1. Make Barrel (10) when logs at least 65 and empty barrels at most 25.
2. Make Large Pots (10) when rocks at least 20 and empty pots at most 25.
3. Make Bins (10) when logs at least 65 and empty bins at most 9.
3. Make Buckets (10) when logs at least 65 and empty buckets at most 20.
4. Make yarn bags (10) when yarn at least 15 and empty bags and boxes at most 15.
5. Make silk bags (10) when silk at least 15 and empty bags and boxes at most 15.
6. Make cloth bags (10) when cloth at least 15 and empty pig tail bags and boxes at most 15.
7. Make Jugs (10) when stone at least 30 and empty jugs at most 20.
1. Brew plants to drink (20) when brewable plants at least 25 and empty food storage at least 55 and drinks at most 4800.
2. Brew fruit to drink (20) when brewable fruit at least 25 and empty food storage at least 55 and drinks at most 4800.
3. Process plants to barrel (10) when processable plants at least 55 and empty barrels at least 15.
4. Process plants to bag (10) when processable plants at least 15 and empty bags at least 35.
5. Mill Plants (10) when millable plants at least 15 and empty bags at least 35.
6. Mill seeds/nuts (10) into paste when oil bearing seeds at least 20.
7. Press honey from honeycomb (10) when honeycomb at least 15 and empty jugs at least 25.
8. Press paste into oil (10) when paste at least 15 and empty jugs at least 25.
9. Cook lavish meal (40) when cookable solids at least 10 and cookables at least 30 and food at most 2400.
10. Milk animal (NUMBER_OF_MILKABLE_ANIMALS, checked monthly) and empty buckets at least NUMBER_OF_MILKABLE_ANIMALS
11. Make cheese (10) when milk at least 10.
1. Shear animal (NUMBER_OF_SHEARABLE_ANIMALS, checked yearly).
2. Spin thread (10) when spinnable wool at least 15.
3. Process Plants (10) when processable plants at least 15.
4. Dye thread (20) when dye at least 25 and undyed thread at least 25.
4a. Dye cloth (20) when dye at least 25 and undyed cloth at least 25.
5. Make cloth dress (4) when cloth at least 10 and dresses at most 6.
6. Make cloth socks (4) when cloth at least 10 and socks at most 6.
7. Make leather hood (4) when leather at least 25 and hoods at most 6.
8. Make leather cloak (4) when leather at least 25 and cloaks at most 6.
9. Make leather gloves (4) when leather at least 25 and gloves at most 6.
10. Make leather trousers (4) when leather at least 25 and trousers at most 6.
11. Make leather armor (4) when leather at least 25 and armor at most 6.
12. Make bone helm (4) when bone at least 15 and helms at most 6.
13. Make bone gauntlets (4) when bone at least 15 and gauntlets at most 6.
14. Make bone greaves (4) when bone at least 15 and greaves at most 6.
15. Make steel helm (4) when steel at least 20 and helms at most 6.
16. Make steel mail shirt (4) when steel at least 20 and mail shirts at most 6.
17. Make steel gauntlets (4) when steel at least 20 and gauntlets at most 6.
18. Make steel high boots (4) when steel at least 20 and helms at most 6.
19. Make wood shield (4) when logs at least 65 and shields at most 6.
Helm
Armor
Gauntlets
High Boots
Shield
Weapon, Individual choice
1. Make ash (10) when logs at least 65 and ash at most 10.
2. Make lye from ash (10) when ash at least 15 and empty buckets at least 15.
3. Make soap from oil (10) when oil containing jugs at least 15 and lye-containing buckets at least 15 and rock nut oil soap at most 10.
1. Smelt Bitumous Coal (20) when at least 25
2. Smelt Lignite (20) when at least 25
2. Smelt Hematite (20) when at least 25
3. Smelt Limonite (20) when at least 25
4. Smelt Magnetite (20) when at least 25
5. Make Pig Iron (20) when iron bars at least 25 and flux stone at least 25 and coal at least 25
6. Make Steel (20) when iron bars at least 25 and pig iron bars at least 25 and flux stone at least 25 and coal at least 25
7. Smelt Native Silver (20) when at least 25
8. Smelt Horn Silver (20) when at least 25
9. Smelt Native Platinum (20) when at least 25
10. Smelt Native Aluminum (20) when at least 25
11. Smelt Bismuthinite (20) when at least 25
12. Burn wood to charcoal (20) when logs at least 65 and fuel at most 20
1. Collect Sand (10) when empty pig tail bags and boxes at least 15 and sand-bearing items at most 25.
2. Make ash (10) when logs at least 30 and ash at most 10.
4. Make potash (10) when when ash at least 15 and potash at most 25.
4. Make pearlash (10) when when potash at least 15 and pearlash at most 25.[/size]
1. Make bone crafts (20) when bone at least 45.
1. Make shell crafts (20) when shell at least 45.
2. Make horn/tooth crafts (20) when horn at least 25.
3. Make wax crafts (20) when wax at least 25.
4. Make totem (10) when skull at least 15.
Clothes/armor with wear will count for delaying work orders. Destroy / sell / melt them asap. Bins can ruin your day when in use and everything in it suddenly doesn't count anymore. Alternatively since your fortress seems full, you could just set a fixed amount of clothes to be produced every year.Good call. I generally sell them every time the traders arrive, but it may be necessary to maintain a larger clothing stockpile.
Most tallow is cooked, but enough is saved for soap by having the kitchen's stockpile 'g'ive to a two barrel tallow stockpile.
For job conditions related to ore, stone, or logs reagents, most are deleted. This causes job cancellations when the resource is not available, so it is obvious more of those resources are needed.
1. Brew plants to drink (0) when brewable plants at least 21 and empty food storage at least 21 and drinks less than 2000.
2. Brew fruit to drink (0) when brewable fruit at least 21 and empty food storage at least 21 and drinks less than 2000.
3. Cook lavish meal (0) when cookable solids at least 10 and cookables at least 30 and food less than 1000.
Looking around, I found a good solution (http://www.bay12forums.com/smf/index.php?topic=169195.msg7670366#msg7670366). 'g'ive from the clothiers shop to a "Fresh clothes" stockpile: this will be where your dwarves come to get new clothes from. Then connect your only other clothing stockpile to the incinerator/atom smasher.
Looking around, I found a good solution (http://www.bay12forums.com/smf/index.php?topic=169195.msg7670366#msg7670366). 'g'ive from the clothiers shop to a "Fresh clothes" stockpile: this will be where your dwarves come to get new clothes from. Then connect your only other clothing stockpile to the incinerator/atom smasher.Ooh, will have to give that a try in my next fort. Never really learned to manage clothing, so I tend to just put most of my dwarves in the military and set their armor to replace clothes.
I'm amazed by how many people put every adult in their fort into the military. I rarely need more than a half dozen armed dorfs (usually a trained force of fishmongers and gelders who came looking for a better life) and the rest cheerfully remain outside military service. We don't have that many battles with the various enemies, we just don't need many soldiers. I do wish we could still recruit professional soldiers through the tavern though.
How do you deal with equipment mismatch problems on your miners, or do your miners just go naked? Or do you not mine anything?
8. Press paste into oil (10) when paste at least 15 and empty jugs at least 25.I can't find anything to fit that description in the job manager.