yeah most of the stuff I done was the result of naming some items I picked up and giving it to them, they instantly be ecstatic and basically lets you do anything that isn't 'relive them of their noble position.' being known as a treasure hunter seems to be alot more favorable than being known as a murder for hire. like the current end game adventure mode is currently for me is find the vaults and mark them for the map, get a fort to enlist the sites to the civ so you can unlock angels for adventure mode and walk into the vault with out getting harassed, use the peaceful vaults to either grab the slab and or recruit the angels and drag them to the fort to enlist them to the military so you can have angel fort citizens, attempt to see if you can do the same with the demon you bound.
kinda got me thinking about if the adoption option that nested away in the order menu could help on 'the be with family dream.'
that said I felt like it's possible to just Roleplay with your companions in fort mode
uhh a good one that I probably do after fully grasping how far my adv manual Migrant research goes is convincing an hostile unit that would think of you as an dangerous beast and get them to join a fort through giving them expedition leader status thus making them civil enough to join you on adventures as companions, so far i only got vampires and werebeasts to show up to the site like this, also folks from the caverns and Below the caverns to join fully to the fort so shrugs