...I'm thinking either West, or South with an aim for being a silicon-based species if such is viable.
...I'm thinking either West, or South with an aim for being a silicon-based species if such is viable.
Ah, ok. Fair enough....I'm thinking either West, or South with an aim for being a silicon-based species if such is viable.Spoiler: GM Note (click to show/hide)
By the way, have a thing. (https://forums.spacebattles.com/threads/the-brave-guardsmen-of-spidera-iv-wh40k-humor.244838/)
I don't know what most of those species names are but ok.
South (3) Glass, C2, NG
North (1) Lidku
West (1) Chaoskl
Code: (Votes) [Select]South (3) Glass, C2, NG
North (1) Lidku
West (1) Chaoskl
Gentile (1) NG
Moderate (0)
Harsh (0)
Gentile (1) NG
Moderate (1) Glass
Harsh (0)
Gentile (1) NG
Moderate (1) Glass
Harsh (2) TL Rockeater
Gentile (1)NG
Moderate (1) Glass
Harsh (3) TL Rockeater, Chaoskl21
Quote from: Radiation VoteGentile (1)NG
Moderate (1) Glass
Harsh (3) TL Rockeater, Chaoskl21
I think technically the immaterium is currently an ok place. It shouldn't be until the Eldar royally fuck up both figuratively and literally that it becomes the shitshow it is at 40k.
Extremely Close: (0)
Somewhat Close: (0)
Middling: (4) 0rca_tr0per, Lidku, chubby2man, Tyrant Leviathan
Somewhat Far: (0)
Extremely Far: (0)
Elliptical: (1) Shadowclaw777
Tiny (1) NG
Small
Moderate
Large
Enormous
Tiny (1) NG
Small
Moderate (1) Lidku
Large (1) King Zultan
Enormous
Tiny (2) NG, Rockeater
Small
Moderate (1) Lidku
Large (1) King Zultan
Enormous
Tiny (2) NG, Rockeater
Small
Moderate (1) Lidku
Large (2) King Zultan, Chaoskl21
Enormous
Tiny (2) NG, Rockeater
Small
Moderate (1) Lidku
Large (3) King Zultan, Chaoskl21, Nirur
Enormous
this is amazing, it’s like if Spore had much more freedom than it ended up with. The combination of guiding alien life’s evolution and creating a civilization, and multiple minds working, this will be very interestingSpoiler: GM Note (click to show/hide)
Tiny (3) NG, Rockeater, SC777
Small
Moderate (1) Lidku
Large (3) King Zultan, Chaoskl21, Nirur
Enormous
Gravity toughness is good. Sure an penalty, just not as bad as full size. ( Max size.)Quote from: Planet SizeTiny (3) NG, Rockeater, SC777
Small
Moderate (1) Lidku
Large (4) King Zultan, Chaoskl21, Nirur, TL
Enormous
Tiny (3) NG, Rockeater, SC777I'd frankly have chosen Small - we could hypothetically develop machinery for the heavy lifting part of stuff - but failing that, I prefer Large to Tiny.
Small
Moderate (1) Lidku
Large (5) King Zultan, Chaoskl21, Nirur, TL, Glass
Enormous
Tiny (3) NG, Rockeater, SC777No, I don't know how Warhammer 40k works. I'm just here for the chaos... and possibly playing a part in causing it. If you don't want me in here, disregard my vote.
Small
Moderate (1) Lidku
Large (6) King Zultan, Chaoskl21, Nirur, TL, Glass, IncompetentFortressMaker
Enormous
Please don't Chaos. I don't want us to die in a maelstrom of mutation and fuckery.Quote from: Planet SizeTiny (3) NG, Rockeater, SC777No, I don't know how Warhammer 40k works. I'm just here for the chaos... and possibly playing a part in causing it. If you don't want me in here, disregard my vote.
Small
Moderate (1) Lidku
Large (6) King Zultan, Chaoskl21, Nirur, TL, Glass, IncompetentFortressMaker
Enormous
Moderate
Don't want our species to be gimped from just gravity lol
I'm voting large. It's 40k and ground strength is worth some extra initial space difficulty.Quote from: Planet SizeTiny (2) NG, Rockeater
Small
Moderate (1) Lidku
Large (3) King Zultan, Chaoskl21, Nirur
Enormous
this is amazing, it’s like if Spore had much more freedom than it ended up with. The combination of guiding alien life’s evolution and creating a civilization, and multiple minds working, this will be very interestingSpoiler: GM Note (click to show/hide)
Quote from: Planet SizeTiny (3) NG, Rockeater, SC777I'd frankly have chosen Small - we could hypothetically develop machinery for the heavy lifting part of stuff - but failing that, I prefer Large to Tiny.
Small
Moderate (1) Lidku
Large (5) King Zultan, Chaoskl21, Nirur, TL, Glass
Enormous
I'd like to note that it's been suggested that planets in that Large space would be the ideal candidates for life, as the higher gravity would result in an overall flatter planet, with both mountains and seas being shallower and easier to cross - and a shallow sea is also more likely to get more life, with the extra sunlight.
Not that that helps as much with the extra-radioactive star we've got, but whatever.
Quote from: Planet SizeTiny (3) NG, Rockeater, SC777No, I don't know how Warhammer 40k works. I'm just here for the chaos... and possibly playing a part in causing it. If you don't want me in here, disregard my vote.
Small
Moderate (1) Lidku
Large (6) King Zultan, Chaoskl21, Nirur, TL, Glass, IncompetentFortressMaker
Enormous
Please don't Chaos. I don't want us to die in a maelstrom of mutation and fuckery.Quote from: Planet SizeTiny (3) NG, Rockeater, SC777No, I don't know how Warhammer 40k works. I'm just here for the chaos... and possibly playing a part in causing it. If you don't want me in here, disregard my vote.
Small
Moderate (1) Lidku
Large (6) King Zultan, Chaoskl21, Nirur, TL, Glass, IncompetentFortressMaker
Enormous
Chaos is bad. Like really bad. Only 2 good things from the Warp.
The FTL and Psionic powers. Though it is shown in the lore races can be Psionic without Warp ( Nids, the Orks were designed to be natural Psykers to an extent.)
Also the only factions worth playing nice are Eldar ( who will sacrifice you to save their skins.) and Tau ( who will brain wash you to their beliefs.)
Everyone else including chaos will most likely murder us.
Tiny (3) NG, Rockeater, SC777
Small
Moderate (1) Lidku
Large (6) King Zultan, Chaoskl21, Nirur, TL, Glass, IncompetentFortressMaker
Enormous
1% (0)
20% (1) Chaoskl
50% (1) Glass
70% (0)
90% (0)
99% (1) SCWe can be desert without without having the whole of the planet be connected. Having some continental divisions may provide us some interesting divergences.
1% (0)
20% (1) Chaoskl
50% (2) Glass, Nirur
70% (1) Tyrant Leviathan
90% (0)
99% (1) SC
1% (0)
20% (1) Chaoskl
50% (2) Glass, Nirur, IncompetentFortressMaker
70% (1) Tyrant Leviathan
90% (0)
99% (1) SCOnce again, if you don't want me voting, ignore my vote. I'd have gone for >20% <50% if such an option existed.1% (0)
20% (1) Chaoskl
50% (3) Glass, Nirur, IncompetentFortressMaker, NG
70% (1) Tyrant Leviathan
90% (0)
99% (1) SCOnce again, if you don't want me voting, ignore my vote. I'd have gone for >20% <50% if such an option existed.we don’t ignore votes here, votes are the essence of a suggestion game, also, you could vote for whichever one is closer to what percentage you want, so if you wanted 25%, you could vote for 20%, or if you want 40%, you could vote for 50%, or you could ask Ardent Debator if you could add a write in percentage to the vote box.
Oh, and while I'm at it. I don't suppose the origin planet will ever have a name?
we don’t ignore votes here, votes are the essence of a suggestion game, also, you could vote for whichever one is closer to what percentage you want, so if you wanted 25%, you could vote for 20%, or if you want 40%, you could vote for 50%, or you could ask Ardent Debator if you could add a write in percentage to the vote box.I'll keep that in mind for future reference. Not changing my vote though.
and you don’t have to. I was just tossing possible ideas. You have no obligation to follow any of the, if you do not wish towe don’t ignore votes here, votes are the essence of a suggestion game, also, you could vote for whichever one is closer to what percentage you want, so if you wanted 25%, you could vote for 20%, or if you want 40%, you could vote for 50%, or you could ask Ardent Debator if you could add a write in percentage to the vote box.I'll keep that in mind for future reference. Not changing my vote though.
(clarification: I'm here for the chaos that inevitably unfolds. As far as I know, it's very hard to play a game without something going insanely disorderedly.)
Code: (Water votes) [Select]1% (0)Once again, if you don't want me voting, ignore my vote. I'd have gone for >20% <50% if such an option existed.
20% (1) Chaoskl
50% (2) Glass, Nirur, IncompetentFortressMaker
70% (1) Tyrant Leviathan
90% (0)
99% (1) SC
Oh, and while I'm at it. I don't suppose the origin planet will ever have a name?
1% (0)
20% (1) Chaoskl
50% (2) Glass, Nirur, IncompetentFortressMaker, Kilojoule Proton
70% (1) Tyrant Leviathan
90% (0)
99% (1) SC1% (0)
20% (1) Chaoskl
50% (4) Glass, Nirur, IncompetentFortressMaker, Kilojoule Proton
70% (1) Tyrant Leviathan
90% (0)
99% (1) SCQuick votebox recalibration.
1% (0)
20% (1) Chaoskl
50% (5) Glass, Nirur, IncompetentFortressMaker, Kilojoule Proton, Madman
70% (1) Tyrant Leviathan
90% (0)
99% (1) SC
1% (0)
20% (1) Chaoskl
50% (6) Glass, Nirur, IncompetentFortressMaker, Kilojoule Proton, Madman, King Zultan
70% (1) Tyrant Leviathan
90% (0)
99% (1) SC
1% (0)
20% (1) Chaoskl
50% (6) Glass, Nirur, IncompetentFortressMaker, Kilojoule Proton, Madman, King Zultan
70% (1) Tyrant Leviathan
90% (0)
99% (2) SC, Rockeater
Code: (Water votes) [Select]1% (0)
20% (1) Chaoskl
50% (2) Glass, Nirur, IncompetentFortressMaker, Kilojoule Proton
70% (1) Tyrant Leviathan
90% (0)
99% (1) SC
I also took the liberty of preparing some Earth maps with various water coverage percentages to make it easier to visualize them:Spoiler: Maps (click to show/hide)
Code: (Water votes) [Select]1% (0)
20% (1) Chaoskl
50% (5) Glass, Nirur, IncompetentFortressMaker, Kilojoule Proton, Madman
70% (1) Tyrant Leviathan
90% (0)
99% (1) SC
If you want to be silicate-based life still, you probably need less water to make it more...plausible. Otherwise standard, carbon-based life seems the most probable option since we find carbon-based compounds like amino acids everywhere, but not really any silicon equivalents.
An alternative (and probably more reasonable) possibility is carbon-based with healthy amounts of some other material, iron or silicon or the like, used in parts. Such as the calcium plate-based defenses of some armored dinosaurs. Perhaps something like that could be made to be necessary as a result of the radiation danger on the surface... or maybe we're just going to have a massively powerful ozone layer and accidentally kill ourselves with Freon in about four billion years.
1% (0)
20% (1) Chaoskl
50% (6) Glass, Nirur, IncompetentFortressMaker, Kilojoule Proton, Madman, King Zultan
70% (1) Tyrant Leviathan
90% (0)
99% (2) SC, Rockeater
Shattered (0)
Jagged (1) Glass
Rough (0)
Smooth (0)
Immaculate (0)
Shattered (0)
Jagged (2) Glass, MetalSlimeHunt
Rough (0)
Smooth (0)
Immaculate (0)
Shattered
Jagged (3) Glass, MSG, NG
Rough
Smooth
Immaculate
Shattered
Jagged (4]Glass, MSG, NG, Chaoskl21
Rough
Smooth
Immaculate
Shattered (1) KJP
Jagged (4) Glass, MSH, NG, Chaoskl21
Rough
Smooth
Immaculate
Nature what have you doneQuoted the GM post, deleted all except the options,
[code=Planetary Twrrain] as the header, and ended code at the bottom of the list, added the votes that were posted during the making, and added where my vote was, then posted
Shattered (1) KJP
Jagged (4) Glass, MSH, NG, Chaoskl21
Rough (0)
Smooth (0)
Immaculate (0)Votebox recalibration. Again.
Shattered (1) KJP
Jagged (5) Glass, MSH, NG, Chaoskl21, Blood_Librarian
Rough (0)
Smooth (0)
Immaculate (0)
Shattered (1) KJP
Jagged (6) Glass, MSH, NG, Chaoskl21, Blood_Librarian, 0cra
Rough (0)
Smooth (0)
Immaculate (0)
Shattered (1) KJP
Jagged (6) Glass, MSH, NG, Chaoskl21, Blood_Librarian, Ocra
Rough (0)
Smooth (1) Nirur
Immaculate (0)
Shattered (1) KJP
Jagged (7) Glass, MSH, NG, Chaoskl21, Blood_Librarian, Ocra, Funk
Rough (0)
Smooth (1) Nirur
Immaculate (0)
Code: (Terrain Vote) [Select]Shattered (1) KJP
Jagged (8) Glass, MSH, NG, Chaoskl21, Blood_Librarian, Ocra, Funk, TL
Rough (0)
Smooth (1) Nirur
Immaculate (0)
Shattered (1) KJP
Jagged (8) Glass, MSH, NG, Chaoskl21, Blood_Librarian, Ocra, Funk, TL
Rough (0)
Smooth (1) Nirur
Immaculate (0)None (0)
One (0)
Two (0)
Three (1?) (write-in sort of thing) IncompetentFortressMaker
Many (1?) IncompetentFortressMaker if Three isn't a suitable proposition
Yes, my vote is mildly uncertain and the naming of the "votebox" may be a tad fancy, but so be it.
None (0)
One (0)
Two (1) Glass
[Three] (1) IFM
Many (1?) IFM
None (0)
One (1) KJP
Two (1) Glass
[Three] (1) IFM
Many (1?) IFM
None (0)
One (1) KJP
Two (1) Glass
[Three] (1) IFM
Many (2?) IFM, Rockeater
None (1) MetalSlimeHunt
One (1) KJP
Two (1) Glass
[Three] (1) IFM
Many (2?) IFM, Rockeater
None (1) MetalSlimeHunt
One (2) KJP, Lidku
Two (1) Glass
[Three] (1) IFM
Many (2?) IFM, Rockeater
None (1) MetalSlimeHunt
One (2) KJP, Lidku
Two (1) Glass
[Three] (1) IFM
Many (3?) IFM, Rockeater, NG
Code: (Number of Moons Vote List) [Select]None (0)Yes, my vote is mildly uncertain and the naming of the "votebox" may be a tad fancy, but so be it.
One (0)
Two (0)
Three (1?) (write-in sort of thing) IncompetentFortressMaker
Many (1?) IncompetentFortressMaker if Three isn't a suitable proposition
I'd like to note that I'm pretty sure that having more moons will mostly mean that there's semi-frequently a moon in front of the sun during the day and always something reflecting the sun at night. It won't be very luminescent nights - they cannot reflect more than the sun would shine without somehow focusing the reflections, which will be improbable - but rather something more akin to perpetual twilight.
What I know for sure is that orbit eccentricity increases steadily as the number of relatively-large satellites increases. If our own system is any indication, even a Super-Earth with five moons is going to have some wild orbital systems.I believe that the assumption is that more moons = smaller moons.
What I know for sure is that orbit eccentricity increases steadily as the number of relatively-large satellites increases. If our own system is any indication, even a Super-Earth with five moons is going to have some wild orbital systems.
What I know for sure is that orbit eccentricity increases steadily as the number of relatively-large satellites increases. If our own system is any indication, even a Super-Earth with five moons is going to have some wild orbital systems.I believe that the assumption is that more moons = smaller moons.
Sure, but to even be a moon instead of a temporally-captured asteroid for a terrestrial planet there's going to be a higher relative degree of mass between the planet and moons than for a gas giant. More eccentricity is inevitable.
Code: (Moon(s) vote) [Select]None (1) MetalSlimeHunt
One (3) KJP, Lidku, TL
Two (1) Glass
[Three] (1) IFM
Many (3?) IFM, Rockeater, NG
None (1) MetalSlimeHunt
One (3) KJP, Lidku, TL
Two (1) Glass
[Three] (1) IFM
Many (4?) IFM, Rockeater, NG, Madman
None (1) MetalSlimeHunt
One (4) KJP, Lidku, TL, SC777
Two (1) Glass
[Three] (1) IFM
Many (4?) IFM, Rockeater, NG, MadmanNone (1) MetalSlimeHunt
One (5) KJP, Lidku, TL, SC777, Chaoskl21
Two (1) Glass
[Three] (1) IFM
Many (4?) IFM, Rockeater, NG, MadmanNone (1) MetalSlimeHunt
One (5) KJP, Lidku, TL, SC777, Chaoskl21
Two (1) Glass
[Three] (1) IFM
Many (5) IFM, Rockeater, NG, Madman, Nirur
None (1) MetalSlimeHunt
One (6) KJP, Lidku, TL, SC777, Chaoskl21, Glass
Two (0)
[Three] (1) IFM
Many (5) IFM, Rockeater, NG, Madman, NirurI'd prefer one large moon to a bunch of small ones.
None (1) MetalSlimeHunt
One (6) KJP, Lidku, TL, SC777, Chaoskl21, Glass
Two (0)
[Three] (1) IFM
Many (4) Rockeater, NG, Madman, NirurOn the request of Shadowclaw777, I'm posting here to clarify my vote in case of potential confusion. The only reason I had my vote on "Many" in the first place was in case "Three" didn't work out; thus, I have retracted my vote for Many in favor of Three, on the assumption that's even possible, as that was my original intention. Apologies for any problems caused.Please don’t put your vote in more than a single area IFM, as all it does is confuses things
None (2) MetalSlimeHunt, mightymushroom
One (6) KJP, Lidku, TL, SC777, Chaoskl21, Glass
Two (0)
[Three] (1) IFM
Many (4) Rockeater, NG, Madman, Nirur
I'll note that I'm willing to support any quantity of moons in the range of... let's say 2-4. I'm not terribly interested in having the amount of moons we're likely to get from (2d3)d3, especially if they're largely going to be smaller. Multiple moons is fun, but they need to be sufficiently large to be worth much.
EDIT: Here's the probability table and graph:
(https://media.discordapp.net/attachments/303715036202008586/719659286896181288/unknown.png)
The astrophysicist perspective, because of course I have to bring that it :P
Many moons will force the moons to be spread out over a large range of distances from the planet (or they'll be unstable), and will act to either eject some of them (a phenomenon that progresses fast enough that no life would be around to see it happen) or reduce the eccentricity of the orbits until they all lie roughly in the same plane, the same thing that creates rings out of chaotic debris fields.
We would definitely NOT be making nighttime bright enough to harm anything, that's just...honestly kind of a silly extreme that is physically impossible to reach. Our Moon is an aberration in that it's absolutely huge compared to the size of our planet, most moons would be substantially smaller. Especially if you want many of them in a dynamically unstable system, which would basically consist of a constant stream of moons being tossed out and new asteroids being captured. One fun possibility could be a combination---one large moon comparable to Earth's (or larger, why can't we have a double planet? :P ) combined with a constant stream of large rocks from space to make life both extremely hazardous and interesting.Code: (Moon(s) vote) [Select]None (1) MetalSlimeHunt
One (3) KJP, Lidku, TL
Two (1) Glass
[Three] (1) IFM
Many (4?) IFM, Rockeater, NG, Madman
Why not !!FUN!!?
Code: (Moon(s) vote) [Select]None (1) MetalSlimeHuntOn the request of Shadowclaw777, I'm posting here to clarify my vote in case of potential confusion. The only reason I had my vote on "Many" in the first place was in case "Three" didn't work out; thus, I have retracted my vote for Many in favor of Three, on the assumption that's even possible, as that was my original intention. Apologies for any problems caused.
One (6) KJP, Lidku, TL, SC777, Chaoskl21, Glass
Two (0)
[Three] (1) IFM
Many (4) Rockeater, NG, Madman, Nirur
I passed on this earlier because I wasn't sure how much connection to Warhammer 40K there would be. Reading the thread now, I've got to say I'm sorry I missed out.
I have to express my own skepticism that more moons makes the sky bright enough to harm vision. If familiar Luna and Sol are our measuring stick: Sol is more than 150,000 times brighter! (Apparent magnitude -13 vs. apparent magnitude -26.7 works out to a factor of about 2.512^13.) Anything that can process daylight safely isn't likely to be bothered by plausible amounts of moonlight. Maybe very bright moons (more reflective and/or refractive than ours) will not be viewed directly just as the primary star is not, but ambient light levels will not reverse the definitions of "day" and "night".
That said, one strategy to mitigate all that radiation could be to use the planet itself as a shield and become aggressively nocturnal. Our future native species may indeed be light sensitive, but I don't know that any hypothetical visiting humans would be discomfited.Code: (Moon(s) vote) [Select]None (2) MetalSlimeHunt, mightymushroom
One (6) KJP, Lidku, TL, SC777, Chaoskl21, Glass
Two (0)
[Three] (1) IFM
Many (4) Rockeater, NG, Madman, Nirur
None (2) MetalSlimeHunt, mightymushroom
One (7) KJP, Lidku, TL, SC777, Chaoskl21, Glass, BL
Two (0)
[Three] (1) IFM
Many (4) Rockeater, NG, Madman, Nirur[/quote]
None (2) MetalSlimeHunt, mightymushroom
One (7) KJP, Lidku, TL, SC777, Chaoskl21, Glass, BL
Two (0)
[Three] (1) IFM
Many (4) Rockeater, NG, Madman, NirurAdvantages:
+ Dense Immaterial Veil
+ Packed Home-System
+ Isolated Star Region
Disadvantages:
- Lack of Warp Routes
- Mineral Scarcity
System (20 points):
o Habitable planet (10)
o Mineral planet (5)
O Gas Giant (5)
Advantages: Choose One, each beyond the first requires a Disadvantage.
Isolated Star Region: The system's future life-forms may not know it, but they are fortunate indeed. Nestled in a lifeless expanse extending several hundred light-years in every direction, they are guaranteed to be left to themselves much longer.
Mineral Abundance: The jagged crust of the home-world lives up to expectations, with a ludicrous mineral bounty any expansionist faction would fight a fierce campaign for. Even alone, this would be enough to bootstrap a higher technological base, to say nothing of supplementing other sources.
Exotic Resources: The system is noteworthy, not necessarily for its mineral wealth or lack thereof, but the overwhelming prevalence of valuable ores seldom found in great numbers elsewhere. This could be a great asset to a spacefaring civilization, if it was wary and did not allow it to become a crutch.
Thin Atmosphere: Whatever chemical the species evolving here require to breathe, the home-world has precious little of it, forcing the evolution of efficient respiratory systems capable of filtering and extracting every bit of benefit possible from what little they can inhale. To a species that developed here, denser atmospheres would seem rich, and their endurance unreal.
Cavern Networks: The home-world's crust is riddled with an intricate system of tunnels and caverns far surpassing those on Terra, effectively adding a second layer to the ecosystem and limited assurance from surface-scouring extinction events.
Disadvantages: Choose as many as necessary, or more, should hunger outweigh reason.
Nearby Profane Shrine: Mere light-years away, on a barren planet circling a sun not dissimilar to the system's own, there lies a grotesquely wonderful place of worship unlike any architecture the species has ever seen, boasting strange idols as worthy of worship as they are wrong, and what's more, carved into its walls are detailed annal of history leading to fervent prayer. Fate dictates this will be discovered and will cause a divide, but what comes after is out of its hand.
Exotic Phenomena: The system is noteworthy, not necessarily for its Warp Routes or lack thereof, but the presence of faint 'ripples' nearby that seem to ebb and flow with the passage of time, trending ever-so-slightly toward further rapidity each millennia...
Frequent Meteorites: The system is unusual, in that comets are a sight of quite some regularity to the world(s) within, but while they can be considered beautiful to those that have a sense of sight or esoteric means of perception, this is outweighed by the massive risk they pose of impacting the home-world and causing an extinction event.
Electromagnetic Storms: An unusual combination of unstable magnetic poles and an erratic star, electromagnetic pulses wipe the surface with some regularity, frustrating the development of higher technology without the advent of sufficient precautions and then some.
Home-System Satellites: Twelve Points may be spent in this section, at one's discretion
Barren Planet: A sandy and desolate clump, its unsightly bulk collects some meteorites and could perhaps be strip-mined for a pittance, but isn't worth much else. (1 Point)
Mineral Planet An immense and bountiful rock, it is replete with a trove of mineral treasure almost visible from space, and sitting in unclaimed abundance. (5 Points)
Water Planet: A swirling mass of bizarre countenance and questionable worth, its entire surface is covered in water and while there could be life there, is it really worth the look? (6 Points)
Mineral Abundance
Cavern Networks + Frequent Meteorites
Exotic Resources + Exotic Phenomena
Thin Atmosphere + Crowded Star Region
System:
Livable Planet (Slightly further from the star)
2x Barren Planets (In the hot zone of the star, they're a pair much like Pluto-Charon)
Here's my plan, with lots of resources and thin atmosphere.
Caves will hopefully stave off extinctions from meteorites, and might be worth it for more pop cap. It also makes our home-world even harder to invade.
A crowded region will be more fun to play in, and give opportunities just as it gives dangers.
I don't know what exotic phenomena are, but let's take them. They're a problem for far in the future.Code: [Select]Mineral Abundance
Cavern Networks + Frequent Meteorites
Exotic Resources + Exotic Phenomena
Thin Atmosphere + Crowded Star Region
System:
Livable Planet (Slightly further from the star)
2x Barren Planets (In the hot zone of the star, they're a pair much like Pluto-Charon)
May I make a vote against the Thin Veil and Profane Shrine disadvantages? I find it quite probable that it would be bad for us to have a close connection to the Warp. We might not even make it to the 41st millennium.ok, which 2 advantages will be taken out with those?
I'd replace them with a lack of warp routes and an empty home system. In general, following more of what my proposal did.May I make a vote against the Thin Veil and Profane Shrine disadvantages? I find it quite probable that it would be bad for us to have a close connection to the Warp. We might not even make it to the 41st millennium.ok, which 2 advantages will be taken out with those?
Edit: I’ve never played Warhammer, why is connecting with the immaterium bad?
Asteroid Belt
Crowded Star Region + Packed Home-System
Sporadic Orbit + Geothermal Activity
Thin Immaterial Veil + Nearby Nebula
Home System 12+8 = 20 points: 3x Gas Giants, 1 Mineral Planet
Gas Giant A (between Mercury and Venus)(the smallest giant, able to migrate inward without knocking absolutely everything else out of the way)
Us (~ 0.9 - 1.3 AU, depending)
Asteroid Belt (round about where Mars would be)
Mineral Planet (~2.5 to 2.9 AU)(another Large planet, with similar gravity and complicated orbit)
Gas Giant B (~ 6 AU, a bit farther than Jupiter)(sized like a fat Saturn)(sadly, missed the sale at the ring boutique)
Gas Giant C (~8 AU, closer than Saturn)(also Saturn sized)
May I make a vote against the Thin Veil and Profane Shrine disadvantages? I find it quite probable that it would be bad for us to have a close connection to the Warp. We might not even make it to the 41st millennium.
May I make a vote against the Thin Veil and Profane Shrine disadvantages? I find it quite probable that it would be bad for us to have a close connection to the Warp. We might not even make it to the 41st millennium.ok, which 2 advantages will be taken out with those?
Edit: I’ve never played Warhammer, why is connecting with the immaterium bad?
Hrm… I wonder what happens choosing neither oxygen nor exotic to breathe. Looks like none of the plans involve lungs.
Pre-post edits:
Nirur Torir might be on to something regarding Exotic Phenomena drawback: can we gear things toward space travel and just not stick around for the big bang?
Glass, I hear ya, but after the GM prompted me to include system geography I've been working on this more than long enough already and I just want to get it posted.
I think I like Nirur's proposal most of all. I'd like to maximize tech, preferably (and intentionally) at the expense of Warp shenanigans. I'd not object to nearby hostiles whom we could use our materials advantages to overtake and conquer.
Basically I want science and space conquering because otherwise we're going to be extremely at-risk of the warp wrecking our stuff or somebody else wrecking our stuff, but if we're reasonably powerful we can at least be too much of a bother to kill.
Just in case you haven't realized, Ardent, I am a gigantic nerd, and so I feel obliged to point out that the reason we breathe oxygen is that it's great at reacting with things. Carbon dioxide is one of the most common results of using oxygen *to* react with something and is therefore of no aid to a creature as it would take energy to break up the CO2 instead of yielding any energy; though it may be expelled as waste gas after various typical life processes (like we humans do).
Just in case you haven't realized, Ardent, I am a gigantic nerd
Will post my idea tomorrow.
Advantages:
Isolated Star System
Thick Immaterial Veil
Cavern Networks
Mineral Abundance
Disadvantages:
Frequent Meteorites
Ideal Atmosphere
Lack of Warp Routes
Star System:
Barren Planet (close to sun)
2 Rocky Planets (neighbor planets to ours, in terms of orbital distance)
Gas Giant (a gargantuan body, far away, looming)
+1Code: [Select]Mineral Abundance
Cavern Networks + Frequent Meteorites
Exotic Resources + Exotic Phenomena
Thin Atmosphere + Crowded Star Region
System:
Livable Planet (Slightly further from the star)
2x Barren Planets (In the hot zone of the star, they're a pair much like Pluto-Charon)
Powder miner plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151631#msg8151631) (2): Powder miner, Andrea
Nirur Torir plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151566#msg8151566)(2): Nirur Torir, King Zultan
Glass plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151551#msg8151551) (1): Glass
Kilojoule Proton plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151553#msg8151553) (1): KJ proton
MetalSLimeHunt plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151557#msg8151557) (1): MSH
Naturegirl1999 plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151577#msg8151577) (1): Naturegirl
Code: (Moon(s) vote) [Select]None (2) MetalSlimeHunt, mightymushroom
One (7) KJP, Lidku, TL, SC777, Chaoskl21, Glass, BL
Two (0)
[Three] (1) IFM
Many (4) Rockeater, NG, Madman, Nirur
A single moon of a mass approaching Terra itself, strong in solitude and stalwart against the encroaching dark orbits the world below. In the eons to come, it will be companion to the thinking creatures capable of perceiving its presence, and if not seen, its gentle influence on the oceanic tide will be felt. Its singular grandeur is likely to influence the lively patterns of what comes into existence below, as all things above do.
The material state of the world has been determined as has its location in the grander scheme, but what of the specifics of the star system surrounding it? Consider carefully, once a tenet of future truth been set in stone, only titanic effort can see it moved.
Advantages: Choose One, each beyond the first requires a Disadvantage.
Isolated Star Region: The system's future life-forms may not know it, but they are fortunate indeed. Nestled in a lifeless expanse extending several hundred light-years in every direction, they are guaranteed to be left to themselves much longer.
Mineral Abundance: The jagged crust of the home-world lives up to expectations, with a ludicrous mineral bounty any expansionist faction would fight a fierce campaign for. Even alone, this would be enough to bootstrap a higher technological base, to say nothing of supplementing other sources.
Exotic Resources: The system is noteworthy, not necessarily for its mineral wealth or lack thereof, but the overwhelming prevalence of valuable ores seldom found in great numbers elsewhere. This could be a great asset to a spacefaring civilization, if it was wary and did not allow it to become a crutch.
Thin Atmosphere: Whatever chemical the species evolving here require to breathe, the home-world has precious little of it, forcing the evolution of efficient respiratory systems capable of filtering and extracting every bit of benefit possible from what little they can inhale. To a species that developed here, denser atmospheres would seem rich, and their endurance unreal.
Cavern Networks: The home-world's crust is riddled with an intricate system of tunnels and caverns far surpassing those on Terra, effectively adding a second layer to the ecosystem and limited assurance from surface-scouring extinction events.
Geothermal Activity: There are a number of dormant volcanoes easily accessible to the home-world's surface, a potentially abundant and reliable source of energy to a society that has the intellect to discover and make use of it.
Acidic Oceans: The waters of the home-world are, by random chance, of a consistency that would be caustic and corrosive to most organic life of the galaxy, including what grew here until it developed a resistance, not only toward the roiling seas, but a wide range of related compounds found across the galaxy.
Disadvantages: Choose as many as necessary, or more, should hunger outweigh reason.
Crowded Star Region: The system's future life-forms may not know it, but they are unfortunate indeed. Choked by a rare oasis of life in the void, they are guaranteed to encounter at least one other xenos species, possibly as many as a handful in the hundred light-year expanse surrounding the system.
Lack of Warp Routes: The system is in an unfortunate position for a spacefaring species, as while Immaterial travel is possible, for a planet in the middle of a now-calm but eventually turbulent spot, it is rarely safe or convenient.
Exotic Phenomena: The system is noteworthy, not necessarily for its Warp Routes or lack thereof, but the presence of faint 'ripples' nearby that seem to ebb and flow with the passage of time, trending ever-so-slightly toward further rapidity each millennia...
Frequent Meteorites: The system is unusual, in that comets are a sight of quite some regularity to the world(s) within, but while they can be considered beautiful to those that have a sense of sight or esoteric means of perception, this is outweighed by the massive risk they pose of impacting the home-world and causing an extinction event.
Ideal Atmosphere: Whatever the species evolving here require to breathe, the home-world has an overflowing abundance of it, allowing the continuation of primitive, crude respiratory systems long after their expected obsolescence would see them replaced. To a species that evolved here, thinner atmospheres would seem suffocating.
Electromagnetic Storms: An unusual combination of unstable magnetic poles and an erratic star, electromagnetic pulses wipe the surface with some regularity, frustrating the development of higher technology without the advent of sufficient precautions and then some.
Home-System Satellites: Twelve Points may be spent in this section, at one's discretion
Barren Planet: A sandy and desolate clump, its unsightly bulk collects some meteorites and could perhaps be strip-mined for a pittance, but isn't worth much else. (1 Point)
Rocky Planet A modest and battered chunk, it's in the same gravity well as the home-world and while not rich, boasts an amount of mineral wealth worth the effort to get. (3 Points)
Ringed Gas Giant As before, but with a ring of mineral richness rivaling, if not surpassing the providence of smaller planets. (8 Points)Spoiler: The Home System (click to show/hide)
Powder miner plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151631#msg8151631) (3): Powder miner, Andrea, Kashyyk
Nirur Torir plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151566#msg8151566)(2): Nirur Torir, King Zultan
Glass plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151551#msg8151551) (1): Glass
Kilojoule Proton plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151553#msg8151553) (1): KJ proton
MetalSlimeHunt plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151557#msg8151557) (1): MSH
Naturegirl1999 plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151577#msg8151577) (1): Naturegirl
Thin Atmosphere
Oxygenic Atmosphere + Empty Home-System
Warp Route Nexus + Thin Immaterial Veil
Cavern Networks + Sporadic Orbit
Rich Moon + Superpredators (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151840#msg8151840)
Powder miner plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151631#msg8151631) (3): Powder miner, Andrea, KashyykI don't like Powder Miner's plan. It's safe, but might get a little boring later on.
Nirur Torir plan 1 (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151566#msg8151566)(1): King Zultan
Glass plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151551#msg8151551) (1): Glass
Kilojoule Proton plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151553#msg8151553) (1): KJ proton
MetalSlimeHunt plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151557#msg8151557) (1): MSH
Naturegirl1999 plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151577#msg8151577) (1): Naturegirl
Nirur Plan 2: Superior Soldiers (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151742#msg8151742) (1): Nirur
Plus I did want to pander to Madman a little with a good base for going high-tech, hehehe
Mightmushroom's plan [. . .] The plan is safer than mine, but more focused on exotic gasses than minerals.Less by intention as by wanting to make an interesting system that semi-justifies sporadic orbit. Minerals are good.
Well, this is rather more next-level than I expected from the thread title — looks very very cool.
I’ll probably end up throwing in for someone else’s plan, since I find it a little unlikely I’ll gain too much traction, but I find the concept of a people huddled from cavern network to cavern network, isolated away from each other by radiation slamming down through a shallow sea, wondering what exists outside of their little points of life, unaware of just how many things truly do... well, I find it quite poetic indeed. (Also, this works quite well for an empire that focuses quite hard on building up technology, which I try to encourage along with really building up and relying on the cavern networks.. Hell... maybe we come up with a method of FTL that doesn’t rely on the Warp quite like Terran ships do.)
As for home world my goal was super amphibians hence we survive super acid ( and meteors due to ringed gas giant.)
I've crammed every evolution boost in, including the dangers of more psykers, and the only natural (or warp) disaster is sporadic orbit. Which might make us stronger.
We have a warp nexus to get to our neighbors and look for richer systems, and only sporadic orbit slowing our growth. The empty home system means that nobody other than us can hold our system for long without allying us, once we develop surface-to-orbit weapons.
And, Ardent, don't worry so much about the breathing "problem" or the amount of detail going into it. Most people don't care and it doesn't disrupt their suspension-of-disbelief (and it doesn't really harm mine, either [we're already in 40k so disbelief has run away screaming some time ago]). I just happen to enjoy telling people interesting science-y things that I know.
Hm. boring later on is a fair point, maybe we don't need to be fully isolated. I would still rather not be crowded however.
Well, here goes! Don't be surprised if I screw absolutely everything over with this plan. I have played literally zero games of any sort wherein you develop a civilization and then have it go out into the unknown regions of the cosmos.
There seems to be a strong faction against meddling with the Warp. If I'm projecting the intent correctly we'll have to deal with it sometime regardless; when we reach interstellar contact if not sooner. I'm not averse to getting in some early practice.
Remember: Humanity grew up in an era of warp-calmness as well, even in spite of having some sensitivity. The outcome was Old Night.
There may be some benefit to non-oxygen or exotic atmosphere existence - we wouldn't be directly competing with oxygen-breathers for planets and certain groups of oxygenated genocidal xenophobes would find invading our worlds difficult, as well as making extended occupation nearly impossible. Granted, most such people would just bomb the world from orbit until nothing remains, but it's an edge.
Powder miner plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151631#msg8151631) (3): Powder miner, Andrea, Kashyyk
Nirur Torir plan 1 (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151566#msg8151566)(1): King Zultan
Glass plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151551#msg8151551) (1): Glass
Kilojoule Proton plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151553#msg8151553) (2): KJ proton, SC777
MetalSlimeHunt plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151557#msg8151557) (1): MSH
Naturegirl1999 plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151577#msg8151577) (1): Naturegirl
Nirur Plan 2: Superior Soldiers (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151742#msg8151742) (1): Nirur
Powder miner plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151631#msg8151631) (4): Powder miner, Andrea, Kashyyk, Madman
Nirur Torir plan 1 (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151566#msg8151566)(1): King Zultan
Glass plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151551#msg8151551) (1): Glass
Kilojoule Proton plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151553#msg8151553) (2): KJ proton, SC777
MetalSlimeHunt plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151557#msg8151557) (1): MSH
Naturegirl1999 plan (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151577#msg8151577) (1): Naturegirl
Nirur Plan 2: Superior Soldiers (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151742#msg8151742) (1): Nirur
Hm. boring later on is a fair point, maybe we don't need to be fully isolated. I would still rather not be crowded however.Do I have your vote if I swap that out? It still leads to a different play paradigm than an isolated and rich start.
I'd also prefer a more interesting home system as an impetus for exploration and expansion, otherwise Nirur II: the Evolutioning looks fine to me. So I'd probably be swapping out Empty Home System for Frequent Meteorites (trusting in the caverns to reduce a portion of that danger).Every disaster slows us down relative to our neighbors, apparently on top of the evolution perks, and I don't want to be too far behind on a plan dedicated to being great soldiers.
Honestly I find that this phase has a few too many options to keep track of, though maybe that's just me and my unfocused self right now.I see three main schools of thought: Isolated and rich, crowded and slightly less rich, and my new plan focused on evolving to be strong (and breathing oxygen).
Honestly I find that this phase has a few too many options to keep track of, though maybe that's just me and my unfocused self right now.I see three main schools of thought: Isolated and rich, crowded and slightly less rich, and my new plan focused on evolving to be strong (and breathing oxygen).
Honestly I find that this phase has a few too many options to keep track of, though maybe that's just me and my unfocused self right now.I see three main schools of thought: Isolated and rich, crowded and slightly less rich, and my new plan focused on evolving to be strong (and breathing oxygen).
I meant in terms of GM-provided options, not suggested plans.
A thought occurs. We don't just have to survive first contact with the Imperium, because on this timescale that's not likely to be the first time we meet humanity.
We have to survive: The first human galactic expansion ("Federation") -> The Iron Men rebellion -> The Fall of the Eldar -> Old Night (galactic warp travel collapse for thousands of years) -> The Great Crusade -> The Horus Heresy -> and then ten-thousand years of the moldering Imperium.
And we have no way to know in advance when we'll first be introduced to...that, and that's just human-related galactic disasters.
Fuck. This is gonna be hard no matter how it goes.
GM question:
Can we write in minor perks here?
I'm thinking of a pair making our moon slightly richer, with the minerals visible through a telescope, at the cost of guaranteeing a super-predator evolves to hunt us. I don't want it to be on the level of a deathworld predator, but evolved specifically against our strengths and weaknesses. I imagine smaller tribes will usually escape notice and be fine, but larger tribes will start to see problems. Iron age cities might be able to be relatively safe, with enough investment, but we wouldn't be able to properly deal with them until around the industrial era.
I quite like the idea of super soldiers, but I want an actual, you know, home system that's more than just our little ball of dirt. This plan can best be described as just trying to put us in the best position we can possibly be in without leaving our home system once we get into the space age...The more I think about it, the less I trust Exotic Phenomena. It's an unknown ticking time bomb, and I don't think it fits with making our home system as good as we can.
Exotic Phenomena
Thin Atmosphere
Oxygenic Atmosphere + Empty Home-System
Warp Route Nexus + Thin Immaterial Veil
Cavern Networks + Sporadic Orbit
Rich Moon + Superpredators (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151840#msg8151840)
Oxygenic Atmosphere
Packed Home System + Crowded Star Region
Cavern Networks + Electromagnetic Storms
Geothermal Activity + Sporadic Orbit
[[Option: Dense Immaterial Veil + Lack of Warp Routes]] "lead us not into temptation"
Home Planet (~ .8 AU)
Habitable World (Cost 10; ~ 1.5 AU, similar to Mars: with a slightly larger ball that retains more atmosphere it could still be considered the cold side of Goldilocks)
Gas Giant (Cost 5; ~4.9 AU, about Jupiter at perihelion)(we have just one, let's make it superjovian)
Mineral Planet (Cost 5; ~4.9 AU, somewhat improbably at the leading Lagrange point)(probably gets name Herald or Harbinger or whatever local deity)
I prefer having a system that has 2 Habitable planets, I'd probably replace the Immaterial for Oxygen, but oh well.
I will say, while I had my whole thing about “aliens isolated in their caverns looking out blah blah blah poetic” I find myself the most attached to Lack of Warp Routes, Thick Immaterium Veil, and Cavern Networks in particular; the factions that build tech to get around that ISN’T just warp drives I always find quite cool indeed, and building up a tech base absent the immaterium and watching it slam into a universe full of it sounds very cool to me. Like the Tau, or Necrons.Got you both covered, I think.
Also, I really do like the thought of sequestered cavern people, at least early on before they start heading out into space.
The more I think about it, the less I trust Exotic Phenomena. It's an unknown ticking time bomb, and I don't think it fits with making our home system as good as we can.Considering this, I think I've made something a bit better. This now is more of a local Turtle style game. Lack of warp routes helps us as much as it hurts, after all, there's only so many ways our enemies can come at us...Also if you don't mind I'm stealing that last bonus and penalty.
Spoiler: Answer (click to show/hide)
Glass's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151551#msg8151551) (1) Glass
Kilojoule Proton's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151553#msg8151553) (2) Kilojoule Proton, Shadowclaw777
MetalSlimeHunt's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151557#msg8151557) (1) MetalSlimeHunt
Nirur Torir's 1st Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151566#msg8151566) (1) King Zultan
Naturegirl1999's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151577#msg8151577) (0)
mightymushroom's 1st Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151595#msg8151595) (0)
Powder Miner's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151631#msg8151631) (4) Power Miner, andrea, Kashyyk, Madman198237
Tyrant Leviathan's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151682#msg8151682) (1) Tyrant Leviathan
Nirur Torir's 2nd Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151742#msg8151742) (0)
IncompetentForteessMaker's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151784#msg8151784) (1) IncompetentFortressMaker
piratejoe's 1st Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151869#msg8151869) (0)
Nirur Torir's 2.1st Plan: (Super Soldiers): (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151877#msg8151877) (2) Nirur Torir, NG
mightymushroom's 2nd Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151976#msg8151976) (1) mightymushroom
piratejoe's 2nd Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8152043#msg8152043) (1) piratejoe
Glass's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151551#msg8151551) (1) Glass
Kilojoule Proton's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151553#msg8151553) (1) Kilojoule Proton
MetalSlimeHunt's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151557#msg8151557) (1) MetalSlimeHunt
Nirur Torir's 1st Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151566#msg8151566) (1) King Zultan
Naturegirl1999's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151577#msg8151577) (0)
mightymushroom's 1st Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151595#msg8151595) (0)
Powder Miner's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151631#msg8151631) (4) Power Miner, andrea, Kashyyk, Madman198237
Tyrant Leviathan's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151682#msg8151682) (1) Tyrant Leviathan
Nirur Torir's 2nd Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151742#msg8151742) (0)
IncompetentForteessMaker's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151784#msg8151784) (1) IncompetentFortressMaker
piratejoe's 1st Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151869#msg8151869) (0)
Nirur Torir's 2.1st Plan: (Super Soldiers): (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151877#msg8151877) (3) Nirur Torir, NG, Shadowclaw777
mightymushroom's 2nd Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151976#msg8151976) (1) mightymushroom
piratejoe's 2nd Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8152043#msg8152043) (1) piratejoe
Glass's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151551#msg8151551) (1) Glass
Kilojoule Proton's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151553#msg8151553) (1) Kilojoule Proton
MetalSlimeHunt's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151557#msg8151557) (1) MetalSlimeHunt
Nirur Torir's 1st Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151566#msg8151566) (1) King Zultan
Naturegirl1999's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151577#msg8151577) (0)
mightymushroom's 1st Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151595#msg8151595) (0)
Powder Miner's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151631#msg8151631) (4) Power Miner, andrea, Kashyyk, Madman198237
Tyrant Leviathan's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151682#msg8151682) (1) Tyrant Leviathan
Nirur Torir's 2nd Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151742#msg8151742) (0)
IncompetentForteessMaker's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151784#msg8151784) (1) IncompetentFortressMaker
piratejoe's 1st Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151869#msg8151869) (0)
Nirur Torir's 2.1st Plan: (Super Soldiers): (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151877#msg8151877) (4) Nirur Torir, NG, Shadowclaw777, Puppyguard
mightymushroom's 2nd Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151976#msg8151976) (1) mightymushroom
piratejoe's 2nd Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8152043#msg8152043) (1) piratejoe
Glass's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151551#msg8151551) (1) Glass
Kilojoule Proton's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151553#msg8151553) (1) Kilojoule Proton
MetalSlimeHunt's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151557#msg8151557) (0)
Nirur Torir's 1st Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151566#msg8151566) (1) King Zultan
Naturegirl1999's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151577#msg8151577) (0)
mightymushroom's 1st Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151595#msg8151595) (0)
Powder Miner's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151631#msg8151631) (5) Power Miner, andrea, Kashyyk, Madman198237, MetalSlimeHunt
Tyrant Leviathan's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151682#msg8151682) (1) Tyrant Leviathan
Nirur Torir's 2nd Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151742#msg8151742) (0)
IncompetentForteessMaker's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151784#msg8151784) (1) IncompetentFortressMaker
piratejoe's 1st Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151869#msg8151869) (0)
Nirur Torir's 2.1st Plan: (Super Soldiers): (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151877#msg8151877) (4) Nirur Torir, NG, Shadowclaw777, Puppyguard
mightymushroom's 2nd Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151976#msg8151976) (1) mightymushroom
piratejoe's 2nd Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8152043#msg8152043) (1) piratejoe
Glass's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151551#msg8151551) (1) Glass
Kilojoule Proton's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151553#msg8151553) (1) Kilojoule Proton
MetalSlimeHunt's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151557#msg8151557) (0)
Nirur Torir's 1st Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151566#msg8151566) (1) King Zultan
Naturegirl1999's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151577#msg8151577) (0)
mightymushroom's 1st Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151595#msg8151595) (0)
Powder Miner's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151631#msg8151631) (5) Power Miner, andrea, Kashyyk, Madman198237, MetalSlimeHunt
Tyrant Leviathan's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151682#msg8151682) (1) Tyrant Leviathan
Nirur Torir's 2nd Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151742#msg8151742) (0)
IncompetentForteessMaker's Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151784#msg8151784) (1) IncompetentFortressMaker
piratejoe's 1st Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151869#msg8151869) (0)
Nirur Torir's 2.1st Plan: (Super Soldiers): (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151877#msg8151877) (4) Nirur Torir, NG, Shadowclaw777, Puppyguard
mightymushroom's 2nd Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8151976#msg8151976) (1) mightymushroom
piratejoe's 2nd Plan: (http://www.bay12forums.com/smf/index.php?topic=176608.msg8152043#msg8152043) (1) piratejoe
Advantages:
Isolated Star System
Thick Immaterial Veil
Cavern Networks
Mineral Abundance
Disadvantages:
Frequent Meteorites
Ideal Atmosphere
Lack of Warp Routes
Star System:
Barren Planet (close to sun)
2 Rocky Planets (neighbor planets to ours, in terms of orbital distance)
Gas Giant (a gargantuan body, far away, looming)
Carbon (1): MetalSlimeHunt
Silicon (1): NG
Something Exotic (0):
Carbon (1): MetalSlimeHunt
Silicon (2): NG, IncompetentFortressMaker
Something Exotic (0):I also vote silicon, just because I personally think carbon-based lifeforms are so common that if we are carbon-based lifeforms, we'll probably never be of note - after all, what with the number of species in the galaxy, there's probably a carbon-based lifeform to fill every nook, niche, and cranny imaginable. The same may not be true of silicon. No, this is not a speech.
Carbon (1): MetalSlimeHunt
Silicon (3): NG, IncompetentFortressMaker, Madman
Something Exotic (0):
Carbon (2): MetalSlimeHunt, Nirur
Silicon (3): NG, IncompetentFortressMaker, Madman
Something Exotic (0):
Carbon (3): MetalSlimeHunt, Nirur, Superdorf
Silicon (3): NG, IncompetentFortressMaker, Madman
Something Exotic (0):[/quote]
[/quote]Code: (Biochemistry Vote) [Select]Carbon (3): MetalSlimeHunt, Nirur
Silicon (4): NG, IncompetentFortressMaker, Madman, TL
Something Exotic (0):
Carbon (3): MetalSlimeHunt, Nirur, Superdorf?
Silicon (5): NG, IncompetentFortressMaker, Madman, TL, SC777
Something Exotic (0):Carbon (3): MetalSlimeHunt, Nirur, Superdorf?
Silicon (6): NG, IncompetentFortressMaker, Madman, TL, SC777, Powder Miner
Something Exotic (0):Carbon (4): MetalSlimeHunt, Nirur, Superdorf?, mightymushroom
Silicon (6): NG, IncompetentFortressMaker, Madman, TL, SC777, Powder Miner
Something Exotic (0):
Code: (Biochemistry Vote) [Select]Carbon (1): MetalSlimeHunt
Silicon (3): NG, IncompetentFortressMaker, Madman
Something Exotic (0):
I mean, I kind of want to suggest that multiple forms of life somehow arose on our planet so we could have carbon competing with silicon or whatnot. Also, I'm now regretful we didn't have exotic materials or whatever it was that would've allowed us to be made of something exotic.
Carbon.
We're isolated so we don't need the combat strength, and difficult FTL means our colonies are going to be hard enough to start without the great effort terraforming for silicon life would need need.Code: (Biochemistry Vote) [Select]Carbon (2): MetalSlimeHunt, Nirur
Silicon (3): NG, IncompetentFortressMaker, Madman
Something Exotic (0):
Code: (Biochemistry Vote) [Select]Carbon (3): MetalSlimeHunt, Nirur, Superdorf?
Silicon (5): NG, IncompetentFortressMaker, Madman, TL, SC777
Something Exotic (0):
I mean what other silicon life form can be that isn’t just rock-“something”?
Carbon (5): MetalSlimeHunt, Nirur, Superdorf?, mightymushroom, Kashyyk
Silicon (6): NG, IncompetentFortressMaker, Madman, TL, SC777, Powder Miner
Something Exotic (0):
Carbon (6): MetalSlimeHunt, Nirur, Superdorf?, mightymushroom, Kashyyk, MrThrowaway
Silicon (6): NG, IncompetentFortressMaker, Madman, TL, SC777, Powder Miner
Something Exotic (0):
Carbon (6): MetalSlimeHunt, Nirur, Superdorf?, mightymushroom, Kashyyk, MrThrowaway
Silicon (7): NG, IncompetentFortressMaker, Madman, TL, SC777, Powder Miner, Kilojoule Proton
Something Exotic (0):
Carbon (6): MetalSlimeHunt, Nirur, Superdorf?, mightymushroom, Kashyyk, MrThrowaway
Silicon (8): NG, IncompetentFortressMaker, Madman, TL, SC777, Powder Miner, Kilojoule Proton, 0cra
Something Exotic (0):Carbon (7): MetalSlimeHunt, Nirur, Superdorf?, mightymushroom, Kashyyk, MrThrowaway, IronyOwl
Silicon (8): NG, IncompetentFortressMaker, Madman, TL, SC777, Powder Miner, Kilojoule Proton, 0cra
Something Exotic (0):I kinda skimmed this but fundamental chemistry seems like a weird place to trade versatility for Being SpecialTM.
Let's go with sentient rock people. It's surely going to be a boulder option than being a lame carbon-based life form, and plus, the concept of being made of a material that's way harder to destroy than flesh just rocks.Aarrgh that pun.
Why rival Commoragh when we can just steal Commoragh?
Why rival Commoragh when we can just steal Commoragh?Our silacon soldiers would have real trouble in any extended siege or offensive, and we'll need to keep the supply lines running perfectly.
Carbon (7): MetalSlimeHunt, Nirur, Superdorf?, mightymushroom, Kashyyk, MrThrowaway, IronyOwl
Silicon (9): NG, IncompetentFortressMaker, Madman, TL, SC777, Powder Miner, Kilojoule Proton, 0cra, Chaoskl21
Something Exotic (0):Carbon is lame
Carbon (8): MetalSlimeHunt, Nirur, Superdorf?, mightymushroom, Kashyyk, MrThrowaway, IronyOwl, Powder Miner
Silicon (8): NG, IncompetentFortressMaker, Madman, TL, SC777, Kilojoule Proton, 0cra, Chaoskl21
Something Exotic (0):Actually, you know what, I thought about it and going Silicon doesn’t really give advantages that I think would be worth essentially entirely closing ourselves off — if we want to do a high-tech built-up kind of empire, we can do that just fine with carbon, as silicon doesn’t much help with that, and as my system plan already biases us towards that, what with the lack of warp routes and the ideal atmosphere choices. Going silicon pushes that into a pretty far extreme without really benefitting us besides making us stronk, which I don’t care about as much. I like rokk and all, but...
Carbon (9): MetalSlimeHunt, Nirur, Superdorf?, mightymushroom, Kashyyk, MrThrowaway, IronyOwl, Powder Miner, Glass
Silicon (8): NG, IncompetentFortressMaker, Madman, TL, SC777, Kilojoule Proton, 0cra, Chaoskl21
Something Exotic (0):Hey since circuitry is largely made of silicon, would silicon-based life be more capable of using biomechanical augments and the like?
The trade-off with silicon is that its structural composition offers strength and durability that would be difficult to match without significant adaptions from carbon, but makes it difficult to survive indefinitely on carbon-based biospheres, as the carbon is incompatible with the digestive system designed to interface with a silicon-base. There's nothing preventing a silicon species from making appendage-lengths onto an alien planet or even breathing the atmosphere, if the chemicals their respiratory systems require are present in reasonable amounts, but a silicon species can't settle a world with a carbon-based biosphere without first replacing it with their own silicon system or finding a workaround.Ok, 1. you really don't need to put all of your OOC comments in spoilers, and 2. ...is just eating rocks and metals not an option? I'm pretty sure there's lithovores even on Earth.
They are rocks, yes, but they are living, respirating organisms and would have as much difficulty colonizing a barren stone as a carbon species. The problem is that carbon will have already established a near-monopoly on habitable worlds in the same orbital range as the species' home-world by the time the species is likely to reach a spacefaring state, which requires an additional step to the [Planet_Name]forming process. Neither are inherently more or less difficult, their biospheres are just incompatible. If anything, a silicon species would have an easier time handling some extremes of temperature, and withstanding a carbon environment isn't made any harder by their much more durable forms, but sustaining their alien chemistry indefinitely is where the complications arise.
So wait a moment the fungus Orks, the Skynet kill all organic robotic Necrons, and the Flood-knock off Nids are all immune to Chaos because they don’t have any emotions and whatnot; so would it be possible to create a Silicion species that can’t feel or display any emotion besides pure calculating logical thinking result in them having the possibility of being immune or gaining a high level of resistance level to being corrupted?, that just seems to make the Rocky-bois the better pick imo.
https://www.google.com/amp/s/amp.reddit.com/r/40kLore/comments/9txkrz/because_chaos_can_corrupt_anything_with_emotion/
The trade-off with silicon is that its structural composition offers strength and durability that would be difficult to match without significant adaptions from carbon, but makes it difficult to survive indefinitely on carbon-based biospheres, as the carbon is incompatible with the digestive system designed to interface with a silicon-base. There's nothing preventing a silicon species from making appendage-lengths onto an alien planet or even breathing the atmosphere, if the chemicals their respiratory systems require are present in reasonable amounts, but a silicon species can't settle a world with a carbon-based biosphere without first replacing it with their own silicon system or finding a workaround.Ok, 1. you really don't need to put all of your OOC comments in spoilers, and 2. ...is just eating rocks and metals not an option? I'm pretty sure there's lithovores even on Earth.
They are rocks, yes, but they are living, respirating organisms and would have as much difficulty colonizing a barren stone as a carbon species. The problem is that carbon will have already established a near-monopoly on habitable worlds in the same orbital range as the species' home-world by the time the species is likely to reach a spacefaring state, which requires an additional step to the [Planet_Name]forming process. Neither are inherently more or less difficult, their biospheres are just incompatible. If anything, a silicon species would have an easier time handling some extremes of temperature, and withstanding a carbon environment isn't made any harder by their much more durable forms, but sustaining their alien chemistry indefinitely is where the complications arise.
Or at least, figuring out how to process rocks and the like into edible forms.
Having completely incompatible chemistry would *mostly* be vulnerable to, say, reactions that proceed differently in the wrong kind of atmosphere. For example, something that lives in a freakishly lithium-rich environment might have *serious* problems entering an oxygen atmosphere when their body's own chemistry is turned against them.
A funny thing is that although the human body reacts badly to living transplants, it actually reacts fairly well to cybernetics made with proper materials. Look up the results of Kevin Warwick's Project Cyborg experiments for more, but the short of it is that the nervous system and the brain both reacted with "sure, I guess" when hooked up to an electrode array controlling a machine. The Mechanicus may not be so far-fetched as you'd think...
Not that this helps us, unless this species gets the same kind of cybernetic adaptability.
autochemotrophs are a thing. They mostly live in the deep ocean in hot water vents that are filled with reduced sulfur compounds, but in an irradiated environment, a strong scouring UV source that breaks atomic bonds down (and thus produces energetic free radicals that can then be used for metabolic purposes) could enable a plethora of inorganic substances to be used as chemical energy sources. It would mean that our biology would be very high-energy resistant, and thus would need pretty strongly chemically active materials to use as food. (Strong acids, highly reactive alkaline earth metals, corrosive gasses like chlorine, etc) that form very strong bonds, and have strong bond energies. (Otherwise the solar radiation would degrade our organism as well!)
I am thinking this:
Silicon based life that uses chlorine instead of oxygen. Perhaps with silicon tetrachloride + water reaction to produce silicon oxide and hydrochloric acid as waste product. The water should be the result of internal chemistry from the decomposition of minerals, via UV radiation, in a process similar to photosynthesis. (in that a high energy radiation source is harnessed as an energy source to produce substances inside a lifeform. In this case, it is the harsh high energy particles and UV light from our star.) This would allow us to produce a silicondioxide exoskeleton, (or a complex of compound silicates to exploit chirality and crystal structures to create something both flexible and highly resistant to radiation, external sources of water, and mechanical attack)
This kind of metabolism would enable us to have a ready supply of "Highly deadly" waste we could employ against ordinary lifeforms.
Since chlorine is so reactive, suggest we consume it in the form of rare-earth salts, and to have evolved to consume such salts in crystallized form, as well as adaptations (evolutionary) to consume strongly saline water (despite the toxicity of the water.)
Flavor description: Exoskeleton replete with microscopic ridges and structures between secreted silicate mineral crystal type boundaries, which capture and absorb high energy photons, and convert that energy directly into internal electrical potentials. (Photovoltaics, and the like.) (see also, this article (https://www.laserfocusworld.com/test-measurement/research/article/16552715/nanospikes-add-new-functionality) about how adding these to silicon based photo cells improves their performance.) This would make our appearance very "Prismatic", similar to the "Structural colors" found in blue insects, or on peacock feathers.
Basically-- We eat salt, and rocks. We exhale/urinate concentrated hydrochloric acid solution as a metabolic biproduct. We utilize the rare-earth minerals and silicon compounds in the surrounding regolith, along with the ever-present high energy radiation from our star to perform this chemistry. Our internals are liquid solutions suspended in silicon chloride solution. Water is theoretically toxic to us, but our exoskeletons prevent exposure from outside sources being harmful to us, and our digestive systems produce water in trace amounts as a biproduct, necessitating their resistance to it. We do not respire in the normally conventional way; We expel a vapor/mist as a waste product, but do not inhale. We metabolize some of the water our primary energy consumption mechanism produces to create silicon rubbers, and other flexible materials for our internal body structures. Our exoskeletons are thick, and ornate in appearance, with a shimmering prismatic quality, due to their use as both environmental protection and as an energy harvesting organ. Nanostructures in the exoskeleton force lower energy photons to be re-emitted as higher energy ones, (shorter wavelengths) by acting as naturally occuring nanoscopic waveguides. To humans, our appearance is black and iridescent. Our optical systems are adapted to use higher frequencies of light than humans. We utilize light in the ultraviolet and Xray spectra. We appear translucent to other members of our species.
Downside: We *NEED* the high energy environment to survive. Being naked in space poses little trouble to us aside from temperature and internal pressure regulation; we do not breathe, and the harsh, unfiltered radiation of a star is our food. Requirement of chloride minerals limits our ability to move to naked planetoids. (Without an atmosphere to help recycle those compounds via reaction with a local regolith, we would quickly run out of metabolic material and starve to death, despite being surrounded by otherwise edible rocks. HCl is a gas, and would escape into space without a suitably strong gravity well, and atmosphere.) As such, we still need "Biospheres", and space suits.
So wait a moment the fungus Orks, the Skynet kill all organic robotic Necrons, and the Flood-knock off Nids (I simply jest 8) ) are all immune to Chaos because they don’t have any emotions and whatnot; so would it be possible to create a Silicion species that can’t feel or display any emotion besides pure calculating logical thinking result in them having the possibility of being immune or gaining a high level of resistance level to being corrupted?, that just seems to make the Rocky-bois the better pick imo.
https://www.google.com/amp/s/amp.reddit.com/r/40kLore/comments/9txkrz/because_chaos_can_corrupt_anything_with_emotion/
Silicon entities might still produce chemicals analogous to hormones, thus giving the ability to feel emotions. (Hormones govern our emotions. To me, it wouldn't be farfetched for silicon based species to have similar processes)
On the note of emotions, why do animals on Terra have them? I'm a human and don't really know why we have them in the first place. Like, I know other animals have them too, My question is why emotions evolved in animals on Terra in the first place, and why they stayed.
Carbon (8): MetalSlimeHunt, Nirur, Superdorf?, mightymushroom, Kashyyk, MrThrowaway, IronyOwl, Powder Miner
Silicon (9): NG, IncompetentFortressMaker, Madman, TL, SC777, Kilojoule Proton, 0cra, Chaoskl21, Glass
Something Exotic (0):As a result of discussion, all aboard the silicon train.
I was thinking more on what humanity is going to inevitably bring on us and I realized another issue. The Emperor is out there. That means that even if we by some miracle beat them to the punch and find Earth before human expansion, we can't merk them. Emps will kill us all. The entire period of time Emps is alive, we can't beat humanity no matter how powerful we grow conventionally. And if we screw up the timeline badly enough Chaos will fail to create an avatar strong enough to kill Emps for us, and he will kill us all.
That's gonna be fun to deal with!
Hell, why not maybe try to bud it up with DAoT humanity instead of trying to jump in for the murder? Could be interesting.Exactly. Why do we need to be making humanity mad, when we can A. try to be not worth their time to fight or B. try to get them to actually not hate us?
Carbon (9): MetalSlimeHunt, Nirur, Superdorf?, mightymushroom, Kashyyk, MrThrowaway, IronyOwl, Powder Miner, Taricus
Silicon (9): NG, IncompetentFortressMaker, Madman, TL, SC777, Kilojoule Proton, 0cra, Chaoskl21, Glass
Something Exotic (0):Carbon (9): MetalSlimeHunt, Nirur, Superdorf?, mightymushroom, Kashyyk, MrThrowaway, IronyOwl, Powder Miner, Taricus
Silicon (10): NG, IncompetentFortressMaker, Madman, TL, SC777, Kilojoule Proton, 0cra, Chaoskl21, Glass,Frostgiant
Something Exotic (0):Carbon (9): MetalSlimeHunt, Nirur, Superdorf?, mightymushroom, Kashyyk, MrThrowaway, IronyOwl, Powder Miner, Taricus
Silicon (11): NG, IncompetentFortressMaker, Madman, TL, SC777, Kilojoule Proton, 0cra, Chaoskl21, Glass, Frostgiant, Puppyguard
Something Exotic (0):Carbon (8): MetalSlimeHunt, Nirur, mightymushroom, Kashyyk, MrThrowaway, IronyOwl, Powder Miner, Taricus
Silicon (12): NG, IncompetentFortressMaker, Madman, TL, SC777, Kilojoule Proton, 0cra, Chaoskl21, Glass, Frostgiant, Puppyguard, Superdorf
Something Exotic (0):
I was thinking more on what humanity is going to inevitably bring on us and I realized another issue. The Emperor is out there. That means that even if we by some miracle beat them to the punch and find Earth before human expansion, we can't merk them. Emps will kill us all. The entire period of time Emps is alive, we can't beat humanity no matter how powerful we grow conventionally. And if we screw up the timeline badly enough Chaos will fail to create an avatar strong enough to kill Emps for us, and he will kill us all.
That's gonna be fun to deal with!
Depends, how much does he require ships to get to orbit and how well can he survive a planet cracker of the sort that 40k throws around like bad candy on Halloween?
Is there a time period where humanity isn't xenophobic and we could conceivably then befriend them?
Humanity in the Dark Age of Technology is real poorly defined so it might be possible. We can probably avoid the immediate murderlist, at least
What a vote though, holy hell
The better option is to find some way to be of inextricable need to the EoM. Say for instance, if we prevent the failure of his webway project, by providing some form of material (and maybe immaterial?) assistance for the project to prevent chaos from doing the nasty to it. I am thinking some kind of "intrinsic", such as active mitigation of chaos manipulation of the project simply from our involvement. (If we are naturally chaos resistant, we might be able to assist in such a manner? The future would be PROFOUNDLY less grimdark if humanity has webway that actually works.)
(Otherwise, being carbon based is not going to make the imperium less likely to drop an exterminatus on our planet, so that is a moot point of contention at this point. Just being a Xeno is more than enough.)
Carbon (8): MetalSlimeHunt, Nirur, mightymushroom, Kashyyk, MrThrowaway, IronyOwl, Powder Miner, Taricus
Silicon (13): NG, IncompetentFortressMaker, Madman, TL, SC777, Kilojoule Proton, 0cra, Chaoskl21, Glass, Frostgiant, Puppyguard, Superdorf, King Zultan
Something Exotic (0):
Carbon (8): MetalSlimeHunt, Nirur, mightymushroom, Kashyyk, MrThrowaway, IronyOwl, Powder Miner, Taricus
Silicon (14): NG, IncompetentFortressMaker, Madman, TL, SC777, Kilojoule Proton, 0cra, Chaoskl21, Glass, Frostgiant, Puppyguard, Superdorf, King Zultan, Hotfire
Something Exotic (0):
Carbon (8): MetalSlimeHunt, Nirur, mightymushroom, Kashyyk, MrThrowaway, IronyOwl, Powder Miner, Taricus
Silicon (14): NG, IncompetentFortressMaker, Madman, TL, SC777, Kilojoule Proton, 0cra, Chaoskl21, Glass, Frostgiant, Puppyguard, Superdorf, King Zultan, Hotfire
Something Exotic (0):Unset Symmetry (0):
Tubular Symmetry (0):
Paired Symmetry (0):
Triune Symmetry (1): MetalSlimeHunt
Further Symmetry (0):
Unset Symmetry (1): NG
Tubular Symmetry (0):
Paired Symmetry (0):
Triune Symmetry (1): MetalSlimeHunt
Further Symmetry (0):
Unset Symmetry (1): NG
Tubular Symmetry (0):
Paired Symmetry (1): Taricus
Triune Symmetry (1): MetalSlimeHunt
Further Symmetry (0):
Unset Symmetry (1): NG
Tubular Symmetry (1): Chaoskl21
Paired Symmetry (1): Taricus
Triune Symmetry (1): MetalSlimeHunt
Further Symmetry (0):
Tubular dude
Unset Symmetry (1): NG
Tubular Symmetry (1): Chaoskl21
Paired Symmetry (1): Taricus
Triune Symmetry (1): MetalSlimeHunt
Further Symmetry (1): Wierd
Unset Symmetry (1): NG
Tubular Symmetry (1): Chaoskl21
Paired Symmetry (1): Taricus
Triune Symmetry (1): MetalSlimeHunt
Further Symmetry (2): Weird, Madman
Unset Symmetry (1): NG
Tubular Symmetry (1): Chaoskl21
Paired Symmetry (1): Taricus
Triune Symmetry (1): MetalSlimeHunt
Further Symmetry (2): Weird (Trigonal-60deg radial, truncated bilateral), Madman
Unset Symmetry (1): NG
Tubular Symmetry (1): Chaoskl21
Paired Symmetry (1): Taricus
Triune Symmetry (1): MetalSlimeHunt
Further Symmetry (Trigonal-60deg radial, truncated bilateral) (2): Weird, Madman
Unset Symmetry (1): NG
Tubular Symmetry (1): Chaoskl21
Paired Symmetry (1): Taricus
Triune Symmetry (1): MetalSlimeHunt
Further Symmetry (Trigonal-60deg radial, truncated bilateral) (3): Weird, Madman, Piratejoe
Unset Symmetry (1): NG
Tubular Symmetry (1): Chaoskl21
Paired Symmetry (1): Taricus
Triune Symmetry (1): MetalSlimeHunt
Further Symmetry (Trigonal-60deg radial, truncated bilateral, "Weird's Symmetry") (4): Weird, Madman, Piratejoe, Glass
Code: [Select]Unset Symmetry (0):
Tubular Symmetry (0):
Paired Symmetry (0):
Triune Symmetry (1): MetalSlimeHunt
Further Symmetry (0):
GLORY TO THE TRI-ANGLE, MOST PERFECT OF SHAPES! SKREEEEEEEEEEEE!
Further symmetry.
Silicon compounds tend to form arrangements based on trigonal-pyramidial base units. Evolutionary exploitation of this arrangment can produce consistent breaks in crystalline blandness, and give rise to the kinds of structures I suggested previously. (Such as exploitation of different chiral "handedness" of such structures), allowing for ornate and interesting morphologies. (See for instance, the stunning degree of variation found in diatom shells (https://qph.fs.quoracdn.net/main-qimg-aabba47722baa923ed7c01b0641cb8f1), which are made from biochemically secreted silicon compounds.)
Early life may have a preference for trigonal symmetry, with a bilateral secondary symmetry (such as diatom shell, which has trigonal symmetry for each half of the shell, which is bilaterally symmetrical with the other side of the shell, in most cases) but advanced life may favor trigonal "plates" in any number of configurations.
Symmetry is probably radial, but bilateral is possible too.
I will go full on imagination orgasm here-- let me dig out some pencils.
Screw it, I will just try my best to explain.
Consider a 6 legged starfish like creature. In actuality, it has 3 legs, and 3 arms. The ventral (lower) section of the creature has 6 roughly triangular plates that converge to a blunted point that points downward. The plates extend outward, away from the body, and up at an approximately 50 degree upward slant. These structures give rise to the arms, which are articulated and terminate in 3 bladed "fingers" at the end of each extremity. A similar construction exists on the dorsal (upper) section, descending downward at the same 50ish degree slant, forming articulated legs terminating in 3, triangular toes on each foot. (Visual aid-- consider a cylon base ship (https://fantastic-plastic.com/ImperialBaseStarPlanView.jpg). Now consider that the lower section's extending "arms" angle upwards at ~50 degrees, and the upper section's arms angle downwards the same amount. Instead of being smooth on the top and bottom, the arm structures form apical points. Each arm section is comprised of 2 roughly triangular plates with a central seam.)
The fissures of the ventral section contain orifices for ingesting well weathered clay silicate mineral and crystalline salt, as well as ducts for expelling high concentration hydrochloric acid, which is stored in 12 chambers, 2 along the length of each extremity.
The dorsal section is much more robust and ornate then the ventral section, and contains highly exagerated plates with thick and heavy ridges, which extend nearly straight up, similar to the prominence of a rose thorn (https://previews.123rf.com/images/rtbilder/rtbilder1107/rtbilder110700058/9991204-close-up-of-rose-thorn-over-white-background.jpg). These structures contain the photosynthetic organs for the organism, and are also used for thermal regulation. The prominence is comprised of interlocking plates that can be deployed like a 3 petaled flower, and oriented toward light or other high energy particle radiation sources. Structures for the capture of beta particles (high energy electrons), and high energy photons are present in this organ assemblage, and connect with a convoluted looking organ containing many small sacks of concentrated mineral solutions dissolved in the silicon tetrachloride solvent. These function as a charge differential based electro-chemical battery (https://chem.libretexts.org/Bookshelves/Analytical_Chemistry/Supplemental_Modules_(Analytical_Chemistry)/Electrochemistry/Voltaic_Cells/Electrochemical_Cells_under_Nonstandard_Conditions/Concentration_Cell). The stored electrical charges are used to power the other cellular activities of the organism with electrochemistry, utilizing organic semiconductor networks to distribute the collected energy potentials.
Each radial section contains 2 eyes, and 3 chemical sensory organs.
The organism has a circulatory network, but lacks a dedicated pulminary organ. Instead, the electrical energy potentials generated through photovoltaic energy harvest are used with semiconductor nanostructures heavily distributed through the capilliary network to propel the solution (and dissolved minerals) via electrohydrodynamics (https://en.wikipedia.org/wiki/Electrohydrodynamics). Every portion of the organism's "soft inner body" thus functions as one giant heart, propelling the fluid around in a continuous circulated current.
Ruptures in the tissue result in a runaway reaction with atmospheric water vapor, releasing hydrochloric acid, and rapidly depositing silicon dioxide, which plugs the rupture, until the organism can properly regenerate the damaged tissue.
Code: [Select]Unset Symmetry (1): NGTubular dude
Tubular Symmetry (1): Chaoskl21
Paired Symmetry (1): Taricus
Triune Symmetry (1): MetalSlimeHunt
Further Symmetry (0):
Code: [Select]Unset Symmetry (1): NG
Tubular Symmetry (1): Chaoskl21
Paired Symmetry (1): Taricus
Triune Symmetry (1): MetalSlimeHunt
Further Symmetry (Trigonal-60deg radial, truncated bilateral) (2): Weird, Madman
I am only suggesting you do as the GM said :P
Code: [Select]Unset Symmetry (1): NG
Tubular Symmetry (1): Chaoskl21
Paired Symmetry (1): Taricus
Triune Symmetry (1): MetalSlimeHunt
Further Symmetry (Trigonal-60deg radial, truncated bilateral, "Weird's Symmetry") (4): Weird, Madman, Piratejoe, Glass
Unset Symmetry (1): NG
Tubular Symmetry (1): Chaoskl21
Paired Symmetry (1): Taricus
Triune Symmetry (1): MetalSlimeHunt
Further Symmetry (Trigonal-60deg radial, truncated bilateral, "Weird's Symmetry") (5): Weird, Madman, Piratejoe, Glass, IncompetentFortressMaker
Also, wierd, are you a biologist?
Unset Symmetry (1): NG
Tubular Symmetry (1): Chaoskl21
Paired Symmetry (1): Taricus
Triune Symmetry (1): MetalSlimeHunt
Further Symmetry (Trigonal-60deg radial, truncated bilateral, "Weird's Symmetry") (4): Weird, Madman, Piratejoe, Glass, Kilojoule Proton
Unset Symmetry (0)
Tubular Symmetry (1): Chaoskl21
Paired Symmetry (1): Taricus
Triune Symmetry (1): MetalSlimeHunt
Further Symmetry (3): Weird, Madman, NG
Thinking about it further, having no symmetry would make it difficult to control where different reactions take place and what reactions take place
Unset Symmetry (0):
Tubular Symmetry (1): Chaoskl21
Paired Symmetry (1): Taricus
Triune Symmetry (1): MetalSlimeHunt
Further Symmetry (Trigonal-60deg radial, truncated bilateral, "Weird's Symmetry") (7): Weird, Madman, Piratejoe, Glass, IncompetentFortressMaker, Kilojoule Proton, NG
Mixed Life Cycle – wierd's symmetry -> Tubular (1): mightymushroom
P.S. Also tried to recalibrate votes since so many came up while working. Apologies if I got yours wrong.
It also means that if we develop FTL travel, ours will be PURELY technological, meaning it does not require going through the warp. (though it might be that we stumble on an arm of the webway, and reverse engineer creating a wormhole network of our own. again through purely technological means.)Which isn't necessarily a good thing, since it would likely either be slower or take a lot more resources dedicated to our exotic FTL.
Unset Symmetry (0):
Tubular Symmetry (1): Chaoskl21
Paired Symmetry (1): Taricus
Triune Symmetry (2): MetalSlimeHunt, Nirur
Further Symmetry (Trigonal-60deg radial, truncated bilateral, "Weird's Symmetry") (7): Weird, Madman, Piratejoe, Glass, IncompetentFortressMaker, Kilojoule Proton, NG
Mixed Life Cycle – wierd's symmetry -> Tubular (1): mightymushroom
Q: Are all 'psionics' in this setting strictly related to warp phenomena?
I want to propose a mixed scenario, in which there is a mobile larval stage similar to wierd's plan, that during "mating" – between 3 units to start with, can evolve more and bigger configurations later if competition allows – the mating ritual forms physical bonds between units, cementing them together into a tube. Take the stronger, tougher dorsal layer of wierd's plan as the foundation for an outer shell while the delicate manipulators of the ventral section end up on the inside. This 'adult form' would have the combined neural capacity and memories of all participants, enabling it to be "smarter" than individual larvae. It thus has the capacity to use the now-internal manipulators for complex tasks no larva could perform alone.
Back to the psychic question: the adult's increase in capability comes at cost of mobility now that all the former legs are stuck in one mass. (I expect some creatures will evolve to leave the tips free for active defense, but then they are pointing every which way and the ones in contact with the ground/seafloor cannot shift the whole quickly.) It would be handy if these adults eventually find a means of communication with their more mobile youth. To ensure they get a steady food supply delivered, for instance.
If straight psionics are out something else could still substitute. Perhaps our electro-silicon tubes are covered in natural LEDs to flash messages. Or pheromones if you want to be boring.Code: [Select]Unset Symmetry (0):P.S. Also tried to recalibrate votes since so many came up while working. Apologies if I got yours wrong.
Tubular Symmetry (1): Chaoskl21
Paired Symmetry (1): Taricus
Triune Symmetry (1): MetalSlimeHunt
Further Symmetry (Trigonal-60deg radial, truncated bilateral, "Weird's Symmetry") (7): Weird, Madman, Piratejoe, Glass, IncompetentFortressMaker, Kilojoule Proton, NG
Mixed Life Cycle – wierd's symmetry -> Tubular (1): mightymushroom
It also means that if we develop FTL travel, ours will be PURELY technological, meaning it does not require going through the warp. (though it might be that we stumble on an arm of the webway, and reverse engineer creating a wormhole network of our own. again through purely technological means.)Which isn't necessarily a good thing, since it would likely either be slower or take a lot more resources dedicated to our exotic FTL.
I am going to vote for boring triangles.Code: [Select]Unset Symmetry (0):
Tubular Symmetry (1): Chaoskl21
Paired Symmetry (1): Taricus
Triune Symmetry (2): MetalSlimeHunt, Nirur
Further Symmetry (Trigonal-60deg radial, truncated bilateral, "Weird's Symmetry") (7): Weird, Madman, Piratejoe, Glass, IncompetentFortressMaker, Kilojoule Proton, NG
Mixed Life Cycle – wierd's symmetry -> Tubular (1): mightymushroom
...just curious, given silicon, what would the Necrons (and Tyranids, for that matter) actually think of us?
Unset Symmetry (0):
Tubular Symmetry (1): Chaoskl21
Paired Symmetry (1): Taricus
Triune Symmetry (3): MetalSlimeHunt, Nirur, SC777
Further Symmetry (Trigonal-60deg radial, truncated bilateral, "Weird's Symmetry") (7): Weird, Madman, Piratejoe, Glass, IncompetentFortressMaker, Kilojoule Proton, NG
Mixed Life Cycle – wierd's symmetry -> Tubular (1): mightymushroom
Unset Symmetry (0):
Tubular Symmetry (1): Chaoskl21
Paired Symmetry (1): Taricus
Triune Symmetry (3): MetalSlimeHunt, Nirur, SC777
Further Symmetry (Trigonal-60deg radial, truncated bilateral, "Weird's Symmetry") (7): Weird, Madman, Piratejoe, Glass, IncompetentFortressMaker, Kilojoule Proton, NG
Mixed Life Cycle – wierd's symmetry -> Tubular (1): mightymushroomI don’t see how those two are different compared to Budding, just adding intricate detail into how it is done and the sementics.But intricate details are the entire point!
I think we could get fission or budding to get a species that naturally transfers its knowledge to its offspring, which might help with multi-disciplinarian scientists and keeping us from losing knowledge like the Imperium does.I think that we could potentially also get my cores to do that, not to mention the possibility of these guys - once they become sapient - starting to literally design their offspring for certain purposes. Imagine, if you would, a spaceship being build to hold a core.
Fission (0)
Fragmentation (1) PM
Budding (2) NG, TL
Sexual (0)
Exotic (Construction) (2) Glass, SC
Exotic (Shedding) (1) MoPI don’t think the whole robotic idea really appeals to me, actually — I think I would much rather explore silicoid life as silicoid life, rather than making the silicon-robots connection.Fair enough.
Fission (0)
Fragmentation (1) PM
Budding (2) NG, TL
Sexual (0)
Exotic (Construction) (2) Glass, SC
Exotic (Shedding) (1) MoP
Exotic (Accretion) (1) mightymushroom
Fission (0)
Fragmentation (1) PM
Budding (3) NG, TL, MetalSlimeHunt
Sexual (0)
Exotic (Construction) (2) Glass, SC
Exotic (Shedding) (1) MoP
Exotic (Accretion) (1) mightymushroom
Fission (0)
Fragmentation (1) PM
Budding (3) NG, TL, MetalSlimeHunt
Sexual (0)
Exotic (Construction) (2) Glass, SC
Exotic (Shedding) (2) MoP, IncompetentFortressMaker
Exotic (Accretion) (1) mightymushroom
This is Bay12, if people aren’t arguing about semantics are you even playing a forum game?True that. All too true.
OK, so, remember that any means of reproduction that *doesn't* combine DNA/an equivalent is going to naturally be less diverse, more prone to speciation (may or may not be a terrible problem, but still), and slower to evolve.I like this. Give it a name and I'll put it in the votebox and vote for it.
So far, "construction" is interesting but is a little too...tailored for exploitation? I think it'd make more sense if "animals" on our planet tend to be made of a core "alive" and squishy component and a surrounding harder shell that is not necessary "dead" but not as "alive" as the core, if that makes sense. Manipulative bits and all would be various bits of the "shell"; basically the core would be the most basic possible unit of life for any of these species. Loss of the various organs and manipulators and armor that builds up in the outer shell would hurt the creature, but wouldn't be capable of killing it because the core can always sustain itself. Less-intelligent species are made of almost completely identical individuals since they are only capable of replicating an external body plan in their instructions, as life gets more intelligent individuals start to be able to alter their external body plan (quite literally a body plan, as in "blueprints", encoded in our equivalent of genetics) to suit themselves. The more intelligent, the more alterations they can conceive of and build.
Individuals would start with just a core and thus be vulnerable when young, but capable of rapidly beginning to build the shell around themselves. Plant equivalents would perhaps just be immobile forms that often prefer a more defense-oriented shell layer rather than one capable of movement and whatnot?
This core either needs to be produced by more than two individuals, inherit the memories of the individual that produced it (thus technically making our entire biosphere basically immortal by most considerations, I think?), or be capable of doing the thing proposed previously where young individuals group up to make larger more capable ones with more diversity.
Fission (0)
Fragmentation (1) PM
Budding (2) NG, TL,
Sexual (1) MetalSlimeHunt
Exotic (Construction) (2) Glass, SC
Exotic (Shedding) (2) MoP, IncompetentFortressMaker
Exotic (Accretion) (1) mightymushroom
Fission (0)
Fragmentation (1) PM
Budding (2) NG, TL,
Sexual (1) MetalSlimeHunt
Exotic (Construction) (2) Glass, SC
Exotic (Shedding) (2) MoP, IncompetentFortressMaker
Exotic (Accretion) (2) mightymushroom, Kilojoule Proton
OK, so, remember that any means of reproduction that *doesn't* combine DNA/an equivalent is going to naturally be less diverse, more prone to speciation (may or may not be a terrible problem, but still), and slower to evolve.I like this. Give it a name and I'll put it in the votebox and vote for it.
So far, "construction" is interesting but is a little too...tailored for exploitation? I think it'd make more sense if "animals" on our planet tend to be made of a core "alive" and squishy component and a surrounding harder shell that is not necessary "dead" but not as "alive" as the core, if that makes sense. Manipulative bits and all would be various bits of the "shell"; basically the core would be the most basic possible unit of life for any of these species. Loss of the various organs and manipulators and armor that builds up in the outer shell would hurt the creature, but wouldn't be capable of killing it because the core can always sustain itself. Less-intelligent species are made of almost completely identical individuals since they are only capable of replicating an external body plan in their instructions, as life gets more intelligent individuals start to be able to alter their external body plan (quite literally a body plan, as in "blueprints", encoded in our equivalent of genetics) to suit themselves. The more intelligent, the more alterations they can conceive of and build.
Individuals would start with just a core and thus be vulnerable when young, but capable of rapidly beginning to build the shell around themselves. Plant equivalents would perhaps just be immobile forms that often prefer a more defense-oriented shell layer rather than one capable of movement and whatnot?
This core either needs to be produced by more than two individuals, inherit the memories of the individual that produced it (thus technically making our entire biosphere basically immortal by most considerations, I think?), or be capable of doing the thing proposed previously where young individuals group up to make larger more capable ones with more diversity.
Fission (0)
Fragmentation (1) PM
Budding (2) NG, TL,
Sexual (2) MetalSlimeHunt, mightymushroom
Exotic (Construction) (2) Glass, SC
Exotic (Shedding) (2) MoP, IncompetentFortressMaker
Exotic (Accretion) (1) Kilojoule Proton
Fission (0)
Fragmentation (1) PM
Budding (1) TL,
Sexual (2) MetalSlimeHunt, mightymushroom
Exotic (Construction) (2) Glass, SC
Exotic (Shedding) (3) MoP, IncompetentFortressMaker, NG
Exotic (Accretion) (1) Kilojoule Proton
Fission (0)
Fragmentation (2) PM, Rockeater
Budding (1) TL,
Sexual (2) MetalSlimeHunt, mightymushroom
Exotic (Construction) (2) Glass, SC
Exotic (Shedding) (3) MoP, IncompetentFortressMaker, NG
Exotic (Accretion) (1) Kilojoule Proton
Exotic: Core Combination
Our planet features a truly weird form of life, made of a core of highly vital organs enmeshed in neural matter and covered in functional "shells" of armor, skin, appendages, lungs and other large organs (mostly those necessary to support the components of the shell instead of necessary for the core proper). The innermost core can sustain its own life with its photosynthetic/radiotrophic processes. It cannot really fully provide for its own needs, so most of the neural matter and large sections of the organs hibernate in any creature without shell layers capable of providing more energy and nutrients. In "plants", the neural matter is not really composed of neurons but much more effective radiotrophic components capable of providing much more energy to the plant, and its shell tends to both lift the core further into the air (in tree analogs) and add more and more collecting area or, sometimes, chemical defenses to deter predation.
Cores are not necessarily spherical and shells are not necessarily actual solid shells of hard materials (though such defenses are certainly common given that everything in our biosphere is made of actual rock and needs radiation shielding), but many creatures in our biosphere (definitely not all and perhaps not even most) share a definable "core" which is fully grown before release from its parent and gains capabilities as it gains additional pieces.
These cores can certainly be spawned in as many ways as any biosphere can support, but the lineage that led to the intelligent species on our planet used a peculiar form of neural matter sharing, where individuals produce "excess" neural matter and some of the organs of a core in one of their shell layers, and combines it with additional members of the species (not sure how many would make sense) who have produced some of the other organs the new core will need to actually be a fully-formed core. This mixing of neural matter and organs from different sources encouraged diversity and evolution, and also allowed the passing down of some amount of memory along with instinct and learned behaviors from each generation of organisms to the next.
Fission: (0)
Fragmentation: (2) PM, Rockeater
Budding: (1) TL,
Sexual (2) MetalSlimeHunt, mightymushroom
Exotic (Construction): (2) Glass, SC
Exotic (Shedding): (3) MoP, IncompetentFortressMaker, NG
Exotic (Accretion): (1) Kilojoule Proton
Exotic (Core Combination): (1) Madman
Fission: (0)
Fragmentation: (2) PM, Rockeater
Budding: (1) TL,
Sexual (2) MetalSlimeHunt, mightymushroom
Exotic (Construction): (1) SC
Exotic (Shedding): (3) MoP, IncompetentFortressMaker, NG
Exotic (Accretion): (1) Kilojoule Proton
Exotic (Core Combination): (2) Madman, Glass
Fission: (0)
Fragmentation: (2) PM, Rockeater
Budding: (1) TL,
Sexual (3) MetalSlimeHunt, mightymushroom, Kilojoule Proton
Exotic (Construction): (1) SC
Exotic (Shedding): (3) MoP, IncompetentFortressMaker, NG
Exotic (Core Combination): (2) Madman, Glass
Fission: (0)
Fragmentation: (2) PM, Rockeater
Budding: (1) TL,
Sexual (4) MetalSlimeHunt, mightymushroom, Kilojoule Proton, SC777
Exotic (Construction): (0)
Exotic (Shedding): (3) MoP, IncompetentFortressMaker, NG
Exotic (Core Combination): (2) Madman, Glass
Fission: (0)
Fragmentation: (2) PM, Rockeater
Budding: (1) TL,
Sexual (4) MetalSlimeHunt, mightymushroom, Kilojoule Proton, SC777
Exotic (Construction): (0)
Exotic (Shedding): (4) MoP, IncompetentFortressMaker, NG, Taricus
Exotic (Core Combination): (2) Madman, Glass
Optimization is for lame-os. Y'alls wanted to be siliconboys to be different but now you just wanna have 'em bang like boring humans. Boooooooo, I object.I object to it as well, please use the most recent voted to add your vote to which reproduction system you prefer, 6 non sexual reproduction methods to choose, or propose another exotic reproduction form
Fission: (0)
Fragmentation: (2) PM, Rockeater
Budding: (1) TL,
Sexual (4) MetalSlimeHunt, mightymushroom, Kilojoule Proton, SC777
Exotic (Construction): (0)
Exotic (Shedding): (5) MoP, IncompetentFortressMaker, NG, Taricus, Skynet
Exotic (Core Combination): (2) Madman, Glass
Though I'm very sympathetic towards Core Combination, I'm just strategically voting against Sexual reproduction. If it counts, I hope that "Core Combination" gets used as the 'fluff' to justify the Shedding method of reproduction.
Optimization is for lame-os. Y'alls wanted to be siliconboys to be different but now you just wanna have 'em bang like boring humans. Boooooooo, I object.
So, sex, then fragmentation of the parents once the gametes are combined and the young break out?Optimization is for lame-os. Y'alls wanted to be siliconboys to be different but now you just wanna have 'em bang like boring humans. Boooooooo, I object.
While I can't speak for all the Sexy Voters, I want them to bang like slime molds and am preparing a short dissertation to that effect in anticipation of the GM asking, "Sex how?"
In case you're wondering, I intend to borrow from the shedding proposal in that the young break their way out of the parents' skin/shell. And it would allow for multiple simultaneous egress, possibly fatal to the parent, as an echo of the fragmentation option.
I feel like we can drop the 40k part of the title until after our civilization starts researching FTL travel, since it's more or less "an evolving pre-sapient alien race is you" right now.
Code: [Select]Fission: (0)Though I'm very sympathetic towards Core Combination, I'm just strategically voting against Sexual reproduction. If it counts, I hope that "Core Combination" gets used as the 'fluff' to justify the Shedding method of reproduction.
Fragmentation: (2) PM, Rockeater
Budding: (0)
Sexual (4) MetalSlimeHunt, mightymushroom, Kilojoule Proton, SC777
Exotic (Construction): (0)
Exotic (Shedding): (6) MoP, IncompetentFortressMaker, NG, Taricus, Skynet, TL
Exotic (Core Combination): (2) Madman, Glass
Technically, orks ARE sexually reproducing-- Mushrooms DO use sex.
Specifically, a fruiting body is comprised of the combined mycelium of two different fungal colonies, and spore production is the result of sexual recombination.
So, Orks *SHOULD* evolve from sexual recombination, and not just from germline mutation. (The imperium is going after the orks all wrong with spaceships and disruptor cannons. No. They should introduce rival fungal strains that cause abortion (http://mushroom-collecting.com/mushroomentoloma.html), or introduce genetically modified fungal strains that alter ork behavior.)
Humanoid ork forms just lack genitalia, because they are already (being end-stage fruit bodies that produce the spores) recombinant from the sexual interaction of their parent mycelial mass.
Fission: (0)
Fragmentation: (2) PM, Rockeater
Budding: (0)
Sexual (5) MetalSlimeHunt, mightymushroom, Kilojoule Proton, SC777, Iridium
Exotic (Construction): (0)
Exotic (Shedding): (6) MoP, IncompetentFortressMaker, NG, Taricus, Skynet, TL
Exotic (Core Combination): (2) Madman, Glass
Fission: (0)
Fragmentation: (1) Rockeater
Budding: (0)
Sexual (5) MetalSlimeHunt, mightymushroom, Kilojoule Proton, SC777, Iridium
Exotic (Construction): (0)
Exotic (Shedding): (7) MoP, IncompetentFortressMaker, NG, Taricus, Skynet, TL, Powder Miner
Exotic (Core Combination): (2) Madman, Glass
Fission: (0)
Fragmentation: (1) Rockeater
Budding: (0)
Sexual (6) MetalSlimeHunt, mightymushroom, Kilojoule Proton, SC777, Iridium, Piratejoe
Exotic (Construction): (0)
Exotic (Shedding): (7) MoP, IncompetentFortressMaker, NG, Taricus, Skynet, TL, Powder Miner
Exotic (Core Combination): (2) Madman, Glass
At first, our lineage began in the porous rocks around deep sea vents. With energy readily at hand, mobility wasn't prized and all that was needed was protection from environment and other more primitive forms of life. For that reason, these primitive organisms sheltered in holes, eventually growing to integrate them further and further to the point that one couldnt live long without the comfortable embrace of rock, the inert matter transformed into a semi living shell. Reproduction was handles by releasing in the currents seeds carrying part of the information and energy required to generate a new being and hope that enough would congregate on a suitable surface, in order to form a new organism which could seek shelter before dying in the hostile environment.
This carried on for many hundred million years, until a revolution happened: life started building its own shells. At first, this capability was merely used to expand the little space provided by nature, giving birth to the myriad of iridescent corals that still cover much of our oceans. At some point however a coral started purposefully breaking part of its shell to act as a fertilization focus, giving birth to the first free-floating shelled organism. After that, the mechanism got ever more refined. As mobile shelled life spread and evolved, the mechanism standardized as such:
First, an animal or group of animals will start nesting in an area where they have a large supply of food and material - naturally occurring or previously gathered.
For a period of time, the efforts of the nesting animals will be entirely dedicated to building shells. Most commonly, one parent (henceforth the craftparent) builds one shell, but collaborative projects occasionally happen in some species and allow for greater and more complex shells.
The shell built in this way is completely sealed, with a cavity inside to host the future organism. After the sealing is complete, the craftparent(s) will coat it with a pheromone that attracts members of the same species to it.
At this point, any number of genetic parents can inject seeds and incubation fluid to the so far empty shell, then sealing it again. This process stops after the pheromone wears off.
If enough genetic material was injected, a new organism will start developing and if the nutrient mixture is appropriate it will grow enough to be able to breach the seals on the shells and finally be born.
In this kind of reproduction, the characteristics of the offspring are determined in 3 ways:
1) The shape of the shell provided by the craftparent, which will determine how the shell will develop in adulthood, the safety of the child in youth and the easy of it being born ( if seals are too hard, the creature may never be able to emerge)
2) The genetic material provided by the genetic parents
3) The incubation fluid provided by the genetic parents with provides epigenetic information, modifying which genes will activate and when
It should be noted that most often the craftparent is also one of the genetic parent and that successful fertilization of the shell is only a matter of quantity of seed, without regard of how many genetic parents there are or any required compatibility among them ( basically, no sexes)
Fission: (0)
Fragmentation: (1) Rockeater
Budding: (0)
Sexual (6) MetalSlimeHunt, mightymushroom, Kilojoule Proton, SC777, Iridium, Piratejoe
Exotic (Construction): (0)
Exotic (Shedding): (7) MoP, IncompetentFortressMaker, NG, Taricus, Skynet, TL, Powder Miner
Exotic (Core Combination): (2) Madman, Glass
Exotic (Evolutionary construction): (1) Andrea
It is late to get this voted I suppose, but I wanted to get the idea out regardless.
Fission: (0)
Fragmentation: (1) Rockeater
Budding: (0)
Sexual (6) MetalSlimeHunt, mightymushroom, Kilojoule Proton, SC777, Iridium, Piratejoe
Exotic (Construction): (0)
Exotic (Shedding): (8) MoP, IncompetentFortressMaker, NG, Taricus, Skynet, TL, Powder Miner, King Zultan
Exotic (Core Combination): (2) Madman, Glass
Exotic (Evolutionary construction): (1) Andrea
Fission: (0)
Fragmentation: (1) Rockeater
Budding: (0)
Sexual (6) MetalSlimeHunt, mightymushroom, Kilojoule Proton, SC777, Iridium, Piratejoe
Exotic (Construction): (0)
Exotic (Shedding): (9) MoP, IncompetentFortressMaker, NG, Taricus, Skynet, TL, Powder Miner, King Zultan, Puppyguard
Exotic (Core Combination): (2) Madman, Glass
Exotic (Evolutionary construction): (1) Andrea
Fission: (0)
Fragmentation: (1) Rockeater
Budding: (0)
Sexual (5) MetalSlimeHunt, Kilojoule Proton, SC777, Iridium, Piratejoe
Exotic (Construction): (0)
Exotic (Shedding): (9) MoP, IncompetentFortressMaker, NG, Taricus, Skynet, TL, Powder Miner, King Zultan, Puppyguard
Exotic (Accretion): (1) mightymushroom
Exotic (Core Combination): (2) Madman, Glass
Exotic (Evolutionary construction): (1) Andrea
Fission: (0)
Fragmentation: (1) Rockeater
Budding: (0)
Sexual (5) MetalSlimeHunt, Kilojoule Proton, SC777, Iridium, Piratejoe
Exotic (Construction): (0)
Exotic (Shedding): (8) MoP, IncompetentFortressMaker, NG, Taricus, Skynet, TL, Powder Miner, King Zultan
Exotic (Accretion): (1) mightymushroom
Exotic (Core Combination): (3) Madman, Glass, Puppyguard
Exotic (Evolutionary construction): (1) Andrea
Oh my, this is a rare find - strangely well-detailed, 40k-involved, and it involves alien aliens?Yeesssssss... assuming it resumes.
Definitely watching this. (https://i.kym-cdn.com/photos/images/newsfeed/001/788/251/14a.jpg)