Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Ozarck on August 31, 2020, 05:22:26 pm

Title: Homunculi: barf and boars
Post by: Ozarck on August 31, 2020, 05:22:26 pm
This is a game where you play as a cat sized artificial creature in a world based on a dwarf fortress map. Your goal is to survive. you can alter your body by consuming the right materials and expending energy. This is a fairly casual game I don't intend to put a lot of effort into, but the world is intended to be quite dangerous for your kind, so be prepared for your homunuclus to die.


Spoiler: parts and materials (click to show/hide)

Spoiler: Build a Bod (click to show/hide)

Spoiler: character sheet (click to show/hide)

Title: Re: Homunculi
Post by: SuperDino85 on August 31, 2020, 05:44:43 pm
I think I will start as, for complete lack of creativity, a generic homonculus with binocular vision.

Should I keep a character sheet in a spoiler for this?
Title: Re: Homunculi
Post by: Ozarck on August 31, 2020, 05:55:08 pm
yah. a character sheet would be good. I suppose if enough people want it I can make a character sheet thread like i did with Omega.

generic materials are things like clay and flesh and such, so start wout wiht something like that maybe. Start with something like a copper core, stone (say, microcline) torso, horse meat legs, and maybe something like dog meat arms. That'd be pretty generic, I guess. But those are just suggestions. other materials might be more interesting.
Title: Re: Homunculi
Post by: SuperDino85 on August 31, 2020, 07:44:37 pm
Spoiler (click to show/hide)
Title: Re: Homunculi
Post by: Ozarck on August 31, 2020, 08:41:06 pm
Hmm. I intended to have earholes and mouth start out as the same as the head, since they are just holes in the head, but this works too, so let's run with it.

so, stats: first, copper core gives you +1 max energy
Stone torso gives 2 durability
gorilla arms each give 3 strength and 1 dexterity. they also give climbing skill and lose you swimming skill.
wood legs are low mobility, so you only get 1 mobility total, except if you are walking or crawling on your arms, in which case you will get a +1 to mobility, but that +1 will degrade over the course of actions. You will need to spend energy to use that +1 mobility.
wood legs do allow you to Take Root to absorb nutrients from the soil. it costs one turn and 2 energy to do so though, so it might not be worth it, as the regen rate is, well, you'd be rooted in place for a week at a time to regen energy. (might alter this later.)
crocodile skin head gives you ... mmm, no bonuses, really. Copper earholes give a slight Detect Metal aura. Copper mouth doesn't really give active bonuses, but maybe makes eating certain things easier. Crocodile eyes, naturally, allow you to see well underwater.

Value: common stone and trees are each value 1, copper is 2, alligator and saltwater crocs are value 3, but cave crocs are value 4, so pick one of those numbers and identify your parts accordingly, and gorilla is ... looks like it is value 1, which is a gross oversight on the game's part.

so, value would total up to 20 or 23, depending on whether you are going with cave croc or saltwater. So, not terribly valuable to start.

Thanks for being the test subject for the system. As you can see, I'm mostly feeling my way around in the dark here.
Title: Re: Homunculi
Post by: Egan_BW on August 31, 2020, 09:39:25 pm
Core: Prepared Ant Brain
Parts
Head: Cat Meat
Eye: Native Gold
Mouth: Cat Meat
Torso: Cat Meat
Front-Left Lower Limb: Goblin Blood
Front-Right Lower Limb: Elf Blood
Back-Left Lower Limb: Dwarf Blood
Back-Right Lower Limb: Human Blood
Tail: Rope Reed Fabric

Stats
Mobility:
Strength:
Dexterity:
Value:
Energy:

(Removed 1 eye, 2 ears, 2 upper limbs, +8 points
Added 2 lower limbs, 1 tail, -8 points)
Title: Re: Homunculi
Post by: Naturegirl1999 on September 01, 2020, 12:21:36 am
Spoiler (click to show/hide)
Title: Re: Homunculi
Post by: SuperDino85 on September 01, 2020, 08:05:37 am
((Ugh. I had a feeling wood wasn’t going to turn out great))
Title: Re: Homunculi
Post by: King Zultan on September 01, 2020, 12:02:53 pm
Spoiler (click to show/hide)
Title: Re: Homunculi
Post by: SuperDino85 on September 01, 2020, 01:44:33 pm
((Eh, I’ll make it work somehow. For the arms you said each so does that mean an individual gorilla arm provides the stats you listed?))

Spoiler (click to show/hide)
Title: Re: Homunculi
Post by: Ozarck on September 01, 2020, 05:30:55 pm
Everyone, please add a line for the durability stat to your sheet. I have updated the OP to include it below strength.

Also, if I overlook some trait or value that you think a material would give, please make a suggestion. I'm not trying to shortchange anyone on stats or stuff. I am fairly tired today, so I am lagging a bit as I type all this up.


Core: Prepared Ant Brain
Parts
Head: Cat Meat
Eye: Native Gold
Mouth: Cat Meat
Torso: Cat Meat
Front-Left Lower Limb: Goblin Blood
Front-Right Lower Limb: Elf Blood
Back-Left Lower Limb: Dwarf Blood
Back-Right Lower Limb: Human Blood
Tail: Rope Reed Fabric

Stats
Mobility:
Strength:
Dexterity:
Value:
Energy:

(Removed 1 eye, 2 ears, 2 upper limbs, +8 points
Added 2 lower limbs, 1 tail, -8 points)
native gold is 30 value,
ant has no value, so your core is valueless. This will make adding or swapping parts double the cost. Feel free to swap to something like damselfly or dragonfly (check the vermin page for pet values. as a side note, that page lists ants as not a food source. I don't recall if prepped ant brain is something you can get in vanilla DF) Finally, since your core is a food item, you will be more likely seen as prey to carnivores and sapients that eat meat. Every core does evoke a desire in living creatures so this isn't a direct malus, but you'll probably be encountering wild animals more than sapients, so other core materials might have weaknesses that are less obvious.

blood is value 1, as is cat meat, I believe (a gross oversight on the game dev's part).
rope reed is value 2.
so as stands, total value is ...
stats: blood gives 1 energy each, so +4 total, and you'll need it, as changing or repairing any body part with a 0 value core will cost double. other negatives may apply.
native gold eye grants See Ore ability. stronger at closer distances, but some detection over a dozen tiles or so.
hmm. all other stats are at 1, I think. Nothing particularly durable, strong, or mobile in there.
Blood does give you the ability 'contagion/contaminate' and the "hunted by vampires" trait. So, valueless as your core is, you still get hunted for your bits.

Spoiler (click to show/hide)
Point values fixed, character sheet should be ready now
chain isn't a material, but a tool constructed of a material.

shell, silk, and chert are value 1 as are badger, mole, armadillo, and fox, apparently. garnierite and milk quartz are 2, bone opal is value 10, creeping eye has pet value of 50.
total of ... 71 value (plus whatever material you replace your chain arms with).

stats. chert gives the same durability as superdino's stone torso. Hmm double it because I said torso would provide extra durability, so 4. I'll have Dino double his as well. garnierite also gives 1 durability. Creeping eye grants night vision, but -1 to concealment. It also grants the ability to generate energy from Evil at a higher rate than normal. For example, zombie flesh would give better return for you than for other players. Milk quartz and bone opal each grant 1 energy, and cave spider silk grants +1 dex. all other stats are currently at 1, pending your arm values.

Spoiler (click to show/hide)
values: raccoon, horse, dog, and clay 1, lead and green glass 2 each, bronze 5. remarkably, pitcheblende also has mat value of 1. Strange. so your total value is ... 19. Very low.
stats: pitcehblende gives durability of 3 each, as does lead. Pitcheblende gives the trait Heavy, and unfortunately, since these are your legs, your mobility is 0. horse meat gives strength of 1 each. Pitcheblende gives +1 energy each. unfortunately, lead gives -1 energy. green glass eyes give telescopic vision.

I feel like I finished writing your stuff up quickly. I wonder if I overlooked something. please let me know if you think I did.

((Ugh. I had a feeling wood wasn’t going to turn out great))
feel free to change to a different material, but don't worry too much, it's a fine material. I might make some adjustments as we go.
((Eh, I’ll make it work somehow. For the arms you said each so does that mean an individual gorilla arm provides the stats you listed?))

Spoiler (click to show/hide)
You should have 4 durability instead of what I said earlier, because the torso gives double durability. Also, yes, each individual arm provides the stat I mentioned.
Title: Re: Homunculi
Post by: Egan_BW on September 01, 2020, 05:45:25 pm
Having four legs and a tail should probably provide some mobility advantages.
Can use Bluejay brain for the core.
Title: Re: Homunculi
Post by: Naturegirl1999 on September 01, 2020, 06:01:58 pm
Check it now, I changed the arms, one is kenaf fiber and one is jute fiber
Title: Re: Homunculi
Post by: SuperDino85 on September 02, 2020, 01:10:07 am
Oh... I didn’t see anything related to durability listed on the character sheet template, so if it’s alright with you I will add that to mine.

Here it is
Spoiler (click to show/hide)
Title: Re: Homunculi
Post by: King Zultan on September 02, 2020, 04:30:45 am
Can I swap the pitchblende for granite since mobility is important.
Title: Re: Homunculi
Post by: Ozarck on September 02, 2020, 05:52:45 am
If your stone is magma safe, please mark that on your sheets. that's a valuable stat, assuming you ever interact with such things.

Having four legs and a tail should probably provide some mobility advantages.
Can use Bluejay brain for the core.
I did say tails gave mobility bonuses. add one for that, and one for having four lower legs. As for the Core, that change is fine and adds one to your value and brings the modification costs back to normal. You don't have to make that change, but value 0 is probably gonna give you a hard time. Total value looks to be 40, if my previous values are right.

Check it now, I changed the arms, one is kenaf fiber and one is jute fiber
making me scroll back before my post and hunt for changes? grumbly GM noises. Yes, Add Resistant to Heat:Chert as a trait. Jute and Kenaf are each value 2, and go ahead and add 1 dex for each of them.

Oh... I didn’t see anything related to durability listed on the character sheet template, so if it’s alright with you I will add that to mine.

Here it is
Spoiler (click to show/hide)
yep, looks fine. I accidentally left durability off the character sheet but it's on there now. go ahead and eliminate the energy cost for planting yourself, and add 1 durability from each leg (so 2 total).

Can I swap the pitchblende for granite since mobility is important.
you can. You could also swap leg material and arm material. horse meat will give decent mobility, while pitcheblende will give damage bonuses, though it would still negate some of the mobility from the horsemeat legs. granite looks to be a common stone, so value 1, durability 2 per leg if you go that route. Mobility would be 1 total. But, like with SuperDino, using your horsemeat arms will give you brief mobility boosts.
Title: Re: Homunculi
Post by: Naturegirl1999 on September 02, 2020, 07:09:22 am
Spoiler (click to show/hide)
Character sheet should be done now
Title: Re: Homunculi
Post by: SuperDino85 on September 02, 2020, 08:14:21 am
Spoiler (click to show/hide)

There. The suggested changes were made
Title: Re: Homunculi
Post by: NAV on September 02, 2020, 01:46:53 pm
Spoiler (click to show/hide)
Title: Re: Homunculi
Post by: Ozarck on September 02, 2020, 03:57:33 pm
Fire is not a material in DF. You cannot have parts made of it.
Title: Re: Homunculi
Post by: Egan_BW on September 02, 2020, 04:00:05 pm
FB can be made out of it, though.
Title: Re: Homunculi
Post by: NAV on September 02, 2020, 04:06:51 pm
Fine then. I change my core to Valley Herb!

Unless Fire is reconsidered due to the precedent that Forgotten Beasts set.

Spoiler (click to show/hide)
Title: Re: Homunculi
Post by: Naturegirl1999 on September 02, 2020, 05:17:29 pm
We’re not FB
Title: Re: Homunculi
Post by: NAV on September 02, 2020, 05:27:21 pm
Not yet...
Title: Re: Homunculi
Post by: King Zultan on September 03, 2020, 06:42:03 am
I think I've got everything right, not sure what my mobility score is since I kept the pitchblende and swapped it to the arms, also not sure what to put for dexterity.

Spoiler (click to show/hide)
Title: Re: Homunculi
Post by: Ozarck on September 03, 2020, 02:56:03 pm
I knew i should have insisted the earholes and mouthhole started as the same as the head and carried no value except as attachment points. probably should have limited value to the core as well, all for simplicity's sake. eh shrug

Spoiler (click to show/hide)
Character sheet should be done now
Spoiler (click to show/hide)

There. The suggested changes were made
These should be fine

I think I've got everything right, not sure what my mobility score is since I kept the pitchblende and swapped it to the arms, also not sure what to put for dexterity.

Spoiler (click to show/hide)
Mobility will be ... call it 2. Dex is 0, so you lack the coordination to open doorknobs or latches, tie ropes, send emojis, etc. Add Heat Resistant: Pitcheblende since that material is magma safe. And yuo're all set.

FB can be made out of it, though.
FBs are weird. for now I'm still saying no though. Mostly because chargen is already stupid complicated

Fine then. I change my core to Valley Herb!

Unless Fire is reconsidered due to the precedent that Forgotten Beasts set.

Spoiler (click to show/hide)
Valley Herb value is 5. I thought it would add a special property because it is used to make golden salve, but I looked and ... "golden salve has no use."
dragon is 15, porcelain is 10, claro opal is 15, native aluminum is 40, all the rest of the animals are 1 each. Total value is 92. You will be hunted. be glad I am only adding values instead of multiplying by them.
stats:giant raccoon heart gives you strength 3 you get +2 energy, one each from the opal and aluminum rock.
all other stats are 1. I can't think of any specials for these parts either, though I could think of some if they were rearranged a bit. eh.



alright, that's enough of that for now. we can work out other details on the fly.
You all awaken together, arranged in a circle, sitting back to back around a single, brilliantly white gemstone. the glow of the gemstone fades slowly, revealing your surroundings as your eyes adjust to existence. you are in a dusty room, sitting on a wooden table inscribed with symbols that you have no knowledge about. two of you can see, from your position, the head of an old humanoid laying on the table inches away, it's long white hair falling onto the wood and spreading out like a puddle of adamantine strands. The being's wizened hands lay, palms down, to either side. As your awareness slowly comes into focus, it seems as if the being ages, or decays, before your eyes, slowly withering. perhaps this is just a trick of yoru newly formed eyes. One of you sees, not the old being, but in the other direction, the dim light of a cloudless night through a doorway left wide open.  little else is evident in the room, but a shelf containing a few mystery objects, well out of reach of your stubby little arms, and a crude straw bed in a corner. this is all you have time to take in before the glow of the gem behind you fades completely, and the gem suddenly shatters. The five of you fall backward, colliding with each other in a pile, thudding, clunking, and clanging as your parts meet unexpectedly.

the light from the gem gone, you are illuminated solely by the night, and by a dull, flickering, orange glow from somewhere behind the old being's body.
Title: Re: Homunculi
Post by: Naturegirl1999 on September 03, 2020, 03:36:05 pm
Head towards the orange glow
Spoiler (click to show/hide)
Title: Re: Homunculi
Post by: Egan_BW on September 03, 2020, 04:39:12 pm
Kwee Kwee.
It vibrates slightly, making a sound not entirely dissimilar to purring not out of any desire to create sound, but simply because it feels nice.
Then it bolts off.

Run! Jump! Outside! Meat! Kill! Kill the meat with the blood and then SHOVE IT INTO FACEHOLE.

Spoiler (click to show/hide)
Title: Re: Homunculi
Post by: SuperDino85 on September 03, 2020, 08:32:58 pm
Spoiler (click to show/hide)

Walk over to the shelf and take a look at the stuff on it.
Title: Re: Homunculi
Post by: King Zultan on September 04, 2020, 05:13:05 am
Go see what the orange glow is about.
Spoiler (click to show/hide)
Title: Re: Homunculi
Post by: NAV on September 04, 2020, 09:56:26 am
Try to wake up the wizened old humanoid.
Spoiler (click to show/hide)
Title: Re: Homunculi
Post by: Ozarck on September 04, 2020, 02:58:30 pm
Head towards the orange glow
Spoiler (click to show/hide)
Go see what the orange glow is about.
Spoiler (click to show/hide)
you two wobble over to the edge of the table beside the old figure and peer around. On the floor near his chair is an overturned candle, several sheafs of paper, and some other stuff. The candle is melted out into a puddle, and the papers are burning, as is the floor. flames lick at the back wall of the room. Black smoke begins to boil up from the fire.  The fire is spreading outward from the candle toward the table as well.

Kwee Kwee.
It vibrates slightly, making a sound not entirely dissimilar to purring not out of any desire to create sound, but simply because it feels nice.
Then it bolts off.

Run! Jump! Outside! Meat! Kill! Kill the meat with the blood and then SHOVE IT INTO FACEHOLE.

Spoiler (click to show/hide)
(1) You run straight off the front edge of the table and fall to the floor, destroying your front left leg completely. Your mobility is now 2.

Spoiler (click to show/hide)

Walk over to the shelf and take a look at the stuff on it.
(1) You waddle over to the edge of the table and peer up at teh shelf. You overbalance and fall to the floor with a thud. You get up, dust yourself off, and stare up at the shelf from below. You see mostly dust and cobwebs.

Try to wake up the wizened old humanoid.
Spoiler (click to show/hide)
You stump over and pat the old head gently. (HIDDEN) You fail to wake the wizened creature. A lock of silvered hair comes off it's hea,wrapped loosely around your upper limb.
Title: Re: Homunculi
Post by: SuperDino85 on September 04, 2020, 04:17:46 pm
Spoiler (click to show/hide)

Climb to where I can reach the cobwebs, if necessary, and collect about as much as I can find
Title: Re: Homunculi
Post by: NAV on September 04, 2020, 09:02:57 pm
Wrap the lock of hair safely around my antler-head for safe keeping.

Look for ways off this table. Could try climbing down a table leg, or maybe climbing down the sleeping old man. Consider options.


Spoiler (click to show/hide)
Title: Re: Homunculi
Post by: King Zultan on September 05, 2020, 04:41:32 am
Figure out how to climb down from the table.
Spoiler (click to show/hide)
Title: Re: Homunculi
Post by: Naturegirl1999 on September 05, 2020, 07:52:54 pm
Get to the old man, and climb down his body to get off the table, if this succeeds, look for an exit to the room
Title: Re: Homunculi
Post by: Egan_BW on September 05, 2020, 10:23:21 pm
Regrow it.
Title: Re: Homunculi Did I mention the house is on fire?
Post by: Ozarck on September 05, 2020, 11:49:22 pm
Spoiler (click to show/hide)

Climb to where I can reach the cobwebs, if necessary, and collect about as much as I can find
This is a very difficult task, as the shelf is high up on the wall from your perspective, and the wall is vertical. (6) Well, as luck would have it, the building is a bit of a rundown shack, and the wood slats of the wall are gapped a bit and coming loose, so you find some handholds and stuff and collect cobwebs. And now you are quite high as the fire in the room spreads rapidly around you.

Wrap the lock of hair safely around my antler-head for safe keeping.

Look for ways off this table. Could try climbing down a table leg, or maybe climbing down the sleeping old man. Consider options.


Spoiler (click to show/hide)
(4) you manage to make a loop and get the hair around your head. it stays on it's own, for now, but it's inevitably gonna come unwound. Probably at the end of the next turn or the one after that. As for options, you've about exhausted them with that list. also available is the option Dino and Egan took - falling straight off the table. You've seen their results though - one okay, one not so okay. As for staying up here and thinking about it, well, that seems like it might be a bad idea,what with the house burning down and all.

Figure out how to climb down from the table.
Spoiler (click to show/hide)
(4) you figure you can just fall of the edge and be fine. You figure any other course you attempt will end with you falling off the table anyway.

Get to the old man, and climb down his body to get off the table, if this succeeds, look for an exit to the room
(HIDDEN) You climb onto the old being's arm at the elbow, then up to their shoulder. You try to cling to the creature's vestment and slide down, but the vestment suddenly sags, and you drop quickly with it, jerking to a halt halfway down before your grip fails and you tumble the rest of the way. a fine white ash falls arond and on you as you layon the floor, completely coating you. You have a temporary stat of [ASH covered].

Regrow it.
(6) you eat your own limb and regrow it perfectly, consuming 3 energy in the process.
Title: Re: Homunculi
Post by: Egan_BW on September 05, 2020, 11:53:57 pm
Exit pursued by a bear before the fucking rocks fall and everyone fucking dies again.

Spoiler (click to show/hide)
Title: Re: Homunculi: of falls and fire
Post by: Naturegirl1999 on September 06, 2020, 12:15:21 am
Look for and go through an exit to get out of the house
Spoiler (click to show/hide)
Title: Re: Homunculi: of falls and fire
Post by: King Zultan on September 06, 2020, 05:47:24 am
Go for broke and jump off the table.
Spoiler (click to show/hide)
Title: Re: Homunculi: of falls and fire
Post by: NAV on September 06, 2020, 09:41:48 am
Follow Zultan and scramble down the old man off the table.

Spoiler (click to show/hide)
Title: Re: Homunculi: of falls and fire
Post by: SuperDino85 on September 06, 2020, 01:55:07 pm
Spoiler (click to show/hide)

Climb back down and search for an escape rout I can take with out getting burned too badly. If none are available, use my arms to help escape the building as fast as possible
Title: Re: Homunculi
Post by: Ozarck on September 06, 2020, 05:15:33 pm
Exit pursued by a bear before the fucking rocks fall and everyone fucking dies again.

Spoiler (click to show/hide)
You okay? Sound a little irritable here. Anyway, you escape the house easily, as there are no other obstacles between you and the cool night air. You dash out into tall grass on a gentle slope descending into some rolling hills. you see a stream some way down the hill. To the left is a wooded area, and to the right is more hills. you hear the movement of animals nearby, the sound muted compared to the crackling of the fire.

Look for and go through an exit to get out of the house
Spoiler (click to show/hide)
There is a door. Door is open. you follow Egan out and see and hear the same as him. night vision is obscured at the moment due to the light from the fire, but your eyes will adjust if you don't stare at the flames.

Go for broke and jump off the table.
Spoiler (click to show/hide)
You drop with a thunk to the floor, (4) landing on your feet and tumbling forward onto your arms. you sit up and look around. Yep, shits on fire, yo. door's still open, and the smoke is starting to roil out at the top of the door frame.

Follow Zultan and scramble down the old man off the table.

Spoiler (click to show/hide)
(hidden) you clutch to the robe the old being was wearing and immediately plummet to the floor, slowed only by the robe catching on the table before tearing apart. You look up at the tatters of the robe, hanging loosely off the table, a thick ash wafting down from them. You've also gained the temporary stat [ASH covered] You are getting uncomfortably hot.

Spoiler (click to show/hide)

Climb back down and search for an escape rout I can take with out getting burned too badly. If none are available, use my arms to help escape the building as fast as possible
(2) you fall fro the shelf due to a missed foothold. (4) you manage not to take damage though, and scamper out of the building. You see what Egan and naturegirl see outside.
Title: Re: Homunculi
Post by: Egan_BW on September 06, 2020, 05:35:24 pm
Well I can't hear any of that. Look for animals though. If I see one immediately rush it down and infect it.

Spoiler (click to show/hide)
Title: Re: Homunculi: of falls and fire
Post by: SuperDino85 on September 06, 2020, 06:54:12 pm
Spoiler (click to show/hide)

Travel into the wooded area and explore it a bit
Title: Re: Homunculi: of falls and fire
Post by: NAV on September 06, 2020, 09:39:05 pm
Sprint out of the building as fast as my little leather and opal legs can take me.

Spoiler (click to show/hide)
Title: Re: Homunculi: of falls and fire
Post by: Naturegirl1999 on September 06, 2020, 11:52:42 pm
Spoiler (click to show/hide)
Get away from the burning building then start eating the tall grass
Title: Re: Homunculi: of falls and fire
Post by: King Zultan on September 07, 2020, 12:31:56 pm
Run from the burning building as fast as possible.
Spoiler (click to show/hide)
Title: Re: Homunculi
Post by: Ozarck on September 11, 2020, 07:47:25 pm
Bottom of the turn has a situation update. read it.

Well I can't hear any of that. Look for animals though. If I see one immediately rush it down and infect it.

Spoiler (click to show/hide)
(2) forgot you got no ears. Well anyway, you don't see any animals. Except maybe your fellow homonculi, if they even qualify as animals.

Spoiler (click to show/hide)

Travel into the wooded area and explore it a bit
(2) you wander around in the woods for a bit, seeing dead leaves, trees, dirt. It is darker here under the trees at night and before you go ten yards you are stumbling and bumping into things more than actually exploring.

Sprint out of the building as fast as my little leather and opal legs can take me.

Spoiler (click to show/hide)
(4) you make it out before the fire surrounds you. It's much less hot and infernoey out here.

Spoiler (click to show/hide)
Get away from the burning building then start eating the tall grass
You eat tall grass for a bit. You are feeling full. You are already at max energy so this doesn't add energy at the moment.

Run from the burning building as fast as possible.
Spoiler (click to show/hide)
Out you go, in a hurry.



everyone is out of the building, which burns for a while before collapsing with an intense noise. Luckily, the fire doesn't spread beyond the building.

The fire burns out surprisingly quickly, though it still takes most of the night. by the time the ruin is mostly ember and smoke, dawn is approaching. the lot of you spend the night chasing animals you can't find, or getting lost in the woods, or eating the landscape, or generally just experiencing life. Someone looks up and sees stars, which is neat. You find no animals nearby, for some mysterious and totally not painfully hot obvious reason, which might have stopped being reason for things to stay away from this area once it died down.

Everyone lose one energy for the events of the night.
Title: Re: Homunculi: of falls and fire
Post by: SuperDino85 on September 11, 2020, 09:28:55 pm
Spoiler (click to show/hide)

Alright, guess I’ll save the woods for daytime. Exit the woods and head towards the hills and explore, eating some grass on the way
Title: Re: Homunculi: of falls and fire
Post by: King Zultan on September 12, 2020, 03:01:06 am
Eat some of the grass then look around and see what all kind of things I can find.
Spoiler (click to show/hide)
Title: Re: Homunculi
Post by: Egan_BW on September 12, 2020, 03:06:24 am
Affectionately headbutt the one with the chert torso. Hide in some grass where I can watch the other homunculi and watch them to see if any make reactions which indicate there being animals. If animals are seen, pounce on them and try to infect them so they can't run away.

Spoiler (click to show/hide)
Title: Re: Homunculi: of falls and fire
Post by: NAV on September 12, 2020, 10:06:49 am
Stick with the group. Nibble on grass to recover 1 energy. Look for more interesting things.

Spoiler (click to show/hide)
Title: Re: Homunculi: of falls and fire
Post by: Naturegirl1999 on September 12, 2020, 01:37:50 pm
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Try to dodge the one trying to headbutt me
((what are my starting values for energy? Are they 5/5?))
Title: Re: Homunculi: of falls and fire
Post by: Egan_BW on September 12, 2020, 01:50:43 pm
Affectionately.
Title: Re: Homunculi: of falls and fire
Post by: Ozarck on September 15, 2020, 02:51:53 am
Spoiler (click to show/hide)

Alright, guess I’ll save the woods for daytime. Exit the woods and head towards the hills and explore, eating some grass on the way
(1) you eat some grass. You promptly vomit it back up and sit down, dizzy.

Eat some of the grass then look around and see what all kind of things I can find.
Spoiler (click to show/hide)
(3) you also eat some grass. it doesn't recharge you, but it doesn't make you sick. (4) you find a berry bush. You catch sight of some kea in the air above. You see some chalk stone jutting out of the dirt five tiles away. You see some conifer trees nearby. You hear some rustling in the grass - some kind of small creature moving about. You look, but don't actually see whatever it is.

Affectionately headbutt the one with the chert torso. Hide in some grass where I can watch the other homunculi and watch them to see if any make reactions which indicate there being animals. If animals are seen, pounce on them and try to infect them so they can't run away.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Try to dodge the one trying to headbutt me
((what are my starting values for energy? Are they 5/5?))
I believe your energy values were 5/5 until the end of the night, yes. so you should be at 4/5 now.
(2) v (5) a comical dance occurs as Egan's creature pounces on naturegirl's who pushes him away, swiveling her head back to keep out of reach of his enthsiastic attempt at a greeting. Eventually he gets distracted and ducks into soem grass to watch the others. (4) one spends a few moments, eyes tilted upward, tracking something in the air. You look up to spot several kea up there, out of reach of your bloodlegs, for now. For now ...

Stick with the group. Nibble on grass to recover 1 energy. Look for more interesting things.

Spoiler (click to show/hide)
Let's see ... (1) Apparently everyone in the group is allergic to grass. You find this reaction surprising, what with your core and all, but the grass just does not want to stay in your torso long enough to be converted to energy.


Prepare for the encounter scene!

(1) a noise draws everyone's attention - even Egan's guy because he is watching the others, and everyone else turnign to look uphill and expressing confusion andthe early stages of alarm is enough to get his eye holes pointed in the right direction.

Bearing down on the lot of you from uphill  is a herd of boars, in stampede mode. There are 9 of them Plus four more that you don't see, because they are behind the others or are smaller.
They're moving pretty fast and are bigger than you, and are coming from uphill, so take those issues into consideration when deciding to doooooooooooodge on how you want to respond to this particular event.
Title: Re: Homunculi: of falls and fire
Post by: Egan_BW on September 15, 2020, 03:02:06 am
Take cover in the ruins of the building. As the last boar passes, try to make a sound to attract its attention and draw it away from the rest.

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Title: Re: Homunculi: barf and boars
Post by: King Zultan on September 15, 2020, 05:30:45 am
Run for the trees and try to hide behind them.
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Title: Re: Homunculi: of falls and fire
Post by: NAV on September 15, 2020, 06:15:44 am
Run away as fast as my not very fast legs can take me. Get ready to use my lock of silver hair to somehow tangle up the legs of a boar if one decides to chase me.

Spoiler (click to show/hide)
Title: Re: Homunculi: barf and boars
Post by: SuperDino85 on September 15, 2020, 08:05:41 am
Hide behind a rock, or tree, or whatever kind of cover is closest, and catch one of the boars by the tail as they pass

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Title: Re: Homunculi: barf and boars
Post by: spazyak on September 26, 2020, 05:22:43 pm
Ptw
Title: Re: Homunculi: of falls and fire
Post by: Ozarck on September 27, 2020, 04:53:53 pm
Take cover in the ruins of the building. As the last boar passes, try to make a sound to attract its attention and draw it away from the rest.

Spoiler (click to show/hide)
(1) You fail to make it to cover in time and get bowled over by the boars as they are trampling through the meadow. (3) you survive, but the trampling takes a toll, crushing your (1d10 for body part: 1) head.Your eye and mouthhole are nonfunctional while your head is smushed.

Run for the trees and try to hide behind them.
Spoiler (click to show/hide)
(2) you likewise fail to make it to the trees and are trampled by boars. (5) You get up and dust yourself off. You've tumbled a couple dozen yards downhill from the others. You spot a rabbit dashing into a hole, and a small pool of water - a wide puddle in a small, lazy stream, another dozen yards away.

Run away as fast as my not very fast legs can take me. Get ready to use my lock of silver hair to somehow tangle up the legs of a boar if one decides to chase me.

Spoiler (click to show/hide)
(3) you run away. The edge of the little herd catches you a glancing blow, sending you tumbling. (3) You are bruised, but functional. lose one energy and remove your ash covered tag.

Hide behind a rock, or tree, or whatever kind of cover is closest, and catch one of the boars by the tail as they pass

Spoiler (click to show/hide)
(5) You get into cover and ready to grab one of the boars. (6) You grab a boar by the tail as it passes. You are whipped off your feet and carried along with the wild herd as they run downhill, through a stream, and toward the woods below.

naturegirl's character (6) stands perfectly still and is completely avoided by the herd. She also loses her ash covered trait.
Title: Re: Homunculi: barf and boars
Post by: SuperDino85 on September 27, 2020, 05:57:07 pm
Spoiler (click to show/hide)

Try to plant my feet into the ground and yank the boar off its feet
Title: Re: Homunculi: barf and boars
Post by: King Zultan on September 28, 2020, 02:46:23 am
Crawl into the hole after the rabbit and try to catch and eat it.
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Title: Re: Homunculi: of falls and fire
Post by: NAV on September 30, 2020, 02:19:22 pm
That was fun. Roll around a bit in the grass. Try to absorb some grass onto my body as an outer layer of grass. Maybe it will let me photosynthesize energy?

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Title: Re: Homunculi: barf and boars
Post by: Egan_BW on September 30, 2020, 05:09:48 pm
Regenerate head, then. Won't survive without that.

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Title: Re: Homunculi: barf and boars
Post by: SuperDino85 on November 10, 2020, 07:11:42 pm
Ptw
Title: Re: Homunculi: barf and boars
Post by: Naturegirl1999 on November 15, 2020, 01:20:22 am
((How I’m still alive I’m not sure, how has it only been two turns?))
Spoiler (click to show/hide)
Also try absorbing the grass to gain photosynthesis failing that, eat the grass