Training knowledge is transferred back to the civ at a very slow rate, with my unreliable memory thinking it is 1% per year (this is provided there is knowledge to transfer, of course). It's also impossible to ever reach the Tame level for a species.
I don't know if multiple retired player fortresses have been tried, but I'd expect only the current one to contribute, but not that this is a guess only.
You can't tame GCS fully, as they have no child state.
I'd guess kobolds have GCS as pets, but they don't trade...They can be modded for trade. Their only problem - they lack wagon pullers (or pack animals). Stolen items bug isn't real problem. Friendly kobolds rarely exist in world.
It's possible to raid them and steal their livestock.
To OP, this should be relatively testable, right? If you capture and tame a creature, getting the fort's familiarity to quite high, then retire and start again, 4 forts would put this into a reasonable range of testing (22 years, if consistent).Tame creatures give birth of tame creatures. So you can have tame pop of GSC or crundles.It's possible to raid them and steal their livestock.
Obtaining tame creatures (via trade or raid) will do nothing for training experience or familiarity.
Yes, but the topic of the thread was about advancing the civ animal knowledge, and acquiring fully tame animals does nothing to help that effort, which is what delphonso pointed out.To OP, this should be relatively testable, right? If you capture and tame a creature, getting the fort's familiarity to quite high, then retire and start again, 4 forts would put this into a reasonable range of testing (22 years, if consistent).Tame creatures give birth of tame creatures. So you can have tame pop of GSC or crundles.It's possible to raid them and steal their livestock.
Obtaining tame creatures (via trade or raid) will do nothing for training experience or familiarity.
If your fort have fully tame pop, you cannot embark in second fort with them?Yes, but the topic of the thread was about advancing the civ animal knowledge, and acquiring fully tame animals does nothing to help that effort, which is what delphonso pointed out.To OP, this should be relatively testable, right? If you capture and tame a creature, getting the fort's familiarity to quite high, then retire and start again, 4 forts would put this into a reasonable range of testing (22 years, if consistent).Tame creatures give birth of tame creatures. So you can have tame pop of GSC or crundles.It's possible to raid them and steal their livestock.
Obtaining tame creatures (via trade or raid) will do nothing for training experience or familiarity.
No. The animals you can embark with are determine at the creation of the civ. That's one of many things that don't change dynamically over history (I assume it's intended to be addressed some time in the unscheduled future). The only way to get tame animals from a previous fortress is through migrants that have these animals as pets (and you'd need a bit of luck to get those particular dorfs as migrant rather than other dorf). Even so, a tame population in a fortress is a different thing from the both the fortress and the civ knowledge of taming.It might also be possible to walk the animals in with adventurers.
No. The animals you can embark with are determine at the creation of the civ. That's one of many things that don't change dynamically over history (I assume it's intended to be addressed some time in the unscheduled future). The only way to get tame animals from a previous fortress is through migrants that have these animals as pets (and you'd need a bit of luck to get those particular dorfs as migrant rather than other dorf). Even so, a tame population in a fortress is a different thing from the both the fortress and the civ knowledge of taming.No dynamics? But there is (at least, was) taming by clowns. As example.So dynamics is.