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Other Projects => Other Games => Play With Your Buddies => Topic started by: Enemy post on June 21, 2020, 12:39:54 am

Title: The Bay 12 Zoos:Let's Play Zoo Tycoon, Zoo Tycoon 2, and JPOG
Post by: Enemy post on June 21, 2020, 12:39:54 am
Welcome to the zoo! (https://www.youtube.com/watch?v=SrDqC9bFAMc)

(https://i.imgur.com/ojbHroB.png)

This was an LP of Zoo Tycoon (https://en.wikipedia.org/wiki/Zoo_Tycoon_(2001_video_game)), Zoo Tycoon 2 (https://en.wikipedia.org/wiki/Zoo_Tycoon_2), and Jurassic Park:Operation Genesis. (https://en.wikipedia.org/wiki/Jurassic_Park:_Operation_Genesis)

In the first Zoo Tycoon, our goal was to achieve the Best Zoo award by getting a rating of 95. Later, we moved on to Zoo Tycoon 2 and Operation Genesis, in which we were trying to achieve 5 star ratings.



Zoo list:
Boatmurdered Zoo (Zoo Tycoon) (http://www.bay12forums.com/smf/index.php?topic=176736.msg8157551#msg8157551)
Headshoots Facility (Zoo Tycoon) (http://www.bay12forums.com/smf/index.php?topic=176736.msg8161024#msg8161024)
HellCannon Gardens (Zoo Tycoon 2) (http://www.bay12forums.com/smf/index.php?topic=176736.msg8172064#msg8172064)
Jurassic Park (Operation Genesis) (http://www.bay12forums.com/smf/index.php?topic=176736.msg8198786#msg8198786)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Superdorf on June 21, 2020, 12:50:28 am
On the one hand, it seems kinda cruel and unusual to shove a bunch of animals where they'll never see the light of day
...on the other hand, I cannot as an upstanding dorf-wannabe vote otherwise.

Excavation
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Kilojoule Proton on June 21, 2020, 01:04:24 am
On the one hand, it seems kinda cruel and unusual to shove a bunch of animals where they'll never see the light of day
...on the other hand, I cannot as an upstanding dorf-wannabe vote otherwise.

Excavation
+1 to striking the earth!
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: EuchreJack on June 21, 2020, 02:08:51 am
On the one hand, it seems kinda cruel and unusual to shove a bunch of animals where they'll never see the light of day
...on the other hand, I cannot as an upstanding dorf-wannabe vote otherwise.

Excavation
+1 to striking the earth!
+1 to making all animals Cave Adapted.  Sunlight is for wimps anyways!
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on June 21, 2020, 03:36:41 am
I would say the volcano or the island one for easy money selling all the crap the map comes with, but I'll go with everyone else and say dump them into the pit!


Also you can get both Plains zebras and Thomson's gazelles and put them in the same pen and they don't seem to mind.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: CABL on June 21, 2020, 04:20:20 am
No sunlight allowed! +1 to the Excavation map!
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Rockeater on June 21, 2020, 05:06:14 am
Maze!
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Naturegirl1999 on June 21, 2020, 06:27:50 am
I think the Mythical Garden would be interesting
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Smoke Mirrors on June 21, 2020, 09:24:28 am
I like Mythical Gardens
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: mightymushroom on June 21, 2020, 09:36:52 am
Excavation appears to coincide with my taste of starting as empty as possible and building up my master plans. Heh heh heh.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Prophet on June 21, 2020, 11:10:19 am
I think I'll vote Mythical Garden, just to because I'm pretty tied with how much I like it and Excavation, and Excavation already has a pretty strong lead.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Naturegirl1999 on June 21, 2020, 11:45:32 am
I like Mythical Gardens
Whoops, missed a few letters, this is not meant as a double vote, just putting in bold add correcting the mistake I made since for some reason Modify wouldn’t show up
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: IronyOwl on June 21, 2020, 01:16:52 pm
Into the pit!

I like Mythical Gardens
Whoops, missed a few letters, this is not meant as a double vote, just putting in bold add correcting the mistake I made since for some reason Modify wouldn’t show up
You grabbed the post below yours. You spelled it right in your post.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Naturegirl1999 on June 21, 2020, 01:36:47 pm
Into the pit!

I like Mythical Gardens
Whoops, missed a few letters, this is not meant as a double vote, just putting in bold add correcting the mistake I made since for some reason Modify wouldn’t show up
You grabbed the post below yours. You spelled it right in your post.
oh, whoops, sorry for the redundancy, guess that explains why modify wasn’t a thing I could do...I’ll go bold my post now to signify my vote, unless my more recent post counts as a vote, in which case editing the original might end up as a double vote...in any case, I answered the poll
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 21, 2020, 01:40:51 pm
Don't worry about it Naturegirl, I'll just count you as one vote for Myth Gardens.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Iris on June 21, 2020, 01:42:44 pm
I'll go with Small Volcano.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Yoink on June 21, 2020, 07:26:03 pm
Hmmm, so the small volcano is inactive, right? No lava to speak of?   

If that's the case, I'm voting for excavation, since that just seems so right after you said "strike the earth" and all that jazz.   
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 21, 2020, 08:56:36 pm
Alright, Excavation seems like a clear winner.


The Dig.


(https://i.imgur.com/tIMe22m.png)



January, Year One.

287 Drogman Lane has always had a reputation for unfortunate events. Every business founded here before has failed. The previous owners of the land were the Marsh & Sons construction company. Officially, their lease indicated that they intended to build a skyscraper here and lease it out to businesses to improve the struggling neighborhood's economy. However, it was not to be. After the construction had made it a few hundred feet down, OSHA complaints from Marsh & Sons' workers resulted in an FBI investigation of Marsh & Sons that ultimately shut down the project. Shortly thereafter, the EPA had the entire site filled with concrete, stating that it was necessary to control toxic material Marsh & Sons had leaked into the ground.

The excavation site has now stood empty for several years. Recently, the city conducted tests of the underlying soil and rock and has declared that all of the material left behind by Marsh & Sons is finally gone. In response, Mayor Mason commissions a new project to beautify the area. Calling the jagged and bare pit of Drogman Lane an eyesore, Mason calls to "fill that old pit with life."




That's where we begin. Per King Zultan's suggestion, our first exhibit will be a combination of Thomson's gazelles and plains zebras. I'll make sure to leave room for this exhibit to grow. If we're doing a multispecies Savannah enclosure, there's several herbivores who will live together happily.

I'll normally just do before-and-after pictures, since construction looks about the same every time. This time though, I thought it'd be fun to show the process.

I started by expanding our path a little and then building a large enclosure. This is much bigger than they usually need to be, but I expect there'll be a lot of animals in here soon.

Spoiler (click to show/hide)

Placing the first two gazellas, along with the necessary savannah grass and fences quickly wiped out our starting money. Thankfully then the emergency funding drive event gives us an extra $5000 $10000 dollars. Like I said before, this only happens once.

Spoiler (click to show/hide)

Our first guests arrived as I planted umbrella acacia trees for our gazelles. Both gazelles and zebras prefer tall grass to trees, but we don't have that plant yet.

Spoiler (click to show/hide)

After the two gazelles were happy, I put in the first two zebras. The zebras were happy with the same conditions as the gazelles, so I didn't have to change anything for them. Our first exhibit is now complete.

Spoiler (click to show/hide)

Once that was done, I added some early necessities to our zoo. Before anything else, I hired our first zookeeper to keep the animals fed and healthy. "Dorfings" are now open, on a first come first served basis. I can give you a requested job, or just whatever we need. I've also built a rainforest-themed restaurant. This will be one of our most important buildings. Smaller food stands are actually unnecessary liabilities. All trash is produced by food stands, so building only restaurants erases garbage collection as a gameplay mechanic. Restaurants also generate enormous amount of money while fulfilling every guest need, including resting and needing to visit the restroom. We'll need to build more later on, as our guest count grows too large for this one to handle on its own.

We do still need maintenance workers though, or the fences will eventually break down and the animals will escape.

Spoiler (click to show/hide)

We're very low on money now, but we're turning a profit. Within days of completing the exhibit, the gazelles had our zoo's first baby.

Spoiler (click to show/hide)

What would you like to do next?



A gazelle prancing cheerfully before onlookers.

(https://i.imgur.com/IVjFLP5.png)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: IronyOwl on June 21, 2020, 09:06:19 pm
Can you rename restaurants?

Herbivores are great and all, but we need some carnivores to really get the crowds going. No idea what kind, but put em across from the meat exhibit so they can admire each other.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Glass on June 21, 2020, 09:09:29 pm
Salutations I am the giraffe god, I speak for the giraffes
Now give us a pen embassy location

:P
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Smoke Mirrors on June 21, 2020, 09:10:15 pm
Lets stick with herbivores for now, specifically ones who can share the enclosure with our current animals. We’re low on funds.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 21, 2020, 09:38:00 pm
Can you rename restaurants?

Yes, all guest buildings can be renamed.

Speaking of, what should we name our zoo?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Yoink on June 21, 2020, 09:52:31 pm
Let's call it Boatmurdered and get some elephants up in this bish   


I dunno, but I would like to be dorfed as our first maintenance worker, known only as 'Old Mate'.   
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Naturegirl1999 on June 21, 2020, 09:56:49 pm
Zoo Name: Underground Utopia

Suggestion for animals to place with the zebras and gazelles: Sable Antelope and Giraffes

God of Giraffes, you will have your embassy
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: mightymushroom on June 21, 2020, 10:02:42 pm
After the dorf-themed start, I'm thinking about what animals would go along with that.

Spoiler (click to show/hide)

Perhaps more usefully, with our steep terrain we can consider a Highlands exhibit space? Mountain lions look to be a reasonably priced predator.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: IronyOwl on June 21, 2020, 10:20:31 pm
Can you rename restaurants?

Yes, all guest buildings can be renamed.

Speaking of, what should we name our zoo?
No idea, but I'll take the restaurant as Banana Dan's Flin and Flan.

Unless that's too long, in which case I'll probably wait around for a scientist or whatever's most likely to fall into the giant anteater pit and be devoured.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Kilojoule Proton on June 21, 2020, 11:31:14 pm
+1 to naming the zoo Boatmurdered
Suggestion for animals to place with the zebras and gazelles: Sable Antelope and Giraffes
+1
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: EuchreJack on June 22, 2020, 12:44:07 am
If you need workers for the restaurant, I'll call dibs on one of them.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on June 22, 2020, 02:44:44 am
+1 To naming the zoo Boatmurdered and getting tonnes of elephants.


Also I always did vending machines in the beginning of the game because they were cheap, so in the spirit of that get a soda machine and name it after me.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Smoke Mirrors on June 22, 2020, 06:15:56 pm
No, it must be the Genericville Zoo. I also suggest we call our restaurant "Juainos's Nacho Shack".
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Remalle on June 22, 2020, 07:58:24 pm
Is it possible to name animals?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: EuchreJack on June 22, 2020, 08:08:32 pm
Is it possible to name animals?

Sure, people do it all the time!
..oh, you mean in-game?  I dunno... :P
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: chaotick21 on June 22, 2020, 08:14:35 pm
+1 for naming it Boatmurdered Zoo
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 22, 2020, 08:35:07 pm
Looks like the votes are 3.5 for Boatmurdered, 1 for Underground Utopia, and 1 for Genericville Zoo. We are now the Boatmurdered Zoo!

As for the votes for our next animal, looks like we have 3 votes for giraffes, 2 for sable antelopes, 2 votes for predators and 1 against, (one of the pro-votes being specifically for a mountain lion), and 2 for elephants. Giraffes and sable antelopes are easiest since we have a savanna enclosure already, so I'll start with that.

As for the restaurant, I think I'll let IronyOwl have the name this time. Not only did he ask first, there's also an actual nacho stand we can build. I'll put the suggestion for "Juainos's Nacho Shack" on that one. I wouldn't normally build a picnic area, but it should be fine. Sorry EuchreJack, but restaurants don't actually have workers. The internal management is only reflected in a monthly upkeep cost. If you like, I could name the next restaurant after you.

After the dorf-themed start, I'm thinking about what animals would go along with that.

Spoiler (click to show/hide)

Perhaps more usefully, with our steep terrain we can consider a Highlands exhibit space? Mountain lions look to be a reasonably priced predator.

I can keep these suggestions in mind, but I'd estimate that all those animals together represent approximately $150,000 worth of enclosures. That's well outside our current price range, but the unicorn, Triceratops, and giant anteater should all be doable in the near future. We will need a scientist and upgraded fencing for the savanna enclosure, if we get a Triceratops. Giant anteaters aren't actually huge, they're just "giant" in comparison to regular anteaters. They're roughly six feet long on average.

Is it possible to name animals?

We can do that, yes.

Finally, I wanted to let everyone know that we have a channel on the Bay12 forum games discord. (https://discord.gg/BSscjg)


The Boatmurdered Zoo


(https://i.imgur.com/K9Z0ESf.png)


Late January-June, Year One
Construction began quickly on the Boatmurdered Zoo. The project was severely underfunded, and the new zoo nearly went under as soon as it was founded. Thankfully, the community's generosity came through, and another $10,000 was raised to keep the zoo running. Life returned to the construction site as gazelles and zebras moved into the first enclosure and the faux-ziggurat of Banana Dan's Flin and Flan was raised to feed the first guests. Soon enough, a baby gazelle was born.



First off, I took care of the requested renamings. Banana Dan's Flin & Flan just brushes up against the character limit, but I was able to make it fit.

Spoiler (click to show/hide)

On the last day of January through the beginning of February, I set up a picnic area for King Zultan's soda machine and Juainos' Nacho Shack. I had to take a short break from construction at this point as the bills and our zookeeper's salary briefly put us into the red, but we quickly recovered. I put the picnic area a short walk away from the restaurant, just to give the vendors there a chance to survive Banana Dan's presence.

Spoiler (click to show/hide)

In the spirit of Boatmurdered, I added some decorations to our entrance.

Spoiler (click to show/hide)

As for actual elephants, there are three different species in the game. There's the African elephant, the Asian elephant, and the woolly mammoth. The Asian elephant is available now and the mammoth could be unlocked with a bit of funding to genetic research, but they'll require new enclosures. The African elephant would most likely fit in with the savanna exhibit, but isn't unlocked yet. I'll try to make sure we collect them all when we get the chance.

Otherwise, February passed without much incident. At the beginning of March, we got the first wave of unlocks. We'll be getting these every three months until the first year is over.

Spoiler (click to show/hide)

Surprisingly, we managed to gain a profit on payday. Nine of our zoo guests had been impressed enough to become benefactors at that point. Alongside the regular guest's donations, we earned $2,628 in total donation income that month.

Spoiler (click to show/hide)

March and the first half of April were spent dealing with our next new animal, the giraffes. The first one I put into the savanna/Giraffe embassy enclosure wasn't happy, finding various objections to the terrain. Thankfully, the zebras and gazelles were tolerant enough of the various changes the giraffe required that I was still able to keep everything in the same pen. We lost more than half our donation income for the month as the guests watched the unhappy giraffe while I worked things out, however.

Spoiler (click to show/hide)

Unfortunately, the sable antelopes didn't work out. Their environmental needs proved too different from the other animals in the enclosure and I ultimately had to sell them again when the cost of pleasing everything proved too high. At least the attempt to work out a compromise ultimately resulted in an upgraded enclosure for the other savanna animals.

Spoiler (click to show/hide)

Our zoo was apparently inspected just after they were removed and I cleaned up the evidence of their presence, as Boatmurdered Zoo won the Blue Ribbon for Quality Animal Care award just afterward.

Spoiler (click to show/hide)

The Quality Animal Care award comes with a $5,000 prize, which was just enough to add a small new exhibit. Since the savanna exhibit requires a very careful balance right now, I used IronyOwl and Mightymushroom's suggestions and added a mountain lion enclosure.

Spoiler (click to show/hide)

It's on the opposite side of the main path from the savanna animals, but shifted down a bit to encourage people to go over to the snack vendors. Finally, the gazelles had another baby and I've hired our first maintenance worker, Old Mate.

Spoiler (click to show/hide)



The gazelles' new baby.

(https://i.imgur.com/UzzN2By.png)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: EuchreJack on June 22, 2020, 08:44:47 pm
Well, I was just looking to be a frycook or waiter, but I guess owning a restaurant would work.  No hurry, you probably won't need another one for a while.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Kilojoule Proton on June 22, 2020, 08:51:25 pm
Maybe try creating a new sable antelope exhibit? We'll definitely need a savanna enclosure for African elephants (unless we'd rather have Asian elephants or woolly mammoths instead), so maybe this will help boost ratings and cover costs in the meantime.

Aside from that, a saltwater crocodile exhibit is pretty close in spirit to the infamous killer carps!
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Naturegirl1999 on June 22, 2020, 08:56:49 pm
I never played Zoo Tycoon, I guessed since Sable Antelopes also lived in the Savannah’s, I assumed needs would be similar.
Maybe try creating a new sable antelope exhibit? We'll definitely need a savanna enclosure for African elephants (unless we'd rather have Asian elephants or woolly mammoths instead), so maybe this will help boost ratings and cover costs in the meantime.

Aside from that, a saltwater crocodile exhibit is pretty close in spirit to the infamous killer carps!
+1 to adding a Sable Antelope exhibit if we have enough money for it
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 22, 2020, 09:19:06 pm
Thinking back, I bet the sable antelopes would fit in the original enclosure if we move the giraffes somewhere else. That was the main conflict. Then the giraffes and elephants might fit together. Would you all prefer that?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Kilojoule Proton on June 22, 2020, 09:34:39 pm
Thinking back, I bet the sable antelopes would fit in the original enclosure if we move the giraffes somewhere else. That was the main conflict. Then the giraffes and elephants might fit together. Would you all prefer that?
+1, this works too
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: mightymushroom on June 22, 2020, 10:00:39 pm
I believe DF elephants correspond to the African variety so we should head in that direction.
-----

Do the wooden/metal observation areas just unlocked mean elevated platforms? I'd like to give the visitors a higher perspective. (nice for the giraffes :) )
-----

I'd estimate that all those animals together represent approximately $150,000 worth of enclosures. That's well outside our current price range, but the unicorn, Triceratops, and giant anteater should all be doable in the near future. We will need a scientist and upgraded fencing for the savanna enclosure, if we get a Triceratops. Giant anteaters aren't actually huge, they're just "giant" in comparison to regular anteaters. They're roughly six feet long on average.
No big deal, more thinking aloud than anything. I don't expect all of those to make it (or necessarily any, beyond the elephants we're already moving toward). And I realize these "giant" animals are mostly so in name, but it does fit the theme.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 22, 2020, 10:49:31 pm
Hey, they’re good suggestions. I hope we can get most of those later.

Observation areas are little canopies that we place next to exhibits that provide shade to guests. I suppose we could make elevated paths using the terraforming tools to make cliffs and put paths on those. We could also make a sunken giraffe exhibit.

If we want a killer carp stand-in, barracudas (https://en.m.wikipedia.org/wiki/Great_barracuda) are an option.

Them and bluefin tuna. (https://en.m.wikipedia.org/wiki/Atlantic_bluefin_tuna)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on June 23, 2020, 04:35:34 am
We could also make a sunken giraffe exhibit.
Wouldn't putting a pit in the pit break the universe or something?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: mightymushroom on June 23, 2020, 06:44:03 am
The last time I visited a zoo the weather was 90°F/32°C/10058°U. Shade is good.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: chaotick21 on June 23, 2020, 07:57:18 am
We could get some elephant seals along with regular elephants.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Smoke Mirrors on June 23, 2020, 11:50:12 am
Let's stick to three types of habitats at most for now. I do think that it would make sense for us to make a new Savanah habitat and place the giraffes there so we can give the sable antelopes a place in the old habitat.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: duckman on June 23, 2020, 02:31:32 pm
This may be a little cheesy, but I remember that "small" plants that only took up 1/4 of a tile could be used to fill up an entire tile, which effectively quadruples the vegetation cap of the animals in an exhibit. It doesn't really look good with anything but savanna grass, but it's more space efficient and it helps to balance out happiness for multi-species exhibits once you get to more finicky animals than zebra and gazelle.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 23, 2020, 02:43:01 pm
This may be a little cheesy, but I remember that "small" plants that only took up 1/4 of a tile could be used to fill up an entire tile, which effectively quadruples the vegetation cap of the animals in an exhibit. It doesn't really look good with anything but savanna grass, but it's more space efficient and it helps to balance out happiness for multi-species exhibits once you get to more finicky animals than zebra and gazelle.

That's right, it's extremely helpful with the more difficult animals. If you look closely at the screenshots from before, I've been quietly doing that from time to time to try and boost the animal's exhibit suitability. It's particularly obvious with the mountain lion.


The new savanna


(https://i.imgur.com/9Q08AWp.png)


June-September, Year One
Financial difficulties continued to plague the Boatmurdered Zoo over the first six months of its existence. The main path was expanded to add a second food court, while giraffes and a mountain lion joined the zoo's growing collection of wildlife. Unfortunately, an early attempt at adding sable antelopes to the main exhibit went poorly and ultimately failed. The zoo was undeterred by this setback, and soon began to draw up new plans...



I spent the rest of June through August gathering money and preparing for our second savanna exhibit. I also bought a gift shop to go next to Banana Dan's, since we weren't selling any souvenirs yet.

Spoiler (click to show/hide)


I also spent $462 to complete the necessary genetic research for woolly mammoths so we can have a full set of elephants someday and added observation areas to the original savanna exhibit per Mightymushroom's suggestion.

Spoiler (click to show/hide)

By the beginning of August, I had the area for the new exhibit constructed with elevated paths. I began to gradually build the exhibit, funded mostly by the roughly $3000 a month in donations we're getting.

Spoiler (click to show/hide)

Along the way, the next two waves of unlocks arrived.

Spoiler (click to show/hide)

Soon enough, I was able to move the giraffes over to their new embassy. We won both the Silver and Gold plaques for Excellence in Exhibit Design for their new enclosure.

Spoiler (click to show/hide)

The Gold Plaque came with a $15,000 prize. I used the first $5,000 on adding the sable antelopes back into the main savanna exhibit. They fit in easily, once I could prioritize their needs rather than balancing them with the giraffes'.

Spoiler (click to show/hide)

We've got a bit over $10,000 and rising now. I think we need a new animal keeper if we plan to keep expanding. At three exhibits that aren't particularly close together, we're at about the limit for what our current one can handle on his own. We could hire another regular zookeeper, but if you want to try dinosaurs or marine animals, now might be a good time to hire a scientist or marine specialist since we need to pay a new employee anyway.



Old Mate averts disaster.

(https://i.imgur.com/S5rp2oT.png)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Glass on June 23, 2020, 02:48:54 pm
Put Ssarscel in as a scientist, let's get some dinosaurs. :)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: EuchreJack on June 23, 2020, 03:05:50 pm
Awh, the animals just wanted to get out and play with the guests!

+1 to scientist.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Kilojoule Proton on June 23, 2020, 03:08:56 pm
Put Ssarscel in as a scientist, let's get some dinosaurs. :)
Dinosaurs sound fun, let's go with that!
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: IronyOwl on June 23, 2020, 03:51:52 pm
Is it possible to make ALL of our paths/guest areas raised, keeping the animals in deep pits?

It is possible to do the exact opposite, and keep our animals on pedestals while visitors crawl in alleys beneath them?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 23, 2020, 03:59:31 pm
While expensive, it would be possible to raise the guests above the animals. We're already in a deep pit, so we don't have much room to make it deeper. We can also put the animals on pedestals, but the guests can't go under them. We can't make actual tunnels like that in this one. You can in Planet Zoo, though.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Smoke Mirrors on June 23, 2020, 05:04:56 pm
While we should not do that yet, as it would cost money for something that won’t make much return on investment, I would be interested to see the giraffes put on a pedestal later. After all, they run the government.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Naturegirl1999 on June 23, 2020, 06:36:56 pm
+1 t0 the scientist, because having wooly mammoths and dinosaurs will not only be interesting, but also, what better conservation than bringing back what was extinct?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 23, 2020, 11:36:17 pm
Dinosaurs seem like a popular choice for our next animal. Did you all have a specific dinosaur (or other prehistoric animal) in mind, or should I choose?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Kilojoule Proton on June 24, 2020, 02:11:14 am
(https://simanaitissays.files.wordpress.com/2014/11/seesaw.jpg)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on June 24, 2020, 06:30:19 am
I say we get Velociraptor, then after they've been there for a bit and all the zoo patrons in the zoo we should block the door out with a vending machine and let the Velociraptors out.

I don't remember if this would actually kill people or not, as I haven't done that in a long time.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: chaotick21 on June 24, 2020, 07:34:24 am
We could get a habitat with Giant Sloths and Macrauchenias.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: CABL on June 24, 2020, 11:34:17 am
*creepy weirdo voice* Yesssss, ssscience. +1
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 24, 2020, 04:05:54 pm
The Lazarus Exhibits


(https://i.imgur.com/oledSO1.png)



September-Early January, Year One and Two.
Things looked bright for the Boatmurdered Zoo as it adjusted its savanna animals. An award-winning new enclosure was added as a new home for the giraffes, and sable antelopes returned to the main enclosure. Boatmurdered was quickly becoming a popular fixture of the community, and the stage was set for the zoo to make history.



I finished off September by hiring our newest staff member, Ssarscel the scientist.
Spoiler (click to show/hide)

Since the requested animals are mammoths, a giant sloth/Macrauchenia exhibit, and Velociraptors, I'll work on them in that order. The mammoth fits Boatmurdered's elephant theme, and the Velociraptor will require both a forest environment and more research. We will also need a $2,000 a month DRT helicopter soon, so we can stop potential escapes.

I also decided to spend a bit of time on our zoo's decorations to slightly boost guest happiness, in order to unlock the Highest Customer Satisfaction award and the attached $25,000 prize.

Spoiler (click to show/hide)

Some awards are useful, but they're all one time only. Here's the full list, if anyone was curious what's left. (http://users.skynet.be/wisco/zoo_awards.html) That list isn't completely accurate, but it's close enough. I don't think you actually need a lion's lane jellyfish for the Excellence in Arctic Construction awards.

Now that we were at $38,000+, I built the mammoth exhibit.

Spoiler (click to show/hide)

After the mammoths were complete, I immediately began construction on the giant sloth/Macrauchenia exhibit. It took a while, given the cost of the fencing required to contain extremely strong animals.

December arrived as I waited for funds to finish the expensive prehistoric exhibit. With it came our last wave of automatic unlocks.

Spoiler (click to show/hide)

I feel like calling attention to the fact that we can now place volcanos and lava pits.

As Halloween and Christmas came and went, special guests stopped by for flyovers.

Spoiler (click to show/hide)

By New Years, I completed the giant sloth/Macrauchenia exhibit and named it South American Past. Good call on combining those two animals, Chaoskl21. I didn't actually think it would work, but they seem to be getting along fine.

Spoiler (click to show/hide)

The Velociraptor pen still isn't done, but I figured enough had changed to post an update.

*Oh yeah, one last thing I forgot to mention. The giraffes had a baby.

Spoiler (click to show/hide)



Ssarscel feeds the first resurrected mammoths.

(https://i.imgur.com/SNEomae.png)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Kilojoule Proton on June 24, 2020, 04:11:01 pm
Our first priority should be placing a proper volcano! Maybe near the center of the park next to the mountain lion exhibit?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 24, 2020, 04:15:22 pm
One volcano is smaller, but has more lava. The other is bigger, but the lava is less visible. Which do you like better?

Also, while we’re on the topic, I can add arches of volcanic rock with a bit of exposed lava for guests to walk under.

*They’re both building-sized, just to be clear.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Glass on June 24, 2020, 04:33:14 pm
More lava is better.

Also, whenever we get a DRT helicopter, it must be crewed by Angelo and Diablo.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Smoke Mirrors on June 24, 2020, 05:19:55 pm
Well, it appears I've underestimated our ability to build and fund new things.

Also, whenever we get a DRT helicopter, it must be crewed by Angelo and Diablo.
+1 to this

Also, can we get a list of what habitats we have right now and what animals can live in each?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 24, 2020, 05:29:11 pm
The animals and their habitats are listed on the OP. If you mean what exhibits we have open now, we have two savanna exhibits, one grassland, and a tundra. We also have a small highland exhibit, but that one has the mountain lion in it.

*I wouldn’t expect any new animals to fit in the existing grassland exhibit. The sloths wanted a good amount of snow and stone in their cage. I think the safest bets for adding more animals to a multispecies exhibit would be wildebeests, baboons, and ostriches. One or the other savanna exhibits should fit them. We could also probably add elephants to one of those.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on June 25, 2020, 03:57:46 am
I say we get as much magma as possible, so lets fill this pit with magma and elephants!
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: CABL on June 25, 2020, 05:32:41 am
Prodigious size alone does not make a better volcano. +1 to smaller volcano with more !!MAGMA!!
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Imic on June 25, 2020, 05:46:16 am
Prodigious size alone does not make a better volcano. +1 to smaller volcano with more !!MAGMA!!
+1
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 25, 2020, 11:39:47 pm
Small volcano it is.

The Magma Sea

(https://i.imgur.com/NwMMkSE.png)

January-May, Year Two
By the end of its first year, Boatmurdered Zoo became the site of something miraculous. In late September, Boatmurdered added a scientist by the name of Ssarscel to its staff. Through an amazing feat of genetics, Ssarscel invented a reliable means of resurrecting extinct animals from fossils. The Boatmurdered Zoo was soon home to woolly mammoths, giant sloths, and Macrauchenias. Press coverage and zoo attendance upon the announcement of this feat and conspiracy theories quickly spread about how Ssarscel had managed to make the discovery. Mayor Mason gave a speech congratulating the zoo, sounding overjoyed at how well the project was going.

Shortly after the prehistoric mammals settled in, unusual phenomena began to be reported on zoo grounds. Strange figures were allegedly sighted flying over the zoo, and geologists reported odd findings in the nearby playground.



Our first generation of gazelles and zebras died of old age, so I added a few more to provide mates for their surviving adult children. A third generation was quickly born afterwards.

Spoiler (click to show/hide)

I also added an extension and reinforced the giraffe embassy in preparation for adding elephants.

Spoiler (click to show/hide)

The Macrauchenias also had a baby.

Spoiler (click to show/hide)

Also, there was actually one last wave of unlocks I had forgotten about. It doesn't give much though. The only new thing I could find was a "fancy" variant of the hamburger stand.

Spoiler (click to show/hide)

I know you all wanted a volcano, but I looked at our finances and decided not to buy one.

Spoiler (click to show/hide)

In other news, I had to hire an assistant for Old Mate, as the zoo was starting to strain his ability to keep all the fences up and the garbage cleaned.

Spoiler (click to show/hide)

Once all that was done, I made some long-awaited additions to the giraffe pen.

Spoiler (click to show/hide)

Our zoo is now safe from any dinosaur or giant mug related threats.

Spoiler (click to show/hide)

Finally, since we already had mammoths and African elephants, I decided to go ahead and finish the set by adding an Asian elephant exhibit on the level above the African elephants. We have one for now, I'll add the second when we can afford it.

Spoiler (click to show/hide)

Well, it appears I've underestimated our ability to build and fund new things.

Here's our financial report for the past few months, if it's of interest.

Spoiler (click to show/hide)



Guest 677 has a wise idea.

(https://i.imgur.com/hoK0hth.png)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Kilojoule Proton on June 25, 2020, 11:53:04 pm
Punish Guest 677 for blasphemy against Armok!

Also build a barracuda tank, maybe?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on June 26, 2020, 03:22:53 am
Throw Guest on top of one of the pillars where he can't escape!
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Naturegirl1999 on June 26, 2020, 07:08:52 am
I’ve never played Zoo Tycoon, so what buildings will increase marketing and thus cause more guests to enter?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: mightymushroom on June 26, 2020, 07:16:49 am
I also hope you'll indulge my inclusion of the Star Wars walkers (http://www.ztcdd.org/DD/index.php?topic=10971.0) I modded in.

As we're running low on remaining space, I think that as a reward for entertaining us you ought to be able to pick something that looks good to you.
-----

How much room and terrain flexibility is there left for the big savannah exhibit? I'm curious particularly for smaller additions such as warthogs and flamingos, making it even more diverse.
-----

How is our customer service sector doing? Food, bathrooms, etc.?
-----

Also build a barracuda tank, maybe?
I feel like any barracudas should be fairly central, such as near the picnic area where the mountain lions are now, for maximum job cancellation admiration.

The mountain lions served their purpose when our zoo was young and can retire to a quiet corner totally free of worry and NOT made part of a vicious bloodsports arena where prey species are deliberately introduced for the amusement of sadistic omnipresent overseers.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 26, 2020, 09:34:24 am
I’ve never played Zoo Tycoon, so what buildings will increase marketing and thus cause more guests to enter?

The most direct methods wouldn’t necessarily be buildings. We could get more guests by reducing the price of admission or actually paying for marketing. I’ve never found the marketing costs to be worth it, but adjusting the tickets could be helpful. Tickets are currently $22 for an adult, with a hardcoded 50% discount for kids.

I also hope you'll indulge my inclusion of the Star Wars walkers (http://www.ztcdd.org/DD/index.php?topic=10971.0) I modded in.

As we're running low on remaining space, I think that as a reward for entertaining us you ought to be able to pick something that looks good to you.
-----
Thanks! Looks like we may soon have an AT-ST exhibit, then. We’ll probably need a new zookeeper, especially since I added the Asian elephant.

How much room and terrain flexibility is there left for the big savannah exhibit? I'm curious particularly for smaller additions such as warthogs and flamingos, making it even more diverse.
-----
I think we’ve got a good amount of space. Flamingos and warthogs probably won’t work because of how much they like water and dirt respectively, but I think we could add ostriches, baboons, and/or wildebeests.

How is our customer service sector doing? Food, bathrooms, etc.?
-----
The restaurant continues to take care of their necessities mostly singlehandedly, while the food court helps a bit.

We are lacking in entertainment buildings though. I’d usually add a Japanese garden and an animal house or two around this point. We could also use an aquarium show, which requires orcas, dolphins, otters, or great white sharks. (Also jellyfish as an Easter egg, but a “trained” jellyfish show is exactly as disappointing as you’d expect.)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Naturegirl1999 on June 26, 2020, 10:11:15 am
I think we could lower the ticket price, maybe to $18 for adults, which would result in $9 for children. This would get more people into the zoo
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: duckman on June 26, 2020, 07:59:56 pm
I think $16 was the sweet spot to begin marketing, but I'm not sure we have the space for the 5 restaurants needed just to feed the guests at that point and exhibits large enough for dinosaurs.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Kilojoule Proton on June 26, 2020, 10:23:53 pm
I think we could lower the ticket price, maybe to $18 for adults, which would result in $9 for children. This would get more people into the zoo
+1
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 26, 2020, 11:36:14 pm
Punish Guest 677 for blasphemy against Armok!

I would have, but Guest 677 left the zoo already.


Into the ocean

(https://i.imgur.com/qPYG7UE.png)

May-November, Year Two
The Boatmurdered Zoo's second year began with a chaotic series of explosions. While the zoo was closed for the night, the neighborhood was suddenly awoken by a cacophony of animal cries and the sound of cracking earth and shattering concrete. Onlookers soon discovered that the zoo was now the site of several new volcanoes and underground lava flows. Miraculously, nothing was hurt despite the damage and the rising cones. Lava freely bled from the new formations, but the zoo quickly adjusted its architecture to safely contain the flows. Speculation quickly arose as to just what Marsh & Sons had been doing here before the arrests.


I've adjusted the admission price per Naturegirl and Kilojoule Proton's suggestion, and the guests quickly expressed their approval.

Spoiler (click to show/hide)

Per Kilojouleproton and Mightymushroom's suggestions, I began working on moving our mountain lion to a new enclosure and using the old space for barracudas. I got a slightly improved copy of the original exhibit built, but then our mountain lion died of old age the moment it was complete. I wasn't sure if you all wanted another mountain lion or something else, so I've left the cage empty for now. Just to be clear, while this is a small map, we do have a lot of currently unused space. I can easily carve the cliffs down to ground level to make more room if need be. I'd estimate it would cost about $30,000 to get rid of them completely, though I think we'd probably prefer not to do that.

Spoiler (click to show/hide)

We then got the barracuda tank done fairly easily, since it was a small tank and barracudas are fairly cheap. It's hard to see them when they aren't moving, but there's three of them in there at the moment.

Spoiler (click to show/hide)

Once our first tank was done, I began preparing for the Velociraptors and AT-STs. The Velociraptors require research, so I funded the Genetic Research line. We also needed a new zookeeper and marine specialist, so those have been hired. In the process of unlocking the Velociraptor, we also unlocked Coelophysis, Plesiosaurus, Kentrosaurus, Ankylosaurus, Spinosaurus, and Apatosaurus. While waiting, I bought another Asian elephant, thus finishing our elephant collection.

Spoiler (click to show/hide)

I've trimmed back the cliffs on our northeast corner to make more room. Hopefully it doesn't ruin the look of our pit too much.

Spoiler (click to show/hide)

By early August, we unlocked Velociraptor. Since it was the second to last animal on Genetic Research, I went ahead and funded it a bit more to unlock the T. rex. Ssarscel's been a bit overworked lately with walking back and forth across the zoo to take care of both our prehistoric exhibits, so I hired a new scientist. AT-STs and Velociraptors both like coniferous forests in this game, so I'm adding the Velociraptors first. Once I know the Velociraptors are satisfied with their enclosure, I can see if we can combine them.

Spoiler (click to show/hide)

While I was building the enclosure, our marine specialist decided to wander in and look around for some reason.

Spoiler (click to show/hide)

On October 1st, $18,000 worth of donations allowed us to create our first real dinosaurs. Unlike almost everything else, dinosaurs are born as eggs that need to be monitored by a scientist. For the sake of efficiency, I assigned Ssarscel to take care of our Velociraptor eggs and South American creatures while the new scientist was assigned to the mammoths.

Spoiler (click to show/hide)

Not long after that, they hatched.

Spoiler (click to show/hide)

I helped the Velociraptors settle in, and then carefully added the walkers. I was pleasantly surprised to discover that yes, AT-STs and Velociraptors do make friendly neighbors.

Spoiler (click to show/hide)

The Velociraptors are particularly hard to see for now, but they'll soon grow into their full Jurassic Park size. Uniquely, this is our only enclosure that requires two keepers to manage. Ssarscel takes care of the raptors, while a zookeeper is assigned to the walkers.

Next time, unless there are any objections, I'd like to expand the original savanna enclosure and experiment with adding more animals. There's been interest in doing that for a while, and I think we can fit a good few more animals in there. I also think we need more entertainment buildings, so I'll work on those.

We could also use more work for our new scientist and marine specialist, so maybe we should add more prehistoric animals and fish.



A rare sighting of a giant ground sloth walking on its hind legs, dwarfing a Macrauchenia.

(https://i.imgur.com/yqx0IzC.png)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on June 27, 2020, 03:07:43 am
We should set up a dolphin show, and make them dance!
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: mightymushroom on June 27, 2020, 07:52:05 am
Does the "Swim with Dolphins Ride" actually feature swimming, or is it more a name thing?

'Cause it sounds very dorf manager-y to charge money for people to train their skills in a flooded room surrounded by pack hunting predators that might just be smarter than they are.

Boatmurdered Zoo: FUN for the Whole Family!
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 27, 2020, 08:40:58 am
Yes, the swim with dolphins ride is a literal pool full of dolphins that you pay to swim with.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Naturegirl1999 on June 27, 2020, 08:42:33 am
Let’s add more prehistoric animals, maybe Coelophysis and other dinosaurs that can live in a similar habitst
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 27, 2020, 08:53:47 am
IIRC, Coelophysis and Herrerasaurus can share an enclosure.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: duckman on June 27, 2020, 12:47:51 pm
IIRC, Coelophysis and Herrerasaurus can share an enclosure.
Might need to set up a small incubation exhibit for later though, since carnivores usually eat eggs.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 27, 2020, 08:58:16 pm
The Dolphin Show

(https://i.imgur.com/Ef5FfP3.png)

November-(Save breaking), Year Two and Three
On October 12th of Boatmurdered's second year, dinosaurs once again walked the Earth.


I removed the empty mountain lion exhibit to make room for our dolphin and show tank. We needed the space, and if we want it back we can always put it behind the picnic area. The dolphins and their show tank went in well. I had to leave out two of the more elaborate tricks to save space, but the show's good enough without them.

Spoiler (click to show/hide)

Per Mightymushroom's suggestion from a while back, I also added another animal to the dolphin tank.

Spoiler (click to show/hide)

The addition of the dolphins and mermaid boosted our rating to 90, granting the silver trophy for Best Zoo. If you recall from the OP, our goal is to achieve a rating of 95 and get the golden Best Zoo award. Five points left. I also gave us the goal of getting a million dollars, but I think I'll skip that one if you all don't mind. We could easily get a million if we waited long enough, but it would require that I stop adding anything new and just put out fires for a couple days. Just wouldn't be exciting for the LP.

Spoiler (click to show/hide)

Our first dolphin show sold out the stands.

Spoiler (click to show/hide)

It only made $330, but it definitely makes the guests happy. The added workload of running the show on top of maintaining the two tanks puts our marine specialist at about her maximum capacity, I think.

Some say these shows are unethical. I say, in for a penny, in for a pound.

Spoiler (click to show/hide)

Around this time, our Velociraptors reached maturity and laid two eggs of their own.
(Trees filtered out for visibility.)

Spoiler (click to show/hide)

After that, I built the Coelophysis/Herrerasaurus exhibit. Nobody asked for it, but I've been wanting to put an insect house in this particular section of the zoo for a while, so I did so. The primate house, reptile house, and aviary have also been unlocked in the process.

Spoiler (click to show/hide)

Duckman was correct in that we'll need to keep the eggs of other species separate. This has been proven by the unfortunate fate that Herrerasaurus 1 suffered when Coelophysis 1 hatched first.

Spoiler (click to show/hide)

Rather than build a tiny new exhibit for them, I just put the replacement Herrerasaurus eggs into the Asian elephants' enclosure.

Spoiler (click to show/hide)

The Herrerasaurus immediately attempted to kill their elephant hosts upon hatching, but I had them safely moved back to the appropriate enclosure in time. The Coelophysis and Herrerasaurus seem to be getting along for now.

Spoiler (click to show/hide)



Santa Claus flies over the nearby rooftops while ancient mammals look on.

(https://i.imgur.com/eqR4SW9.png)
Zoo rating:91/95 needed to get Best Zoo.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Naturegirl1999 on June 27, 2020, 09:21:11 pm
Since we have the insect house, why not add one of each of the other animal houses
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: mightymushroom on June 27, 2020, 09:48:45 pm
Such a shame that mermaids can't be part of the water show.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Smoke Mirrors on June 27, 2020, 11:38:13 pm
Such a shame that mermaids can't be part of the water show.

If they’re as smart as humans, that would be unethical. If they are dumber than dolphins, people would still think it’s unethical since they look like humans.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 27, 2020, 11:41:30 pm
Bad news, everyone. Looks like the save file might be corrupted or something. My computer locks up every time I try to load it. I should have made backups, but I hadn’t thought to do so. Honestly, in 19 years of playing this game, this is the first time I can remember that it even crashed. I’ll try to fix it, but we might have to restart. If we do, would you all like to try another, larger map in the original game, or move on to the sequel?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on June 28, 2020, 03:31:11 am
If you can't save the game file we should stick with the OG game and we go to a bigger map and make a better zoo with blackjack and hookers more fire and magma!
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Naturegirl1999 on June 28, 2020, 07:38:38 am
Yes to a larger map? Question, how large are the rest of the maps in comparison to Excavation?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 28, 2020, 08:11:03 am
Excavation is one of the smallest in the game, some of the others are quite a bit bigger. Big enough that we should be able to build whatever we want and have space left over, basically.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Naturegirl1999 on June 28, 2020, 08:13:26 am
Mythical Garden
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 28, 2020, 08:15:25 am
Oh, I didn’t mean those maps in particular. The ones we voted on are all roughly the same size. If we restart, I’ll provide a new set of maps to vote on.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Naturegirl1999 on June 28, 2020, 08:42:00 am
Oh, I didn’t mean those maps in particular. The ones we voted on are all roughly the same size. If we restart, I’ll provide a new set of maps to vote on.
Ah, makes sense
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Glass on June 28, 2020, 12:42:18 pm
It sounds like moving to a larger map is the plan. I will say, it definitely didn't seem to take nearly as long as I'd have thought to get up to really high scores.
How about every time we reach our quality conditions (and are happy with the state of the zoo, of course), we move up to the next game? Eventually we get to Planet Zoo, and then we start really making weird stuff. :)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 28, 2020, 03:49:43 pm
I'm sorry to report that I've messed around with various methods to try and fix the save, but it looks like it isn't going to work. If it's any consolation, we were nearly done anyway. I've reset the OP to its initial list of available content.

How about every time we reach our quality conditions (and are happy with the state of the zoo, of course), we move up to the next game? Eventually we get to Planet Zoo, and then we start really making weird stuff. :)

That's the plan, pretty much. I don't actually have Planet Zoo yet, though, so I can't promise we'll play that one. I don't know if my computer can actually run it, and I don't know if it plays well with a screenshot LP like this. We'll also be skipping the Xbox reboot. I do own that one, and it's probably the most consistently disappointing video game I've ever played. It's not even bad enough to be entertaining, just constantly disappointing in comparison to the original games or Planet Zoo. For now, I was planning to run Zoo Tycoon, Zoo Tycoon 2, and then maybe Jurassic Park:Operation Genesis. There are a lot of zoo builder games out there, so we could potentially do this for a while if we wanted to. These three are easily the ones I know best, though.

At least our next map will be bigger. I'm upgrading from Small to Medium. I could set it to Large, but Medium should give us more than enough room to build as much as we want. More importantly, I thought you'd all like the map choices for Medium better.


Reclaim


Spoiler: Lavaland (click to show/hide)

Spoiler: Lunar Facility (click to show/hide)

Spoiler: Jungle River (click to show/hide)

Spoiler: Ancient Lands (click to show/hide)

Spoiler: Asian Highlands (click to show/hide)

Spoiler: Resort (click to show/hide)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Glass on June 28, 2020, 03:58:36 pm
LUNAR FACILITY
LUNAR FACILITY
LUNAR FACILITY
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Smoke Mirrors on June 28, 2020, 04:08:56 pm
LUNAR FACILITY
LUNAR FACILITY
LUNAR FACILITY
LUNAR FACILITY
LUNAR FACILITY
LUNAR FACILITY
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Prophet on June 28, 2020, 04:18:44 pm
L U N A R  F A C I L I T Y
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: mightymushroom on June 28, 2020, 05:29:43 pm
If we're no longer in a hole, I guess the next most ridiculous best thing is on the moon.

Let's trap a bunch of werecreatures. :P
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Naturegirl1999 on June 28, 2020, 05:34:23 pm
;unarmed Lunar Facility
((Side effect of mobile, semicolon is sometimes pressed instead of L))
Since the moon doesn’t have lots of gravity, we will have an easier time not polluting it ((that is a fluff reason, real reason is also because it makes me think most of a laboratory))
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Rockeater on June 28, 2020, 05:59:27 pm
YTILOCAF RANUL!
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Naturegirl1999 on June 28, 2020, 06:32:01 pm
YTILOCAF RANUL!
Let’s name our zoo this. Teach people how to read backwards
.sdrawkcab daer ot woh elpoep hcaeT .siht ooz ruo eman s’teL
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 28, 2020, 09:01:39 pm
Looks like Lunar Facility is the clear favorite.

Before we start, I'll let you all see the map, pick a name, and decide on what we should do first.

Spoiler: Lunar Facility (click to show/hide)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Naturegirl1999 on June 28, 2020, 09:14:26 pm
YTILOCAF RANUL!
I vote this as our zoo name
Yilocaf Ranul
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Superdorf on June 28, 2020, 09:31:51 pm
Hmm. Our last zoo was Boatmurdered... I dub this one Headshoots.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Glass on June 28, 2020, 09:33:27 pm
We should have sections dedicated to different environments - an aquatic section, a prehistoric section, a normal exhibits section, and a section that's a massive safari, if that's doable. Make the gaps all walkers.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Smoke Mirrors on June 28, 2020, 09:35:20 pm
Each chamber is about the size of our old map. This will be wonderful.

Honestly, I want our name to be some clever pun combining MM lore and the old joke that the moon is made of cheese, but since I can't think of any of the top of my head, I'll go with Headshoots for now.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 28, 2020, 09:51:04 pm
...a section that's a massive safari, if that's doable.

What did you have in mind?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Glass on June 28, 2020, 10:44:21 pm
...a section that's a massive safari, if that's doable.

What did you have in mind?
Have you ever been to one of those places where you can drive through an area where the animals are (mostly) free to roam a pretty naturalistic area?
A Lion Country Safari-type thing, if you've ever been there.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Prophet on June 28, 2020, 10:45:28 pm
Well, if we want a Bay12/DF reference and a reference to the joke about the moon being made of cheese, we could always go Cheesemaker? I know there's a really long running thing on the forum called the 'The Littlest Cheesemaker', in the DF CG&S, though I only vaguely remember looking at the OP of the thread and haven't gotten further than that. Should probably give it another swing sometime.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 28, 2020, 10:48:48 pm
...a section that's a massive safari, if that's doable.

What did you have in mind?
Have you ever been to one of those places where you can drive through an area where the animals are (mostly) free to roam a pretty naturalistic area?
A Lion Country Safari-type thing, if you've ever been there.

There aren't any cars, but I could set up a walking path that looks like that.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: CABL on June 29, 2020, 02:49:30 am
We should have sections dedicated to different environments - an aquatic section, a prehistoric section, a normal exhibits section, and a section that's a massive safari, if that's doable. Make the gaps all walkers.

Hell yeah, +1 to the idea!

As for the name, I wouldn't be against Headshoots, but I myself would like to prefer Cheeseball.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on June 29, 2020, 02:55:37 am
HeadShoots!
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: mightymushroom on June 29, 2020, 08:23:28 am
We should have sections dedicated to different environments - an aquatic section, a prehistoric section, a normal exhibits section, and a section that's a massive safari, if that's doable. Make the gaps all walkers.

Hell yeah, +1 to the idea!

As for the name, I wouldn't be against Headshoots, but I myself would like to prefer Cheeseball.
+1 sections plan, +1 Cheeseball
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Imic on June 29, 2020, 08:22:29 pm
Perhaps a poll could be made for the new name?

... no wait, pools can’t be reopened once locked, can they.

Nevermind, +1 to Headshoots.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 29, 2020, 09:03:48 pm
I can unlock the poll, I just didn't think it'd be helpful to open one since the players were suggesting options.

With four votes for Headshoots, two for Cheeseball, one for Cheesemaker, and one for Yilocaf Ranul, we are now the Headshoots Facility.

The Headshoots Facility

Spoiler: Zoo Map (click to show/hide)

January, Year One.
It is the year 2120, and mankind is engaged in the titanic effort of establishing colonies throughout the solar system. On Earth's Moon, a massive storage facility has been repurposed for use in teaching the citizens of the Moon about the wildlife of their homeworld. This is the story of the Headshoots Facility and the first wild animals on the Moon.


I like the sections plan. I'll keep it in mind when adding exhibits. For now, I've blocked off the other sections and begun construction of the "normal animals" segment in Chamber 4. I'll save Chamber 1 for the savanna safari exhibit when we have more money. Just so we can get started, I've taken the liberty of picking a tiger for our first animal, buying a Mexican restaurant to take care of our guest's needs, and hiring a zookeeper. I also added a flower garden and a koi pond for decoration.

Spoiler (click to show/hide)

I picked the tigers because their enjoyment of plants would make it easy to get the Excellence in Exhibit Design award. After spending our starting $10,000, getting the award and fundraiser, and doing a few more tweaks, we currently have $21,965. What should we do next?

Also, what do you all want to do with that central hub? It's the first thing guests see when they walk in, so I figure we could do something cool with that.



Carefree Moon Birds flying through the lunar sky.

(https://i.imgur.com/5gLiFdA.png)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Kilojoule Proton on June 29, 2020, 09:08:30 pm
Lions?

As for the central hub, let's put a lava pool there once it's unlocked and money isn't so tight.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Glass on June 29, 2020, 09:12:37 pm
Lions?

As for the central hub, let's put a lava pool there once it's unlocked and money isn't so tight.
Ah yes, lions and tigers and bears, oh my.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on June 29, 2020, 09:53:23 pm
Lions?

As for the central hub, let's put a lava pool there once it's unlocked and money isn't so tight.
Ah yes, lions and tigers and bears, oh my.

If we actually do put a lion, a tiger, and a bear into the same exhibit, even briefly, it unlocks a golden path we can use.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Smoke Mirrors on June 29, 2020, 10:07:57 pm
Lions?

As for the central hub, let's put a lava pool there once it's unlocked and money isn't so tight.
Ah yes, lions and tigers and bears, oh my.

If we actually do put a lion, a tiger, and a bear into the same exhibit, even briefly, it unlocks a golden path we can use.
We should put that path in the Savanah walk area.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on June 30, 2020, 04:59:48 am
Lions?

As for the central hub, let's put a lava pool there once it's unlocked and money isn't so tight.
Ah yes, lions and tigers and bears, oh my.

If we actually do put a lion, a tiger, and a bear into the same exhibit, even briefly, it unlocks a golden path we can use.
DO IT, WE MUST PAVE EVERYTHING WITH GOLD AND BECOME THE PIMPEST OF ZOOS!



Also I vote we get wolves.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Kilojoule Proton on June 30, 2020, 06:56:11 pm
Lions?

As for the central hub, let's put a lava pool there once it's unlocked and money isn't so tight.
Ah yes, lions and tigers and bears, oh my.

If we actually do put a lion, a tiger, and a bear into the same exhibit, even briefly, it unlocks a golden path we can use.
DO IT, WE MUST PAVE EVERYTHING WITH GOLD AND BECOME THE PIMPEST OF ZOOS!



Also I vote we get wolves.
+1 to following the yellow brick road
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 01, 2020, 12:55:38 am
I'll keep the lava pit in mind for the hub.


The Yellow Brick Road

Spoiler: Zoo Map (click to show/hide)

January to February, Year One
Work began on the Headshoots Facility. Chamber 4 saw the first construction, and was dedicated to showcasing Earth's modern land animals. The other chambers were set aside for prehistoric life, an aquarium, and a safari hike in a naturalistic savanna environment. Two tigers and a school of koi were shuttled up from the surface, becoming the first animals in the zoo's collection.


A short update, since the requests were mostly easy.

I started by adding a pair of lions.

Spoiler (click to show/hide)

They do need a larger pride, but I decided to leave them with just two for now. Lions breed quickly in this game.

Next up was King Zultan's suggestion. Since gray and arctic wolves haven't been unlocked yet, I made an exhibit for the critically endangered Mexican wolf. (https://en.wikipedia.org/wiki/Mexican_wolf) Apparently there were only 383 left in the world as of 2017.

Spoiler (click to show/hide)

Similar to the lions, I'll let the wolves breed a pack.

Finally, I spent nearly all of February following the yellow brick road.

Spoiler (click to show/hide)

The yellow brick path is fairly expensive at $100 a grid space, (4x more than our usual concrete) so I'm leaving our hub area untouched for now. I'll upgrade it when we've got more reliable income. I think we should be good using the yellow brick for future construction, I just won't build it in double widths like I normally do.


Usage hint for the yellow brick path.
(https://i.imgur.com/Cd5wHzy.png)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on July 01, 2020, 04:29:12 am
We could recreate the zebra and gazelle pit from the last zoo, or should we stick to all new stuff for this one?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: SQman on July 01, 2020, 04:48:36 am
The pit needs to be fancier, with wildebeests and ostriches, maybe buffalo.

We also need a jellyfish show.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on July 01, 2020, 05:10:19 am
We could fill it with sharks and become the Bond villains we were meant to be!
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: SQman on July 01, 2020, 05:30:44 am
No, I mean an actual show, like a dolphin show but with lion's mane jellies. Do't know if you knew about this easter egg, but the jellies are show animals. Though they could co-star with great white sharks...

Edit:
Unicorns
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: duckman on July 01, 2020, 07:53:59 am
If we're going for smaller exhibits for now, I remember Harbor Porpoise being relatively easy to build for. They aren't show animals, but they do jump and frolic in their exhibit tank if their happiness is high enough.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 01, 2020, 08:05:09 am
I was thinking that when we do a major savanna enclosure, I’ll use all of Chamber 1 for it with a path for guests. Also some dividers, for the incompatible animals.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Naturegirl1999 on July 01, 2020, 12:18:31 pm
I say yes to the Jellyfish show, Cnidarians don’t get enough appreciation
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 01, 2020, 08:15:37 pm
The Unicorn and Jellyfish Show

Spoiler: Zoo Map (click to show/hide)

March-October, Year One.
Lions and Mexican wolves soon joined the tigers and koi in Headshoot's collection. Some questions were raised about the zoo's financial wisdom when the paths were paved with gold.


It took from March until June for us to earn enough money for a $6,000 unicorn and the roughly $8,000 exhibit. In the meantime, our lions and tigers had cubs and two waves of unlocks arrived. I tried not to build too much, but I did add a gift shop and some decorations while waiting.

Spoiler: March unlocks (click to show/hide)
Spoiler: June unlocks (click to show/hide)

Finally, our new unicorn was ready. We just have the one for now, but we could probably expand the enclosure later with more unicorns or other deciduous forest herbivores like the moose or serow.

Spoiler (click to show/hide)

Looks like there's interest in getting started with the aquarium animals and our zookeeper has enough work as it is, so let's open up Chamber 2. Convenient timing, as we have just won the Quality Animal Care award with its accompanying $5,000 prize.

Spoiler (click to show/hide)

Before we begin, I added these archways leading into our themed sections.

Spoiler (click to show/hide)

By July 4th, we had the beginnings of our aquarium section with a collection of harbor porpoises. I hope you don't mind my variation from the golden path in here, but I thought the "Atlantean" path design was appropriate for the theme.

Spoiler (click to show/hide)

We then started on our lion's mane jellyfish exhibit and show tank. Along the way, we reached the September unlocks.

Spoiler (click to show/hide)

Along with the witches and Santa, this plane does an annual flyover to celebrate Zoo Tycoon's release date.

Spoiler (click to show/hide)

After a surprising amount of effort and expense, we got our jellyfish.

Spoiler (click to show/hide)

It's now October 17th, and we've started work on 2/4 of the available sections.



The newly opened aquatic chamber of the Headshoots Facility.

(https://i.imgur.com/XtbPG9i.png)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on July 02, 2020, 05:33:58 am
I bet the jellyfish show is the most exciting thing.

We should make the entrance super fancy to impress everyone that enters, and maybe get some bears to go with the lions and tigers.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: mightymushroom on July 02, 2020, 07:38:40 am
What's the building with the Atlantean look?

For the next underwater exhibit, I vote either hammerhead shark or swordfish.

And somewhere, not necessarily aquatics, a tour guide named Maria.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 02, 2020, 08:18:31 am
What's the building with the Atlantean look?

It’s a gift shop.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 02, 2020, 11:27:32 pm
The end of Year One

Spoiler: Zoo Map (click to show/hide)

October-February, Year One and Two

Before October ended, we hired two new staff members. Maria the tour guide is now wandering the zoo, teaching crowds of guests about animals. We also needed a maintenance worker, so I got one of those.

Spoiler (click to show/hide)

The jellyfish show had a disastrous first performance. The jellyfish hated being in the show tank, and nobody showed up to watch since the "tricks" are just two (somehow) miserable jellyfish floating aimlessly around a tank. I cancelled the show and slightly rebuilt the show tank to make it as deep as the jellyfish prefer.

Spoiler (click to show/hide)

They still seemed to hate doing shows, even after their show tank was adjusted. Apparently the shows were taking too long and causing them to get angry. I cut their routine down from 8 "tricks" to 3. Hopefully they can tolerate that.

Spoiler (click to show/hide)

On Christmas Eve, I finished building the bear exhibit that King Zultan suggested. I picked a grizzly bear so I wouldn't have to keep getting a new one to reset the yellow brick road Easter egg.

Spoiler (click to show/hide)

We've reached December's unlocks, and as such have acquired nearly everything that doesn't require research.

Spoiler (click to show/hide)

Out of necessity, I sold some of our overcrowded lions and used the money to build a Lobby's Restaurant in the aquatic section to take care of some unfulfilled guest needs.

Spoiler (click to show/hide)

Per a suggestion from CABL on the Discord, we got a small saltwater crocodile exhibit installed in February.

Spoiler (click to show/hide)

Shortly thereafter, the jellyfish show managed to successfully draw a crowd for the first time in its seven months of existence, right before I was about to recommend its destruction. It even got applause after the show was over.

Spoiler (click to show/hide)

I still haven't built the hammerhead shark or swordfish exhibits, but I thought Mightymushroom might want a different animal first now that we have the new unlocks. We could also get a great white with a bit of time and research. I'll also redecorate the hub with our newly acquired scenery (and lava pit) later.


Santa Claus flies over a unicorn on the Moon.
(https://i.imgur.com/G4djzsh.png)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on July 03, 2020, 03:05:09 am
What about some kangaroos?


Also how much space have we used so far?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: mightymushroom on July 03, 2020, 08:00:05 am
$2 feels like a steep price for the jellyfish show. I'd lower that to $1 (at most) if you haven't already; the act is more of a novelty rather than a marquee event.
(Keeping prices low means we have to sell/show more things to vacuum the last dollar out of guests' wallets, but they leave happier for it.)

And I'm still eager for hammerhead sharks and swordfish. Our moon museum needs to kidnap preserve the bizarre unique specimens of Mother Earth.

How much vertical space do we have for digging on this map? Can very tall tanks be somewhat "sunken" in the future?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 03, 2020, 08:29:20 am
How much vertical space do we have for digging on this map? Can very tall tanks be somewhat "sunken" in the future?

We have a lot of space for digging. I’d guess it’s about enough to bury the jellyfish tanks, for example. I can definitely sink the tanks if you like, I just had them above the surface so you could all see the contents easily.

Also how much space have we used so far?

Only a small amount of what’s available, I’d guess less than 10% of the grounds. The prehistoric and safari chambers are still untouched.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: mightymushroom on July 03, 2020, 08:47:04 am
I wouldn't bury things completely, just one or two units. And it's a personal aesthetic choice. Keeping things visible to the screen is also good. Obviously sinking is not ideal for the show tank(s) since (in my imagination) the audience wants a full view of the tricks.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 03, 2020, 08:55:56 am
We’ll need to keep the jellyfish tank raised then, since the tanks have to be the same height for the gate to work.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Naturegirl1999 on July 03, 2020, 01:19:35 pm
I don’t think burying things is a good idea, let’s keep things above ground, also +1 to kangaroos
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 04, 2020, 01:13:19 am
Just a heads up, there won't be an update tomorrow.


It gave them hop

Spoiler: Zoo map (click to show/hide)

February-June, Year Two
The Headshoots Facility continued to grow slowly. An endangered unicorn was added to the collection, and a chamber was opened up to house all sorts of aquatic life.


To be blunt, we went into this part with financial and guest satisfaction problems, mostly stemming from the aquatic section. For some reason, the people weren't going to the restaurant in sufficient numbers. I'll experiment and see if I can find a fix. On an unrelated note, I've cut the price of the jellyfish show to one dollar.

By April, we got our hammerhead exhibit and passed the last few non-research unlocks.

Spoiler (click to show/hide)

I temporarily turned off the jellyfish show and noticed immediate improvements. By my guess, the show was going on so long, even with only three tricks, that people were getting hungry to the point of anger. Our rating shot up five points and our income went up by a couple thousand dollars a month, enough that I was able to hire a new zookeeper, marine specialist, and maintenance worker. I've shortened the show to two tricks and a less frequent schedule. It still seems to have an noticeable negative affect, but a more survivable one now.

We won two awards for adding our 10th animal, the Atlantic swordfish.

Spoiler (click to show/hide)

Not long after that, a pair of red kangaroos joined our collection.

Spoiler (click to show/hide)

Per a suggestion by Prophet, I gave one of our crocodiles a custom name.

Spoiler (click to show/hide)

Sadly, our unicorn died of old age shortly thereafter. We'll get another one soon, but for now I think we need the money for the entrance hub.

I had some fun setting up our improved hub. I went ahead and prepared the entrance to the savanna safari, even though it's still closed. I also added a playground for children in one corner.

Spoiler (click to show/hide)

Finally, we also won a certificate to celebrate our 500th guest.

Spoiler (click to show/hide)



Headshoot's thriving tiger pack.

(https://i.imgur.com/MTnkolH.png)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on July 04, 2020, 05:59:45 am

It gave them hop

I understood that reference.

Maybe we could add some random bathrooms and benches to increase happiness.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: mightymushroom on July 04, 2020, 07:04:43 am
Yes, this facility is more spread out. I'm sure folks would appreciate rest benches and restrooms to supplement our restaurants.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Kilojoule Proton on July 04, 2020, 02:33:21 pm
I suggest beginning preparations for AT-AT or AT-ST exhibits
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Naturegirl1999 on July 04, 2020, 02:34:46 pm
I suggest beginning preparations for AT-TE or AT-ST exhibits
what do the initials stand for?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Kilojoule Proton on July 04, 2020, 02:37:48 pm
Oops, AT-TE (All-Terrain Tactical Enforcer) should be AT-AT (All-Terrain Armored Transport)! This one is the camel walker.

AT-ST would be All-Terrain Scout Transport, the chicken walker.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on July 05, 2020, 03:30:17 am
+1 To the robot zoo!
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 05, 2020, 11:21:51 pm
The walkers were extremely expensive to buy and house, so not much else happened in this update despite the long time that passed.


Imperial walkers on the north ridge

Spoiler: Zoo map (click to show/hide)

June-early March, Year Two and Three

To start off, we scattered a pair of new restrooms and four new benches around the zoo. Hopefully that'll relieve some guest needs. After that, I mostly focused on earning the money we'll need for the walker enclosures and resolving our guest issues. Per Glass's old suggestion (http://www.bay12forums.com/smf/index.php?topic=176736.msg8160568#msg8160568), I'll make the gaps between our sections into the walker enclosures. There's three usable gaps and three different models of walker, so that worked out nicely.

I'm really noticing dramatic improvements in the zoo every time I turn off the jellyfish show. Leaving it off now virtually erased our angry guest problem. If there are no objections, I'd like to finally get rid of it. It's seriously handicapping everything else we do. I'll keep the jellyfish themselves, but we'd be a lot better off without the show.

I didn't want to set us back too much by spending the $12,000 it would take to set up a breeding unicorn population, so we've temporarily repurposed their enclosure for a pair of cheap moose.

Spoiler (click to show/hide)

Also, I just wanted to mention a brief glitch I saw that resulted in a porpoise floating above its pool.

Spoiler (click to show/hide)

Since we had AT-STs already in the Boatmurdered Zoo, and the gray stone of the Moon can be reused to simulate Hoth's rocks, we'll start with the AT-ATs. To begin, we reinforced the walls around one of the gaps. Thankfully we got it for about 50% off by selling the preexisting walls. We also made about $8,000 by selling off some of our lions and tigers that had become overcrowded by excessive breeding.

Spoiler (click to show/hide)

Finally, after eight months of construction and gathering donations, we were able to afford a breeding pair of AT-ATs.

Spoiler (click to show/hide)

I feel like we could really use some regular-sized combined exhibits for normal animals and aquatics after building that. Those and some more guest entertainment buildings would likely do a lot for our ratings, guest happiness, and (most importantly) donation income.


A majestic Imperial walker drinks from a pool.
(https://i.imgur.com/FsoSUmH.png)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on July 06, 2020, 05:35:35 am
What if we swap the jellyfish with dolphins.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Naturegirl1999 on July 06, 2020, 06:01:25 am
What if we swap the jellyfish with dolphins.
What about adding a dolphin exhibit and keeping the jellyfish?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on July 06, 2020, 06:13:51 am
I forgot the dolphins were in the last zoo, but yeah we give the jellyfish a new thing and put the dolphins in their old thing.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: mightymushroom on July 06, 2020, 09:00:03 am
How certain are you that it's the length of the jellyfish show that's causing problems? I would expect that a dolphin show, with more tricks, takes even more time. But also be more exciting to watch, so comes to a net positive. Mind you I don't know how fast/slow the jellyfish are, so maybe not.

Point is, can the jellyfish maybe be saved resurrected by driving the price even lower? A "good value" thought to replace the "Did you see that?" thought?

I say "resurrected" because if we're low on revenue then other projects are more important.

-----

I feel like we could really use some regular-sized combined exhibits for normal animals and aquatics after building that. Those and some more guest entertainment buildings would likely do a lot for our ratings, guest happiness, and (most importantly) donation income.

We already have plans for a big "safari savannah" similar to what we had set up in Boatmurdered. If that's not ready to go yet, it looks like a rainforest exhibit could support a fair amount of diversity. (Although I'm guessing we need to plant plenty of trees?) Giant anteater, Malayan tapir, and bongo are three inexpensive animal purchases to get us started but I don't know how easily they would work together.

I was going to suggest adding something to the moose exhibit, but there doesn't seem to be much for that biome that isn't a predator or reserved for the prehistoric section.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 06, 2020, 11:00:05 am
I forgot the dolphins were in the last zoo, but yeah we give the jellyfish a new thing and put the dolphins in their old thing.

Given the much greater depth that jellyfish require compared to dolphins, it might actually be cheaper to build two dolphin-sized exhibits than it would to build another jellyfish tank. Also, an ideal dolphin show will need props that the jellyfish show tank doesn’t have room for. I’ve had the idea of a massive, T-shaped collection of tanks. We can use the middle of the aquatic section to connect a single huge show tank to dolphin, great white shark, and orca tanks. Then we can have a whole bunch of grandstands above the “T” to allow potentially a couple hundred guests to watch the shows. Would there be interest in that?


How certain are you that it's the length of the jellyfish show that's causing problems? I would expect that a dolphin show, with more tricks, takes even more time. But also be more exciting to watch, so comes to a net positive. Mind you I don't know how fast/slow the jellyfish are, so maybe not.

Point is, can the jellyfish maybe be saved resurrected by driving the price even lower? A "good value" thought to replace the "Did you see that?" thought?

I say "resurrected" because if we're low on revenue then other projects are more important.

-----

I feel like we could really use some regular-sized combined exhibits for normal animals and aquatics after building that. Those and some more guest entertainment buildings would likely do a lot for our ratings, guest happiness, and (most importantly) donation income.

We already have plans for a big "safari savannah" similar to what we had set up in Boatmurdered. If that's not ready to go yet, it looks like a rainforest exhibit could support a fair amount of diversity. (Although I'm guessing we need to plant plenty of trees?) Giant anteater, Malayan tapir, and bongo are three inexpensive animal purchases to get us started but I don't know how easily they would work together.

I was going to suggest adding something to the moose exhibit, but there doesn't seem to be much for that biome that isn't a predator or reserved for the prehistoric section.

I can try it, but I don’t think the jellyfish show is really redeemable. It’s an Easter egg, not really something we’re meant to commit this much to. Best case scenario is still worse than just tearing the whole thing down and putting a crustacean house on the footprint.

The rainforest exhibit is a good idea, I’ll start on that later. Serows (https://en.m.wikipedia.org/wiki/Japanese_serow) would probably fit together with the moose if you want to combine those.

*Also, should we return the admission fee to $18 from the current $22? I think we might see some benefits from the "entrance fee is a really good value" thought if we do, and admissions are a relatively minor part of our income.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: duckman on July 06, 2020, 05:45:02 pm
I'd recommend against a single big show tank with multiple connections, since animals tend to wind up in the wrong exhibit tank at the end of the show.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 07, 2020, 02:02:01 am
I'd recommend against a single big show tank with multiple connections, since animals tend to wind up in the wrong exhibit tank at the end of the show.

I didn't know that, I guess we won't do it then.


Ups and downs

Spoiler: Zoo Map (click to show/hide)

March-August, Year Three

We don't really have the funds to start on the savanna enclosure, so we'll focus on building the rainforest and dolphin exhibits.

We've got our jellyfish show active again on the lowest possible settings, to give them one more chance to not cripple the zoo.

Spoiler (click to show/hide)

Notably, their young finally matured enough to perform alongside the original pair.

Spoiler (click to show/hide)

The guests seem to approve of the new show.

Spoiler (click to show/hide)

Also, I experimented with reducing the admission price to $18 and we got universally positive results. Our rating and guest happiness promptly bumped up a few points upon the price reduction, and the higher number of ticket sales meant we actually gained money with the reduced price. We were turning a decent profit at this point, so I hired a new marine specialist and began building the dolphin area.

Unfortunately, the guest problems started up again after letting the jellyfish show run again, resulting in an over 20% drop in guest happiness and nearly as much in ratings. I had a theory though that the problem is that the guests overwhelm the aquatic section's restaurant after the show, resulting in an overflow of hungry people. I built a second restaurant near the shows to test the theory after we recovered.

Spoiler (click to show/hide)

We quickly ended up about $3,000 dollars in debt when I overextended our spending at the same time that the jellyfish show crippled our donations again. At this point, I realized that the AT-ATs were getting angry and running aggressively around their enclosure. Thankfully, their walls were strong enough to keep them in for the moment as I worked to figure out what was wrong with them. It turned out that the overworked zookeeper assigned to their cage had let their poop accumulate too much and the smell was upsetting them. I ordered the keeper to clean up the poop and tweaked the enclosure a little to make them happier. That seems to have solved the issue. We also had issues with overcrowded tigers and lions, but that was resolved easily enough by selling a few.

Spoiler (click to show/hide)

We had a peak of about 80 angry guests before recovering from the jellyfish's trick. We're making enough money now that we were able to complete the dolphin show tank anyway. It's massive, but the extra size was needed to hold all the props so the dolphins could do every trick. The show's "happiness bonus" is +62. In comparison, a fully upgraded animal house might give +15. The jellyfish show provides +2.

Spoiler (click to show/hide)

The dolphin show went well. I'm thinking we could probably stand to raise the price, given that it's currently selling out the stands. Aside from the one stand with a bad view. That one was sold shortly after the first show. I experimented with $10 tickets and we're still selling out.

Spoiler (click to show/hide)

After that, we built the rainforest exhibit Mightymushroom suggested. It was a bit difficult to get the three different species from as many different continents to live together, but I was able to get them to tolerate each other's company through using two different foliage bugs. We now have bongos, anteaters, and Malaysian tapirs. We hired a new zookeeper to manage the enclosure, and reworked the staff assignments in that chamber for greater efficiency.

Spoiler (click to show/hide)

Finally, we've achieved the silver trophy for Best Zoo for briefly hitting a rating of 90.

Spoiler (click to show/hide)


Our grizzly bear roars happily in its enclosure.
(https://i.imgur.com/pZ4BSzY.png)
Zoo Rating:89/95 needed for Best Zoo.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Kilojoule Proton on July 07, 2020, 02:28:53 am
Maybe, and this could just be me, but maybe it's a bad idea to force guests to watch jellyfishes drifting up and down?

As for actual suggestions, maybe something prehistoric to go with the rainforest exhibit?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: CABL on July 07, 2020, 05:00:04 am
Y'know that everything's better with some PINGUINI!? (https://www.youtube.com/watch?v=4xb2nZjd3Oc) How about we add a PINGUINI exhibit somewhere?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on July 07, 2020, 05:15:07 am
Y'know that everything's better with some PINGUINI!? (https://www.youtube.com/watch?v=4xb2nZjd3Oc) How about we add a PINGUINI exhibit somewhere?
Ah yes The Penguin my favorite Batman villain, letting him build a base of operations in the zoo should allow us to get even more money, and as an added bonus we can get an occasional visit from Batman.


Also dinosaurs sound like the thing to start adding.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: mightymushroom on July 07, 2020, 06:44:40 am
I give up, I don't think we can save the jellyfish show. And I thought it was really cute, too.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: duckman on July 07, 2020, 11:11:39 am
Y'know that everything's better with some PINGUINI!? (https://www.youtube.com/watch?v=4xb2nZjd3Oc) How about we add a PINGUINI exhibit somewhere?
With Marine Mania, we can sub out the water with a tank so we can actually watch them swim too. Might need to set up a reverse-side fence or pit for some animals though. Found out that any animal that needed a tall fence could get out of a ground level tank when I was 11.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 07, 2020, 11:32:44 am
Why not elevate the penguins’ land section and include ramps to view them there? That way, guests can watch them swimming around above them from the main path.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 07, 2020, 11:34:35 pm
Life finds a way

Spoiler: Zoo Map (click to show/hide)

August-December, Year Three

Before we begin on the penguins and opening the dinosaur chamber, I'd like to do some experiments on the dolphin show. I feel like there's quite a bit of money left there that we haven't tapped into yet. I started by drastically increasing the number of seats available.

Spoiler (click to show/hide)

While waiting for the show to end so I could adjust the ticket prices to the maximum of $12 and remove a couple weaker tricks that made the show a bit too long, I finally dismantled the jellyfish show. Sorry to their fans, but it finally had to go. If anyone wants a new marine animal, we've got an underworked marine specialist and a good spot for a tank.

Spoiler (click to show/hide)

During the next show, we finally won the Highest Customer Satisfaction award. This gave us a $25,000 prize, perfect for funding our new chamber.

Spoiler (click to show/hide)

The new grandstands didn't manage to sell out, but we more than doubled the profit from the show with the changes. I'll tweak it a bit more, but we're now making abut $1600 a show.

Spoiler (click to show/hide)

Before breaking ground on the dinosaur chamber, we built the penguin exhibit that CABL, King Zultan, and Duckman requested.

Spoiler (click to show/hide)

Since there were no specific dinosaur requests, I went with personal preference and chose an Allosaurus. I also went with cobblestone paths, a rainforest restaurant, a dinosaur gift shop, and a central large volcano. I can show you all that later, since we have to discuss something else at the moment.

Spoiler (click to show/hide)

Immediately upon hatching, our baby Allosaurus decided he didn't like his enclosure. What's worse, he also near-instantly discovered that the cage walls weren't actually strong enough to contain him. The Allosaurus broke free.

We had to move some plans around to afford it, but we immediately brought in a DRT chopper to contain the problem.

Spoiler (click to show/hide)

Thankfully, nobody was nearby at the time, the helicopter was close by, and the Allosaurus chose to break free on the side of the cage facing away from the expensive constructions. The breakout was handled with no serious property damage or injuries.

Spoiler (click to show/hide)

Once the dinosaur was safely tranquilized, his keeper loaded him into a crate to await the reconstruction of his pen.

Spoiler (click to show/hide)

We did take a serious financial hit from the incident, however. Donation income dropped for that month, we had to pay $2,000 for the helicopter, and we effectively had to build the exhibit twice. Our rating also plummeted for the moment, but we easily recovered without any ongoing crises. I sold all the rocks in our inner gaps where the AT-TE and AT-ST exhibits are eventually planned to go to compensate for the losses. We would have had to get rid of most of them eventually anyway when we move the walkers in.

With the money from the sold Moon rocks and the dolphin show, we rebuilt the fence with stronger electrified chain link. Iron bars would be stronger, but more expensive. We could upgrade later, but the Allosaurus is happy for now. The picket layer is there to protect tourists from touching the electric fence.

Spoiler (click to show/hide)


The Prehistoric Chamber, open for business.
(https://i.imgur.com/aUQg6PI.png)
Zoo rating:91/95
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on July 08, 2020, 05:06:12 am
Dinosaurs escaping is one of the main reasons I never had them when I played the game.

Maybe we could try to make a big multi-dino enclosure with herbivores.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: CABL on July 08, 2020, 09:37:40 am
If possible, can we have giant sloth exhibits? Also, how about an ice cream stand near the penguin exhibit, called "Iceberg Lounge" (Where the DCU Penguin in Batman: Arkham City runs his operations)?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: duckman on July 08, 2020, 11:24:08 am
We could probably put a compatible non-performing animal into the dolphin tank so it isn't vacated (and thus not receiving donations) every show. And maybe an invertebrate neighbor for the Jellyfish? I remember cephalopods being kind of expensive though. Weren't Giant Squid $12000?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 08, 2020, 12:08:32 pm
Giant squid are $6,000. Also, I might not be able to update tonight.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 08, 2020, 03:59:06 pm
It looks like I won't have a good chance to write the update later, but I still want to play Zoo Tycoon. I'll go ahead and update now with the suggestions already posted.

Zoo of the Year

Spoiler: Zoo Map (click to show/hide)

December-June, Year Three and Four

To start, I built an "Iceberg Lounge" behind the penguin exhibit.

Spoiler (click to show/hide)

Hopefully helping with Mr. Cobblepot's "legitimate business" will encourage him to help us in turn.

Spoiler (click to show/hide)

I feel like we'll get along nicely.

After that, I went to work on adding new animals to the Aquatic Section's tanks. A pair of belugas fit in easily with the dolphins.

Spoiler (click to show/hide)

I also expanded the jellyfish tank, in preparation for adding a giant squid.

Spoiler (click to show/hide)

In the process, I made a potentially profitable discovery. I had to earn money quickly to get the jellyfish tank back to their preferred depth, so I sold some of our saltwater crocodiles. Turns out they breed quickly, don't care if we sell their young, and are worth over $1,100 each. I've expanded their enclosure and bought a second breeding pair to see if we can earn some more money this way.

Spoiler (click to show/hide)

We received a bit over $17,000 dollars from our benefactors at the beginning of February, so I tried adding a giant squid to our jellyfish tank. Unfortunately, it didn't work out. The squid immediately attacked and ate a jellyfish, so we quickly returned it for a refund. Maybe we can build a giant squid tank somewhere else later.

Spoiler (click to show/hide)

Since the squid didn't work out, I tried a pair of giant Pacific octopuses. The octopuses and jellyfish were willing to tolerate each other.

Spoiler (click to show/hide)

We are now reliably earning $20,000 or more a month from our benefactors. Using this, we are now able to easily build large exhibits. Starting off, we built the giant sloth enclosure.

Spoiler (click to show/hide)

After that, we started on the multispecies dinosaur herd. I made it a coniferous forest, since that biome has a decent number of herbivorous dinosaurs. To start, we bought two Stegosaurus and two Gallimimus.

Spoiler (click to show/hide)

As per usual, we had to wait for the eggs to hatch to get a better idea of what they'd want. Before they even hatched, we won a major award. I didn't actually expect to get this one.

Spoiler (click to show/hide)

The elephant seal statue was given a prominent place at the entrance to the aquatic section. I look forward to seeing what you all want to do with the prize money. For now, I've begun funding all of our research and conservation programs. Among other upgrades, we unlocked the crustacean house and the tropical aquarium.

Our success was admittedly slightly undercut when I forgot that Gallimimus are omnivores and one of them promptly ate a Stegosaurus egg upon hatching. At least I was able to save the other one and buy a replacement.

Spoiler (click to show/hide)

After that misstep though, the Prehistoric Forest was opened for the public.

Spoiler (click to show/hide)

We now have $161,044 in the bank. For context, this is roughly enough to build the savanna safari, the remaining two walker exhibits, and possibly still have some money left over. What do you want to do with it?



The Headshoots Facility's collection of awards.

(https://i.imgur.com/JwC6OoP.png)
Zoo Rating:92/95
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Kilojoule Proton on July 08, 2020, 10:29:53 pm
Safari!
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on July 09, 2020, 04:27:54 am
Evey body get your pith helmets because we're going on Safari!
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: mightymushroom on July 09, 2020, 07:24:56 am
Yeah, can't wait to see those moon antelopes and moon giraffes.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 09, 2020, 09:28:32 pm
The Moon Safari

Spoiler: Zoo Map (click to show/hide)

June-August, Year Four

Time to open Chamber One. Building an exhibit with an up to $160,000 budget will be fun.

Spoiler (click to show/hide)

With our massive recent windfall, it only took two months to construct the entire safari section.

Spoiler (click to show/hide)

Spoiler: Safari Tour (click to show/hide)

I hope you're all satisfied with the safari chamber! We now own every single savanna animal in the game. We have $26,697 remaining in the bank, and are rapidly replenishing our income. What should we build next?

Also, some other points that came up during this turn:Since I moved our lions and kangaroo here, those two exhibits in the normal wildlife area are now empty. We should probably put something new in there. We also won the Gold Plaque for Diverse Species while building the safari. Unfortunately, I partially blocked the award text while taking the screenshot and didn't come back in time to get a new one before the message disappeared.

Spoiler (click to show/hide)



A sable antelope watches the scientist responsible for keeping giant lizards in its home.
(https://i.imgur.com/gIrIXhg.png)
Zoo rating:89/95 (I expect this to improve quickly, since I'm pretty sure unlocked research contributes to the zoo rating and it's currently down a bit due to all the safari animals that became annoyed as I worked out the compromises necessary for them to live together.)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on July 10, 2020, 04:28:34 am
This zoo is turning out to be fancy as hell.

Maybe we should get some sharks next, and some big meat eating dinosaurs.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: mightymushroom on July 10, 2020, 08:02:40 am
Are – are all those giant dinosaurs being kept in by a little wooden fence? It looks like the giraffe could just step over it.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 10, 2020, 08:52:18 am
Are – are all those giant dinosaurs being kept in by a little wooden fence? It looks like the giraffe could just step over it.

Normally yes, most of those animals would effortlessly escape the tiny fence. However, what’s really keeping them in is a little moat running along the outside. There’s a bridge to let keepers in, but the animals can’t knock down gates.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: CABL on July 10, 2020, 09:05:20 am
Since the first one was so profitable, how about a second ice cream stand? It doesn't have to be named "Iceberg Lounge", but in my headcanon, Penguin is trying to expand his business to sell cocaine ice cream to children.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 10, 2020, 08:24:24 pm
I wasn't satisfied with some of the fences inside the safari section, so I changed them to ones that would blend better with the terrain. You can see the results in the zoo map.

T. rex

Spoiler: Zoo Map (click to show/hide)
Spoiler: Research unlocks (click to show/hide)

August-January, Year Four and Five

Before we can handle any of the new suggestions, we have to deal with some problems that have emerged since the safari opened. The Triceratops and baboons in the main valley seem unhappy with their environment. Although the others seem willing to compromise, all the little things they don't like are really bothering those two species. We might be able to work it out, but the Triceratops in particular keep knocking down trees out of frustration, and we need those trees to keep all the other species happy. For now, I'll move the baboons to the lions' empty enclosure in the normal wildlife section and build a new exhibit for the Triceratops. Meanwhile, The lion's mane jellyfish and octopuses keep filling their tank with waste faster than their marine specialist can handle, making them angry. I'll try selling a few to cull their numbers, that might solve their problem. The hippos were also angry, but I'm guessing that might just be because they had too much poop at the moment and were hungry.

Spoiler (click to show/hide)

After that, we just waited a while to ensure our finances were in order and then went back to work on the other sections.

We've added another perfectly innocent ice cream stand. This one is placed in an area that's been empty for a while, lying in wait for the often hungry guests leaving the dolphin show. Crushed ice is also available.

Spoiler (click to show/hide)

Though I liked combining the dinosaurs with the other safari animals, the ankylosaurs started getting upset with their environment too. I responded by dividing the main enclosure, giving the dinosaurs their own piece of the exhibit. I've moved the Triceratops back into the safari area, now with a better environment for them than either of their previous homes.

Spoiler (click to show/hide)

The cheetahs also didn't like sharing space with the lions after a while, so they've been moved out to the kangaroos' old exhibit.

Spoiler (click to show/hide)

For a few other updates before we move on, we've won the award for the "Best Dolphin Show in the Country", our Allosaurus became the first adult dinosaur on the Moon, and our Gallimimus mysteriously disappeared immediately after the Stegosaurus achieved maturity. Apparently they held a serious grudge over that lost egg.

Spoiler (click to show/hide)

Next up is King Zultan's request for sharks and "some big meat eating dinosaurs". There are three big meat eaters among the dinosaurs in this game, and thanks to our massive donation income, we now have them all.

Spoiler (click to show/hide)

Next time, we'll add some shark tanks.


An award for our dolphin show.
(https://i.imgur.com/7qqXnDs.png)
Zoo Rating:92/95
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: duckman on July 11, 2020, 12:11:05 am
With all the exhibits and animals we have now, we may as well add a compost building somewhere to get a bit of money back. It basically destroys guest satisfaction though, so it needs to be somewhere remote and out of sight.

As for sharks, let's get a whale shark. Maybe some baleen whales too for a giant marine animals tank, provided they get along well enough.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on July 11, 2020, 04:02:33 am
+1 To the sharks as that is what I was going to suggest.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: mightymushroom on July 11, 2020, 07:41:45 am
As for sharks, let's get a whale shark. Maybe some baleen whales too for a giant marine animals tank, provided they get along well enough.
+1
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Happerry on July 11, 2020, 04:30:05 pm
Sharks and or Whale Sharks sound fun. Can I also suggest a Yeti exhibit?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 11, 2020, 09:35:16 pm
Shark tank

Spoiler: Zoo map (click to show/hide)

January-September, Year Five

Before we start on sharks, we've got to work on some problems that have emerged with guest satisfaction. While donations are still pouring in, we have more angry guests than I'd like. Since we're almost completely dependent on the donation flow to survive our massive upkeep costs, this could become a problem later on.

Spoiler (click to show/hide)

I've added restaurants to areas with too many unsatisfied guests that don't already have a nearby restaurant. One along the main tunnel to the aquatic section, and another in the hub. Sorry to lose one of the lava pits, but it's for the Greater Good.

Spoiler (click to show/hide)

Our aquatic section has always been the most popular guest area, but the safari hike has quickly grown to compete with it.

Spoiler (click to show/hide)

I was in the aquatic section considering how to boost the popularity of our undervisited normal and prehistoric sections when an alert went off.

Spoiler (click to show/hide)

An under-maintained fence on the Allosaurus exhibit weakened enough that the dinosaur was able to break through.

Spoiler (click to show/hide)


The DRT responded quickly, but this time the Allosaurus wasn't in a mostly deserted construction site. Guest 2096 was just outside the enclosure when the breakout occurred.

Spoiler (click to show/hide)

At least Guest 2097 getting stomped on flung around like a toy delayed the Allosaurus' rampage long enough for the DRT to get into position and recapture the dinosaur. The Allosaurus has been returned to his cage and given the strongest fencing available. Guest 2097 survived the attack, but is very angry with the Headshoots Zoo. At last report, he was leaving the Moon to visit an amusement park instead.

Spoiler (click to show/hide)

Excellent suggestion on the compost building, Duckman! Our animals collectively produce an enormous amount of poop, and this building will let us turn it into an asset. The building paid itself off within minutes of its construction.

Spoiler (click to show/hide)

That one compost building easily blew our admission and dolphin show profits out of the water and is singlehandedly competing with the concession sales of every restaurant and gift shop in the zoo. It is, by far, the single most valuable object in the zoo.

I don't think there's much reason to build another one though, since the one building is enough to handle our dung supply. We've put the building itself in the back of the prehistoric section, as far away from people as possible. Along with reducing our dependence on the often fickle donations, we were able to use the money to hire more keepers to solve a problem with the amount of poop in the safari section bothering guests.

By February, our T. rex achieved full size.

Spoiler (click to show/hide)

Over the next several months, we began building the whale tank. Progress was slow as we recovered from about 30 donors pulling their funding after Guest 2097's "unfortunate incident."

Spoiler (click to show/hide)

We also expanded the hammerhead tank, in anticipation of adding more sharks later.

Spoiler (click to show/hide)

Construction was then put briefly on hold due to an interruption.

Spoiler (click to show/hide)

A little girl fled down the yellow brick road as a maintenance worker rushed past, fixing the hole in the fence as the grizzly bear chased her.

Spoiler (click to show/hide)

Nobody was hurt in the breakout, as a zookeeper was able to tranquilize the bear before he got very far.

Spoiler (click to show/hide)

At least the bear wasn't all that stressed by his brief taste of freedom. Once the tranquilizers wore off, he promptly decided to take a nap again by his pond.

Spoiler (click to show/hide)

Our Spinosaurus, Ankylosaurus, and Triceratops are all adults by now.

Spoiler (click to show/hide)

After that brief incident of terror was over, we bought and housed our whale shark.

Spoiler (click to show/hide)

Not long after, two humpback whales were added to the mix.

Spoiler (click to show/hide)

Two pairs of mako and tiger sharks fit in happily with the hammerheads.

Spoiler (click to show/hide)

Some months after that, we added the yeti exhibit Happerry suggested.

Spoiler (click to show/hide)

The yeti exhibit and our concentrated effort to gather up all the lucrative poops won us the Highest Quality Exhibits award, with a $40,000 prize.

Spoiler (click to show/hide)

That money was very helpful in funding our last shark exhibit, a pair of great whites.

Spoiler (click to show/hide)

With the rest of our prize money, we were able to afford the second walker pen.

Spoiler (click to show/hide)


A humpback whale mother breaches as her calf swims nearby.
(https://i.imgur.com/ATrnoaW.png)
92/95, and often spiking to 94.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on July 12, 2020, 03:27:15 am
Looks like we need more maintenance guys.

And maybe some new unicorns.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: mightymushroom on July 12, 2020, 07:14:03 am
The regular animals could use some more multispecies exhibits. How well do various primates get along?
I see chimpanzee, gorilla, mandrill, and orangutan all listed under rainforest.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: duckman on July 12, 2020, 12:08:27 pm
Have we been designating staff to exhibits? It would probably cut down on the number of keepers we need if the ones taking care of the safari area don't keep trying to walk halfway across the zoo to take care of the regular exhibits and vice-versa.

And we could probably do with some more diverse exhibits further in to try drawing in guest(maybe designate a tour guide too?). Kind of problematic with the dinosaurs though, since the big carnivores don't mix with anything.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 12, 2020, 11:46:46 pm
Moon of the Apes

Spoiler: Zoo Map (click to show/hide)

September-January, Year Five and Six

Have we been designating staff to exhibits? It would probably cut down on the number of keepers we need if the ones taking care of the safari area don't keep trying to walk halfway across the zoo to take care of the regular exhibits and vice-versa.

We have, yes. This is our collection of staff at the start of this update. I like to name them after the animals they're assigned to, to help me keep track. You can't see it in the picture, but MooseCrocTiger is also responsible for the Yeti. RooPeng's name was outdated, he's actually responsible for the cheetahs rather than the kangaroos now. We could really use more keepers, particularly for the main safari area, but we do need to consider their $800 a month price tag. Per Zultan's suggestion, we hired two more maintenance workers just after the image was made. We also went ahead and tried a new zookeeper for the main safari area. The poop in there is a major issue.

Spoiler (click to show/hide)

A minor tweak to the shark tank's foliage won us an award.

Spoiler (click to show/hide)

The prize money plus a bit of our reserve funded the return of unicorns to Headshoots.

Spoiler (click to show/hide)

We've hired a new zookeeper to care for both our walker exhibits, taking some weight off JungleCheetahPeng.

Spoiler (click to show/hide)

As I waited for money to build the multispecies ape exhibit, our unicorns produced a foal.

Spoiler (click to show/hide)

By the end of Year 5, we were able to build a primate wing with a multispecies exhibit housing gorillas, chimps, mandrills, and orangutans. I took the liberty of adding one of our newly researched animal houses next door to display smaller primates.

Spoiler (click to show/hide)

At a rating of 94, we are inches away from being declared Best Zoo. With the prize money we'll earn, I'll buy a bunch of penguins and get us an award for that. That'll get us to 15 awards, winning us the Best Zoo in the World award as well. That'll give us $100,000, which will allow us to easily afford the AT-ST enclosure and complete our walker collection. If you've got any other suggestions, I'd be happy to try and add them in before we're done.

Once we're done, I'll take a break for a little bit and then we can start on Zoo Tycoon 2.


Our Spinosaurus happily roars over its home.
(https://i.imgur.com/Q8sGoCl.png)
Zoo Rating:94/95
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on July 13, 2020, 04:30:24 am
What about some deer and some of those animal houses?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 13, 2020, 05:43:15 pm
The Best Zoo in the World

January-July, Year 6

(https://i.imgur.com/KGwVll4.png)

"Hi! I'm Maria, and I'll be your tour guide today at the Headshoots Zoo!"

Spoiler (click to show/hide)

"Starting our tour with the safari hike, our first encounter is Headshoots' collection of Triceratops and Ankylosaurus. These giants provide us a glimpse into the ancient life of our homeworld. We'll encounter more like them later."

Spoiler (click to show/hide)

"If you'll look to your left, you'll see our lion pride. The lion is one of Earth's most iconic beasts, and has been a symbol of royalty for millennia."

Spoiler (click to show/hide)

"One of my personal favorite exhibits, this massive valley recreates the African savanna."

Spoiler (click to show/hide)

"The muddy exhibit here houses a large family of warthogs."

Spoiler (click to show/hide)

"Crossing the central hill, we can observe leopards, spotted hyenas, and African wild dogs."

Spoiler (click to show/hide)

"Not all savannas are in Africa. This exhibit houses the Indian blackbuck and the Australian kangaroo."

Spoiler (click to show/hide)

"Finishing our safari, we hope you enjoy this lagoon as much as its hippopotamus and flamingo residents do."

Spoiler (click to show/hide)

"Before we move on to the aquatic sector, fans of mechanized wildlife will be pleased to see our collection of walkers in their giant enclosures. Colossal AT-ATs, swift AT-STs, and classic AT-TEs have all found a home here alongside the more conventional animals, free of the tripwires and Ewok poachers plaguing their natural habitats."

Spoiler (click to show/hide)

"Here to welcome us to the aquatic sector are our pair of great white sharks."

Spoiler (click to show/hide)

"Accompanying them are the largest animals in the zoo, a pod of humpback whales and their whale shark friend. These gentle giants feed exclusively on tiny krill."

Spoiler (click to show/hide)

"At our crustacean house, many of these undersea arthropods are available for your observation and education."

Spoiler (click to show/hide)

"A frightening school of mako, hammerhead, and tiger sharks looms above us on the right, while lightning-fast marlins swim and leap on our left."

Spoiler (click to show/hide)

"Entering the main area of the aquatic sector, we travel past the many tentacles of our Pacific octopuses and lion's mane jellyfish."

Spoiler (click to show/hide)

"Make sure not to miss out on our award-winning dolphin show! While you're here, check out our pod of belugas and the tropical aquarium."

Spoiler (click to show/hide)

"The harbor porpoise completes our tour of the aquatic sector. These are some of the smallest of all marine mammals."

Spoiler (click to show/hide)

"Looping back through the central hub, olive baboons and the endangered Mexican gray wolf introduce us to the golden paths of the land animals' chamber."

Spoiler (click to show/hide)

"A grizzly bear watches over the way down the western half of this chamber."

Spoiler (click to show/hide)

"A Himalayan yeti can be spotted here, at the intersection before our reptile house and aviary. If you're hungry, one of Headshoots' many restaurants is here to assist you."

Spoiler (click to show/hide)

"Reindeer, saltwater crocodiles, cheetahs, and Bengal tigers occupy the center of this chamber."

Spoiler (click to show/hide)

"A herd of Canadian moose and unicorns provides a truly mythical viewing experience."

Spoiler (click to show/hide)

"Africa, Malaysia, and South America come together here for our herd of bongos, giant anteaters, and Malaysian tapirs."

Spoiler (click to show/hide)

"Next door, our insect house provides a safe haven to a wide variety of exotic bugs."

Spoiler (click to show/hide)

"Please be quiet here so as not to disturb our special guest from the Greater Republic of Hong Kong, Winnie the baby panda."

Spoiler (click to show/hide)

"At the far end of this chamber, Headshoots houses the Moon's largest collection of nonhuman primates."

Spoiler (click to show/hide)

"Up next is our famous Iceberg Lou-...(Huh, that's new. The tour program isn't even updated yet.) Uh, um, please enjoy our penguin colony, before ascending the steps to see a collection of bats generously donated by...the Wayne Foundation?"

Spoiler (click to show/hide)

"The last area on our tour is the prehistoric sector. Here, we can view Headshoots' diverse array of Earth's most ancient life, resurrected by the Ssarscel Method. To begin, our Pterodactyl and lepospondyl houses showcase many species of pterosaurs and primordial tetrapods."

Spoiler (click to show/hide)

"Here we see our feisty Allosaurus and lumbering family of Megatherium, or giant sloths. Careful not to touch the electric fence!"

Spoiler (click to show/hide)

"The well-armored Stegosaurus was once a common sight in North America."

Spoiler (click to show/hide)

"The Spinosaurus is the largest of all carnivorous dinosaurs."

Spoiler (click to show/hide)

"Finally, I'd like you to meet our unforgettable king of the dinosaurs, Tyrannosaurus rex himself!"

Spoiler (click to show/hide)

"We hope you had fun on your visit to the Headshoots Zoo! Please come again soon! Souvenirs are available at any of our several gift shops."

Spoiler: Zoo Map (click to show/hide)



I hope everyone enjoyed building the Headshoots Lunar Facility! I had a great time putting together all of your suggestions. After I added the reindeer and animal houses for King Zultan, all we had to do was tweak things to get that last 1% boost in zoo rating. It was surprisingly difficult, but we eventually made it over the line in a string of awards. We earned "Most Popular Zoo" for reaching the guest cap, which meant we were at 14 awards when we finally earned Best Zoo. As a result, we won Best Zoo and Best Zoo in the World simultaneously. Best Zoo in the World came with a free baby panda, which triggered an additional reward for having one.

Spoiler (click to show/hide)

I'm going to take a break for a week or two, while I prepare to rework the OP for Zoo Tycoon 2 and maybe work on a Dwarf Fortress mod. I'd prefer to keep using this thread, rather than start several more for subsequent tycoon games. I'll rename it when we start Zoo Tycoon 2.

Zoo Tycoon 2 plays much like this one, with its largest change being that we can now go into 1st-person mode and take care of the animals ourselves. The Dinosaur Digs and Marine Mania expansions were both remade for the sequel, Dinosaur Digs being renamed Extinct Animals. Along with those, the new Endangered Species and African Adventure expansions were released. African Adventure adds a collection of new African animals, as the name would suggest. Endangered Species also adds a bunch of endangered animals, but more importantly it adds elevated paths, sky trams, and jeeps so we can set up an actual safari ride this time. Extinct Animals also allows us to build a lab and dig up fossils to clone dinosaurs ourselves. If there are no objections, I'd also like to include the excellent Paranoia expansion mod by Z-Studio. This mod adds cryptids and mythical creatures, such as chupacabras and unicorns. It also includes a few outright fictional animals, such as graboids.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: mightymushroom on July 13, 2020, 08:15:22 pm
 :D Love it!
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on July 14, 2020, 03:51:58 am
This turned out whey nicer than the zoos I made when I played the game.

Also what do you have in mind for a dwarf fortress mod?
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 14, 2020, 09:42:30 am
Also what do you have in mind for a dwarf fortress mod?

I want to make a Spongebob total conversion, partially as practice for something else.

*Oops, I forgot to include the "normal" section in the final zoo map. Fixed.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: EuchreJack on July 14, 2020, 03:47:00 pm
Also what do you have in mind for a dwarf fortress mod?

I want to make a Spongebob total conversion, partially as practice for something else.

*Oops, I forgot to include the "normal" section in the final zoo map. Fixed.

As opposed to default Dwarf Fortress, where Spongebob is a villain that comes by and kills all your dwarves.  Makes sense.
EDIT: Nevermind, they become harmless when they wear trousers. (https://dwarffortresswiki.org/index.php/DF2014:Sponge_man)
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Yoink on July 17, 2020, 07:18:35 pm
Awesome! Really nice touch with the guided tour for the final post, bravo. Though it looks like I've been slacking re: the rusty fences...   

Long live Headshoots!   
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Enemy post on July 17, 2020, 09:34:14 pm
Awesome! Really nice touch with the guided tour for the final post, bravo. Though it looks like I've been slacking re: the rusty fences...   

Long live Headshoots!

Thanks!

Also, yeah, fences are a major problem on that map. All the decorative plexiglass along the edges distracts the maintenance workers.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: King Zultan on July 18, 2020, 02:26:25 am
I think that's one of the reasons I never chose that map especially since I'd try to keep them to continue the aesthetic.
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: Happerry on July 18, 2020, 07:42:05 am
A very nice zoo. Once you get done with your vacation I'll be looking forwards to the next one. ^_^
Title: Re: Bay 12 builds a zoo:Let's Play Zoo Tycoon
Post by: EuchreJack on July 24, 2020, 03:25:16 pm
Awesome! Really nice touch with the guided tour for the final post, bravo. Though it looks like I've been slacking re: the rusty fences...   

Long live Headshoots!

Thanks!

Also, yeah, fences are a major problem on that map. All the decorative plexiglass along the edges distracts the maintenance workers.

I don't see anything wrong with the fences.  Who doesn't love dinner and a show?
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on July 27, 2020, 07:11:18 pm
Alright, I've finished my break. Who's ready for Zoo Tycoon 2?

(https://i.imgur.com/9QS5YrV.png)

This time, our goal is to achieve a 5-star zoo rating. Like the Best Zoo award we earned last time, this requires a successful zoo, well cared for and diverse animals, and happy guests. We'll also be doing various side challenges the game gives us for the prizes, which include boosts to rating, money, and free animals. We can also boost our fame by releasing animals to the wild, to a point.

Gameplay in the sequel is largely similar to the original, but there have been a few important changes I should let you know about. Exhibits are far simpler and cheaper than they used to be, but the animals themselves are now the primary expense. Awards are much less important now, since challenges have replaced them. However, easily the biggest change is that we can now go into 1st person mode and take care of the zoo ourselves. This will save us a lot of money, although we will eventually need employees so I'm not constantly stuck raking poo instead of building.

Along with the normal animals of the vanilla game, Zoo Tycoon 2 has four expansions. The first two were Endangered Animals and African Adventure. As you probably guessed, these add more endangered and African wildlife to the game. Endangered Animals also adds structures that allow us to build elevated paths and vehicle tours with jeeps and sky trams. Those two were followed up by Marine Mania and Extinct Animals. Returning from the original game, these add Sea World and Jurassic Park-inspired content to the game. Marine Mania brings back the aquatic shows from the original game, while Extinct Animals adds the ability to build an Extinct Research Lab and clone animals ourselves for free. That'll be a major help once we can afford it, given the high cost of animals in this game. There were also a few bits of free DLC, adding Christmas themed content and a few new animals and items. Finally, I've added two mods. The first is Z-studio's popular Paranoia (https://thezt2roundtable.com/paranoia-t11577.html) mod. This mod adds cryptids, mythical creatures, and a few outright fictional animals to the game. It also adds various objects that allow us to build museum-themed indoor exhibits. Despite having "official" biomes, anything from Paranoia is actually fine in any biome, aside from the ones that require water to live. The other is Crocodylia (https://www.nexusmods.com/zootycoon2/mods/60), a small pack of crocodilians.

Before we begin, we need to choose a map. Sadly, the Moon is no longer available. In exchange, we'll be playing on a large map this time.

Spoiler: Everglades swamp (click to show/hide)

Spoiler: The Alps (click to show/hide)

Spoiler: Island (click to show/hide)

Spoiler: The Woods (click to show/hide)

Spoiler: City Zoo (click to show/hide)

Spoiler: South Pole (click to show/hide)

The OP's been updated for the new game.



(Unfortunately, I never did get around to making that Spongebob mod I mentioned before. I started it, but I got distracted reading Worm (https://parahumans.wordpress.com/).)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on July 27, 2020, 07:46:30 pm
How much open water is actually involved in the "pelagic" map? Could we do something crazy like build an island for each biome and have guests get around by elevated minecart aerial trams into protected viewing hubs while the animals roam with minimal containment?


Another initial idea is an Alpine zoo that we can fill with mostly tropical rainforest for a Xanadu / Lost Valley effect. Mountainhomes Mountain biomes are naturally attractive to dwarven zookeepers.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on July 27, 2020, 07:56:03 pm
How much open water is actually involved in the "pelagic" map? Could we do something crazy like build an island for each biome and have guests get around by elevated minecart aerial trams into protected viewing hubs while the animals roam with minimal containment?

Another initial idea is an Alpine zoo that we can fill with mostly tropical rainforest for a Xanadu / Lost Valley effect. Mountainhomes Mountain biomes are naturally attractive to dwarven zookeepers.

We could do both of these ideas, once we have the money for it. Pelagic doesn't naturally have too much water, but we could easily add more. Changing the environment and adding water is pretty cheap in this game. I would add that sky trams would be a lot less efficient than just building elevated paths, but the stone paths might suit a "dwarven" aesthetic better anyway.

*Also, I decided to throw in the Crocodylia (https://www.nexusmods.com/zootycoon2/mods/60) modpack at the last minute, simply out of personal preference.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on July 27, 2020, 08:15:53 pm
Pelagic doesn't naturally have too much water,
In that case I am deeply offended by the misuse of the word 'pelagic'.
I think I'll vote Alpine instead.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on July 27, 2020, 08:19:26 pm
To be fair, there is a visible ocean surrounding the outskirts of Pelagic's map, just not one we can access.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on July 28, 2020, 02:34:39 am
I say we go with the swamp so we can tell people to get out of our swam!
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: lukerules117 on July 28, 2020, 06:08:40 pm
Swamps, mountains, or an island all sound a bit inaccessible for our guests. I think for realism sake we should put our zoo in a high traffic area like Antarctica.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on July 28, 2020, 11:16:13 pm
Looks like we have a winner. Our next zoo will be in a swamp. Glad we grabbed those extra crocodilians!

Welcome to the forum, Luke!

Opening Day

Zoo fame:0.5 stars.
Spoiler: Zoo Map (click to show/hide)

January 1st, Year One

The zoo is open.

Spoiler (click to show/hide)

We've got a large swamp to build in with some jumbled paths, many plants, and a bit of damp wooden furniture scattered about. Lots of flat land aside from the water, so we have plenty of space for building.

Spoiler (click to show/hide)

Our first challenge has been given by Animal Care Quarterly, requesting that we take a photo of an African buffalo being viewed by a guest. In exchange, they'll give us $1,500 dollars. This effectively means that they're offering to cover the costs of our first animal, as long as it's an African buffalo. Fittingly enough, those are swamp animals. I think it's a good offer, but I'll leave it up to you to decide what we do first.

Spoiler (click to show/hide)

By the way, what should our zoo's name be?



The parking lot and landscape outside our as-yet unnamed zoo.

(https://i.imgur.com/BWpP6VJ.png)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on July 29, 2020, 03:42:51 am
Those are some high quality cars right there.

I say we take the challenge and get the buffalo, and to continue the tradition of naming the zoo after famous dwarven fortresses I say we name this one HellCannon.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: lukerules117 on July 29, 2020, 10:58:09 am
+0.5 for HellCannon because I don't really remember that fort

Sure, lets give the people what they want to pay us to put in. After that lets put in a dwarf crocodile exhibit and whatever facilities are need to keep the guests from shitting up the place with their complaints, litter, and non-empty wallets.



>Welcome to the forum, Luke!

Thanks, though it's more like welcome back as I used to be fairly active 6-7 years ago, took a long hiatus and forgot my login info

Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on July 29, 2020, 11:39:13 am
I'm sorry to say these classic fort names are from before my time. I need to spend more afternoons browsing the Hall of Fame. (Except Boatmurdered. Of course I've read Boatmurdered.)

Could you please explain for our benefit what goes into the Paranoia Museum, and if it does anything for visitors? There's only like 2-3 screenshots in that link and I'm too lazy to browse the development discussions. If it turns out to be interesting we should reserve a special spot in the zoo to build up to it, like an old manor house surrounded by a zoological "garden."


Meanwhile, +1 to buffalo challenge and dwarf crocodiles. Mmm, tasty crocodile eggs.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: CABL on July 29, 2020, 11:50:09 am
+0.5 for HellCannon as well. I've never read about that fortress, but the name is pretty damn badass.

Also, I've missed the map selection vote. Shit.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on July 29, 2020, 12:54:44 pm
Sorry about that, CABL. I would have waited longer, but the swamp seemed to have a clear lead. Honestly, I'm a bit surprised Antarctica didn't win.

To Mightymushroom, the Paranoia museum is really a collection of walls, windows, paths, elevated paths, fences, and a few more decorative parts. Putting them together allows for custom buildings and interior exhibits, similar to Planet Zoo. There's no practical reason to use them, it's expensive and I don't think the guests care. At least, no more than they do about flowerbeds? I haven't tested them for that. Still, it looks cool. It's easier to show what it does than it is to explain it, so here's an example of a museum I built with the parts in freeform mode with unlimited money.

Spoiler (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on July 29, 2020, 01:47:32 pm
Okay, so the museum is not so hot when I see it in practice. Those textures don't do much for me. Thanks for answering.

I'll vote for any name if we can make it "____ Gardens"
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on July 29, 2020, 09:05:53 pm
In a change from before, I think from now on I'm going to make the "zoo map" spoiler reflect our zoo at the end of the update rather than the beginning. It'll be better for seeing the overall zoo, since taking high-angle screenshots without the UI getting in the way is more difficult now. I'll be taking most of the screenshots for this LP from ground level, since I'm using an ingame camera.

Everybody's got a water buffalo

Zoo fame:0.5 stars
Spoiler: Zoo map (click to show/hide)

January-February, Year One

We are now the HellCannon Gardens.

Spoiler (click to show/hide)

With our initial $5,000, we set up our first buildings and bought an African buffalo, per the request from Animal Care Quarterly. I also sold some trees, unnecessary paths, and furniture to get us some extra money.

Spoiler (click to show/hide)

I tried to make the buildings fit our "swamp" theme. Slowly, but surely, guests began to wander in. We quickly completed our first challenge.

Spoiler (click to show/hide)

Our guests have actual names now. Our first customer was the one shown here, Tracy Piaseczny.

Using the profits from the photograph, we were able to afford a second buffalo and our first donation box.

Spoiler (click to show/hide)

While waiting for the money to build a dwarf crocodile exhibit, we were given an exciting opportunity to cripple our income for months by a local venture capitalist.

Spoiler (click to show/hide)

I went ahead and rejected the offer. We'll get it again later, if you all really want to go for it eventually.

I also turned down an offer from a matching donation program, for now. It would normally be a good deal, but our buffalos aren't drawing enough donations yet and it would have stopped us from getting a better challenge for a while.

Spoiler (click to show/hide)

By early February, we got a really good challenge.

Spoiler (click to show/hide)

Our admission fees are trivial at the moment anyway, and it'll be easy to keep our buffalos healthy for a month. We've accepted the challenge, and the upfront money paid for our first dwarf crocodile.

Spoiler (click to show/hide)

There's a day/night cycle now, making for some fun opportunities for screenshots.

Spoiler (click to show/hide)


A frog wanders through the grounds of the HellCannon Gardens.

(https://i.imgur.com/tpfnxYJ.png)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: lukerules117 on July 29, 2020, 09:26:40 pm
If not for the challenge I'd say to see if we could shove a bongo in there but I get the feeling at least one of them might not like it at first.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on July 30, 2020, 04:59:05 am
Is it time for zebras, or should we wait a little longer for that kind of thing.

Also I have no idea what animals you can get in this game, as I only messed with it a little just long enough to find out you could kick tires and have several hundred zebras wandering around.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: lukerules117 on July 30, 2020, 07:59:16 am
Is it time for zebras, or should we wait a little longer for that kind of thing.

Also I have no idea what animals you can get in this game, as I only messed with it a little just long enough to find out you could kick tires and have several hundred zebras wandering around.

The OP has been updated for zoo tycoon 2 and has a list of the animals we can get and our next unlocks.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on July 30, 2020, 10:12:13 am
Didn't realize that's where the new stuff was.

Also I kind of want to have a pin that has a ATM in it surrounded by gravestones, or maybe a gazelle.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on July 30, 2020, 11:58:56 pm
Moving the map and fame section to the end of the update, since they're meant to represent where we are at the end of the post.

Construction

February-June, Year One.

The rest of February was largely uneventful. Our zoo carried on as we waited for the challenge to officially complete, and we gave our dwarf crocodile a treat.

Spoiler (click to show/hide)

It wasn't too long until we reached our first full star.

Spoiler (click to show/hide)

By the beginning of March, the city council announced that they were pleased with our results.

Spoiler (click to show/hide)

With the proceeds, I bought a mate for our crocodile and built a version of King Zultan's request. I wasn't entirely sure what you were going for, but hopefully this is close. I left it open so the guests can actually use the ATM. I'll add more graves later as our budget permits.

Spoiler (click to show/hide)

Over the next couple months, we completed another challenge and our first baby animal was born.

Spoiler (click to show/hide)

We picked up a gift cart to help the guests empty out any money they'd rather not spend on hot dogs or donations.

Spoiler (click to show/hide)

By May, we won our first award.

Spoiler (click to show/hide)

Finally, we finished up another $5,000 challenge in June.

Spoiler (click to show/hide)

I think we made good use of the prize money.

Spoiler (click to show/hide)

That exhibit now contains two bongos and two dwarf crocodiles. It required a good deal of expansion to create sufficient land area for the bongos, but I think it'll work out, since the bongos don't bother the crocodiles and the crocodiles are too small to hurt them.

Doing the dirty work.
(https://i.imgur.com/8cC1rcP.png)

Zoo fame:1 star
Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on July 31, 2020, 02:55:39 am
built a version of King Zultan's request. I wasn't entirely sure what you were going for, but hopefully this is close. I left it open so the guests can actually use the ATM. I'll add more graves later as our budget permits.
I have no idea but the idea struck me as funny for some reason, but yes it needs more graves.


Also I feel like killer penguins are something we should strive to have in our zoo in the future.

Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: CABL on July 31, 2020, 07:57:10 am
Sorry about that, CABL.

Nah, that's my fault. I wanted to login, but got distracted by some RL stuff.

Also I feel like killer penguins are something we should strive to have in our zoo in the future.

+1. Also, return of Mr. Cobblepot's criminal empire and his "ice cream" stands.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on July 31, 2020, 08:05:59 am
Before we have killer penguins, can we have common peafowl?
And an elephant fountain.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on July 31, 2020, 09:06:24 pm
Graves and Peafowl

June-July, Year One.

So I have good news and bad news to start off June. The good news is that we were promptly offered an easy challenge for a lot of money, and the bad news is that the dwarf crocodiles and bongos proved incompatible in the long run. A dwarf crocodile was somehow able to kill an adult bongo. Thankfully, an (actual) fortuitously timed crash eliminated the bongo-slaying incident while sparing the challenge.

Spoiler (click to show/hide)

This time, we've kept our bongos safe from their improbable assailants by splitting the rainforest exhibit in two. In the process, I learned something new about the game. Before, I was taking aerial screenshots by simply switching into 1st-person camera mode in midair and taking the shot quickly. However, just now I realized I can just save the game and take a normal screenshot while the UI is briefly removed. Wish I'd noticed that earlier.

Spoiler (click to show/hide)

By late July, we had won the challenge. Getting the enrichment object photo was trivial, since we were able to fulfill the condition with a picture of a bongo just looking at a salt lick. The baby took longer, since the African buffalo's first calf had already grown up. Fortunately, the mother buffalo was pregnant again.

Spoiler (click to show/hide)

We used the prize money to build the peafowl exhibit that Mightymushroom requested. I would also have added Mr. Cobblepot's ice cream stand, but we haven't unlocked those just yet.

Spoiler (click to show/hide)

The rest of the money went to adding a whole bunch more graves to King Zultan's ATM. No idea who they all are, but I'm guessing they weren't very popular based on the tendency of our guests to regularly visit and applaud the graves.

Spoiler (click to show/hide)

Next up is the killer penguin. That one's going to have to wait for next time, I think. To get the killer penguin, we're going to need an Extinct Research lab. The lab will cost us $8,000 and require $1,250 a month from our budget. It'll be difficult to afford that, but it will mean that we can start cloning extinct animals for free by gathering fossils.

*Whoops, nearly forgot Mightymushroom's elephant fountain.

Spoiler (click to show/hide)

The HellCannon Gardens, as seen from above.
(https://i.imgur.com/c087mjg.png)

Zoo fame:1 star
Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: lukerules117 on July 31, 2020, 10:17:47 pm
>A dwarf crocodile was somehow able to kill an adult bongo.

It wouldn't be a bay12 zoo without some senseless act of aggression leading to an unexpected death, however I am still determined to shove animals in the same exhibit whenever possible, and to that end I say we get a flamingo(just one until we know if its a danger) to put with our bison. It will add some color to our zoo, be our first bird, and at least neither of them are known to eat things similar to each other. Lets also get a dromedary exhibit going as they're an animal that's relatively common in DF and I recall at least one of the hall of fame succession forts had an issue with them at one point.

TL;DR version: Buy flamingos to absorb the upkeep of the research lab, make note to eventually get dromedaries when we start savanna.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 01, 2020, 05:52:17 am
I like how people clap at the graves.

Also I think it might be zebra time, unless we don't have those unlocked then we should start planning out a jeep ride through the swamp thing.

Do any of the mods you got include something similar to Shrek because we're in a swamp and we need it.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on August 01, 2020, 08:05:53 am
I just noticed that all the animal heads on the front of our zoo sign have corresponding bodies on the back of our zoo sign. I'm not sure how I feel about having a collection of animal butts for our visitors' final impression.

I like flamingos, however,
It will add some color to our zoo, be our first bird,
the male peafowl spreads his tail fan and gives you a contemptuous *squaw-awk*.

For multi-animal exhibits, it looks like desert can combine 3 species for us right now: dromedaries, oryxes, and desert tortoises.
Other environments (savannah, jungle) may do bigger collections eventually but aren't unlocked yet.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Naturegirl1999 on August 01, 2020, 09:07:20 am
There are swamp things that aren’t Shrek, Will-o-wisps often occur in swamps, though they’re more more of a phenomena not a creature
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 02, 2020, 12:14:05 am
I looked around, but I don't see any Shrek mods. Paranoia does have the ability to place Will-o-wisps that wander around our zoo, so we'll make sure to pick up some of those later.

Short update for today. I didn't get everything done, but I think we need to focus on getting the lab for now if we're going to get that killer penguin. I'll keep the other suggestions in mind for after we build it.


Baby animals

August-October, Year One.

First, I took a challenge to boost our fame. I probably shouldn't have, since it slowed getting your suggestions done, but it'll help us in the long run.

Spoiler (click to show/hide)

Before completing it, we reached 1-1/2 stars, unlocking new animals and a few more scenery objects.

Spoiler (click to show/hide)

Per Naturegirl's request, a flock of will-o-the-wisps has been released into the Gardens. We should see them around in the background from time to time.

Spoiler (click to show/hide)

A detail I appreciate in this game is that guests buy souvenirs based on the animals they've seen. For example, these kids have an African buffalo hip pack and a peacock backpack.

Spoiler (click to show/hide)


Zultan's graveyard-ATM near singlehandedly won us the entertainment challenge.

Spoiler (click to show/hide)

Near the end though, our growing guest numbers forced us to add a new fountain to keep them happy. Only so many people can applaud the graves at once, after all.

Spoiler (click to show/hide)

4/5 allowed guests reached critical boredom levels, but we barely made it over the line and were rewarded with a permanent boost to zoo fame.

Spoiler (click to show/hide)

Something this game improves upon in comparison to the original is that it's much more clear what goes into our rating. There's a chart in the menus.

Spoiler (click to show/hide)

At this point, every species in the park has had babies.

Spoiler (click to show/hide)

At 10 months in, our first animal has died of old age.

Spoiler (click to show/hide)

I was disappointed by how our "swamp" had so little mud and plant life, so I ran the biome brush tool over it.

Spoiler (click to show/hide)

I think our zoo looks more like an actual swamp now.

We have the profit rates to allow it and it was getting a bit difficult to do all the work myself, so we've hired our first two staff members.

Spoiler (click to show/hide)

While we wait to attract Mr. Cobblepot's attention, our guests were complaining about the lack of desserts. We've added a popcorn cart to tide them over.

Spoiler (click to show/hide)


A duck flies through the skies of our swamp.
(https://i.imgur.com/Zsq7QHp.png)

Zoo fame:1-1/2 stars.
Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 02, 2020, 03:23:56 am
STOP, zebra time.


Also I think it is time to build a play ground and surround it by the most dangerous looking crap we can, so we can get an award for most law suits.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 03, 2020, 12:50:12 am
Killer Penguin

October-February, Year One and Two.

Last push toward getting that penguin. We've reached two stars and earned more unlocks.

Spoiler (click to show/hide)

Along with the boost to fame, we now have an upgraded zoo gate. We'll get a new gate for every full star, and if we ever get a million dollars.

Spoiler (click to show/hide)

Our collection of animal butts has been replaced by a more appropriate, albeit less funny, goodbye.

Spoiler (click to show/hide)

Since we now have the ice cream cart, I've replaced our popcorn cart with Mr. Cobblepot's Confectionaries. A mechanical monkey points a hose of snow at visitors.

Spoiler (click to show/hide)

We completed a quick challenge to boost our fame by taking pictures of guests drinking soda and sitting on a bench for a PR flyer.

Spoiler (click to show/hide)

The Animal Hygiene Association is back, offering us money for keeping our animals clean.

Spoiler (click to show/hide)

Our first-generation African buffaloes have died, so we bought a new one to keep the bloodline of their young going.

Spoiler (click to show/hide)

We've upgraded our restrooms with our new family-sized models. It should be a long time before we have any more complaints on that.

Spoiler (click to show/hide)

Just wanted to give credit to the Crocodylia modders here. Even though it's a small modpack, and the animals themselves are so tiny you can barely see them without the camera's zoom feature, they took the time to give baby dwarf crocodiles a unique model.

Spoiler (click to show/hide)

Our guests are enjoying the Gardens!

Spoiler (click to show/hide)

Going into the end of our first year, we won the challenge and earned the $4,550 prize. With that and the money we had recently accumulated, we were now over $11,000. Our profit has skyrocketed in the past couple months.

Spoiler (click to show/hide)

With that, we were finally able to afford our Extinct Research lab. No reason to give our guests access, so we built out at the far end of the swamp.

Spoiler (click to show/hide)

Our killer penguin will be acquired by deliberately failing the prehistoric animal creation process, so I think this is a good time to show the minigame.

With the lab, we can now enter a fossil-hunting mode. This gives us a metal detector-esque gun that finds fossils underground.

Spoiler (click to show/hide)

Each fossil is in several pieces, and sometimes we get a joke item instead of a fossil. The block of ice had apples in it, so we gave it to the bongos as a treat.

Spoiler (click to show/hide)

After we gather all the bones for a particular species, we assemble it in a quick jigsaw puzzle.

Spoiler (click to show/hide)

Then there's a quick time event in the genetics lab, where we have to hit arrow keys and clicks in the right pattern. Later on more and more of the prompts are blacked out, turning it into a memory challenge.

Spoiler (click to show/hide)

When we fail, one of several joke animals are created. Usually they're squirrels, jerboas, giant frogs, or giant butterflies. Unfortunately only the killer penguin counts as a real animal in its own right. I'll release the others into the swamp. Our first creation was a giant butterfly.

Spoiler (click to show/hide)

I'm sure the ecosystem will be ok with a few dozen of these roaming around.

Spoiler (click to show/hide)

I'll admit I made a mistake here. During the attempts to make a killer penguin, I got distracted, forgot what I was doing, and absentmindedly made this bluebuck correctly. I didn't want to get rid of her, so now we have bluebucks. I made another shortly thereafter to keep her company.

Spoiler (click to show/hide)

Adding the bluebuck resulted in us gaining another 1/2 star, raising us to the halfway mark.

Spoiler (click to show/hide)

While we were working on that, we were offered a new chance at the donation matching challenge.

Spoiler (click to show/hide)

We hired an educator to help encourage donations and hopefully reach the goal.

Spoiler (click to show/hide)

Our bongos bred again and decided they were overcrowded. To make room, we released their first, now adult, child into the wild for a permanent minor bonus to fame.

Spoiler (click to show/hide)

Unfortunately, we narrowly failed the donation challenge.

Spoiler (click to show/hide)

We'll try and make it up with a repeat of the stress reduction challenge.

Spoiler (click to show/hide)

Finally, after way more time and effort than I expected it to take, we created a killer penguin egg. While we wait for it to hatch, we built a whole Penguin area just to the side of our entrance. Cobblepot's Confectioneries was moved into the area, along with a new table for the guests to eat their ice cream.

Glad we should be done with the penguin shortly, aside from any danger it causes. That took a while, but I'll circle back and deal with the requests we had to put on the back burner for its sake next time.


A giant frog, created by the unnatural science of the Gardens.
(https://i.imgur.com/ZptL9LZ.png)

Zoo fame:2-1/2 stars
Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 03, 2020, 05:07:57 am
The pirate shipwreck sounds like the kind of thing that would fit in well with our zoo swamp.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 03, 2020, 08:29:16 pm
Unfinished business

February-August, Year Two.

Time to take care of the unfinished requests. We started by adding flamingoes to the African buffalo exhibit, as Lukerules and Mightymushroom suggested.

Spoiler (click to show/hide)

The buffalo exhibit has been slightly expanded to make room.

Our new multispecies exhibit quickly resulted in boosting us to three stars. Some good unlocks this time.

Spoiler (click to show/hide)

Our new shipwreck makes an impressive decoration for our swamp.

Spoiler (click to show/hide)

It was at this point that our killer penguin hatched.

Spoiler (click to show/hide)

We completed the stress reduction challenge without incident, fueling more expansion.

Spoiler (click to show/hide)

This is a potentially lucrative offer. To be clear, I'm pretty sure it specifically wants us to breed animals from the African Adventure expansion. We already have two species from the expansion, and we were already working on a large savanna exhibit for Zultan's zebras and Luke's dromedaries. Dromedary camels are actually desert animals, but animals often tolerate biomes similar to the "correct" one.

Spoiler (click to show/hide)

In the meantime, I added a pair of Masai giraffes to the future zebra enclosure to fulfill the challenge's conditions. They were among the few animals from the African Adventure expansion that were also cheap enough that buying two wouldn't render the challenge reward moot. The savanna exhibit was built large and with room to grow, since I figured you'll ultimately be putting a lot of animals in there if Headshoots was any indication.

Spoiler (click to show/hide)

We then reached 3-1/2 stars. We're moving along quickly, but I expect it'll take a while to get the full five stars at the end. Hopefully this won't be too quick.

Spoiler (click to show/hide)

On June 21st, we added Zultan's zebras to our collection.

Spoiler (click to show/hide)

Unfortunately, we failed the challenge to breed three different African animals. We did get the pregnancies, but the babies hadn't actually been born yet by the time the challenge ended. We were immediately offered a new challenge to earn $8,000 in donations, but that one ultimately didn't work out either.

Spoiler (click to show/hide)

Not long after, we were able to afford our dromedary camels. To accommodate the guests now herding into this area, we added a restaurant and a new educator. Our first educator was personally responsible for $17,228 worth of donations at this point.

Spoiler (click to show/hide)

Almost impressively even by the exaggeratedly short lifespans of Zoo Tycoon animals, our flamingos produced a new generation and died within 6 months of our buying them. I'll keep an eye on that population to make sure they don't die out.

King Zultan suggested a Jeep tour, but I wanted to ask about that. As you can see on the map lower down, none of our exhibits are really big enough yet to ride a car through them. We could run the cars along the outside edge, but that seems disappointing. An alternative might be to build a sky tram. Then the guests can see the whole zoo from above.

One request left to handle:King Zultan's "dangerous playground". We started construction, and before we were even finished we reached four stars.

Spoiler (click to show/hide)

Took a bit, but the playground's finished.

Spoiler (click to show/hide)

It's got a music rock (https://www.youtube.com/watch?v=DVACDBuEngA&list=PL-RRSgfBeVyt-Ry0E34-SCKa9tTUO01Bh&index=5&t=0s), gorilla climbing bars, a turtle trampoline, and a black cat bouncy ride. It's also got a nice stone floor bursting with giant venus flytraps and mythical* man eating trees, a Yateveo and an umdlebe. The umdlebe even gives off poisonous vapors.

*The umdlebe (https://en.wikipedia.org/wiki/Euphorbia_cupularis) is actually a real poisonous tree, but is also the focus of various myths.


Killer penguins can be useful for motivating donations.
(https://i.imgur.com/03cAKe6.png)

Zoo fame:4 stars
Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 04, 2020, 05:15:48 am
That gate is really fancy for a zoo that isn't that big, also what happens if we hit five stars soon is the game over or are we going to try to get 1 million dollars?

Also maybe we should get some of those animal house things.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on August 04, 2020, 07:44:21 am
It would be nice to go for 1 million dollars, I'm just worried that, like last time, saving money instead of throwing whatever wacky stuff into our zoo that we can dream of will be a bit boring.

As an example of wacky stuff: We're a swamp zoo. Maybe we should get all the crocodiles in a wetlands for for our jeep tour.

I don't know how (if) jeeps handle fences and barriers. If the crocodiles don't get along in the same enclosure we may need to use a sky tram and/or elevated path instead.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: lukerules117 on August 04, 2020, 09:55:28 am
I can't help but notice we've unlocked unicorns, let us hope for our zookeepers sake that these are not the like the ones in dwarf fortress. Lets get a cannon and point it facing a long stretch of path and tiles immediately around it look at least somewhat hellish... and then some flowers around that. Not only will it be a literal interpretation of our name, its also a reference to siege weapon mass dodge training.


It would be nice to go for 1 million dollars, I'm just worried that, like last time, saving money instead of throwing whatever wacky stuff into our zoo that we can dream of will be a bit boring.

Saving money is always boring and isn't a good measurement of how well we're doing when there's no time limit to save that money. A much better alternative would be to set a goal based on yearly net income and add back the the cost of your one time fees such as buying the animals themselves and construction. It looks like we haven't even used up a tenth of our property and our enclosures aren't optimized so I'd say our final goal should be around twelve to fifteen times this years profit.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 04, 2020, 12:46:23 pm
If we get to five stars too quickly, we'll keep playing until we reach a better stopping point. No worries.

Like Mightymushroom said, $1,000,000 would be nice, but likely impractical to ever actually reach. Our monthly income is steadily increasing, but we're making a bit over $3,000 a month right now, I think. 12x that as annual income would set a goal for us at 432,000 of annual profit. We'll see where we go. Incidentally, when I checked our finances for this post I noticed that admission tickets represent a trivial amount of our income. Would you all like to make admission free?

The crocodile jeep tour is very much doable. It'll take a long time to build given the costs involved, but we can cordon off a quarter of the zoo for the purpose. Different crocodilian species do fight, usually if one is smaller than the other, but we can build special gates for jeeps to drive through. It'd be a shame to build a massive crocodilian collection in Florida without American alligators, so I'll download a mod for those. There are several that are already based on the Crocodylia mod's base, so that'll work out.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 04, 2020, 11:33:28 pm
Like I mentioned in the previous post, we'll need alligators if our Everglades crocodilian area is going to feel complete. To that end, I've added Scott's American alligator (https://zt2downloadlibrary.fandom.com/wiki/American_Alligator_(Scott)) to our mod collection.

Swamp Jaws

August-October, Year Two

An extremely frustrating bug in this game is that guests occasionally panic at the sight of animals that are still contained in their exhibits. They then run around screaming, which triggers other guests to run. At least it's usually possible to determine why they think the animal is "escaped" and fix the issue. In this case, a kid clipped into the dwarf crocodile exhibit when I loaded in and triggered a fear-plague. Luckily, I was able to contain the affected crowd and move them a bit into the swamp to calm down.

Spoiler (click to show/hide)

Last time this happened, I think it was because the donation box was too close to the fence and guests were technically "inside" the enclosure when they put money in. Nearly all of our guests were affected by the time I fixed it then.

We got an easy challenge for a free animal. Six small restrooms (that were immediately demolished as soon as the challenge was over) got us an American beaver.

Spoiler (click to show/hide)

Another easy challenge, since we could just undo buying those animals after getting the pictures.

Spoiler (click to show/hide)

For earning $5,000 in marine animal donations, we unlocked the dolphin arch.

Spoiler (click to show/hide)

This is one of my favorite challenges. Even if you don't have the appropriate exhibits, you can just make a tiny patch of appropriately-colored grass to for it to count.

Spoiler (click to show/hide)

It's basically just a free $4,000. The money first paid for finishing the fences of our crocodile area. We've cordoned off almost an entire quarter of the zoo grounds for this. It'll be an ongoing project, and we'll separate areas as needed to keep the crocodiles from eating each other. We used themed swamp fencing for this area, which you can see in the distance.

Spoiler (click to show/hide)

The rest of the money paid for the animal houses Zultan suggested. We picked sea horses, jellyfish, reptiles, and bugs for the purpose.

Spoiler (click to show/hide)

Easy enough.

Spoiler (click to show/hide)

Next, we built our actual hell cannon, per Luke's suggestion.

Spoiler (click to show/hide)

Next time, we can start on adding actual crocodiles to the swamp. We can also build a unicorn exhibit, but I wasn't certain Luke meant it as an actual suggestion.


The Killer Penguin's Zoopedia entry.
(https://i.imgur.com/JZvps1z.png)

Zoo fame:4 stars
Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 05, 2020, 04:10:10 am
Since we got the dolphin arch it reminded me that we don't have any fish, we should get some of them.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: lukerules117 on August 05, 2020, 05:19:26 am
>We can also build a unicorn exhibit, but I wasn't certain Luke meant it as an actual suggestion.

Yeah I wasn't too clear on that, but I do want to get a unicorn exhibit so that our guests may watch them majestically impale our zoo keepers eat grass or whatever it is unicorns do.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 05, 2020, 04:15:47 pm
Swamp Unicorn

August-January, Year Two and Three

We started this month taking care of basic construction and waiting for the money to add the new suggestions. Without changing anything substantial, we reached 4.5 stars.

Spoiler (click to show/hide)

We tried the African donation challenge again.

Spoiler (click to show/hide)

In the meantime, we were able to open up our swamp ride with a pair of Cuban crocodiles. I was hoping we'd use these at some point, this species in particular is one of my favorite animals.

Spoiler (click to show/hide)

Since it is a Bay 12-built ride, I figured it'd be appropriate to add a volcano to the tour route. On the practical side, tour objects like these boost the rating and donation profits of our ride.

Spoiler (click to show/hide)

We failed the donation challenge, but no matter. The swamp ride was a resounding success, quickly beginning to generate thousands of dollars in donations even with only the two crocodiles. We added a bat cave and fog machines to further impress the visitors.

Spoiler (click to show/hide)

A long line of guests quickly formed outside the station, so we own a small fleet of jeeps to carry all the visitors through.

Our zoo has grown to the point I needed a second keeper to help out.

Spoiler (click to show/hide)

We took an easy challenge for a free Diprotodon genome.

Spoiler (click to show/hide)

Per King Zultan's request for fish, we built a large tank and added a pair of blue marlins. We should be able to fit plenty more sea creatures in there in the future. Short-finned pilot whales and leatherback sea turtles would make a good match, I think. There was also a good spot for a decoration just outside the tank, so I took the liberty of adding a splash fountain.

Spoiler (click to show/hide)

The female marlin immediately got out of the tank somehow, but we returned it promptly. Maybe it jumped out.

Spoiler (click to show/hide)

Our beaver built two lodges out of some provided sticks.

Spoiler (click to show/hide)

Got a good challenge. $2,000 and an award for a very easy photograph.

Spoiler (click to show/hide)

This was the $2,000 photo, by the way.

Spoiler (click to show/hide)

It's not really an important detail, but I like how every guest has a personal favorite animal. Not sure what causes the patterns, but nearly half the guests currently in our zoo have either Unhcegila/Unktehila (https://en.wikipedia.org/wiki/Unhcegila) or sea lions as their favorite animal.

Spoiler (click to show/hide)

This was a mild surprise. We used to only have three bongos at most, but I had stopped really paying attention to their habitat for a while. Now we have eight of them and climbing.

Spoiler (click to show/hide)

Finally, we got our first unicorn in mid-January. Although nominally an alpine animal, our unicorn was perfectly content to share the grassland exhibit with our surviving bluebuck.

Spoiler (click to show/hide)


A Cuban crocodile watches a passing jeep.
(https://i.imgur.com/7xYqDWO.png)

Zoo fame:4.5 stars
Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 06, 2020, 02:13:18 am
You know what will bring in the donations and money, a donkey jellyfish dolphin show!

Or maybe ten thousand donation boxes and zebras.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: CABL on August 06, 2020, 11:09:40 am
Oh, I keep missing out on this Let's Play, sorry!

Good job on achieving 4.5 stars, BTW.

Any extinct animals that we haven't resurrected yet? I think we should get whatever extinct animals are left on the table, assuming the funds allow it.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 06, 2020, 11:20:04 am
We’ve only resurrected the bluebuck, so far. Getting every available extinct animal would take up the entire zoo, but is there any specific species you’d like? Velociraptor would be fun, and I like Carnotaurus. Extinct animals are free, they just take time to create.

Also, I was thinking about the crocodile swamp. If we get all the available crocodilians, we’ll have to chop it up into a grid. I like the open design, though. It’ll be more difficult and dangerous, but what if we carefully figure out which species can coexist and get a lot of those? The ones that don’t work out can be released to the wild for a boost to our ratings.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on August 06, 2020, 01:23:11 pm
Releasing to the wild sounds like something we should do anyway.

As for coexisting ... aren't all crocodilians cannibalistic based on body size? The ones that are of similar growth tolerate each other pretty well (while easier prey is plentiful) but gladly eat anything smaller than themselves. The exception is that mothers tend to be protective of very young ones. If this kind of behavior is modeled in the game, it could be troublesome to keep breeding crocodiles together even if the adults don't fight too much.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 06, 2020, 01:49:20 pm
Maybe we could have a baby section?
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: lukerules117 on August 06, 2020, 02:41:18 pm
Well given that we have the power of resurrection in our hands I say we use it to show our guests some truely unique animals that will leave them in wonder. As such I suggest we get a giant warthog so we have people left wondering "is that just a pig they bought from the local farm?".
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 06, 2020, 11:21:13 pm
Victory?

January-March, Year 3.

Today, I started out mostly just fossil hunting and saving money for the things we have planned, such as the dolphin show and expanded crocodile population. Not very interesting, but we'll be able to do more fun stuff later.

We got upgraded jeeps as a reward for the $15,000 the tour had earned us. We adjusted the vehicles on the tour accordingly.

Spoiler (click to show/hide)

I don't know if I've ever seen that marine zoo gate. It says it requires $200,000 in marine animal donations.

Our Cuban crocodiles bred, building a nest at the foot of the volcano.

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As a reward, we received a balloon bouquet. We'll get one of these every time we successfully breed an endangered or extinct animal.

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I was surprised to find out about this mechanic. I got a message that our first dwarf crocodiles were "about to reach full size" and went to check up on them. Turns out Crocodylia's crocodilians get significantly larger after a few years.

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We've got a good challenge to make three different exceptional animals within 2 months for $7,500. That shouldn't be too difficult, as long as we're picking the one-star animals.

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We had an unusual guest in the lab while creating a new bluebuck to fit into the preexisting exhibit.

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After the bluebuck, a pair of baby Sivatherium were added to our savanna enclosure.

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Dodos joined the bongo exhibit, completing our set of easy to care for animals torn from Death's clutches.

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The $7,500 was a pretty good reward for whatever untamable genetic power we may or may not have unleashed. We used it to buy a second unicorn to establish a breeding population.

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We had to release some of our bongos to the wild to make room in the enclosure.

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Our peafowl died out, so we replaced them with four new ones. Two males and two females, so this investment should last a while.

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While fossil hunting, we hit one of the few mandatory challenges in the game. A power surge burnt out "all" our aquarium filters.

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We only had a single filter to clean the marlin tank. It cost us $1,000 to replace it, but we can make that back very quickly and waiting for insurance would block us from getting any better challenges in the two months it takes them to process the claim.

It took us a while to find all the 1-star fossils. Although a bigger map is generally better, it does make it a lot harder to find fossils, and you need to find every fossil from the lower levels before you can find better ones. In the end though, we did it and the fossil finder was upgraded for the 2-star set.

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Our namesake cannon apparently contained a quagga fossil.

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The Sivatherium reached adulthood after one month.

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We had to deal with a disease breaking out in the park in mid-March.

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The way the disease treatment minigame works is that we get a series of clues to find the animal, cause, and cure for a disease. The fewer hints we use, the better our reward for curing the disease.

Super Bluebuck 2 proved to be the animal afflicted with "digestive difficulties". "Super" animals are created by scoring 90% or better on the creation minigame. They're a bit bigger than normal and get a variety of minor bonuses. They have a chance to pass the bonus on to their offspring, but the genetic improvements usually fade out after a few generations.

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Surprisingly, poop turned out to be the cause of the disease. I just guessed it randomly based on proximity, so that will save us some money.

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The hints are usually more subtle than this, but the first hint we got basically told us we needed a compost building.

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While we worked on that, we got a new challenge. Three executives are visiting our zoo, and if they see enough endangered species we'll get a $10,000 grant. Tragically, this isn't the setup to a Three Stooges short.

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Before dealing with anything else, all other concerns were briefly put on hold.

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I feel like we're just getting started, so we'll stick around for a while. This swamp's still got plenty to offer us.

(By the way, Super Bluebuck 2 was cured. We received $4,899 for curing the disease with only one hint, bringing us to a current total of $22,289.)

An impressed visitor from the crocodile ride.
(https://i.imgur.com/pD6b98k.png)

Zoo fame:5 stars!
Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 07, 2020, 06:50:33 am
Three years in and we already have 5 stars and a massive gate that's way fancier then the rest of the zoo.

Maybe its time to fancy up the zoo, BY PAVING THE ROADS WITH GOLD...   or something.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 07, 2020, 08:37:41 pm
The grind

March-July, Year 3

We've hired a pair of paleontologists to help us locate all the remaining fossils. They cost $1,000 a month between them, but it'll save a lot of time that would otherwise be spent searching.

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We've won the Exemplary Entertainment award for earning $100,000 in animal donations, and our beaver died of old age.

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Our dodos have reached adulthood.

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$25,000 in donations for the jeep tour resulted in another upgrade.

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This baby camel was able to find a way to slip through the fence and enter the rainforest exhibit, briefly upsetting the delicate balance of the bongo/super dodo ecosystem before being returned to her correct enclosure.

Based on our financial reports over the past couple months, we switched our admission price to free. I'm pretty sure the $20 tickets were actually hurting us, since entrance tickets are such a trivial amount of our income in comparison to donations, and to a lesser extent food sales. People can't spend money on those things if they don't visit, after all.

Spoiler (click to show/hide)

Since extinct animals technically count as endangered, we impressed the three Stooges executives and won the $10,000 grant.

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The first $3,000 worth of the money went into hiring a new keeper and getting two more Cuban crocodiles. There were already seven of them in the swamp through the original pair breeding, but this male and female should allow the population to survive for generations to come.

Spoiler (click to show/hide)

Checking up on our original wetlands exhibit, the flamingos have died out as well and the African buffaloes have declined down to two sisters. We could revive the exhibit by adding more of its original species, but I thought I'd ask the thread if you want to do that or replace it with something new.

We got a challenge offering to charge us $2,750 for a Sivatherium with several conditions, which is an animal we can manufacture a limitless supply of for free whenever we want. I went ahead and declined the offer.

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Sometimes when looking for fossils, you come across a "joke prize" like a food dish or a treat for the animals. Just wanted to show off the bowl of berries now sitting impossibly at the bottom of the marlin tank as a result.

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Hopefully the update wasn't too boring today, I just worked out that our current plans will require a huge amount of fossil hunting and about $50,000+, so I've been trying to get that done. We've got $54,048 now and the fossil finder is upgraded to the level required to dig up giant warthog bones, so we should be done with this waiting and digging shortly. Giant warthogs apparently require at least a 4-star fossil finder, so we may as well find all the fossils before we move on. I did try to find a literal golden path mod per King Zultan's suggestion, but I couldn't find anything like that. We do have a "tropical ruin" path that would fit the theme of our fences, and I did find a modded path based on the ones in Hell (https://zt2downloadlibrary.fandom.com/wiki/Afterlife%27s_Hell_Path_(Panrex)) from the LucasArts Afterlife game, if we want to use that. Seems like it'd fit our name.


A baby zebra.
(https://i.imgur.com/IUSWXeL.png)

Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 08, 2020, 02:54:35 am
I say we replace the flamingos and buffaloes, as we don't want to lose our rep and we still have a bunch of room in the zoo so we don't need be be getting rid of stuff to make the new things fit.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: CABL on August 08, 2020, 09:17:32 am
I say we replace the flamingos and buffaloes, as we don't want to lose our rep and we still have a bunch of room in the zoo so we don't need be be getting rid of stuff to make the new things fit.

+1

BTW, I've just remembered that as I child, I liked to dick around in the Sandbox mode and unleash the animals against the visitors. I even liked to simply pit various animals against each others, and the result was that a half of the animals died from fighting each other, and the remaining ones were pooping everywhere and dying from diseases later on.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: lukerules117 on August 08, 2020, 10:07:41 am
+1 to replacing the buffalo, they served their purpose, lets get something a bit more interesting, like a giant anaconda or a bunyip because I don't know what it is and the price is different than everything else.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 08, 2020, 07:55:52 pm
Dolphins and dinosaurs

July-August, Year 3.

At the beginning of July, we started on our dolphin area.

Spoiler (click to show/hide)

I'd have added the dolphins immediately, but we have to deal with a rather frustrating random animal supply. We can reroll an unlimited number of times, but it takes a while to get anything specific. Thankfully, cloning bypasses this whole system.

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We had to suppress another "fear plague" when reloading teleported a guest into the bongo jungle. We sent all the guests who were affected at the moment we intervened to the cannon to calm down.

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While we wait for dolphins to become available, (I had them earlier, but accidentally rerolled) we restored the African buffaloes per the 2-1 vote. The new flamingos can be added once they become available.

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Our unicorns had a foal.

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We've been offered a challenge to help heal an injured manatee and return it to the wild. There isn't much practical reason to do it, but I feel like we'd be a pretty poor zoo if we refused to help with this despite being able to do so effortlessly.

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Conveniently enough, the manatee fit right into our dolphin tank.

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We cleaned the manatee, healed her, gave her some time to rest and eat, and then released her back to the wild. Just in case you all want to make manatees a permanent exhibit at our zoo, I've kept some available on the animal menu for now.

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Our new pilot whale fit in easily with the marlins.

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On that note, we continue to have occasional problems with the marlins escaping their tank, but we can simply put them back whenever they do.

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While still waiting for the requested animals, I decided to run some tests. Creating a small cage, I bought (and reloaded afterwards, just to spare us all the misery of waiting around the animal supply again) various species of crocodilian and tested their response to being presented with a young Cuban crocodile. An American alligator immediately tried to eat it. Less predictably, a gharial also attacked the baby. I had thought it might not, given that real ones are heavily specialized for fishing. The Nile crocodile also went for it. I tried that one since it's the vanilla crocodile, and I hoped the mod's code might block it. Even a Chinese alligator immediately attacked, despite being the same size as the crocodile.

Surprisingly, our original dwarf crocodile was willing to spare the juvenile when tested.

Spoiler (click to show/hide)

I checked the reverse situation, and offered a baby dwarf crocodile to a Cuban. That too resulted in no aggression, so we moved our entire swarm of dwarf crocodiles over to the swamp along with their toys and food. Unfortunately, the crocodiles quickly began to attack each other at this point. There wasn't really any rhyme or reason to the attacks, and smaller crocodiles showed the ability to attack larger ones. Since they were unable to coexist, we had to move the dwarf crocodiles back to their original enclosure. Still, it was nice for the few minutes it lasted.

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What should be the final form of our crocodile swamp, since different species evidently can't be trusted together? A large grid of individually small exhibits containing a wide variety of species, or an open area with a giant swarm of Cuban crocodiles?

We participated in, and won, a charity raffle to benefit farm animals.

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After a while, we eventually managed to get a new flock of flamingos.

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Although it raised the possibility of delaying our dolphin show a bit, we went ahead and took this gamble.

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It paid off.

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I'd like to officially welcome our first dinosaur to the park.

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He almost immediately went on a rampage, but we stopped him with a tranquilizer gun. Rampages are a concern with the larger dinosaurs, but solid fencing usually if not always keeps them in their enclosures long enough to subdue them without any real damage.

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In any event, he soon woke up better behaved. We've provided him with dinosaur-shaped meat, which he seems to enjoy.

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Once the tyrannosaur was settled in, we got our first bottlenose dolphin. We'll get another one soon, once we can afford it.

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We hired a trainer for the dolphin so I don't have to play the minigame.

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One of our new flamingos, enjoying the swamp.
(https://i.imgur.com/t3XplrX.png)

Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Glass on August 08, 2020, 08:07:03 pm
I say the alligator swamp should be a number of smaller exhibits. That gives us the ability to have more variety in animals (which is always good), and also lets us make sure that the guests will actually be seeing animals over the whole tour area (rather than running the risk that they all decide to congregate in one area).
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on August 08, 2020, 08:11:58 pm
I did originally want a great variety of crocs. Shame about the aesthetics of all those fences, but I'm guessing the computerized guests won't mind.

Our zoo is in Florida, it would make sense to have some manatees.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: lukerules117 on August 08, 2020, 10:56:54 pm
Multiple smaller exhibits for crocs, manatees just because, and lets also get a show area for our pilot whale and try to distance the entrance as much as possible from the dolphin show, so that people are less likely to go straight from one to the other then get pissed off because they can't think ahead far enough to take care of their needs.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 09, 2020, 05:38:12 am
I'm all for the grid of croc pins and whale shows.


I wish this game would allow us to dig a big pit and fill it with animals so we could have spectators watch the animal moshpit, or if we couldn't do the pit we could make our own animal thunder dome.

Two animals enter, one animal leaves!
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 09, 2020, 08:36:55 pm
I mean, we absolutely can build an animal death pit, it's just likely to destroy the zoo if we do. I'd rather not do it unless everyone's in favor.

Big pig

August-October, Year 3

Another quiet day, as we gathered fossils and saved for future plans. After much digging, we finally found all the giant warthog bones.

Spoiler (click to show/hide)

The cloning process nearly failed, because I was distracted by the scientist inexplicably "swimming" through the air towards me and then hovering in the creation area.

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Nevertheless, we were able to salvage the situation and create a baby giant warthog. Housing the animal proved much easier than its creation, since we could just move him into the savanna exhibit.

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Our next attempt went much better, and we made a super animal.

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As we finished moving in the giant piglet, we received an interesting offer to test an animal exchange program with another zoo.

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We agreed, and our Masai giraffes were temporarily removed. In return, we were given a collection of four mythical Japanese snakes called Tsuchinoko. We had one month to earn $500 in donations for them, if we wanted to keep them.

To that end, the Tsuchinoko needed a temperate forest exhibit with a good flow of guests. To give them the best odds of success, they were given the peafowl's exhibit and the peafowl themselves were moved into the unicorn/bluebuck area along with their food. A slight expansion was needed to make room, but they don't mind the grassland much.

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The snakes were released into their new enclosure. An educator was already posted outside, so it's up to our guests now to decide if we get to keep this $80,000 worth of animals.

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We had to release a bunch of our dwarf crocodiles to the wild. There were so many of them at this point that taking care of them was taking a disproportionate amount of effort on our zookeeper's part. We got an award for doing so.

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Our blue marlins are improving their skills, it seems. One of them managed to escape the tank and end up in the swamp water. Although she could survive in there, until she starved at least, the water wasn't deep enough to keep her happy. We returned her to the tank.

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Although we couldn't directly "pave the roads with gold" as Zultan suggested, we do have a pair of gold statues we can place.

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We also added a gold-plated drinking fountain to the danger playground.

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We had to move the pilot whale to the dolphin tank after he killed and ate one of the blue marlins. He doesn't mind the coastal biome, so that'll save us money on a new tank unless you really want them separate.

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Poor Blue Marlin 4.

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Sadly, the Tsuchinoko only raised about $100 in donations, resulting in their being taken back to their original zoo. We could put the peafowl back into their original enclosure, but they seem to fit in well with the bluebucks and unicorns. Should we return them to the original exhibit, or put something else in there?

More bad news to start October. We're having a bit of difficulty with money at the moment, as our donations have decreased sharply in the past couple months. Next time, I'll look over the zoo and see what we can change to improve things. We might have to change the content of some of the exhibits and delay plans, but those donations are crucial to everything else we do.

A mature giant warthog grazing in the savanna.
(https://i.imgur.com/Jvi5BRp.png)

Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: lukerules117 on August 09, 2020, 08:45:08 pm
Are we lacking in donation boxes or ATMs or are guests not happy? I guess that's the next thing on the agenda to deal with.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Glass on August 09, 2020, 08:48:39 pm
Aw, I like the fat Japan sneks. :/

Do we know what causes donations? What might have happened to make them go down?
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on August 09, 2020, 09:29:34 pm
I rather like the peafowl and unicorns together. Unless, of course, mismatched biomes are hurting donations.

Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 09, 2020, 09:48:16 pm
I’ll write a more detailed report on our finances tomorrow. I’m guessing the problem might relate to all the mismatched animals hurting our “education” bonuses, or maybe just an ongoing problem with too much poop everywhere, especially in the crocodile and savanna areas. The dwarf crocodiles are pretty overpopulated, I don’t think the last wave of releases did enough.

Could be a lack of donation boxes, but I don’t think missing a few of those would do this much. We’re down to about 50% of our recent numbers.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 10, 2020, 03:39:05 am
What's mystical about fat snakes?

Maybe we need more zoo keepers to solve the shit problem.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 10, 2020, 08:06:50 pm
The fat snakes are mostly known for being a popular Japanese cryptid, I think. Like Bigfoot.

Anyway, no update today. Real life came up. I did promise a financial report though, so here's our finances for this year so far.

(https://i.imgur.com/s6nla68.png)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: lukerules117 on August 10, 2020, 10:01:40 pm
While the admissions income is insignificant it doesn't seem like it made much of a difference in our profits elsewhere so given that we have a problem with cheapskates lets not let them get in for free. I am of course aware that this won't solve the problem but at least it will make us feel better.

When it comes to actually solving our problem lets make sure that all the potentially high interest exhibits have donation boxes and educators, check where guests are walking and where they're ignoring, and look through some of their thoughts.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 11, 2020, 01:58:23 am
Why are we letting people in for free, they should have to pay for the privilege to see our animals!
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 12, 2020, 12:55:13 am
Repairs

October-December, Year Three

We're working on repairing the zoo's finances, trying different things and seeing what works. We started off by drastically reducing the population of our dwarf crocodiles, by releasing the adults and adolescents to the wild and allowing other facilities to adopt the young. We still have our original pair and a nest of remaining eggs, but that should drastically reduce the amount of work our keepers have to do. Our guests' primary complaint seems to be fatigue due to a lack of benches and gazebos. We'll work on rectifying that as well. Finally, tickets now cost $20 again.

In the meantime, we're still fossil hunting and doing challenges. A particularly good challenge appeared at the end of October.

Spoiler (click to show/hide)

Fossil hunting was put on hold for a bit, as we made sure to carefully keep every animal clean. By the end of November, we won the challenge.

Spoiler (click to show/hide)

The prize money allowed us to afford to get back to working on our plans, so we bought the promised second dolphin and a pair of manatees.

Spoiler (click to show/hide)

(As a sidenote, that screenshot rescued this update. The game crashed moments later, but the fact that I had just saved to remove the UI for that shot prevented us from losing any progress.)

With our remaining funds, we split the crocodile swamp in two and added our first new species. A pair of American alligators have joined the swamp. I tried to make the new fence as unobtrusive as possible.

Spoiler (click to show/hide)

Some good news, our donation income seems to be climbing again. We reached $9,280 in November, up from $7,428 in October. Looks like the main problem may have just been the lack of benches, and we've largely fixed that. I don't have to time to verify that we're safe now, but things are looking better for us. No way of knowing if changing the dwarf crocodile exhibit helped with the donations, but it certainly helps my sanity to not hear constant pings about issues to fix there.

Finally, we got an interesting challenge and received an award for our marine donations.

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Since we needed more educators anyway, that's basically just a free whale shark in two months.

The award unlocked a seahorse bouncy ride.

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The ultimate fossil finder, as the Gardens search for the last of their prehistoric remains.
(https://i.imgur.com/aVCOfXr.png)

Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 12, 2020, 03:19:32 am
I think it is time for some bigger animals like rhinos and elephants.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: lukerules117 on August 12, 2020, 08:12:12 am
I'll put my votes in for a woolly rhino and a mastodon, we have big plans, not much money, and a slight income issue. Might as well take advantage of our fossil clones being free.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: EuchreJack on August 12, 2020, 03:40:56 pm
Woolly animals +1
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 12, 2020, 08:13:41 pm
Spirits of the Ice Forest

December-February, Year Three & Four

We still have some mastodon fossils to find, so we'll take care of that before we build the exhibit. Gives us time to earn the necessary money for the high security fencing anyway.

Spoiler (click to show/hide)

The donation crisis seems to be officially over. We'll need to keep an eye out for future problems like that. Our donations still aren't close to our record numbers, but they're climbing quickly and there's enough to turn a profit.

Spoiler (click to show/hide)

By February, we had the fossils we needed and were looking for a place to put the enclosure. Our architecture makes it difficult to place the exhibit in a decent location, so we used a new strategy to work around it. We've built our first elevated path.

Spoiler (click to show/hide)

For the moment, it allows guests to get a better vantage point on the exhibits below and bridges the divide into the unused section of the swamp. I look forward to seeing what else you all want to put up there, we have a lot of freedom for building on elevated paths. (With the notable exception of exhibits. Those have to be on the ground.)

We won the challenge to retain two extra educators and received a baby whale shark in return. I put her with the marlins, and the biome difference didn't bother her much.

Spoiler (click to show/hide)

By this point, we've trained our dolphins and pilot whale enough that our marine show is finally open.

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On the far end of the elevated path, the American mastodon and woolly rhino have been officially brought back from extinction.

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As a side effect, we now have a large boreal forest exhibit we can add to later.

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While we were waiting for the lab to reset for the rhino after cloning the mastodon, we added a restaurant, gift shop, and binoculars to the elevated path to encourage guests to go up there.

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Three final notes for today. We're going to need a lot more room if we're going to get as many species as possible into the crocodile swamp, so we've extended it significantly.

Spoiler (click to show/hide)

May need to make it even bigger later, depending on how many species we add. Deinosuchus will be the next addition, after we locate the last few fossils. Only 10 of those left to find.

We've been offered a challenge to breed our Masai giraffes within four months to receive a free pair of white rhinos. That should be easy to do, so we can expect to have normal rhinoceroses soon in addition to the woolly variety.

Lastly, moving the peafowl to the grassland area has left an opening for a new small or medium sized animal. Don't worry about biome, that's extremely easy to change.

De-extinction.
(https://i.imgur.com/37AcLPq.png)

Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on August 12, 2020, 09:38:57 pm
Maybe add a giraffe slide to the aerial path for even more altitude?

I feel the mastodons and wooly rhinos should have a geyser in their space, or at least close by.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: lukerules117 on August 12, 2020, 09:50:04 pm
Benches on the elevated path, our guests shall never complain about being tired ever again regardless of their poor stamina and decision making abilities, on a less important note lets get some vampire beasts or something in our empty exhibit
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 13, 2020, 07:12:11 am
What about elevated paths on elevated paths!

Also we need weasels, I don't know if the game has any but we need them for their weaselyness.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on August 13, 2020, 08:10:29 am
I remember seeing wolverines on the animal list, they're part of the weasel family.

Checking first post . . . sea otters are, too.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: SQman on August 13, 2020, 09:33:38 am
Honey badgers are also weasels. Meerkats are weasely too, though they are not weasels. So much too choose from.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: lukerules117 on August 13, 2020, 01:12:53 pm
Sea otters are both weasels and weasely as opposed to being weasely non-weasels such as meerkats, or being non-weasely weasels like honey badgers and wolverines.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 13, 2020, 09:02:11 pm
Donation Crisis 2

February-May, Year Four

Our fossil collection is finally complete! We can now produce any of the available prehistoric animals on demand. We'll also save $1,000 a month, since we don't need to pay our paleontologists anymore.

Spoiler (click to show/hide)

We've also made the requested additions to the elevated path.

Spoiler (click to show/hide)

On a less positive note, the donation crisis is back with a vengeance and we're poised to be trapped in a debt loop if we don't solve it immediately.

Spoiler (click to show/hide)

Looking through the minds of our guests, it seems like the problem is benches again, in addition to not having enough restrooms. If we're careful, we should be able to buy enough of these to resolve the issue before our bills and salaries come due at the end of March.

The adjustments seem to have improved the situation. We're still not doing as well as our peak, but we were able to reach May with about $2,500 left in the bank after expenses. Sorry for the lack of major improvements this update, but the new emergency had to be resolved.

A new friend for our T. rex.
(https://i.imgur.com/z2bP0ig.png)
Spoiler (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: lukerules117 on August 13, 2020, 10:50:51 pm
>it seems like the problem is benches again

I told you the wrath of the benches would return! I say we strengthen our effort to crush any rebellious discontent that remains!
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 14, 2020, 03:06:39 am
The only way to stop the bench crisis is to pave the world with them, we need so many of them that you can't walk without running into one, and you know what lets kill two birds with one bench and instead of benches lets just pave the world with toilets so if you need to sit you can sit and if you need to shit you can shit all in one convenient place.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 14, 2020, 08:29:19 pm
Sorry, no update today. I had some things going on and not enough time to play Zoo Tycoon.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 15, 2020, 11:27:10 pm
The Alligator, the Vampire, and the Dolphin

May-July, Year Four

We've added benches and restrooms all over the zoo to hopefully ensure that this particular donation issue goes away and never returns. We also bought a geyser for the woolly rhino/mastodon exhibit, as Mightymushroom requested. The rhino didn't like it inside the cage, so we've put it just outside.

Spoiler (click to show/hide)

Speaking of those animals, both have reached maturity. The rhino is a super animal, boosting its size relative to the normal mastodon.

Spoiler (click to show/hide)

Through our cloning lab, we've introduced a new species to the crocodilian tour. Please welcome our new baby Deinosuchus!

Spoiler (click to show/hide)

There's no limit to the number of tasks you can do simultaneously while doing chores yourself, so here's a picture of us Fantasia-ing a bunch of crocodile poop.

Spoiler (click to show/hide)

We were then saving money to buy the vampire beast that Luke requested when we were interrupted by a report of trouble at the coastal tank. Turns out one of our bottlenose dolphins killed and ate the manatees' baby.

Spoiler (click to show/hide)

Even carrying around a chunk of baby chum, they still look cute. We'll need to build a new exhibit for the manatees, and quickly. Both to save money and for variety, we didn't put them in a tank this time. Instead, our manatees now live in a natural-looking pool between the Tyrannosaurus exhibit and the show tank.

Spoiler (click to show/hide)

We succeeded at breeding our Masai giraffes and won a pair of white rhinos for the savanna area.

Spoiler (click to show/hide)

In hopes of compensating for our lowered donation income, we've started using the extra free time granted by not having to hunt for fossils anymore to personally train Bottlenose Dolphin 3.

Spoiler (click to show/hide)

Getting the white rhinos got us an award for officially having 10 African species and unlocked a cosmetic upgrade for the jeeps. The crocodile ride is now sitting at 4.5 stars.

Spoiler (click to show/hide)

Another award was won for recording our 1000th visitor.

Spoiler (click to show/hide)

Another zoo asked to buy one of our many Cuban crocodiles.

Spoiler (click to show/hide)

We agreed, and the money allowed us to finish June by getting a vampire beast (https://en.wikipedia.org/wiki/Beast_of_Bladenboro) to haunt the peafowl's old exhibit.

Spoiler (click to show/hide)

The killer at rest.
(https://i.imgur.com/KmYSf8y.png)
(Hey, just wanted to say, let me know if you'd like to check up on any of our old animals. I generally choose these pictures based on which animal sounds interesting to me at the moment.)

Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 16, 2020, 03:25:13 am
We should have one of those how's everybody doing episodes.

Also I think we should get some more exotic stuff such as more cryptids, I don't know what the game has so just anything that sounds weird that people would pay loads of money to see.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on August 16, 2020, 06:02:22 am
Loving the new manatee pool.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 16, 2020, 09:01:51 pm
To King Zultan, did you literally want more cryptids, or just more exotic animals to boost our profits? We can do cryptids, but if we're going for profit the best option would be to use the lab to generate 4 star prehistoric animals. That would save us tens of thousands of dollars for superior benefits.

Also, we've suddenly developed a crashing problem. It seems to happen when I enter 1st person mode, but that could be a coincidence. If I can't fix it, we might have to revert the save to the backup from last Wednesday, just before the debt crisis.


Revisiting the collection.

July, Year Four

Per Zultan's suggestion, we'll spend today checking up on all the animals in the zoo.

Let's start off with the wetlands exhibit. The African buffaloes are carrying on as they always have, while the flamingo population is down to two individuals. It's a bit hard to keep them alive, since they have extremely short lifespans and replacing them requires going through the animal randomizer.  We've got flamingos on offer at the moment though, so we'll replenish the group as soon as we have enough money. We're currently in debt from buying the vampire beast, but it should be resolved very soon.

Spoiler (click to show/hide)

The dwarf crocodiles are now down to four individuals, significantly more manageable than their pre-donation crisis numbers.

Spoiler (click to show/hide)

Our rainforest exhibit contains two families of bongos and dodos. The dodos have gradually become the more common animal. This exhibit, the Cuban crocodile area, the savanna, and the T.rex are responsible for most of the "dirty exhibit" alerts around the zoo due to all the poop they produce.

Spoiler (click to show/hide)

Our savanna enclosure is a busy place, inhabited by numerous species. The giraffes are surprisingly numerous here.

Spoiler (click to show/hide)

Our grassland is fine for now, but will require attention later. The bluebucks and peafowl are easy to replace when necessary, but our original two unicorns have died. They left three children behind, but we'll need to provide at least one mate if we want to keep the herd.

Spoiler (click to show/hide)

There's wasn't much to say about the vampire beast, since he was brand new.

Spoiler (click to show/hide)

Our dolphins and pilot whale spend most of their time on training or performing, but also have time to rest in between. The show isn't very popular or profitable, however, and their trainer is very inefficient. We'll probably have to teach them manually to make it worthwhile.

Spoiler (click to show/hide)

Our whale shark is doing well, but the blue marlins are down to one individual. We'll need to get a refill, whenever marlins are available again.

Spoiler (click to show/hide)

Our woolly rhino and mastodon are both happy, but the mastodon has been bored and lonely.

Spoiler (click to show/hide)

To make him feel better, we made him a friend.

Spoiler (click to show/hide)

I normally don't like doing pools instead of tanks, but I think it suits our manatees.

Spoiler (click to show/hide)

Despite its name, the killer penguin continues to exist peacefully in its enclosure.

Spoiler (click to show/hide)

Like the killer penguin, our tyrannosaurs have a largely uneventful life outside of eating tons of meat.

Spoiler (click to show/hide)

Construction continues on our massive crocodilian swamp. Plenty of species left to go, but the ride is popular. The Cuban crocodiles in particular have reproduced into a massive swarm.

Spoiler (click to show/hide)


Our basic information tab.
(https://i.imgur.com/jAL1uJt.png)

Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 17, 2020, 04:30:54 am
To King Zultan, did you literally want more cryptids, or just more exotic animals to boost our profits? We can do cryptids, but if we're going for profit the best option would be to use the lab to generate 4 star prehistoric animals. That would save us tens of thousands of dollars for superior benefits.
Why not a few of both.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 17, 2020, 09:33:53 pm
T. rex doesn't want to be fed, he wants to hunt.

July, Year Four

Short update today, I didn't keep notes because I just wanted to be sure the crash issue was resolved this time.

Looks like we're safe, we've made it to August without any issues. Turns out the problem was most likely caused by our American alligator mod. Removing all of them fixed our save. I'll find a different American alligator download we can use and remove the mod. In the meantime though, we could get the very similar black caiman (https://en.wikipedia.org/wiki/Black_caiman) for the space.

I didn't do much this time, since I was watching for the crash. Mostly just walked around, did things that might provoke it, and trained Dolphin 3.  We earned a decent amount of money, so we should be able to get the sea otters next time.

Finishing the month, we got an interesting challenge.

Spoiler (click to show/hide)

I think the Operational Paleontology Association has come to the right community.

Our second T. rex, now fully grown and the largest land animal in the zoo.
(https://i.imgur.com/fCZqtVa.png)

Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Glass on August 17, 2020, 10:11:26 pm
OPA!

Do we still have excess gators?
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 17, 2020, 11:42:23 pm
Just four of the dwarf crocodiles, but we’ve got tons of the Cuban crocodiles.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 18, 2020, 03:35:04 am
We also have loads of guests we could use, I'm sure they'll be okay with being killed for SCIENCE!
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on August 18, 2020, 06:59:26 am
I'd have said use our Killer Penguin, but from what I understand we'd get the subject of the pictures backwards. :P

I say make it something big and showy, like a mammoth. They're super cheap to replace, right?
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 18, 2020, 11:01:47 pm
"T. rex doesn't want to be fed, he wants to hunt."

August-September, Year Four.

Since the old one was crashing our game, I replaced our American alligator mod with Burnt Gecko's Everglade Escape. (https://thezt2roundtable.com/everglade-escape-t11578.html) This adds another alligator very similar to the previous version, but hopefully this one won't crash the game. The walking animations are noticeably better, at least. As a side effect, we can now buy sandhill cranes. The mod's description says they need another pack containing a large number of birds (https://zt2downloadlibrary.fandom.com/wiki/Aves_(ZTABC)), but I tried them out in sandbox mode and they seem to work fine. I'm guessing they just work with that mod's features, rather than actually requiring them. In any case, I'd rather not download the other mod right now. So many birds will make it harder to get any particular non-bird.

Anyway, on to the T. rex challenge. For Science! We started with King Zultan's suggestion of offering the tyrannosaurs a guest. Unfortunately, none of the photos I took qualified. Apparently, menacing a human doesn't count as real "hunting". Although I know they're one of the few animals in the game actually capable of doing it, our T. rex didn't seem interested in actually eating the offering.

Spoiler (click to show/hide)

Next, we tried Glass' suggestion of giving them one of the extra Cuban crocodiles. We could make a baby mastodon for the purpose, but I'd really rather not delay new challenge income that long, and it feels a bit cruel. We quickly got the picture of the T. rex stalking the crocodile, but it wouldn't go for the kill. We've temporarily removed their food to motivate them a bit more. Maybe we can go for the human shot again once the tyrannosaurs are hungry.

Spoiler (click to show/hide)

While we waited, we finally gathered the money necessary to get a sea otter exhibit and fulfill the request for weasels.

Spoiler (click to show/hide)

We've begun to restock our American alligators, and our first one was a rare white variant. I was going to wait until we could afford two, but we got the chance to get this one and I figured we wouldn't want to waste it.

Spoiler (click to show/hide)

I think that's my favorite animal in the entire zoo.

On the topic of the gator swamp, our Deinosuchus has reached adulthood.

Spoiler (click to show/hide)

Our female T. rex built a nest.

Spoiler (click to show/hide)

The manatees had a new baby too, replacing the one they lost in the dolphin attack.

Spoiler (click to show/hide)

The tyrannosaurs seemed like they might be hungry enough, so I went looking for a discontented guest to feed them. Surprisingly, I found that every single guest in our zoo was happy at the moment.

Spoiler (click to show/hide)

As a reward for their loyalty, their lives were spared and a Cuban crocodile was sacrificed in their place.

Spoiler (click to show/hide)


Our white alligator taking a goat leg.
(https://i.imgur.com/N0bLvdp.png)

Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 19, 2020, 06:19:55 am
Dang dinosaurs not eating the people, like they should.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 19, 2020, 09:00:28 pm
Routine maintenance and a $20,000 offer.

September-December, Year Four

We've bought a mate for our alligator. Given the crocodilians' rapid birth rates, this should ensure that their exhibit will soon be swarming with alligators.

Spoiler (click to show/hide)

Training continues for Bottlenose Dolphin 3.

Spoiler (click to show/hide)

Although our donations are lessened, the compost building seems to be picking up the slack. We've hired a fourth zookeeper to help out.

Spoiler (click to show/hide)

The African Conservation Consortium is back with another $20,000 offer.

Spoiler (click to show/hide)

Given that we have three African animals from the African Adventures expansion alone that are already pregnant, that should be much easier this time.

Our zebras died out, so we bought new ones.

Spoiler (click to show/hide)

Our marlins also required replacement.

Spoiler (click to show/hide)

That'll be it for today, since all those animals together cost $15,000. We should be able to do more tomorrow, once the Consortium rewards us for the baby animals. The white rhino calf has already been born.

Spoiler (click to show/hide)

Not good.
(https://i.imgur.com/ABLKiuQ.png)
Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 20, 2020, 04:01:03 am
I bet one of our guests contains the substance the vampire beast thirsts for, and we should use someone that likes the thing as its only right they be sacrificed to their favorite animal.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 20, 2020, 09:03:03 pm
Hematophagy

December-January, Year Four and Five

All the vampire beast actually needed was a refill on his supplementary water bowl, but...but...good soldiers follow orders.

Spoiler (click to show/hide)

Fittingly for a cat, the beast refused to do more than just roar at the offering occasionally when we tried to goad him into attacking. He mostly preferred to just sit around while the offering ran frantically around the cage and its waist-high fencing. Sorry these attempts at animal attacks aren't working out well for you, Zultan. Happy, well-fed and cared for animals just aren't very aggressive.

Spoiler (click to show/hide)

The attempt did terrify several of our observing guests, as they ran around panicking that they might be the vampire beast's next offering.

Spoiler (click to show/hide)

Moving on, Bottlenose Dolphin 3 has been given her own show in light of her advancing training. Maybe we should give her a name, her training means she gets more individual attention than any other animal in the zoo.

Spoiler (click to show/hide)

The flamingos are about to go extinct again. Do you all want to keep replacing them, or switch them out for another swamp bird like the sandhill crane or Protarchaeopteryx?

Spoiler (click to show/hide)

We've sectioned off more areas of the swamp. Currently, I'm planning to add Chinese alligators, followed by gharials and black caimans. The Chinese alligators will give us both species of alligator, while the gharials and caimans will mean that we have all four major groups of crocodilians. As a bonus, the black caiman is a close relative of the alligator, so it'll match the theme with the other ones. The Cuban crocodiles still have a much bigger area than the other species, but we'll get there when the time comes. Not really looking forward to moving all those. At this point, Cuban crocodiles alone are about a third of all the animals we have.

Masai giraffe and bluebuck babies joined the white rhino calf, impressing the ACC enough for us to win the $20,000 grant.

Spoiler (click to show/hide)

We used most of the money to fulfill Zultan's request for a new cryptid.

Spoiler (click to show/hide)

While waiting for funds, we caught a sighting of our baby T. rex practicing her roar.

Spoiler (click to show/hide)

For our last major activity in January, we purchased a pair of gharials.

Spoiler (click to show/hide)


Undoubtedly the most dangerous animal in the universe, this species moves in massive swarms to overtake such prey as Titans, giraffe presidents, goats, and milk-obsessed lunatics.
(https://i.imgur.com/E4Nq1gC.png)
Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 21, 2020, 04:22:57 am
At some point we should build a mansion for all our fancy animals, and why don't we get more flamingos and those others birds you talked about.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on August 21, 2020, 08:14:10 am
Sandhill cranes sound good to me. They're more endangered, don't we get more brownie points for locking them flightless behind bars in a tiny, contrived imitation of wilderness conserving the species? Such magnificent animals.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: lukerules117 on August 21, 2020, 11:24:33 am
The flamingos aren't really pulling their weight for how quickly they die.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 21, 2020, 11:05:56 pm
Pirate Parker

January-February, Year Five

We could probably take King Zultan's suggestion and convert a large section of our zoo into a mansion, but I figured we should see if there's general support for the idea before going through with it. It would be a pretty drastic change to the zoo's look and Mightymushroom already said he didn't want to build the zoo that way. If we do, it would probably look a bit like this. (http://www.bay12forums.com/smf/index.php?topic=176736.msg8172239#msg8172239) The interiors of the exhibits would be more natural however, and we wouldn't enclose the entire zoo. If nothing else, placing the hundreds of objects required to do that would likely cause significant lag.

I don't like to suggest ideas myself, but would there be interest in adding dwarf elephants to our collection? The name feels appropriate for us, and they'd fit into the grassland exhibit. The $20,000 price tag is irrelevant since we'd be cloning them.

Spoiler (click to show/hide)

We received a special guest at the beginning of February.

Spoiler (click to show/hide)

Pirate Parker looks about how you'd expect him to.

Spoiler (click to show/hide)

Since we're not planning on restocking the flamingos anymore given the costs vs. the benefits of keeping them, we released our last surviving flamingo into the wild to spend the final minutes of its incredibly short existence in its natural habitat.

Spoiler (click to show/hide)

Confession time:I've never really been satisfied with our wetlands exhibit. It always seemed too cramped for the number of animals we keep in there, and it limits the number of non-crocodilian swamp animals we can fit into our Everglades zoo. Aside from that, it always meant that the first animals our guests encountered weren't the impressive ones. In preparation for the new birds, we've built a new wetlands exhibit on the other side of the zoo that is roughly twice the size of the old one. The African buffaloes and their items have been moved over.

Spoiler (click to show/hide)

As a side effect, the old wetlands exhibit is now unoccupied. What should we put in there to replace the buffaloes?

While we waited for sandhill cranes to become available on the animal menu, we began producing Protarchaeopteryx.

Spoiler (click to show/hide)

They're cute, but we'll need to keep an eye on them to see how they react to the other animals once they get bigger. Best not to forget that they're dinosaurs. We can always just release them into the wild if they become a danger to the rest of the exhibit.

Spoiler (click to show/hide)

We finished off the day by buying our first sandhill crane. I'm not very familiar with these birds, but I like the model.

Spoiler (click to show/hide)

Going to take a brief break from updating over the weekend. I've got some stuff going on for the next two days that'll take most of my time.

The killer penguin supervises the creation of a relative.
(https://i.imgur.com/Ag4S8AH.png)

Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 22, 2020, 04:29:10 am
Best not to forget that they're dinosaurs. We can always just release them into the wild if they become a danger to the rest of the exhibit.
I'm sure no bad can come from that.


Also if we build a mansion we don't have to build one that big, also I'm sure we can come up with something nicer that the examples from earlier.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on August 22, 2020, 07:26:49 am
For the empty wetlands space: I notice we don't seem to have much in the way of tropical rainforest species yet. Maybe convert it over for some Mokele-Mbembe?
-----

The 'museum' wall/floor textures are exactly that: to me, they scream "public institution" such as you'd find downtown in a big city or on a university campus. It's not necessarily bad, but I have trouble mentally reconciling it with our wide outdoor swamp. I don't think they'll ever look like something I'd call 'mansion.' (And the repetitiveness in the example pics is grating.)

That said, perhaps they could be used in moderation, to enclose a food/souvenir/guest service area or something? Have small buildings at the back end of some exhibits to simulate animal shelters?
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 23, 2020, 02:59:55 am
they scream "public institution"
That gives me a better idea lets instead build an animal prison!
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 23, 2020, 09:59:57 am
If we’re going to be making buildings, do you all like any of these sets? (https://zt2downloadlibrary.fandom.com/wiki/Category:Building_Sets)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on August 23, 2020, 12:21:18 pm
First choice, I think Cobble Stone Building Set best fits my idea of a nature center type feel, as if we are a park or preserve of some some sort.
That would overlap conceptually with our crocodilian swamp and our manatee pool.

(Close) Second choice, Taronga Building Set would be my pick for a more modern-like feel with emphasis on broad, rectangular roofs/awnings and windows.
Good if we want to make viewing galleries (which I believe is King Zultan's intent, in one form or another); possibly in combination with one of the aviary sets for indoor-outdoor exhibits.

It's not lost on me that those two are from the same designer(s?).
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 24, 2020, 04:20:36 am
I like the sound of those two, but I also like the look of the brick one and the Japanese one, I know the Japan one doesn't match the rest of the place I just like it.

Also viewing galleries sound like a thing we need.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 24, 2020, 11:15:28 pm
Amazon Caiman

February-April, Year Five

And we're back. We've downloaded the cobblestone building set, but before we redesign the main area I'd like to finish with the ongoing projects by filling out the crocodile swamp, getting the other sandhill crane, finding a resident for that empty exhibit, and dealing with whatever problems emerge along the way.

Regarding the idea of simulating animal shelters as Mightymushroom suggested, we don't actually have to simulate it. Premade structures like that are available in the base game. The animals periodically use them to fulfill their need for privacy.

Spoiler (click to show/hide)

As February ended, we received an award for earning $250,000 in total animal donations. As a reward, we can now build the face painting kiosk.

Spoiler (click to show/hide)

We found the remains of our sandhill crane we just bought. No confirmed killer, since the attack report went unnoticed in our endless series of less important messages. I think it's obvious who was responsible.

Spoiler (click to show/hide)

We've still got enough sandhill cranes available in the animal menu to try again with them, if you want. The Mokele-Mbembe is a bit big for the empty exhibit. It's basically a monster Brontosaurus. Would you all rather put the cranes in there, and maybe build a new exhibit for the cryptid?

A pair of black caimans have been added to the crocodile tour. Unusually big for a caiman, this is the largest predator in the Amazon.

Spoiler (click to show/hide)

We're still working on the pictures of Pirate Parker required for the challenge. All that's left is to get a photo of him playing in our splash fountain.

Spoiler (click to show/hide)

Our vampire beast died after a surprisingly short lifespan. We could replace it, or we could combine its enclosure with the adjacent wetlands biome for a single large exhibit. That would probably be big enough for a Mokele-Mbeme, if we want to do that. Who knows, maybe this dinosaur-cryptid would be willing to share space with the sandhill cranes.

Spoiler (click to show/hide)

On a related note, I thought I'd mention that we're barely earning any money from the show tank in relation to the amount of time and effort it would take to really get it going. It's functional as it is, but I thought I should make the situation known in case someone wants the space for something else.

Our Deinosuchus, enjoying a moment of solitude between jeep tours.
(https://i.imgur.com/KwVJ5KU.png)
Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 25, 2020, 04:08:22 am
Maybe spreading more donation boxes around will bring in the money, also I think we should replace the vampire thing.

Having money seems to be this zoos biggest issue, maybe we should halt buying stuff for a little bit to allow the accumulation of cash.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on August 25, 2020, 07:56:30 am
If we're going to be tearing up the center/early portions of the zoo to put in our building(s) then I wouldn't worry about making room for Mokele-Mbembe there right now. It was a thought based on the complaint that the first animals in the zoo weren't particularly interesting ones; but we can revisit that as part of the later redesign.

I'm still interested in giving sandhill cranes a go.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 25, 2020, 11:27:56 am
Hey, what do you all think of installing a sky tram ride over the zoo? It could make some good money, since we’d have two tour options.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 25, 2020, 09:03:52 pm
Making money

April-May, Year Five

Per King Zultan's suggestion (and an unexpected interruption by Real Life), we'll be doing a short, money-accumulating update today.

Checking up on the crocodile swamp, the gharials have made a nest and our alligators are accompanied by several young.

Spoiler (click to show/hide)

We gave up on the Pirate Parker challenge. It's taking way too long to get the final shot to be worth it. Even caging him with nothing but a splash fountain was unable to get him to give us the picture of him playing with the fountain that we needed.

Spoiler (click to show/hide)

Overall, we didn't make too much progress this update. Mostly, we dug ourselves out of the financial hole buying the caimans put us in. I think we can do better in the near future by carefully picking a bunch of low-risk medium-to-high-reward challenges.

Finally, where do you want the "indoor section" of the zoo to be? I had assumed you wanted something like the red outline on this map.

Spoiler (click to show/hide)

A child meets a Sivatherium.
(https://i.imgur.com/6zxVDHe.png)
Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: lukerules117 on August 25, 2020, 09:32:38 pm
The outline looks about right with the exception of that one weird bit sticking out, I think it would be best to just leave that outdoors.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 26, 2020, 03:33:57 am
I was thinking we could put it in the northeast corner that has nothing in it.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on August 26, 2020, 09:38:06 am
I was thinking a small building/awning over the jeep ride station and a larger one from the aquarium tanks to about as far as the line of the elevated path? Thus only half enclosing the savannah animals, letting them wander in and out.

(Yeah, privacy shelters are separate, but if we're making a building(s) let me pretend.)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 26, 2020, 08:59:09 pm
Archer's nightmare

May-July, Year Five

We could start building, but I'll wait until we've agreed on a plan before changing things. For now, we'll keep accumulating money.

Aside from a donation income about $1,000 below average, May was a pretty good example of our finances without construction.

Spoiler (click to show/hide)

We make a lot of money, it's just heavily offset by our massive upkeep and salary costs. I avoid hiring any more keepers by doing as much of the work myself as possible, but it's a bit difficult to keep up. I did notice when reviewing our finances that we have an excess of educators on the staff that aren't pulling their weight, so we'll fire those. That should save us about $1,000 a month. Our "Recycling" income mostly comes from selling poop as compost and the $250 apiece balloon bouquets we receive every time an endangered animal breeds. Although requiring a lot of attention and cage-cleaning, our Cuban crocodiles are a major source for both.

Spoiler (click to show/hide)
 

Given that we need money, what better option is there than gambling?

Spoiler (click to show/hide)

It didn't work out for us, but one of our guests had the best day at the zoo of their life.

Spoiler (click to show/hide)

Unfortunately, it doesn't look like our swamp exhibit's collection is working out. We have a confirmed kill of an African buffalo by a Protarchaeopteryx. I feel like it's worth mentioning that Protarchaeopteryx is only supposed to be turkey-sized.

Spoiler (click to show/hide)

We released the dinosaurs into the wild to protect our buffaloes. One could call this a natural disaster in the making, but I'm sure Florida can handle it.

Spoiler (click to show/hide)

The Endangered Animals Alliance offered us a free animal in exchange for proof that we had at least three different endangered species in the park. Once we had provided pictures of our gharials, sea otters, and Cuban crocodiles, they gave us a Spanish lynx. We moved her into the former vampire beast/peafowl exhibit. We can always make another exhibit if we get around to having vampire beasts again, and this one is well suited to the lynx.

Spoiler (click to show/hide)

Completing that challenge unlocked one of the rare persistent awards. Endangered species-themed buildings and objects have now been permanently unlocked, even if we start a new zoo.

Spoiler (click to show/hide)

Our T. rex and unicorn populations were down to single individuals, so we created and bought more.

Spoiler (click to show/hide)

A feature I like, but hadn't got around to mentioning before is that certain birds can be seen flying up and perching in trees. Monkeys also climb trees, but neither uses this ability to escape their exhibits.

Spoiler (click to show/hide)

A problem has emerged with providing enough food and drinking water to keep up with the enormous appetite of the Cuban crocodile swarm.

Spoiler (click to show/hide)

You'd think the water part would be easy, but the crocodiles seem a bit finicky about what water they're willing to drink. Given that we seem to be running up on an actual overpopulation problem in that exhibit, we reduced the numbers a bit by giving up all the angry ones for adoption.

We still have plenty.

Spoiler (click to show/hide)

One of our mastodons developed pink elephant disease. It was caused by their pursuit ball and cured with a sample of cotton candy. Anyway, the research effort earned us $4,798.

Spoiler (click to show/hide)

That money helped us buy a pair of small Chinese alligators, getting us both species of alligator and completing the current version of the swamp tour. We could add more later, but we'll need more exhibits to do so. Maybe we could expand the tour into the northeast empty section.

Spoiler (click to show/hide)


Sunset by the jellyfish.
(https://i.imgur.com/Gku5r4E.png)

Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 27, 2020, 05:34:40 am
What do the endangered themed buildings look like, and do they mesh with out swamp theme?
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on August 27, 2020, 08:27:05 am
Curious that the other kinds of crocodiles don't seem to have the same persistent overpopulation. We must have a very fecund specimen.

Congrats on finishing the tour!

We could start building, but I'll wait until we've agreed on a plan before changing things.
For the sake of unity I could agree to a northeast corner plan.
Windows on the one side, overlooking the crocodile pens.
Looks like room for about three or four exhibits depending on size.*
Plus a full service food-souvenir court, easier to fit if it's multi-level.
Maybe reserve top floor space for an eventual sky tram terminal?


*Suggestion:
I've been kinda hoping to get a wolverine some day. How would everybody feel about moving the killer penguin over and making this a "cold weather" building here in Florida? We could fill the other spaces with some of the northern bears (grizzly, polar) or a snow leopard.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 27, 2020, 07:57:41 pm
Dire bear

July-September, Year Five

What do the endangered themed buildings look like, and do they mesh with out swamp theme?

Sort of "tropical" with lots of leaves, mosaics, and a bit of integrated statuary. It's easier to show than to explain, so here's a temporary area I built to demonstrate the theme. If there's support, we could switch to this instead of the existing "jungle" theme.

Spoiler (click to show/hide)

Curious that the other kinds of crocodiles don't seem to have the same persistent overpopulation. We must have a very fecund specimen.

Congrats on finishing the tour!

I think I know the reason for that. Zoo Tycoon doesn't allow incest, but at some point I think we introduced more than the usual two starting animals to the group. Crocodiles live a long time, produce numerous offspring, and often take multiple mates. As a result, our early crocodiles all have a huge amount of children, and the extra DNA from the additional starting animals has allowed them to continue to find mates this whole time.

Also, while investigating them, I noticed that our original Cuban crocodile is still alive.

Spoiler (click to show/hide)

Meanwhile, the ZCA is back, challenging us to another animal exchange.

Spoiler (click to show/hide)

We agreed, and our whale shark was temporarily removed in return for a short-faced bear.

Spoiler (click to show/hide)

For now, we're keeping him in the empty exhibit where our wetland animals used to be. Later on, he should make a good addition to the snow building idea Mightymushroom suggested. The current location should help with earning the necessary donations, since guests on the swamp tour also observe the animals in the exhibits they drive past.

Spoiler (click to show/hide)

Later, we invested in some more decorations to the exhibit.

Spoiler (click to show/hide)

Unfortunately, we came in $161.20 short of the necessary donations.

Spoiler (click to show/hide)

Fortunately, we have Science!

Spoiler (click to show/hide)

With the genetic enhancements we added, the cub alone is already bigger than an African buffalo, and close to an adult mastodon. It should be fun to see just how big this bear can get.

Spoiler (click to show/hide)

Finishing the day, we've restored sandhill cranes to our collection.

Spoiler (click to show/hide)

Since Mightymushroom suggested a compromise plan with King Zultan, next time I think we'll start working on the arctic building.


Our manatees, swimming together and perfectly content.
(https://i.imgur.com/CnicCrA.png)

Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 28, 2020, 04:26:36 am
If we're going for a arctic themed building lets have some penguins in it also we could put The Penguin's Iceberg Lounge it there as well.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on August 28, 2020, 08:23:41 am
If we're going for a arctic themed building lets have some penguins in it also we could put The Penguin's Iceberg Lounge it there as well.
Naturally.


Also, @manatees: Awww! :)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 28, 2020, 08:49:52 pm
Just a head's up, I think I'm going to need to stop updating on weekends. The LP will continue on weekdays, but I need to get at least 600+ tiles done before Dwarf Fortress is released on Steam so that my dinosaur mod (http://www.bay12forums.com/smf/index.php?topic=172869.0) will work with the graphical version.

Distractions
September-December, Year Five

We're saving up money to build the cold weather building. (We could probably use a better, maybe Penguin-themed name for it.) It should cost us a few tens of thousands of dollars to set up, given the size required to it to hold four exhibits, a food court, and a sky tram station when completed.

So far, we've just cleared the area for it.

Spoiler (click to show/hide)

While we wait, we've been issued a challenge to breed three endangered species in two months.

Spoiler (click to show/hide)

I had expected our Cuban crocodiles to make the first part easy, but surprisingly enough they seem to have abruptly stopped breeding. Cuban Crocodile 1 died of old age recently, and apparently he was the last of the breeding ones. All the others are cousins or siblings, preventing further breeding. We could add a new unrelated crocodile to restart the whole process, but we're barely handling the current number.

Spoiler (click to show/hide)

I realized our tropical rainforest and chupacabra exhibits are now empty. Looks like the dodos and bongos finally hit enough of a genetic limit that they couldn't breed anymore and died out. Do we want to refill the exhibits with the same species, or something else?

Spoiler (click to show/hide)

We were down to our last African buffalo, so we bought two more.

Spoiler (click to show/hide)

I don't know if I've seen this animation before. Our Deinosuchus carried a chunk of meat into the water.

Spoiler (click to show/hide)

Our short-faced bear has reached adult size. The final result is bigger than a mastodon and easily dwarfs the jeeps.

Spoiler (click to show/hide)

No longer in danger of dinosaur attack, our new generation of sandhill cranes had their first chick.

Spoiler (click to show/hide)

Unfortunately, we didn't make any real progress on the cold weather building today. All the money we saved went into various expensive necessities that came up, such as a new gharial to replace the apparently already dead alpha pair for the challenge, a peanut dispenser to entertain our bored mastodons, the new African buffaloes, and a small extension to the sea otter habitat after they bred and needed more room for their young.

Spoiler (click to show/hide)

A ringing endorsement for Kong dog toys.
(https://i.imgur.com/wzsBGG0.png)

Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on August 29, 2020, 02:26:13 am
None of these animals seem to live very long, I guess we should buy new ones to replace the ones that are dead.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on August 31, 2020, 08:24:24 pm
Sky tram

December-February, Year Five and Six

We began repopulating our missing species by creating a pair of dodos.

Spoiler (click to show/hide)

A new pair of bongos followed shortly thereafter.

Spoiler (click to show/hide)

That fixes our rainforest habitat, but our chupacabra will be more difficult to replace. We'll probably want at least two so they can breed this time, and that'll be expensive. Our sea otters may need replacement soon as well.

We failed the endangered species breeding challenge, but we were soon given a better opportunity.

Spoiler (click to show/hide)

Since we already have an appropriate exhibit, this wasn't too difficult. We promptly cured the disease (for a $4,596 prize) and now we have an additional pair of woolly rhinos for our boreal exhibit.

Spoiler (click to show/hide)

Given the other zoo's promise to give us a matching grant for donations we earned while working on the issue, maybe we shouldn't have solved it quite so fast.

Spoiler (click to show/hide)

I know we're having trouble paying for all our upkeep and salary costs, but I went ahead and hired a new zookeeper specifically for the Cuban crocodile pen. If nothing else, I'd be a lot happier not hearing constant "too much poop" alerts.

Spoiler (click to show/hide)

On New Years, we received an award to commemorate our fifth full year.

Spoiler (click to show/hide)

Next, we were challenged to have two bear species in the zoo in order to qualify to host a conference for bear researchers in exchange for $2,000. Since we have the short-faced bear and an "undo" button, this should be easy. All we did was bring a polar bear into the zoo for less than a minute, thus technically having two species just long enough to win the $2,000.

Spoiler (click to show/hide)

Next, the Alternate Transport Alliance offered us $5,000 to construct a sky tram station, with the possibility of another $5,000 if we successfully transport 50 guests on it within two months. Since we were going to build one anyway, this is a pretty good deal. We'll use the money to start constructing the arctic building, and simply accelerate work on the sky tram section.

Spoiler (click to show/hide)

It cost about $20,000, but our arctic building is officially under construction. The sky tram takes guests on a tour that views every current exhibit in the zoo before returning. Since we don't have any animals in there yet, we've temporarily connected the building to our existing elevated path. The route can be seen on our map.

Spoiler (click to show/hide)


A rare sighting of almost all our American alligator congregation gathering on land.
(https://i.imgur.com/01BXnUD.png)

Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on September 01, 2020, 09:12:32 am
Hey Enemy post are there any animals you'd like to see in the zoo?
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on September 01, 2020, 09:13:52 am
I’d really like Velociraptor, I’ve been hoping someone would suggest them for a while.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on September 01, 2020, 11:13:00 am
Your the manager of this zoo I say its only fair that you get to put in a few animals of your choosing.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on September 01, 2020, 02:40:03 pm
Thanks!

No turn today, real life intervened and I don't have enough time to write one.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on September 02, 2020, 03:28:33 pm
The Reality Spikes

February-April, Year Six

We'll try to work on the arctic building today. Getting the Velociraptor exhibit can wait, since we'll have free space once the cold-weather animals are moved into the building.

The sky tram is transporting its first guests.

Spoiler (click to show/hide)

The previous generation of Cuban crocodile hatchlings reached adulthood, resulting in the species beginning to rapidly breed again.

Spoiler (click to show/hide)

Our guests finished their first rides around the park and began to turn in reviews. We received an award for building a 5-star sky tram ride, and another award for having both a 5-star jeep tour and sky tram. We were rewarded with the ability to buy a new sky tower ride for $3,000.

Spoiler (click to show/hide)

Maybe it would be suited to the roof of the arctic building, once that's done?

Spoiler (click to show/hide)

There have been a few bump along the way as we slowly construct the arctic building. We failed the challenge to transport 50 guests in time (though the tram is now a reasonably popular attraction) and a pair of sharp glitch-spikes exploded out of the ground as the food court level was built. Touching the reality spikes with the terraforming tools just makes them bigger, so let's just see if they cause any real problems before trying to remove them.

Spoiler (click to show/hide)

Overall, we're just working on construction and dealing with the various zoo problems on the side at the moment. We're probably about $10,000 out from finishing the building itself. More will be needed to construct the exhibits inside, but we can deal with that later.

Spoiler (click to show/hide)

A young Chinese alligator ignores the massive construction being raised behind his swamp.
(https://i.imgur.com/RHAQsxG.png)

Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on September 03, 2020, 03:27:14 am
Those glitch spikes seem to be a part of every 3D game, we should probably put a fence around them so no guest can get near them.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: mightymushroom on September 03, 2020, 12:21:37 pm
I would seriously consider reverting to a backup; if you can't reset the terraforming data that causes reality spikes then the best, most hopeful scenario is "doesn't get worse."
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on September 03, 2020, 09:01:45 pm
The issue with the spikes has been resolved, we had to get rid of the sky tram station first. Since we needed to do that anyway, so it's no problem.

Also, I've noticed that interest seems to have been declining lately. After we finish the arctic building and have every exhibit filled, do you all want to move on to the next game? We'll be playing Jurassic Park:Operation Genesis.


Ghost Rhino

April-May, Year Six

An odd visual glitch turned one of our white rhinos temporarily transparent. At least she seems happy about it.

Spoiler (click to show/hide)

As it turns out, Deinosuchus takes two years to reach its full size. Our specimen is now fully grown.

Spoiler (click to show/hide)

Occasional injuries are an unfortunate but inevitable consequence of working with wildlife.

Spoiler (click to show/hide)

A baby woolly rhino grazing among the flowers.

Spoiler (click to show/hide)

Honestly, I just wanted to show a gharial again. Feels like a while since we've checked in with them.

Spoiler (click to show/hide)

After years of maintaining a continual 5-star rating, the zoo briefly dropped down to 4-1/2 stars. Looks like the problem pertains to a slight decrease in average guest happiness caused by people getting tired as they scale the arctic building. We've placed a gazebo and two sofas in the building to hopefully solve the problem for now.

Spoiler (click to show/hide)

Our lynx died of old age, leaving that exhibit up for grabs again.

Spoiler (click to show/hide)

Turns out Pirate Parker's still in our zoo. He's decided to leave after finally getting bored with his 16-month long visit to the zoo. While he was here, he bought himself five stuffed dolphins and a whale shark backpack.

Spoiler (click to show/hide)

We're far enough along in construction and funding now that the last major obstacle was the sky tram station. We've removed it for now to later replace it on the new roof. We've probably got enough money now to finish the building, I'm just out of time for tonight.

Spoiler (click to show/hide)

Surprisingly rapid construction.
(https://i.imgur.com/7EzXFQ9.png)
Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: lukerules117 on September 04, 2020, 12:57:14 am
>Also, I've noticed that interest seems to have been declining lately. After we finish the arctic building and have every exhibit filled, do you all want to move on to the next game? We'll be playing Jurassic Park:Operation Genesis.

I've noticed that as well, I'd say to put it on hiatus for a month or two. A break might help gain people's interest again when you start the next game, and you could probably use a break as well.

>Turns out Pirate Parker's still in our zoo. He's decided to leave after finally getting bored with his 16-month long visit to the zoo. While he was here, he bought himself five stuffed dolphins and a whale shark backpack.
 
One million dollars is *literal* pocket change for this guy as you can see by the image, and yet he still decided to use our zoo as an open air home for almost a year and a half... At this point we need to do away with admission fees and start charging rent.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: CABL on September 04, 2020, 04:44:35 am
>Also, I've noticed that interest seems to have been declining lately. After we finish the arctic building and have every exhibit filled, do you all want to move on to the next game? We'll be playing Jurassic Park:Operation Genesis.

I've noticed that as well, I'd say to put it on hiatus for a month or two. A break might help gain people's interest again when you start the next game, and you could probably use a break as well.

Yeah, I agree with that. Finish the arctic exhibit, then take a hiatus, and after that, start the thread about this Jurassic Park game.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on September 04, 2020, 05:07:46 am
I thought there were a few other animals that people were wanting to get as well as finish the arctic building.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on September 04, 2020, 08:30:59 pm
A month-long break sounds good. That's the plan then, we'll finish the arctic building, get to a point that all of our exhibits are filled, and then take a hiatus. After that, we'll move on to Jurassic Park:Operation Genesis. (https://www.youtube.com/watch?v=nEwKWjXRFo0) I would like to keep using this thread with an adjusted OP and title, but we'll see.

The Arctic Building

May, Year Six

The Arctic Building is finally complete.

Spoiler (click to show/hide)

It's a pretty empty inside right now, as we're still moving in. So far, the short-faced bear and Cobblepot's buildings have been moved into the structure. The sky tram has been rebuilt as well.

Spoiler (click to show/hide)

Not much other progress today, since I spent nearly the entire update paused and carefully putting together the building. We can see the inside through the walls by using a filter that hides elevated paths.

Spoiler (click to show/hide)

A dwarf crocodile rests by the shore.
(https://i.imgur.com/mpijtqD.png)

Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on September 05, 2020, 04:37:47 am
That building looks real fancy even though its empty, we gonna pimp it out with some fancy stuff before we call it done?
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on September 05, 2020, 09:38:10 am
Sure, do you have any suggestions? I was probably going to add more tundra-themed food stands, a gift cart, and at least one fountain. The lower area will be pretty full once we build the exhibits down there, but we can see about putting things inside.

I also think we should adjust the ground level's walls to add some windows. It's a bit gloomy in there right now.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on September 06, 2020, 06:06:10 am
Adding windows to the ground floor sounds like a good move, as for fancy stuff I was thinking like potted plants, benches, and maybe some info signs if they have some.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on September 07, 2020, 08:56:59 pm
Clever girl

May-June, Year Six

We'll be focusing on saving money today.

We were offered a pair of saber-toothed cats and money in exchange for curing their disease. We took the offer, merging the former wetlands/short-faced bear and peafowl/vampire beast/spanish lynx exhibits to house them. I know there was a request to get vampire beasts again, but I'd really rather not wait that long to finish the game. At this point, the zoo is so massive and ambitious that I get alerts that an animal wants food, a mate, or poop cleaned literally every second or so. Every single time, it's accompanied by a *donk* sound.

Spoiler (click to show/hide)

One hint later, we had cured the saber cats disease and settled them in. There are actually many different species of saber toothed cats, but the zoopedia specifically identifies this animal as Smilodon fatalis. Hopefully putting such a famous animal near the front gate will provide much needed donations.

Spoiler (click to show/hide)

One of our bluebucks also got a disease immediately afterward, but unfortunately it was one we already had a cure to. Unfortunate because we couldn't get the $5,000 reward for curing it again, but at least the bluebuck got a quick treatment.

Spoiler (click to show/hide)

As it stands, we had just enough money to ensure our monthly debts didn't last as long. In the meantime, we focused on recreating Velociraptor. The chupacabra's empty exhibit was about the right size, and we were able to buy the necessary redecorating just before our bills came in.

Spoiler (click to show/hide)

Based on my last zoo that had these, we'll definitely want to get them a heat lamp. We'll take care of that later when we have the money. For now, they can keep themselves entertained with one of the dolphins' spare pursuit balls. We got lucky and produced a male and female pair of super Velociraptor on the first try, so we didn't need to make any more.

Spoiler (click to show/hide)

Sometimes, I feel like our birds aren't really securely contained.

Spoiler (click to show/hide)

I noticed one of our guests seems to really like the gift shops. He's currently got four stuffed dolphins, three hats (one a large T. rex mask), a stuffed mastodon, and a hip pack. He was annoyed at the moment due to not finding a bench when he needed one, but hopefully he'll feel better later.

Spoiler (click to show/hide)

A tiny raptor stalking through the cacti.
(https://i.imgur.com/CHv2Wv7.png)

Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on September 08, 2020, 04:53:22 am
Sounds like we're running out of things to on the list to add, also the killer penguin is still alive how is that thing still kicking when everything else seems to die off like nothing?
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on September 08, 2020, 09:17:58 am
Sounds like we're running out of things to on the list to add, also the killer penguin is still alive how is that thing still kicking when everything else seems to die off like nothing?

I’m not 100% sure it’s not immortal.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on September 08, 2020, 08:48:36 pm
The Ultimate Challenge.

June-July, Year Six

The latter half of June started largely uneventfully, as I wondered how we were going to manage to turn enough of a profit to not get trapped in a debt loop. Things weren't looking promising. I was even considering desperate moves such as selling the extinct research lab, the compost building, and maybe the dolphin show to temporarily raise enough money to complete the last of our goals. It was at that point that the Animal Hygiene Association returned with the best challenge we could ever hope to get.

Spoiler (click to show/hide)

$107,450 to keep all of our 307 animals clean for a month. Not only does our ability to stop time and sort the animals by cleanliness level in the lists make this easier, but they count all of our animals to determine the reward and crocodiles keep themselves clean by swimming. For all the inconveniences they cause, sometimes maintaining the croc army really pays off.

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Got a cool shot of the Deinosuchus basking on the shore.

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While keeping our animals clean, I noticed that the jeeps hadn't moved in a while. Turns out the crocodiles were keeping them stuck on the road, semipermanently unable to move without running them over. Inside were three guests, each with all their needs in the red.

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No telling how long they've been stuck in the crocodile swamp. Bare minimum is two months, based on the lack of donations at the station. Probably quite a bit longer. At least they think it's still a pretty good tour on the whole.

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Amusingly, there are still guests waiting in line at the station.

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We moved the crocodiles out of the way to allow them to escape. The first car had run off the road and required that we manually rescue the guests, but the second one was able to finally complete its route. Starving, dehydrated, and exhausted, but finally free, Jim Meston walked among humans again for the first time in months. He gave us a $200 donation for the ride.

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Several more guests immediately got on the jeep, but we stopped them. Best to keep the tour closed until we can get it running safely again or replace it. Maybe another sky tram, so the crocodiles can't block the cars?

Our keepers remain ahead of the competition.

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After a full month of near-continuously teleporting around the zoo and brushing animals, we achieved victory.

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Yelp reviews for the "Stuck in an immobile car surrounded by crocodiles in the Everglades summer for months" tour.
(https://i.imgur.com/IcWRjnQ.png)

Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on September 09, 2020, 04:30:07 am
Strange that people love the tour even though they just sat there trapped in a car for months, maybe they got stockholm syndrome with the guy driving the jeep.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on September 10, 2020, 12:47:40 am
The Hellcannon Gardens

July-August, Year Six

"Hello, and welcome to the Hellcannon Gardens Zoo! I'm Educator Wong, and I'll be your guide for today's visit to the Gardens!

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"First things first, we'll be visiting our famous crocodilians on the swamp tour! Please enjoy the newly revamped tour system. Your safety is our top priority."

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"Housing well over 100 Cuban crocodiles at any given time, Hellcannon is easily the world's top contributor to the conservation of these critically endangered animals."

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"The black caiman is one of the Amazon river's most important apex predators."

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"Our Deinosuchus is one of the oldest, largest, and deadliest animals in the entire park."

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“Chinese alligators are smaller but their bellies are fully armored, so it kind of equals out.”

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"The slender-snouted gharial is specially adapted for catching fish."

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"Of course, our tour wouldn't be complete without the American alligator, an iconic example of Floridian wildlife and one of the most ecologically important species along the southeast coast of the United States."

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"Though our zoo is always growing, our main entrance area has remained largely the same through it all."

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"On our left, we have chupacabras. Please be very quiet when viewing this exhibit. Do not use flash photography within sight of this exhibit. Do not move suddenly within sight of this exhibit. Do not carry milk or other dairy products within sight of this exhibit."

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"As proven by experiments carried out at this very facility, the Tyrannosaurus rex was a hunter."

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"Our family of peaceful manatees has always been among the most relaxing sights in the zoo."

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"Our dolphins and pilot whale always enjoy putting on a show for tourists, while their main aquarium provides a more educational perspective on their day to day life."

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"The swift movements of marlins pursuing prey provides a dramatic contrast to the slow but patient filter feeding of the whale shark."

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"All creatures great and small can find a home here. Our animal houses provide shelter to those species too small to benefit from a full-sized exhibit."

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"In a path kept away from the hustle and bustle found elsewhere, you can visit the hellcannon that lends its name to our Gardens."

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"A community of peafowl, bluebucks, and a unicorn enjoys a prominent place at the center of our zoo."

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"Our tropical rainforest exhibit brings together a herd of bongos and a flock of dodos."

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"The archetypical rival of primitive man, Smilodon is now a peaceful member of our zoo's community".

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"Our family of dwarf crocodiles is the only exhibit to remain unchanged from the earliest days of our zoo."

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"Crossing over to the other side of the zoo on our elevated path, make sure to take a moment to visit our gift shop and enjoy the savanna exhibit beneath your feet. White rhinos, Masai giraffes, zebras, giant warthogs, dromedary camels, and Sivatherium have all found a home there. If you look closely, you can see a mischievous giraffe has momentarily climbed into the tropical rainforest area."

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"Sea otters are known for holding hands while sleeping, to ensure they don't drift apart."

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"A pile of meat and a heat lamp provide a paradise for our baby Velociraptor."

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"Woolly rhinos and American mastodons can be found together in our Pleistocene forest."

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"A preserved section of our region's natural wetland terrain houses sandhill cranes and our original animals, the African buffalo."

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"Nearing the end of our tour, we come to our famous Arctic Building."

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"On the ground floor, four different species of boreal animals are available for viewing."

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"This....this is a killer penguin. Best not to disturb him at feeding time."

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"Like the killer penguin, our more mundane emperor penguins exhibit is designed with an outdoor section. The research lab where all of our prehistoric animals were created can be seen just outside."

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"With genetic enhancements applied in the creation lab, our short-faced bear is easily the largest bear to ever exist."

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"Wolverines are the best there is at what they do. But what they do best isn't very nice."

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"Refreshments are available on the second floor, courtesy of Mr. Cobblepot's recently expanded Iceberg Lounge."

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"On the top floor, our sky tram tour and tower ride provide spectacular views of the entire park."

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"We hope you enjoyed your stay! If you're interested in supporting our conservation mission, donations are greatly appreciated. Please come again sometime, and visit our sister facilities at the Boatmurdered and Headshoots zoos!"

(https://i.imgur.com/tqwRZpC.png)

Spoiler: Zoo map (click to show/hide)

And that's it for Zoo Tycoon 2. I'll take a break for a month now, and when we come back we can start on Jurassic Park:Operation Genesis. Much like what we've been doing, Operation Genesis has us building our own Jurassic Park.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: King Zultan on September 10, 2020, 07:51:34 am
I really like the little tour thing at the end of these, also I'm excited for the next zoo especially the inevitable part where something escapes and eats the guests.
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: lukerules117 on September 10, 2020, 09:36:48 pm
I really like the little tour thing at the end of these, also I'm excited for the next zoo especially the inevitable part where something escapes and eats the guests.

Definitely, it wouldn't be a proper Jurassic Park without at least someone being eaten.-
Title: Re: The Bay 12 Zoos:Let's Play Zoo Tycoon 2
Post by: Enemy post on September 10, 2020, 10:35:14 pm
I really like the little tour thing at the end of these, also I'm excited for the next zoo especially the inevitable part where something escapes and eats the guests.

Thanks, glad you liked it!

I really like the little tour thing at the end of these, also I'm excited for the next zoo especially the inevitable part where something escapes and eats the guests.

Definitely, it wouldn't be a proper Jurassic Park without at least someone being eaten.-

I’ll look forward to seeing what you all decide to make.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 09, 2020, 07:08:31 pm
(https://i.imgur.com/t4fsZD2.png)

Well, the month long absence is nearly over. Bay 12 is about to open Jurassic Park. I've updated the OP with the new information. (http://www.bay12forums.com/smf/index.php?topic=176736.msg8157151#msg8157151)

Before we get started, which dinosaurs do you all want to start with? The OP goes into more detail, but in this game our dinosaur selection is based on unlocking dig sites. One of three sites will be randomly unlocked at the start of our run. Since we can simply restart until we get the site we want, I'll let you decide which one we get. We can go back later and pick the other ones, and/or we can choose from the six additional options we get later. Over the course of the game, we will get a total of five out of nine dig sites.

Judith River Group A gives us Albertosaurus, Ankylosaurus, and Pachycephalosaurus, Hell Creek Formation A gives us Acrocanthosaurus, Parasaurolophus, and Torosaurus, and finally Morrison Formation A gives us Stegosaurus, Dryosaurus, and Ceratosaurus.

Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 10, 2020, 02:44:52 am
I was just wondering when the new park was going to start and here this was when I logged on, already looking forward to the horrible great park we create.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: CABL on October 10, 2020, 12:36:39 pm
Oh hey, dusted off my Bay12 acc just to post in this thread. I vote for Judith River Group, because I like Ankylosauruses.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 10, 2020, 08:42:38 pm
Welcome to Jurassic Park.

January, 2000.

"Hello! My name is John Hammond, and I am in charge of Ingen, the company you now work for! Your job is quite simple, really. Build the park, create dinosaurs, and entertain people. Of course, we will keep an eye on you as well. We'll watch your park rating, and give you feedback on your performance. But in the end, the success or failure of Jurassic Park is all up to you."

Spoiler (click to show/hide)

We'll begin by setting up our most important buildings and hatching our first dinosaurs. Ingen has provided us with $60,000 and access to the Judith River Group A digsite to get started.

Our park begins with an entrance building. This is the most important structure we have, since guests are brought in here through the helipads. Next door is the second most significant building, our ranger station. The ranger helicopter there will be our first line of defense against most dinosaur related problems we might have. Aside from those two, we have a viewing vent, a food kiosk, a restroom, and a cleaner station with a single janitor.

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We've also got our first pen built. The natural river will provide water, but I haven't put the feeder in yet. I'm leaving it to you to decide what dinosaur we get first.

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We don't yet have enough DNA to produce an Ankylosaurus, so our choices are a herbivorous Pachycephalosaurus or a carnivorous Albertosaurus. The Pachycephalosaurus is cheaper, longer lasting, and more social, but the Albertosaurus is more popular with the guests.

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If you're not satisfied with the current lifespans, we could wait a bit for our paleontologists to find more DNA. In the meantime, we've assigned our researchers to developing the gyro stabilizers for our ranger helicopter so we aren't helpless if a storm hits.

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The fledgling park.
(https://i.imgur.com/M8XZi3F.png)

Spoiler: Zoo map (click to show/hide)

There might be some hiccups as we get started. Being a 17 year old game, I'm having a bit of difficulty finding an easy way to take screenshots and figuring out where it saves the game. For some reason, Fn+Printscreen doesn't work normally.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Glass on October 11, 2020, 12:10:57 am
I think the Pachycephalosaurus is a better idea. It's good to start with something we can trust to be reliable, and I think it'll be easier to feed it.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 11, 2020, 04:53:54 am
$2000 for something that dies in ten months doesn't seem worth it I say we wait a bit longer so it lives longer then buy the Pachywhateveritsnameis.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: mightymushroom on October 11, 2020, 06:32:32 am
As bad as 10months/$2000 sounds, the other dino is far less efficient. Pachycephalosaurus it shall be.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 11, 2020, 09:42:18 pm
Opening day

January-April, 2000

I've downloaded Fraps, so it should be much easier to take screenshots from now on.

We'll collect some more fossils and then hatch our first dinosaurs. Dr. Grant is our advisor in charge of paleontology.

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We've got one dig team for now. We can hire more later for faster results.

In the meantime, Dr. Wu finished researching the gyro stabilizer and I switched the researchers to making a rabies vaccine. Although expensive, eliminating storms grounding our chopper or rabid predators should make the park significantly safer in the long run.

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Once that's done, do you have any advice on what we should focus our research on? So you don't need to go back to the OP, I've copied the list here.

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It took a bit longer than expected due to our initial search being unsuccessful, but we were able to find a low-quality Pachycephalosaurus fossil. Extracting its DNA content boosted our dinosaur's lifespan from 10 months to a full year.

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With that, we created our first two dinosaurs.

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Now that we have dinosaurs, we can open the park.

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Resting by the water.
(https://i.imgur.com/efLM5MX.png)

Spoiler: Zoo map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Maximum Spin on October 12, 2020, 01:51:00 am
I'm going to recommend researching the ATM and making an ATM exhibit, a known cash-cow for zoos worldwide!
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 12, 2020, 02:58:00 am
I was also going to suggest the ATM, so people have more money to spend at out expensive as hell zoo.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 12, 2020, 08:53:34 pm
I cured rabies and all I got was this negative performance review.

April-July, 2000

As we waited to begin our next projects, we got to see the Pachycephalosaurus have a dominance battle. They perform these on a regular basis.

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Despite bashing each other with their armored heads, they never get hurt in the process. Triceratops and Torosaurus also have harmless dominance fights like this.

While the dinosaurs battled, the fossil market opened and Dr. Grant reported Albertosaurus fossils. We set them to extracting. Albertosaurus should make a good second dinosaur, once we get to 100% DNA. I went ahead and bought our second dig team to halve the time we spend on looking for fossils. Later teams get more and more expensive.

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Our first guests have arrived.

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I've noticed before that the helicopter can stress dinosaurs if it flies over their cage too often, so I kept track of the flight path. We won't want to place any cages along this line on the map.

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Per your instructions, we began researching the ATM upon inventing a vaccine for rabies.

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Those of you who wanted an Ankylosaurus will be happy to know that we've already found our first samples for them.

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We've experienced our first major bit of adverse weather. A thunderstorm hit the island. Thankfully, the chance of our taking any real damage from the lighting is very low, given our tiny park. Getting rained on annoys our guests though, so I took the liberty of researching umbrellas right after ATMs.

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John Hammond contacted us to let us know that the park has reached 0.5 stars of fame.

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Ingen sends us quarterly reports reacting to our progress. Neither has been very good so far. The first was an almost immediately moot demand that we open the park, and the second expresses their concern that we haven't been building enough.

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Now that we have umbrellas, I went ahead and researched fountains just because they're the cheapest project available.

It is a bit slow going early on. I think our top priority at the moment should be to get Albertosaurus and Pachycephalosaurus to 100% DNA, so we can begin supplementing our income with sold fossils. That will prove to be an extremely important part of our budget.


A Pachycephalosaurus eats a bale of prehistoric vegetation ejected from the herbivore feeder.
(https://i.imgur.com/7Noqmje.png)

Park fame:0.5 stars.
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 13, 2020, 04:31:08 am
Aw I wanted hoards of rabid dinosaurs to great our guests.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 13, 2020, 08:46:10 pm
Carnivores

July-October, 2000

We've reached 100% DNA for Pachycephalosaurus. New members of the species will live up to four years.

Spoiler (click to show/hide)

With the fountain complete, I'd like to focus on getting all the vaccines ready preemptively, and then researching hatchery immunization. That will completely eliminate diseases from the game, as long as we also vaccinate any dinosaurs we produce before the project is complete.

Though it defaults to being free, we're allowed to charge guests up to $10 for the privilege of using the island's only toilet.  If we're evil, of course.

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Hatcheries cost $6,000, and we're only allowed to place up to eight of them in a park. To save us money in the long term, we've built a breeder pen behind the ranger station. We can produce dinosaurs here, tranquilize them with the helicopter, and then move them to their permanent enclosures. I think we should leave the one in the Pachycephalosaurus enclosure, however. They're herbivores, so they will be willing to share their enclosure with any other herbivore besides Kentrosaurus. No idea why, but Kentrosaurus is the only herbivore that can't share an exhibit with the other plant-eaters.

Several things happened in rapid succession after we built the breeder pen. We moved on to building a new enclosure for the Albertosaurus, and halfway through that we earned our first full star of park fame.

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As a result, we can now choose our next dig site. Please pick carefully, we only get four more choices. I've copied the list of which dinosaurs are at which sites here for convenience.

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Also, we made about $3,500 from selling a Pachycephalosaurus fossil, so we went ahead and got the remaining bit of Albertosaurus DNA from the fossil market.

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Waiting for 100% DNA increased Albertosaurus' lifespan from the initial 6 months to four years. It's not always four years, but it's usually about that much.

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Our dig teams at Judith River found amber. Amber's usually a gamble. It delivers a massive amount of DNA when extracted, but we won't know which of the site's species it's for in advance. If it's Albertosaurus or Pachycephalosaurus DNA, it's useless to us. If it's Ankylosaurus DNA, it'll be very helpful. Alternatively, we can sell it for $9,750.

Spoiler (click to show/hide)

Putting that aside for the moment, we have created our first two Albertosaurus.

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Cloning them put us $316 into the red for a few moments, which greatly angered our bosses.

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Fortunately, we were back up to $4,110 almost immediately. Grant sold an Albertosaurus fossil for about $2,100, and our $400 ticket prices took care of the rest.

One more shot of the Pachycephalosaurus.
(https://i.imgur.com/yo06ueB.png)

Park fame:1 star.
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Maximum Spin on October 13, 2020, 11:09:18 pm
I vote for Flaming Cliffs because it comes with an ornithomimid.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 14, 2020, 02:48:56 am
I say we charge to uses the bathroom, to further enforce that our park is expensive as hell.

Flaming Cliffs!
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: mightymushroom on October 14, 2020, 07:23:22 am
I rather wanted Triceratops for sentimental reasons, but that formation duplicates Pachycephalosaurus so it's not an ideal investment. Morrison Formation B for an assortment of sauropods.

It doesn't seem like we have any tacky souvenirs to sell (other than umbrellas?) so charging for the restrooms is fine with me.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 14, 2020, 08:50:32 pm
New years

October 2000-January 2001

Mightymushroom mentioned the lack of tacky souvenirs, so we'll take care of that as our next research project.

Spoiler (click to show/hide)

The Flaming Cliffs will be our next dig site. We traded our amber for a third dig team and sent two to work the new site while one remains behind in Judith River to keep finding extra bones to sell and finish looking for Ankylosaurus. Sorry Mightymushroom. Maybe we can get Morrison Formation B later.

Spoiler (click to show/hide)

Our park is getting pretty dirty, so we've hired a full team of five janitors. That should take care of it for the time being.

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Using the bathroom now costs $5.

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This has quickly begun to anger many of the guests.

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Our team in Judith River found opals.

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Our Albertosaurus have settled in well. It takes a bit for the dinosaurs to wake up after being tranquilized, but they're active now. To the left, you can see live cows roaming the enclosure. They're there for exactly the reason you'd expect.

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Up to you if you want to keep things this way, but the new bathroom fee really is upsetting most of the guests. The problem's getting worse, so by now nearly everyone has been effected.

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Despite this, we've made it to 1.5 stars anyway.

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Decided to take a gamble on some amber from Judith River in hopes of getting Ankylosaurus.

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It didn't pay off.

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On a more positive note, our gift shop is open. Now our guests can buy a stuffed dinosaur with an amber keychain for a mere $36.

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We can actually see the guests carrying their overpriced toys around, if we look closely.

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No sign of Velociraptor yet, but the Flaming Cliffs are yielding Gallimimus and Homalocephale DNA at a decent rate.

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Several things happened as we rang in the new year.

Our Albertosaurus earned us our first positive quarterly review.

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A disease outbreak threatened our Pachycephalosaurus herd, but thankfully it was something we already had a vaccine/cure for.

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Finally, I noticed that our initial Pachycephalosaurus pair doesn't have much longer to live due to their poor DNA quality. To deal with this, we've ordered five more.

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Jurassic Park is firmly committed to the health and well-being of all dinosaurs on our island.
(https://i.imgur.com/4JB0rZR.png)

Park rating:1.5 stars
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 15, 2020, 03:23:11 am
I guess we could lower the price on the bathrooms, but don't let them use them for free.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Maximum Spin on October 15, 2020, 01:41:48 pm
Is there any way we could add multiple bathrooms and have each one have a separate price, with a secret free bathroom hidden inside one of the dinosaur pens?
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 15, 2020, 05:37:49 pm
Is there any way we could add multiple bathrooms and have each one have a separate price, with a secret free bathroom hidden inside one of the dinosaur pens?

We could add more bathrooms, and we could put one in a dinosaur pen. How would the guests get to it, though?
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Maximum Spin on October 15, 2020, 06:13:31 pm
We could add more bathrooms, and we could put one in a dinosaur pen. How would the guests get to it, though?
Very quickly.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 15, 2020, 08:55:38 pm
I think I'm going to need to veto intentionally feeding the guests to dinosaurs this early unless you're all sure you want to do it. Basically, there are two ways it could go. If we don't activate Emergency Mode and let the dinosaurs loose on the guests, the resulting lawsuits will crush our finances and shut down the park. If we do have emergency mode on, the deaths won't cost us anything but all the guests will flee the park before anything interesting happens.


The old and new

January-April, 2001

Our first Velociraptor remains are in.

Spoiler (click to show/hide)

We've lowered the bathroom price to $1, to see if that hurts us as much as before.

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To compensate, we've raised the admission fee to $600.

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Apparently, people really liked that. Our park is now at two stars, and as a result we can pick another dig site. Three choices left.

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Some guests are complaining about crowding. If the new $600 prices don't solve that, it may provide an excuse to hike the prices up to $800.

Spoiler (click to show/hide)

We've reached 55% DNA for Gallimimus! We can begin producing them with six-month lifespans, or we can wait for more DNA to make them last for years.

Spoiler (click to show/hide)

Everybody seems happy now that we're charging only a dollar. Now we'll try out $4, see if that works, and so on until we find the exact value guests are willing to pay to be allowed to poop.

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We've bought a fourth dig team for $20,000.

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Ingen gave us a rather unimpressed quarterly report.

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Judith River turned up the best possible DNA source in the game, Unique Quality amber. We'll take the gamble, since it might give us an Ankylosaurus.

Spoiler (click to show/hide)

This time, it did work out. Ankylosaurus is now available, with 60% DNA and a 7-month lifespan. *Edit, it's now 74% and a year-long lifespan.

Spoiler (click to show/hide)

A fossil market purchase helped our progress along.

Spoiler (click to show/hide)

Our original two Pachycephalosaurus have died. I caught the last moments of one of them. It started out resting peacefully in the grass, but then rose up to fight one last dominance battle with another Pachycephalosaurus. It didn't have time to finish however and dropped dead mid-fight. The other one considered this a valid victory and roared triumphantly.

Spoiler (click to show/hide)


An Albertosaurus drinking from the river.
(https://i.imgur.com/OJd9Xbb.png)

Park rating:2 stars
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: mightymushroom on October 15, 2020, 10:15:18 pm
I'm voting Morrison B, again.
Also, woo Ankylosaurus!
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 16, 2020, 01:54:19 am
I don't get how the park is crowded if there are only 39 people there, also I see this as a good time to raise the price!

Morrison Formation B
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 16, 2020, 08:54:34 pm
Armored dinosaurs

April-August, 2001

Morrison Formation B will be our new dig site. Looking forward to Dilophosaurus and the sauropods!

Also, I just found out there's a button to hide the UI, so I should be able to take better screenshots now.

Spoiler (click to show/hide)

We're getting very close to 100% on Ankylosaurus, so we'll send the teams in Judith River to the Morrison Formation and finish it with fossil market purchases.

Spoiler (click to show/hide)

Velociraptor has passed 50% DNA!

Spoiler (click to show/hide)

The park has reached 2.5 stars.

Spoiler (click to show/hide)

Per King Zultan's suggestion, we're raising the price of entry. Jurassic Park tickets now cost $1,000.

Spoiler (click to show/hide)

The Ankylosaurus genome is now at 100%, completing our first dig site.

Spoiler (click to show/hide)

Our first two ankylosaurs have joined the park.

Spoiler (click to show/hide)

Homalocephale is now at 50%. *Edit, now 92%. Seems almost certain it'll be the next addition to the herbivore pen.

Spoiler (click to show/hide)

Our Morrison Formation teams found high quality amber almost immediately. This is especially good because we've barely started there, guaranteeing that the DNA will be useful. It turned out to be Dilophosaurus and singlehandedly boosted that species' DNA to 29%.

Spoiler (click to show/hide)

We've added a few extras to the path to hopefully keep the guests happier.

Spoiler (click to show/hide)

We had an outbreak of Dino Belly at the exact moment our park was being reviewed for the quarterly report. This will probably be our last significant encounter with disease, since we now have cures for every illness and we're working on hatchery immunization. It's not critical, but we'll go ahead and send the helicopter around to vaccinate all existing dinosaurs against everything just to make sure we never have to deal with this again.

Spoiler (click to show/hide)

Dr. Grant found $8,660 worth of gold while looking for fossils. We could sell it immediately, but I'd like to hold on to it for now. We're in no rush, and it'd be fun to build up the Jurassic Park Treasure a bit first. Or at least keep it as insurance in case anything goes wrong.

Spoiler (click to show/hide)

Hatchery Immunization is complete and the vaccinations are being carried out. Next on our list is the visitor shelter. That will let us build bunkers guests can hide in during emergencies without leaving the island.

Spoiler (click to show/hide)

Disease has officially been permanently wiped from the island.

Spoiler (click to show/hide)


Selling tickets.
(https://i.imgur.com/fwevakg.png)

Park rating:2.5 stars
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: mightymushroom on October 16, 2020, 09:43:50 pm
How feasible costly would it be to put an enormous herbivore enclosure across the entire southern part of the island? The primary focus would be for Jeep and balloon tours, but the vastly extended fence-side path would hopefully reduce pedestrian crowding also.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 16, 2020, 09:50:10 pm
Theoretically, we could ultimately turn the park itself into a protected fortress for the guests and have a whole ecosystem outside. Once we have enough dinosaurs wandering around that the guests always have something to see, that idea is very much viable. One of the game’s scenarios revolves around doing your idea.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 17, 2020, 05:51:34 am
Why do we need to build a safe space for our guests if they don't feel safe they can leave!

What is dino belly?

And +1 to the the car tour thing.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 17, 2020, 08:36:44 pm
Alright, we won't build a shelter unless someone else says we should.

Dino belly is a minor illness.


Good news, bad news.

August-October, 2001

We'll build the tour later. For now, we're focusing on gathering new dinosaurs. Which plan did you like better? Should there be only herbivores on the tour, or should we mix in carnivores?

Dilophosaurus has passed 50% DNA.

Spoiler (click to show/hide)

The Jeep tour is now under development.

Spoiler (click to show/hide)

Several events happened at the start of September 2001.

Homalocephale is now at 100% DNA. A herd of five is now in production.

Spoiler (click to show/hide)

The Jurassic Park Treasure now includes a cluster of opals.

Spoiler (click to show/hide)

Finally and most importantly, our park reached three stars. This has earned us another dig site choice. Two left.

Spoiler (click to show/hide)

Homalocephale has joined the herbivore pen. These are the second-smallest dinosaurs in the game after Dilophosaurus.

Spoiler (click to show/hide)

As usual, Ingen wasn't impressed.

Spoiler (click to show/hide)

We don't need them. Our treasure has doubled in just a few weeks.

Spoiler (click to show/hide)

Uh oh. I checked the weather forecast in response to a thunderstorm breaking out. We've got some serious trouble coming in November.

Spoiler (click to show/hide)

I knew building Jurassic Park in the Kansas Islands was a bad idea.


Lightning damage.
(https://i.imgur.com/zWZLbVZ.png)

Park rating:3 stars
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Maximum Spin on October 18, 2020, 02:33:57 am
I knew building those fences out of that cheap nitrocellulose we got from a shady Chinese dealer was a bad idea!

Anyway, I support adding carnivores to the tour.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 18, 2020, 06:56:00 am
How does lighting do that, did we just build the fences out of wood and paint them silver or something?

I also support carnivores on the tour.

Morrison Formation A
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: mightymushroom on October 18, 2020, 08:05:55 am
Morrison Formation A is fine with me, and of course we need carnivores on the tour to keep the manufactured ecology in balance.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: CABL on October 18, 2020, 09:47:55 am
Morrison Formation A and more carnivores to keep the ecological balance.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 18, 2020, 07:25:57 pm
Twister

October-November, 2001.

We're going to have to shut down the park. That tornado is going to hurt, and all we can do is survive it.

At least that fence was trivial to replace.

Spoiler (click to show/hide)

Morrison Formation A will be our new dig site. We'll begin searching there after we finish Morrison B or the Flaming Cliffs.

Spoiler (click to show/hide)

We delayed the evacuation by a few days, but it's time for everyone to leave.

Spoiler (click to show/hide)

Not a moment too soon. A few guests were still in the park as the tornado made landfall.

Spoiler (click to show/hide)

Thankfully, everybody made it out before the tornado reached us. The tornado touched down on the northeast corner of the island and immediately headed right for us.

Spoiler (click to show/hide)

When the impact came, we got very lucky. The tornado narrowly bypassed the vulnerable dinosaurs in the herbivore pen, damaged the visitor center and the ranger station, and smashed open the empty breeder pen before retreating backward along the same route and ultimately dispersing in the central mountains.

Spoiler (click to show/hide)

We've survived our first major storm with flying colors. Zero casualties among humans and dinosaurs alike, and only some easily repaired building damage.

Spoiler (click to show/hide)

We've reopened the park and are resuming normal operations.

Ankylosaurus enjoying the sunshine after the storm.
(https://i.imgur.com/qkvIR7l.png)

Park rating:2.5 stars(We lost a bit for evacuating the park. We'll earn it back shortly.)
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 19, 2020, 06:42:26 am
Why did our rating go down when we got people out of the park so they wouldn't die, did they come just hoping they'd get killed or something?

"Went to Jurassic Park and didn't get killed. ONE STAR!"
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 19, 2020, 09:01:04 pm
Why did our rating go down when we got people out of the park so they wouldn't die, did they come just hoping they'd get killed or something?

"Went to Jurassic Park and didn't get killed. ONE STAR!"

"So the brochure was a total lie."


Spitters

November 2001- February 2002

Out of curiosity, why did you all want Morrison Formation A?

I really like how peaceful this game can be.

Spoiler (click to show/hide)

Camarasaurus is now at 50%.

Spoiler (click to show/hide)

The Board was impressed by our response to the tornado.

Spoiler (click to show/hide)

We've got the last Dilophosaurus fossil we need lined up for extraction, so we're beginning construction on a new enclosure for them. Considering that we'll need more predator pens soon, I think we should expand into the river valley to the east. It avoids the mountains to the south and the helicopter path to the west, and it keeps the park compact for when we turn it into a fortress in the final stages of our building plan. It also provides natural water sources, so it looks nice.

Spoiler (click to show/hide)

A pack of Dilophosaurus has begun the cloning process.

Spoiler (click to show/hide)

We took a major gamble and bought two pieces of amber dated to the Jurassic era. Since we've got six potential Jurassic animals and only one at 100%, in all likelihood they'll be helpful. *Edit, it paid off. Dryosaurus and Ceratosaurus are now over 20% complete.

Spoiler (click to show/hide)

The Dilophosaurus is now on display.

Spoiler (click to show/hide)

By tomorrow's update, we should have enough DNA to produce Gallimimus.


The Dilophosaurus pack as seen from their viewing vent.
(https://i.imgur.com/cJCNMZ4.png)

Park rating:3 stars
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 20, 2020, 02:53:16 am
Is it possible to get dinosaurs from dig sites we don't own by buying them?
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: mightymushroom on October 20, 2020, 07:19:18 am
I was about to ask that very question.


I voted for Morrison A because: 1) somebody else already had; 2) it was my initial choice and nothing had come up since to block it as a preference; 3) Stegosaurus is a highly recognizable dinosaur that should be popular with guests. A bit of overlap with ankylosaurus as far as "large, armored herbivores" go but plenty diverse enough to move forward.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 20, 2020, 11:18:31 am
Thanks for the answer, Mightymushroom. Unfortunately no, the fossil market only offers dinosaurs we already have access to. There is a modding solution to bypass the dig site limit, but I’d really rather play the game vanilla this time. If nothing else, it would make the LP much longer and I really want to get my modding project done before Dwarf Fortress goes on Steam.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 20, 2020, 09:02:36 pm
Amber

February-July, 2002

We're risking another amber purchase, since the odds are still in our favor. We also picked up a cheap bit of Gallimimus bone to finish up that species. We're so close to done with the Flaming Cliffs that if we don't finish Velociraptor soon, we might just move the teams out and rely on the fossil market to finish the job.

Spoiler (click to show/hide)

A herd of Gallimimus has been released.

Spoiler (click to show/hide)

The Board is satisfied with our recent decisions.

Spoiler (click to show/hide)

That gamble paid off again. With that and a medium-quality fossil we recently uncovered, Camarasaurus is now at 96%. We just need one more fossil and we'll have enough to get our first sauropods.

We found a Unique Quality amber in the Flaming Cliffs. Although there was a chance it's Velociraptor DNA, I went ahead and sold it. We can get Velociraptor through other means, and there was a 66% chance it would have been wasted.

Spoiler (click to show/hide)

Our overpriced toilet has a line outside. We'll build another one on the way to the predator exhibits, next to our new rest area. Don't worry, this one charges money too.

Spoiler (click to show/hide)

Dr. Grant found a low-quality amber in the Morrison Formation, so we extracted it. Brachiosaurus is now at 45%. We picked up some more Jurassic amber to hurry those dinosaurs along.

Spoiler (click to show/hide)

While we waited for the results, we reached 3.5 stars.

Spoiler (click to show/hide)

The amber has finished extraction. Ceratosaurus is now at 74%.

Spoiler (click to show/hide)

We've uncovered the last piece needed for Camarasaurus!

Spoiler (click to show/hide)

Lightning blew up a section of fence again, but nothing got out.

Spoiler (click to show/hide)

The Board says our park is too dirty, so we hired another squad of cleaners.

Spoiler (click to show/hide)

Thanks to a series of good amber results, Dryosaurus is now at 50%, Brachiosaurus is now at 55%, and Ceratosaurus is now at 100%.

Spoiler (click to show/hide)

In advance of actually creating them, we've built up the area for the Ceratosaurus. First, we've added a new food and gift area with lower costs than the original two to tempt guests to walk over here. The ceratosaur exhibit itself is built around a new kind of attraction, the viewing dome. This is a dino-proof bunker connected to a tunnel that lets guests safely view the dinosaurs from inside the enclosure. I'm out of time for today, but tomorrow we can introduce our third predator to the island.

Spoiler (click to show/hide)

Into the lion's den.
(https://i.imgur.com/gJEXVcP.png)

Park rating:3.5 stars
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Maximum Spin on October 20, 2020, 10:32:23 pm
Should we be double-wrapping these fences? They seem a little... fragile.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 20, 2020, 10:47:18 pm
Should we be double-wrapping these fences? They seem a little... fragile.

We could upgrade to high security fences, if you like. Ultimately though, what really keeps dinosaurs in their cages is keeping them happy. Even high security fences can eventually be destroyed by a sufficiently determined dinosaur, but low security can contain anything as long as the dinosaur doesn't want to leave. Disease could stress them into an escape attempt, but our vaccinations prevent that.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Maximum Spin on October 20, 2020, 11:31:48 pm
I was just thinking we could have two layers so that there's a backup layer after a lightning strike.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 21, 2020, 12:01:39 am
Oh, ok. It's a good idea, but we can't really place fences that close together.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Maximum Spin on October 21, 2020, 12:02:45 am
Oh, ok. It's a good idea, but we can't really place fences that close together.
Not even with a small space between?
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 21, 2020, 12:26:02 am
Oh, ok. It's a good idea, but we can't really place fences that close together.
Not even with a small space between?

Smallest possible gap is three fence sections, or more than 20 feet I think. It’s really not a big deal, I get a message when a fence goes down and can replace them instantly. Even then, predators have to be hungry and not distracted by other prey to eat people.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 21, 2020, 01:49:01 am
No wonder the dinosaurs got out in the movie, all of the fences are made of cardboard spray painted silver!

I say we upgrade to the "high security" fences which I'm assuming are made of pressboard and aluminium foil.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 21, 2020, 09:00:44 pm
Long necks

July-December, 2002

Time to introduce Ceratosaurus.

Spoiler (click to show/hide)

The new dinosaur appears to have pushed us over the edge to four stars. We've got one last dig site to choose.

Spoiler (click to show/hide)

Per the concerns raised over our cellulose-pigment alloy fencing, we've begun researching stronger fences.

Spoiler (click to show/hide)

Through use of the fossil market, Brachiosaurus is now at 100% and Velociraptor is now at 96%. This completes Morrison Formation B and leaves Flaming Cliffs nearly finished, so we'll rely on the fossil market for the last bit of Velociraptor we'll need and send all our teams to Morrison Formation A in search of Stegosaurus and Dryosaurus fossils.

Spoiler (click to show/hide)

For some reason, a Dilophosaurus suffered a seizure. We deployed the ranger chopper and shot the animal with a revival dart, fixing the problem. I'm guessing the issue was that it didn't sleep for a long time, making it unhappy, which stressed it until it eventually collapsed.

Spoiler (click to show/hide)

(John Williams intensifies)

Spoiler (click to show/hide)

The Board remains cautiously optimistic.

Spoiler (click to show/hide)

To combat some minor complaints about crowding, the path in the predator area has been widened. The older section of the park is a bit too built up to comfortably change, and it's all temporary anyway if our plan is still to ultimately release the dinosaurs into the jungle and convert everything to a hub for tours.

Spoiler (click to show/hide)

Dryosaurus bones are very cheap, so we went ahead and stocked up in the fossil market. Grant has pointed out that this meant we are running a bit low at the moment on space, since all our treasure is crowding the fossil area. We may have to sell some. Oh well, we'll cross that bridge when we come to it. The surplus Dryosaurus fossils will all be sold when we hit 100% in a moment, and we can easily just get rid of the relatively low-value silver.

Spoiler (click to show/hide)

I've been meaning to catch a shot of the Dilophosaurus spitting at the goats, but no luck yet. They do it, but you have to watch them for the moment they get hungry and there's nothing for them to eat already.

Spoiler (click to show/hide)

We've begun upgrading to high security fencing. It's extremely expensive, so it'll take a bit. We're on our way though, starting with the herbivore exhibit since it's the largest.

Spoiler (click to show/hide)

We've released a herd of Dryosaurus.

Spoiler (click to show/hide)

Things are progressing rapidly lately. Brachiosaurus and Dryosaurus have boosted us to 4.5 stars. Before we choose our last dig site, all other dinosaurs have reached 100% with the exception of Stegosaurus and Velociraptor, which are at 50% and 96% respectively. Velociraptor has its last fossil on the queue in the genetics lab, so we'll have them ready next time. Since Velociraptor is one of the most popular animals among guests, I suspect we'll hit five stars next update or the one after.


Brachiosaurus towering over the fences and trees.
(https://i.imgur.com/Ndf7gkR.png)

Park rating:4.5 stars
Spoiler: Park map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Maximum Spin on October 22, 2020, 12:46:17 am
I'm leaning Chelini.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 22, 2020, 05:07:40 am
Chelini looks good to me.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: mightymushroom on October 22, 2020, 07:53:42 am
I'm going to buck the trend and vote Judith River Group B.

As impressive as Spinosaurus is, I feel Tyrannosaurus is somewhat more iconic. Just look at our logo. And while leery of leaning so much on American sites to the exclusion of the world, I'm not convinced the abundance of predatory species in the Chenini formation will foster a stable ecology.

On the other hand, I do like Spinosaurus quite a bit and think more people should know about it, and given the lifespans of our critters we'll probably be pumping up new batches regularly anyhow. So it's only a slight margin of preference.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Maximum Spin on October 22, 2020, 09:16:41 am
It's actually the Ouranosaurus that clinched it for me!
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: mightymushroom on October 22, 2020, 10:57:40 am
And, as mentioned earlier, I wanted Triceratops but not it's dig site. Styracosaurus would be an ugly-duckling replacement in the ceratopsian category.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 22, 2020, 07:44:09 pm
The Greatest Theme Park in the World

December 2002-March 2003

Our final dig site will be the Chenini Formation, and Velociraptor has reached 100%.

Spoiler (click to show/hide)

We'll wait a moment to build a high security enclosure. For the moment, we've upgraded the ceratosaur fences.

Spoiler (click to show/hide)

The Board is pleased with our progress.

Spoiler (click to show/hide)

Our Velociraptor exhibit is built, we just need $21,750 to afford a full pack.

Spoiler (click to show/hide)

I like how active our herbivore pen always is.

Spoiler (click to show/hide)

We've got our last Stegosaurus fossil going through extraction, so I went ahead and hurried things up by selling our silver to fund the Velociraptors. Fittingly enough, the skies darkened and rain started to fall just as the first one emerged from the lab.

Spoiler (click to show/hide)

Having finished all other digs, our fossil teams have been deployed to their final location in the Chenini Formation. Once we've got all the fossils we need there, we'll keep them digging to provide extra fossils and valuable minerals for us to sell. This site's two big predators should provide a lot of valuable bones to sell. Honestly, I was hoping you'd all pick that site. I'm looking forward to Carcharodontosaurus.

Spoiler (click to show/hide)

I almost forgot after releasing the Velociraptors, but we now have Stegosaurus as well.

Spoiler (click to show/hide)

The fossil market brought in a new shipment, so we snapped up all the Ouranosaurus fossils since Maximum Spin was interested in that dinosaur.

Spoiler (click to show/hide)

There's also three Carcharodontosaurus fossils available, but those can wait. I suspect victory is imminent. While we were doing that, Grant found an amber in the Chenini Formation. It's low quality, but guaranteed to be a dinosaur we don't have yet. Aside from the fossils, the fossil market has three pieces of Cretaceous amber left from either Judith River Group A or the Flaming Cliffs. No reason to ever buy those.

The amber got us to 34% for Ouranosaurus, and fossils boosted it to 50% moments later before continuing to skyrocket.

Spoiler (click to show/hide)

The screen then faded to black.

Spoiler (click to show/hide)

We'll continue playing for now, of course. We've still got dinosaurs to recreate and a stable ecosystem to build. I have been wanting to ask about the plans for our changed park first. First, do we still want guests? Our fossil hunting results are actually so profitable that we no longer need visitors to afford to run the park. If we want, we could make everybody leave, knock down the fences, and let the dinosaurs take over the island. (Though I think we should use the helicopter to intentionally place the dinosaurs around the island, rather than releasing all of them in the same place. That'll help them get started.) Secondly, if we do want to continue letting humans visit the island, do we have to have the actual Jeep tour? A fleet of balloons and viewing domes could cover more ground with much more safety, and we could place the rebuilt park in the central mountains without needing to worry about providing a route for the cars that way.

A Dilophosaurus hisses in triumph over a fallen goat.
(https://i.imgur.com/acyICcN.png)

Park rating:5 stars!
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Maximum Spin on October 22, 2020, 08:08:25 pm
I would prefer to still have visitors, but it doesn't need to be many, and I'm not too fussed if they leave alive.

Actually, is there a sustainable level of human-eating we can get away with? If possible, we should attempt to reach it.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Glass on October 22, 2020, 09:30:07 pm
I say we should use a balloon fleet. It allows us to essentially do the free-reign dinosaurs while still getting visitors.
We can just say that we're only accepting guest researchers or something :P
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 23, 2020, 06:05:03 am
Let the people stay, but lets put the people in the cage and let the dinosaurs have free reign over the island.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: mightymushroom on October 23, 2020, 08:33:31 am
I've wanted balloons from the start. I don't care about land vehicles.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 23, 2020, 06:55:26 pm
I won’t be able to update tonight.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 24, 2020, 04:13:33 pm
When Dinosaurs Ruled The Earth

March-September, 2003

Alright, looks like we've got our plan. We'll keep the proven version of the park for now to finish funding our DNA extractions and research, then we'll begin rebuilding. The treasure we've been gathering should smooth over unexpected costs as we briefly shut down the park to move all the buildings.

The Board has sent us another performance review. As long as we maintain our five star rating, this is the only review they give.

Spoiler (click to show/hide)

Carcharadontosaurus has reached 50%. No reason to produce this one or Spinosaurus yet, though. We'd have to build an exhibit that we're just going to tear down shortly. When we make them, we can release them directly into the wild. Since all our dinosaurs are female, I think we should have hatcheries scattered throughout the island to replace breeding.

Spoiler (click to show/hide)

Nearly managed to capture the dilophosaur's venom spit, but a bush blocked the final moment.

Spoiler (click to show/hide)

Ouranosaurus has reached 100%.

Spoiler (click to show/hide)

Carcharadontosaurus is also at 100%, but we're still waiting. We've only got two research projects left to complete (the avoidance beacon and the lethal gene), along with finding the Spinosaurus genome.

Spoiler (click to show/hide)

We've bought the exorbitantly expensive final dig team. Since we'll be needing as many fossils as possible to sell in the near future, I'm hoping they'll pay for themselves.

Spoiler (click to show/hide)

Spinosaurus is now at 55%.

Spoiler (click to show/hide)

The lethal gene is easily the most expensive research project in the game. It lets us remotely kill any dinosaur produced after its invention. It'll be our last bit of research to do before we complete science. In practice, it's almost always better to tranquilize the dinosaur and simply shooting them is often faster than the lethal gene's damage over time effect.

Spoiler (click to show/hide)

We were always going to need to empty the park prior to the rebuilding, but it looks like nature's put a deadline on us. Another tornado is coming at the beginning of next month. At least we'll have the thunderstorm to warn us when it's time for the guests to run.

Spoiler (click to show/hide)

The weather's still good, but I was thinking about the incoming tornado. We have a lot of dinosaurs, especially lightweight ones, all bunched up and caged together. We've grown to the point that the tornado is likely to kill at least some of our dinosaurs, but I think their odds of survival are best if we free them now and let them spread out.

Spoiler (click to show/hide)

The first step was to activate emergency mode. The guests evacuated, marking the last day of the old park.

Spoiler (click to show/hide)

As they fled to the visitor center, we began to tranquilize and move all the herbivores. Since they're plant eaters and we're moving them to the other side of the mountains, it should be safe to begin the removal.

Spoiler (click to show/hide)

The storm began as we worked to free the herbivores.

Spoiler (click to show/hide)

This time, we were able to make sure the Brachiosaurus was the first one out.

Spoiler (click to show/hide)

We did what we could, but it proved impossible to get all the dinosaurs evacuated manually before the tornado arrived.

Spoiler (click to show/hide)

To compensate, we simply knocked down sections of the fences to let the dinosaurs flee on their own.

Spoiler (click to show/hide)

Ironically, our evacuation point was actually closer to the tornado than the main park.

Spoiler (click to show/hide)

Thankfully, the tornado bypassed both it and the remaining dinosaurs in the herbivore pen on its first run. However, the Velociraptors weren't so lucky. The entire pack was destroyed.

Spoiler (click to show/hide)

Immediately afterward, a single Ceratosaurus was killed. Its partner survived thanks to being evacuated at the last second.

Spoiler (click to show/hide)

After that, the tornado went out to sea and spun out.

Spoiler (click to show/hide)

It left behind a partially smoking, empty park, but the dinosaurs are finally free.

Spoiler (click to show/hide)


Beyond the fence.
(https://i.imgur.com/jji4h36.png)

Park rating:Life finds a way.
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 25, 2020, 07:59:25 am
Now it will be the humans in the cages for the dinosaurs to laugh and throw peanuts at!
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 25, 2020, 03:40:04 pm
The Lost World

September-December, 2003

We've got plenty of work to do as we reconfigure the park.

First, we've got some good news. As the park was falling apart, we completed our last research project and found enough fossils to get Spinosaurus to 100%.

Spoiler (click to show/hide)

Next up, we've taken the park off emergency mode and officially closed it down for the moment. We'll follow that up by removing some of the buildings that are no longer helpful. We'll leave some of the infrastructure in place though, just for the image of dinosaurs wandering through the ruins.

Spoiler (click to show/hide)

We've had our first instance of one dinosaur preying on another. A Dryosaurus was taken down by our surviving Ceratosaurus.

Spoiler (click to show/hide)

That brings us to our next point, placing food and hatcheries around the island. Our herbivores can live off the natural trees, but we should add more carnivore feeders to provide cattle and goats at the bottom of the food chain and help sustain predators that wander away from the main herds. The hatcheries in the opened herbivore and breeding pens can provide coverage to the loosely defined "central" and "northwest" areas. We'll place a few more in the other areas. Our Ceratosaurus wandered south to the new eastern hatchery, so we've provided a replacement for the dead one.

Spoiler (click to show/hide)

Each hatchery is accompanied by a carnivore feeder. You can see where they've been placed on the map by the isolated green rectangles.

Spoiler (click to show/hide)

With that done, we'll begin fortifying the mountains for our new park. This box should be enough to get started. We sold some gold and opals to fund the high security fencing.

Spoiler (click to show/hide)

It cost most of our treasure, but we've built a basic park inside the cage. It should be sufficient for us to reopen. More balloons will come later.

Spoiler (click to show/hide)

With regards to Maximum Spin's "sustainable level of human eating", there is a chance that the balloons will crash on rare occasions. We can send the chopper to rescue the stranded guests, though. It shouldn't be a problem.

We still have our original ranger station. They'll be fine out in the wilderness.

Spoiler (click to show/hide)

Aside from our initial balloon, we've got a tunnel-accessible viewing dome out near the largest herbivore gathering. The herd is mostly happy to stick to the general area they were evacuated to, with smaller groups occasionally wandering off.

Spoiler (click to show/hide)

Don't worry, our bathroom is still charging guests.

Spoiler (click to show/hide)

Jurassic Park is back in business.

Spoiler (click to show/hide)


Two isolated and starving Albertosaurus fight for the only food source available.
(https://i.imgur.com/0APBrXo.png)

Park rating:2.5 stars(We'll work our way back up to 5.)
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: mightymushroom on October 25, 2020, 07:25:27 pm
How do the tunnels work? Can we place them separate from the viewing domes to connect satellite destinations to our hub?

Although if we're planning around human eating, maybe surface paths guarded by our cardboard(TM) fences would be the better approach.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 25, 2020, 08:41:11 pm
How do the tunnels work? Can we place them separate from the viewing domes to connect satellite destinations to our hub?

Although if we're planning around human eating, maybe surface paths guarded by our cardboard(TM) fences would be the better approach.

Unfortunately, they're not real tunnels. The game just says they are. What really happens is that the guests get teleported back and forth from the entrance to the dome and vice versa. It's a good idea, though. This game's spiritual successor, Jurassic World Evolution, lets you do that idea with monorails.

If we do want multiple hubs, we could build disconnected parks by building additional park entrances. Guests will randomly decide which "park" to go to on the way in. I'm not sure what we'd do with the extra guest areas, though.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 26, 2020, 02:46:00 am
Could we connect separate parts of the park together with the jeep ride or does that have to be a circle?

I still think the jeep ride is a good idea, we could have it go through the ruins of the old park.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 26, 2020, 07:54:37 pm
I tested connecting the Jeep rides, unfortunately it turns out that they do need to be a circle connected to the initial station. I'm still not sure what the point would be, though. What would the other hubs be used for?

Up

December 2003-May 2004

Our remaining Albertosaurus passed out due to intense stress caused by unfulfilled hunting needs. We sent out our helicopter and saved it.

Spoiler (click to show/hide)

We've also increased our fleet to the maximum of five balloons. This game was designed with porting to the original Xbox and Playstation 2 in mind, so every building has a limit on how many we can place. We've generally been able to work around it, though.

Spoiler (click to show/hide)

Four of them are set to explore one corner of the island each, and we use the last one to track the major herbivore movements. I think they make a cool sight floating over the jungle. Rides cost $50.

Spoiler (click to show/hide)

I'll just admit it straight up, I'm really reluctant to build a Jeep ride. I almost never do it in my own playthroughs, since it's just so needlessly dangerous. Our Spinosaurus and Carcharadontosaurus are likely to intentionally target and destroy the vehicles, and even the big herbivores can accidentally crush them if spooked. We'd be out a lot of money if a car full of tourists gets eaten.

Speaking of our as yet unresurrected dinosaurs, it's a new year. We've got a list of every dinosaur species in the park and their numbers. Unless there are objections, I'm going to simulate breeding by refilling each species to its set peak every January. Maybe with exceptions if someone makes a request or if all the predators die.

Spoiler (click to show/hide)

Looks like we need to replenish Albertosaurus, Dryosaurus, and Velociraptor. We also need to make our first Spinosaurus and Carcharadontosaurus. We'll make one each of the latter two. As you can see on the map, our dinosaurs have been steadily heading south with few exceptions. To spread them out a bit more, we'll create our replacement dinosaurs on the relatively empty sections of the island.

Spoiler (click to show/hide)

Hey, I finally got a shot of a Dilophosaurus spitting!

Spoiler (click to show/hide)

Interestingly, they seem to be the only dinosaurs still living primarily in the old park. It took them longer than the others to leave their exhibit, that's probably the reason.

Anyway, back to producing our new dinosaurs. The replacements have been manufactured. The new Velociraptor pack left us with only a few opals left in the bank, but we'll manage.

Spoiler (click to show/hide)

The Dilophosaurus pack has abruptly decided to move out of their old enclosure. They're heading west, and are (as of this writing) wandering outside the ranger station. They were chasing prey when I checked on them, so I suppose the goats led them over there.

Spoiler (click to show/hide)

Since they were on opposite sides of the herbivore's migration, we've released Spinosaurus and Carcharadontosaurus from the southeast and western hatcheries.

Spoiler (click to show/hide)

The Dryosaurus have not been doing well in the wild thus far. Predators pick them off on a regular basis. I think we could safely let them wander around the main park-cage like peacocks at the zoo, if we wanted to.

Spoiler (click to show/hide)

The predators don't necessarily win every time, though. A pair of Pachycephalosaurus was able to kill a Ceratosaurus.

Spoiler (click to show/hide)

We can take photographs from our balloons. High enough scores win us cash prizes.

Spoiler (click to show/hide)

A Velociraptor wandered off from its pack, became stressed, and went on a rampage. When rampaging, a dinosaur goes berserk and attempts to kill every dinosaur it comes in contact with. In this case, it tracked down and killed one of its own packmates. Only Velociraptor and the large carnivores can rampage.

Spoiler (click to show/hide)

Given the danger a rampaging Velociraptor posed to our other dinosaurs, we intervened by sending out the helicopter to calm it down with tranquilizers.

Spoiler (click to show/hide)

Guests viewing a Carcharadontosaurus from a balloon.
(https://i.imgur.com/9n6vVa4.png)

Park rating:2.5 stars(Our rating had decayed to two stars, but we're finally gaining ground again.)
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 27, 2020, 03:05:54 am
I figured the other hubs would get the people views of different parts of the island and different dinosaur herds.

To bad the little jeep thingies suck.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 27, 2020, 09:30:07 pm
Raging storm

May-July, 2004

We'll do the jeep thing.

First things first though, we've got a rampaging dinosaur. A Velociraptor went off again and charged the herbivore herd. We called the helicopter, but an Ankylosaurus took care of the problem before we could get there.

Spoiler (click to show/hide)

Overall, I've been noticing a lot of stress among the predators. Apparently we need more prey. Any suggestions for which small herbivore we should add more of? Many dinosaurs are getting picked off and eaten in general. We may need to increase the replacement rate.

Spoiler (click to show/hide)

Anyway, back to the Jeep tour.

Spoiler (click to show/hide)

Tour's up and running. It has a maximum route length of 800 meters, which it spends on a circular trip through the old park ruins. You can see the path marked out on the map.

Spoiler (click to show/hide)

Both surviving Velociraptors are rampaging. They really seem easy to set off.

Spoiler (click to show/hide)

We've been experiencing such clear weather lately that I hadn't looked at the forecast in a while. A tornado was suddenly upon us. Emergency mode was declared, but the balloon fleet was still in the air.

Spoiler (click to show/hide)

Our PR department continues to have odd priorities.

Spoiler (click to show/hide)

Miraculously, our balloons all managed to land successfully, despite an extremely close encounter by one of them.

Spoiler (click to show/hide)

Some irrelevant fences were destroyed and some buildings were damaged.

Spoiler (click to show/hide)

Dinosaurs fled from the tornado, and many were killed.

Spoiler (click to show/hide)

Next time, we should probably skip ahead to making our next generation of dinosaurs due to all the Velociraptor/tornado damage.


Spinosaurus vs Ankylosaurus
(https://i.imgur.com/d6ItfOu.png)

Park rating:2.5 stars
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 28, 2020, 03:02:53 am
The dinosaurs seem to die pretty quick and often, will any of them live to die of old age?

Maybe we should just get loads of all the different kinds of herbivores.

Also whats with all the red buildings on the map?
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: mightymushroom on October 28, 2020, 07:54:31 am
Yes, we need to pump up all kinds of herbivores to fill the island as much as possible.
On that note, how is our income doing? I know we spent most of our stockpiled treasures during the rebuild.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 28, 2020, 09:37:14 am
The dinosaurs seem to die pretty quick and often, will any of them live to die of old age?

Maybe we should just get loads of all the different kinds of herbivores.

Also whats with all the red buildings on the map?
Yes, we need to pump up all kinds of herbivores to fill the island as much as possible.
On that note, how is our income doing? I know we spent most of our stockpiled treasures during the rebuild.


The Brachiosaurus is almost sure to survive. Predators never hunt them, so about the only thing that can kill them is a direct hit from a tornado.

The red buildings were damaged by the tornado and just haven’t been fixed yet.

If we want a ton of herbivores, I’ll see about figuring out how to mod out the population limits imposed by the game’s console ports. Normally there’s a cap of 60 dinosaurs. I may do that instead of updating today. While I’m at it, I may as well remove the dig site limits.

We’re clearly making less money than before, but we still get a couple thousand dollars when waves of guests arrive. We are almost out of treasure.

*I'm not actually sure I can find the correct files to change. The game installed oddly. There's one set of files that seems easy to change, but they don't seem to be the correct ones. It's done that thing old games sometimes do, where the files are installed twice and one installation is buried deep in the computer somewhere. Still trying to find our save. Whatever the installation did, it works unusually perfectly for its age, which makes me nervous about poking at the files.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 28, 2020, 09:03:30 pm
Alright, no modding changes today. I dug around my computer for roughly an hour looking for the True Files, still no idea where it's saving to or why it works so well.


Primal Prey

July-November, 2004

That Ankylosaurus from yesterday's stinger image survived the Spinosaurus attack and forced the predator to retreat with major wounds. Ankylosaurus is probably the strongest dinosaur in the game in a straight fight. Its armor makes it very resistant to bites, and its ability to run away and attack with its tail at the same time makes it difficult for predators to lock on. As far as I know, only Velociraptor packs and T. rex have any real chance against them, and those two only because they have special animations that bypass the standard combat.

Spoiler (click to show/hide)

Meanwhile, Ceratosaurus briefly became extinct again after being taken down by an Albertosaurus.

Spoiler (click to show/hide)

Our rangers were able to calm down the last Velociraptor, so at least they're alright for now.

Spoiler (click to show/hide)

It wasn't the only one for long. It set us back a bit financially, but we were able to rebuild the island's dinosaur population to pre-disaster levels.

Spoiler (click to show/hide)

We've gained some fame back, our tours are in near-constant demand, and we've moved the dig teams to a more profitable spot in Judith River Group A, so we're doing pretty well anyway.

To solve the issue of having insufficient prey, we're increasing the Gallimimus population target to 10. They're relatively cheap, decently popular with the guests, and the predators can pick them off without much trouble.

Spoiler (click to show/hide)

The Carcharadontosaurus went on a brief rampage, taking out an Ouranosaurus.

Spoiler (click to show/hide)

Our original Albertosaurus managed to survive long enough to die of old age.

Spoiler (click to show/hide)

Looking at their stats, Homalocephale seems equally qualified to serve as a major prey animal. We'll start keeping ten of them as well.

Spoiler (click to show/hide)

The Spinosaurus and Carcharadontosaurus met. They roared at each other for a bit until the Carcharadontosaurus backed down.

Spoiler (click to show/hide)

The raptors' extremely high prey drive and propensity to rampage remains a problem. If this keeps up, it might be necessary to isolate them in a pen with a goat dispenser again.

Spoiler (click to show/hide)

A herd of Homalocephale enjoying each other's company.
(https://i.imgur.com/TI4YCfy.png)

Park rating:3 stars
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 29, 2020, 06:06:47 am
Could the file your looking for be in %appdata% because I've noticed somethings like to shove crap in there.

I wonder why the velociraptors get butthurt so easily?
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 29, 2020, 09:23:42 am
Could the file your looking for be in %appdata% because I've noticed somethings like to shove crap in there.

I wonder why the velociraptors get butthurt so easily?

I checked %appdata%, didn’t find anything there. I also switched on “show hidden files and folders”, but that didn’t help.

As for the raptors, predators’ urge to hunt is an actual need in this game, separate from hunger. Predators must regularly kill prey to avoid stress. The island is big enough that the raptors often fail to find prey before their unusually short timers run out, which drives them into a rampage. Normally, this is solved by their being unable to leave their feeder. The game also includes a “Site B” mode for the ecosystem-building we’re doing now, which removes stress IIRC. Site B doesn’t allow guest buildings, however.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: mightymushroom on October 29, 2020, 03:13:43 pm
Is it practical to put more goat stations around the island? If they need to kill so often, then feeding them dinos may cut too deep into our profit margin. Otherwise, I think we may end up penning the Velociraptors, as you said.


Optionally...
Put it off for a little bit. We could tolerate minor rampaging so long as they don't damage anything too valuable, like a hatchery. (Or, just spitballing here, like a Jeep.)

After all, we've got the dinosaurs under complete control at all times. We're a division of Ingen, (re-)creating life forms is what we do and we're good at it. Every possible precaution has already been taken. Tell those rangers to get back out there and do their job, let us worry about reporting to the Board.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 29, 2020, 09:01:21 pm
Raptors can't destroy buildings or cars. We'll let them roam, then. We defy fate to stop us! I'd place more goat dispensers, but we're already at the cap of 8.

A three hour tour

November 2004-May 2005

The dinosaurs killing each other is a major strain on our income, but thankfully our entry fees and fossil hunting is enough to keep up.

Spoiler (click to show/hide)

Meanwhile, the guests not currently on tours have been getting annoyed with not getting to see enough dinosaurs.

Spoiler (click to show/hide)

We've expanded the guest area a bit and added a couple new attractions in an effort to compensate.

Spoiler (click to show/hide)

While we were working on that, a photograph we took from a balloon earned $4,507. We can get good money by taking pictures of the big herds, but there are diminishing returns if we overdo it.

Spoiler (click to show/hide)

At least the guests do seem very happy after going on the tour. (That Jurassic Park thought represents "thrilled".)

Spoiler (click to show/hide)

I'm talking a lot about all the problems we're encountering in attempting to build a pseudo-natural world, but on the whole things are actually going pretty well. We're back up to three and a half stars, and the slight adjustments to the park seem to have done a lot for keeping the guests mostly happy. We did resort to waiving the fee on the Jeep rides. I'm doing an experiment to see if that helps us.

Spoiler (click to show/hide)

I'm almost hoping something happens to this Jeep. Its route takes it by the raptor hatchery and is coincidentally 666 meters long.

Spoiler (click to show/hide)

Despite our $1,000 ticket prices, crowds are becoming an issue again.

Spoiler (click to show/hide)

You know what that means!

Spoiler (click to show/hide)

Even quintupling our entry fee didn't seem to hurt us. I'd have increased it further, but the game cuts us off after that.

Our finances are doing really well lately. Despite constantly spending thousands of dollars on new dinosaurs, we're turning a profit anyway. Our treasures are starting to build back up, and we've hit the cap for tour rides.

Spoiler (click to show/hide)

A safari into the old park encounters Pachycephalosaurus.
(https://i.imgur.com/p7O9brP.png)

Park rating:3.5 stars
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: mightymushroom on October 29, 2020, 10:51:45 pm
Raptors can't destroy buildings or cars.
Pity.
Oh, er, I mean, of course they can't! The safety of our guests is our paramount concern.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 30, 2020, 06:53:33 am
How many people need to be in the park for people to complain about crowding, because looking at the screen shots there seem to hardly be any people there.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 30, 2020, 01:02:38 pm
Raptors can't destroy buildings or cars.
Pity.
Oh, er, I mean, of course they can't! The safety of our guests is our paramount concern.

Spared no expense.

How many people need to be in the park for people to complain about crowding, because looking at the screen shots there seem to hardly be any people there.

I don't know the exact equation, but it has to do with the size of the park. We have a fairly small one, so they're harsher about crowding. I think our $5,000 tickets and additional rides will probably solve the issue.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 30, 2020, 08:57:37 pm
The stomping land

May-November 2005

Things seem pretty stable. At the moment, we're just watching the dinosaurs roam and letting our situation gradually improve.

Spoiler (click to show/hide)

Despite the constant predator attacks, I've been reminding myself to also show you some of the more peaceful moments.

Spoiler (click to show/hide)

The raptors are calmer than usual at the moment. The pack seems to have staked out an area near a goat dispenser, so they can kill as much as they like.

Spoiler (click to show/hide)

We sent the paleontologists to Morrison Formation A after realizing that it's still got plenty of material. We don't need it for DNA, but it'll provide a welcome (if temporary) boost to our income.

Spoiler (click to show/hide)

Annnd...a raptor went berserk and killed a packmate. At least we can afford to make more.

Spoiler (click to show/hide)

Just after we calmed the raptor, we reached four stars.

Spoiler (click to show/hide)

To help finish the job, we've added two new Brachiosaurus to the northern half of the island. Being both extremely famous and virtually immune to the violence plaguing the other dinosaurs should make them a worthwhile investment.

Spoiler (click to show/hide)

Interestingly, this lone Gallimimus was briefly the only inhabitant of the northwest corner of the island. In general, the dinosaurs seem to favor the southwest and northeast corners at the moment.

Spoiler (click to show/hide)

We spotted the Spinosaurus carrying a live, struggling goat around after a successful hunt.

Spoiler (click to show/hide)

It then wandered carelessly into range of a Stegosaurus' tail.

Spoiler (click to show/hide)

A brief battle then broke out until the Spinosaurus took a hit and backed down in search of easier prey.

Spoiler (click to show/hide)

Turning up the entry prices so high has put a major dent in our guest count. We currently have about 18-20 guests at a time, bringing in only about two people per arrival. Still, as long as our profits and fame continue to rise, maybe being exclusive will work out for us.

Spoiler (click to show/hide)

The Albertosaurus were hunting a herd of Gallimimus. Things suddenly went wrong when the Carcharadontosaurus charged in, chased them away, and stole the prey.

Spoiler (click to show/hide)


Sail backs.
(https://i.imgur.com/9qDH3SN.png)

Park rating:4 stars
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on October 31, 2020, 06:16:57 am
At least with there being so few people there we don't have to worry about shit loads of people dying if shit starts going down.

Also what happens if we hit the max number of all buildings and dinosaurs?
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on October 31, 2020, 08:53:02 pm
At least with there being so few people there we don't have to worry about shit loads of people dying if shit starts going down.

Also what happens if we hit the max number of all buildings and dinosaurs?

I'm not sure, I've never tried it. It would require building 1800 fence lengths, along with a bunch of useless devices like security cameras.


The Saga of Sarah

November-December 2005
(Alternate timeline:November 2005-January 2006)

One of our balloons crashed in the southwest jungle after being struck by lightning.

Spoiler (click to show/hide)

(I had never in 17 years of playing this game known that lightning directly causes crashes. I always thought it was just a random chance during a thunderstorm. I had to reload back a few moments when the game crashed, so this is the first time I've ever seen the balloon fall.)

A single passenger was inside, a Thrill Seeker named Sarah.

Spoiler (click to show/hide)

Thankfully, our helicopter was already in the field on a mission to calm a rampaging raptor. The Carcharadontosaurus and both Albertosaurus were nearby, but Sarah was rescued unharmed after a few moments of running panicked through the jungle.

Spoiler (click to show/hide)

However, I thought it'd be interesting to see how she'd fare without help. So I made an alternate save and just let her wander around the jungle to see what would happen.

Immediately following the crash, Sarah left the site immediately and ran into the woods. I'm no survivalist, but I'm fairly confident this is considered a bad move.

Spoiler (click to show/hide)

She started out scared but alright, constantly hoping rescue would arrive. Her needs became worse and worse as time dragged on.

Spoiler (click to show/hide)

She then began wandering vaguely westward, often interrupted by running away whenever the more dangerous dinosaurs approached.

Spoiler (click to show/hide)

When she reached the river, she mostly just stood motionless for a long time as dinosaurs wandered all around her.

Spoiler (click to show/hide)

She was forced to move again when the Dilophosaurus pack chased her away.

Spoiler (click to show/hide)

She ran north a bit, spending some time wandering around on a Jeep trail and in the river.

Spoiler (click to show/hide)

No cars came by, but the helicopter and balloons passed overhead.

Spoiler (click to show/hide)

She survived a few encounters with hungry predators, mostly thanks to distance or the dinosaurs choosing to eat each other instead of her.

Spoiler (click to show/hide)

Her luck couldn't last forever, though. Eventually, her adventure came to an abrupt and unceremonious end at the jaws of a passing Ceratosaurus.

Spoiler (click to show/hide)

She lasted about three months in our jungle in the alternate timeline. Probably better than most people could do, really.

Spoiler (click to show/hide)

Red in tooth and claw.
(https://i.imgur.com/mNfQK0I.png)

Park rating:4 stars
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Glass on October 31, 2020, 09:51:59 pm
...a Thrill Seeker named Sarah.
Well, I'd certainly say she found her thrills.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on November 01, 2020, 11:37:15 am
She lasted about three months in our jungle in the alternate timeline. Probably better than most people could do, really.
That island doesn't seem big enough to get lost on for three months, she must have been staying away from the park on purpose because she wanted to be killed and eaten or something.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on November 01, 2020, 08:46:16 pm
She lasted about three months in our jungle in the alternate timeline. Probably better than most people could do, really.
That island doesn't seem big enough to get lost on for three months, she must have been staying away from the park on purpose because she wanted to be killed and eaten or something.

I guess she really was a Thrill Seeker.


Pax Dinosauria

November 2005-May 2006 (https://www.youtube.com/watch?v=NNJ21Gzp79E)

There wasn't really much to say about the first months of the new year. Guests toured in vehicles and the dinosaurs went about their lives in the wild.

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We recently passed $150,000 in profit, and we had to sell some of our less valuable treasure just to make room for more. We're currently making far more money than we ever did in the old park. Only thing left to do is regain our five star rating.

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I usually don't call much attention to them, but our carnivore feeders have given the island a decent population of goats and cows.

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Guests have some mild concerns about safety, so we've moved the ranger station into the park proper so they can see it.

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We experienced one of our periodic heat waves in April. No serious consequences, but it gave the sky a nice orange color for a bit.

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Just a peaceful couple of months.

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With the exception of the constant violence, of course.

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A particularly daring Gallimimus darts around the head of a resting Carcharadontosaurus.
(https://i.imgur.com/sJpDXyI.png)

Park rating:4 stars.
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Glass on November 01, 2020, 08:54:49 pm
How is park rating actually determined?
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on November 01, 2020, 10:19:15 pm
I’m not sure precisely how it works, generally just “improving” the park is enough. I think improving our safety rating would be best for getting our score up. Is it ok if I resort to adding an emergency bunker?
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on November 02, 2020, 04:04:44 am
I guess we can give those snowflakes their safe space.

Also constant violence is the best kind of violence!
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on November 02, 2020, 09:46:47 pm
I'm not going to be updating tomorrow or the day after.

We're in the endgame now

May-July 2006

The raptors seem happier lately. They've been shifted toward the main herd so there's more prey to satisfy their aggression.

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To my surprise, they were willing to share the kill with a Ceratosaurus without any fear or hostility.

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As planned, we built a bunker to calm guests worried about safety.

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Our ankylosaurs died of old age, undefeated after a lifetime of regular predator attacks.

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Dinosaurs don't spend much time in the park ruins, but the dilophosaurs have moved back in for now.

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Looks like the bunker helped. We've moved up to four and a half stars.

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One of Jurassic Park's many butterflies.
(https://i.imgur.com/DhrACkH.png)

Park rating:4.5 stars
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on November 03, 2020, 06:01:49 am
Have any dinosaurs tried to attack the jeep tour yet or are they ignoring it.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on November 03, 2020, 10:35:17 am
Have any dinosaurs tried to attack the jeep tour yet or are they ignoring it.

They’ve just ignored them so far, though I don’t know if I’ve seen the southwest Jeeps in use and that’s where all the big predators are. I’ll check if there’s anything wrong with them.

*Since it looks like we may reach 5 stars and end the LP at any moment, I think it's best if I wait on this a bit more until I'm less distracted.

**Eh, I'll go ahead and play.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on November 05, 2020, 10:00:17 pm
Maintaining the balance

July-October, 2006

I didn't know this was possible, but a rampaging Velociraptor took down a Ceratosaurus.

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Dinosaurs become visibly decayed after dying. There's a cheat that allows you to use these skins to have an island of zombie dinosaurs.

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The herbivores actually are feeding on the trees and plants around the island. Natural clearings like these gradually result.

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Along with the normal plants you've seen before, we can create these prehistoric "paleo trees". They don't really matter much beyond preventing the now-impossible gastric poisoning disease and cost three times as much, so we don't normally use them.

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The area just north of the old park inhabited by a small herd of assorted herbivores remains probably the most peaceful area of the jungle.

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Everything pretty much runs itself now. We're just waiting for that last half-star.

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An unexpectedly fair fight broke out between a rampaging Velociraptor and a hungry Albertosaurus. The raptor left the tyrannosaur nearly dead before the helicopter arrived to stop the rampage.

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If one of the raptors is able to rampage long enough without being stopped or killed, they eventually become catatonic and quickly die unless rescued.

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That one was saved in the nick of time by a medicine dart and happily wandered off. That yelp its doing is a "play" animation. The Velociraptor is the only predator that has those.

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Predation is a constant fact of life in the jungle.
(https://i.imgur.com/qowXWwL.png)

Park rating:4.5 stars
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on November 06, 2020, 09:33:05 am
Getting raptors might have been a bad idea as they just seem to go crazy constantly and now their killing shit they shouldn't be able to.

Do the guests still like the park and do their thoughts give any kind of hint as to what they might want to bring us to five stars?
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on November 06, 2020, 09:59:20 pm
Getting raptors might have been a bad idea as they just seem to go crazy constantly and now their killing shit they shouldn't be able to.

Do the guests still like the park and do their thoughts give any kind of hint as to what they might want to bring us to five stars?

They still like it, though I think we should try boosting security and decreasing the ticket prices a bit so more people can come in. We'll take care of that now.

Buildin' a sentry here!

October 2006-February 2007

We've lowered the cost of entry to $4,000, to see if that helps us get to five stars.

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Well, it betrays everything we hold dear, but if we want to get to five stars we're going to go ahead and stop charging people two dollars every time they go to the bathroom.

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If a dinosaur swallows a person or a smaller dinosaur while you're tracking them, the location indicator goes to the predator's stomach before vanishing.

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Going back to King Zultan's question, there is a visitor summary, but it's unhelpfully vague most of the time.

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Since the guests like safety, we've added 10 automated sentry turrets to sections of the guest area.

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We'll probably never see them in action, but they can be forced to deploy from their bunkers for a moment by taking control.

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I didn't know this could happen. One of our tour vehicles suffered a breakdown in the field and we were forced to drive it back manually.

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This proved extremely easy, since it was only a few seconds away from the garage.

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The park-fortress.
(https://i.imgur.com/n6TMysa.png)

Park rating:4.5 stars
Spoiler: Map (click to show/hide)

*Given the historic nature of the day, no new update today. We'll be back to our normal schedule tomorrow.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on November 07, 2020, 02:03:50 pm
Hope no spies come around and mess with our sentries.

Also would building a dispenser more restraints, gift shops, and bathrooms help any, or maybe some of those security cameras you mentioned at one point?
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on November 08, 2020, 09:51:25 pm
We can try it, but we are limited by how much stuff our guests can actually use since there's so few of them.

The final pieces

February-September, 2007

We've added some free shops and security cameras to try and get that last bit of fame.

Spoiler (click to show/hide)

We're also offering balloon tours for free, since we need the boost more than the money.

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The guests all seem happy. It might be that all we have to do is wait.

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One more nudge, we've created three more Brachiosaurus around the island so more people see a five-star dinosaur wandering around.

Spoiler (click to show/hide)

And then, in August of 2007, we finally made it.

Spoiler (click to show/hide)

Tomorrow's update will be a guided tour and end the LP.


A Velociraptor taking a short break from its constant urge to kill.
(https://i.imgur.com/CLDhkov.png)

Park rating:5 stars! (Again!)
Spoiler: Map (click to show/hide)
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on November 09, 2020, 03:40:33 am
Aw yeah we've achieved the five stars!
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Duuvian on November 09, 2020, 06:01:26 pm
Nice Ceratosaurus

It reminds me of the old Dinosaur Safari game. Ceratosaurus sometimes required the dinosaur call.

I am surprised at the complete success of a Jurrassic Park venture. Dinosaurs seem to end up where they are not usually supposed to be in JP more often than not.

I feel like this game could have used something like Dungeon Keeper 2's possession spell so you can play the raptor who is angry at tourists.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on November 09, 2020, 11:38:28 pm
Finale

September-December, 2007

"My name is John Hammond, and I'd like to personally welcome you all to an adventure 65 million years in the making. Welcome to Jurassic Park."

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"Let's begin with one of our scariest attractions, Carcharodontosaurus. Its dark scales and jagged teeth make quite an impression, in my opinion."

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"Only one other animal on the island can frighten the Carcharodontosaurus, and here she is. Spinosaurus, the largest terrestrial predator to ever walk the earth."

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"Of course, not everything in Jurassic Park is all imposing teeth and nightmare claws. Some are peaceful creatures, such as this sailbacked Ouranosaurus."

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"Peaceful should not be taken to mean defenseless, as the spikes and shields of Stegosaurus can attest."

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"Such defenses are quite necessary, as savage Velociraptors use their ferocity, talons, and cunning to take down game much larger than themselves."

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"Other animals use camouflage to survive, such as this cautious Dryosaurus."

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"Our Brachiosaurus rely on simply being too big for any predator to bring down."

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"Larger than the Velociraptor and more maneuverable than the Spinosaurus, Ceratosaurus maintains its place among the mighty hunters of Jurassic Park."

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"The long necks of Camarasaurus allow them to graze from the very tops of trees."

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"Gallimimus has been seen moving in large flocks, just like a bird."

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"A truly unique animal, the Dilophosaurus bears head crests, a startling frill, and poisonous spit."

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""All things bright and beautiful, all creatures great and small...""

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"Despite many challengers, nothing in Jurassic Park has ever managed to defeat an Ankylosaurus in combat."

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"Albertosaurus represents a smaller, more nimble cousin of the mighty Tyrannosaurus rex."

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"Before we go, perhaps we could take one last look at the very first dinosaur ever cloned in Jurassic Park, Pachycephalosaurus."

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The Board of Directors salutes you.
(https://i.imgur.com/YQmA7Bs.png)

Park rating:5 stars
Spoiler: Map (click to show/hide)


And that's it for this LP! Thanks to everybody who came along for the ride, I've had a lot of fun building these zoos with you all.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: King Zultan on November 10, 2020, 08:20:38 am
That was fun I like the way it was set up in the end.

I will say the game seemed rather restricted with what you could do with it because of the console related limitations they had in place, I wonder what the game would have been like if they hadn't done a console version.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: mightymushroom on November 10, 2020, 12:17:16 pm
This may be my favorite screenshot from all the zoos so far. Lovely colors, and the tall walls rising to protect a collection of functional buildings from the deadly environment reminds me of a certain other game I like (if there had been more drinking, temper tantrums, and stuff to do underground).
Spoiler (click to show/hide)

I, too, enjoyed how the park setup turned out at the end. The only missing bit was the limit on the number of dinosaurs, I kept hoping for cinematic levels of spectacle.
Title: Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
Post by: Enemy post on November 10, 2020, 09:13:36 pm
Glad you liked it!

This may be my favorite screenshot from all the zoos so far. Lovely colors, and the tall walls rising to protect a collection of functional buildings from the deadly environment reminds me of a certain other game I like (if there had been more drinking, temper tantrums, and stuff to do underground).
Spoiler (click to show/hide)

I, too, enjoyed how the park setup turned out at the end. The only missing bit was the limit on the number of dinosaurs, I kept hoping for cinematic levels of spectacle.

That was one of my favorite screenshots too.

As for the console-induced limitations, Prehistoric Kingdom (https://store.steampowered.com/app/666150/Prehistoric_Kingdom/) should be coming out eventually. It's a PC-only modern game that resembles a dinosaur themed version of Planet Zoo. I'm looking forward to playing that one someday.