You slowly gain consciousness. You emerge from the damp, cold capsule you were in, dropping to your arms and knees after a sudden bout of weakness. You expel copious amounts of some kind of clear fluid. You feel like you haven't used your muscles in a very, very long time.
It's hard to see what is around you, but you look around just the same. Around you are fire and shrapnel, blanketing a valley. Bits of metal and exotically-coloured flame still rain from the starry sky above. In front of you - no more than three or four metres away, from the looks of it - is a metal locker, laying on its side.
You have total amnesia.
You feel sick and weak.
Your vision is blurred, making it hard to focus on objects.
You are cold and wet.
You are hungry.
You have nothing on your person.
I don't know! Just something I felt like doing. It's an SG, or suggestion game - for those unfamiliar, that means you suggest actions for our protagonist to make, and then I process them. Hopefully, this one will last past page 2.
You clear your eyes, but it doesn't seem to help much. Your vision seems to be gradually improving on its own, however.
You look at yourself, aided by a reflective piece of shrapnel. You are a woman with light, freckled skin, long strawberry blonde hair, and dull green eyes. Your build is average, neither slim nor muscular. You are currently without clothing. If you close your eyes and try to remember, you can almost hear a voice calling a name, but nothing more. At the very least, you seem to know the basics - how to walk, speak, read (not like you'll be doing much reading with the state of your vision), etc.
The fluid is most definitely not edible, at least when out of the pod - it tastes bitter and makes you nauseous.
Crawling to the locker - right now you seem to be unable to stand - you find the door open as if jarred by some great impact. Inside there is a simple ceramic knife in a sheath; a watch of some kind, with a blank screen; a simple t-shirt, shorts, and pair of undergarments, made out of some kind of synthetic fabric that feels silky to the touch; three cylindrical objects which you believe to be batteries of some description; two large brown objects, about the same size and shape as a brick, individually vacuum-packed and with a label you cannot currently read; a simple plastic canteen; and finally a long, dark green object you struggle to identify before you remember its name: a rifle.
You have total amnesia.
You feel sick and weak.
Your vision is blurred, making it hard to focus on objects.
You are cold and wet.
You are hungry.
You have nothing on your person.
You keep blinking, trying to get back your vision until the words finally become legible. The packages say 'D-type Ration Bar'.
The package resists your attempts to open it. Eventually, you become impatient and tear the package open with the survival knife. The bar smells like bitter chocolate. The bar is too tough to bite into, so you shave off some of the bar using the knife and try to eat. You manage to down a portion of the ration bar - enough so that you don't feel quite as hungry. You try to drink, but the canteen is empty.
After that, you manage to put on the clothing and equipment.
You have total amnesia.
You feel mildly sick and weak.
You are chilly.
You are mildly hungry.
Left arm: Watch (strapped to left wrist)
Torso: Synthread T-shirt
Back: Rifle (slung over back)
Lower Body: Synthread shorts, Canteen (on left hip), Survival knife (on right hip), Three C-cell batteries (in pockets)
You fumble with the rifle, trying to figure out how to load it until you realize that it's break-action. The exposed slot is about the same size as one of the D-cell batteries. On a hunch, you slide one in, and it clicks quietly. A small seven-segment display comes to life, showing the number '56'. You close the rifle and sling it back onto your back.
You walk out of the valley, trying to get to higher ground. You are on the edge of a forest. From your vantage point, you can see that the field of fire and metal is quite large. Unfortunately, you find no sign of water.
You have total amnesia.
You feel mildly sick and weak.
You are chilly.
You are mildly hungry.
Left arm: Watch (strapped to left wrist)
Torso: Synthread T-shirt
Back: Rifle (slung over back)
Lower Body: Synthread shorts, Canteen (on left hip), Survival knife (on right hip), Two C-cell batteries (in pockets)
Your ear guides you to a small brook, and after testing the water you fill up your canteen. You think you can hear something approaching the stream from deeper into the forest.
You have total amnesia.
You are chilly.
You are mildly hungry.
Left arm: Watch (strapped to left wrist)
Torso: Synthread T-shirt
Back: Rifle (slung over back)
Lower Body: Synthread shorts, Canteen (on left hip, full), Survival knife (on right hip), Two C-cell batteries (in pockets)
You climb down the tree. The water bear is a short distance away, indifferent as usual. You give it a quick pat before going toward the small group.
You approach the small group of people. There are three of them, with rough clothing and primitive firearms. All of them keep their weapons in their hands. You approach them, with one hand up to indicate you mean no harm. The one in front - the leader, you suppose - addresses you in a language you don't understand.
Your name is Caroline.
You have total amnesia.
Left arm: Watch (strapped to left wrist)
Torso: Synthread T-shirt
Back: Rifle (slung over back)
Lower Body: Synthread shorts, Canteen (on left hip, full), Survival knife (on right hip), Two C-cell batteries (in pockets)
((My thread has devolved into a bunch of Portal references. Glorious.))
"Caroline", you say, pointing at yourself and speaking slowly. "My name is Caroline. Who are you?"
The man at the front seems confused for a moment, then points at you. "Caroline", he repeats, mangling the name. Then he points at himself. "Kohren."
The other two people seem to relax visibly, but they still cling to their weapons.
Your name is Caroline.
You have total amnesia.
Left arm: Watch (strapped to left wrist)
Torso: Synthread T-shirt
Back: Rifle (slung over back)
Lower Body: Synthread shorts, Canteen (on left hip, full), Survival knife (on right hip), Two C-cell batteries (in pockets)
((Don't worry, I don't mind the references. I just want to make sure that everyone's having fun.))
After a painstakingly slow back-and-forth, you manage to get some information out of the group. They seem to want to scavenge the area. Kohren seems to have something of an interest in you and offers to take you back to his village.
Your name is Caroline.
You have total amnesia.
Left arm: Watch (strapped to left wrist)
Torso: Synthread T-shirt
Back: Rifle (slung over back)
Lower Body: Synthread shorts, Canteen (on left hip, full), Survival knife (on right hip), Two C-cell batteries (in pockets)
((Sorry for the delay. I wrote this some time ago, but I didn't post it because I didn't think it was good enough. I still don't, to be honest, but I can't think of a way to improve it and this game is long overdue for an update.))
Kohren leads you to the village, leaving the other two to scavange.
The walk to the village is, for the most part, uneventful. The only interesting thing of note is a flock of a kind of bird you spotted, resembing nothing so much as an oversized flamingo. It's large enough that one could comfortably ride on one, and you see a villager doing just that.
The buildings of the village are simple, built of wood and occasional stone. Many of the buildings closest to the centre of the village are partially constructed out of some kind of salvaged metal. Kohren leads you inside one in particular - pointing to it, then himself to indicate it is his - before leading you up a set of stairs. He then indicates that one bedroom is yours. It is relatively spartan inside, containing a dresser, bed, and not much else.
He then begins to walk back in the direction of the wreckage, leaving you to your own devices.
Your name is Caroline.
You have total amnesia.
Left arm: Watch (strapped to left wrist)
Torso: Synthread T-shirt
Back: Rifle (slung over back)
Lower Body: Synthread shorts, Canteen (on left hip, full), Survival knife (on right hip), Two C-cell batteries (in pockets)
You look around the room, searching for equipment that may assist you on a trip back to the crash site. You open the dresser, but hesitate at taking its contents - a simple cloth backpack and a wide-brimmed hat.
Your name is Caroline.
You have total amnesia.
Left arm: Watch (strapped to left wrist)Torso: Synthread T-shirtBack: Rifle (slung over back)Lower Body: Synthread shorts,
Canteen (on left hip, full),
Survival knife (on right hip, sheathed), Two C-cell batteries (in pockets)