(https://i.imgur.com/F9IWOnf.png)
♪ Galaxy Train (https://soundcloud.com/jordan-f/galaxy-train)
UNITS
KitRougard
CLASSIC PIZZA TIME
All Competitors Shall Fall. Welcome to Mario's Pizza de Delizioso, an old style Italian Pizzeria that TOTALLY doesn't dabble in ancient magic why would you say that?
Resourced from the battlefield. Try The Sauce, an ancient marinara recipe handed down from generations long ago. Has mysterious powers.
MARIO BIANCHI
The founder of Mario's Pizza de Delizioso, a proud Italian riding on a horse of various pizza materials. Is skilled in the art of Pizzomancy.
♥ Limit 1 at a time. Must wait 4 turns between summons.
♥ Remove "Delayed Summon" trait from allies.
♥ 4 hit points.
♥ Ignore 1 damage from each attack.
★ 4 damage melee attack.
★ Move up to 2 steps.
BAKED ELEMENTAL
A solid, humanoid form crafted of baked pizza dough. Crusty!
♥ Delayed Summon: Summons the turn AFTER payment.
♥ 5 hit points.
♥ Ignore 1 damage from each attack.
★ 1 damage melee attack.
★ Move 1 step.
★ Combines with a Worker to create a Flying Saucer.
FLYING SAUCER
OMFG FLYING PIZZA. Comes with heat-seeking Meatball Missiles!
♥ Delayed Summon: Summons the turn AFTER payment.
♥ 2 hit points.
★ 3 damage melee attack.
★ Move up to 2 steps. Ignore Barriers.
(Worker) SAUCE ELEMENTAL
A small, humanoidish blob of delicious marinara sauce, blessed with minor sentience due to the aforementioned "sauce" being "The Sauce."
Kashyyk
KINDA FLUFFY
SQUIRREL ENGINEER (Worker)
Mobile and good with a wrench. But is literally the size of a squirrel.
MYSTERIOUS STRANGER
The Scout. Actually three owls in a trenchcoat and a fedora.
♥ 3 hit points. Starts with 2 damage.
♥ If damaged, regenerates 1 hit point at the end of each turn, and makes loud "Hoot!".
♥ If damaged can't do anything and 60% chance to dodge.
→ Can take 3 steps. Pass barriers.
★ Fast 3 damage ranged attack up to 2 spaces. 40% to hit. Loud "Bang!".
MARINE WEASEL
The Infantry. Also known as an otter. Slow, slippery, hard to hit, skilled at using comedic oversized mallets.
♥ 1 hit points.
♥ 40% chance to dodge.
→ Can take 1 step.
★ Slow 3 damage melee attack. 80% to hit. Loud "Slam!".
BEAR CAVALRY
The Heavy. Cowboy bears riding on horses.
♥ 5 hit points.
→ Can take 3 steps. Loud "Clop Clop" and 20% to dodge when moving more than 1 step.
★ 4 damage melee attack. Can't move for the rest of the turn(can move before). Loud "Roar!".
★ 1 damage ranged attack up to 3 spaces. 80% to hit. Loud "Bang!".
Failbird105
BARONESS OF CANDYLAND
The Candy Lands is where The Baroness is ruler!
GUMDROP GUARD
A gumdrop with limbs and a spear. Loyal servants of the Baroness. Fearless, numerous... and pathetic. These armed gumdrops are little more than a nuisance for any proper fighting force.
♥ When summoned normally, if you pay doubled the cost, a GUMDROP GUARD is summoned on an empty nearby space.
♥ 1 hit point.
→ Can take 1 step.
★ 1 damage melee attack.
CANDY CANNONEER
A gummy bear holding a colorful cannon. Strong gummy bear soldiers hefting portable jawbreaker launchers.
♥ 3 hit points.
→ Can take 1 step.
★ 3 damage ranged attack up to 2 spaces. Must not move before or after. Loud "Bang!".
★ 2 damage melee attack.
FRANKENSTEINS MUENSTER
A big cheese man. Partially melty, but with a very square frame. Everyone knows that dairy goes well with sweets! But this batch came out...wrong... somehow... No kindness rests within those eyes, these are good only for war.
♥ 5 health. Regains 1 health at the end of each turn.
→ Can take 1 step.
★ 3 damage melee attack.
GINGERBREAD MINER (Worker)
Just gingerbread man. Loyal, cheerful gingerbread cookie workers. Despite what stories may say, they are not particularly fast.
Tyrant Leviathan
THE NEW BLOOD
CULTISTS (Workers)
They worship the big bad squiggly things from
Beyond space and time.
TURRET
A magically ball unit that does not move, summoned by a cultist market zone.
♥ 3 hit points
♥ Has 40% chance to take 1 extra damage from melee attacks and 20% from ranged ones.
★ 0 damage ranged attack up to 4 spaces away, strikes 3 times among 1 or more targets. 80% chance to hit. Loud "Pew! Pew! Pew!". If all hit same target, do 2 damage instead.
HUNGRY ONE
Trans dimensional slugs.
♥ 1 hit point.
→ Move 1 step.
★ 1 damage melee attack.
★ Can merge with another HUNGRY ONE to combine melee damage, hit points, and move speed, up to 5 each.
SOUL ARMOR
Evil Metal Armor animated by dark spirits.
♥ 1 hit point.
♥ Ignores 3 damage from each attack.
→ Move up to 2 steps.
★ 4 damage ranged attack up to 3 spaces. Strikes 2 times among 1 or more targets.
(All)
MERCINARIES
GOLDEN WATCHER
Be careful, these posh golden statues can be... very lifelike.
♥ 4 hit points.
→ Move up to 3 steps if it doesn't start within the enemy's field of view.
★ 4 damage melee attack.
HUNGRY ONE
Trans dimensional slugs.
♥ 1 hit point.
→ Move 1 step.
★ 1 damage melee attack.
★ Can merge with another HUNGRY ONE to combine melee damage, hit points, and move speed, up to 5 each.
Rules:
1. Post your actions in a spoiler, do not look at your opponent's spoilers until after the match. If you make changes after another player has posted an action, you should make a new post, and not edit the old one.
2. 24 hours afk until you are skipped and your Build Queue and fudge production will be paused. If you do not have any actions to perform, do not just wait for time to expire... post "wait" in a spoiler.
3. 48 hours afk until you are removed. If you become unable or do not wish to continue, do not just disappear... say that you are dropping out.
4. Weekends are excluded.
If you catch an error right away I will try to make it right. I will give a small evasion bonus to a missplaced unit.
I do enforce these limits as promised.
MANUAL
SquadCraft: Roguelike Turn-based Strategy
SquadCraft is an RTS inspired forum game. This is a game where you design your own units and capture the enemy hex. The information is spoilered and you have a fog of war.
Here is a glossary of terms and objects you will encounter during play.
Army: Your unit "menu".
Squad: Your active units on the map.
Unit: ( ͡° ͜ʖ ͡°)
Upgrades:
At the start of each match you may choose 1 permanent upgrade.
A. (Cookie Jar Upgrade) Your barriers make an alert noise when an enemy is near. Indicating which barrier.
B. (Top Shelf Upgrade) Barriers can be switched at the start of each turn between retracted into the ground or raised back up.
C. (Graham Cracker Upgrade) You can build an extra 2 barriers.
D. (Heigh-Ho Upgrade) Workers gain +1 resource collection but sing when collecting, leave a trail of crumbs when moving, and are blind to their surroundings.
Starting Area (Construction Zone): The top or bottom two rows of hexes that you happen to start on. Fudge Pools in this zone are called "local", and you will know where they are.
(https://i.imgur.com/lUVRjUF.png) Portal: Where you summon your units. If a portal is captured (moved onto) when the owner has either no fudge pools or active units, they lose.
Phase Order:
1. Stationary Action*
2. Movement
3. (*or) Arrival Action
4. Income
5. Summoning
ALL units can move, can act, can be fully used each turn.
Priority: Within a phase, higher value units will resolve movement and attacks first, and randomly when tied. Though with movement, going fewer spaces is even higher priority.
Worker: You can summon a worker for free. 1 per turn.
♥ Dies from any attack.
→ Move 1 space.
★ Melee attack for 0 damage.
★ Build a barrier or a unit with no movement options in your construction zone, on a nearby space.
(https://i.imgur.com/uNqYYKJ.png) Barriers (Walls): Cost 3 fudge. A structure that blocks movement. You can build up to 3 in your construction zone, they do not need to connect.
(https://i.imgur.com/Uir9YPu.png) Fudge Pool: Move onto a fudge pool(brown spot) to increase your unit cap by 2, and generate 2 fudge each turn.
Countdown Clock: The game will end if no one captures a fudge pool for 10 turns. This reset countdown will be displayed when all pools are owned.
(https://i.imgur.com/OTXTCvS.png) Fudge Cost: Your units will be assigned a fudge cost, and can be summoned on your portal space. You can unsummon them to free your food limit, but do not regain fudge.
Queue (Build Order): you will build things in your queue as soon as you can afford them, unless you adjust or remove items beforehand.
Mercenaries: Cheap units that either side can recruit. When you own atleast 1 the opponent cannot buy that unit, until all are eliminated. 2 available from the start.
(https://i.imgur.com/RnhrPmz.png) Rouges: Rouges hide in the unseen corners of battle, scout them out for powerful allies. Dies from any attack while disguised.
(https://i.imgur.com/kRhylwY.png) Fudge:
Ingredients
• 3 cups semisweet chocolate chips
• 1 (14 ounce) can sweetened condensed milk
• 1/4 cup butter
• 1 cup chopped walnuts (optional)
Directions
1) Place chocolate chips, sweetened condensed milk, and butter or margarine in large microwaveable bowl.
2) Zap in microwave on medium until chips are melted, about 3-5 minute, stirring once or twice during cooking. Stir in nuts, if desired.
3) Pour into well-greased 8x8-inch glass baking dish. Refrigerate until set.
SUBMISSION FORM:
Army Name:
Unit #1:
Unit #2:
Unit #3:
Worker description:
Design up to 3 units. How far they can move each turn. Attack range. Any abilities. The stronger they are the longer you must wait to spawn them.
Any stats should not be greater than 5. Also describe a worker, and name your army.
PM your units.
This is pretty laid back so, send me what ever you come up with and we'll make it work.
No copyrighted properties please. Do not copy anything exactly. Units you submit may be featured in my game artwork.
JUDGING:
Default Minimums
25 immortal
20 see the whole map
15 attack units 4 or more spaces away
15 move through barriers
10 attack units 3 spaces away
5 attack units 2 spaces away
0 worker
Default Maximum
35 instant win
Penalties:
-complicated/extra gm work/too many abilities
-prolong match/troll/boring
-thicc
-squad synergy into above
Discounts:
-weaknesses
-overspecialization
-additional limitations/restrictions/cooldowns/costs
-creativity/originality/sportmanship
-tells like destinct noises/visual clues
-anything else you want to argue is a limitation when submitting
-you can specify your desired price, and what stats and features you are willing to scale to reach them.
Original Post:
I am going to host a tournament bracket for my new SquadCraft game. This will begin when the current "casual/friendlies" have ended.
Tournament Rules:
-All matches, except the final match, will have a 20 turn limit.
-No reused unit discounts
-No wondering rouges
-There WILL be mercenaries
This thread will be used only for tracking the bracket. Battles will [NOT] be held in the game thread (http://www.bay12forums.com/smf/index.php?topic=174197.0). But you can see game details there, and returning Strategists can look at the Last Post (http://www.bay12forums.com/smf/index.php?topic=174197.msg7998827#msg7998827) for a summary of the most recent changes.
If interested please Sign Up below. 
Update: Please fill this out... (submit by PM)
Army Name:
Unit #1:
Unit #2:
Unit #3:
Worker description:Deadline Tues 5/23: CLOSED!
Please vote for this RTS inspired forum game on Top Forum Games (http://www.bay12forums.com/smf/index.php?topic=162636.0). Spread the word!
WHAT A HORRIBLE NIGHT
TO HAVE A CURSE. (https://soundcloud.com/kamex97/castlevania-bloody-tears-remix)
•• Kashyyk
KINDA FLUFFY
SQUIRREL ENGINEER (Worker)
Mobile and good with a wrench. But is literally the size of a squirrel.
MYSTERIOUS STRANGER
The Scout. Actually three owls in a trenchcoat and a fedora.
♥ 3 hit points. Starts with 2 damage.
♥ If damaged, regenerates 1 hit point at the end of each turn, and makes loud "Hoot!".
♥ If damaged can't do anything and 60% chance to dodge.
→ Can take 3 steps. Pass barriers.
★ Fast 3 damage ranged attack up to 2 spaces. 40% to hit. Loud "Bang!".
MARINE WEASEL
The Infantry. Also known as an otter. Slow, slippery, hard to hit, skilled at using comedic oversized mallets.
♥ 1 hit points.
♥ 40% chance to dodge.
→ Can take 1 step.
★ Slow 3 damage melee attack. 80% to hit. Loud "Slam!".
BEAR CAVALRY
The Heavy. Cowboy bears riding on horses.
♥ 5 hit points.
→ Can take 3 steps. Loud "Clop Clop" and 20% to dodge when moving more than 1 step.
★ 4 damage melee attack. Can't move for the rest of the turn(can move before). Loud "Roar!".
★ 1 damage ranged attack up to 3 spaces. 80% to hit. Loud "Bang!".
•• Failbird105
BARONESS OF CANDYLAND
The Candy Lands is where The Baroness is ruler!
GUMDROP GUARD
A gumdrop with limbs and a spear. Loyal servants of the Baroness. Fearless, numerous... and pathetic. These armed gumdrops are little more than a nuisance for any proper fighting force.
♥ When summoned normally, if you pay doubled the cost, a GUMDROP GUARD is summoned on an empty nearby space.
♥ 1 hit point.
→ Can take 1 step.
★ 1 damage melee attack.
CANDY CANNONEER
A gummy bear holding a colorful cannon. Strong gummy bear soldiers hefting portable jawbreaker launchers.
♥ 3 hit points.
→ Can take 1 step.
★ 3 damage ranged attack up to 2 spaces. Must not move before or after. Loud "Bang!".
★ 2 damage melee attack.
FRANKENSTEINS MUENSTER
A big cheese man. Partially melty, but with a very square frame. Everyone knows that dairy goes well with sweets! But this batch came out...wrong... somehow... No kindness rests within those eyes, these are good only for war.
♥ 5 health. Regains 1 health at the end of each turn.
→ Can take 1 step.
★ 3 damage melee attack.
GINGERBREAD MINER (Worker)
Just gingerbread man. Loyal, cheerful gingerbread cookie workers. Despite what stories may say, they are not particularly fast.
•• Tyrant Leviathan
THE NEW BLOOD
CULTISTS (Workers)
They worship the big bad squiggly things from
Beyond space and time.
TURRET
A magically ball unit that does not move, summoned by a cultist market zone.
♥ 3 hit points
♥ Has 40% chance to take 1 extra damage from melee attacks and 20% from ranged ones.
★ 0 damage ranged attack, strikes 3 times among 1 or more targets. 80% chance to hit. Loud "Pew! Pew! Pew!". If all hit same target, do 2 damage instead.
HUNGRY ONE
Trans dimensional slugs.
♥ 1 hit point.
→ Move 1 step.
★ 1 damage melee attack.
★ Can merge with another HUNGRY ONE to combine melee damage, hit points, and move speed, up to 5 each.
SOUL ARMOR
Evil Metal Armor animated by dark spirits.
♥ 1 hit point.
♥ Ignores 3 damage from each attack.
→ Move up to 2 steps.
★ 4 damage ranged attack up to 3 spaces. Strikes 2 times among 1 or more targets.
(( Please accept your units. ))
(https://i.imgur.com/F9IWOnf.png)
♪ Galaxy Train (https://soundcloud.com/jordan-f/galaxy-train)
•• Kashyyk
(https://i.imgur.com/w6SJ7WK.png)
•• Failbird105
(https://i.imgur.com/U5lDtwN.png)
•• Tyrant Leviathan
(https://i.imgur.com/Bgjc00P.png)
(( While I finalize costs and draw the units, in a spoiler, choose your upgrade and the location of your portal. Good luck! Have fun! ))
E1 obviously, and heigh ho for upgrade
Place spawn at E5, and choose the Heigh-Ho upgrade.
A2 as base. Upgrade? Err lust of them?
I guess C. Quantity is quality.
A stormy night? No... that isn't the crackle of thunder. That is the cosmic tearing of
---portals! (https://soundcloud.com/retro_specter/pokemon-game-corner-remix-gschgss)
...
INCOMING TRANSMISSION...
"The Golden Watchers and Baked Elementals offer their services."
(All)
MERCINARIES
GOLDEN WATCHER
Be careful, these posh golden statues can be... very lifelike.
♥ 4 hit points.
→ Move up to 3 steps if it doesn't start within the enemy's field of view.
★ 4 damage melee attack.
BAKED ELEMENTAL
A solid, humanoid form crafted of baked pizza dough. Crusty!
♥ Delayed Summon: Summons the turn AFTER payment.
♥ 5 hit points.
♥ Ignore 1 damage from each attack.
★ 1 damage melee attack.
→ Move 1 step.
★ Combines with a Worker to create a Flying Saucer.
FLYING SAUCER (via Baked Elemental)
OMFG FLYING PIZZA. Comes with heat-seeking Meatball Missiles!
♥ Delayed Summon: Summons the turn AFTER payment.
♥ 2 hit points.
★ 3 damage ranged attack up to 1 space away.
→ Move up to 2 steps. Ignore Barriers.
(Still counts as a Baked Elemental employed.)
...
•• Kashyyk
(https://i.imgur.com/F0sfoiv.png)
Fudge: 3
Basic Walls: 0/3
Squad: 1/0
Squirrel Engineer at E5
•• Failbird105
(https://i.imgur.com/A94Yqf2.png)
Fudge: 3
Basic Walls: 0/3
Squad: 1/0
Gingerbread Miner at E1
•• Tyrant Leviathan
(https://i.imgur.com/mtkHB26.png)
Fudge: 3
Mass Production Walls: 0/5
Squad: 1/0
Cultist at A2
1. Advance worker to E4, start harvesting Fudge
2. Spawn a new Worker
3. Queue a Marine Weasel
Move Gingerbread Miner to E2
Make new Gingerbread Miner
It is quie- no wait, there is singing.
•• Kashyyk
(https://i.imgur.com/k0vp8ey.png)
Fudge: 6
Basic Walls: 0/3
Squad: 2/2
Squirrel Engineer at E4
Squirrel Engineer at E5
Next: Marine Weasel
•• Failbird105
(https://i.imgur.com/jBaXTHw.png)
Fudge: 6
Basic Walls: 0/3
Squad: 2/2
Gingerbread Miner at E2
Gingerbread Miner at E1
•• Tyrant Leviathan
(https://i.imgur.com/mtkHB26.png)
Fudge: 3
Mass Production Walls: 0/5
Squad: 1/0
Cultist at A2
(( WEEKEND, YOU HAVE 72 HOURS ))
Move new miner to D1, and since I'll almost definitely have enough fudge, produce a Frankensteins Muenster
Damn. Anyway make new cultist in. List with spamming of slugs. Until then first cultist to A3.
Move E5 worker to D6
Both workers harvest fudge
Summon that Marine Weasel.
Queue a Mysterious Stranger
If possible also spawn a third worker
(( Weekend over. We're Back. (https://youtu.be/_ug716TaE6U) ))
There is singing..
•• Kashyyk
(https://i.imgur.com/ueu02bG.png)
Fudge: 7
Basic Walls: 0/3
Squad: 3/4
Squirrel Engineer at E4
Squirrel Engineer at D6
Marine Weasel at E5
Next: Mysterious Stranger
Next: Squirrel Engineer
•• Failbird105
(https://i.imgur.com/7J80rCG.png)
(( ^ Damn. That looks uneccessarily badass. "FEED ME YOUR STRENGTH!" ))
Fudge: 2
Basic Walls: 0/3
Squad: 3/4
Gingerbread Miner at E2
Gingerbread Miner at D1
Frankensteins Muenster at E1
•• Tyrant Leviathan
(https://i.imgur.com/F8x2JIp.png)
Fudge: 5
Mass Production Walls: 0/5
Squad: 2/2
Cultist at A3
Cultist at A2
Repeat: Hungry One
Both workers keep harvesting fudge
Move Marine Weasel at E5 to D5
Cancel that third worker
New Cultist to B2. Make the sludge monsters.
Frankensteins Muenster to D2. Cue up a Candy Cannoneer
There is singing...
•• Kashyyk
(https://i.imgur.com/3AwrqPq.png)
Fudge: 3
Basic Walls: 0/3
Squad: 4/4
Squirrel Engineer at E4
Squirrel Engineer at D6
Marine Weasel at D5
Mysterious Stranger at E5
-HP: 2/3
•• Failbird105
(https://i.imgur.com/cQWQfp7.png)
Fudge: 8
Basic Walls: 0/3
Squad: 3/4
Gingerbread Miner at E2
Gingerbread Miner at D1
Frankensteins Muenster at E1
Next: Candy Cannoneer
•• Tyrant Leviathan
(https://i.imgur.com/MUZUSAq.png)
Fudge: 4
Mass Production Walls: 0/5
Squad: 3/4
Cultist at A3
Cultist at B2
Hungry One at A2
Repeat: Hungry One
(( ALL units can move, can act, can be fully used each turn. ))
Both workers keep harvesting fudge
Move Marine Weasel at D5 to C4
Move Mysterious Stranger at E5 to E3
Frankensteins Muenster to D3, Make another Miner
Mysterious Stranger can only move at full health, so next turn.
Focus on another slug. The growing begins!
There is singing....
Kashyyk
(https://i.imgur.com/HmIeBgu.png)
Fudge: 9
Basic Walls: 0/3
Squad: 4/4
Squirrel Engineer at E4
Squirrel Engineer at D6
Marine Weasel at C4
Mysterious Stranger at E5
Failbird105
(https://i.imgur.com/Oj6A4Y2.png)
Fudge: 14
Basic Walls: 0/3
Squad: 4/4
Gingerbread Miner at E2
Gingerbread Miner at D1
Frankensteins Muenster at D3
Gingerbread Miner at E1
Tyrant Leviathan
(https://i.imgur.com/MUZUSAq.png)
Fudge: 3
Mass Production Walls: 0/5
Squad: 3/4
Cultist at A3
Cultist at B2
Hungry One at A2
-2 melee attack, 2 movement, 2 hit points
Repeat: Hungry One
Spectators Only(!!!!)
(( New Rule: If you are skipped, your Queue will be paused. ))
Move Frankensteins Meunster to C3.
Move newest Gingerbread Miner to D2
Miner at D1 should build a barrier between that and C1
Miner at E2 should build a wall between that and E3.
Both workers keep harvesting fudge
Move Marine Weasel at C4 to B3
Move Mysterious Stranger at E5 to C4
Worker at E4 builds a barrier to the West (at the edge of E3 I think?)
Spawn a Worker
♪ Revenge (https://soundcloud.com/biodrive/revenge)
There is singing....
There is screaming and tearing and the smell of marinara sauce.
...
INCOMING TRANSMISSION...
"All pools have been captured. If no pools change ownership for 10 turns, then it's game over."
"Countdown Clock: 10"
"The Golden Watchers, and now the Hungry Ones, offer their services. The Baked Elementals have defected."
(All)
MERCINARIES
GOLDEN WATCHER
Be careful, these posh golden statues can be... very lifelike.
♥ 4 hit points.
→ Move up to 3 steps if it doesn't start within the enemy's field of view.
★ 4 damage melee attack.
HUNGRY ONE
Trans dimensional slugs.
♥ 1 hit point.
→ Move 1 step.
★ 1 damage melee attack.
★ Can merge with another HUNGRY ONE to combine melee damage, hit points, and move speed, up to 5 each.
...
•• Kashyyk
(https://i.imgur.com/67gxaNM.png)
Fudge: 15
Basic Walls: 1/3
Squad: 4/4
Squirrel Engineer at E4
Squirrel Engineer at D6
Marine Weasel at B3
Mysterious Stranger at C4
Next: Squirrel Engineer
Sauce Elemental at A3
Sauce Elemental at B2
Hungry One at A2
Frankensteins Muenster at C3
•• Failbird105
(https://i.imgur.com/6hk6q1W.png)
Fudge: 22
Basic Walls: 2/3
Squad: 4/6
Gingerbread Miner at E2
Gingerbread Miner at D1
Frankensteins Muenster at C3
Gingerbread Miner at D2
Sauce Elemental at B2
Marine Weasel at B3
Mysterious Stranger at C4
•• Tyrant Leviathan has been removed.
•• KitRougard
(https://i.imgur.com/ysKpN5M.png)
Fudge: 7
Mass Production Walls: 0/5
Squad: 3/4
Sauce Elemental at A3
Sauce Elemental at B2
Hungry One at A2
•2 melee attack, 2 movement, 2 hit points
Marine Weasel at B3
Frankensteins Muenster at C3
((Event: This turn...
• Tactical Reparations: KINDA FLUFFY and BARONESS OF CANDYLAND units can move twice.
• Recalibration Armistice: No harming enemy units.
• Sovereignty Lightning: At the end of this turn, workers within their starting area will execute all enemies that would have been able to perform a stationary attack against them next turn.))
((WEEKEND, YOU HAVE 72 HOURS!
Since that is the case, and there is a cease-fire, you may consider the option to negotiate placement with others over the next few days. You can change your turn if you change your mind---Please make a new post!))
((Thanks for playing Tyrant Leviathan! This wouldn't have been a trifecta if you didn't throw in with us.
Cheers friend.
Welcome back KitRougard! Be sure to check OP for the rules, and if you have time the last post (http://www.bay12forums.com/smf/index.php?topic=174197.msg7998827#msg7998827) of the last thread and previous posts of this session will outline changes.))
(Spectators Only)
(https://i.imgur.com/epfoIAa.png)
They started building walls! I'm so happy!
Ooh, a Class 2 Hungry One! It can go at hyperspeed when it's combined, so let's Summon another Hungry One to hit Class 3, then NYOOM around to C2. And I trust in the threat of YOU WORKER-INSTA-DIED to make my side of the board clean again.
Squirrel Engineer at D6 moves to D5 then C4
Squirrel Engineer at E4 moves South West (F3?) and builds a wall facing North-West (E3)
Move Marine Weasel at B3 to C4 then D4
Move Mysterious Stranger at C4 to E4
Cancel queue'd worker.
Can I see the map from this step, then make my next set of moves?
Movement phase is before Summoning, and I don't have a future queue for individual unit actions, because it would break my brain.
Absolutely. I don't have a future queue for individual unit actions, because it would break my brain.
Addit:
Are you suggesting a movement phase then an attack phase? if you are or not it is an interesting idea. Though I'd need to reduce game length in half to make up for it in future versions when I could add that. Not sure if that's ideal.
For now attacks/actions must also be declared the turn they are to happen as all phases(stationary action, movement, arrival action, income, summoning) process each round.
Frankensteins Muenster down to D3
Build Wall between D1 and D2
I can't attack this turn anyway, I just want to be able to see if there's something in the way of my potential second move this turn.
Very well. Set Summon Queue to Hungry One, Baked Elemental, and I guess that's it then.
((SquadCraft.Week.Three. (https://soundcloud.com/toxxify/cyborg-chase)))
There is singing....
"Countdown Clock: 9"
•• Kashyyk
(https://i.imgur.com/ZXKFfq8.png)
Fudge: 17
Basic Walls: 2/3
Squad: 4/4
Squirrel Engineer at F3
Squirrel Engineer at C4
Marine Weasel at D4
Mysterious Stranger at E4
Frankensteins Muenster at D3
•• Failbird105
(https://i.imgur.com/TetWLzO.png)
Fudge: 28
Basic Walls: 3/3
Squad: 4/4
Gingerbread Miner at E2
Gingerbread Miner at D1
Frankensteins Muenster at C3
Gingerbread Miner at D2
Marine Weasel at D4
•• KitRougard
(https://i.imgur.com/I3vqwM0.png)
Fudge: 6
Mass Production Walls: 0/5
Squad: 3/4
Sauce Elemental at A3
Sauce Elemental at B2
Hungry One at A2
• 3 melee attack, 3 movement, 3 hit points
Next: Baked Elemental
(Spectators Only)
(https://i.imgur.com/9uJLYaQ.png)
Interested to see how the developing southern cooridore might factor in.
Pizza Time is stuck with the 5 wall set from New Blood, though they chose it last time.
By moving all workers off of pools, Kinda Fluffy knows an enemy has heigh ho workers, smart.
Squirrel Engineer at C4 moves to C3 and harvests some fudge
Squirrel Engineer at E4 builds a wall facing West (F2)
Marine Weasel at D4 whacks Frankensteins Muenster at D3
Mysterious Stranger at E4 moves to E3 and shoots Frankensteins Muenster at D3
Queue a Bear Cavalry
Frankenstein Meunster attacks Marine Weasel.
Miner at D2 moves to C2
Zing the Hungry One around to that DELICIOUS C3
♪Visions (https://soundcloud.com/the-rain-sword/visions)
There is a sudden bang!
There is singing....
"Countdown Clock: 10"
•• Kashyyk
(https://i.imgur.com/z3OqeEy.png)
Your Marine Weasel at D4 dodged and bashed a Frankensteins Muenster at D3.
Your Mysterious Stranger at E3 shot and killed a Frankensteins Muenster at D3.
Fudge: 22
Basic Walls: 3/3
Squad: 4/4
Squirrel Engineer at F3
Squirrel Engineer at C3
Marine Weasel at D4
Mysterious Stranger at E3
Next: Bear Cavalry
•• Failbird105
(https://i.imgur.com/D1gQkFj.png)
A Marine Weasel at D4 dodged and bashed your Frankensteins Muenster at D3.
A Mysterious Stranger at E3 shot and killed your Frankensteins Muenster at D3.
Fudge: 34
Basic Walls: 3/3
Squad: 3/4
Gingerbread Miner at E2
Gingerbread Miner at C2
Gingerbread Miner at D1
•• KitRougard
(https://i.imgur.com/vDWSK9b.png)
A Squirrel Engineer got to C3 before your Hungry One.
Fudge: 0
Mass Production Walls: 0/5
Squad: 4/4
Sauce Elemental at A3
Sauce Elemental at B2
Hungry One at B3
• 3 melee attack, 3 movement, 3 hit points
Baked Elemental at A2 (Delay: 1 turn)
Squirrel Engineer at C3
Gingerbread Miner at C2
(Spectators Only)
(https://i.imgur.com/9G00pvK.png)
Right now Pizza Time 100% knows all of who has heigh ho, thanks to crumbs.
It was a dark alley (https://soundcloud.com/jason_rawland/angelo-badalamenti-fire-walk-with-me), and war was in the streets. Being three owls in a jacket wasn't easy in a town like this one. But easier than the yellow stain of a man, a man I shot, or was it we? He wanted to play chicken, I told him to say "cheese".
Man, Baroness is pretty blind now.
Squirrel Engineer at C3 moves to D4
Squirrel Engineer at D3 moves to E4 and harvests
Marine Weasel at D4 moves to C3
Mysterious Stranger at E3 moves to F2
delete Miner at C2
Summon Frankensteins Muenster
Que Candy Cannoneer for next turn.
Evicerate Squirrel Engineer with Hangry One, then take its place. That's how that works, right? I can steal the dead thing's spot?
♫ Holding Out For A Hero (https://youtu.be/tVkc6UF1mzI)
There is singing....
"Countdown Clock: 10"
•• Kashyyk
(https://i.imgur.com/37yoq9d.png)
Your Squirrel Engineer at C3 was killed.
A Hungry One got to C3 before your Marine Weasel at D4.
Fudge: 5
Basic Walls: 3/3
Squad: 4/4
Squirrel Engineer at E4
Marine Weasel at D4
Mysterious Stranger F2
Bear Cavalry at E5
Hungry One at C3
Gingerbread Miner at E2
•• Failbird105
(https://i.imgur.com/lKRRcu0.png)
Fudge: 30
Basic Walls: 3/3
Squad: 3/4
Gingerbread Miner at E2
Gingerbread Miner at D1
Frankensteins Muenster at E1
Next: Candy Cannoneer
•• KitRougard
(https://i.imgur.com/P0sNdRT.png)
Your Hungry One got to C3 before a Marine Weasel at D4.
Fudge: 6
Mass Production Walls: 0/5
Squad: 4/4
Sauce Elemental at A3
Sauce Elemental at B2
Hungry One at C3
• 3 melee attack, 3 movement, 3 hit points
Baked Elemental at A2
Marine Weasel at D4
(Spectators Only)
(https://i.imgur.com/cI3vD0O.png)
Hold on to your butts.
((IF WE GET ALL MOVES IN QUICK MAYBE 1 MORE, OTHERWISE, SEE YOU AFTER THE WEEKEND HEROES!))
Bear Cavalry at E5 move to C4 and mauls Hungry One at C3
Squirrel Engineer at D3 keeps harvesting
Marine Weasel at D4 whacks Hungry One at C3
Mysterious Stranger at F2 shoots Gingerbread Miner at E2
Frankensteins Muenster to D2
Slap the Marine Weasel nice and dead with the Hungry One, and march the Baked Elemental to B3. Queue (but obviously cant summon) Mario.
There was Hooting a while (http://www.bay12forums.com/smf/index.php?topic=174275.msg8003398#msg8003398) ago (http://www.bay12forums.com/smf/index.php?topic=174275.msg8004017#msg8004017).*
There is a Clop Clop sound.
There is a Bang!
There is a Roar!
There is singing....
"Countdown Clock: 9"
•• Kashyyk
(https://i.imgur.com/DUzpFch.png)
A Hungry One at C3 killed your Marine Weasel at D4.
Your Mysterious Stranger F2 missed the Gingerbread Miner at E2.
Your Bear Cavalry at C4 killed a Hungry One at C3.
Fudge: 8
Basic Walls: 3/3
Squad: 3/2
Bear Cavalry at C4
Squirrel Engineer at E4
Mysterious Stranger F2
Baked Elemental at B3
Gingerbread Miner at E2
•• Failbird105
(https://i.imgur.com/6HTMldR.png)
Fudge: 26
Basic Walls: 3/3
Squad: 4/4
Gingerbread Miner at D1
Frankensteins Muenster at D2
Candy Cannoneer at E1
Gingerbread Miner at E2
•• KitRougard
(https://i.imgur.com/o5y1u3e.png)
Your Hungry One at C3 killed a Marine Weasel at D4.
A Bear Cavalry at C4 killed your Hungry One at C3.
Fudge: 10
Mass Production Walls: 0/5
Squad: 3/4
Sauce Elemental at A3
Sauce Elemental at B2
Baked Elemental at B3
Next: Mario Bianchi
Bear Cavalry at C4
(Spectators Only)
(https://i.imgur.com/uZiGtqf.png)
Eat your heart out, Endgame!
((*Delayed sound is an oversite.))
Let the weirdening begin. Attack the Bear Calvalry, then step Baked Elemental B3 to B2, creating a Flying Saucer. Queue a Baked Elemental behind Mario.
Frankensteins Muenster to D3, Candy Cannoneer follows
Why has my squad cap dropped to 2?
Do I need to keep the worker there then? I was under the impression that it stayed captured until someone else claimed it
You do. I will make that more clear in the instructions. My apologies.
Nice catch. I actually intended for capture benefits to be permanent until recaptured, but players didn't seem to take advantage of it. 3 games and dozens upon dozens of turns later, I just got rid of it.
This is why you see the green "check" in the early matches.
Well, unless I can capture fudge with combat units, I think I may be screwed.
Bear Cavalry at C4 moves to D6 and shoots Baked Elemental at B3
Squirrel Engineer at D3 keeps harvesting
Mysterious Stranger at F2 shoots Gingerbread Miner at E2
Queue up a Squirrel Engineer
You can. Do you wish to cancel the worker?
Nah, I'll keep it, then I can bring my bear back to the frontlines
♫ Metropolis (https://www.youtube.com/watch?v=WIP6cJJUKvY)
There is a Clop Clop sound.
There is a Bang!
Again, a Bang!
There is singing....
"Countdown Clock: 8"
Kashyyk
(https://i.imgur.com/stZW6PU.png)
A Baked Elemental at B3 hit your Bear Cavalry at C4.
Your Mysterious Stranger at F2 killed the Gingerbread Miner at E2.
Your Bear Cavalry fired out of view. Result unknown.
Fudge: 13
Basic Walls: 3/3
Squad: 4/4
Bear Cavalry at D6
4/5 HP
Squirrel Engineer at E4
Mysterious Stranger at F2
Squirrel Engineer at E5
Failbird105
(https://i.imgur.com/VNMO6i3.png)
Your Gingerbread Miner at E2 was killed. Reason unknown.
Fudge: 29
Basic Walls: 3/3
Squad: 3/4
Gingerbread Miner at D1
Frankensteins Muenster at D3
Candy Cannoneer at D2
KitRougard
(https://i.imgur.com/RazEAPW.png)
Your Baked Elemental at B3 hit a Bear Cavalry at C4.
Fudge: 14
Mass Production Walls: 0/5
Squad: 2/4
Sauce Elemental at A3
Flying Saucer at B2
Next: Mario Bianchi
(Spectators Only)
(https://i.imgur.com/vGqdIcg.png)
It ain't easy (https://soundcloud.com/jason_rawland/angelo-badalamenti-fire-walk-with-me) being three owls in a jacket. I, we? are not the sentimental type. But no one wants to see a miner get hurt. Tough luck kid. That's the way the cookie crumbles.
((Updates should be a little faster now, thanks to some groundwork to make hosting easier. I am aiming for at least 3 a week, and 4, if opportunity presents itself.))
Frankensteins Muenster down to E2
Make replacement Miner
A lot of attacking unknown targets here, hope that's legal
Bear Cavalry at D6 moves to B4 and mauls whatever worker unit is probably there
Squirrel Engineer at E4 keeps harvesting
Squirrel Engineer at E5 moves to D6 and harvests
Mysterious Stranger at F2 gets the duck our of fodge and moves to D4, then shoots at E2 (on the off chance something moves there to find out what happened)
Move Saucer to C3, then attack whatever happens to be on C4. If movement is cut off, fire on C3.
♪ Crime Scanner (https://soundcloud.com/irvingforce/crime-scanner?in=andommperfection/sets/prime-synthwave-and-retro)
There is a Clop Clop sound.
There is a Bang!
There is a Roar!
There is Singing....
"Countdown Clock: 7"
•• Kashyyk
(https://i.imgur.com/3RyhW6b.png)
Your Mysterious Stranger at D3 missed their shot at a Frankensteins Muenster at E2.
Your Bear Cavalry at B4 killed a Sauce Elemental at A3.
Fudge: 19
Basic Walls: 3/3
Squad: 4/4
Bear Cavalry at E4
• 4/5 HP
Squirrel Engineer at E4
Mysterious Stranger at D3
Squirrel Engineer at D6
Frankensteins Muenster at E2
Candy Cannoneer at D2
Flying Saucer at C3
•• Failbird105
(https://i.imgur.com/jKBQ1xy.png)
A Mysterious Stranger at D3 missed their shot at your Frankensteins Muenster at E2.
Fudge: 34
Basic Walls: 3/3
Squad: 4/4
Gingerbread Miner at D1
Frankensteins Muenster at E2
Candy Cannoneer at D2
Gingerbread Miner at E1
Mysterious Stranger at D3
•• KitRougard
(https://i.imgur.com/cxNyRi5.png)
Your Sauce Elemental at A3 was killed. Reason unknown.
"Time-a to cook some pizzas!"
Fudge: 1
Mass Production Walls: 0/5
Squad: 2/2
Flying Saucer at C3
Mario Bianchi at A2
Mysterious Stranger at D3
(Spectators Only)
(https://i.imgur.com/QYTbYrY.png)
My mysterious stranger should be at D4, not D3
Well shoot. There is a very small chance your units will suffer HUMAN ERROR no matter their species.
There is no way to take back the extra intel they gathered, so I cannot undo this one.
Cannoneer attacks the stranger, then so does the Muenster.
Unless it dies to just the Cannoneer, then Muenster moves up to take its place and the new Miner goes to E2
Bear Cavalry at B4 moves to B3 via C5 and C4, then clobber whatever is at B2
Squirrel Engineer at E4 keeps harvesting
Squirrel Engineer at D6 keeps harvesting
Mysterious Stranger at D3 moves to C1 and shoots the Candy Cannoneer at D2
Queue up a Bear Cavalry
There is a Clop Clop sound.
There is Singing....
"Countdown Clock: 6"
•• Kashyyk
(https://i.imgur.com/9M0NWJb.png)
A Candy Cannoneer at D2 hit your Mysterious Stranger at D3.
A Frankensteins Muenster at E2 hit and killed hit your Mysterious Stranger at D3. ((failed the 60% dodge *facepalm*))
Fudge: 5
Basic Walls: 3/3
Squad: 4/4
Bear Cavalry at B3
• 4/5 HP
Squirrel Engineer at E4
Squirrel Engineer at D6
Bear Cavalry at E5
Flying Saucer at C3
Mario Bianchi at A2
•• Failbird105
(https://i.imgur.com/j9QXFlK.png)
Your Candy Cannoneer at D2 hit a Mysterious Stranger at D3.
Your Frankensteins Muenster at E2 hit and killed hit a Mysterious Stranger at D3.
Fudge: 39
Basic Walls: 3/3
Squad: 4/4
Gingerbread Miner at D1
Frankensteins Muenster at E2
Candy Cannoneer at D2
Gingerbread Miner at E1
•• KitRougard
(https://i.imgur.com/My0bbdZ.png)
Fudge: 3
Mass Production Walls: 0/5
Squad: 2/2
Flying Saucer at C3
Mario Bianchi at A2
Bear Cavalry at B3
(Spectators Only)
(https://i.imgur.com/nGRW6OV.png)
Oof.
((Missplacing a unit is a pretty lame mistake, but I cannot reasonably promise it won't happen. However, starting now and going forward, if you tell me I will bestow a small evasion bonus to the wayward unit. Over-and-out.))
Bear Cavalry at B4 moves to A3 via B4 and whacks Mario Bianchi at A2
Bear Cavalry at E5 moves to B3 and whacks Mario Bianchi at A2
Squirrel Engineer at E4 keeps harvesting
Squirrel Engineer at D6 keeps harvesting
Queue up a Squirrel Engineer
Muenster to D3
Unoccupied Miner to E2
Cannoneer fires at C3, under the assumption that something is probably there since it's a Fudge Pool.
♪ Flashback (https://soundcloud.com/sellorekt/flashback)
There is Clop Clop sounds.
There is Singing....
There is the sound of... glass breaking in reverse? Of... Cosmic Mending!
...
INCOMING TRANSMISSION...
"A portal has closed, beware the cosmic backdraft. At turn 16 row A will be removed, and all present units lost. At turn 18 row B will be removed aswell. If no one wins before 20 turns, then owner of most fudge pools wins! Move onto an enemy portal when they have no units on fudge pools to win instantly."
"Countdown Clock: 6"
"Turn Count: 13"
...
•• Kashyyk
(https://i.imgur.com/KMyuniC.png)
Fudge: 13
Basic Walls: 3/3
Squad: 5/6
Bear Cavalry at A3
• 4/5 HP
Squirrel Engineer at E4
Squirrel Engineer at D6
Bear Cavalry at B3
Squirrel Engineer at E5
Candy Cannoneer at C3
•• Failbird105
(https://i.imgur.com/8She1wZ.png)
Your Candy Cannoneer at D2 hit a Mysterious Stranger at D3.
Your Frankensteins Muenster at E2 hit and killed hit a Mysterious Stranger at D3.
Fudge: 47
Basic Walls: 3/3
Squad: 4/6
Gingerbread Miner at D1
Frankensteins Muenster at D3
Candy Cannoneer at C3
Gingerbread Miner at E2
Bear Cavalry at B3
•• KitRougard has been removed.
(Spectators Only)
(https://i.imgur.com/2tJ6MTB.png)
((ENJOY YOUR WEEKEND FOOLS))
Bear Cavalry at A3 moves to B2 and whacks the Candy Cannoneer at C3
Bear Cavalry at B3 moves to D3 and whacks the Candy Cannoneer at C3
Squirrel Engineer at E4 keeps harvesting
Squirrel Engineer at D6 moves to C5
Squirrel Engineer at E5 moves to D6 and starts harvesting
Queue up a Bear Cavalry
I have to wonder why my Candy Cannoneer moved to the front lines when it both literally can't move that far and was ranged attacking at a different tile then the one it hit.
It used itself as ammo... You'll get that sweet sweet minor evasion bonus.
and was ranged attacking at a different tile then the one it hit.
Cannoneer fires at C3, under the assumption that something is probably there since it's a Fudge Pool.
*is at C3*
As in attack C3. Why would I have it attack from a tile I thought was already occupied by the enemy?
There is a very small chance your units will suffer HUMAN ERROR no matter their species.
There is no way to take back the extra intel they gathered, so I cannot undo this one.
Shoot Mysterious Stranger via Flying Saucer, step Mario to pool A3 and attack whatever sprinted to B4.
Cannoneer will back up to C2 and fire at the bear cavalry, while the Muenster moves up to take its place and also attack if needed.
Also, produce a new Miner.
♪ Quasars & Pulse 80 (https://soundcloud.com/pvlsx/quasars-and-pulse-80-spring)
There is Clop Clop sounds....
There is Roaring!
There is Singing....
"Turn Count: 14"
•• Kashyyk
(https://i.imgur.com/aAw3COO.png)
A Candy Cannoneer at C2 hit and your Bear Cavalry at D3, and was mauled and killed by your Bear Cavalry at D3 and your Bear Cavalry at B2.
A Frankensteins Muenster at C3 hit and killed your Bear Cavalry at D3.
Fudge: 1
Basic Walls: 3/3
Squad: 5/6
Squirrel Engineer at E4
Squirrel Engineer at C5
Bear Cavalry at B2
Squirrel Engineer at D6
Bear Cavalry at E5
Frankensteins Muenster at C3
•• Failbird105
(https://i.imgur.com/NmBGbK9.png)
Your Candy Cannoneer at C2 hit a Bear Cavalry at D3, and was mauled and killed by a Bear Cavalry at D3 and a Bear Cavalry at B2.
Your Frankensteins Muenster at C3 hit and killed a Bear Cavalry at D3.
Fudge: 55
Basic Walls: 3/3
Squad: 4/6
Gingerbread Miner at D1
Frankensteins Muenster at C3
Gingerbread Miner at E2
Gingerbread Miner at E1
Bear Cavalry at B2
(Spectators Only)
(https://i.imgur.com/FAjNUmq.png)
((Starting with the next update, Attack Priority will be the same as Movement Priority: Higher value units will resolve first, and randomly when tied. {Though with movement, going fewer spaces is even higher priority.}))
Bear Cavalry at B2 moves to D2 and whacks the worker that is probably at E2
Bear Cavalry at E5 moves to D4 and whacks Frankensteins Muenster at C3
Squirrel Engineer at E4 keeps harvesting
Squirrel Engineer at D6 keeps harvesting
Squirrel Engineer at C5 moves to B2
Queue up another Bear Cavalry
Move newest Miner up to D2
Summon Candy Cannoneer.
Muenster attacks the Bear Cavalry, provided it's still in range.
There is Clop Clop sounds....
There is Roaring!
There is Singing....
"Turn Count: 15"
•• Kashyyk
(https://i.imgur.com/yxgfbXx.png)
Your Bear Cavalry at C2 was blocked by a Gingerbread Miner at D2.
Your Bear Cavalry at D4 mauled a Frankensteins Muenster at C3.
A Frankensteins Muenster at C3 hit your Bear Cavalry at C2.
Fudge: 7
Basic Walls: 3/3
Squad: 5/4
Squirrel Engineer at E4
Squirrel Engineer at C5
Bear Cavalry at C2
• 2/5 HP
Squirrel Engineer at D6
Bear Cavalry at D4
Next: Bear Cavalry
Frankensteins Muenster at C3
Gingerbread Miner at D2
•• Failbird105
(https://i.imgur.com/prtZcWw.png)
A Bear Cavalry at C2 was blocked by your Gingerbread Miner at D2
A Bear Cavalry at D4 mauled your Frankensteins Muenster at C3.
Your Frankensteins Muenster at C3 hit a Bear Cavalry at C2.
Your Frankensteins Muenster at C3 regained health.
Fudge: 53
Basic Walls: 3/3
Squad: 5/6
Gingerbread Miner at D1
Frankensteins Muenster at C3
• 2/5 HP
Gingerbread Miner at E2
Gingerbread Miner at D2
Candy Cannoneer at E1
Bear Cavalry at C2
Bear Cavalry at D4
Bear Cavalry at C2 mauls Frankensteins Muenster at C3
Bear Cavalry at D4 movies to D3 and mauls Gingerbread Miner at D2
Squirrel Engineer at E4 keeps harvesting
Squirrel Engineer at D6 keeps harvesting
Squirrel Engineer at B4 moves to B3
Candy Cannoneer shoots the wounded Cavalry
Frankensteins Muenster will attack the new Cavalry
If the Miner somehow was spared, have it move to D3 instead.
♫ In The Face Of Evil (https://youtu.be/G02wKufX3nw)
There is Roaring!
There is a Bang!
There is more Roaring!
There is Singing....
There is a crackling static as Row A is removed.
•• Kashyyk
(https://i.imgur.com/2Ch5RXr.png)
Your Bear Cavalry at C2 mauls and kills the Frankensteins Muenster at C3.
Your Bear Cavalry at C2 is killed for unknown reasons.
Your Bear Cavalry at D3 mauls and kills the Gingerbread Miner at D2.
Fudge: 13
Basic Walls: 3/3
Squad: 4/4
Squirrel Engineer at E4
Squirrel Engineer at C5
Squirrel Engineer at B3
Bear Cavalry at D3
Next: Bear Cavalry
Gingerbread Miner at E2
•• Failbird105
(https://i.imgur.com/Rjht4xE.png)
The Bear Cavalry at C2 mauls and kills your Frankensteins Muenster at C3.
Your Candy Cannoneer at E1 shoots at C2. Result unknown.
Your Gingerbread Miner at D2 is killed for unknown reasons.
Fudge: 59
Basic Walls: 3/3
Squad: 3/4
Gingerbread Miner at D1
Gingerbread Miner at E2
Candy Cannoneer at E1
((See you next week! I will be attempting to do the last 4 updates before we break again, if it doesn't wrap before then.))
Bear Cavalry at D3 clobbers the Gingerbread Miner at E2
Squirrel Engineer at E4 keeps harvesting
Squirrel Engineer at D6 keeps harvesting
Squirrel Engineer at B3 moves to C3
[/quote]
Move Cannoneer down to F1
Hire a golden Watcher
♫ Hideout (https://youtu.be/frcGm7DRWX8)
There is Roaring!
There is Singing....
•• Kashyyk
(https://i.imgur.com/7t2zm2Y.png)
Your Bear Cavalry at D3 mauls and kills the Gingerbread Miner at E2.
Fudge: 2
Basic Walls: 3/3
Squad: 5/6
Squirrel Engineer at E4
Squirrel Engineer at D6
Squirrel Engineer at C3
Bear Cavalry at D3
Bear Cavalry at E5
•• Failbird105
(https://i.imgur.com/QK2xilq.png)
Your Gingerbread Miner at E2 is killed for unknown reasons.
Fudge: 59 (skipped)
Basic Walls: 3/3
Squad: 2/2
Gingerbread Miner at D1
Candy Cannoneer at E1
Well, I suppose I might as well just not have bothered posting if I was going to get skipped anyway.
I have removed 2 players, why does this surprise you? I sent you a PM titled 15 minutes left, that is as unambiguous as it can get.
You had since August 30th, that you procrasted is tough luck, I am sorry.
...Also if your move hadn't been skipped think about this "opportunity". You would have still lost the gingerbread worker, lowering your cap to 2/2. You would not have summoned the Golden Watcher.
You have a day to reconsider. 24 hours, as always.