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Finally... => Forum Games and Roleplaying => Topic started by: MeimieFan88 on January 19, 2020, 06:42:51 pm

Title: Mystville (Experimental RPG) [OOC Thread]
Post by: MeimieFan88 on January 19, 2020, 06:42:51 pm
(https://i.imgur.com/NInHUXI.png)

"ADVENTURERS, MYSTVILLE NEEDS YOU!"

"The village of Mystville is desperately looking for capable adventurers to investigate the nearby forest. Lately, enraged creatures and monsters have been coming out of the forest and attacking us. Many of us have been injured, and a few have even gone missing. Please, heroes of the world, we need your help against this terrible and unknown force! We can offer a 500 GP reward to those who help us resolve this situation." - The Mystville Adventuring Company

*Disclaimer: This game is highly experimental and characters that enter the game may very possibly die! Register at your character's risk!*



Sign-up sheet:

Character Name: _______
Character Gender: _______
Character Age: _______
Character Description/Bio (Optional): _______

Character Attributes: *Distribute 10 points among these character attributes*
Strength/STR: 0 (Rock smash!)
Agility/AGI: 0 (Dancin' on the edge~)
Vitality/VIT: 0 (You call that a punch?)
Intelligence/INT: 0 (That's not a phone number, that's an IQ)
Psyche/PSY: 0 (You call that a Mind Domination spell?)
Luck/LCK: 0 (It was SKILL okay???)

Character Abilities (Optional):
*List any special abilities and traits that the character has*

Character Inventory:
1x Healing Potion - A restorative cure for injuries. (Provided by the Mystville Adventuring Company)
1x Basic Weapon - A basic weapon. (Provided by the Mystville Adventuring Company) *Optional, choice of Short Sword, Mace, 2x Daggers, or Bow/Arrows*
1x Leather Armor - A basic lightweight piece of armor. (Provided by the Mystville Adventuring Company)
*List any other character-custom items, such as special weapons, armor, gear, and other personal belongings*



((GM Note: This is all very experimental! Probably going to take it slow; a post every day or two should be sufficient. We'll see what happens~!))
Title: Re: Mystville (Experimental RPG) [Registration]
Post by: Glass on January 19, 2020, 06:53:37 pm
This is probably a terrible idea.

Character Name: Jack Flush
Character Gender: Male
Character Age: Mid-20s?
He isn't actually with the adventuring company, he just wandered into the area randomly.

Luck: 10

Abilities:
-"What's Murphy's Law?": Whatever can go right, will go right.
-Eye of the storm: Everything can - and probably will - go right to hell around him, but it'll barely touch him.
-Royal Flush: Card magic. Generally, the generalities of the spell depend on the suit, while the specific depend on the number. This, however, only holds so long as he's drawing normal cards.

Character Inventory:
-Deck of cards. It looks like it would be your typical 54-card deck (13 of each suit and 2 jokers). It is not. Almost any card that has been produced can be found in this deck after drawing for long enough - or, I suppose, if you're lucky.
-Nice-looking suit
Title: Re: Mystville (Experimental RPG) [Registration]
Post by: Sl4cker on January 19, 2020, 08:00:37 pm
Spoiler: dolo-MIGHTY (click to show/hide)
Title: Re: Mystville (Experimental RPG) [Registration]
Post by: darkwarlock3 on January 19, 2020, 08:01:12 pm
Title: Re: Mystville (Experimental RPG) [Registration]
Post by: hector13 on January 19, 2020, 08:42:03 pm
Glass totally stole my idea.

Pfft.

Name: Doctor Doak
Gender: Male
Age: 45
Bio: A time-traveling scientist, accidentally arrives in the area after a very successful experiment.

Intelligence: 10

Abilities:

“I deduce...”: notices details others (everyone else) might miss.
“Hey cool!”: Learns things quickly.
Jury-rigged: Given enough time and resources, could probably build something to do what needs to be done.
Absent-Minded: sometimes forgets the minutiae.

Inventory:
Lab coat full of pens
Title: Re: Mystville (Experimental RPG) [Registration]
Post by: UristMcRiley on January 19, 2020, 08:52:31 pm
Obadiah
Spoiler (click to show/hide)
Title: Re: Mystville (Experimental RPG) [Registration]
Post by: Supernerd on January 19, 2020, 09:20:35 pm
Ooh. Its not every day that I see such a nice character sheet!
Spoiler: Character Application (click to show/hide)
Title: Re: Mystville (Experimental RPG) [Registration]
Post by: Glass on January 19, 2020, 10:02:50 pm
I'm going to sum up what we've got.

1. Sees a platinum coin on the ground, dodges a dozen arrows by bending down to pick it up
2. Rock-type tank
3. Ground-type striker
4. "If my calculations are correct, this is physically impossible!"
5. Farmer knight
6. Flying-and-fairy-type support

Any objections?
Title: Re: Mystville (Experimental RPG) [Registration]
Post by: Shadowclaw777 on January 19, 2020, 10:12:32 pm
Spoiler: Sheetio (click to show/hide)
Title: Re: Mystville (Experimental RPG) [Registration]
Post by: darkwarlock3 on January 20, 2020, 12:46:08 am
not gonna object it cause its basically right, but why striker?
Title: Re: Mystville (Experimental RPG) [Registration]
Post by: Glass on January 20, 2020, 12:54:31 am
I dunno. "DPS" didn't quite sound right?

You're just generally well-rounded for melee combat, with good strength, agility, and vitality.
Title: Re: Mystville (Experimental RPG) [Registration]
Post by: wierd on January 20, 2020, 01:18:40 am
Spoiler: One Eye'd Jack (click to show/hide)

Basically, your typical forest hermit type, blessed with a bit of the "shining."
Title: Re: Mystville (Experimental RPG) [Registration]
Post by: darkwarlock3 on January 20, 2020, 01:23:55 am
we have a lot of old men for characters
Title: Re: Mystville (Experimental RPG) [Registration]
Post by: wierd on January 20, 2020, 01:48:16 am
Grumpy old men unite!
Title: Re: Mystville (Experimental RPG) [Registration]
Post by: Egan_BW on January 20, 2020, 02:51:54 am
S'pose I may as well. Dying is fun.

Spoiler (click to show/hide)

Been wanting to let my power get away with me.
Title: Re: Mystville (Experimental RPG) [Registration]
Post by: King Zultan on January 20, 2020, 04:32:25 am
Spoiler: Burt (click to show/hide)
Title: Dixie Greene's stats, Mystville
Post by: The Centipede on January 20, 2020, 06:57:08 am
Spoiler: Dixie Greene (click to show/hide)
Title: Re: Mystville (Experimental RPG) [Registration]
Post by: LovecraftianFairyTale on January 20, 2020, 08:43:10 am
Spoiler: Character Sheet (click to show/hide)
Title: Re: Mystville (Experimental RPG) [Registration]
Post by: MeimieFan88 on January 20, 2020, 11:18:17 am
Hey, thanks everyone for registering! Honestly I did not expect we'd have so many participants, and I should mention that there may even be a few more joining us (they are currently waiting for account approval). So I will be closing registration at this point, except for the few who have reserved spots. Once everyone is here we should be able to begin shortly after.
Title: Re: Mystville (Experimental RPG) [Registration]
Post by: Remuri on January 22, 2020, 06:10:45 am
Spoiler (click to show/hide)

Saved! Here's my character sheet~! :>
Title: Re: Mystville (Experimental RPG) [Registration Closed]
Post by: Supernerd on January 22, 2020, 09:58:19 pm
So... Who still needs to post an application, and how long are you willing to wait for them?
Title: Re: Mystville (Experimental RPG) [Registration Closed]
Post by: MeimieFan88 on January 22, 2020, 10:33:27 pm
So... Who still needs to post an application, and how long are you willing to wait for them?
3 more players coming I think, shouldn't be much longer now. And sorry for the wait! The account activations have been taking quite a while~
Title: Re: Mystville (Experimental RPG) [Registration Closed]
Post by: invul_nerable on January 22, 2020, 11:05:39 pm
Character Name: The Greenskins Holocaust
Character Gender: Male
Character Age: 26
Character Description/Bio (Optional): "The Greenskin holocaust" also known as "Orc slayer" has always wandered the country, moving from town to town in search bloody search for "dirty dirty Greenskins" to kill. As for the reason no one really knows. Perhaps he just enjoys killing them for he often is heard maniacally laughing as he murder em, or perhaps the reason is entirely deeper and darker. Just a tip, the mere mention of Greenskins will get you his attention.

Character Attributes: Distribute 10 points among these character attributes
Strength/STR: 3
Agility/AGI: 3
Vitality/VIT: 1
Intelligence/INT: 0 (How the fuck does he have 0 intelligence when he knows how to murder all sorts of greenskins)
Psyche/PSY: 0 (He murdered a dozen manipulative greenskins and his psych is still 0?)
Luck/LCK: 3

Character Abilities (Optional):

Weapons mastery(other adventurers name it being a "cheapskate") - he can use any weapon given he has the stat to wield it

Bloody Persistence(others call it being "too mad to die!") - When on a brink of death he somehow manage to pull through even against the toughest of enemies

Wicked Resourcefulness(others call it motherfucking MIRACLE!) - when it comes to killing Greenskins, it is surprising how he always manage to find the correct tools for the job. Stares at LCK stat.

Background Music(why does the boss music suddenly turns on?) - Somehow deathmetal music can be heard when he starts murdering all those dirty dirty Greenskins.
Character Inventory:
1x Healing Potion - A restorative cure for injuries. (Provided by the Mystville Adventuring Company)
1x Basic Weapon - Has greatsword but a chainsaw would be nice too.
1x Side weapon - has a spare dagger for melee fuckery.
1x Shield - one has to protect himself for pussy ass attacks like ranged projectiles
1x Full set of body armor- He has a full body armor covering his entire body
1x Bag - this bag always has a mystery item that will help him later
Title: Re: Mystville (Experimental RPG) [Registration Closed]
Post by: Glass on January 22, 2020, 11:12:29 pm
...you're Goblin Slayer.
Sure, why not.
Title: Re: Mystville (Experimental RPG) [Registration Closed]
Post by: invul_nerable on January 22, 2020, 11:24:36 pm
...you're Goblin Slayer.
Sure, why not.
Someone has to do it
Title: Re: Mystville (Experimental RPG) [Registration Closed]
Post by: Whidiee on January 23, 2020, 02:20:17 am
Spoiler: "Shania Liberien" (click to show/hide)

I'm so sorry that I'm this late
Title: Re: Mystville (Experimental RPG) [Registration Closed]
Post by: Glass on January 23, 2020, 09:14:02 am
A second card mage then. Interesting.

Except with an actual build instead of “I’m bored, let’s put all of my stat points into Luck.” Also interesting.
Title: Re: Mystville (Experimental RPG) [Registration Closed]
Post by: Slyph on January 23, 2020, 10:16:45 am
Character Name: Linea Starboard
Character Gender: Female
Character Age: 24
Character Description/Bio: Linea is a young elf with golden irises, mid-back length silver hair that she kept untied and a beautiful yet stern face that gives off a vibe of someone who constantly feels irritated by her surroundings. Haling from CSA reconnaissance unit, Linea is tasked to locate and retrieve what is left of a team that has gone MIA near to Mystville 8 months ago.

Character Attributes:
Strength:0
Agility: 4
Vitality:0
Intelligence:4
Psyche:2
Luck 0

Character Abilities:
Agile: Linea's agility allows her to move quickly over a short distance.
Fire magic: Self-explanatory.
Arcane Enchanter: Linea imbues her arrows with fire magic. The arrow deals additional damage and sets target ablaze.
Lethal retribution: Linea instinctively draws her long knife and slash/stab the throat of an enemy brave enough to attack her in close combat.       


Character Inventory:
Wind - A bow with relatively low draw weight.
Maugrim - A long knife made from mithril. Very sharp!
1x Healing Potion - A restorative cure for injuries. (Provided by the Mystville Adventuring Company)
1x Leather Armor - A basic lightweight piece of armor.
3x First aid kit - Issued by CSA, it contains medical supplies such as antiseptics, bandages, and medicines for various common illnesses.
Silver locket - A silver locket given by her boyfriend on her 20th birthday.
Title: Re: Mystville (Experimental RPG) [Registration Closed]
Post by: MeimieFan88 on January 23, 2020, 06:22:15 pm
Yay that's everyone! We can start soon!
Title: Re: Mystville (Experimental RPG) [Registration Closed]
Post by: darkwarlock3 on January 23, 2020, 06:32:26 pm
so Glass would you like to label everyone role again or what they seem to be going for?
Title: Re: Mystville (Experimental RPG) [Registration Closed]
Post by: Glass on January 23, 2020, 07:12:55 pm
so Glass would you like to label everyone role again or what they seem to be going for?
Let's see

First, the original six:

Jack: Sees a platinum coin on the ground, dodges a dozen arrows by bending down to pick it up
Dolo: Rock-type tank
Dularach: Ground-type striker
Doak: "If my calculations are correct, this is physically impossible!"
Obadiah: Farmer knight
Raine: Flying-and-fairy-type support

(Since they obviously haven't changed.)

And now, ye olde new people.

Kayla: Well-rounded caster, mostly illusion but can be changed if needed
One-eye: "Druid" if you really considered who'd go out and be a recluse in the middle of nowhere
Liz: WH40K sanctioned psycher
Burt: Pretty sure he came straight from TTT's old Scientist RTD where he just did a bunch of weird shit with deer
Dixie: Rouge Rogue
Maslarein: Barbarian/Oath of Communism Paladin
Laemmle: Very paladin, but did you really need to take a pic from some random video game
GH: Goblin Slayer (Hunter Ranger, weaponized racism)
Shania: Jack except not the embodiment of The Fool (https://tvtropes.org/pmwiki/pmwiki.php/Main/TheFool)
Linea: Magic FBI agent?

Any questions?
Title: Re: Mystville (Experimental RPG) [Registration Closed]
Post by: Remuri on January 23, 2020, 10:49:44 pm
Laemmle: Very paladin, but did you really need to take a pic from some random video game.
Well it's a base appearance only.

She's beautiful isn't she? :>
Title: Re: Mystville (Experimental RPG) [Registration Closed]
Post by: wierd on January 24, 2020, 12:14:49 am
One-eye is a "doomsday prepper" turned "Naturalist". (ahem)


Basically, the conspiratorial "The government is out to get us all!" type, who only feels safe VERY far away from civilization.


Basically, so attuned to detecting threats that he detects them when there really aren't any there at all.  He does not get "bad vibes" from animals (for the most part), and so prefers their company.  Humans are always changing their minds, always plotting something or other. It sets his danger sense off.

He's the kind that has a small collection of FoxFire magazine (https://en.wikipedia.org/wiki/Foxfire_(magazine)#Main_series) editions in ziplock bags, along with army training manuals, and things of that nature.  Basically, your typical deranged survival nutter as end-stage evolution of doomsday prepping mentality.


"Druid" kinda fits, but not exactly.  He's actually quite A-Religous.  He PREFERS nature, but does not worship it.
Title: Re: Mystville (Experimental RPG) [Registration Closed]
Post by: Glass on January 24, 2020, 12:21:40 am
Eh, I was largely going with D&D stuff. You don't need to worship nature to be a druid. ¯\_(ツ)_/¯
Title: Re: Mystville (Experimental RPG) [Registration Closed]
Post by: wierd on January 24, 2020, 12:27:32 am
I am actually toying with the idea of his being sexually deviant as well, (which would make the altercation with a moose bit particularly hilarious), but if I go that way depends on how the game gets played here.
Title: Re: Mystville (Experimental RPG) [Registration Closed]
Post by: Remuri on January 24, 2020, 02:18:00 am
I make her more like a tanker. Adjusted the starting stats.  ;)
Title: Re: Mystville (Experimental RPG) [Registration Closed]
Post by: Egan_BW on January 24, 2020, 02:29:33 am
"sanctioned psycher" is exactly what I had in my head and you've seen right through me D:
Title: Re: Mystville (Experimental RPG) [Registration Closed]
Post by: King Zultan on January 24, 2020, 05:26:58 am
Burt: Pretty sure he came straight from TTT's old Scientist RTD where he just did a bunch of weird shit with deer
He's from Minimalism and Milk 3, and there's nothing weird about trying to make an army of talking deer while also building bombs in the woods.
Title: Re: Mystville (Experimental RPG) [Registration Closed]
Post by: MeimieFan88 on January 24, 2020, 12:16:11 pm
Game has started! http://www.bay12forums.com/smf/index.php?topic=175408.0

This thread is now the OOC thread.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Mahoroty on January 25, 2020, 09:17:41 pm
Btw, if you want your action to be recorded in the data, please put your action in bolds in the game thread to submit and end your turn!

example; jack is so lazy he just wants to sleep today

Jack sleep for the day

Also if you're busy you can go idle or assume in character early or just tell us in this thread. We will progress after everyone submit their turn in bolds. Here is the turn data for everyone to see!

https://docs.google.com/spreadsheets/d/1udzG2IvIdy7NeyG74IgNLvyimuRlhwRKUl5hTiDm3UI/edit#gid=0
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Glass on January 25, 2020, 09:21:42 pm
I've edited my earlier action to be bolded.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Supernerd on January 25, 2020, 09:37:19 pm
What do you mean by "recorded in the data"?
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Mahoroty on January 25, 2020, 09:57:06 pm
What do you mean by "recorded in the data"?

It's a spreadsheet to keep track of what the players do in the turn, as in

turn one
player1 sleep
player2 buy potion
player3 by sword

And so on
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Mahoroty on January 25, 2020, 10:13:21 pm
I've edited my earlier action to be bolded.

Done! thank you for your submission :)
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: wierd on January 25, 2020, 10:43:43 pm
used bold and underline. (shows up better in darkling than just bold)
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: hector13 on January 25, 2020, 11:16:37 pm
I have also edited my post to represent my actions.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: King Zultan on January 26, 2020, 02:10:47 am
I also edited my post.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: wierd on January 26, 2020, 02:29:42 am
Oh lovely-- Looks like something from the SCP website. :D

I take it the creatures have a very high PSI sat, if they can be alerted to being detected.  Must make them kind of aggressive; Animals will all panic around them, and disperse.

Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: LovecraftianFairyTale on January 26, 2020, 02:35:37 am
I’ve edited my post as well.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Egan_BW on January 26, 2020, 06:55:17 am
[Silent Hill radio static Intensifies]
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Glass on January 26, 2020, 11:21:59 am
I’ve been asleep, are we on the next turn yet?
Or can we just go ahead and do stuff as soon as our action has been processed?
I just couldn’t help but notice that the IC thread doubled in size overnight.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: hector13 on January 26, 2020, 12:00:02 pm
I think people are chatting amongst themselves and also doing more actions as others are processed.

We’re also getting some cutscenes of a beastie doing terrible things to corpses.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: A5G_Reaper on January 27, 2020, 08:34:13 am
Reminder to everyone not to move other players or NPCs without permission, this should be common courtesy. Cheers.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Mahoroty on January 27, 2020, 08:44:20 am
(Also please stop manipulating time and space beyond GM's established clock, it gets really confusing)
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Supernerd on January 27, 2020, 08:33:34 pm
Apologies, but I have decided to drop out of this game.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Glass on January 28, 2020, 01:33:41 am
Honestly, I'm just completely lost as to what the situation is, and will likely also have to drop. I'd prefer not to, though. :(
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: invul_nerable on January 28, 2020, 01:38:31 am
Honestly, I'm just completely lost as to what the situation is, and will likely also have to drop. I'd prefer not to, though. :(
Its just us fooling around. Real adventure starts soon.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: A5G_Reaper on January 28, 2020, 01:48:46 am
Honestly, I'm just completely lost as to what the situation is, and will likely also have to drop. I'd prefer not to, though. :(
Give me a few hours to belch out the revamped system. Then the adventure can (finally!) start.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Mahoroty on January 28, 2020, 03:03:27 am
Apologies, but I have decided to drop out of this game.
Honestly, I'm just completely lost as to what the situation is, and will likely also have to drop. I'd prefer not to, though. :(

If you find it very difficult to follow or comprehend please do tell, because i am just as lost as you quite frankly LOOOL
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: A5G_Reaper on January 28, 2020, 04:05:57 am
Alright here we go. This should cover most of the combat system andd the relevance of those attributes you picked. I'll soon be mailing each players' revamped skills since I had to modify it to fit the system, but it's still negotiable. For the most part.


Disclaimer: I have no freaking idea how to format this post, so I substitute some of the longer part with excel screenshots.
Spoiler: "Attributes" (click to show/hide)
Spoiler: "Levels" (click to show/hide)
Spoiler: "Stamina and Fatigue" (click to show/hide)
Spoiler: "Combat Mechanic" (click to show/hide)
Spoiler: "Basic Combat Actions" (click to show/hide)
Spoiler: "Enemies" (click to show/hide)
Spoiler: "Equipment" (click to show/hide)
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: hector13 on January 28, 2020, 07:56:35 am
Just ‘cause I’m lazy and can’t be bothered doing calculations for everyone on everything, the stamina stat, according to a +10 from VIT and +5 from INT:

Doctor Doak should be 150.

Burt should be 125.

Dularach should be 130.

Kayla should be 150.

Laemmie should be 150.

Linea should be 120.

Liz should be 115.

Maslarein 120.

Jack 120.

Raine 125.

Shania 125.

Calculations subject to early morning error.

I also think there are issues with stamina regen, but I’m not entirely sure how that’s meant to work.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: A5G_Reaper on January 28, 2020, 09:43:09 am
Just ‘cause I’m lazy and can’t be bothered doing calculations for everyone on everything, the stamina stat, according to a +10 from VIT and +5 from INT:

Doctor Doak should be 150.

Burt should be 125.

Dularach should be 130.

Kayla should be 150.

Laemmie should be 150.

Linea should be 120.

Liz should be 115.

Maslarein 120.

Jack 120.

Raine 125.

Shania 125.

Calculations subject to early morning error.

I also think there are issues with stamina regen, but I’m not entirely sure how that’s meant to work.
I freaking forgot to move it from PSY. Thanks.

Stamina regenerate 20% of the current maximum Stamina, which means the more it decay from Fatigue the less it regenerate per turn.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: A5G_Reaper on January 28, 2020, 09:53:48 am
Update includes:
-Fixed maximum Stamina value under Attributes
-Added Dual Wielding and Switching under Basic Combat Actions

Spoiler: "Attributes" (click to show/hide)
Spoiler: "Levels" (click to show/hide)
Spoiler: "Stamina and Fatigue" (click to show/hide)
Spoiler: "Combat Mechanic" (click to show/hide)
Spoiler: "Basic Combat Actions" (click to show/hide)
Spoiler: "Enemies" (click to show/hide)
Spoiler: "Equipment" (click to show/hide)
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: A5G_Reaper on January 28, 2020, 10:20:40 am
Sent the revamped abilities to everyone. If possible please join the discord channel, it'd make coordination a lot easier.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Remuri on January 29, 2020, 03:11:43 am
Liz aren't you supposed to be with Laemmle sleeping?
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: A5G_Reaper on January 29, 2020, 12:06:38 pm
Updates include:
-Fixed Defend value from characters' sheet.
-Stamina from all source is doubled.
-Defend initial cost removed, now cost 1 Stamina per 10 damage blocked instead.
-Evasion passively cost 5 Stamina per attack dodged.
-Damage scaling of STR and AGI is halved.
-Base critical multiplier reduced to 1.5x
-Offensive abilities toned down in some way.
-Added Move to Combat Action.
-Added Combat Map Rules.
-Added Exploration Mechanic.

Spoiler: "Attributes" (click to show/hide)
Spoiler: "Levels" (click to show/hide)
Spoiler: "Stamina and Fatigue" (click to show/hide)
Spoiler: "Combat Mechanic" (click to show/hide)
Spoiler: "Combat Map Rules" (click to show/hide)
Spoiler: "Basic Combat Actions" (click to show/hide)
Spoiler: "Exploration Mechanic" (click to show/hide)
Spoiler: "Enemies" (click to show/hide)
Spoiler: "Equipment" (click to show/hide)
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Egan_BW on January 29, 2020, 01:05:28 pm
Liz aren't you supposed to be with Laemmle sleeping?
No?
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: A5G_Reaper on January 30, 2020, 02:37:39 am
This will (probably) be the last one. I hope.
Updates:
-Defend base value reduced to 25%
-Defend now deduces 1 Stamina per 5 point of total incoming damage.
-Armor block value reduced.
-Shield boost value reduced.
-PSY no longer give reflective defend, now give chance to resist lethal damage.
-LCK now give +2.5% Accuracy. World Event effect is left unsaid but it's there, promise.

Spoiler: "Attributes" (click to show/hide)
Spoiler: "Levels" (click to show/hide)
Spoiler: "Stamina and Fatigue" (click to show/hide)
Spoiler: "Combat Mechanic" (click to show/hide)
Spoiler: "Combat Map Rules" (click to show/hide)
Spoiler: "Basic Combat Actions" (click to show/hide)
Spoiler: "Exploration Mechanic" (click to show/hide)
Spoiler: "Enemies" (click to show/hide)
Spoiler: "Equipment" (click to show/hide)
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Mahoroty on January 30, 2020, 06:26:20 am
Anyone still in on this lol?
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: invul_nerable on January 30, 2020, 07:04:37 am
Anyone still in on this lol?
You son of a bitch, Im in.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: The Centipede on January 30, 2020, 07:04:59 am
Anyone still in on this lol?

haaai omatase~

(clears throat) Yeah.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: LovecraftianFairyTale on January 30, 2020, 07:06:16 am
Anyone still in on this lol?

I’m in, I’ve just been busy.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: wierd on January 30, 2020, 07:19:53 am
I will comply.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Whidiee on January 30, 2020, 07:30:09 am
Anyone still in on this lol?

Yes..
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: King Zultan on January 30, 2020, 07:34:55 am
I'm still around.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: hector13 on January 30, 2020, 07:43:55 am
+1
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: darkwarlock3 on January 30, 2020, 02:35:47 pm
i'm still playing
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Mahoroty on February 01, 2020, 04:09:31 am
i'm still playing
+1
I'm still around.
Anyone still in on this lol?

Yes..
I will comply.
Anyone still in on this lol?

I’m in, I’ve just been busy.
Anyone still in on this lol?

haaai omatase~

(clears throat) Yeah.
Anyone still in on this lol?
You son of a bitch, Im in.

Hello and thank you for your patience, we don't know what kind of pace you guys prefered but i think it's been pretty smooth so far, sorry for the rough start.

Also we have a discord channel (Now with a never expire link) where we discuss the game and stuffs. Even my friend One-eyed-jack (Oej) Swanson approve of this

Permalink
https://discord.gg/8bNUwSQ

(https://i.imgur.com/xoOXs8J.jpg)
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: A5G_Reaper on February 02, 2020, 09:32:11 am
Yo Doc Doak dont you mean bear 25
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: hector13 on February 02, 2020, 11:14:57 am
Probarly. Whichever bear is on the East.

Bear 25, according to the map. Aven isn’t important or anyfing.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: A5G_Reaper on February 04, 2020, 06:46:53 am
(https://cdn.discordapp.com/attachments/564858498882732052/672757966759395348/JTYHiPJ.jpeg)

It's been quite a while since the contacts. All players who didn't participate in the battle is deactivated. Without further contact, we'll take it as resignation from the game.

Y'all cluttering the spreadsheets. It's kinda messy to navigate.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Frank on February 04, 2020, 02:27:03 pm
(https://i.imgur.com/Y4AhiFQ.jpg)

Hello everyone, hope you are having fun with the game thus far. Unfortunately some players didn't respond during the first fight which is now concluded. For inactive players, your characters will be removed if you are unable or unwilling to continue further. You may be able to rejoin at a further point, so let us know if you will be dropping the game for now or will continue playing.

Now to more pressing matters. There is a fully consolidated Character Sheet (https://docs.google.com/spreadsheets/d/175FIRpL2OBrAb2YIebAFzrxin_dtQjMiPQYnHh7Fo7g/edit?usp=sharing) which contains every relevant information for your character in one place. You can use the tabs at the bottom to switch between different sheets, so for example "Abilities" show which abilities your characters have, their costs, their effects etc. And your "Equipment" shows all armor, weapons, consumables and gold your character is currently lugging around. We shared other character sheets earlier but those will be deleted or else not updated, so I suggest you stick with this one.

You can access it here:
https://docs.google.com/spreadsheets/d/175FIRpL2OBrAb2YIebAFzrxin_dtQjMiPQYnHh7Fo7g/edit?usp=sharing

There is currently one other spreadsheet you need to keep track of, and that's the Village Shop Items (https://docs.google.com/spreadsheets/d/1uYEVe0Kaz731Vp8ActkZaHhY6N3BAfGGQD-qm5diDpU/edit?usp=sharing). As more vendors join the village with their own wares over the course of the game, this document will make it easy to track the amount and price of goods they currently have stocked.

You can access it here:
https://docs.google.com/spreadsheets/d/1uYEVe0Kaz731Vp8ActkZaHhY6N3BAfGGQD-qm5diDpU/edit?usp=sharing


If you see any errors or confusing information in either document above, let us know and we'll fix it ASAP.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: invul_nerable on February 05, 2020, 05:24:02 am
Oh goody, less characs more lewt
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: King Zultan on February 05, 2020, 06:01:09 am
How many people got removed?
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Frank on February 05, 2020, 06:49:07 am
How many people got removed?

Five: Obadiah, Liz, Jack Flush, Dolo the Rockobold and Kayla Shade.

There's maybe one or two more days before the next quest starts, so they can still continue to play, else they'll have to join up at a later part of the game.
Title: Re: Mystville (Experimental RPG) [OOC Thre
Post by: Naturegirl1999 on February 27, 2020, 11:30:48 am
Sign-up sheet:

Character Name: Reeta Dollup
Character Gender: Female
Character Age: 20
Character Description/Bio (Optional): A creature that looks like a human except she has purple flowers growing where her hair would be, as well as on her skin. Her flowers all have green sepals too, which aid in photosynthesis. She is a plant. She has green eyes. Though she has a name, she got the name by spending time around humans, mostly keeping away from the,. They had names, so she made one too. She spends most of her time in the forest. When in danger, she would use her scent to confuse those who would do her harm, as well as others who happened to be nearby. Eventually, when she was finally not being chased by anyone, she crafted a flute out of some of her old petals that when played, makes everyone who hears it except her forget their allegiances. This was helpful when she came across bandits and armies, who keep calling her a monster despite not attacking anyone. She doesn’t need to hurt anything, as she can photosynthesize. She spends nights around taverns and gathering places to listen and learn about other creatures. Eventually she came to learn that some creatures are called monsters due to members of the species causing harm to them. Each time, people that leave the tavern would find her, and each time, she would greet them. Each time, they don’t accept the greeting. Each time they drew their weapons. Every time, it seemed, this happened. She would play her song and release her scent, allowing her to escape. She stopped going to towns and spends her time now in the forest, the “monsters” not really bothering her.

Character Attributes:
Strength/STR: 0
Agility/AGI: 2
Vitality/VIT: 2
Intelligence/INT: 1
Psyche/PSY: 3
Luck/LCK: 2

Character Abilities (Optional):
Song of Confusion: When Reeta plays a certain melody on her confusion flute, those that hear it, except Reeta, get confused and don’t know who is an enemy and who is an ally.

Amnesic Aroma: Reeta can emit a certain chemical from her flowers that, when smelled, makes the smeller forget what they are doing and why they are doing it. This doesn’t affect Reeta

Character Inventory:
1x Healing Potion - A restorative cure for injuries. (Provided by the Mystville Adventuring Company)
1x Basic Weapon=Bow/Arrows - A basic weapon. (Provided by the Mystville Adventuring Company)
1x Leather Armor - A basic lightweight piece of armor. (Provided by the Mystville Adventuring Company)
1x Pair of No Trip Boots: A magical pair of boots that prevents the wearer from falling or tripping over things
1x Confusion Flute: A purple flute that when played, causes those who hear it to get confused and forget who allies and enemies are
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Frank on February 27, 2020, 12:20:05 pm
Sign-up sheet:

Character Name: Reeta Dollup
Character Gender: Female
Character Age: 20
Character Description/Bio (Optional):

Character Attributes:
Strength/STR: 0
Agility/AGI: 2
Vitality/VIT: 2
Intelligence/INT: 1
Psyche/PSY: 3
Luck/LCK: 2

Character Abilities (Optional):
*List any special abilities and traits that the character has*

Character Inventory:
1x Healing Potion - A restorative cure for injuries. (Provided by the Mystville Adventuring Company)
1x Basic Weapon=Bow/Arrows - A basic weapon. (Provided by the Mystville Adventuring Company)
1x Leather Armor - A basic lightweight piece of armor. (Provided by the Mystville Adventuring Company)
*List any other character-custom items, such as special weapons, armor, gear, and other personal belongings*((can someone give examples of things I can add? Would magic boots that prevent me trom tripping be valid?))

Hey welcome to the game.

First, your boot idea seems cool. You can go even crazier if you want, you can look at the other characters people submitted if you want to get some ideas. You can choose any custom outfit, or a magic talisman, or a cursed spatula? I don't know it's up to you.

Also you haven't listed any abilities, it's probably a good idea to get some abilities to help you out in this quest. For example, one of our characters has an ability that makes them better with guns. Another can cast fire magic. Another can craft anything with any materials they have. Another has offensive debuff attacks. Another can control animals. It's up to you what kind of abilities you want on your character.

Also the game is currently in progress, you might have to wait a while before your character can join the adventure. This is the link for the game thread (http://www.bay12forums.com/smf/index.php?topic=175408), you can follow the journey so far there.

We also have a Discord channel, it's not necessary to join but you can talk to some of the other players there if you want. Here's the invite link (https://discord.gg/t3N3jpw).

If you have any questions feel free to ask, we have multiple GMs in this game and we can help you out with anything.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Naturegirl1999 on February 27, 2020, 12:30:13 pm
I’d imagine there is a limit to number of abilities, I want to make sure I don’t get too overpowered so early in the game
 
Would an ability that makes entities forget who their allies are/make them think allies are enemies/make them think enemies are allies work? / represents a separation between proposed abilities
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Frank on February 27, 2020, 12:54:59 pm
I’d imagine there is a limit to number of abilities, I want to make sure I don’t get too overpowered so early in the game
 
Would an ability that makes entities forget who their allies are/make them think allies are enemies/make them think enemies are allies work? / represents a separation between proposed abilities

I think both "making a target think ally is enemy" and "making the target forget its allies" can work, but for balance it would probably have a limit of 1 or 2 turns. If you want a "Berserker" effect that's doable too (cast on both ally or enemy, makes them attack closest entity with bonus dmg, or choose target randomly with a coinflip?). These abilities will probably take your INT and PSY stats into consideration.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: MeimieFan88 on February 27, 2020, 01:11:31 pm
I’d imagine there is a limit to number of abilities, I want to make sure I don’t get too overpowered so early in the game
 
Would an ability that makes entities forget who their allies are/make them think allies are enemies/make them think enemies are allies work? / represents a separation between proposed abilities

I'd say there are a ton of ways to interpret/use an ability like this, it kinda depends on how you'd like it to be. For out-of-combat or RP in particular, it could range from simple suggestion/charm, to full on mind control, to causing confusion/amnesia. Tons of possibilities depending on how you want to use it. I think we are mostly going to be fine with anything, so feel free to make it however you want, and if it needs balancing we'll take care of that later.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Naturegirl1999 on February 27, 2020, 03:27:24 pm
I’d imagine there is a limit to number of abilities, I want to make sure I don’t get too overpowered so early in the game
 
Would an ability that makes entities forget who their allies are/make them think allies are enemies/make them think enemies are allies work? / represents a separation between proposed abilities

I'd say there are a ton of ways to interpret/use an ability like this, it kinda depends on how you'd like it to be. For out-of-combat or RP in particular, it could range from simple suggestion/charm, to full on mind control, to causing confusion/amnesia. Tons of possibilities depending on how you want to use it. I think we are mostly going to be fine with anything, so feel free to make it however you want, and if it needs balancing we'll take care of that later.
I’m thinking confusion
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: MeimieFan88 on February 27, 2020, 04:34:40 pm
I’d imagine there is a limit to number of abilities, I want to make sure I don’t get too overpowered so early in the game
 
Would an ability that makes entities forget who their allies are/make them think allies are enemies/make them think enemies are allies work? / represents a separation between proposed abilities

I'd say there are a ton of ways to interpret/use an ability like this, it kinda depends on how you'd like it to be. For out-of-combat or RP in particular, it could range from simple suggestion/charm, to full on mind control, to causing confusion/amnesia. Tons of possibilities depending on how you want to use it. I think we are mostly going to be fine with anything, so feel free to make it however you want, and if it needs balancing we'll take care of that later.
I’m thinking confusion
Sure, you can describe it in any way you'd like and with whatever effects you want it to have. Just write it in the format of "Ability Name: Ability Description" and add it to your character sheet. Same with any custom items, add them to your inventory with the format "Item Name - Item Description". There's technically no limit to the number of abilities and items you can have, but I'd recommend at least one of each, and probably no more than 3-4, although you could have more if you wanted and it makes sense for your character.
Title: Re: Mystville (Experimental RPG) [OOC Thre
Post by: Naturegirl1999 on March 01, 2020, 06:45:24 am
Sign-up sheet:

Character Name: Reeta Dollup
Character Gender: Female
Character Age: 20
Character Description/Bio (Optional):

Character Attributes:
Strength/STR: 0
Agility/AGI: 2
Vitality/VIT: 2
Intelligence/INT: 1
Psyche/PSY: 3
Luck/LCK: 2

Character Abilities (Optional):
Song of Confusion: When Reeta sings a certain melody while concentrating on one or more targets that can hear her, the target(s) get confused and don’t know who is an enemy and who is an ally.

Amnesic Aroma: Reeta can emit a certain chemical that, when when smelled, makes the smeller forget what they are doing and why they are doing it. This doesn’t affect Reeta

Character Inventory:
1x Healing Potion - A restorative cure for injuries. (Provided by the Mystville Adventuring Company)
1x Basic Weapon=Bow/Arrows - A basic weapon. (Provided by the Mystville Adventuring Company)
1x Leather Armor - A basic lightweight piece of armor. (Provided by the Mystville Adventuring Company)
1x Pair of No Trip Boots: A magical pair of boots that prevents the wearer from falling or tripping over things
please tell me if these abilities are ok
Title: Re: Mystville (Experimental RPG) [OOC Thre
Post by: MeimieFan88 on March 01, 2020, 02:36:59 pm
Sign-up sheet:

Character Name: Reeta Dollup
Character Gender: Female
Character Age: 20
Character Description/Bio (Optional):

Character Attributes:
Strength/STR: 0
Agility/AGI: 2
Vitality/VIT: 2
Intelligence/INT: 1
Psyche/PSY: 3
Luck/LCK: 2

Character Abilities (Optional):
Song of Confusion: When Reeta sings a certain melody while concentrating on one or more targets that can hear her, the target(s) get confused and don’t know who is an enemy and who is an ally.

Amnesic Aroma: Reeta can emit a certain chemical that, when when smelled, makes the smeller forget what they are doing and why they are doing it. This doesn’t affect Reeta

Character Inventory:
1x Healing Potion - A restorative cure for injuries. (Provided by the Mystville Adventuring Company)
1x Basic Weapon=Bow/Arrows - A basic weapon. (Provided by the Mystville Adventuring Company)
1x Leather Armor - A basic lightweight piece of armor. (Provided by the Mystville Adventuring Company)
1x Pair of No Trip Boots: A magical pair of boots that prevents the wearer from falling or tripping over things
please tell me if these abilities are ok
Yeah, I think these are good.

The party is currently on an expedition, and are nearing the end. Once they finish the expedition they will likely return to the village, at which point you can join. We'll let you know!~

Until then, feel free to tinker with your character sheet, you can add a couple more abilities/items if you like.
Title: Re: Mystville (Experimental RPG) [OOC Thre
Post by: Naturegirl1999 on March 01, 2020, 02:49:21 pm
Sign-up sheet:

Character Name: Reeta Dollup
Character Gender: Female
Character Age: 20
Character Description/Bio (Optional):

Character Attributes:
Strength/STR: 0
Agility/AGI: 2
Vitality/VIT: 2
Intelligence/INT: 1
Psyche/PSY: 3
Luck/LCK: 2

Character Abilities (Optional):
Song of Confusion: When Reeta sings a certain melody while concentrating on one or more targets that can hear her, the target(s) get confused and don’t know who is an enemy and who is an ally.

Amnesic Aroma: Reeta can emit a certain chemical that, when when smelled, makes the smeller forget what they are doing and why they are doing it. This doesn’t affect Reeta

Character Inventory:
1x Healing Potion - A restorative cure for injuries. (Provided by the Mystville Adventuring Company)
1x Basic Weapon=Bow/Arrows - A basic weapon. (Provided by the Mystville Adventuring Company)
1x Leather Armor - A basic lightweight piece of armor. (Provided by the Mystville Adventuring Company)
1x Pair of No Trip Boots: A magical pair of boots that prevents the wearer from falling or tripping over things
please tell me if these abilities are ok
Yeah, I think these are good.

The party is currently on an expedition, and are nearing the end. Once they finish the expedition they will likely return to the village, at which point you can join. We'll let you know!~

Until then, feel free to tinker with your character sheet, you can add a couple more abilities/items if you like.
would I be able to attach my song ability to an instrument?  That instrument being a second custom item?
Title: Re: Mystville (Experimental RPG) [OOC Thre
Post by: MeimieFan88 on March 01, 2020, 03:16:45 pm
Sign-up sheet:

Character Name: Reeta Dollup
Character Gender: Female
Character Age: 20
Character Description/Bio (Optional):

Character Attributes:
Strength/STR: 0
Agility/AGI: 2
Vitality/VIT: 2
Intelligence/INT: 1
Psyche/PSY: 3
Luck/LCK: 2

Character Abilities (Optional):
Song of Confusion: When Reeta sings a certain melody while concentrating on one or more targets that can hear her, the target(s) get confused and don’t know who is an enemy and who is an ally.

Amnesic Aroma: Reeta can emit a certain chemical that, when when smelled, makes the smeller forget what they are doing and why they are doing it. This doesn’t affect Reeta

Character Inventory:
1x Healing Potion - A restorative cure for injuries. (Provided by the Mystville Adventuring Company)
1x Basic Weapon=Bow/Arrows - A basic weapon. (Provided by the Mystville Adventuring Company)
1x Leather Armor - A basic lightweight piece of armor. (Provided by the Mystville Adventuring Company)
1x Pair of No Trip Boots: A magical pair of boots that prevents the wearer from falling or tripping over things
please tell me if these abilities are ok
Yeah, I think these are good.

The party is currently on an expedition, and are nearing the end. Once they finish the expedition they will likely return to the village, at which point you can join. We'll let you know!~

Until then, feel free to tinker with your character sheet, you can add a couple more abilities/items if you like.
would I be able to attach my song ability to an instrument?  That instrument being a second custom item?
Sure.
Title: Re: Mystville (Experimental RPG) [OOC Thre
Post by: Naturegirl1999 on March 01, 2020, 04:09:06 pm
Sign-up sheet:

Character Name: Reeta Dollup
Character Gender: Female
Character Age: 20
Character Description/Bio (Optional):

Character Attributes:
Strength/STR: 0
Agility/AGI: 2
Vitality/VIT: 2
Intelligence/INT: 1
Psyche/PSY: 3
Luck/LCK: 2

Character Abilities (Optional):
Song of Confusion: When Reeta plays a certain melody on her confusion flute, those that hear it, except Reeta, get confused and don’t know who is an enemy and who is an ally. The more of her song they hear, the longer the effect will last after she stops.

Amnesic Aroma: Reeta can emit a certain chemical that, when smelled, makes the smeller forget what they are doing and why they are doing it. This doesn’t affect Reeta. The longer the chemical is smelled, the longer the effect will last after the chemical is gone

Character Inventory:
1x Healing Potion - A restorative cure for injuries. (Provided by the Mystville Adventuring Company)
1x Basic Weapon=Bow/Arrows - A basic weapon. (Provided by the Mystville Adventuring Company)
1x Leather Armor - A basic lightweight piece of armor. (Provided by the Mystville Adventuring Company)
1x Pair of No Trip Boots: A magical pair of boots that prevents the wearer from falling or tripping over things
1x Confusion Flute: A purple flute that when played, causes those who hear it to get confused and forget who allies and enemies are
Tweaked character sheet. More edits
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: wierd on March 02, 2020, 06:49:26 am
Resources for DMs--

Fun with justified text, and unicode part 1


First up, fun with unicode.  The font Arial (and most other unicode friendly fonts) have several holdovers from the original ASCII set, that are useful for drawing boxes and such, that are all monospaced.  Here's a small selection.

 ─│┌┐└┘├┤┬┴┼═║╒╓╔╕╖╗╘╙╚╛╜╝╞╟╠╡╢╣╤╥╦╧╨╩╪╫╬▀▄█▌▐░▒▓■□▪▫▬▲►▼◄

With those you can draw boxes, color areas, and all that fun stuff.

Next, if you find that you desperately need justified text, you can use the {code} tag, like so:

Code: [Select]
<-zero spaces
 <-One space
  <-Two spaces
   <-Three spaces
    <-Four spaces

Finally, one can abuse a monospaced system font with the {font} tag, such as say, Lucidia Console.

Whee, we have some lovely monospaced text here, most likely!
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Egan_BW on March 02, 2020, 06:52:07 am
You can also use [tt] for a monospaced font.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Frank on March 02, 2020, 09:25:49 am
Thanks wierd and Egan, I've managed to work around the formatting, for now.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Silversky on March 04, 2020, 10:48:40 pm
is this still open?
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: MeimieFan88 on March 04, 2020, 11:03:09 pm
is this still open?
Yes, nice timing, the group is finishing up an expedition and it will be possible to join the game shortly. Feel free to submit a character sheet.
Title: Re: Mystville (Experimental RPG) [OOC Thre
Post by: Naturegirl1999 on March 04, 2020, 11:23:29 pm
Sign-up sheet:

Character Name: Reeta Dollup
Character Gender: Female
Character Age: 20
Character Description/Bio (Optional): A creature that looks like a human except she has purple flowers growing where her hair would be, as well as on her skin.

Character Attributes:
Strength/STR: 0
Agility/AGI: 2
Vitality/VIT: 2
Intelligence/INT: 1
Psyche/PSY: 3
Luck/LCK: 2

Character Abilities (Optional):
Song of Confusion: When Reeta plays a certain melody on her confusion flute, those that hear it, except Reeta, get confused and don’t know who is an enemy and who is an ally.

Amnesic Aroma: Reeta can emit a certain chemical from her flowers that, when smelled, makes the smeller forget what they are doing and why they are doing it. This doesn’t affect Reeta

Character Inventory:
1x Healing Potion - A restorative cure for injuries. (Provided by the Mystville Adventuring Company)
1x Basic Weapon=Bow/Arrows - A basic weapon. (Provided by the Mystville Adventuring Company)
1x Leather Armor - A basic lightweight piece of armor. (Provided by the Mystville Adventuring Company)
1x Pair of No Trip Boots: A magical pair of boots that prevents the wearer from falling or tripping over things
1x Confusion Flute: A purple flute that when played, causes those who hear it to get confused and forget who allies and enemies are
This should be the last tweak, added description
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: wierd on March 04, 2020, 11:25:19 pm
I you dont hand out earplugs to go with that purple flute, you are gonna get some mad team-mates. :P
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Silversky on March 04, 2020, 11:31:05 pm
is this still open?
Yes, nice timing, the group is finishing up an expedition and it will be possible to join the game shortly. Feel free to submit a character sheet.
Nice. Gimme a moment
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Silversky on March 05, 2020, 12:58:41 am
Name: Edwarg Snewden
Gender: Male
Age: 26
Race: Alfaúndiag, Oetenas, Corrupted Ancient descendant, Fallen Skyborn. Or in the most common term, Orc.
Character description: Like any other orc, Edwarg is muscular man with height nearly reached 2 meters tall, his skin is obviously green with two rather long tusk jutting from his upper lips. His eyes are green, he has red hair which he kept in a short hairstyle for convenience.

Attributes:
STR: 3
AGI: 1
VIT: 3
INT: 3
PSY:0
LCK:0


Skillset:

Battlefield Guardian

Allies in his tiles receive x% magical and physical damage reduction. Reduce bleeding damage by x% for any downed allies on one tiles around him

Speed Rescue
Rush toward the ally with damaged HP, gain bonus damage reduction by x% based on the ally's remaining HP. AP cost is halved if the target ally is downed. If there is any enemy in downed ally's tile, Edwarg's shotgun deals x% more damage.

Combat medic
Administering any medical care will amplify the effect by x%

Nerd rage
(active, buff) Increases damage, magical/physical defense based on Edwarg INT and grant CC immunity for x turn. Edwarg's shotgun will have knockback effect and deals critical damage to the enemies on his tiles.

Character inventory:
- Spetnaz Helmet
- Remington 870 Modular Combat Shotgun
- Improved Outer Tactical Vest NIJ Level 3A with XSAPI Plates (Heavy armor)
- Medical supplies
- 12 Gauge buckshot shotgun shell x120
- Field rations x3 packages
- Flashlight
- Military shovel with sharpened edge
______

I hope I am doin it right


Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Frank on March 05, 2020, 02:02:40 am
Hey Silversky, glad to see you joined up.

The current quest is almost complete, but might still take a week to wrap up I'll be honest with ya. Your character can join up then no problem.

Your character abilities and equipment seem fine. There are going to be some updates to combat mechanics after current quest concludes, but we can adjust your skills so it's not going to be a problem (it will probably only affect 1 or 2 of your skills).
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Silversky on March 05, 2020, 03:14:09 am
Hey Silversky, glad to see you joined up.

The current quest is almost complete, but might still take a week to wrap up I'll be honest with ya. Your character can join up then no problem.

Your character abilities and equipment seem fine. There are going to be some updates to combat mechanics after current quest concludes, but we can adjust your skills so it's not going to be a problem (it will probably only affect 1 or 2 of your skills).

feel free to change it as you guys see fit, I am quite busy anyway so slow-paced game doesn't seem to be a problem to me  8)
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Naturegirl1999 on March 05, 2020, 07:34:48 am
I you dont hand out earplugs to go with that purple flute, you are gonna get some mad team-mates. :P
Yep, however my character didn't have them because she isn't used to being around people, mostly using her abilities to make persuers forget they were chasing her
Title: Re: Mystville (Experimental RPG) [OOC Thre
Post by: Naturegirl1999 on March 10, 2020, 09:26:50 pm
Sign-up sheet:

Character Name: Reeta Dollup
Character Gender: Female
Character Age: 20
Character Description/Bio (Optional): A creature that looks like a human except she has purple flowers growing where her hair would be, as well as on her skin. Her flowers all have green sepals too, which aid in photosynthesis. She is a plant. Though she has a name, she got the name by spending time around humans, mostly keeping away from the,. They had names, so she made one too. She spends most of her time in the forest. When in danger, she would use her scent to confuse those who would do her harm, as well as others who happened to be nearby. Eventually, when she was finally not being chased by anyone, she crafted a flute out of some of her old petals that when played, makes everyone who hears it except her forget their allegiances. This was helpful when she came across bandits and armies, who keep calling her a monster despite not attacking anyone. She doesn’t need to hurt anything, as she can photosynthesize. She spends nights around taverns and gathering places to listen and learn about other creatures. Eventually she came to learn that some creatures are called monsters due to members of the species causing harm to them. Each time, people that leave the tavern would find her, and each time, she would greet them. Each time, they don’t accept the greeting. Each time they drew their weapons. Every time, it seemed, this happened. She would play her song and release her scent, allowing her to escape. She stopped going to towns and spends her time now in the forest, the “monsters” not really bothering her.

Character Attributes:
Strength/STR: 0
Agility/AGI: 2
Vitality/VIT: 2
Intelligence/INT: 1
Psyche/PSY: 3
Luck/LCK: 2

Character Abilities (Optional):
Song of Confusion: When Reeta plays a certain melody on her confusion flute, those that hear it, except Reeta, get confused and don’t know who is an enemy and who is an ally.

Amnesic Aroma: Reeta can emit a certain chemical from her flowers that, when smelled, makes the smeller forget what they are doing and why they are doing it. This doesn’t affect Reeta

Character Inventory:
1x Healing Potion - A restorative cure for injuries. (Provided by the Mystville Adventuring Company)
1x Basic Weapon=Bow/Arrows - A basic weapon. (Provided by the Mystville Adventuring Company)
1x Leather Armor - A basic lightweight piece of armor. (Provided by the Mystville Adventuring Company)
1x Pair of No Trip Boots: A magical pair of boots that prevents the wearer from falling or tripping over things
1x Confusion Flute: A purple flute that when played, causes those who hear it to get confused and forget who allies and enemies are
added a bio now. Most of the experiences she had with humans wasn’t great, part of the reason she made the flute. She hasn’t really ever had allies due to the negative reactions she always got, even before she used her song and scent. She uses them as defense when there are hostilities. When people work with her, she will let them know about her abilities and will ask them to cover their ears before doing her song
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Frank on March 11, 2020, 08:37:58 am
Hey Naturegirl thanks for sharing your updated character sheet. Everything looks good I think, you can still add stuff if you want to. We'll let you know in this thread, you should be able join the main party in a couple more days. Or you can enter the village and wait there, start interacting with NPCs or the other new player character if you want.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Naturegirl1999 on March 11, 2020, 10:31:37 am
Hey Naturegirl thanks for sharing your updated character sheet. Everything looks good I think, you can still add stuff if you want to. We'll let you know in this thread, you should be able join the main party in a couple more days. Or you can enter the village and wait there, start interacting with NPCs or the other new player character if you want.
oh, now? Ok. I will catch up on what’s been going on OOC because there wouldn’t be a way for her to know what went on earlier anyway
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Egan_BW on March 11, 2020, 10:34:16 am
I should probably get back into this before next mission, huh? Hard part is just devising some abilities which will properly put me in perpetual peril.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Frank on March 11, 2020, 10:50:39 am
I should probably get back into this before next mission, huh? Hard part is just devising some abilities which will properly put me in perpetual peril.

Hey Egan you're welcome to rejoin, if you need help with reworking or balancing your character ask us, we can help out. Next mission might take a week or two, game's a bit slow at the moment but we're working on bringing it up to speed again real soon!
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: hector13 on March 11, 2020, 06:41:14 pm
So, like, I'm thinking Doctor Doak should probably start using magic, 'cause, you know, stat dump.

Presumably he'd be able to learn some nature magic from dem books he has?
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Frank on March 12, 2020, 03:09:01 am
So, like, I'm thinking Doctor Doak should probably start using magic, 'cause, you know, stat dump.

Presumably he'd be able to learn some nature magic from dem books he has?

Hey Hector, yes this is one of the things we've been working on, was meant to be a surprise but here goes. Books are part one of the equation, part two can be found in the village. Just head to the magic shop vendor and ask.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: MeimieFan88 on March 14, 2020, 07:58:06 pm
By the way Naturegirl, did you mean to buy an extra Short Bow? You already had one (was sort of implied that the Company gave you one at some point, although not actually stated in-game, that may have been confusing). If not we can give you back the 2 gold and you can buy other stuff.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Naturegirl1999 on March 14, 2020, 08:15:17 pm
By the way Naturegirl, did you mean to buy an extra Short Bow? You already had one (was sort of implied that the Company gave you one at some point, although not actually stated in-game, that may have been confusing). If not we can give you back the 2 gold and you can buy other stuff.
oh, ok, I can look at the shop again and place what I buy OOC so I don’t clog up the thread
Mace
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: MeimieFan88 on March 14, 2020, 08:24:00 pm
By the way Naturegirl, did you mean to buy an extra Short Bow? You already had one (was sort of implied that the Company gave you one at some point, although not actually stated in-game, that may have been confusing). If not we can give you back the 2 gold and you can buy other stuff.
oh, ok, I can look at the shop again and place what I buy OOC so I don’t clog up the thread
Mace
You got it~
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Naturegirl1999 on March 14, 2020, 08:26:23 pm
By the way Naturegirl, did you mean to buy an extra Short Bow? You already had one (was sort of implied that the Company gave you one at some point, although not actually stated in-game, that may have been confusing). If not we can give you back the 2 gold and you can buy other stuff.
oh, ok, I can look at the shop again and place what I buy OOC so I don’t clog up the thread
Mace
You got it~
ok
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: A5G_Reaper on March 15, 2020, 03:44:10 am
(https://cdn.discordapp.com/attachments/564858498882732052/672757966759395348/JTYHiPJ.jpeg)

Tally ho, here's a major update after all the feedback we've gotten so far.

-Damage mitigation reworked. Formula of damage dealt is 'Incoming damage*(incoming damage/incoming damage+block value)'. Basically it'll prevent physical damage from tilting too far that it oneshot low-armor people but deal peanuts to high-armor people.
-AP removed. Now all combatant have 1 movement, 1 offense, and 1 miscelanous action per turn. These are not interchangeable. Offensive strike may take any form, success tied on status and hidden diceroll (i.e. high agility character may attempt a flurry of attacks in one turn with good chance of success).
-Accordingly, AGI now give 1 Movement range per 4 points.
-Overshot ranged attack now suffers 25% accuracy penalty per tile instead of flat 50% damage penalty.
-Reworked formula for ingredient search. Should yield more result now.
-Out of combat actions now cost fatigue decay. Value varies based on dice rolls and character's expertise.

Miscelanous:
-new alchemy mechanics added
-new weapons and items added
-magic equipment shop in the village is now open
-secondary quest system added
-explored overworld map added
-adventure log added, once players note something of interest it will be written down, and request log to see notes

What changed below:
-Attributes updated.
-Combat Mechanic updated.
-Combat Map Rules updated.
-Added clarifications on Basic Combat Actions.
-Equipment updated.

Spoiler: "Attributes" (click to show/hide)
Spoiler: "Levels" (click to show/hide)
Spoiler: "Stamina and Fatigue" (click to show/hide)
Spoiler: "Combat Mechanic" (click to show/hide)
Spoiler: "Combat Map Rules" (click to show/hide)
Spoiler: "Basic Combat Actions" (click to show/hide)
Spoiler: "Exploration Mechanic" (click to show/hide)
Spoiler: "Enemies" (click to show/hide)
Spoiler: "Equipment" (click to show/hide)
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Naturegirl1999 on March 15, 2020, 03:53:00 am
(https://cdn.discordapp.com/attachments/564858498882732052/672757966759395348/JTYHiPJ.jpeg)

All players gained 1 level. Please distribute 4 points of attributes. One attributes may receive up to 2 points.

PS: There's an announcement at the OOC thread. Do take a peek.
Everyone? Even Reeta and Ed? My character didn’t do any fighting but ok
Title: Re: Mystville (Experimental RPG) [OOC Thre
Post by: Naturegirl1999 on March 15, 2020, 03:58:52 am
Quote from: Level Up
Character Sheet:

Character Name: Reeta Dollup
Character Gender: Female
Character Age: 20
Character Description/Bio (Optional): A creature that looks like a human except she has purple flowers growing where her hair would be, as well as on her skin. Her flowers all have green sepals too, which aid in photosynthesis. She is a plant. She has green eyes. Though she has a name, she got the name by spending time around humans, mostly keeping away from them. They had names, so she made one too. She spends most of her time in the forest. When in danger, she would use her scent to confuse those who would do her harm, as well as others who happened to be nearby. Eventually, when she was finally not being chased by anyone, she crafted a flute out of some of her old petals that when played, makes everyone who hears it except her forget their allegiances. This was helpful when she came across bandits and armies, who keep calling her a monster despite not attacking anyone. She doesn’t need to hurt anything, as she can photosynthesize. She spends nights around taverns and gathering places to listen and learn about other creatures. Eventually she came to learn that some creatures are called monsters due to members of the species causing harm to them. Each time, people that leave the tavern would find her, and each time, she would greet them. Each time, they don’t accept the greeting. Each time they drew their weapons. Every time, it seemed, this happened. She would play her song and release her scent, allowing her to escape. She stopped going to towns and spends her time now in the forest, the “monsters” not really bothering her.

Character Attributes:
Strength/STR: 2
Agility/AGI: 2
Vitality/VIT: 2
Intelligence/INT: 3
Psyche/PSY: 3
Luck/LCK: 2

Character Abilities (Optional):
Song of Confusion: When Reeta plays a certain melody on her confusion flute, those that hear it, except Reeta, get confused and don’t know who is an enemy and who is an ally.

Amnesic Aroma: Reeta can emit a certain chemical from her flowers that, when smelled, makes the smeller forget what they are doing and why they are doing it. This doesn’t affect Reeta

Character Inventory:
1x Healing Potion - A restorative cure for injuries. (Provided by the Mystville Adventuring Company)
1x Basic Weapon=Bow/Arrows - A basic weapon. (Provided by the Mystville Adventuring Company)
1x Leather Armor - A basic lightweight piece of armor. (Provided by the Mystville Adventuring Company)
1x Pair of No Trip Boots: A magical pair of boots that prevents the wearer from falling or tripping over things
1x Confusion Flute: A purple flute that when played, causes those who hear it to get confused and forget who allies and enemies are
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: A5G_Reaper on March 15, 2020, 04:04:34 am
(https://cdn.discordapp.com/attachments/564858498882732052/672757966759395348/JTYHiPJ.jpeg)

All players gained 1 level. Please distribute 4 points of attributes. One attributes may receive up to 2 points.

PS: There's an announcement at the OOC thread. Do take a peek.
Everyone? Even Reeta and Ed? My character didn’t do any fighting but ok
Yes, we find it easier to keep track of if everyone have the same levels. Plus, it would be a bit unfair for the newcomers to lag behind.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Naturegirl1999 on March 15, 2020, 04:06:28 am
(https://cdn.discordapp.com/attachments/564858498882732052/672757966759395348/JTYHiPJ.jpeg)

All players gained 1 level. Please distribute 4 points of attributes. One attributes may receive up to 2 points.

PS: There's an announcement at the OOC thread. Do take a peek.
Everyone? Even Reeta and Ed? My character didn’t do any fighting but ok
Yes, we find it easier to keep track of if everyone have the same levels. Plus, it would be a bit unfair for the newcomers to lag behind.
ok, above post has level up
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: The Centipede on March 15, 2020, 04:07:40 am
+1 AGI, +1 STA, +2 INT
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: wierd on March 15, 2020, 04:40:31 am
+2agi, +1vit, +1psy
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Frank on March 15, 2020, 05:12:59 am
Hey darkwarlock3 and LovecraftianFairyTale, I just thought I'd check if either of you plan on continuing with the next quest or want retire your characters for now. You can always rejoin at a later point.

Egan_BW the party is currently back at the village, let us you know if you want to rejoin. If you need help with anything feel free to ask us.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Remuri on March 15, 2020, 05:33:00 am
Appointed +2 str and +1 point for vit and psy for Laemmle's Attribute stats.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Slyph on March 15, 2020, 05:41:08 am
1+ Agility
2+ Intelligence
1+ Vitality
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: King Zultan on March 15, 2020, 06:10:24 am
+2 Agility
+2 Vitality
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: LovecraftianFairyTale on March 15, 2020, 06:14:50 am
Hey darkwarlock3 and LovecraftianFairyTale, I just thought I'd check if either of you plan on continuing with the next quest or want retire your characters for now. You can always rejoin at a later point.
Yeah, I’m probably going to stop for now. I might return later, but currently, I’m a bit too busy. Apologies.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Frank on March 15, 2020, 06:20:22 am
Yeah, I’m probably going to stop for now. I might return later, but currently, I’m a bit too busy. Apologies.

Yeah no worries, it was great to have you in the game. You are always welcome back, any time you're comfortable. Have fun!
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: hector13 on March 15, 2020, 08:23:39 am
Doctor Doak:

+2 INT

+1 LCK

+1 VIT
Title: Re: Mystville (Experimental RPG) [OOC Thre
Post by: Slyph on March 15, 2020, 08:54:43 am


Quote
A creature that looks like a human except she has purple flowers growing where her hair would be, as well as on her skin. Her flowers all have green sepals too, which aid in photosynthesis. She is a plant. Though she has a name, she got the name by spending time around humans, mostly keeping away from the,. They had names, so she made one too. She spends most of her time in the forest. When in danger, she would use her scent to confuse those who would do her harm, as well as others who happened to be nearby. Eventually, when she was finally not being chased by anyone, she crafted a flute out of some of her old petals that when played, makes everyone who hears it except her forget their allegiances. This was helpful when she came across bandits and armies, who keep calling her a monster despite not attacking anyone. She doesn’t need to hurt anything, as she can photosynthesize. She spends nights around taverns and gathering places to listen and learn about other creatures. Eventually she came to learn that some creatures are called monsters due to members of the species causing harm to them. Each time, people that leave the tavern would find her, and each time, she would greet them. Each time, they don’t accept the greeting. Each time they drew their weapons. Every time, it seemed, this happened. She would play her song and release her scent, allowing her to escape. She stopped going to towns and spends her time now in the forest, the “monsters” not really bothering her.

@Naturegirl1999

I don't think I have a clear picture of your character's appearance. Is she an ent? A nymph? or dryad? What about the flowers that grow on her skin? Are they go off when someone caresses her, is that painful to her? Was the skin smooth, or that would be bumpy and... flowery?

And what about her skin color? Because your safety might be endangered if the answer is green.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Naturegirl1999 on March 15, 2020, 09:01:55 am
Quote from: Level Up
Character Sheet:

A creature that looks like a human except she has purple flowers growing where her hair would be, as well as on her skin. Her flowers all have green sepals too, which aid in photosynthesis. She is a plant. Though she has a name, she got the name by spending time around humans, mostly keeping away from the,. They had names, so she made one too. She spends most of her time in the forest. When in danger, she would use her scent to confuse those who would do her harm, as well as others who happened to be nearby. Eventually, when she was finally not being chased by anyone, she crafted a flute out of some of her old petals that when played, makes everyone who hears it except her forget their allegiances. This was helpful when she came across bandits and armies, who keep calling her a monster despite not attacking anyone. She doesn’t need to hurt anything, as she can photosynthesize. She spends nights around taverns and gathering places to listen and learn about other creatures. Eventually she came to learn that some creatures are called monsters due to members of the species causing harm to them. Each time, people that leave the tavern would find her, and each time, she would greet them. Each time, they don’t accept the greeting. Each time they drew their weapons. Every time, it seemed, this happened. She would play her song and release her scent, allowing her to escape. She stopped going to towns and spends her time now in the forest, the “monsters” not really bothering her.

I don't think I have a clear picture of your character's appearance. Is she an ent? A nymph? or dryad? What about the flowers that grow on her skin? Are they go off when someone caresses her, is that painful to her? Was the skin smooth, or that would be bumpy and... flowery?

And what about her skin color? Because your safety might be endangered if the answer is green.
the flowers are part of her. She is a plant that grew in the shape of a human. Taking the flowers off would be painful, as they are part of her. Her skin is green due to chlorophyll, but there are purple flowers covering most of her, save for green eyes and the sepals of said flowers, should proabably put eye color in description, will add, I will draw a picture today if you wish, her skin would feel as flowers would, as she is made of flowers
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Slyph on March 15, 2020, 09:22:08 am
Thanks for replying
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Naturegirl1999 on March 15, 2020, 09:22:53 am
Thanks for replying
you’re welcome
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: wierd on March 15, 2020, 09:47:27 am
https://discord.gg/nzYWZFw

For convenience, this is this game's discord permalink.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Frank on March 17, 2020, 06:29:22 am
For the recent changes implemented, I'll make note of a few important ones here, as well as others that are under consideration and will be finalized before next quest starts:

Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Naturegirl1999 on March 17, 2020, 06:49:56 am
How far is shortbow?
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: wierd on March 17, 2020, 06:52:27 am
IIRC, the difference between long and shortbow is just the base dmg.

6 tiles line of sight, heavy penalty shooting further.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Naturegirl1999 on March 17, 2020, 06:54:54 am
IIRC, the difference between long and shortbow is just the base dmg.

6 tiles line of sight, heavy penalty shooting further.
thanks
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Silversky on April 05, 2020, 09:36:29 am
My stat distribution for this current level

STR +2
VIT+1
AGI+1
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Mahoroty on April 15, 2020, 10:03:51 am
Joining for a test

Character Sheet:

Character Name: Test1
Character Gender: male
Character Age: 6,307e+8 seconds
Character Description/Bio (Optional): male

Character Attributes:
Strength/STR: 2x9-15
Agility/AGI: 30%x10+1-3
Vitality/VIT: 2x+3y=10 y=3 2x+1.5
Intelligence/INT: 1e-18:100x30:1/13x0+1
Psyche/PSY: 32+4-17+33-51x2+52
Luck/LCK: 1x1
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Frank on April 15, 2020, 10:19:57 am
Joining for a test

Character Sheet:

Character Name: Test1
Character Gender: male
Character Age: 6,307e+8 seconds
Character Description/Bio (Optional): male

Character Attributes:
Strength/STR: 2x9-15
Agility/AGI: 30%x10+1-3
Vitality/VIT: 2x+3y=10 y=3 2x+1.5
Intelligence/INT: 1e-18:100x30:1/13x0+1
Psyche/PSY: 32+4-17+33-51x2+52
Luck/LCK: 1x1

Hi Mahoroty, glad to see you're back and interested in our game. Some of the details are unclear but there's potential here, if you like I can help you out with your sheet. I think it might be suitable if your character was a construct, like a robot or a golem or something like that. And we can roll for the stats (or adopt relevant robot stats like high INT and STR). What do you think about this idea?
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Mahoroty on April 15, 2020, 10:21:05 am
Joining for a test

Character Sheet:

Character Name: Test1
Character Gender: male
Character Age: 6,307e+8 seconds
Character Description/Bio (Optional): male

Character Attributes:
Strength/STR: 2x9-15
Agility/AGI: 30%x10+1-3
Vitality/VIT: 2x+3y=10 y=3 2x+1.5
Intelligence/INT: 1e-18:100x30:1/13x0+1
Psyche/PSY: 32+4-17+33-51x2+52
Luck/LCK: 1x1

Hi Mahoroty, glad to see you're back and interested in our game. Some of the details are unclear but there's potential here, if you like I can help you out with your sheet. I think it might be suitable if your character was a construct, like a robot or a golem or something like that. And we can roll for the stats (or adopt relevant robot stats like high INT and STR). What do you think about this idea?

what the fuck you talking about frank, GET ME IN THE GAME ALREADY. IM JOINING TO EXPLORE
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Naturegirl1999 on April 15, 2020, 11:27:33 am
Solving for test1 stats
Unfinished right now, Intelligence has : as an operation, unsure which term(s) I should omit

Spoiler (click to show/hide)
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Remuri on May 07, 2020, 03:24:24 am
Name: Melody
Race: Human
Gender: Female
Age: 20
Class: Priest
Element: Nature

Character description: To heal those in need is our creed. We are known as the beings closest to god.

Skillset:

Main.

Chanter spellcaster - Allow her to cast spells multiple times with or without main equiping a staff. If she main equip the staff, she gains 10% healing done and 5% more max stamina.

Stamina rejuvenator - enjoy more stamina delay the deletion from multi spell casting.

Tornado - cast small tornado to the enemy that lessen its combat effectivelness. Target enemy got inflict with slow and poison debuff. Limited to 3 tornado active and last 3 turns.

Elf Sanctuary - summon 3 butterfly fairy elves to protect her from the attackers. Attack both of melee and range attacker and also shield her from incoming attacks. The butterfly elf fairies have 1 attack hit life. Last 3 turn.

Song of the Forest  - buff party, creating hp regen. Last 3 turns.

Nature's prayer - Burst heal the party. Randomly gain shield (damage absorber) for some party members. Remove some debuffs. Shield last 3 turns.

Holy Shield - buff single target ally that convert the damage dealt into heal instead. Last 3 turns.

Incomplete Revival Spell (Ultimate) - use 30 % of max sta and 25% of max hp to revive downed ally. Single target and the revived ally gain only 15% max hp and sta is default choice by gm. The spell start with 1 attempt per combat. The more she use it, the more it can use more attempts per combat and increase max hp gain by 1%. Cost for the spell cannot be change. The ultimate spell itselt is a whole turn.

Secondary

Barb level 1, Herbalist level 1

Character appearance:

(https://cdn.discordapp.com/attachments/668798447306014730/707853663778897990/Screenshot_20200507_151632.jpg)

(https://cdn.discordapp.com/attachments/668798447306014730/707853664403980319/Screenshot_20200507_151709.jpg)
 
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Naturegirl1999 on May 07, 2020, 08:11:45 am
((Secondary Barb level 1? How is person barbs? Do you produce spikes?))
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: King Zultan on May 07, 2020, 08:26:03 am
It might stand for barbarian.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Naturegirl1999 on May 07, 2020, 08:36:44 am
It might stand for barbarian.
oh yes, that makes more sense
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Remuri on May 07, 2020, 08:39:30 am
I mean Bard. Sorry for typo.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: King Zultan on May 16, 2020, 02:06:54 am
Is this dead or just on hiatus?
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: wierd on May 16, 2020, 02:37:38 am
GMs taking a sabbatical.

Back whenever they get back into things.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: MeimieFan88 on May 16, 2020, 02:43:49 am
Is this dead or just on hiatus?
I'm taking an indefinite break from GMing the game atm, not entirely sure about the other GMs. TBH the combat system has way too much math atm, I end up spending nearly the entire time while working on the update doing math. I'd like to do (another) huge system overhaul if we do continue game, but we'll have to see.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: wierd on May 16, 2020, 03:00:41 am
Tellin ya, you just need some spreadsheets with VBA baked in.

Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: King Zultan on May 16, 2020, 04:11:51 am
Couldn't you guys use a system form an existing game to make things easier?
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Frank on May 19, 2020, 06:56:21 am
I notified my leave first, in the Discord group. I became busy with my new job and I don't think I'll be able to return for the foreseeable future. I think other GMs are busy as well, but if they resume the game later after revamping it as they want to then I could return and help in a simpler capacity.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: MeimieFan88 on May 22, 2020, 09:56:33 am
Couldn't you guys use a system form an existing game to make things easier?
It's just that many of the skills and items were also designed with regards to the system. So to change the system in a fundamental way would mean to change a lot of those things as well. I'm down to make the changes (it would basically be like tossing out a whole bunch of established system stuff and essentially allowing GMs to handle things however they want) but I dunno how much overall interest there still is for the game.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Naturegirl1999 on May 22, 2020, 10:53:42 am
I like it, and am still interested in it, whatever system you decide, I like the story of it. It’s unique
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: King Zultan on May 23, 2020, 05:29:01 am
I'm still interested in this game, as its the closest thing to a D&D game I've played.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Remuri on May 26, 2020, 07:37:56 am
Is Merodi have a chance to appear? :<
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Remuri on July 24, 2020, 07:25:12 am
Necro'd
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: MeimieFan88 on November 21, 2020, 06:54:20 pm
Hey all, there's been some talk on discord and it looks like we will be reviving this game! It will continue where we left off about 6 months ago, and the GMs will be the same as before - Reaper, Frank, and myself, though Frank will probably be unavailable for a while. Anyway, let us know here or on discord if you would like to continue playing (and feel free to begin posting again in the IC thread). The system / game mechanics will be made free-form for now, to make it easy on everyone. Expect a slower re-start with everything ^^
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Naturegirl1999 on November 21, 2020, 07:54:17 pm
I’d like to continue olaying
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: hector13 on November 21, 2020, 09:18:56 pm
I would not, but in a take my character out of the game kinda way.

Or more, I’m happy for him to be used by the GMs in whatever way they see fit kinda way.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: MeimieFan88 on November 21, 2020, 09:43:38 pm
I would not, but in a take my character out of the game kinda way.

Or more, I’m happy for him to be used by the GMs in whatever way they see fit kinda way.
Ah, alright, we will figure something out for him, most likely he will become a town NPC or something like that. Thanks for playing :)

I’d like to continue olaying

Gotcha :)
was mostly just giving a heads up to the people not following the discord chats~
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Naturegirl1999 on November 21, 2020, 09:51:34 pm
Just noticed that the o was there, why does autocorrect usually become auto-incorrect?
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: King Zultan on November 22, 2020, 01:27:35 am
I am also still interested in playing this.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: hector13 on November 22, 2020, 01:29:55 am
I would not, but in a take my character out of the game kinda way.

Or more, I’m happy for him to be used by the GMs in whatever way they see fit kinda way.
Ah, alright, we will figure something out for him, most likely he will become a town NPC or something like that. Thanks for playing :)

Nah it’s cool, I appreciate being part of the game but if you don’t want the extra admin or whatever, feel free to kill him off.

I only request you make the death fantastic.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: MeimieFan88 on November 22, 2020, 04:35:15 am
I would not, but in a take my character out of the game kinda way.

Or more, I’m happy for him to be used by the GMs in whatever way they see fit kinda way.
Ah, alright, we will figure something out for him, most likely he will become a town NPC or something like that. Thanks for playing :)

Nah it’s cool, I appreciate being part of the game but if you don’t want the extra admin or whatever, feel free to kill him off.

I only request you make the death fantastic.
Haha, I think we'll probably just leave him in town for now, it seems like the easiest option. And if you feel like coming back in the future, he should still be there for you :)

I am also still interested in playing this.
Cool :)
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Remuri on November 26, 2020, 04:30:54 am
Here's the final draft of my new character sheet:

Name: Skye
Age: 18
Class: Magic Swordsman

Abilities:

Magic Swordsmanship - enjoys permanent 50% stamina and converts his normal attacks into magic damage consuming additional stamina per attack. Burns enemy stamina per attack.

Mana Interaction - User active to detect enemies and traps in a very wide area surrounded him even the invisble. Can interact with puzzles and anything that has a form of energy.

Windmill(Anemo): When in guard mode, protects himself and ally in its current tile with a powerful gust to nullifies attack regardless of being a melee or projectile. Deal elemental damage scale of magic power, ignoring the attacker's escape and evasion due to its powerful gust. Reacts on contacted elemental nearby.

Flash step(Anemo): Wind element enjoys the user to leap next 3 tiles with less stamina consume. Upon leaping on a certain area wind burst activated to prevent getting caught by the other enemies in certain areas. Reacts on contacted element nearby.

Tornado (Anemo): Creates a forwarding tornado that grows bigger when it gets the first victim, sucking all the enemies in adjacent tiles. Reacts on contacted element nearby.

Special talents:
Anemo User: Wind element abilities react on other elements that first in contact. Deals wind damage scale to the user magic power + % of final damage output and the same effect of the contacted element.
Adventurer's confidence: gains 50% more exp for other skills such as alchemy, chef, carpentry, and 15% exp bonus for character level.
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: MeimieFan88 on November 26, 2020, 05:54:45 am
@Remuri: Looks good!
Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Horizon on January 13, 2021, 05:33:55 pm


Character Name: Kothrias Hemlenfell
Character Gender: Male
Character Age: 199
Character Description/Bio (Optional): A stout dwarf standing at 4'4" with broad shoulders and a stocky build, he weighs 197lbs. Tattoos cover both his well-muscled arms: The face of a boar on his left shoulder which is his clans crest, along with assorted depictions of battles as well as proverbs written in dwarvish on both his arms.

Character Attributes:
Strength/STR: 4
Agility/AGI: 0
Vitality/VIT: 4
Intelligence/INT: 1
Psyche/PSY: 1
Luck/LCK: 0

Character Abilities (Optional):
Iron Stomach: Kothrias is exceptionally resilient to ingested poisons, and toxins. It takes more alcohol than usual to inebriate Kothrias.
Darkvision: Kothrias is able to see out to 60 feet in the dark. Can't see color in darkness, only shades of black.

Character Inventory:
1x Healing Potion - A restorative cure for injuries. (Provided by the Mystville Adventuring Company)
1x Basic Weapon - A Mace of dwarven craftsmanship. (Provided by the Clan Hemlenfell)
1x Leather Armor - A leather chest piece reinforced with iron studding, cured leather shin-guards, and shoulder pauldrons. (Provided by the Clan Hemlenfell)
1x Dwarfish style clothing - A simple cotton tunic, a pair of fine linen trousers with a runic pattern at the waist and leg holes.



Title: Re: Mystville (Experimental RPG) [OOC Thread]
Post by: Horizon on January 20, 2021, 04:04:03 pm
Done.