Ive got no idea about the thing you refer to, but DF doesn't support icebergs because DF water freezes and thaws instantly throughout the whole water column. It might be possible to build a magma heating envelope that allowed the ice within the giant "bottle" to melt along all sides, including the bottom, but as soon as the last supporting tile melts the whole "iceberg" would cave-in, as DF ice doesn't float. You might possibly even be able to get a self regenerating water piston out of it, although I doubt it would work.
The map rewrite may or may not support icebergs (and other things being naturally buoyant).
Uuuuuuh... That's... Totally not what I was refering to.The trouble is, you made your "let's have this abstract thing that's named after this other real thing" message with far too much peppering of associated metaphor to the real thing. It took me a few moments to work out that Bumber's reply was not a non-sequiter (or possibly a reference to some sort of easter-egg set into an iceberg of some other game like the Commander Keen in the Doom 'secret' level) but referencing a metaphorical phenomenon that has mostly passed me by.
(https://cdn.discordapp.com/attachments/294555763261571075/867255155044122644/bXIIg2a.png)
The UI is actually goodBased
Threetoe stories are all going to be possible in-game, layer 4 or 5.
How about the "room outside of space"? Can't remember which succession game it was from, but there was a room that for some reason could only be found when a dwarf was in it.
Also missing: Kisat-Dur
Also missing: Kisat-Dur
That’s not holding anything, is it?
Also missing: Kisat-Dur
That’s not holding anything, is it?
To be overly poetic/technical, it's "The Way of the Empty Fist," a guide on successfully being an unarmed fighter in Dwarf Fortress making use of all the little details present in the combat system in adventure mode. It's actually presented in a pretty fun way, being described like something of an actual martial art (http://www.bay12forums.com/smf/index.php?topic=148015.0) developed by and for dwarves with a focus on disabling or killing your opponent (sometimes doing the latter with the opponent's own weapon.)