Have you ever wondered why there are ten nearly identical species of gibbons in DF? Have you wondered why, despite that, there is only one antelope while antelopes are a wide and diverse group? Have you wondered why llamas in DF have soft, fleshy stumps for feet? Or maybe you just wanted to see elven invaders arrive on giant musk deer?
For all your animal related problems:
Animal Diversification Project (http://dffd.bay12games.com/file.php?id=14358)
What's the deal?
Animal Diversification Project was born from all of the frustrations listed above. It was initially supposed to add only deer and antelopes, but as I went on ideas started to accumulate, so I said "screw it, I'm going the whole proverbial hog".
This mod's aim is to add more clutter in the form of animals of animals of the real variety. I will keep releasing more and more content until I feel like it's done, until I won't feel like updating anymore, or until I just forget.
Installation guide
Drop files from folders into 'raw' folder.
Vanilla and misc files are required.
Extant animal pack is the main feature of the mod, so it's required.
Extinct animal pack is completely optional.
Compatibility
ADP modifies vanilla creature raws; all mods that do the same are not compatible without manual tweaking.
Other mods that add real animals, modern or extinct, will overlap with this mod, but there won't be any raw duplication errors.
Absolute state of this mod...
Currently the mod contains ungulates, canids and felids. Next come other carnivorans.
1.2: Cats and Dogs update
-Cats and dogs added
-Yak and water buffalo variants added
-Added [FLEEQUICK] to small deer and antelopes
-Made Ambulocetus and Georgiacetus men work. I think
-Added wolf apple tree
-Woodoxen and shruboxen are now exotic pets
-Made dromedary camels shearable
1.1
-Perissodactyla added
-A few bugs squished
1.0
-Initial release
-Artiodactyla added
Sorry to keep you waiting, y'all! I've had some stuff going on in my life, but I'm getting it all sorted out. What matters is that I've got an update containing odd-toed ungulates, namely:
Rhinos:
-White rhinoceros
-Black rhinoceros
-One-horned rhinoceros (Indian rhinoceros)
-Hairy rhinoceros (Sumatran rhinoceros)
-Woolly rhinoceros*
-Elasmotherium*
-Aceratherium*
-Chilotherium*
-Teleoceras*
-Menoceras*
-Hyracodon*
-Paraceratherium*
Tapirs:
-Piebald tapir (Malayan tapir)
-Mountain tapir
-Woolly tapir (South American tapir)
-Megatapirus* (Giant tapir)
Horses:
-Wild ass (African wild ass)
-Onager
-Kiang
-Plains zebra
-Mountain zebra
-Eohippus*
-Hyracotherium*
-Mesohippus*
-Merychippus*
-Pliohippus*
-Quagga*
Other perissodactyla:
-Megacerops*
-Chalicotherium*
-Moropus*
Other ungulates:
-Macrauchenia*
-Uintatherium*
Antelopes:
-Bluebuck*
Deer:
-Mouse deer (Java mouse deer)
*those animals are extinct.
Also made some changes to hippo and camel man feet, as weird as it sounds.
Next will be carnivores, much more interesting than horses. I'll be trying to go easy on extinct animals from now on, we'll see how that will turn out.
This is still amazing! How detailed are the changes in the creatures?
In the existing creatures? Some sizes were adjusted, colors slightly altered, muskoxen and camels were made shearable, some animals became milkable, domestic animals that also appear in the wild have giant and animalman variants (forgot about yaks, will fix next) in the next update wolves, giant foxes and giant boars will be trainable. The biggest change is toes and/or hooves in hippos, camels and rhinos. By default those animals have fleshy stubs instead of feet which bothers me greatly.
For the future I plan on giving skunks stink-spray, making monitor lizards lightly venomous, giving butterflies proboscises instead of generic mouths, small changes like this.
Add breeds for fanciful creatures.
I might do that, but obviously it's very low on the priority list. Unicorn and satyr variants should be easy to come up with; A E S T H E T I C marble men as a gabbro man variant sounds fun too.
Anyway, I'm done with dogs, or at least I think so. There are also some other changes:
Wolves (large Canis species):
-Gray wolf (vanilla wolf, giant variant hunts in packs)
-Red wolf
-Arctic wolf
-Dire wolf*
All wolves are trainable
Jackals (small canis species):
-Coyote (vanilla coyote, giant variant made trainable)
-Side-striped jackal
-Golden jackal
-Black-backed jackal
-Red jackal (Ethiopian wolf)
All jackals except coyotes hunt vermin, giant variants are trainable
Foxes:
-Red fox (vanilla fox)
-Corsac fox
-Sand fox (Tibetan sand fox)
-Arctic fox
-Kit fox
-Fennec fox
-Bat-eared fox
-Gray fox
-Culpeo
-Crab-eating fox
All foxes hunt vermin, giant variants are trainable.
Other:
-Dingo (Vanilla dingo, I know it's Canis lupus, but I'm not calling it neither wolf nor jackal) - trainable
-Maned wolf - giant variant trainable
-Painted dog (African wild dog) - trainable
-Short-eared dog - vermin hunter, giant variant trainable
-Raccoon dog - vermin hunter, giant variant trainable
-Dhole - trainable
-Bush dog - trainable for hunting, which doesn't mean it's a good idea; giant variant trainable for hunting and war
-Warrah* (Falkland Islands wolf) - giant variant trainable
Plants:
-Wolf apple tree - fruit edible and brewable into wolf cider. Can't have maned wolves without wolf apples.
Other changes:
-Possibly fixed Ambulocetus and Georgiacetus men
-Giant yaks and yak men
-Dromedary camels can be sheared for wool
-Made woodoxen and shruboxen exotic pets so dwarves don't get to tame them so easily
*extinct animals
I've got a few ideas, but I don't know if those are good ideas:
-Plants associated with certain animals, like umbrella thorn acacia for giraffes, reindeer lichen for reindeer, sweet grass for wisents.
-Fuegian dog - a domesticated culpeo. I don't know how I feel about adding it as a common domestic animal, considering they are extinct.
-Domestic red foxes - the problem with these is that red fox has been domesticated recently in an experiment. Not sure if that would be fitting for DF.
Now I'm gonna be working on cats or bears, whatever I feel like doing.
UPDATE 1.2: CATS AND DOGS
Carnivora is a large and diverse group, and that's why I'm not going to cram it into a single update. So here is the changelog:
1.2: Cats and Dogs update
-Cats and dogs added
-Yak and water buffalo variants added
-Added [FLEEQUICK] to small deer and antelopes
-Made Ambulocetus and Georgiacetus men work. I think
-Added wolf apple tree
-Woodoxen and shruboxen are now exotic pets
-Made dromedary camels shearable
Cats:
-Lion (males much larger than females)
-Jaguar
-Leopard
-Tiger (can be encountered in temperate forests)
-Snow leopard
-Clouded leopard
-Cheetah (hunt in packs)
-Cougar (can be encountered in mountains)
-Bobcat (not trainable)
-Lynx (Eurasian lynx)
-Caracal
-Golden cat (Asian golden cat)
-Wildcat (European wildcat)
-Jungle cat
-Black-footed cat
-Sand cat
-Ocelot (not trainable, hunts vermin)
-Margay
-Kodkod
-Manul (Pallas's cat)
-Marbled cat
-Fishing cat
-Flat-headed cat
-Rusty-spotted cat
-Jaguarundi
-Smilodon*
-Homotherium*
-Miracinonyx*
-Cave lion* (Eurasian cave lion)
All big cats and giant small cats are ambush predators and can be trained, most small cats hunt vermin
Dogs:
-Gray wolf (trainable)
-Red wolf
-Arctic wolf
-Dingo (trainable)
-Coyote (giant variant trainable)
-Side-striped jackal
-Golden jackal
-Black-backed jackal
-Red jackal (Ethiopian wolf)
-Short-eared dog
-Maned wolf
-Painted dog (African wild dog)
-Raccoon dog
-Red fox
-Corsac fox
-Tibetan sand fox
-Arctic fox
-Kit fox
-Fennec fox
-Bat-eared fox
-Gray fox
-Culpeo
-Crab-eating fox
-Dhole
-Bush dog
-Warrah* (Falkland Islands wolf)
-Dire wolf*
Giant variants of all dogs trainable, foxes and jackals hunt vermin.
*Extinct
I forgot about Amphicyon, but I'll get to it when I get to work next time. Next update will be bears, civets, mongooses, seals; maybe all of that, maybe half.