Welcome to House Magnus!
Core Thread (http://www.bay12forums.com/smf/index.php?topic=173500.0)
We've fought bravely and we've fought hard for generations and it is finally paying off. With an explosion of popularity in blood sports we thought it made sense to get into a business we're all too familiar with. Unfortunately those Flavius snakes have also decided to try their hand at the Gladiatorial arts. While they should by no means pose a threat right now, we should see about snuffing them out regardless.
We have a small yard for training as well as some very basic quarters in the Ludus, and now we need to get ourselves a Gladiator! The easiest way to go about getting one is at the Forum, where slave traders can be found in abundance. It takes some time to find quality stock, but eventually you come across the following options:
Germanic Tribesman
Traits: Germanic, Fisherman
-Vitality: 4
-Agility: 1
-Technique: 5 (+2 if Technique (???))
-Style: 6
Equipment: Rags
Athenian Refugee
Traits: Athenian, Broken
-Vitality: 3
-Agility: 5
-Technique: 3
-Style: 4
Equipment: Rags
Gallic Berserker
Traits: Gallic, Merciless, Drunk
-Vitality: 5
-Agility: 1
-Technique: 4 (+1 if Technique (???))
-Style: 3
Equipment: Rags
Once you choose who to take with you (and remember to name them all too!) you can also decide to book them for a fight for later this month. We will have time to take them to the Ludus and provide training, so there's no need to worry about immediately losing our investment. The only possibilities we know of are as follows:
Back Alley Pit
1. Gladiator v.s. Unbooked
2. Unbooked v.s. Unbooked
Gambling Den Requires Token to Enter
1. Gladiator v.s. Unbooked - Reward: 1 Fortune Token
2. Gladiator v.s. Unbooked - Reward: 2 Fortune Tokens, 1 Fame Token
Forum Arena
1. Gladiator (V4/A4/T4/S2) v.s. Unbooked - Standard 1v1
2. Gladiator (V9/A6/T9/S1) v.s. Unbooked and Unbooked - 1v2
Once you decide on which Gladiators to choose, as well as what to sign them up for, we can move on to the Action Phase, where you can bombard me with questions until we figure out the limits of this game together! Also do note this is the only turn where you will purchase a gladiator (or Gladiators) in the Planning Phase.
Basic Familial Household: Has all the basic needs required to support a large family, even if some of that "family" are Gladiators. Provides 3 Food.
Basic Ludus: A courtyard and Gladiator housing that many might consider worse than prison. Has a Standard Trainer (provides No Bonus) and a single Wooden Training Post (provides No Bonus).
Magnatii Training: +1T/-1V, can exceed 6.
Food: 3 (0/3 Used)
Tokens:
Fortune x1
Fame x2
Fate x2
Planning I
The Slave Trader is approached by the family's representative. For a moment the trader continues his normal shouting into the flowing crowd, then stops upon seeing the mark of House Magnus branded on the representative's arm.
"Ah!" he calls out, "Does House Magnus seek my wares?"
He begins craning his neck around to get a view through the crowd, eventually spotting a familiarish face that decided to approach at that very moment.
"Sir! An honor!" the Slave Trader stiffens up as only a soldier would, "I fought under your brother's command up north, up until this."
The Slave Trader taps his right arm, which is missing halfway up the bicep, then hold out his left arm, "I am Auroros, trader of flesh and blood. Mostly worker stock, but every now and then I get my hands on a real gem. Here, let me show you..."
Auroros takes note of the particular interest taken in the German and the Gaul. After some idle conversation the subject eventually turned back to business.
"Unfortunately I won't be charging you for these two," he said, "I'd be missing more of myself if it weren't for the Magnii. It's a pretty good trade I think, one life for two."
You examine the two Gladiators and note some interesting facts about them:
Germanic - +1 Technique (Spear) Training. Can exceed 6.
Fisherman - +1 to Technique (Spear) Training. Cannot exceed 6.
Gallic - + 1 to Technique (Axe) Training. Can exceed 6.
Merciless - 50% chance of killing opponent, more likely to quickly finish off opponent.
Drunk - 50% chance of -1 on any Training roll.
Both are fairly unhappy, but no more so than any other slave.
After examining your new acquisitions it is ultimately decided to sign them both up for the paired battle in the Forum Arena.
The potential Gladiators, now properly named Athaulf and Obelix, are brought back to the Ludus to train. It is now the Action Phase where you will dump tokens into an infinite number of tasks. Notably, you can attempt to "design" equipment to acquire for your Gladiators. This is also the phase you can upgrade or purchase new property in.
You can create as many Family Members as you'd like. Constructing an actual family tree and hierarchy and fleshed out characters might see things just...go your way. Same thing with creating the brand used to mark your property.
IT IS NOW THE ACTION PHASE.
Basic Familial Household: Has all the basic needs required to support a large family, even if some of that "family" are Gladiators. Provides 3 Food.
Basic Ludus: A courtyard and Gladiator housing that many might consider worse than prison. Has a Standard Trainer (provides No Bonus) and a single Wooden Training Post (provides No Bonus).
Athaulf, Germanic Tribesman - V4/A1/T5(+2 if spear)/S6; Germanic, Fisherman
-Body: Rags
Obelix, Gallic Berserker - V5/A1/T4(+1 if Axe)/S3; Gallic, Merciless, Drunk
-Body: Rags
Armor
Rags: Body "armor". Does Nothing.
Magnatii Training: +1T/-1V, can exceed 6.
Germanic - +1 Technique (Spear) Training. Can exceed 6.
Fisherman - +1 to Technique (Spear) Training. Cannot exceed 6.
Gallic - + 1 to Technique (Axe) Training. Can exceed 6.
Merciless - 50% chance of killing opponent, more likely to quickly finish off opponent.
Drunk - 50% chance of -1 on any Training roll.
Auroros, Soldier turned Slave Trader (Status: Very Friendly)
Food: 3 (2/3 Used)
Tokens:
Fortune x1
Fate x2
Action I
Tertius Avitius Cato kicks up dust walking through the barebones ludus. There are walls, and a floor, and even a couple fresh gladiators. They would, however, also need equipment, and so he set out to go to a nearby armorer working out of a small town.
After nearly half a day's travel by horseback, Tertius Avitius begins to note the unusual quality of some of the tools being used by the working folk. He'd received a letter from Gaius Magnus Caelius a few days prior with instructions on how to get to this specific metalworker, which he'd heard about through a few fellow soldiers who'd impressed him with the quality of their arms and armor (though he did note they were dead now).
There is a young man hammering a blade outside of a thatched roof hut next to an outdoor blacksmith's workshop. Tertius approaches and watches his technique. Each hammerblow falls precisely. Every swing is measured, pinpoint, and rapid. Tertius watches, mesmerized, as the not-quite-boy churns out a blade quicker than any he'd seen before. And while he can't test it, Tertius is fairly certain it is a good blade. As he thinks to himself an older man hobbles out of the hut using a gnarled stick to help him walk. One of his eyes is milky white and points in wholly the wrong direction. A dark scar running down his face is good indication as to how that happened.
"Problem with m'boy?" he grumbles out.
"Not at all," Tertius responds, "Simply admiring his work."
The old man straightens up, as if realizing there was a potential customer in front of him.
"Oh, well then by all means, do look," the man gestures across the workspace with one hand while the other leans on the stick held ahead of him, "But don't touch. Especially his tools. Bit a man's fingers off once for it..."
The statement forces one of Tertius' eyebrows upwards, and the man states to clarify, "The boy, not me. Great with the forge, but people are another story."
After looking around Tertius decides to reach an agreement for a reliable supply of Chainmail Vests(lorica hamata) and Open Helmets (galea) to the ludus for a relatively small fee. On the ride home Tertius comes across a quartet of bloodied bodies in the road surrounded by debris and dead horses. He was going to mind his business when one calls to him by name.
"Is...Avitius? Tertius, help," coughs one of the corpses as he uses what little energy he has to try to prop himself up.
Tertius recognizes the man from his arena dealings. He was in the "employ" of a small-time lanista, a slave captured in Numidia with skill at arms. Currently a nasty gash opened him up from nipple to navel, though his insides remained in place.
After brief, laborious discussion, Tertius learns of the road ambush which resulted in the killing or kidnapping of the whole of the family the Numidian had worked for. While they were to be granted freedom upon the death of the family, so long as they weren't connected with it, a number of slaves wish to find employ with another prestigious House. The Numidian is one of them, replacing your current trainder (provides six d6 dice - as opposed to 4, rerolls on Mounted training, no Mounted training cap). With him comes connections to a local weaponsmith. He was already paid up to provide Spears (hasta) and Axes (...war axe...) to the now-gone family, and the Numidian persuades him to transfer the deal over to yourselves, with only minor complaint.
[-Fortune Token, -Fate Tokenx2]
Lorica Hamata[5]: Body Armor. A vest of interlocked rings meant to provide some protection against attacks to ones vital bits. The wearer maintains flexibility and mobility for the most part. The rings are strong and capable of deflecting or minimizing some quite hefty blows. Weighs 10kg.
Galea[1]: Head Armor. While the boy seemed skilled and meticulous, it becomes apparent that his father would hide his...lesser creations. The helmets are hammered thin enough to bend easily by hand. Little more than protection from the rain.
Hasta[2]: A 1.5m disappointing construction of a spear. The iron tip is fine enough, but the quality of wood used for the shaft leaves much to be desired, splintering and shattering after only a few strong blows.
War Axe[6]: A 55cm long axe with a 12cm long crescent blade designed to hack through flesh and bone instead of wood. The head is firmly affixed to the handle, and hold a frighteningly sharp edge. The axe is weighted to provide a maximum amount of leverage with each swing while maintaining comfort and familiarity. The handle has a metal cap at the bottom.
Now that we have some gear, it's time to move onto the Training Phase! First you need to equip the gladiators, then it's time to get down to business. You currently have six d6 to assign to your gladiator's skills. Remember that assigning extra dice to a training check is not additive, and only modifies the minimum roll by +1. Your efforts to define your family have also been noted, and as such you feel the strings of Fate tug in your favor. [+Fate Token]
Note you may also use Tokens to perform, ah, extracurricular activities during the Training Phase. Note however that if you require use of a gladiator for said activities (and no damn it before I have to hear it I'm not implying sexual here, or anywhere except maybe that once) they will be unable to receive training. Any improvements you get will be applied the same Phase.
Finally, it is time to begin deciding how to utilize our surplus food. Note we can change this at any time. Options are as follows:
Increased Rations: By giving larger portions of food with greater variety, and occasionally even good flavor, we increase morale of all Gladiators. Vitality Training has a 50% chance to receive a +1 increase (can go above 6). These bonuses apply as long as Increased Rations is active.
Sell It Off: By selling our food through traders at local markets we can provide more income for our family. Provides One Fortune Token per Surplus Food per Turn. Small chance to boost trade-related Relationships each Interaction.
Aid Your Peers: By providing food to your fellow Patricians, for parties, times of need, or anything in between, they learn to rely on you. Provides One Favor Token per Surplus Food per Turn. Small chance to clear debts, smaller chance to put a known character in your debt.
Donate To The People: By spreading our good fortune among the Plebes word of our good deeds will carry our name far and wide. Provides One Fame Token per Surplus Food per Turn. 50% chance for a second Fame token as word spreads.
Donate To The Temples: By supplying temple keepers and worshipers with the sustenance they require we hope to curry favor with the Gods. Provides One Fate Token per Surplus Food per Turn. Two 25% Chances for an additional token of any type.
IT IS NOW THE TRAINING PHASE!
Basic Familial Household: Has all the basic needs required to support a large family, even if some of that "family" are Gladiators. Provides 3 Food.
Basic Ludus: A courtyard and Gladiator housing that many might consider worse than prison. Has a Numidian Trainer (6 d6, Mounted Reroll+NoCap) and a single Wooden Training Post (provides No Bonus).
Athaulf, Germanic Tribesman - V4/A1/T5(+2 if spear)/S6; Germanic, Fisherman
-Body: Rags
Obelix, Gallic Berserker - V5/A1/T4(+1 if Axe)/S3; Gallic, Merciless, Drunk
-Body: Rags
Weapons
Hasta[2]:A 1.5m long spear of very poor construction. The shaft is a major weakpoint, often disintegrating after a few strikes.
War Axe[6]: A 55cm long axe with 12cm long crescent blade meant for felling man. Extremely sharp and immensely durable. The bottom of the handle has a metal cap.
Armor
Rags: Body "armor". Does Nothing.
Galea[1]: Head "armor". A thin metal layer of "protection" that can keep the light off of one's head, and that's about it.
Lorica Hamata[5]: Body Armor. A vest of interlocked rings that provides plenty of protection for the torso.
Magnatii Training: +1T/-1V, can exceed 6.
Germanic - +1 Technique (Spear) Training. Can exceed 6.
Fisherman - +1 to Technique (Spear) Training. Cannot exceed 6.
Gallic - + 1 to Technique (Axe) Training. Can exceed 6.
Merciless - 50% chance of killing opponent, more likely to quickly finish off opponent.
Drunk - 50% chance of -1 on any Training roll.
Auroros, Soldier turned Slave Trader (Status: Very Friendly)
Mulsus and his Father (Status: Neutral)
Food: 3 (2/3 Used)
Tokens:
Fate x1
Lucius Magnus Caelius (Alive, Well)
Gaius Magnus Caelius (Alive, Well)
Severina Caecilia Sabina (Alive, Well)
Titus Magnus Calvus (Alive, Well)
Tertius Avitus Cato (Alive, Well)
Tycho Flavius Vulpus (Alive, Well)
Note: You may continue to add onto your family and make minor adjustments with characters left unused at this point. Excessive additions will be turned to newborns >:l
Tattoo Proposal: (torch flame would just be black outline)
(https://www.dropbox.com/s/kibz5dd8foj2qqy/20190325_123721.jpg?raw=1)
Training I
The days for the family's two gladiators were long, hard, and demanding. Thanks to the intensity of training provided by the Numidian doctore the pair of gladiators were well prepared for the fights to come.
Athaulf
V: 4 > 10
A: 1 > 5
T: 7 > 15
Obelix
V: 5 > 8
A: 1 > 2
T: 5 > 7
The Games I
The Forum Arena
Tertius Avitus Cato leads Severina Caecilia Sabina through the Forum towards the arena. She'd seen little of the venture but had watched Games before and was excited to see how the Magnii fared in the business of blood. As they approach there is a bit of commotion from the holding area the gladiators were delivered to. Tertius sees a particularly large German, Athaulf sitting on the ground with his arms crossed, legs stretched. At his ankle is a thick chain that trails to a manacle currently in some poor fool's hands. The guy is trying to fasten it onto Obelix' ankle.
"What's this?" Tertius questions, "I wasn't told of any special rules."
"Yeah well," the guy remarks as Obelix keeps shifting his leg around with a huff every time the manacle gets close, though otherwise not resisting, "The man running the show saw what you brought with you and doesn't see it being a fair fight. People come to see a show."
There is a clink as metal clasps around flesh.
"There we go. Now let's get these two moving. Their fight needs to start."
The man waves a group of armed guards over who help equip the two gladiators, guide them to the gate stuck between a pair of large wooden bleachers, and deter them from trying anything brash. Tertius and Severina find themselves a nice spot to sit and watch the fight.
Athaulf and Obelix are both none too pleased with recent developments. It wasn't so bad, at least they'd been living in the same space and gotten used to one another. Still, Athaulf is none too pleased about being chained to the drunkard. Obelix likewise would rather not be chained to a German, regardless of the situation. They're nothing but *hic* trouble.
The editor for the arena steps onto his raised platform [I had a description but realized when typing it for the Flavii that's it's literally just Danny DeVito but Ancient Rome] and the murmur of the crowd falls silent.
"Indeed we witnessed an impressive first showing earlier today! And now that the blood and gore has been cleaned from the arena, we bring forth our next fighters who we can only hope undo our cleaning! First we have a pair of fighters offered by the Magnii. Enter, ATHAULF and OBELIX!"
The gate in front of the pair opens and they walk into the center of the arena. Some of the crowd cheers, but the generally muted and disgruntled looks on their faces fails to please the viewers.
"And their opponent, an offering from House Caelus. Enter, ASKUZAI!"
Opposite the German and Gaul enters an ashy-skinned hulk with a pair of forward-curved swords and bronze greaves. He spits in a language nobody understands and somehow manages to be less appealing than Athaulf and Obelix.
The pair tries to move but tugs at one another and quickly become a tripping hazard. Athaulf throws one of his hasta at Askuzai as he comes forward and tears a small chunk out of his left thigh. It might have been a squarer hit had his helmet not slipped down a little and thrown Athaulf off of his mark. Askuzai stumbles back but regains his composure as he uses the blade of his sword to scrape blood from his skin onto it, then flicks off onto the ground.
Askuzai charges Obelix, who'd turned his attention to breaking the chain attached to his ankle. Athaulf yanks on the chain and throws Obelix off balance, saving his life as one of Askuzai's blades slices through space once occupied by the Gaul. Obelix fails to notice this and instead pulls on the chain and throwing Athaulf off balance. He goes to turn his attention to Askuzai but is met by his blades. The first strike strikes the lorica and the blade turns, bouncing off Obelix. The second however rips through the left bicep before hitting the lorica. Athaulf manages to thrust his remaining hasta between the two and stop the next blow. Athaulf follows up by pressing his body against Askuzai and forcing him backward. With a hardy push the combatants are separated once more.
Obelix holds his axe in one hand while the other arm dangles uselessly, blood streaming down his arm, off his fingertips, and to the ground. He moves with Athaulf, eyes locked on Askuzai, as the trio circle. Of the three he is the first to jump in attempting to use his axe to chop through Askuzai's head as if it were wood. The strike is blocked, but a sword falls from Askuzai's grasp. Seeing an opening, Athaulf moves in and thrusts his hasta at Askuzai's exposed midsection. The strike is parried and the shaft of the spear splinters. Obelix brings another heavy strike down and is blocked once more. Askuzai goes to strike Obelix once more but stops suddenly - Athaulf used the brief distraction caused by Obelix to grab the end of the spear with a tip and jam it down into Askuzai's shoulder. He grunted and gurgled as Athaulf pressed down more until Askuzai collapsed under him.
The exciting fight managed to bring business to the vendors around the forum. They appreciate the help! [Victory: +Favor Token]
We have also decided to share the benefits of wealth with the less fortunate and unlanded through food donations. [Reward: +Fame Token x2]
----------------
With our first victory in hand it is time to begin expanding business. First the family must decide which upcoming games they will participate in in the Planning Phase. The games are as follows:
Back Alley Pit
1. Unbooked v.s. Unbooked
Gambling Den Requires Token to Enter
1. Gladiator v.s. Unbooked - Reward: 1 Fortune Token, 1 Fame Token
2. Gladiator v.s. Unbooked - Reward: 3 Fortune Tokens
Forum Arena
1. Gladiator (V4/A4/T8/S7) and Unbooked v.s. Unbooked - Modified 1v2
2. Gladiator (V6/A10/T8/S9) v.s. Unbooked - Standard 1v1
3. Unbooked and Unbooked v.s. Unbooked and Unbooked - Standard 2v2
IT IS NOW THE PLANNING PHASE.
GM NOTE: DUE TO THE FACT THAT THERE IS A RELATIVELY SIMPLE DECISION TO MAKE DURING THIS PHASE, YOU WILL ALSO BE ALLOWED TO PROPOSE TOKEN-UTILIZING ACTION PLANS FOR THIS PHASE AS WELL. ULTIMATELY THIS MEANS THE ACTION PHASE BECOMES UNIQUE ONLY IN THAT YOU RECRUIT DOODZ AND GET LOOTZ. ALSO KEEP IN MIND YOU CAN DECIDE TO ASSIGN FAMILY MEMBERS TO SPECIFIC ACTIONS IF YOU WANT, AS WELL AS ANY GLADIATOR COMPANY THEY MAY HAVE FOR SOME REASON.
Basic Familial Household: Has all the basic needs required to support a large family, even if some of that "family" are Gladiators. Provides 3 Food.
Basic Ludus: A courtyard and Gladiator housing that many might consider worse than prison. Has a Numidian Trainer (6 d6, Mounted Reroll+NoCap) and a single Wooden Training Post (provides No Bonus).
Athaulf, Germanic Tribesman - V10/A5/T15/S6; Germanic, Fisherman
-Head: Galea[1]
-Right Hand: Hasta[2]
-Torso: Lorica Hamata[5]
-Body: Rags
-Extra: Hasta[2]
Obelix, Gallic Berserker - V8/A2/T7(Axe)/S3; Gallic, Merciless, Drunk Moderate Injury
-Head: Galea[1]
-Right Hand: War Axe[6]
-Torso: Lorica Hamata[5]
-Body: Rags
-Extra: Hasta[2]
Weapons
Hasta[2]:A 1.5m long spear of very poor construction. The shaft is a major weakpoint, often disintegrating after a few strikes.
War Axe[6]: A 55cm long axe with 12cm long crescent blade meant for felling man. Extremely sharp and immensely durable. The bottom of the handle has a metal cap.
Armor
Rags: Body "armor". Does Nothing.
Galea[1]: Head "armor". A thin metal layer of "protection" that can keep the light off of one's head, and that's about it.
Lorica Hamata[5]: Body Armor. A vest of interlocked rings that provides plenty of protection for the torso.
Magnatii Training: +1T/-1V, can exceed 6.
Germanic - +1 Technique (Spear) Training. Can exceed 6.
Fisherman - +1 to Technique (Spear) Training. Cannot exceed 6.
Gallic - + 1 to Technique (Axe) Training. Can exceed 6.
Merciless - 50% chance of killing opponent, more likely to quickly finish off opponent.
Drunk - 50% chance of -1 on any Training roll.
Auroros, Soldier turned Slave Trader (Status: Very Friendly)
Mulsus and his Father (Status: Neutral)
Food: 3 (2/3 Used)
Tokens:
Favor x1
Fame x2
Lucius Magnus Caelius (Alive, Well)
Gaius Magnus Caelius (Alive, Well)
Severina Caecilia Sabina (Alive, Well)
Titus Magnus Calvus (Alive, Well)
Tertius Avitus Cato (Alive, Well)
Tycho Flavius Vulpus (Alive, Well)
Planning II
Tertius Avitus Cato approaches the manager of the Forum fights with Athulf in tow. He recognizes the pair immediately. A single bodyguard stands close behind the German as a conversation of business begins. Thanks to Athulf's past success the manager is more than happy to slot him into an upcoming fight.
On the way through the forum proper, the voice of the slave trader Auroros catches Tertius' ear. And his wares catch Athulf's eye, who begins to shout in his native tongue and pull on the chains held by Tertius' guard. One of the slaves responds in kind, and both receive a healthy crack on the back of the head to pacify them. Athulf falls to a knee and the guard raises his arm once more, but his wrist is firmly grasped by Tertius.
"Hold," he commands, letting the guard go before turning his attention to Athulf, "What incites this passion in you? Do you know those slaves?"
Athulf violently shakes his head to jostle the world back into focus before grunting, "The boy. He's my brother," Athulf finishes by gesturing towards a particularly scrawny slave, "He's never done well without me. Please, if your gods are merciful, take him in. Keep him safe. He can eat my rations if need be. But the boy needs me."
Tertius aids the gladiator to his feet and approaches Auroros. Indeed the German's brother, barely a man, looks frightened and out of sorts - the recent blow to the head likely exaggerating the issue. He is, however, flanked by a pair of promising gladiators...
Germanic Tribesman
Traits: Germanic, Farmer
-Vitality: 6
-Agility: 5
-Technique: 2 (+1 if Technique (Spear))
-Style: 1
Equipment: Rags
Spartan Hoplite
Traits: Spartan, Ex-Soldier
-Vitality: 6
-Agility: 7
-Technique: 8
-Style: 5
Equipment: Rags
Roman Rebel
Traits: Roman, Intelligent, Quiet
-Vitality: 4
-Agility: 9
-Technique: 9 (+1 if Technique (???))
-Style: 5
Looking at the potential gladiators, it's also important to keep in mind that it is also time to stock up on equipment for our gladiators, as well as work on general improvements to the household and holdings.
IT IS NOW THE ACTION PHASE.
Basic Familial Household: Has all the basic needs required to support a large family, even if some of that "family" are Gladiators. Provides 3 Food.
Basic Ludus: A courtyard and Gladiator housing that many might consider worse than prison. Has a Numidian Trainer (6 d6, Mounted Reroll+NoCap) and a single Wooden Training Post (provides No Bonus).
Athaulf, Germanic Tribesman - V10/A5/T15/S6; Germanic, Fisherman
-Head: Galea[1]
-Right Hand: Hasta[2]
-Torso: Lorica Hamata[5]
-Body: Rags
-Extra: Hasta[2]
Obelix, Gallic Berserker - V8/A2/T7(Axe)/S3; Gallic, Merciless, Drunk Moderate Injury
-Head: Galea[1]
-Right Hand: War Axe[6]
-Torso: Lorica Hamata[5]
-Body: Rags
-Extra: Hasta[2]
Weapons
Hasta[2]:A 1.5m long spear of very poor construction. The shaft is a major weakpoint, often disintegrating after a few strikes.
War Axe[6]: A 55cm long axe with 12cm long crescent blade meant for felling man. Extremely sharp and immensely durable. The bottom of the handle has a metal cap.
Armor
Rags: Body "armor". Does Nothing.
Galea[1]: Head "armor". A thin metal layer of "protection" that can keep the light off of one's head, and that's about it.
Lorica Hamata[5]: Body Armor. A vest of interlocked rings that provides plenty of protection for the torso.
Magnatii Training: +1T/-1V, can exceed 6.
Germanic - +1 Technique (Spear) Training. Can exceed 6.
Fisherman - +1 to Technique (Spear) Training. Cannot exceed 6.
Gallic - + 1 to Technique (Axe) Training. Can exceed 6.
Merciless - 50% chance of killing opponent, more likely to quickly finish off opponent.
Drunk - 50% chance of -1 on any Training roll.
Auroros, Soldier turned Slave Trader (Status: Very Friendly)
Mulsus and his Father (Status: Neutral)
Food: 3 (2/3 Used)
Tokens:
Favor x1
Fame x2
Lucius Magnus Caelius (Alive, Well)
Gaius Magnus Caelius (Alive, Well)
Severina Caecilia Sabina (Alive, Well)
Titus Magnus Calvus (Alive, Well)
Tertius Avitus Cato (Alive, Well)
Tycho Flavius Vulpus (Alive, Well)