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Finally... => Forum Games and Roleplaying => Topic started by: Roboson on July 07, 2020, 11:31:07 am

Title: Gods of Creation 2020 IC
Post by: Roboson on July 07, 2020, 11:31:07 am
Deep in the cosmic hinterlands, a wild and vibrant place of the multiverse far from the central towers of the most ancient gods, but yet, rather a midway point between several clusters of divine dominions. As the world seed blooms into it's dark swirling form, the gods of this place pull themselves from the aether and watch their planet begin to swell and swirl, awaiting the tempered hands of the deific sculptors to mold it.

It is then the roads began to form, the twisting rivers of light that connect the multitudes of the universe together, unseen by mortal eyes, but to the gods, their splendor signaled that they are not as isolated as the empty void suggests. While some find solace in the fact they are not alone in this dark empty realm, still one must wonder at what evils may attempt to traverse those roads, drawing ever so near your realm. As the rivers of light twisted and settled into their path, the newborn gods found their world served as the foundation of a crossroads, a connection between places yet unconnected. Soon denizens of the higher realms will begin to sail this river, passing deep below your world, just close enough to reach out to the lords of this place.

Even now, several deities have metaphorically docked in your metaphysical harbor beneath the physical plane. Whether they sensed the shifting tides of the light river, or happened to have been in the right place at the right time, it is unclear. Still, whatever their reasons, they seek audience with the gods, as is their holy claim of as travelers upon the light river.


The first to arrive is wide fat being of hearty demeanor. Their body is a dense swirling gas purple and white of color, with a twisting maelstrom where one may expect a belly button their plump stomach. Even by divine standards, they are quite large, and exceedingly fat, though neither seem to diminish the light and airy motions, save for a bit of gaseous jiggling. I, Ulutross come before this new realm, naught but a simple practitioner of my craft. While I do admit, I was drawn naught by any but curiosity, it is because that curiosity was piqued that I do indeed stand before you now. As is the case with many a new realm, yours was born alone. And to some among you, this may be a disappointment, for as you know, some worlds are born as twins, one spirit and one physical. Now, while this is a matter of taste, I find options to be the spice of life, choices which direct the flow are indeed ones which must be chewed and digested before deciding upon action. And thus it is an option I offer you. I, as a world farmer, could graft upon your world a spirit realm. While it may blossom and grow to one day mirror your world, it would always remain wild, as it is not born of the same aether as you. This does not mean it's untameable of course, just that you'd experience lesser control over it than the physical realm. The decision is yours of course, and the price is 10 acts.

The swirling god Ulutross bows before backing away, making room for another to approach. They were an olive skinned god, with eyes of ruby gemstones. They wore clothes most plain and you notice their shoes are worn from many journeys along the bank of the lightriver. Ah welcome to the multiverse, newly crowned kings and queens of this fledgling land. I am Alouk, and I offer what little I can as welcome to existence. I carry little on me at the moment, as I was returning home when I discovered the path that led me near your lands. Still, I carry several plants and seeds foraged from across the worlds. Though I do apologize, as most of my popular selection has been sold out already.  The first of what I offer is the brittle birch tree, a tree which grows quickly, but it's wood is so weak that a mere mortal could fell it with their own hands alone, for but a minor act. The next is the jingle berry bush, which is always a good seller. It's a squat bush which grows in shade and whose berries make a delightful sound as the wind shakes them, they even have medicinal properties in pain and fever relief. They cost naught but an act. The third is one I've yet been able to sell, due to it's more specific conditions. It is an Abololabola, which roughly translates to Tree Which Knows, but could also be translated as Tree of Face. This sentient tree will live as long as it is cared for, growing wise and ancient enough to serve as counsel to god and man alike. However, it must be watered with a minor act every turn, or gain a following of worshipers, lest it shall wither. Since I was unable to sell it, I'll offer it at a discount price of one act. The last thing I have for sale, and for good reason it has not sold, is a bag of wild seeds from across the worlds. I know not what is in it, but there are many kinds of seeds, and I ask 3 acts for it.  Alouk bows and steps back.

Another approaches, a demigod of the hunt in armor of a blue blue fur and metal bones.
I know you are busy, so I shall keep this short. I am Hikui, and I am born of the hunt. Newborn worlds can serve as incubation nests for powerful creatures, and I seek permission to place one such monster upon your world so that I may return in five turns of the universe hence and slay it. I offer two hunting acts as payment, one now, and one when I return to slay the beast once it has matured. Thank you.

As stiffly and as coarsely as they approached, they departed to make room for the last two to approach. Unlike the previous gods, these beings gave off an aura of foul magics and an equally pungent scent of decay. The first, a long spindly black thing whose disproportionally long limbs gave the slightest impression of spider legs spoke first.  Newborn worlds are so empty, don't you think? So much potential, but so little of substance. I offer you several species of mortals, which were, oh how should I put this, acquired from distant realms. The second one, a lumpy being which seems to be a potato in roughly the shape of a masculine human, but perhaps more closely resembles a golem. Land. The being then nods in your general direction, but perhaps slightly to the left. Yes, and my partner here offers hand picked lands from a variety of worlds. I've taken the liberty of making a menu... a list, yes a list of what we have available.

(1) A race of furry horned mortals standing but a foot tall. Prone to living in small communities isolated from outsiders. (2 acts)
(2) A race of large blue constructs. Dim of mind, slow to reproduce. They grow quite large over time. (2 acts)
(3) You cant quite make it out, but something is scratched out here. Snake people. (2 acts)
(4) A race of fungus people. Reproduce via spores and budding. Highly adaptable. (2 acts)
(5) Land. (1 act)
(6) Land. (3 acts)
(7) Land. (3 acts)
(8) Land. (2 acts)


Upon giving you the list of their wares the two beings left your presence, as the others had before them, so that you may consider their offers. They linger nearby, awaiting your call.

The eight gods of this new world look out upon their canvas, a world of their design. They look at eachother, and at their guests, and then, they begin.
Title: Re: Gods of Creation 2020 IC
Post by: Rockeater on July 07, 2020, 11:49:12 am
ptw
Title: Re: Gods of Creation 2020 IC
Post by: Demonic Spoon on July 07, 2020, 12:05:32 pm
Another approaches, a demigod of the hunt in armor of a blue blue fur and metal bones.[/i] I know you are busy, so I shall keep this short. I am Hikui, and I am born of the hunt. Newborn worlds can serve as incubation nests for powerful creatures, and I seek permission to place one such monster upon your world so that I may return in five turns of the universe hence and slay it. I offer two hunting acts as payment, one now, and one when I return to slay the beast once it has matured. Thank you.
A multitude of bird screeches, and snake hisses and fishes flopping around harmonize together to form buzzing multi-layered speech.

"We, Let There Be Multitudes, officially grant permission for this new life to be placed upon our world, as is our divine prerogative"

Quote
(4) A race of fungus people. Reproduce via spores and budding. Highly adaptable. (2 acts)
"Oooh! Gimme!"

Multitudes pays 2 acts for the Fungus People.

The writhing mass of creatures that makes up Let There Be Multitudes then turns their shattered attention to their fellow native gods, speaking in sibilant reptilian hisses and insectile buzzing.

"Our siblings! Fellow nestlings! Born of Same Egg, Sprouted from Same Seed! Before us lies our future, our world! As I stare upon the seed of infinite potential, a burning passion grips my many many hearts! We must form for our world a heart of meat, so that it can live and care for its inhabitants! Who would support me in this noble mission? I am told by the instincts of a multitude that such a great heart would take at least 4 acts, with 5 acts being true perfection. I am willing to commit 1 act to the Meat Worldheart!"
Title: Re: Gods of Creation 2020 IC
Post by: Kilojoule Proton on July 07, 2020, 12:34:04 pm
The third is one I've yet been able to sell, due to it's more specific conditions. It is an Abololabola, which roughly translates to Tree Which Knows, but could also be translated as Tree of Face. This sentient tree will live as long as it is cared for, growing wise and ancient enough to serve as counsel to god and man alike. However, it must be watered with a minor act every turn, or gain a following of worshipers, lest it shall wither. Since I was unable to sell it, I'll offer it at a discount price of one act.
"L  o  n  g     h  a  v  e     I     t  h  o  u  g  h  t     o  n     t  h  i  s     m  a  t  t  e  r  ,     c  o  n  t  e  m  p  l  a  t  i  n  g     t  h  e     j  o  y  o  u  s     w  i  l  d  s     o  f     t  h  e     f  u  t  u  r  e  ,     a  n  d     t  h  o  u  g  h     t  h  i  s     o  n  e     b  e  a  r  s     a     h  i  g  h     u  p  k  e  e  e  p  ,     i  t  s     c  o  u  n  s  e  l     w  i  l  l     b  e     a  p  p  r  e  c  i  a  t  e  d     b  y     g  o  d     a  n  d     m  o  r  t  a  l     a  l  i  k  e  .     S  o     n  o  w  ,     a  f  t  e  r     m  u  c  h     d  e  l  i  b  e  r  a  t  i  o  n  ,     i  t     i  s     m  y     g  r  e  a  t     p  l  e  a  s  u  r  e     t  o     p  u  r  c  h  a  s  e     t  h  e     T  r  e  e     w  h  i  c  h    K  n  o  w  s  ,     w  h  o  m     I     s  h  a  l  l     c  a  r  e     f  o  r     a  n  d     n  u  r  t  u  r  e     u  n  t  i  l     s  u  c  h     a     t  i  m  e     a  s     i  t     h  a  s     d  e  v  e  l  o  p  e  d     a     c  u  l  t     o  f     i  t  s     o  w  n  .     T  h  e     w  o  o  d  s     r  e  j  o  i  c  e     a  t     y  o  u  r     g  i  f  t  ,     g  o  o  d     U  l  u  t  r  o  s  s  ,     a  n  d     I     w  i  s  h     y  o  u     s  a  f  e     t  r  a  v  e  l  s     a  n  d  ,     f  a  t  e     w  i  l  l  i  n  g  ,     a     r  e  u  n  i  o  n     t  h  a  t     y  o  u     m  a  y     s  e  e     t  h  e     f  r  u  i  t  s     a  n  d     b  r  a  n  c  h  e  s     a  n  d     r  o  o  t  s     a  n  d     l  e  a  v  e  s     o  f     y  o  u  r     p  r  e  c  i  o  u  s     g  i  f  t  ."
TL;DL: Purchase the Abololabola seed! (1 Act, max. of 2 Acts)
Title: Re: Gods of Creation 2020 IC
Post by: Glass on July 07, 2020, 01:10:41 pm
Acter steps forward, haltingly, but steadily. He lays his book out on an ephemeral surface, open, and pushes the golden pages out across it, leaving a rippling sheet of gold, malleable to form and demonstration.
I must say, I have not enjoyed the opportunities of a spirit realm before. So, often, the mysteries available to mortality must be made ourselves. I should enjoy allowing them something truly unknown to explore. As he says this, he shapes a depiction of a world - solid at its core, but cloaked in something of a mesh or mist, one that twists and turns in unusual - though not incomprehensible - manner.
As for foliage... I believe it is primarily the jingleberries and the assorted seeds that are worth consideration. Abololabola is already accounted for, and I expect that the brittle birch would be too weak for most practical purposes. A gold jingleberry bush rises from the sheet as well.
The monster to be hunted... already accounted for. I would provide my own permission, but I rather doubt the huntsman will pay twice for what they already have. Overall, what I have lain out would cost us fourteen acts. Expensive, albeit primarily for acquiring the spirit realm.
So we come finally to species and land.
Acter beckons over the decay-touched gods. I find your descriptions lacking. What are the details of what you have brought here, the snake people and lands especially?

Separate from the consideration of purchases, Acter takes notice of Multitudes' proposition.
A... world-heart. Hmn.
Don't let it tear everything to pieces and I suppose it should be fine. I think I shall be keeping mine own elsewhere, however.
Title: Re: Gods of Creation 2020 IC
Post by: Kilojoule Proton on July 07, 2020, 01:43:57 pm
(1) A race of furry horned mortals standing but a foot tall. Prone to living in small communities isolated from outsiders. (2 acts)
(2) A race of large blue constructs. Dim of mind, slow to reproduce. They grow quite large over time. (2 acts)

"I     w  o  u  l  d     l  i  k  e     t  o     k  n  o  w     m  o  r  e     a  b  o  u  t     t  h  e  s  e     o  f  f  e  r  i  n  g  s     i  n     p  a  r  t  i  c  u  l  a  r     i  f     y  o  u     w  o  u  l  d     b  e     s  o     k  i  n  d     a  s     t  o     e  n  u  m  e  r  a  t  e     o  r  ,     i  f     t  h  a  t     p  r  o  v  e  s     t  o  o     d  i  f  f  i  c  u  l  t  ,     c  o  n  f  a  b  u  l  a  t  e     t  h  e  i  r     m  a  k  e  u  p     a  n  d     u  n  i  q  u  e     t  r  a  i  t  s  .     I     a  m     l  o  o  k  i  n  g     f  o  r     b  e  i  n  g  s     t  o     f  i  l  l     t  h  e     f  o  r  e  s  t  s     o  f     t  h  e     w  o  r  l  d     w  i  t  h  o  u  t     n  e  e  d  l  e  s  s  l  y     d  e  s  t  r  o  y  i  n  g     t  h  e  m  .     W  h  i  l  e     t  h  e     f  u  r  r  y     h  o  r  n  e  d     m  o  r  t  a  l  s     l  o  o  k     m  o  r  e     s  u  i  t  a  b  l  e     f  o  r     t  h  i  s     p  u  r  p  o  s  e  ,     t  h  e     l  a  r  g  e     b  l  u  e     c  o  n  s  t  r  u  c  t  s     m  o  v  e     a  t     a     m  o  r  e     s  e  n  s  i  b  l  e     p  a  c  e     a  n  d     a  p  p  e  a  r     t  o     b  e     l  e  s  s     p  r  o  n  e     t  o     b  u  r  n  i  n  g     t  h  e  m  s  e  l  v  e  s     o  u  t     a  s     m  o  r  t  a  l  s     a  r  e     w  o  n  t     t  o     d  o     b  y     t  h  e  i  r     v  e  r  y     n  a  t  u  r  e  .     D  o     y  o  u     h  a  v  e     a  n  y     r  e  c  o  m  m  e  n  d  a  t  i  o  n  s  ?    A  l  s  o  ,     d  o     t  h  e     c  o  n  s  t  r  u  c  t  s     c  o  m  e     i  n     g  r  e  e  n     o  r     b  r  o  w  n  ?"
TL;DL: More details?
Title: Re: Gods of Creation 2020 IC
Post by: Nakéen on July 07, 2020, 02:17:13 pm
First record of "That Which Moved", codenamed Idmova

Date: Unknown, presumably ante-creation
Author: Unknown

The locus of the entity designed as IDMOVA formed three ellipses, pulsating seventy-nine more times than it alterned between etheric silver and apocric mercury.

The entirety of the formation seemingly passed past the three "intervenants", not interacting with any of them. Once past a certain yet to be defined astral point, the IDMOVA formation expanded in a manner that could be described as "furious", or "excited".

The core was recorded to emit reality altering power, a measurement of 2 Acts and 1 Motion Act was detected. The apparent purpose of this action: animate the empty aether with a revolution, a motion of beginning and change. Accelerated aether turns to primal grain, and coalesces around a single point.


If more power were put into this furnace of energy, a World may be created, independently from the offers.

Title: Re: Gods of Creation 2020 IC
Post by: Demonic Spoon on July 07, 2020, 02:46:53 pm
The swirling god Ulutross bows before backing away, making room for another to approach. They were an olive skinned god, with eyes of ruby gemstones. They wore clothes most plain and you notice their shoes are worn from many journeys along the bank of the lightriver. Ah welcome to the multiverse, newly crowned kings and queens of this fledgling land. I am Alouk, and I offer what little I can as welcome to existence. I carry little on me at the moment, as I was returning home when I discovered the path that led me near your lands. Still, I carry several plants and seeds foraged from across the worlds. Though I do apologize, as most of my popular selection has been sold out already.  The first of what I offer is the brittle birch tree, a tree which grows quickly, but it's wood is so weak that a mere mortal could fell it with their own hands alone, for but a minor act. The next is the jingle berry bush, which is always a good seller. It's a squat bush which grows in shade and whose berries make a delightful sound as the wind shakes them, they even have medicinal properties in pain and fever relief. They cost naught but an act. The third is one I've yet been able to sell, due to it's more specific conditions. It is an Abololabola, which roughly translates to Tree Which Knows, but could also be translated as Tree of Face. This sentient tree will live as long as it is cared for, growing wise and ancient enough to serve as counsel to god and man alike. However, it must be watered with a minor act every turn, or gain a following of worshipers, lest it shall wither. Since I was unable to sell it, I'll offer it at a discount price of one act. The last thing I have for sale, and for good reason it has not sold, is a bag of wild seeds from across the worlds. I know not what is in it, but there are many kinds of seeds, and I ask 3 acts for it.  Alouk bows and steps back.
The flowers growing from the flesh of fieldmice and sparrows bloom joyfully, their perfumes mixing with the pheremones of ants and termites to communicate the will of the Multitudes. Some sort of private understanding grows between the Multitudes, Acter and Aiei.

"Most wondrous, good merchant! We shall take your wild seeds! Gimme!"

Acter, Multitudes and Aiei pools 1 act each to buy the Wild Seeds, which is divided equally among them.
Title: Re: Gods of Creation 2020 IC
Post by: Glass on July 07, 2020, 02:53:47 pm
Acter quietly chuckles.
I would thank you not to presume to have my Acts before I give them to you. That said, I concur with the course of action.
Acter plucks a page from their tome, and it folds itself into a crude gliding form - what mortals may one day call a "paper airplane". He tosses it gently, and it drifts peacefully to the Multitudes, ready to be caught and delivered to Alouk at their leisure.
Title: Re: Gods of Creation 2020 IC
Post by: Kilojoule Proton on July 07, 2020, 02:55:41 pm
Having contributed 1 Act to the purchase, Aiei takes her share of the Wild Seeds and plants a few of the less interesting looking specimens on her back.

"W  h  a  t     m  a  n  n  e  r     o  f     g  a  r  d  e  n     w  i  l  l     t  h  i  s     p  r  o  d  u  c  e  ?     G  r  o  w  ,     m  y     l  o  v  e  l  i  e  s  !"
Title: Re: Gods of Creation 2020 IC
Post by: Glass on July 07, 2020, 03:05:50 pm
Acter will take some time to look over the seeds he has received, in the case he might be able to identify them before planting.
Title: Re: Gods of Creation 2020 IC
Post by: IronyOwl on July 07, 2020, 03:12:27 pm
Another approaches, a demigod of the hunt in armor of a blue blue fur and metal bones.[/i] I know you are busy, so I shall keep this short. I am Hikui, and I am born of the hunt. Newborn worlds can serve as incubation nests for powerful creatures, and I seek permission to place one such monster upon your world so that I may return in five turns of the universe hence and slay it. I offer two hunting acts as payment, one now, and one when I return to slay the beast once it has matured. Thank you.
"Grist for the mill," Patriarch rumbles. "I too accept your offer."

Accept another copy of Hikui's offer.


The writhing mass of creatures that makes up Let There Be Multitudes then turns their shattered attention to their fellow native gods, speaking in sibilant reptilian hisses and insectile buzzing.

"Our siblings! Fellow nestlings! Born of Same Egg, Sprouted from Same Seed! Before us lies our future, our world! As I stare upon the seed of infinite potential, a burning passion grips my many many hearts! We must form for our world a heart of meat, so that it can live and care for its inhabitants! Who would support me in this noble mission? I am told by the instincts of a multitude that such a great heart would take at least 4 acts, with 5 acts being true perfection. I am willing to commit 1 act to the Meat Worldheart!"
Mmm... a central power to shape the world. I approve, but should each contribution not be of a unique sphere? Thus shall the Heart- and the world it powers- reflect the whims of those who forged it.
Title: Re: Gods of Creation 2020 IC
Post by: Demonic Spoon on July 07, 2020, 03:25:22 pm
Mmm... a central power to shape the world. I approve, but should each contribution not be of a unique sphere? Thus shall the Heart- and the world it powers- reflect the whims of those who forged it.
There is some debate among asphyxiating fish and gluttonous hamsters, before a consensus seems to be reached.

"This sounds pleasing to us. We could give our life act instead of a normal act, to make the worldheart truly meaty."
Title: Re: Gods of Creation 2020 IC
Post by: IronyOwl on July 07, 2020, 04:00:28 pm
There is some debate among asphyxiating fish and gluttonous hamsters, before a consensus seems to be reached.

"This sounds pleasing to us. We could give our life act instead of a normal act, to make the worldheart truly meaty."
"Excellent. As for my own contribution... I believe a Decadent Heart would better serve as steward than a Depraved one."


Quote from: Planned Heart of the World
Multitudes (DS): Life
Patriarch (IO): Decadence
Title: Re: Gods of Creation 2020 IC
Post by: micelus on July 07, 2020, 04:28:28 pm
"Pleased rhetorics, I find your tincture
       "Although doubt full I am with your smooth-bore grins"                                 pleasing and do support this project, "and your deceitful glares that harm our futures grim and new" with delightful hopes of betterment of ourselves and our prospects"
                 
Quote from: Planned Heart of the World
Multitudes (DS): Life
Patriarch (IO): Decadence
Kos(m)aritencku (M): Mysticism


Quote
The first to arrive is wide fat being of hearty demeanor. Their body is a dense swirling gas purple and white of color, with a twisting maelstrom where one may expect a belly button their plump stomach. Even by divine standards, they are quite large, and exceedingly fat, though neither seem to diminish the light and airy motions, save for a bit of gaseous jiggling. I, Ulutross come before this new realm, naught but a simple practitioner of my craft. While I do admit, I was drawn naught by any but curiosity, it is because that curiosity was piqued that I do indeed stand before you now. As is the case with many a new realm, yours was born alone. And to some among you, this may be a disappointment, for as you know, some worlds are born as twins, one spirit and one physical. Now, while this is a matter of taste, I find options to be the spice of life, choices which direct the flow are indeed ones which must be chewed and digested before deciding upon action. And thus it is an option I offer you. I, as a world farmer, could graft upon your world a spirit realm. While it may blossom and grow to one day mirror your world, it would always remain wild, as it is not born of the same aether as you. This does not mean it's untameable of course, just that you'd experience lesser control over it than the physical realm. The decision is yours of course, and the price is 10 acts.
                                                                                                                                                                                                         
"Your price is proof of your products particular merits, "and profits" but much-by-much to supply without tyranny  "Curiosity is a sin and virtue both; spirits given are never given" of the divine. One must ask, do you intend to return to sell of your mule?"
                                                                                                                                "Ultutross? Is that my grandchild's sire?"
Title: Re: Gods of Creation 2020 IC
Post by: Roboson on July 07, 2020, 07:46:33 pm

                                                                                                                                                                                                         
"Your price is proof of your products particular merits, "and profits" but much-by-much to supply without tyranny  "Curiosity is a sin and virtue both; spirits given are never given" of the divine. One must ask, do you intend to return to sell of your mule?"
                                                                                                                                "Ultutross? Is that my grandchild's sire?"

The gaseous god giant turned to look upon the mystical god. Aye, I could return one day though it shant be nearly as potent. The spirit world would not be able to grow to cover the world as it is. Though, the same would happen if the graft were too small. It should be now, have you not the power amongst you to make this a part of your world?
Title: Re: Gods of Creation 2020 IC
Post by: micelus on July 07, 2020, 07:55:18 pm
"You are correct"


To all the gods, Kos(m)aritencku beseeches with mind-talk:

                       equivalent exchange       fatcat trader
"Is there interest in the product this being offers? Propose I, an Act of 2 from each of us"
                  at all at all            malignant growths
Title: Re: Gods of Creation 2020 IC
Post by: Superdorf on July 07, 2020, 08:45:28 pm
Exulting in the swirling aether, a granite behemoth rumbles contently in its mirth.

"Ho, ho, ho. Hm, hm, hm. Ho, ho, hm, hm, hm."
"What mar-velous pro-jects. What glor-ious ma-kings. I re-joice, O ye of the Most High."

"I shall con-tribute to your un-der-taking, O mul-ti-tu-dinous All Ho-ly. Your heart shall flow with mol-ten stone: life-blood of a new-birthed world."

Quote from: Planned Heart of the World
Multitudes (DS): Life
Patriarch (IO): Decadence
Kos(m)aritencku (M): Mysticism
Argonbagh (S): Stone
                                                             [HE-WHO-IS]
"This done, O mul-ti-tu-dinous All Ho-ly, Ḭ̷͙̣̰͝ would ask of you a trade."
"You are com-ing into poss-ess-ion of a most won-drous spe-cies. Ḭ̷͙̣̰͝ will ex-pend all the po-wer Ḭ̷͙̣̰͝ may in their com-for-table ha-bi-li-ta-tion: in re-turn, Ḭ̷͙̣̰͝ ask a por-tion of their wor-ship. Is this meet in your eyes?"
Title: Re: Gods of Creation 2020 IC
Post by: Glass on July 07, 2020, 09:10:07 pm
I, too, bear an interest in the spirit realm. I simply hope that others will find the motivation to bear assistance in this endeavor.
Title: Re: Gods of Creation 2020 IC
Post by: IronyOwl on July 07, 2020, 09:29:43 pm
As stiffly and as coarsely as they approached, they departed to make room for the last two to approach. Unlike the previous gods, these beings gave off an aura of foul magics and an equally pungent scent of decay. The first, a long spindly black thing whose disproportionally long limbs gave the slightest impression of spider legs spoke first.  Newborn worlds are so empty, don't you think? So much potential, but so little of substance. I offer you several species of mortals, which were, oh how should I put this, acquired from distant realms. The second one, a lumpy being which seems to be a potato in roughly the shape of a masculine human, but perhaps more closely resembles a golem. Land. The being then nods in your general direction, but perhaps slightly to the left. Yes, and my partner here offers hand picked lands from a variety of worlds. I've taken the liberty of making a menu... a list, yes a list of what we have available.

(1) A race of furry horned mortals standing but a foot tall. Prone to living in small communities isolated from outsiders. (2 acts)
(2) A race of large blue constructs. Dim of mind, slow to reproduce. They grow quite large over time. (2 acts)
(3) You cant quite make it out, but something is scratched out here. Snake people. (2 acts)
(4) A race of fungus people. Reproduce via spores and budding. Highly adaptable. (2 acts)
(5) Land. (1 act)
(6) Land. (3 acts)
(7) Land. (3 acts)
(8) Land. (2 acts)


Upon giving you the list of their wares the two beings left your presence, as the others had before them, so that you may consider their offers. They linger nearby, awaiting your call.
"I am interested in your lands, vermin. Will you part with their knowledge freely, or must I purchase blindly?

Your snakemen likewise intrigue me, but not so much as to warrant a purchase, I think. Entertain me with their tales if you wish to prove me wrong."
Title: Re: Gods of Creation 2020 IC
Post by: Glass on July 07, 2020, 09:37:06 pm
As stiffly and as coarsely as they approached, they departed to make room for the last two to approach. Unlike the previous gods, these beings gave off an aura of foul magics and an equally pungent scent of decay. The first, a long spindly black thing whose disproportionally long limbs gave the slightest impression of spider legs spoke first.  Newborn worlds are so empty, don't you think? So much potential, but so little of substance. I offer you several species of mortals, which were, oh how should I put this, acquired from distant realms. The second one, a lumpy being which seems to be a potato in roughly the shape of a masculine human, but perhaps more closely resembles a golem. Land. The being then nods in your general direction, but perhaps slightly to the left. Yes, and my partner here offers hand picked lands from a variety of worlds. I've taken the liberty of making a menu... a list, yes a list of what we have available.

(1) A race of furry horned mortals standing but a foot tall. Prone to living in small communities isolated from outsiders. (2 acts)
(2) A race of large blue constructs. Dim of mind, slow to reproduce. They grow quite large over time. (2 acts)
(3) You cant quite make it out, but something is scratched out here. Snake people. (2 acts)
(4) A race of fungus people. Reproduce via spores and budding. Highly adaptable. (2 acts)
(5) Land. (1 act)
(6) Land. (3 acts)
(7) Land. (3 acts)
(8 ) Land. (2 acts)


Upon giving you the list of their wares the two beings left your presence, as the others had before them, so that you may consider their offers. They linger nearby, awaiting your call.
"I am interested in your lands, vermin. Will you part with their knowledge freely, or must I purchase blindly?

Your snakemen likewise intrigue me, but not so much as to warrant a purchase, I think. Entertain me with their tales if you wish to prove me wrong."
...ah, younglings...
Title: Re: Gods of Creation 2020 IC
Post by: Roboson on July 07, 2020, 09:52:20 pm
Acter beckons over the decay-touched gods. I find your descriptions lacking. What are the details of what you have brought here, the snake people and lands especially?

The spindly one turns to you who called out to it. They were a recent acquisition from another in our industry. Unfortunately, that is really all I know of them. I can tell you indeed, they're almost certainly as the label says.  The other comes with them and goes to answer your question. Land. Which?

(1) A race of furry horned mortals standing but a foot tall. Prone to living in small communities isolated from outsiders. (2 acts)
(2) A race of large blue constructs. Dim of mind, slow to reproduce. They grow quite large over time. (2 acts)

"I     w  o  u  l  d     l  i  k  e     t  o     k  n  o  w     m  o  r  e     a  b  o  u  t     t  h  e  s  e     o  f  f  e  r  i  n  g  s     i  n     p  a  r  t  i  c  u  l  a  r     i  f     y  o  u     w  o  u  l  d     b  e     s  o     k  i  n  d     a  s     t  o     e  n  u  m  e  r  a  t  e     o  r  ,     i  f     t  h  a  t     p  r  o  v  e  s     t  o  o     d  i  f  f  i  c  u  l  t  ,     c  o  n  f  a  b  u  l  a  t  e     t  h  e  i  r     m  a  k  e  u  p     a  n  d     u  n  i  q  u  e     t  r  a  i  t  s  .     I     a  m     l  o  o  k  i  n  g     f  o  r     b  e  i  n  g  s     t  o     f  i  l  l     t  h  e     f  o  r  e  s  t  s     o  f     t  h  e     w  o  r  l  d     w  i  t  h  o  u  t     n  e  e  d  l  e  s  s  l  y     d  e  s  t  r  o  y  i  n  g     t  h  e  m  .     W  h  i  l  e     t  h  e     f  u  r  r  y     h  o  r  n  e  d     m  o  r  t  a  l  s     l  o  o  k     m  o  r  e     s  u  i  t  a  b  l  e     f  o  r     t  h  i  s     p  u  r  p  o  s  e  ,     t  h  e     l  a  r  g  e     b  l  u  e     c  o  n  s  t  r  u  c  t  s     m  o  v  e     a  t     a     m  o  r  e     s  e  n  s  i  b  l  e     p  a  c  e     a  n  d     a  p  p  e  a  r     t  o     b  e     l  e  s  s     p  r  o  n  e     t  o     b  u  r  n  i  n  g     t  h  e  m  s  e  l  v  e  s     o  u  t     a  s     m  o  r  t  a  l  s     a  r  e     w  o  n  t     t  o     d  o     b  y     t  h  e  i  r     v  e  r  y     n  a  t  u  r  e  .     D  o     y  o  u     h  a  v  e     a  n  y     r  e  c  o  m  m  e  n  d  a  t  i  o  n  s  ?    A  l  s  o  ,     d  o     t  h  e     c  o  n  s  t  r  u  c  t  s     c  o  m  e     i  n     g  r  e  e  n     o  r     b  r  o  w  n  ?"
TL;DL: More details?

The long one turns to speak with you, after speaking with another of your kind. Oh yes, they both would be great fits for the purpose as you describe. The little ones are quite delectable when they're free range in forested areas. Of course, the constructs do move much more slowly, and tend to migrate through their territories. Makes them rather reliable. Unfortunately, they do not. We have a white one, but we're pretty sure that means it's dying, so it's not included due to meat... safety, yes safety, standards.

"I am interested in your lands, vermin. Will you part with their knowledge freely, or must I purchase blindly?

Your snakemen likewise intrigue me, but not so much as to warrant a purchase, I think. Entertain me with their tales if you wish to prove me wrong."
Suddenly the speaker turns to another, aghast at their impoliteness to a guest, but the other one holds up his hand as if to reassure the spindly one. Land small, green. Land big, red, tall. Land big, black, old. Land big small, dunno. The other, having put on a smile, or at least a very forced equivalent for this being.  There's not much to say really. We know little about them, as we didn't catch them ourselves.
Title: Re: Gods of Creation 2020 IC
Post by: micelus on July 07, 2020, 09:53:27 pm
Another approaches, a demigod of the hunt in armor of a blue blue fur and metal bones.[/i] I know you are busy, so I shall keep this short. I am Hikui, and I am born of the hunt. Newborn worlds can serve as incubation nests for powerful creatures, and I seek permission to place one such monster upon your world so that I may return in five turns of the universe hence and slay it. I offer two hunting acts as payment, one now, and one when I return to slay the beast once it has matured. Thank you.

Kos(m)aritencku agrees to the incubation of such monster.

Quote
Kos(m)aritencku (M): 1 hunting act, 2 normal acts
Acter (G): 3 normal acts
Aiei (KJP): 3 normal acts
Argonbagh (SD): 1 generosity act

"Together we, abode-masters, purchase a realm of spirits from Ulutross"
Title: Re: Gods of Creation 2020 IC
Post by: Glass on July 07, 2020, 09:56:43 pm
The... 'big small', perhaps? And 'small green'.

Quote
Kos(m)aritencku (M): 1 hunting act, 2 normal acts
Acter (G): 3 normal acts
Aiei (KJP): 3 normal acts
Argonbagh (SD): 1 generosity act

"Together we, abode-masters, purchase a realm of spirits from Ulutross"
Again, I would like to emphasize that it is quite rude to direct the Acts of your fellows before explicitly receiving permission. However, yes, I do agree to this arrangement.
I should thank you not to make this mistake again.
Title: Re: Gods of Creation 2020 IC
Post by: Kilojoule Proton on July 07, 2020, 09:57:05 pm
The long one turns to speak with you, after speaking with another of your kind. Oh yes, they both would be great fits for the purpose as you describe. The little ones are quite delectable when they're free range in forested areas. Of course, the constructs do move much more slowly, and tend to migrate through their territories. Makes them rather reliable. Unfortunately, they do not. We have a white one, but we're pretty sure that means it's dying, so it's not included due to meat... safety, yes safety, standards.
"H  o  w     m  u  c  h     f  o  r     t  h  e     w  h  i  t  e     o  n  e  ?     N  o     o  n  e     n  e  e  d  s     t  o     k  n  o  w     a  b  o  u  t     t  h  i  s  .  .  .  b  r  e  a  c  h  ."
TD:CS: The goddess of undeath is interested in a dying mortal. Who could have guessed?



Another approaches, a demigod of the hunt in armor of a blue blue fur and metal bones.[/i] I know you are busy, so I shall keep this short. I am Hikui, and I am born of the hunt. Newborn worlds can serve as incubation nests for powerful creatures, and I seek permission to place one such monster upon your world so that I may return in five turns of the universe hence and slay it. I offer two hunting acts as payment, one now, and one when I return to slay the beast once it has matured. Thank you.

Kos(m)aritencku agrees to the incubation of such monster.

Quote
Kos(m)aritencku (M): 1 hunting act, 2 normal acts
Acter (G): 3 normal acts
Aiei (KJP): 3 normal acts
Argonbagh (SD): 1 generosity act

"Together we, abode-masters, purchase a realm of spirits from Ulutross"
Purchase a monster from the hunter and contribute 3 normal acts
Title: Re: Gods of Creation 2020 IC
Post by: micelus on July 07, 2020, 10:01:52 pm

                                                                             
"Proposal that the world of spirits "murdered bird, poor child" be referred by "cretins of evil"abode-masters as Sumer."
                   
Title: Re: Gods of Creation 2020 IC
Post by: Glass on July 07, 2020, 10:09:14 pm

                                                                             
"Proposal that the world of spirits "murdered bird, poor child" be referred by "cretins of evil"abode-masters as Sumer."
                   
Simply curious, what is the reason for this name?
Title: Re: Gods of Creation 2020 IC
Post by: Superdorf on July 07, 2020, 10:32:07 pm
"Ho ho! Hm hm! You are bold, O el-dritch womb. Bold in-deed."
"Ḭ̷͙̣̰͝  will acc-ede to this... pur-chase. It is a wor-thy gift."

[HE WHO IS]
Title: Re: Gods of Creation 2020 IC
Post by: Roboson on July 07, 2020, 10:40:34 pm
"H  o  w     m  u  c  h     f  o  r     t  h  e     w  h  i  t  e     o  n  e  ?     N  o     o  n  e     n  e  e  d  s     t  o     k  n  o  w     a  b  o  u  t     t  h  i  s  .  .  .  b  r  e  a  c  h  ."
TD:CS: The goddess of undeath is interested in a dying mortal. Who could have guessed?

Really?  The merchant get a glint in it's eye for a second. If you want to take a couple more of mortals in less than mint condition, we could part ways with them for a minor act in labor costs. We can't sell them of course, but if you paid us to dump them in your domain, well, no laws against that.
Title: Re: Gods of Creation 2020 IC
Post by: Shadowclaw777 on July 07, 2020, 11:05:36 pm
A unbeknownst forms yet it moves with a grace that one couldn't keep track of, pulling it over across a spacial rift of existence until it forms the ghostly ethereal avatar it is cursed with, a horrid benthic thing to look at and not pleased to be, yet through sheer force of will it shifts and remodels itself to what the other god's consider the most beautiful imagery based on their perspective accordingly, it's form more concrete and less blurry to visualize. This enchanting figure then speaks.

"Well it seems I am the last too the party that will be the memorial of our own designs kinfolk at the Alpha point of time, and you have already formed intriguing proposals and milestones already established for the creation of the world. You all have differing motives, obligations created from your very start, and all those fun little details. It seems the main consensus is that of the formation of this spirit plane around the main body where we will form the world, as well as this core of a heart, inspired if anything else. However sadly, I feel I will have my own duties to attend for the establishment of my place in this realm".

Ytlia form changes back to its unrecognizable shape, distraught of any of its captivation, though questions a problem she had already assume to form, the allowances of a bunch of creatures that are very pinnacle of chaos and difficult to reign in had already started to worry her. She direct her thoughts to this unique figure cloaked in a shade shade of hair and bone.

Another approaches, a demigod of the hunt in armor of a blue blue fur and metal bones. I know you are busy, so I shall keep this short. I am Hikui, and I am born of the hunt. Newborn worlds can serve as incubation nests for powerful creatures, and I seek permission to place one such monster upon your world so that I may return in five turns of the universe hence and slay it. I offer two hunting acts as payment, one now, and one when I return to slay the beast once it has matured. Thank you.

"It seems already their are three monsters are already will be roaming in this world Hikui, a challenge you are welcomed to face due to your own self-ambition. However, I must direct my concerns towards these entities if any desire of landscaping and fermenting of life. Due to these creature's roam and migrate across the ends of the entire world?, or can they be fenced in other parts of the world where they can live as freely as they are, however excluded from my own region. Let's exemplify, could you put all these monsters in the southern areas of the world while I meddle in the North free of their chaos, or must these creature be placed haphazardly and sporadically?"
Title: Re: Gods of Creation 2020 IC
Post by: micelus on July 07, 2020, 11:53:59 pm

                                                                             
"Proposal that the world of spirits "murdered bird, poor child" be referred by "cretins of evil"abode-masters as Sumer."
                   
Simply curious, what is the reason for this name?

"It...reminds me of good things."
Title: Re: Gods of Creation 2020 IC
Post by: IronyOwl on July 08, 2020, 12:23:06 am
"I am interested in your lands, vermin. Will you part with their knowledge freely, or must I purchase blindly?

Your snakemen likewise intrigue me, but not so much as to warrant a purchase, I think. Entertain me with their tales if you wish to prove me wrong."
Suddenly the speaker turns to another, aghast at their impoliteness to a guest, but the other one holds up his hand as if to reassure the spindly one. Land small, green. Land big, red, tall. Land big, black, old. Land big small, dunno. The other, having put on a smile, or at least a very forced equivalent for this being.  There's not much to say really. We know little about them, as we didn't catch them ourselves.
Patriarch strokes his maw tentacles thoughtfully. "Hmmm... I will take (7), then. You have been most productive."

Pay 3 Acts for Item (7): "Land big, black, old."


Patriarch glances to his fellow divines.

"I still require mortals. It is within my power to create them myself, but perhaps more productive would be to create a stem race with others, each of which could then mold their chosen lineage as they see fit. I intend to imbue them with Depravity- should this prove an acceptable base, we may discuss your own desired contributions and the form our project might take.

This will no doubt be a delicate project, unlikely to bear fruit, but such glorious fruit should it come to pass."
Title: Re: Gods of Creation 2020 IC
Post by: Demonic Spoon on July 08, 2020, 10:01:25 am
Quote from:  Planned Heart of the World
Multitudes (DS): Life + 1 Act
Patriarch (IO): Decadence
Kos(m)aritencku (M): Mysticism
Argonbagh (S): Stone
Total: 5 acts
Multitudes spends a further 1 act to finalize the living, decadent, mystic, magma blood pumping, meat-worldheart as a powerful, global, landmark!



Patriarch strokes his maw tentacles thoughtfully. "Hmmm... I will take (7), then. You have been most productive."

Pay 3 Acts for Item (7): "Land big, black, old."
Cicadas thrum with ecstasy, monkeys whoops and holler in celebration, eels flop around wildly!

"Let There Be Multitudes!"

Plant all my wild seeds on the First Land
Place my Fungians on the First land


Vast clouds of seeds, spores and eggs gradually begin to erupt from Multitudes in an endless flood as they began systematically flowing over the First Land of a new world, flooding every nook and cranny with fecund new life, finding rich purchase in the rotting remnants of their predecessor.

(https://i.imgur.com/SyvVNMz.jpg)

A thick and luscious jungle growing upon the rotting corpses of its former self and other rottings things, where ursines and emus prosper, fetid swamps filled with churning with all manner of life, rules by dolphins, seals and gigantic otters, green savannahs with grass growing dozens of meters tall and plentiful camelids and slothians, and where during the right season the clouds of dandelion seeds can block out the sky for days on end.

Almost all life of the new ecosystem is r-type strategists, producing very large amounts of offspring of which many are likely to die off, but under the right circumstances could easily cause a population explosion. Further, symbiosis is extremely common. Six-legged bears wandering the jungle canopies with moss in their fur that helps them blend in, and birds hitching rides, feeding on lice, and warning of predators. Trees that provide nectar to beetles to defend them against herbivores. Naked Mole Rats living in harmony with tarantulas to keep their kilometres wide warrens free from pests. Communal sparrows (https://i.ytimg.com/vi/HPdLqL_Tzso/maxresdefault.jpg) that allow venomous snakes to devour a certain amount of their eggs to help drive off carnivorous giraffes and titan-sloths. Vine Orchids that can only grow on fungus people flesh, but are otherwise non-harmful, usually increasing social status among other fungus people the larger and more beautiful orchids they support.

Of course, many of these symbionts are in fact parasites, which can probably be considered the most successful niche and role in the fecund ecosystem. Fungi that controls minds, gutworms,tapeworms and flatworms of nearly every stripe and shape, plants whose flying seeds attach to the fur or scales of animals with tiny hooks and slowly root themselves in the flesh of their host, growing and flowering over time, wasps that lay their eggs inside still living frogs and sparrows, allowing for wide dissemination of their offspring when they eventually hatch from the skin of their still living hosts.

Perhaps the crowning achievement of the Fecund Ecosystem is the Ribeiroia Maximus, which begins it's lifecycle inside the mounds of hare-sized mega-termites, whose conditions are perfect for it to spread from colony member to member until finally it infiltrates the queen, and begins cloning itself into every single egg the colonies lies for the rest of its natural life-span. When elephant-sized Pangolins or Aardvarken attack the mound and devour termites, the parasite is passed on to them, slowly deforming them over time, making their scales grow weak and brittle, their skin soft, their blood less likely to clot, and vestigial limbs beginning to sprout all over their body. These then make easy prey for titansloths, giraffes, and pack-hunting camel-wolves. Finally becoming sexually mature within their final hosts, these large predators actually usually find the Ribeiroia Maximus a boon, as it improves the general functions of their bodies, slowly taking over and replacing their digestive system with a more efficient worm-based foreign cyst of parasites.

However, whenever the host comes within scenting distance of a mega-termite mound, they uncontrollably defecate, releasing rich fertilizer that the mega-termites find ideal for their fungi farms, and will quickly carry back into their nests, bringing the Ribeiroia eggs along with them and beginning the cycle anew.

Spend 1 act, 1 hunting act and 1 Fecundity Act on Ecosystem Kickstarter!
Title: Re: Gods of Creation 2020 IC
Post by: Roboson on July 08, 2020, 10:34:16 am
"It seems already their are three monsters are already will be roaming in this world Hikui, a challenge you are welcomed to face due to your own self-ambition. However, I must direct my concerns towards these entities if any desire of landscaping and fermenting of life. Due to these creature's roam and migrate across the ends of the entire world?, or can they be fenced in other parts of the world where they can live as freely as they are, however excluded from my own region. Let's exemplify, could you put all these monsters in the southern areas of the world while I meddle in the North free of their chaos, or must these creature be placed haphazardly and sporadically?"

Yes, you could try to fence them in. But in all likelihood, that would cause them to rampage. Much safer to fence in what you care about and leave the beasts free to roam the rest. As for their placement, no clue where they'll show up. It's different on every world, but typically they emerge in areas where food is plentiful.

Pay 3 Acts for Item (7): "Land big, black, old."

The potato god nods. You watch as strange powers flow from the lumpy deity, and a continent rises up from the swirling aether of the world, as if it emerged from somewhere deep within. The continent was decently sized, and was indeed quiet dark. Before the sun shown upon it, it simply appeared as a still spot in the swirling aether winds. Yet when the sun did alight the continent, the gods could see what lay underneath. A sprawling continent with six mountain outcrops evenly spaced around it's mostly circular shape, arranged so that they formed a ring. Around them, thin bands of green life could be observed in the foothills before the incline gave way to bare rock, but beneath the foothills and beyond out on the majority of the continent lay an ancient realm. Once dark and dense forests, but have since turned sickly or dead across the blackened continent. Tar bogs of pitch black covered another large swath, mostly in the south. With the exception of the strips of green land near the bases of the mountains, and a few isolated areas throughout the continent, the land had rotted. Strange twisted creatures roamed the forests and the swamps, bloated and diseased, while others lurked in the forest, skinless and bloody roaming the dead lands. Despite this, the land feels ancient and powerful, the a powerful divine force once worked this land, and remnants of it's power can be detected hidden throughout the strange continent.
Title: Re: Gods of Creation 2020 IC
Post by: Superdorf on July 08, 2020, 02:53:09 pm
"Hm! Old land. Sick land."
... 
     [HE-WHO-IS]
         "Ḭ̷͙̣̰͝ will make be-tter."



Swelling to the full extent of his numinous enormity, Argonbagh draws veins of granite from the newly raised Worldheart, binding them to new rock: a mountainous landmass, coalesced from the virgin aether. Countless caverns fill its interior, warmed by the Worldheart and connected by winding tunnels; marked by many deep lakes and flowing rivers: an earthen womb for life to come.
                                                                                                                                               [ARGONBAGH]
"Let there be stone. Let there be flowing heat, and chambers innumerable. So wills À̴̭R̶̩̈G̵̬͝O̴̟̍Ń̴͕B̶͍͆A̷͓͘G̵̙̀H̷̝̐."
                                                                                                                                               [HE-WHO-IS]
(https://imgur.com/IF7sQ3Q.png)

"Ho, ho, ho. Hm, hm, hm."

Again Argonbagh stretches forth his power: this time, for the making of life. By the hand of Argonbagh, multifarious species of mushroom, microorganism, and animal seed the caverns of his making: great and small, of every composition and consistency; all designed to the benefit of those who should come to dwell there. "Mosses" to walk on. Mushrooms to eat; to mash for their sweet juices; to grind for pigment, fiber and medicine; to hew for wood. Phosphorescent slimes, giving lights of many colors to the blessed Underdark.

Animals, too, Argonbagh sets within the caverns. Worms and wilderbeasts, fish and fowl: beasts of every size and description, fit for all manner of meat, milk, and fur. Only the largest carnivores are withheld from this subterranean ecology, for the safety of those who should come to inhabit it.

Argonbagh expends 2 Acts in the creation of a Location.
Argonbagh expends 3 Acts in the creation of an Ecosystem Starter.


Smaller now than before, Argonbagh lowers his shaking hands-- and turns to his fellow deities, exhausted.
"My gifts are gi-ven. My strength, spent. Who a-mong you will join me in this work?"
Title: Re: Gods of Creation 2020 IC
Post by: IronyOwl on July 09, 2020, 03:00:38 pm
Patriarch watches the life ball instantly vomit all over his lands with characteristic indifference.

"Hm. Convenient. Now the dark things will have life to feast upon."

He gestures to the two foul merchants from before. "You there. I shall purchase your serpents after all."

Buy the Mystery Snake Box and set them loose upon my lands.
Title: Re: Gods of Creation 2020 IC
Post by: Nakéen on July 09, 2020, 03:23:21 pm
Second record of IDMOVA

Date: Unknown, presumably ante-creation
Author: Unknown

- Fluctuations recorded in the nature and amplitude of the central formation's energetic emissions.

The behavioral change of IDMOVA is suspected to have been caused by the formation of the world named ██████ from a primal worldheart.

- Recorded acceleration and trajectory change.

IDMOVA moved toward the nascent world, and stopped at a stable orbit of twice the world's diameter. Is it observing? Attracted by some force, power?

- E̷͇̝̦̪̱͎ͤ͐͗ͬ̑x̣̗͓̱̳͆̆͐ͧͯ͐̚͞t̨̺̻͛͂r͔̳ͯ͢e͎̩͗̒̈̾m̗͕̻̻͇̼ͧ̀e̴̘̺̎ ̡̖̟̲̱̤͙p̻̦̫̗͇̮ͤͣ̍ͩ̀ò̔͏̦͕̜̜w̮͕̖̘̰̝̹ͤe̡̙̟͉̲̳̝̟̾͑͑̓ͫ̽r̃ ̴͉̉s̬̫ͥ͗͑́u̢̘̱͐ͦ̍ͮ͆̉r͚̖̳͚͉̂ͯ̐̏ͮg̲̗̙͚̹̥ͪ̀̽e͆̿ ̪̑̑͒̍͑͗d̳͓̤̣̹̹̒̒̅ͦ͗e̵t̼̘̰̥ͩͪͯͨ́̚e̘͕ͧͭͦ̾ͫͬ͗c̤̙̃t̵̺̤͈̯͗͂ͧ̈é̖̦̓ͦ̒͋͒͟d̪̎͗̅̍ͪͮ̀

Distortions are overflowing in the immediate vicinity of IDMOVA, forming a maelstrom of movement and colours, ranging from crepheric aspharante to belanite hues. A higher divinity sound can be heard, coming from the very centre of the scar shaped core. Power is being siphoned into a single point adjacent to the core. We could discern an orb shaped object.

4 Acts + 1 Motion Act: Idmova creates Py, the Perpetual Spheroid.

Quote
Name: Py, the Perpetual Spheroid
Description: It is a monolithic orb as high as a hill, covered in encrusted bands that rotate and slitter constantly following unpredictable yet incredibly fluid patterns. The orb seems metallic in composition, but the metal itself changes its nature every instant, while retaining the same properties. Related to this change of composition, the orb fluctuates between all known and unknown colours.

The Py possesses an impossible hardness, being impervious to damage. It bleeds motion in the same manner as Idmova, but also seems to bleed knowledge. Inanimate objects and matter starts moving in various ways in the effective radius of the Py. The land becomes as capricious as a raging sea, the skies beat and dance at random, and the living becomes unable to rest, working tirelessly until they die of exhaustion.

Powers:
- Divine resilience: in all likelihood, only a being of divine power would be able to damage the Py.
- Aura of Motion: all that falls under the effective radius of the Py are infused by overwhelming Motion. Inanimate becomes animate, and the animate becomes unable to rest.
- Whispers of Idmova: the Py transfers knowledge into intelligent beings, teaching them crafts and magics with one single goal: to create copies of the Py, thus spreading Motion across the world.

- The Py is sent to crash onto the world.

Title: Re: Gods of Creation 2020 IC
Post by: Demonic Spoon on July 09, 2020, 03:26:30 pm
Multitudes names the world "Kripa"
Title: Re: Gods of Creation 2020 IC
Post by: Kilojoule Proton on July 09, 2020, 03:38:29 pm
"A  f  t  e  r     f  u  r  t  h  e  r     c  o  n  s  i  d  e  r  a  t  i  o  n  ,     I     w  o  u  l  d     l  i  k  e     t  o     p  u  r  c  h  a  s  e     y  o  u  r     f  u  n  g  a  l     p  e  o  p  l  e  .     H  e  r  e     i  s     a     N  a  t  u  r  e     A  c  t     a  n  d     a     H  u  n  t  i  n  g     A  c  t  .     T  h  e  i  r     a  d  a  p  t  a  b  i  l  i  t  y     w  i  l  l     b  e     a     g  r  e  a  t     a  i  d     t  o     s  u  r  v  i  v  i  n  g     t  h  e     f  e  r  o  c  i  t  y     o  f     t  h  e     F  i  r  s  t     L  a  n  d  ,     b  u  t     t  h  e  y     w  i  l  l     n  e  e  d     s  o  m  e     g  u  i  d  a  n  c  e  ."

Aiei purchases the fungus people and scatters them everywhere (but mostly in the First Land). (-1 Nature Act, -1 Hunting Act)

"W  e  l  c  o  m  e  ,     m  y     c  h  i  l  d  r  e  n  ,     t  o     a     n  e  w     a  n  d     u  n  t  a  m  e  d     w  o  r  l  d  .   W  h  a  t     d  o     y  o  u     c  a  l  l     y  o  u  r  s  e  l  v  e  s  ?    I     a  m     A  i  e  i     t  h  e     E  n  d  l  e  s  s  ,     W  a  t  c  h  e  r     o  f     t  h  e     W  o  o  d  s     a  n  d     G  u  a  r  d  i  a  n     o  f     t  h  e     D  e  a  d  .     C  h  o  o  s  e     f  o  r     y  o  u  r  s  e  l  v  e  s     a     w  i  s  e     r  e  p  r  e  s  e  n  t  a  t  i  v  e     t  h  a  t     I     m  a  y     i  n  s  t  r  u  c  t     y  o  u     i  n     t  h  e     a  r  t     o  f     P  e  r  m  a  n  e  n  c  e  ."

The fungus people or Aiei will choose the Synith, a representative whom Aiei carries off into the woods (or closest forest-analog) on her back to instruct in the art of necromancy soon to be seen again. (Hero of a necromantic-prophety persuasion, -1 Undeath Act) Aiei will make no attempts to stop any additional people (even non-funguys) from coming along as well, but neither will Aiei actively defend anyone other than the Synith from the dangerous plants and creatures everywhere.

"S  e  e  ,     g  o  o  d     S  y  n  i  t  h  ,     t  h  a  t     l  i  f  e     a  n  d     d  e  a  t  h     a  r  e     n  o  t  h  i  n  g     b  u  t     a  n     e  l  a  b  o  r  a  t  e     i  l  l  u  s  i  o  n  !     B  o  t  h  ,     y  o  u     s  e  e  ,     a  r  e     t  a  n  g  e  n  t  i  a  l     t  o     e  x  i  s  t  e  n  c  e     a  s     a     t  i  n  y     w  a  s  p     t  o     a     t  o  w  e  r  i  n  g     t  r  e  e  .     A  n  d     t  h  o  u  g  h     t  h  e     w  a  s  p     m  o  v  e  s     a  n  d     t  h  e     t  r  e  e     s  t  a  n  d  s     s  t  i  l  l  ,     w  o  u  l  d     y  o  u     s  a  y     t  h  e     t  r  e  e     i  s     a  n  y     l  e  s  s     a  l  i  v  e  ?     W  h  a  t     i  f     t  h  e  r  e     w  a  s     a     w  a  y  .  .  ."

(After the Synith has grown past weariness at these rambling lectures, the Synith is returned to the funguys to act as a teacher of Aiei's ways)
Title: Re: Gods of Creation 2020 IC
Post by: Glass on July 09, 2020, 04:01:27 pm
Smaller now than before, Argonbagh lowers his shaking hands-- and turns to his fellow deities, exhausted.
"My gifts are gi-ven. My strength, spent. Who a-mong you will join me in this work?"
I shall.

Taking what remains of the Acts he started with - one Act of Mortals, another of Improvement, the last standard as they come - Acter creates what would in other worlds be called dwarves... or at the least, may be recognizably comparable to them.
They are short of stature, three feet tall on average, and their muscles are rather impressive. Their skin is black - but it is only visible at their joints and face after infancy, as they are predominantly covered in a shell of stone, derived from a partially-lithovoric diet. Each bears six limbs, as well - two pairs of arms and a pair of legs. Furthermore, where others might grow hair, crystals adorn them, coming in a grand array of colors; a rare few grow them from their backs as well, giving the impression of wings or a cape. The iris of their eyes dimly glow - though they rely not only upon them for perception, but so too sense the vibrations that surround them.
Beyond their physical forms, the minds of these beings are sharp, keen to learn and well-suited to learning both theory and practice. They can develop new skills quickly, and learn about the world around them with rapidity. Beyond their own abilities, they enjoy the company of others, both when working and merely in living, and if one finds that their skills do not cover a problem, so long as someone with the requisite skills is around, they will not find it difficult to locate them.

Here are your children of the stone, Argonbagh.
Strike the earth, young ones.



They will be placed well underground, far from the surface, within Argonbagh's "Underdark".
Title: Re: Gods of Creation 2020 IC
Post by: Demonic Spoon on July 09, 2020, 04:11:02 pm
Multitudes dubs these noble stone creatures as Pyrieans
Title: Re: Gods of Creation 2020 IC
Post by: Superdorf on July 09, 2020, 04:28:35 pm
"Ho hm... I thank you, friend Ac-ter!" A slow grin spreads across the face of Argonbagh. "These will do well in-deed."
"Wel-come, O my stone-lings! We two have gi-ven all we can in your name: go now, and make use of the gifts we have gi-ven, and re-mem-ber us."
Title: Re: Gods of Creation 2020 IC
Post by: Shadowclaw777 on July 09, 2020, 11:00:55 pm
Ytlia sees the other gods finally ending their actions in this brave new world, and while many in the future would consider it to be lethargic and yet stirs her form to her own initiative of what she will do to make the own place on this is unique world, based on the pulsation of a inner core, fragile yet beautiful in a different manner of thinking, and after her timeless spanning reverie, she energizes the existence of the raw water and materiel of the world to spanner and with delicate and agility fabricating it fabrishes itself as a complicated region, in the northeastern corner of the world, isolated from all other mortals and monsters, at least for now. This land of a spanning sea, only with rare sponding islands in a archipelago and hilly rocky formations for the nesting sea that encompasses the majority of this newfounded area, with a depth that reaches to the core to create it owns underwater volcanoes and other oddities.
(https://i.ytimg.com/vi/M2xAtBtx0tc/maxresdefault.jpg)
2 Acts for Land Creation

Ytlia was not done yet, she with her breath and embracement of life imbued the new area with its own thriving ecosystem. It was both coastal and aquatic at once, in the main sea area that contained the vast seaweed undergrowth and kelp forests all surrounded by phytoplankton and zooplankton, as well as the rare coral reefs that hung around the rock formations in the sky. The bursting fauna includes the prey fish schools of assorted species, and the hulking slow-moving grazer turtle, giant hair jelly, and the rare apex predator of the grouper whales that thrives itself in filter feeding and taking control of areas. Other subsidiary predators are the thresher anger, a weird shark that lives in the deep of the water fooling them its vast speed and a fleshy growth acts a lure and bait and switch for the prey, as well as communal pack lavender beaked dolphins and memetic ringed octopuses, while the giant mantis shrimps dominate the demersal zone and bottom feeder region. Thus the sea’s ecosystem was complete, however some coastal life made it through.

The rocky formations and islands were covered in shrubs, hedges, and algae covering all while the captivating olive trees formed in the middle of the shrubland islands. While copious fishing birds especially finches, rodents, and grazing ibexes and mouflons, with the gila panther a weird venomous reptilian feline about the size of large cat, with its notable ability to bile out a chunk of acidic materiel and burn skin. While there are various insects and amphibians that can thrive, there are often large swarms of lepidopterans of various colors, including pink that have large migration patterns and are spectacular to behold. Ytlia concludes her energy and ends her thoughts on, that there is a simplistic yet diverse ecosystem to this region.

1 Hunting Act and 2 Acts Used, Ecosystem Starter

Ytlia exerts her last energy into the creation of mortals by her own design and in her own image and with the imbuement of inner core of her own Beauty and Avarice for her newly formed lands, she creates beings made of beauty and greed yet in her own desire, aquatic and with fish-like characteristics while somewhat amphibious, the sea is where they call will home. These merfolk as they quite like look humanoid in shape, as she refers could extend to 1.52 meters  to 2.13 meters in height, they were designed to embrace and stalwart the sea with them having lighter blues to darker purples in colour for their scaled, they have many fins for their locomotion to the sea with their back dorsal fin, and webbed hands and forearms having a fin behind it as well. It is due to random nature from when they are born whether or not they contain a long serpentine body ending in a fish tail or they end their body in biped shape with their scaled legs and webbed feet. Truly the main factor of their physical forms is that their raw prepossence and elegance shows up, things seem to just be magnetized and mesmerized when around them, and their raw presence and social power is a thing they so highly covet. Even more so, in their psychological nature, they are covetous and egotistical to a fault with their own avaricious psyche. They are hoarders and yet self-ambitious, desiring to only accumulate more and more and often keeping a constant watch on what they have for social power and prestige among others, and when they lose something they value they are hurt deeply and become frenzied like a quipper. They are masters of knowing what others do, and to give it to them while gaining something in return, an mercantile mind set is built into them. Final physical notes are that their main form of communication is relying on their innate echolocation that has advanced in its own nature to form their own kind of body language, while lastly it is a rare known oddity that it seems like these mortals can talk to other aquatic animals, though this is regarded as a controversial fact.
1 Beauty, 1 Avarice, and 1 Act used for the Creation of Mortal Life.

Another approaches, a demigod of the hunt in armor of a blue blue fur and metal bones. I know you are busy, so I shall keep this short. I am Hikui, and I am born of the hunt. Newborn worlds can serve as incubation nests for powerful creatures, and I seek permission to place one such monster upon your world so that I may return in five turns of the universe hence and slay it. I offer two hunting acts as payment, one now, and one when I return to slay the beast once it has matured. Thank you.
”I am one who knows the power of these resources, and I say let the world be overrun with savagery if it must, it will only bring sport to us all with the chaos it will ensure.
Ytilia takes a Hunting Act
Title: Re: Gods of Creation 2020 IC
Post by: Glass on July 09, 2020, 11:16:10 pm
Acter lays a hand on Argonbagh's shoulder.
Luck dictates we shall nigh-certainly have one of the huntsman's monsters within the Underdark. There is naught we can do for now; we merely must be observant, and ready to act as we must.
Title: Re: Gods of Creation 2020 IC
Post by: Superdorf on July 09, 2020, 11:41:55 pm
Argonbagh shrugs, helpless. "Your stone-lings... are rich, in hide and wit. They will en-dure. They must."
Title: Re: Gods of Creation 2020 IC
Post by: Roboson on July 12, 2020, 07:12:30 am
And so the gods began to act! Several of their guests looked on with interest, as for it is not every century you see the birth of a new world and the first workings placed upon it. Especially not when the path to such an event is so long, and the time before the molding begins so short. Yet others looked on with greedy eyes, assessing the value of what they see, wondering if they should make a return trip. And for some, they lend their hand in its formation.

All great works are preceded by a foundation. The sculptor his marble, a painter her canvas, and actors, their stage. And so the gods of Mysticism, Life and Decadence did lay a most divine foundation, the base on which more wondrous acts are sure to come. At the center of the world was a massive heart of strange composition. Swirled together, the four different types of acts each laid their touch upon the heart. The golden heart studded with gems of crystallized mystic energy shuddered to life and from it rang four separate beats for each palpitation. The first was a high sound, piercing and violent, but ultimately short. It's ring short and powerful, any who walk these lands will know it's rhythm and come to mimic to mimic it's pace. From its artery, it pumps heat and energy, and begins to warm the underside of the lands of this world, starting in motion the process that would ultimately lead to large cavernous caves for life to populate in some areas. The second beat was that of a singing violin, it's sounds rich and whole, long and lavish. It's sound brought forth a richness that hung heavily upon the ears like golden syrup upon the tongue. Those who catch whispers of this far off tune may find themselves wanting more and more until finally, they are without need. And as it pumps, rich metals of silver, platinum, and gold rise up towards the continents, filling them with rich greedy veins of precious metals and gems. The final sound was one most odd. It was familiar, and comforting, but you could not place it. The instrument is one you've heard once before, but you cannot remember what it is or where you heard it, perhaps in dream. Still, its quiet tune dances at the edge of your mind, and one may even miss it if the other sounds drown it out. Yet those who hear this sweet song, tend to forget the noise of the other two, drinking deeply its silky melody. Up into the worlds this pumped strange lines of energy, which spread out into capillary rivers and deep pools. From these waters, many will find peace, protection, and energy. Lastly was the deep percussion, the song of stone. With it the earth moved and the rocks marched, the gems danced and the caverns sang. Those who drew close would feel this beat in their bones and move as one with the earth. And pump it did, molten rock and stone upwards and outwards, providing spaces for the continents to rest upon as they solidified, becoming part of this world. And so the World Heart began to beat, and it's many veins spread over the continents as they arrived.

Which brings us to our first of the guests to place their sale upon the world, the land vendor of most spuddly parentage. From his ship's hold, he produced a most large dark continent of tar, dotted with mountains.  Before the sun shone upon it, it simply appeared as a still spot in the swirling aether winds, held up by the veins and arteries of the World Heart. Yet when the sun did alight the continent, the gods could see what lay underneath. A sprawling continent with six mountain outcrops evenly spaced around it's mostly circular shape, arranged so that they formed a ring. Around them, thin bands of green life could be observed in the foothills before the incline gave way to bare rock, but beneath the foothills and beyond out on the majority of the continent lay an ancient realm. Once dark and dense forests, but have since turned sickly or dead across the blackened continent. Tar bogs of pitch black covered another large swath, mostly in the south. With the exception of the strips of green land near the bases of the mountains, and a few isolated areas throughout the continent, the land had rotted. And while there was land upon it, the Life god Multitudes, did indeed cast so much life upon it, that what remained by the end of their exploit, was indistinguishable from what came before. Not only did they spread the wild seeds upon the land, but also imbued the land with life such to the point that thousands of species arose and only existed for a, admittedly cosmic level, blink of an eye. As life took hold, much of the forest was devoured and eaten by the new species, as such, the black forests of this land shrank considerably, opening up more boglands. Still did it thrive. Though most anything green did not survive, some dark green did make its way into the black forest as wide limbed trees with durable branches did take root in groves among the darker sparser trees. Here one may find the six legged tree bear, which walks upon the canopy like we walk along the ground. As there were many a bird and quite a few snakes, so did the nest snake come to be. A large headed snake which twists itself into the shape of a nest for a strange species of white and teal bird. Their eggs shared their coloration, and did indeed attract many predators. For those laid in a nest snake, they are safe from those lured in by their bright glaring colors, for the nest snake snaps out, devouring any drawn in, as well as eating any unhatched eggs when they rot. And of course flowers began to bloom here, in a variety of colors, shapes, and sizes allowing the bird population to diversify, some eating seeds, while others drank nectar or the fruit. Striped Crown Moose and fleet deer spiders roam the forest floor, as well as termites of large size, most feeding on trees, but some parasitic. As the seasons changed, it became clear that this had become a temperate rainforest of sorts. Yet deep within, old life held on, twisted creatures of poison pustule which killed the trees and land, slathering it with the photosynthetic slime they spew, only to be retracted and razed of any sustenance. So to did spiders and flies, of which there used to be plentiful, as well as larger predators.

So too did the bogs of tar and muck truly thrive. Amphibians of elephantine sizes, as well as elderly carp alligators, lurked beneath the wide dark lakes, which were also populated with slitherfish, spiderbeetle larva, jellyfish, and a wide variety of smaller unremarkable fish. These large beings served as excellent hosts for parasites, and many were eaten from the inside as a result of these infestations. Still, some species of crayfish capitalize on this, and form mutualistic relationships, eating parasites from off the creatures. One species is even indigestible to the elphantoads, and take up residence inside their bodies, consuming parasites that may feat within. Further out from the lakes, the swamps too hold much life. Many smaller jellyfish are found here, where the water and tar mingle. They prey on frogs. A red and a black variety of herons have taken up residence here, eating the small swimming creatures. Juvenile carpgators are born here, finding ponds to feast in before migrating to larger ponds as they grow. Hardy reeds and mosses grow where they can find purchase here, and giant lilies form paths across the dreary bogs. Yet among them, some of the old life did survive too, twisted raptors of wide foot and hooked jaws. They stood atop the food chain, prying carpgators from the water with unrivaled strength and malice. And yet smaller old life remained too, strange crabs and long black flatworms

Next were the lands so stricken with rot, that only the fungus could grow. Tall branching fungus, among wide capped traditional ones, make up the newfound mushroom forests. Two grow in separate parts of the continent, one in the southeast, and the other in the west. Here a variety of fungi grow from the land, held together with mycelium as one might expect the roots of a forest to clench the soil. Here many bioluminescent flying jellyfish flew through the air, gently stirring up the spores lingering in the air. For many, the spore dense forest would be death, as many of the spores are poisonous or parasitic. Yet many species have adapted to live here. Salamanders as long as a tree is tall, and just as thick, roam the lands, chewing upon mushroom stalks. Across their backs two rows of blue lights. Fungolps survive here, mobile litchen which lawnmower the soil of fallen spores. Lampets and slugs are also common here. So too do tusked cats of about an arms length, which have developed mucus filters on their lungs, which filter their air and are then regurgitated and replaced.

Oddly enough, little new grew upon the mountains. Two species of mountain goat, one bearing twisting horns, and the other flat and wide like platters. A few rock nesting birds took root here, though they don't fare well. Beyond that, the only thing of note is a species of large spider beetle which is born as a larva in the bog only to pupate and finally metamorphosize into their final flying form. High among the mountaintops, they fly inwards to hunt, returning their prey to their nests upon the mountains.


Next was the magnificent seascape, placed upon the world by the god of beauty, Ytlili. The majority of the region consisted of a shallow sea, interspaced with rocky archipelagos and equally stoney islands. Yet lurking beneath the shallow waves, hotspots of volcanic activity bubbled, shifting the water aside for new lands, or forming bubbling areas within the waters.

Here in the wider sections, grouper-whales and huge turtles, islands unto themselves, roamed. They fed on dense schools of fish which huddled together, finding safety in numbers, and giant photosynthetic jellyfish, perhaps a distant relative of those found in the bogs of the first land. There are a few deep pits as well, which host their own ecosystems of lurker sharks and mantis shrimps.

Perhaps more impressive were the reefs which clung to the rocky footholds provided by the islands and undersea volcanoes. Fields of anemones would lazily wave their tentacles in the undersea waves, catching plankton as it drifts by. Other reefs are dominated by corals as stony as the rocks they were built upon, forming huge undersea forests and plateaus. And among them swam species after species of fish, crab, shrimp and cephalopod. Of note were the armor snails, which produced shells strong enough to resist most any predators, giant reef crab, and frogsharks.

Upon the islands the vegetation was at times sparse. On more volcanic islands, rich soil creates tropical jungles in miniature, filled with bugs and birds of all kinds. Truly flying creatures have the advantage here, and thus, are more plentiful. Still mammals exist here. Armadillos are common, drifting upon the waves like coconuts, they travel from island to island. And small mice with wide tails and webbed feet for swimming can be found in small numbers. Though the most intriguing are the ottermonkies. These long armed otter-like creatures have dexterous hands and feet, as well as an affinity for swimming, being able to hold their breath for long periods. They eat both of the shellfish of the sea, and of the fruit trees. Yet dangers lurked here for these land dwelling creatures, daggerfish, swalloweels, and leaping anemones hunted these pristine waters.


Lastly there is the stonelands created by Argonbagh. Composed mostly of the beating magma blood of the World Heart, this land was incredibly mountainous. Though in size, it was smaller than the other two, one purchase and the other spread wide, instead this continent was stacked tall with mountains and peaks. Yet beneath the mountainous exterior, spacious caverns and winding tunnels hollowed out much of the continent, creating a natural labyrinth dotted with all sorts of geological features like rivers, pools, and pits, but also grew nearest to the world heart, which further increased the number of caverns and resources available so that life might take root here. Deep within these caverns, the world heart can be heard most clearly by those attuned to it's slow slow beat. And as a result, it's boons are strongest here.

And life did take root in those dark dank caverns. By Argonbaugh's hand, much life was drawn forth from the rocks. First came the mushrooms, of which there were many species and varieties growing dense and tall in the wetter caverns. Fields of hairlike mushrooms stand eerily still in some areas, forming plains for larger beasts to hide within. Trilobite dogs roamed the caverns in packs, eating what mushrooms and meat they may find. Cave birds also take nest here, flying in and out of the caves as their hearts desire. Some larger species take up full residence, the cave kiwi, which nibbles whatever subsistence it can find. Poisonous moss, as well as several species of slimes, are the favored food of these birds, which makes them absolutely poisonous to predators. There are several species of bat which also dwell here, one which eats insects, the other grazes on fungi. Several hearty species grow near the magma pools. The rock potato, the deep banana, and the ubiquitous lava eel.

The gods looked on proud at their world as it began to come together. The three continents are connected only by the world heart, which draws them comfortably together so that the second's land sea may spread between the three, finalizing the locations of the continents. The aether begins to recede and the world hardens, yet remains pliable so that more may be added in the future.

Next the mortals were placed upon the world. To the surprise of all in attendance, with the exception of a pair of vendors, some mortals already existed upon the world. In the green foothills of the purchased continent, a race of creatures eked out simple lives among the hills, which shielded them from tar bogs and their more dangerous denizens. These people were gold of skin and either red or blonde of hair. They wore simple garb of mountain cotton and lived agricultural village lives. Though it appears each mountain once had its own village, in the ages since it was uprooted, only two have survived on the largest of the mountains in the north of the continent. They lived in clay houses with thatch roofs, and seemed satisfied and quiet in their simple lives. They were soon surprised to see smoke among the nearest mountaintop, for suddenly they were not alone.

The mysterious snake people were placed down upon the continent, but it quickly became clear they were unsuited for the bogs or fungal forests. Instead, they took up residence around one of the mountains, the one in the northeast which was surrounded by bogs, like the majority of the mountains. They were odd creatures, but did indeed match up with the description somewhat. They were almost elven in body, but instead of arms, each had a pair of snakes growing from their torso. They quickly set about working their environment, having a merciless approach, felling soggy trees with stone tools and hunting beasts with rock tipped spears. They rarely ventured deep into the bogs, mostly trimming the edges for what they needed. Those who did head deeper, rarely returned. They built wooden stake lined encampments, with tents of animal skin suspended with branches. They did not live the agricultural lifestyle of their neighbors across the bog upon the mountains, and were entirely carnivores in nature. Life was difficult for them, as they quickly found the meats of this place would fight tooth and nail to keep from becoming prey of the snake people. As such, their numbers quickly dwindled.

Next was the fungaloids. Stout mushmen of various colorations and shapes. They were far from the most clever of mortals, lacking any proper mind, but instead have many smaller minds scattered throughout their bodies. This made information processing rather difficult. Yet what they lacked in intelligence, they made up with sheer tenacity. One may be torn asunder, only to grow into several smaller mushpeople. As such, they often survived being preyed upon by the predators of this area. They lived very simple lives, only slightly above that of the animals around them. They spoke a simple language and lived in hovels of mushrooms that they've scooped out with their hands. Beyond that, their only culture they could be said to have is that they love frivolity. Dances and song are common. Thanks to the workings of Aiei, a second group of the mushroom folk did find themselves upon the mountainous continent, and did thrive there deep within the caverns. A single one is carried off by Synith to learn the secrets of necromancy. The Synith, a mushfolk of powerful abilities to instill rot and decay, as well as growth of fungi and raising of the bones. They grow shriveled and wise, for a mushfolk, but do not appear as though they can die of old age, living on to practice their craft long after their kin have passed. While many ventured to learn the secrets of necromancy, few returned and only the Synith carried away great knowledge. Still, both tribes of mushfolk still learned some minor elements of necromancy, and their descendants were ever changed by it. In the mushroom forests of the first land, the Synith quickly rose to power and gained a following of acolytes which viewed them as a powerful wizard. Though in reality, this mostly amounted to gifts of food and pretty stones to appease the necromancer, for the normal mushfolk were more primitive than most mortals.

The next of new races is that of the stonelings. They are short creatures, stout of body and mind, and covered in crystals across their head and occasionally down their back. Upon their body is a stone shell, forming an armor around them from minerals they digest. Of course, they gain no sustenance from their rocky meals and eat well the meats and mushrooms of the deep. They have two sets of arms and are rather sensitive to the vibrations around them. They are an industrious people, quick to learn and having ply minds. They were natural problem solvers, tending towards straightforward solutions to complex problems, which was both a blessing and a curse, for they tended towards simplicity and utility over intricacy and the ornate. They were mostly migratory, moving through the caverns and tunnels in search of food, staying still only long enough to gather what bounty they might.

The final race is one of merpeople, who live among the rocky outcroppings of Ytila's land. These fishy humanoids either had a fishtail, or biped legs with webbed feet. They are beautiful to look upon, and are covetous of nature. Appearances quickly become incredibly important to these mortals, and shortly after, so does possessions. Quickly they are upon eachother, forming tribalistic societies, each one hostile to the next. They oft raid and pillage each other stealing whatever of value they can find, and killing the members of the other tribes to get it. Beautiful queens quickly come to rule these tribes, their beauty a commodity and their princesses, beings of high value to would be courtesans. Yet one tribe did come to grow larger than the rest. Shortly after being placed upon this world, a meteor stuck the sea and sent massive waves across the ocean. This tribe, being the closest, was nearly devastated and those who survived sought out the object. They found a twisting whirlpool around the orb filled with vibrant life as filter feeders grew around in its swirling waters, feeding upon the plankton drawn in. It was an area that had quickly grown rich in life as the ever industrious waters affected the area around Py. Soon this tribe had rebuilt itself, and has come to dominate the other nearby tribes. The area here becomes strange as the reef and islands tend to rearrange themselves, and often fog covers the choppy waters.

The final element of this world was that of a grafted spirit realm. The gaseous giant very carefully grafted a small seed, comparatively, onto the world. Quickly it ballooned outwards, then twisted inwards until it occupied the same space as the physical world. Here the world looked similar but different, the land of the spirits prone to shifting and reforming itself, by its own accord and through the actions of those on the material plane. Spirits of all natures began to evolve from this primordial soup, though this area was much obscured from the gods, like cloudcover which only provided glimpses into the realms beneath. Though many remained simplistic, the spiritual equivalent of amoebas and thoughtless insects, quickly some areas came to develop their own spiritual counterparts. The quickest of which were the six mountains of the first lands, a pool filled with mystical energy deep within the mountainous continent, and of course, the world heart. These each developed their own powerful spirit which came to rule these lands of the spirit realms. Still other spirits arose. Spirits of wild places were the most common, especially old trees, for example may gain a spiritual foothold. And in the tar bogs, spirits of the ancient dead who's bones have long sunk do rise again, and even the earth gains spirits, mountains and hills, and even the occasional cavern does begin to develop more robust spirits of a variety of types. One mortal even manages to visit the spirit realm, despite its infancy, and bring back what once was physical, but no longer, into the mushroom forests of the first continent. As time progresses, the spirit world will become as rich and vibrant as the physical, if albeit somewhat lesser a place to do divine works.

While the world seemed to be coming together nicely, it was now time for the final act of this new world. A hunter had been promised monsters, and thus monsters born of this world they shall receive. Four aether eggs are placed upon the world, to soak up it's energies and become part of it, if only for a time. The first is the egg of the sky, wrapped in a dense cloud, it hatches into a flying wyrm, who's wings ridge the length of its body and who rides the winds like waves upon the ocean. It's blue scales are sharp and rear facing, while it's mouth is long and full of wicked teeth. It's undulating body takes it far across the continents and even close to the gods on occasion. The second is the egg of the earth. From it is born a massive worm, whos skin is tough as iron and whos ever gnashing maw chews the earth. It digs among the deepest reaches of the world, driving the stonelings upwards. Often it can be found wrapped around the World Heart, constricting it's beating and diminishing it's rhythm. The third is the egg of the sea. A massive brittle star, which walks across the shallow sea. It's ravenous hunger strips both sea and island bare of life and whose body releases a paralytic toxin into the waters all around it. It's color is purple and it has many writhing legs. The last egg falls not in the sea, nor the land, nor the air, but instead plummets into the spirit realm. Little can be seen as whatever hatches darts deep into the depths of the realm, hiding from prying eyes.
Title: Re: Gods of Creation 2020 IC
Post by: Roboson on July 12, 2020, 07:12:46 am
As quickly as they were placed upon the world, the various races of mortals did begin to mold the earth and look for meaning in the heavens.

The most advanced culture is that of the rather mundane humanoids living on upon the Firstland. And this is not to say that their culture was rich, for they lived rather simple lives. However, they posessed some modicum of technology which did set them apart from the other mortals. They possessed looms, typically one per household, which allowed this race to spin cotton from a local species. They were no artisans of course, with each family spinning their own loom, the quality of the cloth varied from family to family, though most were at least decent in their trade. In similar fashion, they did tend to fields and had at their disposal stone hoes for tilling the soil and knowledge enough in agriculture to have decent harvests of lumpkins, prickle fruit, and variegated beans. Some larger families tended apiaries, raising bees so that they may collect the honey to sweeten their meals. Other families even had herds of large chubby marmots, which whistle to eachother as they graze the pastures. They are raised for milk and meat. With such a variety of foods, most families are entirely self sustaining, and trade with eachother for whatever they lack that season. Most commonly traded is prickle fruit wine, which seems a delicacy among the young. They seem to have some sort of religion based upon the six mountains, with each of the villages having a church devoted mainly to their mountain, but with smaller holy maps depicting the others. Of course, the sudden appearance of smoke upon a thought to be dead mountain has rather shaken their society and few know what course of action to take. It has been many generations since any have attempted to reach the mountain the snake people inhabit, and the journey is one unlikely to succeed. Yet still, many young mortals do argue they must go and extend their hand to their brothers and sisters across the bog.

Unknown to them, it is not their kind who find themselves upon that mount, but the snakemen of Patriarch. Compared to the humans, who've had ages to establish themselves and acclimate to their lands, the snakemen are experiencing a kind of environmental shock. Many are not accustomed to the cold winds of the mountains, especially in the winters, and find their arms to become sluggish in the cold. Moreover, they could not partake in the mostly vegetarian lifestyle of the humans. As such, they much venture into the bogs in search of meat, and often become meals themselves. Quickly the weak are weeded out, and their fellows seem to have no qualm with posthumous cannibalism. The tribe of snakemen establish a warrior society, with a strong chieftain ruling over the others and leading hunting trips. The snakemen seem adept at working the leather of their prey, and use it in many applications from clothesmaking, to tent construction, and even make some into chewing sticks to gnaw on when food is sparse. Each individual actually seems to be composed of three separate minds, working in tandem. As such they tend to wield two weapons, with each snake aiming their own and the human part of the body managing movement and positioning. In the more talented fighters, this becomes a weaving dance of bone daggers and wooden spears which is rather beautiful to observe. And they are not entirely without culture, some cling to the faith of their creator god, who is far too distant to hear their prayers. Others have found a new faith. They believe they have been sent to a purgatory of sorts and believe the elephantoads are powerful godborn beasts. Twice a year they make a journey to a nearby lake and call forth the beast, which does indeed surface. They make offerings of meat and carcass, which the frog accepts, and then descends, though it has been known to take a snakeman or two as well. This is then interpreted as a sacrifice by the snakemen. If they frog took no snakemen, it meant it was pleased by the sacrifice and has given its blessing to the hunters, and if one is taken, then the sacrifice was insufficient and hunts will be poor until the next sacrifice. Yet others believe they were stolen by a greedy god, who took them from their homeland. They offer up prayers and carved bones upon alters to the heavenly thief so that they will not have their souls stolen by their captor.

Next are the fungaloids of the forest. At first, they did not have much in the way of religion and culture. And in most ways, this has not changed. They still live in the simplest of hovels, and their language is so rudimentary that most complex topics cannot be conveyed, though this is rarely a problem to these simple beings. Yet, two new words have recently become part of their language. Ualk, which means death, and Klau, which means life. The fungaloids did not seem to previously have any sort of religion, but after being purchased by two separate gods, the idea of powers beyond the giant salamanders has entered their collective consciousness. To those of the forest, Klau is often described as a force in all things. When a particularly large mushroom tree is found, it is typically decorated by the mushfolk, who adorn it with pretty shells and rocks, as well as tasty mushrooms. The thinking is, because its so big, it must have more Klau. Yet, Klau is not entirely distinct from Ualk. Ualk is the energy of the dead, the matter which Klau is made of. This is best, and really only, described in a passing phrase among the mushroom folk, which loosely translates to "The Ualk log grows the Klau mushrooms." As such, death and life are not entirely distinct ideas for these beings, though many struggle to comprehend them in a meaningful way in the first place. Of course, this is a different story for the Synith. The Synith and a collection of other mushfolk did follow the god Aiei into the wilds, venturing through the mushroom forests, the bogs, and the forests. Here they learned more of death and rot and became more attuned to it. While mushroomfolk typically aren't poisonous, some members of this expedition did become so, and grew closer to death, often literally. When they returned from the lectures of Aiei, they truly learned little, but did discover they could intentionally poison predators by sacrificing part of their body. And thus, they quickly came closer to death, attempting to be partially eaten by beasts so that the beasts may die. When they did so, they offered some of the beast's corpse, it's Ualk, to Aeie. Yet among them, the Synith was the most intelligent. It's mind had accepted and understood much more of the god's lecture and gained a modicum of power over Ualk. It often raised the dead, using the corpse of its prey as a walking larder until it was too rotten to consume, or otherwise decayed by the mushrooms which rapidly grow from the carcass. It lived a simple life, as all mushfolk do, in a hovel and in most ways, was not too changed from it's fellows who revered Klau.

The other set of mushfolk did not gain such lofty insights. They lived in similar colonies within the depths of the mountain continent. Here their mushroom hovels were replaced with nooks and crannies of the caves. When startled or pursued by predators, these mushroom men would let out a loud echoing yelp, and dozens of them would flee for cover in a chaotic sprint. Here in the caves they mostly lived as scavengers, eating what others left behind, whether that be dung or carcasses.  Here they had little connection to Aiei, and only in their mythos is he mentioned. Aiei is described as "The smell of food" and "Stillness of sleep", which as these mushfolk do not sleep, the idea to them is indistinguishable from death. This often leads to very dangerous situations, as when they disturb a sleeping creature, to them, it has raised from the dead. It is in this scenario they lament Aiei, who has played a trick on them. Yet, when they do find food that is not merely sleeping, they thank Aiei, in their crude language.

And they do not find themselves alone in the caverns. The stonelings and mushfolk often run into eachother, as the stonelings migrate through the caves in search of food. When the two races meet, typically the stonelings will rejoice, for they have found easy prey, and the mushfolk are hunted. Many are slain, but the mushfolk are numerous compared to the stoneling tribes, and so there is no incredible danger of extinction by their hand. Even so, as dangerous as it is, many mushfolk will follow the stonelings at a distance, tailing them through the caverns to eat upon the remains the stonelings leave behind.

As for the stonelings, they are perhaps the most advanced of the races as of yet, with the exception of the mountain folk. They quickly became a nomadic people, the caverns, while plentiful, grew life slowly and deliberately. As such, permanent encampments were nearly impossible for a large population, and instead, the various tribes migrate through the caverns. Over time, each tribe gains a route, pioneered by their ancestors, that they walk in circles over their lifetime. Each stoneling's age is actually measured by the number of times they have passed the point of their birth, which upon birth, is marked by their mother. The stonelings actually do this for a variety of events. As such, the ancestral paths of these tribes are marked with their stories. Records of births, of deaths, of acts of heroism, as well as warnings of nearby danger. The exact method of marking varies from tribe to tribe, some using hard crystals to etch upon the walls, while others use paints of ground mushrooms or blood. Their diet consists mainly of meat of the various cave creatures, as well as deep bananas and rock potatoes. Though, all tribes pass by a single location, a deep still pool of mineral water in a large cavern. This deep deep cavern is where the various tribes meet and trade, sharing stories and information with eachother, typically all arriving about the same time every year. The waters here are rich in minerals, and drinking from them hardens the shells of the stonelings. This location holds a spiritual significance to the stonelings. They believe that were once simply rocks, parts of the caves they now live in. Yet long ago, two gods used the waters which run through the caves to carve them from the stone and imbue them with life. Argonbagh, who's name is equivalent with stone, but somewhat distinct, Stone, as opposed to stone, or occasionally "The Stone" is viewed as a maternal figure. Argonbagh is the quarry from which they were mined. While Acter is viewed as paternal. They are the sculptor and the sharper who reached into Stone and carved them out. The exact amount of romanticism involved in this act is debated among the tribes. Yet in any case, it is a widely held belief that this pool is the resting place of the waters used by Acter to mold Argonbagh into the stonelings, and thus by drinking from it, it enriches both their stoney exteriors and their souls.

Finally, there are mefolk of the shallow ocean. Here most tribes live hunter gather lifestyles upon the waves. Using long spears of bone or wood, they mainly hunt fish, crabs, shellfish, and giant sea slugs for sustenance. Though bubble reed, sea tomatoes, and a variety of edible anemones round out their diets. For these people, beauty and wealth determine the standing of a tribe, and what belongs to another is incredibly coveted. Pretty shells, shiny rocks, well made spears, and the like are all used to determine the value of a tribe, but most importantly of all, the beauty of their queen. Even small weak tribes may find themselves respected by others, if their queen is beautiful enough that marriage of one of children may be in the cards for the members of the stronger tribes. It is in this way that many smaller tribes are incorporated into others, and as princesses that are not wed grow past wedding age, they become queens and start new tribes of their own. They are followed by the ambitious, who have much to gain in social status by becoming the first of a new tribe. And thus the cycle continues, tribes growing, trading, warring, and splitting, the geopolitics of the area in constant flux. And it is in this they praise Ytlili, the first queen. Ytlili is, according to the fishfolk, the mother of their race. It is from her eggs that the fishfolk were first born, and it is her blood that makes them beautiful. It is in her name that most wealth is collected, and the treasuries of each tribe are marked with her symbol, signifying that this wealth is held in reverence to the goddess.

Yet one tribe of fishfolk has undergone a transformation of sorts. While they remain physically the same, they do not rest and they do not laze about as the others of their kind might. They have come to inhabit the eternal whirlpool around Py, which rests at the center of their village. The constant movement of the ocean around it makes the waters choppy and difficult to see through, and the sky is often stormy. Here the islands move themselves and the sea comes alive. And the inhabitants of this tribe grow industrious, they come to learn skills more quickly and have begun using nets and lures in hunting. So too they have come to raid their fellows, though they seek not riches. Unlike the other tribes which will steal the coffers and leave the lives of their fellows intact, unless they attempt to defend their hordes, the Tribe of Py take slaves of all they can, putting them to work in the twisting seas of their home. Some of these tribes even capitalize on this, making slaves of their most ugly members and selling them to the Py Tribe for strange and exotic shells which shimmer with a constant motion. They have come to worship Idmova, who's name is whispered by Py. They see the world like the ocean, ever moving and shifting. This is Idmova, it is the motion of the waves of the sun, and the body. It is said that the world was still before Idmova threw Py down upon it. As it flew to the earth, it bumped the sun so that it may roll across the sky, and the still ocean rocked so profoundly by it's arrival, that all the waves upon it are simply ripples rebounding across the water from the edges of the waters. They see Py as the child of Idmova, an egg sent here to be tended, so that one day, it will ultimately hatch into another Idmova, which will rise up into the heavens and allow it's mother to move on to another world.


As the first visitors finished up their sales, they departed, leaving the gods alone with their realms for a time. Yet slowly, others replaced them and an audience with the gods was requested.

The first individual which arrived was a familiar face among the heavens, Jyll, goddess of slimes. I am Jyll, queen of all the jiggles, goddess of goo, and the slime in the sky. I come here to make an offer to the fledgling gods of this realm. I know firsthand the difficulty in gaining a foothold in the world, and growing your following can be so taxing when you must also construct land, plants and animals. Indeed, many find themselves quickly to be lacking the power needed to pursue their goals. And so, I offer four acts in exchange for allowing me to seed this world with my children. I need at least two gods to accept this offer, and up to four gods may do so, with the acts split among them.

The next is a diminutive creature, most likely a demigod, or at least its equivalent. It is a small statue, gnomish of shape and size, and composed entirely of solid gold. I am Klizzlestamf Antiguine the Third, peddler of wonders and goods most exotic. I have in my possession several objects which may interest the gods. A race of large blue constructs, though I did recently lose a shipment of them, so there are quite a bit fewer than I'd normally offer. Since there are so few, I offer them for only 2 acts. The second is a special kind of crystal, which continuously grows larger. Plant outdoors for best results. A single infusion costs but one act. Lastly is a powerful artifact, a skywhale. The skywhale is a giant construct which is capable of hosting an entire civilization within and upon it's body. Outfitted with defensive weapondry, agricultural zones, water collection systems, and more, this bonafide wonder is a steal at just 5 acts!

Third is an official looking individual, tall and reptilian, clad in grey robes and a ceremonial hat. I am Retom, a representative of the the Inter-dimensional Order of Agreeable Gods. I heard word of the birth of a new world and come to offer induction into the IOAG. As members of the IOAG, this world will be able to call upon other IOAG members in time of great need, as well as make requests of IOAG merchants, and complimentary gifts every few cycles. Of course, you'd also follow and be protected by our laws. Accepting the induction required unanimous agreement of the gods, and taxes typically run about 1 act per god per turn.

Last is a lavender colored eldritch being. They have many rows of tentacles which rotate across their humanoid body in rows, with each row rotating the opposite direction. This gives them a rather unusual sense of uneasy movement. I am Agai. I come here wishing to establish a garden upon this world. I will populate it with floura and fauna of my world, and occasionally return to prune the garden and collect some of it's fruit. I will pay up to five acts for this, though will accept offers if gods are willing to accept it for less than that.

Spoiler: Acter (click to show/hide)

Spoiler: Aiei (click to show/hide)

Spoiler: Argonbagh (click to show/hide)

Spoiler: Patriarch (click to show/hide)

Spoiler: Idmova (click to show/hide)

Spoiler: Multitudes (click to show/hide)

Spoiler: Kos(m)aritencku (click to show/hide)

Spoiler: Ytlia (click to show/hide)
Title: Re: Gods of Creation 2020 IC
Post by: Glass on July 12, 2020, 11:08:08 am
Acter looks upon the visiting gods, and smiles when he sees Jyll.
Salutations, Jyll. It has been a long time since I have seen you. Know that I accept and approve your children, and regret that I did not expressly do so at my first opportunity.
As well, Agai.
Acter turns to the eldritch being. I have worked with one akin to you before, and found them rather agreeable. As such, I am inclined to accept your offer as well, but if I may, I should first like to see what you intend to plant in this garden.

And, ah, Mr. Antiguine. I believe I may have news of what happened to that shipment of constructs?
Title: Re: Gods of Creation 2020 IC
Post by: Demonic Spoon on July 12, 2020, 11:19:28 am
Quote
Third is an official looking individual, tall and reptilian, clad in grey robes and a ceremonial hat. I am Retom, a representative of the the Inter-dimensional Order of Agreeable Gods. I heard word of the birth of a new world and come to offer induction into the IOAG. As members of the IOAG, this world will be able to call upon other IOAG members in time of great need, as well as make requests of IOAG merchants, and complimentary gifts every few cycles. Of course, you'd also follow and be protected by our laws. Accepting the induction required unanimous agreement of the gods, and taxes typically run about 1 act per god per turn.
Various spiders chitter, crabs snap their claws and wolves howl

"Ooh, ooh! I have a question! What's a 'law'? Are they tasty?!"


As the first visitors finished up their sales, they departed, leaving the gods alone with their realms for a time. Yet slowly, others replaced them and an audience with the gods was requested.

The first individual which arrived was a familiar face among the heavens, Jyll, goddess of slimes. I am Jyll, queen of all the jiggles, goddess of goo, and the slime in the sky. I come here to make an offer to the fledgling gods of this realm. I know firsthand the difficulty in gaining a foothold in the world, and growing your following can be so taxing when you must also construct land, plants and animals. Indeed, many find themselves quickly to be lacking the power needed to pursue their goals. And so, I offer four acts in exchange for allowing me to seed this world with my children. I need at least two gods to accept this offer, and up to four gods may do so, with the acts split among them.

Various seals honk in excitement as clams chatter happily.

"Ooh! More life! And instead of paying for it, we get paid! Please yes, do it! Can I ask you to come again?!"
 
Quote
Last is a lavender colored eldritch being. They have many rows of tentacles which rotate across their humanoid body in rows, with each row rotating the opposite direction. This gives them a rather unusual sense of uneasy movement. I am Agai. I come here wishing to establish a garden upon this world. I will populate it with floura and fauna of this world, and occasionally return to prune the garden and collect some of it's fruit. I will pay up to five acts for this, though will accept offers if gods are willing to accept it for less than that.
"Let There be Multitudes is a master bargainerer! I will let you in for 3 acts if you can gift the world with a parasite that makes mortals smarter the more offspring they produce!"
Title: Re: Gods of Creation 2020 IC
Post by: Shadowclaw777 on July 12, 2020, 03:20:46 pm
The first individual which arrived was a familiar face among the heavens, Jyll, goddess of slimes. I am Jyll, queen of all the jiggles, goddess of goo, and the slime in the sky. I come here to make an offer to the fledgling gods of this realm. I know firsthand the difficulty in gaining a foothold in the world, and growing your following can be so taxing when you must also construct land, plants and animals. Indeed, many find themselves quickly to be lacking the power needed to pursue their goals. And so, I offer four acts in exchange for allowing me to seed this world with my children. I need at least two gods to accept this offer, and up to four gods may do so, with the acts split among them.

Ytlia’s form us currently that of a captivating figure’s possible essence hiding her inner shell, ”As it is currently already set in motion that this will event pass, I will accept this transgression to takes place apart of this world, as a form of acceptance and tithing for your desire to manipulate this world to come.

”Third is an official looking individual, tall and reptilian, clad in grey robes and a ceremonial hat. I am Retom, a representative of the the Inter-dimensional Order of Agreeable Gods. I heard word of the birth of a new world and come to offer induction into the IOAG. As members of the IOAG, this world will be able to call upon other IOAG members in time of great need, as well as make requests of IOAG merchants, and complimentary gifts every few cycles. Of course, you'd also follow and be protected by our laws. Accepting the induction required unanimous agreement of the gods, and taxes typically run about 1 act per god per turn.
Ytlia switched back to her horrifying visage, and displaying her sharp teeth at the idea of taxes. ”This is an offer I will simply not accept and will not benefit from, we do not need the protection of others on the territories that we do claim, this is my clear refusal for this... concept, though unless you can convince me how these merchants fan valuable for the possibility of changing my deific viewpoint on this.

”Last is a lavender colored eldritch being. They have many rows of tentacles which rotate across their humanoid body in rows, with each row rotating the opposite direction. This gives them a rather unusual sense of uneasy movement. I am Agai. I come here wishing to establish a garden upon this world. I will populate it with floura and fauna of this world, and occasionally return to prune the garden and collect some of it's fruit. I will pay up to five acts for this, though will accept offers if gods are willing to accept it for less than that.
If this is to be agreed upon, you will choose the location of this garden without our input and discretion?, may we advise you before on a more agreeable place before you would take initiative on this enterprise?”
Title: Re: Gods of Creation 2020 IC
Post by: Superdorf on July 12, 2020, 05:27:48 pm
"Ho hm!" Argonbagh rises to greet the newcomers, a little stronger now for the worship of the stonelings: a genial expression stretches once more across his granite visage. "Wel-come, out-lan-ders! I am Argonbagh."

The stone-god proceeds to address each visitor in turn, marking his words with various bows of the head (as is proper) and sweeps of the arm (as is natural).
"I, too, give my word to the off-er of Jyll. The pact has been sealed, and I wish to use its gifts for my stone-lings."
"Your crys-tal, small pedd-ler. How is its growth... stopped?"
"A-las, re-pre-sen-ta-tive Re-tom, I can-not give my word to yours at this time: the cost is high, and this world is young. Might I ask you to re-turn in some cy-cles' time?"


Argonbagh grins a wry grin as he addresses the last outsider. "Three acts, gar-de-ner A-gai. No con-di-tions."
Title: Re: Gods of Creation 2020 IC
Post by: Roboson on July 12, 2020, 09:00:54 pm
And, ah, Mr. Antiguine. I believe I may have news of what happened to that shipment of constructs?[/font]

Stolen! Absolutely stolen! Along with my trusty servant, and nephew on my sister's side, Annuum! They took a fair bit of cargo, including several species of mortals, and a few lands which were supposed to be going to long term storage after I made my rounds! I worry so dearly for Annumm, caught by that web weaving demon.

”Last is a lavender colored eldritch being. They have many rows of tentacles which rotate across their humanoid body in rows, with each row rotating the opposite direction. This gives them a rather unusual sense of uneasy movement. I am Agai. I come here wishing to establish a garden upon this world. I will populate it with floura and fauna of this world, and occasionally return to prune the garden and collect some of it's fruit. I will pay up to five acts for this, though will accept offers if gods are willing to accept it for less than that.
If this is to be agreed upon, you will choose the location of this garden without our input and discretion?, may we advise you before on a more agreeable place before you would take initiative on this enterprise?”

I would be most open to spots which those among you think would make for suitable locations. It simply need enough space to grow and access to sunlight. Of course, I cannot accept a location which would not permit the garden to grow. 

"Ho hm!" Argonbagh rises to greet the newcomers, a little stronger now for the worship of the stonelings: a genial expression stretches once more across his granite visage. "Wel-come, out-lan-ders! I am Argonbagh."

The stone-god proceeds to address each visitor in turn, marking his words with various bows of the head (as is proper) and sweeps of the arm (as is natural).
"Your crys-tal, small pedd-ler. How is its growth... stopped?"
[/color][/glow][/b]

Ah! You do not! It simply continues growing, so long as it can draw warmth or sunlight or magic into itself. Of course this effect is greatly diminished in smaller crystals, as the effect is proportional to surface area and energy intake. I suppose you could break it into tiny pieces and put it in a very cold dark and magicless cave to stop it. That would do it. Probably.

Argonbagh grins a wry grin as he addresses the last outsider. "Three acts, gar-de-ner A-gai. No con-di-tions."

That is a delightful offer. Though I do believe you will surely win the garden, it is customary to allow all an opportunity to make bids. I thank you once more, and if none can best your generosity, then we shall meet and discuss locations which you would think are suitable.
Title: Re: Gods of Creation 2020 IC
Post by: Demonic Spoon on July 12, 2020, 10:41:20 pm
That is a delightful offer. Though I do believe you will surely win the garden, it is customary to allow all an opportunity to make bids. I thank you once more, and if none can best your generosity, then we shall meet and discuss locations which you would think are suitable.
"Multitudes is Masterest Bargainererer! We will let you in for free! Though that parasite would still be nice."
Title: Re: Gods of Creation 2020 IC
Post by: Glass on July 12, 2020, 10:44:35 pm
That is a delightful offer. Though I do believe you will surely win the garden, it is customary to allow all an opportunity to make bids. I thank you once more, and if none can best your generosity, then we shall meet and discuss locations which you would think are suitable.
"Multitudes is Masterest Bargainererer! We will let you in for free! Though that parasite would still be nice."
Acter head-desks (https://tvtropes.org/pmwiki/pmwiki.php/Main/HeadDesk) on the surface he created earlier.
Title: Re: Gods of Creation 2020 IC
Post by: IronyOwl on July 13, 2020, 01:34:07 am
The first individual which arrived was a familiar face among the heavens, Jyll, goddess of slimes. I am Jyll, queen of all the jiggles, goddess of goo, and the slime in the sky. I come here to make an offer to the fledgling gods of this realm. I know firsthand the difficulty in gaining a foothold in the world, and growing your following can be so taxing when you must also construct land, plants and animals. Indeed, many find themselves quickly to be lacking the power needed to pursue their goals. And so, I offer four acts in exchange for allowing me to seed this world with my children. I need at least two gods to accept this offer, and up to four gods may do so, with the acts split among them.

Various seals honk in excitement as clams chatter happily.

"Ooh! More life! And instead of paying for it, we get paid! Please yes, do it! Can I ask you to come again?!"
 
Quote
Last is a lavender colored eldritch being. They have many rows of tentacles which rotate across their humanoid body in rows, with each row rotating the opposite direction. This gives them a rather unusual sense of uneasy movement. I am Agai. I come here wishing to establish a garden upon this world. I will populate it with floura and fauna of this world, and occasionally return to prune the garden and collect some of it's fruit. I will pay up to five acts for this, though will accept offers if gods are willing to accept it for less than that.
"Let There be Multitudes is a master bargainerer! I will let you in for 3 acts if you can gift the world with a parasite that makes mortals smarter the more offspring they produce!"
That is a delightful offer. Though I do believe you will surely win the garden, it is customary to allow all an opportunity to make bids. I thank you once more, and if none can best your generosity, then we shall meet and discuss locations which you would think are suitable.
"Multitudes is Masterest Bargainererer! We will let you in for free! Though that parasite would still be nice."
"Hmph! Not without lands to put them on, you won't.

If either offer is to be accepted, it should be the masters of those lands who are to hold them who should reap the bounty."
Title: Re: Gods of Creation 2020 IC
Post by: Roboson on July 13, 2020, 11:16:33 pm
If either offer is to be accepted, it should be the masters of those lands who are to hold them who should reap the bounty."[/glow]

Woe is the plight of the Jyll, as her slimes will rain from the sky. I am no weather goddess, and so I can't direct which way the winds blow the storm.

I would be most welcome to do so, if at all possible. It seems this Multitudes has no land to call their own. Would you have a suggested location perhaps?
Title: Re: Gods of Creation 2020 IC
Post by: Glass on July 13, 2020, 11:32:49 pm
While I will not claim to speak definitively for Argonbagh, I should believe that we would be open to receiving your garden in the Underdark. We will, of course, require the three Acts previously mentioned.
Mind you, this offer is Argonbagh's to retract or amend. Should mine stony friend decide they do not wish for your garden to be within what is ultimately his domain, I will not begrudge him that.

I will note, however, that we will need either a transport for sunlight to the garden or some substitute for it, I'm afraid.
Title: Re: Gods of Creation 2020 IC
Post by: Roboson on July 14, 2020, 02:18:50 pm
While I will not claim to speak definitively for Argonbagh, I should believe that we would be open to receiving your garden in the Underdark. We will, of course, require the three Acts previously mentioned.
Mind you, this offer is Argonbagh's to retract or amend. Should mine stony friend decide they do not wish for your garden to be within what is ultimately his domain, I will not begrudge him that.

I will note, however, that we will need either a transport for sunlight to the garden or some substitute for it, I'm afraid.


While I do appreciate this offer, I would not be able to ensure proper growing conditions in addition to paying for space and protection. However, if you would host and guard the garden without the fee, I could create enough light for it to be harbored underground.
Title: Re: Gods of Creation 2020 IC
Post by: Glass on July 14, 2020, 02:25:27 pm
While I will not claim to speak definitively for Argonbagh, I should believe that we would be open to receiving your garden in the Underdark. We will, of course, require the three Acts previously mentioned.
Mind you, this offer is Argonbagh's to retract or amend. Should mine stony friend decide they do not wish for your garden to be within what is ultimately his domain, I will not begrudge him that.

I will note, however, that we will need either a transport for sunlight to the garden or some substitute for it, I'm afraid.


While I do appreciate this offer, I would not be able to ensure proper growing conditions in addition to paying for space and protection. However, if you would host and guard the garden without the fee, I could create enough light for it to be harbored underground.
Ah, apologies; I did not make myself quite clear. I assure you, we would handle making the location suitable. That last note was merely my thinking out loud. The original offer remains standing.
[OOC note: "Original offer" means "still 3 acts", so we're clear.]
Title: Re: Gods of Creation 2020 IC
Post by: Superdorf on July 14, 2020, 02:46:06 pm
The aether trembles at the chortlings of Argonbagh. "Well played, O mul-ti-tu-dinous All-Holy! You are bold in-deed."

"There is no need for the ma-king of false lights, gar-de-ner A-gai-- my moun-tains are nu-mer-ous, and set with calm val-leys. Choose a-mong them as you like-- for the price I have named, you will find there light and se-clu-sion both!"
Title: Re: Gods of Creation 2020 IC
Post by: Glass on July 14, 2020, 03:01:14 pm
Acter looks over the world again, then rests his face in his hand.
The underdark is under its own mountains. How did I manage to forget that?
Title: Re: Gods of Creation 2020 IC
Post by: Kilojoule Proton on July 14, 2020, 03:33:43 pm
Quote
...The fungaloids did not seem to previously have any sort of religion, but after being purchased by two separate gods, the idea of powers beyond the giant salamanders has entered their collective consciousness...
Having observed their existing culture, Aiei begins shifting her form toward closer to that of a giant treelike salamushroom to better connect with her adopted people.

"I  t     p  l  e  a  s  e  s     m  e     t  o     s  e  e     y  o  u     d  o  i  n  g     w  e  l  l     f  o  r     y  o  u  r  s  e  l  v  e  s  ,     d  e  l  i  g  h  t  f  u  l     K  l  a  u     f  u  n  g  a  l  o  i  d  s  .    I  t     h  a  s     c  o  m  e     t  o     m  y     a  t  t  e  n  t  i  o  n     t  h  a  t     s  o  m  e     o  f     y  o  u     l  i  v  e     a  m  o  n  g     t  h  e     c  h  i  l  d  r  e  n     o  f     o  t  h  e  r     g  o  d  s  .     T  o  n  i  g  h  t     w  e     s  h  a  l  l     u  n  c  o  v  e  r     t  h  e     s  e  c  r  e  t     m  a  g  i  c     o  f     D  e  c  o  m  p  o  s  i  t  i  o  n  .     A  s     y  o  u     w  e  l  l     k  n  o  w  ,     t  h  e     p  r  i  c  e     o  f     l  i  f  e     i  s     d  e  a  t  h     i  t  s  e  l  f  ,     a  n  d     t  h  o  s  e     w  h  o     l  i  v  e     f  a  s  t  e  r     d  o     s  o     a  t     t  h  e     g  r  a  n  d     e  x  p  e  n  s  e     o  f     e  f  f  i  c  i  e  n  c  y  .     Y  o  u     m  a  y     h  a  v  e     s  e  e  n     t  h  e  i  r     m  i  d  d  e  n  s  ,     h  e  a  p  s     o  f     w  a  s  t  e     a  n  d     r  e  f  u  s  e  ,     u  s  e  l  e  s  s     a  t     b  e  s  t     a  n  d     d  a  n  g  e  r  o  u  s     t  o     t  h  e  i  r     h  e  a  l  t  h     a  t     w  o  r  s  t  .     Y  o  u  ,     h  o  w  e  v  e  r  ,     a  r  e     u  n  b  u  r  d  e  n  e  d     b  y     s  u  c  h     m  a  t  t  e  r  s  ;     s  e  n  d     t  o     m  e     t  h  o  s  e     m  o  s  t     p  r  o  n  e     t  o     l  i  v  i  n  g     n  e  a  r     t  h  e     c  o  m  m  u  n  i  t  i  e  s     o  f     o  t  h  e  r  s     t  o     b  e     t  h  e     f  i  r  s  t     o  f     t  h  e     S  a  p  r  o  p  h  y  t  i  c     O  r  d  e  r  ,     a  n  d     t  o  g  e  t  h  e  r     w  e     s  h  a  l  l     l  e  a  r  n     t  h  e     a  r  t     o  f     b  r  e  a  k  i  n  g     t  h  e     r  e  f  u  s  e     o  f     o  t  h  e  r  s     d  o  w  n     i  n  t  o     h  a  r  m  l  e  s  s     r  a  w     m  a  t  e  r  i  a  l     t  o     g  a  i  n     t  h  e     p  r  o  p  e  r  t  i  e  s     o  f     t  h  e     f  a  s  t     p  e  o  p  l  e  s  ."

Aiei teaches the first initiates in the Saprophytic Order the not-so-secret art of Decomposition, by which fungaloids can slowly gain some of the properties of the people whose garbage they eat (all the while rendering said garbage useful as fertilizer/inert/less of a health hazard in the process) (-1 Act)

Third is an official looking individual, tall and reptilian, clad in grey robes and a ceremonial hat. I am Retom, a representative of the the Inter-dimensional Order of Agreeable Gods. I heard word of the birth of a new world and come to offer induction into the IOAG. As members of the IOAG, this world will be able to call upon other IOAG members in time of great need, as well as make requests of IOAG merchants, and complimentary gifts every few cycles. Of course, you'd also follow and be protected by our laws. Accepting the induction required unanimous agreement of the gods, and taxes typically run about 1 act per god per turn.

"I     f  i  n  d     a     c  o  m  m  u  n  i  t  y     o  f     w  o  r  l  d  s     t  o     b  e     a     m  o  s  t     p  l  e  a  s  i  n  g     i  n  s  t  i  t  u  t  i  o  n  ,     a  n  d     t  h  o  u  g  h     m  y     b  r  e  t  h  r  e  n     d  o     n  o  t     s  e  e  m     w  i  l  l  i  n  g     t  o     j  o  i  n     t  h  e     I  O  A  G  ,     I     w  i  l  l     c  a  s  t     a     t  o  k  e  n     v  o  t  e     o  f     s  u  p  p  o  r  t     a  n  d     h  o  p  e     y  o  u     w  i  l  l     f  i  n  d     c  a  u  s  e     t  o     r  e  t  u  r  n     t  o     t  h  i  s     n  a  s  c  e  n  t     p  l  a  c  e    i  n     m  o  r  e     p  r  o  s  p  e  r  o  u  s     t  i  m  e  s  .     W  h  o     a  m  o  n  g     u  s     c  a  n     k  n  o  w     w  h  a  t     w  o  n  d  e  r  s     s  t  a  l  k     i  n     u  n  k  n  o  w  n     f  o  r  e  s  t  s  ?"



"G  r  e  e  t  i  n  g  s  ,     y  o  u  n  g     s  p  i  r  i  t  s     o  f     t  h  e     s  p  i  r  i  t     w  o  r  l  d  .     I     a  m     A  i  e  i     t  h  e     U  n  e  n  d  i  n  g  ,     t  h  e     R  o  o  t     a  n  d     V  i  n  e  ,     M  o  t  h  e  r     o  f     M  u  s  h  r  o  o  m  s  .     W  o  u  l  d     y  o  u     b  e     s  o     k  i  n  d     a  s     t  o     i  n  t  r  o  d  u  c  e     y  o  u  r  s  e  l  v  e  s  ?    A  l  s  o  ,     w  o  u  l  d     a  n  y     o  f     y  o  u     b  e     i  n  t  e  r  e  s  t  e  d     i  n     h  i  t  c  h  h  i  k  i  n  g     t  o     t  h  e     M  a  t  e  r  i  a  l     W  o  r  l  d  ?"
Title: Re: Gods of Creation 2020 IC
Post by: micelus on July 14, 2020, 05:03:45 pm
Quote
Last is a lavender colored eldritch being. They have many rows of tentacles which rotate across their humanoid body in rows, with each row rotating the opposite direction. This gives them a rather unusual sense of uneasy movement. I am Agai. I come here wishing to establish a garden upon this world. I will populate it with floura and fauna of my world, and occasionally return to prune the garden and collect some of it's fruit. I will pay up to five acts for this, though will accept offers if gods are willing to accept it for less than that.
"Fellow of bodies, you bear children too where are your children and wish to grow them in sweet deep soil like fetid womb. Not too acidic, not too alkaline blood leaves taste wroth. Sweet soil. Sweet soil. Other gods hear your offer true. I I I understand your desire, your pain. I do not trade in wares. Hear this barge-grain plea?: you may settle your garden for free, if I may grow sweet delectable offspring in your garden fair. Perchance children grow well in spiritual abodes? Perhaps call your children mine adopted as well?                         dwelt before?

Quote
Third is an official looking individual, tall and reptilian, clad in grey robes and a ceremonial hat. I am Retom, a representative of the the Inter-dimensional Order of Agreeable Gods. I heard word of the birth of a new world and come to offer induction into the IOAG. As members of the IOAG, this world will be able to call upon other IOAG members in time of great need, as well as make requests of IOAG merchants, and complimentary gifts every few cycles. Of course, you'd also follow and be protected by our laws. Accepting the induction required unanimous agreement of the gods, and taxes typically run about 1 act per god per turn.

"What laws binds and takes?"
Title: Re: Gods of Creation 2020 IC
Post by: Glass on July 14, 2020, 05:29:20 pm
you may settle your garden for free
Acter walks off a ways. Thunks and muffled yelling can be heard in the difference.
Title: Re: Gods of Creation 2020 IC
Post by: Superdorf on July 14, 2020, 08:11:26 pm
"Ho hm!" quoth Argonbagh, with a granite grin. "Glo-ry to the ge-ne-rous."
Title: Re: Gods of Creation 2020 IC
Post by: Nakéen on July 14, 2020, 09:10:17 pm
Third record of IDMOVA

Date: Tenth day of the Month of Words, First Year of the Pyranesidian
Author: Cobaol, Pyranesid Architect

My name is Cobaol, of the Py Tribe of Pyranesis. It has been ten days since we discovered the Py and named our tribe "Pyranesis", ten days since the incessant, fascinating words in my head. I was the first to which the Py spoke, the first who was shown the glory above our miserable lives.

I will never forget this day, as I swam up the perpetual maelstrom that surrounds the Py, up to the surface. On this black, starless night, under which I saw It, "That Which Moved". Idmova. How could words possibly describe the awe-inspiring beauty of this immortal infinity? Of this singing orchestra, this wondrous harmony dancing around a glorious core.

It would be impossible. We are dust before this force, insignificant existences groveling on a lowly world. I felt so little, I felt so humbled. And yet, this knowledge of my powerlessness made me greater. I awoke the next day invigorated, as if a portion of Its glory flowed into me...

It exists. It is here. And it made the Py. It made us greater, and will make us even greater than now.

This is why I must write about what I saw, what I learnt. About Idmova.


- It looked at me. And when it did, I felt power. Limitless power.

Ever since that day, I have changed. I know in my soul that this change was caused by Idmova. I was chosen, it would seem, and all the tribe is unanimous on that point. I can now understand the Py like none other, and I can see Idmova even in the deepest dark of the ocean. It is always with me, filling me with energy and motivation.

My body never tires, and neither does my mind. I am starting to understand concepts that would have seemed alien to me the day before, I can now see solutions to problems once unsolvable.

Everyone is now calling me the Architect, Cobaol the Architect. The one who will lead Pyranesis to glory.



- It moved, to the other side of the world.

Idmova left the heavens above us, moving to the other side of the world. I now know that our world is a sphere, just like the Py is. And for whatever reason, Idmova has moved to the other side of it.


2 Acts + 1 Motion Act: Idmova raises Cobaol as a Hero

Quote
Name: Cobaol, the Pyranesid Architect
Description: One of the fishfolk who discovered the Py, its meeting with Idmova changed him in many ways. They never need to rest, and their intelligence has been heightened to the realm of true geniuses. In addition, they can understand the Py better than most.

Powers:
- Perfect understanding of the Py: none can understand the Py better than the Architect.
- Connected to Idmova: no matter where Idmova is, the Architect can always see It, filling them with inspiration.
- Needless: the Architect never rests, as it never needs to do so, for they have no mortal needs that would prevent them from working.
- Chosen by Py: the Py chooses a new Architect, were the previous one be unable to fulfill its functions due to an untimely death.


Spoiler: Idmovan works (click to show/hide)
Title: Re: Gods of Creation 2020 IC
Post by: Roboson on July 14, 2020, 09:24:33 pm
I have decided where the garden shall be placed. If it is agreeable to both parties, I shall place half the garden upon the mountains and half within the spirit world. And in exchange for it's stewardship, I shall award both the God of Stone and the God of Mysticism each 2 acts. Do you find this compromise agreeable?
Title: Re: Gods of Creation 2020 IC
Post by: micelus on July 14, 2020, 09:26:48 pm
"An acceptation!"
Title: Re: Gods of Creation 2020 IC
Post by: Glass on July 14, 2020, 09:28:07 pm
While I recognize I am not one of the specific participants of this exchange, I will say that I find it suitable.
Title: Re: Gods of Creation 2020 IC
Post by: Superdorf on July 14, 2020, 09:28:38 pm
The grin of Argonbagh widens. "Like-wise! I thank you, gar-de-ner A-gai."
Title: Re: Gods of Creation 2020 IC
Post by: micelus on July 14, 2020, 10:07:18 pm
A maddened gust of W H I M S Y buffets the future location of the Garden in the spirit realm. It whispers in tones of the eight and negative first; the dusty chimes. The whispers are audible and understandable.

The winds cackle and shudder and as sudden as it had began, it ended. At the centre of the storm were sleeping children, innocence in their eyes.

1 Children Act, 2 Acts: Kos(m)aritencku creates the Cinncoire*, a race of eternally youthful spirit folk.

The Cinncoire, or Fae/Faeries, are a race of the spiritual realm; they are eternally children. Each ceanncoire is born from the dreams of another ceanncoire, who wishes for a child so deeply that another is born in their sleep. Each ceanncoire has the personality of a child. E.g. a mischievous prankster, who loves their friends and families; a respectful child, who honours their elders; or a child who is friendly towards all things. The Cinncoire are 'innocent' in that they do not comprehend good or evil, only what is fun and what is not fun. Even the most studious and polite fae is doing what they do because its fun or at least, more entertaining than the alternatives. Still, most will honour any deals or agreements they make, in the manner they understand it. Being of the spiritual realm, fairies are able to commune with the spirits even when in the mundane plane. They are in-tune with the magics of the spiritual realm and are fairly long-lived. Even old fairies resemble children.

In their waking dream, Kos(m)aritencku brands their minds with the Love of Itself and tells them that they must honour the lords of the spirit. The Garden is to known as sacred and holy. Its hiding and protection should be the highest of entertainments. Still, to enjoy of it is a great pleasure.

*Cinncoire is plural, the singular is ceanncoire.

Spoiler: Kos(m)aritencku Stats (click to show/hide)
Title: Re: Gods of Creation 2020 IC
Post by: Demonic Spoon on July 15, 2020, 12:38:34 am
"Hmph! Not without lands to put them on, you won't.

If either offer is to be accepted, it should be the masters of those lands who are to hold them who should reap the bounty."
"We find this concept of land ownership disgusting and generally unpleasant, and are shocked by your unwelcoming attitude after we spent so much of ourself together in creating the heart of the world upon which all of Kripa's land-skin rests."

I would be most welcome to do so, if at all possible. It seems this Multitudes has no land to call their own. Would you have a suggested location perhaps?
I have decided where the garden shall be placed. If it is agreeable to both parties, I shall place half the garden upon the mountains and half within the spirit world. And in exchange for it's stewardship, I shall award both the God of Stone and the God of Mysticism each 2 acts. Do you find this compromise agreeable?
"We find your buying into this silly land ownership concept equally disheartening! To help free us all from our silly chains called property, we will now spend 2 Acts creating new location that should be everything you need for your garden. This would still be free. We are willing to act as steward for this garden if you wish, being deity of life. This would also be free."

Spend 2 acts creating a new location such that it would be desireable for Agai's Garden, based on Multitude's very masterful understanding. This piece of land is not owned by any single god, it is the communal property of Kripa, like all its lands are. It is connected by a land-bridge to the First Land.

Quote
Third is an official looking individual, tall and reptilian, clad in grey robes and a ceremonial hat. I am Retom, a representative of the the Inter-dimensional Order of Agreeable Gods. I heard word of the birth of a new world and come to offer induction into the IOAG. As members of the IOAG, this world will be able to call upon other IOAG members in time of great need, as well as make requests of IOAG merchants, and complimentary gifts every few cycles. Of course, you'd also follow and be protected by our laws. Accepting the induction required unanimous agreement of the gods, and taxes typically run about 1 act per god per turn.
Various spiders chitter, crabs snap their claws and wolves howl

"Ooh, ooh! I have a question! What's a 'law'? Are they tasty?!"
"Ignoring us is not agreeable at all! In fact, we find it to be quite R U D E. We shall have to vote against membership in your little club!"
Title: Re: Gods of Creation 2020 IC
Post by: micelus on July 15, 2020, 03:39:51 am
Quote
Spend 2 acts creating a new location such that it would be desireable for Agai's Garden, based on Multitude's very masterful understanding. This piece of land is not owned by any single god, it is the communal property of Kripa, like all its lands are. It is connected by a land-bridge to the First Land.

Kos(m)aritencku contributes 1 Act to this new land furnishing it with the nutrients for life.


Title: Re: Gods of Creation 2020 IC
Post by: Roboson on July 15, 2020, 12:39:25 pm
If an intense bidding war among the gods, ultimately, master bargainer Multitudes, did emerge victorious and all other offers we're declared null and void by Agai. In a most clever move, Multitudes spent several acts to construct a new land to house the garden, connected to the Blacklands by a landbridge. Multitude attempted to channel the desires of Agai as they saw them, and created an unusual land, fertilized by Kosaritenku to support much life.

The land was composed of 8 small islands, surrounding a larger central island where the garden will be placed. Each one of the small islands served as a location where the other gods may place down their works, and each is connected to  their adjacent islands with a land bridge that barely emerges during low tide and is swallowed by the sea when the tides rise. A more permanent land bridge connects the most northern and the most southern islands to the Garden. This creates two deep pools between the islands, similarly usable for marine life, as the gods desire. Deep beneath the most western and the most eastern islands large caverns and tunnels can be found, some flooded, but most remain dry. The central island is ringed by a large wall, marking the border of the Garden. A large pillar stands in the center of the Garden, allowing one to stand atop it and gaze out not only over the Garden of Agai, but the other islands as well.

This is a delightful location! It will serve as a perfect garden I believe. I thank you, Kosaritencku and Multitudes for making this possible. And to Argonbagh, I appreciate your hospitality most greatly, but your mountains are bare and the offer of Multitudes too sweet a fruit to pass by. Here, take these seeds, they shant grow like they would in the garden, but perhaps they will give your lands a blush of green. With Argonbagh's permission, Agai then sprinkles some seeds across the Mountains of Argonbagh, which grow into mundane grasses and the occasional hearty mountain shrub. These seeds don't seem to grow well here, but some cling to life in places, adding patches of emerald and purple to the otherwise barren land, hidden gems of life upon the mountains. As for Kosaritencku, if you would still accept the role as guardian, I would like to see how my seeds grow within the spirit realm. I hope you will accept the role of guardian of this experiment.

Next she turns to the garden itself, organizing it into concentric rings. The outermost ring is devoted to trees which grow a wide variety of fruits; sapphire oranges, chocolate durians, floating figs, peppered cherries, and glowing mooseberries were the most prevalent among them. The second ring was then devoted to ground crops; moocumbers, sickle wheat, hypermelons, giant pink onions, and snapper shrubs compose most of this ring. The third innermost ring was devoted to more magical plants. Wise Wasabi, large wisabi plants that grow scrolls of wisdom within them, to be read by their harvester. Helpful Horseraddish, which contain within them item their harvester may need. Sustenances, strange plants which grow delectable dishes from around the world once a week. Peaples, strange creatures, are large constructs entirely eldritch in nature. They look exactly as if an apple, or perhaps a pear, had been grown into a large hulking humanoid near twenty feet tall. The peaples wander the roads between the rings, tending the garden as they sing the songs of Agai. The innermost ring was filled with eldritch plants of strange shape and nature. They were hard to look upon, as their physical existence doesn't seem to match up with the reality around them, what you can assume is the equivalents of fruits, vegetables, and meats grow among this row, though some do seem to have within them strange magics.

The gods, Kosaritencku most strongly, felt the ripples of spiritual energy ripple across the world as the Garden in the spirit realm established itself as a permanent fixture of the realm, the first true location added to the realm since it grew upon the world.
Kosaritencku, I know not what will take root there, but I have planted many a seed in the hopes that something may come to survive within the spirit realm of the world. To be honest, it's not something I've attempted, and I look forward to learning what comes of it.
Title: Re: Gods of Creation 2020 IC
Post by: Shadowclaw777 on July 15, 2020, 10:46:54 pm
The next is a diminutive creature, most likely a demigod, or at least its equivalent. It is a small statue, gnomish of shape and size, and composed entirely of solid gold. I am Klizzlestamf Antiguine the Third, peddler of wonders and goods most exotic. I have in my possession several objects which may interest the gods. A race of large blue constructs, though I did recently lose a shipment of them, so there are quite a bit fewer than I'd normally offer. Since there are so few, I offer them for only 2 acts. The second is a special kind of crystal, which continuously grows larger. Plant outdoors for best results. A single infusion costs but one act. Lastly is a powerful artifact, a skywhale. The skywhale is a giant construct which is capable of hosting an entire civilization within and upon it's body. Outfitted with defensive weapondry, agricultural zones, water collection systems, and more, this bonafide wonder is a steal at just 5 acts!

I, the glorious and most magnetizing in the entity in the entire known multiverse shall accept one of your offer, Klizzestamf Antiguine the Third. Can I call you Klizz?, great. Now I am willing to trade off two of my actions for those blue constructs of yours prolly something like Iconstructs. no or Icemachina? it seems to me they deserve a name starting with I, but do tell more such of why these creatures even if I am already have a chosen name for them and a location?. (Use 2 Acts to buy the large blue constructs)

Invigorated Ytlia, places and spreads the large blue constructs among the islands and archipelago, and even some of the more habitable rocky formations for the these mortals, she easily sees conflict brewing between the new land neighbors and her own merfolk and a manner of slavery if her own genesis species was to survive, due to covetous reasons. But either due to naivety, lack of power, or internal need to spark creativity and action out of a currently decadent species Ytlia has created, she makes the initiative effort of placing the constructs even before seeing if they are a hostile, neutral, or more peaceful golems.
Title: Re: Gods of Creation 2020 IC
Post by: Superdorf on July 16, 2020, 11:32:59 pm
To the words of Agai, Argonbagh simply bows in assent; ponderous in the aether.

"Now... it is time I was ma-king gifts for the mor-tals!"

Upon receiving Jyll's Act, Argonbagh will expend two Acts to create two heroes: one human, one stoneling. These heroes are to be like in appearance to any other of their race, but for one thing: a white crystal, set above their brow. A mark of divine influence, and a repository for something more.


Having created, Argonbagh will speak, thus: "I should like to in-clude you in this ma-king, friend Ac-ter. You are an-cient, and have learned much in your e-ons-- will you give wis-dom, then, to these pro-phets, be-fore I set them u-pon the world in our name?"
Title: Re: Gods of Creation 2020 IC
Post by: Glass on July 18, 2020, 01:30:05 pm
But of course.

With his two Acts, Acter will grant each prophet not simply heightened intelligence and wisdom, but rather, greater capacity and speed of learning. Should they work at it, they will learn new topics at far greater a pace than their fellows, and not only in mental pursuits - their bodies, too, will respond more quickly to training, developing muscle and muscle memory more swiftly than others may.

Upon these prophets, I bestow the gift of Improvement. May it serve them well, as they may serve us well.
Title: Re: Gods of Creation 2020 IC
Post by: Superdorf on July 18, 2020, 05:04:52 pm
"Hum hm!" utters the delighted Argonbagh. "A fine gift! Yes in-deed."

To the stoneling prophet, Argonbagh will grant this knowledge: that the mushrooms-that-walk are thinking creatures (albeit somewhat dim), and that all thinking life is sacred in the reckoning of Argonbagh. The mushrooms-that-walk are to be treated with patience and with kindness (when possible): they are to be slaughtered and consumed only in defense, or in time of great need.

To the human prophet, Argonbagh will grant this knowledge: that he is Argonbagh, god of mountains and of all stone. That he is in accordance with the elder-god Acter, who exults in the progression and proliferation of mortal folk. That by the worship of this blessed Diarchy, the human race will achieve heights beyond their reckoning. That a new age is come.

To both prophets, Argonbagh will grant the knowledge of their respective peoples. Having done so, Argonbagh will send each prophet to its proper flock.
Title: Re: Gods of Creation 2020 IC
Post by: Roboson on July 24, 2020, 12:36:55 pm
And so the second turn of the celestial clock did reach it's conclusion. The gods had been busy with this cycle, though their power did not compare to their strength at birth, the gods did come to be more in tune with the world and set many plots in motion.

First, the slime rains began. Across the world, the primordial slime rained down and collected in the nooks and crannies of the world. While most slimes perished before they could evolve to survive in their environment, their moisture adding much needed water to the oceans of the world, many did come to survive. Upon the first land, without much surprise, tar slimes came to survive in the central areas of the continent. The inner tar bogs, a swamp of asphalt and death, came to support populations of these slimes which feed on the unlucky creatures which become trapped in the sludge. Some occasionally wonder out into the less sticky areas of the tar bogs, dwelling in ponds as ambush predators. Though they stood little chance against the larger creatures which called this place home. Surprisingly, no other slimes took up residence here. In the black forests, long limbed green tree slimes can be seen swinging from the trees. A small nucleus with two pseudotentacles not more than a quarter of an inch thick, gives these small statured slimes the ability to swing from limb to limb and feed among the forest canopy. Other slimes here have taken to living in burrows during the day and grazing upon decomposing material on the forest floor at night. Though it is perhaps the tiger slime which one must pay the most attention to. A devastatingly quick slime over short distances, it's stripes bring terror to man and deer alike. Lastly, the mushroom forests have two kinds of slimes appear. The first is the slime shroom, a slime which has adopted a sessile lifestyle and uses mimicry to copy the shapes of nearby mushrooms. The second is grand fungal lord, the first of his kind. This massive slime grows large and old in a pond of spirit water, and has attracted the stereotypical worship practices of the mushfolk, which mostly comprises of leaving gifts of food and shiny rocks within it's reach. Occasionally the Synith can be seen conversing with the fungal lord on the metaphorical implications of rebirth through fungus.

Up on the mountains, both on the Black Land and the mountainous continent of Argonbaugh's make, hard shelled mountain slimes photosynthesize among the boulders, their sunward facing sides growing greenish as the slime builds chloroplasts there. Each slime is shelled by hexagonal shell sections, which many have drawn a comparison to the look of a turtle shell. Other slimes here are small and quick predators, feeding on whatever insects and small animals they can. While they come in a variety of colors, the most common are a dull brown, or slate grey, but occasionally a recessive trait will cause one to be a beautiful ruby red.

Down in the caverns of the world, slimes do become more prevalent than on the surface. The giant cave slime is a particular danger, not due to their speed, which is lacking, or their strength, which is similarly weak, but due to their girth. Whole passages may be blocked as these large creatures wander the caverns, searching for other slimes to eat. This occasionally interferes with the migratory patterns of the stonelings who often wait for the beast to make it's way through the passage, rather than diverge from the safety of their route. Bat slimes come to flit between different mushroom forests, not more than three of four inches across, including their wings. Their bodies have tiny sensitive hairs for detecting air currents, allowing them to navigate the tunnels. These hairs also tend to pick up spores from the mushrooms they feed on, spreading them throughout the tunnels to new locations. Deeper down, near the hot core of the world heart, slimes tend to feed on the massive amounts of heat, clustering near magma pools. Some slimes even burrow into the rocks in these high heat and pressure environments, eventually crystallizing into living gems.

Upon the Archipelago of Ytlia, slimes also take root here. On a few islands, tree slimes similar to their cousins upon the First Land evolve, though they are bulkier somewhat, and more inclined to climb up and down the sparser trees, rather than live in them. They also tend to climb up rock faces in search of food on the stoney islands. In the waters, sea slimes wander the shallow sea. While not inherently dangerous, they are quite hard to distinguish from the surrounding water, though can occasionally be spotted by their increased shimmer compared to the water around them. They tend to crawl along the sea floor, but are capable of swimming over short distances. Other slimes have developed clamlike shells which provide them with safety from predators as they photosynthesize. Precious pearls have been discovered in these slimes occasionally, and become quite popular among the merfolk. Yet, there is a most dangerous slime which hunts these waters, the Red Tide. It is a massive collection of red slimes which float across the water's surface. They can cover miles at a time when conditions are right and release a mild toxin which suffocates the water beneath them. Though these events tend to be short lived, mostly occurring during the height of summer, lasting but two or three days a couple times a year.

The next major act upon the world was to allow the eldritch being Agai to place upon the world a most wonderous garden. There was indeed much fighting between the gods, with Master Bargaineer Multidues eventually winning the bidding war. As such, a new continent was founded. The land was composed of 8 small islands, surrounding a larger central island where the garden will be placed. Each one of the small islands served as a location where the other gods may place down their works, and each is connected to  their adjacent islands with a land bridge that barely emerges during low tide and is swallowed by the sea when the tides rise. A more permanent land bridge connects the most northern and the most southern islands to the Garden. This creates two deep pools between the islands, similarly usable for marine life, as the gods desire. Deep beneath the most western and the most eastern islands large caverns and tunnels can be found, some flooded, but most remain dry. The central island is ringed by a large wall, marking the border of the Garden. A large pillar stands in the center of the Garden, allowing one to stand atop it and gaze out not only over the Garden of Agai, but the other islands as well. The Garden itself was organized in concentric rings. The outermost ring is devoted to trees which grow a wide variety of fruits; sapphire oranges, chocolate durians, floating figs, peppered cherries, and glowing mooseberries were the most prevalent among them. The second ring was then devoted to ground crops; moocumbers, sickle wheat, hypermelons, giant pink onions, and snapper shrubs compose most of this ring. The third innermost ring was devoted to more magical plants. Wise Wasabi, large wisabi plants that grow scrolls of wisdom within them, to be read by their harvester. Helpful Horseraddish, which contain within them item their harvester may need. Sustenances, strange plants which grow delectable dishes from around the world once a week. Peaples, strange creatures, are large constructs entirely eldritch in nature. They look exactly as if an apple, or perhaps a pear, had been grown into a large hulking humanoid near twenty feet tall. The peaples wander the roads between the rings, tending the garden as they sing the songs of Agai. The innermost ring was filled with eldritch plants of strange shape and nature. They were hard to look upon, as their physical existence doesn't seem to match up with the reality around them, what you can assume is the equivalents of fruits, vegetables, and meats grow among this row, though some do seem to have within them strange magics.

As such, the focus shifted away from the lands themselves, and towards the people living upon them.

The Archipelago of Ytill did see further separation of the two developing cultures. The merfolk which came to dominate this area did indeed continue to squabble and aquire wealth of all kinds. The newly discovered slime pearls quickly led many to take up pearl hunting as a profession, and slime meat became a staple of the diet of this region. And so to did the merfolk come to live more closely with the lands of this place. While their ancestors may have occasionally ventured onto the lands, the merfolk of today have begun constructing villages which are partially submerged, bridging the gap between land and sea. When the red tides strike during high summer, the merfolk move up onto the lands to avoid the poisonous waters, waiting a few days until the red tides dissipate. This also brought them closer to the new denizens of the area, the blue constructs. These large blue humanoids stood nearly twenty feet high upon long stilt-like legs. They stand high above the waters, wading from island to island, picking fruit from the trees with ease. Their bodies are covered in a smooth yet flexible blue exoskelton of sorts, which gives the creatures unnatural resilience and strength, allowing them to walk through the large waves kicked up during storms with ease. Their lives are mostly nomadic, wandering from island to island, where they gain good relationships with the merfolk there. The constructs are not particularly intelligent, but they are friendly, and pick up a few words of the merfolk, speaking in broken merish. They often give gifts when they arrive, things discovered on their travels and the arrival of one of them in a merfolk village quickly becomes an exciting event. Occasionally a merfolk tribe will try and fight or capture one of the constructs, but this goes quite poorly for them as the unnatural strength of the construct allows them to escape with ease. As such, the two races come to live in harmony.

That is with the exception of the Pyranesis. Their industrious nature and tendency towards slavery led to much conflict between the races. When the constructs wondered near the maelstom surrounding Py, they stopped. They would not draw closer, feeling the swirling nature of Idmova's creation start to pull upon their souls. This did not go unnoticed by the Pyranesis, who tried to buckle the legs of the strange humanoids and set them to work. Yet the unnamed constructs stood resolute, staring at Py, as if analyzing it's nature. Their legs standing resolute as waters bashed against them and spears glanced off them. In time, they would nod, turn, and continue on their journey, much to the chagrin of the Pyranesis. This brough much bewilderment to the defacto leader of the tribe, a merfolk by the name of Cobaol. He had been dubbed the Architect and had not only a deep connection to Idmova, but also a perfect understanding of Py. Despite this, Cobaol could not understand the constructs, which weathered not only the physical element of Py, but the spiritual element as well. Though he could see it did have some effect on them, it seemed as though while the creatures bodies had stopped moving, their minds had not. Though he had a perfect understanding of Py, he could not fathom what thoughts moved through the heads of these creatures. Yet, this was only his musings of the latest hour and during the day, Cobaol had much greater tasks at hand. The Pyranesis tribe grows ever more powerful under his leadership, developing better weapons, and begin to gain an understanding of masonry. While the other merfolk lived in huts and sea caves, the Pyranesis tribe began to construct triangular stone buildings to live in which did not stop the motion of the tempestuous waters, but instead allowed the water to flow around them and continue it's motion. While still small compared to the whole of the merfolk, their tribe has quickly grown to become among one of the largest.

Yet elsewhere did the other races also change and grow. Upon the mountains of the First Land a human prophet by the name of Kide was born. Possessing an innate knowledge of Argonbagh and Acter, Kide was also quick to learn new tasks and develop a reverence for the two gods. He did explain to his people the nature of this place, but many did not believe him. His words fell on dead ears among his people, many of which worshiped a being known as Ming, who is often depicted as a long draconic creature which flies between the mountains. Though, none have seen Ming since the stars grew dark generations ago, nor have they seen Ming since the recent rebirth of the stars, but many have taken that as a sign of Ming's return. Only Kide did know the true nature of their situation. Stolen from their lands by a malicious being and sold to a new set of powers far beyond what any mortal could fully comprehend. Plagued with this knowledge, Kide fell into a depression, despite him being the most loved member of his mountain. Many would come to him daily for his help, calling him the Man Who Could Do Any Task, and in these small moments Kide found solace, forgetting the secret plight of his people and instead seeing only the smiles on their face as he helped them.

The second prophet, named Qaya, did take a very different path. They grew quickly, becoming a large and imposing stoneling woman. By the time she was an adult, she had killed more trilobite dogs than the rest of her tribe combined, wearing a hard armor of their exoskeletons tanned in the heat near the lava pools. Some even said she once moved a giant cave slime with her strength alone, but this is mostly a rumor. Qaya was one who believed deeply in the ways of her tribe. Of the Stone Mother Argonbgh and of the Sculptor Acter who brought them forth from them. Her connection to the gods only strengthened this conviction and she quickly became a spiritual leader, not only of her tribes, but many would seek her out during the annual meeting of the tribes. Oddly enough to most other tribes, her tribe had quite the following of mushfolk. She had been blessed with knowledge of their true nature and had come to respect the strange creatures, and they too had come to depend on Qaya's tribe. In time, they adapted to live among the stonelings, feeding on their scraps and wandering among them. They grew smaller and paler, developing bioluminescent spots across their caps which the stonelings used for light in the darker regions of the caves. This improved their usefulness and brought the two races closer together, the mushfolk, while incapable of speech, began to communicate with a series of hand movements to convey simple ideas, even to the stonelings. As such, Qaya was heralded as a sage for taming, what appeared to be, a race of wild animals, as well as teach them language! Truly a stoneling among stronelings, Qaya's name soon came to be known throughout the entire cavern. Yet there was one thing that few did notice, when Qaya drank from the Hardening Pool, the crystal on her forehead turned a deep blue, and her eyes did glaze over as she peered into the spirit world.

Elsewhere on the First Land, the snakemen did come to adapt to their harsh environment. The weak were weeded out quickly by this god-forsaken bog which surrounded them on all sides. Quickly they grow strong, and their skill in combat the only thing that stood between them and death by elphantoad or carpgator. They were never a particularly religious species, even before they were abducted and sold to you, but among the snake people, they call the mountain they live upon, "Kawg Vaj Huam Sib Luag Thim Txiv Neej". There is no good direct translation, but it generally means 'The Last Stair of Purgatory."

South of them, across the bogs and into the mushroom forest, Aiei did reach out to the fungaloids. Many gathered around the Synith and listened to the strange salamushroom as it spoke of Ualk. Aiei guides them through the steps as he teaches them the spell, but somewhere the spell went awry. Perhaps it was a translation issue, as the mushfolk had no concept of garbage. To them, the world is a collection of treasures and the concept that something would be considered waste by one had not occurred to them. As such, they learned a most sinister variation, as the Synith tried to explain the concept to them. The closest translation which made any sense was "what is left behind when one leaves." Though this concept did cover the intended garbage, but the mushfolk took this much more literally, coming to interpret the meaning of the spell to indicate consumption of the dead bodies. And quickly after learning this, many did descend on the Synith and tear their torso into pieces to devour. This of course did not kill the Synith, who as a fungaloid, would grow back his lost torso over the next few weeks. Yet this did little to diminish the scene of surprisingly socially acceptable cannibalism and carnage. The surrounding mushfolk did indeed grow to be more like the Synith over those next few days, and quickly a religion did grow around the practice. Once a month the fungaloids would gather around the Synith as they tore themselves into little chunks, passing them out to the surrounding crowd. With each iteration, they grew to be less and less like the only marginally intelligent fungaloids and did grow to be slightly more clever, and did come to possess the Synith's innate affiliation for necromancy to some degree. These mushroom folk grew to call themselves the Saprophytic Order.

Yet still, greater workings began not only upon the mortal world, but upon the plane spiritual. The spirit world had grown much and quickly, coming to occupy about an eighth of the world. Though this hardly mattered within the spirit realm, for most places did not exist in one place. They were small places in between places which mattered. The liminal spaces of the world which no one thought about, abandoned, empty or unremarkable places which one would never. Between these twisting labyrinths of places which held no home in the minds of this world, lay islands of the places which did matter. Wide perfectly circular pools of spirit water were common here, holding the land around them in place. It is said that when the waters of these pools lays undisturbed, one may travel from it's corresponding pool in the physical realm, and enter the spirit realm. And indeed, several stonelings did indeed find this to be the case. These were the lucky stonelings which fell into the waters of the Hardening Pool and did not drown, but instead, found themselves in a strange new place. They would stand near the pool, pulling themselves up onto the shore of the spirit realm and see before them vast expanding caverns. The tunnels would look familiar, but only because you've seen one like it in the past. And perhaps you passed through that last cavern in a dream. Soon they would be lost in these places, the unremembered but familiar places of the world stacked together in a shifting maze that one can't recall. Over time their forms would change and warp until they became something else entirely, their bodies drawn out of an eroded shell of the material world until their spirits are all that remained. These were how the Wanderlings are born, spirits of short legs and long grasping arms which wander the liminal labyrinth looking for something they've forgotten. Occasionally one would become food for something bigger. And for a time, this was all there was.

Yet later lands did grow here and the Wanderling's fate was not the only fate of those who came here. The mountains of the First Land did grow here, holding a ring around them within the shifting realm. They became the homes of any lucky enough to stumble upon them within the liminal sea. Quickly they became home to a spatterings of spirits. For not all spirits are the souls of the lost. Here the Six Dragons come to be born, each one a different color and wrapped upon their mountain. Among them grass did come to grow and even tree spirits manifested within particularly old trees. Yet even here, the entrapping tar bogs and fetid swamps manifest, a deep ocean of ooze. And so in time, the first land's spirit came to reflect it's physical form.

The same was true of the Stone Lands. Here the mountains grew witty and wise, and held conversations upon the wintery breeze. Their laughing would shake off the snow and avalanche down their sides, and their bellows would boom as thunder in the sky. If one yelled loudly enough, these booming giants may hear you. Deep below their feet sumberged in magma surrounded by mushroom filled passages and crystal caverns which stretched out a ways before being lost in the liminal sea. Though they do come quite close to the spirit of the World Heart, which beats a drum within the core of the world. Though now its beat quickens as a darkness wraps itself around it.

Elsewhere the archipelago did come to drift upon a sea of infinite water, each horizon indistinguishable from the one you just passed. These islands will occasionally drift past eachother, and spirits may risky the swim, but ultimately it is a lonely empty place.

Last the Garden did grow here, coming to resemble itself. The many islands circled around the center counter clockwise. The rings of the center island spin each in the opposite direction of the one above it, so that one never grew familiar with the ever changing scenery. Here the Cincoire are born, a race of childlike peoples born of the spirit realm. They quickly populated the Garden here and many tribes developed, one upon each ring and island. It was within these places they would discover the spirit pools, and be able to swim into the physical realm, so long as they held their breath. There they would pull their pranks on the other mortals, often drawing them into the spirit realm. For some, they returned, but for many, they would never return. Though occasionally a ceanncoire would make a bad deal with a mortal and end up trapped in the physical realm, the cinncoire a mostly lonely race. As the only other spirits here lay within the center of the garden, with a few wandering the rings. Strange black things whos forms did not match up with the space their body was in. The meandered busily through the rings, performing tasks on objects which weren't there, paying no mind to the fae. Still worse was the hole in the center of the Garden which was a ring of shifting things which did not fit there, shadows cast by their eldritch physical counterparts. The life of a Cinncoire is one of casual protection of a sacred land, inter-spaced with avoiding shadows of things cast across the spirit world and tricking mortals.   
Title: Re: Gods of Creation 2020 IC
Post by: Roboson on July 24, 2020, 09:16:18 pm
And so new guests did arrive upon the light river in boats of platinum and opulent wood. Others walked upon the bank and arrived on foot.

The first among them was a wizened old beast, an ancient tiger's head with saber teeth upon the body of a man wearing purple. My name is Haunjur, I have come to buy a mortal race. There is a distinct lack of free range mortals in the worlds in my region, and I would very much like to purchase some. I will take two thirds of any already established race and in return, pay you 4 acts. Though of course, you can only offer a race you have either purchased, or created yourself, and not the race of another.

The next was a low white shadow drifting in the vague pantomime of a man. "Fellow gods of a foreign world, I would offer you a series of landmarks. I have a set of two canyons, each one filled with winds which always blow in the opposite direction of the other canyon. A river which dyes its waters red. A forest which grows with unnatural speed. A mountain which slowly spins. A set of three floating islands. Two deserts of unusual color. Any of these could be available for 2 acts."

Next was a being of disaster. A god of Apocalypse and tragedy. They looked like the end of the world wrapped into the shape of a man. "Your world knows not the fear of the end. The ultimate conclusion that is born into the minds of mortals, the end of the world as they know it. A flood wiping out a village, a plague sweeping a population, a war upon your doorstep. Yet your world has yet to know these things. I offer you three acts in exchange for allowing a disaster upon your people which will inspire this fear."

Lastly was a strange human, a mage of no small power if they were to have made it here upon the light river. "Dear Gods of this realm, my name is Pimious, and I am a wandering mage. I offer to instill knowledge of magic by going among them and teaching them of different ways of drawing forth magic from the world. Each race will learn differently, based upon their culture. In exchange for this service, I charge 3 acts."

And so the time for the gods to act was once again upon them.



Spoiler: Acter (click to show/hide)

Spoiler: Aiei (click to show/hide)

Spoiler: Argonbagh (click to show/hide)

Spoiler: Patriarch (click to show/hide)

Spoiler: Idmova (click to show/hide)

Spoiler: Multitudes (click to show/hide)

Spoiler: Kos(m)aritencku (click to show/hide)

Spoiler: Ytlia (click to show/hide)
Title: Re: Gods of Creation 2020 IC
Post by: micelus on July 24, 2020, 10:07:23 pm
Kos(m)aritencku gingerly agrees to take the Apocalyptic one's offer, for whilst it painted it, Kos(m)aritencku knew that a child must know harshness as well as love to become greater than what they are....she also wondered as to how this would affect the spirit world.
Title: Re: Gods of Creation 2020 IC
Post by: Superdorf on July 24, 2020, 10:10:10 pm
"Hrummm," rumbles the growl of Argonbagh. "The pact is made-- but let there be no dis-as-ter u-pon my stone-lings."
Title: Re: Gods of Creation 2020 IC
Post by: Shadowclaw777 on July 25, 2020, 04:44:30 pm
The first among them was a wizened old beast, an ancient tiger's head with saber teeth upon the body of a man wearing purple. My name is Haunjur, I have come to buy a mortal race. There is a distinct lack of free range mortals in the worlds in my region, and I would very much like to purchase some. I will take two thirds of any already established race and in return, pay you 4 acts. Though of course, you can only offer a race you have either purchased, or created yourself, and not the race of another.
Greetings and Well Met!, Haunjur. I have dispersed a sapient mortal race of blue constructs among my islands, they are a race with much potential and can even act as bruisers for you, and am willing to accept the offer for your generous 4 acts of power.

Next was a being of disaster. A god of Apocalypse and tragedy. They looked like the end of the world wrapped into the shape of a man. "Your world knows not the fear of the end. The ultimate conclusion that is born into the minds of mortals, the end of the world as they know it. A flood wiping out a village, a plague sweeping a population, a war upon your doorstep. Yet your world has yet to know these things. I offer you three acts in exchange for allowing a disaster upon your people which will inspire this fear.

”Why Salutation, god that goes with no name but certainly has a motif already in place. I am willing to allow you to test and cause strain and adversities to these constructs to make them be able to handle the chaos of life more effectively, and am agreeable to accept your offer, but will your curses only affect one of the mortal’s species and not have side effect to the others?.[/quote]

”Lastly was a strange human, a mage of no small power if they were to have made it here upon the light river. "Dear Gods of this realm, my name is Pimious, and I am a wandering mage. I offer to instill knowledge of magic by going among them and teaching them of different ways of drawing forth magic from the world. Each race will learn differently, based upon their culture. In exchange for this service, I charge 3 acts."

”The offer of providing a magic source and instructions is a wonderful offer indeed, Pimious!, may I ask how your magic would affect the merfolk maybe they would gain lightning, ocean, and weather manipulation sorcery?, and may a different sub-species be outed from this deal as well?, to say to not let the Pyranesis gain access to this art. To not say I don’t what that, but I know how dangerous it can if this expansive group were to gain access to this power.

Title: Re: Gods of Creation 2020 IC
Post by: Demonic Spoon on July 28, 2020, 01:19:28 am
And so new guests did arrive upon the light river in boats of platinum and opulent wood. Others walked upon the bank and arrived on foot.

The first among them was a wizened old beast, an ancient tiger's head with saber teeth upon the body of a man wearing purple. My name is Haunjur, I have come to buy a mortal race. There is a distinct lack of free range mortals in the worlds in my region, and I would very much like to purchase some. I will take two thirds of any already established race and in return, pay you 4 acts. Though of course, you can only offer a race you have either purchased, or created yourself, and not the race of another.
"Worry not, Multitudes is master bargainerer, we know how this works! You suggest something, and then we say yes! Hooray, four acts for my precious fungalians! I'm sure the fungaloids will be happy to have new places to explore!"

Quote
Next was a being of disaster. A god of Apocalypse and tragedy. They looked like the end of the world wrapped into the shape of a man. "Your world knows not the fear of the end. The ultimate conclusion that is born into the minds of mortals, the end of the world as they know it. A flood wiping out a village, a plague sweeping a population, a war upon your doorstep. Yet your world has yet to know these things. I offer you three acts in exchange for allowing a disaster upon your people which will inspire this fear."
"Ooh! Ooh! Multitudes have a question! Does tiger head grab my mortals first or do you teach them first? Also, yes please! Adversity is sometimes the kick life needs to grow! Gogo apocalypse mode!"

Title: Re: Gods of Creation 2020 IC
Post by: IronyOwl on July 29, 2020, 07:46:50 pm
Patriarch looks down upon his peculiar serpent-men with some disdain. Primitive and savage, pressed to the edge of survival, understanding little of the finer things in life.

Still, from small seeds do grand trees grow. The first such sprout begins now, as he finds a particularly talented, wicked, and indulgent individual to bring his light more fully to his possessions.

"Hear, mortal. I grant you the Mind Seed, that you might corrupt the thoughts of lesser beasts and bind them to your will. Take care not to use this rashly on your fellows, lest they become angry or complacent at your yoke."

Spend 2 Acts raising a snakeman prophet with the ability to gradually bend minds to his will, aiding in domestication among other things.
Title: Re: Gods of Creation 2020 IC
Post by: Roboson on July 30, 2020, 10:13:04 pm
but will your curses only affect one of the mortal’s species and not have side effect to the others?.

It may well bring sorrow upon those near to those who's hearts will sink and swell with fear. The disaster which strikes each race is most devastating to them. The vain, covered in pustules and warts. The greedy, destitute. The faithful, forsaken and lost. The wanders trapped and the hidden revealed. The odd beasts of blue may incite a disaster most strange.

”and may a different sub-species be outed from this deal as well?

The mage thinks for a moment before responding, a calculating look upon his face. That is certainly a possibility. Magic is a wild thing, it spreads out in one place, but may collect in another. The tribe of which you speak is different enough, so perhaps it will not come as easily. But knowledge learned is easily plundered, stolen or twisted. So I cannot say for certain how the future's course will run, but I can say if they are truly different in heart and mind, then they will have difficulty learning the ways of your people.


"Ooh! Ooh! Multitudes have a question! Does tiger head grab my mortals first or do you teach them first? Also, yes please! Adversity is sometimes the kick life needs to grow! Gogo apocalypse mode!"

There is a moment when the two beings look at eachother, and the tiger headed being opens their mouth as though to speak, before thinking better of whatever they had to say. They allow the other to decide. Disaster first. I care not for the flavor of their flesh, only the content of their souls. The tiger looked distraught at this answer, but held his tongue firm. Whatever the relationship between these individuals is, it is clear that the tiger would rather not quarrel with the creature before him.
Title: Re: Gods of Creation 2020 IC
Post by: Roboson on July 31, 2020, 09:55:52 pm
Micro Update: On the Four Beasts

The sky wyrm Langit has taken up residence upon the peak of the highest mountain of the Mountainlands. It has wrapped itself around the mountain and edged backwards, slowly and with regal purpose, it's sharp scales plowing the stone like a glacier, slowly grinding it away until at last the mountain gains a distinct spiral just as deep as the beast is wide. When it wraps itself around the mountain, it's body fills this spiral gash and returns it akin to it's former shape. This has wreaked havoc in the spirit world, as the spirit of the mountain there does protest greatly to the constant grinding migraine Langit causes during this process. Still, it's jokes are quite humorous, albeit given through grated teeth and watering eyes. While this occasionally causes what the Stonelings refer to as "Ikanskoi" or better conveyed as "A quake not from below, but above", this new resident has not garnered much attention from any mortal civilization. That is with the exception of a few humans upon the Firstland which have spotted the beast in the distant sky, claiming it to be the dragon of the fourth mountain. This is normally written off as a rumor. Langit can occasionally be seen circling over the Garden, but never draws near. It does occasionally wander close to the Archipelago of Ytill, but is often chased off by Ophios.

The giant brittle star Ophios never wanders far from it's hunting grounds in the Archipelago of Ytill, except on the rare occasion it stumbles upon the Garden, though it seems to despise the taste of peaple, and thus finds little of worth there before it is swarmed by the sour monsters which guard this place, throwing themselves into the many arms of the beast until it's body writhes with a stomach turned against it. As a result, it preys mostly upon the creatures of the Archipelago, mainly the islands and reefs of the place, but whole villages can occasionally be consumed as the beast wanders across the seabed. Oddly enough, it seems rather pacified by the presence of Py and will occasionally take hold of the artifact and drag it away from it's village, much to the frustration of the residents whos homes lay between the beast and it's treasure. Though soon enough the beast will seemingly lose interest and Ophios will drop Py, only for it to be returned to it's shrine in the Pyreanian village. It's poisonous nature makes it a rather difficult beast to fend off, however, its slow movement across the seabed makes it near impossible to not see coming and easily avoidable. The pyrenians tend to refer to it as "That Which Moves That Which Moves" relating to how it is seemingly the only creature strong enough to move the artifact alone.

Heartworm as the Stonelings call it, is perhaps the most stationary of the four beasts. It spends near all of it's time warming itself around the beating searing splendor of the World Heart. The sounds of the Rhythm are muted by it's monstrous hold, and the lower caverns grow cold and dark, strangled by its grip. This has no real effect upon the stonelings, at least during the periods when Heartworm remains attatched to the World Heart. However, when it does venture beyond the Ribcage, the Heart beats free once more and lava churns within the world, spilling out of volcanoes and cracks as the built up pressure from the Heart is released. This also causes a similar effect in the spirit world, sending a quake through liminal sea, rearranging it rather violently and suddenly. This often kills any who may be wandering away from the safety of any stable locations, not immediately of course, but could very well send whereever they are to an entirely different section of the spirit world. Stonelings will occasionally see the Heartworm during it's brief journeys beyond the ribcage if they have wandered deeper beyond their traditional migration patterns.

The fourth beast remains mysterious. No god has yet to glimpse its presence in the spirit world, or upon the mortal plane for that matter, but reports of it's behavior trickle in from the fae and mortals who find themselves lost in the spirit realm. Allegedly, its body is a large white fleshy sphere which grows legs which do not walk, but instead remain stationary until they fade away and the weight of the thing shifts onto the next leg, giving it an odd rolling gaint. A series of glowing lines float ahead of it, and is suspected to function as an eye. Alledgedly, it eats Wanderlings, but this is merely a rumor and none have actually observed this behavior. Though, those who do claim to have seen it, report being led through the liminal sea by the beast, delivered to safety.
Title: Re: Gods of Creation 2020 IC
Post by: micelus on July 31, 2020, 11:57:04 pm
Kos(m)aritencku makes a proposal for the following course of action:

Make all mortals have small innate quantities of magic within them. This magic remains in their body even after they die. Magic is found in trace amounts throughout the body but the greatest concentration is found in a mortal's spine or other structural components in mortals lacking spines. This magic persists after death.

Kos(m)aritencku contributes 1 Act to the above project.
Title: Re: Gods of Creation 2020 IC
Post by: Demonic Spoon on August 01, 2020, 12:09:27 am
Kos(m)aritencku makes a proposal for the following course of action:

Make all mortals have small innate quantities of magic within them. This magic remains in their body even after they die. Magic is found in trace amounts throughout the body but the greatest concentration is found in a mortal's spine or other structural components in mortals lacking spines. This magic persists after death.

Kos(m)aritencku contributes 2 Acts to the above project.
The cheerfully gossipy honking of seals is joined by the keen screeching of hawks, "Magical Spines sound most delicious! We shall donate of our masterfully traded acts to this noble cause! Let spines be ever savoured by the learned and gluttonous!"

1 act to mortally magicky spines and other bits

Quote
The second is grand fungal lord, the first of his kind. This massive slime grows large and old in a pond of spirit water, and has attracted the stereotypical worship practices of the mushfolk, which mostly comprises of leaving gifts of food and shiny rocks within it's reach. Occasionally the Synith can be seen conversing with the fungal lord on the metaphorical implications of rebirth through fungus.
Hummingbirds twitter and monkeys howl in recognition and confusion, "Ooh! Most plentiful! We, Let There Be Multitudes, dub thee as our most sacred prophet, the Fun Guy! May you spread life everywhere! We shall gift you with the flowers of wisdom, so that you may plant them in the distributed brains of the Fungians! Um, if any of them survive and remain that is! You can plant the flowers into the brainflesh of any other living thing you want as well of course! Sapient termite queens or megasloths, sagely and overflowing with wisdom, sound most apropos!"

"And lo, thou should teach the disciples that to be fecund is a great devotion to the Multitudes, and so the greater the number of their wisdom-lotuses, the greater their status within the hierarchy of life!"

Multitudes empowers the Fungal Lord with 2 acts into their most wondrous prophet, Fun Guy!

Prophet Fun Guy can sense all life within a certain radius of itself, will produce offspring rapidly and uncontrollably, has powers of great healing and of minor lifeshaping, and is ever shrouded in an aura of fecundity, which increases the fertility of life near Fun Guy, causing reproduction to occur more frequently and faster and with less difficulties or complications. This could be useful for breeding livestock! And of course their greatest gift of all, being able to talk to Let There Be Multitudes! So wonderful!

With 1 Act Multitudes creates the Wisdom-Mother Lotuses, planting the first of their kind into Fun Guy, Synith, a few fungus people, and some particularly sexy blue constructs, and gifting Fun Guy with a conch full of the seeds of this wondrous plant.

Wisdom-Mother Lotuses:
These symbiotic plants root themselves within the brain or other thinking organs of the host. The action of producing offspring produces positive life energies, which the Wisdom-Mothers absorb, allowing to grow more lotuses, and as a result of the floral blessing, increasing the intelligence of their hosts. Generally, a Wisdom Mother will bloom with one lotus per child, the first lotus being the largest and every succeeding one slightly smaller, matching with the diminishing increases in intelligence from the floral blessing as more offspring are produced.

Though of course the Wisdom-Mother and its flowers will slowly increase in size and potency after the siring of many many offspring, and long decades of implantation in their host, potentially immobilizing particularly long-lived and prolific hosts within their weighty wisdom and also roots and giant lotus flowers.

The lotuses are somehow mystically linked to the host's offspring, and if some of the offspring die, some of the lotus blooms will also wither away.

Upon the death of the host, the Wisdom Mother will die with them, leaving behind their seedheads, whose seeds which can be planted into the brains of new hosts through a cut, which the seed will naturally heal as they rapidly sprout and grow.

(https://upload.wikimedia.org/wikipedia/commons/thumb/e/e9/Nelumbo_nucifera5.jpg/640px-Nelumbo_nucifera5.jpg)

Wisdom-Lotuses are perfectly capable of thriving when rooted in the flesh of aquatic of amphibious life.

Generally, one with many blooming Wisdommothers will probably be respected as wise, and their death seen as a gift to the community as the seeds can be gifted the next generation.

Fun Guy instructed to spread and teach of the Wisdom-Mothers to the fungulasans and other life they think looks cute. And by teach we mean surgically implanting lotus seeds Multitudes gifted to Fun Guy into his disciples.

Lastly was a strange human, a mage of no small power if they were to have made it here upon the light river. "Dear Gods of this realm, my name is Pimious, and I am a wandering mage. I offer to instill knowledge of magic by going among them and teaching them of different ways of drawing forth magic from the world. Each race will learn differently, based upon their culture. In exchange for this service, I charge 3 acts."
"OooOooh! We hope the fungushas learn how to make cool fireworks to scare off predators! Don't worry, Multitudes is very experienced merchants by now! You offer something, and then we say yes! Yes! Teach us! We mean the fungalions! Teach the fungalions!"

Pay 3 Acts for overpriced magic tutoring for my soon to be critically endangered race.

Multitudes investigates what their wild oats seeds grew into! Weren't those supposed to be interesting? Multitudes did pay good acts for them after all. Was Multitudes cheated?!
Title: Re: Gods of Creation 2020 IC
Post by: Kilojoule Proton on August 01, 2020, 12:52:07 am
And my Act(s)
Title: Re: Gods of Creation 2020 IC
Post by: Nakéen on August 02, 2020, 03:25:49 pm
Fourth record of IDMOVA

Date: Second day of the Month of Squares, First Year of the Pyranesidian
Author: Cobaol, Pyranesid Architect

- First Recession

The outer halos have recoiled into the central formation, and the average rotation has slowed down. Such phenomenon denotes a drop in potential energy, though I have to wonder how long will this low energy state last.

- Personal Notes (Cobaol)

I am filled with lingering sadness when I gaze at the diminished Idmova. It is hard to look at, when one has once witnessed the full glory and beauty of the phenomenon. Fortunately, I was blessed with endless work to keep such thoughts at bay. Pyranesis is growing, and there is still so much to do. So much to understand.

I was humbled the last month, when I realized I could not tame nor make up the inner workings of these strange beings. Surely there is something about Motion that could be learnt from this encounter, and I will make sure to delve into it later... Hmpf. We need more resources, and hands, always more hands... I will see with the council that the nation focus on an expansionist approach.

There is still a long way ahead, until I can fulfill the desire of the Py.




Spoiler: Idmovan works (click to show/hide)
Title: Re: Gods of Creation 2020 IC
Post by: Shadowclaw777 on August 08, 2020, 11:20:46 pm
”Thank you Haunjuar and Apocalypse, I see interested in what you will happen to the blue constructs and fare well for those who leave to the other universe, I accept both of your offers”.

Lastly was a strange human, a mage of no small power if they were to have made it here upon the light river. "Dear Gods of this realm, my name is Pimious, and I am a wandering mage. I offer to instill knowledge of magic by going among them and teaching them of different ways of drawing forth magic from the world. Each race will learn differently, based upon their culture. In exchange for this service, I charge 3 acts.
”Greetings Primious, I shall accept your offer for you to teach my Merfolk the power of Magic, just try to make sure the Pyreans don’t gain access to this deadly tool, to use it for their own expansionistic motives. 3 Acts Used

Ytlia with her remaining energy will create the world’s first Demigod, one invoked with her own greed, pride and beauty, she will create an entity named Ignis that shares in her divine power. The creature will take the image of a powerful and tall Merfolk that is emboldened by flames that don’t even disappear in water, a pinnacle of light that whoever stares can even be blinded on this Demigod’s own beauty, and places her in whatever is the Capital of the current assorted amount of sea tribes and hamlets, then speaks to her begotten.

”Greetings Ignis, you were created from my power to make my own people be as prosperous as they should be instead of the current lot they have. My desires are simple for you, become the leader and even High Prophet of the Merfolk and established civilization instead of the chiefdoms that they currently have, establish them as a new economic powerhouse and let this nation never have a sun set on any of the oceans.

You may still need to integrate the blue constructs on the islands at least to make sure they pay their taxes and tariffs even if they will be wounded by the Apocalypse that will hit them, but by force or diplomatic negotiations on how you make our nation prosperous will be determined by you, but be wary if amicable to the adjacent Pyranesis Tribe, while don’t resort to intimidation immediately, make them understand the God who created their existence in the first place who doesn’t want to see bloodshed met from those of the same blood. Now go and make your Mother, proud.
5 Acts Used