These are all possible with some light RAW modding; in fact several mods for them exist already, I think (I make my own, so I'm not sure what's publicly available)
- Craft a quire
- Create weapons (exept stone axe)
- Create Armor
- Make Clothing
Actually you can use any workshop - it's just that there are no Adventure Mode reactions for any shops other than Carpenter's. But if, say, you mod in some smithing reactions that happen at a metalsmith's forge, you can totally use a forge to do them.
- Use workshops (except Carpender)
I mean, you can lie down anywhere (with "s") - just lie on top of the bed?
- Lie in a bed
While you can't "own" a house in a pre-generated settlement (though nothing stops you from squatting) you can assign a room to yourself in a settlement that you build. Then, if you retire that character at the site, they will remain in their room....
- Have a house inside a settlement
- Own a room, using retirement and fotressmode
You can claim ownership of a site you create, or of any human site (town/hamlet, possibly castles in .47.xx?) either by killing the former occupants or by claiming an abandoned site. It should be possible, also, to give your adventurer a position in a player fortress (including nobility), using retirement shenanigans, but I've never tried it.
- Become a noble in a fortress or settlement, or have some occupation or position
All adventurers start out asexual - so, in vanilla, these are impossible. You can change this with DFHack's "fix-ster" script, though, which should theoretically allow adventurers to get married and procreate. I don't know a way to "choose" your lover/spouse, though; but if you retire a fix-ster'd adventurer and let them operate on their own for a while there's a chance they'll hook up with someone.
- Marry, get a wife or husband
- Get children
Unless you start as a species that can breathe underwater or fly, no. Swimming underwater as a non-amphibious creature (or a non-vampire) always causes you to be Drowning, and you'll die pretty quickly if you don't swim back up. Most bird-men can fly, and some bug-men too, but there's no way for one of the standard races to fly.
- Swim underwater
- Fly
Hi guys, would you help me assemble this guide? It's just a list of thing you can do, but more important what you cannot do in Adventure Mode.Green means possible with mods, orange means possible if they become a citizen in an active fort, and you later unretire them in adventure mode.
I'd want to make this list, because often I find myself researching the wiki and forums, for a simple task i'd like to do.
Most of the things you can do can be found here (https://dwarffortresswiki.org/index.php/DF2014:Adventurer_mode_gameplay), but not always how to do it.
See the examples here, and please fill in as much as you know! I'll try to update this first post to collect all your submissions, and then write a wiki page.
Anything relevant may be added, no matter how mundane or extreme, as long it is a valid consideration to do in Adventure mode.
You CAN:
- Write a book (https://dwarffortresswiki.org/index.php/DF2014:Adventurer_mode_gameplay#Writing), (How) (https://dwarffortresswiki.org/index.php/DF2014:Book#Writing)
- Compose a song or a dance (https://dwarffortresswiki.org/index.php/DF2014:Adventurer_mode_gameplay#Composing)
- Ride a mount (information link needed)
- Ride a minecart
- Pull levers
- Create a stone axe (https://dwarffortresswiki.org/index.php/DF2014:Adventurer_mode_gameplay#Create)
- Become a necromancer
- Become a vampire
- Become a werebeast
- Become a zombie
- Become a necromancer + vampire
You CANNOT:
- Mine
- Plant seeds
- Craft a quire
- Fishing / catching a fish
- Use an animal trap
- Build workshops (except Carpender)
- Use workshops (except Carpender)
- Create weapons (exept stone axe)
- Create Armor
- Make Clothing
- Shear an animal
- Milk an animal
- Sit in a chair
- Sit at a table
- Lie in a bed
- Pick up a boulder
- Target a bodypart when throwing or firing with a crossbow
- Have a house inside a settlement
- Become a vampire and a werebeast at the same time
- Become a vampire or a werebeast, when you are a zombie
- Build a trap
Things needed to be figured out[li]Own a room, using retirement and fotressmode[/li]
- Husbandry / breeding with company and pets
- Marry, get a wife or husband
- Get children
- Swim underwater
- Fly
- Become member of a guild
- Become member of a sect
- Become member of...
- Become a necromancer + werebeast
- Become a necromancer + zombie
[li]Become a noble in a fortress or settlement, or have some occupation or position[/li]
[/list]
Possible with mods
Become a noble in a fortress or settlement, or have some occupation or positionPassively you can receive a position in Adventure Mode, but this is RNG-ish as it's determined by the unseen line of succession that is the result of an insurrection at the site/civ to which your character is a member of.
While you can't "own" a house in a pre-generated settlement (though nothing stops you from squatting) you can assign a room to yourself in a settlement that you build. Then, if you retire that character at the site, they will remain in their room.I dont understand this. can you elaborate?
You can claim ownership of a site you create, or of any human site (town/hamlet, possibly castles in .47.xx?) either by killing the former occupants or by claiming an abandoned site. It should be possible, also, to give your adventurer a position in a player fortress (including nobility), using retirement shenanigansI dont understand the last part. can you elaborate?
Thanks for all the info and submissions so far! I updated the first post.
You can fly, that doesn't need any figuring out. Just choose race which can fly or ride a mount which can fly.Already edited some of this! see the first post
Ride a mount by pushing "h" when standing next to it.
Own a room is something that you can just do. Build a site, claim a room.
You can't marry and have children yet and your adventurer won't do either while retired.
Also, "can be done with mods" is pretty much anything when you take Dfhack into account. Whether those mods exist or are stable is a different matter. It's a confusing category to put here.
Thanks for all the info and submissions so far! I updated the first post.
I edited my above post with links for context.
When you build a site in Adventure Mode (with "b") you can assign various "zones" to it, much like in Fort Mode. One of these is (IIRC) is a bedroom zone, and you can assign these rooms to yourself or your companions.QuoteWhile you can't "own" a house in a pre-generated settlement (though nothing stops you from squatting) you can assign a room to yourself in a settlement that you build. Then, if you retire that character at the site, they will remain in their room.I dont understand this. can you elaborate?
Retirement shenanigans? Something like:QuoteYou can claim ownership of a site you create, or of any human site (town/hamlet, possibly castles in .47.xx?) either by killing the former occupants or by claiming an abandoned site. It should be possible, also, to give your adventurer a position in a player fortress (including nobility), using retirement shenanigansI dont understand the last part. can you elaborate?
***I don't know for certain if any of the above is true, I've never tried it, I've only read about it. Caveat lector.
PTW; while not definitive at the moment this guide could become an excellent source.thanks!
stack multiple stepladders and clim them allwrong.. i was in a tree at the time..
gui/advfort will let you plant seeds in a farm plot. You can also make the plot with that mod.ok thanks! I've though about a way to put this info in the first post, will make it this evening
Dancing and sometimes other performances fails when there is not enough space.
In fortress mode you can force mariages with gui/family-affairs.
Some things I have learned;
You can totally get drunk, even drunk enough to the point you die. It's just that the syndrome takes forever. But I have successfully done it before. And used it to kill people by handing them mugs full of alcohol I "borrowed" from the tavern. I have no idea what the actual lethal dose is, but it seems 4-5 full mugs is more than enough. The nausea from the alcohol is hidden by the nausea from the overeating (but npcs will not get nauseous from overconsumption)
You can technically drink out of a mug yourself, it just doesn't say anything different from if you drink out of a waterskin or straight out of a river. Or I like to fill my quiver with booze.
You can also join a bandit gang if you talk to the leader and ask them to make you a lieutenant. You just have to like kill a couple named animals or something.
You become dizzy and nauseous.Some things I have learned;
You can totally get drunk, even drunk enough to the point you die. It's just that the syndrome takes forever. But I have successfully done it before. And used it to kill people by handing them mugs full of alcohol I "borrowed" from the tavern. I have no idea what the actual lethal dose is, but it seems 4-5 full mugs is more than enough. The nausea from the alcohol is hidden by the nausea from the overeating (but npcs will not get nauseous from overconsumption)
You can technically drink out of a mug yourself, it just doesn't say anything different from if you drink out of a waterskin or straight out of a river. Or I like to fill my quiver with booze.
You can also join a bandit gang if you talk to the leader and ask them to make you a lieutenant. You just have to like kill a couple named animals or something.
Thanks! Good info
How do you know you're actually drunk yourself?
If you also look at your thoughts and preferences it should say you feel euphoric, though that only confirms that the syndrome is actually taking place.
to investigate:You can't do any of those except the bandit thing. Unsure about cage traps though...- join a bandits gang
- Lock a door
snatch a child
catch a living fish and keep it alive in a aquarium
be catched in a cage trap
- have a romance
- become a ghost
[/list]
As for becoming king, there should be some script that changes all historical figures into playable characters. Not sure if that is something you'd like.Unretire-anyone. But you can't do much special whule being king so I didn't count it.
Assuming zombie doesn't exclude intelligent undead, you can do this (and it's really useful if you're bad at staying alive like me). You need at least 2 controllable companions to do it, and both companions should be necromancers. Have one companion die, then have the second companion raise them as an intelligent undead. Your first companion will still be playable, will be undead, and can use both their undead and necromancy powers.
- Become a necromancer + zombie
Become a necromancer + werebeast
- Marry, get a wife or husband, get children
Spoiler: How (click to show/hide)
Is it possible to tie up a mount or otherwise make it stay in one place? Because if not, that should be on the list.
You can not tie up a mount. However you could tell it to stay put. You simply talk have a (K)onversation with your pet and scroll down to the demand tab and tell it to wait. The horse will wait until you tell it to follow.
You CANNOT:
- Become member of a guild
- Become member of a sect
- Become member of...
- Become a noble in a fortress or settlement, or have some occupation or position
Spoiler: How (by: peasant cretin) (click to show/hide)- Become King, become Outpost Liason
You can not tie up a mount. However you could tell it to stay put. You simply talk have a (K)onversation with your pet and scroll down to the demand tab and tell it to wait. The horse will wait until you tell it to follow.
Sometimes my mounts will run off during battle and not come back. I suspect that they're running back to the last spot I told them to wait. Is that right?
You CANNOT:
- Become member of a guild
- Become member of a sect
- Become member of...
- Become a noble in a fortress or settlement, or have some occupation or position
Spoiler: How (by: peasant cretin) (click to show/hide)- Become King, become Outpost Liason
cough cough uhh I just recently discover away to become monarch like a few days ago and just now recently convince a Master and lord of a dark fortress to give up their nobility.
the process requires choosing one of the options that doesn't get an auto instant reply then moving into one of the sub dialog menus and exiting out, then waiting for them to reply, it might be instant or it might take awhile as they pick the other options, so the relieve of their royal duties and give up their title is in the demand/wait sub menu so one could possibly just set up a king to just constantly get comments of weather and surroundings until they give in and make you Royalty.
and the best part is you can do this in vanilla.
Sometimes my mounts will run off during battle and not come back. I suspect that they're running back to the last spot I told them to wait. Is that right?They were probably spooked and ran away. Of course that only explain the first part. Them never coming back? I'm not sure, might be a bug? Have you ever went out to investigate of their whereabouts?
I'll chip in some guides on the vanilla stuff. Don't know if anyone mentioned this yet, but are there plans to post this on the wiki as well?Undead werebeast?
Edit:Spoiler: Become a necromancer (click to show/hide)Spoiler: Become a vampire (click to show/hide)Spoiler: Become a werebeast (click to show/hide)Spoiler: Become a thrall/husk (click to show/hide)
Undead werebeast?
wait that's a glitch? I figure your party members will seek out any mounts nearby and will hitch a ride on the closest one nearby.
What do you mean by 'normal means'?Vanilla DF, just playing normally.
Become a noble in a fortress or settlement, or have some occupation or positionPassively you can receive a position in Adventure Mode, but this is RNG-ish as it's determined by the unseen line of succession that is the result of an insurrection at the site/civ to which your character is a member of.
So far I've had a character end up as broker (http://www.bay12forums.com/smf/index.php?topic=51245.msg6900029#msg6900029), and one as sheriff. (http://www.bay12forums.com/smf/index.php?topic=51245.msg7366250#msg7366250)
And since this line of succession is unknown, you can't simply kill your way to becoming mayor or chief medical.
What do you mean? As a vampire, you can 'E'at near unconscious people to drink their blood. Otherwise, if you keep someone in the same spot for long enough and slash a major artery, they'll leave puddles of blood that you can even fill barrels with. People did that to a vampire in The Museum, and now anyone that drinks from that barrel of blood becomes a vampire.
- Drink blood
And as a non-vampire, drinking normal blood quenches thirst, which can be useful down in the caverns where all the water is muddy.thanks, is processed!
What do you mean? As a vampire, you can 'E'at near unconscious people to drink their blood. Otherwise, if you keep someone in the same spot for long enough and slash a major artery, they'll leave puddles of blood that you can even fill barrels with. People did that to a vampire in The Museum, and now anyone that drinks from that barrel of blood becomes a vampire.
- Drink blood