Bay 12 Games Forum

Other Projects => Other Games => Play With Your Buddies => Topic started by: USEC_OFFICER on October 02, 2019, 08:10:59 pm

Title: Dominions 5 Round 04 - Game Finished! Mutual Flagellatio Victorious!
Post by: USEC_OFFICER on October 02, 2019, 08:10:59 pm
After almost a year since the last one, welcome to another round of Dominions on Bay12.



Game: Bay12Round504 (http://www.llamaserver.net/gameinfo.cgi?game=Bay12Round504)
Map: Peliwyr
Mods: None
Era: Middle Age.
Hosting Period: 30h
Score Graphs: No Info on Other Nations
Hall of Fame Size: 10
Research: Standard
Random Starting Research: Off
Global Slots: 5
Story Events: All
Renaming: On
Victory: Thrones of Ascension
Ascension points required for victory: 10
Number of level 1 thrones: 7
Number of level 2 thrones: 4
Number of level 3 thrones: 1
Cataclysm: Disabled
All other settings on default



Player list:



Spoiler: How does PBEM work? (click to show/hide)



Spoiler: Previous Bay12 rounds (click to show/hide)
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: Akhier the Dragon hearted on October 02, 2019, 08:13:51 pm
Haven't done this one of these in a while. Count me in but I need to get home before I can choose my nation.

Edit: I have chosen the nation T'ien Ch'i
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: Sirus on October 02, 2019, 08:32:05 pm
Never played Dom 5 before, but what the hell? Count me in. I'll figure out a nation to play tomorrow, after fiddling around with what 5 has to offer, but I'm slightly leaning towards Ulm.
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: Karlito on October 02, 2019, 09:42:57 pm
Hard to believe we've only managed 3 rounds of this previously. Sadly, I have no time for a game right now. Best of luck to all of you.
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: Jilladilla on October 03, 2019, 02:47:41 am
Both my and Bay12's Dominions hiatus has went on long enough. Count me in.
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: a1s on October 03, 2019, 04:05:58 am
In.
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: Il Palazzo on October 03, 2019, 06:01:30 am
Ah, fuck it. I'm in.
I can use some regular commitment in my life right about now.

But man, I just don't quite get Dom5. I like to think I had Dom4 figured out, but with the simultaneous battles I just don't follow what's going on to the extent that would allow careful planning. Gone are the days of knowing how most of a battle will unfold before it even started.
Maybe I'm just an old horse that won't learn new tricks, but I wonder if the drop in frequency of Dominions games on Bay12 is not due to the same general feeling.
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: MCreeper on October 03, 2019, 08:32:00 am
In, probably as Sceleria.
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: Il Palazzo on October 03, 2019, 08:44:42 am
I call dibs on Marignon.
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: Coffeespoons on October 03, 2019, 09:53:01 am
Er, slightly interested.
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: E. Albright on October 03, 2019, 11:25:55 am
Maybe I'm just an old horse that won't learn new tricks, but I wonder if the drop in frequency of Dominions games on Bay12 is not due to the same general feeling.

It might be, but it also might be specific repeat offenders burning out. I instigated a fair number of previous games, but I've been struggling since May to muster the enthusiasm to finish a NationGen update, and while that represents a significant time commitment, it pales before an actual game of Dominions.
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: Akhier the Dragon hearted on October 03, 2019, 11:48:57 am
Maybe I'm just an old horse that won't learn new tricks, but I wonder if the drop in frequency of Dominions games on Bay12 is not due to the same general feeling.

It might be, but it also might be specific repeat offenders burning out. I instigated a fair number of previous games, but I've been struggling since May to muster the enthusiasm to finish a NationGen update, and while that represents a significant time commitment, it pales before an actual game of Dominions.
I agree, this feels more like the people who make the games here took a break. I know I have run a few and recently I just haven't had the time.

Also I have decided to slip into my default choice of T'ien Ch'i for this game.
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: Il Palazzo on October 03, 2019, 12:55:39 pm
It is, however, curious how the general burnout happened just about concurrently with the release of Dom5.
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: Karlito on October 03, 2019, 04:03:46 pm
It is, however, curious how the general burnout happened just about concurrently with the release of Dom5.

It's somewhat self-fulfilling. Seeing that there weren't games running here, rather than try to start one, I just played elsewhere for a while.
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: Il Palazzo on October 03, 2019, 04:06:51 pm
Hey, I hadn't noticed before that at least some of the hand-drawn maps feature a province-by-province seasonal variation now. At least the stock Peliwyr does. So pretty.
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: E. Albright on October 03, 2019, 05:07:10 pm
Along those lines, if you just found those I'll mention that I re-did a few of the old maps with seasonal variations right when Dom5 first came out - I wanna say Valanis, Sharivar, Urraparand (w/caves), Cradle of Dominions, and Glory of the Gods. I used a somewhat systematic procedure to recolor them so they're not as pretty as hand-drawn ones like those Pymous did for the official release, but I flatter myself to think they looked decent. They should all be here (https://steamcommunity.com/app/722060/discussions/1/1489992713689725037/) (I never had enough ambition to upload them to the workshop, especially since they were modifications of other people's work).
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: USEC_OFFICER on October 03, 2019, 05:31:38 pm
It is, however, curious how the general burnout happened just about concurrently with the release of Dom5.

It's somewhat self-fulfilling. Seeing that there weren't games running here, rather than try to start one, I just played elsewhere for a while.

That's pretty much what happened with me. But I really wanted to play with everyone on Bay12 too, so while I'm not exactly the best person to run a game I decided to get this up and running.
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: Sirus on October 03, 2019, 05:54:26 pm
I've never played any Dominions multiplayer before, so honestly this seems like the time to do it.
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: Il Palazzo on October 04, 2019, 11:39:07 am
This is it, people. This is IT!

By which I mean maybe let's start setting it up, if you'd be so kind. Somebody wants to join while we're at it - we can surely accommodate a couple more players.
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: USEC_OFFICER on October 05, 2019, 09:22:29 am
I'm just looking at the settings and getting overwhelmed by all of the map options. Does the following settings work for everyone?

Map: Peliwyr
Mods: None
Hall of Fame Size: 10
Global Slots: 5
Ascension points required for victory: 10
Number of level 1 thrones: 7
Number of level 2 thrones: 4
Number of level 3 thrones: 1
Cataclysm: Disabled

I assume that most people are fine with whatever. I just want to make sure I didn't miss anything obvious.
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: Sirus on October 05, 2019, 09:23:39 am
Will renaming be allowed? Is that even an option anymore in Dom5?
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: USEC_OFFICER on October 05, 2019, 09:29:36 am
Of course it will be. I'm just listing all of the settings marked TBD in the OP.
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: Il Palazzo on October 05, 2019, 09:56:44 am
Looks good to me!
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: Akhier the Dragon hearted on October 05, 2019, 11:10:19 am
Edit: Oh and those settings look fine (I am a derp who needs to read further)
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: Sirus on October 05, 2019, 11:31:07 am
Alright, well everything looks good to me.

ETA: I've decided to roll with Nazca for this game.
Title: Re: Dominions 5 Round 04 - Sign-ups
Post by: Happerry on October 05, 2019, 04:03:32 pm
Might I join this fun romp and call Ashdod as my nation?

Kinda sad at the lack of mods, but vanilla is fun too, even if I usually prefer Worthy Heroes and Magic Enhanced.
Title: Re: Dominions 5 Round 04 - Pretender Submission
Post by: USEC_OFFICER on October 06, 2019, 08:33:19 am
The game is now up and ready for pretender submission. (http://www.llamaserver.net/gameinfo.cgi?game=Bay12Round504) When you submit your pretender, make sure to say that you did so and what nation it is, so that I know that everyone is in.

Kinda sad at the lack of mods, but vanilla is fun too, even if I usually prefer Worthy Heroes and Magic Enhanced.

I was thinking about those, but it's been so long that I'm not sure how good they are anymore. So vanilla should be fine for now, though if another game gets ran after this they might be included.
Title: Re: Dominions 5 Round 04 - Pretender Submission
Post by: Jilladilla on October 06, 2019, 08:51:26 am
Gimme a number of hours. Too sleep deprived at the moment, but will have time later when I'm not sleep deprived to construct a pretender.

Going to shake things up a bit from my normal; I'm going to go with Phaeacia. I'm so out of practice it probably won't hurt me that much moving away from the things that I am used to.
Title: Re: Dominions 5 Round 04 - Pretender Submission
Post by: Il Palazzo on October 06, 2019, 09:00:45 am
Mine's in.

Maybe add a message to the game page, something along the lines of 'private game', to discourage outsider submissions.
Title: Re: Dominions 5 Round 04 - Pretender Submission
Post by: Sirus on October 06, 2019, 09:27:22 am
Sent my Nazca pretender in.
Title: Re: Dominions 5 Round 04 - Pretender Submission
Post by: Akhier the Dragon hearted on October 06, 2019, 09:35:50 am
My pretender is in
Title: Re: Dominions 5 Round 04 - Pretender Submission
Post by: MCreeper on October 06, 2019, 09:42:36 am
Sent Sceleria.
Title: Re: Dominions 5 Round 04 - Pretender Submission
Post by: USEC_OFFICER on October 06, 2019, 03:05:44 pm
Maybe add a message to the game page, something along the lines of 'private game', to discourage outsider submissions.

Whoops. That would have been smart. Done.

Did you submit your pretender, Happerry, or did someone else try to sneak in as Ashdod?
Title: Re: Dominions 5 Round 04 - Pretender Submission
Post by: Happerry on October 06, 2019, 03:26:24 pm
I sent my god in so it should be me.
Title: Re: Dominions 5 Round 04 - Pretender Submission
Post by: USEC_OFFICER on October 06, 2019, 04:46:21 pm
I sent my god in so it should be me.

Perfect.

Also I sent my pretender in as C'tis. Just waiting on two people now.
Title: Re: Dominions 5 Round 04 - Pretender Submission
Post by: Jilladilla on October 06, 2019, 06:02:00 pm
I am in as the nation I said I would be in as.


Now, all that is left is one person until we can begin this kerfuffle.
Title: Re: Dominions 5 Round 04 - Pretender Submission
Post by: Il Palazzo on October 08, 2019, 10:27:48 am
I sense disappointing want of commitment in our midst!
Title: Re: Dominions 5 Round 04 - Pretender Submission
Post by: USEC_OFFICER on October 08, 2019, 05:11:08 pm
I sent a PM but a1s hasn't been online since the game was put up, so I'll give them some time to respond.
Title: Re: Dominions 5 Round 04 - Pretender Submission
Post by: Sirus on October 08, 2019, 08:44:43 pm
How long do we give a1s before we try to recruit someone else?

Or would we just go with 7 players?
Title: Re: Dominions 5 Round 04 - Pretender Submission
Post by: Akhier the Dragon hearted on October 08, 2019, 09:28:17 pm
If they don't show up I think we should just go with 7 people.
Title: Re: Dominions 5 Round 04 - Pretender Submission
Post by: a1s on October 09, 2019, 03:52:23 pm
Pretender submitted
Title: Re: Dominions 5 Round 04 - Pretender Submission
Post by: Sirus on October 09, 2019, 04:43:41 pm
I was thinking about trying a new Pretender build, too.

Oh well! Full steam ahead!
Title: Dominions 5 Round 04 - Game Started!
Post by: USEC_OFFICER on October 09, 2019, 05:35:09 pm
And the game has officially started! Good luck to everyone and have fun.
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Jilladilla on October 09, 2019, 06:19:03 pm
The die is cast, the game is set. Once more the cycle of infinite madness spins on.
I wish you all good luck in the times to come.


All in all, here we all go again once more. Let's see just how out of practice Bay12 is eh?
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Sirus on October 09, 2019, 07:48:51 pm
Can't be out of practice if you've never been in practice to begin with  ;)

My first ever turn of multiplayer Dominions! Hopefully many more to come.
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Jilladilla on October 09, 2019, 07:57:04 pm
Can't be out of practice if you've never been in practice to begin with  ;)

My first ever turn of multiplayer Dominions! Hopefully many more to come.

Good luck to you then, I hope you enjoy this. It's very different than singleplayer. Don't rush, turns are rarely faster than 1 per day. Ask for an extension if you need it.
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Sirus on October 09, 2019, 08:24:16 pm
Good advice, I'll take it into account for future turns. Luckily it seems like there's a pretty generous time limit already.
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: USEC_OFFICER on October 09, 2019, 08:28:37 pm
30 hours, as promised. Ideally we won't need all of that time, especially this early in the game, but just in case...
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Sirus on October 10, 2019, 04:12:34 pm
No sign of a1s' turn. Should we extend the time limit or hold out hope that he gets his turn in on time?
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Il Palazzo on October 10, 2019, 04:26:10 pm
I say boot him and restart with 7 players.
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Sirus on October 10, 2019, 04:31:01 pm
Seems a bit harsh IMO.

Besides I kinda like my starting position.

ETA: Well, looks like he missed his turn after all.
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: a1s on October 10, 2019, 05:01:53 pm
it looks like nothing of the sort (http://it looks like nothing of the sort)
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Sirus on October 10, 2019, 05:03:55 pm
Your link's broken. Also that must have been last minute as hell, because according to the game page your turn still hadn't come in as of just a few minutes after the time limit  :o
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: a1s on October 10, 2019, 05:11:16 pm
I was trying to link stalling data (http://www.llamaserver.net/doAdminAction.cgi?game=Bay12Round504&action=showstales), but it's late and I apparently just typed the same thing twice.  :P
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Sirus on October 10, 2019, 05:14:12 pm
Well, I stand corrected! Sorry for doubting you.
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Jilladilla on October 10, 2019, 05:43:31 pm
He should have been safe, turn 1 was due late October 11th; GMT time, a time that is still a fair bit off from now, not that it matters anymore. Note that llamaserver uses GMT and won't translate that for your timezone.
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Sirus on October 10, 2019, 06:07:35 pm
Ah whoops, I see the issue. I was looking at the wrong time for the due date.
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Sirus on October 12, 2019, 09:13:54 am
Welp, I just lost over half of my starting army to some Lion Tribe province. That hurt.

I won the battle, but still. Ow.
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Jilladilla on October 13, 2019, 01:58:17 am
Welp, I just lost over half of my starting army to some Lion Tribe province. That hurt.

I won the battle, but still. Ow.

It happens; not all nations can turn their starter + turn 1 recruitment army into an unstoppable-by-indies doom blob. Send them home to use for your next group.
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Jilladilla on October 14, 2019, 08:15:08 am
A warning, Happerry; you have only 8 hours and 30 minutes from when I posted this to get your turn in!

EDIT: 5 hours! I hereby request an extension for Happerry!
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Akhier the Dragon hearted on October 14, 2019, 12:52:07 pm
I hate barbarian provinces.
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Il Palazzo on October 14, 2019, 01:20:50 pm
I hate barbarian provinces.
Have you been crushed, seen driven before them, and made the lamentations of your women heard?
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Akhier the Dragon hearted on October 14, 2019, 01:24:37 pm
Many a test game has floundered under their might. Right now I just have one next to me with a big ol stack shouting insults at me.
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Jilladilla on October 14, 2019, 02:26:49 pm
In my experiences fights with barbarians end quickly. For good or for ill. Either you brought enough to win... Or you didn't....
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Sirus on October 14, 2019, 04:14:30 pm
I think I'd actually love a few more barbarians. I'm surrounded by nasty independents.
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Happerry on October 14, 2019, 07:43:45 pm
Pretty sure I got it in on time without an extension anyway, but the most annoying part of last turn was that I have distinct memories of sending the turn in last night, when I obviously didn't, and didn't notice that I hadn't till i checked the server this morning. Bleh.
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Sirus on October 14, 2019, 11:39:02 pm
I'm seeing new neighbors. Hello, new neighbors!
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Akhier the Dragon hearted on October 14, 2019, 11:59:50 pm
I just noticed but I am spending a lot more time naming some of my units compared to others
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Sirus on October 15, 2019, 12:12:48 am
Same here. All of my commanders are named as I produce them.
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Happerry on October 15, 2019, 12:46:30 am
I always mean to do that, everyone game. And then when I do my turn I don't remember until after I send said turn in.
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Il Palazzo on October 15, 2019, 05:27:42 am
Damn, now I'm thinking some minimal info on other players would have been nice. I don't know how to address my missives, other than by the always-appropriate honorific of Filthy Infidels. :(
Can we maybe put the pretender names in the OP, if that's not too much trouble? Mine's Mutual Flagellatio.
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Jilladilla on October 15, 2019, 05:59:19 am
Download turn 2 again and read the prophet appointment messages? God names and titles are there.
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: Sirus on October 15, 2019, 07:51:30 am
The God of Nazca (and eventually, the world) is Huehueteotl. He is a jolly god and the lord of the skies.
Title: Re: Dominions 5 Round 04 - Game Started!
Post by: USEC_OFFICER on October 15, 2019, 04:55:30 pm
Damn, now I'm thinking some minimal info on other players would have been nice. I don't know how to address my missives, other than by the always-appropriate honorific of Filthy Infidels. :(
Can we maybe put the pretender names in the OP, if that's not too much trouble? Mine's Mutual Flagellatio.

Yeah, that's my mistake. I always forget what settings give you full access to pretender's names and the like and I obviously wasn't paying much attention to them during testing. Next game I'll run will definitely have all of that information up.

I'll be getting the names of pretenders up in the OP to compensate. It's not much but it is better than nothing.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Il Palazzo on October 15, 2019, 06:33:48 pm
Thanks!
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Il Palazzo on October 15, 2019, 10:20:50 pm
Can I get an extension? I've been waiting for a response to a PM before doing the turn, but I have to go to sleep now. 6h would do nicely.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Jilladilla on October 16, 2019, 02:48:22 am
Oi. You trimmed a bit from my pretender name.
It is LORD DEATH OF MURDER MOUNTAIN to you heretics.

Spoiler (click to show/hide)

Also, I would like to emphasize Il Palazzo's extension request? Less than 3 hours remain for him... (Il Palazzo... If USEC is on EST, I don't think they'll be up in time to see this... Rush the turn if you can?....)
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Il Palazzo on October 16, 2019, 04:51:04 am
It's fine, I managed to get up earlier today.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: USEC_OFFICER on October 16, 2019, 07:06:04 am
I was kinda worried that this might happen. In my opinion it's too early in the game to bump up the hosting peroid. We might need a co-admin, to give extensions or whatever when I'm away or preoccupied. Ideally someone who isn't on EST so we both aren't asleep at the same time.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Sirus on October 16, 2019, 08:45:41 am
Man, map borders are starting to fill in quick. I can already see where no less than five of my fellow god-things are building their realms. Leaves two more, by my reckoning.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Akhier the Dragon hearted on October 16, 2019, 10:19:30 am
I have a very sneaky naming scheme for my scouts. However I wish there was an action that was basically telling them to just cool it where they are and stop annoying me when I try to end the turn.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Karlito on October 16, 2019, 03:56:43 pm
I have a very sneaky naming scheme for my scouts. However I wish there was an action that was basically telling them to just cool it where they are and stop annoying me when I try to end the turn.

There is! Use 'W' to order them to wait. They won't hide while in friendly provinces though.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Il Palazzo on October 17, 2019, 05:38:01 am
Hey, there's an upcoming arena battlewin for the giants. How exciting.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Akhier the Dragon hearted on October 17, 2019, 10:00:03 am
Yeah, I didn't have anyone to send
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Sirus on October 17, 2019, 08:52:48 pm
Man, Scleria's troops are scary as heck. Just saw them take out an indie province with zero casualties.

Kinda an odd bless though. MCreeper, what made you take it?
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: MCreeper on October 18, 2019, 06:45:17 am
Picking earth serpent because i'm sick of getting killed first and not wanting to bother with mound king logistics.  :P

Looks like giants decided to give arena prize to someone else.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Jilladilla on October 18, 2019, 08:05:41 am
Mmmm.... I almost regret not sending a Storm Captain in now.
Sure, the rules meant that I'd not be able to sling lightning bolts, but Storm Captains have the MR to reliably resist Mind Blast and the melee competence where a melee with an Illithid Lord is a decent matchup, one that could go either way (Illithid Lord has the better equipment (though not by that much, largely how you compare a Meteorite Trident to a Sword and Hoplon) and a bit more HP, Storm Captain has better base attack/defense stats).

But no, the chances of seeing an Ashdod giant just stomp over everything were too great, sure a Storm Captain is big enough to not just get casually stomped underfoot, but they're not big enough to look eye-to-eye with a giant up close.

So congrats, a1s, for being the only one of us willing to send something significant with the risk of it getting its face kicked in by a giant looming.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Happerry on October 18, 2019, 01:24:07 pm
Sadly for myself, I just didn't have a big stompy guy free from the need to do other stuff and I didn't want to send a spellcaster.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Sirus on October 18, 2019, 01:36:39 pm
Sending a spellcaster would have been a bad idea anyway; this particular arena forces Slave Collars on all contestants so that they cannot cast.

Which makes the Illithid Lord extra cheap because apparently Mind Blasts are totally okay :P
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Jilladilla on October 18, 2019, 04:07:38 pm
Sending a spellcaster would have been a bad idea anyway; this particular arena forces Slave Collars on all contestants so that they cannot cast.

Which makes the Illithid Lord extra cheap because apparently Mind Blasts are totally okay :P

I know. I did my analysis with the fact that said Storm Captain would not be able to cast in mind. They are perfectly viable melee combatants. Remember that they aren't normal humans, they're Colossi. And their Size, HP, and MR all reflect that. (3, 24, 15, respectively)
Quite a bit more expensive gold wise than an Illithid Lord though, because commandy mage. Bit cheaper resource wise.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Sirus on October 18, 2019, 04:14:23 pm
I was directing that post more in Happery's direction, due to the mention of sending a spellcaster.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Jilladilla on October 18, 2019, 04:56:37 pm
Ah, sorry. I thought you were referring to me. My mistake. Though if you gave a giant spellcaster a magic weapon they might have been able to brute force their way through this regardless. Maybe. Depends on how up to stabbing the Illithid Lord was that day in this hypothetical alternative timeline.

But enough theorizing about hypothetical timelines, we could do this all day and get nothing productive done.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: E. Albright on October 18, 2019, 06:25:44 pm
The main problem I'd see with sending a Storm Captain and relying on their MR is that Feeblemind is -5 MR so you'd've still been looking at 10 MR vs. mindblasts, which isn't exactly attractive odds.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Jilladilla on October 18, 2019, 06:37:49 pm
Ah right yeah, slave collar restricts casting through feebleminded. That didn't quite parse initially.

Yeah, this makes an Illithid among the best things to have sent to this deathmatch.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Happerry on October 19, 2019, 01:06:46 am
Sending a spellcaster would have been a bad idea anyway; this particular arena forces Slave Collars on all contestants so that they cannot cast.
Well, yes. That's exactly why I didn't want to send a spellcaster. Normally I'd at least have considered it.

Which makes the Illithid Lord extra cheap because apparently Mind Blasts are totally okay :P
It's because the mind blast is coded in as a natural weapon, with the key word there being weapon. If someone modded in 'burning glare' attack it wouldn't be nulled either, any more then a magic sword becomes un-magical/worky with a collar on or stuff like a Dragon's elemental breath or (probably) a Gorgon's stoning ability.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Il Palazzo on October 19, 2019, 06:44:36 am
Gee, I wonder if my second non-mercenary, non-assassin (bless those guys for keeping the economy afloat) expansion party will also get unceremoniously murdered by 20 indie cavalry.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Jilladilla on October 19, 2019, 08:27:06 am
Ooof. Suppose that your good luck was spent getting the Armored Fist of God mercenary party to spawn turn 1 huh?...

(No seriously, I was trying to get them, forgot that you were Marignon and as such your gold is worth... I wanna say twice as much to them. They're pretty good mercs even at full price.)
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: a1s on October 19, 2019, 08:44:19 am
(No seriously, I was trying to get them, forgot that you were Marignon and as such your gold is worth... I wanna say twice as much to them. They're pretty good mercs even at full price.)
What?  :o How do I find out things like this?
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Il Palazzo on October 19, 2019, 09:09:13 am
(No seriously, I was trying to get them, forgot that you were Marignon and as such your gold is worth... I wanna say twice as much to them. They're pretty good mercs even at full price.)
Actually, there was no indication that I was getting any discount. I remember being mildly disappointed by that.
Checking the turn, I bid 255 gp.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Jilladilla on October 19, 2019, 09:29:33 am
(No seriously, I was trying to get them, forgot that you were Marignon and as such your gold is worth... I wanna say twice as much to them. They're pretty good mercs even at full price.)
Actually, there was no indication that I was getting any discount. I remember being mildly disappointed by that.
Checking the turn, I bid 255 gp.

Really?... Maybe it was one of the other Inquisitor+Pikeneer Mercenary Bands with 'God' in the name. There's like, 3 of them. This was the small one.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Il Palazzo on October 19, 2019, 09:43:14 am
Yeah, it was basically the same as the starting Marignon army, only with pikes replacing crossbows.
I like how Giuseppe got all his men killed, and then retired with all the gold for himself. A true capitalist.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Il Palazzo on October 19, 2019, 05:16:44 pm
What?  :o How do I find out things like this?
I don't think there's a way to see the discount unless it applies to your nation, where there's a similar message at hiring as when you're rehiring mercs for a consecutive contract (something along the lines of 'demands X from other nations').
I tried looking in the dominspector, but just can see the info there.
Anyway, these tend to be the mercs that are thematically similar to your nation. So markatas for Bandar Log, inquisitors for Marignon, etc. I'm not sure if the size of the discount varies or is always -25% (from brief testing).
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Jilladilla on October 20, 2019, 06:01:24 pm
Umm.. Uhh... Can I request an extension for Happerry? There's only 5 hours and 30 minutes left before the turn hits...
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: USEC_OFFICER on October 20, 2019, 06:12:31 pm
Done. I've made a 12 hour extension, though hopefully it's not needed.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Happerry on October 20, 2019, 06:36:26 pm
Just did my turn, so no it wasn't. Thanks for the care though. ^_^
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: MCreeper on October 21, 2019, 08:05:13 am
It had to be this province, isn't it? (http://www.bay12forums.com/smf/Smileys/classic/angry.gif)
Spoiler (click to show/hide)
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: USEC_OFFICER on October 21, 2019, 05:31:23 pm
Ouch. I hope you weren't trying to build a fort there or something.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: Sirus on October 21, 2019, 05:43:32 pm
That looks painful to deal with. My scout shall make popcorn and observe the eventual takeback  :)

In other news, I feel like maybe the first word of the thread's subtitle can be removed now. There's a lot of expansion going on from what I can see.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: MCreeper on October 21, 2019, 06:13:18 pm
Ouch. I hope you weren't trying to build a fort there or something.
Nope, just not quite wasting excess money, 2 crossbowmen per turn.  :P
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Sirus on October 21, 2019, 06:14:42 pm
Is that the pro strat? Spending as much gold as possible every turn? I would have thought that saving up would be warranted at times.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: USEC_OFFICER on October 21, 2019, 06:38:07 pm
Saving is warranted at times. The key is to have a plan for your gold instead of just having it pile up for no reason. Investing gold into things which make you more gold is always the ideal, but sometimes you don't have anything good to spend it on or need a couple of turns to save up for a critical piece of infrastructure. It's just one of those things you have to play by ear and figure out what works best.

This early in the game I wouldn't worry about maximizing expenses too much, since most indy troops are trash and you'd be better off building infrastructure instead. We're getting close to the point where you should start worrying though.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Sirus on October 21, 2019, 06:50:37 pm
Trust me, I'm spending. I ended this last turn with like, 2 gold in the bank. As always the issue is having too many things to spend on :P
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Il Palazzo on October 21, 2019, 06:57:29 pm
I would have thought that saving up would be warranted at times.
The Pantokrator has vamoosed and we're doing a total war here. This is not the time for fiscal responsibility.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Akhier the Dragon hearted on October 22, 2019, 01:26:48 am
The secret isn't about whether you save or spend but rather knowing what you want. If you need an army of crossbowmen later on then those 2 your getting are worth it. If your army however has no place for them then it is just money being spent for the sake of spending it. Know what you want and spend your money and gems to get it.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Il Palazzo on October 22, 2019, 04:23:26 pm
Speaking of tight budgets, somebody has definitely too much spare cash to be able to hire all those mercs.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Akhier the Dragon hearted on October 22, 2019, 04:31:59 pm
After the first handful of turns I generally ignore the mercs unless I need muscle under the sea and one fits the bill.
Title: Re: Dominions 5 Round 04 - Slowly Expanding
Post by: MCreeper on October 22, 2019, 05:15:10 pm
That looks painful to deal with. My scout shall make popcorn and observe the eventual takeback  :)
Spoiler (click to show/hide)
Thoroughly unimpressive. Amount of corpses is. At what rate they disappear?
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Sirus on October 22, 2019, 05:37:49 pm
Yep, my scout was disappointed by the lack of carnage. At least he didn't have to wait very long!

Oh yeah, I cleared off a particularly nasty province last turn. Hello 175 unrest.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Jilladilla on October 22, 2019, 09:13:58 pm
Right. I hate to do this with so much time remaining, but there is a decent chance that I will not be able to perform my turn within the next 24 hours and as such I am requesting an extension.

Again, I hate to do it with so many of you having already turned in your turn, and with so much time remaining, but if the events that I suspect might render me unable to take my turn come to pass, chances are high that I would not be able to contact you guys to convey my inability to finish the turn.



Also, oof Sirus, oof. Hopefully that doesn't last too long yeah?... Though questions remain...
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: USEC_OFFICER on October 22, 2019, 09:24:02 pm
Nothing wrong at all with requesting an extension if you need it. The hosting has been pushed back for 24 hours. If you don't need it that's good, but better safe than sorry.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Akhier the Dragon hearted on October 22, 2019, 11:20:37 pm
Yep, with my experience running these things it is better to request early than end up late.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Jilladilla on October 23, 2019, 01:42:36 pm
Aye, that it is. Anyhow, events did not pan out how I suspected they would, so it was ultimately unnecessary so, unless say my internet or computer  breaks I should have my turn in soonish, say 2-3 hours. Should be ready to pull a double-turn too.

Thank you for your patience, everyone.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Il Palazzo on October 23, 2019, 06:49:35 pm
Gotta love Marignon's shitty heroes. A super-elderly priest who's unlikely to survive the first winter, a naked girl whose only shtick is leadership even though morale among fanatics is hardly a problem, and a mage who's pretty much like the regular cap-only mage, only with one more E pip (this one has some use at least).
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Sirus on October 23, 2019, 07:01:49 pm
So far I'm not actually sure Nazca has any heroes, so it sounds like you're doing just fine.
I remember in Dom3 days, Luck 3 would shower you with good events every turn. In this game I have Luck 2, and I've had at least one completely dead turn so far. No heroes, few gems, very little gold. A few bad events too.

My 175-unrest province now sits pretty at 171 unrest. Progress, technically.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Il Palazzo on October 23, 2019, 07:05:56 pm
You have two super-versatile mages, if dominspector is to be believed.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Sirus on October 23, 2019, 07:30:34 pm
Well that'll be nice, if they ever show up :P
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: USEC_OFFICER on October 23, 2019, 07:46:30 pm
I remember in Dom3 days, Luck 3 would shower you with good events every turn. In this game I have Luck 2, and I've had at least one completely dead turn so far. No heroes, few gems, very little gold. A few bad events too.

As far as I'm aware event rarity is on common so... They must have really rejiggered event frequency at some point.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Sirus on October 23, 2019, 07:55:33 pm
Or could just be bad luck. I know the luck scales aren't really reliable or even all that cost-effective, I mostly just like them for spicing up the turns.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Il Palazzo on October 24, 2019, 05:26:25 pm
Remember peeps to always buy that 1 pd, for some sneaky birds are cheekier than most.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Akhier the Dragon hearted on October 24, 2019, 06:41:35 pm
I really love MA T'ien Ch'i for expansion because of their Eunuchs. They have Defense Organizer 2 so as long as I have one along with my conquering army the province gets 2 pd right away.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Sirus on October 24, 2019, 11:05:56 pm
Remember peeps to always buy that 1 pd, for some sneaky birds are cheekier than most.
Just a little practical joke from Gaseous Snake, master of sneaking missions. A devotee of Huehueteotl is expected - nay, required! - to pull pranks such as these.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Sirus on October 25, 2019, 09:24:43 am
One of my provinces has Death 3 scales, but a D2 mage couldn't find anything. What do y'all think: Blood site, or something that needs to be targeted by a remote search spell?
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Karlito on October 25, 2019, 12:47:55 pm
One of my provinces has Death 3 scales, but a D2 mage couldn't find anything. What do y'all think: Blood site, or something that needs to be targeted by a remote search spell?

Wells of Pestilence are D3, I believe, and probably the most likely candidate (beware diseases). It could also be a Nature site, according to the inspector.

In general, Death sites need an extra level of searching to find sites compared to elemental ones.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: E. Albright on October 25, 2019, 02:50:23 pm
Dying Forest, which is level 1 Nature, is as common as Wells. That's the only other non-level-0 possibility for Death scales.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Jilladilla on October 25, 2019, 05:03:57 pm
Ah... With 5 hours left I'd like to request another extension for Happerry.

I'll... Probably manage to get my own turn in during this timeframe. Probably.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Jilladilla on October 27, 2019, 12:22:13 am
I hate to double post like this, but with 5 hours left (again); I'd like to request an extension for a1s.
(Should I stop trying to not let anyone fall behind?...)

Should we consider extending the time limit altogether? IIRC, that was normal after a bit, yes?
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Akhier the Dragon hearted on October 27, 2019, 12:30:36 am
We have gotten a number of turns in so maybe upping it to 48 hours?
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Jilladilla on October 27, 2019, 12:43:13 am
We have gotten a number of turns in so maybe upping it to 48 hours?

I'd rather go for 54 in that case, you know, to fit with the X days and change thingie we had going on with 30. You know, for those who have narrow timeframes for Dominions-ing. Not fun to be one of those people and being the last one to send in your turn when the time limit is like that, when if you miss a day you then have to beat the time you finished the last turn. Far too easy for such a time limit to turn into an ever-tightening noose for those people... Now, with 2 days, the problem isn't as extreme; but the extra few hours are to prevent that scenario.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Il Palazzo on October 27, 2019, 06:05:58 am
Maybe let's see if we can get a few more at 36h. The next time somebody tarries will be a good moment to extend the period permanently.


Q: I got a heart of life from an event. It 'slows down aging 50%'. Does anyone know if it in any way helps a commander that is already old? Does this reduce the chance of getting a terminal disease in winter?
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: MCreeper on October 27, 2019, 10:32:21 am
That's what, third ctis's scout i'm catching in the same province in a row?
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Sirus on October 27, 2019, 10:39:38 am
Lost a scout in exchange for a Merignon Grail Knight. All in all, better than I expected from a caught scout :P
You did good, Sneakin' Eagle. You did good.

Combined with one of my provinces providing zero income thanks to a bad event, this wasn't the best of turns.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: USEC_OFFICER on October 27, 2019, 02:51:10 pm
That's what, third ctis's scout i'm catching in the same province in a row?

Hey now, I'm not that dumb. I moved my scouts to a different province all three of those times. You were just patrolling in them too.

-snip-

-snip-

In a couple of turns I'll extend things to 48 hours and we'll see how that goes. I know that some people, like me, delay things by more than they should so I would prefer to keep the hosting interval as small as I can. But I also know that I'm not around as much as I should be to grant extensions so I'll have to bump things up eventually. If we get another stale or two I'll definitely be extending the interval.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Sirus on October 28, 2019, 04:47:11 pm
T'ien C'hi, I am very, very disappointed in you. I had to chase away (read, butcher horribly) one of your scouts in my territory.

It's not the scouting that offends me. Oh no.

It's the fact that the scout had no name. Like, keeping the default name is one thing, but this? You took the time to delete the man's name and didn't even give him the courtesy of a fun new name. In a sense, me killing him was an act of mercy.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Akhier the Dragon hearted on October 28, 2019, 11:34:36 pm
All my scouts are trained to not reveal a single thing, not even their names!
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Jilladilla on October 29, 2019, 07:26:44 am
I really do hate to constantly ask this, but I am requesting yet another Extension; I almost certainly will not be able to do it in the time left. Recently has not been kind to my schedule... I am sorry for the delay of game, everyone...
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Akhier the Dragon hearted on October 29, 2019, 03:07:18 pm
Because it isn't obvious I am going to state that my alchemists are named after the periodic table (H for hydrogen and so on)
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Sirus on October 29, 2019, 03:36:50 pm
I lost two scouts this turn. Two! What rotten luck.

At least Gaseous Snake continues to be a master of sneaking missions. One little spot of joy in Huehueteotl's life this turn.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: MCreeper on October 30, 2019, 04:41:48 pm
If someone hadn't noticed, i didn't have a pretender from turn 6.  ::)
Spoiler (click to show/hide)
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Sirus on October 30, 2019, 05:31:07 pm
Well, it looks like Python has recuperation and should heal those afflictions eventually...that disease might be more tricky though.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Karlito on October 30, 2019, 05:48:02 pm
Lizard Warriors are worse than Barbarians in terms of early Pretender killing. Gotta pick your targets well!
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: USEC_OFFICER on October 30, 2019, 06:03:44 pm
I gave myself a 24 hour extension. I probably won't need it but it's better to be safe than sorry.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Il Palazzo on October 30, 2019, 07:40:22 pm
Lizard Warriors are worse than Barbarians in terms of early Pretender killing. Gotta pick your targets well!
And the permanently curing shamen for an added no-no factor.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Jilladilla on November 01, 2019, 01:48:10 pm
Reminder for those of you whom haven't gotten your turn in (I will admit to being within that group) that the deadline is coming up soon! Get it done!
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: MCreeper on November 01, 2019, 05:03:15 pm
Does anyone wants to buy water gems? I'd like earth gems, but you can offer whatever. I have A Lot and no use for them right now.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Sirus on November 01, 2019, 09:39:11 pm
Bad events, bad events, nothing but friggin bad events. Another pair of lost scouts, too. And one of my provinces is picking up 15 unrest per turn but my site searching efforts have turned up nothing.

Out of curiosity, is it possible to resend 2h files to the server, in case you forget to set orders or recruit?
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: USEC_OFFICER on November 01, 2019, 10:14:24 pm
Yep. As long as the turn hasn't been processed yet, you can resend a 2h file and have your orders updated.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Sirus on November 01, 2019, 11:19:41 pm
Good to know. I wasn't sure if it would be possible or if the server would treat all orders as locked in once received. There were arguments on both sides.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Jilladilla on November 02, 2019, 06:01:15 pm
Happerry, you have 4 hours and 30 minutes left!
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Happerry on November 02, 2019, 11:03:58 pm
Aaaand whoops. There was a family dinner outing thing happening and I completely spaced on this game existing and didn't think to check the time until I got back just a bit ago. Guess there goes my first stale, and hopefully my last for this game.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Sirus on November 03, 2019, 03:48:30 pm
And so, suddenly war comes to the Nazcan people, in the form of squidmen and shambling fish monsters.

Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: MCreeper on November 03, 2019, 03:54:07 pm
Did Phaecia and Rlyeh stopped furiously clawing at each other's throats, or Rlyeh just decided it wasn't enough?
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Sirus on November 03, 2019, 03:58:17 pm
No idea, but I've got two more armies around that size on my borders. Either MA R'lyeh is capable of a lot more troop spam than I had realized, or they're throwing a significant portion of their stuff my way.

Either way, I'm likely dead if I can't rally and drive the fish back to the depths where they belong.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Karlito on November 03, 2019, 04:12:43 pm
No idea, but I've got two more armies around that size on my borders. Either MA R'lyeh is capable of a lot more troop spam than I had realized, or they're throwing a significant portion of their stuff my way.

They have some very cheap (and bad) troops, yes. The force in your image is still worth about 1300 gold, not counting the mercs.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Jilladilla on November 04, 2019, 05:53:47 am
Apologies, but I'd like to request an extension... Today just got away from me... I am sorry for the delay of game.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: USEC_OFFICER on November 04, 2019, 07:52:47 am
Done. Let me know if 12 hours isn't enough.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Sirus on November 05, 2019, 04:39:06 pm
Did Phaecia and Rlyeh stopped furiously clawing at each other's throats, or Rlyeh just decided it wasn't enough?
So it turns out they teamed up. I'm going to salve my ego by assuming that I'm so dangerous that two nations, including one I had previously messaged and arranged agreeable borders with, had to set aside their differences and sneak attack to take me out.

Spoiler (click to show/hide)

It's been fun, folks, but I'm pretty sure this is the end for ol' Huehueteotl. Do me a favor and punish these two if I get rekt.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: a1s on November 05, 2019, 05:32:43 pm
You underestimate how bad I am at this game. I did lose like a quarter of my army (and my arena champion) to not foreseeing standard bird tactics, didn't I?
Spoiler (click to show/hide)
So you really shouldn't just publish Intel like that.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Il Palazzo on November 05, 2019, 05:34:29 pm
Nono, you totally should!
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Sirus on November 05, 2019, 05:52:13 pm
Spoiler (click to show/hide)
So you really shouldn't just publish Intel like that.
It's the best way I can think of to show off how much I'm getting massacred while also hinting that the other nations might want to strike at my aggressors' now-vulnerable underbellies.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Jilladilla on November 05, 2019, 10:33:59 pm
I really do feel bad about this, Sirus. You weren't even on our potential target list until you pulled that stunt of yours with the scout. You really do need to be more careful about that, it's simultaneously very poor for diplomacy, and well, if war does happen you can exploit it to hurt their economy and possibly disrupt their troop movements for absolutely minimal effort.



In other news, the craftsmanship of my artisans will soon be made available for trade (this includes the Phaeacean unique Purple Silk Garments, good for helping to protect important mages!); prices open to negotiation. For best rates, things craftable by a Colossi Weaver (Air 1, Astral 1, +1(Fire/Air/Water/Earth/Astral) Random) are advised.



EDIT: Happerry, are you doing alright? Cutting it rather close again.... Can we get that general time extension now to 2 days + some change?
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Akhier the Dragon hearted on November 06, 2019, 01:22:53 am
JillaDilla has recently notified me that I accidentally broke my early treaty with their nation. I would like to publicly apologize for this and if there where not other circumstances or he had asked earlier I would have gladly ceded the province I had promised not to mess with to him. As for anyone else, I keep my word so if I ever break it, please bring it up. It will likely have been an accident on my part and I will do what I can to make things right.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Tiruin on November 06, 2019, 02:12:46 am
Ooooo a PBEM forum game! May I ask to join the next one if ever? :D Thanks ahead!
I didn't know people were even doing things like these.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Jilladilla on November 06, 2019, 03:06:35 am
Ooooo a PBEM forum game! May I ask to join the next one if ever? :D Thanks ahead!
I didn't know people were even doing things like these.

You're free to join the next one we host Tiruin! To be frank, we usually had at least 1 of these going at all times during the days of Dominions 4. I suppose we all just collectively burned out shortly after Dominions 5 hit.

How experienced are you at Dominions? We could have the next round be a Disciples match (team game) if you're new. My near encyclopedic knowledge of the game may be a fair bit rusty (not to mention all the new nations and new combat system of Dom 5 rendering some of such information obsolete), but I can help you out some; even before the next game happens. You know, give some pointers and what not.


And Akhier, I don't blame you too much; for one thing, that coastline is weird, and two (and much more importantly), there was a failure to communicate on my part.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Tiruin on November 06, 2019, 03:16:11 am
Ooooo a PBEM forum game! May I ask to join the next one if ever? :D Thanks ahead!
I didn't know people were even doing things like these.

You're free to join the next one we host Tiruin! To be frank, we usually had at least 1 of these going at all times during the days of Dominions 4. I suppose we all just collectively burned out shortly after Dominions 5 hit.

How experienced are you at Dominions? We could have the next round be a Disciples match (team game) if you're new. My near encyclopedic knowledge of the game may be a fair bit rusty (not to mention all the new nations and new combat system of Dom 5 rendering some of such information obsolete), but I can help you out some; even before the next game happens. You know, give some pointers and what not.
I'm totally new! (Ok maybe not >_> I've played a few games and are able to win against difficult AI) but all my experience thus far has been FFA matches with other people...and I've a sore spot for team-based play! And despite all that knowledge, it still forwards that I know so little because of enabling me to see so much. :))
Thanks for that!
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: MCreeper on November 06, 2019, 06:57:02 am
I just wanted to twiceborn my useless hero. He won that arena match. ::) And got research heroic ability.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Sirus on November 06, 2019, 04:32:10 pm
So Marignon's attacking too, why not.

Hey C'tis, there's still time for you to get in on this action! Great Nazca Gangbang of Summer Year Two.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Il Palazzo on November 06, 2019, 06:02:39 pm
We're just protecting your people from being mindfucked by fishmen.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: USEC_OFFICER on November 06, 2019, 06:05:30 pm
I thought about it, but I figured that you have enough to worry about. But if you're offering...
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Jilladilla on November 08, 2019, 09:52:40 am
Ah, Blood Vengeance Flagellants; a classic older than time itself.

I really shouldn't be surprised, it is a very good strategy, and I know Il Palazzo is definitely among the 'very competent' players here. (No, I don't really keep track of things like that, I just know he's good from past experience.)
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Il Palazzo on November 08, 2019, 11:32:06 am
Ah, Blood Vengeance Flagellants; a classic older than time itself.
Looking at the combat log, I don't think it did much apart from offing a few archers and other shitty units. Your mages have crazy high MR, and it only began affecting them towards the very end, when they started casting shock waves at short range. The battle was pretty much done by that point.
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: Happerry on November 10, 2019, 12:45:45 am
Ooooo a PBEM forum game! May I ask to join the next one if ever? :D Thanks ahead!
I didn't know people were even doing things like these.

You're free to join the next one we host Tiruin! To be frank, we usually had at least 1 of these going at all times during the days of Dominions 4. I suppose we all just collectively burned out shortly after Dominions 5 hit.

How experienced are you at Dominions? We could have the next round be a Disciples match (team game) if you're new. My near encyclopedic knowledge of the game may be a fair bit rusty (not to mention all the new nations and new combat system of Dom 5 rendering some of such information obsolete), but I can help you out some; even before the next game happens. You know, give some pointers and what not.
I'm totally new! (Ok maybe not >_> I've played a few games and are able to win against difficult AI) but all my experience thus far has been FFA matches with other people...and I've a sore spot for team-based play! And despite all that knowledge, it still forwards that I know so little because of enabling me to see so much. :))
Thanks for that!
I assure you, you're probably better then I am. ^_^;

This game is once more reminding me on how bad I actually am at this. And why I keep trying to play anyway, granted, as well...
Title: Re: Dominions 5 Round 04 - Just Expanding
Post by: MCreeper on November 10, 2019, 08:47:58 am
This game is once more reminding me on how bad I actually am at this. And why I keep trying to play anyway, granted, as well...
A scout conquered your 0 PD province? Bad events trashed your plans? Disastrous warring? Damn secretiveness. 


"Huge Tien Chi armies appear out of nowhere and move in vague directions"
Рапортуйте мне откуда и куда идёт Беда... (https://www.youtube.com/watch?v=wW0M_DjKwJ0)
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Il Palazzo on November 10, 2019, 09:14:24 am
This was a bad moment to let Phaeacia stall, methinks.

Also, obvious invasions are obvious.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Jilladilla on November 10, 2019, 09:19:17 am
This was a bad moment to let Phaeacia stall, methinks.

Also, obvious invasions are obvious.

Yeah. Gmail isn't letting me download my turns. It was painful having to watch the clock run down, unable to even ask you guys for an extension or even to help on what to do (because Bay12 was down too).
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Sirus on November 10, 2019, 09:26:38 am
Trust me Happery, however bad you think you're doing, it's nothing compared to how badly I'm doing. Not unless you're also being invaded by three different nations simultaneously and about to lose your capitol.

I thought I might have a chance to break the siege with a mage communion, but either I set it up badly or it just wasn't enough. Shouldn't have bothered.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Il Palazzo on November 10, 2019, 09:44:45 am
I never tried figuring out how to play Nazca. I think it >needs< to rely on hordes of reanimated undead, what with their regular roster being militia-grade and practically not worth the money. I was surprised to see no walking dead in your armies (until this turn, but too late, too little).
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Sirus on November 10, 2019, 10:03:20 am
The problem is that Nazcan priests can't reanimate unless they're mummified, and they can't be mummified until they die. So you're stuck with three choices: keep your priests alive and use the recruitable troops, or pay nearly twice as much for a pre-mummified priest (eg, 175 gold for a mummified priestess as opposed to 100 gold for a living priestess with identical paths and research), or get your priests killed so they reappear in the capitol (potentially far from where they were needed) and then reanimate.

I never had the budget for the second option and didn't get large numbers of priests killed until this little tussle started, so it's far too little far too late.

ETA: There's also the problem that reanimated birdmen can't fly any more, so by relying on undead hordes you lose a lot of the mobility that flying troops provide.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Il Palazzo on November 10, 2019, 11:05:37 am
Hmm, I think I'd start the game by hiring the cheapest undead priest, then prophetise them and keep on permanent reanimation duty. Then maybe shell out on couple more high-level ones before investing in research rats. I don't know. I'd have to do some testing.
Is hiring living priests and immediately sending them to die against indies a viable strategy?
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Sirus on November 10, 2019, 12:15:05 pm
I really don't know. I didn't do a huge amount of testing before signing on as Nazca, I just liked the concept behind the nation.

Flying troops! Leaders that have to be killed twice before you lose them! Loads of magic paths! Some mayincatec flavor without also using blood magic! I might not have used it particularly well but I still like the nation. Probably could have used a better bless too, oh well. I thought reinvigoration and more accurate spellcasting would be a winner.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Karlito on November 10, 2019, 01:55:59 pm
I never tried figuring out how to play Nazca. I think it >needs< to rely on hordes of reanimated undead, what with their regular roster being militia-grade and practically not worth the money. I was surprised to see no walking dead in your armies (until this turn, but too late, too little).

I think this has since been nerfed a bit, but the old Nazca strategy was to get a hellbless for some of the summonable sacreds and rush the heck out of someone.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: USEC_OFFICER on November 10, 2019, 02:50:32 pm
This was a bad moment to let Phaeacia stall, methinks.

Yeah, that's my fault. When I finally went to extend the hosting time it was immediately after it rolled over, before the emails were sent out. And of course Bay12 was down so I couldn't ask everyone not to post and roll back the turn.

Except I remembered that I can send emails as an admin. Fuck. I'm really sorry about that, everyone. We really need a co-admin or something to manage things while I'm away. I've bumped up the hosting interval to 48 hours now, so hopefully we'll have more of a buffer. I'm still sorry about it.

I think this has since been nerfed a bit, but the old Nazca strategy was to get a hellbless for some of the summonable sacreds and rush the heck out of someone.

It's been nerfed a lot. You get less sacreds per turn, the item that gave you more got nerfed, and their stats were tweaked downwards a little too. Not nearly as viable as it used to be.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Il Palazzo on November 10, 2019, 03:30:43 pm
I sent you PM - I can coadmin, at least for the time being.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Il Palazzo on November 10, 2019, 10:14:09 pm
Gmail isn't letting me download my turns.
Is this resolved?
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Jilladilla on November 11, 2019, 04:40:46 am
Gmail isn't letting me download my turns.
Is this resolved?

Nope. Much to my annoyance... Decent chance you'll have to go on without me.. (And we were just getting to the good part!)
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Il Palazzo on November 11, 2019, 07:32:14 am
Gmail isn't letting me download my turns.
Is this resolved?

Nope. Much to my annoyance... Decent chance you'll have to go on without me.. (And we were just getting to the good part!)
You can always set up a new email account elsewhere, just for the purpose of this game. The turn can be resent to your new address.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: USEC_OFFICER on November 11, 2019, 07:55:48 am
Yeah. Unless for some weird reason you can't get another email address, there's no reason to drop you right now. It's should be easy to send your turns to another address instead.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: USEC_OFFICER on November 12, 2019, 08:01:29 am
I've postponed the game by 12 more hours so nothing rolls over while I'm at work. I'm hoping that a solution to Jilladilla's problems can be figured out by then, so that we can get the game moving again.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Jilladilla on November 12, 2019, 10:36:06 am
Good News everyone! It wasn't Gmail I had to blame for my download issues!

Bad News; I seemingly can't download anything...
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Il Palazzo on November 12, 2019, 10:48:38 am
Do you expect to be able to fix it, or should we start looking for a replacement?
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: USEC_OFFICER on November 12, 2019, 05:58:51 pm
Weird that you can't download anything. Hopefully that's easy to fix, even if it's just using another browser or something.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Il Palazzo on November 13, 2019, 12:36:00 pm
Jilladilla, my dude, we're all waiting for you here.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Jilladilla on November 13, 2019, 04:56:18 pm
Jilladilla, my dude, we're all waiting for you here.


Right. Still have no clue what went wrong. Still have no clue what I did, if anything, to really fix it.
But the little bottom bar thingy that the downloads normally show up in just vomited like 5 instances of 'download failed' and things are seemingly working now.... Give me a bit of time; I'm in no state at the moment to work on the turn.....

(I'm still so very confused.......)
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: USEC_OFFICER on November 13, 2019, 05:55:33 pm
As long as it is finally working properly it's fine. We've waited a while already. Waiting a little longer is fine as long as things are actually getting done.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: USEC_OFFICER on November 14, 2019, 10:46:29 pm
Things are getting done, right? Nothing else wrong with the turn?
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Jilladilla on November 15, 2019, 03:11:38 am
Things are getting done, right? Nothing else wrong with the turn?

Life's just being mean today. Really. Really. Mean...
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Jilladilla on November 15, 2019, 05:09:08 pm
I can't continue this... I'm sorry everyone, but I'm no longer in a state where I can keep going...
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Il Palazzo on November 15, 2019, 05:11:28 pm
I can't continue this... I'm sorry everyone, but I'm no longer in a state where I can keep going...
It's fine. Just tell us:

1) have you password-protected your nation?
2) is Phaeacia's situation good enough for a potential replacement to want to play it?
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Jilladilla on November 15, 2019, 05:47:08 pm
No password.

Unless a bunch of people jumped me this last turn or the one before it should be fine.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Il Palazzo on November 15, 2019, 06:44:16 pm
I guess we're looking for a replacement, then.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: USEC_OFFICER on November 16, 2019, 12:48:56 pm
I've postponed the game a bunch while we look for a replacement. We'll see if anyone wants to step up in the thread but I suspect that Phaeacia might have to go AI. We'll see.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Sirus on November 16, 2019, 01:01:45 pm
I almost want the turn to be run so I can just get wiped out. The waiting is killing me :P

Not fair to Phaecia though, I know.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Il Palazzo on November 17, 2019, 07:50:13 am
I've postponed the game a bunch while we look for a replacement. We'll see if anyone wants to step up in the thread but I suspect that Phaeacia might have to go AI. We'll see.
I'd say wait until tomorrow. Pretty much all the prospective players read the main Dominions thread, so if they don't step up soon, they likely won't at all.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Endymion on November 17, 2019, 12:18:13 pm
Alright, posted in the main thread that I'd be willing to sub in. I'll PM usec the email to set the nation to. If any relevant players/nations would like to pm me some general context, it would be appreciated.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: Il Palazzo on November 17, 2019, 12:23:01 pm
To all players:
Assuming Endymion does end up taking the game, all other players who might be attacking Phaeacia should stop doing so (i.e. resend an appropriately modified turn) - the new player should be given at least one turn grace period.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: USEC_OFFICER on November 17, 2019, 02:30:01 pm
Alright. Endymion is now taking charge of Phaeacia. They have plenty of time to check their situation, talk with everyone and figure out a plan, so once they get their turn in the game will continue. Thanks for your patience.
Title: Re: Dominions 5 Round 04 - Hue'll be Missed
Post by: MCreeper on November 17, 2019, 02:55:45 pm
To all players:
Assuming Endymion does end up taking the game, all other players who might be attacking Phaeacia should stop doing so (i.e. resend an appropriately modified turn) - the new player should be given at least one turn grace period.
Here goes my massive "surprise attack".  ::)
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on November 18, 2019, 05:45:57 pm
RIP Huehue, you fought well. It's good I captured those rings of levitation off your sortie earlier, or I might have ended up fighting without the bless, and that would not be a foregone conclusion.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Sirus on November 18, 2019, 06:03:30 pm
Yeah, I don't know why I kept the rings on the force I sent out to try and drive you away. Merry early Christmas, I guess.

I'm not sure why Huehueteotl couldn't wake up in the final battle. I mean, he was a rock. He can't attack in melee, and from the description only attacking and spellcasting generate fatigue. Yet once Marignon troops closed in he was just stuck around 200 fatigue for the rest of the battle.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on November 18, 2019, 06:04:37 pm
It was the heat aura. It causes fatigue damage (and occasionally sets things on fire).
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Sirus on November 18, 2019, 06:07:10 pm
Ah, dammit. That explains that. Should have tried crafting some sort of fire protection item but I was, understandably enough, more than a little panicked :P
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on November 18, 2019, 06:27:54 pm
All in good sport.

Now, if only I could figure out what 11-dimensional chess Ti'en Ch'i is playing. What with attacking with one army instead of all three that could.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: MCreeper on November 18, 2019, 06:52:45 pm
All in good sport.

Now, if only I could figure out what 11-dimensional chess Ti'en Ch'i is playing. What with attacking with one army instead of all three that could.
I'm pretty sure it's an overminded attempt to make me think he's totally not attacking me.  :P
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Akhier the Dragon hearted on November 19, 2019, 12:24:49 am
Or it could be me missing something?

Oh wow, I just loaded up the new turn and something went wrong with my turn (on my side). I was only attacking Phaeacia the previous turns and was not planning any attack this last turn at all. I have no clue why that army attacked Marignon.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: MCreeper on November 19, 2019, 08:35:00 am
I was only attacking Phaeacia
I wonder when this chain of dogpiles will end.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Akhier the Dragon hearted on November 19, 2019, 01:11:27 pm
To be fair my attack ended once I realized that first turn of attacks had taken out any possible avenue of attack. I would have to go through someone else's land to attack Phaeacia further.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on November 19, 2019, 02:40:43 pm
To be fair my attack ended once I realized that first turn of attacks had taken out any possible avenue of attack. I would have to go through someone else's land to attack Phaeacia further.
It kinda looks like that's what you're doing ;)
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Sirus on November 20, 2019, 04:19:20 pm
So this is likely to be my last turn. Frankly I'm amazed that I lasted even this long.

Will I get a chance to distribute my remaining gems and items after defeat, or should I go ahead and do that now?
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on November 20, 2019, 04:56:27 pm
I'm not sure. Better safe than sorry, though.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: USEC_OFFICER on November 20, 2019, 06:07:25 pm
I am 95% certain that you won't be able to after you die, so always hand them out beforehand.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on November 22, 2019, 02:41:15 pm
Thanks for playing Sirius!
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Sirus on November 22, 2019, 05:24:47 pm
Well, the game is letting me look around at least for this turn. Maybe I could have held off on sending things after all. Oh well.

That Nazca attack was me trying, in a last-ditch desperation attempt, to send my few remaining troops to try and retake the capitol. It might have worked, or at least gone a bit better, if my commander hadn't been diseased and on his last hit point. He survived the battle, and the troops began breaking down the wall, but then he died and so any storming would have been impossible even if the walls had been breached. I was gonna rename him and everything :P
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: MCreeper on November 24, 2019, 01:05:47 pm
Me and Phaecia:
Spoiler (click to show/hide)
How the hell i managed to forget they have ordinary sailing?  :o
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Akhier the Dragon hearted on November 27, 2019, 02:30:29 pm
I have a problem. I send my turn in and then it tells me a valid 2h file not found. I nuke the 2h in my folder and redo the turn. Same thing. Nuke the save in total and get a resend. It is still telling me it isn't getting a valid 2h file.

Edit: Anyone know what might be the problem?
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on November 27, 2019, 02:34:13 pm
Probably something with the new content patch coming out. Either your client hasn't been updated, or llama hasn't updated its server, and there's a version mismatch.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Akhier the Dragon hearted on November 27, 2019, 03:06:40 pm
Guess I need an extension then
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: USEC_OFFICER on November 27, 2019, 06:10:44 pm
Turn postponed by 24 hours. I also needed to put in my turn so you're safe. I can postpone it more if you continue to have issues with it. Llamaserver seems to have updated though so hopefully we don't.

EDIT: You might need to ask for a turn resend. The version change might have changed the checksum or something. At the very least that worked for me.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Akhier the Dragon hearted on November 28, 2019, 02:50:31 am
I seem to have stalled. I would like to say straight out that this will not affect me all that much and am fine with it. I don't know what happened but whatever.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: USEC_OFFICER on November 28, 2019, 08:12:11 am
I definitely inputted in an extra 24 hour extension but it doesn't seem to be showing up on Llamaserver's logs. That's really weird. Sorry about that. We can roll back the turn if you want.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Akhier the Dragon hearted on November 28, 2019, 04:32:47 pm
Nope, I am fine. Likely your extension got mixed up in the change over to the new version
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: USEC_OFFICER on November 29, 2019, 06:01:37 pm
Due to the email issues with Llamaserver and only 2 people currently having their turn in (soon to be 3 once I'm done), I've extended hosting by 24 hours. And this time I waited and double-checked that it went through.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on December 01, 2019, 05:49:53 pm
Have we lost R'lyeh too?
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: USEC_OFFICER on December 02, 2019, 08:06:20 am
The game has been postponed and a PM sent. If we don't hear anything in a couple days we'll have to ask for another sub or something. Hopefully it won't come to that.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: a1s on December 02, 2019, 04:59:34 pm
Turn sent.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: USEC_OFFICER on December 02, 2019, 06:11:36 pm
Thanks.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on December 02, 2019, 06:25:22 pm
Will buy supplies. Contact through the usual channels.

Also, I'm increasingly of the opinion that knights of the chalice are OP, plz nerf.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: USEC_OFFICER on December 03, 2019, 06:14:13 pm
I'm giving myself an extension. It's been a day and I honestly can't muster up the enthusiasm to work on the turn right now. My apologies.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on December 08, 2019, 01:17:26 pm
@MCreeper - How come your mundane commander has the flesh eater trait? Is that from a random event, or something Sceleria-specific?
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: MCreeper on December 08, 2019, 01:23:24 pm
@MCreeper - How come your mundane commander has the flesh eater trait? Is that from a random event, or something Sceleria-specific?
I have no idea. Hadn't even noticed this.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on December 15, 2019, 05:00:09 am
Wow, dude. Who shrunk your snake? Or is it just the cold?
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: MCreeper on December 15, 2019, 05:28:14 am
Probably lab event.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: MCreeper on December 17, 2019, 06:38:29 pm
Does something (war) happens at all right now? Looks like everyone just ammas troops.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Endymion on December 18, 2019, 09:28:24 am
That is a bit rich coming from the one who backed away from a capital with broken walls.

You are right though, as far as I can tell from my scouting the little tussle going on between you, me, and Ashdod is the only real expenditure of resources going on. The others conserve and build their power, waiting and watching for some moment to be right. Marignon even admitted to watching the battle reports of your army, how else would he have known of your shrunken godhood?

I do wonder what cute little things they, and you, have been building towards all this time. Of course, I've been too busy building towards survival, every turn or two unlocking a new solution to one of the new problems I get presented with. Problems learned about along that very long shoreline of yours. A shoreline everyone knows you can't defend very well. Of course, that is your problem, and a problem you've know about for awhile now: I'm sure you've come up with some cute little solution. Certainly you wouldn't allow your forces to get so lopsided without one. Its a shame you lack any good logistical abilities. I'm loving these boats, I even have one commander who has northwardly circumnavigated the world with how easy it is to get around on these oceans. 

By the way: I believe it would be a good idea to discuss any sort of Christmas / New Years delays the game might need. I personally wouldn't need it, but I would entirely understand if the game were to be put to something like a 100 hour hosting interval until Jan 3rd.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on December 18, 2019, 09:38:57 am
The map layout is certainly very conductive to sailing.

But hey, I'm not just idling here! I'm engaged in occasional mutual fishing with R'lyeh, although it's not terribly intense.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Akhier the Dragon hearted on December 18, 2019, 12:18:42 pm
I did for a hot minute go to war but then I realized I wasn't able to actually walk to my enemy plus the player switch out put a damper on it. Twas interesting times. I really should fight someone now as I am not really good at end game wars.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Happerry on December 19, 2019, 12:38:19 pm
Honestly I expected to be dead by now. That's what usually happens at least.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: USEC_OFFICER on December 19, 2019, 09:08:31 pm
I've noticed that I've had to extend the hosting period by a few hours consistently for the past few turns. Is it worth extending the hosting period even more without much warfare going on in the world?
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Endymion on December 21, 2019, 09:44:01 am
Anyone who has spare air gems and wants some spiffy new reinvigorating and magic resistant robes should get in contact with me.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Happerry on December 22, 2019, 03:26:35 am
I've noticed that I've had to extend the hosting period by a few hours consistently for the past few turns. Is it worth extending the hosting period even more without much warfare going on in the world?
As one of the people who keep lagging I can admit that the holidays are currently happening to me, battle or no battle.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: USEC_OFFICER on December 22, 2019, 02:22:54 pm
No worries. I'll keep the hosting period as it is and bump things as needed. If things continue to drag after the holidays I'll extend the hosting period for sure.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on December 28, 2019, 07:13:40 am
Are we ready to restart, or are we putting it on hold until after the new year celebrations?
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: MCreeper on December 28, 2019, 04:39:46 pm
Nice stale, dude! As if +100 hours is not enough.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on January 02, 2020, 05:23:25 pm
I gotta say, Endymion, you're doing a stellar job, given what you were handed.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Endymion on January 04, 2020, 10:19:50 am
I went into subbing with the goal of being better than, or at bare minimum different than, an AI. So in that goal at least I succeeded.

A decent amount of good RNG things have been going my way. I'd say 9 times out of 10 I'd take a Hashmal over a dozen Great Eagles, but last turn gave me the good roll and it essentially was a trade. (That said, in hindsight those eagles should not have been on attack rear in any case. Next time I summon some they're going directly onto guard commander like the good little siege engines they are. Just another lesson to throw into my primer on the proper use of birds.) Also, site searching has been going nicely as I backfill various off-brand magics in my safe land. (and as my neighbors helpfully backfill my off-brand magics in less-safe land.)

Although I did find one annoying run of bad luck doing this recent turn: I started looking at mobilizing some of my research mages and found out that I've been getting atrocious luck in terms of their random paths. As in only 2 of them landing the 20% chance I was primarily looking for.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on January 05, 2020, 01:25:37 pm
Seriously, happery and a1s. Guys. Between the two of you we must have already lost close to a month in delays. If you don't want to play, then don't.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: a1s on January 05, 2020, 03:28:17 pm
Seriously, happery and a1s. Guys. Between the two of you we must have already lost close to a month in delays. If you don't want to play, then don't.
I don't know what you're talking about. My turn was submitted a while ago, I have never actually asked for any extensions, and I only stalled recently because of new years. ???
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Akhier the Dragon hearted on January 05, 2020, 09:46:54 pm
We did just go through the holiday season. The only reason I didn't need any extensions myself is because I don't have a life.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: MCreeper on January 11, 2020, 12:44:10 pm
While myself and Phaecia prepare to blast each other to kingdom come, are everyone else warring with Marignon? It looks like he's going to win either way.  :P
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Akhier the Dragon hearted on January 11, 2020, 12:57:23 pm
I accidentally made peace with everyone that borders me at the moment so I am just sitting here like a lemon.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: MCreeper on January 11, 2020, 01:40:44 pm
I accidentally made peace with everyone that borders me at the moment so I am just sitting here like a lemon.
Ok =/
Spoiler (click to show/hide)
Rlyeh, what's up with not recapturing empty provinces and not preventing me from smashing your temples?
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Endymion on January 13, 2020, 12:37:16 am
You're lucky that snake can swim. If you want, there is another false prophet just a couple of provinces north of you in dubros, the two of you could hang out. (I set one of my commanders to patrol for i-don't-know-why, and I end up losing a harassing deepstrike because ashdod can't keep his land free of heretics!)

Now may I draw everyone's attention to the hall of fame, where you can see a few interesting developments: At the top, our beloved arena champion Mortius can be seen having dropped his scythe... and probably the gladius and trident as well, I'm not sure. He got to enjoy his twiceborn proc when he got rout-killed. Personally, I suggest he stick to the adept researching from now on. Below that, behold the glory of 3 new Phaeacian heroes! 6 of the top 10 slots belong to my glorious defense.

Oh, and heres a fun fact for you all: communion slaves can take afflictions from the over-fatigue damage. While I only lost 2 of them outright, of the ones that survived one of them managed to lose an eye and their voice while they were having their life force get milked for magical power and trying to out-regen the damage. Lets not try to think of the horrible atrocities we commit in the name of... Oh, right, LORD DEATH OF MURDER MOUNTAIN.

Anywho, good fight there Creeper, glad to finally have a nice proper battle. I was trying to force it myself with an army movement towards your stack: the 4 weavers that sailed in from elsewhere were supposed to just be communion reinforcements, not a rout-kill attempt.

Final, unrelated development: With Ladon being busy fighting undead romans, my people have tossed a golden apple into my treasury. It can be eaten to take 10 years off of your age. I don't have any particular need for it, so its going up for sale/auction, I figure some of you must have a mage or two that would benefit from it. Hit me up with your bids. 
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: MCreeper on January 13, 2020, 07:40:35 am
Are you really such an immense arsehole, or is it a dickplomacy trickery?
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Endymion on January 13, 2020, 11:10:00 am
Yes and yes. Clearly I'm trying to entice you into an unbalanced attack out of rage. Maybe I could even get you to commit to send forth 3 large armies to attack different fortresses at once, playing directly into the situation I desire: an overextention I can defeat on the defense that then leads you open to being back-stabbed.... by me, since apparently no one wants to interrupt our glorious combat.

There is a little bit of being nice going on. The turn before, when you were busy building a lab in the forest because you had forgotten an item or something, I had done a ton of patrolling in case you were diving my cap at full speed: so everyone's scouts had been cleared out and missed the battle report. I'm just doing them a favor and letting them know how it went.

Besides, publicly taunting Romans is always good diplomacy, has been for 2700 years. The only thing better is taunting blood nations, and we're sadly lacking in those.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on January 13, 2020, 11:17:23 am
Hey, I saw the battle in a magic ball. Very nice. Much murder.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Akhier the Dragon hearted on January 13, 2020, 08:28:32 pm
So I would like to note I don't ever lie about or break my treaties. That attack was news to me.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: MCreeper on January 16, 2020, 09:53:21 am
Maybe a bit too early, but here is sum up of the game from my perspective:
Nazca - unfortunetly ganged up on.
Phaecia - endures.
Sceleria - did sit in place and did nothing until it was way too late to do anything at all.
Tien Chi - apart from some squabless with Phaecia colonists, did literally nothing whole game, then got roflstomped by Marignon in an instant.
Rlyeh - Warred with Marignon and Nazca indeed. In main pool, did nothing so hard, he even completely ignored my troops and horrors capturing all his unforted provinces until they did, despite having a huge army with three motherfucking vastnesses.
Ctis - he did something? I don't really see him.
As well as Ashdod.
Marignon - soon to be hopefully not too effortless win?
All around - a huge waste of time.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on January 16, 2020, 06:21:05 pm
Ashdod's been fighting Phaeacia for at least a year, I think.

And if I'm winning, it's with rather limited credit to myself. The bless on the knights just keeps auto-murdering everything it encounters.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on January 18, 2020, 12:06:54 pm
That wasn't a bad plan, MCreeper, if ultimately suicidal. But quakes take too long to cast without innate spellcasting to make them viable without some chaff to buffer the caster. In dom4 you could have a lone mage reliably cast it on turn 1 or 2. Now it takes time and can be interrupted.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: MCreeper on January 18, 2020, 01:14:15 pm
Alas. Although suicide was main goal anyways.  :P
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Sirus on January 18, 2020, 01:49:13 pm
I wouldn't call it a waste of time, necessarily. I learned that maybe multiplayer Dominions is outside my skill level, as per the usual with competitive games :P
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: E. Albright on January 18, 2020, 07:33:33 pm
Bay12 is a weird mix of skill levels. You probably would do fine in a more homogeneous environment where everyone was more on your level experience-wise.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on January 20, 2020, 11:36:28 am
You guys better hurry up. ETA for win is 3 turns, unless interrupted.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: a1s on January 20, 2020, 01:00:29 pm
Bay12 is a weird mix of skill levels. You probably would do fine in a more homogeneous environment where everyone was more on your level experience-wise.
Can you recommend such a place?
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: MCreeper on January 25, 2020, 03:05:23 am
Rng has spoken. Now that i can't freeze all these flagellants dead, i'm adamantly not winning this battle.
Spoiler (click to show/hide)
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on January 25, 2020, 09:56:33 am
Grip of Winter? I'm not sure it would have much utility in heat-3. But I do sympathise. My global caster was killed by Endymion's Wrath earlier.
To be fair to rng, you are sitting in a 20% hit chance province.

Also, I was going to hit you with Purgatory next turn, which should wipe out 80% of your undead in that province. But then I read the turn order rules again, and it looks like it would have taken effect only after the battle. So I guess we are going to fight it out in more conventional fashion.

On another front, I'm seeing a 1000-strong C'tis army hobbling about and being too late for the party. What was it waiting for all these turns, I wonder.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: MCreeper on January 27, 2020, 07:37:27 am
Bleh, wouldn't have helped, wafur flames, bugfeatury damage reversal and idiocy of placing things in reverse order be damned. Hail Flagellant God! At least now it's clearly visible that C'tis indeed did literally nothing whole game.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Sirus on January 27, 2020, 10:39:36 am
Damn, really? And after I gave them my gems and remaining magic items, too  :-\
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on January 27, 2020, 10:46:55 am
Phaeacia managed to kill my army conquering the throne of death, so props to Endymion. For a while I thought my fire storm would win the day. Maybe if the starving knights did not rout as quickly.
That expedition was part of a redundancy plan, though - I only needed to survive MCreeper's assault and keep one of the two new thrones. Again, Endymion was the only one who tried to do anything at the other one (despite Ashdod having an army next to it). That 170-hp statue killing itself with one earthquake was the only real use I got of the blood vengeance bless, btw.

Luck on mass-produced low-HP sacreds is OP, imo. Pretty much negates 3/4 of all attacks, natural or magical, including spells. This staying power synergises well with something like heat aura, since the longer it takes to kill such sacreds, the harder it is to hit them.
For example, Ti'en Ch'i's red guards, despite stats and numbers comparable to my knights, were completely outmatched.

This bless also resulted in me having a few 100+ exp flagellants with a good few melee kills behind their belts. At least one of them had no afflictions to boot, which is a total travesty in my eyes.


Thanks for playing everybody.
It was a strangely passive game, for the most part, to be sure. But at least we all (except poor Caelum) had some fun with uninterrupted empire-building.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Endymion on January 27, 2020, 10:52:36 am
GGs ya'll.

I'm happy I was able to block one of the thrones at the end, although the communion self destructed a bit more than I had planned on it doing, and the newly GoRed Ladon didn't get enough action to make me happy. 

As for my attempt to block the other throne... I have no regrets about the learning opportunity. Protip for all of you who didn't see it: casting earthquake in a province with ~150 blood vengeance units is one hell of a way to suicide a pretender statue. 18 MR doesn't beat the BV's 12 enough for that. Heck, it probably wouldn't have even worked with the 22 MR I could have given it with an antimagic amulet. It had been a choice between giving the amulet to the pretender statue or Ladon, and giving the copper arm and sword to the other one. As much comedy as I thought it would be to strap an arm to the side of one of a three-headed dragon's necks would be, it was more in my mind that Ladon would need MR and reinvig, so alas I had to go with the far less comedic statue with an arm bolted to it.

MCreeper, it was a pleasure to trade blows with you. I very much was down to my death throes by the end there: I was able to keep an army or two together to defend, but at a cost of the nation as a whole was falling apart, gem reserves were fully tapped, research was grinding to a halt, etc. By the way, was the disease spreading in a couple of my provinces due to you? I know I found one group of independent demons spreading disease on one of my forts (which they proceeded to siege for several turns). The other diseasing province I did patrol with an army and didn't find anything.

Happerry, a pleasure as well with the back and forth. The thug harassment you started near the end was the right call. Also your in-army thugs with the shadow brands were scary enough to keep my big guys worried, but not my armies, so perhaps they should have been roaming random provinces trying to catch my raids. As for your armies: starvation is -4 morale and it played a big role in our big battles. Managing those supply items is important for armies like that.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Il Palazzo on January 27, 2020, 10:55:04 am
18 MR doesn't beat the BV's 12 enough for that.
You only had 15 from the hostile dominion, though.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: MCreeper on January 27, 2020, 12:12:21 pm
By the way, was the disease spreading in a couple of my provinces due to you? I know I found one group of independent demons spreading disease on one of my forts (which they proceeded to siege for several turns). The other diseasing province I did patrol with an army and didn't find anything.
Didn't even thought about it.

When\in which era we do next round, if in foreseable future?
Phaeacia managed to kill my army conquering the throne of death, so props to Endymion. For a while I thought my fire storm would win the day. Maybe if the starving knights did not rout as quickly.
I wonder how he did.  :P
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: USEC_OFFICER on January 27, 2020, 06:28:27 pm
Yeah, I apologize for that. I'm a cautious bastard at the best of times and I haven't been as good as I was feeling when I started the game. Long story short I spent the last half of the game over preparing and over analyzing everything when I probably should have be wading in bashing heads open. Sorry for being such a poor host and passive player but at the very least I like to think that I've learned something. At the very least it'll be a long time before I try another multiplayer game.

Thanks for playing everyone. Even if it wasn't the most active game it was still good to run another Bay12 one.
Title: Re: Dominions 5 Round 04 - Replacement Found for Murder Mountain
Post by: Happerry on January 28, 2020, 04:29:14 am
Happerry, a pleasure as well with the back and forth. The thug harassment you started near the end was the right call. Also your in-army thugs with the shadow brands were scary enough to keep my big guys worried, but not my armies, so perhaps they should have been roaming random provinces trying to catch my raids. As for your armies: starvation is -4 morale and it played a big role in our big battles. Managing those supply items is important for armies like that.
Thanks for the advice. ^_^

I'm not really sure why I didn't do the supply item thing now that you mention it... beyond it just never coming to mind for some strange reason. A learning experience I guess? Well, enough learning experiences and someday I'll actually be good at this game.

By the way, was the disease spreading in a couple of my provinces due to you?
One of the provinces was me, I dropped a Harvester of Sorrows in on one of yours and left it there for a good few turns, never really followed it up admittedly. Plague is nasty but it's hard for me to judge how well it's working...
Title: Re: Dominions 5 Round 04 - Game Finished! Mutual Flagellatio Victorious!
Post by: ThtblovesDF on February 26, 2020, 07:38:21 am
Still shit at this game (at least in dom4 you could cheese with who goes first in combat) but if anyone pms me when the next one starts, I am in.