This is a game where you play as a cat sized artificial creature in a world based on a dwarf fortress map. Your goal is to survive. you can alter your body by consuming the right materials and expending energy. This is a fairly casual game I don't intend to put a lot of effort into, but the world is intended to be quite dangerous for your kind, so be prepared for your homunuclus to die.
Materials: your various parts are made of any material type you could find in a vanilla Dwarf Fortress world, with a few exceptions such as slade. For example, you could have a limb of wood, a torso of copper, and a core of tallow. Each material grants certain properties such as:
Value: the more expensive a material, the higher your value, this increases your energy, but also increases the interest other creatures have in obtaining you for their own uses. Higher value means higher risk, but possibly higher reward as well
Strength: Metal is stronger than wood, which is stronger than dirt. Living material is stronger than nonliving material. Bone is stronger than wood, blood is stronger than water.
Durability: Similar to the above, metal is more durable than wood, which is more durable than dirt.
Mobility: If you are entirely made of metal, you will have 0 mobility and cannot move. With 0 mobility, you will have no impact on the game and the character will be considered retired unless you have an alternative means of interacting. Mostly mobility comes from living materials, though certain nonliving materials can bestow varying degrees of mobility as well.
Dexterity: This is how easily you can interact with objects. If you have five parts all made of stone, you will be able to interact with objects mostly by falling on them or smashing into them. if you have flesh parts,your interactivity will increase. Fingers or grippers of some kind are necessary to wield weapons, write, craft and so forth.
Parts
Core: this is the part that contains your awareness and memory and such. This is your critical piece. If it breaks you die
Torso: this is the part that houses your core and acts as base for your other pieces to attach to. provides the highest durability for your overall character. Torso is also where your food is converted to energy.
limbs: how you move about, usually. also for interacting with objects or the environment
head: sensory and consumption parts are here. that is, if you want to see, hear, and eat, you need a head. without this part, you will need to gain energy through some other method such as photosynthesis, and will be generally limited to groping about blindly to feel your way through the world.
special:there are probably going to be unique or different parts that can be found or made later. they will have special rules attached.
your basic homonculus starts with a generic core, torso, head, two upper limbs and two lower limbs.
You also start out as a small creature, roughly cat sized.
the head contains one mouth, two eyes and two ears. feel free to specify binocular vs 360 degree vision. the first grants bonuses for coordination and focus, the second for awareness and spot checks. for ears, you start with a hole in either side of your head. Mouth has no teeth and is essentially a hole to stuff food into.
the torso converts food to energy. what kind of food works best is determined by the torso's material.
lower limbs are for movement. tey provide little ability to manipulate objects
upper limbs are for manipulating. the basic homuculus doesn't have hands or fingers, just upper limbs with rounded ends. you can carry stuff and turn doorknobs, assuming you can reach them. With some exceptions, manipulators attach only to upper limbs. (mandibles and prehensile tails are exceptions.)
you can swap out parts to start with a more specialized character if you like. here are the point values for each part:
Core: Priceless. one per being
Torso: 10
Head: 5
basic lower limb: 3
basic upper limb: 2
manipulators (one limb's worth): 6 (3 digits, claws, or the like, or 2 mandibles)
eye: 2
ear: 1
tentacle: 6 (acts as a weak upper limb and rudimentary manipulator)
tail: 2 (provides movement bonuses)
snake tail: 7 (acts as a lower limb and tail. grants similar movement to two standard lower limbs)
Size upgrade to dog sized: 20
Core:
Parts (below are the generic starting parts. if you swap them out, label accordingly.)
Head:
eye (2):
earholes (2):
mouth:
Torso:
Left Upper Limb:
Right Upper Limb:
Left Lower Limb:
Right Lower Limb:
Stats (I can't give starting stats for these, as they will depend on the materials you make your creature out of)
Mobility
Strength
Durability
Dexterity
Value
Energy: current/max (generic stating values are 5/5.)
Core: Copper
Parts
Head: Crocodile skin
eye (2): Crocodile eyes
earholes (2): Copper
mouth: Copper
Torso: Stone
Left Upper Limb: Gorilla meat
Right Upper Limb: Gorilla meat
Left Lower Limb: Wood
Right Lower Limb: Wood
Stats
Mobility
Strength
Dexterity
Value
Energy: current/max (generic stating values are 5/5.)
Core: Shell
Parts (below are the generic starting parts. if you swap them out, label accordingly.)
Head: Garnierite
eye (2): Creeping Eye meat 360 degrees, Milk Quartz 360 degrees
earholes (3): Badger skin, Fox skin, mole skin
mouth: Bone Opal
Torso: Chert (Magma Safe)
Left Upper Limb: Kenaf Fiber
Right Upper Limb: Jute Fiber
Left Upper Limb: Cave Spider Silk
Right Lower Limb: Armadillo meat
Stats (Pending arm stats)
Mobility: 1
Strength: 1
Dexterity: 2
Value: 75
Energy: current/max (generic stating values are 5/5.)
Durability: 5
Concealment: -1
Special: Night Vision
Generate energy from Evil at a higher rate than other humunculi
Heat Resistance: Chert
Core: Lead
Parts
Head: Dog Meat
eye (2): Green Glass with binocular vision
earholes (2): Raccoon Skin
mouth: Clay
Torso: Bronze
Left Upper Limb: Horse Meat
Right Upper Limb: Horse Meat
Left Lower Limb: Pitchblende
Right Lower Limb: Pitchblende
Stats
Mobility
Strength
Dexterity
Value
Energy: current/max (generic stating values are 5/5.)
((Eh, I’ll make it work somehow. For the arms you said each so does that mean an individual gorilla arm provides the stats you listed?))
Core: Copper
Parts
Head: Cave Crocodile skin
eye (2): Cave Crocodile eyes (binocular)
earholes (2): Copper
mouth: Copper
Torso: Stone
Left Upper Limb: Gorilla meat
Right Upper Limb: Gorilla meat
Left Lower Limb: Wood
Right Lower Limb: Wood
Stats
Mobility: 1
Strength: 6
Dexterity: 2
Value: 23
Energy: 6/6
Oh... I didn’t see anything related to durability listed on the character sheet template, so if it’s alright with you I will add that to mine.
Here it is
Core: Copper
Parts
Head: Cave Crocodile skin
eye (2): Cave Crocodile eyes (binocular)
earholes (2): Copper
mouth: Copper
Torso: Stone
Left Upper Limb: Gorilla meat
Right Upper Limb: Gorilla meat
Left Lower Limb: Wood
Right Lower Limb: Wood
Stats
Mobility: 1 (2 if using arms, which is limited)
Strength: 6
Dexterity: 2
Durability: 4
Value: 23
Energy: 6/6
Specials: Take Root (absorbs nutrients from soil, uses 2 energy)
Detect Metal Aura
Underwater viewing
Climbing
WARNING: CAN NOT SWIM
Core: Copper
Parts
Head: Cave Crocodile skin
eye (2): Cave Crocodile eyes (binocular)
earholes (2): Copper
mouth: Copper
Torso: Stone
Left Upper Limb: Gorilla meat
Right Upper Limb: Gorilla meat
Left Lower Limb: Wood
Right Lower Limb: Wood
Stats
Mobility: 1 (2 if using arms, which is limited)
Strength: 6
Dexterity: 2
Durability: 6
Value: 23
Energy: 6/6
Specials: Take Root (absorbs nutrients from soil)
Detect Metal Aura
Underwater viewing
Climbing
WARNING: CAN NOT SWIM
There. The suggested changes were made
Core: Fire
Parts
Head: Reindeer Horn
eye (2): Porcelain, Dragon Tripe (Binocular)
earholes (2): Loon Meat, Gray Gibbon Skin
mouth: Conger Eel Liver
Torso: Giant Hornbill Brain
Left Upper Limb: Giant Raccoon Heart
Right Upper Limb: Native Aluminum
Left Lower Limb: Claro Opal
Right Lower Limb: Opossum Man Leather
Stats
Mobility
Strength
Durability
Dexterity
Value
Energy: current/max (generic stating values are 5/5.)
Fine then. I change my core to Valley Herb!
Unless Fire is reconsidered due to the precedent that Forgotten Beasts set.
Core: Valley Herb
Parts
Head: Reindeer Horn
eye (2): Porcelain, Dragon Tripe (Binocular)
earholes (2): Loon Meat, Gray Gibbon Skin
mouth: Conger Eel Liver
Torso: Giant Hornbill Brain
Left Upper Limb: Giant Raccoon Heart
Right Upper Limb: Native Aluminum
Left Lower Limb: Claro Opal
Right Lower Limb: Opossum Man Leather
Stats
Mobility
Strength
Durability
Dexterity
Value
Energy: current/max (generic stating values are 5/5.)
I think I've got everything right, not sure what my mobility score is since I kept the pitchblende and swapped it to the arms, also not sure what to put for dexterity.
Core: Lead
Parts
Head: Dog Meat
eye (2): Green Glass (binocular)
earholes (2): Raccoon Skin
mouth: Clay
Torso: Bronze
Left Upper Limb: Pitchblende
Right Upper Limb: Pitchblende
Left Lower Limb: Horse Meat
Right Lower Limb: Horse Meat
Stats
Mobility:
Strength: 2
Durability: 9
Dexterity:
Value: 19
Energy: 6/6
Specials:
Heavy
Telescopic vision
Head towards the orange glow
Core: Shell
Parts (below are the generic starting parts. if you swap them out, label accordingly.)
Head: Garnierite
eye (2): Creeping Eye meat 360 degrees, Milk Quartz 360 degrees
earholes (3): Badger skin, Fox skin, mole skin
mouth: Bone Opal
Torso: Chert (Magma Safe)
Left Upper Limb: Kenaf Fiber
Right Upper Limb: Jute Fiber
Left Upper Limb: Cave Spider Silk
Right Lower Limb: Armadillo meat
Stats (Pending arm stats)
Mobility: 1
Strength: 1
Dexterity: 2
Value: 75
Energy: current/max (generic stating values are 5/5.)
Durability: 5
Concealment: -1
Special: Night Vision
Generate energy from Evil at a higher rate than other humunculi
Heat Resistance: Chert
Kwee Kwee.
It vibrates slightly, making a sound not entirely dissimilar to purring not out of any desire to create sound, but simply because it feels nice.
Then it bolts off.
Run! Jump! Outside! Meat! Kill! Kill the meat with the blood and then SHOVE IT INTO FACEHOLE.
Core: Prepared Bluejay Brain
Parts
Head: Cat Meat
Eye: Native Gold
Mouthhole: (air because hole)
Torso: Cat Meat
Front-Left Lower Limb: Goblin Blood
Front-Right Lower Limb: Elf Blood
Back-Left Lower Limb: Dwarf Blood
Back-Right Lower Limb: Human Blood
Tail: Rope Reed Fabric
Stats
Mobility: 3
Strength: 1
Dexterity: 1
Durability: 1
Value: 40
Energy: 9/9
Core: Copper
Parts
Head: Cave Crocodile skin
eye (2): Cave Crocodile eyes (binocular)
earholes (2): Copper
mouth: Copper
Torso: Stone
Left Upper Limb: Gorilla meat
Right Upper Limb: Gorilla meat
Left Lower Limb: Wood
Right Lower Limb: Wood
Stats
Mobility: 1 (2 if using arms, which is limited)
Strength: 6
Dexterity: 2
Durability: 6
Value: 23
Energy: 6/6
Specials: Take Root (absorbs nutrients from soil)
Detect Metal Aura
Underwater viewing
Climbing
WARNING: CAN NOT SWIM
Walk over to the shelf and take a look at the stuff on it.
Go see what the orange glow is about.
Core: Lead
Parts
Head: Dog Meat
eye (2): Green Glass (binocular)
earholes (2): Raccoon Skin
mouth: Clay
Torso: Bronze
Left Upper Limb: Pitchblende
Right Upper Limb: Pitchblende
Left Lower Limb: Horse Meat
Right Lower Limb: Horse Meat
Stats
Mobility: 2
Strength: 2
Durability: 9
Dexterity: 0
Value: 19
Energy: 6/6
Specials:
Heavy
Telescopic vision
Heat Resistant: Pitchblende
Try to wake up the wizened old humanoid.
Core: Valley Herb
Parts
Head: Reindeer Horn
eye (2): Porcelain, Dragon Tripe (Binocular)
earholes (2): Loon Meat, Gray Gibbon Skin
mouth: Conger Eel Liver
Torso: Giant Hornbill Brain
Left Upper Limb: Giant Raccoon Heart
Right Upper Limb: Native Aluminum
Left Lower Limb: Claro Opal
Right Lower Limb: Opossum Man Leather
Stats
Mobility: 1
Strength: 3
Durability: 1
Dexterity: 1
Value: 92
Energy: 7/7
Core: Copper
Parts
Head: Cave Crocodile skin
eye (2): Cave Crocodile eyes (binocular)
earholes (2): Copper
mouth: Copper
Torso: Stone
Left Upper Limb: Gorilla meat
Right Upper Limb: Gorilla meat
Left Lower Limb: Wood
Right Lower Limb: Wood
Stats
Mobility: 1 (2 if using arms, which is limited)
Strength: 6
Dexterity: 2
Durability: 6
Value: 23
Energy: 6/6
Specials: Take Root (absorbs nutrients from soil)
Detect Metal Aura
Underwater viewing
Climbing
WARNING: CAN NOT SWIM
Climb to where I can reach the cobwebs, if necessary, and collect about as much as I can find
Wrap the lock of hair safely around my antler-head for safe keeping.
Look for ways off this table. Could try climbing down a table leg, or maybe climbing down the sleeping old man. Consider options.
Core: Valley Herb
Parts
Head: Reindeer Horn
eye (2): Porcelain, Dragon Tripe (Binocular)
earholes (2): Loon Meat, Gray Gibbon Skin
mouth: Conger Eel Liver
Torso: Giant Hornbill Brain
Left Upper Limb: Giant Raccoon Heart
Right Upper Limb: Native Aluminum
Left Lower Limb: Claro Opal
Right Lower Limb: Opossum Man Leather
Stats
Mobility: 1
Strength: 3
Durability: 1
Dexterity: 1
Value: 92
Energy: 7/7
Inventory: Lock of silvered hair
Figure out how to climb down from the table.
Core: Lead
Parts
Head: Dog Meat
eye (2): Green Glass (binocular)
earholes (2): Raccoon Skin
mouth: Clay
Torso: Bronze
Left Upper Limb: Pitchblende
Right Upper Limb: Pitchblende
Left Lower Limb: Horse Meat
Right Lower Limb: Horse Meat
Stats
Mobility: 2
Strength: 2
Durability: 9
Dexterity: 0
Value: 19
Energy: 6/6
Specials:
Heavy
Telescopic vision
Heat Resistant: Pitchblende
Exit pursued by a bear before the fucking rocks fall and everyone fucking dies again.
Core: Prepared Bluejay Brain
Parts
Head: Cat Meat
Eye: Native Gold
Mouthhole: (air because hole)
Torso: Cat Meat
Front-Left Lower Limb: Goblin Blood
Front-Right Lower Limb: Elf Blood
Back-Left Lower Limb: Dwarf Blood
Back-Right Lower Limb: Human Blood
Tail: Rope Reed Fabric
Stats
Mobility: 3
Strength: 1
Dexterity: 1
Durability: 1
Value: 40
Energy: 5/9
Look for and go through an exit to get out of the house
Core: Shell
Parts (below are the generic starting parts. if you swap them out, label accordingly.)
Head: Garnierite
eye (2): Creeping Eye meat 360 degrees, Milk Quartz 360 degrees
earholes (3): Badger skin, Fox skin, mole skin
mouth: Bone Opal
Torso: Chert (Magma Safe)
Left Upper Limb: Kenaf Fiber
Right Upper Limb: Jute Fiber
Left Upper Limb: Cave Spider Silk
Right Lower Limb: Armadillo meat
Stats (Pending arm stats)
Mobility: 1
Strength: 1
Dexterity: 2
Value: 75
Energy: current/max (generic stating values are 5/5.)
Durability: 5
Concealment: -1
Special: Night Vision
Generate energy from Evil at a higher rate than other humunculi
Heat Resistance: Chert
Status: [ASH covered]
Go for broke and jump off the table.
Core: Lead
Parts
Head: Dog Meat
eye (2): Green Glass (binocular)
earholes (2): Raccoon Skin
mouth: Clay
Torso: Bronze
Left Upper Limb: Pitchblende
Right Upper Limb: Pitchblende
Left Lower Limb: Horse Meat
Right Lower Limb: Horse Meat
Stats
Mobility: 2
Strength: 2
Durability: 9
Dexterity: 0
Value: 19
Energy: 6/6
Specials:
Heavy
Telescopic vision
Heat Resistant: Pitchblende
Follow Zultan and scramble down the old man off the table.
Core: Valley Herb
Parts
Head: Reindeer Horn
eye (2): Porcelain, Dragon Tripe (Binocular)
earholes (2): Loon Meat, Gray Gibbon Skin
mouth: Conger Eel Liver
Torso: Giant Hornbill Brain
Left Upper Limb: Giant Raccoon Heart
Right Upper Limb: Native Aluminum
Left Lower Limb: Claro Opal
Right Lower Limb: Opossum Man Leather
Stats
Mobility: 1
Strength: 3
Durability: 1
Dexterity: 1
Value: 92
Energy: 7/7
Inventory: Lock of silvered hair
Core: Copper
Parts
Head: Cave Crocodile skin
eye (2): Cave Crocodile eyes (binocular)
earholes (2): Copper
mouth: Copper
Torso: Stone
Left Upper Limb: Gorilla meat
Right Upper Limb: Gorilla meat
Left Lower Limb: Wood
Right Lower Limb: Wood
Stats
Mobility: 1 (2 if using arms, which is limited)
Strength: 6
Durability: 6
Dexterity: 2
Value: 23
Energy: 6/6
Specials: Take Root (absorbs nutrients from soil)
Detect Metal Aura
Underwater viewing
Climbing
WARNING: CAN NOT SWIM
Climb back down and search for an escape rout I can take with out getting burned too badly. If none are available, use my arms to help escape the building as fast as possible
Well I can't hear any of that. Look for animals though. If I see one immediately rush it down and infect it.
Core: Prepared Bluejay Brain
Parts
Head: Cat Meat
Eye: Native Gold
Mouthhole: (air because hole)
Torso: Cat Meat
Front-Left Lower Limb: Goblin Blood
Front-Right Lower Limb: Elf Blood
Back-Left Lower Limb: Dwarf Blood
Back-Right Lower Limb: Human Blood
Tail: Rope Reed Fabric
Stats
Mobility: 3
Strength: 1
Dexterity: 1
Durability: 1
Value: 40
Energy: 5/9
Core: Copper
Parts
Head: Cave Crocodile skin
eye (2): Cave Crocodile eyes (binocular)
earholes (2): Copper
mouth: Copper
Torso: Stone
Left Upper Limb: Gorilla meat
Right Upper Limb: Gorilla meat
Left Lower Limb: Wood
Right Lower Limb: Wood
Stats
Mobility: 1 (2 if using arms, which is limited)
Strength: 6
Durability: 6
Dexterity: 2
Value: 23
Energy: 6/6
Specials: Take Root (absorbs nutrients from soil)
Detect Metal Aura
Underwater viewing
Climbing
WARNING: CAN NOT SWIM
Inventory: Cobwebs
Travel into the wooded area and explore it a bit
Sprint out of the building as fast as my little leather and opal legs can take me.
Core: Valley Herb
Parts
Head: Reindeer Horn
eye (2): Porcelain, Dragon Tripe (Binocular)
earholes (2): Loon Meat, Gray Gibbon Skin
mouth: Conger Eel Liver
Torso: Giant Hornbill Brain
Left Upper Limb: Giant Raccoon Heart
Right Upper Limb: Native Aluminum
Left Lower Limb: Claro Opal
Right Lower Limb: Opossum Man Leather
Stats
Mobility: 1
Strength: 3
Durability: 1
Dexterity: 1
Value: 92
Energy: 7/7
[Ash covered]
Inventory: Lock of silvered hair
Core: Shell
Parts (below are the generic starting parts. if you swap them out, label accordingly.)
Head: Garnierite
eye (2): Creeping Eye meat 360 degrees, Milk Quartz 360 degrees
earholes (3): Badger skin, Fox skin, mole skin
mouth: Bone Opal
Torso: Chert (Magma Safe)
Left Upper Limb: Kenaf Fiber
Right Upper Limb: Jute Fiber
Left Upper Limb: Cave Spider Silk
Right Lower Limb: Armadillo meat
Stats (Pending arm stats)
Mobility: 1
Strength: 1
Dexterity: 2
Value: 75
Energy: current/max (generic stating values are 5/5.)
Durability: 5
Concealment: -1
Special: Night Vision
Generate energy from Evil at a higher rate than other humunculi
Heat Resistance: Chert
Status: [ASH covered]
Get away from the burning building then start eating the tall grass
Run from the burning building as fast as possible.
Core: Lead
Parts
Head: Dog Meat
eye (2): Green Glass (binocular)
earholes (2): Raccoon Skin
mouth: Clay
Torso: Bronze
Left Upper Limb: Pitchblende
Right Upper Limb: Pitchblende
Left Lower Limb: Horse Meat
Right Lower Limb: Horse Meat
Stats
Mobility: 2
Strength: 2
Durability: 9
Dexterity: 0
Value: 19
Energy: 6/6
Specials:
Heavy
Telescopic vision
Heat Resistant: Pitchblende
Core: Copper
Parts
Head: Cave Crocodile skin
eye (2): Cave Crocodile eyes (binocular)
earholes (2): Copper
mouth: Copper
Torso: Stone
Left Upper Limb: Gorilla meat
Right Upper Limb: Gorilla meat
Left Lower Limb: Wood
Right Lower Limb: Wood
Stats
Mobility: 1 (2 if using arms, which is limited)
Strength: 6
Durability: 6
Dexterity: 2
Value: 23
Energy: 5/6
Specials: Take Root (absorbs nutrients from soil)
Detect Metal Aura
Underwater viewing
Climbing
WARNING: CAN NOT SWIM
Inventory: Cobwebs
Alright, guess I’ll save the woods for daytime. Exit the woods and head towards the hills and explore, eating some grass on the way
Eat some of the grass then look around and see what all kind of things I can find.
Core: Lead
Parts
Head: Dog Meat
eye (2): Green Glass (binocular)
earholes (2): Raccoon Skin
mouth: Clay
Torso: Bronze
Left Upper Limb: Pitchblende
Right Upper Limb: Pitchblende
Left Lower Limb: Horse Meat
Right Lower Limb: Horse Meat
Stats
Mobility: 2
Strength: 2
Durability: 9
Dexterity: 0
Value: 19
Energy: 5/6
Specials:
Heavy
Telescopic vision
Heat Resistant: Pitchblende
Affectionately headbutt the one with the chert torso. Hide in some grass where I can watch the other homunculi and watch them to see if any make reactions which indicate there being animals. If animals are seen, pounce on them and try to infect them so they can't run away.
Core: Prepared Bluejay Brain
Parts
Head: Cat Meat
Eye: Native Gold
Mouthhole: (air because hole)
Torso: Cat Meat
Front-Left Lower Limb: Goblin Blood
Front-Right Lower Limb: Elf Blood
Back-Left Lower Limb: Dwarf Blood
Back-Right Lower Limb: Human Blood
Tail: Rope Reed Fabric
Stats
Mobility: 3
Strength: 1
Dexterity: 1
Durability: 1
Value: 40
Energy: 4/9
Stick with the group. Nibble on grass to recover 1 energy. Look for more interesting things.
Core: Valley Herb
Parts
Head: Reindeer Horn
eye (2): Porcelain, Dragon Tripe (Binocular)
earholes (2): Loon Meat, Gray Gibbon Skin
mouth: Conger Eel Liver
Torso: Giant Hornbill Brain
Left Upper Limb: Giant Raccoon Heart
Right Upper Limb: Native Aluminum
Left Lower Limb: Claro Opal
Right Lower Limb: Opossum Man Leather
Stats
Mobility: 1
Strength: 3
Durability: 1
Dexterity: 1
Value: 92
Energy: 6/7
[Ash covered]
Inventory: Lock of silvered hair
Core: Shell
Parts (below are the generic starting parts. if you swap them out, label accordingly.)
Head: Garnierite
eye (2): Creeping Eye meat 360 degrees, Milk Quartz 360 degrees
earholes (3): Badger skin, Fox skin, mole skin
mouth: Bone Opal
Torso: Chert (Magma Safe)
Left Upper Limb: Kenaf Fiber
Right Upper Limb: Jute Fiber
Left Upper Limb: Cave Spider Silk
Right Lower Limb: Armadillo meat
Stats
Mobility: 1
Strength: 1
Dexterity: 2
Value: 75
Energy: current/max (generic stating values are 5/5.)
Durability: 5
Concealment: -1
Special: Night Vision
Generate energy from Evil at a higher rate than other humunculi
Heat Resistance: Chert
Status: [ASH covered]
Try to dodge the one trying to headbutt me
((what are my starting values for energy? Are they 5/5?))
Take cover in the ruins of the building. As the last boar passes, try to make a sound to attract its attention and draw it away from the rest.
Core: Prepared Bluejay Brain
Parts
Head: Cat Meat
Eye: Native Gold
Mouthhole: (air because hole)
Torso: Cat Meat
Front-Left Lower Limb: Goblin Blood
Front-Right Lower Limb: Elf Blood
Back-Left Lower Limb: Dwarf Blood
Back-Right Lower Limb: Human Blood
Tail: Rope Reed Fabric
Stats
Mobility: 3
Strength: 1
Dexterity: 1
Durability: 1
Value: 40
Energy: 4/9
Run for the trees and try to hide behind them.
Core: Lead
Parts
Head: Dog Meat
eye (2): Green Glass (binocular)
earholes (2): Raccoon Skin
mouth: Clay
Torso: Bronze
Left Upper Limb: Pitchblende
Right Upper Limb: Pitchblende
Left Lower Limb: Horse Meat
Right Lower Limb: Horse Meat
Stats
Mobility: 2
Strength: 2
Durability: 9
Dexterity: 0
Value: 19
Energy: 5/6
Specials:
Heavy
Telescopic vision
Heat Resistant: Pitchblende
Run away as fast as my not very fast legs can take me. Get ready to use my lock of silver hair to somehow tangle up the legs of a boar if one decides to chase me.
Core: Valley Herb
Parts
Head: Reindeer Horn
eye (2): Porcelain, Dragon Tripe (Binocular)
earholes (2): Loon Meat, Gray Gibbon Skin
mouth: Conger Eel Liver
Torso: Giant Hornbill Brain
Left Upper Limb: Giant Raccoon Heart
Right Upper Limb: Native Aluminum
Left Lower Limb: Claro Opal
Right Lower Limb: Opossum Man Leather
Stats
Mobility: 1
Strength: 3
Durability: 1
Dexterity: 1
Value: 92
Energy: 6/7
[Ash covered]
Inventory: Lock of silvered hair
Hide behind a rock, or tree, or whatever kind of cover is closest, and catch one of the boars by the tail as they pass
Core: Copper
Parts
Head: Cave Crocodile skin
eye (2): Cave Crocodile eyes (binocular)
earholes (2): Copper
mouth: Copper
Torso: Stone
Left Upper Limb: Gorilla meat
Right Upper Limb: Gorilla meat
Left Lower Limb: Wood
Right Lower Limb: Wood
Stats
Mobility: 1 (2 if using arms, which is limited)
Strength: 6
Durability: 6
Dexterity: 2
Value: 23
Energy: 5/6
Specials: Take Root (absorbs nutrients from soil)
Detect Metal Aura
Underwater viewing
Climbing
WARNING: CAN NOT SWIM
Inventory: Cobwebs
Core: Copper
Parts
Head: Cave Crocodile skin
eye (2): Cave Crocodile eyes (binocular)
earholes (2): Copper
mouth: Copper
Torso: Stone
Left Upper Limb: Gorilla meat
Right Upper Limb: Gorilla meat
Left Lower Limb: Wood
Right Lower Limb: Wood
Stats
Mobility: 1 (2 if using arms, which is limited)
Strength: 6
Durability: 6
Dexterity: 2
Value: 23
Energy: 5/6
Specials: Take Root (absorbs nutrients from soil)
Detect Metal Aura
Underwater viewing
Climbing
WARNING: CAN NOT SWIM
Inventory: Cobwebs
Try to plant my feet into the ground and yank the boar off its feet
Crawl into the hole after the rabbit and try to catch and eat it.
Core: Lead
Parts
Head: Dog Meat
eye (2): Green Glass (binocular)
earholes (2): Raccoon Skin
mouth: Clay
Torso: Bronze
Left Upper Limb: Pitchblende
Right Upper Limb: Pitchblende
Left Lower Limb: Horse Meat
Right Lower Limb: Horse Meat
Stats
Mobility: 2
Strength: 2
Durability: 9
Dexterity: 0
Value: 19
Energy: 5/6
Specials:
Heavy
Telescopic vision
Heat Resistant: Pitchblende
That was fun. Roll around a bit in the grass. Try to absorb some grass onto my body as an outer layer of grass. Maybe it will let me photosynthesize energy?
Core: Valley Herb
Parts
Head: Reindeer Horn
eye (2): Porcelain, Dragon Tripe (Binocular)
earholes (2): Loon Meat, Gray Gibbon Skin
mouth: Conger Eel Liver
Torso: Giant Hornbill Brain
Left Upper Limb: Giant Raccoon Heart
Right Upper Limb: Native Aluminum
Left Lower Limb: Claro Opal
Right Lower Limb: Opossum Man Leather
Stats
Mobility: 1
Strength: 3
Durability: 1
Dexterity: 1
Value: 92
Energy: 5/7
Inventory: Lock of silvered hair
Regenerate head, then. Won't survive without that.
Core: Prepared Bluejay Brain
Parts
Head: Cat Meat
Eye: Native Gold
Mouthhole: (air because hole)
Torso: Cat Meat
Front-Left Lower Limb: Goblin Blood
Front-Right Lower Limb: Elf Blood
Back-Left Lower Limb: Dwarf Blood
Back-Right Lower Limb: Human Blood
Tail: Rope Reed Fabric
Stats
Mobility: 3
Strength: 1
Dexterity: 1
Durability: 1
Value: 40
Energy: 4/9
((How I’m still alive I’m not sure, how has it only been two turns?))
Core: Shell
Parts (below are the generic starting parts. if you swap them out, label accordingly.)
Head: Garnierite
eye (2): Creeping Eye meat 360 degrees, Milk Quartz 360 degrees
earholes (3): Badger skin, Fox skin, mole skin
mouth: Bone Opal
Torso: Chert (Magma Safe)
Left Upper Limb: Kenaf Fiber
Right Upper Limb: Jute Fiber
Left Upper Limb: Cave Spider Silk
Right Lower Limb: Armadillo meat
Stats
Mobility: 1
Strength: 1
Dexterity: 2
Value: 75
Energy: 4/5
Durability: 5
Concealment: -1
Special: Night Vision
Generate energy from Evil at a higher rate than other humunculi
Heat Resistance: Chert
Status:
Also try absorbing the grass to gain photosynthesis failing that, eat the grass