PS-1 OIWS (1): m1895
Hunter Shotgun ():
Shot Master ():
PS-1 OIWS (1): m1895
Hunter Shotgun ():
Shot Master (1): Doomblade
PS-1 OIWS (1): m1895[/quote]
Hunter Shotgun ():
Shot Master (2): Doomblade, Frostgiant
QuoteMagnetics Alloyed Batteries (1) TricMagic
PS-1 OIWS (1): m1895
Hunter Shotgun ():
Shot Master (2): Doomblade, Frostgiant
Magnetics Alloyed Batteries (2): TricMagic, m1895
PS-1 OIWS ():
Hunter Shotgun ():
Shot Master (2): Doomblade, Frostgiant
Magnetics Alloyed Batteries (3): TricMagic, m1895, Doomblade
PS-1 OIWS ():
Hunter Shotgun ():
Shot Master (1): Frostgiant
Magnetics Alloyed Batteries
These batteries are something we managed to create from the various bits and pieces found in all this ancient stuff. They are effectively a hyper-efficient battery, capable of storing 1 Kilowatt, but only the size of an adult's hand in box form.
From what we know, this is due to using magnetic materials to store and trap large amounts of electricity inside itself. The material it's made up of naturally soaks up the electricity. the only issue is getting it out of it safely, and insulating it. This problem is mostly fixed through Neoprene Rubber around them, leaving only the outlets exposed. This is in turn placed in a plastic casing.
They can be linked up to provide a lot of power to a vehicle, or trimmed down to more normal sizes for far less storage in exchange for less weight. It's mostly this alloy that allows for such insane energy storage.
Mag-Lev Station Overhaul: (1) TricMagic
Scrapper's Guild: ()
Mag-Lev Station Overhaul: (2) TricMagic
Scrapper's Guild: ()
Mag-Lev Station Overhaul
The Station and tracks we have is important. However, the jury-rigging we have to do to keep it running is an issue. This is dedicated to solving that issue. During the work creating MAB, one failure was discarded. Put simply, certain combinations of naturally magnetic material causes an energy surge when electricity ran through it. Further testing on finding something for the Mag-Lev based on MAB led to this being visited. This particular combination causes the material to burn and warp, before crumbling, breaking down. However, mixing iron into the mixture created an alloy that generated a magnetic field when electricity ran through it, solving that issue. It is both an excellent conductor, and a powerful electromagnet. Using this, coined as EIA-Electromagnetic Iron Alloy, we sought to use it for the Mag-Lev's lift and propulsion.
The MagLev trail is comprised of railings and iron points at the center of the track. This railing has bars that extend all around the track to form a type of tube, with the upper sections being negative, and the lower sections negative. Overall, it looks to be a polygon. The bottom of the train has the EMA wrapped around the edges of the bottom, giving it it's levitation against the positive rails. Likewise, this also appears at the top of the train to prevent crashes against the trackway at speed.
At the back and front also exists the EIA. At the top and bottom exists the Plates of EIA that when powered, provides the push forward. This can be adjusted for making turns onto other tracks that are connected to the tube. And at the front is the window for seeing out of the train, where the driver(s) sit. There is also a nose at the front, where the actual batteries go for powering the train's magnetic lift. This train can, in fact, move outside a trackway if there is a metal railing, so putting them in and taking them out of the trackway for any repairs would be simple, as whereas depositing cargo.
Last is the existence of cargo attachments. A simple connector sits at the back of the Train which can connect to any Mag-Lev Cargo. Cargo containers have the same layout as the regular trains, though the power for them is located inside their box frame. The Connector tells the main train how much power is in the Lev systems.
This is important as showing we can fix the old station with parts we can create will mean the city will be willing to offer more stations to use. Likewise, it will give us the ability to transport materials and supplies, as well as troops, more regularly. The only other difficulty will be the computer we have to refurbish, and coding. It's definitely a project, but it will prove useful in transporting materials and gear, as well as troops.
Thunderer Revolver: (1) TricMagic
Thunderer Revolver: (2) TricMagic, m18951
Thunderer Revolver
The Thunderer is a Revolver. Why such an antiquated design, you ask? Well, that is fairly simple. The revolving chamber can be made up of EIA, separated by non-conducting metal, and around the barrel, further EIA work to create a magnetic field when the revolver aligns with the barrel. One shot smoothly moves to the next, and filling it with bullets is simple enough.
The handle is a container for a downsized MAB battery. While it doesn't have the same storage level of its full-sized form, the difference is linear, and it is easy to open the handle's bottom to replace it when it runs low. One particular note of interaction between MAB and EIA is the fact that a MAB battery has a far higher max discharge into EIA. When the firing pin is pressed down on by the trigger, the connection is completed, as the bullet goes off. And so the EIA creates a powerful concentrated magnetic discharge forward at the same time, massively boosting the speed of the bullet, riding that wave. This also effectively rotates the barrel to the next bullet in the process, allowing 6 shots in 7 seconds.(Due to a minor electromagnetic clasp that turns off for that time)
The bullets themselves have a tungsten point, making them very effective at piercing armor, while the rest of the bullet is steel with nickle plate. They are [9.1 x 26mm], or .38 Long caliber. As for the barrel, it is rifled, with the EIA surrounding the magnetic barrel.
Overall, the Thunderer is a deadly weapon at most ranges, though at short range, it is almost impossible to miss what you aim at, making it ideal for close quarters. The addition of the magnetic field also means that it has burst damage against any electronics that aren't properly shielded, so it can even take down heavy weapon and vehicles if they use any form of electronics, beyond it's own piercing power. This mostly causes the pulse travels in a straight line to a bit below mid range in the path of the bullet,, which means such tactics would need to be close to mid range as well, where the Thunderer excels at.
Thunderer Reliability improvement ProjectsThe Thunderer has a lot of potential, but it also has a lot of problems. The aim of THRIPs is to fix most of the more notable problems with the weapon system.
Firstly, we've added some basic EM shielding, this directs the EMP forward as a blast, increasing range to 5 meters and allowing it brick lightly hardened electronics. Secondly, we're experimenting with the shaping of the EIA "rails" to create a less chaotic mag-bubble and therefore improving accuracy. Thirdly, we've worked on more efficient capacitive systems, noticeably cutting down weight and cost.
Thunderer Reliability improvement Projects: (1) TricMagic
Thunderer Reliability improvement Projects: (2) TricMagic, m1895
Thunderer Reliability improvement ProjectsThe Thunderer has a lot of potential, but it also has a lot of problems. The aim of THRIPs is to fix most of the more notable problems with the weapon system.
Firstly, we're experimenting with the shaping of the EIA "rails" to create a less chaotic mag-bubble and therefore improving accuracy and decreasing recoil. Secondly, we've fiddled with the revolving cylinder, allowing 2 bullets to be stacked in a single chamber, doubling mag capacity. Thirdly, we've worked on more efficient capacitive systems, noticeably cutting down weight and cost.
Thunderer Reliability improvement Projects: (1) m1895
Thunderer Refinement: (1) TricMagic
Thunderer Refinement
The Thunderer is good, however, it did come up from a smaller form, so some tweaks can be made. Most of our time is in refining the EIA shaping. The rest is just creating a hardcover that can block the magnetic field generated. This focuses all of the EM force forward, improving accuracy and reducing energy use to the point each battery can fire 18 times before needing to be replaced, as well as solving it taking out any non-hardened user equipment.
Event Design
Survivalist Uniform Mk. II: ()
3D Maneuver Gear: (1) TricMagic
Regular Design
Mag-Grapple: ()
Skyship Aéria: (1) TricMagic
Event Design
Survivalist Uniform Mk. II: ()
3D Maneuver Gear: (2) TricMagic, m1895
Regular Design
Mag-Grapple: ()
Skyship Aéria: (1) TricMagic
AR Goggles Map Network: (1) m1895
Event Design
Survivalist Uniform Mk. II: ()
3D Maneuver Gear: (2) TricMagic, m1895
Regular Design
Mag-Grapple: ()
Skyship Aéria: ()
AR Goggles Map Network: (2) m1895, TricMagic
AR Goggles map network
We've been able to salvage enough communicators with Joorai Maps software largely intact to begin work on our AR Goggles project.
Pre-Fall AR goggles were naturally designed to connect with communicators, displaying a 3-d map vital when navigating The Arcology even then, so hardwiring the ones we've scavenged into what communicators we've scavenged isn't too much of a challenge. Unfortunately, The Arcology has changed a lot since Joorai Maps was still being updated, so we've had to set aside some of our 3D Maneuver gear users and some other poor schlubs into a "Survey Corps" to update the maps using what editing privileges we've been able to nab. Aside from that, we've added very basic encryption
Quality Joogle AR Revamp (1): m1895
Event Design
3D Maneuver Gear: (2) TricMagic, m1895
Revision
Quality Joogle AR Revamp (2): m1895, TricMagic
Quality Joogle AR Revamp
Due to a few miscommunications among messengers, it seems that the Map Network wasn't completed.
Simple enough fix though. First is Polycarbonate, which has numerous advantages over cheaper glass alternatives. Using this for the lenses and proper carbon-plastics with rubberized outer casing will make it fairly light. The new AR Glasses also come with a basic battery pack capable of 12 hours of operation.
The second is a bt obvious. We've managed to get Joogle Servers up and running again, and re-purposed them. Now we can send our "Survey Corps" to remap all the areas, which will help a lot with movement spotting and movement ourselves. The use of the 3D Maneuver Gear is sure to be helpful for mapping everything and stitching it into a single whole on the servers.
3D Maneuver Gear3D Maneuver Gear
The 3D Maneuver Gear. It's made up of a combination of titanium-EIA alloy and carbonweave fibers, attached to vibration blades. These are powered by a small pack with MAB, and by sending a current down the cable, the vibration blades will slip out or into objects with quite some ease. Used properly, this allows movement in Three Dimensions. The blades themselves are also titanium, with diamond tooling and a serrated edge that sticks into a target. They also double as a weapon that when activated, can go through stone, iron, and steel to a degree.
The main movement is launching one of the four blades with your hand, with the cable extending. The vibrating blade sticks into the target, and then the cables can be retracted. Sending another current down the blade and retracting it further brings the blade out of the target. Control of these four weapons are down with the harness, with certain movements triggering different blades and cables.
3D Maneuver Gear is complex, but with buildings all around it makes for a devastating movement option able to outpace and lead Battleframes into enemy lines, or escape them. Though do to the training involved, those who can use them is also limited. It's also an option to lead Battleframes away entirely before retreating beyond their ability to follow. Needless to say, it also comes with titanium light plate armor with carbonweave vests and pants, though helmets are not included since it is necessary to be able to see around you.
AR goggles attempt 3 (1): m1895
AR Goggles attempt 3Our repeated failures at making the AR goggles work have become quite... aggravating, but if we can get these to work, then we'll be much better off than before we got into this whole mess.
Firstly, we've begun mass-production of our own model of AR goggles, with full-scale scavenging programs to salvage the necessary components (or the machinery needed to produce them, if possible.) to make the damn things.
Next, we've catalogued several "natural" radio phenomena that BFs will ignore rather than investigate. Copies of these phenomena encrypted with information packets can now be used by AR goggles to communicate. The first use of this is of course realtime mapping and inter/intra-platoon comms, but we've also included the ability for squad leaders to mark targets for their individual squad.Quote from: voteboxAR goggles attempt 3 (2): m1895
AR Goggles attempt 3Our repeated failures at making the AR goggles work have become quite... aggravating, but if we can get these to work, then we'll be much better off than before we got into this whole mess.
Firstly, we've begun mass-production of our own model of AR goggles, with full-scale scavenging programs to salvage the necessary components (or the machinery needed to produce them, if possible.) to make the damn things.
Next, we've catalogued several "natural" radio phenomena that BFs will ignore rather than investigate. Copies of these phenomena encrypted with information packets can now be used by AR goggles to communicate. The first use of this is, of course, realtime mapping and inter/intra-platoon comms, but we've also included the ability for squad leaders to mark targets for their individual squad.
EM Warp Mine: (1) TricMagic
EM Warp Mine: (2) TricMagic, m1895[/quote]
Special Ops Mission: BZD, Repairing the Ancient CCP Foundry: (1) TricMagic
Special Ops Mission: Black Zone Dive, Beacon Zoning Distraction[/quote]
Collecting the Carbon Conversion Process, repairing the Ancient CCP Foundry.
BZD is the code name given for a mission to extract a certain technology that rests with the Battleframes, the Carbon Conversion Process. They primarily use these machines to create new steel for themselves. though the amount of bugs they have accumulated have led to some facilites being misplaced.
Put simply, the Carbon Conversion Process allows the extraction and implementation of carbon from life forms. It can turn anything living into a carbon base. This can be used to create oil, steel, and carbon-grade steel. The last of which is a standard metal for Battleframes, it doesn't really rust easily, though wear and tear in machines does require replacements occasionally, not to mention battles.
The job is to go in, acquire the blueprints and coding, as well as ring back any parts that are needed from them to study. We can then use those to repair the ancient foundry located in our territory that once used this long ago. The Spires near us themselves were made with this technology, so we may be able to repair and build off them too.
Though, having the Carbon Conversion Process means we can farm kelp for oil and the carbon needed to make steel and other items. Oil can in turn not only power our generators, but be used to create plastics. Perhaps most important though to the coming war, this Carbon Conversion will allow us to make the blades that the 3D Maneuver Gear relies on reliably, in addition to a new method of acquiring important minerals.
To help with this, we have developed a new item, the Beacon. Beacons can be set on a timer, and placed by 3D-MG users. Planned properly, we can draw large numbers of battleframe to that area. This in turn will weaken their presence in other areas. They are designed to emit a massive signal for an hour, in a chaotic manner to obscure their position. Placing multiple in an area will only amplify this confusion, as they all emit the same frequency. Unlike the EM-Warp Mine, they emit it over time, but have about the same cost. They don't actually injure anyone directly though, since it is low power for long active times. Nor do they have any sensors.
These Beacons will be key to the operation. And after it, they can be used in the battlefield to mess with communications in an area while they are active, drawing Battleframes in droves. And hopefully mess with the enemies radio signals. Somewhat obviously, they need to be placed behind enemy lines, so their deployment is limited by the number of those who can deploy them safely. At this time, only the 3D-MG users can.
The Plan. Place Beacons in Black Zone Territory. Set their timers for different times. This will let us open a hole, with some going off first in the sequence, and later nearby ones going off, forcing them to follow their programming to shut it off. (Primarily, we will be looking at what signals they can't ignore and trying to make it believable.)
This will reduce the number in the areas we need to get to. The teams will enter, with the Primary teams searching, and the Decoy Teams heading out to the surrounding areas with more specialized beacons, meant to activate from an AR Google signal instead of a set timer.
Get the data along with parts from the area we've located, then get out, setting off the Decoy Beacons to make escaping back to our Territory easier on them.Quote from: Vote Carbon!Special Ops Mission: BZD, Repairing the Ancient CCP Foundry: (1) TricMagic
Short Explanation of CCP Foundry
A CCP Foundry uses both heat, cold, and energy to extract pure carbon from a carbon-based lifeform. The rest forms a mineral-rich sludge which can later be refined into separate parts. This sludge can also become carious oils with the right processes.
The Carbon itself is later used in that foundry to create specific types of it. Carbon is good for mixing into solid structures, hexagonal carbon diamond, as well as pure carbon-layers.
The main issue is that over time, most of the gear and programming that regulated the process, has degraded. As such an operation to gather data from working CCP foundries in the Black Zone has been put together with what data we've collected. The main goal is to get examples of how it's supposed to work, both code and mechanisms. Once we have that, we can repair our own.
We don't really have time to try and puzzle out how it's supposed to work, which could take years if we are unlucky. So working examples will greatly improve our success rate in repairing the Foundry to at least be able to extract carbon into the proper forms we need.
3D Maneuver Gear Production tweaks: (1) TricMagic
3D Maneuver Gear Production tweaks
With the CCP active, we can now use it to produce the artificial diamond grains. Flawed, true, but they only need to be used to create diamond tooling such that our 3D Maneuver Gear uses in their blades. One diamond grain is as good as the other no matter their quality.
This will effectively reduce the mineral cost, as we can produce our own carbon diamonds for their creation.
As well, we will be looking over the carbon-weave production in the threads connecting them. Either way, this should allow more sets to be produced.
So, the diamond grains for the diamond tooling, and the carbon-weave. Diamond grains are at least simple enough, simply being hexagonal stacks bunched together. And carbon-weave produced through carbonization. Being able to make more of them will help with getting our troops training with them, since it is no longer so difficult to source Diamond Grains for the blades.
CWC Armor: (1) TricMagic
Carbon-weave-ceramic Armor (CWC Armor)
The first major innovation, making use of the newly repaired carbon-weave layered and a carbon-rich gel applied to it, after which, it is carbonized further in high heat and pressure. Sturdy and pliable, it's effectively sections of plate which discharge kinetic energy along it's frame, and preventing shots from actually going through. Covers the torso, shoulders and arms, and front of the legs with these plates connected into a suit through the carbon-weave.
We mostly need minerals and carbon, along with energy. One advantage of refining the carbon-weave process should also be to finally make 3D Maneuver Gear Cheap, if needing 1 Carbon instead of 1 Mineral. We will need to come up with a training program for it though. But they will enjoy the new armor immensely since it will make melee combat much more viable.
CWC Vest (1): m1895
CWC Vest :(1) m1895, TricMagic
MAB-Boost Train: ()
CS Vest: ()
CWC VestThe CWC Vest is simply the chestpiece from the CWC being produced on it's own, this greatly cheapens cost and decreases weight, allowing more of our soldiers to be equipped with it.
Cycle 0.24- PS Census.
Yes: (1) TricMagic
No: ()
Phoziri Army rank structure
Yes: ()
No: (1) TricMagic
Cycle 0.24- PS Census.
Yes: (2) TricMagic, H4zardZ1
No: ()
Phoziri Army rank structure
Yes: ()
No: (1) TricMagic
Lightning Rod: (1) TricMagic
Lightning Rod: (1)TricMagic
Scrappers Guild: (1) m1895
Lightning Rod: ()
Scrappers Guild: (1) m1895
Aquaculture Cleanup Initiative: (1) TricMagic
Scrappers GuildWe desperately need minerals to stand a chance in this war, so we've setup a scrappers guild to maximize our mineral output.
Firstly, the guild provides a solid rank structure for our scrappers and scrapping operations, ensuring no scrapper is given a task too hard for them. Secondly, this allows us to equip the best scrappers with the best tools, enabling them to work far more effectively, and finally it allows them to call on assistance from the Phoziri Home Legion, who fortunately haven't had to do much so far, to deal with bandits and the like
Lightning Rod: ()
Scrappers Guild: (1) m1895
Aquaculture Cleanup Initiative: (2) TricMagic, H4zardZ1
Add on report from CPHDScrappers GuildWe desperately need minerals to stand a chance in this war, so we've setup a scrappers guild to maximize our mineral output.
Firstly, the guild provides a solid rank structure for our scrappers and scrapping operations, ensuring no scrapper is given a task too hard for them. Secondly, this allows us to equip the best scrappers with the best tools, enabling them to work far more effectively, and finally it allows them to call on assistance from the Phoziri Home Legion, who fortunately haven't had to do much so far, to deal with bandits and the like
The Best Tools in this case happen to be various electric saws. Diamond Grain and Carbide versions, straight from the CCP, all powered by MAB Batteries. Along with large hammers, jacks, shovels, and old fashioned picks for stubborn debris. And the miscellaneous stuff.
Some broken down electric trucks are getting fixed with the help of the Power Division as well. That will help a ton in getting stuff around. And once we start bringing in more material, we might be able to repair more.
We've also got the Survey Corps out in force, watching our backs and patrolling around to protect us, so we should be fine.
Quote from: Everything Cheapening Votebox, Now with added Fresh WaterLightning Rod: ()
Scrappers Guild: (1) m1895
Scrapper's Guild + CPHD Add-on Report: (1) TricMagic
Aquaculture Cleanup Initiative: (1) H4zardZ1
Lightning Rod: ()
Scrappers Guild: ()
Scrapper's Guild + CPHD Add-on Report and PHLE: (2) TricMagic, m1895
Aquaculture Cleanup Initiative: (1) H4zardZ1
Lightning Rod: ()[/quote]
Scrappers Guild: ()
Scrapper's Guild + CPHD Add-on Report and PHLE: (3) TricMagic, m1895, H4zardZ1
Aquaculture Cleanup Initiative: ()
Add on report from CPHDScrappers GuildWe desperately need minerals to stand a chance in this war, so we've setup a scrappers guild to maximize our mineral output.
Firstly, the guild provides a solid rank structure for our scrappers and scrapping operations, ensuring no scrapper is given a task too hard for them. Secondly, this allows us to equip the best scrappers with the best tools, enabling them to work far more effectively, and finally it allows them to call on assistance from the Phoziri Home Legion, who fortunately haven't had to do much so far, to deal with bandits and the like
The Best Tools in this case happen to be various electric saws. Diamond Grain and Carbide versions, straight from the CCP, all powered by MAB Batteries. Along with large hammers, jacks, shovels, and old fashioned picks for stubborn debris. And the miscellaneous stuff.
Some broken down electric trucks are getting fixed with the help of the Power Division as well. That will help a ton in getting stuff around. And once we start bringing in more material, we might be able to repair more.
We've also got the Survey Corps out in force, watching our backs and patrolling around to protect us, so we should be fine.
Revision: Bolt Rifle
The Bolt Rifle uses millimetres of a specialized Carbon-ceramic layer applied to the base wood stock and barrel meant to contain(and focus down the barrel) the EM Warp used for the gun. Rather than the expensive configuration for the revolver, the Bolt Rifle focuses on strength, with a place to load a clip containing 6 bullets which get moved into the gun via the same electromagnetic clasp method as debuted in the Thunderer. Granted, the Carbon-ceramic plates the ammo case's outer area too, which prevents EM Leakage and allows the ammo to be switched out quickly. The same applies to the MAG Battery cover used, quick to switch out for a new one.
The EIA configuration is focused entirely on force of arms, going down the whole barrel of the rifle to maximize Warp, enough to pierce armor with ease. 6 Shots per battery, and an even more powerful Warp than the Thunderer thanks to that concentration. And enough range to double as a sniper rifle, though at the farthest distances, the less effective the EMP, according to analysts. It's range and power make it perfect for dealing with robot armor, though there are thoughts it could be improved later on to be able to pierce Battleframe-level Armor. For now though, it will be perfect for giving our forces another edge to start pushing back.
Please make sure to return ammo cases after use if possible. It will bring down the cost of making new ones as they can just be refilled.
For ease of production the Bolt uses the same caliber as the Thunderer.
Warning: the Bolt has a greater kick to it than the Thunderer. Make sure to practice to get used to it. However, it does not fire as quickly either, so is more manageable with practice.
Carbon-ceramic is kinda based on a faraday cage. Though it's more a crystalline lattice that just bounces EM Waves back, not allowing passage.
CY Alloy AM Bullet: ()
Thunderer Refinement 2: Electric Boogaloo: (1) TricMagic
Magnetic Carbon Alloy Battery: ()
Cycle 0.24- PS Census.
Yes: (2) TricMagic, H4zardZ1
No: ()
Phoziri Army rank structure
Yes: ()
No: (1) TricMagic
CY Alloy AM Bullet: ()
Thunderer Refinement 2: Electric Boogaloo: (2) TricMagic, m1895
Magnetic Carbon Alloy Battery: ()
Cycle 0.24- PS Census.
Yes: (3) TricMagic, H4zardZ1, m1895
No: ()
Phoziri Army rank structure
Yes: ()
No: (1) TricMagic
Phoziris Home Legion Explanation
Yes: (1) m1895
no: ()
Quote from: VoteboxCY Alloy AM Bullet: ()
Thunderer Refinement 2: Electric Boogaloo: (2) TricMagic, m1895
Magnetic Carbon Alloy Battery: ()Quote from: Lore VoteCycle 0.24- PS Census.
Yes: (3) TricMagic, H4zardZ1, m1895
No: ()
Phoziri Army rank structure
Yes: ()
No: (1) TricMagic
Phoziris Home Legion Explanation
Yes: (2) m1895, TricMagic
no: ()
CY Alloy AM Bullet: ()
Thunderer Refinement 2: Electric Boogaloo: (3) TricMagic, m1895, H4zardZ1
Magnetic Carbon Alloy Battery: ()
Thunderer Refinement 2: Electric Boogaloo
The Thunderer has had a... troubled development cycle, we've put a lot of work into. Now we may finallyhave got it into the hands of the common soldier.
The first of this latest round of improvements is the replacement of the large metal capacitive system with a significantly smaller carbon-based supercapacitor. This significantly decreases mineral costs. Along with that, we've streamlined the entire production process, lowering overall mineral cost.
Full Dive: Virtual Reality 3D Maneuver Gear Training Simulations: (1) TricMagic
Full Dive: Virtual Reality 3D Maneuver Gear Training Simulations: (2) TricMagic, H4zardZ1[/quote]
Infrastructure- Full Dive: Virtual Reality 3D Maneuver Gear Training Simulations
A step using ultra-fast carbon switches and other computer components, special data-links using Photonic-crystal fibers, and neurotransmitters/receivers based around a Neuralink to the spine with those PCF to create the first true VR. The stated goal is the creation of a standard pod that one can use to train in various situations to gain experience at home, to do better on the battlefield.
As for programming, the AR Goggles and a special programming code meant for virtual reality allows the create of very realistic environs. The primary purpose of these pods other than training is well, training. Specifically in the use of the 3D Maneuver Gear. In VR, one can't truly die, and the pain setting is lowered, allowing one to train in the use of the 3D Maneuver Gear without worrying about cost or practicality. This means that a fighting style can be developed using the vibration of the blades to pierce armor and slice through limbs and wires, along with practice moving around, all safely with only energy cost to worry about. And since they are set up at home and not meant to move, we should have enough, and not have to worry about space.
Of course, most of our VR Focus is on this particular training program, so as of right now, there are no other training programs one can choose. Of course, this will make the 3D Maneuver Gear accessible to anyone in theory, and push the boundaries of our technology.
VR Training Simulations: Virtual Combat Training: (1) TricMagicQuote from: Lore Vote, the ThirdCycle 0.24- PS Census.
Yes: (3) TricMagic, H4zardZ1, m1895
No: ()
Phoziri Army rank structure
Yes: ()
No: (1) TricMagic
Phoziris Home Legion Explanation
Yes: (2) m1895, TricMagic
no: ()
VR Training Simulations: Virtual Combat Training
The first in the use of VR in simulated environments, this training pits teams against each other in live combat, within the simulation. A live game to improve our soldiers ability to fight with each other, against certain situations where they may be outnumbered, or facing something like a battleframe(programmed in to serve as practice against a greatly superior opponent), as well as granting combat experience to new soldiers.
This will see our veterans grow stronger, and new soldiers to have a certain level of ability before seeing actual combat. We even have programmed in an approximation of enemy weaponry to train against and learn about, though such only mimics it according to code, like all things in VR.
Needless to say, it will be updated as we learn more about weapons and gear others deploy, and according to our own weaponry advancements. No plans are in place to add vehicles to the simulation yet. But that will occur at some point in the future when we have more time and more resources for the computing needed.
Another note is that this will supplement training, soldiers still need to train their bodies as well. This just allows training of their reflexes, planning, coordination, and other aspects that require experience.
CY Alloy AM Bullet: (1) NG
EMP Grenade: (0)
CY-AP Bullet: (2) NG, TricMagic
EMP Grenade: (1) TricMagic