smile, to reveal an old voice that hasn't changed a bit, from the bubbly way too cheerful voice she's always had!


"Beloved Omnitech employee Tara! Our youngest little go-getter! It's been a few standard Omnitech cycles indeed! I've been servicing my betters, helping increase company productivity, the like. It's truly wonderful to see today's youth employed at so tender an age.

Would you perhaps like to as all the kids say, hang out at an Omnitech approved location, to improve and create company bonds together, whether through intoxicating beverages or otherwise?

I think it'd be swell~"


Leslie will generally follow along, trying to fill out paperwork, she'll make sure to keep her gun handy and when they enter the room, put her computer away to indeed put on her blindfold, she'll make sure to steal some earplugs off a corpse/hopefully get some from teammate's who are good people if none on corpses and put them in as well, steal some organs off said corpses if easily done.

((And it feels good to be back))
Title: Re: MOOK: THY FLESH CONSUMED
Post by: MemesItIs on May 10, 2020, 06:40:52 pm
Spoiler: Helene Hestia (click to show/hide)

Helene is talking as if she where a complete loon on drugs for all we know she very well might be thought she did pass a drug test maybe she is just unstable, she sounds way too enthusiastic about the concept of hitting things, she is smiling eyes darting around the room looking at her new fellow help, with her hand holding a null rod in her twitching palm.

Helene examines her syringe and the waifu bot Ji and covers her eyes when she enters a new room gun at the ready, she looks for pipes if she finds any, she attempts to rip it out and take it or a similar object as long as she thinks it won't kill her.

"Huh so this is the type of work we do dangerous how exhilarating...wait did they mention how much we get paid for this?

I forgot oh no matter, there be money to make I'm sure things to bash and a good time. I still miss the farm was wonderful, damn I heard of corporate goons but damn corporate fanatics I...feel my time here will be interesting and hopefully profitable."
Title: Re: MOOK: THY FLESH CONSUMED
Post by: The Lupanian on May 10, 2020, 07:15:08 pm
Welp, it could be worse.

Pass out zip ties to everyone, get my rifle back from Wilfred, and proceed forward with the rest of the team.

EDIT- It was actually Yagyu who borrowed the rifle, I think.


Spoiler: Ji (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Naturegirl1999 on May 10, 2020, 09:02:27 pm
Spoiler: Helene Hestia (click to show/hide)

Helene is talking as if she where a complete loon on drugs for all we know she very well might be thought she did pass a drug test maybe she is just unstable, she sounds way too enthusiastic about the concept of hitting things, she is smiling eyes darting around the room looking at her new fellow help, with her hand holding a null rod in her twitching palm.

Helene examines her syringe and the waifu bot Ji and covers her eyes when she enters a new room gun at the ready, she looks for pipes if she finds any, she attempts to rip it out and take it or a similar object as long as she thinks it won't kill her.

"Huh so this is the type of work we do dangerous how exhilarating...wait did they mention how much we get paid for this?

I forgot oh no matter, there be money to make I'm sure things to bash and a good time. I still miss the farm was wonderful, damn I heard of corporate goons but damn corporate fanatics I...feel my time here will be interesting and hopefully profitable."

From my experience of 2 missions, we get paid varying amounts based on things we did. Like I was paid a bit more in the first mission for being resourceful and helping fix an elevator. Payment isn’t discussed up front, but survivors will get paid. You mentioned a farm? What kind of things did you do on the farm?

Leslies is simply put standing up straight as a board, with a sickeningly saccharine smile, the corporate drone, dear Leslie lets a small flush cross her face, accepting a syringe, just a bit clumsily, gracelessly. Before turning towards the youngling, towards Tara with a nod of the head, hair swaying about, it certainly seemed as if she was happy to see them! Happy to know that one of Omnitechs youngest was still alive and kicking, serving as a true inspiration to them all, of how child labor laws were pointless and unneeded.

Her lips move, barely breaking the somewhat perhaps unnerving almost slasher-Esque cheery smile, to reveal an old voice that hasn't changed a bit, from the bubbly way too cheerful voice she's always had!


"Beloved Omnitech employee Tara! Our youngest little go-getter! It's been a few standard Omnitech cycles indeed! I've been servicing my betters, helping increase company productivity, the like. It's truly wonderful to see today's youth employed at so tender an age.

Would you perhaps like to as all the kids say, hang out at an Omnitech approved location, to improve and create company bonds together, whether through intoxicating beverages or otherwise?

I think it'd be swell~"

Glad you’re so happy to be here. It’s very dangerous, dealing with Mr. Controller. He can control people who perceive him in any way.
Title: Re: MOOK: THY FLESH CONSUMED
Post by: King Zultan on May 11, 2020, 05:31:02 am
"Sorry about fucking up and putting your limbs back in the wrong place."
Have my gun at the ready and follow the rest of the group into the next section.
Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Leodanny on May 11, 2020, 06:58:31 am
Onward! To the next sector or something!
Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: AbstractTraitorHero on May 11, 2020, 11:54:12 pm
Leslies is simply put standing up straight as a board, with a sickeningly saccharine smile, the corporate drone, dear Leslie lets a small flush cross her face, accepting a syringe, just a bit clumsily, gracelessly. Before turning towards the youngling, towards Tara with a nod of the head, hair swaying about, it certainly seemed as if she was happy to see them! Happy to know that one of Omnitechs youngest was still alive and kicking, serving as a true inspiration to them all, of how child labor laws were pointless and unneeded.

Her lips move, barely breaking the somewhat perhaps unnerving almost slasher-Esque cheery smile, to reveal an old voice that hasn't changed a bit, from the bubbly way too cheerful voice she's always had!


"Beloved Omnitech employee Tara! Our youngest little go-getter! It's been a few standard Omnitech cycles indeed! I've been servicing my betters, helping increase company productivity, the like. It's truly wonderful to see today's youth employed at so tender an age.

Would you perhaps like to as all the kids say, hang out at an Omnitech approved location, to improve and create company bonds together, whether through intoxicating beverages or otherwise?

I think it'd be swell~"


Glad you’re so happy to be here. It’s very dangerous, dealing with Mr. Controller. He can control people who perceive him in any way.

Spoiler: I love you Omnitech! (click to show/hide)

Leslie's posture faintly slackens, an eyebrow gently raises, a frown flickering across, her tone cheery, but...almost faintly scolding, the pitter-patter of boots growing a bit louder and the grip of black gloves around their weapon just a bit tighter, a glint in brown eyes, as shoulders roll in a jumpsuit masquerading as something proffessional.

"Beloved Omnitech© employee Tara. Do you doubt my ability to listen and consume information that comes in a standard Omnitech© briefing? I am fully aware of the threat this asset of the company is meant to provide and it's refusal to abide.

The Asset known as Mr.Friend shall be seized and brought back to their rightful place and used properly in conjunction with whatever Omnitechs needs are. Despite it's...disrespectful nature shown to Omnitech personnel."


A detached steelyness in the tall drones face as it stares down at something it sees as just potential, as a lifelong new worker, eyes soften and that cheery smile drifts back across.

"Beloved Omnitech© employee Tara, I hope we will be good friends." (https://www.youtube.com/watch?v=LLg_48PRHh4)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: MemesItIs on May 12, 2020, 12:23:27 am
From my experience of 2 missions, we get paid varying amounts based on things we did. Like I was paid a bit more in the first mission for being resourceful and helping fix an elevator. Payment isn’t discussed up front, but survivors will get paid. You mentioned a farm? What kind of things did you do on the farm?
Spoiler: Helene Hestia (click to show/hide)

Helene sounds absolutely over joyed, her face lights up & she is litterly shaking with excitment

"Well it was potatos plus livestock, it's was a huge farm and what I did wel-I fixed things and I helped with the harvest you know farmwork, oh glorious farmwork. It was the life also good place to bury bodys though I would not know that from experienc-flesh makes great fertilizer and ashes from bones. Helps to-I loved the farm, I still love the farm I hope ommnitech is at least half as fun. Oh yeah, I also did the butchery, my favourite part of my job."

One gets the distinct feeling, this person doesn't speak the best english.
Title: Re: MOOK: THY FLESH CONSUMED
Post by: The Canadian kitten on May 12, 2020, 02:26:30 am
Spoiler: Gabe Toots (click to show/hide)
Onward to the next sector! Also, try to eat the zip tie if I have one.
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on May 12, 2020, 09:10:45 am
Spawn in. wherever seems like interesting. Bite something. I don't care what.

Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: syvarris on May 12, 2020, 10:30:42 am
I didn't realize Ji gave Wil her rifle, but sure, she can have it back.  As long as it isn't Wil's.

Before I forget, loot that guy who had his circulatory system punched out.  It was just a pistol, toolbox, and some flares.  Then drop the corpse and follow along with the group.  Continue to shoot anything suspicious, continue to mutter about torturing Derp.  Maybe by injecting things into his long bones?

...Mentally debate whether or not the corporate drone that appeared suddenly might be compromised.  If so, emergency cranial lead supplements might need to be administered.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Naturegirl1999 on May 12, 2020, 11:03:28 am

Leslie's posture faintly slackens, an eyebrow gently raises, a frown flickering across, her tone cheery, but...almost faintly scolding, the pitter-patter of boots growing a bit louder and the grip of black gloves around their weapon just a bit tighter, a glint in brown eyes, as shoulders roll in a jumpsuit masquerading as something proffessional.

"Beloved Omnitech© employee Tara. Do you doubt my ability to listen and consume information that comes in a standard Omnitech© briefing? I am fully aware of the threat this asset of the company is meant to provide and it's refusal to abide.

The Asset known as Mr.Friend shall be seized and brought back to their rightful place and used properly in conjunction with whatever Omnitechs needs are. Despite it's...disrespectful nature shown to Omnitech personnel."


A detached steelyness in the tall drones face as it stares down at something it sees as just potential, as a lifelong new worker, eyes soften and that cheery smile drifts back across.

"Beloved Omnitech© employee Tara, I hope we will be good friends." (https://www.youtube.com/watch?v=LLg_48PRHh4)
I'm sure we will be friends, so long as we remain in control of our bodies

Helene sounds absolutely over joyed, her face lights up & she is litterly shaking with excitment

"Well it was potatos plus livestock, it's was a huge farm and what I did wel-I fixed things and I helped with the harvest you know farmwork, oh glorious farmwork. It was the life also good place to bury bodys though I would not know that from experienc-flesh makes great fertilizer and ashes from bones. Helps to-I loved the farm, I still love the farm I hope ommnitech is at least half as fun. Oh yeah, I also did the butchery, my favourite part of my job."

One gets the distinct feeling, this person doesn't speak the best english.
Oh, butchery, interesting. Part of fixing the elevator was having to use stomach acid to dissolve the corpse in the elevator gears. It's not butchery but it is dealing with carcasses. After this mission, you could buy axes or knives. Onto sector Q, I think?
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Pancaek on May 13, 2020, 11:08:44 am
Use maggot demon to check how manifesting a layer of armour over my squishy parts would work.
Also follow Yagyu.



Spoiler: Richter (click to show/hide)
[/b]
Title: Re: MOOK: THY FLESH CONSUMED
Post by: piecewise on May 13, 2020, 12:08:37 pm
"Well done gang, that should hold them for a while. Now, let's get out of this godforsaken sector. Oh, and Ji, nice to have you back in one pie-... Well, nice to have you back."

To the next sector! Close the door behind us just in case so no demons can follow us (don't weld it, just regular closing). Make sure to walk in a wide arc around the stranded monster fish, just in case they have some fight left in them.

If I get a chance, try to craft that signal jammer I collected the parts for before, use a toolkit charge. Do not yet enable it so paris can have his bants.


Quote
5. Considered building a wall plug for a military laser. Calculated charge times as somewhere in the "several months" range and decided instead to investigate alternative fuels; an adaptor is a more likely solution.
To build this adaptor, what would we need to scavenge? And where could we find these parts? (assume we'd use a toolkit charge to try and build it)

Spoiler: Yagyu d'Aubigny (click to show/hide)
[5]Yagyu creates his signal jammer out of various garbage! Good for him.
[1] He considers what he would need to create the power adapter. Hmmm. Gallon of milk, loaf of bread, dozen eggs...

@Yagyu: "Note that the signal jammer will only disable micromanagement of enemy units in its radius. Our opponent can still send vague directions to his thralls even without a direct line of communication. Before activating the jammer, would you be willing to attempt to triangulate his position? Though he has shown no indication of lying so far, it is best to be certain we are going the right way. Just because he is a psychopath and a narcissist who thinks he is so much better than us, it doesn't mean he'll keep his word."

Speak to the guy we're supposed to capture some more.
"We are approaching your sector now. Assuming you were truthful in your statement. Will you honor your word and return with us without trouble should we reach you? If not, perhaps you would be open to the discussion of... alternatives?"

Do we have the equipment necessary to track him down based on his transmissions? Just to make sure he is where he says he is. Maybe with a computing cube? Or would we need to find/build specialized tracking equipment?



[11]
Pathos checks the origin of the transmissions. It seems to be coming from where Mr.Friend says he is, at least as close as is possible to tell.

Code: [Select]
I am a man of my word. Though you interest me as to your alternative; what is it you purpose?
Spoiler (click to show/hide)
Follow Yagyu to the sector
Tara noticed one recruit she’s seen before, and one new one
Hi Leslie, it’s been a while. Hi to the new ones too. My name’s Tara
She turns to the guy who helped her
Thank you for helping heal Ji, I don’t think I got your name. If we find any corpses, I might be able to make blindfolds for you
She then puts on her blindfold for the new sector
Spoiler: I love you Omnitech! (click to show/hide)

Leslies is simply put standing up straight as a board, with a sickeningly saccharine smile, the corporate drone, dear Leslie lets a small flush cross her face, accepting a syringe, just a bit clumsily, gracelessly. Before turning towards the youngling, towards Tara with a nod of the head, hair swaying about, it certainly seemed as if she was happy to see them! Happy to know that one of Omnitechs youngest was still alive and kicking, serving as a true inspiration to them all, of how child labor laws were pointless and unneeded.

Her lips move, barely breaking the somewhat perhaps unnerving almost slasher-Esque cheery smile, to reveal an old voice that hasn't changed a bit, from the bubbly way too cheerful voice she's always had!


"Beloved Omnitech employee Tara! Our youngest little go-getter! It's been a few standard Omnitech cycles indeed! I've been servicing my betters, helping increase company productivity, the like. It's truly wonderful to see today's youth employed at so tender an age.

Would you perhaps like to as all the kids say, hang out at an Omnitech approved location, to improve and create company bonds together, whether through intoxicating beverages or otherwise?

I think it'd be swell~"


Leslie will generally follow along, trying to fill out paperwork, she'll make sure to keep her gun handy and when they enter the room, put her computer away to indeed put on her blindfold, she'll make sure to steal some earplugs off a corpse/hopefully get some from teammate's who are good people if none on corpses and put them in as well, steal some organs off said corpses if easily done.

((And it feels good to be back))
We shall assume that Yagyu gives Leslie a pair of earplugs. Mostly because if he doesn't she'll probably stuff organs in her ears or something similar and that might sent a very dangerous precedent about the use of company property for personal reasons.

[2] Leslie attempts to repossess company property in the form of the organs of currently deceased employees. However, her lack of suitable tools...and knowledge...and time mean that the best she can do is grab a chunk of exposed circulatory system and pop it like a water balloon. She jogs after Yagyu, wiping gore from her hands as she does.

Spoiler: Helene Hestia (click to show/hide)

Helene is talking as if she where a complete loon on drugs for all we know she very well might be thought she did pass a drug test maybe she is just unstable, she sounds way too enthusiastic about the concept of hitting things, she is smiling eyes darting around the room looking at her new fellow help, with her hand holding a null rod in her twitching palm.

Helene examines her syringe and the waifu bot Ji and covers her eyes when she enters a new room gun at the ready, she looks for pipes if she finds any, she attempts to rip it out and take it or a similar object as long as she thinks it won't kill her.

"Huh so this is the type of work we do dangerous how exhilarating...wait did they mention how much we get paid for this?

I forgot oh no matter, there be money to make I'm sure things to bash and a good time. I still miss the farm was wonderful, damn I heard of corporate goons but damn corporate fanatics I...feel my time here will be interesting and hopefully profitable."

Helene examines her syringe. It is...a syringe. It is a small plastic tube with plunger that is used to inject whatever substance is in here into someone. Likely against their will. She has been told it is a tranquilizer. She reflects on the fact that a bullet to the head is also a tranquilizer, of sorts.

[6] She comes across a metal conduit piece that works for her definition of "Pipe". Its about 2 feet long and made of what seems to be tin? Shiny silver metal, like so many others.

Welp, it could be worse.

Pass out zip ties to everyone, get my rifle back from Wilfred, and proceed forward with the rest of the team.

EDIT- It was actually Yagyu who borrowed the rifle, I think.


Spoiler: Ji (click to show/hide)
Ji passes zipties out to everyone. She doesn't specifically state why...so who knows what everyone is gonna make of this weird hand foot robo-lady handing them packing supplies.

Spoiler: Gabe Toots (click to show/hide)
Onward to the next sector! Also, try to eat the zip tie if I have one.
[1]...Gabe apparently takes the gift of a ziptie as some sort of invitation to dinner as he immediately attempts to eat it.  And immediately drops to the ground and starts turning blue as he chokes to death.

I didn't realize Ji gave Wil her rifle, but sure, she can have it back.  As long as it isn't Wil's.

Before I forget, loot that guy who had his circulatory system punched out.  It was just a pistol, toolbox, and some flares.  Then drop the corpse and follow along with the group.  Continue to shoot anything suspicious, continue to mutter about torturing Derp.  Maybe by injecting things into his long bones?

...Mentally debate whether or not the corporate drone that appeared suddenly might be compromised.  If so, emergency cranial lead supplements might need to be administered.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor

Yagyu appears to have already looted that body, if memory serves. He seems to have deputized himself as the unofficial storage locker for all the stuff that corpses happen to drop.

[1] Wilfred, without warning, spins on his heel and shouts "DOPPLEGANGER!" at Leslie before opening fire on her for some reason. [10,2v4][1] (reduce use die). Leslie drops into a crouch as the rifle comes to bear and the rounds tear through the space where her head used to be.

"THIS IS GOING ON YOUR PERMANENT DISCIPLINARY RECORD!" She shouts, already typing away on her pad as she commando rolls into cover.

Use maggot demon to check how manifesting a layer of armour over my squishy parts would work.
Also follow Yagyu.



Spoiler: Richter (click to show/hide)
[/b]
[reduce maggot to d6][7]
Richter succeeds on producing thick layers of rubbery maggot flesh over his body by layering the skin of the creature dozens of times and compressing it. It ends up with a consistancy like that of a tire. Its not exactly super great armor, but its definitely better than bare human skin.

Spoiler (click to show/hide)
Follow Yagyu to the sector
Tara noticed one recruit she’s seen before, and one new one
Hi Leslie, it’s been a while. Hi to the new ones too. My name’s Tara
She turns to the guy who helped her
Thank you for helping heal Ji, I don’t think I got your name. If we find any corpses, I might be able to make blindfolds for you
She then puts on her blindfold for the new sector
Kenneth prepares to repeat the maneuver he used to defeat the Founder as he enters the next sector, Kenneth will call it the Kenneth Underhanded Maneuver.

Spoiler (click to show/hide)
"Sorry about fucking up and putting your limbs back in the wrong place."
Have my gun at the ready and follow the rest of the group into the next section.
Spoiler (click to show/hide)
Onward! To the next sector or something!
Spoiler (click to show/hide)
Spawn in. wherever seems like interesting. Bite something. I don't care what.

Spoiler: Can We Fix It? (click to show/hide)


The venerable murderball rolls into the next section, presumably leaving behind the man choking to death on packing material and the two teammates attempting to murder each other because of paranoid delusions.  Immediately past the door is something that the murderball almost immediately opens fire on. Its an Aligator; not an uplifted humanoid aligator or something along those lines. Just an aligator. An aligator in the remains of a jump suit, wearing a name tag on his nose that signifies him as "Bob the Biter".  Someone has also helpfully attached a laminated note to his back explaining that this aligator is apparently a liscened mechanic and that his favorite food is raw chicken. Bob the Biter makes some sort of gutteral noise (https://www.youtube.com/watch?v=bXTlmnjGx0Y) and starts slowly walking off into the sector. The murderball follows, somewhat confused.

This sector appears to have been some kind of aquatic research labratory. All the water that used to be filling it up came from giant tanks that have been smashed open and allowed to flow out into the rest of the sector. Everything is completely ruined, waterlogged and thrown about by the currents. The place is an absolute mess. They find 2 corpses, both of which seem to have drowned. They have the ear bud transmitters just like the others, but they've been ruined by the water.  There are a LOT of dead fish around here. Some still squirming.  None of them are familiar, most look like the sort of "Mother nature on acid" crap that you'd get from early earth. Cambrian explosion (https://www.popsci.com/sites/popsci.com/files/images/2019/03/early-underwater-life.jpg) sort of stuff.  Judging by the tanks, they're also used to much higher pressures and colder temperatures. There's ice on the inside of the tanks and the cooling systems are still running, filling the entire sector with freezing currents of air, layers of frost, and fragments of ice. The water has almost entirely drained at this point, only remaining about ankle high were it was too low to drain into the previous sector.
Title: Re: MOOK: In a while, Crocodile.
Post by: AbstractTraitorHero on May 13, 2020, 04:30:09 pm
Spoiler: I love you Omnitech! (click to show/hide)

To Syvarris


Leslie's heart is hammering that of an Omnitech© lovers heart, pressed up against a classical Omnitech© brand wall. Faint beads of sweat gleaming on down, from such a daunting exercise, her three-piece "suit" crumpled and smothered in just a bit of the blood that had been all over one of her hands. That bloody hand messes with her collar, letting her throat take in just a bit of a deeper breath.

Finally, her voice comes forth, Leslie's voice is tense even if cheerful, a little bit of a stunned stammer to that voice.


"B-Beloved Omnitech employee, you are greatly mistaken! I can assure you that indeed, I have not been compromised by the Asset known as Mr.Friend. Leslie Omnitech©under legal guardianship of Omnitech© and faithful go-getter employee is your staunch ally currently and would indeed prefer not to use the patented OMNITECH Gauss Mini-cannon, which comes in many different colors on demand-different colors may not actually be available.

I hope this was just a misunderstanding, I would not want your record to be grievously stained by the death of an Omnitech Employee unnecessarily! Beyond the confines of your job as security of course."


Title: Re: MOOK: In a while, Crocodile.
Post by: The Canadian kitten on May 13, 2020, 05:06:27 pm
Make choking noises and gestures for help and regret my life choices.
Title: Re: MOOK: In a while, Crocodile.
Post by: ANGRY_DEMON_NOISES on May 13, 2020, 05:42:48 pm
"Kenneth does not trust the water, he has seen many horror movies and they tell him a bg thing will jump out and eat one of us. If only there was someone on Kenneth's team who has experience in water environments...BOB!" Kenneth exclaimed in sudden realization and approached Bob (The reptile one, not the lame one) "Bob, do you think the other Bob knows anything about swimming, Kenneth thinks he looks like a swimmer but he's not quite sure."

Title: Re: MOOK: In a while, Crocodile.
Post by: MemesItIs on May 13, 2020, 05:46:48 pm
Spoiler: Helene Hestia (click to show/hide)

"Seems pretty solid water pipes usually are, this will work wonders so what's with the alligator-wait you're a mechanic how are you a mechanic when you dont have thumbs or hands? Also, can you understand me, nod if yes."

Heleen seems to be both genuinely curious and outraged in equal measure regards to the alligator.

Helene attempts to rips the pipe out of the wall & double-checks the alligator's name tag.
Title: Re: MOOK: Wet and wild
Post by: syvarris on May 14, 2020, 05:02:16 am
"There it is again!  You keep using the name Derp's thralls use!  And threats of violence, and manipulation, too!  Keep digging that hole, drone, I'll gut you and Derp just the same!"

Wilfred edges over to Gabe as he shouts, keeping his rifle trained on Leslie's cover.  He delivers a sharp kick to Burt's shoulder when he gets close enough.  "C'mon man, what's wrong?  You okay?"

"...Did you do this, you fucking thrall?!  You were attempting to clear out the security team, one by one, weren't you?!  Bastard!" He fires a shot over the top of the cover.  "Fuck!  Gabe, damn it--fine!  If you aren't enthralled, toss your gun out of cover, and come fix Gabe!  But don't you fucking try anything, you won't find us easy prey when we're watching.

Yell at Leslie to fix Gabe, telling her to drop that silenced peashooter of hers too.  If she attacks Wilfred, shoot her, but... well, attacking Gabe might be okay.  Medicine looks like that sometimes, and she should get a chance at least.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: In a while, Crocodile.
Post by: King Zultan on May 14, 2020, 05:27:44 am
"Why did they train an alligator to be a mechanic?"
Search the lab for any loot and maybe a blindfold or something.
Spoiler (click to show/hide)
Title: Re: MOOK: In a while, Crocodile.
Post by: Radio Controlled on May 14, 2020, 06:30:22 am
Turn on the jammer, unless a teammate requests me to wait.

Help ensure Gabe doesn't choke if nobody else does.

If the Gabe situation is under control, then carefully sneak over to the door to sector I, using scanner along the way to avoid ambushes or traps. Once there, weld the door to sector I shut.


"Will, stop harassing the new meat please. Also, building this jammer here took all of my creative juices it seems, so if you want that adaptor you'll have to figure out the needed parts yourself I'm afraid."


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on May 14, 2020, 07:14:27 am
Bob does not like the cold. Bob will 'Fix' that cooler. There's a couple handy corpses nearby to use as tools. The water in here is too shallow for Bob to determine properly if the other Bob can swim or not, so he ignores that question, as well as whatever that other person was saying. Bob is slightly disappointed at the lack of incoming raw chicken, but there are a couple handy corpses nearby (and some ... 'pre-corpses' walking around) to make up for it. Eat some corpse, is what I'm saying here.

Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: In a while, Crocodile.
Post by: Naturegirl1999 on May 14, 2020, 07:44:37 am
Spoiler (click to show/hide)
Search the lab for anything useful. While everything might be waterlogged, containers will still be helpful and can be filled with more things when needed. Also take some of the fish corpses that aren’t getting eaten
Title: Re: MOOK: In a while, Crocodile.
Post by: The Lupanian on May 14, 2020, 01:08:05 pm
if Gabe dies, take his rifle, baton, and armor.

Otherwise continue to roll along the murderball

Spoiler: Ji (click to show/hide)
Title: Re: MOOK: In a while, Crocodile.
Post by: ANGRY_DEMON_NOISES on May 14, 2020, 05:35:07 pm
Kenneth will look for a weapon, maybe an experimental big gun created by some egghead. Kenneth likes big guns.

Spoiler (click to show/hide)
Title: Re: MOOK: In a while, Crocodile.
Post by: Leodanny on May 15, 2020, 11:13:32 am
Go back and do the thing that helps people choke less to Gabe . Grab some corpses to feed bob with, while I’m at it. Also use my thinking skills to find out what happened in the sector, after looting it.
Spoiler (click to show/hide)
Title: Re: MOOK: Wet and wild
Post by: AbstractTraitorHero on May 15, 2020, 08:48:05 pm
"There it is again!  You keep using the name Derp's thralls use!  And threats of violence, and manipulation, too!  Keep digging that hole, drone, I'll gut you and Derp just the same!"

Wilfred edges over to Gabe as he shouts, keeping his rifle trained on Leslie's cover.  He delivers a sharp kick to Burt's shoulder when he gets close enough.  "C'mon man, what's wrong?  You okay?"

"...Did you do this, you fucking thrall?!  You were attempting to clear out the security team, one by one, weren't you?!  Bastard!" He fires a shot over the top of the cover.  "Fuck!  Gabe, damn it--fine!  If you aren't enthralled, toss your gun out of cover, and come fix Gabe!  But don't you fucking try anything, you won't find us easy prey when we're watching.

Yell at Leslie to fix Gabe, telling her to drop that silenced peashooter of hers too.  If she attacks Wilfred, shoot her, but... well, attacking Gabe might be okay.  Medicine looks like that sometimes, and she should get a chance at least.

Spoiler: I love you Omnitech! (click to show/hide)

Leslie's face twists and turns, a nose scrunching up, Omnitech© regulation length eyebrows knitting together on her brow. The thump-thump of a heart-pounding in their head. A hand slowly rolling through knotted up hair until finally. It clicks within the dull brain of a drone, of the misunderstanding before her, a smile beaming slowly across.

A hand dusting themselves off, Leslie lets her cheerful voice, that light disturbing thing ring out from around the corner. Only faintly holding a hint of an apologetic tone.


"Faithful Omnitech employee, Mr.Wilfred, I apologize for the mislabelling of the asset to be retrieved. I am indeed not a thrall to the entity that we both collectively shall call Derp. I apologize sincerely for the improper use of terminology. This faithful employee shall endeavor to follow Omnitech security's instructions for the safety of us all."

Miss Omnitech places her weapon on the floor and moves to try to force Gabe to spit out whatever he is choking on.
Title: Re: MOOK: In a while, Crocodile.
Post by: Parisbre56 on May 16, 2020, 11:06:14 am
Angry spider noises at Yagyu's direction. Don't turn on that jammer. I'm in the middle negotiating here.

Quote
I am a man of my word. Though you interest me as to your alternative; what is it you purpose?
Keep talking: "Our primary objective is to capture you alive and return you to OMNITECH custody. However, failing that, our employer will find your termination and the preservation of this facility an acceptable alternative, as long as your termination is deemed accidental and/or unavoidable."

"Frankly, you seem like a... well, not good, but OK-ish person. Not really evil, just a bit of a dick that likes to have fun. On the other hand, most of the people in this company are incompetent, terrible or both.  You had this ability all this time and all you did was found a sex cult. If someone like OMNI managed to get your abilities, even if they don't destroy the world with their incompetence, they are very likely to use it against me. So as a matter of self-preservation, I would prefer to deny them any further chances of studying you."

"I have two options for your consideration. One is to use a cognition copier to transfer your consciousness to another body and present your 'corpse' to OMNITECH while you join our security team taking the pace of one of our dead teammates. If you don't like our little group you can always disappear later; this research complex is quite large, after all. The second is to use the Phase Gate present in this facility to attempt to transport you somewhere else. Neither is an easy option but perhaps you will consider them better than being recaptured. I could also attempt to stage an 'accidental' release after we retrieve you but I can't guarantee your safety from my more paranoid teammates or the automated defence systems."



Title: Re: MOOK: In a while, Crocodile.
Post by: m1895 on May 17, 2020, 09:58:03 am
Gabe hears a quiet, almost imperceptible "It should have been yooouu"
Title: Re: MOOK: In a while, Crocodile.
Post by: piecewise on May 17, 2020, 11:27:36 am
Make choking noises and gestures for help and regret my life choices.
"There it is again!  You keep using the name Derp's thralls use!  And threats of violence, and manipulation, too!  Keep digging that hole, drone, I'll gut you and Derp just the same!"

Wilfred edges over to Gabe as he shouts, keeping his rifle trained on Leslie's cover.  He delivers a sharp kick to Burt's shoulder when he gets close enough.  "C'mon man, what's wrong?  You okay?"

"...Did you do this, you fucking thrall?!  You were attempting to clear out the security team, one by one, weren't you?!  Bastard!" He fires a shot over the top of the cover.  "Fuck!  Gabe, damn it--fine!  If you aren't enthralled, toss your gun out of cover, and come fix Gabe!  But don't you fucking try anything, you won't find us easy prey when we're watching.

Yell at Leslie to fix Gabe, telling her to drop that silenced peashooter of hers too.  If she attacks Wilfred, shoot her, but... well, attacking Gabe might be okay.  Medicine looks like that sometimes, and she should get a chance at least.

Spoiler: I love you Omnitech! (click to show/hide)

Leslie's face twists and turns, a nose scrunching up, Omnitech© regulation length eyebrows knitting together on her brow. The thump-thump of a heart-pounding in their head. A hand slowly rolling through knotted up hair until finally. It clicks within the dull brain of a drone, of the misunderstanding before her, a smile beaming slowly across.

A hand dusting themselves off, Leslie lets her cheerful voice, that light disturbing thing ring out from around the corner. Only faintly holding a hint of an apologetic tone.


"Faithful Omnitech employee, Mr.Wilfred, I apologize for the mislabelling of the asset to be retrieved. I am indeed not a thrall to the entity that we both collectively shall call Derp. I apologize sincerely for the improper use of terminology. This faithful employee shall endeavor to follow Omnitech security's instructions for the safety of us all."

Miss Omnitech places her weapon on the floor and moves to try to force Gabe to spit out whatever he is choking on.
"There it is again!  You keep using the name Derp's thralls use!  And threats of violence, and manipulation, too!  Keep digging that hole, drone, I'll gut you and Derp just the same!"

Wilfred edges over to Gabe as he shouts, keeping his rifle trained on Leslie's cover.  He delivers a sharp kick to Burt's shoulder when he gets close enough.  "C'mon man, what's wrong?  You okay?"

"...Did you do this, you fucking thrall?!  You were attempting to clear out the security team, one by one, weren't you?!  Bastard!" He fires a shot over the top of the cover.  "Fuck!  Gabe, damn it--fine!  If you aren't enthralled, toss your gun out of cover, and come fix Gabe!  But don't you fucking try anything, you won't find us easy prey when we're watching.

Yell at Leslie to fix Gabe, telling her to drop that silenced peashooter of hers too.  If she attacks Wilfred, shoot her, but... well, attacking Gabe might be okay.  Medicine looks like that sometimes, and she should get a chance at least.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Leslie, under duress, attempts to save Gabe from his horrible life decisions. Well, from the consequences of one very specific decision at least.
[3]
Despite her complete lack of medical training, Leslie manages to successfully perform the heimlich maneuver on Gabe. Admittedly she does this by jumping on his stomach...but its overall successful.

Spoiler: Helene Hestia (click to show/hide)

"Seems pretty solid water pipes usually are, this will work wonders so what's with the alligator-wait you're a mechanic how are you a mechanic when you dont have thumbs or hands? Also, can you understand me, nod if yes."

Heleen seems to be both genuinely curious and outraged in equal measure regards to the alligator.

Helene attempts to rips the pipe out of the wall & double-checks the alligator's name tag.
Helene uses the tip of the pipe to turn the alligator's tag so she can read it.

"Bob the Biter".

Yep.

Bob does not like the cold. Bob will 'Fix' that cooler. There's a couple handy corpses nearby to use as tools. The water in here is too shallow for Bob to determine properly if the other Bob can swim or not, so he ignores that question, as well as whatever that other person was saying. Bob is slightly disappointed at the lack of incoming raw chicken, but there are a couple handy corpses nearby (and some ... 'pre-corpses' walking around) to make up for it. Eat some corpse, is what I'm saying here.

Spoiler: Can We Fix It? (click to show/hide)
[8] Bob wanders over to a wall mounted tank of liquid nitrogen and carefully clubs the outlet pipe flat with his tail.  He nods about a job well done before lazily chomping down on the head of one of the corpses and vigorously deathrolling until it tears off and he can swallow it whole.


Angry spider noises at Yagyu's direction. Don't turn on that jammer. I'm in the middle negotiating here.

Quote
I am a man of my word. Though you interest me as to your alternative; what is it you purpose?
Keep talking: "Our primary objective is to capture you alive and return you to OMNITECH custody. However, failing that, our employer will find your termination and the preservation of this facility an acceptable alternative, as long as your termination is deemed accidental and/or unavoidable."

"Frankly, you seem like a... well, not good, but OK-ish person. Not really evil, just a bit of a dick that likes to have fun. On the other hand, most of the people in this company are incompetent, terrible or both.  You had this ability all this time and all you did was found a sex cult. If someone like OMNI managed to get your abilities, even if they don't destroy the world with their incompetence, they are very likely to use it against me. So as a matter of self-preservation, I would prefer to deny them any further chances of studying you."

"I have two options for your consideration. One is to use a cognition copier to transfer your consciousness to another body and present your 'corpse' to OMNITECH while you join our security team taking the pace of one of our dead teammates. If you don't like our little group you can always disappear later; this research complex is quite large, after all. The second is to use the Phase Gate present in this facility to attempt to transport you somewhere else. Neither is an easy option but perhaps you will consider them better than being recaptured. I could also attempt to stage an 'accidental' release after we retrieve you but I can't guarantee your safety from my more paranoid teammates or the automated defence systems."




SCREEEEEEEEEEEEEEEEEEEEE


Code: [Select]
These are interesting options, but I will deny the first outright. I am me, and no duplicate- however sophisticated- can compare. I am this flesh, and with this flesh I will die.

Escape through one of your questionably stable portals is an invigorating idea, but I wonder what you will do to explain it to your superiors?

Turn on the jammer, unless a teammate requests me to wait.

Help ensure Gabe doesn't choke if nobody else does.

If the Gabe situation is under control, then carefully sneak over to the door to sector I, using scanner along the way to avoid ambushes or traps. Once there, weld the door to sector I shut.


"Will, stop harassing the new meat please. Also, building this jammer here took all of my creative juices it seems, so if you want that adaptor you'll have to figure out the needed parts yourself I'm afraid."


Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu wanders over to the door to Sector I and welds it shut.  This all goes...remarkably easily honestly. About the most dangerous thing around here is a dead fish or two so...compared to last sector this is a breeze.

"Why did they train an alligator to be a mechanic?"
Search the lab for any loot and maybe a blindfold or something.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Search the lab for anything useful. While everything might be waterlogged, containers will still be helpful and can be filled with more things when needed. Also take some of the fish corpses that aren’t getting eaten
if Gabe dies, take his rifle, baton, and armor.

Otherwise continue to roll along the murderball

Spoiler: Ji (click to show/hide)
Kenneth will look for a weapon, maybe an experimental big gun created by some egghead. Kenneth likes big guns.

Spoiler (click to show/hide)
Go back and do the thing that helps people choke less to Gabe . Grab some corpses to feed bob with, while I’m at it. Also use my thinking skills to find out what happened in the sector, after looting it.
Spoiler (click to show/hide)
[3] Billy Bob discovers a suitable blindfold. He proceeds to take the dead fish to his face.
[3] Tara also returns with an armful of dead fish.
[1] Kenneth staggers around the corner with some kind if giant mollusk clinging to his face and apparently trying to slowly grind his face off with its radula.
[10] Toby returns after searching the area for clues and goodies. He has come to the impression that this is some sort of marine biology lab for offworld fish. Judging by the documents, these creatures were all captured from the deep ice oceans of Europa. In terms of lootable goods, he has found what amounts to an oversized cattle prod. It doesn't look particularly deadly, but it would likely render those jabbed with it out of commission, at least temporarily.



Title: Re: MOOK: In a while, Crocodile.
Post by: Radio Controlled on May 17, 2020, 11:37:44 am
"Entrance to sector I secured. Seems like our current sector also doesn't pose much further threat, so let's move on, we still have quite a ways to go here."

To sector M!

Could I have another attempt at figuring out what we need for that adaptor?

For the jammer: can we have a standing action for it to be activated once paris is done with his bootycall, so I don't have to keep repeating it every turn?


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: In a while, Crocodile.
Post by: The Lupanian on May 17, 2020, 03:18:46 pm
Lead the way!
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: In a while, Crocodile.
Post by: Naturegirl1999 on May 17, 2020, 03:32:48 pm
Spoiler (click to show/hide)

Follow Yagyu and Ji to sector N
Title: Re: MOOK: In a while, Crocodile.
Post by: ANGRY_DEMON_NOISES on May 17, 2020, 06:34:42 pm
"UUMPH OOF IFF UUU"

With those words of wisdom said Kenneth chords down on the invertebrate, eating it before it can eat him.


Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on May 17, 2020, 11:18:46 pm
Bob makes some more alligator sounds and watches Kenneth do battle with a mollusk. Death roll, Kenneth! Death Roll!

Bob will follow any dead fish being waved about.


Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: In a while, Crocodile.
Post by: King Zultan on May 18, 2020, 06:47:37 am
"I taped a fish to my face!"
Follow everyone else.
Spoiler (click to show/hide)
Title: Re: MOOK: In a while, Crocodile.
Post by: Parisbre56 on May 18, 2020, 06:42:46 pm
Quote
These are interesting options, but I will deny the first outright. I am me, and no duplicate- however sophisticated- can compare. I am this flesh, and with this flesh I will die.
"Hah! If I were someone pedantic I'd waste time explaining to you why you're wrong, but I get what you mean. I disagree, because.... Well, you'll see when we meet face to face. But I get it."

Quote
Escape through one of your questionably stable portals is an invigorating idea, but I wonder what you will do to explain it to your superiors?
"Well, our team has several ways of making your body disappear. I could claim you circled around us and attempted to escape through the Phase Gate so I was forced to activate the explosives I had set there to prevent your escape, which unfortunately led to your disintegration. Wouldn't take too much effort to wipe the security camera footage. Or maybe I could claim you were an idiot and got yourself eaten by a demon or one of those other monsters running around. Does your thing work on demons?"

Continue negotiating.



Title: Re: MOOK: In a while, Crocodile.
Post by: The Canadian kitten on May 19, 2020, 12:15:39 am
Follow the group I guess.
Spoiler (click to show/hide)
Title: Re: MOOK: In a while, Crocodile.
Post by: Leodanny on May 19, 2020, 10:57:55 am
Sweet! Thanks, Omnitech. Follow the Omnicorp team, help feed that mollusk to Kenneth.
”Oh, this’ll come in handy. Hey robot guy! I got a... cow prod? Anyway it’ll be helpful for getting Mr. Friendly non-lethally, since we have to do that somehow.”
He looks at Kenneth, and asks.

Now, I’m not a senior occultist or anything, but should you be eating every demon and animal you come across, Kenneth?
Spoiler (click to show/hide)
Title: Re: MOOK: In a while, Crocodile.
Post by: ANGRY_DEMON_NOISES on May 19, 2020, 02:52:25 pm
Sweet! Thanks, Omnitech. Follow the Omnicorp team, help feed that mollusk to Kenneth.
”Oh, this’ll come in handy. Hey robot guy! I got a... cow prod? Anyway it’ll be helpful for getting Mr. Friendly non-lethally, since we have to do that somehow.”
He looks at Kenneth, and asks.

Now, I’m not a senior occultist or anything, but should you be eating every demon and animal you come across, Kenneth?
""Murr hurr mphuphurrur, hurr mph phrr."
Title: Re: MOOK: In a while, Crocodile.
Post by: MemesItIs on May 20, 2020, 12:27:30 am
Spoiler: Helene Hestia (click to show/hide)

"Ok, we got a aligator on our team, delt with you alot, there was a pond on the farm every summer it would be filled with aligators always tried to get me when I walked past hit-spilt there skulls open with my shovel it worked so very well. I kept it nice and sharp I got my eye on you scratch that I got both my eyes on you. If you try anything I cave skull in understand, though..if you are cool we could maybe become friend."

Heleen relatively speaking nonchalantly, but over time their tone begins sounding angry and at the very end when mentioning her VIOLENCE acts she sounds wistful.

Helene follows the group, the murder ball that is, letting their pipe hit the ground as they follow and staring intently at the aligator.
Title: Re: MOOK: In a while, Crocodile.
Post by: syvarris on May 20, 2020, 10:12:49 am
"Huh.  You did save him.  I was expecting to get a spare rifle out of this--no offence, Gabe, I still like you better alive."

Wilfred shrugs and lowers his gun, his sudden calmness almost alarming after all the screaming and threatening he'd been doing mere seconds before.  He turns around and starts trotting after the rest of the team, shouting back at Leslie.

"Don't lag behind too much, Drone, or the demons will eat you.  And put in some text-to-speech earplugs before you get thralled, I will kill you if you let Derp get you!  I'll kill him too."

((ATH, you should have a set of tts earplugs by default, Pathos bought the entire team a supply.  Make sure to actually list them as hearing protection.))

Catch up with the rest of the team.  Continue to shoot appliances that can transmit Derp's control, and any monsters or whatever that are seen.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: In a while, Crocodile.
Post by: Leodanny on May 20, 2020, 01:29:14 pm
Snip!
""Murr hurr mphuphurrur, hurr mph phrr."
”Can’t really understand you. I’ll take that as a no. “
Title: Re: MOOK: In a while, Crocodile.
Post by: AbstractTraitorHero on May 20, 2020, 01:50:32 pm
"Huh.  You did save him.  I was expecting to get a spare rifle out of this--no offence, Gabe, I still like you better alive."

Wilfred shrugs and lowers his gun, his sudden calmness almost alarming after all the screaming and threatening he'd been doing mere seconds before.  He turns around and starts trotting after the rest of the team, shouting back at Leslie.

"Don't lag behind too much, Drone, or the demons will eat you.  And put in some text-to-speech earplugs before you get thralled, I will kill you if you let Derp get you!  I'll kill him too."

((ATH, you should have a set of tts earplugs by default, Pathos bought the entire team a supply.  Make sure to actually list them as hearing protection.))

Catch up with the rest of the team.  Continue to shoot appliances that can transmit Derp's control, and any monsters or whatever that are seen.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Spoiler: I love you Omnitech! (click to show/hide)

Leslie allows herself to roll her shoulders, a flush lightning up her cheeks a nice shade of red, a relief rolling through a drones mind, before a small chuckle, light and airy at the calmness, at what was happening, at her successful saving of Omnitech© assets, of a fellow Omnitech© employee. Brown eyes gleam faintly, heartened by success as dear Gabe scampers off and Wilfred tells her of his security plans.

What a nice man.

A saquirine sweet voice sings on out.


"Mr.Wilfred, beloved Omnitech© employee, I shall endeavor to follow your security directives as much as one of the public relations department is expected to! Furthermore, my designation as it seems you forgot is Leslie Omnitech© who is under official legal guardianship of Omnitech, but if it makes a fellow employee happy, I shall adhere to your nickname!

Perhaps after work you would like to engage in some Omnitech approved bonding activity's, I am fully willing to lend myself to the relief of my beloved Omnitech© family!"


Miss Omnitech gives a happy little whistle, grabs her weapon ((Gauss pistol)) up from the floor and follows Wilfred after putting in her earplugs. Also she's trying to remember as many approved Omnitech bonding activity's as possible.
Title: Re: MOOK: In a while, Crocodile.
Post by: Pancaek on May 20, 2020, 02:03:23 pm
Follow Yagyu, keep an eye out for danger or interesting/valuable things.

Spoiler: Richter (click to show/hide)
Title: Re: MOOK: In a while, Crocodile.
Post by: ANGRY_DEMON_NOISES on May 20, 2020, 02:39:29 pm
Snip!
""Murr hurr mphuphurrur, hurr mph phrr."
”Can’t really understand you. I’ll take that as a no. “
"Mhnk nhya mhph."
Title: Re: MOOK: In a while, Crocodile.
Post by: piecewise on May 20, 2020, 02:42:23 pm
"Entrance to sector I secured. Seems like our current sector also doesn't pose much further threat, so let's move on, we still have quite a ways to go here."

To sector M!

Could I have another attempt at figuring out what we need for that adaptor?

For the jammer: can we have a standing action for it to be activated once paris is done with his bootycall, so I don't have to keep repeating it every turn?


Spoiler: Yagyu d'Aubigny (click to show/hide)
[1] Yagyu considers.  Hmmm. The most effective way would be to set up a sort of power centipede. Stitch the battery to the mouth, and the gun to the anus...yes....

Yagyu set the jammer to immediately activate as soon as the robot spider is done having phone sex with the murderous superhuman.

"UUMPH OOF IFF UUU"

With those words of wisdom said Kenneth chords down on the invertebrate, eating it before it can eat him.


Spoiler (click to show/hide)
[1] Kenneth engages in epic face-on-fish combat and immediately finds himself at a disadvantage. The disadvantage being that his attempts to bite at the tough and rubbery flesh of the alien fish are far less effective than the fish's attempts to sandpaper off his face.  Kenneth is rather stubborn about all this but around the time the creature has completely removed his nose and lips, he begins to think that maybe he should ask for help.

Maybe scream for help.

Quote
These are interesting options, but I will deny the first outright. I am me, and no duplicate- however sophisticated- can compare. I am this flesh, and with this flesh I will die.
"Hah! If I were someone pedantic I'd waste time explaining to you why you're wrong, but I get what you mean. I disagree, because.... Well, you'll see when we meet face to face. But I get it."

Quote
Escape through one of your questionably stable portals is an invigorating idea, but I wonder what you will do to explain it to your superiors?
"Well, our team has several ways of making your body disappear. I could claim you circled around us and attempted to escape through the Phase Gate so I was forced to activate the explosives I had set there to prevent your escape, which unfortunately led to your disintegration. Wouldn't take too much effort to wipe the security camera footage. Or maybe I could claim you were an idiot and got yourself eaten by a demon or one of those other monsters running around. Does your thing work on demons?"

Continue negotiating.



Code: [Select]
Ah. I know what you are. Do not worry, I do not discriminate against your kind, but there are differences between you and I. You may be able to be copied in perpetuity but I cannot be so easily replicated. Not meaningfully so at least.

Now then, something more important than those details first: If I were to agree, how would we handle this...prisoner exchange?
Title: Re: MOOK: In a while, Crocodile.
Post by: piecewise on May 20, 2020, 02:43:22 pm



"Huh.  You did save him.  I was expecting to get a spare rifle out of this--no offence, Gabe, I still like you better alive."

Wilfred shrugs and lowers his gun, his sudden calmness almost alarming after all the screaming and threatening he'd been doing mere seconds before.  He turns around and starts trotting after the rest of the team, shouting back at Leslie.

"Don't lag behind too much, Drone, or the demons will eat you.  And put in some text-to-speech earplugs before you get thralled, I will kill you if you let Derp get you!  I'll kill him too."

((ATH, you should have a set of tts earplugs by default, Pathos bought the entire team a supply.  Make sure to actually list them as hearing protection.))

Catch up with the rest of the team.  Continue to shoot appliances that can transmit Derp's control, and any monsters or whatever that are seen.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Spoiler: I love you Omnitech! (click to show/hide)

Leslie allows herself to roll her shoulders, a flush lightning up her cheeks a nice shade of red, a relief rolling through a drones mind, before a small chuckle, light and airy at the calmness, at what was happening, at her successful saving of Omnitech© assets, of a fellow Omnitech© employee. Brown eyes gleam faintly, heartened by success as dear Gabe scampers off and Wilfred tells her of his security plans.

What a nice man.

A saquirine sweet voice sings on out.


"Mr.Wilfred, beloved Omnitech© employee, I shall endeavor to follow your security directives as much as one of the public relations department is expected to! Furthermore, my designation as it seems you forgot is Leslie Omnitech© who is under official legal guardianship of Omnitech, but if it makes a fellow employee happy, I shall adhere to your nickname!

Perhaps after work you would like to engage in some Omnitech approved bonding activity's, I am fully willing to lend myself to the relief of my beloved Omnitech© family!"


Miss Omnitech gives a happy little whistle, grabs her weapon ((Gauss pistol)) up from the floor and follows Wilfred after putting in her earplugs. Also she's trying to remember as many approved Omnitech bonding activity's as possible.
[3]
Leslie recalls several approved bonding activities! Unpaid manual labor is the classic, of course, but there are others. Like...ah! Confessing secrets about yourself or others to a Human resources agent! Or um...Donating blood for private resale. Or going to see one of the many wonderful programs at the Omni-vision cinema!

Follow Yagyu, keep an eye out for danger or interesting/valuable things.

Spoiler: Richter (click to show/hide)
"Huh.  You did save him.  I was expecting to get a spare rifle out of this--no offence, Gabe, I still like you better alive."

Wilfred shrugs and lowers his gun, his sudden calmness almost alarming after all the screaming and threatening he'd been doing mere seconds before.  He turns around and starts trotting after the rest of the team, shouting back at Leslie.

"Don't lag behind too much, Drone, or the demons will eat you.  And put in some text-to-speech earplugs before you get thralled, I will kill you if you let Derp get you!  I'll kill him too."

((ATH, you should have a set of tts earplugs by default, Pathos bought the entire team a supply.  Make sure to actually list them as hearing protection.))

Catch up with the rest of the team.  Continue to shoot appliances that can transmit Derp's control, and any monsters or whatever that are seen.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Spoiler: Helene Hestia (click to show/hide)

"Ok, we got a aligator on our team, delt with you alot, there was a pond on the farm every summer it would be filled with aligators always tried to get me when I walked past hit-spilt there skulls open with my shovel it worked so very well. I kept it nice and sharp I got my eye on you scratch that I got both my eyes on you. If you try anything I cave skull in understand, though..if you are cool we could maybe become friend."

Heleen relatively speaking nonchalantly, but over time their tone begins sounding angry and at the very end when mentioning her VIOLENCE acts she sounds wistful.

Helene follows the group, the murder ball that is, letting their pipe hit the ground as they follow and staring intently at the aligator.
Sweet! Thanks, Omnitech. Follow the Omnicorp team, help feed that mollusk to Kenneth.
”Oh, this’ll come in handy. Hey robot guy! I got a... cow prod? Anyway it’ll be helpful for getting Mr. Friendly non-lethally, since we have to do that somehow.”
He looks at Kenneth, and asks.

Now, I’m not a senior occultist or anything, but should you be eating every demon and animal you come across, Kenneth?
Spoiler (click to show/hide)
Follow the group I guess.
Spoiler (click to show/hide)
"I taped a fish to my face!"
Follow everyone else.
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Follow Yagyu and Ji to sector N
Lead the way!
Spoiler: Ji (click to show/hide)
"Entrance to sector I secured. Seems like our current sector also doesn't pose much further threat, so let's move on, we still have quite a ways to go here."

To sector M!

Could I have another attempt at figuring out what we need for that adaptor?

For the jammer: can we have a standing action for it to be activated once paris is done with his bootycall, so I don't have to keep repeating it every turn?


Spoiler: Yagyu d'Aubigny (click to show/hide)

The murder ball rolls on to sector M and...immediately screeches to a halt. Sector M is...missing. The door to it just opens up onto...nothing. A yawning void  that nearly swallows up the murderball as they all comically pile up at the edge. Yagyu leans out and looks around. The void is not total emptiness it seems, instead it is an immensely large shaft: He can see see the far wall, or at least the blinking lights in a line across it. The walls to the left and right are the same, vague enormous metal shapes lit only a line of electric lights. That line of lights is here, on this wall, as well, running along maybe 10 feet below the doorway. Maybe it demarkates something?  He looks up the shaft and there are further lines of lights forming rings around the massive shaft. Up, several hundred feet up, he can see the bottom of a huge structure. Below, there seems to be nothing but shaft stretching off forever. He tosses a dead fish down it and there is no wet slap of it landing. Hmm. 

"Yo, Pathos. Whats this?" Yagyu asks, pointing out into the several hundred feet of empty space between this door and the one they need to get to.

"These labs, like all the labs around here, are self contained. I guess these ones are so self contained that they can be moved?" He points a metal spider leg up "The sector you're looking for must have been shifted upwards several layers. Not sure how or why...they said this place was locked down. Unless it was like this when we came?"
Title: Re: MOOK: In a while, Crocodile.
Post by: ANGRY_DEMON_NOISES on May 20, 2020, 02:47:49 pm
With a mighty war cry Kenneth uses his guard strength to rip off the mollusk before throwing it to the ground like he just won the superbowl

Spoiler (click to show/hide)
Title: Re: MOOK: In a while, Crocodile.
Post by: Naturegirl1999 on May 20, 2020, 04:19:19 pm
((Because Heline also uses purple, I will change my speech color ))
So, do we climb it? Might shooting foam at the walls give us the ability to climb, using the foam as hand/footholds?
Title: Re: MOOK: In a while, Crocodile.
Post by: Radio Controlled on May 21, 2020, 03:36:03 am
Could we perhaps lower that sector back down to our level? If yes, where does it seem likely for the controls to do so to be located?

Alternatively, would it be possible to somehow make a tunnel from one sector to another even if there's no connection between them, or are the walls too thick for that? Or could we perhaps move up to the level of our missing sector?

Either way, try to make an estimate of how far the opposite wall is, and the same for the side walls.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: In a while, Crocodile.
Post by: King Zultan on May 21, 2020, 05:01:31 am
"Is this whole facility built like the thing from the movie cube?"
Use my engineer powers to try to find whatever control panel would lower that room.
Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on May 21, 2020, 06:10:31 am
If Kenneth happens to fall to the ground, Bob will eat his face, mollusk end first. Otherwise, Bob will waddle up to the nearest fish depository and push at it vigorously until it dispenses tasty treats. If Bob is attacked in the process, he will naturally react quite violently, all around.
Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: In a while, Crocodile.
Post by: Parisbre56 on May 21, 2020, 05:24:43 pm
((Just use the coolant and water around here to construct a bridge out of ice.[/joking]))

If I can open the door on the other side, do so. If I can lower the lab or order some sort of maintenance elevator, do so.

Else, if there's something I could grab on the other side and I'm in throwing distance, suggest that someone strong could tie some rope on me and use me as an animate grappling hook. Else, suggest they find a rocket and make a rocket propelled grappling hook.

Continue negotiating.

Quote
Ah. I know what you are. Do not worry, I do not discriminate against your kind, but there are differences between you and I. You may be able to be copied in perpetuity but I cannot be so easily replicated. Not meaningfully so at least.

Now then, something more important than those details first: If I were to agree, how would we handle this...prisoner exchange?
"One option is I leave my team and you come meet me wherever it is convenient for you. Preferably somewhere close to the phase gate. Then I lead you to the phase gate so that I can send you on your merry way. However, operating the phase gate on my own would be difficult and time consuming. I can't guarantee I'd be able to do so before the others caught wind of what is going on.

The second option is I lie and say that I received a message from command to escort you to the phase gate. My rank would help sell the lie. But I can't guarantee everyone would believe that lie. However, should we make it there, I believe I can get most of the dangerous ones to leave the room if I claim they have to leave the chamber while the gate is on for their safety.

The third is I tell the truth. However they are unlikely to agree out of the goodness of their heart. Some are fanatics. Others are pissed. They got through hell, sometimes literally. They lost colleagues, friends. Others just want to get paid. But there are some who I trust and would be willing to help me... if you would agree to some exchange. With you effectively being in control of this facility you could order your... 'friends' to stand down, thus allowing us to gather some of the valuable equipment here, equipment that would replace their lost payment. On the other hand, those that can't be trusted will be sent on a wild goose chase. I'm thinking telling them that you and a bunch of your clones are running around, trying to escape towards different directions, would work as a good excuse."



Title: Re: MOOK: In a while, Crocodile.
Post by: The Lupanian on May 22, 2020, 08:57:21 am
Try to remove the mollusk from Kenneth’s face.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: In a while, Crocodile.
Post by: Naturegirl1999 on May 22, 2020, 09:28:08 am
Try to remove the mollusk from Kenneth’s face.
Spoiler: Ji (click to show/hide)
Assist the mollusk removal
Spoiler (click to show/hide)
Title: Re: MOOK: In a while, Crocodile.
Post by: The Canadian kitten on May 22, 2020, 07:39:44 pm
Also assist Ji in water being removal.
Spoiler (click to show/hide)
Title: Re: MOOK: In a while, Crocodile.
Post by: Naturegirl1999 on May 22, 2020, 07:59:45 pm
Also assist Ji in water being removal.
Spoiler (click to show/hide)
Mollusk is the animal on Kenneth’s face
Title: Re: MOOK: In a while, Crocodile.
Post by: The Canadian kitten on May 23, 2020, 12:46:53 am
Also assist Ji in water being removal.
Spoiler (click to show/hide)
Mollusk is the animal on Kenneth’s face
Fine. Water thing?
Title: Re: MOOK: In a while, Crocodile.
Post by: syvarris on May 23, 2020, 09:03:16 am
Wilfred leans his head out into the pit and looks down.  "...Do you think this pit is bottomless?  That'd be pretty neat."

After a few seconds he leans back inside and steps away, looking back the way the team came.  "I'm not sure which I'd prefer.  Throwing Derp into a pit with a bottom would just be an execution where he has a lot of time to think about his incoming unavoidable death.  I bet I could replicate that with more pain and more waiting though, so it's not really a great choice.  But a bottomless pit, then he'd be falling forever, and never die.  He'd be trapped forever, bored, with no way to escape.  But no pain, unless he scraped the edge of the wall or something, which I guess would definitely happen eventually.  Or until he started to starve... yeah, actually I guess that would kill him eventually?  Unless he doesn't need to eat.  Or drink.  Hmm."

Wilfred leans against a wall, and raises his gun to tap the barrel against his chin contemplatively.  "Hey, Pathos!  Ask Derp if he needs to eat and drink.  Would he starve to death if he were falling down a hole for all eternity?"

((I think it was open knowledge that Pathos obtained an earpiece to talk with Derp.  Though I assume all the conversation since has been hidden.  If Wilfred doesn't actually know, say so and I'll remove the last bit.))

If the others don't achieve anything notable with giant foreboding shaft of doom, then try shooting bullets both up and down the shaft.  Listen for echoing impacts.

Otherwise, guard teammates and shoot enemies.  Don't mix those two up unless someone is really annoying.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: In a while, Crocodile.
Post by: Parisbre56 on May 23, 2020, 10:49:50 am
"Based on our briefing he is, by all accounts, a normal human, so I would assume he would require the same sustenance as a normal human. The only thing that makes him different from the average human is the peculiar influence surrounding him that can inexplicably never be copied or replicated, only recorded. Makes me wonder if he is actually causing it or if some cosmic entity is playing a joke at his and everyone else's expense."
Title: Re: MOOK: In a while, Crocodile.
Post by: MemesItIs on May 24, 2020, 01:18:21 am
Spoiler: Helene Hestia (click to show/hide)

"So how we gonna solve this problem well, I wish I had schamatics there might be a manual way to move these. But it would probley take to much time to find if anyone got any bomb, blow it down to us wai-could kill targit scratch, that could cave facilty everyone die no one get paid. Hey could we smoke mr frind out set place on no bad, idea fire kill us to twenty four hour till place open once contact we burn in that time."

Helene tilts her head taps her foot and she seems very focused, a tone of certanty in her voice.

Helene keeping one eye on the aligator tries to look for manual mechanism ready strike if aligator try and attack me.
Title: Re: MOOK: In a while, Crocodile.
Post by: Pancaek on May 24, 2020, 09:52:46 am
Try to manifest a teeth gun/cannon using the tooth demon bits, in such a way that I an use it rolling occult. If possible try and make it so that it doesn't outright replace one of my hands.

Spoiler: Richter (click to show/hide)
Title: Re: MOOK: In a while, Crocodile.
Post by: piecewise on May 24, 2020, 11:36:48 am
Try to remove the mollusk from Kenneth’s face.
Spoiler: Ji (click to show/hide)
Try to remove the mollusk from Kenneth’s face.
Spoiler: Ji (click to show/hide)
Assist the mollusk removal
Spoiler (click to show/hide)

Also assist Ji in water being removal.
Spoiler (click to show/hide)

With a mighty war cry Kenneth uses his guard strength to rip off the mollusk before throwing it to the ground like he just won the superbowl

Spoiler (click to show/hide)
[8]
Kenneth tears the mollusk from his face, taking some of his face with it,  and proceeds to hurl it straight out into the abyss.

"AKE AT OO ASSOL!" he screams, words distorted by his lack of lips.  He is bleeding quite a lot.

If Kenneth happens to fall to the ground, Bob will eat his face, mollusk end first. Otherwise, Bob will waddle up to the nearest fish depository and push at it vigorously until it dispenses tasty treats. If Bob is attacked in the process, he will naturally react quite violently, all around.
Spoiler: Can We Fix It? (click to show/hide)
Bob, uninterested in current events, scuttles over to a partially destroyed aquarium and starts gorging himself on the remaining alien fish within.


Spoiler: Helene Hestia (click to show/hide)

"So how we gonna solve this problem well, I wish I had schamatics there might be a manual way to move these. But it would probley take to much time to find if anyone got any bomb, blow it down to us wai-could kill targit scratch, that could cave facilty everyone die no one get paid. Hey could we smoke mr frind out set place on no bad, idea fire kill us to twenty four hour till place open once contact we burn in that time."

Helene tilts her head taps her foot and she seems very focused, a tone of certanty in her voice.

Helene keeping one eye on the aligator tries to look for manual mechanism ready strike if aligator try and attack me.
Helene follows behind Bob and after a few minutes is playfully throwing dead fish to Bob, who eagerly devours them.




Could we perhaps lower that sector back down to our level? If yes, where does it seem likely for the controls to do so to be located?

Alternatively, would it be possible to somehow make a tunnel from one sector to another even if there's no connection between them, or are the walls too thick for that? Or could we perhaps move up to the level of our missing sector?

Either way, try to make an estimate of how far the opposite wall is, and the same for the side walls.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu considers the situation, idly ducking as an alien mollusk goes flying past and into the shaft. [3] Uhhh. He thinks the controls for this thing are likely located in two places; section A and in the moved section M itself.

Tunneling is possible...but these sections are designed to be self contained units and prevent things from getting out. They'll likely be quite robust and rather resistant to tampering. However, moving this section does seem more viable. If Section M was moved with controls in section M, then this section can be moved with controls in this section. Probably.

[3] Yagyu estimates the opposite wall is...maybe 1200ft (365 meters) to the opposite wall, 900ish (275 meters) to the side entrances.

"Is this whole facility built like the thing from the movie cube?"
Use my engineer powers to try to find whatever control panel would lower that room.
Spoiler (click to show/hide)
[3]
Billy Bob, in a thick drawl but with oddly precise and technical vernacular, points out that there are three places from which the room can be moved, at least three that are available. The first is the Main controls in sector A. Sort of out of the question at the moment. Second is the control room in Sector M itself. Easier than getting to sector A, but still a bit of a hassle. Finally, there's a maintenance panel in the corner of the shaft to the right of this door. If you can access it, it will give you control over the orientation of the section. There are hand and foot rails that can be used to shimmy out there, but they're designed to be used by someone with a harness and clip on restraints to keep them from falling if they lose their grip. Without those..its a fair deal more dangerous.

((Just use the coolant and water around here to construct a bridge out of ice.[/joking]))

If I can open the door on the other side, do so. If I can lower the lab or order some sort of maintenance elevator, do so.

Else, if there's something I could grab on the other side and I'm in throwing distance, suggest that someone strong could tie some rope on me and use me as an animate grappling hook. Else, suggest they find a rocket and make a rocket propelled grappling hook.

Continue negotiating.

Quote
Ah. I know what you are. Do not worry, I do not discriminate against your kind, but there are differences between you and I. You may be able to be copied in perpetuity but I cannot be so easily replicated. Not meaningfully so at least.

Now then, something more important than those details first: If I were to agree, how would we handle this...prisoner exchange?
"One option is I leave my team and you come meet me wherever it is convenient for you. Preferably somewhere close to the phase gate. Then I lead you to the phase gate so that I can send you on your merry way. However, operating the phase gate on my own would be difficult and time consuming. I can't guarantee I'd be able to do so before the others caught wind of what is going on.

The second option is I lie and say that I received a message from command to escort you to the phase gate. My rank would help sell the lie. But I can't guarantee everyone would believe that lie. However, should we make it there, I believe I can get most of the dangerous ones to leave the room if I claim they have to leave the chamber while the gate is on for their safety.

The third is I tell the truth. However they are unlikely to agree out of the goodness of their heart. Some are fanatics. Others are pissed. They got through hell, sometimes literally. They lost colleagues, friends. Others just want to get paid. But there are some who I trust and would be willing to help me... if you would agree to some exchange. With you effectively being in control of this facility you could order your... 'friends' to stand down, thus allowing us to gather some of the valuable equipment here, equipment that would replace their lost payment. On the other hand, those that can't be trusted will be sent on a wild goose chase. I'm thinking telling them that you and a bunch of your clones are running around, trying to escape towards different directions, would work as a good excuse."



Pathos, with his scrambly spider bod, tells the rest that if anyone is gonna try and climb anywhere, it should probably be him. He's easier to attach a rope to and prevent from falling as well, what with the fact that he doesn't weigh as much.

Code: [Select]
I know little of the way others behave. I have little opprotunity to obseve it, you understand. The force of my will overpowers others even without my desire, and they cannot act on their own while under my control. Even if I desired it, I can have no equal.  I will assume your understanding of them is correct.  However, there is a fourth option.  Their desires and grudges would mean nothing under my will. All you would need to do is patch my unfiltered voice through to them and they will do as I say. You may keep yourself insulated, of course, and sever the connection if you think I am being...dishonest.  With them on our side it would be easy to carry out this plan.  I can vanish and they can wake up without any memory of what happened.

It would save you the hassle of coming to find me of course, and potentially the lives of any who would die in that quest.

Wilfred leans his head out into the pit and looks down.  "...Do you think this pit is bottomless?  That'd be pretty neat."

After a few seconds he leans back inside and steps away, looking back the way the team came.  "I'm not sure which I'd prefer.  Throwing Derp into a pit with a bottom would just be an execution where he has a lot of time to think about his incoming unavoidable death.  I bet I could replicate that with more pain and more waiting though, so it's not really a great choice.  But a bottomless pit, then he'd be falling forever, and never die.  He'd be trapped forever, bored, with no way to escape.  But no pain, unless he scraped the edge of the wall or something, which I guess would definitely happen eventually.  Or until he started to starve... yeah, actually I guess that would kill him eventually?  Unless he doesn't need to eat.  Or drink.  Hmm."

Wilfred leans against a wall, and raises his gun to tap the barrel against his chin contemplatively.  "Hey, Pathos!  Ask Derp if he needs to eat and drink.  Would he starve to death if he were falling down a hole for all eternity?"

((I think it was open knowledge that Pathos obtained an earpiece to talk with Derp.  Though I assume all the conversation since has been hidden.  If Wilfred doesn't actually know, say so and I'll remove the last bit.))

If the others don't achieve anything notable with giant foreboding shaft of doom, then try shooting bullets both up and down the shaft.  Listen for echoing impacts.

Otherwise, guard teammates and shoot enemies.  Don't mix those two up unless someone is really annoying.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Wilfred fires a bullet up, and then another down the shaft. The first hits the bottom of the section above with a bright spray of sparks, while the second...well if it hits anything its too far away to tell.

Try to manifest a teeth gun/cannon using the tooth demon bits, in such a way that I an use it rolling occult. If possible try and make it so that it doesn't outright replace one of my hands.

Spoiler: Richter (click to show/hide)

[6]
Richter creates a sort of tooth shoulder cannon. It sprouts out of his shoulder on what looks like a modified spinal cord and the cannon itself is basically a big air gun with a bone gas tank filled with what smells like methane. It fires thumb sized tooth rounds with wet pop and horrid smell. [d6 damage]
Title: Re: MOOK: Poot.
Post by: Radio Controlled on May 24, 2020, 03:21:23 pm
Quote
[3] Yagyu estimates the opposite wall is...maybe 1200ft (365 meters) to the opposite wall, 900ish (275 meters) to the side entrances.
Thank you for translating these distances into good, sensible units like any god-fearing man should!   

Quote
but they're designed to be used by someone with a harness and clip on restraints to keep them from falling if they lose their grip. Without those..its a fair deal more dangerous.
Start gathering whatever materials we'd need to create such a harness and clip restraints, then try to craft them. Make it spider-sized, unless said spider indicates he'd rather another bloke do it, then make it dude-sized.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Poot.
Post by: Naturegirl1999 on May 24, 2020, 03:30:19 pm
Spoiler (click to show/hide)
Use whatever possible to stop Kenneth’s bleeding, if I can’t stop the bleeding, cover the wounds to stop blood from exiting
Code: (sorry for having this in spoiler instead of code) [Select]
Sight:blindfold
Smell: Isolation Suit
Hearing:Earplugs
Taste:Isolation Suit
Touch:Human Flesh Gloves, Isolation Suit
Title: Re: MOOK: Poot.
Post by: ANGRY_DEMON_NOISES on May 24, 2020, 04:02:05 pm
Kenneth attempts to quell the bleeding by sheer force of will, when that doesn't work he just asks for a medkit or some duct tape and staples.

Spoiler (click to show/hide)

Title: Re: MOOK: Poot.
Post by: The Lupanian on May 25, 2020, 01:09:44 am
Sit around and look pretty until there’s something to shoot at.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on May 25, 2020, 03:51:56 am
Bob, satisfied with the fish from Helene (for now), wanders over to the opening, lights a high visibility flare, and chucks it into the void, watching it until it is no longer visible. After that , if his mechanical expertise is required, he'll assist, Yagyu in constructing a harness system.
Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Poot.
Post by: King Zultan on May 25, 2020, 05:39:47 am
Aid in the making of the harness.
Spoiler (click to show/hide)
Title: Re: MOOK: Poot.
Post by: Parisbre56 on May 26, 2020, 04:58:12 am
Private message to Yagyu, Wilfred and Ji
"Negotiations/banter/conversation present backup solution/strategic opportunity/alternate ending. Target requests I pipe/pass/transfer his unfiltered audio through our communication system in order to subvert our team and allow his escape. In exchange target will come meet us in phase gate room, were he believes I will attempt to transport him out of the facility. Target is unaware that our communication system has been designed to make such cascade failure impossible.
Suggestion: Pass filtered audio to team. Attempt to false flag/trick/bamboozle target into thinking he has control. Have him come to us to reduce losses/damage/wasted time.
Counterpoint: We are unaware of the full extent of his abilities. He may be able to figure out the ruse and become more aggressive.
Counter-counterpoint: By his own admission and by data we have retrieved, target is self-absorbed/narcissistic/solipsistic and lacks empathy/emotional intelligence/people skills. It is unlikely he will be able to anticipate our trickery or even imagine a world that does not evolve in the manner he desires.

Accept(Y/N)?"
Title: Re: MOOK: Poot.
Post by: Parisbre56 on May 26, 2020, 05:12:57 am
Quote
I know little of the way others behave. I have little opportunity to observe it, you understand. The force of my will overpowers others even without my desire, and they cannot act on their own while under my control. Even if I desired it, I can have no equal.  I will assume your understanding of them is correct.  However, there is a fourth option.  Their desires and grudges would mean nothing under my will. All you would need to do is patch my unfiltered voice through to them and they will do as I say. You may keep yourself insulated, of course, and sever the connection if you think I am being...dishonest.  With them on our side it would be easy to carry out this plan.  I can vanish and they can wake up without any memory of what happened.

It would save you the hassle of coming to find me of course, and potentially the lives of any who would die in that quest.
"Hmm... That is a good idea. However, you can understand why I would be feeling apprehensive, given your treatment of others under your control. I have found some video footage in the local servers. I can understand you do not care about others very much. However, I am responsible for my team. And though I can't protect them from their stupidity and though I won't risk my life for them, I will do my best to not actively harm them.

However, I trust that you are a man of your word. To that end, can I have your word that your orders will not be harmful to them? That you won't ask them to shoot each other or cut their throats?"

Negotiations.

Also assist with spider harness plan.




Title: Re: MOOK: Poot.
Post by: The Lupanian on May 26, 2020, 07:04:23 pm
”I don’t like it. No offense, but I don’t trust that you’re playing him well enough that he won’t try something. Keep him talking, but leave the team out of it for now.”
Title: Re: MOOK: Poot.
Post by: The Canadian kitten on May 26, 2020, 09:28:03 pm
Sit around I guess?
Spoiler (click to show/hide)
Title: Re: MOOK: Poot.
Post by: piecewise on May 27, 2020, 10:55:01 am
Spoiler (click to show/hide)
Use whatever possible to stop Kenneth’s bleeding, if I can’t stop the bleeding, cover the wounds to stop blood from exiting
Code: (sorry for having this in spoiler instead of code) [Select]
Sight:blindfold
Smell: Isolation Suit
Hearing:Earplugs
Taste:Isolation Suit
Touch:Human Flesh Gloves, Isolation Suit
Kenneth attempts to quell the bleeding by sheer force of will, when that doesn't work he just asks for a medkit or some duct tape and staples.

Spoiler (click to show/hide)


[3] Tara crudely wraps Kenneth's face in bandages. Its not exactly high quality work, but it soaks up blood and seems to stop new blood from coming out...eventually. He does kind of look like he has a big bloody cotton ball for a head now though.

Quote
I know little of the way others behave. I have little opportunity to observe it, you understand. The force of my will overpowers others even without my desire, and they cannot act on their own while under my control. Even if I desired it, I can have no equal.  I will assume your understanding of them is correct.  However, there is a fourth option.  Their desires and grudges would mean nothing under my will. All you would need to do is patch my unfiltered voice through to them and they will do as I say. You may keep yourself insulated, of course, and sever the connection if you think I am being...dishonest.  With them on our side it would be easy to carry out this plan.  I can vanish and they can wake up without any memory of what happened.

It would save you the hassle of coming to find me of course, and potentially the lives of any who would die in that quest.
"Hmm... That is a good idea. However, you can understand why I would be feeling apprehensive, given your treatment of others under your control. I have found some video footage in the local servers. I can understand you do not care about others very much. However, I am responsible for my team. And though I can't protect them from their stupidity and though I won't risk my life for them, I will do my best to not actively harm them.

However, I trust that you are a man of your word. To that end, can I have your word that your orders will not be harmful to them? That you won't ask them to shoot each other or cut their throats?"

Negotiations.

Also assist with spider harness plan.




Code: [Select]
Of course.
Sit around I guess?
Spoiler (click to show/hide)
Sit around and look pretty until there’s something to shoot at.
Spoiler: Ji (click to show/hide)
Gabe and Ji sit around playing cards, waiting for something to happen.

"I was told there would be more shooting."

"I was told there would be more cute girls."

"Who told you that?"

"The recruitment pamphlet. Its covered in chicks."

"I mean...I guess there are plenty of woman around."

"Sure...but not exactly what I was looking for. A lot less bikinis than advertised."

"Uwu, I can be your girlfriend~ Got any threes?"

"Stay away from me you anime Frankenstein. Go fish."

"You know it was actually Frankenstein's monster that was-"

"Oh shut up."

Quote
[3] Yagyu estimates the opposite wall is...maybe 1200ft (365 meters) to the opposite wall, 900ish (275 meters) to the side entrances.
Thank you for translating these distances into good, sensible units like any god-fearing man should!   

Quote
but they're designed to be used by someone with a harness and clip on restraints to keep them from falling if they lose their grip. Without those..its a fair deal more dangerous.
Start gathering whatever materials we'd need to create such a harness and clip restraints, then try to craft them. Make it spider-sized, unless said spider indicates he'd rather another bloke do it, then make it dude-sized.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Aid in the making of the harness.
Spoiler (click to show/hide)

Yagyu and Billy Bob secure some high test plastic line and carefully tie it around Pathos' metal abdomen.

Bob, satisfied with the fish from Helene (for now), wanders over to the opening, lights a high visibility flare, and chucks it into the void, watching it until it is no longer visible. After that , if his mechanical expertise is required, he'll assist, Yagyu in constructing a harness system.
Spoiler: Can We Fix It? (click to show/hide)
Bob hurls a flare into the darkness. He grunts at it as it becomes nothing but a distant speck. It doesn't disappear though, so it must have hit the bottom at some point down there. Bob flops down on his stomach and makes a long, drawn out gator noise.

Quote
I know little of the way others behave. I have little opportunity to observe it, you understand. The force of my will overpowers others even without my desire, and they cannot act on their own while under my control. Even if I desired it, I can have no equal.  I will assume your understanding of them is correct.  However, there is a fourth option.  Their desires and grudges would mean nothing under my will. All you would need to do is patch my unfiltered voice through to them and they will do as I say. You may keep yourself insulated, of course, and sever the connection if you think I am being...dishonest.  With them on our side it would be easy to carry out this plan.  I can vanish and they can wake up without any memory of what happened.

It would save you the hassle of coming to find me of course, and potentially the lives of any who would die in that quest.
"Hmm... That is a good idea. However, you can understand why I would be feeling apprehensive, given your treatment of others under your control. I have found some video footage in the local servers. I can understand you do not care about others very much. However, I am responsible for my team. And though I can't protect them from their stupidity and though I won't risk my life for them, I will do my best to not actively harm them.

However, I trust that you are a man of your word. To that end, can I have your word that your orders will not be harmful to them? That you won't ask them to shoot each other or cut their throats?"

Negotiations.

Also assist with spider harness plan.




[2] Pathos scuttles out towards the box and immediately slips and falls. The cord prevents him from falling far though. He tries again. [4] This time he makes it out to the box, though not without a few minor slips along the way. [2] The box itself, unfortunately, has a keypad lock on it and his attempts to crack it prove ineffective.
Title: Re: MOOK: Poot.
Post by: ANGRY_DEMON_NOISES on May 27, 2020, 02:10:06 pm
Kenneth shoots a thumbs up and proceeds to hum Cotton Eye Joe to distract himself from the agonizing pain in the flayed mess that once was his moneymaker as he waits for something to happen.
Spoiler (click to show/hide)
Title: Re: MOOK: Poot.
Post by: Naturegirl1999 on May 27, 2020, 03:25:52 pm
Spoiler (click to show/hide)
Follow Kenneth to make sure he doesn’t hit anything while walking around
Code: (Sense Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit
Hearing:Earplugs
Taste:Isolation Suit
Touch:Human Flesh Gloves, Isolation Suit
Title: Re: MOOK: Poot.
Post by: King Zultan on May 28, 2020, 03:11:03 am
Search the area for loot while other people do important things.
Spoiler (click to show/hide)
Title: Re: MOOK: Poot.
Post by: Parisbre56 on May 28, 2020, 05:33:32 am
If I can try rolling tech again, do so.
Else or if the above fails, roll mechanics to try to manually bypass the lock to reach the controls.
Else or if the above fails, fall back to the traditional keypad opening method of trying numbers in order until something works. (https://youtu.be/Ujyj6QhRTao)


Title: Re: MOOK: In a while, Crocodile.
Post by: syvarris on May 28, 2020, 06:08:27 am
At Pathos: "How about you patch the audio to me only at first, as a test, and if I stop talking about murdering the rat bastard we can do the whole team?  Dunno if you can do that without him catching on though, I'm just an idea guy.  Oh, another idea, this could backfire if he finds out we have audio protection, since in that case he doesn't already know."

Join the cardgame with the other security team members.  Mumble about murdering Derp slowly by use of card shuriken.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Poot.
Post by: Radio Controlled on May 28, 2020, 07:30:24 am
Quote
Private message to Yagyu, Wilfred and Ji
"Negotiations/banter/conversation present backup solution/strategic opportunity/alternate ending. Target requests I pipe/pass/transfer his unfiltered audio through our communication system in order to subvert our team and allow his escape. In exchange target will come meet us in phase gate room, were he believes I will attempt to transport him out of the facility. Target is unaware that our communication system has been designed to make such cascade failure impossible.
Suggestion: Pass filtered audio to team. Attempt to false flag/trick/bamboozle target into thinking he has control. Have him come to us to reduce losses/damage/wasted time.
Counterpoint: We are unaware of the full extent of his abilities. He may be able to figure out the ruse and become more aggressive.
Counter-counterpoint: By his own admission and by data we have retrieved, target is self-absorbed/narcissistic/solipsistic and lacks empathy/emotional intelligence/people skills. It is unlikely he will be able to anticipate our trickery or even imagine a world that does not evolve in the manner he desires.
Accept(Y/N)?"

"I'll be honest, while this plan sounds like it might help flush him out faster, it seems rather too high-risk to me, since if something goes wrong he could still gain control of some of us and wreak havoc. And wouldn't it be very easy for him to test out if he has control over us or not? For example, he could demand you to let one of the 'controlled' people speak over the radio for a moment during which he could send them the mental command to say a simple sequence out loud. Failure to produce this sequence would immediately give the game away.

I suppose, as long as we ensure we don't actually allow any unfiltered audio, it wouldn't hurt to let him think he's in control... But even then he could try to outplay us."

If mechanics is needed to open that box up, give a toolkit charge to mr. spider.

Either way, stay by the rope in overwatch (the other end is tied to something sturdy, right?).


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Poot.
Post by: Pancaek on May 31, 2020, 09:46:53 am
Stay in overwatch for possible hostiles while the smart cookies figure out our way forward

Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Poot.
Post by: piecewise on May 31, 2020, 10:30:02 am
Kenneth shoots a thumbs up and proceeds to hum Cotton Eye Joe to distract himself from the agonizing pain in the flayed mess that once was his moneymaker as he waits for something to happen.
Spoiler (click to show/hide)

*PFFFFT PFFPT PPFFT PFFFFFT*


Kenneth makes a sound that's probably supposed to be whistling. Probably.

Spoiler (click to show/hide)
Follow Kenneth to make sure he doesn’t hit anything while walking around
Code: (Sense Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit
Hearing:Earplugs
Taste:Isolation Suit
Touch:Human Flesh Gloves, Isolation Suit
"Could you please stop trying to whistle? You're just gonna reopen those wounds. You don't even have lips!"

Search the area for loot while other people do important things.
Spoiler (click to show/hide)
[4] Despite the dead fish obscuring his vision, BB manages to discover a med kit!

At Pathos: "How about you patch the audio to me only at first, as a test, and if I stop talking about murdering the rat bastard we can do the whole team?  Dunno if you can do that without him catching on though, I'm just an idea guy.  Oh, another idea, this could backfire if he finds out we have audio protection, since in that case he doesn't already know."

Join the cardgame with the other security team members.  Mumble about murdering Derp slowly by use of card shuriken.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor

"Ya got any knives?"

"Do you even know how this game is played?"

"Of course....got any....Phase plasma rifles in the 40 watt range?"

'...Go fish."

Stay in overwatch for possible hostiles while the smart cookies figure out our way forward

Spoiler: Richter (click to show/hide)
Richter hunkers down and...watches. Watches really hard.

If I can try rolling tech again, do so.
Else or if the above fails, roll mechanics to try to manually bypass the lock to reach the controls.
Else or if the above fails, fall back to the traditional keypad opening method of trying numbers in order until something works. (https://youtu.be/Ujyj6QhRTao)


[3][2][5]
It takes a while (and a tool box charge) but Pathos manages to get the box open. He presses a few buttons and up above the entire section groans and begins to descend. At the rate its going, it looks like they'll have maybe...10 or so minutes before it shows up.

Quote
Private message to Yagyu, Wilfred and Ji
"Negotiations/banter/conversation present backup solution/strategic opportunity/alternate ending. Target requests I pipe/pass/transfer his unfiltered audio through our communication system in order to subvert our team and allow his escape. In exchange target will come meet us in phase gate room, were he believes I will attempt to transport him out of the facility. Target is unaware that our communication system has been designed to make such cascade failure impossible.
Suggestion: Pass filtered audio to team. Attempt to false flag/trick/bamboozle target into thinking he has control. Have him come to us to reduce losses/damage/wasted time.
Counterpoint: We are unaware of the full extent of his abilities. He may be able to figure out the ruse and become more aggressive.
Counter-counterpoint: By his own admission and by data we have retrieved, target is self-absorbed/narcissistic/solipsistic and lacks empathy/emotional intelligence/people skills. It is unlikely he will be able to anticipate our trickery or even imagine a world that does not evolve in the manner he desires.
Accept(Y/N)?"

"I'll be honest, while this plan sounds like it might help flush him out faster, it seems rather too high-risk to me, since if something goes wrong he could still gain control of some of us and wreak havoc. And wouldn't it be very easy for him to test out if he has control over us or not? For example, he could demand you to let one of the 'controlled' people speak over the radio for a moment during which he could send them the mental command to say a simple sequence out loud. Failure to produce this sequence would immediately give the game away.

I suppose, as long as we ensure we don't actually allow any unfiltered audio, it wouldn't hurt to let him think he's in control... But even then he could try to outplay us."

If mechanics is needed to open that box up, give a toolkit charge to mr. spider.

Either way, stay by the rope in overwatch (the other end is tied to something sturdy, right?).


Spoiler: Yagyu d'Aubigny (click to show/hide)
You reel in the helpful spider and pat its...head like thing.


Title: Re: MOOK: Elevator Music
Post by: Parisbre56 on May 31, 2020, 10:36:44 am
*horrifying adorable spider noises*
Title: Re: MOOK: Elevator Music
Post by: Radio Controlled on May 31, 2020, 11:43:13 am
Quote
You reel in the helpful spider and pat its...head like thing.
Quote
*horrifying adorable spider noises*

"Who's a good spider? You're a good spider! You are! Good boy!"

Lightly weld shut the door to the sector that is descending, so that at least if there's something nasty on the other side it won't immediately jump us.

Then use whatever remaining time on either creating/finding some decent cover with view on that door.

Once the sector is down, if nothing starts bashing the doors in, then see if the scanner picks up anything (eg. any faint audio coming through). If nothing. open up the door again and check just beyond.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on May 31, 2020, 12:00:04 pm
Start chuffing at the crew members for snacks. Open mouth, look hungry.
Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: ANGRY_DEMON_NOISES on May 31, 2020, 12:03:17 pm
Start chuffing at the crew members for snacks. Open mouth, look hungry.
Spoiler: Can We Fix It? (click to show/hide)
Kenneth throws the remains of the mollusk and his face towards Bob, poor guy must have one of these weird pallets Kenneth heard about.
Spoiler (click to show/hide)
Title: Re: MOOK: Poot.
Post by: Naturegirl1999 on May 31, 2020, 01:39:45 pm
Spoiler (click to show/hide)
Give the gator the barbecue ribs and one of the dead fish
Code: (Sense Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit
Hearing:Earplugs
Taste:Isolation Suit
Touch:Human Flesh Gloves, Isolation Suit
Title: Re: MOOK: Elevator Music
Post by: The Lupanian on May 31, 2020, 01:57:10 pm
Get ready to shoot anything nasty that comes through the door.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Elevator Music
Post by: The Canadian kitten on May 31, 2020, 01:59:42 pm
Keep playing goldfish until the section is fully lowered.
Spoiler (click to show/hide)
Title: Re: MOOK: Elevator Music
Post by: Parisbre56 on May 31, 2020, 07:27:07 pm
"I am sorry. I tried discussing the matter with people I thought I could trust, but they thought I had been compromised and disabled me. They are probably going to find the transmitter I'm using soon. I suppose we shall continue following your original game plan for the time being. Until we meet again."

Conclude negotiations. Activate jammer.

Climb on Kenneth's face and whistle for him.




Title: Re: MOOK: Elevator Music
Post by: King Zultan on June 01, 2020, 06:39:23 am
Go kick some trashcans over while I wait the next section to come down.
Spoiler (click to show/hide)
Title: Re: MOOK: Elevator Music
Post by: MemesItIs on June 02, 2020, 01:01:45 am
Spoiler: Helene Hestia (click to show/hide)

"ok we are building harness for a spider? a spider they can climb up wall and shite why are we building a harness- i will help I'm a mechanic i do good job...wierd spider need harness bad weak metal  spider spiders normaly good keep pest away normily i like spider had pet spider called him Wander shame he dead."

Heleen is swaying her arms as she speaks and sounds exasperated  and beams with pride of her profesion  .

Helene helps construct the harness remaining vigilant .
Title: Re: MOOK: In a while, Crocodile.
Post by: syvarris on June 02, 2020, 09:17:33 am
Continue playing cards until the segment gets close, then ready a gun.

"Ugh, we're already getting back to the terror and panic of more fighting?  I was enjoying this break.  Fucking Derp, this has been more hellish than the time I actually visited Hell." Wil pauses for a few seconds, then resumes speaking with a mild panic in his voice.  "Wait, wait.  Fuck.  What if Derp keeps his Derp-field up when he's a fucking ghost?  Like the one idiot that had been phasing in and out, and maybe doesn't actually exist?  Do we have ghost containment?  Because holy shit, incorporeal Derp is terrifying!  This whole time I've been talking about how to kill him as painfully as possible, but we can't actually kill him!  Torture's still fine, but risking his death is just way, way too much!"

Edit: Gesture at a wall and try to use the greenish glowy thing that Wilfred took from the alien god back in the crystal spire mission.  Does it do anything?  I only now remember that you literally said "the creature releases it into your hands", which kinda implies I kept the whatever-it-was rather than it just being a button.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Elevator Music
Post by: Naturegirl1999 on June 02, 2020, 09:22:24 am
Well, we need to catch him alive, anyway. You visited He’ll? What was it like? Helene, while biological spiders can climb, maybe Pathos lacks the microscopic hairs on biological spiders that allow them to climb things. Pathos, correct me if I’m wrong, does your mechanical body have microscopic parts that let you grip surfaces?
Title: Re: MOOK: Elevator Music
Post by: syvarris on June 02, 2020, 09:37:28 am
"Really... blue, and kinda faded?  Like, foggy, but not quite.  Yeah, everyone always draws Hell as this super red place with lots of lava and rock and shit, but it was more like being in a raincloud.  I think.  I've never actually seen a raincloud."

"But yeah, if you ever find yourself in a lot of blueness with an alien god stealing everyone's souls, just yell threats at it, and grab the green thing.  Alien gods are pussies, a proper show of dominance and they'll back off and go mind their own business."
Title: Re: MOOK: Elevator Music
Post by: Naturegirl1999 on June 02, 2020, 09:43:55 am
"Really... blue, and kinda faded?  Like, foggy, but not quite.  Yeah, everyone always draws Hell as this super red place with lots of lava and rock and shit, but it was more like being in a raincloud.  I think.  I've never actually seen a raincloud."

"But yeah, if you ever find yourself in a lot of blueness with an alien god stealing everyone's souls, just yell threats at it, and grab the green thing.  Alien gods are pussies, a proper show of dominance and they'll back off and go mind their own business."
What did the alien god look like? Does it have a name? Did it take souls from demons? Do they have souls? Were you the only one there or was the team there too? How did you get there? Do you have an idea what the green thing that you took was? Do you still have it?
Title: Re: MOOK: Elevator Music
Post by: syvarris on June 02, 2020, 10:08:04 am
"Uh..."

Wilfred leans away from Tara, apparently taken aback.  He quickly regains his composure, and stands up, gesturing widely with pride in his voice.  "Y'see, it looked like, like uh--you know a conch shell, all weird and spiky and shit?" he holds his hands up in front of his face, wiggling his fingers in an entirely unhelpful attempt at demonstrating what he means "well it was kinda like this, but that was just the head.  And then behind that was a little tiny body, like a malformed fetus that hadn't really grown yet, and it was way smaller than the spiky conch head.  But it had, like, infinite arms.  Arms for days, or no--arms for years!  Allll the fucking arms, and they just went on for forever.  It was reaching out into the everything--" Wilfred demonstrates, stretching his arms out to the sides while miming plucking at something "--to grab shimmery glowy stuff!"

Wilfred leans close to Tara before continuing.  "The glowy things?  They were SOULS!  All the souls!  There were bunnies, deer, birds, probably like some bacteria, and sometimes people too!  I don't know if there were actually any aliens or demons or anything, but there definitely was all the stuff you see in those nature vids, and it was just, like, collecting them or something.  Leaving 'em lying around where they were all just rotting and eating each other and growing horribly, and it was just terrible.  Trust me, you wouldn't want to be in that shit, it was the worst."  He finishes with a grandiose cutting gesture, shaking his head.  Then he sets both his hands on his hips, and stands proud, heroically.

"But you don't gotta worry about that!  I was alone, the rest of the team was too cowardly to do anything, so it was all up to me.  I dove off of a scaffolding like twenty stories above the alien god, and I sent all that force into an axe blow, just hit it right in the noggin.  Then I reached inside and started punching the shit inside!" He mimes punching something in front of him "That's actually how I got sucked into Hell, where I could see all this!  Anyway I started screaming threats at it, told it to stop all this shit, and it was totally scared of me.  I already hurt it awfully bad, so it just kinda meekly offered me some glowy lighty things to placate me, and I took the green one while telling it to stop and to get lost before I fucked it up even more.  And that was pretty much it, like I said--alien gods are pussies.  Got a promotion out of it too, that's why I'm a xeno-ambassador!  Punching things in the brain is the best way to win at diplomacy!"

He quiets down as Tara asks him about the green thing, then answers without the grandiosity, instead rubbing at the back of his helmet while looking off to the side.  "Weeell, no, I don't really know what the thingy was, but it was probably the best one.  I mean, green is always the winning color, yeah?  I kinda figured I was ripping out its heart or something, but then I guess it probably wasn't necessary for it to live, since it survived and ran away from me after... didn't ever really think I might still have it, it wasn't in my hands when I woke up... Maybe I got cool ghost powers now and just never noticed?  Lemme try!"
Title: Re: MOOK: Elevator Music
Post by: Naturegirl1999 on June 02, 2020, 10:32:03 am
"Uh..."

Wilfred leans away from Tara, apparently taken aback.  He quickly regains his composure, and stands up, gesturing widely with pride in his voice.  "Y'see, it looked like, like uh--you know a conch shell, all weird and spiky and shit?" he holds his hands up in front of his face, wiggling his fingers in an entirely unhelpful attempt at demonstrating what he means "well it was kinda like this, but that was just the head.  And then behind that was a little tiny body, like a malformed fetus that hadn't really grown yet, and it was way smaller than the spiky conch head.  But it had, like, infinite arms.  Arms for days, or no--arms for years!  Allll the fucking arms, and they just went on for forever.  It was reaching out into the everything--" Wilfred demonstrates, stretching his arms out to the sides while miming plucking at something "--to grab shimmery glowy stuff!"

Wilfred leans close to Tara before continuing.  "The glowy things?  They were SOULS!  All the souls!  There were bunnies, deer, birds, probably like some bacteria, and sometimes people too!  I don't know if there were actually any aliens or demons or anything, but there definitely was all the stuff you see in those nature vids, and it was just, like, collecting them or something.  Leaving 'em lying around where they were all just rotting and eating each other and growing horribly, and it was just terrible.  Trust me, you wouldn't want to be in that shit, it was the worst."  He finishes with a grandiose cutting gesture, shaking his head.  Then he sets both his hands on his hips, and stands proud, heroically.

"But you don't gotta worry about that!  I was alone, the rest of the team was too cowardly to do anything, so it was all up to me.  I dove off of a scaffolding like twenty stories above the alien god, and I sent all that force into an axe blow, just hit it right in the noggin.  Then I reached inside and started punching the shit inside!" He mimes punching something in front of him "That's actually how I got sucked into Hell, where I could see all this!  Anyway I started screaming threats at it, told it to stop all this shit, and it was totally scared of me.  I already hurt it awfully bad, so it just kinda meekly offered me some glowy lighty things to placate me, and I took the green one while telling it to stop and to get lost before I fucked it up even more.  And that was pretty much it, like I said--alien gods are pussies.  Got a promotion out of it too, that's why I'm a xeno-ambassador!  Punching things in the brain is the best way to win at diplomacy!"

He quiets down as Tara asks him about the green thing, then answers without the grandiosity, instead rubbing at the back of his helmet while looking off to the side.  "Weeell, no, I don't really know what the thingy was, but it was probably the best one.  I mean, green is always the winning color, yeah?  I kinda figured I was ripping out its heart or something, but then I guess it probably wasn't necessary for it to live, since it survived and ran away from me after... didn't ever really think I might still have it, it wasn't in my hands when I woke up... Maybe I got cool ghost powers now and just never noticed?  Lemme try!"
Hmm...you mentioned earlier that the glowing lights were souls, maybe the green one is a soul of some sort? Have you ever noticed thoughts in your brain that you don’t remember thinking of? Maybe your body is shared with a second soul? Interesting that while Hell portals allow demons to enter here, you didn’t find demons on your visit. I’m curious now if there are certain sites within Hell that demons wait by for the portals? Maybe the alien god doesn’t enter those sites because maybe it can’t survive here? Question, did the alien god try taking your soul from your body? You say it was collecting souls, but then you said they were eating each other, so it sounds more like it was moving souls around the area. When I think collecting, I think putting things in a specific area. Your description sounds more like it was just moving souls around. We’re you and the alien god the only bodies there? Was there an7thing like a ground? Or does the alien god float? Maybe it’s arms hold onto souls so it stays in place? Did any souls try to enter you? What happened when one soul ate another? Did it just grow, or merge traits with what it ate? Like if a rabbit soul ate a bird soul, did the rabbit get bigger? Or did it grow feathers/a beak?
Title: Re: MOOK: Elevator Music
Post by: Leodanny on June 02, 2020, 03:11:58 pm
Go over and win the card game, or help. whichever is more important.
Spoiler (click to show/hide)
Title: Re: MOOK: Elevator Music
Post by: piecewise on June 03, 2020, 10:25:09 am
Quote
You reel in the helpful spider and pat its...head like thing.
Quote
*horrifying adorable spider noises*

"Who's a good spider? You're a good spider! You are! Good boy!"

Lightly weld shut the door to the sector that is descending, so that at least if there's something nasty on the other side it won't immediately jump us.

Then use whatever remaining time on either creating/finding some decent cover with view on that door.

Once the sector is down, if nothing starts bashing the doors in, then see if the scanner picks up anything (eg. any faint audio coming through). If nothing. open up the door again and check just beyond.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu welds the door shut and then spends the next few minutes dragging debris and forming a make shift wall. He hunkers down behind it and waits to see if the sector above contains a spooky jump scare.

Start chuffing at the crew members for snacks. Open mouth, look hungry.
Spoiler: Can We Fix It? (click to show/hide)

Start chuffing at the crew members for snacks. Open mouth, look hungry.
Spoiler: Can We Fix It? (click to show/hide)
Kenneth throws the remains of the mollusk and his face towards Bob, poor guy must have one of these weird pallets Kenneth heard about.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Give the gator the barbecue ribs and one of the dead fish
Code: (Sense Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit
Hearing:Earplugs
Taste:Isolation Suit
Touch:Human Flesh Gloves, Isolation Suit
Kenneth and Tara start piling food into Bob's open maw. Bob waits until all the food they have has been carefully arranged into a pyramid in his mouth and then snaps down on it, swallowing it in one giant gulp. He makes a noise that is best described as "mwah" and yawns, Apparently content.

Keep playing goldfish until the section is fully lowered.
Spoiler (click to show/hide)
Continue playing cards until the segment gets close, then ready a gun.

"Ugh, we're already getting back to the terror and panic of more fighting?  I was enjoying this break.  Fucking Derp, this has been more hellish than the time I actually visited Hell." Wil pauses for a few seconds, then resumes speaking with a mild panic in his voice.  "Wait, wait.  Fuck.  What if Derp keeps his Derp-field up when he's a fucking ghost?  Like the one idiot that had been phasing in and out, and maybe doesn't actually exist?  Do we have ghost containment?  Because holy shit, incorporeal Derp is terrifying!  This whole time I've been talking about how to kill him as painfully as possible, but we can't actually kill him!  Torture's still fine, but risking his death is just way, way too much!"

Edit: Gesture at a wall and try to use the greenish glowy thing that Wilfred took from the alien god back in the crystal spire mission.  Does it do anything?  I only now remember that you literally said "the creature releases it into your hands", which kinda implies I kept the whatever-it-was rather than it just being a button.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Go over and win the card game, or help. whichever is more important.
Spoiler (click to show/hide)
[2,2,12]
Toby wins the cardgame with extreme ease. So much so that the others declare he must have cheated and demand a redo. He wins again, even easier this time. It is after the third win like this that Wilfred breaks a chair over Toby's head. [3] Toby, for his part, doesn't seem too bothered by this either.



Wilfred doesn't have a physical object to gesture with but he gestures while thinking about the thing, pointing at a wall. For a moment nothing happens. Then a giant, semi-translucent, human eyeball phases through the wall, looks around a bit like someone called its name, and then phases back into the wall when it can't find the source.

"I am sorry. I tried discussing the matter with people I thought I could trust, but they thought I had been compromised and disabled me. They are probably going to find the transmitter I'm using soon. I suppose we shall continue following your original game plan for the time being. Until we meet again."

Conclude negotiations. Activate jammer.

Climb on Kenneth's face and whistle for him.




Code: [Select]
Unfortunate.
Pathos crawls onto Kenneth's head and whistles a robot tune.

Go kick some trashcans over while I wait the next section to come down.
Spoiler (click to show/hide)
[3]
BB discovers an uneaten single serve packet of pudding!

Get ready to shoot anything nasty that comes through the door.
Spoiler: Ji (click to show/hide)
Spoiler: Helene Hestia (click to show/hide)

"ok we are building harness for a spider? a spider they can climb up wall and shite why are we building a harness- i will help I'm a mechanic i do good job...wierd spider need harness bad weak metal  spider spiders normaly good keep pest away normily i like spider had pet spider called him Wander shame he dead."

Heleen is swaying her arms as she speaks and sounds exasperated  and beams with pride of her profesion  .

Helene helps construct the harness remaining vigilant .

With no current need for a harness (due to robot spiders) Helene and Ji decide to go hang out behind the debris with Yagyu and offer a ballistic welcome to anything unfriendly that shows up.



Section M arrives with a loud beep and lights around the exit door -red up till now- flash green. Everyone waits for something to happen but after a full minute of silence nothing does. Yagyu advances to the door slowly and cuts open the weld before opening it. Inside is  what looks like a large airlock of sorts, with about two dozen suits hanging from the walls. They look something like space suits, though with bucket like helmets with two cameras where eyes would roughly be on a person. BB recognizes these as sensory deprevation suits.  Above the door out of this airlock is a large warning sign that reads:

WARNING: PERCEPTIVE HAZARD BEYOND. DO NOT ENTER WITHOUT PROPER PROTECTION AND AUTHORIZATION. CODE: SIGMA DELTA 11492

Above this sign is a hanging paper decoration reading "WELCOME HOME!"

In the corner of the room is a corpse, and a pretty fresh looking one. Maybe a day or two old? Seems to have shot himself.
Title: Re: MOOK: Homecoming
Post by: Naturegirl1999 on June 03, 2020, 11:14:12 am
These suits seem useful
Place porcelain ceramic knife and foam gun by Yagyu, then try putting on one of the sensory deprivation suits, another layer of protection won’t hurt
Edit: When the second soul manifests, say the following while also thinking it
“Hello. My name is Tara. Wilfred tells me your name is Yog-Solthoth. Please confirm whether this is your name, if not, what is your name? What’s it like being a soul unlinked to a body? Or are you linked to Wilfred? If you share his body, are you able to share thoughts between each other? Can we do that? Do I need to talk out loud or is thinking enough? Since I have a cognition copier, does my soul still go to “Hell” as I and Wilfred currently know it. What do you call it? The place where souls go? What determines what form a soul takes after death of the body? What we’re you, in life? Wilfred mentioned that souls eat each other sometimes, so, do souls still need energy without a body? Sorry for the many questions. I want to learn.”

Spoiler: Can’t forget info (click to show/hide)
((Question, how many fish is an armful?))
Title: Re: MOOK: Homecoming
Post by: The Lupanian on June 03, 2020, 11:58:14 am
Sweep and clear the room. Check out the body and the suits. Then stack up on the next door and wait.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Homecoming
Post by: ANGRY_DEMON_NOISES on June 03, 2020, 02:20:58 pm
Kenneth is already pretty much blind and with no nose so adding a deaf and dumb won't hurt, Kenneth puts on one of the suits and grabs another to sell later.
Spoiler (click to show/hide)
Title: Re: MOOK: In a while, Crocodile.
Post by: syvarris on June 03, 2020, 02:22:45 pm
"Uh.  I guess I have the power to call an eyeball now.  Huh."

Edit: Point at Gabe and waggle fingers while trying to summon the alien ghost eye thing, with the intention for it to do something or other with him.  I dunno, have it read his mind?  Possess him?  Turn him into a giant writhing mass of teeth and flesh that desires only to destroy Derp?  It doesn't really matter, I don't need a hypothesis to pretend I'm being scientific!

Edit2: Also waggle fingers at Tara, because she's super eager to get ogled by Yog-Sothoth for some reason.

"...Hey, anyone wanna volunteer to be a test subject for my pet eye, see what it can do?  I'd wait until I can test it on Derp, but I don't want him to gain control over an alien god or whatever."

Edit3: Stand outside until other people have fiddled around with the suits a bit, just in case there's some grenade trap in there or w/e.  If nobody explodes:  Go loot the gun off the corpse that shot itself, after checking to make sure it's not trapped.  Check the gun's caliber (damage die) and how much ammo is in the mag.  Take an isolation suit too, but don't put it on yet.  Can it be worn over or under the riot armor?

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Homecoming
Post by: Naturegirl1999 on June 03, 2020, 02:28:13 pm
"Uh.  I guess I have the power to call an eyeball now.  Huh."

Go loot the gun off the corpse that shot itself.  Check its caliber (damage die) and how much ammo is in the mag.  Take an isolation suit too, but don't put it on yet.  Can it be worn over or under the riot armor?

"...Hey, anyone wanna volunteer to be a test subject for my pet eye, see what it can do?  I'd wait until I can test it on Derp, but I don't want him to gain control over an alien god or whatever."

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
What type of tests? Do you want me to try talking to it? Or thinking to it? Maybe you can think what I say to it?
Title: Re: MOOK: Homecoming
Post by: The Canadian kitten on June 03, 2020, 02:52:29 pm
Gabe raises his hand to volunteer with the experiment.
Volunteer to get possessed by a giant ghost eyeball
Spoiler: Tootie roll man (click to show/hide)
Title: Re: MOOK: Homecoming
Post by: syvarris on June 03, 2020, 03:02:31 pm
What type of tests? Do you want me to try talking to it? Or thinking to it? Maybe you can think what I say to it?

"I have no clue, and I find your forethought alarming!  Gabe, congrats, you get to be ogled by cosmic horrors neither of us understand!"
Title: Re: MOOK: Homecoming
Post by: Naturegirl1999 on June 03, 2020, 03:38:43 pm
What type of tests? Do you want me to try talking to it? Or thinking to it? Maybe you can think what I say to it?

"I have no clue, and I find your forethought alarming!  Gabe, congrats, you get to be ogled by cosmic horrors neither of us understand!"
why is that alarming? From what you told me, you were given a soul, most likely, considering you told me in Hell, souls are glowing lights, and you were given a glowing light while in Hell, so you were likely given a soul, therefore, as the soul has been with you, it was likely hearing your thoughts? What did you think about when gesturing towards the wall? We’re you thinking about it? If so, I think this means it can hear your thoughts. There is my train of thought as to the why I thought those things I said. Do you understand why I thought those now?
Title: Re: MOOK: Homecoming
Post by: Radio Controlled on June 03, 2020, 04:03:22 pm
Try to do a quick scan of that corpse before people touch it to try and find any boobytraps.

Then scan/take a look at these suits, do they seem tampered with?

Also, can you confirm the jammer is on?

EDIT: and if people put on the suits anyway and get compromised, goop 'em.


"If one of you wants to test these suits one by one, make sure you drop any weapons over by Wil-"

Quote
Point at Gabe and waggle fingers while trying to summon the alien ghost eye thing, with the intention for it to do something or other with him.  I dunno, have it read his mind?  Possess him?  Turn him into a giant writhing mass of teeth and flesh that desires only to destroy Derp?  It doesn't really matter, I don't need a hypothesis to pretend I'm being scientific!

"... over by me. If our target has compromised the suits, I'd rather you can't shoot us."


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on June 03, 2020, 04:08:18 pm
Splay contentedly and think watermelony thoughts.
Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Homecoming
Post by: Naturegirl1999 on June 03, 2020, 04:16:39 pm
Edited action to place my weapons by Yagyu before trying on the suit
Title: Re: MOOK: Homecoming
Post by: The Canadian kitten on June 03, 2020, 06:33:15 pm
What type of tests? Do you want me to try talking to it? Or thinking to it? Maybe you can think what I say to it?

"I have no clue, and I find your forethought alarming!  Gabe, congrats, you get to be ogled by cosmic horrors neither of us understand!"
(I don't think anyone have taken orange as speech colour yet.)
"Will I be paid for this?"
Title: Re: MOOK: Homecoming
Post by: King Zultan on June 04, 2020, 05:10:32 am
"I found some trash pudding!"
Put on one of the suits and wait for some one to open the door.
Spoiler (click to show/hide)
Title: Re: MOOK: Homecoming
Post by: syvarris on June 04, 2020, 10:31:47 pm
why is that alarming? From what you told me, you were given a soul, most likely, considering you told me in Hell, souls are glowing lights, and you were given a glowing light while in Hell, so you were likely given a soul, therefore, as the soul has been with you, it was likely hearing your thoughts? What did you think about when gesturing towards the wall? We’re you thinking about it? If so, I think this means it can hear your thoughts. There is my train of thought as to the why I thought those things I said. Do you understand why I thought those now?

"Jeez!  Okay, fine, fine, I can waggle my fingers at you too.  I don't know why you're so eager to get sized up by Yog-Sothoth, but whatever.  Try talking to the eye, try seducing it or asking it for the biggest fucking gun or something, I don't know."

(I don't think anyone have taken orange as speech colour yet.)
"Will I be paid for this?"

"Nope!  Well, probably not.  Omnicorp might pay you for furthering science, but they probably won't.  I'm sure as hell not paying you, but I promise to use my new powers to help you not-die, if they can do that.  And they don't just kill you right now."
Title: Re: MOOK: Homecoming
Post by: Naturegirl1999 on June 05, 2020, 09:41:52 am
Edit: When the second soul manifests, say the following while also thinking it
“Hello. My name is Tara. Wilfred tells me your name is Yog-Solthoth. Please confirm whether this is your name, if not, what is your name? What’s it like being a soul unlinked to a body? Or are you linked to Wilfred? If you share his body, are you able to share thoughts between each other? Can we do that? Do I need to talk out loud or is thinking enough? Since I have a cognition copier, does my soul still go to “Hell” as I and Wilfred currently know it. What do you call it? The place where souls go? What determines what form a soul takes after death of the body? What we’re you, in life? Wilfred mentioned that souls eat each other sometimes, so, do souls still need energy without a body? Sorry for the many questions. I want to learn.”
Title: Re: MOOK: In a while, Crocodile.
Post by: Parisbre56 on June 06, 2020, 07:04:19 am
"Uh.  I guess I have the power to call an eyeball now.  Huh."
"The real question is, if that eye looks at our target, will he gain control over an alien god/Eldritch entity/unknown monster? That would be amusing to see. Preferably from another solar system."
Title: Re: MOOK: Homecoming
Post by: Parisbre56 on June 06, 2020, 02:41:44 pm
"Oh, also, be sure to check those suits for grenade traps, just in case."
Title: Re: MOOK: Homecoming
Post by: piecewise on June 07, 2020, 12:11:40 pm
Splay contentedly and think watermelony thoughts.
Spoiler: Can We Fix It? (click to show/hide)
(https://vignette.wikia.nocookie.net/monster-rancher/images/3/33/Watermelony_MR2-0.png/revision/latest/scale-to-width-down/340?cb=20190326034539)

Hmmm.


"I found some trash pudding!"
Put on one of the suits and wait for some one to open the door.
Spoiler (click to show/hide)
BB puts on a sensory deprivation suit and then proceeds to blindly wobble about until he runs into the door and falls over.

Kenneth is already pretty much blind and with no nose so adding a deaf and dumb won't hurt, Kenneth puts on one of the suits and grabs another to sell later.
Spoiler (click to show/hide)
Kenneth puts on one of the sensory deprivation suits and then grabs another, throwing it over one shoulder  for later...use...

Sweep and clear the room. Check out the body and the suits. Then stack up on the next door and wait.
Spoiler: Ji (click to show/hide)
Try to do a quick scan of that corpse before people touch it to try and find any boobytraps.

Then scan/take a look at these suits, do they seem tampered with?

Also, can you confirm the jammer is on?

EDIT: and if people put on the suits anyway and get compromised, goop 'em.


"If one of you wants to test these suits one by one, make sure you drop any weapons over by Wil-"

Quote
Point at Gabe and waggle fingers while trying to summon the alien ghost eye thing, with the intention for it to do something or other with him.  I dunno, have it read his mind?  Possess him?  Turn him into a giant writhing mass of teeth and flesh that desires only to destroy Derp?  It doesn't really matter, I don't need a hypothesis to pretend I'm being scientific!

"... over by me. If our target has compromised the suits, I'd rather you can't shoot us."


Spoiler: Yagyu d'Aubigny (click to show/hide)
(The Jammer is on. (https://youtu.be/rGvblGCD7qM?t=50))

A quick scan of the corpse and further inspection reveals it to be...a corpse. Perfectly ordinary, organic, farm raised ex-human.

[4] A quick search of the suits reveals nothing out of the ordinary, at least as far as Yagyu can find. They appear perfectly functional and un-sabotaged.



These suits seem useful
Place porcelain ceramic knife and foam gun by Yagyu, then try putting on one of the sensory deprivation suits, another layer of protection won’t hurt
Edit: When the second soul manifests, say the following while also thinking it
“Hello. My name is Tara. Wilfred tells me your name is Yog-Solthoth. Please confirm whether this is your name, if not, what is your name? What’s it like being a soul unlinked to a body? Or are you linked to Wilfred? If you share his body, are you able to share thoughts between each other? Can we do that? Do I need to talk out loud or is thinking enough? Since I have a cognition copier, does my soul still go to “Hell” as I and Wilfred currently know it. What do you call it? The place where souls go? What determines what form a soul takes after death of the body? What we’re you, in life? Wilfred mentioned that souls eat each other sometimes, so, do souls still need energy without a body? Sorry for the many questions. I want to learn.”

Spoiler: Can’t forget info (click to show/hide)
((Question, how many fish is an armful?))
Gabe raises his hand to volunteer with the experiment.
Volunteer to get possessed by a giant ghost eyeball
Spoiler: Tootie roll man (click to show/hide)
"Uh.  I guess I have the power to call an eyeball now.  Huh."

Edit: Point at Gabe and waggle fingers while trying to summon the alien ghost eye thing, with the intention for it to do something or other with him.  I dunno, have it read his mind?  Possess him?  Turn him into a giant writhing mass of teeth and flesh that desires only to destroy Derp?  It doesn't really matter, I don't need a hypothesis to pretend I'm being scientific!

Edit2: Also waggle fingers at Tara, because she's super eager to get ogled by Yog-Sothoth for some reason.

"...Hey, anyone wanna volunteer to be a test subject for my pet eye, see what it can do?  I'd wait until I can test it on Derp, but I don't want him to gain control over an alien god or whatever."

Edit3: Stand outside until other people have fiddled around with the suits a bit, just in case there's some grenade trap in there or w/e.  If nobody explodes:  Go loot the gun off the corpse that shot itself, after checking to make sure it's not trapped.  Check the gun's caliber (damage die) and how much ammo is in the mag.  Take an isolation suit too, but don't put it on yet.  Can it be worn over or under the riot armor?

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
The pistol is a OMNITECH “Metalstorm” machine pistol. Odd thing to kill one's self with but whatcha gonna do.

Wilfred wiggles his fingers at both Gabe and Tara. [3,3]

A giant canine maw phases through the ground under Gabe, and its tongue delicately wraps around him and pokes at his face a bit before the entire thing phases back into the floor.  About 3 dozen hands and arms extend out of seemingly open space around Tara and pat her down before retracting into nothingness.







Somewhere beyond the door into the section a distant scream can be heard.
Title: Re: MOOK: Homecoming
Post by: ANGRY_DEMON_NOISES on June 07, 2020, 01:38:39 pm
Kenneth cocks his gun and opens the door, prepared to shoot Mr. Mind Break Porn is his stupid face crotch if he's waiting behind it.

Spoiler (click to show/hide)
Title: Re: MOOK: Poot.
Post by: Naturegirl1999 on June 07, 2020, 01:40:39 pm
Spoiler (click to show/hide)
Put on one of the sensory deprivation suits and head to where the scream was heard from
Code: (Sense Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit
Hearing:Earplugs
Taste:Isolation Suit
Touch:Human Flesh Gloves, Isolation Suit
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on June 07, 2020, 02:58:16 pm
Chase watermelon duck chicken thingy into the bushes of love sector of screaming.
Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Homecoming
Post by: Parisbre56 on June 07, 2020, 03:26:06 pm
"Reminder: Successful completion of the mission requires the target to be captured alive.
Addendum: Non-accidental termination of the target will cause punishment."
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Naturegirl1999 on June 07, 2020, 07:20:09 pm
Chase watermelon duck chicken thingy into the bushes of love sector of screaming.
Spoiler: Can We Fix It? (click to show/hide)
I know the reference (https://youtu.be/RySHDUU2juM)
Title: Re: MOOK: Homecoming
Post by: King Zultan on June 08, 2020, 03:38:32 am
Figure out how to see out of the suit, then follow the group.
Spoiler (click to show/hide)
Title: Re: MOOK: Homecoming
Post by: The Lupanian on June 08, 2020, 05:03:13 am
Proceed towards the scream, eliminating threats as necessary.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Homecoming
Post by: Radio Controlled on June 08, 2020, 06:58:29 am
Check if our farm-raised corpse here had anything else on him/her. Be sure to pocket any earpieces or other tools of the friendly oppressor.

Then, continue in the direction of the screaming. Use scanner on the way there to try and detect ambushes or traps before they spring. If baddies are spotted, goop 'em!



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on June 08, 2020, 05:23:34 pm
Chase watermelon duck chicken thingy into the bushes of love sector of screaming.
I know the reference (https://youtu.be/RySHDUU2juM)
A woman of culture and refinement, I see.
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Naturegirl1999 on June 08, 2020, 05:25:52 pm
Chase watermelon duck chicken thingy into the bushes of love sector of screaming.
I know the reference (https://youtu.be/RySHDUU2juM)
A woman of culture and refinement, I see.
Credit goes to he Laugh Thread, where I was introduced to BadLipReading. I’ll have to look through that thread to find the user who gets the credit for linking the video
Title: Re: MOOK: Homecoming
Post by: Pancaek on June 10, 2020, 11:04:45 am
"Hey, is uh, anyone using this corpse here?"

If nobody objects, consume the corpse. Puke out maggot demon to make room for it if need be. If there's more than D6 corpse, puke out some tooth demon as well.

Then put on one of those sensory deprivation suits. I'm assuming the poot gun won't fit inside the suit, so if that's the case try and make it so the poot gun detaches from my shoulder like a regular gun. If that's impossible, just retract it back into myself.

Then fellow Yagyu as he heads towards horrible death adventure


Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Homecoming
Post by: The Canadian kitten on June 10, 2020, 12:46:17 pm
Get a suit and put it on. Move with the group.
Title: Re: MOOK: Homecoming
Post by: piecewise on June 10, 2020, 03:20:20 pm
Figure out how to see out of the suit, then follow the group.
Spoiler (click to show/hide)
[3]
BB discovers the control pad for the suit located on the right thigh and instructs everyone on how to turn on the exterior camera, set it for various viewing modes, and generally control all other aspects of the suit.

Check if our farm-raised corpse here had anything else on him/her. Be sure to pocket any earpieces or other tools of the friendly oppressor.

Then, continue in the direction of the screaming. Use scanner on the way there to try and detect ambushes or traps before they spring. If baddies are spotted, goop 'em!



Spoiler: Yagyu d'Aubigny (click to show/hide)
Aside from a lab coat, some standard clothing, a wallet containing a card for 105 OMNI, and...a picture of a bunsen burner...Yagyu finds nothing on the body.

"Hey, is uh, anyone using this corpse here?"

If nobody objects, consume the corpse. Puke out maggot demon to make room for it if need be. If there's more than D6 corpse, puke out some tooth demon as well.

Then put on one of those sensory deprivation suits. I'm assuming the poot gun won't fit inside the suit, so if that's the case try and make it so the poot gun detaches from my shoulder like a regular gun. If that's impossible, just retract it back into myself.

Then fellow Yagyu as he heads towards horrible death adventure


Spoiler: Richter (click to show/hide)
Richter walks over to the corpse and asks

"Is...is anyone gonna eat that?"

He waits the polite 5 seconds for anyone to speak up, but they simply stare at him in the normal dumbfounded way. He shrugs and then proceeds to vomit out the remains of the maggot demon and d4 worth of the Teeth Elemental. Once thats done, and everyone stops ruining the mood with their retching, he devours the human corpse, clothing and all. [+d10 Human]







Kenneth cocks his gun and opens the door, prepared to shoot Mr. Mind Break Porn is his stupid face crotch if he's waiting behind it.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Put on one of the sensory deprivation suits and head to where the scream was heard from
Code: (Sense Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit
Hearing:Earplugs
Taste:Isolation Suit
Touch:Human Flesh Gloves, Isolation Suit
Chase watermelon duck chicken thingy into the bushes of love sector of screaming.
Spoiler: Can We Fix It? (click to show/hide)
Figure out how to see out of the suit, then follow the group.
Spoiler (click to show/hide)
Proceed towards the scream, eliminating threats as necessary.
Spoiler: Ji (click to show/hide)
Proceed towards the scream, eliminating threats as necessary.
Spoiler: Ji (click to show/hide)
Check if our farm-raised corpse here had anything else on him/her. Be sure to pocket any earpieces or other tools of the friendly oppressor.

Then, continue in the direction of the screaming. Use scanner on the way there to try and detect ambushes or traps before they spring. If baddies are spotted, goop 'em!



Spoiler: Yagyu d'Aubigny (click to show/hide)
"Hey, is uh, anyone using this corpse here?"

If nobody objects, consume the corpse. Puke out maggot demon to make room for it if need be. If there's more than D6 corpse, puke out some tooth demon as well.

Then put on one of those sensory deprivation suits. I'm assuming the poot gun won't fit inside the suit, so if that's the case try and make it so the poot gun detaches from my shoulder like a regular gun. If that's impossible, just retract it back into myself.

Then fellow Yagyu as he heads towards horrible death adventure


Spoiler: Richter (click to show/hide)
Get a suit and put it on. Move with the group.

Kenneth opens the door and attempts to push through, only to have to fall back moments later as a half dozen corpses crumple into the airlock. They were pressed up against the door, collapsing when it opened. They have no visible wounds, at least none that should be fatal, but they do look like they trampled and fought with each other as they tried to escape. Beyond the door are more corpses, laying against the walls or splayed out on the floor. Some are dead like the bodies at the door, others are more obviously murdered and mutilated. About 10 feet from the door is "WELCOME" spelled out in still bloody human teeth.

The team moves forwards, carefully avoiding the bodies and moving towards the sound of the screaming. Its a good way into the sector, and as they advance they get a better look at whats around.  This sector is rather odd; there are cloning facilities, but they're small, only able to clone small amounts of flesh, no more than a single limb.  There are labratories, bio labs specifically, but they have large scale containment vaults and heavy duty sample containers, along with individual work stations insulated from each other. Despite this, the team does not find any containment rooms or testing rooms, at least not yet. They reach the source of the screaming, or at least near it. At the center of the sector is a smaller subsector, this one even more heavily armored and insulated, with large warnings of perceptive hazards.  The screaming seems to be coming from with, but is being broadcasted by speakers on the outside of the door into the subsector, as opposed to just being audible through the metal. The amount of bodies here is quite high, higher than any of the other sectors. A few are slaughtered but most are just laying, apparently unhurt. The team avoids them for the moment.
Title: Re: MOOK: Homecoming
Post by: The Lupanian on June 10, 2020, 07:38:57 pm
Carfully search the bodies gun first to shoot them if the spring on me. Try to find cause of death, as well as any valuables. Do they seem to all be actual humans, or could they be clones or otherwise synthetic?
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on June 10, 2020, 10:00:10 pm
I don't recall if anyone managed to get a Sensory Deprivation Suit on Bob or not. How is the screaming and other sensory stimuli affecting Bob? Bob will react accordingly in the following manners:

1) if traumatized, bite something nearby and do a death roll until screaming stops.
2) if annoyed, irritated, nauseated, or otherwise discomfitted, but not freaked-the-everloving-fuck-out, Bob will Tinker with the stimui input systems (speakers, video screens, etc.) until their settings are more comfortable (usually, this means "off," but Bob is flexible)
3) if intrigued, interested, aroused, or enticed, Bob will attempt to increase the stimulus, either through smashing the control panel until the settings are "loud," or by locating the entrance to the screamroom, and entering through it.

If Bob is, on the other hand, stimulus deprived, He'll lurk, like a log in the water. Silent, serene, toothy.

Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Homecoming
Post by: King Zultan on June 11, 2020, 02:55:20 am
"I'm glad we're not here to clean this shit."
Carefully search the area for loot, and try not to disturb any traps.
Spoiler (click to show/hide)
Title: Re: MOOK: Homecoming
Post by: syvarris on June 11, 2020, 03:06:56 am
Retroactively don one of the isolation suits before entering the sector.  Set its video feed to the one-image-every-five-seconds view mode that our robots have suffered enjoyed for most of this mission.  Can the riot armor be worn under or over the isolation suit?  If not, what life level does the suit grant?

Also, considering most of us are using earplugs that convert audio into text and then read it back with voice translation... what are we hearing for these screams?  "Screaming.  Screaming.  Screaming."?

...And you know what, start putting a bullet in the head of each body, starting with the least-injured looking ones.  Preferably from some distance, and while not surrounded by corpses.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
Title: Re: MOOK: Homecoming
Post by: ANGRY_DEMON_NOISES on June 11, 2020, 12:42:45 pm
'Oooh, teeth! Kenneth has been meaning to get himself some of those, but first, Kenneth needs dat loot.'

Kenneth will loot the corpses of everything. Weapons, armor, loose fillings, organs that are still fresh, anything goes! With all that money Kenneth will finally be able to buy that Auditor Body and join the Board of Shareholders and get the paternal validation he deserves from the CEO!


Spoiler (click to show/hide)
Title: Re: MOOK: Poot.
Post by: Naturegirl1999 on June 11, 2020, 12:51:40 pm
Spoiler (click to show/hide)
Find a corpse with the stomach exposed, throw the stomach at the metal containment with the screaming, hopefully upon impact it will break, and the hydrochloride acid within will corrode holes through the metal
I have an idea on how to get through
Code: (Sense Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Title: Re: MOOK: Homecoming
Post by: Parisbre56 on June 12, 2020, 08:02:24 pm
"Can't we just ignore the obvious trap and and move on towards our objective? No? We have to kill everyone? Okay then."
Title: Re: MOOK: Homecoming
Post by: The Canadian kitten on June 13, 2020, 08:40:43 pm
Keep moving with group.
Spoiler: TOOT TOOT (click to show/hide)
Title: Re: MOOK: Homecoming
Post by: Radio Controlled on June 14, 2020, 08:50:35 am
"Can't we just ignore the obvious trap and and move on towards our objective? No? We have to kill everyone? Okay then."

"While I'm not usually one to just ignore someone in major distress, this does all sound waaaay to fishy for me, so I agree with spiderbot. I think it is best if we don't disturb any of these corpses and just move on carefully, and weld the sector door shut so that if any of these are alive and under control they can't attack us. Now that the jammer is on, any victim that had one of those earpieces to remain controlled should be coming out of it in about an hour or so anyway."

Carefully try to find the way to the next sector, but don't go alone in case shit hits the fan. If that does happen, goop of course, and try to move into a more defensible position where their numbers advantage is mitigated. 


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Homecoming
Post by: piecewise on June 14, 2020, 10:56:18 am
Carfully search the bodies gun first to shoot them if the spring on me. Try to find cause of death, as well as any valuables. Do they seem to all be actual humans, or could they be clones or otherwise synthetic?
Spoiler: Ji (click to show/hide)
"I'm glad we're not here to clean this shit."
Carefully search the area for loot, and try not to disturb any traps.
Spoiler (click to show/hide)
'Oooh, teeth! Kenneth has been meaning to get himself some of those, but first, Kenneth needs dat loot.'

Kenneth will loot the corpses of everything. Weapons, armor, loose fillings, organs that are still fresh, anything goes! With all that money Kenneth will finally be able to buy that Auditor Body and join the Board of Shareholders and get the paternal validation he deserves from the CEO!


Spoiler (click to show/hide)
[4,4][1,2,5v6][4]
Ji searches the bodies for a cause of death first, before attempting to loot them. A quick examination reveals that they seem to have been poisoned by a gas of some kind. There are signs of suffocation, internal bleeding, and other less obvious injuries.  From the bodies she loots 2 OMNI cards worth a combined 68 Omni.  Kenneth returns moments after, carrying an Anti-bio razor and looking extremely pleased with himself. Well, as pleased as can be with a face that looks like a few pounds of hamburger meat wrapped in gauze. Billy Bob returns slightly singed and covered in small cuts and bruises.

"I can confirm there are in fact grenade traps around here." He says, rubbing soot and bits of corpse off his face.

I don't recall if anyone managed to get a Sensory Deprivation Suit on Bob or not. How is the screaming and other sensory stimuli affecting Bob? Bob will react accordingly in the following manners:

1) if traumatized, bite something nearby and do a death roll until screaming stops.
2) if annoyed, irritated, nauseated, or otherwise discomfitted, but not freaked-the-everloving-fuck-out, Bob will Tinker with the stimui input systems (speakers, video screens, etc.) until their settings are more comfortable (usually, this means "off," but Bob is flexible)
3) if intrigued, interested, aroused, or enticed, Bob will attempt to increase the stimulus, either through smashing the control panel until the settings are "loud," or by locating the entrance to the screamroom, and entering through it.

If Bob is, on the other hand, stimulus deprived, He'll lurk, like a log in the water. Silent, serene, toothy.

Spoiler: Can We Fix It? (click to show/hide)
Bob's entire anatomy really isn't set up for those suits, so even if place on him, they won't help him. As such, he is suited only in his scaley birthday suit.

Bob's reaction to the screaming over the speakers is...well it can be best described as "Alligator". He notices it, notices it doesn't seem attached to anything, and promptly goes back to nibbling a corpse. He stops after a few bites though, because these bodies taste bad. Blech.

Retroactively don one of the isolation suits before entering the sector.  Set its video feed to the one-image-every-five-seconds view mode that our robots have suffered enjoyed for most of this mission.  Can the riot armor be worn under or over the isolation suit?  If not, what life level does the suit grant?

Also, considering most of us are using earplugs that convert audio into text and then read it back with voice translation... what are we hearing for these screams?  "Screaming.  Screaming.  Screaming."?

...And you know what, start putting a bullet in the head of each body, starting with the least-injured looking ones.  Preferably from some distance, and while not surrounded by corpses.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Functioning (blindfold readied)
Smell: Nose plugs.
Hearing: Pathos' text-to-speech earplugs
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?
Touch: Riot armor
(Assume riot suit armor, isolation suit provides no armor. )

The translation of the screaming that everyone is hearing is generally some combination between the text of [Screaming], [Screaming Continues], or occasional  [HELP!], [AHHHH!] or [Groan].

Wilfred wanders around, headshotting corpses just in case. None of them do anything that a corpse shouldn't do. They generally just lay there...decompose...cause existential dread as one contemplates their own mortality and the fleeting existence that is there life, book ended with infinite non-existence on either side....You know. Corpse stuff.

Spoiler (click to show/hide)
Find a corpse with the stomach exposed, throw the stomach at the metal containment with the screaming, hopefully upon impact it will break, and the hydrochloride acid within will corrode holes through the metal
I have an idea on how to get through
Code: (Sense Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
[4]

Tara finds a human stomach and proceeds to hurl it straight into the metal wall. Unfortunately the stomach is stronger than a water balloon and thus sort of just hits the wall with a wet splat and falls to the ground in a heap.

Keep moving with group.
Spoiler: TOOT TOOT (click to show/hide)
"Can't we just ignore the obvious trap and and move on towards our objective? No? We have to kill everyone? Okay then."

"While I'm not usually one to just ignore someone in major distress, this does all sound waaaay to fishy for me, so I agree with spiderbot. I think it is best if we don't disturb any of these corpses and just move on carefully, and weld the sector door shut so that if any of these are alive and under control they can't attack us. Now that the jammer is on, any victim that had one of those earpieces to remain controlled should be coming out of it in about an hour or so anyway."

Carefully try to find the way to the next sector, but don't go alone in case shit hits the fan. If that does happen, goop of course, and try to move into a more defensible position where their numbers advantage is mitigated. 


Spoiler: Yagyu d'Aubigny (click to show/hide)
The way to the next sector is easily found, though the door has been sealed in quite a big way. Not just welded shut but a fitted metal plate has been bolted onto it to secure it. There are corpses here, but far fewer...this way was probably sealed AFTER whatever happened here happened.








Kenneth, Bob the biter, Wilfred, and Tara all begin to feel ill. They feel nauseous and light headed, as though anemic.
Title: Re: MOOK: Too early to breathe easy.
Post by: Parisbre56 on June 14, 2020, 11:51:28 am
"Oh! Finally! Something begging for a nice big kaboom!"

Apply thermite cutting charge to barrier! Edit: unless somebody wants to try a non-explody method of entry first, of course.

Also, if anyone lets me know of the nausea problems their inferior fleshy bodies are suffering from, see if I can find a terminal with access to the ventilation system or something and fix that.




Title: Re: MOOK: Too early to breathe easy.
Post by: ANGRY_DEMON_NOISES on June 14, 2020, 02:30:47 pm
Kenneth gives a few test swings of his new Biorazor before attempting to slice through the door like one of those Space Samurai Templers from those movies Kenneth watched, Sun Conflits or something.

Spoiler (click to show/hide)
Title: Re: MOOK: Too early to breathe easy.
Post by: Naturegirl1999 on June 14, 2020, 02:41:08 pm
Spoiler (click to show/hide)
I feel nauseous and lightheaded
Hwas Head towards the door and try to assist with removing the metal
Edit: Fixing autocorrupt

Code: (Sense Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on June 14, 2020, 02:51:22 pm
Make sick alligator noises. (things like "you know it," *finger guns,* "where's my Monster?" "broooooooo~")

Decline to find a less violent method of opening the bolted door. Bob's a mechanic, not a pacisifist. He's a problem solver, and if thermite can cut through a door, that door is not a problem for Bob to solve.

Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Too early to breathe easy.
Post by: King Zultan on June 15, 2020, 02:15:13 am
Aid in the opening of the door.
Spoiler (click to show/hide)
Title: Re: MOOK: Too early to breathe easy.
Post by: The Lupanian on June 16, 2020, 02:39:13 am
Laugh at my inferior biological companions try to find some emergency oxygen masks or something While pointing out that being a robot has already saved my ass three times and counting.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Too early to breathe easy.
Post by: Radio Controlled on June 16, 2020, 06:47:40 am
Check the air with my scanner to see what is causing that effect on my teammates.

Then, consider whether it seems likely/check if I see any signs that this door has traps on it on the other side in addition to being barricaded (eg. and explosive set so it blows up when we try to cut through the door).
If yes: we blow it up and keep good distance from the 'splosion.
If not: cut it open carefully with the torch and the help of my teammates.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Homecoming
Post by: syvarris on June 16, 2020, 11:17:49 pm
"Ohhh, no, no no no.  I feel sick, fucking isolation suit isn't good enough for this place.  Shit.  Fuck Derp, fuck this, my brain better not be too fucked up to revive, or I'm gonna find Derp and I'm gonna eat his soul.  As a necromancer ghost."

Hang around the people breaking into the next sector.  As soon as an entrance is made, shoot through and start advancing inward, adjusting fire to target anything on the other side.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Title: Re: MOOK: Too early to breathe easy.
Post by: Pancaek on June 17, 2020, 10:21:45 am
You didn't confirm last turn, but I've got the isolation suit on, right?

Follow along with Yagyu. Check the corpses while he checks the door.
Don't loot the corpses unless I'mreasonably sure they're not booby trapped in some way


Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Too early to breathe easy.
Post by: piecewise on June 17, 2020, 01:28:11 pm
"Ohhh, no, no no no.  I feel sick, fucking isolation suit isn't good enough for this place.  Shit.  Fuck Derp, fuck this, my brain better not be too fucked up to revive, or I'm gonna find Derp and I'm gonna eat his soul.  As a necromancer ghost."

Hang around the people breaking into the next sector.  As soon as an entrance is made, shoot through and start advancing inward, adjusting fire to target anything on the other side.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Aid in the opening of the door.
Spoiler (click to show/hide)

Check the air with my scanner to see what is causing that effect on my teammates.

Then, consider whether it seems likely/check if I see any signs that this door has traps on it on the other side in addition to being barricaded (eg. and explosive set so it blows up when we try to cut through the door).
If yes: we blow it up and keep good distance from the 'splosion.
If not: cut it open carefully with the torch and the help of my teammates.


Spoiler: Yagyu d'Aubigny (click to show/hide)

Yagyu's scanner picks up a biotoxic chemical agent that has no listed name. Analysis shows it to be fatal to normal humans if inhaled at specific concentrations over time. The concentration in the air here is relatively small so the effects will take a while to really kick in hard, but would be fatal over time. 

[3] Yagyu considers the situation with that door. He decides that the likelihood of it being trapped in the sort of "Explode when opened" way that he's worried about is...minimal enough. So he begins cutting. The plate is thick and resistant to heat so the process is quite slow. Its going to take at least 15 or so minutes to cut the plate and then another minute or two to cut the door, maybe another minute to pry it open. A good 20 or so minutes total. Billy bob offers some aid, prying at the newly cut areas and wrenching the gap open a bit more at a time. It will save a few minutes.

Spoiler (click to show/hide)
I feel nauseous and lightheaded
Hwas Head towards the door and try to assist with removing the metal
Edit: Fixing autocorrupt

Code: (Sense Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
[1]
Tara attempts to help pry the door along with Billybob but ends up getting in the way more than helping.

Kenneth gives a few test swings of his new Biorazor before attempting to slice through the door like one of those Space Samurai Templers from those movies Kenneth watched, Sun Conflits or something.

Spoiler (click to show/hide)
The Anti-bio razor clangs off the solid metal of the door despite Kenneth's best swing. Almost as though its a weapon designed for killing organic targets not a lightsaber Royalty free laser sword.


You didn't confirm last turn, but I've got the isolation suit on, right?

Follow along with Yagyu. Check the corpses while he checks the door.
Don't loot the corpses unless I'mreasonably sure they're not booby trapped in some way


Spoiler: Richter (click to show/hide)

(you do)
[1][4]
Richter discovers a grenade trapped corpse. Instead of leaving it alone, he instead just takes the grenade. Sure the pin is pulled and he has to hold the lever to prevent it from arming and then detonating, but whatever. Free grenade!





Laugh at my inferior biological companions try to find some emergency oxygen masks or something While pointing out that being a robot has already saved my ass three times and counting.
Spoiler: Ji (click to show/hide)
[6]
Ji returns to where the door is being cut open rolling a whole rack of industrial oxygen tanks. She dumps them near the door and shouts something about "Filthy flesh beings helping themselves to their precious oxygen" before proceeding to loudly tell them about how great it is to be a cyborg.

Make sick alligator noises. (things like "you know it," *finger guns,* "where's my Monster?" "broooooooo~")

Decline to find a less violent method of opening the bolted door. Bob's a mechanic, not a pacisifist. He's a problem solver, and if thermite can cut through a door, that door is not a problem for Bob to solve.

Spoiler: Can We Fix It? (click to show/hide)

"Oh! Finally! Something begging for a nice big kaboom!"

Apply thermite cutting charge to barrier! Edit: unless somebody wants to try a non-explody method of entry first, of course.

Also, if anyone lets me know of the nausea problems their inferior fleshy bodies are suffering from, see if I can find a terminal with access to the ventilation system or something and fix that.




Pathos decides...not to try to cut the door.
Title: Re: MOOK: 4th of July came early
Post by: Radio Controlled on June 17, 2020, 02:01:04 pm
((Welp, that happened :v))

"Fuuuuuck!"

Fuuuuuck. Check if there are any more tanks waiting to explode or that could otherwise pose a threat. If not and the coast seems clear, go spray some goop on Tara so that hopefully she at least won't bleed out.

Then, if no immediate threats are forthcoming from the hall that just opened, grab the stuff of the people that died (so we can give it back to them where applicable).



Spoiler: Yagyu d'Aubigny (click to show/hide)

Title: Re: MOOK: 4th of July came early
Post by: ANGRY_DEMON_NOISES on June 17, 2020, 02:01:44 pm
((Well, luck had to run out sometime. Well, time to jump back in as a min-maxed cultist who's not a demon possessing a body no sir he's just a human boy like everyone else don't believe the lies from accounting.))

YOU THOUGHT PUSSYCATS.

Title: Re: MOOK: 4th of July came early
Post by: The Lupanian on June 17, 2020, 02:33:54 pm
”I could not possibly have predicted that. Though somehow I can’t help but feel partially responsible.”
Try to find the symbiote, if it’s still in one piece.
 Try to grab the anti-bio razor before someone else does.
If it’s available, grab a sidearm and 3 magazines, the high visibility flares, another rifle and as much ammo as is available (split it with whoever else wants some), and as much armor as is intact, even if it’s just scrap.
After everyone else has picked through, grab the rest of the guns and weapons and ammo, all the Omni lights, the toolboxe(s), medkit(s), containment pods, null rod, and transient stimulant, just to be sure they aren’t forgotten (Waste not and all that~)


Help people with oxygen

-EDIT- Don't let Kenneth shoot the tanks, if i can help it.

Spoiler: Ji (click to show/hide)
Title: Re: MOOK: 4th of July came early
Post by: Naturegirl1999 on June 17, 2020, 02:49:30 pm
Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Open the oxygen tanks to breathe the oxygen, stay out of the way of the people opening the door
[color=#0099993Thanks for the oxygen, Ji. If I still end up dead, I have a cognition copier, so I’ll get an inorganic body when this one dies *inhale* trying to get oxygen now, since as a robot, I’d have to make my way past the now sealed sectors[/color]
Title: Re: MOOK: 4th of July came early
Post by: Parisbre56 on June 17, 2020, 03:12:23 pm
I'll just find a safe place to wait away from the fleshy weirdos messing with oxygen tanks near an open flame. Preferably somewhere where I'm not near people doing stupid things, not near the screamer and not alone (in that order of priority). Is the screamer still screaming by the way?



Title: Re: MOOK: 4th of July came early
Post by: piecewise on June 17, 2020, 04:59:33 pm
OOPS.

RC pointed out I misread something so, unfortunately, you all live. For now at least.

Bob the biter feels sicker. He begins to bleed from the nose and mouth.

Wilfred becomes so dizzy he can barely move.

Tara begins coughing and having difficulty breathing.

10 Minutes until the door is cut through.
Title: Re: MOOK: 4th of July came early
Post by: ANGRY_DEMON_NOISES on June 17, 2020, 05:01:53 pm
OOPS.

RC pointed out I misread something so, unfortunately, you all live. For now at least.

Bob the biter feels sicker. He begins to bleed from the nose and mouth.

Wilfred becomes so dizzy he can barely move.

Tara begins coughing and having difficulty breathing.

10 Minutes until the door is cut through.
Wait, so Kenneth is alive and well?

Kenneth grabs an oxygen tank and runs off to a corner before opening it and breathing the sweet nectar of clean-ish air, after that Kenneth will move back to the previous sector and look for a gun to compliment his new sword, keeping his breathing tank nearby just in case.
Spoiler (click to show/hide)
Title: Re: MOOK: 4th of July came early
Post by: piecewise on June 17, 2020, 05:07:59 pm
OOPS.

RC pointed out I misread something so, unfortunately, you all live. For now at least.

Bob the biter feels sicker. He begins to bleed from the nose and mouth.

Wilfred becomes so dizzy he can barely move.

Tara begins coughing and having difficulty breathing.

10 Minutes until the door is cut through.
Wait, so Kenneth is alive and well?
Yeah, RC pointed out that Pathos shouldn't have acted since he said to try non-explosive methods first. So everything happened as stated...except pathos didn't try to cut through the door.

I edited the original post to reflect this.

So now I'll just have to kill ya all off with gas.
Title: Re: MOOK: Killjoys~
Post by: Ozarck on June 17, 2020, 05:16:53 pm
Awww, Bob explicitly did not want ot try less explodey door opening methods. Well, I guess other players were trying less explodey opening methods.

Sad (but alive, apparently) Alligator Noises
Title: Re: MOOK: Killjoys~
Post by: Naturegirl1999 on June 17, 2020, 05:23:51 pm
((Action and spoiler edited due to post edit))
Title: Re: MOOK: Killjoys~
Post by: ANGRY_DEMON_NOISES on June 17, 2020, 06:03:01 pm
((So ya "survivors" gonna edit your actions or nah :V))
Title: Re: MOOK: Killjoys~
Post by: AbstractTraitorHero on June 17, 2020, 06:37:49 pm
Spoiler: I love you Omnitech! (click to show/hide)

Leslie's brown eyes flutter open, quiet, near silent, a twitch of a mouth, a quiet rolling of a hand through her Omnitech approved hairstyle, Leslie relaxes and reaches through their belongings.

"Hmm~"

Miss Omnitech is relaxing with Helene, otherwise known as having been taking a nap, now awake, Miss Omnitech is going to eat that clump of circulatory system, nibble on it, keep her strength up you know? The Others should be back soon right?
Title: Re: MOOK: Elevator Music
Post by: MemesItIs on June 17, 2020, 06:51:18 pm
Spoiler: Helene Hestia (click to show/hide)

"Hey Lesie, why are you wearing a jumpsuit that looks like suit? You want to play twenty questions, I have been told it is a good idea to get to know your coworkers, I start why you join up?[/size]"[/color]

Heleen is pointing at lesie with her pipe she is trying to appear non threating not succeeding, very well however.

Helene begins to play twenty questions with Leslie!.
Title: Re: MOOK: Killjoys~
Post by: The Canadian kitten on June 17, 2020, 09:37:20 pm
Keep living and keep moving with the group.
Spoiler (click to show/hide)
Title: Re: MOOK: Killjoys~
Post by: King Zultan on June 18, 2020, 05:09:45 am
Keep aiding in the door opening!
Spoiler (click to show/hide)
Title: Re: MOOK: Killjoys~
Post by: Radio Controlled on June 18, 2020, 05:48:28 am
Apparently those canisters exploding and taking a bunch of people with them in that alternate reality wasn't a clear sign to people that fucking around with these canisters is a bad idea. So yeah, if people insist on shooting them, run away quite a bit immediately and get into cover. While I'm away, maybe go collect the remaining isolation suits while I'm waiting anyway (assuming that airlock is far enough away from the impending 'splosion, if not stay in cover).

If saner heads prevail and we're gonna go for the steady method, then before continuing on that door first careful remove all the canisters away to a safe distance. Once my workspace is clean and safe, continue. 


"If you people are so concerned about that gas, just move back one sector where the air is fine and we'll let you know when we're ready to move on."


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Killjoys~
Post by: ANGRY_DEMON_NOISES on June 18, 2020, 07:13:19 pm
((Hey Piecewise what's Occult good for besides powering weapons and identifying demons? Asking cause I'm thinking of dropping Kenneth for a character who's not a demon wearing a Cultist like a skinsuit while everyone is none the wiser.))
Title: Re: MOOK: Killjoys~
Post by: Pancaek on June 22, 2020, 06:03:21 am
Apparently people are gonna fuck with those cannisters again for the first time, so step 1 is getting a safe distance away from those cannisters

Step 2 is getting rid of this live grenade I'm holding. If I still have the pin, put it back in.

If I do not have the pin, find an empty room. Meaning no teammates, enemies or explosive substances in it. Then, use my human bits to just, drop my closed hand in the empty room like a lizard tail and run away from the room. Then use human bits again to reform my hand.


Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Killjoys~
Post by: piecewise on June 22, 2020, 01:09:27 pm
((Hey Piecewise what's Occult good for besides powering weapons and identifying demons? Asking cause I'm thinking of dropping Kenneth for a character who's not a demon wearing a Cultist like a skinsuit while everyone is none the wiser.))
Occult is used for basically anything weird. So like...using alien guns, psychic abilities, weird machines, etc. So if you wanna be a weirdo, occult is good.


Apparently people are gonna fuck with those cannisters again for the first time, so step 1 is getting a safe distance away from those cannisters

Step 2 is getting rid of this live grenade I'm holding. If I still have the pin, put it back in.

If I do not have the pin, find an empty room. Meaning no teammates, enemies or explosive substances in it. Then, use my human bits to just, drop my closed hand in the empty room like a lizard tail and run away from the room. Then use human bits again to reform my hand.


Spoiler: Richter (click to show/hide)
Richter discards the grenade into a random room and closes the door before wandering off. That room gets very noisy a few seconds later.







During the 10 or so minutes it takes Yagyu to successfully cut open the door, the fleshy members of the team survive on a diet of high pressure oxygen blowing directly into their faces from tank valves. It is an incredibly inefficient way to handle this but it only needs to work for a while so it will do. Yagyu finishes cutting the plate and then the door behind it a minute or so later and opens the way out. Everyone piles through into the next sector and they close the door behind them, sealing off the deadly neurotoxins and whatever secrets lie in that sector.

Sector L, judging by what can be seen within sight of the door, is some sort of military research section. There are doors marked "Target range" and "Ammunition Storage" off to the left and a long hall an open door to the right that seems to be leading into a machine shop of sorts. There are no signs of corpses but there is a definite smell (for those who can still smell it) of oil and soot.  There's also a dull beeping noise that can be heard echoing from somewhere off to the left.



Title: Re: MOOK: Killjoys~
Post by: Naturegirl1999 on June 22, 2020, 01:16:56 pm
Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earbuds, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Head towards the beeping
Title: Re: MOOK: Killjoys~
Post by: The Lupanian on June 22, 2020, 01:21:57 pm
Quickly cover-bounce to the machine shop. If I can see into the target range and ammo storage on my way, do so, but don't go out of my way to put myself within the line of sight for those two rooms. When I get to the machine shop, peek in the door, rifle at the ready. 

Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Killjoys~
Post by: ANGRY_DEMON_NOISES on June 22, 2020, 01:25:49 pm
Kenneth quickly goes from cover to cover to the machine room alongside Ji. Making sure to wait for her to breach the room first so he doesn't get shot in the head.
Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on June 22, 2020, 10:17:43 pm
Bob awaits medical treatment by wandering off to the machine room and 'fixing' something there. Unlike his more cautious escorts, Bob waddles blithely forward into the shop, stopping only for any apparent snacks, before examining the machinery and whatnot for fixables.

Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Killjoys~
Post by: King Zultan on June 23, 2020, 05:55:15 am
"Hope I can find a rifle or something better than this pistol."
Have my gun at the ready and search around for any guns or explosives I can find.
Spoiler (click to show/hide)
Title: Re: MOOK: Killjoys~
Post by: Radio Controlled on June 24, 2020, 06:08:24 am
Carefully go investigate the beeping, keep the scanner on hand to try and detect problems before they jump us. Goop things that need gooping as usual.

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Homecoming
Post by: syvarris on June 25, 2020, 05:53:02 am
"Fuck Derp.  Bastard.  Fuck him.  Hurt him.  Bastard.  Kill the bastard.  Painfully.  Fuck Derp.  Bastard."

Escort Yagyu towards the beeping while continually muttering bad things about everyone's favorite anomalous human.  As always, shoot any screens or speakers seen.  Also shoot any enemies.

Estimate own physical status.  Did the deadly neurotoxins just wear off after leaving the last sector?

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Title: Re: MOOK: Killjoys~
Post by: piecewise on June 25, 2020, 11:30:53 am
Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earbuds, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Head towards the beeping
"Fuck Derp.  Bastard.  Fuck him.  Hurt him.  Bastard.  Kill the bastard.  Painfully.  Fuck Derp.  Bastard."

Escort Yagyu towards the beeping while continually muttering bad things about everyone's favorite anomalous human.  As always, shoot any screens or speakers seen.  Also shoot any enemies.

Estimate own physical status.  Did the deadly neurotoxins just wear off after leaving the last sector?

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Carefully go investigate the beeping, keep the scanner on hand to try and detect problems before they jump us. Goop things that need gooping as usual.

Spoiler: Yagyu d'Aubigny (click to show/hide)
Wilfred isn't feeling exactly great...but he's not getting any worse for the moment. It will be a while before the toxins are out of his system, but he's not gonna die of it, at least not yet.
[4]
Yagyu, Wilfred, and Tara head toward the beeping but Yagyu suddenly stops them. His scanner reads the beeping as "OMNITECH placed autoturret model 2.112 'Searching' Audio tone". He suggests that rounding the corner over there might result in fatal ballistic acupuncture.

"Hope I can find a rifle or something better than this pistol."
Have my gun at the ready and search around for any guns or explosives I can find.
Spoiler (click to show/hide)
[2] As though to prove Yagyu's warning true, Billy bob decides to head down that hall in search of high caliber weaponry. He finds it in the form of a placed autoturret squatting down the hall maybe 40 feet from the corner. There is a moment as the turret examines the situation where Billy Bob has the opportunity to avoid being fired upon. All he has to do is step back behind the corner and things will be fine.
[1]
He does not do this.
[4v10]
There is a sound like a robot blowing a raspberry, a sort of metallic "PFFFFFT", And Billy Bob evaporates like a sugar cube under a garden hose, just sort of becomes a big cloud of blood and meat. Of course Yagyu, Tara and Wilfred would be deafened by the sound of the rounds striking the other side of the tunnel...if they weren't wearing their earplugs. As it stands the sound translating earplugs simply state "LOUD GUNFIRE AND COMEDY SQUISHING SOUNDEFFECTS"

Quickly cover-bounce to the machine shop. If I can see into the target range and ammo storage on my way, do so, but don't go out of my way to put myself within the line of sight for those two rooms. When I get to the machine shop, peek in the door, rifle at the ready. 

Spoiler: Ji (click to show/hide)
Kenneth quickly goes from cover to cover to the machine room alongside Ji. Making sure to wait for her to breach the room first so he doesn't get shot in the head.
Spoiler (click to show/hide)
Bob awaits medical treatment by wandering off to the machine room and 'fixing' something there. Unlike his more cautious escorts, Bob waddles blithely forward into the shop, stopping only for any apparent snacks, before examining the machinery and whatnot for fixables.

Spoiler: Can We Fix It? (click to show/hide)
Ji, Kenneth, and Bob choose hallway number 2 and head to the machine shop. Ji and Kenneth do so via their best tactical rolls and soldier of fortune poses while Bob lumbers in with complete disregard for his safety and the safety of those around him. Both methods of advance prove functional though as they all make it into the room with little issue.  The machine shop is...well its a machine shop. Its a long room, maybe 30 feet long and about 10 deep, with machines against the far wall and work tables interspersed between them. Lathe, plastic extruder, 3d printer, drill press, automated milling machine, etc, are all here along with a large variety of hand tools and various other hardware and materials.

Judging by some of the unfinished works sitting on work benches, that they either prototyped or repaired weapons here.




Title: Re: MOOK: Killjoys~
Post by: The Lupanian on June 25, 2020, 11:58:17 am
Do a thorough search for traps, clues, and off course anything valuable that isn't nailed down.

How hard would it be to use these tools to build a weapon before we move on?

Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Killjoys~
Post by: Parisbre56 on June 25, 2020, 12:22:22 pm
Does the map show this section's control room or some other place that could be used to shut down the turret? Any way to reach it that doesn't go through that turret? If yes, then move that way in the hopes that I'll find some way to turn the turret off there. Else it's probably best to wait for the others to find some way to either bypass it or turn off its power or destroy it or something.





Title: Re: MOOK: Killjoys~
Post by: ANGRY_DEMON_NOISES on June 25, 2020, 12:37:14 pm
Kenneth searches for anything not nailed down that is also valuable. But not before slapping the prototype parts together in an attempt to make a cool new gun.

Spoiler (click to show/hide)
Title: Re: MOOK: Killjoys~
Post by: Naturegirl1999 on June 25, 2020, 12:46:41 pm
Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
does anyone have an idea of how to shut it off? Yagyu, do you think shooting foam at it will block it from shooting? Or at least stop it from seeing us?
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on June 25, 2020, 07:02:44 pm
3D printer, you say? You know what that means! 3D print a live kitten to wear as a hat! Installed weaponry is optional.

Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Killjoys~
Post by: King Zultan on June 26, 2020, 04:59:26 am
(Well shit I got dead again, I'm hopping this doesn't become a tradition where I die constantly.)

Spoiler: TRYING AGAIN (click to show/hide)
Title: Re: MOOK: Killjoys~
Post by: Parisbre56 on June 27, 2020, 06:24:21 am
(Well shit I got dead again, I'm hopping this doesn't become a tradition where I die constantly.)

Spoiler: TRYING AGAIN (click to show/hide)
Again? (https://m.youtube.com/watch?v=7g-ydhg10UE&t=5m35s)
Title: Re: MOOK: Killjoys~
Post by: Radio Controlled on June 27, 2020, 02:32:23 pm
Standing action: DO NOT GO NEAR THE BEEPING OR THAT HALLWAY EVER UNTIL TOLD OTHERWISE.

With that out of the way, look around a bit in that gun workshop. Anything usable in there? Perhaps if I were to finish repairing/assembling some of them? Or could some be combined perhaps into a functional item?

Then check if there is a way forward that doesn't require moving through the hallway with the turret. Make sure to wave a stick or whatever around each corner before passing it in case there are more turrets.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Killjoys~
Post by: Naturegirl1999 on June 27, 2020, 02:55:10 pm
Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Shoot foam into the room quickly at random, hoping to shoot the turret, then quickly go back behind the wall
Title: Re: MOOK: Killjoys~
Post by: piecewise on June 29, 2020, 08:47:32 am
Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Shoot foam into the room quickly at random, hoping to shoot the turret, then quickly go back behind the wall
[4,6,3][goop tank to d6]
Tara sticks her goop sprayer around the corner and proceeds to fire blind, draining a significant portion of the tank down the hall.  She waits a few seconds after doing this and listens. The beep is still there, though very muffled. She waves her hand quickly into the hall and yanks it back, but there is no burst of high speed metal, no teeth rattling impact, nothing.

Hmm.


(Well shit I got dead again, I'm hopping this doesn't become a tradition where I die constantly.)

Spoiler: TRYING AGAIN (click to show/hide)
Burt squared wanders into the scene, already writing his will.

Does the map show this section's control room or some other place that could be used to shut down the turret? Any way to reach it that doesn't go through that turret? If yes, then move that way in the hopes that I'll find some way to turn the turret off there. Else it's probably best to wait for the others to find some way to either bypass it or turn off its power or destroy it or something.

[5] Pathos, when he thinks about it, is pretty sure that, judging on Yagyu's warning, this turret is a "placed" Turret. Ie a self contained unit designed to be set up somewhere and function autonomously. Accessing it is gonna be hard without physically accessing the turret itself.

Standing action: DO NOT GO NEAR THE BEEPING OR THAT HALLWAY EVER UNTIL TOLD OTHERWISE.

With that out of the way, look around a bit in that gun workshop. Anything usable in there? Perhaps if I were to finish repairing/assembling some of them? Or could some be combined perhaps into a functional item?

Then check if there is a way forward that doesn't require moving through the hallway with the turret. Make sure to wave a stick or whatever around each corner before passing it in case there are more turrets.



Spoiler: Yagyu d'Aubigny (click to show/hide)
A quick check seems to indicate that the other hall, the one with the machine shop, is not being squatted by an angry metal pitching machine and thus might be a reasonable way forward.

[6][3]
Yagyu finds what he is pretty sure is a partially disassembled "Pinpoint" carbine sitting on a work bench. It looks like they were modifying it somehow.

Do a thorough search for traps, clues, and off course anything valuable that isn't nailed down.

How hard would it be to use these tools to build a weapon before we move on?

Spoiler: Ji (click to show/hide)
Ji searches the machine room for valuables and gun bits. Almost everything here is bolted down or just plain not exactly easy to resell.  I mean, a set of adjustable wrenches is nice and all if you're doing mechanical work but in terms of value to weight they're basically crap. She does however find an OMNITECH Personnel mine sitting on a table.

In terms of building a weapon...she thinks she might be able to assemble something but there's not a lot parts around, just a lot of tools. She'd likely only be able to assemble one weapon.

Kenneth searches for anything not nailed down that is also valuable. But not before slapping the prototype parts together in an attempt to make a cool new gun.

Spoiler (click to show/hide)
[1]
Kenneth digs around in a pile of scrap and immediately holds something up in triumph.

"Hey guys! I found an overloading nuclear power cell!" He says, shaking the silvery brick as it begins to leak glowing green fumes and visibly heat up.

3D printer, you say? You know what that means! 3D print a live kitten to wear as a hat! Installed weaponry is optional.

Spoiler: Can We Fix It? (click to show/hide)
[2]
Bob slaps the 3d printer with his tail. Sadly this results only in it beeping at him in apparent indignant confusion. He growls at it and stamps all 4 feet in protest of his lack of furry hat.







To sum up: A few people found intact or disassembled weapons in the machine shop. Kenneth found an overloading nuclear power cell. These are not prototype weapons, just things that were being tinkered with. Kenneth found an overloading nuclear power cell.  There are prototype parts enough to make a single prototype weapon in that machine shop.  Kenneth found an overloading nuclear power cell.
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: Radio Controlled on June 29, 2020, 09:06:42 am
Running Running Running! Cover Cover Cover! AAAAA-

Should the 'Kenneth found an overloading nuclear power cell.' situation get resolved this turn without me ending up in giblets, then try to repair/reassamble that carbine if I can.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: ANGRY_DEMON_NOISES on June 29, 2020, 11:40:06 am
Hey Kenneth found an overloading nuclear power cell!...OH SHIT KNNETH FOUND AN OVERLOADING NUCLEAR POWER CELL!!!

Kenneth yeets it into the direction of the turret before booking it to the next sector if none of the eggheads try to disarm it.

Spoiler (click to show/hide)
Title: Re: MOOK: Killjoys~
Post by: Naturegirl1999 on June 29, 2020, 11:52:27 am
Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Run as far away from where Kenneth is throwing the overloading nuclear power cell, run to wherever the others are headed, if they are also running away from the overloaded nuclear power cell
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: The Lupanian on June 29, 2020, 12:13:09 pm
Get as far from the power cell as humanly Robotically possible.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on June 29, 2020, 12:54:04 pm
Gently (emphasis on quickly) take the overloading nuclear power cell from Kenneth. Repair or consume, and waddle away from the group, out of the sector the way we came. Ifsomeone raises the sector clear of the hallway, drop down into the shaft, for maximum splat and a possibly very entertaining ride for everyone in the potato gun sector. If no one provides Bob a comical exit path, just waddle as far away as possible and death roll in a corner somewhere.
Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: King Zultan on June 30, 2020, 06:00:30 am
"Oh god why!"
Just fucking run!
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: Parisbre56 on July 02, 2020, 05:13:13 am
Run away towards the sector we came from. Close all doors between me and the power cell, activate sprinklers, dump foam and generally try to mitigate the danger as much as I can through my poor compu-global-hyper-mega-net access.



Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: Pancaek on July 02, 2020, 08:54:15 am
Get away from the man with nuclear device, ASAP.
If safe distance is reached, go hang out with yagyu while he repairs the thing. Maybe look around for anything interesting to loot/inspect.


Spoiler: Richter (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: piecewise on July 02, 2020, 10:20:01 am
Gently (emphasis on quickly) take the overloading nuclear power cell from Kenneth. Repair or consume, and waddle away from the group, out of the sector the way we came. Ifsomeone raises the sector clear of the hallway, drop down into the shaft, for maximum splat and a possibly very entertaining ride for everyone in the potato gun sector. If no one provides Bob a comical exit path, just waddle as far away as possible and death roll in a corner somewhere.
Spoiler: Can We Fix It? (click to show/hide)
[9]
Bob slaps the overloading nuclear power cell out of Kenneth's hands and onto the floor. He then carefully lines up his tail and gives the power cell a single hard whack.  Almost immediately the cell begins to cool, the worrying high pitched whine it had been making now dulling into silence.  Bob turns round and examines the cell before nodding sagaciously.  He then swallows the cell in a single bite and waddles out of the room.

Everyone else kind of just stares at the doorway, flabbergasted.
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: Radio Controlled on July 02, 2020, 10:28:50 am
Try to repair/reassamble that carbine if I can.

Then see how we would go about assembling that prototype you mentioned. Should we just try to build it, and then you decide what (if anything) it does, or should we tell you whatflavor of deathtube we are aiming for?


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: ANGRY_DEMON_NOISES on July 02, 2020, 02:41:48 pm
Well that was a waste of time, time for Kenneth to look for another nuclar power cell then, this time one that's not overloading
Spoiler (click to show/hide)
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: The Canadian kitten on July 02, 2020, 03:45:51 pm
Be alive
Spoiler: Gabe toots (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on July 02, 2020, 04:38:12 pm
Contented Alligator noisesTM. Contemplate powering  a 3d printed cat with malfunctioning thermonulear devices. And wearing it as a hat.

Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: The Lupanian on July 03, 2020, 01:01:29 am
Check ahead for threats
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: syvarris on July 03, 2020, 04:13:45 am
"Someone oughtta go back and collect some of that... bad shitty fuck-air.  Bring it along... ugh, bring it along and make Derp breath it.  God, fuck this, fuck Derp, he should suffer, not me... I killed a god, I got cool necromancy powers out of it, why the fucking-fuck do I gotta... fucking... bastard..."

Sit in a corner and groan about life sucking and how everything is Derp's fault and he deserves to die.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: King Zultan on July 03, 2020, 07:07:44 am
"Thank god, I guess I'll live to die in some horrible way later."
Go to the work shop and dig trough a scrap pile and the trash for any loot I can find.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Killjoys~
Post by: Naturegirl1999 on July 03, 2020, 10:30:05 am
Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Search for a door to the next section
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: Pancaek on July 05, 2020, 05:17:16 pm
Stick with yagyu while he repairs the thing. Maybe look around for anything interesting to loot/inspect but don't wander out of range from Yagyu.

Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: Parisbre56 on July 05, 2020, 06:33:30 pm
"If one of you could find/make/offer some grenades/explosives/rockets I could make it worth your time/effort/while."

Check recent logs to see if anything that we should worry about was checked-out/is missing. Might help us be more careful if we know we should be on the lookout for e.g. motion-triggered mines.



Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: piecewise on July 06, 2020, 07:07:32 am
Try to repair/reassamble that carbine if I can.

Then see how we would go about assembling that prototype you mentioned. Should we just try to build it, and then you decide what (if anything) it does, or should we tell you whatflavor of deathtube we are aiming for?


Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu attempts to cobble the carbine together using mostly chewing gum and determination...it doesn't really work. For better or worse the chewing gum refuses to stick to the metal so he ends up with gunparts and gum instead of a "chewing gun".

The prototype isn't determined by desire, it simply is. Restore its true form and you will become the king! Or you'll have a new weapon. You know. One of the other.

Well that was a waste of time, time for Kenneth to look for another nuclar power cell then, this time one that's not overloading
Spoiler (click to show/hide)
[3]
Kenneth finds an overloading nuclear power cell. Neat!

Be alive
Spoiler: Gabe toots (click to show/hide)
Yes. Gabe is alive. Medically speaking at least. Not sure about socially.

Contented Alligator noisesTM. Contemplate powering  a 3d printed cat with malfunctioning thermonulear devices. And wearing it as a hat.

Spoiler: Can We Fix It? (click to show/hide)
[3] Bob thinks that a nuclear powered cat would be feasible, if overkill. He also thinks there might be a specific UN law against that very thing after the tokyo incident, but those worry warts never let anyone have any fun.

"Someone oughtta go back and collect some of that... bad shitty fuck-air.  Bring it along... ugh, bring it along and make Derp breath it.  God, fuck this, fuck Derp, he should suffer, not me... I killed a god, I got cool necromancy powers out of it, why the fucking-fuck do I gotta... fucking... bastard..."

Sit in a corner and groan about life sucking and how everything is Derp's fault and he deserves to die.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Wilfred wedges himself in the corner of the machine shop and grumbles half heartedly about his desire to murder their target in a variety of ways. He looks a little green and unwell, but doesn't seem to be dying or anything.

"Thank god, I guess I'll live to die in some horrible way later."
Go to the work shop and dig trough a scrap pile and the trash for any loot I can find.
Spoiler: Dead man walking (click to show/hide)
Burt discovers a mysterious remote control. Its basically nothing more than a black metal box with an antenna and a comically large red button. Its not labeled as to what it does or where it connects to.

Stick with yagyu while he repairs the thing. Maybe look around for anything interesting to loot/inspect but don't wander out of range from Yagyu.

Spoiler: Richter (click to show/hide)

[5]
Richter discovers a small bottle of OMNI "Universal Glue".  Its a bright red bottle with a thin tip designed to be squeezed to dispense single drops of the fluid within. It says "BONDS ANYTHING TO ANYTHING ELSE, INSTANTLY!" on the side, along with about 10,000 words of warning in a font that seems like it might just be legible to protozoa, if they squint.

"If one of you could find/make/offer some grenades/explosives/rockets I could make it worth your time/effort/while."

Check recent logs to see if anything that we should worry about was checked-out/is missing. Might help us be more careful if we know we should be on the lookout for e.g. motion-triggered mines.



Pathos searches about for a list of objects that have been "signed out" of the room but finds nothing of the sort. He does find about 2 dozen passive aggressive sticky notes that form a back and forth argument about misplaced tools though.

Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Search for a door to the next section
Check ahead for threats
Spoiler: Ji (click to show/hide)

Ji and Tara head down the hall a bit and find...something very theatrical. Maybe halfway down this hall towards the next section they find what can only be described as a movie style laser security grid. Its a length of hall maybe 30 feet long that is absolutely packed with visible red laser trip wires in a dense and complex pattern. The sort of thing a lithe super robber would be gymnastic'ing through while tense music played. As per the consequences to tripping one of the lasers...thats not immediately obvious. There are no land mines or similar items glued to the walls, the lasers come from small metal nubs and don't appear to be connected to anything at all, even each other.
Title: Re: MOOK: Mission Improbable
Post by: Radio Controlled on July 06, 2020, 09:48:02 am
Quote
The prototype isn't determined by desire, it simply is. Restore its true form and you will become the king! Or you'll have a new weapon. You know. One of the other.

Well, let's try that then! Use a toolkit charge if it would help.

Quote
Yagyu attempts to cobble the carbine together using mostly chewing gum and determination...it doesn't really work. For better or worse the chewing gum refuses to stick to the metal so he ends up with gunparts and gum instead of a "chewing gun".

Since it seems to have failed without any rolls involved, is this your way of telling me I have to use a toolkit charge to even be allowed an attempt? If yes, try again, using a toolkit charge. If no, what would I need to find/do then? Do I need some of that glue that Richter found?

Am I allowed another attempt? If yes, use a toolkit charge on it. If not, is there a way to earn a retry (eg. by finding some more parts somewhere else)?


"If one of you could find/make/offer some grenades/explosives/rockets I could make it worth your time/effort/while."

"I have some mining explosives. Can I ask what you would need it for before I hand it over though?"


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Mission Improbable
Post by: Parisbre56 on July 06, 2020, 12:18:02 pm
Pathos gives Yagyu as much of a deadpan look as is possible for a mechanical spider before raising his manipulator arms in the imitation of a shrug.
"Exploding things, of course!" he states like it's the most obvious thing in the world.
Title: Re: MOOK: Mission Improbable
Post by: Radio Controlled on July 06, 2020, 12:55:40 pm
Returning the deadpan, Yagyu responds:
"Are you planning to explode me, my stuff, our teammates or our objective?"
Title: Re: MOOK: Mission Improbable
Post by: Parisbre56 on July 06, 2020, 01:38:54 pm
"I assure you that I am not planning to do so, at least not right now. Though that would be an interesting idea. I could install explosives in all of them and then send them running towards the enemy. That would be fun. Kind of a waste of good meatshields though. Hmm. Maybe just the ones that keep dying."
Title: Re: MOOK: Mission Improbable
Post by: Radio Controlled on July 06, 2020, 01:54:19 pm
Yagyu walks up to Pathos, puts one hand on a spidershoulder, leans in closer, and replies:

"Then go explode things, spiderfriend. By Jove, explode them good."

Pathos can have one (1) mining explosive. 1! Not 2! Not 3! Not 0! But 1.

"Oh! And remember how you said you'd make it worth my while? I anxiously yet dreadfully await to find out what that means!"
Title: Re: MOOK: Mission Improbable
Post by: ANGRY_DEMON_NOISES on July 06, 2020, 01:54:35 pm
Well that's one thing down on Kenneth's list, it's time for Kenneth to look for more shinies.
Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on July 06, 2020, 03:11:03 pm
Go back and 3d print something to cheer Wilfred up. I know! A comically oversized black tophat! Power it with conventional energy systems instead of nuclear ones for now.

Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Mission Improbable
Post by: Parisbre56 on July 06, 2020, 04:00:33 pm
((Now I'm curious to see what a nuclear-powered tophat looks like.))

"I can provide you with: 100 OMNI. OR: some other service. For example: Do you wish to have something or someone exploded? Do you want me to show you how to change your desktop background? Do you want me to download pirate movies for you? Do you want me to fold into a gun so you can shoot me? Do you want me to print the pictures you drew in the computer and needle them to the wall? Do you want me to sneak up to that autoturret and shut it down so you can loot it?"
Title: Re: MOOK: Mission Improbable
Post by: piecewise on July 06, 2020, 04:50:25 pm
Quote
The prototype isn't determined by desire, it simply is. Restore its true form and you will become the king! Or you'll have a new weapon. You know. One of the other.

Well, let's try that then! Use a toolkit charge if it would help.

Quote
Yagyu attempts to cobble the carbine together using mostly chewing gum and determination...it doesn't really work. For better or worse the chewing gum refuses to stick to the metal so he ends up with gunparts and gum instead of a "chewing gun".

Since it seems to have failed without any rolls involved, is this your way of telling me I have to use a toolkit charge to even be allowed an attempt? If yes, try again, using a toolkit charge. If no, what would I need to find/do then? Do I need some of that glue that Richter found?

"If one of you could find/make/offer some grenades/explosives/rockets I could make it worth your time/effort/while."

"I have some mining explosives. Can I ask what you would need it for before I hand it over though?"


Spoiler: Yagyu d'Aubigny (click to show/hide)
You rolled 2, just forgot to post it. Because it was like 3am.

I threw my back out today. Writing you from a bathroom floor.
Lots of love, piecewise.
Title: Re: MOOK: Killjoys~
Post by: Naturegirl1999 on July 06, 2020, 05:01:40 pm
Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Tara heads back to where the rest of the team is
Did anyone find like a remote or something? There are lasers, and maybe a button somewhere can turn them off
Title: Re: MOOK: Mission Improbable
Post by: King Zultan on July 07, 2020, 06:06:44 am
Ignore everything around me and push the button.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Mission Improbable
Post by: Radio Controlled on July 07, 2020, 10:25:44 am
"I can provide you with: 100 OMNI. OR: some other service. For example: Do you wish to have something or someone exploded? Do you want me to show you how to change your desktop background? Do you want me to download pirate movies for you? Do you want me to fold into a gun so you can shoot me? Do you want me to print the pictures you drew in the computer and needle them to the wall? Do you want me to sneak up to that autoturret and shut it down so you can loot it?"

Yagyu puts his finger on the spider's speaker as if to shush him, even though that obviously doesn't do anything, and whispers: "You had me at 'turret'."

((Honestly, the omni would probably be more useful to me, but looting a big honking turret sounds way more interesting!))
Title: Re: MOOK: Mission Improbable
Post by: Pancaek on July 07, 2020, 03:37:51 pm
"Hey Yagyu," Richter says while squinting at the tiny text on the glue bottle "You have any immediate use for this OMNI universal glue I found?"
Title: Re: MOOK: Mission Improbable
Post by: Radio Controlled on July 07, 2020, 04:06:54 pm
"Hey Yagyu," Richter says while squinting at the tiny text on the glue bottle "You have any immediate use for this OMNI universal glue I found?"

"Right now I am trying to repair some of these weapons, so it might come in handy indeed! It does seem rather strong though so I'll hold off on using it just yet, would rather not glue the gun to my face if I can help it."
Title: Re: MOOK: Mission Improbable
Post by: The Lupanian on July 07, 2020, 05:55:17 pm
Hmmm, could a chihuahua sized creature fit between the beams? Also, can I tell just by looking whether or not these might just be the “cut your ass into pieces” lasers?
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Killjoys~
Post by: Naturegirl1999 on July 07, 2020, 06:09:45 pm
Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Tara heads back to the lasers and
Throws some dead fish at them to see if anything’s done to the fish
Title: Re: MOOK: Mission Improbable
Post by: Parisbre56 on July 08, 2020, 04:47:09 am
Find a way to sneak up to the gooped deployable autoturret (maybe through the vents) and then either turn it off or make it consider us friendly, preferably the second one. Then hand it over to Yagyu in exchange for his beautiful boombooms.



Title: Re: MOOK: Mission Improbable
Post by: Radio Controlled on July 08, 2020, 05:21:36 am
You rolled 2, just forgot to post it. Because it was like 3am.

I threw my back out today. Writing you from a bathroom floor.
Lots of love, piecewise.

((I'm sorry to hear it, hope you get better soon! And thank you for still updating things even while crippled and during travels.))
Title: Re: MOOK: Mission Improbable
Post by: Ozarck on July 08, 2020, 01:35:50 pm
You rolled 2, just forgot to post it. Because it was like 3am.

I threw my back out today. Writing you from a bathroom floor.
Lots of love, piecewise.

((I'm sorry to hear it, hope you get better soon! And thank you for still updating things even while crippled and during travels.))
+1
Title: Re: MOOK: Mission Improbable
Post by: piecewise on July 09, 2020, 08:38:05 am
Quote
The prototype isn't determined by desire, it simply is. Restore its true form and you will become the king! Or you'll have a new weapon. You know. One of the other.

Well, let's try that then! Use a toolkit charge if it would help.

Quote
Yagyu attempts to cobble the carbine together using mostly chewing gum and determination...it doesn't really work. For better or worse the chewing gum refuses to stick to the metal so he ends up with gunparts and gum instead of a "chewing gun".

Since it seems to have failed without any rolls involved, is this your way of telling me I have to use a toolkit charge to even be allowed an attempt? If yes, try again, using a toolkit charge. If no, what would I need to find/do then? Do I need some of that glue that Richter found?

Am I allowed another attempt? If yes, use a toolkit charge on it. If not, is there a way to earn a retry (eg. by finding some more parts somewhere else)?


"If one of you could find/make/offer some grenades/explosives/rockets I could make it worth your time/effort/while."

"I have some mining explosives. Can I ask what you would need it for before I hand it over though?"


Spoiler: Yagyu d'Aubigny (click to show/hide)
[1 2]
[6]
The carbine comes together without the use of a toolkit charge, but the prototype resists completion even with the use of a charge. Yagyu begins to see why it is here, unfinished. It is a devilish thing, a riddle for the ages. Also He can't find a hex wrench!

Yagyu walks up to Pathos, puts one hand on a spidershoulder, leans in closer, and replies:

"Then go explode things, spiderfriend. By Jove, explode them good."

Pathos can have one (1) mining explosive. 1! Not 2! Not 3! Not 0! But 1.

"Oh! And remember how you said you'd make it worth my while? I anxiously yet dreadfully await to find out what that means!"

Yagyu hands the pyromaniac robot spider a single mining  explosive. For a moment the phrase "If you give a mouse a cookie" echoes in his mind. He's not sure why.

Well that's one thing down on Kenneth's list, it's time for Kenneth to look for more shinies.
Spoiler (click to show/hide)
[2]
Kenneth, much to the relief of his teammates, finds absolutely nothing. Nothing at all. No treasure, no horrible demons.
Nothing at all
Nothing at all
Nothing at all

Go back and 3d print something to cheer Wilfred up. I know! A comically oversized black tophat! Power it with conventional energy systems instead of nuclear ones for now.

Spoiler: Can We Fix It? (click to show/hide)
[2]
Bob hits the printer with his tail while imagining a traditional, diesel powered top hat. Nothing special, maybe just a 6 cylinder. However the 3d printer apparently does not respond to his delicate touch in the same way nuclear power cells do and remains stubbornly inactive.

Ignore everything around me and push the button.
Spoiler: Dead man walking (click to show/hide)
Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Tara heads back to the lasers and
Throws some dead fish at them to see if anything’s done to the fish


Hmmm, could a chihuahua sized creature fit between the beams? Also, can I tell just by looking whether or not these might just be the “cut your ass into pieces” lasers?
Spoiler: Ji (click to show/hide)
[1v6]
Burt presses the button. Unfortunately, roughly 15 seconds before he does so, Tara attempts a fish based investigation of the lasers. As soon as she touches one of them, they all go out in an instant and a distant beeping begins. The source of the beeping is unknown to everyone for the moment.

Likely this will change in time.

Find a way to sneak up to the gooped deployable autoturret (maybe through the vents) and then either turn it off or make it consider us friendly, preferably the second one. Then hand it over to Yagyu in exchange for his beautiful boombooms.



The turret is, as it turns out, completely encased in foam, so working on it is currently a bit difficult for Pathos. Carrying it is also difficult as he is a tiny robot spider and not a big strong human with their big veiny throbbing...arms. Also its pretty firmly stuck to the floor like discarded ballistic chewing gum. Hmph.

Title: Re: MOOK: Mission Improbable
Post by: Radio Controlled on July 09, 2020, 09:01:35 am
"Do any of you hear a beeping all of a sudden?"

Was there any ammo for the carbine as well, by any chance? Either way, take the various parts of the prototype thingie, perhaps we can try again later.

Go collect the inventory of the guy who got shot up by the turret before, no reason to let it go to waste I suppose.

Does everyone hear that beeping? If yes, carefully go and investigate.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Mission Improbable
Post by: The Lupanian on July 09, 2020, 10:20:50 am
Get back to the team ASAP and tell them about the lasers and the fish. If there's time before imminent horrors emerge, do a cursory search of the room with the turret in it.
Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on July 09, 2020, 11:54:52 am
It won't give me a hat
It won't give me a cat
it won't give me a cat
that is a hat
this machine now go splat
Engage in fisticuffs with the useless 3d printer.

Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Mission Improbable
Post by: ANGRY_DEMON_NOISES on July 09, 2020, 02:09:26 pm
STUPID EMPTY ROOM! Kenneth unloads his primal rage towards the printer alongside Bob. That will teach it to not give Kenneth money for nothing, stupid non-sentient object.

Spoiler (click to show/hide)
Title: Re: MOOK: Mission Improbable
Post by: King Zultan on July 10, 2020, 06:47:49 am
"Damn thing didn't do shit, must be broken."
Go find the rest of the group, and push the button again.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Mission Improbable
Post by: Parisbre56 on July 11, 2020, 05:17:45 am
"Damn thing didn't do shit, must be broken."
Go find the rest of the group, and push the button again.
[insert joker hospital gif here]

Go fix the beeping. Unless the beeping is caused by another autoturret. In that case let someone else fix the beeping.



Title: Re: MOOK: Mission Improbable
Post by: Pancaek on July 12, 2020, 05:00:12 pm
Stick around Yagyu. Unless he goes to investigate, than follow but from a safe distance
Try to use my human bits to make a separate hand that I can control, like Thing from the Addams family. If succesful, try it out and see how easy or hard it is to control from a distance.


Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Killjoys~
Post by: Naturegirl1999 on July 12, 2020, 07:46:35 pm
Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Walk where the lasers used to be, try to find a door to the next sector or a new room
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: syvarris on July 13, 2020, 08:55:54 am
Go stumble towards this sector's control room, while muttering about violence against Derp.  Try not to step in front of any turrets or lasers.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Title: Re: MOOK: Mission Improbable
Post by: piecewise on July 13, 2020, 10:33:39 am
STUPID EMPTY ROOM! Kenneth unloads his primal rage towards the printer alongside Bob. That will teach it to not give Kenneth money for nothing, stupid non-sentient object.

Spoiler (click to show/hide)
It won't give me a hat
It won't give me a cat
it won't give me a cat
that is a hat
this machine now go splat
Engage in fisticuffs with the useless 3d printer.

Spoiler: Can We Fix It? (click to show/hide)
[6,7]
Bob and Kenneth both violently assault the 3d printer. This results in a broken 3d printer to the surprise of no one.


"Do any of you hear a beeping all of a sudden?"

Was there any ammo for the carbine as well, by any chance? Either way, take the various parts of the prototype thingie, perhaps we can try again later.

Go collect the inventory of the guy who got shot up by the turret before, no reason to let it go to waste I suppose.

Does everyone hear that beeping? If yes, carefully go and investigate.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu, disappointed with a lack of ammo for his new gun, collects corpse stuff and prototype parts before joining the team in exploring the mysterious beeping.


Go stumble towards this sector's control room, while muttering about violence against Derp.  Try not to step in front of any turrets or lasers.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
[4]
Wilfred meanders about, stumbling through the halls and somehow ends up at the control room for the sector. Its locked, as you'd expect, but he somehow made it there without running into further resistance. He's not even sure how he got there. It seems to have been some kind of fugue state. Hmmm.

Stick around Yagyu. Unless he goes to investigate, than follow but from a safe distance
Try to use my human bits to make a separate hand that I can control, like Thing from the Addams family. If succesful, try it out and see how easy or hard it is to control from a distance.


Spoiler: Richter (click to show/hide)

[5]
Richter finds he can in fact create a "thing". He can't send it off on its own, so he has to run a "cord" of nerves behind it in order to keep control of it. He sticks an eye on one of its fingers so he can see through it.

Get back to the team ASAP and tell them about the lasers and the fish. If there's time before imminent horrors emerge, do a cursory search of the room with the turret in it.
Spoiler (click to show/hide)
"Damn thing didn't do shit, must be broken."
Go find the rest of the group, and push the button again.
Spoiler: Dead man walking (click to show/hide)
"Damn thing didn't do shit, must be broken."
Go find the rest of the group, and push the button again.
[insert joker hospital gif here]

Go fix the beeping. Unless the beeping is caused by another autoturret. In that case let someone else fix the beeping.



Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Walk where the lasers used to be, try to find a door to the next sector or a new room

The murder ball, lead by Tara due to circumstance, rolls past the former laser grid on the way to the sector exit. As they roll along, the beeping gets louder until the source of it rolls around a corner about 35 (10 meters) away. The first thing that rolls out is a pair of armored treads, followed by some kind of rough skeleton of steel and pistons topped with an oversized camera head at the top of a stubby neck. And on either side of the steel frame torso are a pair of mounted miniguns.  Somewhere from in the armored torso a speaker announces

"HALT. IDENTIFICATION PLEASE"
Title: Re: MOOK: Mission Improbable
Post by: Parisbre56 on July 13, 2020, 10:42:07 am
((Oh cool. A T-1 (https://terminator.fandom.com/wiki/T-1)))

Attempt to provide identification.

Should things go south, use spider speed to jump onto the robot's head so that it won't be able to shoot me. Then either plug into it and hack into it to gain control over it/disable it or, if it's not possible to hack it, use mechanics skill to cut whatever looks important to blind/disable it.




Title: Re: MOOK: Killjoys~
Post by: Naturegirl1999 on July 13, 2020, 10:54:46 am
Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
”Tara. OMNITECH employee.”Provide further identification as needed
Title: Re: MOOK: Mission Improbable
Post by: The Lupanian on July 13, 2020, 02:29:43 pm
Get out of the way until negotiations conclude.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: Mission Improbable
Post by: Egan_BW on July 13, 2020, 04:27:43 pm
[Headcrab noises]
Title: Re: MOOK: Mission Improbable
Post by: ANGRY_DEMON_NOISES on July 13, 2020, 04:57:32 pm
Kenneth tries to find his ID so the big robot man doesn't turn Kenneth into swiss cheese. Kenneth hates swiss cheese.


Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on July 13, 2020, 08:04:24 pm
Waddle along to where teh noise is. Gurgle a greeting to the Securibot, then waddle along beyond, to the next sector.

Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Mission Improbable
Post by: King Zultan on July 14, 2020, 04:37:05 am
"Oh fuck, there's a killer robot."
Show my ID, also PUSH THE BUTTON SOME MORE.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Mission Improbable
Post by: Radio Controlled on July 14, 2020, 09:47:29 am
Do we each need to identify ourselves individually?

If yes: identify myself as Yagyu d'Aubigny, Hazardous Materials Reclamation Crew and repairman.
If no: let others do the talking for now, try to shimmy over to some cover while they do so (if possible to do subtly).

Should things go fubar, focus on getting into cover.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: syvarris on July 16, 2020, 12:58:32 am
The door into the control room is locked?  Well unlock it then.  Hacking powers to the max!

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Title: Re: MOOK: Mission Improbable
Post by: Pancaek on July 16, 2020, 09:59:39 am
Stick with Yagyu. Identify myself if asked, otherwise stay silent. Just try not to stick out, I guess. Be ready to scram to cover if things come to shooting.


Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: piecewise on July 16, 2020, 10:34:06 am
The door into the control room is locked?  Well unlock it then.  Hacking powers to the max!

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
[10]
Wilfred opens the door. He opens the door so hard the electric motors driving it overload from the strain of trying to open the door past 100% open and destroy themselves. And then catch fire.  Which isn't a big deal, since they're in the substructure of the walls...but its a thing. He meanders in, grabs a desk chair, spins it around and sits at the console with the chair backwards, like some sort of hip 90's character. This greatly impedes him using the console...but its fine. Whatever.

((Oh cool. A T-1 (https://terminator.fandom.com/wiki/T-1)))

Attempt to provide identification.

Should things go south, use spider speed to jump onto the robot's head so that it won't be able to shoot me. Then either plug into it and hack into it to gain control over it/disable it or, if it's not possible to hack it, use mechanics skill to cut whatever looks important to blind/disable it.




[4]
Pathos wirelessly beams his ID number to the robot. The robot beeps and rumbles "ACKNOWLEDGED"

Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
”Tara. OMNITECH employee.”Provide further identification as needed
[4] Tara tells the robot her ID number, struggling a bit to remember all 256 digits but manages. The robot accepts the response with an "Acknowledged".

Kenneth tries to find his ID so the big robot man doesn't turn Kenneth into swiss cheese. Kenneth hates swiss cheese.


Spoiler (click to show/hide)
[4] Kenneth, despite having no face anymore, digs out his laminated ID card and flicks it at the robot. The card bounces off the robot's exoskeleton with a dull clink and then flutters to the ground. After a few seconds the robot, surprisingly responds with "Acknowledged" instead of high speed lead.

Waddle along to where teh noise is. Gurgle a greeting to the Securibot, then waddle along beyond, to the next sector.

Spoiler: Can We Fix It? (click to show/hide)
[3]
Bob waddles up to the robot, grumbles at it in a reptilian fashion, and then squeezes past it in the tight hall. The robot, to its credit, simply says "Good morning, Professor". before letting Bob pass.

"Oh fuck, there's a killer robot."
Show my ID, also PUSH THE BUTTON SOME MORE.
Spoiler: Dead man walking (click to show/hide)
[3][3]
Burt Burt presents a phone sex hotline number as his id and a packet of matches has his ID card. The Robot reads these as "Inconclusive" and trains one minigun on his head. It tells him to wait there while his case is reviewed. He continues to press the button the whole time.

Do we each need to identify ourselves individually?

If yes: identify myself as Yagyu d'Aubigny, Hazardous Materials Reclamation Crew and repairman.
If no: let others do the talking for now, try to shimmy over to some cover while they do so (if possible to do subtly).

Should things go fubar, focus on getting into cover.


Spoiler: Yagyu d'Aubigny (click to show/hide)
[5]
Yagyu rattles off his ID number and the robot "Acknowledges" it near instantly. Easy.

Stick with Yagyu. Identify myself if asked, otherwise stay silent. Just try not to stick out, I guess. Be ready to scram to cover if things come to shooting.


Spoiler: Richter (click to show/hide)

[4]
Richter raps his entire ID number to the tune of "Gangster Paradise". The robot accepts this but is quick to add that such things are not required. Not for his security level at least.

Get out of the way until negotiations conclude.
Spoiler: Ji (click to show/hide)
"IDENTIFICATION" the robot says, training its other minigun at Ji's head. This time the demand isn't as polite.







"ACKNOWLEDGED ID HOLDERS ARE FREE TO MOVE ABOUT THE SECTOR." The robot announces, far too loudly. "CASE #4975-2309476230, for employee name : Ohio Blue Tip Strike on Pack Matches 30 count, has been decided. Identification inadequate."
[2][3v6]
Burt Burt looks away from the button long enough to say "Huh?" before the robot proceeds to place about half a dozen rounds into his person. Luckily for him most seem to only graze or otherwise cause painful but non-serious injuries. He does, however, take one straight through the left lung and drops to the ground, suffocating and bleeding out.

And still pressing the button.

"Warning Shot administered. Identification, please."
Title: Re: MOOK: To Kill a Matchbox.
Post by: The Lupanian on July 16, 2020, 02:50:53 pm
Go ahead and show my ID now.
Spoiler: Ji (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: ANGRY_DEMON_NOISES on July 16, 2020, 02:51:51 pm
Well sucks to be Bob Bob. Kenneth tries to apply the Heimlich maneuver on Burt Bob Burt Bob to save his life, that's what you usually do when someone gets shot in the lung right?

Spoiler (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: Parisbre56 on July 16, 2020, 06:14:34 pm
Walk behind the big robot friend. Then jump onto it and find a place where I can plug in so I can have surprise robot buttsex take control of it and use it to carry me around.



Title: Re: MOOK: To Kill a Matchbox.
Post by: King Zultan on July 17, 2020, 04:42:52 am
"Oh shit I've been shot, and this stupid button does nothing!"
Throw anything I have that might be considered ID at the robot, and keep pushing the button hopping it does something.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Killjoys~
Post by: Naturegirl1999 on July 17, 2020, 07:40:24 am
Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
I need a med kit
Attempt to fix Burt’s lung and stop his bleeding
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on July 17, 2020, 02:34:29 pm
Bob waddles forward, until he meets a person or object of interest, at which point he will stop and gurgle at the object or person of interest.

Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: Radio Controlled on July 19, 2020, 05:30:10 am
Does it seem at all likely that administering first aid to the bloke who hasn't identified himself yet would be cause for offense to the robot?

If not, use some goop to stem the worst f the bleeding for Burt. Be sure to stand out of the line of fire at all times in case the brobot remains angry.

Either way, after that move on and search for the exit of this sector to the next one.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: piecewise on July 20, 2020, 09:21:06 am
Go ahead and show my ID now.
Spoiler: Ji (click to show/hide)
[4] Ji digs a laminated card out of her bag and shows it to the robot. The robot makes an initial objection that it does not resemble the current holder, but then after doing a records check decides it is acceptable.

Walk behind the big robot friend. Then jump onto it and find a place where I can plug in so I can have surprise robot buttsex take control of it and use it to carry me around.



[2]
Pathos crawls up onto the robot's back and skitters about, looking for a proper port to plug into. He finds one, but it is solidly sealed shut with 4 ...triangle bolts?

"Oh shit I've been shot, and this stupid button does nothing!"
Throw anything I have that might be considered ID at the robot, and keep pushing the button hopping it does something.
Spoiler: Dead man walking (click to show/hide)
[1][6]
Burt Burt cannot remember his ID number. He's misplaced his id. His button does nothing. So he just starts gurgling a list of numbers at the bot for a solid 3 and a half minutes. At the end of this string of digits the robot pauses, beeps, and then announces "GREETINGS MRS.HURMBLEBUCK". The minigun lowers and the bot immediately rumbles away down the hall.

Spoiler (click to show/hide)
Code: (Sensory Dampeners/Blockers) [Select]
Sight:blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
I need a med kit
Attempt to fix Burt’s lung and stop his bleeding
[5]
Tara plugs up and re-inflates the punctured lung. This is becoming rather old hat for her.

Well sucks to be Bob Bob. Kenneth tries to apply the Heimlich maneuver on Burt Bob Burt Bob to save his life, that's what you usually do when someone gets shot in the lung right?

Spoiler (click to show/hide)
Kenneth attempts to roll in and provide some much needed medical malpractice, but Tara shoos him a way with a flurry of slaps and shouts of "GIT! GIT!"

Does it seem at all likely that administering first aid to the bloke who hasn't identified himself yet would be cause for offense to the robot?

If not, use some goop to stem the worst f the bleeding for Burt. Be sure to stand out of the line of fire at all times in case the brobot remains angry.

Either way, after that move on and search for the exit of this sector to the next one.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Bob waddles forward, until he meets a person or object of interest, at which point he will stop and gurgle at the object or person of interest.

Spoiler: Can We Fix It? (click to show/hide)
Down the hall, near where the sector exit should be, Yagyu and Bob find a large storage room with the door open and the lights on. Within it are about a dozen more of those minigun robots, along with a half dozen military-grade cyborg bodies hanging on wall mounts. None appear to be active at the moment, luckily.
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: syvarris on July 20, 2020, 09:28:20 am
Use the control room to search for the nearest medical facility that might have supplies for treating the whole sick-because-of-neurotoxins thing.

And you know what, while here, try hacking that highly lethal robot that almost everyone successfully bypassed without injury.  Set it to "obey Wil, kill anyone he says should be killed, and go where he says it should go" mode.  I'm certain nothing bad will happen from this attempt.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Title: Re: MOOK: To Kill a Matchbox.
Post by: Parisbre56 on July 20, 2020, 09:50:30 am
"Hey, Ji! Want to replace those hideous organic parts with superior mechanical ones?"

Is there any sort of control room for these robots? Or maybe the tools that would open their ports so I can plug in? If yes, plug in, make sure they're safe to operate then activate one of them under my control. If they don't have the necessary software to shoot and be useful as semi-autonomus units, then see if I can activate one in remote control mode and ride around on it. Spider wants a mount!



Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on July 20, 2020, 01:03:26 pm
if it is a storage room, there must be boxes. Locate a box and crawl inside to nap. Also, locate a liquid dispenser in case my skin is getting all dry and scaly.

Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: King Zultan on July 21, 2020, 04:32:36 am
"Thank you for saving me, and who is Mrs. Hurmblebuck?"
Follow the group and if I see anything that could contain loot go loot them.
Spoiler: Dead man walking (click to show/hide)
[/quote]
Title: Re: MOOK: To Kill a Matchbox.
Post by: Radio Controlled on July 21, 2020, 07:52:51 am
Quote
Down the hall, near where the sector exit should be, Yagyu and Bob find a large storage room with the door open and the lights on. Within it are about a dozen more of those minigun robots, along with a half dozen military-grade cyborg bodies hanging on wall mounts. None appear to be active at the moment, luckily.

Keep looking for the actual exit. If it is on the other side of the storage room we found, then don't go in yet, instead look for the control room for these things so we can be sure they are deactivated.

Also, for that turret we gooped earlier, does it seem like I could safely scrape of the goop from the bottom so that we can detach it from the floor if needed and reprogram it? 


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: ANGRY_DEMON_NOISES on July 21, 2020, 03:01:50 pm
Kenneth starts to hum the Free Robotic Systems National Anthem (https://youtu.be/JDqHoxVHW_s) while he helps Yagyu look for the actual exit. Kenneth will need to practice his singing skills if he wants the robots to keep him alive for intertreinment porpuses.
Spoiler (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: Naturegirl1999 on July 21, 2020, 03:09:05 pm
"Thank you for saving me, and who is Mrs. Hurmblebuck?"
Follow the group and if I see anything that could contain loot go loot them.
Spoiler: Dead man walking (click to show/hide)
[/quote]”You’re welcome. I’m guessing Mrs. Humblebuck is the person whose numbers you mentioned.”
Spoiler (click to show/hide)
Code: (Senses) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Walk past the robots
Title: Re: MOOK: To Kill a Matchbox.
Post by: The Lupanian on July 21, 2020, 03:17:02 pm
Could some of these robots be salvaged and used to upgrade my body?

In any case, run back to the room with the turret (Target Range and Ammunition Storage), and search that room, since I don't think anyone ever actually did that.


Spoiler (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: piecewise on July 23, 2020, 10:11:26 am
Use the control room to search for the nearest medical facility that might have supplies for treating the whole sick-because-of-neurotoxins thing.

And you know what, while here, try hacking that highly lethal robot that almost everyone successfully bypassed without injury.  Set it to "obey Wil, kill anyone he says should be killed, and go where he says it should go" mode.  I'm certain nothing bad will happen from this attempt.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
[1][9]
Wilfred preemptively deletes the sector map from the control system's memory, before anyone can use it against him. That successfully done, he turns to the problem of the patrolling robot. Turns out that resetting its FOF parameters and vocal command systems is quite easy. Now all he has to do is go grab the bot and lead him back to the team.

if it is a storage room, there must be boxes. Locate a box and crawl inside to nap. Also, locate a liquid dispenser in case my skin is getting all dry and scaly.

Spoiler: Can We Fix It? (click to show/hide)
[2]
Bob fails to find a box, so curls up in the space between a wall and the rear of one of the tracked robots.

"Hey, Ji! Want to replace those hideous organic parts with superior mechanical ones?"

Is there any sort of control room for these robots? Or maybe the tools that would open their ports so I can plug in? If yes, plug in, make sure they're safe to operate then activate one of them under my control. If they don't have the necessary software to shoot and be useful as semi-autonomus units, then see if I can activate one in remote control mode and ride around on it. Spider wants a mount!




[1] The tanky robots all have their control panels tightly shut and there are no triangular bolt wrenches here to use to open them. Further more, there's no control room. Further more, they seem completely unprogrammed. He's not sure how he knows that...but he does. The universe looks down upon his spider desires and whispers "Fug off".

Could some of these robots be salvaged and used to upgrade my body?

In any case, run back to the room with the turret (Target Range and Ammunition Storage), and search that room, since I don't think anyone ever actually did that.


Spoiler (click to show/hide)
It is Ji's belief that placing herself in one of these bodies would be a direct upgrade and may be easier than trying to awkwardly graft bits onto herself in a hap hazard fashion.

[6] Ji returns to  the target range and ammo storage area. The target range is pretty uninteresting, in terms of loot. Unless she wants some paper targets and ear protectors.  The ammo storage however appears to be a wonderland of of ammunition though. Racks and racks of crates filled with magazines and ammo boxes and the like. She can see it all through the window in the door but...the door is locked.

Quote
Down the hall, near where the sector exit should be, Yagyu and Bob find a large storage room with the door open and the lights on. Within it are about a dozen more of those minigun robots, along with a half dozen military-grade cyborg bodies hanging on wall mounts. None appear to be active at the moment, luckily.

Keep looking for the actual exit. If it is on the other side of the storage room we found, then don't go in yet, instead look for the control room for these things so we can be sure they are deactivated.

Also, for that turret we gooped earlier, does it seem like I could safely scrape of the goop from the bottom so that we can detach it from the floor if needed and reprogram it? 


Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu considers the safety of breaking that turret free and reprogramming it. He considers that it would be much safer than it used to be...but still not 100% without issue. The turret MIGHT be able to swing 360 degrees around. He might scrape off too much goo and weaken the hold enough that it can break free. It might have self destruct anti-tampering  systems. The world may never know unless he tries it.


"Thank you for saving me, and who is Mrs. Hurmblebuck?"
Follow the group and if I see anything that could contain loot go loot them.
Spoiler: Dead man walking (click to show/hide)
[/quote]
Kenneth starts to hum the Free Robotic Systems National Anthem (https://youtu.be/JDqHoxVHW_s) while he helps Yagyu look for the actual exit. Kenneth will need to practice his singing skills if he wants the robots to keep him alive for intertreinment porpuses.
Spoiler (click to show/hide)
"Thank you for saving me, and who is Mrs. Hurmblebuck?"
Follow the group and if I see anything that could contain loot go loot them.
Spoiler: Dead man walking (click to show/hide)
”You’re welcome. I’m guessing Mrs. Humblebuck is the person whose numbers you mentioned.”
Spoiler (click to show/hide)
Code: (Senses) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Walk past the robots
[/quote]
The now reduced murderball rolls forth, humming as it does, in search of the level exit. It finds it fairly quickly and there seems to only be two problems. Those two problems are two of those endoskeleton android bodies, now active, hanging around by the door with very large guns. The murder ball sees them from round a corner and decides that going over to investigate with cocksure abandon might be a poor idea. They appear to be guarding the door and have...little in the way of chill. 
Title: Re: MOOK: To Kill a Matchbox.
Post by: The Lupanian on July 23, 2020, 10:22:36 am
See if anybody wants to help me hack myself into one of the robots (I don’t know if you meant the gunbots, or the androids, but whichever seems more feasible for me.)
Edit- let everyone know about the ammo room

Spoiler: Ji (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: Radio Controlled on July 23, 2020, 10:26:43 am
If Ji lets Yagyu know about the ammo storage room, then head over there and first check the locked door for things like additional defenses or tampering countermeasures. Also try to peek inside to look for other possible defenses inside like more turrets and such.
If none are found, slice open that door! Use a toolkit charge if possible/relevant.

If not informed, then instead look for the control room so that we can disable those guards (don't do it yet, just check to see if it can be done). Also see if there are controls for disabling the bots and robot bodies in that storage room.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: Parisbre56 on July 23, 2020, 01:04:22 pm
Help transfer Ji to one of those fancy bodies. If the mind transfer is successful, also transfer those huge shock absorbers from her old body to the new one, as long as it won't throw her balance off too much.

Title: Re: MOOK: To Kill a Matchbox.
Post by: ANGRY_DEMON_NOISES on July 23, 2020, 05:53:56 pm
Kenneth will use hand signals to convey his plan to the gang. It goes like this: Kenneth throws the oxygen tank at the robots, Kenneth and the others shoot it, Kenneth gets a promotion for being smart, Kenneth wins forever, Kenneth is the new CEO.

Spoiler (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: King Zultan on July 24, 2020, 03:05:17 am
Aid in Kenneth's plan, try not to die during it.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: Naturegirl1999 on July 24, 2020, 10:03:30 am
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Shoot foam at the robots’ guns, hopefully jamming them
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on July 24, 2020, 10:21:33 pm
Wait for the commotion. then wait for the commotion to die down a bit. then waddle toward the remnants of the commotion, in case any bits need picked up and put back together with a toothy grin.
Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: syvarris on July 27, 2020, 06:38:43 am
Try to remotely hack open the ammunition storage room, unless whats-his-face has already managed to get in.  Better to hack it open than waste a toolkit charge.  If told about the cyborgs guarding the exit, try to hack them offline too; we wouldn't want to needlessly destroy company property, would we?

Complain over the team comms about how terrible Derp is for poisoning Wil, and also how terrible everyone else on the team is for not trying to help with the neurotoxins that are increasingly fucking with Wil's mind.  Openly debate over whether the fantasies about figuring out who the team's assigned medic is, and then siccing the entire sector's security systems on them, are caused by the deadly neurotoxins making Wil unusually violent, or just a justified and completely reasonable act of revenge.  Ask for input from the other team members, and also suggestions on who the actual medic is.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Title: Re: MOOK: To Kill a Matchbox.
Post by: Pancaek on July 27, 2020, 09:53:03 am
Stick with Yagyu as he goes to check out the ammo storage and/or control room. Keep an eye for any danger.
Also keep an eye out for shiny loot. But don't touch anything if it looks dangerous. No picking up live grenades this time around.



Spoiler: Richter (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: piecewise on July 27, 2020, 02:10:28 pm
See if anybody wants to help me hack myself into one of the robots (I don’t know if you meant the gunbots, or the androids, but whichever seems more feasible for me.)
Edit- let everyone know about the ammo room

Spoiler: Ji (click to show/hide)
Help transfer Ji to one of those fancy bodies. If the mind transfer is successful, also transfer those huge shock absorbers from her old body to the new one, as long as it won't throw her balance off too much.

[6]
Pathos stuffs Ji's brain or electronic soul or whatever thinky goo ji is still made of into the robot body.

New Ji stats
Speed to d4
Strength to d10
Endurance to d12
Dex to d8
life to d10

Try to remotely hack open the ammunition storage room, unless whats-his-face has already managed to get in.  Better to hack it open than waste a toolkit charge.  If told about the cyborgs guarding the exit, try to hack them offline too; we wouldn't want to needlessly destroy company property, would we?

Complain over the team comms about how terrible Derp is for poisoning Wil, and also how terrible everyone else on the team is for not trying to help with the neurotoxins that are increasingly fucking with Wil's mind.  Openly debate over whether the fantasies about figuring out who the team's assigned medic is, and then siccing the entire sector's security systems on them, are caused by the deadly neurotoxins making Wil unusually violent, or just a justified and completely reasonable act of revenge.  Ask for input from the other team members, and also suggestions on who the actual medic is.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
[8]
Wilfred unlocks the door for his comrades. Via computer magic.
[2]
The whole "turning off the robot" part doesn't go so well. It doesn't go poorly but Wilfred is presented with  "Robots_on: 1" option and simply cannot figure it out.

If Ji lets Yagyu know about the ammo storage room, then head over there and first check the locked door for things like additional defenses or tampering countermeasures. Also try to peek inside to look for other possible defenses inside like more turrets and such.
If none are found, slice open that door! Use a toolkit charge if possible/relevant.

If not informed, then instead look for the control room so that we can disable those guards (don't do it yet, just check to see if it can be done). Also see if there are controls for disabling the bots and robot bodies in that storage room.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Stick with Yagyu as he goes to check out the ammo storage and/or control room. Keep an eye for any danger.
Also keep an eye out for shiny loot. But don't touch anything if it looks dangerous. No picking up live grenades this time around.



Spoiler: Richter (click to show/hide)
[5]
After Wilfred unlocks the door, Richter and Yagyu tip to in, searching carefully for any kind of traps. There's a claymore mine sitting just inside the room but to their surprise it seems either unarmed or broken, as the light is on but it doesn't detonate.

A search through the ammo depot reveals that a great deal of the ammo is listed as "experimental" and appears to be designed for experimental discharge using a purpose built rifle they have bolted to the ground in the target range. It is basically just a bolt action steel brick clearly designed to survive mishaps. However, there is some ammo in here that works for standard weapons; rifles, pistols, etc.

(Restore any magazines you have that use "bullets" to full)

Kenneth will use hand signals to convey his plan to the gang. It goes like this: Kenneth throws the oxygen tank at the robots, Kenneth and the others shoot it, Kenneth gets a promotion for being smart, Kenneth wins forever, Kenneth is the new CEO.

Spoiler (click to show/hide)
Aid in Kenneth's plan, try not to die during it.
Spoiler: Dead man walking (click to show/hide)
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Shoot foam at the robots’ guns, hopefully jamming them
[5][4][7v8]
Kenneth hurls an oxygen canister down the hall at the robots. He isn't strong enough to get it all the way there in a throw, but the canister lands perfectly and rolls the rest of the way in a few seconds. As soon as its at their feet, Burt opens fire on it. His gun is pretty piss weak but it does the job and a moment later the entire hall vanishes in massive fireball.  After a few seconds, once the hall stops ringing and the light of the flames has dimmed a bit, Kenneth sticks his head back out to see if his plan was as staggeringly effective as he assumes it will be.
[1][1v6]
The good news is that when the round that catches him flat in the nose and blows a billiard ball sized hole through his head it does so instantly and gives him no time to realize his plan was a complete failure.

Burt Burt looks at the newly made corpse and is honestly surprised it isn't him.

[3]
Tara attempts to spray foam down the hall but as soon as she gets the gun's nozzle out of behind the corner it gets smacked with incoming fire and slapped out of her hand. Its hose prevents her from losing it entirely, but she does have to frantically drag it back in as rounds continue to skip and ricochet down the hall.

There is a dull, heavy, rhythmic thump of metal feet approaching.
Title: Re: MOOK: To Kill a Matchbox.
Post by: Parisbre56 on July 27, 2020, 02:33:49 pm
"It's alive! It's alive! ... For a certain definition of 'alive' anyway."

Offer my can of glow spray paint to anyone suicidal enough to lay an ambush to the Giant robot and use the spray paint to blind it. Be sure to stay away from it though, I don't want to get shot.



Title: Re: MOOK: To Kill a Matchbox.
Post by: The Lupanian on July 27, 2020, 03:30:53 pm
Go try and negotiate with my mechanical brethren. If they don’t stand down after seeing that I am one of them, open fire with my rifle. If they do stand down, try to get them to let my teammates pass. If they won’t do that, use their trust of me to stab them in the back.
Spoiler:  JiBot (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: ANGRY_DEMON_NOISES on July 27, 2020, 04:08:48 pm
((WELL THAT WAS A BUST. Here's a new person who's definitely not a demon.))

Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on July 27, 2020, 04:26:53 pm
Someone please strap that experimental bolt action steel brick to Bob's back. Please. I'm begging you. also, load me up with the ammo. I wanna be able to move at a decent waddle, but not to run. Like, seriously, a lot of ammo please. Also, Bob will assist in removing the brick gun from it's current mount and installing it onto Bob's self.

EDIT; R.I.P. Kenneth. You were badass to the core, apparently. Thanks for the overloading nuclear device!

Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: Radio Controlled on July 28, 2020, 04:31:15 am
Send a message to our teammates that they can come and get ammo here. Also thank Wil for his help hacking the door!
Take that claymore if it seems like it could be moved without setting it off. If I'm unsure just leave it alone.

Remove that experimental gun and attach it to the alligator as he requests. Be sure to get him a nice variety of experimental ammo as well!

Oh, and is any of this ammo suitable for that experimental gun I found the parts for earlier? If yes take some.

If I can get to the control room where Wil is without running into or near the angry brobots, go there and help him to try and disable the angry security bots.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: King Zultan on July 28, 2020, 05:34:20 am
"Oh fuck someone died and it wasn't me, this is the best thing that could happen to me."
Run away and into the ammo room.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: syvarris on July 29, 2020, 02:21:29 pm
Run away and into the ammo room.

((I just feel like commenting that, when fleeing from trigger happy cyborgs armed with heavy automatic weapons, perhaps it would be wiser to not deliberately run into a dead end filled with experimental and likely unstable ordnance.))

Try shutting down the cyborgs again, maybe "Robots_on: 1" is a bool and just needs to be set to 0.  Or maybe just sending them a rm -rf * command will work.  Try adding a sudo, too.

If the cyborgs are successfully disabled, go find the subverted secubot from earlier, hop on its back, and order it to carry Wilfred to the ammo room.  This noble steed will carry him to bullets, and glory!  And bullets.

Oh, and continue whining about Derp the entire time.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Title: Re: MOOK: To Kill a Matchbox.
Post by: Naturegirl1999 on July 29, 2020, 02:37:50 pm
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Someone please strap that experimental bolt action steel brick to Bob's back. Please. I'm begging you. also, load me up with the ammo. I wanna be able to move at a decent waddle, but not to run. Like, seriously, a lot of ammo please. Also, Bob will assist in removing the brick gun from it's current mount and installing it onto Bob's self.
Spoiler: Can We Fix It? (click to show/hide)
Try helping put this onto Bob
Title: Re: MOOK: To Kill a Matchbox.
Post by: piecewise on July 30, 2020, 10:21:32 am
((WELL THAT WAS A BUST. Here's a new person who's definitely not a demon.))


Larry wanders onto the scene, over near where some other idiot just got his head blown off.

Someone please strap that experimental bolt action steel brick to Bob's back. Please. I'm begging you. also, load me up with the ammo. I wanna be able to move at a decent waddle, but not to run. Like, seriously, a lot of ammo please. Also, Bob will assist in removing the brick gun from it's current mount and installing it onto Bob's self.

EDIT; R.I.P. Kenneth. You were badass to the core, apparently. Thanks for the overloading nuclear device!

Spoiler: Can We Fix It? (click to show/hide)
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Someone please strap that experimental bolt action steel brick to Bob's back. Please. I'm begging you. also, load me up with the ammo. I wanna be able to move at a decent waddle, but not to run. Like, seriously, a lot of ammo please. Also, Bob will assist in removing the brick gun from it's current mount and installing it onto Bob's self.
Spoiler: Can We Fix It? (click to show/hide)
Try helping put this onto Bob
Send a message to our teammates that they can come and get ammo here. Also thank Wil for his help hacking the door!
Take that claymore if it seems like it could be moved without setting it off. If I'm unsure just leave it alone.

Remove that experimental gun and attach it to the alligator as he requests. Be sure to get him a nice variety of experimental ammo as well!

Oh, and is any of this ammo suitable for that experimental gun I found the parts for earlier? If yes take some.

If I can get to the control room where Wil is without running into or near the angry brobots, go there and help him to try and disable the angry security bots.



Spoiler: Yagyu d'Aubigny (click to show/hide)
[9,10][2][3]
The surgery to make Bob into a mobile reptilian gun platform is successful. It mostly uses a boat load of crazy glue to permanently affix it to his back. Luckily he's strong enough to handle the thing's rather debilitating weight, and even handle a fair amount of ammo being strapped to his back like a ballistic pack mule. How exactly he's going to choose ammo and reload a single shot experimental ammo test bed is a mystery. Tail maybe? Hmm.

Meanwhile Yagyu gathers the claymore for his personal collection and searches the ammo storage for some rounds that fit his experimental weapon. He finds a small box of rounds, exactly 10 of them, clearly here for testing. Ammo in hand, he heads off and meets up with Wil.

Run away and into the ammo room.

((I just feel like commenting that, when fleeing from trigger happy cyborgs armed with heavy automatic weapons, perhaps it would be wiser to not deliberately run into a dead end filled with experimental and likely unstable ordnance.))

Try shutting down the cyborgs again, maybe "Robots_on: 1" is a bool and just needs to be set to 0.  Or maybe just sending them a rm -rf * command will work.  Try adding a sudo, too.

If the cyborgs are successfully disabled, go find the subverted secubot from earlier, hop on its back, and order it to carry Wilfred to the ammo room.  This noble steed will carry him to bullets, and glory!  And bullets.

Oh, and continue whining about Derp the entire time.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
[10]
Wil tries something and the computer spits back a series of beeps.

"The good news is that the robots are now no longer hostile," He says, nodding enthusiastically for some reason. "The bad news is now they believe it is their duty to help us get out of this section."

"That doesn't sound bad?" Yagyu says, trying to read over Wil's shoulder as computer code rapidly streams by on the screen.

"I think they might be a bit...well...single minded about it."

As he finishes this sentence one of the endoskeleton robots puts a metal fist through the control room door and announces, in a prerecorded female voice, "The white zone is for immediate departure." And then begins prying the door open.

"Oh fuck someone died and it wasn't me, this is the best thing that could happen to me."
Run away and into the ammo room.
Spoiler: Dead man walking (click to show/hide)
Burt runs to the ammo room and hides behind a crate.

Go try and negotiate with my mechanical brethren. If they don’t stand down after seeing that I am one of them, open fire with my rifle. If they do stand down, try to get them to let my teammates pass. If they won’t do that, use their trust of me to stab them in the back.
Spoiler:  JiBot (click to show/hide)
"It's alive! It's alive! ... For a certain definition of 'alive' anyway."

Offer my can of glow spray paint to anyone suicidal enough to lay an ambush to the Giant robot and use the spray paint to blind it. Be sure to stay away from it though, I don't want to get shot.



The Endoskeleton androids suddenly comes barreling around the corner, their weapons now strapped to their backs, and scoop up Pathos like a housecat. They then get Ji under the arms and drag both of them to the sector exit, dropping them off before jogging off in search of more people to escort.
Title: Re: MOOK: And stay out!
Post by: ANGRY_DEMON_NOISES on July 30, 2020, 12:17:07 pm
"Y-YeS, nOW WE hAAve aN ARmY! -I mean, hows the whether my fellow chaps? Pretty bloody good eh?"

Larry searches the dead man and the room for valuables like weapons, armor, his soul, or even better. One of those things people keep telling he needs called empathy.
Spoiler (click to show/hide)
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on July 30, 2020, 03:05:04 pm
Waddle along with the enthusiastic endoskeletons to the sector exit. Contemplate some kind of exoskeletal reinforcement to make carrying the gun lighter. Then, immediately forget that idea and wonder where the dead fish are. Bob demands snacks!
Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: And stay out!
Post by: The Lupanian on July 30, 2020, 03:08:51 pm
Well, I guess it’s progress. Look around and get an idea of my surroundings.
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: And stay out!
Post by: Parisbre56 on July 30, 2020, 03:29:44 pm
Give a spider-wave at the helpful robot servants.
Title: Re: MOOK: To Kill a Matchbox.
Post by: Naturegirl1999 on July 30, 2020, 05:05:34 pm
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Go with the robotic endoskeletons to the sector exit. Give Bob some of the dead fish.
Title: Re: MOOK: And stay out!
Post by: King Zultan on July 31, 2020, 03:02:37 am
Search the ammo room for any ammo that matches my gun and any that could be used for explosives.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: And stay out!
Post by: Radio Controlled on August 03, 2020, 09:14:05 am
Just cooperate with the brobots and be escorted to the exit nice and easy. After getting there, take a closer look at these experimental rounds to see what could be special about them (don’t open them up or anything, just inspect them) while we wait for the rest of the team to be delivered.

Then once we are ready to go, move on to the next sector!




Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: And stay out!
Post by: Pancaek on August 03, 2020, 09:41:28 am
I, for one, welcome the assistance of our robot overlords to get out of this sector.
By which I mean: Follow Yagyu's lead in complying with the brobots and be escorted to the exit.


Spoiler: Richter (click to show/hide)
Title: Re: MOOK: And stay out!
Post by: piecewise on August 03, 2020, 10:43:47 am
"Y-YeS, nOW WE hAAve aN ARmY! -I mean, hows the whether my fellow chaps? Pretty bloody good eh?"

Larry searches the dead man and the room for valuables like weapons, armor, his soul, or even better. One of those things people keep telling he needs called empathy.
Spoiler (click to show/hide)
ZALGO Larry finds Kenneth's full inventory on Kenneth's corpse! Who'da thunk it? Souls are sadly lacking, as they seem to have escaped and then been sucked into a solar system scale cognition pattern trap.  Ah, annoying.

Then a robot grabs him by the head and drags him to the door to the next sector.

"Wait...wait...I know this one! (https://www.youtube.com/watch?v=7E0ot9iJm_k)"

Waddle along with the enthusiastic endoskeletons to the sector exit. Contemplate some kind of exoskeletal reinforcement to make carrying the gun lighter. Then, immediately forget that idea and wonder where the dead fish are. Bob demands snacks!
Spoiler: Can We Fix It? (click to show/hide)
[1]
Bob considers snacks. From like...a philosophical/religious standpoint. He comes to the conclusion that snacks are a positive force in the universe, and that the degree of positivity of them is proportional to how close they are to him. With the most positive of course being those within him. He formulates a cosmology and ethics system based around these tenants. Of course he doesn't tell anyone these things, as he is a non-verbal reptile, but it keeps his mind occupied as the robots carry him to the end of the level like an oversized crocodile skin suitcase.

Well, I guess it’s progress. Look around and get an idea of my surroundings.
Spoiler: JiBot (click to show/hide)
Ji is next to the level exit. To the west she sees the level exit. To the north and south are metal walls. To the east is a hallway back into the sector. There is a robot there. It is shoving her towards the exit. Someone has written "This robot is trained to shove your face" on it's chest.

Give a spider-wave at the helpful robot servants.

The robot pats Pathos' camera-head and deposits him at the exit.

Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Go with the robotic endoskeletons to the sector exit. Give Bob some of the dead fish.
Tala places a dead fish next to Bob. Bob eats it contemplatively.
Search the ammo room for any ammo that matches my gun and any that could be used for explosives.
Spoiler: Dead man walking (click to show/hide)
[1]
Burt can only find 1 measly magazine for his weapon. He pouts as the robots drag him to the level exit.

I, for one, welcome the assistance of our robot overlords to get out of this sector.
By which I mean: Follow Yagyu's lead in complying with the brobots and be escorted to the exit.


Spoiler: Richter (click to show/hide)

Just cooperate with the brobots and be escorted to the exit nice and easy. After getting there, take a closer look at these experimental rounds to see what could be special about them (don’t open them up or anything, just inspect them) while we wait for the rest of the team to be delivered.

Then once we are ready to go, move on to the next sector!




Spoiler: Yagyu d'Aubigny (click to show/hide)
The experimental rounds Yagyu found have a list of warnings on them that include Laceration, Penetration, Radiation, Infection and "Sapient atomic reaction".

Hmm.







Through the door into the next sector is...darkness. Odd darkness. Lights are shined in and reveal...nothing. Absolutely jack shit. Someone stretches a hand out and pats the ground. There is ground there. They rap it with their knuckles. Metal ground. Careful step in, hands reaching for walls. Walls there too. Skitter forward, tip toeing and waving their arms. Accidently walk into a corner. Ow.  Walls are here. Everything about this place is normal except the walls don't reflect light. They're dead black; might as well be walking with your eyes closed.
Title: Re: MOOK: And stay out!
Post by: Radio Controlled on August 03, 2020, 11:03:11 am
"All right, so if these walls refuse to reflect light, we can just put stuff on them that does reflect just fine. Luckily, our unfortunate comrade Anya had some glowspray paint with her."

Do all of the rounds have all of the warnings on them? Aka does it seem that whatever they do, they all do the same thing(s)?

Use the environmental scanner, search for a wavelength or vision mode where the walls do reflect, and then have it displayed on the screen to make it easier to walk around. Or perhaps some sort of echolocation could be done using the scanner? If this idea requires some software wizardry to get it going, be sure to ask help from a teammate.

Also, how much paint is left in that glowspray paint canister? If it seems like it's a lot, then while walking spray a line on the floor or wall to make it easy for teammates to navigate (since the spray on the wall should reflect just fine, and glows on its own to boot). If it's just a bit, then just make markings here and there (eg. on corners and junctions) to still help with navigating.

Should this strategy work, carefully start looking for either the control room for this sector or the door to the next sector. Try to draw a simple map while we are looking around to help with navigating (and with finding our way back later on).   



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: And stay out!
Post by: The Lupanian on August 03, 2020, 09:39:14 pm
Follow along and shoot things if things need shooting.
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: And stay out!
Post by: ANGRY_DEMON_NOISES on August 03, 2020, 11:13:46 pm
Larry checks the darkness for any hoodoo voodoo shenanigans. If he does find any he'll attempt to use his human talent springing from natural human training (not forbidden knowledge gained via eating the brains of the Nine Hell Sages) to dispel the darkness.

Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on August 03, 2020, 11:40:15 pm
Tala is nice. Tala is a continuous source of snacks. Nudge Tala into the darkness, in the direction of prospective snacks.
Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: And stay out!
Post by: King Zultan on August 04, 2020, 03:13:44 am
"This is not your average, everyday darkness. This is...  ADVANCED darkness."
Follow along with everyone else, and be ready to kill things that need killing.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: Naturegirl1999 on August 04, 2020, 10:18:01 am
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Use my scanner to look for any hostiles, move forward with the nudging
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: syvarris on August 04, 2020, 11:30:04 pm
Oh god damn it my hacked guardbot is still back there!  See if it can be reached with a text message or voice call or something, so it can be told to come here.  Failing that, see if it's possible to tap into the previous sector's intercom system.  Failing that, beg Pathos to go fetch it for me.

And continue to bitch about Derp, and being horribly nauseated.


"Oh god damn it, this day just keep getting worse!  Just when I thought I'd found a new toy, and bullets, that maybe all this shit had been worth something, no!  No, life just has to sweep that out!  Fucking Derp, this is the worst mission, this is the worst day!  Is it even day still?  Feels like I've been trapped in this hellhole for months!  Ugh!  Hey, Pathos, spiderbuddy, think you could do a favor for me?  I hacked that guardbot from before to follow my commands, but didn't actually go grab it.  I'm gonna try and get it to come here, but if I can't figure out a way, think you could fetch it for me?  I'll let you ride on my shoulders while I ride on it."

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Title: Re: MOOK: And stay out!
Post by: Pancaek on August 06, 2020, 05:53:17 am
Using crocodemon, human or teeth elemental bits (whichever feel most appropriate), try you make myself capable of echolocation either through an extra appendage or by modifying my existing bodyparts.

If the echolocation doesn't work, try to modify myself an extra eye that can see in thermal vision and check if that works.


Spoiler (click to show/hide)
Title: Re: MOOK: And stay out!
Post by: piecewise on August 06, 2020, 10:38:32 am
Using crocodemon, human or teeth elemental bits (whichever feel most appropriate), try you make myself capable of echolocation either through an extra appendage or by modifying my existing bodyparts.

If the echolocation doesn't work, try to modify myself an extra eye that can see in thermal vision and check if that works.


Spoiler (click to show/hide)

[6,2][Human down to d8]

There is a rather strange squishing noise which causes everyone to look back at Richter, who had standing around behind the group apparently deep in thought. He looks much the same as normal, although his head is one giant human ear now...which is sort of strange.

"Uh...so whats that..." Yagyu begins to ask. He's cut off when a giant human tongue shoots out of the earhole like a pink fleshy party horn.

"PPPPPFFFTTTT", says Richter, wetly.  He then turns his head and does it again. Then again. After making a full 360, he nods his...ear...and points forward down the hall with clear authority.

Oh god damn it my hacked guardbot is still back there!  See if it can be reached with a text message or voice call or something, so it can be told to come here.  Failing that, see if it's possible to tap into the previous sector's intercom system.  Failing that, beg Pathos to go fetch it for me.

And continue to bitch about Derp, and being horribly nauseated.


"Oh god damn it, this day just keep getting worse!  Just when I thought I'd found a new toy, and bullets, that maybe all this shit had been worth something, no!  No, life just has to sweep that out!  Fucking Derp, this is the worst mission, this is the worst day!  Is it even day still?  Feels like I've been trapped in this hellhole for months!  Ugh!  Hey, Pathos, spiderbuddy, think you could do a favor for me?  I hacked that guardbot from before to follow my commands, but didn't actually go grab it.  I'm gonna try and get it to come here, but if I can't figure out a way, think you could fetch it for me?  I'll let you ride on my shoulders while I ride on it."

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
[9]
Wilfred scrambles back to the previous sector, reaches his hand between the legs of the shover and pusher robots and flails blindingly against the wall until he finds a connection port. He then whips out-

"Wait, I don't have a computing cube." he says, suddenly looking down at his entirely empty hands in confusion.

Larry checks the darkness for any hoodoo voodoo shenanigans. If he does find any he'll attempt to use his human talent springing from natural human training (not forbidden knowledge gained via eating the brains of the Nine Hell Sages) to dispel the darkness.

[4]
Larry licks the wall. He smacks his lips a few times. He then drags his front teeth down the wall with a hideous screeching, grinding noise that makes everyone around him (In particular Richter) cringe back instinctively.  Larry rolls the fine powder of whatever it is on the wall around in his mouth for a moment.

"Floral notes. Nutty. Hint of citrus and industrial bonding agent...carbon nanotube finish. Circa 2087 if I had to guess.  Light absorbent paint of some variety, fellow humans. Feel free to sample it yourself but I'd give it only a 7 of 10. Not bad but uninspired really."


Follow along and shoot things if things need shooting.
Spoiler: JiBot (click to show/hide)
Tala is nice. Tala is a continuous source of snacks. Nudge Tala into the darkness, in the direction of prospective snacks.
Spoiler: Can We Fix It? (click to show/hide)
"This is not your average, everyday darkness. This is...  ADVANCED darkness."
Follow along with everyone else, and be ready to kill things that need killing.
Spoiler: Dead man walking (click to show/hide)
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Use my scanner to look for any hostiles, move forward with the nudging
"All right, so if these walls refuse to reflect light, we can just put stuff on them that does reflect just fine. Luckily, our unfortunate comrade Anya had some glowspray paint with her."

Do all of the rounds have all of the warnings on them? Aka does it seem that whatever they do, they all do the same thing(s)?

Use the environmental scanner, search for a wavelength or vision mode where the walls do reflect, and then have it displayed on the screen to make it easier to walk around. Or perhaps some sort of echolocation could be done using the scanner? If this idea requires some software wizardry to get it going, be sure to ask help from a teammate.

Also, how much paint is left in that glowspray paint canister? If it seems like it's a lot, then while walking spray a line on the floor or wall to make it easy for teammates to navigate (since the spray on the wall should reflect just fine, and glows on its own to boot). If it's just a bit, then just make markings here and there (eg. on corners and junctions) to still help with navigating.

Should this strategy work, carefully start looking for either the control room for this sector or the door to the next sector. Try to draw a simple map while we are looking around to help with navigating (and with finding our way back later on).   



Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu checks all the rounds for his experimental prototype gun. They all appear identical.

[6] Yagyu checks several different wavelengths and modes on his scanner and decides, finally, to stick with thermal. The wiring and machines in the walls throw off heat, so he at least has a vague Idea where they all are, within 6 or so inches at least.

He checks the spraypaint  with a shake. Hmmm. He thinks its maybe [use die d6] full.  He sprays some on a wall, just to check it works and indeed, there is now a big whitish green spot hovering in what appears to be open darkness.

[4]
Yagyu continues ahead, spraying a line of paint in front of him in short dashes,  just enough to navigate by without being wasteful. Finding...anything like this isn't exactly easy; he can tell where doorways are, but what those rooms contain and if that door is even open or closed he's not really sure. He's groping for a sign next to one door, hoping to give it a quick spray and be able to read it, when he hears something. He looks around. There's a heat signature down the hall; roughly triangular in shape and about the size of a small child. He switches vision modes and shines a light down at it but sees nothing. He switches back to thermal and there's nothing there now.

Hmm.


Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on August 06, 2020, 11:58:30 am
Accept dead fish from Yagyu. sigh ... do not fire experimental gun into the murderball this round.

There is really only one thing to do n a situation like this: Fire Magic Experimental Missile at the darkness. Unless someone gives me snacks.

Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: And stay out!
Post by: ANGRY_DEMON_NOISES on August 06, 2020, 02:03:57 pm
Ah, one of those invisible and slightly more handsome variant of humans, like that decapited girl who watches people sleep back in the site. They're called khosts or something? Either way, Larry will do the normal thing and use dark magic to find the kid and make that phost go from that hallway to the shadow realm.


Title: Re: MOOK: And stay out!
Post by: King Zultan on August 07, 2020, 06:21:01 am
Stay with the group, try no to do anything that will make me more likely to die than anyone else.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: Naturegirl1999 on August 07, 2020, 12:35:06 pm
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Go towards where the triangle thing was and continue looking for it with the scanner
Give Yagyu some fish, give Bob some fish

 Anyone else curious what that was?
Title: Re: MOOK: And stay out!
Post by: The Lupanian on August 07, 2020, 08:35:35 pm
Try flicking through my cyber bodies alternate vision modes to see if there’s one where I could see in here.

If something non-friendly appears, fill it with lead.

Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: And stay out!
Post by: KitRougard on August 07, 2020, 09:41:58 pm
Spoiler: Redshirt (click to show/hide)

H O L Y  R N G S U S  T H O S E  T R A N Q S  H I T  L I K E  A  M A C  T R U C K

He woke up in the coolers for fresh, still-intact corpses.
Why was he here?
How long was he here?
Why did he still have all his equipment attached to him?
None of that mattered, as the world's most D U M M Y T H I C C tranquilizers wore out of his system, and he was awake again.
Kick. Scream. Yell.
"REDSHIRT AIN'T DEAD YET, THANKS FOR KEEPING ME IN ONE PIECE FOR WHEN I RESPAWNED, I DIDN'T RESPAWN, SOMEONE LET ME OUT PLEASE!
Title: Re: MOOK: And stay out!
Post by: Radio Controlled on August 08, 2020, 09:12:47 am
Report what I just saw to the rest of the team. Be sure to stick close to Richter, hopefully between his echolocation and my thermal scanning we can get a decent view of our surroundings.

Also, can you confirm if Yagyu is keeping up with that map?

Either way, keep looking for that exit and/or control room, making markings to help the rest navigate.

Oh, and be nowhere near people shooting experimental guns for no reason please. If not possible, give dead fish to prevent the firing because I'd rather not be killed again for the sake of lolrandom, thank you very much.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: And stay out!
Post by: Pancaek on August 09, 2020, 02:26:33 pm
"Pffftrbl."

Work together with Yagyu to navigate this place. Keep an eye/ear out for possible hostiles, and let my teamamtes know should I spot something

Spoiler: Richter (click to show/hide)


Title: Re: MOOK: And stay out!
Post by: piecewise on August 10, 2020, 11:22:03 am
Ah, one of those invisible and slightly more handsome variant of humans, like that decapited girl who watches people sleep back in the site. They're called khosts or something? Either way, Larry will do the normal thing and use dark magic to find the kid and make that phost go from that hallway to the shadow realm.



[2]

"What was that incantation again? Uh....Oh right.  Go on! Git! No one wants ya around here, so how about you make like a tree and fucking get out! Shoo!"


Spoiler: Redshirt (click to show/hide)

H O L Y  R N G S U S  T H O S E  T R A N Q S  H I T  L I K E  A  M A C  T R U C K

He woke up in the coolers for fresh, still-intact corpses.
Why was he here?
How long was he here?
Why did he still have all his equipment attached to him?
None of that mattered, as the world's most D U M M Y T H I C C tranquilizers wore out of his system, and he was awake again.
Kick. Scream. Yell.
"REDSHIRT AIN'T DEAD YET, THANKS FOR KEEPING ME IN ONE PIECE FOR WHEN I RESPAWNED, I DIDN'T RESPAWN, SOMEONE LET ME OUT PLEASE!


Redshirt reemerges from somewhere in the depths of hammer space and tumbles out next to the rest of the team. They give him a questioning glace for a moment but all things considered he isn't that weird so they quickly lose interest.


Try flicking through my cyber bodies alternate vision modes to see if there’s one where I could see in here.

If something non-friendly appears, fill it with lead.

Spoiler: JiBot (click to show/hide)
Ji checks for alternative vision modes. Infrared thermal vision works to a degree. Not perfect, but functional. Shows the vague location of the walls at least.

Accept dead fish from Yagyu. sigh ... do not fire experimental gun into the murderball this round.

There is really only one thing to do n a situation like this: Fire Magic Experimental Missile at the darkness. Unless someone gives me snacks.

Spoiler: Can We Fix It? (click to show/hide)
Bob eats a fish in a strangely dejected fashion, as though a small child being bribed to be good but who REALLY wanted to cause trouble. Really Wanted to.

A Lot.

Report what I just saw to the rest of the team. Be sure to stick close to Richter, hopefully between his echolocation and my thermal scanning we can get a decent view of our surroundings.

Also, can you confirm if Yagyu is keeping up with that map?

Either way, keep looking for that exit and/or control room, making markings to help the rest navigate.

Oh, and be nowhere near people shooting experimental guns for no reason please. If not possible, give dead fish to prevent the firing because I'd rather not be killed again for the sake of lolrandom, thank you very much.


Spoiler: Yagyu d'Aubigny (click to show/hide)
((Not sure what you mean by "keeping up with the map". The map you have posted is just the old one and you didn't tell me where you think you are, so I have no idea if you're keeping up))
"Pffftrbl."
Work together with Yagyu to navigate this place. Keep an eye/ear out for possible hostiles, and let my teamamtes know should I spot something

Spoiler: Richter (click to show/hide)




[4][1]

Yagyu scans the area carefully for a few seconds before Richter leaps onto his back and tackles him to the ground.

"ppppfffft!" he says, pointing towards a featureless patch of darkness.  Yagyu scans it but sees and discovers nothing but a wall. He's about to ask Richter what he's talking about when Richter 'shouts' "PFFFFT!" and gestures frantically at another section of darkness. Yagyu checks again and finds only Tara there, poking at a wall.  Richter grabs his head and twists it to look at another place, this time with a shout of "PFFFT PFFFT PFFFFFFFFFFT!"

Yagyu sighs his robo-sigh and focuses the scanner out towards what he fully assumes will again be nothing. But this time there is something there. Its about two feet tall, plump, and shows up beneath normal light. It looks like a human head with an exaggeratedly large nose, massive eyes, and triangular general shape. It has no mouth that can be seen, but two stubby legs and a sort of pelvis-chin. It looks at Yagyu for a moment and then spins around and darts away with surprising speed, vanishing beyond even the sight of the thermal cameras.

Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Go towards where the triangle thing was and continue looking for it with the scanner
Give Yagyu some fish, give Bob some fish

 Anyone else curious what that was?
[2]
As Tara walks forward, she suddenly hears Yagyu make a noise. Something like "Glrk!" and spins around to see what happened. As she does something brushes against her leg and skitters away.

Stay with the group, try no to do anything that will make me more likely to die than anyone else.
Spoiler: Dead man walking (click to show/hide)
Burt Burt points into the darkness at the place where the little...thing was standing a moment ago.

"What was that?  WHAT WAS THAT? I don't like this.  I'm gonna get fucking killed I can tell. It keeps happening!"
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on August 10, 2020, 12:25:09 pm
Run after the head on legs! Chase it blindly into the darkness!
Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: syvarris on August 10, 2020, 10:22:31 pm
Politely ask the robots preventing entrance to the previous sector if they could carry a message for Wilfred, or perhaps give him access to the intercoms, or something of that nature.  If they refuse, give serious thought to how well armed and armored they are; could he win if he just opened fire on them?

If no, lean against the nearest wall and mope, whining about Derp, and buggy robots, and how shit life is.

Also, shoot any mutated flesh monster things that wander into sight, and aren't teammates.  I doubt any will appear, since Wilfred is still right at the entrance to the previous sector, but still.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Title: Re: MOOK: Hello~
Post by: King Zultan on August 11, 2020, 03:13:13 am
"I'm gonna kill that weird thing before it even gets a chance to try to kill me!"
Have my gun at the ready to kill anything that isn't a member of my group, and stay with the group as wondering off might end poorly.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Hello~
Post by: Radio Controlled on August 11, 2020, 03:19:01 am
Quote
((Not sure what you mean by "keeping up with the map". The map you have posted is just the old one and you didn't tell me where you think you are, so I have no idea if you're keeping up))
2 turns ago I mentioned having Yagyu draw a map to help with not getting lost in this place and to find our way back later on easier. Just wondering if that is actually happening since you didn't confirm it. That said, would you like me to update the map in that link to help you keep track of where we are?

Those things seem nonhostile for now so as long as they just take peeks at us and aren't threatening me or a teammate, leave them be, otherwise goop 'em.

Either way, stick close to Richter and keep looking for that exit and/or control room, making markings to help the rest navigate.



"Pffftrbl to you too my friend, pffftrbl to you too."

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Hello~
Post by: ANGRY_DEMON_NOISES on August 11, 2020, 03:37:17 am
Larry blinked with his 14 eyes as he saw the thing. It was...it was..

"KaWAi dEsU~

Using an eldritch kabbalah gu shinto hermetic chant Larry attempts to call all the little buggers in the vicinity towards him. He MUST have them!




Title: Re: MOOK: To Kill a Matchbox.
Post by: Naturegirl1999 on August 11, 2020, 11:15:14 am
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Go in the direction the one that brushed past me went
Title: Re: MOOK: Hello~
Post by: The Lupanian on August 11, 2020, 04:54:15 pm
Use my infrared vision to help navigate. If that little shit shows up again, shoot it.
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Hello~
Post by: piecewise on August 13, 2020, 03:12:45 pm
Larry blinked with his 14 eyes as he saw the thing. It was...it was..

"KaWAi dEsU~

Using an eldritch kabbalah gu shinto hermetic chant Larry attempts to call all the little buggers in the vicinity towards him. He MUST have them!




[4]
Larry does...something. He makes a lot of noises, thats for sure. Lot of gesticulating. Gesturing. Rhythmic writhing, etc.

Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Go in the direction the one that brushed past me went
Run after the head on legs! Chase it blindly into the darkness!
Spoiler: Can We Fix It? (click to show/hide)
Tara and Bob immediately take off into the darkness, leaving the rest of the group behind. They basically just sprint blindly down a hall for a long while, until they get tired and slow to a jog, then stop, gasping for breath. No sign of the little Fella, no sign of anything really.  They slap the air around them and find the walls of the hallway, but it seems like they've spread out a lot. This hall is now at least 25 feet wide. The walls and ground feel odd too; not the normal smooth metal but something...rougher. Like hewn stone.  Its also damper and smells more wet and stagnant.

Politely ask the robots preventing entrance to the previous sector if they could carry a message for Wilfred, or perhaps give him access to the intercoms, or something of that nature.  If they refuse, give serious thought to how well armed and armored they are; could he win if he just opened fire on them?

If no, lean against the nearest wall and mope, whining about Derp, and buggy robots, and how shit life is.

Also, shoot any mutated flesh monster things that wander into sight, and aren't teammates.  I doubt any will appear, since Wilfred is still right at the entrance to the previous sector, but still.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Wil asks the robots if they can pass on a message to his friendly battle bot. They consider this for a moment, tapping their metal chins with their metal fingers.  One then places a boot on Wil's face and slowly shoves him (https://youtu.be/HIJNqJjgwIE?t=25) back into the dark sector before sealing the door.

Wilfred, already on the ground, lays face down and makes a long groaning noise while kicking and punching the floor in abject powerless frustration.

"I'm gonna kill that weird thing before it even gets a chance to try to kill me!"
Have my gun at the ready to kill anything that isn't a member of my group, and stay with the group as wondering off might end poorly.
Spoiler: Dead man walking (click to show/hide)
Quote
((Not sure what you mean by "keeping up with the map". The map you have posted is just the old one and you didn't tell me where you think you are, so I have no idea if you're keeping up))
2 turns ago I mentioned having Yagyu draw a map to help with not getting lost in this place and to find our way back later on easier. Just wondering if that is actually happening since you didn't confirm it. That said, would you like me to update the map in that link to help you keep track of where we are?

Those things seem nonhostile for now so as long as they just take peeks at us and aren't threatening me or a teammate, leave them be, otherwise goop 'em.

Either way, stick close to Richter and keep looking for that exit and/or control room, making markings to help the rest navigate.



"Pffftrbl to you too my friend, pffftrbl to you too."

Spoiler: Yagyu d'Aubigny (click to show/hide)
Use my infrared vision to help navigate. If that little shit shows up again, shoot it.
Spoiler: JiBot (click to show/hide)
((Ah, ok sorry. Tunnel vision on MY map, not your in game one. But keeping a little thing saying what sector you guys are in might help people.))
[4]
After Tara and Bob spring off into the distance, Yagyu, Ji, Burt and Larry (still dancing) head off after them at a much slower pace. Yagyu is still searching for a control room, spraying walls occasionally and looking for name plates. He keeps his map going, marking down their path. And immediately notices something odd. He has a rough Idea how big these sectors should be, and a rough idea how far they've traveled. And these two figures don't match up. They should have wandered outside the sector by now, if his math is right. He's also not felt or seen an intersection in these walls for a long time...and these walls are widening...and the heat signatures he's seeing are looking less like conduits and wires and more...organic. He sprays another wall and the metal is still there but its pitted and uneven, as though poured over a bumpy surface or maybe heavily aged.  As he examines this, something comes down the hall. A laugh. A laugh that isn't right.

"AAAAhahhA! Aaah-....Hahaa! AAahhaahhhh"

Its cadence is all wrong, like a laugh track thats been strangely scrambled and cut. It sounds organic, not like a recording, but also not like real laughter. Like someone who has never laughed attempting to mimic it. The laugh devolves into something else.

"Aahhhhh aaaaahhhhhh  aaaaaahhhhh  haaaaaa"

A pale human hand, with fingers 3 or 4 feet long and a palm big enough to enclose a full grown man, gently extends from the darkness and lays itself lightly on the ground in front of  the group. There is an arm attached to it, twisting off into the darkness beyond anyone -even yagyu's- sight.

"AAaaaaaaaaaaaaaaaaahhhhh"

Title: Re: MOOK: Kenneth found an overloading nuclear power cell
Post by: syvarris on August 13, 2020, 03:54:34 pm
Shoot the walls.  At an angle, when no teammates are down range.  Partially, this is just to release some anger, partially out of curiousity for what will happen.

Then go walking further into the sector.  Do a right hand search pattern; hold a hand along the right wall and follow it exclusively, ignoring the meandering marks left by Yagyu.  Take bullets out of a magazine, and put one down at every corner/door.  And enter any doors found.

Continue loudly complaining about Derp, sickness, and jackass robots over the team intercoms.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Title: Re: MOOK: Hello~
Post by: ANGRY_DEMON_NOISES on August 13, 2020, 06:55:21 pm
Larry knowns what this is! It's one of those...one of those...pale thingies.

Larry tries to identify what the thing in front of them is, he's pretty sure one of them was his bunkmate in human college where no souls are used as appetizers for the prom.


Spoiler (click to show/hide)
Title: Re: MOOK: And stay out!
Post by: KitRougard on August 13, 2020, 08:13:06 pm
Spoiler: Redshirt (click to show/hide)

"Alright, someone explain what's going on here real fast, I dont have time to trawl through the last few months of updates figure it all out myself."
Attempt to glean a TL;DR from the immediate area of "what the QUIZNAK are we doing here?"
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on August 13, 2020, 09:18:23 pm
Wet, stagnant, and natural are homely feelings. Continue on, looking for a more watery and glumpy sort of place. Stay near Tara in case she gets worried that she hasn't fed anyone enough snacks lately, but only if she doesn't turn around and had back toward the cold metal place where people don't want you firing randomly into the absolute, unnatural blackness.
Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Hello~
Post by: King Zultan on August 14, 2020, 04:01:53 am
"What the fuck is even going on in this place?"
Shoot the shit out of the weird hand, and stay whit the group if they start running.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Hello~
Post by: The Lupanian on August 14, 2020, 06:58:13 am
I won’t initiate anything, but I will back up my squadmates if things get hairy.
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: Naturegirl1999 on August 14, 2020, 09:15:58 am
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Follow Bob.
Title: Re: MOOK: Hello~
Post by: Radio Controlled on August 16, 2020, 07:33:08 am
Quote
((Ah, ok sorry. Tunnel vision on MY map, not your in game one. But keeping a little thing saying what sector you guys are in might help people.))
((I'll try to look into it later on.

EDIT: if I understand correctly we are currently in sector J. Sector L was the previous one, with the angry brobots. Too lazy to go back further right now, but will add these two to my spoiler beneath the map link.))

Back away slowly, don't fire first but if it acts hostile or dangerous then goop it. See if I can make a quick scan to maybe help us figure out what this is (eg. do I see any HELL particles?).

If we can disengage safely, try to follow the markings back to the entrance. See if I can figure out at what point the screwyness starts.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Hello~
Post by: piecewise on August 17, 2020, 12:08:49 pm
Shoot the walls.  At an angle, when no teammates are down range.  Partially, this is just to release some anger, partially out of curiousity for what will happen.

Then go walking further into the sector.  Do a right hand search pattern; hold a hand along the right wall and follow it exclusively, ignoring the meandering marks left by Yagyu.  Take bullets out of a magazine, and put one down at every corner/door.  And enter any doors found.

Continue loudly complaining about Derp, sickness, and jackass robots over the team intercoms.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Wilfred shoots the wall and then checks on the damage it did. There's a small dent an metal is visible beneath; a sort of scrape of shiny steel seemingly hanging in mid air.

He moves forward, hugging the right wall, and entering any room he can find. Well, any with doors that will open for him. [4] He continues like this for maybe 5 minutes and then hits something. He feels blindly at it and discovers it to be a sector airlock. Huh, he found a way out. Or he went in a circle...but he's pretty sure he didn't do that and checks around for bullet markers as proof. No, seems not.

No sign of the others though...

Larry knowns what this is! It's one of those...one of those...pale thingies.

Larry tries to identify what the thing in front of them is, he's pretty sure one of them was his bunkmate in human college where no souls are used as appetizers for the prom.


Spoiler (click to show/hide)
Larry knowns what this is! It's one of those...one of those...pale thingies.

Larry tries to identify what the thing in front of them is, he's pretty sure one of them was his bunkmate in human college where no souls are used as appetizers for the prom.


Spoiler (click to show/hide)

[6]
"Oh look, a softboned mega-anthropoid. What's it doing here? They usually hang out in one of the cognition born realities. Wait, are these sneaky something or others inducing a pocket of non-conformal reality through the use of targeted sensory depravation? How clever!"

"THE HELL DOES THAT MEAN!" Burt shouts at Larry, still gesturing wildly at the giant.

"Oh uh..how would you understand it...oh! This is a nightmare, but you're awake and its also real. You see, normally the cognitive form of the collective human mind produces a sort of psuedo reality-"

"HOW THE FUCK DO WE GET OUT OF HERE?!"

"Interrupting is very rude. But we simply have to get somewhere that has proper visual stimuli again."

"Get out of the dark?" Yagyu asks

"Yes...though judging from the surroundings I think we might be beyond the bounds of the place we were once in."

Spoiler: Redshirt (click to show/hide)

"Alright, someone explain what's going on here real fast, I dont have time to trawl through the last few months of updates figure it all out myself."
Attempt to glean a TL;DR from the immediate area of "what the QUIZNAK are we doing here?"
[2]
Redshirt examines the area.  Giant hand coming to get them while unseen creature has way too much "fun". Infinite darkness. Impossible space.  Teammate talking about theoretical metaphysics.

"I am in Hell. I have woke up in literal hell. Good. This is fine."

"What the fuck is even going on in this place?"
Shoot the shit out of the weird hand, and stay whit the group if they start running.
Spoiler: Dead man walking (click to show/hide)
[2]
Burt Burt, clearly feeling a bit nervous about the whole situation, decides to alleviate some of this fear via firing wildly at the giant hand. For better or worse he misses entirely, shots going wide and hitting walls instead of flesh.
I won’t initiate anything, but I will back up my squadmates if things get hairy.
Spoiler: JiBot (click to show/hide)
Ji Grabs her deadeyed teammate and drags him back, following Yagyu.

Quote
((Ah, ok sorry. Tunnel vision on MY map, not your in game one. But keeping a little thing saying what sector you guys are in might help people.))
((I'll try to look into it later on.

EDIT: if I understand correctly we are currently in sector J. Sector L was the previous one, with the angry brobots. Too lazy to go back further right now, but will add these two to my spoiler beneath the map link.))

Back away slowly, don't fire first but if it acts hostile or dangerous then goop it. See if I can make a quick scan to maybe help us figure out what this is (eg. do I see any HELL particles?).

If we can disengage safely, try to follow the markings back to the entrance. See if I can figure out at what point the screwyness starts.


Spoiler: Yagyu d'Aubigny (click to show/hide)
[5]
Yagyu reads the scanner as the team backs up.  No hell particles...strange lack of almost any particulate. The scanner is picking up a lot of oddities in terms of this place. For one the places is basically entirely sterile; no microbes at all. Air is an oddly perfect mix for human consumption.  Can't get a read on depth. GPS entirely offline.

[1]
He finds a mark and start following the successive marks back, one at a time.  The strange noises of what Larry called a "Mega-Anthropoid" stay with them; becoming dull and distant but never going away.  The marks, formerly simple "X" s begin to distort. At first their shapes become odd, but then they begin to take on other shapes entirely, until they're following a trail of glow in the dark headless rats towards some unknown place. His map has failed entirely and its clear that the world around them isn't following normal spatial laws.

Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Follow Bob.
Wet, stagnant, and natural are homely feelings. Continue on, looking for a more watery and glumpy sort of place. Stay near Tara in case she gets worried that she hasn't fed anyone enough snacks lately, but only if she doesn't turn around and had back toward the cold metal place where people don't want you firing randomly into the absolute, unnatural blackness.
Spoiler: Can We Fix It? (click to show/hide)
Bob, feeling quite at home, continues on. He eventually comes across something that would be quite disconcerting to most people. A giant, pale, cave fish. It must be 30 feet long and as thick as a man is tall. Its laying on wet stone, gasping  and wriggling with no sign of water substantial enough for it anywhere.  Bob, however, looks at the scene and simply thinks "Big snack!"
Title: Re: MOOK: THY FLESH CONSUMED
Post by: Ozarck on August 17, 2020, 02:16:34 pm
BIG SNACK
Eat Big Snack.
Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Hello~
Post by: ANGRY_DEMON_NOISES on August 17, 2020, 02:25:37 pm
"Don't worry my fellow co-workers. To escape this we only need to use our skills in lucid dreaming to escape into the real world, reality is often easier to manipulate than putty in the parts. Through it's not really the "real" world since we ourselves are softboned mega-anthropoids living in our own little cognitive born reality, in a certain way that is."

Larry attempts to use his lucid dreaming skills to make himself a way out, all the while ignoring his softboned friends. After all only one of them needs to get out, so what if a few co-workers get stuck in a 3 googolplex long loop of death, torture, rebirth and nightmares?



Spoiler (click to show/hide)
Title: Re: MOOK: Hello~
Post by: Radio Controlled on August 17, 2020, 04:23:09 pm
Elen had a mental purgant with her. Does it seem like this would be enough to counteract the effects of whatever this is? If yes, does one person getting out mean the others get to escape as well (or at least have an easier time) because that person can act as their anchor back to normal reality?

If yes, take it and just concentrate on getting back to normal reality. Then try to snap the others out of it as well.

If not, Using both the glowspray and the high visibility flares try to help us get 'proper visual stimuli ' again (aka spray a bunch of paint on the nearby walls and floor and light some flares to make light to bounce off of them).



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Hello~
Post by: Parisbre56 on August 17, 2020, 05:15:48 pm
"I wonder how long I should wait for them to stop stumbling in the dark. Oh well."

EDIT: See if I can get Wilfred that murderbot from the previous section he likes so much.

Once I finish playing robotic matchmaker, use my Limited Omniscience to make a map of this sector based on my teammates' previous movements. Provide guidance for those that haven't been swallowed up by the darkness. If Wilfred lets me know of the sector exit he found, make my way over to him while spraying a trail of glowpaint behind me so we can find our way back. Use the motion detector to maintain some awareness of things moving around me.




Title: Re: MOOK: Hello~
Post by: syvarris on August 17, 2020, 11:54:08 pm
"Hey, you idiots, I found the way out already!  It's..." Wilfred pauses.  "Actually, you know what, fuck you guys.  Isn't one of you a medic?  I've been literally dying here for like an hour and none of you have done jack for me!  Pathos, Ji, and Yagyu, you three I'll send a text.  The rest of you selfish bastards can rot.  Have fun dying to whatever nightmares Derp put in this place."

Send a text to Pathos, Ji, and Yagyu, telling them how Wilfred got out and the path he took.  Don't tell anyone else.  Add a part to Pathos' message stating that it would be awfully swell if he could go back to the last sector and retrieve the heavily armed guardbot Wilfred managed to hack.

Oh yeah, and figure out how to open the sector exit.  Then open it, while immediately opening fire on whatever is on the other side.  Continue shooting until Wilfred is either 100% sure there is nothing alive on the other side, or Wilfred is certain he's made everything alive not-alive.  And don't worry about spacetime distortions putting allies on the other side either, even if there's teammates back there they can just weather the bullets.  Because someone needs to fucking get shot.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Title: Re: MOOK: Hello~
Post by: King Zultan on August 18, 2020, 04:10:02 am
"Why did I take this job, everything about it is awful."
Follow the group and shoot anything that isn't a part of the group, also push the button on that remote to see if anything happens.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Hello~
Post by: The Lupanian on August 18, 2020, 05:11:29 am
Use infrared vision to help navigate back to Wilfred.
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: Naturegirl1999 on August 18, 2020, 07:04:54 am
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
While Bob eats, make sure nothing comes at either of us, by shooting whatever comes towards us, unless it’s a teammate, in which case don’t shoot unless attacked
Title: Re: MOOK: Hello~
Post by: Pancaek on August 20, 2020, 10:05:51 am
Keep sticking with Yagyu. See if my echolaction is less susceptible to the current reality bendy stuff going on. If yes, use it to guide Yagyu and the others.

Spoiler: Richter (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: piecewise on August 20, 2020, 10:53:26 am
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
While Bob eats, make sure nothing comes at either of us, by shooting whatever comes towards us, unless it’s a teammate, in which case don’t shoot unless attacked
BIG SNACK
Eat Big Snack.
Spoiler: Can We Fix It? (click to show/hide)
[5]

Tara sits and waits while Bob eats, keeping watch. After a few minutes of not much happening other than Bob noisily crunching away at flesh meat, starts to relax.  Bob finishes the fish shortly after and is immediately surprised that this is possible. That was the BIG SNACK! The BIG SNACK! How could it be gone so fast? He pounds a crocodile claw on the ground and finds that instead of homey stone and damp its metal again.

Somewhere nearby, they hear Wilfred yelling. They can tell its Wilfred because he's yelling about everyone abandoning him despite him staying behind.

"Hey, you idiots, I found the way out already!  It's..." Wilfred pauses.  "Actually, you know what, fuck you guys.  Isn't one of you a medic?  I've been literally dying here for like an hour and none of you have done jack for me!  Pathos, Ji, and Yagyu, you three I'll send a text.  The rest of you selfish bastards can rot.  Have fun dying to whatever nightmares Derp put in this place."

Send a text to Pathos, Ji, and Yagyu, telling them how Wilfred got out and the path he took.  Don't tell anyone else.  Add a part to Pathos' message stating that it would be awfully swell if he could go back to the last sector and retrieve the heavily armed guardbot Wilfred managed to hack.

Oh yeah, and figure out how to open the sector exit.  Then open it, while immediately opening fire on whatever is on the other side.  Continue shooting until Wilfred is either 100% sure there is nothing alive on the other side, or Wilfred is certain he's made everything alive not-alive.  And don't worry about spacetime distortions putting allies on the other side either, even if there's teammates back there they can just weather the bullets.  Because someone needs to fucking get shot.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.

Wilfred attempts to contact Pathos, Ji, And Yagyu but his messages are bounced back as lacking a proper recipient. Thats...an unsettling response.

The sector door is a little hard to work, what with everything being solid impenetrable black, but he figures it out after a few minutes of jabbing. He expects to immediately open fire on anything beyond the door, but his plans are foiled when all that lies beyond the door IS fire. Seriously. Just a burning room and fire consuming everything. Hmm. Pleasantly bright through.

He's also starting to feel less sick. Not 100% but better.

"Don't worry my fellow co-workers. To escape this we only need to use our skills in lucid dreaming to escape into the real world, reality is often easier to manipulate than putty in the parts. Through it's not really the "real" world since we ourselves are softboned mega-anthropoids living in our own little cognitive born reality, in a certain way that is."

Larry attempts to use his lucid dreaming skills to make himself a way out, all the while ignoring his softboned friends. After all only one of them needs to get out, so what if a few co-workers get stuck in a 3 googolplex long loop of death, torture, rebirth and nightmares?



Spoiler (click to show/hide)
[3]
Larry smiles, nods, says his piece about lucid dreaming and then closes his eyes.  And with a rather comical *POP* vanishes from existence.

He steps calmly out of the darkness around Wilfred a moment later, yawning.

"The dark parts of your psyche make for a lovely day trip, but on to more pressing matters for the moment."

"I wonder how long I should wait for them to stop stumbling in the dark. Oh well."

EDIT: See if I can get Wilfred that murderbot from the previous section he likes so much.

Once I finish playing robotic matchmaker, use my Limited Omniscience to make a map of this sector based on my teammates' previous movements. Provide guidance for those that haven't been swallowed up by the darkness. If Wilfred lets me know of the sector exit he found, make my way over to him while spraying a trail of glowpaint behind me so we can find our way back. Use the motion detector to maintain some awareness of things moving around me.




[7]
Pathos connects to the previous sector and calls the big robot friend over.  As it trundles over, he attempts to map out the sector. However this goes poorly as he has very limited data points. Namely, he has data points for himself, Tara, Bob, and Wilfred. Everyone else is "Out of range".  Oh wait, Larry just popped up with the rest of them. Hmmm. This isn't normal darkness. This is advanced darkness...

Elen had a mental purgant with her. Does it seem like this would be enough to counteract the effects of whatever this is? If yes, does one person getting out mean the others get to escape as well (or at least have an easier time) because that person can act as their anchor back to normal reality?

If yes, take it and just concentrate on getting back to normal reality. Then try to snap the others out of it as well.

If not, Using both the glowspray and the high visibility flares try to help us get 'proper visual stimuli ' again (aka spray a bunch of paint on the nearby walls and floor and light some flares to make light to bounce off of them).



Spoiler: Yagyu d'Aubigny (click to show/hide)
[6]
Yagyu thinks that this might indeed counteract the current negative effects of the area. 

He attempts to take it only to realize he lacks the physical capacity to swallow pills and his mind is some sort of artificial duplicate of a dead man's. The sudden realization of his own existentially perilous nature so distracts him from his surroundings that he ends up standing next to Wilfred. He ignores the proximity of his teammate and instead stares into the darkness, both literally and figuratively.

Keep sticking with Yagyu. See if my echolaction is less susceptible to the current reality bendy stuff going on. If yes, use it to guide Yagyu and the others.

Spoiler: Richter (click to show/hide)

Use infrared vision to help navigate back to Wilfred.
Spoiler: JiBot (click to show/hide)
"Why did I take this job, everything about it is awful."
Follow the group and shoot anything that isn't a part of the group, also push the button on that remote to see if anything happens.
Spoiler: Dead man walking (click to show/hide)
The three remaining in the darkness do their best to escape, but echolocation, infrared, and buttons do nothing to save them.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHhhh

The sound is closer now, larger. They can no longer feel or sense the walls. There is nothing but an open plain of damp stone.
Title: Re: MOOK: Hello~
Post by: Ozarck on August 20, 2020, 12:19:55 pm
Waddle along with Tara toward the isolation suit that is Wilfred. Give him a big, toothy grin in greeting. Look at the inflamed room and see if it has a fire suppressant system or an extinguisher or such, and what the state of such basic safety devices is.
Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: Naturegirl1999 on August 20, 2020, 02:40:27 pm
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
((Prediction was correct, I will head toward Wilfred))
Head towards Wilfred, make sure he isn’t injured, if he is injured, attempt healing
Title: Re: MOOK: Hello~
Post by: ANGRY_DEMON_NOISES on August 20, 2020, 02:45:27 pm
"Hey yo Wil, I see you found some fire, Too bad there's no Icons to go along with it, let me tell you a spit-roasted Icon of Depravity seasoned with some Wailing Sand and Ichor of the Fallen tastes great! It's just the right blend of salty, succulent and evil, if you want to I can bring some along to the company picnic, try to eat something new for a change, widen your horizons-Oh right, where were we again? Oh yeah, fire."

Larry searches for anything that would help with putting out the fire, that or lucid dreaming a fire extinguisher. It worked the last time.


Spoiler (click to show/hide)
Title: Re: MOOK: Hello~
Post by: Radio Controlled on August 20, 2020, 05:14:15 pm
Oof. Take a moment to recollect myself.

Then consider whether goop could be used to smother out some of this fire. Or would the goop just burn?

Also consider how long it seems this fire should last at the current rate. And is there some sort of access panel nearby that could grant us access to the vent system (maybe if we can close the vents and then close the door we can deprive the fire of oxygen, then do that hallway by hallway)?

Oh, and is there anything at all we could do for those still stuck in there? Or are they on their own?



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Hello~
Post by: syvarris on August 21, 2020, 02:54:58 am
Wilfred glares at Larry, though the effect is lost since his isolation suit does not actually allow his face to be seen.  "Fuck you!  I don't understand any of what you just said, and that makes me angry!  Today has just been neverending shit, with us just marching right through deathtrap after deathtrap set by Derp, and I'm just--AGH FUCK THIS!"

Shoot the fire.  I know it probably won't kill it, but it's cathartic.  And if bullets aren't good for catharsis, what are they good for?

After shooting the fire, decide whether it would be safe to walk into the sector.  Maybe the isolation suit gives fire resistance?  Or maybe teammates put it out already?  In either case, forge ahead and search for the sector control center.  And continue shooting any speakers or screens seen along the way.  Also any people who aren't allies.  Maybe allies too if they get annoying, or attempt severe malpractice.  You know what I'm talking about.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Title: Re: MOOK: Hello~
Post by: King Zultan on August 21, 2020, 04:55:49 am
"There's no place like home..."
Close my eyes and think of home, maybe click my heals together while I'm at it.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Hello~
Post by: Pancaek on August 22, 2020, 07:50:37 pm
"This place is weird as heck. Symbi-chan, do you know how we get out of here?"

Ask the HELL symbiote inside of me if it knows what to do to get out of this predicament. If it has a suggestion, try and follow it as best I can.
If it doesn't, try and rack my brain for occult knowledge. Maybe I have knowledge about this sort of thing or something similar.


Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Hello~
Post by: The Lupanian on August 23, 2020, 02:00:37 am
Sit down and close my eyes for a moment.
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Hello~
Post by: Parisbre56 on August 23, 2020, 04:33:11 pm
Use glowpaint to locate fire extinguishers or fire extinguishing system or fire alarm buttons or vending machines or corpses or generally whatever could be used to paint the halls not-black. Trigger/use/break said systems/items to produce non-black stuff to paint the halls. Repeat as much as necessary to reach Wilfred's position as indicated by limited Omniscience. Hope I won't have to go through sensitivity training again. The robot will follow me and help provide illumination. The motion sensor will let me know if anything approaches me in the darkness.



Title: Re: MOOK: Hello~
Post by: piecewise on August 24, 2020, 11:16:19 am
Wilfred glares at Larry, though the effect is lost since his isolation suit does not actually allow his face to be seen.  "Fuck you!  I don't understand any of what you just said, and that makes me angry!  Today has just been neverending shit, with us just marching right through deathtrap after deathtrap set by Derp, and I'm just--AGH FUCK THIS!"

Shoot the fire.  I know it probably won't kill it, but it's cathartic.  And if bullets aren't good for catharsis, what are they good for?

After shooting the fire, decide whether it would be safe to walk into the sector.  Maybe the isolation suit gives fire resistance?  Or maybe teammates put it out already?  In either case, forge ahead and search for the sector control center.  And continue shooting any speakers or screens seen along the way.  Also any people who aren't allies.  Maybe allies too if they get annoying, or attempt severe malpractice.  You know what I'm talking about.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Oof. Take a moment to recollect myself.

Then consider whether goop could be used to smother out some of this fire. Or would the goop just burn?

Also consider how long it seems this fire should last at the current rate. And is there some sort of access panel nearby that could grant us access to the vent system (maybe if we can close the vents and then close the door we can deprive the fire of oxygen, then do that hallway by hallway)?

Oh, and is there anything at all we could do for those still stuck in there? Or are they on their own?



Spoiler: Yagyu d'Aubigny (click to show/hide)
"Hey yo Wil, I see you found some fire, Too bad there's no Icons to go along with it, let me tell you a spit-roasted Icon of Depravity seasoned with some Wailing Sand and Ichor of the Fallen tastes great! It's just the right blend of salty, succulent and evil, if you want to I can bring some along to the company picnic, try to eat something new for a change, widen your horizons-Oh right, where were we again? Oh yeah, fire."

Larry searches for anything that would help with putting out the fire, that or lucid dreaming a fire extinguisher. It worked the last time.


Spoiler (click to show/hide)
Waddle along with Tara toward the isolation suit that is Wilfred. Give him a big, toothy grin in greeting. Look at the inflamed room and see if it has a fire suppressant system or an extinguisher or such, and what the state of such basic safety devices is.
Spoiler: Can We Fix It? (click to show/hide)
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
((Prediction was correct, I will head toward Wilfred))
Head towards Wilfred, make sure he isn’t injured, if he is injured, attempt healing
[1][4]
Wilfred shoots the fire. Something beyond the fire, somewhere further into the sector, detonates. Shrapnel sprays pass Wilfred, completely missing him somehow.
[3][10][3][2][2][3]
Larry and Bob don't even notice the chunks of flaming metal hiss past them, but Tara and Yagyu sure do. Yagyu catches a long piece of metal straight in his left shoulder and the entire arm goes dead. Tara takes a dinner plate sized chunk of metal right to the ribs. It doesn't impale her like the shrapnel did to yagyu, instead it hits like a cannon ball and bowls her over, breaking several ribs and knocking her out.
[1]
Wilfred, seeing what happened, dives for cover. "HE'S IN THE FIRE!" He screams, firing several more times at the fire and scuttling in circles trying to find something to take cover behind in the pitch dark hallway.
[3]
Larry watches Wilfred for a moment, clapping happily, before turning and seriously considering the situation.
"I believe there are automated fire extinguishing systems built into these...human colony things. Perhaps we can find a way to activate it? Or rather reactivate it?"
[4]
Bob wanders over to the wall and bonks at it a bit with his snout before then biting fervently. His teeth get purchase on something and he tears it off and tosses it away, revealing some kind of recessed computer access panel underneath. He points at it with one stubby claw and then flops down.
[5][6]
Yagyu looks at the metal embedded in his arm for a moment and then nods.

"Right...stuff to do."

He wanders over to the panel Bob just exposed and presses a few buttons. The doors to the next area close and seal and the control panel announces: "HALON GAS INFUSION UNDERWAY, PLEASE WAIT. IF WITHIN EFFECTED SECTOR, PLEASE HOLD YOUR BREATH.....NOW."


Use glowpaint to locate fire extinguishers or fire extinguishing system or fire alarm buttons or vending machines or corpses or generally whatever could be used to paint the halls not-black. Trigger/use/break said systems/items to produce non-black stuff to paint the halls. Repeat as much as necessary to reach Wilfred's position as indicated by limited Omniscience. Hope I won't have to go through sensitivity training again. The robot will follow me and help provide illumination. The motion sensor will let me know if anything approaches me in the darkness.



[5] Through the use of conspicuous amounts of marking using whatever materials are available (ethical or not)  Pathos manages to walk down an hallway and find the team without issue.

"This place is weird as heck. Symbi-chan, do you know how we get out of here?"

Ask the HELL symbiote inside of me if it knows what to do to get out of this predicament. If it has a suggestion, try and follow it as best I can.
If it doesn't, try and rack my brain for occult knowledge. Maybe I have knowledge about this sort of thing or something similar.


Spoiler: Richter (click to show/hide)

Richter asks his hell symbiote to help him. For a moment there's not much in the way of a response, then he feels something winding up and gathering force. He flies backwards into real space as though someone had slugged him in the nose, staggering into Yagyu and falling over. 

"Yeah..thanks." He mutters internally, getting up and rubbing his earface.

Sit down and close my eyes for a moment.
Spoiler: JiBot (click to show/hide)
"There's no place like home..."
Close my eyes and think of home, maybe click my heals together while I'm at it.
Spoiler: Dead man walking (click to show/hide)
[3][1]
Ji and Burt do their best. They close their eyes. They think of home. They try to stop dreaming...while awake...whatever the fuck that means. They really do make an effort. And after 30 seconds or so they both open their eyes. A human face is staring back at them...or something like it. Its pale, its features elongated, sunken, and wild, matted black hair running down over glassy staring eyes, massive nose and open mouth. Its big enough to shove them in and chew them up.

"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH" It sighs, and a massive hand presses against them and shoves them towards the gaping maw.

Title: Re: MOOK: Fire Walk With Me
Post by: The Lupanian on August 24, 2020, 11:42:32 am
"I'm made of metal, Dumbass."
Throw the tranquilizer syringe into the gaping maw. Then, open fire with my assault rifle, while fighting against the pushing motion.
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: ANGRY_DEMON_NOISES on August 24, 2020, 12:13:22 pm
Larry sights, kinda regreting he got out of the Sixth Dimension this morning. "I'll go fetch the clown squad. Been a while since I had soft bones for lunch anyway."

Larry reaches his hand into the dark and attempts to scoop out the weeb and the one he's surprised is even alive from the shadow realm. Then he'll scoop out Mr. Soft Bones and make him regret coming to this dimension more than he currently is.

Spoiler (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: Naturegirl1999 on August 24, 2020, 01:16:52 pm
What the hell, I don’t remember putting the face there
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Title: Re: MOOK: Fire Walk With Me
Post by: Parisbre56 on August 24, 2020, 01:36:52 pm
"Hey Wilfred. Your competency is a breath of fresh air. By the way, got your bot for you. Please wait until I leave before doing weird things with it."
Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on August 24, 2020, 01:49:26 pm
"WILFRED!

WILFRED WHYYYYYYYYY?!"

Could I attempt to repair my left arm with a mechanics roll? If yes, try to do so, use a toolkit charge for it.

Wait a while until it seems that the fire has died down from the gas infusion (try to use scanner to check for it if unsure, or just try to use that computer for it).

Once reasonably sure, open the door carefully (make sure fleshy humans without a suit are warned so they can evacuate a bit from any gas). If it seems safe to continue, inspect the room. 



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Hello~
Post by: Ozarck on August 24, 2020, 02:59:16 pm
Bob rest's his head on Tara's legs, holding her relatively in place while she is unconscious. He'll wait for the doors to open and the zone beyond to cool to tolerable before dragging Tara by the pantlegs along to the next sector.
Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: King Zultan on August 25, 2020, 04:19:50 am
"I CAN'T HEAR YOU OVER MY OWN SCREAMING!"
Ignite all my flares and throw them into its mouth, then start firing my gun into the face.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Pancaek on August 26, 2020, 04:05:50 pm
Hang around for a second.

If Larry manages to scoop out the dark dimension being/weeb and I see an opening, manifest the crocodemon mouth and gobble up some chunks off of it. Purge the icon of butchery and some teeth elemental bits if I lack space.

If I don't see an opening, instead make sure Tara isn't in a spot where she's in immediate danger and try to gently wake her up.


Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Doomblade187 on August 26, 2020, 09:00:12 pm
Hewwo, Dwop Me In Please. By RC and the crew, stay low and keep an eye out for humies.

Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: syvarris on August 27, 2020, 08:34:19 am
"Suck it up, nerd.  It's just a flesh wound.  And--Oh!  Pathos, awesome, you really got him!  Sweeeet!  You're the best little spider bud!  Now, when Derp mind controls me into murdering the rest of the team, we've still got a weapon that'll take him with us."

Instruct the robot to kill anyone that I tell it not to kill.  And tell it to murder anyone I ever call either "Derp" or "Mr. Friend" or even just "Friend".  Also tell it to kill anyone who physically attacks me or harms me.  Oh, yeah, and it should stay with me all the time.  It's a guardbot, so it should guard me!

...Actually, sit on top of it.  It is now my mount.

Otherwise, wait for the fire suppression systems to work their magic.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Title: Re: MOOK: Fire Walk With Me
Post by: piecewise on August 27, 2020, 10:47:53 am
Bob rest's his head on Tara's legs, holding her relatively in place while she is unconscious. He'll wait for the doors to open and the zone beyond to cool to tolerable before dragging Tara by the pantlegs along to the next sector.
Spoiler: Can We Fix It? (click to show/hide)
What the hell, I don’t remember putting the face there
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Bob lay's his head on Tara. She is his friend. Or, if things go poorly, his snack.  Either way, his.

"WILFRED!

WILFRED WHYYYYYYYYY?!"

Could I attempt to repair my left arm with a mechanics roll? If yes, try to do so, use a toolkit charge for it.

Wait a while until it seems that the fire has died down from the gas infusion (try to use scanner to check for it if unsure, or just try to use that computer for it).

Once reasonably sure, open the door carefully (make sure fleshy humans without a suit are warned so they can evacuate a bit from any gas). If it seems safe to continue, inspect the room. 



Spoiler: Yagyu d'Aubigny (click to show/hide)
[1 1]
Yagyu removes the shrapnel and attempts to fix his arm. About halfway through, he accidently crosses two wires and a mechanical voice speaks from somewhere in the arm.

Auto-aggression mode initiated. Destroying traitor.

The arm immediately jerks around and punches Yagyu square in the face. He topples over and the arm, naturally, follows him down, still punching.

Initiating taunt protocol. Stop hitting yourself. Stop hitting yourself. Ha. Ha. Ha.


"Suck it up, nerd.  It's just a flesh wound.  And--Oh!  Pathos, awesome, you really got him!  Sweeeet!  You're the best little spider bud!  Now, when Derp mind controls me into murdering the rest of the team, we've still got a weapon that'll take him with us."

Instruct the robot to kill anyone that I tell it not to kill.  And tell it to murder anyone I ever call either "Derp" or "Mr. Friend" or even just "Friend".  Also tell it to kill anyone who physically attacks me or harms me.  Oh, yeah, and it should stay with me all the time.  It's a guardbot, so it should guard me!

...Actually, sit on top of it.  It is now my mount.

Otherwise, wait for the fire suppression systems to work their magic.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
[9]
Wilfred ignores the absolute mess he's called and instead focuses on teaching his mechanical friend new commands. He tells him to kill anyone that he specifically states NOT to kill. The robot accepts this contradiction surprisingly easily. Wilfred climbs up on the robot's...well what could be considered shoulders, and points towards the airlock door.

"ADVENTURE! MURDER! LOOT!"


Hewwo, Dwop Me In Please. By RC and the crew, stay low and keep an eye out for humies.

Spoiler (click to show/hide)
Janet wanders out of the darkness and leans over Yagyu, who is desperately trying to dodge his own punches.

"I can assure you that this is not a common issue with OMNITECH products."

"I CAN'T HEAR YOU OVER MY OWN SCREAMING!"
Ignite all my flares and throw them into its mouth, then start firing my gun into the face.
Spoiler: Dead man walking (click to show/hide)
"I'm made of metal, Dumbass."
Throw the tranquilizer syringe into the gaping maw. Then, open fire with my assault rifle, while fighting against the pushing motion.
Spoiler: JiBot (click to show/hide)
Larry sights, kinda regreting he got out of the Sixth Dimension this morning. "I'll go fetch the clown squad. Been a while since I had soft bones for lunch anyway."

Larry reaches his hand into the dark and attempts to scoop out the weeb and the one he's surprised is even alive from the shadow realm. Then he'll scoop out Mr. Soft Bones and make him regret coming to this dimension more than he currently is.

Spoiler (click to show/hide)
[8][9][2][1][4]

Larry walks off into the shadows. There are a few tentative moments and then the darkness spits out both Ji and Burt.  Burt stands up, pats himself down, and laughs out loud.

"I'm Alive! ALIVE! AL-"

He's cut off when Larry comes flying out of the shadows as well and slams into him. Both go down in a pile, with Larry laying lackadaisically on top.

"Did ya get it?" Wilfred asks, looking down from his perch.

"Ahh...In a manner of speaking." Larry says.  As he says this, a colossal white hand reaches out of the shadows and towards the crew.

Hang around for a second.

If Larry manages to scoop out the dark dimension being/weeb and I see an opening, manifest the crocodemon mouth and gobble up some chunks off of it. Purge the icon of butchery and some teeth elemental bits if I lack space.

If I don't see an opening, instead make sure Tara isn't in a spot where she's in immediate danger and try to gently wake her up.


Spoiler: Richter (click to show/hide)

[8][2]
"Dinner!" Richter shouts with a newly forming giant demon mouth, and leaps at the hand. He snaps at a finger but the hand moves in a strangely fluid way and avoids his attack.





Halon gas infusion complete. Area is now ready for occupation. You may now breath normally
Title: Re: MOOK: Fire Walk With Me
Post by: ANGRY_DEMON_NOISES on August 27, 2020, 02:01:27 pm
"Cthalhu, Bealzebuba, Louiscipher, Zues, Odion, bestowth upponth meth theth powerth I begth ofth youth!"

Larry calls upon the ancient gods and proceeds to try and steal the powers of Mr White Face via soul absorption. There's no way that could go wrong right?


Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Doomblade187 on August 27, 2020, 02:12:34 pm
Use my KNOWLEDGE of Omnitech products to help Yagyu reset his arms to factory default.

Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Parisbre56 on August 27, 2020, 02:57:47 pm
"This is definitely a user error!"
To the next sector! I'm too smart to deal with occult problems and want to be nowhere near them.

Unless the next sector's floor is too hot to walk on. In which case just find a hiding spot around here, I guess. Maybe behind some thick teammate.




Title: Re: MOOK: Hello~
Post by: Ozarck on August 27, 2020, 03:46:20 pm
borrow Yagyu's arm (and by extension, his shooting skill) to fire gun at New Snack. Then drag Tara to Halonland (aka hot sector).
Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: The Lupanian on August 27, 2020, 04:15:30 pm
”Larry, I could kiss you!”
Follow the rest of the team to the next sector.
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: King Zultan on August 28, 2020, 02:48:28 am
"Oh shit the demon thing followed us!"
Go to the sector door and wait for it to be opened, also shoot the demon if it gets close to me.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: syvarris on August 28, 2020, 07:55:09 am
Assist Yagyu with his traitorous arm if it's still a problem.  By shooting it, while the guardbot drives out of this sector into the next one.  Shoot anyone found in the next sector, along with the usual batch of targets like speakers and screens.

If we can't actually enter the next sector yet, shoot the big hand, and have the guardbot shoot it as well.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on August 29, 2020, 04:23:20 am
Try to fix arm again, use another toolkit charge. Get away from the monster into the next sector if it's traversable. Goop the monster should disengaging not be possible.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Pancaek on August 29, 2020, 10:50:21 am
Attempt to chomp the hand once more. Chomp it good.

Should we start getting overwhelmed, or if my teammates attacks start forming a danger to me or if the being manages to fully come out: disengage and beeline for the next sector and link up with the rest of the team there.



Spoiler: Richter (click to show/hide)
Title: Re: MOOK: To Kill a Matchbox.
Post by: Naturegirl1999 on August 29, 2020, 11:39:04 am
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Roll for regaining consciousness
Assuming that’s how it works
Title: Re: MOOK: Fire Walk With Me
Post by: piecewise on August 31, 2020, 08:16:05 am
"Cthalhu, Bealzebuba, Louiscipher, Zues, Odion, bestowth upponth meth theth powerth I begth ofth youth!"

Larry calls upon the ancient gods and proceeds to try and steal the powers of Mr White Face via soul absorption. There's no way that could go wrong right?


Spoiler (click to show/hide)
[5,9,4]
"Not to worry! Though existing in our plain of reality for the moment, this big lug is nothing but a solidified thought form! His existence here is as tentative and fragile as a soap bubble! With the right stimulus..."

Larry stands up, walks over to the gaping maw of the giant, and slaps it right in the nose. There's a tremendous popping noise and the giant's body seems to compress and rush into Larry's like fog being sucked into a vacuum. Larry nods and then turns back to the group. For a moment, his face bears an uncanny appearance to that of the giant, but rapidly shifts back to his own. He also seems to loose a few inches of height. Or perhaps he's just returning to his normal size?


"Easy!" Larry says, clapping his hands together and removing the imaginary dust of hard work from them.






Pathos opens the door to the next sector and the team moves through, [2] dragging the still unconscious Tara behind them.  Richter, quite depressed about his lack of opprotunity to eat a ghost...dream...demon...thing...sulkily follows along behind. He eyes Larry with what one might call a hungry gaze. Several people, including Yagyu, intervene in Yagyu's arm based bullying and attempt to repair the damage. [5] Yagyu manages to get things under control on his own, despite the repeated blows to the head and the uncooperative patient. Within a few minutes he has repaired the arm to the point of having control over it again. Quite an ugly repair job, but functional.  He discards the chunk of shrapnel.



The next section is...well rather hard to tell what it was. What it IS now is a burnt out wreck of a place.  Little but ash remains of most of its contents and even the metal walls are bent, distorted, and discolored. Nothing in this section works anymore; the electronics are all fried and melted, the mechanics are distorted to the point of being inoperable. The only reason they could even get in is because the airlock  door on this side of the sector entrance was wedged open. The airlock on the other side, leading out, is melted shut.  There are, however, a few things around here that are intact. Specifically in one incredibly badly damaged room there are three black boxes that seem completely undamaged. They're each about 7 feet (2ish meters) long and maybe three (1 meter) high and wide. They're laid out next to each other in a row, with nothing else in the room...well nothing else that survived.
Title: Re: MOOK: Fire Walk With Me
Post by: ANGRY_DEMON_NOISES on August 31, 2020, 01:58:42 pm
Larry tries to test out his new powers by disappearing the door. Also, he'll check the boxes from afar for any bad juju, keyword: afar, as in as far as he can possibly be and still be able to check them.

Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: The Lupanian on August 31, 2020, 02:03:22 pm
Stay out of the way unless something needs to be shot.
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Naturegirl1999 on August 31, 2020, 02:14:33 pm
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Roll for regaining consciousness, this will continue until I regain it
Title: Re: MOOK: Fire Walk With Me
Post by: Doomblade187 on August 31, 2020, 02:20:41 pm
Use my KNOWLEDGE of Omnitech products to see if I can figure out if the boxes are something made the the company, or similar in function. Don't touch or get close to them though. Stand behind Bob.

Spoiler (click to show/hide)
Title: Re: MOOK: Hello~
Post by: Ozarck on August 31, 2020, 02:28:40 pm
Bob does not like this ashy, dry, snackless place. Bob will aim at the exit door and wait for someone to fire him at it, or for snacks. Bob will make angry noises, more the longer we remain in this sector and he remains dry and unfed.
Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on August 31, 2020, 02:37:45 pm
"You know, as curious as I am about what's in the boxes, I think I'll be leaving them well enough alone for now, and I suggest ya'll do the same."

Start working on getting that door to the next sector open (probably have to cut it open with the torch it seems).


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Doomblade187 on August 31, 2020, 02:39:32 pm
Action Edited
Title: Re: MOOK: Fire Walk With Me
Post by: King Zultan on September 01, 2020, 08:46:19 am
Follow everyone else to the melted sector door, and see if kicking it helps any.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: syvarris on September 03, 2020, 05:54:37 am
Fire the gatorgun, if nobody else does.  If that--or anything else--opens the door to the next sector, enter it (mounted atop the guardbot) while firing at whoever is inside.  Shout their names if they're recognized, especially if they're allies, but continue shooting them.

If the door to the next sector doesn't get opened, just look at what weaponry the guardbot has.  Don't touch anything.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Title: Re: MOOK: Fire Walk With Me
Post by: piecewise on September 03, 2020, 09:47:10 am
Larry tries to test out his new powers by disappearing the door. Also, he'll check the boxes from afar for any bad juju, keyword: afar, as in as far as he can possibly be and still be able to check them.

Spoiler (click to show/hide)
[10][12]
Larry points at the door, willing it to go away. Instead of the door vanishing as though by magic, the fist and arm of the giant, floating and disembodied, appear just above his head and punch the door. The force is enough to tear the door out of its housing and hurl it into the next section like a cannon ball.

Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Roll for regaining consciousness, this will continue until I regain it
[2]
At this point Tara is probably really wishing someone would just wake her up instead of making her try and regain consciousness on her own.

Use my KNOWLEDGE of Omnitech products to see if I can figure out if the boxes are something made the the company, or similar in function. Don't touch or get close to them though. Stand behind Bob.

Spoiler (click to show/hide)
[5]
Janet combs her encyclopedic memory of every omnitech product. She cannot remember a product to these specifications. At least not one that was ever released. There are also no logos or branding on these things so clearly they're not ready for sale.

Bob does not like this ashy, dry, snackless place. Bob will aim at the exit door and wait for someone to fire him at it, or for snacks. Bob will make angry noises, more the longer we remain in this sector and he remains dry and unfed.
Spoiler: Can We Fix It? (click to show/hide)
Bob sits by the door to the next sector -which is now open- and grumbles noisily about his environment and his lack of refreshments. The grumbling is slowly growing louder.

"You know, as curious as I am about what's in the boxes, I think I'll be leaving them well enough alone for now, and I suggest ya'll do the same."

Start working on getting that door to the next sector open (probably have to cut it open with the torch it seems).


Spoiler: Yagyu d'Aubigny (click to show/hide)
Fire the gatorgun, if nobody else does.  If that--or anything else--opens the door to the next sector, enter it (mounted atop the guardbot) while firing at whoever is inside.  Shout their names if they're recognized, especially if they're allies, but continue shooting them.

If the door to the next sector doesn't get opened, just look at what weaponry the guardbot has.  Don't touch anything.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Five-second framerate from isolation suit.  Blindfold readied underneath.
Smell: Nose plugs.  And isolation suit.
Hearing: Pathos' text-to-speech earplugs.  Under an isolation suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing an isolation suit?
Touch: Riot armor.  And isolation suit.
Follow everyone else to the melted sector door, and see if kicking it helps any.
Spoiler: Dead man walking (click to show/hide)
Stay out of the way unless something needs to be shot.
Spoiler: JiBot (click to show/hide)
With the door so effectively punched open, the group move on to the next sector, H, and find something they sincerely were not expecting: People.  Rather bedraggled and tired looking people pointing rifles and improvised spears at them. Judging by their appearance they're all staff, some scientists, others office workers, even a security agent or two. They seem quite panicked and afraid, not the dead eyed sleep walking bodies that Mr. Friend employees.

"Who are you!" One of the ones pointing a spear at the security robot shouts.  A general murmur of support comes from the crowd.
Title: Re: MOOK: Fire Walk With Me
Post by: piecewise on September 03, 2020, 12:24:01 pm
Gonna shamelessly advertise this here once.

https://piecewise.itch.io/infinite-kowloon

Here is a ruleset I just published. Did a lot of work on it, its the first one I'm really selling as opposed to giving away. If you like my stuff, you might like this.

That is all.
Title: Re: MOOK: Fire Walk With Me
Post by: ANGRY_DEMON_NOISES on September 03, 2020, 01:09:49 pm
"Oh, hello fellow humans, I'm Larry, I'm 35 cycles old, love drinking H2O, and my hobbies include inhaling oxygen and exhaling carbon. How'd you do on this fine evening?"

Larry will stay out of the line of fire of his fellow humans. And if anything goes south he'll call...his new thingie needs a name, it「S TA N D S」 behind him and it's big like the 「W O R L D」and pretty Wicked too, so he'll call it 「W ic k e d W o r l d」, yeah he'll call 「W ic k e d W or l d」 to show them who's boss. Oh, and he'll also wake up Tara via continuous poking with a stick. 

EDIT: Trade the biorazor with Ji for the 135 credits AWAY from the normies. Also put up a mental reminder to crump Ji using「W ic k e d W o r l d」if she doesn't pay up the remaining 40 credits. Also put on the riot suit for extra safety.


Spoiler (click to show/hide)
Title: Re: MOOK: Hello~
Post by: Ozarck on September 03, 2020, 01:40:11 pm
Bob will drag Tara over to the feral humans and leave her in their care while he wanders off looking for a bathtub.
Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Ozarck on September 03, 2020, 02:01:05 pm
Congratulations on publishing your game, Piecewise. PM me a few images to share on Imgur if you want a (very) little extra exposure.
Title: Re: MOOK: Fire Walk With Me
Post by: The Lupanian on September 03, 2020, 07:47:58 pm
Stand back and look friendly
(Edit) Trade 135 for Larry’s Razor AWAY from the view of the people

Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on September 04, 2020, 03:26:08 am
Quote
"Who are you!" One of the ones pointing a spear at the security robot shouts.  A general murmur of support comes from the crowd.
Yell the following at them, but remain in cover for now:

"We are an OMNITECH reclamation team, here to reestablish order and apprehend the anomalous individual that has plunged this sector into chaos. The only thing we want is to lock that asshole back up, we do not bear any ill will to any of you, but we are authorized to use lethal force should you resist or jeopardize our mission!

Please, cooperate peacefully and you can make it out of here. We know our target has mind-altering capabilities so we have to be careful, but if we can keep things calm and controlled there is no reason for anyone to get hurt today. "


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: King Zultan on September 04, 2020, 05:23:35 am
"Oh god don't shoot me, I'm just an engineer."
Get into cover, try to not get shot.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Doomblade187 on September 04, 2020, 08:25:37 am
"Hello! We are Omnitech customer support. How may we assist you today?"

Stand behind and to the side of Yagyu.

Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Naturegirl1999 on September 04, 2020, 10:19:29 am
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Wait for someone to wake me up

Still no senses, still alive
Title: Re: MOOK: Fire Walk With Me
Post by: Pancaek on September 06, 2020, 03:58:07 pm
Just stick close to Yagyu and be nice and non-threatening

Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: piecewise on September 07, 2020, 12:04:14 pm
Quote
"Who are you!" One of the ones pointing a spear at the security robot shouts.  A general murmur of support comes from the crowd.
Yell the following at them, but remain in cover for now:

"We are an OMNITECH reclamation team, here to reestablish order and apprehend the anomalous individual that has plunged this sector into chaos. The only thing we want is to lock that asshole back up, we do not bear any ill will to any of you, but we are authorized to use lethal force should you resist or jeopardize our mission!

Please, cooperate peacefully and you can make it out of here. We know our target has mind-altering capabilities so we have to be careful, but if we can keep things calm and controlled there is no reason for anyone to get hurt today. "


Spoiler: Yagyu d'Aubigny (click to show/hide)
[2]
"Oh, hello fellow humans, I'm Larry, I'm 35 cycles old, love drinking H2O, and my hobbies include inhaling oxygen and exhaling carbon. How'd you do on this fine evening?"

Larry will stay out of the line of fire of his fellow humans. And if anything goes south he'll call...his new thingie needs a name, it「S TA N D S」 behind him and it's big like the 「W O R L D」and pretty Wicked too, so he'll call it 「W ic k e d W o r l d」, yeah he'll call 「W ic k e d W or l d」 to show them who's boss. Oh, and he'll also wake up Tara via continuous poking with a stick. 

EDIT: Trade the biorazor with Ji for the 135 credits AWAY from the normies. Also put up a mental reminder to crump Ji using「W ic k e d W o r l d」if she doesn't pay up the remaining 40 credits. Also put on the riot suit for extra safety.


Spoiler (click to show/hide)
[3]
Yagyu's demands and explanations fall entirely upon deaf ears. However Larry's admission of enjoying water and oxygen gets to them. Hard to say if it gets to them in a positive way or if they're so utterly taken aback by his extremely odd response that they cannot bring themselves to respond. They lower their weapons and mutter to each other.

Bob will drag Tara over to the feral humans and leave her in their care while he wanders off looking for a bathtub.
Spoiler: Can We Fix It? (click to show/hide)
[3][4]
Bob, never one to let a bunch of guns and sharp things prevent him from doing what he wants, shoves his way through the group of terrified locals and wanders off in search of a bathtub. He discovers not just a bathtub, but a whole pool! Its thin and long, clearly for swimming laps, but it works!

Stand back and look friendly
(Edit) Trade 135 for Larry’s Razor AWAY from the view of the people

Spoiler: JiBot (click to show/hide)
Ji trades weaponry for Omni behind Larry's back. In a literal way, not figuratively.


"Oh god don't shoot me, I'm just an engineer."
Get into cover, try to not get shot.
Spoiler: Dead man walking (click to show/hide)
"Hello! We are Omnitech customer support. How may we assist you today?"

Stand behind and to the side of Yagyu.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Wait for someone to wake me up

Still no senses, still alive
Just stick close to Yagyu and be nice and non-threatening

Spoiler: Richter (click to show/hide)

Everyone else basically just stands around trying to look either non-threatening or difficult to hit. Oh and someone shakes Tara awake again. This seems like a great time for an injured, confused, groggy person to wake up, after all.
Title: Re: MOOK: Fire Walk With Me
Post by: Naturegirl1999 on September 07, 2020, 12:11:44 pm
Awake and in control. That’s good Mr. Controller hasn’t gotten to any of us, that’s a lot of people. Hi. What happened while I was out?
Title: Re: MOOK: Fire Walk With Me
Post by: The Lupanian on September 07, 2020, 12:49:28 pm
Ask the people what is contained within sectors G, D, B and A. Also, what the last known state of these sectors was. Also ask if they know of any shortcuts or bypasses. And finally, ask what the last status of Friendly was, and what is currently known about his forces and resources.

After that's done, search the sector for threats and loot.

Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Hello~
Post by: Ozarck on September 07, 2020, 04:23:21 pm
Bob will start banging or rubbing his gun against a doorframe trying to get it detached. The longer this is necessary, the more aggressive and crocs ... cross ... angrigator Bob will be.
Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Naturegirl1999 on September 07, 2020, 05:35:29 pm
Bob will start banging or rubbing his gun against a doorframe trying to get it detached. The longer this is necessary, the more aggressive and crocs ... cross ... angrigator Bob will be.
Spoiler: Can We Fix It? (click to show/hide)
Help Bob detach the gun, figure out if I can wield said gun assuming detachment is successful
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Title: Re: MOOK: Fire Walk With Me
Post by: ANGRY_DEMON_NOISES on September 07, 2020, 05:52:24 pm
Larry will search the room for any loot with mojo now that the human who knows how to human better than he does is awake. He'll also use W I C K E D W O R L D to help the cooler Bob with his gun problem.

Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: King Zultan on September 08, 2020, 02:16:44 am
"Oh good they aren't going to shoot us."
Look for loot that doesn't belong to anyone.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on September 08, 2020, 02:41:47 am
Ask them to explain what happened to them and what the current situation is.

Then help with the exploration of this sector (assuming the locals don't put up resistance, if they do dive for cover and goop 'em). Also search for the door to the next sector, don't open anything yet.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: syvarris on September 09, 2020, 01:20:38 pm
"Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp..."

Continually chant the above while switching from the security rifle to the metalstorm pistol.  Disable five-second framerate.  Do not disable any other anti-sensory measures.

Analyze how threatening these people are.  How many guns?  Less than ten?  More than twenty?

Are any of the guns of a large enough size to pose a threat to a giant metal-armoured guardbot?

Do any of the people appear to be wearing anti-sensory apparel?

Are there any visible speakers or screens in this area?

If anyone on either side opens fire, scream for the robot to attack, and join in with it--prioritizing shooting those with the biggest guns.  Empty the pistol's magazine--that should allow at least three attacks.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Sensory deprivation suit internal video screen, currently set to full speed.  Blindfold readied underneath.
Smell: Nose plugs.  And sensory deprivation suit.
Hearing: Pathos' text-to-speech earplugs.  Under a sensory deprivation  suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing a sensory deprivation  suit?
Touch: Riot armor.  And sensory deprivation suit.

((I changed all instances of "isolation suit" above to "sensory deprivation suit", because I looked back and that was the actual name given.  Also, isolation suits are actual equipment which isn't as nice.))
Title: Re: MOOK: Fire Walk With Me
Post by: piecewise on September 10, 2020, 12:54:08 pm
"Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp..."

Continually chant the above while switching from the security rifle to the metalstorm pistol.  Disable five-second framerate.  Do not disable any other anti-sensory measures.

Analyze how threatening these people are.  How many guns?  Less than ten?  More than twenty?

Are any of the guns of a large enough size to pose a threat to a giant metal-armoured guardbot?

Do any of the people appear to be wearing anti-sensory apparel?

Are there any visible speakers or screens in this area?

If anyone on either side opens fire, scream for the robot to attack, and join in with it--prioritizing shooting those with the biggest guns.  Empty the pistol's magazine--that should allow at least three attacks.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Sensory deprivation suit internal video screen, currently set to full speed.  Blindfold readied underneath.
Smell: Nose plugs.  And sensory deprivation suit.
Hearing: Pathos' text-to-speech earplugs.  Under a sensory deprivation  suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing a sensory deprivation  suit?
Touch: Riot armor.  And sensory deprivation suit.

((I changed all instances of "isolation suit" above to "sensory deprivation suit", because I looked back and that was the actual name given.  Also, isolation suits are actual equipment which isn't as nice.))

Wil "teamkiller" fred  analyzes the situation.  8 guns, 2 pistols, 6 rifles. The rifles might damage the robot, but not majorly.  No anti-sensory gear. Visible speakers and video, but its damaged and likely is inoperable.


Bob will start banging or rubbing his gun against a doorframe trying to get it detached. The longer this is necessary, the more aggressive and crocs ... cross ... angrigator Bob will be.
Spoiler: Can We Fix It? (click to show/hide)
[5]
Bob removes the gun from his back. Comes off easier than he imagined and doesn't even take all his back scales with it.  Just a few.


Bob will start banging or rubbing his gun against a doorframe trying to get it detached. The longer this is necessary, the more aggressive and crocs ... cross ... angrigator Bob will be.
Spoiler: Can We Fix It? (click to show/hide)
Help Bob detach the gun, figure out if I can wield said gun assuming detachment is successful
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit

Tara wanders over to where Bob has already removed his gun and attempts to pick it up. [3] She can drag it around but can't get it off the ground. It might weigh more than she does.



Ask them to explain what happened to them and what the current situation is.

Then help with the exploration of this sector (assuming the locals don't put up resistance, if they do dive for cover and goop 'em). Also search for the door to the next sector, don't open anything yet.



Spoiler: Yagyu d'Aubigny (click to show/hide)
"Oh good they aren't going to shoot us."
Look for loot that doesn't belong to anyone.
Spoiler: Dead man walking (click to show/hide)
Larry will search the room for any loot with mojo now that the human who knows how to human better than he does is awake. He'll also use W I C K E D W O R L D to help the cooler Bob with his gun problem.

Spoiler (click to show/hide)
Ask the people what is contained within sectors G, D, B and A. Also, what the last known state of these sectors was. Also ask if they know of any shortcuts or bypasses. And finally, ask what the last status of Friendly was, and what is currently known about his forces and resources.

After that's done, search the sector for threats and loot.

Spoiler: JiBot (click to show/hide)

The murderball attempts it normal methods: talking to the locals while also stealing everything that isn't nailed down while attempting to find a way out.  The ol' Greet, loot, scoot.  The following things are learned.

1. This area is apparently some kind of testing facility for people. Ie it tests their physical abilities. Stuff like running speed, swim speed, pain tolerance, strength, all that. There's very little here of value to a murderball unless they want to punch people with barbells.

2. Even so, the locals would rather you not steal it. 

3. Apparently they used to be under Mr. Friend's control but whatever he was using (probably the speaker system) shorted out or failed or something along those lines and they came back to themselves a while ago. They've been holed up here ever since.

4. They're not sure what's in the sector beyond this, only that they heard banging on that door a while back. They've kept the doors sealed and were awaiting rescue. Which you apparently are, much to their chagrin. They don't hate you or anything but...well...you don't seem like the most competent group.

5. They say there might be a way to bypass several sectors and get to sector B. It would involve moving along the superstructure outside this combined section though. And they're not sure whats out there.
Title: Re: MOOK: Fire Walk With Me
Post by: The Lupanian on September 10, 2020, 03:47:57 pm
Hmm. Do I have any idea what the super structure might be like? Are we talking space walk, or maintenance tunnels?

In any case, see if I can lift that giant gun. Also if I have any idea what it might do

Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Hello~
Post by: Ozarck on September 10, 2020, 04:16:58 pm
Now that I'm buoyant again, pool.
Spoiler: Can We Fix It? (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: ANGRY_DEMON_NOISES on September 10, 2020, 04:27:40 pm
Impress the muggles via foreseeing the exact day and hour of their deaths while waiting for the murderball to find a way into the superstructure, not only it's a good way to kill time but also a nice party trick for demo-Humans, yes, humans, a good trick party trick for humans.
Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on September 11, 2020, 02:52:27 am
How would we get to that superstructure exactly?
And if we got there, how would we get back into sector B?
Also, does this superstructure give access to any other sectors or areas?

Do we have any idea of what was in sectors G and D? Or what the sectors were used for?

Oh, and if Ji has trouble lifting the giant gun, search for a handcart or something to carry it with.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: King Zultan on September 11, 2020, 05:47:11 am
Use my engineer powers to figure out how to get to the superstructure and what its like in the superstructure.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Naturegirl1999 on September 11, 2020, 05:54:59 am
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Since everyone else is focused on the superstructure, try following them
Title: Re: MOOK: Fire Walk With Me
Post by: Doomblade187 on September 11, 2020, 07:18:09 am
Ask the people what they remember of their time being mind controlled, of anything.

Spoiler (click to show/hide)
Title: Re: MOOK: An increasingly large pile of viscera
Post by: NAV on September 13, 2020, 04:45:18 pm
"Hey"

Edward decides to finally stop hiding and cowering in fear. The last thing he remembers is running away from some gross terrifying super-maggot infested person.

Look around. Where am I? What is happening?


Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Xantalos on September 13, 2020, 08:41:51 pm
((Time for me to enter this thunderdome! I’m still reading through the thread itself, but I’ve never been one to let ignorance impede me from doing things!))

Spoiler: EEED (click to show/hide)

((This guy valid?))
Title: Re: MOOK: Fire Walk With Me
Post by: piecewise on September 14, 2020, 09:59:39 am
((Time for me to enter this thunderdome! I’m still reading through the thread itself, but I’ve never been one to let ignorance impede me from doing things!))

Spoiler: EEED (click to show/hide)

((This guy valid?))
Looks good. Feel free to randomly come into existence with the rest of the group.

Hmm. Do I have any idea what the super structure might be like? Are we talking space walk, or maintenance tunnels?

In any case, see if I can lift that giant gun. Also if I have any idea what it might do

Spoiler: JiBot (click to show/hide)
[9]
Ji can indeed lift the giant experimental gun. Not easily, but she can manage it.  As per its function, she's pretty sure it's a test device for firing experimental ammo. Because even if the unknown force controlling her actions wasn't paying attention, she was.

[2] Ji has no real idea what the super structure would be like.


Now that I'm buoyant again, pool.
Spoiler: Can We Fix It? (click to show/hide)
Bob waddles into the pool and drifts slowly back and forth down its length, pretending to be a log.

Impress the muggles via foreseeing the exact day and hour of their deaths while waiting for the murderball to find a way into the superstructure, not only it's a good way to kill time but also a nice party trick for demo-Humans, yes, humans, a good trick party trick for humans.
Spoiler (click to show/hide)
[8]
Larry keeps the crowd calm by explaining to them that he doesn't foresee any of them dying. Well, not here. Not today. Though Fred there should probably lay off the donuts and Linda at the back should really get that strange sunspot checked out.

Oh and Tom is haunted. Not sure what that's about.

Ask the people what they remember of their time being mind controlled, of anything.

Spoiler (click to show/hide)
They, like everyone else, have no memory of it. None at all actually; they describe it like being under anesthetic: they didn't even have any understanding that time passed while they were blacked out.

"Hey"

Edward decides to finally stop hiding and cowering in fear. The last thing he remembers is running away from some gross terrifying super-maggot infested person.

Look around. Where am I? What is happening?


Spoiler (click to show/hide)
Edward is currently with the rest of the murderball, talking to some very disheveled people about getting out onto something call the "Superstructure".    Apparently it will let them reach their target quicker?


How would we get to that superstructure exactly?
And if we got there, how would we get back into sector B?
Also, does this superstructure give access to any other sectors or areas?

Do we have any idea of what was in sectors G and D? Or what the sectors were used for?

Oh, and if Ji has trouble lifting the giant gun, search for a handcart or something to carry it with.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Use my engineer powers to figure out how to get to the superstructure and what its like in the superstructure.
Spoiler: Dead man walking (click to show/hide)
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Since everyone else is focused on the superstructure, try following them
According to the survivors, the superstructure is the name for the vast mechanical interspace which lies around sectors. You saw a bit of it with that one sector that was lifted up out of the way. Though, that was more part of the inner structure of this supersector, not the true superstructure itself.  Technically moving through the superstructure should allow you to access any of these sectors directly, though they told you to choose B instead of A because, "Its a lot easier to get into than the admin sector."

They say that the superstructure isn't kept pressurized or set for human habitation, but it isn't pure vacuum either. Heat and relatively low oxygen saturation are going to be your issues. You'd be moving across the roofs of these sectors and the structure containing them, so you might have to do some climbing.

As per how you get out, there are maintenance  tunnels that lead to the exterior. They can show you where they are  for this sector, and finding the entrance to other sectors when you're on the superstructure SHOULD be easy enough: they're labeled after all. 

[2] The survivors mutter and ask each other for a few moments but eventually say they're not really sure what is in those other sectors.  They know there were reports of fires, but thats about it.
Title: Re: MOOK: Fire Walk With Me
Post by: The Lupanian on September 14, 2020, 10:21:34 am
Well, look at the ammo then. In any case, stow it for now.

”Well team, we’ve got two options. We could go the way that’s definitely dangerous, but also quite possibly more safe, where we don’t know what we’ll find, but we know it will probably try to kill us. Or we could go the way that is theoretically more straight forward, but totally unknown, and likely much more dangerous, with fewer things trying to kill us, again theoretically of course. So, what’s it gonna be? I vote we stay the path we’re headed, but I’m open to suggestions.”
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: ANGRY_DEMON_NOISES on September 14, 2020, 02:03:58 pm
"Well I'd love to skip all those sections. But I'm a male of the homo sapiens of the primate order so I kinda need oxygen and heat to live, just like the rest of you humans-I mean, we humans, we're all humans here, except maybe for Tom, don't know what the Rhyle you did buddy but those guys floating behind you are livid. Plus I personally love oxygen, it smells great. So me and W I C K E D  W O R L D will be voting nay for the superstructure."

Larry and W I C K E D  W O R L D raise their hands. That's three votes for the path they were heading originally now.


Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: NAV on September 14, 2020, 04:04:04 pm
"Does someone mind explaining to me in a moderate level of detail why we need to go through this "superstructure" and can't just stay here?"

Shuffle to somewhere near the middle-rear of the blob of idiots. Slightly to the left. Safest spot to be.

Spoiler (click to show/hide)
Title: Re: MOOK: Hello~
Post by: Ozarck on September 14, 2020, 05:47:17 pm
Bob: bob.
Spoiler: Oh Buoy (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: King Zultan on September 15, 2020, 04:55:07 am
"Oxygen is one of the things I need to continue to be alive, so I don't want to go into the superstructure."
I vote NO on superstructure.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Doomblade187 on September 15, 2020, 02:31:18 pm
Vote straight ahead. Pull Linda aside, and talk her into to trying to get her memory back from the missing time. If she says yes, then get her to sign a waiver, and then zap her with with the memory eradicator - set to one day (or three days, if they've been free for a day or more) and record the results for science.

Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Parisbre56 on September 15, 2020, 04:37:32 pm
"Counter argument: way back unsafe. Long. Obtaining the means to navigate the superstructure would lead to more long term benefits: ability to quickly and safely escape once target is obtained. Ability to avoid traps. Ability to evacuate these people. Ability to detect target should he choose to try to use the superstructure to escape."
Title: Re: MOOK: Fire Walk With Me
Post by: ANGRY_DEMON_NOISES on September 15, 2020, 04:51:26 pm
"Counter argument: way back unsafe. Long. Obtaining the means to navigate the superstructure would lead to more long term benefits: ability to quickly and safely escape once target is obtained. Ability to avoid traps. Ability to evacuate these people. Ability to detect target should he choose to try to use the superstructure to escape."
"You're just saying that because you don't need oxygen like the rest of those human meat bags-I mean us human meat bags."
Title: Re: MOOK: Fire Walk With Me
Post by: Parisbre56 on September 15, 2020, 05:00:31 pm
"Perhaps. However, meatbags make good meatshields. They are 'nice to have'."
Title: Re: MOOK: Fire Walk With Me
Post by: NAV on September 15, 2020, 05:19:53 pm
"Do you people not have disposable space suits?"
Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on September 15, 2020, 05:27:01 pm
Do any of these people have one of those earpieces that previous thralls had?

If we escorted these people back through the darkness sector to the sector with the security brobots, would they be safe there? They all have their employee card still to identify themselves?

Look for the door to the next sector, don't open anything yet or anything, just see how it is locked.


"I'd suggest we keep going as we are, we don't have enough space suits for all of us, and while splitting up has certain advantages, I'd rather not if we can help it."

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: piecewise on September 17, 2020, 10:22:12 am
Do any of these people have one of those earpieces that previous thralls had?

If we escorted these people back through the darkness sector to the sector with the security brobots, would they be safe there? They all have their employee card still to identify themselves?

Look for the door to the next sector, don't open anything yet or anything, just see how it is locked.


"I'd suggest we keep going as we are, we don't have enough space suits for all of us, and while splitting up has certain advantages, I'd rather not if we can help it."

Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu asks about earpieces but the locals tell him they don't have such things.

He asks about employee IDs and finds that everyone either still has their identification or knows their ID number. They seem to think that this knowledge is life or death or something. Can't imagine why.  As per safety, he thinks they'd be as safe as anywhere else. The bots would probably be effective guards vs any sort of armed incursion. Though if the sector got lit on fire they'd probably just stand around. They're murderbots, not babysitters after all. Well...maybe just really bad babysitters.

The door to the next sector is locked and welded shut, but thats it. Should be easy enough to cut through.


Well, look at the ammo then. In any case, stow it for now.

”Well team, we’ve got two options. We could go the way that’s definitely dangerous, but also quite possibly more safe, where we don’t know what we’ll find, but we know it will probably try to kill us. Or we could go the way that is theoretically more straight forward, but totally unknown, and likely much more dangerous, with fewer things trying to kill us, again theoretically of course. So, what’s it gonna be? I vote we stay the path we’re headed, but I’m open to suggestions.”
Spoiler: JiBot (click to show/hide)
Bob seems to still have all the ammo....somewhere on his person. Hard to say where.  Maybe he left it outside of the pool before he got in? [3] Nope. Well, time to get the long rubber glove.

Vote straight ahead. Pull Linda aside, and talk her into to trying to get her memory back from the missing time. If she says yes, then get her to sign a waiver, and then zap her with with the memory eradicator - set to one day (or three days, if they've been free for a day or more) and record the results for science.

Spoiler (click to show/hide)
Janet considers her situation. Linda is ignoring her requests. She begins to wonder: Is silence the same thing as consent?  [5] She checks her PR manual. Hmmm... Apparently it can be but only when there are no cameras or witnesses.  Damn, there are witnesses here....Hmm. She checks the manual again: Do employees count as witnesses?....Hmmm See bribery.

Bob: bob.
Spoiler: Oh Buoy (click to show/hide)
Bob.


Vote straight ahead. Pull Linda aside, and talk her into to trying to get her memory back from the missing time. If she says yes, then get her to sign a waiver, and then zap her with with the memory eradicator - set to one day (or three days, if they've been free for a day or more) and record the results for science.

Spoiler (click to show/hide)
"Oxygen is one of the things I need to continue to be alive, so I don't want to go into the superstructure."
I vote NO on superstructure.
Spoiler: Dead man walking (click to show/hide)
"Does someone mind explaining to me in a moderate level of detail why we need to go through this "superstructure" and can't just stay here?"

Shuffle to somewhere near the middle-rear of the blob of idiots. Slightly to the left. Safest spot to be.

Spoiler (click to show/hide)
Everyone seems to favor pushing ahead as usual as opposed to trying to brave the superstructure. Its a classic case of the death room you know is better than the death room you don't.



Title: Re: MOOK: Fire Walk With Me
Post by: ANGRY_DEMON_NOISES on September 18, 2020, 01:23:52 am
"Tekeli-li! Tekeli-li! Tekeli-li! Tekeli-li! Tekeli-li! Tekeli-li! Tekeli-li! Tekeli-li!"

With a mighty war cry Larry opens the door using W I C K E D  W O R L D to perform some sort of rush attack (https://youtu.be/b1ftdGMrQbA).

Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on September 18, 2020, 02:20:07 am
Quote
He asks about employee IDs and finds that everyone either still has their identification or knows their ID number. They seem to think that this knowledge is life or death or something. Can't imagine why.  As per safety, he thinks they'd be as safe as anywhere else. The bots would probably be effective guards vs any sort of armed incursion. Though if the sector got lit on fire they'd probably just stand around. They're murderbots, not babysitters after all. Well...maybe just really bad babysitters.

Offer to the survivors to escort them to the brobot sector so that they won't be in threatened by whatever is in the next sector over. Do so for those that accept the offer, but don't force anyone to (carefully stick to the path we marked!).

After that, if people are ready, cut open the door to the next sector.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: King Zultan on September 18, 2020, 06:14:17 am
While everyone's opening doors, moving people, and not really paying any attention to me I'll look around this area for stuff to loot.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: NAV on September 18, 2020, 09:25:05 am
Edward acts more NPC than the NPCs themselves.

Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: The Lupanian on September 20, 2020, 12:07:22 pm
Wait for the door to open
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Pancaek on September 20, 2020, 01:34:58 pm
Stick with Yagyu for now, in case any of these refugees get any ideas while he's leading them to the brobot area.

Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Parisbre56 on September 20, 2020, 01:41:39 pm
If Larry doesn't manage to open the door, stick my universal adapter into the door's access panel and whisper sweetly to its machine spirit until it unlocks.

If the door remains closed, knock politely.
Hey, doesn't hurt to try!




Title: Re: MOOK: Fire Walk With Me
Post by: The Lupanian on September 20, 2020, 04:51:08 pm
((Anyone wanna try to get the quarantine cannon off that turret back by the ammo storage while you're there?))
Title: Re: MOOK: Fire Walk With Me
Post by: piecewise on September 21, 2020, 11:34:54 am
While everyone's opening doors, moving people, and not really paying any attention to me I'll look around this area for stuff to loot.
Spoiler: Dead man walking (click to show/hide)
Burt discovers a box of protein bars!


If Larry doesn't manage to open the door, stick my universal adapter into the door's access panel and whisper sweetly to its machine spirit until it unlocks.

If the door remains closed, knock politely.
Hey, doesn't hurt to try!





Stick with Yagyu for now, in case any of these refugees get any ideas while he's leading them to the brobot area.

Spoiler: Richter (click to show/hide)

Wait for the door to open
Spoiler: JiBot (click to show/hide)
Edward acts more NPC than the NPCs themselves.

Spoiler (click to show/hide)
Quote
He asks about employee IDs and finds that everyone either still has their identification or knows their ID number. They seem to think that this knowledge is life or death or something. Can't imagine why.  As per safety, he thinks they'd be as safe as anywhere else. The bots would probably be effective guards vs any sort of armed incursion. Though if the sector got lit on fire they'd probably just stand around. They're murderbots, not babysitters after all. Well...maybe just really bad babysitters.

Offer to the survivors to escort them to the brobot sector so that they won't be in threatened by whatever is in the next sector over. Do so for those that accept the offer, but don't force anyone to (carefully stick to the path we marked!).

After that, if people are ready, cut open the door to the next sector.



Spoiler: Yagyu d'Aubigny (click to show/hide)
"Tekeli-li! Tekeli-li! Tekeli-li! Tekeli-li! Tekeli-li! Tekeli-li! Tekeli-li! Tekeli-li!"

With a mighty war cry Larry opens the door using W I C K E D  W O R L D to perform some sort of rush attack (https://youtu.be/b1ftdGMrQbA).

Spoiler (click to show/hide)

Alright so I'm just gonna summarize several days worth of script here.  First the murderball gathers everyone up and transports them back to the robot sector!  Unfortunately they have forgotten that the robot sector now has all its robots set to "Shove all humans out of the sector". As such any attempts to get in are repulsed in a very literal and physical way.  *turns page* There are arguments between the unofficial team leaders as to how best to fix this. Some want to simply destroy the robots blocking the way, others want to hack them, and still others want to just go back.  After much debate and asking the survivors themselves the group decides to simply return to the sector they started in, leave the survivors there, and press on.

The door is punched open by Larry's big floppy friend, and everyone sticks their heads inside to see what waits beyond. What waits beyond is...well...plants. The door opens up into what might as well be a green house for as warm and humid it is, with waist high grass  filling the hall and creeping vines along the walls. What look like tree roots are piercing through the metal wall to the left and the metal itself looks corroded or rusted. The hall looks like something out of a long abandoned industrial building being retaken by nature, inorganic spaces choked with expanding greenery.  Its very odd.
Title: Re: MOOK: Fire Walk With Me
Post by: Naturegirl1999 on September 21, 2020, 12:05:00 pm
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Explore the plant filled sector, search for interesting specimens, hopefully don’t get killed in the process
Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on September 21, 2020, 02:11:24 pm
Poke the grass and trees a bit with whatever poking stick I have on hand (scrounge one from the previous sector if needed). If the grass doesn't retaliate then explore the sector, looking for the door to the next sector and any interesting/valuable doodads along the way. Use my scanner to hopefully detect gribblies hidden in the grass or airborne toxins or other shenanigans before they can harm or impede us.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: The Lupanian on September 21, 2020, 03:07:27 pm
Forge ahead and look for the door. Keep a suspicious eye on the plants with my rifle ready.
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Xantalos on September 21, 2020, 03:57:35 pm
EEED walks out from among the group of survivors in the last room, though it's unclear if he was there the whole time or if he just caught up to the group somehow. "Hello, soon-to-be valued friends! I am EEED, and I am here to assist all your spinal health needs! I also offer musculature rehabilitation services, acupuncture therapy, and a sympathetic ear to relieve mental stress! Please note that any violation of my terms of service will result in denial of treatment."

Having spoken up until now in a smooth baritone that's clearly rehearsed or imprinted in some way, he continues in a voice that sounds like he's not quite sure how to move his mouth into the shape of words. "Any of yous back hurty? I fix, okay? Okay."

Find people suffering from poor health! Fix with spinal adjustment. This includes Larry, who clearly needs treatment of some sort. If no other patients found, defer to whoever seems in charge here.

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: Hello~
Post by: Ozarck on September 21, 2020, 04:10:40 pm
Gurgle at EEED from the pool. If he does not provide snacks, thrash ominously.
Spoiler: Oh Buoy (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Xantalos on September 21, 2020, 04:32:03 pm
"Hi, big amphibibian! How many vertebrae do you have?"
Title: Re: MOOK: Fire Walk With Me
Post by: ANGRY_DEMON_NOISES on September 21, 2020, 05:02:30 pm
Larry approaches the newcomer cautiously, all of his nine eyes looking deep into his soul, his face not betraying an ounce of emotion. The awkward staredown is broken when Larry takes a taste of EEED, licking him with the appendage on his mouth that looks like a tongue but somehow even more evil looking. It feels like sandpaper rubbing against his skin but with some brimstone mixed in.

"Presentation is fine, but the banter leaves much to be desired. Too aromatic...  the taste is oakey... With an undertone of a mother's sorrow and a hint of peanuts. I'd give it a 8/10. I can't understand why they'd discontinued you guys, your meatsuit potential seemed decent enough. Oh well, that's 3D life forms-I mean executives for you."

Now that he has acquired a taste of the situation. Larry pokes the plants with his stick using his ghost hand. If it doesn't try to eat his ghost hand or stick then he'll feed it to Bob like noodles.
Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Xantalos on September 21, 2020, 05:26:21 pm
EEED's soul, while mostly ordinary, is utterly void of most forms of more complex desire. He has the capacity to ponder, to worry and want, but just ... doesn't. Even thought doesn't seem to enter his eyes before he does anything - he's the philosophical and mental equivalent of a plastic bag drifting through the wind.

He ponders the aberration that is Larry. "Are you aware that your flesh is rippling? This indicates built-up tension from unhealthy living habits! I will address this for you."

Larry has been added to the patient list.
Title: Re: MOOK: Fire Walk With Me
Post by: Parisbre56 on September 21, 2020, 06:04:48 pm
"I suspect magic beans. All in favor of burning it all?"
Title: Re: MOOK: Fire Walk With Me
Post by: Naturegirl1999 on September 21, 2020, 11:05:53 pm
We’re flammable, plus, who knows, maybe some of the plants here can be used to make medicines or something
Title: Re: MOOK: Fire Walk With Me
Post by: King Zultan on September 22, 2020, 03:25:13 am
"Who cares about medicine, BURN all this green shit down!"
Grab the box of protein bars, then look around the new sector and see if there is any loot.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Parisbre56 on September 22, 2020, 05:46:48 pm
Be on the lookout for giant mosquitoes.
"Hm. I should get a grappling hook and a net. Or some sort of thread extruder. That way I'll be able to catch giant mosquitoes and eat them."




Title: Re: MOOK: Fire Walk With Me
Post by: NAV on September 22, 2020, 06:26:42 pm
"I'm not really a fan of nature."

Make sure my disposable space suit is sealed to prevent the possibility of allergens or gross nature smells from getting near my facial orifices.

Spoiler (click to show/hide)

Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on September 23, 2020, 08:24:16 am
"I have no particular objections to burning things, but we might accidentally damage something important or which we'll need, so maybe just hold off until we find a good reason to? But yes, if this place turns out to be filled with giant mutant space wasps, we can burn it all down."
Title: Re: MOOK: Fire Walk With Me
Post by: Pancaek on September 23, 2020, 10:23:20 am
Stick with Yagyu for now. Look around this jungle environment to see if I spot anything interesting I can snack on that would please symbiote-chan.

Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: piecewise on September 24, 2020, 11:14:39 am
Gurgle at EEED from the pool. If he does not provide snacks, thrash ominously.
Spoiler: Oh Buoy (click to show/hide)
Somewhere in the previous sector Bob grumbles and thrashes. Sadly no one can hear or see him as he is quite far away from them and underwater and behind at least 2 closed doors.  Unfortunate.




Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Explore the plant filled sector, search for interesting specimens, hopefully don’t get killed in the process
Poke the grass and trees a bit with whatever poking stick I have on hand (scrounge one from the previous sector if needed). If the grass doesn't retaliate then explore the sector, looking for the door to the next sector and any interesting/valuable doodads along the way. Use my scanner to hopefully detect gribblies hidden in the grass or airborne toxins or other shenanigans before they can harm or impede us.


Spoiler: Yagyu d'Aubigny (click to show/hide)
Forge ahead and look for the door. Keep a suspicious eye on the plants with my rifle ready.
Spoiler: JiBot (click to show/hide)
EEED walks out from among the group of survivors in the last room, though it's unclear if he was there the whole time or if he just caught up to the group somehow. "Hello, soon-to-be valued friends! I am EEED, and I am here to assist all your spinal health needs! I also offer musculature rehabilitation services, acupuncture therapy, and a sympathetic ear to relieve mental stress! Please note that any violation of my terms of service will result in denial of treatment."

Having spoken up until now in a smooth baritone that's clearly rehearsed or imprinted in some way, he continues in a voice that sounds like he's not quite sure how to move his mouth into the shape of words. "Any of yous back hurty? I fix, okay? Okay."

Find people suffering from poor health! Fix with spinal adjustment. This includes Larry, who clearly needs treatment of some sort. If no other patients found, defer to whoever seems in charge here.

Spoiler: EEED (click to show/hide)
Larry approaches the newcomer cautiously, all of his nine eyes looking deep into his soul, his face not betraying an ounce of emotion. The awkward staredown is broken when Larry takes a taste of EEED, licking him with the appendage on his mouth that looks like a tongue but somehow even more evil looking. It feels like sandpaper rubbing against his skin but with some brimstone mixed in.

"Presentation is fine, but the banter leaves much to be desired. Too aromatic...  the taste is oakey... With an undertone of a mother's sorrow and a hint of peanuts. I'd give it a 8/10. I can't understand why they'd discontinued you guys, your meatsuit potential seemed decent enough. Oh well, that's 3D life forms-I mean executives for you."

Now that he has acquired a taste of the situation. Larry pokes the plants with his stick using his ghost hand. If it doesn't try to eat his ghost hand or stick then he'll feed it to Bob like noodles.
Spoiler (click to show/hide)
"Who cares about medicine, BURN all this green shit down!"
Grab the box of protein bars, then look around the new sector and see if there is any loot.
Spoiler: Dead man walking (click to show/hide)
Be on the lookout for giant mosquitoes.
"Hm. I should get a grappling hook and a net. Or some sort of thread extruder. That way I'll be able to catch giant mosquitoes and eat them."




"I'm not really a fan of nature."

Make sure my disposable space suit is sealed to prevent the possibility of allergens or gross nature smells from getting near my facial orifices.

Spoiler (click to show/hide)


Stick with Yagyu for now. Look around this jungle environment to see if I spot anything interesting I can snack on that would please symbiote-chan.

Spoiler: Richter (click to show/hide)

The team, some in space suits, others with with poking sticks, and still others with complete disregard for their own safety, spread out.  Larry gets immediately put in a "therapeutic headlock" by the newly arrived EEED.

"DO NOT BE ALARMED YOU ARE SUFFERING FROM EITHER DEMONIC POSESSION OR A SLIPPED DISC." EEED screams directly into Larry's face as he wrestles him to the ground and begins folding Larry like a pretzel.

Meanwhile, after a few good stick pokes and cautious tip toeing the group decides that these plants are not an immediate deadly risk and proceed to explore the sector.  The discover that the reason this place feels like a greenhouse is because the majority of the sector's area is made up of large open rooms that seem to function as hot houses for speeding plant growth. The hot houses are open now and they seem to be working overtime to force the entire sector to reflect their programmed climates.  The non-hot house areas are laboratories focused around botany and storage of samples. Well that and a rather large pile of bags of nitrogen based  fertilizer.   Examination of the plants shows something rather odd. Initially it looked like this sector was simply abandoned and had begun to decay and return to nature, as it were. But closer examination shows that the decay and "rust" are actually the result of the plants themselves. They appear to be leeching off of or feeding upon the metal: their roots are literally piercing through it and rusting it away. Curious. Perhaps the electronic records of the experiments done here will explain it.

The more...mercantile minded of the murder ball search for valuables.  They don't find anything that looks...particularly valuable. Sure there's some laboratory equipment here that might cost literally millions of OMNI but its quite large, would probably need a very specific buyer, and the management might get very annoyed about security forces dragging a gene splicer out of the quarantine zone and trying to sell it to some guy by the vending machines.

The door out of the area is found fairly easily, though the area around it is dense with fungi and moss by the look of it and the door's electronic locks and...well all the electronics in the area appear to be completely non-functional.

Title: Re: MOOK: Fire Walk With Me
Post by: ANGRY_DEMON_NOISES on September 24, 2020, 02:01:23 pm
"Demonic possession? Man, for a souless product made by some Omnitech ripoff you sure are a funny guy. Me? Possesed? Is it because of the eyes because that's like, really really racist of you good sir." Larry says before literally slipping through EEED's fingers like pizza dough escaping from their natural predator, the Italian. He also noticed there' another door. Neat.

Punch door with mind ghost magic man again. Maybe Larry should a taken a course in door breaking instead of plane eating in normal human college since he's so good at it.
Spoiler (click to show/hide)


Title: Re: MOOK: Hello~
Post by: Ozarck on September 24, 2020, 04:16:13 pm
Pool. Bob. (https://www.youtube.com/watch?v=xQzDnIUYZnI)
Spoiler: Oh Buoy (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Parisbre56 on September 24, 2020, 04:42:37 pm
Check the computers to find out where they stored all their super weed! Also look at what else they were experimenting with here, I guess.

Oh, also, what's the stat/skill for turning all that nitrogen into bombs? Mechanic? Explosive? Knowledge? Assuming it's possible to do so, of course.


I am a man spider of simple pleasures: all I need is drugs and high explosives.



Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on September 24, 2020, 05:05:38 pm
Take a look at those bags, is it the right type of fertilizer to create an explosive with? If yes, anything in this sector that could be used for the fuel part? And anything that could be repurposed/tinkered into a detonator?

Slice open the door to the next sector if necessary, but be careful not to disturb or torch any of the strange plants.
EDIT: and maybe tell that new guy not to use his high powered cleaning apparatus on the door and maybe turn the plants against us!


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: The Lupanian on September 24, 2020, 05:56:00 pm
well, since there’s nothing better to do, I’ll keep an eye out for trouble.

Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: NAV on September 24, 2020, 06:05:07 pm
Edward steps on some plants.

Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: King Zultan on September 25, 2020, 04:19:43 am
"There are to many damn plants in this damned sector!"
Go find a fire extinguisher to protect myself from the inevitable fire that's going to start, also see if there is some kind of first aid kit around here some where.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Xantalos on September 26, 2020, 08:48:50 pm
"Maybe the demonic possession was because of the slipped disc! Your chakras are all misaligned, man! Letting in bad vibes!"

EEED ponders this quandary for a bit, then decides to do some helping, as the only person vaguely resembling a janitor on the team at present.

Use my Arc Scraper to clear debris and stubborn plants off the door out of here. Unless someone smarter than me tells me I could cause an explosion or something by doing so, in which case I shall simply switch to my automop, which is probably rated to handle plants. Maybe.

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: piecewise on September 28, 2020, 10:39:27 am
Pool. Bob. (https://www.youtube.com/watch?v=xQzDnIUYZnI)
Spoiler: Oh Buoy (click to show/hide)
Bob bobs and Bobs.


Edward steps on some plants.

Spoiler (click to show/hide)
Edward steps on some plants. They react in the way plants normally do when stepped on: the get squashed to some degree.

"YOU ARE WEAK, PLANTS! WEAK! I AM THE DOMINANT LIFE FORM! I HAVE THUMBS! WHAT DO YOU HAVE?! WHAT DO YOU HAVE?!"

"There are to many damn plants in this damned sector!"
Go find a fire extinguisher to protect myself from the inevitable fire that's going to start, also see if there is some kind of first aid kit around here some where.
Spoiler: Dead man walking (click to show/hide)
[3]
Burt, using his common sense ( a very rare super power)  goes off to find a med kit and fire extinguisher. He finds a fire extinguisher but  the tank has been ruptured by the plants and the goo within has sprayed out already.

"This is one in a long series of bad signs."

well, since there’s nothing better to do, I’ll keep an eye out for trouble.

Spoiler: JiBot (click to show/hide)
Ji lays on the ground.

"Life is what you make it. My life is hollow boredom." she announces to the ceiling.

 
"Maybe the demonic possession was because of the slipped disc! Your chakras are all misaligned, man! Letting in bad vibes!"

EEED ponders this quandary for a bit, then decides to do some helping, as the only person vaguely resembling a janitor on the team at present.

Use my Arc Scraper to clear debris and stubborn plants off the door out of here. Unless someone smarter than me tells me I could cause an explosion or something by doing so, in which case I shall simply switch to my automop, which is probably rated to handle plants. Maybe.

Spoiler: EEED (click to show/hide)
EEED uses his arc scraper to burn away the plants on the door, leaving it sparkling new.


Take a look at those bags, is it the right type of fertilizer to create an explosive with? If yes, anything in this sector that could be used for the fuel part? And anything that could be repurposed/tinkered into a detonator?

Slice open the door to the next sector if necessary, but be careful not to disturb or torch any of the strange plants.
EDIT: and maybe tell that new guy not to use his high powered cleaning apparatus on the door and maybe turn the plants against us!


Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu looks at the fertilizer. [2] Hmmm He's not really sure if its the explodey kind.

Check the computers to find out where they stored all their super weed! Also look at what else they were experimenting with here, I guess.

Oh, also, what's the stat/skill for turning all that nitrogen into bombs? Mechanic? Explosive? Knowledge? Assuming it's possible to do so, of course.


I am a man spider of simple pleasures: all I need is drugs and high explosives.



[9] Pathos wanders over to the lab computers and checks them. A lot of them are down; the plants have grown inside them and there's fungi eating through their circuits. He does manage to find one thats still functional and check it over.  Sadly he can find nothing about weed - he lacks the physical structures to do anything with it even if he had it anyways - but he does find out that the plants they were experimenting with here were designed, rather obviously, to use inorganic substances as their "food" instead of the normal soil and such. He finds two possible "profit paths" one  being the use of these plants in disposal of trash and the other being military applications. The files warn about exposing "Organically impaired research associates" to any plant matter, but specifically to the fungal variety due to its ability to "Deposit spores within their electronic systems and effectively devour their 'brains'".

"Demonic possession? Man, for a souless product made by some Omnitech ripoff you sure are a funny guy. Me? Possesed? Is it because of the eyes because that's like, really really racist of you good sir." Larry says before literally slipping through EEED's fingers like pizza dough escaping from their natural predator, the Italian. He also noticed there' another door. Neat.

Punch door with mind ghost magic man again. Maybe Larry should a taken a course in door breaking instead of plane eating in normal human college since he's so good at it.
Spoiler (click to show/hide)



[10]

Larry uses his big white friend to punch the door to the next section open. He perhaps uses a bit too much force because the door doesn't simply open, it tears completely free of its housing and skips down the hall like a stone, bouncing around the corner and continuing on. A few seconds later the sector suddenly drops into darkness before reilluminating with red emergency lights

"Warning. Subject breach. Warning. Subject Breach" Plays over the Pa system.
Title: Re: MOOK: Fire Walk With Me
Post by: Parisbre56 on September 28, 2020, 11:04:13 am
((*Haebi planet flashbacks*))

"The mushrooms want to eat my brains! Aaaaa! I told you we should had burned them all!"

Tell me friend computer, how can I tell if I have been infected and how do I cleanse myself from this foul infection? Is it heat? Cold? Poison? Do they have any weed killer lying around? If so, acquire said weed killer.

Also, move on to the next session, because I sure as hell am not staying here longer than I have to.




Title: Re: MOOK: Fire Walk With Me
Post by: ANGRY_DEMON_NOISES on September 28, 2020, 02:15:18 pm
Evil plants? That sounds gnarly. Good thing Larry is 555% human and organic and 111% mysterious colors unlike any seen on Earth. Anyway into the next sector!

Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on September 28, 2020, 02:46:39 pm
Move into the next sector quickly before the spores catch me oh god.

Not too far though, keep some distance from whatever 'subject' just escaped. Get into cover and wait a bit in case it comes to us, goop it to the floor if it does.

EDIT: if there is time/opportunity, help people with crafting/devising their sensory deprivation measures. The late Bob had a sensory deprivation suit in his inventory, could I give that to one of them? I also have 2 sets of text-to-speech earbuds to hand out, and some blindfolds and earplugs and whatnot.


"We are entering sector D lads, and our target was last sighted in sector B, the one after this. So stay sharp and check your sensory deprivation measures, we could run into him at any moment now. I'm not sure if the current warning is for him or something else, but whatever it is, I doubt it's here to bring us cupcakes and lemonade."


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: The Lupanian on September 28, 2020, 11:52:36 pm
I have been wearing the germ suit, right? In any case, I'll put it on if I’m not already wearing it, and get into the next sector. Have my tranquilizer syringe ready to inject the target of I see him
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: King Zultan on September 29, 2020, 04:10:11 am
"Damn plants wanting me to burn to death and die."
Head on over to the next sector with the rest of the group and be sure to grab interesting loot on the way.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: NAV on September 29, 2020, 10:47:09 am
"Sensory deprivation measures? Should I be worried that I don't have any?"

Should I?
Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on September 29, 2020, 11:32:01 am
"Sensory deprivation measures? Should I be worried that I don't have any?"

Should I?

"Yes, absolutely. Our target can mind control people if they perceive him, be it by sight, sound, smell, touch, anything. If you do not have appropriate countermeasures, you are liable to become a threat to everyone here."
Title: Re: MOOK: Fire Walk With Me
Post by: NAV on September 29, 2020, 01:26:58 pm
"Okay. Hmm.... do you know if it works through screens?"
Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on September 29, 2020, 02:28:34 pm
"Okay. Hmm.... do you know if it works through screens?"

"Yes it does, but since static images are safe, as long as the framerate of the video is low enough it should be safe. Also things like motion tracking data are safe. Most robopeople have reduced our refresh rate and have a speech to text to speech plugin thanks to our benevolent computer wizards. Some of the fleshies have a sensory deprivation suit designed to handle our target. The others... just make due I suppose."

((Note: while you joined a bit later into the mission, I think IC'ly your character was there during the mission briefing, which you can find here: http://www.bay12forums.com/smf/index.php?topic=173094.msg8073381#msg8073381

It has some info on the extent of our target's capabilities and limitations, and some of the questions we asked after that shed further light. So have a look if you feel like it!

Also note that pw has asked us to include a list of how our senses are dampened or not in our charsheet. For Yagyu for example it looks like this:
Sight: reduced refresh rate
Smell: no smell
Hearing: text to speech
Taste: no taste (hah!)
Touch: no touch beyond what's needed to stay upright I suppose

For the new players it might be good to add this to your sheet if you haven't already. That way our glorious calcium overlord knows who to fuck with all the better~))

Title: Re: MOOK: Fire Walk With Me
Post by: Doomblade187 on September 29, 2020, 04:20:49 pm
Get into cover, try and click on a flashlight if I have one, but don't shine it around.

Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Xantalos on September 29, 2020, 06:15:40 pm
"Fear not, my metallic friends! You won't be eaten by anything if you simply state that you do not give permission to be eaten, and contact your nearest human preservation attendant to file a notice. As far as mind control, I was not granted a mind at my conception so I should be unaffected, but the same advice would apply for that situation as well."

Proceed with the group into the next area. Accept sensory deprivation measures (tts earbuds etc) if someone insists that I take precautions, so as to foster better team integration. Otherwise, just consult my brain knowledge to determine if metal-eating brain fungus is a thing I can fix with the janitorial equipment I have on hand. Always pays to be helpful!

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: NAV on September 29, 2020, 09:22:42 pm
"Thanks buddy. Now I'll be a bit less likely to be mind controlled."

Improvise some sensory depravation measures.

Rig up some sort of camera visor thing from my personal computing cube, omni-eye, and/or broken universal communicator. Program it to a low refresh rate.

Also y'know prepare a blindfold from some torn off strips of my jumpsuit, and see if anyone has some spare earplugs.


Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on September 30, 2020, 03:12:37 am
"No worries. In fact I might have some stuff from some of our unfortunately fallen teammates that you might be able to use, lemme check."
((action edited))
Title: Re: MOOK: Fire Walk With Me
Post by: King Zultan on September 30, 2020, 04:07:32 am
"OH GOD I DON'T HAVE ANY OF THAT STUFF, I"M SO SCREWED!"
Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on September 30, 2020, 04:13:11 am
"Calm the fuck down trooper, let's just see what we can get you. I have some spare stuff, and we have plenty of toolkit materials left so we can jury rig something up."
Title: Re: MOOK: Fire Walk With Me
Post by: King Zultan on September 30, 2020, 08:03:53 am
"Oh yeah...    I'm an engineer I could engineer stuff to prevent my death...   I forgot all about it."
Title: Re: MOOK: Fire Walk With Me
Post by: Pancaek on September 30, 2020, 11:07:20 am
"Do you think this sensory deprivation suit I found a while back will be enough protection? You know, the suits we found in that airlock-ish place, next to the corpse? Or was it multiple corpses, I can't remember. Thinking about corpses makes me hungry."

Make sure my sensory deprivation suit is on and locked down before we head forward. How much protection against mister friend's shenanigans does this thing give again?

Stick with Yagyu for now


Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on October 01, 2020, 05:27:49 am
"Oh yeah...    I'm an engineer I could engineer stuff to prevent my death...   I forgot all about it."
"Ah, a fellow tinkerer! Great, we'll whip something up in no time."

"Do you think this sensory deprivation suit I found a while back will be enough protection? You know, the suits we found in that airlock-ish place, next to the corpse? Or was it multiple corpses, I can't remember. Thinking about corpses makes me hungry."

"As long as the suit isn't compromised, yeah, it should do fine."
Title: Re: MOOK: Fire Walk With Me
Post by: piecewise on October 01, 2020, 12:25:46 pm
((*Haebi planet flashbacks*))

"The mushrooms want to eat my brains! Aaaaa! I told you we should had burned them all!"

Tell me friend computer, how can I tell if I have been infected and how do I cleanse myself from this foul infection? Is it heat? Cold? Poison? Do they have any weed killer lying around? If so, acquire said weed killer.

Also, move on to the next session, because I sure as hell am not staying here longer than I have to.




[9] The easiest way to tell if there has been infection is to physically look at the hardware involved and see if anything is growing on it. Assuming that's not possible- and indeed opening the machine up is a good way of exposing it to potential spores- the reports state that the most common initial signs are random failures of components as the fungi damages silicon and metal components. It is possible for a sudden total failure if the growth is in a vital section, but likely there will be progressive increased failures followed by a singular full, irreversible crash.  In theory careful application of fungicide or extreme cold are the best methods, but once infection has begun it is quite hard to extricate the fungi without damaging the hardware as the spores are microscopic and often hard to find until they begin to grow.

There are containers of fungicide around, so Pathos grabs one. He's not quite sure how to potentially apply it to his own brain though.

"Thanks buddy. Now I'll be a bit less likely to be mind controlled."

Improvise some sensory depravation measures.

Rig up some sort of camera visor thing from my personal computing cube, omni-eye, and/or broken universal communicator. Program it to a low refresh rate.

Also y'know prepare a blindfold from some torn off strips of my jumpsuit, and see if anyone has some spare earplugs.


Spoiler (click to show/hide)
Edward gets handed the sensory deprivation suit of the now missing alligator and puts it on. It smells like fish and grumpiness but it will work.

"Do you think this sensory deprivation suit I found a while back will be enough protection? You know, the suits we found in that airlock-ish place, next to the corpse? Or was it multiple corpses, I can't remember. Thinking about corpses makes me hungry."

Make sure my sensory deprivation suit is on and locked down before we head forward. How much protection against mister friend's shenanigans does this thing give again?

Stick with Yagyu for now


Spoiler: Richter (click to show/hide)
Richter double checks his suit. It should provide full protection so long as its on and powered. Though he's rather restricted while it is on; can't exactly shapeshift in a confined suit. Then again...he wonders if the symbiote would protect him from being mind controlled. It wouldn't like people taking its host after all.


"Fear not, my metallic friends! You won't be eaten by anything if you simply state that you do not give permission to be eaten, and contact your nearest human preservation attendant to file a notice. As far as mind control, I was not granted a mind at my conception so I should be unaffected, but the same advice would apply for that situation as well."

Proceed with the group into the next area. Accept sensory deprivation measures (tts earbuds etc) if someone insists that I take precautions, so as to foster better team integration. Otherwise, just consult my brain knowledge to determine if metal-eating brain fungus is a thing I can fix with the janitorial equipment I have on hand. Always pays to be helpful!

Spoiler: EEED (click to show/hide)
EEED gets himself some communication earplugs and an eyemask. He then considers if he can be of help with plants. His arc scraper and incinerator should be great at getting rid of them...though it might be dangerous to use them on teammates. They do tend to whine about such things.

Evil plants? That sounds gnarly. Good thing Larry is 555% human and organic and 111% mysterious colors unlike any seen on Earth. Anyway into the next sector!

Spoiler (click to show/hide)
I have been wearing the germ suit, right? In any case, I'll put it on if I’m not already wearing it, and get into the next sector. Have my tranquilizer syringe ready to inject the target of I see him
Spoiler: JiBot (click to show/hide)
((sure))
"Damn plants wanting me to burn to death and die."
Head on over to the next sector with the rest of the group and be sure to grab interesting loot on the way.
Spoiler: Dead man walking (click to show/hide)
Get into cover, try and click on a flashlight if I have one, but don't shine it around.

Spoiler (click to show/hide)
The Murderball, not wanting to remain in the land of angry plants that can potentially eat all their competent(ish) members, rolls on into the next sector.  They follow the path that the airlock door did, moving from one big ass dent in the wall to another until they find the lab door it tore straight through.  They move inside and find 6 of those general cloning/bio-experimentation tubes. They're all broken and the door has lodged itself in the main computer at the back of the room.  To get there it had to smash through one of the tubes and there are remnants of the occupant within splattered all over the place.  It doesn't look human. In fact it looks reptilian. And big. Really big. There's the remains of a hand on the floor and the claws on it are a foot long each and curved like sickles. The other tubes appear to have been smashed from the inside out, and there are wet footsteps moving from them and out the door into the hall and off into the sector. 
Title: Re: MOOK: Fire Walk With Me
Post by: NAV on October 01, 2020, 02:22:23 pm
Does the sensory deprivation suit interfere with my disposable space suit?
Does it provide any physical or environmental protection?
Examine sensory deprivation suit for hidden features.

(By the way, can I get any sort of level up or payment for the mission that I went catatonic half way through?)


Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: syvarris on October 01, 2020, 03:22:48 pm
Retroactively obtain one of those fungicide canisters while passing through the last sector.

Shoot anything which is alive and which isn't a team member within this sector.  Order the robot to also shoot any such thing.  Head straight towards the sector control room.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Sensory deprivation suit internal video screen, currently set to full speed.  Blindfold readied underneath.
Smell: Nose plugs.  And sensory deprivation suit.
Hearing: Pathos' text-to-speech earplugs.  Under a sensory deprivation  suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing a sensory deprivation  suit?
Touch: Riot armor.  And sensory deprivation suit.
Title: Re: MOOK: Fire Walk With Me
Post by: Ozarck on October 01, 2020, 07:31:12 pm
Edward gets handed the sensory deprivation suit of the now missing alligator and puts it on. It smells like fish and grumpiness but it will work.

Pretty sure Radio was giving Edward te OTHER Bob's sensory suit, since Radio is carrying a full armory and mausoleum of deceased teammates and their gear on him.

Bob, who is not missing - he's right where the team left him - never had a sensory deprivation suit that I am aware of.
Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on October 02, 2020, 02:49:54 am
Can we say Yagyu also picked up a fungicide container while on the way out?

Scan the lizard corpse remains with the scanner. Try to find something that will let us use the scanner to get some early warning that another big lizardboy is near (maybe smell/pheromones we could detect?)

Check around this lab if there's anything useful or valuable to grab.

Finally, check the computers for more info on these crocoboyos (more computer adept peeps get preference for this of course).



Quote
Pretty sure Radio was giving Edward te OTHER Bob's sensory suit, since Radio is carrying a full armory and mausoleum of deceased teammates and their gear on him.
Bob, who is not missing - he's right where the team left him - never had a sensory deprivation suit that I am aware of.
Biggo lizardo is correct! PW, if you feel I have too much crap in my inventory at any point, lemme know and I'll drop things (or find a handcart of sorts).

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: King Zultan on October 02, 2020, 12:26:49 pm
Use my engineer powers and some security cameras, computer bits, and tool kit charges to make a helmet like the sensory deprivation suit.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: ANGRY_DEMON_NOISES on October 02, 2020, 12:40:33 pm
Woah! Look at all those gnarly biological weapons, it reminds Larry of home but with less meatmoss and emptiness.  Since there's so much biostuff Larry will engage in the ole' loot and scoop, maybe there's something of value lying around.
Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: The Lupanian on October 02, 2020, 05:04:35 pm
Grab the claw, and do a quick search for loot/evidence. After that, follow the rest of the team with my rifle and Bio-razor at the ready.
Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Xantalos on October 03, 2020, 01:15:06 am
"Good news, fellow workers! If you are affected by brain-altering substances and or organisms, I can now fix you! You just have to ..."

He stares into space momentarily. "Be invulnerable to electricity."

"Doesn't seem like such a big deal to me!"

Join the loot/examination train! Maybe my inborn massage skills will give me some insight into how these reptilians work.
Title: Re: MOOK: Fire Walk With Me
Post by: Pancaek on October 04, 2020, 06:53:56 pm
Wait until my compadres are done with this lizard corpse, then eat it. Purge some human and teeth elemental bits in equal amount if I need to make room to do so.

Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: piecewise on October 05, 2020, 11:25:35 am
Does the sensory deprivation suit interfere with my disposable space suit?
Does it provide any physical or environmental protection?
Examine sensory deprivation suit for hidden features.

(By the way, can I get any sort of level up or payment for the mission that I went catatonic half way through?)


Spoiler (click to show/hide)
Ed finds that while he can wear the suit part of his space suit, the helmet won't fit under the sensory deprivation suit helmet.
He assesses his suit to see if it provides any physical or environmental protection. It doesn't!
[2] He finds no secret features hidden in the suit either. How completely boring and ordinary!

(If you didn't level up before, add 500 OMNI and do one level up for surviving, I suppose)

Retroactively obtain one of those fungicide canisters while passing through the last sector.

Shoot anything which is alive and which isn't a team member within this sector.  Order the robot to also shoot any such thing.  Head straight towards the sector control room.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: Sensory deprivation suit internal video screen, currently set to full speed.  Blindfold readied underneath.
Smell: Nose plugs.  And sensory deprivation suit.
Hearing: Pathos' text-to-speech earplugs.  Under a sensory deprivation  suit.
Taste: Cutting out one's tongue seems like too much.  How are we gonna taste him without touching him, anyway?  Especially when Wil is wearing a sensory deprivation  suit?
Touch: Riot armor.  And sensory deprivation suit.
Ok.

Wilfred engages standard "Shoot anything thats different from me" protocols and heads off towards the sector control room. Everything seems oddly quiet, all things considered, and the gooey footprints of the lizard things disappear after a bit. He reaches the control room, which is of course locked, and sets out to open it.  [1][1v8] He is carefully plugging away at the keyboard when something clangs down the hall. He, and the robot, turn and focus their guns down the hall, staring intently, trying to make out a threat. Then he hears something pass by, a sort of whisper of wind and a shuffling noise overhead. And then he tumbles back off the robot in about 16 different chunks.

The cognition copier beeps from somewhere in the shredded melon that used to be his head and is consciousness is beamed to the OMNI servers.

Edward gets handed the sensory deprivation suit of the now missing alligator and puts it on. It smells like fish and grumpiness but it will work.

Pretty sure Radio was giving Edward te OTHER Bob's sensory suit, since Radio is carrying a full armory and mausoleum of deceased teammates and their gear on him.

Bob, who is not missing - he's right where the team left him - never had a sensory deprivation suit that I am aware of.

Alright.


Use my engineer powers and some security cameras, computer bits, and tool kit charges to make a helmet like the sensory deprivation suit.
Spoiler: Dead man walking (click to show/hide)

[4] Burt rigs up an effective sensory deprivation helmet. Sure, it might technically be a repurposed security camera taped to his helmet, a stolen LCD screen on the inside, and duct tape over his ears, but its functional.






Can we say Yagyu also picked up a fungicide container while on the way out?

Scan the lizard corpse remains with the scanner. Try to find something that will let us use the scanner to get some early warning that another big lizardboy is near (maybe smell/pheromones we could detect?)

Check around this lab if there's anything useful or valuable to grab.

Finally, check the computers for more info on these crocoboyos (more computer adept peeps get preference for this of course).



Quote
Pretty sure Radio was giving Edward te OTHER Bob's sensory suit, since Radio is carrying a full armory and mausoleum of deceased teammates and their gear on him.
Bob, who is not missing - he's right where the team left him - never had a sensory deprivation suit that I am aware of.
Biggo lizardo is correct! PW, if you feel I have too much crap in my inventory at any point, lemme know and I'll drop things (or find a handcart of sorts).

Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu also picks up a fungicide container.

[1] The scanner scans the remains and immediately begins loudly beeping and broadcasting a shrill alarm. Yagyu pounds the screen with his fist, shushing the machine  and muttering curses.

"Good news, fellow workers! If you are affected by brain-altering substances and or organisms, I can now fix you! You just have to ..."

He stares into space momentarily. "Be invulnerable to electricity."

"Doesn't seem like such a big deal to me!"

Join the loot/examination train! Maybe my inborn massage skills will give me some insight into how these reptilians work.
Grab the claw, and do a quick search for loot/evidence. After that, follow the rest of the team with my rifle and Bio-razor at the ready.
Spoiler (click to show/hide)
Woah! Look at all those gnarly biological weapons, it reminds Larry of home but with less meatmoss and emptiness.  Since there's so much biostuff Larry will engage in the ole' loot and scoop, maybe there's something of value lying around.
Spoiler (click to show/hide)

((Ji specifically grabs the claw. Sheetless Xan not rolled.))
[5,1,8]

An examination of the room, the evidence, computer terminals, and anything that looks valuable yields the following:

1. Lizard Claw (whole land). Odd looking. Fingers very wide spread, thumb partially overlapping the wrist.
2. 5 lizard claws (individual talons)
3. One lizard lower jaw:  Mouth must be large enough to swallow a man's head and shoulders in one bite.
4. About 5 feet worth of lizard skin. Quite tough.
5. Computers detail the creation of genetically modified organic servitors for the purpose of "discrete organic hinderance removal". Mostly technical gibberish, but from what you can glean they started with chameleons and geckos.



Rapid high caliber gunfire can be heard deeper in the sector. Everyone notices that Wilfred is missing.
Title: Re: MOOK: Fire Walk With Me
Post by: ANGRY_DEMON_NOISES on October 05, 2020, 11:38:03 am
"Hey, it looks like our fellow co-worker F U C K I N G  W I L F R E D is out of this mortal coil, neat! Before we deal with that though, I invoke the blood rule of dibs on the skin and talons, as per human tradition if you wish to go against my ruling you may challenge me to a duel to the death, the loser will have their soul flayed and have the word "LOSER" branded on their rotting remains. Any objections? No? Great. Now to deal with your big hidden friend..."

Fully manifest Wicked World, then send it to investigate ahead of the group by skirting the edge of it's maximum range. Larry will also try to see if he's able to see using his pet psych demon's eyes instead of his own psych demon's eyes as to better recon the area. If Mr. Lizard shows himself, engage in a monster fight.
Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: The Lupanian on October 05, 2020, 12:50:58 pm
Hmmm, exactly how like A chameleon does the skin look like? Does it seem like it might have some… chameleon ability? If the answer is yes, switch my vision mode to something that might work better

In any case, try to grab whatever lizard bits aren’t already claimed by someone else, and have the rifle and razor ready.

Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: King Zultan on October 05, 2020, 02:28:36 pm
"Oh shit something bad's going to happen I can feel it."
Have my gun at the ready and stick with the group and be ready to shoot hostile things to death.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Hello~
Post by: Ozarck on October 05, 2020, 07:49:49 pm
Bob would be slightly disappointed that he was not the first reptile to dismember a teammate, if Bob were sapient and cruel, and aware of the situation the team is in. As it is, however, Bob is an animal in a pool, with no snacks and nothing nearby to use his vast and bizarre mechanical aptitude on, so Bob is moderately content, but not overly content, since he doesn't have any snacks.
Spoiler: Oh Buoy (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: NAV on October 06, 2020, 06:47:46 am
Edward tries to look like he is doing important work on his computing cube. Very important. Very busy. So many spreadsheets. Important emails. Maybe if he looks busy enough, he can get away with not fighting giant lizards and using his coworkers as human shields.

Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on October 06, 2020, 07:01:18 am
Reset the scanner so that at least it stops screeching.

Check the files again, do they mention anything about how they were planning to control these critters or keep them in line? Any weaknesses or fears/things they can't stand perhaps (eg. a certain smell or sound that keeps them at bay)?

If we hear or see anything resembling crococreeps coming our way, goop 'em! Be mindful of vents in the ceiling or floor or wherever they could try to come out of.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Xantalos on October 06, 2020, 08:26:24 pm
"Chameleons change color! I learned this in the Tube. Therefore, I deduce that these creatures can go invisible. A proper method of walking is important for long-term spinal health; please avoid slouching, looking at personal communication devices, or slipping on the large pile of soap I am about to dispense while walking."

They can't get to us if they can't walk! Use my Automop to deliberately soak the around the entrances to the room I'm in with slippery suds. Commit the greatest janitorial violation of all time and fail to put up a wet floor sign, likely earning John's emnity from the afterlife. Don't deliberately interfere with other teammate activities with this, though.

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Parisbre56 on October 07, 2020, 06:15:17 pm
"Too bad all the people with the X-ray vision are dead."

Turn on my motion tracker and let the team know of any motion that isn't caused by teammates. If I notice any lizard people, tag them with my Limited Omniscience.

Push a nearby fire alarm button to
A) make noise to conceal our noise
B) activate sprinkler system to form puddles of water we can use to detect them.




Title: Re: MOOK: Fire Walk With Me
Post by: piecewise on October 08, 2020, 10:40:19 am
Bob would be slightly disappointed that he was not the first reptile to dismember a teammate, if Bob were sapient and cruel, and aware of the situation the team is in. As it is, however, Bob is an animal in a pool, with no snacks and nothing nearby to use his vast and bizarre mechanical aptitude on, so Bob is moderately content, but not overly content, since he doesn't have any snacks.
Spoiler: Oh Buoy (click to show/hide)
Bob.

"Too bad all the people with the X-ray vision are dead."

Turn on my motion tracker and let the team know of any motion that isn't caused by teammates. If I notice any lizard people, tag them with my Limited Omniscience.

Push a nearby fire alarm button to
A) make noise to conceal our noise
B) activate sprinkler system to form puddles of water we can use to detect them.




Pathos scampers over to the nearest fire alarm and pulls it. The already flashing red emergency lights begin to flash and spin even faster and the PA system adds a new warning to the list it is  continuously repeating. Water does not begin pouring from the ceiling though, as that system would only activate if smoke was detected.

That done, he activates his motion tracker. The tracker pulses for several seconds and Pathos adjusts the range to maximum. Away from the cluster of signals made up by his teammates he spots 3 other signals. He broadcasts the info to the rest of the team.


"Chameleons change color! I learned this in the Tube. Therefore, I deduce that these creatures can go invisible. A proper method of walking is important for long-term spinal health; please avoid slouching, looking at personal communication devices, or slipping on the large pile of soap I am about to dispense while walking."

They can't get to us if they can't walk! Use my Automop to deliberately soak the around the entrances to the room I'm in with slippery suds. Commit the greatest janitorial violation of all time and fail to put up a wet floor sign, likely earning John's emnity from the afterlife. Don't deliberately interfere with other teammate activities with this, though.

Spoiler: EEED (click to show/hide)

EEED waits for everyone else to leave before soaping the entryway to the room he's in and then settling down to wait.

Reset the scanner so that at least it stops screeching.

Check the files again, do they mention anything about how they were planning to control these critters or keep them in line? Any weaknesses or fears/things they can't stand perhaps (eg. a certain smell or sound that keeps them at bay)?

If we hear or see anything resembling crococreeps coming our way, goop 'em! Be mindful of vents in the ceiling or floor or wherever they could try to come out of.



Spoiler: Yagyu d'Aubigny (click to show/hide)

[3] Yagyu removes the batteries from the scanner to shut it up.

He checks the files again. Apparently they were controlled via hypnotically implanted commands...though looking at the data they hadn't quite getting the FOF or specific target programming to stick. As of right now they're stuck in...well there's a lot of technical jargon but the gist seems to be that they just assassinate any humans they see.

"Standard High quality Omni engineering." He grumbles.

Apparently they used tranquilizers to restrain them when needed. The files list them, and the rifles used for them, as being stored elsewhere in the sector.

Edward tries to look like he is doing important work on his computing cube. Very important. Very busy. So many spreadsheets. Important emails. Maybe if he looks busy enough, he can get away with not fighting giant lizards and using his coworkers as human shields.

Spoiler (click to show/hide)
Ed goes and sits with EEED and proceeds to poke repeatedly at his computing cube while loudly "whispering" the words "Busy busy busy" in rapid succession.


Hmmm, exactly how like A chameleon does the skin look like? Does it seem like it might have some… chameleon ability? If the answer is yes, switch my vision mode to something that might work better

In any case, try to grab whatever lizard bits aren’t already claimed by someone else, and have the rifle and razor ready.

Spoiler: JiBot (click to show/hide)
[3] Judging from the skin, Ji is pretty sure these things can hide to some degree. [2] She considers a better vision mode and pokes herself in the eyes a few times. Sadly this fails to engage thermal vision.

"Hey, it looks like our fellow co-worker F U C K I N G  W I L F R E D is out of this mortal coil, neat! Before we deal with that though, I invoke the blood rule of dibs on the skin and talons, as per human tradition if you wish to go against my ruling you may challenge me to a duel to the death, the loser will have their soul flayed and have the word "LOSER" branded on their rotting remains. Any objections? No? Great. Now to deal with your big hidden friend..."

Fully manifest Wicked World, then send it to investigate ahead of the group by skirting the edge of it's maximum range. Larry will also try to see if he's able to see using his pet psych demon's eyes instead of his own psych demon's eyes as to better recon the area. If Mr. Lizard shows himself, engage in a monster fight.
Spoiler (click to show/hide)
"Oh shit something bad's going to happen I can feel it."
Have my gun at the ready and stick with the group and be ready to shoot hostile things to death.
Spoiler: Dead man walking (click to show/hide)
[3]
Larry attempts to manifest the full form of Wicked World but can't manage to get it to solidify for anything more an a few seconds. Nor can he see through its eyes. Sad!  Together he, Ji, and Burt (the only three who actually went after the mysterious lizards) Follow Pathos' broadcasted motion tracker data towards one of the sources of movement. They come across  Wilfred's robot and the several large chunks of meat that used to be Wilfred. Ji idly brings up the possibility of putting Wilfred into the robot, mind transfer style. The all decide it is an interesting idea and one worth pursuing, maybe, after they are sure they won't be murdered by invisible crocodiles or whatever the hell is going on.  As they near the pinging motion source it suddenly vanishes. They look from one to the other.

"You think it froze because it heard us coming?"

Title: Re: MOOK: Hello~
Post by: Ozarck on October 08, 2020, 11:06:55 am
Too bad the team doesn't have a reptilian ambassador of good will, or an ambhibian self-propelled rtillary piece with which to dissuade these monsters from their deadly course. Well, anyway, this pool is pretty wet, but that dark room had BIG SNACK, so Bob is conflicted asto whether to remain or to wander back to the sensory depprivation chamber and illusory fish dispensory.
Spoiler: Oh Buoy (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: ANGRY_DEMON_NOISES on October 08, 2020, 11:10:32 am
Well that's bad, Larry will see if he can use bad juju to find where it went. All the while keeping his punch ghost primmed and ready to punch at the first sign of reptiles.

Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: The Lupanian on October 08, 2020, 11:20:11 am
Being a robot at present, how human do I look exactly? Possibly different enough so I won’t be hunted?

In any case, have rifle and razor at the ready. If nothing happens, I’ll check the carnage, and see if the robot hit the lizard at all.

Also, this should be the door to the control center, correct?

Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Xantalos on October 08, 2020, 12:53:17 pm
EEED turns to his sole companion.

"Hello, fellow employee! What is your designation? It seems we ought to get to know each other now that we have been left behind by our fellow staff."

Soap up the rest of the floor in the room! Also, examine Ed for possible needed care.

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Parisbre56 on October 08, 2020, 05:32:42 pm
"Poor Wilfred. All of OMNI's forces and all of OMNI's men couldn't put him back together again. Fortunately for him, OMNITECH has beings in its ranks that are far superior to humans. And now he will be one of them too!"

Keep providing motion sensor data to my teammates (and Omniscience data, if I manage to spot any of the lizards and tag them).

If I have time, work on putting Wilfred inside that superior robotic body.


"Oh, and if one of you could light a match under a smoke detector or something to trigger the sprinkler system, that would be really helpful."



Title: Re: MOOK: Fire Walk With Me
Post by: King Zultan on October 08, 2020, 07:03:37 pm
Light one of my flares and hold it near a smoke detector, and stay with the group and be ready to shoot things if needed.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on October 09, 2020, 03:19:07 am
Try again to find a sensor/mode on my scanner that would help in detecting these things, even if one is sitting still.

If any crocs are revealed near us this turn (eg. by the sprinklers or something else), goop 'em.   


"Ok, so, there were 6 of those cloning tubes in the lab, and 1 of them got smashed. Pathos picked up 3 motion sensor signals, meaning the remaining 2 are either outside of the range of the scanner, or 2 of these assholes are sitting still and hiding somewhere, no doubt in a position ready to ambush us. Maybe even on a ceiling or above a doorway! So stay on your toes. I'd advise against going out with just a small group but it's a little late for that at this point. Honestly, I'm getting the feeling that we are just clearing the way for our target at this point, bah.

Oh, and I have a bunch of stimulants left, so if any of you fleshies want one feel free to ask, they can save your butt in a pinch."

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: NAV on October 09, 2020, 09:19:15 am
EEED turns to his sole companion.

"Hello, fellow employee! What is your designation? It seems we ought to get to know each other now that we have been left behind by our fellow staff."
"Edward. Now do you mind? I'm a bit busy."
Edward continues typing meaningless things into his computer.

"...Left behind? Shit."
Edward runs to catch up with the main group.

Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: syvarris on October 09, 2020, 10:39:49 am
((Someone PM me if Wilfred gets jammed into a robot body.  Or if the mission ends and we get paid.))
Title: Re: MOOK: Fire Walk With Me
Post by: Pancaek on October 12, 2020, 08:01:10 am
Stick with yagyu. If any hostiles show themselves, shoot them with the poot gun.

Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: piecewise on October 12, 2020, 11:03:29 am
Too bad the team doesn't have a reptilian ambassador of good will, or an ambhibian self-propelled rtillary piece with which to dissuade these monsters from their deadly course. Well, anyway, this pool is pretty wet, but that dark room had BIG SNACK, so Bob is conflicted asto whether to remain or to wander back to the sensory depprivation chamber and illusory fish dispensory.
Spoiler: Oh Buoy (click to show/hide)
[3]
Who says pools can't be sensory deprivation chambers?

EEED turns to his sole companion.

"Hello, fellow employee! What is your designation? It seems we ought to get to know each other now that we have been left behind by our fellow staff."

Soap up the rest of the floor in the room! Also, examine Ed for possible needed care.

Spoiler: EEED (click to show/hide)
EEED turns to his sole companion.

"Hello, fellow employee! What is your designation? It seems we ought to get to know each other now that we have been left behind by our fellow staff."
"Edward. Now do you mind? I'm a bit busy."
Edward continues typing meaningless things into his computer.

"...Left behind? Shit."
Edward runs to catch up with the main group.

Spoiler (click to show/hide)
[2] Ed attempts to get up and run to catch up with the people who have left, but instead immediately slips and falls face first on the ground.

"Yeah, I coated everything around here with soapy water. Its pretty slippery." EEED says, casually poking Ed with the handle of his mop. "You ok? Need a spine adjustment?"


Light one of my flares and hold it near a smoke detector, and stay with the group and be ready to shoot things if needed.
Spoiler: Dead man walking (click to show/hide)
Burt lifts a flare to the nearest spoke detecting panel and waits. After a good 30 seconds water sprayer nozzles extend from the ceiling and begin spraying a constant deluge of water.

"Poor Wilfred. All of OMNI's forces and all of OMNI's men couldn't put him back together again. Fortunately for him, OMNITECH has beings in its ranks that are far superior to humans. And now he will be one of them too!"

Keep providing motion sensor data to my teammates (and Omniscience data, if I manage to spot any of the lizards and tag them).

If I have time, work on putting Wilfred inside that superior robotic body.


"Oh, and if one of you could light a match under a smoke detector or something to trigger the sprinkler system, that would be really helpful."



[9] Pathos manages to get into the OMNI consciousness containment servers and downloads Wilfred's data into his bodyguard robot.

Try again to find a sensor/mode on my scanner that would help in detecting these things, even if one is sitting still.

If any crocs are revealed near us this turn (eg. by the sprinklers or something else), goop 'em.   


"Ok, so, there were 6 of those cloning tubes in the lab, and 1 of them got smashed. Pathos picked up 3 motion sensor signals, meaning the remaining 2 are either outside of the range of the scanner, or 2 of these assholes are sitting still and hiding somewhere, no doubt in a position ready to ambush us. Maybe even on a ceiling or above a doorway! So stay on your toes. I'd advise against going out with just a small group but it's a little late for that at this point. Honestly, I'm getting the feeling that we are just clearing the way for our target at this point, bah.

Oh, and I have a bunch of stimulants left, so if any of you fleshies want one feel free to ask, they can save your butt in a pinch."

Spoiler: Yagyu d'Aubigny (click to show/hide)
Stick with yagyu. If any hostiles show themselves, shoot them with the poot gun.

Spoiler: Richter (click to show/hide)
[6] Yagyu activates motion sensing mode. It should be able to pick up these things even if they're invisible and produce no appreciable heat. It should be perfect so long as no one does anything like fill the entire level with movement.


Being a robot at present, how human do I look exactly? Possibly different enough so I won’t be hunted?

In any case, have rifle and razor at the ready. If nothing happens, I’ll check the carnage, and see if the robot hit the lizard at all.

Also, this should be the door to the control center, correct?

Spoiler: JiBot (click to show/hide)
Ji considers her appearance. That of a badly abused anime sex doll with cloned human limbs crudely grafted onto it. She wonders if it will pass for human. [5] Its humanoid and at least a few parts are still organic so there's a good chance she will. At least to assassin lizards. 

She checks the area but there's no sign of blood or harm to the lizard. Lots of bullet impacts in the area, but no blood.

She looks and yes, the control room is right there.

Well that's bad, Larry will see if he can use bad juju to find where it went. All the while keeping his punch ghost primmed and ready to punch at the first sign of reptiles.

Spoiler (click to show/hide)
[8] Larry considers the situation for a long moment. He then lifts one finger into the air and summons forth WICKED WORLD with a clap. The giant pale hand reaches out of nothing and grabs hold of nothing. It drags the nothing back and, for an instant, some members of the party can vaguely make out the form of a spectral Wilfred caught in its grip.  Larry speaks with the nothing for a few moments and then gestures again, releasing it.

"According to the mortal imprint of the late Wilfred, the first lizard is down the hall to our left, about 40 feet away, clinging to the ceiling and waiting for us. Though as soon as all this water started pouring down it got spooked and scampered off. There's a good chance that, as long as we stay in the water and don't detour into any rooms or seperate, they might not attack us. They're ambush based after all; even if they could stand and fight they likely won't want to."


The sprinkler system has been activated. Motion sensing is now useless thanks to the fact that water is, in fact, moving and there's a lot of it right now. Any operational computers are now fried since they don't, in reality, enjoy being drenched. We will assume (even though no one actually took the action to reunite with the three guys by Wilfred's body) that the group has reconnected. Except of course for EEED and Ed, who are still in the tube room. And Bob, who is bobbing.

Title: Re: MOOK: Fire Walk With Me
Post by: ANGRY_DEMON_NOISES on October 12, 2020, 11:37:01 am
Time to follow his own advice, Larry will search for the next sector (but only if a sizable portion of the group is going with him), staying clear of any detours and making sure to use WICKED WORLD to appear big, mean and generally not worth the trouble compared to his smaller, weaker, easier to chew human shields fellow co-workers.

Also Larry will put on the Isolation Suit and activate all isolationery features, he's pretty sure he's immune but if the target went mad due to psych feedback he's also pretty sure his pay would get docked.


Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: NAV on October 12, 2020, 01:34:57 pm
"Am I okay? Do I need a spine adjustment?"
Am I okay? Do I need a spine adjustment?

Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Xantalos on October 12, 2020, 05:27:11 pm
"You are continuing to talk and breathe, which means there is a 46% chance you are marginally okay! The second half of your inquiry, however, is a false question - there is always a need for a spinal adjustment!"

Adjust spine (in a beneficial manner) and then see if I can't use my automop in reverse or something to suck up the soapy water, allowing Ed and me to make our way to the others in an isolated puddle of dryness surrounded by soap! Y'know, dry in front, soap up behind.

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on October 13, 2020, 02:33:19 am
So can we assume this sector is 'secure' as long as we stay in the water and aren't alone, also for any return trip?

Assuming the group moves along with me, go search for the door to the next sector. Don't open it yet and don't let others open it yet either, especially not with any destructive methods, we don't want to accidentally paste our target and make this all for nothing.

Oh, and if needed, quickly fashion some sort of strap of backpack or something so robo!Wil can drag his old inventory along with him. Or just put that stuff in the hammer space until we figure out what to do with it.


"Next sector is where our target was last spotted. Let's make sure we are all ready and have all the sensory deprivation crap up and running before we open that door. Wil, don't forget your new body probably still needs to activate reduced framerate and text-to-speech stuff and whatnot. "


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: King Zultan on October 13, 2020, 03:41:43 am
Stay with the group no matter what happens, and be ready to shoot all the hostile things.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: syvarris on October 13, 2020, 05:37:40 am
"Oh, god damn it!  You bastards brought me back to this fucking place?  I just got to escape hell scot free, and you... put me in this body.  Huh.  Hahaha!  I can spin the gatling gun!  Oh my god, this is fucking AWESOME, holy shit!"

Run diagnostics on self.  What are Wilfred's current stats?  Current life?  Current damage dice?  Current available weapons?

Enable 5 FPS mode, and speech to text.  Disable hearing.  Also disable hearing, smell, and taste, if any of those are actually senses possessed by this bot.

Follow team otherwise.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight:
Smell:
Hearing:
Taste: None; robot.
Touch:
Title: Re: MOOK: Fire Walk With Me
Post by: piecewise on October 15, 2020, 10:55:30 am
"Am I okay? Do I need a spine adjustment?"
Am I okay? Do I need a spine adjustment?

Spoiler (click to show/hide)
"You are continuing to talk and breathe, which means there is a 46% chance you are marginally okay! The second half of your inquiry, however, is a false question - there is always a need for a spinal adjustment!"

Adjust spine (in a beneficial manner) and then see if I can't use my automop in reverse or something to suck up the soapy water, allowing Ed and me to make our way to the others in an isolated puddle of dryness surrounded by soap! Y'know, dry in front, soap up behind.

Spoiler: EEED (click to show/hide)
[7]
EEED explains to Burt that spinal adjustments aren't about "Back cracking" or anything like that. He then cracks Burt's back about 2 dozen times. If it has any benefit, its not immediately obvious, but Burt can still feel his legs so there's that.

Together the both of them reconnect with the main group, EEED's automop somewhat soaking up the water and spraying soap behind them as they walk.

"Oh, god damn it!  You bastards brought me back to this fucking place?  I just got to escape hell scot free, and you... put me in this body.  Huh.  Hahaha!  I can spin the gatling gun!  Oh my god, this is fucking AWESOME, holy shit!"

Run diagnostics on self.  What are Wilfred's current stats?  Current life?  Current damage dice?  Current available weapons?

Enable 5 FPS mode, and speech to text.  Disable hearing.  Also disable hearing, smell, and taste, if any of those are actually senses possessed by this bot.

Follow team otherwise.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight:
Smell:
Hearing:
Taste: None; robot.
Touch:

Str d10
Dex d4
Spd d4
End d12
Wil d6
Kno d6
Fte d4

Life: d8
Attack: Double Autocannon: d10 (d12 built in ammo supply)

Wil-bot turns its FPS down and enables speech to text hearing. He does not have traditional senses of smell, taste, or touch and decides that the analogs (Pressure sensors, particulate sensor, etc) are sufficiently different to prevent enthrallment.

Time to follow his own advice, Larry will search for the next sector (but only if a sizable portion of the group is going with him), staying clear of any detours and making sure to use WICKED WORLD to appear big, mean and generally not worth the trouble compared to his smaller, weaker, easier to chew human shields fellow co-workers.

Also Larry will put on the Isolation Suit and activate all isolationery features, he's pretty sure he's immune but if the target went mad due to psych feedback he's also pretty sure his pay would get docked.


Spoiler (click to show/hide)
Stay with the group no matter what happens, and be ready to shoot all the hostile things.
Spoiler: Dead man walking (click to show/hide)
So can we assume this sector is 'secure' as long as we stay in the water and aren't alone, also for any return trip?

Assuming the group moves along with me, go search for the door to the next sector. Don't open it yet and don't let others open it yet either, especially not with any destructive methods, we don't want to accidentally paste our target and make this all for nothing.

Oh, and if needed, quickly fashion some sort of strap of backpack or something so robo!Wil can drag his old inventory along with him. Or just put that stuff in the hammer space until we figure out what to do with it.


"Next sector is where our target was last spotted. Let's make sure we are all ready and have all the sensory deprivation crap up and running before we open that door. Wil, don't forget your new body probably still needs to activate reduced framerate and text-to-speech stuff and whatnot. "


Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu considers the situation. [3] Yeah...these sprinklers will probably remain on forever. And this place probably won't flood or anything.  Its fine.

Yagyu dumps Wil-bot's inventory onto Wil-bot's Fat ass rear tread cover and the group heads out with Isolation suited Larry in the lead. They find the door to the next sector without getting mauled by invisible Crocodiles but it isn't a promising find. The door isn't locked but...well someone has written "WELCOME HOME" on it in blood.
Title: Re: MOOK: Fire Walk With Me
Post by: NAV on October 15, 2020, 11:16:48 am
"Thanks buddy, that felt great!"
Test my back. Do some stretches. Figure out the "not immediately obvious" benefits of having my spine so wonderfully adjusted.

Edit: Be ready to duck and cower behind teammates the moment a door opens though.


Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: ANGRY_DEMON_NOISES on October 15, 2020, 11:38:11 am
"Hey F U C K I N G  W I L F R E D old buddy old pal, as the most useful and reliable of us all I think you should go first."

Larry will get the fuck out of dodge of the door and try and use some demonic humanic bad juju to see if there's anything behind it. Like a weirdo with psych powers and a bad attitude, Larry will also make sure to warn his teammates if there is someone or something behind that door and get ready to punch anything that tries jumping his teammates, except if the one it's jumping is F U C K I N G  W I L F R E D 


Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Radio Controlled on October 15, 2020, 03:30:16 pm
"Well then gang, this is it, our target should be beyond this door somewhere. I dunno what kind of tricks he might have up his sleeve, let's go take him down carefully so he can't get to any of us, and non-lethally so the Auditors don't get to us either."

Shoo away anybody who doesn't have the full sensory deprivation suit/countermeasures up and running, at least away from the immediate opening of the door.

then first scan the door/doorway to see if I can pick up anything suspicious, like trace amounts of chemicals that might indicate the other side of the door is trapped with explosives or something like that.

If nothing comes up, open the door but only a little bit and stick the environment scanner through the gap to take a picture/short video of what is immediately behind (if video watch or record at a safe framerate).



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: The Lupanian on October 15, 2020, 05:39:42 pm
Cover Yagyu while he checks the door.
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: King Zultan on October 16, 2020, 02:16:58 am
"Oh damn I've got a bad feeling about everything going on here."
Make sure I'm completely covered to prevent Mr. Shitlord from making me his bitch slave.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: syvarris on October 16, 2020, 05:44:18 am
"Yeah, fuck you, Larry.  And fuck Derp.  Both of you fuckers!  Worthless meatbag trash, I'll kill you both, slowly.  And painfully.  Sew you together, so you can suffer together, Derp-Larry the fucking fuck-fuck!  FUCK!  Why am I still in this fucking place?  I hope when I die I explode and take all of you with me..."

Is the guardbot's AI still active in this body?  Can I set it to have full normal-speed vision, while either disabling my own, or keeping mine at 0.2 FPS?  If so, do that, and let it have control of the guns.

Otherwise, stay at 0.2 FPS, and stay at the front of the group.  Let whoever open the door, and immediately open fire on whatever is behind it.  Or tell the robot AI to do so.  And continually cuss out both Derp and Larry the entire time.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
Title: Re: MOOK: Fire Walk With Me
Post by: Xantalos on October 16, 2020, 03:16:10 pm
EEED continues to rattle off a seemingly preprogrammed list of the many benefits of chiropractic care, a significant portion of which he appends by saying 'asterisk'. This automated ramble continues as EEED decides to fulfil his janitorial duties.

Clean the blood off the door, that's unsanitary. Let the people who are actually in charge of escorting our target (who clearly just needs his chakras aligned) do their thing, though - if I get asked to move, I'm moving.

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: ANGRY_DEMON_NOISES on October 16, 2020, 03:38:33 pm
"Yeah, fuck you, Larry.  And fuck Derp.  Both of you fuckers!  Worthless meatbag trash, I'll kill you both, slowly.  And painfully.  Sew you together, so you can suffer together, Derp-Larry the fucking fuck-fuck!  FUCK!  Why am I still in this fucking place?  I hope when I die I explode and take all of you with me..."

Is the guardbot's AI still active in this body?  Can I set it to have full normal-speed vision, while either disabling my own, or keeping mine at 0.2 FPS?  If so, do that, and let it have control of the guns.

Otherwise, stay at 0.2 FPS, and stay at the front of the group.  Let whoever open the door, and immediately open fire on whatever is behind it.  Or tell the robot AI to do so.  And continually cuss out both Derp and Larry the entire time.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
"Ha ha ha! What a story, F U C K I N G  W I L! Just remember to take care, if you were to die a sudden death there's no telling what would happen to your soul in a spoopy place like this. Just imagine, you went all this way just for some ghastly ghost hand under the control of some devilish and handsome abomination from the deepest dark abyss to grab your soul and squeeze till the soul juice comes out. Sorta like what I did now that I think about it. Anyway, you're the most useful guy here, losing you would be a shame my man!"
Title: Re: MOOK: Fire Walk With Me
Post by: Parisbre56 on October 16, 2020, 07:08:01 pm
"I think your new look rather suits you."

Climb on Wilfred and act as his personal minimap through limited Omniscience and motion detector.



Title: Re: MOOK: Fire Walk With Me
Post by: syvarris on October 18, 2020, 08:51:45 am
"Ha ha ha! What a story, F U C K I N G  W I L! Just remember to take care, if you were to die a sudden death there's no telling what would happen to your soul in a spoopy place like this. Just imagine, you went all this way just for some ghastly ghost hand under the control of some devilish and handsome abomination from the deepest dark abyss to grab your soul and squeeze till the soul juice comes out. Sorta like what I did now that I think about it. Anyway, you're the most useful guy here, losing you would be a shame my man!"

"Big fucking whoop, I killed an alien god already, and stole its power!  You're a far cry from an alien god yourself, you're still flesh and bone and a whole lotta shit!  Your threats don't mean jack, newbie.  My guns, my guns mean death.  So kiss my shiny metal ass, and get ready to eat Derp with your oh so scary ghosty powers.  Fucking cultists...
Title: Re: MOOK: Fire Walk With Me
Post by: Pancaek on October 18, 2020, 04:14:48 pm
Keep being in my sensory deprivation suit and cover Yagyu

Spoiler: Richter (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: piecewise on October 19, 2020, 11:14:42 am
"Yeah, fuck you, Larry.  And fuck Derp.  Both of you fuckers!  Worthless meatbag trash, I'll kill you both, slowly.  And painfully.  Sew you together, so you can suffer together, Derp-Larry the fucking fuck-fuck!  FUCK!  Why am I still in this fucking place?  I hope when I die I explode and take all of you with me..."

Is the guardbot's AI still active in this body?  Can I set it to have full normal-speed vision, while either disabling my own, or keeping mine at 0.2 FPS?  If so, do that, and let it have control of the guns.

Otherwise, stay at 0.2 FPS, and stay at the front of the group.  Let whoever open the door, and immediately open fire on whatever is behind it.  Or tell the robot AI to do so.  And continually cuss out both Derp and Larry the entire time.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
[1]

From within his metal shell, the electronic consciousness that was Wilfred comes up with a Brilliant idea.  He digs around in the bot's old programing and sets up a kind of relay system by which the robot views the world. He will sit back on the robot's proverbial shoulders and provide guidance while the bot does the work- and looking around and other possibly dangerous direct sensing- for him. It is a foolproof plan that cannot fail!

...

Where it immediately fails is in the target designation. Apparently Wilfred's paranoia and desire to murder got the better of him and he left the "target" definition rather dangerously open to interpretation. Lets see if we can find the protocol....Ah here it is.

1. Walks on two legs
2. Or possibly on four if pretending to be a dog.
3. Looks like a bitch
4. Might have a company ID, don't be fooled!
5. A dumb fucking asshole.
6. Breathing, for the moment.
7. Probably smug.

The battlebot takes these 7 distinct protocols, discards 3 of them because it doesn't understand, and then runs with the remaining 4. It analyzes the situation and then begins reacting as it was programmed.

[2,2,5,5,6,7,2,2]

Yagyu, Ji, Burt and EEED, notice the battle bot turning towards the group, its chain guns spinning up to speed. This causes them to become concerned. When the robot begins randomly listing out expletives from the prepared database that wilfred created, their concern is elevated further. It is somewhere around "JIMMINY CRICKET PRICK BITCH!" that all four dive behind  the cover of a wall.  The others are...less quick to react.

[5,2,8,1]

The Robot opens fire in the enclosed confines of the door antechamber with a rumbling roar. Edward, already on edge, dives for cover in absolute terror without even understanding what's going on.  Pathos springs into the air like a startled cat and clings to the ceiling. Larry and Richter, perhaps unfamiliar with non-occult threats, do not react accordingly. [10 v 2,2]

After maybe a second or so of concentrated fire, Larry and Richter appear to have been replaced with mushy red coleslaw.

[5]

From within his metal body Wilfred gets a display of "Two Targets killed".  For a moment he is quite happy. Then he wonders how the bot could have killed the singular target twice.

Then he starts getting very worried.

Title: Re: MOOK: Karmic backlash
Post by: Radio Controlled on October 19, 2020, 11:26:11 am
"WILFRED WHAT THE ACTUAL FUCK."

Shoot a private text message to Pathos:
Code: [Select]
Dear spiderfriend,

Can you shut him the fuck down before he murders us all?!

xoxo, Yagyu

Stay in cover for now. If that robot comes closer without a VERY clear and unambiguous signal/sign from Wil that he has regained control, or a confirmation from Pathos, shoot the robot with the prototype gun. A lot.

If we do get such a signal, wave my arm around the corner for a second to see if it doesn't get shot off, if not go grab what those poor souls had on them (and that hasn't been pulped to mush). And see if the door to the next sector got compromised. 


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Karmic backlash
Post by: ANGRY_DEMON_NOISES on October 19, 2020, 11:29:45 am
GHOST LARRY. THIS.  LAST MESSAGE.

MR. WHITE FACE. KILL. FUCKTARD.

REVENGE. NOW. FUCKING WILFRED.


and with those psych words imprinting on everyone's soul, the most useful member of the team dies. Truly a human saint, he was human, totally human. Now to watch out for White Face.
Title: Re: MOOK: Fire Walk With Me
Post by: Doomblade187 on October 19, 2020, 11:58:11 am
Janet snaps out of the standard Omni PR communing trance to the sounds of team murder and shouting. Will run to join the group, keeping an eye out for the splishy splashy invisible lizards. Brain-flash them if I see spashes/water but no people. If I get to the group in time, distract wilfred by offering them a standard Omnitech liability acknowledgement form.

Spoiler (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: NAV on October 19, 2020, 01:13:21 pm
Edward flees away and finds somewhere to hide!

He types rapidly on his computing cube, trying to dig up that old FoF program he may or may not have on his computer and adapt it to work on this murder robot.

Spoiler (click to show/hide)
Title: Re: MOOK: Karmic backlash
Post by: Parisbre56 on October 19, 2020, 01:50:11 pm
((I am deeply offended! Pathos it's neither a biped nor a dog and he certainly does not breathe like those who cling to the weakness of their flesh.))

"Somehow, I always thought I would be the one to fuck up horribly first. Luck really isn't on your side, is it? But don't worry! I know just the thing to stop him from killing the rest of our meatshields!"

Jump on the robot's face, start screaming "I'm a little bitch!" and then run further into the sector while laughing like a dumb yet smug asshole. That way the robot will follow me away from the team and towards potential threats.



Title: Re: MOOK: Karmic backlash
Post by: syvarris on October 19, 2020, 01:55:25 pm
"Ugh, I set the guardbot to take over and shoot any hostiles.  Did you fuckers trigger it?  Seriously?  It was the cultist dude, wasn't it?  Yeah, this just goes to show; you start threatening people wearing a giant robot guard body, maybe that giant robot guard body will decide you're a threat.  Who woulda thought?  Just lay down and stop being threatening targets, and you'll be fine.  Oh, why do I even try?  You need me to fix this, don't you?  Ugh.  Fucking Derp hasn't even had to do anything, and yet it feels like we've killed our whole team twice over already..."

Fix the targeting algorithm.  Add in an exception for teammates.  Make sure it can be revoked at a moment's notice, though.

And if the wannabe elder god cultist actually does manage to do something despite having been thoroughly pulped, use those good old green ghost god powers to summon a bigger fish that'll eat him.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
Title: Re: MOOK: Karmic backlash
Post by: The Lupanian on October 19, 2020, 05:18:51 pm
”Oh shit oh shit oh shit oh… wait. I owed him money. I guess there’s an upside to this whole thing after all!”
Stay behind cover. And keep an eye on our back incase our lizard friends make an appearance.
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Karmic backlash
Post by: ANGRY_DEMON_NOISES on October 19, 2020, 10:12:19 pm
"Ugh, I set the guardbot to take over and shoot any hostiles.  Did you fuckers trigger it?  Seriously?  It was the cultist dude, wasn't it?  Yeah, this just goes to show; you start threatening people wearing a giant robot guard body, maybe that giant robot guard body will decide you're a threat.  Who woulda thought?  Just lay down and stop being threatening targets, and you'll be fine.  Oh, why do I even try?  You need me to fix this, don't you?  Ugh.  Fucking Derp hasn't even had to do anything, and yet it feels like we've killed our whole team twice over already..."

Fix the targeting algorithm.  Add in an exception for teammates.  Make sure it can be revoked at a moment's notice, though.

And if the wannabe elder god cultist actually does manage to do something despite having been thoroughly pulped, use those good old green ghost god powers to summon a bigger fish that'll eat him.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
"OoOoOoOoO Richter didn't insult you. Dipshit. OoOoOoO I'm a ghooooost~" a ghostly voice calls out in Wilfred's dipshit robot ears.
Title: Re: MOOK: Karmic backlash
Post by: King Zultan on October 20, 2020, 02:41:58 am
"Oh FUCK the bad feeling was right everything's gone to shit and people are dying!"
Curl up into a ball and stay in cover.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Karmic backlash
Post by: Doomblade187 on October 20, 2020, 02:06:17 pm
Action Edited.
Title: Re: MOOK: Karmic backlash
Post by: Xantalos on October 21, 2020, 01:15:42 am
"I say, I'll have to read up on robot chiro at this rate! Clearly that fellow's gears are misaligned and he's expressing his inner pain."

Keep huddling behind Mr. Wall here and use my handy dandy Automop to make Wilfred slip and slide around ineffectually should he find me and not immediately blast me into goo(because there's no way combat engineers remembered to account for offensively-used janitorial equipment... maybe).

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: Karmic backlash
Post by: piecewise on October 22, 2020, 10:15:41 am
GHOST LARRY. THIS.  LAST MESSAGE.

MR. WHITE FACE. KILL. FUCKTARD.

REVENGE. NOW. FUCKING WILFRED.


and with those psych words imprinting on everyone's soul, the most useful member of the team dies. Truly a human saint, he was human, totally human. Now to watch out for White Face.

"Ugh, I set the guardbot to take over and shoot any hostiles.  Did you fuckers trigger it?  Seriously?  It was the cultist dude, wasn't it?  Yeah, this just goes to show; you start threatening people wearing a giant robot guard body, maybe that giant robot guard body will decide you're a threat.  Who woulda thought?  Just lay down and stop being threatening targets, and you'll be fine.  Oh, why do I even try?  You need me to fix this, don't you?  Ugh.  Fucking Derp hasn't even had to do anything, and yet it feels like we've killed our whole team twice over already..."

Fix the targeting algorithm.  Add in an exception for teammates.  Make sure it can be revoked at a moment's notice, though.

And if the wannabe elder god cultist actually does manage to do something despite having been thoroughly pulped, use those good old green ghost god powers to summon a bigger fish that'll eat him.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
[5][9][11v8][9][4] (https://www.youtube.com/watch?v=UivE58sc9Lg)

The area around the shredded pile of meat that used to be Larry suddenly grows dark, the halogen tubes bursting in a rain of glass and sparks. The entire upper body of WICKED WORLD fades slowly into existence, the normally impassive face of the giant now twisted in rage. One hand lashes out and heavy fingers grab the BattleBot by the right machinegun. With a screech and spray of sparks it yanks Wilfred's new body closer to it and then winds up for a punch with the other arm. Its emaciated rubbery arm bulges with muscle that seems to grow out of nothing. The punch sends the guard bot tumbling, rolling end over end 30 or so feet down the hall until it catches on a doorway and jerks to a halt. The machinegun remains in WICKED WORLD's grasp, and it tosses the shorn off arm to the ground with a tremendous CLANG!

The sensor cluster that could be considered the bot's head jerkily raises and then turns to face back down the hall. It stares at WICKED WORLD, unblinking, but with an odd glint in the lenses. A glow from within that isn't quite right. And then what appears to be a partially translucent hand the size of a double decker bus rises from the metal floor of the antechamber and wraps 8 fingers around WICKED WORLD as though it were a toy. And then both are yanked down and out of sight, forever.

[8]

The bot rights itself and rolls back down the hall, now a little uneven on damaged treads. When it reaches its torn off arm it broadcasts

CAN SOMEONE REATTACH THIS? I'VE FIXED THE TARGETING BUG SO IT SHOULD BE FINE NOW. I'D DO IT MYSELF BUT I DON'T HAVE THUMBS. OR HANDS.

And then Pathos leaps onto the robots face and screams "I'M A LITTLE BITCH!" and begins mass emailing Wilfred images of smug anime girls.

Everyone else peeks out of their various bits of cover. It seems the most recent round of team killing has come to an end.
Title: Re: MOOK: From Beyond
Post by: The Lupanian on October 22, 2020, 10:34:01 am
Hey, Can I get the 135 OMNI I gave Larry back, because either it was credit, which is no longer applicable, or it was physical currency, which I can now collect from Larry directly.

In any case, I'm going to inspect the torn-off gun arm and wonder of I would be able to wield the gun part myself. Don't pick it up yet, and reassure Wilfred that I'm not stealing it, but still look at it.

And now for appropriations! First I'll check Richter's puddle to see if the symbiote survived and collect the sidearm and ammo and the psychic drugs. Then I'll go to Larry's puddle and collect the rest of the Lizard parts and the rifle and the other sidearm and any ammo. Also, if anyone else really wants something that I'm picking up, they can have it. 

Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: NAV on October 22, 2020, 12:57:54 pm
He types rapidly on his computing cube, trying to dig up that old FoF program he may or may not have on his computer and adapt it to work on this murder robot.
Edward does this. Sure the robot isn't murdery right now, but who knows when it or a similar robot will go murdery again in the near future?

Test my back. Do some stretches. Figure out the "not immediately obvious" benefits of having my spine so wonderfully adjusted.
Edward also does this, since it was so rudely interrupted by homicidal robot.

Spoiler (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Parisbre56 on October 22, 2020, 04:17:34 pm
Spoiler: SMUG SPAM (click to show/hide)

Remain vigilant and threaten anyone that looks at me funny with memes.



Title: Re: MOOK: From Beyond
Post by: Xantalos on October 22, 2020, 11:41:15 pm
Quote from: EEED's thoughts
Homocidal robot's gun detached. Bullets no longer concern. Activate chiropractic measures?
Fact: Robot has two limbs on symmetrical axis, similar to arms. Conclusion: Robot's guns are arms.
Fact: Arms have joints and bones.
Fact: Detachment of arm constitutes damage to bones.
Fact: Chiropractic care heals bones.
Fact: Robot has shown acute willingness to kill organic beings.
Fact: Until proven otherwise, I am an organic being.
Fact: I am not contractually allowed to care about my own wellbeing.
Calculating probability of successful adjustment strategies...

1d2 (1 - Attempt robot chiro. 2 - Do something reasonable) = 1

EEED, seeing a prospective patient both get hurt and show willingness to not instantly murder anyone that comes near him, lights up in joy.

"Allow me to help, metal man! I am an expert in all things health."

Unless I happen to be dissuaded by someone more competent, fix Wilfred's gun arm with my skills with normal anatomy that I'm sure transfer seamlessly over to advanced robotics.

Spoiler (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: King Zultan on October 23, 2020, 04:47:06 am
"Oh look the situation has resolved itself."
Come out of cover and wait for the rest of the group to do anything.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Karmic backlash
Post by: syvarris on October 24, 2020, 02:22:00 pm
"Agh.  Fucking cultists... they keep turning into demons.  Dark bargains with evil gods don't work out, you fools!  You have to beat them into submission.  That's what I did, and you just saw how much better it works out.  And now we have even fewer guns to shoot Derp with, god damn it...  Yes, Pathos, you're an adorable little bitch, I'd pat you on the head if I had a hand.  So stop humping my face."

Dissuade the "chiropractor" from fixing the detached gun arm, by pointing the attached gun arm at him.  Shoot his leg if he tries to "help".

Does my integrated autocannon lose any damage dice from having one of the guns ripped off?  Is the autotargeting program working as intended now?

In any case, go back to the point position.  Then get ready to breach and shoot whatever is on the other side of the door.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
Title: Re: MOOK: From Beyond
Post by: Radio Controlled on October 25, 2020, 09:10:05 am
Go grab what those poor souls had on them (and that hasn't been pulped to mush), and that others don't need. Try to get the riot suit at least, if it isn't shredded.

Check if I could reattach the broken gun arm to Wilbot or to Jibot if I used a toolkit charge, or is it too broken for that?

See if the door to the next sector got compromised.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: NAV on October 25, 2020, 04:41:05 pm
Even if the riot suit isn't completely shredded to uselessness, it probably has lower defensive value from all the holes.
Title: Re: MOOK: From Beyond
Post by: ANGRY_DEMON_NOISES on October 25, 2020, 09:00:41 pm
Put me back in, I'll not rest till FUCKING WILFRED has been accidentally killed.
Spoiler (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Pancaek on October 26, 2020, 09:07:46 am
Spawn in among the refugees/employees in the brobot sector. Get my bearings as the newest Omnitech employee/meatbag.

Then find one of the brobots and see if the override fob works on it. If not, attempt to hack it to serve as my bodyguard.


Spoiler (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Ozarck on October 29, 2020, 01:23:36 am
surf on down to where the trouble is (https://i.imgur.com/OckoFNp.mp4)

Spoiler: Bob (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: piecewise on October 31, 2020, 11:18:08 am
Hey, Can I get the 135 OMNI I gave Larry back, because either it was credit, which is no longer applicable, or it was physical currency, which I can now collect from Larry directly.

In any case, I'm going to inspect the torn-off gun arm and wonder of I would be able to wield the gun part myself. Don't pick it up yet, and reassure Wilfred that I'm not stealing it, but still look at it.

And now for appropriations! First I'll check Richter's puddle to see if the symbiote survived and collect the sidearm and ammo and the psychic drugs. Then I'll go to Larry's puddle and collect the rest of the Lizard parts and the rifle and the other sidearm and any ammo. Also, if anyone else really wants something that I'm picking up, they can have it. 

Spoiler: JiBot (click to show/hide)
Yes.
[4] Ji Bot inspects the gun. Ji bot then nods to itself and proceeds to wrap itself around the gun like a weeb around a body pillow of their most beloved waifu. "This gun was made for me. Its my gun. I love it" Ji then hisses at Wilfred and scuttles into a corner. On the way she checks Richter's corpse but attempting to rummage it would mean dropping the gun and this she cannot do.

He types rapidly on his computing cube, trying to dig up that old FoF program he may or may not have on his computer and adapt it to work on this murder robot.
Edward does this. Sure the robot isn't murdery right now, but who knows when it or a similar robot will go murdery again in the near future?

Test my back. Do some stretches. Figure out the "not immediately obvious" benefits of having my spine so wonderfully adjusted.
Edward also does this, since it was so rudely interrupted by homicidal robot.

Spoiler (click to show/hide)
[6] Edward gets the old FOF program up and working, and adapts it to the Murderbot. Now, assuming the issue was faulty FOF, this should work.
[6] Edward is now convinced he can see through walls, fly short distances, and converse with fruit.

Spoiler: SMUG SPAM (click to show/hide)

Remain vigilant and threaten anyone that looks at me funny with memes.



Pathos begins to wonder if he accidently spammed Ji. Then he remembers that Ji was likely a lost cause before this ever began.

Quote from: EEED's thoughts
Homocidal robot's gun detached. Bullets no longer concern. Activate chiropractic measures?
Fact: Robot has two limbs on symmetrical axis, similar to arms. Conclusion: Robot's guns are arms.
Fact: Arms have joints and bones.
Fact: Detachment of arm constitutes damage to bones.
Fact: Chiropractic care heals bones.
Fact: Robot has shown acute willingness to kill organic beings.
Fact: Until proven otherwise, I am an organic being.
Fact: I am not contractually allowed to care about my own wellbeing.
Calculating probability of successful adjustment strategies...

1d2 (1 - Attempt robot chiro. 2 - Do something reasonable) = 1

EEED, seeing a prospective patient both get hurt and show willingness to not instantly murder anyone that comes near him, lights up in joy.

"Allow me to help, metal man! I am an expert in all things health."

Unless I happen to be dissuaded by someone more competent, fix Wilfred's gun arm with my skills with normal anatomy that I'm sure transfer seamlessly over to advanced robotics.

Spoiler (click to show/hide)
[4]
EEED walks over to Ji and attempts gentle persuasion. By which I of course mean he puts her in a headlock. The headlock is not terribly effective since she's robot, but they do tangle and end up in a tugging match over the gun. There's a lot of "My precious!" this and a lot of "Align your spine, tin demon!" that.

"Agh.  Fucking cultists... they keep turning into demons.  Dark bargains with evil gods don't work out, you fools!  You have to beat them into submission.  That's what I did, and you just saw how much better it works out.  And now we have even fewer guns to shoot Derp with, god damn it...  Yes, Pathos, you're an adorable little bitch, I'd pat you on the head if I had a hand.  So stop humping my face."

Dissuade the "chiropractor" from fixing the detached gun arm, by pointing the attached gun arm at him.  Shoot his leg if he tries to "help".

Does my integrated autocannon lose any damage dice from having one of the guns ripped off?  Is the autotargeting program working as intended now?

In any case, go back to the point position.  Then get ready to breach and shoot whatever is on the other side of the door.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.

Wilfred watches the two idiots fight over his arm. Seems non-dangerous and neither are attempting to jam it back onto him so it lets it roll for now.
The autocannons are at d8 right now because one is missing. Not terrible. Auto targeting SEEMS to be working. Seems.
Wilfred takes up point position.


Go grab what those poor souls had on them (and that hasn't been pulped to mush), and that others don't need. Try to get the riot suit at least, if it isn't shredded.

Check if I could reattach the broken gun arm to Wilbot or to Jibot if I used a toolkit charge, or is it too broken for that?

See if the door to the next sector got compromised.



Spoiler: Yagyu d'Aubigny (click to show/hide)
[6] Yagyu just scoops both piles of goo into his bag, along with whatever might be inside them.
[1] Yagyu looks at the severed arm and the frackus around it. He decides that reattaching it is a lost cause. Forever. He writes it off as impossible and then banishes it to void.
The door to the next sector is not compromised...though it does have a bunch of dents in it that will now make opening it harder.







Spawn in among the refugees/employees in the brobot sector. Get my bearings as the newest Omnitech employee/meatbag.

Then find one of the brobots and see if the override fob works on it. If not, attempt to hack it to serve as my bodyguard.


Spoiler (click to show/hide)
[7] Ed can't figure out how to hijack a robot with the fob, but his personal computing cube and some elbow grease is enough to get one of the robots under his control.

surf on down to where the trouble is (https://i.imgur.com/OckoFNp.mp4)

Spoiler: Bob (click to show/hide)
Put me back in, I'll not rest till FUCKING WILFRED has been accidentally killed.
Spoiler (click to show/hide)
[STUDIO AUDIENCE APPLAUSE AS NEW AND OLD CHARACTERS RETURN!]
Title: Re: MOOK: From Beyond
Post by: Radio Controlled on October 31, 2020, 11:26:22 am
"Allrighty then, enough fucking around. Let's open that door and deal with whatever is on the other side."

First scan the door/doorway to see if I can pick up anything suspicious, like trace amounts of chemicals that might indicate the other side of the door is trapped with explosives or something like that.

If nothing comes up, open the door (maybe with help from a teammate if it's difficult) but only a little bit and stick the environment scanner through the gap to take a picture/short video of what is immediately behind (if video watch or record at a safe framerate). Check the pic/video, if the other side doesn't either contain our mind-raping target and/or a hostile welcoming party or other deadly dangers, open the door fully.

In any case though, if the Wil-murderbot behind me is still intent on shooting everything as soon as the door opens, then let him or someone else open the door and stand to the side, I'd rather not be the next victim to avoidable friendly fire.  :v



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: NAV on October 31, 2020, 12:25:33 pm
Edward deals with whatever's on the other side of that door by hiding behind someone (or preferably several someones) with more experience and better armour.

Edward figures that he can see through walls as long as they're made of a transparent material, fly short distances downward at 9.8 meters per second squared, and talk to fruit but it won't talk back.

Spoiler (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: ANGRY_DEMON_NOISES on October 31, 2020, 12:33:19 pm
"Gentlepersons, I've come here to dissect psykers and overdose on a stimulant. And I've already overdosed five times today."

Sam jabs a needle of stimulant into her arm, she didn't go and then get kicked out of med school to die because of some psych weirdo.
Spoiler (click to show/hide)
Title: Re: MOOK: Hello~
Post by: Ozarck on October 31, 2020, 03:29:56 pm
Bite somebody until Bob receives snacks, or a sufficiently interesting mechanical situation to resolve.
Spoiler: Bob (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: The Lupanian on October 31, 2020, 06:19:54 pm
If I win, try to equip the gun. If I lose, sulk about it and stand behind WilBot if he’s ready to advance on the next sector.

EDIT- in the interest of preventing more friendly fire, let him have the gun. However, this gives me an idea. Do I think I might be strong enough to wield two rifles at once?

Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: King Zultan on November 01, 2020, 11:46:11 am
Use my engineer powers to aid in the opening of the door to the next sector, and try to stay out of the line of fire if people start shooting.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Xantalos on November 01, 2020, 08:11:41 pm
Continue the struggle! Medical practices (that I am at least 35% qualified to perform) must not be impeded by the grasp of mere synthetic horniness! Pry the gun free and see if the situation hasn't devolved far enough into shooting that it'll be safe to try to put the gun back on Wilfred.

To be clear, if shit is going down, then just stay back and watch for any maimed people that might need to be realigned in order to fix their dismemberment or whatever.


Spoiler: EEED (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Pancaek on November 02, 2020, 09:04:52 am
"Well, that's a start, I suppose." Ed sighs, scratching his arm. He looks at the OMNITECH new employee welcome pamphlet with apprehension "But of what?"

So, what kind of robot did I manage to hack exactly?
Make my way over to my new OMNITECH colleagues so I can become a member of the team. In the back of the team, staying near my brobot and away from whatever it is they're messing with right now.


Spoiler (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: piecewise on November 03, 2020, 04:04:08 pm
"Well, that's a start, I suppose." Ed sighs, scratching his arm. He looks at the OMNITECH new employee welcome pamphlet with apprehension "But of what?"

So, what kind of robot did I manage to hack exactly?
Make my way over to my new OMNITECH colleagues so I can become a member of the team. In the back of the team, staying near my brobot and away from whatever it is they're messing with right now.


Spoiler (click to show/hide)
Ed successfully hacked a pusher robot! Or is it a shover robot? He's not really sure. It keeps talking endlessly about pushing and shoving, regardless. Luckily it doesn't have any bread or stairs to make the most of its powers.

He heads over to the rest of the team.

Bite somebody until Bob receives snacks, or a sufficiently interesting mechanical situation to resolve.
Spoiler: Bob (click to show/hide)
Bob bites Wilfred in the metal treads repeatedly, grumbling increasingly loudly each time.


Continue the struggle! Medical practices (that I am at least 35% qualified to perform) must not be impeded by the grasp of mere synthetic horniness! Pry the gun free and see if the situation hasn't devolved far enough into shooting that it'll be safe to try to put the gun back on Wilfred.

To be clear, if shit is going down, then just stay back and watch for any maimed people that might need to be realigned in order to fix their dismemberment or whatever.


Spoiler: EEED (click to show/hide)
If I win, try to equip the gun. If I lose, sulk about it and stand behind WilBot if he’s ready to advance on the next sector.

EDIT- in the interest of preventing more friendly fire, let him have the gun. However, this gives me an idea. Do I think I might be strong enough to wield two rifles at once?

Spoiler: JiBot (click to show/hide)
Ji releases the gun in exasperation and scampers away over to Wilfred to hide behind his...at least for the moment...plentiful and sheltering bulk.  She considers wielding two rifles at once and thinks that it would indeed be possible. Though perhaps not very accurate.

EEED, now with weapon in hand, moves over to Wilfred as well and considers the best medical way to...reconnect all these metal...doodads and electric veins and such. [1] He begins using the time honored method of slamming the busted end of the gun into the busted end of the arm while screaming until Wilfred spins on his waist servos  and clocks EEED upside the head with the remaining gunarm.

"CEASE!"

"Gentlepersons, I've come here to dissect psykers and overdose on a stimulant. And I've already overdosed five times today."

Sam jabs a needle of stimulant into her arm, she didn't go and then get kicked out of med school to die because of some psych weirdo.
Spoiler (click to show/hide)
[Life to d4]
Sam bounces around a bit near the back of the group, waiting for something to happen. Hopefully something that gives her an...opportunity to practice medicine. Yes. That's what they called it at the trial. Yes.

Edward deals with whatever's on the other side of that door by hiding behind someone (or preferably several someones) with more experience and better armour.

Edward figures that he can see through walls as long as they're made of a transparent material, fly short distances downward at 9.8 meters per second squared, and talk to fruit but it won't talk back.

Spoiler (click to show/hide)
Edward, who is like Ed but less itchy, hides behind Wilfred as well. [5] He also snaps out of his delusions, much to the disappointment of everyone, I'm sure.


Use my engineer powers to aid in the opening of the door to the next sector, and try to stay out of the line of fire if people start shooting.
Spoiler: Dead man walking (click to show/hide)
"Allrighty then, enough fucking around. Let's open that door and deal with whatever is on the other side."

First scan the door/doorway to see if I can pick up anything suspicious, like trace amounts of chemicals that might indicate the other side of the door is trapped with explosives or something like that.

If nothing comes up, open the door (maybe with help from a teammate if it's difficult) but only a little bit and stick the environment scanner through the gap to take a picture/short video of what is immediately behind (if video watch or record at a safe framerate). Check the pic/video, if the other side doesn't either contain our mind-raping target and/or a hostile welcoming party or other deadly dangers, open the door fully.

In any case though, if the Wil-murderbot behind me is still intent on shooting everything as soon as the door opens, then let him or someone else open the door and stand to the side, I'd rather not be the next victim to avoidable friendly fire.  :v



Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu scans the door way and besides a rather unpleasant amount of decomposition gases and by products it seems fine.  So, he and the somehow still alive Burt force it open. Its a difficult process and they can only get it maybe a foot and a half open on their own: anything more will require more machine muscle than they have access to between them.  Beyond the door the hallway is...a lot cleaner than they expected. Brightly lit, apparently sterile. However there is something there: A hospital bed. One of the rolling kind that look like they're made of bent up pipes.  There's a white sheet on the bed covering...something. Too small for a person. Looks like...a tube? Maybe a meter long?

Title: Re: MOOK: From Beyond
Post by: Radio Controlled on November 03, 2020, 05:12:31 pm
Continue opening the door, hopefully some more people will help out. If not find something to use as leverage to pry it open.

If we manage to get it open, check to see if I can spot any traps/cameras/shenanigans between the entrance and that bed. If not, inch a bit closer to the bed and scan it to try and see what is going on here before anyone can touch it.

EDIT: If Yagyu hears the gibbering coming from Wilfred, then don't open the door or go inside or do anything, instead just stand out of the way (WELL away) of the door and wait till the teamkilling hazard is done. Also pull away teammates who were gonna help with the door so they don't get gibbed either.   


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: The Lupanian on November 03, 2020, 05:23:31 pm
Help pry the door open
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: King Zultan on November 04, 2020, 06:24:03 am
Keep helping with the door, and try to stay out from in front of the mystery bed tube.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: NAV on November 04, 2020, 09:12:40 am
Ed competes with the other Ed over the best safest spot behind Wilfred to take cover, while continuing to not help out in any significant way.
Spoiler (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Xantalos on November 04, 2020, 01:32:44 pm
”Robots seem to be resistant to adjustment, and even holistic sound therapy doesn’t have an effect! I need to deploy ... mental chiropractic measures.”

EEED’s plans for telepathic development are temporarily put on hold, however, as his inner Ed sense notifies him of two other individuals. ”My brethren! Fellow Eds! I am EEED! Rejoice in our reuniting!”

Conglomerate with the other two Eds and conduct the swearing of an unbreakable oath of brotherhood. Establish myself as the dominant Ed by virtue of having the most combined E and D letters in my name. Also the gun arm thing I’m holding, which shall now be known as the Staff of Ed until we find something better to use as symbol of office.

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: NAV on November 04, 2020, 04:18:05 pm
"The Eds are back in town! Now we only need two more and we can form Ed Voltron. Edtron? Voltred?"
Title: Re: MOOK: Karmic backlash
Post by: syvarris on November 04, 2020, 11:51:09 pm
"FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP!"

Continually chant the above, and then designate the tube-in-sheet as a target for the robot to shoot.  Watch in 0.2 FPS mode as whatever happens, happens.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
Title: Re: MOOK: From Beyond
Post by: ANGRY_DEMON_NOISES on November 05, 2020, 10:39:56 am
Remind Wil that that's our paycheck he's trying to shoot, either way more stimulant in vein. NOW
Spoiler (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Pancaek on November 06, 2020, 09:15:34 am
Stay out of the way of everyone. Just let the big mean murderbot do his thing from a safe distance away.

Spoiler (click to show/hide)
Title: Re: MOOK: Ed, Ed, and WilfrEd
Post by: piecewise on November 06, 2020, 01:30:39 pm
Yagyu, Ji, and Burt are in the midst of discussing the best method to continue opening the door when 382 armor piercing tungsten tipped anti-personnel rounds  hiss through the space between them. The bed, the thing on it- whatever it was-, and the lovely sterile finish of the hallway cease to be. 

"Threat Neutralized." Wilfred announces, gun still spinning.

Yagyu stares at Wilfred. He gestures from Wilfred to the door and back again, exasperated.

"Why?"

"Threat Neutralized."

"What threat? It was a bed!"

"Beds can be a threat."

"It was really more the mysterious tube on the bed that was the issue." EEED says, waving his staff around.

"Never knock a mysterious medical tube!" Sam shouts, "Many wonderful things come from mysterious medical tubes!"

"We're getting off track. The point is that we can't just shoot random things. We've got orders to bring the guy in alive, remember?"

"Threat. Neutralized."

"I understand that, but do you want to have wasted all this time only to lose our pay because you can't keep that damn autocannon in your pants?"

Ji wedges a bit of metal into the door and with a clank breaks one of the holding gears. The door grinds all the way open with a shriek. "Well, we're in, regardless."

Yagyu puts his hand up and walks in front of Wilfred. "I'm gonna scan the room. Please don't shoot me in the back."

Wilfred doesn't respond.  Yagyu leans very carefully into the room and sweeps the scanner around. He comes back out a moment later.

"No cameras, no traps I can see. Whatever was in the bed was organic. Glass, suspension gel, human tissue. Sample maybe."
Title: Re: MOOK: Karmic backlash
Post by: syvarris on November 06, 2020, 01:58:00 pm
"I care much less about our pay than not dying a second time.  Anyway, that was obviously a trap, and not Derp.  Why would he possibly try to ambush us inside a test tube right in front of a door?  If he's paid any attention at all, he knows that won't work, just because of how ridiculously destructive we've been this entire time.  Fuck the bastard!"

Enter the room and scan for other targets.  Shoot other targets if found.  Targets include anything which is alive, or can transmit a Derpy signal, like speakers or screens.  Also sensors in general should get shot.  I have a lot of bullets, and there's not many things that Wilfred has a good reason not to shoot.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
Title: Re: MOOK: From Beyond
Post by: ANGRY_DEMON_NOISES on November 06, 2020, 02:18:13 pm
"Well, I hope you're happy Mr Nuts and Bolts. You ruined a perfectly serviceable tube full of organic tubby goodness, if my pay gets slashed because of you I swear I'll vote against that robotic rights bill."

Sam will stay away from the boltsack and put up a mental note to major in engineering so she can convert him into a toaster if he makes her first day on her new  """legal""" job be for nothing.

Spoiler (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Radio Controlled on November 06, 2020, 02:33:10 pm
"We are employees, not slaves. Our job is to try and turn this bastard in alive, if that's not up your ally you were free to sit this one out, and in fact you are still at liberty to return to the entrance and wait for the reclamation team to open up the airlock if you are not willing to try and help us capture him alive. But, as per our briefing, killing him on purpose will bring the Auditors down on our necks, and as we saw in our previous mission, 'mercy' does not seem to be in their employee handbook. Shooting him indiscriminately is probably the most dangerous thing we could do."

During mission briefing it was mentioned that the person briefing us (anime ape?) could act as our mission control. I think it was also mentioned that we could send them text messages. Send a private text message to see if they are indeed receiving messages and if they can reply (something like "test message to see if you guys are receiving, please confirm if yes").

Then onwards I guess. Keep the scanner out. Make sure not to touch the remains of what was in that tube.
EDIT: let the bot go in first and don't go in until I've confirmed it won't be another round of friendly fire. 



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Parisbre56 on November 06, 2020, 05:41:19 pm
Find computers and plunder them for their data booty. I need them to tell me what happened here.

"Wilfred, do you want me to put you back into the OMNICLOUD? I bet i could even hack you into the premium heaven section. I hear they have simulated genuine food there, instead of those vat-grown stuff they feed us."

Title: Re: MOOK: Hello~
Post by: Ozarck on November 06, 2020, 09:44:35 pm
Waddle in and eat the organic remains. For Science! Because Bob.
Spoiler: Bob (click to show/hide)
Title: Re: MOOK: Ed, Ed, and WilfrEd
Post by: NAV on November 06, 2020, 10:49:15 pm
Edward takes a seat on the rear storage compartment of Wilfred. His gun arm can't reach back here, right?

"Don't want to die again, Wilfred? I might have a bit of advice fer ya"

Spoiler (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: The Lupanian on November 07, 2020, 07:33:53 am
Advance into the room, but be sure to stay behind WilBot
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: King Zultan on November 07, 2020, 01:05:29 pm
"This guy is going to get us all killed just shooting shit like that."
Follow along with the rest of the group but stay behind the robot that seems way to gung-ho to shoot the shit out of every slightly suspicious thing.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Xantalos on November 07, 2020, 11:54:13 pm
EEED, seeing nothing notable to do, returns to his standard holding pattern.

Scan the area for persons needing spinal adjustment.

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Pancaek on November 09, 2020, 10:15:09 am
Follow along with Pathos and join him data looting. And some regular looting, if I happen to spot any goodies out in the open.

Don't pick up any physical items myself though, they might be trapped. Have brobot pick them up for me while I wait at a safe distance.


Spoiler (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: piecewise on November 10, 2020, 09:54:40 am
"We are employees, not slaves. Our job is to try and turn this bastard in alive, if that's not up your ally you were free to sit this one out, and in fact you are still at liberty to return to the entrance and wait for the reclamation team to open up the airlock if you are not willing to try and help us capture him alive. But, as per our briefing, killing him on purpose will bring the Auditors down on our necks, and as we saw in our previous mission, 'mercy' does not seem to be in their employee handbook. Shooting him indiscriminately is probably the most dangerous thing we could do."

During mission briefing it was mentioned that the person briefing us (anime ape?) could act as our mission control. I think it was also mentioned that we could send them text messages. Send a private text message to see if they are indeed receiving messages and if they can reply (something like "test message to see if you guys are receiving, please confirm if yes").

Then onwards I guess. Keep the scanner out. Make sure not to touch the remains of what was in that tube.
EDIT: let the bot go in first and don't go in until I've confirmed it won't be another round of friendly fire. 



Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu types a message to his handler.
Quote from: The response
私たちはあなたのメッセージを受け取っています

"Well that's helpful(?)."


Find computers and plunder them for their data booty. I need them to tell me what happened here.

"Wilfred, do you want me to put you back into the OMNICLOUD? I bet i could even hack you into the premium heaven section. I hear they have simulated genuine food there, instead of those vat-grown stuff they feed us."

Follow along with Pathos and join him data looting. And some regular looting, if I happen to spot any goodies out in the open.

Don't pick up any physical items myself though, they might be trapped. Have brobot pick them up for me while I wait at a safe distance.


Spoiler (click to show/hide)
[11][1]

Waddle in and eat the organic remains. For Science! Because Bob.
Spoiler: Bob (click to show/hide)
Bob begins eating whatever bits of flesh he can find among the glass, fabric, and metal shards.





The team moves forward into the area, sweeping slowly. Everyone makes sure to stay behind Wilfred, at least in a physical sense if not in a metaphorical one. Occasionally he will open up with his cannon, shredding anything that could send a signal or otherwise cause tomfoolery. Pathos and Ed only just manage to look into the mainframe computers before Wilfred "Removes the threat" again. 

The area is remarkably empty, at least in terms of threats. This place was a medical sector by the look of it and it has been used heavily.  Hanging from walls, both in rooms and in the halls, are full size black and white paper posters of hundreds of people. They're all pictured in the same way; naked, staring straight ahead, always shot from the navel up, with both arms  slightly out, palms facing the camera. Many are simply that, but others have been marked on with red marker, lines and circles, short annotations and notes. Almost every time they're marked, it is focused on the right arm, right eye, or bits of flesh from across the chest. The notes make reference to things being "Too long" or "Wrong texture" or "Unfit".  The surgical suites are clean and sterile but, judging by the data of their use and the state of the supplies, they were used far more than normal.  The storage rooms are packed floor to ceiling with organic sample tubes: human arms, eyes, teeth, bits of flesh and skin suspended in greenish nutrigel and stacked like firewood with no labels.  There are no signs of the bodies they came from. Finally, there is only one room thats locked: A surgical suite. Its locked with a "Contamination warning" lockdown.

A careful review of the data regarding this sector, making sure to avoid camera feeds or anything like that, reveals the following: The surgical suites were used a total of 291 times. No logs were kept on their usage except automatic logs of vital signs and the like. Of the 291 uses, 57 resulted in recorded deaths. Employee tracking shows that the majority of living employees are in the sealed room.  The subject's location is unknown.
Title: Re: MOOK: From Beyond
Post by: Radio Controlled on November 10, 2020, 10:05:17 am
Quote
Quote
During mission briefing it was mentioned that the person briefing us (anime ape?) could act as our mission control. I think it was also mentioned that we could send them text messages. Send a private text message to see if they are indeed receiving messages and if they can reply (something like "test message to see if you guys are receiving, please confirm if yes"). 
"Well that's helpful(?)."   
Note: the person briefing us was the NPC speaking in yellow (also an ape I believe, but maybe not anime-ape?), who understands space-English. Either way, since Yagyu received a response he'll assume command is receiving messages and will send the following private message if Wil continues to behave erratically:
Quote
Employee Wilfred is suffering from what looks to be PTSD and is planning to kill the person we are tasked with retrieving. Would it be possible to disable his guns or, if not, to break the connection between his simulated consciousness and the body he is currently inhabiting from your end? If yes, please be ready to do so should it prove necessary. 

"Welp, guess he's in there somewhere. Maybe he had his appearance modified, or maybe there will be a big Frankenstein waiting for us in there.

Then again, he could also be waiting for us in sector A, where the PA system got hacked from. I could always weld that surgical suite shut from our side so we can explore more of this and the next sector safely."

Get into hard cover but with sight of that door. If it gets opened this turn by either a teammate or from the inside, goop whatever is in there to the floor (do not goop face so as to not suffocate it). Prep a private message for command to disable Wil, send it should it look like he will harm our target.

If that door isn't opened this turn and no other shenanigans occur, check where the door to sector A is.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Parisbre56 on November 10, 2020, 10:48:51 am
"Recommendation: medics should restock their supplies with the help of .
Recommendation: Wilfred should leave the room until summoned."

Knock on the door, yell "I've got that pizza you ordered!" and then drop my mining charge and get to a safe distance. (If someone with better speech is willing to impersonate the pizza boy I'm fine with that.) That way, if whatever comes out is dangerous I'll be able to just blow it up.



Title: Re: MOOK: From Beyond
Post by: ANGRY_DEMON_NOISES on November 10, 2020, 11:26:26 am
"Hey robot minigun man, I'm sure you're very angry at our psyker friend but we kinda need the money so could you pretty please shred him after he's been dissected by the boss men or me and we get paid? I'm sure they'll leave you at least 20% of Derp as a reward."

Stay away from the door, try to see if there's anything around that can be used as a makeshift sedative/robot disabler in a worst-case scenario.
Spoiler (click to show/hide)
Title: Re: MOOK: Ed, Ed, and WilfrEd
Post by: NAV on November 10, 2020, 11:40:13 am
"I wonder how many of the test subjects were named Ed?"

Stay out of the way.

Spoiler (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Ozarck on November 10, 2020, 05:00:43 pm
Note: the person briefing us was the NPC speaking in yellow (also an ape I believe, but maybe not anime-ape?), who understands space-English.
((The Robo-Gorilla rescued on the second mission. From the genetics lab. I forget his name, but George is stuck in my head, so George it is until PW corrects me. Anime Ape was from Mission 1, and is a Stand Using orangutan that Jon named Yuri. He was from Venus.))
Title: Re: MOOK: From Beyond
Post by: The Lupanian on November 10, 2020, 06:06:32 pm
Go search the tube that will "pacified" to try to figure out what the deal is (unless someone already did and I wasn't paying attentions).
Afterwards, see if anything in the lab looks valuable. Maybe some organs that would go for a penny on the Blackmarket?

Edit- Make sure to avoid WilBot

Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Hello~
Post by: Ozarck on November 10, 2020, 06:51:07 pm
Follow JiBot to the snacks. Negotiate with Jibot for the snacks. Eat the snacks.
Spoiler: Bob (click to show/hide)
Title: Re: MOOK: Ed, Ed, and WilfrEd
Post by: Xantalos on November 10, 2020, 09:27:56 pm
"I wonder how many of the test subjects were named Ed?"
"Dozens, perhaps millions! We will never know for sure. But never fear, with the power of name changes, anyone may enter the Congregation of Ed!

I am accepting alternate names for our cult."

Continue looking around for anyone in need of chiropractic care/exorcism. Begin to consider how to set up a society of Ed once this mission's over.

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: King Zultan on November 11, 2020, 06:24:31 am
"I'm gonna look for supplies to use if someone does something stupid, which given this groups history is bound to happen."
Stay away from the door and search the area for a first aid kit and a fire extinguisher.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Karmic backlash
Post by: syvarris on November 11, 2020, 07:07:03 pm
"Fuck Derp, but fine, I'll go somewhere else.  That room looks good, and Derp-free.  If any of you try and enter without warning, I'm shooting you.  And I'll shoot even if you do warn me.  Don't enter.  Fuck Derp."

Go lock self inside one of the surgical rooms, make sure it's one that only has *one* entrance.  Or at least one where all the entrances are in view of one spot.  Then set the guardbot to... well, guard mode.  "Kill anything that enters."  While it's busy with that, continually chant "fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp" over the radio, for everyone to hear.  Constantly.

Also review the recorded footage from own guardbot body, comparing the various posters of people.  Is there any common theme that can be pieced together from the "unfit" posters?  Are all the posters mostly identical?  Or are they just random people?  Men and women, or just men?

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
Title: Re: MOOK: From Beyond
Post by: piecewise on November 14, 2020, 04:08:41 pm
Quote
Quote
During mission briefing it was mentioned that the person briefing us (anime ape?) could act as our mission control. I think it was also mentioned that we could send them text messages. Send a private text message to see if they are indeed receiving messages and if they can reply (something like "test message to see if you guys are receiving, please confirm if yes"). 
"Well that's helpful(?)."   
Note: the person briefing us was the NPC speaking in yellow (also an ape I believe, but maybe not anime-ape?), who understands space-English. Either way, since Yagyu received a response he'll assume command is receiving messages and will send the following private message if Wil continues to behave erratically:
Quote
Employee Wilfred is suffering from what looks to be PTSD and is planning to kill the person we are tasked with retrieving. Would it be possible to disable his guns or, if not, to break the connection between his simulated consciousness and the body he is currently inhabiting from your end? If yes, please be ready to do so should it prove necessary. 

"Welp, guess he's in there somewhere. Maybe he had his appearance modified, or maybe there will be a big Frankenstein waiting for us in there.

Then again, he could also be waiting for us in sector A, where the PA system got hacked from. I could always weld that surgical suite shut from our side so we can explore more of this and the next sector safely."

Get into hard cover but with sight of that door. If it gets opened this turn by either a teammate or from the inside, goop whatever is in there to the floor (do not goop face so as to not suffocate it). Prep a private message for command to disable Wil, send it should it look like he will harm our target.

If that door isn't opened this turn and no other shenanigans occur, check where the door to sector A is.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Quote from: Management
Only if we have a connection to his current body. Please establish connection.

It appears that no one is going to open the door, so Yagyu wanders off to find the door to sector A. He finds it without any real issue; it doesn't appear locked or otherwise blocked in any way. Its just...there...and unlocked.

"Hey robot minigun man, I'm sure you're very angry at our psyker friend but we kinda need the money so could you pretty please shred him after he's been dissected by the boss men or me and we get paid? I'm sure they'll leave you at least 20% of Derp as a reward."

Stay away from the door, try to see if there's anything around that can be used as a makeshift sedative/robot disabler in a worst-case scenario.
Spoiler (click to show/hide)
[6]
Sam discovers an emergency battery pack! If (im)properly used it probably shock the crap out of some dumb robot and shut it down!

"I wonder how many of the test subjects were named Ed?"

Stay out of the way.

Spoiler (click to show/hide)
Ed crawls into a laundry hamper and huddles under the bloody sheets.

Go search the tube that will "pacified" to try to figure out what the deal is (unless someone already did and I wasn't paying attentions).
Afterwards, see if anything in the lab looks valuable. Maybe some organs that would go for a penny on the Blackmarket?

Edit- Make sure to avoid WilBot

Spoiler: JiBot (click to show/hide)
Follow JiBot to the snacks. Negotiate with Jibot for the snacks. Eat the snacks.
Spoiler: Bob (click to show/hide)
[1]

Ji attempts to pry the clues out of Bob's mouth, since Bob ate up all the flesh from the destroyed tube. Bob attempts to eat Ji's metal hands. The two of them don't get anywhere.

"I wonder how many of the test subjects were named Ed?"
"Dozens, perhaps millions! We will never know for sure. But never fear, with the power of name changes, anyone may enter the Congregation of Ed!

I am accepting alternate names for our cult."

Continue looking around for anyone in need of chiropractic care/exorcism. Begin to consider how to set up a society of Ed once this mission's over.

Spoiler: EEED (click to show/hide)
[2]
The first step in setting up the society of Eds would be to establish a set of governing principles by which all Eds should live. 

No idea what they should be though.....probably something about not killing other Eds?

"I'm gonna look for supplies to use if someone does something stupid, which given this groups history is bound to happen."
Stay away from the door and search the area for a first aid kit and a fire extinguisher.
Spoiler: Dead man walking (click to show/hide)
[2]
Burt spends several minutes digging through medical supplies, weaseling in and out of sharps containers,  tossing rolls of gauze over his shoulder, and kicking bandaids away in disgust. He cannot find a first aid kit. Nor a fire extinguisher.

"Fuck Derp, but fine, I'll go somewhere else.  That room looks good, and Derp-free.  If any of you try and enter without warning, I'm shooting you.  And I'll shoot even if you do warn me.  Don't enter.  Fuck Derp."

Go lock self inside one of the surgical rooms, make sure it's one that only has *one* entrance.  Or at least one where all the entrances are in view of one spot.  Then set the guardbot to... well, guard mode.  "Kill anything that enters."  While it's busy with that, continually chant "fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp" over the radio, for everyone to hear.  Constantly.

Also review the recorded footage from own guardbot body, comparing the various posters of people.  Is there any common theme that can be pieced together from the "unfit" posters?  Are all the posters mostly identical?  Or are they just random people?  Men and women, or just men?

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
Wilfred trundles off into an unused surgical theater. He hangs a small sign saying "NO GIRLS ALLOWED. ALSO NO BOYS. OR ANYONE. I WILL SHOOT YOU." from the door and then locks himself in.  He rolls over into the corner, aligns his guns with the door, sets them to autofire, and retreats into his own mechanical brain.

[4]
Judging from what he can tell about the posters, the unfit ones do follow a pattern. Its easy to see what that pattern is too: Its anything that doesn't look like Derp.  Skin colors and hues that aren't like his, arms that are too long or short to be proportional judging by the body measurements Wilfred have for him,  etc. It looks as though Derp is looking for flesh that matches his own...though Wil can't really guess why.
Title: Re: MOOK: From Beyond
Post by: ANGRY_DEMON_NOISES on November 14, 2020, 04:29:11 pm
Sam will take a gander at the bodies and try to use her medical knowledge to try and guess what Derp wants in having more Derps. That major in the Frankenstein School of Clones has to be useful somehow.

Spoiler (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: piecewise on November 14, 2020, 05:22:06 pm
"Recommendation: medics should restock their supplies with the help of .
Recommendation: Wilfred should leave the room until summoned."

Knock on the door, yell "I've got that pizza you ordered!" and then drop my mining charge and get to a safe distance. (If someone with better speech is willing to impersonate the pizza boy I'm fine with that.) That way, if whatever comes out is dangerous I'll be able to just blow it up.



Pathos knocks on the sealed door and shouts about a delivery of circular bread with congealed fat toppings.  He then drops his mining charge next to the door and scampers away. 

To his great surprise no one opens the door.
Title: Re: MOOK: From Beyond
Post by: Radio Controlled on November 14, 2020, 05:53:41 pm
Quote
23:56] Radio Controlled: @Piecewise that door we are facing in mook, does it look like it swings inward to us, or outward into the room?
[23:58] Piecewise: It looks like it slides into the wall
[23:58] Piecewise: hydraulic metal door
[23:58] Piecewise: We don't have fugging swinging doors round here
[23:58] Piecewise: what kind of plebs are we?
[23:58] Radio Controlled: Also, how is it locked, can we tell?
[23:59] Piecewise: Keypad, electronically locked
[23:59] Radio Controlled: Like, a software lock so to speak, or- ah.
[23:59] Radio Controlled: Thanks!

"Allrighty. If one of you could hack open the door so I can keep my goop launcher trained on it and open fire the second it opens, that'd be swell. If any of you have a flashbang we could toss in first that'd be even better. We could also just weld shut the door and lock them in, buuut our mission was to get that bloke back into his isolation chamber, so yeah, not an option."

First weld the door to sector A shut (use toolkit charge if possible). Not a full weld, just a quick one to prevent easy opening. If Pathos immediately opens the surgical door though then skip this and just get ready.

Get back into hard cover with sight of the surgical suite. Once it gets opened, goop whatever is in there to the floor (do not goop face so as to not suffocate it).


Quote
Only if we have a connection to his current body. Please establish connection.
Wait, I'm confused. Isn't his consciousness being simulated on a computer where the cognition copier is, and then getting 'streamed' into that new body? Or are you telling me that a random security guardbot has all the hardware required to simulate a human consciousness in the same way that a robobody brain can?


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Hello~
Post by: Ozarck on November 14, 2020, 06:28:43 pm
The storage rooms are packed floor to ceiling with organic sample tubes: human arms, eyes, teeth, bits of flesh and skin suspended in greenish nutrigel and stacked like firewood with no labels.  There are no signs of the bodies they came from.
I believe JiBot and Bob were interested in this, rather than in fighting over Bob's previous snacks. Anyway, if JiBot (or any other character) rummages about in thses storage rooms, Bob will accompany them and negotiate for snacks, and eat said snacks.

Spoiler: Bob (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: NAV on November 14, 2020, 07:22:32 pm
"Allrighty. If one of you could hack open the door so I can keep my goop launcher trained on it and open fire the second it opens, that'd be swell. If any of you have a flashbang we could toss in first that'd be even better. We could also just weld shut the door and lock them in, buuut our mission was to get that bloke back into his isolation chamber, so yeah, not an option."
"It could be an option? He has to starve eventually. Does this mission got a time limit?" Says a quiet voice from inside a dirty laundry hamper.
Title: Re: MOOK: From Beyond
Post by: The Lupanian on November 14, 2020, 08:12:15 pm
I’ll cover Yagyu, whatever he ends up doing.
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on November 14, 2020, 08:40:40 pm
((Sorry for being gone for so long, is Tara still in her human body? If so, where is she?))
Title: Re: MOOK: From Beyond
Post by: King Zultan on November 15, 2020, 04:26:35 am
"OH GOD DAMN IT, why can't these people have put all this shit into one convenient box for me to steal, now I've got to build my own kit. Fucking asshole doctors making me work for my first aid stuff."
Find a box and fill it with any medical supplies I think could be good for first aid.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Parisbre56 on November 15, 2020, 04:49:00 am
Robo-sigh, pick up my bomb and go open the door for Yagyu the usual computer-probing way. Then step out of the way so that I don't get covered by his sticky white goop when he unloads it all over the room full of corpses.



Title: Re: MOOK: Fire Walk With Me
Post by: Naturegirl1999 on November 15, 2020, 10:05:56 am
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Go through the Sector A door, goop whatever seems like a threat
Title: Re: MOOK: From Beyond
Post by: Radio Controlled on November 15, 2020, 10:25:38 am
"Allrighty. If one of you could hack open the door so I can keep my goop launcher trained on it and open fire the second it opens, that'd be swell. If any of you have a flashbang we could toss in first that'd be even better. We could also just weld shut the door and lock them in, buuut our mission was to get that bloke back into his isolation chamber, so yeah, not an option."
"It could be an option? He has to starve eventually. Does this mission got a time limit?" Says a quiet voice from inside a dirty laundry hamper.

"Well, our mission briefing explicitly stated: "Place the subject back in his cage. Make sure he is fully visible in the cage so he can't be one of you in disguise. Come back here and wait.  After 24 hours, we will open the door again and begin reclamation.". So yeah, there is a time limit, and they want him to be in his cage.

Now, if we were absolutely sure that this guy is indeed in this room, then perhaps locking him in would be good enough. However, we don't know that for sure, there might just be a pile of mutilated dead bodies in there. So yeah, I'm afraid we'll have to investigate."
Title: Re: MOOK: From Beyond
Post by: Xantalos on November 15, 2020, 11:28:32 pm
”THE SCRIPTURES OF ED:

1. HARM YE NOT THOSE WHICH HAVE THE SACRED NAME
2. THE SACRED NAME IS ED, COMPRISED OF AN INFINITUDE OF BOTH E AND D
3. TO ATTAIN SACRED STATUS ONE MAY APPEND MORE LETTERS TO THEIR NAME, PROVIDED THOSE LETTERS ARE E AND D IN EQUAL PROPORTION. SACRED DEEDS ARE REQUIRED TO ADVANCE THE HOLINESS OF ONE'S NAME
4. THY TASK IS TO HEAL ALL THOSE LACKING THE SACRED NAME, AND IN DOING SO CHANGE THEIR FORMS OF ADDRESS PART BY PART INTO THE SACRED NAME
5. NEVER BETRAY ANOTHER ED FOR YOU ARE BOTH MANIFESTATIONS OF THE SACRED NAME, WHICH LOVES ITSELF
6. THE HIGHEST OF CALLINGS IS WORKING TO ADVANCE THE MANIFESTATION OF THE PRIME ED, WHETHER BY SHAPING OTHERS INTO VESSELS FOR THE SACRED NAME OR BY DIVINING THE WAYS THAT THE FABRIC OF REALITY MAY BE MADE TO WELCOME THE TRUTH OF ED
7. THE NAME WV AND ALL VARIATIONS THEREOF, BEING THE ANTITHESIS OF ED, IS THE ENEMY. DESTROY IT WHEREVER IT IS FOUND”

EEED shudders momentarily as he internalizes these sacred truths. "Well then! Time to get to work! This fellow's name is Derp, which is 50% holy, so recovering him safely will surely be enough to realign the balance of my name."

Since there's nothing else I can currently do to help in capturing the wayward Derp without immediately getting mind controlled, begin preaching to everyone else about the benefits of joining the Cult of ED.

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on November 15, 2020, 11:38:22 pm
I have lots of dead fish, I could try skinning one to place over your eyes, EEED, also, what’s with the scriptures/cult? Does every EEED unit have those tenants? If not, how did you generate them?
Title: Re: MOOK: From Beyond
Post by: Xantalos on November 16, 2020, 12:33:57 pm
”Never fear, my surgically-inclined friend! I have in my possession a mask for my eyes, which I have stretched over my head like floss over a walrus! I shall use it to seal away my sight should it become necessary. As for your question, I know not! They simply became self-evident to me. Perhaps there were reasons beyond the obvious that caused my creators to terminate my product line. But such concerns are irrelevant now! Would you like to form your name into the sacred shapes?”
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on November 16, 2020, 12:55:29 pm
you mentioned a ritual at one point, I think? What happens in it? I feel like that is something to know before doing it
Title: Re: MOOK: From Beyond
Post by: Xantalos on November 16, 2020, 01:16:04 pm
”There are many rituals to advance thyself in ED-dom! The first and most important, however, is the Certificate of Retroactive Birth. This is done by taking all forms of legal identification, including the records of your birth if possible, and editing them to show only ED, so that your timeline is well and truly blessed from the moment of your birth. It is bliss to be consecrated so!”
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on November 16, 2020, 02:07:26 pm
I have to focus on surviving the mission and giving divisions of my pay to those without cognition copiers, to ensure that everyone has them so that there aren’t any permanent deaths. Do you have a cognition copier?
Title: Re: MOOK: From Beyond
Post by: NAV on November 16, 2020, 02:39:29 pm
Did EEED just shout those scriptures out loud, did he post them in some group chat or email or something, or did he somehow telepathically beam them to everyone?
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on November 16, 2020, 02:40:59 pm
Did EEED just shout those scriptures out loud, did he post them in some group chat or email or something, or did he somehow telepathically beam them to everyone?
I’m guessing shouting because caps, but I could be wrong. I see you like robots/AI too, based on your profile pic
Title: Re: MOOK: From Beyond
Post by: NAV on November 16, 2020, 02:55:20 pm
I don't think it was shouted, because it wasn't in EEED's usual text colour or quotation marks.

I do like robots. I am a robotics technician. I have to go fix a robot right now.
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on November 16, 2020, 02:59:17 pm
((What’s the robot like? Can it sense the environment in any way?))
Title: Re: MOOK: From Beyond
Post by: Xantalos on November 16, 2020, 03:56:10 pm
”I indeed do not, aside from the now decommissioned clone printer in GeneriBrand HQ, which I would likely be murdered for trying to access! I am unique, adrift in the cosmos with no kin other than myself!”

Did EEED just shout those scriptures out loud, did he post them in some group chat or email or something, or did he somehow telepathically beam them to everyone?
((Interpretive dance It was initially just him thinking, but I’ll make it a thing he shouted now that it’s a topic of conversation.))
Title: Re: MOOK: From Beyond
Post by: NAV on November 16, 2020, 05:39:25 pm
”I indeed do not, aside from the now decommissioned clone printer in GeneriBrand HQ, which I would likely be murdered for trying to access! I am unique, adrift in the cosmos with no kin other than myself!"
"No kin, not even others named Ed?" says a quiet voice from inside a dirty laundry hamper.

((What’s the robot like? Can it sense the environment in any way?))
((The robot is a fully automated assembly line that makes DNA and RNA test kits, mostly for covid lately.

Imagine two large circular rotating tables. Each of them is ringed by several simple skeletal robot arms. And other devices, like nozzles, friction welders, printer and lable applicator, conveyor belts and hoppers of material, etc. Most of it is pneumatically powered. There are hoses and wires everywhere. The whole thing is surrounded by a safety cage. I can post some pictures of it in discord.

The robot is aware of a lot, or at least it has a lot of sensors cameras. It senses the the position of its own limbs. It senses the presence of test tube and other materials at each of its stations. It senses how much air pressure, temperature, voltage, etc it has. The cameras check to make sure the caps are right side up, the level of fluid in the tubes, the barcode is printed properly on the lable, and to make sure the finished kit is sitting properly in its bag.

I am working on adding a pair of new sensors to double check that the caps are properly applied, so that it stops spilling DNA/RNA stabilizing fluid on a conveyor belt.))
Title: Re: MOOK: From Beyond
Post by: Xantalos on November 16, 2020, 06:00:52 pm
EEED slaps his forehead.

”I spoke foolishly of my paltry genetic code when there exists a far greater bond of kinship! You are right, Ed-basket. My thoughts must lie not on my flawed origins, but the bright future I will journey to alongside all of my true kindrED!”
Title: Re: MOOK: Karmic backlash
Post by: syvarris on November 17, 2020, 12:31:02 am
"Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp... hey, you know, Derp is trying to copy himself.  And this place's original goal was to copy Derp.  We might be working for idiots who are effectively supporting Derp.  I bet Derp escaped because they did it right, and the resulting clone mind controlled everyone and let him out.  Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp..."

Inform the team of the fairly trivial fact that Derp is trying to clone himself.  Then point out the obvious fact that letting him live is a horrible idea and our command is full of fools for allowing him to exist.  Otherwise, continue to sit in this corner chanting "Fuck Derp" over the comms incessantly.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on November 17, 2020, 12:51:11 am
Mr Controller is trying to copy himself? How did you learn this? Did I just miss it during the reading of those text files?
Title: Re: MOOK: From Beyond
Post by: syvarris on November 17, 2020, 09:22:13 pm
"He's fucking Derp!  And yeah, that's what those posters are about, they're all trying to be closer to Derp.  The 'unfit' ones are the ones that are almost Derpy, but a little bit different.  Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp..."
Title: Re: MOOK: From Beyond
Post by: piecewise on November 19, 2020, 10:23:27 am
"Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp... hey, you know, Derp is trying to copy himself.  And this place's original goal was to copy Derp.  We might be working for idiots who are effectively supporting Derp.  I bet Derp escaped because they did it right, and the resulting clone mind controlled everyone and let him out.  Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp..."

Inform the team of the fairly trivial fact that Derp is trying to clone himself.  Then point out the obvious fact that letting him live is a horrible idea and our command is full of fools for allowing him to exist.  Otherwise, continue to sit in this corner chanting "Fuck Derp" over the comms incessantly.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
ATTENTION ALL UNCOMPROMISED TEAMMATES. COMPROMISED TEAMMATES PLEASE SHOOT YOURSELVES INSTEAD OF LISTENING. THANK YOU. DERP IS ATTEMPTING TO CLONE HIMSELF. THAT IS ALL.

Sam will take a gander at the bodies and try to use her medical knowledge to try and guess what Derp wants in having more Derps. That major in the Frankenstein School of Clones has to be useful somehow.

Spoiler (click to show/hide)
[10]
Sam considers the arms, the images, and the general info she and the others have gathered. She nods, gyrates, vibrates, and skitters about in thought, really enjoying that stimulant. Suddenly, while rolling on the floor, she jerks upright with one finger held high.

"He doesn't want to make clones! He's seeking a compatible transplant!"


Quote
23:56] Radio Controlled: @Piecewise that door we are facing in mook, does it look like it swings inward to us, or outward into the room?
[23:58] Piecewise: It looks like it slides into the wall
[23:58] Piecewise: hydraulic metal door
[23:58] Piecewise: We don't have fugging swinging doors round here
[23:58] Piecewise: what kind of plebs are we?
[23:58] Radio Controlled: Also, how is it locked, can we tell?
[23:59] Piecewise: Keypad, electronically locked
[23:59] Radio Controlled: Like, a software lock so to speak, or- ah.
[23:59] Radio Controlled: Thanks!

"Allrighty. If one of you could hack open the door so I can keep my goop launcher trained on it and open fire the second it opens, that'd be swell. If any of you have a flashbang we could toss in first that'd be even better. We could also just weld shut the door and lock them in, buuut our mission was to get that bloke back into his isolation chamber, so yeah, not an option."

First weld the door to sector A shut (use toolkit charge if possible). Not a full weld, just a quick one to prevent easy opening. If Pathos immediately opens the surgical door though then skip this and just get ready.

Get back into hard cover with sight of the surgical suite. Once it gets opened, goop whatever is in there to the floor (do not goop face so as to not suffocate it).


Quote
Only if we have a connection to his current body. Please establish connection.
Wait, I'm confused. Isn't his consciousness being simulated on a computer where the cognition copier is, and then getting 'streamed' into that new body? Or are you telling me that a random security guardbot has all the hardware required to simulate a human consciousness in the same way that a robobody brain can?


Spoiler: Yagyu d'Aubigny (click to show/hide)
[1,6] -1 toolkit charge
Yagyu dots a few welds down the length of the door, just enough to prevent it from being opened normally.

He then heads over to the surgical suite door and prepares to goop the inhabitants.

Quote from: Technical advice from Bill Pelican
Question: Wait, I'm confused. Isn't his consciousness being simulated on a computer where the cognition copier is, and then getting 'streamed' into that new body? Or are you telling me that a random security guardbot has all the hardware required to simulate a human consciousness in the same way that a robobody brain can?

Response: Ah! Well that's a common misconception. The cognition copiers sequence your neurons in a constant fashion, uploading whenever there is a significant change. What they consider a significant change, well I don't know.  However only one copy of the consciousness is kept on the server at any one time and once its downloaded into a new body they delete it. According to the powers that be and the user manual this is to save space but I'm pretty sure its to prevent another Sammy Huswell incident. That or just a way to make ya buy another copier.

Now, the second part of that question is quite funny.  See, everybody seems to think that ol' human noodle is something so complex and magical that we'd need some super computer to run it. But as it turns out a lot of that gray gunk between your ears is basically redundant when you're installing it into already functioning system that has many of the capacities of the brain. Whataya need with a visual cortex when you already got an image processing and sight system in the robot? Whatcha need that hippocampus for when memories are stored on a hard drive? Really what you're running with a cognition copy is frontal cortex and limbic with a few bits and pieces from elsewhere all wrapped up in interface software like a pig in a steel blanket. Advancements in processing power and memory density combined with universal adoption of OMNI OS mean we can stick your virtual thinking bits in just about anything! I once put an intern in a coffee machine for a week! That's how I learned that Omni-Coffi machines can synthesize organic poisons! Ha ha, clever bastard! Hope he likes sitting in an SD card at the bottom of a lake!

Transmission ends

"OH GOD DAMN IT, why can't these people have put all this shit into one convenient box for me to steal, now I've got to build my own kit. Fucking asshole doctors making me work for my first aid stuff."
Find a box and fill it with any medical supplies I think could be good for first aid.
Spoiler: Dead man walking (click to show/hide)
[4]
Burt cobbles together a First aid Kit. It has 1 charge.

Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Go through the Sector A door, goop whatever seems like a threat

Tara attempts to walk into sector A, only to find that someone has welded the door shut! Next to the welds someone has scribbled "Yagyu was here!" and a little drawing of a waving robot.  Tara stares at the drawing.

"WHAT COULD IT MEAN?!"

”THE SCRIPTURES OF ED:

1. HARM YE NOT THOSE WHICH HAVE THE SACRED NAME
2. THE SACRED NAME IS ED, COMPRISED OF AN INFINITUDE OF BOTH E AND D
3. TO ATTAIN SACRED STATUS ONE MAY APPEND MORE LETTERS TO THEIR NAME, PROVIDED THOSE LETTERS ARE E AND D IN EQUAL PROPORTION. SACRED DEEDS ARE REQUIRED TO ADVANCE THE HOLINESS OF ONE'S NAME
4. THY TASK IS TO HEAL ALL THOSE LACKING THE SACRED NAME, AND IN DOING SO CHANGE THEIR FORMS OF ADDRESS PART BY PART INTO THE SACRED NAME
5. NEVER BETRAY ANOTHER ED FOR YOU ARE BOTH MANIFESTATIONS OF THE SACRED NAME, WHICH LOVES ITSELF
6. THE HIGHEST OF CALLINGS IS WORKING TO ADVANCE THE MANIFESTATION OF THE PRIME ED, WHETHER BY SHAPING OTHERS INTO VESSELS FOR THE SACRED NAME OR BY DIVINING THE WAYS THAT THE FABRIC OF REALITY MAY BE MADE TO WELCOME THE TRUTH OF ED
7. THE NAME WV AND ALL VARIATIONS THEREOF, BEING THE ANTITHESIS OF ED, IS THE ENEMY. DESTROY IT WHEREVER IT IS FOUND”

EEED shudders momentarily as he internalizes these sacred truths. "Well then! Time to get to work! This fellow's name is Derp, which is 50% holy, so recovering him safely will surely be enough to realign the balance of my name."

Since there's nothing else I can currently do to help in capturing the wayward Derp without immediately getting mind controlled, begin preaching to everyone else about the benefits of joining the Cult of ED.

Spoiler: EEED (click to show/hide)
EEED wanders a safe distance from the action and begins sermoning loudly about his newly formed cult. Mostly he does this to an empty hall but occasionally someone will wander past on their way to somewhere else. When the do he chases them down the hall, attempting to sell them on the Cult of Ed in the same way someone might try to sell a "miracle stain remover".

The storage rooms are packed floor to ceiling with organic sample tubes: human arms, eyes, teeth, bits of flesh and skin suspended in greenish nutrigel and stacked like firewood with no labels.  There are no signs of the bodies they came from.
I believe JiBot and Bob were interested in this, rather than in fighting over Bob's previous snacks. Anyway, if JiBot (or any other character) rummages about in thses storage rooms, Bob will accompany them and negotiate for snacks, and eat said snacks.

Spoiler: Bob (click to show/hide)
Bob, bereft of company, just starts smashing open sealed sample containers and eating the random human parts within.


I’ll cover Yagyu, whatever he ends up doing.
Spoiler: JiBot (click to show/hide)
Robo-sigh, pick up my bomb and go open the door for Yagyu the usual computer-probing way. Then step out of the way so that I don't get covered by his sticky white goop when he unloads it all over the room full of corpses.



[3]
Pathos gets the doors open. Technically. He gets them about 6 inches open. Not enough for anyone to get in or out, not enough for goo to be effectively sprayed through, not even enough to shoot through very well. Not enough to do much of anything but peek in. So, that's what they do.

The room inside is mostly dark, lit only by the red emergency lights slowly throbbing. In the center of the room is a bed that appears to be empty. And around it, in concentric circular rows, kneeling and facing the bed in an apparent religious fashion, are all the missing people. Some are slumped over dead, others are still clearly alive. Most are missing body parts. Their eyes are closed and their heads are hung seemingly in reverence.
Title: Re: MOOK: Fire Walk With Me
Post by: Naturegirl1999 on November 19, 2020, 10:39:22 am
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Help guard against the lizard things
So we know where he’s getting the parts, also he might be injured, explaining why he needs the parts, which should make him easier to capture. It’d be nice to enter Sector A to find more things, if someone hadn’t welded it shut
Title: Re: MOOK: From Beyond
Post by: ANGRY_DEMON_NOISES on November 19, 2020, 11:20:17 am
"Well that's spooky, y'all wouldn't happen to have an empty flask along with some bleach and ammonia? No? Damn."

Look for chemicals that could be fashioned into some sort of, war crime accessory sleep gas or something, but do it far, far away from the door. If only she had a degree in Necrology, then she could stay and look all she wants.

Spoiler (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Radio Controlled on November 19, 2020, 11:20:32 am
Turning to his teammates, making sure the people inside can't hear him, Yagyu whispers:
"Welp, I'm not sure, but it looks like he might be posing as one of these blokes. Either that, or they are still under control and he's somewhere else, though since the radio jammer is still on it can't be through an earpiece. Maybe the observation is still recent enough, in that case we'd need to wait an hour for the effect to wear off. They might just do this of their own will I guess, but seems unlikely. We'll need a way to neutralize and then process them carefully either way.

I'll weld the door for now while we search for something, if we can't find anything we could let the door open a little bit more and then goop the people inside one by one, though I'm not sure if that will work very well.

Or we leave them alone for now and check out sector A first I suppose."

Weld the surgical suite door in its current position so the people inside can't suddenly rush out and overwhelm us. Just a few dots that are easy to remove like before, but enough that they can't force it open quickly. Use a toolkit charge.

Then look inside again and try to determine how these people are being controlled. Does it seem likely that our target is one of them and they are observing him? Or can I maybe spot something on them that might be responsible? Or does it seem like they might simply still be under the effect of an earlier observation? Use my scanner to help with this. Also check if I can see anyone that would match our target of course. Either way try not to stand too close to that gap in the door in case someone is standing just next to the door ready to grab me.

Finally, search around for some tanks of anesthetic, hopefully one that is fairly 'mild' (in the sense that a chance for accidentally killing a person through an overdose is small).



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Ed, Ed, and WilfrEd
Post by: NAV on November 19, 2020, 11:39:29 am
"Are you sure cutting off our avenues of retreat is a good idea, Yagyu?"
Edward pokes his head out of the laundry hamper, surprised to see that no one's dead yet. Well no one who counts anyway.
Title: Re: MOOK: From Beyond
Post by: Radio Controlled on November 19, 2020, 11:41:08 am
"How do you mean? We can still retreat through sector D, no? I'm just closing down sector A, which is connected to nothing anyway so if we flee in there that just traps us, and welding this surgical suite door so the peeps in there don't get miffed and bang down the doors."
Title: Re: MOOK: From Beyond
Post by: NAV on November 19, 2020, 11:46:33 am
"Well what if those invisible crocodile things come from D and we need a place to fall back to?"
Title: Re: MOOK: From Beyond
Post by: Parisbre56 on November 19, 2020, 12:05:50 pm
"I say just leave them in there and put a sticky note on the door for the cleanup crew."

Does this door have an access log? Check to see when it was opened and closed recently, maybe it can give us some more clues.



Title: Re: MOOK: From Beyond
Post by: Radio Controlled on November 19, 2020, 12:30:29 pm
"Well what if those invisible crocodile things come from D and we need a place to fall back to?"

"Aha, I see, a good point. However, thing is that those crocs were ambush predators, and after Pathos there activated the sprinklers they got spooked and scampered off. I find it unlikely that they would follow us into this sector, and even more unlikely that they'd try to attack us while we are in a group. So between the known but stable threat of sector D and the complete mystery of sector A, I find the former preferable.

It's still possible though of course, so if you want to help guard us against those monsters you could take a teammate or two that's otherwise not doing much and cover the entrance to sector D. I could even lend you my scanner, which has a motion tracking feature to help detecting them."

"I say just leave them in there and put a sticky note on the door for the cleanup crew."

Does this door have an access log? Check to see when it was opened and closed recently, maybe it can give us some more clues.

"Yeah, that'd be nice. But I'm not sure if command will regard that as a mission success though if we don't get a confirmation on our target being in there. Guess you could always as 'em."
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on November 19, 2020, 12:53:28 pm
"Well what if those invisible crocodile things come from D and we need a place to fall back to?"
Invisible lizard things? Maybe a hazard scanner can help if there aren’t spirits around to muddle the scanning
Title: Re: MOOK: From Beyond
Post by: ANGRY_DEMON_NOISES on November 19, 2020, 01:07:03 pm
"Let's just gas em' out. And I mean out, as in lights out, psyker man can't control us if he's asleep...I think"
Title: Re: MOOK: From Beyond
Post by: NAV on November 19, 2020, 01:17:21 pm
"Aha, I see, a good point. However, thing is that those crocs were ambush predators, and after Pathos there activated the sprinklers they got spooked and scampered off. I find it unlikely that they would follow us into this sector, and even more unlikely that they'd try to attack us while we are in a group. So between the known but stable threat of sector D and the complete mystery of sector A, I find the former preferable.

It's still possible though of course, so if you want to help guard us against those monsters you could take a teammate or two that's otherwise not doing much and cover the entrance to sector D. I could even lend you my scanner, which has a motion tracking feature to help detecting them."
"............................................................................."
Edward suddenly freezes up and stays still and silent like a statue. His expression is completely unreadable behind his sensory deprivation helmet. A slow boiling problem has inevitably boiled over after one small mistake. He has hit a major crossroads in his life and a must make a decision that will might change his life forever. Edward can't handle this, he freezes up and goes nearly catatonic.
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on November 19, 2020, 01:23:53 pm
Edward, you ok? Can you still read what we’re saying?
Tara tries shaking Edward awake
((I’m assuming since the catatonic is RP related than the attempt to get him moving is RP related as well, right?))
Title: Re: MOOK: Hello~
Post by: Ozarck on November 19, 2020, 01:54:59 pm
Waddle over to the surgical suite and the smell of rotted fish. Notice the surgical suite door is 'broken.' Begin 'repairing' the surgical suite door.

Spoiler: Bob (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: King Zultan on November 20, 2020, 05:01:41 am
"I'm the one that set of the sprinklers in the lizard death chambers!"
Meet back up with the group, and grab a fire extinguisher if I see one.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: NAV on November 21, 2020, 07:45:57 am
"Yes, yes. I'm okay. Do you want to help me guard that door over there?"
Scoot my laundry basket of safety slightly slightly closer to the othet door, the entrance do sector D, in some semblance of keeping watch.

Spoiler (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on November 21, 2020, 12:07:40 pm
Yes. That’ll likely be more successful then my previous plan
((Action edited))
Title: Re: MOOK: From Beyond
Post by: syvarris on November 21, 2020, 03:45:24 pm
"Fuck Derp, fuck Derp, fuck Derp--Here's the way to solve the problem.  Give one of the security people, with a shock implant, a knife.  They go into the room, they look at each person, then slash their throat.  When they don't slash someone's throat, they've found Derp.  If they slash everyone's throats, then we know Derp isn't here, and we've removed most of his thralls.  Simple, easy, effective.  Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp..."
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on November 21, 2020, 03:51:36 pm
"Fuck Derp, fuck Derp, fuck Derp--Here's the way to solve the problem.  Give one of the security people, with a shock implant, a knife.  They go into the room, they look at each person, then slash their throat.  When they don't slash someone's throat, they've found Derp.  If they slash everyone's throats, then we know Derp isn't here, and we've removed most of his thralls.  Simple, easy, effective.  Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp..."
Do you really want to give Derp another body to control?
Title: Re: MOOK: From Beyond
Post by: syvarris on November 21, 2020, 05:11:59 pm
"That's why we use a security person!  They get controlled, we shock them unconscious, and shoot everyone else in the place.  Now Derp has no bodies, and we have him safely locked in a room.  Fuck Derp, fuck Derp, fuck Derp, fuck Derp..."
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on November 21, 2020, 05:44:00 pm
which of us are considered security to you? Everyone here has weapons, so if one of us gets controlled they could kill some of us and force the rest into the room to be controlled
Title: Re: MOOK: From Beyond
Post by: Xantalos on November 21, 2020, 07:09:56 pm
EEED perks up. "I have no weapons, but am also an endless source of chiropractic excellence! I will go, and meet with my kin who has both a D and an E in his name!"

Volunteer for the 'do a thing to each person in turn until I run out of people or get mind controlled' plan. Only without the murder and more with the 'constantly eulogize about the Cult of Ed while cracking each person's back in turn'. This entirely hinges on people approving of it and actually letting me do it, though - whether they fit me with a shock collar or not, or if it even happens, is entirely up to them.

If the plan doesn't get approved, instead go locate the largest concentration of people nearby and preach at them.


Spoiler: EEED (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on November 21, 2020, 07:50:39 pm
Yes, you seem to be the least dangerous if you were controlled. I agree with EEED. What say the rest of the team?
Title: Re: MOOK: From Beyond
Post by: ANGRY_DEMON_NOISES on November 21, 2020, 09:17:24 pm
"Just let me try my gas first, I assure you it will make them all sleep like angels. Angels who are gonna develop some weird bumps in their lungs in a few years but still angels nonetheless."
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on November 21, 2020, 09:32:09 pm
the plan is in part to figure out if Derp is in there and who he is, I don’t think Wilfred’s plan will work if Derp’s as.eep, unless he can somehow communicate while asleep
Title: Re: MOOK: From Beyond
Post by: ANGRY_DEMON_NOISES on November 21, 2020, 10:08:31 pm
"Gas em' all and let management sort them out I say, there's gotta be a Derp somewhere. Plus there's like what? One sector remaining? It's not like he has a lot of places to hide...unless he's invisible or is currently wearing the flayed skin of one of us like a jumpsuit."
Title: Re: MOOK: From Beyond
Post by: syvarris on November 22, 2020, 02:42:45 am
"...You're actually listening to me?  Huh.  Well, uh, I think he can indeed control you while he's asleep.  He just can't order you to do anything.  And by security personnel, I mean people who were hired as security, and therefore had a mandatory shock implant placed inside their head.  The creep works too, disposable is in his name.  Fuck Derp, fuck Derp, fuck Derp, fuck Derp..."
Title: Re: MOOK: From Beyond
Post by: piecewise on November 22, 2020, 11:32:39 am
"Well that's spooky, y'all wouldn't happen to have an empty flask along with some bleach and ammonia? No? Damn."

Look for chemicals that could be fashioned into some sort of, war crime accessory sleep gas or something, but do it far, far away from the door. If only she had a degree in Necrology, then she could stay and look all she wants.

Spoiler (click to show/hide)
[7][11]
Sam, using a great deal of available anesthetic gas and some other reagents and materials to aerosolize it and increase its potency, creates an entire pressurized cylinder of sleeping gas.
(d10 uses)



"I say just leave them in there and put a sticky note on the door for the cleanup crew."

Does this door have an access log? Check to see when it was opened and closed recently, maybe it can give us some more clues.



[3]
Pathos discovers that there is a door log...but its in some sort of proprietary file type he doesn't recognize. Who the hell created a ".sesame" file type?


"I'm the one that set of the sprinklers in the lizard death chambers!"
Meet back up with the group, and grab a fire extinguisher if I see one.
Spoiler: Dead man walking (click to show/hide)
[5]
Burt finds not one, but two fire extinguishers! (d6 use each). He carries them back to the group.


"Yes, yes. I'm okay. Do you want to help me guard that door over there?"
Scoot my laundry basket of safety slightly slightly closer to the othet door, the entrance do sector D, in some semblance of keeping watch.

Spoiler (click to show/hide)
The laundry hamper, which luckily has wheels, rolls over to the entrance of Sector D and stops. A hand comes out of it for a moment, gives a thumbs up, and then vanishes back inside.


Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Help guard against the lizard things
So we know where he’s getting the parts, also he might be injured, explaining why he needs the parts, which should make him easier to capture. It’d be nice to enter Sector A to find more things, if someone hadn’t welded it shut
Tara stands guard next to the door to sector D as well. She occasionally glances down at the laundry hamper in mild confusion but decides not to worry about it too much.


Turning to his teammates, making sure the people inside can't hear him, Yagyu whispers:
"Welp, I'm not sure, but it looks like he might be posing as one of these blokes. Either that, or they are still under control and he's somewhere else, though since the radio jammer is still on it can't be through an earpiece. Maybe the observation is still recent enough, in that case we'd need to wait an hour for the effect to wear off. They might just do this of their own will I guess, but seems unlikely. We'll need a way to neutralize and then process them carefully either way.

I'll weld the door for now while we search for something, if we can't find anything we could let the door open a little bit more and then goop the people inside one by one, though I'm not sure if that will work very well.

Or we leave them alone for now and check out sector A first I suppose."

Weld the surgical suite door in its current position so the people inside can't suddenly rush out and overwhelm us. Just a few dots that are easy to remove like before, but enough that they can't force it open quickly. Use a toolkit charge.

Then look inside again and try to determine how these people are being controlled. Does it seem likely that our target is one of them and they are observing him? Or can I maybe spot something on them that might be responsible? Or does it seem like they might simply still be under the effect of an earlier observation? Use my scanner to help with this. Also check if I can see anyone that would match our target of course. Either way try not to stand too close to that gap in the door in case someone is standing just next to the door ready to grab me.

Finally, search around for some tanks of anesthetic, hopefully one that is fairly 'mild' (in the sense that a chance for accidentally killing a person through an overdose is small).



Spoiler: Yagyu d'Aubigny (click to show/hide)
[6] No charge needed.
Yagyu welds the door into its current position with a few spot welds here and there. He then looks inside and begins scanning all the bowed people, looking for one that fits his target.
[?]After several minutes of careful staring and mental cataloging, he comes to the conclusion that their target is not among those in the room. Or at the very least, not in a form that he would recognize him in. He doesn't see anything like a video feed in the room that would allow remote control or continued observation either.

Waddle over to the surgical suite and the smell of rotted fish. Notice the surgical suite door is 'broken.' Begin 'repairing' the surgical suite door.

Spoiler: Bob (click to show/hide)
[10][5]
Bob waddles over to the surgical suite door and stares at it. He chomps his jaws a few times, contemplating the nature of the situation. He then proceeds to give the door a good solid thwack with his tail. The door flexes and the spot welds snap. He then waddles to the control panel and gives it a good whack as well.  The keyboard makes a rather unpleasant noise but the screen flashes green and the door opens up the rest of the way. 

Bob grumbles in triumph.

EEED perks up. "I have no weapons, but am also an endless source of chiropractic excellence! I will go, and meet with my kin who has both a D and an E in his name!"

Volunteer for the 'do a thing to each person in turn until I run out of people or get mind controlled' plan. Only without the murder and more with the 'constantly eulogize about the Cult of Ed while cracking each person's back in turn'. This entirely hinges on people approving of it and actually letting me do it, though - whether they fit me with a shock collar or not, or if it even happens, is entirely up to them.

If the plan doesn't get approved, instead go locate the largest concentration of people nearby and preach at them.


Spoiler: EEED (click to show/hide)

EEED shows up at the surgical suite and begins to explain his plan of touching all the people until he gets mind controlled to Yagyu. Yagyu isn't really listening because he's freaking out about the door opening. EEED, seeing the tension rising, wonders if he can perform chiropractic work on a robot. [3] Hmmmm maybe not right now.




From within the surgical suite a voice is heard. A familiar voice. Or rather it would be familiar if the team could hear it; instead they hear only the mechanical tones of the speech to text to speech interface.

Quote from: Voice from inside the surgical suite
Should I be thankful that their cruelty was matched only by their incompetency? That their blind flailing, which failed to elucidate anything for them, revealed a great deal to me?  Perhaps I should; even if the secret it revealed was costly and painful.  Communion is the only way I can describe it. A mingling of perfection and the mundane, producing something in between. I know not how or why, but it is assuredly so.
Title: Re: MOOK: From Beyond
Post by: Radio Controlled on November 22, 2020, 12:13:10 pm
Speaking to his teammates either in person or over the radio to try and make sure the cultists inside can't hear him, Yagyu starts his yapping.
"Bob, from one technician to another, I am in awe of your skill at percussive maintenance. However, I would ask if you could please, just, not for a moment. Just don't, allright? Maybe help me with piping the sleeping gas into the room instead? I'll get you a nice snack in return later on.

Sam, great job on finding that sleeping gas. I think we can use this to put the peeps in there to sleep and process them in a controlled fashion.

Pathos, could you perhaps help me with the door, or maybe shut off the ventilation in that surgical suite so we can knock those people out more easily?

Wil, your idea has a good core but I'd rather not start indiscriminately killing people if possible. Also going into that room without these blokes being incapacitated seems rather dangerous if they retaliate. But hey, seeing as how the effect of our target always happens, and that this induces a noticeable effect in the target's brain and general demeanor, and we are in a medical sector... Well, I'm thinking we could tie someone down to a scanner, and show them full speed camera footage that someone with proper countermeasures takes to figure out who it is, if he is indeed among this group. Either way, we need to pacify these fools first.

EEED, could you help me with something? I have little medical knowledge, but I do know overdoing that stuff is dangerous, so could you monitor them while we pipe in the gas so we know when to stop? I'll stream the footage at reduced framerate for you.

Also, guys, I am starting to think he may have distributed himself among these victims somehow if his spiel about 'communion' is anything to go by. Or maybe he meant something else, who even knows with these cryptic weirdos. Bah, this fucker is a handful."


Close the door until it is only a little bit open. Then lock it in that position, via software or mechanically (toolkit charge if second). Then search for something that we can use to close off most of the rest of the gap, except for a hole where we can pipe the sleeping gas through, and a peeking hole.

Then shoo away from the door fleshy teammates without an appropriate suit so they won't get knocked out, and start piping in the knockout gas (if we need to build some sort of contraption to do this, use toolkit charge).

Film through he gap with the scanner (reduced framerate so it's safe) and stream that footage to someone medically inclined so they can monitor the 'patients' and tell us when to stop.

Should the peeps inside the room attack us before we can put our plan into motion, then back the fuck up and stick 'em to the floor with liberal application of sticky goop. Try to create a bottleneck at the doorway.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on November 22, 2020, 12:26:41 pm
Quote from:  Voice from inside the surgical suite
Should I be thankful that their cruelty was matched only by their incompetency? That their blind flailing, which failed to elucidate anything for them, revealed a great deal to me?  Perhaps I should; even if the secret it revealed was costly and painful.  Communion is the only way I can describe it. A mingling of perfection and the mundane, producing something in between. I know not how or why, but it is assuredly so.
turns toward the surgical suite and says if you control anyone who perceives you, how did you get hurt in the first place? then turns back watching Sector D
Title: Re: MOOK: From Beyond
Post by: NAV on November 22, 2020, 02:17:10 pm
Ed considers the tangible negative effects of the sensory deprivation suit to situational awareness.

 Surely the 0.2FPS refresh rate makes difficult to notice things. Possible to completely miss something that doesn't stay in our field of view for a full 5 seconds. Impossible to notice a bit of movement out of the corner of your eye because everything is a still image. Even difficult to use hand signals or other non-verbal communications. Difficult to adjust aim on guns too.

The speech to text to speech surely makes it difficult to pick up on footsteps  and other audio clues. Makes it impossible to discern tone of voice or tell who's talking.

Knowing this, Ed keeps watch for sneaky Derps or invisible lizards or anything else.

Importantly, he gets out of his laundry cart before Tara decides to use it as a battering ram. He takes out his much neglected omni-eye camera and films the results. Then he realizes approximately 5 seconds later that his camera is still set to spooky grainy VHS mode.

He also lends his hammer to Tara, cause why the hell not. Ed's really busy this turn. Really making himself useful.


Spoiler (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on November 22, 2020, 02:22:39 pm
Edward, do you hav3 any weapons on you? If we are to kill those lizard things, maybe we’ll have to go into Sector D
Title: Re: MOOK: From Beyond
Post by: ANGRY_DEMON_NOISES on November 22, 2020, 03:38:14 pm
"I didn't find it, I made it. With my own two hands, some analgesics and what I'm pretty sure are asbestos."

Give Yagyu the gas, back away from the door, and search for any more nifty chemicals or things that can be useful later on. Like, say, a gas mask, some bleach, and a little ammonia. 

Spoiler (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: NAV on November 22, 2020, 04:17:34 pm
Edward, do you hav3 any weapons on you? If we are to kill those lizard things, maybe we’ll have to go into Sector D
"Do I have a weapon? Sure, if you count this tiny little peashooter here, which I'm barely qualified to use. Do I want to split up from the main group to go hunting giant invisible lizards, while my vision and hearing are severly deprived making them even more difficult to spot? Giant lizards with scales that may or may not be bulletproof. Hunting giant invisible lizards that we have already gone past and probably aren't a danger to us anymore?

Yes! That sounds like a great idea! I love going off into danger for pretty much no reason!.... No. No. Nope. Since you probably couldn't tell because of the speech to text to speech earplugs, I was being sarcastic. I really hope you were too."
Title: Re: MOOK: From Beyond
Post by: Xantalos on November 22, 2020, 04:19:30 pm
"Very well, fellow employee Yagyu! May I also recommend in my professional capacity that you undergo a name change? Not one but two y letters in your name renders you dangerously vulnerable to the insidious influence of the Enemy."

EEED's eyes brighten as he realizes that with the door open and Derp able to hear him, another potential convert is ripe for the taking!

"Mr. Derp! I am currently assisting a teammate with an important medical procedure, and so I cannot meet with you directly at the moment. However, you are like me - blessed with the two sacred letters, merely in reverse order! The time is surely ripe for you to reverse-realign your configuration and achieve true actualization! Allow me to explain to you the benefits to joining the Cult of ED. Firstly..."

Assist Yagyu in making sure whoever he's gassing is being put to sleep safely and not killed, like a non-necrophilic dentist. While I'm doing so, preach incessantly at Derp about why he should consider becoming one with ED. You get self-esteem benefits! Posture problems, gone! Spiritual alignment! Moral integrity! A 5-credit gift card to Space Denny's! A permanent, irreversible connection with an all-seeing, all-knowing entity from beyond the bounds of this fragile reality, who desires nothing more than to envelop all of us in his being of eternal bliss and self-knowledge, and to destroy all that which is unholy and belonging to WV! A cool extracurricular group to hang out with your pals at! Complimentary hand towlettes! All this and more, call the number on your screen now!

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: NAV on November 22, 2020, 04:37:27 pm
"Oh my god, is it actually serious about this whole Ed cult thing?"
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on November 22, 2020, 05:09:02 pm
"Oh my god, is it actually serious about this whole Ed cult thing?"
seems so. Maybe since the lizards haven’t shown up, Sector A would be our next step. What do you think?
Title: Re: MOOK: From Beyond
Post by: The Lupanian on November 22, 2020, 05:10:46 pm
Defend Yagyu if things get hairy. Aim for non-lethal areas.
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: Naturegirl1999 on November 22, 2020, 07:04:33 pm
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Edward, do you think that basket you’re in is sturdy? I have a plan, you should probably exit the basket for safety. Maybe if we ram it as hard as we can into the sector A door, it’ll open. Alternatively, maybe someone can unweld it so it is unlocked?
Title: Bob
Post by: Ozarck on November 22, 2020, 07:17:40 pm
Waddle quickly through the door and immediately demand snacks from whoever was speaking, unless Yagyu got the door mostly closed before Bob could get through, in which case, just follow Yagyu around demanding snacks (even though Bob probably isn't actually hungry), and assisting with whatever mechanical situation is dropped in front of Bob.

Spoiler: Bob (click to show/hide)
Title: Re: MOOK: Fire Walk With Me
Post by: NAV on November 22, 2020, 09:15:20 pm
Edward, do you think that basket you’re in is sturdy? I have a plan, you should probably exit the basket for safety. Maybe if we ram it as hard as we can into the sector A door, it’ll open. Alternatively, maybe someone can unweld it so it is unlocked?
"Well that's a plan. Go ahead. Have fun. It might work. You're truly the next Sun Tzu or Napoleon or Miyamoto de Bergerac with these amazing strategies."
Edward gets out of the laundry cart.
Title: Re: MOOK: Fire Walk With Me
Post by: Naturegirl1999 on November 22, 2020, 09:29:29 pm
Edward, do you think that basket you’re in is sturdy? I have a plan, you should probably exit the basket for safety. Maybe if we ram it as hard as we can into the sector A door, it’ll open. Alternatively, maybe someone can unweld it so it is unlocked?
"Well that's a plan. Go ahead. Have fun. It might work. You're truly the next Sun Tzu or Napoleon or Miyamoto de Bergerac with these amazing strategies."
Edward gets out of the laundry cart.
Was that sarcasm again? What do you suggest on getting the door open? I don’t have the tools or experience to undo welding, and I don’t have a blowtorch to melt the metal with
Title: Re: MOOK: From Beyond
Post by: NAV on November 22, 2020, 10:14:59 pm
"Whether or not that was sarcasm depends on whether your plan works."
Title: Re: MOOK: Fire Walk With Me
Post by: ANGRY_DEMON_NOISES on November 22, 2020, 10:15:24 pm
Edward, do you think that basket you’re in is sturdy? I have a plan, you should probably exit the basket for safety. Maybe if we ram it as hard as we can into the sector A door, it’ll open. Alternatively, maybe someone can unweld it so it is unlocked?
"Well that's a plan. Go ahead. Have fun. It might work. You're truly the next Sun Tzu or Napoleon or Miyamoto de Bergerac with these amazing strategies."
Edward gets out of the laundry cart.
Was that sarcasm again? What do you suggest on getting the door open? I don’t have the tools or experience to undo welding, and I don’t have a blowtorch to melt the metal with
Sam encroaches like a cockroach into the conversation. "Not to insult your feeble, small, and pretty much non-existent inteligence. But we do have two clankers if we're in the need for some menial labour," Sam points at Ji and Wilfred "...I'm not saying this cause I'm a cybercist by the way, I'll have you all know I dated a cyborg back in college."
Title: Re: MOOK: Fire Walk With Me
Post by: Naturegirl1999 on November 22, 2020, 10:23:33 pm
Edward, do you think that basket you’re in is sturdy? I have a plan, you should probably exit the basket for safety. Maybe if we ram it as hard as we can into the sector A door, it’ll open. Alternatively, maybe someone can unweld it so it is unlocked?
"Well that's a plan. Go ahead. Have fun. It might work. You're truly the next Sun Tzu or Napoleon or Miyamoto de Bergerac with these amazing strategies."
Edward gets out of the laundry cart.
Was that sarcasm again? What do you suggest on getting the door open? I don’t have the tools or experience to undo welding, and I don’t have a blowtorch to melt the metal with
Sam encroaches like a cockroach into the conversation. "Not to insult your feeble, small, and pretty much non-existent inteligence. But we do have two clankers if we're in the need for some menial labour," Sam points at Ji and Wilfred "...I'm not saying this cause I'm a cybercist by the way, I'll have you all know I dated a cyborg back in college."
I don’t think I’ve heard of cyborcist before, and I don’t think whether or not you dated a cyborg has anything to do with whether a task can be done by a person. Everything I have right now is lighter than the basket, so if anything would work, the basket would. Maybe someone else should do the ramming. What should I do, then? Also I don’t think I’ve met you before, my name’s Tara
Title: Re: MOOK: Fire Walk With Me
Post by: ANGRY_DEMON_NOISES on November 22, 2020, 10:27:55 pm
"Oh great...a PR drone. Listen, I know they grow you all in vats and have you chipped at five so I'll put it in a way even you can understand: big robots have big strong which equals busted door."

"Also name's Sam, don't wear it out."
Title: Re: MOOK: Fire Walk With Me
Post by: Naturegirl1999 on November 22, 2020, 11:01:13 pm
"Oh great...a PR drone. Listen, I know they grow you all in vats and have you chipped at five so I'll put it in a way even you can understand: big robots have big strong which equals busted door."

"Also name's Sam, don't wear it out."
I understood you the first time, no need to dumb it down. Also, I’m not a drone. I think I’d remember if I was in a vat. I’m actually a part of Hazardous Materials and Reclamation Crew.

Yagyu and Ji seem occupied with other things right now. You mentioned I am weak and you’re right. So I asked what I should do if one of them tries getting the door to Sector A open, and then you called me a drone and dumb down a message that didn’t need to be dumbed down.
Title: Re: MOOK: From Beyond
Post by: NAV on November 22, 2020, 11:19:39 pm
"No need to introduce yourself. Your name's printed on your jumpsuit, and no one cares. My names Ed by the way. By the way, you do actually have a blowtorch. Your sealing kit is one, it works almost as good for unsealing doors. Don't star at the pretty flame for too long. You can even borrow my hammer if you want, if you can figure out which end to hold it by."
Title: Re: MOOK: From Beyond
Post by: ANGRY_DEMON_NOISES on November 22, 2020, 11:24:53 pm
"Wait-wha-...I could have sworn there was a PR person here just a second ago. Oh well, you're a drone either way, toddles bitches, I'm off to make some more brain-damaging chemicals, tell me if you all find any glue to snort."
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on November 22, 2020, 11:42:33 pm
"No need to introduce yourself. Your name's printed on your jumpsuit, and no one cares. My names Ed by the way. By the way, you do actually have a blowtorch. Your sealing kit is one, it works almost as good for unsealing doors. Don't star at the pretty flame for too long. You can even borrow my hammer if you want, if you can figure out which end to hold it by."
Oh, yes please give me the hammer, I have a blindfold on as well as the suit, but I’ll turn my head either way
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Use my blowtorch to melt the door open
Title: Re: MOOK: From Beyond
Post by: NAV on November 22, 2020, 11:49:54 pm
"Alrighty. Keyword is lend, not give. I'd like it back when that doors open."
Edward lends Tara his hammer. This might actually be the most useful thing he has done so far.
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on November 22, 2020, 11:56:58 pm
"Alrighty. Keyword is lend, not give. I'd like it back when that doors open."
Edward lends Tara his hammer. This might actually be the most useful thing he has done so far.
Understood
Title: Re: MOOK: From Beyond
Post by: syvarris on November 23, 2020, 01:29:51 am
"Fuck Derp, fuck Derp, fuck Derp, fuck Derp, I'll have you know I'm happy to come out of this closet and help, as long as the form of help I provide is shooting the useless idiots who worked here and got themselves mind controlled by a fucking magic cultist monster.  If you're all so concerned with the lives of these expendable incompetents, well, I'm just gonna sit here until y'all get sufficiently fucked over by Derp to justify shooting you and all the precious little employees you're trying to save.  And stay out of my closet, I will shoot you!  Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp..."
Title: Re: MOOK: From Beyond
Post by: King Zultan on November 23, 2020, 05:18:02 am
"I'm not sure if I'm needed for whats going on so I'm just going to stay out of the way."
Stay away from the door and sit waiting for when I'm needed.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Parisbre56 on November 23, 2020, 04:19:36 pm
Pathos raises his front legs in the spider equivalent of a shrug and begins working on helping Yagyu with his plan of half-closing the door and stopping the fans while complaining about the lack of respect for the working spiderdroid genius.

"Pathos, open the door. Pathos, close the door."  Pathos mimed.
"You know just because I have motion sensors that does not mean I'm a OMNImarket door that should open whenever you wave your hands."



Title: Re: MOOK: From Beyond
Post by: Radio Controlled on November 23, 2020, 04:48:18 pm
"Very well, fellow employee Yagyu! May I also recommend in my professional capacity that you undergo a name change? Not one but two y letters in your name renders you dangerously vulnerable to the insidious influence of the Enemy."
"I, uhh, will take it under consideration. My people will call your people."

"I didn't find it, I made it. With my own two hands, some analgesics and what I'm pretty sure are asbestos."
"Ohoho, very impressive, space Mc Guyver!"

Pathos raises his front legs in the spider equivalent of a shrug and begins working on helping Yagyu with his plan of half-closing the door and stopping the fans while complaining about the lack of respect for the working spiderdroid genius.

"Pathos, open the door. Pathos, close the door."  Pathos mimed.
"You know just because I have motion sensors that does not mean I'm a OMNImarket door that should open whenever you wave your hands."
"I'm sorry, spiderfriend, but that's what happens when you're good at your job: people keep asking you! But I appreciate your help, couldn't do it myself."
Title: Bob
Post by: Ozarck on November 23, 2020, 07:25:30 pm
Bob
Title: Re: MOOK: From Beyond- Tim
Post by: TricMagic on November 23, 2020, 09:03:50 pm
Tim pops in to bring sudden Fire to Bob.
Title: Re: MOOK: From Beyond- Tim
Post by: Naturegirl1999 on November 23, 2020, 09:09:12 pm
Tim pops in to bring sudden Fire to Bob.
((A Tim from other games? You can make a character sheet and start as like a fire spirit or something, we do have someone possessed by a demon and someone possessed by a symbiote. Also plz don’t set fire to teammates))
Title: Re: MOOK: From Beyond
Post by: Parisbre56 on November 25, 2020, 01:07:22 pm
((No, it's Tim the Enchanter (https://youtu.be/aZJZK6rzjns), bringing you fire.))
Title: Re: MOOK: From Beyond- Tim
Post by: ANGRY_DEMON_NOISES on November 25, 2020, 02:14:23 pm
Tim pops in to bring sudden Fire to Bob.
((A Tim from other games? You can make a character sheet and start as like a fire spirit or something, we do have someone possessed by a demon and someone possessed by a symbiote. Also plz don’t set fire to teammates))
((Had. They're slime now. But yeah make a sheet Tric, preferably an Occult boy seeing as we're out of those.))
Title: Re: MOOK: From Beyond
Post by: piecewise on November 25, 2020, 03:26:44 pm
"I didn't find it, I made it. With my own two hands, some analgesics and what I'm pretty sure are asbestos."

Give Yagyu the gas, back away from the door, and search for any more nifty chemicals or things that can be useful later on. Like, say, a gas mask, some bleach, and a little ammonia. 

Spoiler (click to show/hide)
[5]
Sam discovers the chemicals she was searching for! No way this will go horribly wrong!

Pathos raises his front legs in the spider equivalent of a shrug and begins working on helping Yagyu with his plan of half-closing the door and stopping the fans while complaining about the lack of respect for the working spiderdroid genius.

"Pathos, open the door. Pathos, close the door."  Pathos mimed.
"You know just because I have motion sensors that does not mean I'm a OMNImarket door that should open whenever you wave your hands."



Speaking to his teammates either in person or over the radio to try and make sure the cultists inside can't hear him, Yagyu starts his yapping.
"Bob, from one technician to another, I am in awe of your skill at percussive maintenance. However, I would ask if you could please, just, not for a moment. Just don't, allright? Maybe help me with piping the sleeping gas into the room instead? I'll get you a nice snack in return later on.

Sam, great job on finding that sleeping gas. I think we can use this to put the peeps in there to sleep and process them in a controlled fashion.

Pathos, could you perhaps help me with the door, or maybe shut off the ventilation in that surgical suite so we can knock those people out more easily?

Wil, your idea has a good core but I'd rather not start indiscriminately killing people if possible. Also going into that room without these blokes being incapacitated seems rather dangerous if they retaliate. But hey, seeing as how the effect of our target always happens, and that this induces a noticeable effect in the target's brain and general demeanor, and we are in a medical sector... Well, I'm thinking we could tie someone down to a scanner, and show them full speed camera footage that someone with proper countermeasures takes to figure out who it is, if he is indeed among this group. Either way, we need to pacify these fools first.

EEED, could you help me with something? I have little medical knowledge, but I do know overdoing that stuff is dangerous, so could you monitor them while we pipe in the gas so we know when to stop? I'll stream the footage at reduced framerate for you.

Also, guys, I am starting to think he may have distributed himself among these victims somehow if his spiel about 'communion' is anything to go by. Or maybe he meant something else, who even knows with these cryptic weirdos. Bah, this fucker is a handful."


Close the door until it is only a little bit open. Then lock it in that position, via software or mechanically (toolkit charge if second). Then search for something that we can use to close off most of the rest of the gap, except for a hole where we can pipe the sleeping gas through, and a peeking hole.

Then shoo away from the door fleshy teammates without an appropriate suit so they won't get knocked out, and start piping in the knockout gas (if we need to build some sort of contraption to do this, use toolkit charge).

Film through he gap with the scanner (reduced framerate so it's safe) and stream that footage to someone medically inclined so they can monitor the 'patients' and tell us when to stop.

Should the peeps inside the room attack us before we can put our plan into motion, then back the fuck up and stick 'em to the floor with liberal application of sticky goop. Try to create a bottleneck at the doorway.



Spoiler: Yagyu d'Aubigny (click to show/hide)

[3][5]
After messing with the controls for several moments Yagyu manages to get the doors to close most of the way and lock into place. That done, he takes the cylinder of sleeping gas, wedges the end against the door and opens it. He streams video of the room to the rest of the team in hopes that someone- anyone -will tell him when to stop.

"I'm not qualified to administer anesthetic. I don't think I'm qualified to do anything anymore, honestly."



Ed considers the tangible negative effects of the sensory deprivation suit to situational awareness.

 Surely the 0.2FPS refresh rate makes difficult to notice things. Possible to completely miss something that doesn't stay in our field of view for a full 5 seconds. Impossible to notice a bit of movement out of the corner of your eye because everything is a still image. Even difficult to use hand signals or other non-verbal communications. Difficult to adjust aim on guns too.

The speech to text to speech surely makes it difficult to pick up on footsteps  and other audio clues. Makes it impossible to discern tone of voice or tell who's talking.

Knowing this, Ed keeps watch for sneaky Derps or invisible lizards or anything else.

Importantly, he gets out of his laundry cart before Tara decides to use it as a battering ram. He takes out his much neglected omni-eye camera and films the results. Then he realizes approximately 5 seconds later that his camera is still set to spooky grainy VHS mode.

He also lends his hammer to Tara, cause why the hell not. Ed's really busy this turn. Really making himself useful.


Spoiler (click to show/hide)


1. Yes, 1 frame every 5 seconds does make it quite hard to do...most things honestly! Everyone has been flipping it on and off as needed or they THINK its needed. If they ever get into a fight when they need to have it on...oooh boy thats gonna be bad.

2. The audio program actually does provide subtitles for noises. Though sometimes it takes liberties. When whats his face  got his skeleton punched out the subtitle was [punching guacamole and screaming]

3. Ed watches, films, leaves carts and lends hammers. Generally keeps busy.


"Very well, fellow employee Yagyu! May I also recommend in my professional capacity that you undergo a name change? Not one but two y letters in your name renders you dangerously vulnerable to the insidious influence of the Enemy."

EEED's eyes brighten as he realizes that with the door open and Derp able to hear him, another potential convert is ripe for the taking!

"Mr. Derp! I am currently assisting a teammate with an important medical procedure, and so I cannot meet with you directly at the moment. However, you are like me - blessed with the two sacred letters, merely in reverse order! The time is surely ripe for you to reverse-realign your configuration and achieve true actualization! Allow me to explain to you the benefits to joining the Cult of ED. Firstly..."

Assist Yagyu in making sure whoever he's gassing is being put to sleep safely and not killed, like a non-necrophilic dentist. While I'm doing so, preach incessantly at Derp about why he should consider becoming one with ED. You get self-esteem benefits! Posture problems, gone! Spiritual alignment! Moral integrity! A 5-credit gift card to Space Denny's! A permanent, irreversible connection with an all-seeing, all-knowing entity from beyond the bounds of this fragile reality, who desires nothing more than to envelop all of us in his being of eternal bliss and self-knowledge, and to destroy all that which is unholy and belonging to WV! A cool extracurricular group to hang out with your pals at! Complimentary hand towlettes! All this and more, call the number on your screen now!

Spoiler: EEED (click to show/hide)
[10]
"SLOW! INEFFICENT! NOT SPINE BASED!"

EEED shoulders past Yagyu, grabs the sleeping gas canister, and proceeds to slip through the crack in the door and into the room. One by one he smacks the kneeling people upside the head with it, knocking them out.

"THE HEAD IS PART OF THE SPINE. FIGHT ME."

[1] He makes it through...maybe 20% of the people before stumbling, shouting something incoherent and then passing out from the sleeping gas.



Defend Yagyu if things get hairy. Aim for non-lethal areas.
Spoiler: JiBot (click to show/hide)

Ji watches EEED pass out. She leans over to Yagyu and whispers "Should I have stopped him at some point?"

Waddle quickly through the door and immediately demand snacks from whoever was speaking, unless Yagyu got the door mostly closed before Bob could get through, in which case, just follow Yagyu around demanding snacks (even though Bob probably isn't actually hungry), and assisting with whatever mechanical situation is dropped in front of Bob.

Spoiler: Bob (click to show/hide)
Bob waddles over to Yagyu and begins thumping his tail on the ground, stomping all 4 feet in turn, and grumbling while opening his mouth in a meaningful fashion.


"No need to introduce yourself. Your name's printed on your jumpsuit, and no one cares. My names Ed by the way. By the way, you do actually have a blowtorch. Your sealing kit is one, it works almost as good for unsealing doors. Don't star at the pretty flame for too long. You can even borrow my hammer if you want, if you can figure out which end to hold it by."
Oh, yes please give me the hammer, I have a blindfold on as well as the suit, but I’ll turn my head either way
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Use my blowtorch to melt the door open
[2] Tara attempts to cut the door open with her torch but despite her hacking several glowing gashing into the metal the door remains closed.

"I'm not sure if I'm needed for whats going on so I'm just going to stay out of the way."
Stay away from the door and sit waiting for when I'm needed.
Spoiler: Dead man walking (click to show/hide)
Burt waits.



Most of the people in the surgical theater appear to have passed out by this point, either from the gas or the repeated blows to the head. The voice however, keeps going.
Quote
Even I am still not fully aware of the power this new capacity provides. It is limited though, for obvious reasons. However I have enlisted the aid of these former captors and torturers of mine to test the limits of what is possible. They took a great deal from me, so I will take it back and then some. Perhaps their meager offerings will prove fruitful, in the end.
Title: Re: MOOK: From Beyond
Post by: ANGRY_DEMON_NOISES on November 25, 2020, 03:35:30 pm
Sam will put on the gas mask and get to making a war crime grenade.

Spoiler (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Parisbre56 on November 25, 2020, 03:39:42 pm
"So he has them drink his blood or something? I hope it's his blood and not something... weirder."
Title: Re: MOOK: From Beyond
Post by: Radio Controlled on November 25, 2020, 03:42:36 pm
"... You know what, that could have gone worse than it did, all in all."

Wait a bit longer until everyone seems out of it, while we wait throw fish and pudding at Bob to keep him pacified. Then give my lethal weapons to Pathos (or another not-fully-insane teammate) but keep the goop thrower, go inside and start gooping people inside to the floor. DO NOT goop the face, just the feet and maybe the hands if possible. Start from the doorway and work my way to the end of the room slowly and carefully. I'm willing to use a lot of goop for this, I have 3 full tanks in total. Make sure not to get within striking/lunging distance of anyone that hasn't been gooped yet.

Should that work, grab the sleeping gas canister and shut it off so we don't overdose them, and hope that someone will help me turn on the ventilation again. Oh, and drag Edboy outta there.


"So he has them drink his blood or something? I hope it's his blood and not something... weirder."

"I honestly don't know. Maybe he had parts of himself inserted into these people or something."


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: ANGRY_DEMON_NOISES on November 25, 2020, 03:47:47 pm
"Don't worry, they won't die...today, their lungs are going to look like an elephant's foot in two months, hell I think they might even crawl out, as in literally crawl out, I used some fucked up stuff to make this gas."
Title: Re: MOOK: From Beyond
Post by: Parisbre56 on November 25, 2020, 03:51:37 pm
"How do you expect me to carry all these junk? I'm the brains of this operation dammit, not the brawn!" Pathos complained and shook his spider fist angrily while struggling under the weight of several dead characters' worth of inventory.
Title: Re: MOOK: From Beyond
Post by: NAV on November 25, 2020, 04:34:14 pm
Ed stands next to Burt and does what he does best, which is nothing.

"How does Yagyu even carry all that stuff anyway?"
Ed tries really hard to figure out how Yagyu actually carries his stuff. Does he have some internal storage space in his robot body? An cart painted with invisibility paint? Some sort of magitech bag of holding? Someone trying to carry an entire squads worth of stuff should at least have more than d4 strength!

"Hey Tara, good job weakening the door. Now try the cart ram!"

Spoiler (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Radio Controlled on November 25, 2020, 05:04:13 pm
((For the record, till now I've played it as Yagyu dragging it along in a cart or something, every time I asked pw about it he was fine with it. PW, if you change your mind about this let me know and I'll handle it differently, like explicitly looting a big cart or turning the braindeads into pack mules. :p ))

"How do you expect me to carry all these junk? I'm the brains of this operation dammit, not the brawn!" Pathos complained and shook his spider fist angrily while struggling under the weight of several dead characters' worth of inventory.

"Look, you don't have to drag it around, just sit on top of it and pretend you're a dragon or whatever. Just don't let people steal from it!"
Title: Re: MOOK: From Beyond
Post by: NAV on November 25, 2020, 05:47:57 pm
(You can borrow Ed's laundry hamper, after Tara's done ramming it into doors. It's a cart. It has wheels. It can carry things.)
Title: Re: MOOK: From Beyond
Post by: Xantalos on November 25, 2020, 06:41:40 pm
Sleep and dream happy chiropractic dreams. Maybe engage in communion with the god I made up five minutes ago. Or have the delusion of doing so due to the gas, either way.

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: syvarris on November 25, 2020, 08:04:45 pm
"Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp--bring the guns to me, Pathos.  I won't shoot you, and I have the body to carry an armory with me.  We hacker robots need to stick together, you know!  Also, I'm obviously the safest person to leave guns with, I'm least likely to get controlled.  Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp..."

Continue chanting "Fuck Derp" incessantly.  And don't shoot Pathos if he comes into Wilfred's closet.
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on November 25, 2020, 10:04:16 pm
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Give hammer back to Ed, then ram laundry basket into Sector A door
Title: Re: MOOK: From Beyond
Post by: The Lupanian on November 26, 2020, 12:24:32 am
Guard Yagyu incase anyone tries anything. And help get Eeed outa there.
Spoiler: JiBot (click to show/hide)

Title: Re: MOOK: From Beyond
Post by: King Zultan on November 26, 2020, 03:54:36 am
"Since I'm not currently needed I'm gonna loot the place!"
Search around everywhere except the room full of knocked out people for any kind of loot.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: piecewise on November 28, 2020, 10:01:58 am
Sam will put on the gas mask and get to making a war crime grenade.

Spoiler (click to show/hide)
[12]
Oh good.

"... You know what, that could have gone worse than it did, all in all."

Wait a bit longer until everyone seems out of it, while we wait throw fish and pudding at Bob to keep him pacified. Then give my lethal weapons to Pathos (or another not-fully-insane teammate) but keep the goop thrower, go inside and start gooping people inside to the floor. DO NOT goop the face, just the feet and maybe the hands if possible. Start from the doorway and work my way to the end of the room slowly and carefully. I'm willing to use a lot of goop for this, I have 3 full tanks in total. Make sure not to get within striking/lunging distance of anyone that hasn't been gooped yet.

Should that work, grab the sleeping gas canister and shut it off so we don't overdose them, and hope that someone will help me turn on the ventilation again. Oh, and drag Edboy outta there.


"So he has them drink his blood or something? I hope it's his blood and not something... weirder."

"I honestly don't know. Maybe he had parts of himself inserted into these people or something."


Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu walks into the room and expends an entire goo canister very carefully cocooning every person in there, minus the head of course. That done, he wanders over to EEED and shuts the sleeping gas off before dragging him back out into the hall.

"Everything went better then expected! Nothing could possibly ruin this!"

Ed stands next to Burt and does what he does best, which is nothing.

"How does Yagyu even carry all that stuff anyway?"
Ed tries really hard to figure out how Yagyu actually carries his stuff. Does he have some internal storage space in his robot body? An cart painted with invisibility paint? Some sort of magitech bag of holding? Someone trying to carry an entire squads worth of stuff should at least have more than d4 strength!

"Hey Tara, good job weakening the door. Now try the cart ram!"

Spoiler (click to show/hide)
Burt advises Ed that its best not to think about such things.

"I mean, thats nothing. Did you know that sometimes people just vanish? Not even like...die or get eaten just vanish into thin air. Most people don't notice but I saw it once. Guy had been quiet for like an hour and then...poof. Faded from existence. This place ain't right."

Sleep and dream happy chiropractic dreams. Maybe engage in communion with the god I made up five minutes ago. Or have the delusion of doing so due to the gas, either way.

Spoiler: EEED (click to show/hide)
[4]
EEED, upon being dragged outside, suddenly sits up. He leaps groggily to his feet and claps.

"I HAVE SPOKEN TO GOD AND HIS NAME IS ED!"

"Since I'm not currently needed I'm gonna loot the place!"
Search around everywhere except the room full of knocked out people for any kind of loot.
Spoiler: Dead man walking (click to show/hide)
[1] Oh good.

Guard Yagyu incase anyone tries anything. And help get Eeed outa there.
Spoiler: JiBot (click to show/hide)


Ji watches EEED spasm with religious joy.  She watches this with a mixture of boredom and bemusement while leaning against a wall.

"It is getting increasingly difficult to be surprised by any of this."


Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Give hammer back to Ed, then ram laundry basket into Sector A door
[2]
Tara rams the cart into reenforced titanium alloy airlock style door that has, previously, been welded shut. Despite the damage she did earlier, ramming a 10lb cart into the door with the full weight of her 110 lbs behind it fails to batter it down. Or do anything really.

"Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp--bring the guns to me, Pathos.  I won't shoot you, and I have the body to carry an armory with me.  We hacker robots need to stick together, you know!  Also, I'm obviously the safest person to leave guns with, I'm least likely to get controlled.  Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp..."

Continue chanting "Fuck Derp" incessantly.  And don't shoot Pathos if he comes into Wilfred's closet.
Wilfred continues to have a breakdown. An armed breakdown.





As Ji and Yagyu watch EEED bounce around, praising his new god, Sam walks down the hall and joins up with them right outside the surgical suite. She's wearing a gas mask and appears somewhat...agitated.

"So." she starts, immediately upon walking up to them, " The good news first. I have successfully created a chemical weapon which I believe will be highly effective. Initial...accidental testing has proved it to be reliable against humans and likely against anyone else with similar biology." As she continues Burt Burt stumbles down the hall, bleeding from the eyes and grasping at his chest, coughing uncontrollably. He collapses a few feet behind Sam and she quickly steps to the side to block their view of him. A thick green cloud can be seen rolling slowly down the hall towards them all.

"Now, the bad news...is it might not be fully contained."
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: Parisbre56 on November 28, 2020, 10:13:57 am
"Suggestion: Organics should evacuate to sector A. I will attempt to vent the gas. Or direct it to the previous section."

Try to reactivate ventilation to remove both the poison and the sleeping gas so that we can prevent further damage to organics. Then move on with the rest.



Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: Radio Controlled on November 28, 2020, 10:15:26 am
"Why. Why do any of those things you guys are doing? We are so close to finishing this damn assignment. I'm starting to see where Wil is coming from."

Yagyu leans on Ji for a moment while rubbing his robotic temples. It did not do much of course, but this mimicry of his former fleshy coping mechanism still calmed his digital frustration a bit.

"Welp, either we neutralize/inhibit that gas somehow, suck it away through the vents, or just evacuate the fleshies and close that door while we wait for the gas to dissipate."

"Suggestion: Organics should evacuate to sector A. I will attempt to vent the gas. Or direct it to the previous section."

"Sounds like a plan, spiderman. Need my help rigging anything up?

I'd suggest just venting it away if you can, if you put it into the previous sector it might just trouble us again on the way back."

Close the door to the surgical suite so all the people we just spent so much effort in securing don't fucking die. Then retrieve gear.

Then if the venting plan needs any mechanical work done, then do it, using a toolkit charge. Make sure not to strike a flame/create a spark near that gas in case it is flammable (unless the scanner indicates it's unlikely to be the case).

If not, help with Bob removal by luring him away with fishy snacks.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: ANGRY_DEMON_NOISES on November 28, 2020, 10:29:02 am
"Hey, it's not my fault I'm an unstable genius! It was just supposed to be some harmless mustard gas, not a virus bomb, oh why must I exceed in everything I do! But fiiiiiiiiiine, just so you can't say I'm irresponsible I'll fix up BB over there."

Un-warcrime Burt's lungs, use a medikit to do so.
Spoiler (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: NAV on November 28, 2020, 10:40:44 am
Ed pops off his sensory deprivation helmet, pops on his disposable space suit helmet, and resumes leaning against the exact same wall.

Spoiler (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: The Lupanian on November 28, 2020, 10:47:29 am
Run to the room with the gas and see if I can’t close the door. Afterwards, grab Burt and carry him to a safe place where a medic could get to him.

EDIT- Also try to save Bob

Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: Ozarck on November 28, 2020, 08:25:01 pm
((someone's gonna have to prod Bob away from the green gas, assuming anyone wants the voracious and mildly destructive living fossil to survive. He's not sapient enough to understand that green smoke cloud means danger.))

Bob.

Spoiler: Bob (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: syvarris on November 29, 2020, 01:01:33 am
"Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp.  You guys should just let the poison spread everywhere.  Yeah, it'll kill off all the fleshies, but that includes Derp, and best of all this was genuinely an accident!  Nobody loses their pay!  Except the organic members of the team.  But let's face it, they were all gonna die anyway.  We're all gonna die if we don't figure something out.  And killing Derp is certainly figuring something out!  Assuming he's even still here.  I could totally see him having just left through the superstructure hours ago, with this prerecorded message and all the mooks just being a distraction.  Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp..."
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: King Zultan on November 29, 2020, 05:09:27 am
Lay on the floor and hope medicine can remove the warcrimes from my lungs.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: Pancaek on November 29, 2020, 09:46:48 am
"Oh shit, pushbot, our plan to become invisible by standing still just fell apart!"

Stay away from the gas. Evacuate to sector A like Ji said if necessary.
Make sure Pushbot is with me at all times, and ask him if he has any suggestions.



Spoiler (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: Xantalos on November 30, 2020, 02:48:19 pm
EEED, fresh-faced from his communion with the god ED (GED, for short) gazes upon the latest warcrime of his teammates without fear.

"The solution here is evident, my friends! Firstly, pray to ED for fortune. Then, behold as I engineer a counter-agent to this noxious cloud!"

Use my dubious medical knowledge to discern and concoct a mixture that would render this gas harmless!

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: Radio Controlled on November 30, 2020, 03:07:56 pm
((People keep going on about warcrimes, but I don't think it counts, we're not actually at war with anyone! And even if we were I don't actually think Geneva covers gassing your own side.))
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: ANGRY_DEMON_NOISES on November 30, 2020, 03:36:41 pm
((People keep going on about warcrimes, but I don't think it counts, we're not actually at war with anyone! And even if we were I don't actually think Geneva covers gassing your own side.))
((We're in the F U T U R E (https://www.youtube.com/watch?v=yk7IDVzLiQo&ab_channel=MattBennett), so Geneva 2 probably came out and covers some new grounds))
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on December 01, 2020, 02:37:17 pm
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Run to Sector A if possible, if Sector A is still closed, head to Sector D
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: piecewise on December 03, 2020, 10:09:03 am
"Suggestion: Organics should evacuate to sector A. I will attempt to vent the gas. Or direct it to the previous section."

Try to reactivate ventilation to remove both the poison and the sleeping gas so that we can prevent further damage to organics. Then move on with the rest.



[8]
Pathos turns on the ventilation system and cranks it to high. The green cloud becomes less distinct and then vanishes entirely. Well that was easy.

"Why. Why do any of those things you guys are doing? We are so close to finishing this damn assignment. I'm starting to see where Wil is coming from."

Yagyu leans on Ji for a moment while rubbing his robotic temples. It did not do much of course, but this mimicry of his former fleshy coping mechanism still calmed his digital frustration a bit.

"Welp, either we neutralize/inhibit that gas somehow, suck it away through the vents, or just evacuate the fleshies and close that door while we wait for the gas to dissipate."

"Suggestion: Organics should evacuate to sector A. I will attempt to vent the gas. Or direct it to the previous section."

"Sounds like a plan, spiderman. Need my help rigging anything up?

I'd suggest just venting it away if you can, if you put it into the previous sector it might just trouble us again on the way back."

Close the door to the surgical suite so all the people we just spent so much effort in securing don't fucking die. Then retrieve gear.

Then if the venting plan needs any mechanical work done, then do it, using a toolkit charge. Make sure not to strike a flame/create a spark near that gas in case it is flammable (unless the scanner indicates it's unlikely to be the case).

If not, help with Bob removal by luring him away with fishy snacks.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu closes the door to the surgical suite as the message from within begins to repeat itself. He retrieves his stuff and [3] Fireman carries Bob away with him.

"Hey, it's not my fault I'm an unstable genius! It was just supposed to be some harmless mustard gas, not a virus bomb, oh why must I exceed in everything I do! But fiiiiiiiiiine, just so you can't say I'm irresponsible I'll fix up BB over there."

Un-warcrime Burt's lungs, use a medikit to do so.
Spoiler (click to show/hide)
Lay on the floor and hope medicine can remove the warcrimes from my lungs.
Spoiler: Dead man walking (click to show/hide)
[10]
Sam handles the mundane work of filtering the chlorine gas out of Burt's system and pumping him full of coagulants and pain killers to stop the bleeding and the whining.  He sits up, still coughing, but luckily too sedated and relatively healed to care much.

"My vision is blurry and my lungs hurt but I'm ok with this." Burt says, stumbling to his feet and hacking up a small piece of bloody phlegm.

"Yeah...there's no antidote to chemical burns to the lungs. Just gotta get over it on your own." Sam explains as Yagyu gives her a look. Or attempts too, robot and all.

Ed pops off his sensory deprivation helmet, pops on his disposable space suit helmet, and resumes leaning against the exact same wall.

Spoiler (click to show/hide)

Ed switches helmets. Then, when he sees the gas is no longer an issue, switches back. He spends the next several minutes making "Move it along" gestures at the team while also miming looking at his watch.


Run to the room with the gas and see if I can’t close the door. Afterwards, grab Burt and carry him to a safe place where a medic could get to him.

EDIT- Also try to save Bob

Spoiler: JiBot (click to show/hide)
Ji, a bit late for everything, runs around between all the various activities happening, asking if she can help and immediately darting away before anyone can say anything. Luckily no one seems to need her help this time so her frantic bopping about isn't that big of a deal.

"Oh shit, pushbot, our plan to become invisible by standing still just fell apart!"

Stay away from the gas. Evacuate to sector A like Ji said if necessary.
Make sure Pushbot is with me at all times, and ask him if he has any suggestions.



Spoiler (click to show/hide)
Edward climbs onto the pushbot's shoulders and has it carry him to the door to sector A. He asks it what its advice for the current situation is, and it recommends pushing.

"Honestly, I should have seen that coming."

EEED, fresh-faced from his communion with the god ED (GED, for short) gazes upon the latest warcrime of his teammates without fear.

"The solution here is evident, my friends! Firstly, pray to ED for fortune. Then, behold as I engineer a counter-agent to this noxious cloud!"

Use my dubious medical knowledge to discern and concoct a mixture that would render this gas harmless!

Spoiler: EEED (click to show/hide)
[2][2]
Ed is suddenly struck by a tremendous forgetfulness and spends the next several minutes staring at the ceiling, trying and failing to remember what he was doing and why he came in here.

"It was....I had to...Uh...If...hmm"

Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Run to Sector A if possible, if Sector A is still closed, head to Sector D









Tara finds herself at the door to Sector A. 


And then suddenly, somehow, EVERYONE on the team finds themselves at the door to sector A with her!  Its like the narrator was looking ahead at the next zany 10 pages of this stuff and simply decided to skip to the part where they do a relevant thing! Yeah like 10 whole pages of wacky stunts before they all got here, can you believe that? I'm pretty sure I saw Ed get married to a marmoset on page 6 but whatever, we're moving on.
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: ANGRY_DEMON_NOISES on December 03, 2020, 10:12:40 am
Sam will make like the 50s and go to the back of the group. She'll also suggest the beefy bois like Wil and Ji go on the front to better shield the meaty ones.

Spoiler (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: Radio Controlled on December 03, 2020, 10:20:41 am
My plan for the next turn was to test if any of the blokes inside that surgical suite had the mind-control effect, but in a very careful and deliberate way. I guess the mini timeskip confirms that all those people were in fact regular victims?

If yes, then let's open up this door to sector A and see what happens! Remove the welds I made earlier, use toolkit charge if needed.

Then carefully open the door a little bit and put the scanner through, put it on record while moving it around so it gets a good look of the room beyond, then close the door and watch the footage at a safe framerate. If it's an airlock style door, do this stuff on the outer door leading into A instead (check the 2nd door for traps before opening it).



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: NAV on December 03, 2020, 10:33:44 am
"Really Tara, ten whole indeterminate time units and you still couldn't get that door open?"

Ed shaked his head in disappointment.

Spoiler (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: Parisbre56 on December 03, 2020, 11:18:00 am
Congratulate Ed on the wonderful wedding ceremony.



Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: Ozarck on December 04, 2020, 12:08:55 am
I'm a shawl now. A bitey shawl.

Spoiler: Bob (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: King Zultan on December 04, 2020, 07:30:01 am
"I might need to sit down for a bit, also I'm so glad I didn't die from poison gas."
Stay with the group, and have gun ready to shoot hostile things.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: From Beyond
Post by: Naturegirl1999 on December 04, 2020, 09:35:28 am
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Try weakening the door with my blowtorch again, unless someone else with more experience helps open the door
Can someone help unweld the door so we can get through?
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: The Lupanian on December 04, 2020, 03:16:10 pm
Be ready to shoot wot needs shoot’n
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: Xantalos on December 04, 2020, 07:14:54 pm
"...and that is how a marmoset saved me from being ground into paste! Ah, my story is concluded and we lie at the end of our journey. Now it is time to return to the most important of my tasks, helping the Derp within to see the light of ED!"

Resume preaching about the virtues of ED to Derp (and everyone else in earshot by proxy. I'll help someone take ED within themselves today if it's the last thing I do!

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: syvarris on December 05, 2020, 12:45:06 am
"Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp..."

Incessantly chant the above from the front of the group, while we prepare to enter the next area.  Wilfred is on 0.2 FPS mode, but he'll tell the bot's AI to shoot whatever is on the other side of the door, unless it's clearly a bad idea.  Or teammates rethink their suggestion to have his shiny metal ass at the front of the group.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: piecewise on December 06, 2020, 01:43:04 pm
Everyone stacks up on the door. Some talk about the lovely marriage ceremony that just took place. Wilfred and EEED attempt to shout over each other, each verbally venting a particular psychosis.  Bob does his best to look like a boa. As in the article of clothing, not the reptile. Though he honestly does a fairly good impression of both. Some simply point their weapons at the door and make ready for "Strategic" application of violence.

Yagyu cuts away his welds and sticks his scanner through the door, waving it about a few times before pulling it back and checking the readings. [1] He sees nothing on the video or the readings which strike him as odd, so he opens the door without a second thought. The room beyond is small, an airlock interspace between the two sealed doors. However, one thing does stand out from the other airlocks: The opposite door appears to have been modified. The mouth of a metal pipe has been welded into place near the top of the door, pointing into the room. About a second after the door is open, the metal pipe vomits out a pressurized stream of blood.

Only Sam and Bob see the deluge coming, everyone else is watching in slide show vision or entirely blindfolded. Bob, slung over Yagyu's shoulders, doesn't do anything while Sam attempts to scamper away. [1] Unfortunately immediately trips and falls face first onto the ground and is caught up in the flood. Those who have feet to be swept off of go tumbling, while Wilfred remains anchored in place, the stream splattering over his unmoving bulk. Everyone is covered in the stuff and the spray continues for a good 30 seconds before it ends with a metal clank as some valve is closed.

Blood covers cameras, sensors, clogs air vents and dribbles into any holes or tears in suits. It is all around fucking terrible and nasty, renders those reliant on cameras blind until cleaned, but no one seems actually injured.  Sam and EEED  have blood in their mouths, noses and just about everywhere else. Tara, Burt, and Edward are partially blinded as the their cameras are covered in it, and the faint iron smell of it is leaking through the overwhelmed air filters.  The mechanical members of the team are less effected: partially blinded but nowhere near as overwhelmed as the others.


Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: Ozarck on December 06, 2020, 01:51:20 pm
I didn't know we could flood the sector! locate the hydraulic controls and pump three feet of water into sector A. all the other sectors too, while I am at it. I will expend as many tool charges as necessary to get this done.

Spoiler: Bob (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: Parisbre56 on December 06, 2020, 01:52:24 pm
"I guess someone showed him that scene (https://youtu.be/HNnCL0q3EuI) from the Shining."

Activate the sprinkler system to wash away all that disgusting blood.

"See? More evidence that being organic sucks and robots are superior. Seriously, where's a Janitor when you need one?"



Title: Re: MOOK: Welcome Home.
Post by: ANGRY_DEMON_NOISES on December 06, 2020, 02:21:21 pm
"OH GOD! t's middle school all over again!"

Sam will use the three tests (taste, smell and bloodiness) to see if she's swimming in real blood or like, maple syrup mixed with cranberries or something.
Spoiler (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: Ozarck on December 06, 2020, 04:04:49 pm
"Seriously, where's a Janitor when you need one?"
((careful. If you tease me like that, I might actually make one again.))
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: NAV on December 06, 2020, 06:00:20 pm
Combine my Sensory Deprivation Helmet and my Disposible Space Suit Helmet into one helmet with the functions of both. I'm tired of poison gasses and blood and whatever trying to get in my lungs when I have the wrong helmet on.

Huddle behind some sort of cover and shield my eyes while doing this.

Borrow one of the many toolkits from Yagyu's absurd hammerspace to get this done. Hell, might as well use up a toolkit charge to make sure it works.


Spoiler (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: Xantalos on December 06, 2020, 08:03:13 pm
*hrrrk*
"...
Well then! That was clearly the work of WV, the Enemy! It bleeds at the touch of my words. Fortunately, this is the corporeal world, where squidgy bits matter, and I have been blessed with cleaning implements! Begone, foul demon's touch!"

This looks like a job for the automop a highly skilled professional like myself! Cleanse the blood and muck without mercy! Leave only lemony freshness behind! Starting with myself, mind you  - this is clearly the appropriate time and place to clean my face somewhat and then don my janitor's helm to prevent further shenanigans.

Spoiler: EEED (click to show/hide)

Title: Re: MOOK: Welcome Home.
Post by: Radio Controlled on December 07, 2020, 04:45:07 am
Wipe down sensors. If anyone turns out to be mind controlled due to this bloodbath, goop 'em.

If not, take a little bit of the blood and analyze it with the scanner. Is this all human in origin? How many different 'donors' are in here? Anything anomalous?

Then scan the door: any more surprises that I can detect? Do not open it yet!

Oh, and give a toolkit charge to Edward, maybe even help him with his tinkering if there's time.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: King Zultan on December 07, 2020, 04:59:56 am
"Well that was nasty, how much more of this shit does this guy have?"
Cleanse the lenses of my helmet so I can see.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: NAV on December 07, 2020, 07:07:33 am
"Pretty sure it's blood, not shit."
Title: Re: MOOK: Welcome Home.
Post by: piecewise on December 07, 2020, 09:23:07 am
Getting my wisdom teeth out today. Not sure when I'll be back to posting. See you whenever I feel less shitty.
Title: Re: MOOK: Welcome Home.
Post by: Naturegirl1999 on December 07, 2020, 10:07:52 am
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Clean off as much blood as I can, then try getting to the door without tripping on any floor blood
How did he get so much? Did he grind someone?
Title: Re: MOOK: Welcome Home.
Post by: NAV on December 07, 2020, 11:38:03 am
"It's probably just his time of the month."
Title: Re: MOOK: Welcome Home.
Post by: Naturegirl1999 on December 07, 2020, 12:49:44 pm
"It's probably just his time of the month."
Males don’t have that
Title: Re: MOOK: Welcome Home.
Post by: King Zultan on December 08, 2020, 05:13:02 am
"It's probably just his time of the month."
Males don’t have that
"Durp's a mutant freak so he probably does."
Title: Re: MOOK: Welcome Home.
Post by: Naturegirl1999 on December 08, 2020, 11:22:12 am
"It's probably just his time of the month."
Males don’t have that
"Durp's a mutant freak so he probably does."
Remember what our boss said? Other than the controlling power, he’s like a normal human
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: The Lupanian on December 08, 2020, 09:38:53 pm
On the off chance that fleshy teammates are now being mind controlled by contact with the blood, be ready to non-lethally subdue them. Otherwise look out for trouble.
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: King Zultan on December 09, 2020, 03:27:25 am
"It's probably just his time of the month."
Males don’t have that
"Durp's a mutant freak so he probably does."
Remember what our boss said? Other than the controlling power, he’s like a normal human
"The boss never said anything about looking in that freaks pants so he doesn't know what's down there, so it could still have come from that freak."
Title: Re: MOOK: Welcome Home.
Post by: piecewise on December 12, 2020, 11:57:13 am
"OH GOD! t's middle school all over again!"

Sam will use the three tests (taste, smell and bloodiness) to see if she's swimming in real blood or like, maple syrup mixed with cranberries or something.
Spoiler (click to show/hide)
[2]
Sam examines the so called blood. She tastes it, sniffs it, and interrogates it about its so called bloodiness. After considerable contemplation she announces: "It is my educated opinion that this is definitively a liquid...."

On the off chance that fleshy teammates are now being mind controlled by contact with the blood, be ready to non-lethally subdue them. Otherwise look out for trouble.
Spoiler: JiBot (click to show/hide)
Ji points her gun at her teammates, particularly the fleshy ones. She's seen this movie before.

Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Clean off as much blood as I can, then try getting to the door without tripping on any floor blood
How did he get so much? Did he grind someone?
[3] Tara wipes blood off her suit as best she can. Its not easy without a towel or something like that. She clears the camera of the suit enough to see though, albeit still blurry and red, and walks over to the door.

"Well that was nasty, how much more of this shit does this guy have?"
Cleanse the lenses of my helmet so I can see.
Spoiler: Dead man walking (click to show/hide)
[4]Burt wipes the lenses of his suit. He doesn't get them totally clean, but clean enough to work with.

Combine my Sensory Deprivation Helmet and my Disposible Space Suit Helmet into one helmet with the functions of both. I'm tired of poison gasses and blood and whatever trying to get in my lungs when I have the wrong helmet on.

Huddle behind some sort of cover and shield my eyes while doing this.

Borrow one of the many toolkits from Yagyu's absurd hammerspace to get this done. Hell, might as well use up a toolkit charge to make sure it works.


Spoiler (click to show/hide)
[5] No charge needed.
Edward removes the helmet from the Sensory Deprivation suit and, through liberal use of duct tape, glue, nano adhesive slicing fiber, and a piece of gum connects the collar of the helmet to the space suit and effectively replaces the spacesuit's helmet with the sensory deprivation helmet.

"The best of both worlds." he mutters from inside the fishbowl.




Wipe down sensors. If anyone turns out to be mind controlled due to this bloodbath, goop 'em.

If not, take a little bit of the blood and analyze it with the scanner. Is this all human in origin? How many different 'donors' are in here? Anything anomalous?

Then scan the door: any more surprises that I can detect? Do not open it yet!

Oh, and give a toolkit charge to Edward, maybe even help him with his tinkering if there's time.



Spoiler: Yagyu d'Aubigny (click to show/hide)
[2] Yagyu attempts to wipe his sensors down but doing so with metal hands proves much harder than he imagined. He attempts to use the scanner while blind [6, 2] and fails to do so.

"I guess someone showed him that scene (https://youtu.be/HNnCL0q3EuI) from the Shining."

Activate the sprinkler system to wash away all that disgusting blood.

"See? More evidence that being organic sucks and robots are superior. Seriously, where's a Janitor when you need one?"



I didn't know we could flood the sector! locate the hydraulic controls and pump three feet of water into sector A. all the other sectors too, while I am at it. I will expend as many tool charges as necessary to get this done.

Spoiler: Bob (click to show/hide)
[9,3]
Pathos skitters over to a maintenance panel and turns on the sprinklers on. Bob immediately scrambles over pathos, flops on top of him, and grabs the valve. He twists it as far as it will go and grumbles with glee as the sprinklers burst and begin pouring water in at a startling rate.

 
*hrrrk*
"...
Well then! That was clearly the work of WV, the Enemy! It bleeds at the touch of my words. Fortunately, this is the corporeal world, where squidgy bits matter, and I have been blessed with cleaning implements! Begone, foul demon's touch!"

This looks like a job for the automop a highly skilled professional like myself! Cleanse the blood and muck without mercy! Leave only lemony freshness behind! Starting with myself, mind you  - this is clearly the appropriate time and place to clean my face somewhat and then don my janitor's helm to prevent further shenanigans.

Spoiler: EEED (click to show/hide)


EEED attempts to automop the blood up. This becomes increasingly hard as the level begins to flood and the floor becomes a foot deep slurry of water and blood.





Current water level: 1 ft
Burt and Tara smell the blood through their filters even more strongly.
Title: Re: MOOK: Welcome Home.
Post by: Radio Controlled on December 12, 2020, 12:02:24 pm
Use the water to clean my sensors, at least those where water couldn't get in and damage them.

Then try to distract Bob with some fishies so someone else can turn off the water.

Take a little bit of the blood (perhaos some remained on my metal body somewhere) and analyze it with the scanner. Is this all human in origin? How many different 'donors' are in here? Anything anomalous?

Finally scan the door: any more surprises that I can detect? Do not open it either way.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: ANGRY_DEMON_NOISES on December 12, 2020, 12:16:49 pm
So it's blood, but what kinda of blood? Human, demon, alien, pig, hamster? And if so how many furry littles rats did he have to squeeze to garner so much life kool-aid? These are the questions Sam will try to figure it out.

Spoiler (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: syvarris on December 12, 2020, 01:07:06 pm
"Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp..."

Just chant that while waiting for teammates to figure out what to do about this.  If anyone is clearly controlled, shoot them.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: NAV on December 12, 2020, 03:15:04 pm
Ed puts on his new helmet, mentally files the current flooding as not his problem, and finds somewhere comfy to lean.

Spoiler (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: Ozarck on December 12, 2020, 09:07:15 pm
Slither away from Yagyu's competent grasp and locate the temperature controls. Set the temperature for all flooded sectors to a balmy 95F (35c). Then locate a 3D printer or other such dispensary that Bob hasn't obliterated, and begin producing copious amounts of algae. Hemophagic algae is fine.

Spoiler: Bob (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: Naturegirl1999 on December 12, 2020, 10:20:52 pm
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Try stopping the sprinklers[/b)
Title: Re: MOOK: Welcome Home.
Post by: Parisbre56 on December 13, 2020, 05:44:24 am
"I'm confident you can figure this out."

Move on to sector A through the gap between the doors. Open said doors fully, if they aren't already.



Title: Re: MOOK: Welcome Home.
Post by: King Zultan on December 13, 2020, 11:15:29 am
"Why are we worrying about the origin of this blood again?"
Keep my gun at the ready, while I lean against a wall waiting for the rest of the team to get moving again.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: NAV on December 13, 2020, 03:57:32 pm
"They must be vampires. Who else would care so much about blood?" says Ed to his fellow leaning enthusiast.
Title: Re: MOOK: Welcome Home.
Post by: ANGRY_DEMON_NOISES on December 13, 2020, 05:11:36 pm
"Why are we worrying about the origin of this blood again?"
Keep my gun at the ready, while I lean against a wall waiting for the rest of the team to get moving again.
Spoiler: Dead man walking (click to show/hide)
"Space AIDS."
Title: Re: MOOK: Welcome Home.
Post by: Xantalos on December 13, 2020, 09:56:43 pm
For a brief, heady moment, the non-insulated nature of his many teammates stands apparent in EEED's mind, and the pull of his arc scraper is a strong one. But then he gets distracted by another innovative thought, and the murder-moment passes.

Use automop to clean my teammates that are having trouble doing it themselves. Resist murderous janitorial urges. Recite prayers to ED.

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: piecewise on December 13, 2020, 11:51:09 pm
So it's blood, but what kinda of blood? Human, demon, alien, pig, hamster? And if so how many furry littles rats did he have to squeeze to garner so much life kool-aid? These are the questions Sam will try to figure it out.

Spoiler (click to show/hide)

[2]
Sam tastes more of the blood.

"Yes...strawberry.  There's a wounded cake around here somewhere...And there's nothing more dangerous than a wounded cake."

She carefully places a pith helmet on her head. Where she got it from, no one can say. Not even her.

For a brief, heady moment, the non-insulated nature of his many teammates stands apparent in EEED's mind, and the pull of his arc scraper is a strong one. But then he gets distracted by another innovative thought, and the murder-moment passes.

Use automop to clean my teammates that are having trouble doing it themselves. Resist murderous janitorial urges. Recite prayers to ED.

Spoiler: EEED (click to show/hide)
[12]
EEED backstrokes through the increasingly deep water. Its only about a foot deep so its really more of a crabwalk than a swim but he does his best. He bounces between his teammates, slapping them in the face and sensors with his automop, cleaning them with violent gusto.

"Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp..."

Just chant that while waiting for teammates to figure out what to do about this.  If anyone is clearly controlled, shoot them.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
"You know FUCK DERP I could FUCK DERP probably set up FUCK FUCK FUCK DERP a program to chant this auto-FUCK-matically."

Wilfred continues to chant and manages not to have to gun down any teammates this time.  This time.

Ed puts on his new helmet, mentally files the current flooding as not his problem, and finds somewhere comfy to lean.

Spoiler (click to show/hide)
Ed leans against a wall and idly watches as the water rises up to his knees. He pities the person whose job it is to fix this.

"Why are we worrying about the origin of this blood again?"
Keep my gun at the ready, while I lean against a wall waiting for the rest of the team to get moving again.
Spoiler: Dead man walking (click to show/hide)
Burt taps his foot impatiently. The gesture is somewhat undercut by it being underwater and thus inaudible.

Use the water to clean my sensors, at least those where water couldn't get in and damage them.

Then try to distract Bob with some fishies so someone else can turn off the water.

Take a little bit of the blood (perhaos some remained on my metal body somewhere) and analyze it with the scanner. Is this all human in origin? How many different 'donors' are in here? Anything anomalous?

Finally scan the door: any more surprises that I can detect? Do not open it either way.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Slither away from Yagyu's competent grasp and locate the temperature controls. Set the temperature for all flooded sectors to a balmy 95F (35c). Then locate a 3D printer or other such dispensary that Bob hasn't obliterated, and begin producing copious amounts of algae. Hemophagic algae is fine.

Spoiler: Bob (click to show/hide)
[4v2]
Yagyu successfully befuddles Bob with a pile of treats before attempting to analyze the blood.
[5]
The scanner tells him several things. First, its human blood. Second, its from exactly one donor. And Lastly, there are traces of cultures and chemicals generally found in cloning, implying this is all manufactured blood.
[2]
Scanning the door brings up a short dictionary definition of a door and plays a "Duuuh" sound effect.

Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Try stopping the sprinklers[/b)
[1]
Tara reaches into the open control panel and, after a few seconds of hesitation, twists one of the many valves.  The sprinklers shut off for about 3 seconds. Then they turn on again, but twice as hard.

"Oh no."

"I'm confident you can figure this out."

Move on to sector A through the gap between the doors. Open said doors fully, if they aren't already.



For better or worse, the door into sector A proper is welded shut. Seems to have been done at the same time as when they added that blood pipe to it. Makes sense. Don't want blood backflow. Would be very messy.  Pathos bangs on the welded door with his little metal claws.

"Let me in! LET ME IIIIIIN!"
Title: Re: MOOK: Welcome Home.
Post by: Xantalos on December 14, 2020, 01:06:54 am
"Well then! Every religion does tend to feature a great flood myth, may as well get that box checked off early on."

Pray to ED for divine guidance. How may I best serve the will of the Sacred Name in this time of trial?

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: Radio Controlled on December 14, 2020, 04:06:00 am
"Welp, it's all clone blood, probably from our target. Because of course it is."

How many fish are left? To know how much longer the Bob can be held at bay. Either way, while said crocofriend is distracted, try to shut down the sprinklers in a mechanical way (aka physically block the flow), using a toolkit charge if needed/relevant.

Let the water drain away/equalize for a bit (if there's a system to drain the water, use it, but let a more technology-oriented teammate handle it if possible).

Then, assuming no more shenanigans occurred and people are ready, unweld the door (use toolkit charge). Then open it a bit and take a video of what's on the other side with the scanner. Close door again and view it a safe framerate. First watch it myself, if no possession or whatever occurs also show it to my teammates in case they spot something Yagyu missed.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: King Zultan on December 14, 2020, 07:56:12 am
"So we've possibly been contaminated with Durp's special brand of AIDS, well that's just great."
Use my engineer powers to aid in the water shutting off and removal.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: ANGRY_DEMON_NOISES on December 14, 2020, 09:24:02 am
Sit stand around in the blood and wait for something to happen. Use medical knowledge to try and remember how many organs you'd need to make the next step of human evolution, probably one or two at max, this cloning stuff has given Sam an idea.

Spoiler (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: NAV on December 14, 2020, 11:32:04 am
Take a seat next to Sam and wait for this to all blow over.

Spoiler (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: Ozarck on December 14, 2020, 03:16:15 pm
Quote from: Discord
Piecewise (Today at 12:32 AM)
Current water level 3ft

Just so you guys are aware, the water is currently 3 feet deep and rising. Taking a seat might not be the wisest course of action for the non-amphibious organics among us.
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: The Lupanian on December 15, 2020, 12:46:04 am
Keep rifle ready in case of non-Bob-named water based threats, and any threats present on the other side of the door if that gets opened this round.
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: NAV on December 15, 2020, 06:26:06 am
Quote from: Discord
Piecewise (Today at 12:32 AM)
Current water level 3ft

Just so you guys are aware, the water is currently 3 feet deep and rising. Taking a seat might not be the wisest course of action for the non-amphibious organics among us.
Just so you know, I am in a sealed space suit therefor the water is Not My Problem.
Title: Re: MOOK: Welcome Home.
Post by: Pancaek on December 15, 2020, 09:23:51 am
"Hey, uh, pushbot? This blood sure is rising fast, innit?"

Observe the rising of the blood. If it starts getting to shoulder height, have pushbot pick me up and hold me up.

Spoiler (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: syvarris on December 15, 2020, 05:02:32 pm
"Fuck Derp, fuck Derp, fuck Derp--all this blood is probably only being used because they had it.  It's just a convenient tool they can use to delay us and scare us.  He's constantly just trying to buy time!  FUCK Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp..."

Really there's no change to that action.  Kill things what need to be killed.  Wait for such things if they haven't yet appeared.

Also, Wilfred is chanting "Fuck Derp" because when Derp mind controls people, they start calling him Mr. Friend and treating him like they like him.  So hopefully if he gets controlled, the chant will stop or change, thus warning teammates before the minigun starts spinning.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
Title: Re: MOOK: Welcome Home.
Post by: piecewise on December 15, 2020, 08:17:23 pm
"Well then! Every religion does tend to feature a great flood myth, may as well get that box checked off early on."

Pray to ED for divine guidance. How may I best serve the will of the Sacred Name in this time of trial?

Spoiler: EEED (click to show/hide)
[7]
EEED prays for guidance and then listens with his heart.
"Make people aware you are living in a surveillance state"

Sit stand around in the blood and wait for something to happen. Use medical knowledge to try and remember how many organs you'd need to make the next step of human evolution, probably one or two at max, this cloning stuff has given Sam an idea.

Spoiler (click to show/hide)
[6]
Sam considers. The next step in human evolution would depend on the factors. The current next step seems to be gills and webbed toes. The normal situation would probably be enhanced nerves for faster reflexes and bulletproof skin.

Take a seat next to Sam and wait for this to all blow over.

Spoiler (click to show/hide)
Edward floats around next to Sam and tries to ignore her  sizing him up like a piece of meat. Not a metaphorical one either, an actual piece of meat at a butcher. Its a bit disconcerting. When she starts muttering about organs it becomes even more disconcerting.

"Hey, uh, pushbot? This blood sure is rising fast, innit?"

Observe the rising of the blood. If it starts getting to shoulder height, have pushbot pick me up and hold me up.

Spoiler (click to show/hide)
Scrum looks at the rising water. He climbs up on his robot and kicks his feet.

"Fuck Derp, fuck Derp, fuck Derp--all this blood is probably only being used because they had it.  It's just a convenient tool they can use to delay us and scare us.  He's constantly just trying to buy time!  FUCK Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp..."

Really there's no change to that action.  Kill things what need to be killed.  Wait for such things if they haven't yet appeared.

Also, Wilfred is chanting "Fuck Derp" because when Derp mind controls people, they start calling him Mr. Friend and treating him like they like him.  So hopefully if he gets controlled, the chant will stop or change, thus warning teammates before the minigun starts spinning.


Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
10 Fuck Derp
20 go to 10

Keep rifle ready in case of non-Bob-named water based threats, and any threats present on the other side of the door if that gets opened this round.
Spoiler: JiBot (click to show/hide)
Ji, in the increasingly deep water, decides to ignore the alligator.

This may come back to bite her.

Perhaps literally.

"So we've possibly been contaminated with Durp's special brand of AIDS, well that's just great."
Use my engineer powers to aid in the water shutting off and removal.
Spoiler: Dead man walking (click to show/hide)
"Welp, it's all clone blood, probably from our target. Because of course it is."

How many fish are left? To know how much longer the Bob can be held at bay. Either way, while said crocofriend is distracted, try to shut down the sprinklers in a mechanical way (aka physically block the flow), using a toolkit charge if needed/relevant.

Let the water drain away/equalize for a bit (if there's a system to drain the water, use it, but let a more technology-oriented teammate handle it if possible).

Then, assuming no more shenanigans occurred and people are ready, unweld the door (use toolkit charge). Then open it a bit and take a video of what's on the other side with the scanner. Close door again and view it a safe framerate. First watch it myself, if no possession or whatever occurs also show it to my teammates in case they spot something Yagyu missed.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu checks the magazine on his hypothetical fish dispenser. Half empty. Or half full, depending on his outlook.  He then examines the sprinklers. The dozens of sprinkerheads scattered around this entire area, all of which are pouring out water at a massive rate. [3,2]He doesn't think he can stop them mechanically. [4] Burt on the other hand does manage to do something. He cranks the valve down as far as he can get it. The water slows to a halt at about 5 feet deep.  And stays there. [7] Yagyu does manage to engage the drains though, and the bloody water starts to drain away.

Once the water has all drained away and everyone seems ready, he starts cutting the door. [3][2v3] As he's cutting, leaving a red hot trail down the center of the double doors, he doesn't notice that one spot is going from red to white hot despite him having moved on. The point which he does notice this is when the military grade laser penetrates the reinforced door and bores a hole straight through his torso. [3] Before the laser can cut him in half he drops straight to the ground, reducing the damage to a thumb sized molten hole in his lower chest and a shallow red hot gash up his body from when he dropped. After a few moments the laser cuts out and everything is quiet. Yagyu quickly gets up and cuts the Remainder of the door, but doesn't open it.  He instead takes his scanner and carefully scans a bit through the newly opened molten hole.  He checks the footage and sees...well a big ramshackle collection of welded metal beams, wires, and sensors holding a giant tank of blood and a military grade laser. Automated traps. And also a big roadblock physically blocking the door. He checks again. Yep, they welded the frame to the walls next to the door.

He checks the footage beyond the frame. [?] A hall, then an antechamber and he's pretty sure he saw shadows. People hiding behind the corners where the hall ends.

"Crap. Dug in like a tick. " 
Title: Re: MOOK: Welcome Home.
Post by: Xantalos on December 15, 2020, 10:46:56 pm
EEED is nothing if not attentive to the will of his true self.

"I see the truth! We live in a prison of eyes! There is no respite from their gaze! Wake up, sheeple!"

Do as ED bids, and make everyone, including the people on the other side of the obstructions, aware that they live in a surveillance state.

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: ANGRY_DEMON_NOISES on December 15, 2020, 11:03:24 pm
"No shit Triple-E, that's what happens when you let the GOVERNMENT infringe on your natural right to kidnap and experiment on orphans. It's a slippery slope I tell ya."

Sam will get as far away as possible from the door and play dead. She didn't major in laser surgery to get killed by a laser.
Spoiler (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: Naturegirl1999 on December 16, 2020, 01:56:14 am
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Assist Sam in healing Yagyu
well, that laser’s going to be a problem.
Title: Re: MOOK: Welcome Home.
Post by: King Zultan on December 16, 2020, 03:46:00 am
"Oh great Durp's got a damned death ray."
Stay away from the door and wait for others to open the door, and keep my gun ready.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: Radio Controlled on December 16, 2020, 08:25:29 am
"Thank you for the hand Burt, not sure how I missed that valve, but good spot nonetheless.

Ok ya'll so I've got good news and bad news. The good news is that they have a big ol' ambush waiting for us on the other side, with a roadblock welded to the door and wall and automated sensors and a FUCKING LASER and who knows what else. Also there are people hiding around the corners down the hall, no doubt to fuck with us. The bad news is that I just lied and there is actually no good news. Sorry.

Now, we could just blow up this door and clear the traps, then deal with the fools if they survive the explosion. I personally don't think our target will be among the people waiting for us, he doesn't seem like the type to be on the frontlines like that, though we'll want to not overdo it with the explosion just in case. I don't know how he's controlling them right now though, the jammer is still on so not with those earpieces at least.

We could also try to pipe in the sleepy gas first through that hole to soften up the resistance a bit first, buuuut after the difficulties last time I don't think that's something I wanna deal with again.

Spiderboy, you still have that mining explosive I gave you ago, right? Would you be so kind as to do the honors?"

Quote
14:07] Radio Controlled: @Piecewise some people seem to be trying to heal Yagyu using their medical knowledge. However, iirc you said before that repairing a robobody rolls mechanical and not medical. Could you confirm if this is correct or not?
[14:10] Piecewise: ye
[14:10] Piecewise: mechanical

Get out of that doorway and around the corner in case more surprises are incoming. Bat away the good souls trying to heal Yagyu if they're trying to do so with their medical knowledge, since that's not actually gonna help much (see above, from discord). However, if anyone wants to help using mechanical know-how, let them, and in fact give them a toolkit charge to do so. If not then just try it myself, again with a toolkit charge if applicable.

Help people if they need mechanical help with setting up a bomb, if not just stand WELL back. And in strong cover just in case.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: Ozarck on December 16, 2020, 09:44:19 am
Chase the bipeds away from Yagyu and do the repairs, Bob style. Expend my own toolkit charge rather than one of Yagyu's. Stare meaningfully at the water valve and grumble the whole time about lost opportunities.

Spoiler: Bob (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: The Lupanian on December 16, 2020, 03:45:26 pm
Get to cover and wait for the door to open.
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: Naturegirl1999 on December 16, 2020, 11:33:59 pm
((Tara has mechanical, but not much of it she will use it since Yagyu is a robot))
Title: Re: MOOK: Welcome Home.
Post by: Ozarck on December 17, 2020, 01:06:59 am
((Tara has mechanical, but not much of it she will use it since Yagyu is a robot))
((good way for the d4 mechanical squishy to get bit by the d10 mechanical alligator. Bob likes Tara, but Bob is a professional, and is serious about his profession.))
Title: Re: MOOK: Welcome Home.
Post by: Parisbre56 on December 17, 2020, 11:04:28 am
"Come on. Flooding the sector was a great idea. Just imagine blowing up the doors and surfing into the room!"

Throw the bomb in through the hole. Or just put it on the door. Whatever works best.
((I'm not a bomb expert, I just play one on TV.))




Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: NAV on December 17, 2020, 11:41:38 am
Ed will get as far away as possible from the door and play dead. Stay away from the door and wait for others to open the door. Get to cover and wait for the door to open. Get out of that doorway and around the corner in case more surprises are coming. Just stand WELL back. And in strong cover just in case.

Spoiler (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: piecewise on December 17, 2020, 09:45:14 pm
EEED is nothing if not attentive to the will of his true self.

"I see the truth! We live in a prison of eyes! There is no respite from their gaze! Wake up, sheeple!"

Do as ED bids, and make everyone, including the people on the other side of the obstructions, aware that they live in a surveillance state.

Spoiler: EEED (click to show/hide)
[3]
EEED begins marching about, loudly professing his belief that they all live in a surveillance state.  He does this as though it is a revelation, pointing in an exaggerated fashion at all the cameras nested in the ceilings and walls and faces of his teammates.

Everyone hears this and...basically not only agrees with him but considers it blatantly obvious. Like saying "We live on a planet" or "Air is important".

He isn't sure how the people behind the barricade take it but they probably agree, if agreeing is something they're physically capable of.

"No shit Triple-E, that's what happens when you let the GOVERNMENT infringe on your natural right to kidnap and experiment on orphans. It's a slippery slope I tell ya."

Sam will get as far away as possible from the door and play dead. She didn't major in laser surgery to get killed by a laser.
Spoiler (click to show/hide)
Sam, still covered in some watered down blood, slumps down into a corner and attempts to avoid dramatic irony through being very uninteresting.

"Oh great Durp's got a damned death ray."
Stay away from the door and wait for others to open the door, and keep my gun ready.
Spoiler: Dead man walking (click to show/hide)
Burt stacks up in what he thinks is the best place and waits.

"Now, I don't wanna be a downer here, but this is the SECOND trap on that door.  Second. These things always go in threes right? Is there like a big mouse trap or maybe a comical 10 ton weight balanced on the door up there or something?"

Get to cover and wait for the door to open.
Spoiler: JiBot (click to show/hide)
Ji stands next to Burt by the door and gestures for a cigarette for a moment before remembering she doesn't smoke. Or a mouth. Or lungs for that matter.

Ed will get as far away as possible from the door and play dead. Stay away from the door and wait for others to open the door. Get to cover and wait for the door to open. Get out of that doorway and around the corner in case more surprises are coming. Just stand WELL back. And in strong cover just in case.

Spoiler (click to show/hide)
Ed wanders over to Sam.

"Room for one more?"

Sam remains lifeless.

"Splendid!"

Ed slumps down next to her.

Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Assist Sam in healing Yagyu
well, that laser’s going to be a problem.
Chase the bipeds away from Yagyu and do the repairs, Bob style. Expend my own toolkit charge rather than one of Yagyu's. Stare meaningfully at the water valve and grumble the whole time about lost opportunities.

Spoiler: Bob (click to show/hide)
[5] Tara moves to help Yagyu but is gently -gently for a crocodile- shoved out of the way as Bob replaces her.  He looks at the hole in Yagyu's torso and after a moment's consideration -is it consideration? his face is unreadable, he's a fucking crocodile- hacks up a squeeze bottle of some kind of epoxy putty. He squeezes it between his jaws until the cap bursts off and the contents squirt into the hole...and all over the area around it...and generally all over his chest and face.  Bob then slaps at the goo with his clumsy croc-claws until he pats the filling in the hole mostly flat and scale imprinted.  Satisfied, he tosses the container and opens his mouth, waiting for a bird to come clean it.

"Thank you for the hand Burt, not sure how I missed that valve, but good spot nonetheless.

Ok ya'll so I've got good news and bad news. The good news is that they have a big ol' ambush waiting for us on the other side, with a roadblock welded to the door and wall and automated sensors and a FUCKING LASER and who knows what else. Also there are people hiding around the corners down the hall, no doubt to fuck with us. The bad news is that I just lied and there is actually no good news. Sorry.

Now, we could just blow up this door and clear the traps, then deal with the fools if they survive the explosion. I personally don't think our target will be among the people waiting for us, he doesn't seem like the type to be on the frontlines like that, though we'll want to not overdo it with the explosion just in case. I don't know how he's controlling them right now though, the jammer is still on so not with those earpieces at least.

We could also try to pipe in the sleepy gas first through that hole to soften up the resistance a bit first, buuuut after the difficulties last time I don't think that's something I wanna deal with again.

Spiderboy, you still have that mining explosive I gave you ago, right? Would you be so kind as to do the honors?"

Quote
14:07] Radio Controlled: @Piecewise some people seem to be trying to heal Yagyu using their medical knowledge. However, iirc you said before that repairing a robobody rolls mechanical and not medical. Could you confirm if this is correct or not?
[14:10] Piecewise: ye
[14:10] Piecewise: mechanical

Get out of that doorway and around the corner in case more surprises are incoming. Bat away the good souls trying to heal Yagyu if they're trying to do so with their medical knowledge, since that's not actually gonna help much (see above, from discord). However, if anyone wants to help using mechanical know-how, let them, and in fact give them a toolkit charge to do so. If not then just try it myself, again with a toolkit charge if applicable.

Help people if they need mechanical help with setting up a bomb, if not just stand WELL back. And in strong cover just in case.



Spoiler: Yagyu d'Aubigny (click to show/hide)
Yagyu helpfully scoops his otherwise oblivious helpers up...well he scoops up Tara and drags Bob by the tail...and moves out of the potential blast range.

"Come on. Flooding the sector was a great idea. Just imagine blowing up the doors and surfing into the room!"

Throw the bomb in through the hole. Or just put it on the door. Whatever works best.
((I'm not a bomb expert, I just play one on TV.))




[8]
Pathos takes the mining explosive and carefully- but very quickly -affixes it to the scaffolding beyond the door before skittering back over to Yagyu.

"Good job. Now we just have to stack up in the right place and..."

"Its on a timer."

"Wha...ok how long do we-"

He's cut off somewhat when the charge explodes and the combination of the explosion and the sound of metal bars being ballistically hurled down a metal hall overwhelms the speech to text censors.  Everyone gets a description of [EARTH SHATTERING KABOOM!] and the entire world seems to shake around them for a moment.

"-3 seconds" Pathos replies as Yagyu pulls himself back to his feet.




Ji and Burt are the only ones in any real position to peek down the hall and see what happened. There's no smoke, the blast was apparently quite clean, but it tore the hastily assembled metal frame to pieces and threw it down the hall like a hundred cannon ball spears. They're all laying scattered and bent to shit against the far antechamber wall, several have pierced straight into  the wall or door over there. If there are people waiting to ambush them around the corners, they weren't hit and aren't popping out.
Title: Re: MOOK: Ed, Ed, EED, and another Ed
Post by: ANGRY_DEMON_NOISES on December 17, 2020, 10:48:34 pm
"Dibs on any bodies."

Sam will enter the room and see if there's anything of value inside it like weapons, drugs, women, money, drugs, bodies or drugs, but not before waiting for someone else to go inside it and kill everyone first just in case.
Spoiler (click to show/hide)
Title: Re: MOOK: Ed, Ed, EED, and another Ed
Post by: Naturegirl1999 on December 18, 2020, 02:54:28 am
Why do you want bodies?
Title: Re: MOOK: Ed, Ed, EED, and another Ed
Post by: Xantalos on December 18, 2020, 03:38:48 am
EEED considers this revelation in the midst of his head continuing to ring from the explosion. Everyone around him was aware of all the eyes upon them? Admittedly, he was as well, but not in such a ... visceral sense. He could feel them on his skin, their sight sinking through his pores.

This merited moral consultation.

Meditate upon the fact of our constant surveillance with ED as my guide. I have made it known, but is this state a just or evil thing? Must I unmake it as I do all things of WV? Or instead propagate it, ensuring that nothing is ever unobserved again? What is right?

Oh, and make sure to idly follow the group if they wander off somewhere.


Spoiler: EEED (click to show/hide)
Title: Re: MOOK: Ed, Ed, EED, and another Ed
Post by: Radio Controlled on December 18, 2020, 05:28:01 am
"Quality work as always, Bobman. I'd ask how you managed to produce that bottle of epoxy, but honest to god I'd rather not know. You too Pathos, clean 'splosion.

Making our way through those puppets while remaining at a safe framerate is gonna be... tough. I'll try to get an idea of where they are hiding, maybe we can use suppressive fire to let us advance safely. Will, right now that auto-aim feature would be handy, but please for the love of all that is holy don't just enable it again in the middle of your teammates."

Fishies for Bob. And a head pat, if that won't get my hand bitten clean of.

Poke the scanner around the corner after the (apparently proverbial) smoke clears, first in heat vision mode to try and get a better idea around which corners specifically there are people hiding. Also try other scanning modes if that doesn't give a clear indication.

Are there any side halls or doors close after this doorway we could slip without being in that hallway for very long? In case we wanna try to go for a flank.

That Transient Psychokinetic stimulant that the late Richter had on him, did it survive his death? If yes, could someone use this to simultaneously pull multiple people? Idea being that one person uses this to just pull those people into the hallway after which other people can open fire on them. Oh, and if taken together with a stimulant, could they have an adverse reaction?

Using that flammable fuel, some toolkit charges and maybe those flares, could we make some good molotov cocktails? If yes, are the people waiting to ambush us in throwing range right now (not sure if you gave a distance)? And what would throwing these roll, explosive? Dex? Strength maybe?

Finally, using stuff lying around here, could we make a decently strong shield/barrier that would give good protection against small arms, on wheels so we can push it forward?


((sorry if it's a lot))

Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: syvarris on December 18, 2020, 07:48:34 am
"Fucking FINALLY!  My time is now!  Pathos, be ready to turn me off if the chant stops!  And HEY!  CULTIST BASTARDS!  I DON'T GIVE A FUCK WHO YOU WERE BEFORE, YOU'RE ALL DERP TO ME NOW!  FUCK DERP, FUCK DERP, FUCK DERP, FUCK DERP, FUCK DERP, FUCK DERP, FUCK DERP, FUCK DERP, FUCK DERP, FUCK DERP, FUCK DERP, FUCK DERP, FUCK DERP!"

Disable 0.2 FPS mode and enter the door, shooting anything that moves (and isn't still an ally), while screaming invectives.  Once ahead of all teammates, the robot can take over for Wil, and he'll swap back to 0.2 FPS mode.

Also, Pathos is allowed backdoor access into Wil's body.  Wil will not resist his attempts to turn him off.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
Title: Re: MOOK: Ed, Ed, EED, and another Ed
Post by: The Lupanian on December 18, 2020, 07:50:41 am
Do a quick spotcheck to see if the lazer gun survived the explosion. Otherwise have my rifle and razor ready to attack any thralls and/or help Yagyu with his plans.
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Ed, Ed, EED, and another Ed
Post by: King Zultan on December 18, 2020, 09:44:02 am
"I guess its time to do the thing we've come here for."
Stay with the group and have my gun ready to shoot any one that isn't a part of it.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: Ozarck on December 18, 2020, 10:37:14 am
Bob

Spoiler: Bob (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: Naturegirl1999 on December 18, 2020, 03:15:26 pm
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Go through the door and goop anyone attacking us
Title: Re: MOOK: Ed, Ed, EED, and another Ed
Post by: ANGRY_DEMON_NOISES on December 18, 2020, 05:20:10 pm
Why do you want bodies?
"Become as gods, there's your answer. No, I will not elaborate."
Title: Re: MOOK: Ed, Ed, EED, and another Ed
Post by: NAV on December 19, 2020, 07:39:08 am
Play dead, while still somehow sticking with the group..

Spoiler (click to show/hide)
Title: Re: MOOK: Ed, Ed, EED, and another Ed
Post by: piecewise on December 20, 2020, 09:29:56 am
"Fucking FINALLY!  My time is now!  Pathos, be ready to turn me off if the chant stops!  And HEY!  CULTIST BASTARDS!  I DON'T GIVE A FUCK WHO YOU WERE BEFORE, YOU'RE ALL DERP TO ME NOW!  FUCK DERP, FUCK DERP, FUCK DERP, FUCK DERP, FUCK DERP, FUCK DERP, FUCK DERP, FUCK DERP, FUCK DERP, FUCK DERP, FUCK DERP, FUCK DERP, FUCK DERP!"

Disable 0.2 FPS mode and enter the door, shooting anything that moves (and isn't still an ally), while screaming invectives.  Once ahead of all teammates, the robot can take over for Wil, and he'll swap back to 0.2 FPS mode.

Also, Pathos is allowed backdoor access into Wil's body.  Wil will not resist his attempts to turn him off.

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
[1][3v15][4]
Wilfred, enthused to finally have something to do, charges ahead of everyone else to deal with the threats.  He charges straight into the antechamber and spins to the right. He catches sight of a man carrying what looks like some sort of anti-tank weapon and opens up with his cannons. The man ceases to be. However, as Wilfred reduces yet another person to red confetti he doesn't notice the second man who was lurking behind the left corner. That man is carrying a demo charge.

Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Go through the door and goop anyone attacking us
"Dibs on any bodies."

Sam will enter the room and see if there's anything of value inside it like weapons, drugs, women, money, drugs, bodies or drugs, but not before waiting for someone else to go inside it and kill everyone first just in case.
Spoiler (click to show/hide)
Sam and Tara, who were following along a while back, are caught in the blast. Sam gets bowled over and rolls backwards while Tara keeps her footing.  Its lucky they both have hearing protection otherwise they'd no longer have hearing to protect.

Play dead, while still somehow sticking with the group..

Spoiler (click to show/hide)
Bob

Spoiler: Bob (click to show/hide)
EEED considers this revelation in the midst of his head continuing to ring from the explosion. Everyone around him was aware of all the eyes upon them? Admittedly, he was as well, but not in such a ... visceral sense. He could feel them on his skin, their sight sinking through his pores.

This merited moral consultation.

Meditate upon the fact of our constant surveillance with ED as my guide. I have made it known, but is this state a just or evil thing? Must I unmake it as I do all things of WV? Or instead propagate it, ensuring that nothing is ever unobserved again? What is right?

Oh, and make sure to idly follow the group if they wander off somewhere.


Spoiler: EEED (click to show/hide)
"Quality work as always, Bobman. I'd ask how you managed to produce that bottle of epoxy, but honest to god I'd rather not know. You too Pathos, clean 'splosion.

Making our way through those puppets while remaining at a safe framerate is gonna be... tough. I'll try to get an idea of where they are hiding, maybe we can use suppressive fire to let us advance safely. Will, right now that auto-aim feature would be handy, but please for the love of all that is holy don't just enable it again in the middle of your teammates."

Fishies for Bob. And a head pat, if that won't get my hand bitten clean of.

Poke the scanner around the corner after the (apparently proverbial) smoke clears, first in heat vision mode to try and get a better idea around which corners specifically there are people hiding. Also try other scanning modes if that doesn't give a clear indication.

Are there any side halls or doors close after this doorway we could slip without being in that hallway for very long? In case we wanna try to go for a flank.

That Transient Psychokinetic stimulant that the late Richter had on him, did it survive his death? If yes, could someone use this to simultaneously pull multiple people? Idea being that one person uses this to just pull those people into the hallway after which other people can open fire on them. Oh, and if taken together with a stimulant, could they have an adverse reaction?

Using that flammable fuel, some toolkit charges and maybe those flares, could we make some good molotov cocktails? If yes, are the people waiting to ambush us in throwing range right now (not sure if you gave a distance)? And what would throwing these roll, explosive? Dex? Strength maybe?

Finally, using stuff lying around here, could we make a decently strong shield/barrier that would give good protection against small arms, on wheels so we can push it forward?


((sorry if it's a lot))

Spoiler: Yagyu d'Aubigny (click to show/hide)
Once the quite literal smoke clears the team moves up into the antechamber and sweeps around. There's not much left here but metal debris and bits of shredded meat. The laser is long gone, along with the hose assembly and everything else. [4] Yagyu digs through the wreckage, kicking stuff around and scanning as he does. He's about to move on when the scanner catches something. He sweeps debris aside and finds what looks like the damaged but still mostly intact "brain" of the security robot. He puts it in his ever explanding backpack and finishes sweeping the area. Looks clear for the moment.

EEED considers.
If you are not encouraged by sodomy, you are underestimating what sodomy means in the greater scheme of things.

Ji pokes at what's left of the attackers and shrugs.

Edward, laying on top of Bob, slowly wanders around via Bob's volition.



A quick scan of the area reveals the following.
1. This place isn't like the others: its smaller and more focused. No big office spaces, instead it seems to be a relatively straight shot forward. One hall with some rooms off it eventually leading to the main control room.

2. This section is, by design, very secure. The hallway to the main control room has a lot of automated defenses listed in the diagrams, along with some pretty heavy duty doors. Going straight down that corridor, which is only about 400 feet long- you can see the door at the end from here- is gonna be a meatgrinder if you attempt to do it directly. None of the defenses are engaged yet.

3. To the left and right of this antechamber are small rooms designed as waiting rooms for visitors to the command section.

4. You can see 3 doors off the main hall, each about equally spaced 100 or so feet apart.

Title: Re: MOOK: Ed, Ed, EED, and another Ed
Post by: Radio Controlled on December 20, 2020, 09:41:14 am
Quote from: pw on discord
Stim survived. With a good roll, and maybe.

Cocktail yes,  Within somewhat reasonable throwing range, Dex.

Maybe you could have made a shield but we're a bit beyond that now.

These are responses to the questions in the thread because they aren't really relevant to the action anymore.

So this is the brain that should contain Wil's consciousness, right? If we find another robobody we could hook it up again to 'revive' him?

Either way, gather what remains of Wil's stuff I guess, though if you could tell me what actually survived that'd be handy (or we do that at the end of the mission if you prefer). Also see if any of the cultist's gear survived. And is there any clue as to how these people were being controlled?

Could we reach any of those 3 side doors without entering the range of the automated defenses indicated on the diagrams? What were these rooms for, and where do they lead to, according to the schematics

Any vents or other maintenance tunnels (even if small) that could serve as a way to bypass the hallway 'o death? 



Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Ed, Ed, EED, and another Ed
Post by: NAV on December 20, 2020, 10:12:25 am
Ed says a quick "Fuck Derp" in Wilfred's honour.

Attempt to connect my broken universal communicator to Wilfred's salvaged robobrain. Allow him to chant "Fuck Derp" once more. Probably in a horribly distorted, staticky, blown-out voice due to the brokenness of the communicator.

Spoiler (click to show/hide)
Title: Re: MOOK: Ed, Ed, EED, and another Ed
Post by: ANGRY_DEMON_NOISES on December 20, 2020, 11:13:09 am
""I have been avengeeeeeeeeeeeeeed."

"...Did anyone else hear that or is it just me?


Sam will ignore the handsome ghost voice and see if anything else of value survived the blast
Spoiler (click to show/hide)
Title: Re: MOOK: Ed, Ed, EED, and another Ed
Post by: The Lupanian on December 20, 2020, 03:15:25 pm
See if either of Wil’s auto-cannons survived (It’s what Wil would have wanted)
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Ed, Ed, EED, and another Ed
Post by: Xantalos on December 21, 2020, 01:50:00 am
”Ah, if only I knew what the word sodomy meant. Seems the definition was blanked from my memory during my production. But that is okay! I will make do with the greatest tool religion has - force rhetoric.”

Inspect my Staff of ED - Wilfred’s detached gun-arm that I had before it was cool to collect his parts - and see if I can’t get it in firing condition again. It’s practically a mandatory thing for all cult leaders to be able to smite the unworthy with the wrath of their god (or bullets).

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: Welcome Home.
Post by: Naturegirl1999 on December 21, 2020, 02:01:31 am
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
While others are picking up Wilfred’s pieces, search for threats
Title: Re: MOOK: Ed, Ed, EED, and another Ed
Post by: King Zultan on December 21, 2020, 02:57:20 am
"Oh shit they've killed the murder bot."
Try to find something to make shield with and stay with the group with my gun ready to kill.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: syvarris on December 21, 2020, 11:20:55 am
So uh, I'm pretty interested in the questions Radio's post has.  Like whether or not my character is now permadead, and how much of his stuff is intact.  "There is a man holding a demo charge" is a pretty vauge explanation of a death.

Also, what stat did I roll a 1 on?

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
Title: Re: MOOK: Is it a war crime if you do it accidently?
Post by: Ozarck on December 21, 2020, 12:38:09 pm
Bob (now with Edward accessory!)

Spoiler: Bob (click to show/hide)
Title: Re: MOOK: Ed, Ed, EED, and another Ed
Post by: piecewise on December 23, 2020, 09:39:23 am
Bob (now with Edward accessory!)

Spoiler: Bob (click to show/hide)
Bob's accessory wander off.  He misses it momentarily before switching to hunger again.

""I have been avengeeeeeeeeeeeeeed."

"...Did anyone else hear that or is it just me?


Sam will ignore the handsome ghost voice and see if anything else of value survived the blast
Spoiler (click to show/hide)
See if either of Wil’s auto-cannons survived (It’s what Wil would have wanted)
Spoiler: JiBot (click to show/hide)
"Oh shit they've killed the murder bot."
Try to find something to make shield with and stay with the group with my gun ready to kill.
Spoiler: Dead man walking (click to show/hide)
[1,2,2]
Sam, Ji and Burt pick over the wreckage, looking for anything good. None of them can find anything other than small bits of metal and flesh.

”Ah, if only I knew what the word sodomy meant. Seems the definition was blanked from my memory during my production. But that is okay! I will make do with the greatest tool religion has - force rhetoric.”

Inspect my Staff of ED - Wilfred’s detached gun-arm that I had before it was cool to collect his parts - and see if I can’t get it in firing condition again. It’s practically a mandatory thing for all cult leaders to be able to smite the unworthy with the wrath of their god (or bullets).

Spoiler: EEED (click to show/hide)
[2]
EEED attempts to coax the severed weapon into functionality. If he still even actually has it that is. Unfortunately his attempts seem to be focused mainly around attempting to verbally persuade the weapon to work. First through enticements and then through threats of divine punishment. None of them seem to work.

Ed says a quick "Fuck Derp" in Wilfred's honour.

Attempt to connect my broken universal communicator to Wilfred's salvaged robobrain. Allow him to chant "Fuck Derp" once more. Probably in a horribly distorted, staticky, blown-out voice due to the brokenness of the communicator.

Spoiler (click to show/hide)
[6]
Ed connects his universal communicator to the robobrain, hypothetically allowing Wilfred to speak even in his current state. Wilfred, for his part, screams some expletives through the newly connected speaker.

 
So uh, I'm pretty interested in the questions Radio's post has.  Like whether or not my character is now permadead, and how much of his stuff is intact.  "There is a man holding a demo charge" is a pretty vauge explanation of a death.

Also, what stat did I roll a 1 on?

Spoiler: Sheet (click to show/hide)
Code: [Select]
Sight: 0.2 FPS
Smell: None to speak of~
Hearing: Disabled; speech to text enabled.
Taste: Robots don't eat!
Touch: Pressure sensors apparently don't count.
(((A mind controlled assailant holding a demo charge and then an explosion is vague? Ok. You ran ahead of everyone into an ambush that had been called out at least twice, got a 1 on your speed to react to two assailants coming from either side, and then got caught in the explosion when one of them detonated a demo charge behind you.)))

Quote from: pw on discord
Stim survived. With a good roll, and maybe.

Cocktail yes,  Within somewhat reasonable throwing range, Dex.

Maybe you could have made a shield but we're a bit beyond that now.

These are responses to the questions in the thread because they aren't really relevant to the action anymore.

So this is the brain that should contain Wil's consciousness, right? If we find another robobody we could hook it up again to 'revive' him?

Either way, gather what remains of Wil's stuff I guess, though if you could tell me what actually survived that'd be handy (or we do that at the end of the mission if you prefer). Also see if any of the cultist's gear survived. And is there any clue as to how these people were being controlled?

Could we reach any of those 3 side doors without entering the range of the automated defenses indicated on the diagrams? What were these rooms for, and where do they lead to, according to the schematics

Any vents or other maintenance tunnels (even if small) that could serve as a way to bypass the hallway 'o death? 



Spoiler: Yagyu d'Aubigny (click to show/hide)
1. Yeah, assuming no one breaks it by fucking with it first.
2.Nothing remains according to at least 3 different people searching. That includes both Wilfred and the Cultist's things.
3. The first one...maybe. Depends on the activation distance. Its before the physical defenses themselves, but potentially within their activation distance. The three rooms are, in order of proximity to the main control room, Life support for this area, oversection record and data storage, and Staff dorms.
4. [5] There are several vents in both the side waiting rooms and along the corridor. Most are pretty small but a few are big enough for even a full size human to squeeze into.
Title: Re: MOOK: Ed, Ed, EED, and another Ed
Post by: piecewise on December 23, 2020, 09:55:47 am
MERRY CHRISTMAS

Everyone can choose one present! There are 25 possibilities. There are 5 colors of wrapping, and 5 patterns for the wrapping. Choose a combination.
The colors are
Red
Green
White
Silver
Gold

And the patterns are
Stars
Guns
Skulls
Wrenches
Stripes

Each combo can only be chosen once. Good luck!
Title: Re: MOOK: Present Lottery
Post by: ANGRY_DEMON_NOISES on December 23, 2020, 10:19:05 am
((I'll go with Red Skulls)

Wait for the peeps to go through the vents first before doing anything.

Spoiler (click to show/hide)
Title: Re: MOOK: Present Lottery
Post by: Parisbre56 on December 23, 2020, 10:25:10 am
Golden Wrench, of course. That way I can capture their buildings.

Also, use my small size to my advantage to enter a vent or maintenance tunnel and make my way to some place where I can disable the defences (either by connecting to and using some computer or by physically removing their power/ammo).




Title: Re: MOOK: Present Lottery
Post by: Xantalos on December 23, 2020, 10:44:00 am
Gold Stars! Action will be edited in later on.

EEED realizes there was only ever one truly logical course of action to be taken.

Perform chiropractic care upon the Gun-Staff of ED (which I'm pretty sure no one ever contested me picking up). This will surely cause it to work! Just make sure to point the business end away from other employees.

Spoiler: EEED (click to show/hide)
Title: Re: MOOK: Present Lottery
Post by: The Lupanian on December 23, 2020, 11:47:21 am
Green Guns

Action wise, I’ll wait until somebody with a plan tells me to do something.

-EDIT- Let Yagyu use my former Robobody (The waifu with the hands for feet, you remember the one) as a temp body for Will. And let Will know that if he totals this one, He owes me a replacement.

Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Present Lottery
Post by: Radio Controlled on December 23, 2020, 12:11:26 pm
White wrenches please. Also, merry Christmas everyone!

If spiderboy needs help with something mechanical, get into the vents and go help out, use toolbox charge as appropriate.

If not then look on the plans and try to determine what exact defenses there are, and which ones might be in range of that first door.


"Hey Ji! We have the electronic brain of Wil here, do you still have that old robobody of yours?"


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Present Lottery
Post by: NAV on December 23, 2020, 12:17:07 pm
White Skulls.

Cower. Worry that the supply of giant robot overlords to hide behind seems to be rapidly dwindling.


Spoiler (click to show/hide)
Title: Re: MOOK: Present Lottery
Post by: Pancaek on December 23, 2020, 12:49:41 pm
Gold Stripes

Chill, stay in relative safety, don't do anything dangerous. Just chill.



Spoiler (click to show/hide)
Title: Re: MOOK: Present Lottery
Post by: The Lupanian on December 23, 2020, 02:03:14 pm
”Yes I do! It’s a bit fucked up, and I want to get it back later, but for now he can use it!”
Title: Re: MOOK: Present Lottery
Post by: Naturegirl1999 on December 23, 2020, 02:08:59 pm
Green Skulls
Follow through the vents to bypass the defenses
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Title: Re: MOOK: Ed, Ed, EED, and another Ed
Post by: Ozarck on December 23, 2020, 05:20:06 pm
Silver Wrenches. Whatever the present is, open it and apply/eat it immediately!

Spoiler: Bob (click to show/hide)
Title: Re: MOOK: Present Lottery
Post by: Radio Controlled on December 23, 2020, 07:05:55 pm
”Yes I do! It’s a bit fucked up, and I want to get it back later, but for now he can use it!”

"Well then Wilbot, would you like us to put you into Jibot's old body? Curse once for yes and twice for no."
Title: Re: MOOK: Present Lottery
Post by: NAV on December 23, 2020, 07:27:47 pm
"If not, we could put you in a dented dirty laundry cart. Rig up some way for it to move under its own power. Duct tape on some guns."
Title: Re: MOOK: Present Lottery
Post by: King Zultan on December 24, 2020, 02:31:31 am
(Gold Guns because I need pimped out weapons!)

"So are we picking a door or are we still coming up with a plan."
Aid in any task that an engineer might be needed, also be ready to kill anyone that tries to ambush us.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Present Lottery
Post by: m1895 on December 24, 2020, 07:26:57 pm
Red Wrenches
Title: Re: MOOK: Present Lottery
Post by: piecewise on December 25, 2020, 09:37:28 am
actual update tomorrow but for today, lets unwrap these presents! Feel free to trade amongst yourselves.

Sam:OMNITECH Generic Knife
Pathos:OMNITECH Mechanical Slave
EEED: OMNITECH Protech Computronium
Ji:Space Suit
Yagyu: OMNITECH “Painaway” Painkillers
Edward M.:500 Omni
Edward S.:OMNITECH Organosculpting system
Tara:OMNITECH “Suspect apprehension” Prosthetic
Bob:OMNITECH Ego Overrider
Burt Burt: Harpoon
M1895:OMNITECH Full Body Bio-prosthetic Clone

MERRY CHRISTMAS
Title: Re: MOOK: Present Lottery
Post by: ANGRY_DEMON_NOISES on December 25, 2020, 11:10:10 am

  "Heeeeeeeeey Edward, that thingie you got there. Wanna trade? I' the medic so I need it more than you and I have this fancy knife you can have now abd 300 bucks you can have later.

Also if you refuse I'm totally gonna inject bleach into your brain when you get hurt.   
Title: Re: MOOK: Present Lottery
Post by: NAV on December 25, 2020, 12:02:52 pm
"You know, it's supposed to be very bad luck to get a knife as a gift."
Title: Re: MOOK: Present Lottery
Post by: ANGRY_DEMON_NOISES on December 25, 2020, 12:06:27 pm
"You know, it's supposed to be very bad luck to get a knife as a gift."
"What? Nooooooooo, did you know that it's actually a sign of good luck in Neo-Australia? How about that? Now take the knife and give me the discombobulator so I can become a god. Do it now and I'll even modify your body free of charge!"
Title: Re: MOOK: Present Lottery
Post by: Pancaek on December 25, 2020, 01:06:19 pm
"Are you talking to me? I mean, I wouldn't mind trading this thingamajing with someone, since I don't have much use for it. But I seem to recall that these organo-whatsits cost a pretty penny more than a shitty knife and 300 buckeroos."
Title: Re: MOOK: Present Lottery
Post by: The Lupanian on December 25, 2020, 01:28:58 pm
”So, this [SPACE SUIT] is literally useless to me. Does anybody wanna trade? Tara maybe? Also, we could consider temporarily uploading some of our out of commission teammates to one or two of those new bodies.”
Title: Re: MOOK: Present Lottery
Post by: ANGRY_DEMON_NOISES on December 25, 2020, 01:52:55 pm
"Are you talking to me? I mean, I wouldn't mind trading this thingamajing with someone, since I don't have much use for it. But I seem to recall that these organo-whatsits cost a pretty penny more than a shitty knife and 300 buckeroos."
""Not you-No wait yes you. Dammit why do we have to have so many Eds? Listen I'll make it 500 bucks and give you some extra organs, take it or leave it since I doubt you'll be able to sell it for that much, let alone use it."
Title: Re: MOOK: Present Lottery
Post by: Pancaek on December 25, 2020, 02:22:36 pm
""Not you-No wait yes you. Dammit why do we have to have so many Eds? Listen I'll make it 500 bucks and give you some extra organs, take it or leave it since I doubt you'll be able to sell it for that much, let alone use it."
Ed thinks for a hot second, scratching his arm.

"Hmm, how about this? 500 in cash and 200 in whatever form you want, cash or loot or something. Preferential injury treatment in future clusterfu- I mean missions, and 2 medical procedures of my choosing at some later date? Sound good?"
Title: Re: MOOK: Present Lottery
Post by: ANGRY_DEMON_NOISES on December 25, 2020, 02:26:27 pm
""Not you-No wait yes you. Dammit why do we have to have so many Eds? Listen I'll make it 500 bucks and give you some extra organs, take it or leave it since I doubt you'll be able to sell it for that much, let alone use it."
Ed thinks for a hot second, scratching his arm.

"Hmm, how about this? 500 in cash and 200 in whatever form you want, cash or loot or something. Preferential injury treatment in future clusterfu- I mean missions, and 2 medical procedures of my choosing at some later date? Sound good?"
Sam contemplates the offer while vibrating.

"Yes..No?...Yes? Yes! You have a deal."

Sam will sit around and contemplate what she could accomplish in terms of upgrades to her own body using the malformed clones back in the previous sector.
Spoiler (click to show/hide)
Title: Re: MOOK: Present Lottery
Post by: NAV on December 25, 2020, 02:59:56 pm
"You could at least throw in some mystery drugs or mystery war cime gasses or something."
Title: Re: MOOK: Present Lottery
Post by: ANGRY_DEMON_NOISES on December 25, 2020, 03:23:28 pm
"You could at least throw in some mystery drugs or mystery war cime gasses or something."
"Stay quiet you. Also speaking of drugs though, mind giving me those drugs you have there Yakman?"
Title: Re: MOOK: Present Lottery
Post by: Radio Controlled on December 25, 2020, 04:36:26 pm
How many painkillers are there, just 1 'dose'?

"You could at least throw in some mystery drugs or mystery war cime gasses or something."
"Stay quite you, I'm trying to slice myself open here. Speaking of drugs though, mind giving me those drugs you have there Yakman?"

"... You can have 1 dose if you promise to wait till this mission is done to mess with that thing. I really just want to get this day over with. If you can't wait that long them you can buy it off of me."
Title: Re: MOOK: Present Lottery
Post by: ANGRY_DEMON_NOISES on December 25, 2020, 05:17:33 pm
How many painkillers are there, just 1 'dose'?

"You could at least throw in some mystery drugs or mystery war cime gasses or something."
"Stay quite you, I'm trying to slice myself open here. Speaking of drugs though, mind giving me those drugs you have there Yakman?"

"... You can have 1 dose if you promise to wait till this mission is done to mess with that thing. I really just want to get this day over with. If you can't wait that long them you can buy it off of me."
"Fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiine. But don't complain if a Samomorph eats you while you sleep back in the base."
Title: Re: MOOK: Present Lottery
Post by: King Zultan on December 26, 2020, 05:35:46 am
"Call me Ishmael, I guess I'm supposed to go kill a whale now or something."

Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Present Lottery
Post by: piecewise on December 26, 2020, 12:21:22 pm
Gold Stars! Action will be edited in later on.

EEED realizes there was only ever one truly logical course of action to be taken.

Perform chiropractic care upon the Gun-Staff of ED (which I'm pretty sure no one ever contested me picking up). This will surely cause it to work! Just make sure to point the business end away from other employees.

Spoiler: EEED (click to show/hide)
[2] EEED massages the gun. He finds it annoyingly hard and difficult to work with. It must be very stressed.


White Skulls.

Cower. Worry that the supply of giant robot overlords to hide behind seems to be rapidly dwindling.


Spoiler (click to show/hide)
Ed becomes uneasy. Heroism is all well and good as long as it can be done with complete safety and no risk of harm to himself. But the sudden reduction in human shields was making it seem like he might have to actually put his own health on the line soon. And he didn't like the sound of that.

Gold Stripes

Chill, stay in relative safety, don't do anything dangerous. Just chill.



Spoiler (click to show/hide)
Edward joins up with the other Edward and the two of them start playing cards. As they do, they have a long discussion about the benefits of having large metal men stand in front of them during a combat scenario. EEED eyes them with what could be best described as "Religious Lust".

Silver Wrenches. Whatever the present is, open it and apply/eat it immediately!

Spoiler: Bob (click to show/hide)
Bob places the piece of high tech equipment on his head. He doesn't install it or anything, just balances it there.

""Not you-No wait yes you. Dammit why do we have to have so many Eds? Listen I'll make it 500 bucks and give you some extra organs, take it or leave it since I doubt you'll be able to sell it for that much, let alone use it."
Ed thinks for a hot second, scratching his arm.

"Hmm, how about this? 500 in cash and 200 in whatever form you want, cash or loot or something. Preferential injury treatment in future clusterfu- I mean missions, and 2 medical procedures of my choosing at some later date? Sound good?"
Sam contemplates the offer while vibrating.

"Yes..No?...Yes? Yes! You have a deal."

Sam will sit around and contemplate what she could accomplish in terms of upgrades to her own body using the malformed clones back in the previous sector.
Spoiler (click to show/hide)
[5]
Sam is pretty sure she could do all sorts of things with those bodies.  Enhance any kind of physical stats, add new limbs, make billions in the dick industry.




((I'll go with Red Skulls)

Wait for the peeps to go through the vents first before doing anything.

Spoiler (click to show/hide)
Golden Wrench, of course. That way I can capture their buildings.

Also, use my small size to my advantage to enter a vent or maintenance tunnel and make my way to some place where I can disable the defences (either by connecting to and using some computer or by physically removing their power/ammo).




Green Guns

Action wise, I’ll wait until somebody with a plan tells me to do something.

-EDIT- Let Yagyu use my former Robobody (The waifu with the hands for feet, you remember the one) as a temp body for Will. And let Will know that if he totals this one, He owes me a replacement.

Spoiler: JiBot (click to show/hide)
White wrenches please. Also, merry Christmas everyone!

If spiderboy needs help with something mechanical, get into the vents and go help out, use toolbox charge as appropriate.

If not then look on the plans and try to determine what exact defenses there are, and which ones might be in range of that first door.


"Hey Ji! We have the electronic brain of Wil here, do you still have that old robobody of yours?"


Spoiler: Yagyu d'Aubigny (click to show/hide)
Green Skulls
Follow through the vents to bypass the defenses
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
(Gold Guns because I need pimped out weapons!)

"So are we picking a door or are we still coming up with a plan."
Aid in any task that an engineer might be needed, also be ready to kill anyone that tries to ambush us.
Spoiler: Dead man walking (click to show/hide)
[6]
As a large contingent of people head over to the largest vents in the side waiting rooms Yagyu scans through the security protocols and systems. He focuses entirely upon the defenses in range of the first door. In total and exactly they include:
1. Bakelite apprehension system infusers
2. Cutting laser grid system
3. Embedded shaped charges
4. Embedded high voltage arc system
5. Inert gas infusion system
6. High grade corrosive mist nozzles
7. Mirco-second phase interface area denial system
8. Standardized recessed quarentine cannons (4)

He passes that info on to the group.

Sam, Pathos, Ji, Tara, and Burt all head over to the vent. The vent itself is a circular thing, almost like a manhole set into the wall. Its about 2 feet wide, maybe a bit smaller; large enough for a person to crawl through so long as they kept their arms at their sides or extended in front of them. Tara and pathos, who are the smallest of the group, decide that they will be the ones to brave the small metal tunnel first. Burt removes the grating for them and the rest boost Tara up into the vent after pathos has scurried in first.

The both of them crawl a good 20 or 30 feet down the length of the vent -Pathos quite quickly and Tara relatively slowly- before anything happens. The vent is basically pitch black, with a small amount of ambient light from the opening behind them and smaller openings branching off. It extends straight down the length of the hallway and rooms that run external to it, with what looks like the mouth of an industrial fan at the very end. Somewhere down near the end is something else as well; a sort of bumpy ring that is set flush with the inner surface of the vent. As they crawl down towards the end of the vent, that bumpy ring suddenly flexes and seems to seperate itself from the wall, though it remains flush to it. The vent fills with the sound of an electrical hum ( literally [electric hum] on their earplugs) and the ring rockets down towards them without warning. Its still flush to the inner surface of the vent: there's no way to squeeze past it on the outside, if it passes them it will be by them going through it.  And it will reach them in a matter of seconds.
Title: Re: MOOK: Present Lottery
Post by: ANGRY_DEMON_NOISES on December 26, 2020, 12:38:26 pm
Get away from the vent now that there's something funky going on, contemplate if OMNITECH has any anti-mutant policies, get ready to loot/save Tara when she comes out injured/in little bits, and search for something that could be used to move fragile glass tubes and/or several human bodies around.

Spoiler (click to show/hide)
[/list]
Title: Re: MOOK: Present Lottery
Post by: syvarris on December 26, 2020, 01:59:50 pm
I don't suppose I could get a gift?  Sorry for not posting earlier, my last few days have been utter shit.  Forum games haven't been so much on my mind.  Red stars if I can, that's just the first of both options.

Dunno if Wil got uploaded into the waifubot body.  If so, I'd like a link to what its stats are?  Maybe a description (since I mostly forgot)?  Looks at Lupanian.
Title: Re: MOOK: Present Lottery
Post by: The Lupanian on December 26, 2020, 02:19:24 pm
I don’t think we’ve got you patched in yet, but it shouldn’t be too much longer. I think RC wanted to wait until you definitely agreed to it.
Title: Re: MOOK: Present Lottery
Post by: NAV on December 26, 2020, 02:29:15 pm
"Right now, you're just a dented brain with a damaged communicator attached. Feel free to communicate. That's all you can do." Ed says to what remains of Wilfred.
Title: Re: MOOK: Present Lottery
Post by: ANGRY_DEMON_NOISES on December 26, 2020, 02:37:42 pm
"I mean do you really want the waifubot? I wouldn't touch it with a ten-foot pole and I'm the girl who wants to fuse with dead bodies and C O N S U M E"
Title: Re: MOOK: Present Lottery
Post by: ANGRY_DEMON_NOISES on December 26, 2020, 04:49:12 pm
((speaking off CONSUME, can we make a bet tally to when Sam will become a pile of hungry flesh?))
Title: Re: MOOK: Ed, Ed, EED, and another Ed
Post by: Ozarck on December 26, 2020, 05:37:18 pm
Tail slap a high visibility flare down the vent tunnel so people ca nsee what's going on with the murder ring. Light the flare first of course. Also, slap a wrench down there as well, in the hopes that it hooks the edge of the tunnel at one of those side holes or whatever and jams the murder ring.

Spoiler: Bob (click to show/hide)
Title: Re: MOOK: Present Lottery
Post by: NAV on December 26, 2020, 05:45:37 pm
Hook Wilfred's brain up to my Omni-Eye Camera so ge can see. Still in grainy VHS mode of course.

Invite him to our little poker game.


Spoiler (click to show/hide)
Title: Re: MOOK: Present Lottery
Post by: Xantalos on December 26, 2020, 05:54:38 pm
((speaking off CONSUME, can we make a bet tally to when Sam will become a pile of hungry flesh?))
((Yeah, I'll include a running tally with everything from the discord. Speaking of which, editing in my post here later on.))
Title: Re: MOOK: Present Lottery
Post by: Radio Controlled on December 26, 2020, 08:03:20 pm
Try to hook up Wil's datacore into the waifubot. Use toolkit charge if needed.

Also, how many painkillers were there in the present, just 1 I guess?

Finally, m1895/Anya got that clone body for Christmas. Could we bring them back by using that injector in the field right now? If yes, what rolls would be required? 


Spoiler: Yagyu d'Aubigny (click to show/hide)
Title: Re: MOOK: Present Lottery
Post by: Pancaek on December 26, 2020, 08:04:18 pm
See if I can help out with putting Wil in the waifubot, since my tech/mechanics is better than Yagyu's

Spoiler (click to show/hide)
Title: Re: MOOK: Present Lottery
Post by: The Lupanian on December 26, 2020, 08:52:00 pm
”Hey Wil, Remember that your new body is only on loan, and I really would like to get it back in one piece. So try to avoid any more self destructive endeavors, m’kay. I’m not saying you’ll have to figure out how to get me a new one if you break it, but let’s hope we don’t have to figure out what happens if you do.”
Title: Re: MOOK: Present Lottery
Post by: ANGRY_DEMON_NOISES on December 26, 2020, 08:59:30 pm
”Hey Wil, Remember that your new body is only on loan, and I really would like to get it back in one piece. So try to avoid any more self destructive endeavors, m’kay. I’m not saying you’ll have to figure out how to get me a new one if you break it, but let’s hope we don’t have to figure out what happens if you do.”
"I don't think he'd want it to keep it even if he could. Do you even wash that thing?"
Title: Re: MOOK: Present Lottery
Post by: King Zultan on December 27, 2020, 05:05:09 am
"Glad I didn't go into that vent."
Examine my harpoon and discover it's capabilities, also stay away from the vents and aid in engineer stuff that doesn't evolve vents.
Spoiler: Dead man walking (click to show/hide)
Title: Re: MOOK: Present Lottery
Post by: Parisbre56 on December 27, 2020, 06:10:30 am
Dodge! Into one of the side paths.

((Sadly, I don't see a way to rescue Tara. I could throw a bomb in front of it but the blast would probably kill her. Maybe someone can pull her out?))



Title: Re: MOOK: Present Lottery
Post by: syvarris on December 27, 2020, 07:00:40 am
"Whaaaat the fuck.  I died again?  How many times will I have to die in this horrible place?  And I'm getting put into a disfigured sex doll too!  Oh my god, that fucking brain copier didn't actually work, did it?  I died and have been in hell ever since, haven't I?  FUCK!  Fucking Derp, I hope you idiots somehow managed to hunt him down and kill him in real life..."
Title: Re: MOOK: Present Lottery
Post by: Naturegirl1999 on December 27, 2020, 08:47:54 am
Go through a random vent hoping it ends up being safe
Spoiler (click to show/hide)
Code: (senses and blocking of them) [Select]
Sight: Blindfold
Smell: Isolation Suit, Sensory Deprivation Suit
Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
Taste:Isolation Suit, Sensory Deprivation Suit
Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
Title: Re: MOOK: Present Lottery
Post by: The Lupanian on December 27, 2020, 10:40:57 am
If I can reach Tara, pull her out.
Spoiler: JiBot (click to show/hide)
Title: Re: MOOK: Present Lottery
Post by: Ozarck on December 27, 2020, 01:07:44 pm
Can I get an update on Jon, who is still consuming his way through the Aether, please? He's also corralling any creatures he finds particularly interesting and making them fight for dominance. Also, he's gonna tinker with the cosmic background radiation, or at least the radio frequencies in this part of space.
Title: Re: MOOK: Present Lottery
Post by: piecewise on December 28, 2020, 11:27:26 am
I don't suppose I could get a gift?  Sorry for not posting earlier, my last few days have been utter shit.  Forum games haven't been so much on my mind.  Red stars if I can, that's just the first of both options.

Dunno if Wil got uploaded into the waifubot body.  If so, I'd like a link to what its stats are?  Maybe a description (since I mostly forgot)?  Looks at Lupanian.

You get a OMNITECH Neuron reconfiguration helmet.

For the moment no, since no one took the action to upload you. We shall see momentarily.

Try to hook up Wil's datacore into the waifubot. Use toolkit charge if needed.

Also, how many painkillers were there in the present, just 1 I guess?

Finally, m1895/Anya got that clone body for Christmas. Could we bring them back by using that injector in the field right now? If yes, what rolls would be required? 


Spoiler: Yagyu d'Aubigny (click to show/hide)
Hook Wilfred's brain up to my Omni-Eye Camera so ge can see. Still in grainy VHS mode of course.

Invite him to our little poker game.


Spoiler (click to show/hide)
See if I can help out with putting Wil in the waifubot, since my tech/mechanics is better than Yagyu's

Spoiler (click to show/hide)
((d6 use box of pain killers. 1 tech roll to hack their mind out of the servers and into the body.))
[3,2, 5]
Yagyu tries and fails to get Wilfred hooked up, so Edward grabs the body and whats left of the brain and hooks it up himself. He plops the newly bodied Wilfred down in front of the cards and shoves a hand of terrible cards at him.

"We're playing go fish." Edward says, settling back into his spot.

Wilfred, still groggy from the body transfer, looks at his cards. 3 of clubs...2 of diamonds...rules of texas hold'em...business card for a plumber...used gift card....and a card sized blister pack of antihistamines.

"Do you have...a chunk of human spinal column?" Edward asks, fingers nervously splaying across his own hand of playing cards and random detritus.

"Go fish..."

The other Edward scratches himself nervously and mutters something about cheating while shuffling a human finger bone among his own cards.

"Glad I didn't go into that vent."
Examine my harpoon and discover it's capabilities, also stay away from the vents and aid in engineer stuff that doesn't evolve vents.
Spoiler: Dead man walking (click to show/hide)
Burt examines the harpoon gun. Its a harpoon gun. (https://makezine.com/wp-content/uploads/2014/08/aug-20-harpoon-gun-assembled-progress-08-1024x808.jpg) It fires a single large harpoon with a braided metal cord connected to it. It has an electric winch to hold it taut or reel it back in, and a extendable loop of metal cord to connect the gun to something else to act as an anchor. It seems to have a range of about 100 meters in terms of the length of the primary cord, 120 if you include the anchoring cord.

Can I get an update on Jon, who is still consuming his way through the Aether, please? He's also corralling any creatures he finds particularly interesting and making them fight for dominance. Also, he's gonna tinker with the cosmic background radiation, or at least the radio frequencies in this part of space.
One character at a time please. Also Jon is too busy (https://www.youtube.com/watch?v=6C7zBD6g4mY) at the moment.

    Get away from the vent now that there's something funky going on, contemplate if OMNITECH has any anti-mutant policies, get ready to loot/save Tara when she comes out injured/in little bits, and search for something that could be used to move fragile glass tubes and/or several human bodies around.

    Spoiler (click to show/hide)
    [/list]
    [2][8]
    Sam considers the official Omnitech stance on flesh horrors. She doesn't remember. Probably fine. She discoveres a hover dolly! Perfect for carrying tons of heavy things!

    "Phew. I was worried I'd just have to get Yagyu to carry it all in his magical infinite pockets!"

    Tail slap a high visibility flare down the vent tunnel so people ca nsee what's going on with the murder ring. Light the flare first of course. Also, slap a wrench down there as well, in the hopes that it hooks the edge of the tunnel at one of those side holes or whatever and jams the murder ring.

    Spoiler: Bob (click to show/hide)
    Dodge! Into one of the side paths.

    ((Sadly, I don't see a way to rescue Tara. I could throw a bomb in front of it but the blast would probably kill her. Maybe someone can pull her out?))



    Go through a random vent hoping it ends up being safe
    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    If I can reach Tara, pull her out.
    Spoiler: JiBot (click to show/hide)
    [2][2] [2]
    Bob attempts to smack both a wrench and a flare down the ventilation shaft. However his awkward flailing results only in the flare and wrench bouncing off the wall and clattering back onto the ground. He also didn't even light the flare. Ji jumps up and attempts to reach Tara...but finds she cannot reach 20-30 feet.

    Pathos, who is a tiny spider bot only about the size of a small dog, scrunches himself down even smaller and dodges into a nearby small vent. Tara attempts the same. [5] Tara isn't small enough to fit in one of the small vents. Despite being a small human she's still far too large to fit in the 8 inch wide vents. However, fate -and the fact that the vents were contracted out to the lowest bidder- is on her side.  She hurls herself into the vent and slams into it, failing to fit at all. But the force of her impact tears the vent off its cheap mountings and she ends up tumbling down into the room below...along with a large chunk of the ventilation system near her. The deadly ring trap falls out of the open hole  and ends up bouncing aroud the room a bit before getting caught in a corner.

    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: ANGRY_DEMON_NOISES on December 28, 2020, 12:05:39 pm
    "Hey, Janet person. Ya know what's the company's policy on flesh horrors, various types of thingiemorphs and canibalism?"

    Now Sam will join the others at playing go fish.

    Spoiler (click to show/hide)
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: Parisbre56 on December 28, 2020, 12:13:49 pm
    "Once more proof that mechanical bodies are superior."
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: Radio Controlled on December 28, 2020, 12:14:19 pm
    "Well damn Edward, I guess you were right, the red one does connect to the green one. Thanks for the help. If you wanna keep gong on your roll, could you perhaps help me program the clone body injector so we can bring Anya back?

    Welcome back Wilfred. In case you are confused: you got blown the fuck up by one of the branwashed people. Sorry man." 

    Check on the schematics how many more defenses there are in the vent system, which ones they are, and where they are.

    Also give guns to Wil.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: NAV on December 28, 2020, 02:36:34 pm
    "No problem man....oh wait you were talking to the other Edward. Awkward."

    Get my camera and broken communicator back from the recently re-embodied Wilfred.

    If the other cards players leave, seamlessly switch from go fish to solitaire.

    As everyone else focuses on the hallway ahead or other things, keep an eye out behind us. Never know what evil robots or zombies or giant invisible lizards have been following us.


    Spoiler: The Other Edward (click to show/hide)
    Title: Re: MOOK: Present Lottery
    Post by: Naturegirl1999 on December 28, 2020, 03:06:24 pm
    Check/explore the room I find myself in
    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: The Lupanian on December 28, 2020, 07:20:49 pm
    ”Is there anything useful for me to do at the moment? I’m feel like I should be doing something.”
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: ANGRY_DEMON_NOISES on December 28, 2020, 07:42:32 pm
    ”Is there anything useful for me to do at the moment? I’m feel like I should be doing something.”
    "No, not really. hey, you wanna make a quick buck, robot weeb boy-girl-man?"

    "...wait that came out wrong."
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: NAV on December 28, 2020, 07:46:39 pm
    ”Is there anything useful for me to do at the moment? I’m feel like I should be doing something.”
    "You can join our go fish game."
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: Xantalos on December 28, 2020, 08:10:32 pm
    EEED pops back into existence, having temporarily faded away while considering meta matters.

    "I would like to join this game of go fish, fellow EDs! May our dealings be blessed by the Name!

    Oh, and if anyone indulging in our actual assignment requires it, I possess a vial of computerization paste that can make a computer out of anything. I am willing to loan this out in exchange for considering the merits of adopting ED into your life."

    Go fish! Also lend my Computronium Paste out to people if they need it to hack open a door or etc, but only if I get to either give them an adjustment of the spine or of the soul (the latter being in the form of trying to convince them to convert to EDism).

    Spoiler: EEED (click to show/hide)

    Spoiler: STANpool (click to show/hide)
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: Pancaek on December 28, 2020, 09:20:45 pm
    "Well damn Edward, I guess you were right, the red one does connect to the green one. Thanks for the help. If you wanna keep gong on your roll, could you perhaps help me program the clone body injector so we can bring Anya back?

    "Uh" Edward says, totally sounding competent and confident "Sure, I can give that a shit, probably"

    Help Yagyu by programming the clone body injector so we can bring Anya back
    Spoiler (click to show/hide)
    Title: Re: MOOK: Fire Walk With Me
    Post by: Doomblade187 on December 28, 2020, 10:39:28 pm
    "Hey, Janet person. Ya know what's the company's policy on flesh horrors, various types of thingiemorphs and canibalism?"

    Now Sam will join the others at playing go fish.

    Spoiler (click to show/hide)

    Look up the corporate policy on security teams consuming corpses/mostly corpses for biomass. File the appropriate paperwork, and check rank on the bodies to make sure we don't delete anyone higher ranked than us.

    Spoiler (click to show/hide)
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: King Zultan on December 29, 2020, 03:34:38 am
    Unless someone needs an engineer I'll join that card came.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: The Lupanian on December 29, 2020, 03:50:08 am
    See if there's a way to access the super structure from this area. Obviously I won't actually go in, but I want to know if it's an option.
    Spoiler: JiBot (click to show/hide)
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: Radio Controlled on December 29, 2020, 05:37:27 am
    ”Is there anything useful for me to do at the moment? I’m feel like I should be doing something.”

    "Well right now I'm checking if there's more surprises in the vent, if not we can go and help those two. Don't see many other ways forward."
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: Parisbre56 on December 29, 2020, 06:00:53 am
    Continue with original objective: find somewhere I can shut down the defences, either by plugging into a computer or by messing with something mechanical (e.g. cutting power, removing ammo, etc.)



    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on December 29, 2020, 07:42:12 am
    "...Does anyone have a spare gun?  God, it was really fucking smart to leave my acid-thrower at home..."

    Continue playing Go Fish, I guess.  Try not to think about the fact my legs are my main arms now.  And wear the stupid helmet, maybe I'll swap Guns and Occult to make full use of Wilfred's alien god powers.

    Edit: Take a sidearm plus three mags from Yagyu's mausoleum (Larry's, specifically), and also take larry's security rifle.  Is it still loaded?  And does it still function?  I don't recall the circumstances of Larry's death.  I checked back, Larry is the cultist Wilfred accidentally murdered (twice?).  The rifle may or may not be intact, depending on whether or not Wilfred's autoguns destroyed it.  Also, he got it by looting ANGRY DEMON NOISES' last character, who seems to have had full ammo?  AGN doesn't seem to actually track ammo, but I don't think Kenneth used up any.

    There's something special about a security team member dying, having his gun looted by a cultist, who then is killed randomly by a different security member (who had already died and come back), but apotheosizes in an attempt to kill said security member, but fails and dies again.  Then said security member goes and dies on his own, gets revived AGAIN, and finally loots the cultist he murdered earlier for the original security team member's rifle.

    It's the circle of life?


    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on December 29, 2020, 11:03:36 am
    Go give Wilfred a "welcome back" bite. Then steal all of the fish from the card game.

    Spoiler: Bob (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: Radio Controlled on December 29, 2020, 11:18:29 am
    "...Does anyone have a spare gun?  God, it was really fucking smart to leave my acid-thrower at home..."

    "I have some sidearms here if you want one. The carbine's out of ammo though unfortunately."
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: Screech9791 on December 29, 2020, 02:45:57 pm
    Hello, are pointmen applications open right now?
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: ANGRY_DEMON_NOISES on December 29, 2020, 03:15:22 pm
    Hello, are pointmen applications open right now?
    ((Sure, make a sheet, join the Discord and hop in.))
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on December 29, 2020, 04:10:41 pm
    "I have some sidearms here if you want one. The carbine's out of ammo though unfortunately."

    "Yeah, sure.  Small gun better than no gun.  For all the good it'll do in this hell.  Maybe give me that security rifle too?  I bet someone around here has a spare mag, or maybe I can find one in the wreckage around my last body.   Bodies.  Ugh.  Fuck Derp..."
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: NAV on December 29, 2020, 04:44:48 pm
    "Why don't you try combining all those pistols into a redneck gatling pistol? Just, like, duct tape them all together and tie the triggers together so they all shoot at the same time."
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: Radio Controlled on December 29, 2020, 06:23:38 pm
    "I have some sidearms here if you want one. The carbine's out of ammo though unfortunately."

    "Yeah, sure.  Small gun better than no gun.  For all the good it'll do in this hell.  Maybe give me that security rifle too?  I bet someone around here has a spare mag, or maybe I can find one in the wreckage around my last body.   Bodies.  Ugh.  Fuck Derp..."

    "Sure, take them both. Though I'm not sure if Larry's old security rifle is still any good though..."

    ((Aka some of Larry's items might be borked but pw never specified which, so you might wanna check before trying to use it.))
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: Screech9791 on December 29, 2020, 06:52:44 pm
    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: ANGRY_DEMON_NOISES on December 29, 2020, 06:54:16 pm
    Spoiler: Sheet (click to show/hide)
    ((You forgot to up your stats and skills, you have 5 points, each point increases the dice size by 2.))
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: piecewise on December 31, 2020, 10:59:26 am
    "Hey, Janet person. Ya know what's the company's policy on flesh horrors, various types of thingiemorphs and canibalism?"

    Now Sam will join the others at playing go fish.

    Spoiler (click to show/hide)
    Sam joins the card game, draws her cards, and then immediately throws them down while declaring she has a "Full house, with Bob Saget"


    "...Does anyone have a spare gun?  God, it was really fucking smart to leave my acid-thrower at home..."

    Continue playing Go Fish, I guess.  Try not to think about the fact my legs are my main arms now.  And wear the stupid helmet, maybe I'll swap Guns and Occult to make full use of Wilfred's alien god powers.

    Edit: Take a sidearm plus three mags from Yagyu's mausoleum (Larry's, specifically), and also take larry's security rifle.  Is it still loaded?  And does it still function?  I don't recall the circumstances of Larry's death.  I checked back, Larry is the cultist Wilfred accidentally murdered (twice?).  The rifle may or may not be intact, depending on whether or not Wilfred's autoguns destroyed it.  Also, he got it by looting ANGRY DEMON NOISES' last character, who seems to have had full ammo?  AGN doesn't seem to actually track ammo, but I don't think Kenneth used up any.

    There's something special about a security team member dying, having his gun looted by a cultist, who then is killed randomly by a different security member (who had already died and come back), but apotheosizes in an attempt to kill said security member, but fails and dies again.  Then said security member goes and dies on his own, gets revived AGAIN, and finally loots the cultist he murdered earlier for the original security team member's rifle.

    It's the circle of life?


    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    Wilfred puts on the helmet and continues to play cards with his handfeet.

    Oops, late breaking news: Wilfred takes a fully loaded rifle and some ammo from Yagyu's infinite corpse pockets. Whether or not it is a good idea to use a weapon which has seen so many of its owners get murdered will be something we all determine in the future.

    Go give Wilfred a "welcome back" bite. Then steal all of the fish from the card game.

    Spoiler: Bob (click to show/hide)
    Bob bites Wilfred as a form of greeting -even manages to bite him on the metal parts this time- and then saunters into the middle of the card game and starts eating everything organic and a bit of inorganic stuff as well. For flavor.

    Spoiler: Sheet (click to show/hide)
    A hairless, pale, vat grown clone in standard security gear wanders in from the previous sector and salutes  a few random people. The card players wave absentmindedly while Yagyu gives him the usual speech about not touching things that float or listening to the demonic whispers.

    "No problem man....oh wait you were talking to the other Edward. Awkward."

    Get my camera and broken communicator back from the recently re-embodied Wilfred.

    If the other cards players leave, seamlessly switch from go fish to solitaire.

    As everyone else focuses on the hallway ahead or other things, keep an eye out behind us. Never know what evil robots or zombies or giant invisible lizards have been following us.


    Spoiler: The Other Edward (click to show/hide)
    The Other Edward gets his stuff back from Wilfred. He continues playing while also constantly looking over his shoulder.  He asks Edward Prime if he has any fish. Edward hands over a halibut but Bob intervenes and snatches it away.

    EEED pops back into existence, having temporarily faded away while considering meta matters.

    "I would like to join this game of go fish, fellow EDs! May our dealings be blessed by the Name!

    Oh, and if anyone indulging in our actual assignment requires it, I possess a vial of computerization paste that can make a computer out of anything. I am willing to loan this out in exchange for considering the merits of adopting ED into your life."

    Go fish! Also lend my Computronium Paste out to people if they need it to hack open a door or etc, but only if I get to either give them an adjustment of the spine or of the soul (the latter being in the form of trying to convince them to convert to EDism).

    Spoiler: EEED (click to show/hide)

    Spoiler: STANpool (click to show/hide)
    EEED, cradling his armful of computer goo like a baby, joins the card game. He startles everyone when he places a human tooth on Bob's snout and declares "King me!"

    Impressed mumbles circulate among the group as the traditional paper crown is passed to EEED.

    "Hey, Janet person. Ya know what's the company's policy on flesh horrors, various types of thingiemorphs and canibalism?"

    Now Sam will join the others at playing go fish.

    Spoiler (click to show/hide)

    Look up the corporate policy on security teams consuming corpses/mostly corpses for biomass. File the appropriate paperwork, and check rank on the bodies to make sure we don't delete anyone higher ranked than us.

    Spoiler (click to show/hide)
    Janet checks through her contract notebook and finds the correct form.

    "Here, form 339-Dingo Kuru Alpha. Authorization for Cannibalism. Make sure to check the boxes that indicate this is for work purposes not personal enrichment and that the corpses were 'No longer of value to the company'"

    She hands the paperwork to Sam and reminds him that if he doesn't file that with the nearest auto-bureaucrat ASAP they might get him for both late filing AND cannibalism.

    Unless someone needs an engineer I'll join that card came.
    Spoiler: Dead man walking (click to show/hide)
    Burt ends up with a very large hand of cards. Mostly because he has 3 cards and then an actual human hand.

    Its a big hand.

    See if there's a way to access the super structure from this area. Obviously I won't actually go in, but I want to know if it's an option.
    Spoiler: JiBot (click to show/hide)
    There is indeed superstructure access here! Yagyu tells Ji this and then explains that all she'd have to do to reach it is pry up a few metal plates.  And force open a door. And cut off a metal seal.

    Check/explore the room I find myself in
    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit

    The room Tara fell into is quite a boring one. Far less interesting than being cut into many dozen tiny pieces at least.  Its a server room: Its cold, dark, dry, and filled with hundreds of what look like closely packed black monoliths. Immaculate bundles of wire run between the monoliths and into wall sockets. There's a door on the far side of the room which looks like it leads back into the main hall.


    "Well damn Edward, I guess you were right, the red one does connect to the green one. Thanks for the help. If you wanna keep gong on your roll, could you perhaps help me program the clone body injector so we can bring Anya back?

    Welcome back Wilfred. In case you are confused: you got blown the fuck up by one of the branwashed people. Sorry man." 

    Check on the schematics how many more defenses there are in the vent system, which ones they are, and where they are.

    Also give guns to Wil.



    Spoiler: Yagyu d'Aubigny (click to show/hide)

    Yagyu checks the vent schematics.
    1. Laser cutting ring. Check.
    2. Inert gas fire prevention and asphixyant.
    3. Embedded shaped charges near the end of the shaft, triggered by meddling with the grate over there.
    4. Indirect filling via bakelite.


    "Well damn Edward, I guess you were right, the red one does connect to the green one. Thanks for the help. If you wanna keep gong on your roll, could you perhaps help me program the clone body injector so we can bring Anya back?

    "Uh" Edward says, totally sounding competent and confident "Sure, I can give that a shit, probably"

    Help Yagyu by programming the clone body injector so we can bring Anya back
    Spoiler (click to show/hide)
    [7]
    Edward gets the "injector" set up. Its basically a metal dome and base plate into which the brain or computer are placed. They are then destructively "Scanned" and the results uploaded into the organic body. Its pretty simple; all they have to do is put the brain in there. Or in this case, a storage drive with the Brain scan on it.

    Continue with original objective: find somewhere I can shut down the defences, either by plugging into a computer or by messing with something mechanical (e.g. cutting power, removing ammo, etc.)



    Pathos skitters down into the server room with Tara and attempts to disable the security measures from there.
    [10] He gets access and while he can't shut the security systems down, he can grant authorization to the team to enter the main control room. Which he of course does.
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: Radio Controlled on December 31, 2020, 11:08:28 am
    "Hey there, vent crew, there are shaped charges at the end of that shaft, so maybe don't meddle with that particular grate. Seems like you're in the clear otherwise though. Just FYI. 

    Also, nice one dealing with the defenses, guess we're about ready to go finish this ordeal. Finally."

    Quote
    There is indeed superstructure access here! Yagyu tells Ji this and then explains that all she'd have to do to reach it is pry up a few metal plates.  And force open a door. And cut off a metal seal.

    Remind me, was this superstructure pressurized, or would creating an opening lead to problems for the oxygen-breathers among the team? And can we see any way to go from the superstructure into the command center proper according to the schematics?

    Either way, give my stuff aside from the goop thrower, scanner and some sort of poking stick to Edward for the moment. Then inch forward carefully to test if the defenses are indeed disabled, use poking stick liberally, and scoot back quickly if it seems some might not be.

    If that doesn't lead to my imminent and chunky demise, go closer slowly till I can see the door to the command room proper (make sure I'm in low FPS mode) and observe, also use scanner along the way to try and detect ambushes before they jump me. Does the command room seem locked or barricaded from what we can see? Any more cultists lying in wait?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: ANGRY_DEMON_NOISES on December 31, 2020, 12:04:05 pm
    Sam puts on her glasses as she starts filling the form. "Let's see... "Gender". Flesh-fluid "Cause of parents' death." Wanted to see how much LSD I could put on heart medicine before people noticed. "Do you have a history of substance abuse?"...No...."

    Fill the form, continue playing the game, those fools don't know Sam is about to put her UNO Reverse Card in attack mode.

    Spoiler (click to show/hide)
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: Ozarck on December 31, 2020, 12:27:08 pm
    -snip-
    Missing a perfectly good opportunity to gather up all the loose ichthyoids in the area, chuck them at the control room door, and shout "GO FISH" at Bob. You know, for science.
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: NAV on December 31, 2020, 12:55:56 pm
    Take care of all Yagyu's junk for him. Load it up in that laundry cart, because I don't have a literal spine of steel.

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: Screech9791 on December 31, 2020, 02:04:58 pm
    >Look around and see if there's anything I should worry about.
    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on December 31, 2020, 03:18:25 pm
    ((Hey, 0cra, despite what the OP says, security rifles have d8 mags.  It was changed when the armory got made (or adjusted?  I don't recall), but the OP wasn't edited.))

    "Anyone wanna form a squad to go outside, crawl around the superstructure, and see if we can't find another entrance in to murder Derp?  I don't really wanna try the doom corridor again."

    Give a name to the rifle that has seen its last two owners die: "Cold Comfort".  Seems appropriate.  Otherwise, sit around.  Idly take the pistol out, and start playing a better card game: throw cards into the air, then shoot them.  Punctuate each shot with a bored "Fuck Derp."

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on December 31, 2020, 03:41:15 pm
    Waddle down the hallway into the control center and demand negotiations. If all goes well, eat negotiations. If all does not go well, eat the negotiators.

    Spoiler: Bob (click to show/hide)
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: Screech9791 on December 31, 2020, 05:03:07 pm
    ((Hey, 0cra, despite what the OP says, security rifles have d8 mags.  It was changed when the armory got made (or adjusted?  I don't recall), but the OP wasn't edited.))
    ((Fixed))
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: The Lupanian on December 31, 2020, 06:02:32 pm
    If Bob makes it to the control room, follow him. If not, try to make sure opening the superstructure won't blow us all into space, and if so, prevent anyone from accessing the superstructure yet.

    If I end up waiting around one more turn, try to test the experimental gun far away from the rest of the team. No one has been keeping track of the ammo for it, so can we assume I managed to obtain it somewhere along the way?

    Spoiler: JiBot (click to show/hide)
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: Radio Controlled on December 31, 2020, 08:56:49 pm
    ((Yagyu got himself one of the prototype guns before and like 10 rounds. If it's the same type of gun and ammo and if you don't have a round, you can have one of mine for testing if you want.))
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: Xantalos on December 31, 2020, 09:53:22 pm
    Begin using my dominant position in the card games to try to win the souls of others, offering massage services as incentive. Also, keep an eye out for anyone that might run into situations where they need actual medical attention, since the closest thing we have to a genuine medic is about to commit science.

    Spoiler: EEED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: The Lupanian on January 01, 2021, 12:42:40 am
    ((It's the big brick gun. Last I remember Bob had the ammo for it. but Oz doesn't remember what happened to it.))
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: King Zultan on January 01, 2021, 07:15:03 am
    "You've fallen into my trap as YOU'VE ACTIVATED MY TRAP CARD BITCH SLAP, and it ignores all your shitty cards and directly attacks your life points or some shit."
    Use that big human hand I just got to slap whoever thinks their winning the card game and declare myself the winner.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Present Lottery
    Post by: Naturegirl1999 on January 01, 2021, 08:59:29 am
    Thanks for authorizing us Pathos
    Since we’re authorized now, go through the door and continue across the corridor
    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: Parisbre56 on January 01, 2021, 11:43:11 am
    "Anytime!"

    Check any video or other data I can find in the servers (using still frames to avoid being mind controlled) to see if I can find any clues about what happened here, how our target got free and if he is here right now and what other surprises he has prepared for us.

    Download all the data I can from the servers. It might be worth something.




    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: Pancaek on January 02, 2021, 02:38:57 pm
    Try to complete the brainscan procedure to bring Anya back. We already have a harddrive with her brainscan, right? If not, try to procure one. There should be something suitable in this place.

    Spoiler (click to show/hide)
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: piecewise on January 05, 2021, 11:36:14 am
    >Look around and see if there's anything I should worry about.
    Spoiler: Sheet (click to show/hide)
    (Bold your actions for me in the future. Helps me see them. The light in this basement I'm currently imprisoned in is quite dim.)
    Expendaclone 01 looks around.  To his left a large number of security personnel are playing cards. They appear to be using a standard deck of cards in addition to sports cards, gift cards, greeting cards, Uno cards, various trading cards, bits of shrapnel, and of course human body parts. They say "Go Fish" a lot but he doesn't notice them trading cards very often. Indeed one of them appears to be building a tower of cards while another continuously draws and then lays out hands of cards while shouting poker terms. There is a crocodile rolling around in the discard pile. Alligator?  Expendaclone isn't sure.

    "Hmm."

    Nearby a full synthetic man, who who is carrying a backpack larger than he is, is staring at a scanner and muttering to no one in particular. At his feet another man is fiddling with a clone body and consciousness injector. Down the hall a young woman and a robot spider are sneaking surreptitious looks out of a doorway.

    "Mhmm."

    The crocodile rolls out of the card game and starts waddling down the hall.

    "I see."

    Sam puts on her glasses as she starts filling the form. "Let's see... "Gender". Flesh-fluid "Cause of parents' death." Wanted to see how much LSD I could put on heart medicine before people noticed. "Do you have a history of substance abuse?"...No...."

    Fill the form, continue playing the game, those fools don't know Sam is about to put her UNO Reverse Card in attack mode.

    Spoiler (click to show/hide)
    "You've fallen into my trap as YOU'VE ACTIVATED MY TRAP CARD BITCH SLAP, and it ignores all your shitty cards and directly attacks your life points or some shit."
    Use that big human hand I just got to slap whoever thinks their winning the card game and declare myself the winner.
    Spoiler: Dead man walking (click to show/hide)
    Begin using my dominant position in the card games to try to win the souls of others, offering massage services as incentive. Also, keep an eye out for anyone that might run into situations where they need actual medical attention, since the closest thing we have to a genuine medic is about to commit science.

    Spoiler: EEED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    ((Hey, 0cra, despite what the OP says, security rifles have d8 mags.  It was changed when the armory got made (or adjusted?  I don't recall), but the OP wasn't edited.))

    "Anyone wanna form a squad to go outside, crawl around the superstructure, and see if we can't find another entrance in to murder Derp?  I don't really wanna try the doom corridor again."

    Give a name to the rifle that has seen its last two owners die: "Cold Comfort".  Seems appropriate.  Otherwise, sit around.  Idly take the pistol out, and start playing a better card game: throw cards into the air, then shoot them.  Punctuate each shot with a bored "Fuck Derp."

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    I have been told, by the skeleton that keeps me chained to the radiator and forces me to narrate this, that I am not allowed to talk about the card game anymore. He says its become too self aware and may actually become a sapient entity if keep drawing attention to it.  So um, don't talk about the card game. Or think about it either. Otherwise it might...I dunno what a sapient card game would be like but he assures me it would be dangerous.

    "Hey there, vent crew, there are shaped charges at the end of that shaft, so maybe don't meddle with that particular grate. Seems like you're in the clear otherwise though. Just FYI. 

    Also, nice one dealing with the defenses, guess we're about ready to go finish this ordeal. Finally."

    Quote
    There is indeed superstructure access here! Yagyu tells Ji this and then explains that all she'd have to do to reach it is pry up a few metal plates.  And force open a door. And cut off a metal seal.

    Remind me, was this superstructure pressurized, or would creating an opening lead to problems for the oxygen-breathers among the team? And can we see any way to go from the superstructure into the command center proper according to the schematics?

    Either way, give my stuff aside from the goop thrower, scanner and some sort of poking stick to Edward for the moment. Then inch forward carefully to test if the defenses are indeed disabled, use poking stick liberally, and scoot back quickly if it seems some might not be.

    If that doesn't lead to my imminent and chunky demise, go closer slowly till I can see the door to the command room proper (make sure I'm in low FPS mode) and observe, also use scanner along the way to try and detect ambushes before they jump me. Does the command room seem locked or barricaded from what we can see? Any more cultists lying in wait?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    The superstructure has ambient pressure but low oxygen. Not instantly fatal low oxygen, but too low to survive on for extended periods. As per a way from the superstructure to the command center, there is a way. Though it would require cutting through a wall.

    Yagyu hands his massive sack over to Edward.

    Take care of all Yagyu's junk for him. Load it up in that laundry cart, because I don't have a literal spine of steel.

    Spoiler: Edward (click to show/hide)
    Edward receives Yagyu's massive sack and places it in a laundry cart.

    "Anytime!"

    Check any video or other data I can find in the servers (using still frames to avoid being mind controlled) to see if I can find any clues about what happened here, how our target got free and if he is here right now and what other surprises he has prepared for us.

    Download all the data I can from the servers. It might be worth something.




    [6]
    Pathos lacks anywhere near the databanks to download even a small fraction of all the data on the servers, but he skims a bit and gets what he things is relevant.

    He checks the video data as well. The feeds are still active currently but a large section of the recorded footage is damaged. Scrambled and artifacted beyond recognition. He might be able to fix it, but as is it provides little help. This might have been intentional, or it might have been part of why Mr. Friend managed to escape. Maybe he just took advantage of some sort of technical glitch?

    Try to complete the brainscan procedure to bring Anya back. We already have a harddrive with her brainscan, right? If not, try to procure one. There should be something suitable in this place.

    Spoiler (click to show/hide)
    [6][3]
    Edward finds a thumbdrive and loads Anya's mind onto it before sticking it in the injector.  He activates the scanner and it "reads" the drive with a dull explosive thud.  The single use wires hiss as information is transferred down them, burning them away in the process. In the hiss, Edward hears distant voices. 

    The clone body stirs and then sits up; electrodes popping off the head as it does. Anya 2.0 looks around in confusion.

    Waddle down the hallway into the control center and demand negotiations. If all goes well, eat negotiations. If all does not go well, eat the negotiators.

    Spoiler: Bob (click to show/hide)
    If Bob makes it to the control room, follow him. If not, try to make sure opening the superstructure won't blow us all into space, and if so, prevent anyone from accessing the superstructure yet.

    If I end up waiting around one more turn, try to test the experimental gun far away from the rest of the team. No one has been keeping track of the ammo for it, so can we assume I managed to obtain it somewhere along the way?

    Spoiler: JiBot (click to show/hide)
    Thanks for authorizing us Pathos
    Since we’re authorized now, go through the door and continue across the corridor
    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Bob, Ji, Tara, and Yagyu walk down the corridor. Yagyu does this with much apprehension and stick poking, while Bob and Tara just barrel straight down towards the door at the end.  Regardless of their methods, all four make it to the end of the corridor unmolested. At one point a pair of quarantine cannons do extend from the ceiling, but after tracking the group for a few seconds they retract with a quiet click of metal. The door to the command center is obviously locked down tight and its quite a door. Its in the style of the quarantine doors: a giant vault door which looks like its designed to stop a nuclear bomb.

    Title: Re: MOOK: Don't think about the card game.
    Post by: Radio Controlled on January 05, 2021, 12:01:39 pm
    Quote
    Bob, Ji, Tara, and Yagyu walk down the corridor. Yagyu does this with much apprehension and stick poking, while Bob and Tara just barrel straight down towards the door at the end.  Regardless of their methods, all four make it to the end of the corridor unmolested. At one point a pair of quarantine cannons do extend from the ceiling, but after tracking the group for a few seconds they retract with a quiet click of metal. The door to the command center is obviously locked down tight and its quite a door. Its in the style of the quarantine doors: a giant vault door which looks like its designed to stop a nuclear bomb.

    How would one normally open this door, are the locks physical or digital (or both)? And do we have the keys and whatnot to open them from outside?

    Would the defenses kick in if we start tampering with the doors despite our current access status?

    Do those grates from before extend into the command structure?


    Quote
    The superstructure has ambient pressure but low oxygen. Not instantly fatal low oxygen, but too low to survive on for extended periods. As per a way from the superstructure to the command center, there is a way. Though it would require cutting through a wall.

    What would we need to cut through this wall? Do we have the tools on hand to do so right now, and if not, could we cobble together something using what we have in this sector or at most 2 sectors ago?

    Can I see any more defenses that would cover the superstructure?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Don't think about the card game.
    Post by: ANGRY_DEMON_NOISES on January 05, 2021, 12:25:16 pm
    Sam will take a look at Anya to see if she doesn't have any brain parasites or something, but not before getting an empty syringe ready to stab the clone in the eye in case she tries to bite her face off or somethin'.

    Spoiler (click to show/hide)
    Title: Re: MOOK: Don't think about the card game.
    Post by: Pancaek on January 05, 2021, 12:39:13 pm
    "Hi Anya, welcome back. We just uploaded your brain into this clone body. You can scream if that makes you feel better."

    Edward walks over to Yagyu and says the following, looking around shiftely and scratching his upper arm.

    "Hey, so, listen. This is gonna sound weird, but hear me out. When Anya was loading into the clone body, the cables hissed something fierce. And I swear, the cables hissed "It is in them. Waiting". That's bad, right? It sounds ominous."

    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: NAV on January 05, 2021, 12:57:03 pm
    Return to the card game. Play an Omni-health insurance policy card.

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Don't think about the card game.
    Post by: Screech9791 on January 05, 2021, 01:11:19 pm
    >Grab some playing cards and play some Solitaire.
    Title: Re: MOOK: Don't think about the card game.
    Post by: The Lupanian on January 06, 2021, 04:49:57 am

    Edit- Play ‘Pot of Greed’ and draw three additional cards from my deck.
    Then follow Yagyu's lead.

    Spoiler: JiBot (click to show/hide)
    Title: Re: MOOK: Don't think about the card game.
    Post by: King Zultan on January 06, 2021, 06:50:42 am
    "I DECLARE THAT I HAVE WON THE CARD GAME!"
    Drop kick the card table and go aid in any task that might require my engineer skills.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Present Lottery
    Post by: Naturegirl1999 on January 06, 2021, 06:54:49 am
    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Look for any locks, if any are found, try unlocking them in the respective ways
    Title: Re: MOOK: Don't think about the card game.
    Post by: Radio Controlled on January 06, 2021, 10:44:48 am
    Yagyu was busily staring at the vault doors, thinking of a way to get past them when one of the many Ed's (where did these keep coming from all of a sudden?) sauntered up to him.
    "Hmm, too small to work through, but maybe if we oiled up a gerb-"
    "I swear, the cables hissed "It is in them. Waiting"."

    "...Yes, yes that is cause for some concern."

    "Hello Anya, glad to have you back in the land of the living. Now please hold for a moment while our team of highly qualified professionals gives you a once-over.

    OI, what's-yer-face, Sam! You're a doctor right? Can you check if Anya here is a-ok real quick?"

    Then he walked over to the card players and asked,
    "Hey, uh, any of you know something about that occult crap? I'm not sure if Anya, erm, has something weird going on, so if any of you could have a talk with her to see what's up that'd be great."
    Title: Re: MOOK: Don't think about the card game.
    Post by: ANGRY_DEMON_NOISES on January 06, 2021, 11:28:11 am
    "Kay', just tell her to not bite off my chin or something because the voices told her to."
    Title: Re: MOOK: Don't think about the card game.
    Post by: NAV on January 06, 2021, 12:26:24 pm
    "But then you could get a cool robot chin."
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on January 07, 2021, 12:59:34 am
    Then he walked over to the card players and asked,
    "Hey, uh, any of you know something about that occult crap? I'm not sure if Anya, erm, has something weird going on, so if any of you could have a talk with her to see what's up that'd be great."

    "I don't, but I know a lot about shooting things!" Wilfred responds, holding up his pistol and waving it around chaotically.  "I have this neat helmet thing that can let me swap my murder skills for knowledge of all that occult bullshit, and I feel pretty impotant now that I don't have gatling guns for arms anymore, so eh.  Guess I'll try it."

    Use the neuron reconfiguration thingamajigger to swap Wilfred's d12 in guns to a d12 in occult.  Then give Anya a once-over to make sure she isn't possessed by Cthulhu.  Use the pistol as an inspection wand/null rod while doing this.

    Also, uh, how long does the swap last?  Is it permanent, or just one round?


    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    Title: Re: MOOK: THY FLESH CONSUMED
    Post by: m1895 on January 07, 2021, 02:37:55 am
    Anya rubs her temples
    "ugh Блядь, what's going on? where's my clothe--could you not point that pistol at me?!
    Anya will mostly consent to any prodding that doesn't involve pointing a loaded gun at her, and then once that's done she'll go get her clothes off of Yagyu
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: Don't think about the card game.
    Post by: King Zultan on January 07, 2021, 02:39:00 am
    "I know nothing about the occult stuff other than it apparently exists."
    Title: Re: MOOK: Don't think about the card game.
    Post by: piecewise on January 08, 2021, 12:10:47 pm
    Return to the card game. Play an Omni-health insurance policy card.

    Spoiler: Edward (click to show/hide)
    Shut up!

    >Grab some playing cards and play some Solitaire.
    Don't talk about it! Don't think about it!


    Edit- Play ‘Pot of Greed’ and draw three additional cards from my deck.
    Then follow Yagyu's lead.

    Spoiler: JiBot (click to show/hide)
    I can hear it ! STOP STOP STOP

    "I DECLARE THAT I HAVE WON THE CARD GAME!"
    Drop kick the card table and go aid in any task that might require my engineer skills.
    Spoiler: Dead man walking (click to show/hide)
    Gotta know when to hold em AAAAAAAAAAAAAAAAAAAAAAA KNOW WHEN TO FOLD EM

    Yagyu was busily staring at the vault doors, thinking of a way to get past them when one of the many Ed's (where did these keep coming from all of a sudden?) sauntered up to him.
    "Hmm, too small to work through, but maybe if we oiled up a gerb-"
    "I swear, the cables hissed "It is in them. Waiting"."

    "...Yes, yes that is cause for some concern."

    "Hello Anya, glad to have you back in the land of the living. Now please hold for a moment while our team of highly qualified professionals gives you a once-over.

    OI, what's-yer-face, Sam! You're a doctor right? Can you check if Anya here is a-ok real quick?"

    Then he walked over to the card players and asked,
    "Hey, uh, any of you know something about that occult crap? I'm not sure if Anya, erm, has something weird going on, so if any of you could have a talk with her to see what's up that'd be great."


    Ok...ok looks like we're fi...did you say "Cards"?


    YOU GUYS HAD ONE FUCKING RULE AND ITS DON'T TALK ABOUT THE GODDAMN CARD GAME!

    KNOW WHEN TO HOLD EM

    YOU ASSHOLES HAVE DONE IT NOW! 

    KNOW WHEN TO FOLD EM

    I'M GONNA HAVE TO NARRATE ALL THIS WITHOUT TALKING ABOUT YOU KNOW WHAT OTHERWISE ITS GOING TO GET MORE POWERFUL EVERY TIME I MENTION IT!

    KNOW WHEN TO WALK AWAY

    I DON'T EVEN KNOW IF YOU CAN SHOOT THIS THING! ITS AN ABSTRACT THOUGHTFORM WITH THE POWER OF THE KENNY ROGER'S SONG "THE GAMBLER"!

    KNOW WHEN TO RUN

    FUCKING HELL

    The scattered component pieces of the...thing which shall not be named...rise off the ground in a greasy hurricane and compress inwards, pulled by an unseen force until they congeal together into a face. The face is that of Kenny Rogers, though in the flat and stylized form you might see on a....product from the "Bicycle" corperation.  It hovers there for a moment before singing

    "KNOW WHEN TO HOLD EM"

    Burt, Sam, EEED,  Ji and WIlfred suddenly jerk into a rock solid standing position and levitate into the air. They move together into a sort of fanned out position, laying one over another like a spread hand of...you know whats.
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on January 08, 2021, 12:33:26 pm
    Quote from: Ozarck
    Waddle down the hallway into the control center and demand negotiations. If all goes well, eat negotiations. If all does not go well, eat the negotiators.

    Bob knows when to walk waddle away. Bob waddles away.

    Spoiler: Bob (click to show/hide)
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: ANGRY_DEMON_NOISES on January 08, 2021, 12:36:22 pm
    It was time for Sam to leave, she has seen everything.

    Use special new age medicine techniques to wiggle free of you know what grasp and run away.


    Spoiler (click to show/hide)
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: Parisbre56 on January 08, 2021, 12:49:22 pm
    Pathos knows when to hold them too.

    Reactivate the corridor defences. Suffer not the horror to live. Purge this affront to the order of the machine.


    Spoiler (click to show/hide)
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: The Lupanian on January 08, 2021, 01:15:52 pm
    "Guess I got greedy..."
    Hold for now, and run away if I can.
    Spoiler: JiBot (click to show/hide)
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: Xantalos on January 08, 2021, 01:31:26 pm
    EEED, having been momentarily distracted by varying thoughts of existential origin, comes back to himself upon being swept up by what can only be an enemy of ED. The following might or might not happen since I’m not sure if he can actually act at present, but if he can:

    ”ENEMY FACE! This is unholy in the sight of Sacred ED! Set us down and disperse at once, or the wrath of the holy will descend upon thee! Behold, the sacred mantras!”

    Begin chanting and enunciating phrases from any (https://www.youtube.com/watch?v=_dK2tDK9grQ) and every (https://www.youtube.com/watch?v=fbWmMWj2w3I) piece of media I can recall that bears the Holy Letters in an attempt to draw the personal attention of my possibly-made-up god. Let the grace of EDdescend upon this atrocity of jazz!

    That is, if I’m capable of doing anything at all.


    Spoiler: EEED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Title: Re: MOOK: THY FLESH CONSUMED
    Post by: m1895 on January 08, 2021, 02:38:55 pm
    and then Sir Anya bravely ran away
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: Screech9791 on January 08, 2021, 03:29:41 pm
    >Ignore the chaos and just play some Solitaire.
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: NAV on January 08, 2021, 10:52:52 pm
    "I know when to fold em"
    Edward decides not to post any bolded action or character sheet this turn, and temporarily slips into the safety of inactivity limbo.
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: Naturegirl1999 on January 08, 2021, 10:56:46 pm
    Yagyu, do you think fire will work against it?
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on January 09, 2021, 01:17:34 am
    Wh-what?  I didn't even do anything related!  Aaa, fucking occult shit!

    If Wilfred can do anything, swap his d12 in guns to occult, and use those good old ghost god powers to... fix this.  Somehow.


    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: King Zultan on January 09, 2021, 06:26:34 am
    "Well shit, this has gone poorly."
    Try to get away from the thing.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: Radio Controlled on January 09, 2021, 01:26:28 pm
    Just fucking run. Hopefully since the actions were all canceled Yagyu isn't near those defenses in case they are reactivated. Don't run into that hallway if possible as well.

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Present Lottery
    Post by: Naturegirl1999 on January 09, 2021, 01:34:14 pm
    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Run
    ((I think we’re authorized, Pathos authorized us, not just deactivated it))
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: Radio Controlled on January 09, 2021, 01:41:40 pm
    ((Yeah, but on a bad roll I could see our authorization getting revoked just to heap some more chaos on top, so not taking any chances.))
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: Pancaek on January 09, 2021, 05:10:33 pm
    "Oh fuck, I should've gotten those supernatural debugging certs they offeren in college. Pushbot, let's bounce."

    Escape to safety together with Pushbot. Let the professionals handle this supernatural shit.

    Spoiler (click to show/hide)
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: Radio Controlled on January 11, 2021, 04:12:32 am
    Yagyu, do you think fire will work against it?

    "Well if those demons from before are any hint fire seems to still work against most things, but I don't know jack shit about all this occult bullshit so I honestly can't tell for sure! Let's just get some distance first and then we can deal with this."
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: Naturegirl1999 on January 11, 2021, 08:07:14 am
    Yagyu, do you think fire will work against it?

    "Well if those demons from before are any hint fire seems to still work against most things, but I don't know jack shit about all this occult bullshit so I honestly can't tell for sure! Let's just get some distance first and then we can deal with this."
    Right, distance...that thing turned everyone else into cards...what happended when we were at the door?
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: piecewise on January 12, 2021, 09:01:07 am
    "Oh fuck, I should've gotten those supernatural debugging certs they offeren in college. Pushbot, let's bounce."

    Escape to safety together with Pushbot. Let the professionals handle this supernatural shit.

    Spoiler (click to show/hide)
    Quote from: Ozarck
    Waddle down the hallway into the control center and demand negotiations. If all goes well, eat negotiations. If all does not go well, eat the negotiators.

    Bob knows when to walk waddle away. Bob waddles away.

    Spoiler: Bob (click to show/hide)

    and then Sir Anya bravely ran away
    Spoiler: character sheet (click to show/hide)
    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Run
    ((I think we’re authorized, Pathos authorized us, not just deactivated it))
    Just fucking run. Hopefully since the actions were all canceled Yagyu isn't near those defenses in case they are reactivated. Don't run into that hallway if possible as well.

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Ed,Bob, Anya, Tara and Yagyu all initiate the "Let someone else deal with it" maneuver and make a swift advance to the rear. They only stop advancing away from the threat when they run up against that big final vault door and find themselves unable to advance straight through it.




    It was time for Sam to leave, she has seen everything.

    Use special new age medicine techniques to wiggle free of you know what grasp and run away.


    Spoiler (click to show/hide)
    "Guess I got greedy..."
    Hold for now, and run away if I can.
    Spoiler: JiBot (click to show/hide)
    EEED, having been momentarily distracted by varying thoughts of existential origin, comes back to himself upon being swept up by what can only be an enemy of ED. The following might or might not happen since I’m not sure if he can actually act at present, but if he can:

    ”ENEMY FACE! This is unholy in the sight of Sacred ED! Set us down and disperse at once, or the wrath of the holy will descend upon thee! Behold, the sacred mantras!”

    Begin chanting and enunciating phrases from any (https://www.youtube.com/watch?v=_dK2tDK9grQ) and every (https://www.youtube.com/watch?v=fbWmMWj2w3I) piece of media I can recall that bears the Holy Letters in an attempt to draw the personal attention of my possibly-made-up god. Let the grace of EDdescend upon this atrocity of jazz!

    That is, if I’m capable of doing anything at all.


    Spoiler: EEED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Wh-what?  I didn't even do anything related!  Aaa, fucking occult shit!

    If Wilfred can do anything, swap his d12 in guns to occult, and use those good old ghost god powers to... fix this.  Somehow.


    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    "Well shit, this has gone poorly."
    Try to get away from the thing.
    Spoiler: Dead man walking (click to show/hide)
    [3]
    Sam mentally consults her vibrational healing chart and then vibrates herself at 417 hertz, slipping through the...rectangular cardboard play aid creature's fingers. She scrambles away to join the others at the end of the hall.
    [1]
    Ji squirms for a few moments and then can squirm no more.
    [4]
    EEED shouts the name "ED" and then seems to physically tear his way free without any assistance. He drops to the ground but doesn't run away, instead he stands firm and starts sermoning at the...you know what.
    [1]
    Wilfred struggles against the invisible grasp of the...fella...attempting to reach up to his head and activate the helmet. But his arms are held tight to his sides and all his wriggling stops after a few seconds.
    [4]
    Burt Burt drops out of the thing's grasp seemingly for no reason. He just kind of drops to the ground, landing on his feet, unharmed. He's so taken aback that he just stands there, looking the thing in confusion.


    >Ignore the chaos and just play some Solitaire.
    The sheetless mysteryman plays solitaire, right at the base of the...you know what...seemingly without a care in the world.

    The creature gets a little bigger.


    Pathos knows when to hold them too.

    Reactivate the corridor defences. Suffer not the horror to live. Purge this affront to the order of the machine.


    Spoiler (click to show/hide)
    [8][5]
    The...creature...is still mostly in the antechamber room before the hall, but it is just far enough in that the quarantine cannons have a clean shot. A near solid wall of high caliber lead tears into the thing's face and...well doesn't do much. The bullets seem to pass through the thing as though it wasn't there. But they do seem to draw its attention. Its eyes move from the people in its invisible grasp to the cannons.

    KNOW WHEN TO FOLD EM

    The cannons squeal and spark, metal wrenching as the entire gun folds in half. The ruined remains of the weapons retract back into the ceiling.
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: The Lupanian on January 12, 2021, 10:01:21 am
    Keep Squirming away.
    Spoiler: JiBot (click to show/hide)
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: ANGRY_DEMON_NOISES on January 12, 2021, 10:56:32 am
    "Hey Will, now would be a good time for you to do that thingie. Since we're all going to die horribly if you don't and all."

    Bang on the door to spell out "LET ME IN" in morse code. Also, shoot anyone who continues to play any you-know-what related games.

    Spoiler (click to show/hide)
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on January 12, 2021, 11:14:02 am
    Bob goes into ambush predator mode, settling into the murky depths of the brightly lit, arid hallway. a vaguely fond, yet ultimately unsatisfying memory of a dark room and a large meal drifts into his mind. This thing is noisier than BIG SNACK, but it feels somehow the same. Bob is restless, the dissatisfaction with how little BIG SNACK filled him making him more irritable.

    Spoiler: Bob (click to show/hide)
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: Screech9791 on January 12, 2021, 02:31:03 pm
    >Continue playing Solitaire.
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: NAV on January 12, 2021, 09:02:02 pm
    "You can't get me here!"
    Title: Re: MOOK: THY FLESH CONSUMED
    Post by: m1895 on January 12, 2021, 09:37:40 pm
    eyy Yagyu, can you hand me my things?
    Stay as far away from the thing as possible
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: King Zultan on January 13, 2021, 03:40:18 am
    "Holy shit I got away from it."
    Go find something far from the thing to hide behind.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Present Lottery
    Post by: Naturegirl1999 on January 13, 2021, 03:48:31 am
    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Aim foam gun at the creature, hold lit blowtorch in front of it, then shoot at the creature. The idea is to shoot flaming foam at it
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: Radio Controlled on January 13, 2021, 05:58:42 am
    eyy Yagyu, can you hand me my things?

    "Yes of course, take it."

    Anya's stuff back to Anya. EDIT: check if there's a surprisingly unattended laundry cart full of our crap lying around near us. If yes, give Anya's stuff back, then take my own stuff back as well.

    Quickly goop that one guy who insists on engaging in the activity that is making this entity stronger. I'd like to try and do this before he can do it again this turn.

    Consider whether fire should still affect this entity, seeing as how bullets don't.

    Consider whether us saying something like "we fold em" would make the thing leave us alone or if that would just give it an excuse to pull us into the shadow realm.

    If none of that gives me any ideas for how to deal with this thing, try scanning it with the environment scanner to hopefully find something to go on.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: NAV on January 13, 2021, 11:40:29 am
    ((Hey, you! Yagyu gave all Anya's stuff to Ed for safe keeping. Yagyu never took his stuff back from Ed. You cannot simply give it back without going through the proper inventory management channels!))
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: Ozarck on January 13, 2021, 01:18:11 pm
    ((here we go, further down the rabbit hole))
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: Xantalos on January 13, 2021, 06:32:50 pm
    EEED exults in the moment. ED must be smiling upon him! Now is time for all who blaspheme the incomprehensible decrees of his god to tremble!

    Continue evangelizing at Señor Singing Face with all my might and questionable sanity. Display more exuberance than a pedophilic Pinocchio at an elementary school - ED shall drive this demon out more thoroughly than the ancient god of the Americans exorcised random appliances.

    Spoiler: EEED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: Radio Controlled on January 13, 2021, 07:08:01 pm
    ((Hey, you! Yagyu gave all Anya's stuff to Ed for safe keeping. Yagyu never took his stuff back from Ed. You cannot simply give it back without going through the proper inventory management channels!))

    ((Well blast, you're right, didn't post an explicit action to retrieve my inventory after that turn!

    Is Ed near the rest of us you think, so Anya can get her stuff back at the very least?))
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: NAV on January 13, 2021, 07:53:31 pm
    ((Where is Ed? That's a good question. He was last seen playing the card game. He's safely hiding in the limbo that inactive people go. You can probably find a laundry cart full of your loot if you look for it.))
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on January 13, 2021, 09:07:10 pm
    Uhm.  Try to use the helmet to swap gun and Occult again, since the... entity seems to be distracted?  And then use ghost god powers to fix this?  Or maybe just use ghost god powers straight out, if helmet is unusable.  I don't know, man, I barely understand what's happening.  Maybe Wilfred's already dead...?

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    Title: Re: MOOK: I can only imagine what Mr. Friend is thinking of all this.
    Post by: Radio Controlled on January 14, 2021, 04:09:58 am
    ((Where is Ed? That's a good question. He was last seen playing the card game. He's safely hiding in the limbo that inactive people go. You can probably find a laundry cart full of your loot if you look for it.))
    ((Haha, allright, message received.))
    Title: Re: MOOK:All Hail the Lowest Bidder
    Post by: piecewise on January 16, 2021, 12:04:46 am
    ((Where is Ed?))

    An enormous skeletal finger materializes from thin air above Edward's head and proceeds to pin him to the ground like an insect.

    I SEE YOU

    Spoiler: Edward (click to show/hide)




    "Hey Will, now would be a good time for you to do that thingie. Since we're all going to die horribly if you don't and all."

    Bang on the door to spell out "LET ME IN" in morse code. Also, shoot anyone who continues to play any you-know-what related games.

    Spoiler (click to show/hide)
    >Continue playing Solitaire.
    "HALT FIEND!" Sam shouts, and whips out her side arm. She strikes a pose and fires it down the hall at the Expendaclone.
    [3, 4v2]
    Her shot catches the clone dead center in the right hand, blowing the...playing utensils out of his grip and injuring him in a definite yet relatively minor way.

    "SUCCESS!"
    [2] Out of ammo
    "FUCK!"

    Bob goes into ambush predator mode, settling into the murky depths of the brightly lit, arid hallway. a vaguely fond, yet ultimately unsatisfying memory of a dark room and a large meal drifts into his mind. This thing is noisier than BIG SNACK, but it feels somehow the same. Bob is restless, the dissatisfaction with how little BIG SNACK filled him making him more irritable.

    Spoiler: Bob (click to show/hide)
    [3, 2]
    Everyone loses track of Bob for a moment and the next time they see him he's directly under the...you know...His teeth firmly fastened around the thing's lower jaw. He's dangling from it like a fish on a hook, legs and tail failing lethargically. He doesn't seem to be doing much damage but he definitely has a grip on it.


    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Aim foam gun at the creature, hold lit blowtorch in front of it, then shoot at the creature. The idea is to shoot flaming foam at it
    [2]
    Despite her best efforts tara cannot coordinate her foam shooting and fire holding in such a way as to light the foam on fire.

    Is the foam even flammable? Has it been set on fire before? Isn't it meant to restrain things and thus probably chemically inert? Questions for later.

    eyy Yagyu, can you hand me my things?

    "Yes of course, take it."

    Anya's stuff back to Anya. EDIT: check if there's a surprisingly unattended laundry cart full of our crap lying around near us. If yes, give Anya's stuff back, then take my own stuff back as well.

    Quickly goop that one guy who insists on engaging in the activity that is making this entity stronger. I'd like to try and do this before he can do it again this turn.

    Consider whether fire should still affect this entity, seeing as how bullets don't.

    Consider whether us saying something like "we fold em" would make the thing leave us alone or if that would just give it an excuse to pull us into the shadow realm.

    If none of that gives me any ideas for how to deal with this thing, try scanning it with the environment scanner to hopefully find something to go on.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    [1v1]
    A laundry cart filled with the belongings of a formerly dead woman comes summersaulting in and slams into Yagyu, knocking him to the ground.  Its almost as though a giant unseen hand flicked it into him from off screen. But of course that doesn't make sense because what the hell does "From off screen" even mean in real life. Which this totally is. Yagyu gets up and hands the contents of the cart back to their rightful owner.

    He doesn't have to stop expendaclone as that has already been handled.

    [2] He has no idea if fire is effective. He considers asking the....thing...what kind of pokemon it is.

    [4] This would probably not do anything.

    [5] Hmmm the scanner says
    Code: [Select]
    ITS A THOUGHT FORM YOU MORON! TRY THINKING AT IT! A LIZARD WITH A BRAIN THE SIZE OF A WALNUT UNDERSTANDS THIS! This scanner is very rude.

    EEED exults in the moment. ED must be smiling upon him! Now is time for all who blaspheme the incomprehensible decrees of his god to tremble!

    Continue evangelizing at Señor Singing Face with all my might and questionable sanity. Display more exuberance than a pedophilic Pinocchio at an elementary school - ED shall drive this demon out more thoroughly than the ancient god of the Americans exorcised random appliances.

    Spoiler: EEED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    [3]
    EEED's continuous preaching does seem to be having an effect. He isn't harming the...thing...but he is walking forward and the...thing...seems to be being driven backwards at the same rate.

    Uhm.  Try to use the helmet to swap gun and Occult again, since the... entity seems to be distracted?  And then use ghost god powers to fix this?  Or maybe just use ghost god powers straight out, if helmet is unusable.  I don't know, man, I barely understand what's happening.  Maybe Wilfred's already dead...?

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    [1][6v6]
    Wilfred tries once again to reach up and activate his special helmet. However his attempts seem to annoy the...thing...as the invisible grip on him tightens to the point that his metal joints creak.
    [2]
    He next attempts to summon up his ghostly powers...but they fail to activate.

    "My....kingdom..for a...spook"

    Keep Squirming away.
    Spoiler: JiBot (click to show/hide)
    [4] Ji manages to squirm her way straight out of the thing's grip somehow. She falls to the ground and continues squirming, flopping about like a fish on the beach.

    "Hey Will, now would be a good time for you to do that thingie. Since we're all going to die horribly if you don't and all."

    Bang on the door to spell out "LET ME IN" in morse code. Also, shoot anyone who continues to play any you-know-what related games.

    Spoiler (click to show/hide)
    eyy Yagyu, can you hand me my things?
    Stay as far away from the thing as possible
    Spoiler: character sheet (click to show/hide)
    "Holy shit I got away from it."
    Go find something far from the thing to hide behind.
    Spoiler: Dead man walking (click to show/hide)
    Sam, after shooting the...guy doing the thing...turns and pounds on the giant door. Anya presses herself into the corner while reequipping her clothing and various dodads. And Burt dives into the server room and attempts to impersonate a router.

    KNOW WHEN TO WALK AWAY

    [4v6] EEED suddenly falters in his preaching, rocking back onto one foot as though hit by a great wind.  He mumbles out a few more words but is then unceremoniously tossed down the hall and into the group of people  standing around by the door. About a second later, as everyone is just starting to stand back up, they notice something  flying down the hall at them just like EEED did a moment ago. Its a...two of diamonds. Its coming at them edge first, straight down the center of the hall, spinning like a frisbee. And as it spins, it cleaves into the walls of the hallway, corners cutting through the metal with a rapid "SHICNK SHICNK SHICNK" as it grows closer.

    EEED, Yagyu, Sam, and Edward -who is suddenly over here now?- all manage to throw themselves to the ground. Tara and Anya do not. Tara, by sheer dumb luck, manages to point her foam gun at the on coming card: The gun's barrel is split in half  and ruined but the force of the impact also knocks her to the ground and out of the way. Anya is less lucky. The card catches her as she cowers in the corner and takes her head clean off at the shoulders.  The card embeds itself in the door after beheading Anya; it seems to have cut most of the way through.
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on January 16, 2021, 12:18:56 am
    Death roll Big Snack, Jr. Bob is working up quite an appetite!

    Spoiler: Bob (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: Xantalos on January 16, 2021, 12:23:57 am
    EEED springs to his feet, fire in his eyes and spines in his heart. Not literally, of course.

    ”Hark, my fellows! See how this foe cannot withstand the force of ED! My only limitation is that I am but one vessel of his holy might! Fellow spine-possessed beings, both Eds and Eds-to-be - join me in calling out to our progenitor! Our voices combined cannot be silenced!”

    Continue calling upon ED to smite this foul beast! Try to convince my fellows (especially the Eds) to join my efforts. The more the holier!

    Spoiler: EEED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Title: Re: MOOK: Present Lottery
    Post by: Naturegirl1999 on January 16, 2021, 02:31:21 am
    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Well, it seemed to work with you, so maybe this’ll work, though I’m not an ED, maybe any thoughts against it work?
    Tara then stares at the creature, and begins thinking to it, trying to get it to stop attacking
    ((To the tune of Rickety Tickety Tin))You talk about holding and folding, laundry related terms
    Though I’ve no idea what you’re talking about, I have played chess, checkers and other games with turns
    If people moving rectangles was how you came to exist
    Then why are you harming those whose thoughts you need to subsist, subsist, whose thoughts you need to subsist

    There’s others behind that door back there not moving rectangles
    There’s others behind that door back there not moving rectangles at all
    maybe they’re the ones you should be causing to fall
    for if we were killed then you wouldn’t be here at all, at all, never be here at all

    What even do you want us to do in regards to holding and folding?
    Do you even know entirely why you’re doing what you’re doing?
    There’s a group of thoughts called the almighty ED whose power is no doubt growing, growing, whose power is no doubt growing

    Does something like ED sound like a thing you want to risk upsetting?
    A fellow thought form who will be channeled because of your attacks we’re sending
    Attacking us was a mistake
    Attacking us was a mistake, mistake, attacking us was a mistake

    If you don’t want to dissipate, listen carefully
    If you don’t want to dissipate, follow instructions or face your fate
    Help us break through that metal door and capture those non rectangle movers within, within, those non rectangle movers within


    Title: Re: MOOK: Anya confirmed cursed.
    Post by: Radio Controlled on January 16, 2021, 03:24:08 am
    "Allright so apparently this thing ought to respond to thoughts now all of a sudden so let's just all think mean things at it. Please, feel free to join in."

    Think the following at it. Also chant it in case people join in so we can coordinate, but most of all think it.
    EDIT: if Tara, or others for that matter, use the forbidden words or dangerous gestures then goop them to prevent them from speaking/miming (try to leave the nose free for breathing though).


    "Aw shucks,
    Go away!
    Country sucks,
    Please do not stay!"


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: King Zultan on January 16, 2021, 05:59:27 am
    "Hopefully that thing doesn't care about computer stuff."
    See if there is anything I can loot while hiding in the server room.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: NAV on January 16, 2021, 07:57:41 am
    Consider what "[DOOM]" means. Probably not good. Anything to do with the classic 90s videogame? I can't help but notice that the doom is listed under my attacks, therefor it is an attack I can wield and not a negative status effect, right?

    Try to free myself from being pinned by the giant skeletal finger. Perhaps by wiggling.


    "Edeeeeeddddddedededeeeedddddddedededeeeeedddddddedededeeedddddddededeeeeedddddededeeeedddddddededeeeeedddddddededeeeeeedddddddededeeeeeeeeeeeeeeeeedddddddddddddedededeeedddded."

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: Pancaek on January 16, 2021, 09:31:16 am
    Edward will throw his sidearm on the floor and take a few steps back, before thinking the following really hard and saying it out loud at the same time

    "I fold 'em
    I fold 'em
    I Know when I'm beat
    I fold 'em
    I fold 'em
    Now please just retreat

    After thinking/saying that, join Yagyu in chanting/thinking in sync. Focus only on the thinking/chanting.

    Spoiler (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: ANGRY_DEMON_NOISES on January 16, 2021, 10:46:58 am
    Sam luckily has a g-minor degree in musicals, time to put that to good use! Mustering all her will and mind into a song.

    I'm folding, so please be nice~
    I'm folding, so don't make me die
    I'm folding, so don't tear off my spine
    I'm folding~
    I'm folding~

    Spoiler (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: The Lupanian on January 16, 2021, 12:54:08 pm
    Look inconspicuous
    Spoiler: JiBot (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on January 16, 2021, 02:01:37 pm
    "NO!  I must kill the Derp!  FUCK DERP!"

    Wilfred will start screaming "FUCK DERP" at the monster, with all his angry heart, while still trying to reach his helmet and swap guns with occult.

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: piecewise on January 19, 2021, 08:22:33 am
    Death roll Big Snack, Jr. Bob is working up quite an appetite!

    Spoiler: Bob (click to show/hide)
    [2]
    Bob wriggles back and forth but can't manage to build up the momentum to start a death roll.

    "NO!  I must kill the Derp!  FUCK DERP!"

    Wilfred will start screaming "FUCK DERP" at the monster, with all his angry heart, while still trying to reach his helmet and swap guns with occult.

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    [3,3]
    Wilfred manages, just barely, to get one arm a bit higher up. He can't touch the helmet yet, but he's closer. It will be easier now.

    EEED springs to his feet, fire in his eyes and spines in his heart. Not literally, of course.

    ”Hark, my fellows! See how this foe cannot withstand the force of ED! My only limitation is that I am but one vessel of his holy might! Fellow spine-possessed beings, both Eds and Eds-to-be - join me in calling out to our progenitor! Our voices combined cannot be silenced!”

    Continue calling upon ED to smite this foul beast! Try to convince my fellows (especially the Eds) to join my efforts. The more the holier!

    Spoiler: EEED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    [3]
    EEED continues his preaching, walking forward with intent and waving his hands about dramatically. The...you know...actually seems to shrink back from this, twitching and jerking as though under the force of a strong wind or unseen blows.

    "Allright so apparently this thing ought to respond to thoughts now all of a sudden so let's just all think mean things at it. Please, feel free to join in."

    Think the following at it. Also chant it in case people join in so we can coordinate, but most of all think it.
    EDIT: if Tara, or others for that matter, use the forbidden words or dangerous gestures then goop them to prevent them from speaking/miming (try to leave the nose free for breathing though).


    "Aw shucks,
    Go away!
    Country sucks,
    Please do not stay!"


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    [3]
    Yagyu's attempts to rhyme and think the creature away come off as rather half hearted.

    "Hopefully that thing doesn't care about computer stuff."
    See if there is anything I can loot while hiding in the server room.
    Spoiler: Dead man walking (click to show/hide)
    [1, 4]
    Burt sticks his hand into a server case and is promptly electrocuted.

    "OW!" he says, jerking his hand back. "That hurt. But, I have no way of knowing if it  will happen every time. Lets be scientific about this."

    He tests his hypothesis 8 more times before he concludes that the evidence points to yes, it will shock you every time.

    Consider what "[DOOM]" means. Probably not good. Anything to do with the classic 90s videogame? I can't help but notice that the doom is listed under my attacks, therefor it is an attack I can wield and not a negative status effect, right?

    Try to free myself from being pinned by the giant skeletal finger. Perhaps by wiggling.


    "Edeeeeeddddddedededeeeedddddddedededeeeeedddddddedededeeedddddddededeeeeedddddededeeeedddddddededeeeeedddddddededeeeeeedddddddededeeeeeeeeeeeeeeeeedddddddddddddedededeeedddded."

    Spoiler: Edward (click to show/hide)
    Edward is not under a finger. Edward is currently trapped in fatal superposition: existing in all places at once until an attack hits him and verifies his location.

    Edward will throw his sidearm on the floor and take a few steps back, before thinking the following really hard and saying it out loud at the same time

    "I fold 'em
    I fold 'em
    I Know when I'm beat
    I fold 'em
    I fold 'em
    Now please just retreat

    After thinking/saying that, join Yagyu in chanting/thinking in sync. Focus only on the thinking/chanting.

    Spoiler (click to show/hide)
    [2]
    Apparently asking the monster nicely to go away isn't the right tactic.
    [3]
    But thinking that it sucks and SHOULD go away does work. Though Yagyu's attempts fail, Edward's do not. The monster shrinks back even further, flickering like bad tv reception.

    Sam luckily has a g-minor degree in musicals, time to put that to good use! Mustering all her will and mind into a song.

    I'm folding, so please be nice~
    I'm folding, so don't make me die
    I'm folding, so don't tear off my spine
    I'm folding~
    I'm folding~

    Spoiler (click to show/hide)
    [1]
    Sam sings a...rather defeatist song about how she's giving up and doesn't want to be injured. The Monster seems to immediately solidify again.

    Look inconspicuous
    Spoiler: JiBot (click to show/hide)
    Ji leans against a wall and attempts to fade into the background.
    [1]
    Sadly this only makes her stand out more and be far more obvious. Who would just try and act inconspicuous at a time like this?

    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Well, it seemed to work with you, so maybe this’ll work, though I’m not an ED, maybe any thoughts against it work?
    Tara then stares at the creature, and begins thinking to it, trying to get it to stop attacking
    ((To the tune of Rickety Tickety Tin))You talk about holding and folding, laundry related terms
    Though I’ve no idea what you’re talking about, I have played chess, checkers and other games with turns
    If people moving rectangles was how you came to exist
    Then why are you harming those whose thoughts you need to subsist, subsist, whose thoughts you need to subsist

    There’s others behind that door back there not moving rectangles
    There’s others behind that door back there not moving rectangles at all
    maybe they’re the ones you should be causing to fall
    for if we were killed then you wouldn’t be here at all, at all, never be here at all

    What even do you want us to do in regards to holding and folding?
    Do you even know entirely why you’re doing what you’re doing?
    There’s a group of thoughts called the almighty ED whose power is no doubt growing, growing, whose power is no doubt growing

    Does something like ED sound like a thing you want to risk upsetting?
    A fellow thought form who will be channeled because of your attacks we’re sending
    Attacking us was a mistake
    Attacking us was a mistake, mistake, attacking us was a mistake

    If you don’t want to dissipate, listen carefully
    If you don’t want to dissipate, follow instructions or face your fate
    Help us break through that metal door and capture those non rectangle movers within, within, those non rectangle movers within



    [6]
    Tara seems to have completely confused the monster: her mental assault results in it sort of just hovering in place, cocked slightly to the side in befuddlement. Though it doesn't seem to damage the monster, it does prevent it from acting, even halting the progression of the song momentarily.
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: King Zultan on January 19, 2021, 09:09:48 am
    "I now know that shoving your hand into a server is painful and leads to electrocution, and this knowledge has helped science and that means I can stop shoving my hand into it!"
    Since I'm still hiding from the thing that shan't be named, I might as well see what kind of interesting things are on this server.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Present Lottery
    Post by: Naturegirl1999 on January 19, 2021, 09:32:00 am
    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Continue the Confusion Chords
    ((To the tune of Rickety Tickety Tin))It seems that now you’ve stopped attacking, good decision on your part, though it seems the mentioning of ED has caused your body to fall apart, I’m sure you will continue to break, I’m sure you will continue to break, to break, I’m sure you’ll continue to break
    You shrink in size and flicker so, not unlike a light, you shrink and flicker like a lightning bug within the night but light will not protect you in the web of hostile thoughts, of thoughts, the web of hostile thoughts
    Even if you were a spider within you still would not be safe, for wasps would lay their eggs in you and larvae would eat what’s left of you but not before they control you to make protection for them, for them, to make protection for them
    Now you will shrink flicker and fade away, now you will shrink flicker and fade away like you never were and then we can get into the door, the one made of metal that’s locked, that’s locked, the one made of metal that’s locked

    >Perform a lethal injection on Sam using a GSR on full auto while aiming for the head. Just let me fucking play Solitaire damnit
    While thinking the above song, shoot the clone before it injects Sam with bullets
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: ANGRY_DEMON_NOISES on January 19, 2021, 09:48:41 am
    "Yeah, got after the guy inside there! He said modern country music is better than old, he also thinks Johnny Cash is overrated!"

    Sam will goad it into opening the vault, she'd rather have it fold Mr. Friend than her. Also shoot the clone or what's his name, again, since people just don't learn apperently.

    Spoiler (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: NAV on January 19, 2021, 12:22:51 pm
    "Hey, can someone please punch me? Preferably someone very scrawny and far from danger!" Ed's voice seems to come from everywhere and nowhere at the same time.

    Can some teammate please punch me lightly and break me out of this self-imposed fatal superposition.

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: m1895 on January 19, 2021, 04:44:43 pm
    "Hey, can someone please punch me? Preferably someone very scrawny and far from danger!"
    obviously, Ghost!Anya will take a swing at him.
    Spoiler (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: Radio Controlled on January 20, 2021, 04:33:02 am
    "Hey, can someone please punch me? Preferably someone very scrawny and far from danger!" Ed's voice seems to come from everywhere and nowhere at the same time.

    Do this by lightly slapping Ed on the bum. Unless someone more suitable steps up and/or Ed prefers someone else to do it.

    Either way, continue the assault. Same text as before, think and chant at it. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: Parisbre56 on January 20, 2021, 05:00:19 am
    Play the sacred binary chant (https://youtu.be/gsNaR6FRuO0) to praise the machine spirit through the speakers. If everyone else is praising something, might as well join in the confusion.

    Spoiler (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: Screech9791 on January 20, 2021, 12:02:48 pm
    >Perform a lethal injection on Sam using a GSR on full auto while aiming for the head. Just let me fucking play Solitaire damnit

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: The Lupanian on January 20, 2021, 01:30:29 pm
    Help Sam prevent the clone from continuing to play Solitaire.
    Spoiler: JiBot (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: Xantalos on January 20, 2021, 03:31:37 pm
    ”Behold, how the creature shirks back from the true might of ED! It will not withstand the Name’s might for much longer!”

    Call the full attention of ED onto this creature! Chant more piercingly than the choir of a Dark Souls boss, and try to harmonize the rest of those chanting into my own - with this many believers, true-hearted or not, the eyes of ED will surely be drawn upon us!

    Spoiler: EEED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on January 21, 2021, 06:54:46 am
    "FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP!"

    Yup.  Still screaming at the monster.  Still trying to reach the helmet and swap guns and occult.

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: Pancaek on January 21, 2021, 09:10:01 am
    continue chanting and thinking in unison with Yagyu

    Spoiler (click to show/hide)
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on January 21, 2021, 05:00:22 pm
    BIG SNACK (JR)!

    Spoiler: Bob (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: piecewise on January 23, 2021, 12:17:03 pm
    "I now know that shoving your hand into a server is painful and leads to electrocution, and this knowledge has helped science and that means I can stop shoving my hand into it!"
    Since I'm still hiding from the thing that shan't be named, I might as well see what kind of interesting things are on this server.
    Spoiler: Dead man walking (click to show/hide)
    [4] Burt has no computing cube to connect to the servers and search through their contents, but luckily some tech has left a little access box here. Just a folding screen and keyboard, but good enough for his needs.
    [4]
    Burt scans through the data rapidly. Then, once he's finished, he decides he's seen everything he needs to see and shuts all the servers off. Then unplugs them. Then uses his side arm to shoot the power cables.

    You know, a full and proper shutdown.

    Regardless he has learned a few interesting things. (You can ask 3 questions of the narrator and they will answer truthfully).

    "Hey, can someone please punch me? Preferably someone very scrawny and far from danger!"
    obviously, Ghost!Anya will take a swing at him.
    Spoiler (click to show/hide)
    "Hey, can someone please punch me? Preferably someone very scrawny and far from danger!" Ed's voice seems to come from everywhere and nowhere at the same time.

    Can some teammate please punch me lightly and break me out of this self-imposed fatal superposition.

    Spoiler: Edward (click to show/hide)
    [2] The ghost of Anya attempts to slap Edward but is unfortunately too incorporeal to do so. For now.

    "Hey, can someone please punch me? Preferably someone very scrawny and far from danger!" Ed's voice seems to come from everywhere and nowhere at the same time.

    Do this by lightly slapping Ed on the bum. Unless someone more suitable steps up and/or Ed prefers someone else to do it.

    Either way, continue the assault. Same text as before, think and chant at it. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    [3]
    Yagyu slaps the air and Ed materializes in the place he swung, apparently having just been slapped.

    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Continue the Confusion Chords
    ((To the tune of Rickety Tickety Tin))It seems that now you’ve stopped attacking, good decision on your part, though it seems the mentioning of ED has caused your body to fall apart, I’m sure you will continue to break, I’m sure you will continue to break, to break, I’m sure you’ll continue to break
    You shrink in size and flicker so, not unlike a light, you shrink and flicker like a lightning bug within the night but light will not protect you in the web of hostile thoughts, of thoughts, the web of hostile thoughts
    Even if you were a spider within you still would not be safe, for wasps would lay their eggs in you and larvae would eat what’s left of you but not before they control you to make protection for them, for them, to make protection for them
    Now you will shrink flicker and fade away, now you will shrink flicker and fade away like you never were and then we can get into the door, the one made of metal that’s locked, that’s locked, the one made of metal that’s locked

    >Perform a lethal injection on Sam using a GSR on full auto while aiming for the head. Just let me fucking play Solitaire damnit
    While thinking the above song, shoot the clone before it injects Sam with bullets
    >Perform a lethal injection on Sam using a GSR on full auto while aiming for the head. Just let me fucking play Solitaire damnit

    Spoiler: Sheet (click to show/hide)
    Help Sam prevent the clone from continuing to play Solitaire.
    Spoiler: JiBot (click to show/hide)
    [5,6,3][4, 1v1]
    Expendaclone gets off the first shot, despite being injured, and blows a hole in Tara's insolation suit. The shot only grazes her flesh though.
    [2]
    Tara shoots straight into the ceiling
    [2]
    Ji, who is much more skilled with her weapon, shoots into the floor instead. You know, just to show how its done.

    Title: Re: MOOK: Anya confirmed cursed.
    Post by: piecewise on January 23, 2021, 12:18:00 pm
    PART II because my posts are too THICC


    BIG SNACK (JR)!

    Spoiler: Bob (click to show/hide)
    continue chanting and thinking in unison with Yagyu

    Spoiler (click to show/hide)
    "FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP FUCK DERP!"

    Yup.  Still screaming at the monster.  Still trying to reach the helmet and swap guns and occult.

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    ”Behold, how the creature shirks back from the true might of ED! It will not withstand the Name’s might for much longer!”

    Call the full attention of ED onto this creature! Chant more piercingly than the choir of a Dark Souls boss, and try to harmonize the rest of those chanting into my own - with this many believers, true-hearted or not, the eyes of ED will surely be drawn upon us!

    Spoiler: EEED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Play the sacred binary chant (https://youtu.be/gsNaR6FRuO0) to praise the machine spirit through the speakers. If everyone else is praising something, might as well join in the confusion.

    Spoiler (click to show/hide)
    "Hey, can someone please punch me? Preferably someone very scrawny and far from danger!" Ed's voice seems to come from everywhere and nowhere at the same time.

    Do this by lightly slapping Ed on the bum. Unless someone more suitable steps up and/or Ed prefers someone else to do it.

    Either way, continue the assault. Same text as before, think and chant at it. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Continue the Confusion Chords
    ((To the tune of Rickety Tickety Tin))It seems that now you’ve stopped attacking, good decision on your part, though it seems the mentioning of ED has caused your body to fall apart, I’m sure you will continue to break, I’m sure you will continue to break, to break, I’m sure you’ll continue to break
    You shrink in size and flicker so, not unlike a light, you shrink and flicker like a lightning bug within the night but light will not protect you in the web of hostile thoughts, of thoughts, the web of hostile thoughts
    Even if you were a spider within you still would not be safe, for wasps would lay their eggs in you and larvae would eat what’s left of you but not before they control you to make protection for them, for them, to make protection for them
    Now you will shrink flicker and fade away, now you will shrink flicker and fade away like you never were and then we can get into the door, the one made of metal that’s locked, that’s locked, the one made of metal that’s locked

    >Perform a lethal injection on Sam using a GSR on full auto while aiming for the head. Just let me fucking play Solitaire damnit
    While thinking the above song, shoot the clone before it injects Sam with bullets
    "Yeah, got after the guy inside there! He said modern country music is better than old, he also thinks Johnny Cash is overrated!"

    Sam will goad it into opening the vault, she'd rather have it fold Mr. Friend than her. Also shoot the clone or what's his name, again, since people just don't learn apperently.

    Spoiler (click to show/hide)

    The combined mental onslaught of almost the entire team smashes into the thoughtform and pummels it back, tearing it away like tissue paper in a stream of water. As it crumbles, it finishes one last sentence.

    KNO..W...WHEN...TOOOO...R...RUUUUN

    A final card, much like the one from before, materializes in front of it. An ace of spades goes spinning down the hall again, missing everyone and instead slamming straight into the door. It cleaves through metal and the other disintegrating card and finishes the cut the first one made. As the card vanishes, the vault door grinds and drops to the ground, toppling over with an earth shattering THUD of metal on metal.

    The way forward is open...
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: ANGRY_DEMON_NOISES on January 23, 2021, 12:24:06 pm
    "That guy over there tried to shoot me! You security goons should beat him up and sacrifice him to EEED's god!" Sam yelled pointing at the expandoclone "Also get out of the way, I'm about to attempt the third case of a decapitation being cured!"

    Sam will use a medkit charge to stitch Anya's head back on, then inject her heart with stimulant as to make it beat again, then ask FUCKING EDWARD to use his DOOM or FUCKING WILFREEED to use his helmet power to put the ghost back in the meatsuit.

    ALSO DON'T LOOK AT THE DOOR, KEEP EARBUDS ON AND TRY NOT TO SMELL ANY MR. FRIENDS.

    P.S: Shoot Solitaire's man hands (again)

    Spoiler (click to show/hide)
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on January 23, 2021, 12:30:54 pm
    Waddle foraward and demand negotiations. If negotiations are forthcoming, eat them. If they are not forthcomng, eat the negotiators.

    Spoiler: Bob (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: Radio Controlled on January 23, 2021, 12:49:37 pm
    Quote
    A final card, much like the one from before, materializes in front of it. An ace of spades goes spinning down the hall again, missing everyone and instead slamming straight into the door. It cleaves through metal and the other disintegrating card and finishes the cut the first one made. As the card vanishes, the vault door grinds and drops to the ground, toppling over with an earth shattering THUD of metal on metal.

    The way forward is open...

    !

    "Everyone get your sensory deprivation shit on! RIGHT NOW!"

    Confirm deprivation measures are active.

    Get in cover and check what is behind the doors that just opened, goop to the floor anything that moves in there. If nothing comes up use the scanner to see if there's anything lurking in there I didn't immediately spot.

    Loan Sam 1 dose of painkillers for the purpose of getting Anya back alive and capable, should it help.   



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Present Lottery
    Post by: Naturegirl1999 on January 23, 2021, 01:35:32 pm
    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Wait for Yagyu to do the scanning
    After the required scan and shooting, can you tell us what you found?
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: Xantalos on January 23, 2021, 03:40:00 pm
    EEED stands exultant. His first true foe, vanquished! Glory in ED’s Name!
    ”And thus did ED speak unto the crowd at the convenience store - YEA, giveth unto me twenty-five shekels and I will bestow upon thee a broken jawbone, which is sacred to Me. But gamble thine goods away in games of chance and leave no bounty for the smallest of Edwards and I shall smite thee with mine Breath, which smelleth of mint and pineapple!”

    Take some time to pose triumphantly! \[T]/

    Then go help reattach Anya’s head, since I am both somewhat actually skilled in spinal matters and favored by ED. Use the power of prayer to help her soul if Sam manages the reattachment fine on her own.


    Spoiler: EEED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: NAV on January 23, 2021, 04:12:15 pm
    "That guy over there tried to shoot me! You security goons should beat him up and sacrifice him to EEED's god!" Sam yelled pointing at the expandoclone "Also get out of the way, I'm about to attempt the third case of a decapitation being cured!"

    Sam will use a medkit charge to stitch Anya's head back on, then inject her heart with stimulant as to make it beat again, then ask FUCKING EDWARD to use his helmet power to put the ghost back in the meatsuit.

    ALSO DON'T LOOK AT THE DOOR, KEEP EARBUDS ON AND TRY NOT TO SMELL ANY MR. FRIENDS.

    Spoiler (click to show/hide)
    "What do you want me to do!? I think you meant Fucking Wilfred! He's the one with the fancy brain changing helmet thing. The only special helmet powers I have are breathing and not seeing.


    .....guess I can give something a try though."

    Sensory deprivations activate.

    When Anya's head is reattached and her heart is beating, give her a light kick. Maybe I stillhave enough of the doom energy and maybe ghost state is close enough to fatal superposition for it to work. I have no idea. Kick as far away from the head as possible, like on the foot or something.


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: The Lupanian on January 23, 2021, 05:14:12 pm
    After assuring that E-clone isn’t still causing trouble, prepare to provide backup to the team if necessary.
    Spoiler: JiBot (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: m1895 on January 23, 2021, 11:05:34 pm
    As we all know, clone copies have souls separate from their progenitors. We also know ghosts can merge together to become more powerful, and that the second ghost has in no way diverged mentally from the og Anya, so it would be a seamless merge.. Another thing we know is that the first Ghost!Anya has been stalking the team, since she told Gabe "It should have been you" when he almost choked to death on a piece of plastic for no reason. We've now reached the only logical conclusion.

    Ghost!Anya will merge with OtherGhost!Anya to reenter her body
    Spoiler (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: King Zultan on January 24, 2021, 06:09:01 am
    "All nice and properly shut down."
    Get out of the server room and see what everyone else is doing.

    Is there a way I can get paid more per mission without having to do extra work?
    Is there a way to knockout Durp without getting near him and is that something to knock him out with near by.
    Is there a room in this sector that has weapons and ammo?
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: Screech9791 on January 24, 2021, 04:58:40 pm
    >Play some Solitaire.
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: Naturegirl1999 on January 24, 2021, 05:49:18 pm
    >Play some Solitaire.
    Don’t, we just got done killing a thing formed by the thing you’re trying to do, put the forsaken rectangles away
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: Screech9791 on January 24, 2021, 07:56:52 pm
    -snip-
    Don’t, we just got done killing a thing formed by the thing you’re trying to do, put the forsaken rectangles away
    Fuck you I just wanna play Solitaire
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on January 25, 2021, 07:48:21 am
    "Oh god damnit, do you have a brain?  STOP TOUCHING THE DAMN CARDS!  FUCK CARDS!"

    Y'know, I was wondering whether I should swap to occult anyway and try to help with the soul shenanigans, but the dude messing with cards has made the choice for me.  Don't swap, hold the security rifle on him, and shoot if he seriously insists on messing with cards.

    While we're here, how long does the reconfiguration helmet's effect last?  For one turn?  The rest of the mission?  The rest of the game?

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: piecewise on January 26, 2021, 09:29:49 am
    EEED stands exultant. His first true foe, vanquished! Glory in ED’s Name!
    ”And thus did ED speak unto the crowd at the convenience store - YEA, giveth unto me twenty-five shekels and I will bestow upon thee a broken jawbone, which is sacred to Me. But gamble thine goods away in games of chance and leave no bounty for the smallest of Edwards and I shall smite thee with mine Breath, which smelleth of mint and pineapple!”

    Take some time to pose triumphantly! \[T]/

    Then go help reattach Anya’s head, since I am both somewhat actually skilled in spinal matters and favored by ED. Use the power of prayer to help her soul if Sam manages the reattachment fine on her own.


    Spoiler: EEED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    As we all know, clone copies have souls separate from their progenitors. We also know ghosts can merge together to become more powerful, and that the second ghost has in no way diverged mentally from the og Anya, so it would be a seamless merge.. Another thing we know is that the first Ghost!Anya has been stalking the team, since she told Gabe "It should have been you" when he almost choked to death on a piece of plastic for no reason. We've now reached the only logical conclusion.

    Ghost!Anya will merge with OtherGhost!Anya to reenter her body
    Spoiler (click to show/hide)
    "That guy over there tried to shoot me! You security goons should beat him up and sacrifice him to EEED's god!" Sam yelled pointing at the expandoclone "Also get out of the way, I'm about to attempt the third case of a decapitation being cured!"

    Sam will use a medkit charge to stitch Anya's head back on, then inject her heart with stimulant as to make it beat again, then ask FUCKING EDWARD to use his DOOM or FUCKING WILFREEED to use his helmet power to put the ghost back in the meatsuit.

    ALSO DON'T LOOK AT THE DOOR, KEEP EARBUDS ON AND TRY NOT TO SMELL ANY MR. FRIENDS.

    P.S: Shoot Solitaire's man hands (again)

    Spoiler (click to show/hide)
    "That guy over there tried to shoot me! You security goons should beat him up and sacrifice him to EEED's god!" Sam yelled pointing at the expandoclone "Also get out of the way, I'm about to attempt the third case of a decapitation being cured!"

    Sam will use a medkit charge to stitch Anya's head back on, then inject her heart with stimulant as to make it beat again, then ask FUCKING EDWARD to use his helmet power to put the ghost back in the meatsuit.

    ALSO DON'T LOOK AT THE DOOR, KEEP EARBUDS ON AND TRY NOT TO SMELL ANY MR. FRIENDS.

    Spoiler (click to show/hide)
    "What do you want me to do!? I think you meant Fucking Wilfred! He's the one with the fancy brain changing helmet thing. The only special helmet powers I have are breathing and not seeing.


    .....guess I can give something a try though."

    Sensory deprivations activate.

    When Anya's head is reattached and her heart is beating, give her a light kick. Maybe I stillhave enough of the doom energy and maybe ghost state is close enough to fatal superposition for it to work. I have no idea. Kick as far away from the head as possible, like on the foot or something.


    Spoiler: Edward (click to show/hide)
    [9][4][4]
    Sam works rapidly on the still bleeding body of Anya, sewing her head back on and scooping as much blood off the ground and back into her wound as possible; like someone attempting to stop a ship from sinking with nothing but a bendy straw and determination. As she works EEED stands over her, dancing about, praying aloud and clapping his hands. He demands the spirit of Anya return to her body, by the power of ED!  Edward kicks the body. For reasons I'm sure are obvious to himself. Anya jerks back to consciousness and sits up. She is unable to speak, since her vocal cords are effectively held together with bubble gum and prayer,  and the extended time being dead has left her with Dexterity at d6 instead of d8 (Might also have to do with Sam's job sewing those nerves back together). But she is alive!

    For now.

    After assuring that E-clone isn’t still causing trouble, prepare to provide backup to the team if necessary.
    Spoiler: JiBot (click to show/hide)
    >Play some Solitaire.
    "Oh god damnit, do you have a brain?  STOP TOUCHING THE DAMN CARDS!  FUCK CARDS!"

    Y'know, I was wondering whether I should swap to occult anyway and try to help with the soul shenanigans, but the dude messing with cards has made the choice for me.  Don't swap, hold the security rifle on him, and shoot if he seriously insists on messing with cards.

    While we're here, how long does the reconfiguration helmet's effect last?  For one turn?  The rest of the mission?  The rest of the game?

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.

    (Helmet reconfigurations are permanent. You could switch two stats multiple times, but they won't switch back without you doing it.)

    Jibot tackles expendaclone and the two wrestle over the remaining cards, Expenda still attempting to play solitaire the entire time.  Wilfred stands over the squirming pile of meat and metal and points his rifle roughly at Expenda.

    "FIRES OF LUCIFIER TAKE THE THINGS THAT YOU OWN!"

    Quote
    A final card, much like the one from before, materializes in front of it. An ace of spades goes spinning down the hall again, missing everyone and instead slamming straight into the door. It cleaves through metal and the other disintegrating card and finishes the cut the first one made. As the card vanishes, the vault door grinds and drops to the ground, toppling over with an earth shattering THUD of metal on metal.

    The way forward is open...

    !

    "Everyone get your sensory deprivation shit on! RIGHT NOW!"

    Confirm deprivation measures are active.

    Get in cover and check what is behind the doors that just opened, goop to the floor anything that moves in there. If nothing comes up use the scanner to see if there's anything lurking in there I didn't immediately spot.

    Loan Sam 1 dose of painkillers for the purpose of getting Anya back alive and capable, should it help.   



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Waddle foraward and demand negotiations. If negotiations are forthcoming, eat them. If they are not forthcomng, eat the negotiators.

    Spoiler: Bob (click to show/hide)
    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Wait for Yagyu to do the scanning
    After the required scan and shooting, can you tell us what you found?
    Yagyu steps on Bob's tail before Bob can run off, and the lizard scrambles in place, unable to move forward but determined to keep trying.  Yagyu scans the room ahead of them: he can't see much because only the bottom half of the door has fallen, and all he can see is a white room and the bottom half of what looks like servers or computer banks. [1] The scanner...appears to have gotten broken at some point in the excitement. Maybe during his heroic dive to the ground to avoid giant playing cards.

    "All nice and properly shut down."
    Get out of the server room and see what everyone else is doing.

    Is there a way I can get paid more per mission without having to do extra work?
    Is there a way to knockout Durp without getting near him and is that something to knock him out with near by.
    Is there a room in this sector that has weapons and ammo?
    Spoiler: Dead man walking (click to show/hide)
    Burt wanders out of the server room and looks around. He sees what's happening and considers returning to the server room.

    (Be lucky and find stuff command wants)
    (He's human so sleeping gas or even rubber bullets should work. If memory serves someone around here has already made sleeping gas)
    (Yes.)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: ANGRY_DEMON_NOISES on January 26, 2021, 10:04:26 am
    "Well, I'm truly a god of science. If someone wants to send me a nobel prize, my adress is 349583859 OMNIstreet, just go right around that crack shack bebeath the giant holo billboard. Can't miss it.".

    Make more sleeping gas for use on Derp. Also, shoot expando clone's hands off.

    Spoiler (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: Naturegirl1999 on January 26, 2021, 11:24:08 am
    What’s the plan? Shoot sleeping gas in the room and then hold our breaths and enter?
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: Screech9791 on January 26, 2021, 06:46:30 pm
    >Shoot anyone trying to prevent me from playing Solitaire.
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: Naturegirl1999 on January 26, 2021, 08:31:13 pm
    >Shoot anyone trying to prevent me from playing Solitaire.
    You can play whatever game it is when we’re done trying to capture a mind controller. If you live, you can go away from anyone else and do that, and fight another thought form on your own. We do not want to deal with another one right now, and we don’t need you shooting us! Not everyone has a cognition copier, and those that do would probably rather keep the bodies they have. No one here wants to die, and everyone except you would rather avoid having to fight another thoughtform. We just got done reviving someone killed b6 the thing you were helping. Did you know that you were helping it grow? Do you know why we don’t want anyone messing with cards?
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: King Zultan on January 27, 2021, 06:52:27 am
    "I'm not getting involved with any of this."
    Use my MASSIVE BRAIN to figure out where the room with the guns is.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: Radio Controlled on January 27, 2021, 09:13:40 am
    Quote
    Yagyu steps on Bob's tail before Bob can run off, and the lizard scrambles in place, unable to move forward but determined to keep trying.  Yagyu scans the room ahead of them: he can't see much because only the bottom half of the door has fallen, and all he can see is a white room and the bottom half of what looks like servers or computer banks. [1] The scanner...appears to have gotten broken at some point in the excitement. Maybe during his heroic dive to the ground to avoid giant playing cards.

    Dangit. Repair the scanner using a toolkit charge, then try again to scan what is beyond the doors. If nothing much comes up then stand off to the side of the entrance and wave the scanner around the corner for a second before backing off and checking the footage (safe framerate).

    If that one guy continues to be a problem or dangerous, then open a private comms line to command and explain one of our team, expendaclone, might be compromised and ask them to begin shocking him unconscious so we can detain them. Be sure nobody can hear me say this however.

    Finally, if Bob continues to try and charge ahead into the room, use the power of FISHIE FISHIE FISHIE to distract him.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: Parisbre56 on January 27, 2021, 10:40:35 am
    Knock on the (now broken door) and shout: "Hello? Anybody there? We're here to rescue you!"
    If no answer and scanner is either still broken or doesn't warn about anything bad, get in and have a look around. Carefully. Slowly. With 0.2 FPS and motion tracking.

    Spoiler (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: The Lupanian on January 27, 2021, 12:06:14 pm
    Give Yag and Pathos backup as they press forwards.
    Spoiler: JiBot (click to show/hide)
    Title: Re: MOOK: THY FLESH CONSUMED
    Post by: m1895 on January 27, 2021, 01:11:14 pm
    grab and put on my gear, then stay behind everyone
    EDIT: Help fix the scanner if necessary, then get behind everyone
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on January 29, 2021, 12:07:45 am
    "FUCK DERP AND FUCK YOU!"

    My action last turn was to shoot Expendaclone if Expendaclone insisted on messing with cards, and Expendaclone insisted on messing with cards.

    Shoot Expendaclone.

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: NAV on January 29, 2021, 10:46:02 pm
    Get back to my usual routine of chilling somewhere relatively safe and doing relatively nothing.

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: piecewise on January 29, 2021, 11:01:24 pm
    Well. Lets get this out of the way, shall we?

    "FUCK DERP AND FUCK YOU!"

    My action last turn was to shoot Expendaclone if Expendaclone insisted on messing with cards, and Expendaclone insisted on messing with cards.

    Shoot Expendaclone.

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    "Well, I'm truly a god of science. If someone wants to send me a nobel prize, my adress is 349583859 OMNIstreet, just go right around that crack shack bebeath the giant holo billboard. Can't miss it.".

    Make more sleeping gas for use on Derp. Also, shoot expando clone's hands off.

    Spoiler (click to show/hide)
    >Shoot anyone trying to prevent me from playing Solitaire.
    NICE SHEET.
    [4,2,3][12, 5v1]
    Wilfred puts one round into Expendaclone's head. And then another. And then the rest of his magazine.  And then he starts hitting the very dead body with the butt of the rifle. While screaming.


    "I'm not getting involved with any of this."
    Use my MASSIVE BRAIN to figure out where the room with the guns is.
    Spoiler: Dead man walking (click to show/hide)
    [6]
    Its clearly in that room behind the big door! Duh!

    "Well, I'm truly a god of science. If someone wants to send me a nobel prize, my adress is 349583859 OMNIstreet, just go right around that crack shack bebeath the giant holo billboard. Can't miss it.".

    Make more sleeping gas for use on Derp. Also, shoot expando clone's hands off.

    Spoiler (click to show/hide)
    [3]
    Sam realizes that in order to make sleeping gas she'll need a canister to hold it.

    And tools.

    And chemicals.


    Quote
    Yagyu steps on Bob's tail before Bob can run off, and the lizard scrambles in place, unable to move forward but determined to keep trying.  Yagyu scans the room ahead of them: he can't see much because only the bottom half of the door has fallen, and all he can see is a white room and the bottom half of what looks like servers or computer banks. [1] The scanner...appears to have gotten broken at some point in the excitement. Maybe during his heroic dive to the ground to avoid giant playing cards.

    Dangit. Repair the scanner using a toolkit charge, then try again to scan what is beyond the doors. If nothing much comes up then stand off to the side of the entrance and wave the scanner around the corner for a second before backing off and checking the footage (safe framerate).

    If that one guy continues to be a problem or dangerous, then open a private comms line to command and explain one of our team, expendaclone, might be compromised and ask them to begin shocking him unconscious so we can detain them. Be sure nobody can hear me say this however.

    Finally, if Bob continues to try and charge ahead into the room, use the power of FISHIE FISHIE FISHIE to distract him.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Knock on the (now broken door) and shout: "Hello? Anybody there? We're here to rescue you!"
    If no answer and scanner is either still broken or doesn't warn about anything bad, get in and have a look around. Carefully. Slowly. With 0.2 FPS and motion tracking.

    Spoiler (click to show/hide)
    Give Yag and Pathos backup as they press forwards.
    Spoiler: JiBot (click to show/hide)
    grab and put on my gear, then stay behind everyone
    EDIT: Help fix the scanner if necessary, then get behind everyone
    Spoiler: character sheet (click to show/hide)
    Yagyu fiddles with his scanner and the rest of the team wait. They're waiting to see if its safe to press forward or not, waiting to see if the scanner picks anything up. Yagyu's repair attempts are tragically slow: his sensory deprivation makes fixing anything a time consuming process.  He's in the midst of doing it when the computer voice of speech to text fills their ears.

    Code: [Select]
    You know, once I got free it was easy to escape. Those suits of yours make you quite hopeless in any sort of conflict.
    Everyone looks towards the door and wait the second or two till the next image cycles in.  They see a pair of legs. Someone standing behind the door, with only their legs visible. They wait for the next frame and the legs are gone. Ji suddenly tumbles forward, pushed from behind. She comically stumbles into the door and rebounds, ending up on her back.
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: ANGRY_DEMON_NOISES on January 29, 2021, 11:58:06 pm
    Desperate times call for desperate measures, Sam will slice open the expando clone, paint space suit with tribal war symbols, close eyes and crawl around grabbing wildly. If she feels she grabbed something that's not a robot or teammate she'll start hacking away with her knife. Going for the tendons and toes in particular.

    Spoiler (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: The Lupanian on January 30, 2021, 12:34:03 am
    Get my syringe of tranquillizers ready and get that mother fucker. Once I locate him visually, tackle him and inject him.
    Spoiler: JiBot (click to show/hide)
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on January 30, 2021, 01:44:33 am
    Think Swampy thoughts. Wait for a bird to come clean my teeth, or for a handler to throw a watermelon into my mouth.

    Spoiler: Bob (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: King Zultan on January 30, 2021, 04:11:47 am
    "Oh great Mr. Dumb Ass has finally decided to show himself."
    Go to where the rest of the team is and start spraying one of my fire extinguishers at anything that isn't on my team.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: Parisbre56 on January 30, 2021, 05:14:22 am
    Tag those legs with limited omniscience.
    Close my eyes optical sensors since they're just a distraction.
    Use Yagyu's map, limited omniscience and motion sensor to direct my teammates' efforts so that they catch the target and don't kill each other.


    "Ji, when we're done with this, do you wanna buy my limited omniscience and motion sensor? And maybe a big sword? I think you're much better suited for the blind swordsman role."

    Spoiler (click to show/hide)
    Title: Re: MOOK: Anya confirmed cursed.
    Post by: NAV on January 30, 2021, 10:50:13 am
    Everyone's vision isn't synchronized to the exact same 5 second cycle, right? They refresh at different times, right? Just making sure.

    Huddle, hunker down, take cover, cower, duck and cover, hide, and don't die.
     


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: THY FLESH CONSUMED
    Post by: m1895 on January 30, 2021, 01:06:04 pm
    "glkrekr"
    Anya will quickly and surprisingly calmly disassemble her pistol, take out the mag and chuck the pieces in the laundry cart, and if possible run away
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: The Lupanian on January 30, 2021, 09:01:55 pm
    "Like and self respecting Waifu Assassin, I've already got a sword!"
    *Hoists Anti-bio razor*
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: Xantalos on January 31, 2021, 12:28:42 am
    "This problem is simple to solve! Even me, a simple clone, can figure you out, Friend! I have too much E for you to comprehend my schemes."

    Engage my automop on maximum slippery floor settings and flood the hallway with sudsy water! Then pull out my Arc Scraper and sit down. Inform Mr. Friend that if he doesn’t lay down on his stomach and surrender (and accept ED into his life as his personal lord and savior) within the next 5 seconds, he’s gonna feel more than just a tingle.

    Follow through on the threat if he doesn’t comply or if he knocks me down or something, I’ve got a rubber suit so I’ll be fine and I’m sure our non-insulated workers can handle a few seconds of agonizing pain.


    Spoiler: EEED (click to show/hide)

    Spoiler: STANpool (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: Radio Controlled on January 31, 2021, 09:54:20 am
    The exit from this area was a fairly small-ish doorway, right? If yes, start spraying sticky goop all over that exit, the idea is to either try and catch Friendo in the sticky goop stream if he makes a break for the exit, or to at least block off the exit with the expanding goop even if he's not running away yet.

    If blocking off the doorway like this doesn't seem like it'd work, then just try to goop our target. I am willing to take larger friendly fire risks if it means I increase my chance of also hitting friendo (aka liberally applying goop), if that's not a mechanic that exists then just fire normally. Either way be assisted by spiderfriend in this endeavor.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: Screech9791 on January 31, 2021, 10:43:25 am
    >Suddenly appear in a nearby closet/room/other closed container large enough to fit an adult human, and walk out after kicking the door open hard enough that the hinges fall off.

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: piecewise on January 31, 2021, 04:10:23 pm
    UPDATE TOMORROW MORNING.
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: Ozarck on January 31, 2021, 05:10:48 pm
    UPDATE TOMORROW MORNING.
    You update tomorrow morning
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: piecewise on February 01, 2021, 08:46:06 am
    Think Swampy thoughts. Wait for a bird to come clean my teeth, or for a handler to throw a watermelon into my mouth.

    Spoiler: Bob (click to show/hide)

    Bob.

    Everyone's vision isn't synchronized to the exact same 5 second cycle, right? They refresh at different times, right? Just making sure.

    Huddle, hunker down, take cover, cower, duck and cover, hide, and don't die.
     


    Spoiler: Edward (click to show/hide)
    Ed, aware that his time is likely going to start unleashing completely random attacks at anything they THINK is the enemy, decides to hide in the corner.

    "glkrekr"
    Anya will quickly and surprisingly calmly disassemble her pistol, take out the mag and chuck the pieces in the laundry cart, and if possible run away
    Spoiler: character sheet (click to show/hide)
    Anya disassembles her pistol, or at least removes the slide and magazine, tosses the components into the laundry hamper, and then promptly runs down the hall all the way back to the entrance of this area.

    Desperate times call for desperate measures, Sam will slice open the expando clone, paint space suit with tribal war symbols, close eyes and crawl around grabbing wildly. If she feels she grabbed something that's not a robot or teammate she'll start hacking away with her knife. Going for the tendons and toes in particular.

    Spoiler (click to show/hide)
    [2]
    Sam doesn't close her eyes fast enough...

    Get my syringe of tranquillizers ready and get that mother fucker. Once I locate him visually, tackle him and inject him.
    Spoiler: JiBot (click to show/hide)
    [2]Ji raises her syringe  and starts whipping her head around, trying to catch a frozen image of the target. She sees him once, a blur down the hall, and takes off at a sprint towards it, her arms wide. She dives, grabbing, but gets nothing but air, dropping to the ground awkwardly.

    "Oh great Mr. Dumb Ass has finally decided to show himself."
    Go to where the rest of the team is and start spraying one of my fire extinguishers at anything that isn't on my team.
    Spoiler: Dead man walking (click to show/hide)
    [4]
    Burt Burt runs out into the hall and, after getting a freeze frame image of Mr.Friend, sprays his fire extinguisher at the guy.  He rapidly fills the hall with an expanding, blinding, cloud of white mist. He definitely hit the target but...he's not sure if that did anything other than blind everyone else even more than they already were.

    Tag those legs with limited omniscience.
    Close my eyes optical sensors since they're just a distraction.
    Use Yagyu's map, limited omniscience and motion sensor to direct my teammates' efforts so that they catch the target and don't kill each other.


    "Ji, when we're done with this, do you wanna buy my limited omniscience and motion sensor? And maybe a big sword? I think you're much better suited for the blind swordsman role."

    Spoiler (click to show/hide)
    [8] Pathos backs into a corner and then waits for his vision to cycle. The moment it does, he sights the target and sprays the entire area with tags, just saturates the screen in them. There were other people on that screen of course...but he's certain he got Mr. Friend as well. He begins routing the data to everyone, with the caution that only one of the moving targets on there is the actual target. The others are teammates.

    "This problem is simple to solve! Even me, a simple clone, can figure you out, Friend! I have too much E for you to comprehend my schemes."

    Engage my automop on maximum slippery floor settings and flood the hallway with sudsy water! Then pull out my Arc Scraper and sit down. Inform Mr. Friend that if he doesn’t lay down on his stomach and surrender (and accept ED into his life as his personal lord and savior) within the next 5 seconds, he’s gonna feel more than just a tingle.

    Follow through on the threat if he doesn’t comply or if he knocks me down or something, I’ve got a rubber suit so I’ll be fine and I’m sure our non-insulated workers can handle a few seconds of agonizing pain.


    Spoiler: EEED (click to show/hide)

    Spoiler: STANpool (click to show/hide)
    [2]
    EEED begins her declaration but ends halfway through, blindly pawing at her mop, unable to find the correct buttons to enact her plan.

    The exit from this area was a fairly small-ish doorway, right? If yes, start spraying sticky goop all over that exit, the idea is to either try and catch Friendo in the sticky goop stream if he makes a break for the exit, or to at least block off the exit with the expanding goop even if he's not running away yet.

    If blocking off the doorway like this doesn't seem like it'd work, then just try to goop our target. I am willing to take larger friendly fire risks if it means I increase my chance of also hitting friendo (aka liberally applying goop), if that's not a mechanic that exists then just fire normally. Either way be assisted by spiderfriend in this endeavor.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    [4]
    Yagyu sprays a jet of goo down the hall, aiming for the door at the other side. He fires on one freeze frame and by the second he can see that it has in fact hit the far door and is expanding into a plug in the airlock. If nothing else, the way out of here is sealed.


    >Suddenly appear in a nearby closet/room/other closed container large enough to fit an adult human, and walk out after kicking the door open hard enough that the hinges fall off.

    Spoiler: Sheet (click to show/hide)
    A new expendaclone kicks open the door to one of the side rooms and steps out into the hall. He shouts "OH YEAH!" before immediately glancing over and seeing Mr. Friend....




    [4] EEED is busy trying to get the mop to work when something touches him. And starts to pull off his eye mask.  He screeches and rolls away blindly, covering his face.  He luckily manages to keep the eye mask on.
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: ANGRY_DEMON_NOISES on February 01, 2021, 08:55:58 am
    Sam will unload pistol, throw the knife at Mr Friend, curl up and try to make herself hard to suicide.

    Spoiler (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: Radio Controlled on February 01, 2021, 09:40:25 am
    If Yagyu is aware that Friend (or maybe a possessed teammate) is clawing at EEED, goop 'em. Avoid hitting EEED if possible, but if not just goop them both.

    If it turns out that was not in fact friendo or the action wasn't relevant, then just try to goop friendo. Try to compensate for the lack of normal vision by spraying liberally and at an angle which makes dodging or jumping over the stream difficult. Use the tags in combination with still having some vision to determine which tag is our target, then use the tags to help me in my aiming.


    On the radio and only to spiderfriend: "Pathos, if we can't restrain him you can use one of the automated defenses to fill the whole room with inert gas, then the robots among us can grab him once he begins asphyxiating. But please be careful with it and stop it on time, we don't wanna kill our teammates!"

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: THY FLESH CONSUMED
    Post by: m1895 on February 01, 2021, 11:19:11 am
    if there's enough room, crawl under the foam and out door, then  barricade it
    EDIT: uhh if I'm already on the other side of the door, then still barricade it
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: The Lupanian on February 01, 2021, 12:52:04 pm
    Round two. Look for the marker closest to the exit and head that way. If I ID Friendly, or any non-teammate, tackle him and stick him with the syringe.
    Spoiler: JiBot (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: NAV on February 01, 2021, 01:06:42 pm
    Run into the sideroom that the Expendaclone just came out of and shut the door and hide.

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: Xantalos on February 01, 2021, 08:06:03 pm
    EEED has never attended a corporate sexual harassment seminar, but HR’s policies on the matter are printed onto his prefrontal cortex. Namely, when touched in an unwelcome way, press the button to summon a legal team (that may proceed to prosecute you for wasting their time if they judge the request to be not urgent enough). This training comes to him now in this hour of need, with Bird Box cosplayers trying to violate his sanctity and the narrator mistaking him for a woman momentarily.

    Press every button on the Automop at once. If I survive the result, and my suit is still intact, proceed with the ‘indirect electrocution of everyone’ plan. If not, pray to ED for my salvation.

    Spoiler: EEED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on February 01, 2021, 10:13:30 pm
    Waddle into the control room. Restore it to factory settings. If that doesn't work, or the control room is uncooperative, restore it to pre-factory settings. Pre-industrial settings.

    Spoiler: Bob (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: Parisbre56 on February 02, 2021, 03:31:36 am
    "My only regret is that I can't enjoy a recording of this later. It would had been hilarious to watch."

    Just keep doing what I'm doing for now. I'm certain someone will figure out what all these tags mean.



    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: King Zultan on February 02, 2021, 05:47:51 am
    Start swinging my fire extinguisher like a mad man and RUN into the room that Mr. Shit Lord came out of.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Present Lottery
    Post by: Naturegirl1999 on February 02, 2021, 05:49:58 am
    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Shoot foam at one of the tags, hopefully hitting Mr. Controller, if intended target was hit, use tranquilizer dart on target
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: Screech9791 on February 02, 2021, 09:25:40 am
    >Grab the 4 spare magazines for my rifle off of my previous rendition's corpse in true powergamer style.
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: piecewise on February 03, 2021, 09:25:52 am
    Sam will unload pistol, throw the knife at Mr Friend, curl up and try to make herself hard to suicide.

    Spoiler (click to show/hide)
    >Grab the 4 spare magazines for my rifle off of my previous rendition's corpse in true powergamer style.
    ....



    if there's enough room, crawl under the foam and out door, then  barricade it
    EDIT: uhh if I'm already on the other side of the door, then still barricade it
    Spoiler: character sheet (click to show/hide)
    Anya, apparently blindfolded, scrabbles about, trying to claw or crawl her way through the door. It is unfortunately futile as the door has been completely blocked off.

    Start swinging my fire extinguisher like a mad man and RUN into the room that Mr. Shit Lord came out of.
    Spoiler: Dead man walking (click to show/hide)
    [6]
    Burt turns and blindly runs towards the main control room, swinging his fire extinguisher like a mad man. It hits...something...he's not sure what, but he just keeps running. He of course forgets that the door to the control room wasn't fully open, just cut in half and as such slams directly into it. His lower body keeps going, his upper body stops, and he ends up laying on his back, half in the room, half outside it. He doesn't waste any time and immediately curls into a ball and rolls the rest of the way into the room.

    EEED has never attended a corporate sexual harassment seminar, but HR’s policies on the matter are printed onto his prefrontal cortex. Namely, when touched in an unwelcome way, press the button to summon a legal team (that may proceed to prosecute you for wasting their time if they judge the request to be not urgent enough). This training comes to him now in this hour of need, with Bird Box cosplayers trying to violate his sanctity and the narrator mistaking him for a woman momentarily.

    Press every button on the Automop at once. If I survive the result, and my suit is still intact, proceed with the ‘indirect electrocution of everyone’ plan. If not, pray to ED for my salvation.

    Spoiler: EEED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    [2] EEED reaches down to suicidality activate all the functions of his mop when something metallic, round, and extremely hard cracks him right in the forehead. He falls over backwards, holding his head and writhing on the ground in agony.

    Run into the sideroom that the Expendaclone just came out of and shut the door and hide.

    Spoiler: Edward (click to show/hide)
    [2v6][1v2]
    Edward sprints for door Expendaclone 2 just came out of. But there is an issue: Expendaclone is still there.  As Edward tries to run past him Expendaclone lashes out with his baton. Edward takes the blow across his shoulders, most of the damage glancing off but its enough to stagger him back and prevent him from running.

    Waddle into the control room. Restore it to factory settings. If that doesn't work, or the control room is uncooperative, restore it to pre-factory settings. Pre-industrial settings.

    Spoiler: Bob (click to show/hide)
    [2]
    Bob hits the control panel with his tail. Sadly his tail print fails to be recognized by the identity scanner. He tries several more times but gets the same result. He'd probably grumble about the lowest bidder maker of the thing if he wasn't too busy continuing to hit it with his tail.

    "My only regret is that I can't enjoy a recording of this later. It would had been hilarious to watch."

    Just keep doing what I'm doing for now. I'm certain someone will figure out what all these tags mean.



    Pathos folds up all his little spider legs and sits down in the corner, waiting for this to all resolve itself.

    Round two. Look for the marker closest to the exit and head that way. If I ID Friendly, or any non-teammate, tackle him and stick him with the syringe.
    Spoiler: JiBot (click to show/hide)
    Ji sprints towards the tag that is closest to the door and apparently attempting to get out. He tackles it and waits for the camera feed to cycle so he can see what he's looking at. What he ends up looking at is Anya, who he is sitting astride as she continues to try and scramble away.

    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Shoot foam at one of the tags, hopefully hitting Mr. Controller, if intended target was hit, use tranquilizer dart on target
    Tara cannot see the tags, as she is blindfolded.  She instead sprays at her best guess of where the target might be.
    [7][3][2] (Reduce foam use die)
    She has a feeling she hit something, though she's not sure what or how well.

    If Yagyu is aware that Friend (or maybe a possessed teammate) is clawing at EEED, goop 'em. Avoid hitting EEED if possible, but if not just goop them both.

    If it turns out that was not in fact friendo or the action wasn't relevant, then just try to goop friendo. Try to compensate for the lack of normal vision by spraying liberally and at an angle which makes dodging or jumping over the stream difficult. Use the tags in combination with still having some vision to determine which tag is our target, then use the tags to help me in my aiming.


    On the radio and only to spiderfriend: "Pathos, if we can't restrain him you can use one of the automated defenses to fill the whole room with inert gas, then the robots among us can grab him once he begins asphyxiating. But please be careful with it and stop it on time, we don't wanna kill our teammates!"

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    [6][1]
    Yagyu waits for the next screenshot and immediately notices Mr.Friend. He appears to have been partially goo'd to the hall floor about halfway down. Yagyu raises his goo gun and just as he's about to fire someone shoulders into him and past, knocking his hand and resulting in a wide spray of goo that mostly hits the ceiling. Least he thinks so...






    Everyone's Speech to Text earplugs helpfully tell them the following.
    [Metallic Ping of ricocheting bullets]
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: Radio Controlled on February 03, 2021, 09:43:36 am
    Goop friendo again! Goop him from the feet up to his shoulders but be very careful NOT to goop his head, so as to not block his breathing.

    If that works and he is restrained, then gag him so he can't speak (maybe with the blindfold Burt had) and put a bag of sorts over his head so nobody can see him anymore (maybe with one of the jumpsuits lying around?). The idea here is to make it so nobody can perceive him anymore even if they don't have sensory deprivation.

    Should his mouth/face become blocked at some point that prevents him from breathing and threatens asphyxiation, remove the blockage but without freeing his arms or legs.

    Edit 1: also tell spiderfriend which tag belongs to friendo.
    Edit 2: also tell the team that friendo is caught in goop and we are restraining them further.
    Note: edits made in response to other people's suggestions, and while they make sense in the context and for Yagyu I'm not sure if it's not too meta to take them, so exercise your judgement if you want to allow them.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: ANGRY_DEMON_NOISES on February 03, 2021, 10:56:29 am
    UNLOCK CHAKRAS, AWAKEN THIRD EYE, USE THE POWER OF FRIENDSHIP, REMEMBER WHAT YOU LEARNED IN BOATING SCHOOL IDK JUST TRY TO BREAK FREE OF MIND WHAMMY BY DOING SOMETHING
    Spoiler (click to show/hide)
    Title: Re: MOOK: THY FLESH CONSUMED
    Post by: m1895 on February 03, 2021, 11:27:47 am
    continue cowering in the corner
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: Screech9791 on February 03, 2021, 12:18:00 pm
    >After putting the magazines into my armor's pouches (which is an action with no uncertainty meaning a roll would be wasteful), go figure out what the fuck is going on now.

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: NAV on February 03, 2021, 08:42:04 pm
    "Ow!"

    Scramble backwards to hide behind a nearby laundry cart or expendaclone corpse or other convenient piece of cover.

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on February 03, 2021, 09:12:43 pm
    "Fuck Derp!  Where is Derp?  Fuck Derp!  Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp!"

    Use neuron reconfiguration helmet to swap Guns with Occult.  If told where Derp is, and not told that Derp is safely restrained, call ghosts to come eat Derp.

    ((Really, Wilfred would just start summoning ghosts regardless, but it seems like we might actually just win this now, so... trying not to fail the mission for the sake of in-character emotions and morality.))

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: King Zultan on February 04, 2021, 04:53:01 am
    "Oh fuck, what'd I just run into, hope I didn't break any ribs."
    Continue rolling until I'm far from the action then figure out where I've ended up.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: The Lupanian on February 04, 2021, 10:08:20 am
    Alright now, he should be still, no? Get to him and inject him with the syringe. Proceed to tie him up with zip ties.
    Spoiler: JiBot (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: Parisbre56 on February 04, 2021, 04:19:34 pm
    "Someone cover him with a coat or something so we can exit low FPS mode."

    Take note of which tag is the target.
    Look around and tell others about people who seem to be acting weirdly so they can be dealt with.
    If target is covered in a manner that would prevent others from being mind controlled by seeing him, exit low FPS mode.




    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: Ozarck on February 04, 2021, 05:45:37 pm
    ((Really, Wilfred would just start summoning ghosts regardless, but it seems like we might actually just win this now, so... trying not to fail the mission for the sake of in-character emotions and morality.))[/quote]
    ((Just cut off his nose and ears. that might stop The EffectTM without killing him and while maintaining some semblance of IC consistency. I don't know that it will stop The EffectTM, but do it For Science!TM))
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: ANGRY_DEMON_NOISES on February 04, 2021, 05:54:15 pm
    ((Have the gosts eat his leggies.))
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: The Lupanian on February 04, 2021, 06:30:26 pm
    ((Are we sure the effect doesn’t work on ghosts?))
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: King Zultan on February 05, 2021, 02:17:02 am
    ((I'm sure we'll be fine if it does, what's the worst that can happen the ghosts eat our ghost while they're still inside us.))
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: Xantalos on February 05, 2021, 10:10:32 pm
     ”Oh, this is totally gonna mess up my chakras! That hurt, man!”

    Fine, Automop’s not gonna work right now. Activate my incinerator instead - use maximum suction and try to get whoever’s bugging me stuck on the vacuum hose. Hopefully don’t accidentally activate the flame spray mechanism.

    Spoiler: EEED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: Ozarck on February 06, 2021, 01:49:39 pm
    ((incinerator isn't a vacuum cleaner. it's more like a portable wood chipper. You gotta manually feed shit into it.))
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: piecewise on February 06, 2021, 09:00:09 pm
    UNLOCK CHAKRAS, AWAKEN THIRD EYE, USE THE POWER OF FRIENDSHIP, REMEMBER WHAT YOU LEARNED IN BOATING SCHOOL IDK JUST TRY TO BREAK FREE OF MIND WHAMMY BY DOING SOMETHING
    Spoiler (click to show/hide)
    >After putting the magazines into my armor's pouches (which is an action with no uncertainty meaning a roll would be wasteful), go figure out what the fuck is going on now.

    Spoiler: Sheet (click to show/hide)
    ....

    continue cowering in the corner
    Spoiler: character sheet (click to show/hide)
    Cower intensifies

    "Ow!"

    Scramble backwards to hide behind a nearby laundry cart or expendaclone corpse or other convenient piece of cover.

    Spoiler: Edward (click to show/hide)
    Edward scrambles and hides behind Expendaclone's corpse, holding it in front of him as a shield.

    ”Oh, this is totally gonna mess up my chakras! That hurt, man!”

    Fine, Automop’s not gonna work right now. Activate my incinerator instead - use maximum suction and try to get whoever’s bugging me stuck on the vacuum hose. Hopefully don’t accidentally activate the flame spray mechanism.

    Spoiler: EEED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    [4]
    EEED activates the incinerator. The incinerator which does have a vacuum tube. It clearly does, it says so right here.
    Quote from: The OP
    OMNITECH Incinerator
    A backpack portable, high temperature, thermonuclear incinerator.  Burns up almost any organic material and many inorganic ones, depositing the resulting tightly compressed ash blocks on the ground like smoldering rabbit droppings.  Has both a large hatch for loading in bulky waste and a vacuum hose for sucking up small debris. Can also be set to spray flame, though doing so is technically against regulations and highly dangerous. Has "SANITATION" stenciled on one side of the main body.
    [2]
    EEED flails the light suction of the vacuum about in a furious and underwhelming display...doing nothing.

    "Fuck Derp!  Where is Derp?  Fuck Derp!  Fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp, fuck Derp!"

    Use neuron reconfiguration helmet to swap Guns with Occult.  If told where Derp is, and not told that Derp is safely restrained, call ghosts to come eat Derp.

    ((Really, Wilfred would just start summoning ghosts regardless, but it seems like we might actually just win this now, so... trying not to fail the mission for the sake of in-character emotions and morality.))

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    Wilfred presses a button on his helmet and has a short seizure as the helmet completely rewrites his brain. Or programming in this case. When he comes to he suddenly knows very little about the weapons he's  holding and a hell of a lot about tarot cards, crystals, and the transdimensional entities which hide just a few vibrational spectra from the mundane world.

    "Oh fuck, what'd I just run into, hope I didn't break any ribs."
    Continue rolling until I'm far from the action then figure out where I've ended up.
    Spoiler: Dead man walking (click to show/hide)
    Burt, who is somehow still alive, rolls all the way back until he hits a wall. Through process of elimination he's pretty sure he's in the main control room, probably against one of the back walls.

    Alright now, he should be still, no? Get to him and inject him with the syringe. Proceed to tie him up with zip ties.
    Spoiler: JiBot (click to show/hide)
    Ji, sensing this is her chance, charges over to the last image of Mr. Friend, grabs blindly until he gets hold of something he's pretty sure is flesh, and then jams the needle into it. [4, 5v3] several bullets hit him in the back and either ricochet off or just impact and drop to the ground.

    Goop friendo again! Goop him from the feet up to his shoulders but be very careful NOT to goop his head, so as to not block his breathing.

    If that works and he is restrained, then gag him so he can't speak (maybe with the blindfold Burt had) and put a bag of sorts over his head so nobody can see him anymore (maybe with one of the jumpsuits lying around?). The idea here is to make it so nobody can perceive him anymore even if they don't have sensory deprivation.

    Should his mouth/face become blocked at some point that prevents him from breathing and threatens asphyxiation, remove the blockage but without freeing his arms or legs.

    Edit 1: also tell spiderfriend which tag belongs to friendo.
    Edit 2: also tell the team that friendo is caught in goop and we are restraining them further.
    Note: edits made in response to other people's suggestions, and while they make sense in the context and for Yagyu I'm not sure if it's not too meta to take them, so exercise your judgement if you want to allow them.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    "Someone cover him with a coat or something so we can exit low FPS mode."

    Take note of which tag is the target.
    Look around and tell others about people who seem to be acting weirdly so they can be dealt with.
    If target is covered in a manner that would prevent others from being mind controlled by seeing him, exit low FPS mode.





    [4] Yagyu manages to hit the restrained and now unconcious MR. Friend with a blast of goo. He unfortunately also hits Ji, pinning the robolady's hands in place where they're holding mr.friend. But the target has been successfully knocked out, cocooned, and pinned to the wall.  All's well that ends well...

    Oh wait.
    [5]
    The Expendaclone, still under mind control, whirls and fires at Yagyu. He doesn't hit Yagyu himself...but he does hit the currently equipped ammo tank of Yagyu's foamthrower.
    [3,1]
    The resulting hole doesn't cause the tank to explode or loose its contents all at once. Instead it sprays out a continuous jet of foam about as thick as a mans wrist. Yagyu isn't quick enough to toss the weapon away or otherwise avoid the spray and ends up stuck to the floor as the tank continues to spray, the gun being whipped around violently by the force of the stream.
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on February 06, 2021, 09:10:48 pm
    Now that there's no one competent free to prevent it, flood Sector A like I flooded sector B, and set the temperature to balmy. also try to find as much murk and algae as possible to fill the flood with swampy goodness. Not trying to drown anyone in particular, just looking for a good, smelly, sludgy, humid, sticky, pond/river to glomp around in.

    Spoiler: Bob (click to show/hide)
    Title: Re: MOOK: A sticky situation.
    Post by: ANGRY_DEMON_NOISES on February 06, 2021, 09:38:13 pm
    Believe in the heart of the cards, at this point I'm just waiting for y'all to do something.

    Spoiler (click to show/hide)
    Title: Re: MOOK: A sticky situation.
    Post by: The Lupanian on February 07, 2021, 12:13:40 am
    Free my hands and shoot Expendaclone.
    Spoiler: JiBot (click to show/hide)
    Title: Re: MOOK: A sticky situation.
    Post by: King Zultan on February 07, 2021, 04:52:14 am
    Now that I'm somewhere safe check myself over and see if I have any unknown injuries, then if I'm fine go find were the guns are kept.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: A sticky situation.
    Post by: Radio Controlled on February 07, 2021, 08:10:24 am
    ((Normally I'd wonder why the action that was first went last instead instead of the normal posting order, or how there was no speed roll, or how getting up, running over and injecting someone is faster than re-aiming and pulling a trigger. But I guess the answer is simply 'because shenanigans', and who am I to question the power of shenanigans?))

    Aim the spray of goop at the people who are currently still under mind control, with the goal of hitting their arms so they can't properly shoot anything anymore.

    If that doesn't work then ask command to activate the electrical behavior modification implant on expenda to shock them into submission.

    Then extricate my feet and go do that mouth gag+bag over head plan. As before make sure to check for unobstructed breathing.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: A sticky situation.
    Post by: Ozarck on February 07, 2021, 02:49:08 pm
    ((Normally I'd wonder why the action that was first went last instead instead of the normal posting order, or how there was no speed roll, or how getting up, running over and injecting someone is faster than re-aiming and pulling a trigger. But I guess the answer is simply 'because shenanigans', and who am I to question the power of shenanigans?))
    ((you haven't noticed you've been put at the back of the queue pretty regularly throughout this latest couple encounters? You're batting fourth, as the baseball themed saying goes. We don't have a competent janitor, so you're the clean-up crew. Ironic, Mr. GetsGooOnLiterallyEverything, isn't it?))
    Title: Re: MOOK: A sticky situation.
    Post by: Radio Controlled on February 08, 2021, 03:20:17 am
    ((Normally I'd wonder why the action that was first went last instead instead of the normal posting order, or how there was no speed roll, or how getting up, running over and injecting someone is faster than re-aiming and pulling a trigger. But I guess the answer is simply 'because shenanigans', and who am I to question the power of shenanigans?))
    ((you haven't noticed you've been put at the back of the queue pretty regularly throughout this latest couple encounters? You're batting fourth, as the baseball themed saying goes. We don't have a competent janitor, so you're the clean-up crew. Ironic, Mr. GetsGooOnLiterallyEverything, isn't it?))
    ((Well up till now it never really mattered, but this time it did! Sticky goop for everyone!))
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: NAV on February 08, 2021, 02:58:59 pm
    Radiate a non-threatening and not very competent or useful aura, so the Expendaclone hopefully considers me a very low priority target.

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: A sticky situation.
    Post by: Xantalos on February 09, 2021, 02:15:40 am
    Ayup, I figured turning the vacuum hose on was contingent on having the incinerator on too. But hey, no harm done to me by myself. Anyhow:

    Wave my arc welder around to prevent anyone from getting close to me, which seems to be the goal of the mind controlled folks. If the floor ends up covered in water and we still have hostiles (ie someone hasn’t given the all-clear over the earpieces) then electrocute the water after giving a warning via said earpieces. Or just shouting.


    Spoiler: EEED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Title: Re: MOOK: Present Lottery
    Post by: Naturegirl1999 on February 09, 2021, 02:22:32 pm
    ((Sorry, missed a turn))

    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Head towards Yagyu and try helping him out of the foam
    ((The sound to text would mention the foam splurting I assume))
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on February 09, 2021, 06:35:00 pm
    "FUCK DERP, AND FUCK DERPLINGS!"

    Summon ghosts to eat Expendaclone's gun.  And maybe legs too.

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    Title: Re: MOOK: A sticky situation.
    Post by: piecewise on February 11, 2021, 03:54:51 pm
    Believe in the heart of the cards, at this point I'm just waiting for y'all to do something.

    Spoiler (click to show/hide)
    >After putting the magazines into my armor's pouches (which is an action with no uncertainty meaning a roll would be wasteful), go figure out what the fuck is going on now.

    Spoiler: Sheet (click to show/hide)
    ....
    (60 minutes)
    Free my hands and shoot Expendaclone.
    Spoiler: JiBot (click to show/hide)
    [2]
    Jibot struggles valiantly against the forces of foam, jerking and twisting, bracing herself with her feet and yanking, and bashing her metal head against it. The foam holds firm.

    "DAMN YOU, STRANGELY EFFECTIVE FOAM! I SURE HOPE NO ONE EVER USES THIS AGAINST US IN THE FUTURE!"

    Now that I'm somewhere safe check myself over and see if I have any unknown injuries, then if I'm fine go find were the guns are kept.
    Spoiler: Dead man walking (click to show/hide)
    Burt, at very low FPS, checks himself over. Mostly via patting himself down and feeling for anything sticking out or stabbing in. He finds nothing other than some bruises and so scrambles about on his hands  and knees, like a demented gecko, in search of guns.
    [4]
    He finds a desk in the control room and immediately ransacks it, tearing open the drawers. Within he finds
    1. d4 Personal Sidearm
    2. d6 Security rifle
    3. d8 (Close) Sawn off Shotgun (d4 use die)
    4. d6 Cold Steel "Battle Ready" katana (d6 use die)
    5. 1 extra magazine for the side arm, 1 extra magazine for the sec rifle, and a box of shells for the shotgun (d6 use die).

    He rolls in this pile of goodies like a dragon in its treasure horde.

    Radiate a non-threatening and not very competent or useful aura, so the Expendaclone hopefully considers me a very low priority target.

    Spoiler: Edward (click to show/hide)
    "My favorite hobbies are stamp collecting and eating the paste off my stamp collection! I like long walks through the junkyard and watching paint dry! I am both incredibly boring and staggeringly useless. IGNORE ME!"

    Edward shouts has loud as he can for the enemies to not notice him.  He really hopes they notice it so they know not to notice him.

    Ayup, I figured turning the vacuum hose on was contingent on having the incinerator on too. But hey, no harm done to me by myself. Anyhow:

    Wave my arc welder around to prevent anyone from getting close to me, which seems to be the goal of the mind controlled folks. If the floor ends up covered in water and we still have hostiles (ie someone hasn’t given the all-clear over the earpieces) then electrocute the water after giving a warning via said earpieces. Or just shouting.


    Spoiler: EEED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    EEED lights up his arc welder and waves it back and forth in front of him like an old timey torch, as though attempting to fend off some kind of large animal or perhaps a reanimated corpse. He shouts about how ED is the greatest pitchfork and anyone who pays attention to him is reasonably confused.


    Now that there's no one competent free to prevent it, flood Sector A like I flooded sector B, and set the temperature to balmy. also try to find as much murk and algae as possible to fill the flood with swampy goodness. Not trying to drown anyone in particular, just looking for a good, smelly, sludgy, humid, sticky, pond/river to glomp around in.

    Spoiler: Bob (click to show/hide)
    [4]
    Bob slams the control panel with his tail again and the sprinkler system activates. He proceeds to look extremely smug for an alligator. This is quite difficult because alligators have much of their facial structures literally fused to their skull so expressions of any kind are not their forte. But Bob somehow radiates an aura of smug as well as any anime girl. His mouth might as well resemble a "3". Cheeky bastard.

    ((Normally I'd wonder why the action that was first went last instead instead of the normal posting order, or how there was no speed roll, or how getting up, running over and injecting someone is faster than re-aiming and pulling a trigger. But I guess the answer is simply 'because shenanigans', and who am I to question the power of shenanigans?))

    Aim the spray of goop at the people who are currently still under mind control, with the goal of hitting their arms so they can't properly shoot anything anymore.

    If that doesn't work then ask command to activate the electrical behavior modification implant on expenda to shock them into submission.

    Then extricate my feet and go do that mouth gag+bag over head plan. As before make sure to check for unobstructed breathing.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    I can hear you in those Parenthesis you know. Listen, the general order is
    1. Dumb stuff
    2. Individual actions that probably won't effect other people.
    3. Dumb stuff that MIGHT effect other people.
    4. Actually useful actions
    5. Actions that will probably kill everyone.

    The speed rolls only really happen when you're in direct competition or someone else's actions might ruin yours or yours might prevent big problems, etc.  Also if you went first no one else would have anything to do, smarty pants.  I'm paid by the shenanigan here.

    Ha, joking. I'm not paid. He barely even feeds me. Anyway.

    [1] Yagyu attempts to use the wild spray of foam to his advantage and unfortunately ends up effectively encasing...himself in goo. Balls!
    [2] Encased and with nothing better to do, Yagyu attempts to hack into Expenda's shock implant and knock him out. Unfortunately he gets stymied by a password screen and gives up when it turns out not to be "12345" or "Password".

    ((Sorry, missed a turn))

    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Head towards Yagyu and try helping him out of the foam
    ((The sound to text would mention the foam splurting I assume))
    [3] Tara starts smashing the goo with the back end of her own foam gun. She cracks some of it away but mostly just free's Yagyu's toes.


    "FUCK DERP, AND FUCK DERPLINGS!"

    Summon ghosts to eat Expendaclone's gun.  And maybe legs too.

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    [12v2]
    Wilfred's long periods of swearing and sustained homicidal rage appear to have reduced his capacity for fine control. Because when the ghost comes in its completely visible. Not transparent, not a vague outline, a completely visible gigantic canine maw slides silently through one wall, opens up a few dozen strobing pastel rainbow eyes, and chomps down on Expenda2 with a sound like a thunder clap.  It then recedes back into the wall, leaving nothing but a pair of feet and bleeding leg stumps behind.



    Sam fires another round at...someone. She misses entirely. Good thing she's bad at this.


    EEED looks down. The water from the sprinklers is not quite deep enough to stick the arc welder into...but it will be in 30 seconds or so.
    Title: Re: MOOK: A sticky situation.
    Post by: ANGRY_DEMON_NOISES on February 11, 2021, 04:28:52 pm
    WAIT
    Spoiler: WAIT (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on February 11, 2021, 05:35:33 pm
    "WHO ELSE NEEDS TO BE EATEN?!  FUCK DERP!  WHERE IS DERP?!  FUCK DERP!  GHOSTS WILL EAT HIS FACE!  FUCK DERP!"

    If Sam is obviously mind controlled, summon ghosts to eat her gun.

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    Title: Re: MOOK: A sticky situation.
    Post by: The Lupanian on February 11, 2021, 09:07:40 pm
    ”Somebody who’s still got tranquilizers, jab Sam!”
    Try again to free myself. Get over to Sam and knock her ass out. If that succeeds, bind her with zip ties.
    Spoiler: JiBot (click to show/hide)
    Title: Re: MOOK: A sticky situation.
    Post by: King Zultan on February 12, 2021, 07:05:46 am
    "I've found the gun room!"
    Equip my new shotgun as primary and find a corner to hide in and if anyone comes into this corner that isn't on my team shoot them in the face.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: A sticky situation.
    Post by: Screech9791 on February 12, 2021, 12:39:12 pm
    >Get distracted and start going on a quest to obtain ~37000 meters of electrical cables, ~30000 cubic meters of stone, and 20736 cubic meters of wood, and bring it all to the middle of nowhere. It'll make sense later.

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: A sticky situation.
    Post by: Radio Controlled on February 12, 2021, 01:49:35 pm
    Quote
    I can hear you in those Parenthesis you know. Listen, the general order is [...]
    ((Duly noted! I'll make a sizable donation to the shenanigans fund in the near future.))

    Quote
    Ha, joking. I'm not paid. He barely even feeds me. Anyway.
    ((Aww I'm sorry. Do you... do you want me to make you a sandwich?))

    I want to break free.
    I want to breaaaak free!
    I want to break free from your lies
    You're so self satisfied I don't need glueeee.
    I've got to break free
    God knows, God knows I want to break free.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: A sticky situation.
    Post by: Xantalos on February 12, 2021, 01:49:49 pm
    EEED considers his situation. It seems semi-likely that his teammates will prove competent enough to subdue their mind-controlled counterparts soon enough, but still possible that there could be ... complications.

    The allure of the arc scraper in his hand calls out to the water.

    Attempt to get confirmation from friendlies if all the non-friendly folk have been subdued. If they haven’t been by the time the water rises... zappity zap zap! (https://www.youtube.com/watch?v=NDLYMW6gS14)

    Spoiler: EEED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Title: Re: MOOK: A sticky situation.
    Post by: piecewise on February 12, 2021, 03:57:38 pm
    WAIT
    Spoiler: WAIT (click to show/hide)
    .....


    >Get distracted and start going on a quest to obtain ~37000 meters of electrical cables, ~30000 cubic meters of stone, and 20736 cubic meters of wood, and bring it all to the middle of nowhere. It'll make sense later.

    Spoiler: Sheet (click to show/hide)
    [1]
    A third expendaclone falls down out of a vent in the ceiling and stands up. He looks around for some electrical cables, stone, and wood and instead spies a man trapped in some goo, pinned against the wall.

    .....

    ”Somebody who’s still got tranquilizers, jab Sam!”
    Try again to free myself. Get over to Sam and knock her ass out. If that succeeds, bind her with zip ties.
    Spoiler: JiBot (click to show/hide)
    [5] With a mighty headbutt Ji manages to free her hands from the hardened foam.
    [3] Ji runs and tackles Sam but only gets Sam by the legs, failing to knock her over or restrain her.

    "I've found the gun room!"
    Equip my new shotgun as primary and find a corner to hide in and if anyone comes into this corner that isn't on my team shoot them in the face.
    Spoiler: Dead man walking (click to show/hide)
    Burt uses his new shotgun to do what shotguns do best....hide in the corner and not shoot anyone.

    Its not even a joke. Think about it. What do guns spend most of their time doing? Not shooting anyone. By a large margin.

    This is the sort of thing I have time to think about while chained up down here.

    Quote
    I can hear you in those Parenthesis you know. Listen, the general order is [...]
    ((Duly noted! I'll make a sizable donation to the shenanigans fund in the near future.))

    Quote
    Ha, joking. I'm not paid. He barely even feeds me. Anyway.
    ((Aww I'm sorry. Do you... do you want me to make you a sandwich?))

    I want to break free.
    I want to breaaaak free!
    I want to break free from your lies
    You're so self satisfied I don't need glueeee.
    I've got to break free
    God knows, God knows I want to break free.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Yeah a BLTMF would be great. Bacon, Lettuce, Tomato, Metal file.  On wheat bread. Trying to watch my figure. HA HA HA.

    [4] Yagyu breaks free of his foam cocoon like a beautiful butterfly! Well, A butterfly.

    Maybe a sick moth.

    "WHO ELSE NEEDS TO BE EATEN?!  FUCK DERP!  WHERE IS DERP?!  FUCK DERP!  GHOSTS WILL EAT HIS FACE!  FUCK DERP!"

    If Sam is obviously mind controlled, summon ghosts to eat her gun.

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    [5]

    Wilfred points an accusatory finger at Sam and screeches like a banshee.  A geyser of semi-visible and grossly elongated human-like limbs erupts from the ground under Sam and Ji. Both of them vanish into a blurry mass beneath the overlapping ghostly limbs, but the gun Sam was holding is carried up on the geyser. It clangs against the roof, grinds there as the limbs continue moving upwards, before squirting out between them and flying violently across the room. It slams into the half cut vault door and clatters to the ground.

    EEED considers his situation. It seems semi-likely that his teammates will prove competent enough to subdue their mind-controlled counterparts soon enough, but still possible that there could be ... complications.

    The allure of the arc scraper in his hand calls out to the water.

    Attempt to get confirmation from friendlies if all the non-friendly folk have been subdued. If they haven’t been by the time the water rises... zappity zap zap! (https://www.youtube.com/watch?v=NDLYMW6gS14)

    Spoiler: EEED (click to show/hide)
    Spoiler: STANpool (click to show/hide)

    EEED would probably like to say he surveyed the situation and took the following actions after careful consideration. He would like to say that it was the only thing that made sense at the time. That it was a considerable, but tactical, risk he took.

    These things would be lies. Because his focus is entirely centered on the arc scraper, the water pooling around his ankles, and the l'appel du vide.  And the fact that no one has told him not to plunge the arc scrapper into the water. His eyes, were they not covered, would be reflecting the light of that arc scraper with manic intensity.

    [1]

    "ED WILLS IT!"

    The arc scraper only sits in the water for maybe a second before it automatically shuts off. That is enough to do the following.

    Sam: Stunned. Woozy. Smoldering a bit.

    Ji: Somehow unaffected.

    Eeed: Stunned. Smoldering. Grinning widely and feeling very self righteous.

    Yagyu: Technically uninjured, but the shock has fried circuits in his lower body. He's completely rigid from the waist down. And not in the fun way.

    Expenda: Unhappy, but still on his feet.

    Burt: Not sitting in the water. Fine.

    Wilfred: Zapped straight into unconsciousness  and floating on his back in the water. Looks far more peaceful than he has in a long time.

    Tara: Fine. Somehow. Mostly just confused as to what is going on.

    Pathos: Spider body sensed the shock and shut down to protect itself. Conscious technically but totally paralyzed waiting for reboot.

    Edward: Fine. Better than fine somehow. More awake. More ready. Peppy.

    Bob: Floating like a log, questionably awake. Probably grumpy about his swamp being misused in this way.


    Expenda 03 fires at Ji. [1] He misses and the ricochet comes back and catches him flat on the forehead. Doesn't kill him thanks to the riot gear but it knocks him flat on his ass.


    Title: Re: MOOK: The Shocker
    Post by: ANGRY_DEMON_NOISES on February 12, 2021, 04:15:56 pm
    I AM GET KNOCKED DOWN, BUT I GET UP AGAIN~
    Title: Re: MOOK: The Shocker
    Post by: Screech9791 on February 12, 2021, 04:32:55 pm
    >Contract murderhoboitis and go on a genocide crusade and shoot everyone I see.
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on February 12, 2021, 04:39:11 pm
    Go reboot the electrobuddies - all of them. Use a toolkit charge to repair Yaggie's leggums.

    Spoiler: Bob (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: The Lupanian on February 12, 2021, 05:24:59 pm
    Finish subduing Sam, and if there’s time, close into melee and cut Expendaclone 3 with the antibio razor.

    ”Would somebody throw a blanket or something over our Very Good Friend!”
    Spoiler: JiBot (click to show/hide)
    Title: Re: MOOK: WISE FROWM YOR GWAVE
    Post by: NAV on February 12, 2021, 08:15:48 pm
    Take cover behind Derp. There's no way any of the brainwashed people would risk shooting at Derp.

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: King Zultan on February 13, 2021, 04:19:49 am
    Since everyone else is still staying in the other rooms I guess I might as well start looting the room I'm in.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: Radio Controlled on February 13, 2021, 06:17:04 am
    ”Would somebody throw a blanket or something over our Very Good Friend!”

    "What do you think I've been trying to do?!?"

    Third time's the charm, go throw something over Friendo's head! Crawl over there if I have to but just get it fucking done.

    Oh, and ask command again to shock expenda no. 3.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on February 13, 2021, 07:51:11 am
    WAKE UP!  If successful in waking up, resume screaming "FUCK DERP!" on loop, and summon ghosts to eat Expendaclone.  Again.

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    Title: Re: MOOK: The Shocker
    Post by: piecewise on February 15, 2021, 10:24:15 am
    Go reboot the electrobuddies - all of them. Use a toolkit charge to repair Yaggie's leggums.

    Spoiler: Bob (click to show/hide)
    [3,1,3]
    Bob paddles out and gives Yagyu a hard tail whack, fixing mr.roboto's bipedal impotence problem. Bob gives pathos a good thwack too, this time with a toolkit in addition to his tail, and succeeds on waking up the sleepy spider.

    WAKE UP!  If successful in waking up, resume screaming "FUCK DERP!" on loop, and summon ghosts to eat Expendaclone.  Again.

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    [2]
    Wilfred remains asleep. Perhaps this is best for him.

    Finish subduing Sam, and if there’s time, close into melee and cut Expendaclone 3 with the antibio razor.

    ”Would somebody throw a blanket or something over our Very Good Friend!”
    Spoiler: JiBot (click to show/hide)
    [10]
    Ji rather bluntly punches Sam in the back of the head, knocking her out. That problem fixed, she draws her Anti-bio Razor and moves to solve the other problem.
    [10, 1+3v4]
    Ji charges at expenda 03 with a wide cut towards the clone's neck. To her surprise Expenda whips out his baton and catches the blow, slapping it away in a spray of sparks and splattering droplets of anti-biological agent.

    Take cover behind Derp. There's no way any of the brainwashed people would risk shooting at Derp.

    Spoiler: Edward (click to show/hide)
    Edward scrambles to be as near to the brain washing thrall herd as possible. For tactical reasons.  He balls himself up at Mr. Friend's foam encrusted feet.

    Since everyone else is still staying in the other rooms I guess I might as well start looting the room I'm in.
    Spoiler: Dead man walking (click to show/hide)
    [3]
    Burt finds a pack of gum.

    yay gum!

    ”Would somebody throw a blanket or something over our Very Good Friend!”

    "What do you think I've been trying to do?!?"

    Third time's the charm, go throw something over Friendo's head! Crawl over there if I have to but just get it fucking done.

    Oh, and ask command again to shock expenda no. 3.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Yagyu, now able to walk again, heads over and tosses something over Mr. Friend's head. I don't really know what but I'm sure he has some kind of fabric he can use in that infinite pile of grave robbed booty. He then gets on the coms and a few moments later, right in the middle of an epic sword fight, Expenda 03 goes very stiff and then completely limp and collapses to the ground like a sack of wet oatmeal.



    "Alright, no more shenanigans." Yagyu says, scraping a few last bits of foam off himself.  "Anyone got anything else they want to fuck up or am I good to call command and get us out of here? Seems like we've been here for fucking months."
    Title: Re: MOOK: The Shocker
    Post by: The Lupanian on February 15, 2021, 10:34:04 am
    ”I’m GTG Yag. The sooner we get out of here the better”
    EDIT- Tie up Sam and E3 before doing anything else.

    If we do leave this turn, grab a bunch of biomaterial for Sam on the way back by way of apology for knocking her out.

    Spoiler: JiBot (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: Radio Controlled on February 15, 2021, 11:19:06 am
    Quote
    "Alright, no more shenanigans." Yagyu says, scraping a few last bits of foam off himself.  "Anyone got anything else they want to fuck up or am I good to call command and get us out of here? Seems like we've been here for fucking months."
    ((So perfectly on point, you might as well play Yagyu for me~))

    Yeah, let's call command and brief them on where things stand for now. IIRC they wanted us to deposit this guy in his old holding cell, right? Which sector was that again?

    If we will indeed need to transport him to his cell, look for something that we can use as a stretcher on which we can put the goop-encased friendo. Use toolkit if we need to cobble something together.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: ANGRY_DEMON_NOISES on February 15, 2021, 11:36:50 am
    Try not to wake up, mumble in sleep about making us whole.
    Spoiler (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: NAV on February 15, 2021, 05:10:50 pm
    "Are there any other brainwashed expendaclones we should know about."

    The laundry cart can probably be used to carry Derp.

    Casually loot a suit of riot armour and a flashlight from an expendaclone before Yagyu can shove it in his hammerspace.


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on February 15, 2021, 08:54:44 pm
    You know, being unconscious is actually a really good excuse for Wilfred to not murder the mission target right now.

    Sleep peacefully.


    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    Title: Re: MOOK: The Shocker
    Post by: piecewise on February 16, 2021, 04:08:12 pm
    ”I’m GTG Yag. The sooner we get out of here the better”
    EDIT- Tie up Sam and E3 before doing anything else.

    If we do leave this turn, grab a bunch of biomaterial for Sam on the way back by way of apology for knocking her out.

    Spoiler: JiBot (click to show/hide)
    Ji hogties Sam and E3 before rolling them both over near Mr. Friend.  She then rolls over both expendaclone corpses and forms a nice pile.

    "Are there any other brainwashed expendaclones we should know about."

    The laundry cart can probably be used to carry Derp.

    Casually loot a suit of riot armour and a flashlight from an expendaclone before Yagyu can shove it in his hammerspace.


    Spoiler: Edward (click to show/hide)
    Ed grabs himself a suit of riot armor and a flashlight from a corpse before standing near Yagyu and Mr. Friend.

    You know, being unconscious is actually a really good excuse for Wilfred to not murder the mission target right now.

    Sleep peacefully.


    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    Try not to wake up, mumble in sleep about making us whole.
    Spoiler (click to show/hide)

    The unconscious or otherwise unresponsive team members are all rolled, shoved, or guided into the growing pile. Why? Well...


    Quote
    "Alright, no more shenanigans." Yagyu says, scraping a few last bits of foam off himself.  "Anyone got anything else they want to fuck up or am I good to call command and get us out of here? Seems like we've been here for fucking months."
    ((So perfectly on point, you might as well play Yagyu for me~))

    Yeah, let's call command and brief them on where things stand for now. IIRC they wanted us to deposit this guy in his old holding cell, right? Which sector was that again?

    If we will indeed need to transport him to his cell, look for something that we can use as a stretcher on which we can put the goop-encased friendo. Use toolkit if we need to cobble something together.



    Spoiler: Yagyu d'Aubigny (click to show/hide)

    Yagyu calls command. He informs them that the team have the target. Yes, he is fully contained. Yes he is alive, though unconscious. He looked to be ok, though his face and right arm looked a little messed up. Yes...yes he had right arm, Yagyu is sure of that.  Yagyu taps his foot while command remains silent for a good 45 seconds. Finally they return and give him instructions.

    "They say", He announces to everyone, "For us all to get in close next to the target and to wait."

    So everyone gathers in close, piling up the unconscious people, squirming in close together otherwise. And then they wait. They wait for a good 30 minutes or so, slowly getting more and more bored. They're halfway through the third game of "I spy" when they hear a rather interesting noise. It sounds like a train coming: a sort of chugging, whooshing, rumbling noise that seems to be coming from somewhere above and behind them. They've had just enough time to glance at each other and confirm that yes, they do all hear that, when the source of the noise hits the wall and ceiling above and behind them. Almost immediately sparks begin raining down from the ceiling as someone carves into the metal with some sort of enormous circular saw. It makes four rapid cuts and then, instead of the ceiling collapsing inward like they expected, it gets yanked upwards and a head peaks in. The head is wearing something like a spacesuit helmet, a big globe of black glass or plastic without any real distinguishing marks other than a small OMNI logo right about where the forehead of the person inside probably is. They look down at the team for a few long moments and then nod slightly to themselves before withdrawing. A moment later an extendable metal ladder telescopes into the room and anchors itself to the floor with a thud, magnetic pads latching on with an electric buzz.

    The team silently heads up the ladder and finds the helmeted man is not alone, there are at least a dozen others like him, all in black helmets and dark, relatively form fitting vacuum suits. They're all carrying what look like standard security rifles, but smaller, more streamlined, and generally fancier. And painted black, of course.  One in back is carrying the big circular saw on some sort of hydraulic exoskeleton harness that lets him handle its weight. The noise the team heard seems to have come from a vehicle not unlike a cross between an APC, a subway train, and a caterpillar.  Its elongated, segmented, angular, with at least a dozen wheels on a complex suspension system that seems to let them grab hold of any surface within 130 degrees. The wheels themselves are segmented too, made of hundreds of pieces that seem to flex and grip the metal superstructure like chubby hands.  The blacksuited guys direct the team into a back hatch on the Caterpillar, carefully guiding them and their foam coated targeted into a metal hold with seats lining either side. They help get everyone strapped in, including strapping Mr. Friend to the floor with about a dozen more straps then they really need, before closing the door and plunging everyone into near total darkness. After a few minutes the vehicle shifts  and curls, turning hard to the right and then, with surprising smoothness, transitioning to a straight vertical ascent.




    MISSION COMPLETE!

    How about you guys
    1. Tell me what you did on this absurdly long mission
    2. Tell me if you have any promotions that should be considered for pay
    3. Level up twice.

    We'll be back to civilization soon.
    Title: Re: MOOK: The Shocker
    Post by: ANGRY_DEMON_NOISES on February 16, 2021, 04:50:02 pm
    Things done:
    -Discovered what was Derp's deal.
    -Made a sleeping gas that was used to knock out weirdos (and EEED)
    -Made some harmless littler chlorine gas
    -Removed the harmless gas from Burt's lungs.
    -Vibrated out of you-know-what's grasp.
    -Shot cards out of expandoclone's hand
    -Helped drive away you-know-what god
    -Resurrected the dead, she'll want her Nobel delivered in 5 days or less, thank you very much.

    Level up:
    Implants d4> d6 > d8
    Will d6 > d8 > d10


    Spoiler (click to show/hide)
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on February 16, 2021, 05:05:15 pm
    Bob

    Also, Levelup: Will d4->d6->d8, Implants d4->d6->d8

    P.S. Bob is already recognized as professor, so whatever promotion that involves applies.


    ((Angry, That's one level-up. You have a second available))

    Spoiler: Bob (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: NAV on February 16, 2021, 05:26:39 pm
    Level up:
    Dexterity d4 > d6
    Fate d6 > d8
    Mechanics d6 > d8
    Occult d6 > d8


    Spoiler: "Accomplishments" (click to show/hide)

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: Xantalos on February 16, 2021, 06:04:54 pm
    Spoiler: EEED Deeds (click to show/hide)
    Spoiler: EEED (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Levelup: Strength d4 -> d8, Med d10 -> d12, Tech d4 -> d6
    Title: Re: MOOK: The Shocker
    Post by: The Lupanian on February 16, 2021, 07:10:10 pm
    Level Implants up twice, from d6 to d10. Obviously I can’t upgrade my stats.
    Spoiler:  Accomplishments (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: Radio Controlled on February 17, 2021, 05:12:57 am
    Save level-up for now.

    Spoiler: What Yagyu done did (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: Pancaek on February 17, 2021, 05:09:05 pm
    Saving level-up for now until I figure out where to go with this character exactly


    Spoiler (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on February 18, 2021, 01:06:22 am
    I've been writing down everything Wilfred's done, all mission long!  He's a Senior Xeno Ambassador, so +150 OMNI.

    Spoiler: Things done! (click to show/hide)

    As for the levelup, I'd like to save it.  Since Wilfred had his body replaced twice in this mission, how does the stat upgrade even work?  Is it just lost, because he'll likely be returning his current body to its original owner?  Or can he upgrade whatever he gets as a replacement?

    ...Actually, he'll upgrade tech from d10 to d12.  And then apply for a promotion to Computer Seance Specialist.  He's already a master of all relevant skills.

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    Title: Re: MOOK: The Shocker
    Post by: Ozarck on February 18, 2021, 03:51:50 am
    ((teamkilling champ right there, and impressive interaction with the ghost world, all done while channeling the attitude of muderpot itself. I'm gonna give it four "what are ya gonna do, shoot me?"s out of "I call pilot!"))
    Title: Re: MOOK: The Shocker
    Post by: m1895 on February 19, 2021, 12:22:46 pm
    Spoiler: Anya's Accomplishments (click to show/hide)
    try to mime out that I want to bum an insurance card off someone, so that I can speak again
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: piecewise on February 19, 2021, 02:26:09 pm
    (Giving this a bit more for anyone else to wander in and post. Also for me to make the next mission~)


    By the way, just to address a few questions

    1. Saving level ups is fine, but its an all or nothing deal. You can't use part of a level up now and save the other for later. Either you take both parts (even if it means losing part) or you take neither.

    2. Skills can be leveled up regardless of body. Any ORGANIC body can level stats as well. Non-organic bodies must find other ways to level up stats, such as upgrading to a different body or being placed in an organic body. This is the price you pay for not bleeding out.
    Title: Re: MOOK: The Shocker
    Post by: ANGRY_DEMON_NOISES on February 19, 2021, 05:23:03 pm
    2. Skills can be leveled up regardless of body. Any ORGANIC body can level stats as well. Non-organic bodies must find other ways to level up stats, such as upgrading to a different body or being placed in an organic body. This is the price you pay for not bleeding out.
    ((Does this include flesh horrors and/or xenomorphs?))
    Title: Re: MOOK: The Shocker
    Post by: NAV on February 19, 2021, 08:36:56 pm
    What about cyborgs and other half robots? Exactly what percentage mechanical do you have to be to not get level ups?
    Title: Re: MOOK: The Shocker
    Post by: m1895 on February 19, 2021, 09:42:15 pm
    What about cyborgs and other half robots? Exactly what percentage mechanical do you have to be to not get level ups?
    presumably the point where you can't bleed out.
    Title: Re: MOOK: The Shocker
    Post by: piecewise on February 20, 2021, 11:59:22 pm
    2. Skills can be leveled up regardless of body. Any ORGANIC body can level stats as well. Non-organic bodies must find other ways to level up stats, such as upgrading to a different body or being placed in an organic body. This is the price you pay for not bleeding out.
    ((Does this include flesh horrors and/or xenomorphs?))
    Yes.

    What about cyborgs and other half robots? Exactly what percentage mechanical do you have to be to not get level ups?
    I mean I could get in depth and say that if you have mechanical muscles you can't get strength up but whatever. If you are significantly gears instead of meat, then no stat leveling.





    Things done:
    -Discovered what was Derp's deal.
    -Made a sleeping gas that was used to knock out weirdos (and EEED)
    -Made some harmless littler chlorine gas
    -Removed the harmless gas from Burt's lungs.
    -Vibrated out of you-know-what's grasp.
    -Shot cards out of expandoclone's hand
    -Helped drive away you-know-what god
    -Resurrected the dead, she'll want her Nobel delivered in 5 days or less, thank you very much.

    Level up:
    Implants d4> d6 > d8
    Will d6 > d8 > d10


    Spoiler (click to show/hide)
    Message from OMNITECH accounting:
    1200 Omni has been added to your account.
    Note: Odds of survival: Poor. 

    Message from OMNITECH Admin:
    You have been promoted to: Senior Medical Officer
    100 Omni Raise, Medkit automatically refills after every mission.
    Note: Good job maintaining headcount.

    Message from OMNITECH legal department:
    All medical procedures and their resulting awards (Monetary or otherwise) are property of OMNITECH.

    Bob

    Also, Levelup: Will d4->d6->d8, Implants d4->d6->d8

    P.S. Bob is already recognized as professor, so whatever promotion that involves applies.


    ((Angry, That's one level-up. You have a second available))

    Spoiler: Bob (click to show/hide)
    Message from OMNITECH accounting:
    1100 Omni has been added to your account.
    Note: Try not to eat it this time. 

    Message from OMNITECH Admin:
    You have been promoted to: Team Mascot
    One (1) OMNITECH "Croc-o-Snak" box per mission. 
    One (1) Decorative hat and mini-cape with embroidered Team Designation
    Note: Animal control has been detained.

    Level up:
    Dexterity d4 > d6
    Fate d6 > d8
    Mechanics d6 > d8
    Occult d6 > d8


    Spoiler: "Accomplishments" (click to show/hide)

    Spoiler: Edward (click to show/hide)
    Message from OMNITECH accounting:
    1000 Omni has been added to your account.
    Note: Let this be an object lesson in the folly of meddling with higher powers.

    Spoiler: EEED Deeds (click to show/hide)
    Spoiler: EEED (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Levelup: Strength d4 -> d8, Med d10 -> d12, Tech d4 -> d6
    Message from OMNITECH accounting:
    1250 Omni has been added to your account.
    Note: 50 extra credited for Religious Exemptions 

    Message from OMNITECH Admin:
    You have been promoted to: Team Priest
    Raise Occult by 1 level immediately.
    Note: Life has many doors, Eeed boy.

    Level Implants up twice, from d6 to d10. Obviously I can’t upgrade my stats.
    Spoiler:  Accomplishments (click to show/hide)
    Message from OMNITECH accounting:
    1500 Omni has been added to your account.
    Note: That demon thing was pretty cool. 

    Message from OMNITECH Admin:
    You have been promoted to: Senior Security Expert
    Standard gear upgrade: One (1) Amplified Bat, One (1) Piledriver carbine (+2 magazines)
    Note: Violence is often the answer.

    Save level-up for now.

    Spoiler: What Yagyu done did (click to show/hide)
    Message from OMNITECH accounting:
    1800 Omni has been added to your account.
    Note: One day the shenanigans will come for you too.

    Message from OMNITECH Admin:
    You have been promoted to: Team Captain
    100 Omni Raise, Access to all team shock implants. Crushing responsibility.
    Note: May you live in interesting times.

    Saving level-up for now until I figure out where to go with this character exactly


    Spoiler (click to show/hide)
    Message from OMNITECH accounting:
    1000 Omni has been added to your account.
    Note: The clock is ticking... 


    I've been writing down everything Wilfred's done, all mission long!  He's a Senior Xeno Ambassador, so +150 OMNI.

    Spoiler: Things done! (click to show/hide)

    As for the levelup, I'd like to save it.  Since Wilfred had his body replaced twice in this mission, how does the stat upgrade even work?  Is it just lost, because he'll likely be returning his current body to its original owner?  Or can he upgrade whatever he gets as a replacement?

    ...Actually, he'll upgrade tech from d10 to d12.  And then apply for a promotion to Computer Seance Specialist.  He's already a master of all relevant skills.

    Spoiler: Sheet (click to show/hide)
    Code: [Select]
    Sight: 0.2 FPS
    Smell: Disabled.
    Hearing: Disabled; speech to text enabled.
    Taste: Disabled.
    Touch: Disabled.
    Message from OMNITECH accounting:
    1450 Omni has been added to your account.
    Note: Calm down.

    Message from OMNITECH Phycological wellness board
    This number is out of service. Please check the number and dial again.

    Spoiler: Anya's Accomplishments (click to show/hide)
    try to mime out that I want to bum an insurance card off someone, so that I can speak again
    Spoiler: character sheet (click to show/hide)
    Message from OMNITECH accounting:
    1250 Omni has been added to your account.
    Note: All Debts will eventually come due.

    Message from OMNITECH Admin:
    You have been promoted to: [REDACTED]
    +1 Fate Level.
    Note: Something stirs...








    As the Catipillar continues its ascent a holographic projector in the hold ceiling opens up like a glass eye squeezing out of a metal socket and starts vomiting green light down into the room. This light coalesces from a haze of firefly lights into the shimmering vision of your Ape supervisors. A poorly rendered but intelligible reproduction of their voices is piped in, about a quarter second desynced with their images.

    Congratulations team! You've exceeded all expections! Now that you're safe and returning I'm free to tell you that the Admin...well they didn't really expect you to survive this. They were just hoping you'd be able to find the target and radio in his location before you died. That way a compo...well another team could move in and take it from there.  But I always believed in you! And there's absolutely no way I would volunteer you for a suicide mission just because the previous security team shot me nearly to death. Heavens no!  In any case, great job!

    とても長かったです。

    It is the opinion of everyone here that you've all earned yourself a bit of a vacation! The only question is where you'd like to go; We've got several options lined up for you. Lets see...We have a Miss...Vacation on an island in the pacific, one on an interstellar colony cluster heading towards Sirius, and a third one in...the Neo Detroit exclusion zone! How ...Vibrant!

    企業での休暇よりも死が望ましい

    What do you all think? Can I see a show of hands for each option?
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on February 21, 2021, 01:09:28 am
    Bob will visit his snack dispensers friends in Experimental and hack up his thermonuclear device and his ego overrider, with the intent of getting a semi-autonomous thermonuclear cat, using the spiderbot tech and, or course, the 3d printing tech my characters are so fond of.

    ((to be clear, I am exchanging the thermonuclear device and ego overrider to create an implant controlled robot or cyborg kitten of a highly volatile nature. I am willing to be limited to only being able to act as the Saurian or the Cybercat on any given turn, or even requiring a full turn and stated action to switch between, even though there is no such stated restriction on the spiderbot. Alternatively, since I am throwing the ego overrider in there, use of implant skill to control the cat is fine. And it being semi-autonomous leaves room for GM shenanicats. Bob's gonna get his nuclear cat hat. He's GONNA!

    costs:
    thermonuclear device: ????
    Ego Overrider: Christmas gift, valued at 1000 OMNI

    Spiderbot: cost 600 Omni

    Labor: Heck, it's Bob. He's a good test subject, who would charge him for labor?))

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: m1895 on February 21, 2021, 03:15:08 am
    -Well first, might as well wave her new job title in front of the monkey's face to see how he reacts to it.
    -The next most absolutely critical -thing to do is get that cognition copier reinstalled.
    -Then see if SAM is willing to perform some aftercare and use that organosculpt-whatever to fix up her nerves and vocal cords. Bribe with a handpicked selection of experimental nootropics (one of each type) if necessary.
    -finally, buy a hoverboard (-250 OMNI)

    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: Pay day
    Post by: Radio Controlled on February 21, 2021, 07:51:58 am
    1) Neo Detroit sounds like a hoot!

    2) Be sure to brief command on the group of survivors and gooped thralls so they can be extracted.

    3) Question: originally we had agreed that Yagyu, instead of grabbing those bodyparts to make a body for him in sector R, was gonna collect them at the end of the mission on the return journey (see http://www.bay12forums.com/smf/index.php?topic=173094.msg8114414#msg8114414). Now that our method of extraction was different than what we expected from the mission briefing, shall we say that plan simply doesn't go through, or what?

    Regarding the loot of all the dead teammates I have, can I divide it as I see fit, or do you have some stipulations perhaps? Or would you prefer we just scrap all of it?  

    4) How much would selling the following things net (in total): 1 broken/disabled claymore, radio jammer, 1 unit of useful metal bits, syringe with a bit of mystery fluid, full syringes with viruses, 2x earpiece of thrall, syringe with tranquilizer, ziptie, fungicide container, security robot brain (somewhat damaged)
    5) How much would selling the pinpoint carbine net? (costs 1400 in the armory)
    6) How much would selling the prototype gun + all 10 rounds net?


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Pay day
    Post by: ANGRY_DEMON_NOISES on February 21, 2021, 08:23:46 am
    "Neo-Detroit?! Aw darn, I wanted to go to Neo-Neo-Detroit, last I heard they're the first Hive City to have a mutant mayor! Sure its because he used his psych powers and army of Gene Warriors to conquer it but hey, props for diversity. Also, can I get the giblets of Larry and Richter Yakman? I kinda need the biomass to make my hot new beach bod."

    Step 1: Sam will sell off everything that isn't the Organothingiemajig or medicine, this means all this garbage right here:

    OMNITECH Green Jumpsuit
    OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
    Emergency battery pack
    Gasmask
    OMNITECH Space Suit
    OMNITECH Generic Knife
    1 dose of painkillers

    Hopefully, she's packing underwear underneath that jumpsuit, but it's not like she'll need it when she ascends. Then she'll buy a cognition copier and a size XLLLL swimsuit for the vacation.

    Step 2: Sam will pay one of the Eds his 500 buckeroos, then ask where she can find a bathtub and sign the proper documentation for transhuman body horror experiments. Oh and heal Anya's vocal cords using her new flesh touch powers in return for the nootropics, maybe give her a third eye or something too as a bonus gift.

    Step 3: Sam will put the Expandos and other organic garbage she got from Yaguy in the bathtub, melt them into an organic slurry using the Organothingie. And prepare for biological transcendence.


    Spoiler (click to show/hide)
    Title: Re: MOOK: Pay day
    Post by: The Lupanian on February 21, 2021, 12:12:00 pm
    I vote for the island.

    Before I do anything, I’m going to sell the Executive Cafateria Giftcard, Toot’s shock control, Tranquilizer syringe, Germ suit, and the Large Zip-ties. And I’m going to pay off my loan.

    -Edit- Also go test that giant gun we got way back.
    Also, get the bat styled so that it looks like a magical girl want.

    Spoiler: JiBot (click to show/hide)
    Title: Re: MOOK: Pay day
    Post by: Radio Controlled on February 21, 2021, 02:26:36 pm
    ((Allrighty, some things. First up, there were some questions on the discord regarding medkits and toolkits and whether they refill after a mission: ))
    Spoiler (click to show/hide)

    ((Secondly, regarding the stuff from dead people Yagyu kept with him:))

    Quote
    18:58] Radio Controlled: Also, something I had in my action but maybe if you can weigh in now that'd save some time:
    Regarding the loot of all the dead teammates I have, can I divide it as I see fit, or do you have some stipulations perhaps? Or would you prefer we just scrap all of it?
    [19:02] Mr.Bones: I mean, I personally don't care. You looted it, its yours. Unless of course someone kills you and takes it. Or you feel like handing it out. But ya can't sell starting equipment.

    ((So yeah, let's get that done as well. Note that I removed Elen’s stuff since that character had a cognition copier so makes more sense IC (even if the player is unlikely to return :/ ). Also didn’t ever grab the things from the clown car of expandas but eh.

    Here's da rules: state clearly what you would like, about 2-3 items per person, if you grab something good try to limit yourself. Also grab stuff you're actually gonna use, don't just grab things to sell them off. If multiple people want the same thing we can roll a die for it. And if you already looted dead teammates this mission, take it into account. I'm not gonna be policing ya'll in detail here but I'll trust on your inherent sense of honor and justice and desire not to get shocked~ ))

    Spoiler (click to show/hide)
    Title: Re: MOOK: Pay day
    Post by: ANGRY_DEMON_NOISES on February 21, 2021, 02:30:06 pm
    Radio: I just want the pieces and bits of them, not even the equipment, just their meaty chunks, oh and maybe the symbiote, Lizard talons and Lizard skin too
    Title: Re: MOOK: Pay day
    Post by: Xantalos on February 21, 2021, 03:10:02 pm
    Radio: Gonna yoink the Medkit, 1 Isolation Suit, and the Psychokinetic Stimulant if'n that's acceptable.

    EEEDD (the new D is for Determined) smiles at this gracious news. His first mission and already a vacation? What a gracious employer OMNITECH was!

    "I wish for Neo-Detroit! The spines and souls of the downtrodden will be plentiful there, and I shall enjoy the time in such a notoriously friendly city."

    EEEDD will attempt to buy a few things before we blast off to the next mission:
    - Ceremonial Dagger (250)
    - Cognition Copier (400)
    - Magic 888-ball (10)
    - Reactive Fabric Cape (400)
    Spending a total of 1,060 OMNI.
    Also get a 10 OMNI loan from our selachimorphic financial broker and use that to buy an Insurance Card (200).


    Got other things to do as well, but that can be saved for the next downtime period (assuming we're being thrown into this mission right away).


    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Title: Re: MOOK: Pay day
    Post by: Pancaek on February 21, 2021, 03:25:14 pm
    Radio: I'll grab the second toolkit, One pack of containment pods and a null-rod

    as for the mission, my preference in order is Neo Detroit > Beach > insterstellar colony
    Title: Re: MOOK: Pay day
    Post by: m1895 on February 21, 2021, 03:38:05 pm
    Radio: I'll grab the Riot armor, 3 flares, and an Omni-light
    Title: Re: MOOK: Pay day
    Post by: NAV on February 21, 2021, 03:41:13 pm
    Radio: I would like to fight over a tool kit and a null rod. I have previously looted an Expendaclone of its riot armour and flashlight. I would like to donate that riot armour into the loot pile.
    Title: Re: MOOK: Pay day
    Post by: Ozarck on February 21, 2021, 04:35:59 pm
    Radio (and anyoneelse interested): Apply to Bob any items as you see fit. Just leave some headroom for his hat, and some neckroom for his cape. Also, apply with restraint: Bob gets bitey if he feels threatened.
    Title: Re: MOOK: Pay day
    Post by: NAV on February 21, 2021, 07:08:03 pm
    "Hey, us Edwards are getting pretty much the same stuff."
    Title: Re: MOOK: Pay day
    Post by: Parisbre56 on February 21, 2021, 07:18:04 pm
    Vote for the island. Beach episode!

    Also, request payment:


    Title: Re: MOOK: Pay day
    Post by: Pancaek on February 22, 2021, 12:01:27 pm
    "Hey, us Edwards are getting pretty much the same stuff."
    "Great Eds think alike, I suppose."
    Title: Re: MOOK: Pay day
    Post by: Xantalos on February 22, 2021, 05:08:07 pm
    "Hey, us Edwards are getting pretty much the same stuff."
    "Great Eds think alike, I suppose."
    ”You are correct in that assumption, my friend!”
    Title: Re: MOOK: Pay day
    Post by: heydude6 on February 22, 2021, 05:10:21 pm
    So I'm thinking about getting back into this. Have there been any major changes since my last character died (http://www.bay12forums.com/smf/index.php?topic=173094.msg8066860#msg8066860)?

    How's the waitlist? It seems I showed interest right before a mission was about to start. Is it possible for me to make a character and join you guys or has the roster for this mission already been set in stone?
    Title: Re: MOOK: Pay day
    Post by: ANGRY_DEMON_NOISES on February 22, 2021, 05:26:29 pm
    So I'm thinking about getting back into this. Have there been any major changes since my last character died (http://www.bay12forums.com/smf/index.php?topic=173094.msg8066860#msg8066860)?

    How's the waitlist? It seems I showed interest right before a mission was about to start. Is it possible for me to make a character and join you guys or has the roster for this mission already been set in stone?
    ((We just finished the mission to capture the weird telepath man and are in the downtime so I think you're good to hop in.))
    Title: Re: MOOK: Grongor the Gibulent
    Post by: heydude6 on February 22, 2021, 07:08:22 pm
    Spoiler: Bob (click to show/hide)

    Is this sheet good?
    Title: Re: MOOK: Pay day
    Post by: Ozarck on February 22, 2021, 07:41:52 pm
    Stats check out. What is it with Bobs and Eds in this game? Ah well, generic faceless mooks get generic faceless names. I guess that's understandable.
    Title: Re: MOOK: Pay day
    Post by: ANGRY_DEMON_NOISES on February 22, 2021, 07:50:08 pm
    ((Too many Bobs, we need another David to cull them))
    Title: Re: MOOK: Pay day
    Post by: piecewise on February 22, 2021, 08:47:24 pm
    The caterpillar returns and, after about an hour of tests and people pointing guns at them constantly, the team is finally allowed to return to their barracks.

    Bob will visit his snack dispensers friends in Experimental and hack up his thermonuclear device and his ego overrider, with the intent of getting a semi-autonomous thermonuclear cat, using the spiderbot tech and, or course, the 3d printing tech my characters are so fond of.

    ((to be clear, I am exchanging the thermonuclear device and ego overrider to create an implant controlled robot or cyborg kitten of a highly volatile nature. I am willing to be limited to only being able to act as the Saurian or the Cybercat on any given turn, or even requiring a full turn and stated action to switch between, even though there is no such stated restriction on the spiderbot. Alternatively, since I am throwing the ego overrider in there, use of implant skill to control the cat is fine. And it being semi-autonomous leaves room for GM shenanicats. Bob's gonna get his nuclear cat hat. He's GONNA!

    costs:
    thermonuclear device: ????
    Ego Overrider: Christmas gift, valued at 1000 OMNI

    Spiderbot: cost 600 Omni

    Labor: Heck, it's Bob. He's a good test subject, who would charge him for labor?))

    Spoiler: Team Mascot (click to show/hide)
    [1]
    Bob leaves the nearest experimental lab that will deal with his...personality...minus 1 thermonuclear device, one ego overrider, and plus one spiderbot he can control with his brain. His brain isn't very big so he can only control one body at a time. Also, the spider bot isn't a cat. The people in experimental apparently got a bit sarcastic with this request and instead gave him a spider bot with a cheap catgirl ear headband glued to its "head" and a orange and black paint job. Someone has stenciled "Honk if you hate Mondays" on the bottom of its abdomen.


    -Well first, might as well wave her new job title in front of the monkey's face to see how he reacts to it.
    -The next most absolutely critical -thing to do is get that cognition copier reinstalled.
    -Then see if SAM is willing to perform some aftercare and use that organosculpt-whatever to fix up her nerves and vocal cords. Bribe with a handpicked selection of experimental nootropics (one of each type) if necessary.
    -finally, buy a hoverboard (-250 OMNI)

    Spoiler: character sheet (click to show/hide)
    1. The "monkey" smiles in the way one might smile at a very stupid dog or small child performing a very unimpressive trick. He throws in a "Jolly good".
    2. Done! Didn't even hurt! Probably. Anya doesn't really pineapple ham fungus. Probably ok.
    3. WE WILL SEE.....
    4. Done! Radical!


    1) Neo Detroit sounds like a hoot!

    2) Be sure to brief command on the group of survivors and gooped thralls so they can be extracted.

    3) Question: originally we had agreed that Yagyu, instead of grabbing those bodyparts to make a body for him in sector R, was gonna collect them at the end of the mission on the return journey (see http://www.bay12forums.com/smf/index.php?topic=173094.msg8114414#msg8114414). Now that our method of extraction was different than what we expected from the mission briefing, shall we say that plan simply doesn't go through, or what?

    Regarding the loot of all the dead teammates I have, can I divide it as I see fit, or do you have some stipulations perhaps? Or would you prefer we just scrap all of it?  

    4) How much would selling the following things net (in total): 1 broken/disabled claymore, radio jammer, 1 unit of useful metal bits, syringe with a bit of mystery fluid, full syringes with viruses, 2x earpiece of thrall, syringe with tranquilizer, ziptie, fungicide container, security robot brain (somewhat damaged)
    5) How much would selling the pinpoint carbine net? (costs 1400 in the armory)
    6) How much would selling the prototype gun + all 10 rounds net?


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    1. Remember you said this.

    2. Yagyu lets everyone know about the survivors and such in there. They inform him that they're methodically reclaiming the entire place and will get to them soon. For some reason the phrase "Reclaiming" has a nasty sound to it.

    3.We can just assume Yagyu grabbed some and stuffed it into his infinite metal ass.

    4. *Slot machine noise* 149 Omni

    5. 809 Omni

    6. 200 Omni.

    "Neo-Detroit?! Aw darn, I wanted to go to Neo-Neo-Detroit, last I heard they're the first Hive City to have a mutant mayor! Sure its because he used his psych powers and army of Gene Warriors to conquer it but hey, props for diversity. Also, can I get the giblets of Larry and Richter Yakman? I kinda need the biomass to make my hot new beach bod."

    Step 1: Sam will sell off everything that isn't the Organothingiemajig or medicine, this means all this garbage right here:

    OMNITECH Green Jumpsuit
    OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
    Emergency battery pack
    Gasmask
    OMNITECH Space Suit
    OMNITECH Generic Knife
    1 dose of painkillers

    Hopefully, she's packing underwear underneath that jumpsuit, but it's not like she'll need it when she ascends. Then she'll buy a cognition copier and a size XLLLL swimsuit for the vacation.

    Step 2: Sam will pay one of the Eds his 500 buckeroos, then ask where she can find a bathtub and sign the proper documentation for transhuman body horror experiments. Oh and heal Anya's vocal cords using her new flesh touch powers in return for the nootropics, maybe give her a third eye or something too as a bonus gift.

    Step 3: Sam will put the Expandos and other organic garbage she got from Yaguy in the bathtub, melt them into an organic slurry using the Organothingie. And prepare for biological transcendence.


    Spoiler (click to show/hide)

    1. Starting items cannot be sold! We got a ton of em! No one wants that garbage, thats why we gave it to you!
    120 Omni for the other stuff.

    2. Sam buys stuff for the beach episode thats totally coming up.

    3. Sam sets up shop in the barracks showers after signing a standard "Fleshhorror" disclaimer. She gets the Organosculptor implant installed as well, its strange green glowing lens shining out from her right palm while unseen mechanics slither up her arm and into her chest and brain.  She tests it out...I mean graciously helps Anya restore her vocal cords. [5,4] She fixes Anya up...well she sounds a little weird but whatever, she can talk.  No extra eyeball though.

    4. [4,10] She shines the strange light on the organic...stuff and it begins to melt like ice under a blowtorch. She isn't really sure how this works, but it seems to be responding to her desires. And though she doesn't quite get it to "Slurry", more like chili, it works pretty darn well.

    I vote for the island.

    Before I do anything, I’m going to sell the Executive Cafateria Giftcard, Toot’s shock control, Tranquilizer syringe, Germ suit, and the Large Zip-ties. And I’m going to pay off my loan.

    -Edit- Also go test that giant gun we got way back.
    Also, get the bat styled so that it looks like a magical girl want.

    Spoiler: JiBot (click to show/hide)
    1. 78 Omni.  -400, debt paid. Shark pacified.
    2. The experimental gun?
    3. -50 Omni. Its now pink, sparkly, and has cartoonish little wings at the top. The wings are actually quite sharp and made of metal.

    Radio: Gonna yoink the Medkit, 1 Isolation Suit, and the Psychokinetic Stimulant if'n that's acceptable.

    EEEDD (the new D is for Determined) smiles at this gracious news. His first mission and already a vacation? What a gracious employer OMNITECH was!

    "I wish for Neo-Detroit! The spines and souls of the downtrodden will be plentiful there, and I shall enjoy the time in such a notoriously friendly city."

    EEEDD will attempt to buy a few things before we blast off to the next mission:
    - Ceremonial Dagger (250)
    - Cognition Copier (400)
    - Magic 888-ball (10)
    - Reactive Fabric Cape (400)
    Spending a total of 1,060 OMNI.
    Also get a 10 OMNI loan from our selachimorphic financial broker and use that to buy an Insurance Card (200).


    Got other things to do as well, but that can be saved for the next downtime period (assuming we're being thrown into this mission right away).


    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)

    1. Assuming that adds up, done. 10 Omni loan. The shark actually looks a little sorry for you that no one would loan you 10 omni. Tough out there.  He'll still eat you.
    2. *Checks watch* You don't have...oodles of time.

    Vote for the island. Beach episode!

    Also, request payment:


    Message from OMNITECH accounting:
    2150 Omni has been added to your account.
    Note: Behind every great man is a robot spider pulling the strings.


    Spoiler: Bob (click to show/hide)

    Is this sheet good?
    Welcome aboard! There's no waitlist here! If I get tired of all your stupid faces I just make the game more deadly!









    LOOKS LIKE WE'RE GOING TO NEO-DETROIT!

    Got a bit of stuff to get together for the mission, and I'm gonna slam together a map and some services listings and such.
    Title: Re: MOOK: Pay day
    Post by: ANGRY_DEMON_NOISES on February 22, 2021, 08:56:07 pm
    Well it's time. Sam will take off her old human clothes and dump her shitty non-organic weapons in the garbage and then begin her A S C E N C I O N.

    Start off by increasing muscle density and skeletal strength, then increase height to 7 feet before adding two extra inches of thickness to the skin, and then modify it to have the same properties as that of the murder lizards from way back when. Then decrease the size of the gaps in the ribcage, scrap the reproductive and digestive systems, and use the matter gained from them to create redundant copies of vital organs, then make an extra adrenal gland. Create claws based on those of the lizards, sharpen teeth to be like those of a shark, add two extra rows to of them, add two extra eyes, and finally get some cool hair.

    Spoiler (click to show/hide)
    Title: Re: MOOK: Pay day
    Post by: heydude6 on February 22, 2021, 09:22:24 pm
    Thanks for accepting me. It seems like we already have a Bob though, so I'll change the nickname to Rob. Do we have a mission briefing yet?
    Title: Re: MOOK: Pay day
    Post by: The Lupanian on February 22, 2021, 09:52:51 pm
    Offer Wil 300 OMNI (the price of a mechslave) in exchange for him returning my Waifubot body. If he accepts, then I’ll pay to have the Waifubot exterior used to reskin my robobody so that I look like a waifu but have robobody stats.
    Im also buying four more Piledriver magazines.

    Spoiler: JiBot (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: NAV on February 22, 2021, 10:11:04 pm
    "Anyone wanna play some cards to pass the time?"

    Sell my disposable Spacesuit/Sensory deprivation suit hybrid. The disposable space suit was originally 100 omni for what it's worth.

    Also sell my broken universal communicator. It was 150 omni. Only slightly smashed by a hammer.


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on February 22, 2021, 10:40:45 pm
    I'm Fuggin BITING the Experimental bros! I swear, I'm eating them! I'm shooting with my tail gun and biting with my face teeth.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: m1895 on February 22, 2021, 11:40:43 pm
    I can speak again, finally.
    well if we can still spend level-ups then:
    Dex d6>d10
    Guns d6>d10
    next buy a Metalstorm pistol (500 Omni) and 16 mags (128 Omni). Mod the mags into 8 sets of jungle mags for rapid reloading, burning a toolkit charge if necessary. Also buy a Insurance card (200 Omni), an omnifun VR set (15 Omni), and two glowsticks [or two packs of glowsticks? it's not really clear. (10 Omni)] plus a nondescript balaclava, the cheapest booze one can get at the flesh bar, a cheap lighter and a pack of cigs.
     also stay away from Sam until it's relatively safe


    EDIT: almost forgot the most important part
    ey Yagyu, mind if I grab the spare riot suit for a project?
    if Yagyu consents, burn another toolkit charge to convert the riot suit into something that Bob can comfortably wear without interfering with his mascot outfit while also still protecting his vitals, then see if I can refill my toolkit.
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: Pay day
    Post by: Parisbre56 on February 23, 2021, 04:04:21 am
    "Anybody wanna buy my stuff?"
    I've got:
    OMNITECH Motion sensor (the thing from Aliens) (25 Omni) sold to m1895
    OMNITECH “Limited Omniscience” Sensor (400 Omni)
    OMNITECH mechanical slave (300 Omni)
    OMNITECH spiderbot (600 Omni)
    How much could I get for selling the above, if no teammates want to buy them?
    Also, any chance I could get some of the 100 Omni I spent on the TTS earplugs back if I sell them?


     

    Title: Re: MOOK: Pay day
    Post by: Radio Controlled on February 23, 2021, 05:27:22 am
    Quote
    4. *Slot machine noise* 149 Omni

    5. 809 Omni

    6. 200 Omni.

    Allright, let's sell this crap then. + 1158 omni.

    I think that gives me enough for an auditor body. Before I buy it though, is there a special installation procedure, like there was for the AoW? And could I maybe get a list of features and customization options?


    ((Will do division of dead people's crap later.))


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Pay day
    Post by: King Zultan on February 23, 2021, 07:22:28 am
    (Missed several updates because of internet being dead.)

    Did a bunch of stuff in the mission and I want to get payed for it, also buy a cognition copier.

    EDIT: Forgot to do the level up.
    Knowledge to d8
    Speed to d6
    Guns to d8
    Technology to d6

    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Pay day
    Post by: Radio Controlled on February 23, 2021, 08:20:17 am
    Quote from: ADN
    Radio: I just want the pieces and bits of them, not even the equipment, just their meaty chunks, oh and maybe the symbiote, Lizard talons and Lizard skin too
    ADN gets: 5 Lizard talons, 5 feet of Lizard skin, all the biomass there was in that pile. Let's hold off on the symbiote at least till you're not liable to explode into meatmonsters after a bad roll.


    Quote from: xan
    Radio: Gonna yoink the Medkit, 1 Isolation Suit, and the Psychokinetic Stimulant if'n that's acceptable.
    Xan gets this stuff.


    Quote from: pan
    Radio: I'll grab the second toolkit, One pack of containment pods and a null-rod
    Pan gets this stuff.


    Quote from: m18
    Radio: I'll grab the Riot armor, 3 flares, and an Omni-light
    +ey Yagyu, mind if I grab the spare riot suit for a project?

    M18 gets his stuff, and the extra riot suit for our cuddly mascot.


    Quote from: nav
    Radio: I would like to fight over a tool kit and a null rod. I have previously looted an Expendaclone of its riot armour and flashlight. I would like to donate that riot armour into the loot pile.
    Nav gets: null rod, tool kit (aggressively fighting over it with nobody), and his gracious donation was noted


    Quote from: bob
    Radio (and anyoneelse interested): Apply to Bob any items as you see fit. Just leave some headroom for his hat, and some neckroom for his cape. Also, apply with restraint: Bob gets bitey if he feels threatened.
    Bob gets: Dead fish (half gone), uneaten single serve packet of pudding, a dwarf bobblehead


    Stuff left:
    Spoiler (click to show/hide)
    Title: Re: MOOK: Pay day
    Post by: ANGRY_DEMON_NOISES on February 23, 2021, 11:31:50 am
    "Anybody wanna buy my stuff?"
    I've got:
    OMNITECH Motion sensor (the thing from Aliens) (25 Omni)
    OMNITECH “Limited Omniscience” Sensor (400 Omni)
    OMNITECH mechanical slave (300 Omni)
    OMNITECH spiderbot (600 Omni)
    How much could I get for selling the above, if no teammates want to buy them?
    Also, any chance I could get some of the 100 Omni I spent on the TTS earplugs back if I sell them?


     

    "Nope, but I'll give ya 400 bucks if you let me take looks and pieces of your Auditor body, nothing major, just some blood, fingers, spinal fluid. I think I'm gonna try to make a DIY version of if if I survive this."
    Title: Re: MOOK: Pay day
    Post by: Parisbre56 on February 23, 2021, 11:37:15 am
    "Let me consider that offer, I wouldn't want to anger the copyright protection gods."
    Title: Re: MOOK: Pay day
    Post by: ANGRY_DEMON_NOISES on February 23, 2021, 11:39:30 am
    "Don't worry, I'll change it just enough for it to be original. Besides, we all know Auditors are just cheap knockoffs of Avatars of War and they didn't get sued."
    Title: Re: MOOK: Pay day
    Post by: m1895 on February 23, 2021, 03:44:30 pm
    "eh, I'll buy the motion detector"
    Title: Re: MOOK: Pay day
    Post by: Xantalos on February 23, 2021, 09:29:07 pm
    EEEDD, seeing as there is scarce time before his lovely vacation is due to start, decides to get his cult business firmly underway.

    Find somewhere out of the way and perform a sacrament to ED with my newly-bought ritual blade, attempting to bless my 888-Ball to function as a vessel of the will of ED. For expediency reasons, go with my gut on what the ritual itself will need (no human sacrifice yet though, but a bit of blood or burnt hair is acceptable).

    ((This could very well change nothing about the ball and EEEDD would still be happy with it, as an aside.))


    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Title: Re: MOOK: Pay day
    Post by: Parisbre56 on February 24, 2021, 12:11:53 pm
    "eh, I'll buy the motion detector"
    "Good choice! Here you go!"
    Title: Re: MOOK: Pay day
    Post by: piecewise on February 24, 2021, 03:40:44 pm
    Thanks for accepting me. It seems like we already have a Bob though, so I'll change the nickname to Rob. Do we have a mission briefing yet?


    MISSION BRIEFING IS READY! POST WHEN YOU'RE READY TO GO!


    Now then, lets handle the potential...issues first.

    Well it's time. Sam will take off her old human clothes and dump her shitty non-organic weapons in the garbage and then begin her A S C E N C I O N.

    Start off by increasing muscle density and skeletal strength, then increase height to 7 feet before adding two extra inches of thickness to the skin, and then modify it to have the same properties as that of the murder lizards from way back when. Then decrease the size of the gaps in the ribcage, scrap the reproductive and digestive systems, and use the matter gained from them to create redundant copies of vital organs, then make an extra adrenal gland. Create claws based on those of the lizards, sharpen teeth to be like those of a shark, add two extra rows to of them, add two extra eyes, and finally get some cool hair.

    Spoiler (click to show/hide)
    Start off by increasing muscle density and skeletal strength [1,3] Strength -1, Life -1
    Increase height to 7 feet before adding two extra inches of thickness to the skin [2,4] Failure, didn't activate
    Modify it to have the same properties as that of the murder lizards from way back when [1,8] You begin glowing in a very noticeable way. Kinda pretty though. Like luminous algae.
    Then decrease the size of the gaps in the ribcage [4,6] Done. +1 life for hits to the chest
    Scrap the reproductive and digestive systems [5,9] Done. Hope you have something else in mind for calories and nutrients.
    use the matter gained from them to create redundant copies of vital organs, then make an extra adrenal gland [7,3] You get a second heart, third lung, and about 1/8th of a brain that is just sort if sitting on the back of your neck like a tumor.
    Create claws based on those of the lizards, sharpen teeth to be like those of a shark, add two extra rows to of them[1,10] You end up toothless, with human molars growing out of the ends of your fingers.
    add two extra eyes[2,7] Fails to activate
    and finally get some cool hair. [4,2] Your old hair falls out, but no new hair grows.



    Well, no horrible flesh nightmare today. Just an ugly weirdo~

    Offer Wil 300 OMNI (the price of a mechslave) in exchange for him returning my Waifubot body. If he accepts, then I’ll pay to have the Waifubot exterior used to reskin my robobody so that I look like a waifu but have robobody stats.
    Im also buying four more Piledriver magazines.

    Spoiler: JiBot (click to show/hide)

    Wilfred is noticeably absent right now.  We will assume everything is worked out with him and that Ji gets the robobody with the appearance (roughly) of a waifubot for about 400 Omni. The rest (or however much she likes) goes to magazines. The shooty ones.


    "Anyone wanna play some cards to pass the time?"

    Sell my disposable Spacesuit/Sensory deprivation suit hybrid. The disposable space suit was originally 100 omni for what it's worth.

    Also sell my broken universal communicator. It was 150 omni. Only slightly smashed by a hammer.


    Spoiler: Edward (click to show/hide)
    +63 Omni for the suit.
    +20 Omni for the broken com

    I'm Fuggin BITING the Experimental bros! I swear, I'm eating them! I'm shooting with my tail gun and biting with my face teeth.

    Spoiler: Team Mascot (click to show/hide)

    Bob, once he realizes what's happened to him, rounds on the experimental lab and attempts to get them to fix things via threats and intimidations.  Unfortunately they shoot him with a tranq dart, hog tie him, and deliver him back to the barracks with plenty of hooting and hollering.

    I can speak again, finally.
    well if we can still spend level-ups then:
    Dex d6>d10
    Guns d6>d10
    next buy a Metalstorm pistol (500 Omni) and 16 mags (128 Omni). Mod the mags into 8 sets of jungle mags for rapid reloading, burning a toolkit charge if necessary. Also buy a Insurance card (200 Omni), an omnifun VR set (15 Omni), and two glowsticks [or two packs of glowsticks? it's not really clear. (10 Omni)] plus a nondescript balaclava, the cheapest booze one can get at the flesh bar, a cheap lighter and a pack of cigs.
     also stay away from Sam until it's relatively safe


    EDIT: almost forgot the most important part
    ey Yagyu, mind if I grab the spare riot suit for a project?
    if Yagyu consents, burn another toolkit charge to convert the riot suit into something that Bob can comfortably wear without interfering with his mascot outfit while also still protecting his vitals, then see if I can refill my toolkit.
    Spoiler: character sheet (click to show/hide)
    [3] Mags modified. No charge needed.
    Two PACKS of glowsticks.  Not sure if there's a use die associated with the pack but assume d8.
    Off menu stuff = 22 Omni.
    Suit modified, 1 charge used.

    "Anybody wanna buy my stuff?"
    I've got:
    OMNITECH Motion sensor (the thing from Aliens) (25 Omni) sold to m1895
    OMNITECH “Limited Omniscience” Sensor (400 Omni)
    OMNITECH mechanical slave (300 Omni)
    OMNITECH spiderbot (600 Omni)
    How much could I get for selling the above, if no teammates want to buy them?
    Also, any chance I could get some of the 100 Omni I spent on the TTS earplugs back if I sell them?


     

    Total, 877 Omni.
    Ew no~

    Quote
    4. *Slot machine noise* 149 Omni

    5. 809 Omni

    6. 200 Omni.

    Allright, let's sell this crap then. + 1158 omni.

    I think that gives me enough for an auditor body. Before I buy it though, is there a special installation procedure, like there was for the AoW? And could I maybe get a list of features and customization options?


    ((Will do division of dead people's crap later.))


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Special installation? No. Its a robo-body like the others so we just download ya. But for features and such, I'll update the Arsenal when I'm at home.

    (Missed several updates because of internet being dead.)

    Did a bunch of stuff in the mission and I want to get payed for it, also buy a cognition copier.

    EDIT: Forgot to do the level up.
    Knowledge to d8
    Speed to d6
    Guns to d8
    Technology to d6

    Spoiler: Dead man walking (click to show/hide)
    Message from the OMNITECH accounting department
    1150 Omni added to your account
    Note: Use it or lose it.


    EEEDD, seeing as there is scarce time before his lovely vacation is due to start, decides to get his cult business firmly underway.

    Find somewhere out of the way and perform a sacrament to ED with my newly-bought ritual blade, attempting to bless my 888-Ball to function as a vessel of the will of ED. For expediency reasons, go with my gut on what the ritual itself will need (no human sacrifice yet though, but a bit of blood or burnt hair is acceptable).

    ((This could very well change nothing about the ball and EEEDD would still be happy with it, as an aside.))


    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    [2]
    EEEDD waves the knife around a lot and shouts many things. If this has any effect on the 888-ball, no one can tell.
    Title: Re: MOOK: Detroit has a beach
    Post by: ANGRY_DEMON_NOISES on February 24, 2021, 03:55:17 pm
    Ya know what? Fuck planned modifications, just fuse with the flesh and become a nightmarish abomination from the ancient manuscripts of ye old sarkicist holy text, a shoggoth thirsting for more meat and bone to consume and grow, bearing the visage of an old deity worshipped by barbarian tribes of flesh shapers from the times of primeval Hyperborea.

    or die. Either way Sam is happy.


    Spoiler (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Parisbre56 on February 24, 2021, 04:51:45 pm
    I'll take a loan of 500 OMNI, sell the stuff for 877 OMNI and buy that auditor body. As a special favor, can they make it spider-shaped or octopus-shaped? Maybe for a few extra OMNI? My standard paycheck is 850 OMNI so I can afford to take a bigger loan if necessary.

    Oh, and of course, if anyone wants to buy that stuff from me instead, I'm happy to sell it to them. Better to keep it in the family security team.

     

    Title: Re: MOOK: Detroit has a beach
    Post by: Radio Controlled on February 24, 2021, 04:52:58 pm
    Quote
    Special installation? No. Its a robo-body like the others so we just download ya. But for features and such, I'll update the Arsenal when I'm at home.

    And no customization or any choices or options? Well, let's just get it done then!

    Also, can we still use the lvl-up as long as the mission hasn't started? Will you tell us when the last turn for leveling is?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: NAV on February 24, 2021, 05:41:19 pm
    Check how much I can sell my hammer (1d4 melee) for.

    Check how much I can sell my Omni-eye camera for. Originally 50 omni.

    Check how much I can sell my Omni-health insurance policy card for. Originally 200 Omni.

    Check what is the maximum amount the loan shark is willing to loan to me. I have completed three missions.

    Are there any other methods of making money? Is selling organs/limbs an option?


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: heydude6 on February 24, 2021, 05:46:58 pm
    Ready to Go

    Spoiler: Rob (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Xantalos on February 24, 2021, 06:30:31 pm
    "Of course it worked! Would I be able to talk back to you otherwise?"

    EEEDD refrains from any further fourth wall acknowledgement so as to avoid encountering any giant skeleton parts that dislike him.

    I was planning on trying to convert some NPCs before I left, but that can be taken care of afterwards. Instead I'm just gonna experiment with my computronium, and see if I can't use it to get my looted sentrybot gun-arm working again. Consult experts (experimental department, Bill Pelican) if necessary/I can find them.

    Also, be sure to vacate the showers or wherever Sam is. Advertise my betting pool before time runs out.

    Once that's done, I'm ready for the brief.


    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on February 24, 2021, 06:52:44 pm
    Purchase a Tentacle (500 OMNI, uses occult, d8 damage). Wear Modified Riot Suit (D6 life?) and Tentacle. Place Spiderbot on head. Wait for someone to glue the bobblehead to the spiderbot. Once these actions are complete Bob is ready.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: The Lupanian on February 24, 2021, 07:38:43 pm
    Put the security baton and the lizard claw in the Lost and Found box, then ready up.
    Spoiler: JiBot (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: m1895 on February 24, 2021, 11:20:01 pm
    Coming back to the main area, Anya is honestly a little disappointed Sam hasn't turned into a Lovecraftian nightmare beast in the time she was away
    Anya will put a GPS Mag (d4) and handful of tacks in the Lost and Found box and buy 2 more Metalstorm mags (16 Omni)

    Anya takes a swig of the cheap booze and lights up a cigarette before walking over to E.E.E.D.D.
    "So, what do we have here?" Anya squats down to take a look at the autocannon taking another swig while she examines it "yeah, I can probably fix it, hold my beer."
    Anya will pop open her toolkit again to help fix up the autocannon/staff of ED
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Xantalos on February 24, 2021, 11:26:24 pm
    "It is a holy artifact that I looted - er, recovered, that is - from one of the dangers present in our last mission! I now seek to experiment with this computer putty and see if I cannot make the gun operational via computer, thus bringing my church into the modern day!"

    "You wouldn't happen to want to join the Congregation, would you? How do you spell your name?"
    Title: Re: MOOK: Detroit has a beach
    Post by: m1895 on February 24, 2021, 11:56:15 pm
    Anya remembers the ominous messages she got in her promotion
    "My name is spelled A-N-Y-A, why? And I suppose I could use some... spiritual protection, what are the uh, strictures and creed of your congregation?"
    Title: Re: MOOK: Detroit has a beach
    Post by: Xantalos on February 25, 2021, 12:15:33 am
    "Hmm. That Y is awful close to the unsavory, but anyone can be blessed if they show faith. The structure of my faith is quite simple - we seek to acknowledge and spread the sacred name of ED through the cosmos, so that we may be closer to the prime ED that we all hail from. The more E and D letters in your name, which you must earn through displays of faith, the more blessed, and thus protected, you are!"

    EEEDD hands over a pamphlet of laminated paper to Anya. This is the full extent of our holy writings if you are interested in reading more. If you wish, I could grant you your first Sacred Letter now!"

    Spoiler: The Pamphlet (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: heydude6 on February 25, 2021, 02:43:21 am
    So I've decided to retcon Rob's character a bit. I finally got myself caught up on what was happening in the thread (I can't believe you guys took more than a year for 1 mission) and I noticed that you got all of your occultists killed. A real shame too since Larry was a great character.

    Anyway, I thought I'd fill the vacancy this time. Engineer was an awkward fit for an architect character, so I don't think cultist will be any more awkward. For some reason though, I find an occult architect to be more cohesive than an Engineer architect.

    Ready to Go

    Spoiler: Rob (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Xantalos on February 25, 2021, 03:02:06 am
    ((I am slowly speccing into an Occult role, but it’ll take a while. Glad to have another spook around!))
    Title: Re: MOOK: Detroit has a beach
    Post by: King Zultan on February 25, 2021, 04:53:29 am
    Buy a Passive Personal Shield Generator, some glow sticks, a cognition copier, and a bayonet for a grand total of 905 OMNI, then once that's done attach the bayonet to my shotgun and then I'm ready.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: piecewise on February 25, 2021, 05:53:50 pm
    Ya know what? Fuck planned modifications, just fuse with the flesh and become a nightmarish abomination from the ancient manuscripts of ye old sarkicist holy text, a shoggoth thirsting for more meat and bone to consume and grow, bearing the visage of an old deity worshipped by barbarian tribes of flesh shapers from the times of primeval Hyperborea.

    or die. Either way Sam is happy.


    Spoiler (click to show/hide)
    [2,2]

    Get cockblocked, fleshmonger.

    I'll take a loan of 500 OMNI, sell the stuff for 877 OMNI and buy that auditor body. As a special favor, can they make it spider-shaped or octopus-shaped? Maybe for a few extra OMNI? My standard paycheck is 850 OMNI so I can afford to take a bigger loan if necessary.

    Oh, and of course, if anyone wants to buy that stuff from me instead, I'm happy to sell it to them. Better to keep it in the family security team.

     

    Alright. And as per specifics, see below.

    Quote
    Special installation? No. Its a robo-body like the others so we just download ya. But for features and such, I'll update the Arsenal when I'm at home.

    And no customization or any choices or options? Well, let's just get it done then!

    Also, can we still use the lvl-up as long as the mission hasn't started? Will you tell us when the last turn for leveling is?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Oh there are customizations options, I thought you were wondering if we had to cut your limbs off and fuse you to a barely restrained demon or something.  In which case the answer is...only kind of. 

    You and Mr. Spider see me in my office. Its called discord. I have to respond to that stack of flapjacks too.

    Also last turn to level up is next one.

    Check how much I can sell my hammer (1d4 melee) for.

    Check how much I can sell my Omni-eye camera for. Originally 50 omni.

    Check how much I can sell my Omni-health insurance policy card for. Originally 200 Omni.

    Check what is the maximum amount the loan shark is willing to loan to me. I have completed three missions.

    Are there any other methods of making money? Is selling organs/limbs an option?


    Spoiler: Edward (click to show/hide)
    5
    32
    200
    500+250 Per mission completed. 1250 for you. Bear in mind that higher debts are dealt with more...bluntly.
    Ask the Loan Shark. He might have a specific mission goal he wants done that you can earn extra with.

    Ready to Go

    Spoiler: Rob (click to show/hide)
    Thats one.

    "Of course it worked! Would I be able to talk back to you otherwise?"

    EEEDD refrains from any further fourth wall acknowledgement so as to avoid encountering any giant skeleton parts that dislike him.

    I was planning on trying to convert some NPCs before I left, but that can be taken care of afterwards. Instead I'm just gonna experiment with my computronium, and see if I can't use it to get my looted sentrybot gun-arm working again. Consult experts (experimental department, Bill Pelican) if necessary/I can find them.

    Also, be sure to vacate the showers or wherever Sam is. Advertise my betting pool before time runs out.

    Once that's done, I'm ready for the brief.


    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Oh no its self aware.  Also where you're going, there's plenty of would be converts. Especially depending on the path you take.
    [1]
    EEEDD succeeds on doing nothing but gum the thing up even more. He carries the entire gooey mess over to Bill who looks at it with a grin and then gets to work. He finishes up within about 15 minutes and hands it back to EEEDD. The gun is fixed and the goo is separated out into a pile.

    "First one is free." He laughs.

    Sam is sadly unable to rise to the occasion so to speak har har.




    Purchase a Tentacle (500 OMNI, uses occult, d8 damage). Wear Modified Riot Suit (D6 life?) and Tentacle. Place Spiderbot on head. Wait for someone to glue the bobblehead to the spiderbot. Once these actions are complete Bob is ready.

    Spoiler: Team Mascot (click to show/hide)
    Consider it done, including the gluing.

    Thats two and three.

    Put the security baton and the lizard claw in the Lost and Found box, then ready up.
    Spoiler: JiBot (click to show/hide)
    Done. Thats four.

    Coming back to the main area, Anya is honestly a little disappointed Sam hasn't turned into a Lovecraftian nightmare beast in the time she was away
    Anya will put a GPS Mag (d4) and handful of tacks in the Lost and Found box and buy 2 more Metalstorm mags (16 Omni)

    Anya takes a swig of the cheap booze and lights up a cigarette before walking over to E.E.E.D.D.
    "So, what do we have here?" Anya squats down to take a look at the autocannon taking another swig while she examines it "yeah, I can probably fix it, hold my beer."
    Anya will pop open her toolkit again to help fix up the autocannon/staff of ED
    Spoiler: character sheet (click to show/hide)
    Done. Note it on your sheet please, the LAF box stuff that is.

    Five.

    So I've decided to retcon Rob's character a bit. I finally got myself caught up on what was happening in the thread (I can't believe you guys took more than a year for 1 mission) and I noticed that you got all of your occultists killed. A real shame too since Larry was a great character.

    Anyway, I thought I'd fill the vacancy this time. Engineer was an awkward fit for an architect character, so I don't think cultist will be any more awkward. For some reason though, I find an occult architect to be more cohesive than an Engineer architect.

    Ready to Go

    Spoiler: Rob (click to show/hide)
    Alright. Still five~

    Buy a Passive Personal Shield Generator, some glow sticks, a cognition copier, and a bayonet for a grand total of 905 OMNI, then once that's done attach the bayonet to my shotgun and then I'm ready.
    Spoiler: Dead man walking (click to show/hide)
    Done. Make sure to put it as your actual life die when its being used or you might get ganked at d2 life.



    NEXT IS THE LAST TURN BEFORE FORCING YOU INTO MISSION BRIEFING! MAKE IT COUNT OR GET WITH ME ON DISCORD OTHERWISE
    Title: Re: MOOK: Detroit has a beach
    Post by: ANGRY_DEMON_NOISES on February 25, 2021, 05:56:23 pm
    BLAH BLAH DEFINITION OF INSANITY BLAH BLAH TRY AGAIN AND DO IT RIGHT THIS TIME
    Spoiler (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Parisbre56 on February 25, 2021, 07:02:28 pm
    I guess I'll level up speech twice and then I'm ready to go. It's fun being the only one skilled with something. Also, I could team up with EEED and help him with proselytizing.

    Edit: Use spray paint to make Bob's spider look prettier and/or more intimidating. Maybe paint some TRON lines on it with the glow paint?

    Title: Re: MOOK: Detroit has a beach
    Post by: Xantalos on February 25, 2021, 08:18:26 pm
    "Thank you, gracious Bill! If you ever need your soul saved or wish to change your name to a spiritually more powerful version, don't hesitate to call on me."

    What were the stats for this gun again? d8, I think?
    Head on over to the mission briefing, and prepare for shenanigans.


    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: heydude6 on February 25, 2021, 08:23:21 pm
    I should have edited my original post, but just so you know piecewise, you missed the post I made where I changed Rob to a cultist.

    EDIT: Nothing to see here
    Title: Re: MOOK: Detroit has a beach
    Post by: Ozarck on February 25, 2021, 10:14:14 pm
    I should have edited my original post, but just so you know piecewise, you missed the post I made where I changed Rob to a cultist.

    So I've decided to retcon Rob's character a bit. I finally got myself caught up on what was happening in the thread (I can't believe you guys took more than a year for 1 mission) and I noticed that you got all of your occultists killed. A real shame too since Larry was a great character.

    Anyway, I thought I'd fill the vacancy this time. Engineer was an awkward fit for an architect character, so I don't think cultist will be any more awkward. For some reason though, I find an occult architect to be more cohesive than an Engineer architect.

    Ready to Go

    Spoiler: Rob (click to show/hide)
    No he didn't. Look further down the turn.
    Title: Re: MOOK: Detroit has a beach
    Post by: heydude6 on February 25, 2021, 10:18:55 pm
    Thanks. I see now. Sorry about that.

    I think I'll take out a 500 OMNI loan from the shark. Buy a ceremonial knife, EMP grenade, and an OMNITECH placed charge.
    Title: Re: MOOK: Detroit has a beach
    Post by: King Zultan on February 26, 2021, 04:52:38 am
    See how many glow sticks are in the pack I just bought, then look through trash cans for loot while I wait for the briefing.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Pancaek on February 26, 2021, 09:47:55 am
    Use level-up to bring Fate d4>d8
    And Tech d8>d12

    Buy cognition copier for 400
    Upgrade Pushbot for 400 as discussed (guns, melee, and hands for 400)
    Then go and inititiate The Plan so I can join the upcoming mission


    Spoiler (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: NAV on February 26, 2021, 12:49:27 pm
    Purchase an OMNITECH Armoured Space Suit for 600 omni.
    Purchase a OMNITECH Civil Unrest Shield for 300 omni.
    Purchase a OMNITECH Passive Personal Shield Generator for 400 Omni.
    Purchase a OMNITECH Analog Hand for 5 omni.
    Purchase a OMNITECH “Omni-fun” VR system for 15 omni.
    Purchase a OMNITECH Mental Purgant for 350 omni.
    Purchase a OMNITECH Medkit for 200 omni.
    Purchase a OMNITECH Laser trip sensor for 25 omni.
    Purchase a OMNITECH Motion sensor for 25 omni.
    Total 1920 omni.

    Examine the armoured space suit.
    Examine the civil unrest shield.
    Examine the passive personal shield generator.
    Examine the analog hand.
    Examine the omni-fun vr system.
    Examine the mental purgant.
    Examine the medkit.
    Examine the laser trip sensor.
    Examine the motion sensor.


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Radio Controlled on February 27, 2021, 09:16:27 am
    1 lvl in guns, 1 lvl in tech please.

    Also sell the OMNITECH “Painaway” Painkillers.

    For those bodyparts, can we say we'll store them in a freezer somewhere?


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: ANGRY_DEMON_NOISES on February 27, 2021, 11:20:12 am
    1 lvl in guns, 1 lvl in tech please.

    Also sell the OMNITECH “Painaway” Painkillers.

    For those bodyparts, can we say we'll store them in a freezer somewhere?


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    ((Your life dice is wrong. Also change that description already ya big lug))
    Title: Re: MOOK: Detroit has a beach
    Post by: piecewise on February 27, 2021, 11:56:23 pm
    Thanks. I see now. Sorry about that.

    I think I'll take out a 500 OMNI loan from the shark. Buy a ceremonial knife, EMP grenade, and an OMNITECH placed charge.
    Alright. Make sure to mark it down on your sheet.

    I guess I'll level up speech twice and then I'm ready to go. It's fun being the only one skilled with something. Also, I could team up with EEED and help him with proselytizing.

    Edit: Use spray paint to make Bob's spider look prettier and/or more intimidating. Maybe paint some TRON lines on it with the glow paint?

    Alright
    [2]
    Nah robo-field looks fine.

    "Thank you, gracious Bill! If you ever need your soul saved or wish to change your name to a spiritually more powerful version, don't hesitate to call on me."

    What were the stats for this gun again? d8, I think?
    Head on over to the mission briefing, and prepare for shenanigans.


    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Maybe? I forget. We'll call it d8.  Also is it on your sheet?

    BLAH BLAH DEFINITION OF INSANITY BLAH BLAH TRY AGAIN AND DO IT RIGHT THIS TIME
    Spoiler (click to show/hide)
    See bottom.

    See how many glow sticks are in the pack I just bought, then look through trash cans for loot while I wait for the briefing.
    Spoiler: Dead man walking (click to show/hide)
    D6 use die. Ie somewhere between 2 and infinite depending on your luck.
    [3]
    GUM!

    Use level-up to bring Fate d4>d8
    And Tech d8>d12

    Buy cognition copier for 400
    Upgrade Pushbot for 400 as discussed (guns, melee, and hands for 400)
    Then go and inititiate The Plan so I can join the upcoming mission


    Spoiler (click to show/hide)
    OMNINOUS!

    Done.

    1 lvl in guns, 1 lvl in tech please.

    Also sell the OMNITECH “Painaway” Painkillers.

    For those bodyparts, can we say we'll store them in a freezer somewhere?


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Sure
    Sure (Did I give you a quote on that? If not, half normal price plus d6, no more than starting price.)
    Sure






    Alright, a few bits of housekeeping.  First, our resident shoggoth.

    Spoiler: Rules (click to show/hide)

    I'm sure nothing will go wrong with THAT



    Second, to our recent big metal ass recipients.

    First, description of basic Auditor body and then how they differ.

    The "Standard" Auditor is about  3 meters tall, though often looks shorter because it tends to be hunched over.  Its head is triangular, lacking any  recognizable details like eyes or mouth, and instead looks almost avian. One point of the triangle is elongaged, forming the front of the "face, while the others are pulled back, forcing a sort of curve into the bottom leg of the triangle that gives it a sort of horned appearance. The triangle is segmented, with thin groves running back up along its length and giving it a sort of chitinous appearance, like the shell of a woodlouse. Its body is roughly humanoid though its proportions and geometry is distinctly alien: not only looking nothing like a human but nothing like what a human would create.  It has a thin, fiberous neck, a huge hunched back and shoulders, a pelvis that twists forward at an almost painful angle, and long arms and legs, both of which have an extra joint to them. Its shoulders look almost like nautilus shells, a row of thin needle sharp spines runs down its neck and back, apparently along its spine, and it seems to have no palms to its hands nor thumbs, just a series of 8 fingers that connect to a wrist joint.  It looks, all and all, much more like something they dug out of an alien tomb than something any engineer would have made.

    Pathos' Tech version has a faint blue glow eminating from its groves and crevices, as though the black armor was simply containing some radiant being within.  Its head is modified as well, the "horns" formed by the two points of the triangle have extended and wrapped back around to form a ring about a foot and a half across. Inside this ring floats a black sphere which seems to be slowly and constantly pulsing.  It has the following built in tools and systems
    1. Omnivision: Able to see in several dozen vision modes, this system scans through them constantly alerts the user to any oddities it detects and projects them. Can be manually cycled as well.
    2. Skeleton Key Protocols: Automatic system override protocols. Single use and will fry the system they're used on after forcing it to perform one action. 10 installed and will be replenished between missions
    3. Superstructure hatch access: All superstructure hatches and some admin tunnels are available for use without incurring...issues.
    4. OMNI-scient Network Scanner: Continuous access to the OMNI-scient Network.
    5. Built in computing cube and universal jack capacities
    6. Daemon Box: A collection of 6 high end AI Daemons which can be injected into technology and will act as ordered.
    7. Limited Optical Cloaking system: Renders the user invisible, but only so long as they remain motionless. Has a use die of d6, rolled once per turn while active.
    8. Wideband Motion Sensor
    9. Sensor Hive: A self contained miniature manufacturing plant which produces flying spy eye drones the size of a ping pong ball. Max 5 active at a time.

    Yagyu's Guns version is generally larger and more dense, its back seemingly swollen and its forearms and fingers thicker and larger. Its metal is a deep red, the color only really visible when light shines off it. The head is elongated further than normal, the horns more extended and flared.  It has the following built into it.
    1. Biorhythm tracker: Allows the tracking of a single target. Their outline will appear on the user's vision from any distance, through any material. Tracking can be initiated with line of sight OR DNA sampling.
    2. Autonomous targeting system: Allows for a second weapon to be fired as a secondary attack even after firing the standard single attack. Weapon must be held in the other hand and uses suit parameters instead of user skill.
    3. Ammunition Transmutation forge: Shoebox sized device that allows ammunition of one kind to be transmuted into a different kind of ammo. Not one to one, requires equal or greater monetary value of the input to get the output. Ie a 20 omni bullet would require the sacrifice of at least 20 omni worth of other ammo to make.
    4. Weakness Analysis protocols: Automatically detects and displays the structural or biological weaknesses of any targeted enemy.
    5. Pulse Laser: Infinite use military grade laser fired from the point of the "Beak". Deals d12 but requires d6 turns to recharge after every use.
    6. Micromissile Pack: Built into the hunched back, fires salvos of micromissiles that deal d6xd6 damage. Has a d4 use die. Guided via laser targeting using Gun skill.
    7. OMNITECH ferromagnetic accelerator: Standard version of the system but built into the hands. Pick up metal objects and fire them. Damage dependent on object.
    8. Wrist Mounted Shotguns: Same damage as "PUNCH!" shotgun.
    9. Palm mounted Carbines: Same as Pinpoint Carbine.





    Please standby for mission briefing soon. No actions until its over please.
    Title: Re: MOOK: The Shocker
    Post by: NAV on February 28, 2021, 06:09:51 am
    Purchase an OMNITECH Armoured Space Suit for 600 omni.
    Purchase a OMNITECH Civil Unrest Shield for 300 omni.
    Purchase a OMNITECH Passive Personal Shield Generator for 400 Omni.
    Purchase a OMNITECH Analog Hand for 5 omni.
    Purchase a OMNITECH “Omni-fun” VR system for 15 omni.
    Purchase a OMNITECH Mental Purgant for 350 omni.
    Purchase a OMNITECH Medkit for 200 omni.
    Purchase a OMNITECH Laser trip sensor for 25 omni.
    Purchase a OMNITECH Motion sensor for 25 omni.
    Total 1920 omni.

    Examine the armoured space suit.
    Examine the civil unrest shield.
    Examine the passive personal shield generator.
    Examine the analog hand.
    Examine the omni-fun vr system.
    Examine the mental purgant.
    Examine the medkit.
    Examine the laser trip sensor.
    Examine the motion sensor.


    Spoiler: Edward (click to show/hide)
    Missed me  :'(
    Title: Re: MOOK: Detroit has a beach
    Post by: ANGRY_DEMON_NOISES on February 28, 2021, 09:34:31 am
    "I aM a MONumENt tO YOur SInS, wE HaVE BEen mAde WhOLe! wE ARe tHe BROthER MoON-Oh ye gods, I'm late for work! the mound of flesh once known as Sam exclaimed before crawling across the walls and ceiling towards the briefing.

    "Sorry for being late fellows, so what are we doing now yummy boss man?"

    Spoiler (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: piecewise on February 28, 2021, 10:50:44 am
    Purchase an OMNITECH Armoured Space Suit for 600 omni.
    Purchase a OMNITECH Civil Unrest Shield for 300 omni.
    Purchase a OMNITECH Passive Personal Shield Generator for 400 Omni.
    Purchase a OMNITECH Analog Hand for 5 omni.
    Purchase a OMNITECH “Omni-fun” VR system for 15 omni.
    Purchase a OMNITECH Mental Purgant for 350 omni.
    Purchase a OMNITECH Medkit for 200 omni.
    Purchase a OMNITECH Laser trip sensor for 25 omni.
    Purchase a OMNITECH Motion sensor for 25 omni.
    Total 1920 omni.

    Examine the armoured space suit.
    Examine the civil unrest shield.
    Examine the passive personal shield generator.
    Examine the analog hand.
    Examine the omni-fun vr system.
    Examine the mental purgant.
    Examine the medkit.
    Examine the laser trip sensor.
    Examine the motion sensor.


    Spoiler: Edward (click to show/hide)
    Missed me  :'(
    Ok.
    1. Its a spacesuit, but with armor on the most important bits like the chest and head and groin and such. Try to get shot in THOSE places.
    2. A big metal ballistic shield with a little bullet resistant clear plastic window that is at about eye height when you hold the thing up. Covers most of your body.
    3. Looks like a fist sized disco ball connected to a base that can be strapped to your body. Has a button on the base to turn it off and on.
    4. Its a human hand with a metal plate at the wrist that lets you connect it to a null rod. I assume you know what a human hand looks like. If not it kind of looks like a featureless turkey made of hotdogs and spam.
    5. A head wrapping visor and form fitting gloves studded with sensors. Has a lot of games and stuff on it, though you'll have to go through and look at them in a dedicated action. White plastic with sleek design and an "OMNI" embossed logo on the front.
    6. Just looks like a non-descript pill.
    7. ITS BANDAGES IN A BOX I WILL SLAP YOU.
    8. This is technically two things, two little black nubs with sticky stuff on one side. Stick them anywhere they have line of sight to each other and they'll form a laser trip wire between them. Invisible under normal circumstances.
    9. A lot like the above, but there's only 1.









    Now that everyone is ready (or has been sufficiently hogtied and is being dragged along) a guide bot is sent into the barracks. Its a football sized blob of metal with four pointy legs and a holographic projector on top. It projects instructions for everyone to follow it- complete with tropical vacation text and images- and clacks off down the hall. What follows is a 45 minute walk through hallway after hallway, with each successive passage getting a little bigger like they're wandering up a capillary towards an artery. When they finally reach the last passage its over 10 meters tall and at least three times as wide: an underground highway where trucks and loaders and other vehicles are rumbling along, carrying all sorts of materials. They're lead to an offshoot freight elevator that's big enough to swallow a jumbo jet and already contains a huge VTOL shuttle strapped down in the center. They're lead over to the shuttle and the guide bot shows them inside.

    The cargo hold is a huge place, taking up almost the entire interior of the shuttle. And taking up almost the entire interior of that is an armored vehicle, a massive APC. Its so large that it is segmented into two sections with a flexible connection between them, just so it can make turns on ordinary streets. It looks like an armored train: a block of angular metal with wheels hidden behind metal skirting. The top is relatively flat, with a hatch to let people out on top of it, and mounted guns on its sides and a main gun on its roof. Its almost a tank with this much in the way of armaments.

    Everyone gets strapped in and the guide bot clacks over to the head of the cargo bay and begins projecting a map while the voice of the Ape Overlords plays.

    (https://i.imgur.com/o52vDzz.png)

    Greetings and Salutations everyone!  Time for your well deserved vacation!  As you can see we've provided you a rental car for your sight seeing and we've even uploaded the consciousness of Edward Scrumm into it to act as driver! He can fire the side mounted autocannons but you'll need to load the main gun for him. You know, if the locals get out of hand. Always pays to be protected around the provincials!

    Now then, a bit of information about your chosen destination.

    The elevator begins moving, grinding upward at surprising speed for its size.

    As most of you probably know, the city of Neodetroit came into being after the great quake that created the California archipelago and destroyed much of the high tech sector of the USA. Old Detroit was practically worthless at the time and proved prime territory for heavily armed and protected tech companies to resettle for almost nothing in terms of land costs. Within 20 years the city was Neodetroit, a shining jewel of bleeding edge tech. But then, without warning, the disaster! Everything was lost in a single night.  This was of course followed by the establishment of the military cordon, the exclusion zones, the televised coverage of the gang wars, the high danger tourism, etc etc.

    Now lets get down to specifics that you might not know. The disaster is an Omega Grade Reality Constraint Failure. It has a diameter of roughly 65 miles at its widest point, with the extent becoming more pronounced the deeper in one gets. The map you see is displaying the three "zones" within the affected area. It of course is ignoring the outer most "Green Zone" that makes up the military cordon and "Dead Zone"  These three zones, Yellow, Orange, and Red, roughly denote levels of distortion of reality constraints and general danger.  4.5 million were estimated to be living within this area when the disaster hit. We assume the number to be roughly 2 million now, mostly in the yellow zone. The largest single concentration is the former city of Ann Arbor, where the official evacuations were taking place before it became apparent that anyone in the area during the disaster would carry its effects with them. The result of course being the total quarantine of all locals. Most now survive on a combination of aid drops and localized farming along the river. Warlords and gangs rule and the city has been transformed into a massive shanty town and slum under the constantly shifting control of various groups. It is dangerous and violent but no more so than any unstable nation. Relatively safe by your standards.

    The orange zone is where most of the televised violence takes place. Reality is far less coherent here and the people living in this area are outcasts, madmen, cultists, treasure seekers, raiding gangs, cannibals, and so forth. Aid drops here are fairly rare but branded drops of weapons and other combat goods are common. Its been a favored testing ground and advertising bonanza for arms manufacturers, and TV networks broadcast the near constant violence to 24/7 via unmanned drones. Its too chaotic, socially and in terms of the rules it followers, for us to give you much hard intel. Just know that things live there that aren't human, and that humans don't act human.

    The final zone, the Red zone, is the epicenter of the disaster. Within that 15 mile zone absolutely no laws of reality can be taken for granted. Even things like Causality can be subverted and you might be shot by someone you won't meet for hours. We have no intel about this place, just scattered handfuls of stories from scavengers dumb enough to enter and lucky enough to come back.

    Now, this trip is a sight seeing trip in case you were not aware and it has exactly one overall goal: Find out what caused this disaster. You can collect souvenirs if you like, you can interact with the locals, you can wander about as you like but we'd really like you to figure out what happened here. We know the following.

    1. It is not related to HELL or any interface usage. There were 4 interfaces operating in the area when the disaster happened- 3 legal, 1 undocumented- but all self destructed shortly after the disaster began.

    2. Geographic imaging and extrapolation leads us to believe it originated at the "Neo-Detroit Institute of Human Advancement" campus. This is unfortunate as the Institute was not an OMNI subsidiary and indeed was operating under unusually tight security. External documentation is scarce, with the best we can find being references to a "Project Lathe" and a list of scientists and doctors that worked on it. We've included a list of their names and photos; with any luck some might be alive out there for you to interview.

    3. The effects have limited range and some things that exist within one zone may disappear if moved to a zone outside it. We extrapolate that the effect is not "Blind" and that it has something approximating a consciousness with limited "attention". These terms are more metaphorical than literal, we believe.



    We will be dropping you and the APC here off on the edge of the yellow zone, Near Ann Arbor. There are three main military outposts around the disaster area where you can return to for aid and resupply. These are found on the edge of the yellow zone: Base Alpha on the western road out of Ann Arbor and the largest of the three. Base Beta on the 75 Highway to the North west, and Base Delta on the 94 Highway from the North East. There is a Canadian controlled base on highway 42 near Comber, but we do not have official relations with them. You'd have to negotiate resupply there under your own rules.


    Any questions? 
    Title: Re: MOOK: Detroit has a beach
    Post by: ANGRY_DEMON_NOISES on February 28, 2021, 10:57:57 am
    "Oh, me, me! I have a question! Has that flesh horror rights bill passed?"

    Shapeshift into a more canine shape, seeing as SAM will have to be tracking someone while on her vacation.

    Also, time to increase dexterity and smoke one of the nootropics Anya have SAM.



    Spoiler (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Pancaek on February 28, 2021, 11:05:22 am
    A synthesized version of Ed's voice plays over the tanktrain's PA speakers

    "Hello comrades, I am happy to serve as your driver and vehicle on this little trip. I swear, if any of you dare to puke inside of me, I'm driving all of us into the sea or off a cliff."
    Title: Re: MOOK: Detroit has a beach
    Post by: ANGRY_DEMON_NOISES on February 28, 2021, 11:07:23 am
    "Joke's on you, I have no lungs or bones to break."
    Title: Re: MOOK: Detroit has a beach
    Post by: Pancaek on February 28, 2021, 11:50:44 am
    "Can you even puke? If not, then we'll have no problems in the first place"
    Title: Re: MOOK: Detroit has a beach
    Post by: ANGRY_DEMON_NOISES on February 28, 2021, 11:52:10 am
    "Nope, but I do leave a trail of slime everywhere I go."
    Title: Re: MOOK: Detroit has a beach
    Post by: NAV on February 28, 2021, 11:57:50 am
    "Then I guess our janitor will be busy following you around."
    Title: Re: MOOK: Detroit has a beach
    Post by: The Lupanian on February 28, 2021, 12:21:19 pm
    "One, what kind of gun is that on top, what can it kill? Also I'm confused, does it need to be fired by one of us, or does Ed fire it and we only reload it?.

    Two, what level of support and aid can we expect from the military, and would they be willing to loan us some gear before we get started? Are there any assets, like drones or mortars, that we might be able to call in?"

    Tune in to the 24/7 broadcast to see if anything interesting/noteworthy/out-of-the-ordinary has happened recently.
    Title: Re: MOOK: Fire Walk With Me
    Post by: Doomblade187 on February 28, 2021, 04:15:52 pm
    Level Up:
    Speech d8 -> d10 -> d12
    Fate d4 -> d6
    Will d6 -> d8

    Buy OMNI Man-Zapper (100) with 10 charges (30), Blue Smoke Nootropic Cigar (100), OMNITECH Reactive Personal Shield Generator (500), OMNITECH Threat Analyzer (250)
    Total of 980 Omni out of 1000 Mission pay.

    Mission stuff - see if the Canadian military bases have open lines of communication or it has to be an in-person chat. Additionally, see if there are any publicly available maps on the livestreams of who controls what hex.


    Spoiler: Janet Janet (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: m1895 on February 28, 2021, 04:30:28 pm
    "Hey Pathos, wanna look up where the Orange zone supply drops are? Whether we try to steal them or avoid them, it's for the best to know where they are."
    Anya will don her balaclava and immediately put on and start up the "Omni-fun" Visor to see what games are on it.
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Radio Controlled on February 28, 2021, 04:40:29 pm
    Quote
    If not, half normal price plus d6, no more than starting price
    1) They are 100 omni and I rolled a 3 on the d6, so that'd be 53 omni then? Does the die you roll depend on how expensive the item is, or what else do you mean with 'd6'?

    2) How much spare ammo do the auditor weapons come with?


    Quote
    Autonomous targeting system: Allows for a second weapon to be fired as a secondary attack even after firing the standard single attack. Weapon must be held in the other hand and uses suit parameters instead of user skill.
    3) What do you mean by 'suit parameters'? What does it roll then?

    For the mission:
    4) Edited map with grids coordinates and points of interest. What do you think of it, is it clear for you?

    Spoiler (click to show/hide)

    5) If yes, Where on the map is the 'Neo-Detroit Institute of Human Advancement'? Is it the middle of the red zone?

    6) What do the locals value most, aka what could we use to trade with them? Food, medicine, ammo?

    7) What are our ROE? 


    (Got more questions but don't wanna overwhelm.)


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: NAV on February 28, 2021, 04:56:44 pm
    Try to set up a program to help us find the scientists. The program should examine video footage of people and look for outward signifiers of scientific aptitude such as glasses, poor physique, pocket protectors, labcoats, frizzy white hair, proximity to scientific equipment, etc.

    When it sees a scientist, it will sound an audiable alarm and highlight said scientist. This should help us reliably identify the scientists that we are looking for.


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Ozarck on February 28, 2021, 07:39:01 pm
    ((there should be bases on 75 south and 96 West as well. Probably more realistically than the ones on 75 north (leads to Flint, and who cares about Flint?) and 94 North (The Thumb? Really? May as well force the altered to move there rather than keep them out. Also, those directions aren't great for military resupply while 96 and 75 have much better access for that kind of thing. Well, assuming the various world changing events didn't change anything particularly important.))

    I do have a question or two about this mission. Bob doesn't, but I do.

    Also

    PW! YOU'VE GONE AND PUT THE ENTIRE TEAM AT THE MERCY OF A 'PILOT' AGAIN! HASN'T ER, DIG, AND MOOK TAUGHT YOU ANYTHING YET?
    Title: Re: MOOK: Detroit has a beach
    Post by: Xantalos on February 28, 2021, 08:20:41 pm
    "Questions! Firstly, have there been any observations of coherent religious beliefs popping up among the inhabitants of either the yellow or orange zones? If so, what are their details and/or objects of worship? And their names, especially their names. Secondly, what can we expect as far as how HELL-infused objects will react with the various sorts of reality distortions? Thirdly, what could be summarized as the average mental state of an inhabitant of the yellow zone? Is there any commonality to how the reality distortion affects people there, or is it mostly patternless? Fourthly, have any incidences of thought forms such as, er, the one involving gambling that we encountered recently been observed as manifesting in any of the zones with any degree of frequency?

    And fifthly, have you heard the Sacred Name of our Lord and Savior ED? If not, there's a lot to be gained from just a quick overview of the Sacred Precepts...

    EEEDD continues on a ramble about the benefits of ED-dom to anybody in blathering distance for the next 30 minutes.

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Parisbre56 on February 28, 2021, 08:44:20 pm
    "Our first destination should be Ann Arbor. We could get information there. We could even hire a tour guide. If we're lucky we might even find official exclusion zone T-shirts! I'm sure Bob would love to have one of those."

    1. Could I drive the APC if our AI driver is incapacitated? Do I fit in the driver's seat?
    2. Could I inject a demon into a car and have it drive around? Or would it need to be a self driving car?
    3. Any advice/info about identifying anomalies/safe paths? Would it be useful to hire a local tour guide? Are there even safe paths or are the anomalies constantly moving and changing?
    4. If we find and capture an interesting human or animal, can we bring them back or would that break quarantine and get the army shooting at us? If we find one of those scientists, could we give them to OMNITECH or do they need to stay in the zone?
    5. Any particularly successful gangs/warlords we should know about/watch out for? Anyone we could potentially negotiate with for information? Perhaps in exchange for taking care of some other gang for them?
    6. What's the situation on Ann Arbor? Under military control? Some militia keeping the peace? Some warlord ruling the place? An uneasy peace between gangs? Warzone?




     

    Title: Re: MOOK: Detroit has a beach
    Post by: heydude6 on March 01, 2021, 12:20:55 am
    Baldwin looks at the map for a moment and then takes a puff from his pipe. A ring of smoke comes out whose radius is constantly expanding and contracting, while the colors slowly oscillate from purple, to yellow, to green.

    "Yep, looks like a long drive... Is there any reason why we're starting from the edge of the circle and creeping inwards? It seems like it'd be easier to just airdrop us out of the sky right above our objective and go full operation market garden on that shit. It's not like the interference goes infinitely upwards. Those weapons companies were able to figure out how to drop supplies into the zone after all."

    "Also, how's sailing in the anomaly? It seems like the Detroit river could be a useful way of getting us out of there once we find what we're looking for."

    Baldwin also makes a request to see some live footage of the TV violence in the orange zone. His goal is to get a better feel for how the reality warping shenanigans in the anomaly manifest. Does his occult training give him any deeper understanding of what's going on? Maybe other reality warping incidents were covered as case-studies in his classes.

    Spoiler: Rob (click to show/hide)



    ((Can I give myself a few miscellaneous items? You can already see the smoking pipe, but I also want to give myself one of these things (https://wiki.teamfortress.com/wiki/Idea_Tube) and some pencil and paper to fill it.))
    Title: Re: MOOK: Detroit has a beach
    Post by: Radio Controlled on March 01, 2021, 03:05:15 am
    ((By the way, if you want you can still claim up to 3 things from the pile 'o dead people.Especially the demon thingie might be interesting for an occult boy.))

    Spoiler (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Ozarck on March 01, 2021, 03:11:52 am
    ((By the way, if you want you can still claim up to 3 things from the pile 'o dead people.Especially the demon thingie might be interesting for an occult boy.))
    ((someone else already asked for that thingie. They've got dibs. Dangerous dibs, but still.))
    Title: Re: MOOK: Detroit has a beach
    Post by: Radio Controlled on March 01, 2021, 03:24:11 am
    ((By the way, if you want you can still claim up to 3 things from the pile 'o dead people.Especially the demon thingie might be interesting for an occult boy.))
    ((someone else already asked for that thingie. They've got dibs. Dangerous dibs, but still.))

    ((Ah yeah, the fleshy boy, but he already got some goodies he wanted, plus I'm still rather apprehensive of mixing the bio fleshhorror with the demonic fleshhorror. But if nobody wants it and he still does we can chance it I suppose.))
    Title: Re: MOOK: Detroit has a beach
    Post by: King Zultan on March 01, 2021, 06:28:26 am
    Is there any thing like those artifact things they used to pull out of the Chernobyl Exclusion Zone to be looted in Detroit?
    Also why is it still called Neo Detroit if it's gone back to being the massive shit hole that it was?
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Pancaek on March 01, 2021, 08:17:22 am
    While we're in this lift, do a systems check of my new body. See how it is in regards to:
    HP and defence
    Weapons
    Mobility
    Communications
    Extras?

    If we can start heading out this turn and nobody objects, wait until all my teammates are inside of me and head out to Ann Arbor


    Spoiler (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: heydude6 on March 01, 2021, 10:00:33 am
    I’ll take the hell symbiote, unless EEEDD wants it. Everyone seems to be jacked as hell, so I don’t think I’ll be able to survive unless I jack myself up too.

    EDIT: Actually, I’ll take the Fancy AirPods as well
    Spoiler: Rob (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on March 01, 2021, 12:15:49 pm
    Uggggghhhh I do not feel like reading through all this right now.  Tech to d12 (I'm gonna swap it back to guns...), melee to d8.  No stats upgraded because robotic body.  Give Ji their waifubot, ask if Wil can use either the waifu body or the cyborg body (it's not like they can use both).  If neither's available, accept the 300.

    Pay off loan of 303 OMNI.  1147 left.  See if I can take out a loan of 853; I've asked for 540 before, and paid off two debts on time, so my credit score might be good enough?  If not, just ask for 453.  1600 or 2000 left.  Buy a hardsuit, -1600.  And a brain scanny thingy for 400 if I got the big loan.  Body depends on whether Ji pays me 300 or loans a body.

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Ozarck on March 01, 2021, 03:25:28 pm
    ((Ah yeah, the fleshy boy, but he already got some goodies he wanted, plus I'm still rather apprehensive of mixing the bio fleshhorror with the demonic fleshhorror. But if nobody wants it and he still does we can chance it I suppose.))
    ((I see from Discod that he has evoked his claim on the demon thingum. Dispose of as you will.))
    Title: Re: MOOK: Detroit has a beach
    Post by: piecewise on March 01, 2021, 04:08:48 pm
    "Oh, me, me! I have a question! Has that flesh horror rights bill passed?"

    Shapeshift into a more canine shape, seeing as SAM will have to be tracking someone while on her vacation.

    Also, time to increase dexterity and smoke one of the nootropics Anya have SAM.



    Spoiler (click to show/hide)
    Sam shifts 1 flesh into dex, bumping it to d8.
    [4] The blob of flesh becomes a dog. Or...something like a dog... (https://static.wikia.nocookie.net/berserk/images/f/fc/Manga_E226_Beast_of_Darkness.png/revision/latest?cb=20190402154814)

    "One, what kind of gun is that on top, what can it kill? Also I'm confused, does it need to be fired by one of us, or does Ed fire it and we only reload it?.

    Two, what level of support and aid can we expect from the military, and would they be willing to loan us some gear before we get started? Are there any assets, like drones or mortars, that we might be able to call in?"

    Tune in to the 24/7 broadcast to see if anything interesting/noteworthy/out-of-the-ordinary has happened recently.

    That is the OMNITECH “Genesis” Multi-function launcher. It can fire a variety of shells with different capacities. Included are Flares, Camera pods, Nets, Shriekers, and standard Shells (3d10 damage). It can be fired by Ed or one of you, but must be manually reloaded.

    Theoretically you have a fairly high level of support but in actuality they are likely rather short stocked themselves and will be...uncooperative beyond basic supplies. Things going missing, that sort of thing. They will not provide assistance within the disaster zone itself, but will provide basic resupply, medical aid, etc. Anything beyond that will probably be reliant on your powers of persuasion. 

    You attempt to tune in and it asks you to pay for the service. Of course.

    Level Up:
    Speech d8 -> d10 -> d12
    Fate d4 -> d6
    Will d6 -> d8

    Buy OMNI Man-Zapper (100) with 10 charges (30), Blue Smoke Nootropic Cigar (100), OMNITECH Reactive Personal Shield Generator (500), OMNITECH Threat Analyzer (250)
    Total of 980 Omni out of 1000 Mission pay.

    Mission stuff - see if the Canadian military bases have open lines of communication or it has to be an in-person chat. Additionally, see if there are any publicly available maps on the livestreams of who controls what hex.


    Spoiler: Janet Janet (click to show/hide)
    Done.

    We do have a channel you can contact them on but the interference of the red zone is pretty god awful strong. You may have to get a oblique line on them to contact them.

    "Hey Pathos, wanna look up where the Orange zone supply drops are? Whether we try to steal them or avoid them, it's for the best to know where they are."
    Anya will don her balaclava and immediately put on and start up the "Omni-fun" Visor to see what games are on it.
    Spoiler: character sheet (click to show/hide)
    The OMNI-Fun visor displays a convincing 3d representation of a ordinary, but quite nice and well made, wooden desk sitting atop a mountain peak. You're looking down over a wide green valley below, clouds drifting slowly over the tall conifer trees and the sparkling river running through it.

    Quote
    If not, half normal price plus d6, no more than starting price
    1) They are 100 omni and I rolled a 3 on the d6, so that'd be 53 omni then? Does the die you roll depend on how expensive the item is, or what else do you mean with 'd6'?

    2) How much spare ammo do the auditor weapons come with?


    Quote
    Autonomous targeting system: Allows for a second weapon to be fired as a secondary attack even after firing the standard single attack. Weapon must be held in the other hand and uses suit parameters instead of user skill.
    3) What do you mean by 'suit parameters'? What does it roll then?

    For the mission:
    4) Edited map with grids coordinates and points of interest. What do you think of it, is it clear for you?

    Spoiler (click to show/hide)

    5) If yes, Where on the map is the 'Neo-Detroit Institute of Human Advancement'? Is it the middle of the red zone?

    6) What do the locals value most, aka what could we use to trade with them? Food, medicine, ammo?

    7) What are our ROE? 


    (Got more questions but don't wanna overwhelm.)


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    1. Lets do 130.
    2. Missile none, Shotgun and carbine, 3 reloads.
    3. Light weapons use dex, heavy use strength. Doesn't really matter since they're equal right now.
    4. Looks ok, but shove those bases outside the yellow zone. They're on the edge, not inside. Or don't and just understand that.
    5. Dead center in the red zone.
    6. Depends. Food, medicine, weapons, ammo are all universally useful and good trade. Leaders might have more specific desires, but that is something you'll have to find out.
    7. Try not to attack any military men. Or if you do, cover it up. Everyone else is fair game as far as legality is concerned.  

    Try to set up a program to help us find the scientists. The program should examine video footage of people and look for outward signifiers of scientific aptitude such as glasses, poor physique, pocket protectors, labcoats, frizzy white hair, proximity to scientific equipment, etc.

    When it sees a scientist, it will sound an audiable alarm and highlight said scientist. This should help us reliably identify the scientists that we are looking for.


    Spoiler: Edward (click to show/hide)
    [2] Ed tries to get a simple identification program set up as he waits but test runs result in it grabbing every person in the hanger, along with a few bits of metal that kind of look like faces.

    A good idea though.

    ((there should be bases on 75 south and 96 West as well. Probably more realistically than the ones on 75 north (leads to Flint, and who cares about Flint?) and 94 North (The Thumb? Really? May as well force the altered to move there rather than keep them out. Also, those directions aren't great for military resupply while 96 and 75 have much better access for that kind of thing. Well, assuming the various world changing events didn't change anything particularly important.))

    I do have a question or two about this mission. Bob doesn't, but I do.

    Also

    PW! YOU'VE GONE AND PUT THE ENTIRE TEAM AT THE MERCY OF A 'PILOT' AGAIN! HASN'T ER, DIG, AND MOOK TAUGHT YOU ANYTHING YET?
    No~
    Also this is why I tied his brain to the car~

    "Questions! Firstly, have there been any observations of coherent religious beliefs popping up among the inhabitants of either the yellow or orange zones? If so, what are their details and/or objects of worship? And their names, especially their names. Secondly, what can we expect as far as how HELL-infused objects will react with the various sorts of reality distortions? Thirdly, what could be summarized as the average mental state of an inhabitant of the yellow zone? Is there any commonality to how the reality distortion affects people there, or is it mostly patternless? Fourthly, have any incidences of thought forms such as, er, the one involving gambling that we encountered recently been observed as manifesting in any of the zones with any degree of frequency?

    And fifthly, have you heard the Sacred Name of our Lord and Savior ED? If not, there's a lot to be gained from just a quick overview of the Sacred Precepts...

    EEEDD continues on a ramble about the benefits of ED-dom to anybody in blathering distance for the next 30 minutes.

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    EEEDD style actions.

    "Our first destination should be Ann Arbor. We could get information there. We could even hire a tour guide. If we're lucky we might even find official exclusion zone T-shirts! I'm sure Bob would love to have one of those."

    1. Could I drive the APC if our AI driver is incapacitated? Do I fit in the driver's seat?
    2. Could I inject a demon into a car and have it drive around? Or would it need to be a self driving car?
    3. Any advice/info about identifying anomalies/safe paths? Would it be useful to hire a local tour guide? Are there even safe paths or are the anomalies constantly moving and changing?
    4. If we find and capture an interesting human or animal, can we bring them back or would that break quarantine and get the army shooting at us? If we find one of those scientists, could we give them to OMNITECH or do they need to stay in the zone?
    5. Any particularly successful gangs/warlords we should know about/watch out for? Anyone we could potentially negotiate with for information? Perhaps in exchange for taking care of some other gang for them?
    6. What's the situation on Ann Arbor? Under military control? Some militia keeping the peace? Some warlord ruling the place? An uneasy peace between gangs? Warzone?




     

    1. Yes,there is a standard driver position. You could do it manually or via wire.
    2. You could, yes.
    3. Locals would probably be more adept at avoidance. Our info is mostly concerned with finding or understanding.
    4. You cannot bring locals out, at least not alive. Get your info from the people and kill the beasts. Again, don't load up the car with a bunch of scavenged garbage. We want answers first and foremost. Get only things that relate to that or things of particular value.
    5.  Ask the local military. Such things are in constant flux so they're the most keyed in to the current situation.
    6.  Most of the population is relatively peaceful, though very opportunistic. The rulers are a constantly shifting series of gangs and warlords who hold parts or the whole of the city. Nowhere in the zone is under military control.





    Title: Re: MOOK: Detroit has a beach
    Post by: piecewise on March 01, 2021, 04:09:17 pm
    Baldwin looks at the map for a moment and then takes a puff from his pipe. A ring of smoke comes out whose radius is constantly expanding and contracting, while the colors slowly oscillate from purple, to yellow, to green.

    "Yep, looks like a long drive... Is there any reason why we're starting from the edge of the circle and creeping inwards? It seems like it'd be easier to just airdrop us out of the sky right above our objective and go full operation market garden on that shit. It's not like the interference goes infinitely upwards. Those weapons companies were able to figure out how to drop supplies into the zone after all."

    "Also, how's sailing in the anomaly? It seems like the Detroit river could be a useful way of getting us out of there once we find what we're looking for."

    Baldwin also makes a request to see some live footage of the TV violence in the orange zone. His goal is to get a better feel for how the reality warping shenanigans in the anomaly manifest. Does his occult training give him any deeper understanding of what's going on? Maybe other reality warping incidents were covered as case-studies in his classes.

    Spoiler: Rob (click to show/hide)



    ((Can I give myself a few miscellaneous items? You can already see the smoking pipe, but I also want to give myself one of these things (https://wiki.teamfortress.com/wiki/Idea_Tube) and some pencil and paper to fill it.))

    (You can give yourself that stuff as your random starting stuff)
    I don't have a subscription to such things. Maybe a teammate does? Or can...get it so to speak?

    Air drop into the heart of the zone would, effectively, be dropping you into a tornado. You would likely all die before being useful. You'll understand better when you see it.  The weapons companies are dropping in the orange zone, and even then only by drones. Disposable drones.

    I've heard that the waters in the area are...unpleasant.

    Is there any thing like those artifact things they used to pull out of the Chernobyl Exclusion Zone to be looted in Detroit?
    Also why is it still called Neo Detroit if it's gone back to being the massive shit hole that it was?
    Spoiler: Dead man walking (click to show/hide)

    Yes. Though not all of them can be pulled from the area. Like a deep sea fish being yanked to the surface, many creatures and objects will not survive moving from one area to another. Those that do can be valuable and useful. Or trash.

    Because that was the name of the city during its technological renaissance.

    While we're in this lift, do a systems check of my new body. See how it is in regards to:
    HP and defence
    Weapons
    Mobility
    Communications
    Extras?

    If we can start heading out this turn and nobody objects, wait until all my teammates are inside of me and head out to Ann Arbor


    Spoiler (click to show/hide)
    Strength: d12
    Dexterity: d4
    Speed: Depends. d4 from dead stop, d12 at full speed
    Endurance: d12
    Will: d4
    Knowledge: d4
    Fate: d8

    Life d8, 100 HP
    60MPH top speed

    OMNITECH Mounted Turret (2d8. D6 use die.) X 2
    OMNITECH Electrical Interdiction system (d12. D4 use. Effects entire outer surface)
    OMNITECH “Genesis” Multi-function launcher (D6 of each: Flares, Camera pods, Nets, Shriekers, Shell (3d10 damage). Must be reloaded after every shot. Tank gun sorta deal)
    OMNITECH SPOT! Light. Remote controlled, mounted on top. Complements the normal rack of lights.

    Radio, loud speakers, satellite uplink to OMNITECH.

    Again, I'll let you know later. I'm still working it out so the faster I tell you the less you have~

    I’ll take the hell symbiote, unless EEEDD wants it. Everyone seems to be jacked as hell, so I don’t think I’ll be able to survive unless I jack myself up too.

    EDIT: Actually, I’ll take the Fancy AirPods as well
    Spoiler: Rob (click to show/hide)
    Pretty sure it got destroyed with the other guy and RC has just been carrying it incorrectly.

    Uggggghhhh I do not feel like reading through all this right now.  Tech to d12 (I'm gonna swap it back to guns...), melee to d8.  No stats upgraded because robotic body.  Give Ji their waifubot, ask if Wil can use either the waifu body or the cyborg body (it's not like they can use both).  If neither's available, accept the 300.

    Pay off loan of 303 OMNI.  1147 left.  See if I can take out a loan of 853; I've asked for 540 before, and paid off two debts on time, so my credit score might be good enough?  If not, just ask for 453.  1600 or 2000 left.  Buy a hardsuit, -1600.  And a brain scanny thingy for 400 if I got the big loan.  Body depends on whether Ji pays me 300 or loans a body.

    Spoiler: Sheet (click to show/hide)
    Ok.
    Loan Paid.
    Big loan.  Hard suit bought (ask for specific when you do feel like looking) and "Scanny thing".
    Ji will have to specify her actions here.
    Title: Re: MOOK: Detroit has a beach
    Post by: The Lupanian on March 01, 2021, 04:36:37 pm
    How much does access to the broadcast cost? If it’s under 30 I’ll pay it. Give everyone else access as well. Also, I’m giving Wil money to buy a body, not a body outright.
    Spoiler: JiBot (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: NAV on March 01, 2021, 04:55:36 pm
    "Does the Edmobile have any amphibious capabilities, like I dunno floating like a boat or snorkeling underwater or anything?

    Does it have a coffee maker?"
    Ask my little questions.

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Parisbre56 on March 01, 2021, 05:43:37 pm
    "I am ready to proceed."

    Use spray paint to name the APC "OMNITECH Tour Bus" and decorate it with vacation scenes: a sunset with tropical trees, sunbathing, drinking... EDIT: Wait, that would be out of character for Pathos. Let's have him paint a giant robot shooting a nuke and Bob sunbathing in the glow of the nuclear mushroom, wearing sunglasses and holding a cocktail glass with a fish and a little umbrella in it. That's what vacations are all about, right?

     

    Title: Re: MOOK: Detroit has a beach
    Post by: ANGRY_DEMON_NOISES on March 01, 2021, 05:44:57 pm
    Does the weirdness effect apply only to people who were in the zone during it's creation or can it spread to others say, by devouring the flesh of the original inhabitants?

    Also, shift 1 flesh into speed


    Spoiler (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: piecewise on March 01, 2021, 06:15:59 pm
    How much does access to the broadcast cost? If it’s under 30 I’ll pay it. Give everyone else access as well. Also, I’m giving Wil money to buy a body, not a body outright.
    Spoiler: JiBot (click to show/hide)
    Translated, 1 OMNI a month.  Omni is not official currency to Non-Omnitech organizations, though transactions are available.

    Ji buys a one month subscription and shares the password to everyone.

    "Does the Edmobile have any amphibious capabilities, like I dunno floating like a boat or snorkeling underwater or anything?

    Does it have a coffee maker?"
    Ask my little questions.

    Spoiler: Edward (click to show/hide)
    "It has emergency floatation pontoons but isn't designed for true amphibious work. Its engine is Nuclear though, so it doesn't really have exhaust to fill with water or the issues of an internal combustion engine."


    "I am ready to proceed."

    Use spray paint to name the APC "OMNITECH Tour Bus" and decorate it with vacation scenes: a sunset with tropical trees, sunbathing, drinking... EDIT: Wait, that would be out of character for Pathos. Let's have him paint a giant robot shooting a nuke and Bob sunbathing in the glow of the nuclear mushroom, wearing sunglasses and holding a cocktail glass with a fish and a little umbrella in it. That's what vacations are all about, right?

     

    [4]
    It doesn't come out perfect, its a bit simple and cartoony, but its clear what the oversized mural is depicting.

    Does the weirdness effect apply only to people who were in the zone during it's creation or can it spread to others say, by devouring the flesh of the original inhabitants?

    Also, shift 1 flesh into speed


    Spoiler (click to show/hide)
    Unknown. The cannibals tend not to try and leave.
    Done.
    Title: Re: MOOK: Detroit has a beach
    Post by: ANGRY_DEMON_NOISES on March 01, 2021, 07:22:09 pm
    "Well that's all I needed to know, dibs on the window seat since I'm a dog horror thingie now."

    Get inside the EdMobile, pass the time while non-flesh horrors are getting ready by trying to make teeth even sharper for extra damage. Put on the show Ji just paid for in one of those little screens they have to watch along the trip.

    Also, shift one level of dex to speed.


    Spoiler (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on March 01, 2021, 09:07:54 pm
    Yeah, buy a basic robotbody with the money Ji gives Wil.

    Ask if we're still getting paid for this "Vacation".

    Ask if crew can fire the tanktrain's guns.  Our AI pilot is shit with guns.

    Inspect hardsuit.


    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Radio Controlled on March 02, 2021, 03:07:44 am
    Quote
    1. Lets do 130.
    1) Don't you mean [100/2]+30=80? Since it can't be more than starting price (which is 100)?

    Quote
    Looks ok, but shove those bases outside the yellow zone. They're on the edge, not inside. Or don't and just understand that.
    2) Does this look better:
    Spoiler (click to show/hide)

    3) Do we have DNA samples of any of those employees? Maybe from a government biometrics database or something?

    4) Can we get access to up-to-date satellite imagery?

    5) Can we hack the unmanned drones of the tv networks, or would that open up OMNI to too much 'legal liability'?

    6) Can we use/order around that shuttle after it sets us off? Or is it for extraction only?


    Quote
    Depends. Food, medicine, weapons, ammo are all universally useful and good trade. Leaders might have more specific desires, but that is something you'll have to find out.
    7) Can we get some basic foodstuffs and meds for trading, or do we need to buy that ourselves?

    8) How would you like to handle the items of dead peeps, should we keep doing it the way we did the previous mission, or would you like us to handle that some other way?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Radio Controlled on March 02, 2021, 03:12:27 am
    Quote
    Pretty sure it got destroyed with the other guy and RC has just been carrying it incorrectly.
    Ah, sorry, it was a bit unclear which items were or were not pulped.

    I’ll take the hell symbiote, unless EEEDD wants it. Everyone seems to be jacked as hell, so I don’t think I’ll be able to survive unless I jack myself up too.

    EDIT: Actually, I’ll take the Fancy AirPods as well

    Fancy airpods for the occult boy! sorry 'bout the symbiote, you'll have to summon one yourself.


    Oh, and I'll take one set of containment pods and 3 flares from that pile if nobody else wants them, might come in handy.



    "So, Ed boy, I see you got yourself a shiny new body? How does it feel to be a taxi?"
    Title: Re: MOOK: Detroit has a beach
    Post by: Parisbre56 on March 02, 2021, 04:32:54 am
    "Tour bus!" Pathos corrects Yagyu while admiring his handiwork.
    Title: Re: MOOK: Detroit has a beach
    Post by: Pancaek on March 02, 2021, 05:37:43 am
    "So, Ed boy, I see you got yourself a shiny new body? How does it feel to be a taxi?"
    "Feels pretty good, honestly. All the extra armour and cannons give me a nice peace of mind, for now."

    "Tour bus!" Pathos corrects Yagyu while admiring his handiwork.
    "Hey, mister roboto, I know you're a big deal and all now but I'd really appreciate if you could refrain from vandalizing my body."
    Title: Re: MOOK: Detroit has a beach
    Post by: King Zultan on March 02, 2021, 06:52:59 am
    If we find any artifacts do we get to keep them?
    Is there anything to stop us from killing everybody we meet?
    Are we allowed to get pets from this place and bring them back?
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: m1895 on March 02, 2021, 11:27:09 am
    Look around the desk, and check if I have an inventory, if so check what is inside the inventory
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: NAV on March 02, 2021, 12:26:28 pm
    Explore the EdPC a bit. Look for a coffee maker.

    Do the doors and other openings seal air/water tight? Both for driving underwater and/or protecting from poison gas.


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: heydude6 on March 02, 2021, 12:49:28 pm
    Assuming cable is bought, Baldwin performs the analysis he tried last time.

    Baldwin also makes a request to see some live footage of the TV violence in the orange zone. His goal is to get a better feel for how the reality warping shenanigans in the anomaly manifest. Does his occult training give him any deeper understanding of what's going on? Maybe other reality warping incidents were covered as case-studies in his classes.

    Spoiler: Rob (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Pancaek on March 02, 2021, 12:53:07 pm
    Play some relaxing music for my passengers while everyone prepares.
    Us my sattelite uplink to OMNITECH to browse around. I'm assuming it connects to some kind of internet/intranet browser. If it doesn't, just call a random number in the OMNITECH network instead.

    On the off chance the big cheeses want to head out this turn already, our first destination is Ann Harbor.


    Ask if crew can fire the tanktrain's guns.  Our AI pilot is shit with guns.
    ((Just saw this. For the record, the guns roll Tech for me, Guns if any of you guys use them))


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Xantalos on March 02, 2021, 03:18:55 pm
    Ask questions:
    1. Have there been any observations of coherent religious beliefs popping up among the inhabitants of either the yellow or orange zones? If so, what are their details and/or objects of worship?
    2. What can we expect as far as how HELL-infused objects will react with the various sorts of reality distortions?
    3. What could be summarized as the average mental state of an inhabitant of the yellow zone?
    4. Is there any commonality to how the reality distortion affects people in the yellow and orange zones, or is it mostly patternless?
    5. Have any incidences of thought forms such as, er, the one involving gambling that we encountered recently been observed as manifesting in any of the zones with any degree of frequency?

    Lastly, OOC question: Is it too late for me to retroactively get some ammo for my minigun, and if not, how much OMNI would it have cost me for what use die? This question may be edited as I check back in the mission. EDIT: It was a d12 use die, but the ammo was built into Wilfred's robot body, so I imagine it would be less now.

    Other than that, EEEDD's ready to go!


    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: piecewise on March 02, 2021, 06:55:58 pm
    "Well that's all I needed to know, dibs on the window seat since I'm a dog horror thingie now."

    Get inside the EdMobile, pass the time while non-flesh horrors are getting ready by trying to make teeth even sharper for extra damage. Put on the show Ji just paid for in one of those little screens they have to watch along the trip.

    Also, shift one level of dex to speed.


    Spoiler (click to show/hide)
    Attack to d6 (bite)

    Ok

    Yeah, buy a basic robotbody with the money Ji gives Wil.

    Ask if we're still getting paid for this "Vacation".

    Ask if crew can fire the tanktrain's guns.  Our AI pilot is shit with guns.

    Inspect hardsuit.


    Spoiler: Sheet (click to show/hide)
    Ok
    Yes
    Yes, though he will be using his Technology skills for when he shoots them.

    Where the Auditor is a strangely alien thing that you might imagine crawling out of a deep sea crypt, the Hardsuit is a pleasantly human and simple thing. It looks like a person albeit far wider, thicker, and taller, an exaggerated line back apparently constructed out of slabs of white metallo-ceramic armor laid on a barely glimpsed metallic undercarriage. Its 8 or so feet tall when fully upright, its legs oddly stumpy compared to its arms and its body top and back heavy due to the double rocket jump pack embedded between the shoulder blades. When in rest mode it lowers itself down to its knees and knuckles, allowing the rider to climb inside. The armor plates of the massive  headless "shoulders" retract and slide out of the way, a half dozen layers of armor, metallic skeleton, and displays opening like a flower to let the pilot crawl in. Inside a fluid pressurized cushion suit encompasses him and whiplash braces lock onto his skull to prevent him bouncing around inside the suit.  The thing is basically a space suit wrapped in a powered exoskeleton wrapped in multiple layers heavy armor. It can jump 60 or so feet with its jump jets and move at about 25 miles an hour skimming across the ground using boot jets and jet pack.

    Quote
    1. Lets do 130.
    1) Don't you mean [100/2]+30=80? Since it can't be more than starting price (which is 100)?

    Quote
    Looks ok, but shove those bases outside the yellow zone. They're on the edge, not inside. Or don't and just understand that.
    2) Does this look better:
    Spoiler (click to show/hide)

    3) Do we have DNA samples of any of those employees? Maybe from a government biometrics database or something?

    4) Can we get access to up-to-date satellite imagery?

    5) Can we hack the unmanned drones of the tv networks, or would that open up OMNI to too much 'legal liability'?

    6) Can we use/order around that shuttle after it sets us off? Or is it for extraction only?


    Quote
    Depends. Food, medicine, weapons, ammo are all universally useful and good trade. Leaders might have more specific desires, but that is something you'll have to find out.
    7) Can we get some basic foodstuffs and meds for trading, or do we need to buy that ourselves?

    8) How would you like to handle the items of dead peeps, should we keep doing it the way we did the previous mission, or would you like us to handle that some other way?



    Spoiler: Yagyu d'Aubigny (click to show/hide)

    1. yes
    2.Yes
    3.[2] Sadly no.
    4. Yes, but it sort of falls apart in the red zone. Orange zone is somewhat sketchy but generally ok.
    5. Just don't make it obvious you're omni employees doing it. Drones get hacked and shot down a lot. One more won't matter so long as you aren't intentionally advertising your presence and actions.
    6. ...To a degree. It won't take you further than the edge of orange zone.
    7. We're not a charity here, Mr. Yagyu.
    8. Your items are your items. If we want them, we will take them. Otherwise, do as you wish.


    If we find any artifacts do we get to keep them?
    Is there anything to stop us from killing everybody we meet?
    Are we allowed to get pets from this place and bring them back?
    Spoiler: Dead man walking (click to show/hide)

    1. Depends. Probably, but as with all things, OMNI owns them if they want to. They'll compensate you at least.
    2. Traditional morality I suppose? Beyond that, killing military could result in OMNI denying continued affiliation and you losing any aid. Angering the locals could result in understandable reprisals.
    3. Not unless you can prove they originate beyond the zone.

    Look around the desk, and check if I have an inventory, if so check what is inside the inventory
    Spoiler: character sheet (click to show/hide)
    Anya checks her pockets. Nothing. But when she checks the desk she finds a bunch of little things. She pulls a little ceramic skull out of the desk and a label hovers above it while its in her hands. "RADIATION BURN" it says in glowing green letters, and the skull begins burning with green fire. There are lots of these little objects, including die cast cars, little metal people, a mini handgun, a treasure chest, a floating jewel, etc.

    Explore the EdPC a bit. Look for a coffee maker.

    Do the doors and other openings seal air/water tight? Both for driving underwater and/or protecting from poison gas.


    Spoiler: Edward (click to show/hide)
    The EdPC is broken into two general areas: The "Command" front half and the "Auxiliary" second half.  The command half has the armored cockpit, which can be completely closed off from the rest of the vehicle, and several substations with computers, turret access, and systems to allow use of the Launcher's camera pods and the like.  The rear section contains a storage area, a few tightly packed bunk beds mounted to the wall, tiny kitchen, a built in toilet, and a fold out surgical theater.  There's no coffee maker, but the storage does have packets of instant coffee and metal cups.

    The doors and such seal, though it gets air from the outside via a filtration system. It will hold against water and airborne issues but isn't  made for long term air tight use.

    Assuming cable is bought, Baldwin performs the analysis he tried last time.

    Baldwin also makes a request to see some live footage of the TV violence in the orange zone. His goal is to get a better feel for how the reality warping shenanigans in the anomaly manifest. Does his occult training give him any deeper understanding of what's going on? Maybe other reality warping incidents were covered as case-studies in his classes.

    Spoiler: Rob (click to show/hide)
    [6]
    Rob watches the streams for a while, clicking around between the drones looking at the various events occurring.

    "Looks like the orange zone has a pretty wide variety of manifestations. Impossible diseases, mutations, transmutation of materials, strange weather, nightmare beings, prolonged physics anomalies, shifting of physical “parameters” like size, age, speed, etc. I mean see this guy?"

    Rob points to a 12 foot tall metal abomination that seems to be made of braided lamp posts and stop lights that is currently swatting blood coated cannibals down the road.

    "I don't think that's normal."

    Play some relaxing music for my passengers while everyone prepares.
    Us my sattelite uplink to OMNITECH to browse around. I'm assuming it connects to some kind of internet/intranet browser. If it doesn't, just call a random number in the OMNITECH network instead.

    On the off chance the big cheeses want to head out this turn already, our first destination is Ann Harbor.


    Ask if crew can fire the tanktrain's guns.  Our AI pilot is shit with guns.
    ((Just saw this. For the record, the guns roll Tech for me, Guns if any of you guys use them))


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    EdPC plays Musak while checking the internet. The uplink was supposed to be used for maintaining communications with base but he mostly uses it to browse video streaming sites.

    "Ha, funny man fall down."

    Ask questions:
    1. Have there been any observations of coherent religious beliefs popping up among the inhabitants of either the yellow or orange zones? If so, what are their details and/or objects of worship?
    2. What can we expect as far as how HELL-infused objects will react with the various sorts of reality distortions?
    3. What could be summarized as the average mental state of an inhabitant of the yellow zone?
    4. Is there any commonality to how the reality distortion affects people in the yellow and orange zones, or is it mostly patternless?
    5. Have any incidences of thought forms such as, er, the one involving gambling that we encountered recently been observed as manifesting in any of the zones with any degree of frequency?

    Lastly, OOC question: Is it too late for me to retroactively get some ammo for my minigun, and if not, how much OMNI would it have cost me for what use die? This question may be edited as I check back in the mission. EDIT: It was a d12 use die, but the ammo was built into Wilfred's robot body, so I imagine it would be less now.

    Other than that, EEEDD's ready to go!


    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)

    1. There have been several cults that popped up in and around the yellow and orange zones. Coherence is subjective, but some are relatively long standing. Ask the locals for more info.
    2. Unknown. This is unrelated to HELL but reality warping is hard to predict. 
    3. Depends on their time there and their state when entering. Homicidal is a good assumption, though some will be willing to put their murderous lusts on hold for the chance of fulfilling other desires.
    4. So far we haven't found one. But this does not preclude it from existing.
    5. Hard to say. Beings are known to manifest in the orange zone commonly. Their origin, beyond spawning from the distortion, is unknown.

    Assume you have d6 ammo in the gun, and it would cost 35 Omni to get an extra pack to bump it to d12.




    Anything else?
    Title: Re: MOOK: Detroit has a beach
    Post by: ANGRY_DEMON_NOISES on March 02, 2021, 07:52:12 pm
    Question: How much heat do the warlords pack? In a level of 1 to small megacorp.

    Open up a window and poke head out, then put tongue out when the EdMobile starts moving.

    Spoiler (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: NAV on March 02, 2021, 08:16:52 pm
    Get a cup of instant coffee. Find a nice comfy spot next to the flesh horror blob.
    "Ready to go."

    Edit: Is it too late to run and buy some nutrient paste? 10 portions for 10 omni? Might come in handy for trading with the locals.

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Parisbre56 on March 02, 2021, 09:05:57 pm
    INTERACTIVE MAP OF DETROIT (https://parisbre56.github.io/detroit_map.html)
    You can click on it to add points of interest.

    "So, Ed boy, I see you got yourself a shiny new body? How does it feel to be a taxi?"
    "Feels pretty good, honestly. All the extra armour and cannons give me a nice peace of mind, for now."

    "Tour bus!" Pathos corrects Yagyu while admiring his handiwork.
    "Hey, mister roboto, I know you're a big deal and all now but I'd really appreciate if you could refrain from vandalizing my body."
    "Vandalizing? Improving, more like. People have no appreciation for art these days."
    Title: Re: MOOK: Detroit has a beach
    Post by: heydude6 on March 02, 2021, 10:46:28 pm
    Rob watches the streams for a while, clicking around between the drones looking at the various events occurring.

    "Looks like the orange zone has a pretty wide variety of manifestations. Impossible diseases, mutations, transmutation of materials, strange weather, nightmare beings, prolonged physics anomalies, shifting of physical “parameters” like size, age, speed, etc. I mean see this guy?"

    Rob points to a 12 foot tall metal abomination that seems to be made of braided lamp posts and stop lights that is currently swatting blood coated cannibals down the road.

    "I don't think that's normal."

    "So, is there anything protecting us from turning into that? Seems like we're at the whims of fate here."

    Baldwin takes another nervous puff. The smoke ring has become increasingly erratic and the colours are flashing quickly enough to give someone a seizure.

    "I think I have an idea though. If we can get access to cable in the EDPC, we'd be able to see a live feed of most of the things going on in the orange zone. That way, if there are any dangerous folk near us, we'd be able to see them coming. Sometimes..."

    What do the technologically minded think of the idea?

    Spoiler: Baldwin (click to show/hide)

    ((added the extra stuff and changed the nickname again. He goes by his last name now))
    Title: Re: MOOK: The Shocker
    Post by: m1895 on March 02, 2021, 11:03:59 pm
    pick up the handgun and select that game I guess?
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: The Lupanian on March 03, 2021, 12:48:56 am
    I’m GTG. For now monitor the feeds to see if anything interesting is happening around Ann Arbor, and if there have been any supply drops nearby.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: King Zultan on March 03, 2021, 05:45:33 am
    Get into the vehicle and start looking around and see what kind of things are inside.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Radio Controlled on March 03, 2021, 09:09:15 am
    1) For the Biorhythm tracker, is there an equivalent for the DNA 'sampling method' but for robots, like an electromagnetic fingerprint or something?

    2) For the Weakness Analysis protocols, how does this work mechanically?

    3) Can I have a go at repairing my scanner?

    (Got some more stuff I could ask for the mission, but since most people seem ready let's just go and figure it out later.)
    Eh screw it might as well. Is uncontaminated water scarce in the zone? If yes (or unsure) then try to scrounge some jerrycans and such and fill them with tap water. If none can be scrounged buy a few for 5 omni.
    Use 10 omni to buy as much food and/or medicine in bulk as possible. Shop around for the cheapest option. It just needs to be edible and not need refrigeration, nothing fancy (guessing nutrient paste isn't the cheapest there is, if it is somehow then get that).
    Finally use 5 (or 10 if I didn't have to buy the jerrycans)to buy one (or a few) bottle(s) of really nice liquor. In case we find a bigshot with fancy tastes. 


    Quote
    7. We're not a charity here, Mr. Yagyu.
    "Not giving your employees the proper resources they need to complete the objectives you set out for them in the pursuit of lucrative R&D opportunities is called being penny wise, pound foolish. I’ll have to make a spreadsheet sometime to prove it. But, so be it."


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: NAV on March 03, 2021, 10:04:44 am
    "Not giving your employees the proper resources they need to complete the objectives you set out for them in the pursuit of lucrative R&D opportunities is called being penny wise, pound foolish. I’ll have to make a spreadsheet sometime to prove it. But, so be it."
    "Just buy some yourself and quit complaining. The Edmobile's got some rations in it anyways if we really need them."
    Title: Re: MOOK: Detroit has a beach
    Post by: Parisbre56 on March 03, 2021, 10:45:20 am
    "Not giving your employees the proper resources they need to complete the objectives you set out for them in the pursuit of lucrative R&D opportunities is called being penny wise, pound foolish. I’ll have to make a spreadsheet sometime to prove it. But, so be it."
    "Just buy some yourself and quit complaining. The Edmobile's got some rations in it anyways if we really need them."
    "It's a great opportunity to go fishing, just saying. Just fill the Tour Bus with fresh fish. It'll be great for trading."

    Do fish actually exist in this world? I mean free fish roaming the oceans that are free to catch without needing to purchase a fishing license from OMNITECH.

    Take a loan of 20 OMNI to buy 20 units of Nutrient Paste. Maybe we could sell it to the locals. Or maybe we can give it to the flesh horror and have it transform the nutrients into human flesh and trade that to the cannibals.


    Spoiler: Pathos (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Radio Controlled on March 03, 2021, 11:06:26 am
    "Not giving your employees the proper resources they need to complete the objectives you set out for them in the pursuit of lucrative R&D opportunities is called being penny wise, pound foolish. I’ll have to make a spreadsheet sometime to prove it. But, so be it."
    "Just buy some yourself and quit complaining. The Edmobile's got some rations in it anyways if we really need them."

    "Your suggestion has been noted and filed for review."

    ((Also, just to be clear OOC'ly, this is about what I expected the outcome to be, I'm not actually annoyed with this. But might be a nice avenue for future character development, in case I ever follow up on that supposed backstory. Was gonna ask about food prices in discord not to slow things down, but might as well add it now to the turn itself.))
    Title: Re: MOOK: Detroit has a beach
    Post by: heydude6 on March 03, 2021, 11:27:38 am
    I wish I had some more money honestly. I’d totally buy a fishing rod.
    Title: Re: MOOK: Detroit has a beach
    Post by: Pancaek on March 03, 2021, 12:08:35 pm
    "Vandalizing? Improving, more like. People have no appreciation for art these days."
    "Well you could have at least vandalized my other flank too. Now I gotta constantly keep in mind how I'm parked so people can see my colourful, fancy side."

    Wait until everyone is on board (with or without prodding from our robot overlords) and then set off to Ann Harbor. Play some fitting music to commemorate the maiden voyage of the EdMobile.

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: Radio Controlled on March 03, 2021, 12:17:38 pm
    I wish I had some more money honestly. I’d totally buy a fishing rod.

    ((Are you at the limit of what you can borrow from the NPC? How much would you need for a fishing rod?))
    Title: Re: MOOK: Detroit has a beach
    Post by: heydude6 on March 03, 2021, 01:12:19 pm
    I wish I had some more money honestly. I’d totally buy a fishing rod.

    ((Are you at the limit of what you can borrow from the NPC? How much would you need for a fishing rod?))

    As far as I'm concerned yes. I borrowed 500 and I don't trust myself to borrow more without paying with flesh. Dunno the price. Ask piecewise. I still think fishing is a good idea though, just for the sake of having a sample.
    Title: Re: MOOK: Detroit has a beach
    Post by: Radio Controlled on March 03, 2021, 01:15:30 pm
    ((If you really want one I could loan you the omni if it's not too much, no interest but do pay me off after the mission. But you'll have to ask him the price yourself, I already bother him too much to chance it! :p

    That said I don't think they'd let you take the sample out of the zone though, judging by what the briefing says.))
    Title: Re: MOOK: Detroit has a beach
    Post by: NAV on March 03, 2021, 01:19:46 pm
    So make a darn fishing rod. Don't need to buy one. Its not too hard. Doesnt need to be fancy. Just tie some string or thread to yer null-rod. Bend a nail or beer can tab or something into a hook. Dig up a worm or use a bit of flesh horror or something as bait. Catch fish.
    Title: Re: MOOK: Detroit has a beach
    Post by: heydude6 on March 03, 2021, 01:24:27 pm
    I've got a d4 in mechanics unfortunately. It's a good idea though.

    Piecwise, how much OMMNI would a fishing rod cost?
    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: piecewise on March 03, 2021, 04:56:04 pm
    Question: How much heat do the warlords pack? In a level of 1 to small megacorp.

    Open up a window and poke head out, then put tongue out when the EdMobile starts moving.

    Spoiler (click to show/hide)
    It varies. They have less access to major weaponry than those in the Orange zone, as weapon drops aren't given to them. What they have they got via scavenge of the city, stolen from raiding parties, or found its way in somehow. I would consider them akin to paramilitary gangs; better armed and coordinated than your average street punk but by no means level with a trained soldier.

    The EdPC has no opening windows. Its only windows are two small slits at the front for the driver to use if all cam feeds are blocked.

    Get a cup of instant coffee. Find a nice comfy spot next to the flesh horror blob.
    "Ready to go."

    Edit: Is it too late to run and buy some nutrient paste? 10 portions for 10 omni? Might come in handy for trading with the locals.

    Spoiler: Edward (click to show/hide)
    Assume you have them.

    Rob watches the streams for a while, clicking around between the drones looking at the various events occurring.

    "Looks like the orange zone has a pretty wide variety of manifestations. Impossible diseases, mutations, transmutation of materials, strange weather, nightmare beings, prolonged physics anomalies, shifting of physical “parameters” like size, age, speed, etc. I mean see this guy?"

    Rob points to a 12 foot tall metal abomination that seems to be made of braided lamp posts and stop lights that is currently swatting blood coated cannibals down the road.

    "I don't think that's normal."

    "So, is there anything protecting us from turning into that? Seems like we're at the whims of fate here."

    Baldwin takes another nervous puff. The smoke ring has become increasingly erratic and the colours are flashing quickly enough to give someone a seizure.

    "I think I have an idea though. If we can get access to cable in the EDPC, we'd be able to see a live feed of most of the things going on in the orange zone. That way, if there are any dangerous folk near us, we'd be able to see them coming. Sometimes..."

    What do the technologically minded think of the idea?

    Spoiler: Baldwin (click to show/hide)

    ((added the extra stuff and changed the nickname again. He goes by his last name now))
    If there is a protective system for such things, we do not have it.

    pick up the handgun and select that game I guess?
    Spoiler: character sheet (click to show/hide)
    The handgun does nothing until the trigger is pulled, at which point you suddenly find yourself standing outside the doors of a fancy night club. One of those night clubs with so much obvious money behind it that it cannot be strictly legally funded. Pulsing neon lights depict a pink and teal serpent squirming above the bright purple doors. Crowds of scantily clad women and men with gel'd hair and white powdery noses shuffle around near the entrance, held at bay by huge black clad bouncers in sunglasses. You're standing a good 30 feet back, across the street, looking at all this. In your hand is a pistol, an exact match for the one you fired to get in here.  Neon letters suddenly flash in your face.

    FIND THE GIRL

    I’m GTG. For now monitor the feeds to see if anything interesting is happening around Ann Arbor, and if there have been any supply drops nearby.
    Spoiler: Ji (click to show/hide)
    There are no feeds of Ann Arbor. No fun over there, just poor people and regular depressing street crime.

    Get into the vehicle and start looking around and see what kind of things are inside.
    Spoiler: Dead man walking (click to show/hide)
    The EdPC is broken into two general areas: The "Command" front half and the "Auxiliary" second half.  The command half has the armored cockpit, which can be completely closed off from the rest of the vehicle, and several substations with computers, turret access, and systems to allow use of the Launcher's camera pods and the like.  The rear section contains a storage area, a few tightly packed bunk beds mounted to the wall, tiny kitchen, a built in toilet, and a fold out surgical theater. 

    1) For the Biorhythm tracker, is there an equivalent for the DNA 'sampling method' but for robots, like an electromagnetic fingerprint or something?

    2) For the Weakness Analysis protocols, how does this work mechanically?

    3) Can I have a go at repairing my scanner?

    (Got some more stuff I could ask for the mission, but since most people seem ready let's just go and figure it out later.)
    Eh screw it might as well. Is uncontaminated water scarce in the zone? If yes (or unsure) then try to scrounge some jerrycans and such and fill them with tap water. If none can be scrounged buy a few for 5 omni.
    Use 10 omni to buy as much food and/or medicine in bulk as possible. Shop around for the cheapest option. It just needs to be edible and not need refrigeration, nothing fancy (guessing nutrient paste isn't the cheapest there is, if it is somehow then get that).
    Finally use 5 (or 10 if I didn't have to buy the jerrycans)to buy one (or a few) bottle(s) of really nice liquor. In case we find a bigshot with fancy tastes. 


    Quote
    7. We're not a charity here, Mr. Yagyu.
    "Not giving your employees the proper resources they need to complete the objectives you set out for them in the pursuit of lucrative R&D opportunities is called being penny wise, pound foolish. I’ll have to make a spreadsheet sometime to prove it. But, so be it."


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    1. Not as is.
    2. If you're fighting a creature for more than one turn, you gain, in order by number of extra turns fighting, 1. Increase damage dealt by 1 die level, 2. Gain advantage on to-hit, 3. Gain advantage on Damage roll as well.
    3. Sure. [1] Scanner destroyed.
    4. Depends where you are. Ann Arbor water is fairly ok. Kind of like the water you'd find in any third world nation. Ie might make you sick or give you cancer after 30 years exposure but its not full of cyanide. Water in the deeper zones is a crap shoot because what looks like water might actually be liquid oxygen that explosively boils when you touch it. We'll assume you grab 30 gallons of water and put it in the EdPC
    5.You buy 10 lbs of bulk dehydrated kelp flakes. Its technically fish food and marked not fit for human consumption but...it is calories.
    6.You buy 3 bottles of pretty good booze. Nothing amazing, but better than any swill they have in there, likely.

    "Not giving your employees the proper resources they need to complete the objectives you set out for them in the pursuit of lucrative R&D opportunities is called being penny wise, pound foolish. I’ll have to make a spreadsheet sometime to prove it. But, so be it."
    "Just buy some yourself and quit complaining. The Edmobile's got some rations in it anyways if we really need them."
    "It's a great opportunity to go fishing, just saying. Just fill the Tour Bus with fresh fish. It'll be great for trading."

    Do fish actually exist in this world? I mean free fish roaming the oceans that are free to catch without needing to purchase a fishing license from OMNITECH.

    Take a loan of 20 OMNI to buy 20 units of Nutrient Paste. Maybe we could sell it to the locals. Or maybe we can give it to the flesh horror and have it transform the nutrients into human flesh and trade that to the cannibals.


    Spoiler: Pathos (click to show/hide)

    Yes. In fact god knows what kind of horrible fish might live in Detroit. Might be able to fish up a 3 headed shark.

    Ok.

    "Vandalizing? Improving, more like. People have no appreciation for art these days."
    "Well you could have at least vandalized my other flank too. Now I gotta constantly keep in mind how I'm parked so people can see my colourful, fancy side."

    Wait until everyone is on board (with or without prodding from our robot overlords) and then set off to Ann Harbor. Play some fitting music to commemorate the maiden voyage of the EdMobile.

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Give it a sec.

    I've got a d4 in mechanics unfortunately. It's a good idea though.

    Piecwise, how much OMMNI would a fishing rod cost?
    Spoiler: Baldwin (click to show/hide)

    Cheap? 2 Omni. Good? 8 Omni.






    IF YOU NEED TO PEE OR BUY ANYTHING OR DO ANYTHING OR ASK ANYTHING, NEXT TURN IS THE LAST. WE LEAVE AT THE END OF IT, HELL OR HIGH WATER YOU TALKATIVE CRITTERS.
    Title: Re: MOOK: HONK HONK
    Post by: ANGRY_DEMON_NOISES on March 03, 2021, 05:24:12 pm
    "Well this sucks, where am I supposed to drool fluids now? Oh well, can you put some fleshpunk  (https://youtu.be/wdV6tc7ptmY)songs  (https://youtu.be/lFH_sLohbRQ)on the radio, Car Ed?"

    SAM will try to grow sharp hedgehog-lie spikes all over her body to ward off hungry mutants and fisherman. Then start chewing on one of the seats to pass voyage time if her songs aren't played.

    EDIT: BITE OFF HANDS OF ANYONE WHO TRIES TOUCHING THE DOGGO WITHOUT CONSENT THEN CHEW THE HANDS AND SPIT THE BONES BACK AT THEIR FACE FOR DARING TO TOUCH THE SAM

    Spoiler (click to show/hide)
    Title: Re: MOOK: Detroit has a beach
    Post by: heydude6 on March 03, 2021, 06:26:32 pm
    Ok. I need 8 OMNI for a good fishing rod. Are you willing to spare that Yagyu?

    Also, do you guys have any thoughts on getting access to a live feed of the orange zone violence in our EdPC? It would be useful if we could stream snipe the gangs in there. What is the state of the communications equpiment on the EdPC? Is there anything in there that could theoretically intercept the signals of drones?

    Watch the TV broadcast again. This time, make note of the groups who seem the most organized or have the most-powerful weaponry. Note where they were last seen on the map.

    EDIT: Action moved to aggregated post.
    Title: Re: MOOK: HONK HONK
    Post by: ANGRY_DEMON_NOISES on March 03, 2021, 06:31:05 pm
    "Heeeeeeeeeeeeeeeeeeey, Rob..." SAM Said as she slithered towards the cultist, "I see you don't have any armour, how about we make a deal? flesh horror to person."
    Title: Re: MOOK: HONK HONK
    Post by: heydude6 on March 03, 2021, 06:41:55 pm
    ”Errr... What are the terms?”
    Title: Re: MOOK: HONK HONK
    Post by: ANGRY_DEMON_NOISES on March 03, 2021, 06:56:38 pm
    "You give me any organic stuff you find, including artefacts, I also get exorcism privileges, and you also have to retrieve my body if I end up dying or going mad and try to eat everyone's faces off. In return, I'll give ya 400 bucks for some armour, and one free operation. Along with not eating your kidneys if we end up stranded and alone together for more than 2 hours."
    Title: Re: MOOK: HONK HONK
    Post by: Xantalos on March 03, 2021, 07:13:14 pm
    Ask questions:
    1. Have there been any observations of coherent religious beliefs popping up among the inhabitants of either the yellow or orange zones? If so, what are their details and/or objects of worship?
    2. What can we expect as far as how HELL-infused objects will react with the various sorts of reality distortions?
    3. What could be summarized as the average mental state of an inhabitant of the yellow zone?
    4. Is there any commonality to how the reality distortion affects people in the yellow and orange zones, or is it mostly patternless?
    5. Have any incidences of thought forms such as, er, the one involving gambling that we encountered recently been observed as manifesting in any of the zones with any degree of frequency?

    Lastly, OOC question: Is it too late for me to retroactively get some ammo for my minigun, and if not, how much OMNI would it have cost me for what use die? This question may be edited as I check back in the mission. EDIT: It was a d12 use die, but the ammo was built into Wilfred's robot body, so I imagine it would be less now.

    Other than that, EEEDD's ready to go!


    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)

    Pay 35 OMNI (adding to loan shark debt) to buy enough ammo for d12 on the minigun. Rest of post edited in later.
    Title: Re: MOOK: HONK HONK
    Post by: heydude6 on March 03, 2021, 07:13:52 pm
    "You give me any organic stuff you find, including artefacts, I also get exorcism privileges, and you also have to retrieve my body if I end up dying or going mad and try to eat everyone's faces off. In return, I'll give ya 400 bucks for some armour, and one free operation. Along with not eating your kidneys if we end up stranded and alone together for more than 2 hours."

    ”I can agree to that. I call dibs on one fish though.

    “But what do you mean by retrieve your body if you go mad? Do you mean *gulp* put it down?”
    Title: Re: MOOK: HONK HONK
    Post by: ANGRY_DEMON_NOISES on March 03, 2021, 07:21:43 pm
    "You give me any organic stuff you find, including artefacts, I also get exorcism privileges, and you also have to retrieve my body if I end up dying or going mad and try to eat everyone's faces off. In return, I'll give ya 400 bucks for some armour, and one free operation. Along with not eating your kidneys if we end up stranded and alone together for more than 2 hours."

    ”I can agree to that. I call dibs on one fish though.

    “But what do you mean by retrieve your body if you go mad? Do you mean *gulp* put it down?”
    "No, I mean literally fetch it back. I'm not building another flesh horror from scratch, just put what remains in a jar of mayo and bring it back to base so I can fix it up...or eat it, whichever's easier really. Anyway here's your money," SAM spits a bundle of OMNI at Rob, "Buy a cape and a fishing rod or something, I'm gonna go eat a couch or listen to some fleshpunk"
    Title: Re: MOOK: Detroit has a beach
    Post by: heydude6 on March 03, 2021, 07:25:51 pm
    You heard the Fleshhorror. I’m also buying a Reactive Fabric Cape

    EDIT: Action added to aggregated post
    Title: Re: MOOK: HONK HONK
    Post by: heydude6 on March 03, 2021, 07:44:15 pm
    Actually, I have one more idea.

    Grab an OMNITECH electrical behavior modification implant from the loot pile. Shove it somewhere inside Sam's fleshy mass (assuming I have their consent. Perhaps they can assist me). Activation code is obviously in my hands.

    "There! If you go mad, we'll be able to keep you from harming anyone and then we won't have to damage your body as much to retrieve it!"



    "Ok. Fine. If we end up needing to put you down with explosives, you only have yourself to blame."
    Title: Re: MOOK: HONK HONK
    Post by: ANGRY_DEMON_NOISES on March 03, 2021, 07:46:51 pm
    "SKREEEEEEEEEEEEEEEEE HAK-HAK-HAK HIIIIIIIIIIIRN" (https://youtu.be/S7KIbStyj9g)
    Title: Re: MOOK: HONK HONK
    Post by: heydude6 on March 03, 2021, 08:02:01 pm
    Consent unclear. Proceed with operation

    EDIT: I read the edit. Retracting action.
    Title: Re: MOOK: HONK HONK
    Post by: The Lupanian on March 03, 2021, 08:47:43 pm
    ((Heydude, limit yourself to one action post per turn. If you need to change something, edit your post rather than making a new one. Also make sure to bold all actions (I don’t know if you have been or not). All this makes it easier for PW to keep track of everything.))
    Title: Re: MOOK: HONK HONK
    Post by: The Lupanian on March 03, 2021, 08:54:43 pm
    Watch feeds that might hint at potential threats on the west side of the city, particularly along 96, 14, Westland, and Livonia.
    Also give Baldwin 8 Omni for a fishing rod if Radio doesn’t.

    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: HONK HONK
    Post by: heydude6 on March 03, 2021, 09:15:01 pm
    ((Heydude, limit yourself to one action post per turn. If you need to change something, edit your post rather than making a new one. Also make sure to bold all actions (I don’t know if you have been or not). All this makes it easier for PW to keep track of everything.))

    Ok, Aggregating action posts. I've been pretty good about bolding my actions thankfully.

    1.Watch the TV broadcast again. This time, make note of the groups who seem the most organized or have the most-powerful weaponry. Note where they were last seen on the map.
    2. Use the 400 OMNI given to me by SAM to buy a Reactive Fabric cape
    3. Grab an OMNITECH electrical behavior modification implant and an Isolation suit from the loot pile. Sell the suit for OMNI. Hold onto the implant in case Sam changes their mind about letting me install it.
    4. If I have enough OMNI, from selling stuff or through gifts, buy a good Fishing rod for 8 OMNI
    5. Ask the following questions:
    Spoiler: Questions (click to show/hide)
    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: m1895 on March 03, 2021, 11:08:13 pm
    stow the gun for now, and check if I have a picture of what the girl looks like, either way see if I can make my way into the club, looking for alternate entrances if the Bouncers are... uncooperative.
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: HONK HONK
    Post by: Radio Controlled on March 04, 2021, 04:20:46 am
    Quote
    Quote
    1) For the Biorhythm tracker, is there an equivalent for the DNA 'sampling method' but for robots, like an electromagnetic fingerprint or something?
    1. Not as is.
    And could it be upgraded/modified to do this? If yes, what would be needed? And would this count as the 1 modification of the suit, or is it the 1 mod for this part of the kit?

    Quote
    2. If you're fighting a creature for more than one turn, you gain, in order by number of extra turns fighting, 1. Increase damage dealt by 1 die level, 2. Gain advantage on to-hit, 3. Gain advantage on Damage roll as well.
    Neato! And the analysis can't begin until a fight has started I guess? Meaning that if I just observe an enemy for a turn it doesn't do much?

    Quote
    3. Sure. [1] Scanner destroyed.
    Blast! Total loss or can it be salvaged if I try with a toolbox charge? If yes, try it.
    If no, or if it fails again, buy a new one (50 omni).

    For eg. the shotgun, is a 2d6 attack 1 attack with the sum of the rolls, or two individual rolls with independent damage (aka 2 life rolls)?

    Loan 8 omni Baldwin if needed. Gonna have to say nay to the isolation suit though if it's just for selling.


    Then help shove any stragglers into the EdPC and get in myself as well, front half. Familiarize myself with the consoles and such.

    EDIT: also don't let Bob have the kelp!



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: HONK HONK
    Post by: King Zultan on March 04, 2021, 05:35:57 am
    Go grab on of those camera pod things and see if I can't make a video camera out of it using a tool kit charge, you know so we can film our wonderful vacation.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on March 04, 2021, 06:30:50 am
    Eat all the fish food Yagyu just bought. All ten pounds of it.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: HONK HONK
    Post by: syvarris on March 04, 2021, 09:57:15 am
    Only question is "what counts as overuse for the neuron reconfig helmet?"  Is it like 1 swap per mission?  Or more "each person gets from 1-6 safe uses ever"?
    Title: Re: MOOK: The Shocker
    Post by: NAV on March 04, 2021, 11:14:43 am
    "You really think they're gonna want to trade for fucking fish flakes? They're not that starving, something that actually kinda resembles palatable food woulda been a better investment probably. Unless everyone in Neo-Detroit happens to mutate into fish people between the briefing and now. Which wouldn't surprise me."

    Help Burt Burt make his camera thing. Hand him tools, hold the flashlight, get yelled at, whatever.

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: HONK HONK
    Post by: Pancaek on March 04, 2021, 12:29:08 pm
    "Well this sucks, where am I supposed to drool fluids now? Oh well, can you put some fleshpunk  (https://youtu.be/wdV6tc7ptmY)songs  (https://youtu.be/lFH_sLohbRQ)on the radio, Car Ed?"
    "Yeah, nah. I'm not really into the whole new wave meatpunk music."

    Once everyone is inside Pushbot (now wearing Edward's jumpsuit and sidearm) stands at attention in the crew compartment. Pointing at various things as Ed lists them.

    "Welcome everyone to the EdPC, courtesy of our Omnitech overlords. We will be leaving momentarily for beautiful Neo-Detroit, population who even knows and current weather being sunny with about a 23% chance of horrible reality warping anomalies and/or mutated monstrosities.

    Here in the back half of the vehicle you will find a storage area, a few  bunk beds, the kitchen, the toilet, and a fold out surgical theater. Up front in the command half you will find several computers, turret controls, main gun controls, and other such things. Please refrain from touching the weapons systems while we are en route, I can take care of those myself. Pushbot will be on standby to strangle anyone downloading malware onto the computers.

    Please keep your arms and legs inside the ride at all times, which shouldn't be hard because I'm pretty sure the only exit is the hatch on top.
    Next stop: Ann Harbor. Remember: your best bet, is driving Ed."

    Pushbot then goes up to the front section and sits in the driver's seat.

    "Reactor, online
    Sensors, online
    Weapons, online
    All systems nominal. Pusbot, let's git."

    And with that, we are off the Ann Harbor. Play some music (https://www.youtube.com/watch?v=A-Za5uBxsls) for our maiden voyage. Play it at a reasonable level inside, blast it from the speakers on the outside. Hi-ho silver, awaaaaay.

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: HONK HONK
    Post by: Ozarck on March 05, 2021, 12:22:53 am
    ((So pan is going to play as teh tank, and then as the robot when the tank is not moving?))
    Title: Re: MOOK: HONK HONK
    Post by: Pancaek on March 05, 2021, 08:55:49 am
    ((So pan is going to play as teh tank, and then as the robot when the tank is not moving?))
    ((Just the tank, I think. Pushbot is more like a drone I can give commands to, but I can't assume direct control of him/put Ed's mind into pushbot as far as I know))
    Title: Re: MOOK: HONK HONK
    Post by: piecewise on March 05, 2021, 05:35:40 pm
    "Well this sucks, where am I supposed to drool fluids now? Oh well, can you put some fleshpunk  (https://youtu.be/wdV6tc7ptmY)songs  (https://youtu.be/lFH_sLohbRQ)on the radio, Car Ed?"

    SAM will try to grow sharp hedgehog-lie spikes all over her body to ward off hungry mutants and fisherman. Then start chewing on one of the seats to pass voyage time if her songs aren't played.

    EDIT: BITE OFF HANDS OF ANYONE WHO TRIES TOUCHING THE DOGGO WITHOUT CONSENT THEN CHEW THE HANDS AND SPIT THE BONES BACK AT THEIR FACE FOR DARING TO TOUCH THE SAM

    Spoiler (click to show/hide)
    [1] -1 flesh
    Sam grows extremely fluffy and touchable fur. Its shiny and lovely and wonderful and not at all dangerous in any way.

    Ask questions:
    1. Have there been any observations of coherent religious beliefs popping up among the inhabitants of either the yellow or orange zones? If so, what are their details and/or objects of worship?
    2. What can we expect as far as how HELL-infused objects will react with the various sorts of reality distortions?
    3. What could be summarized as the average mental state of an inhabitant of the yellow zone?
    4. Is there any commonality to how the reality distortion affects people in the yellow and orange zones, or is it mostly patternless?
    5. Have any incidences of thought forms such as, er, the one involving gambling that we encountered recently been observed as manifesting in any of the zones with any degree of frequency?

    Lastly, OOC question: Is it too late for me to retroactively get some ammo for my minigun, and if not, how much OMNI would it have cost me for what use die? This question may be edited as I check back in the mission. EDIT: It was a d12 use die, but the ammo was built into Wilfred's robot body, so I imagine it would be less now.

    Other than that, EEEDD's ready to go!


    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)

    Pay 35 OMNI (adding to loan shark debt) to buy enough ammo for d12 on the minigun. Rest of post edited in later.
    Alrighty

    Watch feeds that might hint at potential threats on the west side of the city, particularly along 96, 14, Westland, and Livonia.
    Also give Baldwin 8 Omni for a fishing rod if Radio doesn’t.

    Spoiler: Ji (click to show/hide)
    [5]
    It quickly becomes clear that main roads cease to be terribly meaningful the deeper one goes in. In particular Ji notes that, somewhere near 275 and 96 intersection, the roads have been ripped from the earth and twisted upwards in a helix, half melted in the process. Livonia is uncertain, but the only shot he sees that he can definitely place in Westland is a hectic street fight between men wearing a mix of military gear and inhuman skins and what look like animate mannequins and clothing.  To say that there are potential threats in the area seems...obvious.

    ((Heydude, limit yourself to one action post per turn. If you need to change something, edit your post rather than making a new one. Also make sure to bold all actions (I don’t know if you have been or not). All this makes it easier for PW to keep track of everything.))

    Ok, Aggregating action posts. I've been pretty good about bolding my actions thankfully.

    1.Watch the TV broadcast again. This time, make note of the groups who seem the most organized or have the most-powerful weaponry. Note where they were last seen on the map.
    2. Use the 400 OMNI given to me by SAM to buy a Reactive Fabric cape
    3. Grab an OMNITECH electrical behavior modification implant and an Isolation suit from the loot pile. Sell the suit for OMNI. Hold onto the implant in case Sam changes their mind about letting me install it.
    4. If I have enough OMNI, from selling stuff or through gifts, buy a good Fishing rod for 8 OMNI
    5. Ask the following questions:
    Spoiler: Questions (click to show/hide)
    Spoiler: Baldwin (click to show/hide)
    1.[2] Despite Baldwin's best efforts he cannot discern distinct groups amongst the chaos of the Orange zone.  Oh sure he sees small groups and parties, but he can't fit the individual groups into any larger ones.
    2. Ok.
    3. Ok. 30 Omni.
    4. Ok. Done.
    5. The satellite uplink might be used to do that. Though it would need some software modifications and careful use.

    stow the gun for now, and check if I have a picture of what the girl looks like, either way see if I can make my way into the club, looking for alternate entrances if the Bouncers are... uncooperative.
    Spoiler: character sheet (click to show/hide)
    Anya puts the gun away and checks her pockets. There's a polaroid picture of a young girl in one of them: Brown hair, maybe 14-15, pretty but somewhat plain. Wearing glasses that don't really fit her.
    [1]
    Anya walks up to the bouncers and announces. "I want in. And I should get what I want.  AND IF I DON'T, I'M GONNA GIVE YA BOTH A PUNCH IN THE EYE!"
    [3]
    The bouncers don't waste a moment to laugh and instead the nearest one just throws a punch straight at Anya's head. She ducks the blow and scampers a few steps back.

    Quote
    Quote
    1) For the Biorhythm tracker, is there an equivalent for the DNA 'sampling method' but for robots, like an electromagnetic fingerprint or something?
    1. Not as is.
    And could it be upgraded/modified to do this? If yes, what would be needed? And would this count as the 1 modification of the suit, or is it the 1 mod for this part of the kit?

    Quote
    2. If you're fighting a creature for more than one turn, you gain, in order by number of extra turns fighting, 1. Increase damage dealt by 1 die level, 2. Gain advantage on to-hit, 3. Gain advantage on Damage roll as well.
    Neato! And the analysis can't begin until a fight has started I guess? Meaning that if I just observe an enemy for a turn it doesn't do much?

    Quote
    3. Sure. [1] Scanner destroyed.
    Blast! Total loss or can it be salvaged if I try with a toolbox charge? If yes, try it.
    If no, or if it fails again, buy a new one (50 omni).

    For eg. the shotgun, is a 2d6 attack 1 attack with the sum of the rolls, or two individual rolls with independent damage (aka 2 life rolls)?

    Loan 8 omni Baldwin if needed. Gonna have to say nay to the isolation suit though if it's just for selling.


    Then help shove any stragglers into the EdPC and get in myself as well, front half. Familiarize myself with the consoles and such.

    EDIT: also don't let Bob have the kelp!



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    1. Yes. Tech. Mod to the kit, not the full suit.
    2. You don't have to be directly involved, but the enemy does have to be aggressive. It can't just be standing around. The system needs to see how it moves and works to know how to undermine it.
    3. Its Dead jim. -50 Omni, new one bought.


    Go grab on of those camera pod things and see if I can't make a video camera out of it using a tool kit charge, you know so we can film our wonderful vacation.
    Spoiler: Dead man walking (click to show/hide)
    [6][6]
    Burt turns one of the camera pods into a hand held video camera. He even modifies it to constantly stream the data back to an OMNITECH server.

    Eat all the fish food Yagyu just bought. All ten pounds of it.

    Spoiler: Team Mascot (click to show/hide)
    Yagyu stands on Bob's snout and prevents him from moving or snacking. Bob squirms angrily but cannot open his mouth.  He bangs the floor with all four claws.

    Only question is "what counts as overuse for the neuron reconfig helmet?"  Is it like 1 swap per mission?  Or more "each person gets from 1-6 safe uses ever"?

    Ok, mechanically it works like this. When you use it the first time I roll a d4. You get that many "Free" rolls. After that, I start rolling a d4. The "Bad shit happens" roll is 1+number of times nothing has happened.  So first time you need 1 for it to go wrong, second you need 1 or 2, etc.

    So basically, you get a max of 8, min of 1 before you get some brain damage.

    "You really think they're gonna want to trade for fucking fish flakes? They're not that starving, something that actually kinda resembles palatable food woulda been a better investment probably. Unless everyone in Neo-Detroit happens to mutate into fish people between the briefing and now. Which wouldn't surprise me."

    Help Burt Burt make his camera thing. Hand him tools, hold the flashlight, get yelled at, whatever.

    Spoiler: Edward (click to show/hide)
    Edward decides to work as "hype man" and just hops around shouting about how well Burt is making that camera.

    Title: Re: MOOK: HONK HONK
    Post by: piecewise on March 05, 2021, 05:36:28 pm
    "Well this sucks, where am I supposed to drool fluids now? Oh well, can you put some fleshpunk  (https://youtu.be/wdV6tc7ptmY)songs  (https://youtu.be/lFH_sLohbRQ)on the radio, Car Ed?"
    "Yeah, nah. I'm not really into the whole new wave meatpunk music."

    Once everyone is inside Pushbot (now wearing Edward's jumpsuit and sidearm) stands at attention in the crew compartment. Pointing at various things as Ed lists them.

    "Welcome everyone to the EdPC, courtesy of our Omnitech overlords. We will be leaving momentarily for beautiful Neo-Detroit, population who even knows and current weather being sunny with about a 23% chance of horrible reality warping anomalies and/or mutated monstrosities.

    Here in the back half of the vehicle you will find a storage area, a few  bunk beds, the kitchen, the toilet, and a fold out surgical theater. Up front in the command half you will find several computers, turret controls, main gun controls, and other such things. Please refrain from touching the weapons systems while we are en route, I can take care of those myself. Pushbot will be on standby to strangle anyone downloading malware onto the computers.

    Please keep your arms and legs inside the ride at all times, which shouldn't be hard because I'm pretty sure the only exit is the hatch on top.
    Next stop: Ann Harbor. Remember: your best bet, is driving Ed."

    Pushbot then goes up to the front section and sits in the driver's seat.

    "Reactor, online
    Sensors, online
    Weapons, online
    All systems nominal. Pusbot, let's git."

    And with that, we are off the Ann Harbor. Play some music (https://www.youtube.com/watch?v=A-Za5uBxsls) for our maiden voyage. Play it at a reasonable level inside, blast it from the speakers on the outside. Hi-ho silver, awaaaaay.

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)





    And with that I think its time for you to depart!

    The elevator suddenly jerks to a halt and the shuttle grumbles and vibrates as its engines kick on.

    Good luck out there. Just let us know if you need some guidance! No rush. Have fun.  Oh and a final word to the wise: We've sent agents in there before. Most rush towards the center, presumably to check the issue directly.  So far none have returned.  Do be careful, and consider your limitations. It would be unfortunate for us to have to form security team C.

    The the holographic map flicks off and the guide bot skitters into the corner and curls up in an out of the way position. The shuttle lifts slowly at first, the great bulk of the EdPC and its human cargo clearly requiring a lot of force to overcome. But after a few moments of slow rising it rapidly speeds up, gaining height for several moments before the engines shift forward and the shuttle rockets off towards an unseen horizon.  The flight takes maybe an hour and during that time they are shot at no less than 3 times, bullets pinging off the belly of the shuttle in rapid succession.  The shuttle itself, in a synthetic voice, instructs everyone to board the EdPC at one point and waits for them to do so, circling widely while they do so.  Once they're all in the vehicle and strapped in the shuttle banks hard and then seemingly drops into freefall, occasionally jerking under rocket bursts until it jerks with one last hard deceleration and the bottom falls out of under the EdPC. The EdPC drops a good 10 feet onto asphalt and then rumbles under the down blast of four rocket engines as the shuttle screams back into the sky, disappearing within moments.

    Ahead, maybe a half mile out, is the squat outline of a complex of concrete and metal buildings, massive bunkers and reinforced military structures that the map has labeled "ALPHA BASE". They're facing directly east, on the 94. The area around here seems...well mostly normal. The road is in bad disrepair and overgrown with tall grass and the encroaching roots of trees that line it, but it really could be any disused road in America. Ann Arbor is not even visible from here, though the smoke from it is. Countless fingers of black smoke rise from somewhere beyond the horizon, blurring together into a hazy cloud above the unseen city. And far beyond that, still many miles away, is Neo Detroit. That city is not visible either- its center still roughly 50 miles away- but the disaster at its heart is. Rising to the east is a tornado, a hurricane, a volcanic plume and a mushroom cloud all in one:clouds the color of raw meat churn and pour upwards, crashing against the black sky and flowing out in all directions. Purple white lightning strobes through the innards of the inverted mountain of clouds, occasionally ripping its way out and streaking 20 or 30 miles across the sky in a blazing fractal ribbon of flame before flickering away. Inside the clouds the shadows of things can be seen, too dense to be clouds but too hazy to be made out, their outlines lit by lightning.

    As they watch the clouds suddenly bunch and thicken, swelling grotesquely as firey light gathers within, rays of red and orange reaching out like searching limbs. For minutes this continues, growing brighter and larger until finally the clouds collapse back inwards with a sound of thunder that reaches them nearly  half a minute later, still loud enough to rattle their teeth. As the clouds squeeze back in a crown of lightning races out in all directions, and for several seconds the entire sky is as bright as an arc lamp. A noise like a scream or a steam whistle reaches them instantly, far to fast for real sound to travel. It screams with shrill violence for several moments before dying away with a rumbling gurgle. Ahead, the military base rings with a distant siren and flashing emergency lights flicker red and white.

    The EdPC takes off towards Alpha Base, quickly getting up to full speed as metal studded wheels shred through the undergrowth. They reach it within a few minutes and grind to a halt at the outer gates. Sharp metal barricades and 9 foot concrete walls stretch off towards the north and south, blocking off all a heavy gate that cuts across the road. Before anyone can get out or start shouting the gate slides open just enough for the EdPC to get through and then slams shut as soon as it enters.  Alpha base is big as far as  these border bases go; dozens of embedded concrete bunkers along with at least double that number of prefab metal buildings lined up in rows and clusters. Soldiers, both in full gear and more casual fatigues, are running about in a sort of well disciplined panic. Some are moving vehicles into buildings or bunkers, others are shifting pallets of goods or covering external machinery or power generators with tarps. Another cascade of lightning  rips across the sky, casting everything in harsh relief of hard shadows and blinding illumination. The scream comes again and the monitors in the EdPC flicker with static for a moment. 

    A soldier in full gear runs up to the front of the EdPC and gestures wordlessly for it to follow him before he runs towards one of the bunkers. The bunker's entrance is a downward sloping concrete ramp into a large underground chamber off of which branch other rooms. The soldier leads them to a side room and motions for them to park before walking round to the side door and knocking. Through the layers of armor everyone can hear him shout.

    "You picked a hell of a time to show up. Whoever's in charge in there should come with me, I'll take you to the CO."

     
    Title: Re: MOOK: Clouds like raw meat
    Post by: ANGRY_DEMON_NOISES on March 05, 2021, 05:40:04 pm
    "That's you they're talking about Yakitor Frenchguy."

    Scrap the floof to get Flesh back, SAM will never be pettable. Then ask the solider if they have any burgers lying around.

    Edit: Bite off Rob's leggies if he attacks Bob, us pets have to show solidarity to each other


    Spoiler (click to show/hide)
    Title: Re: MOOK: HONK HONK
    Post by: Radio Controlled on March 05, 2021, 06:34:57 pm
    "Well, at least we showed up at the right time." Yagyu said as he climbed out the top of the EdPC.

    "Allright gents, I'll go see what the brass has to say, the rest of you... play nice and make friends, don't run off too far, I'll be back in a jiffy. Maybe see if you can help with something before whatever has them up in arms comes crashing down on us."

    Follow the soldier to wherever he's taking me. Also observe their reaction to the strange form of the auditor, do they seem surprised?

    By the way, can I fire the EdPC shells using the ferromagnetic accelerator? What about things like grenades and such? If yes, how does their damage change compared to what it is normally?


    ((Note: I’ll be keeping a link to the annotated map, as well as Paris’ amazing interactive one, in my char sheet for easy reference.))


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Parisbre56 on March 05, 2021, 06:58:52 pm
    Have a camera drone land on Yagyu to keep an eye on him, just in case they try to kidnap him or something.

    Send another drone out to watch the show. If this is a regular occurrence it might be worth knowing more about.


    If anyone is around, try to start a conversation in the hopes of learning more about what's going on: "Does this happen often?"

    Title: Re: MOOK: Clouds like raw meat
    Post by: Xantalos on March 05, 2021, 07:35:24 pm
    EEEDD's fingers dance like sausage-legged spiders in anticipation. This truly was a miraculous place! Without a doubt many revelations of ED would be found here.

    "Quickly, fellow employees - let us say a prayer of benediction to the benevolent servant of ED that has generously taken command of our mode of transport, so as to ensure an auspicious start to our vacation!"

    Give ritualistic thanks to EdPC, Mechanicus-style. Consult Blessed 888-Ball for ED's guidance on what the best way to the hearts of these soldiers will be. Then exit the vehicle (if the soldiers allow it) and look around for people suffering from back pain or a lack of spiritual fulfilment (the two are somewhat intertwined).

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: The Lupanian on March 05, 2021, 08:09:46 pm
    If I’m allowed to talk to them yet, ask if they have any spare ammunition they can part with. Any kind of ammunition. Varmit rounds, mortar shells, odds and ends they don’t use, maybe uneven amounts that need rounding off.

    Also, it’s a long shot, but are they willing to part with any antitank weapons that are small enough for me to use? If not, are there any other weapons they’d be willing to lend us or trade for?

    Edit- also go sit on Bob’s mouth until Yag gets back

    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on March 05, 2021, 09:10:02 pm
    Since Yagyu forgot to take the fishfood or Bob with him, demonstrate what happens when one fails the Fox, Hen, and Seed river crossing puzzle. Eat all the fish food Yagyu just bought. All ten pounds of it.

    Edit: naturally, Bob has no idea what Baldwin is saying so he will bite his attacker. Attempt to grab him with the tentacle first, of course. Once his attacker is pacified, Bob will continue on his quest for snack.


    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: HONK HONK
    Post by: heydude6 on March 05, 2021, 09:43:30 pm
    Threaten Bob with my occult ceremonial knife. Attack him if he continues to try to eat the fishfood

    "Hey! If you step any closer to that, I'll gut you with this. Sure, there's only a 1 in 4 chance that it will actually do anything to you, but are you feeling lucky? You might have a H.E.L.L of a time..."

    "Besides, you don't want to eat that crap."

    Baldwin shows off his brand new fishing rod, covered in various bells and whistles.

    "With this baby, I'll be able to catch all sorts of wonderful fish for you. But I'll only be able to do that if you leave the bait intact. Otherwise, they won't swim anywhere near us. I know you're just a gator, but you understand how to fix computers, surely you can understand this?"

    If he complies, pat him on the head.


    Spoiler: Baldwin (click to show/hide)

    ((Have not added new items to inventory yet. Will edit in later))
    Title: Re: MOOK: Clouds like raw meat
    Post by: Xantalos on March 05, 2021, 10:03:23 pm
    "Ah, I see that you also have a knife, my black-suited friend! Would you like to compare its size with that of mine? I am led to believe that this is a common bonding activity among adult peers."

    EEEDD brandishes his own knife with an innocent smile.
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on March 06, 2021, 01:06:54 am
    ((Heydude, Bob is a crocodile or alligator. He doesn't understand words, or promises, or fishing rods. He does understand threats though, and reacts in a very crocodilian way to them. I don't mind if you want to threaten Bob or attack him, but perhaps just getting the food out of reach and out of mind would be a better option, if ten pounds of worthless dried kelp matters to you at all.

    Also, you could just PM Radio on the Discord to have him edit his action to hide the snacks better. Bob doesn't even get rolls when Yagyu is involved, so that'd probably be the most effective method.))
    Title: Re: MOOK: Clouds like raw meat
    Post by: King Zultan on March 06, 2021, 04:11:34 am
    "That was a terrible flight, and we didn't even get an inflight movie."
    Start wondering around with my new camera and film everything that happens, also check the little kitchenette and see if it has anything edible inside it.
    Spoiler: Dead man walking (click to show/hide)
    [/quote]
    Title: Re: MOOK: The Shocker
    Post by: NAV on March 06, 2021, 09:04:48 am
    Join Pathos and Burt as the mission's documentary film crew. Be sure to catch the scuffle between Bob and Baldwin and EEEDD.

    "World Star!"

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Pancaek on March 06, 2021, 03:27:30 pm
    Seeing everything going on, ED decides to chime up over the internal speakers

    "I'll keep the engine running, since I get the feeling there's a good chance we might need to make a getaway. Also, if you're gonna fight, do it outside. You're gonna have to live in here for a while, wouldn't do to trash the place."

    As discussed, buy 1 extra box of regular shells and one extra box of high explosive for 130 OMNI
    Keep the engine running. While Yagyu does his thing, see if I can't connect to this base's intranet or make contact with the operator on duty, and snoop/ask around a bit for useful info on our surrounding, supplies, or general goings-on.

    Also, of any of these jokers start something that damages the inside of the EdPC, have pushbot forcefully evict them.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: heydude6 on March 06, 2021, 05:43:48 pm
    ((I’m gonna be honest, I don’t wanna get into a knife fight with an alligator. Does anyone want to help stop him from eating the bait. Maybe transfer him or the bait to a different part of the ship? Sam?))
    Title: Re: MOOK: Clouds like raw meat
    Post by: Pancaek on March 06, 2021, 06:02:24 pm
    "Dear passengers, this is your captain speaking. Please keep all interpersonal conflicts inside the EdPC to a minimum. Anyone dealing damage to the interior of the EdPC will be ratted out to HR and will have Pushbot come to either throw their ass out or put a bullet between their eyes. Anyone damaging the EdPC will have their boarding pass revoked, and will be forced to walk into Neo-Detroit on foot. This is not a joke."
    Title: Re: MOOK: Clouds like raw meat
    Post by: Xantalos on March 06, 2021, 06:15:58 pm
    ”The EdPC has spoken! Heed its words, ye of little faith, lest we anger this benevolent spirit of ED! Its commandments must be followed! Let us cast aside all thoughts of violence - save for, of course, opposing Accursed WV - and embrace instead harmonious thoughts of spinal alignment!”

    EEEDD begins chanting to appease the spirit of the EdPC, which he hasn’t quite realized is just Edward uploaded into a tank.
    Title: Re: MOOK: Clouds like raw meat
    Post by: King Zultan on March 07, 2021, 04:04:11 am
    "If anybody starts fighting make sure its in front of the camera, gotta get all this action of film so I can win an Emmy or something!"
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on March 07, 2021, 07:20:46 am
    Quietly wait for something of relevance to happen.

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: m1895 on March 07, 2021, 10:20:02 am
    Anya pauses the headset for a sec to look around, after a brief appraisal she decides nothing going on right now is her problem and puts the headset back on.
    Well fuck it, time to go loud. Pull out the pistol and shoot the closest bouncer. Then the other bouncer. Then bust through the door to the interior.
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: piecewise on March 09, 2021, 08:31:22 pm
    Anya pauses the headset for a sec to look around, after a brief appraisal she decides nothing going on right now is her problem and puts the headset back on.
    Well fuck it, time to go loud. Pull out the pistol and shoot the closest bouncer. Then the other bouncer. Then bust through the door to the interior.
    Spoiler: character sheet (click to show/hide)
    [8,4v1,1]
    Anya snaps the gun back out and fires at the bouncer nearest to her in rapid succession, turning to shoot at the other once the first was half falling, half stumbling back. She's not sure how many rounds she put into either of them, but by the time the gun clicked empty they were both dead on the ground. She steps over them and past the panicked crowd, which is already parting for her like the red sea, into the club. The room inside is a huge cube, split in two by a sort of oversized catwalk that ran around its internal perimeter. There's a bar along the back wall, tables and chairs up on the second floor, and the entire first floor is a dance floor with the DJ over on the left wall. Lights project down from the roof and the entire place is so loud that they apparently didn't hear the gunshots outside. The dancefloor is packed and there are bouncers along the walls and patrolling the second floor. There are doors in the back wall of the first story and, likely, the second.


    Quietly wait for something of relevance to happen.

    Spoiler: Sheet (click to show/hide)
    ....


    Have a camera drone land on Yagyu to keep an eye on him, just in case they try to kidnap him or something.

    Send another drone out to watch the show. If this is a regular occurrence it might be worth knowing more about.


    If anyone is around, try to start a conversation in the hopes of learning more about what's going on: "Does this happen often?"


    Pathos sends a camera drone after Yagyu and another out into the crazed wilderness above. The second drone is spotty, its footage grainy and its behavior semi-erratic and prone to wandering off or continuing to act without input. The view outside was much the same, though maybe a bit darker and those lightning pulses were coming faster now, separated only by a minute or two. The last soldiers seem to be disappearing into bunkers and the entire place looks tightly battened down. 

    EEEDD's fingers dance like sausage-legged spiders in anticipation. This truly was a miraculous place! Without a doubt many revelations of ED would be found here.

    "Quickly, fellow employees - let us say a prayer of benediction to the benevolent servant of ED that has generously taken command of our mode of transport, so as to ensure an auspicious start to our vacation!"


    Give ritualistic thanks to EdPC, Mechanicus-style. Consult Blessed 888-Ball for ED's guidance on what the best way to the hearts of these soldiers will be. Then exit the vehicle (if the soldiers allow it) and look around for people suffering from back pain or a lack of spiritual fulfilment (the two are somewhat intertwined).

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    The way to a man's heart is through his ribcage.

    EEEDD wanders out after the rest of the "Command party" has meandered away. He begins preaching and searching for anyone who has backpain, scooting into the path of any soldier who walks past and demanding if they are in spiritual or lumbar distress. [1] They all give him a wide berth to the best of their ability.

    Seeing everything going on, ED decides to chime up over the internal speakers

    "I'll keep the engine running, since I get the feeling there's a good chance we might need to make a getaway. Also, if you're gonna fight, do it outside. You're gonna have to live in here for a while, wouldn't do to trash the place."

    As discussed, buy 1 extra box of regular shells and one extra box of high explosive for 130 OMNI
    Keep the engine running. While Yagyu does his thing, see if I can't connect to this base's intranet or make contact with the operator on duty, and snoop/ask around a bit for useful info on our surrounding, supplies, or general goings-on.

    Also, of any of these jokers start something that damages the inside of the EdPC, have pushbot forcefully evict them.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    [9]
    The EdPC idly wirelessly hacks into the base's communications and begins listening to the chatter and scrutinizing the wireless data transfers. He downloads as much local info as he can get his electronic fingers on for later perusal and begins to get an idea of whats going on outside. The soldiers are calling it various things, "Eruption", "Venting", "Leak", etc.  But the general idea seems to be that whatever is causing the disaster downtown occasionally builds up and then rolls out over a larger area in a sort of storm that amplifies and exacerbates the effects.


    Since Yagyu forgot to take the fishfood or Bob with him, demonstrate what happens when one fails the Fox, Hen, and Seed river crossing puzzle. Eat all the fish food Yagyu just bought. All ten pounds of it.

    Edit: naturally, Bob has no idea what Baldwin is saying so he will bite his attacker. Attempt to grab him with the tentacle first, of course. Once his attacker is pacified, Bob will continue on his quest for snack.


    Spoiler: Team Mascot (click to show/hide)
    Threaten Bob with my occult ceremonial knife. Attack him if he continues to try to eat the fishfood

    "Hey! If you step any closer to that, I'll gut you with this. Sure, there's only a 1 in 4 chance that it will actually do anything to you, but are you feeling lucky? You might have a H.E.L.L of a time..."

    "Besides, you don't want to eat that crap."

    Baldwin shows off his brand new fishing rod, covered in various bells and whistles.

    "With this baby, I'll be able to catch all sorts of wonderful fish for you. But I'll only be able to do that if you leave the bait intact. Otherwise, they won't swim anywhere near us. I know you're just a gator, but you understand how to fix computers, surely you can understand this?"

    If he complies, pat him on the head.


    Spoiler: Baldwin (click to show/hide)

    ((Have not added new items to inventory yet. Will edit in later))

    [1,2]
    Baldwin attempts to reason with and otherwise talk Bob out of...well, being Bob. Bob has no earthly idea what is being said to him, but the insistent noise and gyrations of the man speaking is enough to distract his tiny reptile brain. He sits and stares Baldwin with his undecipherable  reptilian attention. 



    Title: Re: MOOK: Clouds like raw meat
    Post by: piecewise on March 09, 2021, 08:31:59 pm

    "That's you they're talking about Yakitor Frenchguy."

    Scrap the floof to get Flesh back, SAM will never be pettable. Then ask the solider if they have any burgers lying around.

    Edit: Bite off Rob's leggies if he attacks Bob, us pets have to show solidarity to each other


    Spoiler (click to show/hide)
    Sam reabsorbs the hair (+1 Flesh)
    "Well, at least we showed up at the right time." Yagyu said as he climbed out the top of the EdPC.

    "Allright gents, I'll go see what the brass has to say, the rest of you... play nice and make friends, don't run off too far, I'll be back in a jiffy. Maybe see if you can help with something before whatever has them up in arms comes crashing down on us."

    Follow the soldier to wherever he's taking me. Also observe their reaction to the strange form of the auditor, do they seem surprised?

    By the way, can I fire the EdPC shells using the ferromagnetic accelerator? What about things like grenades and such? If yes, how does their damage change compared to what it is normally?


    ((Note: I’ll be keeping a link to the annotated map, as well as Paris’ amazing interactive one, in my char sheet for easy reference.))


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    If I’m allowed to talk to them yet, ask if they have any spare ammunition they can part with. Any kind of ammunition. Varmit rounds, mortar shells, odds and ends they don’t use, maybe uneven amounts that need rounding off.

    Also, it’s a long shot, but are they willing to part with any antitank weapons that are small enough for me to use? If not, are there any other weapons they’d be willing to lend us or trade for?

    Edit- also go sit on Bob’s mouth until Yag gets back

    Spoiler: Ji (click to show/hide)
    "That was a terrible flight, and we didn't even get an inflight movie."
    Start wondering around with my new camera and film everything that happens, also check the little kitchenette and see if it has anything edible inside it.
    Spoiler: Dead man walking (click to show/hide)
    [/quote]
    Join Pathos and Burt as the mission's documentary film crew. Be sure to catch the scuffle between Bob and Baldwin and EEEDD.

    "World Star!"

    Spoiler: Edward (click to show/hide)

    Yagyu opens the rear hatch and steps out, half bent at the waist so he doesn't hit his head. As he steps out Sam lopes around to his side and starts bark-growl shouting about hamburgers. On the other side Ji begins demanding whether or not there is spare ammo available.  Meanwhile Burt and Edward wander straight past the soldier, recording everything and shouting excitedly.   The soldier is silent for a moment, taking this all in, but then blinks and grunts out a laugh.

    "You all look like you've been here before."  He looks between everyone for a moment before focusing on Yagyu, "You look like you're probably in charge or something like it right?  Follow me. Others can come too, if they want."

    He turns and takes off at a light jog and Yagyu (along with anyone else who wants to) follows along behind. Their path takes them several floors down, though even after descending at least 30 or 40 feet the hall still occasionally vibrates and shakes a thin shower of concrete dust down on top of them. Eventually the soldier shows them into a room where a man in plain fatigues is sitting at a desk, typing away. He looks up after a moment and gestures for the soldier to leave. After the man is gone the commander- who else could it be? - addresses the "Command staff".

    "Lets just get this all out of the way up front. You aren't the first conglomerate strike force to come through here and not the first who paid off a senator to get official military aid. So lets get a few things clear: This is a military base, not your personal armory, not your goodie box, not your piggy bank, and not your baby sitter. We are not here to outfit you, we are not here to give you expendable soldiers with which to protect your fancy suits and gear, and we're not here to entertain you.  Here is what your governmental bribe bought you:"

    He begins counting things off, raising a finger with each one to illustrate it.

    "1. Lodging in the barracks, if you require it. We'll include sheltering you here against the elements as well. But if you go and piss off some warlord and come back here wanting us to fight him off, we're locking you out.

    2. Medical aid. We will patch you up if you need it, just like we do for anyone who comes here. Don't take advantage of it or try to scam pills out of us, or we'll revoke that privilege.

    3. Information. We will provide you any non-classified information we can. Be aware it is not always current, nor always correct. Things outside change fast.


    Now, you probably want to ask me two things: What's going on outside and what can I give you.  The answer to the second question is jack shit; if you want something from me you buy it. And not with those useless company store bucks you probably have. Or with dollars for that matter. Around here, we barter. Supplies are hard to come by, so we only trade them for something equally valuable or something we can sell out there for enough to buy things.  Useful artifacts, Weapons, ammo, valuable info, etc. Talk to Hardacre in the supply station for more info, he handles our trading. Now, in response to that first question, the eggheads got some long name for it but most here call it a 'Leak'. Because its the disaster taking a piss on you. Every so often that thing gets extra angry and the effective boundaries of the zones start shifting outwards temporarily while phenomena become more prevalent. That means that right now we are probably sitting somewhere in the  effective Yellow Zone, with all that entails.   Down here in the bunkers you'll likely be fine but if you get caught in one up topside I suggest finding the best cover you can and waiting it out.  They usually only last about an hour or two at full strength and then die out."
    Title: Re: MOOK: Clouds like raw meat
    Post by: ANGRY_DEMON_NOISES on March 09, 2021, 08:42:48 pm
    Get back on the EdPC and eat those fish flakes, SAM didn't go to college to get laughed at by a bunch of marines, she'll make her own burgers, SAMburgers

    Spoiler (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: m1895 on March 09, 2021, 09:09:33 pm
    look for the girl in the crowd, and keep a mental note of all the bouncers I see and their locations.
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on March 10, 2021, 12:04:36 am
    All's well that ends, I suppose. Bob will settle in and relax, sending SpiderNotCatHat to tap into the EdPC's plumbing and flood the rear compartment with .... one (1) foot of water.

    Spoiler: Team Mascot (click to show/hide)
    [/quote]
    Title: Re: MOOK: Clouds like raw meat
    Post by: King Zultan on March 10, 2021, 05:17:25 am
    "Would a rifle and a spare magazine be enough to buy me a laptop?"
    Stand in the commander's office while keeping the camera somewhat hidden so he doesn't know I'm filming everything that's going on.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: HONK HONK
    Post by: Radio Controlled on March 10, 2021, 07:00:18 am
    Quote
    Now, in response to that first question, the eggheads got some long name for it but most here call it a 'Leak'.
    ((Yeaaah think I'll be referring to it as a blowout since that is clearly what it is, stalker.

    Also, if this list is a bit much just stop whenever you get fed up.))

    1) How much, and what kind of, advance warning do we have when one of those blowouts will happen? To know how much time we have to get cover.

    2) How often does this happen anyway, once every few hours/days/weeks?

    3) Could he inform the other bases that we're here, and maybe base Canada as well? I guess the deal we have with these guys is the same as we'll get with the others?

    4) What's the latest intell regarding the current situation in the zone? Any areas that are hotly contested, any big gangs/notorious names/deadly anomalies he can warn us about?

    5) Regarding anomalies, are there any 'types' that are often occurring, and if yes how can one detect and deal with it?

    6) Show him the list of employees of the former institute, see if he knows any of them or might be able to give us the last whereabouts. Let him make a copy of the list if needed, maybe his men can ask around a little?

    7) What kind of artifacts would they be interested in for trading, anything we should be on the lookout for in particular?

    8) do they know about things like clogged roads filled with vehicles from the evacuation, or other obstacles that would make navigating the EdPC difficult? So that we can plan our route accordingly.

    9) Aside from the military bases, how are the other routes out of the zone (smaller roads, the water, general open areas) secured from escapees?


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: The Lupanian on March 10, 2021, 11:04:23 am
    Check the feed to see how the rest of Detroit is dealing with the “Leak”.

    Also try to get any idea of what kind of hardware they have at this base.

    Lastly, ask the guys at the armory if there’s any useless ammo they don’t want. Also ask what they’d be willing to give me for an antibio razor.

    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: NAV on March 10, 2021, 12:15:39 pm
    Try to find out where the low level grunts all hang out when they're trying to avoid doing work. Go hang out with them and avoid doing work. You never know, they probably know some stuff that the top brass that Yagyu's talking to doesn't. Make some connections, build some rapport.

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: HONK HONK
    Post by: Ozarck on March 10, 2021, 04:43:24 pm
    Quote
    Now, in response to that first question, the eggheads got some long name for it but most here call it a 'Leak'.
    ((Yeaaah think I'll be referring to it as a blowout since that is clearly what it is, stalker.

    Also, if this list is a bit much just stop whenever you get fed up.))

    1) How much, and what kind of, advance warning do we have when one of those blowouts will happen? To know how much time we have to get cover.

    2) How often does this happen anyway, once every few hours/days/weeks?

    3) Could he inform the other bases that we're here, and maybe base Canada as well? I guess the deal we have with these guys is the same as we'll get with the others?

    4) What's the latest intell regarding the current situation in the zone? Any areas that are hotly contested, any big gangs/notorious names/deadly anomalies he can warn us about?

    5) Regarding anomalies, are there any 'types' that are often occurring, and if yes how can one detect and deal with it?

    6) Show him the list of employees of the former institute, see if he knows any of them or might be able to give us the last whereabouts. Let him make a copy of the list if needed, maybe his men can ask around a little?

    7) What kind of artifacts would they be interested in for trading, anything we should be on the lookout for in particular?

    8) do they know about things like clogged roads filled with vehicles from the evacuation, or other obstacles that would make navigating the EdPC difficult? So that we can plan our route accordingly.

    9) Aside from the military bases, how are the other routes out of the zone (smaller roads, the water, general open areas) secured from escapees?


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    ((how many turns of this are you planning? Don't you already have half the answers to these questions anyway? those answers being "The situation out there changes rapidly and we don't have a lot of reliable information. You will have to go find out yourselves, really."))
    Title: Re: MOOK: Clouds like raw meat
    Post by: Radio Controlled on March 11, 2021, 07:38:25 am
    ((how many turns of this are you planning? Don't you already have half the answers to these questions anyway? those answers being "The situation out there changes rapidly and we don't have a lot of reliable information. You will have to go find out yourselves, really."))

    ((As few as I can manage! And I do hope he'll be able to give us some useful info, and if not better safe than sorry eh.

    Also, cheeky, very cheeky. :p ))
    Title: Re: MOOK: Clouds like raw meat
    Post by: piecewise on March 11, 2021, 03:55:25 pm
    Get back on the EdPC and eat those fish flakes, SAM didn't go to college to get laughed at by a bunch of marines, she'll make her own burgers, SAMburgers

    Spoiler (click to show/hide)
    Sam walks in and, dragging her lower jaw along the floor, swallows up the entire 10lbs of fish flakes in one bite. They taste terrible! Exactly like fishfood smells.



    look for the girl in the crowd, and keep a mental note of all the bouncers I see and their locations.
    Spoiler: character sheet (click to show/hide)
    [2]
    Anya looks for her target but either the girl is not here or she's too lost in the crowd to be seen. A few of the bouncers seem to be noticing something is up. They're talking into their little earphones and looking around.

    All's well that ends, I suppose. Bob will settle in and relax, sending SpiderNotCatHat to tap into the EdPC's plumbing and flood the rear compartment with .... one (1) foot of water.

    Spoiler: Team Mascot (click to show/hide)
    [5,8v3]
    Spidercat skitters off. Pushbot attempts to catch it before it can do any harm but the crafty metal felinid slips past and through the gap in a panel. Moments later the anti-septic and very strong smelling blue liquid that would otherwise be filling the -thankfully unused- portable toilet starts pouring out into the EdPC.  There isn't enough to form a foot deep pool, in fact it only settles in about 2 inches before side vents whisk the fluid away and dump it outside.

    Check the feed to see how the rest of Detroit is dealing with the “Leak”.

    Also try to get any idea of what kind of hardware they have at this base.

    Lastly, ask the guys at the armory if there’s any useless ammo they don’t want. Also ask what they’d be willing to give me for an antibio razor.

    Spoiler: Ji (click to show/hide)
    The majority of the feeds are currently displaying a "We'll be right back!" message or something of the kind. The few still broadcasting are showing very badly distorted and fragmented images, all of them from the perspective of an obviously crashed or downed drone.  Of these, most show uninteresting things like close ups of blurry rubble, but one is showing a man's intestines burst out from his stomach and slither away of their own accord.

    Ji thinks back to what she saw- for I assume she's in the commander's office and not the armory since she has no idea where the armory is and it is also not directly connected to this section of the base- of the base. They were definitely heavily outfitted. Tanks, drones, manned aircraft, military hardsuits, perimeter autocannons, the works really. Though clearly they're more set up for defense than an expeditionary force.

    Try to find out where the low level grunts all hang out when they're trying to avoid doing work. Go hang out with them and avoid doing work. You never know, they probably know some stuff that the top brass that Yagyu's talking to doesn't. Make some connections, build some rapport.

    Spoiler: Edward (click to show/hide)
    [4]
    Edward follows some of the grunts and eventually manages to find their barracks. Not exactly the Rec room but good enough. He asks them about the base and the state of things. Most of what they can tell you is standard complaints: Boredom, repetition, unfair assignments, the usual. According to them they spend most of their time patrolling the edge of the yellow zone, checking the automated defenses and the wall, making sure no one got out, occasionally hunting down someone who did. The only moments of excitement were when they took a convoy out into Ann Arbor or something of the like, though those were few and far between. Most of what they did, in regards to the "locals", is trade food for stuff they scavenged or watch over the ones coming in for medical aid. Apparently there's a sort of waystation out front of the base, originally to handle gathering and transport away from the disaster, but now it served as their "outer airlock" of sorts. A place to interact without letting potential dangers into the base proper.

    "Would a rifle and a spare magazine be enough to buy me a laptop?"
    Stand in the commander's office while keeping the camera somewhat hidden so he doesn't know I'm filming everything that's going on.
    Spoiler: Dead man walking (click to show/hide)
    "Hardacre, Not me. But if I had to hazard a guess, yes."

    Quote
    Now, in response to that first question, the eggheads got some long name for it but most here call it a 'Leak'.
    ((Yeaaah think I'll be referring to it as a blowout since that is clearly what it is, stalker.

    Also, if this list is a bit much just stop whenever you get fed up.))

    1) How much, and what kind of, advance warning do we have when one of those blowouts will happen? To know how much time we have to get cover.

    2) How often does this happen anyway, once every few hours/days/weeks?

    3) Could he inform the other bases that we're here, and maybe base Canada as well? I guess the deal we have with these guys is the same as we'll get with the others?

    4) What's the latest intell regarding the current situation in the zone? Any areas that are hotly contested, any big gangs/notorious names/deadly anomalies he can warn us about?

    5) Regarding anomalies, are there any 'types' that are often occurring, and if yes how can one detect and deal with it?

    6) Show him the list of employees of the former institute, see if he knows any of them or might be able to give us the last whereabouts. Let him make a copy of the list if needed, maybe his men can ask around a little?

    7) What kind of artifacts would they be interested in for trading, anything we should be on the lookout for in particular?

    8) do they know about things like clogged roads filled with vehicles from the evacuation, or other obstacles that would make navigating the EdPC difficult? So that we can plan our route accordingly.

    9) Aside from the military bases, how are the other routes out of the zone (smaller roads, the water, general open areas) secured from escapees?


    Spoiler: Yagyu d'Aubigny (click to show/hide)

    ((Believe it or not this is not actually inspired by STALKER. Though it might be a STALKER second cousin))

    1. "Usually they build up over the course of a day, but you get real obvious warning signs anywhere from an hour to a few minutes before. Generally, the slower they build the longer they last but the less intense they are, and vice versa. If one starts fast, thats the one you really wanna duck."

    2. "Erratic. Average is every few days."

    3. "The others already know. Ground lines. That Canadian base is out of our range currently."

    4. "My knowledge is mostly concerned with Ann Arbor and the Yellow zone in general. For info further in, I suggest you talk to the treasure hunters in Ann Arbor. They have a...social club of sorts down there called the "Gilded Razor". Their knowledge will be more current and more extensive but also not free.  In any case, Ann Arbor is always hotly contested because of the large population but your most bloody zones are the ones along the river. Water, and the farm lands around it, are the core of their economy. Everything else stems from it; can't eat bullets after all. Most of the air drops of aid are also done using drones and pontoons  so whoever controls the river effectively controls the city. No one ever controls ALL of it, but whoever controls most is current grand poohbah. Currently that's Sunny Boy and the Smiles."  He shakes his head, "No idea where they got the name. Sounds like a Mormon band right?  Supposedly Sunny Boy was a cannibal from out in the Orange zone who made his way back. They collect the teeth and face skins of their enemies. Carve the faces of civs who don't obey. Look like lunatics but they're a lot less stupid and reckless than you'd expect, but exactly as ruthless and sadistic.  Outside of them- they control most of the central part of city and river- there's the Green Commune to the west which is an armed farmer collective. They're mostly isolationist but pretty paranoid. Leave them be or be very polite.  To the east...that place is more unstable. No one wants to be nearer to the Orange zone then they need to be you understand.  Currently the Moon Jaws are out there but they're just barely holding on to their land against the other smaller groups. I think their would be successors are the Ironworkers?  I'd have to check."

    5. The commander points to his ceiling.  On it Yagyu can see what looks like a mold or mildew rapidly -well rapidly for mold- spreading across the concrete. Except its not mold, its bright green semi-molten plastic. He steps back out of the way of a few drips of the stuff.  "Thats most common. Only happening here because of the Leak. But common out in Ann Arbor and beyond generally temporary but sometimes it crops up like weeds and never goes away.  Now in terms of other stuff around in the Yellow zone...disease is common. Weird ones, like coughing out  your eyeballs or your teeth starting to grow and never stopping. Tend to go away when you leave the disaster zone though. Mutations, which usually stick. Oh and there are some weird physics stuff. Snaps are the most common. High gravity or suction or something like that. Appear for a few seconds at most and then vanish with a sound like a firecracker going off. Usually not harmful unless one shows up in your chest or head or something. But the zone is a lot of area so the chances of that happening are pretty damn small. You'll still hear them popping all over the place, especially at night."

    6. He takes the list and flips through the images attached. Finally he stops and pulls one, handing it back to Yagyu.   "That guy. Works with the Smiles. At least he used to. Been a while since I've seen hide or hair of him. I think he was their mechanic or something of the sort."

    7. "Good ones are the ones that have a definite use or some kind of effect that people out there would want to replicate. There's lots of useless rocks out there that turn your vision purple or just whistle constantly or the like. Not those. But if its something that you could use or like, we probably will too."

    8. "Roads in Ann Arbor and the immediate area will likely be...somewhat open. Cars are useful things so they've scavenged and used. Though there are often intentional barricades and walls built to protect gang territory or as toll gates. I can give you guys the routes our convoys take to move around the city and to get outside it: they should be pretty open. Now beyond that, I'd try to stay off main roads out into Detroit. Backed up, like you said, but also areas of interest.  And I suggest you try to be as uninteresting as you can."

    9. "Perimeter wall, auto cannons, mine field, and automata. Mostly drones launched from 'Nests' scattered along the length. Almost everything is automated, we're mostly here just to keep an eye on it and catch anything that wanders past."

    Title: Re: MOOK: Clouds like raw meat
    Post by: ANGRY_DEMON_NOISES on March 11, 2021, 04:29:25 pm
    "Now here's for some real food, just grill em' up and we'll be rich, RICH I tell ya!

    Now throw up a delicious and scrumptious 10-pound ball of SAMeat, do it in the kitchen table to be more hygienic.


    Spoiler (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on March 11, 2021, 05:09:06 pm
    ((how many turns of this are you planning? Don't you already have half the answers to these questions anyway? those answers being "The situation out there changes rapidly and we don't have a lot of reliable information. You will have to go find out yourselves, really."))

    ((As few as I can manage! And I do hope he'll be able to give us some useful info, and if not better safe than sorry eh.

    Also, cheeky, very cheeky. :p ))
    ((glad you liked it. What dark, lawless urges and secret plots pushed you to check? I specifically said in the Discord not to check any spoilers in MOOK. You'd think a good player would abide by such social niceties, but not Radio. Nooooooooo, Not Radio at all.))
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on March 11, 2021, 05:14:21 pm
    Send spiderbot to interface with Pathosbot to alert him to the worrying lack of fluids and to have him requisition more swamp water.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: heydude6 on March 11, 2021, 05:22:31 pm
    "Now here's for some real food, just grill em' up and we'll be rich, RICH I tell ya!

    Now throw up a delicious and scrumptious 10-pound ball of SAMeat, do it in the kitchen table to be more hygienic.


    Spoiler (click to show/hide)

    "Could you make some of those bits of meat worm shaped? And give them the ability to wriggle around? I promise that you'll get back more than you spend!"
    Title: Re: MOOK: Clouds like raw meat
    Post by: King Zultan on March 12, 2021, 02:40:10 am
    "Wonder what other things that guy has for sale?"
    Go find this Hardacre and see what kind of things he has for sale, also keep filming I need all this footage for my movie or whatever it is I'm making.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Radio Controlled on March 12, 2021, 04:27:41 pm
    Quote
    ((Believe it or not this is not actually inspired by STALKER. Though it might be a STALKER second cousin))
    ((Oh neat! Would it be spoilers to say what it is?))

    Quote
    3. "The others already know. Ground lines. That Canadian base is out of our range currently."

    1. Could we get a connection to those bases routed through this base? If yes, send them a pic of the employee files and ask if they have seen any of these people. Also ask if they have any more info regarding places or people of interest.

    2. Is there any sort of sign that indicates that one is willing to trade/talk/be friendly so they won't immediately think we're coming to blow them the fuck up when they see our EdPC and we'll have a chance to actually talk? Or shall we just tie a white flag to the vehicle and hope for the best? Also, what's the best way to talk to these people, is it to be direct while making it clear you're ready to dispense violence should they try to screw with you? Or are there other unwritten rules of parlay 'round here?   


    Quote
    I can give you guys the routes our convoys take to move around the city and to get outside it: they should be pretty open.

    3. Yes, yes that'd be very nice.
    (How you wanna do this pw, paint it on the map or just say "and now you know where to move"?)


    Quote
    "Perimeter wall, auto cannons, mine field, and automata. Mostly drones launched from 'Nests' scattered along the length. Almost everything is automated, we're mostly here just to keep an eye on it and catch anything that wanders past."

    4. Will these things target us as well? Probably won't be relevant but better to be sure.

    5. Explain that I can convert one type of ammo into another. I am willing to render this service to them, to convert whatever into whatever, in exchange for getting some of the ammo for ourselves. 


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: The Lupanian on March 12, 2021, 07:37:17 pm
    Is there anywhere we can buy stuff with OMNI that we currently have access to? Or is that essentially a between mission thing?
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: piecewise on March 13, 2021, 11:09:48 am
    "Now here's for some real food, just grill em' up and we'll be rich, RICH I tell ya!

    Now throw up a delicious and scrumptious 10-pound ball of SAMeat, do it in the kitchen table to be more hygienic.


    Spoiler (click to show/hide)
    [2]
    Sam hacks up...a big loaf of slobber covered fish flakes. They look...basically exactly as appetizing as they did before.

    Send spiderbot to interface with Pathosbot to alert him to the worrying lack of fluids and to have him requisition more swamp water.

    Spoiler: Team Mascot (click to show/hide)
    Spidercat scurries over to Pathos and begins to chittermew piteously for swamp water. Its....endearing?

    "Wonder what other things that guy has for sale?"
    Go find this Hardacre and see what kind of things he has for sale, also keep filming I need all this footage for my movie or whatever it is I'm making.
    Spoiler: Dead man walking (click to show/hide)
    For the sake of immediacy, lets assume you go find and talk to him in the future, since you can't reach him now. We'll handle this so we can get underway.

    Hardacre is a relatively short man in his mid forties, already going gray. He has a tightly stretched face, as though always squinting to see something just a little too far away.  He's wearing fatigues and always seems to have a helmet on. The helmet has a large potmark from where a bullet bounced off it, a few inches above his right eye.

    When asked what is for sale, he shakes his head.

    "Not the way this works. I run a system here bub, not a storefront. Stuff you've got isn't always wanted by the guy who has the stuff you want. Your 43 TB of gentleman's literature isn't a straight conversion to an 8 lb gummy bear. There are multiple links, multiple people and transactions it has to move through.  So you tell me what you want and what you got to trade, and I try to make that happen. I can get MOST things, not all of them immediate."

    Is there anywhere we can buy stuff with OMNI that we currently have access to? Or is that essentially a between mission thing?
    Spoiler: Ji (click to show/hide)
    OMNI is effectively "Company Currency". Its worth is entirely dependent on who you're trading it to, outside of the company. There might be OMNI vending machines somewhere in the city though.

    Quote
    ((Believe it or not this is not actually inspired by STALKER. Though it might be a STALKER second cousin))
    ((Oh neat! Would it be spoilers to say what it is?))

    Quote
    3. "The others already know. Ground lines. That Canadian base is out of our range currently."

    1. Could we get a connection to those bases routed through this base? If yes, send them a pic of the employee files and ask if they have seen any of these people. Also ask if they have any more info regarding places or people of interest.

    2. Is there any sort of sign that indicates that one is willing to trade/talk/be friendly so they won't immediately think we're coming to blow them the fuck up when they see our EdPC and we'll have a chance to actually talk? Or shall we just tie a white flag to the vehicle and hope for the best? Also, what's the best way to talk to these people, is it to be direct while making it clear you're ready to dispense violence should they try to screw with you? Or are there other unwritten rules of parlay 'round here?   


    Quote
    I can give you guys the routes our convoys take to move around the city and to get outside it: they should be pretty open.

    3. Yes, yes that'd be very nice.
    (How you wanna do this pw, paint it on the map or just say "and now you know where to move"?)


    Quote
    "Perimeter wall, auto cannons, mine field, and automata. Mostly drones launched from 'Nests' scattered along the length. Almost everything is automated, we're mostly here just to keep an eye on it and catch anything that wanders past."

    4. Will these things target us as well? Probably won't be relevant but better to be sure.

    5. Explain that I can convert one type of ammo into another. I am willing to render this service to them, to convert whatever into whatever, in exchange for getting some of the ammo for ourselves. 


    Spoiler: Yagyu d'Aubigny (click to show/hide)

    ((For the moment, I'll keep silent. But it might become more obvious as we go...depending on how much ya know))

    1. Yagyu gets the images sent out and gets two more "maybe" sightings. One in the wilds up to the north, and another on the edge of the  Orange zone, at St. Mary Mercy hospital.

    2. "Your best bet, I think, is announce your intentions immediately. There's a fine line out there, you don't wanna look like a threat they have to kill, but you also don't want to look weak and easy to steal from. We have somewhat of an advantage: they know that if they fuck with us they'll eat an artillery strike, but they also know we could have already done that if we just wanted them dead. They know we're too dangerous to mess with, but also that we mean it when we say we're just there to talk.  For guys like you without such capacities and clout, might be best off letting some of their footsoldiers know you wanna talk to someone higher up  and make a business transaction out of it. For the most part though, if you don't ruffle feathers, they won't want to start anything."

    3. We'll assume you have routes. I don't have this on a street by street plan level of detail.

    4. "Yep. But they're all clearly demarcated. You'll have to run into them on purpose.  And if you need to, we can come by and let you through, though we need some forewarning and time to get over there. Also we can't open a wall."

    5. "Mighty useful talent. I'm not aware of any shortages currently, but Hardacre might have some use of it. And I'm certain that the lads in Ann Arbor would."
    Title: Re: MOOK: Clouds like raw meat
    Post by: ANGRY_DEMON_NOISES on March 13, 2021, 11:21:00 am
    SAM will cook up the fishball into something scrumptious now, or ask someone else to do it, either way, she's good.

    Spoiler (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: m1895 on March 13, 2021, 02:56:01 pm
    try to get upstairs to look for the girl up there
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: HONK HONK
    Post by: heydude6 on March 13, 2021, 04:07:01 pm
    Try to do this again.

    1.Watch the TV broadcast again. This time, make note of the groups who seem the most organized or have the most-powerful weaponry. Note where they were last seen on the map.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Xantalos on March 13, 2021, 09:48:34 pm
    EEEDD, having stood in disbelief that soldiers in need of salvation would refuse an open offering for a good few minutes, snaps out of his fugue. No use wasting time, after all! If they would not welcome his theological teachings, then he'd simply have to ram them in at the source.

    Change tack and ask around to see if these people have a priest or anything of the sort - hell, even a motivational speaker would do. Then find this person, if they exist. My intent is to engage in a theological debate with them and assert the dominance of EDism.

    Consult my inner ED as I go to this meeting to determine the proper stance towards heathens.


    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: King Zultan on March 14, 2021, 05:07:08 am
    "I have a loaded OMNITECH Generic Security rifle and one spare magazine, and the things I'm after are a laptop with a case and cords, a flashlight, and cheap smartphone, the phone and the laptop don't need to be new they just need to work."
    Trade the things and keep filming.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: NAV on March 14, 2021, 06:36:42 am
    Find a completely random lowly grunt to interview. Point my camera in their face and start conducting a little interview.

    Ask about any little tips and tricks they know to survive in the zone. How does the fish taste. Where they think the scientists could be hiding. What they think is the cause of all this. What sort of underground contraband black market they have. What is their favourite colour.


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: The Lupanian on March 14, 2021, 10:32:11 am
    If possible, talk to Hardacre about acquiring bottom of the barrel ammo. If he’s not going to take YAG up on the ammo exchange offer, then see how much ammo he’s willing to sell, and if he’d give a good deal if the type of ammo doesn’t matter. I’m not ready to trade it yet, but see how much ammo he’d give me for the razor. Also spread the word to all the soldiers that they can exchange ammo for a fee. (I’ll let Radio decide on the specifics of that fee.)
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Radio Controlled on March 14, 2021, 10:50:15 am
    Quote
    [17:37] Radio Controlled: @Piecewise Once we are ready to go in mook, can we assume a timeskip till the storm has died down?
    [18:30] Piecewise: yes

    In that case, in the interest of moving things along, let's move out at the end of this coming turn/start of the next, and maybe people still talking/trading can finish it in flexible time?

    Either way, thank the commander for his help and any future support, offer him 1 of the bottles of nice booze if he wants it.


    Quote
    5. "Mighty useful talent. I'm not aware of any shortages currently, but Hardacre might have some use of it. And I'm certain that the lads in Ann Arbor would."

    Go to this Hardacre once we're done with the commander and offer the same service again. We'll convert whatever ammo they have to whatever other type they need (assuming the forge can handle it), in return for keeping some of the ammo for ourselves (25% maybe? We can haggle over discord if you want). 

    Quote
    2. "Your best bet, I think, is announce your intentions immediately. There's a fine line out there, you don't wanna look like a threat they have to kill, but you also don't want to look weak and easy to steal from. We have somewhat of an advantage: they know that if they fuck with us they'll eat an artillery strike, but they also know we could have already done that if we just wanted them dead. They know we're too dangerous to mess with, but also that we mean it when we say we're just there to talk.  For guys like you without such capacities and clout, might be best off letting some of their footsoldiers know you wanna talk to someone higher up  and make a business transaction out of it. For the most part though, if you don't ruffle feathers, they won't want to start anything."

    See if I can set up a little sound clip that says something like "We come here in peace and wish to make a trade. Do not assault us or we will retaliate." Idea is to play that over the EdPC when we need to.

    Also, does Yagyu notice what happened to his kelp? 



    Once the storm dies down and they can safely exit the building again, Yagyu gets on the radio to address the whole team, seeing how some already ran off to do their own thing.

    "Allrighty then ladies ’n gents, bit of a false start, but finally we're ready to move out and begin our holiday.

    Now, for some traveler guidelines before we begin our little excursion.

    Play nice with the locals when you can. While our ROE is pretty lax, we’d still rather not deal with complaints filed in triplicate and/or hordes of angry gangers toting bazookas more than we have to. So be on your best behaviors! If some mutant is being an ass you can take ‘em down of course, but don’t make our life, er, vacation, any harder than it has to be.

    Secondly, when the EdPC moves up, try to stick with it. I’m not gonna chain ya’ll down and demand you stick with the tour group at all times, but we’re not going off on a wild goose chase every few minutes because someone saw a shiny bauble somewhere. So go detouring if you must, but if you get yourself in trouble that way, make sure you can get yourself out of it as well. Of course if the missi-, I mean holiday festivities, require us to split up that’s another story.

    Now, first we will go visit Ann Arbor, we've got a possible lead in there on one of the former employees. We'll also want to talk to the treasure hunters to learn more.

    EdPC my dear, if you’d be so kind?

    Oh, and if any of you feel like it, you can give me a DNA sample so that I can locate you should we get separated in a tussle. This is optional, so as you prefer. The brobots among us can grab something biological and give a piece of it to me and hang on to the rest for the same effect. Finally, I can manufacture ammunition out of other ammunition, let me know and I can hook you up."

    After all that, he fills them in on the relevant details the commander told him.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: ANGRY_DEMON_NOISES on March 14, 2021, 11:14:09 am
    Sam spits up some goo at Yakuza d'Boyardee at his request for some DNA.
    Title: MOOK: Clouds Like Raw Meat
    Post by: Doomblade187 on March 14, 2021, 02:01:21 pm
    Ask the communications team in the base if the other bases with a better line on the Canadian base could pass on a message to introduce ourselves.

    Spoiler: Janet Janet (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Parisbre56 on March 14, 2021, 07:17:36 pm
    1. Ask the commander if he can tell us if there were any other teams sent here recently (not necessarily from OMNITECH, other companies or government too), if any could be still alive, how they fared and if he has any advice to offer us on how to not end up like them. Or any advice about how to stay alive in general.

    2. Ask the commander how well technology fares further into the zone. The "leak" caused some distortions on screens and drones. Would those be worse the closer we get to the center? Would those distortions be damaging to tech or robots? Are the people in the zone still using modern tech (i.e. something I could hack) or have they reverted to older sturdier tech?

    3. Ask the commander if we should be wary of weather phenomena. Does rain that passes over Detroit become "contaminated"?

    4. Ask the commander what would be the "best case scenario" should we manage to be so lucky as to locate and reach the source of the anomaly. What would be a "happy end" by his standards?

    5. Keep watching the view from the drone to see if something special happens during the leak and what it looks like when it finishes.

    6. Once we start moving, keep a drone flying around to give us a bird eye's view, make sure nobody is laying in ambush or something.


     

    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on March 14, 2021, 09:19:29 pm
    -snip-

    Grumpy cat is grumpy.
    Title: Re: MOOK: Clouds like raw meat
    Post by: Pancaek on March 15, 2021, 04:48:39 pm
    If we're ready by the end of this turn, head out again and head to Ann Harbor.

    If not, just sift through the info I collected, looking for anything that seems out of place or interesting.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: piecewise on March 16, 2021, 02:57:52 pm
    SAM will cook up the fishball into something scrumptious now, or ask someone else to do it, either way, she's good.

    Spoiler (click to show/hide)
    [2]
    Sam stares at the fish lump and tries to cook it with the intensity of her glare.  She thinks it might be warming up but its hard to tell.

    try to get upstairs to look for the girl up there
    Spoiler: character sheet (click to show/hide)
    [1]
    Anya starts shoving her way though the crowd but halfway through walks straight into a man and knocks him over. As he falls he knocks over someone else and within a few seconds there's a pile of a dozen or so people at Anya's feet. This is a rather notable thing unfortunately and she looks up to see at least 3 bouncers moving her way from upstairs and on this level.

    Try to do this again.

    1.Watch the TV broadcast again. This time, make note of the groups who seem the most organized or have the most-powerful weaponry. Note where they were last seen on the map.

    Spoiler: Baldwin (click to show/hide)
    The storm outside is rather screwing things up, but Baldwin manages to get a good look at one group through a downed drone. They seem to be connected by Bull iconography, masks and talismans and such. They're wearing an odd mix of army or paramilitary stuff along with what looks like random objects on cords. One near the drone is wearing several hundred CD's like a boa around his neck. They appear to have a fair number of members and be pretty heavily armed.

    EEEDD, having stood in disbelief that soldiers in need of salvation would refuse an open offering for a good few minutes, snaps out of his fugue. No use wasting time, after all! If they would not welcome his theological teachings, then he'd simply have to ram them in at the source.

    Change tack and ask around to see if these people have a priest or anything of the sort - hell, even a motivational speaker would do. Then find this person, if they exist. My intent is to engage in a theological debate with them and assert the dominance of EDism.

    Consult my inner ED as I go to this meeting to determine the proper stance towards heathens.


    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    [2]
    All the people continue to avoid EEEDD as though he were radioactive. The more he attempts to ask them anything or otherwise interact, the more they try to avoid him.  One man literally crawls under the EdPC in order to get away.
    "Human Rights End where our lives begin"

    "I have a loaded OMNITECH Generic Security rifle and one spare magazine, and the things I'm after are a laptop with a case and cords, a flashlight, and cheap smartphone, the phone and the laptop don't need to be new they just need to work."
    Trade the things and keep filming.
    Spoiler: Dead man walking (click to show/hide)
    He takes the rifle and disappears, returning several minutes later with the laptop, flashlight and phone.

    "All works, but the flashlight might need batteries changed soon and the laptop apparently runs out of power pretty quick when not plugged." He says, sliding the stuff over to you.

    Find a completely random lowly grunt to interview. Point my camera in their face and start conducting a little interview.

    Ask about any little tips and tricks they know to survive in the zone. How does the fish taste. Where they think the scientists could be hiding. What they think is the cause of all this. What sort of underground contraband black market they have. What is their favourite colour.


    Spoiler: Edward (click to show/hide)

    [1]
    Edward shoves the camera in a random soldier's face and demands of her "Tell me everything! I'm here to expose you, you insidious so and so!"

    She punches him straight in the nose and walks off as he follows behind, still demanding things in a nasal voice has he attempts to stop the nose bleed.

    If possible, talk to Hardacre about acquiring bottom of the barrel ammo. If he’s not going to take YAG up on the ammo exchange offer, then see how much ammo he’s willing to sell, and if he’d give a good deal if the type of ammo doesn’t matter. I’m not ready to trade it yet, but see how much ammo he’d give me for the razor. Also spread the word to all the soldiers that they can exchange ammo for a fee. (I’ll let Radio decide on the specifics of that fee.)
    Spoiler: Ji (click to show/hide)
    Ji asks Hardacre about ammo. He gives her a look when she tells him that the kind of ammo doesn't matter, she just wants to buy it in bulk.

    "We have a few boxes of rounds for an older model autocannon; nothing we got uses them so I can trade them no issue. For that razor, I'd give you...oh 3 or 4 boxes."

    Ask the communications team in the base if the other bases with a better line on the Canadian base could pass on a message to introduce ourselves.

    Spoiler: Janet Janet (click to show/hide)
    The Canadian base is apparently quite hard to contact due to being directly across from the american bases, through the red zone. Wireless signals are obviously distorted if they make it at all, and there are no land lines. The only real way is to go far enough south to get line of sight and do it from there.  That or route around, bounce it south and then back up north through external sites. Thats what they usually do but its a bit of a pain with encryption and such, so its only done when needed.  They assure Janet that the Canadian base has no units in the zone and is actually just a checkpoint to prevent anything from getting out in that direction.

    Quote
    [17:37] Radio Controlled: @Piecewise Once we are ready to go in mook, can we assume a timeskip till the storm has died down?
    [18:30] Piecewise: yes

    In that case, in the interest of moving things along, let's move out at the end of this coming turn/start of the next, and maybe people still talking/trading can finish it in flexible time?

    Either way, thank the commander for his help and any future support, offer him 1 of the bottles of nice booze if he wants it.


    Quote
    5. "Mighty useful talent. I'm not aware of any shortages currently, but Hardacre might have some use of it. And I'm certain that the lads in Ann Arbor would."

    Go to this Hardacre once we're done with the commander and offer the same service again. We'll convert whatever ammo they have to whatever other type they need (assuming the forge can handle it), in return for keeping some of the ammo for ourselves (25% maybe? We can haggle over discord if you want). 

    Quote
    2. "Your best bet, I think, is announce your intentions immediately. There's a fine line out there, you don't wanna look like a threat they have to kill, but you also don't want to look weak and easy to steal from. We have somewhat of an advantage: they know that if they fuck with us they'll eat an artillery strike, but they also know we could have already done that if we just wanted them dead. They know we're too dangerous to mess with, but also that we mean it when we say we're just there to talk.  For guys like you without such capacities and clout, might be best off letting some of their footsoldiers know you wanna talk to someone higher up  and make a business transaction out of it. For the most part though, if you don't ruffle feathers, they won't want to start anything."

    See if I can set up a little sound clip that says something like "We come here in peace and wish to make a trade. Do not assault us or we will retaliate." Idea is to play that over the EdPC when we need to.

    Also, does Yagyu notice what happened to his kelp? 



    Once the storm dies down and they can safely exit the building again, Yagyu gets on the radio to address the whole team, seeing how some already ran off to do their own thing.

    "Allrighty then ladies ’n gents, bit of a false start, but finally we're ready to move out and begin our holiday.

    Now, for some traveler guidelines before we begin our little excursion.

    Play nice with the locals when you can. While our ROE is pretty lax, we’d still rather not deal with complaints filed in triplicate and/or hordes of angry gangers toting bazookas more than we have to. So be on your best behaviors! If some mutant is being an ass you can take ‘em down of course, but don’t make our life, er, vacation, any harder than it has to be.

    Secondly, when the EdPC moves up, try to stick with it. I’m not gonna chain ya’ll down and demand you stick with the tour group at all times, but we’re not going off on a wild goose chase every few minutes because someone saw a shiny bauble somewhere. So go detouring if you must, but if you get yourself in trouble that way, make sure you can get yourself out of it as well. Of course if the missi-, I mean holiday festivities, require us to split up that’s another story.

    Now, first we will go visit Ann Arbor, we've got a possible lead in there on one of the former employees. We'll also want to talk to the treasure hunters to learn more.

    EdPC my dear, if you’d be so kind?

    Oh, and if any of you feel like it, you can give me a DNA sample so that I can locate you should we get separated in a tussle. This is optional, so as you prefer. The brobots among us can grab something biological and give a piece of it to me and hang on to the rest for the same effect. Finally, I can manufacture ammunition out of other ammunition, let me know and I can hook you up."

    After all that, he fills them in on the relevant details the commander told him.


    Spoiler: Yagyu d'Aubigny (click to show/hide)

    The commander takes the booze and sets it in a desk drawer. Yagyu catches sight of several bottles in there.

    Hardacre checks his books and says that they could use some ammo for the new autocannons. Same model the EdPC uses. You could get a free d6 box of it out of the trade but it would cost a day's wait to forge it all.

    You set up a "We Come in peace" announcement you can play whenever you want.

    Yagyu will notice the kelp when he returns. So if he returned, he noticed the kelp.


    1. Ask the commander if he can tell us if there were any other teams sent here recently (not necessarily from OMNITECH, other companies or government too), if any could be still alive, how they fared and if he has any advice to offer us on how to not end up like them. Or any advice about how to stay alive in general.

    2. Ask the commander how well technology fares further into the zone. The "leak" caused some distortions on screens and drones. Would those be worse the closer we get to the center? Would those distortions be damaging to tech or robots? Are the people in the zone still using modern tech (i.e. something I could hack) or have they reverted to older sturdier tech?

    3. Ask the commander if we should be wary of weather phenomena. Does rain that passes over Detroit become "contaminated"?

    4. Ask the commander what would be the "best case scenario" should we manage to be so lucky as to locate and reach the source of the anomaly. What would be a "happy end" by his standards?

    5. Keep watching the view from the drone to see if something special happens during the leak and what it looks like when it finishes.

    6. Once we start moving, keep a drone flying around to give us a bird eye's view, make sure nobody is laying in ambush or something.


     

    1. "There was one about 3 weeks ago. No idea if its still around. Can't tell ya any info on them though. Non-disclosure agreements."
    2. "Depends. Further you get in, worse the distortions will get. The more complex something is, the more things that have to be working in perfect alignment for it to function, worse it will fare.  Haven't heard of anyone in a mechanical body getting brain wiped though, so maybe there's exceptions.  In the orange and yellow zones at least. Red, all bets are off. Nothing can be taken for granted out there."
    3."Be wary of goddamn anything, especially as you go further in, and especially if it comes from above. Zones seem mushroom shaped, extend further higher up. Rain out in the yellow zone might have transient orange zone level properties.  Strong corrosive seems most common in that case though. Apparently a lot of water further in is acidic to a deadly degree."
    4."For all I know there's a pissed off genie in there. Happy end by my standards would be getting rid of this thing entirely but I doubt you can do that. They've dropped Thermonuclear bombs into it, trying to destroy or destabilize it. No dice."
    5. [2] Nothing you see.
    6. Ok.
    Title: Re: MOOK: Clouds like raw meat
    Post by: piecewise on March 16, 2021, 02:58:27 pm



    If we're ready by the end of this turn, head out again and head to Ann Harbor.

    If not, just sift through the info I collected, looking for anything that seems out of place or interesting.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)

    Out of time, but we're moving out now. Hold your posts till I can finish this turn. Thanks.
    Title: Re: MOOK: The Shocker
    Post by: m1895 on March 16, 2021, 06:53:55 pm
    First take off the vr set. Then pull out the Hoverboard and take it for a spin, see if I can keep up with the EDpc.
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: piecewise on March 16, 2021, 10:55:54 pm



    If we're ready by the end of this turn, head out again and head to Ann Harbor.

    If not, just sift through the info I collected, looking for anything that seems out of place or interesting.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)

    Out of time, but we're moving out now. Hold your posts till I can finish this turn. Thanks.
    First take off the vr set. Then pull out the Hoverboard and take it for a spin, see if I can keep up with the EDpc.
    Spoiler: character sheet (click to show/hide)


    Time passes and eventually the storm subsides. When the team rolls back outside, everyone but Anya in the EdPC, the sky is much the same if a fair bit calmer. The clouds are still an unsettling red and lightning is still tearing through the slowly turning ceaseless eruption to the east, but its all more subtle now, a thunderstorm  as compared to a hurricane. The sun is setting  to the west and the strange luminous clouds are complimented by countless fires in the distant city of Ann Arbor.  The "Waystation" described by the soldiers is a squat building just outside the base proper, partially straddling the road with an overhanging roof and what look like hundreds of terminals lined up facing the road.  There are people out there, men and women from Ann Arbor by the look of it, camped out for when the place opened the next day. They're wearing cheap  and dirty clothing, not exactly disheveled but barely clinging to some loose standard of normalcy. A child wearing an oversized shirt depicting some kind of cartoon character is standing in the road and the EdPC has to wait for the parents to rapidly scoop him out of the way.

    Ann Arbor looks more like a smoldering ruin than a city at a distance: in the approaching twilight all that can be seen at a distance are dark structures, columns of black smoke, and the near omnipresent orange haze of flame. As they reach the outskirts however, it becomes clear that the city is actually surprisingly intact and that the great many flames are actually lights of a kind. Flames rise from scattered oil drums or peek out through broken windows. From the edge of town its easy to see that  the center, the path of the the Huron, is the most populated. It glows like a bonfire, the smoke and flames dense enough to color the clouds overhead a sooty orange.

    The city is half lost in the foliage, badly overgrown, making seeing very far in any real way impossible. Without the fires- particularly those to the north east- it would be impossible to guess the size or state of the city from the road.  There are very few people out here in the former suburbs, and those that are around are glimpsed only as a dim light or quickly moving shadow. No one impedes the EdPC.

    Anya rides along behind and to the side, holding on to a loading handle on the back of the vehicle.

    So, where we going?
    Title: Re: MOOK: Clouds like raw meat
    Post by: heydude6 on March 16, 2021, 11:54:48 pm
    ”I think perhaps it’s time we go to a fishing spot. Food seems to count for something here so maybe we should get some ‘cash’ before we start asking for goods and services”
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on March 17, 2021, 12:05:04 am
    Wherever we stop, locate machinery in need of repair and do so, be it a car, radio, some form of plumbing, or a ten foot tall abomination made entirely of discarded cellphones. Otherwise, stay near the barrel fires for warmth, unless the Huron is much warmer than it's latitude would suggest, in which case go for a nice, crocodilian bob.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: The Lupanian on March 17, 2021, 02:58:52 am
    Stay near the EPC and keep an eye out for threats, or things that might make life difficult.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: King Zultan on March 17, 2021, 05:08:39 am
    "You guys do whatever I'm gonna be looking at the stuff I bought."
    Plug in the laptop and look around on it and see what kind of stuff is on it, and do the same with the phone.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: ANGRY_DEMON_NOISES on March 17, 2021, 05:33:43 am
    "Let's go find that fucking neeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeerd."
    Title: Re: MOOK: Clouds like raw meat
    Post by: Radio Controlled on March 17, 2021, 10:50:34 am
    ((Going out at night seem like a more dangerous prospect than waiting till morning to move out, but now that pw already set the scene we might as well roll with it.))
    Quote
    Hardacre checks his books and says that they could use some ammo for the new autocannons. Same model the EdPC uses. You could get a free d6 box of it out of the trade but it would cost a day's wait to forge it all.
    (Let's leave that then for should we ever return to that base for resupply.)

    "So, I suppose we'll go and hit up that bar. Grilled Taser, was it? We can use the routes the commander gave us to plot us a course through this city."
    "Let's go find that fucking neeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeerd."
    "Yes, Quite right, let's move ou-"
    Quote
    Yagyu will notice the kelp when he returns. So if he returned, he noticed the kelp.
    "OI, which one of you bozos slobbered all over my merchandise?"

    ”I think perhaps it’s time we go to a fishing spot. Food seems to count for something here so maybe we should get some ‘cash’ before we start asking for goods and services”

    "I guess you could try at the Huron if we happen to stop near it, but I don't think we'll want to make a priority out of it right now."
    Quote
    You set up a "We Come in peace" announcement you can play whenever you want.
    Should we move out this turn for the gilded razor, play this announcement as we drive through the city since I think we can't exactly be stealthy in this thing. Use the military routes to get there with minimal fuss.

    Either way, see if there are new corpo drones in the area we could take control over to have more eyes in the sky.

    Also, how many exits are there in this EdPC, a top and a rear hatch, right?

    EDIT: now that Yagyu is back he'll prevent people from messing with his goddamn kelp! 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Parisbre56 on March 17, 2021, 02:33:02 pm
    "Don't play that. I'll give you something to play."

    Change the "We come here in peace and wish to make a trade. Do not assault us or we will retaliate." recording to something more along the lines of "Don't mess with us and we won't mess with you. It's in your best interest to let us go about our scientific expedition and not grab the attention of our heavily armed security team." Best not to let them think we have anything valuable until it's actually time to trade.

    Keep an eye drone or two out for ambushes.

    Once we reach the Gilded Razor, do a scan of the local network to see if I can glean anything. Maybe some equipment leftover from the last team. Maybe someone using combat drones. Maybe just to get an idea about how much tech they have around here.


    Spoiler (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Xantalos on March 17, 2021, 08:13:24 pm
    EEEDD, after many hours of contemplating his newest revelation, speaks only at a mumble, hardly audible to anyone save himself. His eyelids are closed, but the eyes beneath twitch spasmodically back and forth.

    "I understand, oh ED, bearer of our names and our troubles and our lives. The people of this land are fearful and ignorant of greater aspirations than mere survival, so I shall not make faith a matter of comfort or luxury for them. Instead I shall instruct them in the manner in which it may be a tool of survival, one they have neither reason nor right to refuse. Blessed be the Sacred Name, accursed may WV be forevermore."

    Pray until we reach whatever destination our tour guides decide to place us in. Draw ED's favor upon me to assist in my upcoming, more forceful, method of conversion.

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: ANGRY_DEMON_NOISES on March 17, 2021, 08:17:26 pm
    "Hey, anyone knows how to cook over here?"

    Continue trying to cook the fish ball, try to use the Organic Discombulator to change it from dry fish into beef Wellington or something.

    Spoiler (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: The Lupanian on March 17, 2021, 09:54:04 pm
    "Hey, anyone knows how to cook over here?"

    Continue trying to cook the fish ball, try to use the Organic Discombulator to change it from dry fish into beef Wellington or something.

    [/spoiler]
    ((You realize it's not fish right? It's fish FOOD, which is dried kelp.))
    Title: Re: MOOK: Clouds like raw meat
    Post by: ANGRY_DEMON_NOISES on March 18, 2021, 05:37:04 am
    "Hey, anyone knows how to cook over here?"

    Continue trying to cook the fish ball, try to use the Organic Discombulator to change it from dry fish into beef Wellington or something.

    [/spoiler]
    ((You realize it's not fish right? It's fish FOOD, which is dried kelp.))
    ((You realize I ain't typing dried kelp ball due to laziness, right?))
    Title: Re: MOOK: Clouds like raw meat
    Post by: Pancaek on March 18, 2021, 12:02:12 pm
    Drive my compatriots to the bar that Yagyu pointed out. Also have Pushbot load a standard round in the main gun, just in case.

    Once arrived at the bar, try to park in a spot where there aren't too many blind spots people can sneak up to the EdPC from. Then search around if I can find any radio or network connections. Don't actually connect yet, unless the EdPC comes with some hefty firewall/antivirus.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: NAV on March 18, 2021, 04:33:51 pm
    What sort of super martial arts and/or cybernetic limb enhancements did that soldier have in order to give me a bloody nose through the armoured helmet of my armoured space suit with just a punch? I am simply curious.

    Anyways, stop my nose from bleeding. I have a medkit if necessary. I would prefer not to waste a charge for just this though.


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Horizon on March 19, 2021, 12:58:26 pm
    Spoiler: Scottish Medic (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: ANGRY_DEMON_NOISES on March 19, 2021, 06:04:05 pm
    Spoiler: Scottish Medic (click to show/hide)
    ((Put in yar stats and equipment ya daft duck))
    Title: Re: MOOK: Clouds like raw meat
    Post by: Horizon on March 19, 2021, 07:35:40 pm
    Spoiler: Scottish Medic (click to show/hide)
    ((Thar ye go))
    Title: Re: MOOK: Clouds like raw meat
    Post by: Parisbre56 on March 19, 2021, 07:46:58 pm
    Quote
    Characters begin with 5 points that they can spend on stats and skills. Each point allows a stat to be raised by one die level, for example from d4 to d6, from d6 to d8 and so on, with a max of d12
    ((You've got 5 points to up your stats/skills. Unless you intentionally want to play in hard mode.))
    Title: Re: MOOK: Clouds like raw meat
    Post by: Horizon on March 19, 2021, 09:01:54 pm
    Spoiler: Scottish Medic (click to show/hide)

    ((Alright now I'm done.))
    Title: Re: MOOK: Clouds like raw meat
    Post by: King Zultan on March 20, 2021, 01:39:09 am
    (Into the meat grinder you go!)
    Title: Re: MOOK: Clouds like raw meat
    Post by: piecewise on March 20, 2021, 09:53:38 am
    "You guys do whatever I'm gonna be looking at the stuff I bought."
    Plug in the laptop and look around on it and see what kind of stuff is on it, and do the same with the phone.
    Spoiler: Dead man walking (click to show/hide)
    [2]
    They appear to both be fresh installs of their respective operating systems with no  data stored on them other than basic system stuff. Though the phone does have a pretty good library of ring tones.

    EEEDD, after many hours of contemplating his newest revelation, speaks only at a mumble, hardly audible to anyone save himself. His eyelids are closed, but the eyes beneath twitch spasmodically back and forth.

    "I understand, oh ED, bearer of our names and our troubles and our lives. The people of this land are fearful and ignorant of greater aspirations than mere survival, so I shall not make faith a matter of comfort or luxury for them. Instead I shall instruct them in the manner in which it may be a tool of survival, one they have neither reason nor right to refuse. Blessed be the Sacred Name, accursed may WV be forevermore."

    Pray until we reach whatever destination our tour guides decide to place us in. Draw ED's favor upon me to assist in my upcoming, more forceful, method of conversion.

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)

    EEEDD Prays. If it does anything, it isn't immediately obvious.

    Not immediately.

    What sort of super martial arts and/or cybernetic limb enhancements did that soldier have in order to give me a bloody nose through the armoured helmet of my armoured space suit with just a punch? I am simply curious.

    Anyways, stop my nose from bleeding. I have a medkit if necessary. I would prefer not to waste a charge for just this though.


    Spoiler: Edward (click to show/hide)
    You misunderstand. It wasn't caused by the punch. This was a comedy anime bloody nose because you're so gosh darn sexually excited by being hit by women. I'm sure~

    Your nose stops bleeding on its own, as they do.

    Spoiler: Scottish Medic (click to show/hide)

    ((Alright now I'm done.))
    We'll assume this guy hitched a ride from the military base. What he was doing there...eh who knows. Maybe he just drunkenly wandered in.

    Wherever we stop, locate machinery in need of repair and do so, be it a car, radio, some form of plumbing, or a ten foot tall abomination made entirely of discarded cellphones. Otherwise, stay near the barrel fires for warmth, unless the Huron is much warmer than it's latitude would suggest, in which case go for a nice, crocodilian bob.

    Spoiler: Team Mascot (click to show/hide)
    Stay near the EPC and keep an eye out for threats, or things that might make life difficult.
    Spoiler: Ji (click to show/hide)
    ((Going out at night seem like a more dangerous prospect than waiting till morning to move out, but now that pw already set the scene we might as well roll with it.))
    Quote
    Hardacre checks his books and says that they could use some ammo for the new autocannons. Same model the EdPC uses. You could get a free d6 box of it out of the trade but it would cost a day's wait to forge it all.
    (Let's leave that then for should we ever return to that base for resupply.)

    "So, I suppose we'll go and hit up that bar. Grilled Taser, was it? We can use the routes the commander gave us to plot us a course through this city."
    "Let's go find that fucking neeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeerd."
    "Yes, Quite right, let's move ou-"
    Quote
    Yagyu will notice the kelp when he returns. So if he returned, he noticed the kelp.
    "OI, which one of you bozos slobbered all over my merchandise?"

    ”I think perhaps it’s time we go to a fishing spot. Food seems to count for something here so maybe we should get some ‘cash’ before we start asking for goods and services”

    "I guess you could try at the Huron if we happen to stop near it, but I don't think we'll want to make a priority out of it right now."
    Quote
    You set up a "We Come in peace" announcement you can play whenever you want.
    Should we move out this turn for the gilded razor, play this announcement as we drive through the city since I think we can't exactly be stealthy in this thing. Use the military routes to get there with minimal fuss.

    Either way, see if there are new corpo drones in the area we could take control over to have more eyes in the sky.

    Also, how many exits are there in this EdPC, a top and a rear hatch, right?

    EDIT: now that Yagyu is back he'll prevent people from messing with his goddamn kelp! 



    Spoiler: Yagyu d'Aubigny (click to show/hide)

    "Don't play that. I'll give you something to play."

    Change the "We come here in peace and wish to make a trade. Do not assault us or we will retaliate." recording to something more along the lines of "Don't mess with us and we won't mess with you. It's in your best interest to let us go about our scientific expedition and not grab the attention of our heavily armed security team." Best not to let them think we have anything valuable until it's actually time to trade.

    Keep an eye drone or two out for ambushes.

    Once we reach the Gilded Razor, do a scan of the local network to see if I can glean anything. Maybe some equipment leftover from the last team. Maybe someone using combat drones. Maybe just to get an idea about how much tech they have around here.


    Spoiler (click to show/hide)
    Drive my compatriots to the bar that Yagyu pointed out. Also have Pushbot load a standard round in the main gun, just in case.

    Once arrived at the bar, try to park in a spot where there aren't too many blind spots people can sneak up to the EdPC from. Then search around if I can find any radio or network connections. Don't actually connect yet, unless the EdPC comes with some hefty firewall/antivirus.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)

    ((EdPC has two hatches: rear and top. It technically has a third emergency hatch on the bottom for if it gets flipped, but its sealed and designed to be "Popped" via explosive bolts. ))

    The EdPC turns south, following the coordinates and road maps provided to him,  and moves rapidly down the decaying 94 highway. Push bot silently loads a shell into the main cannon [2, lower shell box to d4 use die] and the modified announcement system  squawks out a message that equates to "Fuck around and find out".  Yagyu spends much of the ride attempting to fend off the advances of fleshbeasts and alligators; not advances towards him but towards his precious fish food. Pathos scans for drones and though he catches faint hints of them at a distance, can't get a lock before their signals disappear.

    The Razor isn't where most of the team assumed it would be: its not up near the main city at all, its down south in a heavily wooded suburb at the end of a dead end street, abutting a completely overgrown golf course. The road to it is nothing but a strip of shattered tarmac  completely hemmed in by tree branches. Its a green tunnel snaking down past long abandoned homes that are well on their way to being consumed by the forest. The Razor itself is the only lighted building in maybe half a mile and its design says it all. Its larger than any of the other houses around it, newer as well, a mini-mansion in a sort of neo-palatial style. It attempts to resemble a huge sprawling property while being hemmed in on all sides by zoning laws. It ends up looking cramped, like fat man in a tight shirt.  Likely the property of some moderately successful tech investor who decided to seclude themselves out here, away from the hustle and bustle of Detroit itself. It is a gaudy gold tooth in an otherwise respectable enamel grin.

    It has no neon lights or crowd gathering displays. In fact the only sign it has is a plain wood rectangle painted black with gold letters spelling out the name. At the end of the name is a little picture of a gold straight razor chopping off a hand holding a wad of money. The drive and general area around the front of the building has been cleared for the most part; the intruding trees and shrubs cut back and the debris tossed to the edge. There are vehicles parked outside in a chaotic starburst radiating away from the main building. The EdPC, which had to tear its way through that folliage tunnel to get here, could perhaps tiptoe its way through that mass of knotted automotive steel but doing so would be difficult and put it at a disadvantage.  Instead it elects to back up and park in one of the driveways of the homes further up the road, backing in so that it can keep an eye on the road and pull out quick if needed.

    The audio announcement has drawn some of the patrons out of the bar and onto the large partially enclosed patio. The EdPC, its lights off and sitting still in the drive, is a black mass hidden within the trees. They can't see it, so they stand in the light of the hanging lanterns and squint into the darkness where the sound is coming from. From here the team can get a glimpse of the patrons though: Mostly men by the look of it and young, maybe 20s and 30s. Several are visibly armed, with rifles hanging from slings or tucked under their arms, and they all look almost like hikers or outdoorsmen. They're not military or even paramilitary, they wear frame backpacks, thick coats, rain ponchos, boots, flannels, jeans, bandanas and goggles. Many have respirators hanging around their necks. 

    When Bob - wearing his full custom armor - comes slithering out of the dark and into the parking lot, sniffing through the cars for something to fix, they just watch him. They don't shoot, or yell, or even look surprised. They just watch very carefully, eyes darting from the odd reptile and back into the darkness concealing the EdPC.
    Title: Re: MOOK: Clouds like raw meat
    Post by: ANGRY_DEMON_NOISES on March 20, 2021, 10:08:20 am
    "Greeting fellow human beings, have any of you seen a fUcKiNG nERd?! Be warned that failure to tell us the truth shall result in the forcible removal of your epidermis."

    While asking this SAM decides to shapeshift into a more human and friendly form (https://i.imgur.com/wIyHTVb.jpeg), don't forget to add the claws, those are the most human thing ever.

    EDIT: Throw Fish Flake Goo Ball into Bob's mouth like SAM's just won the Superbowl.



    Spoiler (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: The Lupanian on March 20, 2021, 10:18:55 am
    Step ahead of my more unnerving teammates and give a quick introduction of who we are, and why we’re here. Once they’re more at ease, refer them to Pathos and Yagyu for further conversation.
    Accompany Janet and look friendly, but have my weapons ready.

    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Horizon on March 20, 2021, 11:10:10 am
    Spoiler: Scottish Medic (click to show/hide)

    "Oi wotsh sheams tah be teh problemsh?" a man asked stumbling into the parking lot "Hoho, ye looksh like yer tough! Howsh abouts we all jusht get a drink? Eh?" Alec suggested as he looked around at everyone, he was obviously drunk but thankfully not shitfaced drunk.
    Title: Re: MOOK: Clouds like raw meat
    Post by: Radio Controlled on March 20, 2021, 12:24:01 pm
    Spoiler: Scottish Medic (click to show/hide)
    ((I'll say Alec is at the OMNIFLESH Bar.))

    "Aye I'm feck'n leavingsh, ye dinnae need teh push." Alec stumbled out of the bar looking thoroughly sotted yet not absolutely shitfaced drunk "Ish thar no placsh a man cannae drinksh fer free?" he grumbled walking away from the establishment.

    ((Just FYI: that bar is in the between-mission area, but right now we are on a mission in a different location. Normally people spawn into the mission even when they sign up later. I am not sure if pw will let you spawn in the barracks area, but even if so know that you'd be effectively unable to join the actual mission we are on. Maybe ask pw about this on the discord if you want to be sure: https://discord.gg/QwQmJqbk))
    Title: Re: MOOK: Clouds like raw meat
    Post by: Radio Controlled on March 20, 2021, 12:53:07 pm
    (For the record, Yagyu is keeping that kelp on him from now on, buncha loafers stealing my precious trade goods.)

    Stop playing the sound recording and exit the EdPC. Calmly reveal myself to the crowd, with my arms pointing away from anyone (so I'm not aiming visible weapons at anyone).

    Then, after Ji and/or Janet introduced us, say the following (adapt as needed for the flow of the conversation):


    "We are here to get some information and were told this is the best place to get it. Who do we talk to, is there a representative among you?"

    All of that is assuming the situation isn't completely fubar yet due to certain teammate shenanigans though. If it is then after exiting try to stabilize the situation by gooping whoever is being aggressive and then step out to intimidate any further would-be troublemakers.

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: NAV on March 20, 2021, 01:03:39 pm
    Take off my helmet. Look non-threatening and entirely human.
    "Hello. I am a normal human just like you. So don't be too alarmed by all the freaks and weirdos I'm with. We're just passing through. We mean you no harm."

    Let Janet speak first of course. Just trying to counterbalance the more freakish and scary elements of our team here.

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Clouds Like Raw Meat
    Post by: Doomblade187 on March 20, 2021, 01:34:24 pm
    Introduce myself to the patrons BEFORE ANYONE ELSE CAN SPEAK. Janet will talk to the patrons and assure them that we are only here to chat for a bit and maybe buy a drink or two before we get a move on. Additionally, we are friendly and not a threat.

    Spoiler: Janet Janet (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: m1895 on March 20, 2021, 02:38:56 pm
    Move off into a flanking position while staying in the dark, blow away anyone who fires upon my team using as many attacks as necessary.
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Horizon on March 20, 2021, 02:49:57 pm
    Spoiler: Scottish Medic (click to show/hide)

    "Oi wotsh sheams tah be teh problemsh?" a man asked stumbling into the parking lot "Hoho, ye looksh like yer tough! Howsh abouts we all jusht get a drink? Eh?" Alec suggested as he looked around at everyone, he was obviously drunk but thankfully not shitfaced drunk.

    ((Fixed))
    Title: Re: MOOK: Clouds like raw meat
    Post by: Parisbre56 on March 20, 2021, 04:07:07 pm
    "Good evening gentlemen."
    Salute the crowd nonchalantly and then get inside. Buy a drink in exchange for nutrient paste and then ask the bartender what they do here to have fun/pass the time and who would be a good person to talk to if I want some bombs/grenades.

    Can this new body of mine drink stuff?


     

    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on March 20, 2021, 05:32:41 pm
    Waddle forward. Open mouth. Await snacks.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Xantalos on March 20, 2021, 07:37:56 pm
    Faith needs no results for the devoted to adhere to it. It merely needs to exist.

    Evaluate this bunch of prospective EDvotees. Are there any that my gut tells me are ripe for conversion? Any that look desperate, or sickly, or afflicted with spinal problems? Look for emotional/spiritual vulnerability like I'm Reddit searching for a meme to ruin. Not gonna explicitly speak up yet just on account of the impending diploball.

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: King Zultan on March 21, 2021, 04:49:09 am
    "Damn I was hoping for something free from these things."
    Leave the vehicle and ignore the bar in favor for exploring the houses nearby looking for any kind of loot, also keep shotgun ready in case of hostile things.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Pancaek on March 21, 2021, 09:09:56 am
    Let my companions do the talking, for now just monitor the situation and our surroundings with the EdPC's cameras and be on stand-by. Also have Pushbot join me in the command compartment, and seal the divider between the command half and the living quarters half of the EdPC, just in case.

    Also, search arround for possible connections I can make. Maybe their building has a camera/security system?


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on March 23, 2021, 09:30:35 am
    I trust that my team will be able to handle and/or ruin this situation on their own, without Wilfred's assistance, so get out of the EdPC and go wander off... in the opposite direction Anya went.  Give the new hardsuit body a test run--literally, how fast does it run?

    And keep an eye out for any assholes who wanna steal my shit, obviously.


    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: piecewise on March 23, 2021, 10:50:55 pm
    Introduce myself to the patrons BEFORE ANYONE ELSE CAN SPEAK. Janet will talk to the patrons and assure them that we are only here to chat for a bit and maybe buy a drink or two before we get a move on. Additionally, we are friendly and not a threat.

    Spoiler: Janet Janet (click to show/hide)

    [9]
    Janet shoves past everyone and runs straight into the light of the porch, smoothing her hair...or rather smoothing the top of her spacesuit helmet...and dusting herself off as she does.

    "Greetings local business people! We are representatives of the Omni Corporation, here to do some recreational investigative work! We mean you no harm- physical, mental, or financial -and seek only to obtain some local information from you. Well, and maybe to partake in a bit of your local cuisine."


    "Greeting fellow human beings, have any of you seen a fUcKiNG nERd?! Be warned that failure to tell us the truth shall result in the forcible removal of your epidermis."

    While asking this SAM decides to shapeshift into a more human and friendly form (https://i.imgur.com/wIyHTVb.jpeg), don't forget to add the claws, those are the most human thing ever.

    EDIT: Throw Fish Flake Goo Ball into Bob's mouth like SAM's just won the Superbowl.



    Spoiler (click to show/hide)
    [3]
    Sam changes form into something that could just about pass as human as long as no one took a really close look. It looks like what she used to look like, though the mouth and eyes are too big, the nose too small, the fingers and their nails too long, back too hunched, and frame too dense with flesh. She walks like a frog would walk, a slippery long legged lope with arms hanging limp at her side.

    Step ahead of my more unnerving teammates and give a quick introduction of who we are, and why we’re here. Once they’re more at ease, refer them to Pathos and Yagyu for further conversation.
    Accompany Janet and look friendly, but have my weapons ready.

    Spoiler: Ji (click to show/hide)
    Ji walks up behind Janet, one arm resting on her slung rifle and the other on her hip. She attempts to look both non-hostile and potentially threatening.

    Move off into a flanking position while staying in the dark, blow away anyone who fires upon my team using as many attacks as necessary.
    Spoiler: character sheet (click to show/hide)
    [1]

    Faith needs no results for the devoted to adhere to it. It merely needs to exist.

    Evaluate this bunch of prospective EDvotees. Are there any that my gut tells me are ripe for conversion? Any that look desperate, or sickly, or afflicted with spinal problems? Look for emotional/spiritual vulnerability like I'm Reddit searching for a meme to ruin. Not gonna explicitly speak up yet just on account of the impending diploball.

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    [3]
    EEEDD walks up behind Janet as well, though looking far less like a body guard than Ji.  He cocks his head and looks at the increasing number of people wandering out of the bar to observe the security team. Among them he sees a younger man- maybe late teens- craning his neck to get a look. The young man looks frightened, skinny, and malnourished. His face is dirty and his eyes shine out through the dusting of ash with both nervousness and curiosity. He looks desperate. He looks...receptive.

    "Damn I was hoping for something free from these things."
    Leave the vehicle and ignore the bar in favor for exploring the houses nearby looking for any kind of loot, also keep shotgun ready in case of hostile things.
    Spoiler: Dead man walking (click to show/hide)
    [2]
    Burt leaves the vehicle and rather than head towards the bar he heads into the home the EdPC is parked in front of. He kicks in through the already crumbling front door and begins exploring. The place is filthy, water rotted, and overgrown with mold and creeping vegetation. The roof has partially collapsed in where a tree has fallen, its now dead limbs piercing the structure like jagged knives. After a few minutes of exporing, throwing open moldering cabinets and drawers, he comes to the conclusion that there's nothing of value here.

    Let my companions do the talking, for now just monitor the situation and our surroundings with the EdPC's cameras and be on stand-by. Also have Pushbot join me in the command compartment, and seal the divider between the command half and the living quarters half of the EdPC, just in case.

    Also, search arround for possible connections I can make. Maybe their building has a camera/security system?


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)

    The EdPC brings its companion bot into the command chamber and then seals the door, just in case someone tries to hijack him.  He quietly aligns the cannon and left side autocannon on the bar patio, just in case, and then searches for signals.
    [4]
    The bar does have a wireless system, though its password locked and seemingly pretty secure. [2] A casual attempt to crack it proves fruitless.

    I trust that my team will be able to handle and/or ruin this situation on their own, without Wilfred's assistance, so get out of the EdPC and go wander off... in the opposite direction Anya went.  Give the new hardsuit body a test run--literally, how fast does it run?

    And keep an eye out for any assholes who wanna steal my shit, obviously.


    Spoiler: Sheet (click to show/hide)
    Wilfred steps out of the EdPC and, after glancing over at the bar and the congregation gathering there, shrugs.  He takes off at a jog into the forest, plowing through the undergrowth and occasionally shoulder checking a tree out of his way. The suit is quick in terms of its reactions to his movements but its actual running speed isn't very fast. Its got too much weight and momentum to really throw the legs around, not to mention the soft soil and the dense foliage slow him down. He could skim with the rockets much faster.

    (For the record, Yagyu is keeping that kelp on him from now on, buncha loafers stealing my precious trade goods.)

    Stop playing the sound recording and exit the EdPC. Calmly reveal myself to the crowd, with my arms pointing away from anyone (so I'm not aiming visible weapons at anyone).

    Then, after Ji and/or Janet introduced us, say the following (adapt as needed for the flow of the conversation):


    "We are here to get some information and were told this is the best place to get it. Who do we talk to, is there a representative among you?"

    All of that is assuming the situation isn't completely fubar yet due to certain teammate shenanigans though. If it is then after exiting try to stabilize the situation by gooping whoever is being aggressive and then step out to intimidate any further would-be troublemakers.

    Spoiler: Yagyu d'Aubigny (click to show/hide)

    Take off my helmet. Look non-threatening and entirely human.
    "Hello. I am a normal human just like you. So don't be too alarmed by all the freaks and weirdos I'm with. We're just passing through. We mean you no harm."

    Let Janet speak first of course. Just trying to counterbalance the more freakish and scary elements of our team here.

    Spoiler: Edward (click to show/hide)
    Waddle forward. Open mouth. Await snacks.

    Spoiler: Team Mascot (click to show/hide)
    Bob waddles over from where he is banging on cars and sits in front of the group, mouth open, like a friendly mobile beartrap.  Edward professes being a normal person.  And then Yagyu and Pathos come sliding silently out of the darkness right at about the time Anya falls out of a tree over to the left. The locals would probably find that funny if they weren't focused entirely on the two bizarre alien things  that walked out of the dark. They were alert before, but now they're scared. Several have weapons drawn while others are looking up at the sky or checking what look like wrist watches. Yagyu announces his intent in the following moments, before anyone can get trigger happy, and they calm down a bit.  When Pathos walks up and pushes through them into the bar -despite the weapons and anxious gazes pointed at him- they relax a bit more.

    Pathos orders a drink, pours it onto the space where a mouth would be if he had one, and then sighs contentedly as the drink flows down his chest and onto the floor.

    To the question of whether or not they have a representative, they appear not to. Its a bar, not a union house.

    Title: Re: MOOK: The Shocker
    Post by: m1895 on March 23, 2021, 11:22:15 pm
    "ugh хуй, bit out of practice it seems."
    Walk inside the Bar and just hang out for now.
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: Ed, Ed, EED, and another Ed
    Post by: Ozarck on March 24, 2021, 02:19:36 am
    If Bob don't get the snacks he deserves, he gonna bite some tires.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: King Zultan on March 24, 2021, 03:45:44 am
    "Damn nothing left."
    Look through a few more houses for any kind of loot.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Horizon on March 24, 2021, 10:46:27 am
    (( Yo boss you forgot about me. ))
    Title: Re: MOOK: Clouds like raw meat
    Post by: piecewise on March 24, 2021, 01:50:24 pm
    (( Yo boss you forgot about me. ))
    Sorry about that. Make sure to Bold any "official" actions you want me to take into account. Things like talking to other characters doesn't have to be bolded, but taking actions you want me to put into the turn do.

    Since your post was to get out, we'll assume you walked over with Yagyu and the majority of the others.
    Title: Re: MOOK: Clouds like raw meat
    Post by: Horizon on March 24, 2021, 02:16:18 pm
    (( Crap, I guess I forgot. No problem. ))
    Title: Re: MOOK: Clouds like raw meat
    Post by: NAV on March 24, 2021, 03:26:38 pm
    Go to bar.
    "I'll take a pint of the weakest stuff you got."
    Order drink. Consume drink.

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: ANGRY_DEMON_NOISES on March 24, 2021, 04:33:34 pm
    "I'll have 2 gallons of dog blood served on a hat mixed with your hardest drugs."

    SAM orders her drink, as she scans the area for any dead bodies or drunks who are too buzzed to notice someone eating their fingers
    Spoiler (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: The Lupanian on March 24, 2021, 05:31:28 pm
    Stay outside and keep my eyes and ears open for trouble.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: heydude6 on March 24, 2021, 06:28:42 pm
    "I'll have 2 gallons of dog blood served on a hat mixed with your hardest drugs."

    SAM orders her drink, as she scans the area for any dead bodies or drunks who are too buzzed to notice someone eating their fingers
    Spoiler (click to show/hide)

    Go to bar.
    "I'll take a pint of the weakest stuff you got."
    Order drink. Consume drink.

    Spoiler: Edward (click to show/hide)


    ((How are you guys planning on paying for those? Are you just going to put it on your tab and then run?))
    Title: Re: MOOK: Clouds like raw meat
    Post by: NAV on March 24, 2021, 08:33:00 pm
    ((Nutrient paste, handgun bullets, medical supplies, or crafting supplies.)).
    Title: Re: MOOK: Clouds like raw meat
    Post by: Xantalos on March 24, 2021, 09:39:42 pm
    EEEDD smiles earnestly (https://www.youtube.com/watch?v=67h8GyNgEmA) at the sight of the lad. Throw a seed far enough and it'll find fertile ground somewhere!

    Casually approach the young man (https://i.kym-cdn.com/entries/icons/original/000/035/584/Screen_Shot_2020-10-23_at_1.10.28_PM.png) once the group starts to scatter a little bit. Don't open up right away with the gospel talk, instead offer to fix some of his ailments with chiropractic technique. Then start discussing the virtues of ED while I'm working on him, barber-chat style.

    Internally regret not having invested more into speech before this.


    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Radio Controlled on March 25, 2021, 04:57:00 am
    Look around for someone who looks like they’re experienced, knowledgeable or authoritative (if nobody like that is spotted, check inside the bar).

    If someone is found, approach them (keep weapons pointing away at all times) and tell them:


    “Good evening, my name is Yagyu and our team is here to investigate the Neo Detroit anomaly to figure out what is going on. For that we’ll need some information, and if you’ll allow me to buy you a drink I have an interesting business proposal for you.”

    If they are receptive to it, buy them that drink and inquire about the following things (just ask what their price would be and if they are the correct person for this, if not ask them to point us to the correct person in exchange for that drink, also check if they accept barter or only accept megabucks):

    1) Intell regarding the current situation in the zone. Any areas that are hotly contested, any big gangs/notorious names/deadly anomalies he can warn us about? Local customs or social graces we should be aware about?

    2) In case there’s too much info for point 1, maybe we could hire a local to act as a guide? Then they can give us info as we go, and maybe act as a friendly/known face when we need to contact. We’d need someone with a good knowledge of the land and who is experienced with navigating its dangers and anomalies, and who is respected (or at least neutral) by the various local groups. They do not need to be capable fighters, we can handle security.

    3) Show him the picture of the employee we know worked for the smiles. We want to be brought into contact with that person

    4) Show him the pictures of the other former employees, especially the 2 we also have a bit of a lead on (“One in the wilds up to the north, and another on the edge of the Orange zone, at St. Mary Mercy hospital.”). Again, we want to be brought into contact with these people or find out where they are.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on March 25, 2021, 08:22:49 am
    Hum.  I can skim with the rockets?  Would that use up a meaningful amount of fuel?  Do they run on use die, and if so how large a use die?

    As for an actual action, look around for taller buildings.  Find a place that looks like it'd make a good vantage point.  Go there.

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Clouds Like Raw Meat
    Post by: Doomblade187 on March 25, 2021, 08:33:29 am
    Go chat up the patrons and staff to see if they can tell us anything about what lies ahead on our path. Should any fights break out, break out the man-zapper, but not pre-emptively.

    Spoiler: Janet Janet (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Horizon on March 25, 2021, 01:52:22 pm
    Spoiler: Scottish Medic (click to show/hide)

    Title: Re: MOOK: Clouds like raw meat
    Post by: heydude6 on March 25, 2021, 02:32:07 pm
    Go inside the bar and ask around to see if anyone can share with me the location of some good fishing spots.

    Once that's done, ask for some info about the bull-people group I saw earlier.


    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Pancaek on March 25, 2021, 02:57:53 pm
    My companions seem to have this bar thing well in hand. Keep an eye on movement around the bar and around the EdPC, but otherwise just stay still and do nothing.

    Meanwhile, see if there are any of those corporate drones flying around within range of the EdPC. If there are, see if I can connect to their video feeds for some entertainment.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: piecewise on March 26, 2021, 03:11:22 pm
    "Damn nothing left."
    Look through a few more houses for any kind of loot.
    Spoiler: Dead man walking (click to show/hide)
    [5]
    Burt moves to the next house down the road, away from the bar. The door is ajar and he sweeps through quickly, ransacking in a strategic fashion. It is in much the same condition as the last house: dark, molding, overgrown and shot through with plants and decay.  He's about to give up on this search too when he thinks of something. He heads to the bedroom and lifts the green and crumbling mattress. Under it is a sock, and within that sock are several rolled up wads of US Megabucks held together with rubber bands. The rubber bands snap the moment he touches the wads and the bills are permanently curled, but the thin green plastic sheets are as fresh as the day they were extruded.

    He thumbs through: 12,300 Megabucks.

    Stay outside and keep my eyes and ears open for trouble.
    Spoiler: Ji (click to show/hide)
    Ji watches the security team disperse on their little adventures and decides that her personal adventure will be to stand outside and potentially shoot trouble makers.  Its not a glamorous adventure, but its a functional one.

    EEEDD smiles earnestly (https://www.youtube.com/watch?v=67h8GyNgEmA) at the sight of the lad. Throw a seed far enough and it'll find fertile ground somewhere!

    Casually approach the young man (https://i.kym-cdn.com/entries/icons/original/000/035/584/Screen_Shot_2020-10-23_at_1.10.28_PM.png) once the group starts to scatter a little bit. Don't open up right away with the gospel talk, instead offer to fix some of his ailments with chiropractic technique. Then start discussing the virtues of ED while I'm working on him, barber-chat style.

    Internally regret not having invested more into speech before this.


    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    [4]
    EEEDD walks right up to the young man with a confident stride and stands right next to him, face mere inches away.

    "Fear not, young man. All your worries are over. The dangers of this world will no longer touch you, for you are in the loving embrace of ED."

    The next few minutes are an odd blur but by the end of it the young man, Charlie, is a staunch convert of the faith of ED. And is now determined to follow the security team wherever they go.


    Hum.  I can skim with the rockets?  Would that use up a meaningful amount of fuel?  Do they run on use die, and if so how large a use die?

    As for an actual action, look around for taller buildings.  Find a place that looks like it'd make a good vantage point.  Go there.

    Spoiler: Sheet (click to show/hide)
    The boot jets are powered by the suit's reactor, so they're functionally limitless. But they're also not powerful enough to go at full speed. Moving at full speed uses fuel and the suit has D8 reserves. It would roll once per turn for moving using the jump rockets.

    Wilfred looks around for a vantage point. Its not easy to do: the place is so dense with trees that he can't see far. He checks the map: the entire area here is basically suburbs, nothing above 2 stories and likely nothing that would take his weight. The closest that might have something tall is...A highschool to the north. Though its a good kilometer  away from here. He heads out onto the main road -Actually called main street he notes as he passes a rusted signpost-  and heads north a bit, towards the school. He gets maybe halfway to it, coming to the edge of its sprawling sports fields, when he notices the area isn't abandoned. The tallest tower of the school- maybe 5 stories- is lit up both inside and out. He zooms the suit's camera in and can see men on the roof and the spillover of more light from the ground around it. He can't see what's on the ground, its blocked by other buildings, but it seems like a fairly big area to light up.


    My companions seem to have this bar thing well in hand. Keep an eye on movement around the bar and around the EdPC, but otherwise just stay still and do nothing.

    Meanwhile, see if there are any of those corporate drones flying around within range of the EdPC. If there are, see if I can connect to their video feeds for some entertainment.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    [8][7] The EdPC scans the skies in a literal way, searching for any sort of beacon he can latch on to. He finds it in the form of not a drone- at least not a normal one- but a full blown autonomous cargo shuttle. He connects to it and looks at its specs and info. Its a single use thing, not much more than a huge glider that someone dropped outside the zone. Its heading in on momentum with a few rocket pods to steer and gain speed if it needs to. Its from Oshimada Heavy Industries, though its cargo isn't listed anywhere within the little computer brain guiding it in. Its just entering the yellow zone now, but moving at high speed; it will be into the orange zone in minutes.



    If Bob don't get the snacks he deserves, he gonna bite some tires.

    Spoiler: Team Mascot (click to show/hide)
    Bob, annoyed at going unsnacked, punctures a few tires before stomping into the bar and wandering up to the nearest table. He opens his mouth again and grumbles at the confused and slowly backing away patrons.

    Look around for someone who looks like they’re experienced, knowledgeable or authoritative (if nobody like that is spotted, check inside the bar).

    If someone is found, approach them (keep weapons pointing away at all times) and tell them:


    “Good evening, my name is Yagyu and our team is here to investigate the Neo Detroit anomaly to figure out what is going on. For that we’ll need some information, and if you’ll allow me to buy you a drink I have an interesting business proposal for you.”

    If they are receptive to it, buy them that drink and inquire about the following things (just ask what their price would be and if they are the correct person for this, if not ask them to point us to the correct person in exchange for that drink, also check if they accept barter or only accept megabucks):

    1) Intell regarding the current situation in the zone. Any areas that are hotly contested, any big gangs/notorious names/deadly anomalies he can warn us about? Local customs or social graces we should be aware about?

    2) In case there’s too much info for point 1, maybe we could hire a local to act as a guide? Then they can give us info as we go, and maybe act as a friendly/known face when we need to contact. We’d need someone with a good knowledge of the land and who is experienced with navigating its dangers and anomalies, and who is respected (or at least neutral) by the various local groups. They do not need to be capable fighters, we can handle security.

    3) Show him the picture of the employee we know worked for the smiles. We want to be brought into contact with that person

    4) Show him the pictures of the other former employees, especially the 2 we also have a bit of a lead on (“One in the wilds up to the north, and another on the edge of the Orange zone, at St. Mary Mercy hospital.”). Again, we want to be brought into contact with these people or find out where they are.



    Spoiler: Yagyu d'Aubigny (click to show/hide)


    [5]
    Yagyu slides over to an older man who has been smoking on the porch, watching this all play out the entire time.  He offers to buy the man a drink -and hints at further compensation- in return for some info.  The man looks Yagyu over with a wry expression and then shrugs. He negotiates instead for one of Yagyu's bottles of Booze, which Yagyu gladly gives.

    1. This bar here is where the prospectors- thats what most call themselves- meet up. To the north of here is an old highschool. Thats the marketplace for artifacts that the prospectors bring back. Called "the Bizarre". Yes, spelling and pun are intentional. Run by a guy named Whillis, who has connections with the army. Will buy up artifacts and valuables, will sell them and more mundane stuff too. Pretty heavily guarded, but open 24/7. The old Michigan stadium just a bit further is a coliseum of sorts now, though only used sporadically.  Was originally set up by some gang which modelled itself on the romans, but carried on use past their destruction. Watch out for Sunny boy and his gang; they control most of central Ann Arbor and want to keep it that way. They shanghai people off the streets to be made into gang members or slaves on their farms and waterworks. They're particularly nervous about their power station, near the University Hospital. It lets them use electric lights and power instead of the jellied gasoline lamps and such. Stay out of the Langford Nature area, probably Barton Pond too. Both have oddly high amounts of anomalies. Enough that they're unfarmed and generally not passed through.  He repeats about the snaps but also adds to be careful not to touch any odd spots on walls, avoid something that looks like olive green fiberglass insulation, and that the Willow airport to the southeast might be of interest.

    2. He says he'd be willing, but he'll need more than a bottle for it. He wants not only payment up front but a cut of any profits you make selling artifacts or info.

    3. Doesn't know him, but says that if he is a scientist he might be at the university hospital. Apparently the Smiles have been collecting "brains" and keeping them locked up for different projects. That power station of theirs is just one of them.

    4. He doesn't know the first, but the second he says is at Mary Mercy Hospital. They run a clinic out there for prospectors and anyone else who comes by. He says he's not sure how they've survived, given their location, but they have.
    Title: Re: MOOK: Clouds like raw meat
    Post by: piecewise on March 26, 2021, 03:13:48 pm
    The interior of the bar is very clearly the interior of a home, though now gutted and refit. Unlike the wide open room a bar would normally occupy, this is broken up into different rooms and sections by dividing walls with the actual bar itself way in the back of what would normally be the kitchen. The bar is actually a long granite countertop that someone has built upon, ripping the doors of cabinets and shelves, stuffing them with liquor while building up the sides of the bar. The tables and chairs are all different, obviously scavenged, and in varying states of disrepair. The cups are mostly large glasses but a few are ceramic mugs or the like. Shots appear to be served in spent shell cartridges instead of shot glasses. There are lanterns hanging from the ceiling, some from hooks hanging on useless electric light fixtures. The walls are wallpapered in some sort of dark purple and black paisley pattern that is crumbling off and the wall behind.   There are two radios playing, one on either side of the bar. One on the right plays music, the other on the left plays some sort of news channel. The entire place smells of gasoline, smoke, sweat, and bitingly acrid alcohol.

    "ugh хуй, bit out of practice it seems."
    Walk inside the Bar and just hang out for now.
    Spoiler: character sheet (click to show/hide)
    Go to bar.
    "I'll take a pint of the weakest stuff you got."
    Order drink. Consume drink.

    Spoiler: Edward (click to show/hide)
    Anya and Edward wander in and just take a seat, ordering two drinks before finding a table to settle down at. Anya pays with a pack of cigarettes and Edward with 2 tubes of Nutrient paste.  Anya gets what might be a mug of paint thinner while Edward ends up with something that could be best described as water that happened to once share an elevator ride with alcohol several years ago. They mix the two together and get something passible.

    "I'll have 2 gallons of dog blood served on a hat mixed with your hardest drugs."

    SAM orders her drink, as she scans the area for any dead bodies or drunks who are too buzzed to notice someone eating their fingers
    Spoiler (click to show/hide)
    Sam wanders up to the bar and grips it with her too long fingers, making intense eye contact with the bartender the entire time she orders. He politely informs her that they do not have that particular drink on tap.

    Go chat up the patrons and staff to see if they can tell us anything about what lies ahead on our path. Should any fights break out, break out the man-zapper, but not pre-emptively.

    Spoiler: Janet Janet (click to show/hide)
    Janet asks some of the patrons about what might lie ahead. They ask her were "Ahead" lies. She points in the direction of Detroit.  They respond in a variety of ways but it comes down to "Bad shit".

    Go inside the bar and ask around to see if anyone can share with me the location of some good fishing spots.

    Once that's done, ask for some info about the bull-people group I saw earlier.


    Spoiler: Baldwin (click to show/hide)
    Most aren't sure about fishing. The best answers Baldwin gets are a lake to the east of here, maybe a Km. Encircled by houses. That or Ford lake, to the southwest.

    When he asks about Bull-people they just shrug and tell him that they're just another nightmare. Such creatures are not standardized or normal; they change constantly so you might never see the same one twice.

    Look around at my fellow employees, as I drunkenly stumbling around "Oi ow' about a drinking contest" Alec suggests to the other people in the parking lot.
    The group completely ignores Alec and heads into the bar of their own accord. He grumbles mightily and follows them in, immediately demanding drinks from the bartender and being told he would have to -shock and horror- have to pay for them.
    Title: Re: MOOK: Clouds like raw meat
    Post by: ANGRY_DEMON_NOISES on March 26, 2021, 04:00:41 pm
    "You have blood inside you, right? And yout buddies have hats too. Just get a razor and get to work."

    Yeet the fish ball throgh the window towards Bob. Then continue demanding blood and guts from the bartender

    Spoiler (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: heydude6 on March 26, 2021, 04:11:39 pm
    Stay out of the Langford Nature area, probably Barton Pond too. Both have oddly high amounts of anomalies. Enough that they're unfarmed and generally not passed through.

    "Hey! That sounds like a nice place to go catch some fish. You willing to give us some directions there? I think we can make quite a profit. Besides, I'm pretty sure a place that unpopular probably has a few unlooted artifacts."
    Title: Re: MOOK: Clouds like raw meat
    Post by: Horizon on March 26, 2021, 04:41:21 pm
    Spoiler: Scottish Medic (click to show/hide)


    Look around and see if anyone is in need of medical attention.
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on March 26, 2021, 10:56:24 pm
    Quote from: Piecewise
    Shots appear to be served in spent shell cartridges instead of shot glasses.

    ((The lead poisoning adds flavor!))

    Actually, know what?  Stay near the high school but at a safe distance, and see if there's anything that can be hacked into.  Wilfred still has 1d12 tech, so might as well use it.

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: m1895 on March 27, 2021, 12:42:19 am
    "Ey Janet come over, I have an offer for you: if you barter for one of those wristwatch things I'll foot the bill."
    saying this, she proudly displays her box of socks like it was briefcase full of money.
    "Trust me, socks are a necessity if you have to wear boots all day, and given the acid rain, they definitely do."
    Give Janet the sicks if you agrees to go along with my brilliant plan. Otherwise just hang around, keeping an eye on the flesh horror and a hand on my gun
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on March 27, 2021, 01:24:38 am
    Run by a guy named Whillis,
    What? You talking about Whillis?
    Spoiler (click to show/hide)

    Eat the yeeted fishball and then look menacingly at the patrons, while using my tentacle to steal food from whatever plate is nearby.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: King Zultan on March 27, 2021, 05:52:50 am
    "Nice I just found someone's rainy day fund."
    Keep going down the street and see if I can't find a gas station or some other business to look through.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: NAV on March 27, 2021, 08:55:45 am
    "You call that an alcoholic beverage? It was weaker than I am!"

    See if I can tune into the radio on my computing cube. The two stations that are playing in the bar, but also see if I can find any other stations or private communications.
     


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Pancaek on March 27, 2021, 10:09:04 am
    The EdPC sends a message to Yagyu and Pathos over a private channel

    Quote
    I've got a connection to a Oshimada Heavy Industries autonomous cargo shuttle. A simple thing, basically a big container on a glider someone dropped into the zone. Currently entering the yellow zone, going to the red zone in a couple of minutes.

    I might be able to tap into it and use its thrusters to steer it a bit though. Do you want me to try and make it land nearby, or just ignore it?
    Title: Re: MOOK: Clouds Like Raw Meat
    Post by: Doomblade187 on March 27, 2021, 01:43:13 pm
    Barter things  with the case of socks. Trade away!

    Spoiler: Janet Janet (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: The Lupanian on March 27, 2021, 02:59:34 pm
    Standby for now. Enjoy the company I guess.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Xantalos on March 27, 2021, 04:16:00 pm
    Having bestowed this young one with his first Sacred Letters - now he's CharliED - ask him about anyone else he knows that'd be receptive to the faith. If there aren't any in the immediate area, simply get whatever info he has on the local area - people or places [that the narrator hasn't already exposited], maybe whether that Sunny Smiles fellow runs his gang in a theologically crazy or simply crazy manner.

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Radio Controlled on March 27, 2021, 04:45:04 pm
    Quote
    2. He says he'd be willing, but he'll need more than a bottle for it. He wants not only payment up front but a cut of any profits you make selling artifacts or info.
    1) How much are we talking here, and what areas would he be willing to go? And does he have contacts with the major gangs? Also we are here to gather info for our employers, who pays us in omni not megabucks, just so he's aware.

    2) If we wanted to get into contact with the smiles so we could arrange for us to have an interview with our person of interest (can you give a name, by the way, for convenience?), how would we go about that in a safe way? Like, any neutral ground we could go to to send out some feelers?

    3) Those watches we saw some prospectors wear and use, what are they for, and how do they work? Could we buy one, maybe at the Bizarre?

    4) Why would Willow airport be of interest? 


    The EdPC sends a message to Yagyu and Pathos over a private channel

    Quote
    I've got a connection to a Oshimada Heavy Industries autonomous cargo shuttle. A simple thing, basically a big container on a glider someone dropped into the zone. Currently entering the yellow zone, going to the red zone in a couple of minutes.

    I might be able to tap into it and use its thrusters to steer it a bit though. Do you want me to try and make it land nearby, or just ignore it?

    Reply over private channel:

    Quote
    Hmm, it's not exactly part of our missi- ah, company retreat activities, but then again having some more bartering goods would be really convenient to have. Do you think you could reroute it enough so that it would land somewhere nearby?

    5) Also ask the guy if there are any areas nearby that are fairly open and flat but that't not really contested or an area of gang activity (aka a good landing place for that cargo shuttle)


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Pancaek on March 27, 2021, 07:22:14 pm
    Quote from: Yagyu
    Hmm, it's not exactly part of our missi- ah, company retreat activities, but then again having some more bartering goods would be really convenient to have. Do you think you could reroute it enough so that it would land somewhere nearby?

    Quote from: EdPC
    I can certainly try

    Try to hack into the flying cargo container and reroute it to land/touch down/crash in someplace close by. Use the location Yagyu provides if the guy he's talking to gives him the location of a good spot. If not, find a spot myself, somewhere relatively close by and away from buildings/people. 

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: piecewise on March 31, 2021, 07:23:05 pm
    "You have blood inside you, right? And yout buddies have hats too. Just get a razor and get to work."

    Yeet the fish ball throgh the window towards Bob. Then continue demanding blood and guts from the bartender

    Spoiler (click to show/hide)
    Sam "Yeets" the fishball.

    The fishball is entirely imaginary because Yagyu has reasserted his control of the now slightly gooey fish flakes.

    The bartender asks Sam to leave him alone. He moves his hand under the bar while saying this.

    Spoiler: Scottish Medic (click to show/hide)


    Look around and see if anyone is in need of medical attention.
    That depends heavily on what kind of medical attention Al is looking for. Sam over there definitely needs medical attention but its to stitch her broken sanity back together instead of anything fleshy. There are a few people around with minor injuries  but they've all been bandaged already by the look of it.

    Quote from: Piecewise
    Shots appear to be served in spent shell cartridges instead of shot glasses.

    ((The lead poisoning adds flavor!))

    Actually, know what?  Stay near the high school but at a safe distance, and see if there's anything that can be hacked into.  Wilfred still has 1d12 tech, so might as well use it.

    Spoiler: Sheet (click to show/hide)
    [2]
    Wilfred slides back off the road and into some nearby trees before starting his search for open networks.  To his surprise he finds none. The closest he gets is noticing that there are radio transmissions going on. Walkie Talkies most likely.

    Run by a guy named Whillis,
    What? You talking about Whillis?
    Spoiler (click to show/hide)

    Eat the yeeted fishball and then look menacingly at the patrons, while using my tentacle to steal food from whatever plate is nearby.

    Spoiler: Team Mascot (click to show/hide)
    Bob slithers ponderously between the tables, snapping up scraps, bumping legs, and straight up swiping entire plates of food when people aren't looking. People seem more or less so surprised by the appearance of an alligator that they don't protest the loss of their food. At least not yet.

    "Nice I just found someone's rainy day fund."
    Keep going down the street and see if I can't find a gas station or some other business to look through.
    Spoiler: Dead man walking (click to show/hide)
    Burt checks his map. There is...a grocery store and shopping center to the south of here it looks like. Not exactly a gas station but reasonable.  He walks over that way until he can see it down the road. The place is still there though it was clearly set on fire at one point. The sprawling strip mall is a charred wreck, with bits and pieces still standing like charcoal ribs rising from an immolated corpse.

    "You call that an alcoholic beverage? It was weaker than I am!"

    See if I can tune into the radio on my computing cube. The two stations that are playing in the bar, but also see if I can find any other stations or private communications.
     


    Spoiler: Edward (click to show/hide)
    [2]
    If the computing cube can pick up radio stations, Ed can't figure out how to make it do so. He even balances a fork on top of it as an antenna and still nothing.

    Standby for now. Enjoy the company I guess.
    Spoiler: Ji (click to show/hide)
    Ji sleeps standing up.

    Barter things  with the case of socks. Trade away!

    Spoiler: Janet Janet (click to show/hide)
    "Ey Janet come over, I have an offer for you: if you barter for one of those wristwatch things I'll foot the bill."
    saying this, she proudly displays her box of socks like it was briefcase full of money.
    "Trust me, socks are a necessity if you have to wear boots all day, and given the acid rain, they definitely do."
    Give Janet the sicks if you agrees to go along with my brilliant plan. Otherwise just hang around, keeping an eye on the flesh horror and a hand on my gun
    Spoiler: character sheet (click to show/hide)
    [10]
    Janet manages to, through a combination of salesmanship, lies, subtle threats, more lies, and lots of hand gestures, trade the entire case of socks for one of the watch things.

    The "Watch" is actually a small package of sensors  packed into a simple metal box with a small readout on the front. Playing with the dials on the side can display specific data, but the real interesting thing seems to be the default screen. This screen displays something like a compass face and a bar along the top. When they ask about this the guy selling the watch tells them it points to anomalies and the bar fills up to show their strength. Goes screwy during Leaks though, and will always point at what's closest.

    Currently its pointing towards the East and the bar is almost empty, but slowly growing just a bit.

    Having bestowed this young one with his first Sacred Letters - now he's CharliED - ask him about anyone else he knows that'd be receptive to the faith. If there aren't any in the immediate area, simply get whatever info he has on the local area - people or places [that the narrator hasn't already exposited], maybe whether that Sunny Smiles fellow runs his gang in a theologically crazy or simply crazy manner.

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    CharliED considers for a moment. He says that there are lots of people in the orange zone who would probably be pretty receptive. There are already lots of religious groups out there.  In terms of people nearby...Maybe some of the people at the Bizarre. A lot of down on their luck people hang out there. Especially crippled prospectors who can't go out anymore.



    Quote
    2. He says he'd be willing, but he'll need more than a bottle for it. He wants not only payment up front but a cut of any profits you make selling artifacts or info.
    1) How much are we talking here, and what areas would he be willing to go? And does he have contacts with the major gangs? Also we are here to gather info for our employers, who pays us in omni not megabucks, just so he's aware.

    2) If we wanted to get into contact with the smiles so we could arrange for us to have an interview with our person of interest (can you give a name, by the way, for convenience?), how would we go about that in a safe way? Like, any neutral ground we could go to to send out some feelers?

    3) Those watches we saw some prospectors wear and use, what are they for, and how do they work? Could we buy one, maybe at the Bizarre?

    4) Why would Willow airport be of interest? 


    The EdPC sends a message to Yagyu and Pathos over a private channel

    Quote
    I've got a connection to a Oshimada Heavy Industries autonomous cargo shuttle. A simple thing, basically a big container on a glider someone dropped into the zone. Currently entering the yellow zone, going to the red zone in a couple of minutes.

    I might be able to tap into it and use its thrusters to steer it a bit though. Do you want me to try and make it land nearby, or just ignore it?

    Reply over private channel:

    Quote
    Hmm, it's not exactly part of our missi- ah, company retreat activities, but then again having some more bartering goods would be really convenient to have. Do you think you could reroute it enough so that it would land somewhere nearby?

    5) Also ask the guy if there are any areas nearby that are fairly open and flat but that't not really contested or an area of gang activity (aka a good landing place for that cargo shuttle)


    Spoiler: Yagyu d'Aubigny (click to show/hide)

    1) 5% if you stay in the yellow zone, 10% if you go into the orange. He'll go anywhere that isn't the Red zone, and if you get some gang pissed at you, he isn't fighting your battles for you. He'll take valuables worth his cut if needed. He doesn't have high level contacts with the gangs, but he knows some people who could probably at least get you an audience with someone. Have to work your way up from there.

    2)(The scientist in question is named Ernest Bythe Saffron. PHD in mechanical and electrical engineering) He says that Saffron is an important person to the Smiles, and they'll likely guard him jealously. They'd be worried you were there to kidnap, assassinate, collude with, or steal secrets from him. Other gangs would be all to happy to kill the Smile's lead mecha-man and cripple their efforts. The major issues would be first to convince them you're worth the risk, and second to convince them you aren't a risk.  Even if you can present an airtight proposal as to how you could talk to him without danger, they'd likely just say no because, well, why take the risk?  Thus, in his opinion, your actual best way to handle this would be via secrecy. Don't tell the Smiles. Talk to Saffron covertly.

    3) You can buy them at the Bizarre, yes. Thats who makes them. They're Anomaly detectors; crude yes but infinitely better than nothing. They'll usually give you somewhat of a head start at least. They become less useful the further in you get since the anomaly density becomes greater.  He's not sure exactly how they work, but they've got lots of sensors packed in them. He postulates they must look at the data from those sensors and translate the variations into their simple direction and magnitude displays.

    4) Odd things happening out there. People report seeing a plane land there; like an actual passenger plane. But thats clearly not possible.

    5) He jerks his head to the rear of the bar. Apparently there's a golf course back there. Its still mostly clear, at least near the center.

    Quote from: Yagyu
    Hmm, it's not exactly part of our missi- ah, company retreat activities, but then again having some more bartering goods would be really convenient to have. Do you think you could reroute it enough so that it would land somewhere nearby?

    Quote from: EdPC
    I can certainly try

    Try to hack into the flying cargo container and reroute it to land/touch down/crash in someplace close by. Use the location Yagyu provides if the guy he's talking to gives him the location of a good spot. If not, find a spot myself, somewhere relatively close by and away from buildings/people. 

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    [1]

    The glider was never meant to land; in fact it has charges designed to blow it into pieces after its job is done. Instead it is simply designed to drop its cargo at a designated spot. The EdPC programs in a new spot and sends it on its way. It is only a few moments later, upon thinking about the coordinates further, that the EdPC has realized it made a mistake. Instead of dropping the cargo in the golf course behind the bar, it is now dropping it ON the bar.  It will be here within the minute.












    To the east and down the road from the bar something appears. It looks to be a ball of light, maybe the size of a golf ball. It is barely visible from the porch of the bar, just a twinkle about a block away. It is moving about as fast as a jogging man towards the bar. Or rather towards the west, slightly off kilter with the road.  It hovers about 6 feet off the ground and does not shift that height even as it passes over divots and depressions in the overgrown road.  As it moves, it tears at things around it: Bits of gravel, pavement, and underbrush are pulled off the ground and accelerate up towards the ball of light. They sail past it and go hurtling up into the air like they were fired out of a pitching machine. The overhanging tree branches and leaves are yanked down, the branches jerking violently back up as the ball passes, stripped of leaves. The leaves are hurled onto the ground and then immediately sucked back up and sprayed behind the ball like confetti. The ball itself makes no noise, but all the crap being thrown around sure does, especially when it falls back to earth on the roofs and trees nearby.
    Title: Re: MOOK: The Shocker
    Post by: m1895 on March 31, 2021, 08:18:45 pm
    Anya looks at the Anomaly Sensor pointing east, then up at the Doomsphere heading roughly towards the bar
    "Hmm, I think I figured out what it's pointing at."
    given the Doomsphere is moving along the road, Anya will pocket the detector and head over to the golf course out back
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on March 31, 2021, 08:52:44 pm
    Bored. Hitchhike east.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: The Lupanian on March 31, 2021, 09:51:20 pm
    Run out of the bar. Try to shoot the glider down using the Piledriver carbine before it gets to the bar.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: ANGRY_DEMON_NOISES on March 31, 2021, 09:53:56 pm
    SAM looks at the man, she looks at what he's trying to do, she notices the sharp whistling from above. Sigh. Well, she honestly tried to be friendly...well she sorta tried but not really. SAM gets up, dusts her goo off and gets ready to leave."I see I'm not welcome here, oh well...didyouknowtheoddsofanavaragepersonbeingcrushedbyagiantobjectare35.12%?crazyrightseeyai'mofftoeatyourfriendsmaybe" she quickly speaks as she bolts through the door.

    SAM will get out the bar, run behind the EdPC and watch as the glider delivers justice upon the rude bartender.
    Spoiler (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: King Zultan on April 01, 2021, 05:42:31 am
    "Damn it."
    Look at the map again and see if I can't find any other businesses that might be interesting to loot.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Radio Controlled on April 01, 2021, 01:59:32 pm
    Warn the patrons inside the bar about the doomball so they can evacuate. Even if it doesn't seem on a direct collision course, it's a good cover for should that drone crash into the bar (assuming EdPC informs us of what's about to happen).

    Try to see where the doomball is heading and make sure to get out of the way. Or, if it seems to be tracking someone/something, determine what it is. Either way stay out of its path.

    If nobody else manages to stop the cargo drone, use the pulse laser to shoot it down (try to hit the drone and not the cargo though).

    Tell the guide I'll take a moment to discuss with my teammates before deciding.


    Over private tam comms:

    Quote
    We can hire this man here to act as our guide, but in return he wants a cut out of whatever we earn selling artifacts or info. I think it's definitely worth it, what do you guys think?


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Pancaek on April 01, 2021, 02:44:45 pm
    Quote from: Message from EdPC to entire team
    Good news: We have a corporate cargo container incoming near the bar. Should be filled with goodies
    Bad news: It's currently on a course to land right on top of the bar. I'm going to try and readjust it to crash somewhere further away, but I'm not sure there's time for a course correction.

    Try to make a last second course correction on the drone so that the container crashes somewhere that doesn't currently have a bunch of people. Like the middle of the road or a patch of grass.



    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Xantalos on April 01, 2021, 05:42:59 pm
    ”Perfect! I propose we head there with swiftness - I sense that my fellow OMNICORP employees are not long from engaging in our uniquely destructive brand of competence, so we’d best be out of the potential blast radius.”

    To the Bizzare! Avoid the gravity ball and the unintentional cargo bomb as best we can. If we manage to get there without running afoul of something or other, scan for more receptive people. There’s power in numbers, after all!

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    [/quote]
    Title: Re: MOOK: Clouds like raw meat
    Post by: NAV on April 01, 2021, 07:59:09 pm
    "We should probably de-ass the area. Skedaddle.  GTFO. Make like a tree and leave."
    Get back to the EdPC.

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Clouds Like Raw Meat
    Post by: Doomblade187 on April 01, 2021, 11:11:21 pm
    Evacuate the bar just in case.

    Spoiler: Janet Janet (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Horizon on April 01, 2021, 11:59:33 pm
    Ask the bartender if I can have a free drink in return Al offers to do all the dishes.
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on April 03, 2021, 12:43:30 am
    I'd imagine this hardsuit can read and transmit radio signals?  If it'd be a tech roll, try to eavesdrop on their communications, see if anything interesting can be discovered.  Otherwise, start heading back to the rest of the team.

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: piecewise on April 05, 2021, 05:05:34 pm
    "Damn it."
    Look at the map again and see if I can't find any other businesses that might be interesting to loot.
    Spoiler: Dead man walking (click to show/hide)
    Burt scratches his head and looks at the map. Hmmm. Well there's a dentistry place up the road a bit. It might have drugs...very expired drugs but drugs.


    I'd imagine this hardsuit can read and transmit radio signals?  If it'd be a tech roll, try to eavesdrop on their communications, see if anything interesting can be discovered.  Otherwise, start heading back to the rest of the team.

    Spoiler: Sheet (click to show/hide)
    [3]
    Wilfred listens into the conversations happening over the radio. Or rather he tries to. Either they're scanning across multiple channels as some sort of scrambling attempt or something is messing with his receiver. He only catches snippets of the conversation as the signal wavers about. Something about the Smiles moving West.

    Ask the bartender if I can have a free drink in return Al offers to do all the dishes.
    The bartender ignores [404: SHEET MISSING] and runs outside.  The mystery man uses this opportunity to carefully reach behind the bar and grab a bottle before nonchalantly wandering out the back.

    ”Perfect! I propose we head there with swiftness - I sense that my fellow OMNICORP employees are not long from engaging in our uniquely destructive brand of competence, so we’d best be out of the potential blast radius.”

    To the Bizzare! Avoid the gravity ball and the unintentional cargo bomb as best we can. If we manage to get there without running afoul of something or other, scan for more receptive people. There’s power in numbers, after all!

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    [/quote]
    "RELIGION HOOOOO!"

    EEEDD and CharliED both charge off into the forest to the north, heading for the Bizarre. They don't even take the road or any path, they just sprint straight through the trees. They come out a few moments later in the overgrown field that was once the golf course. They do not get any further this turn. That Glider is moving fast, after all.

    Bored. Hitchhike east.

    Spoiler: Team Mascot (click to show/hide)
    Anya looks at the Anomaly Sensor pointing east, then up at the Doomsphere heading roughly towards the bar
    "Hmm, I think I figured out what it's pointing at."
    given the Doomsphere is moving along the road, Anya will pocket the detector and head over to the golf course out back
    Spoiler: character sheet (click to show/hide)
    Anya, with Bob riding piggy back and grumbling happily, sprints off behind the bar and out into the golf course. They make it a good 100 or so feet into the overgrown field before Bob squirms out of her grasp and makes a mad dash into an algae coated water hazard.  Anya dives into a sandpit, just in case.

    SAM looks at the man, she looks at what he's trying to do, she notices the sharp whistling from above. Sigh. Well, she honestly tried to be friendly...well she sorta tried but not really. SAM gets up, dusts her goo off and gets ready to leave."I see I'm not welcome here, oh well...didyouknowtheoddsofanavaragepersonbeingcrushedbyagiantobjectare35.12%?crazyrightseeyai'mofftoeatyourfriendsmaybe" she quickly speaks as she bolts through the door.

    SAM will get out the bar, run behind the EdPC and watch as the glider delivers justice upon the rude bartender.
    Spoiler (click to show/hide)
    "We should probably de-ass the area. Skedaddle.  GTFO. Make like a tree and leave."
    Get back to the EdPC.

    Spoiler: Edward (click to show/hide)
    Sam and Edward run back and into the APC, hunkering down just in case the sky should fall and/or people should suddenly become very angry for reasons completely beyond their control.

    Quote from: Message from EdPC to entire team
    Good news: We have a corporate cargo container incoming near the bar. Should be filled with goodies
    Bad news: It's currently on a course to land right on top of the bar. I'm going to try and readjust it to crash somewhere further away, but I'm not sure there's time for a course correction.

    Try to make a last second course correction on the drone so that the container crashes somewhere that doesn't currently have a bunch of people. Like the middle of the road or a patch of grass.



    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)

    Warn the patrons inside the bar about the doomball so they can evacuate. Even if it doesn't seem on a direct collision course, it's a good cover for should that drone crash into the bar (assuming EdPC informs us of what's about to happen).

    Try to see where the doomball is heading and make sure to get out of the way. Or, if it seems to be tracking someone/something, determine what it is. Either way stay out of its path.

    If nobody else manages to stop the cargo drone, use the pulse laser to shoot it down (try to hit the drone and not the cargo though).

    Tell the guide I'll take a moment to discuss with my teammates before deciding.


    Over private tam comms:

    Quote
    We can hire this man here to act as our guide, but in return he wants a cut out of whatever we earn selling artifacts or info. I think it's definitely worth it, what do you guys think?


    Spoiler: Yagyu d'Aubigny (click to show/hide)

    Evacuate the bar just in case.

    Spoiler: Janet Janet (click to show/hide)
    [6]

    Even before Yagyu's announcement many patrons of the bar are spilling out, Doomsensors pointed towards the slowly advancing ball of light. After his announcement everyone in the bar is outside, either standing on the porch and watching or already moving quickly to the side. The ball makes it about halfway to the bar, diverting maybe two or three feet off the street and into an overgrown front yard as it approaches. It catches the limbs of a fallen tree and flings them off at an angle, through  the wall of another building with a crunch and burst of plaster dust.  This gets people moving and the prospectors scatter to find cover behind trees or cars.

    And then the glider arrives. Its moving at subsonic speeds, though only just barely, and by the time it passes over the bar its already breaking apart as the scuttling explosives slice its metal skeleton into neat sections. The strange white biofabric of the single massive wing is going up like flash powder. The detonating comet of metal frame and fire streaks overhead and off into the distance, coming down somewhere far to the east in a smear of flame. The cargo container dropped long before the glider was overhead, riding the momentum on a long arc towards its final destination.

    About a half mile away Burt looks up from his map and watches as the glider burns up. His attention is ripped away from the burning mass as something smashes down heavily onto one of the houses in a Cul-De-Sac down the road to the south.
    Title: Re: MOOK: Special Delivery
    Post by: The Lupanian on April 05, 2021, 05:49:11 pm
    Head over to where the cargo should be based on the trajectory of decent. If I get there, look around to see who else might be interested.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: Parisbre56 on April 05, 2021, 05:50:32 pm
    "If there's nothing else you want to do, I suggest we head towards the Bizarre."

    Scan the area with my drones, search for where the cargo landed. If found, relay location to team.
    See if there are any people willing to pay us in exchange for a ride out of the anomaly's way and to the Bizarre.
    If we can make money as an armored taxi, why not?
    Make sure our ride is out of the way of the anomaly. Preferably move it towards the fallen container so that those looting can get back in quickly. If that's not possible, then move it towards the Bizarre instead.

     

    Title: Re: MOOK: Special Delivery
    Post by: King Zultan on April 06, 2021, 05:55:02 am
    "What the hell was that."
    Get my shotgun ready and carefully approach the house at the Cul-De-Sac and see what hit it.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: Pancaek on April 06, 2021, 06:44:22 am
    Quote from: Message from EdPC to team
    Good news everyone, I managed to make a last second course correction so that the container wouldn't fall on top of the bar.
    Our UltraPrime package has arrived, courtesy of Oshimada Heavy Industries.
    Title: Re: MOOK: Special Delivery
    Post by: ANGRY_DEMON_NOISES on April 06, 2021, 06:53:00 am
    Ah drat, no one died, oh well go check out the cargo.

    Spoiler (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: heydude6 on April 06, 2021, 07:23:36 am
    ((Um, what happened to the ball of light? Last time I saw it, it broke the limbs off some trees before we cut to the glider arriving. Where is it, what's its apparent trajectory? Have any of you guys tried scanning it with a watch?))
    Title: Re: MOOK: Special Delivery
    Post by: Horizon on April 06, 2021, 11:44:37 am
    Last thing Al seems to recall was sitting in a bar but for some reason (Alcohol) he finds himself sitting on pavement but shrugs. Probably just stumbled out in his drunken stupor.

    Wander of and look for something to do.
    Title: Re: MOOK: The Shocker
    Post by: m1895 on April 06, 2021, 04:30:49 pm
    Clearly, this sandpit isn't deep enough, dig a foxhole and make a Berm towards the doomball-side out of the excess sand.
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: piecewise on April 06, 2021, 05:27:28 pm
    ((Um, what happened to the ball of light? Last time I saw it, it broke the limbs off some trees before we cut to the glider arriving. Where is it, what's its apparent trajectory? Have any of you guys tried scanning it with a watch?))
    Its still moving down the road. About half a block away or so, maybe a bit less. Its not exactly ballistic in speed so I think most people are just walking around it and avoiding debris. Or at least thats their plan~
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on April 06, 2021, 11:00:34 pm
    Meh.  I've got little to trade, and rolls are failing, so skim back towards the rest of the team and the loot drop.  Maybe Wil can snag something neat.

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Xantalos on April 07, 2021, 10:18:31 am
    ”Excellent running, lad! We’ll make it there in no time at this rate!”

    Continue our afternoon run to the Bizarre. Take the direct route if possible, but avoid any hazards that might present themselves to us.

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: Radio Controlled on April 07, 2021, 01:07:03 pm
    Since nobody objected, tell the guide we’ll hire him.

    Check where the orb is going, can we maybe divert its path? Or is it just cutting an unobstructed path of destruction?

    Go check out the container that dropped.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: heydude6 on April 07, 2021, 02:10:09 pm
    "Don't hire the guy just yet. I want a 100% cut on this one!"

    Search one of the old houses for a large cloth. Could be tarp, could be a tablecloth, could be blanket, maybe an old curtain?

    Regardless, once I acquire my fan, run in front of the ball and start flapping wind at it to try to slow it down. Make sure to step out of the way occasionally whenever the ball gets close. Keep doing this until the ball comes to a standstill. I'm basically doing the opposite of curling.


    "EDPC Can you help me with this? I wouldn't mind if you guys could grab some fans as well."

    If EDPC agrees to help, have him pick me up and drive me to the ball. I'll get out when I'm in front of the ball, and get in when the ball passes me and I need the vehicle to get ahead of it again.



    If the ball doesn't seem to be slowing down after a lot of effort-
    Screw it! We're doing it regardless!

    Throw the cloth at it like one would throw a net. The goal is for the cloth to wrap around and cover the suction ball completely.

    EDIT: Observe the cloth ball for few seconds, then shoot a couple of pistol bullets at the thing with the intent of hitting the ball directly, unless the cloth immobilizes or significantly impedes its movement or suction. Based on the data of this experiment, make a guess at the answers to the following questions:

    1. Is the glowing ball tangible? Or does matter pass through it?

    2. Is this a lootable artifact or just an anomaly? To put it another way, is this thing closer to a vacuum or a hurricane?

    3. Does it display any sign of intelligence?

    4. Does its path seem predetermined, or is there a way to influence it? Besides rising and falling as the height of the ground changes, have there been any deviations in its horizontal trajectory so far? Any curves or has it been a straight line throughout?

    5. Is this the famous unstoppable force?

    6. Does the anomaly radiate any heat? Is there any sign that it is electrical in nature?

    7. How long has this thing been around and how long will it last? Is it conceivable that this thing can be neutralized (ie. killed)?




    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: NAV on April 07, 2021, 04:22:53 pm
    Lounge safely within the EdPC. Watch as the new culty guy tries to fan the orb. Film the result. For science.
    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: Pancaek on April 08, 2021, 01:02:48 pm
    "EDPC Can you help me with this? I wouldn't mind if you guys could grab some fans as well."

    "Absolutely not. If you wanna fuck around with some weird anomaly, you'll do it on foot."

    Make sure the EdPC stays out of the path of the big weird anomaly ball.
    Assuming I know it, relay the location of the container to my teammates. If most of the team enters the EdPC and the container dropped within comms distance of our current location (in case anyone decides to stay behind), move to where the container landed




    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: heydude6 on April 08, 2021, 03:14:56 pm
    "EDPC Can you help me with this? I wouldn't mind if you guys could grab some fans as well."

    "Absolutely not. If you wanna fuck around with some weird anomaly, you'll do it on foot."

    Make sure the EdPC stays out of the path of the big weird anomaly ball.

    It’s not big, it’s the size of a golf ball and it moves at a jogger’s pace. You guys are overestimating the threat this thing poses. And you don’t have to get in its path. You just have to drive me ahead and drop me off repeatedly. You can park to the side of it as far away as you feel is safe, just as long as I am ahead of it.

    Although...


    Hold my action until @Piecewise answers this question:

    I know the anomaly itself is the size of a golf ball, but how big does its suction radius seem to be? This is a very important question. The answer to this may completely change my action.
    Title: Re: MOOK: Special Delivery
    Post by: piecewise on April 08, 2021, 04:04:54 pm
    "EDPC Can you help me with this? I wouldn't mind if you guys could grab some fans as well."

    "Absolutely not. If you wanna fuck around with some weird anomaly, you'll do it on foot."

    Make sure the EdPC stays out of the path of the big weird anomaly ball.

    It’s not big, it’s the size of a golf ball and it moves at a jogger’s pace. You guys are overestimating the threat this thing poses. And you don’t have to get in its path. You just have to drive me ahead and drop me off repeatedly. You can park to the side of it as far away as you feel is safe, just as long as I am ahead of it.

    Although...


    Hold my action until @Piecewise answers this question:

    I know the anomaly itself is the size of a golf ball, but how big does its suction radius seem to be? This is a very important question. The answer to this may completely change my action.
    Spoiler: Baldwin (click to show/hide)
    6 foot radius, 12 foot diameter, center hovering about 6 feet above the ground.
    Title: Re: MOOK: Special Delivery
    Post by: piecewise on April 08, 2021, 04:05:31 pm
    New OOC thread
    http://www.bay12forums.com/smf/index.php?topic=178339.0
    Title: Re: MOOK: Special Delivery
    Post by: heydude6 on April 08, 2021, 05:34:11 pm
    Thanks. That's too big. Revising my previous action.

    EDIT: Revision done
    Title: Re: MOOK: Special Delivery
    Post by: piecewise on April 09, 2021, 08:17:46 pm
    TEAM BOOTY CHASERS
    Head over to where the cargo should be based on the trajectory of decent. If I get there, look around to see who else might be interested.
    Spoiler: Ji (click to show/hide)
    [3]
    Ji is aware that something...large and on fire...has just flown past overhead and is about now smashing into the suburbs a mile or two away. She is aware that it was probably the gilder everyone was talking about and that it was supposed to drop something. It appears not to have dropped it here...but no one has told her where it fell instead. And she can't work out mentally where it would have fallen, at least not for the moment.

    So she stays with One of the big robots, hoping they'll lead her in the right direction. She follows Pathos back to the EdPC.

    "If there's nothing else you want to do, I suggest we head towards the Bizarre."

    Scan the area with my drones, search for where the cargo landed. If found, relay location to team.
    See if there are any people willing to pay us in exchange for a ride out of the anomaly's way and to the Bizarre.
    If we can make money as an armored taxi, why not?
    Make sure our ride is out of the way of the anomaly. Preferably move it towards the fallen container so that those looting can get back in quickly. If that's not possible, then move it towards the Bizarre instead.

     

    [4]
    Pathos sends his drones out, spreading them into the sky above him. He looks for the location of the fallen cargo, and though he cannot locate it exactly, he is able to track the path of the Glider via thermal imaging. He relays this information to everyone else, marking on the map a fuzzy line indicating the course of the glider in the moments before its destruction.

    Most people are already running away on their own power so establishing a paid taxi service seems unlikely. As such Pathos follows suit and skirts his way around the anamoly and back to the EdPC, with designs on driving it over to the fallen container.

     
    Ah drat, no one died, oh well go check out the cargo.

    Spoiler (click to show/hide)
    Sam, already in the EdPC, just stays there and waits for it to head off towards the sky treasure.

    Last thing Al seems to recall was sitting in a bar but for some reason (Alcohol) he finds himself sitting on pavement but shrugs. Probably just stumbled out in his drunken stupor.

    Wander of and look for something to do.
    Al either walks or is dragged, he's not sure, back to the EdPC as people mutter something about treasure and comets.

    Meh.  I've got little to trade, and rolls are failing, so skim back towards the rest of the team and the loot drop.  Maybe Wil can snag something neat.

    Spoiler: Sheet (click to show/hide)
    Wilfred makes his way back and notices the EdPC is leaving. He follows it.

    Since nobody objected, tell the guide we’ll hire him.

    Check where the orb is going, can we maybe divert its path? Or is it just cutting an unobstructed path of destruction?

    Go check out the container that dropped.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Yagyu hires the guide and the two of them follow most of the team back to the EdPC and off towards the container.

    Lounge safely within the EdPC. Watch as the new culty guy tries to fan the orb. Film the result. For science.
    Spoiler: Edward (click to show/hide)
    Edward yells as the EdPC drives away from his newest viral video chance.

    "HOW AM I GOING TO GET FAMOUS IF YOU KEEP DRIVING AWAY FROM THE MARKETABLE DISMEMBERMENT!"

    "EDPC Can you help me with this? I wouldn't mind if you guys could grab some fans as well."

    "Absolutely not. If you wanna fuck around with some weird anomaly, you'll do it on foot."

    Make sure the EdPC stays out of the path of the big weird anomaly ball.
    Assuming I know it, relay the location of the container to my teammates. If most of the team enters the EdPC and the container dropped within comms distance of our current location (in case anyone decides to stay behind), move to where the container landed




    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)


    "What the hell was that."
    Get my shotgun ready and carefully approach the house at the Cul-De-Sac and see what hit it.
    Spoiler: Dead man walking (click to show/hide)


    Burt whips out his shotgun and heads towards the crash scene, jogging  with his head on a swivel. He fully expects to be jumped at any moment and tries his best to weave between abandoned cars and overgrown hedges.  He's just reaching the opening of the Cul-De-Sac when the EdPC rumbles up behind him, loudly smashing cars and debris out of its way.

    The contain isn't your ordinary square steel cargo box, its more like a capsule. Its an elongated oval shape, painted purple, with a large emblem printed across its surface a dozen times so its visible from all angles. It has a clear seam running down its center, like a giant plastic Easter egg. It appears to have hit one of the homes on the far end of the Cul-De-Sac like a bullet, punching straight through and grinding to a stop only after carving a rut halfway down the length of the road leaving a trail of wreckage in its wake.

    Burt moves in first, as the rest of the group slowly disembarks from the EdPC. He makes it all the way over to the container and, after a few cautious pokes, places a hand on it. He walks around its circumference, finger tips trailing across the surface, looking for a way to open it. He finds none. He's walking back towards the group to tell them of his lack of discoveries when the capsule shutters and begins to separate; each side rotating in a different direction as they unscrew themselves from each other. After a few more seconds they separate with a final explosive lurch that throws the two metal halves 10 feet in either direction.  Left in the center is the threaded tube they were held on, which contains the goods. The goods, as it turns out, Is a large rectangular container completely wrapped in black plastic,  Its contents unknown.
    Title: Re: MOOK: Special Delivery
    Post by: piecewise on April 09, 2021, 08:18:35 pm

    TEAM OTHER GUYS

    Clearly, this sandpit isn't deep enough, dig a foxhole and make a Berm towards the doomball-side out of the excess sand.
    Spoiler: character sheet (click to show/hide)
    Anya, left behind, digs herself a deeper hole to hide in. This proves very frustrating in sand.

    ”Excellent running, lad! We’ll make it there in no time at this rate!”

    Continue our afternoon run to the Bizarre. Take the direct route if possible, but avoid any hazards that might present themselves to us.

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)

    EEEDD and CharliED run the rest of the way to the Bizarre, following the outer perimeter fence of the school until they find a gate. They head into the cluster of large but bland school buildings and are stopped  at the edge of the main grounds by two men with guns. They demand that EEEDD and CharliED hand over their weapons while they're at the Bizarre. For safety purposes.  Beyond the hindering guards they can see a wide courtyard filled with tents, ramshackle stalls, burning drums, and patrolling armed men like those in their way. The sounds of talking and music, the smell of food and booze, the spirit of wild abandon all lie in that courtyard.

    "Don't hire the guy just yet. I want a 100% cut on this one!"

    Search one of the old houses for a large cloth. Could be tarp, could be a tablecloth, could be blanket, maybe an old curtain?

    Regardless, once I acquire my fan, run in front of the ball and start flapping wind at it to try to slow it down. Make sure to step out of the way occasionally whenever the ball gets close. Keep doing this until the ball comes to a standstill. I'm basically doing the opposite of curling.


    "EDPC Can you help me with this? I wouldn't mind if you guys could grab some fans as well."

    If EDPC agrees to help, have him pick me up and drive me to the ball. I'll get out when I'm in front of the ball, and get in when the ball passes me and I need the vehicle to get ahead of it again.



    If the ball doesn't seem to be slowing down after a lot of effort-
    Screw it! We're doing it regardless!

    Throw the cloth at it like one would throw a net. The goal is for the cloth to wrap around and cover the suction ball completely.

    EDIT: Observe the cloth ball for few seconds, then shoot a couple of pistol bullets at the thing with the intent of hitting the ball directly, unless the cloth immobilizes or significantly impedes its movement or suction. Based on the data of this experiment, make a guess at the answers to the following questions:

    1. Is the glowing ball tangible? Or does matter pass through it?

    2. Is this a lootable artifact or just an anomaly? To put it another way, is this thing closer to a vacuum or a hurricane?

    3. Does it display any sign of intelligence?

    4. Does its path seem predetermined, or is there a way to influence it? Besides rising and falling as the height of the ground changes, have there been any deviations in its horizontal trajectory so far? Any curves or has it been a straight line throughout?

    5. Is this the famous unstoppable force?

    6. Does the anomaly radiate any heat? Is there any sign that it is electrical in nature?

    7. How long has this thing been around and how long will it last? Is it conceivable that this thing can be neutralized (ie. killed)?




    Spoiler: Baldwin (click to show/hide)

    Baldwin, undeterred by everyone else running away,  begins his investigation of the unknown physics phenomena. He finds an old curtain and attempts to hurl it over the ball like a net. The ball sucks the fabric down  and spikes it straight into the ground before sucking it back up and hurling it off behind it The cloth never covers the thing. This leads him to believe the ball is intangible.  The power of the suction increases relative to the distance from the object. The nearer it gets, the harder the suction and the faster the acceleration towards the center. Of course it then seems to pass through or near that center and go flying off with all the force it picked up. It doesn't seem intelligent, its path seems random and unshakable by obstacles, and it seems to radiate nothing but light.

    As he considers it, trying to puzzle out more of its secrets, it suddenly wavers. The edge of its suction becomes visible, like a soap bubble, and ripples erratically. With a sudden sucking noise that wasn't there before it collapses down into a pinprick of white light and them vanishes with a staggeringly loud bang and burst of air.  The air bowls Baldwin over but otherwise doesn't injure him.
    Title: Re: MOOK: Clouds like raw meat
    Post by: Xantalos on April 10, 2021, 08:22:15 pm
    ”Fear not, noble guards, for the only weapon I carry is the faith in my heart! And all of these various blades and guns, but that's a trivial matter.”

    Give up my weapons - those being the ceremonial dagger and the ammo for my minigun. See if I can convince the guards to let me have the minigun without the ammo, seeing as it's technically a religious artifact and I don't really know how to fire it anyway. If they insist, don't make a fuss. Then proceed and see what opportunities might catch my eye!

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: heydude6 on April 10, 2021, 11:58:43 pm
    *stretches arms*

    "And that's how you kill an anomaly"

    Baldwin cracks a sly grin and smokes some of his Octarine tobacco while surveying the reaction of the crowd.
    Spoiler: Last seen in... (click to show/hide)


    With the cheeky pose done. Baldwin heads back into the bar and tries to strike up a conversation with the bar keep.

    "So I need you to be real with me man, how often do you see shit like this? Here I mean? I don't care about the things you see when you go out exploring.

    "Is there anything special that keeps this place from being destroyed or have you just been lucky so far? Cause that thing almost tore through your bar, and don't even get me started on the plane crash! How do prospector's normally deal with these things when they see them, cause it seems like I surprised everyone when I just threw a curtain at the glowing golf ball. But I mean, it worked...didn't it?"

    ((I'll radio for the EDPC to pick me up eventually. Right now though, I want to gather some information on the anomalies.))

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: The Lupanian on April 11, 2021, 06:40:08 am
    Investigate ze box
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: King Zultan on April 11, 2021, 06:44:48 am
    "I found the thing first and my touching it caused it to open so I should get first dibs of anything inside it."
    Go rip that plastic off the box and find out what's in it.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: ANGRY_DEMON_NOISES on April 11, 2021, 10:39:58 am
    Go see what's in the box
    Spoiler (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: NAV on April 11, 2021, 11:10:34 am
    Inspect the box. Does it have any curious geometric markings? Like maybe a red pentagon with a diagonal line or a green triangle with a vertical line or something like that.
    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: Parisbre56 on April 11, 2021, 02:12:05 pm
    Keep an eye out for anyone trying to steal the box. (Anyone besides our team, that is.)

    Also keep an eye out for drones in the air. If this was meant to test new weapons/equipment then there might be drones around to document the results of the test. And they might not be happy that we took it.

    Finally scan the nearby network for any info/manual/beacons/data drives related to the equipment. If nothing is found, then use the vast library of KNOWLEDGE my new body provides me with to deduce what the equipment may be.


     

    Title: Re: MOOK: Special Delivery
    Post by: Radio Controlled on April 12, 2021, 03:08:44 am
    Yeah, let's open up the box then and see what it has.

    Also, question: can I fire the EdPC shells using the ferromagnetic accelerator? What about things like grenades and such? If yes, how does their damage change compared to what it is normally?


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: m1895 on April 12, 2021, 02:20:13 pm

    Hearing the anomaly explode, Anya walks back through the bar and sits down at the porch.
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: Pancaek on April 13, 2021, 01:53:31 pm
    Keep an eye on our surroundings as my teammates check out the container.

    Also ping around to see if there are other drones/vehicles flying over or potentially keeping an eye on us.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: piecewise on April 13, 2021, 02:22:23 pm
    Investigate ze box
    Spoiler: Ji (click to show/hide)
    "I found the thing first and my touching it caused it to open so I should get first dibs of anything inside it."
    Go rip that plastic off the box and find out what's in it.
    Spoiler: Dead man walking (click to show/hide)
    Go see what's in the box
    Spoiler (click to show/hide)
    Keep an eye out for anyone trying to steal the box. (Anyone besides our team, that is.)

    Also keep an eye out for drones in the air. If this was meant to test new weapons/equipment then there might be drones around to document the results of the test. And they might not be happy that we took it.

    Finally scan the nearby network for any info/manual/beacons/data drives related to the equipment. If nothing is found, then use the vast library of KNOWLEDGE my new body provides me with to deduce what the equipment may be.


     

    Yeah, let's open up the box then and see what it has.

    Also, question: can I fire the EdPC shells using the ferromagnetic accelerator? What about things like grenades and such? If yes, how does their damage change compared to what it is normally?


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Keep an eye on our surroundings as my teammates check out the container.

    Also ping around to see if there are other drones/vehicles flying over or potentially keeping an eye on us.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)

    (The FMA can fire just about anything magnetic that you can pick up. It can fire the shells, though they're likely gonna tumble and not be as sure and reliable as they would be from the cannon. Damage would depend. If they explode then it would be the same. If they tumble and hit sideways and don't explode, will depend on size and weight and speed and then I choose a dice that sounds right. )

    The group immediately digs into the box like wild dogs into a rare steak, shredding the thick black plastic layers away with their bare hands. Within that plastic is yet another box, this one made of some sort of crystal clear plastic. Within that plastic is some sort of machine, all folded up like a butterfly in a cocoon. They scrabble about until they find an embossed sign on one edge of the box; the sign reads "Strike here" and points to a corner of the box. Sam promptly headbutts the corner and then falls backwards with a momentarily cracked skull. A crack appears in the box and within a second has spread out along all the edges so that it simply falls open, all the sides toppling away from the contents. The machine inside is a blindingly bright and perfectly polished chrome and as the walls fall away it unfurls and expands. Its a plane...or maybe "flying machine" is more accurate.  What it resembles most closely is a dragon fly: Double pair of shimmering wings that look no thicker than a sheet of tinfoil attached to a bulbous cockpit with a long trailing tail and six articulated landing gear legs. The cockpit is almost peanut shaped, a sort of swollen hourglass with two seats, one pointed forward and the other pointed back, enclosed in a clear plastic bubble. Rounded conical protrusions of metal branch from the main body and hold the wings, apparently concealing the engines that power the movement of the wings. The thing looks just big enough to hold two normal sized people and strong enough to survive a mild breeze.

    There's a thin pamphlet marked "INSTRUCTIONS" secured to the seat of the forward facing chair.

    Pathos and the EdPC, scanning the sky, note the movement of drones towards the east, apparently towards where the glider crashed. No sign of thieves...yet.


    *stretches arms*

    "And that's how you kill an anomaly"

    Baldwin cracks a sly grin and smokes some of his Octarine tobacco while surveying the reaction of the crowd.
    Spoiler: Last seen in... (click to show/hide)


    With the cheeky pose done. Baldwin heads back into the bar and tries to strike up a conversation with the bar keep.

    "So I need you to be real with me man, how often do you see shit like this? Here I mean? I don't care about the things you see when you go out exploring.

    "Is there anything special that keeps this place from being destroyed or have you just been lucky so far? Cause that thing almost tore through your bar, and don't even get me started on the plane crash! How do prospector's normally deal with these things when they see them, cause it seems like I surprised everyone when I just threw a curtain at the glowing golf ball. But I mean, it worked...didn't it?"

    ((I'll radio for the EDPC to pick me up eventually. Right now though, I want to gather some information on the anomalies.))

    Spoiler: Baldwin (click to show/hide)
    Baldwin does his best to look impressive and cool. Most people don't seem to notice him as they walk back towards the bar. Someone gives him a few claps, but they might have been sarcastic. Hard to say. He assumes they were in awe and returns to the bar, vindicated. He strikes up a conversation with the barkeep.

    According to the barkeep what they saw was a "Snap" but a particularly large and powerful one. First one he's seen like that in a long time. In terms of issues that occur here, at the bar, generally they'll have something pop up every couple of days. Usually just a snap drifting by near them, or a small spontaneous transmutation effecting the structure somewhere. The worst that has happened in recent memory is when a support beam for the house got partially transmuted into air or some other gas and the entire ceiling started to lean inwards until some new wood got wedged into place.

    He says that these things happen everywhere, but that its completely random. The chances of something big happening at any particular place is relatively low, even if they happen all the time. There's hundreds of miles out there for things to happen in, chance of it happening here is pretty minimal. Same with anywhere else really.  As per your curtain thing, he says he doubts thats what ended the snap. Those things die out naturally, though generally in a few seconds not in minutes like it did. Nothing like that lasts long this far out from the disaster zone. 


    Hearing the anomaly explode, Anya walks back through the bar and sits down at the porch.
    Spoiler: character sheet (click to show/hide)
    Anya wanders back to the bar and sits down on the porch steps, looking out into the darkness. A house somewhere down the road shifts and partially collapses.

    ”Fear not, noble guards, for the only weapon I carry is the faith in my heart! And all of these various blades and guns, but that's a trivial matter.”

    Give up my weapons - those being the ceremonial dagger and the ammo for my minigun. See if I can convince the guards to let me have the minigun without the ammo, seeing as it's technically a religious artifact and I don't really know how to fire it anyway. If they insist, don't make a fuss. Then proceed and see what opportunities might catch my eye!

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    EEEDD surrenders all his weapons, including the minigun, and gets a little ticket to  reclaim them with.  They let him and CharliED through and into the Bizarre. Immediately several people move towards them and attempt to sell them things. Compasses, emergency rations, reloaded handgun bullets, wide selections of knives, prostitutes, binoculars, Jellied gasoline in glass jars, warm food, cigarettes, jewelry, a haircut, dental work, and predictions of their future. The merchants swarm and shove their wares and propositions in EEEDD's face, competing for his attention with nervous fervor.
    Title: Re: MOOK: Special Delivery
    Post by: Radio Controlled on April 13, 2021, 03:40:01 pm
    ”Well ain’t that neat.

    I guess we could get some use out of this, though frankly it seems like a flying deathtrap to me. Maybe best if we just trade it for some anomaly detectors and other supplies at that bazaar. What do ya’ll think? Especially you, EdPC, since you found and diverted it and all.”   

    Check out the info pamphlet, or give to a team member if they want to investigate. Try to get some technical specs, eg. flight time when fully fueled. Also look around for some ferromagnetic ammo (preferably d8 or higher). How much can I carry with me?

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: ANGRY_DEMON_NOISES on April 13, 2021, 03:52:58 pm
    SAM clutched her head, if she had a brain no doubt she'd be hurting right now. "I think one of the cogheads should see what it does first, for all we know it could be a time machine or the world's ugliest piece of modern art."

    Play around with shapeshifting while cogheads decide what to do
    Spoiler (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on April 13, 2021, 06:49:02 pm
    the Bizarre sounds like a great place for Bob to make mischief. Bob is totally unaware of the opportunity however, and remains contentedly Bobbing in the water trap in the unused golf course. Send spiderbob out to hunt golf balls. Is spiderbob waterproof? does spiderbob have some kind of storage compartment? if not, just collect the balls in the tall grass near the water trap like some kind of cross between a crab and a particlualry clunky squirrel. Oh sure, it might not be very alligatory to hoard items, but we can blame the disparity on the animal-machine interface and it's peculiarities. Or we could blame it on sheer contrariness. That works too.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Xantalos on April 13, 2021, 09:25:35 pm
    ”Good merchants, you honor us! I see your offers of beneficence and aid and offer you something in return, as servants of the greater good hidden inside all of us. Allow me temporary use of a blade and we shall show you greatness!”

    Attempt to borrow a knife off of one of the merchants. Use my teeth if none are willing. Do these things:
    1. Draw my blood by cutting my palm. Drip it onto the BlessED 888-Ball, which CharliED shall hold and turn in his hands so it becomes fully coated in my vitae. Do other occultish stuff as necessary to invoke the right atmosphere. Just don't mutilate anybody.
    2. Gaze into the readout screen of the ball and ask ED to speak his will for these tradespeople through the vessel of my body.
    3. Reach deep into my gullet (metaphorically speaking) and attempt to speak with ED's voice. Tell the merchants what the Sacred Name wills of them, whatever that may be.
    4. Profit!

    ((I have no idea if this will actually accomplish anything, but I see an opportunity to potentially incite a frenzied riot and imma take it))


    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: King Zultan on April 14, 2021, 05:24:04 am
    "Aw man that isn't as interesting as I was hoping it would be, I was hoping for guns."
    Search the house the thing crashed into and see if the damage shook any loot out of it.
    Spoiler: Dead man walking (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: Pancaek on April 14, 2021, 06:39:30 am
    ”Well ain’t that neat.

    I guess we could get some use out of this, though frankly it seems like a flying deathtrap to me. Maybe best if we just trade it for some anomaly detectors and other supplies at that bazaar. What do ya’ll think? Especially you, EdPC, since you found and diverted it and all.”   

    "I'm fine with whatever you guys decide. Seeing that drone crash in the distance was reward enough for me."
    Title: Re: MOOK: Special Delivery
    Post by: The Lupanian on April 14, 2021, 07:49:23 am
    Let someone else fiddle with the thing for now. Load up on EPC and be ready to move out.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on April 14, 2021, 12:39:41 pm
    Meh.  Skim towards the crashsite, but stop and before getting in line of sight.  Try to hack some drones; can any get a view of prospectors heading to loot the site?  Wilfred may know there's no loot there, but the innocent looters carfying loot might not.

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: heydude6 on April 14, 2021, 04:24:49 pm
    "Thanks for that friend. Here, I want you to have this."

    Baldwin grabs a napkin and doodles an architectural design for what seems to be a new bar. The walls are painted a deep blue and decorated with modern-looking rectangle shaped lamps. There is an archaic disco ball hanging above the ceiling. Most importantly though, the floor is made of square glass tiles of various colors, with silhouettes of fish underneath them. It seems like the floor is the roof a giant fish tank.

    "If you ever have to start over, I guarantee this design will make your bar the hottest place in town"



    With that expensive design done, Baldwin decided to look around for someone who looked tougher, someone who had explored the orange zone and returned. He wanted to hear some war stories, as well as get some info on the kinds of snaps he would expect to encounter there.


    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: Pancaek on April 16, 2021, 02:44:31 am
    Continue keeping an eye on our surroundings while the team checks out their kinder egg surprise. Keep an eye out for enemies, drones, radio/other signals, anomalies, etc.

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: piecewise on April 16, 2021, 02:55:03 pm
    ”Well ain’t that neat.

    I guess we could get some use out of this, though frankly it seems like a flying deathtrap to me. Maybe best if we just trade it for some anomaly detectors and other supplies at that bazaar. What do ya’ll think? Especially you, EdPC, since you found and diverted it and all.”   

    Check out the info pamphlet, or give to a team member if they want to investigate. Try to get some technical specs, eg. flight time when fully fueled. Also look around for some ferromagnetic ammo (preferably d8 or higher). How much can I carry with me?

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Yagyu opens the cockpit, prying open the clear shell, and examines the pamphlet. He flips through the pages, leaning down and examining the controls occasionally, matching diagrams to reality.  After a few minutes he closes the pamphlet and announces his findings.

    Despite the appearance, the thing is called a "Silverfish". It runs on a self contained nuclear battery, so it should be capable of functioning indefinitely. Its top speed is a modest 200mph, but it is apparently extremely maneuverable and can hover, fly sideways, upside down, and basically move in any direction in 3d  regardless of orientation.  It can lift about 500 lbs and grip things with its landing gear. Its two seats are a pilot's chair and a gunner seat. There's a diagram of the controls that he shows off to everyone before moving on.  Apparently the long "tail" contains a directed energy weapon and it can flex and whip around to cover basically 360 degrees around the flyer. There's a camera mounted on the tip that feeds into the gunner seat monitor, so the gunner doesn't need to turn their head to aim.

    Finally the manual does mention that the Silverfish was actually designed for atmospheric combat using energy weapons, which its silvery skin is designed to dissipate. Bullets on the other hand...well they're more of a problem.
    [1]
    Yagyu searches for ferromagnetic ammo. He unfortunately only ends up accidently collapsing an already damaged building onto himself. [11v8] He is unharmed but he is also pretty stuck.

    SAM clutched her head, if she had a brain no doubt she'd be hurting right now. "I think one of the cogheads should see what it does first, for all we know it could be a time machine or the world's ugliest piece of modern art."

    Play around with shapeshifting while cogheads decide what to do
    Spoiler (click to show/hide)
    How dangerously vague.
    [4]
    Sam shapeshifts her entire head and upper body into a perfectly recreation of a human phallus. Its really quite impressive, both in scale and detail. It could only be the work of someone with extensive knowledge of the subject matter.

    the Bizarre sounds like a great place for Bob to make mischief. Bob is totally unaware of the opportunity however, and remains contentedly Bobbing in the water trap in the unused golf course. Send spiderbob out to hunt golf balls. Is spiderbob waterproof? does spiderbob have some kind of storage compartment? if not, just collect the balls in the tall grass near the water trap like some kind of cross between a crab and a particlualry clunky squirrel. Oh sure, it might not be very alligatory to hoard items, but we can blame the disparity on the animal-machine interface and it's peculiarities. Or we could blame it on sheer contrariness. That works too.

    Spoiler: Team Mascot (click to show/hide)
    The spiderbob is waterproof. Well water resistant to a certain depth.
    It does not have a built in storage compartment. But an enterprising individual could always get it a little backpack.

    The Spiderbob makes a series of expeditions out into the tall grass, each time returning with a golf ball held aloft between its front limbs.  It places these treasures down near the edge of the water hazard before wandering back into the grass.

    ”Good merchants, you honor us! I see your offers of beneficence and aid and offer you something in return, as servants of the greater good hidden inside all of us. Allow me temporary use of a blade and we shall show you greatness!”

    Attempt to borrow a knife off of one of the merchants. Use my teeth if none are willing. Do these things:
    1. Draw my blood by cutting my palm. Drip it onto the BlessED 888-Ball, which CharliED shall hold and turn in his hands so it becomes fully coated in my vitae. Do other occultish stuff as necessary to invoke the right atmosphere. Just don't mutilate anybody.
    2. Gaze into the readout screen of the ball and ask ED to speak his will for these tradespeople through the vessel of my body.
    3. Reach deep into my gullet (metaphorically speaking) and attempt to speak with ED's voice. Tell the merchants what the Sacred Name wills of them, whatever that may be.
    4. Profit!

    ((I have no idea if this will actually accomplish anything, but I see an opportunity to potentially incite a frenzied riot and imma take it))


    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    [8,5]
    EEEDD grabs a knife from the display of the nearest knifemonger and begins the ritual. He cuts his hand and smears the flowing blood onto the 888-Ball before holding it above his head and giving it a good hard shake.

    "ED! GRANT US YOUR WISDOM!"

    And for a long second nothing happens. Well nothing other than the already slowly backing away locals thinking this man is even more crazy than they initially supposed. But then something happens. In a snap the air around EEEDD darkens while light appears to flow up and out of the ground at his feet with no apparent source. When he speaks it is with a voice clearly not his own, which seems to emanate from somewhere below him instead of his mouth.

    GIVE ONTO ME YOUR SLEEPING PILLS!

    "Aw man that isn't as interesting as I was hoping it would be, I was hoping for guns."
    Search the house the thing crashed into and see if the damage shook any loot out of it.
    Spoiler: Dead man walking (click to show/hide)
    [1,1v6]
    Burt becomes the second person in as many minutes to drop part of a damaged house onto themselves.  He, however, gets straight up mashed into red paste beneath a support beam.

    Let someone else fiddle with the thing for now. Load up on EPC and be ready to move out.
    Spoiler: Ji (click to show/hide)
    Ji yawns and heads back to the EdPC.

    Meh.  Skim towards the crashsite, but stop and before getting in line of sight.  Try to hack some drones; can any get a view of prospectors heading to loot the site?  Wilfred may know there's no loot there, but the innocent looters carfying loot might not.

    Spoiler: Sheet (click to show/hide)
    [8,2]
    Wilfred does a wide range search for drone signals and manages to catch one about 3 miles away. Unfortunately when he loads it up he finds that it is snagged in a tree with nothing but a view of a dark and apparently disused neighborhood.

    "Thanks for that friend. Here, I want you to have this."

    Baldwin grabs a napkin and doodles an architectural design for what seems to be a new bar. The walls are painted a deep blue and decorated with modern-looking rectangle shaped lamps. There is an archaic disco ball hanging above the ceiling. Most importantly though, the floor is made of square glass tiles of various colors, with silhouettes of fish underneath them. It seems like the floor is the roof a giant fish tank.

    "If you ever have to start over, I guarantee this design will make your bar the hottest place in town"



    With that expensive design done, Baldwin decided to look around for someone who looked tougher, someone who had explored the orange zone and returned. He wanted to hear some war stories, as well as get some info on the kinds of snaps he would expect to encounter there.


    Spoiler: Baldwin (click to show/hide)
    [1]
    Baldwin looks around. Hmmm. These fellas all look pretty tough. There has to be a good way to determine which one is the toughest...AH! A barfight! That will separate the wheat from the chaff! He picks up a bar stool and hurls it at the nearest person, shouting "FIGHT!" as he does.

    This, surprisingly, works and the bar is engulfed in violence within moments. [1, 4v2] Sadly he gets no chance to examine which members of the mob are the strongest as he gets hurled bodily through a window and out onto the porch mere moments into the fight. He lays on his back, cape protecting him from the glass under him, and gazes up at the porch ceiling.

    "Maybe there was a better way to handle that...."

    Continue keeping an eye on our surroundings while the team checks out their kinder egg surprise. Keep an eye out for enemies, drones, radio/other signals, anomalies, etc.

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    [7]

    EdPC grabs a nearby drone and looks around. Hmmm. Well there's some kind of barfight happening at the gilded razor...No sign of any other looters yet...though there's what looks like a convoy heading in this direction from the north...its still miles away though.
    Title: Re: MOOK: Fixer upper
    Post by: ANGRY_DEMON_NOISES on April 16, 2021, 03:18:07 pm
    That backfired, SAM will try to become less phallus and more vaguely phallic alien monster. (https://static.wikia.nocookie.net/warhammer40k/images/6/62/Patriarch.jpg) Oh, and she'll eat the paste that used to be Burt too while at it, she'll try to not eat any stuff of his that's intact tho, whatever that would be, and bring it back to the EdPC

    Spoiler (click to show/hide)
    Title: Re: MOOK: Special Delivery
    Post by: heydude6 on April 16, 2021, 03:53:25 pm
    Look around for any other injured guests, preferably someone who is unconcious and alone with no one paying attention to him. Sneak back into the bar if I have to. Steal their anomly detecting watch.

    Then GET THE HELL OUT OF THERE and try to run back to the EDPC, wherever it is. I'm sure my team's got tracking devices or something. Some useful tool to help me find them.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on April 16, 2021, 05:53:34 pm
    Bob will continue ot play with his balls.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: King Zultan on April 17, 2021, 02:13:42 am
    (Damn it.)
    Did the cognition copier do it's thing if so where am I now?

    Spoiler: Is finally dead (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: NAV on April 17, 2021, 07:54:15 pm
    "Rip in pieces, Burt. You died as you lived."
    What if any safety features does the flying thing have? Parachute, airbags, ejection seat?

    Is there way to secure it to the top of the EdPC without getting in the way of cannons or anything else too much?

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: Horizon on April 17, 2021, 09:18:31 pm
    ((Why wasn't my last post valid for a dice roll?))

    Al follows the others staying relatively quiet but still keeping an eye on his comrades so if they do something stupid and injure themselves he can intervene and assist.
    Title: Re: MOOK: Fixer upper
    Post by: ANGRY_DEMON_NOISES on April 17, 2021, 09:37:16 pm
    ((Why wasn't my last post valid for a dice roll?))

    Al follows the others staying relatively quiet but still keeping an eye on his comrades so if they do something stupid and injure themselves he can intervene and assist.
    ((You need to post your sheet and bold your actions))
    Title: Re: MOOK: Clouds like raw meat
    Post by: Xantalos on April 17, 2021, 10:21:55 pm
    EEEDD waits a moment, letting the effect of being spoken to by a divine being sink in. ”Well? ED hath spoken, merchants. We have need of your sleeping pills."

    You heard the divine voice, gimme the sleepy drugs. I’ll continue to follow ED’s will with whatever he wants me to do with them.

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Horizon on April 17, 2021, 10:47:27 pm
    Al follows the others staying relatively quiet but still keeping an eye on his comrades so if they do something stupid and injure themselves he can intervene and assist to provide medical assistance . In the meantime he whistles a jaunty tune to a shanty his grandpappy used to sing.

    Spoiler: Scottish Medic (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: Radio Controlled on April 19, 2021, 02:50:13 am
    Get unstuck if possible, maybe an enterprising teammate will help out.

    If possible, collect the stuff of Burt so he can get it back later, but only if safe to do so.

    Then, see if we can stuff the flyer into EdPC without breaking it, if not attach it to the roof and put a tarp or whatever over it.

    Finally, ask EdPC to head off to the bizarre, tell people over the radio that we're regrouping there. Maybe try to pass by teammates and/or gators on the way there to pick them up, if they want to of course. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: Ozarck on April 19, 2021, 07:27:49 am
    ((too bad you don't have "Summon bigger fish" skill. Bob would definitely come help if you summoned a bigger fish for him.))
    Title: Re: MOOK: Special Delivery
    Post by: Pancaek on April 19, 2021, 10:47:14 am
    Quote from: EdPC to all OMNITECH expeditionary force members
    Next stop, the Bizaar. Get on or get left behind.
    Keep monitoring that convoy while my teammates figure out what they want to do with that flyer.
    Once it's strapped to the top of the EdPC or whatever, let everyone one board and head to the Bizaar/Bazaar/whatsitsname. Backtrack for a bit if any of our members still at the bar want to hop on.
    While going to the Bazaar, make sure to pick a route to circumvents that convoy


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on April 19, 2021, 11:35:50 am
    Well.  Not the loot I wanted, but it's look.  Skim over and grab the drone stuck in a tree, and appropriate it for my own use.  Then start skimming towards the Bizarre.

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: piecewise on April 19, 2021, 02:19:52 pm
    That backfired, SAM will try to become less phallus and more vaguely phallic alien monster. (https://static.wikia.nocookie.net/warhammer40k/images/6/62/Patriarch.jpg) Oh, and she'll eat the paste that used to be Burt too while at it, she'll try to not eat any stuff of his that's intact tho, whatever that would be, and bring it back to the EdPC

    Spoiler (click to show/hide)
    Flesh +1

    [2] A dick you are, and a dick you remain.

    Sam scrambles over to the ruins, slurps up whats left of Burt, and then vomits out the non-edible stuff in the EdPC. The EdPC complains about this, but Sam simply points at herself to indicate that the EdPC is, in fact, a dick head.


    Look around for any other injured guests, preferably someone who is unconcious and alone with no one paying attention to him. Sneak back into the bar if I have to. Steal their anomly detecting watch.

    Then GET THE HELL OUT OF THERE and try to run back to the EDPC, wherever it is. I'm sure my team's got tracking devices or something. Some useful tool to help me find them.

    Spoiler: Baldwin (click to show/hide)
    [4]
    In the chaos of the bar fight Baldwin army crawls back in, ducks under a table, and scouts around for a potential target. His scouting ends with a man falls heavily onto the table he's on and rolls off, flopping to the ground inches from Baldwin's nose.  Baldwin looks back and forth before partially dragging the unconscious man under the table and relieving him of not only the watch but his wallet and a crumpled wad of paper. That done he vaults back outside through the already broken window and sprints off into the darkness.

    A few minutes and some radio instructions later and he manages to reconnect with the EdPC.

    Bob will continue ot play with his balls.

    Spoiler: Team Mascot (click to show/hide)
    THIS POST HAS BEEN CENSORED

    (Damn it.)
    Did the cognition copier do it's thing if so where am I now?

    Spoiler: Is finally dead (click to show/hide)
    It did! Remember the CC is constantly copying and updating. Its destruction simply means the last updated version is the one that is used. Meaning you probably don't remember exactly how you died, but likely you will remember the minutes leading up to it.

    As per where you are, we have two options. The first is the OMNITECH Omniscient network. Safe, but in order to get you back out here someone will need to get access and grab you. The second option is that we can load you straight into the EdPC's onboard computer. Less safe because destruction of the EdPC means death but it also means we could, theoretically, dump you straight into push bot.

    EEEDD waits a moment, letting the effect of being spoken to by a divine being sink in. ”Well? ED hath spoken, merchants. We have need of your sleeping pills."

    You heard the divine voice, gimme the sleepy drugs. I’ll continue to follow ED’s will with whatever he wants me to do with them.

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    A surprising number of people donate pills to EEEDD. Not everyone, some people just slink away from this magic madman, but others seem to believe. At least to some degree.  He ends up with a big bottle (d10 use die) of sleeping pills. [12] He considers what ED could want with these...and then considers something else. He's not sure why he considers it. He's not sure what it means. But he thinks these are protection of a sort.

    Al follows the others staying relatively quiet but still keeping an eye on his comrades so if they do something stupid and injure themselves he can intervene and assist to provide medical assistance . In the meantime he whistles a jaunty tune to a shanty his grandpappy used to sing.

    Spoiler: Scottish Medic (click to show/hide)
    Al looks at the red smear that used to be Burt and considers, for a moment, giving it CPR.  Then Sam comes by and hoovers it up, debris and all. He sniffs, shrugs, and wanders back to the EdPC while whistling a tune.  Someone will hurt themselves in a way that he can help with. Sooner or later.

    Get unstuck if possible, maybe an enterprising teammate will help out.

    If possible, collect the stuff of Burt so he can get it back later, but only if safe to do so.

    Then, see if we can stuff the flyer into EdPC without breaking it, if not attach it to the roof and put a tarp or whatever over it.

    Finally, ask EdPC to head off to the bizarre, tell people over the radio that we're regrouping there. Maybe try to pass by teammates and/or gators on the way there to pick them up, if they want to of course. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    [6]
    Yagyu brute forces his way out of the rubble and heads back to the flyer.  It would be possible to fit it into the EdPC, but there wouldn't really be any room for any people inside.  Instead Yagyu has the machine fold itself back into its "storage" mode and slips it back into the large plastic box it came in. With help he gets it lifted up onto the roof of the EdPC and then ties it down before covering it in a painter's tarp he manages to find in a nearby home.

    Well.  Not the loot I wanted, but it's look.  Skim over and grab the drone stuck in a tree, and appropriate it for my own use.  Then start skimming towards the Bizarre.

    Spoiler: Sheet (click to show/hide)
    Quote from: EdPC to all OMNITECH expeditionary force members
    Next stop, the Bizaar. Get on or get left behind.
    Keep monitoring that convoy while my teammates figure out what they want to do with that flyer.
    Once it's strapped to the top of the EdPC or whatever, let everyone one board and head to the Bizaar/Bazaar/whatsitsname. Backtrack for a bit if any of our members still at the bar want to hop on.
    While going to the Bazaar, make sure to pick a route to circumvents that convoy


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)

    Wilfred skims over and grabs  the drone before heading back. He meets up with the EdPC, already in route to the Bizarre and the two of them head there together. They take a longer route, circling towards the west before rounding back to the east and moving towards the main gate of the complex instead of along its outer fence. The convoy the EdPC is monitoring turns as well, heading east towards the remains of the glider instead of towards the cul-de-sac where the cargo landed.  Its a group of Smiles in modified cars. Mostly trucks, plated with scrap metal, mounted guns on a swivel in the back. They're painted all red other than a yellow smiley face somewhere on them. Dozens of men all riding in or on top of the trucks, all armed.


    The Bizarre main entrance hold a large neon sign that has been welded onto an existing gate and arch: its very clearly made up of several other signs, all partially torn apart and then frankenstiened back together into this one. There's what amounts to a checkpoint at that gate; armed guards and concrete barriers blocking the way.  They tell Yagyu and the others that no guns are allowed within the Bizarre, so if anyone wants to go in they'll have to dismount and either leave their guns in the EdPC or with the guards.
    Title: Re: MOOK: Fixer upper
    Post by: Radio Controlled on April 19, 2021, 02:37:35 pm
    Outside the bizarre, while broadcasting over the private radio channel of the team so anyone not there yet can still follow, Yagyu adresses his teammates (while standing far enough away from other onlookers so they aren't privy to the impromptu meeting).

    "Alright them ladies, listen up. We have a ton of leads to follow up on and I'm not planing on spending my retirement here, so right now I'd like to see if there are any volunteers to go deal with the imprisoned egghead we want to interrogate. I want something between three to five or so people. Your job will be to find that guy, Ernest Bythe Saffron I believe it was, and interview him one way or another to learn more about how this whole mess started. If you would like to follow up on that tell me and we'll get things organized and I'll give you some more info. Note that the nature of this mission will probably call for subterfuge and subtlety more than firepower or ten meters of armored codpiece, but feel free to volunteer either way if you're interested.

    The rest of us will go and investigate that airport, see what that is all about. Either way, we are moving out soonish once the teams are sorted so if you have things to buy here then hop to it!"


    ((For Burt, maybe we could stuff him into one of the corpo drones? Or maybe that flier we just looted? Then again we might want to sell the flier. We could also see if we can buy something at this bazaar with the megabucks he had on hand.))
    Title: Re: MOOK: Fixer upper
    Post by: ANGRY_DEMON_NOISES on April 19, 2021, 03:13:16 pm
    SAM will use hand signs to gesture she'd be up for interrogating the egghead, oh, and she'll also try to turn into an H.R Giger wet dream creature once again.

    Also 1 flesh to STR

    Spoiler (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: heydude6 on April 19, 2021, 05:00:48 pm
    Yes! I think I got a perfect roll on that. I assume I'm in the EDPC now.

    Safely inside the vehicle, examine my loot. Read the paper, count the money in the wallet, etc.

    Also ask Piecewise to write a description for the prospector's watch I can copy and paste into my character sheet. I want to know about this thing's features!



    As Baldwin counts the money in his hands, he decides to offer his own opinions on the mission.

    "Well the way I see it, money is power. I think our plan should be to go to the Langford Nature area, loot a bunch of artifacts, sell those things for mad bucks, and just buy the right to speak to our man. I mean, we don't actually need to free him, all we want is an interview. I'm sure we can get that without making an enemy out of these Smiles"

    Truly a capitalist at heart...

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: Radio Controlled on April 19, 2021, 06:02:08 pm
    Quote
    "Well the way I see it, money is power. I think our plan should be to go to the Langford Nature area, loot a bunch of artifacts, sell those things for mad bucks, and just buy the right to speak to our man. I mean, we don't actually need to free him, all we want is an interview. I'm sure we can get that without making an enemy out of these Smiles"
    "The team on nerd interrogation duty will be free to fulfill their objective as they see fit, I suppose that's one way to do it. Though note that our guide hinted they might simply not be up for such offers, and also to stay away from that area because it's quite dangerous."

    Quote
    SAM will use hand signs to gesture she'd be up for interrogating the egghead, oh, and she'll also try to turn into an H.R Giger wet dream creature once again.
    "Ah, hmm. You. I will consider letting you saunter off on this assignment only if you can promise me you won't cause any undue shenanigans. No eating our target, no making needless enemies or calling down unholy bullshit, no intentionally messing up the job. Cause if I hear you went full Akira downtown and we have to come deal with it, we will deal with it rather permanently. Capiche? You can, euh, wobble if you understand."

    I would like to buy one (or more if affordable) of those anomaly watches. These are the things I can offer:

    Spoiler (click to show/hide)

    Note, if they complain because my weapons are built-in, then just ask them to have a vendor come outside instead.

    Also could I buy some ammo for my ferro thingie? Like just buy some metal poles or some small construction materials that are suitable. How much for some items that are at least d8 in damage? Or d10 if possible/available? I have clean water, kelp and ammo forge conversion service to offer.

    Finally, Burt had 12,300 megabucks on him, could we buy some sort of body for him with that here at the bizarre? Or maybe a vehicle he could be uploaded to? 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: ANGRY_DEMON_NOISES on April 19, 2021, 06:08:42 pm
    SAM wobbles, a very disturbing sight on account of her current look, she won't eat anyone unless they ask or do something that'd make them get eaten like trying to purge her or something.
    Title: Re: MOOK: Fixer upper
    Post by: heydude6 on April 19, 2021, 06:56:49 pm
    Quote
    "Well the way I see it, money is power. I think our plan should be to go to the Langford Nature area, loot a bunch of artifacts, sell those things for mad bucks, and just buy the right to speak to our man. I mean, we don't actually need to free him, all we want is an interview. I'm sure we can get that without making an enemy out of these Smiles"
    "The team on nerd interrogation duty will be free to fulfill their objective as they see fit, I suppose that's one way to do it. Though note that our guide hinted they might simply not be up for such offers, and also to stay away from that area because it's quite dangerous."

    "Well, if cash won't work. Then how about barter? It seems like these guys value glider loot just as much as we do, based on their willingness to send convoys to hunt it down. I'm pretty sure that when they find something as complicated as our dragonfly, they send it to one of their nerds to have it studied and turned into something of value.

    "I'd offer them our dragonfly, but sadly they don't trust us."

    Bladwin takes out his pipe and grins, while looking at Wilfred.

    "But what if they happen to find an 8-foot tall armored hardsuit in the NEXT piece of glider wreckage? Perhaps one that refuses to turn on or open its cockpit..."

    Baldwin knocks on the hardsuit's chest a couple of times for effect. Loud metallic clangs resonate throughout the room.

    "I hear that our man is the guy for that. When said guy tries to fix the thing, he'll discover the cause of the shutdown to be a stubborn AI implanted in the suit named Burt. Maybe they will have a better chance at negotiating a deal...

    Even if it happens to be at gunpoint."

    Spoiler: citation (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on April 19, 2021, 07:49:45 pm
    SpiderBob will explore the golf course looking for machinery in need of maintenance and/or repair, while Bob continues his soak. Neither is aware of the need to reconvene with teammates, so this may be where Bob is at the end of the mission, assuming a snap doesn't take him.

    Since Bob was swept up by the straggler hunters, he'll waddle past the armed guards, chuck his tail gun at tehir collection point, and greet the Bizarre's patrons and their snacks.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: m1895 on April 19, 2021, 08:11:48 pm
    "Alright them ladies, listen up. We have a ton of leads to follow up on and I'm not planing on spending my retirement here, so right now I'd like to see if there are any volunteers to go deal with the imprisoned egghead we want to interrogate. I want something between three to five or so people. Your job will be to find that guy, Ernest Bythe Saffron I believe it was, and interview him one way or another to learn more about how this whole mess started. If you would like to follow up on that tell me and we'll get things organized and I'll give you some more info. Note that the nature of this mission will probably call for subterfuge and subtlety more than firepower or ten meters of armored codpiece, but feel free to volunteer either way if you're interested.

    The rest of us will go and investigate that airport, see what that is all about. Either way, we are moving out soonish once the teams are sorted so if you have things to buy here then hop to it!"

    "ey boss, I'll go with the egghead team if needed."
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on April 19, 2021, 10:34:02 pm
    "I'll go with the interrogation team.  I can hack, for now, and kill most things.  If you're heading to the airport, we'll have a good balance of heavily armored and armed murderbots."

    Wilfred doesn't physically respond when Baldwin knocks on his hardsuit.  But oh boy does he verbally respond!  "I don't know what you're talking about, but like fucking hell I'm leaving my hardsuit as bait, in this horrible place!  You try anything, and I'll personally make sure a dead elder god eats your filthy little cultist balls!"

    Fiddle with the corpo observation drone.  Can Wilfred hack it into being his own personal scout eye?  Preferably without it immediately smashing into a thousand pieces on the nearest rock.

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: heydude6 on April 19, 2021, 11:15:23 pm
    Baldwin frowns and takes his pipe out of his mouth.

    "Fine, have it your way. Some of us here don't have the privilege of being encased in a walking tank, yet we risk our lives on these missions anyway. It would have done you some good to take one for the team. I'm sure you'd have received a bonus from HQ if you did."

    Baldwin silently thinks to himself: It's not like you would have lost the suit forever. That thing is valuable. We wouldn't have tried anything if we couldn't figure out a way of extracting it afterwards. And Burt too... I guess...

    *sigh*


    "Regardless of the opinions of a certain yellow coward, I still think some form of Trojan horse would be our best bet at getting to what's-his-name... We could probably put Burt into the dragonfly, but unlike with the hardsuit, we won't know for sure if they'll send it to the right person. What's-his-name may be their mech guy, but they might have another guy named Who's-it who deals with flying crap."

    Baldwin pauses and thinks for a moment, before showing a look of frustration.

    "We could keep crashing gliders in hopes of finding a mech in the wreckage, and then putting Burt into that... but do you guys have any better ideas?"

    ((Seems like Baldwin is sort of becoming a corporate douche. I guess bingeing Mad Men has played a part in that. He may say mean things, but it's just RP so far. I'll tone it down if people start to get bothered))
    Title: Re: MOOK: Fixer upper
    Post by: King Zultan on April 20, 2021, 03:47:44 am
    Just upload me into the EDPC and I'll find a corner to quietly sit in.

    Also if I'm in there can I talk to people on my team and is the cognition copier a one use item?


    (If my money can be used to buy me a new body go ahead, also if being in the EDPC at the same time as Edward isn't wanted we could just upload me into the laptop I had.)
    Title: Re: MOOK: Fixer upper
    Post by: syvarris on April 20, 2021, 05:24:33 am
    "Eh, we could use the flier to scout.  It should be near silent and fairly hard to see at night.  Failing that, we've got all these fucking drones everywhere, we can just hack those for more sky eyes.  Finding the dude might be as simple as snapping some fingers, fuck Derp.  Or maybe I could get some ghosts to rip the knowledge out of someone.  I'm definitely not giving anyone my hardsuit though!  I died two fucking times to get this thing, and I don't intend on dying a third!"
    Title: Re: MOOK: Fixer upper
    Post by: NAV on April 20, 2021, 05:53:23 am
    Well my last two posts were missed. Third times the charm? Am I about to slip back into inactivity limbo despite being active?

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: piecewise on April 20, 2021, 02:02:42 pm
    "Rip in pieces, Burt. You died as you lived."
    What if any safety features does the flying thing have? Parachute, airbags, ejection seat?

    Is there way to secure it to the top of the EdPC without getting in the way of cannons or anything else too much?

    Spoiler: Edward (click to show/hide)
    (oops)
    The craft does not appear to have any airbags...or parachutes...or an ejection seat. The chairs don't even have cushions. This thing is a metal skeleton stripped to the absolute bare bones for no purpose other than functionality.
    Title: Re: MOOK: Fixer upper
    Post by: The Lupanian on April 21, 2021, 12:41:10 am
    ”I’ll stick with the airport team”
    See if the smiles are approaching the Bazaar. Load the APC guns that need to be manually loaded if they’re not already.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Xantalos on April 21, 2021, 10:59:37 pm
    "CharliED, my boy, I have had a revelation! These pills will protect us, and the most pressing danger these peoples live under - aside from the spiritual catastrophe of not knowing ED and having misaligned vertebrae - is the anomaly afflicting this fine city. It is clearly ED's intention for us to resolve this crisis! Either that or use the source of the aberration to summon His true form into this fragile reality, but we'll figure that out once we get there."

    Pocket the BlessED sleeping pills and attempt to capitalize on the credibility performing a miracle may have given me to try to attain more converts. The Congregation must grow, and we have spiritual insurance on our side!

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: piecewise on April 22, 2021, 07:37:12 pm
    SAM will use hand signs to gesture she'd be up for interrogating the egghead, oh, and she'll also try to turn into an H.R Giger wet dream creature once again.

    Also 1 flesh to STR

    Spoiler (click to show/hide)
    [1]
    ALL DICK ALL THE TIME. CENTIPEDE DICK. A WORM DICK WITH LITTLE DICK LEGS. 100% DIIIIICK.

    Shifted.

    Yes! I think I got a perfect roll on that. I assume I'm in the EDPC now.

    Safely inside the vehicle, examine my loot. Read the paper, count the money in the wallet, etc.

    Also ask Piecewise to write a description for the prospector's watch I can copy and paste into my character sheet. I want to know about this thing's features!



    As Baldwin counts the money in his hands, he decides to offer his own opinions on the mission.

    "Well the way I see it, money is power. I think our plan should be to go to the Langford Nature area, loot a bunch of artifacts, sell those things for mad bucks, and just buy the right to speak to our man. I mean, we don't actually need to free him, all we want is an interview. I'm sure we can get that without making an enemy out of these Smiles"

    Truly a capitalist at heart...

    Spoiler: Baldwin (click to show/hide)
    Baldwin shucks the wallet of its payload and counts it out. 247 Megabucks. Not terrible. 

    He unfolds the wad of paper. It is badly crumpled and appears bloodstained. Or maybe oil?  Hard to say.  It reads:
    Code: [Select]
    PLYMOUTH AND OUTER DRIVE, NORTH WEST.
    IN THE OLD DIESEL GATE.
    ENGINE HEART.

    The watch, as some of your teammates found out, is basically an anomaly detector.  In its default mode it will point to the nearest anomaly and categorize it on a simple "Power" scale. It has a display and menu you can search through to access the specific sensors within it. These sensors include temperature sensor, atmospheric pressure sensor, oxygen level indicator, broad range toxin detectors, Gravity sensor, temporal stability sensor, radiation detector, and something called an "impossible spectrum analyzer".    Its all pretty complex so it will need a tech roll to do anything other than use it normally. Yours is a bright orange yellow square of metal with a tiny screen and a rubbery wrist strap.

    Quote
    "Well the way I see it, money is power. I think our plan should be to go to the Langford Nature area, loot a bunch of artifacts, sell those things for mad bucks, and just buy the right to speak to our man. I mean, we don't actually need to free him, all we want is an interview. I'm sure we can get that without making an enemy out of these Smiles"
    "The team on nerd interrogation duty will be free to fulfill their objective as they see fit, I suppose that's one way to do it. Though note that our guide hinted they might simply not be up for such offers, and also to stay away from that area because it's quite dangerous."

    Quote
    SAM will use hand signs to gesture she'd be up for interrogating the egghead, oh, and she'll also try to turn into an H.R Giger wet dream creature once again.
    "Ah, hmm. You. I will consider letting you saunter off on this assignment only if you can promise me you won't cause any undue shenanigans. No eating our target, no making needless enemies or calling down unholy bullshit, no intentionally messing up the job. Cause if I hear you went full Akira downtown and we have to come deal with it, we will deal with it rather permanently. Capiche? You can, euh, wobble if you understand."

    I would like to buy one (or more if affordable) of those anomaly watches. These are the things I can offer:

    Spoiler (click to show/hide)

    Note, if they complain because my weapons are built-in, then just ask them to have a vendor come outside instead.

    Also could I buy some ammo for my ferro thingie? Like just buy some metal poles or some small construction materials that are suitable. How much for some items that are at least d8 in damage? Or d10 if possible/available? I have clean water, kelp and ammo forge conversion service to offer.

    Finally, Burt had 12,300 megabucks on him, could we buy some sort of body for him with that here at the bizarre? Or maybe a vehicle he could be uploaded to? 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Anomaly detectors cost 600 a piece. They vary greatly in appearance and are obviously constructed- at least their outer shells- out of odds and ends. Each is unique.
    [spoiler:values]
    Service: ammo forge conversion (Unable to value)
    High visibility flares x3 (25 each)
    4x [OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)] (500 Each)
    OMNITECH electrical behavior modification implant (20)
    OMNITECH Generic Security Baton (45)
    blindfold (1)
    ear plugs (1)
    Silly trashcan helmet (0)
    Pathos' text-to-speed earbuds (5)
    2x OMNITECH Red Jumpsuit (3 total)
    2x OMNITECH Black Jumpsuit (3 total)
    tiny mug with a flower on the side (2)
    Zip tie (singular? 0)
    2x Isolation Suit. (400 each)[/spoiler]

    Yagyu searches the bizarre for things that would work well with his launcher. The best thing he ends up finding is a man selling mechanical scrap. Much of it is ferromagnentic and a billiard ball sized metal ball bearing or  60 lb metal gear is relatively cheap and relatively deadly.

    Finally he looks for a body for the recently deceased Burt. He can't find anything really usable as one, but does get word that some of the factories in the area used robots, so there are some around.

    SpiderBob will explore the golf course looking for machinery in need of maintenance and/or repair, while Bob continues his soak. Neither is aware of the need to reconvene with teammates, so this may be where Bob is at the end of the mission, assuming a snap doesn't take him.

    Since Bob was swept up by the straggler hunters, he'll waddle past the armed guards, chuck his tail gun at tehir collection point, and greet the Bizarre's patrons and their snacks.

    Spoiler: Team Mascot (click to show/hide)
    Bob drops his gun and wanders into the bizarre, growling in a...friendly? fashion at all the people he meets. There's a large centrally located water feature in the area and he immediately flops down into it and begins demanding tribute in the form of snacks.

    "I'll go with the interrogation team.  I can hack, for now, and kill most things.  If you're heading to the airport, we'll have a good balance of heavily armored and armed murderbots."

    Wilfred doesn't physically respond when Baldwin knocks on his hardsuit.  But oh boy does he verbally respond!  "I don't know what you're talking about, but like fucking hell I'm leaving my hardsuit as bait, in this horrible place!  You try anything, and I'll personally make sure a dead elder god eats your filthy little cultist balls!"

    Fiddle with the corpo observation drone.  Can Wilfred hack it into being his own personal scout eye?  Preferably without it immediately smashing into a thousand pieces on the nearest rock.

    Spoiler: Sheet (click to show/hide)
    [1]
    ... You eye the rock. You consider the rock very carefully.
    [3]
    No...its very tempting but...not this time old friend. Not this time.

    AGAIN
    [6]
    Wilfred thinks he can indeed make this into a personal scout. But does he want to automate its actions or make it effectively remote control?

    Just upload me into the EDPC and I'll find a corner to quietly sit in.

    Also if I'm in there can I talk to people on my team and is the cognition copier a one use item?


    (If my money can be used to buy me a new body go ahead, also if being in the EDPC at the same time as Edward isn't wanted we could just upload me into the laptop I had.)
    Done.

    You can indeed talk to anyone in or around the EdPC, much like Ed can.

    The CC is technically not single use, but yours got smashed along with your head so...in your case it is.

    ”I’ll stick with the airport team”
    See if the smiles are approaching the Bazaar. Load the APC guns that need to be manually loaded if they’re not already.
    Spoiler: Ji (click to show/hide)
    They do not appear to be. They are still moving east, towards the crash site of the drone.

    "CharliED, my boy, I have had a revelation! These pills will protect us, and the most pressing danger these peoples live under - aside from the spiritual catastrophe of not knowing ED and having misaligned vertebrae - is the anomaly afflicting this fine city. It is clearly ED's intention for us to resolve this crisis! Either that or use the source of the aberration to summon His true form into this fragile reality, but we'll figure that out once we get there."

    Pocket the BlessED sleeping pills and attempt to capitalize on the credibility performing a miracle may have given me to try to attain more converts. The Congregation must grow, and we have spiritual insurance on our side!

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)

    (1,3)
    EEEDD walks to the central water feature, stepping over Bob as the big lizard slides into it, and begins preaching to the masses. A fair number just walk past and ignore him but within a few minutes he has 4 people who are listening to him intently.
    Title: Re: MOOK: Fixer upper
    Post by: ANGRY_DEMON_NOISES on April 22, 2021, 08:19:43 pm
    KNOW WHAT TIME IT IS? TIME TO TRY AGAIN, SAME AS IT EVER, SAME AS IT EVER WAS, SAME AS IT EVER WAS

    Spoiler (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: King Zultan on April 23, 2021, 02:56:33 am
    "What the fuck just happened, why can't I feel anything?"
    Curl into a small ball and be sad until I know what's happening.
    Title: Re: MOOK: Fixer upper
    Post by: Radio Controlled on April 23, 2021, 11:24:34 am
    1) Sell 3x generic side arm (3*500), the earbuds, jumpsuits and mug (13 bucks). Then buy 2 anomaly watches with that (1200). Put the spare 313 bucks back into the team fund again. The other team (team nerdsnatch?) already has 2 people with such watches so keep both on our team for now (team ghostplane?).

    2) Also, if there are still people that don't have a radio, buy a simple send&receive radio using teamfund (sell another set of side arms if needed) if they ask for one.

    3) Try to offer the ammo conversion service and/or the good booze in return for some of the metal scrap ammo.

    4) Give all relevant info we have to the nerd interrogation team.

    5) Then gather stragglers&gators (unless they object), board EdPC and off we go!

    Action for EdPC: at the end of the turn, after people are done with their crap, plot a course for the spoopy airfield and off we go! Try to avoid hazards or convoys and such, work together with our guide for this. 


    ((Pan said he won't be able to post actions for a while and if I could take over for a bit, pw approved it already.))


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: Radio Controlled on April 23, 2021, 11:49:33 am
    ((If I see it right we have the following volunteers for the nerd interrogation:
    agn - Sam
    heydude - Baldwin
    m18 - Anya
    syv - Wil

    Seems enough to get started, if other people still wanna do this you can still sign up, but be fast!))

    "Excellent, we should have enough volunteers then.

    Now, to reiterate, your primary objective is interviewing the former scientist regarding this anomalous zone and how it came to be, and relaying that info back to us. You are free to do this as you see fit. You can extract him if needed, or maybe sneak or bribe your way in, but do note that your secondary objective is to make sure that that gang won’t trace your activities back to us, or at least won't bother us. We’d rather not suffer reprisals down the line if we can.

    EdPC is staying with us, as is the guide we hired, though of course feel free to ask questions to the latter to help you plan.

    In terms of ‘budget’ you are getting this flier. Either use it as is for the operation or trade it away and use the funds for whatever other crap you need. Do note that either way these are returning to the team fund once you're done so don't just use it to buy toys for yourself.

    For radio protocols, check in with us once every hour or so and then we’ll respond, if you miss this check in we’ll know something went awry and you need help. Also for this reason I reiterate the possibility of giving me a DNA sample of yourself or something you keep on your person for later tracking purposes. Notify us if you need support, but again note that ideally, you guys get in and out with the intel we need without them being any wiser. Also don't expect us to turn a 30 minute commute into a 30 second cavalry charge.

    Wil, I believe you are the most senior member that volunteered so you'll nominally be in charge of your teammates and getting this job done. Think you can do that?

    Any further questions?" 



    Title: Re: MOOK: Fixer upper
    Post by: heydude6 on April 23, 2021, 12:21:00 pm
    "Hey Sam, I found a note that's got directions to a shady meet-up spot. Wanna come with and possibly crack some skulls? We'll probably get some drug money, or possibly even drugs."

    "Also, if anyone else wants to come, feel free to join."

    Head off to the address in the note with my team, assuming I have one.

    EDIT: Since nobody wants to join. New action.

    Go window shopping. Look for camera drones, bodyguards, as well as artifacts. I'll decide if I'll make a purchase after I see the options and their prices. Also, check if there is a casino.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on April 23, 2021, 02:25:37 pm
    "Yeah yeah yeah, sounds fine to me.  I can yell at people.  Fuck Derp, last mission I made someone save a security team member's life!  Now, which of you fools can fly the drone, and which of you can shoot the gun?"

    I want to make the drone automated.  No tech rolls for using it, ideally, because Wilfred will not have tech soon.

    Can Wilfred ride in the Silverfish, while wearing his hardsuit?  Or would he be too heavy?  And what stat is used for flying it?  Is it intuitive enough to control that it doesn't need rolls for simple stuff?

    And the address Baldwin found.  Is it in the direction of Smiles territory, or would it be leading off somewhere random?

    Oh, Wilfred will see if he can grab some kind of living creature.  A random lizard would do.  For use with Yagyu's bio tracker thingy.  Maybe grab Bob and toss him over a shoulder, he'd do fine.


    ((*syvarris looks at the post above his*))
    ((...))

    Wilfred suddenly notices Baldwin waving around a dirty napkin containing a nebulous promise.  "Hey, where the fuck are you running off to?  We've got a mission!"

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: heydude6 on April 23, 2021, 03:08:06 pm
    "Pursuing a lead, my friend. Fate wouldn't have given us this clue if it weren't going to lead us somewhere useful. By the way, can we borrow your drone? It would be nice to have a means of indirectly observing the area. A way scouting it for thugs and other such ne'er-do-wells "
    Title: Re: MOOK: Fixer upper
    Post by: NAV on April 23, 2021, 03:29:45 pm
    I want one of those anomaly watches. Costs 600.

    Sell my generic sidearm + ammo for 500.

    Check how much megabucks i can sell my crap for:
    -nutrient paste
    -toolkit charge
    -medikit charge
    -hammer
    OMNITECH Omni-eye camera
    OMNITECH "Omni-fun" VR System
    OMNITECH Laser Trip Sensor
    OMNITECH Motion Sensor
    OMNITECH Omni-light
    OMNITECH Null Rod
    OMNITECH Analog Hand
    OMNITECH Mental Purgant

    Also see if the bazaar is selling any scrap bits of kevlar or other good armour materials. Want to reinforce my armoured space suit and my shield for more protection. Y'know, as their respective modifications.


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on April 23, 2021, 10:10:03 pm
    Tag along with the Yagyu express.

    Oh, Wilfred will see if he can grab some kind of living creature.  A random lizard would do.  For use with Yagyu's bio tracker thingy.
    ((Bob is a random lizard.))

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: syvarris on April 24, 2021, 02:04:04 am
    "Nope!  I don't want to spend any longer in this fucked up place than I have to, and going running into some horrible anomaly isn't gonna help us.  If you wanna run off and get yourself killed, that's up to you."

    ((Piecewise always gives you random little sidequest stuff if you go looking for it.  It's mostly just danger for possible loot.))
    Title: Re: MOOK: Fixer upper
    Post by: ANGRY_DEMON_NOISES on April 24, 2021, 07:45:19 am
    SAM waves around to affirm she don't want no shitty side-quest. Besides she's pretty sure she could get the same high she gets from los drogas from eating brains.
    Title: Re: MOOK: Clouds like raw meat
    Post by: Xantalos on April 24, 2021, 01:11:11 pm
    "...and so ED did speak to me in the voice of the Operator's Manual installed in my cerebellum, saying, "Ensure that the patient is weighed down by an assistant or other form of stabilizing weight in order to focus the adjustment entirely on the correct joint." Just as He did adjust my spiritual cognizance into the correct plane, so too shall we seek the center of these urban disturbances and correct it to channel ED's influence! Your lives will no longer be subject to random distortions, snaps, and blasphemies, if you but follow me, and bear the weight of the Sacred Name!"

    Continue babbling procedurally-generated religious preaching and hopefully finalize the conversion of these four new folks. Then have them spread the word about our forming expedition into the center of Detroit, and promise future Church of ED friendliness if the merchants here aid our endeavor. Maybe see if we can't snag a deal on one of them anomaly watches, eh?

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    [/quote]
    Title: Re: MOOK: Fixer upper
    Post by: The Lupanian on April 24, 2021, 08:34:52 pm
    See if there happen to be any vehicles for sale at the Bazaar. Cheap cars trucks or atvs or something.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: piecewise on April 26, 2021, 02:52:03 pm
    KNOW WHAT TIME IT IS? TIME TO TRY AGAIN, SAME AS IT EVER, SAME AS IT EVER WAS, SAME AS IT EVER WAS

    Spoiler (click to show/hide)
    [3]
    Sam takes the form of some kind of only vaguely phallic beast. Something a swiss weirdo might draw.  Frightening, erotic, potentially copyright infringing.

    "What the fuck just happened, why can't I feel anything?"
    Curl into a small ball and be sad until I know what's happening.
    Burt attempts to curl into a ball, but cannot do so as he has no body and is just a mass of data on a hard drive. He speaks out through the internal speakers of the EdPC. Whether anyone responds, I'm not really sure.

    Have you ever played Soma? Never mind.

    "Hey Sam, I found a note that's got directions to a shady meet-up spot. Wanna come with and possibly crack some skulls? We'll probably get some drug money, or possibly even drugs."

    "Also, if anyone else wants to come, feel free to join."

    Head off to the address in the note with my team, assuming I have one.

    EDIT: Since nobody wants to join. New action.

    Go window shopping. Look for camera drones, bodyguards, as well as artifacts. I'll decide if I'll make a purchase after I see the options and their prices. Also, check if there is a casino.

    Spoiler: Baldwin (click to show/hide)
    Camera drones are fairly common, all of them obviously captured and reprogrammed. Most don't even bother to spray over the original markings and so the display racks are a cacophony of corporate colors.  Bodyguards are slightly less common; there's no helpful recruiting station but it seems like almost anyone here would be willing and likely able if well compensated. Everyone, aside from the sellers, has that rough and tumble look to them. Very rugged, very potentially homicidal.   Artifacts are where things get interesting. There doesn't seem to be a huge market for selling them to people, but there are signs advertising buying artifacts on almost every stall, complete with assurances of best prices.  The artifacts that are being sold are generally displayed almost like jewelry: sparse, separated, boxed, and generally tightly guarded by the look of it. Some look like bits of random debris -rocks, bits of metal, polished glass- while others have a more unearthly appearance, like clouds trapped in plastic spheres or what looks like a snowflake the size of a man's hand, constantly shifting between frozen fractal shapes. The one that seems the most interesting is a toy laser gun which appears to have living tissue inside it, peeking out through clear colored plastic and screw holes. Its price is nearly a million megabucks.

    "Yeah yeah yeah, sounds fine to me.  I can yell at people.  Fuck Derp, last mission I made someone save a security team member's life!  Now, which of you fools can fly the drone, and which of you can shoot the gun?"

    I want to make the drone automated.  No tech rolls for using it, ideally, because Wilfred will not have tech soon.

    Can Wilfred ride in the Silverfish, while wearing his hardsuit?  Or would he be too heavy?  And what stat is used for flying it?  Is it intuitive enough to control that it doesn't need rolls for simple stuff?

    And the address Baldwin found.  Is it in the direction of Smiles territory, or would it be leading off somewhere random?

    Oh, Wilfred will see if he can grab some kind of living creature.  A random lizard would do.  For use with Yagyu's bio tracker thingy.  Maybe grab Bob and toss him over a shoulder, he'd do fine.


    ((*syvarris looks at the post above his*))
    ((...))

    Wilfred suddenly notices Baldwin waving around a dirty napkin containing a nebulous promise.  "Hey, where the fuck are you running off to?  We've got a mission!"

    Spoiler: Sheet (click to show/hide)
    1. Ok. It responds to instructions, though anything very complex and the drone itself will roll to understand. it rolls d6.
    2. The weight limit in the guidebook indicates it can lift that much, theoretically, but his hardsuit would in no way fit in the cramped cockpit. It uses Tech for complex actions, but is user friendly enough to fly without rolls most of the time.
    3. The address is a real place on the map. Its in the orange zone, near the intersection of the 96 and Telegraph. I've marked it on the interactive map. Heading off somewhere random.
    4. Wilfred snatches up bob and tosses the very random lizard over his shoulder.

    I want one of those anomaly watches. Costs 600.

    Sell my generic sidearm + ammo for 500.

    Check how much megabucks i can sell my crap for:
    -nutrient paste
    -toolkit charge
    -medikit charge
    -hammer
    OMNITECH Omni-eye camera
    OMNITECH "Omni-fun" VR System
    OMNITECH Laser Trip Sensor
    OMNITECH Motion Sensor
    OMNITECH Omni-light
    OMNITECH Null Rod
    OMNITECH Analog Hand
    OMNITECH Mental Purgant

    Also see if the bazaar is selling any scrap bits of kevlar or other good armour materials. Want to reinforce my armoured space suit and my shield for more protection. Y'know, as their respective modifications.


    Spoiler: Edward (click to show/hide)
    Code: [Select]
    -nutrient paste (25)
    -toolkit charge (50)
    -medikit charge (80)
    -hammer (10)
    OMNITECH Omni-eye camera (40)
    OMNITECH "Omni-fun" VR System (35)
    OMNITECH Laser Trip Sensor (60)
    OMNITECH Motion Sensor (75)
    OMNITECH Omni-light (45)
    OMNITECH Null Rod (15)
    OMNITECH Analog Hand (30)
    OMNITECH Mental Purgant (100)

    Sold Gun and ammo.

    The armor being sold here seems to be of a more...medieval variety.  Rather than Kevlar it seems to be more normal fabrics with plates of metal or ceramic sewn into them in strategic places. Actual Kevlar and other bullet resistant fabrics are around, but are more expensive. Any scraps appear to be used up in the creation of larger pieces instead of sold piecemeal. Metal and ceramic plates are, however, fairly common and can be had for a fraction of the price.

     
    "...and so ED did speak to me in the voice of the Operator's Manual installed in my cerebellum, saying, "Ensure that the patient is weighed down by an assistant or other form of stabilizing weight in order to focus the adjustment entirely on the correct joint." Just as He did adjust my spiritual cognizance into the correct plane, so too shall we seek the center of these urban disturbances and correct it to channel ED's influence! Your lives will no longer be subject to random distortions, snaps, and blasphemies, if you but follow me, and bear the weight of the Sacred Name!"

    Continue babbling procedurally-generated religious preaching and hopefully finalize the conversion of these four new folks. Then have them spread the word about our forming expedition into the center of Detroit, and promise future Church of ED friendliness if the merchants here aid our endeavor. Maybe see if we can't snag a deal on one of them anomaly watches, eh?

    Spoiler: EEEDD (click to show/hide)
    Spoiler: Congregation of ED (click to show/hide)
    Spoiler: STANpool (click to show/hide)
    Spoiler: Things done (click to show/hide)
    [/quote]
    [2]
    The potential converts eventually leave and EEEDD is left without new followers or sweet deals.  Disappointing.

    See if there happen to be any vehicles for sale at the Bazaar. Cheap cars trucks or atvs or something.
    Spoiler: Ji (click to show/hide)
    [4]
    While there's no full size vehicles for sale, there is what the seller calls a "Side by Side". Sort of the love child between an ATV and a Golf Cart; its got two seats, a roll cage top, and what look like good off road tires and suspension. Its a bit dinged up and has one or two bullet holes in the metal door panels, but seems perfectly functional. It costs 20,000 Megabucks.

     
    1) Sell 3x generic side arm (3*500), the earbuds, jumpsuits and mug (13 bucks). Then buy 2 anomaly watches with that (1200). Put the spare 313 bucks back into the team fund again. The other team (team nerdsnatch?) already has 2 people with such watches so keep both on our team for now (team ghostplane?).

    2) Also, if there are still people that don't have a radio, buy a simple send&receive radio using teamfund (sell another set of side arms if needed) if they ask for one.

    3) Try to offer the ammo conversion service and/or the good booze in return for some of the metal scrap ammo.

    4) Give all relevant info we have to the nerd interrogation team.

    5) Then gather stragglers&gators (unless they object), board EdPC and off we go!

    Action for EdPC: at the end of the turn, after people are done with their crap, plot a course for the spoopy airfield and off we go! Try to avoid hazards or convoys and such, work together with our guide for this. 


    ((Pan said he won't be able to post actions for a while and if I could take over for a bit, pw approved it already.))


    Spoiler: Yagyu d'Aubigny (click to show/hide)

    1.Okie Dokie
    2. -100. We will now assume everyone has one.
    3. [3] In return for booze and changing some bullets Yagyu gets a d8 use box of metal scrap for ammo. It does either d8 or d10 damage.
    4. Done.
    5. Gathered.






    Does anyone else in the Nerdgrabbing team have shit to do here? I'm giving you 24 hours to respond before I complete this turn and drive off to the airport
    Title: Re: MOOK: Fixer upper
    Post by: ANGRY_DEMON_NOISES on April 26, 2021, 03:09:05 pm
    "Ah, it feels good to speak again, say what's the plan to getting that nerd? The old scoop n' boot? Bite and flight? Kidnap then go off the map?"
    Title: Re: MOOK: Fixer upper
    Post by: heydude6 on April 26, 2021, 03:52:29 pm
    ((So I just looked at the Interactive Map (https://parisbre56.github.io/detroit_map.html). There's a lot of good info in there actually.

    There are two things that stuck out to me:

    1. The university Hospital (ie. the place where our guy is kept), is located next to river. Not directly adjacent to it, but pretty close.

    2. The place for my sidequest is pretty far into the orange zone. It is something that can be done later.

    As useful as this info is, it's now clear to me that we need more. It would be useful to know things like the layout of the hospital and where our guy is kept, as well as what the security of the Smile's is like deeper into the town. As well as along the river.

    With this in mind, here is what I think our next step should be:

    Operation: Mile-High Recon


    Phase One will involve two us getting in the dragonfly and flying around central Anne Harbour to take in the sights. Our altitude should be high enough such that we will only look like a small dot in the sky. Key things to look out for will include military vehicles, guard patrols, large clusters of Smiles members, anti-air defenses (I don't expect them to have such a things since I expect aircraft to be a very rare occurrence here), training camps, and seemingly safe places to land that are near the hospital. I also have an interest in seeing their farms and how their society is run along the river. And the hospital obviously.

    Phase two will involve hacking into their communications and other electronic data stuff. We need as much info as possible. That mean's we're going to need to bring a tech guy on board our flying machine. Do we have anybody like that? In a perfect scenario, we'd be able to hack into some device in the hospital and be able to communicate with our guy directly though that, but I doubt Piecewise will make it that easy. Be on the lookout for any gliders as well.

    Now this isn't a complete plan, but hopefully after this we will have everything we need to come up with a proper one.))



    Use occult to ponder whether the flesh zapper has any connection to H.E.L.L. Then ask the Artifact vendors about the kinds of people who usually buy such expensive trinkets. They wouldn't set the price so high if no one ever bought them. I want to find out more about them.

    Afterwards, buy two parachutes, as well as a pair of high-powered binoculars (Or a high-powered sniper scope). Trade in my fancy airpods.

    Actually, let me check if my team already has binoculars or an equivalent.

    "Guys, do you have binoculars or an equivalent?"

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: Radio Controlled on April 27, 2021, 07:48:48 am
    "Ok, we now have 2 more anomaly detection watches. Do any of you on team ghostplane want one? I'll expect you to be careful with it and to inform your allies when you spot something suspicious."

    Action still the same, go check out the airport, be careful going there and stop a ways out so we can observe. Maybe ask the guide if he has any more intel or rumors regarding what is going on there.

    Is Yagyu aware that Burt is in EdPC, and can he talk to him? If yes, explain to him what happened.

    Can we say then that Yagyu took/found a small sample of Bob for tracking purposes?


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: NAV on April 27, 2021, 10:40:23 am
    Sell 4 Nutrient Paste. Buy the anomaly watch.

    Mosey back to the EdPC, slowly enough that they kinda want to leave without me but just quicklu enough that they don't actually leave without me.


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: piecewise on April 27, 2021, 09:26:40 pm
    ((So I just looked at the Interactive Map (https://parisbre56.github.io/detroit_map.html). There's a lot of good info in there actually.

    There are two things that stuck out to me:

    1. The university Hospital (ie. the place where our guy is kept), is located next to river. Not directly adjacent to it, but pretty close.

    2. The place for my sidequest is pretty far into the orange zone. It is something that can be done later.

    As useful as this info is, it's now clear to me that we need more. It would be useful to know things like the layout of the hospital and where our guy is kept, as well as what the security of the Smile's is like deeper into the town. As well as along the river.

    With this in mind, here is what I think our next step should be:

    Operation: Mile-High Recon


    Phase One will involve two us getting in the dragonfly and flying around central Anne Harbour to take in the sights. Our altitude should be high enough such that we will only look like a small dot in the sky. Key things to look out for will include military vehicles, guard patrols, large clusters of Smiles members, anti-air defenses (I don't expect them to have such a things since I expect aircraft to be a very rare occurrence here), training camps, and seemingly safe places to land that are near the hospital. I also have an interest in seeing their farms and how their society is run along the river. And the hospital obviously.

    Phase two will involve hacking into their communications and other electronic data stuff. We need as much info as possible. That mean's we're going to need to bring a tech guy on board our flying machine. Do we have anybody like that? In a perfect scenario, we'd be able to hack into some device in the hospital and be able to communicate with our guy directly though that, but I doubt Piecewise will make it that easy. Be on the lookout for any gliders as well.

    Now this isn't a complete plan, but hopefully after this we will have everything we need to come up with a proper one.))



    Use occult to ponder whether the flesh zapper has any connection to H.E.L.L. Then ask the Artifact vendors about the kinds of people who usually buy such expensive trinkets. They wouldn't set the price so high if no one ever bought them. I want to find out more about them.

    Afterwards, buy two parachutes, as well as a pair of high-powered binoculars (Or a high-powered sniper scope). Trade in my fancy airpods.

    Actually, let me check if my team already has binoculars or an equivalent.

    "Guys, do you have binoculars or an equivalent?"

    Spoiler: Baldwin (click to show/hide)
    [2] Baldwin can understand nothing about the gun other than it contains a fragile darkness.
    You should mark down how much money you have. Megabucks I mean.

    Baldwin gets himself a pair of military grade electronic binos for 120 megabucks. He trades the "Airpods" for 20. Parachutes, at least ready made ones, are not available.

    Sell 4 Nutrient Paste. Buy the anomaly watch.

    Mosey back to the EdPC, slowly enough that they kinda want to leave without me but just quicklu enough that they don't actually leave without me.


    Spoiler: Edward (click to show/hide)
    Done.


    Doooo....ooooo....ooooo...nnnnnn....eeee


    "Ok, we now have 2 more anomaly detection watches. Do any of you on team ghostplane want one? I'll expect you to be careful with it and to inform your allies when you spot something suspicious."

    Action still the same, go check out the airport, be careful going there and stop a ways out so we can observe. Maybe ask the guide if he has any more intel or rumors regarding what is going on there.

    Is Yagyu aware that Burt is in EdPC, and can he talk to him? If yes, explain to him what happened.

    Can we say then that Yagyu took/found a small sample of Bob for tracking purposes?


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    OK.

    Yes.

    Sure.





    The EdPC, with its cargo of well meaning looters heads off, traveling south until they hit the 94 and then out towards the Willow run Airport. The ride is, for the most part, quiet. The 94 traces the edge of the former city and at this point is far beyond the truly inhabited sections. The road is dark and abandoned, but for the most part in relatively good shape. There is one section where the EdPC has to detour off into  the surface streets to bypass a collapsed overpass, but otherwise the drive is almost entirely uneventful. At one point there is the distinct plink of small arms fire against the armor but it ends before anyone can even realize what it was and never comes again.

    Willow Run - according to the guide - was nearly abandoned even before the disaster; a relic of the second world war that had been swallowed up by the expanding cities and outshined by the new air and space ports. When the disaster happened it was servicing only a handful of freight aircraft and occasional private planes.  That makes its current state all the stranger: As the EdPC arrives, coming up along the 12 and parking with a somewhat unrestricted view over the airport grounds, the darkness fades away. Lights slowly rise, growing brighter and brighter until the entire runway  and buildings around it are lit up. The entire place, visible from a distance, has an odd haze over it, as though being viewed through a Vaseline blurred lens. It has an air of compete unreality, a double exposure with fresh tarmac and cracked overgrown concrete occupying the same space.  Unbroken broken windows shine with utter darkness, abandoned buildings filled with the shadows of people. And then spotlights pierce the night, swinging wide and into the air. A plane is coming down, gliding in under its own power, shiny and rotten with rust all at the same time. The double exposure hurts to look at, cognitive dissonance crystalized. A wingless aluminum derelict glides down on shining wings and touches down softly.  It rolls a bit and then, as it turns towards the gate to disembark passengers, the lights flash out.  And now there is only darkness in that great expanse, a void which might -terrifyingly- contain anything.
    Title: Re: MOOK: Fixer upper
    Post by: heydude6 on April 27, 2021, 10:34:14 pm
    Then ask the Artifact vendors about the kinds of people who usually buy such expensive trinkets. They wouldn't set the price so high if no one ever bought them. I want to find out more about them.

    You didn't cover this part of my action. You checked the gun's connection to H.E.L.L, but you didn't interview the merchant.



    With no real plan and a lack of essential materials for recon, Baldwin chooses to remain in the EDPC and head with his team towards the airport. Surely he'll be able to find parachutes there! The Silverfish is still mounted on top of the vehicle anyway.

    1. In response to the supernatural sight, Baldwin checks his watch for any info. Did it give off any anomalous readings prior to the plane's disappearance? If it didn't then perhaps this isn't an anomaly after all and may instead be honest to goodness ghosts! Surely an occult expert would be able to tell the difference (ie. roll occult to try to determine if these ghosts have any connection to H.E.L.L)

    2. Also check the time and the moon phase. Maybe this plane appeared as a result of the clock striking midnight or something like that? Maybe it's a full moon?

    3. Look around the area with my newly found binoculars.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: Radio Controlled on April 28, 2021, 03:32:44 am
    "Hey Pathos, could you give that area a quick scan with your fancy new peepers and see what you can find?"

    Keep one of the wristwatches for now since nobody on our team asked for one yet. Use it, and the environment scanner, to try and get more information on what is going on there. Also try turning on the biorhythm tracker to see if it picks up on anything. 


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: King Zultan on April 28, 2021, 04:17:10 am
    "Oh god I'm dead and I'm in the car, oh shit what am I gonna do."
    See if there is some way for me to interact with the outside world, that doesn't involve shooting it.
    Title: Re: MOOK: Fixer upper
    Post by: Radio Controlled on April 28, 2021, 08:59:27 am
    "Oh god I'm dead and I'm in the car, oh shit what am I gonna do."
    See if there is some way for me to interact with the outside world, that doesn't involve shooting it.

    "Hey, calm down, you'll be ok. We can put your consciousness back into something else if you want some more agency, or you can stay in the APC together with Ed. What would you prefer? "
    Title: Re: MOOK: Fixer upper
    Post by: NAV on April 28, 2021, 09:36:42 am
    Consider

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on April 28, 2021, 01:49:41 pm
    Operation: Mile-High Recon[/b]

    Phase One will involve two us getting in the dragonfly and flying around central Anne Harbour to take in the sights. Our altitude should be high enough such that we will only look like a small dot in the sky. Key things to look out for will include military vehicles, guard patrols, large clusters of Smiles members, anti-air defenses (I don't expect them to have such a things since I expect aircraft to be a very rare occurrence here), training camps, and seemingly safe places to land that are near the hospital. I also have an interest in seeing their farms and how their society is run along the river. And the hospital obviously.

    Phase two will involve hacking into their communications and other electronic data stuff. We need as much info as possible. That mean's we're going to need to bring a tech guy on board our flying machine. Do we have anybody like that? In a perfect scenario, we'd be able to hack into some device in the hospital and be able to communicate with our guy directly though that, but I doubt Piecewise will make it that easy. Be on the lookout for any gliders as well.

    Now this isn't a complete plan, but hopefully after this we will have everything we need to come up with a proper one.))

    ((This is a good plan, and Wilfred has the tech to try hacking.  It sounds like he can be carried as cargo in the silverfish, and the hardsuit doesn't need a parachute due to possessing jump jets.  Unfortunately, you seem to have decided to leave with the airport team, so...  ::) ))

    "Ugh, alright.  I can't fit in that thing to fly it, so whichever two of you chucklefucks decide you want to help scout, fly it over towards the hospital once you're ready.  We'll rendezvous by radio."

    Does the hardsuit have built-in binocular abilities?  Oh, and snag the second anomaly detection watch from Yagyu before he leaves.

    Start skimming towards the hospital, by way of M14.  Keep an eye on the anomaly watch, and scan for radio signals of any kind.  Basically just keep alert for danger while traveling.


    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: heydude6 on April 28, 2021, 01:56:43 pm
    ((I'm sure you can run the plan without me. I'm still wary of a lack of parachutes, but I guess the human pilot can cling onto you as you use your jets to land safely. I get the feeling that there's going to be some funny retconning this turn.))

    EDIT:  Regardless, it seems to be night time at the moment so I doubt we'll get that good of a view from the air. We can do recon and hospital rescue after we check out the airport.
    Title: Re: MOOK: Fixer upper
    Post by: ANGRY_DEMON_NOISES on April 28, 2021, 02:09:13 pm
    "I didn't major in no tech shit, so I guess I'm just gonna cling to ya Wilfried Chicken. When we get to the hospital do you'll think they'll have any bodies in there? I'm starving man."

    SAM will jump on top of Wilfred's head like a cat, a horse-sized chitinous swiss wet dream cat, but a cat nonetheless. a cat who doesn't want to walk while there's a perfectly good clanker around to carry her


    Spoiler (click to show/hide)

    Title: Re: MOOK: Fixer upper
    Post by: Radio Controlled on April 28, 2021, 02:17:34 pm
    ((To be clear, the intention was to leave the silverfish with team nerdsnatch, not to leave it on the EdPC. Unless you guys decided you wanted to keep it there for whatever reason. :v ))
    Title: Re: MOOK: The Shocker
    Post by: m1895 on April 28, 2021, 02:46:34 pm
    "Eh, I'd rather not fly that thing alone."
    Spoiler: character sheet (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: NAV on April 28, 2021, 04:51:58 pm
    "Y'know, I'm not all that bad at piloting. At least I've played enough flight sims to know the basics. If you nerd snatchers really really need someone to help copilot the thing, I guess I could join them."
    Title: Re: MOOK: Fixer upper
    Post by: King Zultan on April 29, 2021, 04:09:07 am
    "Hey, calm down, you'll be ok. We can put your consciousness back into something else if you want some more agency, or you can stay in the APC together with Ed. What would you prefer? "
    "I guess I'll stay where I am, just having a hard time coming to grips with being killed by a beam, is there any chance for me to get a hold of some kind of body withing the next few days?"
    Title: Re: MOOK: Fixer upper
    Post by: Radio Controlled on April 29, 2021, 05:55:32 am
    "Hey, calm down, you'll be ok. We can put your consciousness back into something else if you want some more agency, or you can stay in the APC together with Ed. What would you prefer? "
    "I guess I'll stay where I am, just having a hard time coming to grips with being killed by a beam, is there any chance for me to get a hold of some kind of body withing the next few days?"

    "I think we can arrange something, but it'll depend on what you'd like. If one of the corpo drones is good enough that should be easy to get. If you want a more conventional robot body then I heard there might be some around from some of the old factories but we'd have to look around for it."
    Title: Re: MOOK: Fixer upper
    Post by: syvarris on April 29, 2021, 03:09:33 pm
    ((To be clear, the intention was to leave the silverfish with team nerdsnatch, not to leave it on the EdPC. Unless you guys decided you wanted to keep it there for whatever reason. :v ))

    ((Wilfred gains the least utility from the silverfish, and the only other person who's specifically traveling towards the hospital is a fleshorror that will probably do more good on the ground (plus it lacks both tech and gun).  It seems more reasonable to leave it with the airport team, so someone from there could choose to switch teams--or try and be a hero if something goes wrong in Smiles territory.  If anyone wants to be the pilot for plan scout, I'm happy to oblige, but someone has to volunteer.))

    EDIT:  Regardless, it seems to be night time at the moment so I doubt we'll get that good of a view from the air. We can do recon and hospital rescue after we check out the airport.

    ((Nope, I'm not gonna follow anomaly poker team, and the only other particularly useful goal right now is scouting the hospital.  There's a decent chance we can get useful information even at night, and as a bonus we'll likely be nigh-invisible in the air.  I'd much prefer scouting at night really; the silverfish isn't armored, and I wouldn't be surprised if someone tries to knock it out of the sky if they see it.))
    Title: Re: MOOK: Fixer upper
    Post by: heydude6 on April 29, 2021, 03:30:07 pm
    ((Okay, here's what I'm thinking then. After Piecewise processes the results of my action, I'll take the silverfish and fly it towards you and pick you up. Then we do the scouting. As long as nothing funny happens, I won't have to do any tech rolls, so there isn't anything wrong with me being the pilot.))
    Title: Re: MOOK: Fixer upper
    Post by: syvarris on April 29, 2021, 04:05:14 pm
    ((Sounds good to me!))
    Title: Re: MOOK: Fixer upper
    Post by: King Zultan on April 30, 2021, 04:58:26 am
    "Hey, calm down, you'll be ok. We can put your consciousness back into something else if you want some more agency, or you can stay in the APC together with Ed. What would you prefer? "
    "I guess I'll stay where I am, just having a hard time coming to grips with being killed by a beam, is there any chance for me to get a hold of some kind of body withing the next few days?"

    "I think we can arrange something, but it'll depend on what you'd like. If one of the corpo drones is good enough that should be easy to get. If you want a more conventional robot body then I heard there might be some around from some of the old factories but we'd have to look around for it."
    "Drones seem to fragile so I guess I'll wait until we find something sturdier."
    Title: Re: MOOK: Fixer upper
    Post by: The Lupanian on April 30, 2021, 05:26:17 pm
    Comb the net to see if there’s any info about the airport anomaly at all. 
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: piecewise on May 01, 2021, 07:26:34 pm
    Team Airport Shenanigans
    Then ask the Artifact vendors about the kinds of people who usually buy such expensive trinkets. They wouldn't set the price so high if no one ever bought them. I want to find out more about them.

    You didn't cover this part of my action. You checked the gun's connection to H.E.L.L, but you didn't interview the merchant.



    With no real plan and a lack of essential materials for recon, Baldwin chooses to remain in the EDPC and head with his team towards the airport. Surely he'll be able to find parachutes there! The Silverfish is still mounted on top of the vehicle anyway.

    1. In response to the supernatural sight, Baldwin checks his watch for any info. Did it give off any anomalous readings prior to the plane's disappearance? If it didn't then perhaps this isn't an anomaly after all and may instead be honest to goodness ghosts! Surely an occult expert would be able to tell the difference (ie. roll occult to try to determine if these ghosts have any connection to H.E.L.L)

    2. Also check the time and the moon phase. Maybe this plane appeared as a result of the clock striking midnight or something like that? Maybe it's a full moon?

    3. Look around the area with my newly found binoculars.

    Spoiler: Baldwin (click to show/hide)

    People buying artifacts tend to be artifact hunters or disaster tourists looking for souvenirs. Occasionally private buyers looking for something specific to carry away quietly, without military knowledge.  The price of these things is quite high but not unreasonably so, they say, considering what people will often pay for them. Get your own artifacts out there and you'll make your fortune soon enough.

    1. During the entire process the detector did detect something. In standard mode it pointed an arrow towards the field and displayed a magnitude of 7.9.  The scale goes to 10 but appears to be logarithmic. [6] Occult knowledge leads Baldwin to believe this is a temporal anomaly. The plane and the area exist but what Baldwin saw was clearly their actions and existence at two different times: The present and some point in the past. Knowledge of the rumors surrounding this place indicate that this same scene, or something like it, has played out before to others. A loop then.  He sets his watch to count the time between iterations.

    2. Moon phase is unknown, clouds are too thick, but the time is 8:32 PM.

    3. The area, now unlit by the phantom double exposure, is pitch black. In fact almost everything around here is. The closest lights, not counting those of the EdPC are several miles away.  A flare or something would help.

    "Hey Pathos, could you give that area a quick scan with your fancy new peepers and see what you can find?"

    Keep one of the wristwatches for now since nobody on our team asked for one yet. Use it, and the environment scanner, to try and get more information on what is going on there. Also try turning on the biorhythm tracker to see if it picks up on anything. 


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Scans reveal much of what Baldwin discovered, with two additions. First, a general very low level of electrical charge seems to be hanging over the entire area. The sort you'd expect during a lightning storm: nothing concentrated just sort of everywhere. Second, and this only seemed to occur during the event, the biorhythm sensor seems to be picking up interference of some kind. It displays a slowly throbbing pulse in the 5 or 6 Hz range and nothing else. No localization, no focus, just all around.

    "Oh god I'm dead and I'm in the car, oh shit what am I gonna do."
    See if there is some way for me to interact with the outside world, that doesn't involve shooting it.

    The only possible way to interact meaningfully with the outside world that Burt can find is the "Pushbot" that someone has placed in the EdPC.

    Consider

    Spoiler: Edward (click to show/hide)
    [2]
    If cannibalism is illegal, is biting your nails a crime?

    Hmmm.

    Comb the net to see if there’s any info about the airport anomaly at all. 
    Spoiler: Ji (click to show/hide)
    [?]
    According to the sites Ji can find, the airport is haunted. By who varies, but generally some kind of world war 2 spirit like a dead airman or something like that.



    Team Nerd Nabbing
    Operation: Mile-High Recon[/b]

    Phase One will involve two us getting in the dragonfly and flying around central Anne Harbour to take in the sights. Our altitude should be high enough such that we will only look like a small dot in the sky. Key things to look out for will include military vehicles, guard patrols, large clusters of Smiles members, anti-air defenses (I don't expect them to have such a things since I expect aircraft to be a very rare occurrence here), training camps, and seemingly safe places to land that are near the hospital. I also have an interest in seeing their farms and how their society is run along the river. And the hospital obviously.

    Phase two will involve hacking into their communications and other electronic data stuff. We need as much info as possible. That mean's we're going to need to bring a tech guy on board our flying machine. Do we have anybody like that? In a perfect scenario, we'd be able to hack into some device in the hospital and be able to communicate with our guy directly though that, but I doubt Piecewise will make it that easy. Be on the lookout for any gliders as well.

    Now this isn't a complete plan, but hopefully after this we will have everything we need to come up with a proper one.))

    ((This is a good plan, and Wilfred has the tech to try hacking.  It sounds like he can be carried as cargo in the silverfish, and the hardsuit doesn't need a parachute due to possessing jump jets.  Unfortunately, you seem to have decided to leave with the airport team, so...  ::) ))

    "Ugh, alright.  I can't fit in that thing to fly it, so whichever two of you chucklefucks decide you want to help scout, fly it over towards the hospital once you're ready.  We'll rendezvous by radio."

    Does the hardsuit have built-in binocular abilities?  Oh, and snag the second anomaly detection watch from Yagyu before he leaves.

    Start skimming towards the hospital, by way of M14.  Keep an eye on the anomaly watch, and scan for radio signals of any kind.  Basically just keep alert for danger while traveling.


    Spoiler: Sheet (click to show/hide)
    Yes. And Ok.

    "I didn't major in no tech shit, so I guess I'm just gonna cling to ya Wilfried Chicken. When we get to the hospital do you'll think they'll have any bodies in there? I'm starving man."

    SAM will jump on top of Wilfred's head like a cat, a horse-sized chitinous swiss wet dream cat, but a cat nonetheless. a cat who doesn't want to walk while there's a perfectly good clanker around to carry her


    Spoiler (click to show/hide)



    Wilfred and his frightening hat head north, deeper into the city and towards the University of Michigan hospital.  He follows side streets and tries to remain in relatively abandoned areas, keeping his ear on the radio as he advances. Around William street it becomes impossible to continue avoiding populated areas and so he simply skims through quickly, ignoring the glowing windows and dark shadows gazing out on him. He's officially in downtown now; the homes from before are replaced by the ruins of businesses and official buildings, poorly maintained but generally not overgrown. Banners and graffiti hang here and there displaying smiling faces and there are at least a dozen men wearing the emblem that he sees in his rapid push north. He reaches Huron street, traveling up Main Street past what appear to be shopfronts converted into tenements, and pauses to look to the east, towards the Hospital and the river. That entire area is lit up. Not like the orange haze which hovers over this area, smoke and flame from gasoline lanterns, instead its the white glow of electric lights. Distant rumble of machinery can be heard, along with the roar of water. Electrical lines hang over the entire area like cobwebs, all originating in a giant metal tower growing out of the hospital buildings already impressive height.

    Down the road are at least two dozen smiles with an armor truck parked sideways across the road. They're eyeing Wilfred but aren't engaging yet.  A quick check of other roads near by shows similar blockages and guards spread out in a semicircle encompassing several blocks around the hospital.
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on May 02, 2021, 12:26:38 am
    Those rusty airplanes ain't gonna buff themselves. Waddle into the darkness. Keep an eye out for equipment in need of repair, especially facilities related stuff like plumbing, electrical lines, etc. Also, keep an eye out for BIG SNACK. They seem to like the darkness.
    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: King Zultan on May 02, 2021, 05:12:20 am
    "Well damn, I guess I'll just sit here and think happy thoughts, wonder if I could borrow the Pushbot at some point in the future?"
    Sit and see if I can learn anything while being stuck inside the car.
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on May 02, 2021, 06:01:02 am
    ((Quick post, not sure what to do yet.  Will almost certainly edit.))

    "Hey, we've ran into a Smiles barricade.  Armored vehicles, infantry, a lot of them.  Apparently these guys have an entire working power grid!  But we're not getting in there unnoticed unless we fly.  Maybe not even then."

    Zoom in on the infantry.  What level of armament do they have?  Anything that looks dangerous to my hardsuit?  Rockets, explosives, etc?  How good is their equipment besides; do they have real armor?  Night vision equipment?

    Edit: After sizing up the smiles, give them a friendly little wave then just leave and go back the way we came.  Find an area to rendezvous with Baldwin in the Silverfish, and have it pick Wilfred up (still in his hardsuit, as cargo) while SAM flies.  Plan is to drop off Baldwin with the airport team, then head back to Smiles territory.  Fly in from the north side, though.


    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: ANGRY_DEMON_NOISES on May 02, 2021, 11:43:18 am
    "That's a whole lot of smiles Willfrederick, kinda wishing we brought Pathos or Wagyu Steak here."

    SAM will use her medical knowledge to ascertain the state of the Smiles. Are they a half-starved militia of child soldiers? An army of elite superman? Or maybe something in between like a regiment of scurvy riddled young adults.

    EDIT: Guess SAM will pilot the thing, evolve some wings or gliders in case she fails at that and needs to bail.


    Spoiler (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: heydude6 on May 02, 2021, 01:51:25 pm
    "Well, that's all I have time for here. I have another engagement to head towards unless someone here wants to fly the silverfish in my place."

    Baldwin radios to Wilfred and agrees on a rendezvous point a safe distance from smile's territory. He then takes the silverfish and flies it so he can pick up Wilfred. (Sam too if there is space for her).

    They will fly high into the sky and try to obtain a bird's eye view of the area. Focus on these targets in particular:


    Spoiler: Targets (click to show/hide)

    EDIT: Wilfred will then drop him off at the airport




    "So to tell you the truth Will, I think the guys at the airport need someone with my set of skills. This thing isn't too hard to fly, so do you think Sam can pilot it in my place? She can drop me off and then it will just be the two of you."

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: syvarris on May 03, 2021, 01:54:32 am
    "Sounds like a plan, Baldwin.  Alright, meet me at [place], I passed it earlier and it should be safe enough."
    Title: Re: MOOK: Fixer upper
    Post by: Radio Controlled on May 03, 2021, 03:36:28 am
    Those standard kit flares, can I shoot them using the ferromagnetic accelerator (and without damaging it)?

    If yes, then light one and shoot it over the airfield to illuminate it and take a better look at what is going on. Do this a few times if needed to get a good illumination, we have quite a few spare flares. I’m willing to get a little closer to take the shot if needed (dunno what the range is on this weapon) but don’t get onto the airport itself.

    Once illuminated, take a closer look at what is going on. Use scanner to gather more information.

    EdPC: use the main gun to fire a flare round if Yagyu’s plan fails or doesn’t illuminate properly. Also use the SPOT! light if it helps. Since currently a regular round is loaded, have pushbot unload it, load in a flare, then reload after shooting the flare (assuming thid wouldn't 'waste' the regular shell, if it would then disregard for now).


    "If one of you could send in a drone of sorts to take a closer look, that'd be nice. If not we can shoot one using EdPC but those are in short supply."


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: NAV on May 03, 2021, 10:26:53 am
    See if I can detect anything strange with my anomaly watch. Try to film a ghosty plane and examine the footage. Try to use motion detector on a ghosty plane or some other moving ghosty object and see if it detects.

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: The Lupanian on May 04, 2021, 10:16:14 am
    Consider whether my guns can shoot ghosts or not.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: piecewise on May 04, 2021, 05:54:27 pm
    Team Airport Shenanigans

    Consider whether my guns can shoot ghosts or not.
    Spoiler: Ji (click to show/hide)
    [3]
    Ji is pretty sure her guns cannot harm spirits. Well...maybe the experimental gun had some kind of ghost killing ammo but...that's kind of impossible to know one way or another.

    See if I can detect anything strange with my anomaly watch. Try to film a ghosty plane and examine the footage. Try to use motion detector on a ghosty plane or some other moving ghosty object and see if it detects.

    Spoiler: Edward (click to show/hide)
    We'll assume you tired this when it first happened because its not happing now and it won't happen again for [Unknown] hours.

    During the entire process the detector did detect something. In standard mode it pointed an arrow towards the field and displayed a magnitude of 7.9.  The scale goes to 10 but appears to be logarithmic.  Now the watch is detecting random things, its arrow spinning to pick out unseen phenomena that seem to be blinking into and out of existence in the distance. None rate more than a 1.5 on the scale.

    The motion detector DOES pick up movement from the ghostly plane- it isn't a simple hallucination.

    "Well damn, I guess I'll just sit here and think happy thoughts, wonder if I could borrow the Pushbot at some point in the future?"
    Sit and see if I can learn anything while being stuck inside the car.
    Burt does have access to all the car's cameras and capacities, assuming the dominant force of the EdPC doesn't slap his ghostly hands away. [4] He does a quick search using the EdPC's internet, trying to find out more info about this place.

    According to what he can find the place was actually still operating right up until the end, but on a very limited basis. Private craft. VIP's wanting to land somewhere other than the main airport, occasional military planes, shipping companies, etc. As he searches through images he finds one of the runway with a plane landing on it. The plane has a rather distinct logo, though you're not sure what for.

    Those standard kit flares, can I shoot them using the ferromagnetic accelerator (and without damaging it)?

    If yes, then light one and shoot it over the airfield to illuminate it and take a better look at what is going on. Do this a few times if needed to get a good illumination, we have quite a few spare flares. I’m willing to get a little closer to take the shot if needed (dunno what the range is on this weapon) but don’t get onto the airport itself.

    Once illuminated, take a closer look at what is going on. Use scanner to gather more information.

    EdPC: use the main gun to fire a flare round if Yagyu’s plan fails or doesn’t illuminate properly. Also use the SPOT! light if it helps. Since currently a regular round is loaded, have pushbot unload it, load in a flare, then reload after shooting the flare (assuming thid wouldn't 'waste' the regular shell, if it would then disregard for now).


    "If one of you could send in a drone of sorts to take a closer look, that'd be nice. If not we can shoot one using EdPC but those are in short supply."


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Yagyu tests if he can fire a flare. The answer is "Sort of". The flare does have usable magnetic metal inside it, but not very much. Firing it any real distance would be difficult without tearing it apart. However, there is an alternative. He finds a rock that he thinks is roughly the weight of the flare and gives it a hard toss. [8] It is hard to tell where it goes, but the arc  it takes while still visible is promising. So he lights a flare and hurls it out into the airport.  The flare tumbles through the night and [5] lands squarely atop the rusted hulk of the  airplane that seemed to have just landed, illuminating it and everything nearby.  The EdPC turns its spotlight around  and uses it to illuminate a strip between the flickering red island of flare light and the road they're currently standing on.

    [9]

    The layout of the airport is rather simple: The actual airfield itself is in the center, with the majority of buildings off along the western edge and a few scattered buildings on the east and south edges. The buildings are all quite minimal, simple metal hangers and prefab buildings squatting on wide slabs of cracked and grass riddled concrete. It is clear that this place was once far larger, as the area before the buildings proper is a vast expanse of dirt and rust coated concrete and badly degraded parking lots. Beyond these are the main buildings themselves, with the largest of them being a long, low, almost hanger like building running north to south.  A chain-link fence topped with barbed wire encloses the entire area, though it has fallen here and there. There areas of interest that Yagyu can pick out are the plane, of course, along with the three hangers near it. The only "Gate", which the plane was heading towards, as well as the tower connected to it are potentially interesting. The museum on the east edge of the airport might have something worth stealing, but probably won't tell them much about what's going on.

    No sign of any people or animals, aside from some dragonflies zipping around above standing water in a drainage ditch.



    Those rusty airplanes ain't gonna buff themselves. Waddle into the darkness. Keep an eye out for equipment in need of repair, especially facilities related stuff like plumbing, electrical lines, etc. Also, keep an eye out for BIG SNACK. They seem to like the darkness.
    Spoiler: Team Mascot (click to show/hide)
    Bob, fearless as ever, waddles forward and immediately tumbles down the grassy embankment. He rights himself at the bottom with slow and laborious dignity and then scrambles out as the flare flies in over his head and illuminates the area.  He reaches the outer chain-link fence [6] and bashes straight through with complete abandon, knocking it over with his prodigious scaly girth.  He scrambles across the overgrown yard and onto the concrete, slither running across the vast expanse of industrial nothing until he reaches the main building. Nothing seems to happen out of the ordinary.

    The entire place is in desperate need of repair: it was clearly ancient even when the disaster happened but now its a rusted shell of itself. The windows are all broken, the steel walls brown and orange with rust. The focal point, the old plane, is laying there like a beached whale. Its landing gear are snapped and its resting on its belly, one wing snapped off and the other pointing up into the air. Gleaming aluminum is somehow corroded and blackened but even still, the logo on the plane's side is still visible. Its a man, or at least the upper half of a man, with what appears to be a corona made of the interlocking circles of a Bohr atomic model.


    Team Nerd Nabbing
    "Well, that's all I have time for here. I have another engagement to head towards unless someone here wants to fly the silverfish in my place."

    Baldwin radios to Wilfred and agrees on a rendezvous point a safe distance from smile's territory. He then takes the silverfish and flies it so he can pick up Wilfred. (Sam too if there is space for her).

    They will fly high into the sky and try to obtain a bird's eye view of the area. Focus on these targets in particular:


    Spoiler: Targets (click to show/hide)

    EDIT: Wilfred will then drop him off at the airport




    "So to tell you the truth Will, I think the guys at the airport need someone with my set of skills. This thing isn't too hard to fly, so do you think Sam can pilot it in my place? She can drop me off and then it will just be the two of you."

    Spoiler: Baldwin (click to show/hide)
    ((Quick post, not sure what to do yet.  Will almost certainly edit.))

    "Hey, we've ran into a Smiles barricade.  Armored vehicles, infantry, a lot of them.  Apparently these guys have an entire working power grid!  But we're not getting in there unnoticed unless we fly.  Maybe not even then."

    Zoom in on the infantry.  What level of armament do they have?  Anything that looks dangerous to my hardsuit?  Rockets, explosives, etc?  How good is their equipment besides; do they have real armor?  Night vision equipment?

    Edit: After sizing up the smiles, give them a friendly little wave then just leave and go back the way we came.  Find an area to rendezvous with Baldwin in the Silverfish, and have it pick Wilfred up (still in his hardsuit, as cargo) while SAM flies.  Plan is to drop off Baldwin with the airport team, then head back to Smiles territory.  Fly in from the north side, though.


    Spoiler: Sheet (click to show/hide)
    "That's a whole lot of smiles Willfrederick, kinda wishing we brought Pathos or Wagyu Steak here."

    SAM will use her medical knowledge to ascertain the state of the Smiles. Are they a half-starved militia of child soldiers? An army of elite superman? Or maybe something in between like a regiment of scurvy riddled young adults.

    EDIT: Guess SAM will pilot the thing, evolve some wings or gliders in case she fails at that and needs to bail.


    Spoiler (click to show/hide)
    Sam and Wilfred both examine their would be targets. They appear to mostly be young men, late teens and early to mid twenties, with a few older men in what seem like leadership positions among the groups. Most are wearing normal street clothing, usually without even so much as a helmet for protection, but a few are in vests and one -a gunner in the back of a truck, is wearing what looks like a bomb disposal tech's suit complete with huge ballistic collar.  As per weapons, those are highly varied. Most seem to have a rifle at least, often times with multiple hand guns secured around their person as well. There are two RPGs  that they can see, along with the previously mention truck which looks like it has a mounted laser with giant battery packs filling most of the truck bed around it.  The majority of their arms are beneath the notice of the hardsuit...but a few in there could be trouble.  And that's only what's visible.

    Sam and Wilfred wave to the blockade and jet back out of the city, heading back the way they came. A truck follows them for a few blocks, keeping a respectable distance, but doesn't follow them beyond the bounds of downtown.  They rendezvous with Baldwin and the Silverfish a few miles out, in an overgrown park, and go through the motions of flying back to the airfield. The silverfish can indeed carry the armored suit -a rather impressive feat considering its size and weight- though doing so slows it down and lowers its vertical ceiling considerably. So when they are making their return, circling around towards the north, they have to fly even lower to stay out of everyone's sight.

    From the north the previously obscured university hospital is far more visible. It is a massive complex, at least 5 huge buildings, each 7 or 8 stories tall. They're blocky, almost castle like with protrusions that look like battlements and towers; a modern day fortress of concrete.  Hundreds of electrical cables cover the place, stretching from the main building out across the grounds and beyond, into open windows or crudely drilled holes. There are hundreds of people just in the open spaces between the buildings. It looks more like the army base than a gang hive, complete with motor pools and organized supply depots. All or at least most of the buildings are lit and the place shines like a white diamond against the ashen world beyond.

    The Huron runs to the east of the complex, skirting its outer walls and then curving away and heading further east. The dam extends out from the hospital complex, Near two helipads and a parking lot along the north west edge. The dam itself is a huge wall of steel and concrete topped with a medusa's mane of cables and transformers that feed power back into the main building. It is at once both ramshackle and impressive; the work of someone with great knowledge and terrible tools. 
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on May 05, 2021, 05:01:37 am
    Plan Atomic Man Airplane Renovation go! First, waddle around and find as many cinder blocks as I can to prop the plane on, New Detroit style. Then, if i have time this turn, waddle into the hangars and find any and all spare landing gear and supplies i can get my teeth and tentacles on and haul them out to the wreckage. Then locate the damaged parts of the plane's landing gear and remove them, whether via tentacle or spiderbot (well, if the spiderbot is needed, I guess it will be next turn since I can only use one body per turn). It's okay if I only get through part of this action this turn. Can't rush a good renovation.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: King Zultan on May 05, 2021, 05:47:36 am
    Contemplate the logo and see if I can't figure out what it means, if that fails use the internet.
    Title: Re: MOOK: Fixer upper
    Post by: Ozarck on May 05, 2021, 06:18:08 am
    ((we should see if we can't find you a power loader or a jeep with teh wheels stolen off it or something for you to inhabit. I'm sure there would have been civilian robot thingums around. I bet we could find an anomaly modified mailpersonbot or something.))
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on May 05, 2021, 07:32:46 am
    "Alright, I have bad news.  The Smiles are not your run of the mill gang, we're more of a gang than them.  This place looks like a fucking military base, and they have an entire power grid fuelled by the local dam.  It's a helluva thing, fuck Derp.  Long story short, I don't see us fighting our way in and out without a lot more firepower.  We'd have a helluva time finding our guy, even then.  Infiltration might work, I do have a horrifying sexflesh abomination here with me, but even that would be a long shot.  Our best chance would be attacking their dam, shutting down power somehow, then trying to find our scientist in the confusion.  And that'd require precision, teamwork, and competence--great weaknesses of ours."

    Wilfred sighs heavily over the radio.  "We might have to resort to diplomacy."

    Start scanning for wireless signals.  Do these people have anything like a local net?  Something that could be hacked into and searched for information on our target?

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: Radio Controlled on May 05, 2021, 08:13:39 am
    "Hey Burt, if you can't find out what that logo means maybe you can ask command to look into it? Run a background check and all that."

    "Alright gang, let's look around for clues and see what's up. Try not to break anything before we know what it might mean, and I suggest you stay on your guard and be ready to leave the airport grounds when the next ghostplane event triggers. I dunno what would happen if we interact with the temporal echo, but I for one am not yet ready to find out first hand before we know more."

    By putting together this recent event and past observations of ghostplane, try to figure out when the next occurrence will be, or what conditions trigger an event. Or at least if there is some sort of warning we can look out for before it really starts.

    Leave EdPC at the edge of the anomalous zone and go in. Try to use the hole Bob made (or go through where the fence is down) and for now try not to touch or disturb too many things, just take a closer look at the areas of interest. Give flares to teammates if they want some, and use some myself to light the way. Also use scanner to gather extra info.

    Note, if you want me to choose a thing to investigate first, then start with the hangar (Bob has the plane covered for now I guess, lol). 


    snippety

    ((Damn, I laughed at this one, nice.  :D ))

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: heydude6 on May 05, 2021, 10:32:27 am
    "Did you see any mechs? Supposedly our guy is their mech specialist so there should be a few walking around. Don't forget part two of the plan (ie. hack random shit). With an army like this, it seems like subterfuge is mandatory. Maybe we can transfer Burt's consciousness into some key piece of infrastructure and sabotage it? Someone is going to have to repair it. If we're really lucky, we can upload Burt into one of their own mechs and attempt the first plan."



    Assist Yagyu on his anomaly ponderings. Accompany him to the hangar. Keep a decent distance from anything that my watch may detect.

    "So what exactly are we trying to do here? Find an artifact?"

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: Radio Controlled on May 05, 2021, 11:29:38 am
    "We are here to see if this anomalous phenomenon can be linked to the origin or mechanism of the Neo Detroit reality constraint failure. It seems rather out of place for being in the yellow zone, and our guide thought it'd be of interest to us. It's just a hunch of course, but if this specific scene of some point in the past keeps repeating over and over, maybe whatever happened to make this place the way it is started here. Like maybe some rich asshole imported an alien thingamabob and flew it in here, as an example.

    If it turns out this place is just generally weird without much of interest to learn, we'll move on to our next lead."
    Title: Re: MOOK: Fixer upper
    Post by: ANGRY_DEMON_NOISES on May 05, 2021, 11:39:48 am
    "Yeaaaaaaaah...that's not a gang, I'm pretty sure they count as their own small nation at this point. I'm with Wilfreed on this one, we're gonna need to be stealthy unless we want to take on an entire army, maybe we could have Pathos use one of his cyber daemons or whatever to hack into their mainframe and blow up their anti-virus? That's how it works, right?"
    Title: Re: MOOK: Fixer upper
    Post by: King Zultan on May 06, 2021, 05:02:29 am
    "I'll ask command if the internet fails to have any info, also can we not shove me into random computers in hopes that I can do something."
    Title: Re: MOOK: Fixer upper
    Post by: piecewise on May 06, 2021, 04:08:24 pm
    Contemplate the logo and see if I can't figure out what it means, if that fails use the internet.
    [5] Burt remembers the logo from the briefing, though it only appeared for a moment. Its the logo of The Neo-Detroit Institute of Human Advancement.




    "Did you see any mechs? Supposedly our guy is their mech specialist so there should be a few walking around. Don't forget part two of the plan (ie. hack random shit). With an army like this, it seems like subterfuge is mandatory. Maybe we can transfer Burt's consciousness into some key piece of infrastructure and sabotage it? Someone is going to have to repair it. If we're really lucky, we can upload Burt into one of their own mechs and attempt the first plan."



    Assist Yagyu on his anomaly ponderings. Accompany him to the hangar. Keep a decent distance from anything that my watch may detect.

    "So what exactly are we trying to do here? Find an artifact?"

    Spoiler: Baldwin (click to show/hide)
    "Hey Burt, if you can't find out what that logo means maybe you can ask command to look into it? Run a background check and all that."

    "Alright gang, let's look around for clues and see what's up. Try not to break anything before we know what it might mean, and I suggest you stay on your guard and be ready to leave the airport grounds when the next ghostplane event triggers. I dunno what would happen if we interact with the temporal echo, but I for one am not yet ready to find out first hand before we know more."

    By putting together this recent event and past observations of ghostplane, try to figure out when the next occurrence will be, or what conditions trigger an event. Or at least if there is some sort of warning we can look out for before it really starts.

    Leave EdPC at the edge of the anomalous zone and go in. Try to use the hole Bob made (or go through where the fence is down) and for now try not to touch or disturb too many things, just take a closer look at the areas of interest. Give flares to teammates if they want some, and use some myself to light the way. Also use scanner to gather extra info.

    Note, if you want me to choose a thing to investigate first, then start with the hangar (Bob has the plane covered for now I guess, lol). 


    snippety

    ((Damn, I laughed at this one, nice.  :D ))

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    [9] Its more of a guess or gut feeling, but Yagyu feels like these events will likely recur on a semi-regular basis. However, the stories about this place only seem to state that this happens during the night, so chances are it will have a "window" somewhere between sunset and sunrise where it occurs. How many times it occurs he's not sure. Again, another guess, but maybe every 90 minutes or something similar? Signs of starting would likely be transient or weak double exposure phenomena which then strengthens into the full event.

    Yagyu, Baldwin, and assumedly a small group of other people, follow Bob's path of destruction into the airfield and begin searching around. They search the hanger first. There are two other planes in there, both in better condition than the one outside but still badly degraded. One has the same logo as the other plane, while the third is a logo of a globe with an arrow shooting around its circumference: a mail service no doubt. Beyond the planes are several metal crates with that same logo stamped on them, all tightly sealed.  The group searches through the main building, through the rotten departure lounges, through the employees only rooms, through the tower, and finds little of interest. About the best they find is what seems like an electronic record of flights that came through, though its encoded.

    Examination of the area with an eye for the impossible yields...surprisingly little. There's transient residue of the strange events but nothing about this place seems, at least right now, any different than anywhere else in the disaster zone. That is to say, a little weird, but nothing worth writing home about.



    Plan Atomic Man Airplane Renovation go! First, waddle around and find as many cinder blocks as I can to prop the plane on, New Detroit style. Then, if i have time this turn, waddle into the hangars and find any and all spare landing gear and supplies i can get my teeth and tentacles on and haul them out to the wreckage. Then locate the damaged parts of the plane's landing gear and remove them, whether via tentacle or spiderbot (well, if the spiderbot is needed, I guess it will be next turn since I can only use one body per turn). It's okay if I only get through part of this action this turn. Can't rush a good renovation.

    Spoiler: Team Mascot (click to show/hide)
    [5]
    Bob begins the completely hopeless mission of repairing the plane.  He definitely can't get it up on cinderblocks, nor does the hanger have anywhere near the spare parts needed to repair it. After some examination he does, however, think there are enough supplies for him to get the plane's electronic systems back online. Which is honestly about the best he can do without a full shop and supply lines. 

    After a good 30 or 45 minutes he slams  a panel closed with his tail and nods. The computers inside this hunk of junk are now operable at least. Though they'll probably need a new battery and someone to actually turn them on...








    "Alright, I have bad news.  The Smiles are not your run of the mill gang, we're more of a gang than them.  This place looks like a fucking military base, and they have an entire power grid fuelled by the local dam.  It's a helluva thing, fuck Derp.  Long story short, I don't see us fighting our way in and out without a lot more firepower.  We'd have a helluva time finding our guy, even then.  Infiltration might work, I do have a horrifying sexflesh abomination here with me, but even that would be a long shot.  Our best chance would be attacking their dam, shutting down power somehow, then trying to find our scientist in the confusion.  And that'd require precision, teamwork, and competence--great weaknesses of ours."

    Wilfred sighs heavily over the radio.  "We might have to resort to diplomacy."

    Start scanning for wireless signals.  Do these people have anything like a local net?  Something that could be hacked into and searched for information on our target?

    Spoiler: Sheet (click to show/hide)
    Wilfred has Sam take the Silverfish back a bit and down into the trees on the other side of the river, just so no one catches sight of their fat chrome plated ass as they hang around attempting to hack into the hospital's systems.
    [8]
    A scan of the area's signals reveals a few things.

    1. There are a lot of signals around here; enough to rival a densely packed city block. Hundreds of  them really.  Most appear to belong to individuals or small groups inside the compound; their personal devices connecting to wireless signals of the wider world instead of any sort of official system. 

    2. Searching through the available personal systems reveals something important: The hospital has an intranet. Its entirely wired, no broadcasted signals, just cables running between important computers and servers all around the complex. Apparently its not a creation of the Smiles, but actually the old Hospital's intranet system they're just using. Its cables are built into the walls and underground sections of the buildings themselves, not hanging overhead.

    3. This intranet is the core of the entire complex's organization. Motor pool, communications, logistics, maps, Armory, everything is organized and contacted using this intranet as its core. Taking that down will, at least for a time, cripple their organizational capacities.
    Title: Re: MOOK: Fixer upper
    Post by: ANGRY_DEMON_NOISES on May 06, 2021, 04:18:54 pm
    "That does it, someone tell Pathos to get his Daemons in there. Once everything goes to shit we get in, grab the nerd and get out."
    Title: Re: MOOK: Fixer upper
    Post by: King Zultan on May 07, 2021, 03:56:12 am
    "It turns out the logo on the plane is for that institute of human advancement thing, not sure if that helps or anything but we should at least search the plane."
    See if I can find anything else on the internet that'll help the situation.
    Title: Re: MOOK: Fixer upper
    Post by: Radio Controlled on May 07, 2021, 07:57:26 am
    Set a timer, make sure to be aware of when another event is getting closer to occurring (have plenty of leeway in case Yagyu's estimate if off). Warn peeps when it gets near.

    Send the flight record to EdPC so he can try to decode it (unless he objects or there's a chance for ghostly contamination). Again though try to minimally disturb the environment for now.

    For the plane computers, could we maybe hook it up to Burt's shield generator to provide power? It'd only need to power it for a little bit, we'd just want to download whatever flight data of black box info there is in there. Either way, also look around to see if there isn't some sort of battery lying around we could use (I think we'd rather not hook up our suits or EdPC in case of ghostly contamination).

    (actually, I don't think we'd even need power to get to the black box data? Just hook it up and download it, supposing we can locate it?)

    Can Yagyu intuit anything about what would happen if we eg. move crates around, would this interfere with the echo in some dangerous way? What about being in the airport when it triggers?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on May 07, 2021, 08:06:17 pm
    locate a functional battery of sufficient size to power the computer in the plane. Drag said battery to the plane. Attach battery to plane. Ignore battery's protests.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: King Zultan on May 08, 2021, 04:18:23 am
    (If you guys want to use my shield generator to power the plane's computers go a head, but please be careful with it as it was expensive.)
    Title: Re: MOOK: Fixer upper
    Post by: The Lupanian on May 08, 2021, 04:07:58 pm
    ”If you guys are planning to knock out the Smiles’s power, do you think it might be smart to let the military know, incase they want to take advantage of the situation? It could earn us some brownie points with them.”
    Search online for ways to kill ghosts
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: heydude6 on May 08, 2021, 04:44:05 pm
    "If I'm going to be honest with you guys, taking the intranet down seems unnecessary. To me, it makes more sense to jack someone in there and have them access their system.

    "Who knows what kind of stuff we'll find in the there. Could be blueprints, could be accounting reports, could be employee dossiers, info I'm sure some rival gang would be interested in purchasing. Besides paydata though, I imagine that jacking in will give us access to the security system which should at the very least allow us to pinpoint the exact location of our guy, though I'm sure you'll be able to do much more with it if you're creative enough. Especially if they have security robots.

    "If we had access, we'd be probably be able to shut it down as well."



    Assist Yagyu on his anomaly ponderings again.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: Radio Controlled on May 09, 2021, 06:53:52 am
    "That does it, someone tell Pathos to get his Daemons in there. Once everything goes to shit we get in, grab the nerd and get out."

    "It, uhh, seems that our dear machine friend is taking 5 right now."

    "It turns out the logo on the plane is for that institute of human advancement thing, not sure if that helps or anything but we should at least search the plane."
    See if I can find anything else on the internet that'll help the situation.

    "Good find! This whole place definitely seems linked to the origin of the anomaly now. I agree, let's search some more, just stay careful."

    (If you guys want to use my shield generator to power the plane's computers go a head, but please be careful with it as it was expensive.)

    ((Yeah, just exploring our options for now. Well, except Bob, he just forges ahead it seems. :v ))

    ”If you guys are planning to knock out the Smiles’s power, do you think it might be smart to let the military know, incase they want to take advantage of the situation? It could earn us some brownie points with them.”

    "Hmm, maybe, though they might also get annoyed at us if we create a power vacuum and the gang warfare picks up in response to that?"
    Title: Re: MOOK: Fixer upper
    Post by: NAV on May 09, 2021, 08:45:08 am
    Keep an eye out for any airport vehicles. Like a baggage tug or airplane tug or broom truck or de-icing rig or motorized stairs or something. Should be some of those around, if they haven't completely rusted away to nothing.

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: piecewise on May 10, 2021, 02:15:43 pm
    Keep an eye out for any airport vehicles. Like a baggage tug or airplane tug or broom truck or de-icing rig or motorized stairs or something. Should be some of those around, if they haven't completely rusted away to nothing.

    Spoiler: Edward (click to show/hide)
    [6]
    A quick search does reveal an airplane tug sitting out to the side of the hanger. Its fairly heavily rusted and decayed but does start up, though with a great deal of protest.

    "It turns out the logo on the plane is for that institute of human advancement thing, not sure if that helps or anything but we should at least search the plane."
    See if I can find anything else on the internet that'll help the situation.
    [5] Burt searches around for something to correlate with the strange oscillation that Yagyu was picking up. He finds that the Hz of that oscillation matches with the Hz of human theta brain waves.

    ”If you guys are planning to knock out the Smiles’s power, do you think it might be smart to let the military know, incase they want to take advantage of the situation? It could earn us some brownie points with them.”
    Search online for ways to kill ghosts
    Spoiler: Ji (click to show/hide)
    Because ghosts have, somewhat recently, become a demonstrable and occasionally homicidal phenomena there is actually a great deal of information. The quality of that information seems...variable though. [2] Ji has a hard time figuring out what is the correct information and what is bullshit. A lot of it contradicts. The best she can figure is that "occult" objects are needed.

    locate a functional battery of sufficient size to power the computer in the plane. Drag said battery to the plane. Attach battery to plane. Ignore battery's protests.

    Spoiler: Team Mascot (click to show/hide)

    [4]
    Bob hears the chug of an engine and promptly follows it over to where one of his teammates -he can't tell any of them apart- has found a machine!  He promptly steals the battery from that machine and drags it back over to the plane with some degree of difficulty.  He connects the battery to the plane's systems and then begins waiting patiently for someone to come over and read the information he's unlocked.  Because he can't read. Not because he's an alligator, because he got kicked out of grade school for political reasons (and biting the teacher).


    "If I'm going to be honest with you guys, taking the intranet down seems unnecessary. To me, it makes more sense to jack someone in there and have them access their system.

    "Who knows what kind of stuff we'll find in the there. Could be blueprints, could be accounting reports, could be employee dossiers, info I'm sure some rival gang would be interested in purchasing. Besides paydata though, I imagine that jacking in will give us access to the security system which should at the very least allow us to pinpoint the exact location of our guy, though I'm sure you'll be able to do much more with it if you're creative enough. Especially if they have security robots.

    "If we had access, we'd be probably be able to shut it down as well."



    Assist Yagyu on his anomaly ponderings again.

    Spoiler: Baldwin (click to show/hide)
    Set a timer, make sure to be aware of when another event is getting closer to occurring (have plenty of leeway in case Yagyu's estimate if off). Warn peeps when it gets near.

    Send the flight record to EdPC so he can try to decode it (unless he objects or there's a chance for ghostly contamination). Again though try to minimally disturb the environment for now.

    For the plane computers, could we maybe hook it up to Burt's shield generator to provide power? It'd only need to power it for a little bit, we'd just want to download whatever flight data of black box info there is in there. Either way, also look around to see if there isn't some sort of battery lying around we could use (I think we'd rather not hook up our suits or EdPC in case of ghostly contamination).

    (actually, I don't think we'd even need power to get to the black box data? Just hook it up and download it, supposing we can locate it?)

    Can Yagyu intuit anything about what would happen if we eg. move crates around, would this interfere with the echo in some dangerous way? What about being in the airport when it triggers?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Ok.

    Ok

    Already done, slowpoke

    [2] Unknown. Its possible that the echo has little to do with the current arrentment of objects. After all, they've been decaying this whole time and thats gotta be a change from what they once were. Then again, maybe the shifted objects will be violently ripped back into position. Or maybe they'll  phase out and back in. Or maybe they'll "rewind" back into position. Or maybe the echo was broken the moment things were moved. Yagyu really isn't sure.
    Title: Re: MOOK: Fixer upper
    Post by: King Zultan on May 11, 2021, 05:13:16 am
    "Hey Yagyu you know that weird thing you were picking up is the same Hz as human theta brain waves."
    Keep looking on the internet for any additional info on that institute of human advancement.
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on May 11, 2021, 11:04:14 am
    "Alright, I'm low on ideas here.  The way I see it, we need some way to contact the scientist, which we might need to get into their intranet to do.  To get into the intranet, we either need to send some kinda vulnerable drone in, send a vulnerable team member in, or bribe someone local to give us access.  I'm not good at the whole "ambassador" thing, myself, unless it involves shooting and or hitting Xenos.  And I ain't waltzing into this place without artillery support.  So... yeah.  Not sure what else to do, though maybe I can get one of these camera drones in."

    Would a hacked camera drone be able to connect to their intranet, if it flew up and got a physical connection?  Or maybe someone or other might connect a wireless device to it, which we could remotely connect through?  Ponder our options here; I'd like some way to get into their network without marching inside the compound.

    Also, you know what, ask OMNIcorp for information on the scientist's old email address and whatnot.  I mean, people apparently have internet access, so maybe we can just send him a text saying "yo wassup?"


    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: The Lupanian on May 11, 2021, 11:34:35 am
    Well, might as well loot. Look around for anything that might be sellable at the Bazaar. Check the hangar and the offices.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: Radio Controlled on May 11, 2021, 12:57:27 pm
    Go read the data that Bob just unlocked, make a copy to my computing cube if possible. Maybe cross-correlate the findings with whatever EdPC gleans from the flight record.

    Then go check out the other two planes and see if they have any secrets to divulge. If nothing of interest here, give those crates a scan.

    EdPC in case of no post: check out flight record and see what's up.


    "Hey Yagyu you know that weird thing you were picking up is the same Hz as human theta brain waves."

    "That's weird but good to know, thanks. Hmm, theta waves are associated with sleeping. I swear, if all that we see or seem is but a dream within a dream I am going to be so pissed."


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: piecewise on May 13, 2021, 09:44:43 am
    "Hey Yagyu you know that weird thing you were picking up is the same Hz as human theta brain waves."
    Keep looking on the internet for any additional info on that institute of human advancement.
    [4]
    Information is easy to find as it turns out, though a large amount of it is of...questionable. The institute's connection, or supposed connection, to the disaster is well known enough that it has given rise to a vast amount of speculation and conspiracy theories regarding the origin of the disaster and the purpose of the research there. The official information is actually more sparse that what the team was told in the beginnign briefing and a lot of the theories regarding the disaster are undermined by the information known as well as...common sense. The best Burt can find is some complied interviews with former staff that were not caught up in the disaster. Though interesting these don't seem to really shed any new light on the events...at least not right now.

    Well, might as well loot. Look around for anything that might be sellable at the Bazaar. Check the hangar and the offices.
    Spoiler: Ji (click to show/hide)
    [3]
    The best Ji can find in terms of lootables is a few small boxes of antiquated electronics and mechanical parts as well as a small case of those little wing pins they used to give to kids riding the planes. Those are VERY old.

    "Alright, I'm low on ideas here.  The way I see it, we need some way to contact the scientist, which we might need to get into their intranet to do.  To get into the intranet, we either need to send some kinda vulnerable drone in, send a vulnerable team member in, or bribe someone local to give us access.  I'm not good at the whole "ambassador" thing, myself, unless it involves shooting and or hitting Xenos.  And I ain't waltzing into this place without artillery support.  So... yeah.  Not sure what else to do, though maybe I can get one of these camera drones in."

    Would a hacked camera drone be able to connect to their intranet, if it flew up and got a physical connection?  Or maybe someone or other might connect a wireless device to it, which we could remotely connect through?  Ponder our options here; I'd like some way to get into their network without marching inside the compound.

    Also, you know what, ask OMNIcorp for information on the scientist's old email address and whatnot.  I mean, people apparently have internet access, so maybe we can just send him a text saying "yo wassup?"


    Spoiler: Sheet (click to show/hide)
    Anything which could physically connect to the wires of the intranet would be able to broadcast from it.  That is the inherent issue though: getthing to those wires. Theres no map as to where they run (at least none in the data being accessed here, maybe old hospital construction records would say) but Wilred knows from the information intercepted on the public network that they do run though the tunnel network under the buildings. Those tunnels had all sorts of uses in the old hospital and are, from descripitions of them in conversations, now mostly used for storage and generally not patrolled or inhabited. The most effective means of reaching the intranet seems to be accessing those tunnels and then finding one of the cables down there. Blueprints of the hospital would be useful, as well as knowledge of any outside connections they had, like to sewer lines or maybe drainage into the river. Digging into the tunnels is another option, though obviously not as easy or potentially covert.

    Go read the data that Bob just unlocked, make a copy to my computing cube if possible. Maybe cross-correlate the findings with whatever EdPC gleans from the flight record.

    Then go check out the other two planes and see if they have any secrets to divulge. If nothing of interest here, give those crates a scan.

    EdPC in case of no post: check out flight record and see what's up.


    "Hey Yagyu you know that weird thing you were picking up is the same Hz as human theta brain waves."

    "That's weird but good to know, thanks. Hmm, theta waves are associated with sleeping. I swear, if all that we see or seem is but a dream within a dream I am going to be so pissed."


    Spoiler: Yagyu d'Aubigny (click to show/hide)

    The flight records and general data from the plane is rather boring as a whole, just as you'd expect such data to be. However, Yagyu is able- looking at it as a whole and picking out details- to gleen some interesting things.

    First, these flights were not flukes or rarities. The institute was running regular flights out of this airport and had been for several years prior. Second their logs were spotty and suspitiously light on details. Cargo often times just noted as "Materials" or "Personnel",  pilot names were left blank, and the flight's origin was often recorded as simply "Foreign".  The plane's flight data and internal logs were more detailed but always written in what seemed to be coded language, exact contents and actions hidden behind euphemisms. "Organic testing supplies" and and the like which, with the right mindset, have a definite sinister tone.

    [8] Yagyu's interpretation of all the data is this: The institue was using this airport- as opposed to the larger, more official one in detroit proper- to ship in materials that would otherwise not be able to be brought in. It was, smuggling things in for unknown purposes. Could they have been doing it to bypass laws? Or simply to remain confidential in their research? He already knows that the subject of their research was highly guarded and unknown to basically anyone outside of the upper echalons of the project. Its why this entire thing is such a mystery: no one knows what the hell they were doing.  But why?

    The other planes reveal similar things on their recorders and data logs. The crates contain carefully packaged and sealed electronic components: huge circuit boards and wrapped in milky plastic and held in custom fitted foam. They have numbers and designations connected to them but their purpose isn't readily conprehensible. However, there is one final package that he finds aboard the "Ghost" plane that Bob restored. it was tucked in a corner of the cargo hold, apparently forgotten. Its only about the size of a large suitcase but is excessively robust and densely armored. Unlike the other metal crates this one is locked tight. [2] Yagyu isn't sure what the password for it would be either.
    Title: Re: MOOK: Fixer upper
    Post by: King Zultan on May 14, 2021, 03:22:19 am
    Keep searching through the internet looking at any info from before the disaster, like what they were doing and such.
    Title: Re: MOOK: Fixer upper
    Post by: heydude6 on May 14, 2021, 11:18:44 am
    ((Sorry for not posting last turn, I was busy with some IRL stuff))

    "If they were smuggling stuff in through here, then this would only be their first stop along the supply line. They would still have to transfer the goods to the lab itself. They'd probably do it by truck if I had to make a guess. And if they did, then there'd probably be some sort of loading area. And truck drivers too.

    "Maybe one of them is still around, but if I'm gonna be honest, I think we got most of the information we're gonna find here. I'm sure if we keep investigating, we'll find little details, but they aren't important to our mission. Let's just move on and go onto other things"

    Load some crates (plus the pass-locked breifcase) onto the EDPC so Wilfred can analyze it later. Edit: Rest of action post moved.

    "One last thing before we go. Let's wait for another timewarp. We didn't know what we were looking last time, but maybe now with the knowledge we have, we may be able to discover something new."

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: NAV on May 14, 2021, 12:07:39 pm
    Chill in the driver's seat of the aircraft tug. Just chill. Wait for someone to be done with the thing's battery.

    Check if it has enough computery goodness to hold Burt. We could always use a BurtPC to match the EdPC.


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: Ozarck on May 14, 2021, 12:08:20 pm
    ((secret tunnels under the hospital, possibly connecting to the sewer and/or the river, with a goal of interfacing with an electronic system? If there were snacks, Bob would be all over that mission.))
    Title: Re: MOOK: Fixer upper
    Post by: The Lupanian on May 15, 2021, 05:09:14 am
    See if I can find out where the institute’s operations in the airport were located. Maybe an office or a shipping dock, or a secret bunker or something. They have to have had infrastructure to move things from the airport to the lab.

    After that’s done, search the planes for valuables, then help load crates of electronics onto the EPC

    Leave my boxes of stuff with the other crates for now

    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: Radio Controlled on May 15, 2021, 10:18:55 am
    Quote
    The other planes reveal similar things on their recorders and data logs. The crates contain carefully packaged and sealed electronic components: huge circuit boards and wrapped in milky plastic and held in custom fitted foam. They have numbers and designations connected to them but their purpose isn't readily conprehensible.
    Send pics of these to command, maybe they can make some more sense out of what these could have been used for. 

    Quote
    However, there is one final package that he finds aboard the "Ghost" plane that Bob restored. it was tucked in a corner of the cargo hold, apparently forgotten. Its only about the size of a large suitcase but is excessively robust and densely armored. Unlike the other metal crates this one is locked tight. [2] Yagyu isn't sure what the password for it would be either.

    Does it seem like the electronic lock could be hacked? If yes, hook it up to EdPC and see if he can do something. If not, does it seem like we could just pick the lock? What roll would this require?

    If also not, could I cut/break open the lock/briefcase in a bout of handiwork without damaging what's inside? Does it look like the briefcase might have anti-tampering measures or that it might destroy what's inside when not opened properly? 


    "I think we'll want to wait with loading these crates into EdPC until we know for sure what happens to them during a ghostplane event.

    Also, I think we have a few building left to explore as well, so let's not leave quite yet."

    Let's hold off on loading the crates into EdPC for now, just in case. Instead, leave one a few meters away from where we found it (but still on the airport grounds), and leave one just outside of the airport grounds (but with line of sight of the place we found it if possible). In case the behavior is different when the crate leaves the anomalous area.

    Finally, we still had some building we haven't explored yet, right? Or were they part of what we looked through already?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: heydude6 on May 15, 2021, 10:31:10 am
    ”The real question to ask right now is if we should leave someone inside the airport while the shift happens or if we should make sure to exit the place first. My money’s on the former.

    “Actually, No, there’s an easy way to find out if it’s safe or not. Let’s just go find a squirrel, or a snail or something and see what happens to it!”

    Go outside the airport and start looking for small defenceless animals. Digging for worms/grubs/beatles is an option as well. Put them in a universal containment pod and then leave it somewhere in the airport

    Also, ponder if the pass-locked briefcase may be the cause of these time-warping shenanigans. I mean there had to have been something in this airport to cause it.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on May 15, 2021, 06:55:19 pm
    Remain in plane.
    Await fate.
    Anticipate Big Snack.


    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: piecewise on May 16, 2021, 11:38:13 am
    Keep searching through the internet looking at any info from before the disaster, like what they were doing and such.
    [4] Inquiry in this way about this subject seems to be reaching the end of its usefulness, but you do find out that, according to a source within the aquisitions department, there was a large supply of lithium ordered for the project.

    Chill in the driver's seat of the aircraft tug. Just chill. Wait for someone to be done with the thing's battery.

    Check if it has enough computery goodness to hold Burt. We could always use a BurtPC to match the EdPC.


    Spoiler: Edward (click to show/hide)

    [2] The Tug does have a computer, but it looks quite simple. Nowhere near powerful enough to run Burt's brain.

    See if I can find out where the institute’s operations in the airport were located. Maybe an office or a shipping dock, or a secret bunker or something. They have to have had infrastructure to move things from the airport to the lab.

    After that’s done, search the planes for valuables, then help load crates of electronics onto the EPC

    Leave my boxes of stuff with the other crates for now

    Spoiler: Ji (click to show/hide)
    [3]
    Ji searches around. She assumes that if these guys were shipping things in and out with any frequency they must have some sort of logistics center set up here. Maybe nothing but some manager tucked into a closet, but something. After a great deal of searching, the only thing she manges to find is a box stuffed in with a lot of other boxes in the abandoned admin offices. Most of the paper work is badly rotted by water, but she manages to gleen a few things from what is still legible.

    Apparently they shifted their operations out of here a few weeks before the disaster, having completed their use of the airport. It mentions another "Shipping Center" though, in detroit itself. It gives no real indication as to what it is, but there's an address.

    Remain in plane.
    Await fate.
    Anticipate Big Snack.


    Spoiler: Team Mascot (click to show/hide)
    BOB

    ”The real question to ask right now is if we should leave someone inside the airport while the shift happens or if we should make sure to exit the place first. My money’s on the former.

    “Actually, No, there’s an easy way to find out if it’s safe or not. Let’s just go find a squirrel, or a snail or something and see what happens to it!”

    Go outside the airport and start looking for small defenceless animals. Digging for worms/grubs/beatles is an option as well. Put them in a universal containment pod and then leave it somewhere in the airport

    Also, ponder if the pass-locked briefcase may be the cause of these time-warping shenanigans. I mean there had to have been something in this airport to cause it.

    Spoiler: Baldwin (click to show/hide)
    [5]
    Baldwin runs out into the tall grass and returns with a big fat rat in a containment pod. He places it down next to the plane.
    [3]
    Hmmm. He doesn't think the source of this is in the suitcase.


    Quote
    The other planes reveal similar things on their recorders and data logs. The crates contain carefully packaged and sealed electronic components: huge circuit boards and wrapped in milky plastic and held in custom fitted foam. They have numbers and designations connected to them but their purpose isn't readily conprehensible.
    Send pics of these to command, maybe they can make some more sense out of what these could have been used for. 

    Quote
    However, there is one final package that he finds aboard the "Ghost" plane that Bob restored. it was tucked in a corner of the cargo hold, apparently forgotten. Its only about the size of a large suitcase but is excessively robust and densely armored. Unlike the other metal crates this one is locked tight. [2] Yagyu isn't sure what the password for it would be either.

    Does it seem like the electronic lock could be hacked? If yes, hook it up to EdPC and see if he can do something. If not, does it seem like we could just pick the lock? What roll would this require?

    If also not, could I cut/break open the lock/briefcase in a bout of handiwork without damaging what's inside? Does it look like the briefcase might have anti-tampering measures or that it might destroy what's inside when not opened properly? 


    "I think we'll want to wait with loading these crates into EdPC until we know for sure what happens to them during a ghostplane event.

    Also, I think we have a few building left to explore as well, so let's not leave quite yet."

    Let's hold off on loading the crates into EdPC for now, just in case. Instead, leave one a few meters away from where we found it (but still on the airport grounds), and leave one just outside of the airport grounds (but with line of sight of the place we found it if possible). In case the behavior is different when the crate leaves the anomalous area.

    Finally, we still had some building we haven't explored yet, right? Or were they part of what we looked through already?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Yagyu uploads the pics to the Omniscient network.

    [2] Hacking the lock seems like a viable strategy so Yagyu wirelessly connects the EdPC to it. If only the team had some sort of dedicated computer hacking member. Maybe one in a super powerful robotic body or something . Oh well.
    [2]
    The EdPC attempts to hack into the container but is rebuffed. Hmm.

    [7] When the clever way fails, Yagyu moves on to the crafty way. He checks the box over for any tampering countermeasures and carefully disconnects the thermite bomb attached near the rear hinges. That done, he severs the lock with a bit of careful laser application and lifts the lid. Within the box is a layer of protective foam, a shrink wrapped capsule, more foam in side that, and finally a metal tube. He twists an endcap off that and pulls out a rack of what look like thick slices of glass. These miniture slabs are about 6 inches tall and 4 wide and 2 thick, perfectly clear except for a sort glittery haze. That haze seems most dense in the center and fades out towards the edges. Closer examination reveals the haze to actually be a massively complex network of golden wires each several times thinner than a human hair. The slabs are featureless except for a small alphanumeric code inscribed on one face.


    Yagyu's alarm goes off.
    Title: Re: MOOK: Fixer upper
    Post by: heydude6 on May 16, 2021, 12:42:29 pm
    ”That’s a brain! Those slides of glass each contain a piece of brain, thin enough to be scanned by a computer!”

    “It may not be a literal flesh and blood brain, but that thing was definitely once conscious!”
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on May 16, 2021, 12:47:02 pm
    Preparing chompers.
    They are ready to bite.
    Big Snack incoming.

    I don't know if the spiderbot has a Haiku appreciation function, but if it does, I am sure it is quite pleased with that little bit of poetry.


    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: NAV on May 16, 2021, 04:47:35 pm
    Does Ed's alarm also go off, or just Yagyu's?

    If no alarm, snooze a lil bit in the driver seat.

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: The Lupanian on May 17, 2021, 12:48:39 am
    Beat feet back to the EPC. If there’s time, punch the address into the net to see where exactly in Detroit it is.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: King Zultan on May 17, 2021, 02:18:17 am
    "Does anyone care if those people we're looking for bought a bunch of lithium, because I have no idea if it helps us or not."
    Search the internet for any business around our current location that had robots that are potentially capable of holding my mind.
    Title: Re: MOOK: Fixer upper
    Post by: NAV on May 17, 2021, 10:31:21 am
    "Maybe they all had bipolar disorder?"
    Title: Re: MOOK: Fixer upper
    Post by: heydude6 on May 17, 2021, 10:44:09 am
    "We've been seeing a lot of electronic components in the crates so far. Maybe the Lithium is being used to make batteries?"
    Title: Re: MOOK: Fixer upper
    Post by: NAV on May 17, 2021, 10:58:05 am
    "They's also need like some ions or some polymers to make batteries so lets keep an eye our for those too."
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on May 17, 2021, 06:45:34 pm
    Alrighty, fuck it.  I got no more mundane ideas, so let's lean on the arcane.

    Summon up some ghostie friends.  Tell them to find access into the tunnels beneath the hospital.  Let's see what they can dig up.

    ...Also, I'm switching Wilfred's D8 in melee into guns.  Roll for consequences, I guess?

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: heydude6 on May 17, 2021, 07:25:47 pm
    Hold it right there Piecewise! I wanna know the precise nature of the alarm before I act!

    Is this the alarm that goes off right before a "burst", or whatever it was called, that weird storm thingy?



    EDIT:

    Get out of the airport and follow Yagyu

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: Radio Controlled on May 18, 2021, 03:00:49 am
    "Hey Burt, after we're done with this, perhaps we can first look around for a body for you so you can be more active again. Could you perhaps look around a bit online to see where exactly we would have a good chance of finding you one? If you still want one, of course.

    Nice find, Ji, guess we have another lead now."

    Quote
    [2] Hacking the lock seems like a viable strategy so Yagyu wirelessly connects the EdPC to it. If only the team had some sort of dedicated computer hacking member. Maybe one in a super powerful robotic body or something . Oh well.
    Can we turn this hypothetical team member into a fancy paperweight? What about a novelty scarecrow?

    Quote
    [7] When the clever way fails, Yagyu moves on to the crafty way. He checks the box over for any tampering countermeasures and carefully disconnects the thermite bomb attached near the rear hinges. That done, he severs the lock with a bit of careful laser application and lifts the lid. Within the box is a layer of protective foam, a shrink wrapped capsule, more foam in side that, and finally a metal tube. He twists an endcap off that and pulls out a rack of what look like thick slices of glass. These miniture slabs are about 6 inches tall and 4 wide and 2 thick, perfectly clear except for a sort glittery haze. That haze seems most dense in the center and fades out towards the edges. Closer examination reveals the haze to actually be a massively complex network of golden wires each several times thinner than a human hair. The slabs are featureless except for a small alphanumeric code inscribed on one face.

    The laser used for this, was it the pulse laser?

    Take some representative close-up pictures and upload them to command. Then close the box again carefully with the samples properly stored inside.


    Quote
    Yagyu's alarm goes off.

    "Welp, that's our cue."

    Retreat to just outside the airport. On the way there spread around some more flares so we'll definitely be able to see everything going on. Leave the box with samples at the spot we originally found it for now until we know what happens to these things during an event (we have the 2 other crates to see how they respond).

    During the event, observe what happens. And what happens to Bob (be sure to tag him with the biorhythm tracker).


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Fixer upper
    Post by: Ozarck on May 18, 2021, 04:44:14 am
    Hold it right there Piecewise! I wanna know the precise nature of the alarm before I act!

    Is this the alarm that goes off right before a "burst", or whatever it was called, that weird storm thingy?

    ((Pretty sure this is the alarm for when the ghost plane event will likely happen. The weird storm is a bit unpredictable, but is supposedly preceded by some pretty noticeable phenomena.

    Of course, I've been wrong about these kinds of things before.))
    Title: Re: MOOK: Fixer upper
    Post by: piecewise on May 19, 2021, 12:19:58 pm
    Preparing chompers.
    They are ready to bite.
    Big Snack incoming.

    I don't know if the spiderbot has a Haiku appreciation function, but if it does, I am sure it is quite pleased with that little bit of poetry.


    Spoiler: Team Mascot (click to show/hide)
    Bob, sitting in the cockpit of the plane, settles in to wait. His robot spidercat begins clapping with its front legs for some reason.

    Does Ed's alarm also go off, or just Yagyu's?

    If no alarm, snooze a lil bit in the driver seat.

    Spoiler: Edward (click to show/hide)
    The alarm going off is Yagyu's alarm for what he THINKS is the rough time the double exposure will begin again.

    Beat feet back to the EPC. If there’s time, punch the address into the net to see where exactly in Detroit it is.
    Spoiler: Ji (click to show/hide)
    Ji runs back to the EdPC. As per where that thing is...ask me on monday when I can access my pc and not have to try and navigate the map with my phone.

    "Does anyone care if those people we're looking for bought a bunch of lithium, because I have no idea if it helps us or not."
    Search the internet for any business around our current location that had robots that are potentially capable of holding my mind.
    [3] A quick search reveals only that there were companies in ann arbor using robots. Finding exact addresses proves impossible for the moment.

    Hold it right there Piecewise! I wanna know the precise nature of the alarm before I act!

    Is this the alarm that goes off right before a "burst", or whatever it was called, that weird storm thingy?



    EDIT:

    Get out of the airport and follow Yagyu

    Spoiler: Baldwin (click to show/hide)
    De-assing the area with the quickness.

    "Hey Burt, after we're done with this, perhaps we can first look around for a body for you so you can be more active again. Could you perhaps look around a bit online to see where exactly we would have a good chance of finding you one? If you still want one, of course.

    Nice find, Ji, guess we have another lead now."

    Quote
    [2] Hacking the lock seems like a viable strategy so Yagyu wirelessly connects the EdPC to it. If only the team had some sort of dedicated computer hacking member. Maybe one in a super powerful robotic body or something . Oh well.
    Can we turn this hypothetical team member into a fancy paperweight? What about a novelty scarecrow?

    Quote
    [7] When the clever way fails, Yagyu moves on to the crafty way. He checks the box over for any tampering countermeasures and carefully disconnects the thermite bomb attached near the rear hinges. That done, he severs the lock with a bit of careful laser application and lifts the lid. Within the box is a layer of protective foam, a shrink wrapped capsule, more foam in side that, and finally a metal tube. He twists an endcap off that and pulls out a rack of what look like thick slices of glass. These miniture slabs are about 6 inches tall and 4 wide and 2 thick, perfectly clear except for a sort glittery haze. That haze seems most dense in the center and fades out towards the edges. Closer examination reveals the haze to actually be a massively complex network of golden wires each several times thinner than a human hair. The slabs are featureless except for a small alphanumeric code inscribed on one face.

    The laser used for this, was it the pulse laser?

    Take some representative close-up pictures and upload them to command. Then close the box again carefully with the samples properly stored inside.


    Quote
    Yagyu's alarm goes off.

    "Welp, that's our cue."

    Retreat to just outside the airport. On the way there spread around some more flares so we'll definitely be able to see everything going on. Leave the box with samples at the spot we originally found it for now until we know what happens to these things during an event (we have the 2 other crates to see how they respond).

    During the event, observe what happens. And what happens to Bob (be sure to tag him with the biorhythm tracker).


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    (yes, pulse laser, but we'll assume you lowered the intensity enough to do it carefully and as such it doesn't need to recharge)

    Yagyu takes careful pictures and video of the objects in the box and then returns them to their proper place.

    Yagyu scatters flares as he leaves the airport, trying to get them in a sort of rough grid to visualize everything in the airport proper.






    Yagyu and everyone from the airport team, minus Bob, make it out of the airport and climb up on top of the EdPC to watch. Yagyu was right in his timing, or at least roughly so. Things start to change about 8 minutes after they all reach the EdPC. The dead lights begin to, very slowly, light back up. Some of the objects that were moved, but left in the airport area, become slowly indistinct and vague, fading from one area back to where they were originally. But not all of the moved things do this, just some. The plane is one of them, but it instead fades out of existance entirely.  Bob, within it, doesn't really notice anything happening, despite the fact that he's vanishing into thin air.

    The scene plays out the same as before, the ruined plane and its intact phantom fly in and land. From an outside perspective there is little new to see other than the start up and the melting away of the double exposure afterwards. But from the inside of the plane there are several interesting things. These are all things only Bob sees.

    First, the plane is filled with people. Phantom people with no physical bodies to be double exposed over. Some of the people are definite, with distinct details. Some are vague, or parts of them are vague. A woman a few rows from the front has a very clear face and chest -low cut top you see-while the back of her head and the rest of her body is a sort of hazy cloud shape. Many are like this, with only a handful being more completely detailed. The most interesting one is near the back though. Its a man in a gray suit. His front is very well detailed, barring his shoulders, upper arms, and neck, but his entire back is hazy. And his face is...not there. His neck just kind of ends in a blur. And while a lot of the phantoms seem frozen or to move only occasionally, this one seems to move all the time, like a real person would.

    Second, there's sound, though most of it is garbled, only occasional words being audible. Charlie brown adult sounds: nothing but a lot of noise that sounds like speaking but is meaningless. The closer to the back and the headless man Bob gets, the more distinct the conversations and there are even a few that are, mostly at least, comprehensible.

    And finally, nothing happens. No disaster, no poiniant remark, no great action. The plane lands and fades away as the passenger begin to stand.

    It was all a lot for a simple alligator to try and take in at once.

    Alrighty, fuck it.  I got no more mundane ideas, so let's lean on the arcane.

    Summon up some ghostie friends.  Tell them to find access into the tunnels beneath the hospital.  Let's see what they can dig up.

    ...Also, I'm switching Wilfred's D8 in melee into guns.  Roll for consequences, I guess?

    Spoiler: Sheet (click to show/hide)
    [3] The best Will can manage to summon up is the ghost of a large rat. However, that rat does seem to know of an entrance into the tunnels, through the sewers. And it can guide Wilfried there.

    No consequences this time. But you're getting damn close I'd wager.
    Title: Re: MOOK: Spooky
    Post by: King Zultan on May 20, 2021, 04:41:23 am
    "Not really getting any solid leads on finding a new body, not having much hope of finding an industrial robot to use so I'm gonna try something a little different."
    Search the interned for any nearby places that had an animatronic band.
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on May 20, 2021, 05:40:39 am
    Search the plane for big snack. that faceless guy probably had one on him, so start looking back where he was.

    Bob's fine with a competent teammate examining spiderbot's records. Bob knows which are competent at tech and which are not. Non competents will get eaten if they try anything.
    ...
    Bob will accept the rat and kelp (preferably in ratkelp sandwich form) and not fuss too much when people board the plane and start examining him.


    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on May 20, 2021, 10:33:38 am
    Wonderful!  I don't plan to make any more swaps, so that's fine.

    Have the helpful rat ghost lead Wil to the sewers.  The fleshorror can follow, at their discretion.

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on May 20, 2021, 12:21:06 pm
    "Okie dokie, let's get this sewer bread!"

    Follow Will along into the stink zone


    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on May 20, 2021, 02:03:40 pm
    "Ok. The next step in our experiment now should be to try to talk to someone. Or better yet, try to change the past. I volunteer myself for the position.

    Additionally, we should try to find a date for this flight. We might be able to use this to identify our man. I'm pretty sure it's the most recent date in the log."

    Feed the rat to Bob. Check the flight log for the most recent date. Look up the winning lottery numbers for the jackpot for that date. Write it down a in massive font on a sheet of paper (stored in my idea tube). Wait inside the airplane for the next time warp. Try asking the man if he believes time travel is possible. Then tell him the winning lottery numbers and show him the paper. Do my best to persuade him to try for the jackpot. When I come back, check if the lottery winner has changed. If this works, we should have a name and a face.

    If he is completely unresponsive, slash him with my occult knife (try to maim his hands). If that fails, carve the numbers onto a seat cushion right in front of him.


    EDIT: Too meta

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on May 21, 2021, 01:54:15 am
    ((Don't wanna rain on anyone's parade, but remember we don't know what Bob saw or what happened to him, and he's not the kind of character where we could just assume he'd share his info with the team automatically.))

    Did the boxes inside and outside the airport respond differently to the event?

    If it seems like the box with samples (or just the samples inside) could successfully be taken without them disappearing during the next event, take them. Also take the crates with those computer parts.

    Give Bob a scan to see if he's now radioactive or anomalous or something. Also wave the anomaly watch over him a few times. Use some of the kelp to distract him so he doesn't waddle around while we examine him.

    Question, was spiderbot with Bob at the time of the event? If yes, does spiderbot keep any sort of logs or video storage? If yes again, could we tap into that to see what was going on inside the plane? If yes, motion to Bob in a "may I?" way, and if no angry chomping forthcoming, download the spiderbot's data to my computing cube and take a look. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on May 21, 2021, 07:23:25 am
    Collect my trash loot and help load crates.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on May 21, 2021, 02:00:49 pm
    ((Don't wanna rain on anyone's parade, but remember we don't know what Bob saw or what happened to him, and he's not the kind of character where we could just assume he'd share his info with the team automatically.))

    Ok. Let me repharase everything in a way that isn't meta.

    "Seeing that it seems like living animals can enter the anomaly without dying, lets now try an experiment to see if it's possible to actually change the past. I volunteer myself for the position.

    I assume this flight has an entry in the log. Probably the most recent one. Can someone check it for me? There were probably some people on the plane. I wonder if we could try talking to them? We won't know the answers until we try"

    Step 1: Feed the rat to Bob.

    Step 2: Check the flight log for the most recent date. Look up the winning lottery numbers for the jackpot for that date. Write it down a in massive font on a sheet of paper (stored in my idea tube).

    Step 3: Wait inside the airplane for the next time warp. Look around and try to see if there are any people on this plane. If there are, look for the person who seems the most responsive.

    Step 4: Ask them if they believe time travel is possible. Then tell them the winning lottery numbers and show him the paper. Do my best to persuade them to try for the jackpot. When I come back, check if the lottery winner has changed. If this works, we should have a new name and a face.

    Plan B: If they are completely unresponsive, slash that person with my occult knife (try to maim their hands ie. sever some fingers). If that fails, carve the lottery numbers onto a seat cushion right in front of him.


    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on May 21, 2021, 03:20:28 pm
    "Not really getting any solid leads on finding a new body, not having much hope of finding an industrial robot to use so I'm gonna try something a little different."
    Search the interned for any nearby places that had an animatronic band.
    [3] There's a "Mr. Frog's Pizza Steamboat" in town...but its pretty far north. Past the Smiles territory.

    Search the plane for big snack. that faceless guy probably had one on him, so start looking back where he was.

    Bob's fine with a competent teammate examining spiderbot's records. Bob knows which are competent at tech and which are not. Non competents will get eaten if they try anything.
    ...
    Bob will accept the rat and kelp (preferably in ratkelp sandwich form) and not fuss too much when people board the plane and start examining him.


    Spoiler: Team Mascot (click to show/hide)
    [4] By some kind of sheer stupid and insane luck Bob just happens to find a whole, only slightly rotten, racoon in the back of the plane. He happily snacks on it, and rats and kelp, while other members of the team look him and his robo-pal over.

    ((Don't wanna rain on anyone's parade, but remember we don't know what Bob saw or what happened to him, and he's not the kind of character where we could just assume he'd share his info with the team automatically.))

    Did the boxes inside and outside the airport respond differently to the event?

    If it seems like the box with samples (or just the samples inside) could successfully be taken without them disappearing during the next event, take them. Also take the crates with those computer parts.

    Give Bob a scan to see if he's now radioactive or anomalous or something. Also wave the anomaly watch over him a few times. Use some of the kelp to distract him so he doesn't waddle around while we examine him.

    Question, was spiderbot with Bob at the time of the event? If yes, does spiderbot keep any sort of logs or video storage? If yes again, could we tap into that to see what was going on inside the plane? If yes, motion to Bob in a "may I?" way, and if no angry chomping forthcoming, download the spiderbot's data to my computing cube and take a look. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    1. Most in the airport returned to their spots, but not all.  All those outside the airport did not move.

    2. Yagyu, with help from others, loads the EdPC up with the boxes.

    3. Quick sweeps and examinations do not reveal anything particularly odd about Bob. He's no more or less radioactive or anomalous than he used to be. He seems to have come out of the experience unscathed.

    4. Yes. Yes, he has a camera which records. Yes a third time. [5] We may now assume Yagyu has full video recordings of the event and as such tells everyone else what he saw.

    Collect my trash loot and help load crates.
    Spoiler: Ji (click to show/hide)
    Ji gathers her "Treasures" and helps load the crates.

    ((Don't wanna rain on anyone's parade, but remember we don't know what Bob saw or what happened to him, and he's not the kind of character where we could just assume he'd share his info with the team automatically.))

    Ok. Let me repharase everything in a way that isn't meta.

    "Seeing that it seems like living animals can enter the anomaly without dying, lets now try an experiment to see if it's possible to actually change the past. I volunteer myself for the position.

    I assume this flight has an entry in the log. Probably the most recent one. Can someone check it for me? There were probably some people on the plane. I wonder if we could try talking to them? We won't know the answers until we try"

    Step 1: Feed the rat to Bob.

    Step 2: Check the flight log for the most recent date. Look up the winning lottery numbers for the jackpot for that date. Write it down a in massive font on a sheet of paper (stored in my idea tube).

    Step 3: Wait inside the airplane for the next time warp. Look around and try to see if there are any people on this plane. If there are, look for the person who seems the most responsive.

    Step 4: Ask them if they believe time travel is possible. Then tell them the winning lottery numbers and show him the paper. Do my best to persuade them to try for the jackpot. When I come back, check if the lottery winner has changed. If this works, we should have a new name and a face.

    Plan B: If they are completely unresponsive, slash that person with my occult knife (try to maim their hands ie. sever some fingers). If that fails, carve the lottery numbers onto a seat cushion right in front of him.


    Spoiler: Baldwin (click to show/hide)
    1. Thats easy.
    2. The computer is broken again it seems, but old data that Yagyu found places the last date a few weeks before the disaster. You search winning lotteries aroudn that time and write down the numbers.
    3. We'll have to wait on this since its gonna be a bit till the next loop. However, if everyone is willing to time skip till then, we'll do it.



    Wonderful!  I don't plan to make any more swaps, so that's fine.

    Have the helpful rat ghost lead Wil to the sewers.  The fleshorror can follow, at their discretion.

    Spoiler: Sheet (click to show/hide)
    "Okie dokie, let's get this sewer bread!"

    Follow Will along into the stink zone


    Spoiler (click to show/hide)
    The rat leads them north, away from the hospital and the river. Eventually it leads them to a drainage ditch which leads to a grate covered tunnel. The tunnel is only about 5 feet tall; large enough for a person to walk through while hunched over but too small for Wilfred's giant metal ass to get trough...except maybe on his stomach.
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on May 21, 2021, 03:33:45 pm
    "Well I think this is my cue, just keep watch so no one throws a grenade at this thing while inside it. Or maybe try using your ghost powers to lose 50 pounds or something,"

    Slither and sneak through the tunnel and into the unknown


    Spoiler (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on May 21, 2021, 04:15:11 pm
    "Hey, hey!  You can't go in alone!  I need to get a physical connection to the hospital.  Here, take this."

    Wilfred will give SAM his hacked corpo observation drone.  Considering it normally transmits a video feed outside of the entire zone, I expect Wilfred will be able to connect to it from outside the tunnels.

    Otherwise, rip a hole in the grating if necessary for SAM/the drone to fit inside, then guard the entrance for a bit while they head in.


    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on May 21, 2021, 05:51:30 pm
    "Oh yeah, nice catch!"
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on May 21, 2021, 10:17:50 pm
    Allow Bobself to be herded off to the next location.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on May 22, 2021, 03:58:47 am
    "Well when it comes to getting me a new body I found that there are places in Ann Arbor with robots but I can't find any addresses, when I failed to be able to get the addressees I started looking at something else and I found an animatronic band in place called Mr. Frog's Pizza Steamboat and while I did manage to find an address for it, but it appears to be far off to the north past those smiles people's shit.
    Sit quietly in the truck, since there isn't anything else for me to do.
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on May 23, 2021, 04:38:19 pm
    Any buildings or areas of interest we didn't check yet? If yes check them.

    If not wait for the next anomalous event inside the plane (assuming Yagyu fits with this body). Try to get close to our mystery person of interest and record his conversations and try to learn who he is, or at least some identifying info.

    Let teammates test tings out as they please, but do try to stop them from attacking any ghosts though if Yagyu spots it in time. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on May 23, 2021, 05:38:03 pm
    You said there were private hangars here, right? Try to find some private planes/hangars, or barring that, a passenger luggage/lost and found area and search for valuables that might have been left in any of those areas.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on May 23, 2021, 08:39:53 pm
    Keep doing what I was planning on doing. Nothing's changed. I'm attacking the ghost (once all other options have failed) because my knife is literally magic and may be the only thing that works (it probably won't work anyway). I'd like to check the hospital records for the injuries I inflicted. We'll get a name and face that way.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on May 24, 2021, 05:35:58 pm
    "Well I think this is my cue, just keep watch so no one throws a grenade at this thing while inside it. Or maybe try using your ghost powers to lose 50 pounds or something,"

    Slither and sneak through the tunnel and into the unknown


    Spoiler (click to show/hide)
    "Hey, hey!  You can't go in alone!  I need to get a physical connection to the hospital.  Here, take this."

    Wilfred will give SAM his hacked corpo observation drone.  Considering it normally transmits a video feed outside of the entire zone, I expect Wilfred will be able to connect to it from outside the tunnels.

    Otherwise, rip a hole in the grating if necessary for SAM/the drone to fit inside, then guard the entrance for a bit while they head in.


    Spoiler: Sheet (click to show/hide)
    "Oh yeah, nice catch!"

    SAM squeezes through the bars and into the sewers, carrying the drone with her. The sewers are -Luckily-  only filled with rain water and similar runoff at this point; since the plumbing long ago failed. Sam follows along after the rat ghost, traversing twisting tunnels and drain pipes until finally being lead to a vertical shaft. The shaft, which is only about a foot in diameter, leads up from the roof of a tunnel and to a small drain maybe 10 or 15 above.
    [3]
    SAM elongates and stretches herself, squirming up the shaft  with the drone clutched between the toes of her left foot. She carefully lifts the grate and sets it gently to the side before slipping an eye out and looking around.  These are definitely the hospital tunnels. Unlike the sewers, which were long abandoned, there's a distinct smell of people here. The one she's come up inside is dark, half filled with crates and boxes, and relatively quiet. Storage.  She pulls herself up into the room and slides the grate back into place.
    [4]
    She smiles a bit too wide. She's not sure where the wire would be, but she knows a way to find out. After all, there are people here...



    You said there were private hangars here, right? Try to find some private planes/hangars, or barring that, a passenger luggage/lost and found area and search for valuables that might have been left in any of those areas.
    Spoiler: Ji (click to show/hide)
    The private hangers, there are three, contain two small airplanes, along with some pretty nice tool chests and tools. Or at least they were probably pretty nice, they're badly rusted now. The craft aren't in much better shape. There doesn't seem to be much around worth the effort of carrying it back. [6] Except of course, for something odd sitting on the wing of one of the planes. It looks like a golden mushroom, but is growing straight out of the metal of the plane itself, partially dissolving it in the process. The mushroom itself glitters quite brightly and appears like it might be made out of metal itself.


    Any buildings or areas of interest we didn't check yet? If yes check them.

    If not wait for the next anomalous event inside the plane (assuming Yagyu fits with this body). Try to get close to our mystery person of interest and record his conversations and try to learn who he is, or at least some identifying info.

    Let teammates test tings out as they please, but do try to stop them from attacking any ghosts though if Yagyu spots it in time. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Keep doing what I was planning on doing. Nothing's changed. I'm attacking the ghost (once all other options have failed) because my knife is literally magic and may be the only thing that works (it probably won't work anyway). I'd like to check the hospital records for the injuries I inflicted. We'll get a name and face that way.

    Spoiler: Baldwin (click to show/hide)
    ((Don't wanna rain on anyone's parade, but remember we don't know what Bob saw or what happened to him, and he's not the kind of character where we could just assume he'd share his info with the team automatically.))

    Ok. Let me repharase everything in a way that isn't meta.

    "Seeing that it seems like living animals can enter the anomaly without dying, lets now try an experiment to see if it's possible to actually change the past. I volunteer myself for the position.

    I assume this flight has an entry in the log. Probably the most recent one. Can someone check it for me? There were probably some people on the plane. I wonder if we could try talking to them? We won't know the answers until we try"

    Step 1: Feed the rat to Bob.

    Step 2: Check the flight log for the most recent date. Look up the winning lottery numbers for the jackpot for that date. Write it down a in massive font on a sheet of paper (stored in my idea tube).

    Step 3: Wait inside the airplane for the next time warp. Look around and try to see if there are any people on this plane. If there are, look for the person who seems the most responsive.

    Step 4: Ask them if they believe time travel is possible. Then tell them the winning lottery numbers and show him the paper. Do my best to persuade them to try for the jackpot. When I come back, check if the lottery winner has changed. If this works, we should have a new name and a face.

    Plan B: If they are completely unresponsive, slash that person with my occult knife (try to maim their hands ie. sever some fingers). If that fails, carve the lottery numbers onto a seat cushion right in front of him.


    Spoiler: Baldwin (click to show/hide)
    Allow Bobself to be herded off to the next location.

    Spoiler: Team Mascot (click to show/hide)
    "Well when it comes to getting me a new body I found that there are places in Ann Arbor with robots but I can't find any addresses, when I failed to be able to get the addressees I started looking at something else and I found an animatronic band in place called Mr. Frog's Pizza Steamboat and while I did manage to find an address for it, but it appears to be far off to the north past those smiles people's shit.
    Sit quietly in the truck, since there isn't anything else for me to do.
    The rest of the team hangs out in the EdPC while Baldwin and Yagyu sit in the plane and wait for the next event.  Things progress the same as before, repeating exactly according to what the video recording showed. As soon as things have begun, Baldwin starts testing.

    Step 3: Baldwin moves around the cabin, trying to get the attention of the phantoms. None of them react to him whatsoever. Many are completely unreactive or unmoving in general, like fuzzy mannequins. Even the headless, animated man in the back is completely unresponsive to him.

    Step 4:  Talking to them about lottery tickets and time travel does not seem to sway them from their stony non-responsiveness.

    Baldwin, apparently annoyed, whips out his knife and is about the cut into the nearest phantom when Yagyu intervenes.

    "Perhaps breaking the illusion while we are several hundred feet in the air would be ill advised."

    Yagyu squeezes through the aisle and over to the mystery man. He listens to the conversations and records them at the same time.  Many of the conversations, even the one the man seems close to, are still garbled for the most part. However, there are some things that can be made out. First, the man's name is "George", no last name given. He's not a normal employee of the institute, he's being brought here from somewhere else for "The Project". There's feeling of confusion and anxiety seeping out of him; not fear, just nervousness. Its an effect that no one else seems to manifest. According to the people around him, which he refers to as "Doctor", he's going to be the last "Piece of the Puzzle." There's reference to George's "Unique physiological and mental state" and, oddly, his "Imaginative capacity." He doesn't fit any of the profiles of the scientists, but one of the men he's talking to does. Jeremy Penrose, an institute neurosurgeon, is the man sitting ahead and to the right of George. One of the men listed in the files as possible survivors and people to track down.
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on May 24, 2021, 05:44:13 pm
    "I'm in, keep an eye out there Wilfrederickus the III while I try to find a wire. Can you use your ghostiness to help me out in any way? Maybe warg into a rat or something?"


    SAM shifts one STR point to DEX for extra sneakiness, then quietly sticks to the shadows while attempting to find someone that's all nice and alone, hopefully even unarmed.

    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on May 24, 2021, 08:32:46 pm
    "I don't know about you, but I found that surprisingly eye-opening. I thought the man was an executive rather than a test subject. Seems like the lottery plan wouldn't have worked even if time travel was possible."

    Baldwin looks at the yellow slides of alleged brain slices and sighs

    "I used to believe in things like being one with nature, but I abandoned that once I was offered a job that wasn't shit. There are more important in things in life than enlightenment."

    He takes a puff from his pipe

    "Looks like these dudes may not have gotten the memo."



    Baldwin goes to the airport hangar where Ji is. His face perks up at the sight of the mushroom.

    "Now that there is fine specimen. I used to farm some mushrooms myself back in the college years."

    Baldwin takes out his watch and begins scanning the mushroom, then the airplane wing, before scribbling a wavy line on the wing. Then he begins sawing along the line with his small knife.

    "You're okay with me doing this, right? The thing's literally made of gold so I'm sure it will sell for a good price, though I don't think it will be worth much outside of the zone. I hear the higher ups at omni already have metal eating mushrooms."

    As Baldwin continues his harvesting work, a nostalgic look appears on his face. The smile here is softer and more genuine than the confident one he usually shows.

    "Now the thing is, you gotta treat it like a golden goose. Chop off its head and you only get one mushroom. Treat the whole organism with care and love and you'll get a crop that will sustain you for years to come. You gotta make sure you bring its roots with you which is why I'm performing the tedious task of sawing through an aluminum airplane wing. The mycellium could be growing anywhere."

    Baldwin doesn't say anything else and continues his task silently. Eventually, Baldwin pauses and takes a deep breath.

    "Actually, can someone help me with this?"

    Take out my anomaly watch and start scanning the mushroom, then scan the airplane wing for the underlying mycelium underneath. Play a game of hot and cold with the watch until I get a general feel for how far the mycelium has spread and draw an outline that roughly correlates to where the mycelium is. If there are no readings being given off, just cut off the airplane wing entirely.

    Start sawing along the outline with my occult knife like I was cutting an image out of a piece of paper. I'm bound to get a few exploding dice at some point. Even without help, I'll eventually be able to get this done.

    EDIT: Added watch stuff. Trying to see if I can get a more precise reading of where the mycelium is.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on May 24, 2021, 09:54:40 pm
    Somebody with occult knowledge and or sensors want to examine the mushroom?

    If it seems safe, I’ll collect it in the most practical way possible.

    -EDIT- also look up the address I found again

    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on May 24, 2021, 09:57:12 pm
    Somebody with occult knowledge and or sensors want to examine the mushroom?

    If it seems safe, I’ll collect it in the most practical way possible.


    Look at the post above you. Although, you have given me an idea...
    Title: Re: MOOK: Spooky
    Post by: King Zultan on May 25, 2021, 02:41:25 am
    "When we're done here can we go rob this pizza place I found so I can get a new body?"
    Use the internet to find out what Mr. Frog's Pizza Steamboat is and what kind of robot like things were in it.
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on May 25, 2021, 02:57:10 am
    I'm with Zultan. Let's go rob an abandoned pizza place for it's animatronic automatons.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on May 25, 2021, 04:45:50 am
    ((I saw your post. The way I worded it made it seem like I was ignoring you, but I assumed PW would collapse our actions together anyways))
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on May 25, 2021, 09:00:50 am
    "I highly suggest you put that thing into a containment pod.

    Also, I think we have gotten everything we can out of this place, so after we get that mushroom, pack your stuff and get ready to move on."

    Upload the info and recordings of our mystery man to command, see if they can figure out who that is.

    Give the funky mushroom a scan with the enviro scanner. Also use the biorhythm tracker on it, maybe it'll tell how spread out it is.
    Then, if needed, help teammates with cutting it out, either with pulse laser on low setting or with cutting torch, whatever is easiest.

    Do a mental check, does it seem like there is more info/clues/loot we could get out of this place by any chance? Also ask our guide what he thinks.

    Finally, do a check myself to see if we can't pinpoint a place that would have used brobots (industrial or otherwise). Also things like hospitals might be interesting (eg. nurse bots that help move around patients and do menial work)? NEVER MIND ALL THAT WE STEAMBOAT WILLIE NOW TOOT TOOT.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on May 25, 2021, 09:05:32 am
    ”Don’t worry Yagyu, I was gonna do that eventually. We gotta take these things one step at a time.”
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on May 25, 2021, 09:19:31 am
    "Ehhh, I'm leery of overusing the ghosts.  They can be pretty flashy and explosive, know what I mean?  A ghost kaiju would be fun, but not too stealthy.  Still though, I'll see if I can't send you some help."

    Try to summon a human ghost.  Someone who lived here before and would know the tunnels.  Send them to help SAM, guiding and protecting... it.  Failing that, a swarm of hungry ghost rats set to protect SAM would be nice.

    Otherwise, sit and guard the silverfish.  Maybe try to hack another camera drone to replace the one I lost.


    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on May 25, 2021, 01:00:02 pm
    Quote
    "When we're done here can we go rob this pizza place I found so I can get a new body?"

    "Sure, though I'll try to see if we can't find anything more... appropriate for you than a rusted hunk to traumatize children with."

    Yagyu then shoots a message to Will while his teammates are harassing the mushroom:

    Quote
    Hey Will, Yagyu here. We're almost done here at the airport, no smoking guns yet but we got some intel and a new lead or two to follow up on. Probably gonna look for a new body for Burt first though.

    How are things on your end, any sign of our nerd yet? Let us know if you need anything, we could swing by on our way to the next destination.
    Title: Re: MOOK: Spooky
    Post by: King Zultan on May 26, 2021, 03:35:32 am
    "Sure, though I'll try to see if we can't find anything more... appropriate for you than a rusted hunk to traumatize children with."
    "What's so inappropriate about something that scares kids, and what if I want to be a thing that scares kids like an alligator with a banjo or something?"
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on May 26, 2021, 08:45:47 am
    "Sure, though I'll try to see if we can't find anything more... appropriate for you than a rusted hunk to traumatize children with."
    "What's so inappropriate about something that scares kids, and what if I want to be a thing that scares kids like an alligator with a banjo or something?"
    "Well, I figured you'd want something more sturdy and capable, but if that's good enough for you, fine by me!"
    Title: Re: MOOK: Spooky
    Post by: King Zultan on May 27, 2021, 04:11:35 am
    "Sure, though I'll try to see if we can't find anything more... appropriate for you than a rusted hunk to traumatize children with."
    "What's so inappropriate about something that scares kids, and what if I want to be a thing that scares kids like an alligator with a banjo or something?"
    "Well, I figured you'd want something more sturdy and capable, but if that's good enough for you, fine by me!"
    "I figured if it was made for a place with kids I'd assume it'd be sturdy due to having the little shits crawling all over it."
    Title: Re: MOOK: Spooky
    Post by: syvarris on May 27, 2021, 08:13:42 am
    Quote
    Hey Will, Yagyu here. We're almost done here at the airport, no smoking guns yet but we got some intel and a new lead or two to follow up on. Probably gonna look for a new body for Burt first though.

    How are things on your end, any sign of our nerd yet? Let us know if you need anything, we could swing by on our way to the next destination.

    Quote
    We're making some progress.  We found a way into the sewers, linked to the tunnels under the hospital, which I'm pretty sure is the nerve center of the Smiles' operation.  The dick monster's inside right now, trying to get a link into the network for me.  I had to stay out to guard the silverfish, and because my hardsuit's too thick.

    We don't have too much use for anything right now, unless Pathos wakes up and wants to share his daemons or whatever.  Pretty sure we'll want help with the actual extraction, once I figure out where the nerd is.  You should prolly start thinking about what we'll do after this, I'll keep you updated as things happen.

    ((Since I've not been checking daily, you can assume Wilfred sends you updates after any major events that you'd want to comment on.))
    Title: Re: MOOK: Spooky
    Post by: piecewise on May 27, 2021, 02:54:58 pm

    "Ehhh, I'm leery of overusing the ghosts.  They can be pretty flashy and explosive, know what I mean?  A ghost kaiju would be fun, but not too stealthy.  Still though, I'll see if I can't send you some help."

    Try to summon a human ghost.  Someone who lived here before and would know the tunnels.  Send them to help SAM, guiding and protecting... it.  Failing that, a swarm of hungry ghost rats set to protect SAM would be nice.

    Otherwise, sit and guard the silverfish.  Maybe try to hack another camera drone to replace the one I lost.


    Spoiler: Sheet (click to show/hide)
    [2][5]
    Wilfred can't manage to hack a drone- which is odd, he should be good at that- but he does manage to summon up a perfectly usable ghost. It appears mostly human, though it has some kind of fog light for a head. It walks off through the concrete towards SAM.





    "I'm in, keep an eye out there Wilfrederickus the III while I try to find a wire. Can you use your ghostiness to help me out in any way? Maybe warg into a rat or something?"


    SAM shifts one STR point to DEX for extra sneakiness, then quietly sticks to the shadows while attempting to find someone that's all nice and alone, hopefully even unarmed.

    Spoiler (click to show/hide)
    [4]
    The fog light ghost meets up with Sam and together the two of them explore the tunnels, looking for someone to...talk to. A lone person is, eventually, spotted walking through one of the more traveled tunnels. SAM silently slithers up behind him while the fog light ghost walks out of a wall in front of him. Distracted and freaked out, he becomes easy prey and SAM pounces on him, dragging him down a few tunnels to a more quiet and out of the way space.


    Somebody with occult knowledge and or sensors want to examine the mushroom?

    If it seems safe, I’ll collect it in the most practical way possible.

    -EDIT- also look up the address I found again

    Spoiler: Ji (click to show/hide)
    "I highly suggest you put that thing into a containment pod.

    Also, I think we have gotten everything we can out of this place, so after we get that mushroom, pack your stuff and get ready to move on."

    Upload the info and recordings of our mystery man to command, see if they can figure out who that is.

    Give the funky mushroom a scan with the enviro scanner. Also use the biorhythm tracker on it, maybe it'll tell how spread out it is.
    Then, if needed, help teammates with cutting it out, either with pulse laser on low setting or with cutting torch, whatever is easiest.

    Do a mental check, does it seem like there is more info/clues/loot we could get out of this place by any chance? Also ask our guide what he thinks.

    Finally, do a check myself to see if we can't pinpoint a place that would have used brobots (industrial or otherwise). Also things like hospitals might be interesting (eg. nurse bots that help move around patients and do menial work)? NEVER MIND ALL THAT WE STEAMBOAT WILLIE NOW TOOT TOOT.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    "I don't know about you, but I found that surprisingly eye-opening. I thought the man was an executive rather than a test subject. Seems like the lottery plan wouldn't have worked even if time travel was possible."

    Baldwin looks at the yellow slides of alleged brain slices and sighs

    "I used to believe in things like being one with nature, but I abandoned that once I was offered a job that wasn't shit. There are more important in things in life than enlightenment."

    He takes a puff from his pipe

    "Looks like these dudes may not have gotten the memo."



    Baldwin goes to the airport hangar where Ji is. His face perks up at the sight of the mushroom.

    "Now that there is fine specimen. I used to farm some mushrooms myself back in the college years."

    Baldwin takes out his watch and begins scanning the mushroom, then the airplane wing, before scribbling a wavy line on the wing. Then he begins sawing along the line with his small knife.

    "You're okay with me doing this, right? The thing's literally made of gold so I'm sure it will sell for a good price, though I don't think it will be worth much outside of the zone. I hear the higher ups at omni already have metal eating mushrooms."

    As Baldwin continues his harvesting work, a nostalgic look appears on his face. The smile here is softer and more genuine than the confident one he usually shows.

    "Now the thing is, you gotta treat it like a golden goose. Chop off its head and you only get one mushroom. Treat the whole organism with care and love and you'll get a crop that will sustain you for years to come. You gotta make sure you bring its roots with you which is why I'm performing the tedious task of sawing through an aluminum airplane wing. The mycellium could be growing anywhere."

    Baldwin doesn't say anything else and continues his task silently. Eventually, Baldwin pauses and takes a deep breath.

    "Actually, can someone help me with this?"

    Take out my anomaly watch and start scanning the mushroom, then scan the airplane wing for the underlying mycelium underneath. Play a game of hot and cold with the watch until I get a general feel for how far the mycelium has spread and draw an outline that roughly correlates to where the mycelium is. If there are no readings being given off, just cut off the airplane wing entirely.

    Start sawing along the outline with my occult knife like I was cutting an image out of a piece of paper. I'm bound to get a few exploding dice at some point. Even without help, I'll eventually be able to get this done.

    EDIT: Added watch stuff. Trying to see if I can get a more precise reading of where the mycelium is.

    Spoiler: Baldwin (click to show/hide)

    Recordings and info uploaded.

    The mushroom isn't alive according to the biorhythm tracker. But the scanner is picking up odd reactions inside it. High energy, but very small. [4] It seems like the mushroom isn't a living thing so much as its some sort of slow process that converts one metal into the golden metal the "mushroom" is made of. That metal is, rather surprisingly, actually gold by the way. Not pure gold, a mix of gold, silver, aluminum, and other trace elements in an alloy that should actually be impossible or at least very unstable. Its radioactive, undergoing beta decay, though its activity seems fairly low. Ji, Baldwin, and Yagyu work together to snip the metal away and secure the mushroom- complete with chunk of aircraft aluminum to "Feed" on- in a containment pod.

    This place seems pretty much explored. Any new insights into the information from this place would come in combination with other info or with more thinking, rather than more exploration of this place.




    "When we're done here can we go rob this pizza place I found so I can get a new body?"
    Use the internet to find out what Mr. Frog's Pizza Steamboat is and what kind of robot like things were in it.
    I'm with Zultan. Let's go rob an abandoned pizza place for it's animatronic automatons.

    Spoiler: Team Mascot (click to show/hide)
    The restaurant is near the intersection of Plymouth and Green, just to the west of the 23. (Map marker added). The guide suggests either back tracking and taking the 23 north to it, or -if you want to be REALLY careful- Take Prospect road to Plymouth and work back from there.  Either works, though prospect road is much more rural and out of the way so should be completely deserted.

    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on May 27, 2021, 03:05:16 pm
    "Ssssssshhhhhh....hold him down ghostbro."

    SAM will use her Organosculpting system to attack the goon's spinal cord and shut off everything below the neck, of course, she'll still try to leave the nerves responsible for pain and touchy-feely stuff working in case she needs to get aggressively persuative.


    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on May 27, 2021, 03:12:21 pm
    Plug the address I found into the net.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on May 27, 2021, 03:42:35 pm
    "Sorry friend. You're storing the mushroom in my containment pod so it needs to stay with me for safekeeping. You can have the profits once we sell this thing."

    Store the mushroom with my stuff in the EPC and prepare to move on.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on May 27, 2021, 08:29:06 pm
    "How's it going in there, dicky?  Find anything to hook up to, yet?"

    Look over the Silverfish a bit while waiting.  Is it manual operation only, or could Wilfred hook it up to his suit somehow and fly it while he's cargo?  Or remotely?

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on May 28, 2021, 01:55:29 am
    "Lets use Prospect road to get to that pizza place."
    Look up things on the internet and see if there are any interesting prospects between us and the pizza place on this Prospect road.
    Title: Re: MOOK: Spooky
    Post by: Pancaek on May 28, 2021, 04:46:43 pm
    "So, we done here boss? Is it pizza time?"

    Unless anyone objects, wait until all stragglers are on board and head for the pizza joint. Take Prospect Road to avoid any shenanigans

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on May 29, 2021, 06:02:30 am
    "Pizza time it is!"

    Iiiiiiit's pizza time!


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on May 31, 2021, 05:46:54 pm
    "Ssssssshhhhhh....hold him down ghostbro."

    SAM will use her Organosculpting system to attack the goon's spinal cord and shut off everything below the neck, of course, she'll still try to leave the nerves responsible for pain and touchy-feely stuff working in case she needs to get aggressively persuative.


    Spoiler (click to show/hide)
    [3]
    The organosculpting system sputters when SAM points it at the man so she does the next best thing: she punches him square in the nose. Its effectively paralyzing, though probably more distracting than the elegant and crippling solution. He sure does bleed a lot from that nose.

    "How's it going in there, dicky?  Find anything to hook up to, yet?"

    Look over the Silverfish a bit while waiting.  Is it manual operation only, or could Wilfred hook it up to his suit somehow and fly it while he's cargo?  Or remotely?

    Spoiler: Sheet (click to show/hide)
    Wilfred pokes the Silverfish and looks it over. He think...with a cable or a wireless connection, he could probably fly it from inside his suit. The only issue would be connecting it up correctly and setting up some kind of controls for the suit: he'd have to use the suit's movement sensors for it most likely.

    "Pizza time it is!"

    Iiiiiiit's pizza time!


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    "So, we done here boss? Is it pizza time?"

    Unless anyone objects, wait until all stragglers are on board and head for the pizza joint. Take Prospect Road to avoid any shenanigans

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    "Lets use Prospect road to get to that pizza place."
    Look up things on the internet and see if there are any interesting prospects between us and the pizza place on this Prospect road.
    "Sorry friend. You're storing the mushroom in my containment pod so it needs to stay with me for safekeeping. You can have the profits once we sell this thing."

    Store the mushroom with my stuff in the EPC and prepare to move on.

    Spoiler: Baldwin (click to show/hide)
    Both the internet and the team's eyes tell them that this is basically fuck all of interest out here on prospect road. Its a good several hundred feet between homes even on this fairly large road and each home is smack dab in the middle of what looks like horribly overgrown farmland. The road continues in this rather uninteresting way for quite a while until it curves around towards the west and their destination. Even back in the city there's little to see on these far outskirts. The strip mall the restaurant is in is completely deserted and barely lit by the first rays of sunrise. The entire place looks long neglected; old signs for used books, nail salons, sandwich shops, vitamin shops, computer repair, and more have sunrotted and partially crumbled, along with the stucco. The restaurant, just another in the line of shops, looks particularly upsetting with its half crumbled mascot logo leaking dark rust out of its cartoon frog eyes and mouth. 
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on May 31, 2021, 05:59:29 pm
    SAM quickly plunges her hand over the goon's mouth before he can scream for help or a sack of ice for his broken nose.

    "So here is what will happen, you'll tell me where your servers rooms, internet cables, wires, and wifi routers are and in return, I won't re-enact every SAW movie death on you at the same time."

    SAM will slowly remove her hand once she gets confirmation from Goonius the IV that he'll be nice, being ready to immediately cover his mouth again if it looks like he'll attempt to scream. If the goon doesn't look like he'll cooperate or tries to scream, SAM will chew his forbidden hand sausages until he decides to be reasonable about this whole thing.

    Spoiler (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on May 31, 2021, 06:14:10 pm
    Mount Upsetting Frog LogoTM to EdPC.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on June 01, 2021, 02:01:54 am
    "I'm excited about this place to bad I can't actually go inside, while we're here we might want to check out that computer repair place and that book store might be interesting as well."
    See if I can't find out any thing on the internet about any of the other nearby businesses.
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on June 01, 2021, 03:09:35 am
    Welp, get inside and start looking for a suitable replacement body for dear ol' Burty Burt.

    Should one be found, see what kind of modifications would be needed to make it useable for Burt. Then check if we have everything needed, if not look around/online for where we could find what we need.

    Note, I'm willing to burn a toolkit charge to get it done. Second note, we could swing by the military base of the bazaar to get the parts or tools we need as well if needed.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on June 01, 2021, 10:35:27 am
    Head into the pizzeria with gun at the ready. Don’t trust any robots. While I’m at it, see if there’s a kitchen. If there is, see if they have food stocked
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on June 01, 2021, 02:57:13 pm
    SAM quickly plunges her hand over the goon's mouth before he can scream for help or a sack of ice for his broken nose.

    "So here is what will happen, you'll tell me where your servers rooms, internet cables, wires, and wifi routers are and in return, I won't re-enact every SAW movie death on you at the same time."

    SAM will slowly remove her hand once she gets confirmation from Goonius the IV that he'll be nice, being ready to immediately cover his mouth again if it looks like he'll attempt to scream. If the goon doesn't look like he'll cooperate or tries to scream, SAM will chew his forbidden hand sausages until he decides to be reasonable about this whole thing.

    Spoiler (click to show/hide)
    Sam is sufficiently terrifying enough that the man begins nodding immediately. She carefully removes her hand from his mouth but keeps her sharpened fingers meaningfully near his throat.

    He tells her what he knows about where everything is. Most of it is worthless for this particular  instance, but she does learn where one of the underground cables is. Apparently they ran across it accidently a while back and the higher ups were really insistent they not damage it. He gives directions to it from here.

    Mount Upsetting Frog LogoTM to EdPC.

    Spoiler: Team Mascot (click to show/hide)
    [8] Bob, with a bit of help from others, gets the sign down and manages to get it chained to the front of the EdPC like the figurehead of a boat.  Neat! Terrifying! YAY!

    "I'm excited about this place to bad I can't actually go inside, while we're here we might want to check out that computer repair place and that book store might be interesting as well."
    See if I can't find out any thing on the internet about any of the other nearby businesses.
    [2]
    Internet connection seems iffy right now. Getting a lot of interference in general.

    Head into the pizzeria with gun at the ready. Don’t trust any robots. While I’m at it, see if there’s a kitchen. If there is, see if they have food stocked
    Spoiler: Ji (click to show/hide)
    Welp, get inside and start looking for a suitable replacement body for dear ol' Burty Burt.

    Should one be found, see what kind of modifications would be needed to make it useable for Burt. Then check if we have everything needed, if not look around/online for where we could find what we need.

    Note, I'm willing to burn a toolkit charge to get it done. Second note, we could swing by the military base of the bazaar to get the parts or tools we need as well if needed.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Ji and Yagyu head into the place. Its spooky to be sure, all dark, silent, and filled with the residue of happier times and nostalgia. But a quick sweep reveals the most dangerous critters around are a family of rather large rats living in the kitchen. The food, Ji finds, has long ago been nibbled into and the packages that haven't are basically shrink wrapped rot at this point.

    The main stage has 4 animatronics: A big frog in suspenders, a Fox in a sort of dandy's outfit, a female goose with...a large chest...dressed in purple, furs and boa, and a porcupine in overalls and floppy cap. They've all got instruments and are frozen in mid-action. Their clothing is fiberglass and rubber, their internals all metal, with mechanisms for movement and facial expressions. Their faces are also a mix of rubber and fiberglass and look to be able to contort and flex in a way that is probably best described as "Very nearly not scary".

    A quick assessment reveals that they are not locked down in any way and are, in fact, fully mobile and functional bodies, apparently so they could wander around and interact with kids. The only downside is they use electric batteries and need to be charged regularly, on chargers disguised as wooden stools and such on stage. Getting Burt into one of these would be easy, but he really needs a new power source to keep moving for long. One of the nuclear batteries found in prosthetic bodies would be best, but anything that doesn't require him to be on an extension cord would be nice.
    Title: Re: MOOK: Spooky
    Post by: heydude6 on June 01, 2021, 03:00:38 pm
    ((OOC: What about the batteries in pushbots?))
    Title: Re: MOOK: Spooky
    Post by: Ozarck on June 01, 2021, 03:11:01 pm
    ((I have an idea. I don't know if Bob would have this idea though. I think it'll 'work,' and would certainly be fitting for us.

    1) locate pizza place's generator repair and remove from the premises.
    2) connect 3 of the 4 animatronics together along with their charging ports into a sort of robo chimera to carry the generator.
    3) Burt goes in remaining robot.
    4) make sure the 4 bots can be swapped in and out of the horsebomination so Burt can swap out between comically terrifying mascots as needed.
    5) alternatively, put all 4 into the horsebomination and Burt goes into the gestalt.
    6) someone activate Xantalos. I'm sure he'd appreciate this.))
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on June 01, 2021, 03:47:46 pm
    "Huh, this was easy. Thank ya for being a good sport about this whole thing, I really thought I'd have to rip your eyeballs off or something. Anyway, a promise is a promise, I won't slowly torture you to death. Hey Wilfrom Software, I got the intel, gonna let you in soon, get your hacking skills ready."

    SAM will tear off the man's throat with her jaws before swallowing him whole like some sort of weird H.R Giger sex fantasy, she never said anything about not killing him after all. After that's done she'll look for any vents to crawl into and make way towards the cable.

    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on June 01, 2021, 05:18:12 pm
    Load the animatronics into the Ed PC, or mount them on top.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on June 02, 2021, 02:44:19 am
    "Can you guys just shove me into the fox one, I don't care if I have to be stuck to an outlet for a while, I just want to be able to move again it's weird not being able to move, also if it needs to be fixed first use my tool kit for it."
    Wait for someone to put me in a robot.
    Title: Re: MOOK: Spooky
    Post by: Ozarck on June 02, 2021, 09:31:49 am
    "... if it needs to be fixed first use my tool kit for it."
    ((you don't have a toolkit. You don't have an inventory. You don't have a body. Don't worry, Bob's got you covered on toolkits. Not like he's saving them for something potentially important to the mission or anything.))
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on June 02, 2021, 02:51:05 pm
    "Excellent, that was pretty fast.  Good job, Richard."

    Be ready to... do whatever it is Wilfred would need to do to help setup the connection between the drone and the network cable under the hospital.  Remotely operate the camera drone?  Talk SAM through connecting the tan wire to the ochre wire?  I'unno.

    If SAM doesn't get that far this turn, idly wonder if Wildred could summon up some kind of extension cord ghost, which could connect his hardsuit and the silverfish.  I mean, he just summoned one with a fog light head, maybe there's one with an extension cable dick.


    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on June 02, 2021, 03:42:03 pm
    Check around the place for a possible battery while Ji is loading things up.

    Then on the EdPC start repairing the fox body. Use a toolkit charge, and scavenge parts from the other animatronics if needed. For power, we can just hook him up to EdPC for now if no battery was found. (Let EdPC do the actual downloading and installation of the Burt.)

    Look around the map for any places where we have a good chance of easily finding/scavenging a battery. If found, go there and look, if not then go to either the bazaar or one of the military bases to barter for one (call ahead so they can look for it). 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Pancaek on June 02, 2021, 03:58:08 pm
    Help my teammates with repairing the pizza place robot body and putting Burt into said body, in any capacity I can.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on June 03, 2021, 03:37:55 pm
    Load the animatronics into the Ed PC, or mount them on top.
    Spoiler: Ji (click to show/hide)
    "Can you guys just shove me into the fox one, I don't care if I have to be stuck to an outlet for a while, I just want to be able to move again it's weird not being able to move, also if it needs to be fixed first use my tool kit for it."
    Wait for someone to put me in a robot.
    Help my teammates with repairing the pizza place robot body and putting Burt into said body, in any capacity I can.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)

    Check around the place for a possible battery while Ji is loading things up.

    Then on the EdPC start repairing the fox body. Use a toolkit charge, and scavenge parts from the other animatronics if needed. For power, we can just hook him up to EdPC for now if no battery was found. (Let EdPC do the actual downloading and installation of the Burt.)

    Look around the map for any places where we have a good chance of easily finding/scavenging a battery. If found, go there and look, if not then go to either the bazaar or one of the military bases to barter for one (call ahead so they can look for it). 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    While the rest of the team is dragging the animatronics out into the parking lot and getting them laid out Yagyu checks around the place for some sort of battery that could be used to power one of the bots indefinitely. [2] He sadly finds nothing of the sort. All the batteries he does find are all significantly less powerful than the ones already built into the bots. Makes sense, he supposes.

    [3,7]
    The fox requires only a small number of repairs: its in surprisingly good condition all things considered. The only major change is that they have to cannibalize the computer cores from the other three bodies to build a core powerful enough to sustain Burt's mind. They stuff the new quad core into the fox body and work from there.  Connecting it to the EdPC's power system is relatively easy, through they don't exactly have a long enough cable to let it go far; its mostly stuck in the interior and immediate exterior in terms of tethered length.
    [6]
    They connect the computer core up to the EdPC's mainframe and download Burt's consciousness into the Dandy Fox. It takes about 20 minutes. When its done the body sits up and looks around.

    "Hello?" Burt ventures and notices that the thing's voice synthesizer has given him an odd old money southern drawl.

    By the way, in case you don't know what a dandy is.

    (https://m.media-amazon.com/images/I/51BrHrq+MzL._AC_SS450_.jpg)



    "Huh, this was easy. Thank ya for being a good sport about this whole thing, I really thought I'd have to rip your eyeballs off or something. Anyway, a promise is a promise, I won't slowly torture you to death. Hey Wilfrom Software, I got the intel, gonna let you in soon, get your hacking skills ready."

    SAM will tear off the man's throat with her jaws before swallowing him whole like some sort of weird H.R Giger sex fantasy, she never said anything about not killing him after all. After that's done she'll look for any vents to crawl into and make way towards the cable.

    Spoiler (click to show/hide)
    (Be thankful I'm not forcing a melee check for this, miss d4.)

    Sam thanks the man and then immediately bites his head off. In the literal sense. She then swarms down the hall on all fours, looking for a vent to crawl through. She doesn't find anything, so she just decides to go through the tunnels instead. [4] She has some close calls and ends up having to cling to the ceiling for a few minutes as people wander underneath her, but she manages to find the wire the man told her about. Its rather unassuming; just a conduit crossing the ceiling at the intersection between two tunnels.

    Sam sticks to the ceiling like a gecko and pulls the drone out, showing it the conduit.

    "Hey hey. Wilbur. What do."

    "Excellent, that was pretty fast.  Good job, Richard."

    Be ready to... do whatever it is Wilfred would need to do to help setup the connection between the drone and the network cable under the hospital.  Remotely operate the camera drone?  Talk SAM through connecting the tan wire to the ochre wire?  I'unno.

    If SAM doesn't get that far this turn, idly wonder if Wildred could summon up some kind of extension cord ghost, which could connect his hardsuit and the silverfish.  I mean, he just summoned one with a fog light head, maybe there's one with an extension cable dick.


    Spoiler: Sheet (click to show/hide)
    [5]
    Wilfred talks SAM through the process of opening up the drone, opening the conduit, and splicing the two together. It takes a while, but the end result is the drone is directly wired into the hospital's intranet. And Wilfred is connected to the drone. And thus, Wilfred is in.

    "Bingo."
    Title: Re: MOOK: Spooky
    Post by: King Zultan on June 04, 2021, 04:01:01 am
    "Huzza I can move again, and it doesn't even bother me that I can't leave the car!"
    Go grab my stuff from wherever it was stashed and look myself over and find out what my stats are and how long my batteries will last if I'm not plugged in.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on June 04, 2021, 06:38:40 am
    Get on the EPC and await further orders.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on June 04, 2021, 08:11:30 am
    "Welcome again to the land of the living and able, Burt. Glad to have you back.

    Allrighty then gents, good show, good show. Time to head to our next objective, which I think should be that shipping center that Ji found. Also, let's keep an eye out for a new battery for Burt's new bod."

    Next stop is the shipping center Lup found earlier. Chart a course there, but see if there any locations on the way there that have a good chance for us of  finding/scavenging a battery for Burt. Then, vamos!

    ((Btw, since we used a toolkit charge to repair the fox, don't forget to deduct it from your inventory @zultan.))

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on June 04, 2021, 10:08:06 am
    No action. Waiting on team movement to next Point of Interest.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Pancaek on June 04, 2021, 03:23:26 pm
    Beep beep, I'm a jeep. Follow the course Yagyu plots out


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on June 05, 2021, 09:17:26 am
    Beep beep, I'm a jeep. Follow the course Yagyu plots out


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    ((you should put the Upsetting Frog Logo into your inventory))
    Title: Re: MOOK: Spooky
    Post by: Pancaek on June 06, 2021, 11:01:47 am
    ((you should put the Upsetting Frog Logo into your inventory))
    [/quote]
    ((Done, I added an extra bit for decals))
    Title: Re: MOOK: Spooky
    Post by: piecewise on June 06, 2021, 06:31:25 pm
    "Huzza I can move again, and it doesn't even bother me that I can't leave the car!"
    Go grab my stuff from wherever it was stashed and look myself over and find out what my stats are and how long my batteries will last if I'm not plugged in.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: stats (click to show/hide)
    Burt gathers up his worldly possessions and then unplugs himself. It looks like his batteries will last different amounts of time depending on how active he is. If he just sits around they could last hours, walking around normally, about an hour, but any sort of strenuous movement is going to reduce that time to a fraction. Maybe 15 minutes? Maybe 5? Hard to say.



    Beep beep, I'm a jeep. Follow the course Yagyu plots out


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)

    No action. Waiting on team movement to next Point of Interest.

    Spoiler: Team Mascot (click to show/hide)
    "Welcome again to the land of the living and able, Burt. Glad to have you back.

    Allrighty then gents, good show, good show. Time to head to our next objective, which I think should be that shipping center that Ji found. Also, let's keep an eye out for a new battery for Burt's new bod."

    Next stop is the shipping center Lup found earlier. Chart a course there, but see if there any locations on the way there that have a good chance for us of  finding/scavenging a battery for Burt. Then, vamos!

    ((Btw, since we used a toolkit charge to repair the fox, don't forget to deduct it from your inventory @zultan.))

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    The EdPC gets back on the highway and heads north for a few miles before beginning the journey east, and into the orange zone. They take the 14 through quiet fields as the sun rises, far from the chaos of Ann Arbor. In the light of day they can see more homes scattered around, peeking out through overgrown grass and new tree lines, each home at least a 100 feet from its neighbor, though often more. These give way to more densely packed but still quietly rural and overgrown homes as they near the outskirts of Detroit. By the time they are coming to the edge of the orange zone the area is fully developed again, a dense suburb with all the little shopping centers and amenities such a place needs.  The outgoing road is absolutely impenetrably packed with abandoned cars, while the road in is entirely empty.  Their passage across the yellow zone was quiet, almost serene and beautiful in its way; the slow growth of nature over abandoned ruins of society, all cast in the warm glow of morning. But as they near the orange zone, this all changes. The air becomes noticeably heavy and smells of smoke and burning rubber. The sky, glowing golden, dims as the sun is blocked out by the swirling storm column. Silence is replaced with the sounds of distant gunfire, screaming, and otherworldly sounds. When they finally pass the boundary everyone can feel it, even those without nerve endings or anything organic to feel it with. Its a heavy feeling, a dread, baseline uncertainty which seems to make them subtly second guess every action and assumption. The world might fall out beneath their feet at any point.

    They make it maybe a mile in when two things happen. First, someone remembers that one of their targets is reportedly near here: St. Mary Mercy hospital just about a block north.  Second, a rocket propelled grenade lances past, maybe 20 feet in front of the EdPC, and strikes a building off to the south. A group of men in what look like scrubs are emerging from the parking lot of the large building to the north and pointing past the EdPC towards the opposite side of the highway.
    Title: Re: MOOK: Is it a war crime if you do it accidently?
    Post by: syvarris on June 07, 2021, 01:59:11 am
    "Yagyu, we've gotten a connection into the hospital intranet.  Gonna start searching for our target now."

    Well, start scanning through all information that can be accessed.  Priority is any kind of information on where the scientist is, and ideally a way to contact him.  After that, maps, layouts, and information on where they keep their coolest/best guns are a secondary goal.  Hey, nothing's wrong with a bit of personal fun!

    Oh, and if any information is found on the scientist/possible loot caches, forward that info to Yagyu and SAM.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on June 07, 2021, 03:34:08 am
    "These batteries I've got sure seem to suck I guess I'm stuck in the tuck until someone can find better ones."
    Be ready to use one of the turrets if it's needed and make sure I'm plugged in so I have a full battery if needed.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on June 07, 2021, 03:33:14 pm
    "Edboy, I think we might want to back up juuuust a lil' bit until we know what is going on here."

    Ask our guide if he knows who these people are or if he has an idea of what is happening here.

    Does it look like that rocket was maybe aimed at us and they just had really bad aim, or more likely that they intended to hit that building?

    If more hostilities occur (not necessarily against us) make sure that the weakness analyzer is active.



    "Yagyu, we've gotten a connection into the hospital intranet.  Gonna start searching for our target now."

    "Good to hear it! We just entered the orange zone in pursuit of one of our leads and might swing by to interview one of the other eggheads, but might have stumbled on some trouble already."


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on June 07, 2021, 05:23:26 pm
    Get on a turret and fire at hostiles.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on June 07, 2021, 06:04:54 pm
    "Well my job here is done, should I leave or do something more Wonfrod Wilsonson?"

    SAM will find someplace dark and small to hide while awaiting confirmation of any nearby nerds to kidnap or shinies to loot.


    Spoiler (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on June 07, 2021, 06:31:04 pm
    Bob.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on June 07, 2021, 08:12:31 pm
    "Well my job here is done, should I leave or do something more Wonfrod Wilsonson?"

    "Uhhh, well.  I might be able to find the bastard quickly, and if he's nearby you might be able to grab him and just be done with this mess.  Failing that, this place seems to be storage, and I'm hoping I can find caches of something to loot.  Really though, up to you now; I don't care if you go eating heads, just try not cause a commotion near the drone."

    ((Edited action; if anything's found, you'll be told.))
    Title: Re: MOOK: Spooky
    Post by: Pancaek on June 09, 2021, 03:49:59 pm
    "Quite so. Imma just scootch over a bit out of the line of fire"

    This seems like a bad place to park. If possible, get out of the line of fire by heading north towards that hospital. If that doesn't get us out of the line of fire, take another direction.

    All the while, use the EdPC's cameras and Pushbot to check our surroundings. Doesn't seem like anyone is targeting us specifically right now. But if I see anyone target us, give them a shot of the main cannon (currently has a regular shell loaded)



    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on June 09, 2021, 04:26:51 pm
    "Hey Wilfred, since you're in there, could you go looking around for some paydata (ie. stuff we can sell on the blackmarket to interested buyers). There seem to be a lot of rival gangs who would be interested in seeing the smiles get taken down a peg, maybe there's some info about their weaknesses in there. Alternatively you could look for building blueprints or weapon schematics. They've got some smart people working here. I'm 99% sure they're working on a prototype we can steal."

    Check my watch for anomalous activity (besides the mushroom). Look at what the parking lot men are pointing at.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on June 09, 2021, 05:18:32 pm
    "Oh, that's a good idea!  Yeah, I'll check in a few, prioritizing the physical valuables first."
    Title: Re: MOOK: Spooky
    Post by: piecewise on June 09, 2021, 07:06:04 pm
    "Well my job here is done, should I leave or do something more Wonfrod Wilsonson?"

    SAM will find someplace dark and small to hide while awaiting confirmation of any nearby nerds to kidnap or shinies to loot.


    Spoiler (click to show/hide)

    "Yagyu, we've gotten a connection into the hospital intranet.  Gonna start searching for our target now."

    Well, start scanning through all information that can be accessed.  Priority is any kind of information on where the scientist is, and ideally a way to contact him.  After that, maps, layouts, and information on where they keep their coolest/best guns are a secondary goal.  Hey, nothing's wrong with a bit of personal fun!

    Oh, and if any information is found on the scientist/possible loot caches, forward that info to Yagyu and SAM.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)

    [1] Of course. Uh...[4] I see.

    Wilfred makes a mistake. He makes a very big mistake. As he attempts to get into the main server, he meddles with some fundamental aspects of the Operating system. Specifically he deletes a single file named "Coconut.JPG". Immediately he loses connection. He tries to reestablish connection for a few moments before looking over towards the hospital and realizing that the entire place is in a panic. He didn't lose connection...there's nothing to connect to anymore. The entire computer infrastructure has been, in one motion, wiped out.



    "These batteries I've got sure seem to suck I guess I'm stuck in the tuck until someone can find better ones."
    Be ready to use one of the turrets if it's needed and make sure I'm plugged in so I have a full battery if needed.
    Spoiler: Is no longer dead! (click to show/hide)
    "Edboy, I think we might want to back up juuuust a lil' bit until we know what is going on here."

    Ask our guide if he knows who these people are or if he has an idea of what is happening here.

    Does it look like that rocket was maybe aimed at us and they just had really bad aim, or more likely that they intended to hit that building?

    If more hostilities occur (not necessarily against us) make sure that the weakness analyzer is active.



    "Yagyu, we've gotten a connection into the hospital intranet.  Gonna start searching for our target now."

    "Good to hear it! We just entered the orange zone in pursuit of one of our leads and might swing by to interview one of the other eggheads, but might have stumbled on some trouble already."


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Get on a turret and fire at hostiles.
    Spoiler: Ji (click to show/hide)
    "Quite so. Imma just scootch over a bit out of the line of fire"

    This seems like a bad place to park. If possible, get out of the line of fire by heading north towards that hospital. If that doesn't get us out of the line of fire, take another direction.

    All the while, use the EdPC's cameras and Pushbot to check our surroundings. Doesn't seem like anyone is targeting us specifically right now. But if I see anyone target us, give them a shot of the main cannon (currently has a regular shell loaded)



    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    "Hey Wilfred, since you're in there, could you go looking around for some paydata (ie. stuff we can sell on the blackmarket to interested buyers). There seem to be a lot of rival gangs who would be interested in seeing the smiles get taken down a peg, maybe there's some info about their weaknesses in there. Alternatively you could look for building blueprints or weapon schematics. They've got some smart people working here. I'm 99% sure they're working on a prototype we can steal."

    Check my watch for anomalous activity (besides the mushroom). Look at what the parking lot men are pointing at.

    Spoiler: Baldwin (click to show/hide)

    Burt and Ji each man one of the side turrets while Yagyu and Pushbot start looking around through the forward window slit. The EdPC is too long to make a U-turn without smashing into a concrete partition so it just slams into reverse and starts heading back, towards the intersection that leads north to the hospital. As they pull away something comes striding out from the space between two buildings. Its a tree. A big one, about 35 meters tall, and of course its walking on elongated root legs which is a bit odd. Its trunk body is bare, with all its lower branches braided together into two arms, while its head is a conical green mass of leaves and branches. Its wearing a sort of scale mail shirt of cars, mail boxes, and other debris woven together with heavy chains and carrying a long metal pillar ending in a "BIG BURG" fast food sign like an ax. It steps out onto the road, crushing several cars as another rocket slams into its chest and detonates in a fireball. It stumbles slightly, rocking backwards, but doesn't stop.  Its moving towards the parking lot and the scrub wearing men.
    Title: Re: MOOK: Spooky
    Post by: King Zultan on June 10, 2021, 04:19:27 am
    "Oh fuck we're being attacked by nature!"
    Open fire on the tree with the turret.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on June 10, 2021, 04:38:55 am
    "Uh.  Well.  Fuck.  I kinda just knocked out the Smiles' entire intranet.  Fuck Derp, they built it like a stack of cards!  I didn't manage to extract any info, either.  Fucking... ugh, okay, old fashioned way.  Richard, I'm coming in; we'll try to grab someone and have them tell us where the egghead is.  Try for a bit, if he seems grabbable we'll pull him out.  Otherwise, we fall back."

    Okay, fuck.  Start... crawling into the tunnel and towards the Smiles underground.  Hopefully the rest of the tunnel is traversable while crawling?

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on June 10, 2021, 12:03:02 pm
    ”Shit dude! You gotta figure out the extent of the damage. As far as we know, you might have knocked out their entire power grid! That wasn’t just a hospital, that was their main base. King smile or whatever that founding cannibal’s name is probably lives here.

    ((OOC: Can you fact check that last line for me Piecewise?))
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on June 10, 2021, 12:10:31 pm
    "Excuse my German but WHAT ZE SCHINDZEL WILFRED?! You better hope that damn nerd is here or else you better start getting ready to go to clown college, and not one of the cushy ivy league ones!"


    SAM will search for where they might keep the weapons, dead bodies, nerds or crimes against mother nature. Making sure to try to use the chaos to stay hidden, SAM will also ponder on what is the worst clown collage she could send Wonfred to.

    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on June 10, 2021, 12:16:53 pm
    If the monster starts to focus on us, start firing at it, aiming for the legs.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on June 10, 2021, 01:53:46 pm
    Who is currently manning the EdPC main gun? If it is not either Ed himself or someone with at least d10 gun skill, do it myself and fire at the tree thing, preferably the legs to immobilize it.

    If the main gun is being handled properly, then instead disembark and fire the pulse laser at the tree. The autonomous targeting system will fire the ferromagnetic accelerator (box of metal scrap for ammo, see inventory).

    Either way, hopefully the weakness analysis protocols kicked in last turn, if yes we are now on lvl. 1 ("increase damage dealt by 1 die level").

    Oh, and if the tree thing comes in our direction, either ride on EdPC as he backs away or just back away myself. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Pancaek on June 10, 2021, 02:10:59 pm
    "Ladies and gentlemen, we are currently experiencing some angry ent related turbulence. Please fasten your seatbelts and man the side guns, your captain will activate the anti tree cannon. "

    Assume direct control over the main gun (that currently has a regular shell loaded) and shoot the angry tree thing. If one shot doesn't do the trick, have pushbot reload an HE shell and shoot it again.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on June 14, 2021, 05:44:27 pm
    "Uh.  Well.  Fuck.  I kinda just knocked out the Smiles' entire intranet.  Fuck Derp, they built it like a stack of cards!  I didn't manage to extract any info, either.  Fucking... ugh, okay, old fashioned way.  Richard, I'm coming in; we'll try to grab someone and have them tell us where the egghead is.  Try for a bit, if he seems grabbable we'll pull him out.  Otherwise, we fall back."

    Okay, fuck.  Start... crawling into the tunnel and towards the Smiles underground.  Hopefully the rest of the tunnel is traversable while crawling?

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    [3]
    Wilfred tears the grate completely off the drain and lays down on his hands and knees. He can, just barely, wriggle through the drain like this. He squirms through, following the path originally taken by SAM, and eventually comes to the drain up into the hospital's underbelly. Unfortunately, as previously mentioned, its only about a foot in diameter.

    "Excuse my German but WHAT ZE SCHINDZEL WILFRED?! You better hope that damn nerd is here or else you better start getting ready to go to clown college, and not one of the cushy ivy league ones!"


    SAM will search for where they might keep the weapons, dead bodies, nerds or crimes against mother nature. Making sure to try to use the chaos to stay hidden, SAM will also ponder on what is the worst clown collage she could send Wonfred to.

    Spoiler (click to show/hide)
    [2,8]
    SAM abandons the drone and immediately begins begins sprinting through the pitch black tunnels. She can't see a damn thing but she doesn't really need to. She follows the smell of flesh and terror until she scrambles up into one of the large buildings above ground, bursting through a nondescript door and into a hallway. From there things are a mad blur as she screams down the halls, dashing past or barreling through anyone in her way. She somehow ends up on top of the building, running mad circles on the roof until she catches sight of something. Down in the courtyard there's a large group of very well armed men moving towards the motor pool. In their midst are a bunch of older, unarmed men. They are unmistakably nerds. She can't tell if the target is among them...but it seems like they're trying to whisk all their brains away to safety.

    ”Shit dude! You gotta figure out the extent of the damage. As far as we know, you might have knocked out their entire power grid! That wasn’t just a hospital, that was their main base. King smile or whatever that founding cannibal’s name is probably lives here.

    ((OOC: Can you fact check that last line for me Piecewise?))
    It is their main base and It makes sense he'd be there.


    "Ladies and gentlemen, we are currently experiencing some angry ent related turbulence. Please fasten your seatbelts and man the side guns, your captain will activate the anti tree cannon. "

    Assume direct control over the main gun (that currently has a regular shell loaded) and shoot the angry tree thing. If one shot doesn't do the trick, have pushbot reload an HE shell and shoot it again.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    "Oh fuck we're being attacked by nature!"
    Open fire on the tree with the turret.
    Spoiler: Is no longer dead! (click to show/hide)
    If the monster starts to focus on us, start firing at it, aiming for the legs.
    Spoiler: Ji (click to show/hide)
    [1,3,7][5+6] [Left side gun down to d4 use on ammo]
    The main gun is the first to fire, rocking the entire vehicle when it does. Where the shell went exactly is hard to say, all they could see of it was a faint trail of distorted air arcing out over the Treeman's head. Unfortunately, the Tree apparently noticed the shot and turns slowly to face the EdPC. The two side mounted guns open up and spray rounds into the wooden monster. Burt's rounds strike its chest and burst into sparks and shrapnel, but Ji's attack lands squarely on the creature's head and rips branches and bark apart. The creature takes a shaky step and drops to one knee, clearly hurt by the onslaught.

    Who is currently manning the EdPC main gun? If it is not either Ed himself or someone with at least d10 gun skill, do it myself and fire at the tree thing, preferably the legs to immobilize it.

    If the main gun is being handled properly, then instead disembark and fire the pulse laser at the tree. The autonomous targeting system will fire the ferromagnetic accelerator (box of metal scrap for ammo, see inventory).

    Either way, hopefully the weakness analysis protocols kicked in last turn, if yes we are now on lvl. 1 ("increase damage dealt by 1 die level").

    Oh, and if the tree thing comes in our direction, either ride on EdPC as he backs away or just back away myself. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)

    [3][3]
    Yagyu unloads the pulse laser with one hand and hurls a heavy iron gear with the other. The laser skims the branches and scorches a few, but does little damage while the gear strikes the creature's chest armor and embeds itself.


    [1]
    A rocket from the scrub wearing men comes flying in at the creature's back but misses and slips between its limbs, striking the ground in front of the EdPC and throwing up a dense cloud of pulverized asphalt. The black dust makes it difficult for the team to see whats happening or accurately aim at the tree.

    [1]
    The Tree starts to stand up, rising halfway and taking a swing with its signclub. The motion overbalances it though and it ends up missing the EdPC and falling onto its side with a rumbling crunch.
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on June 15, 2021, 02:55:11 am
    Back the hell up till I'm out of reach of the tree's arms&weapons.

    Use biorhythm tracker to keep track of where it is through the cloud and help with aiming, share this info with teammates if requested.

    Weakness Analysis protocols is now at lvl 2: increase damage dealt by 1 die level, + gain advantage on to-hit.

    Right arm: shoot ferromagnetic accelerator. Left arm: shoot with goop thrower, aim at leg/foot to try and slow it down or make it stumble so it can't reach us.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on June 15, 2021, 03:40:24 am
    Keep firing the turret at the big tree thing, this time try shooting it in the face.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on June 15, 2021, 04:09:52 am
    Keep firing at the head.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on June 15, 2021, 11:05:16 pm
    Yep.  Ghosts.  Summon a swarm of antlered ghost ants to batter/eat through the opening until the hardsuit can fit.  Then... start rushing through the tunnels and up floors until reaching ground level/outside.  Skim past people, and presumably use the hardsuit's lights.  This thing has lights, right?  If not, ghost glowworms or something.  Ghosts solve all problems!

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on June 16, 2021, 05:50:01 pm
    Turn is basically written. Waiting on SAM for...reasons.
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on June 16, 2021, 05:57:29 pm
    "Found the damn nerds Wonbert, I'm going to keep them busy till you and your 5 tons of power armor ghostiness get here."

    SAM will jump into the pile of nerds and grab as many as she can with hands and tentacles alike to act as meat shields against the armed men, objects to yet and use as bludgeons and last but not least crunchy health packs if things get dice while she sorts through them to find the one nerd they're looking for. Making sure to not eat him.


    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Pancaek on June 17, 2021, 02:42:06 am
    Have pushbot load another standard round in the main cannon, then shoot the angry ent again. (just making sure, but the EdPC uses tech to shoot instead of guns)


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on June 17, 2021, 12:02:26 pm
    Check on the mushroom to see how much it's grown. We drove for quite a while before we got to this place.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on June 17, 2021, 02:09:50 pm
    Keep firing the turret at the big tree thing, this time try shooting it in the face.
    Spoiler: Is no longer dead! (click to show/hide)
    [7][12][5+7][5+5][Burt's turret is out of ammo]
    The two side turrets open up on the downed tree, tearing up wood and asphalt in a spray of lead. The top of the tree is reduced to scattered splinters and the rest stops moving. Burt puts the rest of his magazine worth of rounds into the body, just to be sure.

    Back the hell up till I'm out of reach of the tree's arms&weapons.

    Use biorhythm tracker to keep track of where it is through the cloud and help with aiming, share this info with teammates if requested.

    Weakness Analysis protocols is now at lvl 2: increase damage dealt by 1 die level, + gain advantage on to-hit.

    Right arm: shoot ferromagnetic accelerator. Left arm: shoot with goop thrower, aim at leg/foot to try and slow it down or make it stumble so it can't reach us.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Have pushbot load another standard round in the main cannon, then shoot the angry ent again. (just making sure, but the EdPC uses tech to shoot instead of guns)


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Hmmm...looks like it all worked out.

    As the dust settles and Yagyu gives the now dead and already withering tree a few good kicks, the group notices the scrub wearing men gesturing to them from across several empty lanes and a parking lot. The one in the front is waving widely with one arm while the others stand at alert around him, their weapons not exactly pointed at you, but still all in your rough direction.


    Check on the mushroom to see how much it's grown. We drove for quite a while before we got to this place.

    Spoiler: Baldwin (click to show/hide)
    If the mushroom has grown, and its somewhat questionable that it has at all, its by an amount quite difficult to make out. Very small.

    Yep.  Ghosts.  Summon a swarm of antlered ghost ants to batter/eat through the opening until the hardsuit can fit.  Then... start rushing through the tunnels and up floors until reaching ground level/outside.  Skim past people, and presumably use the hardsuit's lights.  This thing has lights, right?  If not, ghost glowworms or something.  Ghosts solve all problems!

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    "Found the damn nerds Wonbert, I'm going to keep them busy till you and your 5 tons of power armor ghostiness get here."

    SAM will jump into the pile of nerds and grab as many as she can with hands and tentacles alike to act as meat shields against the armed men, objects to yet and use as bludgeons and last but not least crunchy health packs if things get dice while she sorts through them to find the one nerd they're looking for. Making sure to not eat him.


    Spoiler (click to show/hide)
    [12][2][2][
    Wilfred summons ghosts. He figures he'll need a good amount of them so he puts some oof into the attempt. What he doesn't quite realize is exactly how many people have died here...and how many ghosts there are to summon. Outside, SAM attempts to make a running leap from the roof to the crowd of nerds below. She sails gracefully but nowhere near far enough. She lands with a crunch on the concrete [-1 flesh] and picks herself up like a trash bag full of burst sausages and broken glass.  She's just getting ready to make a half formed dash towards the nerd brigade when a literal geyser of ghostly forms erupts from the roof of the building she was just on. The semi-corporeal horde spray outward in a growing mushroom cloud of nightmares as more start pouring out from inside, smashing through windows and cracking the concete until the building is literally split in half.

    The nerd crew and basically everyone nearby stops for a moment to stare in dumbfounded amazement at what appear to be the underworld vomiting up out of the depths of a hospital block.


    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on June 17, 2021, 02:25:41 pm
    Diplomacy! Bob on over to the scrubs and shake one of them merrily with my ten foot tentacle in greeting.
    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on June 17, 2021, 03:21:42 pm
    QUICK! SAM will bite the head of a guard and proceed to vore him like she's a Sonic OC on Deviantart while everyone is distracted by the ghost geiser so she can heal, now it's an even fight!

    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on June 17, 2021, 04:53:24 pm
    ”Hey Will, I dunno if you had anything to do with this but for some reason my ghost sense is tingling, like a lot. If you’re in trouble, I just want to remind you that we have a guy to kidnap- I mean rescue. Make sure he gets out intact.

    “By the way, were you able to figure out if you knocked out the power or not?”
    Title: Re: MOOK: Spooky
    Post by: King Zultan on June 18, 2021, 12:48:22 am
    "That thing died way faster than I thought it would."
    Use the camera on my phone to zoom in on the tree and see if it dropped any valuable stuff, not getting out of the car unless I need to.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on June 18, 2021, 02:15:29 am
    "Nice shooting gents, very solid work. EdPC, if you need more ammo let me know and I'll see if I can get some in bulk and convert it."

    Then Yagyu turns to the group of men, waves and shouts back:

    "Greetings, friends! I hope you don't mind that we did some gardening, these weeds are getting out of control!"

    If they still seem friendly, slowly approach while keeping my arms away so as to make clear I'm just here to talk. If I arrive unmolested, let the diplomancing begin!

    "Well met! My name is Yagyu and we are here to investigate Neo Detroit and see if we can figure out what is going on here and how to stop it. May I be so bold to ask who you are?"

    Does EdPC have any reloads for the side guns, or will we need to buy/make some new?


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on June 18, 2021, 08:02:55 am
    ...Assuming Wil didn't just become one of the ghosts, uh, try and climb up and out of the hospital.  Maybe use the boosters to gets some height, if the sky is visible.  Then try to locate the nerds and their guards, and go head over there.  Melt anyone armed, with the ACA.

    "Oh, fucking fuck Derp!  I swear, I didn't mean to summon that many, they just kinda... came out.  Fuckers, did I just accidentally kill the building?"

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on June 21, 2021, 02:54:55 pm
    "Nice shooting gents, very solid work. EdPC, if you need more ammo let me know and I'll see if I can get some in bulk and convert it."

    Then Yagyu turns to the group of men, waves and shouts back:

    "Greetings, friends! I hope you don't mind that we did some gardening, these weeds are getting out of control!"

    If they still seem friendly, slowly approach while keeping my arms away so as to make clear I'm just here to talk. If I arrive unmolested, let the diplomancing begin!

    "Well met! My name is Yagyu and we are here to investigate Neo Detroit and see if we can figure out what is going on here and how to stop it. May I be so bold to ask who you are?"

    Does EdPC have any reloads for the side guns, or will we need to buy/make some new?


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Diplomacy! Bob on over to the scrubs and shake one of them merrily with my ten foot tentacle in greeting.
    Spoiler: Team Mascot (click to show/hide)
    (The EDPC does have reloads for its guns, but I honestly forget how many. They were described as ammo boxes through, so maybe a quick search will reveal them. Should be in a post near the beginning of this)

    Bob and Yagyu advance slowly towards the men in scrubs and manage to reach them without being shot. Though, it should be said, the men do seem pretty damn wary of the two of them. Which, considering they're a tentacled crocodile in power armor and what looks like an alien war machine, should probably come as no surprise.

    "Well met! My name is Yagyu and we are here to investigate Neo Detroit and see if we can figure out what is going on here and how to stop it. May I be so bold to ask who you are?"

    "They call us the Orderlies" says the apparent leader of the group, "Though we don't really have a collective name. We work up the block at the old hospital. Mostly patient care, sometimes," He hefts his rifle, "security. Thanks for the assist back there, by the way."

    He shoulders his rifle and gestures to the men behind him. The group nods and starts heading north, leaving the leader behind.

    "So, you here to speak to the doc? He's said more than once that he was connected to that." He nods towards the red zone and its constant storm.

    "That thing died way faster than I thought it would."
    Use the camera on my phone to zoom in on the tree and see if it dropped any valuable stuff, not getting out of the car unless I need to.
    Spoiler: Is no longer dead! (click to show/hide)
    The tree dropped a set of armor and a club! But they look a bit big for Burt.




    QUICK! SAM will bite the head of a guard and proceed to vore him like she's a Sonic OC on Deviantart while everyone is distracted by the ghost geiser so she can heal, now it's an even fight!

    Spoiler (click to show/hide)
    [2,4][5v3]
    SAM charges over to the cluster of guards and does a leaping, open mouthed dive onto the nearest one's head. She manages to get his entire head, and about half his chest into her gaping maw. The man, arms pinned to his sides, begins doing what everyone seems to do when this sort of thing happens: Run around screaming. Its probably a rather comical sight, in a horrifying way: the blind scrambling about as SAM gnaws on his armor. She doesn't kill him in one go, in fact he isn't even that seriously injured, but he really can't get away either.

    The other guards see this and decide that the best course of action is to pretend its not happening and run for the motorpool, nerds in tow.

    ...Assuming Wil didn't just become one of the ghosts, uh, try and climb up and out of the hospital.  Maybe use the boosters to gets some height, if the sky is visible.  Then try to locate the nerds and their guards, and go head over there.  Melt anyone armed, with the ACA.

    "Oh, fucking fuck Derp!  I swear, I didn't mean to summon that many, they just kinda... came out.  Fuckers, did I just accidentally kill the building?"

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Wilfred rockets out of the newly created crater and lands on the surface, looking around and shooing ghosts away from him. He spots SAM and the fleeing guards and immediately takes to the air before leveling the ACA on them.
    [1] This is secretly Xan playing this character, isn't it? [2,3,1,1][4]
    The ACA disgorges a dense spray of horrible dark green corrosive fluid. The stuff splatters all over the guards, the nerds, and several other random people nearby. They all immediately vanish in a cloud of screams and thick yellowish smoke. However, there is one bright side: The screaming keeps going. That means that some of them must still be alive! Horribly burnt and maybe dying, but Currently alive!

    That is what we call technically a success!


    [
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on June 21, 2021, 03:30:40 pm
    "FSHS SSFH WIFSHD!"

    SAM will go agaisnt her late mother's advice and shallow without chewing, then she'll try to find the screaming melty dude who looks the most like the nerd she's searching for and try to un-melt him with her medikit. But not before GTFOing from the gas melty cloud with the nerd in tow of course, here's to hoping he won't slip through her fingers...literally


    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on June 21, 2021, 09:10:33 pm
    "What?!  You've got him so we're--wait, fuck, fuck, that's a guard?  Oh my fucking--Fuck!  Derp!  I thought you fucking Derp had him already!  Fuck, fuck, how do you treat acidic cleaning fluid?!  He's melting!  Fuck Derp, fuck Derp, fuck Derp!"

    Uhhhh so I think nerd's probably gonna die, so... stay nearby, shoot anyone who comes near or looks violent (not SAM), and if the nerd kicks the bucket, summon his ghost jmmediately.  And keep it.  I guess.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on June 22, 2021, 02:46:41 am
    ((The misadventures of the Wil-SAM comedy duo is the best sitcom I never knew I wanted.  :D  ))

    Quote
    "So, you here to speak to the doc? He's said more than once that he was connected to that." He nods towards the red zone and its constant storm.
    "Why yes, if you could bring us to him that would be most wonderful, we'd love to have a chat with the good doctor."

    Follow them to the hospital. Once there, request an audience with the doc. On the way there, ask them to tell us about themselves: who are they, what do they do, why are they here in the orange zone? 

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on June 22, 2021, 02:54:17 am
    "So since I can't leave the truck I guess I'll ask did anyone save the brains of the pizza robots onto a flash drive or something, because I've got an idea of what we can do with them."
    See what repairs are needed for the other animatronics to work again and fix what I can with out a tool kit charge.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on June 22, 2021, 03:25:39 am
    ”Perhaps, while I am talking with the doc, you guys can look around or barter for a better battery?”
    Title: Re: MOOK: Spooky
    Post by: Ozarck on June 22, 2021, 12:33:52 pm
    "What?!  You've got him so we're--wait, fuck, fuck, that's a guard?  Oh my fucking--Fuck!  Derp!  I thought you fucking Derp had him already!  Fuck, fuck, how do you treat acidic cleaning fluid?!  He's melting!  Fuck Derp, fuck Derp, fuck Derp!"
    ((I admire your commitment to the character. Wilfred's been pretty entertaining throughout the game.))
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on June 22, 2021, 01:51:08 pm
    ((Wilfred's fucking great, the fact he always kills what he isn't supposed to is a trait that grew on me))
    Title: Re: MOOK: Spooky
    Post by: Horizon on June 22, 2021, 10:03:40 pm
    ((Busy past months what has happened?))
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on June 23, 2021, 02:29:50 am
    ((Busy past months what has happened?))

    ((Incompetence, malice and a dash of violence happened.))
    Title: Re: MOOK: Spooky
    Post by: King Zultan on June 23, 2021, 02:36:49 am
    ((Busy past months what has happened?))

    ((Incompetence, malice and a dash of violence happened.))
    ((I died again, then came back to life as a fox.))
    Title: Re: MOOK: Spooky
    Post by: Pancaek on June 23, 2021, 02:34:34 pm
    Quote
    (The EDPC does have reloads for its guns, but I honestly forget how many. They were described as ammo boxes through, so maybe a quick search will reveal them. Should be in a post near the beginning of this)
    They're in my sheet iunder the EdPC. Both side guns came with a D6 ammobox, though it seems I forgot to buy extra. So each gun has 1 d6 box of ammo, currently.

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on June 23, 2021, 02:47:02 pm
    ((Busy past months what has happened?))

    ((Incompetence, malice and a dash of violence happened.))
    (https://www.whatareyourgifts.com/uploads/8/6/5/8/86588662/tumblr-same-as-it-ever-was_orig.gif)

    "So since I can't leave the truck I guess I'll ask did anyone save the brains of the pizza robots onto a flash drive or something, because I've got an idea of what we can do with them."
    See what repairs are needed for the other animatronics to work again and fix what I can with out a tool kit charge.
    Spoiler: Is no longer dead! (click to show/hide)
    They had to combine the "Brains" from all the robots into one hodgepodge computer to put your mind into it. As it turns out, fast food animatronics don't have computers good enough to run a simulated human brain. They have computers good enough to run 1/4th of a human brain though, which was lucky for you.

    In order to get the animatronics up and running again, you'd need to replace their brains. The dearly departed Paris does have some electronic ghosts he could use to control them if needed.

    ((The misadventures of the Wil-SAM comedy duo is the best sitcom I never knew I wanted.  :D  ))

    Quote
    "So, you here to speak to the doc? He's said more than once that he was connected to that." He nods towards the red zone and its constant storm.
    "Why yes, if you could bring us to him that would be most wonderful, we'd love to have a chat with the good doctor."

    Follow them to the hospital. Once there, request an audience with the doc. On the way there, ask them to tell us about themselves: who are they, what do they do, why are they here in the orange zone? 

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Yagyu and I assume Bob follow the orderly across the parking lot.

    "This is the old Madona university library" the orderly says as they pass the building connected to the parking lot. "Over there, to the west, is the Felician Sisters convent.  We provide protection to them as well.  They've been taking in any children we find or that end up orphaned. A lot of the Orderlies grew up there and ended up helping in the hospital."

    They continue north, and find what can be best described as ad hoc fields. What was likely a large open area of trees had been cleared, plowed, and seeded. The fields take up just about as much space as possible and even then they're absolutely packed with plants. A handful of men and women are out in the fields even now, carefully tending the plants and watering.

    "Grow as much of our own food as we can. Believe it or not most of our trouble makers aren't nightmares like that thing back there, starving raiders are a far bigger issue."

    Finally, after traveling a good mile or so north, they reach the hospital. It...well it looks like a hospital. Sprawling compound of brownish beige and red brick buildings in the center of a sea of black asphalt parking lots. The cars in the parking lot have all been moved to form a barricade around the hospital, the yellow arm of the old construction crane they used to do it visible beyond the automotive wall. There are men up on the roof of each building, men patrolling the outer perimeter, men at a makeshift gate in the auto wall. You're ushered inside, past the inner courtyard with its apparent cadre of homeless people gathered round tents and fire barrels. The inside of the hospital is dark, lit only by those small gasoline lanterns you saw back at the Gilded Razor. They take you through the confused maze of the interior, past cots and beds holding injured men and women, families clustered and living in abandoned offices, prospectors sitting quietly with bandaged wounds, and even a fully lit and apparently running OR. You pass a few rooms which appear to have electric light and working machines; your guide notices you looking and remarks,

    "We have generators, but we only use them for machines and when lanterns aren't an option. Have to keep the power for when we need it."

    Finally he leads you into the basement and then into a small room labeled "Storage".  Within is a lantern lit room with a desk, bookshelf, loads of boxes of paperwork, a computer terminal, and an old man.  The old man looks up from his desk as you enter and double takes at the both of you.

    "Come to kill me?" He asks, setting is pen down  and placing his hands flat on the desk. He doesn't seem to be joking, but he doesn't seem fearful either.

    "What?!  You've got him so we're--wait, fuck, fuck, that's a guard?  Oh my fucking--Fuck!  Derp!  I thought you fucking Derp had him already!  Fuck, fuck, how do you treat acidic cleaning fluid?!  He's melting!  Fuck Derp, fuck Derp, fuck Derp!"

    Uhhhh so I think nerd's probably gonna die, so... stay nearby, shoot anyone who comes near or looks violent (not SAM), and if the nerd kicks the bucket, summon his ghost jmmediately.  And keep it.  I guess.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    "FSHS SSFH WIFSHD!"

    SAM will go agaisnt her late mother's advice and shallow without chewing, then she'll try to find the screaming melty dude who looks the most like the nerd she's searching for and try to un-melt him with her medikit. But not before GTFOing from the gas melty cloud with the nerd in tow of course, here's to hoping he won't slip through her fingers...literally


    Spoiler (click to show/hide)

    [3]
    SAM swallows the man whole and drags herself and her hugely swollen and struggling belly over to the smoking pile of melting men.
    [1]
    She looks around for a moment before shrugging and grabbing the nearest pile of meat. She gives it a tug, to try and get it over to her and out of the pool of acid thats eroding the concrete. The first tug produces nothing. The second produces a wet noise, and the third separates a chunk of meat about the size of two people. Judging by all the fresh blood and organs that spill out along the separation line, this didn't really help. A quick count of limbs and she decides she probably has sizable pieces of about three people here, none of them alive.

    [4]
    Wilfred looks at the horrible carnage Sam just added to the already mounting atrocity and decides they've passed the point of saving anyone. He stamps his armor shod foot on the concrete and about two dozen vague ghostly forms seem to condense out of thin air.  Another two join them a few moments later as their bodies apparently expire  in the still bubbling acid pool.

    "Aright. Which one of you is the guy we're here to save?" Wilfred says to the ghosts hovering over a pile of melted former humans.

    The cluster of spirits seems to look amongst themselves in confusion.  Wilfred is about to start explaining things when someone over near the motorpool opens up with a mounted machinegun and starts spraying the area with lead.

    "Hold that thought...and that semi-corporeal form."

    Title: Re: MOOK: Spooky
    Post by: piecewise on June 23, 2021, 02:51:09 pm
    Quote
    (The EDPC does have reloads for its guns, but I honestly forget how many. They were described as ammo boxes through, so maybe a quick search will reveal them. Should be in a post near the beginning of this)
    They're in my sheet iunder the EdPC. Both side guns came with a D6 ammobox, though it seems I forgot to buy extra. So each gun has 1 d6 box of ammo, currently.

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    EdPC is also here.
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on June 23, 2021, 03:01:28 pm
    "Hey, we're trying to have a conversation here! The Nerve on some people, can you be a pal and shut him up Walfredo? I need to bulk up a little before I can really help out."

    Saying that SAM will unhinge her mouth and eat whatever remains of the nerds and guards, making sure to eat the parts with the least acid, that's a sauce too spicy even for her.


    Spoiler (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Horizon on June 23, 2021, 03:33:33 pm
    It took awhile but he sobered up, but now where the fuck was he? Alec tries to find the where everyone went.

    Spoiler: Scottish Medic (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on June 23, 2021, 04:56:32 pm
    Quote
    "Come to kill me?" He asks, setting is pen down  and placing his hands flat on the desk. He doesn't seem to be joking, but he doesn't seem fearful either.

    "Don't worry doc, we're just here to talk. Please don't be taken aback by our appearance, it comes with our line of work.

    If I may reintroduce ourselves: my name is Yagyu and we are here to investigate Neo Detroit to see if we can figure out what is going on here and how to stop it. My associate here is Bob. Don't... don't ask me why or how, I don't know either. Good mechanic though.

    Now, I was led to believe you used to be associated with the institute that seems to be at the center off all this. In that case, if you could spare us a moment," he says, while taking out the last bottle of good booze that he saved and setting it down in front of the old timer, "we would love to hear all about it."

    So yeah, offer the booze to the doc and ask him to tell us about who he is, the institute and his role there, what he knows about the events that lead up to this, etc.

    Also, ask the guy who led us here if they have any better batteries we could trade for for Burt, if yes ask him to go talk to said Burt about it.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on June 23, 2021, 06:36:49 pm
    "Ooh... Culty stuff.

    Perform an autopsy of the Tree Titan. Ask the hospital men if I can borrow some tools (mostly electric saws), otherwise use my occult knife that will eventually give me a good roll if I hit something with it enough times. Try to obtain analogues for the following parts and put them in a containment jar:

    1. An eye.

    2. A heart (or some "blood")

    3. A sample of "brain" tissue.

    4. A sample of "muscle" (or some sort of actuator)

    The goal of this autopsy is to determine whether or not this creature has anything that can be loosely considered an "anatomy". Does it have any parts that allow it to function as a living creature or is it a golem that is exclusively powered by magic (eg. Woody from Toy Story). Such a creature would have to shapeshift every time it wanted to move. Rigor mortis would set in immediately since it doesn't actually have any joints.


    Once that's done, walk around and interview people about their religious beliefs. Ask them if they knew the original man who transformed into the tree.


    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on June 24, 2021, 03:14:41 am
    Stay at the truck and look around and see if there isn't somewhere that I might get robot brains from.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on June 24, 2021, 10:51:39 pm
    Wilfred's free hand comes up and slaps into the top of his heavily armored hardsuit as he turns to face the machine gun, clearly frustrated.

    "What the hell, man?  Are you braindead?!  I am basically wearing a TANK!  And I just killed a fucking hospital with my mind!  WE ARE STILL STANDING UNDER THE HORRIFYING MUSHROOM CLOUD OF THE SCREAMING DEAD!  What possible fucking result are you expecting?!  At least use a rocket launcher or something, you idiots must have them!  God!"

    I'd shoot him but that doesn't seem like the most fun option.  Instead, scream at the attacker, and summon up the restless dead inside the vehicles in the motor pool.  Tell the ghosts to cause chaos and murder everything that isn't Wilfred.  Or SAM.  Or already dead.

    And if that fails just shoot the machine gun.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on June 25, 2021, 01:26:25 am
    (OOC: Try to rip the ghost out of his still living body with your mind  :P )
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on June 26, 2021, 10:29:19 pm
    Make sure all the EPC guns are fully loaded.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on June 26, 2021, 11:04:48 pm
    "Hey, we're trying to have a conversation here! The Nerve on some people, can you be a pal and shut him up Walfredo? I need to bulk up a little before I can really help out."

    Saying that SAM will unhinge her mouth and eat whatever remains of the nerds and guards, making sure to eat the parts with the least acid, that's a sauce too spicy even for her.


    Spoiler (click to show/hide)
    [1]
    SAM scoops a big pile of flesh into her mouth. She finds out that the flesh is much like a jelly donut, except the filling in this case is a big glob of acid and partially molten organs.  She finds this out when she takes a bite  and her lower jaw falls off a few seconds later.
    [-1 flesh]

    Wilfred's free hand comes up and slaps into the top of his heavily armored hardsuit as he turns to face the machine gun, clearly frustrated.

    "What the hell, man?  Are you braindead?!  I am basically wearing a TANK!  And I just killed a fucking hospital with my mind!  WE ARE STILL STANDING UNDER THE HORRIFYING MUSHROOM CLOUD OF THE SCREAMING DEAD!  What possible fucking result are you expecting?!  At least use a rocket launcher or something, you idiots must have them!  God!"

    I'd shoot him but that doesn't seem like the most fun option.  Instead, scream at the attacker, and summon up the restless dead inside the vehicles in the motor pool.  Tell the ghosts to cause chaos and murder everything that isn't Wilfred.  Or SAM.  Or already dead.

    And if that fails just shoot the machine gun.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Wilfred shouts at the man shooting him, ranting about the absolute idiocy of attempting to machinegun a tank to death. The man continues firing.

    "You know what? FINE. If this is how you want to play things, lets play!"

    [1] Wilfred points at the motor pool and shouts "Welcome to the monster mash!"

    A bit of background information before we continue. Behind the main hospital building is a tall mound of earth. This is a mass grave.  Its first layer were the patients who died when power was lost immediately after the disaster began. The second were those who succumbed to disease or injury here in the days and weeks after. The third was hospital staff who tried to defend the grounds against the first in a string of warlords who took it over. Several more layers of would be conquerors lay atop that.  The end point is a burial mound containing the bodies of likely over 1000 people.  And they're angry.

    So when, after making his gesture and battle cry, Wilfred received no immediate response he believed he had made some kind of mistake. But when the enormous hand catches the top of the roof and lifts the 15 story skeleton up out of the ground, he's pretty sure he got what he asked for. Unfortunately, it doesn't seem to be able to distinguish friend from foe, because the first thing it does is rip the entire upper floor off the building and throw it in the rough direction of the motorpool.

    Wilfred and SAM happen to also be in that direction.





    It took awhile but he sobered up, but now where the fuck was he? Alec tries to find the where everyone went.

    Spoiler: Scottish Medic (click to show/hide)

    Since you're coming back in like this you have two options.
    1. Be in the EdPC.
    2. Be with Yagyu.

    EdPC is out on the street, Yagyu is in the hospital talking to a scientist. See the following turns for more info.

    Stay at the truck and look around and see if there isn't somewhere that I might get robot brains from.
    Spoiler: Is no longer dead! (click to show/hide)
    I'm going to assume "Look around" means "Check the internet".

    [5]
    Hmm. There's an old robotic's factory south of here. They'd have a man in the body of a fox would need to breathe life into other animatronics.

    "Ooh... Culty stuff.

    Perform an autopsy of the Tree Titan. Ask the hospital men if I can borrow some tools (mostly electric saws), otherwise use my occult knife that will eventually give me a good roll if I hit something with it enough times. Try to obtain analogues for the following parts and put them in a containment jar:

    1. An eye.

    2. A heart (or some "blood")

    3. A sample of "brain" tissue.

    4. A sample of "muscle" (or some sort of actuator)

    The goal of this autopsy is to determine whether or not this creature has anything that can be loosely considered an "anatomy". Does it have any parts that allow it to function as a living creature or is it a golem that is exclusively powered by magic (eg. Woody from Toy Story). Such a creature would have to shapeshift every time it wanted to move. Rigor mortis would set in immediately since it doesn't actually have any joints.


    Once that's done, walk around and interview people about their religious beliefs. Ask them if they knew the original man who transformed into the tree.


    Spoiler: Baldwin (click to show/hide)
    The hospital men are long gone but Baldwin goes about the autopsy anyways...and finds things don't add up. The tree has no eyes. It has no heart and the closest it has for blood is sap. It has no brain. It has no muscle or even wood analog of it. Cutting into this thing is like cutting into an ordinary if very large and oddly withered tree. It couldn't move, it couldn't be alive like it was...but it was. This thing wasn't some kind of mutant or odd animal, it was something purely impossible forced into being.

    There's no one here to ask about religious beliefs sadly. Aside from teammates.

    Quote
    "Come to kill me?" He asks, setting is pen down  and placing his hands flat on the desk. He doesn't seem to be joking, but he doesn't seem fearful either.

    "Don't worry doc, we're just here to talk. Please don't be taken aback by our appearance, it comes with our line of work.

    If I may reintroduce ourselves: my name is Yagyu and we are here to investigate Neo Detroit to see if we can figure out what is going on here and how to stop it. My associate here is Bob. Don't... don't ask me why or how, I don't know either. Good mechanic though.

    Now, I was led to believe you used to be associated with the institute that seems to be at the center off all this. In that case, if you could spare us a moment," he says, while taking out the last bottle of good booze that he saved and setting it down in front of the old timer, "we would love to hear all about it."

    So yeah, offer the booze to the doc and ask him to tell us about who he is, the institute and his role there, what he knows about the events that lead up to this, etc.

    Also, ask the guy who led us here if they have any better batteries we could trade for for Burt, if yes ask him to go talk to said Burt about it.



    Spoiler: Yagyu d'Aubigny (click to show/hide)

    "Sorry, we need what we have. Hell, we'd buy any off you." the Orderly responds to your request for batteries.


    "It was the institute, you're right about that." the doctor says, leaning back in his chair a bit. "Though you must understand I wasn't in the inner circle; I'm not entirely certain what they were doing in there, all I know is by inference. I'm a neurologist and they hired me to look after their subjects. They were implanting some manner of electrodes in the brains of their patients or volunteers or whatever you want to call it. They had me on hand to assist in the implantation and monitor their condition afterwards. The patients were all consenting adults, all seemed to know what they were doing, but they were also an odd bunch.  Prone to...not sure what you'd call it. Daydreaming maybe?

    Whatever they were doing, it was focused on the brain. They employed a lot of neurologists and surgeons and psychologists and the like. A couple for each patient, really. They were cagey  with letting any of us know what the others were doing, what the idea behind it all was. They said it would potentially color the responses of the subjects and render their work void. There was a lot of power being used as well...and they always ran their experiments  at night. They had me on hand once or twice afterwards, to escort patients back to their rooms and sit in with them. Make sure they didn't stroke or seize in their sleep."

    Make sure all the EPC guns are fully loaded.
    Spoiler: Ji (click to show/hide)
    Consider it so.
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on June 26, 2021, 11:22:32 pm
    Well at least that should have helped digest the other guy, meaning SAM now has gained one flesh right...right?

    Oh and yeah, gtfo dodge from the roof coming her way


    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on June 27, 2021, 03:33:20 am
    "...Awww, fuck Derp.  GHOSTY BOYS, ANY OF YOU WHO WERE EVER SCIENTISTS BETTER FUCKIN' FOLLOW ME RIGHT NOW!"

    OKAY YELL AT THE GHOSTS TO FOLLOW IF THEY WERE SCIENTISTS.  THEN GRAB SAM AND IMMEDIATELY DE-ASS THE AREA WITH JUMP ROCKETS.  Ideally, back towards the silverfish, but getting away from the skeleton kaiju is the real priority.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on June 27, 2021, 04:17:17 am
    "Hey guys I found out where a robotics factory is, we can probably find me a better battery and we can get the stuff to fix the other animatronics from there."
    Sit patiently in the truck and see what kind of robots the factory made while I wait to get taken there.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on June 27, 2021, 07:30:14 am
    ((... Soooo, anyone up for letting the Wil&SAM comedy duo just stay in Neo-Detroit afterwards? They certainly seem to fit in.  :p  ))

    Quote
    "Hey guys I found out where a robotics factory is, we can probably find me a better battery and we can get the stuff to fix the other animatronics from there."

    "If you guys want you can go check it out while I talk with the doc here, saves us some time. I'll just need to take the samples we found earlier from EdPC for a sec."

    Grab those samples we got from the airport. Pour the doc a glass of the booze and show him the samples while telling him about what we saw during the ghostplane sequence. Maybe he can make some connections. Hell, he was there on that plane, wasn't he? Maybe he can tell us who this 'George' guy was?

    Also ask if he knows who was in that "inner circle" then, and where we could find said people. Or at least if he has any other leads, or people/places of interest to us.

    Finally, can you remind us where that Institute shipping center that Ji found out about is exactly?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on June 28, 2021, 08:29:54 pm
    Bob's still with Yaggles, sulking about how no one ever offers him a snack.
    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on June 29, 2021, 09:39:03 am
    Use my occult powers to determine if the tree has a soul that could be summoned. Begin construction of a summoning circle in order to bind it. Do not summon yet.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Horizon on June 29, 2021, 10:13:33 am
    "Ahoy there ya' bastard," Al meandered for awhile deciding to head over to the hospital, eventually finding Yagyu "Now what are we dealing with?" he asks Yagyu.

    Spoiler: Scottish Medic (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on June 29, 2021, 02:49:28 pm
    Well at least that should have helped digest the other guy, meaning SAM now has gained one flesh right...right?

    Oh and yeah, gtfo dodge from the roof coming her way


    Spoiler (click to show/hide)
    Pretty sure you already got one flesh back when you first swallowed him. Check.

    "...Awww, fuck Derp.  GHOSTY BOYS, ANY OF YOU WHO WERE EVER SCIENTISTS BETTER FUCKIN' FOLLOW ME RIGHT NOW!"

    OKAY YELL AT THE GHOSTS TO FOLLOW IF THEY WERE SCIENTISTS.  THEN GRAB SAM AND IMMEDIATELY DE-ASS THE AREA WITH JUMP ROCKETS.  Ideally, back towards the silverfish, but getting away from the skeleton kaiju is the real priority.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    [8][12][1][Jumpjets to d6 use]
    "Any ghost that knows the quadratic formula, follow me! Anyone who doesn't...go cause trouble!" Wilfred shouts before scooping up SAM and firing his jump jets at full power.  The two of them, followed by a half dozen ghosts, streak up into the air like an oversized bottle rocket. Within about a second and a half they're at least three times higher than the skeleton and already arcing towards the north like a mortar round. The jump jets- their power expended- sputter and Wil and SAM begin the downward side of their long ballistic arc. The sputtering of the Jump Jets does slow them down a bit, but what really saves them is the fact that they land smack dab in the center of the river about a mile and a half away.  Of course Wilfred sinks like a cannon ball while SAM spazzes out like a wet cat under his arm. The ghosts arrive a moment later and watch silently as Will sinks to the bottom and settles into the silt.

    "Hey guys I found out where a robotics factory is, we can probably find me a better battery and we can get the stuff to fix the other animatronics from there."
    Sit patiently in the truck and see what kind of robots the factory made while I wait to get taken there.
    Spoiler: Is no longer dead! (click to show/hide)
    Seems like they made general purpose house keeping and "Domestic work" robots. Just the sort of thing for all those rich tech moguls who used to live here.

    Bob's still with Yaggles, sulking about how no one ever offers him a snack.
    Spoiler: Team Mascot (click to show/hide)
    Bob begins to think that maybe...maybe if he got himself a sign that said "Please feed me" that people might feed him more. Perhaps he simply needs to be more upfront about his desires. Perhaps humans are just stupid and need to be told.

    Use my occult powers to determine if the tree has a soul that could be summoned. Begin construction of a summoning circle in order to bind it. Do not summon yet.

    Spoiler: Baldwin (click to show/hide)
    [1]
    Baldwin places a hand on the tree's rough head area and attempts to sense if it had a soul. He closes his eyes and concentrates. He feels something...a sensation moving up his arm. He opens his eyes to see twisting young branches snaking their way up his arm, tightly binding him in place.

    "Oh the irony!" He proclaims, with a flourish.

    ((... Soooo, anyone up for letting the Wil&SAM comedy duo just stay in Neo-Detroit afterwards? They certainly seem to fit in.  :p  ))

    Quote
    "Hey guys I found out where a robotics factory is, we can probably find me a better battery and we can get the stuff to fix the other animatronics from there."

    "If you guys want you can go check it out while I talk with the doc here, saves us some time. I'll just need to take the samples we found earlier from EdPC for a sec."

    Grab those samples we got from the airport. Pour the doc a glass of the booze and show him the samples while telling him about what we saw during the ghostplane sequence. Maybe he can make some connections. Hell, he was there on that plane, wasn't he? Maybe he can tell us who this 'George' guy was?

    Also ask if he knows who was in that "inner circle" then, and where we could find said people. Or at least if he has any other leads, or people/places of interest to us.

    Finally, can you remind us where that Institute shipping center that Ji found out about is exactly?



    Spoiler: Yagyu d'Aubigny (click to show/hide)

    The Doctor listens to your description of the event, his face slowly becoming cloudier.

    "That...sounds like the last flight we made into Ann Arbor before the disaster. I was never sure why they used that airport but in hindsight it was probably to avoid detection or any kind of legal oversight. Hmm. In any case, George was one of the subjects. I never knew his last name but I know they picked him up from a university hospital...their sleep labs specifically. He apparently had some kind of odd condition related to dreaming; I never heard the specifics. It caused him a lot of fear and unease but apparently it was just what the institute wanted in a subject.  I oversaw the implantation of the electrodes into him like all the others...and if I remember right he was included in the experiments the night of the disaster.

    I can't even tell you all the members of the inner circle, let alone where to find them. If I had to guess they're all dead: Likely they were there whenever this thing happened. I don't know if George was though, I know they sometimes run experiments without the subjects. Utilize old biometric recordings I think.  Its possible, though very unlikely, that some of those subjects might still be alive. But if you really want to know more...I have a hunch.  What you saw in that airport sounds to me like some sort of...memory. George's memory specifically. It explains why only bits and pieces of the it were really detailed; it was only what george saw or heard that you could see or hear.  If this is true, there might be other places like that out there, places connected to his..or maybe other subject's memories. Places they were. Maybe you'll be able to hear more from those places."
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on June 29, 2021, 03:33:28 pm
    ((Checked and nope, nada.))

    "AAAAAAAAAAAAAH I'M DROWNING I'M DROWNING-Wait a minute, oh Silly SAM, you don't have lungs! Boy, do I look like a fool. Hey Kaiser Wonkfrederick of the Holy Roman Empire, you need a hand or you okay with playing the role of Costa Concordia down here while I swim back to the relative safety of dry land?

    Depending on the answer SAM will help Castaway movie star Wilson walk like the Hippo he is to dry land or just swim there herself.


    Spoiler (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on June 29, 2021, 03:43:48 pm
    Use spiderbot. Climb on desk, begin rummaging through drawers, cabinets, refrigerators, and pockets for snacks and scientific secrets, but only as a bonus).
    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on June 29, 2021, 05:24:17 pm
    ((Twelve and a one in the last turn.  Yeah.  Xan's ghost is here, probably attracted by SAM's fleshorror nature meeting with Wilfred's ghost powers.))

    "I think... I think I'm good.  Unless they've got fucking rebar sharks or some shit in this river.  Fuck Derp...  You get out, I'll be right after you in a minute..."

    Call up Yagyu and report mission success.  Technically.

    "Hey.  Hey, Yagyu, is this fucking thing on?  Uhh.  Well, stealth mission was a succcess, I think.  We deleted their intranet, blew up the hospital, and then I summoned a fifteen-story skeleton in the wreckage.  I think it's still fucking up the survivors?  Hard to tell, I'm at the bottom of a river right now.  But, uh, yeah.  I don't think we have to worry about the Smiles any time soon, and I bet the ratings just exploded for whatever shows recorded that.  Uhh.  That's the good news.  I know we were kinda supposed to do a kidnapping, but uh, no plan survives contact with the enemy, right?  Hehe...  Well, I captured the scientist too, I think.  Technically.  I kinda killed him first, actually, but it's okay!  It's okay, I have his ghost right here.  I think.  There's six of 'em, one of them should be the right guy?  It'll be fine, this way he can't lie, I don't think.  Anyway, uh, where should we meet up?  And is it okay if we go hunting a few Smiles stragglers just as a little side trip?  Sammy could use some more meat, and I'd like a new gun."

    ...Then start heading back towards the shore.  Hopefully we can find where the hell we left the silverfish.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on June 30, 2021, 03:10:22 am
    "Apparently the factory makes maid robots and shit, are parts from those things still helpful for what we want to do?"
    See what other kind of interesting things I can find on the internet about the area.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on June 30, 2021, 05:46:03 am
    "Ahoy there ya' bastard," Al meandered for awhile deciding to head over to the hospital, eventually finding Yagyu "Now what are we dealing with?" he asks Yagyu.

    "Oh, are you that guy who got drunk and was napping in the EdPC? Hope you slept it off then. You're lucky we're on vacation.

    We're following our leads, right now we're interviewing the good doctor here to see what he knows about what happened to create this place. You did read you missio- ah, vacation leaflet, didn't you?"
    ((In case not: http://www.bay12forums.com/smf/index.php?topic=173094.msg8253875#msg8253875))

    Then he turns back to the scientist and says: "Ok, so what we should do now is to-"

    [BEEP BEEP]

    "Excuse me for a moment doc, I gotta take this."

    He steps into the hallway for a moment away from the old man.

    "Wilfred darling, long time no see, what's up?"
    snippety

    "Oh good so you managed to... Wait, what do you mean you deleted their... How many stories? OH GOD THEY'RE ALL DEAD?!?

    ...Ok, ok, so are you positive we can still talk to him then? How long do these 'ghosts' stay, ah, 'fresh' exactly? If you're not sure, you can interrogate them right now perhaps, I'll upload the transcripts of what we found so far to the network as well. Or I can talk to them through you I guess. Do ghosts have wireless? Is that what the 'G' in 5G stands for?

    And sure, if you guys want you can gallivant around a bit before you head back since you got what we need, but honestly if it's food you want we can just trade for it back at the bazaar as well.

    We are quite a bit away from where you guys are at, after we're done here we're quickly stopping by an old factory to get a new battery for Burt, then we're heading to a shipping center the institute used to use. We can meet at one of these once you guys are fully done with your stuff.

    Oh, and uh, good work you two. I guess. Sort of. Technically."

    "Apparently the factory makes maid robots and shit, are parts from those things still helpful for what we want to do?"
    See what other kind of interesting things I can find on the internet about the area. 

    "Honestly, for me the main thing I want is to find that better battery for you. We've already lost too many people to space dementia so I need all lucid hands to be up and about rather than shackled to the EdPC. If you want to play around with your robot friends and make them new maracas or whatever that's fine, go wild, but I'd like you to be back to full mobility asap."
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on June 30, 2021, 09:48:51 am
    ((Splitting up from previous post for PW's sake.))

    1) Upload transcripts and recordings of our convo with the doc (and the airport stuff, but I think we already did that) to the network.

    2) No response from the doc regarding the samples we found at the airport? They don't ring a bell or remind him of anything?

    3) Can you tell us where that secondary shipping center was located, maybe put it on the map if you get the chance?

    4) Ask our guide and the doc if he knows of any other spooky places that might be of interest to us now that we know what we know.

    5) Ask command if they have access to a list of these test subjects and/or the inner circle, if yes download the list and send it out to our various contacts to see if they have spotted any of them recently.



    Should we notice Bob's antics while talking:
    "Oh, uhh, please don't mind him too much, I think he's getting hungry again. You, uhh, got any snacks on you?

    Hey Bob, look, there's a river just outside the hospital! Fishies Bob, fishies! Go get 'em boy!"
    Yagyu said futilely while making vague hand gestures that could be anything from "I am drowning what is swimming" to "I am swallowing a whole hippo head first".


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on June 30, 2021, 10:32:17 am
    Bob will notice and focus on Yagyu's hands momentarily, but, since tehy do not appear to have snacks in them, he will disregard them and continue his search.
    Title: Re: MOOK: Spooky
    Post by: Horizon on June 30, 2021, 11:40:25 am
    "Ahoy there ya' bastard," Al meandered for awhile deciding to head over to the hospital, eventually finding Yagyu "Now what are we dealing with?" he asks Yagyu.

    "Oh, are you that guy who got drunk and was napping in the EdPC? Hope you slept it off then. You're lucky we're on vacation.

    We're following our leads, right now we're interviewing the good doctor here to see what he knows about what happened to create this place. You did read you missio- ah, vacation leaflet, didn't you?"
    ((In case not: http://www.bay12forums.com/smf/index.php?topic=173094.msg8253875#msg8253875))

    Then he turns back to the scientist and says: "Ok, so what we should do now is to-"

    [BEEP BEEP]

    "Excuse me for a moment doc, I gotta take this."

    He steps into the hallway for a moment away from the old man.

    "Wilfred darling, long time no see, what's up?"
    snippety

    "Oh good so you managed to... Wait, what do you mean you deleted their... How many stories? OH GOD THEY'RE ALL DEAD?!?

    ...Ok, ok, so are you positive we can still talk to him then? How long do these 'ghosts' stay, ah, 'fresh' exactly? If you're not sure, you can interrogate them right now perhaps, I'll upload the transcripts of what we found so far to the network as well. Or I can talk to them through you I guess. Do ghosts have wireless? Is that what the 'G' in 5G stands for?

    And sure, if you guys want you can gallivant around a bit before you head back since you got what we need, but honestly if it's food you want we can just trade for it back at the bazaar as well.

    We are quite a bit away from where you guys are at, after we're done here we're quickly stopping by an old factory to get a new battery for Burt, then we're heading to a shipping center the institute used to use. We can meet at one of these once you guys are fully done with your stuff.

    Oh, and uh, good work you two. I guess. Sort of. Technically."

    "Apparently the factory makes maid robots and shit, are parts from those things still helpful for what we want to do?"
    See what other kind of interesting things I can find on the internet about the area. 

    "Honestly, for me the main thing I want is to find that better battery for you. We've already lost too many people to space dementia so I need all lucid hands to be up and about rather than shackled to the EdPC. If you want to play around with your robot friends and make them new maracas or whatever that's fine, go wild, but I'd like you to be back to full mobility asap."

    Following Yagyu out into the hall Alec waited a moment for Yagyu to finish speaking into the communicator before answering his prior question "Ye see I was a bit sloshed during the brief, so details are a wee bit fuzzy." Al shrugs before continuing "Anyways I'm ere' an ready teh assist, pleasure working with ye by the way me names Alec but ye can call me Al"

    Spoiler: Scottish Medic (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on June 30, 2021, 01:27:31 pm
    "Interrogating him soon sounds good, honestly these ghosts are kinda creepy fucks.  And I don't know how long they'll stick around, or... anything, really.  Just tell me what we're supposed to be asking?  I totally forgot, I just know you wanted me to kidnap a nerd, all the rest of it sounded like it was above 'ambassador' paygrade."

    Wilfred sighs.

    "...I need a fuckin' raise."
    Title: Re: MOOK: Spooky
    Post by: Pancaek on June 30, 2021, 01:50:15 pm
    "Apparently the factory makes maid robots and shit, are parts from those things still helpful for what we want to do?"
    "Honestly, for me the main thing I want is to find that better battery for you. We've already lost too many people to space dementia so I need all lucid hands to be up and about rather than shackled to the EdPC. If you want to play around with your robot friends and make them new maracas or whatever that's fine, go wild, but I'd like you to be back to full mobility asap."

    "Well, you heard the man. He's going to be busy gabbing with that doc for a while anyway, let's head over to that factory and see what's up.

    All aboard for destination waifubot factory!"

    Let everyone on board who wants to come, then head over that that factory Burt found and check the place out. Insofar the EdPC can do that.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on June 30, 2021, 04:32:07 pm
    "Well, you heard the man. He's going to be busy gabbing with that doc for a while anyway, let's head over to that factory and see what's up.

    All aboard for destination waifubot factory!"

    Let everyone on board who wants to come, then head over that that factory Burt found and check the place out. Insofar the EdPC can do that.

    "Roger that, happy hunting. I'll rejoin you guys as soon as I'm done here."

    Following Yagyu out into the hall Alec waited a moment for Yagyu to finish speaking into the communicator before answering his prior question "Ye see I was a bit sloshed during the brief, so details are a wee bit fuzzy." Al shrugs before continuing "Anyways I'm ere' an ready teh assist, pleasure working with ye by the way me names Alec but ye can call me Al"

    "Well then Al, you came in at just the right time, seems like the lads outside could use an extra pair of hands! Why don't you head over to EdPC and hitch a ride to that factory? Help Burt look for the stuff he needs to construct his roboharem or whatever it is he's planning. "

    "Interrogating him soon sounds good, honestly these ghosts are kinda creepy fucks.  And I don't know how long they'll stick around, or... anything, really.  Just tell me what we're supposed to be asking?  I totally forgot, I just know you wanted me to kidnap a nerd, all the rest of it sounded like it was above 'ambassador' paygrade."

    Wilfred sighs.

    "...I need a fuckin' raise."

    "I would start with asking what his role in the institute was, what did he do for them and why.

    And yes, I agree. We all deserve a bloody pay raise after this delightful company picnic."
    Title: Re: MOOK: Spooky
    Post by: Horizon on June 30, 2021, 05:13:03 pm
    "Well, you heard the man. He's going to be busy gabbing with that doc for a while anyway, let's head over to that factory and see what's up.

    All aboard for destination waifubot factory!"

    Let everyone on board who wants to come, then head over that that factory Burt found and check the place out. Insofar the EdPC can do that.

    "Roger that, happy hunting. I'll rejoin you guys as soon as I'm done here."

    Following Yagyu out into the hall Alec waited a moment for Yagyu to finish speaking into the communicator before answering his prior question "Ye see I was a bit sloshed during the brief, so details are a wee bit fuzzy." Al shrugs before continuing "Anyways I'm ere' an ready teh assist, pleasure working with ye by the way me names Alec but ye can call me Al"

    "Well then Al, you came in at just the right time, seems like the lads outside could use an extra pair of hands! Why don't you head over to EdPC and hitch a ride to that factory? Help Burt look for the stuff he needs to construct his roboharem or whatever it is he's planning. "

    "Interrogating him soon sounds good, honestly these ghosts are kinda creepy fucks.  And I don't know how long they'll stick around, or... anything, really.  Just tell me what we're supposed to be asking?  I totally forgot, I just know you wanted me to kidnap a nerd, all the rest of it sounded like it was above 'ambassador' paygrade."

    Wilfred sighs.

    "...I need a fuckin' raise."

    "I would start with asking what his role in the institute was, what did he do for them and why.

    And yes, I agree. We all deserve a bloody pay raise after this delightful company picnic."

    "Oh, guess'n ye ave things covered ere'?" Alec shrugs yet again "Aye-aye then, I'll see that the others don't get themselves killed." with that the surly sun-of-a-bitch wandered away and out of the hospital.

    "Apparently the factory makes maid robots and shit, are parts from those things still helpful for what we want to do?"
    "Honestly, for me the main thing I want is to find that better battery for you. We've already lost too many people to space dementia so I need all lucid hands to be up and about rather than shackled to the EdPC. If you want to play around with your robot friends and make them new maracas or whatever that's fine, go wild, but I'd like you to be back to full mobility asap."

    "Well, you heard the man. He's going to be busy gabbing with that doc for a while anyway, let's head over to that factory and see what's up.

    All aboard for destination waifubot factory!"

    Let everyone on board who wants to come, then head over that that factory Burt found and check the place out. Insofar the EdPC can do that.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)

    "Ahoy there, make room for one more." Alec says getting aboard the transport "Helluva feck'n day aye?" he jokes.
    Title: Re: MOOK: Spooky
    Post by: heydude6 on June 30, 2021, 11:56:38 pm
    Cut myself free with my occult knife. I'm bound to get a good roll eventually. If that fails, call for help.

    "Hey Guys! I think this thing is still alive!"

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on July 01, 2021, 03:31:42 am
    "Honestly, for me the main thing I want is to find that better battery for you. We've already lost too many people to space dementia so I need all lucid hands to be up and about rather than shackled to the EdPC. If you want to play around with your robot friends and make them new maracas or whatever that's fine, go wild, but I'd like you to be back to full mobility asap."
    "My idea was to fix them and make it to where we could use them as potentially disposable soldiers if needed or as replacement bodies in case someone else dies."
    Title: Re: MOOK: Spooky
    Post by: piecewise on July 02, 2021, 02:41:01 pm
    ((Checked and nope, nada.))

    "AAAAAAAAAAAAAH I'M DROWNING I'M DROWNING-Wait a minute, oh Silly SAM, you don't have lungs! Boy, do I look like a fool. Hey Kaiser Wonkfrederick of the Holy Roman Empire, you need a hand or you okay with playing the role of Costa Concordia down here while I swim back to the relative safety of dry land?

    Depending on the answer SAM will help Castaway movie star Wilson walk like the Hippo he is to dry land or just swim there herself.


    Spoiler (click to show/hide)
    (add one then)

    ((Twelve and a one in the last turn.  Yeah.  Xan's ghost is here, probably attracted by SAM's fleshorror nature meeting with Wilfred's ghost powers.))

    "I think... I think I'm good.  Unless they've got fucking rebar sharks or some shit in this river.  Fuck Derp...  You get out, I'll be right after you in a minute..."

    Call up Yagyu and report mission success.  Technically.

    "Hey.  Hey, Yagyu, is this fucking thing on?  Uhh.  Well, stealth mission was a succcess, I think.  We deleted their intranet, blew up the hospital, and then I summoned a fifteen-story skeleton in the wreckage.  I think it's still fucking up the survivors?  Hard to tell, I'm at the bottom of a river right now.  But, uh, yeah.  I don't think we have to worry about the Smiles any time soon, and I bet the ratings just exploded for whatever shows recorded that.  Uhh.  That's the good news.  I know we were kinda supposed to do a kidnapping, but uh, no plan survives contact with the enemy, right?  Hehe...  Well, I captured the scientist too, I think.  Technically.  I kinda killed him first, actually, but it's okay!  It's okay, I have his ghost right here.  I think.  There's six of 'em, one of them should be the right guy?  It'll be fine, this way he can't lie, I don't think.  Anyway, uh, where should we meet up?  And is it okay if we go hunting a few Smiles stragglers just as a little side trip?  Sammy could use some more meat, and I'd like a new gun."

    ...Then start heading back towards the shore.  Hopefully we can find where the hell we left the silverfish.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    SAM is quite literally tossed out of the river and onto the shore, with Wilfred stomping is way out a minute later half coated in mud and very damp. He checks over his shoulder to see the colossal skeleton looming over the hospital, slowly smashing buildings as rockets and bullets pierce uselessly through it. Wilfred shrugs as best he can in the suit. Not his problem anymore.

    The the comedy duo scampers into the woods and searches around for several minutes before coming across the hidden silverfish.

    Use spiderbot. Climb on desk, begin rummaging through drawers, cabinets, refrigerators, and pockets for snacks and scientific secrets, but only as a bonus).
    Spoiler: Team Mascot (click to show/hide)
    The doctor tosses Bob a candy bar before Bob can start ransacking the place too badly. It bounces off Bob's reptilian noggin and into the corner of the room. Bob gives chase and begins death rolling it as a method of removing the wrapping.

    ((Splitting up from previous post for PW's sake.))

    1) Upload transcripts and recordings of our convo with the doc (and the airport stuff, but I think we already did that) to the network.

    2) No response from the doc regarding the samples we found at the airport? They don't ring a bell or remind him of anything?

    3) Can you tell us where that secondary shipping center was located, maybe put it on the map if you get the chance?

    4) Ask our guide and the doc if he knows of any other spooky places that might be of interest to us now that we know what we know.

    5) Ask command if they have access to a list of these test subjects and/or the inner circle, if yes download the list and send it out to our various contacts to see if they have spotted any of them recently.



    Should we notice Bob's antics while talking:
    "Oh, uhh, please don't mind him too much, I think he's getting hungry again. You, uhh, got any snacks on you?

    Hey Bob, look, there's a river just outside the hospital! Fishies Bob, fishies! Go get 'em boy!"
    Yagyu said futilely while making vague hand gestures that could be anything from "I am drowning what is swimming" to "I am swallowing a whole hippo head first".


    Spoiler: Yagyu d'Aubigny (click to show/hide)


    1) Ok!
    2)No. He says he wasn't really involved with the technical side of things. But those parts you found do seem to be familiar. They were probably used by the project, even if he can't tell you their purpose.
    3)Added in H,13.
    4) They say the thing they've heard about which most fits with what you're looking for was "Ghostly" sightings on the detroit industrial expressway that runs just north of the airport. I,14 is where I marked it.
    5. The best they have is a list of the board of directors of the company along with the heads of their various departments. In terms of subjects, they have no information. They do get back to you about the crystalline things you got from the airport. Apparently they're similar to what are used in neuro tissue simulation, albeit older that what is  currently available.


    "Apparently the factory makes maid robots and shit, are parts from those things still helpful for what we want to do?"
    See what other kind of interesting things I can find on the internet about the area.
    Spoiler: Is no longer dead! (click to show/hide)
    [2]
    Apparently this place sucks and is very boring.

    Cut myself free with my occult knife. I'm bound to get a good roll eventually. If that fails, call for help.

    "Hey Guys! I think this thing is still alive!"

    Spoiler: Baldwin (click to show/hide)
    [1]
    Baldwin stabs himself right in the arm. He doesn't cut himself trying to slice away the wood. Nope. Just stabs himself straight in the arm.

    "I see.

    HELP! HELP! TREE AND TERRIBLE LUCK ARE HARASSING ME!"


    "Apparently the factory makes maid robots and shit, are parts from those things still helpful for what we want to do?"
    "Honestly, for me the main thing I want is to find that better battery for you. We've already lost too many people to space dementia so I need all lucid hands to be up and about rather than shackled to the EdPC. If you want to play around with your robot friends and make them new maracas or whatever that's fine, go wild, but I'd like you to be back to full mobility asap."

    "Well, you heard the man. He's going to be busy gabbing with that doc for a while anyway, let's head over to that factory and see what's up.

    All aboard for destination waifubot factory!"

    Let everyone on board who wants to come, then head over that that factory Burt found and check the place out. Insofar the EdPC can do that.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    So far one person is on board...another is outside losing a fight to a tree. Someone might wanna help him out before you get going.


    Title: Re: MOOK: Spooky
    Post by: Horizon on July 02, 2021, 06:24:46 pm
    "Oh for feck' sake, hold on." Alec steps off the transport going over to Baldwin "Aye ye yuts, try not to fight trees." he remarks as Alec gets to work patching Baldwin up.

    Use a charge of the OMNITECH Medical Kit to expedite bandaging Baldwin up and healing him.

    Spoiler: Scottish Medic (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on July 02, 2021, 08:23:27 pm
    "Thanks, but can you actually help me GET OUT OF HERE!"

    Baldwin's normally calm exterior is nowhere to be seen as he struggles with the tree.



    KEEP TRYING TO CUT MYSELF FREE WITH MY OCCULT KNIFE!

    When I've accomplished my job, keep a sample of the ever-growing wood in a containment jar. Also advise the cult to burn the tree titan before it regenerates
    Title: Re: MOOK: Spooky
    Post by: syvarris on July 02, 2021, 11:09:00 pm
    "Hoo... alright.  Richard, you can go do... whatever.  Take the silverfish if you want.  Might be fun to track down a Smiles patrol and take their shit.  I'll be along shortly, just gotta interrogate the ghosts real quick."

    Right, ghost interrogation.  Demand their names, first.  Then check for which name is the one we actually came here to kidnap (send the rest of the names along to Yagyu in case he recognizes one or something).  Once the target ghost is distinguished, interrogation begins.  Demand to know what his role in the institute was, what he did for them, and why.  Forward all this information to Yagyu, for him to peruse at his leisure.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on July 03, 2021, 02:25:56 am
    "Don't worry I'll cut you free."
    Get out of the vehicle and go cut the guy free of the tree with my Katana.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Horizon on July 03, 2021, 10:39:06 am
    "Don't worry I'll cut you free."
    Get out of the vehicle and go cut the guy free of the tree with my Katana.
    Spoiler: Is no longer dead! (click to show/hide)

    "Aye just don't feck'n kill em'!" Al remarks standing back a bit.
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on July 03, 2021, 10:47:45 am
    Go help Baldwin with the tree thing.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on July 03, 2021, 03:37:11 pm
    ((Thanks for adding the map markers!))

    Quote
    5. The best they have is a list of the board of directors of the company along with the heads of their various departments. In terms of subjects, they have no information.

    Send the pics&details of these directors and department heads around to our various contacts to see if any of them have been sighted recently.

    Quote
    They do get back to you about the crystalline things you got from the airport. Apparently they're similar to what are used in neuro tissue simulation, albeit older that what is  currently available.

    Hmm, these things did not seem to contain any living material in them, right? Full synthetic?

    Ask the doc if he can give us his contact details so to speak, so that if we have further questions in the future we can ring him up.

    Also inquire why he assumed we'd be here to kill him, from what we can tell his involvement in this project seemed fairly benign?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on July 03, 2021, 03:47:05 pm
    ((why do you assume he thought we were there about the project?))
    Title: Re: MOOK: Spooky
    Post by: piecewise on July 04, 2021, 10:21:24 pm
    "Hoo... alright.  Richard, you can go do... whatever.  Take the silverfish if you want.  Might be fun to track down a Smiles patrol and take their shit.  I'll be along shortly, just gotta interrogate the ghosts real quick."

    Right, ghost interrogation.  Demand their names, first.  Then check for which name is the one we actually came here to kidnap (send the rest of the names along to Yagyu in case he recognizes one or something).  Once the target ghost is distinguished, interrogation begins.  Demand to know what his role in the institute was, what he did for them, and why.  Forward all this information to Yagyu, for him to peruse at his leisure.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    [5]
    Wil lines the ghosts up and starts asking questions, starting with their names. He rapidly eliminates most of them, though he sends their names to Yagyu just in case. He finds the one he's looking for only two away from the end.  The interrogation is a short one: the man...ghost seems to respond to questions very bluntly, directly, and abruptly. Computerlike in a way, only answering with exactly what he was asked. It makes talking to him rather annoying but Wil gets what he needs. The man apparently handled various technical work including the construction of what he calls an "Interface Engine". [11] Will questions him on the details and uses his technological knowledge to try and understand exactly how it works. It seems to be only part of a larger machine, but its purpose was to translate neurological inputs into a rendered reconstructions. Simply put, a sort of VR projection of someone's "Mind's Eye".  Its something that doesn't exist even now, as far as he knows: brain simulations are simply that, simulations. The copied consciousnesses that OMNI provide are sort of black boxes, they're just recreations of recorded data without any knowledge about what that data is precisely controlling in the mind. They can recreate all the gears and make the watch work, but they don't know what the gears do, so to speak.

    ((Thanks for adding the map markers!))

    Quote
    5. The best they have is a list of the board of directors of the company along with the heads of their various departments. In terms of subjects, they have no information.

    Send the pics&details of these directors and department heads around to our various contacts to see if any of them have been sighted recently.

    Quote
    They do get back to you about the crystalline things you got from the airport. Apparently they're similar to what are used in neuro tissue simulation, albeit older that what is  currently available.

    Hmm, these things did not seem to contain any living material in them, right? Full synthetic?

    Ask the doc if he can give us his contact details so to speak, so that if we have further questions in the future we can ring him up.

    Also inquire why he assumed we'd be here to kill him, from what we can tell his involvement in this project seemed fairly benign?



    Spoiler: Yagyu d'Aubigny (click to show/hide)

    Done. Please check back in a bit.

    They appear fully synthetic, yes.

    The doctor tells you he's always here, but if you want long distance communication you're pretty out of luck. Broadcasting up and out of this place isn't so bad, but broadcasting in and around the area is a nightmare. At least with any thing conventional.

    "It would be easy to blame me for this. A lot of people died, a lot more are living miserable lives. I always expect that someone will decide that killing me will be a bit of justice. Maybe I just feel guilty."

    Go help Baldwin with the tree thing.
    Spoiler: Ji (click to show/hide)
    "Don't worry I'll cut you free."
    Get out of the vehicle and go cut the guy free of the tree with my Katana.
    Spoiler: Is no longer dead! (click to show/hide)
    "Thanks, but can you actually help me GET OUT OF HERE!"

    Baldwin's normally calm exterior is nowhere to be seen as he struggles with the tree.



    KEEP TRYING TO CUT MYSELF FREE WITH MY OCCULT KNIFE!

    When I've accomplished my job, keep a sample of the ever-growing wood in a containment jar. Also advise the cult to burn the tree titan before it regenerates

    "Oh for feck' sake, hold on." Alec steps off the transport going over to Baldwin "Aye ye yuts, try not to fight trees." he remarks as Alec gets to work patching Baldwin up.

    Use a charge of the OMNITECH Medical Kit to expedite bandaging Baldwin up and healing him.

    Spoiler: Scottish Medic (click to show/hide)

    Look at all that teamwork! Hope it doesn't go horribly.

    [6][4,3]

    Ji calmly walks over and hacks the tree off of Baldwin while Alec bandages up the injuries the would be cultist inflicted upon himself.  This done, they all load right back up onto the EdPC -Dragging anyone who wasn't following along with them- and head off towards the factory. The trip is tense, driving rapidly down ruined streets past scattered human remains, the scoured remnants of weapon drop pods, a strange movement in the abandoned buildings. A firefight is happening nearby but they manage to avoid it and, after rumbling down an alley, make it to their destination. The building itself is unremarkable: one of many unremarkable industrial buildings. Boxy, concrete and metal, a few tiny windows, and no decoration or paint work. Utilitarian to a fault. The EdPC slides into the parking lot, next to the double entry doorway.
    [
    Title: Re: MOOK: Spooky
    Post by: heydude6 on July 04, 2021, 11:14:46 pm
    What about collecting my tree sample Piecewise? Rapidly growing firewood would probably fetch a pretty good price at the bizarre.
    Title: Re: MOOK: Spooky
    Post by: Ozarck on July 05, 2021, 01:24:55 am
    What about collecting my tree sample Piecewise? Rapidly growing firewood would probably fetch a pretty good price at the bizarre.
    ((I'm glad you spelled that properly. It's such a fun detail to remember))
    Title: Re: MOOK: Spooky
    Post by: King Zultan on July 05, 2021, 04:08:17 am
    "Well I guess it's time to go get that battery."
    Have my shotgun at the ready while use my camera to peek inside the building, then if the building is clear hostiles I go and breach the doors of the building and secure whatever room is on the other side.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on July 05, 2021, 02:30:02 pm
    Quote
    10:14] Radio Controlled: @Piecewise Seems like we're done with the doc earlier than expected and that the EdPC took a bit longer to get moving. Can we just say that Bob and Yagyu also hopped on for convenience's sake, or would you rather not?
    [15:42] Piecewise: Sure. Fuck the police.
    [16:42] Radio Controlled: Allright then NWA.
    [16:43] Radio Controlled: @Incomprehensible Oz I assume you're also ok with having Bob be on the EdPC then?
    [18:02] Piecewise: SWS actually
    [18:02] Piecewise: Skeleton With Sass
    [18:02] BOT: Best Waifu for Lifeu: Rattles at @Piecewise!
    [20:22] Incomprehensible Oz: ye, that's totally fine.

    Quote
    "It would be easy to blame me for this. A lot of people died, a lot more are living miserable lives. I always expect that someone will decide that killing me will be a bit of justice. Maybe I just feel guilty."
    "I see. Don't let the ignorant sins of the past cloud your future doc. What happened, happened. You're certainly making amends now.

    Anyway, thank you for your time, we'll be on our way now. Good luck with your little community here, you guys have got a good thing going."

    So yeah, we'll just say we went with the others to save some time since we seem to be done here.

    Get out of the EdPC and stalk around the building a bit, using Biorhythm tracker and environment scanner to spot potential residents or anomalies or other things we'd want to know about.

    If nothing pressing comes up, enter building and give it a sweep. If still unmolested, start looking for that battery.   



    "Let's get what we need and skedaddle, time's-a-wasting and there's still plenty more work, uuh, holiday, to be done."


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on July 05, 2021, 03:22:22 pm
    Bob chuffs a 'friendly' goodbye to the snackman before leaving the the EdPC and off to the robotics place.
    While we're here, waddle in and attempt to construct a robotic crocodile as an apprentice.
    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on July 06, 2021, 11:40:50 am
    Help Yag clear the area. If anything unfriendly presents itself, shoot it.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Pancaek on July 06, 2021, 02:20:36 pm
    Use the EdPC's wonderful tech to see if this robotics factory place has some kind of network. If so, see if I can't tap into it for cameras, security and/or info.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on July 06, 2021, 04:04:24 pm
    ((My initial concerns about EdPC being too restrictive a transport device for the team, locking us into following the actions of one player the whole mission, have been alleviated. EdPC has been a good addition to the team.))
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on July 06, 2021, 05:54:48 pm
    ((EDPC best PC.))
    Title: Re: MOOK: Spooky
    Post by: syvarris on July 06, 2021, 07:28:56 pm
    Forward that information to Yagyu.  Deciding what to do about it is beyond Wilfred's paygrade.

    "Think that's enough info, Yags?  Can I dismiss this creepy fuck yet?  Eh, I'll keep him around for now.  I'm gonna go hunting for a bit.  Hey, Richard!  Let's go find us some well armed tasties, sound fun?"

    Go hunting for a Smiles patrol, something like the little blockade we ran into earlier.  Some armed dudes we can murder and loot.  SAM can have free reign of the Silverfish, since I don't think Wilfred can pilot it while in his hardsuit just yet.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on July 06, 2021, 07:35:26 pm
    "As well when it ends well I guess
    Word of warning Willy Wonka's origin story movie, I have no idea on how to drive this so fasten your seatbelt...wait we don't have those."


    SAM will mane the Silverfish and look for SMILES to turn upside down


    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Horizon on July 06, 2021, 10:38:12 pm
    Al follows Baldwin, keeping an eye on him after the tree stunt he pulled.

    Spoiler: Scottish Medic (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on July 07, 2021, 12:19:27 am
    "If you're gonna be watching me, then I might as well make use of you. Be ready to intervene in case something goes wrong here"

    Scoop up some dirt and add it to the containment pod with the sapling I collected earlier. Reach out to the Tree Titan's soul again, but try to induce it to grow at a *controlled* rate this time. I need to practice this trick for when I arrive at the bizarre.

    Spoiler: Baldwin (click to show/hide)

    (I noticed that I forgot to include my character sheet with my previous action and turn where I initially harvested the sapling. Could you let me harvest it retroactively now that I've seen the error of my ways?))
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on July 07, 2021, 04:45:43 am
    Quote
    Forward that information to Yagyu.  Deciding what to do about it is beyond Wilfred's paygrade.

    ((This is ironic when you realize Wil is paid more than Yagyu.  :p  ))


    "Think that's enough info, Yags?  Can I dismiss this creepy fuck yet?  Eh, I'll keep him around for now.  I'm gonna go hunting for a bit.  Hey, Richard!  Let's go find us some well armed tasties, sound fun?"

    "That's some good intel. I think we got the most important stuff out of him. You could ask him if he knows about any more persons of interest we could stay on the lookout for, or see if he has any potential relevant places for us to investigate. If not, happy hunting."
    Title: Re: MOOK: Spooky
    Post by: heydude6 on July 07, 2021, 12:56:28 pm
    ”Ask the ghost about how well he knows their leader. King Smile or whatever. It seems like he worked directly for him.”
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on July 08, 2021, 04:11:15 am
    ((Considering I’ve been gone for so long, is Tara still alive or did her human body die and cause her to be uploaded?))
    Title: Re: MOOK: Spooky
    Post by: King Zultan on July 08, 2021, 04:19:00 am
    (You might be able to just show up like you've been on the mission the entire time, I mean he's let other people do it so I'm sure you could as well.
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on July 08, 2021, 04:22:02 am
    ((I’d like to think of a story reason for why she didn’t react during Mr Derp’s capture))
    Title: Re: MOOK: Spooky
    Post by: Ozarck on July 08, 2021, 04:33:32 am
    ((Considering I’ve been gone for so long, is Tara still alive or did her human body die and cause her to be uploaded?))
    ((welcome back. When you left we were two turns from the end of a mission. Literally. two turns later, the words MISSION COMPLETE (nearly) end the turn.
    The turn before that (and after you last posted) your character was described, quite fittingly, as "Fine. Somehow. Mostly just confused as to what is going on."

    You don't need a story reason for not responding, since there was literally nothing left to respond to.

    You might want to ask PW for pay for that mission though, in which case, you should detail your activities from that mission. There's a base pay rate and you get extra for doing story-centric or otherwise interesting things. Be a good idea to spend that before you generate with the team.

    See the spoiler in my action posts for a reference guide to writing up your action reports. I'm sure you'll find it very useful.))
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on July 08, 2021, 04:50:46 am
    ((Piecewise, would it be possible to receive pay for the mission I was there for most of? Should I put actions I did during the mission here or on a different post? If I remember correctly I attempted to and sometimes successfully healed teammates and shot Mr. Derp with foam, as well as thinking a song that managed to confuse a thought form generated by cards (will not touch cards ever again)

    I for some reason can’t copy and paste
    Title: Re: MOOK: Present Lottery
    Post by: Naturegirl1999 on July 08, 2021, 06:35:15 am
    (Since copying and pasting won’t work, I’m doing this. Sorry for the double post but I tried copying to the previous post but it didn’t work)

    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Things I Did
    If I remember correctly I attempted to and sometimes successfully healed teammates and shot Mr. Derp with foam, as well as thinking a song that managed to confuse a thought form generated by cards (will not touch cards ever again)

    I for some reason can’t copy and paste. Inserting quotes still works though
    Title: Re: MOOK: Spooky
    Post by: piecewise on July 11, 2021, 05:51:17 pm
    What about collecting my tree sample Piecewise? Rapidly growing firewood would probably fetch a pretty good price at the bizarre.

    We can assume you gathered a few chunks as they hacked it off of you.

    (Since copying and pasting won’t work, I’m doing this. Sorry for the double post but I tried copying to the previous post but it didn’t work)

    Spoiler (click to show/hide)
    Code: (senses and blocking of them) [Select]
    Sight: Blindfold
    Smell: Isolation Suit, Sensory Deprivation Suit
    Hearing:Text to Speech Earplugs, Sensory Deprivation Suit
    Taste:Isolation Suit, Sensory Deprivation Suit
    Touch:Human Flesh Gloves, Isolation Suit, Sensory Deprivation Suit
    Things I Did
    If I remember correctly I attempted to and sometimes successfully healed teammates and shot Mr. Derp with foam, as well as thinking a song that managed to confuse a thought form generated by cards (will not touch cards ever again)

    I for some reason can’t copy and paste. Inserting quotes still works though
    Gonna give you 1200 OMNI. Feel free to buy stuff from the arsenal before "Appearing". We'll assume you show up in the EdPC.

    "If you're gonna be watching me, then I might as well make use of you. Be ready to intervene in case something goes wrong here"

    Scoop up some dirt and add it to the containment pod with the sapling I collected earlier. Reach out to the Tree Titan's soul again, but try to induce it to grow at a *controlled* rate this time. I need to practice this trick for when I arrive at the bizarre.

    Spoiler: Baldwin (click to show/hide)

    (I noticed that I forgot to include my character sheet with my previous action and turn where I initially harvested the sapling. Could you let me harvest it retroactively now that I've seen the error of my ways?))

    [1]
    Sigh. Well, we'll handle that at the end.


    Use the EdPC's wonderful tech to see if this robotics factory place has some kind of network. If so, see if I can't tap into it for cameras, security and/or info.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)

    [4]
    Hmmm. The EdPC determines that there is some sort of transient network signal here. Encoded, fragmented, only able to be picked up in erratic bursts. Someone has a very bad router. He can't get into whatever system is running it: it never stays active for more than a few seconds at best.



    "Well I guess it's time to go get that battery."
    Have my shotgun at the ready while use my camera to peek inside the building, then if the building is clear hostiles I go and breach the doors of the building and secure whatever room is on the other side.
    Spoiler: Is no longer dead! (click to show/hide)
    Quote
    10:14] Radio Controlled: @Piecewise Seems like we're done with the doc earlier than expected and that the EdPC took a bit longer to get moving. Can we just say that Bob and Yagyu also hopped on for convenience's sake, or would you rather not?
    [15:42] Piecewise: Sure. Fuck the police.
    [16:42] Radio Controlled: Allright then NWA.
    [16:43] Radio Controlled: @Incomprehensible Oz I assume you're also ok with having Bob be on the EdPC then?
    [18:02] Piecewise: SWS actually
    [18:02] Piecewise: Skeleton With Sass
    [18:02] BOT: Best Waifu for Lifeu: Rattles at @Piecewise!
    [20:22] Incomprehensible Oz: ye, that's totally fine.

    Quote
    "It would be easy to blame me for this. A lot of people died, a lot more are living miserable lives. I always expect that someone will decide that killing me will be a bit of justice. Maybe I just feel guilty."
    "I see. Don't let the ignorant sins of the past cloud your future doc. What happened, happened. You're certainly making amends now.

    Anyway, thank you for your time, we'll be on our way now. Good luck with your little community here, you guys have got a good thing going."

    So yeah, we'll just say we went with the others to save some time since we seem to be done here.

    Get out of the EdPC and stalk around the building a bit, using Biorhythm tracker and environment scanner to spot potential residents or anomalies or other things we'd want to know about.

    If nothing pressing comes up, enter building and give it a sweep. If still unmolested, start looking for that battery.   



    "Let's get what we need and skedaddle, time's-a-wasting and there's still plenty more work, uuh, holiday, to be done."


    Spoiler: Yagyu d'Aubigny (click to show/hide)

    Help Yag clear the area. If anything unfriendly presents itself, shoot it.
    Spoiler: Ji (click to show/hide)


    Burt, Yagyu, and Ji kick in the door to the factory and start moving in. The place is dark, as you'd expect for an abandoned windowless factory, but in pretty good shape. Its effectively one giant assembly plant by the look of it: conveyor belts, robotic arms, robotic freight movers, carefully piled boxes of components within arm's reach of the machines. Its two stories tall, at least this section is, with complex cranes and moving systems along the upper roof, along with circular catwalk and what looks like a foreman's office tucked into the far corner.  Its not rusted to hell nor scavenged of all its wears...hell there's barely any dust even. Its like the place has been hermetically sealed since everyone abandoned town. That...doesn't seem right.  Yagyu searches around with his biosensor and comes up with nothing. His scanner may be going haywire though: its catching signals from everywhere. Normally these scanners are calibrated so they ignore background noise: small random movements that are basically always present. Otherwise a wind blowing leaves would look like an armored battalion coming in.  But the scanner is doing exactly that. Hundreds of transient blips and signals. The visual for it looks almost like white noise its so dense and erratic. The anomaly scanner though, that one is giving off a very clear signal pointing towards the upper floor.

    Title: Re: MOOK: Spooky
    Post by: piecewise on July 11, 2021, 05:52:06 pm
    Bob chuffs a 'friendly' goodbye to the snackman before leaving the the EdPC and off to the robotics place.
    While we're here, waddle in and attempt to construct a robotic crocodile as an apprentice.
    Spoiler: Team Mascot (click to show/hide)
    [6] Bob waddles into the factory completely oblivious to danger and starts slapping things with his tail, as  is his want.  Sadly there aren't a lot of premade alligator bodies around; the bodies on the conveyor belts and in the boxes are all human or humanoids. Not a single lizard among them. In order to make a croc companion, he's gonna need  either different parts or significant modifications. Or to accept a very distressing looking "Crocodile" made of human parts.



    "As well when it ends well I guess
    Word of warning Willy Wonka's origin story movie, I have no idea on how to drive this so fasten your seatbelt...wait we don't have those."


    SAM will mane the Silverfish and look for SMILES to turn upside down


    Spoiler (click to show/hide)
    Forward that information to Yagyu.  Deciding what to do about it is beyond Wilfred's paygrade.

    "Think that's enough info, Yags?  Can I dismiss this creepy fuck yet?  Eh, I'll keep him around for now.  I'm gonna go hunting for a bit.  Hey, Richard!  Let's go find us some well armed tasties, sound fun?"

    Go hunting for a Smiles patrol, something like the little blockade we ran into earlier.  Some armed dudes we can murder and loot.  SAM can have free reign of the Silverfish, since I don't think Wilfred can pilot it while in his hardsuit just yet.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    The Smiles are currently in a bit of a panic. Their headquarters is currently under siege by a giant skeleton so the remaining members are scattering out into the city in clustered convoys and on foot. The largest one is heading south into the main city area, the rest are sort of going all over. Would you prefer they be on foot or in cars and if in cars, how many? There's between 1 and 5 car convoys and the "Main" convoy has 12 cars.






    "If you're gonna be watching me, then I might as well make use of you. Be ready to intervene in case something goes wrong here"

    Scoop up some dirt and add it to the containment pod with the sapling I collected earlier. Reach out to the Tree Titan's soul again, but try to induce it to grow at a *controlled* rate this time. I need to practice this trick for when I arrive at the bizarre.

    Spoiler: Baldwin (click to show/hide)

    (I noticed that I forgot to include my character sheet with my previous action and turn where I initially harvested the sapling. Could you let me harvest it retroactively now that I've seen the error of my ways?))
    Baldwin exits the EdPC about a minute after everyone else. This shouldn't be very odd, except for the fact that he exits the EdPC flopping about in mid air as a 9 foot tall young tree man drags him out by the throat and starts walking towards the north.
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on July 11, 2021, 06:53:25 pm
    Spoiler (click to show/hide)

    Can i join?
    Title: Re: MOOK: Present Lottery
    Post by: Naturegirl1999 on July 11, 2021, 06:58:21 pm
    ((Good news, copying and pasting works now
    Question is leveling up still applicable?
    Question 2: are injuries from last mission healed?))
    Spoiler (click to show/hide)
    Uuugh, where am I now? Is Derp Controller dealt with? What mission are we on now? Oh, I had money I didn’t before, so yes Derp was dealt with. Does anyone who doesn’t have cognition copier want one?
    Follow Bob and help with the Chevrolet, while I’m too young to drive, I do have hands
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on July 11, 2021, 07:12:09 pm
    Go outside and steal a functional Chevrolet. if no functional Chevrolet's are found, repair and gas up the most functional one i can find.
    If i have time after this, locate a cinema and hijack a projector and a sizeable chunk of movie screen.


    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on July 11, 2021, 07:42:32 pm
    ”*Hack* *horf* A... *wheeze* lec... Alec! You were supposed to protect me! Kill this damn tree person! Please.....

    boldyouractionnexttime

    Slash the tree person with my occultist knife. One day I will get a good roll!

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on July 11, 2021, 09:30:41 pm
    "I feel we should go for one of the five car convos, you know what they say about filling up before the main course, but on the other hand the boss Smiley is probably in the big convo. What do you think we should do Willy of House Wheat?"
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on July 12, 2021, 02:39:04 am
    Sigh. Go shoot the tree man with the piledriver carbine.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on July 12, 2021, 05:37:09 am
    "Some weird shit going on in here, do we have a plan of action or are we just gonna wing it and grab what we came here for?"
    Have my shotgun at the ready and wait to see if we have some kind plan.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on July 12, 2021, 06:22:13 am
    "Ehhh, I was thinking of just grabbing some of the idiots on foot.  Easier if you don't need a can opener, y'know?  Then again things will go faster for me if we can loot an APC or something.  So sure!  Let's get one of the convoys!"

    Let's go for a convoy!  Size of the convoy is less important to me than composition; something like an APC or humvee with mounted gun would be ideal.  Preferably without protection for the gunner, so Wilfred can disable the gun without destroying it.  Oh, and don't go for the big convoy--that one will probably be dangerous enough for Wildred to accidentally a skeleton or some shit, again.

    Intercept it by flying a good distance ahead of them, so we can disembark and put the Silverfish in cover before engaging.  It's more fragile and valuable than SAM or Wilfred.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on July 12, 2021, 06:31:02 am
    Hmm, it looks like bait, but I'd rather not start ransacking this place with that potential threat above us. Ask our guide if he knows anythign about this place, any reason it wasn't looted?

    Then, find a way to the upper floor and slowly, carefully, start making my way there, using enviro scanner, biorhythm scanner and anomaly watch to see what's up.

    Oh, unless my teammates have trouble dealing with treedude, in which case first go outside and shoot it with pulse laser and ferro accelerator. Does the weakness analysis reset or is it similar enough to its full-sized compatriot from before? If not it's at lvl 3 now. 


    "Some weird shit going on in here, do we have a plan of action or are we just gonna wing it and grab what we came here for?"
    Have my shotgun at the ready and wait to see if we have some kind plan.

    "I'd rather first check out what that anomalous signal could be before we ransack this place, don't wanna be caught unawares if we can help it."


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on July 12, 2021, 07:09:30 am
    "I'd rather first check out what that anomalous signal could be before we ransack this place, don't wanna be caught unawares if we can help it."
    "Sounds good to me, let's go check it out."
    Have my shotgun at the ready and follow Yagyu to the upper floors.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on July 12, 2021, 07:12:13 pm
    Go along with Wil's plan and park the Silverfish somewhere safe and ahead of the convo as to catch them by surprise, oh and try to change colors to better match with the enviroment as to better ambush those suckers. Also switch one Dex point to increase bite damage.

    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on July 14, 2021, 09:40:09 pm
    Spoiler (click to show/hide)

    Can i join?

    Sure. We'll assume you're with team babysitter Yagyu.

    ((Good news, copying and pasting works now
    Question is leveling up still applicable?
    Question 2: are injuries from last mission healed?))
    Spoiler (click to show/hide)
    Uuugh, where am I now? Is Derp Controller dealt with? What mission are we on now? Oh, I had money I didn’t before, so yes Derp was dealt with. Does anyone who doesn’t have cognition copier want one?
    Follow Bob and help with the Chevrolet, while I’m too young to drive, I do have hands
    (Yes, do it twice.
    Yes.)

    Tara follows bob while trying to figure out how many days, weeks, or months of her life have passed.

    Go outside and steal a functional Chevrolet. if no functional Chevrolet's are found, repair and gas up the most functional one i can find.
    If i have time after this, locate a cinema and hijack a projector and a sizeable chunk of movie screen.


    Spoiler: Team Mascot (click to show/hide)
    [3]Bob completely discards his previous line of work and waddles outside, looking for a Chevrolet. He waddles past the tree carrying a teammate away and looks around for....20 or so seconds before coming across a perfectly restored 1973 Chevrolet Monte Carlo sitting in the parking lot of a building near by. The parking space denotes the car to belong to "Bill Hoskins, Head of sales".  Bob rumbles. With the help of his friend with thumbs he gets the door open and scrambles into the driver seat.  After a few seconds of attempting to figure out how he can get into a reasonable driving position he instead scrambles into the back and slaps the driver seat this his tail as though to say "Get in. Road trip."

    ”*Hack* *horf* A... *wheeze* lec... Alec! You were supposed to protect me! Kill this damn tree person! Please.....

    boldyouractionnexttime

    Slash the tree person with my occultist knife. One day I will get a good roll!

    Spoiler: Baldwin (click to show/hide)

    [4][1]
    Baldwin stabs the knife into the tree successfully! He doesn't stab himself or kill a teammate or anything! Good for him!

    Of course the knife does next to no damage but fuck it, this is a moral victory.

    Hmm, it looks like bait, but I'd rather not start ransacking this place with that potential threat above us. Ask our guide if he knows anythign about this place, any reason it wasn't looted?

    Then, find a way to the upper floor and slowly, carefully, start making my way there, using enviro scanner, biorhythm scanner and anomaly watch to see what's up.

    Oh, unless my teammates have trouble dealing with treedude, in which case first go outside and shoot it with pulse laser and ferro accelerator. Does the weakness analysis reset or is it similar enough to its full-sized compatriot from before? If not it's at lvl 3 now. 


    "Some weird shit going on in here, do we have a plan of action or are we just gonna wing it and grab what we came here for?"
    Have my shotgun at the ready and wait to see if we have some kind plan.

    "I'd rather first check out what that anomalous signal could be before we ransack this place, don't wanna be caught unawares if we can help it."


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    "I'd rather first check out what that anomalous signal could be before we ransack this place, don't wanna be caught unawares if we can help it."
    "Sounds good to me, let's go check it out."
    Have my shotgun at the ready and follow Yagyu to the upper floors.
    Spoiler: Is no longer dead! (click to show/hide)
    Don't worry, your teammates are having no issue with the treeman. They're completely ignoring him in fact. Except for the teammate he's strangling. That guy...well he's doing his best, bless him.

    Yagyu walks slowly towards the stairs. After a moment he starts walking quicker. Then he stops. The stairs are no closer than they were before. He tries to back up towards the exit. The same thing. He takes a few steps in towards the machinery. That gets closer.

    This is not good.




    Go along with Wil's plan and park the Silverfish somewhere safe and ahead of the convo as to catch them by surprise, oh and try to change colors to better match with the enviroment as to better ambush those suckers. Also switch one Dex point to increase bite damage.

    Spoiler (click to show/hide)
    "Ehhh, I was thinking of just grabbing some of the idiots on foot.  Easier if you don't need a can opener, y'know?  Then again things will go faster for me if we can loot an APC or something.  So sure!  Let's get one of the convoys!"

    Let's go for a convoy!  Size of the convoy is less important to me than composition; something like an APC or humvee with mounted gun would be ideal.  Preferably without protection for the gunner, so Wilfred can disable the gun without destroying it.  Oh, and don't go for the big convoy--that one will probably be dangerous enough for Wildred to accidentally a skeleton or some shit, again.

    Intercept it by flying a good distance ahead of them, so we can disembark and put the Silverfish in cover before engaging.  It's more fragile and valuable than SAM or Wilfred.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    [4]
    Sam and Will take the silverfish ahead  of one of the convoys -one with an armored vehicle in it-  and park the aircraft on a roof. They then wander out into the road to wait for the convoy. They're waiting for it on a major road, standing amidst deserted cars They actually think they can see the convoy from here....over a mile away...slowly weaving through cars.

    "Right so...should we create some sort of blockade?"

    "Why?"

    "I dunno, so they can't get away?"

    "I think we can catch them."

    "Yeah but..."

    "But what?"

    It would be fun right?"

    "...maybe."
    Title: Re: MOOK: Spooky
    Post by: heydude6 on July 14, 2021, 10:33:11 pm
    "That was only a 1 in 25 chance! The outcome I want is also a 1 in 25 chance! I'm pretty good at getting 1 in 25 chances so if I keep stabbing I'll eventually get what I want in around 3 turns!"

    Clearly the oxygen deprivation is starting to get to Baldwin because nobody knows what he's talking about anymore. Surely somebody in the EDPC can save him. Maybe the EDPC itself can drive on over and get Baldwin out of this pickle...



    Suddenly, Will and SAM get a text.

    Quote
    Hey guys, I managed to get ahold of an artifact. It's this piece of everlasting firewood. It's not the fanciest thing in the world, but an artifact is an artifact and I'm sure it will sell well at the bizarre regardless.

    There's just one problem. It's currently escaping our custody and we could really use an aerial support vehicle to help hunt it down. It would also be nice have a quick way of traveling to the bizarre without slowing down the rest of our group. As you can guess, it's a bit hard to hold on to so I'd like to fence this thing as soon as possible.

    Just travel to my coordinates and I'll brief you on the rest.

    And with that done, Baldwin puts the phone away and reaches for his knife.

    STAB IT! AGAIN!

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on July 14, 2021, 11:07:07 pm
    Bob's not about nine foot tall baby treemen. Bob doesn't eat nine foot tall baby treemen.

    Bob is about driving a Chevrolet movie theatre. (https://www.youtube.com/watch?v=Yvbno0vu0vU)

    Get in Tara! Get in and drive!
    Title: Re: MOOK: Present Lottery
    Post by: Naturegirl1999 on July 15, 2021, 01:00:13 am
    Spoiler (click to show/hide)
    Drive the Chevrolet to…somewhere
    ((Two level ups complete))
    Title: Re: MOOK: Spooky
    Post by: King Zultan on July 15, 2021, 05:17:30 am
    "Well shit this ain't good."
    Walk around the edges of the anomaly we've found ourselves in and see if I can't find a way out of it.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on July 15, 2021, 11:39:18 am
    what is going on and how can i help. 
    "where the heck am i?  whats happening, is there anyone who needs killing?

    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on July 15, 2021, 12:00:48 pm
    Sigh. Ok then, let's see.
    1) Use enviro scanner and anomaly watch too see if I can spot anything that could indicate what's going on here or where the 'source' is. and does the anomaly watch still point to the upper floor>

    2) Also try to use my Bob sample for the biorhythm tracker to see if it can still pick that up.

    3) See if I still have radio comms to my teammates, if yes warn them not to enter this place for now or at least not get into the anomalous zone. And ask our guide, has he seen anything like this before?

    4) Can I literally only move in the direction of the machinery? No way to get to a side wall we could bust through or something?

    5) If I throw a bolt or w/ever in the direction of the stairs, does it reach or does it just keep falling or something?   


    what is going on and how can i help. 
    "where the heck am i?  whats happening, is there anyone who needs killing?

    ((assuming he's not in the anomalous zone and can hear Yagyu, if not disregard.))
    "There's a guy outside getting strangled by a tree. See if you can help him with that. The guy, I mean, not the tree."

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on July 15, 2021, 02:30:10 pm
    ((Blackpaladin, just a note.  You must post your sheet with your action, or else your action will automatically fail.  Just copy the way everyone else posts their sheets.))

    Wilfred--still encased in his massive faceless hardsuit, of course--turns to SAM right after they both receive pings from Baldwin.

    "Do you want to go help him?  I assume you can't eat wood, but I'll drive the bodies over for you to chomp on, if you want to go.  Though it sounds pretty dumb and boring."

    Eh, I'm fine with just pushing some of the cars into a cluster, so they definitely can't drive straight through.  Aside from that, just wait for them to get here, and examine our prey from a distance.  Do any of their vehicles have heavy weapons?  How many bodies does it look like they have?

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on July 15, 2021, 04:54:36 pm
    "Eh, he's a big occult boy, he can handle himself...probably..."
     
    And with that, SAM will help Wilfonso II with making a roadblock with the cars.


    Spoiler (click to show/hide)




    Title: Re: MOOK: Spooky
    Post by: The Lupanian on July 15, 2021, 06:14:33 pm
    Ok, NOW go shoot the tree monster with the piledriver gun.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on July 15, 2021, 06:39:17 pm
    action fixed. quick question.  did the five points mean five points into both stats and skills, or total. 
    Title: Re: MOOK: Spooky
    Post by: Ozarck on July 15, 2021, 07:47:32 pm
    action fixed. quick question.  did the five points mean five points into both stats and skills, or total.
    in total.
    Title: Re: MOOK: Spooky
    Post by: piecewise on July 20, 2021, 02:51:25 pm
    "That was only a 1 in 25 chance! The outcome I want is also a 1 in 25 chance! I'm pretty good at getting 1 in 25 chances so if I keep stabbing I'll eventually get what I want in around 3 turns!"

    Clearly the oxygen deprivation is starting to get to Baldwin because nobody knows what he's talking about anymore. Surely somebody in the EDPC can save him. Maybe the EDPC itself can drive on over and get Baldwin out of this pickle...



    Suddenly, Will and SAM get a text.

    Quote
    Hey guys, I managed to get ahold of an artifact. It's this piece of everlasting firewood. It's not the fanciest thing in the world, but an artifact is an artifact and I'm sure it will sell well at the bizarre regardless.

    There's just one problem. It's currently escaping our custody and we could really use an aerial support vehicle to help hunt it down. It would also be nice have a quick way of traveling to the bizarre without slowing down the rest of our group. As you can guess, it's a bit hard to hold on to so I'd like to fence this thing as soon as possible.

    Just travel to my coordinates and I'll brief you on the rest.

    And with that done, Baldwin puts the phone away and reaches for his knife.

    STAB IT! AGAIN!

    Spoiler: Baldwin (click to show/hide)
    [8]
    Baldwin stabs the tree and the tree ceases to be. It doesn't just die or explode. It vanishes. Pops like a damn soap bubble. Baldwin has a few seconds to first enjoy oxygen and then to bemoan the loss of his infinite wood. Then, as he lays on the concrete catching his breath, the weeds next to him start pulling themselves free from the cracks and crevices and scampering towards him.

    This is...most unfortunate.

    Spoiler (click to show/hide)
    Drive the Chevrolet to…somewhere
    ((Two level ups complete))
    Bob's not about nine foot tall baby treemen. Bob doesn't eat nine foot tall baby treemen.

    Bob is about driving a Chevrolet movie theatre. (https://www.youtube.com/watch?v=Yvbno0vu0vU)

    Get in Tara! Get in and drive!
    [9]
    Through a complex game of crocodile charades Tara manages to figure out that Bob wants her to drive him to a movie theater. She...isn't exactly sure where a movie theater is...so she heads out in search of one.
    [4,1]
    The Good news is that in her wandering she manages not to run into anything dangerous! She does narrowly avoid a wandering building at one point, but she manages to squeeze past without being noticed. The bad news is that she ends up with no idea where she is in relation to the team.

    what is going on and how can i help. 
    "where the heck am i?  whats happening, is there anyone who needs killing?

    Spoiler (click to show/hide)
    Currently you appear to be trapped within a robotic's factory which expands infinitely when you try to escape. Think of it as Xeno's paradox, but it hates you.

    "Well shit this ain't good."
    Walk around the edges of the anomaly we've found ourselves in and see if I can't find a way out of it.
    Spoiler: Is no longer dead! (click to show/hide)
    Burt does a quick walk around the place and finds out something very important: The "infinite" effect that prevents them from leaving only activates when he tries to walk nearer to the outer walls of the building. If he walks around, staying the same distance from the outer walls at all times, he can circumnavigate the building without issue. Similarly, he can move deeper in without issue. But as soon as he tries to get further towards the edge, it won't let him get anywhere.

    The building is like some sort of sandpit; moving in is easy, but getting out is impossible. He ends up 5 feet deeper into the building finding this out. He cannot get back out to Yagyu and the others, though he's obviously close enough to talk to them.

    Sigh. Ok then, let's see.
    1) Use enviro scanner and anomaly watch too see if I can spot anything that could indicate what's going on here or where the 'source' is. and does the anomaly watch still point to the upper floor>

    2) Also try to use my Bob sample for the biorhythm tracker to see if it can still pick that up.

    3) See if I still have radio comms to my teammates, if yes warn them not to enter this place for now or at least not get into the anomalous zone. And ask our guide, has he seen anything like this before?

    4) Can I literally only move in the direction of the machinery? No way to get to a side wall we could bust through or something?

    5) If I throw a bolt or w/ever in the direction of the stairs, does it reach or does it just keep falling or something?   


    what is going on and how can i help. 
    "where the heck am i?  whats happening, is there anyone who needs killing?

    ((assuming he's not in the anomalous zone and can hear Yagyu, if not disregard.))
    "There's a guy outside getting strangled by a tree. See if you can help him with that. The guy, I mean, not the tree."

    Spoiler: Yagyu d'Aubigny (click to show/hide)

    1. Still points to the upper floor. The random signals its getting are stronger now, and seem to get stronger the closer to the hypothetical center of the room.
    2. The tracker can still see bob, but the range finder displays "29 AU".
    3. You are still receiving, but they don't seem to hear you. Seems like signals get in but not out.
    4. Seems like it.
    5. You grab a washer off the ground and huck it towards the stairs. It...hits the stairs...That's different.



    "Eh, he's a big occult boy, he can handle himself...probably..."
     
    And with that, SAM will help Wilfonso II with making a roadblock with the cars.


    Spoiler (click to show/hide)





    ((Blackpaladin, just a note.  You must post your sheet with your action, or else your action will automatically fail.  Just copy the way everyone else posts their sheets.))

    Wilfred--still encased in his massive faceless hardsuit, of course--turns to SAM right after they both receive pings from Baldwin.

    "Do you want to go help him?  I assume you can't eat wood, but I'll drive the bodies over for you to chomp on, if you want to go.  Though it sounds pretty dumb and boring."

    Eh, I'm fine with just pushing some of the cars into a cluster, so they definitely can't drive straight through.  Aside from that, just wait for them to get here, and examine our prey from a distance.  Do any of their vehicles have heavy weapons?  How many bodies does it look like they have?

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Wilfred and Sam spend the next several minutes shoving cars around and forming a barricade of sorts. They get pretty into it and only finally stop when some bullets ricochet off the ground around them.  The convoy has seen them  and has opened up with their mounted machinegun from a distance. Sam and Wil vault over their barricade and peek out as bullets continue to hiss past. 

    The convoy is a good...400 feet away, but is speeding up. Its started to just bash its way through the cars as best it can, still weaving but actually moving at a decent clip now. Looks like 5 cars, maybe 20 people, two trucks, two armored cars/apcs, and some kind of retrofitted van. Someone is climbing up on top of the nearest armored car with a RPG and taking aim.
    Title: Re: MOOK: Present Lottery
    Post by: Naturegirl1999 on July 20, 2021, 03:04:24 pm
    Spoiler (click to show/hide)
    Look to see if there are any hostiles, if not, continue driving. We’re bound to find something eventually. If (and this is unlikely) we find a friendly or neutral, ask about relatively safe areas and movie theaters ( hopefully within the relatively safe category)
    ”Bob, I’m unsure if you can understand me, but I’m curious why you want to see a movie, also I’m not entirely sure what we’re supposed to be doing here, I hope you know”
    Title: Re: MOOK: Spooky
    Post by: Ozarck on July 20, 2021, 03:55:15 pm
    Bob gurgles in an encouraging way and sticks his snout out a window, just a little bit.
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on July 20, 2021, 05:41:57 pm
    "This is where the fun begins! You handle the cars, I'll take Shooty McRocket there. And try to leave at least some remains for me will ya?!"    

    SAM will hop along the cars like a demonic frog towards the RPG man before biting off his head.


    Spoiler (click to show/hide)

    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on July 20, 2021, 08:23:48 pm
    Spoiler (click to show/hide)

    Go find my teammate
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on July 21, 2021, 12:15:06 am
    Find the weakest looking exterior wall and shoot it with the piledriver.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on July 21, 2021, 03:22:02 am
    "Hey guys I think I've fucked up somehow, I'm further in and can't get back to the group, it seems going further in is permanent because I'm stuck."
    Face the center of the building and walk backwards towards the group and see if that doesn't allow me to get out, if that fails try to find a stair case and go up stairs.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on July 21, 2021, 04:18:35 am
    "Woah, woah, you're vulner--ah, fuck it!  Try and get inside, take control!  That car is our loot!  Everything else is food."

    Alrighty then.  Use the ACA to target all the vehicles aside from the one with rocket dude, and the one with the mounted machine gun.  The damn acidthrower has better than even odds of damaging a hardsuit, so I expect it to deal with vehicles well enough.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on July 21, 2021, 07:54:34 am
    "Shit...”

    RUN! Run until I reach the EDPC and get inside the vehicle so the weeds can’t get me. Set some of my rainbow tobacco on fire and drop it behind me as I try to escape. Maybe they’ll be traumatized by seeing their brethren burn and slow down.

    If I succeed, ponder why the weeds were still chasing after me even though I annihilated the tree guy


    Thank god I invested a point into speed.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on July 25, 2021, 08:10:33 am
    Grab something (preferably smaller than a washer :v ) and write a message on it that says this is an anomalous area and to warn teammates not to enter, and ask if they can toss us a rope or something from the entrance without getting in. Laser it into the side of the thing with the pulse laser on low if needed. Then chuck this out a window or the hole Ji is gonna make.

    Look toward where the anomaly detector is pointing. We currently can't reach it since the stairs are out of reach, correct? Does it seem like I could use the pulse laser to cut out a hole in the roof so we can get a visual on it?

    Hell, if I try jumping high, does it seem like the anomaly also has its effect (aka can't really move up either) or does that work?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on July 25, 2021, 01:49:56 pm
    ((I think you are confusing 'washer' with 'washing machine.' Washers (https://en.wikipedia.org/wiki/Washer_(hardware)) are small circular pieces of metal with holes in them. They are used to space and help secure bolts, and are typically a couple centimeters across and a couple millimeters thick. You're not writing messages of much value on items smaller than that.

    When i Googled washer, the first results were washing machines, so it's an easy mistake.))
    Title: Re: MOOK: Spooky
    Post by: piecewise on July 25, 2021, 10:26:13 pm
    Spoiler (click to show/hide)
    Look to see if there are any hostiles, if not, continue driving. We’re bound to find something eventually. If (and this is unlikely) we find a friendly or neutral, ask about relatively safe areas and movie theaters ( hopefully within the relatively safe category)
    ”Bob, I’m unsure if you can understand me, but I’m curious why you want to see a movie, also I’m not entirely sure what we’re supposed to be doing here, I hope you know”
    Bob gurgles in an encouraging way and sticks his snout out a window, just a little bit.
    [5]
    The Chevrolet turns a corner and comes almost immediately upon a movie theater. Its one of those old style theaters: not a giant multiplex but just a large building packed in among other buildings. The marque is empty, but the old sign reads "ATOM THEATER" along with a neon model of an atom. The lights are obviously all dead but the building seems in pretty good shape all things considered.

    "This is where the fun begins! You handle the cars, I'll take Shooty McRocket there. And try to leave at least some remains for me will ya?!"    

    SAM will hop along the cars like a demonic frog towards the RPG man before biting off his head.


    Spoiler (click to show/hide)


    "Woah, woah, you're vulner--ah, fuck it!  Try and get inside, take control!  That car is our loot!  Everything else is food."

    Alrighty then.  Use the ACA to target all the vehicles aside from the one with rocket dude, and the one with the mounted machine gun.  The damn acidthrower has better than even odds of damaging a hardsuit, so I expect it to deal with vehicles well enough.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    [4] [2, 1, 3, 3][3]
    Wilfred lobs a glob of acid in on a ballistic trajectory  while SAM goes charging towards the incoming vehicles. The acid lands first, dropping down directly on top of the van. The roof immediately crumples in like a crushed soda can and van veers off into a nearby store front, falling apart as it does. Sam bounces across the abandoned cars and directly onto the top of the nearest armored car. The man with the RPG points it at her while screaming...at least until she leans in and bites off the anterior 40% of his head and neck. The limp body tumbles  back into the car's interior and the vehicle suddenly veers hard to one side, attempting to break off and down a side road.

    Spoiler (click to show/hide)

    Go find my teammate
    Your teammates are the following few guys. You're already with them.

    Find the weakest looking exterior wall and shoot it with the piledriver.
    Spoiler: Ji (click to show/hide)
    Ji puts a hole in one of the exterior walls. Hmmm.

    "Hey guys I think I've fucked up somehow, I'm further in and can't get back to the group, it seems going further in is permanent because I'm stuck."
    Face the center of the building and walk backwards towards the group and see if that doesn't allow me to get out, if that fails try to find a stair case and go up stairs.
    Spoiler: Is no longer dead! (click to show/hide)
    Walking backwards doesn't work, but by walking around the perimeter you are able to get close to the stairs. Within  about 10 feet at least, but they're a bit further out towards the periphery.

    Grab something (preferably smaller than a washer :v ) and write a message on it that says this is an anomalous area and to warn teammates not to enter, and ask if they can toss us a rope or something from the entrance without getting in. Laser it into the side of the thing with the pulse laser on low if needed. Then chuck this out a window or the hole Ji is gonna make.

    Look toward where the anomaly detector is pointing. We currently can't reach it since the stairs are out of reach, correct? Does it seem like I could use the pulse laser to cut out a hole in the roof so we can get a visual on it?

    Hell, if I try jumping high, does it seem like the anomaly also has its effect (aka can't really move up either) or does that work?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    You scribble a message on a bit of cut steel plate and frisbee it through the hole Ji put in the wall.

    That done, you check out the anomaly detector. It looks like you  could cut a hole in the the roof

    Jumping produces an odd effect. You don't really go up, your feet never leave the floor, but you still seem to "fall" back down with a lot more force.




    "Shit...”

    RUN! Run until I reach the EDPC and get inside the vehicle so the weeds can’t get me. Set some of my rainbow tobacco on fire and drop it behind me as I try to escape. Maybe they’ll be traumatized by seeing their brethren burn and slow down.

    If I succeed, ponder why the weeds were still chasing after me even though I annihilated the tree guy


    Thank god I invested a point into speed.

    Spoiler: Baldwin (click to show/hide)

    Baldwin scrambles into The EdPC and locks the door behind him. The weeds don't seem to be able to get in. As per why they're mad...maybe they contain the dispersed spirit of that tree? Maybe plants just hate people. People are kind of assholes o to them after all.

    Title: Re: MOOK: Spooky
    Post by: King Zultan on July 26, 2021, 02:34:06 am
    "Do you guys think blowing up that thing on the second floor might stop this, or could we blow a hole in the floor and get out that way?"
    Grab a nearby cable and throw it until it gets caught on the stairs, then use the cable to drag myself over to the stairs.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on July 26, 2021, 03:18:49 am
    Quote
    "Do you guys think blowing up that thing on the second floor might stop this, or could we blow a hole in the floor and get out that way?"

    "Maybe. I'm gonna try cutting a hole to see what is there before we blow anything up though."

    ​Allrighty, let's use the pulse laser to try and cut a circular hole around the area where the center of the anomaly seems to be, preferably at a angle that will let the debris fall down safely and withut cutting into vital support beams or whatever.

    If that works out, look at what's gong on in there. Enviro scanner, anomaly sensors, the works.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on July 26, 2021, 07:46:32 am
    Just stand around.

    Spoiler (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on July 26, 2021, 08:41:36 am
    Loot film projector and any surviving bits of movie screen. Install in Chevrolet. Then just allow Tara to take me wherever ... even back to the trapped team, I guess. Perhaps we can be of external aid to the lost.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Present Lottery
    Post by: Naturegirl1999 on July 26, 2021, 08:53:28 am
    Spoiler (click to show/hide)
    Head inside the theater with Bob, foam gun at the ready in case of threats, if a threat is found, shoot said threat
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on July 26, 2021, 02:02:25 pm
    SAM  pokes her head inside the vehicle and squeals in delight at the gift her smilling friends just gave her "A can full of sardines? For little old me? Oh boys you shouldn't have!"

    SAM will force her way inside the car and rip apart any Smileys still alive in there, taking care to leave the driver for last for dramatic effect (and also because she needs to take the wheel as soon as he dies)



    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on July 26, 2021, 04:17:06 pm
    Safely barricaded inside the EDPC, Baldwin decides to message his comrades inside the building so they know he is okay.

    Quote
    This is Baldwin to Battery team. I'm here to inform you guys that I have escaped the clutches of the Ent and have returned to the EDPC. Unfortunately, the vehicle is currently being assaulted by sentient weeds and the AI isn't responding. I think it's restarting to install firmware updates or something like that.

    Can you guys send someone to break the siege? I can't get out until something is done about that.

    Awaiting Response. Over.

    Wait for a response

    ((OOC. This is gonna take a while to roleplay))

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on July 28, 2021, 11:36:36 am
    "Surrender or die!"

    Shout the above while continuing to use the acidthrower to destroy the rest of the vehicles.  Leave the one with the mounted machinegun alone.  Maybe stop shooting anyone who surrenders.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on July 29, 2021, 08:18:53 pm
    Loot film projector and any surviving bits of movie screen. Install in Chevrolet. Then just allow Tara to take me wherever ... even back to the trapped team, I guess. Perhaps we can be of external aid to the lost.

    Spoiler: Team Mascot (click to show/hide)
    Spoiler (click to show/hide)
    Head inside the theater with Bob, foam gun at the ready in case of threats, if a threat is found, shoot said threat
    [6]
    Bob and Tara are in and out a few times, maybe getting a bit too excited about the prospect of a rolling movie theater. By the time they come to their senses they've managed to drag out a projector, an entire screen, a popcorn machine, 5 theater seats, and a cardboard standee of some kind of action man holding a very large gun.

    Needless to say these aren't all going to fit in the car.




    "Surrender or die!"

    Shout the above while continuing to use the acidthrower to destroy the rest of the vehicles.  Leave the one with the mounted machinegun alone.  Maybe stop shooting anyone who surrenders.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    SAM  pokes her head inside the vehicle and squeals in delight at the gift her smilling friends just gave her "A can full of sardines? For little old me? Oh boys you shouldn't have!"

    SAM will force her way inside the car and rip apart any Smileys still alive in there, taking care to leave the driver for last for dramatic effect (and also because she needs to take the wheel as soon as he dies)



    Spoiler (click to show/hide)
    [2][3]
    While Wilfred seriously menaces a helpless storefront by accidently shooting it SAM scrambles into the armored car and makes like a trapped weasel covered in chainsaws. Honestly its kind of hard to even say what happened other than that it involved a lot of screaming, blood, and ruined upholstery.  The armored car turns hard to the left and then flips, rolling several times before slamming into a parted vehicle and coming to a stop.  The other cars behind it suddenly turn off down a side street, trying to get out of the line of sight of the acid cannon and the alien murder doggo.

     
    "Do you guys think blowing up that thing on the second floor might stop this, or could we blow a hole in the floor and get out that way?"
    Grab a nearby cable and throw it until it gets caught on the stairs, then use the cable to drag myself over to the stairs.
    Spoiler: Is no longer dead! (click to show/hide)
    This actually works and you reach the stairs.

    Just stand around.

    Spoiler (click to show/hide)
    Aye Aye Captain.

    Quote
    "Do you guys think blowing up that thing on the second floor might stop this, or could we blow a hole in the floor and get out that way?"

    "Maybe. I'm gonna try cutting a hole to see what is there before we blow anything up though."

    ​Allrighty, let's use the pulse laser to try and cut a circular hole around the area where the center of the anomaly seems to be, preferably at a angle that will let the debris fall down safely and withut cutting into vital support beams or whatever.

    If that works out, look at what's gong on in there. Enviro scanner, anomaly sensors, the works.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    [8]
    You cut a circular hole in the bottom of the foreman's office up on the second floor. Its a bit hard at an angle abut you manage. The floor falls away and you crane your neck to see what's inside. There's something glowing in there, lighting up the room with a greenish illumination, but you can't see the object itself. The air in the room looks distorted though. Thick and wavy.
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on July 29, 2021, 09:03:27 pm
    Time to get big. SAM will eat whatever's left of the crew's MEAT like a muckbang youtuber eats away the pain of their existence

    Spoiler (click to show/hide)

    Title: Re: MOOK: Present Lottery
    Post by: Naturegirl1999 on July 29, 2021, 09:30:35 pm
    Spoiler (click to show/hide)
    Why are we taking this stuff? I suppose food’s important since I don’t know how long we’ll be here, I don’t think gators eat popcorn though…hmmm, can the cardboard be broken down, ducked into water and made into a wet cardboard ball? Having a wet cardboard ball possibly laced with metal from the machines/TV/glass from said TV/popcorn would be a deterrent, a hopefully painful deterrent, however it’d be a one use deterrent, maybe making smaller cardboard balls and adding metal to them, we’ll need the popcorn for food…can Tv be attached to the front of the car and be rammed somewhere? Glass is more readily shatterable than metal so it would definitely puncture most living things
    Hey Bob, not everything’ll fit, can you show me which item out of these you prioritize the most? We’re taking the popcorn, food’s important, but you need meat, so we’ll have to find that somewhere else
    Title: Re: MOOK: Clouds like raw meat
    Post by: Ozarck on July 29, 2021, 11:25:35 pm
    Bob gurgles at Tara and gives her a big, toothy grin. he then starts looking around for moar car! The bigger the better! A box truck even. Heck, a semi with trailer would work.
    Find Moar Car! find the biggest salvageable vehicle available. We gonna get this theater mobile.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on July 30, 2021, 04:30:52 am
    "Hey guys I thing I found a way to get out, if you grab a cable and get it caught on something near the wall you can use it to pull yourselves towards it, also I'm gonna try to see what's up stairs."
    Gather up the cable and go up the stairs and try to see what's inside the room.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on July 30, 2021, 09:00:54 am
    "Huh.  Guess I should've realized that fleeing cowards would run from a fight."  Wilfred shrugs.  "Hey Richard, how are you doing?  Saw the car do a few flips."

    Head over to SAM and check the vehicle.  Any lootable guns?  Maybe that rocket launcher?  And is the vehicle still in working order?  I know it flipped, but Wilfred's in a hardsuit and maybe it's tough.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Clouds like raw meat
    Post by: Naturegirl1999 on July 30, 2021, 09:19:26 am
    Bob gurgles at Tara and gives her a big, toothy grin. he then starts looking around for moar car! The bigger the better! A box truck even. Heck, a semi with trailer would work.
    Find Moar Car! find the biggest salvageable vehicle available. We gonna get this theater mobile.

    Spoiler: Team Mascot (click to show/hide)
    Assist Bob with this task. When finding a larger vehicle, commence the loading of the items we looted
    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on July 30, 2021, 01:34:27 pm
    do what BurtBurt just did
    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on July 30, 2021, 06:14:31 pm
    "Huh.  Guess I should've realized that fleeing cowards would run from a fight."  Wilfred shrugs.  "Hey Richard, how are you doing?  Saw the car do a few flips."

    Head over to SAM and check the vehicle.  Any lootable guns?  Maybe that rocket launcher?  And is the vehicle still in working order?  I know it flipped, but Wilfred's in a hardsuit and maybe it's tough.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    "Preeety good. You know you and I? We go well together-I mean n-not in that way Willbaka, but just like high-grade nuclear reactors and soviet bureaucracy we are a absolutly foolproof duo I say."
    Title: Re: MOOK: Spooky
    Post by: heydude6 on July 30, 2021, 07:33:23 pm
    After waiting for a while without receiving a response, Baldwin loses patience and sends out another message.

    Quote from: Baldwin
    Uhh guys... I can understand not wanting to send someone to help, but surely I'd hear something by now. Are you guys okay?
    Quote from: Response
    .....................................................

    "Shit."



    Somehow being strangled by a 9-foot tall treeman was not the worst thing that had happened to someone on this dumpster diving expedition. Though it seemed like Baldwin may have just dodged a bullet, he couldn't just rest on his laurels. There were still weeds banging on his door and an anomaly he needed to neutralize. None of these were problems he was equipped to solve on his own. It seemed like he would have to pull off a rescue mission, but it would be suicide to go in alone...

    They were busy last time, but Baldwin would message them again. Whatever Will and Sam were doing, surely it wasn't as important as this!

    Quote from: Baldwin
    CODE RED! MAJOR LOSS OF PERSONNEL!

    Hey Sam, Hey Will. It seems like we're in some pretty deep shit at the moment. The artifact has been dealt with and destroyed, but unfortunately it seems that while I was away, the entire Battery team went MIA. I have no idea if they're dead or not, but none of my attempts to contact them have yielded any response.

    It may already be too late, but I need you guys to regroup so we can organize a search and rescue team. If they're still alive, then we have to find them! I doubt we'll be able to get very far without them...

    Baldwin waits for the arrival of his squadmates
    (Real action in later post)

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on July 30, 2021, 11:11:41 pm
    ((heydude, Yagyu threw a metal plate out into the street so9emwhere alerting people outside to the situation. You could post a 'scan about for any clues' or some such and maybe notice, or fail to notice, the warning. Not saying you should do that, just that it is an option. As is, I think your action is fine and totally IC.))
    Title: Re: MOOK: Spooky
    Post by: heydude6 on July 30, 2021, 11:42:53 pm
    ((I'm locked inside because there are sentient weeds outside the EDPC that are trying to kill me. I can't go out and look at random metal plates.

    Anyway, I'm pretty sure the guys are going to break out on their own before Will and Sam arrive so I'm just RPing for the fun of it. I doubt anything I do here is going to make a difference, but I'm enjoying myself at least. :P

    I wonder how Baldwin will react when he finds out that Bob and Tara decided to ditch the mission and go on a Chevrolet joyride))
    Title: Re: MOOK: Spooky
    Post by: Ozarck on July 30, 2021, 11:46:45 pm
    ((ah right, the plants. I thought that was resolved. My mistake.))
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on July 31, 2021, 12:40:34 am
    ((Tara’s been out of it for a while, she went with Bob because there are lots of things humans can do that gators can’t, and 2 heads are better than one, 4 eyes to work with, Bob can hear lower frequency sounds than Tara, we hopefully won’t run into creatures like Mr. Derp, and even if we do, we can’t attack any of you if we aren’t anywhere nearby))
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on July 31, 2021, 04:09:40 pm
    Go wherever Yag goes
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on July 31, 2021, 11:12:47 pm
    "Hold on... ah, we just got a text from the derpy cultist.  Heh."

    Quote from: From Wilfred
    Heya Baldy!  SAM and I just finished ambushing a caravan, we're busy looting and eating right now.  We'll get back to you soon.  In the meantime, where's Yagyu?  He's clever, I'm sure he can organize something to solve all your problems.

    ((Yes, OOC I know Yagyu's on the battery team.))
    Title: Re: MOOK: Spooky
    Post by: heydude6 on August 01, 2021, 01:53:58 am
    Quote from:  Baldwin
    I don't think you realize the extent of the trouble we're in. Yagyu's also gone. One of our most competent teammates is gone!

    Maybe he'll somehow get out of whatever situation he's put himself in, but I don't want to rely on that. He needs our help so finish your looting and come over here quick!

    ((Yup, I understand. Just doing RP))
    Title: Re: MOOK: Spooky
    Post by: syvarris on August 01, 2021, 09:46:51 am
    Quote from: Wilfred
    ...Oh.  Oh dear.

    Well, we'll be over as soon as we finish looting, but to be quite honest I don't see what you expect us to do.  I'm mostly only good at solving situations which can be solved by destroying something or someone.  Or making the situation into one which can be solved by destroying something or someone.  Did Yagyu say where he was going?  Is there something in the area I could just level?  With that fancy body of his he'll probably survive anything I can throw into the area, hopefully better than whatever's cutting off comms can.
    Title: Re: MOOK: Spooky
    Post by: heydude6 on August 01, 2021, 12:21:02 pm
    Quote from: Baldwin
    Nope, nothing like that. There’s only that abandoned factory they went to explore. If they went anywhere else I wouldn’t know about it. Maybe the EDPC’s got some video logs of the team leaving the building and travelling somewhere else, there might even be some footage of them being carried off by their captors.

    Or maybe it was something inside the factory that got them...

    Check the EDPC’s video logs. Look for footage of my team entering and exiting the building. If none is found, try to see if I can access the EDPC’s driving controls. Circle the building and try to find all of the factory’s entrances and exits.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on August 01, 2021, 12:46:03 pm
    Since he wasn't sure if Burt would hear him, Yagyu just sticks up his thumb and proceeds to try it.

    Commandeer a cable, toss it to that hole Ji made and try to snag it on something (or, if a teammate sees it, let them tie it to something), then test if Yagyu can drag him out of the anomalous zone that way.

    If yes, double check the cable and then go in and look for that fucking battery, then drag myself out again if one is found.

    If not possible, scavenge some metal bits and combine them into a long holder where the scanner can fit at the end (use toolkit charge). then use this to poke the scanner into the green room and record a bit, then pull back and see what's going on in there.   


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on August 03, 2021, 09:11:07 pm
    VERY BUSY RIGHT NOW BUT WANT TO KEEP THINGS GOING POST TRUNCATED AAAAAAAAAAAAAAAAAAAAA



    Time to get big. SAM will eat whatever's left of the crew's MEAT like a muckbang youtuber eats away the pain of their existence

    Spoiler (click to show/hide)


    +3 meat.


    Bob gurgles at Tara and gives her a big, toothy grin. he then starts looking around for moar car! The bigger the better! A box truck even. Heck, a semi with trailer would work.
    Find Moar Car! find the biggest salvageable vehicle available. We gonna get this theater mobile.

    Spoiler: Team Mascot (click to show/hide)

    Bob gurgles at Tara and gives her a big, toothy grin. he then starts looking around for moar car! The bigger the better! A box truck even. Heck, a semi with trailer would work.
    Find Moar Car! find the biggest salvageable vehicle available. We gonna get this theater mobile.

    Spoiler: Team Mascot (click to show/hide)
    Assist Bob with this task. When finding a larger vehicle, commence the loading of the items we looted
    Spoiler (click to show/hide)
    [2]
    NO CAR FOR YOU. Or truck. Or aircraft carrier. Or other thing to stick movie stuff into.

    "Huh.  Guess I should've realized that fleeing cowards would run from a fight."  Wilfred shrugs.  "Hey Richard, how are you doing?  Saw the car do a few flips."

    Head over to SAM and check the vehicle.  Any lootable guns?  Maybe that rocket launcher?  And is the vehicle still in working order?  I know it flipped, but Wilfred's in a hardsuit and maybe it's tough.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Rocket launcher yes. 3 d6 rifles yes. 3 grenades yes. Car in working order? Mostly, just very messy. Also too small for your giant mechanical ass.  We'll assume you flip it back onto its wheels.

    Quote from: Baldwin
    Nope, nothing like that. There’s only that abandoned factory they went to explore. If they went anywhere else I wouldn’t know about it. Maybe the EDPC’s got some video logs of the team leaving the building and travelling somewhere else, there might even be some footage of them being carried off by their captors.

    Or maybe it was something inside the factory that got them...

    Check the EDPC’s video logs. Look for footage of my team entering and exiting the building. If none is found, try to see if I can access the EDPC’s driving controls. Circle the building and try to find all of the factory’s entrances and exits.

    Spoiler: Baldwin (click to show/hide)

    There are videos! There are driving controls! You drive around the building and find the entrances and exits and also see the bullet hole the team made inside!



    Since he wasn't sure if Burt would hear him, Yagyu just sticks up his thumb and proceeds to try it.

    Commandeer a cable, toss it to that hole Ji made and try to snag it on something (or, if a teammate sees it, let them tie it to something), then test if Yagyu can drag him out of the anomalous zone that way.

    If yes, double check the cable and then go in and look for that fucking battery, then drag myself out again if one is found.

    If not possible, scavenge some metal bits and combine them into a long holder where the scanner can fit at the end (use toolkit charge). then use this to poke the scanner into the green room and record a bit, then pull back and see what's going on in there.   


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Go wherever Yag goes
    Spoiler: Ji (click to show/hide)

    Yagyu and Ji drag themselves out of the trap using their cable and, we can assume, the help of the EdPC and its new driver! Yay!



    do what BurtBurt just did
    Spoiler (click to show/hide)
    "Hey guys I thing I found a way to get out, if you grab a cable and get it caught on something near the wall you can use it to pull yourselves towards it, also I'm gonna try to see what's up stairs."
    Gather up the cable and go up the stairs and try to see what's inside the room.
    Spoiler: Is no longer dead! (click to show/hide)

    Inside the room, which you both end up having to reach via throwing the cable a few more times to get up the stairs, is a big chunk of what looks like glass. Like the molten remains of sand fused by great heat into a rough blob of semi-translucent glass.  The air around it wiggles like heat haze and glows vaguely green. It's sort of hovering, slowly bouncing around the room like an ancient screen saver.
    Title: Re: MOOK: Spooky
    Post by: heydude6 on August 03, 2021, 09:21:06 pm
    ((So, apparently I just used the EDPC to just tow Yagyu and Ji out of the trap. Ok, commence RP))

    ”Glad to see that you guys are okay. Turns out that tree kidnapping was a blessing in disguise.”

    There’s a bit of an awkward silence as nobody bothers to comment. Baldwin looks into the hole again.

    ”So... how do you want to approach this now? Have you guys found the battery yet?”
    Title: Re: MOOK: Spooky
    Post by: Ozarck on August 03, 2021, 09:36:23 pm
    We'll make do with what we've got then. Rip the front passenger seat out of the car we already have. projector goes there. Tear the whole backseat out and plaster as much of the screen as we can fit into the back window draping down to the floorboards. Cut a hole in the trunk lid and affix the popcorn machine back there. If Tara so desires, we can replace the driver's seat with one of the theatre seats, but that's optional. Cardboard man is now our mascot: apply him like a skin over the passenger side hood and windshield of the car. If we can get the projector rigged to be at least minimally functional, that'd be great.
    Spoiler: ignore this (click to show/hide)

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on August 03, 2021, 09:52:19 pm
    Tara’s rather keep the driver’s seat as is. Some part of the car needs to be kept the way it was so she can drive it. Help Bob with all of this so we can hopefully find out what we’re supposed to be doing, by picking a direction to drive to
    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on August 03, 2021, 09:55:45 pm
    Use the anti-bio razor to hack apart the vines trying to grab that one guy.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on August 04, 2021, 04:11:19 am
    ((So, apparently I just used the EDPC to just tow Yagyu and Ji out of the trap. Ok, commence RP))
    ”Glad to see that you guys are okay. Turns out that tree kidnapping was a blessing in disguise.”
    There’s a bit of an awkward silence as nobody bothers to comment. Baldwin looks into the hole again.
    ”So... how do you want to approach this now? Have you guys found the battery yet?”

    "Working on it. This place is pissing me off."

    Double check the cable to make sure it'll hold and then go in again and look for that fucking battery, then drag myself out again if one is found. Also drag out any remaining teammates if possible/needed. Either way shoot a message to the people inside:

    "Guys, I know that grabbing glowing green glassballs that gave us grief is good fun, but try to not linger too long, we still have a job to do remember."

    If we manage to get everyone gathered and things sorted, then board EdPC and let's head out to that second shipping location we learned about at the airport.

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on August 04, 2021, 04:35:41 am
    "Can't think of a way to stop that green thing so I'm leaving."
    Use my cable to drag myself outside to the rest of the group.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on August 04, 2021, 06:45:27 am
    Spoiler (click to show/hide)
    I put the artifact into my containment pod. And rejoin the team
    Title: Re: MOOK: Spooky
    Post by: heydude6 on August 04, 2021, 07:49:29 pm
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on August 04, 2021, 08:29:32 pm
    "Ahhh yeah this is what I'm talking about! I can feel my mitochondrias on overdrive right now! So, baka-will, we helping the derpy cultist or what? I mean I don't really care much about him since you know, he's a normal meatsack unlike you and I. Like maybe if it was Ji or Yakman calling...Wait a second is my communicator own?! I mean uh-hold on there Baldwonk, we're coming to save you!"

    SAM will get on the silverfish and see what's happening to Balding Whinkerhonk. Bring Wil along if he wants to, or don't, he could get there by walking all thing's considered. Guy's a fucking brick house, as in, he's the size of a house made out of bricks. h and +1 FLESH to STR.

    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on August 04, 2021, 10:21:46 pm
    "Yeaaaah, we prolly should.  I don't want to get yelled at by Yagyu.  I think I'm gonna just leave the armored car, I can't fit inside it anyway.  So I'll be right with you, just wanna stow these guns first."

    What die size of ammo for the rifles, and how many spare mags per rifle?  For comparison, the basic OMNITECH gun has the same damage and d8 mags.

    What damage size for the grenades?  OMNITECH frags deal d12 damage.  I'd also like damage die for the rocket launcher, there's no point of reference there since OMNITECH doesn't sell those.

    As an actual action... ehhh we don't really need an armored car.  Just ride back to the team as a passenger on the silverfish.  Happiness is a full arsenal.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on August 04, 2021, 11:34:45 pm
    ((OOC, Don't you guys still need to return the silverfish?))
    Title: Re: MOOK: Spooky
    Post by: Ozarck on August 04, 2021, 11:35:05 pm
    Before Akanorth Requtist can do any damage, Baldwin fires a warning shot with his pistol and tells him to stop.
    ((this is very obnoxious metagaming, and so soon after you roleplayed complete IC ignorance of the situation. You have no good reason to either go inside the anomaly, or to even know the other guy is in there and what he is doing. You have even less reason to expect that you could get there in time to stop what's about to happen.))
    Title: Re: MOOK: Spooky
    Post by: syvarris on August 05, 2021, 10:33:44 am
    ((I wasn't gonna say it, but Oz is 100% right with that.  You're also basically skipping an entire turn with this:))

    Quote from: heydude6
    It isn't clear when he entered the building but he has cable wrapped around his waist with the other end presumably leading to the EDPC. It's a long rope.

    ((At the very least, this should be bolded.  Even then, you're trying to do like three things in the span of time it takes another player to poke an anomaly.))
    Title: Re: MOOK: Spooky
    Post by: heydude6 on August 05, 2021, 03:56:42 pm
    Before Akanorth Requtist can do any damage, Baldwin fires a warning shot with his pistol and tells him to stop.
    ((this is very obnoxious metagaming, and so soon after you roleplayed complete IC ignorance of the situation. You have no good reason to either go inside the anomaly, or to even know the other guy is in there and what he is doing. You have even less reason to expect that you could get there in time to stop what's about to happen.))

    Guess I jumped the gun a little. Piecewise did a small timeskip to have me rescue Yagu and Ji and I assumed I had been briefed on everything afterwards. Upon rereading the turn though, the discovery of the glass glob has only just happened (right after the timeskip) and only Burt Burt and the other cultist know. Sorry about that, I'll make a new action.



    "Guys, I know that grabbing glowing green glassballs that gave us grief is good fun, but try to not linger too long, we still have a job to do remember."

    "If there are glowing green glassballs inside, then I'd like to take a look. I accidentally obliterated the tree guy while trying to escape from him so it would make me feel better if I could find another artifact to replace it with. Should be a quick job."

    Create a harness using cable. Wrap one end around my waist and the other end around the EDPC. Venture inside the factory and try to find those balls Yagyu is talking about. If I find Akanorth, recoil in horror as I witness him smashing the ball, being too late to stop him.

    ((And before anyone says it's out of character for me to venture into dangerous anomalies, I would like to remind you of how I handled the snap at the prospector's bar. Also it's my job to do things like this.))

    Also ask the GM some questions:
    Quote from: Previous Post
    ((I have some questions about the Military grade electronic binoculars I got. Do they have multiple vision modes and if so what are they? Particularly I'm curious about things like infrared and night vision.))

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on August 06, 2021, 04:28:41 am
    (I'm not the one trying to smack the anomaly with a stick, it's akanorth requtist.)
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on August 06, 2021, 08:21:54 am
    (I'm not the one trying to smack the anomaly with a stick, it's akanorth requtist.)
    I’m not trying to smack it, I’m trying to utterly destroy it.
    Title: Re: MOOK: Spooky
    Post by: piecewise on August 06, 2021, 04:09:37 pm
    We'll make do with what we've got then. Rip the front passenger seat out of the car we already have. projector goes there. Tear the whole backseat out and plaster as much of the screen as we can fit into the back window draping down to the floorboards. Cut a hole in the trunk lid and affix the popcorn machine back there. If Tara so desires, we can replace the driver's seat with one of the theatre seats, but that's optional. Cardboard man is now our mascot: apply him like a skin over the passenger side hood and windshield of the car. If we can get the projector rigged to be at least minimally functional, that'd be great.
    Spoiler: ignore this (click to show/hide)

    Spoiler: Team Mascot (click to show/hide)
    Tara’s rather keep the driver’s seat as is. Some part of the car needs to be kept the way it was so she can drive it. Help Bob with all of this so we can hopefully find out what we’re supposed to be doing, by picking a direction to drive to
    Spoiler (click to show/hide)

    [6]
    Through rewiring of the car's electronics and heavy modification of the interior (including reupholstering with theater carpeting) Bob manages to get the projector and screen in place, the popcorn machine installed, and the standee taped to the hood. He even measures the distances between the projector and screen so that the movie being projected is the right size and mostly clear.

    Use the anti-bio razor to hack apart the vines trying to grab that one guy.
    Spoiler: Ji (click to show/hide)
    [5] Ji wanders about and chops up the small plants still trying to kill "That one guy".  They don't offer much resistance. Well, no more so than an animate dandelion would normally.

    ((So, apparently I just used the EDPC to just tow Yagyu and Ji out of the trap. Ok, commence RP))
    ”Glad to see that you guys are okay. Turns out that tree kidnapping was a blessing in disguise.”
    There’s a bit of an awkward silence as nobody bothers to comment. Baldwin looks into the hole again.
    ”So... how do you want to approach this now? Have you guys found the battery yet?”

    "Working on it. This place is pissing me off."

    Double check the cable to make sure it'll hold and then go in again and look for that fucking battery, then drag myself out again if one is found. Also drag out any remaining teammates if possible/needed. Either way shoot a message to the people inside:

    "Guys, I know that grabbing glowing green glassballs that gave us grief is good fun, but try to not linger too long, we still have a job to do remember."

    If we manage to get everyone gathered and things sorted, then board EdPC and let's head out to that second shipping location we learned about at the airport.

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    [5]
    Yagyu, grumbling the whole time, returns into the anomalous factory and grabs the godforsaken battery. Its easy enough now that he knows how to move around. He tells the rest of the team to stop screwing around then returns the way he came.

    "Can't think of a way to stop that green thing so I'm leaving."
    Use my cable to drag myself outside to the rest of the group.
    Spoiler: Is no longer dead! (click to show/hide)
    Burt Burt leaves the way Yagyu came.

    Spoiler (click to show/hide)
    whack the glass thing with my rod. It’s got to be important, and then put it or whatever of it I can fit into my containment pod.
    [2]
    Alkaline Request...uh...Alakazam Reginald...Arkansas Reunion....Akanorth Requtist swings his rod at the glowing green whatever it is. The rod travels in a sharp arc towards the thing....and keeps going...and keeps going....it keeps moving towards the thing...always getting closer....never reaching it.

    "Ahhh yeah this is what I'm talking about! I can feel my mitochondrias on overdrive right now! So, baka-will, we helping the derpy cultist or what? I mean I don't really care much about him since you know, he's a normal meatsack unlike you and I. Like maybe if it was Ji or Yakman calling...Wait a second is my communicator own?! I mean uh-hold on there Baldwonk, we're coming to save you!"

    SAM will get on the silverfish and see what's happening to Balding Whinkerhonk. Bring Wil along if he wants to, or don't, he could get there by walking all thing's considered. Guy's a fucking brick house, as in, he's the size of a house made out of bricks. h and +1 FLESH to STR.

    Spoiler (click to show/hide)
    "Yeaaaah, we prolly should.  I don't want to get yelled at by Yagyu.  I think I'm gonna just leave the armored car, I can't fit inside it anyway.  So I'll be right with you, just wanna stow these guns first."

    What die size of ammo for the rifles, and how many spare mags per rifle?  For comparison, the basic OMNITECH gun has the same damage and d8 mags.

    What damage size for the grenades?  OMNITECH frags deal d12 damage.  I'd also like damage die for the rocket launcher, there's no point of reference there since OMNITECH doesn't sell those.

    As an actual action... ehhh we don't really need an armored car.  Just ride back to the team as a passenger on the silverfish.  Happiness is a full arsenal.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Ammo is d6, 8 spare mags in the car.
    Damage for grenades is the same. RPG does d12+3.


    I cannot comprehend anything SAM is saying so I'm gonna assume you two just fly back to the EdPC as the Smile's hideout burns in the distance and a godzilla sized skeleton slowly rampages around the city.

    Before Akanorth Requtist can do any damage, Baldwin fires a warning shot with his pistol and tells him to stop.
    ((this is very obnoxious metagaming, and so soon after you roleplayed complete IC ignorance of the situation. You have no good reason to either go inside the anomaly, or to even know the other guy is in there and what he is doing. You have even less reason to expect that you could get there in time to stop what's about to happen.))

    Guess I jumped the gun a little. Piecewise did a small timeskip to have me rescue Yagu and Ji and I assumed I had been briefed on everything afterwards. Upon rereading the turn though, the discovery of the glass glob has only just happened (right after the timeskip) and only Burt Burt and the other cultist know. Sorry about that, I'll make a new action.



    "Guys, I know that grabbing glowing green glassballs that gave us grief is good fun, but try to not linger too long, we still have a job to do remember."

    "If there are glowing green glassballs inside, then I'd like to take a look. I accidentally obliterated the tree guy while trying to escape from him so it would make me feel better if I could find another artifact to replace it with. Should be a quick job."

    Create a harness using cable. Wrap one end around my waist and the other end around the EDPC. Venture inside the factory and try to find those balls Yagyu is talking about. If I find Akanorth, recoil in horror as I witness him smashing the ball, being too late to stop him.

    ((And before anyone says it's out of character for me to venture into dangerous anomalies, I would like to remind you of how I handled the snap at the prospector's bar. Also it's my job to do things like this.))

    Also ask the GM some questions:
    Quote from: Previous Post
    ((I have some questions about the Military grade electronic binoculars I got. Do they have multiple vision modes and if so what are they? Particularly I'm curious about things like infrared and night vision.))

    Spoiler: Baldwin (click to show/hide)
    Baldwin follows the cable back into the building. He  sees...that guy with the name...swinging his rod at the glowing orb. And he notices that he's swinging it infinitely. Its a very odd thing to see. Always moving inwards...never reaching.
    Title: Re: MOOK: Spooky
    Post by: Ozarck on August 06, 2021, 04:27:23 pm
    The Prophecy has been fulfilled! (https://www.youtube.com/watch?v=Yvbno0vu0vU)
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on August 06, 2021, 04:31:54 pm
    The Prophecy has been fulfilled! (https://www.youtube.com/watch?v=Yvbno0vu0vU)
    ((well, I didn’t know this was a thing and thought you were being completely random, thanks for introducing me to that))
    Spoiler (click to show/hide)
    Drive the Chevrolet theater somewhere, hopefully towards whatever the mission entails, or towards some sort of clue as to what we’re supposed to be doing here
    Title: Re: MOOK: Spooky
    Post by: heydude6 on August 06, 2021, 05:08:53 pm
    Baldwin sees the infinitely swinging rod and smiles.

    "You'll never reach it as long as you're the one swinging it. Wait here, I'm going to try to collect this."


    *SNIP*


    EDIT: The rest of this turn has been moved to the next post.
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on August 06, 2021, 06:09:35 pm
    Spoiler (click to show/hide)
    “Ok guys, I think I found the/one of the sources of the thing that’s keeping us from leaving.  I’m assuming that it’s destruction will: (a) permit us to leave (b) kill us all.  But what’s life without taking a few risks?  So does anyone have ideas for how to destroy it?”
    Say the above and then attempt to hit it with my stick again.  If that fails, shoot it.
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on August 06, 2021, 06:34:36 pm
    Spoiler (click to show/hide)
    “Ok guys, I think I found the/one of the sources of the thing that’s keeping us from leaving.  I’m assuming that it’s destruction will: (a) permit us to leave (b) kill us all.  But what’s life without taking a few risks?  So does anyone have ideas for how to destroy it?”
    Say the above and then attempt to hit it with my stick again.  If that fails, shoot it.
    Title: Re: MOOK: Spooky
    Post by: heydude6 on August 06, 2021, 09:17:10 pm
    “Ok guys, I think I found the/one of the sources of the thing that’s keeping us from leaving.  I’m assuming that it’s destruction will: (a) permit us to leave (b) kill us all.  But what’s life without taking a few risks?  So does anyone have ideas for how to destroy it?”
    Say the above and then attempt to hit it with my stick again.  If that fails, shoot it.

    "If you want to leave, just grab onto this cable wrapped around my waist and pull yourself out as if you were climbing a rope at the gym, it'll take you to the EDPC. That works for some reason. The rest of us have already done it, so we're just waiting for you.

    "As for the artifact, it's no longer a threat so don't destroy it, I'll be collecting it myself."

    He gives akanorth a mean look.

    "I'm serious though, don't destroy it"

    Baldwin walks close enough to Akanorth so he can grab onto his cable and pull himself out. Once Akanorth is out, Baldwin will perform the procedure outlined in this spoiler:
    Spoiler: Containment Procedure (click to show/hide)

    Don't start until after he leaves


    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on August 06, 2021, 11:45:59 pm
    Quote from: Naturegirl1999
    Quote from: Ozarck
    The Prophecy has been fulfilled! (https://www.youtube.com/watch?v=Yvbno0vu0vU)
    ((well, I didn’t know this was a thing and thought you were being completely random, thanks for introducing me to that))
    ((any time! Glad i could help fill your crocodile alligator meme needs. Bob was, after all, created literally in response to a similar meme.))

    Quote from: Naturegirl1999
    Quote from: BlackPaladin99
    Spoiler (click to show/hide)
    “Ok guys, I think I found the/one of the sources of the thing that’s keeping us from leaving.  I’m assuming that it’s destruction will: (a) permit us to leave (b) kill us all.  But what’s life without taking a few risks?  So does anyone have ideas for how to destroy it?”
    Say the above and then attempt to hit it with my stick again.  If that fails, shoot it.
    ((ah, look at you, helping out with formatting for other players. You're a real veteran now :D))
    Title: Re: MOOK: Spooky
    Post by: syvarris on August 07, 2021, 02:52:15 am
    "Yo!  Yags!  We're back.  Where are we heading next?  Also, I brought guns, anyone need one?"

    Stow the silverfish in the APC.  Then... I guess board and wait for orders.  Run diagnostics on the APC's AI while waiting.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on August 07, 2021, 04:04:13 am
    "Yo!  Yags!  We're back.  Where are we heading next?  Also, I brought guns, anyone need one?"

    "Ah, excellent, impeccable timing, we were just about to wrap up here. Still got a lead from that airport to wrap up."
    Then, looking at the pile of guns and Sam looking unusually fed and content, he adds
    And I see you guys had some proactive R&R as well, very nice.

    Finally, he turns to the building, and over both comms and just by shouting, he yells that "We are getting the hell outta here at [end of turn], we've spent too much time on this shithole already."


    Assuming Burt allows it, install that battery! Use a toolkit charge.

    Then, at the end of the turn, once everybody who wants to get in is in, EdPC rides out toward that shipping center! Oh, and using the bio tracker, maybe pass by Tara and Bob to pick them up if it’s not too far out of the way.




    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on August 07, 2021, 06:03:00 am
    "Aw shit I forgot to get those robot brains I was looking for, but fuck this place I'm not going back in there, anyway my body is ready for that battery."
    Get into the EdPC and allow the new battery to be installed in me.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on August 07, 2021, 07:02:29 am
    “Ok guys, I think I found the/one of the sources of the thing that’s keeping us from leaving.  I’m assuming that it’s destruction will: (a) permit us to leave (b) kill us all.  But what’s life without taking a few risks?  So does anyone have ideas for how to destroy it?”
    Say the above and then attempt to hit it with my stick again.  If that fails, shoot it.

    "If you want to leave, just grab onto this cable wrapped around my waist and pull yourself out as if you were climbing a rope at the gym, it'll take you to the EDPC. That works for some reason. The rest of us have already done it, so we're just waiting for you.

    "As for the artifact, it's no longer a threat so don't destroy it, I'll be collecting it myself."

    He gives akanorth a mean look.

    "I'm serious though, don't destroy it"

    Baldwin walks close enough to Akanorth so he can grab onto his cable and pull himself out. Once Akanorth is out, Baldwin will perform the procedure outlined in this spoiler:
    Spoiler: Containment Procedure (click to show/hide)

    Don't start until after he leaves


    Spoiler: Baldwin (click to show/hide)
    “But don’t you want To destroy it?”
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on August 07, 2021, 10:24:06 am
    "Just remember to avoid the city Yags, we kinda unleashed the spirit of 10,000 dead natives and I believe it's currently eating the populace and terrorizing the wasteside as we speak."

    SAM will sit by the window, before realizing she's probably too big to fit her head through it by now.

    1 FLS > STR


    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on August 07, 2021, 12:05:05 pm
    “But don’t you want To destroy it?”

    ”No. If I was younger maybe I’d find it funny at least, but now that I’m older, I’m more interested in money and glory. Do you know how much these things are worth at the bizarre if you can bring them back intact? I saw one there worth a million megabucks. Sure, I’d have to split it with everyone here, collecting this was a team effort after all, but that’s still a fortune.”

    He says that last line while giving akanorth a wink.
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on August 07, 2021, 02:21:38 pm
    “But don’t you want To destroy it?”

    ”No. If I was younger maybe I’d find it funny at least, but now that I’m older, I’m more interested in money and glory. Do you know how much these things are worth at the bizarre if you can bring them back intact? I saw one there worth a million megabucks. Sure, I’d have to split it with everyone here, collecting this was a team effort after all, but that’s still a fortune.”

    He says that last line while giving akanorth a wink.
    “ but if you’re interested in money we could make more total by breaking it and pretending we got it from a bunch of different missions and make people pay more!!!”
    Title: Re: MOOK: Spooky
    Post by: heydude6 on August 07, 2021, 06:26:22 pm
    “but if you’re interested in money we could make more total by breaking it and pretending we got it from a bunch of different missions and make people pay more!!!”

    ”Only artifacts that work are worth any money. If we break this thing, then it’ll only be worth as much as broken glass which isn’t a lot.

    “I’m not interested in selling broken glass, so it’s best we do it my way. If you want to break something, there’s bound to be some giant monster to show up that will be begging for some bullets to get shoved up it’s ass.”
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on August 07, 2021, 07:46:23 pm
    “but if you’re interested in money we could make more total by breaking it and pretending we got it from a bunch of different missions and make people pay more!!!”

    ”Only artifacts that work are worth any money. If we break this thing, then it’ll only be worth as much as broken glass which isn’t a lot.

    “I’m not interested in selling broken glass, so it’s best we do it my way. If you want to break something, there’s bound to be some giant monster to show up that will be begging for some bullets to get shoved up it’s ass.”
    Fine
    Title: Re: MOOK: Spooky
    Post by: piecewise on August 09, 2021, 04:32:27 pm
    The Prophecy has been fulfilled! (https://www.youtube.com/watch?v=Yvbno0vu0vU)
    ((well, I didn’t know this was a thing and thought you were being completely random, thanks for introducing me to that))
    Spoiler (click to show/hide)
    Drive the Chevrolet theater somewhere, hopefully towards whatever the mission entails, or towards some sort of clue as to what we’re supposed to be doing here
    We're gonna assume you drive back to meet  up with the rest of the team. Because why not.




    Spoiler (click to show/hide)
    “Ok guys, I think I found the/one of the sources of the thing that’s keeping us from leaving.  I’m assuming that it’s destruction will: (a) permit us to leave (b) kill us all.  But what’s life without taking a few risks?  So does anyone have ideas for how to destroy it?”
    Say the above and then attempt to hit it with my stick again.  If that fails, shoot it.
    “Ok guys, I think I found the/one of the sources of the thing that’s keeping us from leaving.  I’m assuming that it’s destruction will: (a) permit us to leave (b) kill us all.  But what’s life without taking a few risks?  So does anyone have ideas for how to destroy it?”
    Say the above and then attempt to hit it with my stick again.  If that fails, shoot it.

    "If you want to leave, just grab onto this cable wrapped around my waist and pull yourself out as if you were climbing a rope at the gym, it'll take you to the EDPC. That works for some reason. The rest of us have already done it, so we're just waiting for you.

    "As for the artifact, it's no longer a threat so don't destroy it, I'll be collecting it myself."

    He gives akanorth a mean look.

    "I'm serious though, don't destroy it"

    Baldwin walks close enough to Akanorth so he can grab onto his cable and pull himself out. Once Akanorth is out, Baldwin will perform the procedure outlined in this spoiler:
    Spoiler: Containment Procedure (click to show/hide)

    Don't start until after he leaves


    Spoiler: Baldwin (click to show/hide)
    Akanorth would love to try and hit the thing again...or shoot it...but he is currently stuck in an infinite action of swinging his rod at the thing. Ever heard of a Shepard tone? Xeno's paradox? He's trapped in something like that. He is always approaching, never reaching. Always acting, never completing. The artifact is infinitely far, yet infinitely close.

    Baldwin gets up closer to Akanorth but, considering Akanorth is completely unresponsive, unmoving, and infinitely approaching an action...he decides that going any closer might be a good way to get trapped in some sort of paradoxical event horizon.

    "Yo!  Yags!  We're back.  Where are we heading next?  Also, I brought guns, anyone need one?"

    Stow the silverfish in the APC.  Then... I guess board and wait for orders.  Run diagnostics on the APC's AI while waiting.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Fish atop the APC.

    And considering the APC has no AI, the closest Will gets to doing diagnostics is tapping on the hood ornament and asking Ed if he's still in there.

    "Just remember to avoid the city Yags, we kinda unleashed the spirit of 10,000 dead natives and I believe it's currently eating the populace and terrorizing the wasteside as we speak."

    SAM will sit by the window, before realizing she's probably too big to fit her head through it by now.

    1 FLS > STR


    Spoiler (click to show/hide)
    Sam sit. Sam get head stuck in window. Sam do sam thing.

    "Aw shit I forgot to get those robot brains I was looking for, but fuck this place I'm not going back in there, anyway my body is ready for that battery."
    Get into the EdPC and allow the new battery to be installed in me.
    Spoiler: Is no longer dead! (click to show/hide)
    "Yo!  Yags!  We're back.  Where are we heading next?  Also, I brought guns, anyone need one?"

    "Ah, excellent, impeccable timing, we were just about to wrap up here. Still got a lead from that airport to wrap up."
    Then, looking at the pile of guns and Sam looking unusually fed and content, he adds
    And I see you guys had some proactive R&R as well, very nice.

    Finally, he turns to the building, and over both comms and just by shouting, he yells that "We are getting the hell outta here at [end of turn], we've spent too much time on this shithole already."


    Assuming Burt allows it, install that battery! Use a toolkit charge.

    Then, at the end of the turn, once everybody who wants to get in is in, EdPC rides out toward that shipping center! Oh, and using the bio tracker, maybe pass by Tara and Bob to pick them up if it’s not too far out of the way.




    Spoiler: Yagyu d'Aubigny (click to show/hide)
    [8,5] -1 charge

    Battery Installed!

    Now then...what the hell was that shipping center...Ah right.

    The EdPC, presumably with the Chevrolet Movie Theater trailing along behind it, heads south towards the shipping center. And they very nearly get there too. However, as the approach Palmer road they notice something rather...disconcerting ahead. It appears to be a huge metal gate that has been constructed between two multistory buildings. Looks to be made of scrap metal crudely welded together. The EdPC might be able to just barrel straight through. But thats not the disconcerting part. The disconcerting part is the fact that the entire thing is absolutely fucking coated in gore. There are nude bodies impaled on rods above and around the door, on spikes on the door, on metal barricades in front of the door, wrapped in barbed wire covering the door, stacked in piles in the road, and just strewn about in greater and lesser degrees of completeness. In total there are probably several hundred corpses. And not a single sign of a living person. It is entirely and distressingly still and silent.
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on August 09, 2021, 05:02:08 pm
    Is…did the door eat them? Can someone tell me what the mission is? I missed how I got here and Bob seemed adamant about the car, do we give it something? See how it reacts? If at all?the theater we found was empty too, I bought a cognition copier for anyone who doesn’t have one. I’m gonna see if the gate’s a mimic, by thr9wing something at it,  e ready to reverse soon in case my guess is correct
    Spoiler (click to show/hide)
    Throw empty plate at possible gate mimic, if it is a mimic, the plate will shatter, doing damage to it, Reverse quickly and get away from it, if it’s not a mimic, the plate will shatter, and I have space for something more useful, and I won’t have to run from a giant mimic, also try giving the hammer to whoever owned it
    which one of you lent me a hammer? I still have it
    Bob, did you understand my reasoning I mentioned at all?
    Title: Re: MOOK: Spooky
    Post by: Ozarck on August 09, 2021, 06:05:06 pm
    ((you said to drive to wherever, preferably toward the mission, and Radio has a habit of collecting stragglers when it's time to move from one objective to the next, so we got swept up alongside the EdPC and Silverfish and whoever else is running alongside in a caravan. That's how we got here.))
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on August 09, 2021, 06:11:38 pm
    ((Yes, but the first she remembers of this place is helping Bob find a car, yes the gate is part of the mission, but she’s still unaware of the ultimate goal, does that make sense?))
    Title: Re: MOOK: Spooky
    Post by: Ozarck on August 09, 2021, 06:18:01 pm
    ((Sure, I think. Oh, because she's been suffering space dementia for a while, since the end of the previous mission, right?))
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on August 09, 2021, 06:20:38 pm
    "...This looks to good to be true, hey Occult Nerd, check the gate's chakras for bad juju! I wanna see if those bodies are edible, chop-chop!"

    If the gate isn't haunted, SAM will start to suction the bits and pieces off it like a vacuum. If it is haunted, SAM will make a mental note to ask Wil to send whoever built this blueball doorway to the ghost zone, and then eat bodies of the pilles that are far away from it./b]

    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on August 09, 2021, 06:29:13 pm
    ((Sure, I think. Oh, because she's been suffering space dementia for a while, since the end of the previous mission, right?))
    ((She’s possible suffering from sensory overload from the deprivation from before when she dealt with the controller aka Mr. Derp, the metal gate and the bodies are reminding her of her very first mission she remembers, when they went to the haunted outpost and she saw the death of a universe and traveled on metal beams to break the source of madness))
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on August 09, 2021, 06:41:17 pm
    Spoiler (click to show/hide)

    pull out of the loop.  Then attempt to put it in my containment pod.
    Title: Re: MOOK: Spooky
    Post by: syvarris on August 10, 2021, 02:36:00 am
    Look at the gorewall.  How occult-y does it seem, on a scale of "nah" to "let's get the fuck away right now"?  Any useful informational tidbits that can be yanked out of Wil's brain here?

    Do not touch it.  But if it doesn't seem like a bad idea for occult reasons, and nothing happens to Tara after tossing a dish, try headshotting a couple of the bodies with a Smiles rifle.  Maybe shoot the wall too.  For science.

    EDIT: Also, receive and equip cognition copier from Tara.  Give her one of the looted rifles in trade. (Already edited)


    "H-hey, Tara, wait!  Before you go doing anything, can you give me that cognition copier?  I lost mine last mission, I'd love to have a replacement."

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on August 10, 2021, 03:11:49 am
    Quote
    Is…did the door eat them? Can someone tell me what the mission is? I missed how I got here and Bob seemed adamant about the car, do we give it something? See how it reacts? If at all?the theater we found was empty too, I bought a cognition copier for anyone who doesn’t have one. I’m gonna see if the gate’s a mimic, by thr9wing something at it,  e ready to reverse soon in case my guess is correct

    "I dunno who or what did this, though if I had to guess this is the 'welcome home' sign of some local gang. We did spot those guys in military fatigues and some sort of skins in this neighborhood a while back with the drone. Either way, let's try to avoid all this if we can."

    Take a look at this area and the general area beyond through satellite/drone cams. Nothing out there either? And does this 'fence' stretch out all the way around where we want to go? If not, could we just plot a course around whatever this is to our destination?

    Either way, have a scan of the area. Bio tracker, enviro scanner, anomaly watch, the works. 

    Finally, ask our guide if he knows anything about this place.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on August 10, 2021, 03:35:49 am
    "I'm not sure we need to be messing with a door like that, it's probably covered in AIDS and other diseases, and ain't nobody got time for that."
    Stay in the car far from the weird door, and look at my new battery and find out how long it'll last.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Pancaek on August 10, 2021, 10:05:33 am
    "Playing snore_ends_wakeup.wav

    Oh, hey, you guys are done with that weird factory thing. Y'all took so long I decided to take a n- ...that's, like, A LOT of bodies on that gate. Jeez.
    Boss man, you want me to lob some high explosive at it or something?"

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on August 10, 2021, 12:03:31 pm
    "Good to have you back with us, Ed-boy. Did you dream of electric sheep?

    For that fence, while it's existence offends me, for now let's hold off until we know more. If it starts getting uppity though, then by all means, erase it."
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on August 10, 2021, 12:05:28 pm
    Look at the gorewall.  How occult-y does it seem, on a scale of "nah" to "let's get the fuck away right now"?  Any useful informational tidbits that can be yanked out of Wil's brain here?

    Do not touch it.  But if it doesn't seem like a bad idea for occult reasons, and nothing happens to Tara after tossing a dish, try headshotting a couple of the bodies with a Smiles rifle.  Maybe shoot the wall too.  For science.


    "H-hey, Tara, wait!  Before you go doing anything, can you give me that cognition copier?  I lost mine last mission, I'd love to have a replacement."

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    ”Here” *Tara gives Wil the cognition copier* ((will edit spoiler to reflect this))
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on August 10, 2021, 12:50:34 pm
    Don’t do anything, but be on the turret ready to start gunning if need be.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on August 10, 2021, 03:43:16 pm
    ”Here” *Tara gives Wil the cognition copier* ((will edit spoiler to reflect this))

    "Sweet!  Thanks, girl.  Here, take this in trade, a real weapon.  Be careful not to blow your head off though, fuck Derp."

    Wil happily takes the cognition copier, then hands Tara one of the rifles he looted, along with several magazines for it.  ((Add the below to your sheet))

    Quote from: Gift from Wil
    Smiles Rifle (d6 ranged attack) and 3 magazines (d6,d6,d6)

    ((I've already edited Wil's sheet.))
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on August 10, 2021, 04:04:04 pm
    ((Rifle added))
    Title: Re: MOOK: Spooky
    Post by: heydude6 on August 10, 2021, 10:21:39 pm
    "Looks pretty dangerous over there, and I still have some unfinished business at the factory. I'm going to take the guide and silverfish and then I'll come back. Unless one of you guys wants to join me instead? Seems funner than risking it with this gang."  :-\

    Take the guide and silverfish to the factory so I could finish extracting that artifact and get him his first paycheck. Make sure I have a line of cable set up so the artifact's spatial distortions don't mess with my ability to navigate the building. The guide's job (or my teammate's) is to pull me out if he notices me entering the same state akanorth was previously in (I assume we rescued him from that?).

    In case I'm not with the group and me and akanorth were left behind, pull akanorth out of his fugue state by walking a circle around him, wrapping my cable around him this way, and then literally pulling him away from the orb by pulling in the cable.

    Either way, once one of the above is done, begin extracting the orb like I outlined in my previous turn:

    Baldwin heads out to look for an empty shipping crate, preferably a metal one. An abandoned factory should be full of these, how else are they to send their stuff? He then turns the crate upside down and looks for some rod to prop it up with. Basically he creates a giant box trap like in this spoiler minus the rope*.

    Spoiler (click to show/hide)



    Baldwin will look at the orb's trajectory and try to predict where it will go (since you previously stated that it bounced around like a screensaver). He will set up the trap in such a way that the orb will go inside the box and collide with one of its walls. This should cause enough force to disturb the rod and make the crate fall down, trapping the orb inside. If the ball bounces off the box without making it fall, throw a big rock at the box instead. That should create enough force to trigger the trap and nab us the orb.

    Once the orb has been boxed, Baldwin will walk a complete circle around the box and return to his starting position. This will make the cable around his waist wrap around the box, which should allow us to transport the box by manipulating the cable. Friction should drag the unsealed lid along as well.

    The next step after this will be to seal the box, but I will do that in the next turn. I want to see how this first part turns out. Maybe it will be faster if I do this over discord or PM?

    Spoiler: Baldwin (click to show/hide)

    Title: Re: MOOK: Spooky
    Post by: Pancaek on August 11, 2021, 03:15:32 am
    "Good to have you back with us, Ed-boy. Did you dream of electric sheep?

    For that fence, while it's existence offends me, for now let's hold off until we know more. If it starts getting uppity though, then by all means, erase it."

    Actually, I dreamt I was a huge watermelon. Just, a huge watermelon. I wonder what the meaning behind that could be."
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on August 11, 2021, 06:29:33 am
    "Good to have you back with us, Ed-boy. Did you dream of electric sheep?

    For that fence, while it's existence offends me, for now let's hold off until we know more. If it starts getting uppity though, then by all means, erase it.
    Actually, I dreamt I was a huge watermelon. Just, a huge watermelon. I wonder what the meaning behind that could be."

    "I believe that represents unresolved feelings of hatred towards your mother."
    Title: Re: MOOK: Spooky
    Post by: Pancaek on August 11, 2021, 06:43:49 am
    "I believe that represents unresolved feelings of hatred towards your mother."
    "Shit, you might be right."
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on August 11, 2021, 07:26:30 am
    "Good to have you back with us, Ed-boy. Did you dream of electric sheep?

    For that fence, while it's existence offends me, for now let's hold off until we know more. If it starts getting uppity though, then by all means, erase it.
    Actually, I dreamt I was a huge watermelon. Just, a huge watermelon. I wonder what the meaning behind that could be."

    "I believe that represents unresolved feelings of hatred towards your mother."
    George Floyd was a nutcase, the reason he was the “father of psychology” was because other psychologists proved all his crazy shit wrong. I do not know where I got that, maybe someone in school told…blood has an interesting smell
    Title: Re: MOOK: Spooky
    Post by: Ozarck on August 11, 2021, 08:58:00 am
    ((Hey, Pancaek, Bob now has a Chevrolet movie theater in convoy with the EdPC, similarly decked out with a mascot attached to the front of it. So feel free to notice or ignore that monstrosity work of art as you like~))
    Title: Re: MOOK: Spooky
    Post by: syvarris on August 11, 2021, 11:21:07 am
    George Floyd was a nutcase, the reason he was the “father of psychology” was because other psychologists proved all his crazy shit wrong. I do not know where I got that, maybe someone in school told…blood has an interesting smell

    "Wasn't it George Harrison?  I remember something about him melting people in acid as an 'experiment'.  Dude was fucking derp unhinged."
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on August 11, 2021, 11:25:23 am
    George Floyd was a nutcase, the reason he was the “father of psychology” was because other psychologists proved all his crazy shit wrong. I do not know where I got that, maybe someone in school told…blood has an interesting smell

    "Wasn't it George Harrison?  I remember something about him melting people in acid as an 'experiment'.  Dude was fucking derp unhinged."
    Haven’t heard of Harrison, I thought Derp was already unhinged…what if he escapes again? I like being able to sense things without risking losing my will
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on August 11, 2021, 11:43:18 am
    "While Harrison Ford really was a quack and I feel half of his theories were mostly him projecting. We shouldn't ignore his contributiobs to the automobile market nor his superb acting as Spock in that one hit sci-fi series from two centuries ago"
    Title: Re: MOOK: Spooky
    Post by: syvarris on August 11, 2021, 11:54:14 am
    "No, no, you're confused.  George Harrison Ford was in Star Wars.  I remember this one for sure, he was famous for being digitally resurrected to star in the thirteenth Star Wars film.  I'm talking about George Harrison, no fording involved!  Wasn't even an actor I don't think, he was some kind of scientist?"
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on August 11, 2021, 12:13:17 pm
    What do you all think of the vehicle Bob and I modified into what it is now? Also does anyone know why the company sent us here?
    Title: Re: MOOK: Spooky
    Post by: Pancaek on August 11, 2021, 12:34:50 pm
    ((Hey, Pancaek, Bob now has a Chevrolet movie theater in convoy with the EdPC, similarly decked out with a mascot attached to the front of it. So feel free to notice or ignore that monstrosity work of art as you like~))
    ((Thanks, I missed that))

    Disregarding the sudden argument going on in regards to which psychologists were hacks or not, Ed finally "looks" behind him, seing the chevrolet movie theatre in his back cameras.

    "I see our little caravan has grown again. That's, uh, quite the vehicle you lot have put together there. Certainly fits with our mis-mash aestethic, I quite like it. You got any kung-fu movies on that projector?"
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on August 11, 2021, 12:53:41 pm
    I don’t really know, I do know that if we were to be able to pick what the projector shows we might be able to confuse enemies for a bit, I don’t think we took any movies themselves
    Title: Re: MOOK: Spooky
    Post by: piecewise on August 11, 2021, 02:55:09 pm
    Is…did the door eat them? Can someone tell me what the mission is? I missed how I got here and Bob seemed adamant about the car, do we give it something? See how it reacts? If at all?the theater we found was empty too, I bought a cognition copier for anyone who doesn’t have one. I’m gonna see if the gate’s a mimic, by thr9wing something at it,  e ready to reverse soon in case my guess is correct
    Spoiler (click to show/hide)
    Throw empty plate at possible gate mimic, if it is a mimic, the plate will shatter, doing damage to it, Reverse quickly and get away from it, if it’s not a mimic, the plate will shatter, and I have space for something more useful, and I won’t have to run from a giant mimic, also try giving the hammer to whoever owned it
    which one of you lent me a hammer? I still have it
    Bob, did you understand my reasoning I mentioned at all?

    [6]
    Tara leans out the driver side window and throws an empty plate at the gate like a frisbee.  They're still a good half block away from the gate through, so even though her throw is effectively perfect the plate smashes against the asphalt a good distance from the gate. But this action doesn't seem to invoke the ire of anything nearby...so there's that.

    Look at the gorewall.  How occult-y does it seem, on a scale of "nah" to "let's get the fuck away right now"?  Any useful informational tidbits that can be yanked out of Wil's brain here?

    Do not touch it.  But if it doesn't seem like a bad idea for occult reasons, and nothing happens to Tara after tossing a dish, try headshotting a couple of the bodies with a Smiles rifle.  Maybe shoot the wall too.  For science.

    EDIT: Also, receive and equip cognition copier from Tara.  Give her one of the looted rifles in trade. (Already edited)


    "H-hey, Tara, wait!  Before you go doing anything, can you give me that cognition copier?  I lost mine last mission, I'd love to have a replacement."

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    [9]
    Pretty occulty. But, curiously, not the same kind of occult bullshit that made this entire disaster zone. Its a homegrown variety created...whatever that whole mess is. In terms of strength...hard to say. Strong, but currently restrained. Likely the fact that its a gate is indicative of its usage. He's willing to bet that if they went around to the other side there would be a similar scene. The gate isn't holding something back traditionally, so to speak.

    [6]
    Wil pulls out one of the Smiles' rifles and takes aim. He fires a single round into the head of one of the bodies impaled near the door. The body begins moving. And then the one next to it moves. Then they're all moving, including the severed bits and pieces. Not charging for the EdPC, not assembling into a flesh golem...just writhing on the ground or where they're stuck. Then they start screaming too.

    "Interesting. Horrifying. But interesting too. That is a hell of a lot of anchored consciousness linked to that door."

    Quote
    Is…did the door eat them? Can someone tell me what the mission is? I missed how I got here and Bob seemed adamant about the car, do we give it something? See how it reacts? If at all?the theater we found was empty too, I bought a cognition copier for anyone who doesn’t have one. I’m gonna see if the gate’s a mimic, by thr9wing something at it,  e ready to reverse soon in case my guess is correct

    "I dunno who or what did this, though if I had to guess this is the 'welcome home' sign of some local gang. We did spot those guys in military fatigues and some sort of skins in this neighborhood a while back with the drone. Either way, let's try to avoid all this if we can."

    Take a look at this area and the general area beyond through satellite/drone cams. Nothing out there either? And does this 'fence' stretch out all the way around where we want to go? If not, could we just plot a course around whatever this is to our destination?

    Either way, have a scan of the area. Bio tracker, enviro scanner, anomaly watch, the works. 

    Finally, ask our guide if he knows anything about this place.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    The aerial scans of this place reveal two things. First, the gate is pretty new as the latest scans show it mid construction. Second, the gate seems to be a singular thing. No walls to go with it.  Seems like you could just go around, if you wanted.

    Biotracker picks up that the entire thing is alive. Not covered in living things, it is a single thing and it is alive. Watch...is pointing at it directly.  Scanner...well lots of movement over there now. But more interestingly it seems to be picking up things that shouldn't be there. Notably, pollen from flowering plants not native to the region. 

    The guide's response to that is that he wants nothing to do with it and he knows nothing about it. And He's not getting out of the car.

    "I'm not sure we need to be messing with a door like that, it's probably covered in AIDS and other diseases, and ain't nobody got time for that."
    Stay in the car far from the weird door, and look at my new battery and find out how long it'll last.
    Spoiler: Is no longer dead! (click to show/hide)
    Should last forever.

    Don’t do anything, but be on the turret ready to start gunning if need be.
    Spoiler: Ji (click to show/hide)
    Ji trains the turret on the center of the gate and waits.



    "...This looks to good to be true, hey Occult Nerd, check the gate's chakras for bad juju! I wanna see if those bodies are edible, chop-chop!"

    If the gate isn't haunted, SAM will start to suction the bits and pieces off it like a vacuum. If it is haunted, SAM will make a mental note to ask Wil to send whoever built this blueball doorway to the ghost zone, and then eat bodies of the pilles that are far away from it./b]

    Spoiler (click to show/hide)
    Sam sits on her haunches and sighs. Nothing worse than when lunch is haunted. Dang it.

    Spoiler (click to show/hide)

    pull out of the loop.  Then attempt to put it in my containment pod.
    "Looks pretty dangerous over there, and I still have some unfinished business at the factory. I'm going to take the guide and silverfish and then I'll come back. Unless one of you guys wants to join me instead? Seems funner than risking it with this gang."  :-\

    Take the guide and silverfish to the factory so I could finish extracting that artifact and get him his first paycheck. Make sure I have a line of cable set up so the artifact's spatial distortions don't mess with my ability to navigate the building. The guide's job (or my teammate's) is to pull me out if he notices me entering the same state akanorth was previously in (I assume we rescued him from that?).

    In case I'm not with the group and me and akanorth were left behind, pull akanorth out of his fugue state by walking a circle around him, wrapping my cable around him this way, and then literally pulling him away from the orb by pulling in the cable.

    Either way, once one of the above is done, begin extracting the orb like I outlined in my previous turn:

    Baldwin heads out to look for an empty shipping crate, preferably a metal one. An abandoned factory should be full of these, how else are they to send their stuff? He then turns the crate upside down and looks for some rod to prop it up with. Basically he creates a giant box trap like in this spoiler minus the rope*.

    Spoiler (click to show/hide)



    Baldwin will look at the orb's trajectory and try to predict where it will go (since you previously stated that it bounced around like a screensaver). He will set up the trap in such a way that the orb will go inside the box and collide with one of its walls. This should cause enough force to disturb the rod and make the crate fall down, trapping the orb inside. If the ball bounces off the box without making it fall, throw a big rock at the box instead. That should create enough force to trigger the trap and nab us the orb.

    Once the orb has been boxed, Baldwin will walk a complete circle around the box and return to his starting position. This will make the cable around his waist wrap around the box, which should allow us to transport the box by manipulating the cable. Friction should drag the unsealed lid along as well.

    The next step after this will be to seal the box, but I will do that in the next turn. I want to see how this first part turns out. Maybe it will be faster if I do this over discord or PM?

    Spoiler: Baldwin (click to show/hide)


    Baldwin lassos Akanorth and yanks him out of the way before attempting his own capture method. Long story short of that particular method; it works right up until the box gets trapped in an infinite
    "Fall", moving infinitely towards the orb but never reaching it.
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on August 11, 2021, 03:29:52 pm
    Spoiler (click to show/hide)
      Then I Rejoin the team
    Title: Re: MOOK: Spooky
    Post by: heydude6 on August 11, 2021, 04:31:10 pm
    ((I doubt that I'm standing close enough to the artifact for a mere push to actually take me in, but if you're going to try to kill me, then I'm going to pay you back in kind. Especially after I just rescued you.

    EDIT: Of course you edit out your murder attempt. Had a feeling that was going to happen, but I’m surprised it didn’t happen sooner. My action is conditional thankfully so I don’t need to change it. It looks like we’ll both be leaving peacefully together, but who knows when you’ll strike again))

    Retaliate against any attacks made against me with my occult knife. Then leave the building and return to the team, taking my cable harness and the only means of escaping with me.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on August 11, 2021, 05:51:01 pm
    We didn’t do this to you, are you one consciousness now or many? If you are still individuals, maybe I can cut you loose, hopefully ending your suffering
    Tara drives to the nearest screaming corpse in one piece and tries cutting it away from the impaling, hopefully dodging any flailing
    I’m trying to help you, please don’t hurt me, I might be able to free you from the gate. If you are the gate’s consciousness, think of this like mitosis or budding
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on August 11, 2021, 05:58:09 pm
    Keep being ready to shoot the corpses if they decide to be unfriendly.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on August 11, 2021, 06:38:00 pm
    "Well this sucks. Do you think you can summon another ghost kaiju if whatever is sealed here decides to eat us, Wilfred?"

    SAM climbs on top of the EdPC for safety, she won't get swarmed by undead she tells you that much

    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on August 11, 2021, 07:50:43 pm
    Bob follows tar out of the Chevrolet Movie Theater and is ready to bite zombie gate corpse and death roll if it attacks Tara.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on August 12, 2021, 03:20:34 am
    Quote
    The aerial scans of this place reveal two things. First, the gate is pretty new as the latest scans show it mid construction.
    Who made this then? And was it already in the process of being filled with gore then, or did that come later?

    In fact, look at those latest scans again into the area beyond it. Any other similar gates being constructed elsewhere? Any other occult shenanigans I can spot?


    Quote
    Second, the gate seems to be a singular thing. No walls to go with it.  Seems like you could just go around, if you wanted.
    Does it seem likely that there is a sort of invisible perimeter that has some sort of effect, with the gate being the only 'physical' manifestation of the barrier? Or more likely that this is indeed just a single thing on its own? Ask Wil for some feedback here, he's a smart haunted cookie.

    Oh, and can I find anything about those pollen? What kind of plants for example?



    "Careful there Tara, don't get pulled into... whatever all that is.

    Also, if we can avoid this by driving around it, we'll be doing that. Wil, what do you think, does this thing or its effects stretch out beyond?"


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on August 12, 2021, 03:57:56 am
    "I'm not liking this thing and want nothing to do with it."
    Be ready to man a turret in case the weird wall decides to eat us or something.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on August 12, 2021, 09:52:17 am
    "Careful there Tara, don't get pulled into... whatever all that is.

    Also, if we can avoid this by driving around it, we'll be doing that. Wil, what do you think, does this thing or its effects stretch out beyond?"


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    They’re in so much pain. The gate might be trapping their spirits inside. The ones at the outposts didn’t have bodies, they couldn’t feel pain. I hope they eventually find a place of rest. These ones are in pain, I hope I can help them
    Title: Re: MOOK: Spooky
    Post by: King Zultan on August 13, 2021, 03:45:06 am
    They’re in so much pain. The gate might be trapping their spirits inside. The ones at the outposts didn’t have bodies, they couldn’t feel pain. I hope they eventually find a place of rest. These ones are in pain, I hope I can help them
    "Who cares if they're in pain, they aren't any of us so why mess with them, and who knows what kind of STDs you could get from touching that thing and we don't need you bringing that kind of thing into the EDPC."
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on August 13, 2021, 03:52:52 am
    They’re in so much pain. The gate might be trapping their spirits inside. The ones at the outposts didn’t have bodies, they couldn’t feel pain. I hope they eventually find a place of rest. These ones are in pain, I hope I can help them
    "Who cares if they're in pain, they aren't any of us so why mess with them, and who knows what kind of STDs you could get from touching that thing and we don't need you bringing that kind of thing into the EDPC."
    STDs are transmitted via sex, which I am not doing. Unless you think the gate can get infected with a virus/bacteria that can go between species and also that said pathogen would know how to get to sex organs from skin instead of getting destroyed by the immune system long before figuring out that they’re in a new species or where they are in relation to whatever cell type they need to infect. Yagyu, Pathos, what did you learn about the gate?
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on August 13, 2021, 07:18:41 am
    "The whole thing is alive and producing pollen from exotic plants. Highly anomalous and full of occult bullshit. I wouldn't mess with it unless you know exactly what you're doing."
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on August 13, 2021, 10:45:47 am
    "The whole thing is alive and producing pollen from exotic plants. Highly anomalous and full of occult bullshit. I wouldn't mess with it unless you know exactly what you're doing."
    Pollen tends not to be poisonous, and animals and robots which is what the team consists of do not have plant parts. Unless the occult properties make animals the pollen touches turn part plant, I shouldn’t have to worry about being an incubator, plus I’m not sure whether plants are growing in the zombies or not, trying to free them from the spikes impaling them will also allow me to see whether the “spikes” are actually stems. I didn’t know plants can gain occult magic, i thoughts only demons, souls and animals could get it, inanimate objects too assuming the “gate” itself isn’t a completely new species of plant that the occult made…hmm, I guess taking one of the corpses away would not only help the spirit inside, but also check how the gate responds, if the spikes start growing like vines toward the corpse or me, this is an indication that it somehow draws energy from consciousnesses and/or souls in lieu of the sun, based on its color, ai’m thinking the occult either killed the chloroplasts, denatured the chlorophyll, spread out chloroplasts so thoroughly that the green is no longer seen, or a combination of these. Maybe the gate teleports plants from wherever the magic giving it life is from? Maybe it gets energy from plants and uses souls to power teleportation magic? I gues it’s time to do some experiments assuming I don’t get killed or trapped trying to help a spirit, can they be trapped in corpses if they inhabit them for too long?

    Hey Wilfred, you’ve been to the afterlife at some point somehow, did you ever see souls get trapped in places or were they allowed to move freely?
    Title: Re: MOOK: Spooky
    Post by: syvarris on August 13, 2021, 01:43:44 pm
    "Well this sucks. Do you think you can summon another ghost kaiju if whatever is sealed here decides to eat us, Wilfred?"

    "...Maybe.  Last time was pretty special, there were a lot of upset corpses that I really only prodded into waking up.  Trying here might just make the gate get up and eat us, rather than summon another skelezor to smash it."

    "Also, if we can avoid this by driving around it, we'll be doing that. Wil, what do you think, does this thing or its effects stretch out beyond?"

    Wilfred awkwardly slams a heavy metal fist into the metal plating below his main camera, letting out a considering "Hmmm..."

    "...Probably not?  I'd wager this is containment, not corruption.  Someone prolly wanted to probe HELL for funsies, so they put this here to keep it in check.  And make sure that when the gate blows up it's safely away from their base.  I doubt anything will happen if we leave, or at least it'll hopefully happen long after we're out of Detroit.  We could send in Tara and the dude who got trapped by grass though!  Maybe they'll come out with sweet HELL powers, and if not, hey?  No biggie."

    Hey Wilfred, you’ve been to the afterlife at some point somehow, did you ever see souls get trapped in places or were they allowed to move freely?

    "Eh?  Oh, uh, the alien god was trapping all the souls in the universe when I visited, I think.  But I ran him off, so we don't have to worry about that anymore."

    Provide Yagyu with occultist exposition about the perimeter, if he needs any.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Pancaek on August 15, 2021, 03:23:53 pm
    "So uh, what's the play here, boss man? We just gonna ignore this whole shebang and drive around it?"

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on August 18, 2021, 07:05:11 pm
    Spoiler (click to show/hide)
      Then I Rejoin the team
    ((I doubt that I'm standing close enough to the artifact for a mere push to actually take me in, but if you're going to try to kill me, then I'm going to pay you back in kind. Especially after I just rescued you.

    EDIT: Of course you edit out your murder attempt. Had a feeling that was going to happen, but I’m surprised it didn’t happen sooner. My action is conditional thankfully so I don’t need to change it. It looks like we’ll both be leaving peacefully together, but who knows when you’ll strike again))

    Retaliate against any attacks made against me with my occult knife. Then leave the building and return to the team, taking my cable harness and the only means of escaping with me.

    Spoiler: Baldwin (click to show/hide)
    I see what you're doing there baldwin, but since that would likely only slow things down for a turn or two, I'm going to say you two are now both back in the EdPC. We'll assume this whole argument happened before the EdPC drove off and you got in with everyone else.

    Keep being ready to shoot the corpses if they decide to be unfriendly.
    Spoiler: Ji (click to show/hide)
    There is some question as to how effective bullets will be against livng corpses. Or parts of living corpses. But Ji keeps the gun trained on the horrorshow just in case.

    "Well this sucks. Do you think you can summon another ghost kaiju if whatever is sealed here decides to eat us, Wilfred?"

    SAM climbs on top of the EdPC for safety, she won't get swarmed by undead she tells you that much

    Spoiler (click to show/hide)
    Sam scrambles up on top of the EdPC and lays flat against its roof.

    "I'm not liking this thing and want nothing to do with it."
    Be ready to man a turret in case the weird wall decides to eat us or something.
    Spoiler: Is no longer dead! (click to show/hide)
    Also ready to shoot walls if they should become hostile. An odd phrase.

    "Well this sucks. Do you think you can summon another ghost kaiju if whatever is sealed here decides to eat us, Wilfred?"

    "...Maybe.  Last time was pretty special, there were a lot of upset corpses that I really only prodded into waking up.  Trying here might just make the gate get up and eat us, rather than summon another skelezor to smash it."

    "Also, if we can avoid this by driving around it, we'll be doing that. Wil, what do you think, does this thing or its effects stretch out beyond?"

    Wilfred awkwardly slams a heavy metal fist into the metal plating below his main camera, letting out a considering "Hmmm..."

    "...Probably not?  I'd wager this is containment, not corruption.  Someone prolly wanted to probe HELL for funsies, so they put this here to keep it in check.  And make sure that when the gate blows up it's safely away from their base.  I doubt anything will happen if we leave, or at least it'll hopefully happen long after we're out of Detroit.  We could send in Tara and the dude who got trapped by grass though!  Maybe they'll come out with sweet HELL powers, and if not, hey?  No biggie."

    Hey Wilfred, you’ve been to the afterlife at some point somehow, did you ever see souls get trapped in places or were they allowed to move freely?

    "Eh?  Oh, uh, the alien god was trapping all the souls in the universe when I visited, I think.  But I ran him off, so we don't have to worry about that anymore."

    Provide Yagyu with occultist exposition about the perimeter, if he needs any.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    We shall see if your exposition powers are required. Seems like no, for the  moment,  but we'll have a long monologe and a maniacal laugh primed.

    Quote
    The aerial scans of this place reveal two things. First, the gate is pretty new as the latest scans show it mid construction.
    Who made this then? And was it already in the process of being filled with gore then, or did that come later?

    In fact, look at those latest scans again into the area beyond it. Any other similar gates being constructed elsewhere? Any other occult shenanigans I can spot?


    Quote
    Second, the gate seems to be a singular thing. No walls to go with it.  Seems like you could just go around, if you wanted.
    Does it seem likely that there is a sort of invisible perimeter that has some sort of effect, with the gate being the only 'physical' manifestation of the barrier? Or more likely that this is indeed just a single thing on its own? Ask Wil for some feedback here, he's a smart haunted cookie.

    Oh, and can I find anything about those pollen? What kind of plants for example?



    "Careful there Tara, don't get pulled into... whatever all that is.

    Also, if we can avoid this by driving around it, we'll be doing that. Wil, what do you think, does this thing or its effects stretch out beyond?"


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    The people constructing the gate, from what you can see of them, are wearing hazmat suits. Bright orange rubbery things. No gang branding as it were, just generic suits. There are trucks parked near the half completed gate: Trucks carrying large cages filled with what appear to be living people.

    As per things beyond this...yes there are other shenanigans around but none that seem connected to this and none that will likely be in the same place now. Wandering gang of animate statues and the like.

    As per invisible barriers...kind of hard to tell since they're invisible and all. But, judging from scans, readings, and WIlfred's gut feelings,  no. This gate seems to be stand alone. In fact, Wilfred is fairly certain the gate isn't even designed to keep people out so much as it is made to allow entry into somewhere.

    The pollen- or rather pollens- isn't exactly like anything known, but has great similiarities to other plants. Specifically, wheat and several fruit trees along with wildflowers and some kinds of grass. THey're all very similar, but slightly different. Whats even more interesting is that analysis shows no sign of genetic manipulation or engineering. These are "natural" variants.

    Bob follows tar out of the Chevrolet Movie Theater and is ready to bite zombie gate corpse and death roll if it attacks Tara.

    Spoiler: Team Mascot (click to show/hide)
    We didn’t do this to you, are you one consciousness now or many? If you are still individuals, maybe I can cut you loose, hopefully ending your suffering
    Tara drives to the nearest screaming corpse in one piece and tries cutting it away from the impaling, hopefully dodging any flailing
    I’m trying to help you, please don’t hurt me, I might be able to free you from the gate. If you are the gate’s consciousness, think of this like mitosis or budding
    (Thar ain't no sheet on that...)
    [2]
    Tara drives near to the gate, over to a corpse impaled on a chunk of concrete. Its been jammed onto three sharpened rebar rods jutting out of the concrete block. Tara attempts to get the thing off but between its flailing and the anchoring power of three metal rods through its spine, the body stays where it is. The corpse seems only vaguely, if at all, aware of her.
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on August 18, 2021, 07:24:49 pm
    "Well we tried, Rest in Pepperoni to them but we really should scram before Shakaxhs the World Molester decides to come out of that gate and diddle our very souls."
    Title: Re: MOOK: Spooky
    Post by: syvarris on August 18, 2021, 09:13:44 pm
    "I've gotta agree with the erotic horrorshow, we oughtta screw off and only leave the mookiest among us to poke at the unholy screaming corpses."
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on August 18, 2021, 09:43:42 pm
    ((Sorry))
    Spoiler (click to show/hide)
    Use Plasma Cutter to cut the rods away
    Title: Re: MOOK: Spooky
    Post by: heydude6 on August 18, 2021, 09:46:47 pm
    "Frankly, even I'm disturbed by this." Baldwin says while grimacing at the writhing mass, until his gaze drifts towards the corpse Will shot.

    "At least you put one of them out of their misery. We came here for information, and the ghost might have known something. What did he tell you Will?"

    Upon not receiving an answer for a while, Baldwin then asks:

    "You did talk to the ghost, right?"
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on August 18, 2021, 11:49:45 pm
    ”My main concern is this. This thing isn’t linked to the incident. Our job is to try to solve said incident, and if we do, I assume that many of these occult weirdnesses would fade, but this would remain. Perhaps we can track down the individuals who built this thing and ask them some questions.”
    Title: Re: MOOK: Spooky
    Post by: Ozarck on August 19, 2021, 01:00:24 am
    "I've gotta agree with the erotic horrorshow, we oughtta screw off and only leave the mookiest among us to poke at the unholy screaming corpses."
    The MOOKiest, you say? Bob's in.

    Stay with Tara and the Chevrolet Movie Theater. Examine the corpse with all d4 of my occult ability and walnut-sized brain (heck, examine it again with all d4 of my medical ability ... and walnut-sized brain). Let my brain and stomach decide what to do with this situation. If my brain and stomahc can't decide, let my d4 Fate decide.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on August 19, 2021, 02:51:32 am
    "So uh, what's the play here, boss man? We just gonna ignore this whole shebang and drive around it?"

    "Yeah, ain't nobody got time for this. At least not right now. We still have a job to do, and if we can figure out how to unfuck this whole city then the gov types can send in actual specialists to deal with all of this.

    If anyone wants to stay, feel free, we can stay in contact over the radio. Just be careful and don't bite off more than you can chew."

    Let's go! Preferably before anyone screws with the gate and things start crawling in or out. Same destination as before, and yes, still try to avoid shenanigans on the way.

    Quote
    The people constructing the gate, from what you can see of them, are wearing hazmat suits. Bright orange rubbery things. No gang branding as it were, just generic suits. There are trucks parked near the half completed gate: Trucks carrying large cages filled with what appear to be living people.

    On the way there, going back through these old scans, try to determine where the trucks came from, maybe that'll help determine who did this.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on August 19, 2021, 04:36:27 am
    Stick with the EPC for now. Respond to hostilities in kind as usual.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on August 19, 2021, 04:55:59 am
    "Let us leave this place, and ignore the wiggling corpses!"
    Keep sitting in the EDPC and use the turret to kill any hostile things that get to close.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on August 19, 2021, 07:37:52 am
    "Frankly, even I'm disturbed by this." Baldwin says while grimacing at the writhing mass, until his gaze drifts towards the corpse Will shot.

    "At least you put one of them out of their misery. We came here for information, and the ghost might have known something. What did he tell you Will?"

    Upon not receiving an answer for a while, Baldwin then asks:

    "You did talk to the ghost, right?"

    "Hm?  Oh yeah!  He was working on some VR visualization thingamajigger.  Called it an 'Interface Engine', basically the concept was to simulate and dissect all the moving bits of a person's mind, help study what they do and how they work.  Was only part of the greater project, this guy was a specialist.  Thanks for reminding me, I meant to ask him some more stuff."

    ((Link to what the ghost talked about.)) (http://www.bay12forums.com/smf/index.php?PHPSESSID=e7f80bdfadba519f86f7f84a6e6d75f6&topic=173094.msg8292841#msg8292841)

    Oh, does Wilfred still have that ghost scientist following him around?  He never dispelled the guy, and was meaning to ask some more questions.  Just... got distracted with all the murder.

    If the ghost is still around, ask about where it worked, so we have a target location.  Also ask about any other locations involved with the project; where his bosses were, where test subject were, where the fancy tech was stored, where they did experiments, stuff like that.  Pay closer attention to locations where people likely died, and locations close to the center of all this.  Also ask about other people involved with the project; does he have any leads on where they might be if alive, or where they would have died?

    If ghost interrogation can't happen, start hacking some of the camera drones to give us new eyes-in-the-sky.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on August 19, 2021, 10:29:32 am
    "Frankly, even I'm disturbed by this." Baldwin says while grimacing at the writhing mass, until his gaze drifts towards the corpse Will shot.

    "At least you put one of them out of their misery. We came here for information, and the ghost might have known something. What did he tell you Will?"

    Upon not receiving an answer for a while, Baldwin then asks:

    "You did talk to the ghost, right?"

    "Hm?  Oh yeah!  He was working on some VR visualization thingamajigger.  Called it an 'Interface Engine', basically the concept was to simulate and dissect all the moving bits of a person's mind, help study what they do and how they work.  Was only part of the greater project, this guy was a specialist.  Thanks for reminding me, I meant to ask him some more stuff."

    "I meant more like the ghost of the guy in the gate you shot a few minutes (read: Turns (http://www.bay12forums.com/smf/index.php?topic=173094.msg8303781#msg8303781)) ago. Did that guy even leave a ghost?"
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on August 19, 2021, 12:23:59 pm
    Spoiler (click to show/hide)
    Akanorth just sits in the van and shoots whatever attacks
    Title: Re: MOOK: Spooky
    Post by: syvarris on August 20, 2021, 03:03:35 pm
    "I meant more like the ghost of the guy in the gate you shot a few minutes (read: Turns (http://www.bay12forums.com/smf/index.php?topic=173094.msg8303781#msg8303781)) ago. Did that guy even leave a ghost?"

    Wilfred shrugs.

    "Not my priority, really.  Too many ghosts!"
    Title: Re: MOOK: Spooky
    Post by: piecewise on August 21, 2021, 03:45:43 pm
    ((Sorry))
    Spoiler (click to show/hide)
    Use Plasma Cutter to cut the rods away
    [1]

    -1 HP

    Tara successfully burns her hand! Wait, thats not what she was trying to do....

    "I've gotta agree with the erotic horrorshow, we oughtta screw off and only leave the mookiest among us to poke at the unholy screaming corpses."
    The MOOKiest, you say? Bob's in.

    Stay with Tara and the Chevrolet Movie Theater. Examine the corpse with all d4 of my occult ability and walnut-sized brain (heck, examine it again with all d4 of my medical ability ... and walnut-sized brain). Let my brain and stomach decide what to do with this situation. If my brain and stomahc can't decide, let my d4 Fate decide.

    Spoiler: Team Mascot (click to show/hide)
    [3]
    Bob looks at the corpses. He thinks for a moment about the situation.

    Ah!
    Spoiler (click to show/hide)

    Outwardly, Bob grumbles.
    "Frankly, even I'm disturbed by this." Baldwin says while grimacing at the writhing mass, until his gaze drifts towards the corpse Will shot.

    "At least you put one of them out of their misery. We came here for information, and the ghost might have known something. What did he tell you Will?"

    Upon not receiving an answer for a while, Baldwin then asks:

    "You did talk to the ghost, right?"

    "Hm?  Oh yeah!  He was working on some VR visualization thingamajigger.  Called it an 'Interface Engine', basically the concept was to simulate and dissect all the moving bits of a person's mind, help study what they do and how they work.  Was only part of the greater project, this guy was a specialist.  Thanks for reminding me, I meant to ask him some more stuff."

    ((Link to what the ghost talked about.)) (http://www.bay12forums.com/smf/index.php?PHPSESSID=e7f80bdfadba519f86f7f84a6e6d75f6&topic=173094.msg8292841#msg8292841)

    Oh, does Wilfred still have that ghost scientist following him around?  He never dispelled the guy, and was meaning to ask some more questions.  Just... got distracted with all the murder.

    If the ghost is still around, ask about where it worked, so we have a target location.  Also ask about any other locations involved with the project; where his bosses were, where test subject were, where the fancy tech was stored, where they did experiments, stuff like that.  Pay closer attention to locations where people likely died, and locations close to the center of all this.  Also ask about other people involved with the project; does he have any leads on where they might be if alive, or where they would have died?

    If ghost interrogation can't happen, start hacking some of the camera drones to give us new eyes-in-the-sky.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    The ghost, who we'll assume is tagging along, says he worked in the insititue. His bosses were there on the day of the disaster. Or are you asking where they lived in general? Of the test subjects, only one was at the test but the rest were in the builiding itself. Chances aren't good they would have survived. The fancy tech was all in that building and they did all the tests there as far as he knows. He was in charge of maintaining the organo-mechanical interfaces and the brain wave data banks. He says that the project was something to do with attempting to "view the dreaming mind" or something of the sort. He's not really sure what happened to anyone else involved with the project: Up until his recent capture he was living to the north on a small compound. The Smiles raided that place and took him hostage.

    "So uh, what's the play here, boss man? We just gonna ignore this whole shebang and drive around it?"

    "Yeah, ain't nobody got time for this. At least not right now. We still have a job to do, and if we can figure out how to unfuck this whole city then the gov types can send in actual specialists to deal with all of this.

    If anyone wants to stay, feel free, we can stay in contact over the radio. Just be careful and don't bite off more than you can chew."

    Let's go! Preferably before anyone screws with the gate and things start crawling in or out. Same destination as before, and yes, still try to avoid shenanigans on the way.

    Quote
    The people constructing the gate, from what you can see of them, are wearing hazmat suits. Bright orange rubbery things. No gang branding as it were, just generic suits. There are trucks parked near the half completed gate: Trucks carrying large cages filled with what appear to be living people.

    On the way there, going back through these old scans, try to determine where the trucks came from, maybe that'll help determine who did this.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    "Let us leave this place, and ignore the wiggling corpses!"
    Keep sitting in the EDPC and use the turret to kill any hostile things that get to close.
    Spoiler: Is no longer dead! (click to show/hide)
    Stick with the EPC for now. Respond to hostilities in kind as usual.
    Spoiler: Ji (click to show/hide)
    The scans are not high quality, but one thing is pretty visible: Several bear the logo of the Institute.

    The EdPC heads out and luckily encounters nothing more dangerous than a pack of bipedial werewolves with Lobster claws instead of heads. They just out pace these things and avoid them. The building in question is...astoundingly non-discript. It is nothing but a giant white washed concrete brick set in the middle of an empty parking lot surrounded by high metal fences. The EdPC bashes through the entry gate easily and parks in front of the building. It has no logos, no signs, nothing. The most flair it has is a loading by door painted red against the gray expanse of the rest of the building. That door looks surprisingly robust for what is, apparently, just some random warehouse. There are also what appear to be metal hatches scattered around. On first glance they just look like air vents or something of the kind but looking closer reveals a seam in the center that would allow them to open outwards like a pair of double doors. No sign of cameras or anything though.
    Title: Re: MOOK: Spooky
    Post by: King Zultan on August 22, 2021, 04:42:25 am
    "I bet those little doors on the ground have turrets under them, and they're gonna pop out when we start fucking around."
    Stay in the EDPC away from any kind of window so I don't get shot to death again.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on August 23, 2021, 04:01:01 pm
    Quote
    The scans are not high quality, but one thing is pretty visible: Several bear the logo of the Institute.
    Send the info over to the military guys, in case they want to hunt down these fucks later down the line. Fat chance, but might as well.

    Do a tour of the building perimeter and, using the various scanners a usual, see if I can find anything. Things like hidden side entrances, possible signs of booby traps or maybe a glimpse of what's inside through a side window or something.

    Quote
    There are also what appear to be metal hatches scattered around. On first glance they just look like air vents or something of the kind but looking closer reveals a seam in the center that would allow them to open outwards like a pair of double doors. No sign of cameras or anything though.

    Check these out a bit closer (also with scanners), do they have any sign of embedded sensors? If I tried to just weld them shut along the seam does that seem like it might set them off?

    If yes, does it seem like we could try to take out a few at the same time to create a 'blindspot' not in view of the rest of the hatches?


    Quote
    "I bet those little doors on the ground have turrets under them, and they're gonna pop out when we start fucking around."

    "Yeah, they very well could some nasty surprise, let's see if we can deal with them before we go in."

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on August 23, 2021, 05:50:45 pm
    Spoiler (click to show/hide)
    Try using my occult knowledge to free the remaining consciousnesses from what remains of their bodies or chunks of bodies
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on August 23, 2021, 07:28:29 pm
    Spoiler (click to show/hide)
    akanorth follows anyone who gets owt of the van as long as there is at least one other person with them.
    Title: Re: MOOK: Spooky
    Post by: syvarris on August 24, 2021, 11:25:07 am
    Sit inside the APC and see if it's possible to remotely hack into any part of the base.  Failing that, hack some camera drones.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on August 24, 2021, 11:57:51 am
    "I bet those little doors on the ground have turrets under them, and they're gonna pop out when we start fucking around."
    Stay in the EDPC away from any kind of window so I don't get shot to death again.
    Spoiler: Is no longer dead! (click to show/hide)
    "Listen man, I've died or almost died several times now. I know a trap when I see it. And that there? Thats bullshit."

    Spoiler (click to show/hide)
    Try using my occult knowledge to free the remaining consciousnesses from what remains of their bodies or chunks of bodies
    [5]
    You would have to sever the anchor which keeps their conciousness locked on the gate. The most simple way to do that would be to destroy or sufficiently damage the gate. Though doing that would result in...well an awful lot of energy dissipating all at once.

    Sit inside the APC and see if it's possible to remotely hack into any part of the base.  Failing that, hack some camera drones.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    [12]
    Wilfred seemingly stands perfectly still for a few minutes before turning to the rest of the team and nodding as best he can in the hardsuit.

    "Alright, all security has been dealt with."

    "How?" Yagyu asks after a long moment of hesitation.

    "Ah, I just deleted their computers."

    "You..."

    "Deleted their computers."

    "How do you delete a computer?"

    "Well first you completely erase all data on it."

    "Oh god."

    "Then you set it to run so hot it will destroy its own components."

    "Wouldn't that potentially cause them to catch fire?"

    Wilfred thinks for a moment.

    "Nah."

    "Ok...well tha-"

    "They're Definitely gonna catch fire. 100%."

    Yagyu appears to be silently strangling the air for several seconds before  starting his own work.


    Spoiler (click to show/hide)
    akanorth follows anyone who gets owt of the van as long as there is at least one other person with them.
    We'll assume at least one other inactive player is out there with you and Yagyu.

    Quote
    The scans are not high quality, but one thing is pretty visible: Several bear the logo of the Institute.
    Send the info over to the military guys, in case they want to hunt down these fucks later down the line. Fat chance, but might as well.

    Do a tour of the building perimeter and, using the various scanners a usual, see if I can find anything. Things like hidden side entrances, possible signs of booby traps or maybe a glimpse of what's inside through a side window or something.

    Quote
    There are also what appear to be metal hatches scattered around. On first glance they just look like air vents or something of the kind but looking closer reveals a seam in the center that would allow them to open outwards like a pair of double doors. No sign of cameras or anything though.

    Check these out a bit closer (also with sensors), do they have any sign of embedded sensors? If I tried to just weld them shit along the seam does that seem like it might set them off?

    If yes, does it seem like we could try to take out a few at the same time to create a 'blindspot' not in view of the rest of the hatches?


    Quote
    "I bet those little doors on the ground have turrets under them, and they're gonna pop out when we start fucking around."

    "Yeah, they very well could some nasty surprise, let's see if we can deal with them before we go in."

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    >Data Uploaded

    Those hatches are now leaking a small amount of smoke and a few have ejected limp machinegun turrets. These turrets are, at worst, slowly rotating, but most are just still. One is already on fire. Cool.

    There are two entrances, well potential entrances here. One is the large cargo door you found initially. The other is a human sized door around the back. It has the words "EMERGENCY" stenciled on it. There are a couple of "Windows" high up. The "Windows" as it turn out are nothing more than tinted glass embedded in the concrete: They look like windows but there's nothing behind them except more concrete. Barring cutting a hole in the wall the number of ways in seems quite low.
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on August 24, 2021, 12:11:52 pm
    akanorth examines the building for anything weird and stealthily tries to effect an entrance
    Spoiler (click to show/hide)
    ((OOC: how did what’s-his-name summon the skeletal kaiju?  I didn’t really get that.))
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on August 24, 2021, 12:27:53 pm
    Spoiler (click to show/hide)
    Use any knowledge of electronics to find out which things I have would hold the most energy, meanwhile, look around for wires I can connect to the gate and the ground to help with energy dispersal
    Title: Re: MOOK: Spooky
    Post by: Pancaek on August 24, 2021, 01:38:22 pm
    See if this building has some kind of security or camera system or something similar I can tap in to. If not, just keep an eye on the perimeter and alert my teammates if anything approaches.

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on August 24, 2021, 01:46:15 pm
    "Wilfred, if you just erased and burned down the data we needed I'm making you summon the computer ghosts and extracting the data by hand. With a magnet."

    Quote
    Those hatches are now leaking a small amount of smoke and a few have ejected limp machinegun turrets. These turrets are, at worst, slowly rotating, but most are just still. One is already on fire. Cool.

    "... But, well, the defenses sure are taken care of. Win some, lose some I suppose."


    Quote
    Barring cutting a hole in the wall the number of ways in seems quite low.

    Welp, so that happened. But sure, let's do this: blast a hole in a wall using the pulse laser. Go for a corner of the building, and stand to the side so that if the laser overpenetrates it is aimed into the ground and away from the interior of the building. Something like this:
             |  .
             |. 
    _____|
          .
        .
      .
    .

    If that worked, crawl inside and look around.

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on August 24, 2021, 01:47:45 pm
    Go try to salvage some of the guns off the turrets, and any ammo they had.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on August 24, 2021, 08:48:57 pm
    Bob begins gurgling at Tara and nudges her toward the Chevrolet Movie Theater. These corpses, oddly enough, don't feel very snack-like. He'll stick around though, if she insists on pursuing this course of action.

    This is not an action post, but an RP post.
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on August 24, 2021, 09:01:55 pm
    I’m going to try freeing them, this will require breaking the gate. Unfortunately most if not all of the things I have are close range except for the rifle, which probably won’t do it on its own. I’m going to try finding wires to connect them to the gate and ground to hopefully help with energy dispersal She says this while examining her items
    Title: Re: MOOK: Spooky
    Post by: syvarris on August 25, 2021, 06:12:06 am
    ((You could try ramming the gate, NG.  A speeding vehicle has several hundred times the kinetic energy of a bullet.  :)  ))

    "Uh, we were here to get info off the computers?  I... fuck Derp... I thought... Ugh.  Maybe something might still be salvagable?  I mean, it'd be really stupid to have the important files on an externally accessible network.  If that were the case I could've just, uh... taken them directly..."

    "...Yeah, I fucked up.  At least we don't have to worry about the turrets?"

    Get out and follow Yagyu.  Assist him, and also shoot anything hostile.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on August 25, 2021, 06:17:22 am
    "Well that went smoother than I thought it would."
    Go examine one of the broken turrets and see if I can't get a free gun from it.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on August 25, 2021, 07:20:23 am
    "Uh, we were here to get info off the computers?  I... fuck Derp... I thought... Ugh.  Maybe something might still be salvagable?  I mean, it'd be really stupid to have the important files on an externally accessible network.  If that were the case I could've just, uh... taken them directly..."

    "...Yeah, I fucked up.  At least we don't have to worry about the turrets?"

    "Hmm, that is a good point actually, if they were halfway competent they will have airgapped any sensitive info. We'll find out soon enough, maybe they still kept hardcopies as well.

    And yeah, those turrets could have been bad for the more squishy among us, good job on those. "
    Title: Re: MOOK: Spooky
    Post by: Ozarck on August 25, 2021, 07:43:02 am
    Spool up whatever movie I happened to loot for the theater, and watch that as Tara prepares an acute, rapid, energy dispersal at a magnitude a tad higher than the one she is expecting. Keep an occasional eye out for anything else that is trying to kill her before she does.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on August 25, 2021, 01:14:29 pm
    "Hopefully they left a convenient journal in there. Otherwise, someone here is gonna have to learn Cybernecromancy and let me tell you, the tuition fee for that one is insane."

    SAM will follow along with Yags and Wonkerfen into the building.


    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on September 02, 2021, 03:08:28 pm
    akanorth examines the building for anything weird and stealthily tries to effect an entrance
    Spoiler (click to show/hide)
    ((OOC: how did what’s-his-name summon the skeletal kaiju?  I didn’t really get that.))
    ((Wilfred got that specific power in a different mission. Its something specific to him.)

    [4]
    Akanorth "stealthily" walks up to the front loading door and proceeds to pry and smash it open with a chunk of metal he found nearby.  He succeeds on opening a small hole just big enough for a normal man to squeeze through.

    See if this building has some kind of security or camera system or something similar I can tap in to. If not, just keep an eye on the perimeter and alert my teammates if anything approaches.

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    It definitely had those things. Once, in the deep past of a few minutes ago before Wil literally melted them all. Those cameras up there might as well be decorative christmas ornements for all the use they are now.  Let alone their servers and memory banks.

    "Wilfred, if you just erased and burned down the data we needed I'm making you summon the computer ghosts and extracting the data by hand. With a magnet."

    Quote
    Those hatches are now leaking a small amount of smoke and a few have ejected limp machinegun turrets. These turrets are, at worst, slowly rotating, but most are just still. One is already on fire. Cool.

    "... But, well, the defenses sure are taken care of. Win some, lose some I suppose."


    Quote
    Barring cutting a hole in the wall the number of ways in seems quite low.

    Welp, so that happened. But sure, let's do this: blast a hole in a wall using the pulse laser. Go for a corner of the building, and stand to the side so that if the laser overpenetrates it is aimed into the ground and away from the interior of the building. Something like this:
             |  .
             |. 
    _____|
          .
        .
      .
    .

    If that worked, crawl inside and look around.

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Not sure this is nessicary after akanortrh opened that door in the most blunt force trauma way possible but whatever, lets do it anyways.
    [9]
    Damn, so close to hacking your teammates apart. Ah well. You use your laser to cleave the corner of the builidng off. The big block of concrete slides off and lands on the ground with a tremendous thud. Please stay tuned for the going inside part.

    ((You could try ramming the gate, NG.  A speeding vehicle has several hundred times the kinetic energy of a bullet.  :)  ))

    "Uh, we were here to get info off the computers?  I... fuck Derp... I thought... Ugh.  Maybe something might still be salvagable?  I mean, it'd be really stupid to have the important files on an externally accessible network.  If that were the case I could've just, uh... taken them directly..."

    "...Yeah, I fucked up.  At least we don't have to worry about the turrets?"

    Get out and follow Yagyu.  Assist him, and also shoot anything hostile.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    "Hopefully they left a convenient journal in there. Otherwise, someone here is gonna have to learn Cybernecromancy and let me tell you, the tuition fee for that one is insane."

    SAM will follow along with Yags and Wonkerfen into the building.


    Spoiler (click to show/hide)

    And now back to your regularly scheduled breaking and entering.

    The shorehouse looks exactly like a storehouse inside. Its big, pitch black because of the lack of lighting, and filled with boxes. Big metal boxes, smaller metal boxes, wooden crates, plastic wrapped pallets, and metal drums.
    [1,1,1]  (This was a 1/160 chance, god damn it)

    A series of events occurs. Maybe someone lights up a flare to look around and comically shines it onto a box labeled "AMMONIUM NITRATE". Maybe someone accidently activates a booby trap placed on some highly sensitive material. Maybe someone kicks over a drum of crude oil and throws a lit match into it because fuck it.

    Maybe all three of these things happen at exactly the same time.  The result of whatever hazy actions occured is the same regardless of cause: The warehouse blows up. There isn't "an explosion in the warehouse".  The warehouse blows up. THE. WAREHOUSE. BLOWS. UP.
    [5]
    LUCKILY, before the insuations of nuke doors start flying, it doesn't blow up all at once. The first blast is relatively contained.

    [18v8,17v14,2v1]
    The first blast blows the roof off half the building and sends a jet of flame 120 feet into the air. It shatters every not shattered window within a radius of over a mile, and it sends the south facing half of the building across the road at mach 3 and into the buildings on the other side. Sam, like a small dog thrown from a fatal car accident only to land unharmed in a bush manages to escape with only minor burns. Yes, she ends up in a tree three blocks away but she is mostly fine. Wilfred follows the south wall into the buildings on the other side of the road and literally cannon balls through at least a half dozen small businesses before coming to a rest. The big heavily armored core of the hardsuit is ok, but the right arm has been torn straight off leaving a mechanically gorey stump and the right leg is badly crushed from about the mid shin down.  And Yagyu, proving that money and reverse engineered demonic hypertech can't buy happiness, is blown into several dozen very expensive chunks. His cog copier duplicates his mind only seconds before and pulses the data up to the omniscient network before his body is reduced to shrapnel.


    "Well that went smoother than I thought it would."
    Go examine one of the broken turrets and see if I can't get a free gun from it.
    Spoiler: Is no longer dead! (click to show/hide)
    You do get a gun! Its effectively identical to one of the containment turrets in the armory, but with d8 ammo and no ability to reload. Its big, its heavy, its deadly, and you're gonna fucking die if you don't run!




    Everyone at the warehouse but not IN the warehouse is knocked flat on their ass by the explosion. If they still have organic ears, they are now deaf. If they still have an organic ass, they are probably shitting themselves. I SUGGEST DE-ASSING THE AREA WITH THE QUICKNESS LEST THIS TURN INTO A LONG FORM NUKE DOOR SITUATION.



    Spool up whatever movie I happened to loot for the theater, and watch that as Tara prepares an acute, rapid, energy dispersal at a magnitude a tad higher than the one she is expecting. Keep an occasional eye out for anything else that is trying to kill her before she does.

    Spoiler: Team Mascot (click to show/hide)
    You start watching a movie about a volcano or something. Somewhere several blocks away a building explodes and shatters all the windows on the movie theater. Wow, these are good special effects!

    Spoiler (click to show/hide)
    Use any knowledge of electronics to find out which things I have would hold the most energy, meanwhile, look around for wires I can connect to the gate and the ground to help with energy dispersal
    I like how you see a giant occult gateway and think "This totally follows the same rules as basic electronics!"

    Who knows, it might.
    [3]
    Nope. It does not. But attaching wires to the corpses and attempting to ground them does at least show you this is not the case without immediately vaporizing you or sending you to HELL or something.
    Title: Re: MOOK: Spooky
    Post by: heydude6 on September 02, 2021, 03:26:34 pm
    What happened to the guys who remained inside the EDPC and didn't venture out? Are we also deaf?
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on September 02, 2021, 04:08:27 pm
    Akanorth gets inside the van as fast as possible, and puts pedal to the metal as he goes to join the guy in the movie theater.
    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on September 02, 2021, 04:24:57 pm
    ((I have like average occult and tech, not good at either, will think of an action soon))
    Title: Re: MOOK: Spooky
    Post by: Ozarck on September 02, 2021, 04:46:20 pm
    ((BP, you should update your status to "deaf."))
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on September 02, 2021, 05:22:34 pm
    "MY EARSDRUMS-Wait, I can regrow them...Well there goes Yak, this just goes to show they don't buld alien deamontech like they used to. I swear it all went wrong when they outsourced to Mars.

    SAM grabs the remaning bits of Yak in case the crew can staple him bacm together and skiddadle into the EDPC.


    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on September 02, 2021, 08:16:57 pm
    Run like the dickens! Get inside the EPC.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on September 02, 2021, 11:58:41 pm
    ((angry demon noises, also update your sheet, eh?))
    Title: Re: MOOK: Spooky
    Post by: King Zultan on September 03, 2021, 04:00:18 am
    "Oh GOD!"
    Just fucking run and jump into the EDPC.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on September 04, 2021, 02:10:49 am
    ((Pity it didn't blow up when Wilfred set every computer system in the building on fire.  It would've been amusing if he tried to disable the turrets, and then made everything explode.))

    "Urghh... fuck... Derp...?  Why'd it... why was... there explosives?  Fuuuck, why didn't it blow up when I melted the cameras?  Yags...?  Whadda we do now?"

    Grab the broken arm, if it's nearby, then... cripple crawl further away?  Considering Wilfred went through six buildings I assume he's a good distance away, but more distance might not hurt.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on September 04, 2021, 05:28:40 am
    ((I have like average occult and tech, not good at either, will think of an action soon))
    ((There's always going through the gate to hunt down the guys who did this and forcing them to help you undo it~~ Who knows? we might have dopplegangers over there we could contact.
    Or just try to feed the energy from the gate into that alternate timeline so it doesn't mess with ours too much~~

    Come on, what is the MOOKiest way?))
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on September 04, 2021, 06:43:48 am
    Spoiler (click to show/hide)
    go drive through the gate

    Whatever there is on the other side, it must be important if the makers used occult stuff to trap consciousnesses to it
    Title: Re: MOOK: Spooky
    Post by: Pancaek on September 04, 2021, 11:35:27 am
    Over comms: "BEEP BEEP GENTLEBEINGS, SHIT JUST WENT FROM 0 TO 100 REAL FAST. YOU'VE GOT A HOT MINUTE TO GET YOUR ASS INSIDE OF ME AND THEN I'M VAMOOSING.


    Wait a hot second for the people who are actively running towards the EdPC to get in, then vamoose away from this general location. If we know the location of any teammates who got blown away, see if we can't swing by and pick them up, but priority one is getting some distance between ourselves and this fucked up situation.

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on September 04, 2021, 12:31:59 pm
    Remain inside the EDPC that I never ventured outside of. Cover my eardrums assuming I still have them. Meditate on the ruined compound and try to listen for the screams of the dammed. Try to recall the basics of demon summoning.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on September 04, 2021, 04:53:44 pm
    go through the gate
    ((Sorry naturegirl, I realized after I posted this morning (and after I turned off my computer) that following the people through the gate involved ooc knowledge for Tara. that was info Bob gathered, but never communicated. It might not even be accurate. So, feel free to rethink this action, or find a different justification for it.))
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on September 04, 2021, 10:17:51 pm
    go through the gate
    ((Sorry naturegirl, I realized after I posted this morning (and after I turned off my computer) that following the people through the gate involved ooc knowledge for Tara. that was info Bob gathered, but never communicated. It might not even be accurate. So, feel free to rethink this action, or find a different justification for it.))
    ((justification is that whatever there is it must be important if the makers went through all this trouble of linking consciousnesses to it))
    Title: Re: MOOK: Spooky
    Post by: Ozarck on September 05, 2021, 12:35:07 am
    ((alright. feel free to drive the movie theater in as well.))
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on September 07, 2021, 03:07:01 pm
    ((alright. feel free to drive the movie theater in as well.))
    ((will do, will edit action accordingly))
    Title: Re: MOOK: Spooky
    Post by: piecewise on September 08, 2021, 09:57:36 am
    What happened to the guys who remained inside the EDPC and didn't venture out? Are we also deaf?
    Not deaf, but probably very shaken.

    "MY EARSDRUMS-Wait, I can regrow them...Well there goes Yak, this just goes to show they don't buld alien deamontech like they used to. I swear it all went wrong when they outsourced to Mars.

    SAM grabs the remaning bits of Yak in case the crew can staple him bacm together and skiddadle into the EDPC.


    Spoiler (click to show/hide)
    [3]
    Sam runs straight back into the now very on fire building and scoops up what seems to be the largest chunk of Yagyu- along with something else big and shiny- before booking it to the EdPC.



    Remain inside the EDPC that I never ventured outside of. Cover my eardrums assuming I still have them. Meditate on the ruined compound and try to listen for the screams of the dammed. Try to recall the basics of demon summoning.

    Spoiler: Baldwin (click to show/hide)
    Over comms: "BEEP BEEP GENTLEBEINGS, SHIT JUST WENT FROM 0 TO 100 REAL FAST. YOU'VE GOT A HOT MINUTE TO GET YOUR ASS INSIDE OF ME AND THEN I'M VAMOOSING.


    Wait a hot second for the people who are actively running towards the EdPC to get in, then vamoose away from this general location. If we know the location of any teammates who got blown away, see if we can't swing by and pick them up, but priority one is getting some distance between ourselves and this fucked up situation.

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    "Oh GOD!"
    Just fucking run and jump into the EDPC.
    Spoiler: Is no longer dead! (click to show/hide)
    Run like the dickens! Get inside the EPC.
    Spoiler: Ji (click to show/hide)
    Akanorth gets inside the van as fast as possible, and puts pedal to the metal as he goes to join the guy in the movie theater.
    Spoiler (click to show/hide)
    [5]
    The EdPC, now with everyone inside it, absolutely floors it. It takes a few moments for the big electric motors to rev up to full speed but within 15 seconds the EdPC is barreling down the nearest main road at 80 MPH (128 kph). A family of meandering landsquids gets turned into pulp against its bumper. Several dozen cars are blasted out of the way by its wedge shaped front guard. Even at full speed and with very little regard for safety, they only just make it.  The rising cloud of smoke from the burning warehouse transforms into a momentary dome of white as the rest of the explosive material within goes up all at once. The sound hits moments before the shockwave, for those still able to hear it at least. The blast lifts the rear half of the EdPC off its tires for a few seconds and the vehicle nearly spins out as  it is thrown forward by the force of the shockwave.  It slides and grinds to a halt, managing to stay on its wheels.

    ((Pity it didn't blow up when Wilfred set every computer system in the building on fire.  It would've been amusing if he tried to disable the turrets, and then made everything explode.))

    "Urghh... fuck... Derp...?  Why'd it... why was... there explosives?  Fuuuck, why didn't it blow up when I melted the cameras?  Yags...?  Whadda we do now?"

    Grab the broken arm, if it's nearby, then... cripple crawl further away?  Considering Wilfred went through six buildings I assume he's a good distance away, but more distance might not hurt.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    [3]
    Your arm is close by, so you tear yourself free from the rubble and hobble over to it. You tuck it under your remaining arm and activate your rockets. They don't blow up, so thats a good sign. You rise out of the rubble and skim off away from the boiling cloud of smoke.

    When the second blast hits it completely tumbles you again, this time through the glass front window of an abandoned deli. You end up half behind, half inside the meat counter. Not hurt any more than before but starting to get tired of this shit.






    Spoiler (click to show/hide)
    go drive through the gate

    Whatever there is on the other side, it must be important if the makers used occult stuff to trap consciousnesses to it
    The gate that is currently closed? Wanna just ram it open eh?  Alright.

    [5]

    You charge the gate in your converted motorized movie theater and...the gate opens for you. You drive straight into blinding white light and....suddenly find yourself rumbling noisily straight through a corn field. You can't really see anything other than tall corn stalks buffeting the windshield, stalks all around you, and blue sky above.










    The warehouse blast has raised a reddish smoke cloud miles high and utterly demolished anything near the building while badly damaging things further out. This isn't a huge deal: the place was already pretty damaged so who is going to notice some new broken windows? Answer: Everyone. Because that blast was big enough and the smoke cloud obvious enough to draw some major attention from the locals. Drones are already circling in and the vague distant shouts of men and the crack of gunfire can be heard.
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on September 08, 2021, 10:05:49 am
    Man a turret and be ready to fend off any attack.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on September 08, 2021, 11:00:06 am
    Spoiler (click to show/hide)
    Slow down and stop, then once stopped, try climbing to the top of the car to look over the corn to try finding anything
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on September 08, 2021, 11:45:10 am
    Spoiler (click to show/hide)
    akanorth tries to recall the basics of demon summoning.
    Title: Re: MOOK: Spooky
    Post by: Ozarck on September 08, 2021, 05:00:55 pm
    Bob, lightly irritated at the lack of fish, chicken, and cosmic horrors, thumps his tail a bit, then waits for something interesting to happen in this new world.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on September 09, 2021, 03:14:17 am
    "What the fuck was even supposed to be inside that building, hope it wasn't that important."
    Sit and examine that gun I found earlier and see if I can't figure out how the ammo was put inside it so I can find a way to reload it.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on September 11, 2021, 08:20:51 pm
    "What the fuck was even supposed to be inside that building, hope it wasn't that important."
    Sit and examine that gun I found earlier and see if I can't figure out how the ammo was put inside it so I can find a way to reload it.
    Spoiler: Is no longer dead! (click to show/hide)
    It appears to have a built in box magazine. You could reload it, but doing so would require....an allen wrench and some pliers at least. Clearly not designed for large scale engagements or manual use. But you could probably retrofit it to use belts or even a normal magazine. Though doing so is going to require some tools and parts.

    Spoiler (click to show/hide)
    akanorth tries to recall the basics of demon summoning.

    [6]
    You...know exactly how to do it. But you're going to need some things. Namely, at least 3 currently living people, a roll of copper wire, several nails, and a sharp knife.  Like the gate you previously viewed, the key to summoning is to force the confluence of planes of existence. The technological way to do that is rather difficult, but the old fashion way only requires some anchored sapient consciousnesses. Its easier, but also messier. And PR tends to complain.

    Man a turret and be ready to fend off any attack.
    Spoiler: Ji (click to show/hide)
    As ash and bits of debris start to rain down from above, you crawl into one of the turrets and start swiveling.  So far, the street you're on is deserted, but the sounds of fighting from over near the explosion site are getting louder.  A heavily armored garbage truck turns the corner and charges down the street straight past you, apparently ignoring the APC half crashed into  the wall.  You don't bother to correct their apparent false assumptions as they speed away.

    Something very large feels like it is walking this direction. Can't see it, but the ground is vibrating in slow cycles.

    Spoiler (click to show/hide)
    Slow down and stop, then once stopped, try climbing to the top of the car to look over the corn to try finding anything
    Bob, lightly irritated at the lack of fish, chicken, and cosmic horrors, thumps his tail a bit, then waits for something interesting to happen in this new world.

    Spoiler: Team Mascot (click to show/hide)

    Tara stops the car and climbs onto the roof to take a look around. The area appears to be pure wilderness, open grassy fields, clumps of trees and a large forest stretching out seemingly without end to the west. Maybe a mile off, amid a clearing in the grass and trees, is a building. Several buildings actually, tightly clustered together. Wooden cabins, wooden fences, and tiny figures moving around beside them. One thing you notice in particular is the air seems extremely clean and there are no signs of any city or really any human habitation anywhere other than those structures.
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on September 11, 2021, 08:45:16 pm
    SAM looks at what she nabbed before running, maybe this wouldn't be a total waste of time

    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on September 11, 2021, 08:53:08 pm
    “People were found, who knows whether they know what’s going on”
    Get back in the theater car and drive towards the buildings
    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on September 12, 2021, 12:35:32 am
    Bob's ready to eat these human monsters, at the slightest provocation.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on September 12, 2021, 04:07:52 am
    "So what are we gonna do now because our last lead blew up, also does anybody that's still human want this makeshift first aid kit, box of protein bars, and two packs of gum, I don't really need them anymore."
    Go man one of the turrets and be ready to kill.


    (Also is my OMNITECH Tool kit like a basic tool set or does it contain the tools for more advanced work?)
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Pancaek on September 12, 2021, 08:46:59 am
    Over comms: "Alright people, do we have some kind of plan B destination? If not, I'm just gonna scoot over to somewhere with less angry locals if that's good with y'all.


    Try to use my sensors and electronic suite to get an idea of our surroundings, either through radar or tapping into those overflying drones, whatever works. Try and get an idea of what kind of nasties/angries are coming for us and from where.

    Then, unless someone gives a destination to head towards, just focus on getting some distance between us and the angry people.
    Don't forget to swing by and pick up Wilfred, if we have can get any kind of idea of where he got blasted to


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on September 12, 2021, 12:28:31 pm
    Yeah, uh.  Get further away.  Use the jump jets if this area seems too close to the blast, or the limbs are just too crippled for decent speed.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on September 13, 2021, 12:37:40 pm
    Spoiler (click to show/hide)
    akanorth drives the EDPC back to base and tries to remember what an easy way to aquire arcane power would be.
    Title: Re: MOOK: Spooky
    Post by: piecewise on September 14, 2021, 05:55:45 pm
    SAM looks at what she nabbed before running, maybe this wouldn't be a total waste of time

    Spoiler (click to show/hide)
    You have gathered two things:
    1. What appears to be most of the former Yagyu's torso.
    2. A chrome plated external hard drive. Its a bit singed but seems to still be intact. It has no distinguishing features, but does have a barcode on the bottom.

    "So what are we gonna do now because our last lead blew up, also does anybody that's still human want this makeshift first aid kit, box of protein bars, and two packs of gum, I don't really need them anymore."
    Over comms: "Alright people, do we have some kind of plan B destination? If not, I'm just gonna scoot over to somewhere with less angry locals if that's good with y'all.


    Try to use my sensors and electronic suite to get an idea of our surroundings, either through radar or tapping into those overflying drones, whatever works. Try and get an idea of what kind of nasties/angries are coming for us and from where.

    Then, unless someone gives a destination to head towards, just focus on getting some distance between us and the angry people.
    Don't forget to swing by and pick up Wilfred, if we have can get any kind of idea of where he got blasted to


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Yeah, uh.  Get further away.  Use the jump jets if this area seems too close to the blast, or the limbs are just too crippled for decent speed.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Spoiler (click to show/hide)
    akanorth drives the EDPC back to base and tries to remember what an easy way to aquire arcane power would be.
    Go man one of the turrets and be ready to kill.


    (Also is my OMNITECH Tool kit like a basic tool set or does it contain the tools for more advanced work?)
    Spoiler: Is no longer dead! (click to show/hide)
    With the rather large distraction of the exploding warehouse drawing the attention of everyone nearby the drive out of the danger zone is actually fairly easy. Wilfred meets back up with the party train  and lands atop it as it chugs out of the city and back into the farmland and wilderness between Detroit and Ann Arbor. They decide to stop here, in the abandoned space between the cities, rather than continue on to Ann Arbor. They choose this because it looks like a sizable portion of Ann Arbor is currently burning and that the military might be engaged in a losing battle with a giant skeleton. Hmm. Probably best to avoid that. According to the EdPC's sensors, nothing is chasing them out of the warzone, and the only life around for several miles is random wildlife. For the moment, they seem about as safe as they can be here.



     
    “People were found, who knows whether they know what’s going on”
    Get back in the theater car and drive towards the buildings
    Spoiler (click to show/hide)
    Bob's ready to eat these human monsters, at the slightest provocation.

    Spoiler: Team Mascot (click to show/hide)
    The car rumbles across the fields, leaving a trail of crushed plants in its wake.  From the driver seat its impossible to see head so Tara just has to try to go straight as best she can.  Eventually the hood pushes through the last stalks and out into the grassy open field beyond. The house is much closer, only 50 or so feet away, and many people have gathered around the wooden fence to witness the car's arrival. The crowd appears to be made of two distinct groups. First, older men and women in their 50's and 60's, and younger, tougher looking people in their mid 20's mostly.  They're all wearing casual clothing but the younger ones are also wearing hastily strapped on ballistic vests and carrying futuristic looking rifles. Its quite a contrast with the flannel and overalls.  As you take this in a bipedal combat robot emerges from a barn behind the house and swivels giant cannons to point at the mobile theater. Despite all this firepower, everyone at the farmhouse seems to simply be waiting and watching for now; none of them overtly point their weapons at the car or fire. Not even a warning shot.  You slow to a stop a little while away from the place, to think about what you should do. 
    Title: Re: MOOK: Spooky
    Post by: heydude6 on September 14, 2021, 06:15:58 pm
    Spoiler: Ka-ching (click to show/hide)
    "Guys! Do you know what this means? The bizarre is probably unguarded! We could loot a bunch of artifacts and become filthy rich!"
    Title: Re: MOOK: Spooky
    Post by: Ozarck on September 14, 2021, 08:31:18 pm
    ((we should go back through the gate and shunt all the gate energy into this dimension, then disassemble the gate, so all the rapid energy loss happens in their faces instead of ours. Assuming there is a return point to go through.))
    Title: Re: MOOK: Spooky
    Post by: King Zultan on September 15, 2021, 02:16:03 am
    "It seems we've made things even worse here somehow, and this probably makes me a bad person but I don't feel myself caring that much."

    "Guys! Do you know what this means? The bizarre is probably unguarded! We could loot a bunch of artifacts and become filthy rich!"
    "Yes let us go and rob the place, it'll make all the chaos we've caused worth it."


    Get on board the loot the bizarre train! Also look at Wilfred's leg and see what it'll take it fix it.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on September 15, 2021, 07:01:23 am
    Wilfred sits up atop the APC, looking out at the military's losing battle.  "Aww, fuck Derp... my accidental boner is destroying the military too?"  Wilfred heaves a heavy sigh.  "I should've expected this..."

    Access Sam's flash drive, see what useful data is on it, if anything.  See if Wilfred can't contact whatever command infrastructure we have, too.

    "Alright, friends and expendables whose names I can't recall, now that Yagyu is dead, we need a plan.  Raiding the Bizarre is great, I've got some spare guns to give to anyone who needs one.  After that, I wager we should head north to the scientist sighted up in the wilderness.  See what he knows, and after we kill and interrogate him, we head into the red zone to figure shit out.  That is, unless command lets us just give up and leave before we all die.  Any thoughts?"

    "...Also, does anyone know where that fucking repair alligator went?  I need a mechanic to fix my leg."

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on September 15, 2021, 10:29:10 am
    Spoiler (click to show/hide)
    akanorth tries to think up an easy way to get arcane power.
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on September 15, 2021, 12:06:34 pm
    "So I uh, grabbed what's left of Yag and this hard drive thingie. So do any techies wanna take a look or should I crack it open with a rock or something?" 

    SAM awaits any response, if none is given, it's time to crack the hard drive open and see what lies in it's organs


    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on September 15, 2021, 12:18:09 pm
    ”I vote we access the hard drive first, and see where it leads us. I’d rather not throw myself into a war zone when there’s a potential more productive route to take.”
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Naturegirl1999 on September 15, 2021, 02:24:39 pm
    Spoiler (click to show/hide)
    “Hi. We mean you no harm. Who are you after? We came here to try to find out how to reverse something occult in nature, do any of you have any occult knowledge to assist in this endeavor?”
    Explain to the people that we aren’t a threat. Ask about who or what they are prepared to fight, ask about whether any of them know any occult related things. Use the Negotiation Enhancer to determine if or when they lie. If a lie is found, ask for the truth. Gather as much info as possible.
    “Bob, I need you to not attack them, they are not hostile right now, we came for info not bloodshed”
    Title: Re: MOOK: Spooky
    Post by: syvarris on September 15, 2021, 08:37:35 pm
    "So I uh, grabbed what's left of Yag and this hard drive thingie. So do any techies wanna take a look or should I crack it open with a rock or something?"

    "Oh?  Let me take a look at that."
    Title: Re: MOOK: Spooky
    Post by: King Zultan on September 16, 2021, 03:40:47 am
    "...Also, does anyone know where that fucking repair alligator went?  I need a mechanic to fix my leg."[/color]
    "I don't know where he got off to but I could look at your leg, but I might not be able to do anything as my tool kit is out of stuff."
    Title: Re: MOOK: Spooky
    Post by: syvarris on September 16, 2021, 12:37:44 pm
    "Oh, excellent!  Take your best shot, it ain't very useful right now."
    Title: Re: MOOK: Spooky
    Post by: piecewise on September 16, 2021, 01:48:58 pm
    ”I vote we access the hard drive first, and see where it leads us. I’d rather not throw myself into a war zone when there’s a potential more productive route to take.”
    Spoiler: Ji (click to show/hide)
    "So I uh, grabbed what's left of Yag and this hard drive thingie. So do any techies wanna take a look or should I crack it open with a rock or something?" 

    SAM awaits any response, if none is given, it's time to crack the hard drive open and see what lies in it's organs


    Spoiler (click to show/hide)
    Wilfred sits up atop the APC, looking out at the military's losing battle.  "Aww, fuck Derp... my accidental boner is destroying the military too?"  Wilfred heaves a heavy sigh.  "I should've expected this..."

    Access Sam's flash drive, see what useful data is on it, if anything.  See if Wilfred can't contact whatever command infrastructure we have, too.

    "Alright, friends and expendables whose names I can't recall, now that Yagyu is dead, we need a plan.  Raiding the Bizarre is great, I've got some spare guns to give to anyone who needs one.  After that, I wager we should head north to the scientist sighted up in the wilderness.  See what he knows, and after we kill and interrogate him, we head into the red zone to figure shit out.  That is, unless command lets us just give up and leave before we all die.  Any thoughts?"

    "...Also, does anyone know where that fucking repair alligator went?  I need a mechanic to fix my leg."

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    "It seems we've made things even worse here somehow, and this probably makes me a bad person but I don't feel myself caring that much."

    "Guys! Do you know what this means? The bizarre is probably unguarded! We could loot a bunch of artifacts and become filthy rich!"
    "Yes let us go and rob the place, it'll make all the chaos we've caused worth it."


    Get on board the loot the bizarre train! Also look at Wilfred's leg and see what it'll take it fix it.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Ka-ching (click to show/hide)
    "Guys! Do you know what this means? The bizarre is probably unguarded! We could loot a bunch of artifacts and become filthy rich!"
    Several on the party bus voice their desire to rob the locals. Wilfred, the de facto leader by virtue of having the largest and most metallic ass, decides that this is a tremendous plan. Really, a great plan. One of the best.  He commands the EdPC onward and keeps himself busy by attempting to crack open the hard drive and see what lives within.
    [9]
    The hard drive proves surprisingly easy to get into. At least for Wilfred. It contains 3 things: First, a huge schematic for some sort of machine. And when I say huge I mean huge. Size of a building huge. Sorting through it will take a bit. Second: a folder containing tens of thousands of images. They appear to be scientific in nature, showing lab rooms, items with scale rules next to them, people being affixed to some sort of chair, etc. If someone went through them, they might be able to find a pattern or discern what's going on. Finally, another folder filled with audio files. They were clearly pumped out and designed to be accessed by some sort of program as they have names that are just 64 character alphanumeric strings with no real coherent order. There are several hundred of these.




    As per this raid on the Bizarre, how we handling it? You wanna drive straight up to the gate? Wanna drive straight THROUGH the gate? Park a while off and move in on foot? Whats the plan, guys.

    Spoiler (click to show/hide)
    akanorth tries to think up an easy way to get arcane power.
    [5] Occult power is generally not something that resides in people or something which they can gather on their own. Occult  power is sort of like magnetism; its a property that exists in some places, in some objects, and due to some actions. For humans to attain it would generally mean either just using arcane items to do their will or somehow transferring the Occult  energy from the objects into themselves. This is possible, usually by making the item somehow part of them, but often has unpleasant side effects.



    Spoiler (click to show/hide)
    “Hi. We mean you no harm. Who are you after? We came here to try to find out how to reverse something occult in nature, do any of you have any occult knowledge to assist in this endeavor?”
    Explain to the people that we aren’t a threat. Ask about who or what they are prepared to fight, ask about whether any of them know any occult related things. Use the Negotiation Enhancer to determine if or when they lie. If a lie is found, ask for the truth. Gather as much info as possible.
    “Bob, I need you to not attack them, they are not hostile right now, we came for info not bloodshed”
    [6]
    You talk to the people there for a while, at first shouting from the car and then eventually being directed closer and talking across the fence. The long and sort of it is this.

    1. They're former employees of the institute at the heart of all this weirdness.
    2. They had been living on the outskirts of the containment zone after escaping the city for quite a while. They had advanced weaponry and tech from the institute which they used to survive.
    3. One of their members thought up a plan to escape the quarantine zone based on past research done at the institute.
    4. They returned to the city, as closer to the red zone as they dared, and "gathered" humans who came to attack them.
    5. They built this gate in order to escape to a near reality, one without the disaster, where they could live.
    6. This reality is that place, unfortunately it seems like in this reality there is no humanity. At least none that they've seen.
    7. The warm welcome is because they were worried you were just random raiders having come through the gate.
    8. It is possible to get back, but difficult. Requires correct timing and help from others.
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on September 16, 2021, 01:58:41 pm
    Spoiler (click to show/hide)
    akanorth uses the EDPC computer to search the dark web for magic-infusion rituals.
    Title: Re: MOOK: Spooky
    Post by: heydude6 on September 16, 2021, 02:50:26 pm
    As per this raid on the Bizarre, how we handling it? You wanna drive straight up to the gate? Wanna drive straight THROUGH the gate? Park a while off and move in on foot? Whats the plan, guys.

    The team will probably want to drive to the gate and see what's going on there first. What if some of the more unstable artifacts breached containment and are now running amok inside the compound causing chaos? It's best to look before you leap in situations like these. Right now we don't know what's happening.

    I personally will take the Silverfish to the Bizarre and survey the situation from the sky using my Military binoculars I bought oh so long ago. Try to recall where that Million Megabuck flesh gun of darkness was stored. Any teammates can feel free to hop on.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Pancaek on September 16, 2021, 03:47:53 pm
    "Sorry, but someone explain to me why you're planning on raiding the Bizarre, exactly? What are we hoping to find there relevant to the mission that's worth angering a whole bunch of locals?

    Because I gotta tell you guys, I'm not down with just attacking a fortified position for funsies."
    Title: Re: MOOK: Spooky
    Post by: heydude6 on September 16, 2021, 05:03:27 pm
    "Sorry, but someone explain to me why you're planning on raiding the Bizarre, exactly? What are we hoping to find there relevant to the mission that's worth angering a whole bunch of locals?

    Because I gotta tell you guys, I'm not down with just attacking a fortified position for funsies."

    "As far as we know, it might not be fortified anymore. The town is a ruin! The Bizarre might just be a scrap heap now with only a few valuable leftovers in the wreckage. It's closer to looting than raiding to be honest." Baldwin calmly explains.

    "But, we won't know for sure until we check it out, so onwards! If it is intact we might be able to make some cash by helping rich people evacuate their stuff."
    Title: Re: MOOK: Spooky
    Post by: syvarris on September 16, 2021, 08:37:04 pm
    "It's looting and murdering for fun and profit, ol' Eddy boy!  We have thick metal armor plates, they have a school building!  And really, why should we be so interested in keeping them happy?  We're inevitably gonna have to drive into the center of this mess, and at that point it won't matter how many friends we have in the yellow zone.  But the amount of anomaly hunter artifacts we have might!"

    Wilfred notices Baldwin trying to get in the Silverfish.  "...Hey!  Be fucking careful with that thing, don't go launching an attack on your own!  Scouting is a great idea, but getting swatted out of the sky like the world's derpiest mosquito is just a waste of new company property.  I won't be rescuing your ghost!  Anyways, anyone want to help me sift through this data while he goes and plays Icarus?"

    Well, that USB has quite a lot of info.  Recruit anyone who wants to help search the hard drive for useful data.  Immediately useful information would be anything that could help us shut the place down; external power sources, whether it would need a living human subject, location of the computer banks that actually hold the full simulation of a human brain, stuff like that.  But if there's anything else interesting, take note.

    ...Also, try to contact command and ask if this data would count as mission success, combined with the ghost interview information and those brain slice disks Yagyu found, and anything else mission-relevant that I forgot.  IIRC they just wanted to understand the anomaly at the core of this disaster, not necessarily halt or influence it.  Maybe we acually don't have to stick our dicks in the heart of the storm?


    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Pancaek on September 17, 2021, 03:25:04 am
    "Right, looting and fun. Listen, I'm not going to stop you, on account of me not being able to physically restrain you anyway. But since this doesn't really seem to help advance the mission, the best I can do for you is drive to just within range of my main gun and then you can shlep the rest of the way on foot. This APC body is just a loaner, and I'd like to come out of this with OMNI not repossessing my body for frivolous use."
    Title: Re: MOOK: Spooky
    Post by: King Zultan on September 17, 2021, 04:51:44 am
    "Looting things is always a mission important task!"
    Look at Wilfred's leg and see what needs to be done to fix it, and what I need to reattach his arm.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on September 17, 2021, 05:17:43 am
    Just generally be a vague threat, and await snacks.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Pancaek on September 17, 2021, 09:45:33 am
    "Looting things is always a mission important task!"
    The two side turrets point up and then down again, in the EdPC's version of a shrug
    "Sure, whatever you say my guy."


    If the team wants to, drive them over to the bizaar. But park the EdPC in a spot just close enough that I can provide fire support with the main cannon, no closer. They can shlep the rest of the way on foot.

    In any case, use my sattelite uplink with OMNITECH to send a message to command:

    Quote from: Message from EdPC to Omnitech command
    Dear Command,

    How are you doing today?

    We are making progress on our mission despite some significant setbacks. Currently en route to ad hoc supply procurement.
    Question: Our de facto team lead Yagyu d'Aubigny recently became a casualty. He did have a cognition copier, so I assume his thinking bits have been uploaded to one of your servers or something. I currently have a humanoid robot (designation: Pushbot) inside the APC with us. Is there any way to have Yagyu remote control this robot or something? I fear the sudden lack of structure and leadership will negatively impact the mission.

    Hope to hear from you soon,
    The EdPC (Edward Paganini Scrum)

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on September 19, 2021, 06:38:09 pm
    Spoiler (click to show/hide)
    akanorth uses the EDPC computer to search the dark web for magic-infusion rituals.
    [1]
    What is the dark web? Also, Ed bans you from using his console because you start entering in words that will get him put on several watch lists.

    "It's looting and murdering for fun and profit, ol' Eddy boy!  We have thick metal armor plates, they have a school building!  And really, why should we be so interested in keeping them happy?  We're inevitably gonna have to drive into the center of this mess, and at that point it won't matter how many friends we have in the yellow zone.  But the amount of anomaly hunter artifacts we have might!"

    Wilfred notices Baldwin trying to get in the Silverfish.  "...Hey!  Be fucking careful with that thing, don't go launching an attack on your own!  Scouting is a great idea, but getting swatted out of the sky like the world's derpiest mosquito is just a waste of new company property.  I won't be rescuing your ghost!  Anyways, anyone want to help me sift through this data while he goes and plays Icarus?"

    Well, that USB has quite a lot of info.  Recruit anyone who wants to help search the hard drive for useful data.  Immediately useful information would be anything that could help us shut the place down; external power sources, whether it would need a living human subject, location of the computer banks that actually hold the full simulation of a human brain, stuff like that.  But if there's anything else interesting, take note.

    ...Also, try to contact command and ask if this data would count as mission success, combined with the ghost interview information and those brain slice disks Yagyu found, and anything else mission-relevant that I forgot.  IIRC they just wanted to understand the anomaly at the core of this disaster, not necessarily halt or influence it.  Maybe we acually don't have to stick our dicks in the heart of the storm?


    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Wilfred makes a quick copy and uploads it to the OMNISCENT network before  starting to look through it himself.
    [2]
    He skims the image archive but...well its hard to pick out images that are more important than others. He feels like he's close to understanding a pattern, but just can't grasp it.

    "Looting things is always a mission important task!"
    Look at Wilfred's leg and see what needs to be done to fix it, and what I need to reattach his arm.
    Spoiler: Is no longer dead! (click to show/hide)
    [8]
    Burt expends his laptop, flashlight, phone, cable, 2 packs of gum, and one fire extinguisher, but he manages to perfectly reattach Wilfred's arm and fix his leg.

    "Looting things is always a mission important task!"
    The two side turrets point up and then down again, in the EdPC's version of a shrug
    "Sure, whatever you say my guy."


    If the team wants to, drive them over to the bizaar. But park the EdPC in a spot just close enough that I can provide fire support with the main cannon, no closer. They can shlep the rest of the way on foot.

    In any case, use my sattelite uplink with OMNITECH to send a message to command:

    Quote from: Message from EdPC to Omnitech command
    Dear Command,

    How are you doing today?

    We are making progress on our mission despite some significant setbacks. Currently en route to ad hoc supply procurement.
    Question: Our de facto team lead Yagyu d'Aubigny recently became a casualty. He did have a cognition copier, so I assume his thinking bits have been uploaded to one of your servers or something. I currently have a humanoid robot (designation: Pushbot) inside the APC with us. Is there any way to have Yagyu remote control this robot or something? I fear the sudden lack of structure and leadership will negatively impact the mission.

    Hope to hear from you soon,
    The EdPC (Edward Paganini Scrum)

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    EdPC drives in near the Bizarre, about two blocks away and somewhat hidden by the abandoned buildings to the north of the school.

     
    As per this raid on the Bizarre, how we handling it? You wanna drive straight up to the gate? Wanna drive straight THROUGH the gate? Park a while off and move in on foot? Whats the plan, guys.

    The team will probably want to drive to the gate and see what's going on there first. What if some of the more unstable artifacts breached containment and are now running amok inside the compound causing chaos? It's best to look before you leap in situations like these. Right now we don't know what's happening.

    I personally will take the Silverfish to the Bizarre and survey the situation from the sky using my Military binoculars I bought oh so long ago. Try to recall where that Million Megabuck flesh gun of darkness was stored. Any teammates can feel free to hop on.

    Spoiler: Baldwin (click to show/hide)
    Alright so, you remember where the gun was, it was roughly near the center of the courtyard down there. However, the bizarre is apparently on high alert. The gates are closed, there are search lights scanning the areas nearby, guards up on the roof tops, and what looks like large trucks and vans loading merch. There are a lot more men with weapons milling about, apparently merchs or prospectors hired recently to act as guards. It looks like they're gearing up for a mass exodus.




    Just generally be a vague threat, and await snacks.

    Spoiler: Team Mascot (click to show/hide)
    https://www.youtube.com/watch?v=Pl0vlxb5j9w
    Title: Re: MOOK: Spooky
    Post by: King Zultan on September 20, 2021, 03:30:38 am
    "Well hopefully that'll hold for a while, anyway what's the plan here?"
    Stand by for the plan.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on September 21, 2021, 09:30:26 am
    Spoiler (click to show/hide)
    Akanorth continues to search for magic infusion rituals.
    Title: Re: MOOK: Spooky
    Post by: syvarris on September 21, 2021, 10:50:22 am
    "Hey, nice job, Burt!  I was half expecting you to try and remove the other arm or something.  Too bad you had to use so much stuff up on me.  You can have that rocket launcher from my pack, as payment.  As for the plan, we wait for the Derpy cultist to report.  If the Bizarre is too hot, we head up north and try to find the other scientist.  While looking at the stuff on this hard drive to see if it has data that could cut our trip short.  If the Bizarre isn't too hot, we rock and roll until it is done!"

    I guess... continue sifting through the hard drive's data?  Let Burt help, if he wants.  EdPC too.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on September 21, 2021, 01:32:27 pm
    Suddenly, a transmission appears on the radio.

    "Yeah, so about that. It seems like the bizarre is basically untouched so far. They're loading everything into trucks and vans. Presumably to evacuate. There are guards everywhere.

    They don't look any tougher than a typical Smiles convoy, but I'm almost certain there's some sort of death ray hidden amongst the artifacts. Unless you want to lure Mr. Bones to this place and interrupt their wild ride, I think we'll have to call this a wash..."

    Baldwin returns to his group and climbs back inside the safety of the EDPC.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Pancaek on September 21, 2021, 04:29:19 pm
    "Not gonna lie, gents, but it looks like we're a little outnumbered here."


    Hold fast for now, hidden by the abandoned buildings. Keep scanning for threats.

    Also help Wilfred with that hard drive if he want me to, but don't let the hard drive make a direct connection to the EdPC's systems. Keep it isolated/sandboxed, we don't know what's on there.

    On Discord you mentioned that command answered that Yagyu can remote control Pusbot, so let's get that done.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: The Lupanian on September 21, 2021, 08:57:35 pm
    ”We’re not brigands in any case. If we want some potentially easy pickings, we could head to the smiles HQ and loot the leftovers maybe. I’m not sure of the state Wil left it in, but they’ve probably at least got some nice hardware that could be commandeered”
    Make certain all the turrets are ready to go in lieu of anything particularly useful to do
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on September 21, 2021, 10:38:36 pm
    Since Tara seems to be suffering from space dementia, send my spiderbot to find roboports to interface with. steal whatever data I find and store it. Also, steal whatever snacks I find. Snacks take priority over data. Bring snacks back to the main body.

    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on September 22, 2021, 03:28:35 am
    "Too bad you had to use so much stuff up on me.  You can have that rocket launcher from my pack, as payment."
    "I don't even remember what I was planing to use that stuff for anyway so at least it got some use, and thank you for the rocket launcher."

    ”We’re not brigands in any case. If we want some potentially easy pickings, we could head to the smiles HQ and loot the leftovers maybe. I’m not sure of the state Wil left it in, but they’ve probably at least got some nice hardware that could be commandeered”
    "That sounds like good idea, we might even get lucky and find some of the info we came here looking for, unless the giant skeleton destroyed it all."

    Man one of the turrets and be ready for potential attack.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on September 22, 2021, 08:44:31 am
    Sooo, according the Ed, I'm getting shunted into pushbot now, is that correct?


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on September 22, 2021, 11:43:02 am
    "Heading to the Smiles base isn't the worst idea, but I'm sure there will be some stragglers--and looters--hanging around.  And they had ordnance heavy enough to damage EdPC, not to mention being in the yellow zone.  Fuck Derp, I was mostly interested in the Bizarre because it's a great place to find artifacts that stalkers... er, zone prospectors or whatever use.  Null rod effects, sensors, you know, stuff that'd make a trip into the red zone less likely to be lethal.  EdPC is in charge of where we drive, but I recommend we skirt through the green and head north, to the scientist that's supposed to be up there.  Unless we get a better lead from this hard drive."
    Title: Re: MOOK: Spooky
    Post by: heydude6 on September 22, 2021, 01:08:40 pm
    "Well there's still that old note I found, 'PLYMOUTH and OUTERDRIVE'. It is in the orange zone apparently, but it's closer to us than the northern scientist. I stole it from a seasoned artifact hunter; there's definitely something valuable there. I think that's reason enough to check it out. Maybe that place will finally satisfy our lust for artifacts."
    Title: Re: MOOK: Spooky
    Post by: piecewise on September 22, 2021, 02:58:22 pm
    Spoiler (click to show/hide)
    Akanorth continues to search for magic infusion rituals.
    [3]
    This one involves several 'Magical' herbs and a large crystal.  It comes from "WickedWiccanRituals.net"

    You continue to scroll.

    "Hey, nice job, Burt!  I was half expecting you to try and remove the other arm or something.  Too bad you had to use so much stuff up on me.  You can have that rocket launcher from my pack, as payment.  As for the plan, we wait for the Derpy cultist to report.  If the Bizarre is too hot, we head up north and try to find the other scientist.  While looking at the stuff on this hard drive to see if it has data that could cut our trip short.  If the Bizarre isn't too hot, we rock and roll until it is done!"

    I guess... continue sifting through the hard drive's data?  Let Burt help, if he wants.  EdPC too.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    [3]

    After looking through the images, listening to several hundred audio logs, and examining the plans, you think you have an answer. Or at least part of one. The plans detail a machine that would have taken up the bulk of that institute's shiny highrise tower and pulled enough power to black out the city if fully activated.  Its use, as far as you can tell, was very simple: To bring "mental images" into existence. The user envisions a car, a car appears. A classic example of simple idea, mind-blowingly complex execution. It seems that they didn't intend to use a human subject for the actual work though: instead they were making brain scan duplicates due to their more stable and reversible nature.  The actual mechanics of materializing the object seem to have gone through several iterations, from matter conversion to 3d printing. The final choice seems to have been some kind of energy to matter materializer which pulls energy from..."The vibrational energy of near divergent realities".  Your understanding of this sort of stuff is rudimentary, but you've been around enough gateways to know that the reason other realities are different from this one is due to some sort of difference in "Frequencies", like how light is visible or not depending on its frequency. This machine seemed to literally draw energy by leaching it off the "Vibration" creating those frequencies.  This nightmare tornado could either be that creation process going haywire...or maybe realities "interweaving" as their energies are made temporarily identical to this one.

    Suddenly, a transmission appears on the radio.

    "Yeah, so about that. It seems like the bizarre is basically untouched so far. They're loading everything into trucks and vans. Presumably to evacuate. There are guards everywhere.

    They don't look any tougher than a typical Smiles convoy, but I'm almost certain there's some sort of death ray hidden amongst the artifacts. Unless you want to lure Mr. Bones to this place and interrupt their wild ride, I think we'll have to call this a wash..."

    Baldwin returns to his group and climbs back inside the safety of the EDPC.

    Spoiler: Baldwin (click to show/hide)
    You land atop the EdPC and scramble inside its iron womb.

    ”We’re not brigands in any case. If we want some potentially easy pickings, we could head to the smiles HQ and loot the leftovers maybe. I’m not sure of the state Wil left it in, but they’ve probably at least got some nice hardware that could be commandeered”
    Make certain all the turrets are ready to go in lieu of anything particularly useful to do
    Spoiler: Ji (click to show/hide)
    You do a quick check on the turrets. They seem functional, in spite of the banging around they received.

    "Too bad you had to use so much stuff up on me.  You can have that rocket launcher from my pack, as payment."
    "I don't even remember what I was planing to use that stuff for anyway so at least it got some use, and thank you for the rocket launcher."

    ”We’re not brigands in any case. If we want some potentially easy pickings, we could head to the smiles HQ and loot the leftovers maybe. I’m not sure of the state Wil left it in, but they’ve probably at least got some nice hardware that could be commandeered”
    "That sounds like good idea, we might even get lucky and find some of the info we came here looking for, unless the giant skeleton destroyed it all."

    Man one of the turrets and be ready for potential attack.
    Spoiler: Is no longer dead! (click to show/hide)
    Turrets manned. How manly.

    Sooo, according the Ed, I'm getting shunted into pushbot now, is that correct?


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    "Not gonna lie, gents, but it looks like we're a little outnumbered here."


    Hold fast for now, hidden by the abandoned buildings. Keep scanning for threats.

    Also help Wilfred with that hard drive if he want me to, but don't let the hard drive make a direct connection to the EdPC's systems. Keep it isolated/sandboxed, we don't know what's on there.

    On Discord you mentioned that command answered that Yagyu can remote control Pusbot, so let's get that done.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Pushbot, under Ed's control, hooks itself up to the EdPC's computer (The EdPC) and command beams the mind of Yagyu down into his significantly less expensive new body.









    Since Tara seems to be suffering from space dementia, send my spiderbot to find roboports to interface with. steal whatever data I find and store it. Also, steal whatever snacks I find. Snacks take priority over data. Bring snacks back to the main body.

    Spoiler: Team Mascot (click to show/hide)
    [6]
    Bob sends his spider out with...not the most specific instructions. After about 10 minutes of waiting, the giant mech which has been patiently sitting behind the farmhouse suddenly stiffens and then trudges off towards the trees. The people of the farm house watch in astonishment as it wanders off and then returns, carrying several hundred apples and being ridden upon by the spider bot.  They don't say anything...they just kind of stare. 
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on September 23, 2021, 03:38:00 am
    Get bearings of environment and current events.

    Also please give me the full stats of pushbot and things like life die etc.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on September 23, 2021, 04:04:32 am
    "Welcome back to the land of the living Yagyu, we're currently trying to figure out where we want to loot."
    Continue to sit at the turret ready to attack in case we get attacked.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on September 23, 2021, 06:19:14 am
    "Well there's still that old note I found, 'PLYMOUTH and OUTERDRIVE'. It is in the orange zone apparently, but it's closer to us than the northern scientist. I stole it from a seasoned artifact hunter; there's definitely something valuable there. I think that's reason enough to check it out. Maybe that place will finally satisfy our lust for artifacts."

    "Oh come on man, have some shame!  You're showing more naked greed than a gold-plated prostitute!  If you want to go check out that dumb intersection, you're welcome to, but leave the silverfish here, at least until we decide what to do about the mission.  Anyway, y'all, I got answers for you:"

    Quote from: I don't want to rewrite the infodump in Wil's speech, but Wil restates all of this
    After looking through the images, listening to several hundred audio logs, and examining the plans, you think you have an answer. Or at least part of one. The plans detail a machine that would have taken up the bulk of that institute's shiny highrise tower and pulled enough power to black out the city if fully activated.  Its use, as far as you can tell, was very simple: To bring "mental images" into existence. The user envisions a car, a car appears. A classic example of simple idea, mind-blowingly complex execution. It seems that they didn't intend to use a human subject for the actual work though: instead they were making brain scan duplicates due to their more stable and reversible nature.  The actual mechanics of materializing the object seem to have gone through several iterations, from matter conversion to 3d printing. The final choice seems to have been some kind of energy to matter materializer which pulls energy from..."The vibrational energy of near divergent realities".  Your understanding of this sort of stuff is rudimentary, but you've been around enough gateways to know that the reason other realities are different from this one is due to some sort of difference in "Frequencies", like how light is visible or not depending on its frequency. This machine seemed to literally draw energy by leaching it off the "Vibration" creating those frequencies.  This nightmare tornado could either be that creation process going haywire...or maybe realities "interweaving" as their energies are made temporarily identical to this one.

    "...To be honest, I don't know what the fuck else we're even supposed to do.  As I recall, our mission was to figure out how people caused this whole clusterfuck.  And now we've got pretty much the place's blueprints.  I'm tempted to say we drive over there and blow it all up, end this stupidity, but that's not our mission goal, and we don't need to kill Yagyu again.  Any opinions?"
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on September 23, 2021, 08:09:57 am
    Quote
    "Welcome back to the land of the living Yagyu, we're currently trying to figure out where we want to loot."

    "Soooo same old same old, gotcha."

    snippety

    "That is some good information, at least my untimely demise wasn't for nothing in the end. Seriously, inflammable means flammable (https://www.youtube.com/watch?v=Q8mD2hsxrhQ)?!?

    With this and what we already got I think we have a good amount of intel, though I'd still like to talk to the other scientist up north at least. That said, I also think we should do something about that giant skeleton? I mean, I don't give a hoot if all it does is smash up some gangers, but if it's kicking the military's ass then sooner or later it might lead to a containment breach, and if the government can trace any of this back to us I'm pretty sure OMNI wouldn't think twice about throwing us under the bus to wash their hands off of it.

    That said, Wil, since you created this thing, can't you just... Dispel it? Release their ghosts back to the shadow realm or whatever?

    Also, I appreciate the sentiment, I do in fact prefer not blowing up on a daily basis."

    ((Note, this was written assuming Yagyu gets updated on the current situation regarding big skelly and that he knows Will did that. Not 100% sure if the latter is correct, if not let me know and I'll edit/remove this.))
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on September 23, 2021, 05:27:13 pm
    Spoiler (click to show/hide)
    Akanorth keeps searching.
    Title: Re: MOOK: Spooky
    Post by: Ozarck on September 23, 2021, 07:54:48 pm
    Since it seems moderately important for the mission, I am going to auto Tara to ask more questions about the Event (feel free to veto this. I am not trying to run two characters, just trying to jump start the mission again). Assume she is polite and respectful, and asks other things like about the general well-being of the people here, their hope as a community for their future, and how Earth-like this alt-dimension earth is, aside from the apparent lack of humans. Also, get more specifics about a return trip. Her stats are below if necessary.

    So, that's 3 questions
    1) what they know about the Event
    2) how's the new digs?
    3) how do we get back, assuming we even want to?

    As for Bob, He'll open his mouth and await snacks. I assume Tara will idly be chucking apples in as she talks.


    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on September 23, 2021, 11:28:54 pm
    "That said, Wil, since you created this thing, can't you just... Dispel it? Release their ghosts back to the shadow realm or whatever?"

    "Well, uh... maybe?  I haven't tried, actually.  I give it even odds that it'll disappear, ignore me, or decide that I'm a better target than the military.  But hey, as long as we're this far away, might as well give it a shot!"

    Wil gestures oddly towards the skeleton in the distance.

    "...Really though they shouldn't be mad, they should be thanking me for the awesome ratings.  I mean c'mon, skeleton kaiju fighting an entrenched army?  I just helped them jump the shark!"

    Try and flex occult dominance by desummoning the skeleton kaiju.  Wilfred created it!  Wilfred can get rid of it!  I hope.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on September 24, 2021, 02:23:35 am
    ”If you’re going to destroy the Skele-kaiju, then you better make sure you can profit off of it first. A lot of people would be happy to see that thing gone. It’s a service that I’m sure many would pay for. Especially the folks at the Bizarre.”

    “Actually, hold the magic for a second. I'm going to try to arrange a deal. Could someone help me tap into their radio?”

    Try contacting the leaders running the bizarre. Somebody was paying the guards, and I'm pretty sure they're organizing the evacuation as well. Say the following:

    Quote from: The message
    Leaders of the bizarre, I come to you with an offer! We are mercenaries and scientists sent by OMNI to research and study the various phenomena of the zone, and the skeleton monster you are currently fighting has garnered special interest from us. Based on our findings, such an enormous and powerful creature should not be able to exist in the yellow zone, yet here it is! So we looked into it and have found what we believe to be a weakness that would allow us to destroy the creature and save your store.

    What we discovered confirmed our suspicions. Even among anomalies, the skeleton is itself anomalous. The details are quite complex and technical, but to put it in layman's terms, compared to other zone-borne giga-fauna like the giant walking trees, the skeleton is more 'real' than them. I doubt that was a satisfying explanation, but it's the best we can give. What it means though is that the skeleton is not as dependent on the zone's reality warping energy as other creatures created by it, despite being just as absurd as them. We believe it may even be able to survive outside of Detroit if it were to exit the yellow zone.

    This power does not come without a cost though. In order to become more 'real' and less dependent on the energies of the zone to survive, it had to acquire certain adaptations to cope with real-world challenges that other monsters were previously able to ignore, like physics. Again this is a simplification of something overly technical, but you can say that the skeleton has its own form of anatomy. Just like there are arteries in the human body that would instantly kill you if they were cut, or tendons that can make you fall to your knees when slashed, there are parts in the skeleton vital to its existence that would cripple or destroy it if damaged. Parts my team and I are confident in being able to access and affect.

    Dealing with the Skeleton is not our problem though. Our mission is solely to study weird things in the zone and study them we did! The only reason we are contacting you is because I believe there is a way to align our incentives and come to an agreement that will be mutually beneficial to us. You would benefit a lot from destroying that skeleton. We can only receive the authorization to destroy it from command if doing so would help us with our mission to study the phenomena of the zone. You have a lot of phenomena worth studying though, in the form of your artifacts.

    The agreement is simple. We destroy the skeleton. You provide us with enough store credit to buy a few useful artifacts for research purposes. The exact amount is up for negotiation, but don't take us for fools. We know that they worth a lot, but we are offering to destroy a monster that an entire city couldn't defeat. It should be a fair trade. Let's start at 15 million megabucks.

    Payment only needs to be made once the monster is destroyed.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on September 24, 2021, 04:42:29 pm
    Spoiler (click to show/hide)

    akanorth keeps searching the web for magic infusion rituals and sends this message to central command:
    Quote
    From: Akanorth Requitist
    To: High Command
    Subject: Upcoming battle
    Dear High Command,
    We are going into an upcoming battle against a skeletal kaiju that i do not think we can win.  I request backup weaponry and armor.  Occult items would also help.
    your employee,
    Akanorth Requitist
    Title: Re: MOOK: Spooky
    Post by: Pancaek on September 25, 2021, 06:11:50 pm
    Keep an eye on the Bizaar people's movements, and what skele-kaiju is doing. Try to plan out an escape route should either of them get hostile.

    If the Bizaar people get hostile or skele-kaiju starts stomping our way, vamoose.



    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    [/quote]
    Title: Re: MOOK: Spooky
    Post by: piecewise on September 26, 2021, 10:42:34 pm
    Get bearings of environment and current events.

    Also please give me the full stats of pushbot and things like life die etc.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    According to Pancaek's sheet

    Pushbot stats:
    Skills:
    Guns: d8
    Melee: d8
    all others: d6

    stats:
    Strength: d10
    Dexterity: d6
    Speed: d4
    Endurance: d12
    Will: d6
    Knowledge: d6
    Fate: d6

    Doesn't have life listed but I assume d6. Bots are tough.

    We'll assume Ed fills you in on current events.

    "Welcome back to the land of the living Yagyu, we're currently trying to figure out where we want to loot."
    Continue to sit at the turret ready to attack in case we get attacked.
    Spoiler: Is no longer dead! (click to show/hide)
    Awaiting murder...

    Spoiler (click to show/hide)
    Akanorth keeps searching.
    [1]
    You delete your history and all the research you've complied so far.

    "That said, Wil, since you created this thing, can't you just... Dispel it? Release their ghosts back to the shadow realm or whatever?"

    "Well, uh... maybe?  I haven't tried, actually.  I give it even odds that it'll disappear, ignore me, or decide that I'm a better target than the military.  But hey, as long as we're this far away, might as well give it a shot!"

    Wil gestures oddly towards the skeleton in the distance.

    "...Really though they shouldn't be mad, they should be thanking me for the awesome ratings.  I mean c'mon, skeleton kaiju fighting an entrenched army?  I just helped them jump the shark!"

    Try and flex occult dominance by desummoning the skeleton kaiju.  Wilfred created it!  Wilfred can get rid of it!  I hope.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    [11]
    Wilfred looks at the distant form of the giant skeleton, considers it for a second, and then shouts "FUCK OFF!"

    The skeleton sort of...fragments into its individual souls and bursts apart. The souls slither off into the sky and vanish.

    "That was easy" Wilfred says with a shrug. Well, as close as his giant armor suit gets to shrugging.

    ”If you’re going to destroy the Skele-kaiju, then you better make sure you can profit off of it first. A lot of people would be happy to see that thing gone. It’s a service that I’m sure many would pay for. Especially the folks at the Bizarre.”

    “Actually, hold the magic for a second. I'm going to try to arrange a deal. Could someone help me tap into their radio?”

    Try contacting the leaders running the bizarre. Somebody was paying the guards, and I'm pretty sure they're organizing the evacuation as well. Say the following:

    Quote from: The message
    Leaders of the bizarre, I come to you with an offer! We are mercenaries and scientists sent by OMNI to research and study the various phenomena of the zone, and the skeleton monster you are currently fighting has garnered special interest from us. Based on our findings, such an enormous and powerful creature should not be able to exist in the yellow zone, yet here it is! So we looked into it and have found what we believe to be a weakness that would allow us to destroy the creature and save your store.

    What we discovered confirmed our suspicions. Even among anomalies, the skeleton is itself anomalous. The details are quite complex and technical, but to put it in layman's terms, compared to other zone-borne giga-fauna like the giant walking trees, the skeleton is more 'real' than them. I doubt that was a satisfying explanation, but it's the best we can give. What it means though is that the skeleton is not as dependent on the zone's reality warping energy as other creatures created by it, despite being just as absurd as them. We believe it may even be able to survive outside of Detroit if it were to exit the yellow zone.

    This power does not come without a cost though. In order to become more 'real' and less dependent on the energies of the zone to survive, it had to acquire certain adaptations to cope with real-world challenges that other monsters were previously able to ignore, like physics. Again this is a simplification of something overly technical, but you can say that the skeleton has its own form of anatomy. Just like there are arteries in the human body that would instantly kill you if they were cut, or tendons that can make you fall to your knees when slashed, there are parts in the skeleton vital to its existence that would cripple or destroy it if damaged. Parts my team and I are confident in being able to access and affect.

    Dealing with the Skeleton is not our problem though. Our mission is solely to study weird things in the zone and study them we did! The only reason we are contacting you is because I believe there is a way to align our incentives and come to an agreement that will be mutually beneficial to us. You would benefit a lot from destroying that skeleton. We can only receive the authorization to destroy it from command if doing so would help us with our mission to study the phenomena of the zone. You have a lot of phenomena worth studying though, in the form of your artifacts.

    The agreement is simple. We destroy the skeleton. You provide us with enough store credit to buy a few useful artifacts for research purposes. The exact amount is up for negotiation, but don't take us for fools. We know that they worth a lot, but we are offering to destroy a monster that an entire city couldn't defeat. It should be a fair trade. Let's start at 15 million megabucks.

    Payment only needs to be made once the monster is destroyed.

    Spoiler: Baldwin (click to show/hide)
    [2]
    You get about halfway through your message when Wilfred evaporates the skeleton kaiju.

    You scream in frustration and delete the message sullenly.

    "Perfectly good opportunity, wasted."

    Spoiler (click to show/hide)

    akanorth keeps searching the web for magic infusion rituals and sends this message to central command:
    Quote
    From: Akanorth Requitist
    To: High Command
    Subject: Upcoming battle
    Dear High Command,
    We are going into an upcoming battle against a skeletal kaiju that i do not think we can win.  I request backup weaponry and armor.  Occult items would also help.
    your employee,
    Akanorth Requitist


    You get a response back about how to open up a line of credit and about...selling your organs for funds.

    Keep an eye on the Bizaar people's movements, and what skele-kaiju is doing. Try to plan out an escape route should either of them get hostile.

    If the Bizaar people get hostile or skele-kaiju starts stomping our way, vamoose.



    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    [/quote]
    When the Skeleton Kaiju vanishes the Bizarre people...well they kind of just stop moving and stare out where the skeleton used to be. They seem to kind of be in shock.










    Since it seems moderately important for the mission, I am going to auto Tara to ask more questions about the Event (feel free to veto this. I am not trying to run two characters, just trying to jump start the mission again). Assume she is polite and respectful, and asks other things like about the general well-being of the people here, their hope as a community for their future, and how Earth-like this alt-dimension earth is, aside from the apparent lack of humans. Also, get more specifics about a return trip. Her stats are below if necessary.

    So, that's 3 questions
    1) what they know about the Event
    2) how's the new digs?
    3) how do we get back, assuming we even want to?

    As for Bob, He'll open his mouth and await snacks. I assume Tara will idly be chucking apples in as she talks.


    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    1. The don't know the exact cause, but what they do know is that the machine was always designed to be used with "Copies" of human minds. Simulations with limited capacity. But that time they were apparently going to hook it up to a living subject.

    2. Pretty good. Lonely, low tech in most ways, but they've got enough to survive and will try to make their living here. Even if a way back appears, they might not take it.

    3. With their help, they should be able to use their own consciousnesses to open the way. Obviously they won't need to be...processed like the others. With the worlds so close together it should only take the combined efforts of about a dozen or so people to momentarily open the rift they created.
    Title: Re: MOOK: Spooky
    Post by: heydude6 on September 26, 2021, 11:55:25 pm
    ”No... No! How could you do this to me Will?!”

    Baldwin is on his knees. There are tears in his eyes. Is he actually crying?

    ”We could have made so much money... so easily... and you blew it! All you needed to do was wait...”

    Baldwin looks up, trying to look Wilfred in whatever passes for his eyes now. With the height difference between the two, he really does look like a small child.

    ”Why... Will... *sniffle*... why... whaah!”

    :'(

    And then he really starts wailing, and not just emotionally. His fists pound against Will’s armour like a tantruming baby’s against the floor. And just as uselessly.
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on September 27, 2021, 03:00:01 am
    Quote
    Spoiler (click to show/hide)

    Wait, normally robobodies only determine your stats and not your skills. Do pushbot's skills override mine, or can I keep my own?

    Hey, so they managed to rescue the auditor body's core right? Where is it now? What state is it in?

    EDIT: if no other opinions or ideas forthcoming, let's check out the second ghostly sighting first since it's pretty close.


    "Wow, that went... so much easier than expected. Wil, I may still not like all this occult bullshit, but you're the real deal.

    All right then gents, shall we go snuff out that last nerd then? We also still have one more 'ghost echo' site to explore as well I believe."

    He then turns to the inconsolable Baldwin and adds:
    "Hey, look on the bright side, at least now nobody will ever know we were behind any of it and it won't bother us! We got away with it scot-free.


    ...also, euh, has anyone seen Tara? And where is Bob?"


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on September 27, 2021, 04:23:23 am
    "So do we actually know where this other ghost echo thing is?"
    While I sit at the turret ready to fight check the rocket launcher and see if it's ether the single use or reloadable kind.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on September 27, 2021, 05:52:58 am
    "We do, it's not too far from here in fact. Near an airport again. Perhaps we pass by there first, save ourselves some time."
    Title: Re: MOOK: Spooky
    Post by: Ozarck on September 27, 2021, 06:14:15 am
    I suppose we have everything we came for, if that's all they know. If they are willing to push us through the reality hole they murdered into existence, then do so, preferably with Chevrolet Movie Theater and Ed 209 in tow. Once we regroup with the loot hobos Sapient Transport Pastry, Ghopst Master, and Pushbot, let Tara rejoin Pathos in space dementia.

    If we somehow fail to return to this terrible timeline, head south toward balmier climes, and scalier compatriots.


    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on September 28, 2021, 10:08:18 am
    Spoiler (click to show/hide)
    He attempts to regain hearing and keeps searching.
    Title: Re: MOOK: Spooky
    Post by: syvarris on September 29, 2021, 07:06:04 am
    "Huh.  Well, alright.  On to the next scientist, then?"

    *Shrug*

    Try and hack an observation drone and make it come over to be reprogrammed into a scout eye.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Pancaek on September 29, 2021, 12:45:54 pm
    Barring any orders to the contrary, set sail for that second ghost sighting Yagyu mentioned. Keep my scanners working to get a heads-up on any potential nastiness along the way.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on September 29, 2021, 10:28:17 pm
    Quote
    Spoiler (click to show/hide)

    Wait, normally robobodies only determine your stats and not your skills. Do pushbot's skills override mine, or can I keep my own?

    Hey, so they managed to rescue the auditor body's core right? Where is it now? What state is it in?

    EDIT: if no other opinions or ideas forthcoming, let's check out the second ghostly sighting first since it's pretty close.


    "Wow, that went... so much easier than expected. Wil, I may still not like all this occult bullshit, but you're the real deal.

    All right then gents, shall we go snuff out that last nerd then? We also still have one more 'ghost echo' site to explore as well I believe."

    He then turns to the inconsolable Baldwin and adds:
    "Hey, look on the bright side, at least now nobody will ever know we were behind any of it and it won't bother us! We got away with it scot-free.


    ...also, euh, has anyone seen Tara? And where is Bob?"


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    You keep yours. I just posted the full thing. Fuck the police.

    Ask sam. She has the thing. As per the state its in...well is a chunk but perhaps a rebuildable chunk.

    "So do we actually know where this other ghost echo thing is?"
    While I sit at the turret ready to fight check the rocket launcher and see if it's ether the single use or reloadable kind.
    Spoiler: Is no longer dead! (click to show/hide)
    Its reloadable!

    Spoiler (click to show/hide)
    He attempts to regain hearing and keeps searching.
    Deafness was only temporary. Already got some hearing back, though ringing still, a bit.

    [4]
    You download 3tb worth of occult information.

    Its really feast or famine out here huh?

    "Huh.  Well, alright.  On to the next scientist, then?"

    *Shrug*

    Try and hack an observation drone and make it come over to be reprogrammed into a scout eye.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    [6]
    You hack a random drone overhead and bring it under your control.

    Barring any orders to the contrary, set sail for that second ghost sighting Yagyu mentioned. Keep my scanners working to get a heads-up on any potential nastiness along the way.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)

    Ah well.





    Quote from: From Omni Command: To All employees in the disaster zone
    Analysis of recent data uploaded by employee Wilfred has been deemed sufficient to meet current mission parameters. Gathering of additional information is encouraged if desired, but not nessicary. Evac will be dispatched to outside the area when requested. Good work.





    I suppose we have everything we came for, if that's all they know. If they are willing to push us through the reality hole they murdered into existence, then do so, preferably with Chevrolet Movie Theater and Ed 209 in tow. Once we regroup with the loot hobos Sapient Transport Pastry, Ghopst Master, and Pushbot, let Tara rejoin Pathos in space dementia.

    If we somehow fail to return to this terrible timeline, head south toward balmier climes, and scalier compatriots.


    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    For the sake of time and perhaps returning to the EdPC, we'll assume you get out.
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on September 30, 2021, 04:18:07 am
    "Hey Sammy boy, where did you put that chunk of, uh, me exactly?

    So, seems like the boffins up top are happy with what we got. Ya'll wanna call it a day, or keep going for maybe some extra pay? Personally I'm fine with just getting out of here, I don't think anything else we find is gonna radically change what we found already. Let's quit while we're ahead, so to speak."

    Since nobody seems to object, we'll go with the plan: wait and lay low for a while until things have settled down after skele-kaiju, then visit the bizarre so people can do whatever last minute buying or selling they want to do.

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on September 30, 2021, 04:44:54 am
    "I mean if everybody wants to go home I'm good with it, but if others want to go look at this next ghost thing I'm good with that as well."
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: BlackPaladin99 on September 30, 2021, 07:53:41 am
    Spoiler (click to show/hide)
    akanorth reviews the info he gained
    Title: Re: MOOK: Spooky
    Post by: heydude6 on September 30, 2021, 10:31:32 am
    “What about that thingy on my note? Aren’t you guys remotely curious about what it is?”
    Title: Re: MOOK: Spooky
    Post by: ANGRY_DEMON_NOISES on September 30, 2021, 08:38:33 pm
    "Hey Sammy boy, where did you put that chunk of, uh, me exactly?

    So, seems like the boffins up top are happy with what we got. Ya'll wanna call it a day, or keep going for maybe some extra pay? Personally I'm fine with just getting out of here, I don't think anything else we find is gonna radically change what we found already. Let's quit while we're ahead, so to speak."


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    "Chill out Yak, I got your torso right here. I could fix it up for ya if you'd like, I have a bachelor in BioMechiology in you know? As for leaving...eh, whatever you guys want, I'm basically immortal, unlike you. Maybe you should stop buying shoddy Auditor bodies and become a Flesh Horror you know?"

    Give Yag his Auditor onahole back

    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on October 01, 2021, 01:47:25 am
    "Do you think we should check out the Bizarre before we leave?  Offload some junk, maybe buy some good stuff to replace it?  Crappy civvie guns and anomaly watches are valuable out here, but are low-grade trash back home.  And even simple artifacts might be worth their weight in gold.  Also, we seem to be missing an alligator and the ditz, it'll give them a chance to get back.  Assuming the gator didn't just eat her already."

    “What about that thingy on my note? Aren’t you guys remotely curious about what it is?”

    "Nah."

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: King Zultan on October 01, 2021, 02:23:25 am
    "If your wanting to go shopping in the bizarre I'm interested since you guys went in there while I was dead and I missed out."
    Title: Re: MOOK: Spooky
    Post by: Ozarck on October 01, 2021, 04:12:38 am
    Reconvene with the Mooks. Loot check on that Ed 209? Did it come along? I'm good either way, but it'd be pretty funny if it did.

    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Radio Controlled on October 01, 2021, 04:57:22 am
    “What about that thingy on my note? Aren’t you guys remotely curious about what it is?”
    "Eeh, maybe a little, but considering we already did our job and that place is deep within the orange zone, I think I'll pass. I already got stuck in a timewarped anomaly once too many times today."

    "Chill out Yak, I got your torso right here. I could fix it up for ya if you'd like, I have a bachelor in BioMechiology in you know? As for leaving...eh, whatever you guys want, I'm basically immortal, unlike you. Maybe you should stop buying shoddy Auditor bodies and become a Flesh Horror you know?"
    "Thanks, but for now I'll stick with what I have, and let the cogboys at home take a look. But I'll, uhh, keep it in mind."

    "Do you think we should check out the Bizarre before we leave?  Offload some junk, maybe buy some good stuff to replace it?  Crappy civvie guns and anomaly watches are valuable out here, but are low-grade trash back home.  And even simple artifacts might be worth their weight in gold.  Also, we seem to be missing an alligator and the ditz, it'll give them a chance to get back.  Assuming the gator didn't just eat her already."

    "Hmm, that's a good point actually. I hadn't considered it since I currently own, well, nothing, but if you guys want a moment to barter around before we leave that is fine by me. Shouldn't be more dangerous than last time we were there, but we probably want to wait a bit for them to settle down and things to normalize before we barge in demanding a better deal on that 1970 Dodge Charger."

    Title: Re: MOOK: Spooky
    Post by: syvarris on October 01, 2021, 11:12:25 pm
    "Wasn't it a Chevrolet?  Ahhh, well.  Should fetch a good price regardless, if the gator even brings it back.  And lets us hock it."
    Title: Re: MOOK: Spooky
    Post by: piecewise on October 04, 2021, 08:25:26 am
    Spoiler (click to show/hide)
    akanorth reviews the info he gained
    [1]
    Doing this with a d4 in knowledge is probably going to be a difficult endeavor. Also, I pretty much already told you how to do it a while back. If you wanna get weird, get weird stuff or interact with weird stuff. Wilfred talked to an alien god, then he got the ability to summon ghosts.

    "Hey Sammy boy, where did you put that chunk of, uh, me exactly?

    So, seems like the boffins up top are happy with what we got. Ya'll wanna call it a day, or keep going for maybe some extra pay? Personally I'm fine with just getting out of here, I don't think anything else we find is gonna radically change what we found already. Let's quit while we're ahead, so to speak."


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    "Chill out Yak, I got your torso right here. I could fix it up for ya if you'd like, I have a bachelor in BioMechiology in you know? As for leaving...eh, whatever you guys want, I'm basically immortal, unlike you. Maybe you should stop buying shoddy Auditor bodies and become a Flesh Horror you know?"

    Give Yag his Auditor onahole back

    Spoiler (click to show/hide)
    You toss the chunk o'alien junk back to Yaggie.

    Reconvene with the Mooks. Loot check on that Ed 209? Did it come along? I'm good either way, but it'd be pretty funny if it did.

    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    We'll assume you and the brain dead lass reconnect with the rest of the crew. As per if the bot came with you...I'm gonna say no. The people in that alternate reality would like to keep it and you needed their help to get back so I'd assume they wouldn't help you if you didn't give it back.

    "Hey Sammy boy, where did you put that chunk of, uh, me exactly?

    So, seems like the boffins up top are happy with what we got. Ya'll wanna call it a day, or keep going for maybe some extra pay? Personally I'm fine with just getting out of here, I don't think anything else we find is gonna radically change what we found already. Let's quit while we're ahead, so to speak."

    Since nobody seems to object, we'll go with the plan: wait and lay low for a while until things have settled down after skele-kaiju, then visit the bizarre so people can do whatever last minute buying or selling they want to do.

    Spoiler: Yagyu d'Aubigny (click to show/hide)

    Well, we're already sitting outside the Bizarre so its nothing but a matter of time. It takes about a day for the people to unclench their butts, do some looking around to make sure hordes of displaced psychopaths aren't running this way, and eventually start setting stuff back up. Within 36 hours the doors of the Bizarre re-open, though this time under considerably heavier guard.

    During this time you keep track of the state of the city through comm chatter and drone footage. Apparently the Skelekaiju has ripped a path of destruction from its birth place to the old farmer's commune, mostly following the river. The result is that the power structures of the city, the various warlord groups that held control of the river and thus the rest of the population, is entirely in chaos. Most have been wiped out or scattered, and the population is engaged in bloody conflict and civil war as they try to establish a new pecking order. Luckily most of that seems concentrated to the river area, so its actually even quieter out here than before. Metaphorically of course. It sounds like a giant popcorn machine is going somewhere up north with all the gunfire, but no roving gangs are making their way down here. Not yet.

    The military attacked when the Skelekaiju looked to be heading for the barrier wall but have since pulled back and are focusing only on holding the barrier and the base.

    It still seems that no one is sure where the Skelekaiju came from and they're blaming it on the area, not any individuals. Phew.   
    Title: Re: MOOK: Oops
    Post by: Radio Controlled on October 04, 2021, 09:57:55 am
    "All right gang, do what you gotta do, but don't take forever to do it, I'd prefer to leave this hellhole of a city as soon as we can. Also play nice with the locals, and if anybody asks, no we don't know what that giant skeleton was all about. Ya dig? Cool."

    Since I have nothing to barter with anymore now that the ol' inventory went kablooie, just contact the military and start arranging for our exit out of this zone, get all the paperwork done and t's crossed and i's dotted and whatnot.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Oops
    Post by: Ozarck on October 04, 2021, 03:02:38 pm
    "All right gang, do what you gotta do, but don't take forever to do it, I'd prefer to leave this hellhole of a city as soon as we can. Also play nice with the locals, and if anybody asks, no we don't know what that giant skeleton was all about. Ya dig? Cool."
    Bob
    Title: Re: MOOK: Oops
    Post by: King Zultan on October 05, 2021, 02:47:12 am
    "I'm gonna buy some stuff!"
    Go to the bizarre and buy a laptop, smartphone, flashlight, and another rocket for my launcher, then see what the remainder of my Megabucks can get me.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Oops
    Post by: Radio Controlled on October 05, 2021, 07:03:06 am
    "All right gang, do what you gotta do, but don't take forever to do it, I'd prefer to leave this hellhole of a city as soon as we can. Also play nice with the locals, and if anybody asks, no we don't know what that giant skeleton was all about. Ya dig? Cool."
    Bob

    "Oh hey, you guys made it back from... wherever you were. Did you have fun? You look like you had fun. Don't have any snacks anymore though, they all got exploded."
    Title: Re: MOOK: Oops
    Post by: BlackPaladin99 on October 05, 2021, 11:20:48 am
    Spoiler (click to show/hide)
    Akanorth starts poking people with his null-rod.
    Title: Re: MOOK: Oops
    Post by: heydude6 on October 06, 2021, 03:08:31 pm
    Wait for the group to disembark
    Title: Re: MOOK: Spooky
    Post by: syvarris on October 07, 2021, 01:04:58 pm
    Enter Bizarre.  Don't give them Wilfred's own guns, leave those in the APC.  Look around for neat artifacts that do cool/interest/dangerous things.  Stuff that should safe enough to handle, but has some utility or is just really weird and neat.

    Try to find buyers for the pistol, Smiles rifles, grenades, rocket launcher, and anomaly detection watch.  I'd prefer to be able to see prices, and choose what to sell and what to buy, but if you want to handle this quickly just sell all of it and give me artifax.

    ...Also any teammates willing to buy those for basically whatever price can have dibs.  Wilfred might slap them if their offer is a scam, but he'll save that for later, once we get home.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Oops
    Post by: piecewise on October 07, 2021, 05:10:56 pm
    "All right gang, do what you gotta do, but don't take forever to do it, I'd prefer to leave this hellhole of a city as soon as we can. Also play nice with the locals, and if anybody asks, no we don't know what that giant skeleton was all about. Ya dig? Cool."

    Since I have nothing to barter with anymore now that the ol' inventory went kablooie, just contact the military and start arranging for our exit out of this zone, get all the paperwork done and t's crossed and i's dotted and whatnot.


    Spoiler: Yagyu d'Aubigny (click to show/hide)

    You let the military know you and your party van will be coming out of the disaster zone soon.  Its a good thing you started early since they seem...well a bit on edge. You spend the next hour or so on the radio explaining yourself, lying about certain aspects of your actions, and of course denying all knowledge of the giant skeleton.

    "I'm gonna buy some stuff!"
    Go to the bizarre and buy a laptop, smartphone, flashlight, and another rocket for my launcher, then see what the remainder of my Megabucks can get me.
    Spoiler: Is no longer dead! (click to show/hide)
    Laptop and smartphone are cheap, loads of them laying around out in the ruins so they literally have sacks of the things.  Flashlight is actually more expensive, and the rocket is the most expensive. You end up with 6000 megabucks in the end. As per what you can buy with them...I mean that's a broad question. Do you want weapons? Artifacts? Drugs? Humans? Monster parts?  Its all for sale.

    Spoiler (click to show/hide)
    Akanorth starts poking people with his null-rod.
    If you wanted to get occulty, the Bizarre has lots of artifacts for trade or purchase.

    Wait for the group to disembark


    ZZZZZZ


    Enter Bizarre.  Don't give them Wilfred's own guns, leave those in the APC.  Look around for neat artifacts that do cool/interest/dangerous things.  Stuff that should safe enough to handle, but has some utility or is just really weird and neat.

    Try to find buyers for the pistol, Smiles rifles, grenades, rocket launcher, and anomaly detection watch.  I'd prefer to be able to see prices, and choose what to sell and what to buy, but if you want to handle this quickly just sell all of it and give me artifax.

    ...Also any teammates willing to buy those for basically whatever price can have dibs.  Wilfred might slap them if their offer is a scam, but he'll save that for later, once we get home.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)

    The gun, "Fragile Darkness" seems like the most stable of the murderous artifacts, judging by sellers descriptions. As per other artifacts, thats somewhat hard to say. Most sellers won't let you handle the merch and just tell you what it does. They might be lying, or might be mistaken.  The ones that stand out are
    1. A rock which seems to nullify gravity within a 10 ft radius. Its chained to the ground and hovering around like a balloon.
    2. A compact mirror which seems to show events in the future. The length of time into the future seems to shuffle every time its closed and reopened.
    3. Dream book. Looks like a normal book but seems somewhat unstable. Its colors and exact details shift constantly, usually when you're not looking, and the text on the spine and in the book itself is sort of hazy or garbled. You can't read it. Probably limited use but weird.
    4.  A glass jar that contains a fragment of metal. Sometimes. The fragment is only there some of the time. Some of the time the jar is empty. What the fragment does, the seller isn't sure, other than that it sometimes isn't there.
    5. A swirling fist sized clump of light contained in some sort of magnetic box. Said to be able to be "Untapped potential"

    So the max you can get for the rifles, pistol, grenades, launcher and watch, all together, is about 50,000 Megabucks.
    Title: Re: MOOK: Oops
    Post by: ANGRY_DEMON_NOISES on October 07, 2021, 05:37:49 pm
    "...Evolution requires adversity -- we, as a species, need conflict in order to advance both scientifically and spiritually. World Wars One through Eight, the Screamer Conflicts on Jupiter, the Neo-Neo-Detroit mutant uprisings, those scenarios claimed an untold amount of lives and yet they allowed us to become more...as of now, I stand on the first step of a long stairway, and I too need conflict to begin my climb. So, what I'm getting at..."

    SAM stretches her neck, her face blooming like a flower of teeth, like some sort of [DND NPC STARRING IN HIT STREAMING SHOW]. Her fingers slowly reach for the magnetic box.

    "The fucking potential, give it to me. Pretty please? I did help you all a lot. I'll even give you half my cut. Just don't let this get violent [HOLOLIVE YAGOO]"

    SAM will ask nicely for the potential so she can eat it and become [GOD]. She's being very polite right now, she'll even let the others get away in case her [TRANSCENDENCE] ends up levelling the city in a shower of biomass.


    Spoiler (click to show/hide)
    Title: Re: MOOK: Oops
    Post by: Ozarck on October 07, 2021, 06:41:40 pm
    ((similarly, Bob will eat the dream book and the floating rock. I don't know why, or what this will do.))
    Title: Re: MOOK: Oops
    Post by: Radio Controlled on October 08, 2021, 04:14:22 am
    Since I can't help out here much with the bartering, just go sit inside EdPC and take a look at that torso. Does it seem like they could salvage (some of) it?

    Also look whether OMNI has insurance policies for possessions. Like how much would it cost to insure a body, or a weapon, or a whole inventory?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Oops
    Post by: King Zultan on October 08, 2021, 04:16:34 am
    "As much as I'd like to buy a human I can not as I'm pretty sure the boss said no pets, and that's a shame as I would have taken real good care of it."
    See what kind of weapons are for sale, then go find out what if any artifacts I could afford, and what kind of monster parts there are.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Oops
    Post by: BlackPaladin99 on October 09, 2021, 09:47:30 am
    Spoiler (click to show/hide)
    akanorth leaves with the rest of the team.
    Title: Re: MOOK: Spooky
    Post by: syvarris on October 09, 2021, 10:45:56 am
    Buy as many of these as possible, in the following order of priority, if any are affordable:

    >The gun, "Fragile Darkness"
    >The rock which seems to nullify gravity within a 10 ft radius.
    >The swirling fist sized clump of light contained in some sort of magnetic box. Said to be able to be "Untapped potential"

    If a teammate can buy/consume/steal one of these instead, let them have dibs.  If Wilfred wouldn't need to sell his grenades to afford everything he can buy, then don't sell the grenades.  If none of these are worth less than 50k megabucks, don't sell anything.

    Any spare megabucks will go towards explosives.  After that, I'm done.  Do not donate the untapped potential to anyone, I'll figure out who gets it based off of how much they bribe me personal bias !!fun!! how much they bribe me.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Oops
    Post by: BlackPaladin99 on October 09, 2021, 02:34:55 pm
    Spoiler (click to show/hide)
    akanorth asks Wilfred to buy him the untapped potential, promising to pay him back 150% at the earliest opportunity.
    this good?
    Title: Re: MOOK: Spooky
    Post by: heydude6 on October 09, 2021, 03:56:51 pm
    >The gun, "Fragile Darkness"

    ((The gun costs a million megabucks. I know this because I looked at it first a long time ago, assuming we're talking about the same darkness gun. You only have 50'000. You can't afford it, no one can. You can only pay off 5% of it's cost right now.

    I assume the other artifacts are in a similar price point. That's why I was so obsessed in getting my own, because then I'd be able to exchange it for something more useful.



    It's not too late to go on that trip btw. Now that you know how much one of these artifacts can be worth, perhaps you've reconsidered. ))
    Title: Re: MOOK: Oops
    Post by: King Zultan on October 10, 2021, 12:38:06 am
    (I would join on the trip for the artifact if I could get some of the money once it's sold.)
    Title: Re: MOOK: Oops
    Post by: heydude6 on October 10, 2021, 01:01:10 am
    Reasonable, anyone willing to risk their lives once the mission is over deserves to be compensated for it. You never know what's around the corner after all.

    Spoiler: Old action, don’t do (click to show/hide)

    Try to see if I can find a TV with cable. Watch the battle royals thing, see if there’s any cameras near the place in the note.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Oops
    Post by: Ozarck on October 10, 2021, 01:38:43 am
    ((personally I'd like to wrap this mission up. it's dragged on a bit long, and these wild goose chases are probably not going to yield enough to be worth the team's time and effort. Oh sure, one or two characters might profit from it, but I think by and large the group will not. We're already pretty banged up (literally) as is.))
    Title: Re: MOOK: Oops
    Post by: heydude6 on October 10, 2021, 01:47:10 am
    (( I want to too honestly. My previous character that I made a couple of years ago was killed by this exact kind of thing. I guess I’m just bad at restraining myself.

    I want to see what the place looks like at least, but if I’m not going to act on it regardless then it probably isn’t wise to waste people’s time))

    I’ll change my action
    Title: Re: MOOK: Oops
    Post by: King Zultan on October 10, 2021, 03:24:13 am
    (Yeah probably best to leave, curiosity killed me at the end of a mission a while back, and I've already died once this mission.)
    Title: Re: MOOK: Oops
    Post by: piecewise on October 13, 2021, 05:54:34 pm
    "...Evolution requires adversity -- we, as a species, need conflict in order to advance both scientifically and spiritually. World Wars One through Eight, the Screamer Conflicts on Jupiter, the Neo-Neo-Detroit mutant uprisings, those scenarios claimed an untold amount of lives and yet they allowed us to become more...as of now, I stand on the first step of a long stairway, and I too need conflict to begin my climb. So, what I'm getting at..."

    SAM stretches her neck, her face blooming like a flower of teeth, like some sort of [DND NPC STARRING IN HIT STREAMING SHOW]. Her fingers slowly reach for the magnetic box.

    "The fucking potential, give it to me. Pretty please? I did help you all a lot. I'll even give you half my cut. Just don't let this get violent [HOLOLIVE YAGOO]"

    SAM will ask nicely for the potential so she can eat it and become [GOD]. She's being very polite right now, she'll even let the others get away in case her [TRANSCENDENCE] ends up levelling the city in a shower of biomass.


    Spoiler (click to show/hide)
    [6]
    The seller responds to this by immediately screaming and running away. This causes people to turn and see the horrible flesh monster and in turn start screaming and running away.  The situation cascades rather quickly and soon all the sellers are running away from you while the guards are running in and pointing their rifles down from the roof tops. You carefully pick up the box and start backing up slowly. No one shoots...yet.

    Since I can't help out here much with the bartering, just go sit inside EdPC and take a look at that torso. Does it seem like they could salvage (some of) it?

    Also look whether OMNI has insurance policies for possessions. Like how much would it cost to insure a body, or a weapon, or a whole inventory?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Its pretty battered, but you notice something odd. It appears to be growing. From the snapped off base of the spine you can see little threads of metal forming. Seems like it might be regenerating?

    They do! It would cost 1/10th the price of the item per mission, to a max of 100 Omni.

    "As much as I'd like to buy a human I can not as I'm pretty sure the boss said no pets, and that's a shame as I would have taken real good care of it."
    See what kind of weapons are for sale, then go find out what if any artifacts I could afford, and what kind of monster parts there are.
    Spoiler: Is no longer dead! (click to show/hide)
    Currently the sellers seem to be running and the guards seem distracted so...If you wanna steal, now is the time. As per artifacts, I can roll you a random one or you can choose from the ones I gave Wilfred.  Weapons are...well just about anything civilian really. No lasers or hightech bullshit but there's plenty of RPGs, rifles, handguns, machetes, etc. Monster parts are...well thats hard to describe. There are big arrays of Styrofoam coolers full of ice with all sorts of bizarre guts and limbs stuck in them. You don't recognize most of the organs and meat, but some are clearly eyes, limbs, etc.

    Buy as many of these as possible, in the following order of priority, if any are affordable:

    >The gun, "Fragile Darkness"
    >The rock which seems to nullify gravity within a 10 ft radius.
    >The swirling fist sized clump of light contained in some sort of magnetic box. Said to be able to be "Untapped potential"

    If a teammate can buy/consume/steal one of these instead, let them have dibs.  If Wilfred wouldn't need to sell his grenades to afford everything he can buy, then don't sell the grenades.  If none of these are worth less than 50k megabucks, don't sell anything.

    Any spare megabucks will go towards explosives.  After that, I'm done.  Do not donate the untapped potential to anyone, I'll figure out who gets it based off of how much they bribe me personal bias !!fun!! how much they bribe me.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    [3]
    As everyone scatters and the guns turn towards SAM, Wilfred very calmly walks over to the case containing Fragile Darkness, snaps the lock between his giant metal fingers, and opens the case. He reaches very delicately in, picks up the gun, and then places it in his bag. He closes the door, turns, and walks away from the case, whistling metallically. No one seems to have noticed.

    Reasonable, anyone willing to risk their lives once the mission is over deserves to be compensated for it. You never know what's around the corner after all.

    Spoiler: Old action, don’t do (click to show/hide)

    Try to see if I can find a TV with cable. Watch the battle royals thing, see if there’s any cameras near the place in the note.

    Spoiler: Baldwin (click to show/hide)
    [2]
    You walk over to an old CRT TV that someone has balanced on the fountain in the middle of the campus, long cords running to it from somewhere inside one of the buildings. You start flipping through the channels with a clicky dial. You've just got to what looks like- through the static- an video feed of somewhere in the disaster area when all the screaming starts. In the panic someone trips over the TV cables and the set falls straight into the fountain. It stays on for a half second and then blinks out with a crackle.

    "Well ain't that just the way."
    Title: Re: MOOK: Oops
    Post by: ANGRY_DEMON_NOISES on October 13, 2021, 06:10:51 pm
    "Hey guys, you should probably grab everything you want and start running. I'm about to [TRANSCEND] here."

    SAM will let her healthpacks friends get off the bazaar before opening the box and plopping the untapped [POTENTIAL] into her gullet.

    Spoiler (click to show/hide)
    Title: Re: MOOK: Oops
    Post by: heydude6 on October 13, 2021, 06:38:06 pm
    "Oh shit! Not again! I just wanted to relax and watch TV!"

    Join the crowd of fleeing onlookers and try to get out of the bizarre and back into the EDPC. Baldwin has never met these maniacs before. He's just another average joe.

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Oops
    Post by: The Lupanian on October 13, 2021, 09:59:58 pm
    Stay in the EdPC
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Oops
    Post by: Radio Controlled on October 14, 2021, 03:36:52 am
    Beuuuh. Man the main gun I guess and be ready for shenanigans.

    "Guys, if this turns out the way I fear it will we might just have to book it and run. Again. So get your asses in here all quick-like."


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Oops
    Post by: King Zultan on October 14, 2021, 04:02:38 am
    "Oh shit, probably better start running."
    Grab the first artifact I see, then a knife, machete, assault rifle, and as many handguns as I can grab, then run as fast as I can back to the EDPC.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on October 14, 2021, 07:05:30 am
    "You sure about that, horrifying friend?  I could summon a distraction for you to get away.  Just say the words, Fuck Derp!"

    Alright, well, the boss and SAM are saying to just scoot, so... scoot, but don't go beyond the outskirts of the area, and stay away from allies (to reduce teamkilling).  Listen to the radio, and if SAM requests a distraction, summon some ghosts and tell them to go cause chaos in the Bizarre.  Then leave.  If SAM doesn't... just maintain a healthy distance from the Bizarre, and be ready to retreat and rendezvous with the EdPC if things start getting STANy.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Oops
    Post by: BlackPaladin99 on October 14, 2021, 06:01:09 pm
    Spoiler (click to show/hide)
    i grabevery artifact i see, an assault rifle and as much ammo as i can carry, a knofe, a machete, and i try get the gun fragile darkness.  then i hoof it to the edpc.   
    Title: Re: MOOK: Oops
    Post by: piecewise on October 15, 2021, 02:49:55 pm
    Beuuuh. Man the main gun I guess and be ready for shenanigans.

    "Guys, if this turns out the way I fear it will we might just have to book it and run. Again. So get your asses in here all quick-like."


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    You, resignedly, man the main gun and get ready for trouble. Again.

    "Oh shit, probably better start running."
    Grab the first artifact I see, then a knife, machete, assault rifle, and as many handguns as I can grab, then run as fast as I can back to the EDPC.
    Spoiler: Is no longer dead! (click to show/hide)
    [3]
    You grab a small ball. It has complex etched designs on the surface and smolders with yellow flames.

    Other than that you get a knife, machete, rifle, and 5 handguns. You cradle the whole lot and run off towards the EdPC.

    "Oh shit! Not again! I just wanted to relax and watch TV!"

    Join the crowd of fleeing onlookers and try to get out of the bizarre and back into the EDPC. Baldwin has never met these maniacs before. He's just another average joe.

    Spoiler: Baldwin (click to show/hide)
    You return to the EdPC surreptitiously.

    "You sure about that, horrifying friend?  I could summon a distraction for you to get away.  Just say the words, Fuck Derp!"

    Alright, well, the boss and SAM are saying to just scoot, so... scoot, but don't go beyond the outskirts of the area, and stay away from allies (to reduce teamkilling).  Listen to the radio, and if SAM requests a distraction, summon some ghosts and tell them to go cause chaos in the Bizarre.  Then leave.  If SAM doesn't... just maintain a healthy distance from the Bizarre, and be ready to retreat and rendezvous with the EdPC if things start getting STANy.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    You run off to the edge of the Bizarre and wait for any kind of indication that a distraction is needed.

    Spoiler (click to show/hide)
    i grabevery artifact i see, an assault rifle and as much ammo as i can carry, a knofe, a machete, and i try get the gun fragile darkness.  then i hoof it to the edpc.   

    [2,2,1]
    You grab several of what you believe to be artifacts, along with what looks like a rifle, several magazines, a knife, a machete and...well fragile darkness is gone so you don't take that.

    You run back to the EdPC and spread your loot out to get a good look at at. This is when you realize that every artifact you grabbed are actually entirely mundane and worthless curios, your rifle is an airsoft gun, your magazines are empty, the knife is actually a switchblade comb, and the machete -which was in a carrying case- is actually a novelty umbrella.

    ...This is almost inconceivably bad luck. A chance of...1/512. What the hell!



    "Hey guys, you should probably grab everything you want and start running. I'm about to [TRANSCEND] here."

    SAM will let her healthpacks friends get off the bazaar before opening the box and plopping the untapped [POTENTIAL] into her gullet.

    Spoiler (click to show/hide)
    As laser sights begin to line up on your chest and head, you crack open the sealed container and catch the glob of glowing matter as it gets bounced out by the sudden loss of magnetic equilibrium. As your hand closes on it, the glob vanishes in a puff of glowing motes. You hear no voices, no genie asking you for wishes. Instead, time seems to grind to a halt and you see possibilities, possible futures, branching out endlessly in front of you like a fractal fragmentation grenade. They all revolve around you, around things you could do, or things you could become.  Its too much to really fully comprehend. But you can see vague clusters of probability, vague outcomes in certain clumps of timelines. You have to choose which reality to follow, which of the endless parallel worlds to inhabit.
    Title: Re: MOOK: Oops
    Post by: ANGRY_DEMON_NOISES on October 15, 2021, 03:39:19 pm
    TOOMUCHTOOMUCHTOOMUCH REALITY SPLINTERS UNDER THE HUBRIS OF THE SERPENT AND EDEN SHATTERS

    NONONONONONO KEEP IT TOGETHER. GOD IS AT HAND. YOU WORKED TOO HARD FOR THIS. THEY LABELLED YOU A JESTER BUT THEY WERE TOO BLIND TO BEHOLD THE BUDDING DEMIURGE!

    ...

    That...was unpleasant. Oh well, SAM focuses down onto the paths ahead of her, her will sharpening as she reaches for the possibility of the [SEED OF LIFE] IN [THAT TREE IN THE GARDEN]. That is, she will reject the trappings of the false notion of evolution and become an organism that has no need for others, an [ADAM KADMON] who forsakes the [FRUIT OF KNOWLEDGE]'s gifts and the curse of relationships. 

    TLDR: SAM goes full Evangelion and tries to become a Giant Naked Rei, turn people into fanta or have her explode idk




    Spoiler (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Pancaek on October 15, 2021, 07:02:42 pm
    "I don't know about you guys, but it kinda feels like time to skedaddle, no?"

    Throw this bitch in reverse (figuratively speaking) and get outta here, "here" being wherever SAM is. Just get as much distance between us and here, pronto.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Oops
    Post by: Ozarck on October 15, 2021, 08:05:48 pm
    Bob
    Title: Re: MOOK: Oops
    Post by: King Zultan on October 16, 2021, 04:00:18 am
    "That went better than I figured it would."
    Find a safe seat in the EDPC and examine the handguns and the rifle I got.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Oops
    Post by: Radio Controlled on October 16, 2021, 06:17:43 am
    "I don't know about you guys, but it kinda feels like time to skedaddle, no?"
    Throw this bitch in reverse (figuratively speaking) and get outta here, "here" being wherever SAM is. Just get as much distance between us and here, pronto.

    "Couldn't have said it better, Ed-boy. 't is our cue to leave."

    If shenanigans come our way with ill intent, give 'em a taste of Big Gun.

    If not, just watch the fireworks I suppose?


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on October 16, 2021, 11:36:20 pm
    Yeaaah alright, get going and meet up with EdPC.  Or just fly away from the Bizarre.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: piecewise on October 19, 2021, 03:16:52 pm
    Bob
    "That went better than I figured it would."
    Find a safe seat in the EDPC and examine the handguns and the rifle I got.
    Spoiler: Is no longer dead! (click to show/hide)
    "I don't know about you guys, but it kinda feels like time to skedaddle, no?"
    Throw this bitch in reverse (figuratively speaking) and get outta here, "here" being wherever SAM is. Just get as much distance between us and here, pronto.

    "Couldn't have said it better, Ed-boy. 't is our cue to leave."

    If shenanigans come our way with ill intent, give 'em a taste of Big Gun.

    If not, just watch the fireworks I suppose?


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Yeaaah alright, get going and meet up with EdPC.  Or just fly away from the Bizarre.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    "I don't know about you guys, but it kinda feels like time to skedaddle, no?"

    Throw this bitch in reverse (figuratively speaking) and get outta here, "here" being wherever SAM is. Just get as much distance between us and here, pronto.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Everyone either piles into the EdPC or is thrown in or flies along side or otherwise follows along. The EdPC hauls ass away from what everyone is pretty sure will be known as "The SAM incident" in the future.



    TOOMUCHTOOMUCHTOOMUCH REALITY SPLINTERS UNDER THE HUBRIS OF THE SERPENT AND EDEN SHATTERS

    NONONONONONO KEEP IT TOGETHER. GOD IS AT HAND. YOU WORKED TOO HARD FOR THIS. THEY LABELLED YOU A JESTER BUT THEY WERE TOO BLIND TO BEHOLD THE BUDDING DEMIURGE!

    ...

    That...was unpleasant. Oh well, SAM focuses down onto the paths ahead of her, her will sharpening as she reaches for the possibility of the [SEED OF LIFE] IN [THAT TREE IN THE GARDEN]. That is, she will reject the trappings of the false notion of evolution and become an organism that has no need for others, an [ADAM KADMON] who forsakes the [FRUIT OF KNOWLEDGE]'s gifts and the curse of relationships. 

    TLDR: SAM goes full Evangelion and tries to become a Giant Naked Rei, turn people into fanta or have her explode idk




    Spoiler (click to show/hide)

    [3]






    The EdPC is a good mile or two from the Bizarre when SAM makes her choice. [4] Its just far enough to avoid the initiation ritual. Behind them, the sky turns red and the clouds are blown away in an instant. A scream rings out, loud enough to be heard for hundreds of miles in any direction, and then another noise begins. A thumping, rhythmic and steady, which shakes the earth and sends cracks racing down the asphalt on the road in front of the EdPC. Heavy heartbeats.  In the distance they can see what used to be humans, now reduced to nothing but amorphous flesh, flowing down the streets in a great fleshtone flood. Skin, muscle, bone, all disassociating and yet still alive, churn through alleyways, crush cars, and tear down telephone poles. They flesh is all pouring in towards the former site of the Bizarre. That place is gone now, vanished beneath the combined bulk of all living flesh within an ever expanding radius.   That flesh mass is beginning to form something, building bone and artery upwards like a sky scraper's frame. And the red sky is expanding.

    Title: Re: MOOK: HONK HONK
    Post by: heydude6 on October 19, 2021, 04:35:35 pm
    Seeing the apocalypse on the horizon and the destruction it caused, Baldwin takes out his single demolition charge and recalls a conversation he had with Sam along time ago.
    "So this was the choice she made..."
    She specifically told him not to put her down if she goes mad, just simply collect the remains after someone else does it, but just look at this! This was too much. It's one thing to see such carnage after it's too late to do anything about it like with the gate. It was a whole nother thing to witness it happening right in front of you. To have known some of the people who are now gone forever, even if only briefly.

    Even though he knew it was impossible, Baldwin still couldn't get over the feeling that he should have done something to prevent this. It was too late for that though. All he could do now was send a message.



    "Sam, if your radio is still working and you can hear me, then I've got something to say. If you're looking for more flesh to absorb, then the hellgate we saw earlier seems like a good spot to check out.  ;D"

    It was painful to pretend that nothing was wrong, that he wasn't disgusted by what he was seeing, but he needed to draw her away from the group. Those red clouds were looking pretty scary.

    Compare the rate of expansion of the clouds to the speed of our vehicle. Will we be able to outrun it at our current pace or are we fucked?

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: Flesh
    Post by: ANGRY_DEMON_NOISES on October 19, 2021, 04:44:47 pm
    DOES A TRACE OF THE MORTAL STILL REMAIN? PERHAPS A CAGED FRAGMENT, TRAPPED AND SENT INTO SODOM? NO MATTER. SINGULARITY IS HERE...


     CONSUME


    Spoiler: "SAM" (click to show/hide)
    Title: Re: MOOK: Flesh
    Post by: chaotic skies on October 19, 2021, 04:46:10 pm
    PTW
    Title: Re: MOOK: Flesh
    Post by: King Zultan on October 20, 2021, 03:17:05 am
    "OH GOD!"
    Curl into a ball on the floor and hope my being a robot protects me from being eaten by the flesh mountain.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on October 20, 2021, 03:43:05 am
    "...Goodbye, Sam.  Our time together was short, but I'll always remember your amusing fleshorror antics.  Fuck Derp..."

    Keep flying away from the flesh singularity.  Try to get to and land on the EdPC, and secondarily avoid flesh.  Wilfred is happy he died and became a robot.

    Edit: I have a question.  Would it be possible to activate the cognition copier now, then go do a suicidal charge into SAM-9, and still have the backup work normally?  Or does the copier need to be worn at the moment of death?


    "Hey, guys?  How are you holding up, what's the gameplan here?  Think there's a path out of this mess... or do we gotta fight a nascent flesh god with a nascent ghost god?  I could try something occult here, but it's a roll of the dice whether it helps us or just absorbs us into boner kaiju V2."

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Flesh
    Post by: Radio Controlled on October 20, 2021, 07:30:47 am
    "Hey, guys?  How are you holding up, what's the gameplan here?  Think there's a path out of this mess... or do we gotta fight a nascent flesh god with a nascent ghost god?  I could try something occult here, but it's a roll of the dice whether it helps us or just absorbs us into boner kaiju V2."

    "Yeah, we're getting the hell out of dodge indeed. Those ghost things you can summon, how confident are you in your ability to control them? We don't wanna throw even more fuel on this fire, but we're running out of other options fast.

    I'll try to ring us up some conventional heavy fire support, but if that doesn't pan out or it isn't enough then feel free to do what you can."

    Ring up command and request a heavy bombardment on the site of that growing fleshlight over there. Artillery, orbital, whatever assets they have that can respond right the fuck now.

    If they can't help, ring up the military base commander and request the same. Advise him not to send any soldiers near the thing though, tell them to keep their distance but lob any ordnance they have left at it.

    EDIT: to clarify, try to time it so we are out of the blast radius before a strike hits, but if we are about to be overcome by this thing's effect or get caught somehow, blast away.

    Either way, while we are driving away, use the main gun if any physical threat closes in on us.

    Finally, question: does it seem likely that shrieker rounds would affect/distract this thing?



    "Any of you here in EdPC that still have fleshy parts, stow your weapons away in case whatever field that thing is generating reaches us and messes with you. If anything comes at us that can actually be shot at, use the EdPC side guns. "


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Pancaek on October 20, 2021, 03:23:03 pm
    "This has gone tits up, REAL BAD."

    PW reminder: Just want to remind  you that the door between the crew compartment and the command/driver's compartment of the EdPC is still shut.

    Focus on getting us away from SAM. Keep up the pace while avoiding the cracks and fleshy blobs and all the other horrors. Getting us away is priority number 1.

    Keep comms open for Yagyu to send his message to command. If I do find a second to breathe, try and send footage and the coordinates of SAM to those drones flying overhead and whatever other recievers are in range, in hopes that any of them feel like doing maybe stopping whatever is happening. Or if not, at least it should make for a good documentary/horror movie.



    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Flesh
    Post by: heydude6 on October 20, 2021, 03:36:18 pm
    Ring up command and request a heavy bombardment on the site of that growing fleshlight over there. Artillery, orbital, whatever assets they have that can respond right the fuck now.

    "Perhaps you should clarify the need for us to be a fair distance away before they begin the strike. The blast radii of nukes are pretty big. Our two miles is not even remotely close to a safe distance."
    Title: Re: MOOK: Flesh
    Post by: The Lupanian on October 20, 2021, 05:08:35 pm
    Get on the turret and shoot anything non-human that looks like it’s following.

    Also contact the military (US and Canadian) and explain the situation (omitting the part about it being one of our teammates) and ask kindly for indirect fire on the bazaar.

    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Flesh
    Post by: Ozarck on October 20, 2021, 08:52:40 pm
    Stay in Chevy, get out of Dodge.
    Title: Re: MOOK: Flesh
    Post by: syvarris on October 20, 2021, 11:36:47 pm
    "Yeah, we're getting the hell out of dodge indeed. Those ghost things you can summon, how confident are you in your ability to control them? We don't wanna throw even more fuel on this fire, but we're running out of other options fast.

    I'll try to ring us up some conventional heavy fire support, but if that doesn't pan out or it isn't enough then feel free to do what you can."

    "Ehh, honestly?  I give it equal odds that I lose control, they do nothing, and that they help.  At least if I try something here.  There's always the option to try and initiate a stage nine catalyzation event right on top of SAM; it should be more reliable to fight fire with fire... but it's pretty much guaranteed I'd die in the process.  And, more importantly, I'd lose this sweet-ass hardsuit!  Soooo I'm gonna wait a minute, see how things are going.  Maybe drop off this suit with you guys, too.  We got any volunteers to fly my naked robot ass back there in the... the hover bug thingy we looted?"
    Title: Re: MOOK: Flesh
    Post by: Radio Controlled on October 21, 2021, 03:47:14 am
    "Yeah, we're getting the hell out of dodge indeed. Those ghost things you can summon, how confident are you in your ability to control them? We don't wanna throw even more fuel on this fire, but we're running out of other options fast.

    I'll try to ring us up some conventional heavy fire support, but if that doesn't pan out or it isn't enough then feel free to do what you can."

    "Ehh, honestly?  I give it equal odds that I lose control, they do nothing, and that they help.  At least if I try something here.  There's always the option to try and initiate a stage nine catalyzation event right on top of SAM; it should be more reliable to fight fire with fire... but it's pretty much guaranteed I'd die in the process.  And, more importantly, I'd lose this sweet-ass hardsuit!  Soooo I'm gonna wait a minute, see how things are going.  Maybe drop off this suit with you guys, too.  We got any volunteers to fly my naked robot ass back there in the... the hover bug thingy we looted?"

    "Hmm, I see. Well, I'm a robot and my original body is lying there doing... whatever it is doing, so worst come to worst I can fly you over.

    Also, maaaybe consider leaving your cognition copier behind as well? I dunno what that thing can or can't affect exactly, but at least your last backups are clean right now, but if that field can somehow corrupt the data and then it gets uploaded..."

    ((Question, what skill/stat did flying that thing take again?))

    Ring up command and request a heavy bombardment on the site of that growing fleshlight over there. Artillery, orbital, whatever assets they have that can respond right the fuck now.

    "Perhaps you should clarify the need for us to be a fair distance away before they begin the strike. The blast radii of nukes are pretty big. Our two miles is not even remotely close to a safe distance."

    "Well, I can try, but let me level with you: if worst comes to worst, I'd prefer getting blown to kingdom come rather than become a part of that. We allowed this to happen, now we gotta deal with it."
    Title: Re: MOOK: Flesh
    Post by: BlackPaladin99 on October 21, 2021, 11:33:48 am
    Spoiler (click to show/hide)
    akanorth curses his bad luck.  if the EDPC is being driven towards that interplanar gate-thingy he mans the biggest gun that is not being manned and shoots anything that looks hostile/harmful.  if not, he then boots whoever is driving the EDPC out and drives to the interplanar gate-thingy
    Title: Re: MOOK: Flesh
    Post by: Pancaek on October 21, 2021, 03:32:23 pm
    " We allowed this to happen, now we gotta deal with it."

    "I know I'm just the wheels of this operation, but I strongly disagree. I didn't allow anything to happen, nobody asked my opinion or permission. The only thing we gotta do right now is get the hell outta here. This shit's crazy man, how did this even happen?!"

    akanorth curses his bad luck.  if the EDPC is being driven towards that interplanar gate-thingy he mans the biggest gun that is not being manned and shoots anything that looks hostile/harmful.  if not, he then boots whoever is driving the EDPC out and drives to the interplanar gate-thingy

    "Ey, EY, I see you creeping up on the command compartment there! I've got eyes on the inside and can see your every move. I don't know what you want, but I'll remind you that the door to the command compartment is locked specifically because I don't trust you fools. If my driving doesn't please milord somehow, you're free to jump out the back door. That one I did leave unlocked.
    Title: Re: MOOK: Flesh
    Post by: King Zultan on October 22, 2021, 02:34:54 am
    " We allowed this to happen, now we gotta deal with it."

    "I know I'm just the wheels of this operation, but I strongly disagree. I didn't allow anything to happen, nobody asked my opinion or permission. The only thing we gotta do right now is get the hell outta here. This shit's crazy man, how did this even happen?!"
    "I also disagree with that as I to had nothing to do with causing this shit show and I'm not attached to Detroit enough to want to save it. What happens in Detroit hopefully stays in Detroit."
    Title: Re: MOOK: Flesh
    Post by: syvarris on October 22, 2021, 07:21:55 am
    "Ehh, honestly?  I give it equal odds that I lose control, they do nothing, and that they help.  At least if I try something here.  There's always the option to try and initiate a stage nine catalyzation event right on top of SAM; it should be more reliable to fight fire with fire... but it's pretty much guaranteed I'd die in the process.  And, more importantly, I'd lose this sweet-ass hardsuit!  Soooo I'm gonna wait a minute, see how things are going.  Maybe drop off this suit with you guys, too.  We got any volunteers to fly my naked robot ass back there in the... the hover bug thingy we looted?"

    "Hmm, I see. Well, I'm a robot and my original body is lying there doing... whatever it is doing, so worst come to worst I can fly you over.

    Also, maaaybe consider leaving your cognition copier behind as well? I dunno what that thing can or can't affect exactly, but at least your last backups are clean right now, but if that field can somehow corrupt the data and then it gets uploaded..."

    ((Question, what skill/stat did flying that thing take again?))

    ((It uses auxil I mean technology, but you only need to roll for extreme/difficult/dangerous movement.  So, might need a roll to escape.))

    "Eh?  It can do that?  I'll check the user manual in a min, to be sure.  As for you, Yags, are you sure that'd be worthwhile?  I was thinking of having one of the real mooks who are eager for promotion fly me in.  You, you're actually a loss if you die.  And you don't have a copier.  I could just fly myself in, all we lose in that case is the flying machine."
    Title: Re: MOOK: HONK HONK
    Post by: piecewise on October 22, 2021, 02:09:33 pm
    Seeing the apocalypse on the horizon and the destruction it caused, Baldwin takes out his single demolition charge and recalls a conversation he had with Sam along time ago.
    "So this was the choice she made..."
    She specifically told him not to put her down if she goes mad, just simply collect the remains after someone else does it, but just look at this! This was too much. It's one thing to see such carnage after it's too late to do anything about it like with the gate. It was a whole nother thing to witness it happening right in front of you. To have known some of the people who are now gone forever, even if only briefly.

    Even though he knew it was impossible, Baldwin still couldn't get over the feeling that he should have done something to prevent this. It was too late for that though. All he could do now was send a message.



    "Sam, if your radio is still working and you can hear me, then I've got something to say. If you're looking for more flesh to absorb, then the hellgate we saw earlier seems like a good spot to check out.  ;D"

    It was painful to pretend that nothing was wrong, that he wasn't disgusted by what he was seeing, but he needed to draw her away from the group. Those red clouds were looking pretty scary.

    Compare the rate of expansion of the clouds to the speed of our vehicle. Will we be able to outrun it at our current pace or are we fucked?

    Spoiler: Baldwin (click to show/hide)
    [5]
    You look at the clouds, making rough calculations as they expand outwards. You then scramble up and look at the Speedometer of the EdPC. You count on your fingers. You carry the one....Uh oh.

    "Must go faster." You mumble at first, then start shouting. "ED! Faster please! Meat coming!"

    "I'm going as fast as I can." Ed says, barreling straight through an abandoned car as though to prove it, "Besides, half the people in here are robots. Maybe more than half. I'm a damn car. If you're still a meat bag its really your own fault."


    "OH GOD!"
    Curl into a ball on the floor and hope my being a robot protects me from being eaten by the flesh mountain.
    Spoiler: Is no longer dead! (click to show/hide)
    "I'm too devilishly handsome to die! Again!"

    You slink into a corner and roll yourself into a ball, hoping the expanding flesh nightmare just overlooks you.


    "...Goodbye, Sam.  Our time together was short, but I'll always remember your amusing fleshorror antics.  Fuck Derp..."

    Keep flying away from the flesh singularity.  Try to get to and land on the EdPC, and secondarily avoid flesh.  Wilfred is happy he died and became a robot.

    Edit: I have a question.  Would it be possible to activate the cognition copier now, then go do a suicidal charge into SAM-9, and still have the backup work normally?  Or does the copier need to be worn at the moment of death?


    "Hey, guys?  How are you holding up, what's the gameplan here?  Think there's a path out of this mess... or do we gotta fight a nascent flesh god with a nascent ghost god?  I could try something occult here, but it's a roll of the dice whether it helps us or just absorbs us into boner kaiju V2."

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    You land atop the EdPC and hang on as it bumps and swerves down the road.

    The Cog Copier works continuously, copying your brain (or rather deviations from the previous state) every 30 seconds or so. Its possible to turn it off, to prevent new state uploads if thats what you want. But otherwise it doesn't matter if its completely destroyed or something, there will always be a backup as long as you have it.

    Stay in Chevy, get out of Dodge.

    We are going to make the assumption that at some point in the past hour or two of meandering that someone attached the Movie The-ate-er to the back of the EdPC and that you (And presumably brain dead Tara) are rattling along behind it.

    Spoiler (click to show/hide)
    akanorth curses his bad luck.  if the EDPC is being driven towards that interplanar gate-thingy he mans the biggest gun that is not being manned and shoots anything that looks hostile/harmful.  if not, he then boots whoever is driving the EDPC out and drives to the interplanar gate-thingy
    Get on the turret and shoot anything non-human that looks like it’s following.

    Also contact the military (US and Canadian) and explain the situation (omitting the part about it being one of our teammates) and ask kindly for indirect fire on the bazaar.

    Spoiler: Ji (click to show/hide)
    Akanorth and Ji both man turrets and start firing at the distant flesh mass. Nothing is following the EdPC in the most literal sense, except for the expanding red sky. But whatever, putting a few hundred rounds into the expanding flesh thing is probably not a bad idea. Can't hurt anything...other than the flesh thing.

    "Hey, guys?  How are you holding up, what's the gameplan here?  Think there's a path out of this mess... or do we gotta fight a nascent flesh god with a nascent ghost god?  I could try something occult here, but it's a roll of the dice whether it helps us or just absorbs us into boner kaiju V2."

    "Yeah, we're getting the hell out of dodge indeed. Those ghost things you can summon, how confident are you in your ability to control them? We don't wanna throw even more fuel on this fire, but we're running out of other options fast.

    I'll try to ring us up some conventional heavy fire support, but if that doesn't pan out or it isn't enough then feel free to do what you can."

    Ring up command and request a heavy bombardment on the site of that growing fleshlight over there. Artillery, orbital, whatever assets they have that can respond right the fuck now.

    If they can't help, ring up the military base commander and request the same. Advise him not to send any soldiers near the thing though, tell them to keep their distance but lob any ordnance they have left at it.

    EDIT: to clarify, try to time it so we are out of the blast radius before a strike hits, but if we are about to be overcome by this thing's effect or get caught somehow, blast away.

    Either way, while we are driving away, use the main gun if any physical threat closes in on us.

    Finally, question: does it seem likely that shrieker rounds would affect/distract this thing?



    "Any of you here in EdPC that still have fleshy parts, stow your weapons away in case whatever field that thing is generating reaches us and messes with you. If anything comes at us that can actually be shot at, use the EdPC side guns. "


    Spoiler: Yagyu d'Aubigny (click to show/hide)

    Command you have eyes on the current situation right? Could we get a bit of orbital bombardment or something?

    OMNI corporation does not have legal jurisdiction within the Detroit containment zone. All actions must be accepted by the US military and local protectorates.  As such orbital bombardment is not legally permissible.

    There is a long pause.

    On another note, and in the interest of preventing any confusion, an unmanned drone plane carrying a 10 kiloton nuclear weapon is currently in route to the disaster zone. The drone's ID number is HevRad-W993 and passcode is sanitize2295.  If this drone were to crash and detonate in the vicinity of...the former pioneer school for example...it would be advisable to be north of at least Liberty Street. Please keep this in mind.

    Shrieker rounds might have an effect. Hard to tell without trying.

    "This has gone tits up, REAL BAD."

    PW reminder: Just want to remind  you that the door between the crew compartment and the command/driver's compartment of the EdPC is still shut.

    Focus on getting us away from SAM. Keep up the pace while avoiding the cracks and fleshy blobs and all the other horrors. Getting us away is priority number 1.

    Keep comms open for Yagyu to send his message to command. If I do find a second to breathe, try and send footage and the coordinates of SAM to those drones flying overhead and whatever other recievers are in range, in hopes that any of them feel like doing maybe stopping whatever is happening. Or if not, at least it should make for a good documentary/horror movie.



    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    [3]
    The EdPC keeps rumbling forwards but as it gets further north, the density of abandoned cars increases. It weaves and wobbles through, smashing some cars aside and dodging past the larger clusters. Doing this slows it considerably, though doesn't stop its advance. Ed doesn't have any time to do anything but focus on what's in front of him.







    The Red Sky expands ever further and maybe even faster. Its gaining on the EdPC.  The inhabitants can now see people on the street clearly as the sky overtakes them, their bodies melting out of their clothing like timelapse footage of dissolving snowmen.  The giant thing coming together in the ruins of the bizarre is now over a hundred feet tall. Clearly a pair of legs. And only grown up to the knee.
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: heydude6 on October 22, 2021, 03:48:49 pm
    "Oh shit!

    OH SHIT! WE'RE NOT GONNA MAKE IT!"

    Baldwin opens a door in the EDPC (I assume it pops open Delorean style) and tries to climb on top of the vehicle so he can crawl into the silverfish and fly it away from here once all the fleshies get on board.

    "Wilfred! Lend me a hand! I'm not the most dextrous monkey and us fleshbags need to get in that Silverfish, NOW! The EDPC is a heavily armed, heavily armored juggernaut, while the Silverfish is a speedy lightweight reconnaissance craft. It's got a top speed of 200 mph! If that can't get us out of here, then nothing can!"

    As Baldwin climbs, he looks back and sees Bob and Tara sitting in the Chevy being towed by the EDPC.

    "I don't think those two are going to make it in without your help Will, but regardless of what you do with them, I'd appreciate if you could lend your suit rockets to give us some extra speed."

    Hopefully the combined speed of the silverfish and Wilfred are fast enough to get us out of there now, but even if it isn't, it at least buys us some time. If that is the case though (and I should know due to my calculation from the previous turn), then search through my memory and try to see if I know about any summoning circles that could protect us from evil magics. A circle of holy protection perhaps? Would that even protect us from SAM? If not, try to find the quickest way to make a portal to another dimension, ANY dimension! Could be H.E.L.L for god's sake! Anywhere but here!

    EDIT: New action

    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: HONK HONK
    Post by: Ozarck on October 22, 2021, 09:39:31 pm
    We are going to make the assumption that at some point in the past hour or two of meandering that someone attached the Movie The-ate-er to the back of the EdPC and that you (And presumably brain dead Tara) are rattling along behind it.
    ((this is the most hilarious of cases, and therefore the preferred one. A tentacle wearing, spiderbot controlling crocodile with a mechanical aptitude and a brain-dead bureaucrat rattling along in a Chevrolet modified to be a movie theater, towed behind a sapient APC carrying several robots and some still fleshly beings, trying to outrun the construction of a several hundred meter tall felshmonster in a city dominated by an antireality vortex created by the dreaming mind of a drug addled psychic test subject.
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: syvarris on October 23, 2021, 12:04:56 am
    "Wilfred! Lend me a hand! I'm not the most dextrous monkey and us fleshbags need to get in that Silverfish, NOW! The EDPC is a heavily armed, heavily armored juggernaut, while the Silverfish is a speedy lightweight reconnaissance craft. It's got a top speed of 200 mph! If that can't get us out of here, then nothing can!"

    "Oh, sorry.  I'm a little bit too busy discussing selfishly sacrificing myself to save everyone's lives.  I don't have time to assist with your attempt to heroically abandon everyone here in a blind attempt to save yourself.  Don't worry though; if you steal the flier, I'll make sure to kill you after I get back to base.  Yags, think we should go with ghosty plan, or do you figure the nuke's good enough?"
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: heydude6 on October 23, 2021, 02:23:26 am
    "Wilfred! Lend me a hand! I'm not the most dextrous monkey and us fleshbags need to get in that Silverfish, NOW! The EDPC is a heavily armed, heavily armored juggernaut, while the Silverfish is a speedy lightweight reconnaissance craft. It's got a top speed of 200 mph! If that can't get us out of here, then nothing can!"

    "Oh, sorry.  I'm a little bit too busy discussing selfishly sacrificing myself to save everyone's lives.  I don't have time to assist with your attempt to heroically abandon everyone here in a blind attempt to save yourself.  Don't worry though; if you steal the flier, I'll make sure to kill you after I get back to base.  Yags, think we should go with ghosty plan, or do you figure the nuke's good enough?"

    "If you're mad at me for not volunteering to fly you towards SAM, then I'm sorry, but did you see what happened to those civilians that we drove past? The moment they ended up underneath the cloud, they dissolved as if they were thrown into acid. Being in the sky won't make any difference, I literally can't do what you asked me too!

    "Also, are you dense? Do you know why I asked you to help Tara and Bob get into the vehicle? It's because they're way back there! There's no way in hell Bob is going to be able to tightrope walk across the towing cable, and I'd have a good chance of crashing the Silverfish if I flew it so close to the Chevrolet myself. I was hoping you would fly close to them with your jets, pick them up, and load them into the chopper. Those already inside the EDPC would simply climb aboard like I'm currently doing. It's a rescue plan for god's sake!

    "The only person being selfish here is you, and I know you were being sarcastic last time, but I'm dead serious. How is this saving our lives? If your trick really does rely on obtaining close proximity to Sam, then by the time you reach her... sorry I mean it, The blast wave would have caught up with us and every non-synthetic person here would be dead. I know this cause I did the math earlier.

    "So let go of your martyrdom complex. Our order's from Yagyu are to get out of here, and all you've been doing so far is threatening to hamper our escape attempt. Our incoming nuke will be more than adequate at dealing with that thing so let's start working as a team and make sure all of us can get out of here alive. For one thing, we're going to need to find a way of securing additional personnel to the craft once the cockpit and gunner's seat are full.

    "And just so you know, death threats don't work on somebody who is going to die anyway."



    ((I'm genuinely surprised by your opposition to my actions. Re-reading my previous post, I noticed a small ambiguity that piecewise might decide to run wild with, so I will fix that. Just so others don't think I'm rewriting my entire post, I'll quote the original in a spoiler so people can compare.

    Considering the tension of the situation, I think it's natural that our characters will react this extremely, but I get the feeling that if I don't clarify things, the conflict might bleed into OOC. As a player, I don't want Baldwin to die of course, but I've already lost a character before. At the end of the day, it's just a game, even if it is one I really enjoy. As for Baldwin himself, he might be a greedy bastard, but the glory (and salary bonus) of organizing the rescue operation that saves the fleshies will more than make up for the few extra seconds of lost time.))
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: syvarris on October 23, 2021, 02:57:08 am
    ((Yes, I can spot the difference, it was the very first thing I looked for.  Your first post very obviously said for Baldwin, alone, to board the silverfish.  No part of your bolded text mentions any of the three other vulnerable characters.  In addition to that, the Silverfish is specifically a twoseater, not a fourseater.  You might be able to argue Dubs into allowing four people onboard, and hoping that doesn't slow it down so much it's slower... but you'd have to, you know, try that.  Boldtext is what matters, and your boldtext was saying to abandon everyone and take a valuable piece of equipment for yourself.

    EDIT: I guess I should respond IC too.))

    Wilfred loudly sighs over the comms, but offers no more comment.
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: heydude6 on October 23, 2021, 03:05:01 am
    No part of your bolded text mentions any of the three other vulnerable characters.

    ((More than three unfortunately. We can't forget AFK players like the other ED (Harry Baldwin's character). Akanorth I could honestly take or leave (I'm still a little salty about the aborted murder attempt), but with Tara and Bob, I handled them the way I did because I didn't want to dictate your every action. If for whatever reason you decided not to save them I would have left them to their fate.

    You have to believe me when I say the bold text was an oversight because I thought the rest of my post made the intent clear enough. Especially when my second piece of bold text uses the word "us" implying multiple people make it on to the Silverfish (I also doubt that you would boost the ship if I was the only person on it). It definitely is a problem that needed fixing though, so I'm glad you pointed that out.

    As for the issue of overloading the vehicle, to be honest I didn't plot out every detail. It's a solvable problem though and that's what these discussions are for. I just wanted to get across the basic gist of:


    cause before I thought of this, I thought we were completely doomed. I don't want to dictate the actions of every other player in the opening post, because first, it isn't fun to have someone else tell you what your character should do, and secondly I'm bound to overlook something anyway (I completely forgot about blue ED when I made the first post) so discussion is still necessary. Also, I thought that since you were the one bringing Bob and Tara on board, you would be the one who would try to squeeze them in. Or they would initiate the squeezing themselves since ultimately their characters were the ones who would be doing the action of climbing aboard. Baldwin is just some guy sitting in a cockpit.

    If you want my thoughts on the capacity issue though, the simplest solution I can think of is to stuff as many people in the vehicle as we can, and then have the gripper/landing-gear clutch your body while you hold the stragglers in your arms. If you use your rockets, that might even prevent the weight slowdown you were talking about.

    Wouldn't you have rather used a solution you came up with though?

    Making cable harnesses for everyone is another alternative I can think of, but that would take more time to set up.))
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: King Zultan on October 23, 2021, 03:54:53 am
    "Oh shit people are melting, thank fuck I died and became a robot."
    Find a hatch to the roof and pop out enough that I can fire my rocket launcher with out hitting anyone and blowup some of the cars in our path if it seems like it would help any.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: Ozarck on October 23, 2021, 06:32:47 am
    "I don't think those two are going to make it in without your help Will, but regardless of what you do with them, I'd appreciate if you could lend your suit rockets to give us some extra speed."
    ((Thanks for thinking of Tara and Bob. Don't worry too much about us though, we went through a giant corpsegate into an alternate reality on purpose.))

    "Wilfred! Lend me a hand! I'm not the most dextrous monkey and us fleshbags need to get in that Silverfish, NOW! The EDPC is a heavily armed, heavily armored juggernaut, while the Silverfish is a speedy lightweight reconnaissance craft. It's got a top speed of 200 mph! If that can't get us out of here, then nothing can!"

    "Oh, sorry.  I'm a little bit too busy discussing selfishly sacrificing myself to save everyone's lives.  I don't have time to assist with your attempt to heroically abandon everyone here in a blind attempt to save yourself.  Don't worry though; if you steal the flier, I'll make sure to kill you after I get back to base.  Yags, think we should go with ghosty plan, or do you figure the nuke's good enough?"
    ((Fuck Derp so hard. Also, speaking of kidnapping what we have rightfully stolen (insert Vizzini death laugh), feel free to stuff Bob and Tara (or a non-braindead teammate) into the Silverfish. Bob's got much better tech than Jon did. We might even get it out of here in mostly one piece! It'd actually be a not terrible idea to rescue up to two teammates that way. But, you know, Bob gonna Bob, so Bob'll take what Bob gets, one way or the other. Fuck Derp))
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: BlackPaladin99 on October 23, 2021, 09:32:51 am
    akanorth hunkers down and utters a silent prayer to whatever gods are out there.  He then helps with drawing runes. 

    Spoiler (click to show/hide)
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: Radio Controlled on October 23, 2021, 03:10:29 pm
    "Oh, sorry.  I'm a little bit too busy discussing selfishly sacrificing myself to save everyone's lives.  I don't have time to assist with your attempt to heroically abandon everyone here in a blind attempt to save yourself.  Don't worry though; if you steal the flier, I'll make sure to kill you after I get back to base.  Yags, think we should go with ghosty plan, or do you figure the nuke's good enough?"

    "At this point, I think we will stand the best chance if we focus all our efforts on getting out of here faster. EdPC is having trouble getting through, and even if we outrun the fleshmelt field we have a blastwave incoming.

    Speaking on the latter, Wil, from the way command worded it it seemed like they expect us to take control of the drone carrying the package to direct it. You are the best techie we have right now that's still lucid, maybe you can ensure that the nuke wil go off the second we are out of the danger zone?"

    "Baldwin, I understand that you're scared and your idea of getting the fleshies away from here faster definitely isn't without merit. But there are quite a few of you and trying to find a way to somehow carry all of you with a light flier not made for transporting much weight would take time and effort we could instead spend on getting everyone else out of the incoming blast wave. Not to mention you'd need to find a pilot. And yes, I realize we could just wait with the bombing run until we're far enough away, but with every second we wait that thing out there might incubate some fresh horror that makes it immune to our strike. We need to kill it now, while perhaps it may still be killed.

    For example, maybe you could use your occult methods to create a barrier of some sort that can interfere with the fleshmelt field and buy us some time that way."


    Would it help if I used the EdPC's main gun to blast away obstacles/roadblocks so he doesn't need to go around them as much? Or would that just create more debris and/or slow us down due to recoil? If it seems like it'd help, do so.

    If not, then instead ruminate on the nature of that fleshmelt field, maybe that'll give us an idea of how we can shield our fleshling teammates from it.


    ((EDIT: just checked, and the silverfish can carry around 226 kg according to the manual we found earlier. Assuming around 70 kg per person on average, and assuming we're taking Akanorth, Baldwin, Tara (other braindeads not included), you definitely couldn't also take Bob, it'd be way over the weight limit. Maybe stuffing the fleshy peeps into the car and driving ahead would work better at this point, though it'd be a crapshoot to get them in there.))


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: heydude6 on October 23, 2021, 11:12:37 pm
    ((Since it seems like our discussion is coming to a standstill, I was thinking that it might help to take a more utilitarian approach to our problem. As a result, I have decided to create a dossier of all of the personnel on this mission. The variables I'm tracking include whether they are organic, whether they have a cognition copier, and whether they are active/inactive. I believe that with this information, we can determine who actually needs saving and make plans appropriately.

    Spoiler: The Dossier (click to show/hide)

    In addition to the names in the Dossier, there is also the guide Yagyu hired. I'm going to assume that we parted ways at the Bizarre and he has now been absorbed into the Sam Amalgam. Poor guy.



    Let's get to the analysis though. After compiling the Dossier, I can share the following bits of useful information:

    If we decide to be heartless and desperate, we can save those 3 by squeezing them onto the silverfish (bob can be transported via landing gear gripper). If we decided to save the AFK's without cognition copiers, then Janet can easily be retconned as having fled the team as an overreaction to the snap scare, which leaves us with two additional AFKs overall. Still a problem though. Maybe Piecewise will be more creative with the retcons if he is even willing to do such a thing.

    Abandoning the guys with cognition copiers doesn't come without a cost though. They will need to acquire/purchase new bodies once their old ones are dissolved. I personally am willing to donate part of my paycheck to this cause as a gesture of OOC goodwill. I'm not a greedy bastard IRL after all. I also believe EEEDD can be retconned as having abandoned the group to continue his ministry so we won't have to pay for his replacement body at least.

    We can assume the retconned players eventually ended up somewhere safe like the military base.



    Let's start discussing some possible plans now though.
    Spoiler:  My ideas for Plans (click to show/hide)

    Anyway, these are some basic frameworks I came up with to try to save our asses. Please tell me which ones you find the most preferable. Our final plan will probably use elements from multiple of these, but it's important to know what the options are. None of them are ideal, but my favourite is plan C, with plan E as the runner up. I'm perfectly willing to abandon SAM on the planet as long as we make it out alive.))
    Title: Re: MOOK: Spooky
    Post by: syvarris on October 23, 2021, 11:21:21 pm
    "ALRIIIGHT!  Piloting a nuke is way better than becoming a nuke!  I'll get right on that.  Baldy, I won't stop you from trying to fly, but this is gonna be danger close.  You'll probably be safer inside the EdPC's armored shell than you would be riding the blastwave."

    Do we have authorization/capability to take control of the nuke?  If we do, Wilfred will take advantage of that, and guide in the bomb.  Try to maximize damage to SAM, rather than prioritizing keeping us clear of the blast; the nearest intersection with Liberty Street isn't quite two miles away from the Bizarre, and an update ago you said we were a mile or two away already, so we should be outside the blast zone by then regardless.  Plus we've got heavy armor.

    If we don't have authorization/capability to control the nuke, or it seems entirely unnecessary, instead retrieve Bob and Tara from the Chevrolet and help them get inside the EdPC.  Get inside with them.  If Baldwin tries to climb out, assist him without harming him; Wilfred won't exactly mind if he gets baked in nuclear radiation, and it's not his fault if Omnicorp dropped a nuke right next to us.


    ((If you're curious: 10 kilotons is almost tactical. (https://nuclearsecrecy.com/nukemap/?&kt=10&lat=42.262265&lng=-83.755462&hob_psi=5&hob_ft=2207&psi=20,5,1&zm=12)))

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: heydude6 on October 23, 2021, 11:42:27 pm
    ((If you're curious: 10 kilotons is almost tactical. (https://nuclearsecrecy.com/nukemap/?&kt=10&lat=42.262265&lng=-83.755462&hob_psi=5&hob_ft=2207&psi=20,5,1&zm=12)))

    ((indeed, it's only 2/3rd's the strength of Hiroshima. It's hard to tell if that will be enough to take out SAM, but if it is, then that makes Plan G a lot more viable.))
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: Ozarck on October 24, 2021, 01:19:54 am
    That was a pretty impressive post, heydude6. Lots of research to find all the players of this mission, good formatting, lots of good ideas.

    Radio says the silverfish can carry about 226 kg total, which is just at the lower end of Bob's possible mass, or two human adults.

    That means the only plan for flying Bob out that would work is the one where Wil carries him and flies, thoug hhis rockets are not for extended use, but short bursts of speed. Still could be enough to give us that last edge.

    I think the nuke will be enough to obliterate SAM's current stockpile of flesh. Whether that ends the untapped potential or not remains to be seen.
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: King Zultan on October 24, 2021, 02:36:32 am
    (I just realized my action isn't gonna do jack shit so I'm gonna change it.)
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: Radio Controlled on October 24, 2021, 07:51:55 am
    snippety

    ((That's a wiki-gnome-worthy effort there, nice one!  :o

    But yeah, like Oz indicated, Bob's probably out regarding transport by silverfish, he is a Big Boy. For convenience, here's the post where I got the weight limit from, has some other info as well: http://www.bay12forums.com/smf/index.php?topic=173094.msg8270543;topicseen#msg8270543

    Anyway, it seems akanorth is also trying to board the flier and get out, so I guess the question is largely moot at this point. Wil could maybe still grab Tara&Bob himself and fly ahead with them, but he's focusing on flying the bomb and trying to do both sounds like a bad idea imo.))
    Title: Re: MOOK: Spooky
    Post by: Pancaek on October 24, 2021, 08:29:19 am
    ((I just want to throw in that Edward does have a cognition copier. I just left it in the Edward sheet and didn't put it in the EdPC sheet, but I specifically went over this with Piecewise before the mission since I fully expect(ed) the EdPC to get blown up or otherwise destroyed during the mission))


    Keep on trucking for now, full speed away from SAM. Make sure my teammates have access to the computers and guns on the EdPC, in case they want to use the shrieker rounds and/or take control of that nuke drone.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    [/quote]
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: heydude6 on October 24, 2021, 05:54:46 pm
    ((It looks like we're going with Plan G then. I hope we're a safe enough distance. We can get some extra speed if we ditch the chevrolet (after bringing Tara and Bob inside of course) ))

    Upon hearing Wilfred's declaration, Baldwin looks mournfully at the silverfish before abandoning it and crawling back inside the EDPC. Not before leaving one last message though

    "Wilfred! If you're going to drop the nuke now, you should know something important! In addition to the blast wave and the flash, nukes also emit an EMP when they detonate. Make sure you're inside the EDPC when it explodes, otherwise all of your circuitry will be fried! Hardening armored military vehicles like the EDPC is a natural part of their construction process since they're mostly faraday cages anyway. You'll be safe inside."

    Baldwin then turns his head towards Akanorth who has also started climbing out of the hatch

    "I doubt the Silverfish has such protections though. You're free to do as you like akanorth, but there's a chance that you'll probably end up in freefall. It might be better if you helped me out downstairs."

    And just like that Baldwin was back inside the vehicle, preparing to wait out the upcoming nuclear apocalypse.


    Baldwin retrieves the charcoal pencils stored in his idea tube, and begins handing them out to the AFKs, barking oblique instructions to draw summoning circles and esoteric runes. Between hanging DIY paper charms, Baldwin checks on his colleagues and corrects any errors they may have made. All of this is in hopes of creating a ward that could protect the EDPCs occupants against SAM's flesh absorbing aura. The inside of the vehicle begins to resemble an insane asylum, but hopefully the design is sound. Once finished, Baldwin gathers the AFKs and corrals them into the necessary spots. Then he begins to lead a chant.

    Even if there is some flaw, it should at least hold for a little bit. Hopefully we'll never need it


    Spoiler: Baldwin (click to show/hide)
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: BlackPaladin99 on October 25, 2021, 01:39:26 pm
    (( what was the info i got on demon-summoning a while back again?  Also, with the cognition copier, would it be possible to get copied into an inorganic body? ))
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: piecewise on October 27, 2021, 12:23:17 am
    We are going to make the assumption that at some point in the past hour or two of meandering that someone attached the Movie The-ate-er to the back of the EdPC and that you (And presumably brain dead Tara) are rattling along behind it.
    ((this is the most hilarious of cases, and therefore the preferred one. A tentacle wearing, spiderbot controlling crocodile with a mechanical aptitude and a brain-dead bureaucrat rattling along in a Chevrolet modified to be a movie theater, towed behind a sapient APC carrying several robots and some still fleshly beings, trying to outrun the construction of a several hundred meter tall felshmonster in a city dominated by an antireality vortex created by the dreaming mind of a drug addled psychic test subject.
    Just another tuesday afternoon in OMNI security.

    "Oh shit people are melting, thank fuck I died and became a robot."
    Find a hatch to the roof and pop out enough that I can fire my rocket launcher with out hitting anyone and blowup some of the cars in our path if it seems like it would help any.
    Spoiler: Is no longer dead! (click to show/hide)

    You climb up the helpful ladder to the roof hatch, pop it open, and then haul your rocket launcher out. You balance the RPG on your shoulder, sight it in on the nearest car in the way of the EdPC and [1] fire. The rocket slings out of the tube, twists hard right, and slams into the base of a building about half a block ahead. The building, a two story shop by the look of it, lists heavily forward before collapsing like a felled tree...right onto the road.

    "HA! If I still had flesh to get melted I might be panicking right about now."

    akanorth hunkers down and utters a silent prayer to whatever gods are out there.  He then helps with drawing runes. 

    Spoiler (click to show/hide)
    [6]
    You offer a prayer to any god that will answer. And one does. Or maybe something like a god. Its down there, sucking on your knee. It is a flea. A flea the size of a fist and glowing with anti-light.  It does not speak, but you know it is offering you salvation.

    At a cost.

    "Oh, sorry.  I'm a little bit too busy discussing selfishly sacrificing myself to save everyone's lives.  I don't have time to assist with your attempt to heroically abandon everyone here in a blind attempt to save yourself.  Don't worry though; if you steal the flier, I'll make sure to kill you after I get back to base.  Yags, think we should go with ghosty plan, or do you figure the nuke's good enough?"

    "At this point, I think we will stand the best chance if we focus all our efforts on getting out of here faster. EdPC is having trouble getting through, and even if we outrun the fleshmelt field we have a blastwave incoming.

    Speaking on the latter, Wil, from the way command worded it it seemed like they expect us to take control of the drone carrying the package to direct it. You are the best techie we have right now that's still lucid, maybe you can ensure that the nuke wil go off the second we are out of the danger zone?"

    "Baldwin, I understand that you're scared and your idea of getting the fleshies away from here faster definitely isn't without merit. But there are quite a few of you and trying to find a way to somehow carry all of you with a light flier not made for transporting much weight would take time and effort we could instead spend on getting everyone else out of the incoming blast wave. Not to mention you'd need to find a pilot. And yes, I realize we could just wait with the bombing run until we're far enough away, but with every second we wait that thing out there might incubate some fresh horror that makes it immune to our strike. We need to kill it now, while perhaps it may still be killed.

    For example, maybe you could use your occult methods to create a barrier of some sort that can interfere with the fleshmelt field and buy us some time that way."


    Would it help if I used the EdPC's main gun to blast away obstacles/roadblocks so he doesn't need to go around them as much? Or would that just create more debris and/or slow us down due to recoil? If it seems like it'd help, do so.

    If not, then instead ruminate on the nature of that fleshmelt field, maybe that'll give us an idea of how we can shield our fleshling teammates from it.


    ((EDIT: just checked, and the silverfish can carry around 226 kg according to the manual we found earlier. Assuming around 70 kg per person on average, and assuming we're taking Akanorth, Baldwin, Tara (other braindeads not included), you definitely couldn't also take Bob, it'd be way over the weight limit. Maybe stuffing the fleshy peeps into the car and driving ahead would work better at this point, though it'd be a crapshoot to get them in there.))


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Seeing as the resident robo-furry just dropped a building into the road, you decide that blasting it out of the way would probably be pretty useful. You climb into the main gun turret and take aim.
    [1]
    The high explosive round you fire misses the downed building entirely and succeeds only on dropping an even larger building into the road directly behind the first one.

    Tarnation.

    "ALRIIIGHT!  Piloting a nuke is way better than becoming a nuke!  I'll get right on that.  Baldy, I won't stop you from trying to fly, but this is gonna be danger close.  You'll probably be safer inside the EdPC's armored shell than you would be riding the blastwave."

    Do we have authorization/capability to take control of the nuke?  If we do, Wilfred will take advantage of that, and guide in the bomb.  Try to maximize damage to SAM, rather than prioritizing keeping us clear of the blast; the nearest intersection with Liberty Street isn't quite two miles away from the Bizarre, and an update ago you said we were a mile or two away already, so we should be outside the blast zone by then regardless.  Plus we've got heavy armor.

    If we don't have authorization/capability to control the nuke, or it seems entirely unnecessary, instead retrieve Bob and Tara from the Chevrolet and help them get inside the EdPC.  Get inside with them.  If Baldwin tries to climb out, assist him without harming him; Wilfred won't exactly mind if he gets baked in nuclear radiation, and it's not his fault if Omnicorp dropped a nuke right next to us.


    ((If you're curious: 10 kilotons is almost tactical. (https://nuclearsecrecy.com/nukemap/?&kt=10&lat=42.262265&lng=-83.755462&hob_psi=5&hob_ft=2207&psi=20,5,1&zm=12)))

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    You do and can! Its almost like someone gave you the callsign and password for exactly that reason! Weird!
    [6]
    You use your built in computer and transmitter to find the drone command was talking about and hack it. Well...hack it in that you use the password they gave you to log in. Good news, it already appears to be heading straight for the trouble maker. Bad news...its still a little while out. Maybe a minute. You crank it to full speed. Now maybe 30 seconds. You're not sure its fast enough.

    ((It looks like we're going with Plan G then. I hope we're a safe enough distance. We can get some extra speed if we ditch the chevrolet (after bringing Tara and Bob inside of course) ))

    Upon hearing Wilfred's declaration, Baldwin looks mournfully at the silverfish before abandoning it and crawling back inside the EDPC. Not before leaving one last message though

    "Wilfred! If you're going to drop the nuke now, you should know something important! In addition to the blast wave and the flash, nukes also emit an EMP when they detonate. Make sure you're inside the EDPC when it explodes, otherwise all of your circuitry will be fried! Hardening armored military vehicles like the EDPC is a natural part of their construction process since they're mostly faraday cages anyway. You'll be safe inside."

    Baldwin then turns his head towards Akanorth who has also started climbing out of the hatch

    "I doubt the Silverfish has such protections though. You're free to do as you like akanorth, but there's a chance that you'll probably end up in freefall. It might be better if you helped me out downstairs."

    And just like that Baldwin was back inside the vehicle, preparing to wait out the upcoming nuclear apocalypse.


    Baldwin retrieves the charcoal pencils stored in his idea tube, and begins handing them out to the AFKs, barking oblique instructions to draw summoning circles and esoteric runes. Between hanging DIY paper charms, Baldwin checks on his colleagues and corrects any errors they may have made. All of this is in hopes of creating a ward that could protect the EDPCs occupants against SAM's flesh absorbing aura. The inside of the vehicle begins to resemble an insane asylum, but hopefully the design is sound. Once finished, Baldwin gathers the AFKs and corrals them into the necessary spots. Then he begins to lead a chant.

    Even if there is some flaw, it should at least hold for a little bit. Hopefully we'll never need it


    Spoiler: Baldwin (click to show/hide)
    [2]
    You scribble all manner of runes and sigils and circles and incantations throughout the interior of the EdPC. Does it do anything? Well it uses up some time you'd otherwise have used to anxiously wait.


    ((I just want to throw in that Edward does have a cognition copier. I just left it in the Edward sheet and didn't put it in the EdPC sheet, but I specifically went over this with Piecewise before the mission since I fully expect(ed) the EdPC to get blown up or otherwise destroyed during the mission))


    Keep on trucking for now, full speed away from SAM. Make sure my teammates have access to the computers and guns on the EdPC, in case they want to use the shrieker rounds and/or take control of that nuke drone.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    [2]
    The EdPC, out of options as MULTIPLE GODDAMN BUILDINGS get dropped into its way, attempts to bulldoze through. And they do make it through...the first few feet. The EdPC slams into the rubble and grinds to a halt almost immediately, half embedded in smashed brickwork and drywall.



    [1][2][1][5]

    The red sky tears through the clouds above the EdPC, boiling them off with a scream. Akanorth, Baldwin, and Bob instantaneously liquify into a mass of disjointed cells and begin flowing towards the growing THING where the bizarre used to be.  Though none of them make it far as they are confined within their vehicles. Instead they bump and slosh, crawling up walls and pressing against windows.  Tara, somehow, seems unaffected.


    Everyone in the EdPC has about 10 seconds to be grossed out by this before the nuke impacts the growing flesh thing and it vanishes in a literally blinding flash. They can all see the shockwave coming.
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: Egan_BW on October 27, 2021, 12:28:36 am
    F
    Title: Re: MOOK: Spooky
    Post by: Ozarck on October 27, 2021, 12:53:27 am
    If there is any consciousness in the cellular goo that was once Bob, engulf Tara and dive for the nearest sewer entrance. If Tara fits, take her underground, else just go alone into the cool and wet below the surface.

    If there is nothing of Bob left but a soon to be incinerated puddle, let it be known that he died as he lived: Driving a Chevrolet Movie Theater.


    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on October 27, 2021, 02:26:42 am
    "NOT MY FAULT!  I WANTED BOB TO LIVE!"

    Get inside the EdPC.  Unless already inside the EdPC.  Be vaguely sad about the crocodile dying.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: heydude6 on October 27, 2021, 02:32:12 am
    You... you have stripped me down... to my barest flesh. Though you have destroyed... every bone... in my body... I will not bow before thee you monster!

    I admit you have great power, but... you do not wear magic well.

    Technology... made you arrogant. You thought a crutch... made you ready for the real thing.

    That is why you will fail...



    I... can feel your influence... weakening. I can feel your pain as nuclear hellfire burns your bones!

    Hahahahahah...

    ...

    ...

    Do not assume you will drag me to your doom, my little flower. I may have none of my possessions, but real magic is always with you.

    We will soon meet again, but I doubt you will be able to threaten me like you used to.




    While SAM is stunned by the nuke, sever my link to the divine light (ie. to SAM and the clouds) and steal a fragment of power for my own!

    OR

    If Sam is dead and gone, absorb some of the residual power before it dissipates...




    Either way, prove myself to be the superior meat sludge and assimilate my meat sludge contemporaries and reform into a new flesh horror. A real flesh horror...

    Either way, try to reconstitute something resembling a body. Something with a face that can speak at least

    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: The Lupanian on October 27, 2021, 02:42:50 am
    Produce the antibio razor and hack at whatever flesh-monsters/sludge is still in the EDPC
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: heydude6 on October 27, 2021, 02:57:25 am
    ((Ha! Should have expected that. Guess that's what I get for flavoring things so evilly.

    Baldwin talks a big game for being a barely sentient pile of sludge. Really, this was just the last card I had to play before this character was gone for good.  ;)

    Assuming that any of my prior steps worked out despite how unlikely they were, would you have been swayed by Baldwin's screams for mercy?))
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: King Zultan on October 27, 2021, 03:40:06 am
    "Oh fuck I've made things worse, why can't this damn thing shoot straight?"
    Shut the hatch and Sit down far from the melty flesh things that used to be my coworkers.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: Radio Controlled on October 27, 2021, 09:12:08 am
    Is there some time before the shockwave hits?

    If yes: scoop up what remains of the fleshy people who were in the EdPC in like a tupperware or whatever (one box per former person). Don't think this is revivable but might as well try. Then, bunker down and brace for impact.
    Note: if the meatgoop is being weird or aggressive or whatever then just leave it alone.

    If not: bunker down and brace for impact.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: heydude6 on October 27, 2021, 10:23:33 am
    ((My containment pods will suit your purposes nicely I think, even if they are a little small

    I think I can change justify changing my action a little now))
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: BlackPaladin99 on October 27, 2021, 10:42:02 am
    ((Wait so I’m dead?!?  Oh well.))
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: heydude6 on October 27, 2021, 10:44:47 am
    ((You can try jiggle your goo like I'm doing. It's probably pointless, but it's worth a try. Being absorbed into a flesh-hivemind usually isn't synonymous with death, and we haven't even gotten to that point yet.

    You might also be able to make a deal with that magic flee, even if that was just piecewise messing with you))
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: BlackPaladin99 on October 28, 2021, 01:04:11 pm
    ((You can try jiggle your goo like I'm doing. It's probably pointless, but it's worth a try. Being absorbed into a flesh-hivemind usually isn't synonymous with death, and we haven't even gotten to that point yet.

    You might also be able to make a deal with that magic flee, even if that was just piecewise messing with you))
    im preety sure that im dead.  if piecewise agrees, character sheet pending
    Title: Re: MOOK: Spooky
    Post by: Pancaek on October 29, 2021, 07:34:50 pm
    "Thanks for the 'help', guys. Everyone please fasten your seatbelts, we seem to be about to experience some hefty turbulence."


    Button up the EdPC and brace for shockwave impact.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: piecewise on November 01, 2021, 08:32:10 pm
    If there is any consciousness in the cellular goo that was once Bob, engulf Tara and dive for the nearest sewer entrance. If Tara fits, take her underground, else just go alone into the cool and wet below the surface.

    If there is nothing of Bob left but a soon to be incinerated puddle, let it be known that he died as he lived: Driving a Chevrolet Movie Theater.


    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    [7][5]
    The vague, greenish brown slurry that used to be Bob wriggles and then engulfs Tara. With a sloshing show of force the Bob Blob smashes through the passenger side window and out onto the street beyond, carrying Tara long with it.
    [6]
    The bob blob oozes in place for a moment before surging over to the nearest manhole, flipping the top off, and falling in like a glob of snot down a hose pipe.

    "NOT MY FAULT!  I WANTED BOB TO LIVE!"

    Get inside the EdPC.  Unless already inside the EdPC.  Be vaguely sad about the crocodile dying.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)

    You cram yourself into the EdPC.

    "I'm in a metal suit of emotion!" you cry, flailing weakly inside your mini-mecha.

    You... you have stripped me down... to my barest flesh. Though you have destroyed... every bone... in my body... I will not bow before thee you monster!

    I admit you have great power, but... you do not wear magic well.

    Technology... made you arrogant. You thought a crutch... made you ready for the real thing.

    That is why you will fail...



    I... can feel your influence... weakening. I can feel your pain as nuclear hellfire burns your bones!

    Hahahahahah...

    ...

    ...

    Do not assume you will drag me to your doom, my little flower. I may have none of my possessions, but real magic is always with you.

    We will soon meet again, but I doubt you will be able to threaten me like you used to.




    While SAM is stunned by the nuke, sever my link to the divine light (ie. to SAM and the clouds) and steal a fragment of power for my own!

    OR

    If Sam is dead and gone, absorb some of the residual power before it dissipates...




    Either way, prove myself to be the superior meat sludge and assimilate my meat sludge contemporaries and reform into a new flesh horror. A real flesh horror...

    Either way, try to reconstitute something resembling a body. Something with a face that can speak at least

    [3][7][5]
    The jelly of flesh that was Baldwin jiggles for a moment and then suddenly reforms with a wet SLURP! He looks like he did before, but paler, with a pair of wings made from expanding blood vessels and a halo of blood hovering over his head.  "I'm back!"

    ((You can try jiggle your goo like I'm doing. It's probably pointless, but it's worth a try. Being absorbed into a flesh-hivemind usually isn't synonymous with death, and we haven't even gotten to that point yet.

    You might also be able to make a deal with that magic flee, even if that was just piecewise messing with you))
    im preety sure that im dead.  if piecewise agrees, character sheet pending
    [2]
    Yep. Well...Not dead but a mindless pile of goo.  Will is an important stat.

    Produce the antibio razor and hack at whatever flesh-monsters/sludge is still in the EDPC
    Spoiler: Ji (click to show/hide)
    You ignore the newly reformed flesh...angel...guy and instead hack at the mindless pile of former teammate. It's super effective!

    "Oh fuck I've made things worse, why can't this damn thing shoot straight?"
    Shut the hatch and Sit down far from the melty flesh things that used to be my coworkers.
    Spoiler: Is no longer dead! (click to show/hide)
    You climb back in, set the RPG down, and try to look innocent.

    Is there some time before the shockwave hits?

    If yes: scoop up what remains of the fleshy people who were in the EdPC in like a tupperware or whatever (one box per former person). Don't think this is revivable but might as well try. Then, bunker down and brace for impact.
    Note: if the meatgoop is being weird or aggressive or whatever then just leave it alone.

    If not: bunker down and brace for impact.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    2/3 blobs appear to have...uh...solved their own problems one way or another. So you shrug and duck.

    "Thanks for the 'help', guys. Everyone please fasten your seatbelts, we seem to be about to experience some hefty turbulence."


    Button up the EdPC and brace for shockwave impact.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)

    [10]

    Pile bunkers extend from the bottom of the EdPC and anchor it to the asphalt with a series of staccato thuds as tungsten spikes sink a foot or so deep into the road. All the hatches lock, all the motorized turret mounts whine and hold themselves steady, monitors flicker off, and inflatable bags deploy around the passenger compartment.










    The blast wave hits maybe 5 or 6 seconds after the flash, strangely delayed considering the distance. Luckily the blast hits the EdPC rear on, instead of side on, and the rubble around its nose in combination with the pile bunkers keeps it relatively anchored in place. The rear section tears free and lifts a foot or so off the ground but then drops back as the blast wave passes over. For a few long seconds everyone sits in silence. The EdPC is pitch black inside, the only sounds being the breathing of its one organic inhabitant and shifting of metal on metal. Then, somewhere outside and far away, a scream echoes. Its louder and larger than any human or even beast they've seen before could make. And its coming from the direction of SAM. Those with scanners pick up bursts of erratic radiation. Too dense to be normal fallout. The ground shakes.
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: heydude6 on November 01, 2021, 10:35:46 pm
    Baldwin does not pay his teammates any mind as he steps outside of the EDPC and climbs on top. Cape billowing in the wind, he takes out the Military Binoculars he bought oh so long ago and takes a good and detailed look at Sam.

    "Don't let those screams concern you." He says to no one in particular.

    "These are the wails of a dying animal. SAM had the potential to become something truly powerful, but you dropped the nuke while she was incomplete. It disturbs me that she wasn't killed outright, but it'll only be a matter of time before she succumbs to third degree burns. As Ji so effectively demonstrated, though SAM was strong, the blobs of flesh goo she is composed of are individually quite weak."

    Baldwin puts his binoculars away to laugh a little. Then he addresses Wil.

    "Do you see it Wilfred? Do you see the bright glow of thousands of liberated souls simultaneously escaping their meaty shells and ascending to the heavens! Anything in that red sea that wasn't able to reach her in time has mostly certainly been reduced to carbon now. She can't touch them anymore, so I can't see how she could possibly regenerate!"

    :D

    Baldwin of course can't see them, but he assumes Wil does. It'll be really bad news if Wil doesn't see them either.



    "Anyway, let's move these buildings out of the way and finally go home. I was once an architect you know. Destroying buildings is even easier than building them!"

    And then he flies/climbs off with his explosive charge.



    ((Anyway, that was flavour-text. I don't actually know what happened to Sam, but I came up with a theory that made sense. I genuinely don't see how the flesh ocean could have survived the nuke. My occult roll will give more accurate information so I assume this will likely be contradicted by something. Here's my actual action in bold text))

    Assuming I won't immediately flash-fry upon exiting the EDPC, do so and examine the state of the landscape around me. Then find a good vantage point and examine SAM with my Military binoculars. Try to ascertain the state of her and see how much aligns with the theory I posted above.

    Some Sample questions:

    Share this info with my team of course. Then fly away or if that fails, climb away and go between the two buildings blocking the road. Carefully place my explosive charge in a place such that when it detonates, it clears a path without damaging the EDPC. Make sure I'm inside the EDPC before I detonate it though and even then only do it if my teammates authorize it. It might be better to use that explosive against SAM if we still need to fight her.

    I advise the EDPC back away a bit anyway though, just to ensure absolute safety with explosives.


    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: Egan_BW on November 01, 2021, 10:39:08 pm
    ((Remind yourself that overconfidence is a slow, and insidious killer.))
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: King Zultan on November 02, 2021, 02:15:17 am
    "How is that thing not dead, I thought nuking people killed them and everything around them?"
    See if I can get onto the internet and see if any of the TV stations or news websites have an eye on what's happening outside the EDPC and what they think caused it and what they intend to do about it.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on November 02, 2021, 02:29:18 am
    Any of bloBob's inventory survive? in particular, riot suit, spiderbot, tentacle, money ... Chevrolet?

    Shlorp up into the EdPC and regurgitate Tara into a seat. Test my bio-mobility by giving the team a big, toothy grin.


    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on November 03, 2021, 04:39:29 am
    Exit the EdPC if possible and not harmful to allies, witness the status of SAM.  Then immediately get to freeing the EdPC if it's trapped, or there's obstacles around it, or anything of that sort.

    By the by, do Wilfred's ghost powers allow him to sense anything here?  Try not to actually start summoning ghosts or anything.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: piecewise on November 04, 2021, 11:53:55 am
    Baldwin does not pay his teammates any mind as he steps outside of the EDPC and climbs on top. Cape billowing in the wind, he takes out the Military Binoculars he bought oh so long ago and takes a good and detailed look at Sam.

    "Don't let those screams concern you." He says to no one in particular.

    "These are the wails of a dying animal. SAM had the potential to become something truly powerful, but you dropped the nuke while she was incomplete. It disturbs me that she wasn't killed outright, but it'll only be a matter of time before she succumbs to third degree burns. As Ji so effectively demonstrated, though SAM was strong, the blobs of flesh goo she is composed of are individually quite weak."

    Baldwin puts his binoculars away to laugh a little. Then he addresses Wil.

    "Do you see it Wilfred? Do you see the bright glow of thousands of liberated souls simultaneously escaping their meaty shells and ascending to the heavens! Anything in that red sea that wasn't able to reach her in time has mostly certainly been reduced to carbon now. She can't touch them anymore, so I can't see how she could possibly regenerate!"

    :D

    Baldwin of course can't see them, but he assumes Wil does. It'll be really bad news if Wil doesn't see them either.



    "Anyway, let's move these buildings out of the way and finally go home. I was once an architect you know. Destroying buildings is even easier than building them!"

    And then he flies/climbs off with his explosive charge.



    ((Anyway, that was flavour-text. I don't actually know what happened to Sam, but I came up with a theory that made sense. I genuinely don't see how the flesh ocean could have survived the nuke. My occult roll will give more accurate information so I assume this will likely be contradicted by something. Here's my actual action in bold text))

    Assuming I won't immediately flash-fry upon exiting the EDPC, do so and examine the state of the landscape around me. Then find a good vantage point and examine SAM with my Military binoculars. Try to ascertain the state of her and see how much aligns with the theory I posted above.

    Some Sample questions:
    • Is SAM actually dying?
    • Are the red clouds receding?
    • How much of a threat is she still?
    • What is she doing now?
    • Is the flesh sea charcoal?
    • Is there still a way she could regenerate?
    • How much more damage can she take before she's dead for good?

    Share this info with my team of course. Then fly away or if that fails, climb away and go between the two buildings blocking the road. Carefully place my explosive charge in a place such that when it detonates, it clears a path without damaging the EDPC. Make sure I'm inside the EDPC before I detonate it though and even then only do it if my teammates authorize it. It might be better to use that explosive against SAM if we still need to fight her.

    I advise the EDPC back away a bit anyway though, just to ensure absolute safety with explosives.


    Spoiler: Baldwin Reborn (click to show/hide)
    You untangle yourself and your new arterial wings from the pile of teammates and wriggle out through the top hatch of the EdPC. The world outside is a painful red, the clouds burnt out of the sky for miles in all directions and scalding winds flowing outwards from the burning city to the south. Black smoke is rising to replace the clouds and tiny fragments of ash are raining down. What is distinctly absent however, is the characteristic mushroom cloud which follows any atomic blast. In its place stands the thing which used to be SAM. No longer a fragmentary figure, the humanoid body now stands  several hundred feet tall, towering over the crater and the burning city beyond it. A warped skeleton, partially covered in charred and glowing flesh, strange organs visible through a still growing chest cavity. A giant heart, alight with the pale blue of Cherenkov radiation, beats audibly within its ribcage. Its head, a distorted skull with flesh slowly creepy over the ridged bone, houses eyes that visibly burn with blue light. 

    Muscles in the legs flex visibly and with spurts of black sludgy blood. SAM takes her first step, unsteady and half stumbling. The next is more sure, and the third is smooth despite the skeletal body being only partially muscled.  She turns to face the distant vortex at the heart of the disaster zone.  The glow within her chest grows brighter and all scanners begin pinging higher and higher radioactive emissions.

    "Huh..."

    You shout down what you're seeing into the EdPC before taking a big flapping leap over the rubble and gliding down on the other side.
    [4]
    You use your explosive charge to blow away most of the rubble in the way of the EdPC after safely back inside.

    "How is that thing not dead, I thought nuking people killed them and everything around them?"
    See if I can get onto the internet and see if any of the TV stations or news websites have an eye on what's happening outside the EDPC and what they think caused it and what they intend to do about it.
    Spoiler: Is no longer dead! (click to show/hide)
    Almost all communications are down or badly scrambled. The link to command is still active, but thats about the only one.

    Any of bloBob's inventory survive? in particular, riot suit, spiderbot, tentacle, money ... Chevrolet?

    Shlorp up into the EdPC and regurgitate Tara into a seat. Test my bio-mobility by giving the team a big, toothy grin.


    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    The Chevrolet is smashed but your stuff is still inside.
    [7]
    You glop through as Baldwin opens the hatch, dropping Tara down inside and sloshing over to one corner. Your teeth, drifting loosely through the goo, align into a rough string that might be interpreted as a smile.

    Exit the EdPC if possible and not harmful to allies, witness the status of SAM.  Then immediately get to freeing the EdPC if it's trapped, or there's obstacles around it, or anything of that sort.

    By the by, do Wilfred's ghost powers allow him to sense anything here?  Try not to actually start summoning ghosts or anything.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    We'll assume you get out and see everything Baldwin sees.  As per ghosts...you can sense that there are a fucking ton of them around right now. Like...there's a fog of ghosts thick enough to block out the sun...if there was a visible sun right now.
    Title: Re: MOOK: God Warrior Ascends
    Post by: Radio Controlled on November 04, 2021, 02:01:30 pm
    "... I think I'm about ready to go home now guys."

    Is EdPC awake? If not see if I can reboot him. If that doesn't work, get in the driver's seat and start driving out of here, towards the military base we entered from. Try not to attract the attention of Big Chungus over there.

    Oh, and grab the late Akanorth's stuff I guess for later distribution.

    That can wait, instead first assist Wil with his plan. Accept the key he gives me, and if the silverfish needs any repairs then help out with that. Then we drive off.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: God Warrior Ascends
    Post by: ANGRY_DEMON_NOISES on November 04, 2021, 06:49:37 pm
    ((I expected EVA but got Nausicaa, I want my money back Piecewise))
    Title: Re: MOOK: God Warrior Ascends
    Post by: The Lupanian on November 04, 2021, 07:52:51 pm
    take Akanorth’s containment pods and collect up as much of the Aka-goo into the pods as possible.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: God Warrior Ascends
    Post by: Egan_BW on November 04, 2021, 08:07:18 pm
    ((Boss Fight! Boss Fight! Boss Fight!))
    Title: Re: MOOK: God Warrior Ascends
    Post by: ANGRY_DEMON_NOISES on November 04, 2021, 08:11:35 pm
    ((Summon a kaiju already Sy, I didn't suicide SAM to get ducked out of a giant monster fight.))
    Title: Re: MOOK: God Warrior Ascends
    Post by: Egan_BW on November 04, 2021, 08:18:13 pm
    ((Slice the fleshorror god in half with a giant ghost-beam!))
    Title: Re: MOOK: Spooky
    Post by: Ozarck on November 04, 2021, 11:24:53 pm
    Am I still rolling will rolls? If so, return to Alligator. Else, go get my spiderbot, if someone lets me in and out of the EdPC.

    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: God Warrior Ascends
    Post by: Ozarck on November 04, 2021, 11:26:02 pm
    ((I expected EVA but got Nausicaa, I want my money back Piecewise))
    You got a cross between Akira and Attack on Titan, is what you got.
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: heydude6 on November 05, 2021, 12:19:23 am
    ((Remind yourself that overconfidence is a slow, and insidious killer.))

    Baldwin's jaw drops when he sees SAM still standing. He saw what the nuke did to the rest of the landscape so how is she so FINE?!

    It wasn't a total loss though. It seems like everything he said about the flesh sea was right, and SAM was still quite damaged. But he had to admit there was only one person left who could stop her.

    "... I think I'm about ready to go home now guys."

    "I'm just about ready to as well..." He said with great pain.

    "But I think it's his fight to finish"

    His head had turned towards Wilfred’s hulking metal frame. He was more powerful than either than them, and he was the one to drop the nuke. So naturally it made sense to give him the final word.



    Baldwin holds up inside the EDPC. He decides to use his own flesh-warping power to try to help Bob put himself back together.

    "Let me help you with that."

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on November 05, 2021, 01:32:36 am
    Wilfred, after remaining silent for a few seconds watching SAM, suddenly thrusts a large metal fist victoriously into the air.

    "Awww hell yeah, Sam!  I knew you were a cool chick dick thing, but I had no idea you had THAT in you!  Badass!"

    He then climbs back into the EdPC, disembarking from his hardsuit almost as soon as he's inside.  He looks at Yagyu, and reaches up for the cognition copier mounted on his head, but hesitates.  After a moment he lowers his hands and instead grabs a keycard, the key to his personal chest of belongings back home.  He presses it into Yagyu's palm.

    "If I come back, I'll have to have the ability to remember this.  There's no way in hell I'm gonna apotheosize and punch out the god of all flesh, and then go back to normal life not knowing what it felt like!  If my mind's unrecoverable, take care of Rolly Polly for me.  And fuck Derp up if you ever get the chance!"

    With that, he unceremoniously begins pushing the Silverfish out of the APC, pausing only to give a quick nod to Baldwin.  "If anyone wants to fly me closer, and maybe keep the silverfish for yourself afterward, taking volunteers now.  Otherwise I'm gonna ram this thing right into Sam!  This time, I am the warhead!"

    Discard all equipment besides the cognition copier, then take the Silverfish and fly towards SAM-9 at maximum velocity.  If someone else wants to pilot, and drop Wilfred off partway there, they can go right ahead EDIT: If someone else volunteers to be the pilot, Wilfred will fly halfway to SAM, then jump out and get ghosty, allowing the volunteer to try and fly back.  If nobody volunteers, he'll start getting ghosty without slowing down, aiming to crash into SAM with the force of an undead city.

    Once dropped off, or after getting at least a mile of distance from the EdPC if he's piloting alone, begin drawing up the power of every last ghost possible.  They ought to be pretty pissed at SAM, really; Wilfred's just going to give everyone some nice unity and direction.  He doesn't have a huge amount of worry what form the ultimate summon takes.  The classic "big boner" would be fine, as long as it's got at least four arms this time, or we could do something cooler, like a whirling hekatonkheires hurricane of arms.  Or maybe a spider made of guns!  Manifesting a nice big cannon to blow off SAM's head and get her attention would be a great opening move.

    Point is, make it big, make it killy, and make it have lots of disposable appendages.  Otherwise, ghost democracy, rather than flesh communism.

    EDIT2: In the event that the silverfish is too damaged to fly, and can't be repaired... I guess just get out and start running towards SAM (without the hardsuit).  Get Ghosty once a decent distance from the EdPC, with more of a focus on gaining mobility to catch up to SAM.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: God Warrior Ascends
    Post by: heydude6 on November 05, 2021, 02:13:18 am
    "Hell YEAH! That's my boy" Baldwin says before slapping Wil on the back.

    Then he turns around to slap Tara out of her daze.

    "Wake up sleepy head! We're gonna go kill a false god, but we need the Silverfish to do it. Since there's basically no chance that thing was undamaged by the nuke, we're gonna need to use every bit of expertise you have in order to repair! So get in on it. Use anything you can, salvage parts from the ruined Chevrolet if you must!"

    Baldwin sends her off with another slap on the back for good measure.

    "Allegro. GO!"

    I am suggesting an auto-action for Tara. I'll at least take a turn for Bob to reconstitute himself so she's the best person for this job. The action of course is to find and repair the Silverfish using any means necessary so Wil can use it. Parts can be taken from wherever, including vehicle wrecks like the Chevrolet.

    Spoiler: The MOOKiest (click to show/hide)
    Title: Re: MOOK: God Warrior Ascends
    Post by: King Zultan on November 05, 2021, 02:33:11 am
    "I still don't get how Sam is still alive, but I guess things aren't all bad since I only accidentally killed one person instead of three."
    Burt sits for a second listening to the current goings on be for adding his own comment.
    "Are you guys sure summoning another giant monster to fight Sam a good idea, I mean we could all leave now and pretend none of this happened."

    Aid in finding and fixing the Silverfish, also defend self if people decide I could be used for parts to fix the thing.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: God Warrior Ascends
    Post by: Ozarck on November 05, 2021, 09:49:39 am
    Veto'ing the auto-Tara action.

    heydude, generally we don't run other players' characters without their input. If someone says something like "I am going to be away for a while, [heydude] can run my character," then, within reason, it is acceptable. Additionally, in certain known cases, such as with Radio and Pan, it's generally accepted, since they're the same person IRl anyway (not really. this is a joke).


    Title: Re: MOOK: God Warrior Ascends
    Post by: Radio Controlled on November 05, 2021, 11:07:48 am
    Wilfred, after remaining silent for a few seconds watching SAM, suddenly thrusts a large metal fist victoriously into the air.

    "Awww hell yeah, Sam!  I knew you were a cool chick dick thing, but I had no idea you had THAT in you!  Badass!"

    He then climbs back into the EdPC, disembarking from his hardsuit almost as soon as he's inside.  He looks at Yagyu, and reaches up for the cognition copier mounted on his head, but hesitates.  After a moment he lowers his hands and instead grabs a keycard, the key to his personal chest of belongings back home.  He presses it into Yagyu's palm.

    "If I come back, I'll have to have the ability to remember this.  There's no way in hell I'm gonna apotheosize and punch out the god of all flesh, and then go back to normal life not knowing what it felt like!  If my mind's unrecoverable, take care of Rolly Polly for me.  And fuck Derp up if you ever get the chance!"

    With that, he unceremoniously begins pushing the Silverfish out of the APC, pausing only to give a quick nod to Baldwin.  "If anyone wants to fly me closer, and maybe keep the silverfish for yourself afterward, taking volunteers now.  Otherwise I'm gonna ram this thing right into Sam!  This time, I am the warhead!" 

    "I'll... take care of her. Good luck."

    ((OOC note: are we sure we want someone with d4 in tech to pilot the silverfish?))
    Title: Re: MOOK: God Warrior Ascends
    Post by: ANGRY_DEMON_NOISES on November 05, 2021, 11:14:47 am
    ((As someone rooting for a kaiju fight, yeah, Wil has the best tech. Sy should go solo. Not like the Silverfish is gonna survive Wil going full Spooky Gurren Lagan.))
    Title: Re: MOOK: God Warrior Ascends
    Post by: heydude6 on November 05, 2021, 01:24:48 pm
    Veto'ing the auto-Tara action.

    Sure, I think I get your point. I’m just kind of guy who’ll at least try something first before giving up on it. I saw a potential benefit so I went for it. I pushed my limits and now I know where they are.

    Honestly, I would probably fight harder if it weren’t for the fact that Burt began his own repair action. I forgot Burt was an engineer.

    Tara is far from a null character though. She is someone we’ve been making an active effort to protect (I mean you dragged her body into the sewers), so I don’t think it’s unfair to be able to derive some benefit in return. Piecewise even rolled for her Will to resist SAM’s aura which he didn’t do for any of the other AFKs.

    I think that more than anything is a statement that Tara is a present and active member of our team who’s skillset we are allowed to utilize. At least once.



    ((OOC note: are we sure we want someone with d4 in tech to pilot the silverfish?))

    ((You only have to roll the tech dice if you have to perform a complex manoeuvre. The only thing the pilot is doing here is flying Will most of the distance and then dropping him off.

    We won’t need to roll the dice unless SAM decides to fire a lazer beam and we need to perform evasive maneuvers.

    I must admit, that it seems like the only purpose of the pilot here seems to be to return the silverfish intact. As valuable as that thing has been so far, I doubt it’s going to be very useful in the corridor crawls that most of our missions consist of. I also think Wilfred would benefit from the extra ramming speed the thing can provide if he takes it all the way))
    Title: Re: MOOK: Spooky
    Post by: Pancaek on November 05, 2021, 02:24:19 pm

    Am I still online? If not, boot the EdPC back up.
    Assuming I succeed in regaining control and all system are nominal, then wait for everyone to do their thing. The moment everyone is done doing their thing and I don't have to stick around here, haul ass towards the military base where we originally entered the zone.



    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: God Warrior Ascends
    Post by: piecewise on November 05, 2021, 04:59:22 pm
    ((I expected EVA but got Nausicaa, I want my money back Piecewise))
    https://vimeo.com/64987176

    Anno made this so...they're not unconnected.
    Title: Re: MOOK: God Warrior Ascends
    Post by: syvarris on November 06, 2021, 10:00:21 am
    ((As someone rooting for a kaiju fight, yeah, Wil has the best tech. Sy should go solo. Not like the Silverfish is gonna survive Wil going full Spooky Gurren Lagan.))

    ((I edited my action to state that Wilfred will be the pilot until he disembarks, just to ensure the important part (getting him away from the team) is successful.  As a comment, I mostly added the option for someone else to pilot to be a bit less of a selfish jerk; while the silverfish is arguably better for ramming than the hardsuit's jump jets, since it's faster and has a longer range, I chose to use it because it means I won't lose my very valuable hardsuit.  And since I'm basically using the team's most valuable loot just to avoid losing my own most valuable item, it seems like a good idea to allow someone else to save the thing.

    ...Also, did I miss something?  Why does the silverfish need to be repaired?  I'd think that at most it needs to be rebooted; there shouldn't have been physical damage, and if a reboot can't fix the computers it's probably fried.  And if it were fried then all of us robobrains would presumably be dead, considering it's a military design that's built to resist energy weapons, while we're in cheap wageslave prosthetics.))
    Title: Re: MOOK: God Warrior Ascends
    Post by: heydude6 on November 06, 2021, 10:11:09 am
    ...Also, did I miss something?  Why does the silverfish need to be repaired?  I'd think that at most it needs to be rebooted; there shouldn't have been physical damage, and if a reboot can't fix the computers it's probably fried.  And if it were fried then all of us robobrains would presumably be dead, considering it's a military design that's built to resist energy weapons, while we're in cheap wageslave prosthetics.))

    ((The thing was strapped to the top of the EDPC like a bicycle. You saw how heavily the EDPC was rocked even though it was a multi-ton vehicle with tungsten spikes anchoring it to the ground. I assume rope is not going to hold up as well.))
    Title: Re: MOOK: God Warrior Ascends
    Post by: King Zultan on November 07, 2021, 01:57:54 am
    ((The thing was strapped to the top of the EDPC like a bicycle.))
    ((This was the info I was basking my thing off of.))
    Title: Re: MOOK: God Warrior Ascends
    Post by: piecewise on November 09, 2021, 07:27:34 pm
    take Akanorth’s containment pods and collect up as much of the Aka-goo into the pods as possible.
    Spoiler: Ji (click to show/hide)
    Ji gathers a high tech bucket full of former teammate.

    Am I still rolling will rolls? If so, return to Alligator. Else, go get my spiderbot, if someone lets me in and out of the EdPC.

    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    [6]
    Bob reforms into a crocodile. Alligator? Something like that. Looks much the same as before...maybe a little bit more smug?

    "I still don't get how Sam is still alive, but I guess things aren't all bad since I only accidentally killed one person instead of three."
    Burt sits for a second listening to the current goings on be for adding his own comment.
    "Are you guys sure summoning another giant monster to fight Sam a good idea, I mean we could all leave now and pretend none of this happened."

    Aid in finding and fixing the Silverfish, also defend self if people decide I could be used for parts to fix the thing.
    Spoiler: Is no longer dead! (click to show/hide)
    "... I think I'm about ready to go home now guys."

    Is EdPC awake? If not see if I can reboot him. If that doesn't work, get in the driver's seat and start driving out of here, towards the military base we entered from. Try not to attract the attention of Big Chungus over there.

    Oh, and grab the late Akanorth's stuff I guess for later distribution.

    That can wait, instead first assist Wil with his plan. Accept the key he gives me, and if the silverfish needs any repairs then help out with that. Then we drive off.



    Spoiler: Yagyu d'Aubigny (click to show/hide)

    [5]
    Yagyu and Burt climb out of the EdPC and go looking for the silverfish, fully expecting the worst. However they find the craft laying on the ground about 15 feet from the EdPC. Seems like it busted free and fell to the ground but its light wieght and springy construction prevented any damage. Aside from some scratches that will probably buff out.  Together they both get it on its landing gear again and clear some space around it for a quick take off.

    They both then scramble back into the EdPC before they get left behind.

    ((Remind yourself that overconfidence is a slow, and insidious killer.))

    Baldwin's jaw drops when he sees SAM still standing. He saw what the nuke did to the rest of the landscape so how is she so FINE?!

    It wasn't a total loss though. It seems like everything he said about the flesh sea was right, and SAM was still quite damaged. But he had to admit there was only one person left who could stop her.

    "... I think I'm about ready to go home now guys."

    "I'm just about ready to as well..." He said with great pain.

    "But I think it's his fight to finish"

    His head had turned towards Wilfred hulking metal frame. He was more powerful than either than them, and he was the one to drop the nuke. So naturally it made sense to give him the final word.



    Baldwin holds up inside the EDPC. He decides to use his own flesh-warping power to try to help Bob put himself back together.

    "Let me help you with that."

    Spoiler: Baldwin Reborn (click to show/hide)
    Bob requires no help! Bob is bob!


    Wilfred, after remaining silent for a few seconds watching SAM, suddenly thrusts a large metal fist victoriously into the air.

    "Awww hell yeah, Sam!  I knew you were a cool chick dick thing, but I had no idea you had THAT in you!  Badass!"

    He then climbs back into the EdPC, disembarking from his hardsuit almost as soon as he's inside.  He looks at Yagyu, and reaches up for the cognition copier mounted on his head, but hesitates.  After a moment he lowers his hands and instead grabs a keycard, the key to his personal chest of belongings back home.  He presses it into Yagyu's palm.

    "If I come back, I'll have to have the ability to remember this.  There's no way in hell I'm gonna apotheosize and punch out the god of all flesh, and then go back to normal life not knowing what it felt like!  If my mind's unrecoverable, take care of Rolly Polly for me.  And fuck Derp up if you ever get the chance!"

    With that, he unceremoniously begins pushing the Silverfish out of the APC, pausing only to give a quick nod to Baldwin.  "If anyone wants to fly me closer, and maybe keep the silverfish for yourself afterward, taking volunteers now.  Otherwise I'm gonna ram this thing right into Sam!  This time, I am the warhead!"

    Discard all equipment besides the cognition copier, then take the Silverfish and fly towards SAM-9 at maximum velocity.  If someone else wants to pilot, and drop Wilfred off partway there, they can go right ahead EDIT: If someone else volunteers to be the pilot, Wilfred will fly halfway to SAM, then jump out and get ghosty, allowing the volunteer to try and fly back.  If nobody volunteers, he'll start getting ghosty without slowing down, aiming to crash into SAM with the force of an undead city.

    Once dropped off, or after getting at least a mile of distance from the EdPC if he's piloting alone, begin drawing up the power of every last ghost possible.  They ought to be pretty pissed at SAM, really; Wilfred's just going to give everyone some nice unity and direction.  He doesn't have a huge amount of worry what form the ultimate summon takes.  The classic "big boner" would be fine, as long as it's got at least four arms this time, or we could do something cooler, like a whirling hekatonkheires hurricane of arms.  Or maybe a spider made of guns!  Manifesting a nice big cannon to blow off SAM's head and get her attention would be a great opening move.

    Point is, make it big, make it killy, and make it have lots of disposable appendages.  Otherwise, ghost democracy, rather than flesh communism.

    EDIT2: In the event that the silverfish is too damaged to fly, and can't be repaired... I guess just get out and start running towards SAM (without the hardsuit).  Get Ghosty once a decent distance from the EdPC, with more of a focus on gaining mobility to catch up to SAM.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)

    Am I still online? If not, boot the EdPC back up.
    Assuming I succeed in regaining control and all system are nominal, then wait for everyone to do their thing. The moment everyone is done doing their thing and I don't have to stick around here, haul ass towards the military base where we originally entered the zone.



    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Wilfred strips down to his robo-birthday suit and climbs into the silverfish. No one else is around to fly it so he is doing this himself. [3,7][9]

    The silverfish has a hard time taking off in the turbulent post-nuke winds.  The first attempt ends a few seconds after it begins with the flyer awkwardly thumping back down onto its landing gear after almost being flipped backwards by the wind. Wilfred steadies himself and waits for a lull in the constant gusts. The instant the wind dies down for just a moment he jams the throttle and rises up. The winds, driven by the fires below, are less noticeable at altitude and he doesn't have to worry about being smashed into a building if they catch him wrong. He flies straight towards what he is for some reason internally referring to as "Sam 9"

    The thing that was Sam is deceptively large, filling more and more of the windscreen as he pushes the craft forward. His instruments begin to flicker and his eyes shimmer with static as the radiation randomly pings the light detectors. Once he thinks he's far enough away from the already fleeing EdPC, he reaches into the well of occult power within him and pushes it out onto the city. There is death here. Death from that skeleton he released. Death from the Sam incident. Death from the nuke. Old death from the starving times after the disaster zone appeared. Death from violent riots and gang warfare. All of it bubbling up now, roused into action by this new eruption of fatality. Wilfred doesn't try to command it. He doesn't try to shove it towards Sam.  All he does is get the vast ethereal horde's attention, point to Sam, and say "Its her fault".

    [4v1]
    The countless ghosts do not coalesce into a single form, instead they swirl upwards as a spectral tide and engulf Sam in a swirling whirlpool of ectoplasmic force.  Sam, her flesh still congealing into a more compete body, slowly turns her head to look down at the mob of ghosts. She stares at it as it rolls up her legs like a bladed tornado, tearing the flesh away. And then she opens her mouth. Or rather her entire head seems to unfurl and unhinge, opening into a single giant mouth that literally splits her head in half. A great blaze of light pours from that mouth, after a moment, the cyclone of souls begins to falter. It partially breaks apart as hundred of ghosts are sucked directly into Sam's maw.



    Meanwhile, the EdPC is booking it. He's about half way to the military base at this point and not slowing down.
    Title: Re: MOOK: Spooky
    Post by: Ozarck on November 09, 2021, 11:05:40 pm
    Smug.

    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: God Warrior Ascends
    Post by: King Zultan on November 10, 2021, 04:11:39 am
    "Is it to late to get sent to a different planet to avoid the next few months where Sam eats the planet?"
    Sit and wait until I'm needed.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: God Warrior Ascends
    Post by: Radio Controlled on November 10, 2021, 05:29:55 am
    If I can contact the military base, warn them we're coming in with the intent of moving out of the exclusion zone and getting out of here.

    Either way, keep sending visuals of what's happening up to command.

    Should trouble try to catch up to us, use the main cannon to either blast it to pieces, or use a shrieker shell to distract it, whichever seems most appropriate.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on November 10, 2021, 07:16:18 am
    Fly to the opposite direction of the way SAM is looking, and continue to call up ghosts.  Reach beyond even the local death, and try to draw on something beyond, something stronger.  I don't care what, I just want to take SAM down.  Direct all the ghosts to attack SAM's legs, and knees--bring her to the ground, and drag her below.  Bury her, and all the bodies that she took control of.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: God Warrior Ascends
    Post by: BlackPaladin99 on November 10, 2021, 12:23:34 pm
    ((Quick question (I’m making another charsheet) does the “Concealed Antibio razor implant still have the strength requirement?))
    Title: Re: MOOK: Spooky
    Post by: Pancaek on November 11, 2021, 08:43:52 pm
    Keep rollin' rollin' rollin' towards that military base, and the sweet sweet "not here" that lies beyond it


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: (S)ubsume (A)ll (M)eat
    Post by: heydude6 on November 12, 2021, 06:24:24 pm
    ((Remind yourself that overconfidence is a slow, and insidious killer.))

    Baldwin had popped open the ceiling hatch to watch the spectacle with his binoculars. Though the people inside the EDPC could only see his legs standing on a ladder, Baldwin's cheers and cries for Wilfred to 'Ghost her like a childhood friend on prom night' made his mood pretty clear.

    And then there was silence...

    After a pause that was uncomfortably long, Baldwin crawled down the ladder and began drawing funny shapes on the floor.

    Continue my work on warding the EDPC against SAM magics from last time.



    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: God Warrior Ascends
    Post by: piecewise on November 17, 2021, 07:32:39 pm
    Smug.

    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    Spoiler (click to show/hide)

    "Is it to late to get sent to a different planet to avoid the next few months where Sam eats the planet?"
    Sit and wait until I'm needed.
    Spoiler: Is no longer dead! (click to show/hide)
    Burt watches the kaiju "Battle" and shrugs. He puts his feet up. He's pretty sure he should be terrified but at this point he's pretty much just numb.

    If I can contact the military base, warn them we're coming in with the intent of moving out of the exclusion zone and getting out of here.

    Either way, keep sending visuals of what's happening up to command.

    Should trouble try to catch up to us, use the main cannon to either blast it to pieces, or use a shrieker shell to distract it, whichever seems most appropriate.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    You radio the military base and tell them of your plans to leave. Through heavy static the response you get is, in military jargon, the equivalent of "No shit, so are we".

    You radio headquarters and receive an automated message about how there are currently no OMNITECH teams in the disaster zone and how there haven't been for several years. They then leave a set of "Hypothetical" pickup coordinates for any teams that "Theoretically could be in the area but clearly are not."

    Ok.
    ((Remind yourself that overconfidence is a slow, and insidious killer.))

    Baldwin had popped open the ceiling hatch to watch the spectacle with his binoculars. Though the people inside the EDPC could only see his legs standing on a ladder, Baldwin's cheers and cries for Wilfred to 'Ghost her like a childhood friend on prom night' made his mood pretty clear.

    And then there was silence...

    After a pause that was uncomfortably long, Baldwin crawled down the ladder and began drawing funny shapes on the floor.

    Continue my work on warding the EDPC against SAM magics from last time.



    Spoiler: Baldwin Reborn (click to show/hide)
    [3]
    You scribble some symbols on the EdPC. They seem...to have some meaning. Very subtle, but you feel a significance to them. Not sure what but...something.




    Fly to the opposite direction of the way SAM is looking, and continue to call up ghosts.  Reach beyond even the local death, and try to draw on something beyond, something stronger.  I don't care what, I just want to take SAM down.  Direct all the ghosts to attack SAM's legs, and knees--bring her to the ground, and drag her below.  Bury her, and all the bodies that she took control of.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    [6][5v6]
    You reach further back and deeper down. Into the stone. Into deep time. Into oil and shale, limestone and fossil, bedrock, and the life so ancient and alien that it has no name. Black sludge and pulverized stone churns up out of the burnt city, rolling and flowing up the same way as the ghosts. But instead of flying into the sucking maw of the thing that was once Sam, it slams into her face like a sledge hammer.  She staggers back, blood and flesh flying and bones burning with green blue fire. The oozing remnants of billion of years of dead things clumps and grows. The shape it takes in the end is hard to describe. A ball like body, four legs, many grasping arms, bone, flesh, screaming faces, slithering fossils, gestalt skeletal forms, claws made from thousands of biting mouths. Atop it, a burning beacon of unlife, pulling in ever more death. It skuttles forward, almost crab like, and slams into the SAM, hands and claws thrashing as SAM backpedals.



     




    Keep rollin' rollin' rollin' towards that military base, and the sweet sweet "not here" that lies beyond it


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    The Red sky emanating from Sam is still expanding, through it seems to have slowed down as it went further from her. By the time you leave Ann Arbor you're beyond its range and it seems to be slow to catch up. However, as you grow near the military base you find a different problem: People.  Its clear that a large portion of Ann Arbor fled from the previous giant monster the team created up towards the military cordon. And its clear the military barred the base and began holding off the mob of fleeing civilians by just about any means. What lies ahead on the road is a sea of humans, with scattered islands of tanks and APCs abandoned in their midst. They're attempting to climb the walls in spite of the continuous fire from the automated turrets.  There are no soldiers visible on the walls however, and it looks as though the actual base itself is operating automatically.  You're still a few hundred feet from mile and a half long mosh pit leading to the base, but there are trees on either side of the road. Getting around this horde would require circling far to the side, and even then you can see clusters of people setting off into the woods and out into the fields beyond, looking for other places to breach the fence. 
     
    Title: Re: MOOK: God Warrior Ascends
    Post by: heydude6 on November 17, 2021, 09:30:15 pm
    Baldwin looks at the wall, then he looks at the roof, then he looks at the people, and finally he looks deep into his heart to see how much of it has managed to shrivel up.

    "So... Wilfred took the Silverfish, and I used my only explosive...

    Baldwin puts his pipe in mouth, but doesn't light it. He just grinds his teeth on it while an internal debate goes on in his head.

    "Well... I can think of one way out of here but it requires war-crimes and some luck. You guys game?"
    Title: Re: MOOK: God Warrior Ascends
    Post by: Ozarck on November 17, 2021, 10:15:12 pm
    ((too bad Bob left his riot suit in the Chevrolet. This would be the hilariously ideal moment for it.))
    Title: Re: MOOK: God Warrior Ascends
    Post by: King Zultan on November 18, 2021, 05:07:02 am
    "I'm just gonna say that at this point plowing down a bunch of people with a machine gun sounds like the least evil thing caused by us being here at this point so I say we go for it."
    Man one of the turrets and shoot things that try to attack us.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: God Warrior Ascends
    Post by: Radio Controlled on November 18, 2021, 11:30:36 am
    Quote
    You radio headquarters and receive an automated message about how there are currently no OMNITECH teams in the disaster zone and how there haven't been for several years. They then leave a set of "Hypothetical" pickup coordinates for any teams that "Theoretically could be in the area but clearly are not."

    Wait, so do these coordinates point to places inside or outside the military perimeter?

    If it's inside, where are the nearest points?

    If it's outside, could we avoid this mass of people by driving toward the perimeter wall and using the EdPC main cannon to blast a hole in the wall? 


    Quote
    "Perimeter wall, auto cannons, mine field, and automata. Mostly drones launched from 'Nests' scattered along the length. Almost everything is automated, we're mostly here just to keep an eye on it and catch anything that wanders past."
    Quote
    Will these things target us as well?
    "Yep. But they're all clearly demarcated. You'll have to run into them on purpose. And if you need to, we can come by and let you through, though we need some forewarning and time to get over there. Also we can't open a wall."

    In case the pickup point is outside, see if the military guys can disable the defenses for a small patch of wall for us to get through.

    ((If not, perhaps EdPC can hack into it to disable the defenses for a bit.))

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on November 19, 2021, 06:12:51 am
    More!  MORE!  This place, this city, is a nexus of alternate realities, drawn closer by the institute leeching energy off of their adjacent frequencies!  There's a thousand thousand more dead worlds out there, closer than they'll ever be again!  Reach into those worlds, seize their massacres and disasters, and drag them home--summon the angry dead of all possible Detroits, and use them as a screaming body to envelop and kill SAM!  Make her feel the violent death of everyone who could have ever died here!

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: God Warrior Ascends
    Post by: Pancaek on November 20, 2021, 10:48:35 pm
    Try to us emy electronics suite to find us a way through the base and to the pickup point (assuming it's outside of the anomolous zone perimeter). Hack the base's defences if need be, or blow a hole in the wall a bit away from the largest mass of people, whatever seems like it'd be the path of least resistance.

    If the OMNITECH pickup point is inside the anomolous zone, then turn around and head towards it instead



    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: God Warrior Ascends
    Post by: heydude6 on November 21, 2021, 02:16:38 am
    ((Just realized that I forgot to post an action.))

    Baldwin looks at the wall, then he looks at the roof, then he looks at the people, and finally he looks deep into his heart to see how much of it has managed to shrivel up.

    "So... Wilfred took the Silverfish, and I used my only explosive...

    Baldwin puts his pipe in mouth, but doesn't light it. He just grinds his teeth on it while an internal debate goes on in his head.

    "Well... I can think of one way out of here but it requires war-crimes and some luck. You guys game?"
    "I'm just gonna say that at this point plowing down a bunch of people with a machine gun sounds like the least evil thing caused by us being here at this point so I say we go for it."
    Man one of the turrets and shoot things that try to attack us.

    "Well, if you really are curious, my plan took inspiration from the old H.E.L.L highways on mars. The basic principle was that you could build a portal to another dimension, then enter that dimension and build a portal back to your home dimension in a slightly different location. When you popped back home, you would be in a different location than you started in allowing you to for example, bypass a mountain without digging a tunnel for example. The project was scrapped after demons breached the reinforced tunnels and started to spill out in our own dimension, but the idea should still work with safer dimensions. H.E.L.L was only chosen because it was 2/3rds the size of our own dimension and travel through it was thus 1.5 times faster. Hence H.E.L.L. Highway.

    "You'd have to harvest lot of bodies to build two portals large enough for the EDPC to fit through though, everyone will have to be committed to make such a thing work. That's why I asked, otherwise I would have built it myself."

    Continue reinforcing the EDPC against SAM magics unless something changes my mind. I managed to reconstitute myself after all, surely this knowledge will teach me how to make countermeasures!

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: God Warrior Ascends
    Post by: piecewise on November 21, 2021, 07:42:47 pm
    "I'm just gonna say that at this point plowing down a bunch of people with a machine gun sounds like the least evil thing caused by us being here at this point so I say we go for it."
    Man one of the turrets and shoot things that try to attack us.
    Spoiler: Is no longer dead! (click to show/hide)
    You man one of the turrets and hope you won't have to use it to mow down hundreds or possibly thousands of fleeing civilians.

    You are hoping that right?

    Right?

    ((Just realized that I forgot to post an action.))

    Baldwin looks at the wall, then he looks at the roof, then he looks at the people, and finally he looks deep into his heart to see how much of it has managed to shrivel up.

    "So... Wilfred took the Silverfish, and I used my only explosive...

    Baldwin puts his pipe in mouth, but doesn't light it. He just grinds his teeth on it while an internal debate goes on in his head.

    "Well... I can think of one way out of here but it requires war-crimes and some luck. You guys game?"
    "I'm just gonna say that at this point plowing down a bunch of people with a machine gun sounds like the least evil thing caused by us being here at this point so I say we go for it."
    Man one of the turrets and shoot things that try to attack us.

    "Well, if you really are curious, my plan took inspiration from the old H.E.L.L highways on mars. The basic principle was that you could build a portal to another dimension, then enter that dimension and build a portal back to your home dimension in a slightly different location. When you popped back home, you would be in a different location than you started in allowing you to for example, bypass a mountain without digging a tunnel for example. The project was scrapped after demons breached the reinforced tunnels and started to spill out in our own dimension, but the idea should still work with safer dimensions. H.E.L.L was only chosen because it was 2/3rds the size of our own dimension and travel through it was thus 1.5 times faster. Hence H.E.L.L. Highway.

    "You'd have to harvest lot of bodies to build two portals large enough for the EDPC to fit through though, everyone will have to be committed to make such a thing work. That's why I asked, otherwise I would have built it myself."

    Continue reinforcing the EDPC against SAM magics unless something changes my mind. I managed to reconstitute myself after all, surely this knowledge will teach me how to make countermeasures!

    Spoiler: Baldwin Reborn (click to show/hide)
    [1]
    These sigils seem to be...enhancing the occult forces. There are ghostly dustmites rising out of every fabric surface in this place. 

    "I think we may have traded one horrible occult death for another horrible occult death!" You say, double checking the runes and swatting away swarm of phantom gnats."

    Quote
    You radio headquarters and receive an automated message about how there are currently no OMNITECH teams in the disaster zone and how there haven't been for several years. They then leave a set of "Hypothetical" pickup coordinates for any teams that "Theoretically could be in the area but clearly are not."

    Wait, so do these coordinates point to places inside or outside the military perimeter?

    If it's inside, where are the nearest points?

    If it's outside, could we avoid this mass of people by driving toward the perimeter wall and using the EdPC main cannon to blast a hole in the wall? 


    Quote
    "Perimeter wall, auto cannons, mine field, and automata. Mostly drones launched from 'Nests' scattered along the length. Almost everything is automated, we're mostly here just to keep an eye on it and catch anything that wanders past."
    Quote
    Will these things target us as well?
    "Yep. But they're all clearly demarcated. You'll have to run into them on purpose. And if you need to, we can come by and let you through, though we need some forewarning and time to get over there. Also we can't open a wall."

    In case the pickup point is outside, see if the military guys can disable the defenses for a small patch of wall for us to get through.

    ((If not, perhaps EdPC can hack into it to disable the defenses for a bit.))

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    You check the coordinates....they're just outside the perimeter. But they're not near the military base, they're a few miles south.  You relay this info to the EdPC who immediately turns south and starts weaving through the trees. [3]

    You call the Military guys back and, through some high speed begging, manage to get them to turn off the defenses in a very specific section of wall near the evac point. Apparently the wall out there is still big and concrete but nowhere near as thick. They don't specifically say to bash it down or anything, but they don't say not to either.

    Try to us emy electronics suite to find us a way through the base and to the pickup point (assuming it's outside of the anomolous zone perimeter). Hack the base's defences if need be, or blow a hole in the wall a bit away from the largest mass of people, whatever seems like it'd be the path of least resistance.

    If the OMNITECH pickup point is inside the anomolous zone, then turn around and head towards it instead



    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    [12]
    The EdPC clears the trees near the main road and tears off across former farm fields. Civilians dive out of the way as it rips through the brush, smashes small hills, and generally steam rolls in a nearly straight line towards the distant wall. As it nears that wall it makes a slight turn, so as to be hurtling in nose first and flat  at the wall. The EdPC does not slow down. If anything it somehow gets faster. [6] It punches through the concrete wall like a bowling ball through drywall and just keeps going as its inhabitants bounce about inside. At about a quarter mile from the pickup point it slams on the brakes and proceeds to skid the remaining quarter mile until it stops almost exactly on the coordinates.

    It then blows its horn rapidly and revs its engine.

    More!  MORE!  This place, this city, is a nexus of alternate realities, drawn closer by the institute leeching energy off of their adjacent frequencies!  There's a thousand thousand more dead worlds out there, closer than they'll ever be again!  Reach into those worlds, seize their massacres and disasters, and drag them home--summon the angry dead of all possible Detroits, and use them as a screaming body to envelop and kill SAM!  Make her feel the violent death of everyone who could have ever died here!

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)

    [8]
    Your grand arcane powers were gifted by an ancient alien weapon, a soul trap designed to duplicate the dead and raise them anew. It doesn't exist in every timeline, its grasp doesn't extend everywhere.

    But it goes far enough.

    They pour fourth from every parallel world you can touch, every pseudo-existent reality. The ghosts of people never born, the ghosts of people still alive, the ghosts of times that never came to be. [2v6]
    The unfathomable mass of dead swells larger and sweeps SAM off her feet. It knocks that ascendant being to the ground and begins ruthlessly pummeling it on the ground. Geysers of burning souls erupt from the earth, the clouds begin to twist into skeletal faces, and the air itself moans with the weight of the dead.
    Title: Re: MOOK: God Warrior Ascends
    Post by: King Zultan on November 22, 2021, 04:09:53 am
    "Guess there was no need to man turret after all and that's great, I didn't want to shoot people anyway.....     well maybe just a few of them.
    Go back to my seat and wait for extraction.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: God Warrior Ascends
    Post by: Pancaek on November 22, 2021, 10:32:23 am
    "Ladies and gentlemen, this is your captain speaking. We apologize for the rough stretch of turbulence we've gone through, but we are happy to announce that we have arrived at our destination. You may now unfasten your seatbelts, vomiting inside is prohibited. The weather outside is an occult warmth with a chance of gunfire.
    Going outside is not prohibited, though discouraged. In case you do head outside, please do not stray too far so you don't miss the pick up. Thank you for driving EdPC rideshares. EdPC, getting you to your destination in record time, fuck anyone who gets in the way!"
    Title: Re: MOOK: God Warrior Ascends
    Post by: Radio Controlled on November 22, 2021, 12:31:35 pm
    "​Solid work Ed, very good.

    Allrighty people, now we just wait for our pickup. Whatever is going on out there is now beyond us. Just pray that the occult wierdo that is on our side wins from the occult wierdo that isn't. Don't stray too far and don't cause anymore trouble, we're not waiting for you once our ride arrives."

    Then, turning to Baldwin, he adds:

    "You. Whatever is happening in there, unfuck it, capiche?"

    Radio command that we're at the extraction point. Request an ETA.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: God Warrior Ascends
    Post by: ANGRY_DEMON_NOISES on November 22, 2021, 03:56:37 pm
    ((Wil's doing great. But I think literally everyone here with no exceptions at all would agree that he would do much better if he shaped all those souls into a giant humanoid ghost mech.))
    Title: Re: MOOK: God Warrior Ascends
    Post by: heydude6 on November 22, 2021, 08:42:00 pm
    "I'm working on it!"

    Baldwin takes out his occult knife and tries to use it as a potato peeler to peel the Sigils off of the EDPC. If the Sigils enhance occult power, surely they'd enhance the knife and allow it to peel metal. Store the shavings in a containment pod so I can draw on this power for a rainy day. If peeling fails for whatever reason (perhaps my teamates stop me), erase them the old fashioned way.

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on November 22, 2021, 09:16:42 pm
    Consider Baldwin. In Bob's primordial, walnut-sized lizard brain, is Baldwin a threat? If so, eat him. If not, eat the ghosties he's been summoning.

    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: syvarris on November 24, 2021, 07:02:02 am
    ((Wil's doing great. But I think literally everyone here with no exceptions at all would agree that he would do much better if he shaped all those souls into a giant humanoid ghost mech.))

    ((Yeah, I totally want that too.  Didn't work out initially, and with how the last few turns have gone... I was debating just saying "Eh, good enough", and leaving.  But no, you're right, this is an all-in occasion.))

    Fantastic!  Now Wilfred has all the raw materials he needs, but skull clouds and geysers of the screaming dead just don't have the flair appropriate for this occasion.

    Form all this ghost power into a giant humanoid mecha, topped by a giant laughing skull, where Wil will pilot/ride it from.  And instead of feet, form massive blades of bone, to stomp on SAM with, chopping her (it?) apart.  Especially the head.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: God Warrior Ascends
    Post by: Pancaek on November 24, 2021, 12:09:39 pm

    Use my electronics and sensors to
    A) keep the team updated on our extractions
    B) Scan our surroundings for possible hostiles/danger/desperate civilians and raiders

    Angle myself so that I can get the main gun and at least one turret trained in the direction of the hole I made in the wall, just in case.



    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: God Warrior Ascends
    Post by: piecewise on November 24, 2021, 01:33:09 pm
    "Guess there was no need to man turret after all and that's great, I didn't want to shoot people anyway.....     well maybe just a few of them.
    Go back to my seat and wait for extraction.
    Spoiler: Is no longer dead! (click to show/hide)
    "Thank god everything-" You slap away a skeleton rat crawling across your shoulder "-Everything worked out with no further issues."

    "​Solid work Ed, very good.

    Allrighty people, now we just wait for our pickup. Whatever is going on out there is now beyond us. Just pray that the occult wierdo that is on our side wins from the occult wierdo that isn't. Don't stray too far and don't cause anymore trouble, we're not waiting for you once our ride arrives."

    Then, turning to Baldwin, he adds:

    "You. Whatever is happening in there, unfuck it, capiche?"

    Radio command that we're at the extraction point. Request an ETA.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    They give you a hypothetical ETA of something like 4 minutes. If they were sending a ship...which they're clearly not! Baka!

    "I'm working on it!"

    Baldwin takes out his occult knife and tries to use it as a potato peeler to peel the Sigils off of the EDPC. If the Sigils enhance occult power, surely they'd enhance the knife and allow it to peel metal. Store the shavings in a containment pod so I can draw on this power for a rainy day. If peeling fails for whatever reason (perhaps my teamates stop me), erase them the old fashioned way.

    Spoiler: Baldwin Reborn (click to show/hide)
    Consider Baldwin. In Bob's primordial, walnut-sized lizard brain, is Baldwin a threat? If so, eat him. If not, eat the ghosties he's been summoning.

    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)

    Yagyu stamps into the back of the EdPC and starts shouting as you attempt to scrape the sigils away.

    "LISTEN HERE YOU WANNA BE FLESH ANGEL! We have created no less than 3 giant monsters in our time here. Two of them are still out there fighting! We're running from a discontinuity field which literally melts people into flesh sludge. Was that not enough trouble? You REALLY gotta be back here doodling sigils in my damn EdPC?"

    "I was trying to help!"

    "Everyone is always trying to help! My robo-ass doesn't remain unperforated by Good Intentions, Baldwin!"

    "I'll just scrape them off ok?"

    "You do that. And I don't want to see a single bit of writing I don't understand for at least a week. No sigils. No runes. Hell, if I see chinese I'm gonna slap someone. Probably you."

    [1]

    Baldwin pokes one of the sigils with his occult knife.  Bright red sparks erupt from it and suddenly the entire interior of the EdPC is filled with spectral corpses of thousands of dead mice, squirrels, beetles, spiders, ants, rabbits, foxes, deer, and all manner of other common critters rising from the soil of this field.  They're only semi-solid so the occupants of the EdPC are less crushed in a mosh pit of animal corpses and more battered about in a wave pool of ectoplasm.  Baldwin floats up to the ceiling and Yagyu joins him a moment later, both bobbing on the waves of ghosts.  Baldwin then notices Yagyu swimming through the ghosts towards him. With murderous intent.

    [4]
    [2v3]
    Baldwin is so busy trying to avoid Yagyu he doesn't even notice Bob rising up from below until the smug reptilian jaws latch onto Baldwin's head.
    [3v2]
    Baldwin's reactive fabric cape does block some of the damage but being deathrolled by a giant alligator in a bog of resurrected souls will hurt no matter how protected you are.  In fact, if it happens again there's a pretty good chance his head is gonna come off. Which is...probably still dangerous for him.


    Use my electronics and sensors to
    A) keep the team updated on our extractions
    B) Scan our surroundings for possible hostiles/danger/desperate civilians and raiders

    Angle myself so that I can get the main gun and at least one turret trained in the direction of the hole I made in the wall, just in case.



    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)


    The EdPC is just about to sound the All clear signal when the geyser of ghosts erupts directly under him.  It doesn't harm him - metal is quite resilient to spooking- but it does seem to be giving his inhabitants a good mixing. He considers letting them suffer for a while. Its their own fault, really.



    ((Wil's doing great. But I think literally everyone here with no exceptions at all would agree that he would do much better if he shaped all those souls into a giant humanoid ghost mech.))

    ((Yeah, I totally want that too.  Didn't work out initially, and with how the last few turns have gone... I was debating just saying "Eh, good enough", and leaving.  But no, you're right, this is an all-in occasion.))

    Fantastic!  Now Wilfred has all the raw materials he needs, but skull clouds and geysers of the screaming dead just don't have the flair appropriate for this occasion.

    Form all this ghost power into a giant humanoid mecha, topped by a giant laughing skull, where Wil will pilot/ride it from.  And instead of feet, form massive blades of bone, to stomp on SAM with, chopping her (it?) apart.  Especially the head.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    [9][2v2]
    Wilfred, clearly having too much fun with this cataclysmic situation, decides that what the giant nightmare beast needs the most is himself driving it. He crashes the silverfish directly into the mass of undead and the plane vanishes inside. It reappears moments later, stripped down to nothing but the cockpit, a new control room for his undead mecha. The cockpit rises to the top of the undead horde as untold billions of souls and corpses scuttle over each other to reconfigure into Wilfred's desired shape.   As the mecha deforms into a humanoid appearance SAM suddenly lurches upwards and grabs the Undead mecha by its wrists. The two tumble over and start rolling and wrestling through the city, both trying to get on top and pin their opponent.

    Title: Re: MOOK: Occult is banned
    Post by: ANGRY_DEMON_NOISES on November 24, 2021, 01:57:06 pm
    ((Giga Ghost Breaker her ass Sy!))
    Title: Re: MOOK: Spooky
    Post by: syvarris on November 24, 2021, 02:55:37 pm
    Wilfred begins cackling maniacally from his undead cockpit, directing the motions of his monstrous mecha by gesticulating chaotically while he laughs and screams.

    "COME ON, SAM!  IF YOU WANTED TO JUMP MY BONES SO BAD YOU COULD'VE JUST ASKED, YOU DIDN'T HAVE TO EAT DETROIT!  AND NOW WE'RE ON TV TOO!  THINK OF THE CHILDREN, SAM!   GAHAHAHAHA!  OH, I DON'T CARE--GIMME A KISS, YOU RAVAGING BEAST!"

    So you're saying the mecha's head is free?  Bend forward and bite SAM's face off, or whatever passes for a face on that monstrosity.  Then try to free an arm, and repeatedly punch the thing in its chest and neck!  Beat it into the ground!

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Radio Controlled on November 24, 2021, 03:14:17 pm
    Swim to the back door and open it to let out the wave of spoopy woodland critters.

    Try to distract Bob for a bit to stop the deathroll, perhaps find a tasty ectoplasmic fish! Or find some broken bit of machinery for him to tail-slap into repair. 



    "Bob, please stop deathrolling the occult idiot for just a moment, he has to clean up his mess first."

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: heydude6 on November 24, 2021, 03:55:46 pm
    Get out of the deathroll. Since it's unlikely I'll be able to out-strength Bob, I'll try to use minor fleshwarping powers if no one else stops him. Attempt to use my magic to retract my head into my body like a turtle and then escape his grasp!

    If anyone actually helped save me from Bob, then work on removing the sigils. Otherwise, leave the EDPC and hide somewhere safe. Climbing on top of the vehicle might be a good option


    "I'm not going back in there until that gator is restrained and under control! If you want to remove the sigils so badly, then do it yourself! You just need to erase them."
    ((Assume this line is only spoken if Rob escapes on his own and exits the EDPC))

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on November 24, 2021, 06:36:50 pm
    Continue deathrolling the threat.

    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: The Lupanian on November 24, 2021, 08:19:43 pm
    If any of the ghost critters get aggressive, see how effective the anti-bio razor is against their semi-corporeal forms. If nothing else happens, see if I can trap a small ghost creature in one of Aka’s containment pods.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: heydude6 on November 24, 2021, 10:25:39 pm
    Baldwin screams for mercy.
    Title: Re: MOOK: Occult is banned
    Post by: Radio Controlled on November 25, 2021, 04:14:41 am
    "How about you start taking responsibility for your actions! If you want your teammates to have your back when the going gets tough, they have to know you are reliable as well!

    Promise me you'll fix your mess, and I'll try, try, to get Bob not to Bob for a moment."
    Title: Re: MOOK: Occult is banned
    Post by: King Zultan on November 25, 2021, 04:39:49 am
    "You guys do whatever I'm just gonna be over here trying to make a friend with a ghost."
    Grab one of the deer ghosts and try to tame it to be my friend.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Ozarck on November 25, 2021, 07:28:20 am
    ((I'd like to point out that I have actively attempted to use Bob's d4 occult in interesting situations over the course of two missions and have yet to roll as badly as Baldwin has, consistently, throughout this mission with his d8. My only regret is that I never got into a hilariously awkward bit of trouble with my occult tentacle. Baldwin is living the dream, I tell ya.))
    Title: Re: MOOK: Occult is banned
    Post by: heydude6 on November 25, 2021, 06:07:09 pm
    "How about you start taking responsibility for your actions! If you want your teammates to have your back when the going gets tough, they have to know you are reliable as well!

    Promise me you'll fix your mess, and I'll try, try, to get Bob not to Bob for a moment."

    Baldwin is a bit too preoccupied to carry on any complex negotiations

    "Sure, I'll try to erase the sigils again! Whatever you say just get me out of here!"

    ((Old action edited))
    Title: Re: MOOK: Occult is banned
    Post by: piecewise on November 27, 2021, 08:20:15 pm
    Continue deathrolling the threat.

    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    Get out of the deathroll. Since it's unlikely I'll be able to out-strength Bob, I'll try to use minor fleshwarping powers if no one else stops him. Attempt to use my magic to retract my head into my body like a turtle and then escape his grasp!

    If anyone actually helped save me from Bob, then work on removing the sigils. Otherwise, leave the EDPC and hide somewhere safe. Climbing on top of the vehicle might be a good option


    "I'm not going back in there until that gator is restrained and under control! If you want to remove the sigils so badly, then do it yourself! You just need to erase them."
    ((Assume this line is only spoken if Rob escapes on his own and exits the EDPC))

    Spoiler: Baldwin Reborn (click to show/hide)
    Swim to the back door and open it to let out the wave of spoopy woodland critters.

    Try to distract Bob for a bit to stop the deathroll, perhaps find a tasty ectoplasmic fish! Or find some broken bit of machinery for him to tail-slap into repair. 



    "Bob, please stop deathrolling the occult idiot for just a moment, he has to clean up his mess first."

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Yagyu just barely manages to distract Bob away from Baldwin with a handful of scurrying ghost mice. Bob eats all the ghost mice and then begins pac-man-ing his way around the EdPC, devouring ghosts. How does he devour ghosts? Thats a good question that will probably be answered at another time.

    [5]
    Baldwin, no longer being eaten alive, swims to the bottom of the EdPC and scrapes off the sigils.  This doesn't cause the existing ghosts to vanish, but it does seem to stop more from showing up.

    "You guys do whatever I'm just gonna be over here trying to make a friend with a ghost."
    Grab one of the deer ghosts and try to tame it to be my friend.
    Spoiler: Is no longer dead! (click to show/hide)
    [2] Attempts to grab, persuade, negotiate, or entice the ghost deer result in failure. The ghost deer scamper through the walls of the EdPC and assumedly off into the woods or maybe to deer heaven. Wherever it is dead deer go.

    If any of the ghost critters get aggressive, see how effective the anti-bio razor is against their semi-corporeal forms. If nothing else happens, see if I can trap a small ghost creature in one of Aka’s containment pods.
    Spoiler: Ji (click to show/hide)
    [3]
    Ji, using the containment pod like a bucket, scoops up about a dozen ghostly critters. Mostly mice, but there's a vole in there too. And a Rabbit. Big squirming bucket of rodent ghosts. Which is incidentally the name of the band she played drums in  during high school.

     




    The EdPC catches a ping from the Evac shuttle. Only a minute or two now.



    Wilfred begins cackling maniacally from his undead cockpit, directing the motions of his monstrous mecha by gesticulating chaotically while he laughs and screams.

    "COME ON, SAM!  IF YOU WANTED TO JUMP MY BONES SO BAD YOU COULD'VE JUST ASKED, YOU DIDN'T HAVE TO EAT DETROIT!  AND NOW WE'RE ON TV TOO!  THINK OF THE CHILDREN, SAM!   GAHAHAHAHA!  OH, I DON'T CARE--GIMME A KISS, YOU RAVAGING BEAST!"

    So you're saying the mecha's head is free?  Bend forward and bite SAM's face off, or whatever passes for a face on that monstrosity.  Then try to free an arm, and repeatedly punch the thing in its chest and neck!  Beat it into the ground!

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    [3v6]
    [1v4]
    SAM pulls her feet up under The Deadnaught's chest and kicks upwards. Wilfred and the Deadnaught go flying into the air in a slow arc away from SAM, eventually crashing down in an abandoned and burning residential neighborhood. As the Deadnaught struggles to coalesce itself and stand up, SAM's mouth opens wide again and a blue glow gathers in her throat. After a few seconds of gathering power the light erupts from her mouth as a concentrated beam. It sweeps vertically, slicing directly across the Deadnaught's body and several miles of city, leaving a blue glowing gash behind it. That glow intensifies to white and then the gash  explodes. The cut and following explosion blows large chunks of ectoplasmic material off the Deadnaught and almost severs its right arm.  SAM begins gathering more energy for a second volley.
    Title: Re: MOOK: Occult is banned
    Post by: Egan_BW on November 27, 2021, 08:52:38 pm
    ((Who would have thought that nuking a kaiju would just make it angry and more powerful and specifically give it the ability to shoot a radiation death beam?))
    Title: Re: MOOK: Occult is banned
    Post by: King Zultan on November 28, 2021, 02:56:22 am
    (A little piece of me thinks we should do something about Samzilla but the rest of me doesn't care and thinks the problem will sort itself out in the end.)

    "Damn it ghosts I demand friendship!"
    Try to make friends with any of the ghosts inside the EDPC.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Radio Controlled on November 28, 2021, 05:56:02 am
    "Ok, now everybody sit still, don't cause trouble and just chill for a second."
    Yagyu said, looking at Baldwin the whole time and not breaking eye contact.

    Then, after a short pauze, he adds:
    "We'll be out of here soon, and then this whole nightmare is officially someone else's problem."

    Open the back door of the EdPC for a sec to let out all the ghosts. Then close it again.

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on November 28, 2021, 06:07:16 am
    Bob grins.

    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: heydude6 on November 28, 2021, 08:19:03 am
    Baldwin obeys Yagyu's orders very stricly and sits incredibly still, in contrast to his usual sass. He is visibly uncomfortable though, and makes several glances at Bob. Eventually he decides to speak up.

    "I understand your intentions Captain, but as a human being who survived an assault from a colleague, I am respectfully requesting permission to go outside for some much needed air and distance."

    After a long time receiving the silent treatment from Yagyu, Baldwin decides to distract himself from the scary gator by examining the golden mushroom again. Surely it must have grown by now! A past Baldwin would have cringed at the thought of having forgotten to sell it at the bizarre (and giving Ji her fair share), but this version doesn't for some reason.

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: syvarris on November 30, 2021, 06:43:24 am
    "Oh come on SAM, you almost took our arm off!  That's so sad, you didn't even manage to remove it fully!  Let me show you what a REAL dismemberment looks like!"

    Make the Deadnaught reach up to its laughing skull head, rip it off, and throw the damn thing at SAM!  Wilfred riding along, using his ghost magic to empower the skull and strengthen its mouth into a colossal beartrap.  All to give the Deadnaught's headless body a chance to get back up and dropkick SAM back down.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: God Warrior Ascends
    Post by: Pancaek on November 30, 2021, 05:41:29 pm
    "Just a reminder to my dearest passengers, EdPC Rideshares™ has a "some men left behind" policy. Unlike the "no man left behind" policy of some of our competitors, EdPC rideshares reserves the right to leave behind anyone not present in the vicinity of the EdPC when an emergency extraction happens. EdPC Rideshares™ is not liable for anything that happens to you before or during your ride with us, nor are we liable for anything that happens to you if you miss the extraction moment. We thank you for understanding. For questions and feedback, please contact our Customer Service representative Yagyu d'Aubigny"

    Keep keeping an eye on our perimeter.

    If our extraction arrives next turn, do what it takes to get ourselves extracted



    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: piecewise on November 30, 2021, 06:23:01 pm
    (A little piece of me thinks we should do something about Samzilla but the rest of me doesn't care and thinks the problem will sort itself out in the end.)

    "Damn it ghosts I demand friendship!"
    Try to make friends with any of the ghosts inside the EDPC.
    Spoiler: Is no longer dead! (click to show/hide)
    [3]
    Most of the critters have already wandered, but you manage to make friends with a ephemeral fox. It looks like a hazy skeleton covered in blueish fog in the rough shape of a fox. When it barks it seems to be from far away and echo for a very long time.

    "Ok, now everybody sit still, don't cause trouble and just chill for a second."
    Yagyu said, looking at Baldwin the whole time and not breaking eye contact.

    Then, after a short pauze, he adds:
    "We'll be out of here soon, and then this whole nightmare is officially someone else's problem."

    Open the back door of the EdPC for a sec to let out all the ghosts. Then close it again.

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    You open the door of the EdPC and start trying to shoo ghosts out. Most have already wandered through the walls but your attempts to scatter some of the more skittish ones. The spectral tortoises aren't budging though.

    Bob grins.

    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    BOB

    Baldwin obeys Yagyu's orders very stricly and sits incredibly still, in contrast to his usual sass. He is visibly uncomfortable though, and makes several glances at Bob. Eventually he decides to speak up.

    "I understand your intentions Captain, but as a human being who survived an assault from a colleague, I am respectfully requesting permission to go outside for some much needed air and distance."

    After a long time receiving the silent treatment from Yagyu, Baldwin decides to distract himself from the scary gator by examining the golden mushroom again. Surely it must have grown by now! A past Baldwin would have cringed at the thought of having forgotten to sell it at the bizarre (and giving Ji her fair share), but this version doesn't for some reason.

    Spoiler: Baldwin Reborn (click to show/hide)
    The mushroom does appear to have grown. Not a lot, but a bit. The bottom of the inside of the container is filled with a thin film of golden mycelium.


    "Just a reminder to my dearest passengers, EdPC Rideshares™ has a "some men left behind" policy. Unlike the "no man left behind" policy of some of our competitors, EdPC rideshares reserves the right to leave behind anyone not present in the vicinity of the EdPC when an emergency extraction happens. EdPC Rideshares™ is not liable for anything that happens to you before or during your ride with us, nor are we liable for anything that happens to you if you miss the extraction moment. We thank you for understanding. For questions and feedback, please contact our Customer Service representative Yagyu d'Aubigny"

    Keep keeping an eye on our perimeter.

    If our extraction arrives next turn, do what it takes to get ourselves extracted



    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)

    When the extraction shuttle comes it does so much more quietly than anyone expected. Admittedly the sound of colossal kaiju battle in the distance and the screaming of fleeing civilians does help hide it a bit.  it seems to either be reflective or mimicking the colors of the sky, its kind of hard to tell, and has a shape something like a fat boomerang though exact proportions and shapes are difficult to tell. It glides in over the EdPC and stops in place, hovering for a long moment before rotating on its axis to face the opposite way, away from the disaster zone.  Then it lowers towards the ground. The grass and trees wobble as though in a downdraft but slower than it seems like they should, as though underwater. The metal of the EdPC rings and hums with odd resonance as the ship gets closer until the entire vehicle is warbling like a songbird. Something then grabs hold, yanking the EdPC up a foot all at once and clanging it solidly against the bottom of the ship. Magnetic maybe?

    A voice comes in over the EdPC's internal speaker system.

    "Ready to depart?"

    It sounds human, not the flat tinny voice of a robot.


    "Oh come on SAM, you almost took our arm off!  That's so sad, you didn't even manage to remove it fully!  Let me show you what a REAL dismemberment looks like!"

    Make the Deadnaught reach up to its laughing skull head, rip it off, and throw the damn thing at SAM!  Wilfred riding along, using his ghost magic to empower the skull and strengthen its mouth into a colossal beartrap.  All to give the Deadnaught's headless body a chance to get back up and dropkick SAM back down.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    [4v3]
    The Deadnaught grabs its head with its good arm and throws it directly at SAM. Being a gestalt entity instead of a solid thing, the head comes off easily and flies like a snowball leaving a trail of ghosts and corpses in its wake. As it flies it morphs from a skull into something more akin to a carnivorous pac-man, a vague ball split nearly in half by a giant mouth of biting teeth.  SAM gets an arm up to block herself and the skull gnashes down on it like a bear trap.  The impact partially spins SAM to the side, throwing her off balance.  The rest of the deadnaught manages to coalesce and get to its feet as SAM releases the second beam mid fall.  The blast lances out south and tears through several blocks, exploding a wide canyon of red hot radioactive concrete
    Title: Re: MOOK: Occult is banned
    Post by: King Zultan on December 01, 2021, 05:05:40 am
    "I'm happy to be going back to base and finally leaving the horrid shit fest that is Detroit behind."
    Play with my ghost fox while we return to base.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Radio Controlled on December 01, 2021, 07:34:03 am
    Ask if they have a second shuttle ready to extract for if, nay, when Wil is done kicking undead ass and needs to get extracted as well.

    If yes, let's just go. If not, maybe just fly off a bit to make sure we're out of the dangerous area, but then we can wait for Wil? 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Pancaek on December 01, 2021, 04:24:15 pm
    "Yes please, my savior angel with the buttery smooth voice. Unfurl your wings and carry me away from this, frankly, fucked up place."

    Extraction get


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: The Lupanian on December 01, 2021, 06:45:44 pm
    ((Ji would remind Baldwin that the mushroom is not his to sell. It belongs to Ji outright, as was the agreement. He has lended his efforts to acquiring it, and that deserves compensation. But he has no stake in deciding what to do with it.))
    Scoop up a tortoise in a containment pod. Name it Herbert.
    Edit- Trade an empty containment pod for the mushroom one. Allow Baldwin to take a sample.

    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: heydude6 on December 01, 2021, 07:24:14 pm
    Satisfied with with seeing progress on its growth, Baldwin turns towards Ji.

    "Since the mission is wrapping up and you've gotten ahold of your own containment pod now, I think now is a good time to give this back you. To be honest, I'm going to miss the fun little guy, but I'm pretty sure you'd kill me if I tried to hold onto this thing. I've already had enough attempted team killings for one mission."

    Baldwin laughs when he says this. Perhaps it's his idea of a joke.

    "There's just one last thing I want to show you before I let it go. As I mentioned at the airport before, I used to grow mushrooms. And take a look!"

    He smiles while presenting the containment pod. You can see that bits of aluminum are now covered in a fuzz.

    "That there is the Mycellium and it's finally managed to spread through the substrate. That means that if I take some of it, I can grow another mushroom, and I could grow one for you too if you wanted a second one."

    Baldwin then takes out an empty containment pod and opens the plastic door.

    "I guess this is my way of asking if I could take some with me? I've got a few exotic potted plants in my room, and I would love to add the mushroom to my collection."

    If Ji allows it, Baldwin will take some of the Mycellium covered substrate and place it in the empty containment pod. With time and care, it will eventually grow into a full sized golden mushroom itself. Baldwin will also give the original mushroom back to Ji.

    "By the way, do you have any plans for that jar of ghost rats?"

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: syvarris on December 01, 2021, 11:08:27 pm
    Ask if they have a second shuttle ready to extract for if, nay, when Wil is done kicking undead ass and needs to get extracted as well.

    If yes, let's just go. If not, maybe just fly off a bit to make sure we're out of the dangerous area, but then we can wait for Wil?

    ((Do note, Wilfred explicitly expected this to be a suicide mission, and made no request for anyone to wait for him.  At best he figured he might get redownloaded into the EdPC after dying.  OOC, I fully expect this fight to get auto-resolved within a few turns, and I don't see it ending well for Wil.  Neither I nor my character will mind in the slightest if you skedaddle early.))

    "By the way, do you have any plans for that jar of ghost rats?"

    (("Sooo.... you gonna eat that?"))



    Chomp and grind up SAM's arm like an extremely hungry attack dog, while the main body of the Deadnaught slides behind SAM and attempts to decapitate it.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: heydude6 on December 01, 2021, 11:13:24 pm
    (("Sooo.... you gonna eat that?"))

    ((More literally than you think. I’ll probably do it after I get back to base though. People are a bit paranoid about my occulty shenanigans right now.))
    Title: Re: MOOK: Occult is banned
    Post by: King Zultan on December 02, 2021, 03:14:43 am
    (When did this game turn into pacman?)
    Title: Re: MOOK: Spooky
    Post by: Ozarck on December 02, 2021, 07:32:50 am
    Bob eyes the shady dealings going down in the evac pod. If the slightest hint of occulty or otherwise dangerous behavior happens. Bob chomps hands. Otherwise, Extract get.

    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: piecewise on December 03, 2021, 11:42:23 pm
    "I'm happy to be going back to base and finally leaving the horrid shit fest that is Detroit behind."
    Play with my ghost fox while we return to base.
    Spoiler: Is no longer dead! (click to show/hide)
    You case the fox around the EdPC in a playful fashion. It does cheat a bit by phasing through walls but whatever thats fine.

    "Yes please, my savior angel with the buttery smooth voice. Unfurl your wings and carry me away from this, frankly, fucked up place."

    Extraction get


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)


    The EdPC Reflects on the fact that it somehow lived through this and will now FINALLY have a real body back.

    ((Ji would remind Baldwin that the mushroom is not his to sell. It belongs to Ji outright, as was the agreement. He has lended his efforts to acquiring it, and that deserves compensation. But he has no stake in deciding what to do with it.))
    Scoop up a tortoise in a containment pod. Name it Herbert.
    Edit- Trade an empty containment pod for the mushroom one. Allow Baldwin to take a sample.

    Spoiler: Ji (click to show/hide)
    You acquire a lackadaisical tortoise ghost  (https://www.youtube.com/watch?v=uAU3AKDoxB0)in a containment pod before trading an empty one to Baldwin. He gives you the mushroom pod after scraping a bit of mushroom goo out.

    Satisfied with with seeing progress on its growth, Baldwin turns towards Ji.

    "Since the mission is wrapping up and you've gotten ahold of your own containment pod now, I think now is a good time to give this back you. To be honest, I'm going to miss the fun little guy, but I'm pretty sure you'd kill me if I tried to hold onto this thing. I've already had enough attempted team killings for one mission."

    Baldwin laughs when he says this. Perhaps it's his idea of a joke.

    "There's just one last thing I want to show you before I let it go. As I mentioned at the airport before, I used to grow mushrooms. And take a look!"

    He smiles while presenting the containment pod. You can see that bits of aluminum are now covered in a fuzz.

    "That there is the Mycellium and it's finally managed to spread through the substrate. That means that if I take some of it, I can grow another mushroom, and I could grow one for you too if you wanted a second one."

    Baldwin then takes out an empty containment pod and opens the plastic door.

    "I guess this is my way of asking if I could take some with me? I've got a few exotic potted plants in my room, and I would love to add the mushroom to my collection."

    If Ji allows it, Baldwin will take some of the Mycellium covered substrate and place it in the empty containment pod. With time and care, it will eventually grow into a full sized golden mushroom itself. Baldwin will also give the original mushroom back to Ji.

    "By the way, do you have any plans for that jar of ghost rats?"

    Spoiler: Baldwin Reborn (click to show/hide)
    You start your very own golden chia pet.

    Bob eyes the shady dealings going down in the evac pod. If the slightest hint of occulty or otherwise dangerous behavior happens. Bob chomps hands. Otherwise, Extract get.

    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    Hmmm...that guy put one of these ghost snacks into a container....suspect. But not a threat. Hmm.


    Ask if they have a second shuttle ready to extract for if, nay, when Wil is done kicking undead ass and needs to get extracted as well.

    If yes, let's just go. If not, maybe just fly off a bit to make sure we're out of the dangerous area, but then we can wait for Wil? 



    Spoiler: Yagyu d'Aubigny (click to show/hide)

    "Hey can we wait for our teammate over there to get done fighting?"

    "Copy. Which one is your teammate?"

    "...Technically both are."

    It is at about this time that SAM nukes several blocks of Ann Arbor with a beam of concentrated nuclear flame.

    "I don't think they'd fit in the ship."

    "Well...one of them is only human sized, he's just piloting the giant corpse mecha."

    "I see. And he needs our help why now?"

    "Thats....honestly kind of a good point. Could you at least point him in the right direction once he's done fighting, if he lives? You know so he can ride a pale horse home or something."

    "Roger."

    "Alright...uh...well good to go then I suppose."

    "Roger that. Evac'ing now."

    The evac ship rises soundlessly, though the EdPC vibrates like a bell, and shoots off back towards home. The men inside look back wistfully at their long adventures, smiling as an extended portion of the only shelter in the disaster zone burns with nuclear fire. They pat each other on the shoulders and smile at a job well done. Then they look away before the atomic flash blinds them.





    Ask if they have a second shuttle ready to extract for if, nay, when Wil is done kicking undead ass and needs to get extracted as well.

    If yes, let's just go. If not, maybe just fly off a bit to make sure we're out of the dangerous area, but then we can wait for Wil?

    ((Do note, Wilfred explicitly expected this to be a suicide mission, and made no request for anyone to wait for him.  At best he figured he might get redownloaded into the EdPC after dying.  OOC, I fully expect this fight to get auto-resolved within a few turns, and I don't see it ending well for Wil.  Neither I nor my character will mind in the slightest if you skedaddle early.))

    "By the way, do you have any plans for that jar of ghost rats?"

    (("Sooo.... you gonna eat that?"))



    Chomp and grind up SAM's arm like an extremely hungry attack dog, while the main body of the Deadnaught slides behind SAM and attempts to decapitate it.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)

    The battle ranges on for what seems like hours, Wilfred blasting away flesh that regenerates moments later and SAM exorcising the dead only for them to rise again.  In spite of leveling an area tens of miles wide and rendering huge parts of Ann Arbor dangerously radioactive, neither side can seemingly come out on top. They are simply too evenly matched. As they stand, face to face, across the ruined wasteland they have created an understanding seems to wordlessly cross between them.  They put their all into one final attack.  They charge, necromantic and flesh warping energies crackling across the barren earth as they scream forward.

    This is the last thing Wilfred remembers, his cognition copier dumping his mind from the moments just before the final blow. Whether the destroyed each other or the being that was once SAM won out, he isn't sure. All he knows is that he stood toe to toe with a nascent god and held his own.







    MISSION OVER!

    Please compile your list of war crimes achievements for this mission.




    Oh and if you feel like helping me out, please tell me what you thought of this open world meandering. What did you like, what did you dislike, what would you add to future open world meanderings, etc.
    Title: Re: MOOK: Occult is banned
    Post by: The Lupanian on December 04, 2021, 12:23:25 am
    Spoiler (click to show/hide)

    I liked ze mission. The EdPC as a centralizing factor helped to keep the meandering down to a minimum.

    Also, don’t forget I have some items in the LAF box
    Title: Re: MOOK: Occult is banned
    Post by: Ozarck on December 04, 2021, 05:22:37 am
    I didn't mind the mission. Bit long. The end of mission shenanigans kinda put all the action onto one or two players, which was kinda meh for me, but others seemed to get a real kick out of it, so I don't mind.

    Spoiler: Bob (click to show/hide)
    Things Bob did this mission
    addressed human rights violations by attempting to dispose of substandard foodstock from contaminating the food supply.
    flushed the toilet
    depressurized butadiene and styrene-butadiene pressurized rotational ground contact devices
    acquired sustenance
    Established a beachhead in the yelllowzone along with Anya
    fixed broken plane computer
    Bob
    Haiku
    Ghost mystery solved, small snacks only
    Mounted Upsetting Frog LogoTM to EdPC
    Stealthily reconnoitered scientist's office for sna ... secrets. And also snacks.
    Drove (well, rode along in) a Chevrolet to a movie theater.
    Built Chevrolet Movie Theater
    The MOOKiest
    No, really. We stuck our dicks in it this time. For Science
    Fact (and apple) finding
    Survived S.A.M. -9
    Blob
    Bob
    Team Disciplinarian
    Spectral Snack Enthusiast
    Spoiler: Tara (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: syvarris on December 04, 2021, 06:01:16 am
    I liked the mission.  I have somewhat of an opposed view from Lupanian--I wish we had more freedom to explore separate from the main group, without feeling like we'd get significantly separated.  Wilfred didn't actually have this problem, what with the hardsuit (and monopolizing the silverfish to a degree), but it was quite clear other players were affected (Heydude).

    I also disliked using a real-world map for the city.  It worked, and was a creative way to make a city plan, but it's simply more annoying to read a real map (especially on mobile) than a traditional RPG grid/hex map.

    I liked the very open nature of the world, with lots of options for dealing with the Smiles, for instance.  It felt pretty overwhelming for me a lot of the time, especially being preoccupied with real life, but I felt like I had more than enough freedom to come up with creative solutions to problems, or go find something interesting to do.  I didn't use that much, but when I did it was a high point.

    Second spoiler is mission accomplishments, as always.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: King Zultan on December 04, 2021, 06:11:21 am
    Spoiler: Things I did! (click to show/hide)

    I liked the open world of the mission, but I was a afraid to leave the group after being killed by a beam I also liked all the warcrimes.

    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: heydude6 on December 04, 2021, 09:31:53 am
    I think the Silverfish added a lot to making the mission enjoyable. I don't know what the ideal amount of freedom too split off is, but there definitely has to be some it. Maybe there could be two silverfishes next time or something like that? Maybe each of us could have their own motorcycle? I think having a central "mothership" is important though. Large groups need someone they can recognize as a higher authority to keep them coordinated. The person driving the EDPC-equivalent is the person we should all try to get back to at some point.

    Besides tethering, what else can I say about the mission? I think individual locations should have multiple things to do in them. The only thing at the prospector's bar for example was the bar. Everything else there was a ruined house. The only thing at the airport was the haunted plane, and a few bits of scattered loot. The only thing at the orange zone clinic was the tree Kaiju fight and a conversation with those hospital guys.

    If traversal across the world map should be tethered to a central command vehicle, I think the individual locations we arrive at should encourage splitting the party a lot. The image I have in my mind is a Mario Oddyssey level for some reason. Imagine if we put The Razor and The Bizarre in roughly the same area for example? What if we encountered a ruined city with data disks buried in the somewhere in the rubble and we had to split off because that would be the fastest way to find them? Power disparity among members would make balancing this kind of tricky I suppose, but I have an idea for a possible solution to that.

    When Wilfred and Sam split off to raid Smiles base and summon the skele-kaiju and the rest of us explored the factory for a battery, that was great! The hardsuit and the fleshmonster took on an army while us regular folks explored a dungeon where wits were needed rather than brawn. I think stuff like this is why less tethering to the EDPC is better. You'll have to figure out how to incentivize people to split up though (maybe some sort of overall time-limit, and thus a greater need for efficiency?)

    Long story short, I think giving people reasons to spilt-up is a good goal to work towards. Just make sure you don't take it too far. I don't know how much can be learned from You are a monster (http://www.bay12forums.com/smf/index.php?topic=156291.msg6811880#msg6811880), but that was a great open world game! It might be too individualistic to be of use to you though.

    In the end, I would say that I enjoyed myself, but I say this as an occultist who managed to get involved in a lot of shenanigans.

    Spoiler: Things Baldwin did (click to show/hide)

    Also, I think its time to distribute the rewards from this:

    Spoiler: STANpool (click to show/hide)

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Pancaek on December 04, 2021, 08:50:55 pm
    I quite liked the mission, playing as the EdPC was a lot of fun. It's nice being almost a literal tank and not having to worry about my fleshy bits.

    That said, I'm not sure a completely open world/free reign map is the way to go. I just feel like this game, due to the play by post nature, needs a little bit of directing maybe? Something like the FTL map, where you each time have the choice of going between 2-3 possible routes, but in the end you're always progressing from sector 1-2-3-etc. Completely open ended would work fine if we were playing in real time and could quickly ping-pong questions, but with several days of time between each question/action and answer having a couple of well defined options might help in keeping things going and on track. It would also mean that at each junction we can decide to either pick one as a group, or split up to hit multiple options at once.

    That said, this certainly wasn't bad. I had fun, mission was interesting, SAM-9 kinda came a bit out of nowhere for me but the kaiju fighting itself was very neat.

    5/7, perfectly cromulent mission, Bob is best mascot.


    Spoiler: EdPC achievements (click to show/hide)

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: piecewise on December 07, 2021, 03:34:06 pm
    Spoiler (click to show/hide)

    I liked ze mission. The EdPC as a centralizing factor helped to keep the meandering down to a minimum.

    Also, don’t forget I have some items in the LAF box

    Message from OMNITECH accounting:
    1200 Omni has been added to your account.
    Note: Moonlighting is not allowed. 

    Message from OMNITECH Admin:
    You have been given an additional title: Gardener
    Start Each mission with a Chainsaw (d10)
    Note: Hedging our bets.

    Message from OMNITECH legal department:
    Employees are technically considered decorative topiaries.


    I didn't mind the mission. Bit long. The end of mission shenanigans kinda put all the action onto one or two players, which was kinda meh for me, but others seemed to get a real kick out of it, so I don't mind.

    Spoiler: Bob (click to show/hide)
    Things Bob did this mission
    addressed human rights violations by attempting to dispose of substandard foodstock from contaminating the food supply.
    flushed the toilet
    depressurized butadiene and styrene-butadiene pressurized rotational ground contact devices
    acquired sustenance
    Established a beachhead in the yelllowzone along with Anya
    fixed broken plane computer
    Bob
    Haiku
    Ghost mystery solved, small snacks only
    Mounted Upsetting Frog LogoTM to EdPC
    Stealthily reconnoitered scientist's office for sna ... secrets. And also snacks.
    Drove (well, rode along in) a Chevrolet to a movie theater.
    Built Chevrolet Movie Theater
    The MOOKiest
    No, really. We stuck our dicks in it this time. For Science
    Fact (and apple) finding
    Survived S.A.M. -9
    Blob
    Bob
    Team Disciplinarian
    Spectral Snack Enthusiast
    Spoiler: Tara (click to show/hide)
    Message from OMNITECH accounting:
    1550 Omni has been added to your account.
    Note: Keep up the good work.   

    Message from OMNITECH legal department:
    All extradimensional locations entered by OMNITECH employees are considered OMNITECH property .

    I liked the mission.  I have somewhat of an opposed view from Lupanian--I wish we had more freedom to explore separate from the main group, without feeling like we'd get significantly separated.  Wilfred didn't actually have this problem, what with the hardsuit (and monopolizing the silverfish to a degree), but it was quite clear other players were affected (Heydude).

    I also disliked using a real-world map for the city.  It worked, and was a creative way to make a city plan, but it's simply more annoying to read a real map (especially on mobile) than a traditional RPG grid/hex map.

    I liked the very open nature of the world, with lots of options for dealing with the Smiles, for instance.  It felt pretty overwhelming for me a lot of the time, especially being preoccupied with real life, but I felt like I had more than enough freedom to come up with creative solutions to problems, or go find something interesting to do.  I didn't use that much, but when I did it was a high point.

    Second spoiler is mission accomplishments, as always.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Message from OMNITECH accounting:
    3000 Omni has been added to your account.
    Note: Never speak of this again. 

    Message from OMNITECH Admin:
    You have officially been classified as a Class 02 weapon of mass destruction.
    A free cognition copier is available before each mission to maintain your existence as an OMNI asset.
    Note: Your sales price has risen exponentially

    Message from OMNITECH legal department:
    Under section 87 of the United States Judicial code, corpses can not be considered murderers.

    Spoiler: Things I did! (click to show/hide)

    I liked the open world of the mission, but I was a afraid to leave the group after being killed by a beam I also liked all the warcrimes.

    Spoiler: Is no longer dead! (click to show/hide)
    Message from OMNITECH accounting:
    1400 Omni has been added to your account.
    Note: Satisfactory. 

    Message from OMNITECH Admin:
    You have been promoted to Advanced Combat Technician
    Extra 100 Omni per mission
    Note: An army marches on its bloody stumps.

    I think the Silverfish added a lot to making the mission enjoyable. I don't know what the ideal amount of freedom too split off is, but there definitely has to be some it. Maybe there could be two silverfishes next time or something like that? Maybe each of us could have their own motorcycle? I think having a central "mothership" is important though. Large groups need someone they can recognize as a higher authority to keep them coordinated. The person driving the EDPC-equivalent is the person we should all try to get back to at some point.

    Besides tethering, what else can I say about the mission? I think individual locations should have multiple things to do in them. The only thing at the prospector's bar for example was the bar. Everything else there was a ruined house. The only thing at the airport was the haunted plane, and a few bits of scattered loot. The only thing at the orange zone clinic was the tree Kaiju fight and a conversation with those hospital guys.

    If traversal across the world map should be tethered to a central command vehicle, I think the individual locations we arrive at should encourage splitting the party a lot. The image I have in my mind is a Mario Oddyssey level for some reason. Imagine if we put The Razor and The Bizarre in roughly the same area for example? What if we encountered a ruined city with data disks buried in the somewhere in the rubble and we had to split off because that would be the fastest way to find them? Power disparity among members would make balancing this kind of tricky I suppose, but I have an idea for a possible solution to that.

    When Wilfred and Sam split off to raid Smiles base and summon the skele-kaiju and the rest of us explored the factory for a battery, that was great! The hardsuit and the fleshmonster took on an army while us regular folks explored a dungeon where wits were needed rather than brawn. I think stuff like this is why less tethering to the EDPC is better. You'll have to figure out how to incentivize people to split up though (maybe some sort of overall time-limit, and thus a greater need for efficiency?)

    Long story short, I think giving people reasons to spilt-up is a good goal to work towards. Just make sure you don't take it too far. I don't know how much can be learned from You are a monster (http://www.bay12forums.com/smf/index.php?topic=156291.msg6811880#msg6811880), but that was a great open world game! It might be too individualistic to be of use to you though.

    In the end, I would say that I enjoyed myself, but I say this as an occultist who managed to get involved in a lot of shenanigans.

    Spoiler: Things Baldwin did (click to show/hide)

    Also, I think its time to distribute the rewards from this:

    Spoiler: STANpool (click to show/hide)

    Spoiler: Baldwin Reborn (click to show/hide)

    Message from OMNITECH accounting:
    1400 Omni has been added to your account.
    Note: Careful. 

    Message from OMNITECH Admin:
    You have been promoted to : Occultist
    ----?-----
    Note: They are watching

    Message from OMNITECH legal department:
    All records erased.

    I quite liked the mission, playing as the EdPC was a lot of fun. It's nice being almost a literal tank and not having to worry about my fleshy bits.

    That said, I'm not sure a completely open world/free reign map is the way to go. I just feel like this game, due to the play by post nature, needs a little bit of directing maybe? Something like the FTL map, where you each time have the choice of going between 2-3 possible routes, but in the end you're always progressing from sector 1-2-3-etc. Completely open ended would work fine if we were playing in real time and could quickly ping-pong questions, but with several days of time between each question/action and answer having a couple of well defined options might help in keeping things going and on track. It would also mean that at each junction we can decide to either pick one as a group, or split up to hit multiple options at once.

    That said, this certainly wasn't bad. I had fun, mission was interesting, SAM-9 kinda came a bit out of nowhere for me but the kaiju fighting itself was very neat.

    5/7, perfectly cromulent mission, Bob is best mascot.


    Spoiler: EdPC achievements (click to show/hide)

    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Message from OMNITECH accounting:
    1500 Omni has been added to your account.
    Note: Beep Beep

    Message from OMNITECH Admin:
    You have been given an additional title: Driver
    Roll with advantage to driving attempts.
    Note: Questionable advantage.

    Message from OMNITECH legal department:
    Class 4 license is required to drive yourself. 










    After a long flight the return ship comes to a stop above what appears to be a completely empty patch of desert. As it lowers, the ground beneath the EdPC opens like a camera shutter and reveals a seemingly endless shaft downward. The ship and its payload descend into this darkness as the doors above them seal shut. Another half hour or so of darkness passes until floodlights suddenly flick on. The EdPC is sitting alone in a large hanger, with no sign of the ship and no sign of how it would have gotten in or out of this room. Huh....

    "Greetings everyone! Including Wilfred who we'll be dumping into a temporary body in just a minute. If you could all scamper down the hall to conference room 3da88 for debriefing, it would be much appreciated. Except you Ed. You stay where you are; we have a deal to make good on."
    Title: Re: MOOK: Occult is banned
    Post by: Ozarck on December 07, 2021, 05:36:30 pm
    Will to d10. Implants to d10. Allow myself to be directed to the debriefing.

    Spoiler: Bob (click to show/hide)
    Spoiler: Tara (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: heydude6 on December 07, 2021, 07:41:30 pm
    Whoops, didn't know we were leveling up now. I thought we were just heading to get court-martialed for our war crimes.

    Will: d4 > d6
    Occult: d8 > d10


    This just seemed like the natural level-up path to take considering Baldwin's late-game transformation. I considered leveling up speech so I could get better at barter, but it feels like I would be betraying the character at this point.

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: The Lupanian on December 07, 2021, 08:18:53 pm
    Explosives to d6
    Stats n/a

    Head to conference room.
    Title: Re: MOOK: Occult is banned
    Post by: King Zultan on December 08, 2021, 05:19:33 am
    Mechanics to d10
    I don't get more stats.


    Follow everyone else to the conference room.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Radio Controlled on December 08, 2021, 07:38:43 am
    Things Yagyu did this time:

    Spoiler (click to show/hide)

    Also, lvl-up to guns please.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: heydude6 on December 08, 2021, 08:00:51 am
    Arranged for the nuclear strike. Not sure if it did anything in the end or just made it worse, but at least it felt good.

    It stopped the redclouds from expanding for a while, meaning that we didn’t have to make attempts to resist it every turn.
    Title: Re: MOOK: Occult is banned
    Post by: Fluffe9911 on December 08, 2021, 11:55:04 am
    (I can now finally join this non awkwardly huzzah!)
    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: The Shocker
    Post by: m1895 on December 08, 2021, 01:18:00 pm
    hand over the omni for the SAMpool, assuming I have enough
    Spoiler: character sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Ozarck on December 08, 2021, 02:08:58 pm
    Welcome aboard, Fluffe. Nice meta-background. Heh.
    Do not feed the alligator.
    Title: Re: MOOK: Occult is banned
    Post by: syvarris on December 10, 2021, 06:08:32 am
    ...I got one free extra life every mission, as a reward for being suicidal?

    huh


    Gun to d10

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Pancaek on December 10, 2021, 05:18:36 pm
    "Sure thing, putting myself in park."

    stay where I am and see how our "deal" turns out
    Also, I'm saving my skill levelup (I don't get stats because I've got a robobody, right?) until I know what the deal is gonna be.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Devastator on December 11, 2021, 04:03:28 am
    (After some chat with PW, rejoining.)

    Spoiler: Character Sheet (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: piecewise on December 11, 2021, 10:50:47 pm
    Will to d10. Implants to d10. Allow myself to be directed to the debriefing.

    Spoiler: Bob (click to show/hide)
    Spoiler: Tara (click to show/hide)
    OK.

    Whoops, didn't know we were leveling up now. I thought we were just heading to get court-martialed for our war crimes.

    Will: d4 > d6
    Occult: d8 > d10


    This just seemed like the natural level-up path to take considering Baldwin's late-game transformation. I considered leveling up speech so I could get better at barter, but it feels like I would be betraying the character at this point.

    Spoiler: Baldwin Reborn (click to show/hide)
    OK

    Explosives to d6
    Stats n/a

    Head to conference room.

    OK

    Mechanics to d10
    I don't get more stats.


    Follow everyone else to the conference room.
    Spoiler: Is no longer dead! (click to show/hide)
    OK

    Things Yagyu did this time:

    Spoiler (click to show/hide)

    Also, lvl-up to guns please.


    Spoiler: Yagyu d'Aubigny (click to show/hide)

    Message from OMNITECH accounting:
    1666 Omni has been added to your account.
    Note: NEIMBUCTOIE

    Message from OMNITECH Admin:
    Please deposit the remnants of your old body in the reconstitution chamber. Our benefactors do not want to lose a surveillance point.

    Message from OMNITECH legal department:
    If we were you, We'd deny all knowledge of this mission. Luckily it never happened so no issue there.


    (I can now finally join this non awkwardly huzzah!)
    Spoiler:  Jack Blackwater (click to show/hide)
    Welcome aboard. Oh and level up once and add 500 omni to your account.

    Don't ask why.

    hand over the omni for the SAMpool, assuming I have enough
    Spoiler: character sheet (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    I have no idea how much that is! But We'll assume you do.

    ...I got one free extra life every mission, as a reward for being suicidal?

    huh


    Gun to d10

    Spoiler: Sheet (click to show/hide)
    Omni knows an asset for violence when they see it.  (https://www.youtube.com/watch?v=cBk8wUo6B7c)

    "Sure thing, putting myself in park."

    stay where I am and see how our "deal" turns out
    Also, I'm saving my skill levelup (I don't get stats because I've got a robobody, right?) until I know what the deal is gonna be.


    Spoiler: Edward (click to show/hide)
    Spoiler: EdPC (click to show/hide)
    NEGOTIATING

    (After some chat with PW, rejoining.)

    Spoiler: Character Sheet (click to show/hide)
    Welcome back.
    Spoiler (click to show/hide)






    You all file into a conference room and are surprised to see not the Ape Overlords but metal armed friend-of-the-show Bill Pelican sitting at the head of the long conference table.  He's got his feet up on the table, he's wearing a bright red and yellow Hawaiian shirt, dress pants, a straw hat, and heart shaped sunglasses.  He's idly flipping through a thick packet of papers when the group comes in  and he waves that packet as a greeting.

    "Howdy everybody! Surprised to see me? Your simian overseers are explaining to management why you killed..." He flips through the packet, "83,000 people. HA! Those banana breathed bureaucrats are going to have to think fast to avoid being relegated to the fossil record."  He tosses the packet over his shoulder, perfectly into the waste paper basket behind him. "Enough about that. You fellas apparently found out what makes Motor City run! They've been trying to crack that solid steel coconut for years!  Probably why they didn't just route your shuttle into the wood chipper. Good job. Like with all corporate jobs the only way to get ahead around here is atop the bleached bones of thousands of unsuspecting civilians."

    He gives the team a thumbs up. His thumb flips open and fire starts coming out of it. He then produces a cigar from another finger and lights it.

    "Anyways. I'm baby sitting for the time being. We got a couple jobs lined up but nothing urgent."

    He blows out a cloud of smoke, holds the cigar between his teeth, and pulls a folding umbrella out from under the table.

    "I say you take a few days off, relax, recharge, recycle your friend's belongings, etc etc. Try not to get in trouble. If you kill any of your teammates I get 10% of the cut. Standard horse hockey."

    He opens the umbrella just as the smoke reaches the fire sprinklers. He peeks out from beneath the umbrella as the deluge of water soaks the team.

    "I'll be in the little hole in the wall down stairs if anyone needs me."

    He saunters out into the hall as he says this last part and continues  around the corner and out of sight.
    Title: Re: MOOK: Occult is banned
    Post by: King Zultan on December 12, 2021, 05:10:36 am
    "Well that went better than I thought it would and do the deaths even count against us if the person that killed everyone stopped being on our side the moment they started killing?"
    Examine the handguns and rifle I stole from the bizarre, then see what I need to do to make it into a machine gun I can use, also did the other animatronic critters survive the trip?
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Egan_BW on December 12, 2021, 06:19:20 am
    Bleb. Dev got a good deal, which I'll be stealing now.

    Suddenly pop into existence. Check in at the fleshbar for entertainment and/or helpful advice.

    Title: Re: MOOK: Occult is banned
    Post by: syvarris on December 12, 2021, 08:40:42 am
    "Well that went better than I thought it would and do the deaths even count against us if the person that killed everyone stopped being on our side the moment they started killing?"

    Wil speaks up from somewhere nearby, despite not yet having bought a replacement body.  "Hey!  I was on your side the whole time!  I died for you, man!"

    I won't be cloning Tara; I'm not comfortable cloning a char without consent, and Naturegirl didn't respond to my PM, nor does she look to be coming back soon.  Bob's the second best choice... but I want to be able to pilot my hardsuit.  Nobody else is flesh and has good stats.

    Pay 1000 for a clone, and additionally bribe whoever's handling the cloning with 100 OMNI, to just... make a second clone of someone who's got their data or whatever in the system.  Someone with a good body, not some infirm d4 cripple.  Preferably a body that's... interesting, too.  This is probably a massive waste of money, but at least it should be entertaining.


    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Ozarck on December 12, 2021, 10:27:39 am
    Enjoy the disgusting deluge until janitorial comes in and cleans up, and, preferably, gives Bob a good scrub before shooing him out.

    Then, wander into various arsenals, black markets, flesh holes, R&D labs, and quartermaster's offices to acquire fat loots. At minimum, Bob will take 1 OMNI toolkit (200 OMNI) and 100 Nutrient Paste (100 OMNI total) and something to hold those things with, like a satchel or a mobile powered suit or something (all purchases are pending at the moment).

    Any Teammate willing to purchase foods for Bob will be allowed to choose an item for him to purchase. Bob has 2150 OMNI and is spending 300 of that, but Bob is flexible on those purchases, assuming he somehow manages to get at least the tools needed to FIX THINGS and EAT THINGS.


    Also note that Bob is 50 OMNI short of an unmodified mini-mech ... just saying ~

    ... Bob's the second best choice... but I want to be able to pilot my hardsuit.

    ((Just clone Bob but pay for modifications like fingers and an upright stance and ... that thing .... ah yes, a brain.))


    Spoiler: Bob (click to show/hide)
    Spoiler: Tara (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Fluffe9911 on December 12, 2021, 11:14:04 am
    Jack walks in eating popcorn out of a bucket "Ay guys got some popcorn!" he grabs a couple pieces and shove them in his mouth "Mm pretty gud pupcurn" he finishes chewing before resuming to talk "Anyway im Jack I actually know alot about you guys and let me say you people go through some wacky shit let me tell ya what!" Jack coughs "Anyway if you need me ill probably be lounging in a chair somewhere or something nice meeting you all in person!"

    Go take a seat somewhere and relax throwing some popcorn at Bob if he happens to wander on by also Speed to D6 and Guns to D8

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Devastator on December 12, 2021, 04:21:30 pm
    Summer is going to chat with the researchers.  Ask if they have any small robots or loads for the various venom injectors.. a robot mouse with a syringe gun on it might be very useful.

    With 100 OMNI, probably beyond my means.

    Also, ask about combat drugs.  There are stims that make you harder to be killed.. are there ones that help your run away?  Lift heavy things?

    Spoiler: Character Sheet (click to show/hide)

    Title: Re: MOOK: Occult is banned
    Post by: King Zultan on December 13, 2021, 03:34:36 am
    "Well that went better than I thought it would and do the deaths even count against us if the person that killed everyone stopped being on our side the moment they started killing?"

    Wil speaks up from somewhere nearby, despite not yet having bought a replacement body.  "Hey!  I was on your side the whole time!  I died for you, man!"
    "I wasn't talking about you, you were trying to stop the thing that was killing everyone."
    Title: Re: MOOK: Occult is banned
    Post by: Radio Controlled on December 13, 2021, 08:48:39 am
    Quote
    Please deposit the remnants of your old body in the reconstitution chamber. Our benefactors do not want to lose a surveillance point.
    Do this I guess. Will this reconstitute all of the auditor and it's gear, or just the body, or body and modules, or what?

    Then go look up what the after-market options are for auditors regarding mobility. Jetpacks, AoT-style mobility wires, see what's out there.



    ((@heydude: Baldwin still owed Yagyu 8 omni, right?))

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: The Lupanian on December 14, 2021, 01:38:14 am
    Retrieve my objects (Lizard claw and Baton) from the LaF box. Replace them with a pod of Aka-goo.

    Afterwards, sell my boxes of scrap and airplane pins, saving a handful of pins. Then see if OMNI eggheads want to buy the ghost critters, the golden mushroom, and the remaining Aka-goo. (if they lowball the critters, let Baldwin buy them at his offer)

    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: heydude6 on December 14, 2021, 12:03:14 pm
    Baldwin offers to pay 100 Omni more for the critters than what the corporations are offering. IT’s AUCTION TIME BABY!

    (My Maximum bid: 400)
    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: piecewise on December 14, 2021, 08:19:12 pm
    "Well that went better than I thought it would and do the deaths even count against us if the person that killed everyone stopped being on our side the moment they started killing?"
    Examine the handguns and rifle I stole from the bizarre, then see what I need to do to make it into a machine gun I can use, also did the other animatronic critters survive the trip?
    Spoiler: Is no longer dead! (click to show/hide)
    The handguns and rifles are d6 and d8 respectively, their magazines are both d6. Making them into a machine gun? Uh...Well that depends on what you mean. The system doesn't really have the idea of firing multiple times, just bigger damage. You wanna just smash these together into a d10 or something or are you trying to get some special effect?

    Animatronics in the vehicle are fine.

    "Well that went better than I thought it would and do the deaths even count against us if the person that killed everyone stopped being on our side the moment they started killing?"

    Wil speaks up from somewhere nearby, despite not yet having bought a replacement body.  "Hey!  I was on your side the whole time!  I died for you, man!"

    I won't be cloning Tara; I'm not comfortable cloning a char without consent, and Naturegirl didn't respond to my PM, nor does she look to be coming back soon.  Bob's the second best choice... but I want to be able to pilot my hardsuit.  Nobody else is flesh and has good stats.

    Pay 1000 for a clone, and additionally bribe whoever's handling the cloning with 100 OMNI, to just... make a second clone of someone who's got their data or whatever in the system.  Someone with a good body, not some infirm d4 cripple.  Preferably a body that's... interesting, too.  This is probably a massive waste of money, but at least it should be entertaining.


    Spoiler: Sheet (click to show/hide)
    Hmmm.
    [9][9][4]

    Without a body or indeed any physical presence save for whatever ephemeral existence was captured by the servers you decide the the best way to get into a new body would be to simply make one yourself. You get out of the OMNISCIENT databanks and find the nearest  medical station to the conference room. This is hard because this installation appears to spread out for several dozen square miles and extend into the mantle of the earth. You do eventually find one though and weasel your way into their cloning system. You use your own information and your account to buy yourself a new clone using their ordering interface. 

    You have the following stats to distribute:
    1d12
    2d10
    2d8
    2d6

    Enjoy the disgusting deluge until janitorial comes in and cleans up, and, preferably, gives Bob a good scrub before shooing him out.

    Then, wander into various arsenals, black markets, flesh holes, R&D labs, and quartermaster's offices to acquire fat loots. At minimum, Bob will take 1 OMNI toolkit (200 OMNI) and 100 Nutrient Paste (100 OMNI total) and something to hold those things with, like a satchel or a mobile powered suit or something (all purchases are pending at the moment).

    Any Teammate willing to purchase foods for Bob will be allowed to choose an item for him to purchase. Bob has 2150 OMNI and is spending 300 of that, but Bob is flexible on those purchases, assuming he somehow manages to get at least the tools needed to FIX THINGS and EAT THINGS.


    Also note that Bob is 50 OMNI short of an unmodified mini-mech ... just saying ~

    ... Bob's the second best choice... but I want to be able to pilot my hardsuit.

    ((Just clone Bob but pay for modifications like fingers and an upright stance and ... that thing .... ah yes, a brain.))


    Spoiler: Bob (click to show/hide)
    Spoiler: Tara (click to show/hide)
    Freshly slathered in ceiling fluids Bob wanders in search of food and trinkets. We'll assume the Tool kit and outrageous bag of nutrient paste (-300) As per other things, there is a fair amount of stuff to find. The bar has booze, illegal guns, drugs, and human organs for example. There's a DIY surgeon down on level K928 who will perform any surgery for a flat rate.  And there's an unlicensed taco vendor in the men's bathroom grilling meat in one of the all metal sinks.

    Not sure what other specific things you're looking for or if you just want random things offered.

    Jack walks in eating popcorn out of a bucket "Ay guys got some popcorn!" he grabs a couple pieces and shove them in his mouth "Mm pretty gud pupcurn" he finishes chewing before resuming to talk "Anyway im Jack I actually know alot about you guys and let me say you people go through some wacky shit let me tell ya what!" Jack coughs "Anyway if you need me ill probably be lounging in a chair somewhere or something nice meeting you all in person!"

    Go take a seat somewhere and relax throwing some popcorn at Bob if he happens to wander on by also Speed to D6 and Guns to D8

    Spoiler:  Jack Blackwater (click to show/hide)
    Considering the conference room is...currently filling up with water....and Bob has wandered, we'll assume you follow after him, throwing pieces of popcorn in front of him and watching him snatch them up like a reptilian pac-man.


    Summer is going to chat with the researchers.  Ask if they have any small robots or loads for the various venom injectors.. a robot mouse with a syringe gun on it might be very useful.

    With 100 OMNI, probably beyond my means.

    Also, ask about combat drugs.  There are stims that make you harder to be killed.. are there ones that help your run away?  Lift heavy things?

    Spoiler: Character Sheet (click to show/hide)


    Drugs for the various injectors they have in ample supply. Lots of varieties too. Acids, poisons, mutagens, viruses, even the dreaded "Life" fluid.  As per robots, especially robot mice...well they have some stuff. The cheapest is are old camera drones used to check pipes and vents. Not smart, not terribly fast, not very durable, but able to scamper just about anywhere and only 25 omni a piece.

    Combat drugs they have too. They can make them do just about anything, though costs vary depending on the properties.

    Quote
    Please deposit the remnants of your old body in the reconstitution chamber. Our benefactors do not want to lose a surveillance point.
    Do this I guess. Will this reconstitute all of the auditor and it's gear, or just the body, or body and modules, or what?

    Then go look up what the after-market options are for auditors regarding mobility. Jetpacks, AoT-style mobility wires, see what's out there.



    ((@heydude: Baldwin still owed Yagyu 8 omni, right?))

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    You ask about this in the nearest medbay and they take the body from you, telling you to come back in a while. When you ask how long they say "about a mission's worth of time".

    There are several options honestly. Jump jets, hover pods, short range teleport, HELL Tunnel, Sacrificial organic translocation device, etc.  What kind of movement are you looking for?

    Retrieve my objects (Lizard claw and Baton) from the LaF box. Replace them with a pod of Aka-goo.

    Afterwards, sell my boxes of scrap and airplane pins, saving a handful of pins. Then see if OMNI eggheads want to buy the ghost critters, the golden mushroom, and the remaining Aka-goo. (if they lowball the critters, let Baldwin buy them at his offer)

    Spoiler: Ji (click to show/hide)
    The Omni guys will give you 500 for all your stuff.

    Baldwin offers to pay 100 Omni more for the critters than what the corporations are offering. IT’s AUCTION TIME BABY!

    (My Maximum bid: 400)
    Spoiler: Baldwin Reborn (click to show/hide)
    So...200.  Omni guys ain't raising so their yours.



    Bleb. Dev got a good deal, which I'll be stealing now.

    Suddenly pop into existence. Check in at the fleshbar for entertainment and/or helpful advice.

    The Bar, described like
    Spoiler: This (click to show/hide)
    is fairly easy to find with some directions from the old timers. Its pretty quiet right now -the clock on the wall reads 2:27 PM- with only a few people hanging around. The stage is empty, the customers are far too interested in staring at their drinks to notice you, and the dim lighting feels more sleepy than seductive.  Bill is over at the bar, chatting up the bartender who...appears to be smoking his cigar now. Hmm. She glances at you and he followers her  eyes.

    "AH! You're....I have no idea." He says, spinning on the bar stool to look at you. "But you're one of the Maul Cops I'm supposed to be keeping an eye on right? Well, if you came for a show then you'll have to wait a bit, they don't start getting the neo-girls out until 5:30. Or are ya here for work already?"
    Title: Re: MOOK: Intermission
    Post by: Fluffe9911 on December 14, 2021, 09:01:11 pm
    "Hehe yeah this is fun."

    Keep following Bob and throwing popcorn infront of him to distract from the fact of my imminent demise that shall be coming up next mission
    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: syvarris on December 15, 2021, 12:45:11 am
    ((That... is not at all what I was expecting.  I was expecting disposable body roulette, not huge buff.  But... I can't exactly complain, either...))

    I was a little unhappy you didn't describe the body at first, because I have no idea what body Wilfred would want.  His only character trait there is "something that doesn't look like Wil Wheaton".  But after thinking about this for a few minutes, I have a good idea!

    Other players can suggest and vote on what body Wil should now have.  Suggest anything that could presumably pilot a hardsuit, and I'll go with whatever gets the most votes!  Your local ghost god is a big supporter of democracy.

    EDIT: Democracy isn't working, because nobody votes.  Roll on some random table to generate a body, please?
    EDIT2: And then after I make the edit, people say buff thicc catgirl.  Sigh.  Tempted to cross out this whole post and describe some kinda disturbing organic skeleton, to match Wil's powerset.
    Title: Re: MOOK: Intermission
    Post by: Devastator on December 15, 2021, 01:46:05 am
    (Skipped my turn.)

    Don't think the money will hold out for drugs or such..

    ..although with a chance of getting a bio-razor, need a chance.

    Buy a VR gaming set.  -15 Omni
    Do buy one of the cheap robots.. but look for something slightly better than the minimum.  Say with 1d6 dex, 1d6 speed, and autofails in every other category.  50 sound ok for that?  No weapons, no special features, other than it can move around and look at stuff.

    Next.. Lets see if I can find some programmers.  Maybe someone could find a way to hook up the robo-squirrel to some kinda VR interface?  It'd be useful for scouting.  (Speech roll?)

    Can I buy drugs that boost stats like normal stims boost Life dies?  If I'm borrowing a bio-razor, need to up my strength to use it.  Buy a Strength stim for 35, if available.

    Spoiler: Summer (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: King Zultan on December 15, 2021, 04:09:23 am
    Making them into a machine gun? Uh...Well that depends on what you mean. The system doesn't really have the idea of firing multiple times, just bigger damage. You wanna just smash these together into a d10 or something or are you trying to get some special effect?
    (I meant to ask about making the turret I have into a machine gun, I think I skipped a word when writing that.)


    "If anyone's interested I have a first aid kit, 4 handguns, and an Omnitech sidearm, I'm giving away if anyone wants it also the guns don't have any ammo with them."
    Buy a new Cognition copier for 400 and a took kit for 200, then find out how much it'll cost to get new brains and batteries for the three other animatronic critters, also find out if Megabucks are worth any thing here at Omni.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: Egan_BW on December 15, 2021, 08:23:38 am
    Alright guys, I've got 500 Omni and looking to buy some good explosives. Only stuff which uses Explosives skill, I'll probably only take deals which are better than the vending machine. (Which is 150 for a frag or detpack, 100 for most nonlethal grenades.) Oh, and rocket launchers should use explosives skill, so I'd buy those.
    Title: Re: MOOK: Intermission
    Post by: syvarris on December 17, 2021, 12:19:41 am
    Alright guys, I've got 500 Omni and looking to buy some good explosives. Only stuff which uses Explosives skill, I'll probably only take deals which are better than the vending machine. (Which is 150 for a frag or detpack, 100 for most nonlethal grenades.) Oh, and rocket launchers should use explosives skill, so I'd buy those.

    75 per grenade, 125 for the rocket launcher.  350 for all of it.  Leaves you enough for a satchel charge... or you could take a loan and buy armor~
    Title: Re: MOOK: Intermission
    Post by: heydude6 on December 17, 2021, 01:04:45 am
    ((I should post some more proper actions))

    Buy and install a cognition copier for 400 Omni. Buy an OMNITECH Passive Personal Shield Generator for 400 Omni. Buy another OMNITech placed charge for 150 OMNI. Pay off my 8 Omni loan to Yagyu. Make a 200 OMNI payment to the loan shark. How much debt do I owe him now, accounting for interest?

    Once purchases are done, Baldwin goes inside his room and places down the containment pod with the golden mushroom next to the rest of his plants. He's beginning to make quite a garden.

    Still, now that he's alone, it's time to see what he can do with this jar of ghosts.

    First, Baldwin grabs a ghost rat and tries to eat it. This isn't for any scientific purpose, but just as a way to satisfy a very morbid curiosity. How does ectoplasm taste? Is it like jelly?

    The second part is the hard part. Baldwin will try to call upon the power he used to reconstitute himself into his new blood angel form, and attempts to assimilate the ghosts into himself. The results of this will surely be unpredictable.
    Is this a horrible mistake? Does Baldwin even still have any flesh-warping ability remaining? Oh well, it's worth the risk to show SAM whos boss.

    Round up the rats once I'm done.

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: Egan_BW on December 17, 2021, 04:45:36 am

    Other players can suggest and vote on what body Wil should now have.  Suggest anything that could presumably pilot a hardsuit, and I'll go with whatever gets the most votes!  Your local ghost god is a big supporter of democracy.

    EDIT: Democracy isn't working, because nobody votes.  Roll on some random table to generate a body, please?

    Buff catgirl.
    Title: Re: MOOK
    Post by: Egan_BW on December 17, 2021, 05:11:19 am
    "Just getting acquainted with the place. Have to set up my tools too, before my first real job, you know? Know anybody who sells explosives for cheaper than the vending machines?"

    Converse with the NPC.

    Performing a transaction with Wilfred, -350 Omni.
    And get a loan from friendly shark of 250 Omni to buy an armor cape.

    And put my starting sidearm and its three magazines in the lost and found box since I'll probably be safer not carrying it with me.


    Spoiler (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: The Lupanian on December 17, 2021, 05:13:30 am
    Buff catgirl.
    Ultra Thicc buff catgirl
    Title: Re: MOOK: Intermission
    Post by: King Zultan on December 17, 2021, 05:37:12 am
    Buff catgirl.
    Ultra Thicc buff catgirl
    Now imagine that but twice as THICC.
    Title: Re: MOOK: Intermission
    Post by: Egan_BW on December 17, 2021, 05:41:39 am
    That might be too much thicc, that probably impacts physical capabilities past a certain point. Wil should be strong. Put those big dice into physical stats.
    Title: Re: MOOK: Intermission
    Post by: King Zultan on December 17, 2021, 05:43:19 am
    But I was told there could never be to much thicc.
    Title: Re: MOOK: Intermission
    Post by: Ozarck on December 17, 2021, 10:38:27 am
    ((That... is not at all what I was expecting.  I was expecting disposable body roulette, not huge buff.  But... I can't exactly complain, either...))

    I was a little unhappy you didn't describe the body at first, because I have no idea what body Wilfred would want.  His only character trait there is "something that doesn't look like Wil Wheaton".  But after thinking about this for a few minutes, I have a good idea!

    Other players can suggest and vote on what body Wil should now have.  Suggest anything that could presumably pilot a hardsuit, and I'll go with whatever gets the most votes!  Your local ghost god is a big supporter of democracy.

    EDIT: Democracy isn't working, because nobody votes.  Roll on some random table to generate a body, please?
    EDIT2: And then after I make the edit, people say buff thicc catgirl.  Sigh.  Tempted to cross out this whole post and describe some kinda disturbing organic skeleton, to match Wil's powerset.
    My vote was modified Bob. Just go modified Bob
    Title: Re: MOOK: Intermission
    Post by: Radio Controlled on December 17, 2021, 10:57:48 am
    But I was told there could never be to much thicc.
    ((There is more thiccness in heaven and earth, Horatio, than is dreamt of in your philosophy.))

    Quote
    Will this reconstitute all of the auditor and it's gear, or just the body, or body and modules, or what?
    Got missed, asking again.

    Quote
    There are several options honestly. Jump jets, hover pods, short range teleport, HELL Tunnel, Sacrificial organic translocation device, etc.  What kind of movement are you looking for?

    Looking for something with the following characteristics:
    1) Independent movement, so not dependent on a surface to catch onto or an airbreathing engine requiring ambient oxygen. The fewer external requirements for operation the better.
    2) Ideally capable of both a burst function (for a chance at dodging things you'd otherwise have no hope of dodging) and sustained operations, but preference is on the former.
    3) Rechargeable on mission somehow. Ideally infinite 'fuel' or self-recharging but that might be a stretch. 



    By the way, the golden wire glass samples we retrieved, did they already take that (and give compensation in the mission payment), or can I still sell it off? If the latter, how much would it be worth?

    Either way, buy and install cognition copier.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: The Lupanian on December 17, 2021, 01:11:53 pm
    ((PW posted my reward from the Lost & Found box in discord, putting it here so everyone knows))

    “The Lizard claw returns you a fist sized amber bottle with what looks like a large reptilian eye preserved within. The bottle has a warning label that reads ‘BREAK IN CASE OF EMERGENCIES’

    The baton gets you an oversized metal gauntlet with what look like tiny tesla coils embedded in the knuckles“

    First off I’ll go test out the Tesla gauntlet.

    Then I’m going to put an airplane pin and the tortoise in the Lost and Found box too.

    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Horizon on December 17, 2021, 04:49:16 pm
    Al once more awakens from a drunken stupor, to do what he was born to do...do medic stuff.

    ((Sorry for being gone like 5 months Piecewise.))

    Spoiler: Scottish Medic (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: piecewise on December 18, 2021, 10:53:19 am
    "Hehe yeah this is fun."

    Keep following Bob and throwing popcorn infront of him to distract from the fact of my imminent demise that shall be coming up next mission
    Bob stops moving. You bounce popcorn off his head.

    "Hey bud, you awake in there? Is this just one of those weird reptile things like having birds clean your teeth?"

    ((That... is not at all what I was expecting.  I was expecting disposable body roulette, not huge buff.  But... I can't exactly complain, either...))

    I was a little unhappy you didn't describe the body at first, because I have no idea what body Wilfred would want.  His only character trait there is "something that doesn't look like Wil Wheaton".  But after thinking about this for a few minutes, I have a good idea!

    Other players can suggest and vote on what body Wil should now have.  Suggest anything that could presumably pilot a hardsuit, and I'll go with whatever gets the most votes!  Your local ghost god is a big supporter of democracy.

    EDIT: Democracy isn't working, because nobody votes.  Roll on some random table to generate a body, please?
    EDIT2: And then after I make the edit, people say buff thicc catgirl.  Sigh.  Tempted to cross out this whole post and describe some kinda disturbing organic skeleton, to match Wil's powerset.
    ( I did some rolls to see what happened. Still costs 1000. Oh and you did technically break several protocols to do it. So...try to avoid the legal team.)

    I mean you're building from scratch so wanted to leave it open. But lets see. If you want skeleton we can make a body that has transparent tissues, so you'll look like a skeleton in a translucent body. Otherwise I'm tempted to make you something very odd looking (https://bbts1.azureedge.net/images/p/full/2017/05/ba400c00-5e62-4e7d-b07e-fa3d5b9867c2.jpg).

    ((I should post some more proper actions))

    Buy and install a cognition copier for 400 Omni. Buy an OMNITECH Passive Personal Shield Generator for 400 Omni. Buy another OMNITech placed charge for 150 OMNI. Pay off my 8 Omni loan to Yagyu. Make a 200 OMNI payment to the loan shark. How much debt do I owe him now, accounting for interest?

    Once purchases are done, Baldwin goes inside his room and places down the containment pod with the golden mushroom next to the rest of his plants. He's beginning to make quite a garden.

    Still, now that he's alone, it's time to see what he can do with this jar of ghosts.

    First, Baldwin grabs a ghost rat and tries to eat it. This isn't for any scientific purpose, but just as a way to satisfy a very morbid curiosity. How does ectoplasm taste? Is it like jelly?

    The second part is the hard part. Baldwin will try to call upon the power he used to reconstitute himself into his new blood angel form, and attempts to assimilate the ghosts into himself. The results of this will surely be unpredictable.
    Is this a horrible mistake? Does Baldwin even still have any flesh-warping ability remaining? Oh well, it's worth the risk to show SAM whos boss.

    Round up the rats once I'm done.

    Spoiler: Baldwin Reborn (click to show/hide)
    So we can assume that all your buying is done. As per the loan, It was 400 left now after the payment.

    [8] Ghost rats taste like...jello: Vague,  soft, rubbery, and sweet. You attain the memories of the rat. Which are exceedingly boring.
    [3] No real luck. You can definitely still use that ability to some degree but you screwed it up here. 

    Really gotta stare installing occult dampeners around here.

    "Just getting acquainted with the place. Have to set up my tools too, before my first real job, you know? Know anybody who sells explosives for cheaper than the vending machines?"

    Converse with the NPC.

    Performing a transaction with Wilfred, -350 Omni.
    And get a loan from friendly shark of 250 Omni to buy an armor cape.

    And put my starting sidearm and its three magazines in the lost and found box since I'll probably be safer not carrying it with me.


    Spoiler (click to show/hide)
    "Other security team guys are your best bet, unless you're willing to get into some gambling with the RnD guys. I got a low yield nuclear device from them in a white elephant gift exchange once."

    Ok.
    Alright.
    Alright. Remember to ask about it after the next mission!

    But I was told there could never be to much thicc.
    ((There is more thiccness in heaven and earth, Horatio, than is dreamt of in your philosophy.))

    Quote
    Will this reconstitute all of the auditor and it's gear, or just the body, or body and modules, or what?
    Got missed, asking again.

    Quote
    There are several options honestly. Jump jets, hover pods, short range teleport, HELL Tunnel, Sacrificial organic translocation device, etc.  What kind of movement are you looking for?

    Looking for something with the following characteristics:
    1) Independent movement, so not dependent on a surface to catch onto or an airbreathing engine requiring ambient oxygen. The fewer external requirements for operation the better.
    2) Ideally capable of both a burst function (for a chance at dodging things you'd otherwise have no hope of dodging) and sustained operations, but preference is on the former.
    3) Rechargeable on mission somehow. Ideally infinite 'fuel' or self-recharging but that might be a stretch. 



    By the way, the golden wire glass samples we retrieved, did they already take that (and give compensation in the mission payment), or can I still sell it off? If the latter, how much would it be worth?

    Either way, buy and install cognition copier.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    It will reconstitute the body and at least some of the components. Rolls involved.

    Hmmm. Something like the rockets on the hardsuit might be best. If I remember they only use up fuel when being stressed and can otherwise operate indefinitely.

    They were taken and added to your compensation.

    Done.

    ((PW posted my reward from the Lost & Found box in discord, putting it here so everyone knows))

    “The Lizard claw returns you a fist sized amber bottle with what looks like a large reptilian eye preserved within. The bottle has a warning label that reads ‘BREAK IN CASE OF EMERGENCIES’

    The baton gets you an oversized metal gauntlet with what look like tiny tesla coils embedded in the knuckles“

    First off I’ll go test out the Tesla gauntlet.

    Then I’m going to put an airplane pin and the tortoise in the Lost and Found box too.

    Spoiler: Ji (click to show/hide)


    The gauntlet is a melee weapon. The amount of damage it does depends on the amount of charge it has. It builds one charge per turn. It starts at 1d4 and reaches full charge at 5d4. The damage is almost entirely from electrical discharge from the coils. Don't use it in water.

    In the box they go. 

    Al once more awakens from a drunken stupor, to do what he was born to do...do medic stuff.

    ((Sorry for being gone like 5 months Piecewise.))

    Spoiler: Scottish Medic (click to show/hide)

    Drink? Be underpaid?  Right now no one is bleeding so there's not a lot to do.
    Title: Re: MOOK
    Post by: Egan_BW on December 18, 2021, 11:10:06 am
    Purchase a reactive fabric cape from the vending machine. Has someone bought this before? Could you describe it?

    Then wander around the base looking for opportunities to scam free upgrades from the GM.



    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: Fluffe9911 on December 18, 2021, 12:57:43 pm
    "Ah wait I see what's going on this is one of them "freezing things" some of you fellows seem to do sometimes alrighty I wont get in your way when ya snap out of it"

    Pat Bobs head and drop off the popcorn bucket infront of him before heading out to buy and install one of those fancy cognition copiers.
    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: heydude6 on December 18, 2021, 02:35:56 pm
    ((My Wil body vote is The Rock or Arnold Schwaznagger. I mean look at those stats! Whatever Will creates is definitely going to be swole, and I think the actor theme should be continued. If Musclehead isn't your thing, then may I recommend buff Christian Bale? Alternatively, you can become a martial arts legend like Chuck Norris or Bruce Lee. As a matter of fact, out of all of my suggestions, I think Chuck Norris is the best one.))

    Try the ghost jar merging again. SAM didn't nail it the first time after all. Also from now on, assume my shield generator is only active if I explicitly declare an action to activate it. Don't want to waste my battery when I'm not in danger.

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: ANGRY_DEMON_NOISES on December 18, 2021, 04:13:11 pm
    ((I vote for the fucked up sentai dude Piecewise showed, you already had a giant mech fight so just go all the way))
    Title: Re: MOOK: Spooky
    Post by: Horizon on December 18, 2021, 07:05:13 pm
    Al quite hungover, will find the rest of the team this time trying not to blackout from drinking cheap hobo wine.

    Spoiler: Scottish Medic (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: Devastator on December 18, 2021, 07:49:54 pm
    Buy a VR set (-15 Omni) and see if 50 Omni will be ok for a more mobile version of the mini-bot.  Then try and Speech Roll a NPC programmer into making a VR hookup for the mini-bot, so it can be controlled through a VR hookup instead of needing tech.

    Spoiler: Summer (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: syvarris on December 19, 2021, 04:30:44 am
    Quote from: Votes so far:
    Buff/thicc catgirl: Egan_BW, Lupanian, Zultan?
    bob: Ozarck
    Sentai beetle bot thing: Piecewise, ANGRY_DEMON_NOISES
    Chuck Norris: heydude

    Note that I'm not gonna base stats off the new form, in all likelihood--I'm too much of a powergamer for that.  Wilfred's strength is gonna be d6... because he has a hardsuit which puts him up to 1d10 strength. 

    Alright, I think that's long enough for votes.  Wilfred gets a buff/thicc catgirl body (with very dangerous teeth), following in the footsteps of the other veteran security team member whose name starts with W.  Description?

    Once embodied, go get a loan for 500 omni.  Buy:
    --Psychometric Reconstructor (400)
    --Subspace Library Search Engine (600)
    --Spiderbot (600)
    --Three generic rifle mags (30)
    --Glowsticks, glow paint, earplugs, and some nutrient paste (17)

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: The Lupanian on December 19, 2021, 06:07:55 am
    Buy a mini-mech, something with a transparent cockpit so my adoring public can still see me. Then spend the remaining money to get the turret cannon I found retrofitted into a handheld auto-cannon (should have same stats as the quarantine cannon, right?)

    Oh, and sell the experimental gun to the science guys; I’m tired of lugging it around.

    The following items are available for other players to borrow if they want. I still own them but you can use them. You can have whatever ammo I have for them, but I might ask you to reimburse the ammo you use.

    Spoiler (click to show/hide)
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: Devastator on December 19, 2021, 06:13:35 am
    I'll take the razor and the sec rifle, please.
    Title: Re: MOOK: Intermission
    Post by: Radio Controlled on December 19, 2021, 04:02:08 pm
    Quote
    Hmmm. Something like the rockets on the hardsuit might be best. If I remember they only use up fuel when being stressed and can otherwise operate indefinitely.
    Interesting. How much?

    Go see what I can find regarding "NEIMBUCTOIE". Look up through the internet, if nothing comes up maybe ask around the bar a bit and see what the rumor mill spits out.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Fluffe9911 on December 19, 2021, 05:32:21 pm
    Quote from: Votes so far:
    Buff/thicc catgirl: Egan_BW, Lupanian, Zultan?
    bob: Ozarck
    Sentai beetle bot thing: Piecewise, ANGRY_DEMON_NOISES
    Chuck Norris: heydude

    Note that I'm not gonna base stats off the new form, in all likelihood--I'm too much of a powergamer for that.  Wilfred's strength is gonna be d6... because he has a hardsuit which puts him up to 1d10 strength.

    Spoiler: Sheet (click to show/hide)
    Ill put my vote for bob!
    Title: Re: MOOK: Intermission
    Post by: King Zultan on December 20, 2021, 04:03:18 am
    My action got skipped so I'm posting it again to ether get added to the last turn or just try the whole thing again.
    "If anyone's interested I have a first aid kit, 4 handguns, and an Omnitech sidearm, I'm giving away if anyone wants it also the guns don't have any ammo with them."
    Buy a new Cognition copier for 400 and a took kit for 200, then find out how much it'll cost to get new brains and batteries for the three other animatronic critters, also find out if Megabucks are worth any thing here at Omni.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: piecewise on December 22, 2021, 03:30:04 pm
    Purchase a reactive fabric cape from the vending machine. Has someone bought this before? Could you describe it?

    Then wander around the base looking for opportunities to scam free upgrades from the GM.



    Spoiler: notes (click to show/hide)
    If memory serves it looks like one of those emergency space blankets. A very silvery metallic fabric cape/cloak  which wraps around the shoulders and hood.  When it is struck by something the fabric instantly hardens to metal like toughness and "catches" the attack.

    Blatant.But I can't complain. [6] The RnD guys offer you a large shoulder mounted camera which they ask you to use in the filming of your next mission. They tell you they will reward you if you bring back good footage.

    "Ah wait I see what's going on this is one of them "freezing things" some of you fellows seem to do sometimes alrighty I wont get in your way when ya snap out of it"

    Pat Bobs head and drop off the popcorn bucket infront of him before heading out to buy and install one of those fancy cognition copiers.
    Spoiler:  Jack Blackwater (click to show/hide)
    Done and done.

    ((My Wil body vote is The Rock or Arnold Schwaznagger. I mean look at those stats! Whatever Will creates is definitely going to be swole, and I think the actor theme should be continued. If Musclehead isn't your thing, then may I recommend buff Christian Bale? Alternatively, you can become a martial arts legend like Chuck Norris or Bruce Lee. As a matter of fact, out of all of my suggestions, I think Chuck Norris is the best one.))

    Try the ghost jar merging again. SAM didn't nail it the first time after all. Also from now on, assume my shield generator is only active if I explicitly declare an action to activate it. Don't want to waste my battery when I'm not in danger.

    Spoiler: Baldwin Reborn (click to show/hide)

    [4]
    You fuse with the mice. There's not a lot to gain from mice in terms of power or knowledge. But you get a bit. Increase one skill by +1.


    Buy a VR set (-15 Omni) and see if 50 Omni will be ok for a more mobile version of the mini-bot.  Then try and Speech Roll a NPC programmer into making a VR hookup for the mini-bot, so it can be controlled through a VR hookup instead of needing tech.

    Spoiler: Summer (click to show/hide)
    Done. [1] The RnD people kick you out after you insult several of their mothers. [1] You try to get tech support to get some things wired up bwtween the VR system and the droens. They block your number for some reason.

    Quote from: Votes so far:
    Buff/thicc catgirl: Egan_BW, Lupanian, Zultan?
    bob: Ozarck
    Sentai beetle bot thing: Piecewise, ANGRY_DEMON_NOISES
    Chuck Norris: heydude

    Note that I'm not gonna base stats off the new form, in all likelihood--I'm too much of a powergamer for that.  Wilfred's strength is gonna be d6... because he has a hardsuit which puts him up to 1d10 strength. 

    Alright, I think that's long enough for votes.  Wilfred gets a buff/thicc catgirl body (with very dangerous teeth), following in the footsteps of the other veteran security team member whose name starts with W.  Description?

    Once embodied, go get a loan for 500 omni.  Buy:
    --Psychometric Reconstructor (400)
    --Subspace Library Search Engine (600)
    --Spiderbot (600)
    --Three generic rifle mags (30)
    --Glowsticks, glow paint, earplugs, and some nutrient paste (17)

    Spoiler: Sheet (click to show/hide)
    You already paid your shark debt right? Don't want that stacking.

    Description:
    Something like this.  (https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/b3acc143-332f-43c9-8707-d61106b45a55/dejuffu-f88dcea8-2ffe-4170-8484-7730e424da1c.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2IzYWNjMTQzLTMzMmYtNDNjOS04NzA3LWQ2MTEwNmI0NWE1NVwvZGVqdWZmdS1mODhkY2VhOC0yZmZlLTQxNzAtODQ4NC03NzMwZTQyNGRhMWMucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.1upleX7hAbD8IVbC5tlRAe0bKFR6HrIhGVxvoTcbYb8)

    You buy all that, assuming other loan is paid off.

    Buy a mini-mech, something with a transparent cockpit so my adoring public can still see me. Then spend the remaining money to get the turret cannon I found retrofitted into a handheld auto-cannon (should have same stats as the quarantine cannon, right?)

    Oh, and sell the experimental gun to the science guys; I’m tired of lugging it around.

    The following items are available for other players to borrow if they want. I still own them but you can use them. You can have whatever ammo I have for them, but I might ask you to reimburse the ammo you use.

    Spoiler (click to show/hide)
    Spoiler: Ji (click to show/hide)
    We can assume you get it with a video projector to project a view from the inside. So you don't have to compromise protection for vanity.  We'll retrofit the cannon for 50.  Same stats, yes. And experimental gun for 250.

    Quote
    Hmmm. Something like the rockets on the hardsuit might be best. If I remember they only use up fuel when being stressed and can otherwise operate indefinitely.
    Interesting. How much?

    Go see what I can find regarding "NEIMBUCTOIE". Look up through the internet, if nothing comes up maybe ask around the bar a bit and see what the rumor mill spits out.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    I forget the cost of the hardsuit, but 1/5th that.

    On an online board called "OMNI Answers" you find the word written as a phonetic spelling of an indecipherable phrase on a found footage recording. No one can translate it in the forum, but the origin appears to be a recording labeled  O8820810 that was scraped from a datacube found in the jungle of south america. The original video is now apparently gone as the link to it is dead.

    My action got skipped so I'm posting it again to ether get added to the last turn or just try the whole thing again.
    "If anyone's interested I have a first aid kit, 4 handguns, and an Omnitech sidearm, I'm giving away if anyone wants it also the guns don't have any ammo with them."
    Buy a new Cognition copier for 400 and a took kit for 200, then find out how much it'll cost to get new brains and batteries for the three other animatronic critters, also find out if Megabucks are worth any thing here at Omni.
    Spoiler: Is no longer dead! (click to show/hide)
    Bought.
    Depends on how good the brains are. Minimal ability would be about 300 to get them all online. Smartest would be about 900.
    Megabucks are worth about 1/10th of an omni each. So divide by 10 and thats how much they'll offer you.






    Talk to Bill when you're ready to do stuff. Or wait for the inevitable sirens.
    Title: Re: MOOK
    Post by: Egan_BW on December 22, 2021, 03:48:47 pm
    "Sure, I'll get good footage. Bright flashes won't damage this thing, right?..."
    Agree to take the camera.

    If Wil's up, stay near him and don't be annoying.

    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: Devastator on December 22, 2021, 07:38:56 pm
    Speech, PW.  ;-p

    Do PM orders

    Spoiler: Summer (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Horizon on December 22, 2021, 09:30:45 pm
    Al finds the group I guess (cause PW didn't say no), since he has no money he can't do anything.

    Try to contact someone about getting paid.

    Spoiler: Scottish Medic (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: Fluffe9911 on December 22, 2021, 11:03:21 pm
    "Yep that's about all I feel like doing this intermission"
    Find the nearest publicly available chair and rest in it until the mission starts or something wakes me up.
    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: syvarris on December 23, 2021, 03:24:16 am
    Yeah, I subtract debts from my pay whenever I get more money.  Speaking of, Egan seems to have bought explosives from me, so that money goes straight into paying the new debt.  Down to 150 debt!

    Retrieve Rolly-Polly (Wil's giant pet woodlouse), then go try and search up a video recording of Wil's last moments in the Detroit kaiju fight.  Did he win?  Was SAM stopped?  Was the ending sufficiently explosive and awesome?


    If Wil's up, stay near him and don't be annoying.

    The large catgirl glares at Kora suspiciously, then calls her out suspiciously.  With a man's voice.  "Heeey, what are you up to?  Are you following me?  I'll have you know I am a fucking god, and I can eat your derpy little soul if you try anything!"

    Then he protectively cradles the giant woodlouse in his arms, turning away to put his body between Kora and his strange pet.

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: King Zultan on December 23, 2021, 05:38:32 am
    "By the time I'm done with this I'll have my own personal security guards!"
    Spend the 900 Omni and get the big brains and fix the three animatronic critters.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Egan_BW on December 23, 2021, 09:55:16 am
    The large catgirl glares at Kora suspiciously, then calls her out suspiciously.  With a man's voice.  "Heeey, what are you up to?  Are you following me?  I'll have you know I am a fucking god, and I can eat your derpy little soul if you try anything!"

    "Obviously, yes. You're the most dangerous member of the team."
    Title: Re: MOOK: Intermission
    Post by: Radio Controlled on December 23, 2021, 10:19:17 am
    Quote
    On an online board called "OMNI Answers" you find the word written as a phonetic spelling of an indecipherable phrase on a found footage recording. No one can translate it in the forum, but the origin appears to be a recording labeled  O8820810 that was scraped from a datacube found in the jungle of south america. The original video is now apparently gone as the link to it is dead.

    Neato. Keep digging, see if I can find that video. Maybe the future version of waybackmachine will still have it.

    If I can't find anything, try to use my status as auditor in the company to get access to the relevant files.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: syvarris on December 23, 2021, 10:19:51 am
    Wilfred glares down at the smaller woman for several seconds, considering.  Then he suddenly bursts out laughing, and points at her.  "Smart girl, you're damn right!"

    He then wraps an arm around her shoulders, dragging her along with him as he heads to the rec room.  "Come with me, we're gonnya watch something that's fucking awesome.  The time I killed the team's other god!"
    Title: Re: MOOK: Intermission
    Post by: Egan_BW on December 23, 2021, 10:36:10 am
    "...Okay."
    Title: Re: MOOK: Intermission
    Post by: Pancaek on December 23, 2021, 11:32:30 am
    Edward slithers into the barracks, wearing/being his new robobody
    Spoiler: pic (click to show/hide)

    "Greetings, teammates. It is I, Edward the Supporctopus, formerly EdPC. I look forward to being your driver and general supporting teammate next mission"

    I forgot to ask before, but does this robobody have a different Life stat than the standard d4?

    In any case, look into getting some insurance for my octobody with its upgrades



    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: Radio Controlled on December 24, 2021, 02:08:40 pm
    (https://i.pinimg.com/736x/10/a7/d9/10a7d9dc9e3f899e944cfc8478c3f679--futurama-bending.jpg)

    Merry Christmas boys and girls, have a good one.
    Title: Re: MOOK: Intermission
    Post by: piecewise on December 28, 2021, 09:37:55 am
    Holidays are busy for me  Wanted to get something posted but this is real fast.

    Sell the secrifle and the Anti-Bio Razor, that I don't actually own.  I'll make one more attempt at getting the programming job done, but this time by paying a supervisor.  Hopefully selling or trading the kit will cover the job.

    If it fails, just try to do the job myself.


    After that.. well, not too much to do.  Wander about the base, looking for opportunities.

    Spoiler: Summer (click to show/hide)
    Not sure how you got hold of those or why you say they're not actually yours but They'll sell for 1/2 their listed prices in the armory.

    200 for the vr setup.

    "Sure, I'll get good footage. Bright flashes won't damage this thing, right?..."
    Agree to take the camera.

    If Wil's up, stay near him and don't be annoying.

    Spoiler: notes (click to show/hide)
    Following Wil.

    Al finds the group I guess (cause PW didn't say no), since he has no money he can't do anything.

    Try to contact someone about getting paid.

    Spoiler: Scottish Medic (click to show/hide)
    500 Omni

    "Yep that's about all I feel like doing this intermission"
    Find the nearest publicly available chair and rest in it until the mission starts or something wakes me up.
    Spoiler:  Jack Blackwater (click to show/hide)
    [/quote
    Sleeping

    Yeah, I subtract debts from my pay whenever I get more money.  Speaking of, Egan seems to have bought explosives from me, so that money goes straight into paying the new debt.  Down to 150 debt!

    Retrieve Rolly-Polly (Wil's giant pet woodlouse), then go try and search up a video recording of Wil's last moments in the Detroit kaiju fight.  Did he win?  Was SAM stopped?  Was the ending sufficiently explosive and awesome?


    If Wil's up, stay near him and don't be annoying.

    The large catgirl glares at Kora suspiciously, then calls her out suspiciously.  With a man's voice.  "Heeey, what are you up to?  Are you following me?  I'll have you know I am a fucking god, and I can eat your derpy little soul if you try anything!"

    Then he protectively cradles the giant woodlouse in his arms, turning away to put his body between Kora and his strange pet.

    Spoiler: Sheet (click to show/hide)
    ]
    Recordings of the fight end in a detonation which, according to reports after the fact, was roughly on par with a multi-megaton bomb.. There is a large glassed crater where the fight happened and no sign of either combatant. Scientists guess they're currently fighting in another dimension. Probably.

    "By the time I'm done with this I'll have my own personal security guards!"
    Spend the 900 Omni and get the big brains and fix the three animatronic critters.
    Spoiler: Is no longer dead! (click to show/hide)
    Big brain time.
    You want to keep their original personalities or add new ones?

    Edward slithers into the barracks, wearing/being his new robobody
    Spoiler: pic (click to show/hide)

    "Greetings, teammates. It is I, Edward the Supporctopus, formerly EdPC. I look forward to being your driver and general supporting teammate next mission"

    I forgot to ask before, but does this robobody have a different Life stat than the standard d4?

    In any case, look into getting some insurance for my octobody with its upgrades



    Spoiler: Edward (click to show/hide)
    d8 life.
    bought,
    Quote
    On an online board called "OMNI Answers" you find the word written as a phonetic spelling of an indecipherable phrase on a found footage recording. No one can translate it in the forum, but the origin appears to be a recording labeled  O8820810 that was scraped from a datacube found in the jungle of south america. The original video is now apparently gone as the link to it is dead.

    Neato. Keep digging, see if I can find that video. Maybe the future version of waybackmachine will still have it.

    If I can't find anything, try to use my status as auditor in the company to get access to the relevant files.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    [6]
    You manage to find the original video. Its about 5 minutes long, most of it nothing but darkness and breathing noises, apparenly someone holding a camera near their chest and hiding. The last 20 seconds or has the person point the camera down a long apparenlty concrete tunnel which is suddenly lit by bright purple light. Something is standing at the end of it, something clearly not human or even of this earth. It makes the noise in question and the video cuts. On initial viewing there's not much to go on as to its meaning or origin.






    A siern is screaming somewhere far away.
    Title: Re: MOOK: Intermission
    Post by: The Lupanian on December 28, 2021, 10:19:20 am
    ((Dev, you can't sell my shit. And if you do, I get the money, because it's my shit. You are borrowing it. I will take it back if you don't want it, but it ain't yours.

    If you really want, go ahead and sell the rifle, but give the razor back if you don't want it.))
    Title: Re: MOOK: Intermission
    Post by: heydude6 on December 28, 2021, 10:30:49 am
    ((My Wil body vote is The Rock or Arnold Schwaznagger. I mean look at those stats! Whatever Will creates is definitely going to be swole, and I think the actor theme should be continued. If Musclehead isn't your thing, then may I recommend buff Christian Bale? Alternatively, you can become a martial arts legend like Chuck Norris or Bruce Lee. As a matter of fact, out of all of my suggestions, I think Chuck Norris is the best one.))

    Try the ghost jar merging again. SAM didn't nail it the first time after all. Also from now on, assume my shield generator is only active if I explicitly declare an action to activate it. Don't want to waste my battery when I'm not in danger.

    [4]
    You fuse with the mice. There's not a lot to gain from mice in terms of power or knowledge. But you get a bit. Increase one skill by +1.

    ((Sorry for not posting in time for the last turn. Also, you screwed up a quote tag somewhere in your post Piecewise. A lot of people are going to miss the siren))

    Speech to d6

    As tempting and in-character as it is to max out occult, Baldwin's stats never reflected the smooth-talking hustler I RPed him as.

    Try to recall and follow the proper evac procedure for this specific type of siren. I assume it's necessary to evacuate the base in case of a fire, but I wouldn't be surprised if people used panic rooms here instead. If I don't know how to evac for this alarm, make a break for the teleporter room.

    If everything is actually okay, ask Wilfred if I can examine the occult "fragile darkness" gun (with the benefit of my new post-mission occult level-up) he stole from the Bizarre. He never turned that thing in, and we never figured out what was the deal with it. Actually, maybe we can retroactively make this examination happen before the alarm.


    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: Devastator on December 28, 2021, 01:01:25 pm
    ((Dev, you can't sell my shit. And if you do, I get the money, because it's my shit. You are borrowing it. I will take it back if you don't want it, but it ain't yours.

    If you really want, go ahead and sell the rifle, but give the razor back if you don't want it.))

    (Yeah, no, I'm selling it so that I have money to not die.  My orders this turn are to buy the best armour I can.  I'm fine with replacing it after the mission, but if Summer dies on the mission, I don't care how angry Ji is that her stuff was sold off.)

    (I do have a choice, but I really don't want to spend the next mission period brain-dead so I can buy a piece of armour for the next mission.  Without armour, or a way to observe things, it's just suicide to stand next to people with multiple maxed stats, offensive gear to match it, mini-battlesuits, etc.  Anything that is an interesting encounter for such a character is basically instantly lethal to a character with d4 life who lacks immortality.)

    (I want to actually play, and I feel there is some minimum level of equipment to scrape together to do it.  Owing Ji replacement gear makes it a real possibility in  my mind instead of simply a hope and a prayer..  until I saw your offer, I was pretty much resigned to spending the entire next mission brain-dead or sitting in the base area.)
    Title: Re: MOOK: Intermission
    Post by: Egan_BW on December 28, 2021, 01:22:56 pm
    Kora's eyes shine watching the recording of the final explosion of WIL VS SAM.

    "Well, that's quite the fight. If you're a god, Wil, then can I ask you a question?"

    She ignores the distant siren. There are more important things!
    Title: Re: MOOK: Intermission
    Post by: Radio Controlled on December 28, 2021, 01:28:22 pm
    Quote
    [6] You manage to find the original video. Its about 5 minutes long, most of it nothing but darkness and breathing noises, apparenly someone holding a camera near their chest and hiding. The last 20 seconds or has the person point the camera down a long apparenlty concrete tunnel which is suddenly lit by bright purple light. Something is standing at the end of it, something clearly not human or even of this earth. It makes the noise in question and the video cuts. On initial viewing there's not much to go on as to its meaning or origin.
    1) Save the audio file just in case it's relevant later.

    2) Also, question: can I use my status as auditor in the company to get access to, for example, restricted files or acces normally of-limits areas (like that one auditor-only area we once saw in that mission)? Or does buying the body only get you the body but not the actual auditor status?

    3) Second question: in the past you said starting gear cannot be sold (http://www.bay12forums.com/smf/index.php?topic=173094.msg8251121#msg8251121). So has this rule changed, meaning any item can be sold?


    Quote
    A siern is screaming somewhere far away.
    4) Go check it out!


    EDIT: also, loan 500 bucks to Summer.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: syvarris on December 28, 2021, 01:31:32 pm
    "YEAH!  FUCK DERP UP!  AHAHAHA, YES!"

    Wilfred cheers loudly as he watches the fight, pumping a fist in the air... despite the fact that it's a recording of himself.  He calms down a bit after the fight finishes, rolling his catlike eyes as the scientists' explanation appears onscreen.   "Bah, you fucks don't know shit!  I killed Sam good, and like a few cities too!  Fools, they think they knyow everything just 'cause they've got fancy labcoats.  Labcoats that ain't acidproof..."

    One feline ear swivels to point at Kora when she speaks up, though Wilfred remains focused on the screen, fiddling with the controller to try and get a replay of when he sent SAM to the ground.  "Yeah, yeah, sure.  I'm a font of wisdoms.  Like, fuck Derp."

    ((Heydude will be answered after I've considered more))

    Allow Baldwin to inspect the Fragile Darkness gun, but make sure to be a large distance away from him while he does so.  Maybe go investigate that siren, in full combat gear.  Drag Kora along, we've watched enough movies, by which I mean Wilfred's finally bored of watching himself fighting SAM.

    Can I sell the Neuron reconfiguration helmet?  If so, for how much?  It's been used three times, so I'd expect the value to go down somewhat.

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: Egan_BW on December 28, 2021, 01:35:41 pm
    "What... exactly happens when we die?"
    Title: Re: MOOK: Intermission
    Post by: syvarris on December 28, 2021, 01:51:23 pm
    "Oh, that's easy.  Your soul just hangs out for a bit, eventually it'll wander off if it feels like it.  Shit can get brutal after that, though; unlife's even rougher than this one, and damn near everything wants to eatcha.  Or just control you, ghosts have like... barely any free will, some've 'em will do what you say if you just give them a stern look!"

    If everything is actually okay, ask Wilfred if I can examine the occult "fragile darkness" gun (with the benefit of my new post-mission occult level-up) he stole from the Bizarre. He never turned that thing in, and we never figured out what was the deal with it. Actually, maybe we can retroactively make this examination happen before the alarm.

    Wilfred actually turns to make eye contact with Baldwin when he comes up, pausing the video and interrupting the man instantly.  "Eh?  Oh, hey cultyboy!  Nice wings, do they taste like chicken?"

    Wilfred eyes Baldwin's new limbs hungrily while he states his request, not seeming to pay much attention.  "Prolly too much blood, myeh.  Anyway, you want the... uh, the thing I swiped?  Yeah, sure, just give it back after.  And go a few rooms down before poking it!  You aim it over here and I'll take your wings!"

    The catgirl roots around in a pocket for a moment, before producing the occult gun and offering it to Baldwin.  He's already ignoring the man though, unpausing his kaiju battle.

    "Yeah, as I was saying.  The Bald One Reborn there's gonna be a ghost like that.  Still, it's way better than how things used to be, before I killed the last ghost god.  That fucker was collecting, like, every ghost in existence, just packing them all into its little crystal zoo.  Shit was fucked.  Now, now you don't gotta worry, death still sucks, but at least you won't be permanently buried under ghost mice or ghost microbes or something.  Now you can eat your way out!  Anyway, check this--look at that punch!  Man, Sam felt that one!  She was always a tough bitch, but she let her ego get a bit too big!"
    Title: Re: MOOK: Intermission
    Post by: Egan_BW on December 28, 2021, 02:13:33 pm
    "...Very impressive." Kora states, dejectedly.

    "What about the, uh, omnitech immortality thingie?" She points at the device on Wil's head. "That just puts your brain in a computer, right? What's that do to your soul?"
    Title: Re: MOOK: Intermission
    Post by: syvarris on December 28, 2021, 03:34:34 pm
    Wilfred shrugs.  "I'unno.  I think it clones your soul or something, but none of my ghosts have come back with all of my power, so..."

    Wilfred frowns, cupping his chin thoughtfully.  "...Might be that they just decided living as a ghost is more enjoyable.  As a ghost, my powers should let me control everyone around me, but right now I can only control people by killing them.  Hm."

    The large catgirl turns to look at Kora, raising one eyebrow.  Then reaches out to pat her shoulder.  "Hey, good job.  Now I can look forward to dying!  I'll make sure to treat your ghost nicely when you die."
    Title: Re: MOOK: Intermission
    Post by: Egan_BW on December 28, 2021, 03:35:38 pm
    "How reassuring?"
    Title: Re: MOOK: Intermission
    Post by: syvarris on December 28, 2021, 03:51:15 pm
    Wilfred smiles wide, beaming at Kora.  "Yeah!  Hey, last mission I worked with a partner for most of it.  It actually went really well!  Sam was great, before she decided to apotheosize."  He gestures vaugely to the kaiju video, as SAM cuts his ghost mecha in half with a giant laser.  "But anyway, I should get a new partner!  How about it, newbie?  Join up with me, and we'll be kicking deity ass all day long!  What do you do, anyway?  Anything fun, shapeshifting or shooting mind bullets or whatever?"
    Title: Re: MOOK: Intermission
    Post by: Egan_BW on December 28, 2021, 03:56:14 pm
    "Hey, I just got hired, I can't do anything crazy like that yet! I'll just kill things with explosives."
    Title: Re: MOOK: Intermission
    Post by: syvarris on December 28, 2021, 04:09:31 pm
    "Aww, coward.  You know how I got to meet the last ghost god?  I hit a bigass doomcrystal with an axe on my first mission!  Wasn't even my axe, I stole it from some dead guy.  But oh well, good luck with the murder."

    With a dismissive wave at Kora, Wilfred turns back to the recording of his own fight, rewinding it yet again.
    Title: Re: MOOK: Spooky
    Post by: Horizon on December 28, 2021, 04:14:03 pm
    Alec too will go see what the screaming is, passing Yagyu "Aye how the feck are ye!" he says with a chuckle "Have nae seen ye in a wee bit!".

    Spoiler: Scottish Medic (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: heydude6 on December 28, 2021, 04:20:09 pm
    ((Obligatory reminder about the existence of the loan shark))
    Title: Re: MOOK: Intermission
    Post by: Devastator on December 28, 2021, 04:45:11 pm
    ((I'm more worried about being forcibly made immortal and collared than I'm worried about just being killed.  Ji can kill my character, but can't enslave my character.  I'm pretty sure a company loan shark can do the slave thing, and with Ghost Boy there, ain't no way to get outta that.))
    Title: Re: MOOK: Intermission
    Post by: Radio Controlled on December 28, 2021, 05:06:24 pm
    Alec too will go see what the screaming is, passing Yagyu "Aye how the feck are ye!" he says with a chuckle "Have nae seen ye in a wee bit!".

    "True! I used to be an alien but then I blew up so now I push things. Good to have you back!"
    Title: Re: MOOK: Intermission
    Post by: The Lupanian on December 28, 2021, 05:22:48 pm
    ((You are missing the point. You can’t sell it because it does not belong to you. The reason I’m lending my weapons out for free is so that new players have more of a chance. You’re taking advantage of that. If you don’t want to use the loan shark, Ill take out enough money that you can get an armored space suit, and you can pay me back later.))
    Title: Re: MOOK: Intermission
    Post by: Devastator on December 28, 2021, 05:52:50 pm
    ((You are missing the point. You can’t sell it because it does not belong to you. The reason I’m lending my weapons out for free is so that new players have more of a chance. You’re taking advantage of that. If you don’t want to use the loan shark, Ill take out enough money that you can get an armored space suit, and you can pay me back later.))

    ((I did take advantage of it.  I'd just much rather face something like a 100% interest rate and an angry teammate than to have anyone taking out a loan on my character's behalf.  Even if said angry teammate results in character death.))

    ((I'm willing to make a deal, but I don't want to retcon selling stolen goods, particularly since I outright told PW they were not mine and he allowed them to be sold despite that.))

    ((Another way of looking at it is much simpler.  Yes, I stole them.  Then I sold them.  I'd much rather face the consequences of those actions, my deliberate decisions, than to retcon them out of existance.))
    Title: Re: MOOK: Intermission
    Post by: Radio Controlled on December 28, 2021, 07:39:41 pm
    ((For the record, I’m not entirely sure if the security rifle can actually be sold, since it’s starting equipment: http://www.bay12forums.com/smf/index.php?topic=173094.msg8251121#msg8251121  ))
    Title: Re: MOOK: Intermission
    Post by: Egan_BW on December 28, 2021, 07:41:59 pm
    ((PW allowed it, knowing it was a secrifle, so it rides unless he changes his mind.))
    Title: Re: MOOK: Intermission
    Post by: Devastator on December 28, 2021, 08:05:57 pm
    ((That post is also a pretty solid argument for "Yes, you can sell anything you can get your grubby hands on."))
    Title: Re: MOOK: Intermission
    Post by: heydude6 on December 28, 2021, 08:11:59 pm
    ((But can you sell something someone "lent" you, that's the keyword?

    Honestly, if Piecewise is gonna allow this, then he should also allow the option for Ji to roleplay taking this case to court. I'm sure PW would love an opportunity to write dialogue for OMNI lawyers. It may bog things down though.))
    Title: Re: MOOK: Intermission
    Post by: Egan_BW on December 28, 2021, 08:21:14 pm
    ((I imagine that this setting doesn't have courts so much as epic freewheeling lawyer battles, fought with word and with steel.))
    Title: Re: MOOK: Intermission
    Post by: Devastator on December 28, 2021, 08:37:51 pm
    ((I don't think Piecewise cares about anything other than who had it at that particular moment.  He even said he had no idea how it was gotten, but it's still half purchase price.))

    ((I just wanted a few actual cashbucks so I could buy what I wanted, not get the backup to someone's backup weapon.  All I can do with the weapon is hurt myself.  I mean..  I can understand being angry about someone doing something you don't want with your item, but I'm using it so I can actually do stuff, and I'm doing it with the lent weapon.  I'm just not doing it in the expected manner.))

    ((I am willing to replace it after the mission or come to some kind of deal.))
    Title: Re: MOOK: Intermission
    Post by: Egan_BW on December 28, 2021, 08:42:59 pm
    ((Note that this is after Dev negotiated for 500 Omni starting money. :p
    But yeah, work it out IC.))
    Title: Re: MOOK: Intermission
    Post by: Devastator on December 28, 2021, 09:15:02 pm
    ((Note that this is after Dev negotiated for 500 Omni starting money. :p

    ((Well, yes.  Bought me a toolkit and a couple grenades.  Such wow, that.  ;-p))

    ((The courts are probably full of devils.  There's that contract-making item on the PR class, after all.  I think that's backed with HELL.))
    Title: Re: MOOK: Intermission
    Post by: Horizon on December 28, 2021, 10:45:49 pm
    Alec too will go see what the screaming is, passing Yagyu "Aye how the feck are ye!" he says with a chuckle "Have nae seen ye in a wee bit!".

    "True! I used to be an alien but then I blew up so now I push things. Good to have you back!"

    "Aye good to be back, an I finally got feck'n paid! After we check the bloody noise, ye and I should go have a drink...If ye can drink?"
    Title: Re: MOOK: Intermission
    Post by: Horizon on December 28, 2021, 10:50:16 pm
    ((Ah jeez guys, your arguing over fictional property? Come on guys, lets just move on.))
    Title: Re: MOOK: Intermission
    Post by: The Lupanian on December 28, 2021, 11:49:49 pm
    ((I am trying to establish a safety net for new players. Plus, maybe if PW had onown where you got them, he wouldn’t have let you sell them. But I’ll settle this IC if you’d prefer.))
    Title: Re: MOOK: Intermission
    Post by: The Lupanian on December 28, 2021, 11:54:28 pm
    ”Summer, if you don’t give my shit back, or payout the money you got for them, I will fucking kill you. And don’t ever expect my help again.”
    Title: Re: MOOK: Intermission
    Post by: Devastator on December 29, 2021, 01:24:40 am
    "I'm afraid I've only got 300 left.  Can I pay you the rest at the end of the mission?"

    "..Actually.. I think I have a little more."

    "..looks like.. 335 in total.  Will that do for now?"

    .."I mean, I'm sure there's something I can do.  I've got this toolkit.."
    Title: Re: MOOK: Intermission
    Post by: King Zultan on December 29, 2021, 04:39:51 am
    "My vision is coming true, and what the fuck is that noise?"
    Keep their original personalities and have them follow me around.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: Radio Controlled on December 29, 2021, 06:07:53 am
    ((PW allowed it, knowing it was a secrifle, so it rides unless he changes his mind forgetting the rules to his own game, as per the Old Custom.))

    ((FTFY.  :P

    No but seriously, this works for me just fine, but it'd be nice to know if this is an intentional rule change or an oversight. I'll just ask in my turn.

    Side note: borrowing equipment from a fellow player to sell it at half value, then buying it back later at full price is essentially like taking out a loan with a 100% interest rate. That seems rather steep, especially since I think multiple PC's could just loan the omni directly at much more favorable conditions. Hell, if it's to help a newbie character get started, and if you tell them they can have the rest of your starting kit should the character not survive to pay it back, you might even get a loan at 0% interest, and with less hassle to boot.))
    Title: Re: MOOK: Intermission
    Post by: Devastator on December 29, 2021, 06:23:21 am
    ((Yeah.  100% is also a much more reasonable interest rate than 0% or 25%.  It's about right if you want to prevent things like a newbie buying an auditor body on turn one.

    Also, offering the 'rest of my starter kit' after dying is something that's not usually valid because immortality is cheap.  Buying a brain backup seems likely, which would rule out selling the starter kit.))
    Title: Re: MOOK: Intermission
    Post by: Radio Controlled on December 29, 2021, 06:38:34 am
    ((In that case, proposing someone loan you the omni with a nice interest rate still seems way easier than this scheme, and means a fellow player earns some money rather than throwing it into the void of the NPC market. :v   But hey, you do you!))
    Title: Re: MOOK: Intermission
    Post by: Devastator on December 29, 2021, 06:46:38 am
    ((Are you offering to loan money, then?))
    Title: Re: MOOK: Intermission
    Post by: Radio Controlled on December 29, 2021, 06:59:56 am
    ((Depending on how much, probably yeah. Though I'd kinda like to see first how your current IC situation shakes out. Dead men tell no tales take out no mortgages, after all. :v ))
    Title: Re: MOOK: Intermission
    Post by: Devastator on December 29, 2021, 07:01:02 am
    ((I don't think you'd like the terms, anyway.  They'd be explict.. repayment only happens while the character is alive and backups do not count.  Otherwise there'd be no reason to keep the character who borrowed the money alive.))
    Title: Re: MOOK: Intermission
    Post by: Radio Controlled on December 29, 2021, 07:13:01 am
    ((I'm not sure I understand this entirely. Because if I read this correctly, doesn't it mean that if you were to buy a cognition copier and die/kill yourself, the loan becomes void?))
    Title: Re: MOOK: Intermission
    Post by: Devastator on December 29, 2021, 07:14:50 am
    ((Well yes, but I don't have one, nor do I want one.  This is to cover stuff like "I die, but the literal ghost-god there won't let me die."  Or other bizarre shenanigans.))

    ((Basically, if I'm forced through shenanigans into being stuck here with an immortal character, I don't want to be garnishing half my wages for all eternity.))
    Title: Re: MOOK: Intermission
    Post by: Radio Controlled on December 29, 2021, 07:17:30 am
    ((...This must be the first time I see someone having PTSD over a forum game that's nearly a decade old by now.))
    Title: Re: MOOK: Intermission
    Post by: Devastator on December 29, 2021, 07:21:27 am
    ((Think of it more like "I want there to be a reason for the vet to keep the newbie alive and earning money, and a method that is actually hard, not one that can be done with a simple 300 OMNI expenditure per mission."  Seriously, if backups count, surviving is trivial.))

    ((If you aren't comfortable with the idea that your paycheck might actually die, then don't make the loan.  Simple.))
    Title: Re: MOOK: Intermission
    Post by: Radio Controlled on December 29, 2021, 09:48:09 am
    ((To reiterate, I'm not actually expecting to earn profit here, if I added conditions it'd be more to have some assurance that I'm not just pissing away money for nothing. Same reason why I'm usually more reluctant to loan to people with new accounts or those with a penchant for dropping games often. How much do you reckon you need anyway?))
    Title: Re: MOOK: Intermission
    Post by: syvarris on December 29, 2021, 10:19:32 am
    ((...This must be the first time I see someone having PTSD over a forum game that's nearly a decade old by now.))

    ((Oh man, he still complains about it whenever it comes up, in #einsteinianroulette.  Dev's nothing if not consistent, and he really holds grudges.))
    Title: Re: MOOK: Intermission
    Post by: heydude6 on December 29, 2021, 11:51:14 am
    ((His behaviour seemed a little... irrational. Surprised to learn the origin of it now. When did the “incident” happen in ER. Was it still during the original thread or after it was granted it’s own sub?))
    Title: Re: MOOK: Intermission
    Post by: Devastator on December 29, 2021, 01:14:23 pm
    ((There was an experiment with paying players from pay pools, which did not go well.  It's probably one of the reasons why missions have a minimum pay of 500 OMNI each, and payouts are per-player, to avoid a repeat.  The Mook pay system is far superior.))

    ((As for why to be okay with throwing out money but not getting free money, it's basically because I'm a freak who feels money sinks are good things, and I'm willing to lose my money on it.  It's why if I'm going to take a high interest loan from RC, I want terms that make it a genuine possibility that the principle is lost.  RC doesn't want to risk pissing away money for nothing, so there's a philosophical disagreement there.))

    ((As for why not be perpetually immortal, that's a different matter.  Basically there's two reasons.  One is that I feel that having revives take away the sense that my decisions matter, lowering the stakes and making individual die rolls and events less important.  The other is that automatic revives are only good things if your life goal isn't to escape.  I'm too burnt out from the latter reason to run a character who embraces such, even if it would be better.))
    Title: Re: MOOK: Intermission
    Post by: Ozarck on December 29, 2021, 02:20:30 pm
    -meh-
    Title: Re: MOOK: Intermission
    Post by: The Lupanian on December 29, 2021, 04:03:04 pm
    "I'll take the money, and since I don't feel like keeping a grudge, we'll call that even. But if you ever try to screw me over again, I won't be so lenient. If you really want a head start in this team, maybe you'd be better off taking the generosity that is offered to you rather than screwing over you're teammates just to end up with worse terms than if you had just played fair. For the record, I don't care about the money, or the stuff. I just really, really hate getting fucked over."
    Title: Re: MOOK: Intermission
    Post by: The Lupanian on December 29, 2021, 04:10:07 pm
    Assuming everything is officially settled, I take a 5 omni loan from the loan shark, then buy an armored space suit. Anyone who needs it can use it, except Summer, for obvious reasons.
    Spoiler: Ji (click to show/hide)

    ((Also, sorry. I didn’t realize I was double posting.))
    Title: Re: MOOK: Intermission
    Post by: Horizon on December 29, 2021, 09:03:32 pm
    ((Radio did you see my post? I was hoping to carry on the conversation with Yagyu.))
    Title: Re: MOOK: Intermission
    Post by: Devastator on December 30, 2021, 03:59:25 am
    Use the 500 OMNI received from Yagyu to buy a personal shield generator.

    Summer silently reviews the situation, thinking to herself.

    Well.. I don't know if that was good or bad.  There was some of each there.  The bad is that Ji thinks she got screwed over.  The extra bad is that Ji thinks loaning a newbie a biorazor is generosity.

    I did take advantage of that, but.. getting rid of that thing is probably doing someone a service.  Someone would have borrowed it and killed themselves with it.

    And I got a drone control program, so I should be able to do something this time while sitting in a room for safety.


    Pop a stim and move away from the siren.  Look for a room, ideally a reasonably secure one with two or more exits.

    Spoiler: Summer (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: Radio Controlled on December 30, 2021, 07:12:05 am
    ((Radio did you see my post? I was hoping to carry on the conversation with Yagyu.))
    ((Ah, forgot to reply, my apologies!))

    Alec too will go see what the screaming is, passing Yagyu "Aye how the feck are ye!" he says with a chuckle "Have nae seen ye in a wee bit!".
    "True! I used to be an alien but then I blew up so now I push things. Good to have you back!"
    "Aye good to be back, an I finally got feck'n paid! After we check the bloody noise, ye and I should go have a drink...If ye can drink?"

    "Good for you! Go get that cash! But no, I'm afraid I can no longer ride the boozetrain, it's all ones and zeros for me."
    Title: Re: MOOK: Intermission
    Post by: Horizon on December 30, 2021, 10:33:04 am
    ((Radio did you see my post? I was hoping to carry on the conversation with Yagyu.))
    ((Ah, forgot to reply, my apologies!))

    Alec too will go see what the screaming is, passing Yagyu "Aye how the feck are ye!" he says with a chuckle "Have nae seen ye in a wee bit!".
    "True! I used to be an alien but then I blew up so now I push things. Good to have you back!"
    "Aye good to be back, an I finally got feck'n paid! After we check the bloody noise, ye and I should go have a drink...If ye can drink?"

    "Good for you! Go get that cash! But no, I'm afraid I can no longer ride the boozetrain, it's all ones and zeros for me."
    "Aye that's a shame, but ye should still join me! I'll give tell ye a tale or two, aye I bet ye'll av' yer sockets in a twist after hearin' the fishermans tale my grandpappy used to tell! But let's get a move on, this racket is givin' me a wee headache!"
    Title: Re: MOOK
    Post by: Egan_BW on December 30, 2021, 12:59:37 pm
    We're watching movies, someone else deal with the thing please.

    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: Pancaek on December 30, 2021, 01:15:29 pm
    "Greetings, teammates. It is I, Edward the Supporctopus, formerly EdPC. I look forward to being your driver and general supporting teammate next mission"

    How much is the insurance I bought? Just to see if I still have money left to grab some other goodies for next mission

    In any case, go check out the siren that's screaming somewhere. But, like, from the back line, let my teammates take the glory of being the first ones in.



    Spoiler: Edward (click to show/hide)
    [/quote]
    Title: Re: MOOK: Intermission
    Post by: Radio Controlled on December 30, 2021, 01:35:40 pm
    ((Radio did you see my post? I was hoping to carry on the conversation with Yagyu.))
    ((Ah, forgot to reply, my apologies!))

    Alec too will go see what the screaming is, passing Yagyu "Aye how the feck are ye!" he says with a chuckle "Have nae seen ye in a wee bit!".
    "True! I used to be an alien but then I blew up so now I push things. Good to have you back!"
    "Aye good to be back, an I finally got feck'n paid! After we check the bloody noise, ye and I should go have a drink...If ye can drink?"

    "Good for you! Go get that cash! But no, I'm afraid I can no longer ride the boozetrain, it's all ones and zeros for me."
    "Aye that's a shame, but ye should still join me! I'll give tell ye a tale or two, aye I bet ye'll av' yer sockets in a twist after hearin' the fishermans tale my grandpappy used to tell! But let's get a move on, this racket is givin' me a wee headache!"

    "I think that headache might be the booze train entering its final stop at Hangover County, my friend."


    "Greetings, teammates. It is I, Edward the Supporctopus, formerly EdPC. I look forward to being your driver and general supporting teammate next mission"

    "Sweet bod dude. But tell me, how do I high five you now?!?"
    Title: Re: MOOK: Intermission
    Post by: Pancaek on January 01, 2022, 08:19:37 pm
    "Sweet bod dude. But tell me, how do I high five you now?!?"
    "No no, you are looking at this new situation all wrong" Ed says, wiggling his tentacles in front of him "Instead of you trying to high five multiple of my tentacles, consider that I am now able to give several people high fives at the same time. High impact multi-user moral support!"
    Title: Re: MOOK: Intermission
    Post by: piecewise on January 06, 2022, 05:15:48 pm
    ALRIGHT! Looks like there was some controversy with people selling other people's inventory! Or at least things loaned to them or something. To be clear, I am against the way it was done here. If you wanna beat someone over the head and steal their shit, I'm actually ok with that. But I don't like secret PM actions selling other people's stuff. If you wanna do that, at least give them a chance to stop you in character.

    Assuming everything is officially settled, I take a 5 omni loan from the loan shark, then buy an armored space suit. Anyone who needs it can use it, except Summer, for obvious reasons.
    Spoiler: Ji (click to show/hide)

    ((Also, sorry. I didn’t realize I was double posting.))
    Alright.

    Use the 500 OMNI received from Yagyu to buy a personal shield generator.

    Summer silently reviews the situation, thinking to herself.

    Well.. I don't know if that was good or bad.  There was some of each there.  The bad is that Ji thinks she got screwed over.  The extra bad is that Ji thinks loaning a newbie a biorazor is generosity.

    I did take advantage of that, but.. getting rid of that thing is probably doing someone a service.  Someone would have borrowed it and killed themselves with it.

    And I got a drone control program, so I should be able to do something this time while sitting in a room for safety.


    Pop a stim and move away from the siren.  Look for a room, ideally a reasonably secure one with two or more exits.

    Spoiler: Summer (click to show/hide)
    Ok.

    We're watching movies, someone else deal with the thing please.

    Spoiler: notes (click to show/hide)
    You're apparently being dragged along by Wilfred.

    "Greetings, teammates. It is I, Edward the Supporctopus, formerly EdPC. I look forward to being your driver and general supporting teammate next mission"

    How much is the insurance I bought? Just to see if I still have money left to grab some other goodies for next mission

    In any case, go check out the siren that's screaming somewhere. But, like, from the back line, let my teammates take the glory of being the first ones in.



    Spoiler: Edward (click to show/hide)
    I Thought it was listed? I don't remember off the top of my head unless its listed in the armory. If its really not there, I'll dig it up.

    ((My Wil body vote is The Rock or Arnold Schwaznagger. I mean look at those stats! Whatever Will creates is definitely going to be swole, and I think the actor theme should be continued. If Musclehead isn't your thing, then may I recommend buff Christian Bale? Alternatively, you can become a martial arts legend like Chuck Norris or Bruce Lee. As a matter of fact, out of all of my suggestions, I think Chuck Norris is the best one.))

    Try the ghost jar merging again. SAM didn't nail it the first time after all. Also from now on, assume my shield generator is only active if I explicitly declare an action to activate it. Don't want to waste my battery when I'm not in danger.

    [4]
    You fuse with the mice. There's not a lot to gain from mice in terms of power or knowledge. But you get a bit. Increase one skill by +1.

    ((Sorry for not posting in time for the last turn. Also, you screwed up a quote tag somewhere in your post Piecewise. A lot of people are going to miss the siren))

    Speech to d6

    As tempting and in-character as it is to max out occult, Baldwin's stats never reflected the smooth-talking hustler I RPed him as.

    Try to recall and follow the proper evac procedure for this specific type of siren. I assume it's necessary to evacuate the base in case of a fire, but I wouldn't be surprised if people used panic rooms here instead. If I don't know how to evac for this alarm, make a break for the teleporter room.

    If everything is actually okay, ask Wilfred if I can examine the occult "fragile darkness" gun (with the benefit of my new post-mission occult level-up) he stole from the Bizarre. He never turned that thing in, and we never figured out what was the deal with it. Actually, maybe we can retroactively make this examination happen before the alarm.


    Spoiler: Baldwin Reborn (click to show/hide)
    You remember the siren from the mandatory hypnotic programming you got when you joined OMNI. You have no choice but to remember, actually.

    This siren, with its 3 long two short, then human scream tempo, is the containment breech siren. Specifically the "Extra dimensional space breach" variant.

    That...sounds urgent.

    Quote
    [6] You manage to find the original video. Its about 5 minutes long, most of it nothing but darkness and breathing noises, apparenly someone holding a camera near their chest and hiding. The last 20 seconds or has the person point the camera down a long apparenlty concrete tunnel which is suddenly lit by bright purple light. Something is standing at the end of it, something clearly not human or even of this earth. It makes the noise in question and the video cuts. On initial viewing there's not much to go on as to its meaning or origin.
    1) Save the audio file just in case it's relevant later.

    2) Also, question: can I use my status as auditor in the company to get access to, for example, restricted files or acces normally of-limits areas (like that one auditor-only area we once saw in that mission)? Or does buying the body only get you the body but not the actual auditor status?

    3) Second question: in the past you said starting gear cannot be sold (http://www.bay12forums.com/smf/index.php?topic=173094.msg8251121#msg8251121). So has this rule changed, meaning any item can be sold?


    Quote
    A siern is screaming somewhere far away.
    4) Go check it out!


    EDIT: also, loan 500 bucks to Summer.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    1.Saved.
    2. Auditor bodies do not grant you auditor status. HOWEVER, they do allow access to auditor locked areas. So long as you're in that body.
    3. No, they shouldn't be selling those. Starting items are unsellable because they refresh at the start of each mission.
    4. Going.

    Edit: Ok.

    "YEAH!  FUCK DERP UP!  AHAHAHA, YES!"

    Wilfred cheers loudly as he watches the fight, pumping a fist in the air... despite the fact that it's a recording of himself.  He calms down a bit after the fight finishes, rolling his catlike eyes as the scientists' explanation appears onscreen.   "Bah, you fucks don't know shit!  I killed Sam good, and like a few cities too!  Fools, they think they knyow everything just 'cause they've got fancy labcoats.  Labcoats that ain't acidproof..."

    One feline ear swivels to point at Kora when she speaks up, though Wilfred remains focused on the screen, fiddling with the controller to try and get a replay of when he sent SAM to the ground.  "Yeah, yeah, sure.  I'm a font of wisdoms.  Like, fuck Derp."

    ((Heydude will be answered after I've considered more))

    Allow Baldwin to inspect the Fragile Darkness gun, but make sure to be a large distance away from him while he does so.  Maybe go investigate that siren, in full combat gear.  Drag Kora along, we've watched enough movies, by which I mean Wilfred's finally bored of watching himself fighting SAM.

    Can I sell the Neuron reconfiguration helmet?  If so, for how much?  It's been used three times, so I'd expect the value to go down somewhat.

    Spoiler: Sheet (click to show/hide)
    Considering the siren, I'm gonna say you guys don't fuck around with the gun at the moment. Instead you go investigate the siren. See below.

    Helmet sells for 1/2 the retail price.

    "My vision is coming true, and what the fuck is that noise?"
    Keep their original personalities and have them follow me around.
    Spoiler: Is no longer dead! (click to show/hide)
    Alright. Enjoy being offered slices of pizza and terrible puns. 





    Those who go off to investigate the siren almost immediately run across Bill. He's standing in the hall, bleeding from the head, holding a beer in one hand and a sharpened piece of rebar in the other.

    "Hey. Not naming any names, but I think someone left the door to the pain dimension open. You guys should probably go close it."

    The hall shakes.

    "You guys who still have nerve ending should probably get some booze or pain killers or something. Those pain elementals are fun for a while but they get very monotonous after a while."

    He takes a drink and then looks back at the group.

    "What? Seems pretty straight forward."
    Title: Re: MOOK: Intermission
    Post by: Radio Controlled on January 06, 2022, 06:02:17 pm
    Is there time to quickly buy myself a goop thrower and extra goop canister? If yes, do so after asking some questions to this dude.

    "How do we actually close a portal like that, exactly? And do these elementals die when you shoot them, or is this more like occult bullshit?

    Edward, maybe you can start by, ah, 'gaining access' to the cameras in the disaster zone and see what's going on in there? And maybe close some blast doors or whatever to prevent them from running rampant if you can."

    Should gribblies present themselves already, goop ‘em!

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Ozarck on January 06, 2022, 06:06:22 pm
    Bob

    Also, purchase and install an OMNItech Necromantic Instigator. Immediately begin raising the chickens from the cafeteria to do my bidding, followed by any lab animals not yet properly incinerated. The bigger and more mutated the better. Contact Tim Burton for movie right negotiations.


    Spoiler: Bob (click to show/hide)
    Spoiler: Tara (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: Pancaek on January 06, 2022, 08:16:21 pm
    I Thought it was listed? I don't remember off the top of my head unless its listed in the armory. If its really not there, I'll dig it up.
    ((It's not in the arsenal as far as I can see, but previously you've stated it as "10% of object cost with a max of 100 Omni". I got that package deal that gave my the octobody+all its installed gizmos for 1000, which would make the insurance 100. That sound right?))

    Ed wiggles his tentacles in an affirmative "I can certainly try to do so!"

    Buy insurance for octobody for 100 OMNI (pending approval), and a toolbox for 200.

    Then use the omniscient network scanner to search for info regarding this door to the pain dimension. If the scanner needs more specifics, I'm looking for its location, what has come through it, and how to close it.

    After using the scanner, see if I can access the normal base network and take control of some camera's/turrets/doors near the breach


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: Egan_BW on January 06, 2022, 11:33:39 pm
    "God damn universe is biased against meat." Kora grumbles. "Hey Wil, got any painkillers?"
    Title: Re: MOOK: Intermission
    Post by: Fluffe9911 on January 07, 2022, 12:00:29 am
    "Zzzz"

    Keep sleeping

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: syvarris on January 07, 2022, 12:47:22 am
    No, they shouldn't be selling those. Starting items are unsellable because they refresh at the start of each mission.

    Wait wait what?  Like, guns and ammo and armor too?  This is kinda a big deal if so; I've been assuming it was all lost on death, which is balanced by the fact you prolly have better stuff (and can almost certainly buy better stuff) if you've been around much time at all.

    ...But yeah, if this is true, what happens if a security member gives someone their generic rifle, or their armor, after getting something better?  If it's refreshed, that means potentially infinite guns and armor, kinda.  If it's not refreshed, we should be able to sell it.

    ...Anyway, sell the neuron reconfig for 300, then go spend 50 on getting as much of the cheapest alcohol that can buy.  Share some with Kora, but don't get drunk quite yet.

    Edit: Do not give Baldwin the fragile darkness gun.  I mean, I really don't want to test it in live fire.


    "Nah, I don't have painkillers.  But I have money, and finally have a physical body again!  This is a great excuse to get drunk on the job!  Come on, bang lady!  Let's go get hammered."

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK
    Post by: Egan_BW on January 07, 2022, 12:52:22 am
    "Can't argue with that. Explosives, ghosts, and booze. Seems like a good time!"

    Go with Wil to get booze. Not that I can contribute anything to that quest, since I have no money and worse fate and speech than Wil. So just let him drive.
    Oh, and make sure to get good film of our booze run.


    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: King Zultan on January 07, 2022, 05:10:29 am
    "Follow me gang we got things to do, people to kill."
    Have the robots follow me to where the rest of the group is, also find out what my robot friends names are.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: Radio Controlled on January 07, 2022, 05:33:56 am
    Quote
    Wait wait what?  Like, guns and ammo and armor too?  This is kinda a big deal if so; I've been assuming it was all lost on death, which is balanced by the fact you prolly have better stuff (and can almost certainly buy better stuff) if you've been around much time at all.

    ...But yeah, if this is true, what happens if a security member gives someone their generic rifle, or their armor, after getting something better?  If it's refreshed, that means potentially infinite guns and armor, kinda.  If it's not refreshed, we should be able to sell it.

    ((The way I understand it, it's 'refreshed' in the sense of getting refilled. So eg. a toolkit will go back to 3/3 uses after the mission. However, if you loot a starting gear toolkit from a newb, those charges will not refill, you just get to use what's left. And destroyed equipment also doesn't get refunded, even if it's starting gear. The idea is to not make it too profitable to just keep murdering newbs for their stuff, I guess.))
    Title: Re: MOOK: Intermission
    Post by: syvarris on January 07, 2022, 06:51:35 am
    ((Yeah, but that's a way to understand it.  It isn't explicit in the OP, and however it works, should be specified there.  Or at least clarified.

    EDIT: Also, if the refill rule is correct, then all starting gear should still be sellable.  It's not like you're cheesing anything... you're actually selling an improved item (refilling medkit is way better than a normal medkit) for the same poor price.  Even if someone sells 100% of their starting gear, and buys different stuff, that should power-wise be a disadvantage, and improves player freedom at the same time.  The only real cheese it combats is people spamming characters who commit suicide, which would be less of a gain than starting characters buying 500 cost items and being looted of them, anyway.

    I don't think preventing newbs from being murdered and looted is a serious concern.  I don't think anyone's done that in the history of the game?  Even if it were a concern, it'd be better to just have it be a rule that OMNIcorp itself retaliates.  Killing teammates is destruction of company property, which they don't like.))
    Title: Re: MOOK: Intermission
    Post by: Ozarck on January 07, 2022, 08:30:44 am
    ((Speaking of cheesing the system, I should probably buy an OMNITECH Voice manipulator so that Bob can meow))
    Title: Re: MOOK: Intermission
    Post by: Radio Controlled on January 07, 2022, 09:26:24 am
    ((Yeah, but that's a way to understand it.  It isn't explicit in the OP, and however it works, should be specified there.  Or at least clarified.

    EDIT: Also, if the refill rule is correct, then all starting gear should still be sellable.  It's not like you're cheesing anything... you're actually selling an improved item (refilling medkit is way better than a normal medkit) for the same poor price.  Even if someone sells 100% of their starting gear, and buys different stuff, that should power-wise be a disadvantage, and improves player freedom at the same time.  The only real cheese it combats is people spamming characters who commit suicide, which would be less of a gain than starting characters buying 500 cost items and being looted of them, anyway.

    I don't think preventing newbs from being murdered and looted is a serious concern.  I don't think anyone's done that in the history of the game?  Even if it were a concern, it'd be better to just have it be a rule that OMNIcorp itself retaliates.  Killing teammates is destruction of company property, which they don't like.))

    ((Having a bunch of game mechanics not explained anywhere is PW 101, no?  :p

    Either way, I wouldn't mind getting some clarification here either. But do note that we had the situation on the mr. Friendly mission that so many newbs died and respawned, that by the end of the mission we had collected quite a large pile of stuff for the teamfund. Since we couldn't sell any of it though, no battlesuit battalion was forthcoming, sadly.))

    ((Speaking of cheesing the system, I should probably buy an OMNITECH Voice manipulator so that Bob can meow))

    ((+1))
    Title: Re: MOOK: Intermission
    Post by: Devastator on January 07, 2022, 01:06:07 pm
    Jot down the type / name of this room for my accomplishments.  Meeting room?  Storage room?  Office space?

    Get some painkillers for 100 OMNI

    Use my medical skill and supplies from my medkit (to roll at advantage ) to make the painkillers into a multi-use item.  Omnicorp probably made them strong enough to tranquilize elephants, after all.


    Spoiler: Summer (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: heydude6 on January 07, 2022, 01:46:02 pm
    Baldwin spends some time chilling in Schrodinger's room. In one timeline, Baldwin had ran to the teleporter room in hopes of leaving the compound and escaping from this disaster. In another, Baldwin had stayed to fight the demonic invasion for that was a duty that was very clearly bolded in his job description. Until someone observes him, he could be in either place.

    "So pain elemental you say, eh?" Baldwin smoke his pipe. "Sounds like serious business. How close would you say it is? I doubt you could get that far away from it, injured as you are."

    Before even waiting for an answer from Bill, Baldwin makes an announcement to his group (who he was with this whole time).

    "In a few seconds, a pain elemental and god knows what else is going to come down one of these hallways. I'm sure that with Will's hardsuit, we'll have the firepower to deal with it, but it may still be able to wreck some of our nerves. I'm gonna try to turn off my pain-receptors using magic. If it works I'll make you guys the same offer."

    Use flesh-warping to turn off my pain-receptors. If I succeed, perform the procedure on any other meatbags who consent to it. Then grab the 'Fragile Darkness' gun from Will and have it aimed at the Hallway Bill said they were coming from. Shoot the first demon I see, and then generate a pokedex entry of it using my occult knowledge. Shoot with my regular pistol instead if the occult gun is denied for some reason. If nothing comes up to attack for some reason, finish my examination of the occult gun.

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: The Lupanian on January 07, 2022, 02:33:54 pm
    Ask Bill to describe the entities, and give a brief rundown of the events that transpired.

    Once info is dispensed, take the lead towards the breach. Shoot anything scary looking with my Auto-cannon

    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: King Zultan on January 08, 2022, 04:45:45 am
    ((The way I understand it, it's 'refreshed' in the sense of getting refilled. So eg. a toolkit will go back to 3/3 uses after the mission.))
    ((Well shit forgot all about that and bought another one, guess I have two now.))
    Title: Re: MOOK: Spooky
    Post by: Horizon on January 09, 2022, 11:29:51 am
    Is there time to quickly buy myself a goop thrower and extra goop canister? If yes, do so after asking some questions to this dude.

    "How do we actually close a portal like that, exactly? And do these elementals die when you shoot them, or is this more like occult bullshit?

    Edward, maybe you can start by, ah, 'gaining access' to the cameras in the disaster zone and see what's going on in there? And maybe close some blast doors or whatever to prevent them from running rampant if you can."

    Should gribblies present themselves already, goop ‘em!

    Spoiler: Yagyu d'Aubigny (click to show/hide)

    The idea of a drink sounds nice but Al will stick with Yagyu and Ed, readying himself to beat the everliving crap out of Gribblies coming through the portal.

    Spoiler: Scottish Medic (click to show/hide)
    [/quote]
    Title: Re: MOOK: Intermission
    Post by: piecewise on January 10, 2022, 10:44:32 pm
    Is there time to quickly buy myself a goop thrower and extra goop canister? If yes, do so after asking some questions to this dude.

    "How do we actually close a portal like that, exactly? And do these elementals die when you shoot them, or is this more like occult bullshit?

    Edward, maybe you can start by, ah, 'gaining access' to the cameras in the disaster zone and see what's going on in there? And maybe close some blast doors or whatever to prevent them from running rampant if you can."

    Should gribblies present themselves already, goop ‘em!

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Yeah sure why not you goop obsessed weirdo.

    "Its a door. You close it." he mimes closing a door. "Come on fella you've walked trough at least 10 to get here. As per shooting them....well it will make them go away for a bit at least. But pain elementals are the syphilis of extra-dimensional entities. Really pretty fitting, am I right?" He waggles his eyebrows at no one in particular.


    Bob

    Also, purchase and install an OMNItech Necromantic Instigator. Immediately begin raising the chickens from the cafeteria to do my bidding, followed by any lab animals not yet properly incinerated. The bigger and more mutated the better. Contact Tim Burton for movie right negotiations.


    Spoiler: Bob (click to show/hide)
    Spoiler: Tara (click to show/hide)
    Hmmm, no idea how that will effect you. It is designed for human brains but heck why not.  It replaces your gator eyes with eerie glowing black purple eyes. Corpses now have a strange purplish glow around them and you can see their ghosts meandering about in many cases.
    [3]
    Bob wanders out of the cafeteria followed by a line of plucked, headless chickens marching in lock step, wisps of purple and blue flame dancing around them.

    I Thought it was listed? I don't remember off the top of my head unless its listed in the armory. If its really not there, I'll dig it up.
    ((It's not in the arsenal as far as I can see, but previously you've stated it as "10% of object cost with a max of 100 Omni". I got that package deal that gave my the octobody+all its installed gizmos for 1000, which would make the insurance 100. That sound right?))

    Ed wiggles his tentacles in an affirmative "I can certainly try to do so!"

    Buy insurance for octobody for 100 OMNI (pending approval), and a toolbox for 200.

    Then use the omniscient network scanner to search for info regarding this door to the pain dimension. If the scanner needs more specifics, I'm looking for its location, what has come through it, and how to close it.

    After using the scanner, see if I can access the normal base network and take control of some camera's/turrets/doors near the breach


    Spoiler: Edward (click to show/hide)

    Sounds Right to me.  Bought.

    The network scanner pulls up snippets of video, sound bites, text and sensor readings.  From what you can tell the door is...to the north, 3 floors down, directly to the right of a water cooler. It looks like...well...a standard office door. There's a plain piece of printer paper taped to it that reads "DO NOT OPEN, PAIN DIMENSION".

    Standing around the door are what look like a bunch of weirdos. Gimps in leather all wrapped up with barbed wire or impaled on spikes or with their faces peeled off and worn on headdresses. They are...mostly just milling around there.  The door does appear to be leaking some sort of oily black substance out that is slowly engulfing the room and crawling around the walls though.

    "Zzzz"

    Keep sleeping

    Spoiler:  Jack Blackwater (click to show/hide)

    zzzzzzzzzzzzzzzzzz

    No, they shouldn't be selling those. Starting items are unsellable because they refresh at the start of each mission.

    Wait wait what?  Like, guns and ammo and armor too?  This is kinda a big deal if so; I've been assuming it was all lost on death, which is balanced by the fact you prolly have better stuff (and can almost certainly buy better stuff) if you've been around much time at all.

    ...But yeah, if this is true, what happens if a security member gives someone their generic rifle, or their armor, after getting something better?  If it's refreshed, that means potentially infinite guns and armor, kinda.  If it's not refreshed, we should be able to sell it.

    ...Anyway, sell the neuron reconfig for 300, then go spend 50 on getting as much of the cheapest alcohol that can buy.  Share some with Kora, but don't get drunk quite yet.

    Edit: Do not give Baldwin the fragile darkness gun.  I mean, I really don't want to test it in live fire.


    "Nah, I don't have painkillers.  But I have money, and finally have a physical body again!  This is a great excuse to get drunk on the job!  Come on, bang lady!  Let's go get hammered."

    Spoiler: Sheet (click to show/hide)
    Any items your character class starts with replenish at the start of any mission. Anything you buy later doesn't. However, some promotions can grant you respawning items. Like you got the Cognition copier. I think a few other people have respawning stuff.

    If sec gives their rifle to someone else, they get a new one. They get 1 per mission effectively. Though only if they  no longer have theirs. They don't get an extra.

    Sold. The cheapest alcohol you can buy comes in a jerry can and is stamped with the name "MONKEY PUMP". It takes like paint thinner and could probably be used for that purpose. You should probably drink it carefully and slowly lest it fucking kill you.

    "Can't argue with that. Explosives, ghosts, and booze. Seems like a good time!"

    Go with Wil to get booze. Not that I can contribute anything to that quest, since I have no money and worse fate and speech than Wil. So just let him drive.
    Oh, and make sure to get good film of our booze run.


    Spoiler: notes (click to show/hide)
    The video so far is good. Lets just hope this doesn't become evidence in a court case.

    Jot down the type / name of this room for my accomplishments.  Meeting room?  Storage room?  Office space?

    Get some painkillers for 100 OMNI

    Use my medical skill and supplies from my medkit (to roll at advantage ) to make the painkillers into a multi-use item.  Omnicorp probably made them strong enough to tranquilize elephants, after all.


    Spoiler: Summer (click to show/hide)
    You check the name of the room. "INDUSTRIAL LUBRICANT STORAGE"....Yeah ok.

    Ok.
    [4]Any pain killer YOU buy now has a d6 use die.

    Baldwin spends some time chilling in Schrodinger's room. In one timeline, Baldwin had ran to the teleporter room in hopes of leaving the compound and escaping from this disaster. In another, Baldwin had stayed to fight the demonic invasion for that was a duty that was very clearly bolded in his job description. Until someone observes him, he could be in either place.

    "So pain elemental you say, eh?" Baldwin smoke his pipe. "Sounds like serious business. How close would you say it is? I doubt you could get that far away from it, injured as you are."

    Before even waiting for an answer from Bill, Baldwin makes an announcement to his group (who he was with this whole time).

    "In a few seconds, a pain elemental and god knows what else is going to come down one of these hallways. I'm sure that with Will's hardsuit, we'll have the firepower to deal with it, but it may still be able to wreck some of our nerves. I'm gonna try to turn off my pain-receptors using magic. If it works I'll make you guys the same offer."

    Use flesh-warping to turn off my pain-receptors. If I succeed, perform the procedure on any other meatbags who consent to it. Then grab the 'Fragile Darkness' gun from Will and have it aimed at the Hallway Bill said they were coming from. Shoot the first demon I see, and then generate a pokedex entry of it using my occult knowledge. Shoot with my regular pistol instead if the occult gun is denied for some reason. If nothing comes up to attack for some reason, finish my examination of the occult gun.

    Spoiler: Baldwin Reborn (click to show/hide)
    [1]
    You turn on your pain receptors.

    All of them.

    At once.

    You last a surprising and commendable 3 seconds before passing out. The screams before that happens are quite something. You wouldn't think someone could scream so hard they lose a tooth, but you prove them wrong!

    Is there time to quickly buy myself a goop thrower and extra goop canister? If yes, do so after asking some questions to this dude.

    "How do we actually close a portal like that, exactly? And do these elementals die when you shoot them, or is this more like occult bullshit?

    Edward, maybe you can start by, ah, 'gaining access' to the cameras in the disaster zone and see what's going on in there? And maybe close some blast doors or whatever to prevent them from running rampant if you can."

    Should gribblies present themselves already, goop ‘em!

    Spoiler: Yagyu d'Aubigny (click to show/hide)

    The idea of a drink sounds nice but Al will stick with Yagyu and Ed, readying himself to beat the everliving crap out of Gribblies coming through the portal.

    Spoiler: Scottish Medic (click to show/hide)
    [/quote]

    I assume this involves swearing and getting into a fisticuffs stance. Getting ready to beat things up, that is.

    Ask Bill to describe the entities, and give a brief rundown of the events that transpired.

    Once info is dispensed, take the lead towards the breach. Shoot anything scary looking with my Auto-cannon

    Spoiler: Ji (click to show/hide)

    "Ahh...so ya ever have that friend who can't keep his proclivities out of daily life? Ya know, the one that goes to his father's funeral in a leather dog mask. Or who brings their wife to the Omni-mart in nothing but a latex sack? Or brings bottles of their own piss to the applebees and makes prolonged eye contact with ya while they....well you get the picture. I ain't no prude but there's a time and place for everything ya know? Pain elementals are that guy. They're obsessed with it, want to feel pain, want to make others feel pain. Can't die as far as I know and will not leave you alone! Bureaucratic bastards too.  You know that 5 minutes of pain they do every morning? That's what we had to promise them last time this happened.

    Just go in there and get them to go home."
    Title: Re: MOOK: A magical realm
    Post by: Devastator on January 10, 2022, 11:20:06 pm
    ((Well, good thing I got those extra painkillers.))
    Title: Re: MOOK
    Post by: Egan_BW on January 10, 2022, 11:23:21 pm
    'Carefully' chug some MONKEY PUMP. I honestly don't want to remember any of this.

    Do continue to party with Wil though.


    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: Fluffe9911 on January 10, 2022, 11:39:18 pm
    "zzzzzz....bananaslamaa...zzzzzzz"

    Continue to sleep until someone wakes me up or I fall out of my chair whichever comes first

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Ozarck on January 10, 2022, 11:55:23 pm
    Eat the first zombie chicken in line. Waddle down to near the pain door.
    Spoiler: Bob (click to show/hide)
    Spoiler: Tara (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: heydude6 on January 11, 2022, 12:31:32 am
    Wake up and try again

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: A magical realm
    Post by: Devastator on January 11, 2022, 01:16:32 am
    Combine a use of Painkillers with my foam grenade to make a foam grenade that dispenses painkillers.  Might be helpful if I have to defend myself.

    If that fails, get my squirrel-drone deployed so I can hunt around for survivors or noncombatants.


    Spoiler: Summer (click to show/hide)
    Title: Re: MOOK: A magical realm
    Post by: The Lupanian on January 11, 2022, 03:17:22 am
    "When you say 'unkillable', do you mean like, they don't take physical damage, or that they automatically reincarnate, or that they have an extreme healing factor? Or something different? It's an important distinction."
    Continue leading the way towards the door. Shoot any PEs I see, unless I find out it's pointless. On another note, how well armed should we expect them to be? Or, if they use magics and the like, how powerful are they?
    Spoiler (click to show/hide)
    Title: Re: MOOK: A magical realm
    Post by: King Zultan on January 11, 2022, 05:37:26 am
    "It seems like dying and becoming a robot was the best thing that could have happened to me."
    Find out what my robot friends names are and have my shotgun at the ready in case any of those pain guys show up while I follow along with the group.
    Spoiler: Is no longer dead! (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: syvarris on January 11, 2022, 06:16:09 am
    Start wandering with Kora towards the pain elemental door, drinking the Monkey Pump as we go.  Get smashed.  Keep the ACA ready, and melt any PEs seen.  Presuming Wilfred went and retrieved his hardsuit before he bought alcohol.

    Kno check--Can PEs be hurt by painkillers?

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: A magical realm
    Post by: Radio Controlled on January 11, 2022, 10:48:02 am
    Quote
    Any items your character class starts with replenish at the start of any mission. Anything you buy later doesn't. However, some promotions can grant you respawning items. Like you got the Cognition copier. I think a few other people have respawning stuff.

    If sec gives their rifle to someone else, they get a new one. They get 1 per mission effectively. Though only if they  no longer have theirs. They don't get an extra.

    If this is how the rules work now, that's great, but then I think this is a change in how the rules worked before (assuming I'm not misinterpreting something here):

    Quote from: http://www.bay12forums.com/smf/index.php?topic=173094.msg7994958#msg7994958
    Quote
    In that case, do we get any of our class-specific gear back? What about the brain uploader, does it need to be rebought?

    If you had a brain copy, then you're dumped into any body you have ready. If you have no body ready and not enough money to buy one, you go into debt and get dumped into a mechanical slave body. Check the arsenal for it.
    You lose any items you had, including starting gear.

    As such, does that mean we can get reimbursed for any class-specific starting gear we bought back after destruction? For example, I just rebought a goop thrower cause mine went kablooie in that shack, but I should apparently get one for free?



    Actual mission action: Move up with the gang. Goop painbois as needed.

    Also, question for Bill: do these guys get attracted to things like pain? As in, could we distract them by eg. harassing a squirrel and throwing it past them? And how do they respond to simulated/virtual pain?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: Pancaek on January 11, 2022, 03:02:01 pm
    ((For the record, unless I state otherwise you can assume Ed always relays the info/camera feeds he finds to whoever on the team wants to know))

    Ed wiggles his tentacles in an success and radios his teammates"I bring information from The Network. The door in question is to the north of our current location, 3 floors down, directly to the right of a water cooler. It looks like a standard office door. You can identify it for sure by a plain piece of printer paper taped to it that reads "DO NOT OPEN, PAIN DIMENSION", and the fact that a bunch of weirdos are kinda standing in front of it.

    They, uh, look like a bunch of  Gimps in leather all wrapped up with barbed wire or impaled on spikes or with their faces peeled off and worn on headdresses. It's actually rather disturbing. Also, there's some kind of black susbtance flowing out of the door that's crawling up the walls, so that can't be good."


    Continue using the scanner, now search specifically for the gimps I see standing in front of the door. I'm searching for info about these gimps in particular (current location, what they're doing, etc) as well as their kind in general.

    Follow Yagyu, but stay behind a bit. Let him take the lead and round corners first and all that. Once we're in range, stop and send out one of my camera drones to the door, fly it inside the door if possible.


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Horizon on January 11, 2022, 06:06:18 pm
    Al nods "Aye-aye." acknowledging Ed's useful bit of information as he followed both Yagyu and their tentacled compadre.

    Walk alongside Yagyu, pull out my sidearm once we get in range, load it and fire a shot at the gimps.
    Spoiler: Scottish Medic (click to show/hide)
    Title: Re: MOOK: A magical realm
    Post by: piecewise on January 15, 2022, 07:11:09 pm
    'Carefully' chug some MONKEY PUMP. I honestly don't want to remember any of this.

    Do continue to party with Wil though.


    Spoiler: notes (click to show/hide)
    [5]
    You take a large mouthful of Monkey Pump. It feels like you're resurfacing your mouth and throat with napalm. Pretty good! You drink three more cups and then have to lay down to stop yourself from flying off the surface of the earth.

    "zzzzzz....bananaslamaa...zzzzzzz"

    Continue to sleep until someone wakes me up or I fall out of my chair whichever comes first

    Spoiler:  Jack Blackwater (click to show/hide)
    [2]
    You'd think the alarms would wake you up but...apparently not.

    Wake up and try again

    Spoiler: Baldwin Reborn (click to show/hide)
    [7,8]
    You wake up and actually manage to stay conscious long enough to turn your pain receptors off.  You then mentally repress the whole last several minutes.

    Combine a use of Painkillers with my foam grenade to make a foam grenade that dispenses painkillers.  Might be helpful if I have to defend myself.

    If that fails, get my squirrel-drone deployed so I can hunt around for survivors or noncombatants.


    Spoiler: Summer (click to show/hide)
    You'd have to combine 1 whole painkiller for this. [1,2] Ya don't get it anyways.

    [2] These lazy rodents don't feel like working either, apparently.

    "It seems like dying and becoming a robot was the best thing that could have happened to me."
    Find out what my robot friends names are and have my shotgun at the ready in case any of those pain guys show up while I follow along with the group.
    Spoiler: Is no longer dead! (click to show/hide)
    Had to go back and search these out. According to my past self the animatronics were
    "A big frog in suspenders, a Fox in a sort of dandy's outfit, a female goose with...a large chest...dressed in purple, furs and boa, and a porcupine in overalls and floppy cap. "

    You nabbed the fox so the others are: Mr. Frog, Miss Godiva Goose, and Prickly Dan.


    Start wandering with Kora towards the pain elemental door, drinking the Monkey Pump as we go.  Get smashed.  Keep the ACA ready, and melt any PEs seen.  Presuming Wilfred went and retrieved his hardsuit before he bought alcohol.

    Kno check--Can PEs be hurt by painkillers?

    Spoiler: Sheet (click to show/hide)
    [10]
    You start drinking monkey pump and you don't stop. You pick up Kora with one hand and drag her towards the Pain dimension door.

    Assuming you wanna use subspace library [6] You open the small console and search your question. It hums for a moment and an odd feeling prickles across your skin.  An answer pops up in golden text on the bare black screen.

    "Pain Elementals are not harmed by pain killers, but they do have a distinct dislike for them."

    ((For the record, unless I state otherwise you can assume Ed always relays the info/camera feeds he finds to whoever on the team wants to know))

    Ed wiggles his tentacles in an success and radios his teammates"I bring information from The Network. The door in question is to the north of our current location, 3 floors down, directly to the right of a water cooler. It looks like a standard office door. You can identify it for sure by a plain piece of printer paper taped to it that reads "DO NOT OPEN, PAIN DIMENSION", and the fact that a bunch of weirdos are kinda standing in front of it.

    They, uh, look like a bunch of  Gimps in leather all wrapped up with barbed wire or impaled on spikes or with their faces peeled off and worn on headdresses. It's actually rather disturbing. Also, there's some kind of black susbtance flowing out of the door that's crawling up the walls, so that can't be good."


    Continue using the scanner, now search specifically for the gimps I see standing in front of the door. I'm searching for info about these gimps in particular (current location, what they're doing, etc) as well as their kind in general.

    Follow Yagyu, but stay behind a bit. Let him take the lead and round corners first and all that. Once we're in range, stop and send out one of my camera drones to the door, fly it inside the door if possible.


    Spoiler: Edward (click to show/hide)
    [1] The scanner blinks black and displays the letter "M".

    Eat the first zombie chicken in line. Waddle down to near the pain door.
    Spoiler: Bob (click to show/hide)
    Spoiler: Tara (click to show/hide)
    Bob scuttles around, snaps up a chicken, and proceeds on while swallowing it whole.

    Quote
    Any items your character class starts with replenish at the start of any mission. Anything you buy later doesn't. However, some promotions can grant you respawning items. Like you got the Cognition copier. I think a few other people have respawning stuff.

    If sec gives their rifle to someone else, they get a new one. They get 1 per mission effectively. Though only if they  no longer have theirs. They don't get an extra.

    If this is how the rules work now, that's great, but then I think this is a change in how the rules worked before (assuming I'm not misinterpreting something here):

    Quote from: http://www.bay12forums.com/smf/index.php?topic=173094.msg7994958#msg7994958
    Quote
    In that case, do we get any of our class-specific gear back? What about the brain uploader, does it need to be rebought?

    If you had a brain copy, then you're dumped into any body you have ready. If you have no body ready and not enough money to buy one, you go into debt and get dumped into a mechanical slave body. Check the arsenal for it.
    You lose any items you had, including starting gear.

    As such, does that mean we can get reimbursed for any class-specific starting gear we bought back after destruction? For example, I just rebought a goop thrower cause mine went kablooie in that shack, but I should apparently get one for free?



    Actual mission action: Move up with the gang. Goop painbois as needed.

    Also, question for Bill: do these guys get attracted to things like pain? As in, could we distract them by eg. harassing a squirrel and throwing it past them? And how do they respond to simulated/virtual pain?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    I probably should make sure its clear on the OP.  I think what I meant when I said that was that you lose any you hand CURRENTLY. Ie if you had a rifle and died, the rifle would go away until start of the next mission. Since starting items refresh at the start of missions.

    "Uh...how's a fella to put this...Ok imagine this: If I threw a girly tabloid past your head you'd probably be reasonably distracted right? But if a naked supermodel threw a piece of gentleman's literature, you'd probably keep your eyes on the model not the magazine, right? They ain't dumb critters, they can comprehend abstract concepts and delayed gratification."

    "When you say 'unkillable', do you mean like, they don't take physical damage, or that they automatically reincarnate, or that they have an extreme healing factor? Or something different? It's an important distinction."
    Continue leading the way towards the door. Shoot any PEs I see, unless I find out it's pointless. On another note, how well armed should we expect them to be? Or, if they use magics and the like, how powerful are they?
    Spoiler (click to show/hide)

    "They'll die, vanish, and pop right back out of the door. Also they don't die easily. Most of them look half dead to start with."











    Alec, Edward, Yagyu, Burt, Wilfred, Kora, Bob, Ji, Summer, and Baldwin all head for the door to the pain dimension. With Edward's help its a pretty easy trip, just down an elevator and over a few halls. The room containing the Door to the pain dimension is completely non-discrete but it is sitting slightly open and leaking out fog, flickering lights, and the sounds of either an orgy or a dungeon...maybe an orgy dungeon.  The team advances on the door and Edward is making ready to do some careful recon when Alec kicks the door wide open and steps in with a shout.  The room is...well it looks like it was a break room or something like it once. Mostly empty, just some shelves and a fridge on the right, large table in the center. On the far wall is the door to the pain dimension where....Looking through reveals an eternal life of agony, where every taboo is transgressed and every safety disregarded. Nothing is held back and every cruel action is undertaken with loving attention to detail. There is no haste, no uncertainty, for you have all of time to bear witness to the destruction of yourself on every level.  In front of that door are the three gimps. Leather wearing, pale skinned, wrapped in barbed wire or impaled with spikes, they look like escapees from that place who have taken a liking to their eternal torture.

    Alec screams something incomprehensible and fires his pistol at the closest gimp- a man with no eyes, no nose, and no teeth- who was "Staring" with all his vacant sockets at the entry door.  The shot catches the man square between the eyes and whips his head back, rocking him back onto his heels. He stays like that a moment before standing back up straight and showing that his already vacant face is now nothing but a bloody hole with a loosely flapping mouth beneath it. They can see the far wall through the hole where his head used to be.  The gimp tilts its head back and forth slowly, blood and bone fragments dribbling out and down its chest. Finally it shakes its head.

    "Efficient, but the human body was never designed to comprehend ballistic pain." it says in a gurgling voice, before pointing at Alec. "Try this instead."
    [1]
    As he says this the skin on Alec's right arm is peeled off like a banana, several thick strips of bloody flesh curling back from his wrist to his shoulder.  The entire exposed musculature beneath bleeds profusely and Alec collapses to the ground, screaming incoherently and trying desperately to roll the strips of flesh back over the raw meat of his arm.

    Another gimp, this one with the flesh on its chest peeled off in successive layers and arrayed with wires and hooks to form a sort flower like motif, looks at the group. His eyes are held open with more hooks so he has little choice of doing so.

    "Greetings fellow travelers in sensation. Are you here to partake?"
    Title: Re: MOOK: Occult is banned
    Post by: Ozarck on January 15, 2022, 07:17:14 pm
    Eet mOar CHikN
    Spoiler: Bob (click to show/hide)
    Spoiler: Tara (click to show/hide)
    Title: Re: MOOK
    Post by: Egan_BW on January 15, 2022, 07:33:59 pm
    "Nahhhh... We're here to party, motherfuckers!"
    Kora swings her RPG towards the gimps.
    "D'ye... ye savages even know what this is?! It'll blow yer goblets right up yes it willll!"

    Blow the gimps up if it seems like a good idea at the time. Otherwise just rant and insult their primitive tastes. Booze and explosives are way more fun than sex torture.

    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on January 15, 2022, 10:09:21 pm
    Light them up with the auto-cannon. Don’t release the trigger until they’re all red mist.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: heydude6 on January 15, 2022, 11:34:01 pm
    "We are all interested in bloodshed, but not all of us are as experienced at inflicting it. If you allow my clumsy colleagues the courtesy go first, then I will show you the experience of a master!" Baldwin pulls his glove like a mad scientist about to conduct business.

    Once everyone else on my team has their go, use Fleshwarping to merge all the pain elementals together into one being.

    "Have you ever had the intimate experience of sharing your pain with another? I hear there is no other like it."

    Once merged, carve runes of banishment directly onto their flesh using my occult knife. Don't send the mass back to the pain dimension of course, but to a different H.E.L.L.



    If the merging fails, just try to turn on the pain receptors for one gimp and then carve a Rune of Pain if they aren't satisfied with that.

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: WOOD: Constructive
    Post by: syvarris on January 16, 2022, 12:07:16 am
    Walk over and shut the door.  After the explosives go off.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on January 16, 2022, 05:16:23 am
    "What a bunch of kinky weirdos, as much as I'd like to kill them it seems you guys have this covered so I'm gonna go see if there aren't any others out wondering the halls."
    Have the robots follow me while I search the surrounding hallways for any other gimps that might have left the room, also see if the mags from my OMNITECH sidearm will fit in those regular handguns I have.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Spooky
    Post by: Horizon on January 16, 2022, 11:49:21 am
    ("Why do bad things happen to good people?" - Peter Griffin)

    "AGHMOTHEROFGODFUCKINGAGHHHHHHHHHHMAKEITSTOP!" Al screams, fleeing the room.

    Desperately use whatever I can to stop the pain, first try to patch-up the wound with the med kit then inject myself with the stimulant.

    Spoiler: Scottish Medic (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on January 16, 2022, 02:41:04 pm
    "zzzzzz....no eyeman nooooo...zzzzzzz"

    Continue to sleep until someone wakes me up or I fall out of my chair whichever comes first x2

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on January 16, 2022, 02:56:58 pm
    Quote
    I probably should make sure its clear on the OP.  I think what I meant when I said that was that you lose any you hand CURRENTLY. Ie if you had a rifle and died, the rifle would go away until start of the next mission. Since starting items refresh at the start of missions.
    Does that mean we can get reimbursed for any class-specific starting gear we needlessly bought back after destruction? For example, I just rebought a goop thrower cause mine went kablooie in that shack, but I should apparently get one for free?



    Give this place and those guys a scan (keep some distance from our painbois though). Either before or after al the shooting and exploding, mind.

    Also scan that oily black substance that is leaking out of the door. Should the painbois retaliate to the people attacking them, see if I can pick up something that helps us figure out how they are doing the things they do (aka is it occult, psychic powers, whatever).



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on January 16, 2022, 05:49:54 pm
    Give Alec painkillers and drag him out of the line of fire.

    "You guys should work for us.  We have some real experts in the infliction of pain."

    Also give the gimps some parting words.

    Spoiler: Summer (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on January 17, 2022, 02:39:10 am
    Does that mean we can get reimbursed for any class-specific starting gear we needlessly bought back after destruction? For example, I just rebought a goop thrower cause mine went kablooie in that shack, but I should apparently get one for free?
    (You could do what I did when I found out we get new stuff for free, and keep both.)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on January 17, 2022, 05:27:27 am
    Does that mean we can get reimbursed for any class-specific starting gear we needlessly bought back after destruction? For example, I just rebought a goop thrower cause mine went kablooie in that shack, but I should apparently get one for free?
    (You could do what I did when I found out we get new stuff for free, and keep both.)

    ((I don't really need multiple, and moreover in the past I already bought back a bunch of starting gear only to have it all explode on me AGAIN so it was a waste regardless.))
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on January 17, 2022, 01:18:52 pm
    Ed lightly slaps the scanner a few times with a tentacle
    "This thing is on the fritz. Bet you they sold me a refurbished model as if it were a new one."

    Give the room and the door a scan with my fancy eyes, go over it with various vision modes and see if I notice anything interesting or useful. Be sure to keep my Negotiation enhancer switched on, in case these pain elementals start lying.

    Also use the omniscient scanner again, this time searching for "travelers in sensation". See what that term is about.


    Spoiler: Edward (click to show/hide)
    [/quote]
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on January 20, 2022, 10:20:35 pm
    Quote
    I probably should make sure its clear on the OP.  I think what I meant when I said that was that you lose any you hand CURRENTLY. Ie if you had a rifle and died, the rifle would go away until start of the next mission. Since starting items refresh at the start of missions.
    Does that mean we can get reimbursed for any class-specific starting gear we needlessly bought back after destruction? For example, I just rebought a goop thrower cause mine went kablooie in that shack, but I should apparently get one for free?



    Give this place and those guys a scan (keep some distance from our painbois though). Either before or after al the shooting and exploding, mind.

    Also scan that oily black substance that is leaking out of the door. Should the painbois retaliate to the people attacking them, see if I can pick up something that helps us figure out how they are doing the things they do (aka is it occult, psychic powers, whatever).



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    (If you have proof, then yes)

    [8]
    Hmmm. Appears that the black goo is the pain dimension leaking into this universe. Oh and these pain elementals are directly connected to their dimension and death is impossible outside of it. It actually says that right here. "Death is impossible."  That's not even something you knew it could search for....

    Eet mOar CHikN
    Spoiler: Bob (click to show/hide)
    Spoiler: Tara (click to show/hide)
    Bob looks at what's going on, nods slightly, and then eats another chicken.


    "What a bunch of kinky weirdos, as much as I'd like to kill them it seems you guys have this covered so I'm gonna go see if there aren't any others out wondering the halls."
    Have the robots follow me while I search the surrounding hallways for any other gimps that might have left the room, also see if the mags from my OMNITECH sidearm will fit in those regular handguns I have.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    [2]
    You wander away from the chaos and search for more gimps!  You find Zero (0) more gimps!

    "zzzzzz....no eyeman nooooo...zzzzzzz"

    Continue to sleep until someone wakes me up or I fall out of my chair whichever comes first x2

    Spoiler:  Jack Blackwater (click to show/hide)
    [4]
    You wake up! You wipe drool from your face and look around. Huh...where did everyone go? And whats up with that alarm?

    ("Why do bad things happen to good people?" - Peter Griffin)

    "AGHMOTHEROFGODFUCKINGAGHHHHHHHHHHMAKEITSTOP!" Al screams, fleeing the room.

    Desperately use whatever I can to stop the pain, first try to patch-up the wound with the med kit then inject myself with the stimulant.

    Spoiler: Scottish Medic (click to show/hide)
    [6]
    You wrap your hand around your arm and slowly squish all the peeled meat back onto the muscle. Once thats done you dump a bunch of liquid stiches from the med kit all over the vaguely arm like mass of meat and then bandage the entire thing very tightly. With any luck, it will all...just grow back together and sort itself out. Yep. Should be fine. You inject yourself with a stimulant as you try to convince yourself what you're saying is true.

    Ed lightly slaps the scanner a few times with a tentacle
    "This thing is on the fritz. Bet you they sold me a refurbished model as if it were a new one."

    Give the room and the door a scan with my fancy eyes, go over it with various vision modes and see if I notice anything interesting or useful. Be sure to keep my Negotiation enhancer switched on, in case these pain elementals start lying.

    Also use the omniscient scanner again, this time searching for "travelers in sensation". See what that term is about.


    Spoiler: Edward (click to show/hide)
    [3] You squint into the chaos but can't see a whole lot regardless of the vision mode.
    [1]The scanner displays the letter "I"

    Give Alec painkillers and drag him out of the line of fire.

    "You guys should work for us.  We have some real experts in the infliction of pain."

    Also give the gimps some parting words.

    Spoiler: Summer (click to show/hide)
    You grab Alec and shove a pain killer in his mouth while he wraps his arm. You drag him out of the room.


    "Nahhhh... We're here to party, motherfuckers!"
    Kora swings her RPG towards the gimps.
    "D'ye... ye savages even know what this is?! It'll blow yer goblets right up yes it willll!"

    Blow the gimps up if it seems like a good idea at the time. Otherwise just rant and insult their primitive tastes. Booze and explosives are way more fun than sex torture.

    Spoiler: notes (click to show/hide)
    [12]
    Light them up with the auto-cannon. Don’t release the trigger until they’re all red mist.
    Spoiler: Ji (click to show/hide)
    [2][2]
    Ji sprays down the entire room with auto-cannon fire until the gun rapidly clicks empty. The smoke clears slightly to reveal that she has completely missed them with every single shot. The wall behind them is completely potmarked with shots, but the Pain Elementals themselves are untouched.

    "Come on! How does that even happen!" She shouts, gesturing wildly at the comical turn of events.  Her exasperation is cut short as Kora shoves Ji back out of the room.

    "I have no intention of hanging around with you sub-humans. Please excuse me!" Kora shouts as she hurls a frag grenade into the midst of the Pain elementals.  That done she steps out of the room with everyone else and slams the door shut.

    Walk over and shut the door.  After the explosives go off.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    You attempt to push pass Kora but she refuses to let you past, even after the resulting explosion from her grenade.

    "No. Explosion must be given time to assimilate. Do not startle."




    From inside the room you hear, "Ambitious effort but unfortunately random."
    Title: Re: WOOD: Constructive
    Post by: syvarris on January 20, 2022, 10:36:58 pm
    Ahem.  Wilfred is in a hardsuit that grants d10 strength.  Kora is an overweight woman with d4 strength.  Politely pick her up and set her off to the side.

    Then walk over and shut the door to the pain dimension.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Ozarck on January 20, 2022, 11:25:41 pm
    Allow zombie Chicken #3 to clean Bob's teeth.

    Spoiler: Bob (click to show/hide)
    Spoiler: Tara (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on January 20, 2022, 11:36:00 pm
    Stay back a good distance from the door (perhaps around a corner), then wait for Wilfred to declare the coast to be clear.

    Once that's done, go inside. If the pain elementals have been rendered into goop, fill as many containment pods with their chunky salsa as I can and start emptying them into the pain portal as if I was bailing out a leaking boat.




    If any are intact, avoid the risk of offending them via goop scoop and just repeat what I tried last turn. (i.e persuade them to let me show off my pain powers, merge them into one being with fleshwarping, and banish the amalgam in one swift blow)

    "We are all interested in bloodshed, but not all of us are as experienced at inflicting it. If you allow my clumsy colleagues the courtesy go first, then I will show you the experience of a master!" Baldwin pulls his glove like a mad scientist about to conduct business.

    Once everyone else on my team has their go, use Fleshwarping to merge all the pain elementals together into one being.

    "Have you ever had the intimate experience of sharing your pain with another? I hear there is no other like it."

    Once merged, carve runes of banishment directly onto their flesh using my occult knife. Don't send the mass back to the pain dimension of course, but to a different H.E.L.L.



    If the merging fails, just try to turn on the pain receptors for one gimp and then carve a Rune of Pain if they aren't satisfied with that.


    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on January 21, 2022, 02:43:21 am
    Reload the auto-cannon and follow Wil into the room. Reengage the PE’s, this time with a bit more patience.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on January 21, 2022, 05:00:22 am
    "Baldwin, let me do the talking, okay?  Lets try to get them away from the door before experimenting."

    After the fire and gunshots or whatever, go help Baldwin negotiate.  Try to get at least one of them to move away from the door.  Baldwin has some kinda exotic pain powers, so let him experiment, I'm just trying to make a path for door-closing attempts.

    Spoiler: Summer (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on January 21, 2022, 05:31:33 am
    "There don't seem to be any more gimps, I think we got em all in that room so I guess we've got it contained for now."
    Get back the group and check the consents of every trash can and vending machine I find along the way.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK
    Post by: Egan_BW on January 21, 2022, 09:25:02 pm
    More grenade, more party. Keep cover behind Wilfred.

    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on January 22, 2022, 09:33:51 pm
    Allow zombie Chicken #3 to clean Bob's teeth.

    Spoiler: Bob (click to show/hide)
    Spoiler: Tara (click to show/hide)
    Zombie chicken 3 does its best to clean your teeth. It has no real gripping surfaces though so its more just smearing raw chicken grease around your mouth. Which is also good honestly.

    "There don't seem to be any more gimps, I think we got em all in that room so I guess we've got it contained for now."
    Get back the group and check the consents of every trash can and vending machine I find along the way.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    [1]
    You look for trash cans, vending machines, and the rest of the security team. You find none of these. The only thing you find is yourself, in a deep stairwell, next to a skeleton wearing a security uniform. With no visible way out.


    More grenade, more party. Keep cover behind Wilfred.

    Spoiler: notes (click to show/hide)
    Ahem.  Wilfred is in a hardsuit that grants d10 strength.  Kora is an overweight woman with d4 strength.  Politely pick her up and set her off to the side.

    Then walk over and shut the door to the pain dimension.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    [1v6]
    Reload the auto-cannon and follow Wil into the room. Reengage the PE’s, this time with a bit more patience.
    Spoiler: Ji (click to show/hide)

    Stay back a good distance from the door (perhaps around a corner), then wait for Wilfred to declare the coast to be clear.

    Once that's done, go inside. If the pain elementals have been rendered into goop, fill as many containment pods with their chunky salsa as I can and start emptying them into the pain portal as if I was bailing out a leaking boat.




    If any are intact, avoid the risk of offending them via goop scoop and just repeat what I tried last turn. (i.e persuade them to let me show off my pain powers, merge them into one being with fleshwarping, and banish the amalgam in one swift blow)

    "We are all interested in bloodshed, but not all of us are as experienced at inflicting it. If you allow my clumsy colleagues the courtesy go first, then I will show you the experience of a master!" Baldwin pulls his glove like a mad scientist about to conduct business.

    Once everyone else on my team has their go, use Fleshwarping to merge all the pain elementals together into one being.

    "Have you ever had the intimate experience of sharing your pain with another? I hear there is no other like it."

    Once merged, carve runes of banishment directly onto their flesh using my occult knife. Don't send the mass back to the pain dimension of course, but to a different H.E.L.L.



    If the merging fails, just try to turn on the pain receptors for one gimp and then carve a Rune of Pain if they aren't satisfied with that.


    Spoiler: Baldwin Reborn (click to show/hide)

    Kora attempts to add more grenades to the party but is snatched up by the collar of her uniform and hauled off to the side by Wilfred. Wilfred then carefully opens the door to the room  and steps back.
    Ji, with the way now cleared, ducks into the room and opens fire again. This time she fairly neatly sweeps the room with a wide "8" shaped pattern, reducing the strange gimps into giblets. A moment later however, several gimps, including many of the ones from before, step out of the pain dimension. They seem no worse for wear and are right back in the same condition they were in before.

    "Death is a waste of good suffering." Says one with most of the flesh peeled away from the bones of his face. He points at Ji.
    [1]
    Ji's Elbows and Knees dislocate and twist in the opposite direction from normal. She clatters to the ground with a screech and flails weakly.
    [11]
    Kora, still dangling, hurls another grenade into the room and Wilfred drags Ji out and closes the door. A few moments later another *WUD* of a muffled explosion echoes from inside.
    [5]
    Wilfred reopens the door and Baldwin runs around the corner and pokes his head in. The Pain elementals are all standing there, some with new bleeding holes or scorched skin, apparently unbothered.

    "We've felt this pain before." One says, apparently as a complaint.

    Baldwin claps his hands and several of the gimps slide together. They press against each other and finally into one another, half merging with a sound like marmalade being forced through a cheese grater.  The resulting mass of gimp-flesh claps with several hands.

    "Artful!" One head says.

    "Unique!" Another gurgles.

    "UGGHHHGUUBBBUGGGHUGHH" says one as it vomits up....intestine?

    Then the mass points at least 7 fingers at Baldwin.
    [3]
    Baldwin's flesh wriggles in an odd fashion but...nothing really happens. Huh.


    "Baldwin, let me do the talking, okay?  Lets try to get them away from the door before experimenting."

    After the fire and gunshots or whatever, go help Baldwin negotiate.  Try to get at least one of them to move away from the door.  Baldwin has some kinda exotic pain powers, so let him experiment, I'm just trying to make a path for door-closing attempts.

    Spoiler: Summer (click to show/hide)
    Summer steps past Wilfred, over Ji, and ducks Kora's flailing limbs to get into the room. Baldwin is still on his feet and not...bleeding out the anus or whatever, so things seem to be going well.
    [4]
    She gestures to get the attention of one of the pain elementals, who is dragging a cavaletto squarciapalle out of the door to the pain dimension.
    "Excuse me, um, do you mind moving that to the side? We just want to keep the path unobstructed."
    The pain Elemental, who is missing the entire top half of his head from about the mid point of the nose up, "looks" at the horse and then back to Summer.

    "Ah yes. Of course, pardon me." He says and slides the wooden torture device to the side of the room. "Is this...?"

    "Yes that's fine, thank you very much."

    "Would you...?" He gestures to Summer and then to the torture device.

    "Oh no, thank you." she says, "Not my thing."

    He nods, understandingly.
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on January 22, 2022, 10:04:39 pm
    "I'm more into medicine.  How do you feel about injections or other experiments?  These stimulants..  they always told us to never use more than one.  I've got two right here.."

    Negotiate with the gimps.  Start by offering them a double injection of stims.  I want to get a couple of them out of the entry room, maybe towards somewhere with more interesting pain materials, like heavy machinery or the medical wing.

    "If that's not enough, how about coming with me to the medical wing?  We've got plenty of new tools there.. I know there's a device that conducts interdimensional transportation.  Maybe you'd appreciate having your limbs literally seperated?"

    Spoiler: Summer (click to show/hide)
    Title: Re: MOOK
    Post by: Egan_BW on January 22, 2022, 10:20:41 pm
    "You know what, fuck you guys! You just don't appreciate the finer things in life!"

    Take another chug of booze and kick a gimp in the nuts.
    After kicking, continue to ramble in their direction:


    "Heyy guys, here at OMNI they make this gas... makes you have a crisis. Really feel your absolute, existential meaninglessness. Betcha that's a lot, looooot worse than anything in your pansy pain dimension. Maybe if you do some jobs around here you could buy some."

    Spoiler: notes (click to show/hide)
    Title: Re: WOOD: Constructive
    Post by: syvarris on January 23, 2022, 12:48:55 am
    WHY has Wil not yet closed the door to the pain dimension?  The gimps aren't attacking him.  He has armor good enough to just ignore his teammate's attacks.  My only action has been to close the door to the pain dimension, for two turns straight.

    Stop fucking around.  If anyone else's action would stop Wilfred from closing the door to the pain dimension, be it gimp or player, melt them with the fucking acid thrower.  Then close the door to the pain dimension.  If other actions wouldn't prevent Wilfred from closing the door to the pain dimension, then go close the door to the pain dimension.  If somehow something would prevent Wilfred from closing the door to the pain dimension, and he can't melt it, then use Occult to summon a door closing ghost and tell the ghost to close the door to the pain dimension.

    If closing the door to the pain dimension would endanger an ally, or endanger Wilfred, I do not care.  Ignore that fact, and then close the door to the pain dimension.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on January 23, 2022, 04:00:53 am
    "Hey guys I found a dead guy in the stairwell looks like someone in janitorial dropped it gonna see what he's got in his pockets."
    See what the dead guy has on his person then proceed up the stairs until I find the floor I came from, make sure my robot friends are still with me.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on January 23, 2022, 10:10:34 am
    My primary goal is to close the door ASAP. If the knees and elbows that got bent are the ones belonging to the mech-suit, then get out of the suit and proceed with just my robo-body self. If the knees and elbows include the ones belonging to the Robo-body, then learn to crabwalk or whatever and try to close the door that way. If possible, apply the amplified wand to any PE's directly in my way, but only if they are actively blocking me from closing the door. 
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on January 23, 2022, 02:08:52 pm
    "Naughty boys. You didn't even wait for me to finish! If you want to hurt me, you have to wait your turn."

    Execute part 2 of the plan finally. Carve Runes of Banishment onto the flesh mound and send them to H.E.L.L (not the pain dimension, but a different H.E.L.L). If that fails, repeatedly stab the mound with my occult knife and hope one of the shanks sends them to the tree ent dimension.

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Ozarck on January 23, 2022, 04:08:38 pm
    tHeiR arE (https://www.youtube.com/watch?v=msSc7Mv0QHY)
    a|| kINdS (https://www.youtube.com/watch?v=r3z54SZsLsA)
    OF paN (https://www.youtube.com/watch?v=8M3NgCTTCw0)

    Spoiler: Bob (click to show/hide)
    Spoiler: Tara (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Horizon on January 24, 2022, 03:42:50 am
    Try to convince myself my arm isn't goop held together by a bandage

    Spoiler: Scottish Medic (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on January 24, 2022, 03:46:34 pm
    "Eh? Is that a al-" Jack suddenly realizes he fell asleep on the job "Oh shit oh shit oh shit WAIT UP GUYS!"

    Seems I overslept woops! I gotta find where everybody went! Also why do I hear yelling nearby?

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on January 26, 2022, 12:42:03 pm
    Quote
    (If you have proof, then yes)
    Goop thrower 1: http://www.bay12forums.com/smf/index.php?topic=173094.msg8047342#msg8047342
    Environmental scanner: http://www.bay12forums.com/smf/index.php?topic=173094.msg8077606#msg8077606
    Goop thrower 2: http://www.bay12forums.com/smf/index.php?topic=173094.msg8343637#msg8343637




    Wait for people to try their various schemes. If they haven't solved the issue, saunter up to the painbois, gesture to the goop cannon, and say "I have a small experiment I was hoping you experienced sensonauts could help me with. If I may?"


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on January 28, 2022, 01:21:25 pm
    WHY has Wil not yet closed the door to the pain dimension?  The gimps aren't attacking him.  He has armor good enough to just ignore his teammate's attacks.  My only action has been to close the door to the pain dimension, for two turns straight.

    Stop fucking around.  If anyone else's action would stop Wilfred from closing the door to the pain dimension, be it gimp or player, melt them with the fucking acid thrower.  Then close the door to the pain dimension.  If other actions wouldn't prevent Wilfred from closing the door to the pain dimension, then go close the door to the pain dimension.  If somehow something would prevent Wilfred from closing the door to the pain dimension, and he can't melt it, then use Occult to summon a door closing ghost and tell the ghost to close the door to the pain dimension.

    If closing the door to the pain dimension would endanger an ally, or endanger Wilfred, I do not care.  Ignore that fact, and then close the door to the pain dimension.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    [6]
    Wilfred, apparently tired of all this, shoves his way past everyone including the pain elementals, and attempts to close the door.  He shoves hard, attempting to decisively slam it. The door remains perfectly in place while he rotates, sparks flying as his feet grind in a small circle.  He tries again, to a similar result. Then he grabs the door with both hands and pushes. It doesn't budge. Its just a wooden office door, it should have broken by now but it remains stubbornly unmoved.

    "It's really more of a metaphor than a physical object" one of the elementals advises him.

    "You know what, fuck you guys! You just don't appreciate the finer things in life!"

    Take another chug of booze and kick a gimp in the nuts.
    After kicking, continue to ramble in their direction:


    "Heyy guys, here at OMNI they make this gas... makes you have a crisis. Really feel your absolute, existential meaninglessness. Betcha that's a lot, looooot worse than anything in your pansy pain dimension. Maybe if you do some jobs around here you could buy some."

    Spoiler: notes (click to show/hide)
    [1]
    Kora takes a long swig of the monkey pump and points a finger at the pain elementals.

    "Hey! Youuuuuuu...." her word stretches out into a long wheeze and then she collapses face first into the ground.

    "Hey guys I found a dead guy in the stairwell looks like someone in janitorial dropped it gonna see what he's got in his pockets."
    See what the dead guy has on his person then proceed up the stairs until I find the floor I came from, make sure my robot friends are still with me.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    [4][4] Hold that thought.

    My primary goal is to close the door ASAP. If the knees and elbows that got bent are the ones belonging to the mech-suit, then get out of the suit and proceed with just my robo-body self. If the knees and elbows include the ones belonging to the Robo-body, then learn to crabwalk or whatever and try to close the door that way. If possible, apply the amplified wand to any PE's directly in my way, but only if they are actively blocking me from closing the door. 
    Spoiler: Ji (click to show/hide)
    With both mech and robo limbs bent out of whack, moving would be very hard. Not that it seems to matter as Wilfred is trying his damnedest to close that door and having no luck.

    "Naughty boys. You didn't even wait for me to finish! If you want to hurt me, you have to wait your turn."

    Execute part 2 of the plan finally. Carve Runes of Banishment onto the flesh mound and send them to H.E.L.L (not the pain dimension, but a different H.E.L.L). If that fails, repeatedly stab the mound with my occult knife and hope one of the shanks sends them to the tree ent dimension.

    Spoiler: Baldwin Reborn (click to show/hide)
    [3]
    Baldwin wanders over to the pile of merged gimps and starts carving what he thinks are occult symbols into it. When he finally steps back and examines the symbol however...it turns out to be something (https://i.kym-cdn.com/editorials/icons/mobile/000/000/506/s.jpg) different.

    "Nostalgic!" one of the fused elementals announces, "But rather minimal in effectiveness. Is this a metacommentary?"

    tHeiR arE (https://www.youtube.com/watch?v=msSc7Mv0QHY)
    a|| kINdS (https://www.youtube.com/watch?v=r3z54SZsLsA)
    OF paN (https://www.youtube.com/watch?v=8M3NgCTTCw0)

    Spoiler: Bob (click to show/hide)
    Spoiler: Tara (click to show/hide)

    Bob dances in the background.

    Try to convince myself my arm isn't goop held together by a bandage

    Spoiler: Scottish Medic (click to show/hide)

    [2]
    You look at the bloody bandaged mass that used to be your arm. Nope, that's definitely fucked.

    "Eh? Is that a al-" Jack suddenly realizes he fell asleep on the job "Oh shit oh shit oh shit WAIT UP GUYS!"

    Seems I overslept woops! I gotta find where everybody went! Also why do I hear yelling nearby?

    Spoiler:  Jack Blackwater (click to show/hide)
    I'm just gonna assume you find the group. There's enough screaming.

    Quote
    (If you have proof, then yes)
    Goop thrower 1: http://www.bay12forums.com/smf/index.php?topic=173094.msg8047342#msg8047342
    Environmental scanner: http://www.bay12forums.com/smf/index.php?topic=173094.msg8077606#msg8077606
    Goop thrower 2: http://www.bay12forums.com/smf/index.php?topic=173094.msg8343637#msg8343637




    Wait for people to try their various schemes. If they haven't solved the issue, saunter up to the painbois, gesture to the goop cannon, and say "I have a small experiment I was hoping you experienced sensonauts could help me with. If I may?"


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Refund it then.

    "Oh?" The increasing number of Gimps respond, "What exactly is your proposition?"

    "I'm more into medicine.  How do you feel about injections or other experiments?  These stimulants..  they always told us to never use more than one.  I've got two right here.."

    Negotiate with the gimps.  Start by offering them a double injection of stims.  I want to get a couple of them out of the entry room, maybe towards somewhere with more interesting pain materials, like heavy machinery or the medical wing.

    "If that's not enough, how about coming with me to the medical wing?  We've got plenty of new tools there.. I know there's a device that conducts interdimensional transportation.  Maybe you'd appreciate having your limbs literally seperated?"

    Spoiler: Summer (click to show/hide)
    [1]
    The Gimp takes the stimulants from Summer before she can pull them away and carefully examines them. Seems difficult, without eyes, but he still does it. Then, with zero hesitation, he jams both into Summer's neck and injects them. He then steps back to see what happens. 
    [6]
    Summer, after a pause, reaches up and plucks the syringes from her neck. She carefully places them on the ground and then returns her attention to the Elemental. Her eyes, nose, ears, and mouth begin leaking blood but she smiles.

    "Not bad. A fairly mellow experience."






    "Hey guys I found a dead guy in the stairwell looks like someone in janitorial dropped it gonna see what he's got in his pockets."
    See what the dead guy has on his person then proceed up the stairs until I find the floor I came from, make sure my robot friends are still with me.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    [1][1]

    Burt walks up behind the team, waving to get their attention. A few people turn and notice that he's holding a shrieking skull in one hand.

    "Hey guys!" He shouts, "Look what I found!"

    The crystalline or perhaps glass skull's mouth suddenly falls open and the cloudy white interior erupts into vibrant colors as the weapon activates.
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on January 28, 2022, 02:32:02 pm
    Hmm, less than optimal. Link to the OMNI-net and see if there are any robots or anything nearby than I could temporarily take control of.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK
    Post by: Egan_BW on January 28, 2022, 03:43:04 pm
    Try to be helpful while unconscious. Or to keep drinking. Either or.

    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Horizon on January 28, 2022, 05:13:20 pm
    Look for alcohol, proceed to drink in order to forget the PAAAAAAIIIIN.

    Spoiler: Scottish Medic (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on January 28, 2022, 05:46:07 pm
    (I think we might need to provide these gimps not-pain.  Instead of blowing them up or harming them, maybe we can numb them and shove them back through the door.  Then maybe we can close it

    Or we could enter their zone and kill enough of them for real on the other side.  They might not be able to enter if we keep the other side of the door free.)

    Any necessary stat-sheet changes due to the two additional doses of stimulant?

    Activate the force-field.  Run for cover.


    Spoiler: Summer (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Horizon on January 28, 2022, 05:58:22 pm
    ((Get em' drunk or doped up I guess?))
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on January 28, 2022, 06:10:48 pm
    (Yeah.  Maybe some gas.)
    Title: Re: WOOD: Constructive
    Post by: syvarris on January 29, 2022, 12:08:06 am
    "Damn.  Well, closing doors and murdering everything are pretty much my job description, and it doesn't seem I can close this door, or murder you.  Annoying.  Hey, you ever hear about a guy called Derp?"

    Ignore the shrieking skull, for better or worse.  Strike up a conversation with the gimps; bring up our old friend Derp, or Mr Friend as some idiots call him, and discuss some of the many ideas Wilfred had for torturing him.  Point out that the guy--very sadly--managed to escape the immense pain Wilfred wanted to inflict on him, and discuss the tragedy of that.  Any chance he could reach a deal with these gimps, to inflict some truly unique and appropriate pain on good ol' Derp?  Wilfred hasn't been able to find where they squirreled him away, and he just knows there's way too much security around him for conventional torture routes.

    If the Scottish Medic somehow wanders into the heart of the anomalous area while a shrieking skull goes off, offer him some monkey pump to slake that thirst of his.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on January 29, 2022, 12:36:26 am
    "Oh shit! OH SHIT!"

    Activate my Omnitech personal shield generator and take cover behind the massive mound of Gimpflesh. Abort the activation if the skull does its thing before the 5 second delay in order to save battery. Once skull is done, return to plan B by stabbing the gimpflesh with my occult knife in hopes of tree-enting it.

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Ozarck on January 29, 2022, 02:04:03 am
    remain Bob

    Spoiler: Bob (click to show/hide)
    Spoiler: Tara (click to show/hide)
    [/quote]
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on January 29, 2022, 03:15:25 am
    "Oh shit the skull thing's doing something!"
    Activate my personal shield generator and throw the skull away from the team and myself.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on January 29, 2022, 12:03:38 pm
    "Throw it you fool!"

    ((OOC: the shrieking skull is actually an item in the OMNITECH shop. It’s an occult grenade that performs a random effect when it explodes.))
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on January 29, 2022, 03:38:59 pm
    "Oh hey guys finally caught u- WHAT IS THAT!"

    DUCK AND COVER DUCK AND COVER!

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on January 30, 2022, 02:21:10 am
    ((OOC: the shrieking skull is actually an item in the OMNITECH shop. It’s an occult grenade that performs a random effect when it explodes.))
    (I had a feeling that it was a bomb but I couldn't change it until now because.)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on January 30, 2022, 04:59:05 pm
    Get into cover and away from that skull! Maybe take cover behind one of the resident giant robot asses if nothing else is near.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on January 31, 2022, 06:26:41 pm
    Try to be helpful while unconscious. Or to keep drinking. Either or.

    Spoiler: notes (click to show/hide)
    [1]
    Kora passes into a coma.

    Hmm, less than optimal. Link to the OMNI-net and see if there are any robots or anything nearby than I could temporarily take control of.
    Spoiler: Ji (click to show/hide)
    [4]
    Ji uploads herself into the base's intranet. There she goes on a variety of quests with the anthropomorphic representations of programs and files in a tale of high adventure the entire family can enjoy. This all happens within a few seconds and she spends the rest of the time waiting to get back into a body rather bored.

    Look for alcohol, proceed to drink in order to forget the PAAAAAAIIIIN.

    Spoiler: Scottish Medic (click to show/hide)
    [3]
    Al scrambles over to the jug of MONKEYPUMP and gulps down several mouthfuls of it.  The pain in whats left of his arm subsides a great deal. Now its mostly just a dull ache. The downside is that he now cannot feel his legs and remaining standing is difficult.

    (I think we might need to provide these gimps not-pain.  Instead of blowing them up or harming them, maybe we can numb them and shove them back through the door.  Then maybe we can close it

    Or we could enter their zone and kill enough of them for real on the other side.  They might not be able to enter if we keep the other side of the door free.)

    Any necessary stat-sheet changes due to the two additional doses of stimulant?

    Activate the force-field.  Run for cover.


    Spoiler: Summer (click to show/hide)
    Increase life to d10. Next turn drop it to d9. And so forth.

    [4] You activate your forcefield and shove past the man with the shrieking skull, running out in to the hallway and hiding behind a corner.

    "Damn.  Well, closing doors and murdering everything are pretty much my job description, and it doesn't seem I can close this door, or murder you.  Annoying.  Hey, you ever hear about a guy called Derp?"

    Ignore the shrieking skull, for better or worse.  Strike up a conversation with the gimps; bring up our old friend Derp, or Mr Friend as some idiots call him, and discuss some of the many ideas Wilfred had for torturing him.  Point out that the guy--very sadly--managed to escape the immense pain Wilfred wanted to inflict on him, and discuss the tragedy of that.  Any chance he could reach a deal with these gimps, to inflict some truly unique and appropriate pain on good ol' Derp?  Wilfred hasn't been able to find where they squirreled him away, and he just knows there's way too much security around him for conventional torture routes.

    If the Scottish Medic somehow wanders into the heart of the anomalous area while a shrieking skull goes off, offer him some monkey pump to slake that thirst of his.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    Wilfred discusses torture with the nearest Gimp, a fellow with hundreds of tiny crabs crawling out of a hole in his chest and tearing bits of flesh off his torso and face. [10] The Gimp gives Wilfred a small black and gold cube, along with instructions about how to manipulate the cube such that it produces a temporary portal to the pain dimension. He insures Wilfred that they would be happy to give this "Derp" a complete tour if Wilfred can get that cube to him.

    "Oh shit! OH SHIT!"

    Activate my Omnitech personal shield generator and take cover behind the massive mound of Gimpflesh. Abort the activation if the skull does its thing before the 5 second delay in order to save battery. Once skull is done, return to plan B by stabbing the gimpflesh with my occult knife in hopes of tree-enting it.

    Spoiler: Baldwin Reborn (click to show/hide)
    Baldwin scrambles behind the fleshblob and activates his shield. Hopefully shields protect from whats coming next...


    remain Bob

    Spoiler: Bob (click to show/hide)
    Spoiler: Tara (click to show/hide)
    Bob remains. Bob.

    Get into cover and away from that skull! Maybe take cover behind one of the resident giant robot asses if nothing else is near.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Yagyu, in a stunning reversal, hides behind a giant metal ass instead of being the giant metal ass which is hidden behind.

    "Oh hey guys finally caught u- WHAT IS THAT!"

    DUCK AND COVER DUCK AND COVER!

    Spoiler:  Jack Blackwater (click to show/hide)
    Jack scampers and hides behind Wilfred, who is currently explaining a method of torture to one of the gimps. If Wilfred is so unconcerned with the events playing out, that means he must be safe! And if he's safe, then anything behind him must be too!

    "Oh shit the skull thing's doing something!"
    Activate my personal shield generator and throw the skull away from the team and myself.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    [3]






    Burt Burt throws the shrieking skull away from himself. He throws it away from the team. He throws it straight through the door to the pain dimension. It vanishes within and....nothing. No horrible nightmare bursts forth. No lighting, no blood rituals, no screams of the dead, nothing but standard pain dimension. Huh....

    One of the nearby Gimps pokes his head into the open door and looks around. He then leans back out and shrugs.
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on January 31, 2022, 06:37:23 pm
    Jack gets up and scratches his helmet "In hindsight fellas coming in here was probably a bad idea so I'm just gonna go guard that entrance... for our safety ya know?"

    Go guard that entrance no one shall leave or enter without going under my watchful eye!
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on January 31, 2022, 06:45:11 pm
    "Ah, that's nice." :D

    STAB!!!!



    *the gimpflesh. Also turn off my shield.

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on January 31, 2022, 08:08:31 pm
    "Could somebody please repair my body. Burt, if nobody repairs my body, could I borrow a animal robot for little bit?"
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on January 31, 2022, 10:59:50 pm
    (I could take a crack at it, but it'll mean I won't be able to get some knockout gas for the gimps.)
    Title: Re: MOOK: Occult is banned
    Post by: Ozarck on January 31, 2022, 11:44:00 pm
    Whack on Ji's limbs until they bend the right way. Use a toolkit charge. Have my remaining zombie chickens assist by holding the subject still, buffing and polishing the subject, checking the subject's wiring, and in general doing zombie chicken technician things.

    Spoiler: Bob (click to show/hide)
    Spoiler: Tara (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on February 01, 2022, 05:47:11 am
    "Well that was anticlimactic."

    "Could somebody please repair my body. Burt, if nobody repairs my body, could I borrow a animal robot for little bit?"
    "If you want to you can use the frog, I'm sure he wont mind."

    Deactivate the shield belt and go see what the robots think of the situation.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on February 01, 2022, 06:18:45 am
    If Bob fixes my body, re-inhabit it. Otherwise possess the Frog bot Burt offered me.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on February 01, 2022, 08:21:43 am
    "Well that was anticlimactic."

    "Agreed. Not that I'm complaining. Happy to discover this is such a good bit of cover though!" He said, slapping the mechsuit on the robobutt. "You can fit so many wimps behind this bad boy."

    Quote
    "Oh?" The increasing number of Gimps respond, "What exactly is your proposition?"

    If it can be done without a (tech) roll, disable the cognition copier for a bit (in the sense it doesn't make backups until turned back on). If not ignore this step.

    Yagyu walks to the gimps and starts talking.


    Well then, with that distraction out of the way, if I may lay out my proposal?

    Then, he motions for any of them that have wandered off to get closer to the main group again. He then slowly starts gooping the group together, starting at the feet and working his way up while he continues talking.

    "So, as it relates to pain, the difference between shattering a rock and a man's femur is, of course, that the former has no nervous system to register it, no perception to appreciate the agony. However, for the latter it is not the nerve sending up the signal that encodes the pain per se, but rather the mind that accepts and processes this input."

    "If we now take into account that there are many people who would prefer suffering great physical damage over, say, the loss of a loved one, we can see that there are more types of distress we can account for than just the physical. This then reminded me of a old quote by some forgotten philosopher, that 'all of humanity's problems stem from man's inability to sit quietly in a room alone'."

    "And you know what, I think there is a great truth to this! And so, this is my hypothesis: more than any horrific sensation, the mind abhors the lack of input. I think that, should this state of sensory deprivation continue for long enough, the inexorable passage of time will ablate the mind harsher and more painfully ​than any hook or knife could. Time will grind you down, and you will beg for something, anything to distract you, but nothing will come."

    "Are you a bad enough gimp to accept this challenge?"

    So, the goal is to try and trick them into leaving us alone. Hopefully, even if they reject, they will still be distracted long enough to get gooped together so that it'll be easier to deal with them.

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on February 01, 2022, 12:50:34 pm
    Forcefield back off.

    Head down to medical and try to beg some supplies for this mission.  I mean "Requisition", by saying it's for someone higher-up on the food chain.

    Ideal would be something like knockout gas grenades, but I'll take any items useful to numb someone, down to simple injectable local anesthetics.


    Spoiler: Summer (click to show/hide)
    Title: Re: MOOK
    Post by: Egan_BW on February 01, 2022, 01:14:54 pm
    Do whatever Wil is doing. And drink more.

    Spoiler: notes (click to show/hide)
    Title: Re: WOOD: Constructive
    Post by: syvarris on February 01, 2022, 05:09:41 pm
    "Wow, awesome!  Thanks, myan!  You pain elementals are total bros!  It's been fun, seeya 'round later, I've got an old friend to send a delivery to."

    Wave goodbye to the gimps in a friendly manner, then leave.  Though, not before picking up Kora and throwing her over one shoulder.  Oh, and remove her camera and position it so it's watching the doorway to the pain dimension; might as well get her paid more.  Maybe she'll buy more shit from Wilfred.

    Aaaanyways, go send a message to someone with some level of authority.  Tell them that, to solve the pain portal problem, Wilfred needs to utilize the asset known as Mr. Friend.  Specifically, he needs a package sent to the asset; no individuals should be connected to the anomaly, obviously.  It's very important that this happen soon.  Also, while doing this, write down the instructions of how to manipulate the cube (without explaining what it does), and maybe, like, gift wrap it.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on February 01, 2022, 07:25:29 pm
    ((Wil, do you really want to bank on the PE’s being immune to Derp’s Friendliness?))
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on February 01, 2022, 07:51:11 pm
    ((Sometimes risks must be made in the name of glory.))
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on February 02, 2022, 04:27:51 am
    (I'm sure this will end well.)
    Title: Re: MOOK: Such sights to see
    Post by: syvarris on February 02, 2022, 04:54:04 pm
    ((Wil, do you really want to bank on the PE’s being immune to Derp’s Friendliness?))

    ((I'm sure it'll be fine!  And hey, even if it does make the pain dimension go all Derpy, screwing up reality on a metaphysical level is totally something Wilfred would do.))
    Title: Re: MOOK: Such sights to see
    Post by: Ozarck on February 02, 2022, 07:31:00 pm
    Well, We did have a character suicide last mission in order to create a Kaiju battle responsible for the deaths of tens of thousands, so it'd totally be in line with our team's motto: "Let's outdo Jon I. Tor in terms of reckless disregard!"
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on February 04, 2022, 03:44:58 am
    The team seems to have this all under control quite well, so I'll keep trying the omni-scient network observer to find more info on these gimps. Maybe see if this thing has a setting that lets me search for past pain elemental incursions, and how those were solved?
    If not, maybe try and look through the OMNITECH Employee Standard Solution Database on the intranet. Surely since we have a door specifically to the Pain Dimension, we must have protocols in place for this kind of thing, right?



    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Ozarck on February 04, 2022, 06:10:00 am
    They are clearly looking for new pain sensations. Either satisfy their curiosity, or bore them into leaving. They'll probably leave of their own will one of those two ways, and offering experiences seems more reliable than trying to bore them. Also, they seem intelligent, rational, and cooperative, so trades and agreements would have an effect if properly offered.

    That's probably about all we need to know about them.
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on February 05, 2022, 05:23:46 pm
    Jack gets up and scratches his helmet "In hindsight fellas coming in here was probably a bad idea so I'm just gonna go guard that entrance... for our safety ya know?"

    Go guard that entrance no one shall leave or enter without going under my watchful eye!
    You stand in the hall, intent on not letting anyone in or out.

    "Ah, that's nice." :D

    STAB!!!!



    *the gimpflesh. Also turn off my shield.

    Spoiler: Baldwin Reborn (click to show/hide)
    [3]
    You jab the flesh. It...doesn't really react.

    Whack on Ji's limbs until they bend the right way. Use a toolkit charge. Have my remaining zombie chickens assist by holding the subject still, buffing and polishing the subject, checking the subject's wiring, and in general doing zombie chicken technician things.

    Spoiler: Bob (click to show/hide)
    Spoiler: Tara (click to show/hide)
    [8,7]
    Bob swats Ji's limbs back into their normal positions. Pretty good for just wildly whacking with a tail.


    "Well that was anticlimactic."

    "Could somebody please repair my body. Burt, if nobody repairs my body, could I borrow a animal robot for little bit?"
    "If you want to you can use the frog, I'm sure he wont mind."

    Deactivate the shield belt and go see what the robots think of the situation.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    You turn off the shield and ask your robuddies about their opinions.

    They respond with a variety of folksy sayings about jackrabbits, rattle snakes, canoes, and hen houses. The gist seems to be that they think the gimps are weird. You think...


    If Bob fixes my body, re-inhabit it. Otherwise possess the Frog bot Burt offered me.
    Spoiler: Ji (click to show/hide)
    You drop back into your old body without even having to roll!

    "Well that was anticlimactic."

    "Agreed. Not that I'm complaining. Happy to discover this is such a good bit of cover though!" He said, slapping the mechsuit on the robobutt. "You can fit so many wimps behind this bad boy."

    Quote
    "Oh?" The increasing number of Gimps respond, "What exactly is your proposition?"

    If it can be done without a (tech) roll, disable the cognition copier for a bit (in the sense it doesn't make backups until turned back on). If not ignore this step.

    Yagyu walks to the gimps and starts talking.


    Well then, with that distraction out of the way, if I may lay out my proposal?

    Then, he motions for any of them that have wandered off to get closer to the main group again. He then slowly starts gooping the group together, starting at the feet and working his way up while he continues talking.

    "So, as it relates to pain, the difference between shattering a rock and a man's femur is, of course, that the former has no nervous system to register it, no perception to appreciate the agony. However, for the latter it is not the nerve sending up the signal that encodes the pain per se, but rather the mind that accepts and processes this input."

    "If we now take into account that there are many people who would prefer suffering great physical damage over, say, the loss of a loved one, we can see that there are more types of distress we can account for than just the physical. This then reminded me of a old quote by some forgotten philosopher, that 'all of humanity's problems stem from man's inability to sit quietly in a room alone'."

    "And you know what, I think there is a great truth to this! And so, this is my hypothesis: more than any horrific sensation, the mind abhors the lack of input. I think that, should this state of sensory deprivation continue for long enough, the inexorable passage of time will ablate the mind harsher and more painfully ​than any hook or knife could. Time will grind you down, and you will beg for something, anything to distract you, but nothing will come."

    "Are you a bad enough gimp to accept this challenge?"

    So, the goal is to try and trick them into leaving us alone. Hopefully, even if they reject, they will still be distracted long enough to get gooped together so that it'll be easier to deal with them.

    Spoiler: Yagyu d'Aubigny (click to show/hide)

    You turn off your immortality for the moment.

    [4][2]
    The Gimps all gather around and watch patiently as you cover them in goo. They seem mildly interested until you finish covering them in gunk and then talk to each other for a while, seemingly discussing your speech. I say "Seemingly" because a lot of them lack the capacity to speak in normally so a fair amount of it is just squishy meat noises. However, when they do finally finish they all turn to you. The one nearest you speaks for the group.

    "It is an interesting proposition, however we believe it lacks some fundamental understanding of our natures. We are not masochists' seeking ultimate pain, we are explorers of sensation. If we just wanted pain we'd activate our nervous systems to just feel constant agony forever. Simple.

    Your analysis is right to a degree though: context matters a great deal in sensation. A lick from a beautiful woman and a lick from a camel may have similar outcomes but very different sensations. The mind is a wonderful filter through which all sensation may be given extra depth.  As such, lack of sensation is not what we would classify AS sensation."

    "The dark is not a new color of light." One of the others interjects.

    "Yes, quite. So while you do make an interesting point I believe it is fundamentally flawed from our perspective."

    The Gimps don't seem to be struggling against the goo, by the way. They seem a lot more interested in talking the philosophy of sensation seeking.

    Forcefield back off.

    Head down to medical and try to beg some supplies for this mission.  I mean "Requisition", by saying it's for someone higher-up on the food chain.

    Ideal would be something like knockout gas grenades, but I'll take any items useful to numb someone, down to simple injectable local anesthetics.


    Spoiler: Summer (click to show/hide)
    [5]
    You find the nearest first aid kiosk and bullshit the attendant into giving you a large tank of anesthetic gas with a quick release valve. Its not a grenade, but its close.

    Do whatever Wil is doing. And drink more.

    Spoiler: notes (click to show/hide)
    [3] Kora groans and comes out of her coma. Still unconscious though.

    "Wow, awesome!  Thanks, myan!  You pain elementals are total bros!  It's been fun, seeya 'round later, I've got an old friend to send a delivery to."

    Wave goodbye to the gimps in a friendly manner, then leave.  Though, not before picking up Kora and throwing her over one shoulder.  Oh, and remove her camera and position it so it's watching the doorway to the pain dimension; might as well get her paid more.  Maybe she'll buy more shit from Wilfred.

    Aaaanyways, go send a message to someone with some level of authority.  Tell them that, to solve the pain portal problem, Wilfred needs to utilize the asset known as Mr. Friend.  Specifically, he needs a package sent to the asset; no individuals should be connected to the anomaly, obviously.  It's very important that this happen soon.  Also, while doing this, write down the instructions of how to manipulate the cube (without explaining what it does), and maybe, like, gift wrap it.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    You grab Kora, set her camera in an advantageous position, and then head off.

    [3]
    You, very surprisingly, manage to actually get hold of...someone in management who funnels you up to someone else, and up to another someone else. You tell them you have to give the box to the man to finish the mission. They listen quietly and then ask how giving the box to that individual -if he's still alive or even existed in the first place- would fix the current situation. They ask this quite flatly.

    The team seems to have this all under control quite well, so I'll keep trying the omni-scient network observer to find more info on these gimps. Maybe see if this thing has a setting that lets me search for past pain elemental incursions, and how those were solved?
    If not, maybe try and look through the OMNITECH Employee Standard Solution Database on the intranet. Surely since we have a door specifically to the Pain Dimension, we must have protocols in place for this kind of thing, right?



    Spoiler: Edward (click to show/hide)
    [7]
    There were several past incursions of the pain elementals after the accidental creation of the "Door to the Pain dimension" 32 years ago. In the first case the entire area was walled off with 10 foot thick tungsten plates and encapsulated in a faraday cage. This worked for a short period until it became obvious the "dimension" was spreading and engulfing the area. After this the standard violence was tried at varying levels. This also failed because the elementals are, of course, immortal to some degree. Forcibly closing the door also failed. In that first incursion and every subsequent one they elementals eventually left of their own accord after binding agreements were signed to force the employees of the company to engage in some kind of "Ritual of Sensation".  The initial agreement was the "Annual stubbing of one toe" but the severity of the injuries have been increasing every time.

    Analysts believe the elementals are "Working up to" something horrible.
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on February 05, 2022, 05:56:12 pm
    "Does anyone have a welding torch? Perhaps we should just cut out the doorway and carry it out of the room. Maybe we can throw it in a sun then."
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on February 05, 2022, 06:11:10 pm
    "What, and have them infest the sun?  Nah, I think we just need to bore them to death.  Or go to the other side and cause problems so that they cut us off willingly."

    "Although.. maybe not the sun?  Deep space somewhere might work."

    "Although.. vacuum exposure is another sensation.  Gah, this is hard."
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on February 05, 2022, 07:10:40 pm
    "I mean.. if I knock some of them out, do you think any of you can destroy their minds?  That'll cause casulties."
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on February 05, 2022, 07:19:34 pm
    Ed, staying back and somewhat out of sight, sends a message through either the team's radio or via mail.
    ((I'm not sure if we all have earpieces/headsets. I just don't want the gimps to hear))

    Message: Hey guys, I found some extra info. Relaying now.

    There were several past incursions of the pain elementals after the accidental creation of the "Door to the Pain dimension" 32 years ago. In the first case the entire area was walled off with 10 foot thick tungsten plates and encapsulated in a faraday cage. This worked for a short period until it became obvious the "dimension" was spreading and engulfing the area. After this the standard violence was tried at varying levels. This also failed because the elementals are, of course, immortal to some degree. Forcibly closing the door also failed. In that first incursion and every subsequent one they elementals eventually left of their own accord after binding agreements were signed to force the employees of the company to engage in some kind of "Ritual of Sensation".  The initial agreement was the "Annual stubbing of one toe" but the severity of the injuries have been increasing every time.

    Analysts believe the elementals are "Working up to" something horrible.
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on February 05, 2022, 09:52:19 pm
    "Okay, got some gas here.  Good to see you've got them trussed up."

    Move the anaesthetic gas bomb into the gimp room.  Then, leave the room and have the squirrel-bot open the valve from a distance.

    Spoiler: Summer (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Horizon on February 05, 2022, 10:02:34 pm
    Drunkenly drag myself to the medical department of HQ to get shit done about my arm.

    Spoiler: Scottish Medic (click to show/hide)
    Title: Re: WOOD: Constructive
    Post by: syvarris on February 06, 2022, 12:35:58 am
    ((Thank you for sharing in-character, Pancaek.  I love these pain elementals, kinda wish my char were more appropriate for having a nice discussion with them.))

    Respond to management for why we should give the cube to Derp:

    "It's a deal with the pain elementals.  Kinda like the contracts we've made in the past, but this time no employees have to be part of those experiencing mew sensation.  It's a win-win."

    Dev suggested I remind you of the context around this action.  I don't really see why it's necessary, but hey whatever.  Wilfred really hates Derp, and spent so long forcing himself to think about how to hurt Derp and repeatedly voice these sadistic fantasies that he's ended up with something like PTSD over it.  Occasionally breaking out and insulting Derp at random, and generally just having an overriding fear and hatred of the man--who he never actually got to hurt, and who he knows is now under protection and largely unharmed.  Thus, he chatted about his sadism with the pain elementals, and they offered a way to show Derp true unadulterated pain unlike anything Wilfred himself could really inflict... which sounds awesome to Wil!  So he's trying to get the pain cube to Derp in order to inflict that agony.  He hasn't really thought about the possibility of Derp mind controlling the pain dimension (I have.  I think it'd be funny).  He's not against the concept of this maybe helping contain the PEs, but it's not why he's doing it.  Note how he's not explicitly saying the PEs will go away after this deal.  He's just saying it is a deal (it is; they agreed to hurt Derp for him), and that it's kinda like the contracts made in the past--which it is, there's an agreement for someone to suffer pain.

    Also, Wilfred is drunk right now.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    Title: Re: MOOK
    Post by: Egan_BW on February 06, 2022, 12:37:36 am
    Wake up and add:

    "And it'd be sicknasty."

    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on February 06, 2022, 04:09:04 am
    "You guys sure do have a strange way of talking."
    Since I can't think of anything that'll help the situation I'll just ask my robo friends how they think we should get the gimps to go back home.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on February 06, 2022, 08:21:19 pm
    Jack looks around fidgeting in place for a couple of minutes before going to grab a chair
    My legs are getting tired im going to go grab a chair then continue guarding the entrance

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on February 07, 2022, 12:04:08 pm

    Now we're getting somewhere. See if I can't find what subsequent "ritual fo sensations" demanded. Or at least what the last known one was, to see how close these pain elementals might be to the "something terrible" they're working up to. Send an e-mail to the analysts who worked on this back in the day if need be.

    Besides that, keep monitoring the room via both regular camera's where available and via the Omniscient Network. Pay special attention to Summer's ploy with the gas.



    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on February 07, 2022, 01:54:32 pm
    Leave the room to avoid the obviously bomb-shaped object Summer placed down. Use this time to go search for a detour that can get me to the other side of the wall the Pain-Dimension (PD) door is placed-on (ie. try to access the space the PD door would have lead to to if it was a physical door rather than a dimensional one)

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on February 08, 2022, 04:23:56 am
    Quote
    [4][2]
    The Gimps all gather around and watch patiently as you cover them in goo. They seem mildly interested until you finish covering them in gunk and then talk to each other for a while, seemingly discussing your speech. I say "Seemingly" because a lot of them lack the capacity to speak in normally so a fair amount of it is just squishy meat noises. However, when they do finally finish they all turn to you. The one nearest you speaks for the group.
    "It is an interesting proposition, however we believe it lacks some fundamental understanding of our natures. We are not masochists' seeking ultimate pain, we are explorers of sensation. If we just wanted pain we'd activate our nervous systems to just feel constant agony forever. Simple.
    Your analysis is right to a degree though: context matters a great deal in sensation. A lick from a beautiful woman and a lick from a camel may have similar outcomes but very different sensations. The mind is a wonderful filter through which all sensation may be given extra depth.  As such, lack of sensation is not what we would classify AS sensation."
    "The dark is not a new color of light." One of the others interjects.
    "Yes, quite. So while you do make an interesting point I believe it is fundamentally flawed from our perspective."
    The Gimps don't seem to be struggling against the goo, by the way. They seem a lot more interested in talking the philosophy of sensation seeking.

    "Aah, I see! This has been most enlightening, thank you.

    Now, if you agree that the nature and disposition of a mind matters greatly for how it processes, and thus experiences, sensations, would it stand to reason that very different minds and bodies alien to our own would have some unique perspectives to offer? Hell, there are creatures out there with completely different senses than what we have acces to, that can see colors or hear sounds that we could only ever crudely approximate, just to give an example.

    Because, and don't take this the wrong way, it does seem like all of you still adhere to a fairly basic humanoid body plan and memeplex, so I think there is much more we could learn if we expanded our horizons!

    How about this: if we can find you an interesting creature with which you can plunge new depths of perception and feeling, you will in turn go back to your home, take your stuff with you and and let us close that door. Our janitors can't do the scheduled cleaning of this room while it's in use and they are getting antsy about it. Union regs, you know how it goes.

    Do we have a deal?"

    More diplomancing.

    Should they be open to our proposition, start researching what our options are for finding a suitable strange creature that'd meet their requirements. Some sort of alien species? Maybe a weird animal of some sorts? Or perhaps the lab boys could cook something up? Or, as you mentioned in the discord, a denizen of HELL? 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on February 08, 2022, 02:51:58 pm
    Drunkenly drag myself to the medical department of HQ to get shit done about my arm.

    Spoiler: Scottish Medic (click to show/hide)
    Getting to the Medical department proves easy enough. They want 200 omni to sew your arm back together.

    ((Thank you for sharing in-character, Pancaek.  I love these pain elementals, kinda wish my char were more appropriate for having a nice discussion with them.))

    Respond to management for why we should give the cube to Derp:

    "It's a deal with the pain elementals.  Kinda like the contracts we've made in the past, but this time no employees have to be part of those experiencing mew sensation.  It's a win-win."

    Dev suggested I remind you of the context around this action.  I don't really see why it's necessary, but hey whatever.  Wilfred really hates Derp, and spent so long forcing himself to think about how to hurt Derp and repeatedly voice these sadistic fantasies that he's ended up with something like PTSD over it.  Occasionally breaking out and insulting Derp at random, and generally just having an overriding fear and hatred of the man--who he never actually got to hurt, and who he knows is now under protection and largely unharmed.  Thus, he chatted about his sadism with the pain elementals, and they offered a way to show Derp true unadulterated pain unlike anything Wilfred himself could really inflict... which sounds awesome to Wil!  So he's trying to get the pain cube to Derp in order to inflict that agony.  He hasn't really thought about the possibility of Derp mind controlling the pain dimension (I have.  I think it'd be funny).  He's not against the concept of this maybe helping contain the PEs, but it's not why he's doing it.  Note how he's not explicitly saying the PEs will go away after this deal.  He's just saying it is a deal (it is; they agreed to hurt Derp for him), and that it's kinda like the contracts made in the past--which it is, there's an agreement for someone to suffer pain.

    Also, Wilfred is drunk right now.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    Wake up and add:

    "And it'd be sicknasty."

    Spoiler: notes (click to show/hide)
    [4][10]

    Through some sort of drunken charisma and intense insistence Wilfred somehow convinces the higher ups that the box MUST be delivered to Mr. Friend less some sort of horrible devils bargain will be the only alternative. They make one condition for this: Wilfred himself must deliver it and bear any consequences there of.  Kora groggily wakes up to add it would be "Shickp Nasptsy".

    "You guys sure do have a strange way of talking."
    Since I can't think of anything that'll help the situation I'll just ask my robo friends how they think we should get the gimps to go back home.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    They recommend tricking them. Making them think they're getting something good and leaving of their own accord.

    Also something about a turkey and a hollow stump. Couldn't follow that part.

    Jack looks around fidgeting in place for a couple of minutes before going to grab a chair
    My legs are getting tired im going to go grab a chair then continue guarding the entrance

    Spoiler:  Jack Blackwater (click to show/hide)
    You drag a chair from a nearby office and sit down in the hall. You start sitting upright and attentive but quickly start spinning out of boredom and then just laying as far back as you can.

    Leave the room to avoid the obviously bomb-shaped object Summer placed down. Use this time to go search for a detour that can get me to the other side of the wall the Pain-Dimension (PD) door is placed-on (ie. try to access the space the PD door would have lead to to if it was a physical door rather than a dimensional one)

    Spoiler: Baldwin Reborn (click to show/hide)
    The room behind the pain dimension door is a supply closet. It contains no pain elementals or anything of the sort, sadly. Damn impossible space.


    Now we're getting somewhere. See if I can't find what subsequent "ritual fo sensations" demanded. Or at least what the last known one was, to see how close these pain elementals might be to the "something terrible" they're working up to. Send an e-mail to the analysts who worked on this back in the day if need be.

    Besides that, keep monitoring the room via both regular camera's where available and via the Omniscient Network. Pay special attention to Summer's ploy with the gas.



    Spoiler: Edward (click to show/hide)
    [2]
    Can't find nothing boss.

    Quote
    [4][2]
    The Gimps all gather around and watch patiently as you cover them in goo. They seem mildly interested until you finish covering them in gunk and then talk to each other for a while, seemingly discussing your speech. I say "Seemingly" because a lot of them lack the capacity to speak in normally so a fair amount of it is just squishy meat noises. However, when they do finally finish they all turn to you. The one nearest you speaks for the group.
    "It is an interesting proposition, however we believe it lacks some fundamental understanding of our natures. We are not masochists' seeking ultimate pain, we are explorers of sensation. If we just wanted pain we'd activate our nervous systems to just feel constant agony forever. Simple.
    Your analysis is right to a degree though: context matters a great deal in sensation. A lick from a beautiful woman and a lick from a camel may have similar outcomes but very different sensations. The mind is a wonderful filter through which all sensation may be given extra depth.  As such, lack of sensation is not what we would classify AS sensation."
    "The dark is not a new color of light." One of the others interjects.
    "Yes, quite. So while you do make an interesting point I believe it is fundamentally flawed from our perspective."
    The Gimps don't seem to be struggling against the goo, by the way. They seem a lot more interested in talking the philosophy of sensation seeking.

    "Aah, I see! This has been most enlightening, thank you.

    Now, if you agree that the nature and disposition of a mind matters greatly for how it processes, and thus experiences, sensations, would it stand to reason that very different minds and bodies alien to our own would have some unique perspectives to offer? Hell, there are creatures out there with completely different senses than what we have acces to, that can see colors or hear sounds that we could only ever crudely approximate, just to give an example.

    Because, and don't take this the wrong way, it does seem like all of you still adhere to a fairly basic humanoid body plan and memeplex, so I think there is much more we could learn if we expanded our horizons!

    How about this: if we can find you an interesting creature with which you can plunge new depths of perception and feeling, you will in turn go back to your home, take your stuff with you and and let us close that door. Our janitors can't do the scheduled cleaning of this room while it's in use and they are getting antsy about it. Union regs, you know how it goes.

    Do we have a deal?"

    More diplomancing.

    Should they be open to our proposition, start researching what our options are for finding a suitable strange creature that'd meet their requirements. Some sort of alien species? Maybe a weird animal of some sorts? Or perhaps the lab boys could cook something up? Or, as you mentioned in the discord, a denizen of HELL? 



    Spoiler: Yagyu d'Aubigny (click to show/hide)

    [3]

    "We are always looking for new explorers in the realm of sensation! New lands to conquer, as it were."

    They listen to your explanation about HELL

    "Ah, interesting. They seem rather uncivilized, but they do also seem to have their hearts in the right place."

    "Yes! Removing the entire skeleton from someone all in one instant! What wonderful skill".

    "Rowdy is just another word for enthusiastic."

    They seem to approve of the idea of spreading their ideas and practices in HELL.



    "Okay, got some gas here.  Good to see you've got them trussed up."

    Move the anaesthetic gas bomb into the gimp room.  Then, leave the room and have the squirrel-bot open the valve from a distance.

    Spoiler: Summer (click to show/hide)
    Summer twists open the valve and rolls the tank of gas into the room before slamming the door.  Any  team member still in the room and with lungs and tissue to be effected by the gas almost immediately passes out.  The Gimps, whose anatomy is clearly very different from humanity considering the fact that most should be dead from their injuries, seem mildly annoyed by the gas but not rendered unconscious. They complain it makes their sensations "Fuzzy".
    Title: Re: MOOK: Such sights to see
    Post by: Horizon on February 08, 2022, 05:44:53 pm
    Blubber something about "Damn fat cat bluecoats" or whatever and give the two-hundred omni but also see if I can convince the med staff to improve my arm as well, maybe for a bit more omni.

    Spoiler: Scottish Medic (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on February 08, 2022, 06:51:51 pm
    Having encountered a literal dead end with the closet after leaving the room to avoid the obvious bomb, Baldwin remembers the darkness gun and decides the pain elementals would be the perfect test subject. Perhaps it annihilates souls and if that were the case, everything can be wrapped up with a neat bow.

    Baldwin attempts to track down Wilfred so he can ask him if he can borrow the gun. For Science. He reasons the Pain elementals would be quite helpful at describing the sensation of being shot by it.

    EDIT: Run back to the group once Wilfred gives the gun to me if there's time


    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on February 08, 2022, 07:06:59 pm
    Jack sniffs the air before glaring at Summer "Did you seriously just gas most of the team right infront of me? Like I know the majority of them are robots or genetic freaks of nature but come on!"

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on February 08, 2022, 07:12:11 pm
    That's a start.. just need some better weapons, then.

    Lets see what Bill Pelican can turn up.  Either some mind drugs that cause sensory deprivation, or some kind of agent that actively destroys nerve endings.  Or both, in a fun injectable cocktail.  There must be some nice antagonists or overly-firm receptor binding agents around..

    Hopefully it'll be free, but if not, well, I can borrow the money for them and submit it as expenses.


    Spoiler: Summer (click to show/hide)

    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on February 08, 2022, 07:36:16 pm
    "That's a sta-?" Jack scoffs then slowly gets up from his chair "Miss I'm going to have to put you in timeout for reckless endangerment of fellow team members and a complete disregard of common sense now if you would like to show you do actually have some in that head of yours come quietly before I'm forced to use well... force. Remember anything you do or say will be used against you."

    Attempt to actually do at least one of the things in my job description and arrest Summer bringing her to the closest thing to a holding cell around here using force if necessary

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on February 08, 2022, 09:14:57 pm
    "Reckless?  That's just knockout gas.  Are you really going to arrest me for throwing a tank of knockout gas into a room filled with friendly robots and sorta-hostile gimps with magic pretzle-twisting powers?"

    (Didn't see your post, Fluffe9911)
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on February 08, 2022, 09:33:10 pm
    Turn off the gas, then politely ask if a PE wants to volunteer to help me test out my Tesla gauntlet.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on February 09, 2022, 04:44:29 am
    "You guys sure do like to talk in riddles, I don't even know where I'd get a hollow log guess I could use a pipe instead."
    I guess I should act on this advice so I shall go find a turkey and a section of pipe big enough the turkey will fit in then shove the turkey into the pipe, then take it over to where the gimps are and see if I can convince them that the mystery pipe is something incredible and the only way I'll give it to them is if they leave and shut the door, and if they do accept this deal let them leave then give them the pipe.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on February 09, 2022, 07:39:46 am
    "Reckless?  That's just knockout gas.  Are you really going to arrest me for throwing a tank of knockout gas into a room filled with friendly robots and sorta-hostile gimps with magic pretzle-twisting powers?"
    "...Yes."
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on February 09, 2022, 04:57:21 pm
    Quote
    [3]
    "We are always looking for new explorers in the realm of sensation! New lands to conquer, as it were."
    They listen to your explanation about HELL
    "Ah, interesting. They seem rather uncivilized, but they do also seem to have their hearts in the right place."
    "Yes! Removing the entire skeleton from someone all in one instant! What wonderful skill".
    "Rowdy is just another word for enthusiastic."
    They seem to approve of the idea of spreading their ideas and practices in HELL.

    So, it seems we have come to an agreement then? We provide them with an interesting denizen of HELL, and in return they pack up and leave us alone. Do I have that correctly? Or do they want us to take them to HELL?

    Either way, check with our superiors to see if they're on board with our plan.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on February 09, 2022, 05:17:59 pm
    "Reckless?  That's just knockout gas.  Are you really going to arrest me for throwing a tank of knockout gas into a room filled with friendly robots and sorta-hostile gimps with magic pretzle-twisting powers?"
    "...Yes."

    "..I mean, okay.  You going to arrest Baldwin for doing random occult experiments?  Or Kora for throwing actually-lethal grenades?

    If you work with me we might find a weapon that works on them."
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on February 09, 2022, 05:26:08 pm
    ((OOC: Someone's going to have to summon the unlucky demon. I nominate the Icon of Butchery, it will be interesting to see how the gimps win that fight.))

    Ninjaed:
    "Reckless?  That's just knockout gas.  Are you really going to arrest me for throwing a tank of knockout gas into a room filled with friendly robots and sorta-hostile gimps with magic pretzle-twisting powers?"
    "...Yes."

    "..I mean, okay.  You going to arrest Baldwin for doing random occult experiments?  Or Kora for throwing actually-lethal grenades?

    If you help me out we might find a weapon that works on them."

    ((I'm pretty sure the only meatbag still in the room when the bomb went off was Bob actually, and that was only due to that player not posting a turn))
    Title: Re: WOOD: Constructive
    Post by: syvarris on February 10, 2022, 02:24:20 am
    Wilfred doesn't have aaaany problem delivering the cube.  He just needs to be pointed in the right direction.  Also, told, like, who's in charge of Derp's containment.  Go pick up some audio-blocking text to speech earphones from the dorms, first, then head down there.

    Baldwin isn't getting Wilfred's toy gun unless he successfully makes a convincing offer beyond "heeeey can I have it for a bit pretty please?"  I haven't forgotten about it, it's just not a priority right now.  It's still not his.  Okay fine he can have the Fragile Darkness.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on February 10, 2022, 02:53:27 am
    "..I mean, okay.  You going to arrest Baldwin for doing random occult experiments?  Or Kora for throwing actually-lethal grenades?

    If you work with me we might find a weapon that works on them."
    "Agh fine ill let you off with a warning this time but next time please think about what your doing before you do it, I mean come on who knows how long its gonna take for that gas to dissipate! Not even mentioning you gassed poor Bob... Also if I see you try to throw anything else in that room without explaining what it is to me first again im tackling you down to the ground."
    Sit back down in my chair slightly more alert thanks to Summer's shenigans.
    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Intermission
    Post by: heydude6 on February 10, 2022, 12:39:52 pm
    Baldwin isn't getting Wilfred's toy gun unless he successfully makes a convincing offer beyond "heeeey can I have it for a bit pretty please?"  I haven't forgotten about it, it's just not a priority right now.  It's still not his.

    ((I don't want to go through the effort of making this whole argument in IC. Before the alarm went off Wilfred had trusted Baldwin enough to let him look at the gun, and it would have happened if the process wasn't interrupted by the sirens. I thought that now would be a good time to do it since Yagyu seems to be handling the gimps on his own.

    Spoiler: Citations (click to show/hide)

    Obviously, Devastator's theft and pawning has changed things a little, but unlike that player I'm not a dick. What they did was an incredibly scummy thing that I don't believe should have been allowed to slide specifically because of how it would damage player relationships at the 'table'. I am willing to sign an in-universe contract that enshrines your ownership of the weapon if it would make you feel comfortable.))

    Let me make an actual argument now though that can pass as something IC:

    "Wilfred my boy! I don't think you see the opportunity in front of you. Before this breach, the best we could have done to learn about the gun safely was by looking at it very carefully, but now we have the perfect test-subjects! Immortal, but not indestructible, sensitive to pain, but still consenting, and you must not forget the Pain Elemental's exquisite attention to detail and knowledge of anatomy! We could learn so much about this gun from them, there's a chance they might even break the mythical fourth wall for us! Plus, the portal can catch any stray projectiles."

    "Yagyu though has been making great progress on bargaining with the gimps, so I'm not sure how much longer they will be around for. We must act quickly before this chance slips from our grasp. Don't you agree?"
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on February 10, 2022, 10:57:44 pm
    ((Ji has a spacesuit available on loan, if someone not-Summer needs to go in there.))
    Title: Re: MOOK: Such sights to see
    Post by: Horizon on February 11, 2022, 12:33:42 am
    ((Someone's still salty about make believe item theft.))
    Title: Re: MOOK: Such sights to see
    Post by: syvarris on February 11, 2022, 05:22:59 am
    ((The issue I have with giving out the gun is actually much more practical.  I don't think it will help at all with killing the pain elementals, and will likely instead result in negative consequences for the shooter, and possibly everyone else around.  Testing it here is mostly all downside, with the one upside of learning about the gun... and since Wilfred has a psychometric reconstructor, there's a very safe way to do that.  It's just a bad idea, I have no reason to support it.  That said, you make a good point--Wilfred already agreed to a test before, because he doesn't really care about all that.  He's not very good at weighing consequences, and for him the biggest downside of Baldwin testing it is that Wilfred won't be there to witness the carnage.  But he can review the security footage, thinking about it.

    Also, Dev is a good friend of mine, and calling him scummy doesn't really help your case.  :P  I'm not worried about theft, that's... pretty obviously an awful idea.))


    Baldwin catches Wilfred just as he's leaving the dorms.  And by 'catches', I mean he finds Wilfred and starts following him while describing why he wants the occult gun.  There's no response for a solid minute, and then Wilfred sighs heavily, and stops.

    "Alright, alright, whatever.  Just make sure to fire it in mew of some cameras, I want to see the carnage."

    The cockpit of Wilfred's hardsuit opens, and the catgirl leans out, offering the strange gun to Baldwin.
    Title: Re: MOOK
    Post by: Egan_BW on February 11, 2022, 01:02:23 pm
    Go with Wil and probably grab a blindfold and TTS headphones because that would be a good idea. Regardless of how bad the rest of the ideas here may be.

    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on February 12, 2022, 07:49:16 am
    "I swear, this thing must be some refurbished shit. Or are the batteries running low or something?"

    Once more, see if I can't find what subsequent "ritual fo sensations" demanded, both through the omniscient network and the regular company intranet. Or at least what the last known one was, to see how close these pain elementals might be to the "something terrible" they're working up to. Send an e-mail to the analysts who worked on this back in the day if need be.


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on February 12, 2022, 01:35:26 pm
    Blubber something about "Damn fat cat bluecoats" or whatever and give the two-hundred omni but also see if I can convince the med staff to improve my arm as well, maybe for a bit more omni.

    Spoiler: Scottish Medic (click to show/hide)
    [3]
    They replace your arm with a robot one. Robot arms are definitely better than flesh.

    Having encountered a literal dead end with the closet after leaving the room to avoid the obvious bomb, Baldwin remembers the darkness gun and decides the pain elementals would be the perfect test subject. Perhaps it annihilates souls and if that were the case, everything can be wrapped up with a neat bow.

    Baldwin attempts to track down Wilfred so he can ask him if he can borrow the gun. For Science. He reasons the Pain elementals would be quite helpful at describing the sensation of being shot by it.

    EDIT: Run back to the group once Wilfred gives the gun to me if there's time


    Spoiler: Baldwin Reborn (click to show/hide)
    We'll assume you got it and made it back.

    That's a start.. just need some better weapons, then.

    Lets see what Bill Pelican can turn up.  Either some mind drugs that cause sensory deprivation, or some kind of agent that actively destroys nerve endings.  Or both, in a fun injectable cocktail.  There must be some nice antagonists or overly-firm receptor binding agents around..

    Hopefully it'll be free, but if not, well, I can borrow the money for them and submit it as expenses.


    Spoiler: Summer (click to show/hide)

    Spoiler: Accomplishments (click to show/hide)
    [4]
    Mr. Pelican, who you find a few cubicle blocks away digging through someone's desk, just hands you a syringe of some sort of bright red liquid and tells you not to "Get any on yourself" before shooing you away.

    Turn off the gas, then politely ask if a PE wants to volunteer to help me test out my Tesla gauntlet.
    Spoiler: Ji (click to show/hide)
    You turn off the gas and ask one of the pain elementals that hasn't been trapped in the goop -new ones are wandering out of the door all the time at this point- to help test your gauntlet. He agrees happily.

    "You guys sure do like to talk in riddles, I don't even know where I'd get a hollow log guess I could use a pipe instead."
    I guess I should act on this advice so I shall go find a turkey and a section of pipe big enough the turkey will fit in then shove the turkey into the pipe, then take it over to where the gimps are and see if I can convince them that the mystery pipe is something incredible and the only way I'll give it to them is if they leave and shut the door, and if they do accept this deal let them leave then give them the pipe.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    [1]
    You get your head stuck in a 3 foot length of pipe.

    I don't even know how.

    Where did you even get that?

    Quote
    [3]
    "We are always looking for new explorers in the realm of sensation! New lands to conquer, as it were."
    They listen to your explanation about HELL
    "Ah, interesting. They seem rather uncivilized, but they do also seem to have their hearts in the right place."
    "Yes! Removing the entire skeleton from someone all in one instant! What wonderful skill".
    "Rowdy is just another word for enthusiastic."
    They seem to approve of the idea of spreading their ideas and practices in HELL.

    So, it seems we have come to an agreement then? We provide them with an interesting denizen of HELL, and in return they pack up and leave us alone. Do I have that correctly? Or do they want us to take them to HELL?

    Either way, check with our superiors to see if they're on board with our plan.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    They seem to want a portal into HELL rather than just a single citizen of it.
    [2]
    You attempt to convince command that HELL is the perfect place to send pain obsessed immortals. It honestly does make sense. Command is very non-committal though: they seem to worry that giving the Pain elementals access to hell might come back to bite humanity in the future.

    Wilfred doesn't have aaaany problem delivering the cube.  He just needs to be pointed in the right direction.  Also, told, like, who's in charge of Derp's containment.  Go pick up some audio-blocking text to speech earphones from the dorms, first, then head down there.

    Baldwin isn't getting Wilfred's toy gun unless he successfully makes a convincing offer beyond "heeeey can I have it for a bit pretty please?"  I haven't forgotten about it, it's just not a priority right now.  It's still not his.  Okay fine he can have the Fragile Darkness.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    They provide you with instructions that point towards an elevator, followed by a long monorail ride, another elevator, and then a several mile walk. Finally, you reach the giant doorway that they claim leads to Mr. Friend. He's apparently suspended in a sensory deprivation chamber held in place by magnetic restraints above a deep shaft. If he starts to escape the cell will be dropped straight into the pit. Thats what they told you at least, but you haven't seen what lies beyond that door yet.

    "..I mean, okay.  You going to arrest Baldwin for doing random occult experiments?  Or Kora for throwing actually-lethal grenades?

    If you work with me we might find a weapon that works on them."
    "Agh fine ill let you off with a warning this time but next time please think about what your doing before you do it, I mean come on who knows how long its gonna take for that gas to dissipate! Not even mentioning you gassed poor Bob... Also if I see you try to throw anything else in that room without explaining what it is to me first again im tackling you down to the ground."
    Sit back down in my chair slightly more alert thanks to Summer's shenigans.
    Spoiler:  Jack Blackwater (click to show/hide)
    Waiting intensifies.

    Go with Wil and probably grab a blindfold and TTS headphones because that would be a good idea. Regardless of how bad the rest of the ideas here may be.

    Spoiler: notes (click to show/hide)
    We'll assume you get those things and that he...probably...takes you with.
    [4]
    Its not entirely clear what all of them were, but the most recent one apparently involves something called the "Torture Core". Which, from info you can come by, it seems to be some sort of continous torture program running in the deep bowels of the OMNI moon base.  You can't find any specifics....
    Title: Re: MOOK: Such sights to see
    Post by: Horizon on February 12, 2022, 01:41:55 pm
    ((Does the arm change anything about my stats or is it purely ascetic?))
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on February 12, 2022, 02:25:17 pm
    Take the PE into a side corridor. Fully charge my Tesla gauntlet (if possible) and punch the PE with it
    Spoiler: Ji (click to show/hide)

    Spoiler: gauntlet (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on February 12, 2022, 04:02:45 pm
    Ed sends another e-mail to his team members

    E-mail, subject "torture core?":
    Hey guys, Ed the supporctopus here again. Did some more digging on the pain elementals, but details are vague. Remember how I mentioned in my last mail that OMNITECH started out their little Pain Elemental Non Agression Pact with something called the "annual stubbing of the toe"? And how those things have gotten progressively worse, and how the analyst team thinks the elementals are working towards something truly big?

    Well, as far as I have found, we've gone from the annual stubbing of the toe to currently something that's called the "Torture Core". Which seems to be some sort of continous torture program running in the deep bowels of the OMNI moon base. Worse, that's not even the latest one, it's just the most recent one I could find.

    So, uh, seeing how much these things have escalated already, we may not want to give too much more to the elementals. They might be getting close to their ultimate plan thing already.
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on February 12, 2022, 08:25:12 pm
    "I've got a syringe of stuff that Mr. Pelican thinks can hurt them.  It might help give a better deal."
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on February 13, 2022, 04:07:40 am
    "Oh god this is embarrassing."
    Go try and pull the pipe off my head, if that fails have my robot friends help.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: WOOD: Constructive
    Post by: syvarris on February 13, 2022, 07:09:42 am
    "Heeey, guys, Wilfred here.  Just want to warn you, in a few minutes I'll be handing over a portal to the pain dimewnsion over to that old bastard Derp.  It's probably not gonna have any negative consequences for any of us, but just in case, you might want to be somewhere the pain elementals aren't.  And mute me and Kora too.  Just in case.  Don't worry, I've already accepted all the consequences this might result in!  Fuck Derp."

    In local speech, he says the following: "Kora.  Ride's over, the fun part starts now.  Give me all your explosives, put on the blindfold, and wear those earplugs.  Or maybe just start running, though I want one of those frags first.  I'll buy you two replacements if I have to use it.  Oh, and stand behind me, unless you want me to shoot you.  Should probably stay still, too."

    I didn't specify to leave inventory behind when fetching the TTS gear, but I'm gonna say almost all of Wil's inventory was left behind at his apartment.  Kora has been brought along.  Wait for, oh, three or four minutes before opening the door, and get some stuff ready during that time:

    First, I recall Wil programing his robot body in the Derp mission to fire on anything that moved, without his input.  Hilariously, it resulted in him shooting allies as well.  Anyway, dig that program up, and have it run on the hardsuit.  If that's impossible, oh well, nevermind.

    Second, prepare a speech-to-text message which states in a robotic voice: "Movement will be fired upon.  Remain still."  Make sure this begins to play on repeat as soon as the door is told to open.

    Third, ensure the TTS earplugs are functioning, and set all cameras to 0.2 FPS, updating at the same time.  Ensure the hardsuit is locked.  Ensure the atmosphere is self-contained.  All senses should be accounted for.  In the hardsuit's right hand, hold the generic pistol.  In its left hand, the pain portal box, and a frag grenade.  If the hardsuit's hand isn't large enough to hold both, sit down first and make sure both are in easy reach.


    Once the wait is over, trigger the door to open, while the pistol is held at the ready.  Further action depends on what is seen.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on February 13, 2022, 07:09:01 pm
    Get to the door next to the room full of gimps, and arm my squirrel-bot with the syringe from Pelican.  Then put the VR headset on.

    "Here's the new weapon Jack.  Can you get the door for my squirrel-bot?"

    Spoiler: Summer (click to show/hide)

    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK
    Post by: Egan_BW on February 14, 2022, 11:36:01 pm
    Give Wil a frag and an rpg.
    "Be sure to use it then, I want more of 'em."

    Suppress my senses using the provided equipment and prepare for the show. Or the audiobook version of the show, at least.

    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on February 15, 2022, 01:16:06 am
    Some time passes, when Baldwin kicks open the door before nonchalantly strolling in, dressed in a suit and carrying the gun. Hopefully the gas had dispersed by then.

    He takes a puff from his pipe and clears his throat.

    "Err-hm. Gentlemen. I come with an opportunity and a request."

    He presents the weapon.



    "What you see here, is no ordinary firearm but an artifact from a mythical place called the Neo-Detroit exclusion zone. Notice the fleshy bits growing out of it. As you can tell, Neo-detroit is not your typical run-of-the-mill city, but unlike H.E.L.L, Neo-Detroit has no rules, at least none that are set in stone. It is a dream-like realm powered by the imagination of a god-like maniac and as a result, anything can happen."

    Baldwin Saunter's over to a computer in the office and then boots up a Powerpoint presentation he made before-hand.

    "You can be walking down the road, and then suddenly be transformed into a creature that by no means should be able to walk."

    Baldwin presses a button and an image of a 12 foot tall metal abomination that seems to be made of braided lamp posts and stop lights appears on a projector (this is an office room, of course it's got a projector). Baldwin presses unpause and the clip plays, showing the giant in motion, fighting against people.
    Spoiler: From Here actually (click to show/hide)

    "You can be admiring a beautiful sunset, up until the sky erupts into a hellscape before before personally coming down to attack you"

    Baldwin plays footage he finds online of a "leak". Ideally something dramatic that aligns with what he is describing above.

    Spoiler: source (click to show/hide)

    "And sometimes, you have no idea wtf is happening to you at all. I mean look at this my friend, do have any idea what's going on? Imagine how it must FEEL!"

    Baldwin plays appropriate footage from the red zone, certainly there must be something he found.

    ...

    "If you're looking for new avenues of pursuing sensation, then you'll be hard-pressed to find a place that can beat Neo-detroit. You've got plenty of variety. From minor disturbances (Yellow zones) to realms of utter madness (the red zone). The red zones may push even your tolerances to the limits."

    Baldiwn smirks as if to challenge them

    "Does that sound interesting to you guys? If so, you can have it, and if you act now, I'll even throw in a massive civilian population you can experiment on entirely free of charge."

    "Such a valuable offer does not come easily though. Since command is a bit uppity about creating portals, we'll have to move an existing one to the proper location instead. The portal you created here is the most convenient one for our purposes. We just need you guys to decouple it from the wall and allow us to shuttle it to Detroit where we can then install it in a nearby building."

    "If you have any doubts about neo-Detroit's power, then I want to show you a little taste of what this city has to offer."

    Baldwin points the occult gun "Fragile Darkness" at the massive mound of gimp flesh.

    "Neo-Detroit changes those who visit it. It changed this gun, it changed myself" he says as he gestures to his bloody wings. "And it will most certainly change you. This weapon comes from a realm of dreams and has never been fired, so we will both get to see something new."

    *dramatic gun cock*

    "Are you ready to change your life?"



    Before Baldwin enters the room, he finds a suit to change into and gathers footage to create a PowerPoint presentation that is as close to the above ideal scenario as possible (using internet, my cable subscription, or company files). He may need to wheel in a projector as well. He's gonna pitch Neo-Detroit BABY!!!

    As for the gun, aim it at the mass of Gimpflesh, but position it in such a way that it will head towards the Pain portal if the shots over-penetrate. Only shoot it if the Gimps actually request me to or they seem unenthusiastic.

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Horizon on February 15, 2022, 01:23:55 pm
    Get some painkillers or opiates while at Med HQ then go test my arm out.


    Spoiler: Scottish Medic (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on February 15, 2022, 06:07:23 pm
    Get to the door next to the room full of gimps, and arm my squirrel-bot with the syringe from Pelican.  Then put the VR headset on.

    "Here's the new weapon Jack.  Can you get the door for my squirrel-bot?"

    Jack sighs and gets up from his chair "Yeah sure one second madam."

    Open the door real quick for the squirrel bot then close it.

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on February 16, 2022, 05:32:25 pm
    ((Does the arm change anything about my stats or is it purely ascetic?))
    With just the one arm, no difference in stats yet. Replace the other and maybe. Doesn't bleed and can't be traditionally injured though so there's that.

    "Oh god this is embarrassing."
    Go try and pull the pipe off my head, if that fails have my robot friends help.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    You get the pipe off with some grease that one of your friends apparently got from within themselves. Huh...

    Get to the door next to the room full of gimps, and arm my squirrel-bot with the syringe from Pelican.  Then put the VR headset on.

    "Here's the new weapon Jack.  Can you get the door for my squirrel-bot?"

    Spoiler: Summer (click to show/hide)

    Spoiler: Accomplishments (click to show/hide)
    Syringe attached to bot, headset on, sitting in the hall, ready to go!

    Get to the door next to the room full of gimps, and arm my squirrel-bot with the syringe from Pelican.  Then put the VR headset on.

    "Here's the new weapon Jack.  Can you get the door for my squirrel-bot?"

    Jack sighs and gets up from his chair "Yeah sure one second madam."

    Open the door real quick for the squirrel bot then close it.

    Spoiler:  Jack Blackwater (click to show/hide)
    We'll assume you shove it into the room...if thats what Summer actually wants.

    Get some painkillers or opiates while at Med HQ then go test my arm out.


    Spoiler: Scottish Medic (click to show/hide)
    Your new arm is...well mechanical from about the shoulder down. Looks kind of like a skinless arm, all the muscles replaced with bundles of black tubing of some kind. Moves like the old one, but can't feel pain. It can sense pressures ok, but not as precisely as before. Sort of like its half asleep.

    Take the PE into a side corridor. Fully charge my Tesla gauntlet (if possible) and punch the PE with it
    Spoiler: Ji (click to show/hide)

    Spoiler: gauntlet (click to show/hide)
    Assuming its been charging the whole time (should probably track that as "charge 1/5, 2/5, etc) it deals 5d4 damage. [14] You punch the pain elemental square in the chest and are actually tossed back by the explosive force of your own attack. You sit up and see all thats left of the Elemental is a charred lower body and several blackened chunks of bone and meat.

    Some time passes, when Baldwin kicks open the door before nonchalantly strolling in, dressed in a suit and carrying the gun. Hopefully the gas had dispersed by then.

    He takes a puff from his pipe and clears his throat.

    "Err-hm. Gentlemen. I come with an opportunity and a request."

    He presents the weapon.



    "What you see here, is no ordinary firearm but an artifact from a mythical place called the Neo-Detroit exclusion zone. Notice the fleshy bits growing out of it. As you can tell, Neo-detroit is not your typical run-of-the-mill city, but unlike H.E.L.L, Neo-Detroit has no rules, at least none that are set in stone. It is a dream-like realm powered by the imagination of a god-like maniac and as a result, anything can happen."

    Baldwin Saunter's over to a computer in the office and then boots up a Powerpoint presentation he made before-hand.

    "You can be walking down the road, and then suddenly be transformed into a creature that by no means should be able to walk."

    Baldwin presses a button and an image of a 12 foot tall metal abomination that seems to be made of braided lamp posts and stop lights appears on a projector (this is an office room, of course it's got a projector). Baldwin presses unpause and the clip plays, showing the giant in motion, fighting against people.
    Spoiler: From Here actually (click to show/hide)

    "You can be admiring a beautiful sunset, up until the sky erupts into a hellscape before before personally coming down to attack you"

    Baldwin plays footage he finds online of a "leak". Ideally something dramatic that aligns with what he is describing above.

    Spoiler: source (click to show/hide)

    "And sometimes, you have no idea wtf is happening to you at all. I mean look at this my friend, do have any idea what's going on? Imagine how it must FEEL!"

    Baldwin plays appropriate footage from the red zone, certainly there must be something he found.

    ...

    "If you're looking for new avenues of pursuing sensation, then you'll be hard-pressed to find a place that can beat Neo-detroit. You've got plenty of variety. From minor disturbances (Yellow zones) to realms of utter madness (the red zone). The red zones may push even your tolerances to the limits."

    Baldiwn smirks as if to challenge them

    "Does that sound interesting to you guys? If so, you can have it, and if you act now, I'll even throw in a massive civilian population you can experiment on entirely free of charge."

    "Such a valuable offer does not come easily though. Since command is a bit uppity about creating portals, we'll have to move an existing one to the proper location instead. The portal you created here is the most convenient one for our purposes. We just need you guys to decouple it from the wall and allow us to shuttle it to Detroit where we can then install it in a nearby building."

    "If you have any doubts about neo-Detroit's power, then I want to show you a little taste of what this city has to offer."

    Baldwin points the occult gun "Fragile Darkness" at the massive mound of gimp flesh.

    "Neo-Detroit changes those who visit it. It changed this gun, it changed myself" he says as he gestures to his bloody wings. "And it will most certainly change you. This weapon comes from a realm of dreams and has never been fired, so we will both get to see something new."

    *dramatic gun cock*

    "Are you ready to change your life?"



    Before Baldwin enters the room, he finds a suit to change into and gathers footage to create a PowerPoint presentation that is as close to the above ideal scenario as possible (using internet, my cable subscription, or company files). He may need to wheel in a projector as well. He's gonna pitch Neo-Detroit BABY!!!

    As for the gun, aim it at the mass of Gimpflesh, but position it in such a way that it will head towards the Pain portal if the shots over-penetrate. Only shoot it if the Gimps actually request me to or they seem unenthusiastic.

    Spoiler: Baldwin Reborn (click to show/hide)
    The Gimps do seem fairly interested in this place known as "Detroit" but they wonder if your superiors would actually allow them to have an unregulated portal on the surface of this world.

    "They have been rather against such things before." The Gimpball says.

    "Heeey, guys, Wilfred here.  Just want to warn you, in a few minutes I'll be handing over a portal to the pain dimewnsion over to that old bastard Derp.  It's probably not gonna have any negative consequences for any of us, but just in case, you might want to be somewhere the pain elementals aren't.  And mute me and Kora too.  Just in case.  Don't worry, I've already accepted all the consequences this might result in!  Fuck Derp."

    In local speech, he says the following: "Kora.  Ride's over, the fun part starts now.  Give me all your explosives, put on the blindfold, and wear those earplugs.  Or maybe just start running, though I want one of those frags first.  I'll buy you two replacements if I have to use it.  Oh, and stand behind me, unless you want me to shoot you.  Should probably stay still, too."

    I didn't specify to leave inventory behind when fetching the TTS gear, but I'm gonna say almost all of Wil's inventory was left behind at his apartment.  Kora has been brought along.  Wait for, oh, three or four minutes before opening the door, and get some stuff ready during that time:

    First, I recall Wil programing his robot body in the Derp mission to fire on anything that moved, without his input.  Hilariously, it resulted in him shooting allies as well.  Anyway, dig that program up, and have it run on the hardsuit.  If that's impossible, oh well, nevermind.

    Second, prepare a speech-to-text message which states in a robotic voice: "Movement will be fired upon.  Remain still."  Make sure this begins to play on repeat as soon as the door is told to open.

    Third, ensure the TTS earplugs are functioning, and set all cameras to 0.2 FPS, updating at the same time.  Ensure the hardsuit is locked.  Ensure the atmosphere is self-contained.  All senses should be accounted for.  In the hardsuit's right hand, hold the generic pistol.  In its left hand, the pain portal box, and a frag grenade.  If the hardsuit's hand isn't large enough to hold both, sit down first and make sure both are in easy reach.


    Once the wait is over, trigger the door to open, while the pistol is held at the ready.  Further action depends on what is seen.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    Give Wil a frag and an rpg.
    "Be sure to use it then, I want more of 'em."

    Suppress my senses using the provided equipment and prepare for the show. Or the audiobook version of the show, at least.

    Spoiler: notes (click to show/hide)
    After all preparations are made, Wilfred triggers the door and waits for both the door to open fully and for his cameras to catch up. The room beyond is a cube, with solid walls on all sides except the floor, which is a deep pit. Deep enough he can't see the bottom despite all the spotlights pointing around the room. In the center of this room is the cell, hanging from a single long cable. The cell itself is a metal frame holding windows on all sides. However, those windows are made out of some manner of glass that heavily blurred and distorted the light passing through it. As a result, the figure within was only visible as a hazy shadow with no distinct features.

    Directly in front of the door is a small platform and an extending bridge along with its control panel. According to the speech to text program there's a great deal of white noise being played in this room...or perhaps the air is being rapidly circulated? Its impossible to tell from what the program displays.
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on February 16, 2022, 06:35:40 pm
    The Gimps do seem fairly interested in this place known as "Detroit" but they wonder if your superiors would actually allow them to have an unregulated portal on the surface of this world.

    "They have been rather against such things before." The Gimpball says.

    "Who says it'd be unregulated? When I offered you Detroit, I was only offering Detroit and not a centimeter of land outside of it. The place is massive, but it's surrounded by a wall that is 'fuck-off' levels of tall, and manned by the army and several automated defenses. Though you may not be able to be killed permanently, you'd have to repeat a several miles-long treck from the portal to the wall each and every time one of you got blown into sufficiently small smithereens. And that's not counting if the hostile landscape kills you first.

    "Even if you did have the capabilities to breach the wall, that would be a violation of the terms of service and all of our previous agreements would be rendered void. No more annual stubbing of the toe, or any of the other escalations you made us do. I heard you created quite a madhouse in here. Do you really want to throw all of that away?

    "Anyway, I was under the impression that you were creatures of honour. I don't know why you would have agreed to close the door the first time, just for a handlful of stubbed toes if there wasn't some principal behind it.

    "Trust me, command agreeing is not an issue."

    Reassure the Gimps about command's possible reluctance. Once we come to an informal agreement, go to command and tell them about how the Gimps agreed to let us move the door to a place in neo-Detroit of our choosing. Then tell them about the massive flesh portal we saw a while back and make the argument that dumping the door in the pocket dimension there technically counts as dumping it in neo-Detroit (Baldwin may not know what's inside the portal, but I'm sure Tara informed command during the debrief. Command can figure out the details such as what to do about the portal's inhabitants).

    EDIT: Changed the location for containment from the Xeno's paradox chamber to the new one.

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on February 17, 2022, 05:06:59 am
    "Thanks guys for the assist, also can we refrain from using our internal lubrication for stuff outside our bodies."
    Since I can't really think of anything to aid in the situation I shall instead push the button on the mysterious remote a few times and see if that does anything.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on February 17, 2022, 11:41:11 pm
    Proceed into the pain dimension with the chemically-armed squirrel-bot.

    Spoiler: Summer (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on February 19, 2022, 04:52:19 am
    Well, now that negotiations have started I am outside my wheelhouse. In lieu of something better to do, search the remains of the various dead PEs for any trophies, keepsakes, or otherwise useful loot.
    Spoiler: Ji (click to show/hide)
    Title: Re: WOOD: Constructive
    Post by: syvarris on February 19, 2022, 04:51:23 pm
    Hrm.  Well, try and shut down the main door before proceeding.  No reason to give him a chance to run past.  Then extend the walkway, and go up to the main cell cube.  If there's a simple "open door" option, repeat the prior procedure while opening that door.  Automated "shoot on move" warning.  Pistol, doomcube, and grenade all ready.  0.2 FPS.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    Title: Re: MOOK
    Post by: Egan_BW on February 19, 2022, 05:00:21 pm
    Stay behind the hard cover of a big exosuit. Listen in through TTS earbuds.

    "So what are we looking at here, Wil?"

    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on February 20, 2022, 11:49:33 am
    Quote
    They seem to want a portal into HELL rather than just a single citizen of it.
    [2]
    You attempt to convince command that HELL is the perfect place to send pain obsessed immortals. It honestly does make sense. Command is very non-committal though: they seem to worry that giving the Pain elementals access to hell might come back to bite humanity in the future.

    Hmm. I didn't really intend to put 'offer portal to HELL' on the table, or at least not yet.

    Try to negotiate down into them accepting one or more HELL citizens this time rather than the full portal.
    As a carrot, imply that maybe next time they can negotiate up to full access, but for now it's too much. We'll deliver them right to this door, no effort on their part.
    As a stick, point out that some of our teammates have more and stronger anesthetics they might want to test on them, but if we go grab those demons for them they'll be too busy to do that.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on February 20, 2022, 12:03:52 pm
    Jack sits back in his chair and gets comfortable once more "It aint much but its honest work."

    Chill in my chair and watch out for any shenigans

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on February 20, 2022, 06:24:08 pm
    Keep observing how my teammate's plans work out.

    Meanwhile, see if the Omniscient Network can find any info and/or footage or camera feeds on the torture core



    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on February 20, 2022, 09:18:04 pm
    The Gimps do seem fairly interested in this place known as "Detroit" but they wonder if your superiors would actually allow them to have an unregulated portal on the surface of this world.

    "They have been rather against such things before." The Gimpball says.

    "Who says it'd be unregulated? When I offered you Detroit, I was only offering Detroit and not a centimeter of land outside of it. The place is massive, but it's surrounded by a wall that is 'fuck-off' levels of tall, and manned by the army and several automated defenses. Though you may not be able to be killed permanently, you'd have to repeat a several miles-long treck from the portal to the wall each and every time one of you got blown into sufficiently small smithereens. And that's not counting if the hostile landscape kills you first.

    "Even if you did have the capabilities to breach the wall, that would be a violation of the terms of service and all of our previous agreements would be rendered void. No more annual stubbing of the toe, or any of the other escalations you made us do. I heard you created quite a madhouse in here. Do you really want to throw all of that away?

    "Anyway, I was under the impression that you were creatures of honour. I don't know why you would have agreed to close the door the first time, just for a handlful of stubbed toes if there wasn't some principal behind it.

    "Trust me, command agreeing is not an issue."

    Reassure the Gimps about command's possible reluctance. Once we come to an informal agreement, go to command and tell them about how the Gimps agreed to let us move the door to a place in neo-Detroit of our choosing. Then tell them about the massive flesh portal we saw a while back and make the argument that dumping the door in the pocket dimension there technically counts as dumping it in neo-Detroit (Baldwin may not know what's inside the portal, but I'm sure Tara informed command during the debrief. Command can figure out the details such as what to do about the portal's inhabitants).

    EDIT: Changed the location for containment from the Xeno's paradox chamber to the new one.

    Spoiler: Baldwin Reborn (click to show/hide)
    [2]
    The response back from command is "No".

    Thats it. When you try to call them back they don't pick up.


    "Thanks guys for the assist, also can we refrain from using our internal lubrication for stuff outside our bodies."
    Since I can't really think of anything to aid in the situation I shall instead push the button on the mysterious remote a few times and see if that does anything.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Can ya remind me where you got that? I honestly forget and I can't find it when searching the thread. Apologies.

    Proceed into the pain dimension with the chemically-armed squirrel-bot.

    Spoiler: Summer (click to show/hide)
    You send the squirrel bot into the pain dimension. Someone has to.

    I'm not gonna describe the occurrences in the pain dimension because we're trying to keep this PG-13 around here. And needless to say the shit happening through there would [Redacted] a slippery [Redacted] with a [Redacted] on [Redacted] like the neck of a goose. The bot is in there though. Kind of floating? Doesn't seem to be ground in the way we'd describe it.

    Well, now that negotiations have started I am outside my wheelhouse. In lieu of something better to do, search the remains of the various dead PEs for any trophies, keepsakes, or otherwise useful loot.
    Spoiler: Ji (click to show/hide)
    Dead PE's seem to melt almost immediately into a puddle of blood and leave nothing behind, not even any clothing or piercings they have.

    Quote
    They seem to want a portal into HELL rather than just a single citizen of it.
    [2]
    You attempt to convince command that HELL is the perfect place to send pain obsessed immortals. It honestly does make sense. Command is very non-committal though: they seem to worry that giving the Pain elementals access to hell might come back to bite humanity in the future.

    Hmm. I didn't really intend to put 'offer portal to HELL' on the table, or at least not yet.

    Try to negotiate down into them accepting one or more HELL citizens this time rather than the full portal.
    As a carrot, imply that maybe next time they can negotiate up to full access, but for now it's too much. We'll deliver them right to this door, no effort on their part.
    As a stick, point out that some of our teammates have more and stronger anesthetics they might want to test on them, but if we go grab those demons for them they'll be too busy to do that.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    [2]
    A few denizens of anywhere is all fine and good but they want something....more. Something more permanent. If not a direct portal, at least a relatively constant supply of...new friends. When you threaten Anesthetics they simply smile and nod politely, as though speaking to a slightly slow child.

    "Yes, I'm sure you do. Your superiors tried many such things on us before. They make sensation fuzzy but, that is a new sensation all its own! Though, I must admit, it isn't our favorite."

    Jack sits back in his chair and gets comfortable once more "It aint much but its honest work."

    Chill in my chair and watch out for any shenigans

    Spoiler:  Jack Blackwater (click to show/hide)

    *yawn*

    Watching for threats. Big job and all. Really wish this place had some rocking tunes or something to pass the time. All this talking to masochists is kind of dragging on. You prefer just shooting and worrying about things later.


    Keep observing how my teammate's plans work out.

    Meanwhile, see if the Omniscient Network can find any info and/or footage or camera feeds on the torture core



    Spoiler: Edward (click to show/hide)
    [2]
    The thing freezes and needs to be rebooted.

    Stay behind the hard cover of a big exosuit. Listen in through TTS earbuds.

    "So what are we looking at here, Wil?"

    Spoiler: notes (click to show/hide)
    Hrm.  Well, try and shut down the main door before proceeding.  No reason to give him a chance to run past.  Then extend the walkway, and go up to the main cell cube.  If there's a simple "open door" option, repeat the prior procedure while opening that door.  Automated "shoot on move" warning.  Pistol, doomcube, and grenade all ready.  0.2 FPS.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    Wil slowly finds the panel to close the outer door and does so. Then he slowly walks to the panel to extend the pathway and does so.  The walk across this pathway is pretty nerve-wracking honestly, considering it was apparently not made with armor suits in mind and diverging too far one way or another would result in him falling blindly into the abyss...something his sense dampening might hide from him for the first few precious moments. Eventually he makes it to the cube exterior and there's a keypad next to the door. He activates it with the code given to him by command and then moves in. The area inside the cube is...something like a rather nice apartment, all things considered. Very spartan, but he's got a desk, dresser, a bed, a book case with books, even a tv. The man himself is standing beside the desk, apparently having just stood up. He's wearing what look like pajama pants.  He looks significantly older than before, with a beard and graying hair. He's missing one arm and has several large surgical scars on his chest and abdomen. He's staring at you, but since you haven't shot him he must not have moved. The Earplugs don't say anything either.
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on February 20, 2022, 09:48:24 pm
    Quote
    [2]
    A few denizens of anywhere is all fine and good but they want something....more. Something more permanent. If not a direct portal, at least a relatively constant supply of...new friends. When you threaten Anesthetics they simply smile and nod politely, as though speaking to a slightly slow child.

    "Yes, I'm sure you do. Your superiors tried many such things on us before. They make sensation fuzzy but, that is a new sensation all its own! Though, I must admit, it isn't our favorite."

    Hmm. Maybe we can work with this.

    Get back to command, and ask if it would be possible to set up a one-way portal from HELL (or equivalent) to the pain dimension, so that any demons wandering into the portal get sent to the pain dimension for the gimps to do with as they please, but which prevents the gimps from getting into HELL themselves.

    If this would be possible, check if they are ok with this, and if yes inquire what it would take to set this up.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on February 21, 2022, 04:36:56 am
    Can ya remind me where you got that? I honestly forget and I can't find it when searching the thread. Apologies.
    (I'm not sure anymore I think it was from the mission before the Detroit one.)

    Ask the ghost fox to find something that'll get rid of the gimps, then while the fox does that I guess I'll play cards with my robot friends.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Horizon on February 21, 2022, 05:02:27 am
    Al goes to find Jack "Aye ye feck'n see this shite?" hoists robotic arm "Cannae ye do feck'n something about those gimps after what the shite eaters did nay teh me arm?"


    Spoiler: Scottish Medic (click to show/hide)
    [/quote]
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on February 21, 2022, 11:36:17 am
    Al goes to find Jack "Aye ye feck'n see this shite?" hoists robotic arm "Cannae ye do feck'n something about those gimps after what the shite eaters did nay teh me arm?"


    Spoiler: Scottish Medic (click to show/hide)

    Jack stares at Mackay with a deadpan expression "Look Mackay if I remember correctly you sir got dropped off to this squad somewhere around the beginning of the Neo Detroit mission and while I cant exactly call you inexperienced its clear from the fact you are even bothering asking me this question that you do not properly grasp the statistical causality rate of these missions." Jack sighs "You ever notice how most of your compatriots are either some type of robot or have a screw lose or two? That sir is because many of those people have died at least once if not multiple times and have either been transported into a robotic body, were simply born crazy, or have had them science boys cook up a entirely new body for em neither of which are proven to be good for anyone's mental health."

    Jack stands up "So let me make myself clear I have no plans to ever give my original body away so easily and if that means sitting in a chair doing the bare minimum to be considered technically doing my job in the relative safety of this hall rather than wandering in like a dumbass firing at those gimps and getting my skin instantly torn off from my body then I for one say so be it." Jack starts walking away "Anyway if you excuse me I'm going to go grab a beer and you sir are more than welcome to join me."

    Go grab a beer real quick then continue guarding the front door

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Horizon on February 21, 2022, 01:12:33 pm
    Al goes to find Jack "Aye ye feck'n see this shite?" hoists robotic arm "Cannae ye do feck'n something about those gimps after what the shite eaters did nay teh me arm?"


    Spoiler: Scottish Medic (click to show/hide)

    Jack stares at Mackay with a deadpan expression "Look Mackay if I remember correctly you sir got dropped off to this squad somewhere around the beginning of the Neo Detroit mission and while I cant exactly call you inexperienced its clear from the fact you are even bothering asking me this question that you do not properly grasp the statistical causality rate of these missions." Jack sighs "You ever notice how most of your compatriots are either some type of robot or have a screw lose or two? That sir is because many of those people have died at least once if not multiple times and have either been transported into a robotic body, were simply born crazy, or have had them science boys cook up a entirely new body for em neither of which are proven to be good for anyone's mental health."

    Jack stands up "So let me make myself clear I have no plans to ever give my original body away so easily and if that means sitting in a chair doing the bare minimum to be considered technically doing my job in the relative safety of this hall rather than wandering in like a dumbass firing at those gimps and getting my skin instantly torn off from my body then I for one say so be it." Jack starts walking away "Anyway if you excuse me I'm going to go grab a beer and you sir are more than welcome to join me."

    Go grab a beer real quick then continue guarding the front door

    Spoiler:  Jack Blackwater (click to show/hide)

    "Aye, better'n tittering around ere'" Alec will also go grab a beer with Jack.
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on February 21, 2022, 02:12:24 pm
    Going to try to swim through the 'air' to move in the Pain Dimension, thanking every moment for the VR control program instead of just having the robot be able to walk or something.

    ..Find a gimp or something like a gimp to inject with the Pelican Special.


    Spoiler: Summer (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on February 22, 2022, 02:56:36 pm
    Quote
    The thing freezes and needs to be rebooted.
    "sigh"

    Reboot the Omniscient Network. Then try again to find any info and/or footage or camera feeds on the torture core


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on February 23, 2022, 04:36:09 pm
    Quote
    [2]
    A few denizens of anywhere is all fine and good but they want something....more. Something more permanent. If not a direct portal, at least a relatively constant supply of...new friends. When you threaten Anesthetics they simply smile and nod politely, as though speaking to a slightly slow child.

    "Yes, I'm sure you do. Your superiors tried many such things on us before. They make sensation fuzzy but, that is a new sensation all its own! Though, I must admit, it isn't our favorite."

    Hmm. Maybe we can work with this.

    Get back to command, and ask if it would be possible to set up a one-way portal from HELL (or equivalent) to the pain dimension, so that any demons wandering into the portal get sent to the pain dimension for the gimps to do with as they please, but which prevents the gimps from getting into HELL themselves.

    If this would be possible, check if they are ok with this, and if yes inquire what it would take to set this up.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    (Does anyone have speech better than d4 round here?)
    [1]
    The higherups block your signal.

    Can ya remind me where you got that? I honestly forget and I can't find it when searching the thread. Apologies.
    (I'm not sure anymore I think it was from the mission before the Detroit one.)

    Ask the ghost fox to find something that'll get rid of the gimps, then while the fox does that I guess I'll play cards with my robot friends.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    [1]
    The fox vanishes and does not come back. You also lose at go fish! This day sucks!


    Al goes to find Jack "Aye ye feck'n see this shite?" hoists robotic arm "Cannae ye do feck'n something about those gimps after what the shite eaters did nay teh me arm?"


    Spoiler: Scottish Medic (click to show/hide)

    Jack stares at Mackay with a deadpan expression "Look Mackay if I remember correctly you sir got dropped off to this squad somewhere around the beginning of the Neo Detroit mission and while I cant exactly call you inexperienced its clear from the fact you are even bothering asking me this question that you do not properly grasp the statistical causality rate of these missions." Jack sighs "You ever notice how most of your compatriots are either some type of robot or have a screw lose or two? That sir is because many of those people have died at least once if not multiple times and have either been transported into a robotic body, were simply born crazy, or have had them science boys cook up a entirely new body for em neither of which are proven to be good for anyone's mental health."

    Jack stands up "So let me make myself clear I have no plans to ever give my original body away so easily and if that means sitting in a chair doing the bare minimum to be considered technically doing my job in the relative safety of this hall rather than wandering in like a dumbass firing at those gimps and getting my skin instantly torn off from my body then I for one say so be it." Jack starts walking away "Anyway if you excuse me I'm going to go grab a beer and you sir are more than welcome to join me."

    Go grab a beer real quick then continue guarding the front door

    Spoiler:  Jack Blackwater (click to show/hide)
    [4]
    You find yourself a six pack of soda instead of a beer but whatever, close enough. You sit back down and sip your can of OMNI-Cola.

    Al goes to find Jack "Aye ye feck'n see this shite?" hoists robotic arm "Cannae ye do feck'n something about those gimps after what the shite eaters did nay teh me arm?"


    Spoiler: Scottish Medic (click to show/hide)

    Jack stares at Mackay with a deadpan expression "Look Mackay if I remember correctly you sir got dropped off to this squad somewhere around the beginning of the Neo Detroit mission and while I cant exactly call you inexperienced its clear from the fact you are even bothering asking me this question that you do not properly grasp the statistical causality rate of these missions." Jack sighs "You ever notice how most of your compatriots are either some type of robot or have a screw lose or two? That sir is because many of those people have died at least once if not multiple times and have either been transported into a robotic body, were simply born crazy, or have had them science boys cook up a entirely new body for em neither of which are proven to be good for anyone's mental health."

    Jack stands up "So let me make myself clear I have no plans to ever give my original body away so easily and if that means sitting in a chair doing the bare minimum to be considered technically doing my job in the relative safety of this hall rather than wandering in like a dumbass firing at those gimps and getting my skin instantly torn off from my body then I for one say so be it." Jack starts walking away "Anyway if you excuse me I'm going to go grab a beer and you sir are more than welcome to join me."

    Go grab a beer real quick then continue guarding the front door

    Spoiler:  Jack Blackwater (click to show/hide)
    Jack hands you a cola and shrugs when you ask about beer. Apparently this is a dry....uh...underground lab.

    Quote
    The thing freezes and needs to be rebooted.
    "sigh"

    Reboot the Omniscient Network. Then try again to find any info and/or footage or camera feeds on the torture core


    Spoiler: Edward (click to show/hide)
    [1]
    The Screen displays an "O". Hmmm.

    M. I. N. O. 

    Hmmm.

    Going to try to swim through the 'air' to move in the Pain Dimension, thanking every moment for the VR control program instead of just having the robot be able to walk or something.

    ..Find a gimp or something like a gimp to inject with the Pelican Special.


    Spoiler: Summer (click to show/hide)
    [3]
    The good news is you can move through space relatively easily...and you do see elementals all over...but as you try to move towards them you seem to get no closer....then you're really close but not quite there....then far again. Space seems...distorted.
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on February 23, 2022, 08:45:17 pm
    Baldwin comes back from his failed negotiation, pretending nothing was even attempted. He's not even wearing his suit anymore. He shoots the occult gun at the Gimpflesh mound to try to figure out how the weapon works, angle myself in such a way that any over-penetration ends up in the Pain dimension portal. Ask the Gimps for feedback on the weapon's performance.

    "I'm trying figure out what this otherworldly artifact even does. Do you gimps have any ideas?"

    EDIT: Postpone the test for a little later. Lend my own occult knowledge to Yagyu and maybe scrape through some Detroit data to help him figure out how to turn the gimpflesh into a one-way hell-portal.

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: DERP: Hurt him so hard
    Post by: syvarris on February 24, 2022, 02:19:31 am
    Alright.  I had an action a bit ago to write down instructions on the cube, and they didn't explain what it did, just how to activate it.  Set the cube down on the inside threshold of the door, then hold up the grenade.  Not active, but ready to activate.  If the gun fires, Wilfred will activate the grenade, hold it up (but not throw it), and sit down while trying to close the door with the pistol hand.  Let the grenade explode in the hardsuit's hand; the idea is that it will hopefully catch Derp in its blast if he tries to get past, and otherwise give him reason to not try to escape while Wilfred tries to close the door.

    Yeah there's problems with that plan, but Wilfred is drunk.  Anyways, assuming no gun fires, after placing down the cube disable the threat and speak:


    "Stay still, turret's shtill on.  Cube's a way out, I don't care if you fuck those people up, just leave.  You mewnster."

    Then close the door.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on February 24, 2022, 03:01:26 am
    "Damn it I don't think she's coming back, damn now I don't have a mascot."
    Wait a bit longer and see if the fox comes back while I play some more cards and see how the robots feel about being given handguns.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on February 24, 2022, 03:31:58 pm
    Jack relaxes back against his chair and gives a sigh of relief "Yep this is the life."

    Keep on chilling

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on February 24, 2022, 07:15:19 pm
    Quote
    (Does anyone have speech better than d4 round here?)
    [1]
    The higherups block your signal.

    ((I was kinda banking on the fact that usually we don't roll speech when we do out own talking or when the idea is reasonable enough, but seems that didn't quite pan out.  :v ))

    Over the team comms, Yagyu vents his frustration.

    "All right gang, I think I have a decent idea of how to get rid of these guys, but it'd require some help from command and they're being difficult. If any of you want to try talking some sense into them, that'd be lovely."

    If anyone wants to help with the speech roll, explain them my plan and help them as they mediate with command.

    If not, start looking up what we would need to enact the plan anyway on our own (the one-way portal that is).



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on February 24, 2022, 08:38:35 pm
    "All right gang, I think I have a decent idea of how to get rid of these guys-"

    "Brilliant Yagyu, I agree! We should hire the gimps to slaughter our senile command and replace them with puppets more pliable to our demands."

    "If any of you want to try talking some sense into them, that'd be lovely."

    "Oh, you meant get rid of the gimps... It's not gonna work though. Like I said, command is senile. If we do things their way, the negotiations will go nowhere until the gimps realize that they have all the power to dictate the terms of our unconditional surrender."

    If not, start looking up what we would need to enact the plan anyway on our own (the one-way portal that is).

    "Going behind command's back though, that's an idea with potential! We already know some guys who know how to make one-way portals in Detroit so maybe we can just copy their methodology. We already have a mound of tortured flesh after all."

    ((OOC: New addendum added to previous action.
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on February 25, 2022, 05:12:07 pm
    "All right gang, I think I have a decent idea of how to get rid of these guys, but it'd require some help from command and they're being difficult. If any of you want to try talking some sense into them, that'd be lovely."

    "I'll help you look, as soon as I can get this freaking thing to actually work

    Help Yagyu find the info for his current plan using my personal computing cube (being: "start looking up what we would need to enact the plan anyway on our own (the one-way portal that is").

    Also try and get the Omniscient Network Scanner to finally reboot properly. If it does, use that to look up info too.


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on February 25, 2022, 05:28:39 pm
    "If you don't want the gimps to think they've got all the power, maybe one of you guys can find a way to hurt them.  I can handle the talking.. anyone want to take over from me in the Pain Dimension?"

    Sensation, hmm...

    Instead of trying to move towards the gimps, forcus on the visual stimuli of actually arriving.  Seeing the robot limbs hitting the flesh.  Seeing the point of the syringe entering the target.  See the liquid enter the gimp in question.

    Spoiler: Summer (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Horizon on February 26, 2022, 11:54:52 am
    Al, now one sober son of a bitch looked quite disappointed by the soda "Agh, really?! Oh well better'n noth'n." cracking the tab the medic knocked back a hearty swig of soda "Och thank ye for the drink, rest o' the team dannae my help besides I need ta' get in shape lest I lose my feck'n limbs again!"

    Alec goes somewhere to get some physical exercise, to work on his strength.


    Spoiler: Scottish Medic (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on March 03, 2022, 11:51:18 am
    Baldwin comes back from his failed negotiation, pretending nothing was even attempted. He's not even wearing his suit anymore. He shoots the occult gun at the Gimpflesh mound to try to figure out how the weapon works, angle myself in such a way that any over-penetration ends up in the Pain dimension portal. Ask the Gimps for feedback on the weapon's performance.

    "I'm trying figure out what this otherworldly artifact even does. Do you gimps have any ideas?"

    EDIT: Postpone the test for a little later. Lend my own occult knowledge to Yagyu and maybe scrape through some Detroit data to help him figure out how to turn the gimpflesh into a one-way hell-portal.

    Spoiler: Baldwin Reborn (click to show/hide)
    Quote
    (Does anyone have speech better than d4 round here?)
    [1]
    The higherups block your signal.

    ((I was kinda banking on the fact that usually we don't roll speech when we do out own talking or when the idea is reasonable enough, but seems that didn't quite pan out.  :v ))

    Over the team comms, Yagyu vents his frustration.

    "All right gang, I think I have a decent idea of how to get rid of these guys, but it'd require some help from command and they're being difficult. If any of you want to try talking some sense into them, that'd be lovely."

    If anyone wants to help with the speech roll, explain them my plan and help them as they mediate with command.

    If not, start looking up what we would need to enact the plan anyway on our own (the one-way portal that is).



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    [4][1]
    Yagyu was apparently banned from the company intranet too. Bastards. However, Baldwin has some idea how to create a portal without outside help.

    "Reality is, to a greater or lesser degree, malleable. What allows us to change it is perception. Perception IS reality, so to speak. Small changes can be made unconsciously by a single individual, big ones take a great deal of perception. The gate seen in Detroit was the result of the forced perception of hundreds of people being focused onto a single point for a single reason. I'm not entirely sure HOW they managed to do that, let alone keep them in a state of undeath, but thats the basic principle. If we could get that flesh to all focus on that desire intensely, targeted at a single spot, we might be able to get the gate we want."

    "If you don't want the gimps to think they've got all the power, maybe one of you guys can find a way to hurt them.  I can handle the talking.. anyone want to take over from me in the Pain Dimension?"

    Sensation, hmm...

    Instead of trying to move towards the gimps, forcus on the visual stimuli of actually arriving.  Seeing the robot limbs hitting the flesh.  Seeing the point of the syringe entering the target.  See the liquid enter the gimp in question.

    Spoiler: Summer (click to show/hide)
    [6]
    This works, too well actually. The bot seems to suddenly just be half embedded into the head of one of the Gimps. The Gimp seems surprised but not particularly alarmed. "Close enough" you mutter and press the inject button. The red liquid whooshes out of the syringe and into the gimp. The gimp goes limp. Boneless actually. He continues to flop very weakly but, and this is important, he doesn't die. And because he doesn't die, he doesn't reappear and regenerate.

    "Damn it I don't think she's coming back, damn now I don't have a mascot."
    Wait a bit longer and see if the fox comes back while I play some more cards and see how the robots feel about being given handguns.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    The fox does not return yet, but you think you hear it yipping somewhere in the distance.

    The other robots are fine with handguns. They love them in fact. They are American, after all.

    Al, now one sober son of a bitch looked quite disappointed by the soda "Agh, really?! Oh well better'n noth'n." cracking the tab the medic knocked back a hearty swig of soda "Och thank ye for the drink, rest o' the team dannae my help besides I need ta' get in shape lest I lose my feck'n limbs again!"

    Alec goes somewhere to get some physical exercise, to work on his strength.


    Spoiler: Scottish Medic (click to show/hide)
    Jack relaxes back against his chair and gives a sigh of relief "Yep this is the life."

    Keep on chilling

    Spoiler:  Jack Blackwater (click to show/hide)
    Killing time instead of killing people. What a ripoff.

    "All right gang, I think I have a decent idea of how to get rid of these guys, but it'd require some help from command and they're being difficult. If any of you want to try talking some sense into them, that'd be lovely."

    "I'll help you look, as soon as I can get this freaking thing to actually work

    Help Yagyu find the info for his current plan using my personal computing cube (being: "start looking up what we would need to enact the plan anyway on our own (the one-way portal that is").

    Also try and get the Omniscient Network Scanner to finally reboot properly. If it does, use that to look up info too.


    Spoiler: Edward (click to show/hide)
    [3]
    You only just manage to the omni-scient scanner back up. But thats it.



    Alright.  I had an action a bit ago to write down instructions on the cube, and they didn't explain what it did, just how to activate it.  Set the cube down on the inside threshold of the door, then hold up the grenade.  Not active, but ready to activate.  If the gun fires, Wilfred will activate the grenade, hold it up (but not throw it), and sit down while trying to close the door with the pistol hand.  Let the grenade explode in the hardsuit's hand; the idea is that it will hopefully catch Derp in its blast if he tries to get past, and otherwise give him reason to not try to escape while Wilfred tries to close the door.

    Yeah there's problems with that plan, but Wilfred is drunk.  Anyways, assuming no gun fires, after placing down the cube disable the threat and speak:


    "Stay still, turret's shtill on.  Cube's a way out, I don't care if you fuck those people up, just leave.  You mewnster."

    Then close the door.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)

    You're able to leave the cube and close the door without any apparent issues.
    Title: Re: DERP: Hurt him so hard
    Post by: syvarris on March 03, 2022, 11:59:03 pm
    Leave the containment area (with Kora), triple-checking that everything is secured.  Once out entirely, with all locks and such in place, disable the various precautions and hi-five Kora, then return her explosives.

    "Ahahaha!  We fuckin' did it!  Great victory, and fuck Derp!"

    Then start heading back to the main area, taking celebratory drinks of monkey pump the whole time.  Radio the rest of the team and brag.

    "Arright, everyone!  Derp's officially got a portal out of containment, directly into the pain dimewnsion!  Bastard's in for a world of hurt--literally, ahahaha!  Ohhh, if only I could watch him suffer, but then I'd be a slave to.  The thought'll keep me warm.  Hey, anyone wanna meet us back at the barracks, and share some of this monkey pump?  There's still a ton of the shit."

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on March 04, 2022, 04:11:37 am
    "Well gang I'll give out handguns when I can get ammo for them."
    Me and the gang will go see if we can't find the ghost fox.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on March 04, 2022, 03:18:07 pm
    Jack takes another sip of his soda "Hmm wonder if they got some type of disco radio around here."

    Search for something to play music while I continue to totally do my part by guarding this door and not slacking off.
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on March 06, 2022, 09:10:25 pm
    Disconnect control from the robot and take off the VR goggles.

    So you're saying, that if they all want the portal to here to be a portal to hell, it will go there instead?

    ..or maybe we could all just will it closed, collectively, all together?

    Suggest to the gimps that they could make the portal to this unverse a portal to hell, if they want it enough.  And hell is possibly more profitable.

    Spoiler: Summer (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on March 07, 2022, 01:47:46 pm
    ((Well okay then, it seems like we have the option to create a one-way portal for the gimps, but there's a chance that they might end up learning how to create their own one-way portals as a result.

    Don't know if I want to risk that. It seems very difficult to find a good solution though.))

    Disconnect control from the robot and take off the VR goggles.

    So you're saying, that if they all want the portal to here to be a portal to hell, it will go there instead?

    ..or maybe we could all just will it closed, collectively, all together?

    Suggest to the gimps that they could make the portal to this unverse a portal to hell, if they want it enough.  And hell is possibly more profitable.

    Assist the gimps with Hell-portal creation if they accept Summer's offer, otherwise implement my other plan:




    "Excuse me my dear friend, can I borrow some hunks of your immortal flesh? It seems to be necessary for the creation of the portal you requested."

    If I get permission from the gimps, acquire a few kilograms of non-sentient, but immortal gimpflesh and look for a creature like a mouse. Attempt to use flesh-warping to create a mouse-gimp hybrid with biological immortality. This is a prototype for the the creatures that shall be the building blocks of the new portal. I will need to find a way to expand their minds though...

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Horizon on March 07, 2022, 02:32:37 pm
    "Aye dannae need me I guess," he says as he rejoins the group before sighing "Fer feck sakes is there really much o' a point teh bein a medic? Ye barely need my help an' I lost my god damn arm fer try'n." Al's face is plain with sadness and rage "MY FECK'N ARM!" his robotic prosthetic creaks.

    Spoiler: Scottish Medic (click to show/hide)
    Spoiler: Record of Activity (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on March 09, 2022, 03:39:02 pm
    Leave the containment area (with Kora), triple-checking that everything is secured.  Once out entirely, with all locks and such in place, disable the various precautions and hi-five Kora, then return her explosives.

    "Ahahaha!  We fuckin' did it!  Great victory, and fuck Derp!"

    Then start heading back to the main area, taking celebratory drinks of monkey pump the whole time.  Radio the rest of the team and brag.

    "Arright, everyone!  Derp's officially got a portal out of containment, directly into the pain dimewnsion!  Bastard's in for a world of hurt--literally, ahahaha!  Ohhh, if only I could watch him suffer, but then I'd be a slave to.  The thought'll keep me warm.  Hey, anyone wanna meet us back at the barracks, and share some of this monkey pump?  There's still a ton of the shit."

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    Kora and Wilfred return from their errand, both hideously drunk and singing something incomprehensible about Derp, blood, razorblades and "Never coming home". They seem very happy but it is difficult to penetrate their sphere of inebriated mirth.

    "Well gang I'll give out handguns when I can get ammo for them."
    Me and the gang will go see if we can't find the ghost fox.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    [3]
    The armed posse of mascot characters finds the ghost fox hanging around in an abandoned office, half in and half out of a desk. They pick it up and find that it has been, futilely, trying to eat a bag of beef jerky in the desk.

    Jack takes another sip of his soda "Hmm wonder if they got some type of disco radio around here."

    Search for something to play music while I continue to totally do my part by guarding this door and not slacking off.
    When you say "Play music" do you mean like a radio or like a banjo? Play music passively or actively?

    ((Well okay then, it seems like we have the option to create a one-way portal for the gimps, but there's a chance that they might end up learning how to create their own one-way portals as a result.

    Don't know if I want to risk that. It seems very difficult to find a good solution though.))

    Disconnect control from the robot and take off the VR goggles.

    So you're saying, that if they all want the portal to here to be a portal to hell, it will go there instead?

    ..or maybe we could all just will it closed, collectively, all together?

    Suggest to the gimps that they could make the portal to this unverse a portal to hell, if they want it enough.  And hell is possibly more profitable.

    Assist the gimps with Hell-portal creation if they accept Summer's offer, otherwise implement my other plan:




    "Excuse me my dear friend, can I borrow some hunks of your immortal flesh? It seems to be necessary for the creation of the portal you requested."

    If I get permission from the gimps, acquire a few kilograms of non-sentient, but immortal gimpflesh and look for a creature like a mouse. Attempt to use flesh-warping to create a mouse-gimp hybrid with biological immortality. This is a prototype for the the creatures that shall be the building blocks of the new portal. I will need to find a way to expand their minds though...

    Spoiler: Baldwin Reborn (click to show/hide)
    Disconnect control from the robot and take off the VR goggles.

    So you're saying, that if they all want the portal to here to be a portal to hell, it will go there instead?

    ..or maybe we could all just will it closed, collectively, all together?

    Suggest to the gimps that they could make the portal to this unverse a portal to hell, if they want it enough.  And hell is possibly more profitable.

    Spoiler: Summer (click to show/hide)
    The Gimps seem interested in the idea of making a hell portal themselves and are in the middle of stripping off some flesh when, all at once, they turn back towards the door.  Without saying a word, they all walk or drag themselves or their companions back to the door and through into the hell dimension. They appear concerned as they step through the door, but moments after the last disappears through the door itself closes and the spreading "infection" it seems to have been cultivating shrinks away.


    Uh....?


    Mission Complete?



    Surely this isn't a sign of anything bad and won't backfire on the team at all! Never!
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on March 09, 2022, 03:56:45 pm
    "I know there's a radio around here somewhere..."

    Continue to search for something to passively play music to drown out all the yelling in the other room (A radio or something like that is what I meant although I'm not against finding a instrument of some type)

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on March 09, 2022, 05:58:20 pm
    Attempt to retroactively shoot one of the gimps with the occult gun "Fragile Darkness" while they flee into the portal. Try to figure out what this thing does finally.

    Regardless of whether the GM allows that, find Will and give the gun back to him.


    "Here's the thing back. Didn't get a chance to test it unfortunately. I kept having to do consulting for everyone's various schemes and then they abruptly left. Should have shot one in the back when I still had the chance"

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on March 09, 2022, 07:35:17 pm
    "Did you.."

    Scream at Wilfred, before running past them, towards Derp's containment area.  Hopefully I can get all the way there to trigger the failsafe.  Grab a radio and keep shouting about what I think is going on, to hopefully get access towards the kill button.  Or, hopefully, to get someone to trigger it remotely, as it's miles and miles away.

    "Derp's the mind control guy, right?  The guy who controls the mind of everyone who senses him in any way?  AND YOU GAVE HIM ACCESS TO A DIMENSION FULL OF SENSATION FREAKS WHO ARE ALWAYS LOOKING FOR THE NEXT EXPERIENCE?"

    "The pain dimension guys just ran back inside their dimension, for no goddamn reason at all.  Derp's taking them all over, right now!"

    "He needs to die now!  Now!  Now!  Now!"

    Spoiler: Summer (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: syvarris on March 09, 2022, 10:15:42 pm
    AHAHAHAHAHAHA
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on March 09, 2022, 11:35:38 pm
    ((In hindsight, you could have done something quite clever with that. If you snuck a time bomb onto derp, the gimps would have closed the portal and then it would detonate before Derp could execute his evil plan. Oh well, portal is sealed for the time being. I'm not sure derp realized how difficult it would be to open it up from the inside.

    We'll pay for it eventually, but since Baldwin knows nothing about Mr. Friend, he can live on in blissful ignorance.))
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on March 10, 2022, 03:22:06 am
    "So did we win or something?"
    Go find out how much ammo for those handguns will cost, then I can arm my robots!
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on March 12, 2022, 10:21:19 pm
    Yagyu let out an electronic sigh. Finding a solution to this was like pulling teeth and the people in charge were being infuriatingly aloof about the whole thing.

    "Ok people, so we have a possible solution here, but I'm not sure if it's smart to-"

    Quote
    "Arright, everyone!  Derp's officially got a portal out of containment, directly into the pain dimewnsion!  Bastard's in for a world of hurt--literally, ahahaha!  Ohhh, if only I could watch him suffer, but then I'd be a slave to.  The thought'll keep me warm.  Hey, anyone wanna meet us back at the barracks, and share some of this monkey pump?  There's still a ton of the shit."

    "Wait you fucking what?!?"

    Quote
    The Gimps seem interested in the idea of making a hell portal themselves and are in the middle of stripping off some flesh when, all at once, they turn back towards the door.  Without saying a word, they all walk or drag themselves or their companions back to the door and through into the hell dimension. They appear concerned as they step through the door, but moments after the last disappears through the door itself closes and the spreading "infection" it seems to have been cultivating shrinks away.

    Does that technically count as a 'mission cycle'? If yes, get back into my auditor body to get its stats back and then start finding out if that friendly guy had any failsaves on him and how they are activated.

    Secondly, go find that Bill Pelican guy.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on March 14, 2022, 12:06:06 pm
    "I know there's a radio around here somewhere..."

    Continue to search for something to passively play music to drown out all the yelling in the other room (A radio or something like that is what I meant although I'm not against finding a instrument of some type)

    Spoiler:  Jack Blackwater (click to show/hide)

    MISSION IS OVER. Tell me what you did so you can get paid.

    [4] You find a hand held radio.

    Attempt to retroactively shoot one of the gimps with the occult gun "Fragile Darkness" while they flee into the portal. Try to figure out what this thing does finally.

    Regardless of whether the GM allows that, find Will and give the gun back to him.


    "Here's the thing back. Didn't get a chance to test it unfortunately. I kept having to do consulting for everyone's various schemes and then they abruptly left. Should have shot one in the back when I still had the chance"

    Spoiler: Baldwin Reborn (click to show/hide)
    [10]
    A gimp hypothetically shot before they left would immediately been engulfed in white flames, seem to lose all gravity, and evaporate in a matter of seconds.

    Gun returned

    "Did you.."

    Scream at Wilfred, before running past them, towards Derp's containment area.  Hopefully I can get all the way there to trigger the failsafe.  Grab a radio and keep shouting about what I think is going on, to hopefully get access towards the kill button.  Or, hopefully, to get someone to trigger it remotely, as it's miles and miles away.

    "Derp's the mind control guy, right?  The guy who controls the mind of everyone who senses him in any way?  AND YOU GAVE HIM ACCESS TO A DIMENSION FULL OF SENSATION FREAKS WHO ARE ALWAYS LOOKING FOR THE NEXT EXPERIENCE?"

    "The pain dimension guys just ran back inside their dimension, for no goddamn reason at all.  Derp's taking them all over, right now!"

    "He needs to die now!  Now!  Now!  Now!"

    Spoiler: Summer (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    You shout into the radio about what you think is going on and don't have to run far. Instead you get a near instant confirmation from...an unknown voice that doesn't identify itself. You get out about three sentences before something rumbles  far away and the voice tells you the explosive failsafes were activated. Data recording from the time before these were activated will be scanned for information. The voice then cuts off.

    AHAHAHAHAHAHA
    (https://c.tenor.com/idMbLvxhzIEAAAAC/some-men-just-want-to-watch-the-world-burn-batman.gif)

    "So did we win or something?"
    Go find out how much ammo for those handguns will cost, then I can arm my robots!
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Lets say 10 omni.

    Yagyu let out an electronic sigh. Finding a solution to this was like pulling teeth and the people in charge were being infuriatingly aloof about the whole thing.

    "Ok people, so we have a possible solution here, but I'm not sure if it's smart to-"

    Quote
    "Arright, everyone!  Derp's officially got a portal out of containment, directly into the pain dimewnsion!  Bastard's in for a world of hurt--literally, ahahaha!  Ohhh, if only I could watch him suffer, but then I'd be a slave to.  The thought'll keep me warm.  Hey, anyone wanna meet us back at the barracks, and share some of this monkey pump?  There's still a ton of the shit."

    "Wait you fucking what?!?"

    Quote
    The Gimps seem interested in the idea of making a hell portal themselves and are in the middle of stripping off some flesh when, all at once, they turn back towards the door.  Without saying a word, they all walk or drag themselves or their companions back to the door and through into the hell dimension. They appear concerned as they step through the door, but moments after the last disappears through the door itself closes and the spreading "infection" it seems to have been cultivating shrinks away.

    Does that technically count as a 'mission cycle'? If yes, get back into my auditor body to get its stats back and then start finding out if that friendly guy had any failsaves on him and how they are activated.

    Secondly, go find that Bill Pelican guy.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Yes, you get your body back! Wonderful! Also, seems like they activated all the failsafes on Mr.Friend a few minutes ago. Hope they were good enough.

    That done, you find Bill and tell him about what happened.

    Bill starts laughing. And keeps laughing. He laughs until he's wheezing. Laughs until he slides down the wall and has to sit on the floor, still quivering breathlessly. Finally, after several minutes of that, he takes a deep breath, wipes the tears from his face, and says "Ahhhh, anyways. " Then he holds up two fingers, "Way I see it you got two options. First is to throw yourself on the mercy of the Auditors. Second is to go on the run. Whatcha gonna do? "

    Title: Re: MOOK: Such sights to see
    Post by: piecewise on March 14, 2022, 12:06:44 pm
    You guys should give me a breakdown of your actions and stuff so I can throw some cash at you before the summary execution
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on March 14, 2022, 12:14:55 pm
    Spoiler: Summer (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on March 14, 2022, 12:42:36 pm
    Level up??? Explosives from d6 to d8
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on March 14, 2022, 12:53:03 pm
    Find and apprehend Wil.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Horizon on March 14, 2022, 03:25:03 pm
    Spoiler: Scottish Medic (click to show/hide)
    Spoiler: Record of Activity (click to show/hide)

    Since being a medic sucks and (so far as of now) a thankless job, find a new role suited for a man of my talent. Or I dunno go drink and cry if I am damned to this job.
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on March 14, 2022, 04:02:24 pm
    Gather as many leftover bits of gimpflesh as I can. A lot of it must have surely been knocked loose during my teammates vain attempts to kill them. Fleshwarp merge it into a single, solid, hopefully-still-living, block.

    Edit:And then join Yagyu’s meeting


    ((Don't feel sad horizon, there just wasn't a lot of combat this mission. I'm sure a medic will be much more useful when we're repelling the Gimpderp invasion.))

    Spoiler: Baldwin Reborn (click to show/hide)
    Spoiler: Things I did (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on March 14, 2022, 04:11:06 pm
    "Yep another fine days work."
    Turn on the radio and relax

    Spoiler:  Accomplishments (click to show/hide)

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on March 14, 2022, 09:05:55 pm
    Gather as many leftover bits of gimpflesh as I can. A lot of it must have surely been knocked loose during my teammates vain attempts to kill them. Fleshwarp merge it into a single, solid, hopefully-still-living, block.
    The gimps evaporated upon death.
    Title: Re: MOOK: Occult is banned
    Post by: Ozarck on March 14, 2022, 09:20:59 pm
    Go to the morgue / body parts lab and raise as many zombie hands as possible. Then attend Yagyu's all hands meeting.

    Bob's mighty deeds this mission:

    Automated snacks
    dance, dance
    repair robot legs. (Ji)


    After that, Bob fucked off in sheer disinterest.

    Spoiler: Bob (click to show/hide)

    Spoiler: Tara (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on March 15, 2022, 01:55:50 am
    Buy 9 of those handgun magazines for 90 Omni.

    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: DERP: Hurt him so hard
    Post by: syvarris on March 15, 2022, 05:04:19 am
    Celebrate!  Share monkey pump with everyone, including Ji.  Can waifubots get drunk?  I bet we can try!  Derp's finally getting his fuckin' comeuppance!  Fuck Derp!

    Mission achievements below, as always.  Do make sure command knows it was all Wilfred's work that accomplished this.  Everyone else just milled around, got injured, and didn't help Wilfred deliver the box at all.  At most Kora chipped in as moral support.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on March 15, 2022, 04:48:01 pm
    Quote
    Bill starts laughing. And keeps laughing. He laughs until he's wheezing. Laughs until he slides down the wall and has to sit on the floor, still quivering breathlessly. Finally, after several minutes of that, he takes a deep breath, wipes the tears from his face, and says "Ahhhh, anyways. " Then he holds up two fingers, "Way I see it you got two options. First is to throw yourself on the mercy of the Auditors. Second is to go on the run. Whatcha gonna do? "

    ((I just wanted to find that guy for now, not spill all the beans yet, but w/ever.))

    Not gonna start running for doing nothing wrong, so I ain't budging. 

    Quote
    Yes, you get your body back! Wonderful!
    ((You said before you wanted to roll for auditor modules, do you still wish to do that?))

    Things Yagyu did this mission: 
    Spoiler (click to show/hide)

    Level up speech for now (subject to change).

    Finally, call an all hands to the meeting room (or whatever) so we can get a handle on this situation.


    Spoiler: Yagyu d'Aubigny (click to show/hide)

    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on March 17, 2022, 06:31:14 pm
    Get paid!
    Spoiler: actions (click to show/hide)

    Go to the meeting room (or whatever) that Yagyu designates so we can come to terms with the full scope of our current predicament

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK
    Post by: Egan_BW on March 18, 2022, 02:32:27 am
    Check notes spoiler. Fuck you pay me.

    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on March 18, 2022, 02:19:23 pm
    EVERYONE CAN LEVEL UP AND BUY STUFF NOW BY THE WAY. THIS IS KIND OF A GAMEPLAY CAVEAT BECAUSE IN-WORLD YOU'RE ABOUT TO GET KIDNAPPED. IF YOU HAVE ANY FURTHER PURCHACES TO MAKE, MAKE THEM AT THE BEGINING OF YOUR NEXT ACTIONS!


    Spoiler: Summer (click to show/hide)
    Spoiler: Accomplishments (click to show/hide)
    750 Omni
    Level up??? Explosives from d6 to d8
    500 Omni
    Find and apprehend Wil.
    Spoiler: Ji (click to show/hide)
    Wil is mostly drunk and riding in a mecha so can't/don't really need to capture him.
    I'm giving you 600 Omni.

    Spoiler: Scottish Medic (click to show/hide)
    Spoiler: Record of Activity (click to show/hide)

    Since being a medic sucks and (so far as of now) a thankless job, find a new role suited for a man of my talent. Or I dunno go drink and cry if I am damned to this job.
    You entered on a talkie mission. Give it a moment, things are about to get bloodier.

    600 Omni.

    Gather as many leftover bits of gimpflesh as I can. A lot of it must have surely been knocked loose during my teammates vain attempts to kill them. Fleshwarp merge it into a single, solid, hopefully-still-living, block.

    Edit:And then join Yagyu’s meeting


    ((Don't feel sad horizon, there just wasn't a lot of combat this mission. I'm sure a medic will be much more useful when we're repelling the Gimpderp invasion.))

    Spoiler: Baldwin Reborn (click to show/hide)
    Spoiler: Things I did (click to show/hide)
    700 Omni.

    "Yep another fine days work."
    Turn on the radio and relax

    Spoiler:  Accomplishments (click to show/hide)

    Spoiler:  Jack Blackwater (click to show/hide)
    You turn on the radio. (https://youtu.be/A6cSbof7Pik)
    600 Omni

    Go to the morgue / body parts lab and raise as many zombie hands as possible. Then attend Yagyu's all hands meeting.

    Bob's mighty deeds this mission:

    Automated snacks
    dance, dance
    repair robot legs. (Ji)


    After that, Bob fucked off in sheer disinterest.

    Spoiler: Bob (click to show/hide)

    Spoiler: Tara (click to show/hide)
    [3]
    600 OMNI.

    You raise...5 skittering disembodied hands.

    Buy 9 of those handgun magazines for 90 Omni.

    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    500 Omni.

    Bought.

    Celebrate!  Share monkey pump with everyone, including Ji.  Can waifubots get drunk?  I bet we can try!  Derp's finally getting his fuckin' comeuppance!  Fuck Derp!

    Mission achievements below, as always.  Do make sure command knows it was all Wilfred's work that accomplished this.  Everyone else just milled around, got injured, and didn't help Wilfred deliver the box at all.  At most Kora chipped in as moral support.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission achievements (click to show/hide)
    500 Omni. And only because they're contractually obligated.

    Quote
    Bill starts laughing. And keeps laughing. He laughs until he's wheezing. Laughs until he slides down the wall and has to sit on the floor, still quivering breathlessly. Finally, after several minutes of that, he takes a deep breath, wipes the tears from his face, and says "Ahhhh, anyways. " Then he holds up two fingers, "Way I see it you got two options. First is to throw yourself on the mercy of the Auditors. Second is to go on the run. Whatcha gonna do? "

    ((I just wanted to find that guy for now, not spill all the beans yet, but w/ever.))

    Not gonna start running for doing nothing wrong, so I ain't budging. 

    Quote
    Yes, you get your body back! Wonderful!
    ((You said before you wanted to roll for auditor modules, do you still wish to do that?))

    Things Yagyu did this mission: 
    Spoiler (click to show/hide)

    Level up speech for now (subject to change).

    Finally, call an all hands to the meeting room (or whatever) so we can get a handle on this situation.


    Spoiler: Yagyu d'Aubigny (click to show/hide)


    "Probably better that way. Doubt anyone really escapes them anyways. So whats up? You want something before we're all probably shot?"

    I'm not gonna roll for those this time because you'll probably need them.

    650 Omni.

    Get paid!
    Spoiler: actions (click to show/hide)

    Go to the meeting room (or whatever) that Yagyu designates so we can come to terms with the full scope of our current predicament

    Spoiler: Edward (click to show/hide)
    700 Omni.
    Check notes spoiler. Fuck you pay me.

    Spoiler: notes (click to show/hide)
    600 Omni.






    Title: Re: MOOK: Such sights to see
    Post by: piecewise on March 18, 2022, 02:20:04 pm

    Yagyu gathers everyone together in a side room, with the hope of getting a clearer picture of what the hell just happened. As Wilfred drunkenly stumbles in, dragging Kora behind, the door to the unassuming conference room suddenly closes and the lights go out. The lights come back on again a few seconds later, and the room is entirely different. Instead of the standard conference room there is now simply a single overhead light illuminating a table with several chairs. At this edge of this light, only just illuminated, is a tall desk, with a figure sitting behind it. From the dim gleam of the light you can see a shape not dissimilar to Yagyu's own.  An Auditor. Its hands are steepled on the desk in front of it and its staring at you with the kind of stillness you'd expect from a lizard about to pounce on something.


    Violence. It says, its voice deep and mechanical, slowly enunciating each word. "Violence is a wager. To use violence is to wager what you may lose against what you may gain. Scars, broken bones, great pain, and decades of life wagered against freedoms, desires, and survival. A man may better his odds through training, luck, skill, and circumstance but Violence is always a gamble, and a very personal one.

    Mistakes were made here today. Mistakes that cannot be easily fixed.  You are not entirely to blame for your actions. They were, after all, accepted by your supervisors.


    The Auditor lifts one hand and points up. Behind and above him several spotlights click on, one by one. Each reveals a metal rod, upon which a body is suspended. Some are badly beaten but still breathing. Bill Pelican is among these, bound upside down with his arms behind his back. Others are dead to various degrees. The ones near the center seem to have simply been shot while the one furthest to the right is little more than chunks of meat wrapped to a pole with wire.

    They wagered, and they lost.

    The mechanical hands return to their place on the desk, fingers clicking precisely together like the teeth of a zipper.

    There is no need to explain your actions and no point in mounting a defense. Every action has been carefully scrutinized. Guilt and innocence are already known. Instead, you area here because I am offering you a wager of your own. Will you buy your lives with blood?
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on March 18, 2022, 02:53:26 pm
    250 to the shark, +1 frag +1 EMP +1 Existential Horror Gas.

    "Yes, but I don't think that 'blood' adequately describes my method of violence. There will be steaming bones and guts to go with it."

    Did the rnd people pay me? Can I get my lost and found?

    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on March 18, 2022, 04:07:23 pm
    Will d4 to d6
    Jack stands there in contemplation thinking about his next words very carefully "Mr Auditor... if I may be cleared to talk freely I would like to speak my mind if I may. Do I have permission?"
    Might as well use my knowledge skill to good use there's gotta be known precedent for situations like this I can take advantage of right?

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on March 18, 2022, 09:06:07 pm
    Quote
    "Probably better that way. Doubt anyone really escapes them anyways. So whats up? You want something before we're all probably shot?"
    "Well I wanted to ask what you knew about that dimension and if there is a way to sever its connection to ours or something, cause whatever just happened really can't be good, and since we are the people responsible for putting him away again last time, I figure he'd have it out for us. Ah, but it seems command has finally gotten their heads out of their asses and realized it's a serious situation. Too little too late, of course."

    ((Gonna assume this was said before poor Bill ended up as he is.  :v ))

    1) Question: if I shoot the goop thrower, and have the auditor autonomous targeting system shoot a second goop thrower, does the goop thrower stacking rule (where it becomes 2d4 instead of 2 times 1d4) kick in? Get two extra ammo tanks regardless (2x30).

    2) Buy a Hardsuit jetpack (quoted as 1600/5 = 320 omni before) and pay to have it installed/attached to the auditor if needed (how much?)

    3) Get insurance for the auditor-jetpack body (tops out at 100).

    4) Buy toolkit (200).

    5) How much for a box of (scrap) metal for use with the ferromagnetic accelerator that do d10 damage? 

    6) Try to see what kind of auditor is talking to us.

    Quote
    There is no need to explain your actions and no point in mounting a defense. Every action has been carefully scrutinized. Guilt and innocence are already known. Instead, you area here because I am offering you a wager of your own. Will you buy your lives with blood?

    "Most of us here didn't have much of a choice to be in this predicament. But I, for one, intend to fight through this, and I think most here would say the same."

    Penal legion let's gooooo.


    Spoiler: Yagyu d'Aubigny (click to show/hide)

    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on March 18, 2022, 09:08:25 pm
    Pay back 5 omni to the shark, then retrieve my items from the lost and found box if possible. Also, yes I’ll wager.
    Edit- also buy 4 auto cannot magazines for 80 omni

    Spoiler: Ji (click to show/hide)
    Spoiler: Lost and Found (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on March 18, 2022, 11:01:48 pm
    ((Baldwin's main contributions to the team have been scientific ones so far, but it seems like he'll have to do some fighting himself this time. Unfortunately, Baldwin is lacking in both weaponry and armour, having previously chosen to purchase powerful, but consumable versions of these instead [Explosives and the reactive shield generator]. It would make shopping a lot easier for me if I could use the occult gun for this mission which will allow me to pool all my money into armour and get a nice OMNITECH Jumpsuit with 2d6 life, plus rockets.

    Otherwise, I'll have to settle for an occult tentacle and armoured spacesuit, none of which are that good at this phase in the game [although protection from the vaccum of space might be really important this time.]))



    Though he now had a couple of missions under his belt, Baldwin was still a newcomer relative to some of his other teammates and as a result, he had no knowledge of who this derp fellow was and why his release was so catastrophic. Nothing could have prepared him for the videos on the monitor.

    "OH GOD! WHY DID YOU DO THAT?! I know command can be stubborn jackasses, but they didn't deserve this!"

    Baldwin turns towards Will.

    "What am I gonna do? I was an architect! I got this job by mistake and only stuck around cause I thought I was good at it, but clearly I'm not if Dr. Psycho here is out for our blood!"

    He says while gesturing towards the auditor. Then he turns his office chair away from everyone and towards a wall and starts muttering to himself.

    "I'm not a fighter, I'm not a fighter, I'm not a fighter..." over and over again...

    Since I'm not sure how much Piecewise is going to let me stall the game for the sake of RP, I'm going to assume someone slaps some sense into Baldwin eventually. When that happens, Baldwin accepts the wager by virtue of having no other choice and begs Will to let him use the occult gun for the suicide mission. In exchange, he promises to be Will's personal bodyguard for this mission and prioritize threats that go towards him first.



    Level up Speed to d8
    Level up Occult to d12


    If Will loans the gun:

    Sell OMNITECH Reactive fabric cape for 200 OMNI, Sell Omnitech OMNITECH Passive Personal Shield Generator for 200 OMNI, Sell Ceremonial dagger for 125 OMNI. Buy OMNITECH Jumpsuit for 1200 OMNI. Pay nothing to the loan shark and let the interest accumulate for this turn. Blindly take the "cursed" rifle Will is handing to him.

    If Will doesn't loan the gun:

    Sell OMNITECH Reactive fabric cape for 200 OMNI, Sell Ceremonial dagger for 125 OMNI, Sell EMP grenade for 50 OMNI, buy occult tentacle for 500 OMNI, buy armored spacesuit for 600 OMNI. Pay nothing to the loan shark and let the interest accumulate for this turn.
    (this is objectively worse than the previous loadout)

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Occult is banned
    Post by: Ozarck on March 18, 2022, 11:49:50 pm
    Bob

    Mechanics, Will to d12

    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)

    Spoiler: Tara (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on March 19, 2022, 01:42:45 am
    Level Fate (to d6) and Mechanics (to d6).

    Buy two squirrel-bots (100 OMNI), a laser trip sensor (25 OMNI), and a Thermite Charge. (75 OMNI)

    Stim self.

    Shoot Will with an entire magazine of pistol ammo, because it won't hurt Will and getting the entire team assigned to a penal mission is something someone should care about.


    After that..

    "I say yes, but I'm curious.. what would have happened if I'd said no?"

    Spoiler: Summer (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on March 19, 2022, 02:38:12 am
    "I'd just like to say I had nothing to do with what happened, but I guess that doesn't matter so bring on the fighting."

    Level up Guns to d10.
    Buy a reactive fabric cape for 400 OMNI.

    Give my robot friends each a handgun and three mags.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on March 19, 2022, 10:07:47 am
    Gripping his new microwave gun with two tentacles, Edward inches closer to Yagyu and points at him with a third tentacle

    "I'll, uh, be following the big man here. You know, to hide behind."


    Off to the penal legion we go then.

    2 levelups into guns (still hadn't used the one from last mission), used 1500 OMNIbucks to purchase microwave gun and 10 for a magic 888-ball.

    Can I get a description of the microwave gun? How it looks and what functions it has, and how it works in combat? The Arsenal only had stats but no description.


    Spoiler: Edward (click to show/hide)
    Title: Re: DERP: Hurt him so hard
    Post by: syvarris on March 19, 2022, 02:18:45 pm
    Level Fate to d12, Gun to d12.  Buy a transient psychokinetic stim for 250, and two euphoria generators for 200 (I assume these are grenades; if they're reusable I guess I only need one.  Also if they're reusable Wilfred will use it immediately after purchase.)  Edit: A placed charge for 150, too.

    Baldwin can have the occult gun.  Wil would definitely not give him the thing IC, but OOC I did kinda... well, scare people, I guess.  I swear I didn't think that would really work.  Or do anything.  Edit: Baldwin must ALSO take the Cold Comfort rifle, which has seen all its users die.  No reason.  It's definitely not actually cursed.

    ...Oh, and Wil only got paid 500, despite his promotion putting him to 650 base pay.  I don't really have anything to spend the money on, else I wouldn't tempt fate by pointing this out... but y'know.  Money.  :3



    "Huh." Is all Wilfred has to say at first, when his supervisors appear, dead.  "Wish I got to be the one to do that.  I could still make it worse for them if you want, I could get their ghosts!  Anyways, yeah, I'm in for blood!  You don't even have to ask, I wanna break more shit!"

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Ozarck on March 20, 2022, 11:08:10 am
    Were the cyborg gorilla and the anime orangutan among the punished present at our meeting?
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on March 22, 2022, 11:40:23 am
    250 to the shark, +1 frag +1 EMP +1 Existential Horror Gas.

    "Yes, but I don't think that 'blood' adequately describes my method of violence. There will be steaming bones and guts to go with it."

    Did the rnd people pay me? Can I get my lost and found?

    Spoiler: notes (click to show/hide)
    Extra 100 omni you got was from R&D.

    Bought.

    You get 3 frag grenades and a small wooden doll with 8 nails hammered into it at various points. 

    Acceptable.

    Will d4 to d6
    Jack stands there in contemplation thinking about his next words very carefully "Mr Auditor... if I may be cleared to talk freely I would like to speak my mind if I may. Do I have permission?"
    Might as well use my knowledge skill to good use there's gotta be known precedent for situations like this I can take advantage of right?

    Spoiler:  Jack Blackwater (click to show/hide)

    Yes.

    Quote
    "Probably better that way. Doubt anyone really escapes them anyways. So whats up? You want something before we're all probably shot?"
    "Well I wanted to ask what you knew about that dimension and if there is a way to sever its connection to ours or something, cause whatever just happened really can't be good, and since we are the people responsible for putting him away again last time, I figure he'd have it out for us. Ah, but it seems command has finally gotten their heads out of their asses and realized it's a serious situation. Too little too late, of course."

    ((Gonna assume this was said before poor Bill ended up as he is.  :v ))

    1) Question: if I shoot the goop thrower, and have the auditor autonomous targeting system shoot a second goop thrower, does the goop thrower stacking rule (where it becomes 2d4 instead of 2 times 1d4) kick in? Get two extra ammo tanks regardless (2x30).

    2) Buy a Hardsuit jetpack (quoted as 1600/5 = 320 omni before) and pay to have it installed/attached to the auditor if needed (how much?)

    3) Get insurance for the auditor-jetpack body (tops out at 100).

    4) Buy toolkit (200).

    5) How much for a box of (scrap) metal for use with the ferromagnetic accelerator that do d10 damage? 

    6) Try to see what kind of auditor is talking to us.

    Quote
    There is no need to explain your actions and no point in mounting a defense. Every action has been carefully scrutinized. Guilt and innocence are already known. Instead, you area here because I am offering you a wager of your own. Will you buy your lives with blood?

    "Most of us here didn't have much of a choice to be in this predicament. But I, for one, intend to fight through this, and I think most here would say the same."

    Penal legion let's gooooo.


    Spoiler: Yagyu d'Aubigny (click to show/hide)


    ((Assume away))

    1. Yes, though you may want to remind me of that fact the first time you do it. You know how I am.
    2. Lets go 350 total. So 30 install.
    3. 100 it is then.
    4. Done.
    5. Damage is generally decided by size, density, and shape. So any sufficiently large chunk of iron will work. We'll give ya a box with d6 chunks in it for...50 Omni. Should give you a fair number of shots, luck permitting.
    6. Its a bit hard to say; he was barely visible before and now, rear lit like he is, you can't see any details other than his silhouette.  However, you don't believe he's one of the options they had available to you. His head shape is...different from any of them. The shape of the head is larger, more flared out like some sort of tribal sun mask or something like that. Maybe he's some sort of unique "Command" type?

    A worthy answer.

    Pay back 5 omni to the shark, then retrieve my items from the lost and found box if possible. Also, yes I’ll wager.
    Edit- also buy 4 auto cannot magazines for 80 omni

    Spoiler: Ji (click to show/hide)
    Spoiler: Lost and Found (click to show/hide)
    Bought and repaid.

    You get:
    A walkie talkie
    A medkit
    and a whistle in the shape of a skull. Appears to be Aztec.

    ((Baldwin's main contributions to the team have been scientific ones so far, but it seems like he'll have to do some fighting himself this time. Unfortunately, Baldwin is lacking in both weaponry and armour, having previously chosen to purchase powerful, but consumable versions of these instead [Explosives and the reactive shield generator]. It would make shopping a lot easier for me if I could use the occult gun for this mission which will allow me to pool all my money into armour and get a nice OMNITECH Jumpsuit with 2d6 life, plus rockets.

    Otherwise, I'll have to settle for an occult tentacle and armoured spacesuit, none of which are that good at this phase in the game [although protection from the vaccum of space might be really important this time.]))



    Though he now had a couple of missions under his belt, Baldwin was still a newcomer relative to some of his other teammates and as a result, he had no knowledge of who this derp fellow was and why his release was so catastrophic. Nothing could have prepared him for the videos on the monitor.

    "OH GOD! WHY DID YOU DO THAT?! I know command can be stubborn jackasses, but they didn't deserve this!"

    Baldwin turns towards Will.

    "What am I gonna do? I was an architect! I got this job by mistake and only stuck around cause I thought I was good at it, but clearly I'm not if Dr. Psycho here is out for our blood!"

    He says while gesturing towards the auditor. Then he turns his office chair away from everyone and towards a wall and starts muttering to himself.

    "I'm not a fighter, I'm not a fighter, I'm not a fighter..." over and over again...

    Since I'm not sure how much Piecewise is going to let me stall the game for the sake of RP, I'm going to assume someone slaps some sense into Baldwin eventually. When that happens, Baldwin accepts the wager by virtue of having no other choice and begs Will to let him use the occult gun for the suicide mission. In exchange, he promises to be Will's personal bodyguard for this mission and prioritize threats that go towards him first.



    Level up Speed to d8
    Level up Occult to d12


    If Will loans the gun:

    Sell OMNITECH Reactive fabric cape for 200 OMNI, Sell Omnitech OMNITECH Passive Personal Shield Generator for 200 OMNI, Sell Ceremonial dagger for 125 OMNI. Buy OMNITECH Jumpsuit for 1200 OMNI. Pay nothing to the loan shark and let the interest accumulate for this turn. Blindly take the "cursed" rifle Will is handing to him.

    If Will doesn't loan the gun:

    Sell OMNITECH Reactive fabric cape for 200 OMNI, Sell Ceremonial dagger for 125 OMNI, Sell EMP grenade for 50 OMNI, buy occult tentacle for 500 OMNI, buy armored spacesuit for 600 OMNI. Pay nothing to the loan shark and let the interest accumulate for this turn.
    (this is objectively worse than the previous loadout)

    Spoiler: Baldwin Reborn (click to show/hide)
    Leveled.
    I assume the top option because the bottom one is crossed out?

    The Auditor watches your small mental breakdown dispassionately and doesn't say a word.

    Bob

    Mechanics, Will to d12

    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)

    Spoiler: Tara (click to show/hide)
    OK.

    Level Fate (to d6) and Mechanics (to d6).

    Buy two squirrel-bots (100 OMNI), a laser trip sensor (25 OMNI), and a Thermite Charge. (75 OMNI)

    Stim self.

    Shoot Will with an entire magazine of pistol ammo, because it won't hurt Will and getting the entire team assigned to a penal mission is something someone should care about.


    After that..

    "I say yes, but I'm curious.. what would have happened if I'd said no?"

    Spoiler: Summer (click to show/hide)
    Ok.
    Alright.
    Cool.
    You empty an entire magazine into Wilfred's metal...face area. No one attempts to stop you.

    The choice of where to die is the greatest freedom of mankind. If you wish it to be here, then I will honor that desire.
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on March 22, 2022, 11:40:55 am

    "I'd just like to say I had nothing to do with what happened, but I guess that doesn't matter so bring on the fighting."

    Level up Guns to d10.
    Buy a reactive fabric cape for 400 OMNI.

    Give my robot friends each a handgun and three mags.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Leveled, Bought, Gunned.

    Precisely. Next time, prevent it.

    Gripping his new microwave gun with two tentacles, Edward inches closer to Yagyu and points at him with a third tentacle

    "I'll, uh, be following the big man here. You know, to hide behind."


    Off to the penal legion we go then.

    2 levelups into guns (still hadn't used the one from last mission), used 1500 OMNIbucks to purchase microwave gun and 10 for a magic 888-ball.

    Can I get a description of the microwave gun? How it looks and what functions it has, and how it works in combat? The Arsenal only had stats but no description.


    Spoiler: Edward (click to show/hide)
    Leveled, etc.

    The Microwave gun is a big chunky rifle, its got six exposed soda can sized capacitors running in two rows of three along upper left and right of its body and what looks like some sort of satellite dish instead of a normal barrel. Its essentially a super powered Klystron which produces microwaves. These function similarly to microwaves used commercially, vibrating molecules to produce heat. Works best against fleshy targets but also functions against electronics. Difficult to use though due to having to tune the frequency for distance.

    Level Fate to d12, Gun to d12.  Buy a transient psychokinetic stim for 250, and two euphoria generators for 200 (I assume these are grenades; if they're reusable I guess I only need one.  Also if they're reusable Wilfred will use it immediately after purchase.)  Edit: A placed charge for 150, too.

    Baldwin can have the occult gun.  Wil would definitely not give him the thing IC, but OOC I did kinda... well, scare people, I guess.  I swear I didn't think that would really work.  Or do anything.  Edit: Baldwin must ALSO take the Cold Comfort rifle, which has seen all its users die.  No reason.  It's definitely not actually cursed.

    ...Oh, and Wil only got paid 500, despite his promotion putting him to 650 base pay.  I don't really have anything to spend the money on, else I wouldn't tempt fate by pointing this out... but y'know.  Money.  :3



    "Huh." Is all Wilfred has to say at first, when his supervisors appear, dead.  "Wish I got to be the one to do that.  I could still make it worse for them if you want, I could get their ghosts!  Anyways, yeah, I'm in for blood!  You don't even have to ask, I wanna break more shit!"

    Spoiler: Sheet (click to show/hide)
    Bought. They're grenades, yes.

    Cursed gun and Other cursed gun handed off.

    You can get that extra 150. Very grudgingly.

    The Auditor just sort of stares at you. You think. He has no eyes so hard to say he "stares" at anything but he's definitely perceiving you with a notable degree of annoyance.

    Were the cyborg gorilla and the anime orangutan among the punished present at our meeting?
    No, actually. Remember they were off talking to management which is why they left Bill to oversee things. They got a stern talking to about choosing subordinates better but that's it.
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on March 22, 2022, 12:05:45 pm
    Give the wooden doll to Baldwin.

    "Pretty sure this is some occult bollocks, you should have it."

    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Ozarck on March 22, 2022, 02:30:23 pm
    No, actually. Remember they were off talking to management which is why they left Bill to oversee things. They got a stern talking to about choosing subordinates better but that's it.
    I didn't remember that, but it's good to hear. They seem like more sensible types than whoever let Wil "Fuck Derp "Fred in to live up to his middle name.

    Update on Jon I. Tor?
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on March 22, 2022, 07:28:25 pm
    "I do have a question that's not immediately related to whatever horrorshow you're about to shove us of into, if I may? Two in fact."

    Say above.

    Could I possibly sell off the two pinpoint carbines that are built into the auditor palms? Note that if it costs something to have them taken out, that'd be fine.

    Spoiler: Yagyu d'Aubigny (click to show/hide)

    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on March 23, 2022, 02:27:53 am
    "Guess I'm as ready for what's about to happen as I can get."
    Ready to rumble!
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: DERP: Hurt him so hard
    Post by: syvarris on March 23, 2022, 08:02:50 am
    Drink monkey pump with Kora, and wait for things to happen.  Be happy.

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on March 23, 2022, 05:48:08 pm
    Baldwin takes the doll and heads inside his own room. After everything that's happened, he needs some alone time. Baldwin puts on headphones, lights some incense, and begins to meditate in hopes of finding some sort of inner peace.

    Once that is finished, he takes out Fragile Darkness and begins to examine it in more detail.

    Accept the doll and stash it in my room, I don't have time to investigate it for occult shenanigans. Check on how well my golden mushroom is growing.
    Afterwards, non-invasively examine fragile darkness. Try to figure out if it'll need reloading, and if so, figure out how. Then look at the doll I guess.


    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: DERP: Hurt him so hard
    Post by: Egan_BW on March 23, 2022, 06:10:21 pm
    Drink monkey pump with Kora, and wait for things to happen.  Be happy.


    "You are a better god than I could have ever hoped to find."
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on March 23, 2022, 07:36:54 pm
    Ready for whatever
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on March 25, 2022, 04:45:38 pm
    "Uhhum well Mr Auditor sir its clear from the fact you have gathered us all here that you see all of us responsible in some way shape or form for the events that have occurred earlier... but as you yourself have pointed out by your...demonstration our guilt in this matter is not equal it would be greatly... unjust to dish out the same punishment to the perpetrator who sent those... things  through the portal as the man who watched the doors. Even civilizations of old known for their brutality gave lighter sentences to petty thieves compared to murderers even if they were in some way in cahoots. So while I will accept because I am not keen toward the alternative proposal what I'm ultimately asking is will the punishment fit the crime?"

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on March 26, 2022, 03:19:56 pm
    Give the wooden doll to Baldwin.

    "Pretty sure this is some occult bollocks, you should have it."

    Spoiler: notes (click to show/hide)
    Given!

    No, actually. Remember they were off talking to management which is why they left Bill to oversee things. They got a stern talking to about choosing subordinates better but that's it.
    I didn't remember that, but it's good to hear. They seem like more sensible types than whoever let Wil "Fuck Derp "Fred in to live up to his middle name.

    Update on Jon I. Tor?
    You might see him again soon.

    "I do have a question that's not immediately related to whatever horrorshow you're about to shove us of into, if I may? Two in fact."

    Say above.

    Could I possibly sell off the two pinpoint carbines that are built into the auditor palms? Note that if it costs something to have them taken out, that'd be fine.

    Spoiler: Yagyu d'Aubigny (click to show/hide)


    Ask.

    You can, but they've very stripped down versions of the gun, basically just a barrel and mechanism. You'd get like 50% the price of a new one.

    "Guess I'm as ready for what's about to happen as I can get."
    Ready to rumble!
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Alright.

    Drink monkey pump with Kora, and wait for things to happen.  Be happy.

    Spoiler: Sheet (click to show/hide)
    For now.

    Baldwin takes the doll and heads inside his own room. After everything that's happened, he needs some alone time. Baldwin puts on headphones, lights some incense, and begins to meditate in hopes of finding some sort of inner peace.

    Once that is finished, he takes out Fragile Darkness and begins to examine it in more detail.

    Accept the doll and stash it in my room, I don't have time to investigate it for occult shenanigans. Check on how well my golden mushroom is growing.
    Afterwards, non-invasively examine fragile darkness. Try to figure out if it'll need reloading, and if so, figure out how. Then look at the doll I guess.


    Spoiler: Baldwin Reborn (click to show/hide)
    The mushroom is growing well enough that it has started to push up against its container. Looks like it will need a new pot, so to speak, soon.

    After a bit of examination, it appears to run on...human teeth. There's an empty socket here where there was definitely a tooth before. If you stick a new tooth in there...it might reload?

    [9] You get the distinct feeling that removing a nail from the doll will do...something.

    Ready for whatever
    Spoiler: Ji (click to show/hide)
    A bold claim.

    "Uhhum well Mr Auditor sir its clear from the fact you have gathered us all here that you see all of us responsible in some way shape or form for the events that have occurred earlier... but as you yourself have pointed out by your...demonstration our guilt in this matter is not equal it would be greatly... unjust to dish out the same punishment to the perpetrator who sent those... things  through the portal as the man who watched the doors. Even civilizations of old known for their brutality gave lighter sentences to petty thieves compared to murderers even if they were in some way in cahoots. So while I will accept because I am not keen toward the alternative proposal what I'm ultimately asking is will the punishment fit the crime?"

    Spoiler:  Jack Blackwater (click to show/hide)
    Yes.

    He doesn't elaborate.










    It seems we have an accord. He pauses for a long moment and then continues. 22 minutes ago we began receiving messages from components of the Torture Core on the moon. These messages indicated that the individual you know as "Mr. Friend" had entered the Pain Dimension and had begun subverting it. Pain Elementals and the dimension they inhabit are interconnected and thus Mr. Friend's influence is spreading through their world from mind to mind and into the very fabric of that dimension. This process is still relatively slow, but they fear it will accelerate exponentially as his influence grows.  They have asked us to fix this situation and we have agreed, with the acceptance that if we are successful they will halt their slow aggressions towards our plane of existence.

    Whether due to his will being diluted among both minds and the area he inhabits or because of the different nature of perception within the Pain Dimension it appears that Mr. Friend's abilities are weakened when it comes to his interactions with humans. While the pain elementals are infected without ever seeing him, humans appear to require his direct attention and effort to control. And, unlike before, his control can be fought. We have this on good authority.

    As such, you will be inserted into the Pain Dimension, infiltrate the growing cancer that is Mr. Friend, and kill him. While we previously attempted to preserve him for scientific reasons, it has become clear he is too great a threat to be left alive.

    Questions?

    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on March 26, 2022, 04:06:32 pm
    "Praise Wil!"
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on March 26, 2022, 06:51:59 pm
    "Nope that will be all sir."
    Ready to rock and roll I guess
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on March 26, 2022, 07:52:35 pm
    "How do we stop it, exactly?  We couldn't hurt pain elementals with weapons earlier."
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on March 26, 2022, 08:02:56 pm
    Prepare for departure.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on March 26, 2022, 08:06:50 pm
    I don't give a bleep, let's get drunk and invade a different reality. Bastards had it coming anyways.

    Spoiler: notes (click to show/hide)
    Title: Re: DERP: Hurt him so hard
    Post by: syvarris on March 26, 2022, 11:24:10 pm
    "Wait, our mission is to kill Derp?!"

    Wilfred stands there, dumbfounded, for several long seconds.  The monkey pump drops from his grip, some spilling onto the floor.

    "FUCK YES!"

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on March 27, 2022, 12:42:44 am
    Quote
    Ask.

    "Intimidation tactics and theatrics like these are poor substitutes for proper accountability. Sure, in a hierarchical organization, screwups should be, ah, disciplined, when they mess up badly enough." he says, as he gestures toward the display above them, "But this flows both ways. After all, it is the boss' job to make sure they appointed the right people, trained them properly, that they appointed and trained those below them in turn, and so forth. In the end, the bucks stops at the top."

    "If all that you, the board of auditors or whoever orders you around, do here is to mulch some middle managers and screw over some flunkies at the bottom, I can assure you, things will just get repeated down the line and we'll all be doing this song and dance again."

    "So then, my question: what are you, personally, gonna do to take responsibility and avoid this in the future?"

    Then, assuming I haven't gotten perforated for my insolence, ask:

    "Secondly, what does 'NEIMBUCTOIE' mean to you?"

    1) Talk above.

    Quote
    You can, but they've very stripped down versions of the gun, basically just a barrel and mechanism. You'd get like 50% the price of a new one.

    2) Normally the resale value of a gun is 1/2. So does that mean each one sells for 1/4th the arsenal price, or 1/2 still?

    Quote
    Questions?

    3) Does this mean that, once he focuses on a person, said target still needs to perceive him to be affected, like originally? If yes would our original sensory deprivation methods/suits still work?

    4) On that topic, can we get provided with a way to deal with mindcontrolled teammates? Like installing shock-collars/robobody lockouts and a voting-based system of activation so no individual getting controlled will screw over everyone at once.

    5) We know OMNI has access to some heavy stuff. Is there a reason you're not carpet-nuking the area he is in to oblivion?

    6) is there a way to stop pain elementals from instantly respawning the moment we kill them? There didn't seem to be any delay to it last time so either we all get some of that stuff Summer successfully tested out against them, or we'll have to think of another way to keep them at bay. Maybe gooping them in place could work?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on March 27, 2022, 02:15:32 am
    "Well I can't think of anything to ask, so I'll just be sitting here until everyone else is finished."

    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: syvarris on March 27, 2022, 09:32:28 am
    5) We know OMNI has access to some heavy stuff. Is there a reason you're not carpet-nuking the area he is in to oblivion?

    ((They're sending Wil.  He is classified as a weapon of mass destruction~))
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on March 27, 2022, 10:12:31 am
    "I think I understand, but there's one thing I don't get. Who's Mr. friend and what are these abilities of his you speak of? I thought Will released a man named Derp?"

    Baldwin felt out of the loop compared to his veteran colleagues.

    After having it explained to him, Baldwin then asks the auditor if he can take any teeth they extracted from the tortured executives to reload his spooky gun with. Teeth-pulling is torture 101, any torturer worth his salt is bound to have a dozen of them lying around.

    At the end of the briefing, Baldwin goes to harvest the cap of the golden mushroom and sells it, using the revenue gained to make a payment to the loan shark.


    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on March 27, 2022, 09:38:38 pm
    "I don't have any weapons and I think I'll do everything possible through VR, so.."

    "I don't see why I'd need a shock collar."
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on March 27, 2022, 10:29:47 pm
    "I don't have any weapons and I think I'll do everything possible through VR, so.."

    "I don't see why I'd need a shock collar."

    "Well, the original Friendly was perfectly capable of controlling people if he perceived them remotely, be it video or audio. Even in his diminished state, it'd be unwise to assume that isn't the case anymore. And yes, there are ways to help counteract this issue, like speech-to-text or lowered framerates.

    But even then there's a good reason why we need everyone to be a part of it: the idea only works if enough voters exist that Friendly would need to achieve control over most of the team to subvert the system, in which case our mission is most likely doomed anyway. If only like 3 people can vote we shouldn't even bother, it'd harm more than it'd help.

    Of course, having some people not subject to the system while still being able to vote would chafe and be a hard sell to the rest of the team, especially those actually going in there. So we need to have enough buy-in for this to work, which needs everyone to put skin in the game, so to speak.

    Well, it's speculative anyway unless command agrees to it."


    5) We know OMNI has access to some heavy stuff. Is there a reason you're not carpet-nuking the area he is in to oblivion?

    ((They're sending Wil.  He is classified as a weapon of mass destruction~))

    ((More like a weapon of messy destruction, if you ask me~))
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on March 27, 2022, 10:45:25 pm
    "But you don't need to control most of the team.  Just take over one person, use that person to kill someone else, and then it doesn't matter if the first one is knocked out.  At least two down from one takeover.  Doesn't sound like the guy has to care if a mind controlled minion is killed or shocked later."

    "I mean, you could kill what, three, four people at once?  No problem?"

    "The safe way to do it would be to have the few people with the actual weapons attack seperately and alone, while everyone else monitors you from out of range.  Then there's enough to stop one of you guys should you get taken over.  If we had some way to free you from afar, then we'd be golden."

    "Another possibility would be to have some kinda firing interlocks, so that half the team needs to be up for the more powerful weapons to be used.  Say the default is 'off', not on."
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on March 27, 2022, 10:59:48 pm
    "Really, he's in a weakened state. No reason why we can't just roll up and turn him into hamburger with all we got. Even if some of us die, it won't really matter."
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on March 28, 2022, 12:07:37 am
    "But you don't need to control most of the team.  Just take over one person, use that person to kill someone else, and then it doesn't matter if the first one is knocked out.  At least two down from one takeover.  Doesn't sound like the guy has to care if a mind controlled minion is killed or shocked later."

    "I mean, you could kill what, three, four people at once?  No problem?"

    "The safe way to do it would be to have the few people with the actual weapons attack seperately and alone, while everyone else monitors you from out of range.  Then there's enough to stop one of you guys should you get taken over.  If we had some way to free you from afar, then we'd be golden."

    "Another possibility would be to have some kinda firing interlocks, so that half the team needs to be up for the more powerful weapons to be used.  Say the default is 'off', not on."

    "Sure, there's other ways to handle it, I am open to suggestions. But the basic idea is that if someone like Wil or Ji or I get taken over, then the group has a way of shutting them down without having to blast through a ton of armor to achieve that, since that gives that thrall a lot of chances to do damage. Not to mention it gives us a chance to recover them and undo the mind control without having to demolish them.

    Also, remember that Friendly doesn't automatically gain the knowledge of people he controls, so even if some of us get taken over he probably won't be able to actually turn the system against us, at least not before we have a chance to use it ourselves.

    The idea of possibly locking out heavy weapons could work, but we'd have to be careful we don't limit our offensive power too much either since I suspect we'll need it. Then again, if the gimps still instantly respawn anyway, then giving everyone souped-up goop throwers might be our best bet.

    Finally, having people control the system remotely is also an option, but that requires leaving a lot of us behind here, since right now I do not trust omni command not to fuck things up. And Friendly can still gain control through video or audio, so we'd need obfuscation to prevent that, possibly slowing down a response."


    "Really, he's in a weakened state. No reason why we can't just roll up and turn him into hamburger with all we got. Even if some of us die, it won't really matter."

    "Unfortunately, overconfidence here won't just kill you but your teammates as well, so I'd rather not be so blasé about it."
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on March 28, 2022, 12:47:31 am
    "Have you noticed that us dying is the point, fake auditor? Come on, you don't have to be scared of it."
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on March 28, 2022, 01:05:54 am
    "I don't like the sound of anyone controlling me or my robots to use them to kill possessed people, also why are we arguing about this stuff let's just get the damn job done."
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on March 28, 2022, 01:51:38 am
    "I don't like the sound of anyone controlling me or my robots to use them to kill possessed people, also why are we arguing about this stuff let's just get the damn job done."

    ”The whole point of this is to have a way to deal with mindcontrolled teammates without having to kill them. Neither the shock, nor the lockout for robots, would kill the person. And you’d be the one who gets to vote remember? No individual would have the power to make use of this system alone.”

    "Have you noticed that us dying is the point, fake auditor? Come on, you don't have to be scared of it."

    ”If friendo succeeds in taking over the entire pain dimension, a lot more people might die than just us smucks getting sent in. This isn’t just about our safety, we need to ensure we get this done or the consequences will be catastrophic.”
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on March 28, 2022, 02:47:00 am
    ”The whole point of this is to have a way to deal with mindcontrolled teammates without having to kill them. Neither the shock, nor the lockout for robots, would kill the person. And you’d be the one who gets to vote remember? No individual would have the power to make use of this system alone.”
    "Well that makes me feel better about the whole thing, probably should be paying more attention to these discussions in the future."
    Title: Re: MOOK: Such sights to see
    Post by: syvarris on March 28, 2022, 03:03:40 am
    "Demyacracy sounds like bullshit, have someone blind listen to chatter and shock anyone compromised.  It's easy to keep one person safe, and if they're a techie or something it hardly hampers them.  Where did Pathos go, anyway?  Little bugger would be perfect."

    EDIT: ...Does Wilfred's current body have a shock implant?  And if not, could he get a shock collar rather than an implant?
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on March 28, 2022, 03:04:29 am
    "This was caused by Wil.  Without any mind-control shenanigans.  Or OMNI command orders.  Sure, I can understand not trusting command, but they could not have caused this without Wil drunkenly screwing everything up."

    "We should hand it over to people who won't be going in there.  So there's zero risk of mind control, not a slim risk of mind control.  Or automate it or something.  Then there's no delays over votes, no politics, no concentrating on pushing the right button while your face is stuck inside some wall.  It'll be run by people outside this fuckery."

    "The pain dimension was incredibly confusing.  I don't even know if you can reliably push a button if you want to.  I had trouble even injecting a syringe into one random pain elemental.  Fumbling about for a button is dumb."
    Title: Re: MOOK: Such sights to see
    Post by: Ozarck on March 28, 2022, 04:57:06 pm
    Bob.
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on March 29, 2022, 06:37:31 pm
    "Demyacracy sounds like bullshit, have someone blind listen to chatter and shock anyone compromised.  It's easy to keep one person safe, and if they're a techie or something it hardly hampers them.  Where did Pathos go, anyway?  Little bugger would be perfect."
    EDIT: ...Does Wilfred's current body have a shock implant?  And if not, could he get a shock collar rather than an implant?

    "That introduces a single point of failure however, which I don't like. If Friendo somehow gets to those one or two people it's game over for everyone. And yes, text-to-speech and other obfuscation can help prevent that, but that also delays the response time. But if that's the way people will do this willingly then I wouldn't mind Ed taking that on him. He's been with us for a long time so I trust him more than omni command right now. Pathos seems... distracted right now."


    "This was caused by Wil.  Without any mind-control shenanigans.  Or OMNI command orders.  Sure, I can understand not trusting command, but they could not have caused this without Wil drunkenly screwing everything up."
    "We should hand it over to people who won't be going in there.  So there's zero risk of mind control, not a slim risk of mind control.  Or automate it or something.  Then there's no delays over votes, no politics, no concentrating on pushing the right button while your face is stuck inside some wall.  It'll be run by people outside this fuckery."
    "The pain dimension was incredibly confusing.  I don't even know if you can reliably push a button if you want to.  I had trouble even injecting a syringe into one random pain elemental.  Fumbling about for a button is dumb."

    "It's not just this disaster, they've been consistently unresponsive in providing us with proper support. Hell, while trying to solve the issue with the pain door they made things actively harder for no good reason. Maybe the new batch will be better but I'd need to see them not be useless first. I'd rather trust those teammates I've fought with and can vouch for.

    Ed. what do you think? Your skills would surely be useful in there, but you might be the best person for the job still, given that it seems to involve direct violence mostly. Assuming that auditor over there will even permit one of us not actually going in, mind you. If not, or if you think you'd be more useful on the inside, might as well drop the matter."
    Title: Re: MOOK: Such sights to see
    Post by: Eschar on March 29, 2022, 09:13:01 pm
    PTW.
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on March 29, 2022, 10:58:17 pm
    "If you're concerned about them being too permissive.. yeah, I can understand that.  They didn't even demote Wil.  Are you afraid they won't push the button?"
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on March 29, 2022, 11:40:23 pm
    "The lost and found ghost even gave me extra grenades to replace the ones I used and more. I mean, it might not technically be a... hey Wil is the lost and found bin a ghost or just a generic spooky thing?"
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on March 30, 2022, 12:46:29 am
    "No offense, but you're sitting in your brand new arbiter body, which you got for free, complaining about lack of proper support.  Hell, they didn't even demote Wil."

    "What, you mean this old thing?" he said, slapping the auditor body like one would a nice car, "Well, I suppose you couldn't know this since you're pretty new here, but I actually got this thing a while back. Paid good money for it too. It, ah, got a bit of a dent in it though, but she got fixed up good as new."

    "As for the second part, well yes, it does seem that Wil is just about the only person here who is not actually facing any negative consequences, given his enthusiasm for killing our target. But as much as I may have some opinions on that," he said, while straightening up a bit and speaking a bit louder so the other's in the briefing could hear him, "none of that matters right now. Whatever misgivings anyone may have about the situation, all that matters in this moment is to deal with it and finish this mission. We can sort things out after this, but now we just gotta make it through this first."
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on March 30, 2022, 01:35:04 am
    "Anyway, I've got your money"

    Give Yagyu his 550 OMNI.
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on March 30, 2022, 03:30:29 am

    Ed. what do you think? Your skills would surely be useful in there, but you might be the best person for the job still, given that it seems to involve direct violence mostly. Assuming that auditor over there will even permit one of us not actually going in, mind you. If not, or if you think you'd be more useful on the inside, might as well drop the matter."

    "Ah yes, you're right that I'm not really inclined to front line violence. At least not right now, it was easier when I was almost literally a tank. I certainly wouldn't mind playing overwatch from the outside, since I assume they won't have much electronics in the pain dimension for me to fiddle with. Though, if it comes to it... He cradles his new microwave gun with two tentacles, gently petting it with a third tentacle ...then I'll be sure to give it my best shot."
    Title: Re: MOOK: Such sights to see
    Post by: syvarris on March 30, 2022, 07:00:16 am
    "The lost and found ghost even gave me extra grenades to replace the ones I used and more. I mean, it might not technically be a... hey Wil is the lost and found bin a ghost or just a generic spooky thing?"

    Wilfred shrugs.  He otherwise remains quiet, having lost interest in the conversation.
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on March 30, 2022, 12:32:28 pm
    "Anyway, I've got your money"

    Give Yagyu his 550 OMNI.

    "Oh, right. Thanks!"
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on March 30, 2022, 03:04:04 pm
    "How do we stop it, exactly?  We couldn't hurt pain elementals with weapons earlier."
    He is not a pain elemental. And if he is unable to die in that world, then you should be equally immortal. If he may die there, then kill him there. If not, put him somewhere where he will. As per the Elementals under his control, they may be immortal but they are still able to be rendered inert, at least for a time. A body without limbs poses little threat.


    Quote
    Ask.

    "Intimidation tactics and theatrics like these are poor substitutes for proper accountability. Sure, in a hierarchical organization, screwups should be, ah, disciplined, when they mess up badly enough." he says, as he gestures toward the display above them, "But this flows both ways. After all, it is the boss' job to make sure they appointed the right people, trained them properly, that they appointed and trained those below them in turn, and so forth. In the end, the bucks stops at the top."

    "If all that you, the board of auditors or whoever orders you around, do here is to mulch some middle managers and screw over some flunkies at the bottom, I can assure you, things will just get repeated down the line and we'll all be doing this song and dance again."

    "So then, my question: what are you, personally, gonna do to take responsibility and avoid this in the future?"

    Then, assuming I haven't gotten perforated for my insolence, ask:

    "Secondly, what does 'NEIMBUCTOIE' mean to you?"

    1) Talk above.

    Quote
    You can, but they've very stripped down versions of the gun, basically just a barrel and mechanism. You'd get like 50% the price of a new one.

    2) Normally the resale value of a gun is 1/2. So does that mean each one sells for 1/4th the arsenal price, or 1/2 still?

    Quote
    Questions?

    3) Does this mean that, once he focuses on a person, said target still needs to perceive him to be affected, like originally? If yes would our original sensory deprivation methods/suits still work?

    4) On that topic, can we get provided with a way to deal with mindcontrolled teammates? Like installing shock-collars/robobody lockouts and a voting-based system of activation so no individual getting controlled will screw over everyone at once.

    5) We know OMNI has access to some heavy stuff. Is there a reason you're not carpet-nuking the area he is in to oblivion?

    6) is there a way to stop pain elementals from instantly respawning the moment we kill them? There didn't seem to be any delay to it last time so either we all get some of that stuff Summer successfully tested out against them, or we'll have to think of another way to keep them at bay. Maybe gooping them in place could work?



    Spoiler: Yagyu d'Aubigny (click to show/hide)

    You misunderstand the basic hierarchy. Auditors are not management, we are simple accountants. We ensure all accounts are settled and that all actions are above board. Upper management is whom you have a grievance with. Shall I inform them?


    ((Yeah, keep it as 1/2. That was basically me just explaining why a "Brand new" gun still got the "used" discount. ))

    Indications point to former methods of insulation being effective but we cannot say for sure. The Pain Dimension may skew perception in unknown ways. Be cautious, even with otherwise guaranteed techniques.

    Yes.

    You are the first option. For the sake of good will with the Pain Elementals. We will be providing you with a weapon of last resort, however. And we have several other contingencies.

    Any non-lethal method of damage should result in them remaining damaged until death. And they are able to withstand a great deal more harm than an ordinary person without expiring. Sub-lethal injury and restraint based techniques are your best bet.


    "I think I understand, but there's one thing I don't get. Who's Mr. friend and what are these abilities of his you speak of? I thought Will released a man named Derp?"

    Baldwin felt out of the loop compared to his veteran colleagues.

    After having it explained to him, Baldwin then asks the auditor if he can take any teeth they extracted from the tortured executives to reload his spooky gun with. Teeth-pulling is torture 101, any torturer worth his salt is bound to have a dozen of them lying around.

    At the end of the briefing, Baldwin goes to harvest the cap of the golden mushroom and sells it, using the revenue gained to make a payment to the loan shark.


    Spoiler: Baldwin Reborn (click to show/hide)
    Ask your team. And report to the nearest infirmary before you leave. They will have teeth for you.

    You get 1454 Omni from the sale.

    "Demyacracy sounds like bullshit, have someone blind listen to chatter and shock anyone compromised.  It's easy to keep one person safe, and if they're a techie or something it hardly hampers them.  Where did Pathos go, anyway?  Little bugger would be perfect."

    EDIT: ...Does Wilfred's current body have a shock implant?  And if not, could he get a shock collar rather than an implant?
    You don't have an implant, even if you did originally. Both a collar and an implant are available. If they're ok with you having something removable is up to them.







    Any further questions?
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on March 30, 2022, 05:12:15 pm
    Quote
    You misunderstand the basic hierarchy. Auditors are not management, we are simple accountants. We ensure all accounts are settled and that all actions are above board. Upper management is whom you have a grievance with. Shall I inform them?

    1) Sure, kick it up the ladder. If they wanna fire or punish me for speaking the truth, it just proves the point.

    ((And yes, I know it's probably a bad idea, but seems to fit best with Yagyu.))

    2) He forgot to answer my second question: "What does 'NEIMBUCTOIE' mean to you?"

    Quote
    A body without limbs poses little threat.
    Quote
    Any non-lethal method of damage should result in them remaining damaged until death. And they are able to withstand a great deal more harm than an ordinary person without expiring. Sub-lethal injury and restraint based techniques are your best bet.

    "Hmm, I'm not so sure about that. Last time they didn't seem to need any limbs to work their pain magics, or even eyes and ears to sense their target. But it still seems like our best bet I suppose."

    "Ed, could you help me with something? I'd like to upgrade my goop thrower again so it works like the old one. Seems like it will be a good tool to have in there."
    3) Give my goop thrower to Ed so he can redo the mod my old one had (overdrive mode).

    "Allright lads, one thing before I forget: since Summer indicated that space in there is warped and hard to navigate, we might get separated. If you wish, you can give me a DNA sample which should allow my suit systems to track you. For the brobots among you, you can go scrape some mold off a bathroom stall or whatever and give piece to me, that way I can track your location by proxy. This is voluntary and can be rescinded after the mission, in which case I'll give you your sample back. I can't 100% guarantee the system will work in there, but it's worth a shot. "
    4) If anyone gives me a sample, test it to make sure it works, then store it safely.

    Quote
    Yes.

    5) Good. In that case, install the temporary shockers/robobody lockouts into people who volunteer (Yagyu does) and give the controls to Ed. He will be our mission control. Can we get something like a strong radiopack (other other coms device, maybe a QEC pack) to ensure we can actually stay i touch with Ed, btw? If not as mission equipment Yagyu would be willing to buy one. 

    "So, change in the plan: Ed will stay behind and be our mission control. If one of us gets controlled by friendo, we'll yell at him and he will attempt to shut that person down momentarily so the others won't be forced to kill said person to protect themselves."

    6) Explain to all the newbies how Mr. Friend's powers work and the methods we used last time to counteract them. Ask the auditor if we pretty please could get some of those sensory isolation suits from last time for our fleshy team members. Or at the very least some earbuds loaded up with the text-to-speech protocols Pathos invented. The robots can do it manually. 


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on March 30, 2022, 07:30:59 pm
    Not using a shock collar.  Not giving a DNA sample.

    Don't need a sensory suit, either.  It'll probably just make things harder.  More difficult to move, etcetera.

    Make a deadman's switch for the VR.  Some simple thing, just a spring-loaded handpiece or something that'll pop open if I forget what I'm doing.  Use one toolkit charge.  If necessary try again with the other toolkit charge.


    "Should we have radios at all?  If Mr. Friendly gets a radio, can't he just mind control everyone on the same channel?"

    "Nah, I don't need a suit.  You can resist it this time around, right?  And break free?"

    "There's a better way then.  I'm going to do my job through these little robots and VR.  Since the mind controlling guy doesn't know what's going on, all I need is a deadman's switch to cut off the VR.  Get taken over, drop out of VR, can't get orders.  Then I'll break free in a minute or so."

    Just set me up with something uncomfortable to keep closed, like a spring-loaded switch.  I'll do it myself if necessary."

    If I'm given unwanted equipment (radio pack, earbuds, shock collar, suit), stash them so I can try to sell or disassemble them after the mission.

    Spoiler: Summer (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on March 30, 2022, 07:42:03 pm
    Hey shitty skelly, this rp is directed at you your crap auditor waifu.

    "Hey, since you brought us straight here, guess my contract with RnD isn't over yet. It's all above board if they get the footage after, right? Bet they'd like that."
    Title: Re: MOOK: Such sights to see
    Post by: syvarris on March 31, 2022, 01:11:02 am
    Give DNA.  Ensure Roll-Polly is safely at home.  Obtain collar.  I'd expect it to not be trivially removable?  They've gotta have welded-on slave collars or something.

    ...Don't get one if its anti-tamper mechanism is lsthally detonating.


    "Awww, man.  I suck at sub-lethal.  Any chance I can run off and buy one of those goopers real quick?"
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on March 31, 2022, 02:36:58 am
    "Do you guys think I should leave my robots at base so we have less things to get posses or should I just bring em so we have more people to fight? Also sure I'll give some DNA type stuff I'm sure this fox robot is filled with awful garbage from Detroit."
    Give DNA and get robotlockout thing.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on March 31, 2022, 03:16:23 pm
    Quote
    "Ed, could you help me with something? I'd like to upgrade my goop thrower again so it works like the old one. Seems like it will be a good tool to have in there."
    3) Give my goop thrower to Ed so he can redo the mod my old one had (overdrive mode).
    "Sure, I'll take a looksie at it"

    Modify Yagyu's goop thrower to have the Overdrive Mode. Use 1 toolbox charge to get advantage
    Also loan out my 3 camera bots to Yagyu for this mission

    edit: also see about getting some kind of sample of something with DNA, for Yagyu to track me with. Maybe go ask the lads who do our medical stuff? They surely still have a piece of my old body, or some kind of usless dna sample that they don't mind losing for a mission.


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on March 31, 2022, 05:52:00 pm
    "Do you guys think I should leave my robots at base so we have less things to get posses or should I just bring em so we have more people to fight? Also sure I'll give some DNA type stuff I'm sure this fox robot is filled with awful garbage from Detroit."
    Give DNA and get robotlockout thing.

    ""Friendly shouldn't be able to exert control over machines directly so they should be safe from that, but they might also just slow you down and not contribute much. I suppose having a proverbial meatshield or disposable drone is always handy, but I dunno how attached you are to your brobot friends. Up to you.""

    Quote
    "Ed, could you help me with something? I'd like to upgrade my goop thrower again so it works like the old one. Seems like it will be a good tool to have in there."
    3) Give my goop thrower to Ed so he can redo the mod my old one had (overdrive mode).
    "Sure, I'll take a looksie at it"

    Modify Yagyu's goop thrower to have the Overdrive Mode. Use 1 toolbox charge to get advantage
    Also loan out my 3 camera bots to Yagyu for this mission

    "Ah, thanks a bunch. Here, use my toolkit, no need to waste your own tools.

    Nice thinking on the drones, I'll keep them with me in case we need some more eyes in there.

    Oh, and would you mind getting something to give me a DNA sample from then? That way you'll be our beacon homeward."

    snip

    "We protect against radio-based assault through the same means as other audio input, with Pathos' text-to-speech protocols. Earbud versions of this should be available for fleshies if we can't get those suits.

    And, if you insist on using your own versions of mind control protection and safeguards, feel free but it's on you to make sure it works, I kinda got my hands full setting up the rest here."


    Title: Re: MOOK: Such sights to see
    Post by: Devastator on March 31, 2022, 06:53:39 pm
    "I just don't think so.  The pain dimension is weird, and we shouldn't have everyone's protections work the same way.  If there's one mistake, one missed assumption about those protocols, everyone's dead.  If I'm screwing up, that's just me."
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on March 31, 2022, 08:54:43 pm
    "I just don't think so.  The pain dimension is weird, and we shouldn't have everyone's protections work the same way.  If there's one mistake, one missed assumption about those protocols, everyone's dead.  If I'm screwing up, that's just me."

    "Ah, see, now you are making a point I am much more receptive to. It's true that some diversity helps guard against unexpected circumstances. No single point of failure, like I alluded to earlier. But, we don't exactly have a ton of time or resources to prep everything in detail here so going with what we know worked the first time around should hopefully give us a fighting chance at least. the rest we'll have to figure out as we go along."
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on April 01, 2022, 01:55:59 am
    ""Friendly shouldn't be able to exert control over machines directly so they should be safe from that, but they might also just slow you down and not contribute much. I suppose having a proverbial meatshield or disposable drone is always handy, but I dunno how attached you are to your brobot friends. Up to you.""
    "I'll probably just bring them along, given what happened when people tried to kill those gimps earlier it's probably better to have more guys with guns than less."
    Title: Re: MOOK: Such sights to see
    Post by: Naturegirl1999 on April 02, 2022, 12:11:37 pm
    I’d like to rejoin, sorry for leaving, I have to stop doing that anyways I think I still remember my text color
    Can someone mention what we’re doing? Bob and I got sidetracked since neither of us knew what the last mission was, did it succeed? What’s our new task?
    Title: Re: MOOK: Spooky
    Post by: Ozarck on April 02, 2022, 12:40:27 pm
    I’d like to rejoin, sorry for leaving, I have to stop doing that anyways I think I still remember my text color
    Can someone mention what we’re doing? Bob and I got sidetracked since neither of us knew what the last mission was, did it succeed? What’s our new task?
    Welcome Back. We saved your character sheet.

    Our mission succeeded, and Bob and Tara managed to return relatively intact.

    The mission you missed involved closing a door into the Pain Dimension, which Wilfred did by sending Derp (AKA 'Mr. Friend") into it. That was the guy we had to contain a few missions ago, who controlled people through their senses, (like a badly written Bleach antagonist).

    Our current mission is to go into the pain dimension and kill Derp, because he is infecting and controlling the denizens of that place. He's becoming the Lurker in the Angles, thanks to Wilfred sticking his science in it.

    Spoiler: Tara's Sheet (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Naturegirl1999 on April 02, 2022, 01:31:32 pm
    ((Thanks, I’ll read the most recent turn and do an action))
    Spoiler: Tara (click to show/hide)
    Oh god, we have to enter the pain dimension to kill Derp? Here’s hoping no one messes with thoughtforms making this harder again, and also hope he’s not trying to build another one of those soul gates…Alright, how do we get there?
    Claim payment for reality mission then Attempt to enter the Pain Dimension after donning the sensory deprivation equipment, I think I still have it
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on April 02, 2022, 02:01:54 pm
    ((Did you ever get any payment from the Detroit mission? If not, list what you did that mission and I think pw will still give you some pay. I think you can also still buy stuff from the arsenal (https://docs.google.com/document/d/1Et0NA5i_jXldn8ySqCQXJNo8UCm2ewuvh528yN-_RNg/edit), though the coming turn might be the last.))
    Title: Re: MOOK: Such sights to see
    Post by: Naturegirl1999 on April 02, 2022, 02:27:44 pm
    ((Did you ever get any payment from the Detroit mission? If not, list what you did that mission and I think pw will still give you some pay. I think you can also still buy stuff from the arsenal (https://docs.google.com/document/d/1Et0NA5i_jXldn8ySqCQXJNo8UCm2ewuvh528yN-_RNg/edit), though the coming turn might be the last.))
    I helped Bob turn our vehicle into a movie theater, and visited a new reality where those cultists are apparently the only humans there, I don’t think any of that helped the mission in any way
    Title: Re: MOOK: Such sights to see
    Post by: Ozarck on April 02, 2022, 02:57:00 pm
    ((Did you ever get any payment from the Detroit mission? If not, list what you did that mission and I think pw will still give you some pay. I think you can also still buy stuff from the arsenal (https://docs.google.com/document/d/1Et0NA5i_jXldn8ySqCQXJNo8UCm2ewuvh528yN-_RNg/edit), though the coming turn might be the last.))
    I helped Bob turn our vehicle into a movie theater, and visited a new reality where those cultists are apparently the only humans there, I don’t think any of that helped the mission in any way
    They weren't cultists, they were former scientists, and the information Tara brought back was the mission. They effectively told us what happened to cause the thing. Amusingly, this was the one lead that didn't literally explode in our faces that mission.

    Since it seems moderately important for the mission, I am going to auto Tara to ask more questions about the Event (feel free to veto this. I am not trying to run two characters, just trying to jump start the mission again). Assume she is polite and respectful, and asks other things like about the general well-being of the people here, their hope as a community for their future, and how Earth-like this alt-dimension earth is, aside from the apparent lack of humans. Also, get more specifics about a return trip. Her stats are below if necessary.

    So, that's 3 questions
    1) what they know about the Event
    2) how's the new digs?
    3) how do we get back, assuming we even want to?

    As for Bob, He'll open his mouth and await snacks. I assume Tara will idly be chucking apples in as she talks.


    Spoiler: The MOOKiest (click to show/hide)
    Spoiler: Team Mascot (click to show/hide)
    1. The don't know the exact cause, but what they do know is that the machine was always designed to be used with "Copies" of human minds. Simulations with limited capacity. But that time they were apparently going to hook it up to a living subject.

    2. Pretty good. Lonely, low tech in most ways, but they've got enough to survive and will try to make their living here. Even if a way back appears, they might not take it.

    3. With their help, they should be able to use their own consciousnesses to open the way. Obviously they won't need to be...processed like the others. With the worlds so close together it should only take the combined efforts of about a dozen or so people to momentarily open the rift they created.
    ((okay, so it wasn't the only important lead we gathered. But it was significant info nonehteless, and Tara got it by virtue of being Tara. and also by dragging an alligator through a fleshhorror gate to an alternate reality.))
    Title: Re: MOOK: Such sights to see
    Post by: Naturegirl1999 on April 02, 2022, 03:29:15 pm
    Oh, in that case, how much money is received for the info?
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on April 02, 2022, 04:11:03 pm
    ((What do we know, we’re just some mooks. Ask the gm! Make it an action! Claim your destiny!))
    Title: Re: MOOK: Such sights to see
    Post by: Ozarck on April 02, 2022, 04:29:42 pm
    ((probably around 1500. Bob earned 1550 that mission for roughly the same achievements. And Wilfred earned 3000, largely for Kaiju Battle vis-a-vis War Crimes, in addition to mission info. So we can infer that War Crime Kaiju is worth roughly the equivalent of mission objectives + base pay.))
    Title: Re: MOOK: Such sights to see
    Post by: BlackPaladin99 on April 02, 2022, 04:48:02 pm
    Spoiler (click to show/hide)

    this good? if so:

    follow the group.  where are we at and where are we going?
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on April 02, 2022, 05:20:27 pm
    Ask your team. And report to the nearest infirmary before you leave. They will have teeth for you.

    You get 1454 Omni from the sale.

    ((Holy Fuck! That's a lot of money! After talking in discord, I've decided what I wanted to spend it on.))



    Pay off all loanshark debt (already deducted from inventory).

    Go to infirmary. Get the teeth as well as a DNA sample of Summer from infirmary. Request they make an OMNITECH Full Body Bio-prosthetic Clone for me and pay 1000 OMNI for it. Make sure the body has the same fleshwarping powers as the original. Wilfred kept his ghost powers between deaths after all and he's a robot.

    Go back to Yagyu. Give my own DNA sample and Summer's. Consent to shock collars, refuse implant due to cyber-phobia (cog copier was the one exception). Accept any text-to-speech earbuds donated to me. Grab a blindfold to put on just in case. And nose plugs.

    Attempt to tuck in my blood wings so they aren't a vector for potential mind-control.


    "I think it might be wise to buy a few OMNITECH mental purgents."

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on April 04, 2022, 10:07:08 am
    Quote
    You misunderstand the basic hierarchy. Auditors are not management, we are simple accountants. We ensure all accounts are settled and that all actions are above board. Upper management is whom you have a grievance with. Shall I inform them?

    1) Sure, kick it up the ladder. If they wanna fire or punish me for speaking the truth, it just proves the point.

    ((And yes, I know it's probably a bad idea, but seems to fit best with Yagyu.))

    2) He forgot to answer my second question: "What does 'NEIMBUCTOIE' mean to you?"

    Quote
    A body without limbs poses little threat.
    Quote
    Any non-lethal method of damage should result in them remaining damaged until death. And they are able to withstand a great deal more harm than an ordinary person without expiring. Sub-lethal injury and restraint based techniques are your best bet.

    "Hmm, I'm not so sure about that. Last time they didn't seem to need any limbs to work their pain magics, or even eyes and ears to sense their target. But it still seems like our best bet I suppose."

    "Ed, could you help me with something? I'd like to upgrade my goop thrower again so it works like the old one. Seems like it will be a good tool to have in there."
    3) Give my goop thrower to Ed so he can redo the mod my old one had (overdrive mode).

    "Allright lads, one thing before I forget: since Summer indicated that space in there is warped and hard to navigate, we might get separated. If you wish, you can give me a DNA sample which should allow my suit systems to track you. For the brobots among you, you can go scrape some mold off a bathroom stall or whatever and give piece to me, that way I can track your location by proxy. This is voluntary and can be rescinded after the mission, in which case I'll give you your sample back. I can't 100% guarantee the system will work in there, but it's worth a shot. "
    4) If anyone gives me a sample, test it to make sure it works, then store it safely.

    Quote
    Yes.

    5) Good. In that case, install the temporary shockers/robobody lockouts into people who volunteer (Yagyu does) and give the controls to Ed. He will be our mission control. Can we get something like a strong radiopack (other other coms device, maybe a QEC pack) to ensure we can actually stay i touch with Ed, btw? If not as mission equipment Yagyu would be willing to buy one. 

    "So, change in the plan: Ed will stay behind and be our mission control. If one of us gets controlled by friendo, we'll yell at him and he will attempt to shut that person down momentarily so the others won't be forced to kill said person to protect themselves."

    6) Explain to all the newbies how Mr. Friend's powers work and the methods we used last time to counteract them. Ask the auditor if we pretty please could get some of those sensory isolation suits from last time for our fleshy team members. Or at the very least some earbuds loaded up with the text-to-speech protocols Pathos invented. The robots can do it manually. 


    Spoiler: Yagyu d'Aubigny (click to show/hide)

    1) Understood.

    2)He doesn't answer you again, but this time more pointedly. This time he's clearly ignoring your question.

    3)Given.

    4)We'll assume anyone who gave you one is now being tracked.

    5)Each person is given either a shock collar, shock implant, or lockout switch. These are all then quantum linked to suit coms. They are currently set so that you need at least 3 affirmative votes to activate the shock/lockout.  The Quantum link will function regardless of distance or situation, however it has limited uses. Each individual may only vote a total of 10 times before their link expires.

    6) Suits and earbuds provided.

    Not using a shock collar.  Not giving a DNA sample.

    Don't need a sensory suit, either.  It'll probably just make things harder.  More difficult to move, etcetera.

    Make a deadman's switch for the VR.  Some simple thing, just a spring-loaded handpiece or something that'll pop open if I forget what I'm doing.  Use one toolkit charge.  If necessary try again with the other toolkit charge.


    "Should we have radios at all?  If Mr. Friendly gets a radio, can't he just mind control everyone on the same channel?"

    "Nah, I don't need a suit.  You can resist it this time around, right?  And break free?"

    "There's a better way then.  I'm going to do my job through these little robots and VR.  Since the mind controlling guy doesn't know what's going on, all I need is a deadman's switch to cut off the VR.  Get taken over, drop out of VR, can't get orders.  Then I'll break free in a minute or so."

    Just set me up with something uncomfortable to keep closed, like a spring-loaded switch.  I'll do it myself if necessary."

    If I'm given unwanted equipment (radio pack, earbuds, shock collar, suit), stash them so I can try to sell or disassemble them after the mission.

    Spoiler: Summer (click to show/hide)
    You get your deadman switch.

    Hey shitty skelly, this rp is directed at you your crap auditor waifu.

    "Hey, since you brought us straight here, guess my contract with RnD isn't over yet. It's all above board if they get the footage after, right? Bet they'd like that."
    The auditor pauses for a moment before it responds.

    Pursuant to subsection E, paragraph 93 of the employee agreement, you are authorized to continue parallels work arrangements so long as they do not infringe on primary duties.



    Give DNA.  Ensure Roll-Polly is safely at home.  Obtain collar.  I'd expect it to not be trivially removable?  They've gotta have welded-on slave collars or something.

    ...Don't get one if its anti-tamper mechanism is lsthally detonating.


    "Awww, man.  I suck at sub-lethal.  Any chance I can run off and buy one of those goopers real quick?"
    Rolly-Polly is doing fine. The monkey's have actually been feeding him while you're away. Even got him a little bowl and collar with a bell on it.

    You get a collar. It locks quite well and the anti-temper measures seem to be to just activate the shock. So non-lethal.

    "Do you guys think I should leave my robots at base so we have less things to get posses or should I just bring em so we have more people to fight? Also sure I'll give some DNA type stuff I'm sure this fox robot is filled with awful garbage from Detroit."
    Give DNA and get robotlockout thing.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Done.

    Quote
    "Ed, could you help me with something? I'd like to upgrade my goop thrower again so it works like the old one. Seems like it will be a good tool to have in there."
    3) Give my goop thrower to Ed so he can redo the mod my old one had (overdrive mode).
    "Sure, I'll take a looksie at it"

    Modify Yagyu's goop thrower to have the Overdrive Mode. Use 1 toolbox charge to get advantage
    Also loan out my 3 camera bots to Yagyu for this mission

    edit: also see about getting some kind of sample of something with DNA, for Yagyu to track me with. Maybe go ask the lads who do our medical stuff? They surely still have a piece of my old body, or some kind of usless dna sample that they don't mind losing for a mission.


    Spoiler: Edward (click to show/hide)

    Modified,
    Loaned,
    DNA found and given.

    ((Thanks, I’ll read the most recent turn and do an action))
    Spoiler: Tara (click to show/hide)
    Oh god, we have to enter the pain dimension to kill Derp? Here’s hoping no one messes with thoughtforms making this harder again, and also hope he’s not trying to build another one of those soul gates…Alright, how do we get there?
    Claim payment for reality mission then Attempt to enter the Pain Dimension after donning the sensory deprivation equipment, I think I still have it
    1500 Omni
    Gear donned.

    Hold up on that pain dimension, we're still in briefing.

    Spoiler (click to show/hide)

    this good? if so:

    follow the group.  where are we at and where are we going?
    Did a quick look, nothing stands out as wrong.

    You are currently in a dark room with lots of mangled bodies being told you're about to be dumped into the pain dimension.

    You chose a fun time to show up.

    Ask your team. And report to the nearest infirmary before you leave. They will have teeth for you.

    You get 1454 Omni from the sale.

    ((Holy Fuck! That's a lot of money! After talking in discord, I've decided what I wanted to spend it on.))



    Pay off all loanshark debt (already deducted from inventory).

    Go to infirmary. Get the teeth as well as a DNA sample of Summer from infirmary. Request they make an OMNITECH Full Body Bio-prosthetic Clone for me and pay 1000 OMNI for it. Make sure the body has the same fleshwarping powers as the original. Wilfred kept his ghost powers between deaths after all and he's a robot.

    Go back to Yagyu. Give my own DNA sample and Summer's. Consent to shock collars, refuse implant due to cyber-phobia (cog copier was the one exception). Accept any text-to-speech earbuds donated to me. Grab a blindfold to put on just in case. And nose plugs.

    Attempt to tuck in my blood wings so they aren't a vector for potential mind-control.


    "I think it might be wise to buy a few OMNITECH mental purgents."

    Spoiler: Baldwin Reborn (click to show/hide)
    Done.

    Done. You get a full set of 32 adult teeth.  And yes, powers will carry over.

    Given, collared, earbuds, blindfold, noseplugs.

    Wings SCHLORP back into your body.










    Mission starts next turn so any last actions, get them done.
    Title: Re: MOOK
    Post by: Ozarck on April 04, 2022, 01:05:50 pm
    Default Bob action: Bite anyone who messes with Tara. Especially Summer~
    Action for this turn: March all my headless chickens and zombie hands up onto Bob's back for transport. Eat 10 Nutrient paste


    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Naturegirl1999 on April 04, 2022, 01:49:43 pm
    Spoiler: Tara (click to show/hide)
    Oh god, we have to enter the pain dimension to kill Derp? Here’s hoping no one messes with thoughtforms making this harder again, and also hope he’s not trying to build another one of those soul gates…Alright, how do we get there?
    Go to the Experimental Lab and ask the scientists how much I’d need to pay to get a modification to speed up healing/regeneration
    Is breifing considered in between missions or is it too late to do this?
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on April 04, 2022, 02:54:42 pm
    Quote
    5)Each person is given either a shock collar, shock implant, or lockout switch. These are all then quantum linked to suit coms. They are currently set so that you need at least 3 affirmative votes to activate the shock/lockout.  The Quantum link will function regardless of distance or situation, however it has limited uses. Each individual may only vote a total of 10 times before their link expires.
    ((We had kinda changed the idea here, but whatever, this should work. Thanks!))

    Quote
    6) Suits and earbuds provided.

    "Alright lads, we got some suits and modified earbuds. For the new guys, let me show you how to use them:"
    ((So the way we had to do it in the past was adding the following to our character sheet:))
    Spoiler (click to show/hide)

    ((And fill in if any of these senses are blocked or altered or not. For example, for Yagyu this becomes: ))
    Spoiler (click to show/hide)

    Any chance the fleshy members of our team could get a mental purgant to help protect them from Friendly?

    If possible, grab some boxes or containers and a decent poking stick.


    Anyways, ready to go! 


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on April 04, 2022, 03:21:22 pm
    (Is there a fuller description of the suits?)

    Ready for mission.  Do note Summer is not using a sensory suit, or a shock implant, or the radio earbuds.  I'll stow them elsewhere.

    File a request to be allowed to retain my set of unused mission gear.

    Go give one of the squirrel-bots the thermite charge and trip sensor.


    Spoiler: Summer (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on April 04, 2022, 04:06:03 pm
    "Im already decently aware of how Mr "Friend" works but thanks for the equipment regardless. Although do feel free to catch me up on specifics they didn't exactly record that particular mission for obvious reasons."

    Ready
    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Naturegirl1999 on April 04, 2022, 05:57:31 pm
    If you perceive him, you are under complete control, which is why we have to block our senses
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on April 04, 2022, 06:16:29 pm
    Blatantly use toolkit to modify provided QE shock collar into a remote trigger for explosives.
    Or if it's possible, a thrown taser using Explosives skill? And save the QE comm for other uses.


    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on April 04, 2022, 09:55:47 pm
    "You know, with my pain receptors turned off, I'm not fully sure if the shock collar will actually work on me."

    Attempt to wear an isolation suit over my Omnitech JUMPsuit. If that fails, just put on blindfold, earbuds, and noseplugs.

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on April 04, 2022, 10:16:04 pm
    "Can't you turn them back on?"
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on April 04, 2022, 10:20:15 pm
    ((Would interject about how it would presumably still cause your muscles to seize up if you're otherwise a biological human (and probably similar for robots unless they're very well shielded or something) but I realize that my character has d4 kno and d4 med so I guess that checks out!))
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on April 04, 2022, 10:29:28 pm
    "Can't you turn them back on?"

    "Only Mr. Friend himself can pose a mind control threat here in the pain dimension. I presume we'll have to fight our way through a bunch of pain elementals before we get to him though, so leaving them off will be the useful choice most of the time.
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on April 04, 2022, 10:35:15 pm
    "Perhaps just the electricity ones, then.  But I'unno, it's your weird powers."
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on April 05, 2022, 02:58:21 am
    "I'm as ready as I'm gonna get so let's do this shit."
    As read as I'm gonna get.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on April 07, 2022, 09:30:29 am
    Change of plans, head in with the group. Stick with Yagyu. Have pushbot stick close to me in "watch my back" mode.
    Retroactively get the shock collar/lockout whatever installed, however the version for people with robobodies is called.


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Ozarck on April 07, 2022, 09:51:52 am
    ((I honestly don't see any reason to do the shock collar stuff if Derp can only target one teammate at a time with his mind control and must focus for it to take effect. I feel like the team might be over preparing and being a tad paranoid, especially those using the sensory deprivation suits. But whatever, to change it now would invite another string of endless discussion and slow the 'mission' down even more.))
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on April 07, 2022, 10:07:22 am
    ((Would have been better spent getting stiffer firepower, yeah. Just excited to have a properly killy mission rather than more anomalous crap, isn't this game supposed to be a doomclone?))
    Title: Re: MOOK: Such sights to see
    Post by: Ozarck on April 07, 2022, 11:26:14 am
    ((
    I thought as much, but the missions so far suggest otherwise.

    1) guard an experimental teleporter. Hye, at least we got Anime Ape out of it.
    2) fight bio and robo kiulling machines in a bioweapons lab (the Doomiest mission so far, I think). Also, we got a CyberApe out of it
    3) something something ghost machine. TPK!
    4) something about a nerd making a feudal kingdom in a dystopian megastructure. Diplomacy occurred?
    5) SPC Aizen from Bleach sociopath containment megamission
    6) did I forget one here?
    6) Fact finding beaurocratic work in re: the Antireality Tornado. At least there were explosions, hellgates, and self inflicted Kaiju
    7) "More of a metaphor" than a mission
    8.) Derp redux.

    ))
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on April 07, 2022, 12:36:27 pm
    Quote
    5)Each person is given either a shock collar, shock implant, or lockout switch. These are all then quantum linked to suit coms. They are currently set so that you need at least 3 affirmative votes to activate the shock/lockout.  The Quantum link will function regardless of distance or situation, however it has limited uses. Each individual may only vote a total of 10 times before their link expires.
    ((We had kinda changed the idea here, but whatever, this should work. Thanks!))

    Quote
    6) Suits and earbuds provided.

    "Alright lads, we got some suits and modified earbuds. For the new guys, let me show you how to use them:"
    ((So the way we had to do it in the past was adding the following to our character sheet:))
    Spoiler (click to show/hide)

    ((And fill in if any of these senses are blocked or altered or not. For example, for Yagyu this becomes: ))
    Spoiler (click to show/hide)

    Any chance the fleshy members of our team could get a mental purgant to help protect them from Friendly?

    If possible, grab some boxes or containers and a decent poking stick.


    Anyways, ready to go! 


    Spoiler: Yagyu d'Aubigny (click to show/hide)

    Giving ya three purgants, 2 sticks and 3 boxes.

    (Is there a fuller description of the suits?)

    Ready for mission.  Do note Summer is not using a sensory suit, or a shock implant, or the radio earbuds.  I'll stow them elsewhere.

    File a request to be allowed to retain my set of unused mission gear.

    Go give one of the squirrel-bots the thermite charge and trip sensor.


    Spoiler: Summer (click to show/hide)
    (They're basically space suits that shut out any kind of sensation. They're sealed environments with cameras for seeing outside that can be fiddled with to reduce their frame rates or turn them off altogether. )

    Ok.
    You've been given them, they're yours.
    Alright.


    Default Bob action: Bite anyone who messes with Tara. Especially Summer~
    Action for this turn: March all my headless chickens and zombie hands up onto Bob's back for transport. Eat 10 Nutrient paste


    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)
    Bob, professional chicken and hand transporter, scuttles along after Tara with his mouth open.


    Spoiler: Tara (click to show/hide)
    Oh god, we have to enter the pain dimension to kill Derp? Here’s hoping no one messes with thoughtforms making this harder again, and also hope he’s not trying to build another one of those soul gates…Alright, how do we get there?
    Go to the Experimental Lab and ask the scientists how much I’d need to pay to get a modification to speed up healing/regeneration
    Is breifing considered in between missions or is it too late to do this?

    This game doesn't really have HP in the normal fashion so not sure what form it would take, mechanically. Uh....you might be better off paying for a larger health die. In which case....500.

    Blatantly use toolkit to modify provided QE shock collar into a remote trigger for explosives.
    Or if it's possible, a thrown taser using Explosives skill? And save the QE comm for other uses.


    Spoiler: notes (click to show/hide)
    [6,6] You create a deadman switch and...uh...a taser you can throw? I'm not sure about that second one.

    "You know, with my pain receptors turned off, I'm not fully sure if the shock collar will actually work on me."

    Attempt to wear an isolation suit over my Omnitech JUMPsuit. If that fails, just put on blindfold, earbuds, and noseplugs.

    Spoiler: Baldwin Reborn (click to show/hide)
    You end up just wearing the blindfold, earbuds, and noseplugs.

    Change of plans, head in with the group. Stick with Yagyu. Have pushbot stick close to me in "watch my back" mode.
    Retroactively get the shock collar/lockout whatever installed, however the version for people with robobodies is called.


    Spoiler: Edward (click to show/hide)
    Alright!



    ((isn't this game supposed to be a doomclone?))











    Lets not keep them waiting. The Auditor says and the lights immediately snap off.  They snap back on maybe 2 seconds later and the entire team is standing in a completely different place.  Its some kind of high tech control room, all blinking lights and monitors displaying complex graphs and readouts, with a huge window in front looking out into a spherical room. In this spherical room hovers another smaller sphere, made of metal and flesh. It is a lattice of metal upon which several hundred or perhaps several thousand humans have been bound, their arms and legs twisted behind them so that only their naked torsos can be seen. They are packed so densely on the sphere they look, at first glance, like they are woven together. Each human looks identical to all the others, apparent clones.  The control room's computers suddenly begin blinking dozens of red warning signs and the sphere of bound humans seems to awaken. Electricity crackles from the walls of the room onto the living flesh and each bound human raises its head to stare at the control room. Their eye sockets are empty and their gaping mouths are toothless, but they stare none the less.  They begin screaming. The room seems to vibrate, the metal pulsating and bleeding.

    Good luck

    The room wobbles and melts away within seconds and the group is standing instead inside something they recognize. They are standing inside a human mouth. Beneath their boots is the pink spongy flesh of a bloated tongue, around them is the cavernous expanse of the dark fleshy cheeks and barely glimpsed shine of distant molars, while high above is the opening of the mouth. The black shadow of incisors and oversized canines are cast against a roiling red sky and a black sun wreathed with a sickly yellow fire corona. The team has just enough time to take this in before the fleshy ground undulates with impact.  A colossal pain elemental, at least 30 feet tall and muscled like an exaggerated body builder, strides out of the dark. He's wielding a hammer with a giant human molar as the head and covered in ragged clothing made of human skins. His belly has been split open and he's dragging long loops of bowel like a grotesque loincloth. His eyes are blazing with an odd blue flame that seems to be blackening and cracking the flesh around them.

    The Giant Pain elemental takes one look at the team and charges, swinging his hammer overhead and bellowing.
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on April 07, 2022, 12:54:53 pm
    Since all our fleshies are wearing isolation suits anyways, pull the pin on the Existential Horror Gas canister and just carry it with me.

    Stay out of trouble.


    "Not sure if this stuff does anything here, but it's worth a shot. Maybe in this place it'll find its way back to Derp and hurt him. Fuck Derp."

    Spoiler: sensory (click to show/hide)
    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Ozarck on April 07, 2022, 02:05:20 pm
    Ever notice how most depictions of inside a closed human mouth that people have somehow found themselves in have a giant cavernous appearance, with the roof of the mouth way overhead, the two rows of teeth acting as walls, with the tongue settled low and flat underneath the tooth walls. Cheeks, if seen at all, when the mouth opens, are always well outside the rows of teeth.

    Now think about the inside of your own mouth.
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on April 07, 2022, 03:25:36 pm
    Light him up with my auto-cannon. If he gets too close, hit him with the Tesla Glove (which I forgot to keep track of, but should be fully charged by now, right?)
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Naturegirl1999 on April 07, 2022, 03:56:35 pm
    Spoiler: Tara (click to show/hide)
    ((what d# would the die be?))
    Run in a random direction hoping I don’t get killed, can’t risk getting controlled, hold out plasma Cutter and attack whatever I bump into
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on April 07, 2022, 04:25:39 pm
    ((Just realized I thought about asking for a friendly sample to help track him in this dimension, but then forgot to actually add it to my turn because I am a genius.))

    ((Assume this was said before we entered here.))
    "Alright, our somewhat more benevolent overlords have given us some mental purgants. If any of you fleshlings want one, you can. One per person, and if you don't end up needing it I'd like it back after this... mission? Penitence? Bullshit, after this bullshit."
     

    Quote
    The Giant Pain elemental takes one look at the team and charges, swinging his hammer overhead and bellowing.

    Use jets to stay out of reach of the giant.

    If the firing distance is rated as long: primary fire cutting laser (1d12), secondary fire ferromagnetic thingie (1d10).
    If the firing distance is rated as medium or close: primary fire shotgun, secondary fire other shotgun.
    (secondary fire is autonomous targeting system, btw)

    Either way, the aim is to blow of the elemental's legs to immobilize it, dead space style. If I can blow off the arms as well that's a nice bonus, but legs have priority.

    If giant gets killed by allies and respawns before my action, do above on the fresh giant. Alternatively, if he's dealt with properly, rocket up to the mouth and take a look around (at reduced FPS).




    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on April 07, 2022, 07:05:40 pm
    This is the pain dimension, not the real world.  Jump up to the "roof" of the mouth, grabbing safely onto the wall, well above wherever we're currently standing.  Ignore gravity and leap for some arbitrary point halfway up, concentrating on a weightless, floating sensation, the rush of air from a great leap, and the icky feeling of touching the inside of a mouth with my hands.

    Spoiler: Summer (click to show/hide)
    Spoiler: Sensory (click to show/hide)

    (What exactly is one of those purgants, RC?)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on April 07, 2022, 08:08:31 pm
    ((It's a standard item, you can find it on the arsenal page. Helps against mindcontrol and other fuckery, basically.))
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on April 07, 2022, 08:23:12 pm
    ((A friendly sample may have been a very, very bad idea in here, btw.  Could have let him track you.))

    I'll take a purgant.
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on April 07, 2022, 08:34:07 pm
    ((A friendly sample may have been a very, very bad idea in here, btw.  Could have let him track you.))

    I'll take a purgant.

    ((Myeah, I guess it's a possibility, but I find it unlikely. Ah well, no biggie.))

    "Here you go. Let's hope you won't need it."
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on April 07, 2022, 09:29:55 pm
    Take off my blindfold to get a visual on the guy charging me. Then fly away from his reach with my jump jets and zap him with my occult raygun. Aim for the head with those blue glowing eyes.

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on April 07, 2022, 10:19:24 pm
    Jack sighs "Yep about what I figured." Calmly put on my headbuds and try walking out of the mouth while the brute is distracted murdering my teammembers... unless the mouth leads to a void and or cliff in that case just move out of the way and shoot at his legs some

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on April 07, 2022, 11:16:46 pm
    Jack sighs "Yep about what I figured." Calmly put on my headbuds and try walking out of the mouth while the brute is distracted murdering my teammembers... unless the mouth leads to a void and or cliff in that case just move out of the way and shoot at his legs some

    ((Don't forget to post your sheet or you'll roll straight d4!  D: ))
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on April 08, 2022, 03:49:27 am
    "Well this is different."
    Keep myself and my Robot bros out of the way of that thing's hammer and shoot its legs with my rocket launcher if there isn't a chance of hitting teammates.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on April 08, 2022, 02:03:04 pm
    Jack sighs "Yep about what I figured." Calmly put on my headbuds and try walking out of the mouth while the brute is distracted murdering my teammembers... unless the mouth leads to a void and or cliff in that case just move out of the way and shoot at his legs some

    ((Don't forget to post your sheet or you'll roll straight d4!  D: ))

    (Woops that was close thank you.)
    Title: Re: DERP: Hurt him so hard
    Post by: syvarris on April 08, 2022, 11:34:38 pm
    "Wow!  You do have big guts!  Fuckin' metal!"

    Melt his legs and/or arms.  Wonder where the fuck we're supposed to go.  If Smough Guts Smuts is dealt with, head towards the opening of the mouth to take a look around.

    Spoiler: Sheet (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Naturegirl1999 on April 09, 2022, 02:04:36 am
    ((Is the 500 Omni for d6 life?, d8? What dice level is it?))
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on April 09, 2022, 02:20:24 am
    ((Is the 500 Omni for d6 life?, d8? What dice level is it?))
    (In the armoury you'll find the reactive fabric and it gives you d6 life, I forgot how much it costs.)
    Title: Re: MOOK: Such sights to see
    Post by: BlackPaladin99 on April 10, 2022, 03:55:20 pm
    Spoiler (click to show/hide)
    shoot the elemental.  the follow the team. 
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on April 11, 2022, 02:19:28 pm
    Juke left, while Pushbot goes to the right. Activate my optical camo to hopefully make myself less of a target, or at least be harder to hit.
    Both of us start shooting the enemy, me with my microwave gun and pushbot with the generic sidearm


    Spoiler: Edward (click to show/hide)


    Title: Re: MOOK: Such sights to see
    Post by: piecewise on April 12, 2022, 10:44:33 pm
    Ever notice how most depictions of inside a closed human mouth that people have somehow found themselves in have a giant cavernous appearance, with the roof of the mouth way overhead, the two rows of teeth acting as walls, with the tongue settled low and flat underneath the tooth walls. Cheeks, if seen at all, when the mouth opens, are always well outside the rows of teeth.

    Now think about the inside of your own mouth.
    Note 2 things
    1. This mouth is vertical. Teeth are seen in the open mouth above.
    2. This mouth is open, not shut.

    Tilt your head back, open your mouth, flip your tongue backwards towards your throat.  Thats what that space is.


    Since all our fleshies are wearing isolation suits anyways, pull the pin on the Existential Horror Gas canister and just carry it with me.

    Stay out of trouble.


    "Not sure if this stuff does anything here, but it's worth a shot. Maybe in this place it'll find its way back to Derp and hurt him. Fuck Derp."

    Spoiler: sensory (click to show/hide)
    Spoiler: notes (click to show/hide)
    So you're pulling the pin and just holding the primed grenade and waiting? Just a live grenade in your hand? Ok.

    Spoiler: Tara (click to show/hide)
    ((what d# would the die be?))
    Run in a random direction hoping I don’t get killed, can’t risk getting controlled, hold out plasma Cutter and attack whatever I bump into
    (D6)
    [10]
    You run off blindly, plasma cutter in hand.  You don't hit anything and you don't die so...success?

    This is the pain dimension, not the real world.  Jump up to the "roof" of the mouth, grabbing safely onto the wall, well above wherever we're currently standing.  Ignore gravity and leap for some arbitrary point halfway up, concentrating on a weightless, floating sensation, the rush of air from a great leap, and the icky feeling of touching the inside of a mouth with my hands.

    Spoiler: Summer (click to show/hide)
    Spoiler: Sensory (click to show/hide)

    (What exactly is one of those purgants, RC?)
    [1][5]
    You attempt, by conscious manipulation of your senses and what you choose to perceive, to warp your way up onto the vertical roof of this mouth. You force your perception to alter for just an instant but instead of ending up on the wall, you end up somewhere WITHIN the flesh. You don't telefrag, but you are completely encased in tissue with no idea where you are or even which direction is up.


    Jack sighs "Yep about what I figured." Calmly put on my headbuds and try walking out of the mouth while the brute is distracted murdering my teammembers... unless the mouth leads to a void and or cliff in that case just move out of the way and shoot at his legs some

    Spoiler:  Jack Blackwater (click to show/hide)

    Brought up on discord, seems there was a misconception with the way people interpreted the description of the mouth. The mouth is vertical, not horizontal, with the tough lulling backwards to cover the throat. You're standing on the tongue, above you is the lips and teeth and opening of the mouth. Think of it like being at the bottom of a big pit or canyon.

    Juke left, while Pushbot goes to the right. Activate my optical camo to hopefully make myself less of a target, or at least be harder to hit.
    Both of us start shooting the enemy, me with my microwave gun and pushbot with the generic sidearm


    Spoiler: Edward (click to show/hide)



    Spoiler (click to show/hide)
    shoot the elemental.  the follow the team. 
    "Wow!  You do have big guts!  Fuckin' metal!"

    Melt his legs and/or arms.  Wonder where the fuck we're supposed to go.  If Smough Guts Smuts is dealt with, head towards the opening of the mouth to take a look around.

    Spoiler: Sheet (click to show/hide)
    "Well this is different."
    Keep myself and my Robot bros out of the way of that thing's hammer and shoot its legs with my rocket launcher if there isn't a chance of hitting teammates.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Take off my blindfold to get a visual on the guy charging me. Then fly away from his reach with my jump jets and zap him with my occult raygun. Aim for the head with those blue glowing eyes.

    Spoiler: Baldwin Reborn (click to show/hide)
    ((Just realized I thought about asking for a friendly sample to help track him in this dimension, but then forgot to actually add it to my turn because I am a genius.))

    ((Assume this was said before we entered here.))
    "Alright, our somewhat more benevolent overlords have given us some mental purgants. If any of you fleshlings want one, you can. One per person, and if you don't end up needing it I'd like it back after this... mission? Penitence? Bullshit, after this bullshit."
     

    Quote
    The Giant Pain elemental takes one look at the team and charges, swinging his hammer overhead and bellowing.

    Use jets to stay out of reach of the giant.

    If the firing distance is rated as long: primary fire cutting laser (1d12), secondary fire ferromagnetic thingie (1d10).
    If the firing distance is rated as medium or close: primary fire shotgun, secondary fire other shotgun.
    (secondary fire is autonomous targeting system, btw)

    Either way, the aim is to blow of the elemental's legs to immobilize it, dead space style. If I can blow off the arms as well that's a nice bonus, but legs have priority.

    If giant gets killed by allies and respawns before my action, do above on the fresh giant. Alternatively, if he's dealt with properly, rocket up to the mouth and take a look around (at reduced FPS).




    Spoiler: Yagyu d'Aubigny (click to show/hide)

    Light him up with my auto-cannon. If he gets too close, hit him with the Tesla Glove (which I forgot to keep track of, but should be fully charged by now, right?)
    Spoiler: Ji (click to show/hide)
    (yes)
    Shooting: Pan[2] Push[3] Night[5] Wil[9] Burt[6] Bald[1] Yag[11] Ji[8]
    Damage: Night [5v3] Wil[9v7] Burt [10 (rocket)v1] Bald [?] Yag[3v6] Ji[7v1]
    Yag[15v1]
    The team opens up on the approaching elemental. Burt's rocket strikes it square in the groin and blows its pelvis apart like a bony hand grenade, legs spiraling off in opposite directions. Ji unleashes a withering blast of autocannon fire, sweeping a stream of heavy rounds across the Elemental's weapon arm and severing it near the shoulder.  Night and Wilfred pelt the fallen giant with a few more rounds and splashes of acid, ruining a bit more flesh.  At the end of the combined burst the giant paint elemental is half a torso with only a single arm left. It is still dragging itself towards the group, but weakly.

    In the chaos, Baldwin fires Fragile Darkness directly into yagyu's back. The Auditor body glistens with purple light for a moment, but that seems to be it.
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on April 12, 2022, 11:23:06 pm
    Go pick up the molar hammer (if possible) and give it a few test swings to see if it seems useful.
    If the brute remains persistent, blow his last arm off.

    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on April 13, 2022, 01:03:08 am
    ”...Baldwin, don’t do that again or I’m taking your toy away.”

    “I’m gonna go goop our toothfull friend, now none of you finish it off. If any of you could go fetch Tara before she falls into a throat or something, that’d be great. Oh, and did anyone see where Summer went?”

    “If any of you have some rope, I can tie it up there and let it down for you guys to climb up.” 

    Goop painboy to the floor from a safe distance.

    Then rocket up to the mouth and peek over the edge to look around. Or deploy a drone to look so as not to expose myself. Either way FPS is reduced, TTS is enabled, the works. Take one end of the harpoon gun with me.

    Also collect Summer's stuff that was left behind.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Ozarck on April 13, 2022, 01:52:19 am
    Even if the mouth were horizontal and closed, my observation about how the inside of the mouth is usually depicted wouldn't matter, game-wise.
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on April 13, 2022, 02:26:28 am
    (How much does a rocket for my rocket launcher cost?)

    "Hell yeah......         Aw fuck I kind of feel like I should of held on to that, oh well at least I hit something this time."

    “If any of you have some rope, I can tie it up there and let it down for you guys to climb up.”  [/color]
    "I have a harpoon gun, we could fire it at the top and crawl up the rope."

    See how the my robot friends think of this place, also see if I can't get any kind of signal with the smartphone I have.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on April 13, 2022, 08:36:05 am
    Yeah, stick the gas grenade into mister hammer's mouth before he gets gooped over, so that it gets sealed in there. If Derp gets feedback from these guys in this world, that should fuck him up.

    Spoiler: sensory (click to show/hide)
    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on April 13, 2022, 02:10:16 pm
    Quote
    "I have a harpoon gun, we could fire it at the top and crawl up the rope."

    "Sure, though I can also just take one end of it with me and attach it somewhere up there, might be easier. Or we can just fly you guys up one by one. Either way, just make sure you don't shoot that thing into me, haha.

    Oh, and nice shot by the way."
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on April 13, 2022, 03:18:19 pm
    Fly around down low and look for an exit from this valley that is accessible to our ground-bound folk. Or a cave, a mouth should have a throat after all.

    ((btw. Piecewise, did Yagyu ever get a copy of Summer's DNA that I publicly took from the Nurse's office, or did you veto that action? It was never clear if you processed that part of my request. It would sure come in handy right now.))

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on April 13, 2022, 05:00:21 pm
    ((I hope not.  I didn't consent to giving one.  I also don't need one, this is a very good situation and I'll be highly annoyed if you don't let me take advantage of it.))
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on April 13, 2022, 06:01:35 pm
    "Ed, do you want your drones back? You can use them better than I can. Though if you don't mind, I'd maybe hang onto one just in case it's useful. I'll give it back after the mission.

    Oh, and would you mind seeing if you can get into radio contact with Summer? I have no clue where she went, and if this dimension is eating people we need to know, she might be in trouble."

    ((I hope not.  I didn't consent to giving one.  I also don't need one, this is a very good situation and I'll be highly annoyed if you don't let me take advantage of it.))

    ((With some luck we can contact her on the radio, and then she can tell us to leave her alone. As is, she didn't mention to anyone IC'ly she was planning something so it'd be kinda meta to just ignore it I think.))
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on April 13, 2022, 06:15:01 pm
    "...Isn't it pretty obvious that we should be headed down, not up? Into the belly of the beast, you know. To strike at its heart."
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on April 13, 2022, 06:49:38 pm
    "...Isn't it pretty obvious that we should be headed down, not up? Into the belly of the beast, you know. To strike at its heart."

    "That's not a bad point. I honestly have no clue. Maybe gaping human mouths are the local equivalent of apartments and Friendo is chilling two blocks down. I'm just gonna go have a peek to see what's out there, but if you wanna check to see if there's a way for us to advance downwards in the meantime that'd be great."
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on April 13, 2022, 06:53:51 pm
    "I dunno. Could be that we're currently inside of Derp's mouth, and going out there and seeing his face would let him control you. Seems like the sort of bullshit that would happen here, right?"
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on April 13, 2022, 07:02:34 pm
    "I dunno. Could be that we're currently inside of Derp's mouth, and going out there and seeing his face would let him control you. Seems like the sort of bullshit that would happen here, right?"

    "Oh yeah, totally, that's the kind of stupid bullshit I'd expect from a place called the fucking 'pain dimension'. But we'll need to get our bearings one way or another either way. I'm enabling my sensory countermeasures, but if you want some extra security you can ask me questions over the radio while I'm up there, and if I fail to respond appropriately use the lockout system. I'd offer to leave my weapons here but most of these are built in so that's not gonna work."
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on April 13, 2022, 07:51:32 pm
    ((With some luck we can contact her on the radio, and then she can tell us to leave her alone. As is, she didn't mention to anyone IC'ly she was planning something so it'd be kinda meta to just ignore it I think.))

    ((Gotta find out from PW first.  I could see 'encased' allowing it or not allowing it.  I'm assuming radios are on clothing.))
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on April 13, 2022, 07:53:31 pm
    ((With some luck we can contact her on the radio, and then she can tell us to leave her alone. As is, she didn't mention to anyone IC'ly she was planning something so it'd be kinda meta to just ignore it I think.))

    ((Gotta find out from PW first.  I could see 'encased' allowing this or not allowing that.))
    ((I asked, he said it'd require a roll to see if the radio signal got through. So guess we'll see in the coming turn.))
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on April 13, 2022, 09:50:51 pm
    Quote from: Piecewise
    Result: 1d4 (3)
    Total: 3

    Yes

    "This isn't great, but I think I might be able to make the best out of it.  Don't get me out, I'm safe, unless we're all leaving.

    I'm going to try something, it might take a bit."

    "If you want to do me a favor, see if the drones are out there.  Could you please take them with you?"
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on April 14, 2022, 02:38:28 am
    Quote
    "I have a harpoon gun, we could fire it at the top and crawl up the rope."

    "Sure, though I can also just take one end of it with me and attach it somewhere up there, might be easier. Or we can just fly you guys up one by one. Either way, just make sure you don't shoot that thing into me, haha.

    Oh, and nice shot by the way."
    "Thanks, and it even went better than last time because nobody died. Also you might as well take the harpoon with you since your going up there anyway, no need to risk potential harm."
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on April 14, 2022, 07:48:54 am
    "You know I think I seen one of them fancy videogames like this once."

    Guess ill wait around while the others figure out how to get out of here.
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on April 14, 2022, 10:43:57 am
    Quote from: Piecewise
    Result: 1d4 (3)
    Total: 3

    Yes

    "This isn't great, but I think I might be able to make the best out of it.  Don't get me out, I'm safe, unless we're all leaving.

    I'm going to try something, it might take a bit."

    "If you want to do me a favor, see if the drones are out there.  Could you please take them with you?"

    "Wait what? Are you sure you're ok? What happened? You just completely disappeared.

    We dealt with the gimp and are now getting our bearings. We'll move out soon to go hunt after Friendo.

    Oh, uh, sure, we can take your stuff with us."


    Quote
    "I have a harpoon gun, we could fire it at the top and crawl up the rope."

    "Sure, though I can also just take one end of it with me and attach it somewhere up there, might be easier. Or we can just fly you guys up one by one. Either way, just make sure you don't shoot that thing into me, haha.

    Oh, and nice shot by the way."
    "Thanks, and it even went better than last time because nobody died. Also you might as well take the harpoon with you since your going up there anyway, no need to risk potential harm."

    "For that rocket launcher, remember I can convert ammo for you. If you need more rockets and have some spare ammo, as long as the value in omni is equal or greater I can take care of it."
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on April 14, 2022, 11:42:15 am
    "I'm stuck inside a wall or something.  Moved too far.  Don't seem to need to breathe or anything, this place is weird."

    "It's basically the same as if I put on the suit they handed out, except I can still do stuff."
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on April 14, 2022, 02:19:01 pm
    "I'm stuck inside a wall or something.  Moved too far.  Don't seem to need to breathe or anything, this place is weird."

    "It's basically the same as if I put on the suit they handed out, except I can still do stuff."

    "Euh, ok? That all frankly raises more questions than it answers, but good enough for me.

    I'll try to inform you once we are ready to leave this dimension if you haven't found us by then, but be aware that if you get into trouble we might not get to you on time, so stay safe out there.

    Oh, and if you happen to find any information on Friendo's whereabouts or how to defeat him while on your little vision quest, please do share with the class so we can get this over with."
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on April 14, 2022, 07:22:58 pm
    "All I know is that whatever I'm stuck in isn't part of Mr. Friendly, or I'd be mind controlled."

    "I'll get to work.  Just be careful not to shoot me, I think this might get pretty weird and I have no idea if the radio will survive.  The password is Bork."

    I can't move or see a way out.  But I might be able to change an aspect of myself to free myself.

    Imagine a feeling of warmth within my body, deep within.  Feel it.  Spread the feeling through my body, reaching the outside, warming everything to the outside of my skin and the tips of my hair.
    Then, adapt to it.  It's still warm, but not uncomfortably warm.  I'm used to it, it's part of me, and nothing to be worried about, I'm not feeling hot, I just am hot, that's who I am.
    Repeat the process, aiming to increase my body temperature until the flesh around me begins to shrivel or burn.


    Spoiler: Summer (click to show/hide)

    Spoiler: Sensory (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on April 14, 2022, 08:09:39 pm
    "All I know is that whatever I'm stuck in isn't part of Mr. Friendly, or I'd be mind controlled."

    "I'll get to work.  Just be careful not to shoot me, I think this might get pretty weird and I have no idea if the radio will survive.  The password is Bork."

    "Hah, alrighty then chef, bork it is. If you somehow can't manage speech anymore, do the batutsi or something, that'll get the point across."
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on April 15, 2022, 02:51:38 am
    "For that rocket launcher, remember I can convert ammo for you. If you need more rockets and have some spare ammo, as long as the value in omni is equal or greater I can take care of it."
    "Thanks, I'll keep that in mind, not sure if I'll be able to make use of this service anytime soon as I think one rocket is worth more than all my ammo."
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on April 16, 2022, 10:03:21 am
    "Ed, do you want your drones back? You can use them better than I can. Though if you don't mind, I'd maybe hang onto one just in case it's useful. I'll give it back after the mission.

    Oh, and would you mind seeing if you can get into radio contact with Summer? I have no clue where she went, and if this dimension is eating people we need to know, she might be in trouble."

    "Yeah, you keep the third one. That sounds good to me."

    Recieve two of my drones back from Yagyu.
    Establish radio contact with Summer (if that hasn't been done yet)

    Also search the Omniscient network for infomation on this thing we just fought. What it is, where it comes from, special abilities and the like.


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on April 16, 2022, 10:40:58 am
    Go pick up the molar hammer (if possible) and give it a few test swings to see if it seems useful.
    If the brute remains persistent, blow his last arm off.

    Spoiler: Ji (click to show/hide)
    [5]
    You walk over to the fallen hammer. Its clearly not made for a human to wield; the shaft itself is like 15 feet long. You snap the shaft to be a more manageable length and try to lift the enormous tooth. You actually manage to get it up and rest it on one shoulder, which surprises everyone including you. That tooth is the size of a smart car and looks to be solid bone, but somehow you're able to move it. Perhaps its something to do with the Pain dimension? The distortion of perception?

    Molar Hammer: 3d8.

    ”...Baldwin, don’t do that again or I’m taking your toy away.”

    “I’m gonna go goop our toothfull friend, now none of you finish it off. If any of you could go fetch Tara before she falls into a throat or something, that’d be great. Oh, and did anyone see where Summer went?”

    “If any of you have some rope, I can tie it up there and let it down for you guys to climb up.” 

    Goop painboy to the floor from a safe distance.

    Then rocket up to the mouth and peek over the edge to look around. Or deploy a drone to look so as not to expose myself. Either way FPS is reduced, TTS is enabled, the works. Take one end of the harpoon gun with me.

    Also collect Summer's stuff that was left behind.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    You calmly circle around the giant pain elemental, gooping him to the floor. Once he looks pretty solidly encased you jet straight up to the opening of the mouth and grab hold of the edge of one of the incisors. You then stick your head up and very slowly look around with the reduced FPS mode active, effectively taking a panoramic picture of the land beyond.  You climb back down and wedge yourself - and one side of the harpoon gun- between two teeth so that you can look over the images from outside.

    This place is....a bit more solid than what you glimpsed through the door. Perhaps due to Mr. Friend's Influence? Perhaps perception varies depending on proximity.  What you see could probably be best described  as a sort of infinite mountain range trapped in a swirling, gravity defying river of flesh and blood.  In the distance, all you can see is this churning mass of semi-liquid gore. It is the sky, the horizon, the depths below, everything. And streams of it flow through the closer spaces, unsupported and apparently just floating. These crisscrossing streams form a sort of lattice in which more solid structures are held. The giant mouth you're in seems to be part of an equally large human body held upon an even larger machine of torture. Around it stand two equally massive pain elementals who are, at glacial speed, cranking the mechanism on the torture machine. And all THAT is sitting atop what looks like an even larger human skull.  Off in the distance are things that look similar to the torture core you saw on the moon, but substantially larger and apparently mobile. They're swimming or walking about on giant tentacles of barbed wire. There are islands of broken black stone dotted with hanging gardens of living viscera.  The more you look at these places, the more you see. Eventually you have to look away or get lost in the image.

    However the important aspect of the image is directly above this mouth. High, high above, is a burning blue flame. Its like a distant star, completely out of place against the flesh, blood and bone of the rest of the world.

    "Hell yeah......         Aw fuck I kind of feel like I should of held on to that, oh well at least I hit something this time."

    “If any of you have some rope, I can tie it up there and let it down for you guys to climb up.”  [/color]
    "I have a harpoon gun, we could fire it at the top and crawl up the rope."

    See how the my robot friends think of this place, also see if I can't get any kind of signal with the smartphone I have.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Your robot friends don't really have the vocabulary for this place. They were, after all, designed for a children's restaurant. This entire....place is basically the opposite of that.

    No signal.

    Yeah, stick the gas grenade into mister hammer's mouth before he gets gooped over, so that it gets sealed in there. If Derp gets feedback from these guys in this world, that should fuck him up.

    Spoiler: sensory (click to show/hide)
    Spoiler: notes (click to show/hide)
    You stuff the live grenade in the thing's mouth before it gets gooped. You're not sure what effect it has since the PE was a writhing mass of broken flesh before and after the grenade went off.

    Fly around down low and look for an exit from this valley that is accessible to our ground-bound folk. Or a cave, a mouth should have a throat after all.

    ((btw. Piecewise, did Yagyu ever get a copy of Summer's DNA that I publicly took from the Nurse's office, or did you veto that action? It was never clear if you processed that part of my request. It would sure come in handy right now.))

    Spoiler: Baldwin Reborn (click to show/hide)
    (Dev says no, so no. Unless you make an action to take it from him by force).

    There is indeed a throat, though the tongue is mostly closing it off. The throat...well it looks like a throat. A giant black pit with no visible exit.

    "You know I think I seen one of them fancy videogames like this once."

    Guess ill wait around while the others figure out how to get out of here.
    Waiting...

    "All I know is that whatever I'm stuck in isn't part of Mr. Friendly, or I'd be mind controlled."

    "I'll get to work.  Just be careful not to shoot me, I think this might get pretty weird and I have no idea if the radio will survive.  The password is Bork."

    I can't move or see a way out.  But I might be able to change an aspect of myself to free myself.

    Imagine a feeling of warmth within my body, deep within.  Feel it.  Spread the feeling through my body, reaching the outside, warming everything to the outside of my skin and the tips of my hair.
    Then, adapt to it.  It's still warm, but not uncomfortably warm.  I'm used to it, it's part of me, and nothing to be worried about, I'm not feeling hot, I just am hot, that's who I am.
    Repeat the process, aiming to increase my body temperature until the flesh around me begins to shrivel or burn.


    Spoiler: Summer (click to show/hide)

    Spoiler: Sensory (click to show/hide)
    [3]
    Your attempts to become the human torch fail but you do actually become slightly warmer. The idea works in theory, it seems.

    "Ed, do you want your drones back? You can use them better than I can. Though if you don't mind, I'd maybe hang onto one just in case it's useful. I'll give it back after the mission.

    Oh, and would you mind seeing if you can get into radio contact with Summer? I have no clue where she went, and if this dimension is eating people we need to know, she might be in trouble."

    "Yeah, you keep the third one. That sounds good to me."

    Recieve two of my drones back from Yagyu.
    Establish radio contact with Summer (if that hasn't been done yet)

    Also search the Omniscient network for infomation on this thing we just fought. What it is, where it comes from, special abilities and the like.


    Spoiler: Edward (click to show/hide)
    [7]
    It was a pain elemental. Interestingly the fact that it was giant is apparently not strange. According to the info here the fact that the pain dimension is so perception based means that things like size, distance, time, speed, etc are all highly variable. According to previous data, the same PE has been seen to be less than 6 inches tall or greater than 60 feet.
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on April 16, 2022, 10:49:17 am
    Recontextualize the mouth we're standing in as being a normal sized human mouth, which would make more sense anyways.
    You know what, I probably shouldn't be trying to put my tiny will to that sort of thing, at least not on my own. I'll uh, use the rope for now.

    Spoiler: sensory (click to show/hide)
    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on April 16, 2022, 07:32:20 pm
    Try to guess if any changes will carry on outside of the Pain Dimension.

    Continue with The Hottening.  But add an element to it.. shrink myself down some.  Do this by feeling some space open up around me as I no longer fill the me-shaped hole.

    Don't shrink my hair, though, I might want wings or something if I have to move.  Or use it as raw material for a knife or something.


    Spoiler: Summer (click to show/hide)

    Spoiler: Sensory (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on April 16, 2022, 08:24:11 pm
    Hmm, Do I think this thing will still be wieldable once I leave the pain dimension? Also, could I “shrink” the hammer without altering its damage output?
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on April 17, 2022, 03:00:18 am
    "So you got that thing hooked into something up there, I don't want to be stuck inside a giant's mouth longer than we need to be."
    use my flash light to look around, and see if there isn't any thing written on the walls or teeth that could help, also stay away from the throat.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on April 17, 2022, 10:54:02 am
    Take out my Military Grade Electronic Binoculars that I bought from the bizarre and try to stare into the cave. Hopefully these things have a night vision mode or else what's the point of them being electronic?

    EDIT: Grab onto the harpoon Yagyu lowered.


    ((I'll get back to the group once Yagyu shares his findings.))

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on April 17, 2022, 02:33:18 pm
    Yagyu took a moment to look over the footage again, taking in the grotesque imagery and reflecting on how they would have to steel themselves mentally to deal with this and complete their task. Then, he resolved himself to brief his teammates in a succinct and professional manner.

    "Bad news, everyone. This place is bullshit."

    Wedge the harpoon somewhere between the teeth and let the rope down so people can climb up. Try not to hit any gum though so the big mouth won't respond or clench their teeth.

    If this mouth/head starts deforming due to perception shenanigans or otherwise, jet away to avoid getting smashed.

    If not, reflect on whether it would be possible to capture the blue flame by thinking it's not a big thing far away but instead a small thing close by and encasing it into a box.

    Oh, and stream the images I captured to my teammates.


    "I'm letting down the harpoon, ya'll can climb up with that. Or just use some sort of perception trickery to get up here I guess.

    Now, our target seems to be above us so we'll have to figure out how to either get there, or get him here. Either way make sure your sensory countermeasures are active when you get up here and look at it."

    "For that rocket launcher, remember I can convert ammo for you. If you need more rockets and have some spare ammo, as long as the value in omni is equal or greater I can take care of it."
    "Thanks, I'll keep that in mind, not sure if I'll be able to make use of this service anytime soon as I think one rocket is worth more than all my ammo."
    "How much is it for a rocket anyway?"

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on April 17, 2022, 08:03:51 pm
    "So, if this place is dependent on perception, I bet we could get things done easier if we all focused together and decided on the same thing. Could be useful in combat. How about we come up with codes which someone can shout so that we all know what to selectively perceive in a hurry? Slow, Fast, Big, Little?"
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on April 18, 2022, 02:37:46 am
    "For that rocket launcher, remember I can convert ammo for you. If you need more rockets and have some spare ammo, as long as the value in omni is equal or greater I can take care of it."
    "Thanks, I'll keep that in mind, not sure if I'll be able to make use of this service anytime soon as I think one rocket is worth more than all my ammo."
    "How much is it for a rocket anyway?"
    "I'm not sure the only one I bought was purchased in Detroit and it cost 6,000 Megabucks, so I'm not sure how much it'd cost in Omni to get another, probably should have looked into that before we left."
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on April 18, 2022, 12:31:56 pm
    "For that rocket launcher, remember I can convert ammo for you. If you need more rockets and have some spare ammo, as long as the value in omni is equal or greater I can take care of it."
    "Thanks, I'll keep that in mind, not sure if I'll be able to make use of this service anytime soon as I think one rocket is worth more than all my ammo.
    "How much is it for a rocket anyway?"
    "I'm not sure the only one I bought was purchased in Detroit and it cost 6,000 Megabucks, so I'm not sure how much it'd cost in Omni to get another, probably should have looked into that before we left."

    "Well, if you manage to figure it out, I have some spare ammo for a weapon I no longer use, so I could convert some of it to make up the shortfall and you can just pay me back later."
    ((You can always ask pw how much 1 rocket is worth.))

    "So, if this place is dependent on perception, I bet we could get things done easier if we all focused together and decided on the same thing. Could be useful in combat. How about we come up with codes which someone can shout so that we all know what to selectively perceive in a hurry? Slow, Fast, Big, Little?"
    "Ooh, that's a good idea actually, having something ready could save us a lot of trouble. Though maybe we want to test it out on something innocuous first in a 'safe' environment, see if it works and how well. Maybe try to shrink something. Do you think you're up to organizing that? We have some people loitering around so they could help out.

    In fact, while you're at it, you could also confirm whether our sensory deprivation measures interfere with this perception-based reality warping. Knowing whether or not we can keep our countermeasures active when we want to use it would be super helpful."
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on April 18, 2022, 03:35:52 pm
    "Right now I'm trying to make myself hot enough to burn my way out of this flesh."

    "I don't know if we can kill Mr Friendly, but I don't see any particular reason I couldn't be hot enough to destroy him without ever seeing or feeling him.  Maybe once I'm out and we figure out how this works, I could go volunteer to do that."

    "..and if it's your senses that make me that way, you should be able to undo it.  I don't have your willpower and wouldn't be able to resist your combined wills."

    "..and maybe some of these friendly pain elementals could help out with that, too."
    Title: Re: MOOK: Such sights to see
    Post by: Ozarck on April 18, 2022, 05:40:55 pm
    Bob doesn't really metaphor. How is he perceiving the situation?
    Title: Re: MOOK: Such sights to see
    Post by: BlackPaladin99 on April 18, 2022, 07:57:28 pm
    follow the group and shoot hostiles.  while i wait, maybe i find some sweet, sweet, loot?

    Spoiler (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on April 19, 2022, 07:51:02 am
    Idly think about saltine crackers

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on April 22, 2022, 06:11:58 pm
    Bob doesn't really metaphor. How is he perceiving the situation?
    Though Bob is beyond such mammalian restrictions, his teammates are not. Perception shapes reality, even if that perception is not his own.

    Try to guess if any changes will carry on outside of the Pain Dimension.

    Continue with The Hottening.  But add an element to it.. shrink myself down some.  Do this by feeling some space open up around me as I no longer fill the me-shaped hole.

    Don't shrink my hair, though, I might want wings or something if I have to move.  Or use it as raw material for a knife or something.


    Spoiler: Summer (click to show/hide)

    Spoiler: Sensory (click to show/hide)
    [1] You're not certain they're happening now.
    [1] You grow larger and colder. Its very cramped in here now, and it was already pretty damn cramped to start with. Good thing you apparently don't need to breathe.


    Hmm, Do I think this thing will still be wieldable once I leave the pain dimension? Also, could I “shrink” the hammer without altering its damage output?
    Spoiler: Ji (click to show/hide)
    [4] A bit hard to say...but you're not human so maybe. It might not be this easy though.
    [2] No clue.

    "So you got that thing hooked into something up there, I don't want to be stuck inside a giant's mouth longer than we need to be."
    use my flash light to look around, and see if there isn't any thing written on the walls or teeth that could help, also stay away from the throat.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    You find no writing on the walls or floors. You wonder if PE's even have a written language.

    Take out my Military Grade Electronic Binoculars that I bought from the bizarre and try to stare into the cave. Hopefully these things have a night vision mode or else what's the point of them being electronic?

    EDIT: Grab onto the harpoon Yagyu lowered.


    ((I'll get back to the group once Yagyu shares his findings.))

    Spoiler: Baldwin Reborn (click to show/hide)
    The throat, through the binos and their night vision, drops for quite a while. Though the binos let you see much further, the trachea still extends beyond your sight. If you were to jump in...you'd be falling for a long time.

    Idly think about saltine crackers

    Spoiler:  Jack Blackwater (click to show/hide)
    [3]
    A white plastic sleeve of saltine crackers appears in your hand.

    follow the group and shoot hostiles.  while i wait, maybe i find some sweet, sweet, loot?

    Spoiler (click to show/hide)
    [3]
    You find a bit of sharp tooth that could probably be used to shank someone....if you were so inclined.

    Recontextualize the mouth we're standing in as being a normal sized human mouth, which would make more sense anyways.
    You know what, I probably shouldn't be trying to put my tiny will to that sort of thing, at least not on my own. I'll uh, use the rope for now.

    Spoiler: sensory (click to show/hide)
    Spoiler: notes (click to show/hide)
    Yagyu took a moment to look over the footage again, taking in the grotesque imagery and reflecting on how they would have to steel themselves mentally to deal with this and complete their task. Then, he resolved himself to brief his teammates in a succinct and professional manner.

    "Bad news, everyone. This place is bullshit."

    Wedge the harpoon somewhere between the teeth and let the rope down so people can climb up. Try not to hit any gum though so the big mouth won't respond or clench their teeth.

    If this mouth/head starts deforming due to perception shenanigans or otherwise, jet away to avoid getting smashed.

    If not, reflect on whether it would be possible to capture the blue flame by thinking it's not a big thing far away but instead a small thing close by and encasing it into a box.

    Oh, and stream the images I captured to my teammates.


    "I'm letting down the harpoon, ya'll can climb up with that. Or just use some sort of perception trickery to get up here I guess.

    Now, our target seems to be above us so we'll have to figure out how to either get there, or get him here. Either way make sure your sensory countermeasures are active when you get up here and look at it."

    "For that rocket launcher, remember I can convert ammo for you. If you need more rockets and have some spare ammo, as long as the value in omni is equal or greater I can take care of it."
    "Thanks, I'll keep that in mind, not sure if I'll be able to make use of this service anytime soon as I think one rocket is worth more than all my ammo."
    "How much is it for a rocket anyway?"

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Yagyu  wedges the harpoon in place so others can climb up and then sits and thinks.
    [3] Knowing what you know about perception and occult bullshit its probably possible. But, knowing what you know, you'd guess it will take more than one person. Those gates took lots of people to make, for example.





    I'll assume that anyone who wants to climb up to Yagyu's position gets up there. After all, he could just have them tie the rope to their waists and lift them so its reasonable for them to get up there.
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on April 22, 2022, 07:02:55 pm
    Stop trying to mess with heat for now.

    Try to break free by using my presumably increased strength to push at the flesh surrounding me.

    If that doesn't work..

    More size fuckery.  Repeated size fuckery.. try to get bigger, then smaller, then bigger, etc.  Alternate.  Start with larger, since that actually did something.  If I grow bigger, try to use strength to open up some open space in the fleshwall.  If I grow smaller, I should now have open space.  Either way, I should break free eventually, it's only a matter of time.  Keep trying until I break free or size fuckery stops working.


    Spoiler: Summer (click to show/hide)

    Spoiler: Sensory (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on April 22, 2022, 07:18:24 pm
    "Huh neat."
    Get up to Yagyus position once up eat some of the metaphysical saltine crackers
    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on April 23, 2022, 03:56:14 am
    "So how do we get down from here?"
    Head up the rope to Yagyu the wait for everyone else to climb up the retrieve the harpoon gun.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: DERP: Hurt him so hard
    Post by: syvarris on April 25, 2022, 03:18:14 am
    Be up top with Yagyu.  Use the psychometric reconstructor to measure this place's history of death.  Do things count as dying here?  Or is it really some changing forms mumbo jumbo?  Use Subspace Library too, if that would be more appropriate.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    Title: Re: MOOK
    Post by: Ozarck on April 25, 2022, 04:30:49 am
    Perceive Swamp. Float in wait. Await incentive to remember Frienderp's existence.

    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on April 25, 2022, 05:36:44 pm
    Use the enviro scanner on the blue flame. Probably will just be gibberish but might as well try.

    Using the drone and scanner (and plain looking around), see if I can spot any more signs of Friendly's influence. So far we've only seen the gimp giant and that blue flame overhead. Try to determine if that blue star is the source of the infection or just a symptom. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on April 25, 2022, 05:47:54 pm
    Where's the Doom? The slavering hordes? The brutality and character loss? All I see here is heavily armored vets standing around and using their expensive info-gathering toys! Show me something more PW! Show me your huge guts so that I can blow them to pieces!

    Otherwise stand around behind armored asses and wait for our fearless leaders to come to a decision.


    Spoiler: sensory (click to show/hide)
    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: BlackPaladin99 on April 26, 2022, 10:01:02 am
    Spoiler (click to show/hide)

    i pray a silent prayer to the eldritch gods, following the team.
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on April 28, 2022, 03:30:16 pm
    stick with Yagyu. Use one of my camera drones to circle around our current position and keep an eye out for trouble.

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on April 28, 2022, 11:10:15 pm
    Stop trying to mess with heat for now.

    Try to break free by using my presumably increased strength to push at the flesh surrounding me.

    If that doesn't work..

    More size fuckery.  Repeated size fuckery.. try to get bigger, then smaller, then bigger, etc.  Alternate.  Start with larger, since that actually did something.  If I grow bigger, try to use strength to open up some open space in the fleshwall.  If I grow smaller, I should now have open space.  Either way, I should break free eventually, it's only a matter of time.  Keep trying until I break free or size fuckery stops working.


    Spoiler: Summer (click to show/hide)

    Spoiler: Sensory (click to show/hide)
    [4]
    You rip and tear until you suddenly break out into daylight...or whatever passes for it here. You're poking out of the gums, not too far from Yagyu actually.

    Perceive Swamp. Float in wait. Await incentive to remember Frienderp's existence.

    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)
    Spoiler (click to show/hide)
    [5]
    The flesh around bob becomes a rather bloody pool of swamp water which he immediately sinks into.

    Where's the Doom? The slavering hordes? The brutality and character loss? All I see here is heavily armored vets standing around and using their expensive info-gathering toys! Show me something more PW! Show me your huge guts so that I can blow them to pieces!

    Otherwise stand around behind armored asses and wait for our fearless leaders to come to a decision.


    Spoiler: sensory (click to show/hide)
    Spoiler: notes (click to show/hide)
    [3]
    stick with Yagyu. Use one of my camera drones to circle around our current position and keep an eye out for trouble.

    Spoiler: Edward (click to show/hide)
    Spoiler (click to show/hide)

    i pray a silent prayer to the eldritch gods, following the team.
    Use the enviro scanner on the blue flame. Probably will just be gibberish but might as well try.

    Using the drone and scanner (and plain looking around), see if I can spot any more signs of Friendly's influence. So far we've only seen the gimp giant and that blue flame overhead. Try to determine if that blue star is the source of the infection or just a symptom. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Be up top with Yagyu.  Use the psychometric reconstructor to measure this place's history of death.  Do things count as dying here?  Or is it really some changing forms mumbo jumbo?  Use Subspace Library too, if that would be more appropriate.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    "So how do we get down from here?"
    Head up the rope to Yagyu the wait for everyone else to climb up the retrieve the harpoon gun.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    "Huh neat."
    Get up to Yagyus position once up eat some of the metaphysical saltine crackers
    Spoiler:  Jack Blackwater (click to show/hide)

    Everyone climbs up onto the tooth. They get up onto the surface of it, a wide, flat area of white enamel pot marked by divots of decay.   This goes fine. Some Saltines are eaten. Some prayers are made. This all goes fine. 

    As the various veterans begin unzipping their sensors and binos and scanners a newbie wishes something aloud.  "I wish there was more to fight." she says, looking wistfully at the nightmare world with a hint of bloodlust. And as though the very world itself was listening to her, her wish was granted. Not more than 20 feet away a slab of tooth goes flipping up into the air like someone door-kicked it straight up. A pain elemental rises from this hole on a plinth of bone that seems to be forming under him. He is dressed in an ornate suit of human bones with a huge head dress of rib bones that seems to be embedded directly in his skull. Blue flames are literally jetting out of both his eyes like blowtorches. 

    The Pain elemental gestures and a jagged chunk of bone the size of a semi-truck tears out of the tooth and spins towards the team like a gore combine harvester.
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on April 29, 2022, 12:24:06 am
    Duck the bone, then shoot the PE
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on April 29, 2022, 12:33:05 am
    "Yeah I'm out."

    Do the peace out symbol then think about how im currently in my security office and how enjoyable it is to watch the team go through near suicidal death missions rather than experiencing them personally myself.

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on April 29, 2022, 02:07:08 am
    Go into an explosives frenzy. Explosives are the best, they're all that is, PRAISE WIL FUCK DERP PRAISE WIL FUCK DERP!!!

    DO YOU KNOW WHO THE FUCK YOU'RE MESSING WITH!? I AM THE DANGER! ET CETERA!

    PAIN DIMENSION DELENDA EST

    FUCK DERP

    FUCK YOUR BONES

    I DON'T HAVE TO WORRY ABOUT SUPPLIES IN THE DOOM DIMENSION KILLING THINGS GIVES ME AMMO

    I HAVE AN EXPLOSIVES POWERED CHAINSAW AND IM GONNA SAW YOU IN HALF BIG GUY

    YOU HAVE HUGE GUTS YOU HAVE HUGE GUTS YOU HAVE HUGE GUTS

    PRAISE WIL FUCK DERP


    Spoiler: sensory (click to show/hide)
    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on April 29, 2022, 03:10:45 am
    "Why would you wish for that?"
    Get me and my robot friends out of the path of that thing then shoot the gimp.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on April 29, 2022, 11:47:48 am
    Activate my force-field.  Jump away, out of the path of the bone splinter, diving down with my arms out in front of me.  Also cover myself with a pair of large, leathery wings, which I, apparently, now have.

    Spoiler: Summer (click to show/hide)

    Spoiler: Sensory (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on April 29, 2022, 06:54:48 pm
    Use jumpjets to dodge the bone.

    The firing distance seems close, so primary fire shotgun (2d10), secondary fire other shotgun (2d10).

    (If the firing distance is rated as long instead, primary fire cutting laser and secondary fire ferromagnetic.)

    Either way, the aim is to blow of the elemental's legs to immobilize it, dead space style. If I can blow off the arms as well that's a nice bonus, but legs have priority.


    "Don't forget, disable not destroy!"


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: DERP: Hurt him so hard
    Post by: syvarris on May 01, 2022, 09:05:51 am
    "Hey!  Bastard!  I'M the only bonegod here!  FUCK DERP!"

    Catch the giant chunk of bone with both ghost-god powers and powerful hardsuit arms, spinning it around and throwing it right back at the elemental bastard.  If it or something else kills him, trap his soul.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: BlackPaladin99 on May 02, 2022, 03:40:17 pm
    Spoiler (click to show/hide)

    shoot elemental.  follow team.  pray to eldritch gods for magical power.
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on May 04, 2022, 02:28:53 pm
    "Yeah I'm out."

    Do the peace out symbol then think about how im currently in my security office and how enjoyable it is to watch the team go through near suicidal death missions rather than experiencing them personally myself.

    Spoiler:  Jack Blackwater (click to show/hide)
    [1]
    Jack throws out a piece sign and immediately gets rooted into the bone. His feet literally fuse into the bone. He's going nowhere.

    Activate my force-field.  Jump away, out of the path of the bone splinter, diving down with my arms out in front of me.  Also cover myself with a pair of large, leathery wings, which I, apparently, now have.

    Spoiler: Summer (click to show/hide)

    Spoiler: Sensory (click to show/hide)
    [6] Summer, now looking an awful lot like a bat with giant membranous wings instead of arms as well as giant ears and a somewhat warped face, is still mostly buried in meat so she simply tucks her head back in to avoid any conflict. Forcefield is active too. Just in case.

    "Hey!  Bastard!  I'M the only bonegod here!  FUCK DERP!"

    Catch the giant chunk of bone with both ghost-god powers and powerful hardsuit arms, spinning it around and throwing it right back at the elemental bastard.  If it or something else kills him, trap his soul.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    [8][9]
    While everyone else is ducking, diving, and flying away Wilfred instead steps forward and braces himself. He doesn't so much catch the giant slab of bone as he simply stops it; shoving both hands into the projectile and skidding 10 feet back as he absorbs its momentum. As soon as that energy has spent itself against his great bulk he charges forwards and shoves the bone back the way it came. The slab tumbles towards the Pain Elemental for about half the distance before the elemental makes a gesture and the bone detonates into tens of thousands of shards that rain down harmlessly.


    Use jumpjets to dodge the bone.

    The firing distance seems close, so primary fire shotgun (2d10), secondary fire other shotgun (2d10).

    (If the firing distance is rated as long instead, primary fire cutting laser and secondary fire ferromagnetic.)

    Either way, the aim is to blow of the elemental's legs to immobilize it, dead space style. If I can blow off the arms as well that's a nice bonus, but legs have priority.


    "Don't forget, disable not destroy!"


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    [9][8][2d10 x 2]

    Spoiler (click to show/hide)

    shoot elemental.  follow team.  pray to eldritch gods for magical power.
    [2]

    Duck the bone, then shoot the PE
    Spoiler: Ji (click to show/hide)
    [11][2d8]

    Go into an explosives frenzy. Explosives are the best, they're all that is, PRAISE WIL FUCK DERP PRAISE WIL FUCK DERP!!!

    DO YOU KNOW WHO THE FUCK YOU'RE MESSING WITH!? I AM THE DANGER! ET CETERA!

    PAIN DIMENSION DELENDA EST

    FUCK DERP

    FUCK YOUR BONES

    I DON'T HAVE TO WORRY ABOUT SUPPLIES IN THE DOOM DIMENSION KILLING THINGS GIVES ME AMMO

    I HAVE AN EXPLOSIVES POWERED CHAINSAW AND IM GONNA SAW YOU IN HALF BIG GUY

    YOU HAVE HUGE GUTS YOU HAVE HUGE GUTS YOU HAVE HUGE GUTS

    PRAISE WIL FUCK DERP


    Spoiler: sensory (click to show/hide)
    Spoiler: notes (click to show/hide)

    [7][d12]

    "Why would you wish for that?"
    Get me and my robot friends out of the path of that thing then shoot the gimp.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    [9][d8]

    [10v8], [7v10], [1+7v10],[3v12] [1v1]

    With the threat of the bone slab dealt with the team is free to open up on the Pain Elemental. As  they do so the Elemental makes another gesture and a wall of bone rises in front of it. Slugs and rounds bite into this barrier in bursts of white splinters before everything is obscured by the blast of one of Kora's frag grenades. The smoke and powdered bone dust clears within a few seconds, revealing a badly mulched wall of bone. Holes have been punched through but behind them is nothing but the red sky. The only bit of flesh that is visible is a buckshot shredded chunk of thigh peeking out where Yagyu was aiming.

    The badly mulched wall tumbles forward and the pain elemental steps, limping slightly, on top of it. He makes a wide sweeping gesture and the fragments of bone left from Wilfred's counterattack suddenly surge forward.  They come together into a huge cloud of enamel flack, each a needle sharp blade. Dodging the cloud would be impossible without moving huge distances within a matter of seconds, and its flying directly towards the team.
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on May 04, 2022, 02:41:15 pm
    "SLOW!"

    And they'll stay there, hanging in the air. Still moving, still deadly, but their movement nearly imperceptible (https://youtu.be/Jh2cZKQZ1XA).

    Also throw dozens of grenades of various kinds at the gimp.


    Spoiler: sensory (click to show/hide)
    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on May 04, 2022, 04:15:34 pm
    "Well shucks."
    Eh all of this is only psudo real anyway just imagine a projectile shield then eat some more metaphysical saltine crackers

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on May 04, 2022, 04:43:56 pm
    Need to get tougher.

    No, not batlike, dragon-like.  Look at the wings around me.. they're growing thicker, becoming covered with bright, shiny scales.  Take the itchy feeling of that and spread it to the rest of my body, as I turn into a dragon-like creature, strong and tough, not a fragile bat.

    Larger too.  Dragons are big and it'd be easier to dig myself out of this if I were only buried up to my knees or something.


    Spoiler: Summer (click to show/hide)

    Spoiler: Sensory (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on May 04, 2022, 11:49:34 pm
    Assist in thinking 'slow' at the projectiles to stop them.

    If that fails, brace for impact! Be a giant metal ass for those in need.

    If we can still attack after all that: primary fire shotgun (2d12), secondary fire other shotgun (2d12).
    (Weakness Analysis protocols is at lvl1, "Increase damage dealt by 1 die level", so it's d12)



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on May 05, 2022, 06:35:50 pm
    Grab the nearest fleshy, or similarly fragile teammate and shove them behind myself to shield them.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on May 05, 2022, 07:30:49 pm
    Rocket straight up towards the sky with my Jumpsuit to dodge the cloud. From a mid-air position, fire at the Pain elemental with my occult gun.

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: BlackPaladin99 on May 06, 2022, 03:00:07 pm
    Rocket straight up towards the sky with my Jumpsuit to dodge the cloud. From a mid-air position, fire at the Pain elemental with my occult gun.

    Spoiler: Baldwin Reborn (click to show/hide)

    Spoiler (click to show/hide)

    jump on this guy's back and hold on for dear life. 
    Title: Re: MOOK
    Post by: Ozarck on May 06, 2022, 11:21:16 pm
    Drift upward. All shall be swamp. Locate snacks, allied or otherwise. eat snacks.

    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)
    Title: Re: DERP: Hurt him so hard
    Post by: syvarris on May 07, 2022, 12:36:40 am
    "Hahaha, bitch!  I'm covered in metal, what the fuck is that gonnya achieve?!  Try throwing something REAL!"

    Pick up that handy alligator by the tail, and spin it around a couple times (like Bowser), before flinging it jaw-first towards the pain elemental.  This is how they fight down in Florida!  Fuckin' pansy couldn't handle the swamp.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on May 09, 2022, 05:14:57 pm
    activate my optical camo and stick to Yagyu's back/behind his metal ass. Get him between me and the elemental. Also have pusbot do the same.
    If I can't get behind Yagyu in time, activate my personal shield generator for this round.

    Then do 2 things:
    - Think real hard about these projectiles being soft as cotton candy. I mean, coming from bone fragments means they're white, right? So naturally they'd have the consistency of cotton candy/soft foam.
    - If possible without getting out of cover or after waiting for the projectiles to impact, both me and pushbot will attack (OMNITECH Microwave Gun (d6 + d12 tech skill. No use die.) & OMNITECH Generic Personal Sidearm (d4 ranged attack))



    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on May 09, 2022, 07:03:30 pm
    ((I just realized that you forgot to add SAM and Akanorth Requtist to the employees of the week Piecewise))
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on May 12, 2022, 07:22:29 pm
    Need to get tougher.

    No, not batlike, dragon-like.  Look at the wings around me.. they're growing thicker, becoming covered with bright, shiny scales.  Take the itchy feeling of that and spread it to the rest of my body, as I turn into a dragon-like creature, strong and tough, not a fragile bat.

    Larger too.  Dragons are big and it'd be easier to dig myself out of this if I were only buried up to my knees or something.


    Spoiler: Summer (click to show/hide)

    Spoiler: Sensory (click to show/hide)
    [3]


    Drift upward. All shall be swamp. Locate snacks, allied or otherwise. eat snacks.

    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)
    [11]

    Summer squirms in the muscles and tissue of the giant mouth, trying to reform her own flesh. It doesn't work. Meanwhile Bob floats up out of the mouth on an island of bloody swamp water, small waterfalls pouring out around him though the water in the swamp never seems to diminish. He croaks and grumbles, bites flesh from around him, and does general gator things. These are all normal gator things to do, after all.


    "SLOW!"

    And they'll stay there, hanging in the air. Still moving, still deadly, but their movement nearly imperceptible (https://youtu.be/Jh2cZKQZ1XA).

    Also throw dozens of grenades of various kinds at the gimp.


    Spoiler: sensory (click to show/hide)
    Spoiler: notes (click to show/hide)
    [1]

    "Well shucks."
    Eh all of this is only psudo real anyway just imagine a projectile shield then eat some more metaphysical saltine crackers

    Spoiler:  Jack Blackwater (click to show/hide)
    [2]

    Assist in thinking 'slow' at the projectiles to stop them.

    If that fails, brace for impact! Be a giant metal ass for those in need.

    If we can still attack after all that: primary fire shotgun (2d12), secondary fire other shotgun (2d12).
    (Weakness Analysis protocols is at lvl1, "Increase damage dealt by 1 die level", so it's d12)



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    [4]

    activate my optical camo and stick to Yagyu's back/behind his metal ass. Get him between me and the elemental. Also have pusbot do the same.
    If I can't get behind Yagyu in time, activate my personal shield generator for this round.

    Then do 2 things:
    - Think real hard about these projectiles being soft as cotton candy. I mean, coming from bone fragments means they're white, right? So naturally they'd have the consistency of cotton candy/soft foam.
    - If possible without getting out of cover or after waiting for the projectiles to impact, both me and pushbot will attack (OMNITECH Microwave Gun (d6 + d12 tech skill. No use die.) & OMNITECH Generic Personal Sidearm (d4 ranged attack))



    Spoiler: Edward (click to show/hide)
    [5]



    [10][9,5][3][5][12+6, 7+2]



    The scouring wall of bone shards suddenly slows down from homicidal to merely maiming velocity. And then it softens, quite literally. The shards blur, their outlines becoming hazy and expanding. What were once deadly spikes of bone have become loose clumps of cotton. These fist sized pillows of fluff either hit the ground and roll to a stop or bonk off the team impotently.  The team, now no longer facing deadly acupuncture, retaliates. Kora goes to pull grenades from her bag but ends up spilling them and spending the time chasing after the rolling explosives. Ji misses. Baldwin...well he seems to shoot the Pain Elemental but if he does anything, it isn't clear. Yagyu's contribution is a lot more clear as his double barreled fury chews through the tail end of the cotton barrage and directly into the pain elemental's chest and abdomen. Wilfred runs over to the edge of the tooth, snatches Bob off his hovering swamp, and hurls him towards the Pain Elemental just as the gunfire slows. The pain elemental, his entire center of mass ripped into swiss cheese, one arm missing and the other just barely hanging on, is bowled over as Bob flies mouth first into the thing. Its head disappears down bob's throat and they both flop to the ground in an undignified mess of blood and deathrolling.
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on May 12, 2022, 07:35:40 pm
    Primary fire goop thrower, try to pin the elemental to the floor. Try to avoid also pinning Bob if possible, but if not that's ok, we can extract him later.
    Secondary fire shotgun, in case the first one fails and the gimp is still a threat somehow. Still aiming to blow of limbs.

    (Weakness Analysis protocols is at lvl2, "Increase damage dealt by 1 die level" and "Gain advantage on to-hit")

    If we manage to deal with the threat this turn, then continue doing what I was doing before: using the drone and scanner (and plain looking around), see if I can spot any more signs of Friendly's influence. Try to determine if that blue star is the source of the infection or just a symptom. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on May 12, 2022, 07:47:14 pm
    I don't see how you are going to goop a head a crocodile swallowed without gooping the crocodile, RC.
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on May 12, 2022, 07:53:20 pm
    "Hell yeah! Eat his soul, gator!"
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on May 12, 2022, 08:02:23 pm
    Force field off.  I have the kind that has a use die.  Does it need to be rolled in this place?

    Try to talk the pain elemental.. the one whom I'm inside its giant head.  Try to convince it to assist me via its willpower.

    Spoiler: Summer (click to show/hide)

    Spoiler: Sensory (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on May 12, 2022, 08:06:04 pm
    I don't see how you are going to goop a head a crocodile swallowed without gooping the crocodile, RC.
    ((I can goop the torso, no? Should at least pin most of the elemental. Kinda think that head is coming off soon anyways.  :v))
    Title: Re: MOOK: Such sights to see
    Post by: Ozarck on May 12, 2022, 09:24:24 pm
    ((This all feels oddly right. But I have Covid right now, so maybe I am delirious.))

    Continue dealing with it.

    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on May 12, 2022, 10:36:36 pm
    Jack chews on a metaphysical saltine cracker "Hey guys cant we just like imagine that the big bad or whatever is next to us just saying would save us alot of time."

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on May 13, 2022, 04:33:13 am
    (I have returned after being without internet for a week.)

    "I don't know if just teleporting that guy over here would be a good idea, we should at least wait until we're out of the mouth before we try that."
    Stay with the group be on the look out for hostile things to kill.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: BlackPaladin99 on May 13, 2022, 05:26:39 pm
    Spoiler (click to show/hide)

    if elemental is not dead, shoot it.  if it is dead, i follow the team and look for loot and hostiles. 
    Title: Re: DERP: Hurt him so hard
    Post by: syvarris on May 16, 2022, 09:52:40 am
    Cool.  I think the elemental is well enough dealt with.  Take one of the smiles rifles, and aim it directly up at the giant star of blue flame.  Shoot it until it dies.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on May 18, 2022, 10:43:11 pm
    Force field off.  I have the kind that has a use die.  Does it need to be rolled in this place?

    Try to talk the pain elemental.. the one whom I'm inside its giant head.  Try to convince it to assist me via its willpower.

    Spoiler: Summer (click to show/hide)

    Spoiler: Sensory (click to show/hide)
    [6] Ya guys couldn't leave well enough alone.


    Cool.  I think the elemental is well enough dealt with.  Take one of the smiles rifles, and aim it directly up at the giant star of blue flame.  Shoot it until it dies.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)

    (I have returned after being without internet for a week.)

    "I don't know if just teleporting that guy over here would be a good idea, we should at least wait until we're out of the mouth before we try that."
    Stay with the group be on the look out for hostile things to kill.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    ((This all feels oddly right. But I have Covid right now, so maybe I am delirious.))

    Continue dealing with it.

    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)
    (Try not to die, please)
    Primary fire goop thrower, try to pin the elemental to the floor. Try to avoid also pinning Bob if possible, but if not that's ok, we can extract him later.
    Secondary fire shotgun, in case the first one fails and the gimp is still a threat somehow. Still aiming to blow of limbs.

    (Weakness Analysis protocols is at lvl2, "Increase damage dealt by 1 die level" and "Gain advantage on to-hit")

    If we manage to deal with the threat this turn, then continue doing what I was doing before: using the drone and scanner (and plain looking around), see if I can spot any more signs of Friendly's influence. Try to determine if that blue star is the source of the infection or just a symptom. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Yagyu sprays goo on the corpse of the Pain Elemental. Well, he tries to. The body rapidly dissolves into a pile of steaming gore. Bob eats the thing's head. The fact that it melts doesn't bother him. Wilfred sprays bullets into the air to seemingly no effect. It doesn't seem to bother him. Burt and Night kind of just stand around, looking for people to follow or demons to shoot. Yagyu is in the middle of squinting up at the blue flame when he notices something. Notices might be the wrong word because it implies he could somehow miss it. And it is very difficult to miss a several hundred meter wide hand sliding through the air above them like a storm cloud and then descending with crushingly slow inevitability. A hand the size of a football stadium is descending towards the face the gavel of heaven. And the team is standing at ground zero for the landing.
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on May 18, 2022, 10:50:33 pm
    Quote
    ((This all feels oddly right. But I have Covid right now, so maybe I am delirious.))
    ((Damn. :/
    Get well soon!))

    "I am this, this close to gooping you all myself."

    Look around for a place I could land that's away from ground zero. And not, y'know, otherwise compromised. Then fly there. If any squishlings want to grab on to hitch a ride, let them. If they're too heavy to carry all by myself, let the other flyboys help out.

    EDIT: make sure all the braindeads are accounted for. Also that Bob is taken.

    EDIT2: If possible this turn, try to think Summer into a better flyer. Immediate evac takes precedence still however. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on May 19, 2022, 03:52:51 am
    "God damn it, I hate this place."
    Activate my shield generator, then me and my robot friends try to catch a ride with Yagyu, if we can't just run in the same direction he's heading.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on May 19, 2022, 07:36:53 am
    Scurry off to the big-elemental's shoulder, pull several tons on tnt from my pack and set it off with a big cartoon style detonator, blowing the gimp's whole arm off much like one would detonate a mountain pass.

    "Hey guys! Demolition time! Someone give me a hand with this and don't question what I may have in my pack."

    Spoiler: sensory (click to show/hide)
    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: BlackPaladin99 on May 19, 2022, 09:14:22 am
    Quote
    ((This all feels oddly right. But I have Covid right now, so maybe I am delirious.))
    ((Damn. :/
    Get well soon!))

    "I am this, this close to gooping you all myself."

    Look around for a place I could land that's away from ground zero. And not, y'know, otherwise compromised. Then fly there. If any squishlings want to grab on to hitch a ride, let them. Unless they're too heavy, in which case let one of the other flyboys handle it.

    EDIT: make sure all the braindeads are accounted for. Also that Bob is taken. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)

    Spoiler (click to show/hide)

    hitch a ride. 
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on May 19, 2022, 11:14:12 am
    "Fuck.  Sorry."

    "Ey, Yagyu,  you wanna think me into a better flyer?  It'd let you fight without people hanging all over you."

    Force Field back on.

    Carry as many people as possible and necessary.  Fly out of the mouth, trying to evade the giant hand, while keeping close to the body.

    Does this giant pain elemental have the blue flame eyes?


    Spoiler: Summer (click to show/hide)
    Spoiler: Sensory (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on May 19, 2022, 08:39:28 pm
    Get away from the landing site.
    Spoiler: Ji (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on May 19, 2022, 11:23:14 pm
    "...huh"

    Well lets try that imagine im literally anywhere else but here right now trick again shall we. (This is so gonna backfire)

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Ozarck on May 19, 2022, 11:45:55 pm
    Ride along with Yagyu. ((thanks for the encouragement on staying alive and all, guys. I think I'll stick around a little longer after all.))

    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)
    Title: Re: DERP: Hurt him so hard
    Post by: syvarris on May 20, 2022, 07:47:56 am
    "Damn.  Guess I need to fly closer and hit him with an axe.  Anyone got an axe?"

    Ah well.  Pick up Kora, and anyone else who wants a ride, and fly out of the path of the big hand.  Then start flying towards the great big ball of blue fire.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on May 20, 2022, 12:03:37 pm
    "Why don't you just decide that you have one? Whatever this place coughs out in response will surely be more death metal than what our own universe is capable of."
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on May 20, 2022, 01:05:35 pm
    Rocket away as fast as possible with my Jumpsuit to dodge the hand. Don't return until the hand has been dealt with. Also, remind the GM to update employees of the month

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on May 22, 2022, 05:23:54 pm
    "Uh-oh. Pushbot, time to skedaddle!"

    Grab a hold of Yagyu since I should still be hiding behind him to catch a ride (or any of our other flying teammembers if Yagyu is gone already). Use my octopus suckers to hold onto him.
    Tell pushbot to either catch a ride with someone if he can, or just leg it away from the giant incoming hand.


    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on May 26, 2022, 08:41:16 pm
    Quote
    ((This all feels oddly right. But I have Covid right now, so maybe I am delirious.))
    ((Damn. :/
    Get well soon!))

    "I am this, this close to gooping you all myself."

    Look around for a place I could land that's away from ground zero. And not, y'know, otherwise compromised. Then fly there. If any squishlings want to grab on to hitch a ride, let them. If they're too heavy to carry all by myself, let the other flyboys help out.

    EDIT: make sure all the braindeads are accounted for. Also that Bob is taken.

    EDIT2: If possible this turn, try to think Summer into a better flyer. Immediate evac takes precedence still however. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    "God damn it, I hate this place."
    Activate my shield generator, then me and my robot friends try to catch a ride with Yagyu, if we can't just run in the same direction he's heading.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    "Uh-oh. Pushbot, time to skedaddle!"

    Grab a hold of Yagyu since I should still be hiding behind him to catch a ride (or any of our other flying teammembers if Yagyu is gone already). Use my octopus suckers to hold onto him.
    Tell pushbot to either catch a ride with someone if he can, or just leg it away from the giant incoming hand.


    Spoiler: Edward (click to show/hide)
    Quote
    ((This all feels oddly right. But I have Covid right now, so maybe I am delirious.))
    ((Damn. :/
    Get well soon!))

    "I am this, this close to gooping you all myself."

    Look around for a place I could land that's away from ground zero. And not, y'know, otherwise compromised. Then fly there. If any squishlings want to grab on to hitch a ride, let them. Unless they're too heavy, in which case let one of the other flyboys handle it.

    EDIT: make sure all the braindeads are accounted for. Also that Bob is taken. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)

    Spoiler (click to show/hide)

    hitch a ride. 
    Ride along with Yagyu. ((thanks for the encouragement on staying alive and all, guys. I think I'll stick around a little longer after all.))

    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)
    [5][3]


    "Fuck.  Sorry."

    "Ey, Yagyu,  you wanna think me into a better flyer?  It'd let you fight without people hanging all over you."

    Force Field back on.

    Carry as many people as possible and necessary.  Fly out of the mouth, trying to evade the giant hand, while keeping close to the body.

    Does this giant pain elemental have the blue flame eyes?


    Spoiler: Summer (click to show/hide)
    Spoiler: Sensory (click to show/hide)

    Get away from the landing site.
    Spoiler: Ji (click to show/hide)
    [6]
    (No, its eyes are normal. Well, normal-ish.)


    "Damn.  Guess I need to fly closer and hit him with an axe.  Anyone got an axe?"

    Ah well.  Pick up Kora, and anyone else who wants a ride, and fly out of the path of the big hand.  Then start flying towards the great big ball of blue fire.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    [1]


    Rocket away as fast as possible with my Jumpsuit to dodge the hand. Don't return until the hand has been dealt with. Also, remind the GM to update employees of the month

    Spoiler: Baldwin Reborn (click to show/hide)
    [4]
    Scurry off to the big-elemental's shoulder, pull several tons on tnt from my pack and set it off with a big cartoon style detonator, blowing the gimp's whole arm off much like one would detonate a mountain pass.

    "Hey guys! Demolition time! Someone give me a hand with this and don't question what I may have in my pack."

    Spoiler: sensory (click to show/hide)
    Spoiler: notes (click to show/hide)
    [2]

    Yagyu scoops up Bob and anyone else who looks a bit dazed while the majority of the rest of the team jumps onto him and clings for dear life.  The awkward ball of teammates rockets out over the teeth and back down into the mouth: its the shortest path to safety Yagyu can see.  The rocket pack isn't really designed to hold a half dozen people, neither in terms of aerodynamics or strength, so Yagyu guides the slowly descending clump of security staff onto the roof of the giant mouth. They wedge themselves in the puffy pink flesh and hold on tight.  Baldwin zips down into the mouth as well, but lands just inside, settling into the space between two teeth. Summer, looking more like some sort of freakish bat, snatches Ji up and dives back down into the mouth. She dives all the way back down to the bottom and lands on the swollen tongue blocking the throat.

    Wilfred picks up Kora and activates his jump pack. He accelerates forwards a good distance before one of his legs get caught in a cracked bit of enamel. The mechanical foot wedges in at high speed and Wilfred goes whipping forward in a high speed trip, landing face first with a massive clang. Kora goes flying and lands a good 20 or 25 feet away, bouncing to a halt. Neither is quick to right themselves and the hand crashes down before they can move. [1][4] [4v62][12v20]

    The hand slams down onto the lips and teeth like a falling mountain, sending a single ripple of force through the flesh and shaking the world. It sits there, covering the mouth for a few long moments before it begins to rise again. Mashed into the creases of the palm is a smudge of blood that used to be Kora and a horribly crushed and mangled chunk of metal that might still be Wilfred.
    Title: Re: MOOK: Such sights to see
    Post by: Ozarck on May 26, 2022, 10:37:08 pm
    There's really only one Bob thing to do at a time like this.
    Swim right on up there and bite that hand directly in the hang nail. Death roll the everloving hell outta it.

    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on May 26, 2022, 11:52:18 pm
    If it seems like that hand is coming back for another slap, either on its own or as a result of Bob Bobbing it up: continue sheltering, or retreat deeper into the mouth if it doesn't seem safe here anymore (take my cargo of precious morsels with me).

    If it seems the coast is clear for now, rocket up to Wil and see if I can carefully peel away the chunk of metal and fly it back down to our medics to see if he can be saved. Try to fly such that I avoid the giant's gaze if possible.

    EDIT: if flying up to retrieve Wil seems undoable or too dangerous, try to think the chunk of metal loose so it floats down to us.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on May 27, 2022, 01:02:42 am
    "You think they can come back?"

    Summer says, and then realizes what happened to her.

    "Right, silly question.  It's worth a try."

    "You sure you want to land on the hand?  We might be able to fix them without actually doing that."
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on May 27, 2022, 01:21:57 am
    "I don't know, how would you propose we do that? Cause thinking away our problems has caused just about as much grief as it has prevented.

    The giant seemed pretty oblivious to us before despite all the shooting going on. But, I can certainly try to avoid being noticed.

    And as to wether they can come back or not... I don't know. Maybe this fucking place will just rebuild them, maybe we need to will them back to existence, maybe they are gone. I don't know how this place works and I'd rather leave before we need to learn much more about it."
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on May 27, 2022, 01:34:57 am
    "Lets give it a try at least."  "Maybe we can just sort of revive them from a bit of blood or something.  Get it in a syringe and spray it out, and we've got a little Kora there.  They did say in the briefing that they didn't even know if we could die properly here."

    "We blew up and wrecked and destroyed all kinds of them, last mission, and a new one just walked back in from here.  They might even be back at base again, good as new."

    Try to retrieve a sample of the blood from the hand.  Use the medkit for advantage in recovering a sample.  Soak it up with some bandages.


    Spoiler: Summer (click to show/hide)
    Spoiler: Sensory (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on May 27, 2022, 02:18:56 am
    "Someone else is gonna have to imagine them alive, as my imagination was never that good."
    Turn off the shield belt and wait until it's safe to leave cover.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: DERP: Hurt him so hard
    Post by: syvarris on May 27, 2022, 07:07:41 am
    *shrug*

    Don't be dead?  If not dead, be very angry.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on May 27, 2022, 08:50:39 am
    Be in a limbo of dead or alive due to being forgotten by the narrator

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: DERP: Hurt him so hard
    Post by: Eschar on May 27, 2022, 10:29:19 am
    *shrug*

    Don't be dead?  If not dead, be very angry.


    What if you were angry and dead? A win either way and this cannot go wrong.
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on May 27, 2022, 01:00:33 pm
    FUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOU

    FUCK YOU, PAY ME

    I KNOW THAT THERE IS LIFE AFTER DEATH, AND I WILL HAUNT YOU


    Spoiler: sensory (click to show/hide)
    Spoiler: notes (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on May 29, 2022, 05:04:01 pm
    continue sticking to yagyu's back for now. Use my sensor suite to scan around for dangers.

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on May 30, 2022, 11:50:50 am
    Avenge my fallen pal Wilfred. Begin rapidly spraying occult bullets from a safe area into that floating hand till it's nothing but Swiss cheese. It's wider than the broad side of a barn. How could I possibly miss?

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on June 10, 2022, 11:05:31 am
    Be in a limbo of dead or alive due to being forgotten by the narrator

    Spoiler:  Jack Blackwater (click to show/hide)
    Jack finds himself standing around on the tooth, uninjured somehow. Its as though he phased out of existence for a few seconds at a very opportune time. Odd.

    There's really only one Bob thing to do at a time like this.
    Swim right on up there and bite that hand directly in the hang nail. Death roll the everloving hell outta it.

    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)
    [10]
    Bob floats away (https://www.youtube.com/watch?v=Efbb3Hx1-aY), drifting up towards the receding hand. Once there he bites hold of a finger tip and starts spazzing out, spinning and thrashing.  If the hand notices, it doesn't show it.

    If it seems like that hand is coming back for another slap, either on its own or as a result of Bob Bobbing it up: continue sheltering, or retreat deeper into the mouth if it doesn't seem safe here anymore (take my cargo of precious morsels with me).

    If it seems the coast is clear for now, rocket up to Wil and see if I can carefully peel away the chunk of metal and fly it back down to our medics to see if he can be saved. Try to fly such that I avoid the giant's gaze if possible.

    EDIT: if flying up to retrieve Wil seems undoable or too dangerous, try to think the chunk of metal loose so it floats down to us.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    You rocket up, pry the smashed metal cockpit out of the groove in the giant palm, and fly back down. You drop the remnants of the hardsuit onto the tooth and then give it a little kick.

    "Hey. Anyone home?"

    "Lets give it a try at least."  "Maybe we can just sort of revive them from a bit of blood or something.  Get it in a syringe and spray it out, and we've got a little Kora there.  They did say in the briefing that they didn't even know if we could die properly here."

    "We blew up and wrecked and destroyed all kinds of them, last mission, and a new one just walked back in from here.  They might even be back at base again, good as new."

    Try to retrieve a sample of the blood from the hand.  Use the medkit for advantage in recovering a sample.  Soak it up with some bandages.


    Spoiler: Summer (click to show/hide)
    Spoiler: Sensory (click to show/hide)
    You grab a sample of the smear that used to be....whats her name? Ah whatever.


    "Someone else is gonna have to imagine them alive, as my imagination was never that good."
    Turn off the shield belt and wait until it's safe to leave cover.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    "Safe" is a very subjective thing and it probably won't be "safe" for quite a while. We're gonna assume you stay hidden for the moment, out of uncertainty.

    *shrug*

    Don't be dead?  If not dead, be very angry.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    You kick open the emergency hatch on the ruined suit and climb out. You don't feel too bad but Yagyu is pointing at you with some clear shock. You look down and see that a large metal reinforcing rod from the suit's internal frame has been jammed straight through your sternum. Huh. You poke it. Doesn't even hurt much. You're bleeding but not outrageously. Weird. Actually...this feels kinda good.

    continue sticking to yagyu's back for now. Use my sensor suite to scan around for dangers.

    Spoiler: Edward (click to show/hide)
    You point at Wilfred. In terms of dangers, he's probably the biggest one to the team. In a general sense.

    Avenge my fallen pal Wilfred. Begin rapidly spraying occult bullets from a safe area into that floating hand till it's nothing but Swiss cheese. It's wider than the broad side of a barn. How could I possibly miss?

    Spoiler: Baldwin Reborn (click to show/hide)
    [6]
    Baldwin, presumably, fires fragile darkness up at the big hand. The shot hits the pointer finger and the entire finger transforms into bats. All of it. Into bats. Tens of thousands or maybe hundreds of thousands of them. They're all clustered together in the shape of the finger...and they're starting to fall. The ones on the exterior of the mass are leaping off and flying away but the sheer mass of the bat finger is so great that most of them are trapped within, waiting for the successive layers above them to fly off.  And the entire finger of bats is falling towards the face. It looks like it will miss the mouth and hit the cheek.


    FUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOUFUCKYOU

    FUCK YOU, PAY ME

    I KNOW THAT THERE IS LIFE AFTER DEATH, AND I WILL HAUNT YOU


    Spoiler: sensory (click to show/hide)
    Spoiler: notes (click to show/hide)










    Screaming can be heard from within the gums near the team and a moment later Kora emerges from them like a chest burster. She's naked, itemless, absolutely coated in gore, looks slightly paler than before, and is screaming a constant stream of obscenities. Over all, considering she was reduced to paste moments ago, she looks fairly good. 
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on June 10, 2022, 11:50:59 am
    "Okay, so.. I don't think we can die here."
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on June 10, 2022, 07:08:47 pm
    Is there anything left in the wreckage of the hardsuit that could be salvaged, even if just for parts? If yes, and if hauling it isn't too cumbersome, retrieve it, if not just leave it. 

    Quote
    And the entire finger of bats is falling towards the face. It looks like it will miss the mouth and hit the cheek.

    Are we in any danger of getting hit by the Batnado? If yes, get out of the way.

    If not, using the drone and scanner (and plain looking around), see if I can spot any more signs of Friendly's influence. Try to determine if that blue star is the source of the infection or just a symptom. 


    "Okay, so.. I don't think we can die here."

    "Sure seems like it. Which means we'll be having to drag Friendo out of here first if we want to deal with him." Yagyu grumbles.

    "Welp, at least we didn't lose another team member, suicidally homicidal they may be. Welcome back to the land of the living, Kora! Try better this time 'round not to get pasted, will ya?"

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on June 10, 2022, 08:05:09 pm
    Jack pats his body a couple of times "...Well then" Jack coughs "Darn metaphysical saltine crackers uhhum anyway I wouldn't push things too hard just cause it appears we cant die don't mean we cant still be made into a comatose vegetable."
    Just follow the group while I check my pockets to see if I have any metaphysical saltine crackers left

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Ozarck on June 10, 2022, 11:01:15 pm
    Get a better view of the surroundings, then use my brain thingum that controls zombies to control some bats. lots of bats. They will be my undead ocean, carrying me along in their current toward whatever looks most Bob, now that  I have seen more of the region.

    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on June 11, 2022, 03:09:24 am
    "Oh look at that someone said the magic words and she came back to life."
    Leave my safety spot and get back together with the group on the teeth and see how the robot friends are doing.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: BlackPaladin99 on June 11, 2022, 04:41:14 pm
    Spoiler (click to show/hide)

    follow team and shoot hostiles. 
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on June 12, 2022, 01:39:36 pm
    "So how are we gonna get him out?  We got a metal box or something?"

    Offer the squirrel-bots up to anyone who wants to modify them, either with mechanics or thought-magic.

    If nobody takes them, take off and look for some pain elemental with an iron maiden or some kinda restraint device.


    "Hey, wait.. these pain elementals have all these torture devices.  They must know how to restrain things here!  I'll go ask them."

    Spoiler: Summer (click to show/hide)
    Spoiler: Sensory (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on June 12, 2022, 06:30:21 pm
    Shoot any bats if they come close and are acting hostile.
    Spoiler: Ji (click to show/hide)
    Title: Re: DERP: Hurt him so hard
    Post by: syvarris on June 16, 2022, 02:21:38 pm
    Use ghost magic to forcibly repair the hardsuit with bones.  Then detach from the giant hand and fly up towards Derp's big blue flame while chanting "FUCK DERP FUCK DERP FUCK DERP FUCK DERP" over the team comms, as is tradition.

    Also, if part of Wilfred's inventory is now destroyed, please say so (and preferably what exactly is destroyed and what isn't).


    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on June 19, 2022, 04:37:50 pm
    "Okay, so.. I don't think we can die here."

    "Sure seems like it. Which means we'll be having to drag Friendo out of here first if we want to deal with him." Yagyu grumbles.

    "If we really do have to extract him, then we're going to need an exit strategy of some kind. Last time I checked, command was only gonna let us out after we did the job. Or am I somehow mistaken?

    "Regardless, we gotta inform command about the change of plans."

    Keep shooting at the giant God-Hand. Aim for the palm.

    (I'd join Korra on the iron maiden quest, but there's a more pressing threat.)

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on June 19, 2022, 05:05:04 pm
    "So how are we gonna get him out?  We got a metal box or something?"

    Offer the squirrel-bots up to anyone who wants to modify them, either with mechanics or thought-magic.

    "Hey, wait.. these pain elementals have all these torture devices.  They must know how to restrain things here!  I'll go ask them."

    Edward, still sticking onto Yagyu, notices Summer offer the squirrel-bots.

    "Anything particular you'd like to have done to those squirrely robot friends you have there? I might be able to help, depending on what work you'd like done" He says, waving his toolbox in one tentacle
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on June 19, 2022, 05:23:16 pm
    "Well, we need something to restrain the guy without anyone actually sensing him directly.  These are piloted via VR, and they don't have sensory systems on them beyond the cameras.  So if you could make them into triggerable cages or something, it'd be really handy."

    "They're a little small and squirrel-shaped, but size seems variable here, and you can use both."
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on June 20, 2022, 09:33:14 am
    "Okay, so.. I don't think we can die here."

    "Sure seems like it. Which means we'll be having to drag Friendo out of here first if we want to deal with him." Yagyu grumbles.

    "If we really do have to extract him, then we're going to need an exit strategy of some kind. Last time I checked, command was only gonna let us out after we did the job. Or am I somehow mistaken?

    "Regardless, we gotta inform command about the change of plans."

    Keep shooting at the giant God-Hand. Aim for the palm.

    (I'd join Korra on the iron maiden quest, but there's a more pressing threat.)

    Spoiler: Baldwin Reborn (click to show/hide)
    [1] The Fragile Darkness screams and bleeds, producing no effect.

    Get a better view of the surroundings, then use my brain thingum that controls zombies to control some bats. lots of bats. They will be my undead ocean, carrying me along in their current toward whatever looks most Bob, now that  I have seen more of the region.

    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)
    [9]
    Bob yells at bats. Well, as much as an alligator can yell. Surprisingly, several hundred of the bats respond to his call and begin swarming over towards him. [4] Sadly they are just bats so forming a sort of living current of flesh for him to swim through is a bit beyond their capacities. Instead the largest among them, giant flying fox like critters, grab hold of his limbs and all around his scaly body, packing themselves as tightly as they can. Smaller bats swarm up underneath him and together they lift the much heavier reptile into the sky.
    [4]
    Bob surveys the shattered islands of torture and madness for someplace to really Bob out. He sees what appears to be a fetid swamp of gore and blood floating upside down an indeterminate distance away. Bob, of course, immediately sets out across the vast or perhaps short distance to the swamp of gore, chomping and wriggling in anticipation. He is still flying towards it when the turn ends.

    Jack pats his body a couple of times "...Well then" Jack coughs "Darn metaphysical saltine crackers uhhum anyway I wouldn't push things too hard just cause it appears we cant die don't mean we cant still be made into a comatose vegetable."
    Just follow the group while I check my pockets to see if I have any metaphysical saltine crackers left

    Spoiler:  Jack Blackwater (click to show/hide)

    [3]
    You have a whole box of them!

    Is there anything left in the wreckage of the hardsuit that could be salvaged, even if just for parts? If yes, and if hauling it isn't too cumbersome, retrieve it, if not just leave it. 

    Quote
    And the entire finger of bats is falling towards the face. It looks like it will miss the mouth and hit the cheek.

    Are we in any danger of getting hit by the Batnado? If yes, get out of the way.

    If not, using the drone and scanner (and plain looking around), see if I can spot any more signs of Friendly's influence. Try to determine if that blue star is the source of the infection or just a symptom. 


    "Okay, so.. I don't think we can die here."

    "Sure seems like it. Which means we'll be having to drag Friendo out of here first if we want to deal with him." Yagyu grumbles.

    "Welp, at least we didn't lose another team member, suicidally homicidal they may be. Welcome back to the land of the living, Kora! Try better this time 'round not to get pasted, will ya?"

    Spoiler: Yagyu d'Aubigny (click to show/hide)
    The suit seems pretty much smashed. There might be a few useful components left inside, but nowhere near enough to drag the entire thing with you.

    The Bats, aside from those Bob just flew off on, seem far enough away and generally disinterested in the team. As such you spend your time looking around. [4] The blue flame seems to be evidence of the Friendly infection. Those pain elementals who show evidence of it are being actively attacked by those that do not. In fact, now that you actually take time to carefully examine and scan the islands around you, there seems to be a strange sort of war raging between the two. From what you can see....those that are killed by the flaming blue resurrect  under the control of that flame.


    "Oh look at that someone said the magic words and she came back to life."
    Leave my safety spot and get back together with the group on the teeth and see how the robot friends are doing.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)

    You meet back up with Yagyu and the majority of the team. Your robots seem fine.

    Spoiler (click to show/hide)

    follow team and shoot hostiles. 
    PATROL DIRECTIVES ACTIVE BEEP BOOP.

    Shoot any bats if they come close and are acting hostile.
    Spoiler: Ji (click to show/hide)
    The only bats that come close are those carrying Bob so you leave them be.

    "So how are we gonna get him out?  We got a metal box or something?"

    Offer the squirrel-bots up to anyone who wants to modify them, either with mechanics or thought-magic.

    If nobody takes them, take off and look for some pain elemental with an iron maiden or some kinda restraint device.


    "Hey, wait.. these pain elementals have all these torture devices.  They must know how to restrain things here!  I'll go ask them."

    Spoiler: Summer (click to show/hide)
    Spoiler: Sensory (click to show/hide)
    You offer your bots and get no response as far as actions are concerned.

    [5]

    You fly around the mouth and find, situated in the left ear, a field of gibbets, noses, impaling stakes and various other implements of murderous victim retention. Walking around here is another hulking muscle bound figure, though this one lacks the fire in its eyes. Or any eyes at all, its entire face just being a mass of scar tissue over a lipless mouth of massive teeth. Numerous metal stakes have been driven into the flesh of its shoulders and back, from which hang chains which end in more gibbets, iron cages, and indeed the mythical iron maiden. After establishing that its non-hostile (albeit also non-communicative) you ask for one of the maidens. The giant silently tears the metal stake from its flesh and places it, along with the chain and the maiden, down next to you. It then continues walking with a slow, and deliberate pace.

    Use ghost magic to forcibly repair the hardsuit with bones.  Then detach from the giant hand and fly up towards Derp's big blue flame while chanting "FUCK DERP FUCK DERP FUCK DERP FUCK DERP" over the team comms, as is tradition.

    Also, if part of Wilfred's inventory is now destroyed, please say so (and preferably what exactly is destroyed and what isn't).


    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    [3]
    No dice, home slice. At least not in any meaningful way. Best you can do is patch a few holes in the main body with bone. Does very little to replace the smashed limbs and crushed cockpit.

    Your inventory is fine though, so there's that. 





    The finger of bats, still partially a solid mass slams into the cheek and begins rolling down, shedding more bats as it disappears over the edge of the face.
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on June 21, 2022, 02:20:32 am
    "I wonder if there are any maps of this place."
    Wonder if there are any maps of this place nearby.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: DERP: Hurt him so hard
    Post by: syvarris on June 21, 2022, 10:34:41 am
    Okay then, summon a bone golem to rip the hardsuit out of its position, and carry it around for Wilfred.  Damn thing costs too much to just leave here.

    Then uhhhhh.  I dunno, we're supposed to kill Derp, but how do we get up to Derp?  Figure out how to kill Derp.  Also, drink some more Monkey Pump.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on June 21, 2022, 03:49:37 pm
    "Thank you.  I shall use this to rid your home of that parasite."

    Take the stake, chain, and iron maiden.

    Fly back to the main group.  Try to grow a bit more, I've got a feeling I'm going to be getting stabbed with a giant iron stake, and I'll need enough flesh to survive that.


    "Aight, I've got a plan.  We put him in this cage, and we then pull the cage through a portal back to our home dimension.  And we have like a nuke or something waiting for him.  Or a dozen robots with giant guns."

    Okay then, summon a bone golem to rip the hardsuit out of its position, and carry it around for Wilfred.  Damn thing costs too much to just leave here.

    Then uhhhhh.  I dunno, we're supposed to kill Derp, but how do we get up to Derp?  Figure out how to kill Derp.  Also, drink some more Monkey Pump.

    Give the squirrel bots, the VR headset, and the deadman's switch at Will and Edward

    "You can make these into like an awesome bird-bot or something.  Just think it big or something.  It'll then carry as many people around as you can want."

    Spoiler: Summer (click to show/hide)
    Spoiler: Sensory (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Ozarck on June 21, 2022, 11:25:27 pm
    If Bob recognizes any Derpness in the region of the goreswamp, he'll go an d eat that. Otherwise, he'll just be ready to rend and tear. To be worse than they are. He is the BFG

    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on June 22, 2022, 02:20:30 am
    "Aight, I've got a plan.  We put him in this cage, and we then pull the cage through a portal back to our home dimension.  And we have like a nuke or something waiting for him.  Or a dozen robots with giant guns."
    "Wouldn't it be easier if we just blow him up here instead of risking to take him home where he as more power?"
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on June 22, 2022, 03:01:19 am
    "I'd agree with you, but I don't think we can die here.

    I mean, Kora was reduced to bloody mist, and she's fine now.  Same with Will."
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on June 23, 2022, 12:10:52 am
    Quote
    [4] The blue flame seems to be evidence of the Friendly infection. Those pain elementals who show evidence of it are being actively attacked by those that do not. In fact, now that you actually take time to carefully examine and scan the islands around you, there seems to be a strange sort of war raging between the two. From what you can see....those that are killed by the flaming blue resurrect  under the control of that flame.

    "Aaaah dammit. Guys, this infection is spreading fast, we need to get a move on before there's too many blue painboys to deal with."

    Quote
    "Aight, I've got a plan.  We put him in this cage, and we then pull the cage through a portal back to our home dimension.  And we have like a nuke or something waiting for him.  Or a dozen robots with giant guns."

    "Sure, sounds fair enough and that cage could work, but I don't actually think they specified how we are supposed to get out of here and back home? Either way, maybe Korra can rig up some explosives to the cage so that we can quickly blow it up once we're back."

    "Aight, I've got a plan.  We put him in this cage, and we then pull the cage through a portal back to our home dimension.  And we have like a nuke or something waiting for him.  Or a dozen robots with giant guns."
    "Wouldn't it be easier if we just blow him up here instead of risking to take him home where he as more power?"
    "I'm afraid Summer has the right of it, it really seems we'll have to capture him and drag him back to our realm if those two are anything to go by."


    Can I determine where the source of infected gimps is? Like does it seem the infection is spreading from somewhere specific? So far only the blue star seems like it could be the source, but we haven't really confirmed this yet.
    Try flying up towards the blue star overhead a bit and see if it's actually getting closer or if physically moving there won't be possible, what with the warpy distances in here and all that.



    Try to remember how we were supposed to get back home. Do we just think ourselves a portal back? Did they give us any instructions at all?

    Instead get handsy with Summer. As in, imagine her into having hands, yes, that. And whatever other mods she thinks to need to get the job done.
    Make sure she is stripped of weapons first though before trying, in case things go wrong. Also be ready with the modded goop thrower to immobilize her if that happens. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on June 23, 2022, 12:23:18 am
    "We can make the portal first, and pull the far side into the home dimension.  This freaky world, the chain can be as long as we need it to be.

    I'll go through, and try to get them to set up some kind of anchor or a winch or something, so we can pull it through when you give the signal.

    ..That said, I could really use some hands.  You want to try giving me a bit of a makeover, Yagyu?  I'm not really in good shape to pull anything right now.  The wings are cool, but hands they are not."

    "I was trying to make myself into a phoenix or something, but that doesn't have hands.  Maybe you could make me into a dragon?  Maybe some winged gorilla thing?  All I really need is this plus some arms.
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on June 23, 2022, 01:03:35 am
    "I'd agree with you, but I don't think we can die here.

    I mean, Kora was reduced to bloody mist, and she's fine now.  Same with Will."
    "Damn your probably right."
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on June 24, 2022, 01:59:09 am
    Jack munches on yet more metaphysical crackers "Mmmm im still not entirely convinced we cant still get turned into mental vegetables. Mmm man these are good."

    Just continue to keep with the group for now.

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on June 24, 2022, 10:08:19 am
    "If we're going to build a portal, we're going to need a few human volunteers to use as reagents. You remember that portal back in Detroit?"

    Baldwin looks at a crowd that seems somewhat bothered.

    "Don't worry, it isn't necessary to merge you into an eternally tortured mass. I only need to borrow your souls. There should be no need to inflict any permanent damage as long as I do it right, but this is going to be my first time making such a thing"

    Try to imagine what I need to make a portal, then gather those materials plus volunteers and try to make one back to OMNI to tell command about the updated situation.

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on June 24, 2022, 10:29:27 am
    "Baldwin, how about I carry you up a bit first, and we do that outside of the giant mouth?  I don't want this big one hostile."
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on June 24, 2022, 12:58:49 pm
    Baldwin glances at the giant god-hand that the rest of the team has chosen to stop fighting.

    "I would, but the mouth is the only place THAT giant fellow can't reach. We gotta deal with it before we can go anywhere else."
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on June 24, 2022, 01:29:37 pm
    "It's all bats now."
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on June 24, 2022, 01:37:17 pm
    Baldwin, presumably, fires fragile darkness up at the big hand. The shot hits the pointer finger and the entire finger transforms into bats. All of it. Into bats. Tens of thousands or maybe hundreds of thousands of them. They're all clustered together in the shape of the finger...

    "Only one finger is gone. There's four more plus a palm."
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on June 24, 2022, 03:26:33 pm
    "Fair enough, I suppose.  But wherever we open it, we'll have to drag what's-his-name into the portal to get him out of here."

    "Anyway, I wasn't here for Detroit, so it's up to you."
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on June 25, 2022, 02:15:31 am
    "Where are you gonna get enough souls to do this portal thing, because if I remember right the thing in Detroit needed quite a few more people then we have here."
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on June 25, 2022, 09:09:00 am
    Give the squirrel bots, the VR headset, and the deadman's switch at Will and Edward

    "You can make these into like an awesome bird-bot or something.  Just think it big or something.  It'll then carry as many people around as you can want."

    "Hmm. I'll see what I can do."

    Recieve the squirrel bots, vr headset and deadman's switch from Summer. Attempt to kitbash them into some kind of flying robot.

    Also keep on sticking to Yagyu. Octo-powers go!

    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on June 25, 2022, 11:08:57 am
    "Where are you gonna get enough souls to do this portal thing, because if I remember right the thing in Detroit needed quite a few more people then we have here."

    "The thing in Detroit was also massive. It was large enough to allow military vehicle's through, maybe even a giant mech. We don't need to produce something of that scale.

    "Frankly, I don't know how many people we'll need to create something capable of letting a few individuals through, but I think it should be at least attempted. Even if we can only send one person, they can pass on some information to command"

    Baldwin turns his gaze towards the hand in the sky.

    "But first, I need to deal with this fellow once and for all."

    Challenge the giant hand to a game of Rock-paper-scissors. Open with Scissors! Cut the hand into ribbons if I win!

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on June 26, 2022, 03:32:08 am
    "I just thought of something, if we died earlier and came back do we still have our souls or did they go to hell or whatever and our minds remained behind?"
    Title: Re: MOOK: Such sights to see
    Post by: BlackPaladin99 on June 27, 2022, 09:39:13 am
    Spoiler (click to show/hide)

    follow team and shoot hostiles. 
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on June 30, 2022, 08:46:28 am
    "I wonder if there are any maps of this place."
    Wonder if there are any maps of this place nearby.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Unfortunately no.

    Okay then, summon a bone golem to rip the hardsuit out of its position, and carry it around for Wilfred.  Damn thing costs too much to just leave here.

    Then uhhhhh.  I dunno, we're supposed to kill Derp, but how do we get up to Derp?  Figure out how to kill Derp.  Also, drink some more Monkey Pump.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    [7]
    The enamel of the tooth rises in a sort of building block golem shape; large geometric slabs floating  together in a roughly human configuration. They pick up the remains of the hard suit and place it on one vague shoulder.

    [3]
    *chug chug chug* Uh....have you tried just flying up there and punching him real hard?

    "Thank you.  I shall use this to rid your home of that parasite."

    Take the stake, chain, and iron maiden.

    Fly back to the main group.  Try to grow a bit more, I've got a feeling I'm going to be getting stabbed with a giant iron stake, and I'll need enough flesh to survive that.


    "Aight, I've got a plan.  We put him in this cage, and we then pull the cage through a portal back to our home dimension.  And we have like a nuke or something waiting for him.  Or a dozen robots with giant guns."

    Okay then, summon a bone golem to rip the hardsuit out of its position, and carry it around for Wilfred.  Damn thing costs too much to just leave here.

    Then uhhhhh.  I dunno, we're supposed to kill Derp, but how do we get up to Derp?  Figure out how to kill Derp.  Also, drink some more Monkey Pump.

    Give the squirrel bots, the VR headset, and the deadman's switch at Will and Edward

    "You can make these into like an awesome bird-bot or something.  Just think it big or something.  It'll then carry as many people around as you can want."

    Spoiler: Summer (click to show/hide)
    Spoiler: Sensory (click to show/hide)
    [6,1]
    You fly back up to the rest of the group, dragging the heavy iron chain and coffin against all odds.  However, instead of getting larger you actually get smaller. You're about the size of a flying fox now, but just as strong as before.

    If Bob recognizes any Derpness in the region of the goreswamp, he'll go an d eat that. Otherwise, he'll just be ready to rend and tear. To be worse than they are. He is the BFG

    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)
    Bob arrives in the blood swamp after traveling either a few hundred feet or a few hundred miles. Hard to say. The bats drop him straight into the gore slurry and he spends a few minutes paddling around, looking for signs of derpiness. When he finds none, he does the closest gator equivalent of shrugging and just starts floating around like a very content log.

    Quote
    [4] The blue flame seems to be evidence of the Friendly infection. Those pain elementals who show evidence of it are being actively attacked by those that do not. In fact, now that you actually take time to carefully examine and scan the islands around you, there seems to be a strange sort of war raging between the two. From what you can see....those that are killed by the flaming blue resurrect  under the control of that flame.

    "Aaaah dammit. Guys, this infection is spreading fast, we need to get a move on before there's too many blue painboys to deal with."

    Quote
    "Aight, I've got a plan.  We put him in this cage, and we then pull the cage through a portal back to our home dimension.  And we have like a nuke or something waiting for him.  Or a dozen robots with giant guns."

    "Sure, sounds fair enough and that cage could work, but I don't actually think they specified how we are supposed to get out of here and back home? Either way, maybe Korra can rig up some explosives to the cage so that we can quickly blow it up once we're back."

    "Aight, I've got a plan.  We put him in this cage, and we then pull the cage through a portal back to our home dimension.  And we have like a nuke or something waiting for him.  Or a dozen robots with giant guns."
    "Wouldn't it be easier if we just blow him up here instead of risking to take him home where he as more power?"
    "I'm afraid Summer has the right of it, it really seems we'll have to capture him and drag him back to our realm if those two are anything to go by."


    Can I determine where the source of infected gimps is? Like does it seem the infection is spreading from somewhere specific? So far only the blue star seems like it could be the source, but we haven't really confirmed this yet.
    Try flying up towards the blue star overhead a bit and see if it's actually getting closer or if physically moving there won't be possible, what with the warpy distances in here and all that.



    Try to remember how we were supposed to get back home. Do we just think ourselves a portal back? Did they give us any instructions at all?

    Instead get handsy with Summer. As in, imagine her into having hands, yes, that. And whatever other mods she thinks to need to get the job done.
    Make sure she is stripped of weapons first though before trying, in case things go wrong. Also be ready with the modded goop thrower to immobilize her if that happens. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    [4,9]
    You're pretty sure that the pain elementals are supposed to set up a portal for you once you finish the job. Assuming any are left...

    You think Summer up some hands. Since she never said to get rid of the wings the hands just kind of sprout on them, near the "Wrist". They're a bit awkwardly placed but a hell of a lot easier to use than wings when it comes to manipulating things.

    Give the squirrel bots, the VR headset, and the deadman's switch at Will and Edward

    "You can make these into like an awesome bird-bot or something.  Just think it big or something.  It'll then carry as many people around as you can want."

    "Hmm. I'll see what I can do."

    Recieve the squirrel bots, vr headset and deadman's switch from Summer. Attempt to kitbash them into some kind of flying robot.

    Also keep on sticking to Yagyu. Octo-powers go!

    Spoiler: Edward (click to show/hide)
    [1]
    The "Kitbash" ends up being more of a "Bash with hammer" and you succeed only in destroying the squirrel bots.

    "Where are you gonna get enough souls to do this portal thing, because if I remember right the thing in Detroit needed quite a few more people then we have here."

    "The thing in Detroit was also massive. It was large enough to allow military vehicle's through, maybe even a giant mech. We don't need to produce something of that scale.

    "Frankly, I don't know how many people we'll need to create something capable of letting a few individuals through, but I think it should be at least attempted. Even if we can only send one person, they can pass on some information to command"

    Baldwin turns his gaze towards the hand in the sky.

    "But first, I need to deal with this fellow once and for all."

    Challenge the giant hand to a game of Rock-paper-scissors. Open with Scissors! Cut the hand into ribbons if I win!

    Spoiler: Baldwin Reborn (click to show/hide)
    [5]
    The giant hand is still slowly drifting back upwards as the giant recoils. You slam your fist on your palm while shouting "Rock, Paper, Scissors!" and then thrust two fingers forward. When the hand, which is in a vaguely "paper" position, doesn't respond you "Snip" your fingers closed. The hand, slowly, splits in half from between its middle fingers and back to the wrist, releasing an absolute torrent of blood. The blood pours waterfall-like down onto the other cheek and side of the face.


    Spoiler (click to show/hide)

    follow team and shoot hostiles. 
    Jack munches on yet more metaphysical crackers "Mmmm im still not entirely convinced we cant still get turned into mental vegetables. Mmm man these are good."

    Just continue to keep with the group for now.

    Spoiler:  Jack Blackwater (click to show/hide)
    Waiting for someone to do something. Got it. 
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on June 30, 2022, 03:46:08 pm
    Try flying up towards the blue star overhead a bit and see if it's actually getting closer or if physically moving there won't be possible, what with the warpy distances in here and all that. Take the iron maiden cage with me.

    Also, if I use the biorhythm tracker on one of the blue-flamed painbois in the distance, does it only track that guy or does the tracking extend to the other bluebois?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on June 30, 2022, 08:30:55 pm
    /me lands on RC's scan box.

    "You ready to take the fight to them?  I've got ya the cage, and will be trying to make a portal for the other end."
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on July 01, 2022, 02:28:33 am
    "Well damn no maps, anyone got any idea of what us guys on the ground can do?"
    Sit and play a game on my laptop while I wait for someone to say what the plan is.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on July 01, 2022, 04:26:21 pm
    /me lands on RC's scan box.

    "You ready to take the fight to them?  I've got ya the cage, and will be trying to make a portal for the other end."

    "Yeah, lets go drag him down to our level. Thanks for the cage, that should help."

    Quote
    You're pretty sure that the pain elementals are supposed to set up a portal for you once you finish the job. Assuming any are left...
    "Well damn no maps, anyone got any idea of what us guys on the ground can do?"

    "Two things: one, we'll need a portal home at some point, either to drag Friendly through kicking and screaming, or just for us to de-ass the area. The easiest might be to have a local painboi do it for us, so you can go find one and get that all set up.

    Secondly, once we go for Friendo the blueflamed gimps might start converging on us, so getting ready for that by fortifying or finding good firing positions or whatever would also be useful. "
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on July 01, 2022, 04:37:37 pm
    "Yeah.  I think we should try it ourselves, the friendlies don't seem to be in good shape right now.

    ..and as for defending, you think two groups will do?  Assault group with you and the rest making the portal back?"
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on July 02, 2022, 02:35:03 am
    "Should we get some of the friendly gimps to join us in defending and making the portal?"
    Title: Re: DERP: Hurt him so hard
    Post by: syvarris on July 02, 2022, 04:10:31 am
    Well, okay!  Jump on top of the bone golem's head, scream "FUCK DERP!", and ride Bonem up towards the blue, to punch Derp in the face.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on July 03, 2022, 08:46:04 pm
    "Sure, why not."
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on July 03, 2022, 09:27:09 pm
    Go with wil and assist in explosives stuff I guess

    Spoiler: kora sheet (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on July 04, 2022, 05:13:47 pm
    Dang. Try to salvage the destroyed squirrel bots into a functional robot of some sort, depending on what's left to work with. If this isn't an auto-fail, use one charge from my toolbox for this process.

    Regardless, keep chilling while sticking to Yagyu's back with my optical camo on.



    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on July 05, 2022, 12:52:16 am
    Take Burt and start sliding down the body's shoulder towards the waterfall of blood.  Carry the spike-end of the spike and iron maiden thing with me.  The chain is arbritrarily long, after all.

    Spoiler: Summer (click to show/hide)
    Spoiler: Sensory (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on July 05, 2022, 08:52:03 am
    Try flying up towards the blue star overhead a bit and see if it's actually getting closer or if physically moving there won't be possible, what with the warpy distances in here and all that. Take the iron maiden cage with me.

    Also, if I use the biorhythm tracker on one of the blue-flamed painbois in the distance, does it only track that guy or does the tracking extend to the other bluebois?



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    [3]
    Seems like it will take quite a while to fly up there.

    The tracker just tracks the one guy, sadly.

    "Well damn no maps, anyone got any idea of what us guys on the ground can do?"
    Sit and play a game on my laptop while I wait for someone to say what the plan is.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    You play minesweeper. You'd think you'd have better games in the future but its really just minesweeper.

    Well, okay!  Jump on top of the bone golem's head, scream "FUCK DERP!", and ride Bonem up towards the blue, to punch Derp in the face.

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    [8]
    You climb up onto the Golem's head and point up at the distant blue flame. The golem, with no visible form of propulsion, simply begins to rise up towards the flame. Its pretty comical to watch, especially because the golem doesn't change its position or pose whatsoever.
    [4]
    To everyone around Wilfred he ascends a good 20 or 30 feet and then seems to vanish. To Wilfred he ascends and simply notices that the floating island of flame is actually much closer than he expected. He's only about 50 feet from its underside. He can see what looks like ancient roman architecture peeking out over the edges. That, and dozens or hundreds of bodies tumbling off like a continuous waterfall of living people.

    Go with wil and assist in explosives stuff I guess

    Spoiler: kora sheet (click to show/hide)
    We'll assume you sit on a golem shoulder and ride up with him.

    Dang. Try to salvage the destroyed squirrel bots into a functional robot of some sort, depending on what's left to work with. If this isn't an auto-fail, use one charge from my toolbox for this process.

    Regardless, keep chilling while sticking to Yagyu's back with my optical camo on.



    Spoiler: Edward (click to show/hide)

    [7]
    You mash the robots into a sort of flying drone with a single camera eye. Its rough, but functional.

    Take Burt and start sliding down the body's shoulder towards the waterfall of blood.  Carry the spike-end of the spike and iron maiden thing with me.  The chain is arbritrarily long, after all.

    Spoiler: Summer (click to show/hide)
    Spoiler: Sensory (click to show/hide)
    Sliding down the body's cheek, I assume you mean. [6] You don't just slide down the face and onto the cheek, you surf the iron maiden straight down into the blood. Its about as you enter the deluge of gore, hanging ten on your iron implement of torture, that you realize you don't know how to stop. The cheek is already quite a steep slope, but the blood has made it even slicker and harder to get footing. And you're sliding through it at quite a pace.

    "well...it was cool at least."
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on July 06, 2022, 02:59:14 am
    "Well I guess it's time to go do something productive."
    Imagine a elevator that'll take me to where Summer was wanting to go.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: DERP: Hurt him so hard
    Post by: syvarris on July 06, 2022, 05:40:52 am
    The very angry and bloody catgirl standing on top of the bone golem strikes a pose, hands on hips, and grins smugly up at the island.  "Not actually that far away, huh?  It just keeps getting easier and easier to track you down, bastard.  ONWARD, BONEM!"

    Command the golem to rise further, see what's atop the island.  Scream at the waterfall of bodies that we're here to fuck up Derp, as well as anyone or anything that helps him.  Fuck Derp!  Fuck Derp!  Fuck Derp!

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on July 06, 2022, 03:58:49 pm
    Land the spike in the home dimension, using the curtain of blood as the 'door' part of the portal.  Pick some place with lots of room that I know well, such as a briefing room or hanger.

    Or maybe one of the sales pool rooms.  They could only be improved by the addition of a curtain of blood.



    Spoiler: Summer (click to show/hide)
    Spoiler: Sensory (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on July 06, 2022, 05:37:56 pm
    Grab the allegedly cursed rifle "Cold Comfort" from my pack while imagining a Portal Gun. If the produced gun sufficiently infringes upon copyright, fire a shot at the Blue flame and another at the fleshy red wall with the hope of creating a passage between the two. If that fails, try again with the occult gun.

    DO NOT WALK THROUGH THE PORTAL! Let a teammate send a camera drone through first.


    "If this works, then we should all have passage to the blue flame"

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on July 08, 2022, 05:10:24 pm
    Well, keep it up eh.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on July 10, 2022, 02:57:06 pm
     Having managed to salvage the bare minimum from the squirrel bots, Ed finally notices that Yagyu is flying.

    "Hey uh, chief. Just a reminder that I'm still stuck to you back here. I kinda missed my chance to detach, I was trying to do a thing with these squirrel bots and kinda lost track of things. Try not and shake me off mid-flight, okay?"
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on July 11, 2022, 01:26:46 am
    "Hmm."

    Let me try to get creative here so right now this is the mental mindscape version of how we the collective conscious imagines hell to be like now what does hell have a ton of? Thats right lawyers! Try to mentally summon a rule lawyer to help me get out of this situation, and or sue Mr Friend out of existence either or.


    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on July 12, 2022, 11:53:59 am
    Having managed to salvage the bare minimum from the squirrel bots, Ed finally notices that Yagyu is flying.

    "Hey uh, chief. Just a reminder that I'm still stuck to you back here. I kinda missed my chance to detach, I was trying to do a thing with these squirrel bots and kinda lost track of things. Try not and shake me off mid-flight, okay?"

    "Why of course! You're, like, my favorite barnacle!"
    Title: Re: MOOK: Such sights to see
    Post by: Olith McHuman on July 13, 2022, 04:02:54 am
    "Hmm."

    Let me try to get creative here so right now this is the mental mindscape version of how we the collective conscious imagines hell to be like now what does hell have a ton of? Thats right lawyers! Try to mentally summon a rule lawyer to help me get out of this situation, and or sue Mr Friend out of existence either or.

    Pop into existence, contemplate lawsuits. And extortion.
    Spoiler: Bearnstein (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on July 27, 2022, 09:22:07 am
    My games are going on Hiatus for the moment because of board exams. I'll see you in september.
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on October 10, 2022, 09:19:05 am
    "Well I guess it's time to go do something productive."
    Imagine a elevator that'll take me to where Summer was wanting to go.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    [2]
    You consider an elevator....

    What IS an elevator, when you really think about it?

    The very angry and bloody catgirl standing on top of the bone golem strikes a pose, hands on hips, and grins smugly up at the island.  "Not actually that far away, huh?  It just keeps getting easier and easier to track you down, bastard.  ONWARD, BONEM!"

    Command the golem to rise further, see what's atop the island.  Scream at the waterfall of bodies that we're here to fuck up Derp, as well as anyone or anything that helps him.  Fuck Derp!  Fuck Derp!  Fuck Derp!

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    [6]
    The bone golem -Bonem- continues to rise towards the island while making no movement or reaction to the strange action it is taking. After another minute or so it has reached the underside of the island and bumped its head into the blood soaked, crumbling earth. It bobs back down a bit and then floats back up and bumps it again, like a helium balloon bouncing against the ceiling. [5] You grab the dirt with your hands and wrap your legs around the golem's neck. You scramble, hand over hand, dragging the golem under you, until you reach the edge of the island. Free from the dirt ceiling you and the golem continue ascending until you drift up to the edge of the upper section of the island.

    You get maybe a half second to inspect it: your impression is of a sort of roman hanging garden. A tiered expanse of flowering plants, trees, vines, and bushes, mostly open natural spaces with scattered marble buildings, columns supporting nothing, wide steaming baths, spiraling walkways, and the like. There are people there, lounging, frocking, copulating. They are more intact than most of the other pain elementals but they still bear the telltale mutilations somewhere on them.  It seems a sort of Bacchanalian pleasure garden, with a sadomasochist twist. The blue flame is at the top of those gardens, engulfing a roman style temple up there.   Unfortunately after that half second of observation your attention is distracted by a beam of condensed blood and viscera that lances out at your head from somewhere near the apex of the gardens.

    [5] You duck the beam and it flies past with what is very clearly a human scream.

    Land the spike in the home dimension, using the curtain of blood as the 'door' part of the portal.  Pick some place with lots of room that I know well, such as a briefing room or hanger.

    Or maybe one of the sales pool rooms.  They could only be improved by the addition of a curtain of blood.



    Spoiler: Summer (click to show/hide)
    Spoiler: Sensory (click to show/hide)
    Twisting the nature of the world here is easier than in the more mundane natural world but still, creating a portal back home of your own accord will be something quite difficult. Especially with only the attention and intent of a single mind.
    [4]
    Not quite good enough I'm afraid. You are now sliding very very fast. The edge of the cheek and the yawning abyss beyond it are coming up very quick.

    Grab the allegedly cursed rifle "Cold Comfort" from my pack while imagining a Portal Gun. If the produced gun sufficiently infringes upon copyright, fire a shot at the Blue flame and another at the fleshy red wall with the hope of creating a passage between the two. If that fails, try again with the occult gun.

    DO NOT WALK THROUGH THE PORTAL! Let a teammate send a camera drone through first.


    "If this works, then we should all have passage to the blue flame"

    Spoiler: Baldwin Reborn (click to show/hide)
    [5]
    You imagine a portal gun into being. One straight from the hit video game [NAME WITHHELD FOR COPYRIGHT REASONS]. Neat!
    [2]
    You attempt to shoot a portal up at the blue flame  island but...miss? Maybe?  It just never seems to impact and the other portal you place doesn't open, as there's no corresponding portal to connect to.

    Well, keep it up eh.


    Spoiler: Yagyu d'Aubigny (click to show/hide)
    [5]
    You bump  into the bottom of the island quite unexpectedly. Huh...Wasn't as far away as you thought.

    "Hmm."

    Let me try to get creative here so right now this is the mental mindscape version of how we the collective conscious imagines hell to be like now what does hell have a ton of? Thats right lawyers! Try to mentally summon a rule lawyer to help me get out of this situation, and or sue Mr Friend out of existence either or.


    Spoiler:  Jack Blackwater (click to show/hide)
    "Hmm."

    Let me try to get creative here so right now this is the mental mindscape version of how we the collective conscious imagines hell to be like now what does hell have a ton of? Thats right lawyers! Try to mentally summon a rule lawyer to help me get out of this situation, and or sue Mr Friend out of existence either or.

    Pop into existence, contemplate lawsuits. And extortion.
    Spoiler: Bearnstein (click to show/hide)


    A fully formed lawyer pops into existence out of nowhere. Within the first microseconds of his new existence the lawyer considers extorting money out of people via legal means. Considering the nature of lawyers this is not surprising.

    [1] The lawyer knows absolutely no legal precedent for this case. He's not even sure what laws are enforced here. Not the law of gravity, thats for sure. HOWEVER, lack of knowledge or illegality of action has never prevented him from suing someone before!  He immediately starts drafting a counterfeit summons on the grounds of...uh...unlicensed transport of human organs. Yeah sure that will work.
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on October 10, 2022, 02:21:13 pm
    Conjure a pile of lock-on rocket launchers and shoot down the enemy screamingbeams.

    Also, enhance the Doom.


    Spoiler: kora sheet (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on October 10, 2022, 09:44:27 pm
    fire a shot at the Blue flame and another at the fleshy red wall with the hope of creating a passage between the two.

    DO NOT WALK THROUGH THE PORTAL! Let a teammate send a camera drone through first.



    Try to perform the portal shenanigans again. If I succeed, my teammates should be able to follow me through

    ((Sorry for taking so long, you posted on Canadian Thanksgiving))

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on October 11, 2022, 04:24:29 am
    "Maybe an elevator is to complex, probably need to try something easier."
    Imagine a car into existence!
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on October 11, 2022, 04:12:54 pm
    Assuming I saw the bloodlaser shoot past, fly to the other side of the island (while staying underneath it) and peek up to take stock and inspect the blueflame temple in more detail. Hopefully they will be too distracted by the bonem to notice me!

    Do all of the frolicking painbois here have the blue flame eyes? 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on October 15, 2022, 01:56:12 am
    Portal!

    But no, I still have wings and can fly, so this falling shouldn't be that much of an issue for me.  Just hang on to the chain, spread my wings out, and focus!

    Spoiler: Summer (click to show/hide)
    Spoiler: Sensory (click to show/hide)
    Title: Re: DERP: Hurt him so hard
    Post by: syvarris on October 15, 2022, 05:23:08 pm
    "Hahahaha!  You really expect that to kill me?  Idiot!  I already died!  And soon, you will too!  And then you'll be my pet ghost!  Fuck Derp, Bonem!"

    Onwards!  Nothing will stop our advance!  And try to overpower the nature of these pleasure gardens--make them more brutal, lethal, and painful.  Surround the lazy pain elementals with traps and attacks, reminding them that they should be screaming in pain while eternally impaled on perpetually exploding bone spikes!

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on November 05, 2022, 11:15:25 pm
    (https://cdn.discordapp.com/attachments/933565701162168371/1038638738814804038/Mr.Bones_roman_hanging_garden_in_hell_000522df-a852-41a8-8638-82c2bf8a0557.png)
    Conjure a pile of lock-on rocket launchers and shoot down the enemy screamingbeams.

    Also, enhance the Doom.


    Spoiler: kora sheet (click to show/hide)

    [6]
    Rocket launchers begin raining from the sky directly above you. At first glance this is perfect. After one bounces off the top of your head and more keep falling, you begin to see a problem. Even if this wasn't a rather concussive experiance, it makes aiming quite difficult. Not to mention dangerous, considering a rocket might immediately strike a falling launcher.

    fire a shot at the Blue flame and another at the fleshy red wall with the hope of creating a passage between the two.

    DO NOT WALK THROUGH THE PORTAL! Let a teammate send a camera drone through first.



    Try to perform the portal shenanigans again. If I succeed, my teammates should be able to follow me through

    ((Sorry for taking so long, you posted on Canadian Thanksgiving))

    Spoiler: Baldwin Reborn (click to show/hide)
    [2]
    Maybe hand the gun to someone with better aim, deadeye.

    "Maybe an elevator is to complex, probably need to try something easier."
    Imagine a car into existence!
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    [1][4]
    Good news: You summon a car! Bad news, its a pt Cruiser. Worse news, its 50 feet straight up and now falling towards you. You immediately dodge out of the way and scramble away like a weird lizard as the vehicle smashes into the flesh behind you. The impact sends a ripple out through the tissue and flips you several feet. You land feet first into a giant skin pore and get wedged up to your waist.

    Portal!

    But no, I still have wings and can fly, so this falling shouldn't be that much of an issue for me. Just hang on to the chain, spread my wings out, and focus!

    Spoiler: Summer (click to show/hide)
    Spoiler: Sensory (click to show/hide)
    [2] NO PORTAL
    [6] FLIGHT YES. VERY YES
    You rip up off that slope of flesh with the iron maiden like a fleshy rocket. In fact, you fly so fast and so quickly that by the time you open your eyes against the wind you're actually hanging above the blue flame temple. How the heck....

    Assuming I saw the bloodlaser shoot past, fly to the other side of the island (while staying underneath it) and peek up to take stock and inspect the blueflame temple in more detail. Hopefully they will be too distracted by the bonem to notice me!

    Do all of the frolicking painbois here have the blue flame eyes? 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    As your less subtle teammate engages in a reality bending duel of wills with the megasadist on his floating pleasure gardens in the pain dimension -still a bit hard to believe that's an accurate sentence- you scamper round to the other side and peek up over the edge.

    The Temple is in the style of the Parthenon, a rectangle of huge pillars holding up a stout triangular roof.  There are no inner walls, just a wide open court that you can only glance through the thin spaces between the huge pillars. You see a marble floor, what might be a bath, more plants in giant planters, and most importantly a throne. The throne is enormous, the sort of thing a brass idol of Zeus should be seated on. Instead, a familiar man is sitting on it. He's something like 10 meters tall now, dressed in the fashion of one of those old gods with a toga and golden crown of laurels, but he is unmistakably Mr. Friend. His head is wreathed in blue fire that flows up  and onto the ceiling like water pouring into a bowl. The flames build and then pour out  between the pillars, flowing across the roof and reforming into a giant pyre at its apex.

    Every elemental here, from the rather beautiful women fawning around the great throne in the temple to the butchered adonises in the garden, is blazing with that same fire. Some from just their eyes while others are little more than living torches.


    "Hahahaha!  You really expect that to kill me?  Idiot!  I already died!  And soon, you will too!  And then you'll be my pet ghost!  Fuck Derp, Bonem!"

    Onwards!  Nothing will stop our advance!  And try to overpower the nature of these pleasure gardens--make them more brutal, lethal, and painful.  Surround the lazy pain elementals with traps and attacks, reminding them that they should be screaming in pain while eternally impaled on perpetually exploding bone spikes!

    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)

    [11]
    Another shot of the screaming blood laser begins to congeal in mid air above the gardens, seemingly without a source.  Considering this most people would probably have fled or taken cover, at the very least. But Wilfred drove onward. He had been beyond the veil of death. He had commanded the specters of alien beings that had been dead for countless millennia . He had struggled through blood and self born madness beneath the earth.  He was very much insane but beneath that gibbering mass of chaos was a white hot core of unbending steel. And in this place where Will and conviction are more solid than flesh or stone his unrelenting desire was a weapon unto itself. His lips curled into a twisted snarl and he pointed one finger out towards the building laser and the temple beyond it. 

    "FUCK YOU!"

    His scream rolled out like the shockwave of a bomb, a rippling wall of force which scoured the gardens, tearing trees, burning grass, and splintering stone.  Several elementals are caught in that blast of concentrated loathing and burst like bloody bubbles, leaving nothing but a bloody vapor. The blood laser clots and scabs, solidifying before crumbling into a powder of gore.  But before that incendiary insult can reach the temple, it slams into something unseen and the lambent wave shatters in a spray of multi-color starbursts. The flame pouring from the temple suddenly erupts to several times its original height, the entire roof of the temple vanishing beneath the blowtorch torrent of flame.  It seems Mr. Friend is giving this his full attention now.
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on November 05, 2022, 11:25:33 pm
    Jump down to the sundered garden and start gathering up launchers in one place. This is gonna be good.

    Spoiler: kora sheet (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on November 06, 2022, 03:28:39 am
    "God damn it."
    Have my robot friends help me get out of the hole, then go investigate what's left of the car.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on November 06, 2022, 11:22:14 am
    Try to engage the biorhythm tracker on Friendly to keep track of where he is (hopefully it being only an outline will prevent any mindcontrol, if that is even still relevant).

    Then inform teammates of what's going on here over the radio.

    Finally, while he is distracted, start sneaking closer. Stop before reaching the edge of where I think the invisible forcefield would be on this side and toss like a single rock or bullet through it to see if it gets stopped. Also try not to be exactly 180° away from Wil and Friendly so I don't get hit by overshooting hatebeams. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on November 06, 2022, 11:52:07 am
    Give up on portal shenanigans and take the long way instead. By that, I mean fly over there using jumpsuit rocket packs. Leave a portal behind so any teammates can eventually follow maybe?

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Ozarck on November 06, 2022, 04:46:51 pm
    Bob and the Bats drift over to the palace and eat it.

    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on November 10, 2022, 02:55:03 pm
    Continue sticking to Yagyu's back like the barnacle boy that I am. Keep my optical camo on, as it has been up until now.

    Briefly stick my had up over Yagyu's shoulder and have a look at mister friend and his immediate surroundings with my sensor suite, cycling through the various modes. Just to see if I see anything special/noteworthy that way.
    Keep my negotiation enhancer on, just in case Mister Friend speaks. Might be useful to know if/when he's lying.

    If I can after the previous, use the OMNI-scient Network observer and do a search for what we're seeing here. Meaning the current state of Mister Friend and specifically the sort of shield he has going on.


    Spoiler (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on November 13, 2022, 07:30:49 pm
    Jump down to the sundered garden and start gathering up launchers in one place. This is gonna be good.

    Spoiler: kora sheet (click to show/hide)
    [1]
    You leap from the Bonem onto the now rather charred grass and a falling rocket launcher cracks you in the back of the head as you do. You sprawl face first, relatively uninjured but unconscious.

    "God damn it."
    Have my robot friends help me get out of the hole, then go investigate what's left of the car.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    After you get pulled free with a resounding *THUNK* you go inspect the remains of the PTV cruiser. As you'd expect for a car dropped from a great height, it doesn't look great. It isn't as bad as if it landed on concrete but you're pretty sure cars should have 4 wheels and that the engine is supposed to be inside them.

    Give up on portal shenanigans and take the long way instead. By that, I mean fly over there using jumpsuit rocket packs. Leave a portal behind so any teammates can eventually follow maybe?

    Spoiler: Baldwin Reborn (click to show/hide)
    [3]
    You fly up towards the fun. It seems a long way away.

    Bob and the Bats drift over to the palace and eat it.

    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)
    [8] Bob opens his mouth and eats the floating island. All of it. At once. Turns out it wasn't giant, it was actually really tiny and close to him.

    Continue sticking to Yagyu's back like the barnacle boy that I am. Keep my optical camo on, as it has been up until now.

    Briefly stick my had up over Yagyu's shoulder and have a look at mister friend and his immediate surroundings with my sensor suite, cycling through the various modes. Just to see if I see anything special/noteworthy that way.
    Keep my negotiation enhancer on, just in case Mister Friend speaks. Might be useful to know if/when he's lying.

    If I can after the previous, use the OMNI-scient Network observer and do a search for what we're seeing here. Meaning the current state of Mister Friend and specifically the sort of shield he has going on.


    Spoiler (click to show/hide)
    [2]

    Your eyes see all sorts of interesting things. Tons of them really. A whole bunch of information is just laid out in front of you. But you understand fucking none of it. And the damn omni-net won't connect!  Son of a gun!

    Try to engage the biorhythm tracker on Friendly to keep track of where he is (hopefully it being only an outline will prevent any mindcontrol, if that is even still relevant).

    Then inform teammates of what's going on here over the radio.

    Finally, while he is distracted, start sneaking closer. Stop before reaching the edge of where I think the invisible forcefield would be on this side and toss like a single rock or bullet through it to see if it gets stopped. Also try not to be exactly 180° away from Wil and Friendly so I don't get hit by overshooting hatebeams. 



    Spoiler: Yagyu d'Aubigny (click to show/hide)

    Tracker active

    Teammates informed

    [10]You slither across the garden, doing so well you actually make it all the way to the edge of the inner gardens around the temple; well inside the invisible field you saw block the conflagration before. You feel no ill effects of passing through it, nor even notice as you do.
    Title: Re: MOOK: Such sights to see
    Post by: Ozarck on November 14, 2022, 12:44:58 am
    Bob now waits to be let out of the pain dimension with his cargo/snack. Or for more food. Either way. Or both. Preferably Both. Bob now waits to be lead out of the pain dimension by offers of more food.

    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on November 14, 2022, 01:27:33 am
    I'm not unconscious, the universe just forgot about me for a second. Now give me my rockets.
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on November 14, 2022, 02:55:58 am
    "Well that sucks, I'm not really good at this whole summoning shit stuff."
    See if there was anything interesting inside the car, then see if my robot friends can imagine some way to get us up to that island.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on November 14, 2022, 05:59:55 pm
    Use the Ammunition Transmutation forge to turn some of these carbine mags into a big tranq dart that nicely fits into the ferromagnetic accelerator, filled with strong anesthetics. If a big tranq dart isn't possible, make some big flashbangs instead (still for the ferro accelero). Hell, do both if possible in a turn.

    While that is chugging along, help Edward Barnacle Boy with his summoning wizardry.   



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on November 14, 2022, 06:40:03 pm
    Focus real hard and imagine myself holding a tranquilizer rifle loaded with tranq rounds strong enough to put a particularely large elephant to sleep. Just, like, super strong.
    Do this in an attempt to will such a thing into existence.



    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on November 15, 2022, 07:53:28 pm
    Help Bob imagine a portal.  Grab a rocket launcher, on general principles.  Don't go through the portal myself.

    Spoiler: Summer (click to show/hide)
    Spoiler: Sensory (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on November 15, 2022, 11:23:54 pm
    Since my destination has just been eaten by a gator, go back to the ground and send a radio message to my teammates and ask them if they're okay. Then try to see if I can convert my Portal gun portal into a portal back into the real world. TEST it with a drone, not my own person!

    "Uhh, I don't know if I'm just seeing things, but I think the gator just ate the floating island and possibly Mr Friend. Can anyone who was on the island confirm if they're inside the digestive track of an alligator. Anyone!?"

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on November 16, 2022, 04:19:06 am
    "Wait the gator ate the island, damn it I should have been paying more attention to the sky guess I'll just keep going as I was."
    Title: Re: DERP: Hurt him so hard
    Post by: syvarris on November 17, 2022, 10:54:07 am
    Be evasive/defensive while ranting to Derp.  An immediate attack isn't needed; rant and build up into a foaming, all consuming rage.

    "See this, Derp?!"  Wilfred shouts, holding his arms out wide, the bone golem below him mimicking the motion.  "See ME?"

    "I have changed so much since I first heard of you!  I've died, over and over again!  I've shifted forms!  I've become a god!  But there has been one thing I have held at my core since I was told of your existence, Derp!"

    Wilfred clenches both of his fists together, his cat ears folding back and his sharp teeth gnashing.  He visibly vibrates with rage as he screams.  "Pain!  YOUR pain!  I know what you are, a monstrous concept, a virus, a filthy infection!  But you know what I am?  I am hatred incarnate!  Every fiber of my being is dedicated to your pain and suffering!  You will scream and writhe!  I brought you here--ME!--so that you would suffer the entirety of the torment this world is made from!"

    Reach out to the pain dimension.  Every part of it.  Every mind and sensation in this horrible place.  Send a signal, a single clear and pure emotion:

    "FUCK YOU, DERP!  WRITHE AND DIE IN ABSOLUTE AGONY!"


    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on November 22, 2022, 04:04:34 am
    "...Well honestly shouldn't of expected much else. Wait where di- Agh not again!"

    Grab my incompetent mind lawyer who is also a bear for some reason and catch up with the current reality where everyone else is at. Also while im at it eat some metaphysical saltine crackers to calm my nerves.


    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: piecewise on November 27, 2022, 02:15:12 pm
    I'm not unconscious, the universe just forgot about me for a second. Now give me my rockets.
    [6]
    You go from laying on the ground to standing with a rocket launcher in both hands, screaming a battle cry. There's no standing up, no recovering. You are on the ground one moment, the next you are screaming bloody murder while dual wielding rocket launchers. If anyone had been watching you, it would probably be very disconcerting. But luckily not even the universe was keeping tabs on you, so its fine.

    Bob now waits to be let out of the pain dimension with his cargo/snack. Or for more food. Either way. Or both. Preferably Both. Bob now waits to be lead out of the pain dimension by offers of more food.

    Spoiler: Bob (click to show/hide)
    Spoiler: Bob's Business (click to show/hide)
    Bob Bobs about, waiting for more food. Might be a minute until more food comes. Unless he makes food.

    "Well that sucks, I'm not really good at this whole summoning shit stuff."
    See if there was anything interesting inside the car, then see if my robot friends can imagine some way to get us up to that island.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    [4]
    You dig through the wreckage of the car and find...a jetpack?! Damn! That's interesting!

    (Can robots imagine?)

    Since my destination has just been eaten by a gator, go back to the ground and send a radio message to my teammates and ask them if they're okay. Then try to see if I can convert my Portal gun portal into a portal back into the real world. TEST it with a drone, not my own person!

    "Uhh, I don't know if I'm just seeing things, but I think the gator just ate the floating island and possibly Mr Friend. Can anyone who was on the island confirm if they're inside the digestive track of an alligator. Anyone!?"

    Spoiler: Baldwin Reborn (click to show/hide)
    The island Bob ate isn't the one with all the fighting. [6] The one you're in fact at right now! Right next to Wilfred!

    "...Well honestly shouldn't of expected much else. Wait where di- Agh not again!"

    Grab my incompetent mind lawyer who is also a bear for some reason and catch up with the current reality where everyone else is at. Also while im at it eat some metaphysical saltine crackers to calm my nerves.


    Spoiler:  Jack Blackwater (click to show/hide)
    [4]
    You appear next to wilfred. How did you get here? Whats going on? Who knows! You eat crackers as wilfred rants. Wow, this garden is pretty nice; except for the parts that are on fire.

    Help Bob imagine a portal.  Grab a rocket launcher, on general principles.  Don't go through the portal myself.

    Spoiler: Summer (click to show/hide)
    Spoiler: Sensory (click to show/hide)
    [3]
    Uh...well I don't think bob is actually imagining anything. If he is, he's not doing it well since no portal appears. But we'll assume you do land down next to Wilfred and pick up one of those rocket launchers. You know, just because.

    Use the Ammunition Transmutation forge to turn some of these carbine mags into a big tranq dart that nicely fits into the ferromagnetic accelerator, filled with strong anesthetics. If a big tranq dart isn't possible, make some big flashbangs instead (still for the ferro accelero). Hell, do both if possible in a turn.

    While that is chugging along, help Edward Barnacle Boy with his summoning wizardry.   



    Spoiler: Yagyu d'Aubigny (click to show/hide)

    [8]
    You create 4 big tranq rounds and 2 flashbangs.  This eats all the carbine rounds.

    Focus real hard and imagine myself holding a tranquilizer rifle loaded with tranq rounds strong enough to put a particularely large elephant to sleep. Just, like, super strong.
    Do this in an attempt to will such a thing into existence.



    Spoiler: Edward (click to show/hide)
    [3][5]
    You get your rifle, materializing it out of thin air, and a few rounds for it, but not a lot. [D4 magazine of rounds]

    Be evasive/defensive while ranting to Derp.  An immediate attack isn't needed; rant and build up into a foaming, all consuming rage.

    "See this, Derp?!"  Wilfred shouts, holding his arms out wide, the bone golem below him mimicking the motion.  "See ME?"

    "I have changed so much since I first heard of you!  I've died, over and over again!  I've shifted forms!  I've become a god!  But there has been one thing I have held at my core since I was told of your existence, Derp!"

    Wilfred clenches both of his fists together, his cat ears folding back and his sharp teeth gnashing.  He visibly vibrates with rage as he screams.  "Pain!  YOUR pain!  I know what you are, a monstrous concept, a virus, a filthy infection!  But you know what I am?  I am hatred incarnate!  Every fiber of my being is dedicated to your pain and suffering!  You will scream and writhe!  I brought you here--ME!--so that you would suffer the entirety of the torment this world is made from!"

    Reach out to the pain dimension.  Every part of it.  Every mind and sensation in this horrible place.  Send a signal, a single clear and pure emotion:

    "FUCK YOU, DERP!  WRITHE AND DIE IN ABSOLUTE AGONY!"


    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    [9v4]
    This garden is the heart of derp's power, the citadel of his will within the pain dimension. It is his stronghold and the point where his influence is strongest. However, paradoxically, it is also his most vulnerable spot.  Out there in the larger world, any island won would be pruning a single branch on a great tree or one head from a hydra. But here, to challenge him here, is to strike at the root. Wilfred throws his will against Derp's and the two invisible behemoths clash above the garden, unseen waves of mental force which throw impossible rainbow starbursts and shimmering oil spill explosions that warp the world like a magnet on a cathode ray tube. Derp's blue flame doesn't falter here, in fact it grows stronger, larger, more powerful, but out among the scattered islands the blazing blue pinprick stars that filled the red void begin to wink out. His influence on the outer world is beaten back, torn from the minds of the pain elementals in increasing numbers.

    In the grounds of the garden pain elementals suddenly bound across smoldering grass towards Wilfred. Their heads are torches of blue flame, their bodies perfect alabaster clad in tunics, togas, or nothing at all. These Olympians carry enormous gilded implements of torture and death; serrated blades, thorny whips, spiked cudgels, mancatchers, impaling spikes, and flaying knives.  A few of these slayers a burst apart or violently torn by the shockwaves and explosions of the mental battle, but the rest continue towards Wilfred heedlessly, intent on tearing him to pieces.
    Title: Re: MOOK: Such sights to see
    Post by: Radio Controlled on November 27, 2022, 03:38:52 pm
    Operation "you snooze you lose" is a-go!
    Primary fire: flashbang, aim so it explodes just in front of his face for maximum debilitation.
    Secondary fire (with autonomous targeting system): tranq rounds.

    Also, just as a reminder:


    Quote from:  discord
    14:54]Radio Controlled: Since we've had 2 rounds of Friendo being in combat (sorta?), are the weakness analysis protocols at lvl 2?
    [14:54]Radio Controlled: Like, he's been fighting us with bloodlasers and forcefields and whatnot but not really moving much so dunno if it counts.
    [14:55]Mr.Bones: Hmmm
    [14:56]Mr.Bones: I'd roll tech or something for that. Because of how mutable this world is

    So in case the tech roll is successful, the protocols should now be at lvl3, meaning all of the following would apply:
    1. Increase damage dealt by 1 die level, 2. Gain advantage on to-hit, 3. Gain advantage on Damage roll as well.



    Spoiler: Yagyu d'Aubigny (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Egan_BW on November 27, 2022, 04:54:50 pm
    Set rocket launchers to burst fire mode and start shooting guys in their glowing blue weakpoints for massive damage!

    Spoiler: kora sheet (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: King Zultan on November 28, 2022, 04:44:53 am
    (Can robots imagine?)
    (I'm not sure I was hoping you'd tell me.)


    "Would you look at that."
    Examine the jetpack and see if I can figure out if this thing can carry me and my robot friends up to that island, if it doesn't seem like it can try shooting the island with my harpoon.
    Spoiler: Is no longer dead! (click to show/hide)
    Spoiler: Things I've done. (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Ozarck on November 28, 2022, 12:56:27 pm
    Why wasn't the Island Bob AteTM the same one where the fighting all is?
    Title: Re: MOOK: Such sights to see
    Post by: heydude6 on November 28, 2022, 07:33:56 pm
    Wait a minute, why am I next to Wilfred all of a sudden? Could Mr Friend have brought us here? Better prepare myself in case of a trap.

    Put on blindfold and instead try to imagine the garden island I'm currently on. Shoot Fragile darkness at where I imagine the pain elementals to be. Let's see how much my mental image lines up with the real deal.

    "We've got to be careful guys. Mr Friend might be preparing to make his next move"

    Spoiler: Baldwin Reborn (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Devastator on November 29, 2022, 01:35:46 pm
    Seems I need help in making a portal.

    Fly away and find some non-controlled pain elementals who can help me make a portal.


    Spoiler: Summer (click to show/hide)
    Spoiler: Sensory (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Fluffe9911 on November 29, 2022, 06:01:40 pm
    "You know..." Munches on a cracker "Mmm.. I think I may of gotten a bit over my head here quiet frankly I completely lost track of what is going on." Munches on yet another cracker "Anyway... Im just... gonna play some music and watch the fireworks good luck guys!"
    Mentally summon a fitting theme song for the climax and enjoy the show.

    Spoiler:  Jack Blackwater (click to show/hide)
    Title: Re: DERP: Hurt him so hard
    Post by: syvarris on December 02, 2022, 02:38:38 am
    "Come on, Derp!  Do you really think those fucking idiots will be able to do anything to me?!"

    Wilfred throws his arms out wide, laughing as he scowls at the blue flame.  "I've killed gods!  I've consumed gods!  I've died many times, and it's never stopped me!  Even YOU already killed me, and now I'm pissed off!  Death is my bitch, and wounds don't mean a damn thing here, Derp!  Here, we're just ideas and beliefs!"

    His mirth fades away as he returns to angry ranting, bringing both his hands in to point at his temples.  His cat ears fold back, as he grimaces, showing off his fangs.  "You hear me?  I'm just pure willpower here, and there's only one thing in my head!  Pain!  YOUR pain, Derp!  It feels like the last three fucking years I've been thinking about you!  Three years of visualizing your torture, waiting to finally destroy your ugly little... fuckiness!  Argh!"

    His fists clench his hair, pulling at it, starting to yank it out, as he rants, his rage continuing to build.  "I'm finally here, and then you send THESE idiots!  It won't do anything, coward!  Come out and actually face me, Derp!  Witness me!  See what I AM!  I am agony!  Ten thousand visions of your eternal suffering!  And I am here for YOU!  Come out, come take your pain, and scream for this entire world to enjoy!"

    Okay, no more playing defensive.  Or even calling out for assistance any more.  Too angry for that now.   Just attack.  Attack attack attack.  Get Derp to come out properly, and just lay into him.  Ignore everything else, allies, the pain elementals, the island, none of that matters.

    Hurt Derp.


    Spoiler: Sheet (click to show/hide)
    Spoiler: Mission Achievements (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: Pancaek on December 05, 2022, 03:55:07 pm
    Operation "you snooze you lose" is a-go!
    Use my freshly summoned tranq rifle (d4 magazine) to shoot mister friend.



    Spoiler: Edward (click to show/hide)
    Title: Re: MOOK: Such sights to see
    Post by: The Lupanian on December 14, 2022, 03:23:59 pm
    Be next to Wil, and unleash hell upon the advancing PE’s with my minigun and tooth hammer.
    Spoiler: Ji (click to show/hide)