Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: RoseHeart on September 13, 2020, 06:27:54 pm

Title: Tribe
Post by: RoseHeart on September 13, 2020, 06:27:54 pm
When you join you will get a random role in the tribe. Each game day you can perform skills or abilities related to your role, or trade food and tools with other tribe members, or discuss group strategies.

It is now Spring, the goal is simply to survive next Winter.
Title: Re: Tribe
Post by: A_Curious_Cat on September 13, 2020, 06:45:27 pm
Where do I sign?
Title: Re: Tribe
Post by: Glass on September 13, 2020, 06:48:22 pm
I feel like we've tried something like this before?
Whatever, seems interesting.
Title: Re: Tribe
Post by: MonkeyMarkMario on September 13, 2020, 10:46:23 pm
You're right Glass we have, maybe this one will last longer.
Sign me up.
Title: Re: Tribe
Post by: a1s on September 14, 2020, 03:05:17 am
in
Title: Re: Tribe
Post by: RoseHeart on September 15, 2020, 04:00:08 am
A_Curious_Cat is the Gatherer

Glass is the Cook

MonkeyMarkMario is the Elder

a1s is the Hunter

0 Turns Survived
15 Turns Until End of Winter
It is New Spring


It was a light winter, but all personal and communal food stashes are totally depleted. However there was time to train and improve skills.

The Elder can now choose one person each turn to advise. The recipient will use the best of two rolls when using a skill. Elder can give bad advise with the opposite effect. (PM to do this)

The Cook can now spend a turn to do one of the following:
-turn any number of fruit or meat into dried food. Dried food does not spoil.
-turn any combination of fruit or meat into 1/4th that many hot food. Hot food goes bad next turn. Hot food adds a bonus to any roll next turn.
-poison food, 1/3rd chance of death on consumption. (PM to do this)

The Hunter can now try to kill the following:
-small game, low meat but high chance of success
-big game, high meat but high chance of injury and low chance of success
-other tribesman, always works, gives high meat that may be poisonous

Now that winter is over The Gatherer can go fruit picking again, which is fairly safe for getting a medium amount of fruit. The Gatherer can now invite others to come when picking fruit. Each additional person reduced The Gatherer's roll by 1. They each have a 1/2 chance of finding 1 fruit.


Throughout the year you will face unexpected obstacles and challenges, and not all of them may be from beyond the firepit. As you overcome your trials, your skills will grow. You can perform one skill per turn. Do not PM each other/discuss this game outside of this thread. For this first turn you have 48 hours to discuss what to do.

A majority of players can decide to kill another. To do this post their role in bold red. There must still be a majority at the end of the allotted time or it doesn't happen.


Choose your action.
Title: Re: Tribe
Post by: a1s on September 15, 2020, 04:25:36 am
I have several questions:
How much food do tribe members eat per turn?

Now that winter is over The Gatherer can go fruit picking again, which is fairly safe for getting a medium amount of fruit. The Gatherer can now invite others to come when picking fruit. Each additional person reduced The Gatherer's roll by 1. They each have a 1/2 chance of finding 1 fruit.
Is 1 fruit a "medium amount"? That sounds pretty scarce.
Is reducing a roll good or bad and by how much?
Title: Re: Tribe
Post by: A_Curious_Cat on September 15, 2020, 08:01:36 am
I have several questions:
How much food do tribe members eat per turn?

Now that winter is over The Gatherer can go fruit picking again, which is fairly safe for getting a medium amount of fruit. The Gatherer can now invite others to come when picking fruit. Each additional person reduced The Gatherer's roll by 1. They each have a 1/2 chance of finding 1 fruit.
Is 1 fruit a "medium amount"? That sounds pretty scarce.
Is reducing a roll good or bad and by how much?

Yes.  Inquiring minds want to know.

Also, are you saying that,  no matter how many people I bring along, we'll only ever find one fruit between all of us and that our chances of finding fruit go down as more people are added to the group?





Also, do you want me to just pick fruit off of low hanging branches?  Should I gather fallen fruit from the ground?  Should I pull tubers?  Any possibility I might get a stepladder?  What about Gay Langurs?
Title: Re: Tribe
Post by: Glass on September 15, 2020, 08:23:57 am
What is the size of the die that we're using?
Title: Re: Tribe
Post by: MonkeyMarkMario on September 15, 2020, 09:16:39 am
How much food do we currently have?

Which gives more food hunting or gathering?

Do we only have to worry about food?

Are we the only tribe members or do we represent groups?
Title: Re: Tribe
Post by: Glass on September 15, 2020, 09:21:35 am
How much food do we currently have?
In terms of food, we have no food.

It was a light winter, but all personal and communal food stashes are totally depleted.

Which gives more food hunting or gathering?
My understanding is that hunting gives more food but is riskier, while gathering gives less but can be done by a bunch of people.
Title: Re: Tribe
Post by: RoseHeart on September 15, 2020, 10:48:56 am
Anything left vague is on purpose. You all joined an experimental game with barely two sentences of explanation.

But that said, I'm thinking I'll use D6. Consider this first turn the tutorial, failures will be more educational than punishing.
Title: Re: Tribe
Post by: Glass on September 15, 2020, 10:53:01 am
It sounds to me that if Cat and I go gathering together, they'd have a 1/3 chance of getting a food and I'd have a 1/2 chance of getting a food.

I suggest that we do that, because I can't do anything if we lack food. I also think a1s should hunt big game and get MMM's advice.
Title: Re: Tribe
Post by: a1s on September 15, 2020, 01:42:40 pm
I support the above plan.
Title: Re: Tribe
Post by: A_Curious_Cat on September 15, 2020, 03:20:31 pm
I don't see any reason not to go with Glass's plan.
Title: Re: Tribe
Post by: MonkeyMarkMario on September 15, 2020, 08:12:56 pm
The wise elder supports this young-in's(Glass') plan.
Title: Re: Tribe
Post by: Maxinum McDreich on September 15, 2020, 08:37:03 pm
PTW/waitlist. (wonder when you all decide on a name for this tribe :P)
Title: Re: Tribe
Post by: Screech9791 on September 16, 2020, 08:50:42 am
throw me in at mach 19
Title: Re: Tribe
Post by: RoseHeart on September 16, 2020, 10:48:26 am
Are we the only tribe members or do we represent groups?

Let's say no for simplicity sake(rather than realism).
Title: Re: Tribe
Post by: Glass on September 16, 2020, 10:49:45 am
Are we the only tribe members or do we represent groups?

Let's say no for simplicity sake(rather than realism).
No to what?
Title: Re: Tribe
Post by: RoseHeart on September 16, 2020, 10:55:12 am
You do not represent groups. I'll include Max and 0rca for next turn.

Sign ups are now officially closed.
Title: Re: Tribe
Post by: a1s on September 18, 2020, 05:01:06 am
48 hours are up and we have a plan. Do you need each of us to type out our actions explicitly?

try and kill big game.
Title: Re: Tribe
Post by: A_Curious_Cat on September 18, 2020, 05:24:42 am
Gather fruit with Glass.

48 hours are up and we have a plan. Do you need each of us to type out our actions explicitly?

try and kill big game.

Don't forget to get MMM's advice.
Title: Re: Tribe
Post by: Glass on September 18, 2020, 09:59:20 am
Gather fruit with Glass.
Gather fruit with ACC.
Title: Re: Tribe
Post by: MonkeyMarkMario on September 19, 2020, 12:12:42 am
try and kill big game.
Give a1s advice.
Title: Re: Tribe
Post by: A_Curious_Cat on September 19, 2020, 12:18:26 am
I'm confused.  Are we supposed to mark our actions in red, or are we supposed to mark them in bold?  Or is it both?
Title: Re: Tribe
Post by: Glass on September 19, 2020, 12:22:16 am
A majority of players can decide to kill another. To do this post their role in bold red. There must still be a majority at the end of the allotted time or it doesn't happen.


Choose your action.
Here's all we're told.
I'd prefer to use bold for normal actions so nobody gets confused.
Title: Re: Tribe
Post by: RoseHeart on September 19, 2020, 12:48:54 am
You guys are fine, I'm just slow.
Title: Re: Tribe
Post by: A_Curious_Cat on September 19, 2020, 01:53:45 am
Edited my action to remove the red.
Title: Re: Tribe
Post by: RoseHeart on September 19, 2020, 04:15:54 pm
Some heads up for you. The next update will be made in about 12 hours, and will feature two components you must complete. Delegating food resources, and making your next actions.

We'll see if it is too much to handle, and adjust accordingly.
Title: Re: Tribe
Post by: RoseHeart on September 20, 2020, 04:08:03 am
Maxinum McDreich is the Adept

0cra_tr0per is the Crafter

1 Turn Survived
14 Turns Until End of Winter
It is Early SpringEnd of

The Eye of Wrath peers down upon the breadth of a golden valley. The air is cold and crisp, but already the snow is quickly melting, like tears of relief. The once standing skeletons of wood now begin to take on a verdant bloom. The Tribe is gathering outside the cave after making plans for a couple of excursions: The Cook and Gatherer take trips picking fruit, and each day the Elder advises the Hunter before waiting alone for the others to return. [6]-1 (T) The Gatherer guides the Cook down a trail that has some fruit trees that bare fairly early. On their trips they often do not see any that are ripe, but in total the Gatherer manages to spot and collect three. While the others are away The Elder often sleeps at the mouth of the cave, occasionally scaring away a rodent, or casting a curious glance at a suspicious sound before nodding off. [5] [1] The Hunter spots a large grazer at the base of a cliff. They then pick up a large rock but nearly stumble doing so, causing small pebbles to cascade down the ridge. As the animal looks up, its' last sight is of a dark shape growing to engulf its' view. Crunch. The Elder has their first coughing fit. The gauntlet of tribal life is catching up with their body. What made a twig snap? The Elder sees two figures stumble into view, it's the youth and the tool maker from the sister tribe! The Elder takes a quick look at them: it seems they are a bit scuffed up. The Elder pops the Crafter's shoulder back into place, and then applies some chewed leaves to their wounds which give a tingling sensation. It seems they had a fall during a flight from a Saber Cat. The beast attack has sadly, decimated the other tribe. The Crafter will be a valuable addition, as will the Adept when trained. The Crafter clenches their fist repeatedly and winds their arm in relief. The Adept is already sleeping soundly as the Cook and Gatherer get back from their most recent outing. The Elder sits alone quietly. The former Elder would often make sacrifices of excess food to appease the ancestors and pray for their favor. Upon replacing them, the new Elder had not carried on this tradition, perhaps seeing it as more wasteful than spiritual. But, the fall of the sister tribe is definitely an occasion of great significance. The former Elder would see such a thing as sign the ancestors might be angry. The Elder studies the ceremonial mask in their wrinkled hands. The Hunter returns with a large carcass. It seems everyone is here. Tonight we feast...

The Adept can copy any other role except Elder. They must apprentice them 5 times while the tutor uses role related skills. The tutor receives a penalty of 1 to their rolls.
-When an Adept completes their training they gain the ability to permanently switch to this role at a time of their choosing. An Adept can learn multiple roles, but only becomes one.
-When an Adept completes their training the tutor gains the ability to permanently switch to an Elder at a time of their choosing.
-There can only be 1 of any role at one time.
-If the desired tutor is not willing to teach, the Adept can choose to observe, which still causes a penalty to the unwilling tutor's rolls, and may or may not earn experience.
-Being so young, when hurt minor injuries become major injuries and major injuries are deadly.

The Crafter can research and craft tools for the various roles, which may grant them new or improved skills. Can repair said tools. Technology:
-Walking Stick: Remove excess twigs from a branch to be used to aid elderly or injured with walking. Required a rock shard to craft.
-Rock Shard: Smash two rocks together to make rock shards. Sharp rock fragments for cutting and chopping.
-Woven Basket: Weave strips of bark to create a basket for fruit foraging. Requires a rock shard to craft.
Frail, Tough, Reliable
The Gatherer's roll chart revealed.

The Hunter's roll charts revealed.

The Elder is now more frail. When hurt, minor injuries become major injuries, and major injuries are deadly. A limp prevents joining others in away activities.

The Elder can now mend everyone's minor wounds, and does so automatically. (PM to prevent someone from receiving this)

The Elder can now perform ceremonies by wearing the mask and sacrificing food, which is left by a sacred rock formation nearby for animals to consume. The ceremony entails speaking respectfully and reverently to the ancestors, and making a prayer for the tribe.


Spoiler: Roles (click to show/hide)


The Eye of Terror stares with solemn fixation through the ghostly still trees, the warm light of the fire makes their shadows dance as it crackles. All six members gather together. Some with bowed heads in uneasy anticipation, others seemingly enlarged with self satisfaction. There is plenty of food, but will everyone get to eat?

Eat or Go Hungry. Choose what food items to consume now from your private or the communal stash(you can trade first), or eat nothing. You each have one / of hunger. When you get ////, you die. One food item removes one /. Uncooked meat and undried fruit will go bad at the end of the turn. Then choose your next action.

/ Gatherer: 3 Fruit
/ Cook:
/ Elder: Ceremonial Mask
/ Hunter: 6 Meat
/ Adept:
/ Crafter:
Communal:
Title: Re: Tribe
Post by: A_Curious_Cat on September 20, 2020, 07:31:20 am
OOC:  Light blue on white is extremely hard to read.  Had to highlight the text.

I think I'll wait to see what someone else has to say before I make my decision.

Btw,  what does a gathering basket do?

Also, can meat be used for a ceremony?

Also, what affect (if any) does a ceremony have?
Title: Re: Tribe
Post by: Glass on September 20, 2020, 10:01:10 am
Food distribution proposal:
Everyone gets 1 meat. 1 fruit is dried, and put aside for later. 2 fruit are sacrificed.

MMM should again advise a1s, who should again hunt big game. Max and I should accompany ACC in gathering food. 0cra should craft rock shards now, such that they may produce a woven basket at a later date.
Title: Re: Tribe
Post by: MonkeyMarkMario on September 20, 2020, 10:20:56 am
OOC:  Light blue on white is extremely hard to read.  Had to highlight the text.
I use dark theme, it helps with being able to see every thing more clearly and does not strain the eyes.

Food distribution proposal:
Everyone gets 1 meat. 1 fruit is dried, and put aside for later. 2 fruit are sacrificed.

MMM should again advise a1s, who should again hunt big game. Max and I should accompany ACC in gathering food. 0cra should craft rock shards now, such that they may produce a woven basket at a later date.
I would prefer not to eat raw meat though if there is no malice and/or there is a malice for each point of hunger I will go with this plan. Though I think we can only do one action each, correct me if I am wrong roseheart.
Title: Re: Tribe
Post by: Glass on September 20, 2020, 10:42:03 am
Food distribution proposal:
Everyone gets 1 meat. 1 fruit is dried, and put aside for later. 2 fruit are sacrificed.

MMM should again advise a1s, who should again hunt big game. Max and I should accompany ACC in gathering food. 0cra should craft rock shards now, such that they may produce a woven basket at a later date.
I would prefer not to eat raw meat though if there is no malice and/or there is a malice for each point of hunger I will go with this plan. Though I think we can only do one action each, correct me if I am wrong roseheart.
There doesn't seem to be anything about meat having negative effects if not cooked? And I'm not poisoning it.
And yeah, I forgot that I can't dry fruit and go gathering. I'll remove my gathering bit.
Title: Re: Tribe
Post by: A_Curious_Cat on September 20, 2020, 12:37:30 pm
Are there any downsides to eating uncooked meat?
Title: Re: Tribe
Post by: RoseHeart on September 20, 2020, 12:45:43 pm
It can be assumed that the meat is safe to eat.
Title: Re: Tribe
Post by: A_Curious_Cat on September 20, 2020, 01:05:17 pm
Food distribution proposal:
Everyone gets 1 meat. 1 fruit is dried, and put aside for later. 2 fruit are sacrificed.

MMM should again advise a1s, who should again hunt big game. Max and I should accompany ACC in gathering food. 0cra should craft rock shards now, such that they may produce a woven basket at a later date.

It can be assumed that the meat is safe to eat.

Okay....  Sounds good to me.

Go with Glass's plan.
Title: Re: Tribe
Post by: RoseHeart on September 20, 2020, 01:41:46 pm
Okay....

...We'll say they hold it over that huge firepit they're gathered around, marshmallow style. I only meant that since I specifically said human meat may be poisonous, you can assume the rest isn't.
Title: Re: Tribe
Post by: A_Curious_Cat on September 20, 2020, 01:59:28 pm
Btw, did you know that the scientific consensus is that early humans did not live in caves on a regular basis.  Caves come with a number of problems (such as often being home to dangerous animals).  Caves were more likely used as religious sites, places to dispose of the dead, and (occasionally) protection from the rain.

Btw, what's the surrounding area like?  What kind of terrain?  What's the vegetation like?  What's the local climate?
Title: Re: Tribe
Post by: RoseHeart on September 20, 2020, 03:17:45 pm
That is interesting. Though I ask you make further suggestions or critiques to me by PM, as to not distract from the game. Or if you can wait until the game is finished. That's when I'd be most open to changing things asthetically/more realistically if the basic gameplay was enjoyed.

It comes across as disrespectful to pick apart someone's game in the middle of running it, and is an unwanted distraction.
Title: Re: Tribe
Post by: MonkeyMarkMario on September 20, 2020, 11:22:10 pm
Going with Glass' plan.
Title: Re: Tribe
Post by: a1s on September 21, 2020, 02:32:47 am
Can an Elder advise on the same turn he sacrifices?
Either way I feel like all food should be preserved so as to make the most of Glass' action. In fact since hunger isn't obviously detrimental, maybe preserve all[ the food and eat some of it next turn.

hunt big game
Title: Re: Tribe
Post by: Screech9791 on September 21, 2020, 09:37:25 am
Crafter Grug smash rock into two small Rock Shard
Title: Re: Tribe
Post by: Maxinum McDreich on September 21, 2020, 07:28:03 pm
Ok, so, couple of questions regarding the adept.

Once I've learned, say, gatherer, I can choose to then just become the gatherer. Except that we can only have 1 gatherer at a time. Said original gatherer can instead then become an elder, but again, since we already have 1, that can't be done. So, am I right to believe then that the adept's really there to replace someone who dies?

I think more people help gathering's actually bad for our odds now that we know the odds, but I'm the young adept, so FOLLOW MY NEW CLAN.


Help Gathering
Title: Re: Tribe
Post by: RoseHeart on September 22, 2020, 04:24:00 am
Alright I've got the actions locked in and will begin working on the update.
Title: Re: Tribe
Post by: A_Curious_Cat on September 26, 2020, 07:12:14 am
Alright I've got the actions locked in and will begin working on the update.

So!  Uhmmm...
Title: Re: Tribe
Post by: RoseHeart on September 26, 2020, 07:22:27 am
So!  Uhmmm...

Yep. Doing the magical dance of procrastination, anxiety, and freezing up. Don't need help in that department.
Title: Re: Tribe
Post by: a1s on September 26, 2020, 07:32:30 am
Can an Elder advise on the same turn he sacrifices?
Title: Re: Tribe
Post by: RoseHeart on September 26, 2020, 08:00:31 am
"We are saddened by the loss of the sister tribe. They are now among us. They wish to tell you: Hunt by the lake."

2 Turns Survived
13 Turns Until End of Winter
It is Mid SpringEnd of

As The Hunter and Cook discuss how the meat should be used, The Elder informs The Tribe that a ceremony to mourn the fallen sister tribe has been prepared. The six gather in a circle around the sacred stone and The Elder steps forward in the ancestral mask with the offering of two fresh fruit. The Elder meditates for a moment, then leads the others in a chant. Heroes of the past are recited, as are the historical events they experienced, and terrific beasts they encountered. The Elder becomes silent once again, then begins to speak and move in an entirely different cadence. The words that pour from behind the mask are those of love and guidance. When The Elder is once again themselves, a tear streaks down their cheek. That was a voice that hasn't been heard since the last elder, but has been told to have been delivered by all of them. After it is over it is quite late, and everyone goes to bed without eating.

The Eye of Wrath grows a little stronger each day. Now in the forest while hunting big game, The Hunter works their way to The Lake. [4] [5] The trail The Elder recommended has lead to a large grazer heard. It is simple enough to corner a stray, and smash its' head with a rock. The Adept accompanies The Gatherer, the youngling often needing help navigating the natural obstacles. [3]-1 (H) Between them they manage to each find one fruit apiece. Scouting The Riverbank, the Crafter discerns there are some stones that show potential. After collecting a pile, The Crafter smashes rocks together. (T) (H) (H) Grug obtains 2 suitable rock shards. As The Hunter begins to drag their kill back, they notice a flock of large flyers has landed at The Lake. There are so many. The feather white has transformed the water. Small game hunting will be quite good.


Event! Small game hunting will give double meat.

The Hunter can now invite others to come when small game hunting. Each additional person reduced The Hunter's roll by 1. They each have a 1/2 chance of obtaining 1 meat.

The Adapt gained 1 experience point in gathering.

The Gatherer gained 1 experience point in tutoring.

Spoiler: Roles (click to show/hide)



Eat or Go Hungry. Uneated food from last night has spoiled. You can chance eating it in a pinch, it will be entirely rotten next time. Spoiled food creates poisoned food when cooked.

Hunger Meter:
     Full
/    Hungry
//   Very Hungry: -1 to rolls
///  Starving: -2 to rolls
//// Dying: -2 to rolls, too weak to leave cave.
//// Deceased


// Gatherer: 1 Fruit
// Cook: 1 Dried Fruit
// Elder: Ceremonial Mask
// Hunter: 6 Meat, 6 Spoiled Meat
// Adept: 1 Fruit
// Crafter: 2 Rock Shards
Communal:
Title: Re: Tribe
Post by: Glass on September 26, 2020, 09:17:08 am
...Roseheart, we all ate meat last turn.
Title: Re: Tribe
Post by: RoseHeart on September 26, 2020, 03:50:21 pm
...Roseheart, we all ate meat last turn.

Nope. I did not add a stealing mechanic.
Title: Re: Tribe
Post by: a1s on September 26, 2020, 03:58:59 pm
you knew we were planing to eat the meat and could have warned us that wasn't going to happen. >:(
transfer all meat (spoiled or not) to the communal pile. eat 1 meat and 1 spoiled meat.
Title: Re: Tribe
Post by: RoseHeart on September 26, 2020, 04:03:22 pm
"We"?

Can an Elder advise on the same turn he sacrifices?
Either way I feel like all food should be preserved so as to make the most of Glass' action. In fact since hunger isn't obviously detrimental, maybe preserve all[ the food and eat some of it next turn.

hunt big game

As far as I could tell, your last only post within the 48 hour limit, was to disagree with The Cook's plan.
Title: Re: Tribe
Post by: Glass on September 26, 2020, 04:23:56 pm
Roseheart, it was made clear that we were all going to eat. Remove the second hunger ticks.
Title: Re: Tribe
Post by: RoseHeart on September 26, 2020, 04:29:43 pm
You'll just have to be more clear about transferring resources. This not up for debate.
Title: Re: Tribe
Post by: RoseHeart on September 26, 2020, 05:19:26 pm
Starvation is the major theme of this game, and I want to respect that. I'm sorry a1s if you feel you gave consent to take your meat someway and I didn't carry it out. Or were expecting an extending deadline if food was not traded in time. Some hosts may run their game that way, but I do not.
 
However, please know that we are basically still in the tutorial. That this became a lesson about some fundamental mechanics this early in the game is a good thing. But each season things will get harder, however the only solution will always be found within the game.

And in regards to hunger reducing rolls, if everyone eats tonight this penalty will be removed before actions are resolved.

This turn end at 6AM PST, September 28.
Title: Re: Tribe
Post by: Glass on September 26, 2020, 05:29:36 pm
Ok, can we get a head count on who here understood that we were going to be eating?
Title: Re: Tribe
Post by: Maxinum McDreich on September 26, 2020, 06:01:10 pm
A bit of blame on both sides here.

Ocra and a1s did not say anything that even implied they were going with what Glass suggested. I did, but wasn't bolded and was only implied, since I did not say GLASS' plan. My bad. However, the others DID specifically say they were going with Glass' plan. a1s though, owned the meat.
Wording for the communal mechanic has not been written to be newbie friendly, but it is there. However, roseheart could have warned us that if a1s didn't support the plan that the plan would fall apart, especially as this is a tutorial. Will also say that roseheart could have explained how we did not eat a little more clearly, aswell. Starvation may be the theme, but based off complete lack of understanding the game's basics doesn't actually help playtest the game, I imagine. (Actually, I was confused this turn. I thought that this was an evening turn for food consumption and then wait for the next day to do that turn.)

Ultimately, though, the players missed a beat, and the gm chose not to mention. Nothing to get too uptight over, and we move on at a disadvantage.

Additionally, I really would like an answer to my adept question, as it is a question of wording rather than exploring the limits. Blame my asbergers if you must.
Title: Re: Tribe
Post by: RoseHeart on September 26, 2020, 06:49:16 pm
Ah I see. Yes, this may have seemed like a majority vote type of game or something. No, you are the owner of your stuff and your actions, and can go against the group.

Bolding actions is appreciated but I had not made it a requirement. Let's go ahead and do that to be clear. (bold red is used to vote to kill, only, like in Mafia)
Title: Re: Tribe
Post by: RoseHeart on September 26, 2020, 06:55:17 pm
Yep, the Adept works the way you think.

The Hunter has had very good fortune in Hunting. So even if one of those has essentially been taken away, unlike failing they have no injuries, so I'd assess the group is still ahead of the curve in that regard, even for the tutorial.
Title: Re: Tribe
Post by: Glass on September 26, 2020, 07:24:49 pm
Ok.

a1s, please give each person a meat so that we do not starve again.
We should probably just discard the rotten meat.
I'll dry the fruit that was gathered last turn.

Since everyone has a -1 to their rolls right now, I suggest that a1s goes small game hunting, ACC and Maxin go gathering (ACC with MMM's advice), and 0cra makes a basket.

Please make it very clear what we're doing and who is receiving what.

I will eat 1 meat, and move my dried fruit to the communal pile.
Title: Re: Tribe
Post by: Maxinum McDreich on September 26, 2020, 09:04:47 pm
If we eat the night, there will be no -1 to our rolls next day. Additionally, a1s has already out all meat, spoiled or otherwise, into communal. We can have 1 tick without any drawbacks. I'd suggest Glass you preserve any meat/fruit that is not consumed tonight that is not spoiled. I'll be chancing it tonight with 2 spoiled meat, since I'm the least important.

With the double hunt from small game, it might be an idea to advise our gatherer. 2/3 chance of 4 food from small game hunting plus a 50/50 re-roll for an additional 3 feels safer than 1/3 chance of 6 food re-rolled and just a 50/50 for 3 more. (Honestly, assisting a gatherer is not a good idea from a mathhammer perspective, but as an adept, I either do that, or observe someone else and worsen their odds.)

Eat 2 spoiled meat.
Assist in gathering.
Title: Re: Tribe
Post by: A_Curious_Cat on September 26, 2020, 09:27:45 pm
Eat 2 Meat.
Transfer all fruit to communal pile.
Listen to and follow advice from the elder (MMM).
Take the adept (MM) with me and continue teaching them.

Also:

I want that basket!
Title: Re: Tribe
Post by: a1s on September 27, 2020, 01:46:19 pm
hunt small game
Title: Re: Tribe
Post by: A_Curious_Cat on September 27, 2020, 01:56:57 pm
you knew we were planing to eat the meat and could have warned us that wasn't going to happen. >:(
transfer all meat (spoiled or not) to the communal pile. eat 1 meat and 1 spoiled meat.

hunt small game

Wait.  Are you no longer transferring your meat to the communal pile?  I was counting on there being meat in the pile so I could eat.
Title: Re: Tribe
Post by: a1s on September 27, 2020, 01:59:42 pm
I can't do that in 2 posts?  :-\
Very well.
transfer all meat (spoiled or not) to the communal pile. eat 1 meat and 1 spoiled meat.
hunt small game
Title: Re: Tribe
Post by: MonkeyMarkMario on September 27, 2020, 10:54:08 pm
Listen to and follow advice from the elder (MM).
Take the adept (MMM) with me and continue teaching them.
I(MMM) is the elder, MM is the adept.

Eat 2 meat
Give advice to the gatherer(ACC).

Can I suggest that it be default for people to put the stuff they make, get, find, etc in the communal pool, and if they want to keep it personal they mention it in their actions.
Title: Re: Tribe
Post by: A_Curious_Cat on September 27, 2020, 11:32:35 pm
Fixed.

Oh, wait!  I think I may have forgotten something...


Eat 2 Meat.
Transfer all fruit to communal pile.
Gather fruit.
Listen to and follow advice from the elder (MMM) while doing so.
Also, take the adept (MM) with me and continue teaching them.

Also:

I want that basket!
Title: Re: Tribe
Post by: Screech9791 on September 29, 2020, 07:26:54 am
I am the first player to have a name that isn't the role.

Make more rock shards. Make a basket to get the gatherer to shut up. If I end up missing any future actions, assume I'll be making rock shards unless I decide to start making something else, as well as eating when available.
Title: Re: Tribe
Post by: A_Curious_Cat on September 29, 2020, 07:45:37 am
I am the first player to have a name that isn't the role.

Make more rock shards. Make a basket to get the gatherer to shut up. If I end up missing any future actions, assume I'll be making rock shards unless I decide to start making something else, as well as eating when available.

Basket = more food.

Also, when you're done with the basket, you might want to consider if there is any way to marry a rock shard and a walking stick...
Title: Re: Tribe
Post by: Screech9791 on September 29, 2020, 08:34:25 am
Also, when you're done with the basket, you might want to consider if there is any way to marry a rock shard and a walking stick...
So basically this? https://en.wikipedia.org/wiki/Macuahuitl
Title: Re: Tribe
Post by: A_Curious_Cat on September 29, 2020, 12:07:23 pm
Also, when you're done with the basket, you might want to consider if there is any way to marry a rock shard and a walking stick...
So basically this? https://en.wikipedia.org/wiki/Macuahuitl

More like pointy stick. (https://en.wikipedia.org/wiki/Spear)
Title: Re: Tribe
Post by: RoseHeart on September 29, 2020, 01:27:49 pm
Alright, the allotted time has run out, meaning actions are locked it.

Gatherer: *tearing and chewing..* "Gather fruit. Listen to and follow advice from The Elder while doing so. Also, take The Adept with me and continue teaching them."
/ Cook: *tearing and chewing* "I'll dry the fruit that was gathered last turn."
Elder: Ceremonial Mask *tearing and chewing..* "Give advice to The Gatherer."
Hunter: *tearing, chewing and coughing..* "Hunt small game."
Adept: 1 Fruit *tearing, chewing and coughing..* "Assist in gathering."
Crafter: 2 Rock Shards *ripping, tearing, chewing and coughing..* "Make a basket to get The Gatherer to shut up."
Communal: 1 Fruit, 2 Spoiled Meat

In the future if you feel I have made mistake, or have a suggestion, please share it by PM. To post it in the game thread comes across as trying to rally the players to gang up on the host, which I will not tolerate. Discussing the experience in the thread when the game has ended is also fine. Please respect me, my thread, and my game. Please do not assume that because I am strict to my rules, I am being mean spirited. I want everyone to have fun, but at the end of the day that is up to you. If you do decide to leave, please say so, so the game can resume as smoothly as possible.

A quick clarifier. I will not be accepting "programming" for turns. For example "if this happens, then do this" or "next turn, automatically do this." you'll need to choose and state your action each turn. (0cra_tr0per, I will accept your action to "eat when available" this turn only, and by "available" I've assumed food that isn't planned for cooking, but can be spoiled. Please be more specific in the future. And of course starting next turn bold text will be a requirement for when you eat, trade, and act.)

I'll make an effort to make the general rules more transparent by summarizing them within updates, like I have done for individual roles. I'll also aim for the same start time and end time, since that seemed to pan out this time.

Feel free to continue to post and discuss group strategy, roleplay, or contemplate the shiny things in the night sky until the next update.
Title: Re: Tribe
Post by: TricMagic on September 30, 2020, 09:55:13 am
Join *strange siouds*
Title: Re: Tribe
Post by: RoseHeart on October 03, 2020, 08:12:05 pm
Next update is planned for about half a day. It's possible I'll need to extend that by 24 hours, but that's the goal. TricMagic thank you for jumping in. Sign ups are closed. If a player needs to take off, or in the event of a future session I will contact you to confirm you would like to play.
Title: Re: Tribe
Post by: RoseHeart on October 04, 2020, 12:20:41 am
Update: No go. So it will be posted the following day. See you then.
Title: Re: Tribe
Post by: RoseHeart on October 05, 2020, 08:06:53 am
"???"

3 Turns Survived
12 Turns Until End of Winter
It is Late SpringEnd of

[6] [5] [3] [1] The Eye of Wrath burns brighter each day, most are up but some are feeling sick. The Crafter and The Adept stay in bed. After meeting with The Elder, The Gatherer heads out. The Hunter heads out towards The Lake. The Cook takes a fruit from the communal pile and begins the process of preserving it. [3] [4] The Gatherer manages quite the bounty this time. The fruit is ripe and it is easy to bring back three. [6] The Hunter finds the flock is still at The Lake. It is a simple matter stone a few to take home. When everyone is back, The Crafter and The Adept are groggy, but getting better....


Spoiled food outcomes revealed: 2/3 chance to lose your turn. (effect can stack)

Spoiler: Roles (click to show/hide)


This turn I want to try having a separate Actions Phase and Hunger Phase. You will have at least 48 hours for Actions. After that when I post the hunger tallies, you will have another 48 hours to trade and eat. Let's begin. (Please bold your choice; the group kill can be done in the Hunger Phase)


Choose your action.
Title: Re: Tribe
Post by: a1s on October 05, 2020, 08:28:56 am
I'd like to go hunting big game with Elder advice.
Title: Re: Tribe
Post by: Glass on October 05, 2020, 08:30:39 am
What's our food count? I want to know if I should be drying food, or if we have enough that I can cook.
Title: Re: Tribe
Post by: a1s on October 05, 2020, 08:51:51 am
We have 2 meat, 3 fresh fruit and 1 dried.
Title: Re: Tribe
Post by: Glass on October 05, 2020, 08:59:41 am
Dry all the food.
Title: Re: Tribe
Post by: A_Curious_Cat on October 05, 2020, 09:34:00 am
Could we get something like this at the bottom of the post, please?

// Gatherer: 1 Fruit
// Cook: 1 Dried Fruit
// Elder: Ceremonial Mask
// Hunter: 6 Meat, 6 Spoiled Meat
// Adept: 1 Fruit
// Crafter: 2 Rock Shards
Communal:

Title: Re: Tribe
Post by: RoseHeart on October 05, 2020, 10:58:07 am
Perhaps next time, but see what you can do until part 2. I will update the hunger counter, food decay and so forth then. The one for the wrap up of last turn is accurate other than the food that was harvested.
Title: Re: Tribe
Post by: A_Curious_Cat on October 05, 2020, 11:55:17 am
Gather fruit, I guess.

Still waiting for that damned basket...
Title: Re: Tribe
Post by: Maxinum McDreich on October 05, 2020, 01:01:19 pm
Help Gather, assuming I can leave the cave.
Title: Re: Tribe
Post by: MonkeyMarkMario on October 05, 2020, 08:19:57 pm
Advise the hunter.
Title: Re: Tribe
Post by: a1s on October 06, 2020, 02:04:44 am
hunt big game
Title: Re: Tribe
Post by: RoseHeart on October 07, 2020, 08:07:57 am
Actions are now locked in. This is the Hunger Phase, where you can eat or trade. A tally will be added to your counter if you do not eat. You can only give or use items you yourself own. You may also vote for a tribal kill by posting the role of the person the tribe should kill in bold red font. Starting as of now a player is killed as soon as a majority votes for them, and their items immediately go to the communal pile(you do not need to wait for me to confirm it). This phase will last 48 hours.

The Elder's ceremony ability and the Cook's (non drying) cooking abilities will now be for the Hunger Phase only, and they can and will still perform a separate main action. Converting food with cooking resolves immediately, and the items can be treated as converted right away.

Gatherer: 3 Fruit
/ Cook: 1 Dried Fruit
Elder: Ceremonial Mask
Hunter: 4 Meat
Adept: 1 Spoiled Fruit
Crafter: 2 Rock Shards
Communal: -Empty-

Eat or Go Hungry.
Title: Re: Tribe
Post by: Glass on October 07, 2020, 08:35:54 am
We're going to need a lot more food before I can realistically start cooking any of it, I think.

Anyway, I'd like to put my dried fruit into the communal area, and I suggest a1s and ACC distribute what they've got. Make sure to say that you're distributing the food.

Assuming that I receive food, I will eat 1 food item.
Title: Re: Tribe
Post by: MonkeyMarkMario on October 07, 2020, 09:17:31 am
The Elder is requesting 1 fruit and 1 meat, the meat is for the Ceremonial offering and the fruit is for me to eat.

Eat when I receive a fruit or there is one in the communal pool.
Prefore the ceremony when I receive a meat or there is one in the communal pool.
Title: Re: Tribe
Post by: A_Curious_Cat on October 07, 2020, 10:05:00 am
Trade 1 fruit for 1 meat, then eat the meat. 

Or, if the Hunter isn’t willing to trade than eat 1 fruit.

Give 1 fruit to the elder.

Put any remaining fruit in the communal pile.



Edit:  Didn’t see the elders request for fruit the first time.
Title: Re: Tribe
Post by: Maxinum McDreich on October 07, 2020, 01:00:43 pm
Consume any 1 food item that is in the communal
Title: Re: Tribe
Post by: a1s on October 07, 2020, 01:33:49 pm
eat 1 meat, put the rest in communal pile
Title: Re: Tribe
Post by: A_Curious_Cat on October 07, 2020, 01:55:06 pm
eat 1 meat, put the rest in communal pile

Trade 1 fruit for 1 meat, then eat the meat. 

Or, if the Hunter isn’t willing to trade than eat 1 fruit.


Give 1 fruit to the elder.

Put any remaining fruit in the communal pile.



Edit:  Didn’t see the elders request for fruit the first time.
Title: Re: Tribe
Post by: Screech9791 on October 09, 2020, 07:22:14 am
Trade 1 rock shard for 1 meat.
Title: Re: Tribe
Post by: a1s on October 09, 2020, 08:02:23 am
stop with the trading, all meat is already communal.
Title: Re: Tribe
Post by: RoseHeart on October 09, 2020, 08:08:34 am
The Hunger Phase is now over.
Title: Re: Tribe
Post by: RoseHeart on October 10, 2020, 10:33:33 pm
Next update will be posted in about 10 hours. 0cra you've missed 2 turns, please do not miss a 3rd.

This is the last turn of Spring. Summer will see the difficulty ramp up. There will be more risk taking events on offer, chances for more food, but also risk of minor, and serious injury. The Adept and The Elder should be especially cautious if a risk seems high.

Thanks for sticking to my game. I consider us past the 'demo' phase, so you largely have an idea what is on offer. If you've had enough let me know so I can plan to begin Summer with the final cast.

See you soon.
Title: Re: Tribe
Post by: RoseHeart on October 11, 2020, 08:13:23 am
"Teeth!"

End of Spring

4 Turns Survived
11 Turns Until End of Winter

The Crafter stops coughing, and appears to just be sleeping while The Cook is drying the food. [2] [1] The Hunter, armed with some Late Spring advice from The Elder, tries to head off where the grazer heard from before should be moving to. However, they are not alone... [1]-1 (H) The Gatherer is not finding anything on their chosen route that hasn't been picked off by the animals, luckily The Adepts spots something. Back at camp, everyone is gathering but The Hunter has been gone too long...and then they are found a ways out, badly injured. The Elder looks over them, it's too much for them to help with, this will take time. The Hunter will need to stay home for awhile. They were badly trampled when 'something' spooked the heard...


Action Phase

There is again no hunger or stash stat readout in this part of the turn. It's a bit tedious so I will change a bit how that is tracked: In the second part I will collect the information, but from that you'll keep track of your stuff. Items you give away and items you consume will involve you updating the list. There were no penalties for hunger applied to this update.

As always, please bold choices.


Choose your action.

Spoiler: Roles (click to show/hide)

Edit:

Quote
2: 0 minor injury

After further inspection, The Elder finds the injury is less severe than first assumed. While the pain was great, and there was a nasty gash, the actual damage is more superficial and The Hunter will be able to resume their next action normally thanks to The Elder's care.
Title: Re: Tribe
Post by: a1s on October 11, 2020, 12:52:09 pm
Hunt big game hopefully I will receive advice.
Title: Re: Tribe
Post by: MonkeyMarkMario on October 11, 2020, 01:14:34 pm
Give the Gather advice. You are just lucky your injury was not serious, you should probably not temp fate.

Edit:The gather will use my advice better.
Title: Re: Tribe
Post by: A_Curious_Cat on October 11, 2020, 01:54:56 pm
Inquire with the crafter about that basket.

Forage for fruit, bringing the Adept if they want to come.  Train them if they do.
Title: Re: Tribe
Post by: a1s on October 11, 2020, 02:17:32 pm
You are just lucky your injury was not serious, you should probably not temp fate.
Nonsense. We are out of food, and this brings in food. Besides there's just a 1/36 chance of a serious injury with your advice. That's less than 3%.
Title: Re: Tribe
Post by: Glass on October 11, 2020, 02:29:47 pm
You are just lucky your injury was not serious, you should probably not temp fate.
Nonsense. We are out of food, and this brings in food. Besides there's just a 1/36 chance of a serious injury with your advice. That's less than 3%.
Please don't say things like that. Now you're going to die.

Anyway, do we have any undried excess food? If yes, I'll dry it; if no, I'll help gather with ACC (if they'll have me).
Title: Re: Tribe
Post by: A_Curious_Cat on October 11, 2020, 02:55:37 pm
Anyway, do we have any undried excess food? If yes, I'll dry it; if no, I'll help gather with ACC (if they'll have me).

Yeah, I'll take them along if they want to come.

Edit:

On second thought (based on the discussion below) it appears that I can only take 1 person.  So unless the Adept doesn't want to go, the Cook'll have to stay home.

Btw, anyone know how many people I can take along before the groups chances of finding fruit are seriously hampered?
Title: Re: Tribe
Post by: a1s on October 11, 2020, 03:10:03 pm
Assuming everyone gathers with the same efficiency (which might not be true)
the expected values for several gatherers are as follows:
gatherer alone: 2.17
gatherer and 1 helper: 3.33
gatherer and 2 helpers: 3.5
gatherer and 3 helpers: 2.67
Title: Re: Tribe
Post by: A_Curious_Cat on October 11, 2020, 03:21:16 pm
Are higher numbers better or worse?
Title: Re: Tribe
Post by: Glass on October 11, 2020, 03:26:44 pm
Actually, a1s, each non-gatherer participating has a .5 chance of finding a food, if I understand correctly.
Title: Re: Tribe
Post by: a1s on October 11, 2020, 03:40:43 pm
higher is better (it's how much food on average is found during 1 turn).
If helpers only find food 50% of the time,
gatherer alone: 2.17
gatherer and 1 helper: 2.5
gatherer and 2 helpers: 2.33
gatherer and 3 helpers: 1.67

so we should never send more than 1 person.
Title: Re: Tribe
Post by: A_Curious_Cat on October 11, 2020, 03:45:32 pm
higher is better (it's how much food on average is found during 1 turn).
If helpers only find food 50% of the time,
gatherer alone: 2.17
gatherer and 1 helper: 2.5
gatherer and 2 helpers: 2.33
gatherer and 3 helpers: 1.67

so we should never send more than 1 person.

In that case I'll have to tell the Cook to stay home (unless the Adept doesn't want to come).
Title: Re: Tribe
Post by: RoseHeart on October 11, 2020, 04:24:32 pm
I'm going to allow the Cook to choose their action next phase, since the inventories weren't available this time.
Title: Re: Tribe
Post by: Maxinum McDreich on October 11, 2020, 06:35:26 pm
Follow Gatherer and gather.


Also to state: I will not be continuing. Game's struggled for clarity for me and the adept is very unsatisfying for myself. Tricmagic though, did state interest as a reminder. All the best for the rest!
Title: Re: Tribe
Post by: RoseHeart on October 12, 2020, 01:49:40 am
Thanks for letting me know.
Title: Re: Tribe
Post by: RoseHeart on October 12, 2020, 09:23:03 pm
0cra has informed me he will also be dropping out. Fortunately with TricMagic confirming to join (after next turn) we are still +1 from the number we started with.
Title: Re: Tribe
Post by: a1s on October 13, 2020, 02:24:22 am
I'd like to switch my action to hunting adept, I will not need elder support on this, so MonkeyMarkMario please help A_Curious_Cat with his gathering.
We are going to eat well tonight.
Title: Re: Tribe
Post by: RoseHeart on October 13, 2020, 08:01:11 am
Oh wow! Nice... well I guess TricMagic is The Adept then.

I'm going to extend this phase by 24 hours for The Adept to make an action(welcome TricMagic, see this post (http://www.bay12forums.com/smf/index.php?topic=177224.msg8199348#msg8199348) and the roles tab for your options.)


One microscopic note is I will be instead trying to post right on the hour, rather than an exact amount of time from the last update. This may mean a turn is some fraction of 1 hour shorter than stated. (So if I post at say, 15 min after, I might post the next update 15 mins earlier, on the hour)

Title: Re: Tribe
Post by: TricMagic on October 13, 2020, 08:19:07 am
I was kinda hoping to be a Crafter. But there are no Crafters to observe?
Title: Re: Tribe
Post by: a1s on October 13, 2020, 08:21:33 am
Sorry I got confused. I will kill the adept.
(I assumed a new role would be handed out to TriMagic)
((and you know what they say about assuming))
Title: Re: Tribe
Post by: TricMagic on October 13, 2020, 08:29:01 am
Crafters are the backbone of advancement, while Adepts need training to do roles. I kinda like crafting things.


The new Crafter, looking at the woven basket, seeks to Design a method for injuries, weaving to bind injuries, to stop the bleeding and support the limb.


This will help with injuries, may get a medic role, and is a step up to making stone knives/axes.
Title: Re: Tribe
Post by: RoseHeart on October 13, 2020, 09:33:13 am
Eh, I'll allow it.
Title: Re: Tribe
Post by: A_Curious_Cat on October 13, 2020, 09:36:48 am
The new Crafter, looking at the woven basket,

Wait!  I thought the basket didn't get made because the Crafter got food poisoning.
Title: Re: Tribe
Post by: TricMagic on October 13, 2020, 10:09:13 am
What supplies do I have to craft with again?

Should probably change that to thinking, but if we don't even have a basket I need to make that ASAP.
Title: Re: Tribe
Post by: A_Curious_Cat on October 13, 2020, 10:55:23 am
What supplies do I have to craft with again?

Should probably change that to thinking, but if we don't even have a basket I need to make that ASAP.

-Woven Basket: Weave strips of bark to create a basket for fruit foraging. Requires a rock shard to craft.

Inquire with roseheart as to whether or not you're going to be "inheriting" the rock shards that the old Crafter already made.

Title: Re: Tribe
Post by: TricMagic on October 13, 2020, 11:26:40 am
Roseheart? Do I need to make more shards?

Make Rock Shards if I cannot find the old ones. If I do find the Rock Shards, make a Woven Basket using them.
Title: Re: Tribe
Post by: RoseHeart on October 13, 2020, 12:32:13 pm
You're the same person. I guess The Crafter and The Adept went into a coma for some reason, now The Crafter (you) woke up with a brand new personality, and only vague memories of what feel like someone else's life if you search for them.

Probably a side-effect of spoiled meat.
Title: Re: Tribe
Post by: RoseHeart on October 14, 2020, 09:00:03 am
Hunger Phase

The comatose newcomer is killed by The Hunter. There was little expressed upset over this decision. The Crafter does not seem emotional either... Whether intensely jarred by the act or not, they never seem like the same person after...
As The Hunter chops up what was once The Adept into manageable pieces, The Tribe is made all the more aware how deadly this trained predator is, if there was any doubt.


All experience mechanics that came from The Adept role have been removed. Due to not being an adult, -1 meat was provided from the body, leaving 5.

The Hunter's Tribesman Hunt now can only be done during the day. You may PM to do this, and post a false action in the thread. The PM must be sent first and can't be canceled. The Hunter can offer me an alibi, and if there are no witnesses the update will read as if it happened that way.

This turn only: The Cook may treat this phase like an Action Phase in addition to a Hunger Phase. Note: The same penalties that apply to cooking spoiled meat will apply to human meat.


Copy/Paste list to update!
| | |
v v v


/ Gatherer:
/// Cook: 3 Dried Fruit, 2 Dried Meat
// Elder: Ceremonial Mask, 1 Fruit
/ Hunter: 5 Human Meat
// Crafter: 1 Rock Shard, 1 Spoiled Meat
Communal: 1 Rock Shard

^ ^ ^
| | |
Copy/Paste list to update!


When you consume an item, remove a / next to your role.

You have 48 hours.


Eat or Go Hungry.
Title: Re: Tribe
Post by: A_Curious_Cat on October 14, 2020, 09:14:22 am
Inquire with the crafter about that basket.

Forage for fruit, bringing the Adept if they want to come.  Train them if they do.

So, when I foraged for fruit I found nothing?
Title: Re: Tribe
Post by: TricMagic on October 14, 2020, 10:16:38 am
---
Title: Re: Tribe
Post by: a1s on October 14, 2020, 11:19:25 am
eat 1 human meat, move the rest to communal. Please eat it this time.

/ Gatherer:
/// Cook: 3 Dried Fruit, 2 Dried Meat
// Elder: Ceremonial Mask, 1 Fruit
Hunter:
// Crafter: 1 Rock Shard, 1 Spoiled Meat
Communal: 1 Rock Shard, 4 Human Meat
Title: Re: Tribe
Post by: Glass on October 14, 2020, 11:54:20 am
Eat 2 human meat from Communal, and put all of my dried food there.

It doesn't matter as much if I get poisoned; we can just eat the fresh food that turn.

// Gatherer:
/ Cook:
// Elder: Ceremonial Mask, 1 Fruit
Hunter:
// Crafter: 1 Rock Shard, 1 Spoiled Meat
Communal: 1 Rock Shard, 4 Human Meat, 3 Dried Fruit, 2 Dried Meat
Title: Re: Tribe
Post by: RoseHeart on October 14, 2020, 12:16:15 pm
So, when I foraged for fruit I found nothing?

That's correct:

[1]-1 (H) The Gatherer is not finding anything on their chosen route that hasn't been picked off by the animals, luckily The Adepts spots something.


Clarifier. Something mentioned before but since the destinction is very important:

spoiled food: 2/3 chance to lose your turn.
poisonous food(like human meat): 1/3 chance to die.


Edit: I am going do a coin flip to see if each indivual piece of human meat is poisonous, since I said human meat 'may' be poisonous---that's 1/2, then if it is a 1/3 of dying.
Title: Re: Tribe
Post by: TricMagic on October 14, 2020, 12:19:42 pm
Apparently you can cook this phase.
Put Spoiled Meat in communal, eat 1 dried meat and 1 dried fruit from communal.

/ Gatherer:
/ Cook:
// Elder: Ceremonial Mask, 1 Fruit
Hunter:
// Crafter: 1 Rock Shard,
Communal: 1 Rock Shard, 2 Human Meat, 2 Dried Fruit, 1 Dried Meat, 1 Spoiled Meat
Title: Re: Tribe
Post by: Glass on October 14, 2020, 12:19:47 pm
Clarifier. Something mentioned before but since the destinction is very important:

spoiled food: 2/3 chance to lose your turn.
poisonous food(like human meat): 1/3 chance to die.
...ah.
Going to change action, then.

If you cook food, does it stay poisoned, or does that go away?



Eat the spoiled meat.

// Gatherer:
/ Cook:
// Elder: Ceremonial Mask, 1 Fruit
Hunter:
// Crafter: 1 Rock Shard,
Communal: 1 Rock Shard, 4 Human Meat, 2 Dried Fruit, 1 Dried Meat
Title: Re: Tribe
Post by: a1s on October 14, 2020, 12:31:13 pm
You said human meat might be poisonous. Is this batch for sure poisonous?
Also, why is it poisonous in the first place- eating human meat is a long standing tradition in some places and it's usually fine.
Title: Re: Tribe
Post by: A_Curious_Cat on October 14, 2020, 12:40:07 pm
So, when I foraged for fruit I found nothing?

That's correct:

[1]-1 (H) The Gatherer is not finding anything on their chosen route that hasn't been picked off by the animals, luckily The Adepts spots something.

Wasn't that from the previous turn?  I'm confused.
Title: Re: Tribe
Post by: RoseHeart on October 14, 2020, 11:17:59 pm
Please make an effort to see if your questions are answered within the last update (http://www.bay12forums.com/smf/index.php?topic=177224.msg8199348#msg8199348), especially the journal entry, or the Roles tab where I have summarized many things specifically for ease of reference. (Also if you can point these answers out to each other) There was some feedback earlier that some things were unlcear, but I have since made great efforts to make all information easily available...



Quote from: Glass
If you cook food, does it stay poisoned, or does that go away?

Quote
-poison food, 1/3rd chance of death on consumption. (PM to do this)
-spoiled food will create poisoned food when cooked.
Quote
Note: The same penalties that apply to cooking spoiled meat will apply to human meat.


Quote from: A_Curious_Cat
Wasn't that from the previous turn?  I'm confused.
• The last update was Oct 11th (my birthday! :) and the action phase began.
• Oct 13th the action phase was extended 24 hours for TricMagic to join the game.
• Oct 14th the action phase ended and the hunger phase began.



Quote from: a1s
You said human meat might be poisonous. Is this batch for sure poisonous?
Also, why is it poisonous in the first place- eating human meat is a long standing tradition in some places and it's usually fine.
Yes, that's correct. I said it 'may' be poisonous, so I am going do a coin flip to see if each individual piece of human meat is poisonous. That's 1/2, then if it is a 1/3 of dying.

As A_Curious_Cat pointed out, people didn't live much in caves, yet you are playing as cavemen. You can consider this a low fantasy setting. I'm really not troubled with the realism but rather the team gameplay. Human meat being dangerous is a trope and I'm using it in this game.
Title: Re: Tribe
Post by: RoseHeart on October 15, 2020, 09:28:24 am
Thank you guys for doing a great job mentioning what trades and items you are consuming(I didn't ask for it but it's extremely helpful!).

Just under a day left, I'm assuming TricMagic you meant to eat food and not throw it away? I'll remove the tallies for you.

// Gatherer:
/ Cook:
// Elder: Ceremonial Mask, 1 Fruit
Hunter:
Crafter: 1 Rock Shard
Communal: 1 Rock Shard, 4 Human Meat, 2 Dried Fruit, 1 Dried Meat


Alright in regards to editing, that's fine so long as no one posts after you.
Title: Re: Tribe
Post by: A_Curious_Cat on October 15, 2020, 09:59:17 am
Eat 1 human meat.
Title: Re: Tribe
Post by: MonkeyMarkMario on October 15, 2020, 09:52:36 pm
Eat 1 fruit and use 1 human meat for the ceremony.

/ Gatherer:
/ Cook:
/ Elder: Ceremonial Mask
Hunter:
Crafter: 1 Rock Shard
Communal: 1 Rock Shard, 2 Human Meat, 2 Dried Fruit, 1 Dried Meat

I took care of the Gatherer's as well.
Title: Re: Tribe
Post by: RoseHeart on October 16, 2020, 01:41:58 am
Please use the copy/paste list. How much human meat?
Title: Re: Tribe
Post by: RoseHeart on October 18, 2020, 04:17:45 pm
Next update will be Oct 20th at the soonest.
Title: Re: Tribe
Post by: RoseHeart on October 21, 2020, 08:26:49 pm
Next update in 12 hours ish, or in 36 ish.

Edit: Looks like the later option.
Title: Re: Tribe
Post by: Glass on October 22, 2020, 09:37:53 am
I'm sorry, I'm going to drop out. You said that this was a proof of concept for a tabletop game you came up with, and it's fine for that, but here on the forums, it goes too slowly and is too restricted to be much fun.

I can 100% see enjoying playing this IRL with some friends, but it just doesn't work as a forum game.
Title: Re: Tribe
Post by: RoseHeart on October 23, 2020, 06:32:57 am
While I don't care for your dramatic explainer in the game thread Glass, thanks for letting me know.
Title: Re: Tribe
Post by: RoseHeart on October 23, 2020, 09:25:29 am
Start of Summer

5 Turns Survived
10 Turns Until End of Winter


The world has cast off the lingering cold haunt of Spring. The Eye of Wrath burns hotter, and hotter each day. The sounds of nature are more alive than ever. The grazer bucks at The Lake cry out a challenge to rival males, the large flyers roost at The Cliff, and a plethora of other wild sounds resonate from The Forest.
[2]+Tutorial Failsave
It is amidst all this life, The Tribe encounters more death. The Cook has died in their sleep. The Elder simply explains that sometimes some are called off to join the ancestors early. The Crafter observes the well used tools left behind. A drying slab and a stone mortar & pestle. Simple enough utensils, though the cooking technology that uses them would take some reverse engineering to even begin to use them competently. The Hunter heads out as The Elder and The Gatherer discuss things. The Gatherer seemed deathly ill this morning, but after coughing up some of the human meat, they recovered, but are all the more hungry.
[2] +1 The Hunter has a hazardous encounter with two sparing bucks. Luckily they were more focused on each other. The Hunter limps back to The Elder to tend to the injuries with no food from the hunt.
[1] [3] -1 +1 The Gather managed to find some places less harvested by the heard, and brings back 3 Fruit.
The Crafter finishes a Woven Basket. (gained 1 Weaving research token)


Summer is the time of plenty. All consumable gathering rolls will grant +1.

The Crafter learned 2 cooking technologies: dubious drying and dubious cooking. All skills of The Cook can now be used, but food prepared has has 3, 1/2 flips of being destroyed per batch.

The Crafter will now gain a prototype object in addition to completing any new revision or design. If there are requirements, the previous model or similar item can be used in most cases.


Corpses of Tribe members will now be retained if accessible. The Hunter can convert a human corpse into human meat as a free action during any phase. The corpse will be disposed of after 1 turn.

Tutorial Failsave modifier from Spring has ended, and death rolls are now possible.




Hunger Phase

The last offering to the ancestors did not bring with it a message. But The Elder perceived the gift was accepted as a grand gesture. There was however the insight that meals should be held earlier, before planning, so that such wisdom when it comes can be better taken advantage of. /+1 human meat applied to next ceremony./


You have 48 hours.
Eat or Go Hungry.


Copy/Paste list to update!
| | |
v v v



/// Gatherer: 3 Fruit
// Elder: Ceremonial Mask
/ Hunter:
/ Crafter: 1 Rock Shard, Drying Slab, Mortar & Pestle, Woven Basket
Communal: 1 Rock Shard, 1 Spoiled Human Meat, 2 Dried Fruit, 1 Dried Meat, Human Corpse


^ ^ ^
| | |
Copy/Paste list to update!
Title: Re: Tribe
Post by: TricMagic on October 23, 2020, 10:44:46 am
Copy/Paste list to update!
| | |
v v v


/// Gatherer: 3 Fruit, Woven Basket
// Elder: Ceremonial Mask
/ Hunter:
/ Crafter: 1 Rock Shard, Drying Slab, Mortar & Pestle,
Communal: 1 Rock Shard, 1 Spoiled Human Meat, 2 Dried Fruit, 1 Dried Meat, Human Corpse


^ ^ ^
| | |
Copy/Paste list to update!

Crafter gifts Basket, asks for fresh fruit.
Title: Re: Tribe
Post by: A_Curious_Cat on October 23, 2020, 12:12:34 pm
Copy/Paste list to update!
| | |
v v v


/// Gatherer: 2 Fruit, Woven Basket
// Elder: Ceremonial Mask
/ Hunter:
/ Crafter: 1 Rock Shard, Drying Slab, Mortar & Pestle,
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, Human Corpse

Gatherer gives 1 fruit to Crafter.
Gatherer eats 1 spoiled human meat.


^ ^ ^
| | |
Copy/Paste list to update!

Title: Re: Tribe
Post by: TricMagic on October 23, 2020, 12:17:17 pm
Copy/Paste list to update!
| | |
v v v


/// Gatherer: 2 Fruit, Woven Basket
// Elder: Ceremonial Mask
/ Hunter:
/ Crafter: 1 Rock Shard, Drying Slab, Mortar & Pestle,
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, Human Corpse

Crafter eats 1 fruit.
Crafter researches Fire.(if possible)


^ ^ ^
| | |
Copy/Paste list to update!
Title: Re: Tribe
Post by: MonkeyMarkMario on October 23, 2020, 11:52:31 pm
Copy/Paste list to update!
| | |
v v v


// Gatherer: 2 Fruit, Woven Basket
/ Elder: Ceremonial Mask
/ Hunter:
 Crafter: 1 Rock Shard, Drying Slab, Mortar & Pestle,
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, Human Corpse

Elder eats 1 dried meat.

^ ^ ^
| | |
Copy/Paste list to update!

I think we are supposed to take a / away if we eat. I have made sure that there was 1 less for those who are eating. I would suggest the gather eat 1 more food and dry the fruit(which might require the crafter).
Title: Re: Tribe
Post by: RoseHeart on October 24, 2020, 05:45:59 am
Crafter researches Fire.(if possible)

Fire is already available. (This is Hunger Phase where I accept trading and eating only. Feel free to discuss actions early if you want.)
Title: Re: Tribe
Post by: RoseHeart on October 25, 2020, 09:33:29 am
Start of Summer Feast

Quote
// Gatherer: 2 Fruit, Woven Basket
/ Elder: Ceremonial Mask
/ Hunter:
Crafter: 1 Rock Shard, Drying Slab, Mortar & Pestle,
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, Human Corpse

The Gatherer ate some spoiled human meat. They were still very hungry. [4] [3] They are feeling quite ill. They won't be able to leave the cave.
The Crafter ate some fresh fruit and is full.
The Elder ate some dried meat, but is still hungry.
The Hunter neglected eating and is hungry.
There was no ceremony.
The Tribe sleeps.
The Tribe is awoken by nearby growls. Some large animal was taken down by a predator.
There is no more sounds for the rest of the night.


Action Phase

After becoming more familiar with the availability of hunting, gathering, and other resources for this year, The Tribe identifies four main territories. Actions may now choose to be done in one of these territories(or will default to the Home one). They are:

Home: Safe but sparse.
Forest: Plentiful but unpredictable.
Cliffs: Untouched but dangerous.
Lake: Fairly consistent.

This year certain animal agents have become prevalent. They can deplete fruits or provide more plentiful hunting opportunities. they are:

Grazer Heard: Grunting and wailing. Big game.
Flyer Flock: Shrieks and Chirps. Small Game.
Unidentified Predator: Growls and Roars. Unknown specifics. Use caution when alone.

[4] [5] As the tribe begins to stir at first light, there are shrieks carrying from over The Cliffs, and The Lake. And Grunting from The Lake.


You have 48 hours.
Choose Your Action.

Spoiler: Roles (click to show/hide)
Title: Re: Tribe
Post by: TricMagic on October 25, 2020, 10:05:26 am
The crafter researches basic medicine, so that sickness can be alleviated.
Title: Re: Tribe
Post by: RoseHeart on October 25, 2020, 03:21:17 pm
Just posting to confirm that is a valid action. But it would help if a sick person volunteered to be tested on?
Title: Re: Tribe
Post by: TricMagic on October 25, 2020, 04:52:50 pm
Gatherer?
Title: Re: Tribe
Post by: a1s on October 26, 2020, 03:26:14 am
Since we don't have gatherer this turn, I will need to hunt big game. Support me please.
Hunt big game at the Lake
Title: Re: Tribe
Post by: MonkeyMarkMario on October 26, 2020, 11:03:10 pm
Advise the Hunter.
Title: Re: Tribe
Post by: RoseHeart on October 27, 2020, 09:34:35 am
Actions are now locked in. The next turn will begin in about a day.

Quote
Crafter: researches basic medicine, so that sickness can be alleviated.
Hunter: Hunt big game at the Lake.
Elder: Advise the Hunter.
Gatherer: (sick/no action.)

Title: Re: Tribe
Post by: RoseHeart on October 28, 2020, 09:00:03 am
Early Summer

6 Turns Survived
9 Turns Until End of Winter

As The Eye of Wrath warms the stone slabs about the cave exterior, The Elder finishes advising The Hunter and watches them disappear into the foliage.
Inside the cave The Gatherer is sick and gives no attention to The Crafters plea for their help. Without a willing test subject, The Crafter waits until a day when they have a bit of a stomach ache, and begin eating a few different plants. [1] [1] (wow) The Crafter becomes very sick, something was poisonous. They throw up then stay at the cave feeling very weak, and will have to restrict their actions to around the cave for now. /mild poison technology discovered/
The Gatherer is feeling better and spots their woven basket. They suspect they could gather double the load using it. They also notice what leaves were eaten by the ill Crafter... /learned how to gather Poison Leaves/
The Hunter gazes upon the grazer heard at The Lake. There is a cacophony of squawking with the flyer flock also there. A good distraction, unless they are alerted.
[1] [5] +1 A buck wonders into the trees to get at the taller grass. The Hunter strikes so fast the buck is dead before it understands the danger. Casting the bloodied boulder aside, The Hunter drags the carcass away turning the half eaten grass a dark red in its' wake. The Hunter thinks that if more joined their chances would be better aswell. /Support Hunting flips 2 coins instead of just 1 during Summer/
Feeling unwell The Crafter still notices along with everyone else when The Hunter returns with a fresh kill. A large horned beast with a thin fur coat. A grazer buck. The Crafter suspects the carcass could have some uses other than just meat.


Hunger Phase

As the Tribe relishes the bounty of Summer, they know that will not last. (Fall/Autumn will only be featured in flavortext! Gameplay-wise after the 5th turn of Summer, the Winter will begin.)
It is too soon to be melancholy about that though, now it is time to feast.


You have 48 hours.
Eat or Go Hungry.


Copy/Paste list to update!
| | |
v v v


/// Gatherer: 2 Spoiled Fruit, Woven Basket
// Elder: Ceremonial Mask
// Hunter: Deer Carcass
// Crafter: 1 Rock Shard, Drying Slab, Mortar & Pestle
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat


^ ^ ^
| | |
Copy/Paste list to update!


*Deer Carcass can be converted into 6 meat by The Hunter as a free action. But useful components are negligently damaged and discarded.
*Dear Carcass can be converted into 3 meat by The Crafter as a free action, and can add the item "Dear Carcass Scraps" to their stash.
Title: Re: Tribe
Post by: a1s on October 28, 2020, 10:07:13 am
Convert deer carcass into food. Eat 2 meat

/// Gatherer: 2 Spoiled Fruit, Woven Basket
// Elder: Ceremonial Mask
 Hunter:
// Crafter: 1 Rock Shard, Drying Slab, Mortar & Pestle
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 4 fresh meat

gatherer should really eat this turn.
Title: Re: Tribe
Post by: TricMagic on October 28, 2020, 11:14:59 am
Eat 2 meat

/// Gatherer: 2 Spoiled Fruit, Woven Basket
// Elder: Ceremonial Mask
 Hunter:
// Crafter: 1 Rock Shard, Drying Slab, Mortar & Pestle
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 2 fresh meat


Title: Re: Tribe
Post by: MonkeyMarkMario on October 28, 2020, 11:57:34 pm
Eat 1 meat

/// Gatherer: 2 Spoiled Fruit, Woven Basket
/ Elder: Ceremonial Mask
 Hunter:
 Crafter: 1 Rock Shard, Drying Slab, Mortar & Pestle
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 1 fresh meat

You need to remember to take the hunger /s off when you eat, I did it for you again. Also You should probably mention if you are putting stuff in the communal pool(since we have a very unforgiving/strict GM).
Title: Re: Tribe
Post by: A_Curious_Cat on October 29, 2020, 04:36:52 am
Let me see...

The first turn began on September 15th (http://www.bay12forums.com/smf/index.php?topic=177224.msg8190313#msg8190313) and ended on September 20th (http://www.bay12forums.com/smf/index.php?topic=177224.msg8191944#msg8191944).

As a result of this turn, the Gatherer gained 3 fruit, and one "/" of hunger.

The 2nd turn began on September 20th and ended on September 26 (http://www.bay12forums.com/smf/index.php?topic=177224.msg8194033#msg8194033).

During this turn, the Gatherer tried to implement the Cooks plan, however it didn't work out as apparently the GM never told the players that they had to explicitly trade item amongst themselves.  Instead the Gatherer ended up with two "/"s of hunger.  The Gatherer also managed to obtain 1 fruit.

The 3rd turn began on September 26th and ended on October 5th (http://www.bay12forums.com/smf/index.php?topic=177224.msg8197054#msg8197054).

During this turn, for some reason, the GM declined to include the "hunger meters" for each character that had been included in previous posts.  However, the Gatherer had just eaten 2 meat so they should have had 0 "/"s of hunger.  Also, during this turn, the Gatherer gathered 3 more fruit.

Starting with the 4th turn, the GM began separating each turn into an "actions" phase and a "hunger" phase.

The "actions" phase of the 4th turn began on October 5th (http://www.bay12forums.com/smf/index.php?topic=177224.msg8197054#msg8197054) and ended on October 7th (http://www.bay12forums.com/smf/index.php?topic=177224.msg8197828#msg8197828).

During this time the Gatherer gathered fruit.  The GM apparently failed to role for the Gatherer's actions, but the gatherer's previously obtained fruit failed to spoil so the result was the same in the end:  3 fruit.

The "hunger" phase of the 4th turn began on October 7th and ended on October 11th (http://www.bay12forums.com/smf/index.php?topic=177224.msg8199348#msg8199348).

During this time the Gatherer offered to trade 1 fruit to the Hunter for 1 meat.  However, the Hunter failed to respond so the Gatherer ate 1 fruit, gave 1 fruit to the Elder, and donated the remaining fruit to the communal pile.  Again the GM failed to provide hunger meters, however we know that the Gatherer ate 1 fruit so their hunger meter should have been at 0 "/"s.  During this turn, the GM also rolled for the actions that they failed to roll at the end of the "actions" phase of the 4th turn, resulting in the Gatherer finding no fruit.

The "actions" phase of the 5th turn began on October 11th and ended on October 14th (http://www.bay12forums.com/smf/index.php?topic=177224.msg8200558#msg8200558).

During this time the Gatherer took the Adept fruit gathering, after which the Adept mysteriously fell into a coma and was chopped apart by the hunter.  Also, the GM finally remembered to to include the "hunger meters" and inventories.  Unfortunately, the GM failed to roll for the Gatherer's fruit foraging.  When confronted with this fact, the GM provided information from the results of the "actions" phase of the 4th turn (which the GM didn't roll for until the end of the "hunger" phase of the 4th turn.  When confronted with this fact, the GM got uppity, refused to discuss the matter any further, and ended the "hunger" phase of the 5th turn without allowing the Gatherer to make an action.  Also, unfortunately, the GM failed to take the 1 fruit eaten by the Gatherer during the "hunger" phase of the 4th turn into account and the Gatherer ended up with 1 "/" of hunger even though they should have had none.

The "hunger" phase of the 5th turn began on October 14th and ended on October 15th (http://www.bay12forums.com/smf/index.php?topic=177224.msg8200909#msg8200909) (even though the GM had previously said that we would have at least 48 hours per phase (http://www.bay12forums.com/smf/index.php?topic=177224.msg8197054#msg8197054)).

As a result of this phase, the Gatherer ended up with 2 "/"s of hunger even though they they should only have had 1 (and even that because the GM had unfairly ended the phase early without allowing the Gatherer to act (see above).

Starting with the 6th turn, the GM switched things around and have the "hunger" before the "actions" phase instead of the other way around (as it had previously been).  In addition, the GM also decided to have 2 hunger phases.

The first "hunger" phase of the 6th turn began on October 15th and ended on October 23rd (http://www.bay12forums.com/smf/index.php?topic=177224.msg8203765#msg8203765).
During this phase the Gatherer ate 1 human meat, and mysteriously gained 3 pieces of fruit during a foraging expedition that never took place.  This time the hunger meter also shot up to 3 "/"s (even though it should have been at most 2).

The second "hunger" phase of the 6th turn began on Oct 23rd and ended on Oct 25th (http://www.bay12forums.com/smf/index.php?topic=177224.msg8204353#msg8204353).

By this time, I had figured out that the GM obviously had it out for my character (due to my previously having pointed out that the GM had failed to make needed rolls) and I decided that the best course of action would be to kill off my character.

So I had the gatherer eat 1 spoiled human meat (hoping that the fact that it was both human and spoiled would do the Gatherer in).

The "actions" of the 6th turn began on Oct 25th and ended on Oct 28th (http://www.bay12forums.com/smf/index.php?topic=177224.msg8205318#msg8205318).

This time the Gatherer was too sick to leave the cave.  Also, as I was trying to kill off my character, I wisely had the Gatherer remain silent when the Crafter asked to use them as a guinea pig (although, considering what happened to the Crafter when they used themselves as one, I probably should have had the Gatherer accept the Crafter's "help").

The (possibly first) "hunger" phase of the 7th turn began on Oct 28th.

As You may have guessed by now, I will not be continuing. Nor will I be joining any other of your games, after what happened with this one.

[/rant]
Title: Re: Tribe
Post by: RoseHeart on October 29, 2020, 05:39:26 am
As much as I do not like my threads derailed, and even though I prefer feedback by PM or after the game is over, I'd much prefer a 913 word rant, than a player ghosting a game they signed up for. Sorry the game was not up to your standards. The good news is it is blue skies from here on out, you're free.

Thank you for letting me know.
Title: Re: Tribe
Post by: RoseHeart on October 30, 2020, 09:00:02 am
Early Summer Feast

Quote
/// Gatherer: 2 Spoiled Fruit, Woven Basket
/ Elder: Ceremonial Mask
 Hunter:
 Crafter: 1 Rock Shard, Drying Slab, Mortar & Pestle
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 1 fresh meat

The Hunter ate a couple helpings of fresh meat and they are full.
The Crafter ate a couple helpings of fresh meat and they are full.
The Elder ate some fresh meat, but they are still hungry.
The Gatherer neglected eating and is starving.
There was no ceremony.
The Tribe sleeps.
The Gatherer is suddenly heard shouting at The Eye of Fear, after whooping and hollering they stumble off the cliff and die.


Action Phase (https://youtu.be/Q5DehneJfqE)

[2] [2] At first light squawking and wailing echoes from The Forest.

The Elder examines the body. The fruit picker was in good health compared to some of the unwell fallen of the past. /This corpse will not give poisoned meat and can be cooked safely./ The Crafter determines the woven basket would still be useful even in the hands of an unskilled gatherer, much like the cooking tools. /Cooking and Gathering are now general skills that can be performed with the appropriate tools, by anybody./ However if any of the remaining members were to parish, it would be harder to adapt to their roles. Their loss would effectively mean the end of those abilities.

Cooking, Gathering, Traveling, Summer, and other recent mechanics have been updated in the Roles tab.


You have 48 hours.
Choose Your Action.

Spoiler: Roles (click to show/hide)
Title: Re: Tribe
Post by: TricMagic on October 30, 2020, 09:17:53 am
The crafter attempts to make mix water and poisonous herbs in a bowl over a fire, reducing it to a poison the hunter can use against more dangerous foes. tries tying a rock shard to a long branch to make a spear for hunting.
Title: Re: Tribe
Post by: RoseHeart on October 30, 2020, 12:30:43 pm
(That's fine, but the hunter hunts with a rock found on sight, as they have no tools.)

Edit: Re your edit, that works!
Title: Re: Tribe
Post by: a1s on October 31, 2020, 04:00:37 pm
I think Elder should process the non-poisonous corpse into dried meats and I will gather fruit.

Take Basket. Gather fruit.
Title: Re: Tribe
Post by: MonkeyMarkMario on October 31, 2020, 04:10:54 pm
The Elder does not condone cannibalism and will not process the corpse.

Advise the person gathering.
Title: Re: Tribe
Post by: a1s on October 31, 2020, 06:00:39 pm
But then the gatherer's death will have been for nothing!
Title: Re: Tribe
Post by: MonkeyMarkMario on October 31, 2020, 06:16:55 pm
His death was meaningless anyway. It is what he would have wanted.
Title: Re: Tribe
Post by: TricMagic on October 31, 2020, 06:38:46 pm
His death was meaningless anyway. It is what he would have wanted.
Tribal Kill: I vote we kill the Elder so we have 1 less useless mouth to feed. We may only be two, but we can survive.

(Otherwise I feel this game's death approaching.)
Title: Re: Tribe
Post by: MonkeyMarkMario on October 31, 2020, 06:49:53 pm
His death was meaningless anyway. It is what he would have wanted.
Tribal Kill: I vote we kill the Elder so we have 1 less useless mouth to feed. We may only be two, but we can survive.

(Otherwise I feel this game's death approaching.)
This game is pretty much dead already, with 3 people we will be lucky to break even on food. (To be fair I have been useless in this game anyway. The Elder can't do much.)
Title: Re: Tribe
Post by: RoseHeart on October 31, 2020, 07:41:38 pm
Actually, I set out this journey with 4, so 3 is definitely doable.

(and I am considering reopening a waitlist)
Title: Re: Tribe
Post by: RoseHeart on October 31, 2020, 09:16:45 pm
About 12 hours left.
Title: Re: Tribe
Post by: KitRougard on October 31, 2020, 11:00:19 pm
Appear from the brush, tired and confused.
Determine what skills I have.
Title: Re: Tribe
Post by: RoseHeart on November 01, 2020, 10:20:41 am
There was 1 vote to kill The Elder, a majority was not reached. (please use bold red font next time.)

Actions are now locked in. The next turn will begin in about a day or two.

Quote
Crafter: tries tying a rock shard to a long branch to make a spear for hunting.
Hunter: Take Basket. Gather fruit.
Elder: Advise the person gathering.


Smoke rises in the distance...



Appear from the brush, tired and confused.
Determine what skills I have.

Last time I took late entries, they ended up leaving. (though hopefully I've addressed the reasons they did so...)

If you want to join I've got some expectations of you:

Understand this is an experimental game: updates may be delayed for rebalancing, tweaking, and my own sanity, and new and changed features will be introduced over time.

Understand that my deadlines and stipulations are not suggestions, guidelines, or rough estimations: If I give a time limit, you have only that amount of time. And if appropriate format is not used, your actions may be rendered invalid. (such information will be provided and summarized in a spoiler labled "Roles", please familiarize yourself with the parts that pertain to you.)

*I give frequent reminders of upcoming deadlines, and notifications when an update is posted if the timing wasn't clarified beforehand.

Understand that this game contains some bastard mechanics: updates may omit important details or contain outright falsehoods if players or npc agents deploy deceptive tactics, or if simply no player knows any better.

~Perform basic common courtesies that should be rendered to any host. If you have nitpicks or criticisms, or notice mistakes, tell me by PM. There will also be a chance to give your review at the end of the game. Failing to do this is obnoxious, ungrateful, and antagonistic. This game is very challenging and unforgiving, and because of its' complexity I may make mistakes; which when combined can be frustrating. However, there is no need to rub my nose in it publicly.

~If you want to quit, do so. But let me know, so the game can continue for everyone without being weighed down by your inactivity.

~If you have questions, please make atleast an attempt to see if the information is not already readily available.

Finally, even if you agree to all that, it is up to The Tribe to vote to accept you. You are another mouth to feed, and adjusting to a new member will have its' own challenges with which they will need to weigh the decision.

(If Kit agrees they will appear soon, and will have a new role not seen before.)

Please decide within the next 12 hours, if joining is what you really want to do, by stating "I accept." Thank you for your interest!
Title: Re: Tribe
Post by: KitRougard on November 01, 2020, 02:30:33 pm
I accept the above terms and conditions, and offer my soul as collateral should I fail to maintain my part of the agreement.
Title: Re: Tribe
Post by: RoseHeart on November 01, 2020, 02:41:58 pm
Why, I am roseheart. Consuming your soul is an unwritten understanding. Welcome to my game.
Title: Re: Tribe
Post by: RoseHeart on November 02, 2020, 09:44:34 am
Update tomorrow.
Title: Re: Tribe
Post by: RoseHeart on November 03, 2020, 10:00:43 am
Mid Summer

7 Turns Survived
8 Turns Until End of Winter

The Tribe busies themselves with their final preparations before they each go about their own errands.
The Elder advises The Hunter, and gives caution about the recently spotted smoke. They then linger for a time, watching The Hunter leave. The Elder grows wiser all the time. They also forget some things. But they hold on to what is dear. /Elder, see instructions below./
The Hunter brings the woven basket along and tries out gathering, how hard could it be? [5] [6] -1 +1 They find a bountiful tree and start picking, gathering 6 fruit in total. Not very hard it seems.
The Crafter clears a space to design something new and collects a few common objects. [5] +[1] +2 They've made a simple branch a weapon by weaving a rock shard on the end. A simple spear. With this, anyone could hunt on their own. This could also make a fine walking stick for the injured or elderly.

Elder, choose a new role:
A. Healer (Tend to injuries as a free action. Can do another thing. Vegetarian.)
B. Shaman (Ceremony as a free action. Can do another thing. A little crazy.)
C. (Wiser) Elder (Advise as a free action. Can do another thing. A little frail.)


Hunger Phase (https://youtu.be/SKaIkbgyhU8?t=1)

The Eye of Fear is closed tonight. But there is a glow, and it draws near. Someone holding a torch manifests from the nothingness, and hails to approach. The 3 meet the loner, it is a Nomad.

If the Nomad receives and consumes a piece of The Tribe's food, this will signify they are welcome to stay. Tribe members must gain permission from the others to offer the newcomer food.

(This is the Hunger Phase for trading and consuming items. The Roles tab and further details about the Nomad will appear in the next phase if they remain. The Noman has been PMd a summary of their powers, which they can share in their own words if they wish to.)


You have 48 hours. Eat or Go Hungry.


Copy/Paste list to update!
| | |
v v v

Quote
// Elder: Ceremonial Mask
/ Hunter: Tattered Woven Basket, 6 Fruit
/ Crafter: Drying Slab, Mortar & Pestle, Spear
/ Nomad: Spear, Fur Coat
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 1 Spoiled Meat, (Safe) Human Corpse

^ ^ ^
| | |
Copy/Paste list to update!


Addit: With the Ceremonial Mask, a ceremony can still be performed regardless of The Elder's role selection.
Title: Re: Tribe
Post by: a1s on November 03, 2020, 10:25:43 am
Can Wiser Elder advise multiple times (since it's a free action?)
Title: Re: Tribe
Post by: KitRougard on November 03, 2020, 10:36:31 am
"Greetings. I bring good tidings from afar, though I wish to no longer simply wander. May I rest at the fire, perhaps partake of your stores?"
Title: Re: Tribe
Post by: RoseHeart on November 03, 2020, 10:51:40 am
Can Wiser Elder advise multiple times (since it's a free action?)
*Once per turn. Same for the other two.
Title: Re: Tribe
Post by: TricMagic on November 03, 2020, 11:32:21 am
Request 1 fruit the Hunter gathered.

// Elder: Ceremonial Mask
/ Hunter: Tattered Woven Basket, 6 Fruit
/ Crafter: Drying Slab, Mortar & Pestle, Spear
/ Nomad: Spear, Fur Coat
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 1 Spoiled Meat, (Safe) Human Corpse


"Sure, though we have precious little to eat."
Title: Re: Tribe
Post by: RoseHeart on November 03, 2020, 11:43:50 am
(You cannot consume items you do not own. Also remember to remove hunger / slashes when you do eat.)

// Elder: Ceremonial Mask
/ Hunter: Tattered Woven Basket, 6 Fruit
/ Crafter: Drying Slab, Mortar & Pestle, Spear
/ Nomad: Spear, Fur Coat
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 1 Spoiled Meat, (Safe) Human Corpse
Title: Re: Tribe
Post by: TricMagic on November 03, 2020, 12:19:11 pm
Request 1 fruit the Hunter gathered. Give Spear to Hunter for easier hunting.

// Elder: Ceremonial Mask
/ Hunter: Tattered Woven Basket, 6 Fruit
/ Crafter: Drying Slab, Mortar & Pestle, Spear
/ Nomad: Spear, Fur Coat
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 1 Spoiled Meat, (Safe) Human Corpse


"Sure, though we have precious little to eat."

Title: Re: Tribe
Post by: a1s on November 03, 2020, 01:18:30 pm
render (safe) Human corpse into 6 (safe) human meats. Eat 1 fruit. move the rest (5) fruit to the communal pile.

// Elder: Ceremonial Mask
Hunter: Tattered Woven Basket
/ Crafter: Drying Slab, Mortar & Pestle, Spear
/ Nomad: Spear, Fur Coat
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 1 Spoiled Meat, 6 (safe) human meats, 5 fruit.

We actually have this pile of completely unsuspicious meats, I will give one to the nomad on the condition he dries them.
Title: Re: Tribe
Post by: TricMagic on November 03, 2020, 01:20:58 pm
Eat 1 Fruit. Give Spear to Hunter for use.

// Elder: Ceremonial Mask
Hunter: Tattered Woven Basket, Spear
Crafter: Drying Slab, Mortar & Pestle.
/ Nomad: Spear, Fur Coat
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 1 Spoiled Meat, 6 (safe) human meats, 4 fruit.
Title: Re: Tribe
Post by: RoseHeart on November 03, 2020, 03:11:24 pm
"Sure, though we have precious little to eat."
We actually have this pile of completely unsuspicious meats, I will give one to the nomad on the condition he dries them.

Once The Elder gives the final OK on an offering, The Nomad will be able to eat and be accepted into the group. (Gaining access to the communal stash, remove items from it beforehand if you have reservations.)
Title: Re: Tribe
Post by: KitRougard on November 03, 2020, 04:02:21 pm
The newcomer looks at the "completely unsuspicious" meats and laughs. "Haha, you think I haven't tasted long pork before? Life and death, eat and be eaten, it's all a part of our entwined Fates."
Title: Re: Tribe
Post by: MonkeyMarkMario on November 03, 2020, 11:11:39 pm
The Elder has become a little wiser.
"Please eat from our stock as you need."
I will be eating 2 fruit from the stock. Also I am using 1 spoiled meat for the ceremony.

Elder: Ceremonial Mask
Hunter: Tattered Woven Basket, Spear
Crafter: Drying Slab, Mortar & Pestle.
/ Nomad: Spear, Fur Coat
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 6 (safe) human meats, 2 fruit.
Title: Re: Tribe
Post by: KitRougard on November 03, 2020, 11:50:04 pm
Elder: Ceremonial Mask
Hunter: Tattered Woven Basket, Spear
Crafter: Drying Slab, Mortar & Pestle.
Nomad: Spear, Fur Coat
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 5 (safe) human meats, 2 fruit.

"Thank you. My luck is yours." he says, consuming 1 Safe Human Meat.

Is there still time to dry the meats, or will they unfortunately go to waste?
Title: Re: Tribe
Post by: a1s on November 05, 2020, 10:12:05 am
You'll need the drying slab, I think.
Title: Re: Tribe
Post by: RoseHeart on November 05, 2020, 11:05:27 am
Mid Summer Feast

Quote
Elder: Ceremonial Mask
Hunter: Tattered Woven Basket, Spear
Crafter: Drying Slab, Mortar & Pestle
Nomad: Spear, Fur Coat
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 1 Spoiled Meat, 5 (Safe) Human Meat

The Hunter ate some of fresh fruit and they are full.
The Crafter ate some of fresh fruit and they are full.
The Elder ate a couple helpings of fresh fruit and they are full.
The Nomad ate some of fresh (safe) human meat and they are full.



Mid Summer Ceremony (https://youtu.be/GMs8wklVYHY)

The Elder appears before the others like an unworldy being donning the cremonial mask, with the dancing shadows and the glow of the flames enhancing the features.
The Elder takes a burning piece of wood from the firepit and instructs the others to do so. They form a line of four bobbing embers swallowed in total blackness. Ahead of them, the sacred rock formation emerges from nothingness. The four form a circle.
The Elder steps forward and offers some spoiled meat, also trusting the sacrifice of some fresh human meat from before will be remembered.
They then lead the others in a chant, speaking respectfully and reverently to the ancestors. Heroes of the past are recited, as are the historical events they experienced, and terrific beasts they encountered. The chant ends with The Elder making a prayer for the tribe.
The Elder becomes silent and meditates for a short period, then begins to speak and move in an entirely different cadence. The words that pour from behind the mask are those of love and guidance.

"We are saddened by your many losses. They are now among us. They wish to warn you: Do not be alone."

When The Elder is once again themselves, they seem to glow with a radiance of inner peace.
The sacrificed food is left by the sacred rock formation for animals to consume. The Tribe returns to the cave to sleep.



Action Phase

[1] [6] At first light chirping echoes from over The Forest. Wailing carries from The Lake. As the trees begin to yellow, it is a reminder of the cold to come.

The Elder reflects upon the ceremony. The connection to the ancestors was particularly clear while the Eye of Fear was closed. They also recalled the former elder would sometimes request a specific blessing, or for an answer to a question. /Ceremonies performed mid season grant the strongest connection to The Ancestors. Requests for information or favors may be possible./
The Elder's hands tremble with age and their arms lack strength, their healing hands are no more. But they know of the Healing Leaves that would aid some problems, and teach about them to the others. /When Tribe members gather, instead of fruit they can choose to look for Healing Leaves./

The Crafter notices The Hunter's tattered basket, something they could repair easily if given back. /The Crafter can repair 1 item per turn as a free action./
The Crafter also notices the fur coat worn by The Nomad. It would be a simple thing to replicate, and good to guard against minor injuries and cold. /Learned Fur technology./

The Nomad added to Roles tab. Hunting can be done by anyone with a Spear or by The Hunter(with or without a Spear). Gathering can be done by anyone with a Basket. Without these, others can still accompany someone who is hunting or gathering to render minor assistance and receive the normal coin flip for some extra meat or fruit.


You have 48 hours. Choose Your Action.

Spoiler: Roles (click to show/hide)

Addit: Spears. Drying.
Title: Re: Tribe
Post by: TricMagic on November 05, 2020, 11:26:44 am
The Crafter asks for the Basket to repair.
Title: Re: Tribe
Post by: a1s on November 05, 2020, 11:53:18 am
Give basket to Crafter. Hunt big game. Request advice.
Title: Re: Tribe
Post by: TricMagic on November 05, 2020, 11:58:14 am
Remember to use Spear

FA: Repair Basket for use.
Research Tipi: From the furs and sticks, can places to sleep warm and comfortable be made? To keep the heat inside and the cold out.


Also, Spears aren't in my research section
Title: Re: Tribe
Post by: KitRougard on November 05, 2020, 04:27:39 pm
"I shall accompany you. It would seem that we have no proper location to dry meats at the moment - So I shall try to pull my weight.
Hunt Big Game as well.
Title: Re: Tribe
Post by: RoseHeart on November 05, 2020, 04:45:42 pm
I forgot to add the information in Roles that drying requires a Drying Slab. Sorry for the confusion.
Title: Re: Tribe
Post by: MonkeyMarkMario on November 05, 2020, 08:57:47 pm
Advise the Hunter

Watch yourselves out there.


There is nothing else I can do.
Title: Re: Tribe
Post by: KitRougard on November 05, 2020, 10:14:49 pm
"Hm... I believe that there's a herd or sizable beasts over at the Lake... Shall we try our luck there?"
Title: Re: Tribe
Post by: RoseHeart on November 05, 2020, 10:17:18 pm
((Currently only the Crafter can craft. This may change soon, when I am confident on a way to both balance and track it. But for this turn you cannot craft unless it is your role.))
Title: Re: Tribe
Post by: MonkeyMarkMario on November 06, 2020, 12:14:02 am
((Currently only the Crafter can craft. This may change soon, when I am confident on a way to both balance and track it. But for this turn you cannot craft unless it is your role.))
What else could I do then?
Title: Re: Tribe
Post by: RoseHeart on November 06, 2020, 01:11:22 am
Anything. Cooking. Even Hunting or Gathering in the home territory.
Title: Re: Tribe
Post by: RoseHeart on November 07, 2020, 11:09:10 am
Actions are now locked in. The next turn will begin in about a day.

Quote
Hunter: Hunt big game.
Crafter: Research Tipi
Nomad: Hunt Big Game as well.
Elder: Advise the Hunter (nothing else)

Title: Re: Tribe
Post by: RoseHeart on November 08, 2020, 01:48:12 am
Due to changes to my sleep schedule by a few hours, the update may come a few hours later than usual.
Title: Re: Tribe
Post by: RoseHeart on November 08, 2020, 03:30:06 pm
Late Summer

8 Turns Survived
7 Turns Until End of Winter

The Tribe gets ready to part ways. The Elder finishes advising The Hunter, and sees them off. They then go and watch The Crafter, who is very busy this morning. The Elder is impressed to watch them work, The Crafter is constantly solving problems such as moving things that seem too heavy by using a stick, or ripping off a piece of wood to use as a temporary tool to solve a problem before discarding it. They've erected a strange stick formation, and seem frustrated there is no grazer carcass scraps, as they apparently need a few for what they are trying to do. [4] + [1] (minor failure) The Elder talks to them about their own interest in crafting, but explains they probably couldn't improvise temporary tools the way The Crafter does. The Crafter considers this, and supposes a tougher general purpose tool could be made for others to be able to craft, and perhaps improve their own a bit. /wooden mallet technology unlocked, crafting roll chart revealed/

On their way out The Nomad meets up with The Hunter. They decide to stick to hunting in the home territory. They stalk through the wet mulch of yellow leaves, and spot a few grazers alone. [3] +1 +1 -1, [4] +1 -1 The Nomad pegs one by throwing their spear! In the other grazer's moment of confusion The Hunter decides to try it too. The Nomad's spear was designed with this in mind, but the sheer force with which The Hunter hurls theirs makes up for any discrepancy, and the second is pegged.


Quote from: Crafting Roll Chart
Crafting requires a mallet. (except for The Crafter, who gains +1 to rolls)

2- major failure, very bad scenario or major injury
3 major failure, bad scenario or minor injury
4 mojor failure
5 minor failure
6 trivial failure
7 failure
8 trivial success
9 minor success
10 success
11 major success
12+ major success, and unexpected boon

+2+ trivial
+1 easy
+0 normal
-1 hard
-2 ambitious
-3+ impractical


Hunger Phase (https://youtu.be/SKaIkbgyhU8?t=1)

The Eye of Fear is a silver sliver tonight. he Hunter and Nomad returned with the bounty of a larger hunt than there has been in a long time. The Nomad mentions they are proficient extracting a lot of useful scraps from carcasses, but it would destroy the meat.


You have 48 hours. Copy/Paste list to update(and remove a hunger / slash for each piece of food consumed)!
Eat or Go Hungry.


Quote
/ Elder: Ceremonial Mask
/ Hunter: Tattered Spear, Grazer Carcass
/ Crafter: Drying Slab, Mortar & Pestle, Woven Basket
/ Nomad: Tattered Spear, Fur Coat, Grazer Carcass
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 5 (Safe, but Spoiled) Human Meat
Sacrifice:


Free Conversions
Tribe: Convert a grazer carcass into 3 meat. (same ratio for human carcass; human meat has a 1/3 chance to be deadly when eaten)
Hunter: Convert a grazer carcass into 6 meat. (same ratio for human carcass)
Crafter: Convert a grazer carcass into 3 meat, and 1 grazer carcass scraps. (same ratio for human carcass)
Nomand: Convert a grazer carcass into 2 grazer carcass scraps. (same ratio for human carcass)
Ceremonial Mask Bearer: Sacrifice any amount or combination of food to the ancestors. Can make a wish or ask a question. Most effective mid-season.
Mortar & Pestle Bearer: Convert any combination of food to 1/4 that many stew. When eaten, stew grants an extra die on the next action roll, and the higher number is used.
Title: Re: Tribe
Post by: KitRougard on November 08, 2020, 09:16:42 pm
"I shall go hungry today, if that is fine. For I am going to make scraps for us to craft clothings from. Winter is always approaching, and I would be saddened to see my new tribe fall to the elements."
Title: Re: Tribe
Post by: a1s on November 09, 2020, 07:38:43 am
"I am glad we caught two grazers instead of one, but didn't we agree that you were going to dry the meat? It's all spoiled now, and we might go hungry come winter."
move grazer into communal for crafter to process.

Quote
/ Elder: Ceremonial Mask
/ Hunter: Tattered Spear,
/ Crafter: Drying Slab, Mortar & Pestle, Woven Basket
/ Nomad: Tattered Spear, Fur Coat, Grazer Carcass
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 5 (Safe, but Spoiled) Human Meat, Grazer Carcass
Sacrifice:
Title: Re: Tribe
Post by: RoseHeart on November 09, 2020, 02:33:22 pm
About a day left guys.
Title: Re: Tribe
Post by: KitRougard on November 09, 2020, 03:08:04 pm
"Aye, but I posessed no drying slab, and I don't trust my skills without the proper location to work. As such, I shall go hungry."

Process Grazer Carcass into Scraps. Move results to Communal.

/ Elder: Ceremonial Mask
/ Hunter: Tattered Spear,
/ Crafter: Drying Slab, Mortar & Pestle, Woven Basket
/ Nomad: Tattered Spear, Fur Coat
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 5 (Safe, but Spoiled) Human Meat, Grazer Carcass, 2 Grazer Carcass Scraps
Sacrifice:
Title: Re: Tribe
Post by: TricMagic on November 09, 2020, 04:45:39 pm
Moves things to communal.
Quote
/ Elder: Ceremonial Mask
/ Hunter: Tattered Spear,
/ Crafter:
/ Nomad: Tattered Spear, Fur Coat
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 5 (Safe, but Spoiled) Human Meat, Grazer Carcass, 2 Grazer Carcass Scraps, Drying Slab, Mortar & Pestle, Woven Basket.
Sacrifice:
Title: Re: Tribe
Post by: MonkeyMarkMario on November 09, 2020, 08:58:24 pm
"We gorged ourselves last turn, we can afford going hungry this turn."

Use 2 (safe, but spoiled) human meat to sacrifice.

Quote
/ Elder: Ceremonial Mask
/ Hunter: Tattered Spear,
/ Crafter:
/ Nomad: Tattered Spear, Fur Coat
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 3 (Safe, but Spoiled) Human Meat, Grazer Carcass, 2 Grazer Carcass Scraps, Drying Slab, Mortar & Pestle, Woven Basket.
Sacrifice:2 (Safe, but Spoiled) Human Meat
Title: Re: Tribe
Post by: RoseHeart on November 10, 2020, 04:00:26 pm
There was no Late Summer Feast...

Quote
/ Elder: Ceremonial Mask
/ Hunter: Tattered Spear,
/ Crafter:
/ Nomad: Tattered Spear, Fur Coat
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 3 (Safe, but Spoiled) Human Meat, Grazer Carcass, 2 Grazer Carcass Scraps, Drying Slab, Mortar & Pestle, Woven Basket.
Sacrifice:2 (Safe, but Spoiled) Human Meat

The Nomad did not eat, they are hungry.
The Hunter did not eat, they are hungry.
The Crafter did not eat, they are hungry.
The Elder did not eat, they are hungry.



Late Summer Ceremony (https://youtu.be/GMs8wklVYHY)

As no one is eating, The Elder guides the others over to the sacred rock formation, to partake in the ceremony. The four form a circle.

The Elder steps forward and offers a couple pieces of spoiled human meat.
They then lead the others in a chant, speaking respectfully and reverently to the ancestors. Heroes of the past are recited, as are the historical events they experienced, and terrific beasts they encountered.

No question was asked. No wish was made. Sacrifice will be applied to next ceremony.

The sacrificed food is left by the sacred rock formation for animals to consume. The Tribe returns to the cave to sleep.

[3] Roars are heard. Echoes made it hard to tell from where.



End of Summer Preparations

The Nomad awakens before the rest. Perhaps it would be worth considering getting an early start. [#1]

[2] [3] The Eye of Wrath is the backdrop to the shrieking flyers passing over the home territory, over the yellow and orange trees that are beginning to thin out. There is also wailing coming from off toward the cliffs.


#1. The Nomad can now obtain 1 common item (fruit, meat, poison or healing leaves, or rock shard) for -1 to their action this turn. Immediately add the chosen item to stash.

Starting next turn, food will spoil at the start of the Action Phase, instead of the start of the Hunger Phase. During this transition this will result in the food lasting a little longer, so the food that is fresh right now, will still be fresh next turn.

Hunger Phase = a / is added. If it would be a lethal amount, it does not resolve yet.
Action Phase = food spoils, those with //// starve to death.

The stash list will now also be displayed in the Action Phase if you wish to eat or trade.


You have 48 hours. Choose Your Action.

Spoiler: Roles (click to show/hide)

Quote
/ Elder: Ceremonial Mask
/ Hunter: Tattered Spear,
/ Crafter:
/ Nomad: Tattered Spear, Fur Coat
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 3 (Safe, but Spoiled) Human Meat, Grazer Carcass, 2 Grazer Carcass Scraps, Drying Slab, Mortar & Pestle, Woven Basket.


Optional Secondary Action
Tribe: Perform 1 Tribal Kill (bold red their role to vote)
Elder: Advise 1 Tribesman
Hunter: Hunt 1 Tribesman (PM to deceive)
Crafter: Repair 1 Tool
Nomad: Obtain 1 Common Item
Title: Re: Tribe
Post by: a1s on November 11, 2020, 10:52:27 am
If someone agrees to dry it, I can render the Grazer carcass into 6 meats. I won't otherwise as it will just spoil again.

Place tattered spear in communal. Hunt near the cliffs.
Title: Re: Tribe
Post by: TricMagic on November 11, 2020, 11:04:16 am


Free: Take tattered spear, repair it, and place it back in communal.

Take Grazer Carcus Scraps and drying slab, clean them of meat and fat, then dry the skins in my search for the creation of Tipi.


/ Elder: Ceremonial Mask
/ Hunter:
/ Crafter: 2 Grazer Carcass Scraps, Drying Slab
/ Nomad: Tattered Spear, Fur Coat
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 3 (Safe, but Spoiled) Human Meat, Grazer Carcass, Mortar & Pestle, Woven Basket, Spear.

Doesn't the elder's advise action not prevent another from being done?
Title: Re: Tribe
Post by: RoseHeart on November 11, 2020, 03:41:12 pm
Phase ends ~24 hours.

Doesn't the elder's advise action not prevent another from being done?

Can Wiser Elder advise multiple times (since it's a free action?)
*Once per turn. Same for the other two.

Not after the promotion.
Title: Re: Tribe
Post by: KitRougard on November 11, 2020, 07:11:31 pm
Now that I know there is, in fact, a drying slab here...
[[Apply palm to face judiciously.]]
Once the carcass has been rendered, dry those meat. Dry all the meat, really...
Title: Re: Tribe
Post by: MonkeyMarkMario on November 12, 2020, 12:32:30 am
Advice Hunter.

Can anyone render the carcasses?
Title: Re: Tribe
Post by: RoseHeart on November 12, 2020, 03:19:22 am
Here's the conversions.

Free Conversions
Tribe: Convert a grazer carcass into 3 meat. (same ratio for human carcass; human meat has a 1/3 chance to be deadly when eaten)
Hunter: Convert a grazer carcass into 6 meat. (same ratio for human carcass)
Crafter: Convert a grazer carcass into 3 meat, and 1 grazer carcass scraps. (same ratio for human carcass)
Nomand: Convert a grazer carcass into 2 grazer carcass scraps. (same ratio for human carcass)
Ceremonial Mask Bearer: Sacrifice any amount or combination of food to the ancestors. Can make a wish or ask a question. Most effective mid-season.
Mortar & Pestle Bearer: Convert any combination of food to 1/4 that many stew. When eaten, stew grants an extra die on the next action roll, and the higher number is used.

These can be done as much as you want, in addition to your actions.
Title: Re: Tribe
Post by: a1s on November 12, 2020, 03:28:06 am
Hunt near the cliffs. Convert a grazer carcass into 6 meat.
Title: Re: Tribe
Post by: TricMagic on November 12, 2020, 09:30:45 am


Free: Take tattered spear, repair it, and place it back in communal.

Take Grazer Carcus Scraps and drying slab, clean them of meat and fat, then dry the skins in my search for the creation of Tipi.


/ Elder: Ceremonial Mask
/ Hunter:
/ Crafter: 2 Grazer Carcass Scraps, Drying Slab
/ Nomad: Tattered Spear, Fur Coat
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 3 (Safe, but Spoiled) Human Meat, Grazer Carcass, Mortar & Pestle, Woven Basket, Spear.

Doesn't the elder's advise action not prevent another from being done?

Once done with drying return the Drying Slab. Or use it to dry all the meat.
Title: Re: Tribe
Post by: KitRougard on November 12, 2020, 11:07:49 am
"Crafter, you already have your hands full with designing that 'Tipi' of yours. I will dry the meats, as it takes time to do so."
Title: Re: Tribe
Post by: TricMagic on November 12, 2020, 11:14:15 am
"I need it to dry the furs, it's yours once that is done. You'll see how great this Tipi is when I'm done."
Title: Re: Tribe
Post by: RoseHeart on November 12, 2020, 05:50:47 pm
Actions are now locked in. The next turn will begin in about a day.

Quote
Hunter: Hunt near the cliffs.
Crafter: Take Grazer Carcus Scraps and drying slab, clean them of meat and fat, then dry the skins in my search for the creation of Tipi. Once done with drying return the Drying Slab. Or use it to dry all the meat.
Nomad: Once the carcass has been rendered, dry those meat. Dry all the meat, really...
Elder: Advice Hunter. (nothing else)

(Please remember to update the stash list when converting a carcass to meat/scraps. I have done it, but this is more important than even telling me you did. I may miss it otherwise, and not feel sorry really.)

Quote
/ Elder: Ceremonial Mask
/ Hunter:
/ Crafter: 2 Grazer Carcass Scraps, Drying Slab
/ Nomad: Tattered Spear, Fur Coat
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 3 (Safe, but Spoiled) Human Meat, 6 Meat, Mortar & Pestle, Woven Basket, Spear.

Question: Is the recent later time of ~1PM Pacific, is that working for people, or would earlier or later be better? Might use your feedback to set the next turn.
Title: Re: Tribe
Post by: RoseHeart on November 12, 2020, 06:32:08 pm
After the next turn and all it's phases resolve, there will likely be a delay of several days (typically 5) before the start of the next season.


New (and any former) players can Sign Up during this time.
Title: Re: Tribe
Post by: RoseHeart on November 13, 2020, 05:19:23 pm
9 Turns Survived
6 Turns Until End of Winter
End of Summer


The Eye of Wrath is not the bringer of insufferable heat it once was not long ago. Infact, a chill rattles the last leaves on the tree branches.

As is their ritual, The Elder advises The Hunter before they go. This time The Elder will spend the rest of the day sleeping.

The Nomad decides to dry some meat, but it seems The Crafter is already using the drying slab. The Crafter offers to let them use it when they are done, so The Nomad sits and watches...


The Hunter navigates over fallen branches and through brown leaf mulch to the high Cliffs. The grazer heard is below! Many of the females have babies. The bucks seem tranquil relatively.

Picking up a rock, they approach the edge. The spear was useful, and would be good for more accuracy, but a rock doesn't need to be repaired or fretted over. With a powerful throw The Hunter swings the projectile.

[1] +1:Summer +1:Advice +Cliff injury modifier

Major Injury: They let go too late, and the momentum carries them over...


As the day drags on, The Crafter applies various drying techniques to the leather.

[2] + [1] +1:Easy

Major Failure: Dubious Leatherwork Learned: However in the end, all the grazer carcass scraps are ruined. They hand over the drying slab to The Nomad, who grunts in acknowledgement that it's too late dry any meat.


As it gets even later everyone is getting hungry. Yet, The Hunter has still not returned.

... ... ...

It is getting far too late. Perhaps someone should go and look for them...

The Hunter cannot post this phase.




Updates:

Rescue: Each Tribesman has the option to forgo eating this phase, and search for the missing person. Each volunteer has a 50/50 chance of finding them in time. (Reminder: The Elder is too frail to leave the Home Territory without a walking stick.)

Reminder: Food now spoils beginning in the Action Phase. All food/carcasses from last Hunger Phase have held up.




Hunger Phase has begun! It will go until ~3:00PM Pacific Sunday

Copy/paste to update Stash List:
// Elder: Ceremonial Mask
// Crafter:
// Nomad: Tattered Spear, Fur Coat, Drying Slab
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 3 (Safe, but Spoiled) Human Meat, 6 Meat, Mortar & Pestle, Woven Basket, Spear.
Sacrifice:


Eat or Go Hungry!
Title: Re: Tribe
Post by: TricMagic on November 13, 2020, 05:34:24 pm
I think this is a sign we are all dead.
Title: Re: Tribe
Post by: RoseHeart on November 14, 2020, 01:13:06 am
Correction: Advice was supposed to give an extra roll, not a boost:

[1] [6] +1:Summer +Cliff bounty

Before any search party can be formed, The Hunter emerges from the darkness with a grazer and rodent carcass. it seems a fall knocked them unconscious, but they are OK.

A rodent carcass can be converted to 1 meat.

Copy/paste to update Stash List:
// Elder: Ceremonial Mask
// Hunter: Grazer Carcass, Rodent Carcass
// Crafter:
// Nomad: Tattered Spear, Fur Coat, Drying Slab
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 3 (Safe, but Spoiled) Human Meat, 6 Meat, Mortar & Pestle, Woven Basket, Spear.
Sacrifice:

The Hunter may resume posting.
Title: Re: Tribe
Post by: RoseHeart on November 14, 2020, 05:43:32 pm
About a day left.
Title: Re: Tribe
Post by: KitRougard on November 14, 2020, 05:48:19 pm
"Less dead, see? Now we can feast, I can prepare the Carcass for you to make fur coats... Since I was watching, and I don't trust this 'tipi' of yours... And I can accompany the Hunter on another Hunt so we can stock dried meat for Winter..."

// Elder: Ceremonial Mask
// Hunter: Grazer Carcass, Rodent Carcass
// Crafter:
/ Nomad: Tattered Spear, Fur Coat, Drying Slab
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 3 (Safe, but Spoiled) Human Meat, 5 Meat, Mortar & Pestle, Woven Basket, Spear.
Sacrifice:

Consume 1 Meat. Wait for Hunter to deliver Carcass.

((Edit: Didn't think I'd be ninja'd by GM. Heh.))
Title: Re: Tribe
Post by: TricMagic on November 14, 2020, 06:01:53 pm
(I believe the Nomad can dry the meats we have.)
Title: Re: Tribe
Post by: KitRougard on November 14, 2020, 08:33:16 pm
((If it were Action Phase, yes. But it is Hunger Phase, where only Free Conversions and Eating may be done. So eat now, for the meat spoils soon.))
Title: Re: Tribe
Post by: RoseHeart on November 14, 2020, 09:01:37 pm
(Update: I just realized it's impossible to dry meat with the current arrangement. So I'm going to allow spoiled food to be dried. Not a graceful solution but oh well.)

(Edit clarifier: They will become safe to eat.)
Title: Re: Tribe
Post by: RoseHeart on November 15, 2020, 04:07:49 pm
Phase is almost up. And only KitRougard has eaten anything.
Title: Re: Tribe
Post by: TricMagic on November 15, 2020, 04:23:43 pm
It is entirely possible the game has died now.
Title: Re: Tribe
Post by: RoseHeart on November 15, 2020, 04:25:27 pm
Well KitRougard has given me their action for this phase, and as long as I receive actions, I will resolve them.
Title: Re: Tribe
Post by: RoseHeart on November 15, 2020, 04:32:49 pm
After this phase there will be an interlude before the next season starts, where I will allow new tribe members to join. We'll see if a1s and MMM post next phase, and go from there.
Title: Re: Tribe
Post by: RoseHeart on November 15, 2020, 04:34:31 pm
Would you like to quit?
Title: Re: Tribe
Post by: RoseHeart on November 15, 2020, 04:56:51 pm
After the next turn and all it's phases resolve, there will likely be a delay of several days (typically 5) before the start of the next season.


New (and any former) players can Sign Up during this time.

It's entirely possible a1s and MMM saw this post and thought this delay was happening now, which it is not. Not quite yet. Time to make your decision Trick, last hour.
Title: Re: Tribe
Post by: TricMagic on November 15, 2020, 05:41:09 pm
Probobly, I was hoping to see some actions, but just the one.
Title: Re: Tribe
Post by: RoseHeart on November 15, 2020, 05:46:41 pm
Ok, thank you for letting me know.
Title: Re: Tribe
Post by: RoseHeart on November 15, 2020, 06:02:55 pm
The Hunger Phase has ended. The Action Phase will be posted shortly...
Title: Re: Tribe
Post by: RoseHeart on November 15, 2020, 06:39:17 pm
End of Summer Feast

Spoiler: Stash (click to show/hide)

The Nomad ate some meat, they are hungry.
The Hunter did not eat, they are very hungry.
The Crafter did not eat, they are very hungry.
The Elder did not eat, they are very hungry.


There was no End of Summer Ceremony...


The Tribe sleeps.
There are snarls from The Lake.


Start of Winter Preparations

The Nomad awakens in a blizzard. They spot the others, but when they try to wake them, they are unresponsive. The Nomad drags all 3 to the cave, and restarts the fire near the opening. The Elder is breathing! So is The Hunter! The Crafter... is unmoving. The Nomad finds something on them: a prototype mallet for crafting.

The human meat from the stash has rotted away. The grazer and rodent carcasses have spoiled.

Bad weather prevents drying this turn.




Updates:

Winter is Here: In these icy conditions, all actions will receive -0(clear weather), -1(poor weather), or -2(bad weather) to rolls, depending on current conditions. Bad weather prevents animal calls from being heard and drying of food.

Drying Spoiled Food: Spoiled food can now be dried, and it will become safe to eat.

No activity failstate: If no players post during a phase, the Tribe will die off. All technology and oral history, will be lost...




Action Phase has begun! It will go until ~3:00PM Pacific Tuesday

Spoiler: Roles (click to show/hide)




Choose Your Action!
Title: Re: Tribe
Post by: KitRougard on November 16, 2020, 09:26:00 pm
He gritted his teeth. This was... unfortunate. But he had an odd idea...
Take Mallet. Attempt research - Frozen Preservation of Food.
Use 3 Spoiled Meat, and the Rodent Carcass, in attempting to learn this.
Title: Re: Tribe
Post by: RoseHeart on November 16, 2020, 11:26:42 pm
He gritted his teeth. This was... unfortunate. But he had an odd idea...
Take Mallet. Attempt research - Frozen Preservation of Food.
((Would you like to use any of the meat or carcasses in this experiment?))
Title: Re: Tribe
Post by: a1s on November 17, 2020, 03:02:40 am
Take basket. dump spoiled carcasses. gather fruit.

Title: Re: Tribe
Post by: MonkeyMarkMario on November 17, 2020, 10:13:11 am
Advice the hunter.
Even though it is worthless to do that.
Title: Re: Tribe
Post by: KitRougard on November 17, 2020, 11:05:36 am
Edited in.
In addition, break down the Grazer Carcass to Scraps.

// Elder: Ceremonial Mask
// Hunter: Woven Basket
/ Nomad: Tattered Spear, Fur Coat, Drying Slab, Mallet
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 5 Spoiled Meat, Mortar & Pestle,  Spear, Human Corpse, 2 Grazer Carcass Scraps, Spoiled Rodent Carcass
Title: Re: Tribe
Post by: RoseHeart on November 17, 2020, 12:46:30 pm
Advice the hunter.
Even though it is worthless to do that.

Just so you know MMM, that is a Secondary Action, you can still Hunt, Gather, or (when the weather isn't bad) Dry food, or (when the mallet is available) Craft, all that is typically available in addition to your giving advice ability, which is just a bonus thing you can do.

TricMagic, would you like to return?
They have informed me they won't be returning, but they wish you the best of luck from the afterlife.
Title: Re: Tribe
Post by: a1s on November 17, 2020, 01:00:21 pm
can the elder advise another person as their main action?
Title: Re: Tribe
Post by: RoseHeart on November 17, 2020, 01:50:03 pm
can the elder advise another person as their main action?

No. As with any role-specific secondary action, like your Tribesman Hunt, just once per turn.
Title: Re: Tribe
Post by: RoseHeart on November 17, 2020, 06:00:07 pm
Actions are now locked in.

Quote
Nomad: Attempt research - Frozen Preservation of Food.
Hunter: Gather fruit.
Elder: Advise the hunter.


There will now be an interlude of a few days, and sign ups will be open. I have some things I am excited to try, but only if we have 4+ players. If not that is OK though.

Of course, any former players are welcome to return, too.

Sign Ups/Waitlist is open.
Title: Re: Tribe
Post by: MonkeyMarkMario on November 17, 2020, 09:55:58 pm
Advice the hunter.
Even though it is worthless to do that.

Just so you know MMM, that is a Secondary Action, you can still Hunt, Gather, or (when the weather isn't bad) Dry food, or (when the mallet is available) Craft, all that is typically available in addition to your giving advice ability, which is just a bonus thing you can do.
Considering I am frail hunting and gathering are akin to suicide. I also almost never have a chance to use any other tool. Don't get me wrong your game is fine, I just think some roles are a little under-powered(or superfluous).
Title: Re: Tribe
Post by: RoseHeart on November 17, 2020, 10:12:33 pm
I could possibly see it viewed that way, but I see it as potentially overpowered. Aside from being an Elder, you do have access to the ceremonial mask that allows for meta wishes and requests, that you haven't used yet.

You can actually see what might have happened just this turn if you wernt around, before I corrected to count your extra roll.
Title: Re: Tribe
Post by: MonkeyMarkMario on November 17, 2020, 10:50:44 pm
I could possibly see it viewed that way, but I see it as potentially overpowered. Aside from being an Elder, you do have access to the ceremonial mask that allows for meta wishes and requests, that you haven't used yet.

You can actually see what might have happened just this turn if you wernt around, before I corrected to count your extra roll.
I would much rather it be when I use the ceremonial mask instead of asking a question get a bonus. Because I will almost never remember to ask a question or never can think of just one. Again not complaining just giving some feedback/constructive criticism. I do know how hard it is to balance things, having made may a game(some of which were nowhere near balanced).
Title: Re: Tribe
Post by: RoseHeart on November 17, 2020, 11:27:42 pm
I know some other hosts are different, but for me when you give feedback publicly, you are challenging me to justify the game all the other people are playing. Something I can do because I made it. But if you really want to give me feedback in a way I will actually be receptive to it. Discuss it in PM, or even better at the end of the game, when I am thinking about how things might be changed from the ground up if I host similar games some day.

The ceremony can be used for a question or a prayer/request. And it would be pretty powerful if you delegated what actions you'd be willing to give the extra roll to...
When 0cra_Troper was The Crafter, they never even crafted, but TricMagic has made a spear and a basket that has a big effect on turn outcomes, and you can see the difference between using a role's potential, versus not.
Title: Re: Tribe
Post by: RoseHeart on November 23, 2020, 08:49:17 am
10 Turns Survived
5 Turns Until End of Winter
Start of Winter (https://youtu.be/BIRJMESl4U8?t=1)


The Eye of Wrath is a cloudy memory. No immigrants from other Tribes have come, and The Tribe is down to just three. Less mouths to feed, but less room for mistakes.

As the bad weather rages outside the cave, The Elder imparts some wisdom before The Hunter heads out with a basket.

As The Elder lays back down, The Nomad begins to toil on a new crafting project: preserving food with cold. They begin by gather up 3 Spoiled Meat, and the Rodent Carcass...


The Hunter decides to stay close to the cave, only searching in the Home Territory for fruit. They hold one arm in front of their eyes in the blizzard, while they grip the basket close to prevent it from blowing away as they make tracks forward...




Dubious Cold Food Storage Learned: Well, maybe some of this will stay fresh? The Nomad has dug out a hole in the ground and packed it with two layers of snow, with a layer of some items in the middle...It should stay cold enough, but the food will get soggy, it may even become poisonous if not used this night. It was worth a shot?



The Hunter's eyes are full of tears as every glance about is punished by a harsh lashing of the wind...but. They just don't see anything. It's getting dark. They head back.


Hunger Phase: Start of Winter Feast Preparations

As the others look up to see The Hunter returning, they overturn their basket. Only snow falls out. Nothing.


The Nomad is getting very hungry.
The Hunter is practically starving.
The Elder is practically starving.





Hunger Phase has begun! It will go until ~3:00PM Pacific Wednesday
(mod extension by 48 hours if some players have not eaten yet)

Spoiler: Roles (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Conversions (click to show/hide)
Spoiler: Secondary Actions (click to show/hide)

Stash List: Copy/Paste to Update:
/// Elder: Ceremonial Mask
/// Hunter: Woven Basket
// Nomad: Tattered Spear, Fur Coat, Drying Slab, Mallet
Communal: 1 Rock Shard, 2 Dried Fruit, 1 Dried Meat, 2 Spoiled Meat, Mortar & Pestle, Spear, Human Corpse, 2 Grazer Carcass Scraps,
 Cold Storage: 3 Spoiled Meat, Spoiled Rodent Carcass
Sacrifice:


Eat or Go Hungry!
Title: Re: Tribe
Post by: KitRougard on November 24, 2020, 10:07:06 am
"You all should eat. Tomorrow, we shall hunt, and hopefully the weather shall permit a good haul."
Title: Re: Tribe
Post by: MonkeyMarkMario on November 24, 2020, 10:34:04 am
Eat the dried meat and put 2 spoiled meat out for sacrifice and ask the following question to the gods: "Is there a point in trying to gather food in the winter?"
"Nomad my I have the mallet? I have an idea for tomorrow."

Stash List: Copy/Paste to Update:
// Elder: Ceremonial Mask
/// Hunter: Woven Basket
// Nomad: Tattered Spear, Fur Coat, Drying Slab, Mallet
Communal: 1 Rock Shard, 2 Dried Fruit, 0 Dried Meat, Mortar & Pestle, Spear, Human Corpse, 2 Grazer Carcass Scraps,
 Cold Storage: 3 Spoiled Meat, Spoiled Rodent Carcass
Sacrifice: 2 Spoiled Meat
Title: Re: Tribe
Post by: a1s on November 25, 2020, 03:16:09 am
Eat 3 spoiled meat. put basket in common.
"I have a bad feeling about this meat and will probably not be able to gather tomorrow. Go in my stead."

Stash List: Copy/Paste to Update:
// Elder: Ceremonial Mask
Hunter: nothing
// Nomad: Tattered Spear, Fur Coat, Drying Slab, Mallet
Communal: 1 Rock Shard, 2 Dried Fruit, 0 Dried Meat, Mortar & Pestle, Spear, Human Corpse, 2 Grazer Carcass Scraps, Woven Basket
 Cold Storage: No Spoiled Meat, Spoiled Rodent Carcass
Sacrifice: 2 Spoiled Meat
Title: Re: Tribe
Post by: KitRougard on November 25, 2020, 10:21:50 am
"Ah, yes, of course. That's more proper..."

Stash List: Copy/Paste to Update:
// Elder: Ceremonial Mask
Hunter: nothing
// Nomad: Tattered Spear, Fur Coat
Communal: 1 Rock Shard, 2 Dried Fruit, 0 Dried Meat, Mortar & Pestle, Spear, Human Corpse, 2 Grazer Carcass Scraps, Woven Basket, Drying Slab, Mallet
 Cold Storage: No Spoiled Meat, Spoiled Rodent Carcass
Sacrifice: 2 Spoiled Meat
Title: Re: Tribe
Post by: RoseHeart on November 25, 2020, 06:22:36 pm
Hunger Phase has ended. The next phase will be posted a little later today.
Title: Re: Tribe
Post by: RoseHeart on November 25, 2020, 06:47:56 pm
KitRougard it was my belief you were choosing not to eat, but if that not the case, just do so in the next couple hours. Food spoils and spoiled food rots away next phase...

(others may act aswell)
Title: Re: Tribe
Post by: KitRougard on November 25, 2020, 07:13:39 pm
(Correct, I recognize that Very Hungry is an acceptable place to be, because I'm not catching any malus yet.)
Title: Re: Tribe
Post by: RoseHeart on November 25, 2020, 07:30:43 pm
(Correct, I recognize that Very Hungry is an acceptable place to be, because I'm not catching any malus yet.)

You became very hungry after the days actions resolved.
Title: Re: Tribe
Post by: KitRougard on November 25, 2020, 07:59:23 pm
(Good job, me, for some reason I thought that both / and // were "No malus". Ah, well, I deserve a -1 for forgetting that I can at least keep myself fed by pulling suspiciously fresh meat from my hammer space back pocket)
Title: Re: Tribe
Post by: RoseHeart on November 25, 2020, 08:13:07 pm
Eh, I feel kinda funny about how this phase is ending. So feel free to take advantage of these clarifiers for the next two days.

Hunger Phase has been extended! It will go until ~3:00PM Pacific Friday
Title: Re: Tribe
Post by: RoseHeart on November 25, 2020, 08:35:50 pm
Winters hard enough already, so don't beat yourself up about it. I was pretty much expecting to extend anyway.

After the between season intermission I'd like to ramp up the end slowly. I'll allow you to vote to shorten if you want to, or you can wait the full time.

I'll set it to 2 votes to shorten, since it seemed like things were nearly wrapped up.
Title: Re: Tribe
Post by: RoseHeart on November 27, 2020, 06:00:54 pm
Quote from: Stash
// Elder: Ceremonial Mask
Hunter: nothing
// Nomad: Tattered Spear, Fur Coat
Communal: 1 Rock Shard, 2 Dried Fruit, Mortar & Pestle, Spear, Human Corpse, 2 Grazer Carcass Scraps, Woven Basket, Drying Slab, Mallet
 Cold Storage: Spoiled Rodent Carcass
Sacrifice: 2 Spoiled Meat

Hunger Phase has ended. The next phase will be posted a little later today.
^

However I will be busy. So I'll send out a PM when I get a chance post to the update.
Title: Re: Tribe
Post by: RoseHeart on November 29, 2020, 04:16:52 am
10 Turns Survived
5 Turns Until End of Winter
Start of Winter


Start of Winter: Feast

The Elder ate some dried meat, they are very hungry. (-1 to Action Roll)
The Nomad did not eat, they are very hungry. (-1 to Action Roll)
The Hunter ate a lot of spoiled meat, they are full.


Start of Winter Ceremony (https://youtu.be/GMs8wklVYHY)

The Elder notices a break in the blizzard, and quickly gathers the others for a ceremony. After each picks up a torch they trek through the snow and the crunch from their footsteps delivers them to the sacred rock formation.

The Elder steps forward and offers a couple pieces of spoiled meat, also trusting the sacrifice of a couple pieces of spoiled human meat from before will be remembered.

The three form a circle and hold their torches together.

The Elder leads the others in a chant, speaking respectfully and reverently to the ancestors. Heroes of the past are recited, as are the historical events they experienced, and terrific beasts they encountered. Then The Elder holds the mask infront of them, so the fire glows through the eyes and frowning mouth, and asks The Ancestors a question:

"Is there a point in trying to gather food in the winter?"

The Elder puts on the mask and becomes silent for a short period, then begins to speak and move in an entirely different cadence. The words that pour from behind the mask are those of love and guidance.

"We are saddened by the loss of The Crafter, they bless your journey from beyond."

"The Teeth do not smile in wait for you anymore. Your fight is only with the elements and yourselves."


The Ancestors seem pleased. When The Elder is once again themselves, The Tribe heads back home.

The sacrificed food is left by the sacred rock formation for animals to consume.


The Tribe sleeps.


Early Winter: Action Phase

Quote from: Roll: Blessed Weather
[6] [2]
Quote from: Roll: Beasts
[3] [4]
Quote from: Roll: Spoiled Food (x3)
[6] [1] [1]
Quote from: Roll: Dubious Cold Storage
[4]

The Hunter is feeling very sick. (-1 to Action Roll, Restricted Movement)
The human corpse has spoiled.
The rodent corpse in cold storage seems to have held up just fine.

Instead of the rasping of the wind at the cave mouth, the sound of wailing and shrieks from The Cliffs awakens The Tribe.

They Eye of Wrath is determined to be seen, even if faintly through the cloud cover.

The Hunter gets a wiff of some of the dried fruits and is repulsed by the smell, though upon inspection the others find nothing wrong with them.

The Elder reflects upon how tough most foods are to eat, they don't need to eat much these days but it's harder to nibble off enough soft parts. They could really fill up on a bowl of tasty Stew or Soup...





Updates:

Fallen Blessing/Curse: When you die, you can bless or curse The Tribe, this will activate once the next time a [3] is rolled. (I may interpret your remarks/roleplaying upon dying if you do not specify)

Ancestor Blessing/Curse: If the Ancestors are pleased with the sacrifice, a relevant blessing of some kind may be bestowed. Do not neglect them, insult them, or be too stingy...

Spoiled Food Sickness: Spoiled food has a 2/3 chance to cause sickness. Sickness (marked by "!" marks) works similar to hunger, with the same penalty to rolls. Sickness dissipates by a single ! each turn, or per Healing Leaf eaten. You cannot leave the home territory without a walking stick or spear while sick.

The Hunter: Carnivore: (Malus) If Fruits or Plants are eaten, there is a 1/3 chance per item to throw up and increase hunger by one stage.

The Elder: Small Stomach: (Bonus) Stew and Soup removes all hunger.

Soup Recipe: Soup is prepared like Stew, but is easier to make, only requiring 2 food ingredients instead of 4. 1 ingredient can be spoiled without causing sickness, but an Action Roll this turn will take the lesser of 2 rolls if this done.



Action Phase has begun! It will go until ~3:00PM Pacific Tuesday

Spoiler: Roles (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Secondary Actions (click to show/hide)
Spoiler: Conversions (click to show/hide)
Spoiler: Stash (click to show/hide)


Choose Your Action.

Edit: Added rodent carcass conversion to list.
Title: Re: Tribe
Post by: KitRougard on November 29, 2020, 11:13:39 am
"This is a statement of truth, here. I believe we do have the resources to survive this winter, if... closely. Hunter, would you render the carcass and corpse we have?
Title: Re: Tribe
Post by: a1s on November 30, 2020, 12:37:36 pm
So can I go hunt? Or does the sickness prevent that?
Title: Re: Tribe
Post by: RoseHeart on November 30, 2020, 09:02:23 pm
So can I go hunt? Or does the sickness prevent that?

You can do so only in the home territory unless you bring a walking stick or spear.
Title: Re: Tribe
Post by: a1s on December 01, 2020, 03:47:44 am
Convert the rodent and human corpses into meat.
Take spear from communal. Hunt big game at The Cliffs.

Request a blessing.
Title: Re: Tribe
Post by: RoseHeart on December 01, 2020, 04:15:18 am
(Please update the stash list any time you want to change it. I've reminded a few times but now I can't be lenient so don't be surprised when it doesn't show up in the next update.)
Title: Re: Tribe
Post by: a1s on December 01, 2020, 06:23:11 am
How much meat is in a rodent? 2?
Spoiler: Stash (click to show/hide)
Title: Re: Tribe
Post by: RoseHeart on December 01, 2020, 08:49:04 am
(Just one.)
Title: Re: Tribe
Post by: KitRougard on December 01, 2020, 10:06:26 am
Stash List: Copy/Paste to Update:
// Elder: Ceremonial Mask
!! Hunter: Spear
// Nomad: Tattered Spear, Fur Coat, Drying Slab, 1 Meat
Communal: 1 Rock Shard, 2 Dried Fruit, Mortar & Pestle, 6 Spoiled Human Meats, 2 Grazer Carcass Scraps, Woven Basket, Mallet
 Cold Storage: 1 Spoiled Meat

Dry *all* the meats! Including the one in cold storage, that one gets moved to Communal afterwards.

Also, pull one Meat out of Nomad Hammerspace. Dry that one too.
Title: Re: Tribe
Post by: MonkeyMarkMario on December 01, 2020, 10:27:03 am
Advice the hunter and craft a fur coat.

Stash List: Copy/Paste to Update:
// Elder: Ceremonial Mask, Mallet, Fur Coat
!! Hunter: Spear
// Nomad: Tattered Spear, Fur Coat, Drying Slab, 1 Meat
Communal: 1 Rock Shard, 2 Dried Fruit, Mortar & Pestle, 6 Spoiled Human Meats, 0 Grazer Carcass Scraps, Woven Basket
 Cold Storage: 1 Spoiled Meat

IF the fur coat uses 1 grazer carcass scrap then put one back(unless I can craft multiply of the same item).
Title: Re: Tribe
Post by: RoseHeart on December 01, 2020, 11:26:04 am
Fur coat is more involved than converting a carcass into meat cuts or removing scrap components, and uses an action.

Edit: I see, as long as you understand it isn't finished until after next update the way you did it works.
Title: Re: Tribe
Post by: MonkeyMarkMario on December 01, 2020, 04:11:59 pm
Fur coat is more involved than converting a carcass into meat cuts or removing scrap components, and uses an action.

Edit: I see, as long as you understand it isn't finished until after next update the way you did it works.
Sure whatever, just trying to do something productive.
Title: Re: Tribe
Post by: RoseHeart on December 01, 2020, 06:11:48 pm
Actions are now locked in, and the next update will be posted within 24 hours.

Quote
The Hunter: Convert the rodent and human corpses into meat. Hunt big game at The Cliffs.
The Nomad: Dry *all* the meats! Including the one in cold storage, that one gets moved to Communal afterwards. Also, pull one Meat out of Nomad Hammerspace. Dry that one too.
The Elder: Advice the hunter and craft a fur coat.

Quote
Stash List: Copy/Paste to Update:
// Elder: Ceremonial Mask, Mallet, Fur Coat
!! Hunter: Spear
// Nomad: Tattered Spear, Fur Coat, Drying Slab, 1 Meat
Communal: 1 Rock Shard, 2 Dried Fruit, Mortar & Pestle, 6 Spoiled Human Meats, 0 Grazer Carcass Scraps, Woven Basket
 Cold Storage: 1 Spoiled Meat

Title: Re: Tribe
Post by: RoseHeart on December 02, 2020, 05:55:36 pm
11 Turns Survived
4 Turns Until End of Winter


~~~•~~~ Early Winter ~~~•~~~


As the clouds begin to part just enough for it, The Nomad sets to drying the meats. Meanwhile The Hunter takes off towards The Cliffs spear in hand after meeting with The Elder.


The Hunter struggles with an upset stomach, as they lean heavily on their spear and pull themselves forward until the reach the top of the cliffs. It is chilly but not enough to be a problem.

They spot the flyer flock roosting in the trees below, but they also see the grazer heard hidden among the trees. They approach the edge and aim the spear...


Quote from: Roll: Informed Nauseated Expert Cliff Migratory Big Game Hunting
[6] [1] -2 +1 +1 +Cliff Danger +Cliff Bounty = 6; Success

A grazer buck is struck down. It is quite large, and will be chore to drag back...


The Elder takes a couple piles of grazer scraps and sets out to make a less time consuming version of a Fur Coat...


Quote from: Roll: Malnourished Local Trivial Crafting Revision
[1] + [6] +2 -2 +Home Safety +Home Scarcity = 7; Trivial Failure

Setting out to make a faster-to-make design The Elder ends up spending the whole day on the first one. It's still just as good, and there are still supplies to make another some other day.



Early Winter: Hunger Phase


The Nomad gathers up all the dried meats as The Hunter returns with a massive buck.

The Hunter is getting hungry. Their stomach ache is getting better.
The Nomad is practically starving.
The Elder is practically starving.





Updates:

Big Modifier: A Carcass that is 'Big' grants 1 additional meat when converted to meat or scraps.

Reminder: Poison: Human Meat, even dried has a 1/3 chance to be fatal to eat.

Soup and Stew Cooking: Can be done as a conversion as many times as can be afforded, including during the Hunger Phase.





Hunger Phase has begun! It will go until ~3:00PM Pacific Friday

Spoiler: Roles (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Secondary Actions (click to show/hide)
Spoiler: Conversions (click to show/hide)
Spoiler: Stash (click to show/hide)


Eat or Go Hungry.
Title: Re: Tribe
Post by: KitRougard on December 02, 2020, 09:13:26 pm
"Perfection beyond what I could have anticipated, ha. Feast tonight and we shall likely survive this harsh season, my friends. Hunter, would you break down that carcass? You were always the best at getting every scrap of meat from a beast's bones."
Title: Re: Tribe
Post by: MonkeyMarkMario on December 03, 2020, 12:29:34 am
"Hunter I made a fur coat for you, it should help against the cold when you are out hunting. If you all don't mind I will be making a soup to eat with the dried fruit. It will fill me right up. I will need at least 2 dried human meat for the sacrifice. Does anyone have a question they would like me to ask?"

Give the hunter the fur coat, make a soup from the dried meat and eat it. Use 2 dried human meat for the sacrifice.
Stash List: Copy/Paste to Update:

Elder: Ceremonial Mask, Mallet, 1 Grazer Carcass Scraps
!/ Hunter: Tattered Spear, Big Grazer Carcass, Fur Coat
/// Nomad: Tattered Spear, Fur Coat, Drying Slab, 1 Dried Meat
Communal: 1 Rock Shard, 0 Dried Fruit, Mortar & Pestle, 4 Dried Human Meats, Woven Basket, 1 Dried Meat
 Cold Storage:
Sacrifice: 2 dried human meats
Title: Re: Tribe
Post by: a1s on December 03, 2020, 03:31:30 am
Does human meat remain poisonous when cooked into a hot meal? What if it's only one of the ingredients?

Convert Big Grazer Carcass into 7 meats. Eat one of them. Put the rest in communal.

Stash List: Copy/Paste to Update:

Elder: Ceremonial Mask, Mallet, 1 Grazer Carcass Scraps
! Hunter: Tattered Spear, Big Grazer Carcass, Fur Coat
/// Nomad: Tattered Spear, Fur Coat, Drying Slab, 1 Dried Meat
Communal: 1 Rock Shard, 0 Dried Fruit, Mortar & Pestle, 4 Dried Human Meats, Woven Basket, 1 Dried Meat, 6 Fresh Meats
 Cold Storage:
Sacrifice: 2 dried human meats
Title: Re: Tribe
Post by: RoseHeart on December 03, 2020, 04:19:43 am
Poisonous ingredients make Soup or Stew poisonous. (Spoiled food used to make them poisonous, but this half has been taken away)
Title: Re: Tribe
Post by: KitRougard on December 03, 2020, 10:22:43 am
Elder: Ceremonial Mask, Mallet, 1 Grazer Carcass Scraps
! Hunter: Tattered Spear, Big Grazer Carcass, Fur Coat
/ Nomad: Tattered Spear, Fur Coat, Drying Slab
Communal: 1 Rock Shard, 0 Dried Fruit, Mortar & Pestle, 4 Dried Human Meats, Woven Basket, 2 Dried Meat, 4 Fresh Meats
 Cold Storage:
Sacrifice: 2 dried human meats

Eat 2 Meats, place Dried Meat into storage.
Title: Re: Tribe
Post by: RoseHeart on December 04, 2020, 04:48:15 pm
Hunger Phase ends today at 3:00PM Pacific. I won't be around to announce it but that's the cutoff. Action Phase will be posted within a day.

Elder: Ceremonial Mask, Mallet, 1 Grazer Carcass Scraps
! Hunter: Tattered Spear, Big Grazer Carcass, Fur Coat
/ Nomad: Tattered Spear, Fur Coat, Drying Slab
Communal: 1 Rock Shard, Mortar & Pestle, 4 Dried Human Meats, Woven Basket, 2 Dried Meat, 4 Fresh Meats
 Cold Storage:
Sacrifice: 2 dried human meats
Title: Re: Tribe
Post by: RoseHeart on December 05, 2020, 05:52:13 pm
11 Turns Survived
4 Turns Until End of Winter
It is Early Winter


Early Winter: Feast

The Elder tried to make soup with 1 dried meat, but found it was half the amount they needed, just eating it raw instead.

The Elder ate some dried meat, but they are still very hungry. (-1 to Action Roll)
The Hunter ate some fresh meat, they are now full. They still feel sick. (Restricted Movement)
The Nomad ate a couple helpings of fresh meat, but they are still hungry.


Early Winter Ceremony

The Elder gathers the others for a ceremony. The night air is clear and soon they are at the sacred rock formation.

The Elder steps forward and offers a couple pieces of dried human meat, then leads the others in a chant, speaking respectfully and reverently to the ancestors. Heroes of the past are recited, as are the historical events they experienced, and terrific beasts they encountered.

No question was asked. No wish was made. This sacrifice will be applied to the next ceremony.

The Tribe heads back home.

The sacrificed food is left by the sacred rock formation for animals to consume.


The Tribe sleeps.


Mid Winter: Action Phase (https://youtu.be/pa2Ud9GBqKIt=1)

Quote from: Roll: Weather
[2]

4 meats have spoiled.

The raging blizzard muffles beast calls.

Bad weather prevents drying this turn.




Updates:

None.



Action Phase has begun! It will go until ~3:00PM Pacific Monday.

Spoiler: Roles (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Secondary Actions (click to show/hide)
Spoiler: Conversions (click to show/hide)
Spoiler: Stash (click to show/hide)


Choose Your Action.
Title: Re: Tribe
Post by: a1s on December 07, 2020, 07:42:47 am
Put spoiled meat and Grazer carcass in cold storage. Put tattered spear in communal and ask someone to repair it.
Take rock Shard and craft a spear.

Spoiler: stash (click to show/hide)
Title: Re: Tribe
Post by: MonkeyMarkMario on December 07, 2020, 10:34:17 am
Put the Mallet and the grazer carcass scraps in the Communal storage and advice the hunter

Spoiler: stash (click to show/hide)
Title: Re: Tribe
Post by: a1s on December 07, 2020, 10:38:07 am
Put spoiled meat and Grazer carcass in cold storage. Put tattered spear in communal and ask someone to repair it.
Take rock Shard and craft a spear.
also take mallet. repair spear as free action.
Spoiler: stash (click to show/hide)
Title: Re: Tribe
Post by: RoseHeart on December 07, 2020, 07:15:08 pm
Actions are locked in.

Quote
Hunter: Take rock Shard and craft a spear.
Elder: advise the hunter.

Quote
// Elder: Ceremonial Mask
! Hunter: 1 Rock Shard, Fur Coat, Mallet
/ Nomad: Tattered Spear, Fur Coat, Drying Slab
Communal: Mortar & Pestle, 4 Dried Human Meats, Woven Basket, 2 Dried Meat, Tattered Spear, 1 Grazer Carcass Scraps
Cold Storage: 4 Spoiled Meats, Big Grazer Carcass
Title: Re: Tribe
Post by: RoseHeart on December 08, 2020, 05:52:52 pm
12 Turns Survived
3 Turns Until End of Winter


~~~•~~~ Mid Winter ~~~•~~~

As the snowstorm rages outside, The Nomad turns over in their sleep and mumbles. The Elder and The Hunter are up.

The Hunter exits briefly and returns with a branch. Skinning it and removing the shoots.

The Elder tells The Hunter a story. There was once a great hunter that fought with the sabre cat. They defended the tribe and saved them all. The Elder shows them a fang. It is smooth, no longer possessing a point, the wear of a trinket passed down though time.

This ancestor lives on through the ceremony.


The Hunter crafted a spear, and repaired another spear.


Mid Winter: Hunger Phase (https://youtu.be/SKaIkbgyhU8?t=1)

The Elder is nearly starving. (-2 to Action Roll)
The Hunter is getting hungry. Their stomach is feeling better.
The Nomad is getting very hungry. (-1 to Action Roll)

Quote from: Dubious Cold Storage (x5)
[5] [5] [1] [5] [1]

A piece of spoiled meat became poisonous.
The big grazer carcass became poisonous.



Updates:

(Please say you will 'skip' your turn if you will do nothing.)

I didn't roll the cold storage last action phase, so it was delayed until now. It will be rolled again next phase.



Hunger Phase has begun! It will go until ~3:00PM Pacific Thursday.

Spoiler: Roles (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Secondary Actions (click to show/hide)
Spoiler: Conversions (click to show/hide)
Spoiler: Stash (click to show/hide)


Eat or Go Hungry.
Title: Re: Tribe
Post by: KitRougard on December 09, 2020, 11:30:08 am
"Hm. Perhaps we should refine the cold storage. It has potential, if it doesn't kill us first."

No action from me? No food for me.
Title: Re: Tribe
Post by: a1s on December 09, 2020, 02:21:49 pm
"I think you should still eat something. You can help me hunt if you want to make back the food."
Title: Re: Tribe
Post by: MonkeyMarkMario on December 10, 2020, 10:15:25 am
"I do not see us surviving winter."

Not eating.
Title: Re: Tribe
Post by: a1s on December 10, 2020, 04:40:50 pm
eat 1 spoiled meat (non-poisonous, please)
Title: Re: Tribe
Post by: RoseHeart on December 10, 2020, 04:57:58 pm
(Please update the stash list any time you want to change it. I've reminded a few times but now I can't be lenient so don't be surprised when it doesn't show up in the next update.)
Title: Re: Tribe
Post by: RoseHeart on December 10, 2020, 06:05:46 pm
Actions (or lack there of) are now locked in. The next phase update will be posted within a day.
Title: Re: Tribe
Post by: RoseHeart on December 11, 2020, 05:55:43 pm
There was no Feast...

There was no Ceremony...

Bad weather muffles the sounds of beasts and prevents drying...

13 Turns Survived
2 Turns Until End of Winter
It is Late Winter


The Eye of Fear could not be seen in the blizzard last night, just as The Eye of Wrath also alludes detection in the day. The storm rages on.

Most of what was safe in the cold storage seems to have stayed that way, but not all.

Everyone is getting hungry to varying degrees. The Nomad is looking pretty thin, and The Elder's ribs are showing prominently.


Roll: Weather
[2]

Roll: Dubious Cold Storage (x3)
[3] [4] [1]

A piece of spoiled meat became poisonous. Everything else held up just fine.
The Elder is starving. (-2 to Action Roll)
The Hunter is hungry.
The Nomad is very hungry. (-1 to Action Roll)


Choose your action.



Updates:

None.



Spoiler: Roles (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Secondary Actions (click to show/hide)
Spoiler: Conversions (click to show/hide)
Spoiler: Stash (click to show/hide)

Action Phase has begun! It will go until ~3:00PM Pacific Sunday.
Title: Re: Tribe
Post by: KitRougard on December 11, 2020, 09:24:19 pm
"Hm. Elder, you need this. It'll be a bit... off, but little needs done by you. Perhaps you could make another coat. Oh, right! I should turn that into scraps, since its meat is no good. Perhaps if it were already disassembled some would have held up..."

Processes: 1 Dried Meat, 1 Spoiled Meat = 1 (Spoiled) Soup
Big Grazer Carcass (Poisonous) = 2 Grazer Carcass Scraps, 1 Poisonous Meat
Nomad Back Pocket = 1 Meat


Stash List: Copy/Paste to Update:

/// Elder: Ceremonial Mask
/ Hunter: Fur Coat, Mallet, 2 Spears
// Nomad: Tattered Spear, Fur Coat, 1 Meat
Communal: Mortar & Pestle, Drying Slab, 4 Dried Human Meats, Woven Basket, 1 Dried Meat, 1 Grazer Carcass Scraps, 1 (Spoiled) Soup, 2 Grazer Carcass Scraps, 1 Poisonous Meat
Cold Storage: 1 Spoiled Meat, 2 Poisonous Spoiled Meat

With all that nonsense done, Hunt Big Game at Home. No sense getting lost at this time.

Action Edited. Hunt Small Game, as to mitigate suffering from a total of... -2, I believe.
Title: Re: Tribe
Post by: a1s on December 12, 2020, 12:38:37 pm
Give 1 spear to Nomad, Put mallet in communal.
Hunt Big game at home, request advice.

Stash List: Copy/Paste to Update:

/// Elder: Ceremonial Mask
/ Hunter: Fur Coat, Spear
// Nomad: Spear, Tattered Spear, Fur Coat, 1 Meat
Communal: Mortar & Pestle, Drying Slab, 4 Dried Human Meats, Woven Basket, 1 Dried Meat, 3 Grazer Carcass Scraps, 1 (Spoiled) Soup, 1 Poisonous Meat, Mallet
Cold Storage: 1 Spoiled Meat, 2 Poisonous Spoiled Meat
Title: Re: Tribe
Post by: RoseHeart on December 13, 2020, 04:32:54 pm
I won't be around for it, but the current phase will be locked in, in about an hour and a half and no further actions will be accepted.
Title: Re: Tribe
Post by: MonkeyMarkMario on December 13, 2020, 06:31:10 pm
Advise Hunter. Craft 1 fur coat.
((I realize I might be late on the deadline, but I am usually busy on the weekends.))
Title: Re: Tribe
Post by: RoseHeart on December 14, 2020, 01:47:22 am
((I realize I might be late on the deadline, but I am usually busy on the weekends.))

For 48 hours?


Since this hasn't been an issue for the 3 months we've been running this, I'll make an accommodation this time...

Quote
Nomad: Hunt Small Game at Home. No sense getting lost at this time.
Hunter: Hunt Big game at home
Elder: Advise Hunter. Craft 1 fur coat.

Quote
/// Elder: Ceremonial Mask
/ Hunter: Fur Coat, Spear
// Nomad: Spear, Tattered Spear, Fur Coat, 1 Meat
Communal: Mortar & Pestle, Drying Slab, 4 Dried Human Meats, Woven Basket, 1 Dried Meat, 3 Grazer Carcass Scraps, 1 (Spoiled) Soup, 1 Poisonous Meat, Mallet
Cold Storage: 1 Spoiled Meat, 2 Poisonous Spoiled Meat
Title: Re: Tribe
Post by: RoseHeart on December 14, 2020, 05:48:30 pm
//// //// ///
2 Turns until the end of Winter
It is Late Winter

//
Resolution


Bad weather is in effect...


The Nomad and The Hunter gather their things. The Elder is standing near the howling cave entrance, and turns back to whisper something to The Hunter, then wonders off back towards warmth.

The others grasp their spears and pull their fur coats tight, and exit.


The Nomad breaks away from The Hunter, and hunts small game. The fur coat helps, but there is still a chill.



There isn't even the slightest sign of game. Not that it would last more than a moment under this barrage of snowfall.


The Hunter goes deeper into the trees, squinting patiently for any movement of life. The cold blows up into all the weak points in the fur coat, lessening its' effectiveness.



Through the relative stillness of the underbrush, The Hunter's keen eye spots the flit of a grazer's ear...


When the Hunter returns they see The Nomad is back, empty handed, meanwhile The Elder is adorned with a brand new fur coat. The Hunter drags the grazer carcass inside.



The Elder is nearly dying of hunger. (-2 to Action Roll , Restricted Movement)
The Hunter is getting very hungry. (-1 to Action Roll)
The Nomad nearly starving. (-2 to Action Roll)


Eat or go hungry.



Updates:

Further Restricted Movement: (Frail + Dying of Hunger) The Elder is so weak from hunger, they can't even leave the cave without a staff or spear, nor go further than the home territory even with them.



Spoiler: Roles (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Secondary Actions (click to show/hide)
Spoiler: Conversions (click to show/hide)
Spoiler: Stash (click to show/hide)

Hunger Phase has begun! It will go until ~3:00PM Pacific Wednesday.
Title: Re: Tribe
Post by: KitRougard on December 14, 2020, 07:32:17 pm
Stash List: Copy/Paste to Update:

//// Elder: Ceremonial Mask, Fur Coat
// Hunter: Fur Coat, Spear, 1 Grazer Carcass
// Nomad: Spear, Tattered Spear, Fur Coat
Communal: Mortar & Pestle, Drying Slab, 4 Dried Human Meats, Woven Basket, 1 Dried Meat, 2 Grazer Carcass Scraps, 1 (Spoiled) Soup, 1 Poisonous Meat, Mallet
Cold Storage: 2 Poisonous Spoiled Meat
Sacrifice:

Consume 1 Meat, 1 Spoiled Meat.

"Elder, drink your soup - We shall make it through this season yet."
Title: Re: Tribe
Post by: MonkeyMarkMario on December 14, 2020, 11:10:21 pm
Drink soup. "I didn't even realize that there was soup. I am getting forgetful in my old age."
Also 2 poisonous spoiled meat in the sacrifice.
"Does anyone have a question for the ancestors?"

//// Elder: Ceremonial Mask, Fur Coat
// Hunter: Fur Coat, Spear, 1 Grazer Carcass
// Nomad: Spear, Tattered Spear, Fur Coat
Communal: Mortar & Pestle, Drying Slab, 4 Dried Human Meats, Woven Basket, 1 Dried Meat, 2 Grazer Carcass Scraps, 1 Poisonous Meat, Mallet
Cold Storage:
Sacrifice: 2 Poisonous Spoiled Meat
Title: Re: Tribe
Post by: KitRougard on December 14, 2020, 11:27:43 pm
"Eh, I just made it. Fresh and spoiled at the same time. Because cooking! Try not to do anything risky next turn and we'll be fine."
Title: Re: Tribe
Post by: RoseHeart on December 15, 2020, 12:47:36 am
(Reminder to remove slashes, and in the case of soup for the Elder-all of them, when eating.)

Correction: The Hunter's spear is now a tattered spear.
Title: Re: Tribe
Post by: a1s on December 15, 2020, 03:20:02 am
Turn Grazer Carcass into 6 meats. Eat 2 of them. Put the rest in communal.
"At this rate we might just survive to see spring again"

Elder: Ceremonial Mask, Fur Coat
Hunter: Fur Coat, Tattered Spear,
// Nomad: Spear, Tattered Spear, Fur Coat
Communal: Mortar & Pestle, Drying Slab, 4 Dried Human Meats, Woven Basket, 1 Dried Meat, 2 Grazer Carcass Scraps, 1 Poisonous Meat, Mallet, 4 Meats
Cold Storage:
Sacrifice: 2 Poisonous Spoiled Meat
Title: Re: Tribe
Post by: KitRougard on December 15, 2020, 11:23:26 am
"Man, that spoiled meat took a while to really settle in, eh?"
(I missed a hunger / when I first posted.)

Elder: Ceremonial Mask, Fur Coat
Hunter: Fur Coat, Tattered Spear,
/ Nomad: Spear, Tattered Spear, Fur Coat
Communal: Mortar & Pestle, Drying Slab, 4 Dried Human Meats, Woven Basket, 1 Dried Meat, 2 Grazer Carcass Scraps, 1 Poisonous Meat, Mallet, 4 Meats
Cold Storage:
Sacrifice: 2 Poisonous Spoiled Meat
Title: Re: Tribe
Post by: RoseHeart on December 15, 2020, 05:59:55 pm

Late Winter Ceremony

The blizzard has let up momentarily, and The Elder gathers the others for a ceremony. Soon they find their way to the sacred rock formation.

The Elder steps forward and offers a couple pieces of poisonous spoiled meat, then leads the others in a chant, speaking respectfully and reverently to the ancestors. Heroes of the past are recited, as are the historical...events...
what's happening??

... ... ...

The ground...is shaking...

... ... ...

The Tribe runs back towards the cave, only to find it has crumbled into a pile of large stones and rubble.

There is no question the home is lost. The only thing left to do is decide what happens next:


A. Leave now to find new shelter. (search Cliffs, Lake, or Forest? 1/6 chance per person to freeze to death first.)
B. Leave now to find shelter. Go to the cave of the fallen sister tribe.
C. Retrieve Communal Stash items first, but miss the next Action Phase. Then do A.
D. Retrieve Communal Stash items first, but miss the next Action Phase. Then do B.
E. Accept defeat. (Not a group decision for majority.)


Choose your fate.



(In the event of a tie, The Elder decides. The Elder requires a staff or spear to leave the home territory.)

Spoiler: Stash (click to show/hide)
Spoiler: Buried (click to show/hide)

Decision Phase has begun! It will go until all have cast a vote, or until ~3:00PM Pacific Friday.
Title: Re: Tribe
Post by: KitRougard on December 15, 2020, 07:20:58 pm
"I believe we can survive as we are now, but we need the tools buried beneath the rubble."

NOMAD votes for D.
Title: Re: Tribe
Post by: MonkeyMarkMario on December 15, 2020, 09:42:56 pm
"This is an omen from the ancestors that they are displeased with us, or me. I am willing to accept defeat."

E

I really don't see us coming back from this for 2 reasons:
1)it is winter, we get the worst results in winter and we are at 3 people which leads to
2)With 3 people we were just barely breaking even, and like you said we need the tools that are buried so to get them means we loose a whole tun just to get them back and resettle

tdlr; if it wasn't winter and we had more people then we could come back from this.
Title: Re: Tribe
Post by: KitRougard on December 15, 2020, 10:45:13 pm
-commence discussion mode-
See, we only actually have 2 Turns left in Winter. Next turn will be taken up getting The Stuff, and will leave us Mildly Hungry overall. But we will have 4 Meats to dry and eat for the last turn of Winter, while others hunt... and then Spring.

"No. I do not accept this, Elder. I have been keeping this quiet, but... I don't believe in the spirits of our ancestors. I believe in our collective fates. We have the ability to turn this around. It just takes all three of us."
Title: Re: Tribe
Post by: MonkeyMarkMario on December 15, 2020, 10:52:52 pm
"Young man you may be able to continue on, but I will not."

If this calamity did not happen I would be fine finishing out this game but I am not going to at this point.
Title: Re: Tribe
Post by: RoseHeart on December 16, 2020, 05:04:02 am
(I'll open up a temporary communal pile outside the cave for neutral trading and giving away.)

Elder: Ceremonial Mask, Fur Coat
Hunter: Fur Coat, Tattered Spear,
/ Nomad: Spear, Tattered Spear, Fur Coat
Outside Communal:
Title: Re: Tribe
Post by: a1s on December 16, 2020, 06:59:51 am
I also vote D.
Title: Re: Tribe
Post by: RoseHeart on December 16, 2020, 08:29:23 am
The Decisions are locked in. The next phase will be posted within two days.

Thank you for playing MonkeyMarkMario. You may trade items or change your mind before ~3:00PM Pacific Today.
Title: Re: Tribe
Post by: MonkeyMarkMario on December 16, 2020, 10:05:59 am
Give my items away.
"Good luck in you travels."

Elder:
Hunter: Fur Coat, Tattered Spear,
/ Nomad: Spear, Tattered Spear, Fur Coat
Outside Communal: Ceremonial Mask, Fur Coat
Title: Re: Tribe
Post by: RoseHeart on December 16, 2020, 06:16:18 pm
The Tribe begins digging...

Quote
Hunter: Fur Coat, Tattered Spear,
/ Nomad: Spear, Tattered Spear, Fur Coat
Outside Communal: Ceremonial Mask, Fur Coat

Back within a day...
Title: Re: Tribe
Post by: RoseHeart on December 17, 2020, 06:06:15 pm
Next update will be delayed a little bit, sorry for making you wait. Hopefully I'll have it up in an hour or so.
Title: Re: Tribe
Post by: RoseHeart on December 17, 2020, 07:25:24 pm
I can't seem to think clearly right now, so I'll have to put this update off until tomorrow. I'm going to get some sleep. See you then.



Quote
Nomad, Hunter: D. Retrieve Communal Stash items first, but miss the next Action Phase. Then leave to find shelter. Go to the cave of the fallen sister tribe.

Elder: E. Accept defeat. (Not a group decision for majority.)
Title: Re: Tribe
Post by: RoseHeart on December 18, 2020, 05:47:23 pm
//// //// ////
1 Turn until the end of Winter
It is End of Winter

/
Prelude

Two leave. One is resigned to defeat.

"Good luck in you travels."

Having spent The Eye of Wrath on fetching their items, they travel under The Eye of Fear.




A piece of poisonous meat spoiled.
4 pieces of meat spoiled.
The Hunter is full.
The Nomad is Peckish.


Action Phase is skipped...

Quote
Hunter: Fur Coat, Tattered Spear,
/ Nomad: Spear, Tattered Spear, Fur Coat
Outside Communal: Ceremonial Mask, Fur Coat, Mortar & Pestle, Drying Slab, 4 Dried Human Meats, Woven Basket, 1 Dried Meat, 2 Grazer Carcass Scraps, 1 Poisonous Spoiled Meat, Mallet, 4 Spoiled Meats


//// //// ////
1 Turn until the end of Winter
It is End of Winter

//
Resolution


Coming upon the ruins of sister tribe, there is something off about this place. It is obvious things were left very suddenly outside. Inside the warmth is stronger than expect, as is the odor...

...The Nomad stubs their foot on an arm bone and it rattles about the cave. There are bones everywhere...and they are not alone.

It is a giant resting sabre cat, flitting its' ear at the disturbance. The Tribe freezes, both wait...as the beast settles.



The danger of a Sabre Cat is nothing to be underestimated. However they have some things going for them that the dead did not. Both are armed. They have the element of surprise. Also, thanks to the weather clearing up, they are not as exhausted as they might have been otherwise, though digging up those items wasn't easy.

They have the advantage for sure. But what will they decide to do?

A. Leave, search for a new shelter. (Search Cliffs, Lake, or Forest? Food and Hunger situation will continue to deteriorate. Turn count will now not progress until shelter is found.)
B. Direct Attack.
C. Accept defeat. (Individual decision.)
D. Other Plan. (Explain. Use E if there is already a 'D' proposal, and so on.)


The Hunter is getting Peckish.
The Nomad getting Hungry. (-1 to Action Roll)


Choose your fate.



Updates:

The Hunger Meter values have been renamed:

     Full
/    Peckish
//   Hungry
///  Famished
//// Staving
//// Dying / (Death)


(this is only an aesthetic change.)



Spoiler: Roles (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Secondary Actions (click to show/hide)
Spoiler: Conversions (click to show/hide)
Spoiler: Stash (click to show/hide)

Decision Phase has begun! It will go until ~3:00PM Pacific Sunday.
Title: Re: Tribe
Post by: KitRougard on December 18, 2020, 09:36:39 pm
The Nomad thought about it for a moment.

"We could perhaps lure the beast with spoiled meat - Including the rotten one. Hope that it gets sick and we strike then. Or we can strike while it's gorging itself. I've seen how slow hunters get when they're complacent, eating. But in the end, it's up to you. I simply refuse to give up."

B
D: Bait with 2 Spoiled Meat, 1 Poisonous Spoiled Meat, and strike after it eats.
E: Bait as above, but strike while it's distracted eating.
Title: Re: Tribe
Post by: RoseHeart on December 20, 2020, 07:38:22 am
(As you listed B first, I assume that is your vote.)
Title: Re: Tribe
Post by: a1s on December 20, 2020, 09:25:24 am
Can we, in fact, bait it with some meat?
B otherwise. We will feast on cat tonight!
Title: Re: Tribe
Post by: RoseHeart on December 20, 2020, 10:08:32 am
You are allowed to propose a custom plan, so yes it is possible.
Title: Re: Tribe
Post by: KitRougard on December 20, 2020, 10:53:00 am
Oh, I actually major on a forum where there's multiple votes usually allowed, the practice is called "approval voting" and I like it too much. So technically I'm voting for all three? If that's ok?

If not, I'd prefer E
Title: Re: Tribe
Post by: RoseHeart on December 20, 2020, 10:56:20 am
Hmm, OK thank you for explaining it. Approval voting is acceptable.
Title: Re: Tribe
Post by: RoseHeart on December 20, 2020, 10:58:29 am
I'll flip a coin if there is not a clear choice you both agree upon.
Title: Re: Tribe
Post by: RoseHeart on December 20, 2020, 03:10:29 pm
Can we, in fact, bait it with some meat?
B otherwise. We will feast on cat tonight!

I'll assume this means a preference for Plan D, rather than E.
Title: Re: Tribe
Post by: a1s on December 20, 2020, 03:35:10 pm
No, no, E is acceptable.
Title: Re: Tribe
Post by: RoseHeart on December 20, 2020, 06:08:48 pm
Quote
The Nomad: E: Bait with 2 Spoiled Meat, 1 Poisonous Spoiled Meat, but strike while it's distracted eating.
The Hunter: E is acceptable.

The decision is locked in. The next update will be posted within a day.
Title: Re: Tribe
Post by: RoseHeart on December 21, 2020, 05:59:13 pm
//// //// ////
1 Turn until the end of Winter
It is End of Winter

///
Second Resolution


The Nomad runs out and returns to hand The Hunter some meats; 2 are Spoiled and 1 is Poisonous and Spoiled. The Hunter stalks forward, and lobs them in the middle area between themselves and The Tribe Slayer. They hide in the shadows.

The feline takes notice, and soon its' graceful muscular figure is moving through the shafts of light towards the pile. It sniffs it, then pulls its' mouth back in a wild fanged smile as it gags on the smell. Looking to one another The Tribe decides...it's now or never.



The Nomad and The Hunter charge at the beast, yelling to scare and confuse it. The cat is still pawing at the disgusting smell that contaminated its' regal whiskers, when its' eyes bug out, as two spears break off. It's dead.


The Hunter is getting Hungry. (-1 to Action Roll)
The Nomad is getting Famished. (-2 to Action Roll)


Eat or Go Hungry.



Updates:

None.



Spoiler: Roles (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Secondary Actions (click to show/hide)
Spoiler: Conversions (click to show/hide)
Spoiler: Stash (click to show/hide)

Hunger Phase has begun! It will go until ~3:00PM Pacific Wednesday.
Title: Re: Tribe
Post by: KitRougard on December 21, 2020, 06:41:43 pm
holy heck 5,5 versus 1...The fates are with us today.
"Tonight we feast. Would you prepare the beast, Hunter?"
Title: Re: Tribe
Post by: a1s on December 22, 2020, 03:33:16 am
Convert Sabre Cat Carcass into 8 meats. Eat 2 of the meats, put the rest in communal.

Stash List: Copy/Paste to Update:

Hunter: Fur Coat
/// Nomad: Spear, Fur Coat
Communal: Ceremonial Mask, Fur Coat, Mortar & Pestle, Drying Slab, 4 Dried Human Meats, Woven Basket, 1 Dried Meat, 2 Grazer Carcass Scraps, Mallet, 2 Spoiled Meats, 6 Meats
Cold Storage:
Sacrifice:
Title: Re: Tribe
Post by: KitRougard on December 23, 2020, 03:31:11 pm
And two meat for me as well.

Stash List: Copy/Paste to Update:

Hunter: Fur Coat
/// Nomad: Spear, Fur Coat
Communal: Ceremonial Mask, Fur Coat, Mortar & Pestle, Drying Slab, 4 Dried Human Meats, Woven Basket, 1 Dried Meat, 2 Grazer Carcass Scraps, Mallet, 2 Spoiled Meats, 4 Meats
Cold Storage:
Sacrifice:
Title: Re: Tribe
Post by: RoseHeart on December 23, 2020, 05:59:59 pm
Quote
Hunter: Fur Coat
/// Nomad: Spear, Fur Coat
Communal: Ceremonial Mask, Fur Coat, Mortar & Pestle, Drying Slab, 4 Dried Human Meats, Woven Basket, 1 Dried Meat, 2 Grazer Carcass Scraps, Mallet, 2 Spoiled Meats, 4 Meats

Actions are locked in. The final update will be posted in a day.

You will be given the opportunity to choose 1 dead player to become an ascended ancestor. What is their story? (A brief blurb about what made them notorious or heroic)

You will also be asked to name the tribe.


You may get an early start on this now. Early Spring
Title: Re: Tribe
Post by: KitRougard on December 23, 2020, 06:24:59 pm
...I forgot to clip the three ///s down to 1 /.

Is it too late to salvage my incompetence?
Title: Re: Tribe
Post by: RoseHeart on December 23, 2020, 07:30:09 pm
I debated it, but, I must be a stickler to the end. :T
Title: Re: Tribe
Post by: RoseHeart on December 24, 2020, 05:27:41 pm
The Hunter ate a couple pieces of roasted sabre cat meat, and is Full.
The Nomad misplaced their meal and is Famished.

Looks like the rodents are already capitalizing on the Sabre Cat's eviction...

There was no ceremony...
The Tribe sleeps.
Title: Re: Tribe
Post by: RoseHeart on December 24, 2020, 05:28:19 pm
//// //// ////
0 Turns left until the end of Winter
It is Early Spring

End of Year



The Eye of Fear patrolling the snowscape, finally, surrenders to the warm Eye of Wrath, truimphant at last as the cold melts away.


An immigration party is spotted in the nearby Plains. The Tribe lights a signal fire to invite the newcomers.

It is good to see others again. Many roles that were lost might be filled, and perhaps some new ones will aid in the coming year.


As a small gift, The Nomad receives some fruit. Soon they are full.

The newcomers wish to know more of this Tribe. What is the Clan name? What is their greatest ancestor, and what is their story?



Choose your legacy.



Updates:

Legacy Phase (You made it!)

Task 1: Please choose 1 dead player to become an ascended ancestor. What is their story? (A brief blurb about what made them notorious or heroic)

Task 2: Please name the tribe.



Spoiler: Technology (click to show/hide)
Spoiler: Stash (click to show/hide)

Legacy Phase has begun! It will go until I have your consensus, or ~3:00PM Pacific Saturday. (Please hold off on feedback until after I have acknowledged your answers for this phase.)
Title: Re: Tribe
Post by: KitRougard on December 25, 2020, 11:04:57 am
"The Elder was a large help in the time that I was around, from what I saw and heard. Through him, we heard tales of those even older than he was. But I feel a kinship with the Crafter who left this mallet behind. Any input, Hunter?"
Title: Re: Tribe
Post by: a1s on December 25, 2020, 01:31:36 pm
"I agree The Elder was the most help on our adventure, always ready to aid with a wise advice or a fur coat, and he probably needs all the help he can get in the afterlife after he tried to poison the revered ancestors. As for the tribe name, we've hunted down a large cat, so 'cat-hunters' seems appropriate."
Title: Re: Tribe
Post by: RoseHeart on December 25, 2020, 03:24:11 pm
Current Vote

Clan Name
(1) Cat-Hunters: Hunter

Ascended Ancestor
(2) Elder ("a large help" ; "always ready to aid with a wise advice or a fur coat"): Nomad, Hunter
(1) Crafter ("left behind the mallet"): Nomad


I'll let this continue for a counter-proposal for clan name, or agreement.
Title: Re: Tribe
Post by: KitRougard on December 26, 2020, 10:20:42 am
"Yes, this sounds acceptable to me."
realizes the tribe he was in never had a name
Title: Re: Tribe
Post by: RoseHeart on December 26, 2020, 10:36:01 am

End of Year: Eulogy Ceremony (https://youtu.be/GMs8wklVYHY?t=1)

The Tribe gathers around the fire. They huddle close under The Eye of Fear.

The Nomad and The Hunter tell the story of their most revered ancestor... The one who was always helpful, wise, and resourceful. They tell the tale of "The Helpful Elder of the Furs".

They then tell the tales of historical events like The Earthquake of Old Home, and terrific beasts like The Tribe Slayer and the eventual Avenging of Sister Tribe.

After much laughter, gasps, and cheers, the ceremony comes to a close. These tales will be told again and again, and they will guide Clan Cat-Hunters as they explore their next adventures to come.

The Tribe sleeps.




...Aaannnd, that's it!

You have 3 days to say any comments, congratulate each other, give feedback if Tribe happened again or something like it. I will then post the credits, and close the topic.

Players that died/quit can also post their feedback.
Title: Re: Tribe
Post by: RoseHeart on January 02, 2021, 03:40:40 pm
Thank You
for Playing!


...

A_Curious_Cat as...
THE GATHERER

Glass as...
THE COOK

MonkeyMarkMario as...
THE ELDER

a1s as...
THE HUNTER
(Survivor)

Maxinum McDreich as...
THE ADEPT

0cra_tr0per and TricMagic as...
THE CRAFTER

KitRougard as...
THE NOMAD
(Survivor)



T R I B E