Is there a way to get both good and evil ocean tiles with advanced world generation? I am not well-versed in this feature, but I have been able to get a variety of good/evil/neither areas of the map on land, but not the ocean. No matter what I fiddle with, it seems like the entire ocean is either good, evil, or neither. Does anyone have any tips for making the ocean have varied regions for this aspect of things?
[WORLD_GEN]
[TITLE:Good And Evil]
[DIM:129:129]
[EMBARK_POINTS:1504]
[END_YEAR:25]
[BEAST_END_YEAR:200:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:1600:1600]
[RAINFALL:0:100:200:200]
[TEMPERATURE:25:75:200:200]
[DRAINAGE:0:100:200:200]
[VOLCANISM:0:100:0:0]
[SAVAGERY:0:100:200:200]
[ELEVATION_FREQUENCY:1:2:0:1:0:1]
[RAIN_FREQUENCY:1:5:1:2:3:4]
[DRAINAGE_FREQUENCY:1:5:1:2:3:4]
[TEMPERATURE_FREQUENCY:1:5:1:2:3:4]
[SAVAGERY_FREQUENCY:4:5:1:2:3:4]
[VOLCANISM_FREQUENCY:1:5:1:2:3:4]
[POLE:NORTH_AND_SOUTH]
[MINERAL_SCARCITY:1000]
[MEGABEAST_CAP:18]
[SEMIMEGABEAST_CAP:37]
[TITAN_NUMBER:9]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:28]
[NIGHT_TROLL_NUMBER:14]
[BOGEYMAN_NUMBER:14]
[NIGHTMARE_NUMBER:14]
[VAMPIRE_NUMBER:14]
[WEREBEAST_NUMBER:14]
[WEREBEAST_ATTACK_TRIGGER:50:5000:50000]
[SECRET_NUMBER:28]
[REGIONAL_INTERACTION_NUMBER:28]
[DISTURBANCE_INTERACTION_NUMBER:28]
[EVIL_CLOUD_NUMBER:14]
[EVIL_RAIN_NUMBER:14]
[GENERATE_DIVINE_MATERIALS:1]
[ALLOW_DIVINATION:1]
[ALLOW_DEMONIC_EXPERIMENTS:1]
[ALLOW_NECROMANCER_EXPERIMENTS:1]
[ALLOW_NECROMANCER_LIEUTENANTS:1]
[ALLOW_NECROMANCER_GHOULS:1]
[ALLOW_NECROMANCER_SUMMONS:1]
[GOOD_SQ_COUNTS:25:1500:0]
[EVIL_SQ_COUNTS:25:1500:0]
[PEAK_NUMBER_MIN:5]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:4]
[VOLCANO_MIN:15]
[REGION_COUNTS:SWAMP:66:0:3]
[REGION_COUNTS:DESERT:66:0:3]
[REGION_COUNTS:FOREST:264:0:3]
[REGION_COUNTS:MOUNTAINS:528:0:0]
[REGION_COUNTS:OCEAN:528:1:1]
[REGION_COUNTS:GLACIER:16:0:1]
[REGION_COUNTS:TUNDRA:33:0:3]
[REGION_COUNTS:GRASSLAND:528:0:3]
[REGION_COUNTS:HILLS:528:0:3]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:25:25]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:15]
[NON_MOUNTAIN_CAVE_MIN:25]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:24]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:1024]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:8000:1056:528]
[RAIN_RANGES:528:1056:528]
[DRAINAGE_RANGES:528:1056:528]
[SAVAGERY_RANGES:528:1056:528]
[VOLCANISM_RANGES:528:1056:528]
I may be mistaken, but unless it's a different region, I don't believe you can have a mix of good & evil biomes (in one procedurally generated region).
Note the difference between Region and Embark, in this context. :)
So, to get what you want, Ihtomyt, I think you'll need to have two separate oceans.
As an example:
Created in DF v0.47.05.
[WORLD_GEN]
[TITLE:GOOD-EVIL-OCEANS]
[SEED:ww4Yq6A4qomwuEqOcA0a]
[HISTORY_SEED:8sMgGu4o8kwgwoOmS2yi]
[NAME_SEED:Ko0msW0oOeKgQYO0mc8o]
[CREATURE_SEED:KwyUYSu4mKuciK0GecK2]
[DIM:17:17]
[EMBARK_POINTS:0]
[END_YEAR:200]
[BEAST_END_YEAR:200:-1]
[REVEAL_ALL_HISTORY:0]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:90:400:0:0]
[RAINFALL:0:0:0:0]
[TEMPERATURE:75:75:0:0]
[DRAINAGE:0:100:3200:3200]
[VOLCANISM:0:100:0:0]
[SAVAGERY:0:0:0:0]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[POLE:NONE]
[MINERAL_SCARCITY:100000]
[MEGABEAST_CAP:0]
[SEMIMEGABEAST_CAP:0]
[TITAN_NUMBER:0]
[TITAN_ATTACK_TRIGGER:0:0:0]
[DEMON_NUMBER:0]
[NIGHT_TROLL_NUMBER:0]
[BOGEYMAN_NUMBER:0]
[NIGHTMARE_NUMBER:0]
[VAMPIRE_NUMBER:0]
[WEREBEAST_NUMBER:0]
[WEREBEAST_ATTACK_TRIGGER:0:0:0]
[SECRET_NUMBER:0]
[REGIONAL_INTERACTION_NUMBER:0]
[DISTURBANCE_INTERACTION_NUMBER:0]
[EVIL_CLOUD_NUMBER:0]
[EVIL_RAIN_NUMBER:0]
[GENERATE_DIVINE_MATERIALS:0]
[ALLOW_DIVINATION:0]
[ALLOW_DEMONIC_EXPERIMENTS:0]
[ALLOW_NECROMANCER_EXPERIMENTS:0]
[ALLOW_NECROMANCER_LIEUTENANTS:0]
[ALLOW_NECROMANCER_GHOULS:0]
[ALLOW_NECROMANCER_SUMMONS:0]
[GOOD_SQ_COUNTS:289:0:0]
[EVIL_SQ_COUNTS:289:0:0]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:5]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:1000]
[RIVER_MINS:0:0]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:0]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:1]
[CAVERN_LAYER_OPENNESS_MIN:100]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:15]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:8]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:1]
[CAVE_MAX_SIZE:1]
[MOUNTAIN_CAVE_MIN:0]
[NON_MOUNTAIN_CAVE_MIN:0]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:1]
[TOTAL_CIV_POPULATION:0]
[SITE_CAP:0]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
[PS_EL:100:100:100:100:100:100:100:100:400:100:100:100:100:100:100:100:100]
[PS_EL:90:90:90:90:90:90:90:90:400:90:90:90:90:90:90:90:90]
[PS_EL:100:100:100:100:100:100:100:100:400:100:100:100:100:100:100:100:100]
[PS_EL:90:90:90:90:90:90:90:90:400:90:90:90:90:90:90:90:90]
[PS_EL:100:100:100:100:100:100:100:100:400:100:100:100:100:100:100:100:100]
[PS_EL:90:90:90:90:90:90:90:90:400:90:90:90:90:90:90:90:90]
[PS_EL:100:100:100:100:100:100:100:100:400:100:100:100:100:100:100:100:100]
[PS_EL:90:90:90:90:90:90:90:90:400:90:90:90:90:90:90:90:90]
[PS_EL:400:400:400:400:400:400:400:400:400:400:400:400:400:400:400:400:400]
[PS_EL:90:90:90:90:90:90:90:90:400:90:90:90:90:90:90:90:90]
[PS_EL:100:100:100:100:100:100:100:100:400:100:100:100:100:100:100:100:100]
[PS_EL:90:90:90:90:90:90:90:90:400:90:90:90:90:90:90:90:90]
[PS_EL:100:100:100:100:100:100:100:100:400:100:100:100:100:100:100:100:100]
[PS_EL:90:90:90:90:90:90:90:90:400:90:90:90:90:90:90:90:90]
[PS_EL:100:100:100:100:100:100:100:100:400:100:100:100:100:100:100:100:100]
[PS_EL:90:90:90:90:90:90:90:90:400:90:90:90:90:90:90:90:90]
[PS_EL:100:100:100:100:100:100:100:100:400:100:100:100:100:100:100:100:100]
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[PS_VL:0:0:0:0:0:0:0:0:100:0:0:0:0:0:0:0:0]
[PS_VL:0:0:0:0:0:0:0:100:100:100:0:0:0:0:0:0:0]
[PS_VL:0:0:0:0:0:0:0:0:100:0:0:0:0:0:0:0:0]
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
This demonstrates many oceans/seas in one world, each one either good or evil.
Thanks for working on that info. I am not at all familiar with this process, so it would take me quite some time to digest what you've put there. I wanted to adjust other things besides just the ocean biome evilness, so I'd have to understand it better to thread those other things back in.
I've been fiddling quite a bit and I got some worlds that are basically almost exactly what I was looking for with this:
[WORLD_GEN]
[TITLE:Good And Evil]
[DIM:129:129]
[EMBARK_POINTS:1504]
[END_YEAR:25]
[BEAST_END_YEAR:200:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:1600:1600]
[RAINFALL:0:100:200:200]
[TEMPERATURE:25:75:200:200]
[DRAINAGE:0:100:200:200]
[VOLCANISM:0:100:0:0]
[SAVAGERY:0:100:200:200]
[ELEVATION_FREQUENCY:1:2:0:1:0:1]
[RAIN_FREQUENCY:1:5:1:2:3:4]
[DRAINAGE_FREQUENCY:1:5:1:2:3:4]
[TEMPERATURE_FREQUENCY:1:5:1:2:3:4]
[SAVAGERY_FREQUENCY:4:2:2:2:2:2]
[VOLCANISM_FREQUENCY:1:5:1:2:3:4]
[POLE:NORTH_AND_SOUTH]
[MINERAL_SCARCITY:1000]
[MEGABEAST_CAP:18]
[SEMIMEGABEAST_CAP:37]
[TITAN_NUMBER:9]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:28]
[NIGHT_TROLL_NUMBER:14]
[BOGEYMAN_NUMBER:14]
[NIGHTMARE_NUMBER:14]
[VAMPIRE_NUMBER:14]
[WEREBEAST_NUMBER:14]
[WEREBEAST_ATTACK_TRIGGER:50:5000:50000]
[SECRET_NUMBER:28]
[REGIONAL_INTERACTION_NUMBER:28]
[DISTURBANCE_INTERACTION_NUMBER:28]
[EVIL_CLOUD_NUMBER:14]
[EVIL_RAIN_NUMBER:14]
[GENERATE_DIVINE_MATERIALS:1]
[ALLOW_DIVINATION:1]
[ALLOW_DEMONIC_EXPERIMENTS:1]
[ALLOW_NECROMANCER_EXPERIMENTS:1]
[ALLOW_NECROMANCER_LIEUTENANTS:1]
[ALLOW_NECROMANCER_GHOULS:1]
[ALLOW_NECROMANCER_SUMMONS:1]
[GOOD_SQ_COUNTS:25:99:200]
[EVIL_SQ_COUNTS:25:99:200]
[PEAK_NUMBER_MIN:5]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:4]
[VOLCANO_MIN:10]
[REGION_COUNTS:SWAMP:66:2:2]
[REGION_COUNTS:DESERT:66:2:2]
[REGION_COUNTS:FOREST:100:2:2]
[REGION_COUNTS:MOUNTAINS:300:2:2]
[REGION_COUNTS:OCEAN:500:4:4]
[REGION_COUNTS:GLACIER:16:2:2]
[REGION_COUNTS:TUNDRA:66:2:2]
[REGION_COUNTS:GRASSLAND:100:2:2]
[REGION_COUNTS:HILLS:100:2:2]
[EROSION_CYCLE_COUNT:200]
[RIVER_MINS:25:25]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:15]
[NON_MOUNTAIN_CAVE_MIN:25]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:24]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:1024]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:4000:1056:528]
[RAIN_RANGES:528:1056:528]
[DRAINAGE_RANGES:528:1056:528]
[SAVAGERY_RANGES:528:1056:528]
[VOLCANISM_RANGES:528:1056:528]
It would be cool if the same contiguous ocean could have different regions of good and evil like it appears dry land does (though I think I'm starting to understand that that's because dry land is composed of different regions in a totally different way than oceans). However, I am also completely ok with it not being. In practical application, as in during actually playing the game, you can't really be in multiple regions at once anyway, and in adventure mode, if you can survive a long trek, you are still only in one region at a time too. As fun as it is to look at the map, I really just want the option to play multiple fortresses and heroes in the same world with all options and high frequency of "magic" available. The above parameters got me what I was looking for eventually, in terms of that there are inland seas of good and evil. The results are wildly varied, sometimes with a huge evil ocean or huge good ocean and little neutral oceans, but there's really all variations that occur. The latest one I ran has almost a kind of nice "symmetry" where there's a small evil ocean, a small good ocean, and each are embedded in surrounding matching good/evil regions of land, and the main ocean is neutral, while the southern continent is mostly neutral. Very interesting.
Anyway, I'm just poking at it until it does things, and I'm still not sure if I've set the savagery to my liking because I'm just guessing. Pretty fun stuff.
... I wish you could export the standard create new world params as advance worldgen settings. Can you?
Yes. Generate any world. Start in Legends mode, then press 'p'. It will export the worldgen parameters as a file.
As far as having a good and evil ocean in the same Embark, it seems likely this is possible. To find a suitable embark would just mean determining the conditions for distinct ocean generation, then replicating that as often as possible.
In the worldgen I posted above, without even intentionally trying to, there is both a Serene ocean "The Seas of Courtesy" along with a Sinister ocean "The Oceans of Dung" in a 1x5 embark, here (https://i.postimg.cc/8zQ4C3Y9/image.png). Stonesense:
(https://i.postimg.cc/N2fmBTxH/image.png) (https://postimg.cc/N2fmBTxH)
EDIT:
Similarly, in this world/embark:
worldgen
Created in DF v0.47.05.
[WORLD_GEN]
[TITLE:GOOD-EVIL-OCEANS2]
[SEED:vsGMYQolct1dAjLOsu4d]
[HISTORY_SEED:RIXkhZ1Nis9A6mMqr4Q3]
[NAME_SEED:OtBcqEcpAYqoVC18gRTp]
[CREATURE_SEED:PVzcEU7hE9TkOYlnS4Te]
[DIM:17:17]
[EMBARK_POINTS:0]
[END_YEAR:200]
[BEAST_END_YEAR:200:-1]
[REVEAL_ALL_HISTORY:0]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:90:400:0:0]
[RAINFALL:0:0:0:0]
[TEMPERATURE:75:75:0:0]
[DRAINAGE:0:100:3200:3200]
[VOLCANISM:0:100:0:0]
[SAVAGERY:0:0:0:0]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[POLE:NONE]
[MINERAL_SCARCITY:100000]
[MEGABEAST_CAP:0]
[SEMIMEGABEAST_CAP:0]
[TITAN_NUMBER:0]
[TITAN_ATTACK_TRIGGER:0:0:0]
[DEMON_NUMBER:0]
[NIGHT_TROLL_NUMBER:0]
[BOGEYMAN_NUMBER:0]
[NIGHTMARE_NUMBER:0]
[VAMPIRE_NUMBER:0]
[WEREBEAST_NUMBER:0]
[WEREBEAST_ATTACK_TRIGGER:0:0:0]
[SECRET_NUMBER:0]
[REGIONAL_INTERACTION_NUMBER:0]
[DISTURBANCE_INTERACTION_NUMBER:0]
[EVIL_CLOUD_NUMBER:0]
[EVIL_RAIN_NUMBER:0]
[GENERATE_DIVINE_MATERIALS:0]
[ALLOW_DIVINATION:0]
[ALLOW_DEMONIC_EXPERIMENTS:0]
[ALLOW_NECROMANCER_EXPERIMENTS:0]
[ALLOW_NECROMANCER_LIEUTENANTS:0]
[ALLOW_NECROMANCER_GHOULS:0]
[ALLOW_NECROMANCER_SUMMONS:0]
[GOOD_SQ_COUNTS:289:0:0]
[EVIL_SQ_COUNTS:289:0:0]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:0]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:1000]
[RIVER_MINS:0:0]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:0]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:1]
[CAVERN_LAYER_OPENNESS_MIN:100]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:15]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:8]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:1]
[CAVE_MAX_SIZE:1]
[MOUNTAIN_CAVE_MIN:0]
[NON_MOUNTAIN_CAVE_MIN:0]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:1]
[TOTAL_CIV_POPULATION:0]
[SITE_CAP:0]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
[PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]
[PS_EL:90:90:90:90:90:90:90:90:100:90:90:90:90:90:90:90:90]
[PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]
[PS_EL:90:90:90:90:90:90:90:90:100:90:90:90:90:90:90:90:90]
[PS_EL:100:100:100:100:100:100:100:100:400:100:100:100:100:100:100:100:100]
[PS_EL:90:90:90:90:90:90:90:90:400:90:90:90:90:90:90:90:90]
[PS_EL:100:100:100:100:100:100:100:100:400:100:100:100:100:100:100:100:100]
[PS_EL:90:90:90:90:90:90:90:90:400:90:90:90:90:90:90:90:90]
[PS_EL:400:400:400:400:400:400:400:400:400:400:400:400:400:400:400:400:400]
[PS_EL:90:90:90:90:90:90:90:90:400:90:90:90:90:90:90:90:90]
[PS_EL:100:100:100:100:100:100:100:100:400:100:100:100:100:100:100:100:100]
[PS_EL:90:90:90:90:90:90:90:90:400:90:90:90:90:90:90:90:90]
[PS_EL:100:100:100:100:100:100:100:100:400:100:100:100:100:100:100:100:100]
[PS_EL:90:90:90:90:90:90:90:90:100:90:90:90:90:90:90:90:90]
[PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]
[PS_EL:90:90:90:90:90:90:90:90:100:90:90:90:90:90:90:90:90]
[PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]
embark
(https://i.postimg.cc/HjhTDkyN/embark2.png) (https://postimg.cc/HjhTDkyN)
You can get two good/evil oceans, with waves incoming in both oceans to shore, in a 3x4..
(https://i.postimg.cc/18xPX7Mc/screenshot1.png) (https://postimg.cc/18xPX7Mc)