Bay 12 Games Forum
Finally... => Forum Games and Roleplaying => Topic started by: hops on December 06, 2019, 07:47:57 am
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So http://www.aidungeon.io/ gave me this idea... AI Dungeon 2 is a neural network that generates an endless text adventure game that you can type any response to, and it'll keep the story going.
The idea here is that in another thread, people vote in a command for what the protagonist will do, which will be locked in after two or more people +1 it. This thread will be the thread where people act as the "AI" and vote in on what will happen as a response to the players' actions. You can post in both threads, but I imagine it'd be more fun to stick to only one.
You may wonder: Wait, Cinder, you're basically making us write our own suggestion game? Well, yes, but the idea is to make a suggestion game that is crowdsourced and thus updates really, really fast. I'm kind of busy and still need time to work on my other game, Soup Kitchen...
Gameplay Thread (http://www.bay12forums.com/smf/index.php?topic=175153.0)
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Also, note that whenever you guys want to end the current run and restart, you can just kill off the protagonist.
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So far Apocalyptic has been chosen, let’s wait for more votes
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((Also, I'll be posting most of my OOC stuffs on the Gameplay thread so that I don't have to say things twice.))
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((Can I just say how frustrating it is that the day you introduce the amazing concept of AIdungeon 2 to me, it just stops working entirely?)
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the idea is to make a suggestion game that is crowdsourced and thus updates really, really fast.
It only updates once every 48 hours (or slower.) That's fast for an SG, but not really, really fast.
I would suggest that any action that gets +1ed goes into this thread, same with the response. We could go for 2 approvals instead if you think that's too chaotic.
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the idea is to make a suggestion game that is crowdsourced and thus updates really, really fast.
It only updates once every 48 hours (or slower.) That's fast for an SG, but not really, really fast.
I would suggest that any action that gets +1ed goes into this thread, same with the response. We could go for 2 approvals instead if you think that's too chaotic.
Sounds good to me.
We are now doing Apocalyptic, write yer intros.
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The apocalypse, ever since it was announced that WW3 had begun, and the USA and Russia dropped their nukes on each other, this caused a cascade of allies of each to be dragged into the war. Many nukes were dropped by those who had them on large cities and military bases. Luckily, some built underground bunkers before this, including you. People thought you were crazy, that those who built bunkers for something that would never happen we’re crazy. You were not crazy, as you found out when you looked outside and saw that the city near your country home was completely destroyed, building leveled, fires everywhere.
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It is a nice day to be alive. Well that is assuming you prefer zombies to gridlock and a 9-5 job. You miss coffee though. As you gather yourself to face another day of scavenging you begin to reflect upon your past: You were
a) a US citizen, in Chicago.
b) a German burger in Lower Saxony
c) a Russian peasant near Novosibirsk
d) a former child soldier in Sierra Leone
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It is a nice day to be alive. Well that is assuming you prefer zombies to gridlock and a 9-5 job. You miss coffee though. As you gather yourself to face another day of scavenging you begin to reflect upon your past: You were
a) a US citizen, in Chicago.
b) a German burger in Lower Saxony
c) a Russian peasant near Novosibirsk
d) a former child soldier in Sierra Leone
Yes, let’s go with this. Mine didn’t have choices and was more like a prologue
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Zombies was its own separate genre from apocalyptic though...
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The apocalypse, ever since it was announced that WW3 had begun, and the USA and Russia dropped their nukes on each other, this caused a cascade of allies of each to be dragged into the war. Many nukes were dropped by those who had them on large cities and military bases. Luckily, some built underground bunkers before this, including you. People thought you were crazy, that those who built bunkers for something that would never happen we’re crazy. You were not crazy, as you found out when you looked outside and saw that the city near your country home was completely destroyed, building leveled, fires everywhere.
A year later,
It is a nice day to be alive. Well that is assuming you prefer raiders to gridlock and a 9-5 job. You miss coffee though. As you gather yourself to face another day of scavenging you begin to reflect upon your past: You were
a) a US citizen, in Chicago.
b) a German burger in Lower Saxony
c) a Russian peasant near Novosibirsk
d) a former child soldier in Sierra Leone
e) something else
-
The apocalypse, ever since it was announced that WW3 had begun, and the USA and Russia dropped their nukes on each other, this caused a cascade of allies of each to be dragged into the war. Many nukes were dropped by those who had them on large cities and military bases. Luckily, some built underground bunkers before this, including you. People thought you were crazy, that those who built bunkers for something that would never happen we’re crazy. You were not crazy, as you found out when you looked outside and saw that the city near your country home was completely destroyed, building leveled, fires everywhere.
A year later,
It is a nice day to be alive. Well that is assuming you prefer raiders to gridlock and a 9-5 job. You miss coffee though. As you gather yourself to face another day of scavenging you begin to reflect upon your past: You were
a) a US citizen, in Chicago.
b) a German burger in Lower Saxony
c) a Russian peasant near Novosibirsk
d) a former child soldier in Sierra Leone
e) something else
Yes. I like it when multiple ideas can work together like this
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The apocalypse, ever since it was announced that WW3 had begun, and the USA and Russia dropped their nukes on each other, this caused a cascade of allies of each to be dragged into the war. Many nukes were dropped by those who had them on large cities and military bases. Luckily, some built underground bunkers before this, including you. People thought you were crazy, that those who built bunkers for something that would never happen we’re crazy. You were not crazy, as you found out when you looked outside and saw that the city near your country home was completely destroyed, building leveled, fires everywhere.
A year later,
It is a nice day to be alive. Well that is assuming you prefer raiders to gridlock and a 9-5 job. You miss coffee though. As you gather yourself to face another day of scavenging you begin to reflect upon your past: You were
a) a US citizen, in Chicago.
b) a German burger in Lower Saxony
c) a Russian peasant near Novosibirsk
d) a former child soldier in Sierra Leone
e) something else
Yes. I like it when multiple ideas can work together like this
Seems a good enough start. Let's get this rolling
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Action
d) a former child soldier in Sierra Leone
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Picking through the ruin of the city, you start hearing a voice behind you. You duck into cover but it was no use. "Get out from there," a harsh male voice yelled. You have no idea how many of them there are.
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You hear the same person say “If you don’t get out, I will drag you out myself”
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Picking through the ruin of the city, you start hearing a voice behind you. You duck into cover but it was no use. "Get out from there," a harsh male voice yelled. You have no idea how many of them there are. You hear the same person say “If you don’t get out, I will drag you out myself”
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Action
Quickly look around and get an idea of our surroundings before we think about coming out of our cover, and do we have a weapon.
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You are behind a broken car. You always wondered why people had to ditch their cars when society breaks down... you were scavenging some parts from it earlier when you were ambushed. Not too far from you is a huge pile of rubble from a collapsed skyscraper. The other buildings around are too far to reach- if your assailants are armed.
As mentioned earlier, you were well-prepared for the apocalypse. You have a shotgun mounted on a sling. At first, you went around with a pistol since you didn't want to get jumped for your weapons, but you never really got jumped by any raiders anyways, until now. The rest of your things are back in your bunker, though, which is a problem.
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You are behind a broken car. You always wondered why people had to ditch their cars when society breaks down... you were scavenging some parts from it earlier when you were ambushed. Not too far from you is a huge pile of rubble from a collapsed skyscraper. The other buildings around are too far to reach- if your assailants are armed.
As mentioned earlier, you were well-prepared for the apocalypse. You have a shotgun mounted on a sling. At first, you went around with a pistol since you didn't want to get jumped for your weapons, but you never really got jumped by any raiders anyways, until now. The rest of your things are back in your bunker, though, which is a problem.
+1
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You are behind a broken car. You always wondered why people had to ditch their cars when society breaks down... you were scavenging some parts from it earlier when you were ambushed. Not too far from you is a huge pile of rubble from a collapsed skyscraper. The other buildings around are too far to reach- if your assailants are armed.
As mentioned earlier, you were well-prepared for the apocalypse. You have a shotgun mounted on a sling. At first, you went around with a pistol since you didn't want to get jumped for your weapons, but you never really got jumped by any raiders anyways, until now. The rest of your things are back in your bunker, though, which is a problem.
+1
+1
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Action
Lets run for the pile of rubble, and get a look at how many people there are.
+1
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You run.
*KRAKK*
A pistol rings out behind you! The hastily fired bullet hurtles past you, and you run the faster for it--
*KRAKK*
You hurl yourself behind the rubble. A bullet strikes the battered concrete. There's an acid taste in your mouth.
"Come on, is this what we're doing now? Get out here if you want to live!"
You're hesitant to look out from behind your new vantage point, but you only hear the one pistolier. Maybe there's more guys hiding. Maybe not.
This rubble-pile you've found really is massive; a veritable maze of rebar and ruined concrete. You might be able to lose your assailant in here... of course, you could also just try and shoot him. Shotgun beats pistol, right?
a) Retreat further into the rubble.
b) Jump out of the rubble, shotgun blazing!
c) Something else?
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You run.
*KRAKK*
A pistol rings out behind you! The hastily fired bullet hurtles past you, and you run the faster for it--
*KRAKK*
You hurl yourself behind the rubble. A bullet strikes the battered concrete. There's an acid taste in your mouth.
"Come on, is this what we're doing now? Get out here if you want to live!"
You're hesitant to look out from behind your new vantage point, but you only hear the one pistolier. Maybe there's more guys hiding. Maybe not.
This rubble-pile you've found really is massive; a veritable maze of rebar and ruined concrete. You might be able to lose your assailant in here... of course, you could also just try and shoot him. Shotgun beats pistol, right?
a) Retreat further into the rubble.
b) Jump out of the rubble, shotgun blazing!
c) Something else?
+1 Sorry for not thinking of things to write
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Action
A
+1
(I'm allowed to post the action like this, right? :-X)
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Yes please :P
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"That's it, punk! I warned you!"
Another gunshot rings out, adding just one more harsh note to the cacophonic background. Then a couple more. But this was nothing new to you. Dodging gunfire before the calamity. Dodging gunfire after the calamity. What else was new? After all, you've seen and have partaken in the worst parts of human nature. As a child, no less!
Nevertheless, you didn't survive to this point by being rash and reckless. During a lull in the shooting, you disappear further into the derelict ruins of the Sam Bangura Building, what was once the tallest building in all of Sierra Leone. A shotgun is way more effective in the cramped corridors than out in the open, anyway. You take a winding path through the labyrinth of concrete and find yourself at a stairwell, still intact. A few moments pass a you catch your breath. You hear muffled noises. Voices? Are they coming from above or below? Or are they coming from the corridor behind you?
A) Go upstairs
B) Go downstairs
C) Attempt to set up an ambush and wait
D) Something else
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I'll just tweak the multiple-choice bit a little, to try and standardize it for future action-posts
"That's it, punk! I warned you!"
Another gunshot rings out, adding just one more harsh note to the cacophonic background. Then a couple more. But this was nothing new to you. Dodging gunfire before the calamity. Dodging gunfire after the calamity. What else was new? After all, you've seen and have partaken in the worst parts of human nature. As a child, no less!
Nevertheless, you didn't survive to this point by being rash and reckless. During a lull in the shooting, you disappear further into the derelict ruins of the Sam Bangura Building, what was once the tallest building in all of Sierra Leone. A shotgun is way more effective in the cramped corridors than out in the open, anyway. You take a winding path through the labyrinth of concrete and find yourself at a stairwell, still intact. A few moments pass a you catch your breath. You hear muffled noises. Voices? Are they coming from above or below? Or are they coming from the corridor behind you?
a) Go upstairs.
b) Go downstairs.
c) Attempt to set up an ambush and wait.
d) Something else?
but otherwise, perfect. +1
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Action
C
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These cramped, dark corridors make for a natural choke point. If anyone wants to get to you and the stairwell, they gotta transverse this singular hallway.
Easy pickings, you think. Your shotgun hungers quietly on your back. It has always hungered.
Trust nobody. Kill everyone you meet. They are the enemy. It's you or them. It's you or them. It's you or them.
You. You. You. Them. The enemy. Them. The enemy. Bullets. And silence.
...
You spread small chunks of rubble and debris throughout the hallway, jury-rigging a primitive alert system. The shotgun rests contemplatively in your hands; an old friend and an old comfort in this heartless hellhole. Sounds of movement come closer. Closer. You are able make out two muffled voices coming from the direction you previously came from. Your hunch was right: Mr. Pistol had backup.
"Wetin yu de du? Boss-man sabi never come here"
"Shut up, pussy. He's a scavenger. He's nothing. They do all the work for us."
The strong take from the weak. It is what it is. Your grip tightens in anticipation. The movement comes closer. You hear the rocks being kicked aways. It's time.
The mousetrap closes. You roll into the hallway and empty three shells into the unfortunate saps pursuing you. The thundering booms echoes throughout the building. The pistol pursuer is barely able to let out an expletive as his head bursts apart like overripe papaya. The rest of his body falls over with a wet thud. The other fella, a typical machete wielding goon oh so common in this day and age, takes a direct hit to the thigh and is blasted to the floor, forever separating him from one of his legs. He isn't dead but clearly he's well on his way.
You carry a blank expression, ears still ringing, as you walk to the fallen raider. He can only belt out a pitiful "N-No!' and he feebly tries to grasp his machete. The ringing gives way to the sound of labored breathing.
It's the sound of a man bleeding to death. A heart slowing down. How sweet the sound.
You consider finishing him off. Mercy. Or maybe a waste of ammo.
Before you can complete that thought, you immediately take notice of a chorus of bloody screams in the distance. Sounded like they came from below.
Uh oh.
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...That. Yes. :o
+1
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+1
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Action
Time to leave the position were at and get back to our bunker by running away
+1 And grab that guys pistol as we run by.
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Just as expected, more company. That would explain their boldness in attacking someone armed. It's almost as if these raiders don't realize they're fodder for their leaders to swoop in.
You suppose some things never change, even now that human civilization is gone.
There's no use having a last stand here, so you make your way past the corpse and soon-to-be-corpse to leave, pocketing the pistol for some reasons. The shots rained down on you seemed to be half-hearted at best, and the voices disappeared as you take the detour around the city.
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[I wanted to introduce something other than just more raiders... Give the player and future authors more variety in threats.]
The screams from below bellow louder with each passing moment. They're coming closer and its readily apparent that whoever 'they' are, they outnumber you by an uncomfortable amount. There's no glory, no point, no recognition standing here and fighting a fight that you can't possibly win.
ɛn i dɔn ɔganayz di dɛbul dɛn, i dɔn gi dɛn pawa, ɛn mek dɛn de rul di wɔl.
Blood flows slowly in the hallway. Breaths that grow quieter and heavier. A futile scripture quotation won't save this wounded raider from his ultimate fate; his final destination. You ignore him and his lamentations in Krio as you hastily relieve the other body of his firearm and remaining ammo. The unholy stew of screaming reaches a fever pitch. It's time to go.
kil mi... kil mi
He begs. How pathetic, you think to yourself. Face death with dignity, because this is an undignified reality. You crouch down and pat raider twice in face with mock comfort.
"Now now, brother." you whisper. "it won't be long now."
You stand up and stomp on his grievous leg wound
You turn and run. You quickly glimpse back and see a crowd of misshapen viciousness descend on the hapless raider, his screams drowned out by rabid, beastly sounds.
People called them dɛbul...demons
Fellow men and women who had given up their human nature and had reverted to something more primal, more feral. Some say they are possessed by the dark spirits. Other say that the radiation melted their brains. All say that they should be avoided at all costs.
Mentally retracing your footsteps, you run and run and run. Out of your peripheral vision, you estimate that roughly three or four dɛbul are pursuing you; the others likely distracted by the less than fortunate fella left behind. You hoof it though the lobby of the Sam Bangura Building and back onto the ruined streets of Freetown. The mad screeching dies down as you see the figures hiss at you and retreat back into the dark shadows of the rubble pile. You close your eyes and let and glow of the setting sun warm your face. Perhaps this is the grace of god, for the demons shy away form his light. But who are you kidding?
It's time to go home
Where is home?
Well it's a bunker...
A) below the Cape Sierra Lighthouse, reachable by boat
B) hidden in the forest that was once the Tacguma Chimpanzee Sanctuary just outside Freetown
C) built into one of many mining shafts in the area
D) in the back yard of some deceased mining magnate that you just happened to 'borrow'
E) Bunker? What bunker? It was taken over by raiders some days ago...
F) Neither here nor there (Something else?)
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[I wanted to introduce something other than just more raiders... Give the player and future authors more variety in threats.]
The screams from below bellow louder with each passing moment. They're coming closer and its readily apparent that whoever 'they' are, they outnumber you by an uncomfortable amount. There's no glory, no point, no recognition standing here and fighting a fight that you can't possibly win.
ɛn i dɔn ɔganayz di dɛbul dɛn, i dɔn gi dɛn pawa, ɛn mek dɛn de rul di wɔl.
Blood flows slowly in the hallway. Breaths that grow quieter and heavier. A futile scripture quotation won't save this wounded raider from his ultimate fate; his final destination. You ignore him and his lamentations in Krio as you hastily relieve the other body of his firearm and remaining ammo. The unholy stew of screaming reaches a fever pitch. It's time to go.
kil mi... kil mi
He begs. How pathetic, you think to yourself. Face death with dignity, because this is an undignified reality. You crouch down and pat raider twice in face with mock comfort.
"Now now, brother." you whisper. "it won't be long now."
You stand up and stomp on his grievous leg wound
You turn and run. You quickly glimpse back and see a crowd of misshapen viciousness descend on the hapless raider, his screams drowned out by rabid, beastly sounds.
People called them dɛbul...demons
Fellow men and women who had given up their human nature and had reverted to something more primal, more feral. Some say they are possessed by the dark spirits. Other say that the radiation melted their brains. All say that they should be avoided at all costs.
Mentally retracing your footsteps, you run and run and run. Out of your peripheral vision, you estimate that roughly three or four dɛbul are pursuing you; the others likely distracted by the less than fortunate fella left behind. You hoof it though the lobby of the Sam Bangura Building and back onto the ruined streets of Freetown. The mad screeching dies down as you see the figures hiss at you and retreat back into the dark shadows of the rubble pile. You close your eyes and let and glow of the setting sun warm your face. Perhaps this is the grace of god, for the demons shy away form his light. But who are you kidding?
It's time to go home
Where is home?
Well it's a bunker...
A) below the Cape Sierra Lighthouse, reachable by boat
B) hidden in the forest that was once the Tacguma Chimpanzee Sanctuary just outside Freetown
C) built into one of many mining shafts in the area
D) in the back yard of some deceased mining magnate that you just happened to 'borrow'
E) Bunker? What bunker? It was taken over by raiders some days ago...
F) Neither here nor there (Something else?)
+1
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Sure, let's introduce something new... but let's slip the decision point in a bit earlier. I'd rather the players determine the manner in which the wounded raider dies.
The screams from below bellow louder with each passing moment. They're coming closer and its readily apparent that whoever 'they' are, they outnumber you by an uncomfortable amount. There's no glory, no point, no recognition standing here and fighting a fight that you can't possibly win.
ɛn i dɔn ɔganayz di dɛbul dɛn, i dɔn gi dɛn pawa, ɛn mek dɛn de rul di wɔl.
Blood flows slowly in the hallway. Breaths that grow quieter and heavier. A futile scripture quotation won't save this wounded raider from his ultimate fate; his final destination. You ignore him and his lamentations in Krio as you hastily relieve the other body of its firearm and remaining ammo. The unholy stew of screaming reaches a fever pitch. It's time to go.
kil mi... kil mi
He begs.
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I didn’t want to get bogged down in this singular encounter and wanted to do some worldbuilding, but your suggestion gives the reader a chance to influence the player character’s personality beyond ‘child soldier who had seen some shit’
No strong feelings one way or the other so I’ll the vote decide
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Sure, let's introduce something new... but let's slip the decision point in a bit earlier. I'd rather the players determine the manner in which the wounded raider dies.
The screams from below bellow louder with each passing moment. They're coming closer and its readily apparent that whoever 'they' are, they outnumber you by an uncomfortable amount. There's no glory, no point, no recognition standing here and fighting a fight that you can't possibly win.
ɛn i dɔn ɔganayz di dɛbul dɛn, i dɔn gi dɛn pawa, ɛn mek dɛn de rul di wɔl.
Blood flows slowly in the hallway. Breaths that grow quieter and heavier. A futile scripture quotation won't save this wounded raider from his ultimate fate; his final destination. You ignore him and his lamentations in Krio as you hastily relieve the other body of its firearm and remaining ammo. The unholy stew of screaming reaches a fever pitch. It's time to go.
kil mi... kil mi
He begs.
Alright
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Do we want to give the player choices or should we leave it open ended?
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Choices couldn't hurt.
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A) Put him out of his misery
1) With your gun
2) With his own machete
3) With something else
B) Make him suffer
C) Let fate deal with him
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A) Put him out of his misery
1) With your gun
2) With his own machete
3) With something else
B) Make him suffer
C) Let fate deal with him
+1
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The screams from below bellow louder with each passing moment. They're coming closer and its readily apparent that whoever 'they' are, they outnumber you by an uncomfortable amount. There's no glory, no point, no recognition standing here and fighting a fight that you can't possibly win.
ɛn i dɔn ɔganayz di dɛbul dɛn, i dɔn gi dɛn pawa, ɛn mek dɛn de rul di wɔl.
Blood flows slowly in the hallway. Breaths that grow quieter and heavier. A futile scripture quotation won't save this wounded raider from his ultimate fate; his final destination. You ignore him and his lamentations in Krio as you hastily relieve the other body of its firearm and remaining ammo. The unholy stew of screaming reaches a fever pitch. It's time to go.
kil mi... kil mi
He begs.
a) Put him out of his misery:
1) With your gun.
2) With his own machete.
3) With something else?
b) Make him suffer.
c) Let fate deal with him.
d) Something else?
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The screams from below bellow louder with each passing moment. They're coming closer and its readily apparent that whoever 'they' are, they outnumber you by an uncomfortable amount. There's no glory, no point, no recognition standing here and fighting a fight that you can't possibly win.
ɛn i dɔn ɔganayz di dɛbul dɛn, i dɔn gi dɛn pawa, ɛn mek dɛn de rul di wɔl.
Blood flows slowly in the hallway. Breaths that grow quieter and heavier. A futile scripture quotation won't save this wounded raider from his ultimate fate; his final destination. You ignore him and his lamentations in Krio as you hastily relieve the other body of its firearm and remaining ammo. The unholy stew of screaming reaches a fever pitch. It's time to go.
kil mi... kil mi
He begs.
a) Put him out of his misery:
1) With your gun.
2) With his own machete.
3) With something else?
b) Make him suffer.
c) Let fate deal with him.
d) Something else?
+1
-
3) Knock him unconscious with the butt of our shotgun and than time to leave this place
+1
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"Now now, brother," you whisper to the fallen raider. "It won't be long now."
*CRACK*
The raider jerks once, and lies still. Knocking people out is a vicious sort of thing-- you've probably dealt this raider some severe brain damage in the process-- but at least this way he won't be awake for what's coming.
You turn and run. You quickly glimpse back and see a crowd of misshapen viciousness descend upon the unconscious raider.
People called them dɛbul...demons
Fellow men and women who had given up their human nature and had reverted to something more primal, more feral. Some say they are possessed by the dark spirits. Other say that the radiation melted their brains. All say that they should be avoided at all costs.
Mentally retracing your footsteps, you run and run and run. Out of your peripheral vision, you estimate that roughly three or four dɛbul are pursuing you; the others likely distracted by the less than fortunate fella left behind. You hoof it though the lobby of the Sam Bangura Building and back onto the ruined streets of Freetown. The mad screeching dies down as you see the figures hiss at you and retreat back into the dark shadows of the rubble pile. You close your eyes and let and glow of the setting sun warm your face. Perhaps this is the grace of God, for the demons shy away form his light. But who are you kidding?
It's time to go home.
Where is home?
Well it's a bunker...
a) below the Cape Sierra Lighthouse, reachable by boat.
b) hidden in the forest that was once the Tacguma Chimpanzee Sanctuary just outside Freetown.
c) built into one of many mining shafts in the area.
d) in the back yard of some deceased mining magnate that you just happened to 'borrow'.
e) Bunker? What bunker? It was taken over by raiders some days ago...
f) Something else?
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"Now now, brother," you whisper to the fallen raider. "It won't be long now."
*CRACK*
The raider jerks once, and lies still. Knocking people out is a vicious sort of thing-- you've probably dealt this raider some severe brain damage in the process-- but at least this way he won't be awake for what's coming.
You turn and run. You quickly glimpse back and see a crowd of misshapen viciousness descend upon the unconscious raider.
People called them dɛbul...demons
Fellow men and women who had given up their human nature and had reverted to something more primal, more feral. Some say they are possessed by the dark spirits. Other say that the radiation melted their brains. All say that they should be avoided at all costs.
Mentally retracing your footsteps, you run and run and run. Out of your peripheral vision, you estimate that roughly three or four dɛbul are pursuing you; the others likely distracted by the less than fortunate fella left behind. You hoof it though the lobby of the Sam Bangura Building and back onto the ruined streets of Freetown. The mad screeching dies down as you see the figures hiss at you and retreat back into the dark shadows of the rubble pile. You close your eyes and let and glow of the setting sun warm your face. Perhaps this is the grace of God, for the demons shy away form his light. But who are you kidding?
It's time to go home.
Where is home?
Well it's a bunker...
a) below the Cape Sierra Lighthouse, reachable by boat.
b) hidden in the forest that was once the Tacguma Chimpanzee Sanctuary just outside Freetown.
c) built into one of many mining shafts in the area.
d) in the back yard of some deceased mining magnate that you just happened to 'borrow'.
e) Bunker? What bunker? It was taken over by raiders some days ago...
f) Something else?
+1
-
+1
-
A Lighthouse base!
+1
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Built in the early 19th century by people long since dead and irrelevant, the Cape Sierra Leone Lighthouse has stood as a beacon for sea vessels, a lowly tourist trap, and an unsightly ruin. Unbeknownst to most, however, was the existence of a heavily fortified bunker built into the bedrock below the lighthouse. You're still not quite sure of the exact circumstances regarding how you managed to come to occupy such a valuable piece of real estate. It's all a hazy irradiated bloody blur.
Located at what was once the westernmost tip of the old upscale neighborhood of Aberdeen in Freetown, the old lighthouse now rests on a small rocky island after some wayward missiles changed the local topography.
Leaving the Sam Bangura Building behind you, you make your way north to one of the many wharfs in the area. By managing a low profile, the three block trip proves uneventful. Once upon a time, these wharfs paid host to large scale ferry operators who transported crowds of people across the bays. Nowadays the seas are populated by cobbled-together junkers and the like. Recently you've noticed a marked increase in raider activity on the waters. Rumors among the scrappers and merchants speak of an emerging warlord consolidating control of the waters. You’ve dealt with foolish wannabe pirates in the past, so you’re hardly concerned.
As you return to your boat, you notice two strangers fiddling around with the engine. You’ve always tried to keep your boat hidden away as you do your usual expeditions into the city but today it seems you were sloppy.
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Built in the early 19th century by people long since dead and irrelevant, the Cape Sierra Leone Lighthouse has stood as a beacon for sea vessels, a lowly tourist trap, and an unsightly ruin. Unbeknownst to most, however, was the existence of a heavily fortified bunker built into the bedrock below the lighthouse. You're still not quite sure of the exact circumstances regarding how you managed to come to occupy such a valuable piece of real estate. It's all a hazy irradiated bloody blur.
Located at what was once the westernmost tip of the old upscale neighborhood of Aberdeen in Freetown, the old lighthouse now rests on a small rocky island after some wayward missiles changed the local topography.
Leaving the Sam Bangura Building behind you, you make your way north to one of the many wharfs in the area. By managing a low profile, the three block trip proves uneventful. Once upon a time, these wharfs paid host to large scale ferry operators who transported crowds of people across the bays. Nowadays the seas are populated by cobbled-together junkers and the like. Recently you've noticed a marked increase in raider activity on the waters. Rumors among the scrappers and merchants speak of an emerging warlord consolidating control of the waters. You’ve dealt with foolish wannabe pirates in the past, so you’re hardly concerned.
As you return to your boat, you notice two strangers fiddling around with the engine. You’ve always tried to keep your boat hidden away as you do your usual expeditions into the city but today it seems you were sloppy.
+1
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Action
Shoot them in the back with the pistol we got from that corpse, we're not gonna let them mess with our boat.
+1
You guys can crosspost yourselves if you want, I'm a bit bad at checking Bay12 nowadays.
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You manage to shoot one of the strangers in the back of her leg. Her knees buckle and she crumples to the ground. The other stranger quickly ducks behind your boat. Then he pulls out their pistol and fires at you over your boat. A bullet is headed your way
a)Duck
b)Jump to the side.
c)Fire again.
d)Drop to your belly.
e)Something else?
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You manage to shoot one of the strangers in the back of her leg. Her knees buckle and she crumples to the ground. The other stranger quickly ducks behind your boat. Then he pulls out their pistol and fires at you over your boat. A bullet is headed your way
a)Duck
b)Jump to the side.
c)Fire again.
d)Drop to your belly.
e)Something else?
+1, what do the other authors think?
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Action
b)Jump to the side.
:
I decided to cross-post this because it has been 4 days and no one has responded and I don't want this to die.
Does anyone want to take a shot at writing what happens as a result?
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Rolling d6:6
You jump to the side, dodging the bullets. You repeat this process numerous times until the gunners run out of bullets. The gunners and you are both exhausted, you from all of the dodging, and them from all of the shooting and reloading
a) Offer a truce
b) Ask why they tried to kill you
c) Find cover
d) something else
((More choices and moving something else down some letters would be fine too))
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Rolling d6:6
You jump to the side, dodging the bullets. You repeat this process numerous times until the gunners run out of bullets. The gunners and you are both exhausted, you from all of the dodging, and them from all of the shooting and reloading
a) Offer a truce
b) Ask why they tried to kill you
c) Find cover
d) something else
((More choices and moving something else down some letters would be fine too))
+1
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D) Something else.
Get to cover and then them why their trying to kill us.
Although it looked like they've completely run out of ammo, you duck behind cover just to be safe. It was a good choice, too, because another stray round whizzed by you.
"Who are you people, and why are you trying to kill me!?" you shouted.
"What? You, you tried to kill us! You shot me!"
a) "Just take your friend and get out of here before the devils come."
b) Say nothing and shoot them.
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D) Something else.
Get to cover and then them why their trying to kill us.
Although it looked like they've completely run out of ammo, you duck behind cover just to be safe. It was a good choice, too, because another stray round whizzed by you.
"Who are you people, and why are you trying to kill me!?" you shouted.
"What? You, you tried to kill us! You shot me!"
a) "Just take your friend and get out of here before the devils come."
b) Say nothing and shoot them.
this, but maybe add
c) Write in: Say/do something else