Yeah, I think we can change the names on the wiki as well to represent the actual in game terms being used, these names from the memory editing are just a good starting point.
Ah, so the reputations do work on a per-dwarf basis then? So dwarves in fort mode will hold reputation within the fort even though it is invisible?
Makes me wonder if a dwarf with a great reputation is going to be recognized by your adventurer (assuming said adventurer was started in the fort)...
In fort mode relationships screen, it shows the "strongest" option, provided there isn't something overriding it. I haven't tried retiring an adventurer after getting someone in fort to consider them nonstandard things and looking at the relationship screen of that someone (don't really use adv mode, but this seems like a test someone could do).Ah, so the reputation system is basically how DF tracks non-familial relationships?
Yes, histfigs just don't know what to do when they don't know your name right now.yeah histfigs need a greeting to get a bare grasp of understanding you, and then you kinda need to tell them events that would alter their opinions of you which leads into rep/relationships.
I've added it to the wiki page, removing the verify. I think that proves that the other one was very likely psycho. Thanks! I think it'll help a lot as well when the next version comes out and we'll be puzzling out how interrogation works.
intruder is tied to the sites that has ethics ask for hostility to neutral or enemies which ends up if you botch the ask for identity check. it's the rep you get for the event of failing to give an correct identity and marks you down for hostile for the entire civ.Cheers! I've added it.
Erm... Stealing doesn't work anymore (https://bay12games.com/dwarves/mantisbt/view.php?id=6391), so not sure how to get thief now... That was... anti-climactic.you might still get this by picking up an artifact... which includes books(but not copies).
I did discover how poetry forms are learned(just listen) and that the monks you see passing in hamlets by are basically window dressing.
It would seem that hated group, bandits and quest generated occupiers all have reputation tags, but they don't work because of the maladies of broken quests (a group that can never be routed from a site, unable to prove the bandit is dead without bringing its corpse directly to the quest giver and civilians reacting violently to killing bandits like they were also civilians)
well I figure that's because cities have ethics that react differently to events like those. and bringing a dead body straight to them with no context of the body would bring the worst logic into it.It would seem that hated group, bandits and quest generated occupiers all have reputation tags, but they don't work because of the maladies of broken quests (a group that can never be routed from a site, unable to prove the bandit is dead without bringing its corpse directly to the quest giver and civilians reacting violently to killing bandits like they were also civilians)
I havent seen number 2, i have always gotten the reputation from killing bandits.
However, Criminals (which are different from bandits ) do get impacted by number 3, they always think you are a murderer when you do that in a city and that bug has really impacted my enjoyment of cities.
BTW, Rumrusher, do you have any idea whether it is possible to use dfhack's lua api to find the relationship and knowledge about people and sites and events? Or have you been bodyswapping to find find this info?
I haven't really gone after thief yet, but did notice my adventurer took some books(I... forgot about them, honestly), and while this was in an overcrowded library and legends say the items were 'stolen', there is no associated entity rep. I have also seen a different histfig 'stealing' artifacts, but only being known as a legendary treasure hunter, despite never handing the artifacts over. I am going to try this with an adv and see if it makes me a treasure hunter or a thief... (It was a goblin civ, so it might be goblin ethics just mean there's no thief rep associated with these kinds of things)
Anyway, I've tried stealing artifacts, books, and $items$ , and none of them gave my adventurers thief rep. Looking at the legends mode, prolific kobolds also don't seem to end up with thief rep... So my conclusion is that it's just not possible to really steal stuff in the current release... (Though, if you have an artifact, you might get shadowed by questers/guards while you walk off with it.)