The Cosmos
Mana: Divine energy that sentient beings may use and incorporate within themselves for magical effects.
Stars and Constellations: Stars forming intricate patterns and constellations in the void, bringing light and beauty into the cosmos.
Storms: Storms act as powerful channels of Mana, gathering and depositing vast amounts of magical energy while they last.
Tombs of the Gods: The very deepest and final chambers of the Infinite Dungeon hold worlds entire for Titans and Gods, where they shall slumber eternally at the end of their lives. The first of these is the Sapphire Lake, final resting place of the Titan Frost, which forms wondrous treasures from Mana as time goes by.
Mnemuensis: The Persisted Dream is a realm of existence that dreaming minds may reach and add to. Dreams are born here and continue to drift, independent of their creators, perhaps to be rediscovered by other dreaming minds at any time or place. Titans and Gods dream within Mnemuensis as well as mortals.
World: Unnamed
Landmark: World Trees
These seven titanic, magnificent trees generate and recycle Mana for the world.
--Artifact: Chimes of the World Trees
Divinely crafted bronze chimes that whistle in the wind. Their sound soothes those who hear them.
Lands
Landmass: Volcano Island
Volcanic grassland and forest. Microbial, simple multicellular life, grass, arthropods, birds, forest life, Grey-zers, Acoustiforms. Gapheli, Ashborn, Ants.
=Race: Gapheli
Savage creatures with powerful bodies and cunning nature. Large and amphibious, resembling the orca of other worlds. Gapheli born during storms possess control over them.
=Race: Ashborn
Humanoids with ashen skin, blessed with a balance of physical hardiness and affinity for Mana. Builders of monuments and settlements.
=Race: Sapient Ants
Ants lifted up into sapience. Diminutive bodies, but eusocial nature and co-operation allows for great feats of engineering, Mana and strategy.
--Artifact: The Raging Flamestone
An artifact of divine power allowing its wielder to control fire and lava. Hidden away in a volcanic cave.
Landmass: Belphagus' Continent
Mountains, forests, grasslands, taiga, polar tundra. Microbial, simple multicellular life, grass, arthropods, birds, forest life, Grey-zers, Acoustiforms. Fairies, Gapheli, Ashborn, Ants. Monsters.
=Race: Fairies
Magical creatures that sustain themselves upon Mana. Adaptive, kindly and undying as long as the land they choose as theirs endures. Small in stature, with wings and youthful bodies.
=Race: Gapheli
Savage creatures with powerful bodies and cunning nature. Large and amphibious, resembling the orca of other worlds. Gapheli born during storms possess control over them.
=Race: Ashborn
Humanoids with ashen skin, blessed with a balance of physical hardiness and affinity for Mana. Builders of monuments and settlements.
=Race: Sapient Ants
Ants lifted up into sapience. Diminutive bodies, but eusocial nature and co-operation allows for great feats of engineering, Mana and strategy.
+Province: Valley of the Ashborn
A mountain valley in the north-east of Belphagus' Continent, sheltering the mouth of a great river. Inhabited by semi-nomadic Ashborn clustered around primitive stone monuments and huts.
-Landmark: The Infinite Dungeon
A nigh-boundless dungeon filled with Mana-born Monsters and wondrous treasures. Exists simultaneously upon the Outer Worlds. Houses the Tombs of the Gods within.
-Landmark: The Ponderer's Peak
A high peak in the mountains guarding the Valley of the Ashborn. Upon its summit, one can find enlightenment and clarity of thought. The Ashborn hold it in high regard.
Landmass: Hoarland
Tundra, forest, taiga, glacier, mountains. Microbial, simple multicellular life, grass, arthropods, birds, forest life, Grey-zers, Frost Wardens, Acoustiforms. Fairies, Gapheli.
=Race: Fairies
Magical creatures that sustain themselves upon Mana. Adaptive, kindly and undying as long as the land they choose as theirs endures. Small in stature, with wings and youthful bodies.
=Race: Gapheli
Savage creatures with powerful bodies and cunning nature. Large and amphibious, resembling the orca of other worlds. Gapheli born during storms possess control over them.
-Landmark: Well of Life Eternal
A divine wellspring of miraculous abilities. Those who drink from it regain lost youth and are cured of their diseases and ailments. Guarded by roving Frost Wardens.
--Artifact: The Pensive Icicle
An artifact of divine power allowing its wielder to control blizzards and hailstorms. Hidden in the ice of desolate Hoarland.
Seas
Sea: Life's Origin
Saltwater sea. Microbial, simple multicellular life, kelp forests, arthropods, birds, Carnivorous Icebergs, Acoustiforms. Fairies, Gapheli.
-Landmark: Obsidian Spire
An imposing spire of divine obsidian rising high into the sky.
=Race: Fairies
Magical creatures that sustain themselves upon Mana. Adaptive, kindly and undying as long as the land they choose as theirs endures. Small in stature, with wings and youthful bodies.
=Race: Gapheli
Savage creatures with powerful bodies and cunning nature. Large and amphibious, resembling the orca of other worlds. Gapheli born during storms possess control over them.
Artifacts
Artifact: The Sea Sapphire
A divine gemstone on a necklace of seaweed, crafted by the Titan Perculus for the Titan Tirama.
World: Dust
A barren world of dust and parched wastelands.
-Landmark: The Infinite Dungeon
A nigh-boundless dungeon filled with Mana-born Monsters and wondrous treasures. Exists simultaneously upon the First World. Houses the Tombs of the Gods within.
World: Hoar
A barren world of endless ice and little sunlight.
-Landmark: The Infinite Dungeon
A nigh-boundless dungeon filled with Mana-born Monsters and wondrous treasures. Exists simultaneously upon the First World. Houses the Tombs of the Gods within.