(https://i.imgur.com/K7lDRLQ.png)
by Meph
<<< Download Fortress Defense III >>> (http://dffd.bay12games.com/file.php?id=14306)
- Win/Mac/Linux - V.1.0 - For DF.44.12 -
Sixty civs making your worlds a bit more lively. Be it as allies, invaders, thieves or hunting the caverns below... all based on vanilla DF creatures and entities, compatible with every other mod and every tileset. Just drag&drop, gen a new world, and you are good to go.
Fifteen new trading partners; fifteen new sieging armies to fend off; fifteen sneaky thieves plundering your riches; fifteen groups of hunter-gatherers in the caverns.
Different civilizations come with different strengths, anywhere from unarmed, unarmored cannon-fodder to steel-clad, war-beast-riding bad-asses. Trade with paupers or the rich; scare away tiny robbers or cower before poisonous master thieves in your vaults. Your choice.
Allies!
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Allies - These civs act like your human allies. They send caravans and trade with you; a small chance of war remains.
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Level I - Wooden weapons, wooden armor. Trades very early. Cheap trade goods, only pack animals. No bodyguards.
TOAD_MAN
PENGUIN MAN
SLUG_MAN
Level II - Bronze/Copper weapons, Bronze/Copper armor. Trades early. Silver trade goods, brings wagon. No bodyguards.
DESERT_TORTOISE_MAN
BEETLE_MAN
GOAT_MOUNTAIN_MAN
Level III - Iron weapons, Iron armor. Trades as usual. Gold trade goods, brings wagons with bodyguards. Brings cave animals and good/evil wood.
GNOME_MOUNTAIN
PLATYPUS MAN
PANDA MAN
Level IV - Steel weapons, Steel armor. Trades late. Platinum trade goods, brings wagon with bodyguards. Brings cave/evil/good animals and evil/good wood and plants.
GAZELLE_MAN
ARMADILLO MAN
MUSKOX_MAN
Level V - Steel weapons, Steel armor. Trades very late. Platinum trade goods, brings wagon with bodyguards. Brings any pet race and any wood/plant. At peace with wildlife, ignores neutrals.
CHINCHILLA_MAN
CHAMELEON_MAN
AXOLOTL_MAN
Invaders!
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Enemies - These civs act like goblins. Hostile to your dwarves, they send ambushes, snatchers and sieges to break your fort.
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Level I - No weapons, no armor. Siege very early.
MANTIS_MAN
RAT_MAN
ROACH_MAN
Level II - Wooden weapons, wooden armor. Sieges early. Sends ambushes.
BEAR_GRIZZLY_MAN
BROWN_RECLUSE_SPIDER_MAN
WOLVERINE_MAN
Level III - Bronze weapons, bronze armor. Sieges as usual. Brings cave animals.
BADGER MAN
LION_MAN
WALRUS_MAN
Level IV - Iron weapons, iron armor. Sieges late. Brings cave and evil animals. Doesn't fight with wildlife.
TIGER_MAN
ALLIGATOR_MAN
LIZARD_MAN
Level V - Steel weapons, steel armor. Sieges very late. Brings selection of any possible animals. Doesn't fight with wildlife and ignore neutrals. Might wait you out, besieging your fort till you attack.
BLENDEC_FOUL
ELEPHANT_MAN
BLIZZARD_MAN
Thieves!############################################################
Thieves - Acting like kobolds, these civs will send single individuals to steal objects from your fort. Once they have stolen three items, they might attack you in force! They often hide in caves and don't appear in the world-gen menu.
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Level I - No weapons, no armor. Steal very early.
WORM_MAN
KEA_MAN
GNOME_DARK
Level II - Wooden weapons, wooden armor. Steal early.
FOX_MAN
RACCOON_MAN
HONEY BADGER MAN
Level III - Copper weapons, copper armor. Steals as usual.
GREMLIN
SATYR
GRIMELING
Level IV - Iron weapons, iron armor. Steals late.
RATTLESNAKE_MAN
BLACK_MAMBA_MAN
BLIZZARD_MAN
Level V - Steel weapons, steel armor. Steals very late.
AARDVARK_MAN
AYE-AYE_MAN
KING_COBRA_MAN
Cavern Civs!############################################################
Caverns - These tiny civs don't siege, steal or trade. They only appear in small groups of hunter-gatherers in the caverns below.
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Level I - Wooden weapons, no armor.
PLUMP_HELMET_MAN
REACHER
GORLAK
Level II - Wooden weapons, wooden shields.
ELEMENTMAN_GABBRO
ELEMENTMAN_AMETHYST
BLOOD_MAN
Level III - Bronze weapons, bronze armor.
VORACIOUS_CAVE_CRAWLER
MOLEMARIAN
ELEMENTMAN_MUD
Level IV - Iron weapons, Iron armor.
BLIND_CAVE_OGRE
TROGLODYTE
IMP_FIRE
Level V - Steel weapons, Steel armor.
ELEMENTMAN_IRON
ELEMENTMAN_MAGMA
ELEMENTMAN_FIRE
PS: All civs use vanilla DF creatures and items; no vanilla DF files were altered for this. It should conflict with no mods and should work with any tileset. It's a homage to Darkflagrance Fortress Defense Mod II (http://www.bay12forums.com/smf/index.php?topic=62874.0), the OG extra-invaders mod.
Have fun!