Bay 12 Games Forum
Dwarf Fortress => DF Gameplay Questions => Topic started by: PolarBair on July 11, 2020, 02:19:42 pm
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Is there a way to prevent my cook from using the plump helmets that won't also prevent the brewer from using them at the same time like simply forbidding them would?
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Yes.
Press 'z' to enter the Status menu.
Press tab once to enter the Kitchen submenu.
Find "Plump helmets" in the list of vegetables
Disable Cooking with 'c'
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Thank you so much! Hated all those wasted seeds.
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And when the inevitable happens... you can shift over a few screens to permit the plump helmet seeds (or other various seeds) for cooking. XD
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yeah. It would be great if there is a way to manage your seed stocks.
The best way I know about is to let your seed supply explode, then turn on seed cooking through the kitchen menu, carefully watch the stock to prevent complete that every last seed is cooked, then turn it off again. A lot more micromanagement than I would like to do. One of the few micromanagement problems that I was not able to solve with conditional manager orders. If anyone knows a solution I am all ears.
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You can just ignore excess seeds. There are parameters for max number of seeds per type (I think it defaults to 200), and when that number is reached any additional ones just disappear.
Seed cooking in a controlled manner requires you to write a DFHack script to do it (and I doubt there's a ready made one available).
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Seed cooking is rather annoying anyhow. Really only necessary if there is a dwarf who eats the specific seed and it's not one that can be eaten raw. (beans and legumes mostly and even that needs some modding to get seeds correctly). Most other seeds are edible raw anyway and often doesn't come up in a dwarfs food preferences from what I've seen. They'd prefer the fruit/vegetable/edible pod and will then leave a seed behind.
The only time I seed cook is for cooking training (got lots of tree nuts where it's 1 seed each, set a stockpile and point it to a kitchen with the biscuits on repeat).
I just let my seed stocks explode (though I set a higher total maximum with the 200 per plant max still in place)
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If it gets too out of control, you can always dump and atom smash them with a bridge.
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Seed cooking in a controlled manner requires you to write a DFHack script to do it (and I doubt there's a ready made one available).
https://docs.dfhack.org/en/stable/docs/Plugins.html#seedwatch