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Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Walkaboutout on January 31, 2020, 07:12:32 pm

Title: Temple Petition?
Post by: Walkaboutout on January 31, 2020, 07:12:32 pm
Has anyone managed to get a temple petition yet? I've had guildhall requests, and I have lots of different gods who have more than 10 believers in the fort, but I have yet to receive a request for a temple, so I can appoint a priest.

What has your experience been thus far?
Title: Re: Temple Petition?
Post by: Stench Guzman on January 31, 2020, 10:26:59 pm
You need at least 10 worshipers of the same god before you get a temple request.  But there's nothing stopping you from making a temple to a specific god whenever you like.
Title: Re: Temple Petition?
Post by: Shonai_Dweller on January 31, 2020, 11:43:42 pm
You need at least 10 worshipers of the same god before you get a temple request.  But there's nothing stopping you from making a temple to a specific god whenever you like.
Op says that's exactly what he has.
Have you seen a temple request yet?
Title: Re: Temple Petition?
Post by: coalboat on February 01, 2020, 03:55:29 am
What is the requirement for guildhall request?
Title: Re: Temple Petition?
Post by: PatrikLundell on February 01, 2020, 04:40:02 am
What is the requirement for guildhall request?
10/25 unless you change the settings. Same as for temples.
Title: Re: Temple Petition?
Post by: Killermartian on February 01, 2020, 07:14:09 am
I had a temple petition pretty early on, the religion had like 16 supporters.
Title: Re: Temple Petition?
Post by: coalboat on February 01, 2020, 09:45:44 am
What is the requirement for guildhall request?
10/25 unless you change the settings. Same as for temples.

10/25 means 10 dwarves with the skill and minimal population of 25?
Title: Re: Temple Petition?
Post by: PatrikLundell on February 01, 2020, 10:50:27 am
What is the requirement for guildhall request?
10/25 unless you change the settings. Same as for temples.

10/25 means 10 dwarves with the skill and minimal population of 25?
No. The lower value is the number of worshipers/guild members required to enable a petition for the first level of the temple/guild hall, while the higher value is the threshold for a petition to upgrade to the large version.
I'm not sure if there's a "skill" restriction to be counted, nor if you can count towards multiple groups (e.g. dubious worshiper of X and ardent worshiper of Y).
Title: Re: Temple Petition?
Post by: Walkaboutout on February 01, 2020, 02:40:24 pm
I wonder if it's related to having members of an organized religion, and not simple worshippers of a god present. I have several gods with 15-18 worshippers in the fort, and several more that have 10-12 or so. Theres about 5 organized religion/cult names listed there but only two of them have people in my fort, and each one has only one dwarf member present. This is in a 90 dwarf fort. If you need members of the specific religion there first, then that seems a harder number to hit ten in. Might be something I turn down. Maybe just to test I'll set the temple requirement to 1, and see if one of those two cult members make a request of me.
Title: Re: Temple Petition?
Post by: Stormfeather on February 01, 2020, 05:46:22 pm
For what it's worth I've had one temple petition so far, and it was from the "West Faith" which does in fact seem to be a religion rather than a god. Amusingly the autogenned location name for the temple was the North Church.
Title: Re: Temple Petition?
Post by: Walkaboutout on February 01, 2020, 05:47:59 pm
LOL. Thanks Storm, that points pretty strongly to the pre-requisites being an organized group, rather than individual worshippers.
Title: Re: Temple Petition?
Post by: tedward1337 on February 02, 2020, 04:13:04 am
I have had several Temple, and guildhall petitions. They feel pretty common with forts larger then 100 dwarves
Title: Re: Temple Petition?
Post by: Pvt. Pirate on February 02, 2020, 06:04:45 am
i wish i could have those features too, but i just can't play it without dfhack/twbt and mouse support and some "convenience of use" scripts.
i hope the LNPs get updated soonish.
Title: Re: Temple Petition?
Post by: Walkaboutout on February 07, 2020, 07:17:41 pm
So, I've sorted out the temple/priest position availability stuff. Now that I have a priest/high priest, I've been watching them. Neither have done much but pray, etc. Has anyone seen their priests give sermons, or comfort stressed citizens, etc? Will they only comfort stressed people that are part of their own sect? My test sect is small, 7 worshippers. I changed the requirements for priest/high priest in the raws to 1 and 2, respectively, because I wanted to test the positions out. Anyways, curious what others have seen.

Side note to those who care...you do indeed need to declare a temple zone to a specific sect/religious group that exists in your fort (brought to your fort by your migrants), and not to an individual god. Once you've declared that zone, you can view it in locations. When there are enough worshippers to meet the requirements (default is 10, and 25), you can then recognize the position of priest, and then high priest, and assign someone to it (the way you would assign a tavern keeper, for example).
Title: Re: Temple Petition?
Post by: DukeLeto2 on February 08, 2020, 09:59:25 pm
So, I've sorted out the temple/priest position availability stuff. Now that I have a priest/high priest, I've been watching them. Neither have done much but pray, etc. Has anyone seen their priests give sermons, or comfort stressed citizens, etc? Will they only comfort stressed people that are part of their own sect? My test sect is small, 7 worshippers. I changed the requirements for priest/high priest in the raws to 1 and 2, respectively, because I wanted to test the positions out. Anyways, curious what others have seen.

Side note to those who care...you do indeed need to declare a temple zone to a specific sect/religious group that exists in your fort (brought to your fort by your migrants), and not to an individual god. Once you've declared that zone, you can view it in locations. When there are enough worshippers to meet the requirements (default is 10, and 25), you can then recognize the position of priest, and then high priest, and assign someone to it (the way you would assign a tavern keeper, for example).

I've seen my priestess give sermons, that seem to give her and her listeners happy thoughts. I've not seen terribly much more activity yet. Does anyone know if the level of the temple affects the sorts of activities the sect gets up to?
Title: Re: Temple Petition?
Post by: Phaseus on February 09, 2020, 03:51:19 am
The second petition I got was for a cult. I accepted it, but unfortunately I didn't like the design of my fort (the only metal on the site was adamantine) and ended up abandoning before I could build a shrine.
Title: Re: Temple Petition?
Post by: Strangething on February 10, 2020, 12:14:40 pm
How do you pick a dwarf to be a priest? There's no easy way to see who's a follower of which faith.
Title: Re: Temple Petition?
Post by: Sanctume on February 10, 2020, 05:08:56 pm
How do you pick a dwarf to be a priest? There's no easy way to see who's a follower of which faith.

Deity of a dwarf is listed in the `r` relationship page.
Title: Re: Temple Petition?
Post by: Strangething on February 11, 2020, 12:37:22 pm
In my current fort, the two popular cults both worship the same deity.
Title: Re: Temple Petition?
Post by: coalboat on February 12, 2020, 02:03:23 am
How does cult form in player fort? Do they establish on their own?
Title: Re: Temple Petition?
Post by: Walkaboutout on February 12, 2020, 05:05:54 pm
To my knowledge, and I might be wrong, cults form during world gen mostly. There may be other factors and other circumstances, but what it comes down to in fortress mode is that organized religion groups come from outside of your fort, by migrants. They won't form internally on the fort map. Which means you're sort of stuck with the luck of the draw. If that's wrong, I'm sure someone can correct me.
Title: Re: Temple Petition?
Post by: Shonai_Dweller on February 12, 2020, 05:28:16 pm
To my knowledge, and I might be wrong, cults form during world gen mostly. There may be other factors and other circumstances, but what it comes down to in fortress mode is that organized religion groups come from outside of your fort, by migrants. They won't form internally on the fort map. Which means you're sort of stuck with the luck of the draw. If that's wrong, I'm sure someone can correct me.
Prophets form religions in worldgen. But, while they can visit, I expect you're right and this is something they won't do in-fortress. Might be worth asking at the end of the month though.
Title: Re: Temple Petition?
Post by: coalboat on February 13, 2020, 02:15:19 am
I have a monk migrant. Hopefully he will petition for a temple.
Title: Re: Temple Petition?
Post by: Shonai_Dweller on February 13, 2020, 02:18:55 am
I have a monk migrant. Hopefully he will petition for a temple.
He's not a monk. He's a bugged ex-spy.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=10490

A monk will only ever arrive as a visitor.
Title: Re: Temple Petition?
Post by: coalboat on February 13, 2020, 02:57:40 am
How do I interrogate him? Framing him for kicking stray duck?
Title: Re: Temple Petition?
Post by: Shonai_Dweller on February 13, 2020, 03:29:06 am
How do I interrogate him? Framing him for kicking stray duck?
You need to set up the justice system. Appoint a Sheriff/Captain of the Guard.

Note that he's not spying on you. He's been spying on goblins/humans for you. He's one of your own civ's dwarves. And as an ex-spy, he probably has some useful combat skills.
Title: Re: Temple Petition?
Post by: coalboat on February 13, 2020, 04:50:50 am
Good! I see he have legendary tracking skill.
Title: Re: Temple Petition?
Post by: Shonai_Dweller on February 13, 2020, 04:52:49 am
Looks like this may be cleared up for next release too, which is nice (based on comments from another related bug).
Title: Re: Temple Petition?
Post by: Robsoie on February 13, 2020, 07:25:54 am
Recently got a petition to make a temple for the "Cult of Flying" , a group that a lot of my dwarves are a part of.
After making a small room with a table set as a location , i quickly understood it wasn't going to be that easy, as being that small and such a poor room it wasn't considered a temple but a shrine.

After enlarging the room, smoothing and engraving it, then producing a statue with image detail set to Cult of Flying and have the workshop on repeat to fill the room with them, i finally got the room to reach the required value to be considered a temple.

Only then i would assign a priest role, my expedition leader became the Sacred Oar of the Cult of Flying.

(https://i.imgur.com/n67MSI3.png)
(https://i.imgur.com/3kCLmaK.png)

From there :
- Why was it me that appointed the Sacred Oar role, shouldn't the group appoint their own leader like dwarves do with mayors ?
- the Sacred Oar seems to never spend time in the temple, the guy is also my fortress broker but i doubt that is conflicting considering how rare caravans are, and he likes to be the guy making bone bolts despite there are other with the job, i could sure turn off his job but shouldn't by default such a dwarf give max priority to his actual Sacred Oar role now ?
- Is there supposed to be something happening now that the temple request is fullfilled in term of visitors or something else ?
Title: Re: Temple Petition?
Post by: Shonai_Dweller on February 13, 2020, 07:58:57 am
Toady said he felt it was unfair to appoint a possibly valuable dwarf as a priest without player control. I suppose all the systems will work to the same rules eventually. Personally I'd rather realism and dwarves who just give up smithing to become priests (and so on). But I can see it being annoying. I guess we'll get more options to tweak stuff like this eventually.

Temples and guildhalls are very minimal in fortress mode right now. Priests and sermons and guildhall training were added right at the very, very last minute before Toady called time. Hopefully see more with villains part 2 after Steam is out of the way.
Title: Re: Temple Petition?
Post by: coalboat on February 13, 2020, 08:23:16 am
I recently saw a visiting marksdwarf teaching Animal Dissection in my ranger's guildhall.
Title: Re: Temple Petition?
Post by: Shonai_Dweller on February 13, 2020, 08:25:34 am
I recently saw a visiting marksdwarf teaching Animal Dissection in my ranger's guildhall.
Oh, that's good to know. Makes it worthwhile opening up the guildhall to visitors then.
Title: Re: Temple Petition?
Post by: Strangething on February 14, 2020, 02:41:16 pm
How do you pick a dwarf to be a priest? There's no easy way to see who's a follower of which faith.

Never mind this; I was looking to fill an entertainer role in the temple.

You can't fill an actual priest role until the temple hits 2000 dorfbucks of bling value. Once it does, the game only shows you a short list of candidates. Neat.
Title: Re: Temple Petition?
Post by: sawtooth on February 14, 2020, 03:17:37 pm
How do you pick a dwarf to be a priest? There's no easy way to see who's a follower of which faith.

Never mind this; I was looking to fill an entertainer role in the temple.

You can't fill an actual priest role until the temple hits 2000 dorfbucks of bling value. Once it does, the game only shows you a short list of candidates. Neat.

The "short" list is because the priest has to be one of the followers of the religion you built the temple for.
Title: Re: Temple Petition?
Post by: coalboat on February 16, 2020, 05:59:10 am
Does guild have positions like cult having priest?
Title: Re: Temple Petition?
Post by: Walkaboutout on February 17, 2020, 11:19:52 am
No, as far as I know there's no new or special positions attached to the guild halls, sadly.
Title: Re: Temple Petition?
Post by: coalboat on February 17, 2020, 12:08:30 pm
My original miner Urvad became the Sacred Dye. He does "conduct meeting" in the temple for The Coal of Crystal, but I never see any dwarf "attend meeting".
Title: Re: Temple Petition?
Post by: Sanctume on February 17, 2020, 01:03:14 pm
My original miner Urvad became the Sacred Dye. He does "conduct meeting" in the temple for The Coal of Crystal, but I never see any dwarf "attend meeting".

Does that mean an office is needed for this guild hall?
Title: Re: Temple Petition?
Post by: PatrikLundell on February 17, 2020, 01:24:40 pm
My original miner Urvad became the Sacred Dye. He does "conduct meeting" in the temple for The Coal of Crystal, but I never see any dwarf "attend meeting".

Does that mean an office is needed for this guild hall?
A reasonable question, although I'd expect the guild/temple facilities should function as an office. However, the reason for the lack of "attend meeting" events is probably because you don't have that many miners (only ones that would go to the miners' guild), in addition to miners not typically the most stressed group in the fortress (rarely going out into the rain, probably don't haul corpses, being occupied with work, etc.).
Title: Re: Temple Petition?
Post by: coalboat on February 17, 2020, 11:14:54 pm
He's the priest of the cult for The Coal of Crystal, there's no miner's guild in my fort yet.

I think the dwarf with the "attend meeting" job is the one to initiate the pair of "attend meeting"/"conduct meeting" tasks( so the lack of "attend meeting" job is strange), but I'll try to make an office for the priest anyway.
Title: Re: Temple Petition?
Post by: coalboat on February 19, 2020, 02:05:00 am
I made an office for him and Urvad "felt empathy while being cried on by an unhappy worshipper", but I didn't see if he used the office or not.

edit:
Urvad has gone berserk. Now all of the starting seven have gone.
Title: Re: Temple Petition?
Post by: coalboat on February 20, 2020, 01:38:24 am
I suspect that some dwarfs get the "unable to pray to their god" thought because they have so many gods that they can't pray to each one in time.