Bay 12 Games Forum

Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Fikilili on June 22, 2021, 06:03:24 am

Title: Dwarf Fortress Iceberg?
Post by: Fikilili on June 22, 2021, 06:03:24 am
Recently (and by that I mean, three months ago), people were making a whole lot of icebergs for various different things, especially video games. So we had icebergs on Super Mario 64, Zelda 64, Speedrunning, ROM Hacking, and so on and so forth.
But is there such a thing for DF? And if not, how about we make one right here, right now? Considering the amount of recorded forum/dev history we have in here, there should be enough theories or facts to make a whole iceberg, that plus the gory-outworldy nature of DF really fits the general tone of Icebergs getting worse and worse as you plunge deeply within its waters.
So, what do you think?
Title: Re: Dwarf Fortress Iceberg?
Post by: Bumber on June 22, 2021, 06:38:24 am
I think I've seen one around somewhere. It included Armok is: a god -> the player -> arm_ok.
Title: Re: Dwarf Fortress Iceberg?
Post by: PatrikLundell on June 22, 2021, 11:08:30 am
Ive got no idea about the thing you refer to, but DF doesn't support icebergs because DF water freezes and thaws instantly throughout the whole water column. It might be possible to build a magma heating envelope that allowed the ice within the giant "bottle" to melt along all sides, including the bottom, but as soon as the last supporting tile melts the whole "iceberg" would cave-in, as DF ice doesn't float. You might possibly even be able to get a self regenerating water piston out of it, although I doubt it would work.

The map rewrite may or may not support icebergs (and other things being naturally buoyant).
Title: Re: Dwarf Fortress Iceberg?
Post by: Fikilili on June 22, 2021, 11:15:54 am
Ive got no idea about the thing you refer to, but DF doesn't support icebergs because DF water freezes and thaws instantly throughout the whole water column. It might be possible to build a magma heating envelope that allowed the ice within the giant "bottle" to melt along all sides, including the bottom, but as soon as the last supporting tile melts the whole "iceberg" would cave-in, as DF ice doesn't float. You might possibly even be able to get a self regenerating water piston out of it, although I doubt it would work.

The map rewrite may or may not support icebergs (and other things being naturally buoyant).

Uuuuuuh... That's... Totally not what I was refering to.
https://static.wikia.nocookie.net/sm64-conspicaries/images/2/2a/Iceberg.png/revision/latest/scale-to-width-down/1000?cb=20200610152948
Title: Re: Dwarf Fortress Iceberg?
Post by: Salmeuk on June 22, 2021, 12:01:34 pm
Fikilili, the act of forcing lore onto unsuspecting nostalgia anchors is unlikely to find much support around here. This game generates it's own lore
Title: Re: Dwarf Fortress Iceberg?
Post by: Starver on June 22, 2021, 12:27:07 pm
Uuuuuuh... That's... Totally not what I was refering to.
The trouble is, you made your "let's have this abstract thing that's named after this other real thing" message with far too much peppering of associated metaphor to the real thing. It took me a few moments to work out that Bumber's reply was not a non-sequiter (or possibly a reference to some sort of easter-egg set into an iceberg of some other game like the Commander Keen in the Doom 'secret' level) but referencing a metaphorical phenomenon that has mostly passed me by.

Thus unfortunate clumsiness aside, I don't think trying to harpoon a DF iceberg of ideas is a problem, even with the established lore-gathering we have. (Though I seem to get just a 'broken image' when I follow the link you provided, so I'm not entirely sure what result we're fulfilling.)
Title: Re: Dwarf Fortress Iceberg?
Post by: klefenz on June 22, 2021, 03:46:42 pm
I made this one.

(https://i.postimg.cc/c4z6Qrv4/14nfmz.jpg)
Title: Re: Dwarf Fortress Iceberg?
Post by: Loud Whispers on June 23, 2021, 05:40:33 am
Haha that's a funny one. You could probably just list the hall of legends onto an iceberg macro and get much the same effect
Title: Re: Dwarf Fortress Iceberg?
Post by: SQman on June 23, 2021, 02:08:07 pm
Mermaid bone farms, 2cat, ghostly underwater animal trainers, felsite
Title: Re: Dwarf Fortress Iceberg?
Post by: Mugh on July 20, 2021, 10:45:35 pm
(https://cdn.discordapp.com/attachments/498601823104663594/1094972281287102554/bXIIg2a.png)
Title: Re: Dwarf Fortress Iceberg?
Post by: DogsRNice on July 29, 2021, 10:09:32 pm
(https://cdn.discordapp.com/attachments/294555763261571075/867255155044122644/bXIIg2a.png)

Unless I missed it planepacked would be a good addition to this
Title: Re: Dwarf Fortress Iceberg?
Post by: Loud Whispers on August 06, 2021, 05:22:18 am
"all mods are canon" haha
Title: Re: Dwarf Fortress Iceberg?
Post by: StrawBarrel on August 13, 2021, 01:12:58 am
Quote
The UI is actually good
Based
Title: Re: Dwarf Fortress Iceberg?
Post by: NordicNooob on August 13, 2021, 07:34:50 am
Possible additions:
The original Urist, layer 4?
Dwarves are master physicists with advanced technology, probably layer 2 or 3.
Draining the magma sea, probably also layer 2 or 3.
Dragslay? Dunno what layer you'd stick that on.
DF inspired Minecraft, also dunno what layer.
Toady's murder clause in his will, layer 2?
97.107.128.126, layer 4?
Threetoe stories are all going to be possible in-game, layer 4 or 5.
Dwarven hive mind: layer 2?

Title: Re: Dwarf Fortress Iceberg?
Post by: FantasticDorf on August 13, 2021, 12:09:55 pm
Threetoe stories are all going to be possible in-game, layer 4 or 5.

More like threetoe & contributor stories as details of the game they already have are sent backwards from the future in order to help build hype and make a unremarkable colony simulator game, the legendary DF it is today.
Title: Re: Dwarf Fortress Iceberg?
Post by: Urist Mcmuffin on August 18, 2021, 10:45:42 pm
you should add kurtulmak
Spoiler (click to show/hide)
to the iceberg
Title: Re: Dwarf Fortress Iceberg?
Post by: TheBeardyMan on August 19, 2021, 07:57:58 am
How about the "room outside of space"? Can't remember which succession game it was from, but there was a room that for some reason could only be found when a dwarf was in it.
Title: Re: Dwarf Fortress Iceberg?
Post by: Mugh on August 24, 2021, 05:49:46 am
snip
Title: Re: Dwarf Fortress Iceberg?
Post by: Foxite on August 24, 2021, 12:44:19 pm
Mermaids I'm blind.
Title: Re: Dwarf Fortress Iceberg?
Post by: Hans Lemurson on August 24, 2021, 08:55:56 pm
How about "Where does coal come from?"
Title: Re: Dwarf Fortress Iceberg?
Post by: gchristopher on August 25, 2021, 07:43:45 pm
Ummm... ideas in no particular order:

Kruggsmash
The Littlest Cheesemaker
Checkpoint Effect
Slade Mining
unk_v47_2
Impulse Ramps
Silk Farming
"Best Weapon" Arena Testing
FPS Death
Quantum Stockpiles
Masterwork
War Dog Shotgun
Aquifer Penetration
Rimworld's Origin
World Activation Side Effects
Work Order Automation
"Justice"
Soap are Bars
Goblinite
Title: Re: Dwarf Fortress Iceberg?
Post by: Splint on August 26, 2021, 06:04:25 am
How about the "room outside of space"? Can't remember which succession game it was from, but there was a room that for some reason could only be found when a dwarf was in it.

That'd be Headshoots if I'm not mistaken, and the dwarf in question was one of the few to survive because he was a militiadwarf who happened to have rations with him when the fort was destroyed.

And Headshoots led to Syrupleaf, which led to Spearbreakers, which leads to ??
Title: Re: Dwarf Fortress Iceberg?
Post by: Nagidal on September 20, 2021, 08:40:40 pm
Also missing: Kisat-Dur
Title: Re: Dwarf Fortress Iceberg?
Post by: A_Curious_Cat on September 20, 2021, 09:28:27 pm
Also missing: Kisat-Dur

That’s not holding anything, is it?
Title: Re: Dwarf Fortress Iceberg?
Post by: Splint on September 21, 2021, 05:05:00 am
Also missing: Kisat-Dur

That’s not holding anything, is it?

To be overly poetic/technical, it's "The Way of the Empty Fist," a guide on successfully being an unarmed fighter in Dwarf Fortress making use of all the little details present in the combat system in adventure mode. It's actually presented in a pretty fun way, being described like something of an actual martial art (http://www.bay12forums.com/smf/index.php?topic=148015.0) developed by and for dwarves with a focus on disabling or killing your opponent (sometimes doing the latter with the opponent's own weapon.)
Title: Re: Dwarf Fortress Iceberg?
Post by: delphonso on September 21, 2021, 05:12:37 am
Kisat-Dur is actually what made me enjoy adventure mode - before reading that thread it was just instant death for me all the time.
Title: Re: Dwarf Fortress Iceberg?
Post by: A_Curious_Cat on September 21, 2021, 07:28:59 am
Also missing: Kisat-Dur

That’s not holding anything, is it?

To be overly poetic/technical, it's "The Way of the Empty Fist," a guide on successfully being an unarmed fighter in Dwarf Fortress making use of all the little details present in the combat system in adventure mode. It's actually presented in a pretty fun way, being described like something of an actual martial art (http://www.bay12forums.com/smf/index.php?topic=148015.0) developed by and for dwarves with a focus on disabling or killing your opponent (sometimes doing the latter with the opponent's own weapon.)

Whoosh!…